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		<title>Imperial Knight</title>
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		<updated>2018-05-27T19:06:31Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;{{Topquote|...who battled courageously during those times, some victorious, some not, but always in the name of chivalry.|The Five Star Stories}}&lt;br /&gt;
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[[File:Knight vs Trygon.jpg|350px|thumbnail|right|[https://www.youtube.com/watch?v=FSrcMaid0mg Hmm... does this look familiar to you?]]]&lt;br /&gt;
Somewhere between a regular walker and a [[Titan (Warhammer 40,000)|Titan]], the Imperial Knights are large single pilot war machines, similar to the [[Tau]] [[Riptide#XV104 Riptide Battlesuit|Riptide]].  Usually humanoid, the cockpit for the pilot is mounted in the head or just behind it in the main body. &lt;br /&gt;
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In other words, they&#039;re a [[BattleTech|Battlemech.]]&lt;br /&gt;
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Their somewhat unexpected return to the 40k setting is possibly a sign of [[Games Workshop|GW]] deciding that people would only play [[Warmachine]] because 40k has insufficient [[warjack]]s [[Skub|(and not because of arguably better rules and update schedule)]], or that they [[Profit|make more money by selling one huge model than lots of little ones]]. &lt;br /&gt;
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They are really [[butthurt|a fairly fan-wanky insertion]] of [[Warhammer Fantasy Battle|Fantasy-era]] [[knight]]s into 40k, which, let&#039;s face it, is not exactly a setting devoid of knight analogues, but unlike [[Space Marines|the]] [[Titan (Warhammer 40,000)|others]], this one is much closer to the original source material: [[BattleTech|aristocratic dicks in high tech armor suits grinding the faces of the poor]] while being [[grimdark]] and all knightly and shit, including the [[Game of thrones|politics, incest and backstabbing]] that brings.&lt;br /&gt;
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Funnily enough for such an in-universe niche unit, Imperial Knights (officially,&#039;&#039; Questor Imperialis&#039;&#039;) are currently among the most popular models from the 40k range, if the top-seller list of Games Workshop is any indication, and with good reason; their whole design and grimdark steam-punk style catches the eyes, and surely a lot of people are buying it just because it looks that cool. Also, for 150 Naggaroth buckets you get a unit strong enough to be an army on its own or join any imperial force.&lt;br /&gt;
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[https://youtu.be/ajP5q2HvycY In short they&#039;re big, baddass, chivalrous, stompy mechs. Really, what&#039;s not to love?]&lt;br /&gt;
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== About the Knights ==&lt;br /&gt;
[[File:Errant Detachment.jpg|thumb|right|EPIC Errant Knights. For when you want to cook your enemies really fast.]]&lt;br /&gt;
[[File:PaladinDetachment.jpg|thumb|right|Paladin Titans from EPIC times.]]&lt;br /&gt;
The knights are allied with, or in some cases part of, the [[Adeptus Mechanicus]] rather than being part of the greater Imperium&#039;s war machine. Knight Worlds are worlds which supply [[Forge World#Planet|Forge Worlds]] with foodstuff and raw materials, specifically those worlds defended by Knight Households.  The Knight World gathers foodstuff and ores for a set period of time (usually a year) before the Adeptus Mechanicus arrive in a drop ship, occaisonally bringing new knight suits in exchange for the raw materials.  Knight Worlds themselves are typically Feudal Worlds, which were easily brought into compliance during the Great Crusade, and which explains the rather aristocratic tone about the Knights.  Knight World politics is fueled by the constant resource tithes and the possession of Knight Titans.  Any kingdom that possesses a Knight Titan could absolutely smash a kingdom without one, so it behooves a kingdom to concede to being tithed in exchange for the (relatively) ultimate weapon.  Once any given feudal kingdom has become a Knight Household, any Household with more Knights than it does is a huge threat, so getting more is always important.  By the time that the escalation becomes preposterous these Households are already shipping knights of-world to cruise the stars and fighting things, so the extra-planetary losses constantly need to be replenished, lest the Households lose their on-world detachments to off-world conflicts.  All that said, Knight Worlds tend to exist rather happily alongside their Forge World; Mechanicus get a defensive buffer and food forever, and the Knight Households get to continue ruling their chunks of the planet.  Or all of the planet, depending on how far you can stretch a feudal society.&lt;br /&gt;
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During the [[Epic]] days Knights were a complete fabrication by the Adeptus Mechanicus, supplied as battle fleets where the Imperial armies are in need of them, much like a Titan Legion is.  Knights were a gimmick, given to Feudal Worlds that the Mechanicum settled near in exchange for getting shipments of food, manpower, and raw materials.  This simplistic lore is [[retcon|no longer the case]]; apparently the original Knight Worlds were not the Mechanicus&#039; idea.  The Knights themselves are [[STC]] relics, dating before even the Dark Age of Technology.  In a shocking twist, not only does the Knight STC appear to be relatively intact, the Knight itself seems easy to produce for any given Forge World; a rare case of the AdMech not shitting themselves.  When Games Workshop released the new &amp;quot;heroic scale&amp;quot; Knight models, they also released new Knight fluff with them.  The first Knights were actually colonists, arriving on new worlds during Humanity&#039;s first expansion into the galaxy at large.  With no way of returning to Terra once they arrived, and long periods with no outside help, those original human colonies needed to be self-sufficient and the Knight suits were sent along with them, made for fighting against the [[Xeno|myriad threats]] [[Chaos|to their existence]].  Additionally, it turns out that giant stompy robots could also be re-purposed for peaceful uses: cutting down trees with their chainswords, blasting apart boulders with their main weapons, or using the sheer size of their bodies as cranes, lifts, earth-movers, and various other construction equipment.  As a byproduct of the Throne Mechanicum bonding processes (see below), the Knights&#039; pilots soon came to see themselves as protectors of their people.  In the cases where these heavily-armed frontier colonies were never slated for further colonization, suffered a society-collapsing event as they grew, or otherwise remained isolated, Knight Titans were given the opportunity to become the industrial and military backbone of many of these worlds.&lt;br /&gt;
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During the Age of Strife, when humanity at large lost it&#039;s ability to travel the Warp and everything generally went to shit, these planets were guaranteed to be alone and afraid, fighting for their survival against everything they already had to fight, plus all of the weirdness that comes with BIG FUCKOFF WARP STORMS.  The proto-Knight-World colonies (fully-grown at this point) regressed from large-scale industrial societies into what are functionally feudal worlds with a sprinkling of techno-barbarianism.  Why did this happen?  Well, there are a number of possibilites: fear and panic over the lack of outside contact could have sparked apocalyptic military conflicts or nuclear wars, the whole &amp;quot;robot uprising&amp;quot; thing that was also happening during the Age of Strife could have resulted in a rejection of automation, or the entire would could have been slowly ground down to the barest essentials of living by millennia of constant conflict; take your pick!  The Knights themselves eventually formed noble households as time went on, or else noble households formed around the knights, due mostly to the fact that only a large-scale organized society with military force can properly maintain a giant stompy robot.  By the time of the Great Crusade (more importantly, by the time of the first Mechanicum Explorator Fleets &#039;&#039;during&#039;&#039; the Great Crusade), almost all of the remaining Knight Worlds had dwindled to feudalism over the course of the Age of Strife, and in many cases the survivors were living threadbare on dying worlds, in great need of new raw materials or the expertise required to maintain the suits.  This situation was ripe for exploitation, and some clever bastard in the Mechanicum got the great idea of using these worlds as combination Agri-World, Mining World, and military training ground.  Several Forge Worlds and lesser Mechanicum worlds were established intentionally within Knight World systems due to the easy symbiosis.  It is assumed that any Knight Worlds which were not in need of assistance (or whom the Great Crusade found before an Explorator Fleet) sided with the Imperium at large, as opposed to becoming vassals of the Mechanicum.&lt;br /&gt;
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As a side note, in a hilarious turn of events, in this new lore these feudal Knight Worlds leveraged their ritualization and xenophobia to purge witches and deviant thought, and therefor psykic influence, from their worlds entirely.  This created pockets of relative calm in the hellish storms of un-reality that they floated in, and thus they were saved from the worst of the warpy shit, allowing them to survive into M31 and the Age of the Imperium. &lt;br /&gt;
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A Knight&#039;s Machine Spirit is of a particularly unusual type: to interface with the suit, an aspiring noble must first join with the Throne Mechanicum (the Knight&#039;s control system) in a ritual known as the Rite of Becoming.  Due to a quirk in the bonding process, the device retains an imprint of each of its former pilots&#039; personalities at the time they were first bonded, and as a result individual suits may develop traits echoing those of their former masters.  The link also affects the noble&#039;s own mind as well; exposure to the metaphorical (or possibly literal, since there&#039;s been at least one case where a Throne Mechanicum took over operating the Knight when its noble was slain by using the memories of its old operators) ghosts in the machine inevitably causes the noble to develop strong positive feelings towards the concepts of fealty and hierarchy along with a near-mystical reverence toward the noble&#039;s ancestors. [[Phoenix Lord|This idea isn&#039;t very original]]. Nobody knows why this is, but the Mechanicus thinks it may have been a failsafe in the original plans meant to ensure that no Knight would willingly betray or abandon his own House.  Either way, this benefits the Mechanicus rather neatly.  This kind of &amp;quot;ghost in the machine&amp;quot; presence exists for true [[Titan (Warhammer 40,000)|Imperial Titans]] as well, though in their case the machine spirit is more of an AI/second ego, and storing past Princeps&#039; personas is something that happens, but the Mechanicus try to avoid/scrub out. Go see the Titan page for a more in-depth comparison.&lt;br /&gt;
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Knight Houses make a tradition of sending their Knights on glorious quests across the stars, which mostly involves going where the Imperium/Mechanicum tells them too, and shooting/punching everything dead once they get there.  Knight Houses make a tradition of basically everything, but more on that later.  These quests, which one can only assume are fulfilled by the Imperial Navy or Explorator Fleets (and *not* just jumping really high, as some fa/tg/uys suggest), must be chocked-full of silly fish-out-of-water scenes as the Knights must putter around the cargo holds of ships, interacting with Guardsmen, slaves, and Imperial navymen.  Knights absolutely love going on quests, because *not* going on quests means staying home and doing rituals and ceremonies.  The day-to-day lives and operations of Knight Households, and the noble caste that supports them on-world, are so regimented by ceremony that the Knights themselves *fucking hate it*.  Eating, sleeping, social interaction, prayer, bathing (when it infrequently occurs), walking down hallways, looking at art, and probably *breathing* are so highly ritualized that it makes Japanese tea ceremonies look like a practice rehearsal of a theatrical production put on by a class of 3rd graders.  You have actual, named, 64-part ceremonies described as happening *daily* in the Mechanicus codex, and those are only one of probably three-hundred-thousand common-to-esoteric ceremonies that could be required to properly perform a given action, formally acknowledge a nobleman&#039;s change in standing or status, or even to honor a specific year, month, week, or hour of the fucking day.  And Emperor save you if you fuck any of it up. &lt;br /&gt;
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=== Houses ===&lt;br /&gt;
There are two types of knight household, though a third association does exist. &lt;br /&gt;
*Those who align themselves with the Imperium directly such as Imperial Houses, acting as independently operating vassals of a greater empire (much like [[Space Marine Chapter]]s do), therefore answering calls for aid as they feel like, rather than being ordered to.  Examples of Imperial Houses are:&lt;br /&gt;
**&#039;&#039;&#039;House Terryn&#039;&#039;&#039; - House known for its [[Mary Sue|courage and honor]] as well as [[Codex Astartes|rigidly adhering to ritual and ceremony]]. Supposedly its homeworld of Voltoris is so [[Macragge|peaceful and boring]]  and the aforementioned rituals so tedious that it only encourages them to campaign across the galaxy. (Their colour scheme is [[Ultramarines|blue]].)&lt;br /&gt;
**&#039;&#039;&#039;House Hawkshroud&#039;&#039;&#039; - A very [[Noblebright]] house, who believe that kindness should be returned tenfold and who answer any and all requests for assistance, which means their homeworld of Krastellan lies virtually undefended. Also have links with the [[Imperial Fists]] having been praised by the chapter master for their efforts against the [[Eldar]] of Alaitoc. (Their colour scheme is yellow.)&lt;br /&gt;
**&#039;&#039;&#039;House Cadmus&#039;&#039;&#039; - Were once bound to the Mechanicum, but regained their independence and became an Imperial House when Gryphonne IV was nom nomed by [[Tyranid]]s. Based on the [[Caliban|mutant infested forest world]] of Riasa, they engage on mutant hunts every year, with the [[A Song of Ice and Fire|winner getting to rule the house]] until the next hunt. (Their colour scheme is [[Dark_Angels|green]]).&lt;br /&gt;
**&#039;&#039;&#039;House Griffith&#039;&#039;&#039; - A house of [[Salamanders|hotheads]] who almost exclusively make use of the Knight Errant pattern and come from a planet once inhabited by &#039;&#039;actual dragons&#039;&#039;. They are also one of the [[Salamanders|smallest knight houses, but remain one of the most respected]]. They engage in regular jousting tournaments using old fashioned horses, but wearing adamantium armour. Have a preference for [[Rip and Tear|close combat]].&lt;br /&gt;
**&#039;&#039;&#039;House Mortan&#039;&#039;&#039; - A house only recently introduced to the Imperium after being cut off by a nebula which made their planet a night world. For thousands of years they fought giant monsters in the dark until the nebula dissipated in M35 and the Imperium arrived.&lt;br /&gt;
**&#039;&#039;&#039;House Drakkus&#039;&#039;&#039; - Featured in the mobile game &#039;Warhammer 40,000: Freeblade&#039;. Known for being dead, and for having a rather fetching jade-green colour scheme.&lt;br /&gt;
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*Other households are directly aligned to the [[Adeptus Mechanicus]] and are based on &#039;&#039;(or linked to)&#039;&#039; Forge Worlds.  Though they retain their independence from the Cult Mechanicus, they do have reciprocal trade and resupply agreements as well as swearing oaths of protection to the Mechanicum, often directly to specific Forge Worlds.  Houses directly linked to the Mechanicus will have access to better weapons and technology than their more primitive cousins.  Which isn&#039;t surprising because Techpreists tend to be [[Blood_Ravens|greedy buggers.]]  Examples of Mechanicum Houses include: &lt;br /&gt;
**&#039;&#039;&#039;House Taranis&#039;&#039;&#039; - The &#039;&#039;First&#039;&#039; of all Knight Houses (read &#039;&#039;Mechanicum&#039;&#039; by [[Graham McNeill]]). They were founded on [[Mars]] during the [[Dark Age of Technology]], and were later the first Martians who met the [[God-Emperor of Mankind|Emperor]] before the [[Great Crusade]]. This house has ownership of some of the oldest knight suits. For some reason, their Knights&#039; Throne Mechanicum units lack the typical mind-altering effects that they would normally possess; nobody knows why. One reason could be that the pilots of House Taranis are loyal to the mechanicus first, and house second.&lt;br /&gt;
**&#039;&#039;&#039;House Raven&#039;&#039;&#039; - The largest of all Knight Households, based on the world of Kolossi and have close links to forge world [[Heavy mythril|Metalica]]. Suspected to hold secret [[Standard Template Construct|STC]] data which explains why they have so many Knight suits. Their fortress, the &#039;&#039;Keep Inviolate&#039;&#039;, is said to be one of the most well-protected bastions in the Imperium, on par with the Fang and the Imperial Palace, and appears on their coat of arms.&lt;br /&gt;
**&#039;&#039;&#039;House Krast&#039;&#039;&#039; - The first Knight World (Chrysis) to be rediscovered during the Great Crusade, its proximity to Mars meant it was swiftly brought into the fold, but had its homeworld ravaged by [[Horus]] during the [[Horus Heresy|Heresy]], leaving them the only Household left on the planet. Since the forces on Chrysis were led by the traitorous Legion Mortis, they have a preference for hunting traitor titans.&lt;br /&gt;
**&#039;&#039;&#039;House Vulker&#039;&#039;&#039; - A very wealthy but deeply mysterious house from a star system with vast mineral resources, they never expose any flesh and wear golden masks to cover their faces. Their close links to the Mechanicum are evident in the golden servitors they share between worlds, and their courts being filled with tech priests... Not that outsiders ever get to see inside their courts.&lt;br /&gt;
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*Sometimes individual Knights detach themselves from Noble Houses entirely.  Having been dishonoured, shunned, or otherwise made unable to continue life within the Household, they become Freeblades and ply the stars alone (dragging their large pool of retainers along to maintain the suit, naturally).  These knights break out to either quest across the Imperium or settle down outside of the ritual of their Household and protect the citizens of whichever worlds they end up on.&lt;br /&gt;
**&#039;&#039;&#039;Amaranthine&#039;&#039;&#039; - Never ever speaks or leaves his suit. [[Inquisitor]]s chase him around trying to have a word about his loyalties.&lt;br /&gt;
**&#039;&#039;&#039;Auric Arachnus&#039;&#039;&#039; - Somehow connected to the [[Ultramarines]] and earned honour slaying a [[Dominatrix]] during the battle for [[Macragge]].&lt;br /&gt;
**&#039;&#039;&#039;Crimson Reaper&#039;&#039;&#039; - Freak who wears a red &amp;amp; black face mask, who is rumoured to be a [[Vampire|blood sucking mutant]].  Is very prone to collateral damage.&lt;br /&gt;
**&#039;&#039;&#039;Living Litany/Litany of Destruction&#039;&#039;&#039; - A grey, black, and orange Knight Gallant who constantly voxes droning sermons in High Gothic, only changing into loud chants when fighting. He&#039;s probably bonkers, but everyone lets it slide since he&#039;s still loyal to the Imperium at least. Or at least, they used to- at some point he lost what little was left of his sanity and went renegade. As the Litany of Destruction, his color scheme is identical to what it was as a loyalist but is now visibly emblazoned with the eight-pointed star of Chaos.&lt;br /&gt;
**&#039;&#039;&#039;Gerantius &#039;&#039;The Forgotten Knight&#039;&#039;&#039;&#039;&#039; - maintains a secret mountain base on Alaric Prime, though his planet is shared by other lesser knight houses. Thought to be [[undead]] and [[Necromancer|in command of spirits]]. Days which he chooses to fight upon are regarded as ill-omens. Rules for him are in [[White Dwarf]], making him a Seneschal-level knight with &#039;&#039;It Will Not Die&#039;&#039; and the ability to both run &amp;amp; shoot in the same phase.&lt;br /&gt;
**&#039;&#039;&#039;Justice&#039;&#039;&#039; - A freeblade connected to the [[Iron Hands]] chapter who is a master of slaying traitor knights. The Iron Hands chapter appear to be keeping his secrets and will not talk of his past.&lt;br /&gt;
**&#039;&#039;&#039;Obsidian Knight&#039;&#039;&#039; - Fought in the [[Damocles Crusade|Damocles campaign]] along with House Terryn on the planet Agrellan. - Has his own rules in Warzone: Damocles  making him an absolute WS/BS 6 [[Awesome|badass]] who hates [[Tau]] with a passion.&lt;br /&gt;
**&#039;&#039;&#039;Mydos Almighty&#039;&#039;&#039; - Hails from a world that was done in by the greed of its upper class, which it fled to actually fight.  Rather hypocritically, this Knight is entirely bedecked in fucking GOLD.&lt;br /&gt;
**&#039;&#039;&#039;Retribution Incarnate&#039;&#039;&#039; - A hero of the [[Macharian Crusade]]s, believed to be the last member of an established household.&lt;br /&gt;
**&#039;&#039;&#039;White Warden&#039;&#039;&#039; - The last man standing for House Degallio from the planet of [[Lawful Stupid|Alaric Prime]] &#039;&#039;(same as Gerantius)&#039;&#039;, known for his cracking mustache and his willingness to stand up for ridiculous laws.&lt;br /&gt;
**&#039;&#039;&#039;Tellurus&#039;&#039;&#039; - Only living member of a fallen house, and refuses to be seen without armor. Tellurus fought alongside both House Cadmus and House Hawkshroud on Vondrak. &#039;&#039;&amp;quot;...towering and monstrous, a giant of adamantium and fury. With a booming cannon and a roaring chainblade for arms, it was clad in armour the colour of a winter’s sky. Blue and cold, chevroned with streaks of black and amber. A bright gonfalon streamed from its left shoulder. A rearing horse with a fluted horn at its forehead.&amp;quot;&#039;&#039; - from &#039;&#039;Knights of the Imperium&#039;&#039; by Graham McNeill. [[Samus|Turns out to be a girl.]]&lt;br /&gt;
**&#039;&#039;&#039;Domeenito Ohashi&#039;&#039;&#039; - Imperial Knight who got stuck on a primitive world under attack by the Orks. [[Awesome|In spite of being sworn to go back to his world of origin, he decides to go freeblade and fights back the greenskins becoming a hero to the population until receiving Imperial Guard reinforcement. since then he has wandered across the galaxy helping the Imperium to crush all kind of xenos raiders in the hopes of getting back home eventually.]]&lt;br /&gt;
**&#039;&#039;&#039;Dyros Kamata &#039;&#039;The Scorched Knight&#039;&#039;&#039;&#039;&#039; - A Knight whose rider apparently severed all ties with his house and burned off all his livery by walking into a volcano.  He eventually learned that his dad was a corrupt prick, so he killed the old man before going off again. Was later killed by Ork bombardment.&lt;br /&gt;
**&#039;&#039;&#039;Sir Hektur&#039;&#039;&#039;- A Freeblade from Randoryn Alpha, he was enslaved for a time by the [[Iron Warriors]] but escaped and now fights to free any other Imperial citizens enslaved as he was, earning him the epithet of &amp;quot;The Chainbreaker&amp;quot;. Appears as the first true named character for the Imperial Knights, with a modified Knight dubbed &amp;quot;Canis Rex&amp;quot; armed with a Thunderstrike Gauntlet and an unidentified gun arm (definitively in the same line of the knight atrapos lascutter). Like [[Antaro Chronus]], Sir Hektur can keep fighting even if his Knight is taken down thanks to his trusty archaeotech pistol.&lt;br /&gt;
[[File:Sir hektor and canis rex.jpg|200px|thumbnail|left|You can&#039;t really tell, but Canis Rex has a little compartment for Hektur to ride in, it&#039;s pretty neat.]]&lt;br /&gt;
=== Sacristans === &lt;br /&gt;
Unlike the much larger [[Titan (Warhammer 40,000)|Titan legions]], most Imperial Knight Households do &#039;&#039;&#039;NOT&#039;&#039;&#039; retain [[Techpriest]]s of the [[Adeptus Mechanicus]] to maintain and repair the Knight suits (though deeply-bonded Mechanicum households usually do).&lt;br /&gt;
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Instead they invariably include a specific class of individual called a &#039;&#039;&#039;Sacristan&#039;&#039;&#039;, who is basically an artisan and a technology specialist.  These Sacristans accompany the knight on his travels and keep his suit operational during the campaign, and if a Knight becomes somehow divorced from his household and becomes a Freeblade, the sacristans associated with the suit shall travel with him.  It is assumed/alluded to that Sacristans have a cadre of serfs and underlings whom also follow &#039;&#039;them&#039;&#039; around, all of whom form the cadre of attendants for a single Knight.&lt;br /&gt;
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Unbeknownst &#039;&#039;(or immaterial)&#039;&#039; to the Imperial Households, these Sacristans &#039;&#039;&#039;ARE&#039;&#039;&#039; inducted into the Machine Cult in a similar fashion to the [[Techmarines]] of the [[Adeptus Astartes]], having been trained either off-world or under an apprenticeship to an already established Sacristan.  So while they may not be fully ordained Tech-Priests, they do further the interests of the Mechanicum while living amongst the Knight Households.  Sacristans may be historically connected to whomever maintained the Knights during the Age of Strife, making Sacristans even more inspired by &#039;&#039;A Canticle for Leibowitz&#039;&#039; than the Mechanicum itself already is.&lt;br /&gt;
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=== Chaos and Renegade Knights ===&lt;br /&gt;
Though they are rare, there are a number of Knight Households or lone Freeblade Knights who have fallen to [[Chaos]]. Most infamous of all is the [[Slaanesh]] Hellknights of House Devine, who turned during the [[Horus Heresy]] due to [[A Song of Ice and Fire|Targaryen]]-esque amounts of twincest. That said, Renegade and Chaos Knights are hunted down by Loyalist Households, who view their existence as shaming all other Knights. The &amp;quot;board game&amp;quot; &amp;lt;b&amp;gt;Imperial Knight: Renegade&amp;lt;/b&amp;gt; shows one such hunt.&lt;br /&gt;
&lt;br /&gt;
For those who survive, these Renegade Knights (&#039;&#039;Questor Traitoris&#039;&#039;) can find employment and protection within the warbands of [[Chaos Space Marines]], or find themselves on the heretical end of a [[Daemons|warp incursion]] that puts their skills and equipment to &amp;quot;good&amp;quot; use. Of course, being a massive war machine, Chaos Knights may find themselves converted into massive [[Daemon Engines]] called [[Daemon Knights]].  The only real distinction between Renegade and Chaos Knight is that Chaos Knights actually worship Chaos and can become Daemon Knights, whereas Renegade Knights can simply be disowned and mercenary Freeblades who don&#039;t always side with for the Imperium or humanity at large.  The distinction is often irrelevant during the decision-making process of whether or not Imperial forces intend to kill them (though &amp;quot;kill for the honor of the House&amp;quot; and &amp;quot;kill the fucking traitor with &#039;&#039;extreme prejudice&#039;&#039;&amp;quot; aren&#039;t exactly the same state of mind for the ones doing the killing).&lt;br /&gt;
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==Knight Patterns==&lt;br /&gt;
The Knights themselves come in several varieties, all of which have an energy shield to protect them from incoming fire and have a mix of shooty and choppy. 6th edition introduced two varieties have just recently appeared in the 40k model range, the Knight Paladin with its rapid fire battlecannon and the Knight Errant with its thermal cannon. Forge World later joined in with several of its own varieties of Knights, and as of 7th edition three other types (the Crusader, Gallant, and Warden) were added to the main 40k line.&lt;br /&gt;
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Knights usually deploy alongside Titan legions as auxiliary forces.  Although some patterns of Knight are capable of going toe to toe with smaller titans, or even larger titans outfitted exclusively for ranged combat, the Knight&#039;s usual role is anti-infantry or anti-light vehicle freeing up the Titans to attack superheavies.&lt;br /&gt;
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===Armiger Knight Patterns===&lt;br /&gt;
====Armiger Warglaive====&lt;br /&gt;
[[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Armiger Warglaive]] &lt;br /&gt;
A new type of Knight, said to be piloted by aspiring nobles, lowborn commoners with a knack for war, and the occasional bastard child of the High King. They are given the nickname of &#039;&#039;&#039;Baby Knights&#039;&#039;&#039;, &#039;&#039;&#039;Mini-Knights&#039;&#039;&#039;, &#039;&#039;&#039;Moe Knights&#039;&#039;&#039;, &#039;&#039;&#039;Knight Jr&#039;&#039;&#039;, &#039;&#039;&#039;The Wee Baby Brother of the Bunch&#039;&#039;&#039; or &#039;&#039;&#039;Mini-Me&#039;&#039;&#039; [[Dwarf|&#039;&#039;for a very good reason&#039;&#039;.]] Armiger Warglaives are the smallest Knight class shown to date (roughly the size of a [[Dreadknight]], Grey Knight converters take note), hunting and fighting at the flanks of their cousins. Due to their smaller size and lighter weight, the Armiger Warglaives are far faster and more agile than their larger brothers, which helps them work in groups and perform flanking maneuvers. &lt;br /&gt;
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Although they are obviously not as ridiculously tough as your basic Knight and aren&#039;t technically super-heavies like their full-sized cousins, they are still a tough nut to crack. They are equipped with Thermal Spears, Reaper Chain-Cleavers, and a heavy stubber or a melta gun. Unlike other knights it doesn&#039;t have titanic feet. Sadly it has lost the ability to move and shoot heavy weapons without penalty, but you don&#039;t really care about that, because your main weapon is Assault and no one actually uses the pop-gun. Use them if you want to have the firepower of a Knight without wasting a bucket load in points, but watch out for hordes. Fluffwise, they are to larger knights what warhounds are to warlords - they serve as fast support to neutralize threats to the larger engine, while also helping in combat maneuvers. In crunch, they can be used in the exact same role.&lt;br /&gt;
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====Armiger Helverin====&lt;br /&gt;
[[File:ArmigerHelverins.jpg|thumb|250px|left|Armiger Helverin]] &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Questoris Knight Patterns===&lt;br /&gt;
====Questoris Knight Paladin====&lt;br /&gt;
[[File:Knight Paladin.jpg|thumb|250px|left|Questoris Knight Paladin]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armor, allowing it to undertake a wide variety of roles in battle. Nobles who have the honor of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield.&lt;br /&gt;
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The first knight to appear in regular 40k, along with the Errant, the Knight Paladin is armed with a Rapid-Fire Battle Cannon with an attached Heavy Stubber. Like all non-Forge World Knights, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet.&lt;br /&gt;
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====Questoris Knight Errant====&lt;br /&gt;
[[File:Knight Errant.jpg|thumb|250px|left|Questoris Knight Errant]]&lt;br /&gt;
One of the most vanillas of vanillas when it comes to Knight patterns. The Knight Errant are similiar to their Paladin brothers, however their pilots are often far more aggressive with a penchant to ignore the whole &amp;quot;Chivalry in SPEHSS!&amp;quot; theme and go straight into [[RIP AND TEAR]]. This would make them a bit more unhinged in following direct orders and would lead to susceptible [[Khorne]] corruption if not for their absolute stubbornness in [[/tg/ gets shit done|getting shit done.]]&lt;br /&gt;
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The tank hunter of the Questoris, the Knight Errant is armed with a Thermal Cannon, a Heav d6 36&amp;quot; S9 Melta weapon. Like the Paladin, it can take either an Ironstorm Missile Pod (think Whirlwind minus Ordnance), a Heavy 3 Krak missile launcher, or a pair of Icarus autocannons (I.e. actual anti-aircraft weapons) as carapace weapons to supplement their firepower, can also replace the heavy stubber with a meltagun for extra anti-armor usefulness and can replace its Reaper Chainsword with a Thunderstrike Gauntlet. Fun fact: In ye olde Epic days, the Errant carried a [[Power weapon#Power Fist|power fist]], from which the Thunderstrike Gauntlet probably draws inspiration.&lt;br /&gt;
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====Questoris Knight Crusader====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTCRUSADER360.jpg|thumb|250px|left|Questoris Knight Crusader]]&lt;br /&gt;
The first purely ranged Knight, it has the same Battle Cannon as the Knight Paladin (which it can replace with the Thermal Cannon for tankbusting) but replaces its close combat weapon with an Avenger Gatling Cannon, which can unleash 12 S6 AP3 Rending shots per turn. You know, for when you need that squad of MEQs wiped out right now and they aren&#039;t clustered close enough for the Battle Cannon alone to kill them all. &lt;br /&gt;
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As an added bonus, the Gatling cannon comes with a built-in heavy flamer to compensate for its relative weakness at close range. (The key word is &amp;quot;relative&amp;quot;. It can still Stomp, after all, and thanks to Smash it&#039;s still shitting out S10AP2 with normal cc attacks. It just can&#039;t give anyone the D.) Thus, you have a walker that can [[Bullshit|cover both long and close distances with relative ease]] and making it pretty much impervious to most infantry charges. Balance? What&#039;s that? I don&#039;t think GeeDubs ever heard that word before!&lt;br /&gt;
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====Questoris Knight Gallant====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTGALLANT360.jpg|thumb|250px|left|Questoris Knight Gallant]]&lt;br /&gt;
Designed to smash apart enemies at close range, very few enemies can withstand the initial assault of the Knight Gallant. The ground shakes as the Knight Gallant stomps forward, offering its puny opponent a chance to duel in a completely &amp;lt;s&amp;gt;unfair and one-sided&amp;lt;/s&amp;gt; fair and absolutely honorable fight. &lt;br /&gt;
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The purely choppy counterpart to the Knight Crusader, the Gallant eschews its arm-mounted ranged weapons for a Reaper Chainsword and the Thunderstrike Gauntlet (described below) making it an absolute beast in close combat but of dubious use if it can&#039;t close in for the kill. Carapace weapons can mitigate this slightly, but it&#039;ll still struggle against shooty foes if it can&#039;t get into melee. A noble designated to pilot a Knight Gallant will learn the three basic tenets when he is bonded with his war machine. Though they may subtly differ, the three basic tenants are to trust in your Ion Shield, make all speed towards the foe, and strike swift and sure.&lt;br /&gt;
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====Questoris Knight Warden====&lt;br /&gt;
[[File:99120108005_IMPERIALKNIGHTWARDEN360.jpg|thumb|250px|left|Questoris Knight Warden]]&lt;br /&gt;
As befitting of its name, this Knight looks after a swarm of enemies like a prison warden controlling a crowd of rowdy mobs and criminals. The anti-horde option, by default the Warden comes with the Crusader&#039;s Gatling Cannon and a heavy flamer on top of the obligatory heavy stubber and Reaper Chainsword, but it can replace the sword with a Thunderstrike Gauntlet. Due to this, the Warden is notable for absolutely tearing tarpit heavy armies in one round, sometimes an entire tarpit formation bends over on the &#039;&#039;first attack&#039;&#039;. &lt;br /&gt;
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At first glance, the gauntlet doesn&#039;t look like much of an improvement due to the gauntlet giving a -1 hit penalty; however, if the fist ever kills a MC or vehicle the Warden can then throw whatever it killed at someone else. In game terms, this translates to an out-of-phase shooting attack that deals D3 Mortal Wounds serving as an unpleasant surprise for careless opponents.&lt;br /&gt;
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====Questoris Knight Magaera====&lt;br /&gt;
[[File:Knight Magaera.jpg|thumb|250px|left|Questoris Knight Magaera]]&lt;br /&gt;
Yet another Forge World model, this one is different however, this one is a Questoris variant, which means it&#039;s short and fat. It was specially made by the Mechanicus to curry favor with Knight Houses (or to control them, depending on who you ask), and it shows in the unique wargear options it gets. For a start, it has Blessed Autosimulacrum (giving it IWND-lite), and its ionic shield acts similarly to the Flare Shields normally used by superheavy tanks like the [[Spartan Assault Tank]]. &lt;br /&gt;
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Its weapons are no less unusual- it can replace its chainsword for a Siege Claw which grants it Wrecker (and a built in TL rad-cleanser to fuck with Toughness scores), and at range it can employ a phased plasma fusil and a Lightning Cannon that mulch both infantry and all but the heaviest-armored vehicles. There&#039;s a catch, though- its reactor is highly unstable, as reflected by the +1 it gets when rolling on the Catastrophic Damage chart.&lt;br /&gt;
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====Questoris Knight Styrix====&lt;br /&gt;
[[File:Knight_Styrix.jpg|thumb|250px|left|Questoris Knight Styrix]]&lt;br /&gt;
Yes, Forge World is releasing another pattern of Knight, and it&#039;s another short and fat Questoris chassis with Blessed Autosimulacrum. However, unlike most machines, the Styrix maybe one of the few that the AdMech continuously tries to avoid and even chuck out of the metaphorical window if given the chance. There is a good reason why it is viewed with caution. The Styrix house a machine spirit which some say became too accustomed to slaughter during the Age of Strife and the Great Crusade that followed it. Many conservative Knight Houses consider the Styrix to be a malevolent pattern, the wanton destruction it unleashes being beneath a true Knight. &lt;br /&gt;
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Other Households hold no such reservations, loosing entire formations of Styrix Knights to annihilate their foes. This one packs a [[Volkite Weaponry#Volkite Chieorovile|Volkite Chieorovile]] and a [[Graviton weapons|Graviton Imploder]], and shares the Magaera&#039;s option of upgrading its Reaper chainsword to a Hekaton Siege Claw with complimentary Rad Cleanser.&lt;br /&gt;
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===Ceratus Knight Patterns===&lt;br /&gt;
====Cerastus Knight Acheron====&lt;br /&gt;
[[File:Knight_Arheron.jpg|thumb|250px|left|Cerastus Knight Acheron]]&lt;br /&gt;
Another Forge World model, tall and lanky like all the other Cerastus pattern models. Acheron pattern Knights were configured as rapid moving strike units who rose to prominence during the legendary battles of the Great Crusade, but whose most terrible renown was to be found on the battlefields of the Horus Heresy. Rare, even in those ancient times for the singular difficulties of their construction, the Cerastus Knight-Acherons were amongst the most dreaded of their age. &lt;br /&gt;
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The Acherons’ machine spirits were regarded as [[World Eaters|particularly lusting for wanton destruction]] and only the strongest scion-minds could master them via the Throne Mechanicum, especially during the tumult of open battle. Has a Flame Cannon to make those Heretics extra crispy, and a [[Chainsword#Chainfist|chainfist]] (with built in twin-linked [[Bolter#Heavy Bolter|heavy bolter]]) that lets it reroll 1s on the Destroyer damage table against vehicles. Now you can give your opponent the D while also fisting them.&lt;br /&gt;
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====Cerastus Knight Atrapos====&lt;br /&gt;
[[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|left|Cerastus Knight Atrapos]]&lt;br /&gt;
One of the rarest and most potent types of Knights, the Cerastus Knight-Atrapos was created solely to destroy heretek engines and xenos war machines whose very nature and existence were considered a blasphemy to the Omnissiah. The machine spirits of the Knight Atrapos are said to carry with them a cold and all-destroying hunger, and for the scion who bonds with them, madness is a constant risk. &lt;br /&gt;
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It comes with the same Blessed Autosimulacra and flare shields the Questoris Knights have and also has a special rule that makes all his weapons twin-linked, if it is firing at a Super-heavy or Gargantuan Creature. All of his weapons are very close ranged but they are a big fuck off to armour and thanks to the swiftness of the cerastus knights he should be in range soon. It is armed with an Atrapos lascutter, a D weapon that can be used both in close combat and as a 8&amp;quot; shooting attack, and a Graviton singularity cannon ([[Awesome|yep, it shoots black holes]]), a 36&amp;quot;, S8, Ap2, large blast weapon with Armorbane and the Collapsing Singularity rule. This means that before firing the weapon you roll a D6; on a 1 the knight loses one HP (but the attack is still carried out as long as the knight survives), and on a 6 the attack gains Vortex.&lt;br /&gt;
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====Ceratus Knight Castigator====&lt;br /&gt;
[[File:Knight Castigator.jpg|thumb|250px|left|Ceratus Knight Castigator]]&lt;br /&gt;
A Forge World event model, and another close-combat variant. While fluff states that it is used to handle and  take down hordes of lesser foes that could overwhelm other patterns of Knight through sheer numbers, in actuality there are other Knight variants more suited for horde cleansing such as the Porphyrion or Crusader who actually have more weapons suited into turning blobs of infantry into minced meat. Hence, it can be argued that the Castigator should be used as more on the lines as both crowd control and vehicle destroyer. &lt;br /&gt;
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Uses a big fuck-off sword (which is &amp;quot;only&amp;quot; S10, but has the same Deflagrate rule as the [[Volkite Weaponry|Volkite weapons]], rerolls failed armor penetration, and can exchange its attacks to hit everything in base contact once), and a Bolt Cannon which is essentially a S7 AP3 Heavy 8 giant [[bolter]].&lt;br /&gt;
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====Ceratus Knight Lancer====&lt;br /&gt;
[[File:Lancer-trans.jpg|thumb|250px|left|Ceratus Knight Lancer]]&lt;br /&gt;
The close assault variant of Knight, much taller and faster than the Paladin &amp;amp; Errant by virtue of longer legs. It is &#039;&#039;far&#039;&#039; more specialized than the Paladin or Errant due to its weapon loadout and suffers if it is not supported. Has a physical ion shield rather than just being a force field, which means it cannot block attacks to the rear, however it &#039;&#039;can&#039;&#039; be used against close combat attacks. In its other arm is has a [[Combi-weapon|combi-melee/range weapon]] that gives it extra initiative when it charges into combat, its shooting mode is basically a 18&amp;quot; range 6-shot [[Plasma|plasma rifle]] that concusses its targets. So better to get it into melee with other big things. &lt;br /&gt;
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On a slightly more hilarious note, the Lancer&#039;s ranged attack is of a decent Strength and AP, and fires a lot of shots. It&#039;s also not a Template Weapon. While not recommended, it means in a pinch the Lancer &#039;&#039;can&#039;&#039; be used as an anti-aircraft gun should the Knights lack sufficient AA from other sources (e.g. you are running pure Knights and don&#039;t have the Icarus autocannons), the amount of shots it fires making it second only to the [[Forgefiend]] in terms of emergency AA. It&#039;s also excellent against TEQs! And, with its concussive plasma shots, this thing is actually capable of countering a Wraithknight; even if you don&#039;t knock it down to initiative 1, you will be hitting at the same time on the charge.&lt;br /&gt;
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===Dominus Knight Patterns===&lt;br /&gt;
====Dominus Knight Castellan====&lt;br /&gt;
[[File:Knightcastellan.jpg|thumb|250px|left|Dominus Knight Castellan]]&lt;br /&gt;
Hey faggot! Yeah I am talking to you! Do you want to have a [[Warlord Battle Titan]] without selling your kidney? Do you want to play with these titanic behemoths without risking being punched in the face by your friends (and spending several million dollars on superglue)? Then we got the perfect answer for you! Introducing the Dominus Knight Castellan, the Warlord&#039;s literal son! He even looks like his papa! [[Dawww|How cute!]]&lt;br /&gt;
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Basically a dwarf [[Warlord Titan]] for all intents and purposes, the Knight Castellan is a large and especially shooty pattern of Knight armed with what appears to be a heavy plasma cannon on one arm, a magna-lascannon or turbo-laser on the other, two twin-linked battle cannons on the shoulders, and two multimeltas mounted near the head, for a total of TEN BARRELS OF HELL. Oh, and there&#039;s two missiles mounted on its back. Seriously, this thing is decked out in so much guns it can make Orks blush in envy. Knight Porphyrion, it&#039;s time to step up your game.&lt;br /&gt;
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===Acastus Knight Patterns===&lt;br /&gt;
====Acastus Knight Porphyrion====&lt;br /&gt;
[[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]]&lt;br /&gt;
Among the largest of Knight chassis&#039;s and by far the bulkiest one yet. When this beast was first revealed, almost everyone and &#039;&#039;I mean almost&#039;&#039; &amp;lt;u&amp;gt;&#039;&#039;&#039;EVERYONE&#039;&#039;&#039;&amp;lt;/u&amp;gt; thought it was going to be a new class of Titan, seriously...I mean this thing is so big it is literally the size of a [[Warhound Scout Titan]] for Emprah&#039;s sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. &lt;br /&gt;
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While it has no melee weaponry of its own, it packs a pair of twin-linked magna-lascannons- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12&amp;quot; or less, making it an ideal superheavy-killer. It also comes with a built-in Ironstorm missile launcher (that can be replaced with Helios defense missiles for anti-air purposes) and a pair of autocannons that can be swapped out for rad-cleansers or lascannons. Essentially, it is by far the most [[Dakka|Dakkaest]] of Imperial Knights and as aforementioned; one so big we were all fooled into believing that Games Workshop was actually releasing a new Titan.&lt;br /&gt;
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==Times of Epic==&lt;br /&gt;
Back in the times of &#039;&#039;Epic Warhammer 40,000&#039;&#039;, there were more types of Knights apart from the Paladin and the Errants (though &#039;&#039;Codex: Imperial Knights&#039;&#039; references the Lancer, Castellan and Crusader Knights in fluff at least, and the Lancer, Crusader, and Warden have all gained models):&lt;br /&gt;
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{|border=0 cellspacing=0 cellpadding=2 style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:Lancer Command.jpg|150px|thumbnail|centre|Commander type Lancer. They all go really fast.]] || &#039;&#039;&#039;Lancer:&#039;&#039;&#039; Faster than other Knights, this pattern is all about scouting, distraction and hit-and-run tactics.  Instead of its standard Shock Lance, it can swap it for a shorter in range, yet more powerful Power Lance.  The only downside of them is that they are the most fragile of Knight Pattern.  Now in 40k too, being the first Forge World Knight kit.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CrusaderDetachment.jpg|250px|thumbnail|center|When you need to kill something hard, roll out the Crusaders.]] || &#039;&#039;&#039;Crusader:&#039;&#039;&#039; Slower, yet sturdier and more powerful, Crusaders are armed with heavy weapons that are usually found on [[Warlord Battle Titan|Warlord]] or [[Emperor Battle Titan|Imperator Class Titans]] (such as the Quake Cannon).  Due to them moving slow (blame the heavy weapons and loads of armoured bits) compared to other Knights, these behemoths are used to snipe targets from extreme range and act as a powerful support force for the rest of the Knights.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:CastellanDetachment.jpg|150px|thumbnail|centre|Castellans. Knight level of [[Dakka]].]] || &#039;&#039;&#039;Castellan:&#039;&#039;&#039; The short-ranged cousin of the Crusader that swaps its standard Lascannons for multi-barreled Autocannons.  This makes the Castellan a nightmare for infantry and light vehicles, as well as allowing it to deplete an enemy Titan&#039;s shields in a disturbingly short time. Also now coming back to 40k with the new codex.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightBaron.jpg|150px|thumbnail|center|When a Baron enters the battlefield, [[AWESOME]] ensues.]] || &#039;&#039;&#039;Baron:&#039;&#039;&#039; The biggest, baddest of all the Knights.  Baron Knights are piloted by the deadliest members of a Knight House.  Each Baron is actually built from the very basics as an ace-custom for its pilots, combining the power and speed to keep pace with Lancers with armor nearly as tough as a Crusader!  Typically armed with Battle Cannons and the Lancer&#039;s Power Lance, the Barons lead their kinsmen to war and victory.&lt;br /&gt;
|-&lt;br /&gt;
| align=right| [[File:KnightWarden.jpg|150px|thumbnail|center|Old people are actually as deadly as younglings.]] || &#039;&#039;&#039;Warden:&#039;&#039;&#039; Piloted by the eldest (read retired) members of a Knight House, these goofy-looking Knights shouldn&#039;t be underestimated, much like the old-timers that pilot them.  Warden Knight make up (like the Crusader) the heavy support part of a Knight House in the long-range category.  Although not as fast as the youngsters, the pilots of Wardens make it up with years of brutally hard-won experience that makes them as deadly as the Barons.&lt;br /&gt;
|}&lt;br /&gt;
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== Why Knights are Awesome ==&lt;br /&gt;
[[File:Knight Errant of Freeblade Garantius.jpg|450px|thumbnail|left|Knight Errant of Freeblade Gerantius. The Forgotten Knight. Closest you get to the [[The Green Knight|Green]] [[Warhammer Fantasy Battle|Knight]].]]&lt;br /&gt;
Knight Titan lore is some of the coolest stuff in 40k.  True to both the medieval tradition and epic feel that 40k thrives from, Knight Titans protect the Agri Worlds that the Mechanicus use to supply (and predominantly feed) their incredibly ravenous [[Forge World#Planet|forge worlds]].  These Titans are easier to produce by far than even the humble [[Warhound Scout Titan]] and so can be made reliably, produced almost as an afterthought.  So Knights aren&#039;t the biggest, baddest, most overblown thing in 40k -- but, they are to the Knight Worlders.  The people who live and die on those Agri Worlds, delineated from other Agri Worlds by their designation as Knight Worlds, are all on the technological and societal footing of Medieval Europe.  A lot of these worlds look like Bretonnia, from [[Warhammer Fantasy]].  Kings and Queens, Arthurian legend, stone brick castles and skullcapped peasantry abound; fields and forests extend to every horizon without end. Remember, [[grimdark|it&#039;s much, much more important to obey societal doctrine than to optimize food output]].&lt;br /&gt;
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Imagine what someone from that world would think when they see a Knight Titan.  The most agile giant robots the Imperium makes, capable of shrugging off lasers and plasma bombs, tower silently over a field on a world that probably doesn&#039;t even have gunpowder weaponry or a Copernican idea of the night sky.  The kingdoms of the planet may have their petty wars, but life is dominated by meeting the food and resource quotas of machine-men from the sky, who build and fix the Knights that children and adults view with awe and reverence, like some amalgam of god and monster. These machine-men could destroy entire kingdoms on a whim by dropping stars from the sky.  Kingdoms train their nobles and knightly warriors to fight with swords, horses, and hammers.  They conscript armies from farming peasants, and use squads of bowmen to kill men at range....except for the Knight Titan pilots.  Those who are honorable enough or skilled enough may graduate beyond knighthood, to Knighthood.  Someone who takes a bath maybe twice a month and lives by torchlight has the duty to step inside a machine of such power and complexity that the science of the Fortieth Millennium proves incapable of comprehending it.  Those men are revered beyond their kings, for they are the wielders of magic and death, and are entrusted with more true power than any other man on the planet.  Those men fight monsters, murderous warriors from the sky, and even other Knights from enemy kingdoms.  Sometimes, when the machine men come down when they aren&#039;t expected, the men who pilot the god-monsters must go far away to battle alongside the machine men in their wars.  Not a war on the other side of the world, but a war on a distant star, surrounded by machines and giants even larger than they.&lt;br /&gt;
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Imagine the man who has the lifelong job of knowing how to run the Knights, whose sacred duty is to recruit and train pilots.  Imagine. A lord or general may give the order to bring cavalry around the left flank, and fire the laser cannon onto the walls of his enemy&#039;s castle.  Despite his most valorous deeds, his children grow up playing with a giant metal god standing over them, silent and omnipotent, resplendent in livery and gold leaf.  These children one day grow old and tell stories not of lords and generals, but of the time when their kingdom&#039;s metal giant slew a great beast, or razed an entire castle single-handedly, or ran across the entire world to deliver medicine to a dying king.  Imagine what a pilot is to his subjects, or his lords.  What legends would be told of them, the men who step inside the kingdom&#039;s giant?  Their legends are not sagas of inscrutable gods or immortal emperors or statistic-scale tragedies, but of simple, honorable soldiers told by humble, hardworking people centuries after those soldiers are but dust and memory.&lt;br /&gt;
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If you are not crying tears of pure [[awesome]] right now then you are either have no soul or are [[Sly Marbo]].&lt;br /&gt;
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==6th Edition and Beyond==&lt;br /&gt;
[[File:IKErrant battle.jpg|450px|thumbnail|right|THOU SHALL NOT PASS BY A KNIGHT OF HOUSE TERRYN!! HAVE AT THEE [[Tau|BLUEBERRIES]]!!!.]]&lt;br /&gt;
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Imperial Knights became a Codex in 6th edition. With the ability to be a Household detachment of 3-6 knights or an allied detachment of 1-3 knights, Knights may ally with [[Chaos]], [[Daemon]]s, [[Necron]]s and [[Tyranid|&#039;Nids]] as Come the Apocalypse, [[Dark Eldar]], [[Tau]] and [[Orks]] as Desperate Allies; [[Eldar]] as Allies of Convenience; and all of the Imperium Faction as Battle Brothers (Yes, even [[Grey Knights]]).&lt;br /&gt;
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&#039;&#039;&#039;Note:&#039;&#039;&#039; Imperial Knights are only Vehicles, only scoring if they&#039;re your primary. But let&#039;s face it you&#039;re always playing Purge the Alien anyway, even when it&#039;s not. The GW Imperial Knights are not Lords of War for other Imperial armies (the FW ones, however, can fit there), they are an army unto themselves. If you&#039;re playing 3-6 as a primary detachment, pick one as your Warlord; he gets relics and +1 WS/BS&lt;br /&gt;
&lt;br /&gt;
Lets do the numbers:&lt;br /&gt;
*&#039;&#039;&#039;1000 pts&#039;&#039;&#039; - You can have up to 2 models to fit the points cost. Sadly this means no Primary Detachment or even formations in low point games as everything has a bare 3-knight minimum requirement. You could run 3 Gallants, and have 75 points left for other options/upgrades, but it&#039;s not even remotely competitive, even as the formation.&lt;br /&gt;
*&#039;&#039;&#039;1250 pts&#039;&#039;&#039; - Up to three models this time, making it the first points level you can play with your Primary detachment. With the new codex and a slew of upgrades, depending on what you choose, you can fill out the remaining 100 points with either upgrades to the knights themselves, or take one of the more expensive knights (like the Crusader). &lt;br /&gt;
*&#039;&#039;&#039;1500 pts&#039;&#039;&#039; - Perfect if you plan on only taking Paladins, taking Errants will nab you some extra points to upgrade those stubbers into melta guns (or take a gauntlet for every 2 Errants). At this points cost you can field 4 of these Knights. If you want to field any other types, especially the formations, you&#039;re gonna have to start dropping knights, or take a few Gallants to free up the points.&lt;br /&gt;
*&#039;&#039;&#039;1750pts&#039;&#039;&#039; - Now possibly the new sweet spot for Knights. With around 250 extra points to play around with, you can either afford to bring in some Crusaders to pack more damage, upgrade every knight with a carapace weapon, or take 3 Gallants (the cheapest Knights) to bring 5 knights in a 1750 game. &lt;br /&gt;
*&#039;&#039;&#039;1850pts&#039;&#039;&#039; - Similar to above, but now you can field 5 Knights without having 3 or 4 of them be Gallants while still having a decent amount of points to play around with. Note that 5 bare naked Errants cost exactly the same amount, so if you&#039;re confident in your melta-spam, this works too. &lt;br /&gt;
*&#039;&#039;&#039;2000pts&#039;&#039;&#039; - Now with upgrades, this has also become a sweet spot for people looking to field the Exalted Court or Baronial Court. With roughly 150 extra points to play with, you can either grant each of your knights one of the relics, or start upgrading them with extra weapons and other whistles. Alternatively, you can field up to 6 bare-bones Gallants at this point, which is just enough to take two Gallant Lance Formations (although this is not wise, it is recommended, if only to see the horror in your opponent&#039;s face when 6 knights basically leap across the table to charge him). &lt;br /&gt;
So what if you want to deploy 6 Knights on the field at once? You are looking at somewhere between 2220 - 2250pts. If you can do this you just paid $840 USD for an entire army of only 6 models, you sir are the envy of many neckbeards and [[Ork#Flash Gits|clearly have more dollars than sense]]. And we thought the Grey Knights were an elite army per model. Or you can just, oh I don&#039;t know, scratch build 6 knights and save yourself $820 bucks. Just sayin&#039;.&lt;br /&gt;
&lt;br /&gt;
Note: Flyers may not be laughing quite as hard with the new 7th edition codex, but may giggle a little as the carapace mounted AC isn&#039;t too scary (unless you have five knights all with that weapon...but then your opponent may laugh for different reasons).  The Warden/Crusaders gatling cannon can do some credible anti-flyer work and may be your best bet. Regardless, it remains a valid tactic to continue to take all those point you couldn&#039;t spend (see above) and buy a Vengeance Weapons Battery w. Quad Icarus, or two, or even better a Firestorm Redoubt.&lt;br /&gt;
&lt;br /&gt;
Second Note: FW have made their own version of an all-knight list, which actually has Knights fitting into a modified force org chart.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000 Freeblade==&lt;br /&gt;
Yet another exercise in wasted potential, Warhammer 40,00: Freeblade is a [[Awesome|badass looking third person Imperial Knights game]] [[Skub|for iOS and Android]].   You can play it on Windows 10 now!&lt;br /&gt;
&lt;br /&gt;
The plot&#039;s simple; you&#039;re a newly initiated knight of House Drakkus and your bonding ritual only just finishes when Chaos Space Marines dedicated to Khorne show up and fuck shit up. You end up being the last knight of House Drakkus and you get rescued by the Dark Angels who take you on a merry adventure of fucking [[Orks]] and [[Chaos]] up.&lt;br /&gt;
&lt;br /&gt;
[[Fall of the Eldar|OH NO]].  Turns out that it is a free2play nightmare, with forced 30 second video ads and amazing amounts of not so subtle hints that you should really be buying their shitty supply drop &#039;loot crates&#039; and a mind boggling array of other detritus.  &lt;br /&gt;
You know you have a pile of exploitative and badly written shit on your hands when upon clicking on said loot crate, a [[Dark Angels|derpy marine]] with cybernetic implants and a voice like a talking vibrator pops up and proclaims he &amp;quot;Can scarce imagine what glorious spoils lie within- let us find out!&amp;quot;  Bleargh.&lt;br /&gt;
&lt;br /&gt;
Its only saving grace is the paint and customise your own knight section, which is kind of fun!  One can then take take pictures of said pimped out knight and then promptly uninstall.&lt;br /&gt;
&lt;br /&gt;
It&#039;s somewhat decent for a mobile game, which only goes to show the [[Fail|pitiful state]] of [[Derp|mobile gaming]].&lt;br /&gt;
&lt;br /&gt;
[[Extra Heresy|The paid-for Slaneesh Knight skin has Khorne markings on certain high-end wargear pieces too (probably done on purpose to troll Khornates).]]&lt;br /&gt;
&lt;br /&gt;
==See Also ==&lt;br /&gt;
* [[Imperial Knight House Creation Tables]], work-in-progress tables you can roll on to generate a Knight House of your own.&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(7E)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Questoris Knight Crusade (30k)]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Imperial Knights(8E)]]&lt;br /&gt;
&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
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[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Baneblade&amp;diff=79057</id>
		<title>Baneblade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Baneblade&amp;diff=79057"/>
		<updated>2018-05-27T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4DdD2uO.jpg|right|500px|thumb|A cutaway view, which really shows that Gee Dubs has never hired an engineer in their entire existence. Where the fuck is the recoiling mechanism going to go?]]&lt;br /&gt;
{{Topquote|IT IS THE &#039;&#039;&#039;BEEEEEINNNBLEEEEHHDDDEEEE&#039;&#039;&#039;!|[[Apollo_Diomedes|Captain Diomedes]] of the [[Blood Ravens]].}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Baneblade&#039;&#039;&#039; is a big fucking [[Imperium of Man|Imperial]] tank in the Warhammer 40,000 universe, known generally for an impressive arsenal (OF GUNS), and [[Vance Motherfucking Stubbs|disappearing en masse]]. Besides &#039;&#039;looking&#039;&#039; totally kickass, it stomps a lot of ass too. It is supposedly one of the oldest and largest tank designs used by the Imperium, despite that it&#039;s actually medium-sized according to the old Epic fluff. Then again, the &amp;quot;big&amp;quot; tanks in Epic were closer to moving, gun-mounting cathedrals. This is an actual tank. A manly tank. &#039;&#039;The&#039;&#039; manly tank.  If only the Mechanicus had looked at the Battle Cannon, looked at the Baneblade, and [[Macharius Heavy Tank|scaled-down the Baneblade design]] and slapped on single-barrel heavy weapons instead of twin-linked and a long-barreled Battle Cannon.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The Baneblade first appeared in the &#039;&#039;Space Marine&#039;&#039; edition of [[Epic]], where it was the Imperial Guard&#039;s standard super-heavy tank (it says a lot about the universe that there&#039;s such a thing as a &amp;quot;standard&amp;quot; one).  This version was armed with a turret-mounted Battle Cannon (with the same stats as the one on the [[Leman Russ Battle Tank]], despite the turret being the &#039;&#039;size&#039;&#039; of a Leman Russ), two Lascannons, and a bunch of dice worth of &amp;quot;Bolters&amp;quot; to deal with swarms.  Despite obviously having a big gun on the lower hull, there was no representation of it in the tank&#039;s rules.  Fluff described the hull as the size of a city block.&lt;br /&gt;
&lt;br /&gt;
Being a standard version, there were variants at that point, and only three:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Stormhammer&#039;&#039;&#039; was effectively a moving fortress, and the precise armament is hard to say given the odd way the game treated &amp;quot;Bolters;&amp;quot; anything from an officer&#039;s [[Bolt Pistol]]s to &#039;&#039;both&#039;&#039; a Leman Russ&#039; [[Heavy Bolter]]s was one attack die with the same stats.  This means this particular monster might have up to 24 Heavy Bolters (or alternately 12 bolt pistols) in addition to two turrets with two battle cannons each.  Basically, you park it in a place and then forget about that place, since it is now Defended.&lt;br /&gt;
* The &#039;&#039;&#039;Shadowsword&#039;&#039;&#039; was one of two Titan-killing variants, armed with two [[Lascannons]] and some &amp;quot;Bolters&amp;quot; like the Baneblade, but with the rear hull built up to mount a fixed Volcano Cannon, a giant laser weapon normally mounted on Titans.&lt;br /&gt;
* The &#039;&#039;&#039;Stormblade&#039;&#039;&#039; was a second variant of the fixed-weapon hull, and proof of how incredibly fucking HUEG the old Epic fluff made the Baneblade chassis; no fruity Lascannons for this one, the sponson weapons were a rack of missiles and a fucking &#039;&#039;[[Battle Cannon]]&#039;&#039;.  Your main gun was a Titan-grade Plasma Blastgun with a Hellion anti-Titan missile slung on the top.  Potential drivers had to produce written proof that they were [[meme|bad enough dudes]] [[/v/|to save the President]] before they&#039;d even be considered.  [[Forge World]] makes a Stormblade, but it just sits there (eating an entire sack of dicks) because it knows it will never be cool enough to have a sponson-mounted Battle Cannon.&lt;br /&gt;
The Chaos legions have their own version called the &#039;&#039;&#039;Decimator&#039;&#039;&#039;, which is, in fact, an early pre-production model super-heavy tank that would later lead to the development of the Baneblade. It has replaced its bolters with lots and lots of Reaper Autocannons, resulting in it being far nastier against medium armor, though its main cannon is not turreted, meaning the entire tank has to turn to fire it.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[File:Baneblade_Variants.jpg|400px|right|thumb|Just 13 more spaces to fill.]]&lt;br /&gt;
Here are a few fun facts about the mighty Baneblade:&lt;br /&gt;
&lt;br /&gt;
*At the time of the [[Great Crusade]], there used to be &#039;&#039;entire &amp;lt;s&amp;gt;companies&amp;lt;/s&amp;gt; battalions&#039;&#039; of Baneblades (it was described as being the &amp;quot;mainstay&amp;quot; of the Imperial Army). Nowadays, regiments with [[Vance Motherfucking Stubbs|anywhere near a hundred Baneblades]] are virtually unheard of, and any Imperial Guard force can count itself lucky to have just one in their possession. If a Baneblade gets lost in combat, chances are that the Mechanicus will throw a bitchfit and pull out all stops to recover the hulk. This was the case seven years before the Third Armageddon War, when an entire Imperial Guard Army Group of approximately 30,000 men were deployed to Golgotha to retrieve Yarrick&#039;s Fortress of Arrogance and a bit of STC teleporter tech (although guard didn&#039;t know about that last part). From two tank battalions, lead by a Shadowsword tank called Angel of the Apocalypse and supported with a full mechanized battalion of elite Kasrkin Storm Troopers, only a pair of tanks and couple of hundred men survived. &amp;lt;del&amp;gt;Rather justified &amp;lt;/del&amp;gt;. It was not and that is the point of the novel Gunheads that describes the sorry ordeal. They traded an elite tank force that was desperately needed in Armageddon for Yarrick&#039;s precious relic so that some smug general could score some political points. Worse than that, the Baneblade was only a carrot to get the AdMech some meatshields for their Xenos Teleporter Stealing Fun Time. Repairing a Baneblade is easier than making a new one, but trading a full tank army for one is not worth it. This seems to be a constant trope in 40K - sending a large amount of bodies to retrieve one body. See &amp;quot;squads of Space Marines fighting and dying to retrieve the body of an already-dead comrade so their geneseed can be retrieved, even though dozens of other Marines are dying at the same time&amp;quot;. &amp;lt;i&amp;gt;Ehhhh, that is questionable. The epilogue really seems to suggest that the inspiration of the &amp;lt;b&amp;gt;Fortress of Arrogance&amp;lt;/b&amp;gt; was enough to have a major if non-quantitative effect that two tank battalions and a full mechanized Kasrkin battalion could not have ultimately contributed to the pivotal battle that led Ghazghkull to leave Armageddon. TL;DR, your mileage may vary.&amp;lt;/i&amp;gt; &lt;br /&gt;
* Production of Baneblades continues into the 41st Millennium. Although the STC has been shared with a select few of the countless forgeworlds in the Imperium, the majority of Baneblades still come from Martian forges. As a result, the [[Macharius Heavy Tank]] was re-discovered/developed explicitly for armored regiments that needed something meaner than a [[Leman Russ Battle Tank]] but needed scientific notation to denote their place on the Baneblade delivery list.&lt;br /&gt;
&lt;br /&gt;
If you need some kind of analogy to more fully appreciate the awe-inspiring/pants-browning nature of Baneblades and their variants, then consider that a vanilla Baneblade is basically an up-armored WWII-era destroyer on treads with a near impossibly good suspension, weight to power ratio, ground pressure ratio, a power plant that will gladly burn any fuel, an advanced fire control suite and yet still is more heart-stopping better/terrifying than that. Or a [https://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte Landkreuzer P.1000 Ratte] that actually worked except you know with 25mm auto-cannons and particle beam &amp;quot;Laser&amp;quot; anti-tank weapons. Either way you think of it, it is an awe-inspiring/terror-inducing weapon.&lt;br /&gt;
&lt;br /&gt;
Also one of the few imperial guard tanks that don&#039;t look like they refitted something from the first world war.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000==&lt;br /&gt;
Scratch-built Baneblade models with homebrew (read: unfair) rules have been kicking around since roughly ten minutes after it was introduced in Epic, but it wasn&#039;t until [[Forge World]] was founded that [[Games Workshop]] ever considered releasing an official model. The Baneblade then became available as a plastic kit from GW itself, along with a six-option kit for the fixed-hull variants. With the [[Warhammer 40,000 6th edition|sixth edition]] re-release of [[Apocalypse]], GW redid the kit again to make all eight of their official variants listed below.&lt;br /&gt;
&lt;br /&gt;
There are currently ten official variants, with the names being a nightmarish jumble of &amp;quot;Bane,&amp;quot; &amp;quot;Sword,&amp;quot; &amp;quot;Storm,&amp;quot; &amp;quot;Shadow,&amp;quot; &amp;quot;Blade&amp;quot; and &amp;quot;Hammer&amp;quot; to the point it&#039;s difficult remembering which is which. Though the naming conventions may have an in-fluff excuse for their complexity, because apparently since Baneblade and Shadowsword tanks are in such high demand that unscrupulous Forgeworlds without the correct know-how to build them would bodge together a variant &amp;quot;counterfeit&amp;quot; tank and hand them off to unsuspecting Imperial Guard regiments, who are none the wiser when they get &amp;quot;Baneswords&amp;quot; or &amp;quot;Stormblades&amp;quot; instead of what they actually asked for.&lt;br /&gt;
&lt;br /&gt;
===Core Eight===&lt;br /&gt;
====Baneblade====&lt;br /&gt;
[[File:Marsbaneblade.jpg|thumb|left|The OG tank itself.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The modern Baneblade mounts what&#039;s known as a &amp;quot;[[Baneblade Cannon]]&amp;quot; (representing belated recognition that the thing in the turret is really huge and so probably not a Battle Cannon) with a coaxial Autocannon, the same two Lascannons it always had, two Twin-linked Heavy Bolters in each sponson and another two on the hull front, and a [[Demolisher Cannon]] where the Mysterious Not-A-Weapon was once mounted. This leads to the well-known [[Dawn of War|ELEVEN BARRELS OF HELL]], though the vehicle has options for two more sponsons to be mounted (each with another Lascannon and Twin-linked Heavy Bolter) plus a pintle mounted heavy stubber, which raises the bar to eighteen. This option can only be taken on the GW plastic kit, as the old Forge World models were shorter, sillier-looking, and had no place for them. These were given their own pattern in the fluff, and thrust upon an unsuspecting Forge World (the &#039;&#039;other&#039;&#039; kind) to make and produce for all eternity. There are two patterns of the Baneblade, the Mars and Lucius pattern. [[Skub|Debates rage on what the difference and advantage between the two and which pattern is better.]] Whatever is the case the Baneblade excels in its job at being adaptable to different environments.&lt;br /&gt;
&lt;br /&gt;
====Banehammer====&lt;br /&gt;
[[File:Banehammer.jpg|thumb|left|You ever wonder where that frequent tremble stumbles around? Now you know.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Banehammer fields the [[Tremor Cannon]] in a forward-set casement, a weapon that can turn a huge segment of the battlefield into a patch of flying rubble, slowing down the enemy long enough for the rest of the army to destroy them. It can also carry 25 soldiers, and has enough room in the rear deck to let ten of them stand outside and fire. Like all of the variants of the Baneblade, the Banehammer came into being as the solution to a specific tactical need. Like its counterpart tank the Stormlord, it is a dedicated line-breaker, designed to deal with large waves of infantry. Where the Stormlord is exceptionally effective against Orks, the Banehammer is especially effective against the horrendously fast-moving Tyranid swarms and their notoriously resiliant larger bio-forms. The Tremor Cannon that replaces the original Volcano Cannon is a potent weapon adapted from a [[Squat]] design: it fires large self-propelled rockets with an incredibly hard tip which are designed to burrow themselves a set distance into the ground before exploding. The underground detonation creates a powerful shockwave much larger than the shell&#039;s explosion, which will impede the progress of any unit caught within it. Infantry will be thrown down and shrouded in dirt, while tanks will become bogged down and trapped by the shifting soil. While the Tremor Cannon shell itself does relatively little damage, it is the side effect of the underground explosion that is invaluable, pinning the opponent in place and making him vulnerable to sustained bombardment by the other artillery elements of the Imperial Guard. Additionally, since the Tremor Cannon is much smaller than the original Volcano Cannon, the Banehammer possesses a large empty hold, which can be used to either transport a small platoon of Imperial Guardsmen, or house a cramped but fully functional headquarters equipped with powerful Vox-casters and tactical arrays from which the officer in charge can lead his troops.&lt;br /&gt;
&lt;br /&gt;
====Banesword====&lt;br /&gt;
[[File:Banesword.jpg|thumb|left|Your fortifications immediately pulls a critical existence failure when this guy is around.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Banesword is a siege tank and one of the most recent derivation from the (in)famous Shadowsword: its [[Quake Cannon]] can be fired as a barrage weapon at a massive range to destroy up to 15&#039; away, use this to troll the [[Warhammer Fantasy Battles|WFB]] players on the next table. In all seriousness, The power of the Quake Cannon, combined with the armour of a super-heavy, has established the Banesword as the pinnacle of Imperial siegecraft. Many Imperial commanders would be willing to exchange two regiments for a single Banesword; such is the reputation of this tank. Indeed, Imperial combat doctrine holds an honoured place for the Banesword. It is unknown what the [[Iron Warriors]] would think of this, although they will most likely find this tank to be quite convenient in their specialty. Like the Basilisk, the Banesword&#039;s place on the battlefield is in the rear areas, obliterating enemy fortifications with long range fire. Like the [[Basilisk Artillery Gun|Basilisk,]] the Banesword can also be pressed into the frontlines. The Banesword&#039;s armoured mass and secondary armament of three sets of twin-linked Heavy Bolters and two Lascannons allow it to perform much more efficiently than a battery of Basilisks when fielded in this way. The Banesword dispenses with the most hampering disadvantage of the Shadowsword, namely having to disengage its engine before firing. However, like all super-heavy tanks based on the Baneblade chassis, it suffers from poor top speed and maneuverability, and the Quake Cannon&#039;s fixed setting requires the Banesword to be bodily aimed at its intended target. Additionally, the Quake Cannon is inefficient against enemy [[Titan]]s, for unlike the Lance beam from a Volcano Cannon, or the massive plasma burst from a Plasma Blastgun, the massive shell will be stopped by any remaining Void Shield, requiring the target&#039;s shields to be taken down before the shot is taken with any hope of success.&lt;br /&gt;
&lt;br /&gt;
====Doomhammer====&lt;br /&gt;
[[File:Doomhammer.jpg|thumb|left|Its like a Shadowsword on rental.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Doomhammer is a tank-killer. With a modest 5&amp;quot; blast but stats befitting a tank hunter, the [[Magma Cannon]] can reduce all but the largest of titans to scrap. While the magma cannon&#039;s range or area of effect are not the equal of the Shadowsword&#039;s volcano cannon, it can still deal a death blow to unwary players thinking they are all hotshots for having a Titan on the field. Since shells did not have to be carried and the retrofits did not take up too much space, it can also carry 25 soldiers, and has enough room in the rear deck to let ten of them stand outside and fire. The Doomhammer was first designed as a field conversion of a Banehammer tank during the 1000 year-long siege of the Renegade Forge World of Odana. By replacing the Banehammer&#039;s Tremor Cannon with a Magma Cannon the tank gained the ability to severely damage or outright destroy vast swathes of enemy vehicles. During the siege, armoured vehicle attrition rates outstripped supply and thus Imperial commanders had to use replacements for their lost Shadowswords. In a way, you can think of the Doomhammer as the &#039;shotgun&#039; of the Titan-killing Baneblades as it lacks the overall oomph, it makes up for the aforementioned troop transport and its ability to cover a decent amount of land into molten lava.&lt;br /&gt;
&lt;br /&gt;
====Hellhammer====&lt;br /&gt;
[[File:Hellhammer tank.jpg|thumb|left|Its like a Baneblade with small penis syndrome.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Hellhammer&#039;&#039;&#039; has the same profile as the Baneblade -- it doesn&#039;t have a big armored casement like the others, but rather the same comically-small pivoting turret. It uses the [[Hellhammer Cannon]], which is shorter, but no less deadly than the Baneblade Cannon, and strikes harder but on a smaller area, giving exactly zero fucks about the cover in between. Basically, if you shoot it at a unit, and that unit is not a superheavy, you have killed that unit. And any sense of friendship you may have had with your opponent. The Hellhammer was built to provide short-ranged fire support in difficult conditions (like city fights), hence why the Hellhammer Cannon is used and why it has such a comically short turret. You don&#039;t want your tank get stuck trying to cross a T-Junction due to &amp;quot;Overcompensation-Syndrome&amp;quot; now do you? The Hellhammer&#039;s primary powerplant is a Phaeton pattern 110 square kilo-cubits Adaptable Thermic Combuster, supported by a Gravis pattern Thaumic Resonance Crystal Generation Unit. Besides the standard Smoke Launchers and Searchlight it can be adapted to mount a Hunter-Killer Missile and/or a pintle-mounted Heavy Stubber/Storm Bolter. Some Hellhammers will replace the side sponsons with extra armour or even add two additional side sponsons, each armed with a Lascannon and twin-linked Heavy Flamers.&lt;br /&gt;
&lt;br /&gt;
====Shadowsword====&lt;br /&gt;
[[File:Shadowsword2.jpg|thumb|left|The bane of Titans everywhere.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Shadowsword is a [[Titan (Warhammer 40,000)|titan]]-killer. With a D-strength [[Volcano Cannon]]. It is considered the sister-tank to the Baneblade and &#039;&#039;EVERYTHING&#039;&#039; else outside the two of them are consider cheap knock-off wannabe tanks. Some Forgeworlds simply can&#039;t make Volcano Cannons or the complicated targeting computers intended to go with them, so they mount different guns and are sold off to Imperial Guard regiments in place of Shadowswords to fill requisitions. You&#039;ll find several variants listed below. &amp;quot;Real&amp;quot; Shadowswords are registered on Mars as soon as they get manufactured, and the Adeptus Mechanicum keeps a paranoid level of attention regarding their wherabouts so they know where they are at all times. Even amongst &amp;quot;dedicated&amp;quot; Shadowsword tanks, there seems to be very little rules difference for telling genuine vehicles apart from counterfeit ones on the tabletop; one might assume that the targeting computer sponsons &#039;&#039;(granting +1 BS)&#039;&#039; indicate a authentic Mars registered vehicle. Either way; the Shadowsword has a very good chance of bringing down even the biggest of titans. This guy is your friend. It will be there for you when something absolutely &#039;&#039;must&#039;&#039; die and must die &#039;&#039;now&#039;&#039;. GW and Forgeworld both make kits for these -- the GW kit can make seven other tanks, but FW&#039;s kit has the targeters, a bigger engine and a travel mount for the cannon to rest on.&lt;br /&gt;
&lt;br /&gt;
====Stormlord====&lt;br /&gt;
[[File:StormLord.jpg|thumb|left|[[MOAR DAKKA|DAKKA DAKKA DAKKA DAKKA DAKKA]]!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Stormlord&#039;&#039;&#039; is designed with but one purpose: to waste [[MEQ]]s. With the most dakka seen in Imperial armies (hell, ANYWHERE) in the form of a [[Vulcan Mega-Bolter]] (that can fire &#039;&#039;twice&#039;&#039; if the tank sits still), the ability to have up to 20 of its 40 passengers fire from its fighting platform and the option to have four lascannons, this tank WILL END enemy infantry! Unfortunately it just &#039;&#039;HAD&#039;&#039; to share the same turret mount as the Shadowsword, making it impossible for the Stormlord to turn its Vulcan Mega-Bolter around without turning the entire tank around. [[Derp|Ironically this makes it a pain in the ass when fighting in close and narrow environments like urban areas, places where the Stormlord is meant to shine the best.]] [[Herp|Seriously, try and do a parallel parking with this monster when trying to aim at some scrubs hiding behind a concrete wall.]] Despite the unfortunate implications, this is still probably one of the best super-heavy tanks in the game due to the amount of fire power that you get. 30 s6 ap3 shots at 60&amp;quot; range, 9 s5 ap4 shots at 36&amp;quot; range (twin linked) and 2 s9 ap2 shots at 48&amp;quot; range. Then you get 20 models shooting out of the top. Though you wonder how the passengers fit without taking up room for extra ammo...&lt;br /&gt;
&lt;br /&gt;
====Stormsword====&lt;br /&gt;
[[File:Stormsword.jpg|thumb|left|The Guard miraculously avoided a war with the AdMech over this tank.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
Originally built from salvaged Shadowsword or Stormblade tanks, because those Volcano Cannons and Plasma Blastguns are blisteringly difficult to manufacture, the Imperial Guard just put wide-bore Cannons on the hulls and gave them spare Hellhammer Shells to fire. Needless to say these [[Heresy|&amp;quot;unsanctioned&amp;quot; modifications]] got the Mechanicum&#039;s collective jimmies rustled up. But because the vehicles were still good at what they did, the Imperial Guard commanders kept the vehicles listed on the roster in spite of what anyone else was thinking. Yet, in an uncharacteristically grown-up move, the Mechanicum actually capitulated on the matter and started making Stormswords themselves, upgrading the &amp;quot;Hellhammer Cannons&amp;quot; with dedicated &amp;quot;Stormsword Cannons&amp;quot; which have much the same range and effect, but a bigger blast radius. The &#039;&#039;&#039;Stormsword&#039;&#039;&#039; excels at city fighting. It is able to turn entire building blocks to dust with a single shot. The tank&#039;s main weakness is the short range on its [[Stormsword Cannon]] and lack of a hull-mounted Demolisher cannon.&lt;br /&gt;
&lt;br /&gt;
====On the Tabletop====&lt;br /&gt;
The Baneblade and its variants are all statted out in full in the recent &#039;&#039;Codex: Astra Militarum&#039;&#039;. The premier superheavy tank of the Imperial Guard, the Baneblade tanks make for a formidable base to build an army around and a source of a lot of heavy weapons fire. All Baneblades have the same statline: at T8, W26 and a 3+ save they&#039;re more than able to soak up quite a lot of the fire they will inevitably attract. And while its BS4+ doesn&#039;t seem like a lot, thanks to its Steel Behemoth rule it can fire all of its Heavy Weapons (which is everything it has except its Storm Bolter, which as a Rapid Fire weapon isn&#039;t affected by this anyway), as well as fire and charge on the same turn it Fell Back. And thanks to 9 attacks at S9 AP-2 DD3 it can deal a surprising amount of damage in close combat, but don&#039;t send it into a fight against things like [[Terminator]]s (unless you use the &amp;quot;Crush  Them!&amp;quot; Stratagem to boost it up to WS 2+ and let it advance and charge in the same turn- then it can take on a [[Bloodthirster]] in melee and still have a good chance of winning). The Baneblade starts to deteriorate at half wounds, losing three of its 10&amp;quot; movement, its BS goes down by one and it loses 3 attacks. But because it&#039;s so tough, it can take quite a beating before being diminished as long as your opponent doesn&#039;t have Lords of War on the battlefield as well.&lt;br /&gt;
&lt;br /&gt;
At 390 points for most of the variants with a maximum of 430 for the Stormlord, Baneblades are at a base level pretty affordable. They all get different main weapons, and all of them have a pair of Heavy Bolters as well. The Baneblade and Hellhammer get an additional [[Autocannon]] and [[Demolisher Cannon]], and the Hellhammer also has a [[Lasgun]] for some reason. All of them can take either one or two pairs of sponsons, each equipped with a [[Lascannon]] and either two [[Heavy Bolter]]s or two [[Heavy Flamer]]s. Note that you can mix and match as you see fit: if you have only one pair you can pick one with a Heavy Bolter and the other with a Heavy Flamer. Sponsons cost 34 for the Heavy Bolter and 50 for the Heavy Flamer. The points really add up though: 68 for a pair and 136 for a full set of Heavy Bolters, and 100 and 200 for the Heavy Flamers. But when you look at the firepower you know you&#039;ve got the good stuff. Four Heavy Flamers net you 8D6 S5 AP-1 D1 shots that auto-hit, while the four double Heavy Bolters, paired with the standard one, nets you 30 S5 AP-1 D1 shots at 36&amp;quot; range. And don&#039;t forget the 4 S9 AP-3 DD6 shots from the four Lascannons. Note that the Heavy Bolter option is 20 points cheaper than an equally-equipped [[Heavy Weapons Squad]]. The Heavy Flamers are expensive, but other tanks are bound to a maximum of 3 for a comparative higher price tag (aka the tank they&#039;re on). The Baneblade can also take a pintle-mounted [[Heavy Stubber]] or [[Storm Bolter]], and a [[Hunter-Killer Missile]] for good measure. The Heavy Stubber is the superior option (albeit twice as expensive at 4 compared to the SB&#039;s 2) most of the time: only when decked out with Heavy Flamers or when facing enemies that charge the tank the Storm Bolter is superior. The Hunter-Killer Missile is neat, but with the massive arsenal the tank&#039;s lugging around it&#039;s not necessary. Because of its massive array of weapons charging one is a very bad idea: even when only hitting on sixes the sheer volume of fire will mean that you&#039;ll get hit.&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=2 align=right style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tank || Name || Range || Type || S || AP || D&lt;br /&gt;
|-&lt;br /&gt;
| Baneblade || Baneblade Cannon || 72&amp;quot; || Heavy 3D6 || 9 || -3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Banehammer || Tremor Cannon || 60&amp;quot; || Heavy 3D6 || 8 || -2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Banesword || Quake Cannon || 140&amp;quot; || Heavy 2D6 || 14 || -4 || D6&lt;br /&gt;
|-&lt;br /&gt;
| Doomhammer || Magma Cannon || 60&amp;quot; || Heavy 2D6 || 10 || -5 || D6&lt;br /&gt;
|-&lt;br /&gt;
| Hellhammer || Hellhammer Cannon || 36&amp;quot; || Heavy 3D6 || 10 || -4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadowsword || Volcano Cannon || 120&amp;quot; || Heavy 3D3 || 16 || -5 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
| Stormlord || Vulcan Mega-Bolter || 60&amp;quot; || Heavy 20 || 6 || -2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stormsword || Stomsword Siege Cannon || 36&amp;quot; || Heavy 2D6 || 10 || -4 || D6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table contains the main guns of all eight tanks, but they&#039;re more than just statlines attached to a tank:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Baneblade&#039;&#039;&#039; is the standard against which all other tanks are held. The Baneblade Cannon drops potent damage at a reliable rate, allowing you to blow up all but the heaviest of tanks in a single shot of its main cannon. It is also one of the two variants that carries an Autocannon and a Demolisher Cannon for that extra bit damage. As is, the Baneblade is a great long-range support tank.&lt;br /&gt;
* The &#039;&#039;&#039;Banehammer&#039;&#039;&#039; is more of a tactical vehicle for the special rule that applies to its Banehammer Cannon: if a unit is hit by the gun (not wounded, no unsaved wounds: &#039;&#039;hit&#039;&#039;) its movement is halved and it cannot advance next turn. This makes it an ideal gun to shut down enemy units that need to be places to be the most effective: this especially works well agains tanks or transports. While lacking the firepower of the Baneblade, the Banehammer grants a unique tactical option. While the Banehammer is a transport, its long range means that you&#039;ll have to consider if you want to get close to disgorge your cargo and risk being shot at even more.&lt;br /&gt;
* The &#039;&#039;&#039;Banesword&#039;&#039;&#039; hits less often than most other variants, but it hits &#039;&#039;hard&#039;&#039; with its Quake Cannon. S14 means that all T7 and lower targets are wounded on a 2+, and its hefty AP-4 means that even Terminators have to watch out lest they are vaporized. On top of that, its D6 damage comes with the catch that all rolls of 1 and 2 count as 3, so infantry that gets hit will be vaporized immediately and even monsters will think twice about walking into its range of fire. And with 140&amp;quot; it&#039;s a lot of range indeed.&lt;br /&gt;
* The &#039;&#039;&#039;Doomhammer&#039;&#039;&#039; has a gun that is more or less a Melta weapon in that it gets to roll twice for damage and take the best one. At S10 AP-5 it&#039;s more than capable of dealing with super-heavy vehicles like [[Land Raider]]s and [[Monolith]]s. The 30&amp;quot; range that this requires you to be in is very close, but this does make it a more viable transport than the Banehammer. The second-most expensive of the lot at 420 points.&lt;br /&gt;
* The &#039;&#039;&#039;Hellhammer&#039;&#039;&#039; is the second variant with a Demolisher Cannon. Its main gun ignores the bonuses granted by cover, but with only 36&amp;quot; range you&#039;ll have to get very close in order to get its shots in. Its range might be short, but its firepower makes it a souped-up version of the Baneblade Cannon. Costs 410 bare.&lt;br /&gt;
* The &#039;&#039;&#039;Shadowsword&#039;&#039;&#039; is what you field if you want to bring down enemy Titanic units. 3D3 is an odd roll, but puts out a reliable 6 shots that at S16 down even T8 targets on a 2+. And with 2D6 damage anything hit by it will feel it. On top of that, the Shadowsword gets to re-roll failed Wound rolls against Titanic units, and it gets +1 To Hit against them as well. That means that the Shadowsword has to take out any fitting targets it faces ASAP lest it gets put down before it can do so.&lt;br /&gt;
* The &#039;&#039;&#039;Stormlord&#039;&#039;&#039; is the odd duck out with its Vulcan Mega-Bolter. A flat Heavy 20 means that it is ideal for putting down large swathes of infantry and has a good shot at even the tougher ones. Despite being a Bolter weapon it&#039;s got a massive 60&amp;quot; range, making it a powerful anti-vehicle weapon at range. But because of its massive transport capability (40!) it&#039;s used best as a close-range fire support vehicle, allowing you to haul a massive force towards the enemy to disgorge onto the objectives you cleared with your massive firepower. Because of this the array of Heavy Flamers work well to support the Stormlord, but do note that this nearly doubles the hefty 430 point cost of the vehicle.&lt;br /&gt;
* The &#039;&#039;&#039;Stormsword&#039;&#039;&#039; is tank meant for short range attacks, carrying a Stormsword Siege Cannon to deal with tough targets. Not only does it ignore the bonuses granted by cover, it also has re-rolls on damage rolls of 1. While those two things only really overlap against tanks in cover, the Stormsword can deal a decent amount of damage against just about any target.&lt;br /&gt;
&lt;br /&gt;
All in all, most Baneblade variants are really helped by the Heavy Bolter sponsons: not only are they cheaper they don&#039;t need you to be as close to your enemies. While the Heavy Flamers can deal more damage they are hamped by their range and damage output, and work best on those variants who already need to be close to the enemy to use effectively. The pintle-mounted weapons are good, but not required; the same goes for the Hunter-Killer Missile.&lt;br /&gt;
&lt;br /&gt;
=====Power Ratings=====&lt;br /&gt;
The tanks find themselves in the 26-30 points range, which is rather hefty. This point cost does include all the goodies, so don&#039;t be afraid to splurge on two sets of sponsons, a pintle-mounted weapon and a Hunter-Killer Missile. You&#039;ve paid for them already, so you might as well use them.&lt;br /&gt;
&lt;br /&gt;
===Other Imperial Models===&lt;br /&gt;
===={{Main|Fellblade}}====&lt;br /&gt;
[[File:Fellblade.jpg|thumb|left|THIRTEEN BARRELS OF HELL.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Fellblade is the [[Space Marines]]&#039; main super-heavy tank, not used very much since the [[Horus Heresy]]. It&#039;s not so much a variant of the Baneblade as a sibling tank, with a unique [[Forge World]] kit to make it and a couple of its own unique subtypes.&lt;br /&gt;
&lt;br /&gt;
====Fortress of Arrogance====&lt;br /&gt;
[[File:Yarrick34b.jpg|thumb|left|Yarrick&#039;s fortress of WHERE ARE MY PRUNES.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
It is of no surprise that [[Yarrick]] has his own personal Emperor-mobile in the form of the &#039;&#039;&#039;Fortress of Arrogance&#039;&#039;&#039;. [[Awesome|The Fortress is a sweet-ass black and gold plated Baneblade with unique decals and armaments.]] The Fortress was refitted with an armored cupola, giving Yarrick a &amp;quot;pulpit&amp;quot; from which to command and inspire. The turret also includes enhanced sensor and communications arrays making it far more accurate and have a longer range and penetrative shot than the regular Baneblade. This makes the Fortress of Arrogance an excellent HQ command choice as the ability to inspire nearby troops provides a good morale boost in the midst of battle. Unfortunately Yarrick was [[Herp|pretty bad at maintaining his mobile house of pimps.]] During the the Battle of Golgotha, the tank was crippled by a [[Stompa]], and Yarrick was forced to abandon it when the Imperial forces were routed from the planet. This is the scene of the above mentioned boggle of stupid. An Adeptus Mechanicus Reclamator expedition found the remnants of the venerable Baneblade, [[Fail|after losing like several hundred Guardsmen and two battalion of tanks.]] In a scene of a miracle, the Fortress was barely [[Looted|defiled]] by the [[Orks]] and was able to be fixed by the [[Mechanicus]] in prime condition. It is unknown what Yarrick did with his tank. Chances are, Yarrick would most likely use his tank and proceed to piledrive it into [[Ghazghkull Mag Uruk Thraka|Ghazghkull Mag Uruk Thraka&#039;s]] [[Anal circumference|anus]] in [[Octarius War|Octarius.]]&lt;br /&gt;
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====Stormblade====&lt;br /&gt;
[[File:Stormblade_Arkurion.jpg|thumb|left|When you need that horde of [[Tyranids]] to fuck off right now. Accept no substitutes.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Rules.&lt;br /&gt;
[https://i.imgur.com/zqyhi2R.png]&lt;br /&gt;
&lt;br /&gt;
The Stormblade is armed with a titan-scale [[Plasma Blastgun]]: a [[plasma]]-hurling death weapon that eats [[MEQ]]&#039;s, hordes, hordes of MEQ&#039;s, and even light tanks for breakfast. With better range than the Stormlord and a blast radius so big that [[Grey Knights|Plasma Siphons]] feel even worse about existing, it excels at killing hordes of anything in [[Apocalypse]]. Even vehicle hordes. Its origin story starts on the Forge World of Ryza, where despite having the best reputation with regards to plasma technology, they couldn&#039;t build Volcano Cannons for Shadowsword tanks. So as an alternative to a giant D-Gun they slapped a giant plasma gun instead. Luckily, because the Shadowsword chassis was so massive, removing the laser generators meant there was plenty of space for a cooling system, so the tank never &#039;&#039;Gets Hot!&#039;&#039; from overuse. As mentioned above, Stormblades in Epic used to have Hellion Missile launchers to add to the amount they could [[Rape]] Titans, however in current 40k they no longer have them. The fluff reason is because the missiles had a tendency to self detonate when exposed to enemy fire, resulting in several tanks being destroyed by their own missiles. So it was figured that the tank and plasma blastgun were more precious than the limited-use ordnance that came as an aftermarket extra, so the missiles were withdrawn. There is also a Legion Astartes version because Forge World got tired of making additional versions of the [[Fellblade]].&lt;br /&gt;
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====Stormhammer====&lt;br /&gt;
[[File:Stormhammer1.jpg|thumb|left|If it weren&#039;t so weirdly asymmetrical, it would have been a decently designed tank.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Stormhammer is a [[Solar Auxilia]] tank for 30K. It differs from the old epic version in that it only has three barrels of battle cannons - a twin linked two shot hull mounted battlecannon and the (if we use naval terminology for the thing) Superfiring S9 AP2, 7&amp;quot; blast Stormhammer cannon with shred and pinning. The standard secondary weapons are six [[multilaser]] sponsons which can be swapped out for heavy bolters or heavy flamers for free or lascannons for a cost, a coaxial multilaser and a hull mounted lascannon. Optional toys are a pintle mounted [[C.S. Goto|multilaser]] or heavy flamer and up to 4 (!) HK missiles. All the firepower is rounded out by a 6+ invulnerable save against blast and template weapons, and the ability to reroll failed dangerous terrain tests. The sponson weapons can be traded out individually, letting you choose any combination of multilasers, heavy bolters, heavy flamers and lascannons you want. It fills the same role as the Baneblade as a general purpose superheavy, with a gun for every target. The Stormblade offers more flexibility in loadout, and having 6 sponsons that can be individually customized for any situation allows it to engage even more targets compared to the Baneblade. The original Stormhammer was outfitted with two twin-Battle Cannon turrets and four pairs of Heavy Bolters, along with options for pintle storm bolters and four more sponsons, meaning it could mount seventeen fucking bolters if you were willing to pay for it. The problem? Its turrets all pointed different directions. Parking this thing in the intersection of a city table and pointing its turrets down the streets, however, was as good as denying the area to the enemy completely, unless somebody brought a Deathstrike.&lt;br /&gt;
&lt;br /&gt;
===Non-Imperial Variants===&lt;br /&gt;
====Decimator====&lt;br /&gt;
[[File:Chaos_Decimator_Tank.PNG|thumb|left|Suck on this Corpse Worshipping Scum!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Decimator&#039;&#039;&#039; is a Super-Heavy Tank used by the [[Chaos Space Marines]]. Although most have been changed considerably by their time in the Eye of Terror, the Decimators were originally precursors to modern Imperial super-heavy vehicles like the Baneblade, Shadowsword and Stormsword, the last of which it most closely resembles in function. It is like the only super-heavy tank that the forces of Chaos have without being forced into [[Daemon Engine]] territory or exclusively sucking Papa [[Nurgle|Nurgle&#039;s]] dick. Decimators are armed primarily with a heavy, medium-ranged barrage weapon such as the unique Decimator Cannon which was a [[Rape|S10 AP2 weapon of rape,]] supported by several reaper autocannons, and are used to bombard enemies in cover. It has a unique rule called the &#039;&#039;&#039;&amp;quot;Decimator Tank Shock&amp;quot;&#039;&#039;&#039; which forces enemy infantry to take a test which will always have –1 to their Leadership if they are tank shocked by a Decimator. It should not be confused with the [[Decimator]] [[Daemon Engine]], although they are both intertwined in being moving hunks of metal that can make you piss your pants.&lt;br /&gt;
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===={{Main|Plaguereaper}}====&lt;br /&gt;
[[File:Plaguereaper.jpg|thumb|left|Probably the best thing to ever come out of Santa Nurgle&#039;s merry gifts and sharing.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Plaguereaper&#039;&#039;&#039; is a Baneblade variant exclusive to the forces of [[Nurgle]]. It&#039;s a corrupted baneblade chassis with its baneblade cannon replaced with a giant pus-cannon, which bathes a large area with a contagion that causes the body of whoever&#039;s afflicted by it, to erupt in boils and their flesh broken down before their very eyes in seconds.&lt;br /&gt;
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===={{Main|Skullhamma}}====&lt;br /&gt;
[[Image:Skullhamma.jpg|thumb|left|An Orkified Baneblade. Are you fucked? Yes you are.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
What happens when orks get hold of the massive engine of armored destruction that is the Baneblade? They make it twice as big (by welding armor plates and guns where there&#039;s a gap) and fast (by giving it a ridiculous super-charged engine so big it probably houses several lost gretchin communities).&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
[[File:Pert&#039;s_Tormentor.PNG|thumb|left|[[Perturabo|&amp;quot;FUCK YOU DORN, FUCK YOUR FORTIFICATIONS AND FUCK YOUR]] [[Thunderhawk#Ætos Dios|FLYING FORTRESS!&amp;quot;]]]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Tormentor&#039;&#039;&#039; AKA Pert&#039;s personal car is a modified Shadowsword of the [[Iron Warriors]] [[Primarch]], [[Perturabo]]. It is a really pimped out variant that boasts additional armour plating on all sides (in fluff, no effect on the tabletop), extended command and control functions &#039;&#039;(where it has the &#039;&#039;&amp;quot;Command Tank&amp;quot;&#039;&#039; upgrade, [[Fail|which doesn&#039;t apply to anything in 30k]], unless you assume it takes the 30k &amp;quot;Super-Heavy Command Tank&amp;quot; upgrade which allows allied infantry within 24&amp;quot; to reroll Morale checks)&#039;&#039;, a 15-model transport capacity with added rear access point, an even more enhanced Volcano Cannon (again, nothing changes in crunch) and a Titan grade Void Shield. [[Get shit done|When Pert does it right, he gets it done.]] Except not, because rule-wise it&#039;s crewed by mortals and NOT Space Marines, has BS 3, no sponson weapons and no option to take them. It is still not known whether Pert uses this as his personal car so he can run over and crush any pedestrian vehicle that pissed him off lately. But what is known is that the Tormentor is a clear sign of Pert telling [[Rogal Dorn]] to go fuck himself as he destroys Dorn&#039;s fortifications. In terms of tabletop, the Tormentor can be spent with a +500 points in a 3000+ points or more game. The Tormentor uses the Dedicated Transport rule and can carry a scary number of Thallaxii and/or Iron Warrior troops ([[Fail|but they can&#039;t begin the game embarked]]). It also doesn&#039;t take up a Lord of War slot.&lt;br /&gt;
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==Dawn of War series==&lt;br /&gt;
===DoW I===&lt;br /&gt;
&lt;br /&gt;
In the Dawn of War PC game the Baneblade is the IG super-heavy unit, equivalent to the [[Chaos]] [[Bloodthirster]] [[Daemon]], or [[Eldar]]&#039;s Avatar of [[Khaine]].  Only it&#039;s better because instead of a winged Daemon cow or a big flaming homosexual in a loincloth, it&#039;s a fucking giant tank.  It is literally the best of these master units in the game, and it will go toe-to-toe with any other such unit and kill them before they kill it.  Every time.&lt;br /&gt;
&lt;br /&gt;
Its a well known fact that the crew members of Baneblades are chosen exclusively on the grounds of how big their balls are.  This makes them able to shout &amp;quot;[[FAIL|Failure]] is the weakness of the enemy!&amp;quot; &amp;quot;Ready to unleash ELEVEN barrels of hell!&amp;quot; and &amp;quot;All guardsmen, Follow ME to GLOOREEEEY!&amp;quot; and being the only badass non-Hero unit in the entire [[Imperial Guard]].&lt;br /&gt;
&lt;br /&gt;
===DoW II===&lt;br /&gt;
&lt;br /&gt;
The Baneblade was introduced in DoWII&#039;s second expansion: Retribution, as the Imperial Guard&#039;s super heavy unit and one of the superunits, a title it shares with the [[Swarmlord]], the [[Great Unclean One]], the Avatar of [[Khaine]] once more (notably, the Avatar along with the Baneblade are the only returning superunits from the first Dawn of War series), the [[Battlewagon]], and the [[Land Raider]] Redeemer (which is a different variant from the one in Dawn of War). It makes a centerpiece appearance in the second mission of the campaign where a renegade one chases your characters around while the crazy Scottish driver yells &amp;quot;IDDACARE WHOO YOU ARE! FELL DA MIGHTA&#039;DA BANEBLADE!!&amp;quot; [[FAIL|It then gets sodomized by rudimentary anti-armour turrets]]. On the upside, if you&#039;re playing space marines, you get to watch the Emperor&#039;s Fury running around a jungle path being chased by a giant tank (Benny Hill music optional, but encouraged).&lt;br /&gt;
&lt;br /&gt;
It&#039;s still a moving fortress of rape that can decimate multiple tanks at a time and blow hordes of enemy units to bits and the strongest and toughest vehicle in the game (since it can&#039;t transport infantry like the Battlewagon and Land Raider Redeemer, it compensates with more firepower). The main difference is that while its main weapons systems (the BEHNBLADE cannon and the Demolisher Cannon) do much more damage than before, they don&#039;t function like the rest of its guns, they&#039;re used for special abilities that require manual targeting to fire, and cannot be fired at targets within minimum range. On top of that, this Baneblade has only TEN BARRELS OF HELL: the co-axial autocannon is there but is non-functional, which considerably reduces the overall firepower of this beast. Needless to say, the Baneblade requires a ton of support to use effectively, or otherwise it will be taken down in melee/at close range by just about anything (though all super units need support as well, so that&#039;s nothing new). Also, it&#039;s size means it can have difficulty maneuvering on certain maps (DoW II maps tend to not have as much open space as the original&#039;s).&lt;br /&gt;
&lt;br /&gt;
The Baneblade has achieved a bit of a mini-meme status because of Captain [[Apollo Diomedes]] of the [[Blood Ravens]], who has this tendency to scream: &#039;&#039;&amp;quot;EET IS THE BEEEEHHHHNNNBLLADDDE&amp;quot;&#039;&#039;, [[Indrick Boreale|in the most awesomely hilarious voice]] possible, whenever he sees one. Unfortunetly, this meme is already old and overused.&lt;br /&gt;
&lt;br /&gt;
==The Novel==&lt;br /&gt;
The novel, titled Baneblade, is about Lt. Lo Bannick and his quest to redeem himself from the grievous sin of killing his cousin in self-defense. He does this by signing on to the nearest imperial guard unit and starts the novel commanding a squadron of [[Leman Russ]]es and then after an Ork ambush he gets a spot as third gunner on the &#039;&#039;Mars Triumphant&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
In short it&#039;s written so you could fap to how [[awesome]] the Baneblade is. Ironically, the real star of the book is a dangerously intelligent Ork Wierdboy who&#039;s aware of the Emperor&#039;s presence in the warp.&lt;br /&gt;
&lt;br /&gt;
The sequel novel is entitled &amp;quot;Shadowsword&amp;quot; and follow&#039;s Bannick&#039;s adventures as he grows disillusioned with the Imperium of Man and gets told to pilot a Shadowsword because its soul feels guilty over being used by Orks before the Imperium salvaged it back. When he destroys a warp gate to prevent a daemonic invasion, his commissar tries to execute him and his entire crew for seeing [[Chaos|what should not be known.]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [[Baneblade Homebrew]]&lt;br /&gt;
* [http://www.youtube.com/watch?v=xpGr8MBE65k Russia made a scaled-up RC variant. Makes me wonder what the US did wrong not to get one too.]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ZpBngmCpUrU Captain Diomedes&#039; hit single: IT IS THE BEEEIIINBLADE!]&lt;br /&gt;
* [http://www.blacklibrary.com/warhammer-40000/baneblade.html A Black Library&#039;s novel: BEEEIIINBLADE!!!]&lt;br /&gt;
* [http://www.youtube.com/watch?v=AyHRQgDhHZ0 THE BANEBLADETERIUM!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=rNxAd6O0LLU How to build all eight versions of the Baneblade with just one model]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Winterassault.jpg|[[General Sturnn]] likes it hot and heavy.&lt;br /&gt;
Image:Baneblade.jpg|ALL GUARDSMEN!&lt;br /&gt;
Image:Baneblade2.jpg|FOLLOW ME TO GLORY!&lt;br /&gt;
Image:Shadowsword.jpg|Make a compensation joke at your own expense.&lt;br /&gt;
Image:LOLBaneblade.jpg|The track is broken and the sponson turret has a beef with the driver. This is an official image, by the way.&lt;br /&gt;
Image:Baneblade full cover.jpg|&#039;&#039;&amp;lt;s&amp;gt;Multiple&#039;&#039; Baneblades. Start panicking.&amp;lt;/s&amp;gt; Neh, that must be Vance Stubbs missing Baneblades. And that is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reason to panic?&lt;br /&gt;
Image:Stormhammer.jpg|The &#039;&#039;original&#039;&#039; variant of the Stormhammer. This time, Quad-Cannons for quadruple the fun!&lt;br /&gt;
Image:Baneblade Motivator.jpg|Pew pew, bitches.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
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[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Baneblade&amp;diff=79056</id>
		<title>Baneblade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Baneblade&amp;diff=79056"/>
		<updated>2018-05-27T18:51:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4DdD2uO.jpg|right|500px|thumb|A cutaway view, which really shows that Gee Dubs has never hired an engineer in their entire existence. Where the fuck is the recoiling mechanism going to go?]]&lt;br /&gt;
{{Topquote|IT IS THE &#039;&#039;&#039;BEEEEEINNNBLEEEEHHDDDEEEE&#039;&#039;&#039;!|[[Apollo_Diomedes|Captain Diomedes]] of the [[Blood Ravens]].}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Baneblade&#039;&#039;&#039; is a big fucking [[Imperium of Man|Imperial]] tank in the Warhammer 40,000 universe, known generally for an impressive arsenal (OF GUNS), and [[Vance Motherfucking Stubbs|disappearing en masse]]. Besides &#039;&#039;looking&#039;&#039; totally kickass, it stomps a lot of ass too. It is supposedly one of the oldest and largest tank designs used by the Imperium, despite that it&#039;s actually medium-sized according to the old Epic fluff. Then again, the &amp;quot;big&amp;quot; tanks in Epic were closer to moving, gun-mounting cathedrals. This is an actual tank. A manly tank. &#039;&#039;The&#039;&#039; manly tank.  If only the Mechanicus had looked at the Battle Cannon, looked at the Baneblade, and [[Macharius Heavy Tank|scaled-down the Baneblade design]] and slapped on single-barrel heavy weapons instead of twin-linked and a long-barreled Battle Cannon.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The Baneblade first appeared in the &#039;&#039;Space Marine&#039;&#039; edition of [[Epic]], where it was the Imperial Guard&#039;s standard super-heavy tank (it says a lot about the universe that there&#039;s such a thing as a &amp;quot;standard&amp;quot; one).  This version was armed with a turret-mounted Battle Cannon (with the same stats as the one on the [[Leman Russ Battle Tank]], despite the turret being the &#039;&#039;size&#039;&#039; of a Leman Russ), two Lascannons, and a bunch of dice worth of &amp;quot;Bolters&amp;quot; to deal with swarms.  Despite obviously having a big gun on the lower hull, there was no representation of it in the tank&#039;s rules.  Fluff described the hull as the size of a city block.&lt;br /&gt;
&lt;br /&gt;
Being a standard version, there were variants at that point, and only three:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Stormhammer&#039;&#039;&#039; was effectively a moving fortress, and the precise armament is hard to say given the odd way the game treated &amp;quot;Bolters;&amp;quot; anything from an officer&#039;s [[Bolt Pistol]]s to &#039;&#039;both&#039;&#039; a Leman Russ&#039; [[Heavy Bolter]]s was one attack die with the same stats.  This means this particular monster might have up to 24 Heavy Bolters (or alternately 12 bolt pistols) in addition to two turrets with two battle cannons each.  Basically, you park it in a place and then forget about that place, since it is now Defended.&lt;br /&gt;
* The &#039;&#039;&#039;Shadowsword&#039;&#039;&#039; was one of two Titan-killing variants, armed with two [[Lascannons]] and some &amp;quot;Bolters&amp;quot; like the Baneblade, but with the rear hull built up to mount a fixed Volcano Cannon, a giant laser weapon normally mounted on Titans.&lt;br /&gt;
* The &#039;&#039;&#039;Stormblade&#039;&#039;&#039; was a second variant of the fixed-weapon hull, and proof of how incredibly fucking HUEG the old Epic fluff made the Baneblade chassis; no fruity Lascannons for this one, the sponson weapons were a rack of missiles and a fucking &#039;&#039;[[Battle Cannon]]&#039;&#039;.  Your main gun was a Titan-grade Plasma Blastgun with a Hellion anti-Titan missile slung on the top.  Potential drivers had to produce written proof that they were [[meme|bad enough dudes]] [[/v/|to save the President]] before they&#039;d even be considered.  [[Forge World]] makes a Stormblade, but it just sits there (eating an entire sack of dicks) because it knows it will never be cool enough to have a sponson-mounted Battle Cannon.&lt;br /&gt;
The Chaos legions have their own version called the &#039;&#039;&#039;Decimator&#039;&#039;&#039;, which is, in fact, an early pre-production model super-heavy tank that would later lead to the development of the Baneblade. It has replaced its bolters with lots and lots of Reaper Autocannons, resulting in it being far nastier against medium armor, though its main cannon is not turreted, meaning the entire tank has to turn to fire it.&lt;br /&gt;
&lt;br /&gt;
==Design==&lt;br /&gt;
[[File:Baneblade_Variants.jpg|400px|right|thumb|Just 13 more spaces to fill.]]&lt;br /&gt;
Here are a few fun facts about the mighty Baneblade:&lt;br /&gt;
&lt;br /&gt;
*At the time of the [[Great Crusade]], there used to be &#039;&#039;entire &amp;lt;s&amp;gt;companies&amp;lt;/s&amp;gt; battalions&#039;&#039; of Baneblades (it was described as being the &amp;quot;mainstay&amp;quot; of the Imperial Army). Nowadays, regiments with [[Vance Motherfucking Stubbs|anywhere near a hundred Baneblades]] are virtually unheard of, and any Imperial Guard force can count itself lucky to have just one in their possession. If a Baneblade gets lost in combat, chances are that the Mechanicus will throw a bitchfit and pull out all stops to recover the hulk. This was the case seven years before the Third Armageddon War, when an entire Imperial Guard Army Group of approximately 30,000 men were deployed to Golgotha to retrieve Yarrick&#039;s Fortress of Arrogance and a bit of STC teleporter tech (although guard didn&#039;t know about that last part). From two tank battalions, lead by a Shadowsword tank called Angel of the Apocalypse and supported with a full mechanized battalion of elite Kasrkin Storm Troopers, only a pair of tanks and couple of hundred men survived. &amp;lt;del&amp;gt;Rather justified &amp;lt;/del&amp;gt;. It was not and that is the point of the novel Gunheads that describes the sorry ordeal. They traded an elite tank force that was desperately needed in Armageddon for Yarrick&#039;s precious relic so that some smug general could score some political points. Worse than that, the Baneblade was only a carrot to get the AdMech some meatshields for their Xenos Teleporter Stealing Fun Time. Repairing a Baneblade is easier than making a new one, but trading a full tank army for one is not worth it. This seems to be a constant trope in 40K - sending a large amount of bodies to retrieve one body. See &amp;quot;squads of Space Marines fighting and dying to retrieve the body of an already-dead comrade so their geneseed can be retrieved, even though dozens of other Marines are dying at the same time&amp;quot;. &amp;lt;i&amp;gt;Ehhhh, that is questionable. The epilogue really seems to suggest that the inspiration of the &amp;lt;b&amp;gt;Fortress of Arrogance&amp;lt;/b&amp;gt; was enough to have a major if non-quantitative effect that two tank battalions and a full mechanized Kasrkin battalion could not have ultimately contributed to the pivotal battle that led Ghazghkull to leave Armageddon. TL;DR, your mileage may vary.&amp;lt;/i&amp;gt; &lt;br /&gt;
* Production of Baneblades continues into the 41st Millennium. Although the STC has been shared with a select few of the countless forgeworlds in the Imperium, the majority of Baneblades still come from Martian forges. As a result, the [[Macharius Heavy Tank]] was re-discovered/developed explicitly for armored regiments that needed something meaner than a [[Leman Russ Battle Tank]] but needed scientific notation to denote their place on the Baneblade delivery list.&lt;br /&gt;
&lt;br /&gt;
If you need some kind of analogy to more fully appreciate the awe-inspiring/pants-browning nature of Baneblades and their variants, then consider that a vanilla Baneblade is basically an up-armored WWII-era destroyer on treads with a near impossibly good suspension, weight to power ratio, ground pressure ratio, a power plant that will gladly burn any fuel, an advanced fire control suite and yet still is more heart-stopping better/terrifying than that. Or a [https://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte Landkreuzer P.1000 Ratte] that actually worked except you know with 25mm auto-cannons and particle beam &amp;quot;Laser&amp;quot; anti-tank weapons. Either way you think of it, it is an awe-inspiring/terror-inducing weapon.&lt;br /&gt;
&lt;br /&gt;
Also one of the few imperial guard tanks that don&#039;t look like they refitted something from the first world war.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000==&lt;br /&gt;
Scratch-built Baneblade models with homebrew (read: unfair) rules have been kicking around since roughly ten minutes after it was introduced in Epic, but it wasn&#039;t until [[Forge World]] was founded that [[Games Workshop]] ever considered releasing an official model. The Baneblade then became available as a plastic kit from GW itself, along with a six-option kit for the fixed-hull variants. With the [[Warhammer 40,000 6th edition|sixth edition]] re-release of [[Apocalypse]], GW redid the kit again to make all eight of their official variants listed below.&lt;br /&gt;
&lt;br /&gt;
There are currently ten official variants, with the names being a nightmarish jumble of &amp;quot;Bane,&amp;quot; &amp;quot;Sword,&amp;quot; &amp;quot;Storm,&amp;quot; &amp;quot;Shadow,&amp;quot; &amp;quot;Blade&amp;quot; and &amp;quot;Hammer&amp;quot; to the point it&#039;s difficult remembering which is which. Though the naming conventions may have an in-fluff excuse for their complexity, because apparently since Baneblade and Shadowsword tanks are in such high demand that unscrupulous Forgeworlds without the correct know-how to build them would bodge together a variant &amp;quot;counterfeit&amp;quot; tank and hand them off to unsuspecting Imperial Guard regiments, who are none the wiser when they get &amp;quot;Baneswords&amp;quot; or &amp;quot;Stormblades&amp;quot; instead of what they actually asked for.&lt;br /&gt;
&lt;br /&gt;
===Core Eight===&lt;br /&gt;
====Baneblade====&lt;br /&gt;
[[File:Marsbaneblade.jpg|thumb|left|The OG tank itself.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The modern Baneblade mounts what&#039;s known as a &amp;quot;[[Baneblade Cannon]]&amp;quot; (representing belated recognition that the thing in the turret is really huge and so probably not a Battle Cannon) with a coaxial Autocannon, the same two Lascannons it always had, two Twin-linked Heavy Bolters in each sponson and another two on the hull front, and a [[Demolisher Cannon]] where the Mysterious Not-A-Weapon was once mounted. This leads to the well-known [[Dawn of War|ELEVEN BARRELS OF HELL]], though the vehicle has options for two more sponsons to be mounted (each with another Lascannon and Twin-linked Heavy Bolter) plus a pintle mounted heavy stubber, which raises the bar to eighteen. This option can only be taken on the GW plastic kit, as the old Forge World models were shorter, sillier-looking, and had no place for them. These were given their own pattern in the fluff, and thrust upon an unsuspecting Forge World (the &#039;&#039;other&#039;&#039; kind) to make and produce for all eternity. There are two patterns of the Baneblade, the Mars and Lucius pattern. [[Skub|Debates rage on what the difference and advantage between the two and which pattern is better.]] Whatever is the case the Baneblade excels in its job at being adaptable to different environments.&lt;br /&gt;
&lt;br /&gt;
====Banehammer====&lt;br /&gt;
[[File:Banehammer.jpg|thumb|left|You ever wonder where that frequent tremble stumbles around? Now you know.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Banehammer fields the [[Tremor Cannon]] in a forward-set casement, a weapon that can turn a huge segment of the battlefield into a patch of flying rubble, slowing down the enemy long enough for the rest of the army to destroy them. It can also carry 25 soldiers, and has enough room in the rear deck to let ten of them stand outside and fire. Like all of the variants of the Baneblade, the Banehammer came into being as the solution to a specific tactical need. Like its counterpart tank the Stormlord, it is a dedicated line-breaker, designed to deal with large waves of infantry. Where the Stormlord is exceptionally effective against Orks, the Banehammer is especially effective against the horrendously fast-moving Tyranid swarms and their notoriously resiliant larger bio-forms. The Tremor Cannon that replaces the original Volcano Cannon is a potent weapon adapted from a [[Squat]] design: it fires large self-propelled rockets with an incredibly hard tip which are designed to burrow themselves a set distance into the ground before exploding. The underground detonation creates a powerful shockwave much larger than the shell&#039;s explosion, which will impede the progress of any unit caught within it. Infantry will be thrown down and shrouded in dirt, while tanks will become bogged down and trapped by the shifting soil. While the Tremor Cannon shell itself does relatively little damage, it is the side effect of the underground explosion that is invaluable, pinning the opponent in place and making him vulnerable to sustained bombardment by the other artillery elements of the Imperial Guard. Additionally, since the Tremor Cannon is much smaller than the original Volcano Cannon, the Banehammer possesses a large empty hold, which can be used to either transport a small platoon of Imperial Guardsmen, or house a cramped but fully functional headquarters equipped with powerful Vox-casters and tactical arrays from which the officer in charge can lead his troops.&lt;br /&gt;
&lt;br /&gt;
====Banesword====&lt;br /&gt;
[[File:Banesword.jpg|thumb|left|Your fortifications immediately pulls a critical existence failure when this guy is around.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Banesword is a siege tank and one of the most recent derivation from the (in)famous Shadowsword: its [[Quake Cannon]] can be fired as a barrage weapon at a massive range to destroy up to 15&#039; away, use this to troll the [[Warhammer Fantasy Battles|WFB]] players on the next table. In all seriousness, The power of the Quake Cannon, combined with the armour of a super-heavy, has established the Banesword as the pinnacle of Imperial siegecraft. Many Imperial commanders would be willing to exchange two regiments for a single Banesword; such is the reputation of this tank. Indeed, Imperial combat doctrine holds an honoured place for the Banesword. It is unknown what the [[Iron Warriors]] would think of this, although they will most likely find this tank to be quite convenient in their specialty. Like the Basilisk, the Banesword&#039;s place on the battlefield is in the rear areas, obliterating enemy fortifications with long range fire. Like the [[Basilisk Artillery Gun|Basilisk,]] the Banesword can also be pressed into the frontlines. The Banesword&#039;s armoured mass and secondary armament of three sets of twin-linked Heavy Bolters and two Lascannons allow it to perform much more efficiently than a battery of Basilisks when fielded in this way. The Banesword dispenses with the most hampering disadvantage of the Shadowsword, namely having to disengage its engine before firing. However, like all super-heavy tanks based on the Baneblade chassis, it suffers from poor top speed and maneuverability, and the Quake Cannon&#039;s fixed setting requires the Banesword to be bodily aimed at its intended target. Additionally, the Quake Cannon is inefficient against enemy [[Titan]]s, for unlike the Lance beam from a Volcano Cannon, or the massive plasma burst from a Plasma Blastgun, the massive shell will be stopped by any remaining Void Shield, requiring the target&#039;s shields to be taken down before the shot is taken with any hope of success.&lt;br /&gt;
&lt;br /&gt;
====Doomhammer====&lt;br /&gt;
[[File:Doomhammer.jpg|thumb|left|Its like a Shadowsword on rental.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Doomhammer is a tank-killer. With a modest 5&amp;quot; blast but stats befitting a tank hunter, the [[Magma Cannon]] can reduce all but the largest of titans to scrap. While the magma cannon&#039;s range or area of effect are not the equal of the Shadowsword&#039;s volcano cannon, it can still deal a death blow to unwary players thinking they are all hotshots for having a Titan on the field. Since shells did not have to be carried and the retrofits did not take up too much space, it can also carry 25 soldiers, and has enough room in the rear deck to let ten of them stand outside and fire. The Doomhammer was first designed as a field conversion of a Banehammer tank during the 1000 year-long siege of the Renegade Forge World of Odana. By replacing the Banehammer&#039;s Tremor Cannon with a Magma Cannon the tank gained the ability to severely damage or outright destroy vast swathes of enemy vehicles. During the siege, armoured vehicle attrition rates outstripped supply and thus Imperial commanders had to use replacements for their lost Shadowswords. In a way, you can think of the Doomhammer as the &#039;shotgun&#039; of the Titan-killing Baneblades as it lacks the overall oomph, it makes up for the aforementioned troop transport and its ability to cover a decent amount of land into molten lava.&lt;br /&gt;
&lt;br /&gt;
====Hellhammer====&lt;br /&gt;
[[File:Hellhammer tank.jpg|thumb|left|Its like a Baneblade with small penis syndrome.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Hellhammer&#039;&#039;&#039; has the same profile as the Baneblade -- it doesn&#039;t have a big armored casement like the others, but rather the same comically-small pivoting turret. It uses the [[Hellhammer Cannon]], which is shorter, but no less deadly than the Baneblade Cannon, and strikes harder but on a smaller area, giving exactly zero fucks about the cover in between. Basically, if you shoot it at a unit, and that unit is not a superheavy, you have killed that unit. And any sense of friendship you may have had with your opponent. The Hellhammer was built to provide short-ranged fire support in difficult conditions (like city fights), hence why the Hellhammer Cannon is used and why it has such a comically short turret. You don&#039;t want your tank get stuck trying to cross a T-Junction due to &amp;quot;Overcompensation-Syndrome&amp;quot; now do you? The Hellhammer&#039;s primary powerplant is a Phaeton pattern 110 square kilo-cubits Adaptable Thermic Combuster, supported by a Gravis pattern Thaumic Resonance Crystal Generation Unit. Besides the standard Smoke Launchers and Searchlight it can be adapted to mount a Hunter-Killer Missile and/or a pintle-mounted Heavy Stubber/Storm Bolter. Some Hellhammers will replace the side sponsons with extra armour or even add two additional side sponsons, each armed with a Lascannon and twin-linked Heavy Flamers.&lt;br /&gt;
&lt;br /&gt;
====Shadowsword====&lt;br /&gt;
[[File:Shadowsword2.jpg|thumb|left|The bane of Titans everywhere.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Shadowsword is a [[Titan (Warhammer 40,000)|titan]]-killer. With a D-strength [[Volcano Cannon]]. It is considered the sister-tank to the Baneblade and &#039;&#039;EVERYTHING&#039;&#039; else outside the two of them are consider cheap knock-off wannabe tanks. Some Forgeworlds simply can&#039;t make Volcano Cannons or the complicated targeting computers intended to go with them, so they mount different guns and are sold off to Imperial Guard regiments in place of Shadowswords to fill requisitions. You&#039;ll find several variants listed below. &amp;quot;Real&amp;quot; Shadowswords are registered on Mars as soon as they get manufactured, and the Adeptus Mechanicum keeps a paranoid level of attention regarding their wherabouts so they know where they are at all times. Even amongst &amp;quot;dedicated&amp;quot; Shadowsword tanks, there seems to be very little rules difference for telling genuine vehicles apart from counterfeit ones on the tabletop; one might assume that the targeting computer sponsons &#039;&#039;(granting +1 BS)&#039;&#039; indicate a authentic Mars registered vehicle. Either way; the Shadowsword has a very good chance of bringing down even the biggest of titans. This guy is your friend. It will be there for you when something absolutely &#039;&#039;must&#039;&#039; die and must die &#039;&#039;now&#039;&#039;. GW and Forgeworld both make kits for these -- the GW kit can make seven other tanks, but FW&#039;s kit has the targeters, a bigger engine and a travel mount for the cannon to rest on.&lt;br /&gt;
&lt;br /&gt;
====Stormlord====&lt;br /&gt;
[[File:StormLord.jpg|thumb|left|[[MOAR DAKKA|DAKKA DAKKA DAKKA DAKKA DAKKA]]!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Stormlord&#039;&#039;&#039; is designed with but one purpose: to waste [[MEQ]]s. With the most dakka seen in Imperial armies (hell, ANYWHERE) in the form of a [[Vulcan Mega-Bolter]] (that can fire &#039;&#039;twice&#039;&#039; if the tank sits still), the ability to have up to 20 of its 40 passengers fire from its fighting platform and the option to have four lascannons, this tank WILL END enemy infantry! Unfortunately it just &#039;&#039;HAD&#039;&#039; to share the same turret mount as the Shadowsword, making it impossible for the Stormlord to turn its Vulcan Mega-Bolter around without turning the entire tank around. [[Derp|Ironically this makes it a pain in the ass when fighting in close and narrow environments like urban areas, places where the Stormlord is meant to shine the best.]] [[Herp|Seriously, try and do a parallel parking with this monster when trying to aim at some scrubs hiding behind a concrete wall.]] Despite the unfortunate implications, this is still probably one of the best super-heavy tanks in the game due to the amount of fire power that you get. 30 s6 ap3 shots at 60&amp;quot; range, 9 s5 ap4 shots at 36&amp;quot; range (twin linked) and 2 s9 ap2 shots at 48&amp;quot; range. Then you get 20 models shooting out of the top. Though you wonder how the passengers fit without taking up room for extra ammo...&lt;br /&gt;
&lt;br /&gt;
====Stormsword====&lt;br /&gt;
[[File:Stormsword.jpg|thumb|left|The Guard miraculously avoided a war with the AdMech over this tank.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
Originally built from salvaged Shadowsword or Stormblade tanks, because those Volcano Cannons and Plasma Blastguns are blisteringly difficult to manufacture, the Imperial Guard just put wide-bore Cannons on the hulls and gave them spare Hellhammer Shells to fire. Needless to say these [[Heresy|&amp;quot;unsanctioned&amp;quot; modifications]] got the Mechanicum&#039;s collective jimmies rustled up. But because the vehicles were still good at what they did, the Imperial Guard commanders kept the vehicles listed on the roster in spite of what anyone else was thinking. Yet, in an uncharacteristically grown-up move, the Mechanicum actually capitulated on the matter and started making Stormswords themselves, upgrading the &amp;quot;Hellhammer Cannons&amp;quot; with dedicated &amp;quot;Stormsword Cannons&amp;quot; which have much the same range and effect, but a bigger blast radius. The &#039;&#039;&#039;Stormsword&#039;&#039;&#039; excels at city fighting. It is able to turn entire building blocks to dust with a single shot. The tank&#039;s main weakness is the short range on its [[Stormsword Cannon]] and lack of a hull-mounted Demolisher cannon.&lt;br /&gt;
&lt;br /&gt;
====On the Tabletop====&lt;br /&gt;
The Baneblade and its variants are all statted out in full in the recent &#039;&#039;Codex: Astra Militarum&#039;&#039;. The premier superheavy tank of the Imperial Guard, the Baneblade tanks make for a formidable base to build an army around and a source of a lot of heavy weapons fire. All Baneblades have the same statline: at T8, W26 and a 3+ save they&#039;re more than able to soak up quite a lot of the fire they will inevitably attract. And while its BS4+ doesn&#039;t seem like a lot, thanks to its Steel Behemoth rule it can fire all of its Heavy Weapons (which is everything it has except its Storm Bolter, which as a Rapid Fire weapon isn&#039;t affected by this anyway), as well as fire and charge on the same turn it Fell Back. And thanks to 9 attacks at S9 AP-2 DD3 it can deal a surprising amount of damage in close combat, but don&#039;t send it into a fight against things like [[Terminator]]s (unless you use the &amp;quot;Crush  Them!&amp;quot; Stratagem to boost it up to WS 2+ and let it advance and charge in the same turn- then it can take on a [[Bloodthirster]] in melee and still have a good chance of winning). The Baneblade starts to deteriorate at half wounds, losing three of its 10&amp;quot; movement, its BS goes down by one and it loses 3 attacks. But because it&#039;s so tough, it can take quite a beating before being diminished as long as your opponent doesn&#039;t have Lords of War on the battlefield as well.&lt;br /&gt;
&lt;br /&gt;
At 390 points for most of the variants with a maximum of 430 for the Stormlord, Baneblades are at a base level pretty affordable. They all get different main weapons, and all of them have a pair of Heavy Bolters as well. The Baneblade and Hellhammer get an additional [[Autocannon]] and [[Demolisher Cannon]], and the Hellhammer also has a [[Lasgun]] for some reason. All of them can take either one or two pairs of sponsons, each equipped with a [[Lascannon]] and either two [[Heavy Bolter]]s or two [[Heavy Flamer]]s. Note that you can mix and match as you see fit: if you have only one pair you can pick one with a Heavy Bolter and the other with a Heavy Flamer. Sponsons cost 34 for the Heavy Bolter and 50 for the Heavy Flamer. The points really add up though: 68 for a pair and 136 for a full set of Heavy Bolters, and 100 and 200 for the Heavy Flamers. But when you look at the firepower you know you&#039;ve got the good stuff. Four Heavy Flamers net you 8D6 S5 AP-1 D1 shots that auto-hit, while the four double Heavy Bolters, paired with the standard one, nets you 30 S5 AP-1 D1 shots at 36&amp;quot; range. And don&#039;t forget the 4 S9 AP-3 DD6 shots from the four Lascannons. Note that the Heavy Bolter option is 20 points cheaper than an equally-equipped [[Heavy Weapons Squad]]. The Heavy Flamers are expensive, but other tanks are bound to a maximum of 3 for a comparative higher price tag (aka the tank they&#039;re on). The Baneblade can also take a pintle-mounted [[Heavy Stubber]] or [[Storm Bolter]], and a [[Hunter-Killer Missile]] for good measure. The Heavy Stubber is the superior option (albeit twice as expensive at 4 compared to the SB&#039;s 2) most of the time: only when decked out with Heavy Flamers or when facing enemies that charge the tank the Storm Bolter is superior. The Hunter-Killer Missile is neat, but with the massive arsenal the tank&#039;s lugging around it&#039;s not necessary. Because of its massive array of weapons charging one is a very bad idea: even when only hitting on sixes the sheer volume of fire will mean that you&#039;ll get hit.&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=2 align=right style=&amp;quot;margin: 1em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tank || Name || Range || Type || S || AP || D&lt;br /&gt;
|-&lt;br /&gt;
| Baneblade || Baneblade Cannon || 72&amp;quot; || Heavy 3D6 || 9 || -3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Banehammer || Tremor Cannon || 60&amp;quot; || Heavy 3D6 || 8 || -2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Banesword || Quake Cannon || 140&amp;quot; || Heavy 2D6 || 14 || -4 || D6&lt;br /&gt;
|-&lt;br /&gt;
| Doomhammer || Magma Cannon || 60&amp;quot; || Heavy 2D6 || 10 || -5 || D6&lt;br /&gt;
|-&lt;br /&gt;
| Hellhammer || Hellhammer Cannon || 36&amp;quot; || Heavy 3D6 || 10 || -4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Shadowsword || Volcano Cannon || 120&amp;quot; || Heavy 3D3 || 16 || -5 || 2D6&lt;br /&gt;
|-&lt;br /&gt;
| Stormlord || Vulcan Mega-Bolter || 60&amp;quot; || Heavy 20 || 6 || -2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Stormsword || Stomsword Siege Cannon || 36&amp;quot; || Heavy 2D6 || 10 || -4 || D6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table contains the main guns of all eight tanks, but they&#039;re more than just statlines attached to a tank:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Baneblade&#039;&#039;&#039; is the standard against which all other tanks are held. The Baneblade Cannon drops potent damage at a reliable rate, allowing you to blow up all but the heaviest of tanks in a single shot of its main cannon. It is also one of the two variants that carries an Autocannon and a Demolisher Cannon for that extra bit damage. As is, the Baneblade is a great long-range support tank.&lt;br /&gt;
* The &#039;&#039;&#039;Banehammer&#039;&#039;&#039; is more of a tactical vehicle for the special rule that applies to its Banehammer Cannon: if a unit is hit by the gun (not wounded, no unsaved wounds: &#039;&#039;hit&#039;&#039;) its movement is halved and it cannot advance next turn. This makes it an ideal gun to shut down enemy units that need to be places to be the most effective: this especially works well agains tanks or transports. While lacking the firepower of the Baneblade, the Banehammer grants a unique tactical option. While the Banehammer is a transport, its long range means that you&#039;ll have to consider if you want to get close to disgorge your cargo and risk being shot at even more.&lt;br /&gt;
* The &#039;&#039;&#039;Banesword&#039;&#039;&#039; hits less often than most other variants, but it hits &#039;&#039;hard&#039;&#039; with its Quake Cannon. S14 means that all T7 and lower targets are wounded on a 2+, and its hefty AP-4 means that even Terminators have to watch out lest they are vaporized. On top of that, its D6 damage comes with the catch that all rolls of 1 and 2 count as 3, so infantry that gets hit will be vaporized immediately and even monsters will think twice about walking into its range of fire. And with 140&amp;quot; it&#039;s a lot of range indeed.&lt;br /&gt;
* The &#039;&#039;&#039;Doomhammer&#039;&#039;&#039; has a gun that is more or less a Melta weapon in that it gets to roll twice for damage and take the best one. At S10 AP-5 it&#039;s more than capable of dealing with super-heavy vehicles like [[Land Raider]]s and [[Monolith]]s. The 30&amp;quot; range that this requires you to be in is very close, but this does make it a more viable transport than the Banehammer. The second-most expensive of the lot at 420 points.&lt;br /&gt;
* The &#039;&#039;&#039;Hellhammer&#039;&#039;&#039; is the second variant with a Demolisher Cannon. Its main gun ignores the bonuses granted by cover, but with only 36&amp;quot; range you&#039;ll have to get very close in order to get its shots in. Its range might be short, but its firepower makes it a souped-up version of the Baneblade Cannon. Costs 410 bare.&lt;br /&gt;
* The &#039;&#039;&#039;Shadowsword&#039;&#039;&#039; is what you field if you want to bring down enemy Titanic units. 3D3 is an odd roll, but puts out a reliable 6 shots that at S16 down even T8 targets on a 2+. And with 2D6 damage anything hit by it will feel it. On top of that, the Shadowsword gets to re-roll failed Wound rolls against Titanic units, and it gets +1 To Hit against them as well. That means that the Shadowsword has to take out any fitting targets it faces ASAP lest it gets put down before it can do so.&lt;br /&gt;
* The &#039;&#039;&#039;Stormlord&#039;&#039;&#039; is the odd duck out with its Vulcan Mega-Bolter. A flat Heavy 20 means that it is ideal for putting down large swathes of infantry and has a good shot at even the tougher ones. Despite being a Bolter weapon it&#039;s got a massive 60&amp;quot; range, making it a powerful anti-vehicle weapon at range. But because of its massive transport capability (40!) it&#039;s used best as a close-range fire support vehicle, allowing you to haul a massive force towards the enemy to disgorge onto the objectives you cleared with your massive firepower. Because of this the array of Heavy Flamers work well to support the Stormlord, but do note that this nearly doubles the hefty 430 point cost of the vehicle.&lt;br /&gt;
* The &#039;&#039;&#039;Stormsword&#039;&#039;&#039; is tank meant for short range attacks, carrying a Stormsword Siege Cannon to deal with tough targets. Not only does it ignore the bonuses granted by cover, it also has re-rolls on damage rolls of 1. While those two things only really overlap against tanks in cover, the Stormsword can deal a decent amount of damage against just about any target.&lt;br /&gt;
&lt;br /&gt;
All in all, most Baneblade variants are really helped by the Heavy Bolter sponsons: not only are they cheaper they don&#039;t need you to be as close to your enemies. While the Heavy Flamers can deal more damage they are hamped by their range and damage output, and work best on those variants who already need to be close to the enemy to use effectively. The pintle-mounted weapons are good, but not required; the same goes for the Hunter-Killer Missile.&lt;br /&gt;
&lt;br /&gt;
=====Power Ratings=====&lt;br /&gt;
The tanks find themselves in the 26-30 points range, which is rather hefty. This point cost does include all the goodies, so don&#039;t be afraid to splurge on two sets of sponsons, a pintle-mounted weapon and a Hunter-Killer Missile. You&#039;ve paid for them already, so you might as well use them.&lt;br /&gt;
&lt;br /&gt;
===Other Imperial Models===&lt;br /&gt;
===={{Main|Fellblade}}====&lt;br /&gt;
[[File:Fellblade.jpg|thumb|left|THIRTEEN BARRELS OF HELL.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Fellblade is the [[Space Marines]]&#039; main super-heavy tank, not used very much since the [[Horus Heresy]]. It&#039;s not so much a variant of the Baneblade as a sibling tank, with a unique [[Forge World]] kit to make it and a couple of its own unique subtypes.&lt;br /&gt;
&lt;br /&gt;
====Fortress of Arrogance====&lt;br /&gt;
[[File:Yarrick34b.jpg|thumb|left|Yarrick&#039;s fortress of WHERE ARE MY PRUNES.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
It is of no surprise that [[Yarrick]] has his own personal Emperor-mobile in the form of the &#039;&#039;&#039;Fortress of Arrogance&#039;&#039;&#039;. [[Awesome|The Fortress is a sweet-ass black and gold plated Baneblade with unique decals and armaments.]] The Fortress was refitted with an armored cupola, giving Yarrick a &amp;quot;pulpit&amp;quot; from which to command and inspire. The turret also includes enhanced sensor and communications arrays making it far more accurate and have a longer range and penetrative shot than the regular Baneblade. This makes the Fortress of Arrogance an excellent HQ command choice as the ability to inspire nearby troops provides a good morale boost in the midst of battle. Unfortunately Yarrick was [[Herp|pretty bad at maintaining his mobile house of pimps.]] During the the Battle of Golgotha, the tank was crippled by a [[Stompa]], and Yarrick was forced to abandon it when the Imperial forces were routed from the planet. This is the scene of the above mentioned boggle of stupid. An Adeptus Mechanicus Reclamator expedition found the remnants of the venerable Baneblade, [[Fail|after losing like several hundred Guardsmen and two battalion of tanks.]] In a scene of a miracle, the Fortress was barely [[Looted|defiled]] by the [[Orks]] and was able to be fixed by the [[Mechanicus]] in prime condition. It is unknown what Yarrick did with his tank. Chances are, Yarrick would most likely use his tank and proceed to piledrive it into [[Ghazghkull Mag Uruk Thraka|Ghazghkull Mag Uruk Thraka&#039;s]] [[Anal circumference|anus]] in [[Octarius War|Octarius.]]&lt;br /&gt;
&lt;br /&gt;
====Stormblade====&lt;br /&gt;
[[File:Stormblade_Arkurion.jpg|thumb|left|When you need that horde of [[Tyranids]] to fuck off right now. Accept no substitutes.]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Rules.&lt;br /&gt;
[https://i.imgur.com/zqyhi2R.png]&lt;br /&gt;
&lt;br /&gt;
The Stormblade is armed with a titan-scale [[Plasma Blastgun]]: a [[plasma]]-hurling death weapon that eats [[MEQ]]&#039;s, hordes, hordes of MEQ&#039;s, and even light tanks for breakfast. With better range than the Stormlord and a blast radius so big that [[Grey Knights|Plasma Siphons]] feel even worse about existing, it excels at killing hordes of anything in [[Apocalypse]]. Even vehicle hordes. Its origin story starts on the Forge World of Ryza, where despite having the best reputation with regards to plasma technology, they couldn&#039;t build Volcano Cannons for Shadowsword tanks. So as an alternative to a giant D-Gun they slapped a giant plasma gun instead. Luckily, because the Shadowsword chassis was so massive, removing the laser generators meant there was plenty of space for a cooling system, so the tank never &#039;&#039;Gets Hot!&#039;&#039; from overuse. As mentioned above, Stormblades in Epic used to have Hellion Missile launchers to add to the amount they could [[Rape]] Titans, however in current 40k they no longer have them. The fluff reason is because the missiles had a tendency to self detonate when exposed to enemy fire, resulting in several tanks being destroyed by their own missiles. So it was figured that the tank and plasma blastgun were more precious than the limited-use ordnance that came as an aftermarket extra, so the missiles were withdrawn. There is also a Legion Astartes version because Forge World got tired of making additional versions of the [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
====Stormhammer====&lt;br /&gt;
[[File:Stormhammer1.jpg|thumb|left|If it weren&#039;t so weirdly asymmetrical, it would have been a decently designed tank.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The Stormhammer is a [[Solar Auxilia]] tank for 30K. It differs from the old epic version in that it only has three barrels of battle cannons - a twin linked two shot hull mounted battlecannon and the (if we use naval terminology for the thing) Superfiring S9 AP2, 7&amp;quot; blast Stormhammer cannon with shred and pinning. The standard secondary weapons are six [[multilaser]] sponsons which can be swapped out for heavy bolters or heavy flamers for free or lascannons for a cost, a coaxial multilaser and a hull mounted lascannon. Optional toys are a pintle mounted [[C.S. Goto|multilaser]] or heavy flamer and up to 4 (!) HK missiles. All the firepower is rounded out by a 6+ invulnerable save against blast and template weapons, and the ability to reroll failed dangerous terrain tests. The sponson weapons can be traded out individually, letting you choose any combination of multilasers, heavy bolters, heavy flamers and lascannons you want. It fills the same role as the Baneblade as a general purpose superheavy, with a gun for every target. The Stormblade offers more flexibility in loadout, and having 6 sponsons that can be individually customized for any situation allows it to engage even more targets compared to the Baneblade. The original Stormhammer was outfitted with two twin-Battle Cannon turrets and four pairs of Heavy Bolters, along with options for pintle storm bolters and four more sponsons, meaning it could mount seventeen fucking bolters if you were willing to pay for it. The problem? Its turrets all pointed different directions. Parking this thing in the intersection of a city table and pointing its turrets down the streets, however, was as good as denying the area to the enemy completely, unless somebody brought a Deathstrike.&lt;br /&gt;
&lt;br /&gt;
===Non-Imperial Variants===&lt;br /&gt;
====Decimator====&lt;br /&gt;
[[File:Chaos_Decimator_Tank.PNG|thumb|left|Suck on this Corpse Worshipping Scum!]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Decimator&#039;&#039;&#039; is a Super-Heavy Tank used by the [[Chaos Space Marines]]. Although most have been changed considerably by their time in the Eye of Terror, the Decimators were originally precursors to modern Imperial super-heavy vehicles like the Baneblade, Shadowsword and Stormsword, the last of which it most closely resembles in function. It is like the only super-heavy tank that the forces of Chaos have without being forced into [[Daemon Engine]] territory or exclusively sucking Papa [[Nurgle|Nurgle&#039;s]] dick. Decimators are armed primarily with a heavy, medium-ranged barrage weapon such as the unique Decimator Cannon which was a [[Rape|S10 AP2 weapon of rape,]] supported by several reaper autocannons, and are used to bombard enemies in cover. It has a unique rule called the &#039;&#039;&#039;&amp;quot;Decimator Tank Shock&amp;quot;&#039;&#039;&#039; which forces enemy infantry to take a test which will always have –1 to their Leadership if they are tank shocked by a Decimator. It should not be confused with the [[Decimator]] [[Daemon Engine]], although they are both intertwined in being moving hunks of metal that can make you piss your pants.&lt;br /&gt;
&lt;br /&gt;
===={{Main|Plaguereaper}}====&lt;br /&gt;
[[File:Plaguereaper.jpg|thumb|left|Probably the best thing to ever come out of Santa Nurgle&#039;s merry gifts and sharing.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Plaguereaper&#039;&#039;&#039; is a Baneblade variant exclusive to the forces of [[Nurgle]]. It&#039;s a corrupted baneblade chassis with its baneblade cannon replaced with a giant pus-cannon, which bathes a large area with a contagion that causes the body of whoever&#039;s afflicted by it, to erupt in boils and their flesh broken down before their very eyes in seconds.&lt;br /&gt;
&lt;br /&gt;
===={{Main|Skullhamma}}====&lt;br /&gt;
[[Image:Skullhamma.jpg|thumb|left|An Orkified Baneblade. Are you fucked? Yes you are.]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
What happens when orks get hold of the massive engine of armored destruction that is the Baneblade? They make it twice as big (by welding armor plates and guns where there&#039;s a gap) and fast (by giving it a ridiculous super-charged engine so big it probably houses several lost gretchin communities).&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
[[File:Pert&#039;s_Tormentor.PNG|thumb|left|[[Perturabo|&amp;quot;FUCK YOU DORN, FUCK YOUR FORTIFICATIONS AND FUCK YOUR]] [[Thunderhawk#Ætos Dios|FLYING FORTRESS!&amp;quot;]]]] &lt;br /&gt;
{{clear}}&lt;br /&gt;
The &#039;&#039;&#039;Tormentor&#039;&#039;&#039; AKA Pert&#039;s personal car is a modified Shadowsword of the [[Iron Warriors]] [[Primarch]], [[Perturabo]]. It is a really pimped out variant that boasts additional armour plating on all sides (in fluff, no effect on the tabletop), extended command and control functions &#039;&#039;(where it has the &#039;&#039;&amp;quot;Command Tank&amp;quot;&#039;&#039; upgrade, [[Fail|which doesn&#039;t apply to anything in 30k]], unless you assume it takes the 30k &amp;quot;Super-Heavy Command Tank&amp;quot; upgrade which allows allied infantry within 24&amp;quot; to reroll Morale checks)&#039;&#039;, a 15-model transport capacity with added rear access point, an even more enhanced Volcano Cannon (again, nothing changes in crunch) and a Titan grade Void Shield. [[Get shit done|When Pert does it right, he gets it done.]] Except not, because rule-wise it&#039;s crewed by mortals and NOT Space Marines, has BS 3, no sponson weapons and no option to take them. It is still not known whether Pert uses this as his personal car so he can run over and crush any pedestrian vehicle that pissed him off lately. But what is known is that the Tormentor is a clear sign of Pert telling [[Rogal Dorn]] to go fuck himself as he destroys Dorn&#039;s fortifications. In terms of tabletop, the Tormentor can be spent with a +500 points in a 3000+ points or more game. The Tormentor uses the Dedicated Transport rule and can carry a scary number of Thallaxii and/or Iron Warrior troops ([[Fail|but they can&#039;t begin the game embarked]]). It also doesn&#039;t take up a Lord of War slot.&lt;br /&gt;
&lt;br /&gt;
==Dawn of War series==&lt;br /&gt;
===DoW I===&lt;br /&gt;
&lt;br /&gt;
In the Dawn of War PC game the Baneblade is the IG super-heavy unit, equivalent to the [[Chaos]] [[Bloodthirster]] [[Daemon]], or [[Eldar]]&#039;s Avatar of [[Khaine]].  Only it&#039;s better because instead of a winged Daemon cow or a big flaming homosexual in a loincloth, it&#039;s a fucking giant tank.  It is literally the best of these master units in the game, and it will go toe-to-toe with any other such unit and kill them before they kill it.  Every time.&lt;br /&gt;
&lt;br /&gt;
Its a well known fact that the crew members of Baneblades are chosen exclusively on the grounds of how big their balls are.  This makes them able to shout &amp;quot;[[FAIL|Failure]] is the weakness of the enemy!&amp;quot; &amp;quot;Ready to unleash ELEVEN barrels of hell!&amp;quot; and &amp;quot;All guardsmen, Follow ME to GLOOREEEEY!&amp;quot; and being the only badass non-Hero unit in the entire [[Imperial Guard]].&lt;br /&gt;
&lt;br /&gt;
===DoW II===&lt;br /&gt;
&lt;br /&gt;
The Baneblade was introduced in DoWII&#039;s second expansion: Retribution, as the Imperial Guard&#039;s super heavy unit and one of the superunits, a title it shares with the [[Swarmlord]], the [[Great Unclean One]], the Avatar of [[Khaine]] once more (notably, the Avatar along with the Baneblade are the only returning superunits from the first Dawn of War series), the [[Battlewagon]], and the [[Land Raider]] Redeemer (which is a different variant from the one in Dawn of War). It makes a centerpiece appearance in the second mission of the campaign where a renegade one chases your characters around while the crazy Scottish driver yells &amp;quot;IDDACARE WHOO YOU ARE! FELL DA MIGHTA&#039;DA BANEBLADE!!&amp;quot; [[FAIL|It then gets sodomized by rudimentary anti-armour turrets]]. On the upside, if you&#039;re playing space marines, you get to watch the Emperor&#039;s Fury running around a jungle path being chased by a giant tank (Benny Hill music optional, but encouraged).&lt;br /&gt;
&lt;br /&gt;
It&#039;s still a moving fortress of rape that can decimate multiple tanks at a time and blow hordes of enemy units to bits and the strongest and toughest vehicle in the game (since it can&#039;t transport infantry like the Battlewagon and Land Raider Redeemer, it compensates with more firepower). The main difference is that while its main weapons systems (the BEHNBLADE cannon and the Demolisher Cannon) do much more damage than before, they don&#039;t function like the rest of its guns, they&#039;re used for special abilities that require manual targeting to fire, and cannot be fired at targets within minimum range. On top of that, this Baneblade has only TEN BARRELS OF HELL: the co-axial autocannon is there but is non-functional, which considerably reduces the overall firepower of this beast. Needless to say, the Baneblade requires a ton of support to use effectively, or otherwise it will be taken down in melee/at close range by just about anything (though all super units need support as well, so that&#039;s nothing new). Also, it&#039;s size means it can have difficulty maneuvering on certain maps (DoW II maps tend to not have as much open space as the original&#039;s).&lt;br /&gt;
&lt;br /&gt;
The Baneblade has achieved a bit of a mini-meme status because of Captain [[Apollo Diomedes]] of the [[Blood Ravens]], who has this tendency to scream: &#039;&#039;&amp;quot;EET IS THE BEEEEHHHHNNNBLLADDDE&amp;quot;&#039;&#039;, [[Indrick Boreale|in the most awesomely hilarious voice]] possible, whenever he sees one. Unfortunetly, this meme is already old and overused.&lt;br /&gt;
&lt;br /&gt;
==The Novel==&lt;br /&gt;
The novel, titled Baneblade, is about Lt. Lo Bannick and his quest to redeem himself from the grievous sin of killing his cousin in self-defense. He does this by signing on to the nearest imperial guard unit and starts the novel commanding a squadron of [[Leman Russ]]es and then after an Ork ambush he gets a spot as third gunner on the &#039;&#039;Mars Triumphant&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
In short it&#039;s written so you could fap to how [[awesome]] the Baneblade is. Ironically, the real star of the book is a dangerously intelligent Ork Wierdboy who&#039;s aware of the Emperor&#039;s presence in the warp.&lt;br /&gt;
&lt;br /&gt;
The sequel novel is entitled &amp;quot;Shadowsword&amp;quot; and follow&#039;s Bannick&#039;s adventures as he grows disillusioned with the Imperium of Man and gets told to pilot a Shadowsword because its soul feels guilty over being used by Orks before the Imperium salvaged it back. When he destroys a warp gate to prevent a daemonic invasion, his commissar tries to execute him and his entire crew for seeing [[Chaos|what should not be known.]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [[Baneblade Homebrew]]&lt;br /&gt;
* [http://www.youtube.com/watch?v=xpGr8MBE65k Russia made a scaled-up RC variant. Makes me wonder what the US did wrong not to get one too.]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ZpBngmCpUrU Captain Diomedes&#039; hit single: IT IS THE BEEEIIINBLADE!]&lt;br /&gt;
* [http://www.blacklibrary.com/warhammer-40000/baneblade.html A Black Library&#039;s novel: BEEEIIINBLADE!!!]&lt;br /&gt;
* [http://www.youtube.com/watch?v=AyHRQgDhHZ0 THE BANEBLADETERIUM!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=rNxAd6O0LLU How to build all eight versions of the Baneblade with just one model]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Winterassault.jpg|[[General Sturnn]] likes it hot and heavy.&lt;br /&gt;
Image:Baneblade.jpg|ALL GUARDSMEN!&lt;br /&gt;
Image:Baneblade2.jpg|FOLLOW ME TO GLORY!&lt;br /&gt;
Image:Shadowsword.jpg|Make a compensation joke at your own expense.&lt;br /&gt;
Image:LOLBaneblade.jpg|The track is broken and the sponson turret has a beef with the driver. This is an official image, by the way.&lt;br /&gt;
Image:Baneblade full cover.jpg|&#039;&#039;&amp;lt;s&amp;gt;Multiple&#039;&#039; Baneblades. Start panicking.&amp;lt;/s&amp;gt; Neh, that must be Vance Stubbs missing Baneblades. And that is &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; a reason to panic?&lt;br /&gt;
Image:Stormhammer.jpg|The &#039;&#039;original&#039;&#039; variant of the Stormhammer. This time, Quad-Cannons for quadruple the fun!&lt;br /&gt;
Image:Baneblade Motivator.jpg|Pew pew, bitches.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Leman_Russ_Battle_Tank&amp;diff=306139</id>
		<title>Leman Russ Battle Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Leman_Russ_Battle_Tank&amp;diff=306139"/>
		<updated>2018-05-27T16:41:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;Were you looking for [[Leman Russ]], the [[primarch|wolf]] of [[Space Wolves|Wall Street]]?&#039;&#039;&lt;br /&gt;
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[[File:Leman Russ TAAANNNKKK!!!.png|350px|thumb|right|This tank uses the [[Rage|tears]] of [[MEQ]] dependent players as fuel for its engine.]]&lt;br /&gt;
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{{cleanup}} &lt;br /&gt;
The &#039;&#039;&#039;Leman Russ Battle Tank&#039;&#039;&#039; is the most common tank in the [[Warhammer 40,000]] universe and the product of a drunken three-way between an old [[Wikipedia:Mark V tank|British Mark-V]], a [[Wikipedia:Char B1|Char B1]], and a [[Wikipedia:T-34|T-34]] [[awesome|that can go as fast as 70 kilometers per hour ungoverned.]]&lt;br /&gt;
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The biggest pain in the ass, points for points, a player will encounter when fighting the [[Imperial Guard]]; the Leman Russ Battle Tank is so reliable and hard-hitting that it is named after the rapetastic Space Wolf Primarch, [[Leman Russ]]. The Leman Russ is widely considered one of the most religiously useful vehicles the Imperial Guard have on the tabletop, boasting both heavy firepower and good utility; it is easily one of the best tanks for cost in Warhammer 40K tabletop, with the ability to [[rape]] [[Necron]] and [[Space Marine|SPESS MEHREEN]] players through judicious use of ordnance and weapons fire. Heavy armour and the ability to fire their main gun twice if they move slowly makes them capable of delivering serious punishment - and that&#039;s before their capacity to pack on Heavy [[Bolter]]s, Plasma Cannons, and Multi-Meltas is factored in.&lt;br /&gt;
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It looks older than the Emperor&#039;s toilet-dreadnought, however. One could argue that the Leman Russ&#039; design elements are obsolete even by late 20th century standards, yet they&#039;re significantly more modern than the [[Imperial Navy|Imperium&#039;s quasi-Napoleonic navy.]]&lt;br /&gt;
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It&#039;s little wonder that the Leman Russ is one of coolest tanks in 40k; it just oozes with the rugged badassery that the IG are known for. With a relatively low point cost, armor that makes it a real bitch to kill, and a massive amount of variants and upgrades, the Russ is the go to vehicle for almost every Imperial Guard player. If you play IG for tanks, the Leman Russ is going to be your bread and butter.&lt;br /&gt;
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[[Looted|Even the Orks like the Leman Russ tank]], which just proves how [[awesome]] it is.&lt;br /&gt;
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== &amp;quot;Empty&amp;quot; Leman Russ ==&lt;br /&gt;
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The Leman Russ is T8 SV 3+ BS 4+ W 12 tank in the heavy support slot. (in [[Horus Heresy | HH]] F 14 S 13 R 10 BS 3 HP 3) with 1 turret weapon 1 front weapon and optionally 2 sponsons. &lt;br /&gt;
without weapons you pay 132 pts for it and the cheapest load out makes it 150pts.&lt;br /&gt;
THIS IS [[RAPE | AWESOME]]! T8 is the best toughness seen on the tabletop (outside of FW Titans and buildings) and only matched by landraiders imperial knights and smililar. This makes it a very scary model on the tabletop. Outside of that is has the ability to fire it turret weapon twice if moving less than half max movement speed. ... you read that read right fire his turret weapon twice. You must be asking but what is the catch it can&#039;t be that awesome? the only catch it has is that is doesn&#039;t have that many special a abilities compared to other vehicles no fly no transport capacity no army special rule, just like the rest of guard very plain very cheap very reliable.&lt;br /&gt;
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==Tank Commanders ==&lt;br /&gt;
[[Tank Commander|Tank Commanders]] may be taken as a HQ choice. They increase their tank&#039;s BS to 3+ and can issue three special orders to other Leman Russes (or to themselves), which includes making a Russ pop smoke after they shoot, better shooting, and better moving.&lt;br /&gt;
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&#039;&#039;&#039;Knight Commander Pask&#039;&#039;&#039;&lt;br /&gt;
A special character Tank commander for the Cadians, [[Knight Commander Pask]] Russ has a BS of 2+ and can give 2 orders to boot, making the tank more accurate and more versatile. Widely considered conditionally broken against some factions when paired with a Punisher, Executioner, or Exterminator variant. Pask is known for killing Titans with a Leman Russ and refusing to drive a [[Baneblade]] in favor of one. His balls-of-steel rating is thus considered somewhere between [[Vance Motherfucking Stubbs]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Colonel &amp;quot;I tore a Landshark&#039;s throat out with my teeth&amp;quot; Straken]].&lt;br /&gt;
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==Genestealer Cults==&lt;br /&gt;
With the latest release of the new revamped [[Genestealer Cult]], our favorite gubbly [[Genestealers]] are now able to get their own Leman Russ Tanks as well! In terms of [[Fluff]], these Cults manage to gain access to these tanks via infecting guardsmen/[[Pretend|pretending]] to be regular old Imperial Tank Commanders, and then [[Blood Ravens|&#039;borrowing&#039;]] the tanks. &lt;br /&gt;
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Fortunately, the Genestealer Cults only gain access to the vanilla battle cannon, the Exterminator, the Vanquisher and the Eradicator.&lt;br /&gt;
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==Flavor of the Week==&lt;br /&gt;
There are a dizzying number of Leman Russes with tons of different payloads. The current rulebook alone has seven, with several others being available through Forge World. There is an ongoing joke that if something exists in the grim darkness of the far future, there is a Leman Russ build specifically to kill it. The variations seen in the tabletop game are as follows:&lt;br /&gt;
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===Leman Russ Battle Tank===&lt;br /&gt;
[[File:Imperial-guard-leman-russ-battle-tank-a2cf0.jpg|250px|right|thumb|Leman Russ Battle Tank.]]&lt;br /&gt;
&#039;&#039;&amp;quot;If it ain&#039;t broke, don&#039;t fix it.&amp;quot;&#039;&#039; This is especially true given how much the [[Adeptus Mechanicus]] has forgotten by the 41st millennium. The basic Leman Russ Battle Tank is a simple, brutal machine built out of almost any metal, running on almost any fuel, sporting no complicated auto-targeting or driving systems -- every gun is operated by a person inside the tank, and the controls are simple enough that a crew only needs minimal training before going into battle (which the [[Departmento Munitorum]] really likes, though commanders on the ground tend to prefer more seasoned crews). Though it gets loud and hot inside, and it is not usually a fast machine, it is tough as nails... from the front and sides -- the back is much less heavily armored, to save weight and let the engine breathe. Even so, it&#039;s been getting the job done since the Great Crusade.&lt;br /&gt;
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The original boasts a hull-mounted Heavy Bolter and a Battle Cannon in its turret, the latter of which is highly regarded for its ability to fuck up squads of MEQs. It can swap the Heavy Bolter for a Lascannon and take a pair of Heavy Bolters, Plasma Cannons, or Heavy Flamers for sponsons. Apparently the optional sponson gunners don&#039;t get patched in to the internal tank comms or something, because the mounted sponsons will suffer accuracy issues if shooting on the move. It&#039;s still a very good tank for blasting the fuck out of just about anything that pisses it off -- it&#039;s hard to go wrong with the vanilla Russ.&lt;br /&gt;
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==={{anchor|Vanquisher}}Leman Russ Vanquisher===&lt;br /&gt;
[[File:Leman_Russ_Vanquisher.jpg|250px|right|thumb|Leman Russ Vanquisher.]]&lt;br /&gt;
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The Leman Russ Vanquisher has a variant of the Battle Cannon that &amp;quot;usually&amp;quot; one-shots enemy vehicles at long range (overconfidence killed the Guardsmen). If a Lascannon or Battle Cannon just isn&#039;t doing it for tankhunting, and you don&#039;t really feel like grabbing a Melta, this weapon can fill the need. Unfortunately, the [[Adeptus Mechanicus]] only made the Vanquisher Battle Cannon on one [[Forge World]], which got taken over by [[Ork]]s, so the only way to make new Vanquishers nowadays is to take the guns off of ruined Vanquishers and fit them on new Leman Russ chassis -- which happens a lot, because enemies who make use of tanks have learned to make Vanquishers a priority target. Because this is so onerous to do, especially for long campaigns, only the very best tank crews get to use Vanquishers, and they only deploy to zones where there are lots of tanks to be killed. The Mechanicus is trying to alleviate the shortage by &amp;lt;s&amp;gt;getting Mars to release its intellectual property&amp;lt;/s&amp;gt; commissioning other Forge Worlds to reproduce the old cannons (see [[#Forge World Patterns|Forge World Patterns]] below), but progress is very slow.&lt;br /&gt;
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The Vanquisher is so specialized as an anti-tank weapon that it can be argued that it&#039;s more a Tank Destroyer. A tank is a multi-purpose weapon, and the Leman Russ is a general purpose tank, equally adept at blowing tanks or infantry apart. The Vanquisher, though, only tears apart tanks. Normal Leman Russes are like Shermans, this is a Firefly. The downside of this tank, from a tabletop perspective, is that it doesn&#039;t have any blast effects from its main gun, so consider the Plasma Cannon options for this thing to make it a beast at killing Space Marines. However, when adding Pask, this tank can cause some definite rage (you&#039;re better off putting Pask in a Punisher, give a Vanquisher the standard Tank Commander).&lt;br /&gt;
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If you are having problems with those pesky tyranid MCs, consider going for the double cheese and cheddar routine on Vanquishers; Forge World now allows Command Vanquishers to take beast hunter shells: specialized Vanquisher shells with the solid penetrating core replaced with a canister of weapons-grade toxic acids. In gameplay, it&#039;s a small blast that has the instant death special rule. Booo, you wanted even more Leman Russes? Take said Vanquisher as HQ tank in allied armoured battlegroup. With squadron of Leman Russes as allied Troops detachment. Yes, you read that right. 13 Leman Russes in one battle.&lt;br /&gt;
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Due to only having a single shot, the Vanquisher is actually mediocre at tank killing on the tabletop, and has remained this way for a long time. Sure it will deal a hefty blow if it hits, but chances are you&#039;re going to need to fire both the Lascannon and the Vanquisher Cannon to gimp a vehicle. Even this double-down is likely to leave most &#039;&#039;actual tanks&#039;&#039; in the game alive if injured; not ideal for what you&#039;re paying. You can alleviate the accuracy through a number of means but nothing save driving into Multi-melta range will augment the killing power (why Russ tanks can&#039;t fit sponson Lascannons is a mystery for the ages) and getting that close has its own issues, like being in [[rape|Wraith Cannon range]].&lt;br /&gt;
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==={{anchor|Exterminator}}Leman Russ Exterminator===&lt;br /&gt;
[[File:Leman_russ_exterminator_(las).jpg|250px|right|thumb|Leman Russ Exterminator.]]&lt;br /&gt;
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This tank is so awesome that it was first introduced as part of the Third Edition Space Wolves army list (the Imperial Guard only had the regular Russ and the Demolisher at the time), as the Wolves wanted to have a few tanks named after their [[Primarch]]. The Exterminator uses a twin [[Autogun|Autocannon]] as its main gun versus a Battle Cannon, so is a little faster (in the fluff) than the original Russ at traversing the battlefield.&lt;br /&gt;
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Though the [[Hydra Flak Tank]] is better suited toward ruining Flyers and Skimmers now (with its higher ballistic skill), heavy infantry and light vehicle rape is still applicable with the Exterminator&#039;s superior skillz against ground targets. One of several vehicles capable of driving [[Ork]] or [[Tyranid]] players into a frothing, white-hot [[RAGE]] when used with Heavy Bolter Sponsons, the Exterminator&#039;s main drawback is that it relies on its sponson/hull weapons to deal with enemy heavy armor (unless you&#039;re using Pask, in which case the Autocannons will often suffice). &lt;br /&gt;
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Although it does not have the advanced anti-air targeting mechanisms that the Hydra Flak Tank does, its equal primary firepower along with added sponson fire makes it a useful stop-gap air defense. Combined with its characteristic toughness and a pair of Multi-melta sponsons to deal with heavy vehicles, this tank can be a threat to anything and everything! Though it&#039;s not quite as effective against larger targets as the standard Battle Cannon equipped model, since a jack of all trades is commonly a master of none.&lt;br /&gt;
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==={{anchor|Eradicator}}Leman Russ Eradicator===&lt;br /&gt;
[[File:Leman Russ Eradicator.JPG|250px|right|thumb|Leman Russ Eradicator.]]&lt;br /&gt;
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Once upon a time, some Forge World in the Imperium decided they had too much nuclear material on their hands, and that they needed to do something with it. After some [[Grimdark|wacky hijinks and hilarious mishaps]], the result was the Leman Russ Eradicator, a tank with a short range cannon that lobs &amp;quot;sub-atomic&amp;quot; charges at enemies in cover. So, basically, fuck your cover saves. &lt;br /&gt;
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The percussive shock (and probably the *radiation*, too) neutralizes cover saves, and although it&#039;s a little weaker than the Battle Cannon in every way, the Eradicator is still a respectable gun, especially against Eldar or anything that likes to abuse cover. It&#039;s otherwise basically the same as the regular version, meaning it also has laughable rear armor; [[Scout]]s with shotguns could kill this tank if they got behind it. That&#039;s only a problem for the Eradicator because its range is so short; it needs to be up close and personal, and paper-thin rear armor plus urban combat equals one dead tank.&lt;br /&gt;
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The Eradicator has the distinction of being the cheapest tank in the arsenal, and as such are often used as the ablative shield of Pask or a regular Tank Commander. While their main gun is useful, taking them with Plasma Cannon sponsons is generally the best way to field them, especially if you can turbo-charge it with warlord traits, wargear, or faction bonuses. This is also one of the only times the heavy flamer sponsons will be useful on a Russ, so take it to make your [[Tau]] friends cry tears of pure cheese.&lt;br /&gt;
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==={{anchor|Demolisher}}Leman Russ Demolisher===&lt;br /&gt;
[[File:99120105045_DemolisherNEW01.jpg|250px|right|thumb|Leman Russ Demolisher.]]&lt;br /&gt;
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The first of the &amp;quot;Reinforced&amp;quot; or &amp;quot;Siege&amp;quot; patterns of Leman Russ (additional rear armor), the Leman Russ Demolisher packs a short range gun that is much stronger than the normal Battle Cannon. It combines the explosive firepower of artillery with the speed and durability of a tank, for situations where the Guard can&#039;t wait for a proper artillery barrage but needs to take a heavily guarded or fortified position. It excels in such an environment - in fact, it is a better line-breaker than the [[Space Marines]]&#039; [[Vindicator]] tank (which is silly, because Space Marines are all about cracking defenses with overwhelming firepower...)!&lt;br /&gt;
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However, the Demolisher Cannon&#039;s short range means that it&#039;ll be unable to do much else and will likely [[Distraction Carnifex|draw massive amounts of firepower]] in its direction, meaning there is a risk that the Demolisher will be wrecked before it can even fire a single shot. Expecting this tank to survive to Turn 3 precludes an urban battlefield, and using terrain to limit the amount of ordinance coming the Demolisher&#039;s way is paramount.  On an open battlefield, use long-range support to ensure it remains in one piece, or send it straight up the center of the field eating colossal amounts of punishment before exploding in a massive fireball while the rest of your army maneuvers into position. Either way, it&#039;s done it&#039;s job.&lt;br /&gt;
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On the table, just like the Battle Tank, the Demolisher is one of the two Russ variants that should be left without its sponsons; since the Ordnance shot forces snapshots on everything else fired that turn, your plasma cannons/heavy flamers will never fire, and your 20 points of heavy bolters will average 1 or 2 hits at most. Save the points for elsewhere, the tank doesn&#039;t need them.&lt;br /&gt;
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==={{anchor|Punisher}}Leman Russ Punisher===&lt;br /&gt;
[[File:99120105045_PunisherNEW03.jpg|250px|right|thumb|Leman Russ Punisher.]]&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Punisher&#039;&#039;&#039; is the second &amp;quot;Siege&amp;quot; pattern Russ, and about as close to &amp;quot;enuff [[Dakka]]&amp;quot; as the [[Imperial Guard]] can get without fielding [[Titan (Warhammer 40,000)|Titan]]s or [[/d/|members]] of the [[Baneblade]] family. Like the Demolisher, it has the increased rear armor of a Siege Tank, though its main gun, the S5 AP- Heavy &#039;&#039;&#039;20&#039;&#039;&#039; Punisher Gatling Cannon, is meant for pulverizing infantry and light vehicles. It has poor range for a vehicle weapon, but one of these things can crank out more firepower than an entire squad of guardsmen under a Rank Fire order, which is absolutely hilarious; normally only Orks with Shootas, Combined Squads, and Hormagaunts get to roll this many dice. When backed up with other weapons, the Punisher BRRRRRT Cannon can destroy huge numbers of troops at once, though it is hampered by its operators&#039; low ballistic skill and its inability to penetrate armor.&lt;br /&gt;
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This multi-barreled weapon allows the Punisher tank to achieve a rate of fire unmatched by all but a few other vehicles, though at a loss of anti-tank effectiveness, and Punisher tank crews have a reputation for being trigger-happy with this potent weapon. Indeed it is typical for Punisher crews to strip out all non-essential items in order to cram in as much ammunition as possible before setting off for battle. Often squadrons of Punishers will operate ahead of the main Imperial force, scything down the enemy to at the very least more manageable numbers for follow-on forces. It is predominately an infantry support vehicle however, and it&#039;s lack of sufficient anti-tank weaponry makes it vulnerable when facing enemy armored forces.&lt;br /&gt;
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In addition to it&#039;s main weapon the Punisher carries a hull-mounted Heavy Bolter, Heavy Flamer or Lascannon. It can also be outfitted with two sponsons which mount either heavy bolters, heavy flamers, Multi-meltas or Plasma Cannons. Standard equipment also includes a Searchlight and Smoke Launchers and it can be upgraded with Camo Netting, a Dozer Blade, Extra Armour, a Hunter-Killer Missile and/or a pintle-mounted Heavy Stubber/Storm Bolter.&lt;br /&gt;
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Knight Commander Pask turns it from a fun toy to an absolute wrecking ball. Between all of his various buffs he&#039;s likely to get nearly all hits &#039;&#039;and&#039;&#039; make them all hurt. Light tanks get torn to shreds in one burst, Medium tanks take a beating, and even Land Raiders or other Leman Russes can get thoroughly tenderized through volume of dice.&lt;br /&gt;
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==={{anchor|Executioner}}Leman Russ Executioner===&lt;br /&gt;
[[File:LemRus_Executioner.jpg|250px|right|thumb|Leman Russ Executioner.]]&lt;br /&gt;
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The last of the &amp;quot;Siege&amp;quot; pattern Russes, the &#039;&#039;&#039;Leman Russ Executioner&#039;&#039;&#039; was deployed in large numbers during the [[Great Crusade]], when the [[Imperium]] used to [//www.youtube.com/watch?v=yTOwMeimSl4&amp;amp;t=18s field them by the regiment]. Unfortunately, due to the post-Heresy drop in manufacturing capacity for complex plasma mechanisms, even most [[Forge World]]s can&#039;t build an Executioner Cannon these days. Although strangely the Imperium has no difficulty making *other* plasma technology, and since most Forge Worlds barfed out advanced plasma weapons by the bushel during the Great Crusade, the only possible explanation for how this specific technology could be lost while everything else remained is the [[Grimdark]].&lt;br /&gt;
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The Executioner&#039;s Plasma Destroyer is a powerful if temperamental weapon with an extremely high energy output. Due to the unstable nature of the weapon the Ryza-pattern Executioner incorporates several safety features. Emergency vents in the turret help disperse the heat produced by each shot while protective heat shielding screens the crew and allows enough time to escape the vehicle in the event of a minor containment field failure. Many also include an emergency chemical coolant tank in the rear of the vehicle which connects with the weapon through two coolant lines running across the top of the turret. However these exposed lines can be severed by enemy fire, a contributing factor to many green Executioner crews abandoning the tank at the first sign of trouble since a catastrophic failure can result in the destruction of the tank and anything else in a large area around it. Those who are found to have abandoned their tanks can expect to face harsh punishment, [[Blam|even death,]] for such a crime from their regiment&#039;s Commissar.&lt;br /&gt;
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Jokingly called the &amp;quot;Leman Russ Trollface&amp;quot; or &amp;quot;Leman Russ Blast Template Dropper&amp;quot; by some players, the Executioner is the bane of [[Space Marines]] everywhere, for it packs a Plasma Cannon that fires in 3-round bursts. For maximum hilarity, pair with Plasma Cannon sponsons and dump 5 Plasma Cannon shots per turn from one vehicle, and try not to laugh when killing about double the tank&#039;s point cost in heavy infantry every turn. This used to be the bane of Terminator-heavy armies that had gotten used to being nigh-on invulnerable to conventional weaponry; but when this tank reared it&#039;s head, it dethroned the kings of the battlefield.&lt;br /&gt;
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==FORGE WORLD LOVE==&lt;br /&gt;
GW&#039;s specialist subsidiary Forge World made a couple of their own Leman Russes. They also pimped out the appearances of several types.&lt;br /&gt;
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==={{anchor|Conqueror}}Leman Russ Conqueror===&lt;br /&gt;
[[File:Imperial_Guard_Leman_Russ_Conqueror.jpg|250px|right|thumb|Leman Russ Conqueror.]]&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Conqueror&#039;&#039;&#039; was built to be a faster Leman Russ tank -- its cannon fires smaller shells with less recoil, which allows the tank to be more mobile, store more ammunition and sustain a higher rate of fire. The smaller cannon also allows the installation of a co-axial weapon, which helps the gunner keep the main cannon on target.&lt;br /&gt;
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[[Forge World]] created the Conqueror back in Third Edition, when a Leman Russ had to stay still to fire its battle cannon. The main point for a Conqueror now it&#039;s mobility. In standard games on a 4x6 foot table, the shorter range doesn&#039;t matter. For an extra three points over the vanilla, you get a 48&amp;quot; battle cannon (compared to the 72&amp;quot; regular one) and a co-axial storm bolter. Co-axial weapons provide a hit reroll to the cannon if sharing the same target. If you&#039;re playing on a small board, a regular one with lots of intervening cover, or an urban one, this will serve you better than the vanilla. Otherwise, just grab the vanilla for the two feet of range.&lt;br /&gt;
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When introduced it had a weaker cannon lacking AP and with a smaller blast radius but had rules allowing it to fire its gun and sponsons on the move. After all, it is intended to be a [[Wikipedia:cruiser tank|cavalry tank]]: a faster, more lightly armed vehicle designed to exploit breakthroughs that slower, more heavily armed tanks could create but not exploit. Once it broke though, it would then overrun the enemy&#039;s rear areas, causing trouble behind enemy lines while the infantry tanks and regular infantry keep pressing the advance and securing ground behind it. Now five editions later everything can move and shoot (with a penalty) and it&#039;s just more dakka and a reroll paid for through shortening the cannon range.&lt;br /&gt;
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==={{anchor|Annihilator}}Leman Russ Annihilator===&lt;br /&gt;
[[File:99590105335_Dkkmarsalphapatternannihilator02.jpg|250px|right|thumb|Leman Russ Annihilator.]]&lt;br /&gt;
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the Leman Russ Annihilator began as a field conversion: An Imperial Officer found his armoured units constantly losing to renegade armour, so he decided to replace his companies Leman Russ&#039; battle cannons and replace them with the companies lascannons. This ultimately won them the battle, [[grimdark|but the officer responsible for these conversions was convicted of tech-heresy and executed.]] However, the supply of [[#Vanquisher|Leman Russ Vanquisher]]s is ever-dwindling after the loss of Tigrus, and the [[Imperial Guard]]&#039;s demand for anti-armor tanks is ever-growing, so the Techpriests eventually sanctioned it in order to try to meet demand; Forge Worlds took the twin-linked lascannons off the [[Predator Annihilator]] and put them in the Leman Russ&#039;s turret. Because the lascannon is easier to make, maintain, and use, the Annihilator is the preferred armour-hunting tank of armoured regiments expecting to sustain lots of damaged and lost tanks (like the [[Death Korps of Krieg]]).&lt;br /&gt;
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Forge World rolled this tank with the Death Korps of Krieg army, and was very popular before 5th edition changed the way a Leman Russ works. Since moving and shooting Ordnance weapons was no longer a problem, the Annihilator lost much of its appeal, but after sixth edition changed which weapons can be fired when a vehicle moves, its utility has risen some: because its cannon is not an ordnance weapon, and the Annihilator is a heavy vehicle (unlike the Conqueror), it can fire all of its weapons at full ballistic skill on the move.&lt;br /&gt;
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It&#039;d be pretty awesome if they gave it the Exterminator treatment, where they not only made the weapon twin-linked but doubled its rate-of-fire, case-and-point making its lascannons heavy 2, twin-linked. But alas, it&#039;s fairly underwhelming at the moment. You&#039;re better off just getting a Vanquisher at the moment, seeing as the Vanquisher only costs 5 more points and has a much better gun, it&#039;s not twin-linked though, but it could get that from other means.&lt;br /&gt;
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&#039;&#039;&#039;8th ed.&#039;&#039;&#039; - Since twin-linked got scrapped, this is the only Russ to have an increase in firepower. Mathhammer-wise, it&#039;s on par with the Demolisher for anti-vehicle capabilities (putting out 1.94 wounds against another Leman Russ), but it has double the range, and the turret still costs 40pts. Obviously you&#039;re going to put a hull lascannon on it, since you&#039;d have to be lobotomised not to. Also fares slightly better with sponson meltas. The shorter range of the turret means that there&#039;s a greater chance of you being in range to use them, unlike the Vanquisher (which scores 0.94 wounds against another Leman Russ by the way)&lt;br /&gt;
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==={{anchor|Incinerator}}Leman Russ Incinerator===&lt;br /&gt;
[[File:LemanRussIncinerator.jpg|thumb|right|250px|Leman Russ Incinerator.]]&lt;br /&gt;
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A Pre-Heresy Russ variant armed with a massive [[Volkite_Weaponry|Volkite]] cannon in the turret. Only available to [[Solar Auxilia]], it is twin-linked, and has an additional point of strength and shot than its smaller regular culverin. Can cause a lot of damage at great range to infantry, but it cannot take sponson weapons, and the more vanilla variants can do the same job more efficiently.&lt;br /&gt;
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Because of the downsides of the Incinerator, take it only if you&#039;re a huge fan of Volkites. It&#039;s limited to causing a maximum of only 10 wounds per round(If your opponent fails its first 5 armor saves, and Deflagrate succeeds in wounding 5 more times). [[Lolwut|It also shares its AP with every single Volkite weapon smaller than it on the table, including the fucking pistol]]. If you really need to bring Volkite weaponry to vaporize Tyranids or other blobs, you&#039;re MUCH better off putting some Veletaris in an Arvus or a Dracosan. They can cause up to 40 wounds through Deflagrate, compared to the Incinerator which can only cause up to 10. To maximize its effectiveness, you could double down on the high-strength high-AP attacks with multilasers on the hull and pintle, making a fairly decent hunter of Mechanicum automata.&lt;br /&gt;
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=== {{anchor|Destroyer}} Destroyer Tank Hunter ===&lt;br /&gt;
[[File:Ig30.jpg|250px|right|thumb|Destroyer Tank Hunter.]]&lt;br /&gt;
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The &#039;&#039;&#039;Destroyer Tank Hunter&#039;&#039;&#039; is basically the tank equivalent of a sniper. It&#039;s the &amp;lt;strike&amp;gt;Sturmgeschütz III Ausf. G (StuG III G)&amp;lt;/strike&amp;gt; (the Jagdpanzer IV) of the 40K universe, it loses the turret and swaps out the hull-mounted heavy bolter for a massive laser destroyer -- basically, a twin-linked Ordnance lascannon, all the better to penetrate armor with. Like a sniper, its job is to hide in a defensive position, kill a high-valued enemy, and move on -- it has the same armor as a Russ, but its only secondary weapon is a pintle-mounted [[heavy stubber]] or [[storm bolter]], making it all but defenseless against enemy anti-armor. Fortunately, as it lacks the increased mass and stabilization requirements of the turret, it moves substantially faster than the Leman Russ Battle Tank, which helps it evade pursuit. The lower profile can also be of some help when it comes to putting it out of line of sight.&lt;br /&gt;
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On the table, it&#039;s quite close to a Vanquisher in intended use, and generally does a better job for 25 more points; it&#039;s more mobile, grabs more cover (terrain with 25% cover gives this tank nearly 50%, which becomes a 3+ save with camo netting), it&#039;s built-in Twin-Linking gets in more hits, and the S9 Ordnance shot damages anything with a toughness value and any AV lower than 14 more reliably than the Vanquisher&#039;s S8 Armourbane shot. &lt;br /&gt;
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=== {{anchor|Thunderer}} Thunderer Siege Tank ===&lt;br /&gt;
[[File:99590105345_ThundererSiegeTank04.jpg|250px|right|thumb|Thunderer Siege Tank.]]&lt;br /&gt;
The Laser Destroyer is a rare weapon, so units with Destroyers whose main cannon is destroyed will seldom be given a replacement; A [[Demolisher cannon]] is installed the laser destroyer&#039;s mount, resulting in the &#039;&#039;&#039;Thunderer Siege Tank&#039;&#039;&#039;. It is essentially a faster, discounted [[#Demolisher|Demolisher]], except its stuck with a fixed forward casemate (though if your Demolisher is in a position where it has to shoot something behind it, you are in a &#039;&#039;bad place&#039;&#039;) and it cannot take any secondary weapons besides a pintle-mounted heavy stubber or storm bolter (not that it needs any more firepower than S10 AP2 5&amp;quot; Blast, though when the Vehicle Damage table comes calling you may be glad you took something else to lose on a Weapon Destroyed result). The reduced versatility means that most commanders would rather use a proper Demolisher, but as vehicle reserves run low, any Demolisher cannon is a welcome addition to the line of battle. &lt;br /&gt;
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In practice, it&#039;s gone from a tank destroyer to an assault gun; it functions like a more expensive (by 15 points), but &#039;&#039;much&#039;&#039; tougher [[Vindicator]] (which is rather hilarious, since Space Marines &#039;&#039;love&#039;&#039; the Vindicator, while the Thunderer is a second-line Guard assault gun usually passed over for the Leman Russ Demolisher). Don&#039;t mention this around [[Space Marines]] -- they&#039;re still bothered that the Imperial Guard have what amounts to a Vindicator with better armor on every facing and access to camo netting, which in turn inspired them to make the [[Land Raider Ares]]. But that comes with the price tag of a Land Raider, so...&lt;br /&gt;
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&#039;&#039;&#039;8th ed.&#039;&#039;&#039; Functions just like a Demolisher Leman Russ with one extra wound but without the hull mounted Lascannon option, Forgeworld Leman Russ were considerably more expensive than GW in 8th but Chapter Approved 2017 normalised them to the GW price cost.&lt;br /&gt;
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=== Alternate Patterns ===&lt;br /&gt;
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[[Forge World]] has also released variant turrets and hulls for Leman Russ models.&lt;br /&gt;
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; Mars Alpha Pattern Hull : The [[Mars]] Alpha hull has more internal space and a larger engine, resulting in a slightly bulkier hull overall (especially noticeable with the engine sticking further out the back of the tank). The hull-weapon&#039;s mount is slightly different, with a more streamlined joint than the boxy sponson-like mount of the standard pattern. The increased internal space is used for ammunition storage on battle-line tanks, or for extra communication equipment on command tanks.&lt;br /&gt;
; Ryza Pattern Turret : Ryza is most known for their work on plasma weapons, but the tech-priests realized that their [[#Executioner|Executioner]] turret looked really cool, so they made turrets for the regular Battle Tank, Annihilator, Demolisher, Exterminator, and Vanquisher (with co-axial [[autocannon]]) turret variants. It is a sleeker turret than the original, with straight sides angled forward and a searchlight or scanner on the left side, while the weapon is contained in a slightly more sensible-looking elevation joint. Ryza turrets are often mounted on Mars Alpha hulls.&lt;br /&gt;
; Gryphonne IV Pattern Turret : Before it got overrun by the [[Tyranids]] of [[Hive Fleet Leviathan]], Gryphonne IV made turrets for the Conqueror, Exterminator, and Vanquisher (with co-axial [[storm bolter]]) tanks. Gryphonne IV turrets are much more &amp;quot;[[wikipedia:greeble|greeble]]d&amp;quot; than the standard turrets, and are distinguished by the flared-out sides and the searchlight mounted to the right of the commander&#039;s hatch.&lt;br /&gt;
; Stygies VIII Pattern Turret : Stygies VIII also produces a Vanquisher turret with a co-axial storm bolter, and is also a rather greebly turret (though its searchlight is mounted on the left side, like the Ryza turret), but their variant of the Vanquisher cannon is shorter than the Gryphonne IV&#039;s (which is ridiculously long, to be honest), and it is unrifled, to bring the muzzle velocity back up to that of the Gryphonne IV cannon.&lt;br /&gt;
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==Wargear/Configuration Breakdown==&lt;br /&gt;
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In the newest codex, Multi-melta sponsons share the same cost as Heavy Bolters, so seriously consider taking them if you want to mercilessly slaughter tanks.&lt;br /&gt;
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The Hull Heavy Flamer and sponson Heavy Flamer should be avoided. There are dozens of better ways to get cover hate on the battlefield (ie [[Chimera]]s and [[Hellhound]]s),and it removes your Heavy Bolter, which is free and a lifeline to your main weapon it&#039;s destroyed. The hull Lascannon is a good addition to a Vanquisher, both are used for the same battlefield role, both long ranged and high strength/low AP. Again, if you really hate cover, you have the Leman Russ Eradicator; I mean, it&#039;s why the thing exists.&lt;br /&gt;
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Sponson Bolters are generally a &amp;quot;take &#039;em or not&amp;quot; option. It&#039;s only 20 points for the pair, and the worst case scenario is that they add to the hull Heavy Bolter in slinging shots downrange, which can help a lot against [[Tyranids]] and other blob armies and is especially nice to have with Pask in play. It&#039;s as much as 6 extra shots, so it&#039;s not bad. They&#039;re less useful on the Punisher (which already sprays 23 shots by default) and Demolisher (which doesn&#039;t need much to help the Demolisher Cannon), and many players scream with [[Rage|irritation]] if they&#039;re used on them, but they remain effective and they&#039;re not a huge investment, so use them if you feel like it. It&#039;s not like the Dozer Blade is a better use of those points. Bear in mind that, due to the changes to the Leman Russ&#039;s &amp;quot;Lumbering Behemoth&amp;quot; rule, a Russ can only fire its sponson weapons as snap shots if it fires an Ordnance weapon ([[Battle Cannon]] and [[Demolisher Cannon]]), so your vanilla Russes and Demolishers should have heavy bolters (plasma cannons and heavy flamers cannot be fired as snap shots, and you get more chances to hit with heavy bolters than with lascannons) if they are given any sponson weapons at all.&lt;br /&gt;
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The Plasma Cannon Sponsons are a different story. These need to be on the right tank or they&#039;re a waste of points, so make them count. They&#039;re best mounted on the Exterminator and Vanquisher to give blast effects to tanks that otherwise wouldn&#039;t have it, and is especially good on the Executioner, adding 2 more Plasma Cannons to the existing 3-round burst of the main gun and adding yet more raep to the firestorm. There is possibly no tank better at blasting Tyranids and Necrons than this configuration - and god help anything in its way if it has Pask as well. They aren&#039;t very good on the standard Leman Russ, its S8 AP3 basically eclipses anything a Plasma Cannon can do. The Eradicator can make &#039;&#039;some&#039;&#039; decent use of it. Its Nova Cannon doesn&#039;t pack the AP of the Battle Cannon and makes a nice support weapon for dropping into a crowd that would otherwise be able to deal with the Nova Cannon. [[Games Workshop]] has a notoriously raging hard-on for equipping them on Demolishers and Punishers, but this is a fairly bad idea; these two tanks are almost invariably better off charging headlong into the enemy&#039;s face, where they won&#039;t be firing the Plasma Cannons anyway;the Heavy Bolter sponsons can work with the hull Heavy Bolter and pick off stragglers after the initial -gun-into-face manoeuvre. However In sixth edition, plasma cannons can now &#039;get hot&#039; on vehicles so they are less useful.&lt;br /&gt;
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For wargear, it&#039;s generally a good idea to avoid the pintle mounts. They aren&#039;t of use on a vehicle that is bristling with weapons in the first place, and it&#039;s extremely hard to envision an environment wherein a player screams &#039;&#039;&amp;quot;Man, a Storm Bolter on my Leman Russ would have been the absolute BOMB right now!&amp;quot;&#039;&#039; The [[Stubber]] can be somewhat useful if only due to its range, but generally isn&#039;t simply because - again - every reason you&#039;d use one is already covered by its baseline weaponry. If you&#039;re looking hard to find a spot to drop a few points (why are you doing this), I guess you could put one on a bullet-spewing tank and add a few more shots, but again, probably more efficient ways to spend those points.&lt;br /&gt;
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Firebarrels is a new wargear option added in the 6th edition &amp;lt;strike&amp;gt;(looks around to make sure I do not get BLAMMED by Commissar)&amp;lt;/strike&amp;gt;{{BLAM}}{{BLAM|Cowardice! You will say this with pride!}} Codex Astra Militarum. In layman terms it is a one time use wall of death that deals D6 amount of damage. More of a scare tactic then anything, it does allow the Russ to protect itself in close combat. For ten points, it is cost effective. Though not a auto include, it should not be overlooked. Especially when you take a squadron of three and give each tank these barrels. That&#039;s going to hurt.&lt;br /&gt;
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Recovery gear is virtually a autoinclude in any build for the Leman Russ. For 5 points you can roll to remove a immobilized result, and don&#039;t have to worry (as much) that your tanks will be stopped due to a lucky roll or failed dangerouse terrain test. You will not always use this gear, or even de immobilized the tank, but compared to dozer blades, you can obviously see a winner.&lt;br /&gt;
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Relic plating is.....controversial. Its the cheapest wargear the Russ can take. And it does give Adamantium Will to this giant machine of death. The problem comes with formations. Depending on how one sees the rules, this upgrade either A, gives the entire squadron Adamantium Will when just applied to one tank. Or B, Only applies it to the tank that takes the wargear. Either way, best to give all tanks in the squadron this upgrade. (The second the opponent hears one of the tanks has Adamantium will, that tank is a target. Might as well give all tanks this upgrade just to be safe).&lt;br /&gt;
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The [[Hunter-Killer Missile]] is... questionable. Its unlimited range can be a good surprise against players not expecting it, which, when combined with its good strength, makes it a good option for destroying artillery (this is actually a halfway decent choice with Pask by the way), but Chimeras and Sentinels are considered the best platform for this secondary weapon, whereas the Leman Russ is rightly considered a somewhat wasteful (if potentially useful) platform for the weapon. Pask abuse aside, the Hunter-Killer missile generally isn&#039;t useful for Leman Russes simply because you don&#039;t need a Krak missile when any of these tanks can pack anti-vehicle punch in the form of its turret weapon or Lascannon (the latter of which any Russ can get).&lt;br /&gt;
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The new codex grants us tank commanders. They have to bring another tank in a squad, which you would do anyway, and gives the tank they are commanding BS4. They can be a warlord and only roll on the first three choices of the codex warlord table, and their unit is moved into the HQ force org slot. So you can take up to 12 Leman Russes in a battle forged army! They also have three orders they can give their unit. They can move flat out in a heavy tank for 6+D6 inches, a form of split fire for the commander to shoot at a different target from the others in his unit, and an order that its unit makes a shooting attack then uses smoke launchers if it has not already. The commander has to roll a 9 or less on 2d6 to get these off. Good for a mechanized army list specializing in tanks.&lt;br /&gt;
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Whilst he&#039;s pricey, Pask himself deserves special note - he is a great upgrade to a command tank, since he makes a Russ BS4, gets to reroll to hit with most weapons, adds rending to punisher and exterminators, rerolls penetration against vehicles, and turns the executioner into a large single blast with blind. Naturally starts out with Old Grudges as his warlord trait giving him preferred enemy of your choice. He is an expensive upgrade for a tank commander, so again, make sure that whatever you put him in, it gets used.&lt;br /&gt;
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==How to Use It==&lt;br /&gt;
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First and foremost, note the tank&#039;s armor ratings. It&#039;s dirt cheap, its BS is average, but its armor value on the front is 14 and its side armor is hefty at 13. Its rear armor, however, sucks and can be damaged by many regular infantry weapons. Keep them facing the enemy at all times and do your best to keep their backs covered - you can&#039;t afford to let some jump infantry Deep Strike behind one and play catch-the-fucking-meltabomb. Treat them well and they&#039;ll treat you well.&lt;br /&gt;
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Second, three of the Leman Russes - the Demolisher, Punisher, and Executioner - have additional rear armor. This is not enough to make them invulnerable but what it does mean is that it&#039;s no longer threatened simply by being completely surrounded by regular infantry (Hormagaunts for example). This is important for the Punisher and Demolisher, which have to get close, but the Executioner is just more survivable since it generally shoots from afar. AV 11 still isn&#039;t very good, so bear in mind the first example on this list and keep the front facing the enemy.&lt;br /&gt;
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It is also important to remember that the Guard is like an army from World War II. Learn from their tactics and apply them wisely. All nations had some way to make sure infantry are mobile enough to keep up with tanks (as tanks without infantry support and with infantry around them tend to go BOOM), so transports (obviously Chimeras) are generally necessary. If defending, they would employ dedicated tank destroyers (Vanquishers or Destroyer) to deal with enemy armor.  If sieging, assault guns (Thunderer) and massed artillery would be used to handle fortifications.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
(History Note: Tank Destroyers(TD) have wandered in and out of development and use since their practical deployment in WWII, and are still in use today. &lt;br /&gt;
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In general, TDs were initially based on obsolete or marginally unrepairable chassis that a government had about and needed for the war effort (for example, for Germany the JgPzI was a rework of the PzI, while the Marder was a PzII rework with captured Soviet 76mm guns; The Soviets turned the T-34 into the SU-85 and SU-100s), usually by ripping off what&#039;s was left of the turret and upper deck, and welding a casement cover and gun mounting over the resulting hole. Later on, purpose-built ones were developed, usually for defensive fights (the JagTiger and the more modern Swedish line of STRV-103 TDs, for example).  Even now, some are still either in use or being developed (the Russian 2S25 Sprut-SD is a 125mm gun-armed TD going into main production in 2018).&lt;br /&gt;
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As their role dictated a tank-hunting role, they tended towards heavy frontal armour and a bigger gun than a tank of the same weight (as turrets are surprisingly heavy, when you take into account the weight of the turret ring, the armour that the turret covers by necessity and the mechanisms needed to turn the turret, so by not having them, you can add more weight elsewhere).  Some historical tanks, like the SU-152 and the JagTiger had cannons big enough to be used effectively as artillery, or could kill a tank behind hard cover, as Otto Carius proved by using the 128mm cannon on his JagTiger to kill a Sherman tank by shooting &amp;lt;i&amp;gt;through an entire brick building&amp;lt;/i&amp;gt;).  As anti-infantry backup, most TDs had at least one machinegun (the German Ferdinand was one notable &#039;oops&#039; on that part, which is why it got a machinegun and anti-magnetic paste later and they called it the Elefant to distinguish between old and new models).&lt;br /&gt;
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So why aren&#039;t they more common?  Well, TDs excel in ambush-predation of tanks and in infantry support against prepared positions.  The former is inherently defensive and static, as you wait for your target usually.  The latter means you&#039;re assaulting a prepared static position with infantry support and using your big gun to suppress your enemy.  Neither of these are very mobile, and coming out of WWII, the major focus of tank-use strategy was (and still very much is) as a fast and well-armed assault or reaction force (possibly why they&#039;re still called cavalry, and used much the same as in previous wars).  Tanks are mobile, infantry is usually mechanized, and even artillery is often self-propelled.  Add in that many tanks, IFVs, APCs, utility vehicles (and likely mobile outhouses) can and have sported ATMs of varying lethality, being static or assaulting in a direct line can have &amp;quot;unfortunate&amp;quot; outcomes if the attacked party has a steady hand or a good laser pointer.&lt;br /&gt;
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Ed. Note: If you ever wonder why the monster tank ideas like the Maus never really took off in the modern era, mobility is pretty much it.  The Maus got 14mph maximum by doing horrible things to the electric drive and drank gallons of fuel &amp;lt;i&amp;gt;per mile&amp;lt;/i&amp;gt;.  All your armour doesn&#039;t mean anything if you can&#039;t outrun, outrange or at least dodge heavy artillery fire and strike aircraft. Then again, the Baneblade moves as fast as a Leman Russ does, so if you could get a modern Maus equivalent sporting feet-thick slabs of CHOBHAM armour, some sort of auto-loading 155mm cannon, backup 20mm chainguns/autocannons, a plethora of heavy remote-turreted MGs and god-knows how many pop-up-celled HATM to do 40mph off-road, I suspect modern warfare would collectively give a panicked &#039;WUT?&#039; for a bit until they worked how to dangle a Exocet off a Predator drone...)&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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Generally, it is a good idea to keep your tanks behind your infantry, with the exception of Demolisher and Punisher. Their longer range and the fact that they&#039;re more expensive/useful than basic infantry makes the cover save valuable. Combine with Camo-netting to get a 4+, like a walking, shooting aegis. If you&#039;re running gunline it&#039;s not a bad idea to use them as gun emplacements, by flooding your deployment zone with bodies you can stop any pesky deep strikers, and combined with the 4+ save (potentially 3+ if you get an aegis) can make it nigh-unkillable. Combined with reasonable point cost and the ability to take squadrons, you can flood the field like Mega-MEQs. &lt;br /&gt;
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In addition, the Leman Russ, due to its renowned toughness, is likely to draw a lot of fire, so it can pair well with weaker glass-cannon type units like Basilisks. &lt;br /&gt;
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Now, each country had outstanding tank tactics - Germany for example would make good use of &#039;Blitzkrieg&#039; shock attacks, seeking to break through a weakpoint on the enemy lines and drive deep into the rear area and rampage around, forcing the enemy to pull back to prevent being surrounded and to protect squishy REMFy objective points. For said tactical style your will need Leman Russ Conquerors for speed (or if you are willing to go slower then normal ones will do) backed up by mobile infantry (Chimeras, anyone?) On defense, they tended to dig in their tanks/TDs and snipe (Vanquishers and Destroyers), so look at uprating your tanks armour and camo. Germany also had a bit of a hard on for super heavy tanks and assault guns, so feel free to liberally splash Baneblades and Thunderers into a German style army list.&lt;br /&gt;
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Early British and French styles were massed foot-infantry supported by &amp;lt;strike&amp;gt;anti-fortification&amp;lt;/strike&amp;gt; &#039;infantry&#039; heavy tanks (Eradicators, Punishers and Demolishers) pinning in place and eliminating enemy forces first, while faster &#039;cavalry&#039; vehicles (Sentinels and Tauros/Venators) would flank around to hunt tasty lone units.  (Early Soviet was just massed infantry without the heavy tanks, but then you wouldn&#039;t be doing that now, would you?) After all, if the enemy&#039;s not on the table, they can hardly contest objectives, can they?&lt;br /&gt;
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American (and later the collective allied forces) tactics would be on using one mainstay tank (normal Russes), but would also field as many as possible so their massed firepower could support infantry on assault or defense, then exploit breaches in enemy lines to drive deep wedges into  enemy lines (yes, the Americans and Russians shamelessly copied the Truppenführung, but had the material support to stuff their entire leg down the German throat, while early German could only afford the boot) while dedicated tank destroyers (Vanquisher and Destroyer) wait in support to react to enemy tanks counter-attacking. America also had air supremacy for the most part, so air support (Valkyries, Avengers and Marauders) was usually available.  The Soviets tended to go for massed artillery more-so on assault, so feel free to load up on the Basilisks and recreate Verdun&#039;s &#039;lively&#039; atmosphere.  In short, flexibility is key.  Don&#039;t just bend like the willow.  Bend, recover to whack them on the nose, then shove yourself up their ass for good measure.&lt;br /&gt;
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Regardless of the details, it&#039;s always a good idea to use infantry to kill things that can kill your tanks since lascannons don&#039;t really do a lot of damage to a squad while you have your tanks kill things that can kill your infantry, heavy bolters don&#039;t bother Russes. Counter enemy units with the unit they themselves can&#039;t counter. Maybe have a Chimera (or variant) acting as an IFV to help protect the infantry, too, which takes a bit of strain off the Leman Russes so that they can focus on killing bigger fish.&lt;br /&gt;
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==How to Kill It==&lt;br /&gt;
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The Leman Russ can be a tough adversary. If you&#039;re facing a guard player there&#039;s a good chance he&#039;s taken five of them, so you need to get creative. The stock Leman Russ is the most common variant you&#039;ll be facing. It&#039;s dirt cheap, comes with the Cadian battleforce, and generally gets the job done. The main thing you need to look out for is the battle cannon; With S8 AP3, it can smoke whole squads of just about anything, and any multi wound T4 models will get Insta Death&#039;d as well. Spamming high strength weapons(Lascannons, Missiles, etc) can work if you are lucky. Lascannons, Melta, Lance or Armorbane are the only things that reliably pen a Russ. Use skimmers or deep striking units to quickly close and unleash punishing volleys and a Russ will go down quickly, Melee is also an excellent option forcing it to retreat on its next turn if you didn&#039;t kill it, particularly if you can charge from an obscured location and not receive overwatch as unlike the Baneblade the Leman Russ melee potential rivals a Fire warrior. MEQs can glance a Russ to death with their fists, and if they have something like powerfists or melta bombs its going to be dead real quick. Get into melee with even meaner units, like a Wraithlord or Dreadnought, and it&#039;s toast. Melee in general is good against guard, the only thing to worry about is being tarpitted by conscript hordes who can keep your expensive vehicle punchers stuck.&lt;br /&gt;
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In general, get close. With its heavy, long range guns the Russ excels at long range shooting matches. So to save your infantry blobs from getting ground down close the distance. Or alpha strike it with something that&#039;s fast or can deep strike.&lt;br /&gt;
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Unless you&#039;re necrons of course then just spam it with YOUR BASIC WEAPON or scarab swarms.&lt;br /&gt;
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==At 500 Points==&lt;br /&gt;
[[File:LemanRuss.jpg|300px|thumb|right|They&#039;re pretty scary in low point games.]]&lt;br /&gt;
A lot of players &amp;lt;strike&amp;gt;used to&amp;lt;/strike&amp;gt; field nothing but low-level infantry squads and a Leman Russ, due to its low points cost, in 500-point games. This practice continues today (though it&#039;s more commonly seen with the Imperial Guard [[Manticore Rocket Launcher]]), and has induced [[Butthurt|ragequits]]. If a bit smart with list building you can try to fit &#039;&#039;&#039;2&#039;&#039;&#039; in a 500 pts list! Watch the fun as your tanks can get orders which make them even better. Run for the hills, heretics! No, wait! The tanks ARE the hills! Run away from the hills! Just get away from the tanks!&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;500 point Patrol detachment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Knight Commander Pask, Punisher gatling cannon, heavy bolter, heavy bolter sponsons&amp;lt;br&amp;gt;&lt;br /&gt;
221pts&lt;br /&gt;
&lt;br /&gt;
Tank Commander, battle cannon, lascannon, plasma cannon sponsons, Relic of Lost Cadia&amp;lt;br&amp;gt;&lt;br /&gt;
239pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TROOPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
40pts&lt;br /&gt;
&lt;br /&gt;
Total: 500 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to terrible wording on tank orders &#039;&#039;&#039;which was not FAQ&#039;d&#039;&#039;&#039;, Pask and the generic Commander [[wat|can order themselves or each other]]. Reroll your battle cannon shots with the Cadian tank order, or Strike and Shroud if they have enough lascannons to trouble you. Likewise the Relic of Lost Cadia &#039;&#039;&#039;is not one-use only&#039;&#039;&#039; and likewise &#039;&#039;&#039;was not FAQ&#039;d to be.&#039;&#039;&#039; Re-roll every 1 to wound every turn, or all failed to hit or wound rolls against Chaos. For Warlord trait, give the generic commander Tenacious Survivor. All the Imperial Guard-specific ones are irrelevant in this list.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they got even better. Not only can they fire their turret weapon TWICE if you move less than half their movement distance, you can take Detachments of them! And even better, Leman Russ tanks in a Spearhead Detachment gain Objective Secured! Watch that Space Marine player weep and rage when you capture that objective with a single Leman Russ tank from right under his Deep Striking Terminators&#039; noses (who will most likely destroy your tank in close combat the next turn)! A Tank Commander and 3 Leman Russ tanks minimum, to 2 Tank Commanders and 18 Leman Russ tanks in a single Spearhead Detachment, and all of them having Objective Secured! And if those aforementioned Terminators charge your tank, spend a Command Point on Defensive Gunners and hope your plasma cannons evaporate the lot of them before they make it in.&lt;br /&gt;
&lt;br /&gt;
==Alternative Modeling Options==&lt;br /&gt;
If you don&#039;t want to use GW stuff, or if you just want something to give your tanks a more unique look, there are a plethora of ways to [[proxy]] up a Russ stand-in. Perhaps most obviously and lazily, virtually every WW2 medium tank can and has been counted-as a Russ at some point or another, and models for those can be found in literally every hobby store in existence. Hell, even toys could work if you really feel like scraping the bottom of the cheapskate barrel. If you want good quality and properly scaled WW2 tanks though, suitable 28mm models of which can be acquired from [[Warlord Games]]&#039; Bolt Action line. If you want to actually get something closer to the 40k style, there are also plenty of 3rd party kits. The Gideon Main Battle Tank (apparently discontinued) from [[Mad Robot Miniatures]] is basically a German Tiger styled Russ, including guns for a vanilla battle tank, Vanquisher, Exterminator, Demolisher, and Punisher. The Matilda tank from [[Victoria Miniatures]] is another straight Russification of a WWII tank, in this case the British Matilda, and also comes with all the guns for different Russ variants. The Gothic KV2 Tank from Maxmini technically represents the [[Ragnarok (tank)|Ragnarok]], but there aren&#039;t any current rules for the Ragnarok so you&#039;d just be fielding it as a Russ Battle Tank anyway. [[Blood and Skulls Industry]] on Ebay is also a good venue for an alt Russ. They don&#039;t offer whole hulls, but they have every kind of turret, track, sponson, and gun you could want, for Russes as well as Predators, Chimeras, Tauroxes and Baneblades.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:LRPun.jpg| Most guns go &amp;quot;DAKKA DAKKA DAKKA&amp;quot; for hours without going dry of ammo. The Leman Russ Punisher goes &amp;quot;BRRRRT&amp;quot; for half a minute.&lt;br /&gt;
Image:LRExec.jpg| The Leman Russ Executioner, known for making marines break out in hives.&lt;br /&gt;
Image:LRErad.JPG| FUCK YOUR COVER SAVES DAWG I HAS AN ERADICATOR&lt;br /&gt;
Image:LRbattletank.jpg| Even the basic Leman Russ is better than your army&#039;s tanks. ([[Hammerhead Gunship|Whatever you say, Gue&#039;la]])&lt;br /&gt;
Image:LRDemo.gif| If the Leman Russ Demolisher hasn&#039;t absorbed at least 6 attempts to destroy it by turn 2, you&#039;re either doing it wrong or you also have a Baneblade.&lt;br /&gt;
Image:LRVanq.jpg| When you need to fuck up a [[Land Raider]], accept no substitutes.&lt;br /&gt;
Image:LRExterm.jpg| The Exterminator likes to party. At 500 shots per minute.&lt;br /&gt;
Image:Annhilator.jpg|The Guardsmen felt left out after the Space Marines [[Predator Annihilator|get the new shiny toys.]] So they made their own.&lt;br /&gt;
Image:Destoyer_Leman_Russ.jpg|Want to destroy that enemy vehicle for a good price? The Destroyer has got your back.&lt;br /&gt;
Image:Pask.jpg| Knight Commander Pask is in dire need of some juvenat drugs. Jesus. Also Ed Harris in 40k. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
{{Template:Lost-and-Damned}}&lt;br /&gt;
{{Template:Genestealer-Cult}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358954</id>
		<title>Noblebright</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358954"/>
		<updated>2018-05-27T16:32:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NobleBright&#039;&#039;&#039; is an adjective derived from the term often used to describe Warhammer 40k: [[Grimdark|GrimDark]].  Just as every hero has a &amp;quot;mirror opposite&amp;quot; version that is evil, it&#039;s supposed that there must be a mirror opposite version of the heroes of WH40k where everything goes RIGHT. It can also be used to describe artwork that has a noble/bright feel, even if the setting itself would not normally be considered noble or bright.&lt;br /&gt;
&lt;br /&gt;
Where the GrimDark tag usually describes a setting in a slow, painful decline, the NobleBright tag usually describes a setting emerging from a dark age and either returning to or in the midst of a golden age.&lt;br /&gt;
&lt;br /&gt;
== Canonical Example: WarHammer vs. BrightHammer ==&lt;br /&gt;
&lt;br /&gt;
This alternate universe&#039;s game, [[BrightHammer40k]], comes with the tagline &#039;&#039;&amp;quot;In the Noble Brightness of the far future, there is only HIGH ADVENTURE!&amp;quot;&#039;&#039;  This is as opposed to the original tagline of Warhammer 40k, which stated, &amp;quot;In the grim darkness of the far future, there is only war.&amp;quot;  BrightHammer40k&#039;s setting has strong 1920&#039;s-1940&#039;s pulp fiction themes, crossed with an &amp;quot;age of myth&amp;quot; bronze age culture.&lt;br /&gt;
&lt;br /&gt;
Differences between WarHammer 40k and BrightHammer 40k include:&lt;br /&gt;
* The setting is loosely divided into city-states united by race, religion, philosophy or just simple common sense, rather than singular empires defined by paranoia.&lt;br /&gt;
* There is a wide variety in the type of characters, nations, flora and fauna, and major characters in the setting.&lt;br /&gt;
* There is an overall &amp;quot;pulp fiction&amp;quot; feel. Just like real life.&lt;br /&gt;
* The universe is old, in the process of rediscovering a forgotten golden age.&lt;br /&gt;
* Low level conflicts such as raiding are considered common, but war is not. Just like Mongolia.&lt;br /&gt;
* Everyone is in a perpetual cold war with everyone else, but almost never an active war.&lt;br /&gt;
* Technology is wildly inconsistent. Just like Alaska.&lt;br /&gt;
* Villains are over the top, campy, and rarely played seriously. Very much like North Korea.&lt;br /&gt;
* Leaders are usually diplomats or wise &amp;quot;philosopher-kings&amp;quot; like in North Korea.&lt;br /&gt;
* Heroes do most of the heavy lifting in society, and there are heroes, great and minor, at every level of society.&lt;br /&gt;
* There is a strong emphasis on individual strength.&lt;br /&gt;
* Good guys can be jerks, but are still good guys.&lt;br /&gt;
* Over the top heroism usually carries the day.&lt;br /&gt;
* Obvious, thinly disguised Secret Agents everywhere.&lt;br /&gt;
* The setting is entering a technological renaissance.&lt;br /&gt;
* Everything is bright or vividly colored.&lt;br /&gt;
* As seen on TV!&lt;br /&gt;
&lt;br /&gt;
Compared to Warhammer40k, Brighthammer40k is generally brighter and a nicer place to live, but is by no means peaceful, always in a low level state of conflict, internal and external, never quite turning into war. The skull motif is replaced by wings, and colors are often brighter.&lt;br /&gt;
&lt;br /&gt;
==8chan Anon Explains the Grim/Noble and Dark/Bright Spectrum==&lt;br /&gt;
[[File:Alignments.jpg|300px|thumb|An [[alignment]] chart.]]&lt;br /&gt;
* Grim/Noble asks whether there are heroes that exist, may appear to change the world for good or ill.&lt;br /&gt;
** A noble setting isn&#039;t one where everyone is good, more like one where people are active.&lt;br /&gt;
** In a grim world, no matter what you do, an individual can&#039;t secure more than an individual victory, if even that, because the rest of the world is too big/scared/powerless/selfish to act upon his impulse.&lt;br /&gt;
** A noble world is one where the action of a single hero can change the world, and a single big villain can fuck it all up : there are important people, who are so either by birth, rank or sheer willpower, and every single one of these people MATTER.&lt;br /&gt;
** 40k is grim(dark) because it is static: your SM chapter may save planets for a living, but they&#039;ll probably be taken over by Chaos next Tuesday anyways, so why bother? In much the same way, &lt;br /&gt;
** Sandman (Neil Gaiman&#039;s) is grim(bright) : no matter how incredible the things Dream gets to experience are, he is ultimately trapped by the static nature of his existence and that of his companions : he could do anything, and it would all be for nothing. All victories are individual, and usually temporary, affairs.&lt;br /&gt;
* Something like Morrowind or Berserk is noble (bright and dark, respectively) because it is about one man forcing destiny&#039;s hand and changing the world.&lt;br /&gt;
** Now, a bright world is one full of opportunity, of wondrous sights to behold. It doesn&#039;t mean that it has to be MLP, it can be dangerous, but your first instinct when looking at a new location should be awe and wonder: people may adventure to save the world, but they leave town with a smile upon their face, eager to see what comes next. The shadow of Risk is largely erased by the glint of Adventure. In a bright world, it&#039;s quite possible for people to go on adventure just for the hell of it, since the journey is its own reward. Resurrection, or at least means to heal grave injuries, are usually accessible, to counterbalance the fact that the risks out there are real.&lt;br /&gt;
** A dark world is one where life sucks, and usually not long: whether it be because of demon overlords &#039;nids or even the lack of water, everyone in this story may die, and they die for good. If you lose an arm, you play a cripple. In the extreme cases, even when you win a fight, your career is over (gangrene etc…). That means that, even though people may be ready to help (noble), people will need a good reason to do so, since stepping out of line is so dangerous.&lt;br /&gt;
&lt;br /&gt;
40k is (grim)dark because, no matter where you go, there is only war, and heroism&#039;s only reward is usually a notch on a gun or a corpse in a trench. No matter who you are, most of the galaxy probably wants you dead, and staying home today is the best choice you can make. Also, even if you make it to the end, you may have to sacrifice everything to save everyone, if you haven&#039;t already done so. Berserk is (noble)dark because, while there seems to be light at the end of the tunnel, it takes men and women of insane willpower to get there: no matter whether you are big or small, even when you have nothing, the only thing that may save the world is that will in you that says &amp;quot;go on !&amp;quot; And if hope was to fails, you&#039;d get a book-long bloodbath-orgy, and all its consequences afterwards.&lt;br /&gt;
Morrowind is (noble)bright because, even though the world is fraught with dangers, there is so much to see, so many interesting people to meet, so many cool things to experience that, at the end of the road, you&#039;d do it all over again if given the chance to see it once again with virgin eyes. Sandman is (grim)bright because the incredible vistas and interesting people are all that can distract Dream from the dullness of his existence. He will tire of them all, but even him has to admit that he saw some cool shit. Also, notice how the relative freedom from consequences (people can get somewhat rezzed/healed/characters don&#039;t die much), a bright trait, reinforces the futility of the struggle in a grim world.&lt;br /&gt;
&lt;br /&gt;
In short, grimdark and noblebright worlds both exist, and both are interesting to play in. So do grimbright (those are quite weird, I admit) and nobledark (my favorite : victory is so much sweeter when you have to fight for it). Every type allows for evil and struggles to exist, and for stories to be told. Evil can even triumph : it&#039;s less of a matter of who wins, and more of a matter of tone. In a bright world, the BBEG can win, but he won&#039;t skullfuck everyone the PCs know in front of a crowd without the mood turning to dark.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave you with some examples :&lt;br /&gt;
&lt;br /&gt;
Grimdark : WHFB, W40K, Game of Thrones, Oedipus, E.Y.E Divine Cybermancy.&lt;br /&gt;
&lt;br /&gt;
Grimbright : Sandman, The Sims, most Tycoon games, The Commonwealth Saga, Eclipse Phase, most of Zeus&#039; flings with mortals (from the gods&#039; perspective).&lt;br /&gt;
&lt;br /&gt;
Nobledark : Berserk, LotR, Starcraft, Dark Sun, Terminator, Fallout, the Iliad.&lt;br /&gt;
&lt;br /&gt;
Noblebright : Morrowind, D&amp;amp;D/PF (usually), Magi, Warcraft, Star wars, Trine, the Odyssey, and of course, Star Trek.&lt;br /&gt;
&lt;br /&gt;
== Stuff considered NobleBright ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
[[File:FacebookGiotaTsirou.jpg|left|830px]]&lt;br /&gt;
[[File:Tiberium.jpg|left|830px]]&lt;br /&gt;
[[File:Emperor_Romney.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! NobleBright&lt;br /&gt;
! ...and GrimDark&lt;br /&gt;
|-&lt;br /&gt;
| [[Brighthammer_40,000_(2nd_edition)|BrightHammer 40k]] OR [[Age of Sigmar]] || [[Warhammer_40,000|WarHammer 40k]] before 8th ED&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer_40,000|WarHammer 40k]] 8th ED, but more like Nobledark || [[Xeelee Sequence|Xeelee universe]] OR Age of Sigmar&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted]] (Well, Zig-zags between the two) || [[Vampire:_The_Masquerade|Vampire:tM]], [[Werewolf:_The_Apocalypse|Werewolf:tA]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling:_The_Dreaming|Changeling:tD]] ([[oWoD]]) || [[Changeling:_The_Lost|Changeling:tL]] ([[nWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Geist: The Sin-Eaters]] ([[nWoD]]) ||[[ Wraith: The Oblivion]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[D20_Modern|D20 Modern]] || [[Call_of_Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Unit 2 || Delta Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek]] (in general) || Babylon 5 (closer to Nobledark)&lt;br /&gt;
|-&lt;br /&gt;
| Andromeda Ascendant || Farscape&lt;br /&gt;
|- &lt;br /&gt;
| Stargate SG-1 || The First Wave&lt;br /&gt;
|- &lt;br /&gt;
| Firefly || Blake&#039;s 7&lt;br /&gt;
|-&lt;br /&gt;
| Battlestar Galactica (1978) || Battlestar Galactica (2004)&lt;br /&gt;
|-&lt;br /&gt;
| Temeraire Series || [[A Song of Ice and Fire|Game of Thrones]]&lt;br /&gt;
|-&lt;br /&gt;
| Robocop || Judge Dredd&lt;br /&gt;
|-&lt;br /&gt;
| Sword Art Online: Alfheim Online || Sword Art Online: Gun Gale Online&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] || [[Dark Heresy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wizard of Oz || Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
| MACROSS (Robotech) || Neon Genesis Evangelion&lt;br /&gt;
|-&lt;br /&gt;
| [[7th Sea]] || [[Poison&#039;d]]&lt;br /&gt;
|-&lt;br /&gt;
| Zoids || Gundam&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit of the Century]] || [[Don&#039;t Rest Your Head]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveller]] || [[Eclipse Phase]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Dragonlance]] || [[Dark Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar: The Last Airbender|Avatar]] (not [[Avatar|Cameron&#039;s furfic)]] || Kaze no Stigma&lt;br /&gt;
|-&lt;br /&gt;
| [[Warcraft]] || [[Warhammer Fantasy Battle|Warhammer Fantasy Battle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic the gathering|Alara]], [[Theros]], [[Lorwyn]] || [[Innistrad]], [[Phyrexia|New Phyrexia]], [[Shadowmoor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neverwinter Nights]] || Dragon Age&lt;br /&gt;
|-&lt;br /&gt;
| [[The Elder Scrolls]]&amp;lt;br&amp;gt;(Well, somewhat, if you ignore Kirkbride&#039;s EU-thing) || Gothic&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy || Megami Tensei&lt;br /&gt;
|-&lt;br /&gt;
| Persona || Shin Megami Tensei &lt;br /&gt;
|-&lt;br /&gt;
| Persona 4 || Persona 3&lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 3 || Red Alert 2 &lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 2 || Red Alert&lt;br /&gt;
|-&lt;br /&gt;
| [[Command and Conquer]]: Red Alert series || [[Command and Conquer]]: Tiberium series&lt;br /&gt;
|-&lt;br /&gt;
| Animorphs || Terraformars&lt;br /&gt;
|-&lt;br /&gt;
| Fate/Stay Night || Fate/Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Starcraft]] II || [[Starcraft|Starcraft: Brood War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diablo]] III || [[Diablo]] I &amp;amp; II&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto 1 || Saints Row 1&lt;br /&gt;
|-&lt;br /&gt;
| Saints Row 3 || Grand Theft Auto 4&lt;br /&gt;
|-&lt;br /&gt;
| Fable III || Dark Souls&lt;br /&gt;
|-&lt;br /&gt;
| Undertale || LISA&lt;br /&gt;
|-&lt;br /&gt;
| Kid Icarus || God of War&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect 1 || Mass Effect 3&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect universe || [[Setting:Halo|Halo universe]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Setting:Halo|Halo universe]] || Dead Space universe&lt;br /&gt;
|-&lt;br /&gt;
| Dead Space universe || Halo: Forerunner Trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Spore || Darkspore&lt;br /&gt;
|-&lt;br /&gt;
| Tengen Toppa Gurren Lagann || Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Rebuild of Evangelion || Neon Genesis Evangelion OR The Vision of Escaflowne&lt;br /&gt;
|-&lt;br /&gt;
| Neo-Hunter Casshern || Casshern Sins &lt;br /&gt;
|-&lt;br /&gt;
| Mai-Otome || Mai-Hime (last 10 episodes at least)&lt;br /&gt;
|-&lt;br /&gt;
| Cardcaptor Sakura || Puella Magi Madoka Magica&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers in General || Power Rangers RPM&lt;br /&gt;
|-&lt;br /&gt;
| Super Sentai || Kamen Rider (especially the Showa Era ones)&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider (most Heisei Era ones) || GARO&lt;br /&gt;
|-&lt;br /&gt;
| Batman: the Brave &amp;amp; the Bold || Batman: TAS (first two seasons only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars RPG|Star Wars Episode I, IV, VI,&amp;lt;br&amp;gt;Star Wars: The Clone Wars Movie and Season 1,&amp;lt;br&amp;gt;and a decent portion of the Expanded Universe]] || [[Star Wars D20|Star Wars Episode II, III, V, VII,&amp;lt;br&amp;gt;Star Wars: The Clone Wars from Season 2 onwards,&amp;lt;br&amp;gt;and the other half the Expanded Universe, especially The New Jedi Order and Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Little House on the Prairie  || Deadwood&lt;br /&gt;
|-&lt;br /&gt;
| Full House || Married With Children&lt;br /&gt;
|- &lt;br /&gt;
| The Green Zone || The Hurt Locker&lt;br /&gt;
|-&lt;br /&gt;
| The Sarah Jane Adventures || [[Doctor Who|Torchwood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pirates of the Caribbean&#039;&#039; || &#039;&#039;Risen 2: Dark Waters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Watchmen&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Saga || Buffy: The Vampire Slayer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Lois and Clark&#039;&#039; || &#039;&#039;Man of Steel&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Planetary || The Authority&lt;br /&gt;
|-&lt;br /&gt;
| Cyanide and Happiness || [http://picturesforsadchildren.com/index.php?comicID=132 pictures for sad children]&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Age of Comic Books || The Dark Age of Comic Books&lt;br /&gt;
|-&lt;br /&gt;
| [[Steampunk|Steampunk Genre]] || [[Cyberpunk|Cyberpunk Genre]]&lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || &amp;lt;s&amp;gt;North&amp;lt;/s&amp;gt; BEST Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[Discworld]] || [[A Song of Ice and Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| A Wizard of Earthsea || The Tombs of Atuan&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man (Classic, Legends, Battle Network,&amp;lt;br&amp;gt;ZX, Star Forces 1 and 2)|| Mega Man (X, Zero, Star Force 3,) The Protomen&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia|| His Dark Materials&lt;br /&gt;
|-&lt;br /&gt;
| Just Cause 2 || Spec Ops: The Line&lt;br /&gt;
|-&lt;br /&gt;
| Plants VS Zombies || The Last of Us&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&#039;s Edge || Assassin&#039;s Creed&lt;br /&gt;
|-&lt;br /&gt;
| Iron Kingdoms MKii || Iron Kingdoms MKi&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Comics films || [[Grimdark#Grimderp|DC Universe films]]&lt;br /&gt;
|-&lt;br /&gt;
| DC comics || Marvel comics&lt;br /&gt;
|-&lt;br /&gt;
| Marvel comics || Watchmen comics&lt;br /&gt;
|-&lt;br /&gt;
| Watchmen comics || Wanted comics&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse 13 || The SCP Foundation&lt;br /&gt;
|-&lt;br /&gt;
| [[Eberron]] || [[Dragonmech]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Planescape]] || [[Ravenloft]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderlands of High Fantasy]]|| | [[Forgotten Realms]]&lt;br /&gt;
|-&lt;br /&gt;
| InFamous || Prototype&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter 1-3 || Harry Potter 4-7 (ESPECIALLY 7th)&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex 0-2 || System Shock 1-2&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop || Terminator&lt;br /&gt;
|-&lt;br /&gt;
| Homeworld 1 and 2 || Homeworld: Cataclysm&amp;lt;br&amp;gt;(when the Beast make their first appearance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star]] || Violence Jack&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons || South Park&lt;br /&gt;
|-&lt;br /&gt;
| The Glaive || Conan the Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbit || The Children of Hurin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordheim]] || [[Malifaux]]&lt;br /&gt;
|-&lt;br /&gt;
| Civilization:Beyond Earth || [[Alpha Centauri]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The New Testament]]  || [[The Old Testament]]&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch || [[Team Fortress 2]] (Especially Mann vs. Machine)&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Fortress 2]] || Team Fortress Classic&lt;br /&gt;
|-&lt;br /&gt;
| Ghostbusters films and Real Ghostbusters || | Extreme Ghostbusters&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear (in general) || | Metal Gear Solid V&lt;br /&gt;
|-&lt;br /&gt;
| Girls und Panzer || Panzerfraulein Alteseisen &lt;br /&gt;
|-&lt;br /&gt;
| Far Cry 1 || | Far Cry 2 and 3&lt;br /&gt;
|-&lt;br /&gt;
| Overstrike || | Fuse&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon Franchise || Digimon Franchise&lt;br /&gt;
|-&lt;br /&gt;
| Digimon Adventure || | Digimon Tamers&lt;br /&gt;
|-&lt;br /&gt;
|Fallout series || | S.T.A.L.K.E.R. series&lt;br /&gt;
|-&lt;br /&gt;
|S.T.A.L.K.E.R. series || | Metro 2033 and Metro Last Light&lt;br /&gt;
|-&lt;br /&gt;
|Metro 2033 and Metro Last Light || | Metro 2033 (novel), Metro 2034 (novel),&amp;lt;br&amp;gt;and Metro 2035 (novel) &lt;br /&gt;
|-&lt;br /&gt;
|[[Approved anime|Slayers]] || | Bastard!!&lt;br /&gt;
|-&lt;br /&gt;
| Fast And Furious || | Death Race&lt;br /&gt;
|-&lt;br /&gt;
| Death Race || | Mad Max&lt;br /&gt;
|-&lt;br /&gt;
| Twilight || | Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Y:the last man  || | Children of men &lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Bad Company || | Call of Duty Modern Warfare trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Dead Rising series || | Left 4 Dead series&lt;br /&gt;
|-&lt;br /&gt;
| Left 4 Dead series || | Dead Island series&lt;br /&gt;
|-&lt;br /&gt;
| Dead Island series || | World War Z movie&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Movie || | World War Z novel&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Novel || |  The Walking Dead comics &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot anime|| | Real Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| Real Robot anime|| | WAT Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| The Go-Betweens|| | The Birthday Party/Nick Cave &amp;amp; The Bad Seeds&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends|| | Dota 2&lt;br /&gt;
|-&lt;br /&gt;
| Rome: Total War|| | Total War: Attila&lt;br /&gt;
|-&lt;br /&gt;
| Freespace || | Freespace 2&lt;br /&gt;
|- &lt;br /&gt;
| Street Fighter franchise || | Mortal Kombat franchise&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi: Outcast duology || | Star Wars: Battlefront 1 &amp;amp; 2 &lt;br /&gt;
|-&lt;br /&gt;
| Minecraft || | 7 Days to Die&lt;br /&gt;
|-&lt;br /&gt;
| Blood Diamond || | Lord of War &lt;br /&gt;
|-&lt;br /&gt;
| Casa de mi Padre || | Sicario&lt;br /&gt;
|- &lt;br /&gt;
| GammaWorld || | The Mutant Epoch&lt;br /&gt;
|- &lt;br /&gt;
| Konosuba || Re:Zero&lt;br /&gt;
|- &lt;br /&gt;
| Log Horizon || Overlord&lt;br /&gt;
|-&lt;br /&gt;
| This Means War || Savages&lt;br /&gt;
|-&lt;br /&gt;
| Brave New World || [[1984]]&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (old censored american dub) || Sailor Moon (original version)&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (original version) || Pretty Guardian Sailor Moon&lt;br /&gt;
|-&lt;br /&gt;
| Egan&#039;s Diaspora || | Dukaj&#039;s Perfect Imperfection&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project || Crimzon Clover&lt;br /&gt;
|-&lt;br /&gt;
| Green, Blue, Indigo, Violet, and White Lantern Corps || Red, Orange, Yellow, Black, and Grey Lantern Corps&lt;br /&gt;
|-&lt;br /&gt;
| Pod Save America || Chapo Trap House&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron || Rick and Morty&lt;br /&gt;
|-&lt;br /&gt;
| World War II: Western Front || World War II: Eastern Front&lt;br /&gt;
|-&lt;br /&gt;
| Soren Kierkegaard || Friedrich Nietzsche&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Jacques Rousseau || Thomas Hobbes&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Korps of Krieg]] || [[Xeelee_Sequence#Interim_Coalition_of_Governance|Interim Coalition of Governance]]&lt;br /&gt;
|-&lt;br /&gt;
| Parasyte || Devilman&lt;br /&gt;
|-&lt;br /&gt;
| Disney Channel || Cartoon Network&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon Network || Toonami&lt;br /&gt;
|-&lt;br /&gt;
| E.T. || IT&lt;br /&gt;
|-&lt;br /&gt;
| Homo faber || Lolita&lt;br /&gt;
|-&lt;br /&gt;
| Maple Story || Made in Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Ready Player One || 20th Century Boys&lt;br /&gt;
|-&lt;br /&gt;
| Boku no Hero Academia || ONE PUNCH MAN&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Brighthammer]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358952</id>
		<title>Noblebright</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358952"/>
		<updated>2018-05-27T14:39:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NobleBright&#039;&#039;&#039; is an adjective derived from the term often used to describe Warhammer 40k: [[Grimdark|GrimDark]].  Just as every hero has a &amp;quot;mirror opposite&amp;quot; version that is evil, it&#039;s supposed that there must be a mirror opposite version of the heroes of WH40k where everything goes RIGHT. It can also be used to describe artwork that has a noble/bright feel, even if the setting itself would not normally be considered noble or bright.&lt;br /&gt;
&lt;br /&gt;
Where the GrimDark tag usually describes a setting in a slow, painful decline, the NobleBright tag usually describes a setting emerging from a dark age and either returning to or in the midst of a golden age.&lt;br /&gt;
&lt;br /&gt;
== Canonical Example: WarHammer vs. BrightHammer ==&lt;br /&gt;
&lt;br /&gt;
This alternate universe&#039;s game, [[BrightHammer40k]], comes with the tagline &#039;&#039;&amp;quot;In the Noble Brightness of the far future, there is only HIGH ADVENTURE!&amp;quot;&#039;&#039;  This is as opposed to the original tagline of Warhammer 40k, which stated, &amp;quot;In the grim darkness of the far future, there is only war.&amp;quot;  BrightHammer40k&#039;s setting has strong 1920&#039;s-1940&#039;s pulp fiction themes, crossed with an &amp;quot;age of myth&amp;quot; bronze age culture.&lt;br /&gt;
&lt;br /&gt;
Differences between WarHammer 40k and BrightHammer 40k include:&lt;br /&gt;
* The setting is loosely divided into city-states united by race, religion, philosophy or just simple common sense, rather than singular empires defined by paranoia.&lt;br /&gt;
* There is a wide variety in the type of characters, nations, flora and fauna, and major characters in the setting.&lt;br /&gt;
* There is an overall &amp;quot;pulp fiction&amp;quot; feel. Just like real life.&lt;br /&gt;
* The universe is old, in the process of rediscovering a forgotten golden age.&lt;br /&gt;
* Low level conflicts such as raiding are considered common, but war is not. Just like Mongolia.&lt;br /&gt;
* Everyone is in a perpetual cold war with everyone else, but almost never an active war.&lt;br /&gt;
* Technology is wildly inconsistent. Just like Alaska.&lt;br /&gt;
* Villains are over the top, campy, and rarely played seriously. Very much like North Korea.&lt;br /&gt;
* Leaders are usually diplomats or wise &amp;quot;philosopher-kings&amp;quot; like in North Korea.&lt;br /&gt;
* Heroes do most of the heavy lifting in society, and there are heroes, great and minor, at every level of society.&lt;br /&gt;
* There is a strong emphasis on individual strength.&lt;br /&gt;
* Good guys can be jerks, but are still good guys.&lt;br /&gt;
* Over the top heroism usually carries the day.&lt;br /&gt;
* Obvious, thinly disguised Secret Agents everywhere.&lt;br /&gt;
* The setting is entering a technological renaissance.&lt;br /&gt;
* Everything is bright or vividly colored.&lt;br /&gt;
* As seen on TV!&lt;br /&gt;
&lt;br /&gt;
Compared to Warhammer40k, Brighthammer40k is generally brighter and a nicer place to live, but is by no means peaceful, always in a low level state of conflict, internal and external, never quite turning into war. The skull motif is replaced by wings, and colors are often brighter.&lt;br /&gt;
&lt;br /&gt;
==8chan Anon Explains the Grim/Noble and Dark/Bright Spectrum==&lt;br /&gt;
[[File:Alignments.jpg|300px|thumb|An [[alignment]] chart.]]&lt;br /&gt;
* Grim/Noble asks whether there are heroes that exist, may appear to change the world for good or ill.&lt;br /&gt;
** A noble setting isn&#039;t one where everyone is good, more like one where people are active.&lt;br /&gt;
** In a grim world, no matter what you do, an individual can&#039;t secure more than an individual victory, if even that, because the rest of the world is too big/scared/powerless/selfish to act upon his impulse.&lt;br /&gt;
** A noble world is one where the action of a single hero can change the world, and a single big villain can fuck it all up : there are important people, who are so either by birth, rank or sheer willpower, and every single one of these people MATTER.&lt;br /&gt;
** 40k is grim(dark) because it is static: your SM chapter may save planets for a living, but they&#039;ll probably be taken over by Chaos next Tuesday anyways, so why bother? In much the same way, &lt;br /&gt;
** Sandman (Neil Gaiman&#039;s) is grim(bright) : no matter how incredible the things Dream gets to experience are, he is ultimately trapped by the static nature of his existence and that of his companions : he could do anything, and it would all be for nothing. All victories are individual, and usually temporary, affairs.&lt;br /&gt;
* Something like Morrowind or Berserk is noble (bright and dark, respectively) because it is about one man forcing destiny&#039;s hand and changing the world.&lt;br /&gt;
** Now, a bright world is one full of opportunity, of wondrous sights to behold. It doesn&#039;t mean that it has to be MLP, it can be dangerous, but your first instinct when looking at a new location should be awe and wonder: people may adventure to save the world, but they leave town with a smile upon their face, eager to see what comes next. The shadow of Risk is largely erased by the glint of Adventure. In a bright world, it&#039;s quite possible for people to go on adventure just for the hell of it, since the journey is its own reward. Resurrection, or at least means to heal grave injuries, are usually accessible, to counterbalance the fact that the risks out there are real.&lt;br /&gt;
** A dark world is one where life sucks, and usually not long: whether it be because of demon overlords &#039;nids or even the lack of water, everyone in this story may die, and they die for good. If you lose an arm, you play a cripple. In the extreme cases, even when you win a fight, your career is over (gangrene etc…). That means that, even though people may be ready to help (noble), people will need a good reason to do so, since stepping out of line is so dangerous.&lt;br /&gt;
&lt;br /&gt;
40k is (grim)dark because, no matter where you go, there is only war, and heroism&#039;s only reward is usually a notch on a gun or a corpse in a trench. No matter who you are, most of the galaxy probably wants you dead, and staying home today is the best choice you can make. Also, even if you make it to the end, you may have to sacrifice everything to save everyone, if you haven&#039;t already done so. Berserk is (noble)dark because, while there seems to be light at the end of the tunnel, it takes men and women of insane willpower to get there: no matter whether you are big or small, even when you have nothing, the only thing that may save the world is that will in you that says &amp;quot;go on !&amp;quot; And if hope was to fails, you&#039;d get a book-long bloodbath-orgy, and all its consequences afterwards.&lt;br /&gt;
Morrowind is (noble)bright because, even though the world is fraught with dangers, there is so much to see, so many interesting people to meet, so many cool things to experience that, at the end of the road, you&#039;d do it all over again if given the chance to see it once again with virgin eyes. Sandman is (grim)bright because the incredible vistas and interesting people are all that can distract Dream from the dullness of his existence. He will tire of them all, but even him has to admit that he saw some cool shit. Also, notice how the relative freedom from consequences (people can get somewhat rezzed/healed/characters don&#039;t die much), a bright trait, reinforces the futility of the struggle in a grim world.&lt;br /&gt;
&lt;br /&gt;
In short, grimdark and noblebright worlds both exist, and both are interesting to play in. So do grimbright (those are quite weird, I admit) and nobledark (my favorite : victory is so much sweeter when you have to fight for it). Every type allows for evil and struggles to exist, and for stories to be told. Evil can even triumph : it&#039;s less of a matter of who wins, and more of a matter of tone. In a bright world, the BBEG can win, but he won&#039;t skullfuck everyone the PCs know in front of a crowd without the mood turning to dark.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave you with some examples :&lt;br /&gt;
&lt;br /&gt;
Grimdark : WHFB, W40K, Game of Thrones, Oedipus, E.Y.E Divine Cybermancy.&lt;br /&gt;
&lt;br /&gt;
Grimbright : Sandman, The Sims, most Tycoon games, The Commonwealth Saga, Eclipse Phase, most of Zeus&#039; flings with mortals (from the gods&#039; perspective).&lt;br /&gt;
&lt;br /&gt;
Nobledark : Berserk, LotR, Starcraft, Dark Sun, Terminator, Fallout, the Iliad.&lt;br /&gt;
&lt;br /&gt;
Noblebright : Morrowind, D&amp;amp;D/PF (usually), Magi, Warcraft, Star wars, Trine, the Odyssey, and of course, Star Trek.&lt;br /&gt;
&lt;br /&gt;
== Stuff considered NobleBright ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
[[File:FacebookGiotaTsirou.jpg|left|830px]]&lt;br /&gt;
[[File:Tiberium.jpg|left|830px]]&lt;br /&gt;
[[File:Emperor_Romney.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! NobleBright&lt;br /&gt;
! ...and GrimDark&lt;br /&gt;
|-&lt;br /&gt;
| [[Brighthammer_40,000_(2nd_edition)|BrightHammer 40k]] OR [[Age of Sigmar]] || [[Warhammer_40,000|WarHammer 40k]] before 8th ED&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer_40,000|WarHammer 40k]] 8th ED, but more like Nobledark || [[Xeelee Sequence|Xeelee universe]] OR Age of Sigmar&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted]] (Well, Zig-zags between the two) || [[Vampire:_The_Masquerade|Vampire:tM]], [[Werewolf:_The_Apocalypse|Werewolf:tA]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling:_The_Dreaming|Changeling:tD]] ([[oWoD]]) || [[Changeling:_The_Lost|Changeling:tL]] ([[nWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Geist: The Sin-Eaters]] ([[nWoD]]) ||[[ Wraith: The Oblivion]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[D20_Modern|D20 Modern]] || [[Call_of_Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Unit 2 || Delta Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek]] (in general) || Babylon 5 (closer to Nobledark)&lt;br /&gt;
|-&lt;br /&gt;
| Andromeda Ascendant || Farscape&lt;br /&gt;
|- &lt;br /&gt;
| Stargate SG-1 || The First Wave&lt;br /&gt;
|- &lt;br /&gt;
| Firefly || Blake&#039;s 7&lt;br /&gt;
|-&lt;br /&gt;
| Battlestar Galactica (1978) || Battlestar Galactica (2004)&lt;br /&gt;
|-&lt;br /&gt;
| Temeraire Series || [[A Song of Ice and Fire|Game of Thrones]]&lt;br /&gt;
|-&lt;br /&gt;
| Robocop || Judge Dredd&lt;br /&gt;
|-&lt;br /&gt;
| Sword Art Online: Alfheim Online || Sword Art Online: Gun Gale Online&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] || [[Dark Heresy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wizard of Oz || Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
| MACROSS (Robotech) || Neon Genesis Evangelion&lt;br /&gt;
|-&lt;br /&gt;
| [[7th Sea]] || [[Poison&#039;d]]&lt;br /&gt;
|-&lt;br /&gt;
| Zoids || Gundam&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit of the Century]] || [[Don&#039;t Rest Your Head]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveller]] || [[Eclipse Phase]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Dragonlance]] || [[Dark Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar: The Last Airbender|Avatar]] (not [[Avatar|Cameron&#039;s furfic)]] || Kaze no Stigma&lt;br /&gt;
|-&lt;br /&gt;
| [[Warcraft]] || [[Warhammer Fantasy Battle|Warhammer Fantasy Battle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic the gathering|Alara]], [[Theros]], [[Lorwyn]] || [[Innistrad]], [[Phyrexia|New Phyrexia]], [[Shadowmoor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neverwinter Nights]] || Dragon Age&lt;br /&gt;
|-&lt;br /&gt;
| [[The Elder Scrolls]]&amp;lt;br&amp;gt;(Well, somewhat, if you ignore Kirkbride&#039;s EU-thing) || Gothic&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy || Megami Tensei&lt;br /&gt;
|-&lt;br /&gt;
| Persona || Shin Megami Tensei &lt;br /&gt;
|-&lt;br /&gt;
| Persona 4 || Persona 3&lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 3 || Red Alert 2 &lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 2 || Red Alert&lt;br /&gt;
|-&lt;br /&gt;
| [[Command and Conquer]]: Red Alert series || [[Command and Conquer]]: Tiberium series&lt;br /&gt;
|-&lt;br /&gt;
| Animorphs || Terraformars&lt;br /&gt;
|-&lt;br /&gt;
| Fate/Stay Night || Fate/Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Starcraft]] II || [[Starcraft|Starcraft: Brood War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diablo]] III || [[Diablo]] I &amp;amp; II&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto 1 || Saints Row 1&lt;br /&gt;
|-&lt;br /&gt;
| Saints Row 3 || Grand Theft Auto 4&lt;br /&gt;
|-&lt;br /&gt;
| Fable III || Dark Souls&lt;br /&gt;
|-&lt;br /&gt;
| Undertale || LISA&lt;br /&gt;
|-&lt;br /&gt;
| Kid Icarus || God of War&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect 1 || Mass Effect 3&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect universe || [[Setting:Halo|Halo universe]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Setting:Halo|Halo universe]] || Dead Space universe&lt;br /&gt;
|-&lt;br /&gt;
| Dead Space universe || Halo: Forerunner Trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Spore || Darkspore&lt;br /&gt;
|-&lt;br /&gt;
| Tengen Toppa Gurren Lagann || Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Rebuild of Evangelion || Neon Genesis Evangelion OR The Vision of Escaflowne&lt;br /&gt;
|-&lt;br /&gt;
| Neo-Hunter Casshern || Casshern Sins &lt;br /&gt;
|-&lt;br /&gt;
| Mai-Otome || Mai-Hime (last 10 episodes at least)&lt;br /&gt;
|-&lt;br /&gt;
| Cardcaptor Sakura || Puella Magi Madoka Magica&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers in General || Power Rangers RPM&lt;br /&gt;
|-&lt;br /&gt;
| Super Sentai || Kamen Rider (especially the Showa Era ones)&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider (most Heisei Era ones) || GARO&lt;br /&gt;
|-&lt;br /&gt;
| Batman: the Brave &amp;amp; the Bold || Batman: TAS (first two seasons only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars RPG|Star Wars Episode I, IV, VI,&amp;lt;br&amp;gt;Star Wars: The Clone Wars Movie and Season 1,&amp;lt;br&amp;gt;and a decent portion of the Expanded Universe]] || [[Star Wars D20|Star Wars Episode II, III, V, VII,&amp;lt;br&amp;gt;Star Wars: The Clone Wars from Season 2 onwards,&amp;lt;br&amp;gt;and the other half the Expanded Universe, especially The New Jedi Order and Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Little House on the Prairie  || Deadwood&lt;br /&gt;
|-&lt;br /&gt;
| Full House || Married With Children&lt;br /&gt;
|- &lt;br /&gt;
| The Green Zone || The Hurt Locker&lt;br /&gt;
|-&lt;br /&gt;
| The Sarah Jane Adventures || [[Doctor Who|Torchwood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pirates of the Caribbean&#039;&#039; || &#039;&#039;Risen 2: Dark Waters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Watchmen&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Saga || Buffy: The Vampire Slayer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Lois and Clark&#039;&#039; || &#039;&#039;Man of Steel&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Planetary || The Authority&lt;br /&gt;
|-&lt;br /&gt;
| Cyanide and Happiness || [http://picturesforsadchildren.com/index.php?comicID=132 pictures for sad children]&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Age of Comic Books || The Dark Age of Comic Books&lt;br /&gt;
|-&lt;br /&gt;
| [[Steampunk|Steampunk Genre]] || [[Cyberpunk|Cyberpunk Genre]]&lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || &amp;lt;s&amp;gt;North&amp;lt;/s&amp;gt; BEST Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[Discworld]] || [[A Song of Ice and Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| A Wizard of Earthsea || The Tombs of Atuan&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man (Classic, Legends, Battle Network,&amp;lt;br&amp;gt;ZX, Star Forces 1 and 2)|| Mega Man (X, Zero, Star Force 3,) The Protomen&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia|| His Dark Materials&lt;br /&gt;
|-&lt;br /&gt;
| Just Cause 2 || Spec Ops: The Line&lt;br /&gt;
|-&lt;br /&gt;
| Plants VS Zombies || The Last of Us&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&#039;s Edge || Assassin&#039;s Creed&lt;br /&gt;
|-&lt;br /&gt;
| Iron Kingdoms MKii || Iron Kingdoms MKi&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Comics films || [[Grimdark#Grimderp|DC Universe films]]&lt;br /&gt;
|-&lt;br /&gt;
| DC comics || Marvel comics&lt;br /&gt;
|-&lt;br /&gt;
| Marvel comics || Watchmen comics&lt;br /&gt;
|-&lt;br /&gt;
| Watchmen comics || Wanted comics&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse 13 || The SCP Foundation&lt;br /&gt;
|-&lt;br /&gt;
| [[Eberron]] || [[Dragonmech]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Planescape]] || [[Ravenloft]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderlands of High Fantasy]]|| | [[Forgotten Realms]]&lt;br /&gt;
|-&lt;br /&gt;
| InFamous || Prototype&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter 1-3 || Harry Potter 4-7 (ESPECIALLY 7th)&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex 0-2 || System Shock 1-2&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop || Terminator&lt;br /&gt;
|-&lt;br /&gt;
| Homeworld 1 and 2 || Homeworld: Cataclysm&amp;lt;br&amp;gt;(when the Beast make their first appearance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star]] || Violence Jack&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons || South Park&lt;br /&gt;
|-&lt;br /&gt;
| The Glaive || Conan the Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbit || The Children of Hurin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordheim]] || [[Malifaux]]&lt;br /&gt;
|-&lt;br /&gt;
| Civilization:Beyond Earth || [[Alpha Centauri]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The New Testament]]  || [[The Old Testament]]&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch || [[Team Fortress 2]] (Especially Mann vs. Machine)&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Fortress 2]] || Team Fortress Classic&lt;br /&gt;
|-&lt;br /&gt;
| Ghostbusters films and Real Ghostbusters || | Extreme Ghostbusters&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear (in general) || | Metal Gear Solid V&lt;br /&gt;
|-&lt;br /&gt;
| Girls und Panzer || Panzerfraulein Alteseisen &lt;br /&gt;
|-&lt;br /&gt;
| Far Cry 1 || | Far Cry 2 and 3&lt;br /&gt;
|-&lt;br /&gt;
| Overstrike || | Fuse&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon Franchise || Digimon Franchise&lt;br /&gt;
|-&lt;br /&gt;
| Digimon Adventure || | Digimon Tamers&lt;br /&gt;
|-&lt;br /&gt;
|Fallout series || | S.T.A.L.K.E.R. series&lt;br /&gt;
|-&lt;br /&gt;
|S.T.A.L.K.E.R. series || | Metro 2033 and Metro Last Light&lt;br /&gt;
|-&lt;br /&gt;
|Metro 2033 and Metro Last Light || | Metro 2033 (novel), Metro 2034 (novel),&amp;lt;br&amp;gt;and Metro 2035 (novel) &lt;br /&gt;
|-&lt;br /&gt;
|[[Approved anime|Slayers]] || | Bastard!!&lt;br /&gt;
|-&lt;br /&gt;
| Fast And Furious || | Death Race&lt;br /&gt;
|-&lt;br /&gt;
| Death Race || | Mad Max&lt;br /&gt;
|-&lt;br /&gt;
| Twilight || | Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Y:the last man  || | Children of men &lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Bad Company || | Call of Duty Modern Warfare trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Dead Rising series || | Left 4 Dead series&lt;br /&gt;
|-&lt;br /&gt;
| Left 4 Dead series || | Dead Island series&lt;br /&gt;
|-&lt;br /&gt;
| Dead Island series || | World War Z movie&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Movie || | World War Z novel&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Novel || |  The Walking Dead comics &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot anime|| | Real Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| Real Robot anime|| | WAT Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| The Go-Betweens|| | The Birthday Party/Nick Cave &amp;amp; The Bad Seeds&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends|| | Dota 2&lt;br /&gt;
|-&lt;br /&gt;
| Rome: Total War|| | Total War: Attila&lt;br /&gt;
|-&lt;br /&gt;
| Freespace || | Freespace 2&lt;br /&gt;
|- &lt;br /&gt;
| Street Fighter franchise || | Mortal Kombat franchise&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi: Outcast duology || | Star Wars: Battlefront 1 &amp;amp; 2 &lt;br /&gt;
|-&lt;br /&gt;
| Minecraft || | 7 Days to Die&lt;br /&gt;
|-&lt;br /&gt;
| Blood Diamond || | Lord of War &lt;br /&gt;
|-&lt;br /&gt;
| Casa de mi Padre || | Sicario&lt;br /&gt;
|- &lt;br /&gt;
| GammaWorld || | The Mutant Epoch&lt;br /&gt;
|- &lt;br /&gt;
| Konosuba || Re:Zero&lt;br /&gt;
|- &lt;br /&gt;
| Log Horizon || Overlord&lt;br /&gt;
|-&lt;br /&gt;
| This Means War || Savages&lt;br /&gt;
|-&lt;br /&gt;
| Brave New World || [[1984]]&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (old censored american dub) || Sailor Moon (original version)&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (original version) || Pretty Guardian Sailor Moon&lt;br /&gt;
|-&lt;br /&gt;
| Egan&#039;s Diaspora || | Dukaj&#039;s Perfect Imperfection&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project || Crimzon Clover&lt;br /&gt;
|-&lt;br /&gt;
| Green, Blue, Indigo, Violet, and White Lantern Corps || Red, Orange, Yellow, Black, and Grey Lantern Corps&lt;br /&gt;
|-&lt;br /&gt;
| Pod Save America || Chapo Trap House&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron || Rick and Morty&lt;br /&gt;
|-&lt;br /&gt;
| World War II: Western Front || World War II: Eastern Front&lt;br /&gt;
|-&lt;br /&gt;
| Soren Kierkegaard || Friedrich Nietzsche&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Jacques Rousseau || Thomas Hobbes&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Korps of Krieg]] || [[Xeelee_Sequence#Interim_Coalition_of_Governance|Interim Coalition of Governance]]&lt;br /&gt;
|-&lt;br /&gt;
| Parasyte || Devilman&lt;br /&gt;
|-&lt;br /&gt;
| Disney Channel || Cartoon Network&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon Network || Toonami&lt;br /&gt;
|-&lt;br /&gt;
| E.T. || IT&lt;br /&gt;
|-&lt;br /&gt;
| Homo faber || Lolita&lt;br /&gt;
|-&lt;br /&gt;
| Maple Story || Made in Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Ready Player One || 20th Century Boys&lt;br /&gt;
|-&lt;br /&gt;
| Boku no Hero Academia || ONE PUNCH MAN&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Brighthammer]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358951</id>
		<title>Noblebright</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358951"/>
		<updated>2018-05-27T14:34:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NobleBright&#039;&#039;&#039; is an adjective derived from the term often used to describe Warhammer 40k: [[Grimdark|GrimDark]].  Just as every hero has a &amp;quot;mirror opposite&amp;quot; version that is evil, it&#039;s supposed that there must be a mirror opposite version of the heroes of WH40k where everything goes RIGHT. It can also be used to describe artwork that has a noble/bright feel, even if the setting itself would not normally be considered noble or bright.&lt;br /&gt;
&lt;br /&gt;
Where the GrimDark tag usually describes a setting in a slow, painful decline, the NobleBright tag usually describes a setting emerging from a dark age and either returning to or in the midst of a golden age.&lt;br /&gt;
&lt;br /&gt;
== Canonical Example: WarHammer vs. BrightHammer ==&lt;br /&gt;
&lt;br /&gt;
This alternate universe&#039;s game, [[BrightHammer40k]], comes with the tagline &#039;&#039;&amp;quot;In the Noble Brightness of the far future, there is only HIGH ADVENTURE!&amp;quot;&#039;&#039;  This is as opposed to the original tagline of Warhammer 40k, which stated, &amp;quot;In the grim darkness of the far future, there is only war.&amp;quot;  BrightHammer40k&#039;s setting has strong 1920&#039;s-1940&#039;s pulp fiction themes, crossed with an &amp;quot;age of myth&amp;quot; bronze age culture.&lt;br /&gt;
&lt;br /&gt;
Differences between WarHammer 40k and BrightHammer 40k include:&lt;br /&gt;
* The setting is loosely divided into city-states united by race, religion, philosophy or just simple common sense, rather than singular empires defined by paranoia.&lt;br /&gt;
* There is a wide variety in the type of characters, nations, flora and fauna, and major characters in the setting.&lt;br /&gt;
* There is an overall &amp;quot;pulp fiction&amp;quot; feel. Just like real life.&lt;br /&gt;
* The universe is old, in the process of rediscovering a forgotten golden age.&lt;br /&gt;
* Low level conflicts such as raiding are considered common, but war is not. Just like Mongolia.&lt;br /&gt;
* Everyone is in a perpetual cold war with everyone else, but almost never an active war.&lt;br /&gt;
* Technology is wildly inconsistent. Just like Alaska.&lt;br /&gt;
* Villains are over the top, campy, and rarely played seriously. Very much like North Korea.&lt;br /&gt;
* Leaders are usually diplomats or wise &amp;quot;philosopher-kings&amp;quot; like in North Korea.&lt;br /&gt;
* Heroes do most of the heavy lifting in society, and there are heroes, great and minor, at every level of society.&lt;br /&gt;
* There is a strong emphasis on individual strength.&lt;br /&gt;
* Good guys can be jerks, but are still good guys.&lt;br /&gt;
* Over the top heroism usually carries the day.&lt;br /&gt;
* Obvious, thinly disguised Secret Agents everywhere.&lt;br /&gt;
* The setting is entering a technological renaissance.&lt;br /&gt;
* Everything is bright or vividly colored.&lt;br /&gt;
* As seen on TV!&lt;br /&gt;
&lt;br /&gt;
Compared to Warhammer40k, Brighthammer40k is generally brighter and a nicer place to live, but is by no means peaceful, always in a low level state of conflict, internal and external, never quite turning into war. The skull motif is replaced by wings, and colors are often brighter.&lt;br /&gt;
&lt;br /&gt;
==8chan Anon Explains the Grim/Noble and Dark/Bright Spectrum==&lt;br /&gt;
[[File:Alignments.jpg|300px|thumb|An [[alignment]] chart.]]&lt;br /&gt;
* Grim/Noble asks whether there are heroes that exist, may appear to change the world for good or ill.&lt;br /&gt;
** A noble setting isn&#039;t one where everyone is good, more like one where people are active.&lt;br /&gt;
** In a grim world, no matter what you do, an individual can&#039;t secure more than an individual victory, if even that, because the rest of the world is too big/scared/powerless/selfish to act upon his impulse.&lt;br /&gt;
** A noble world is one where the action of a single hero can change the world, and a single big villain can fuck it all up : there are important people, who are so either by birth, rank or sheer willpower, and every single one of these people MATTER.&lt;br /&gt;
** 40k is grim(dark) because it is static: your SM chapter may save planets for a living, but they&#039;ll probably be taken over by Chaos next Tuesday anyways, so why bother? In much the same way, &lt;br /&gt;
** Sandman (Neil Gaiman&#039;s) is grim(bright) : no matter how incredible the things Dream gets to experience are, he is ultimately trapped by the static nature of his existence and that of his companions : he could do anything, and it would all be for nothing. All victories are individual, and usually temporary, affairs.&lt;br /&gt;
* Something like Morrowind or Berserk is noble (bright and dark, respectively) because it is about one man forcing destiny&#039;s hand and changing the world.&lt;br /&gt;
** Now, a bright world is one full of opportunity, of wondrous sights to behold. It doesn&#039;t mean that it has to be MLP, it can be dangerous, but your first instinct when looking at a new location should be awe and wonder: people may adventure to save the world, but they leave town with a smile upon their face, eager to see what comes next. The shadow of Risk is largely erased by the glint of Adventure. In a bright world, it&#039;s quite possible for people to go on adventure just for the hell of it, since the journey is its own reward. Resurrection, or at least means to heal grave injuries, are usually accessible, to counterbalance the fact that the risks out there are real.&lt;br /&gt;
** A dark world is one where life sucks, and usually not long: whether it be because of demon overlords &#039;nids or even the lack of water, everyone in this story may die, and they die for good. If you lose an arm, you play a cripple. In the extreme cases, even when you win a fight, your career is over (gangrene etc…). That means that, even though people may be ready to help (noble), people will need a good reason to do so, since stepping out of line is so dangerous.&lt;br /&gt;
&lt;br /&gt;
40k is (grim)dark because, no matter where you go, there is only war, and heroism&#039;s only reward is usually a notch on a gun or a corpse in a trench. No matter who you are, most of the galaxy probably wants you dead, and staying home today is the best choice you can make. Also, even if you make it to the end, you may have to sacrifice everything to save everyone, if you haven&#039;t already done so. Berserk is (noble)dark because, while there seems to be light at the end of the tunnel, it takes men and women of insane willpower to get there: no matter whether you are big or small, even when you have nothing, the only thing that may save the world is that will in you that says &amp;quot;go on !&amp;quot; And if hope was to fails, you&#039;d get a book-long bloodbath-orgy, and all its consequences afterwards.&lt;br /&gt;
Morrowind is (noble)bright because, even though the world is fraught with dangers, there is so much to see, so many interesting people to meet, so many cool things to experience that, at the end of the road, you&#039;d do it all over again if given the chance to see it once again with virgin eyes. Sandman is (grim)bright because the incredible vistas and interesting people are all that can distract Dream from the dullness of his existence. He will tire of them all, but even him has to admit that he saw some cool shit. Also, notice how the relative freedom from consequences (people can get somewhat rezzed/healed/characters don&#039;t die much), a bright trait, reinforces the futility of the struggle in a grim world.&lt;br /&gt;
&lt;br /&gt;
In short, grimdark and noblebright worlds both exist, and both are interesting to play in. So do grimbright (those are quite weird, I admit) and nobledark (my favorite : victory is so much sweeter when you have to fight for it). Every type allows for evil and struggles to exist, and for stories to be told. Evil can even triumph : it&#039;s less of a matter of who wins, and more of a matter of tone. In a bright world, the BBEG can win, but he won&#039;t skullfuck everyone the PCs know in front of a crowd without the mood turning to dark.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave you with some examples :&lt;br /&gt;
&lt;br /&gt;
Grimdark : WHFB, W40K, Game of Thrones, Oedipus, E.Y.E Divine Cybermancy.&lt;br /&gt;
&lt;br /&gt;
Grimbright : Sandman, The Sims, most Tycoon games, The Commonwealth Saga, Eclipse Phase, most of Zeus&#039; flings with mortals (from the gods&#039; perspective).&lt;br /&gt;
&lt;br /&gt;
Nobledark : Berserk, LotR, Starcraft, Dark Sun, Terminator, Fallout, the Iliad.&lt;br /&gt;
&lt;br /&gt;
Noblebright : Morrowind, D&amp;amp;D/PF (usually), Magi, Warcraft, Star wars, Trine, the Odyssey, and of course, Star Trek.&lt;br /&gt;
&lt;br /&gt;
== Stuff considered NobleBright ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
[[File:FacebookGiotaTsirou.jpg|left|830px]]&lt;br /&gt;
[[File:Emperor_Romney.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! NobleBright&lt;br /&gt;
! ...and GrimDark&lt;br /&gt;
|-&lt;br /&gt;
| [[Brighthammer_40,000_(2nd_edition)|BrightHammer 40k]] OR [[Age of Sigmar]] || [[Warhammer_40,000|WarHammer 40k]] before 8th ED&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer_40,000|WarHammer 40k]] 8th ED, but more like Nobledark || [[Xeelee Sequence|Xeelee universe]] OR Age of Sigmar&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted]] (Well, Zig-zags between the two) || [[Vampire:_The_Masquerade|Vampire:tM]], [[Werewolf:_The_Apocalypse|Werewolf:tA]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling:_The_Dreaming|Changeling:tD]] ([[oWoD]]) || [[Changeling:_The_Lost|Changeling:tL]] ([[nWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Geist: The Sin-Eaters]] ([[nWoD]]) ||[[ Wraith: The Oblivion]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[D20_Modern|D20 Modern]] || [[Call_of_Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Unit 2 || Delta Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek]] (in general) || Babylon 5 (closer to Nobledark)&lt;br /&gt;
|-&lt;br /&gt;
| Andromeda Ascendant || Farscape&lt;br /&gt;
|- &lt;br /&gt;
| Stargate SG-1 || The First Wave&lt;br /&gt;
|- &lt;br /&gt;
| Firefly || Blake&#039;s 7&lt;br /&gt;
|-&lt;br /&gt;
| Battlestar Galactica (1978) || Battlestar Galactica (2004)&lt;br /&gt;
|-&lt;br /&gt;
| Temeraire Series || [[A Song of Ice and Fire|Game of Thrones]]&lt;br /&gt;
|-&lt;br /&gt;
| Robocop || Judge Dredd&lt;br /&gt;
|-&lt;br /&gt;
| Sword Art Online: Alfheim Online || Sword Art Online: Gun Gale Online&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] || [[Dark Heresy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wizard of Oz || Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
| MACROSS (Robotech) || Neon Genesis Evangelion&lt;br /&gt;
|-&lt;br /&gt;
| [[7th Sea]] || [[Poison&#039;d]]&lt;br /&gt;
|-&lt;br /&gt;
| Zoids || Gundam&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit of the Century]] || [[Don&#039;t Rest Your Head]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveller]] || [[Eclipse Phase]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Dragonlance]] || [[Dark Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar: The Last Airbender|Avatar]] (not [[Avatar|Cameron&#039;s furfic)]] || Kaze no Stigma&lt;br /&gt;
|-&lt;br /&gt;
| [[Warcraft]] || [[Warhammer Fantasy Battle|Warhammer Fantasy Battle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic the gathering|Alara]], [[Theros]], [[Lorwyn]] || [[Innistrad]], [[Phyrexia|New Phyrexia]], [[Shadowmoor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neverwinter Nights]] || Dragon Age&lt;br /&gt;
|-&lt;br /&gt;
| [[The Elder Scrolls]]&amp;lt;br&amp;gt;(Well, somewhat, if you ignore Kirkbride&#039;s EU-thing) || Gothic&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy || Megami Tensei&lt;br /&gt;
|-&lt;br /&gt;
| Persona || Shin Megami Tensei &lt;br /&gt;
|-&lt;br /&gt;
| Persona 4 || Persona 3&lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 3 || Red Alert 2 &lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 2 || Red Alert&lt;br /&gt;
|-&lt;br /&gt;
| [[Command and Conquer]]: Red Alert series || [[Command and Conquer]]: Tiberium series&lt;br /&gt;
|-&lt;br /&gt;
| Animorphs || Terraformars&lt;br /&gt;
|-&lt;br /&gt;
| Fate/Stay Night || Fate/Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Starcraft]] II || [[Starcraft|Starcraft: Brood War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diablo]] III || [[Diablo]] I &amp;amp; II&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto 1 || Saints Row 1&lt;br /&gt;
|-&lt;br /&gt;
| Saints Row 3 || Grand Theft Auto 4&lt;br /&gt;
|-&lt;br /&gt;
| Fable III || Dark Souls&lt;br /&gt;
|-&lt;br /&gt;
| Undertale || LISA&lt;br /&gt;
|-&lt;br /&gt;
| Kid Icarus || God of War&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect 1 || Mass Effect 3&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect universe || [[Setting:Halo|Halo universe]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Setting:Halo|Halo universe]] || Dead Space universe&lt;br /&gt;
|-&lt;br /&gt;
| Dead Space universe || Halo: Forerunner Trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Spore || Darkspore&lt;br /&gt;
|-&lt;br /&gt;
| Tengen Toppa Gurren Lagann || Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Rebuild of Evangelion || Neon Genesis Evangelion OR The Vision of Escaflowne&lt;br /&gt;
|-&lt;br /&gt;
| Neo-Hunter Casshern || Casshern Sins &lt;br /&gt;
|-&lt;br /&gt;
| Mai-Otome || Mai-Hime (last 10 episodes at least)&lt;br /&gt;
|-&lt;br /&gt;
| Cardcaptor Sakura || Puella Magi Madoka Magica&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers in General || Power Rangers RPM&lt;br /&gt;
|-&lt;br /&gt;
| Super Sentai || Kamen Rider (especially the Showa Era ones)&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider (most Heisei Era ones) || GARO&lt;br /&gt;
|-&lt;br /&gt;
| Batman: the Brave &amp;amp; the Bold || Batman: TAS (first two seasons only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars RPG|Star Wars Episode I, IV, VI,&amp;lt;br&amp;gt;Star Wars: The Clone Wars Movie and Season 1,&amp;lt;br&amp;gt;and a decent portion of the Expanded Universe]] || [[Star Wars D20|Star Wars Episode II, III, V, VII,&amp;lt;br&amp;gt;Star Wars: The Clone Wars from Season 2 onwards,&amp;lt;br&amp;gt;and the other half the Expanded Universe, especially The New Jedi Order and Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Little House on the Prairie  || Deadwood&lt;br /&gt;
|-&lt;br /&gt;
| Full House || Married With Children&lt;br /&gt;
|- &lt;br /&gt;
| The Green Zone || The Hurt Locker&lt;br /&gt;
|-&lt;br /&gt;
| The Sarah Jane Adventures || [[Doctor Who|Torchwood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pirates of the Caribbean&#039;&#039; || &#039;&#039;Risen 2: Dark Waters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Watchmen&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Saga || Buffy: The Vampire Slayer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Lois and Clark&#039;&#039; || &#039;&#039;Man of Steel&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Planetary || The Authority&lt;br /&gt;
|-&lt;br /&gt;
| Cyanide and Happiness || [http://picturesforsadchildren.com/index.php?comicID=132 pictures for sad children]&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Age of Comic Books || The Dark Age of Comic Books&lt;br /&gt;
|-&lt;br /&gt;
| [[Steampunk|Steampunk Genre]] || [[Cyberpunk|Cyberpunk Genre]]&lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || &amp;lt;s&amp;gt;North&amp;lt;/s&amp;gt; BEST Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[Discworld]] || [[A Song of Ice and Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| A Wizard of Earthsea || The Tombs of Atuan&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man (Classic, Legends, Battle Network,&amp;lt;br&amp;gt;ZX, Star Forces 1 and 2)|| Mega Man (X, Zero, Star Force 3,) The Protomen&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia|| His Dark Materials&lt;br /&gt;
|-&lt;br /&gt;
| Just Cause 2 || Spec Ops: The Line&lt;br /&gt;
|-&lt;br /&gt;
| Plants VS Zombies || The Last of Us&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&#039;s Edge || Assassin&#039;s Creed&lt;br /&gt;
|-&lt;br /&gt;
| Iron Kingdoms MKii || Iron Kingdoms MKi&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Comics films || [[Grimdark#Grimderp|DC Universe films]]&lt;br /&gt;
|-&lt;br /&gt;
| DC comics || Marvel comics&lt;br /&gt;
|-&lt;br /&gt;
| Marvel comics || Watchmen comics&lt;br /&gt;
|-&lt;br /&gt;
| Watchmen comics || Wanted comics&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse 13 || The SCP Foundation&lt;br /&gt;
|-&lt;br /&gt;
| [[Eberron]] || [[Dragonmech]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Planescape]] || [[Ravenloft]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderlands of High Fantasy]]|| | [[Forgotten Realms]]&lt;br /&gt;
|-&lt;br /&gt;
| InFamous || Prototype&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter 1-3 || Harry Potter 4-7 (ESPECIALLY 7th)&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex 0-2 || System Shock 1-2&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop || Terminator&lt;br /&gt;
|-&lt;br /&gt;
| Homeworld 1 and 2 || Homeworld: Cataclysm&amp;lt;br&amp;gt;(when the Beast make their first appearance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star]] || Violence Jack&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons || South Park&lt;br /&gt;
|-&lt;br /&gt;
| The Glaive || Conan the Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbit || The Children of Hurin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordheim]] || [[Malifaux]]&lt;br /&gt;
|-&lt;br /&gt;
| Civilization:Beyond Earth || [[Alpha Centauri]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The New Testament]]  || [[The Old Testament]]&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch || [[Team Fortress 2]] (Especially Mann vs. Machine)&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Fortress 2]] || Team Fortress Classic&lt;br /&gt;
|-&lt;br /&gt;
| Ghostbusters films and Real Ghostbusters || | Extreme Ghostbusters&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear (in general) || | Metal Gear Solid V&lt;br /&gt;
|-&lt;br /&gt;
| Girls und Panzer || Panzerfraulein Alteseisen &lt;br /&gt;
|-&lt;br /&gt;
| Far Cry 1 || | Far Cry 2 and 3&lt;br /&gt;
|-&lt;br /&gt;
| Overstrike || | Fuse&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon Franchise || Digimon Franchise&lt;br /&gt;
|-&lt;br /&gt;
| Digimon Adventure || | Digimon Tamers&lt;br /&gt;
|-&lt;br /&gt;
|Fallout series || | S.T.A.L.K.E.R. series&lt;br /&gt;
|-&lt;br /&gt;
|S.T.A.L.K.E.R. series || | Metro 2033 and Metro Last Light&lt;br /&gt;
|-&lt;br /&gt;
|Metro 2033 and Metro Last Light || | Metro 2033 (novel), Metro 2034 (novel),&amp;lt;br&amp;gt;and Metro 2035 (novel) &lt;br /&gt;
|-&lt;br /&gt;
|[[Approved anime|Slayers]] || | Bastard!!&lt;br /&gt;
|-&lt;br /&gt;
| Fast And Furious || | Death Race&lt;br /&gt;
|-&lt;br /&gt;
| Death Race || | Mad Max&lt;br /&gt;
|-&lt;br /&gt;
| Twilight || | Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Y:the last man  || | Children of men &lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Bad Company || | Call of Duty Modern Warfare trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Dead Rising series || | Left 4 Dead series&lt;br /&gt;
|-&lt;br /&gt;
| Left 4 Dead series || | Dead Island series&lt;br /&gt;
|-&lt;br /&gt;
| Dead Island series || | World War Z movie&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Movie || | World War Z novel&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Novel || |  The Walking Dead comics &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot anime|| | Real Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| Real Robot anime|| | WAT Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| The Go-Betweens|| | The Birthday Party/Nick Cave &amp;amp; The Bad Seeds&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends|| | Dota 2&lt;br /&gt;
|-&lt;br /&gt;
| Rome: Total War|| | Total War: Attila&lt;br /&gt;
|-&lt;br /&gt;
| Freespace || | Freespace 2&lt;br /&gt;
|- &lt;br /&gt;
| Street Fighter franchise || | Mortal Kombat franchise&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi: Outcast duology || | Star Wars: Battlefront 1 &amp;amp; 2 &lt;br /&gt;
|-&lt;br /&gt;
| Minecraft || | 7 Days to Die&lt;br /&gt;
|-&lt;br /&gt;
| Blood Diamond || | Lord of War &lt;br /&gt;
|-&lt;br /&gt;
| Casa de mi Padre || | Sicario&lt;br /&gt;
|- &lt;br /&gt;
| GammaWorld || | The Mutant Epoch&lt;br /&gt;
|- &lt;br /&gt;
| Konosuba || Re:Zero&lt;br /&gt;
|- &lt;br /&gt;
| Log Horizon || Overlord&lt;br /&gt;
|-&lt;br /&gt;
| This Means War || Savages&lt;br /&gt;
|-&lt;br /&gt;
| Brave New World || [[1984]]&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (old censored american dub) || Sailor Moon (original version)&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (original version) || Pretty Guardian Sailor Moon&lt;br /&gt;
|-&lt;br /&gt;
| Egan&#039;s Diaspora || | Dukaj&#039;s Perfect Imperfection&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project || Crimzon Clover&lt;br /&gt;
|-&lt;br /&gt;
| Green, Blue, Indigo, Violet, and White Lantern Corps || Red, Orange, Yellow, Black, and Grey Lantern Corps&lt;br /&gt;
|-&lt;br /&gt;
| Pod Save America || Chapo Trap House&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron || Rick and Morty&lt;br /&gt;
|-&lt;br /&gt;
| World War II: Western Front || World War II: Eastern Front&lt;br /&gt;
|-&lt;br /&gt;
| Soren Kierkegaard || Friedrich Nietzsche&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Jacques Rousseau || Thomas Hobbes&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Korps of Krieg]] || [[Xeelee_Sequence#Interim_Coalition_of_Governance|Interim Coalition of Governance]]&lt;br /&gt;
|-&lt;br /&gt;
| Parasyte || Devilman&lt;br /&gt;
|-&lt;br /&gt;
| Disney Channel || Cartoon Network&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon Network || Toonami&lt;br /&gt;
|-&lt;br /&gt;
| E.T. || IT&lt;br /&gt;
|-&lt;br /&gt;
| Homo faber || Lolita&lt;br /&gt;
|-&lt;br /&gt;
| Maple Story || Made in Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Ready Player One || 20th Century Boys&lt;br /&gt;
|-&lt;br /&gt;
| Boku no Hero Academia || ONE PUNCH MAN&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Brighthammer]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358950</id>
		<title>Noblebright</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358950"/>
		<updated>2018-05-27T14:33:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NobleBright&#039;&#039;&#039; is an adjective derived from the term often used to describe Warhammer 40k: [[Grimdark|GrimDark]].  Just as every hero has a &amp;quot;mirror opposite&amp;quot; version that is evil, it&#039;s supposed that there must be a mirror opposite version of the heroes of WH40k where everything goes RIGHT. It can also be used to describe artwork that has a noble/bright feel, even if the setting itself would not normally be considered noble or bright.&lt;br /&gt;
&lt;br /&gt;
Where the GrimDark tag usually describes a setting in a slow, painful decline, the NobleBright tag usually describes a setting emerging from a dark age and either returning to or in the midst of a golden age.&lt;br /&gt;
&lt;br /&gt;
== Canonical Example: WarHammer vs. BrightHammer ==&lt;br /&gt;
&lt;br /&gt;
This alternate universe&#039;s game, [[BrightHammer40k]], comes with the tagline &#039;&#039;&amp;quot;In the Noble Brightness of the far future, there is only HIGH ADVENTURE!&amp;quot;&#039;&#039;  This is as opposed to the original tagline of Warhammer 40k, which stated, &amp;quot;In the grim darkness of the far future, there is only war.&amp;quot;  BrightHammer40k&#039;s setting has strong 1920&#039;s-1940&#039;s pulp fiction themes, crossed with an &amp;quot;age of myth&amp;quot; bronze age culture.&lt;br /&gt;
&lt;br /&gt;
Differences between WarHammer 40k and BrightHammer 40k include:&lt;br /&gt;
* The setting is loosely divided into city-states united by race, religion, philosophy or just simple common sense, rather than singular empires defined by paranoia.&lt;br /&gt;
* There is a wide variety in the type of characters, nations, flora and fauna, and major characters in the setting.&lt;br /&gt;
* There is an overall &amp;quot;pulp fiction&amp;quot; feel. Just like real life.&lt;br /&gt;
* The universe is old, in the process of rediscovering a forgotten golden age.&lt;br /&gt;
* Low level conflicts such as raiding are considered common, but war is not. Just like Mongolia.&lt;br /&gt;
* Everyone is in a perpetual cold war with everyone else, but almost never an active war.&lt;br /&gt;
* Technology is wildly inconsistent. Just like Alaska.&lt;br /&gt;
* Villains are over the top, campy, and rarely played seriously. Very much like North Korea.&lt;br /&gt;
* Leaders are usually diplomats or wise &amp;quot;philosopher-kings&amp;quot; like in North Korea.&lt;br /&gt;
* Heroes do most of the heavy lifting in society, and there are heroes, great and minor, at every level of society.&lt;br /&gt;
* There is a strong emphasis on individual strength.&lt;br /&gt;
* Good guys can be jerks, but are still good guys.&lt;br /&gt;
* Over the top heroism usually carries the day.&lt;br /&gt;
* Obvious, thinly disguised Secret Agents everywhere.&lt;br /&gt;
* The setting is entering a technological renaissance.&lt;br /&gt;
* Everything is bright or vividly colored.&lt;br /&gt;
* As seen on TV!&lt;br /&gt;
&lt;br /&gt;
Compared to Warhammer40k, Brighthammer40k is generally brighter and a nicer place to live, but is by no means peaceful, always in a low level state of conflict, internal and external, never quite turning into war. The skull motif is replaced by wings, and colors are often brighter.&lt;br /&gt;
&lt;br /&gt;
==8chan Anon Explains the Grim/Noble and Dark/Bright Spectrum==&lt;br /&gt;
[[File:Alignments.jpg|300px|thumb|An [[alignment]] chart.]]&lt;br /&gt;
* Grim/Noble asks whether there are heroes that exist, may appear to change the world for good or ill.&lt;br /&gt;
** A noble setting isn&#039;t one where everyone is good, more like one where people are active.&lt;br /&gt;
** In a grim world, no matter what you do, an individual can&#039;t secure more than an individual victory, if even that, because the rest of the world is too big/scared/powerless/selfish to act upon his impulse.&lt;br /&gt;
** A noble world is one where the action of a single hero can change the world, and a single big villain can fuck it all up : there are important people, who are so either by birth, rank or sheer willpower, and every single one of these people MATTER.&lt;br /&gt;
** 40k is grim(dark) because it is static: your SM chapter may save planets for a living, but they&#039;ll probably be taken over by Chaos next Tuesday anyways, so why bother? In much the same way, &lt;br /&gt;
** Sandman (Neil Gaiman&#039;s) is grim(bright) : no matter how incredible the things Dream gets to experience are, he is ultimately trapped by the static nature of his existence and that of his companions : he could do anything, and it would all be for nothing. All victories are individual, and usually temporary, affairs.&lt;br /&gt;
* Something like Morrowind or Berserk is noble (bright and dark, respectively) because it is about one man forcing destiny&#039;s hand and changing the world.&lt;br /&gt;
** Now, a bright world is one full of opportunity, of wondrous sights to behold. It doesn&#039;t mean that it has to be MLP, it can be dangerous, but your first instinct when looking at a new location should be awe and wonder: people may adventure to save the world, but they leave town with a smile upon their face, eager to see what comes next. The shadow of Risk is largely erased by the glint of Adventure. In a bright world, it&#039;s quite possible for people to go on adventure just for the hell of it, since the journey is its own reward. Resurrection, or at least means to heal grave injuries, are usually accessible, to counterbalance the fact that the risks out there are real.&lt;br /&gt;
** A dark world is one where life sucks, and usually not long: whether it be because of demon overlords &#039;nids or even the lack of water, everyone in this story may die, and they die for good. If you lose an arm, you play a cripple. In the extreme cases, even when you win a fight, your career is over (gangrene etc…). That means that, even though people may be ready to help (noble), people will need a good reason to do so, since stepping out of line is so dangerous.&lt;br /&gt;
&lt;br /&gt;
40k is (grim)dark because, no matter where you go, there is only war, and heroism&#039;s only reward is usually a notch on a gun or a corpse in a trench. No matter who you are, most of the galaxy probably wants you dead, and staying home today is the best choice you can make. Also, even if you make it to the end, you may have to sacrifice everything to save everyone, if you haven&#039;t already done so. Berserk is (noble)dark because, while there seems to be light at the end of the tunnel, it takes men and women of insane willpower to get there: no matter whether you are big or small, even when you have nothing, the only thing that may save the world is that will in you that says &amp;quot;go on !&amp;quot; And if hope was to fails, you&#039;d get a book-long bloodbath-orgy, and all its consequences afterwards.&lt;br /&gt;
Morrowind is (noble)bright because, even though the world is fraught with dangers, there is so much to see, so many interesting people to meet, so many cool things to experience that, at the end of the road, you&#039;d do it all over again if given the chance to see it once again with virgin eyes. Sandman is (grim)bright because the incredible vistas and interesting people are all that can distract Dream from the dullness of his existence. He will tire of them all, but even him has to admit that he saw some cool shit. Also, notice how the relative freedom from consequences (people can get somewhat rezzed/healed/characters don&#039;t die much), a bright trait, reinforces the futility of the struggle in a grim world.&lt;br /&gt;
&lt;br /&gt;
In short, grimdark and noblebright worlds both exist, and both are interesting to play in. So do grimbright (those are quite weird, I admit) and nobledark (my favorite : victory is so much sweeter when you have to fight for it). Every type allows for evil and struggles to exist, and for stories to be told. Evil can even triumph : it&#039;s less of a matter of who wins, and more of a matter of tone. In a bright world, the BBEG can win, but he won&#039;t skullfuck everyone the PCs know in front of a crowd without the mood turning to dark.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave you with some examples :&lt;br /&gt;
&lt;br /&gt;
Grimdark : WHFB, W40K, Game of Thrones, Oedipus, E.Y.E Divine Cybermancy.&lt;br /&gt;
&lt;br /&gt;
Grimbright : Sandman, The Sims, most Tycoon games, The Commonwealth Saga, Eclipse Phase, most of Zeus&#039; flings with mortals (from the gods&#039; perspective).&lt;br /&gt;
&lt;br /&gt;
Nobledark : Berserk, LotR, Starcraft, Dark Sun, Terminator, Fallout, the Iliad.&lt;br /&gt;
&lt;br /&gt;
Noblebright : Morrowind, D&amp;amp;D/PF (usually), Magi, Warcraft, Star wars, Trine, the Odyssey, and of course, Star Trek.&lt;br /&gt;
&lt;br /&gt;
== Stuff considered NobleBright ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
[[File:FacebookGiotaTsirou.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! NobleBright&lt;br /&gt;
! ...and GrimDark&lt;br /&gt;
|-&lt;br /&gt;
| [[Brighthammer_40,000_(2nd_edition)|BrightHammer 40k]] OR [[Age of Sigmar]] || [[Warhammer_40,000|WarHammer 40k]] before 8th ED&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer_40,000|WarHammer 40k]] 8th ED, but more like Nobledark || [[Xeelee Sequence|Xeelee universe]] OR Age of Sigmar&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted]] (Well, Zig-zags between the two) || [[Vampire:_The_Masquerade|Vampire:tM]], [[Werewolf:_The_Apocalypse|Werewolf:tA]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling:_The_Dreaming|Changeling:tD]] ([[oWoD]]) || [[Changeling:_The_Lost|Changeling:tL]] ([[nWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Geist: The Sin-Eaters]] ([[nWoD]]) ||[[ Wraith: The Oblivion]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[D20_Modern|D20 Modern]] || [[Call_of_Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Unit 2 || Delta Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek]] (in general) || Babylon 5 (closer to Nobledark)&lt;br /&gt;
|-&lt;br /&gt;
| Andromeda Ascendant || Farscape&lt;br /&gt;
|- &lt;br /&gt;
| Stargate SG-1 || The First Wave&lt;br /&gt;
|- &lt;br /&gt;
| Firefly || Blake&#039;s 7&lt;br /&gt;
|-&lt;br /&gt;
| Battlestar Galactica (1978) || Battlestar Galactica (2004)&lt;br /&gt;
|-&lt;br /&gt;
| Temeraire Series || [[A Song of Ice and Fire|Game of Thrones]]&lt;br /&gt;
|-&lt;br /&gt;
| Robocop || Judge Dredd&lt;br /&gt;
|-&lt;br /&gt;
| Sword Art Online: Alfheim Online || Sword Art Online: Gun Gale Online&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] || [[Dark Heresy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wizard of Oz || Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
| MACROSS (Robotech) || Neon Genesis Evangelion&lt;br /&gt;
|-&lt;br /&gt;
| [[7th Sea]] || [[Poison&#039;d]]&lt;br /&gt;
|-&lt;br /&gt;
| Zoids || Gundam&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit of the Century]] || [[Don&#039;t Rest Your Head]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveller]] || [[Eclipse Phase]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Dragonlance]] || [[Dark Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar: The Last Airbender|Avatar]] (not [[Avatar|Cameron&#039;s furfic)]] || Kaze no Stigma&lt;br /&gt;
|-&lt;br /&gt;
| [[Warcraft]] || [[Warhammer Fantasy Battle|Warhammer Fantasy Battle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic the gathering|Alara]], [[Theros]], [[Lorwyn]] || [[Innistrad]], [[Phyrexia|New Phyrexia]], [[Shadowmoor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neverwinter Nights]] || Dragon Age&lt;br /&gt;
|-&lt;br /&gt;
| [[The Elder Scrolls]]&amp;lt;br&amp;gt;(Well, somewhat, if you ignore Kirkbride&#039;s EU-thing) || Gothic&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy || Megami Tensei&lt;br /&gt;
|-&lt;br /&gt;
| Persona || Shin Megami Tensei &lt;br /&gt;
|-&lt;br /&gt;
| Persona 4 || Persona 3&lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 3 || Red Alert 2 &lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 2 || Red Alert&lt;br /&gt;
|-&lt;br /&gt;
| [[Command and Conquer]]: Red Alert series || [[Command and Conquer]]: Tiberium series&lt;br /&gt;
|-&lt;br /&gt;
| Animorphs || Terraformars&lt;br /&gt;
|-&lt;br /&gt;
| Fate/Stay Night || Fate/Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Starcraft]] II || [[Starcraft|Starcraft: Brood War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diablo]] III || [[Diablo]] I &amp;amp; II&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto 1 || Saints Row 1&lt;br /&gt;
|-&lt;br /&gt;
| Saints Row 3 || Grand Theft Auto 4&lt;br /&gt;
|-&lt;br /&gt;
| Fable III || Dark Souls&lt;br /&gt;
|-&lt;br /&gt;
| Undertale || LISA&lt;br /&gt;
|-&lt;br /&gt;
| Kid Icarus || God of War&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect 1 || Mass Effect 3&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect universe || [[Setting:Halo|Halo universe]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Setting:Halo|Halo universe]] || Dead Space universe&lt;br /&gt;
|-&lt;br /&gt;
| Dead Space universe || Halo: Forerunner Trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Spore || Darkspore&lt;br /&gt;
|-&lt;br /&gt;
| Tengen Toppa Gurren Lagann || Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Rebuild of Evangelion || Neon Genesis Evangelion OR The Vision of Escaflowne&lt;br /&gt;
|-&lt;br /&gt;
| Neo-Hunter Casshern || Casshern Sins &lt;br /&gt;
|-&lt;br /&gt;
| Mai-Otome || Mai-Hime (last 10 episodes at least)&lt;br /&gt;
|-&lt;br /&gt;
| Cardcaptor Sakura || Puella Magi Madoka Magica&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers in General || Power Rangers RPM&lt;br /&gt;
|-&lt;br /&gt;
| Super Sentai || Kamen Rider (especially the Showa Era ones)&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider (most Heisei Era ones) || GARO&lt;br /&gt;
|-&lt;br /&gt;
| Batman: the Brave &amp;amp; the Bold || Batman: TAS (first two seasons only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars RPG|Star Wars Episode I, IV, VI,&amp;lt;br&amp;gt;Star Wars: The Clone Wars Movie and Season 1,&amp;lt;br&amp;gt;and a decent portion of the Expanded Universe]] || [[Star Wars D20|Star Wars Episode II, III, V, VII,&amp;lt;br&amp;gt;Star Wars: The Clone Wars from Season 2 onwards,&amp;lt;br&amp;gt;and the other half the Expanded Universe, especially The New Jedi Order and Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Little House on the Prairie  || Deadwood&lt;br /&gt;
|-&lt;br /&gt;
| Full House || Married With Children&lt;br /&gt;
|- &lt;br /&gt;
| The Green Zone || The Hurt Locker&lt;br /&gt;
|-&lt;br /&gt;
| The Sarah Jane Adventures || [[Doctor Who|Torchwood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pirates of the Caribbean&#039;&#039; || &#039;&#039;Risen 2: Dark Waters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Watchmen&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Saga || Buffy: The Vampire Slayer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Lois and Clark&#039;&#039; || &#039;&#039;Man of Steel&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Planetary || The Authority&lt;br /&gt;
|-&lt;br /&gt;
| Cyanide and Happiness || [http://picturesforsadchildren.com/index.php?comicID=132 pictures for sad children]&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Age of Comic Books || The Dark Age of Comic Books&lt;br /&gt;
|-&lt;br /&gt;
| [[Steampunk|Steampunk Genre]] || [[Cyberpunk|Cyberpunk Genre]]&lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || &amp;lt;s&amp;gt;North&amp;lt;/s&amp;gt; BEST Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[Discworld]] || [[A Song of Ice and Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| A Wizard of Earthsea || The Tombs of Atuan&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man (Classic, Legends, Battle Network,&amp;lt;br&amp;gt;ZX, Star Forces 1 and 2)|| Mega Man (X, Zero, Star Force 3,) The Protomen&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia|| His Dark Materials&lt;br /&gt;
|-&lt;br /&gt;
| Just Cause 2 || Spec Ops: The Line&lt;br /&gt;
|-&lt;br /&gt;
| Plants VS Zombies || The Last of Us&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&#039;s Edge || Assassin&#039;s Creed&lt;br /&gt;
|-&lt;br /&gt;
| Iron Kingdoms MKii || Iron Kingdoms MKi&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Comics films || [[Grimdark#Grimderp|DC Universe films]]&lt;br /&gt;
|-&lt;br /&gt;
| DC comics || Marvel comics&lt;br /&gt;
|-&lt;br /&gt;
| Marvel comics || Watchmen comics&lt;br /&gt;
|-&lt;br /&gt;
| Watchmen comics || Wanted comics&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse 13 || The SCP Foundation&lt;br /&gt;
|-&lt;br /&gt;
| [[Eberron]] || [[Dragonmech]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Planescape]] || [[Ravenloft]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderlands of High Fantasy]]|| | [[Forgotten Realms]]&lt;br /&gt;
|-&lt;br /&gt;
| InFamous || Prototype&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter 1-3 || Harry Potter 4-7 (ESPECIALLY 7th)&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex 0-2 || System Shock 1-2&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop || Terminator&lt;br /&gt;
|-&lt;br /&gt;
| Homeworld 1 and 2 || Homeworld: Cataclysm&amp;lt;br&amp;gt;(when the Beast make their first appearance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star]] || Violence Jack&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons || South Park&lt;br /&gt;
|-&lt;br /&gt;
| The Glaive || Conan the Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbit || The Children of Hurin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordheim]] || [[Malifaux]]&lt;br /&gt;
|-&lt;br /&gt;
| Civilization:Beyond Earth || [[Alpha Centauri]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The New Testament]]  || [[The Old Testament]]&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch || [[Team Fortress 2]] (Especially Mann vs. Machine)&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Fortress 2]] || Team Fortress Classic&lt;br /&gt;
|-&lt;br /&gt;
| Ghostbusters films and Real Ghostbusters || | Extreme Ghostbusters&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear (in general) || | Metal Gear Solid V&lt;br /&gt;
|-&lt;br /&gt;
| Girls und Panzer || Panzerfraulein Alteseisen &lt;br /&gt;
|-&lt;br /&gt;
| Far Cry 1 || | Far Cry 2 and 3&lt;br /&gt;
|-&lt;br /&gt;
| Overstrike || | Fuse&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon Franchise || Digimon Franchise&lt;br /&gt;
|-&lt;br /&gt;
| Digimon Adventure || | Digimon Tamers&lt;br /&gt;
|-&lt;br /&gt;
|Fallout series || | S.T.A.L.K.E.R. series&lt;br /&gt;
|-&lt;br /&gt;
|S.T.A.L.K.E.R. series || | Metro 2033 and Metro Last Light&lt;br /&gt;
|-&lt;br /&gt;
|Metro 2033 and Metro Last Light || | Metro 2033 (novel), Metro 2034 (novel),&amp;lt;br&amp;gt;and Metro 2035 (novel) &lt;br /&gt;
|-&lt;br /&gt;
|[[Approved anime|Slayers]] || | Bastard!!&lt;br /&gt;
|-&lt;br /&gt;
| Fast And Furious || | Death Race&lt;br /&gt;
|-&lt;br /&gt;
| Death Race || | Mad Max&lt;br /&gt;
|-&lt;br /&gt;
| Twilight || | Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Y:the last man  || | Children of men &lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Bad Company || | Call of Duty Modern Warfare trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Dead Rising series || | Left 4 Dead series&lt;br /&gt;
|-&lt;br /&gt;
| Left 4 Dead series || | Dead Island series&lt;br /&gt;
|-&lt;br /&gt;
| Dead Island series || | World War Z movie&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Movie || | World War Z novel&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Novel || |  The Walking Dead comics &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot anime|| | Real Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| Real Robot anime|| | WAT Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| The Go-Betweens|| | The Birthday Party/Nick Cave &amp;amp; The Bad Seeds&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends|| | Dota 2&lt;br /&gt;
|-&lt;br /&gt;
| Rome: Total War|| | Total War: Attila&lt;br /&gt;
|-&lt;br /&gt;
| Freespace || | Freespace 2&lt;br /&gt;
|- &lt;br /&gt;
| Street Fighter franchise || | Mortal Kombat franchise&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi: Outcast duology || | Star Wars: Battlefront 1 &amp;amp; 2 &lt;br /&gt;
|-&lt;br /&gt;
| Minecraft || | 7 Days to Die&lt;br /&gt;
|-&lt;br /&gt;
| Blood Diamond || | Lord of War &lt;br /&gt;
|-&lt;br /&gt;
| Casa de mi Padre || | Sicario&lt;br /&gt;
|- &lt;br /&gt;
| GammaWorld || | The Mutant Epoch&lt;br /&gt;
|- &lt;br /&gt;
| Konosuba || Re:Zero&lt;br /&gt;
|- &lt;br /&gt;
| Log Horizon || Overlord&lt;br /&gt;
|-&lt;br /&gt;
| This Means War || Savages&lt;br /&gt;
|-&lt;br /&gt;
| Brave New World || [[1984]]&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (old censored american dub) || Sailor Moon (original version)&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (original version) || Pretty Guardian Sailor Moon&lt;br /&gt;
|-&lt;br /&gt;
| Egan&#039;s Diaspora || | Dukaj&#039;s Perfect Imperfection&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project || Crimzon Clover&lt;br /&gt;
|-&lt;br /&gt;
| Green, Blue, Indigo, Violet, and White Lantern Corps || Red, Orange, Yellow, Black, and Grey Lantern Corps&lt;br /&gt;
|-&lt;br /&gt;
| Pod Save America || Chapo Trap House&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron || Rick and Morty&lt;br /&gt;
|-&lt;br /&gt;
| World War II: Western Front || World War II: Eastern Front&lt;br /&gt;
|-&lt;br /&gt;
| Soren Kierkegaard || Friedrich Nietzsche&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Jacques Rousseau || Thomas Hobbes&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Korps of Krieg]] || [[Xeelee_Sequence#Interim_Coalition_of_Governance|Interim Coalition of Governance]]&lt;br /&gt;
|-&lt;br /&gt;
| Parasyte || Devilman&lt;br /&gt;
|-&lt;br /&gt;
| Disney Channel || Cartoon Network&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon Network || Toonami&lt;br /&gt;
|-&lt;br /&gt;
| E.T. || IT&lt;br /&gt;
|-&lt;br /&gt;
| Homo faber || Lolita&lt;br /&gt;
|-&lt;br /&gt;
| Maple Story || Made in Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Ready Player One || 20th Century Boys&lt;br /&gt;
|-&lt;br /&gt;
| Boku no Hero Academia || ONE PUNCH MAN&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Brighthammer]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358949</id>
		<title>Noblebright</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Noblebright&amp;diff=358949"/>
		<updated>2018-05-27T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NobleBright&#039;&#039;&#039; is an adjective derived from the term often used to describe Warhammer 40k: [[Grimdark|GrimDark]].  Just as every hero has a &amp;quot;mirror opposite&amp;quot; version that is evil, it&#039;s supposed that there must be a mirror opposite version of the heroes of WH40k where everything goes RIGHT. It can also be used to describe artwork that has a noble/bright feel, even if the setting itself would not normally be considered noble or bright.&lt;br /&gt;
&lt;br /&gt;
Where the GrimDark tag usually describes a setting in a slow, painful decline, the NobleBright tag usually describes a setting emerging from a dark age and either returning to or in the midst of a golden age.&lt;br /&gt;
&lt;br /&gt;
== Canonical Example: WarHammer vs. BrightHammer ==&lt;br /&gt;
&lt;br /&gt;
This alternate universe&#039;s game, [[BrightHammer40k]], comes with the tagline &#039;&#039;&amp;quot;In the Noble Brightness of the far future, there is only HIGH ADVENTURE!&amp;quot;&#039;&#039;  This is as opposed to the original tagline of Warhammer 40k, which stated, &amp;quot;In the grim darkness of the far future, there is only war.&amp;quot;  BrightHammer40k&#039;s setting has strong 1920&#039;s-1940&#039;s pulp fiction themes, crossed with an &amp;quot;age of myth&amp;quot; bronze age culture.&lt;br /&gt;
&lt;br /&gt;
Differences between WarHammer 40k and BrightHammer 40k include:&lt;br /&gt;
* The setting is loosely divided into city-states united by race, religion, philosophy or just simple common sense, rather than singular empires defined by paranoia.&lt;br /&gt;
* There is a wide variety in the type of characters, nations, flora and fauna, and major characters in the setting.&lt;br /&gt;
* There is an overall &amp;quot;pulp fiction&amp;quot; feel. Just like real life.&lt;br /&gt;
* The universe is old, in the process of rediscovering a forgotten golden age.&lt;br /&gt;
* Low level conflicts such as raiding are considered common, but war is not. Just like Mongolia.&lt;br /&gt;
* Everyone is in a perpetual cold war with everyone else, but almost never an active war.&lt;br /&gt;
* Technology is wildly inconsistent. Just like Alaska.&lt;br /&gt;
* Villains are over the top, campy, and rarely played seriously. Very much like North Korea.&lt;br /&gt;
* Leaders are usually diplomats or wise &amp;quot;philosopher-kings&amp;quot; like in North Korea.&lt;br /&gt;
* Heroes do most of the heavy lifting in society, and there are heroes, great and minor, at every level of society.&lt;br /&gt;
* There is a strong emphasis on individual strength.&lt;br /&gt;
* Good guys can be jerks, but are still good guys.&lt;br /&gt;
* Over the top heroism usually carries the day.&lt;br /&gt;
* Obvious, thinly disguised Secret Agents everywhere.&lt;br /&gt;
* The setting is entering a technological renaissance.&lt;br /&gt;
* Everything is bright or vividly colored.&lt;br /&gt;
* As seen on TV!&lt;br /&gt;
&lt;br /&gt;
Compared to Warhammer40k, Brighthammer40k is generally brighter and a nicer place to live, but is by no means peaceful, always in a low level state of conflict, internal and external, never quite turning into war. The skull motif is replaced by wings, and colors are often brighter.&lt;br /&gt;
&lt;br /&gt;
==8chan Anon Explains the Grim/Noble and Dark/Bright Spectrum==&lt;br /&gt;
[[File:Alignments.jpg|300px|thumb|An [[alignment]] chart.]]&lt;br /&gt;
* Grim/Noble asks whether there are heroes that exist, may appear to change the world for good or ill.&lt;br /&gt;
** A noble setting isn&#039;t one where everyone is good, more like one where people are active.&lt;br /&gt;
** In a grim world, no matter what you do, an individual can&#039;t secure more than an individual victory, if even that, because the rest of the world is too big/scared/powerless/selfish to act upon his impulse.&lt;br /&gt;
** A noble world is one where the action of a single hero can change the world, and a single big villain can fuck it all up : there are important people, who are so either by birth, rank or sheer willpower, and every single one of these people MATTER.&lt;br /&gt;
** 40k is grim(dark) because it is static: your SM chapter may save planets for a living, but they&#039;ll probably be taken over by Chaos next Tuesday anyways, so why bother? In much the same way, &lt;br /&gt;
** Sandman (Neil Gaiman&#039;s) is grim(bright) : no matter how incredible the things Dream gets to experience are, he is ultimately trapped by the static nature of his existence and that of his companions : he could do anything, and it would all be for nothing. All victories are individual, and usually temporary, affairs.&lt;br /&gt;
* Something like Morrowind or Berserk is noble (bright and dark, respectively) because it is about one man forcing destiny&#039;s hand and changing the world.&lt;br /&gt;
** Now, a bright world is one full of opportunity, of wondrous sights to behold. It doesn&#039;t mean that it has to be MLP, it can be dangerous, but your first instinct when looking at a new location should be awe and wonder: people may adventure to save the world, but they leave town with a smile upon their face, eager to see what comes next. The shadow of Risk is largely erased by the glint of Adventure. In a bright world, it&#039;s quite possible for people to go on adventure just for the hell of it, since the journey is its own reward. Resurrection, or at least means to heal grave injuries, are usually accessible, to counterbalance the fact that the risks out there are real.&lt;br /&gt;
** A dark world is one where life sucks, and usually not long: whether it be because of demon overlords &#039;nids or even the lack of water, everyone in this story may die, and they die for good. If you lose an arm, you play a cripple. In the extreme cases, even when you win a fight, your career is over (gangrene etc…). That means that, even though people may be ready to help (noble), people will need a good reason to do so, since stepping out of line is so dangerous.&lt;br /&gt;
&lt;br /&gt;
40k is (grim)dark because, no matter where you go, there is only war, and heroism&#039;s only reward is usually a notch on a gun or a corpse in a trench. No matter who you are, most of the galaxy probably wants you dead, and staying home today is the best choice you can make. Also, even if you make it to the end, you may have to sacrifice everything to save everyone, if you haven&#039;t already done so. Berserk is (noble)dark because, while there seems to be light at the end of the tunnel, it takes men and women of insane willpower to get there: no matter whether you are big or small, even when you have nothing, the only thing that may save the world is that will in you that says &amp;quot;go on !&amp;quot; And if hope was to fails, you&#039;d get a book-long bloodbath-orgy, and all its consequences afterwards.&lt;br /&gt;
Morrowind is (noble)bright because, even though the world is fraught with dangers, there is so much to see, so many interesting people to meet, so many cool things to experience that, at the end of the road, you&#039;d do it all over again if given the chance to see it once again with virgin eyes. Sandman is (grim)bright because the incredible vistas and interesting people are all that can distract Dream from the dullness of his existence. He will tire of them all, but even him has to admit that he saw some cool shit. Also, notice how the relative freedom from consequences (people can get somewhat rezzed/healed/characters don&#039;t die much), a bright trait, reinforces the futility of the struggle in a grim world.&lt;br /&gt;
&lt;br /&gt;
In short, grimdark and noblebright worlds both exist, and both are interesting to play in. So do grimbright (those are quite weird, I admit) and nobledark (my favorite : victory is so much sweeter when you have to fight for it). Every type allows for evil and struggles to exist, and for stories to be told. Evil can even triumph : it&#039;s less of a matter of who wins, and more of a matter of tone. In a bright world, the BBEG can win, but he won&#039;t skullfuck everyone the PCs know in front of a crowd without the mood turning to dark.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll leave you with some examples :&lt;br /&gt;
&lt;br /&gt;
Grimdark : WHFB, W40K, Game of Thrones, Oedipus, E.Y.E Divine Cybermancy.&lt;br /&gt;
&lt;br /&gt;
Grimbright : Sandman, The Sims, most Tycoon games, The Commonwealth Saga, Eclipse Phase, most of Zeus&#039; flings with mortals (from the gods&#039; perspective).&lt;br /&gt;
&lt;br /&gt;
Nobledark : Berserk, LotR, Starcraft, Dark Sun, Terminator, Fallout, the Iliad.&lt;br /&gt;
&lt;br /&gt;
Noblebright : Morrowind, D&amp;amp;D/PF (usually), Magi, Warcraft, Star wars, Trine, the Odyssey, and of course, Star Trek.&lt;br /&gt;
&lt;br /&gt;
== Stuff considered NobleBright ==&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! NobleBright&lt;br /&gt;
! ...and GrimDark&lt;br /&gt;
|-&lt;br /&gt;
| [[Brighthammer_40,000_(2nd_edition)|BrightHammer 40k]] OR [[Age of Sigmar]] || [[Warhammer_40,000|WarHammer 40k]] before 8th ED&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhammer_40,000|WarHammer 40k]] 8th ED, but more like Nobledark || [[Xeelee Sequence|Xeelee universe]] OR Age of Sigmar&lt;br /&gt;
|-&lt;br /&gt;
| [[Exalted]] (Well, Zig-zags between the two) || [[Vampire:_The_Masquerade|Vampire:tM]], [[Werewolf:_The_Apocalypse|Werewolf:tA]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Changeling:_The_Dreaming|Changeling:tD]] ([[oWoD]]) || [[Changeling:_The_Lost|Changeling:tL]] ([[nWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Geist: The Sin-Eaters]] ([[nWoD]]) ||[[ Wraith: The Oblivion]] ([[oWoD]])&lt;br /&gt;
|-&lt;br /&gt;
|[[D20_Modern|D20 Modern]] || [[Call_of_Cthulhu|Call of Cthulhu]]&lt;br /&gt;
|-&lt;br /&gt;
| Special Unit 2 || Delta Green&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek]] (in general) || Babylon 5 (closer to Nobledark)&lt;br /&gt;
|-&lt;br /&gt;
| Andromeda Ascendant || Farscape&lt;br /&gt;
|- &lt;br /&gt;
| Stargate SG-1 || The First Wave&lt;br /&gt;
|- &lt;br /&gt;
| Firefly || Blake&#039;s 7&lt;br /&gt;
|-&lt;br /&gt;
| Battlestar Galactica (1978) || Battlestar Galactica (2004)&lt;br /&gt;
|-&lt;br /&gt;
| Temeraire Series || [[A Song of Ice and Fire|Game of Thrones]]&lt;br /&gt;
|-&lt;br /&gt;
| Robocop || Judge Dredd&lt;br /&gt;
|-&lt;br /&gt;
| Sword Art Online: Alfheim Online || Sword Art Online: Gun Gale Online&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] || [[Dark Heresy]]&lt;br /&gt;
|-&lt;br /&gt;
| The Wizard of Oz || Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
| MACROSS (Robotech) || Neon Genesis Evangelion&lt;br /&gt;
|-&lt;br /&gt;
| [[7th Sea]] || [[Poison&#039;d]]&lt;br /&gt;
|-&lt;br /&gt;
| Zoids || Gundam&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit of the Century]] || [[Don&#039;t Rest Your Head]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Traveller]] || [[Eclipse Phase]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Dragonlance]] || [[Dark Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avatar: The Last Airbender|Avatar]] (not [[Avatar|Cameron&#039;s furfic)]] || Kaze no Stigma&lt;br /&gt;
|-&lt;br /&gt;
| [[Warcraft]] || [[Warhammer Fantasy Battle|Warhammer Fantasy Battle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic the gathering|Alara]], [[Theros]], [[Lorwyn]] || [[Innistrad]], [[Phyrexia|New Phyrexia]], [[Shadowmoor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Neverwinter Nights]] || Dragon Age&lt;br /&gt;
|-&lt;br /&gt;
| [[The Elder Scrolls]]&amp;lt;br&amp;gt;(Well, somewhat, if you ignore Kirkbride&#039;s EU-thing) || Gothic&lt;br /&gt;
|-&lt;br /&gt;
| Final Fantasy || Megami Tensei&lt;br /&gt;
|-&lt;br /&gt;
| Persona || Shin Megami Tensei &lt;br /&gt;
|-&lt;br /&gt;
| Persona 4 || Persona 3&lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 3 || Red Alert 2 &lt;br /&gt;
|-&lt;br /&gt;
| Red Alert 2 || Red Alert&lt;br /&gt;
|-&lt;br /&gt;
| [[Command and Conquer]]: Red Alert series || [[Command and Conquer]]: Tiberium series&lt;br /&gt;
|-&lt;br /&gt;
| Animorphs || Terraformars&lt;br /&gt;
|-&lt;br /&gt;
| Fate/Stay Night || Fate/Zero&lt;br /&gt;
|-&lt;br /&gt;
| [[Starcraft]] II || [[Starcraft|Starcraft: Brood War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Diablo]] III || [[Diablo]] I &amp;amp; II&lt;br /&gt;
|-&lt;br /&gt;
| Grand Theft Auto 1 || Saints Row 1&lt;br /&gt;
|-&lt;br /&gt;
| Saints Row 3 || Grand Theft Auto 4&lt;br /&gt;
|-&lt;br /&gt;
| Fable III || Dark Souls&lt;br /&gt;
|-&lt;br /&gt;
| Undertale || LISA&lt;br /&gt;
|-&lt;br /&gt;
| Kid Icarus || God of War&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect 1 || Mass Effect 3&lt;br /&gt;
|-&lt;br /&gt;
| Mass Effect universe || [[Setting:Halo|Halo universe]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Setting:Halo|Halo universe]] || Dead Space universe&lt;br /&gt;
|-&lt;br /&gt;
| Dead Space universe || Halo: Forerunner Trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Spore || Darkspore&lt;br /&gt;
|-&lt;br /&gt;
| Tengen Toppa Gurren Lagann || Getter Robo Armageddon&lt;br /&gt;
|-&lt;br /&gt;
| Rebuild of Evangelion || Neon Genesis Evangelion OR The Vision of Escaflowne&lt;br /&gt;
|-&lt;br /&gt;
| Neo-Hunter Casshern || Casshern Sins &lt;br /&gt;
|-&lt;br /&gt;
| Mai-Otome || Mai-Hime (last 10 episodes at least)&lt;br /&gt;
|-&lt;br /&gt;
| Cardcaptor Sakura || Puella Magi Madoka Magica&lt;br /&gt;
|-&lt;br /&gt;
| Power Rangers in General || Power Rangers RPM&lt;br /&gt;
|-&lt;br /&gt;
| Super Sentai || Kamen Rider (especially the Showa Era ones)&lt;br /&gt;
|-&lt;br /&gt;
| Kamen Rider (most Heisei Era ones) || GARO&lt;br /&gt;
|-&lt;br /&gt;
| Batman: the Brave &amp;amp; the Bold || Batman: TAS (first two seasons only)&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Wars RPG|Star Wars Episode I, IV, VI,&amp;lt;br&amp;gt;Star Wars: The Clone Wars Movie and Season 1,&amp;lt;br&amp;gt;and a decent portion of the Expanded Universe]] || [[Star Wars D20|Star Wars Episode II, III, V, VII,&amp;lt;br&amp;gt;Star Wars: The Clone Wars from Season 2 onwards,&amp;lt;br&amp;gt;and the other half the Expanded Universe, especially The New Jedi Order and Legacy]]&lt;br /&gt;
|-&lt;br /&gt;
| Little House on the Prairie  || Deadwood&lt;br /&gt;
|-&lt;br /&gt;
| Full House || Married With Children&lt;br /&gt;
|- &lt;br /&gt;
| The Green Zone || The Hurt Locker&lt;br /&gt;
|-&lt;br /&gt;
| The Sarah Jane Adventures || [[Doctor Who|Torchwood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Pirates of the Caribbean&#039;&#039; || &#039;&#039;Risen 2: Dark Waters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Justice || Watchmen&lt;br /&gt;
|-&lt;br /&gt;
| Twilight Saga || Buffy: The Vampire Slayer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Lois and Clark&#039;&#039; || &#039;&#039;Man of Steel&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Planetary || The Authority&lt;br /&gt;
|-&lt;br /&gt;
| Cyanide and Happiness || [http://picturesforsadchildren.com/index.php?comicID=132 pictures for sad children]&lt;br /&gt;
|-&lt;br /&gt;
| The Silver Age of Comic Books || The Dark Age of Comic Books&lt;br /&gt;
|-&lt;br /&gt;
| [[Steampunk|Steampunk Genre]] || [[Cyberpunk|Cyberpunk Genre]]&lt;br /&gt;
|-&lt;br /&gt;
| Raspberry Pi || OpenPandora&lt;br /&gt;
|-&lt;br /&gt;
| South Korea || &amp;lt;s&amp;gt;North&amp;lt;/s&amp;gt; BEST Korea&lt;br /&gt;
|-&lt;br /&gt;
| [[Discworld]] || [[A Song of Ice and Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| A Wizard of Earthsea || The Tombs of Atuan&lt;br /&gt;
|-&lt;br /&gt;
| Mega Man (Classic, Legends, Battle Network,&amp;lt;br&amp;gt;ZX, Star Forces 1 and 2)|| Mega Man (X, Zero, Star Force 3,) The Protomen&lt;br /&gt;
|-&lt;br /&gt;
| The Chronicles of Narnia|| His Dark Materials&lt;br /&gt;
|-&lt;br /&gt;
| Just Cause 2 || Spec Ops: The Line&lt;br /&gt;
|-&lt;br /&gt;
| Plants VS Zombies || The Last of Us&lt;br /&gt;
|-&lt;br /&gt;
| Mirror&#039;s Edge || Assassin&#039;s Creed&lt;br /&gt;
|-&lt;br /&gt;
| Iron Kingdoms MKii || Iron Kingdoms MKi&lt;br /&gt;
|-&lt;br /&gt;
| Marvel Comics films || [[Grimdark#Grimderp|DC Universe films]]&lt;br /&gt;
|-&lt;br /&gt;
| DC comics || Marvel comics&lt;br /&gt;
|-&lt;br /&gt;
| Marvel comics || Watchmen comics&lt;br /&gt;
|-&lt;br /&gt;
| Watchmen comics || Wanted comics&lt;br /&gt;
|-&lt;br /&gt;
| Warehouse 13 || The SCP Foundation&lt;br /&gt;
|-&lt;br /&gt;
| [[Eberron]] || [[Dragonmech]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Planescape]] || [[Ravenloft]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilderlands of High Fantasy]]|| | [[Forgotten Realms]]&lt;br /&gt;
|-&lt;br /&gt;
| InFamous || Prototype&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter 1-3 || Harry Potter 4-7 (ESPECIALLY 7th)&lt;br /&gt;
|-&lt;br /&gt;
| Deus Ex 0-2 || System Shock 1-2&lt;br /&gt;
|-&lt;br /&gt;
| RoboCop || Terminator&lt;br /&gt;
|-&lt;br /&gt;
| Homeworld 1 and 2 || Homeworld: Cataclysm&amp;lt;br&amp;gt;(when the Beast make their first appearance)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist of the North Star]] || Violence Jack&lt;br /&gt;
|-&lt;br /&gt;
| The Simpsons || South Park&lt;br /&gt;
|-&lt;br /&gt;
| The Glaive || Conan the Barbarian&lt;br /&gt;
|-&lt;br /&gt;
| The Hobbit || The Children of Hurin&lt;br /&gt;
|-&lt;br /&gt;
| [[Mordheim]] || [[Malifaux]]&lt;br /&gt;
|-&lt;br /&gt;
| Civilization:Beyond Earth || [[Alpha Centauri]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The New Testament]]  || [[The Old Testament]]&lt;br /&gt;
|-&lt;br /&gt;
| Overwatch || [[Team Fortress 2]] (Especially Mann vs. Machine)&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Fortress 2]] || Team Fortress Classic&lt;br /&gt;
|-&lt;br /&gt;
| Ghostbusters films and Real Ghostbusters || | Extreme Ghostbusters&lt;br /&gt;
|-&lt;br /&gt;
| Metal Gear (in general) || | Metal Gear Solid V&lt;br /&gt;
|-&lt;br /&gt;
| Girls und Panzer || Panzerfraulein Alteseisen &lt;br /&gt;
|-&lt;br /&gt;
| Far Cry 1 || | Far Cry 2 and 3&lt;br /&gt;
|-&lt;br /&gt;
| Overstrike || | Fuse&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon Franchise || Digimon Franchise&lt;br /&gt;
|-&lt;br /&gt;
| Digimon Adventure || | Digimon Tamers&lt;br /&gt;
|-&lt;br /&gt;
|Fallout series || | S.T.A.L.K.E.R. series&lt;br /&gt;
|-&lt;br /&gt;
|S.T.A.L.K.E.R. series || | Metro 2033 and Metro Last Light&lt;br /&gt;
|-&lt;br /&gt;
|Metro 2033 and Metro Last Light || | Metro 2033 (novel), Metro 2034 (novel),&amp;lt;br&amp;gt;and Metro 2035 (novel) &lt;br /&gt;
|-&lt;br /&gt;
|[[Approved anime|Slayers]] || | Bastard!!&lt;br /&gt;
|-&lt;br /&gt;
| Fast And Furious || | Death Race&lt;br /&gt;
|-&lt;br /&gt;
| Death Race || | Mad Max&lt;br /&gt;
|-&lt;br /&gt;
| Twilight || | Underworld&lt;br /&gt;
|-&lt;br /&gt;
| Y:the last man  || | Children of men &lt;br /&gt;
|-&lt;br /&gt;
| Battlefield Bad Company || | Call of Duty Modern Warfare trilogy&lt;br /&gt;
|-&lt;br /&gt;
| Dead Rising series || | Left 4 Dead series&lt;br /&gt;
|-&lt;br /&gt;
| Left 4 Dead series || | Dead Island series&lt;br /&gt;
|-&lt;br /&gt;
| Dead Island series || | World War Z movie&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Movie || | World War Z novel&lt;br /&gt;
|-&lt;br /&gt;
| World War Z Novel || |  The Walking Dead comics &lt;br /&gt;
|-&lt;br /&gt;
| Super Robot anime|| | Real Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| Real Robot anime|| | WAT Robot anime&lt;br /&gt;
|-&lt;br /&gt;
| The Go-Betweens|| | The Birthday Party/Nick Cave &amp;amp; The Bad Seeds&lt;br /&gt;
|-&lt;br /&gt;
| League of Legends|| | Dota 2&lt;br /&gt;
|-&lt;br /&gt;
| Rome: Total War|| | Total War: Attila&lt;br /&gt;
|-&lt;br /&gt;
| Freespace || | Freespace 2&lt;br /&gt;
|- &lt;br /&gt;
| Street Fighter franchise || | Mortal Kombat franchise&lt;br /&gt;
|-&lt;br /&gt;
| Star Wars Jedi: Outcast duology || | Star Wars: Battlefront 1 &amp;amp; 2 &lt;br /&gt;
|-&lt;br /&gt;
| Minecraft || | 7 Days to Die&lt;br /&gt;
|-&lt;br /&gt;
| Blood Diamond || | Lord of War &lt;br /&gt;
|-&lt;br /&gt;
| Casa de mi Padre || | Sicario&lt;br /&gt;
|- &lt;br /&gt;
| GammaWorld || | The Mutant Epoch&lt;br /&gt;
|- &lt;br /&gt;
| Konosuba || Re:Zero&lt;br /&gt;
|- &lt;br /&gt;
| Log Horizon || Overlord&lt;br /&gt;
|-&lt;br /&gt;
| This Means War || Savages&lt;br /&gt;
|-&lt;br /&gt;
| Brave New World || [[1984]]&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (old censored american dub) || Sailor Moon (original version)&lt;br /&gt;
|-&lt;br /&gt;
| Sailor Moon (original version) || Pretty Guardian Sailor Moon&lt;br /&gt;
|-&lt;br /&gt;
| Egan&#039;s Diaspora || | Dukaj&#039;s Perfect Imperfection&lt;br /&gt;
|-&lt;br /&gt;
| Touhou Project || Crimzon Clover&lt;br /&gt;
|-&lt;br /&gt;
| Green, Blue, Indigo, Violet, and White Lantern Corps || Red, Orange, Yellow, Black, and Grey Lantern Corps&lt;br /&gt;
|-&lt;br /&gt;
| Pod Save America || Chapo Trap House&lt;br /&gt;
|-&lt;br /&gt;
| Jimmy Neutron || Rick and Morty&lt;br /&gt;
|-&lt;br /&gt;
| World War II: Western Front || World War II: Eastern Front&lt;br /&gt;
|-&lt;br /&gt;
| Soren Kierkegaard || Friedrich Nietzsche&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Jacques Rousseau || Thomas Hobbes&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Korps of Krieg]] || [[Xeelee_Sequence#Interim_Coalition_of_Governance|Interim Coalition of Governance]]&lt;br /&gt;
|-&lt;br /&gt;
| Parasyte || Devilman&lt;br /&gt;
|-&lt;br /&gt;
| Disney Channel || Cartoon Network&lt;br /&gt;
|-&lt;br /&gt;
| Cartoon Network || Toonami&lt;br /&gt;
|-&lt;br /&gt;
| E.T. || IT&lt;br /&gt;
|-&lt;br /&gt;
| Homo faber || Lolita&lt;br /&gt;
|-&lt;br /&gt;
| Maple Story || Made in Abyss&lt;br /&gt;
|-&lt;br /&gt;
| Ready Player One || 20th Century Boys&lt;br /&gt;
|-&lt;br /&gt;
| Boku no Hero Academia || ONE PUNCH MAN&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Brighthammer]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Blackguard&amp;diff=89924</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Blackguard&amp;diff=89924"/>
		<updated>2018-05-27T12:24:30Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Antipaladin.JPG|thumb|right|300px|Fuck being misunderstood, he &#039;&#039;&#039;wants&#039;&#039;&#039; you to see how much he enjoys kicking puppies and crapping on your lawn.]]&lt;br /&gt;
While [[Paladin|Paladins]] encompass everything [[Noblebright]] and good-hearted, &#039;&#039;&#039;Blackguards&#039;&#039;&#039;, often called &#039;&#039;&#039;antipaladins&#039;&#039;&#039; by players, serve as the spiritual opposite to their pure-spirited and benevolent counterparts. Blackguards are known to affiliate themselves with [[Demon|demons]] and serve dark, generally malevolent deities, and are described as being hated by all other races and classes that serve good. Blackguards are allowed to perform a variety of malignant actions such as using minions to do his scrimpy work for them, using sneaky and backstabbing tactics to get the better of their allies and/or enemies, or generally bully those who serve the forces of good in order to assert his [[Marines_Malevolent|overwhelmingly evil and mean-spirited dominance over others]].&lt;br /&gt;
&lt;br /&gt;
Non-playable Blackguards are usually found either in positions of leadership, such as leading hordes of [[Undead]] and other nasties within their posses in order to throw eggs and post dog shit through all the doors across their targeted realm, or serving as dark lieutenants for even more unpleasant and villainous entities and characters, which they know full well could end their mean-streaks by sending them to their rooms in a plane of torment and imprisonment and throwing away the key. Blackguards can also be seen as lone wanderers, either working as sell-swords due to having taken the &amp;quot;money is the root of all evil&amp;quot; philosophy in literal context or just skulking around committing crimes and making public spectacles for the sheer hell of it. To become a Blackguard, the character in question must have made a pact, or at least peaceful contact, with a summoned evil, usually an Eldritch abomination of some kind.&lt;br /&gt;
&lt;br /&gt;
==Blackguards in D&amp;amp;D==&lt;br /&gt;
Blackguards were introduced to the [[Dungeons and Dragons]] setting through the [[Dungeons and Dragons 3rd Edition|3.5]] Edition of the game, published in 2003. Blackguards were an available class for fuckup Paladins who had grown tired of doing good and instead wanted to unleash their inner rage against all those DMs who took advantage of their good-natured alignment, being accessed via multiclassing. Becoming a Blackguard grants the player several bonuses if the character decides to trade Paladin levels.&lt;br /&gt;
&lt;br /&gt;
Blackguards are automatically proficient with with most weapons and all available shields and armors (qualifying without already having these abilities is something you have to deliberately try to do however), and they emanate an evil aura that grows in power according to a Blackguard&#039;s level. Blackguards are so evil that they are capable of outright detecting those who fall under the alignment of good, primarily because wherever they go good deeds happen to be an extreme rarity, and they are incapable of accidentally poisoning themselves when applying toxins and venoms to blades. Blackguards are allowed to smite good once a day through the use of a melee attack, usually wasting this opportunity by either punching anything cute and cuddly or lashing out at their snobby, do-gooder opposites, and their aura of evil deals a -2 penalty against saving throws against all enemies within a vicinity of 10 feet.&lt;br /&gt;
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In [[Dungeons &amp;amp; Dragons 5th Edition]], character alignment got a lot less crunch assigned to it. So Paladins are no longer as vulnerable to getting their powers yanked as they were. However, they still uphold various sacred oaths to get those powers, and so the Blackguard lives on as the &amp;quot;Oathbreaker Paladin&amp;quot; class variant. He gets a bunch of &amp;quot;evil-themed&amp;quot; warlock and necromancy spells, like animate dead and hellish rebuke, control undead and dreadful aspect forms for Channel Divinity, an aura that supes up all nearby undead and fiends(friend or foe), resistance to non-magical physical damage, and a suped-up aura of heartstopping terror. An Oathbreaker can attempt to redeem themselves, but once they succeed, they&#039;re on their last chance; a 5e Paladin who breaks their Oath and falls a second time after becoming an Oathbreaker Paladin once can never become any sort of Paladin again... other than an Oathbreaker.&lt;br /&gt;
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The December 2016 Unearthed Arcana article for Paladins gives two new Oaths, both with an &amp;quot;evil Paladin&amp;quot; motif. The Oath of Conquest is technically worded that it would also fit a [[Harmonium]] style &amp;quot;well intentioned extremist&amp;quot; (or a Hellknight-esque warlord) Paladin, but the Oath of Treachery is explicitly called out as an alternative option to the Oathbreaker for fallen or villainous paladins. This Oath has no tenets, for obvious reasons, but gives a bundle of spells related to messing with peoples&#039; minds, or escaping from danger - charm person, invisibility, dominate person, expeditious retreat, haste, gaseous form, confusion, mirror image and passwall. They can use their Channel Divinity to create an illusory double or conjure poison on their weapons, gain an Aura of Treachery at 7th level that gives them advantage on attacks directed at victims who have allies nearby and which lets them charm an attack into hitting somebody else three times per short rest, have the Blackguard&#039;s Escape (teleport + turn invisible as a reaction to being attacked once per encounter) a 15th level, and finally pick up the ability to turn into an Icon of Deceit at 20th level. In this state, for 1 minute they are invisible (but can hurt anyone they like without dispelling it), can dictate the next action of any creature that manages to damage them, and gain a bonus to damage rolls made when they land a hit that has advantage.&lt;br /&gt;
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==Blackguards in Pathfinder==&lt;br /&gt;
In the [[Pathfinder]] setting, Antipaladins (as Blackguards are called here) are a &amp;quot;variant class&amp;quot;, which basically takes the Paladin and reverses it Bizarro-style to create a demon-worshipping, Chaotic Evil monster. this also has archetypes that fall more towards other alignments but one critical factor is clear. They are all aligned with evil. Of those other Aligned Archetypes, there is the Insinuator (from the obviously titled &amp;quot;agents of evil&amp;quot;, and covers every evil alignment), and the Tyrant (who is Lawful Evil, and originates from Ultimate Intrigue).&lt;br /&gt;
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		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Paladin&amp;diff=373559</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Paladin&amp;diff=373559"/>
		<updated>2018-05-27T12:16:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;[[Image:Colbert paladin.jpg|thumb|The typical Paladin, note the colors, and the symbol of the eagle, an important core of their faith]]&lt;br /&gt;
&#039;&#039;&#039;Born to raze hell&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Paladins&#039;&#039;&#039; are a class from [[D&amp;amp;D|Dungeons and Dragons]]. Inspired by a mixture of the idealistic views of the Crusades in late 70s/early 80s Western culture (never forget: despite the &amp;quot;D&amp;amp;D is Satanic!&amp;quot; bullshit, [[Gary Gygax]] was a devout Christian), and the &amp;quot;Knight in Shining Armor&amp;quot; archetype of Chivalric Romances and the Arthurian Mythos, they are divine warriors of a somewhat more martial bent than [[Cleric]]s, receiving a variety of powers generally focused around smiting the enemies of their god, and tend to have high Charisma scores to fuel their holy powers. Many a fictitious maiden has benefited from a Paladin&#039;s Laying On of Hands.  (Purely to heal their injuries, you understand.  Unless they&#039;re into that sort of thing, of course.)&lt;br /&gt;
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They have earned a rather unfair reputation as a &amp;quot;troublemaker&amp;quot; class in D&amp;amp;D circles, the kind of class that must be watched because [[That Guy]] tends to be drawn to them. Rather like the [[Xaositect]] or the [[Kender]]... except, of course, the Paladin actually has numerous saving graces, so it has earned defenders, unlike either of the aforementioned troublemakers.&lt;br /&gt;
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The cause? Simple: in the 1st through 3rd editions of the game, due to their &amp;quot;holy knight&amp;quot; origins, Paladins were game-mandated to uphold a Lawful Good alignment. If they failed, they lost the bulk of their special abilities, leaving them as at-best a sub-par version of the [[Fighter]] until and unless they either Atoned - a process that could be very painful and often railroady - or changed classes entirely.&lt;br /&gt;
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Now, this wouldn&#039;t be so bad in and of itself - alignment restrictions are hardly unique in any of those editions, even if most of them moved to much broader requirements under 3e and Pathfinder. However, for some reason, Paladins just seem to bring out [[That Guy]] in DMs. Why? Nobody really knows. The most logical reasons are a three-part combination; the &amp;quot;Fall from Grace&amp;quot; angle is a pretty well-worn story-angle, especially for more lackluster DMs, it makes a handy hook for railroading the party on, and most importantly of all: &amp;quot;Old School DMing&amp;quot;. See, back in OD&amp;amp;D&#039;s day, D&amp;amp;D hadn&#039;t come far from its wargame roots, and so there was still a pretty strong &amp;quot;competitive&amp;quot; mindset in the culture. DM vs. Players was very common, if not the norm, with players trying to get all the loot and power they wanted and DMs trying to stop them. Thusly, the Paladin&#039;s &amp;quot;you must do what the DM thinks is Lawful Good behavior or lose all your power&amp;quot; ruleset was a built-in weakness.&lt;br /&gt;
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This magnet for &amp;quot;moral dilemmas&amp;quot; and similar bullshit was bad enough, but on top of that, you had players who overplayed themselves, often for sheer fear that if they &#039;&#039;didn&#039;t&#039;&#039; act [[Lawful Stupid]], the DM would strip them of their power. And whereas the &amp;quot;I drop my pants and piss on the King!&amp;quot; Chaotic Neutral, the &amp;quot;of course I steal from the party too!&amp;quot; klepto-[[Rogue]] or the fireball-happy [[Wizard]] where purely a player using fluff to be a dick, in this case, the Paladin had actual mechanical enforcement to make it &#039;&#039;be&#039;&#039; a dick.&lt;br /&gt;
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And from these roots, their reputation grew.&lt;br /&gt;
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Eventually, after two decades of it, WoTC made the decision to try and fix this undeserved reputation; first by dropping the alignment restriction requirement entirely in 4e, and then switching from the annoyingly vague and open to interpretation &amp;quot;Must be Lawful Good&amp;quot; to &amp;quot;must follow this specific oath, which requires you to do X, Y and Z&amp;quot; in 5e. Although this has been met with the usual amount of [[rage]] and [[skub]], and hasn&#039;t completely shaken off the stigma yet, it has opened up the Paladin and attracted a lot more players than it&#039;s ever enjoyed before.&lt;br /&gt;
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==Dragonladieshere and Beldak_Serpenthelm tell it like it is==&lt;br /&gt;
[[File:Doing it Wrong.jpg|250px|right|thumb|We said SLAY the dragon, not LAY the dragon!]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;There is none of that, &amp;quot;Oh well if you&#039;re truly sorry, there&#039;s nothing I can do.&amp;quot; horseshit. No, he coup de graces your ass because he&#039;s a goddamn paladin. His job is killing evil. You know what his job doesn&#039;t entail? Being a sympathetic ear for every whiny NE or CN or LE douchebag who&#039;s only being evil because the world is unfair to him or every punk that lets his own dislikes or laziness overcome his own personality. You know what unfair is? Being able to know what kind of person everyone is before you even talk to them. Smelling evil so potent on a motherfucker that you want to sink your fingers in his chest and pull that tar out until the screaming stops. Having the psychotic urge to murder people that you&#039;ve never even met, for the sole reason that your God decided that you ought to be his right hand without your choice in the matter, that&#039;s unfair.&lt;br /&gt;
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&#039;&#039;But unlike Evil McBlacknails over there, that Paladin puts on his helmet, sharpens his sword, and then continues walking through crowds of people day by day, resisting the urge. Seeing evidence of injustice so black it makes him sick. Seeing murderers and rapists walk the street, watching good men hang as evil ones pull the lever. Saving his righteous violence for when the situation exactly, specifically, precisely calls for it. Surgically removing that which is most evil. Because he&#039;s a Paladin. And if he gave in to the urge, what would he be? Who will right the true wrongs if not he? It&#039;s not about not falling as a Paladin. It&#039;s about falling so fucking hard you crash through the planet and stand up on the other side.&#039; &amp;lt;br/&amp;gt;&amp;amp;nbsp;- &#039;&#039;&#039;Dragonladieshere&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Some of the misconceptions that I am aware of some people having are: self-righteously throws fights by using the word &amp;quot;dirty&amp;quot; to refer to &amp;quot;realistic fighting&amp;quot;, doesn&#039;t care about murderous tyrants as long as they gave themselves legal permission, believes that strategic retreats are always &amp;quot;cowardly&amp;quot;, doesn&#039;t believe in letting the other people fight when &amp;quot;talking&amp;quot; would be more &amp;quot;right&amp;quot; in a &amp;quot;fighting&amp;quot; game.&amp;quot;&lt;br /&gt;
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&#039;&#039;Counter: A paladin’s code of honor is not about throwing fights; it’s about not starting them. If someone is as evil and dangerous as you think they are, then will have no problem throwing the first blow, and if they do not do so, then perhaps they are not as dangerous as you think. How many have been killed in fights that they picked with somebody whom they FALSELY believed would’ve attacked them first, but who in fact had no intention of doing so until he himself was attacked and had to defend himself? And yet, how many people have killed in self-defense in the same circumstance, when they in fact could’ve simply incapacitated their attacker and learned that his only real crime was stupidity?&#039;&#039;&lt;br /&gt;
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&#039;&#039;More importantly, a paladin learns to pick her battles, but BEFORE the battle actually starts. If you attack something that you know to be dangerous, and then run off without planning to finish the job, then you have put others in danger by angering the enemy you attacked and encouraging him to lash out. If you plan to help people by deposing a tyrant, and you don’t bother gathering enough allies to ensure that you actually defeat him when you engage him, then the tyrant needs to know that when – not if – he defeats you, his quarrel with you will be finished, and he needs not burn entire villages to the ground looking for where you fled to and who helped you. If he was not the kind of ruler who would do that after a half-assed assassination attempt, then you would not have needed to depose him in the first place, and thus, if you are stupid enough not to bring enough allies to ABSOLUTELY guarantee victory, then you would need him to know that you acted alone and never had a chance worth him getting worried about after you are dead.&#039; &amp;lt;br/&amp;gt;&amp;amp;nbsp;- &#039;&#039;&#039;Beldak_Serpenthelm&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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For a player who understands what a paladin is like, see also [[Powder Keg of Justice]].&lt;br /&gt;
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==Paladins in different editions of D&amp;amp;D==&lt;br /&gt;
{{dnd-stub}}&lt;br /&gt;
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===1st Edition===&lt;br /&gt;
[[Alignment|Lawful Good]].  If you fuck up at being Lawful Good, you&#039;re busted down to Fighter at the same level, and your church shuns you. The controversial [[Unearthed Arcana]] book adds the chance to play Paladin-[[Cavalier]]s, who are incredibly ridiculous in power level (can stay conscious and retreat at negative hit points, can boost Str, Con, Dex, and Cha a little bit each level up, immunity to fear, etc).&lt;br /&gt;
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Only humans can become Paladins in this edition.&lt;br /&gt;
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===2nd Edition===&lt;br /&gt;
A sub-class of Warrior, 2e Paladins are notable primarily by their potential to use Holy Avenger swords, which inflict an additional +10 damage versus Chaotic Evil foes (which is a lot for 2e), and create a circle of power that is a selective antimagic field versus lower level magical effects (so all enemy buffs and enemy magic items created by a level 12 wizard power down when a level 13 paladin walks up). The Paladin&#039;s [[kits]] have their own brands of notoriety. Most notably, the [[Cavalier]] kit recreates about half of the abilities they used to have for a Paladin; in fact, the 3e Paladin actually trakes its Fear Immunity trait from this kit, rather than the core AD&amp;amp;D Paladin. Meanwhile, the Inquisitor was probably pound-for-pound the best anti-mage fighter in the game, with a redonkulous amount of Dispel Magic spells per day so potent [[Monte Cook]] &#039;&#039;still&#039;&#039; has bitch-fits at the thought of adapting the Inquisitor to 3.X. A straight Paladin probably does not have a good chance of being worthwhile compared to a fighter if they cannot expect to find their holy sword, however.&lt;br /&gt;
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As in 1e, Paladin is &#039;&#039;the&#039;&#039; most racially restricted class, only being open to humans, for the most part. However, certain other races were also able to become Paladins:&lt;br /&gt;
* [[Rakasta]] could be Paladins in Basic, but in AD&amp;amp;D, only the Sibasta strain from Dragon #247 retained this trait.&lt;br /&gt;
* [[Lupin]]s could be Paladins in Basic, and the Maremma, Golden Retriever, Zvornikian Sentinel strains and &amp;quot;Mongrel&amp;quot; breeds from Dragon #237 were Paladin-capable for AD&amp;amp;D.&lt;br /&gt;
* [[Saurial]]s of the Finhead strain had a special &amp;quot;pseudo-paladin&amp;quot; [[fighter]] [[kits|kit]] available to them, called the Saurial Paladin.&lt;br /&gt;
* [[Aasimar]] could become straight-up paladins, as you&#039;d expect given they are the children of [[angel]]s.&lt;br /&gt;
* [[Bariaur]] males could become paladins since their introduction in the [[Planescape]] campaign setting - surprisingly, given the race&#039;s association with the Chaotic side of the [[Upper Planes]].&lt;br /&gt;
* Earth [[Genasi]], at the DM&#039;s discretion, could be paladins - ironically, they could reach 15th level, whilst the aasimar could only reach level 14!&lt;br /&gt;
* [[Irda]] could be Paladins when they came out in AD&amp;amp;D.&lt;br /&gt;
* Black [[Swanmay]]s (Dragon #266) can be Paladins, Clerics or Crusaders, whilst the White Swanmays can only be Druids or Rangers.&lt;br /&gt;
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===3rd Edition===&lt;br /&gt;
[[Alignment|Lawful Good]], with an explicit Code of Conduct, in exchange gains a number of immunities to various status effects, their famous ability to Smite Evil, and the service of an intelligent and useful mount.  Fuckup paladins who decide to embrace evil had the option to multiclass into the evil prestige class Blackguard (described in the DMG), which receives bonus abilities if the character trades in levels of Paladin, and mostly gains the same power but backwards. (Immunity to the &#039;&#039;symptoms&#039;&#039; of diseases so they can act like a Typhoid Mary, Smite Good, etc.)  Some settings provide non-neutral alignment-based alternatives, such as Unearthed Arcana. These are: the Paladin of Freedom (Chaotic Good), the Paladin of Slaughter (Chaotic Evil, [[Khorne|cornflakes flavored]]), and the Paladin of Tyranny (Lawful Evil). There are also options to make the Paladin more cleric-like in Dungeonscape, or completely remove spells such as in Complete Warrior.&lt;br /&gt;
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[[Pathfinder]] made a number of mechanical improvements (&#039;&#039;beefy&#039;&#039; ones, Pathfinder paladins are &#039;&#039;badass&#039;&#039;), but mostly left them alone conceptually.  Now they cast spells off charisma rather than wisdom ([[MAD|and praise Saerenrae for that]]), and their Smites, on top of granting better defensive and offensive bonuses, &#039;&#039;keep Smiting&#039;&#039; until they either Smite something else or the Smitee is dead.  (Sure, it can &#039;&#039;theoretically&#039;&#039; run out in twenty-four hours, but almost nothing suffering from a Smite is going to live that long).  The Code of Conduct was also softened a little to allow paladins to more easily be team players and not 100% stick-in-the-mud party cops.  One problem, if you can call it that, is that the paladin is perhaps &#039;&#039;too&#039;&#039; badass: he&#039;s more specialized than most of the other martials, but if the DM keeps throwing evil outsiders or undead into the campaign as [[BBEG]]s a modestly-well-prepared paladin will be able tear through them like a holy-powered buzzsaw without a lot of effort, since he deals better &amp;quot;burst&amp;quot; damage than almost any of them and has great saves and immunity to shit like &#039;&#039;mummy rot&#039;&#039;, so he won&#039;t be afraid to charge in and [[rip and tear]] when another class would be adverse to taking risks around one.  If the final boss keeps getting one-shotted by a well-timed Smite Evil &#039;&#039;litany of righteousness&#039;&#039; power attack/deadly aim combo, it may very well be time to invest in &amp;quot;moral complexity.&amp;quot;  (Read: making the BBEG a neutral alignment so the pally can&#039;t just disintegrate him.)&lt;br /&gt;
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===4th Edition===&lt;br /&gt;
In 4th Edition, the paladin must be the same alignment as their deity; no more [[Lawful Stupid]] out of fear of falling.  The slightest deviation from one&#039;s alignment no longer results in a DM bitchslap and losing class features; instead, you get vague threats that the other faithful of the paladin&#039;s religion will seek you out to administer chastisement for your failings. You would &#039;&#039;think&#039;&#039; that since this removes one of the oldest mechanical complaints about the class, fans would be happy, but &amp;quot;Paladins must be Lawful Good!&amp;quot; is such a sacred cow that people were bitching over its loss even as they bemoan the Lawful Stupid Paladins and Orc Baby Dilemmas of old editions.&lt;br /&gt;
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Paladin abilities are more focused on being a meat-shield than being a holy avenger; for more smite-evil action, you want the [[Avenger]] class from Player&#039;s Handbook 2. The paladin can also officially no longer fall. What this means is that there is no mechanical penalty to not adhering to your DM&#039;s definition of [[Lawful Good]], the biggest reason why most paladins got played as [[Lawful Stupid]] in the first place, but of course, /tg/ likes to joke that this applies literally, making a meme out of 4e-paladins taking no falling damage.&lt;br /&gt;
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===5th Edition===&lt;br /&gt;
Mechanically speaking, 5th ed paladins have a few minor differences; their &amp;quot;detect evil&amp;quot; is now 1+Cha mod uses per day, and can no longer be used on the same turn as a smite because move actions no longer exist. Additionally, it has changed from detecting alignment to detecting Celestials, Fiends, and Undead, as well as if areas have been consecrated or desecrated, meaning that the paladin can now be caught by surprise by mundane evil. Smiting now uses spell slots, with higher spell slots dealing more damage. They also get different types of Smite spells as they level up, with additional effects. And their &amp;quot;lay on hands&amp;quot; power taps into a reservoir of hitpoints-per-day that expands with each level, rather than healing for a fixed value a fixed number of times per day, and, taking a page from &#039;&#039;Pathfinder&#039;&#039;, removes diseases and poisons.  This new setup sacrifices raw healing power for flexibility of use to let them fill in a different niche from, say, a Life domain [[Cleric]].&lt;br /&gt;
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Really got the shaft, like the [[ranger| other half-caster this edition]], since they have &amp;quot;dead levels&amp;quot; where they literally gain nothing but hitpoints, proficiency, and a single spell slot, are heavily-reliant on a &#039;&#039;very&#039;&#039; limited resource pool that only ever recharges on a long rest, and generally suffer, like the [[bard]] of previous editions, from being not quite good enough at any one thing to outshine the specialists, but at least, unlike the ranger, they have &#039;&#039;some&#039;&#039; abilities that scale naturally with their level, and they get a better version of the ranger&#039;s third-level Nature Sense power at level one, that &#039;&#039;also&#039;&#039; doesn&#039;t eat a spell slot to use.  [[Troll| And &#039;&#039;their&#039;&#039; animal companion is summoned via a re-castable spell rather than an archetype feature, so they don&#039;t have to spend their own actions getting the damn thing to move and attack]].&lt;br /&gt;
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In general, they start out pretty poor, but scale up well as they gain levels.&lt;br /&gt;
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In 5th Edition, paladins no longer must adhere to any alignment. However, when they reach 3rd level they swear their Paladin Oath, which gives him a code of conduct for him to follow. Also, since paladins have their codes of conduct clearly stated in the PH, rather than leaving it up to the nebulous personal decisions of a DM as to what actually &#039;&#039;constitutes&#039;&#039; &amp;quot;Lawful Good&amp;quot; and its required behavior, it&#039;s a lot harder for DMs to force a paladin to fall on grey area moralities. A paladin that breaks his oath must seek atonement and absolution. An unrepentant paladin, a paladin who abandons their quest for justice, or a paladin whose repeated oathbreaking demonstrates an unwillingness to follow their chosen path may become an Oathbreaker (see [[Blackguard]]).&lt;br /&gt;
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If you want to add more complexity to the Paladin Oath, maybe because you want to push it more towards the flavor of the elder editions, the Sword Coast Adventurer&#039;s Guide gives an example of &amp;quot;general oaths&amp;quot; for Paladins. No mechanical crunch is enforced, so you don&#039;t have to uphold everything, but they offer great examples for more ways of fleshing out paladins in your setting, with tenets like &amp;quot;be honest and keep promises&amp;quot; or &amp;quot;be generous and tolerant&amp;quot;.&lt;br /&gt;
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There are three oaths in the corebook: the Oaths of Devotion, the Ancients, and Vengeance, each of which requires behaving a specific way and which gives specific powers.&lt;br /&gt;
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Your Oath of Devotion Paladin is the closest to the iconic Paladin archetype. This Oath requires you uphold the principles of Honesty (don&#039;t lie or cheat, let your word be your promise), Courage (&amp;quot;Never fear to act, though caution is wise&amp;quot; in the book proper, which basically means &amp;quot;don&#039;t be a coward, but don&#039;t be [[Leeroy Jenkins]]ing dat shit either&amp;quot;), Compassion (Aid others, protect the weak and punish those who threaten them, show mercy to your foes but temper mercy with wisdom), Honor (treat others fairly, do as much good as possible with as little harm as possible, be an example to others) and Duty (be responsible for your actions and their consequences, protect those entrusted to your care, obey those who have &#039;&#039;&#039;just&#039;&#039;&#039; authority over you, so you don&#039;t have to [[Lawful Stupid| obey the local tyrant because s/he is technically the ruler now]]). &lt;br /&gt;
::In exchange for all that, you get iconic Paladin type spells like protection from evil, lesser restoration, beacon of hope, etc, the Sacred Weapon (you can charge up a weapon to become a glowing magical weapon) and Turn the Unholy (make undead and fiends flee from you) uses of Channel Divinity, the Aura of Devotion feature (immunity to charm and give this to close-by allies), the Purity of Spirit feature (constant Protection From Evil on self) and the Holy Nimbus (create an aura of radiant damage-dealing, fiend &amp;amp; undead spell-weakening light once per day).&lt;br /&gt;
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Your Oath of the Ancients Paladin is a bit of an oddity, and possibly owes its origins to the [[Warden]] of 4th edition. Basically, this is a paladin who sides with the light due to their appreciation for beautiful, life-giving things of the world, making them allies of more benevolent druids, wilderness fae like [[dryad]]s and nature deities. &lt;br /&gt;
::They&#039;re frankly kind of hippyish, with the tenets of &amp;quot;Kindle the Light&amp;quot; (promote hope in others with mercy, kindness and forgiveness), &amp;quot;Shelter the Light&amp;quot; (protect beauty, love, good and laughter), &amp;quot;Preserve Your Own Light&amp;quot; (try to avoid turning into a bitter cuss) and &amp;quot;Be the Light&amp;quot; (serve as an example of why hope and joy are important to believe in).&lt;br /&gt;
::If you take this Oath, you get druidic spells like ensnaring strike, speak with animals, moonbeam and tree stride. Your Channel Divinity can be used to create entangling vines with Nature&#039;s Wrath, or to Turn the Faithless and so repel fiends and fey. Your Aura of Warding grants you and nearby allies resistance to damaging spells. Undying Sentinel lets you cheat death once per day and makes you immune to aging. Finally, the Elder Champion is a nature spirit-like form you can assume once per day for a number of benefits, including regeneration and more potent paladin spells.&lt;br /&gt;
&lt;br /&gt;
Your Oath of Vengeance Paladin is similar to the Grey Guard of 3rd edition, and probably best fits characterization like [[Batman]] or [[Judge Dredd]]. It&#039;s all about punishing the wicked and the sanctity of vengeance. Of course, you don&#039;t have to portray this guy as a total asshole - in fact, the 3rd edition [[Greyhawk]] Knights of the Chase are pretty applicable examples for a Vengeance Paladin. &lt;br /&gt;
::The tenets of this creed are &amp;quot;Fight the Greater Evil&amp;quot; (basically, measure the evil you see vs. the evil your sworn enemy would do; if the guy you really have a hate-on for is less of a threat, then focus on stopping this douchebag first, otherwise focus on your sworn enemy), &amp;quot;No Mercy for the Wicked&amp;quot; (you can spare lesser foes, but sworn enemies need to die or otherwise be punished), &amp;quot;By Any Means Necessary&amp;quot;, and &amp;quot;Restitution&amp;quot; (it&#039;s your fault that your enemies hurt people, so you have the responsibility of helping those that they hurt).&lt;br /&gt;
::A Vengeance Paladin&#039;s spells, as you might expect, focus on impeding the ability of enemies to escape and enhancing the paladin&#039;s ability to go after them - hold person, dimension door, scrying, etc. They can Channel Divinity to Abjure Enemy (frighten an enemy so bad they can&#039;t move) or declare a Vow of Enmity (make it easier to kick that creature&#039;s ass), gain the Relentless Avenger feature (free move if you score an attack of opportunity), gain the Soul of Vengeance feature (Vow of Enmity lets you get free attacks if the target tries attacking), and culminate with the Avenging Angel feature (transform into an angelic form once per day).&lt;br /&gt;
&lt;br /&gt;
The [[Forgotten Realms]] 5e splat, the Sword Coast Adventurer&#039;s Guide, adds an Oath of the Crown to the Paladin&#039;s options. This essentially more fully embraces the [[knight]] archetype of the Paladin&#039;s history, with the paladin&#039;s devotion being given specifically to society and the laws that built it up from the wilderness. &lt;br /&gt;
::This is a breed of paladin that focuses more on Law than on Good, with its tenets being Law (respect the law and hold it paramount), Loyalty (your word is your bond), Courage (do what needs to be done for the sake of order, no matter the odds) and Responsibility (the shit you do is all on you, so keep that in mind - also, you have duties &amp;amp; obligations, so you better damn will fill them). This means that Crown Paladins are the most likely archetype to fall back into the [[Lawful Stupid]] behavior feared and condemned of old, but they can also be sources of old-school Lawful douchebag character themes (i.e. &amp;quot;you lie, cheat and steal; you are scum and I must punish you!&amp;quot;) and arrogant prick character themes (e.g. hating [[druid]]s, [[barbarian]]s, and nature [[cleric]]s for being primitives that don&#039;t appreciate the value of civilization).&lt;br /&gt;
::Because the Crown Paladin&#039;s focus is on the sanctity of law and society, with the specific ideology that the paladin is an Agent of Authority, their spells all fit into that theme, from the likes of zone of truth to outright mind-control spells like command and geas. They can use their Channel Divinity to issue a Champion Challenge (compel a creature to try and fight you) or to Turn the Tide (mass heal for allies). Divine Allegiance lets them soak up hits for nearbye allies, Unyielding Spirit makes them harder to paralyze or stun, and their Exalted Champion feature means that, for an hour once per day, they can gain damage resistance vs. mundane weapons and grant advantage on death saving throws and Wisdom saving throws to themselves and allies.&lt;br /&gt;
::A comment on using Crown Paladins in homemade worlds in the back of the SCAG admits their magical powers don&#039;t quite mesh with the knightly archetype, but notes they make excellent examples of theocratic knightly orders - or even mystic ones, if one simply changes their flavor from &amp;quot;divine&amp;quot; to &amp;quot;arcane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The December 2016 Unearthed Arcana article dedicated to Paladins added two new &amp;quot;dark&amp;quot; Paladin Oaths; the &amp;quot;well intentioned extremist/brutally lawful&amp;quot; Oath of Conquest (which is a perfect mesh-up for a [[Harmonium]] or [[Hellknight]] styled character) and the Oath of Treachery, which is essentially an alternative [[Blackguard]] and so is covered on that page. As for the Oath of Conquest, well...&lt;br /&gt;
::Needless to say, this is at best a fairly [[Lawful Stupid]] themed Oath and at worst goes all the way to Lawful Evil levels of tyranny; it dictates that its adherents should Douse The Flame Of Hope (use fear to intimidate defeated foes so badly they will never dare oppose you again), Rule With An Iron Fist (brook no dissent from those you have conquered) and to hold Strength Above All (what goes around comes around; if you can&#039;t beat someone, then either get stronger or be crushed in turn- there&#039;s no place for weakness in this Oath).&lt;br /&gt;
::Because Conquest Paladins are often allied to arch-devils, their bonus spells have a fairly [[Warlock]]ish feel to them, with spells like Armor of Agathys, Hold Person and Bestow Curse. Their Channel Divinity can be used to deliver a Conquering Strike (inflict fear with your weapon attack) or Guided Strike (big bonus to your To Hit roll), they exude an Aura of Conquest (disadvantage on saves vs. fear) at 7th level, they gain immunity to charming from their Implacable Spirit at 15th level, and at 20th level they become the Invincible Conqueror. This lets them buff themselves up for 1 minute once per day, during which time they Resist all damage, gain a bonus attack each turn, and deal critical hits on a 19-20 when making melee attacks.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Story:Holy Opposites|Holy Opposites]], a lengthy novel about two Paladins.&lt;br /&gt;
*[[Sameo]], a short story about a Paladin who dies awesomely.&lt;br /&gt;
*[[Lawful stupid]], a particularly annoying way to play a Paladin.&lt;br /&gt;
*[[Space Marines]], who are like [[grimdark]] Paladins &#039;&#039;&#039;[[Warhammer 40,000 | IIIIN SPAAAACE]]&#039;&#039;&#039;.&lt;br /&gt;
*[[Grey Knights]], who are like the above, but even more so.&lt;br /&gt;
*[[Detect Evil]], a short story about what Detect Evil feels like to the Paladin.&lt;br /&gt;
*[[Powder Keg of Justice]], a short story about a Paladin who explains why his order has so many rules.&lt;br /&gt;
*[[The Orc Baby Dilemma]], a topic of much debate amongst /tg/ regarding how a paladin falls&lt;br /&gt;
*[[Gideon Jura]] and [[Elspeth Tirel]], [[Magic the Gathering]] characters based on the paladin archetype with [[skub|varying degrees of success]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cleveandsmiteevil.jpg|No John, you are the smiteings&lt;br /&gt;
Image:Paladin_x_Giant.png|Detect and smite paladin hard at work. &lt;br /&gt;
Image:Paladin_button.png|PRO DM SKILLZ&lt;br /&gt;
Image:Paladins.jpg|Intelligence and wisdom are sadly frequent [[Dump Stat|dump stats]] for Paladins. &lt;br /&gt;
Image:Miko_ready_to_smite.png|Nothing says &amp;quot;fallen paladin&amp;quot; like smiting your teammates.  Though murdering her boss was what actually did the trick.&lt;br /&gt;
File:Paladin demo.jpg|Evildoers, prepare your anus.  [[Order of the Stick|That eighteen charisma is &#039;&#039;crazy&#039;&#039; &amp;quot;under the hood.&amp;quot;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D3-Classes}}&lt;br /&gt;
{{D&amp;amp;D4-Classes}}&lt;br /&gt;
{{D&amp;amp;D5-Classes}}&lt;br /&gt;
{{Pathfinder-Classes}}&lt;br /&gt;
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[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gotrek_%26_Felix&amp;diff=235947</id>
		<title>Gotrek &amp; Felix</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gotrek_%26_Felix&amp;diff=235947"/>
		<updated>2018-05-27T12:02:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The characters and name of a classic series from GW&#039;s [[Black Library]], the series is on the top tier of the library&#039;s publications alongside [[Gaunt&#039;s Ghosts]] by [[Dan Abnett]].&lt;br /&gt;
&lt;br /&gt;
== The Dwarf and Associates ==&lt;br /&gt;
&#039;&#039;&#039;Gotrek, son of Gurni&#039;&#039;&#039;: The most &amp;lt;s&amp;gt;manly&amp;lt;/s&amp;gt; dwarfy Dwarf ever, he&#039;s butchered his way through so many legions of monsters, horrors and demigods it just makes your balls shrivel in honest to gods jealousy (and more than a little fear). The Slayer is armed with a mighty rune axe that was probably forged and used by the Dwarf ancestor god of war and vengeance in the first big throw-down with Chaos. The axe is also mutating him into some sort of super-Dwarf.&lt;br /&gt;
&lt;br /&gt;
The result is a Dwarfen demigod of violence and vengeance, a mythical ass-kicker of truly earth-shattering proportions. He wants to die in battle, but is just too good at winning.  Also, the axe won&#039;t let him. Before taking the Slayer Oath, Gotrek was just an engineer with a wife, Helga, and a daughter, Gurna.  Then, his best friend Snorri convinced him to sign on for a crazily ambitious plan to travel to the Chaos Wastes and recover treasure from a lost Dwarfhold. The expedition went wrong and Gotrek got lost. During his trek home, he discovered the axe on the corpse of a Dwarf lord.  When he finally made it home, goblins had burned down his village and murdered his family. And then some dick of a dwarf thane (possibly his own, since Snorri confirms Gotrek is a &amp;quot;kinslayer&amp;quot;) provoked him until he snapped and killed the prick. &lt;br /&gt;
&lt;br /&gt;
Gotrek finally meets his Doom in the novel &#039;&#039;Slayer&#039;&#039;, in combat with none less than Grimnir himself.  Grimnir then resurrects Gotrek and cedes his position as the Dwarfen God of Vengeance, and presumably retires. His last moments show him rejoicing in the prospect of eternal war, and sends Felix back to the &amp;quot;real&amp;quot; world before going to slaughter an infinite army of daemons.&lt;br /&gt;
&lt;br /&gt;
More recently, he found himself spat back out into the [[Age of Sigmar|Mortal Realms]]. While the Slayers have ceased to exist as he knows them, Gotrek has a sense that he was called to the Mortal Realms for a reason and believes that if he can reunite with Felix he will be able to return to his doom. The stories of the [[Stormcast Eternals]] he has heard have led him to wonder if his old friend might be among their number,and he plans to find out for himself.&lt;br /&gt;
&lt;br /&gt;
In the upcoming audio drama, [[Awesome|he will be voiced by the legendary BRIAN BLESSED]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felix Jaeger, Esq.&#039;&#039;&#039;: The Robin to Gotrek&#039;s Batman, the Samwise to his Frodo (or the other way around, since Samwise does all the heavy lifting while Frodo frequently fucks up and needs saving). Felix is, despite appearances and his occasional obnoxiousness, the real hero and narrator of the series. To Gotrek, Felix is his pet human/toy/best friend/memoirist/biographer who is travelling with the dwarf to record his death in an epic poem. Felix is pretty much permanently terrified of dying randomly while Gotrek throws down with godlike evil, and his constant whining about the same is one of his least endearing characteristics, at least during the early books.  He also typically acquires a wench-of-the-week in the early books. His long golden hair must have a magic appeal ([https://www.youtube.com/watch?v=9gLN3QoN-q8 it does nearly get him raped in the first book]).&lt;br /&gt;
&lt;br /&gt;
At some point, after realizing he&#039;s made about 1% as many corpses as Gotrek, Felix finally wises up to the fact that he, too, is not only a formidable combatant but probably not entirely human.  The point is driven home in one of the later books when he returns home to Altdorf and meets his older brother Otto, who is about 70, while Felix still looks 20.  Whatever enchantment affects him, he also comes to crave violence and danger, if to a lesser extent that Gotrek.  In the final books, after Felix has married one of the aforementioned wenches and had a daughter, he finds himself despondent at domestic life and utterly uninspired by taking over the family business or restarting his once-promising poetry career. Thankfully, Gotrek shows up and sucks him back into the fight and indeed into the End Times, where both he and Gotrek play pivotal roles. It turns out that the Axe of Grimnir&#039;s super-Dwarfifying aura is affecting Felix (and Felix&#039;s own enchanted sword, Karaghul), too, nudged along by an enchantment placed on Felix by a witch who wanted to make sure Gotrek fulfilled the axe&#039;s destiny, as well as Felix&#039;s own, which turned out to be preventing Bel&#039;akor&#039;s ascension to become the fifth Chaos God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Maximillian Schreiber&#039;&#039;&#039;: A badass Light Wizard and scientist who accompanies Gotrek, Felix, and bunch of other Dwarfs on a giant air battleship to investigate the fate of the lost hold Karak Dum, in the Chaos Wastes. Originally a slightly disgraced wizard, having been expelled from the Imperial College for his insistence that Chaos must be understood if it is to be defeated, Max was hired to magically ward the airship.  On the subsequent adventures, Max proves himself a valuable asset in combat against all sorts of nasties, a steadfast companion and good friend.  Initially involved in a love triangle with Felix and the Kislevite noblewoman Ulrika (who later became a vampire, for reasons too idiotic to go into), which was a source of pointless tension between them and prevented them from becoming real friends, even though holy shit! they&#039;re the only two Empire dudes for hundreds of miles.  Disappeared from the series when Gotrek and Felix got teleported to Albion.  Showed up again much later, and was the guardian of the most butt-fuck retarded witch girl in the entire Old World; this caused yet another quarrel between Felix over a girl, but this time it was because the loopy bint came on to Felix and Max thought Felix was being a lech. Reappears in Kinslayer as a prisoner of Throgg. His capture prompts the gang to reunite in order to rescue him. By Slayer he&#039;s returned to his old badass self as he has grown to encompass multiple schools. He dies after being blasted off an airship, after fighting Be&#039;lakor one-on-one and banishing him from the material plane. It&#039;s even implied by Be&#039;lakor that Max might have utterly destroyed him if Max hadn&#039;t been also protecting Felix, which is badass as fuck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Ulrika Magdova&#039;&#039;&#039;: A tomboyish (even having short hair) Kilsevite noblewoman.  Very lusty because, despite resisting Felix&#039;s advances throughout his stay at her father&#039;s manse, she throws herself at him the night before he leaves by showing up in his bed nude.  She becomes Felix&#039;s girlfriend for awhile, though tensions emerge due to their respective duties.  Ulrika eventually grows close to Max after he saves her from a Nurglite plague and a lot of unrequited attention, ending her relationship with Felix.  Before Ulrika and Max can consummate their relationship she gets kidnapped by the vampire Adolphus Krieger, first as a human shield but then Krieger takes a liking to her and turns her into a vampire.  She leaves with Krieger&#039;s vampiric sire to work with the Lahmian vampires.  The events are covered in two novels [[Skub|that the fanbase is divided on]].  Reunites with Felix twice later to help him record Gotrek&#039;s doom and live to tell about it.  Though their relationship is completely finished Ulrika occasionally teases Felix about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snorri Nosebiter&#039;&#039;&#039;: Gotrek&#039;s best Dwarf friend and fellow Slayer. Complete idiot without two brain cells to rub together, he&#039;s still a badass and can almost keep up with Gotrek. He and Gotrek go way, way back, when they were the sole survivors of an expedition to the Chaos Wastes. A massive sweetheart for a Dwarf, he&#039;s good friends with Felix as well.  Disappears from the series around the middle, he returns much older and even more befuddled, to the point where he can&#039;t remember the shame that drove him to become a Slayer, which is a massive dishonor in and of itself.  This is exactly as pathetic and sad as it sounds.  Still kicks ass, though, and finally manages to find his doom with his memory restored, and go on to whatever awaits. It turns out his shame is his blaming himself, justifiably, for Gotrek&#039;s taking up the Slayer Oath. He was the one who convinced Gotrek to go on the disastrous expedition, which is bad enough. But on the way back, he got drunk and got into a fight with some rangers, preventing them from stopping a goblin raid, which is heavily implied to be the same one that killed Gotrek&#039;s home town. And then it turns out Gotrek&#039;s daughter was killed by goblins, but &#039;&#039;&#039;he&#039;&#039;&#039; killed Gotrek&#039;s wife on arriving at the burnt out village, since he was drunk and it was smokey, so he mistook her for a goblin that had remained behind to loot, she was on fire and would have died anyway. Gotrek finally kills him, reluctantly, after Snorri recovers his memory and confesses to Gotrek, thereby technically fulfilling the sad old Dwarf&#039;s Slayer oath.  This shit here is real tragedy, you stone-hearted monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malakai, son of Makai&#039;&#039;&#039;: Insane genius Dwarf Slayer engineer, who designed the above air battleship and countless other super-badass but ultimately overambitious war machines.  Speaks with an awesome Scottish funetik aksent that makes him one of the funniest (and funnest) characters in the whole series. Only side-character to make the jump to the fantasy game besides Thanquol; one of his war-machines was part of the Slayer Army of Karak Kadrin in [[Storm of Chaos]]. He comes back in Slayer, still alive and having invented the Dwarven version of the Vindicare assassins. He has also rebuilt his airship and was planning on using it to drop bombs on Chaos, before being convinced to seek out the Temple of Grimnir. His fate at the end of the series is unknown.  Though he is not shown to have died unlike everyone else, a character mentions that Malakai died; [[FAIL|so the story killed him off in a footnote]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teclis]] of the White Tower&#039;&#039;&#039;: Showed up in one book to help Gotrek and Felix kill possibly the greatest threat (though not the greatest physical challenge) they ever faced, the sorcerer twins below and a brainwashed giant (of the ancient Sky-Titan variety, not the current 60-foot inbred variety).  Earned something within shouting distance of Gotrek&#039;s grudging respect by kicking almost as much ass, which speaks volumes considering how much he hates elves.  Also spends most of the book with an Amazon girlfriend/bodyguard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Seer [[Thanquol]]&#039;&#039;&#039;: The primary recurring villain, a [[Skaven]] wizard whose incredible power is matched only by his incredible arrogance and exceeded only by his incompetence. Seriously. In one of his spin-off novels, a [[Slaan]] deliberately makes sure Thanquol survives to get back to the Under-Empire because he is such a [[Transformers|Starscream]] that he will certainly cause unparalleled disaster for the Skaven whilst he lives. Yeah, that&#039;s right, this guy is so good at screwing things over for his own damn team that a member of a race dedicated to the destruction of his race considers him more useful alive than dead. Is the only member of the novels to repeatedly get playable rules in [[Warhammer Fantasy]] throughout multiple editions, and ended up playing a major role in The End Times when the Horned Rat appointed him as his new Seerlord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assorted Slayers&#039;&#039;&#039;:Thoughout the series, starting in the book Dragonslayer, Gotrek and Felix are joined by several slayers.  The most notable two are mentioned below, the others include a former cowardly Dwarf, a slayer with a hate-boner for the dragon, a Dwarf who&#039;s hairless due to Skaven weapons and a lecherous Dwarf (he&#039;s so horny he bangs a half-elf chick despite Dwarves usually hating elves) who gets more nooky than even Felix though he&#039;s in fewer books.&lt;br /&gt;
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&#039;&#039;&#039;Various monsters/villains of the week&#039;&#039;&#039;: Axe fodder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens of thousands of trash mobs&#039;&#039;&#039;: Wet toilet paper.&lt;br /&gt;
&lt;br /&gt;
== Feats of the Dwarf ==&lt;br /&gt;
Gotrek&#039;s feats are legend. Read this and wet yourself in terror/awe/appreciation:&lt;br /&gt;
&lt;br /&gt;
* Killed some orcs and daemons and mutants and werewolves and goblins and some more daemons and mutants and lots more orcs (&#039;&#039;Trollslayer&#039;&#039; and every other book too)&lt;br /&gt;
* Cleansed the sacred tombs of Karak Eight Peaks of a warpstone-mutated troll, returning countless Dwarf spirits to their rest. In the process, Felix acquired the sword Karaghul and the name of Dwarf Friend (&#039;&#039;Trollslayer&#039;&#039;)&lt;br /&gt;
* Stopped the Skaven from conquering Nuln, by killing them (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Killed a million skaven, and some rat ogres too (Various)&lt;br /&gt;
* Killed a Bloodthirster of Khorne aided by Felix Jaeger who threw an ancient magical dwarven hammer belonging to the dwarf king of Karag Dum at the bloodthirster weakening it giving Gotrek the chance to slay it with his even more formiddable rune axe formerly wielded and crafted by the dwarf slayer god Grimnir. (&#039;&#039;Daemonslayer&#039;&#039;)&lt;br /&gt;
* Outdrank a bunch of Kislevites in a vodka drinking contest&lt;br /&gt;
* Killed a million orcs (Every book)&lt;br /&gt;
* Drank two beers at once (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Killed a chaos lord of Tzeentch in hand to hand combat and stopped his beastmen armies from conquering Praag (&#039;&#039;Beastslayer&#039;&#039;)&lt;br /&gt;
* Slew ancient dragon Skjalandir (ok, that was mostly Felix and Malakai&#039;s rockets) and then immediately dove into a battle between greenskins and human bandits after the dragon&#039;s hoard. Gotrek slew the Orc warlord while an airship bombing run shredded his army. (&#039;&#039;Dragonslayer&#039;&#039;)&lt;br /&gt;
* Slaying a vampire lord in the seat of his power while that vampire lord was supercharged by one of Nagash&#039;s artifacts (&#039;&#039;Vampireslayer&#039;&#039;)&lt;br /&gt;
* Killed a Sky-Titan&lt;br /&gt;
* Helped Teclis stop a pair of mad Tzeentch wizard twins from blowing up the world (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Making [[Teclis]] walk carefully around him (yes one of the most powerful spell casters in the world is wary of him and his axe)&lt;br /&gt;
* Became the tyrant of an ogre tribe by defeating the former tyrant in unarmed combat&lt;br /&gt;
* Killed a million billion orcs (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed his best friend Hamnir (he knows what he did - &#039;&#039;Hamnirslayer&#039;&#039;)&lt;br /&gt;
* Killed a giant psychic alien insect (the fuck is this, 40k?)&lt;br /&gt;
* Killed a daemon made of cannons and blood, possessed by the souls of dead chaos sorcerers (&#039;&#039;Manslayer&#039;&#039;)&lt;br /&gt;
* Drank enough to almost die of alcohol poisoning (a feat no dwarf has ever come close to before)&lt;br /&gt;
* Killed a Sea Monster and the Dark Elf knight riding it despite being in the water with them (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Nearly killed a Greater Daemon of Slaanesh, it ran away because it was scared (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Sank a Dark Elf ark and tanked an explosion from destroying a world ending artifact (&#039;&#039;Elfslayer again&#039;&#039;)&lt;br /&gt;
* Stops a beastman shaman from turning every human in the Empire into beastmen (&#039;&#039;Shamanslayer&#039;&#039;)&lt;br /&gt;
* Killed two of every animal&lt;br /&gt;
* Killed some zombies (&#039;&#039;Zombieslayer&#039;&#039;)&lt;br /&gt;
* Teamed up with some Tomb Kings to destroy a vampire empire in the Southlands. (&#039;&#039;The Serpent Queen&#039;&#039;)&lt;br /&gt;
* Killed so many things he ran out of things to slay and they had to stop using &#039;------slayer&#039; in his book titles for a while&lt;br /&gt;
* Constantly giving a middle finger to the chaos gods and spoiling every plan they try to put in motion&lt;br /&gt;
* Causing Grey Seer Thanquol countless losses and headaches, to the point where Thanquol considers Gotrek his greatest nemesis, even though Gotrek and Felix never learned Thanquol was behind all the Skaven plots they fucked up &lt;br /&gt;
* Probably killed like half of all the orcs that have ever been killed by dwarves. At least&lt;br /&gt;
* Defeats Throgg, the Troll King, officially making Gotrek the greatest Trollslayer ever (&#039;&#039;Kinslayer&#039;&#039;) &#039;&#039;&#039;Confirmed&#039;&#039;&#039; Throgg was in the battle for Middenheim at the end of Lord of the End Times and crushes Sigvald&#039;s head with his club, clearly very much alive.&lt;br /&gt;
* Killed the same Bloodthirster of Khorne from &#039;&#039;Daemonslayer&#039;&#039; in single combat. Again. (&#039;&#039;Slayer&#039;&#039;)&lt;br /&gt;
* Prevented Be&#039;lakor&#039;s ascension to the fifth God of Chaos by hitting him with that same Bloodthirster (&#039;&#039;Slayer again&#039;&#039;)&lt;br /&gt;
* Ascends to Godhood (&#039;&#039;Slayer was pretty awesome&#039;&#039;)&lt;br /&gt;
* Holds the line against an infinite army of daemons, forever. (&#039;&#039;Go buy Slayer - it&#039;s the least you can do&#039;&#039;)&lt;br /&gt;
* Kills Felix by sending him back to suffocate under a temple of rubble. (&#039;&#039;Slayer again, you missed alot if you didn&#039;t read it&#039;&#039;) Probably -1 to his tally.&lt;br /&gt;
* Comes back to the Mortal Realms, to fix that last one (&#039;&#039;Realmslayer)&lt;br /&gt;
&lt;br /&gt;
== The Doom of the Dwarf and the End of All Things ==&lt;br /&gt;
With [[The End Times]] upon us and the world&#039;s destruction, Gotrek has finally met his doom. Although the last book heavily teases [[Be&#039;lakor]] as his killer, the actual doom is at the hands of Grimnir, the God of the Slayers who has been waging a ceaseless war against the forces of Chaos for time untold. Grimnir tells Gotrek that ever since Gotrek found his axe, he has been reshaped into Grimnir&#039;s heir, then proceeds to effortlessly kill the Slayer. &lt;br /&gt;
&lt;br /&gt;
He then laughs at Felix&#039;s attempts to attack him, resurrects Gotrek, and proceeds to endow him with the axe of Thorgrim Grudgebearer, and instructs Gotrek to head off and prevent Be&#039;lakor from ascending to Godhood inside the Realms of Chaos. Gotrek fights first the Bloodthirster he beseted in Daemonslayer, and then once Felix draws the aggro of every daemon present faces off against Be&#039;lakor, beating him back and cutting off the daemon&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
The series ends with Gotrek inheriting the mightiest doom of all - Grimnir&#039;s. He is charged to forever hold back and endless tide of daemons to prevent them from overwhelming all of creation. This news seems to put Gotrek at peace for the first time ever, and he sends Felix back to the real world so that someone can write down and remember his story. &lt;br /&gt;
&lt;br /&gt;
Then the world ends and presumably everyone else dies. However bear in mind&lt;br /&gt;
&lt;br /&gt;
# Every Elf in the world is now dead.&lt;br /&gt;
# Every Grudge in the Book of Grudges is counted as fulfilled.(yeah but the dwarfs are fucking destroyed so yes!!! &amp;lt;strike&amp;gt;but not really&amp;lt;/strike&amp;gt; Whatever, for a dwarf death is a small price to pay for settling a grudge)&lt;br /&gt;
# Gotrek gets to fight everything forever.&lt;br /&gt;
&lt;br /&gt;
[https://www.warhammer-community.com/2018/02/14/the-slayer-returns/ Looks like we might have been a bit premature there. Gotrek&#039;s back in the realm of the living, getting used to the Mortal Realms and ready to find his old friend Felix.]&lt;br /&gt;
&lt;br /&gt;
== The Dwarf in Print ==&lt;br /&gt;
Written first by [[William King]] (before it taken off him by BL for some random reason) and then given to a bunch of other writers to continue, the series at first followed the ingenious idea of naming the book after whatever is going to feel Gotrek&#039;s axe thumping into their heads. So you ended up with titles such as Trollslayer, Skavenslayer, Dragonslayer etc. Recently though they have dropped this brilliant approach to whack any old title on the cover. This can only confirm the fact BL and GW is stretching out the series as far as they can, as they have literally used up all the possible names to slay things with that they can. In practice this is because the ones that are part of the main story follow this pattern, the side stories don&#039;t. The last entry, appropriately enough, is just called Slayer.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf on the Tabletop ==&lt;br /&gt;
As mentioned in passing above, Gotrek and Felix &#039;&#039;were&#039;&#039; playable special characters, once upon a time. But that was way back in the mists of time, 6th edition specifically, before William King stopped writing, and so they haven&#039;t gotten rules since; officially, they&#039;re so insanely awesome that they can&#039;t figure out how to make them balanced characters.  Sadly, [[The End Times]] came and went with no sign of the duo on the tabletop.&lt;br /&gt;
&lt;br /&gt;
For those chasing them up, here&#039;s their last set of rules, from Dogs of War back in 6e: http://www.bugmansbrewery.com/tutorials/article/82-gotrek-and-felix/&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Black Library]][[Category:Dwarfs]]&lt;br /&gt;
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[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=List_of_Mary_Sues&amp;diff=310239</id>
		<title>List of Mary Sues</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=List_of_Mary_Sues&amp;diff=310239"/>
		<updated>2018-05-27T11:45:01Z</updated>

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There are too fucking many [[Mary Sues]] in our games and fiction. We know it, and we love to complain about it, because it makes us feel a little better to call a spade a shovel. The original purpose of this list is to provide examples so the phenomenon can be studied, identified and - as a result of the latter - avoided.  &lt;br /&gt;
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(Note: please post Mary Sues in alphabetical order, so they don&#039;t fight about who&#039;s the better Mary-Sue. Also, this is about fictional characters, so while Canon Sues are acceptable, no real-life examples (even if there is such person named &amp;lt;s&amp;gt;Mary Sue AKA the Scientology founder&#039;s wife&amp;lt;/s&amp;gt; I&#039;m just adding that for fun). For the sake of peace, religious figures [and possibly mythological characters; particularly when they&#039;re from original mythologies] are real-life examples.  Also, any characters added to the list without justifying reasons will be removed from this page.  If you&#039;re going to add a race, please use the list below this one.&lt;br /&gt;
&lt;br /&gt;
==Mary Sues Case Studies==&lt;br /&gt;
&lt;br /&gt;
*[[Alice]] from the in-name-only &#039;&#039;[[Resident Evil]]&#039;&#039; movies: A character created for the movies, she has superpowers and is &amp;lt;s&amp;gt;presented as&amp;lt;/s&amp;gt; ENTIRELY invincible. She manages to becomes an even bigger Sue when she loses said superpowers yet continues to obliterate armies unscathed. The film refuses to even let other characters do anything but get rescued by her, she&#039;s worse than characters written by [[Matthew Ward]]. The bitch is played by the director&#039;s wife; she&#039;s his perfect Mary Sue waifu insert and she&#039;s literally sleeping with him to get the job. Don&#039;t forget that &amp;lt;i&amp;gt;she dual-wields katanas&amp;lt;/i&amp;gt;. And shotguns. And probably Desert Eagles, too.&lt;br /&gt;
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*Andrew &amp;quot;Ender&amp;quot; Wiggin from Orson Scott Card&#039;s Enderverse, and a blatant (almost comical to a serious reader) example at that.  What&#039;s worse: he only becomes more of this as the story and the books progress.  It&#039;s even worse in the 2013 movie.  At least the books gave the other characters more depth, Ender&#039;s feats took more time to achieve, and it contained some POV&#039;s that weren&#039;t of or about Ender.&lt;br /&gt;
** On that note, both of his siblings. Valentine, Ender&#039;s sister, is a self righteous prig who is only overshadowed by her obnoxious, sociopathic brothers. Peter, Ender&#039;s older brother, is a low functioning sociopath, [[What|but becomes intelligent enough that, as a child, he comes up with sophisticated political philosophies. As an adult, the prove so sophisticated that he&#039;s appointed Political Leader of Earth.  Despite the fact that a sociopath with absolute power would become a dangerous tyrant as soon as someone refused to do what they say, he doesn&#039;t mess up and dies being hailed as a great ruler]]. Yes, this really happens.  &lt;br /&gt;
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*[[Batman]] in an unskilled author&#039;s hands.  Because one of the effective DC editorial mandates is that Batman is not allowed to be truly defeated (he&#039;s usually too popular and has a presence in too much of the DC Universe to be allowed the downtime by editorial, unless it&#039;s part of a major storyline such as Knightfall), a certain tendency for Batman to turn into a Mary Sue is well documented (Read JLA: Act of God and weep; that story was all about starting the First Church of Batman. Or hell, check out the Dark Nights: Metal storyline, where a bunch of Evil Batmen who are variants on an existing superhero attack the DCU.).  While Batman does have plot armor (nearly no one thinks to just shoot him when they get the chance and the few times they do he escapes, and he&#039;s never unexpectedly engaged by superhuman opponents who could easily beat him - like Darkseid), the same can be said for other non-superpowered heroes.  That being said, there are many ways of adding dramatic tension to such a foregone conclusion situation, and the above mandate only includes actual defeat, so Batman is allowed to fail and make mistakes in certain situations, which also helps lessen the Bat-Sue Factor.&lt;br /&gt;
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*[[Twilight|Bella Swan]]: Though she is a pretentious, manipulative, male-dependent, self-pitying downer who takes her parents for granted and makes no time for her friends, Bella is adored by all. Her first day of school is supposedly hard for her, despite the fact that every person she meets instantly presents her with a best friend badge, and/or falls in love with her.  She&#039;s also clumsy EXCEPT when there&#039;s a moment where she&#039;ll die if she does something clumsy.  Add being a painfully obvious author surrogate and even being the product of one of the author&#039;s dreams (S Meyer admitted that herself), &amp;quot;clumsy&amp;quot; Bella is the Mary Sue of her generation.&lt;br /&gt;
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*Caius Ballad, the antagonist of &#039;&#039;Final Fantasy XIII-2&#039;&#039;. Impractical overdesigned costume? Check. Impractical giant, overdesigned sword? Check. Purple hair? Check. Story-breaking powers? Check. Can&#039;t be beaten? Check. Openly called the most powerful &#039;&#039;Final Fantasy&#039;&#039; villain ever by his creator? Check. The only mitigating feature this fool has is that his English VA is Liam O&#039;Brien.&lt;br /&gt;
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*[[Cato Sicarius]]. Seriously this guy is Mary Sue&#039;s Mary Sue. He was born to a noble house on Talassar, trained with a sword as soon as he could hold one, inducted into the Ultramarines. He got commendation after commendation going from sergeant to company champion to Captain of the 2nd Company in several decades. He refined lightning assaults to near perfection and knows what to do after giving the battlefields a quick glance. He leads a company of mini Sues, each squad having some title for some great feat; their devastators having destroyed a titan, and a tactical squad that hasn&#039;t taken a casualty in close to 100 years. He is not only captain of the 2nd but &amp;quot;Master of the Watch&amp;quot;, &amp;quot;Knight Champion of Macragge&amp;quot;, &amp;quot;Grand Duke of Talassar&amp;quot;, and &amp;quot;High Suzerain of Ultramar&amp;quot;, seriously those last two titles are [[pretend|completely made up]]. He&#039;s a complete dick, valuing glory for himself and his company over all else, admitting to his men that he didn&#039;t care about planet Damnos when they were battling the Necrons over it (where he got his ass handed to him by a no-name Necron Lord). He also decided to appoint himself judge, jury, and executioner, to judge Uriel Ventris when he broke from the Codex, even though they&#039;re the same rank and only the Chapter Master has the right to do stuff like that. Oh yeah that reminds me, to top it all off most of the chapter thinks he&#039;s next in line to be Chapter Master, instead of Captain Agemman of the first company, even though he&#039;s got much (see fuck-tons) more experience than Sicarius. Add all that to the Mary Sue-ness of being a Space Marine and being in the Ultramarines and it reaches critical levels.&lt;br /&gt;
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* Darkseid from DC Comics is a rare case where people actually &#039;&#039;like&#039;&#039; someone for being a Sue. He wasn&#039;t one at the start of his career - Jack Kirby conceived him as a paper tiger who, for all his grandiose plans and ambitions, was only powerful if people feared him and could be beaten up by two street thugs who didn&#039;t know who he was, not anticipating that fans might prefer a villain who was really as intrinsically powerful as Darkseid claimed to be. He&#039;s strong and tough enough to go toe-to-toe with Superman, he has laser eyes that can do whatever he wants them to (including killing people instantly or bringing them back to life), he&#039;s a masterful schemer who knows all about setting up gambits where he wins no matter what and striking deals with easy ways around them he doesn&#039;t mention, most of his minions rival the Justice League in power and on top of all that he&#039;s the ruler of an entire planet that reliably goes to shit when he&#039;s not around to slap it into shape and sometimes a wide-reaching galactic empire. Despite all this Villain Sue-ness, any attempts to nerf him or bring him down to a more realistic villain level are met with backlash and outrage, and his most celebrated storyline in recent comics history is Final Crisis, in which the heroes required a time-travelling, god-killing bullet to defeat him and he actually forced Batman to abandon his rule against killing. The message is clear: Darkseid is DC&#039;s ultimate villain (or close enough to that status that the number of people higher than him can be counted on a hand or two) and the fans won&#039;t settle for anything less. &lt;br /&gt;
** There&#039;s a reason for this, by the way: Darkseid and his court neatly fill the archetypal niche of embodiments of &amp;quot;the fucked up things people do when you give them power&amp;quot;, with, for example, Gods of Child Abuse and of Torture as two of his chief henchmen. If you&#039;re going to have a hero who&#039;s about Hope and positive, creative or protective Aspirations (see: Superman, Flash, etc.), a villain who embodies the crushing of hope and negative, destructive Aspirations is incredibly useful. Making such a character a paper tiger can be made to work (see the Crimson King, under Special Cases), but is going to be unsatisfying, usually deeply so.&lt;br /&gt;
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*Divis Mal from the RPG [[Aberrant]]. Oh, where to begin? Well, first of all on top of being the absolute, balls-out, most powerful Aberrant in the setting, ever, he&#039;s super smart, plans for everything, never loses &#039;&#039;no matter what the players do&#039;&#039;, and has an ideology that can basically be described as &amp;quot;like Magneto, only &#039;&#039;right&#039;&#039;. About &#039;&#039;everything.&#039;&#039;&amp;quot; He&#039;s also in a loving relationship with a super-attractive partner who is &#039;&#039;also&#039;&#039; super-powerful, and his enemies are all stupid and happen to be straw-stuffed right-wing stereotypes because of course they are. He also serves as a thinly-veiled self-insert fanfic character for the lead game designer (a gay man with issues), and said designer once claimed that the title of the game referred to &#039;&#039;him specifically&#039;&#039;. It was all the sequel game could do to take the piss out of all the problems he caused.&lt;br /&gt;
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* Dr. Doom, depending on the writer. Worst case is he&#039;s written by somebody that forgets that he&#039;s a VILLAIN and depicts his rule over Latveria as unrealistically benign and makes it look like the superheroes are wrong for trying to keep him from taking over the world.&lt;br /&gt;
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*[[Twilight|Edward Cullen]]: This character is the reason the popularity of vampires took a massive hit when the book came out.  Possibly the most rage-inspiring aspect is he introduced the idea that vampires [[FAIL|SPARKLE HARMLESSLY LIKE DIAMONDS IN SUNLIGHT]]!  He can read minds, is near impossible to kill, doesn&#039;t feed off humans despite his literal bloodlust except for criminals or &amp;quot;those who deserve to die&amp;quot;, always fashionable and multi-talented.  Despite being a textbook case of an emotionally abusive and controlling boyfriend to Bella, he&#039;s always treated as having the moral high ground... except when he refuses to make Bella a vampire, but that gets swept under the rug as soon as he changes his mind. &lt;br /&gt;
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*[[Eldrad|Eldrad Ulthran]], and what&#039;s worse: he knows he is, and is a complete dick about it.  Though he was recently imprisoned by his Craftworld for trying to help the Imperium and messing up Ynnead&#039;s ascension.&lt;br /&gt;
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*Elizabeth from &#039;&#039;Bioshock Infinite&#039;&#039;. Plot-sustaining power (the key to the whole plot literally rests in her hands), cannot be harmed, &amp;lt;s&amp;gt;makes a grown veteran of war look like an idiot child&amp;lt;/s&amp;gt; only if you suck at the game... Regardless, she is routinely placed in easily escapable situations for the pure purpose of being saved when she can plausibly save herself, and makes none of the major (or minor) mistakes in the game. While some claim that she greatly dislikes violence, especially killing, individual interpretations vary depending on whether you view her murders as character arc-defining. To make her comparable to Sues like Lightning and Alice, Ken Levin told the trolls who [[rule 34|34&#039;d]] his perfect wife purpose, which result in a hilarious reverse psychology that gave Ken Levin [[promotions|what he wanted]]. She even gets to be tied into how Fontaine got Jack&#039;s (bioshock 1 mc) command code in the first bioshock. Way to ruin the franchise with some conventional plot device.&lt;br /&gt;
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*[[Elminster]], who is currently having a threesome with the goddess of magic and rad boobies and his adopted super-hot albino elf daughter while simultaneously beating the god of murder in a sword fight with one hand and the god of slavery in a magic fight with the other. Also, he&#039;s like a million years old and looks it.  Ed Greenwood&#039;s self-insert character in the [[Forgotten Realms]], and a big source of &amp;quot;Why doesn&#039;t he just do this for us?&amp;quot; questions whenever he appears in questlines. Also, along with the gods of the setting and the Harpers, he&#039;s one of the reasons why the Forgotten Realms are in [[Medieval Stasis]].&lt;br /&gt;
**Ironically he didn&#039;t start out originally like this. Back at the beginning of D&amp;amp;D, Elminster wasn&#039;t a massive Mary Sue. Believe it or not, he simply used to be a maxed-out wizard with some additional abilities and stuff that appeared as a Deus Ex Machina in case players had an encounter that was too difficult to overcome. &lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=TedsiCaV2B4 Empress Theresa] is a good example of the &amp;quot;waifu&amp;quot; theory of Mary Sues and the Doyalist definition of Mary Sues, where the author&#039;s relationship to the character is the defining factor. Short version: Deranged author who can&#039;t take criticism creates his perfect waifu, hands her the world, and refuses to edit the resulting masterpiece, and posts the result for sale on Amazon. Criticism results, which in turn results in internet arguments on a scale that is &#039;&#039;amazing&#039;&#039;.&lt;br /&gt;
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*Every author self-insert. Especially those found in high-school writing assignments.&lt;br /&gt;
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*Green Lantern, especially Hal Jordan. All the human Green Lanterns are regularly shown to be the best Lanterns in the core because they ALL have either, indomitable willpower, skill, and courage, surpassing others who have been in the core for decades. Most other lanterns, exist only to be killed off as a means of showing how dangerous a threat is. They&#039;re only ever effective when they are helping the Human ones.  &lt;br /&gt;
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*Haoh from Shaman King. If there is any villain that can truly be called a Mary Sue, it&#039;s him, most other villains with this accusation still get defeated. Haoh not only proves invincible throughout the whole series, able to easily pull of feats that are impossible for everybody else, he also has the ability to revive himself if killed, meaning even if the heroes beat him, which they state is impossible in a straight-up fight, it would be pointless, because he&#039;d just back even stronger. Worse is that he goes around saying how awful humans and everyone, even the writer, seems to agree with him because the series ends with him winning, only delaying his plans to kill humanity because reasons, and gets away with a number of atrocities that would make numerous the [[Warriors Of Chaos]] jealous.&lt;br /&gt;
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*IG-88 in the &#039;&#039;Star Wars&#039;&#039; expanded universe, given that he easily breaks into the second Death Star and uploads his personality into it and takes control with nobody noticing, and before that single-handedly took over a planet. &lt;br /&gt;
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*[[Twilight|Jacob Black]]: A werewolf from the Twilight franchise.  He commits date rape on Bella (forcing a kiss), trolls the vampires and switches sides between the werewolves and the vampires without consequence.  The worst part is when he [[FATAL|falls in love with Bella&#039;s and Edward&#039;s newborn daughter because of a vision, practicing wife husbandry on her as soon as she can walk and talk... and all the other characters are fine with this]].  The story also gushes about his looks to the point that the movie doesn&#039;t go five minutes without the character taking off his shirt and the camera focusing on his muscles.&lt;br /&gt;
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*Jarod Shadowsong, [[World of Warcraft|World of Warcamp]].  Shoehorned into the setting in books &amp;quot;War of the Ancients&amp;quot; and &amp;quot;Wolfheart&amp;quot; written by Richard Knaak (Blizzard Entertainment&#039;s equivalent of [[Robin Cruddace|Robin Cruddace]]).  Brother to canon character Maiev Shadowsong, love interest to Shandris Feathermoon, who is Tyrande&#039;s adopted daughter (both characters canon since WC3).  His mere presence raises morale so much that people &amp;quot;automatically fight harder and obey him with greater swiftness&amp;quot;. Survives a one-on-one fight against Archimonde, a demon lord who can destroy cities single-handedly, and DEMIGODS place themselves under his command! He spends thousands of years after the first fight against the Burning Legion resting on his laurels and doesn&#039;t show up when they invade the second time, but no-one calls him out on this in-universe. &lt;br /&gt;
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*[[James Bond]]. To what degree varies, but the Roger Moore version is the worst offender: he&#039;s unbeatable at just about everything, a ladies&#039; man to an unrealistic degree (even lesbians and villains who stand for everything he opposes switch sides after a dicking from Bond, not to mention that time he had sex with a lesbian it was questionable whether she consented...not that the story would punish Bond for possible rape), implausibly intelligent, a crack shot, and basically unkillable. In the books, he is an unlikable git and an alcoholic, yet still gets shit done.&lt;br /&gt;
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*John Galt, Dangy Taggart and most of the cast from Ayn Rand&#039;s &amp;quot;Atlas Shrugged&amp;quot;, which figures given her literature&#039;s reputation for being barely-disguised political sermon. Galt frequently has the narrative grind to a halt in order to focus on his inane views, somehow single-handedly grinds the economy to a halt by founding a libertarian utopia where no &#039;communists&#039; can hold him or other similar geniuses back, and is shilled as the only sane man after the rest of the world becomes a dystopic hellhole without said &amp;quot;genius&amp;quot;. Then there&#039;s the primary female character, a wannabe railroad tycoon trying to get a new train line built despite the fact that &amp;quot;evil socialists&amp;quot; can&#039;t keep them running without crashing every few hours because of mean ol&#039; unions and regulations oppressing the poor upper class. Said woman somehow manages to bed Hank Rearden, local inventor of a metal supposedly even stronger than steel (so basically titanium), called Rearden Metal. Yes, just drips with creativity, don&#039;t it? It&#039;s telling that the Bioshock series, based off her work, is far better received, generally due to taking the prospect of a single man basically playing God to its logical conclusion (I.E. another dystopia but with blackjack and hookers). &lt;br /&gt;
&lt;br /&gt;
*John Kramer, the &amp;quot;Jigsaw Killer&amp;quot; from the &#039;&#039;Saw&#039;&#039; films. Pick any character you know of with a long list of skills or attributes, this guy has more, and he keeps getting away for a half dozen movies.  He&#039;s also influenced people to the point that even after he dies, some of them copy his actions and ideas and think they&#039;re doing good things.  &lt;br /&gt;
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*Jon Snow (especially the show version): While this is in the books as well, it is more evident in the show and he is currently dying from a mutiny in the books.  Being a bastard is a bad thing in Westeros so he gets sent to the wall, but it&#039;s uphill from there.  He gets a Valyrian steel blade (which is incredibly rare and an heirloom of noble houses) in his first week.  He has a pet Direwolf puppy like his siblings, but of course his looks unique.  From here he gets named as squire and successor to the commander of the Night&#039;s Watch (though this does cause some resentment among his peers).  Later on he meets Wildings where he spares one who turns out to be a woman; it&#039;s obvious where this goes... they don&#039;t get along, they fall in love, have sex and spend some time together, something forces them apart and she dies.  She also has red hair, which stands out because among Wildings its considered lucky.  While he gets stabbed like in the books, in the show he dies from it then gets resurrected by Melisandre/the Lord of Light.  He&#039;s revealed to be the bastard child of Rhaegar Targereyn and Lyanna Stark, making him Westeros&#039; rightful king, as well as Daenerys&#039; nephew - but that doesn&#039;t stop him from having sex with aunt Daenerys*, and this time the incest is portrayed positively!  Also, him beating Ramsay Bolton (see below); that&#039;s right, Jon&#039;s so Mary Sue his plot armor trumps the plot armor of another Mary Sue (to be fair, though, he was actually on the verge of loosing the big battle to Ramsay right up until the moment his ass gets saved by his little sister and about four thousand mounted knights.)  While some of the earlier traits don&#039;t necessarily equal a Mary Sue, they add up... oh, they add up (even *Daenerys, a warqueen who brought dragons back form extinction among other things, suffers consequences that take away her Sue-factor).  Book Jon is way more well rounded as a character, where it is pointed out that he actually had a decent life as a bastard before coming to the Watch, and several choices he made ended up biting him in the ass come the mutiny.     &lt;br /&gt;
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*Kai Leng, from &#039;&#039;[[Mass Effect|Mass Effect 3]]&#039;&#039;. You&#039;re constantly told he&#039;s a badass assassin, but when he shows up, Shepard&#039;s crew suddenly become drooling idiots so Leng can strut about, act tough, and monologue. He brags about killing Thane (alien assassin squadmate from the previous game) even though the latter was hobbled by a terminal illness requiring daily medical care and Thane &#039;&#039;STILL&#039;&#039; got the drop on Kai Leng; Thane even says himself &amp;quot;That other assassin should be embarrassed.  A terminally-ill Drell kept him from reaching his target.&amp;quot;  When you &amp;quot;win&amp;quot; the &amp;quot;fight&amp;quot; against him on Thessia, he still gets away, utterly unaffected by the crumbling architecture that stops Shepard from pursuing him. By the end of the fight, you&#039;ve advanced the plot a grand total of nowhere, regurgitated information you already have, and been hamstrung as a player because the writer wants his character to look cool. He is yet another antagonist dropped onto a story filled with them, but is nothing more than a costume, sword, and book of one-liners. Unlike Saren from ME1, we have no connection with this douchebag because the story doesn&#039;t give him enough screen time to develop into anything.&lt;br /&gt;
** Alternate take: What appears to be Sue-ness is BioWare writing him as a Hate Sink. (Basically a character designed to be hated and nothing else, [http://tvtropes.org/pmwiki/pmwiki.php/Main/HateSink ask those smashers at TV Tropes for more info].) BioWare were using the Reapers as cool villains and leaning into the Illusive Man getting the Darth Vader treatment of the tragic, sympathetic villain who can possibly redeem himself with his death, so Leng became the game&#039;s villainous punching bag. Given what a gut punch the final battle is, clearly they wanted Leng&#039;s ultimate downfall to give the player a moment of catharsis so they could take a small victory where they got it. And for that to work, it had to be satisfying, and that meant he had to get on the player&#039;s nerves without an excuse or understandable motive to undercut their focused rage against him. Note that during the final battle against him, Shepard spends the whole time dressing him down as a coward who can only win by running away and after beating him, smashes his stupid sword and guts him like a fish with their omni-blade. [[Awesome|&amp;quot;That was for Thane, you son of a bitch!&amp;quot;]]&lt;br /&gt;
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*[[Kaldor Draigo]].&lt;br /&gt;
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*Kalecgos (AKA Kalec), blue dragon who can disguise himself as a human-elf hybrid; from [[World of Warcraft|World of Warcrabs]]. Ham-fistedly inserted into the Blood Elves&#039; redemption story arc as an enabler. Later he takes over the blue dragonflight even though he&#039;s not the oldest, wisest or most powerful blue dragon, but simply because he was the only surviving named blue dragon with anything approaching a personality. Later he hooks up with Jaina Proudmoore, a powerful human mage/noblewoman/faction leader introduced in Warcraft III. She does this in spite of their vast age difference (which made her reject an Elven prince who loved her). &lt;br /&gt;
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*[[Fist of the North Star|Kenshiro]], nothing can kill him and he&#039;s morally flawless, superior to everyone-fucking-else. At least until Shin Saga in the anime, where he starts fucking up often, even with his super kung-fu laser ninja powers. Most battles are curb-stomps until later on because &#039;&#039;it&#039;s a fucking show from the 80&#039;s&#039;&#039;. Do note, however, that Kenshiro loses a &#039;&#039;lot,&#039;&#039; especially later on, and mostly wins his hardest battles because he&#039;s the only one worth a shit left alive by that point in the series.&lt;br /&gt;
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*Krasus (AKA Korialstraz) from [[World of Warcraft|World of Warcrack]] &amp;lt;s&amp;gt;(noticing a trend yet?)&amp;lt;/s&amp;gt;, mainly due to the author&#039;s overuse of him.  An elf who&#039;s secret identity is he&#039;s really a dragon, and one of the oldest living dragons. One of the leaders of the Kirin Tor. Consort/Adviser of the Dragon Queen, he might as well be the Dragon King considering how much importance she puts on him. He also  gets sent back in time to partake of a historical event despite the fact HIS YOUNGER SELF WAS AROUND IN THAT TIME. He also set up another Mary Sue in Warcraft, Rhonin (NOTE; both characters were created by the same author).&lt;br /&gt;
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*Kratos from &#039;&#039;[[God of War]]&#039;&#039;. He curb-stomps fucking gods due to [[plot armor]] (and because one of them decided to give a bloody psychopath the powers of a god; MENSA applicant right there) and he has threesomes with complete strangers, even though he is meant to be grieving for the death of his family that he himself murdered. Oh and the rules for how death works change whenever it&#039;s convenient for him. Err, some of this is because most of the gods he kills with super-powerful items, including Blade of Olympus, the God of War universe&#039;s version of Zeus&#039; lightning bolts the cyclops gave him to defeat the titans, which has been infused with all the power of the Greek God of War. And he is later revealed to house the Power of Hope since GoW1, a power strong enough to kill gods. Now he is starting a new family in Norse mythology land Midgard while STILL having the &amp;quot;godly&amp;quot; super strength despite the blade of Olympus drained all his power and gave it all to the world. At least he acknowledged how fucking awful he was in the past when tried to be a good father toward his new son Atreaus (Loki) but still keeping his no gods allow policy. &lt;br /&gt;
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*Lana Lang from the TV show &#039;&#039;Smallville&#039;&#039; (note; Smallville is not considered canon to the Superman story by DC Comics).  Almost big a Mary Sue as Bella from Twilight; almost because she actually has a few useful skills, but she learns them unrealistically quickly (becoming a black belt in martial arts in &#039;&#039;one week&#039;&#039;).  She has the cliche orphan story but with a unique spin for maximum snowflake effect (her parents were killed by a meteor strike), everyone in the story loves her with the exception of some villains (the key word is SOME), and she&#039;s treated as someone who can do no wrong.  Lana even got on the cover of TIME magazine, in-universe, as a child!  She serves as a wedge between Clark and having a relationship with any other girl and between Clark and his eventual Superman destiny.  Clark almost sacrificed his father to save her!  At one point Clark rewound time on a day in which she died, and instead lost his father.&lt;br /&gt;
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*Lightning from &#039;&#039;Final Fantasy XIII&#039;&#039;, she is basically a pink-haired Cloud without any of Cloud&#039;s likable personality traits. She&#039;s currently the NEW AND ASTONISHING HEAVENLY Valkyrie that fights a purple Sephiroth in her new game &amp;quot;Lightning&#039;s Return&amp;quot;. Not that we care, but she was created by Motomu Toriyama (Matt Ward&#039;s Japanese cousin), a man with a Chris-Chan-like persona and Matthew Ward-style writing who is now continuously raping the franchise. He has a waifu love for Lightning like Paul has for Alice. Lightning is comparable to Alice on many levels, which says a lot, really. She also has tons of fucking DLC &amp;quot;costumes&amp;quot; dedicated to her so the player could dress her up and fap her to death. This is so fucking shameful that I&#039;m crazy enough to believe Alice is a much capable heroine. Somebody kill me, please. Oh, just recently, Toriyama decided to have Lightning become a guest character in a future Final Fantasy. So not only is the franchise gonna suffer the rotting Emperor syndrome, but Lightning is now the literal goddess of every Final Fantasy game? Seriously, have you ever seen Paul doing such disgusting things with Alice? Like forcing Alice into an actual &#039;&#039;Resident Evil&#039;&#039; game (well, the &#039;&#039;Resident Evil&#039;&#039; franchise is dead as well)? Motomu Toriyama is officially worse than Paul Anderson!!&lt;br /&gt;
** Gets worse: Toriyama has stated that Lighting is the &amp;quot;first&amp;quot; strong female character in any &#039;&#039;Final Fantasy&#039;&#039;, which ignores dozens of better-written female characters, some of which he himself has written, the &amp;quot;strong&amp;quot; meaning just physical doesn&#039;t work either since FF7&#039;s Tifa (a game he worked on, btw) can punch tanks to death.&lt;br /&gt;
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*Lisa Simpson from &#039;&#039;The Simpsons&#039;&#039;, depending on the writer.  While Lisa isn&#039;t always a Mary Sue, in some episodes she crosses into this territory.  The main aspects of this are when Simpsons creator Matt Groening used Lisa as his mouthpiece on certain issues (such as politics, vegetarianism, gun control), and her tendency to never be punished for the times she does do the wrong doing (she ruins Homer&#039;s BBQ in &amp;quot;Lisa the Vegetarian&amp;quot; and merely got scolded by him where Bart would likely have been strangled for it).  One episode had people deferring to Lisa over Prof. Stephen Hawking in Hawking&#039;s area of expertise.  Groening has also said that Lisa is his favorite character and that he would do anything to prevent her from looking bad (to reference the strangling; the show&#039;s animators also applied a double-standard as they strongly protested against the idea of Homer strangling Lisa for upsetting him like he does with Bart).  While Lisa&#039;s popularity in-universe fluctuates, at its worst the whole town bends over backwards for her even when it goes past characterization (eg; Springfieldians can be &#039;&#039;&#039;VERY&#039;&#039;&#039; sore losers, as demonstrated in the episode &amp;quot;Boys of Bummer&amp;quot; where the whole town - sans Marge - ridiculed Bart for losing a sports game [[Grimdark|to the point that they nearly drove the 10 year old to suicide]], but when Lisa lost a spelling contest she was applauded for winning second place and got a Mount Rushmore-style sculpture of her face).  That being said, there are episodes where Lisa is depicted as being unpopular at school, neglected at home and less of a &amp;quot;smartest person around&amp;quot; and more of a &amp;quot;only sane person surrounded by idiots&amp;quot;, lessening the Sue-factor. &lt;br /&gt;
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*Magneto is not inherently one, but he does have the INSANE potential to become this when crappy writers start taking his sympathetic traits too far (&amp;quot;Hey guys, let&#039;s [[What|make Magneto a member of the X-Men and have him date Rogue]]!&amp;quot;) or just forget he&#039;s the bad guy. Hell, he sometimes becomes this even when he&#039;s a horribly despicable villain. Jeph Loeb&#039;s raping of the Ultimate Universe known as &amp;quot;Ultimatum&amp;quot; has him use his magnetic powers to nearly destroy the world just by waving his hands at Earth&#039;s magnetic poles (completely breaking the laws of physics in the process) and then effortlessly take on half the X-Men and almost all of the Ultimates singlehandedly and nearly win.&lt;br /&gt;
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*[[Marneus Calgar]], especially post-Ward.  Killing an Avatar of Khaine by punching its chest in and not getting seriously hurt in said fight with one.  An Avatar of Khaine is supposed to be as hard to kill as a Bloodthirster, something that takes a Primarch or a Bio-titan to beat in a one-on-one fight (then again, Games Workshop loves [[Worf|worfing]] Avatars, and Space Marines are their Creator&#039;s Pet). Calgar had his arms and legs chopped off by the Swarmlord, which didn&#039;t kill him due to Plot Armor, and he leads the Ultramarines, themselves considered a Mary Sue chapter in a Mary Sue faction (see the Space Marine entry on this page). These are just the first few examples.&lt;br /&gt;
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*Master Chief from the &#039;&#039;[[Halo]]&#039;&#039; series is definitely one. For one, he has [[Matt Ward|Ward-grade]] [[Heresy|plot armor]]. Seriously, it was repeated throughout the games that he was born with the word [[What|&#039;&#039;&#039;LUCK&#039;&#039;&#039;]]. To further expand on his Sueness, this 7-foot tall hunk of raging Leprechaun saved the entire Galaxy &#039;&#039;Twice!&#039;&#039;, single-handedly stopped the Human-Covie War at the last minute, escaped and defeated an entire race of &amp;quot;Super-Space-Zombie-Fungus&amp;quot; that could mindfuck Culture-tier Civilizations without [[What|having his own brain being raped]], is one of the last surviving SPARTAN II&#039;s, solo an entire legion of Covenant Honor-Guards (Which are equivalent to Spacemarine Captain in rank but with infearor gear) as well as successfully assassinating a very important Covie leader protected by said Guards without being captured, survived escaping an Exterminatus-level explosion that destroyed a Super-Weapon &#039;Ring&#039; by &#039;&#039;out-flying it&#039;&#039;, somehow his armor is strong enough to deflect Fuel-Rod shots (Which are essentially Plasma Cannons), destroy a flying and mentally psychotic lightbulb with an overcharged Lascannon as a Self-Defence weapon (To be fair 343 Guilty Spark &#039;&#039;is&#039;&#039; a Forerunner Janitor Robot), and did I mention he saved the entire Galaxy &#039;&#039;twice&#039;&#039;? Furthermore with the release of Halo 4, MC is now magically gifted the genes and DNA by the Librarian to become full on [[RAGE|&#039;&#039;impervious to a fucking Forerunner Super-Weapon/Death-Beam&#039;&#039;]], which allows him to single-handedly fight through the insides of a very important Forerunner Capital Ship filled with Necron/Warp-Spiders kill bots and somehow through the act of plot, [[Derp|defeat &#039;&#039;the&#039;&#039; highest ranked Forerunner Military General that has the power to solo the entire Galactic Empire from Star Wars.]] I mean [[Rage|WTF!]] did the developers of Halo not realize that they just created a character with plot-armor so powerful that they make the likes of [[Kaldor Draigo]] look decent in comparison? Thankfully however, as pants-on-head retarded as some of the feats listed for MC are, he at least has some faults such as being psychologically raped in childhood, doesn&#039;t have the &amp;quot;Morally Superior to thou&amp;quot; personality and has a very grim view of the war, almost got killed by the killer space popcorn, being rather mediocre for a SPARTAN II when compared to his other colleagues, is only good in leadership and even then made some stupid mistakes, gets pretty beaten the fuck up by a Brute, his Superhuman abilities only stopped when fighting against low-ranked Elites and know he will lose against one if he fought one-by-one, and most of the battles he has been through had almost cost him his life. Those faults listed are what makes good old Chiefy &#039;&#039;NOT&#039;&#039; in the top 10 most powerful Mary-Sues and makes him somewhat tolerable albeit boring compared to the other listed.&lt;br /&gt;
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*[[Captain Matthias Ward]], I am the better Mary-Sue.&lt;br /&gt;
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*Moka Akashiya from Rosario + Vampire: Stupidly fucking OP enough to one-shot kick &#039;&#039;&#039;EVERY OTHER FUCKING MONSTER&#039;&#039;&#039; IN THE &#039;&#039;&#039;ENTIRE FUCKING SERIES&#039;&#039;&#039; AND &#039;&#039;&#039;BOTH&#039;&#039;&#039; SEASONS, has a &#039;&#039;special exception&#039;&#039; to her power levels made so she gets &#039;first ancestor&#039; vampire blood to enable her to be &#039;&#039;even more powerful&#039;&#039;, has no character development &#039;&#039;at all&#039;&#039; (both her personalities), is a student at an academy and one-shot kicks two members &#039;&#039;of the fucking faculty&#039;&#039; &#039;&#039;&#039;AND TOTALLY GETS AWAY WITH IT&#039;&#039;&#039;, and is &#039;&#039;unbearably arrogant&#039;&#039;, revelling in her power and basically saying everyone else is beneath her. Not even other OP fucking vampires OLDER THAN HER can beat her. The only reason she&#039;s this bad? The author admits he LOVES vampires. So she&#039;s not only an Author Avatar, but a Canon Sue as well, existing only for [[Heresy|heretical deviants]] to fap to and the author to [[Slaanesh|schlick]] to. God-Emperor fucking damn it, Akihisa Ikeda. You little shit. What&#039;s worse is that [[Matt Ward|he has no shame about it]]. [[C.S.Goto| No, really]]. Even those who initially get one over on her before getting kicked are &#039;&#039;&#039;MORE&#039;&#039;&#039; OP &#039;&#039;fucking vampires&#039;&#039;. Not really, she&#039;s easily one-uped by non-vampires with many characters introduced in S1 &amp;amp; especially S2 who rather easily take her down. Compared to the big leagues, she&#039;s a promising new recruit but not comparable to them.&lt;br /&gt;
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*Mordenkainen (Gary Gygax&#039;s personal avatar in the Greyhawk setting and a level 30 wizard who never fucking ages past 50 despite being a hundred fucking years old without turning into a lich, he became bald for some reason, which makes him look evil, but he remains stupid neutral).&lt;br /&gt;
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*Olympia Vale, another character from the [[Halo]] Series and seems to be all around taking over the mantle of Mary Sue from Master Chief as he is pushed in the sidelines like an old man being pushed in the old folks home. Whilst Locke has been accused for being a rather bland and forgettable copycat cutout of the original MC, he still pales in comparison to that of Vale. Essentially imagine Vale as MC but remove the sociopathic and borderline mentally damaged aspects of John 117, make her a prodigy even beyond that of Spartan recruits which in turn made her pretty easy to integrate in the SPARTAN IV program and make her instantly learn the language of the Elites whilst by herself in space with the only excuse being that [[Bullshit|&#039;she was bored&#039;.]] Vale and to an extent, the majority of the SPARTAN IV&#039;s seem to be an ongoing campaign from Karen Traviss (AKA the Destroyer of Fluff and Halo&#039;s Matt Ward) [[Derp|to further demonize Halsey and her SPARTAN II program]] for no better reason other than being forced to be [[Fail|unethical in an organization as ethically sound as the]] [[Inquisition|Imperial Inquisition.]] As you can imagine, this has already spurred some [[Skub|ire bitching]] in the Halo community and only time will tell if newer sequels from the game would flash her character out in a more decent or obscene matter.&lt;br /&gt;
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*Ozymandias, AKA, Adrian Alexander Veidt from &#039;&#039;Watchmen&#039;&#039;. Born into a wealthy family (then threw it all away and earned even more money), perfect athlete, good-looking, smartest man in the world (He mind fucked Dr. Manhattan, a blueish godlike superhuman), and a vegetarian.  In the book he is able to successfully genetically engineer some sort of monster that would be teleported to New York and as it dies unleash a psychic shockwave that would kill millions in a &amp;quot;common enemy&amp;quot; plot to avert World War 3 by uniting them against &amp;quot;aliens&amp;quot; (he does the same in the movie, but instead of aliens tricks people into making Dr Manhattan their common enemy - Dr Manhattan himself going along with the plan once he finds out so there will be get world peace).  The only downside he had is loneliness, since he had betrayed all his friends and killed the only companion in his life, a fucking genetically-engineered female lynx named Bubastis, by having her bait Dr. Manhattan to the incinerator and killed them both with a switch. Still, Ozymandias is perfect because Mary Sue don&#039;t need friends. It was also portrayed that his &amp;quot;common enemy&amp;quot; scheme to stop World War 3 (which involved killing millions) in a positive or at least sympathetic light.  He also caught a bullet fired from a gun with his bare hands, and the bullet didn&#039;t just go through them, despite not having superpowers.  Interesting to note that he the idol he worships: Alexander of Macedonia, is a man born before Christ, and the name Ozymandias is reference to a freaking [[Necron|Egyptian pharaoh: Ramses II]], proving that Adrian is just as egoistic as [[Dante]] and the [[Ultramarines]] by have the name of an ancient ruler as his own nickname. Hell, his color page on &amp;quot;before the watchman&amp;quot; made him looked like some sort of floating Jesus!! Thankfully, he has the decency to acknowledge what he did was wrong in the comics while also justifying it as being for the greater good...which it was in that it stopped World War 3, and he is more complex and well rounded as a character than several others. &lt;br /&gt;
** There&#039;s also the deliberately ambiguous implication that Ozymandis could get some comeuppance in the future (author Alan Moore stated that what happened after the end of the graphic novel is for each reader to decide for themselves); this is done with Dr Manhattan&#039;s cryptic response to Ozymandias&#039; question whether things would work out, and Rorschach giving his journal - containing evidence implicating Ozymandias and revealing his plan - to a news outlet.  &lt;br /&gt;
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*The [[Primarch]]s &amp;lt;s&amp;gt;and their [[Warhammer High|daughters]].&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;THOSE WORDS ARE BLASPHEMY!!!!!!!! /tg/ can only create perfection!&#039;&#039;&#039;}} (To be fair, the daughters are only Sues in that they inherited their Sue traits from their fathers.)&lt;br /&gt;
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*Prometheus (the DC supervillain) certainly didn&#039;t &#039;&#039;start&#039;&#039; as this but ended up being twisted into one. When first introduced he was a genuinely cool and intimidating supervillain whose insane skill and manipulations were balanced out by his crippling mental issues (which the heroes exploited to take him down). Unfortunately, writers who weren&#039;t as skilled as Grant Morrison got their paws on him and made him ludicrously overpowered to the point where he single-handedly &#039;&#039;destroyed Star City, killing Roy Harper&#039;s daughter in the process&#039;&#039;. Thus Prometheus went from an awesome member of Batman&#039;s rogue gallery to a complete waste of pages. Thankfully he was prevented from becoming any worse thanks to Green Arrow putting an arrow through the bastard&#039;s skull.&lt;br /&gt;
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*Ramsay Bolton (show version): Oh good fucking God, where to start with this particular Villain Sue? Well, for one, he manages to take on twenty of the best Ironborn warriors, who were all heavily armed and armored, while COMPLETELY SHIRTLESS, a bit tired from a vigorous sex session with his show version only girlfriend, and armed with nothing but a kitchen knife and a mace, and SOMEHOW kicks their asses. Then, much later, he is shown to completely annihilate the battle-hardened Stormlander army led by Stannis Baratheon, the greatest military commander in Westeros, with nothing but cavalry, while the previous episodes had established that Ramsay is a tactically inept moron. (This can also tie in with the fact that the writers of the show seriously fucked over Stannis from &amp;quot;stern-but-honorable competent tactical genius&amp;quot; into &amp;quot;greedy, fanatical moron&amp;quot;).  Finally, he is constantly shown to get his way no  matter how stupidly contrived it seems to the viewer, arguably the worst case being marrying and deflowering Sansa Stark by raping her and getting the killing blow on fan-favorite giant Wun-Wun.  His Sueness ends with his face getting caved in by Jon and fed to his own hounds by Sansa.&lt;br /&gt;
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*Rey AKA Ma-Rey Sue from the [[Star Wars]]. Like Olympia Vale from [[Halo]], Rey has only been in one movie insofar so she has an excuse that later sequels would flash out her character more. However, even then she has already caught some backlash among the old guards of Star Wars who view her as a self-insert Mary Sue with a feminist agenda. Pushing aside from politics, accusations on why she is an insufferable Mary Sue spans from her immediately knowing how to fly the Millennium Falcon despite being a scavenger who should have no pilot experience, knowing more about the inner workings on [[What|&#039;&#039;said&#039;&#039; Millennium Falcon then Han Solo and Chewbacca]] (You know, the guys who flew the ship for half their god damned lives), knowing how to [[Derp|speak and understand Wookie]] despite no evidence or mention that she could, being all of a sudden a [[Wat|powerful Force user who can resist the mind tricks of a trained Jedi-turned-Sith apprentice]] despite no previous mention of her being a Force sensitive, [[Bullshit|performing said Jedi mind trick almost immediately after learning she is a Force Sensitive]] despite the fact that performing a Jedi mind tricks is known to be difficult to master (on the other hand, she had just been in telepathic contact with somebody who would know how to pull off a Mind Trick and wasn&#039;t quite as good at telepathic interrogation as he thought he was), learning how to be a [[Herp|ridiculous crack shot of a Blaster Pistol]] immediately after being given by Han Solo with no mention on any military training and [[Fail|kicking a pretty powerful Force User in the ass that has been trained in the lightsaber far longer that she is]] (To be fair, Kylo Ren was shot by Chewbacca&#039;s Bowcaster which can make people fly ten feet of the air). As you can imagine, this created a [[Skub|shitstorm of untold proportion]] not seen since the likes of Chewbacca being killed back in Legends material. Of course, [[Tumblr|certain types]] [[SJW|of people]] think she is one of the best characters in years and if you [[skub|dare to criticize her]], you will likely be called a [[fail|sexist pig who can&#039;t accept a strong female protagonist]].&lt;br /&gt;
** An alternate view to both the above is that Rey&#039;s plot role is essentially &amp;quot;Luke from New Hope, but with two other characters filling Luke&#039;s role as the Everyman and the Ace Pilot&amp;quot;, and as such gets a vast amount of &amp;quot;Specialness&amp;quot; because she fills a Jedi-apprentice shaped hole in the plot structure. Episode 8 more or less continues the &amp;quot;essentially just a version of Luke&#039;s Jedi plotline from ESB and RotJ&amp;quot; thread, with some of what [[TVTropes]] would call a &amp;quot;Subverted Relationship Sue&amp;quot;. Probably her biggest problem is how very little focus and character development she actually gets when she should be the main character.&lt;br /&gt;
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*Rhonin, archmage of the Kirin Tor, [[World of Warcraft|World of Warcrap]].  Richard Knaak is Blizzard Entertainment&#039;s Matt Ward, and Rhonin is Knaak&#039;s [[Kaldor Draigo]]. He makes up a new member of the famous Windrunner family just so Rhonin can boast being connected to these legendary elves in Warcraft. They have half-elf kids who are blessed by dragons despite the fact they&#039;ve done nothing to earn it (the player characters have done more, but they don&#039;t get anything like that; just a few trinkets that will be rendered obsolete by the next expansion), not to mention that those half-elf kids are one of the very rare examples of human-elf hybrids in WoW (the other is Arator the Redeemer, son of legendary characters all the way back in Warcraft 2 - human paladin Turalyon and elven general Alleria).  Even the name Rhonin is just the title &amp;quot;Rōnin&amp;quot; (referring to a Samurai with no master during Japan&#039;s feudal period) with a few changes to anglicize the name (and, of course, the character doesn&#039;t even look Japanese). He gets sent back in time to partake in the first fight against the Burning Legion for no other reason than Knaak wanted Rhonin to be there. He does practically nothing in the game, yet everyone says he&#039;s a great hero; even then, he didn&#039;t do half the things they praise him for.&lt;br /&gt;
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*Richard, from the Sword of Truth series (he&#039;s not as bad in the TV series). He is always considered an ideal hero despite being cruel, sociopathic, and thinking that the universe should bend over backwards for him [[What|(which it actually does).]] Everyone who disagrees with him is evil (even if that&#039;s the only reason they&#039;re considered a villain) or turns evil. Gratuitous rape is thrown in by the author as a cheap way to make him look better (making villains as reprehensible as possible doesn&#039;t solve the problem of the protagonist being completely un-heroic).&lt;br /&gt;
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*Richard B. Riddick, from the Riddick universe. Vin Diesel&#039;s personal self-insert. Didn&#039;t start out as a Mary Sue though, going from a sensible power level &#039;&#039;(where a fist-fight with a morphine-addicted merc is reasonably fair)&#039;&#039; and dubious morality that you just had to love. Later becoming &#039;&#039;(particularly amongst the directors cuts)&#039;&#039; a superpowered badass who can single-handedly take on squads of soldiers with a knife, resist soul sucking, commune with animals and make threats with [[Just as Planned]] modes of killing. &#039;&#039;(&amp;quot;kill you with my teacup&amp;quot; / &amp;quot;dead in 5 seconds&amp;quot;)&#039;&#039;, oh... he can also explode as shown in the director&#039;s cuts and off-screen in the video games. His later portrayals also show his morality becoming a &amp;quot;told you so&amp;quot; mentality, where, when people die it&#039;s really because they are the assholes and nothing to do with Riddick.&lt;br /&gt;
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* Sarah Kerrigan from the Starcraft series has become this more and more as time passes. In the first game she&#039;s just a terran ghost (psionic assassin) who gets turned into a human-zerg hybrid and disappears from the plot after like two or three missions in the zerg campaign, but then she becomes one of the main villains of the expansion pack and everyone else in in the game becomes a thundering dumbass so she can look like a master manipulator despite being played for a sap by yet another character, and commits several atrocities to serve herself and her own agenda but is not punished them in any way despite multiple characters swearing revenge on her. Then the sequel ramped it up. Out of fucking nowhere she is designated the saviour of the galaxy from the new villain in town with virtually no justification offered except that Blizzard were too cowardly and attached to the the character to follow through on people wanting her dead. She gets purified of zerg corruption and another character who&#039;s more fun and interesting gets killed off so she can live. The zerg campaign centers on her and shows her doing yet more pointlessly-cruel and destructive things in the name of petty revenge, its only concessions to the ridiculousness of letting her live being some half-hearted acknowledgements of her past crimes. And after a pair of pointless guest appearances in the protoss campaign and its prologue campaign, she gets picked by the last good Xel&#039;Naga in the universe to receive his essence and become a Xel&#039;Naga herself so she can defeat the main villain in a laser beam-off. And after her boyfriend, a better-written character who spends all his time getting shit on throughout the series, is seen moping in a bar at the end of the final campaign, she gets to ass pullingly make him a Xel&#039;Naga too, for some moron&#039;s idea of resolving their relationship with happily ever after ending. &lt;br /&gt;
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*Selene, from the &#039;Underworld&#039; movies. Throughout the series, she bears several similarities to [[Alice]]; both are experts with weapons, both have superior biology to their respective species (humans for Alice, Vampires for Selene), both kill their way through swarms of enemies without getting a scratch, both have little regard for their source material, and both are played by the wives of the directors of their respective film series.&lt;br /&gt;
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*Sonichu, made by [[Chris-Chan|you-know-who]].&lt;br /&gt;
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*Squirrel Girl from Marvel Comics is another one of these Sues who&#039;s actually popular and enjoyed for it, probably because she&#039;s played entirely for laughs: Doreen Grey is a [[Mutant]] teenage girl with Spider-Man levels of strength/speed/agility, can grow bone knuckles, can talk to squirrels (and have them do her bidding) and has the ability to defeat any villain she wants off-screen. This includes big-name villains like Doctor Doom (she beat him in his first appearance and several times afterwards, and this is a rare instance of a Doom-related incident that was &#039;&#039;not&#039;&#039; smoothed over with the &amp;quot;Just a Doombot&amp;quot; excuse), Ego the Living Planet (who is, like his name suggests, a planet, meaning that a teenage girl beat up a planet), Thanos (who is one of the biggest badasses of the Marvel Universe, but the writers saved his face by replacing him in this instance with a perfect copy of him), Deadpool (whom she calls the mean, mean man; he&#039;s actually scared of her), M.O.D.O.K. and tons of other people. She was once part of a C-list superhero team, but quit because she thought she was holding them back (which she was entirely correct about: she once apologized to them for being late because she had to beat a 100&#039; space dragon) and left for Marvel&#039;s Nexus of the Multiverse: New York. Despite her unapologetic Mary Sue-ness the fans love her and see her as the one spot of light in the otherwise relentlessly [[grimdark]] Marvel Universe, because again, she&#039;s played entirely for laughs and there&#039;s nary a title in Marvel Comics that couldn&#039;t do with more laughs. &lt;br /&gt;
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*[[Superman]] in the hands of a poor writer. He is morally perfect, one of the strongest beings in the DC universe, and his one weakness that&#039;s supposed to kill him never works &amp;lt;s&amp;gt;ex: he lifts an entire continent of Kryptonite after being stabbed by a dagger made of it&amp;lt;/s&amp;gt; thankfully &#039;&#039;Superman Returns&#039;&#039; had so many plotholes that &#039;&#039;Man of Steel&#039;&#039; declared it all non-canon. The only reliable way to nerf him is to have Batman beside him, because Superman always becomes a dumbass when Batman is around (go watch DCAU Justice League to see for yourself). Good writers can avoid falling into this by having him go up against villains who can genuinely threaten him (such as General Zod or Maxima), showing that even with all his vast powers there are things Superman just can&#039;t do (in one tragic story it turned out that even though he can benchpress planets, he can&#039;t stop his parents from dying of cancer) or emphasising that his strong morals are not intrinsic to him, but a product of a happy childhood, caring parents and a network of close friends, and he wouldn&#039;t necessarily have them if he were raised somewhere less pleasant (like, say, Planet Apokolips or the Soviet Union - both actually happened in Elseworlds stories, look it up).&lt;br /&gt;
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*Sylvanas Windrunner from [[World of Warcraft]](The trend is now a bullet train into Edgytown): Started out as a Fantasy counterpart for Sarah Kerrigan, she&#039;s been turning into Fantasy Hitler/Mengele (or rather, was from the beginning).  Originally a High Elf ranger in Warcraft III who is killed and turned into a Banshee by Arthas. She sets up the Undercity as a fortress/Horde-run concentration camp for Alliance captives, and has free reign of atrocities ranging from slavery to genocide.  Her Royal Apothecary kidnapped innocents to experiment upon under her watch, torturing them for fun and science. Now that doing bad things upsetting some players does definitely not qualify for Mary Sue&#039;dom, but the problem becomes obvious as the plot advances. She was already under suspicion before the Wrathgate Incident (she knew about the plague, but not that it would be used on the Horde too), invaded Gilneas, nuked Southshore, waged a torture-filled genocidal campaign on the Humans, manipulated the Horde (to join them in the first place in order to use them as tools), built a Cult of Personality around herself, employed the Val&#039;kyr (which seems to be a case of &amp;quot;Even Chaos has standards&amp;quot; when seen by pragmatic Death Knight Thassarian), resurrected those who she killed against their will despite not liking when it happened to her, shot and killed Liam Greymane then taunted his father Genn about it, attempted to steal the Scythe of Elune to enslave the Worgen to expand her personal army and made some kind of deal with the devil to get the Val&#039;kyr in the first place. The closest she got to any kind of punishment was Lor&#039;thermar threatening to kill her if she raised the Horde&#039;s dead as Forsaken, stating he&#039;d leave her to the Alliance if she tried it on their dead and calling her out on several of her actions in Mists of Pandaria - rather weaksauce given the almighty kicking they were giving Garrosh throughout that expansion pack, making him out to be evil incarnate. In Legion, after retreating from the Broken Shore on Vol&#039;jin&#039;s death, the crowning moment of Mary Suedom occurs when she ends up being named the next Warchief of the Horde with Vol&#039;jin&#039;s dying words.  Mary Sue reason? She never suffers any &#039;&#039;(literally, ANY)&#039;&#039; setback except Greymane ruining her Val&#039;kyr agenda. All her atrocities and horrors are ignored or turned into heroism, and what&#039;s worse, she automatically pulls out the next phase of her agenda out of her ass like some Pentagon&#039;s high command after snorting a line of coke each. Her Forsaken, despite horrendous losses and ban on raising unwilling dead, somehow destroys each and everything with a shred of goodness around her...only for her to get raised to Warchief status like some spoiled prepubescent princess. This issue is compounded by the fact that Sylvanas has a very vocal fanbase and she&#039;s the Creator Pet of one of Blizzard&#039;s lead writers, David Kosak. She may &#039;&#039;finally&#039;&#039; be getting what&#039;s coming to her in Battle for Azeroth, assuming the writers have the balls not to cop out of this one and give her a sword proctology by MANduin, the [[Paladin]]est of Paladins..&lt;br /&gt;
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*Tauriel, Peter Jackson&#039;s special snowflake from &#039;&#039;The Hobbit: Desolation of Smaug&#039;&#039; (a Mary Sue in something related to Tolkien; [[Tolkien|Beren and Luthien are deep and well-written enough to get a pass]], this is a sad day). Not content with pissing on the established characters and story from the book (i.e. the Barrel-escape from Thranduil&#039;s castle is changed, Smaug &amp;lt;s&amp;gt;is much less intelligent than he is in the book...)&amp;lt;/s&amp;gt;-Sorry but this is A:not true, B:has nothing to do with Tauriel whom he never meets), Peter also adds unnecessary and over-the-top new characters.  Tauriel&#039;s ridiculously skilled at fighting (even for an elf) and has healing powers. According to all of Tolkien&#039;s books, only a select few elves can heal people such as Lord Elrond Half-Elven, wielder of one of the three Elven Rings of Power and a direct descendant of the Kings of the Noldor; all things which Tauriel lacks. In addition, she&#039;s ship-teased with canon-characters Legolas (who never appears, or even gets mentioned, in the book) and Kili.&lt;br /&gt;
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*Thrall, the (in)famous Orc Warchief from &#039;&#039;[[Warcraft]]&#039;&#039;. Started out cool in WC3 as an Orc orphan raised in a human internment camp who escaped with help from a friend, he led the Orcs because he was the former Warchief&#039;s son and a powerful but not story-breaking shaman.  By having his forces fight alongside the trolls and Tauren he made allies. Though he fucked up by sending Grommash to collect resources from Ashenvale (antagonizing the Night Elves, giving the demons an opportunity to corrupt the Orcs and leading to the death of a demigod who would&#039;ve been a great help against the Burning Legion), though with a lot of help from some allies and another demi-god he sets things right. In the Cataclysm expansion for World of Warcramps, he became Azeroth&#039;s premiere shaman and leader of half the world while appointing the &amp;lt;s&amp;gt;[[Skub|VERY CONTROVERSIAL]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;balls to the wall violent and universally hated&amp;lt;/s&amp;gt; patriotic warmonger Garrosh Hellscream as Warchief of the Horde; despite the protests of several others &#039;&#039;including Garrosh himself&#039;&#039; (who was uncertain he could handle the responsibility of such a role at the time). Takes over as Aspect of Earth from a borderline demigod, and even deals a crippling blow to him when he&#039;s empowered by the Old Gods. Even people that were fans of him during Warcraft III have started to get sick of him.&lt;br /&gt;
** The writers appear to have realised what kind of monster they unleashed in Cataclysm and every expansion since has given him a kicking in some way. In Mists of Pandaria Garrosh kicks his ass just before his final fight with the players. In Warlords of Draenor he gets relegated to the sidelines and has [https://www.youtube.com/watch?v=mHwiEbXqh3k another fight with Garrosh], which features a memetastic sequence in which Garrosh pummels his dumb ass while listing his failures. He wins the fight only by cheating and using his shaman powers, and Legion (the expansion) reveals the Elemental Spirits have cut him off for his blatant haxxing. Even when he begins getting his powers back, that only happens if you&#039;re a shaman, and he ends up becoming your bitch. Even his big fancy Doomhammer gets misplaced so it can become an Artifact weapon for Enhancement shamans. &lt;br /&gt;
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*[[Star Trek|Wesley Crusher]]. Originating from the same franchise as the original Mary Sue, Wesley is a very young ensign training to be an officer in Starfleet, where he&#039;s earned the admiration of many of the bridge officers. He became something of a protege to Captain Picard, who was impressed by Wesley after he showed that he had learned all the controls at the captain&#039;s chair when they first met. &amp;lt;s&amp;gt;While not morally perfect or incorruptible Wesley is as close as he can be in most cases&amp;lt;/s&amp;gt; He&#039;s only moral by Gene Roddenberry&#039;s standards &#039;&#039;(which were messed up beyond belief, the man thought it was okay to be a prima donna director to a point that made even Stanley Kubrick and James Cameron look tame but not for children to grieve over dead loved ones, and that&#039;s not getting into his corporate shyster practices, anti-religious prejudices and sexism; seriously we&#039;re not making any of that up)&#039;&#039;, by a normal person&#039;s, he&#039;s smug and egocentric, along with his [[Deus Ex Machina]] techno skills, which are shown off by making the rest of the crew look useless. He notably also gets the Enterprise into danger before getting it out of it, and never gets called out for it. Many people thought that he was an insufferable little shit, among them Wil Wheaton (the actor who PLAYED the guy).  Wesley is even named after Gene Roddenberry; Wesley&#039;s first name &amp;quot;Wesley&amp;quot; is Gene&#039;s middle name (or to give his full name; Eugene Wesley Roddenberry).  &lt;br /&gt;
** Interestingly, Captain Kirk himself is something of a Mary Sue; Roddenberry himself outright stated he wanted the show to have that ambiance that Kirk could have any woman he desired (and also identified Kirk as an Author Avatar). &lt;br /&gt;
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*[[Uriel Ventris]] - despite initially coming off as a subversion of Wardian Ultramarines-are-the-best Mary Sue bullshit, he quickly devolves into [[Skub|Ultramarines are the worst unless they use the Codex to wipe their asses and act like Space Wolves]] - which is pretty much limited to - guess who? - McNeill&#039;s OC-Do-Not-Steal Special Snowflake Ventris.&lt;br /&gt;
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*[[Loli|Young main characters]] in crappy [[Asians|Japanese]] [[anime|animes]] and [[manga]].&lt;br /&gt;
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*Main characters from Japanese [[Isekai]] light novels. Usually they were nerds or losers who only interest in a particular underrated hobby/talent in their world, but became a fucking skyrim tier powerhouse once they enter the so-called mysterious otherworld. Upon entering, they became super powerful since their somewhat boring talent suddenly becomes a miracle to the other world residents thus making the main character successful. It is a trend that they will done the following to prove their superiority: wrecking Saturday cartoon villain tier antagonist (usually a reference to the main character&#039;s childhood bully) that made even [[Ahriman]] looks good, instantly gained many female party members because the main character was an unpopular virgin in their original world(and no males allow, they are yucky), using their otaku knowledge to solve every problem that was deems unsolvable in the other world(more reason that their useless hobby/talent that was deemed useless has more use in the otherworld). The other world usually consist the cliches of JRPG world: [[Medieval Stasis]], fantasy creatures like dwarves and elves, old European like hierarchy and cultures, monsters, JRPG mechanic. One of many trend of isekai protagonist is that almost all of them have tragic background featuring how they were bullied in high school or parent suicide or truck-kun or some typical Japanese cliches of tragic. There are also many situations where authors would made the protagonist suffer by have him stuck in a misunderstood situation, setup by the unlikable villain as an attempt to make him look good. Then again, these kind of self fulfilling characters are authors self insert whom was a victim of a depressing citizens of their society, or they thought.  &lt;br /&gt;
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*Judging from the rest of the list, [[Skub|any character you don&#039;t like.]]&lt;br /&gt;
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==Mary Sue Races==	&lt;br /&gt;
While not every member of a race is a Mary Sue, [[Chakat|with one or two exceptions]], sometimes whole races are considered Mary Sues because they have huge amounts of plot armor and are idealized beyond reason.  They were put here as the Mary Sue list was originally conceived for characters.  Also, please list them in alphabetical order.&lt;br /&gt;
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* Although some might find this as [[Skub|arguable,]] the characteristics describing the Asari race in [[Bioware|Mass Effect]] are blatantly Mary-Sue. Although not every Asari is a Mary Sue (though some are), when it comes to the general race as a whole, oh boy does their &#039;Sueness&#039; reach Chakat levels. Examples on what makes them a Mary Sue includes having the second longest lifespan behind the Krogan (over 1000 years, plus they lack the Krogans violent nature which can easily waste their long lifespans), all of them are biotic users, every one in the game is intelligent, founders of the council, considered sexy by many other species despite being a monogendered species (even Salarians, who lack a sex drive and mate by necessity), and are deliberately oversexualised by the developers so they can be [[Rule 34|Rule 34&#039;ed to death]]. Their race as a whole is portrayed as peace loving hippies, the best diplomats, the most respected species in the galaxy as well as having a serious case of &amp;quot;Holier/Morally Superior then thou&amp;quot; attitude.  Their ship the &amp;quot;Destiny Ascension&amp;quot; is the largest and most powerful ship in the Citadel fleet and their ships perversely resemble a lady privates because you know they all look like &amp;quot;wominz&amp;quot;.  Thessia, their homeworld, is regarded as the &amp;quot;jewel&amp;quot; of the galaxy (instead of the fucking Citadel) as well as having the largest amount of Eezo which partially explains how their entire race is biotics.  Any asari can &#039;Read&#039; most people&#039;s minds and inner-thoughts with near complete-accuracy, though only if that person agrees to it (they can literally mindfuck you).  Furthermore with their way of reproduction, since they are monogendered (Meaning their all female) a lot of newcomers in Mass Effect start to scratch their heads on how they manage to get each other pregnant without any physical evidence of having a dick (Although one of the hypothesis is that they might actually screw around with the local fauna AKA Bestiality). However the fluff states this as Parthenogenesis, for those that don&#039;t know what it is, think of them as chickens....which is actually hilarious if you seriously put the comparison in context.  Another odd thing about their reproduction is that somehow the Asari have the capability of getting pregnant from just about &#039;&#039;&#039;&#039;&#039;Anyone&#039;&#039;&#039;&#039;&#039;. [[Chakat|Do those traits sound fucking familiar to you?]] So all in all, not only are they a holy (unholy?) fusion of a smurf, elf and a monster girl, but they also commit in sweaty Lesbian/Bestiality/Xenoality orgies with almost everyone, turning the Asari race into nothing more then a giant Whorehouse for Aliens and Humans to fap in a hundred dozen ways and yet they are still &#039;&#039;okay&#039;&#039; with that....&amp;lt;s&amp;gt;Slaneesh approve of this!&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;&#039;&#039;BLAM! BLAM! DOUBLE HERESY!&#039;&#039;&#039;&#039;&#039;}} But to be fair, at least Asari aren&#039;t [[Avatar|furries]] or physical [[Chakat|hermaphrodites]]. 		&lt;br /&gt;
** Amusingly enough, the third game reveals that the only reason Asari are so much more advanced than the other races is because the Protheans (the super-advanced precursor race) were deliberately manipulating them and sneaking tech to them in their ancient history in order to give them a boost (such as genetically engineering them to be a race of skilled biotics and [[STC|leaving instruction manuals on how to create all sorts of advanced technology and deal with the other races in their &amp;quot;beacons&amp;quot;]]).  The hope was that if they were given enough a headstart, the Asari would be able to unite and lead the other races to victory against the Reapers (in other words, they were deliberately &#039;&#039;trying&#039;&#039; to make the Asari Mary Sues in order to give the next cycle an advantage over the Reapers). Instead the Asari kept that knowledge to themselves and used it to become the most powerful race in the galaxy.  When the Reapers showed up, the Asari buried their heads in the sand like the smurf elf pussies they are on their homeworld, leaving the other races to fend for themselves, than promptly got their asses kicked by the Reapers (Which they probably deserved it for being such [[Eldar|self-righteous and selfish cockbags]]). Perhaps one of the few instances of a Mary Sue being both invoked and subverted.&lt;br /&gt;
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*[[Angry Marines]]. When was the last time YOU heard of an Angry Marine LOSING? Thought not.&lt;br /&gt;
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* The Draka, once human, then Posthuman slaver empire from the Domination Series by S.M Stirling, collapsing the &amp;quot;Bully slaver torturer heartless Karma Houdini asshole who is the channelized catharsis of the author rather than genuine art.&amp;quot; shtick into a black hole the size of the galaxy. South African British colony turns into a nation of literal &amp;quot;[[Drow]] in human skin&amp;quot; when due to (mis)fortune, every losing side from wars against tyranny gets exiled to Drakia, the British colony named after Francis Drake. Turning chattel slavery into a race-wide, airtight regulated franchise in the case of blacks, they exploit entire Africa by taking the colonies belonging to the enemies of British people. Completely shedding any morality in the case of slave control, eventually Draka Dominion declares independence from the British Crown, and turns entire Africa into a mega plantation with industrial giants enticed by obscene handouts exploited from Africa. The Draka then adopt Nietzschean ideals, and declare every non-Draka a slave, or a potential slave. Somehow the First World War results in Ottoman Empire being overran by them, and eventually the Draka start turning white people into slaves starting from Italy with approval of Hitler and employ black slave soldiers who are given ample living standards and items with free rape of anyone that is captured.&lt;br /&gt;
** This (Post-World War 2) is where the story turns from an [[Edgy]] /pol/-fanfic to pants-on-head retarded FAPfic. Though the series display a very detailed alternate history AND technological evolution (steamer cars phased out far later than combustion engine driven ones), the Draka&#039;s endless S&amp;amp;M laden plantation slave bitch fantasy hits overdrive and they simultaneously conquer Russia, Europe minus , and entire CHINA with black soldiers and their white masters that were, mind you, from an Africa that wasn&#039;t overpopulated but ecologically protected. Their methods are extremely savage: impalement and rape are regular actions at every resistance, and the black soldiers can take out any psychosis forming from mass atrocities on other slaves back home. Their research facilities have *zero* ethics, using up millions of humans in torturous experiments to develop fantastic drugs, bioweapons and medications since, well, their citizens are drilled from age 2 to 18 with a Nietzsche-on-crack ideology to circumvent a sudden case of conscience to heart. Eventually they change the Draka Citizen DNA to that of an immortal superhuman species, destroy the rest of non-Draka armies with [[/pol/|weaponized AIDS]] and make all slaves into docile abhumans and take over the rest of the world, rape all the women and men, destroy every monument and cultural heritage not belonging to them, turn the USA into a hunting reserve to hunt humans like animals (and eat them sometimes). Then the Draka expand into alternate universes, infiltrating our world and its parallel versions and start taking them over as well. What the entire US and UK plus the rest of Asia, Japan, Southeast Asia does is to create an Alliance that walks on eggshells and fucks up every espionage action against the Draka, loses every battle and ends up escaping to Alpha Centauri. S.M Stirling eventually writes a sequel where an alternate Earth has the [[Humanity&#039;s_Last_Stand|human Alliance win for a a change]], but the damage is already done. We are graced with the endless plantation BDSM fetish fantasy of bisexual, blonde, white, transhuman, constantly horny blue-eyed men and women fucking their farm slaves of either gender and make them work their asses off after breaking them in of every little inch of their personalities. A particularly nasty lesbian Draka is Stirling&#039;s Creator Pet: she manages to capture the sister of an American soldier who killed her lover and makes her a slave. She tortures her with a mental chip for years to destroy her brain, forcing her to bear her lover&#039;s clone children, and rapes her mentally, and eventually, physically. And her side wins the war, the girl escapes an old ruined wreck into space(albeit back to her brother), and our bitch spends her long, long life to torture and kill surviving Alliance holdouts for fun, happily raping, killing and torturing ever after. Seriously, even Kosak had more of a shred of decency, Stirling.&lt;br /&gt;
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*The [[Drow]] from [[Drowtales]]. Their Mary Sue factor isn&#039;t even funny. Described by several inputs from several authors, their Drow are the best example of how too many cooks ruin a soup as well as the main author&#039;s high school misantrophy hitting overdrive. The Drowtales Drow are practically immortal, have regenerating limbs, never menstruate, possess metals that are impenetrable to other sentient beings and virtually twice as big and a thousand times as powerful as other races to the point of a few drow kids on an adventure can butcher a city with innocents to save their friend who was about to be killed for its blood, since humans, hunted and enslaved, are desperate to the point of killing elves for their blood just to have an edge. Their houses in underworld have all the modern technology complete with giant walkers and submarines, modern machinery, PARTICLE RIFLES and magitech street lights, but somehow they need human and other races as slaves and this need is shown as just and necessary right at the beginning with the &amp;quot;good&amp;quot; faction&#039;s &amp;quot;surface raiders&amp;quot; murdering an entire village and taking women and children to slave markets because the poor widdle drow need slaves and &amp;quot;It&#039;s just their unique morality&amp;quot;. And the way the webcomic shows them as tragic beings is the cherry on top: I didn&#039;t know it was so tragic and sad when the humans counterattack to save their raided relatives from your homes, locked in to be sold as slaves.&lt;br /&gt;
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* ALL [[Chakat|Chakats!]] The entire fucking race are distilled and purified Mary Sues, sometimes warping stories they are even mentioned in passing.  Not just [[monstergirls|feline-centaur]] [[/d/|dick-girls]](Sick Fucks), they&#039;re also each master psionicists with faster-than-light mind-reading, able to cure deep neurotic complexes with a good deep dickin&#039;, strongest and most stable form of &#039;Taurs&#039;, considered as the most &amp;quot;beautiful thing in the universe&amp;quot; despite looking exactly like lions with the fact that they have dicks, morally perfect to the extreme, nobody technically hates them, their breast milk can turn the most feeble human into mini-Arnold Schwarzeneggers and every non-Chakats seem to have a unnatural and unhealthy lifestyle on trying to &amp;quot;Do it&amp;quot; with them. Despite the fact that there are hundreds of &#039;&#039;other&#039;&#039; Catgirls outside of this furfag heresy, that are more attractive, cuter and prettier then them with the added benefit that they are actually female, not hermaphrodite abominations.&lt;br /&gt;
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* [[Elf|Elves]] are often portrayed this way in fiction, though there are exceptions and it&#039;s becoming rarer for elves to be portrayed as Mary Sues.  A lot of their sueness comes from how idealized they are.  They&#039;re always beautiful, sometimes even without making an effort, either immortal or have very long lifespans and can only die from violence.  They&#039;re often considered to have the moral high ground yet also be condescending to the younger races, but the elves contempt kept getting justified in some stories.  Some have the natural ability to make anything beautiful from even the most base materials, naturally have great magical ability, and are often favored by their gods.  However, there are evil elves in fiction and some elves who are morally good without being Mary Sues. Then there are curvy anime rapebait elves (often dark elves) who get high on male smells and secretions and turn into thicc fuckdolls. &lt;br /&gt;
	&lt;br /&gt;
*[[Doctor Who|Whoverse Humanity]] takes this up to a 100 million in this case. Depending on the timeline, Humanity not only manage to become the dominant ruler of the multi-galaxy not once, but [[What|&#039;&#039;&#039;Five Fucking Times!&#039;&#039;&#039;]] Without any indication on how they manage to conquer the Galaxy, thriving with hostile Aliens that could LOLStomp the Necrons, Eldar, Orks, Tau, Tyranid, Chaos in all it&#039;s forms and the Imperium &#039;&#039;combined&#039;&#039;. Furthermore not only are they one of the [[Imperium of Man|most numerous species in the Universe,]] but also one of the most adaptable and longest lasting race, as seen when they are one of the [[Grimdark|few species still alive near the end of the fucking Universe.]] To give you an idea on how fucking ludicrous Humanity got within Doctor Who, in just 500 years from present day, Humanity was already a major force in the Galaxy ([[Star Trek|Compare this to most Sci-Fi timelines]] [[Bioware|where Humanity either just started to explore their surroundings]] [[Halo|or already establish a small and insignificant area]]), as well as having weapons that could make [[Strike Legion]] seem useless in comparison, and when you take note on how short the timeline distance is between the present day and the end of the Universe, it just makes you say to yourself....the Fuck? Compare this to say [[Star Wars]] in which they have the excuse of not knowing how long Humanity has been space traveling, or [[WH40K]] where the thousands of years gap of slow progress before the Warp Drive was invented seem much more plausible then this absurd scenario. You know Humanity is a Mary Sue when even the near-death of the Universe can&#039;t kill them off....until a certain Dues Ex Machina appeared. To be fair, they only gain their Sueness momentum when a certain Time Lord keep on foiling the plans of countless Aliens attempting to conquer and crush humanity in various stages in time; either that or because the Doctor has a unusually unhealthy Humanophile fetish. They are probably one of the few examples of a &amp;quot;Accidental Mary Sue&amp;quot;, in which the Doctor, with his fancy Time gizmos and intellect, unintentionally guided Humanity to such power levels by either saving their asses from certain doom or altering the timeline so they won&#039;t fuck up, due to his love of Humans. Granted Whoverse Humanity is definitely far from morally perfect (A substantial amount of Whoverse villains are Humans and the multiple Human Empires itself are morally questionable at best), the main point of contention is how influentially powerful they are for such a young race while at the same time, disregarding other more ancient and more powerful races (Silurian, Cybermen, Sontarian, Ice Warriors, etc) that should be the one having more galactic screen time and hegemony then them.&lt;br /&gt;
&lt;br /&gt;
* Dwarves as seen in the Artemis Fowl series. While virtually all dwarven exploits described are performed by one Mulch Diggums, most of his Mary Sueness is excused as &amp;quot;dwarven racial talents.&amp;quot; His spit can harden into a glowing substance that&#039;s strong enough to resist high speed impacts, he can fart hurricanes and shit cannonballs, he can dig a self sealing tunnel through any earth-like substance as fast as a man can run, drink water with his pores, use said pores like suction cups if he&#039;s thirsty, hear better than a stethoscope, and has tremorsense to at least a hundred feet. Dwarves are also described as having access to the fairy magic (Common uses include instant healing, invisibility, and mid-grade mind control), but Mulch gave that up to steal things instead. This despite no readily apparent level adjustment, nor any mention of useful powers before those same powers are necessary, puts this race quite firmly in this category.&lt;br /&gt;
	&lt;br /&gt;
* The Mandalorians in the Star Wars Expanded Universe, depending whose writing them. While good under the correct writers, under some of the bad ones (Hint, it involves Karen fucking Traviss), they compete with badly written expanded universe Jedi and Sith for the position of Star Wars&#039; Ultrasmurfs. In the expanded universe ALL mandos are elite warrior mercenaries, skilled enough to take out armed enemies with their bare hands and usually packing enough fire power to level a building. They&#039;re so badass in fact that they&#039;re known to hunt Jedi for fucking sport because they&#039;re the only thing that&#039;ll give&#039;m a real challenge. Experienced jedi hunters can be good enough to fight them head on despite all their force powers and saber swinging because they have the right gear and experience to counter it. Bear in mind that Mandos do not use the force in anyway. Karen Traviss also writes them with the Mary Sue trait of always being right and people agreeing with them for things they call the Jedi out for that they didn&#039;t even do, like create the clone army, and makes them out to be the pinnacle of civilization despite being warmongers with a history of allying with the Sith and trying to conquer the galaxy themselves. 	&lt;br /&gt;
** The most famous Mandalorian, Boba Fett, generally avoids becoming this trope and is just a plain badass (as a bonus he rarely if ever engages in the dick-stroking egomania of Traviss&#039;s Mandies), but under bad writers his badassitude can push into this. His father Jango Fett follows this same idea; in fact his origin story partly involves his old merc group of Mandalorians getting slaughtered by a group of Jedi in a moment that reads sort of like &amp;quot;fuck you Karen Traviss&amp;quot;.&lt;br /&gt;
 	&lt;br /&gt;
* [[Avatar|All Na&#039;vi]]&lt;br /&gt;
 	&lt;br /&gt;
* Smurfs.  They&#039;re portrayed as a peace loving communist society that never has a conflict more dangerous than a family feud who have a ritual to maintain their immortality and are idealized to the point of ridiculousness.  They&#039;re also friends with animals and never have to worry about being eaten even though they&#039;re the size of large mice.&lt;br /&gt;
 		&lt;br /&gt;
* [[Twilight|Vampires in a certain book series]]. Even though they were as gay as fuck (which damaged the reputation of actual vampires).&lt;br /&gt;
** Vampire in general. They were often portrayed by writters as hard to kill monster that is able to use magic, good at many martial arts, good swordsman, master scholar, good charismatic looking in appearance, living in big castles while commanding other monsters like they were their servants or slaves, making them the Elves of the monster world by that definition. Seriously, some writers even give them plot armor to get past their weaknesses of holy and/or divine power or sunlight (though the former usually depends on the author&#039;s attitude towards religion).&lt;br /&gt;
&lt;br /&gt;
== Somewhat Special Cases ==&lt;br /&gt;
&lt;br /&gt;
There are a few cases of characters who could be referred to in-universe as a Sue, or serve as a non-joking deconstruction of the idea, or are referred to above sufficiently to be worth describing, but aren&#039;t actually Sues.&lt;br /&gt;
&lt;br /&gt;
* The Crimson King from Stephen King&#039;s Dark Tower series. He&#039;s talked up as a big threat, and his plan legitimately threatens the universe; but when confronted, he turns out be a paper tiger, whose chief power was getting so many people and monsters working on one page on his plan to destroy the world, and was otherwise actually rather mediocre compared to them. Given the heavy theme of &#039;&#039;&#039;disappointment&#039;&#039;&#039; in both the series as a whole and the last book of it in particular, this sorta worked on a meta level, but was very, well, disappointing.&lt;br /&gt;
* Jonathan, from the Buffy the Vampire Slayer episode &amp;quot;Superstar&amp;quot;, provides a pretty good case study of the in-universe Mary Sue.&lt;br /&gt;
* Saitama from One-Punch Man. A manga/anime/webcomic that satirizes comic book super heroes. As the title says he able to defeat just about any opponent with one punch (with a few exceptions that require two or, rarely, three). While stronger than most of the &amp;quot;S-Class heroes&amp;quot; (the highest rank in the Hero Association), at the start of the series Saitama&#039;s personal life pretty much sucked. He had to pinch pennies to eat and had no knowledge of the Hero Association until he was notified by others of it&#039;s existence. As most can easily guess his strength makes most fights unsatisfying for him. Even the arc villains who force him to use his Serious Series techniques will leave him bored. Since nobody knew who he was until recently. Credit for his work went to other people and the super hero name he was given by the association is &amp;quot;Caped Baldy&amp;quot;. &lt;br /&gt;
** Just to be clear, the main reason why he&#039;s not actually a Sue has to do with the usual focus of the series: That Saitama gets no satisfaction from his lopsided victories, and the fact that the World&#039;s Strongest Man is something of a pathetic loser.&lt;br /&gt;
&lt;br /&gt;
==A final warning==&lt;br /&gt;
More will probably be added later &#039;&#039;(sounds of crying editors)&#039;&#039;&lt;br /&gt;
[[Category:Mary Sue]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386217</id>
		<title>Primarch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386217"/>
		<updated>2018-05-27T11:24:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Primarchs big.JPG|thumb|right|500px|Several of the Primarchs at the Triumph of the Ullanor Crusade. From left to right: Sanguinius, Mortarion, Magnus the Red, Angron, Jaghatai Khan, Lorgar, Rogal Dorn, Horus, and Fulgrim.]] &lt;br /&gt;
{{Topquote|Man must become stronger, more profound and more evil.|Friedrich Nietzsche, Thus Spoke Zarathustra: A Book for All and None}}&lt;br /&gt;
{{Topquote|According to the word of God, the meek would someday inherit the earth. Someday. But God never accounted for the mighty.|Norman McCay, Kingdom Come}} &lt;br /&gt;
The &#039;&#039;&#039;Primarchs&#039;&#039;&#039; were the twenty ([[Omegon|-one]]) genetically-engineered &amp;quot;sons&amp;quot; of the [[Emperor]]. Using his own DNA in their creation, the Primarchs were designed to be far superior to even [[Space Marines]]: they were taller, stronger, faster and more intelligent. They were also incredibly charismatic -err... except Batman, Angron, Morty, Perty, and Dorn - and were well suited to their role as the generals and leaders of the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
Problem was, despite all that they were only human, and ultimately their sibling rivalries (and Chaos corruption, in the case of several of them) boiled over and ultimately developed into the [[Horus Heresy]]. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
[[File:Warmaster&#039;s_Coronation.jpg|300px|left|thumb|Horus Lupercal being made Warmaster of the Imperium in Ullanor. From center counter-clockwise: Horus, the Emperor, Magnus, Mortarion, Lorgar, Angron, Jaghatai Khan, Rogal Dorn, Rogal Dorn&#039;s mustache, Fulgrim and Sanguinius.]]&lt;br /&gt;
The Primarchs were created in a secret underground laboratory on what used to be the Himalayas, under the tightest security. All of them were derived from a subset of the Emperor&#039;s DNA that served as a template, which was altered differently for each of the Primarchs; it is also thought that he engineered them spiritually as well using long-forgotten psychic techniques. As the [[Raven Guard]] discovered after the Emperor granted them access to the original data from the Primarchs&#039; creation, many of the Primarchs&#039; gene-samples were wildly divergent from the original template- some had long gene sequences deleted, while others had non-human DNA spliced into them for reasons only known to the Emperor. (A particularly intriguing discovery was one sample labeled &amp;quot;[[Leman Russ|Subject VI]]&amp;quot;, [[Furry| which had extensive amounts of canine DNA added to it]].) &lt;br /&gt;
&lt;br /&gt;
The Emperor&#039;s original plan was to have his superhuman creations mature safely in his lab and guide them from &#039;birth&#039; toward the role he&#039;d foreseen for them. However, [[Tzeentch]] had foreseen that they would bring an end to [[Chaos]] if left unchecked, and in spite of the safeguards the Emperor had set up, the Ruinous Powers were able to spirit the Primarchs away from the laboratory right before they would emerge from their pods and scatter them across the universe (Conveniently, the canine sample get scattered to a wolf-planet) [[Just as planned]]. Somehow, the Emperor knew his sons were still alive but had no clue to where they could be nor any immediate way to search for them. So he took it in stride, shrugged it off as a minor setback (unknowingly, this would come to bite him back in the ass nastily later on) and went ahead with the second part of his plan: his Space Marine project. Using DNA samples from each Primarch before they were abducted, the Emperor created twenty legions of [[Space Marines]], in what would later be called the [[First Founding]]. They would form the core of the armies He needed to conquer the galaxy, and the absence of the Primarchs leading those would only serve as a motivation for the warriors to search for them. &lt;br /&gt;
&lt;br /&gt;
One consequence of the abduction, however was that each of the young Primarchs were forced to adapt to the lifestyle on their new homeworld, something which would influence and mold them throughout their lives. The Primarchs rapidly grew to adulthood and quickly rose to power, often becoming the leaders of their world. As the Emperor crusaded to unify the galaxy he would occasionally stumble upon another long-lost son. When this happened, the Emperor would hold a celebration in honor of this discovery, give the Primarch their Legion to command, then tell them to [[Angron|fuck]] [[Mortarion|off]] [[Lorgar|and start]] [[Alpharius|conquering]] [[Perturabo|worlds]] while he [[Horus|fapped]] [[Rogal Dorn|to]] [[Sanguinius|his]] [[Leman Russ|favoured]] [[Roboute Guilliman|offspring]]. The Emperor was a [[Eldrad|dick]] like that. (Or rather, he never saw the Primarchs as &#039;sons&#039;, just as carefully crafted tools to enforce his will and vision so he in essence made them get at it on the double to catch up with His schedule. Which is actually even more [[Cegorach|Dickish]].)&lt;br /&gt;
&lt;br /&gt;
The first Primarch the Emperor discovered was Horus, who would become the Emperor&#039;s favoured son. The majority of Primarchs somehow recognized the Emperor on sight, immediately pledging their allegiance to their father. A few (such as Leman Russ and Vulkan) only swore allegiance after being bested in a contest. The only exception is Angron, who outright refused to follow the Emperor as he preferred to die in battle along with his rebels brothers and sisters in their fight against the oppressive Not-Romans. The Emperor simply shrugged and abducted his son, leaving Angron&#039;s followers to get slaughtered. Angron never really got over that dick move. &lt;br /&gt;
&lt;br /&gt;
Primarch discovery order:&lt;br /&gt;
*1.Horus&lt;br /&gt;
*2.Leman Russ&lt;br /&gt;
*3.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*4.Ferrus Manus&lt;br /&gt;
*5.Fulgrim&lt;br /&gt;
*6.Vulkan&lt;br /&gt;
*7.Rogal Dorn&lt;br /&gt;
*8.Roboute Guilliman&lt;br /&gt;
*9.Magnus the Red&lt;br /&gt;
*10.Sanguinius&lt;br /&gt;
*11.Lion El&#039;Jonson&lt;br /&gt;
*12.Perturabo&lt;br /&gt;
*13.Mortarion&lt;br /&gt;
*14.Lorgar&lt;br /&gt;
*15.Jaghatai Khan&lt;br /&gt;
*16.Konrad Curze&lt;br /&gt;
*17.Angron&lt;br /&gt;
*18.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*19.Corax&lt;br /&gt;
*20.Alpharius Omegon&lt;br /&gt;
&lt;br /&gt;
At the end of the period known as the [[Great Crusade]], Horus, who had recently been promoted to the title of Warmaster, fell to Chaos and rebelled. It didn&#039;t take long for eight other of his fellow Primarchs to join his side against the Emperor, resulting in a full-scale civil war known as the [[Horus Heresy]]. Funnily enough, most of the Primarchs who sided with Horus were those who felt that the Emperor had taken a giant, steaming dump on them. So while the Emperor is the greatest tactician, biologist, warlord, and leader in the history of mankind, he&#039;s worse than a crack-addled transient junkie as a father.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Emperor&#039;s attitude toward his Primarchs was also heavily divergent to that of the greater Imperium. Whilst he indulged them in the idea that they were his &amp;quot;sons&amp;quot;, privately, he didn&#039;t view the Primarchs as his literal children, analogising himself as Gepetto to 20 (21) different Pinocchio&#039;s. The Emperor even referred to Angron as &amp;quot;The Twelfth&amp;quot; rather than refer to him by name. Although this seems like typical Emperor douchebaggery, he may have behaved in this way because the Primarchs themselves prompted that dynamic, and it was easier to just go along with it.  [[Leman Russ]] once boasted to [[Adeptus Custodes|Constantin Valdor]] that the Custodians would never understand the Emperor like the Primarchs could because they weren&#039;t &amp;quot;family&amp;quot;, even calling the Custodians the &amp;quot;instruments&amp;quot; to be tossed aside when He cared to; Valdor&#039;s response was &#039;&#039;&amp;quot;there are so many errors there, I do not even know where to start&amp;quot;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Malcador also claimed that the Primarchs were but a means to an end; designed to be &#039;&#039;&amp;quot;conqueror&#039;s tools and nothing more&amp;quot;&#039;&#039;, built to dominate and compete with each other, eventually intended to challenge each other and eventually confront the Emperor himself, he further claimed that the Primarchs had no free will and that the a civil war like the Horus Heresy had always been part of the Emperor&#039;s design, although he later admits that he had to lie to spare his servant sorrow on her deathbed, so it is probable that the Primarchs were simply beyond expected control. In a separate instance: Valdor claimed &#039;&#039;&amp;quot;we turned on one another, driven by pride and human resentment&amp;quot;&#039;&#039; which assumes some measure of responsibility for the Heresy rather than completely blaming the Primarchs, and after that point he wasn&#039;t prepared to challenge [[Rogal Dorn]] over decisions regarding the fate of the Custodes, even though he believes he had the capacity to challenge Dorn on the matter, calling the Primarchs &#039;&#039;&amp;quot;creatures of power, built to dominate&amp;quot;&#039;&#039;; all hinting that while they may have had an original function, they probably turned out quite differently from expected and the final result might not necessarily have been them turning on each other and fucking up the human webway. Although Valdor did once angrily claim that the entire debacle could have been avoided if the Custodians had just intervened at the Primarch&#039;s births.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the Emperor still refers to the Primarchs as his &amp;quot;sons&amp;quot; in private revelations with Malcador, though in the same instance while playing out the strategy of the Horus Heresy using their destinies he is absolutely aware that in order to win the game against Chaos they need to be played against each other: sacrificed or manipulated in order to get the best possible outcome. Malcador does point out that there are different ways to play the game and realizes that destinies can unfold in different ways and that the Emperor is forced to make certain decisions in order to avoid losing outright, so the battle unfolds the same way no matter what strategies are used. Only the final outcome was kept from Malcador until it became clear that the only way to win was for his piece &#039;&#039;(&amp;quot;the Fool&amp;quot;)&#039;&#039; to switch places with the Emperor in the final move, quite possibly at an absolute cost to his immortal soul and leave the [[Roboute Guilliman|&amp;quot;Uncrowned King&amp;quot;]] piece to play [[Warhammer 40,000 8th Edition|&amp;quot;Salvation&amp;quot;]]. So seems that the Emperor manipulated &#039;&#039;&#039;everybody&#039;&#039;&#039;, but only did so to achieve the best outcome for humanity based on the plays available to him. Of course, whether or not this was as the Emperor planned, or just him being forced into these decisions by the more subtle actions of Chaos, is up for debate.&lt;br /&gt;
&lt;br /&gt;
==Primarchs and Legions==&lt;br /&gt;
[[File:Thaurissan.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Legion Number&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name of the Legion&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Allegiance&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;30k/40k&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Lion_El_portrait.jpg|thumb|250px|]] [[Lion El&#039;Jonson]]&lt;br /&gt;
|align=center|[[Caliban]]&lt;br /&gt;
|align=center|[[Dark Angels]]&lt;br /&gt;
|align=center|&amp;lt;s&amp;gt;Loyal?&amp;lt;/s&amp;gt; LOYAL&lt;br /&gt;
|align=center|&lt;br /&gt;
*Crushes the horrors of Old Night, destroys worlds, whole civilizations, erase stuff from history.&lt;br /&gt;
*Sees himself as a man that no one else can compare to and constantly toils to maintain this standard (although he wasn&#039;t as excessively vainglorious as Fulgrim). &lt;br /&gt;
*Unlike Fulgrim however, The Lion&#039;s greatness caused him to be a hardcore pragmatist and largely detached from everyone around him. The Lion just couldn&#039;t relate to anyone else not even close to his level (even most of his brother primarchs couldn&#039;t fit the bill), so he always felt alone in the universe.&lt;br /&gt;
*Was a bit of a loose cannon with a long but explosive fuse. The Lion is as smart and introspective as he is merciless and brutal. He wasn&#039;t necessarily easy to piss off like Angron, but anyone who manages to cross his threshold of patience will find themselves on the business end of his weapon. Several times. And possibly dismembered to boot.&lt;br /&gt;
*Fought Luther during his betrayal at the end of the Horus Heresy, where he was wounded from their duel. He survived however, and was spirited away and tended to by the [[Watchers in the Dark]] in a super secret chamber in [[The Rock]] (that not even the Dark Angels knew about), where he spent the last millennia healing his wounds. As of the current edition; The Lion is now supposedly fully healed and all he&#039;s waiting for is the Emperor to tell him to wake up from his millennia-long power nap.&lt;br /&gt;
|align=center|[[File:Lion vs Curze.jpg|150px|thumb|right|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged+++&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Fulgrim_Ancient_Sketch.jpg|thumb|250px|]] [[Fulgrim]]&lt;br /&gt;
|align=center|[[Chemos]]&lt;br /&gt;
|align=center|[[Emperor&#039;s Children]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A patron of the arts, who wanted to enjoy the finest and most exotic things in life.&lt;br /&gt;
*Believes that he and his legion should be the avatar of humanity&#039;s perfection, and so everything about them should be flawless, everywhere from appearance and actions to their fighting style. Due to this, Fulgrim&#039;s battle tactics revolved around utterly perfecting their strategies. Everything from his soldiers to their strategies were intensely drilled until their fighting was closer to a intricately-choreographed play of death than anything. To him, war is an art, and he wanted to perfect his arts.&lt;br /&gt;
*A master blacksmith in his own right, capable of forging weapons that even [[Ferrus Manus]] couldn&#039;t help but deem &amp;quot;perfect&amp;quot;. His artwork however, wasn&#039;t always the best in the universe due to being so perfect it hit uncanny valley levels.&lt;br /&gt;
*Was initially corrupted by Chaos through the Laer blade, a Slaaneshi-possesed daemon sword he looted as a trophy, but wasn&#039;t aware of what Chaos was. He would fully give in to the temptations of the sword after he beheaded Ferrus Manus, where his utter grief at the act caused him to succumb to the daemon within the sword.&lt;br /&gt;
*Daemon Prince of Slaanesh, ruler of the Pleasure World. &amp;lt;s&amp;gt;Fulgrim&#039;s actual consciousness however, may or may not also be still imprisoned within his own body by&amp;lt;/s&amp;gt; the daemon who possessed him in the first place was eventually conquered by Fulgrim&#039;s inner will or whatever, but his new personality is generic &amp;quot;DEMON PRINCE OF THE DARKNESS AND EVIL&amp;quot;.&lt;br /&gt;
*Managed to incapacitate Guilliman at one point by slicing his throat with a poisoned sword.&lt;br /&gt;
*Still has a soft-spot for his brother Ferrus. He asked [[Fabius Bile|Fabulous Bile]] to clone his brother several times so that he could attempt to lure Ferrus into Chaos&#039; side again. All his attempts have ended in failure, which he has blamed Fabius for due to his certainty that a &amp;quot;perfect&amp;quot; clone would join him.&lt;br /&gt;
*Heard about [[Roboute Guilliman|Big G]] waking up and is a bit buttmad about it at the moment. He tried to give Guilliman a cursed artifact during his return party, but was found out and subsequently banished. Needless to say: he mad.&lt;br /&gt;
|align=center|[[Image: Fulgrim.30k.jpeg|thumb|150px|]][[Image: 40k.fulgrim.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Perturabo_Portrait.jpg|thumb|250px|]] [[Perturabo]]&lt;br /&gt;
|align=center|[[Olympia]]&lt;br /&gt;
|align=center|[[Iron Warriors]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man who was already had the knowledge to create the best at everything he did from birth. Perturabo considered this a curse however, feeling it robbed him of any sense of accomplishment while growing up, contributing to his eternal grumpiness.&lt;br /&gt;
*Originally preferred diplomacy and was an admirer of the arts during his time in Olympia, but meeting the Emperor (who had no time for such things) caused a violent switch to flip inside Perturabo&#039;s mind, turning him into a ruthless warlord throughout the Great Crusade, likely because he wanted things to be different from Olympia once he joined E-money, but once he realized that The Great Crusade was basically Olympia 2.0; he just gave up, flipped the table, and accepted how things really are and played the part.&lt;br /&gt;
*Just as much as a master of siege warfare as Dorn (both in offense and defense), but the lack of opportunities and recognition led him and his legion to be specialists of tearing shit down.&lt;br /&gt;
*Unlike Dorn however, Perturabo&#039;s general strategy is a combination of stubbornness and ice cold-calculating efficiency, orchestrating war like it was one giant math problem. The problem with this is that he didn&#039;t even see his sons as people. As far as he was concerned, they&#039;re just armored meatbags who pull triggers and push buttons and were about as expendable as guardsmen.&lt;br /&gt;
*Suffers from a massive inferiority complex, partially due to his certainty that the Eye of Terror was always watching and judging him. Nobody believed him when he said this, so it was mostly attributed to Rogal Dorn, whom the Emperor &#039;&#039;greatly&#039;&#039; favored over Pert, despite having similar skillsets.&lt;br /&gt;
*Daemon Prince, ruler of Medrengard. Described as the ultimate Obliterator; so expect him to be carrying around titan grade weaponry and millennia of pent-up [[Rage|RAEG]] when he finely shows up. Given that Magnus, Fulgrim, and Mortarion are back in action; he&#039;ll probably come out eventually as well.&lt;br /&gt;
|align=center|[[Image: 30k.Perturabo.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:JaghataiKhan-1-.jpg|JaghataiKhan-1-.jpg]] &amp;lt;br&amp;gt; [[Jaghatai Khan]]&lt;br /&gt;
|align=center|[[Chogoris|Chogoris/&amp;lt;br&amp;gt;Mundus Planus]]&lt;br /&gt;
|align=center|[[White Scars]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Never wants to stay still, prefers to hunt down xenos enemies. &lt;br /&gt;
*An observer for the most part. While little people wanted to learn about the White Scars and their culture; The Khan studied everyone, gaining tons of knowledge about Imperial cultures and norms.&lt;br /&gt;
*Unknown, disappeared into the [[Webway]] while hunting [[Dark Eldar]] after they raided Chogoris. &lt;br /&gt;
|align=center|[[Image:Past Khan.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait..Leman.Russ.jpg|thumb|250px|]] [[Leman Russ]]&lt;br /&gt;
|align=center|[[Fenris]]&lt;br /&gt;
|align=center|[[Space Wolves]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Had a high opinion of himself and his legion, if only because he felt that he&#039;s earned that kind of respect through the centuries. Of all the Primarchs, Leman was the one most willing to cross any line to do what the Emperor asked, at least at first. Later on, he decided to become his own man and protect the people of the Imperium. Also notable for curbing the more savage tendencies of the Wolves and teaching them to control their ferocity, unlike [[Angron|some]] [[Konrad Curze|people]].&lt;br /&gt;
*Wanted to test his legion all the time, to prove he is the best.&lt;br /&gt;
*Unknown, disappeared into the [[Eye of Terror]] with the 13th company but promised to return one day. Magnus supposedly knows where he is, but he isn&#039;t telling. The Wolves found &amp;lt;s&amp;gt;his armor in a Khornate Shrine&amp;lt;/s&amp;gt; an armor rumoured to be his on the Temple of Horus on Rudra, implying he either; turned into [[Wulfen]], to [[Chaos]], is dead, or is murdering his way through the warp [[Conan_the_Barbarian|as a half-naked barbarian]]. Allegedly a figure resembling him was spotted with the 13th company during the 13th crusade.&lt;br /&gt;
|align=center|[[Image:30k.Russ.jpg|thumb|150px|]][[Image:Scouring of Prospero2.jpg|thumb|150px|]][[Image:Horus_vs_Leman.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Rogal_Dorn_Portrait.png|thumb|250px|]] [[Rogal Dorn]]&lt;br /&gt;
|align=center|[[Inwit]]&lt;br /&gt;
|align=center|[[Imperial Fists]]&lt;br /&gt;
|align=center|MEGA DUPER Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A brutally honest and steadfast man, but was equally indifferent to those around him. Dorn&#039;s personality is akin to a wall, he was a man you could take at face value; he would never lie or deceive you, and he would always speak his mind without a hint of falsehood, even if it ends up working against his favor. That said, he could never properly relate with other people&#039;s emotions. He will speak the truth, but lacked any glib of tongue to express it in a way that wouldn&#039;t feel like he was delivering it with the bluntness and intensity of a power fist to the face.&lt;br /&gt;
*Embodied the &amp;quot;soul&amp;quot; of the Great Crusade unlike any other; he received the most accolades from the Emperor and fought alongside him most often.&lt;br /&gt;
*A master of siegecraft, although fortifications was his forte. So much that he was tasked with fortifying the Imperial Palace. He would also build grand fortresses on the worlds they conquered.&lt;br /&gt;
*Assumed deceased, disappeared while boarding a Chaos cruiser during a Black Crusade.&amp;lt;br&amp;gt;One of his fists were recovered and its skeleton is placed in a shrine, where each new Chapter Master of the Imperial Fists engraves their name upon it. Rumored to still be alive, though that begs the question of whose fist is in the Phalanx.&lt;br /&gt;
|align=center|[[Image:The horus heresy praetorian of dorn by raffetin-dae3g5k.jpg|thumb|150px|]][[Image:Dorn-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Konrad_Curze_sketch.jpg|thumb|250px|]] [[Konrad Curze]]&lt;br /&gt;
|align=center|[[Nostramo]]&lt;br /&gt;
|align=center|[[Night Lords]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man of justice who believed that he needed to instill absolute fear into people to ensure lasting peace.&lt;br /&gt;
*Possessed psychic powers that allowed him to perceive the future in short glimpses. The problem was that they were uncontrolled and they constantly subjected him to see the worst possible future in the darkest, most vivid detail possible, including the deaths and fall of his brother Primarchs as well as the Emperor&#039;s own entombment on the Golden Throne. This only served to widen his ever-growing insanity.&lt;br /&gt;
*An unstable sociopath, to say the least. Curze&#039;s visions, upbringing, and perceived need for brutality took a heavy toll on his sanity, but he held firm under the belief he was making the galaxy a better place, like what he did with Nostramo. This all came crashing down after Nostramo reverted back to its old ways when he was away; deciding that nothing would ever change, he chose to bombard his home planet into rubble.&lt;br /&gt;
*That said, he was a master at infiltration and unconventional warfare, just as much as he was a master of scaring the shit out of people. His crowning achievement is that he managed to fuck up Guilliman&#039;s Imperium Secundus by himself, no aid from his legion what-so-ever, something his brothers couldn&#039;t even come close into doing.&lt;br /&gt;
*Lost what little sanity he still had after destroying Nostramo. By this time, Konrad stopped justifying his methods to himself and fully embraced the depraved side of his &amp;quot;Night Haunter&amp;quot; persona, spreading untold terror and pain wherever he went. By the time of the late Horus Heresy, the Emperor wanted to put a stop to it and sent a Callidus assassin named &amp;quot;M&#039;shen&amp;quot; after him.&lt;br /&gt;
*Curze knew about her mission from the get-go but he made sure the assassin could reach him unimpeded. He did not resist when she entered his chambers and asked the Callidus to kill him. There are believed to be two reasons why this might have been. One is that Konrad realized he became the very thing he sought to rid the galaxy of and knew what had to be done- a perceived hero who lived long enough to see himself become a villain. The other is that the assassination vindicated everything he&#039;d ever said and done; he punished and killed evil-doers and now the Emperor used his own methods to kill him, thus proving that all his atrocities were both justifiable and necessary. Whatever the case, Konrad was already a jaded, broken man after the Nostramo debacle and wished only to die.&lt;br /&gt;
|align=center|[[Image:Night Haunter 8th Ed.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sanguinius]]&lt;br /&gt;
|align=center|[[Baal]]&lt;br /&gt;
|align=center|[[Blood Angels]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A noble but unparalleled warrior, known for the angel-like wings that grew from his back.&lt;br /&gt;
*Was known as the greatest exemplar of the Emperor himself, mirroring many of his father&#039;s best traits, instead of only one or two of them like his brothers. If anything, Sanguinius is a reflection of what the Emperor could have been as a truly benevolent being, concerned not just for mankind&#039;s future, but man as individuals as well.&lt;br /&gt;
*A pretty cool guy to be around. Despite being a fabulous, angelic demi-god of war; he had mankind&#039;s best wishes at heart and fought for it with graceful ferocity, hell even the Primarchs couldn&#039;t resist Sanguinius being so bro-tier. He is essentially the vampiric, bishie version of Vulkan. &lt;br /&gt;
*Showed the same amount of concern for his legion. Sanguinius did all that he could to hide the Red Thirst from being exposed to the wider Imperium, knowing full well that the Blood Angels would receive the II/XI Legion treatment if it came to light.&lt;br /&gt;
*Psychic, and capable of seeing glimpses of the future. &lt;br /&gt;
*He was powerful as he was nice, Sanguinius was one of the most powerful of the Primarchs in terms of martial prowess. Feats include; ripping the wings off a bloodthirster and literally throwing him to the warp, single-handedly holding a defensive point during the Siege of Terra against numerous traitors, and managing to damage Horus&#039; armor &#039;&#039;even after being exhausted from literally soloing entire armies&#039;&#039;.&lt;br /&gt;
*Deceased, slain by Horus. His body is currently in a stasis crypt in Baal, so his corpse remained fabulous for the last 10,000 years. Commemorated during Sanguinala, a holiday dedicated to his memory.&lt;br /&gt;
*May or may not be the Sanguinor, a warp entity that looks like him and fights just as well.&lt;br /&gt;
|align=center|[[Image:Heresy-Sang.jpg|thumb|150px|]][[Image:The horus heresy book 26 unremembered empire by raffetin-dap4ekw.jpg|thumb|150px|]][[Image:Emperor Sanguinius Echoes of Imperium.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Ferrus_Manus_sketch.jpg|thumb|250px|]] [[Ferrus Manus]]&lt;br /&gt;
|align=center|[[Medusa]]&lt;br /&gt;
|align=center|[[Iron Hands]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Wants to get things done quickly, without needless philosophizing.&lt;br /&gt;
*Contrary to his sons; Ferrus wanted to advocate the strength of one&#039;s flesh, rather than relying completely on bionics and mechanical augmentations as shown by the Iron Hands, if any he was appalled at the idea of turning man completely into machine. He wasn&#039;t able to realize this after getting a viking crewcut by his best friend, however.&lt;br /&gt;
*A master artisan, thanks to his metal arms, which allowed him to practice his craft with incredible precision and detail.&lt;br /&gt;
*Deceased, slain by Fulgrim and his head offered to Horus as a gift. Fulgrim still has the body, which he repeatedly clones and murders again in a futile attempt to make him turn traitor. &amp;lt;br&amp;gt;Some claim he is still alive on Mars, though [[Void Dragon|it may be not actually be him]].&lt;br /&gt;
|align=center|[[Image:Ferrus.30k.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged (Possibly [[Malal]]?)+++ &lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Angron]]&lt;br /&gt;
|align=center|[[Nuceria]]&lt;br /&gt;
|align=center|[[World Eaters]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*Embodies the name &amp;quot;World Eater&amp;quot;. He and his legion consumes entire worlds in a whirlwind of indiscriminate slaughter until nobody but them is left, pre and post-Great Crusade.&lt;br /&gt;
*No real ambition beyond endless slaughter, thanks to the butcher&#039;s nails augment jammed into Angron&#039;s brain. It also made him incredibly violent and quick to anger. At first it was to satiate the unending bloodlust generated by the butcher&#039;s nails, but now its to glorify Khorne.&lt;br /&gt;
*One of, if not the most, powerful of the Primarchs in terms of sheer combat prowess. Angron could kick anyone&#039;s shit, Sanguinius and Horus included. That said, his ability as a general is lacking. He could murder armies sent against him, but he lacked the tactical acumen (or anything resembling sanity) to focus on the objectives truly needed to win a war (although in Angron&#039;s head: murdering all of his opponents &#039;&#039;&#039;is&#039;&#039;&#039; the only way to win a war). &lt;br /&gt;
*Daemon Prince of [[Khorne]]. Spend most of his time Getting Shit Done and being banished to the Warp for a hundred or so years after Imperum responds to his blood crusades.&lt;br /&gt;
*Was one of the largest reasons for fucking up the Horus Heresy. If Angron kept his murderboner down for just a few more minutes and let Horus finish off the remaining loyalists on Istvaan with another Exterminatus strike; they would have been able to march to Terra faster and with much more manpower and have a better chance at winning. Whether this was Angron just being Angron or a secret ploy by Khorne to keep the blood flowing by thinking past the Horus Heresy is unclear (after all, if Horus won; Chaos eventually starves to death. If Horus lost; he has a aeons&#039; worth of blood and conflict to revel over.).&lt;br /&gt;
|align=center|[[Image:Angron .jpg|thumb|150px|]][[Image:Angrondemon.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Robute Guilliman.jpg|thumb|250px|]] [[Roboute Guilliman]]&lt;br /&gt;
|align=center|[[Ultramar|Macragge]]&lt;br /&gt;
|align=center|[[Ultramarines]]&lt;br /&gt;
|align=center|Loyal, barring [[Imperium Secundus| that one episode he doesn&#039;t like to talk about]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A proud but fair visionary who always looked towards building a better future for humanity. Guilliman never did anything without thinking what would happen at the end of the day and he always tried to plan a better outcome for whatever he did, whether its building an empire or subjugating an enemy civilization.&lt;br /&gt;
*Was more for the people than the Emperor, hence why he thought preserving his Imperium was more important than the survival of the Emperor himself.&lt;br /&gt;
*A general first and warrior second, which was the key to his success throughout the Great Crusade. He wasn&#039;t the best at crossing swords or gunfights, atleast in comparison to his brothers; but he was exceptional at commanding his forces and resources, ensuring all wars he fought in were running at optimum efficiency.&lt;br /&gt;
*The greatest statesman among the Primarchs. Guilliman was best remembered for his ability to set up an efficient form of government on every planet his legion conquered, turning them into model, self-sufficient worlds in order to prepare them for the future after the Great Crusade. This is best exemplified by Ultramar, which still remains one of the most powerful and idyllic planetary systems in the Imperium, even after 10,000 years. &lt;br /&gt;
*He&#039;s also a logistical genius, and invented the organizational model that 8 of the 9 First Founding Chapters still use (more or less).&lt;br /&gt;
*Previously kept in a stasis chamber after his throat was sliced by Fulgrim with a poisoned sword.&lt;br /&gt;
*Recently revived with the help of Belisarius Cawl and the Ynnari and their new soul manipulation powers. Is now active once more, and not very happy with how badly the Imperium has gone to shit since he was not-quite-dead. Currently back in his old role of Lord Commander of the Imperium, trying his hardest to keep the Emperor&#039;s work from going completely down the drain while while waging an unending war against the forces of Chaos and the Imperium&#039;s equally monstrous bureaucracy.&lt;br /&gt;
|align=center|[[Image: 30k.Guilliman.png|thumb|150px|]][[Image: Primarchs-Guilliman-40000.jpeg|thumb|150px|]][[Image:Roboute-Guilliman-Primarchs-Warhammer-40000.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Mortarion Portrait.jpg|thumb|250px|]] [[Mortarion]]&lt;br /&gt;
|align=center|[[Barbarus]]&lt;br /&gt;
|align=center|[[Death Guard]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A bitter yet petty man, kind of like the edgy goth kid of the group. Mortarion didn&#039;t want to associate anyone who hasn&#039;t gone through the same brand of abuse he has during his childhood and also hated those who had relatively comfy ones in comparison (like Guilliman or Dorn). He would only find some friendship with Konrad Curze (due to his &amp;quot;raised alone and became psycho-Batman&amp;quot; origin) and Horus (because just about everyone likes Horus).&lt;br /&gt;
*Has an immense abhorrence for psykers and the warp, due to his experiences in Barbarus. As a daemon prince, he is the very thing he hated in the first place. He takes the resulting bitterness out on everyone else in the form of horrible diseases.&lt;br /&gt;
*Stubborn to the core. Mortarion&#039;s favored tactic that he passed onto the Death Guard is a combination of attrition and unrelenting assaults; they take the pain while dishing it out in greater amounts, non-stop. He also valued individualism throughout his legion, largely leaving it up to his troops to figure out the best strategy in a conflict, rather than micro-managing them.&lt;br /&gt;
*Was already disenchanted by the Imperium by the start of the Horus Heresy (Seeing the Emperor and his works as total hypocrisies), so he threw his lot in with Horus. However, due to a ruse by Typhus; he and his legion ended up being infected by a virulent Nurglite plague while in the warp, which caused them to be in a constant state of agony but remain alive due to their Astartes-grade toughness. Unable to bear the pain and see his sons suffer; he pledged his loyalty to Nurgle and the god &amp;quot;cured&amp;quot; them of the plague (cure is probably incorrect, it was more of mutate their bodies to be compatible with the plague). From here, he became a daemon prince.&lt;br /&gt;
*Went back to the warp after the Horus Heresy, where Nurgle gave him dominion over the Plague Planet, which he shaped into the image of Barbarus.&lt;br /&gt;
*Was banished by [[Kaldor Draigo|Grey Knights]] during the Battle of Kornovin, which was the origin of [[Kaldor Draigo|Draigo]] carving a name onto his plague-ridden heart (how Draigo did so is a mystery, so we&#039;ll just chalk it up to him being too high on drugs to be infected by Mortarion&#039;s plagues).&lt;br /&gt;
*Helped Abby by creating the zombie plague, along with other contagions, after he got the Hand of Darkness artifact.&lt;br /&gt;
*He eventually got better and waged a full-scale invasion of Ultramar when he heard that Guilliman&#039;s finally awake. Had to retreat after he had to deal with the other Chaos Gods&#039; typical shenanigans (mainly encroaching on his strongholds in the [[Scourge Stars]] while he was off campaigning).&lt;br /&gt;
|align=center|[[Image:Warhammer-40000-фэндомы-Horus-Heresy-Mortarion-2073409.jpeg|thumb|150px|]][[Image:Mortarion-40k.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Magnus Headshot.jpeg|thumb|250px|]] [[Magnus the Red]]&lt;br /&gt;
|align=center|[[Prospero]]&lt;br /&gt;
|align=center|[[Thousand Sons]]&lt;br /&gt;
|align=center|Traitor, though he never planned this&lt;br /&gt;
|align=center|&lt;br /&gt;
*An optimistic scholar who thirsted for knowledge and always believed that information should be preserved for the greater good of mankind, regardless of its origins or the danger it might pose.&lt;br /&gt;
*As a psyker from birth, he was sympathetic to the discrimination faced by his fellow psykers and labored for his kind to be accepted. He did so by training psykers to control and enhance their powers, in the hopes of showing to people the benefits of his kind&#039;s gifts. This had mixed results with his brother primarchs, especially in the face of the Emperor&#039;s &amp;quot;psykers are bad&amp;quot; standing orders.&lt;br /&gt;
*Defying the Nikea council&#039;s rulings, Magnus continued to experiment with warp powers and during a Tzeentch-induced prophesy that involved Horus&#039; betrayal; he attempted to warn his father with a psychic message. During the sending process; he accidentally destroyed the Emperor&#039;s webway project, causing him to be arrested by Russ and the Wolves to answer for his disobedience.&lt;br /&gt;
*As Horus was already corrupted by this point, he altered the orders to instead destroy the Thousand Sons&#039; homeworld. Realizing he&#039;s been played like a damn fiddle by Tzeentch, Magnus&#039; resolve was broken and initially accepted his destiny of being destroyed by the wolves in an attempt to spite Tzeentch, but eventually decided to attempt to rebel against his fate but ultimately failing after Leman Russ beat him up badly. He then made a desperate deal with Tzeentch to save his legion in return for his servitude. He and the Thousand Sons were teleported to the Planet of Sorcerers, where more hijinks ensued with his [[Ahzek Ahriman|first captain]]&#039;s certain ritual.&lt;br /&gt;
*Now a daemon prince, one of his first major campaigns was to invade the Space Wolves&#039; homeworld. Was banished, but the Wolves were all but ruined; most of their upper command structure and progress with stabilizing their flawed gene seed was gone. Feeling they weren&#039;t down for the count yet; he went in again and bloodied the entire star system of Fenris itself, irreparably damaging the Wolves&#039; home system.&lt;br /&gt;
*Appeared during the Gathering Storm, where he trapped and captured Guilliman and his retinue in the warp. After he escaped, Magnus chased and confronted Guilliman all the way to Luna, but was banished by the Custodes and Sisters of Silence. Now currently biding his time for another offensive.&lt;br /&gt;
|align=center|[[Image:Past Magnus.jpeg|thumb|150px|]][[Image: 30k.magnus-the-red.jpeg|thumb|150px|]][[Image: 40k.magnus-the-red.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Warmaster_Horus_Remembrancer_Sketch.jpg|thumb|250px|]] [[Horus|Horus Lupercal]]&lt;br /&gt;
|align=center|[[Cthonia]]&lt;br /&gt;
|align=center|[[Black Legion|Luna Wolves/ Sons of Horus/ Black Legion]]&lt;br /&gt;
|align=center|[https://www.youtube.com/watch?v=O1rT6Vi5Ln4 DOUBLE TRAITOR]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic strategist who overwhelms his enemies through sheer numbers and precision tactics.&lt;br /&gt;
*Big E&#039;s most favored son, always being held in the highest regard, second only to the Custodes. This was a combination of him being the first Primarch found and his long rap sheet of victories throughout the Crusade.&lt;br /&gt;
*Due to his position and experience, he was the most well-liked of the Primarchs during the Great Crusade. Just about everyone looked at Horus as the greatest among them.&lt;br /&gt;
*For all his charisma and leadership, Horus was still wracked with self-doubt once appointed Warmaster, constantly afraid that he was unable to live up to the title. Being overall commander of the Emperor&#039;s forces AND being his personal favorite was a lot to live up to. This was one of the reasons why he succumbed to the temptations of Chaos.&lt;br /&gt;
*Was one of the few Primarchs who was suspicious of the Emperor&#039;s plans for the Astartes post-Crusade, fearing they&#039;d be disposed of like the Thunder Warriors and was mistrustful of the Emperor&#039;s intentions in the long run in general. The Ruinous Powers would also use this to their advantage.&lt;br /&gt;
*Rebelled against the Emperor after being fed a vision of the future by the Chaos Gods, in which the Emperor was being worshiped as a god and many of his fellow Primarchs (including himself) were reviled or outright forgotten. Little did he know that this was to become a self-fulfilling prophesy.&lt;br /&gt;
*His essence has been erased from existence. When the Emperor mustered up the resolve to finally end Horus, he shot him with a psychic blast powerful enough to obliterate his very soul, ensuring that the Chaos Gods couldn&#039;t just bring him back from the dead. His body was recovered and brought to the Eye of Terror, but was later destroyed after an incident involving [[Fabius Bile]] and a clone of Horus.&lt;br /&gt;
|align=center|[[Image:Horus-the warmaster.jpg|thumb|150px|]][[Image:Horus-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Lorgar_Aurelian_sketch.png|thumb|250px|]] [[Lorgar|Lorgar Aurelian]]&lt;br /&gt;
|align=center|[[Colchis]]&lt;br /&gt;
|align=center|[[Word Bearers]]&lt;br /&gt;
|align=center|Traitor Prime&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic diplomat with a golden tongue, who relied heavily on his unparalleled speaking abilities to bring worlds into compliance during the Great Crusade. Lorgar would always prefer to talk out a peaceful solution, rather than resorting to violence. That said, Lorgar did know how to slap a bitch when needed.&lt;br /&gt;
*A deeply spiritual man, due to growing up in a theocratic society during his time on Colchis. Due to this, Lorgar saw The Emperor as a literal god and decided to spread the good word of the God-Emperor throughout the Crusade. During this time, he penned the &amp;quot;Lectitio Divinitatus&amp;quot;, a book detailing how awesome the God-Emperor was, and always built grand cathedrals in all the planets he conquered. As you can imagine, this didn&#039;t sit well with the Man-Emperor&#039;s secular Empire ,so he decided to bloody one of Lorgar&#039;s grandest cities to send a message with Guilliman. Little did the Emperor know what this act of dickery would lead eventually to.&lt;br /&gt;
*With Lorgar being completely disheartened and defeated; Kor Phaeron and [[Erebus]] lured him to the worship of the Dark Gods, who were more than happy to accept his rabid fanboyism. He would eventually corrupt Horus and ignite the [[Horus Heresy|single biggest clusterfuck in Imperial History]], ruining everything that the Emperor has striven to build since the [[Age of Strife]]. &lt;br /&gt;
*Rules as a daemon prince of Chaos Undivided and currently located in Sicarius, the Word Bearers&#039; home planet. Unlike his brothers through, Lorgar doesn&#039;t really &amp;quot;lead&amp;quot; his legion anymore, instead leaving that to his council of Dark Apostles. As of the moment all he&#039;s done for the past few millennia is meditate in the warp and do fuckall. With [[Roboute Guilliman|Big G]] finally awake and taking the fight to Chaos; its rumored that Lorgar might finally get out of his overdue NEET phase and command his sons again.&lt;br /&gt;
|align=center|[[Image: 30k.Lorgar.jpeg|thumb|150px|]][[Image:Lorgar_portrait.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Vulkan_sketch.jpg|thumb|250px|]] [[Vulkan]]&lt;br /&gt;
|align=center|[[Nocturne]]&lt;br /&gt;
|align=center|[[Salamanders]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A true man of the people, concerned with the preservation and welfare of humans. Vulkan saw all humans in the Imperium as equals and would protect any servant of the Emperor with great ferocity regardless of their class or status.&lt;br /&gt;
*Growing up in a blacksmith society allowed him and his legion to craft some of the finest wargear the Imperium has ever seen.  Its also the reason for their fire fetish in combat.&lt;br /&gt;
*Inherited the Emperor&#039;s perpetual powers, granting him the ability to reincarnate after dying.&lt;br /&gt;
*He and his legion took some of the worst losses during Istvaan, and he himself was eventually captured by Konrad Curze.&lt;br /&gt;
*Curze wanted to get his torture fetish on, so he tortured Vulkan to death. Several times. Vulkan&#039;s status as a perpetual ensured he always came back, but less and less sane as Curze&#039;s treatment got worse and worse. &lt;br /&gt;
*He eventually managed to escape, but accidentally teleported over Macragge&#039;s atmosphere, crashing down on the planet like a green comet of insanity. By this point, anything remotely resembling sanity had left Vulkan&#039;s mind. He was eventually &amp;quot;killed&amp;quot; by another perpetual, in a well-meaning attempt to reset Vulkan&#039;s brain. It worked (sort of. At least he wasn&#039;t a howling maniac anymore) and after taking a short death nap, he got better and disappeared for a while.&lt;br /&gt;
*Resurfaced during [[The War of The Beast]] and was recruited to lead the Imperial forces against The Beast&#039;s forces. Then disappeared after ramming The Beast into a plasma reactor and killing them both in a squall of gore. The Salamanders claim he continued to lead them for a few more centuries after that death, then left them with the Tome of Fire, claiming he had a special mission that they could not accompany him for.&lt;br /&gt;
|align=center|[[Image:Past Vulkan.jpeg|thumb|150px|]][[Image:Vulkan Lives.jpg|thumb|150px|]][[Image:Vulkan-Primarchs-Warhammer-40000-фэндомы-4123369.jpeg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Corax Portrait.png|thumb|250px|]] [[Corvus Corax]]&lt;br /&gt;
|align=center|[[Deliverance]]&lt;br /&gt;
|align=center|[[Raven Guard]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Sought to overthrow oppression, bringing justice to tyrants.&lt;br /&gt;
*Possessed some kind of perception-manipulating psychic power, giving him the ability to be &amp;quot;invisible&amp;quot; to organics (He&#039;s still there clear as day, but your mind just can&#039;t process that he&#039;s right there).&lt;br /&gt;
*Preferred covert warfare, sabotaging, fast strikes and assassinating the enemy from the sides, and only striking in the open when the time is right. Basically one of the few primarchs who uses tactics of actual special forces units.&lt;br /&gt;
*He and his legion were bloodied during Istvaan and forced out of the conflict. Corvus wanted desperately to help the Imperium&#039;s deteriorating situation, so he asked the Emperor for assistance. Emps obliged and gave him the template to create the Primarchs themselves, giving him the ability to train marines at an even faster rate. This was wrecked after the Alpha Legion tampered with the creation process, resulting with the majority of the aspirants coming out as horrible mutants and aberrations.&lt;br /&gt;
*While it weighed heavily on his conscience, Corax had to be pragmatic. He made do and used his newly obtained mutant horde as shock troops and it worked; they were able to disrupt the traitors long enough to buy Terra some time to put up a defense.&lt;br /&gt;
*After the Heresy ended, he was reluctantly forced to euthanize his creations, wracking Corvus with a huge amount of guilt.&lt;br /&gt;
*Went missing after heading for the Eye of Terror to atone for his sins, saying only &amp;quot;Nevermore&amp;quot; before leaving. His status is currently unknown, but the Raven Guard believe he&#039;s still alive and will return once again.&lt;br /&gt;
|align=center|[[Image:Hh-walpaper-raven-Copy.jpg|thumb|150px|]][[Image:Corvus Corax.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Alpharius2.jpg|thumb|250px|]] [[Alpharius]] [[Omegon]]&lt;br /&gt;
|align=center|They&#039;re not telling&lt;br /&gt;
|align=center|[[Alpha Legion]]&lt;br /&gt;
|align=center|[[Alpha Legion|Alpharius: sort-of loyal. Omegon: even Tzeentch can&#039;t keep track.]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*Shrouded in mystery. It&#039;s not even known what their homeworld is, let alone what their upbringing was like. Forge World gave no fewer than four mutually irreconcilable origin stories, all of which were dismissed as lies. That said, the only discernible fact we can give about them is that the two primarchs did not always agree with each other, exemplified with Omegon actively sabotaging Alpharius&#039; operations during the Horus Heresy.&lt;br /&gt;
*As primarchs of the Alpha legion; the two frequently exchanged roles whenever needed with nobody ever noticing, but officially; Alpharius is the primarch of the legion while Omegon is commander of their elite covert forces.&lt;br /&gt;
*Masters of psychological warfare and manipulation. They didn&#039;t need regiments of soldiers or weapons to do his heavy lifting; all he needs is a handful of spies to plant paranoia, deceit, misinformation, and dissent in his targeted worlds. By the time his agents are done: the enemy would either be tearing each other apart and/or distrustful of each other; making them isolated, easy pickings for the main Alpha Legion forces once they&#039;re called to reign the planet in. &lt;br /&gt;
*Alpharius bought the Cabal&#039;s story about letting Horus kill all of humanity to kill off the Chaos Gods in the long run, and was eventually beheaded by Rogal Dorn during a battle on Pluto. Maybe. Quite frankly, with these two one can never be entirely sure &#039;&#039;&#039;what&#039;&#039;&#039; the truth really is. &lt;br /&gt;
*Omegon took on his mantle officially (&amp;quot;the jest made real&amp;quot;) and this new &amp;quot;Alpharius&amp;quot; may or may not have been killed by Guilliman (the Ultramarines suspect they may have only killed a body double). His loyalties are unknown, but he was against the Cabal&#039;s proposal, indicating he either thought sacrificing his entire species was too big of a price (which would mean he&#039;s still loyal to humanity), or he wanted Chaos to survive by feeding off humanity (which would mean he was a traitor).&lt;br /&gt;
|align=center|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Their Eventual Fates==&lt;br /&gt;
[[File:Heresy_Time.jpg|300px|thumb|right|An accurate retelling of the final stages of the rebellion.]]&lt;br /&gt;
===Traitors===&lt;br /&gt;
*General downside to those who became Daemon Princes is that the further they go from the Eye of Terror, the more their power wanes. Also most of them spend most of their time in the Great Game (eternal war in the Warp), growing increasingly distant from the real world affairs.&lt;br /&gt;
* &#039;&#039;&#039;Horus&#039;&#039;&#039; was killed by the Emperor during the Siege of Terra, who utterly destroyed his soul. His legion enshrined his corpse until the Emperor&#039;s Children stole it. [[Fabius Bile]] managed to successfully clone him, but [[Abaddon]] killed the clone to cement his position as his successor as Warmaster of Chaos. Horus is &#039;&#039;very&#039;&#039; dead, but that was his fault for being a fuckwit.&lt;br /&gt;
* &#039;&#039;&#039;Angron&#039;&#039;&#039; is a Daemon Prince of Khorne. Still gets shit done, but did get his arse handed to him by the Grey Knights on Armageddon. &lt;br /&gt;
* &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is a fucktwit who rarely does anything of interest (still sulking over his eternal existence as the thing he hates the most), but is a Daemon Prince of Nurgle. Apparently now holds the largest domain in the Eye of Terror, rather than just one planet he had in the old fluff, and also the last Daemon Primarch to bow to the Despoiler during the Legion war. Got some open heart surgery, courtesy of Draigo/Ward. Created zombie plague from one of the artifacts Abbaddon used in his XII crusade. He invaded Ultramar after hearing news that Guilliman&#039;s finally awake, though he ultimately had to go back to the [[Scourge Stars]] due to his poor fortunes in the war as well as being summoned back by his patron God.&lt;br /&gt;
* &#039;&#039;&#039;Fulgrim&#039;s&#039;&#039;&#039; soul was trapped in a painting while his body was possessed by a daemon for a brief time before swapping places with the daemon and taking its powers (or so he claims). The first Primarch to become a Daemon Prince, although he aimed at achieving (demi)godhood instead (by sacrificing Perturabo). Abandoned what remained of his legion to rule his pleasure daemon world, and [[Troll|didn&#039;t tell them how to get there]] (yet Abaddon somehow manages to contact him anyways).&lt;br /&gt;
* &#039;&#039;&#039;Lorgar&#039;&#039;&#039; is a lazy fucknut who does nothing since they fled to the Eye of Terror, and handed the rule over his legion to the council of Dark Apostles, but still a Daemon Prince of Chaos Undivided. Taught Abaddon how to summon daemons.&lt;br /&gt;
* &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; got broken into several pieces during his fight with Leman Russ, with several of them actually believing they were the real Magnus and going their own way. Some pieces were eventually put back together to form &amp;quot;the Crimson King&amp;quot;, the Daemon Primarch form of Magnus who joined Horus in his rebellion. This sometimes also gets shit done, leading armies to the [[Space Wolves]]&#039; planet and screwing with the Imperium, keeping his big red trollface on all the time until he gets his ass tossed back into the [[Warp]]. Other fragments seem to be floating around throughout history, appearing to have their own agenda, pretending to be daemons or helping the Imperium from time to time. By the time of the Gathering Storm and the 42nd Millennium the disparate fragments have mostly recombined to the Crimson King &#039;&#039;(leaving out a few key elements, namely the ones who embodied his best qualities; for example, the part of Magnus that embodied his love for his Legion chose to fade into nonexistence instead of being reabsorbed into the Crimson King)&#039;&#039; making him as whole as he can be.&lt;br /&gt;
* &#039;&#039;&#039;Perturabo&#039;&#039;&#039; becomes irrelevant after he goes on to drop largely out of post-Heresy fluff, but is still a Daemon Prince of Chaos Undivided. Rules the most stable planet in the Eye of Terror, where he does nothing but watching his sons sieging each other. Helps Failbaddon in a couple of Black Crusades by giving him some Daemon Engines. It doesn&#039;t really help, but it&#039;s more than Lorgar&#039;s done for Chaos Undivided. He is also leading his Legion after the 13th Black Crusade in their new offensive against the Imperium&lt;br /&gt;
* &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; allowed a Callidus assassin to infiltrate his lair and kill him, either because he himself became the thing he hated the most, or to justify to himself that every atrocity he has done in the name of justice was a necessary act.&lt;br /&gt;
* The Alpha Legion&#039;s story is a bit complex:&lt;br /&gt;
**&#039;&#039;&#039;Alpharius&#039;&#039;&#039; was slain by Rogal Dorn in combat during the Battle of Pluto. He is very much dead as he did not bargain with the Dark Gods and had his head split open by a chainsword. Conspiracy theorists will speculate that it wasn&#039;t really Alpharius, though the death is strongly corroborated by Omegon&#039;s response. So unless Alpharius used a body double to trick Rogal Dorn AND &#039;&#039;his own twin&#039;&#039; into thinking he was dead and allowed Omegon to take his place and identity permanently; there isn&#039;t any hard evidence to suggest that the dead &amp;quot;Alpharius&amp;quot; was anything other than the actual Primarch, but knowing the Alpha Legion that doesn&#039;t mean too much without definitive proof.&lt;br /&gt;
**&#039;&#039;&#039;Omegon&#039;&#039;&#039; reluctantly took Alpharius&#039; identity after he sensed he was dead, and his legion a bee-line for Ultramar after the Horus Heresy, where he met his end after dueling [[Roboute Guilliman|Big Bobby G]]. However, because the rest of the Alpha Legionaries did not break even after the death of their primarch &#039;&#039;(in fact they managed to beat the Ultramarines in the conflict altogether);&#039;&#039; nobody could truly confirm if they did indeed kill the real deal, or if it was a body double.&lt;br /&gt;
**While it&#039;s been established that a decent amount of Alpha Legionnaires were surgically altered to resemble their Primarch and even &#039;&#039;believe&#039;&#039; they were Primarchs themselves; that and the figurehead role of &amp;quot;Alpharius&amp;quot; has been largely interchangable between both the twins and their sons, which makes sense for a legion whose MO is flexible leadership. While we can be reasonably certain that at least one of the twins is dead, whatever &amp;quot;Omegon-Alpharius&amp;quot; or at least whichever person who thinks he&#039;s Alpharius have been up to following the Heresy is a matter of fierce debate and speculation.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
*&#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; was killed by Fulgrim during the Drop Site Massacre. His body was not recovered, so some Iron Hands think he might still be alive, and for a time it seemed like he did survive. However, Vulkan later exposed the &amp;quot;Ferrus Manus&amp;quot; leading the remaining Iron Hands as a marionette-like machine with one of the Primarch&#039;s hands attached to it, destroying the fake soon afterwards. The fact that Ferrus was decapitated by Fulgrim after being defeated and had his head delivered to Horus makes this claim fairly dubious. Just don&#039;t say that to the Iron Hands, though. Unless you want free open-heart surgery from a ceramite and steel power fist. Fulgrim did try to clone him (several times) in the hope one of them would join the traitors, but every clone so far has refused and been subsequently killed by him.&lt;br /&gt;
*&#039;&#039;&#039;Sanguinius&#039;&#039;&#039; was killed by Horus. His body was recovered, and he&#039;s the only Primarch who doesn&#039;t have any legends about returning, though there are some theories on the identity of the [[Sanguinor]] which were later proven incorrect but might have been retconned. Sanguinius foresaw his death and accepted it as a necessary sacrifice for the future of the Imperium, in no small part because his visions also warned him that he would only survive the Horus Heresy by becoming corrupted himself.&lt;br /&gt;
*&#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; returned to Caliban only to discover &amp;lt;s&amp;gt;that his friend Luther had stabbed him in the back.&amp;lt;/s&amp;gt; THAT LUTHER HAD A PLANET-WIDE PARTY AND EVENTUALLY PASSED OUT INTO A COMA AFTER DRINKING 200 TANKARDS OF SPACE WOLF-GRADE ALCOHOL. He sleeps deep within the Rock, originally on life support and now fully-healed (but none of the Dark Angels seem to know this). Perhaps this is a sign of a coming advancement of the storyline, DUN DUN DUN!&lt;br /&gt;
*&#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; disappeared into the Webway after chasing a group of Dark Eldar. The White Scars think he will return someday, and when you consider the fact that time is just as weird there as it is in the rest of the Warp, there is a small possibility he&#039;s still around.&lt;br /&gt;
*&#039;&#039;&#039;Leman Russ&#039;&#039;&#039; disappeared into the Eye of Terror but promised the Space Wolves that he would return for the Final Battle. Magnus appears to know where he is now, but he sure as hell isn&#039;t telling the Space Wolves. Reports during the Thirteenth Black Crusade claim that a figure matching Russ&#039;s description was seen leading the 13th Great Company have surfaced, but were never verified.  Numerous crusades by the Space Wolves to find Russ have resulted in failure, although they did find &amp;lt;s&amp;gt; his armor in a shrine of Khorne in the Eye&amp;lt;/s&amp;gt; an armor believed to be his in the Temple of Horus on Rudra - so either he succumbed to Chaos, was killed by a Khorne champion, devolved into wulfen, or is [[Conan the Barbarian|currently pillaging The Warp as a muscle-bound, half-naked barbarian hero]]. Someone who looked like him was spotted accompanying the 13th company during the 13th crusade.&lt;br /&gt;
*&#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; disappeared during a [[Black Crusade]] in a desperate ship boarding action. Only his severed hand was recovered and its skeleton enshrined. Debate rages about whether the Zerg rush of World Eaters killed him, or whether he&#039;s still out there, [https://www.youtube.com/watch?v=FIJTvEo4N4Q murdering his way through traitors with an Astartes-pattern shotgun and a chainsword grafted where his hand used to be]. Original 40K novels stated his entire skeleton was on display on Terra, but it&#039;s been retconned to only his hands.  Still, a Primarch without a skeleton would be bad-ass, if not a little amusing.&lt;br /&gt;
*&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039; was formerly preserved in a stasis field, seconds from death after he was poisoned by Fulgrim. Fast-forward a few thousand years and some Eldar flubdubbery, however, and Big Bobby G is back in action, and he&#039;s mad at the current state of the Imperium. After a private meeting with the Emperor, he assumed direct command of the Imperium itself as Lord Commander of the Imperium. When he isn&#039;t curb-stomping traitors to death or otherwise trying to keep the Imperium afloat, Guilliman is busy re-vamping the Imperium with numerous reforms in an attempt to realize his father&#039;s dream for humanity. Needless to say; a lot of people are unhappy about this, but they can&#039;t exactly tell off one of the Emperor&#039;s actual sons and expect not to be on the business end of a Custodes guardian spear. He&#039;s also taken the time to rewrite the Codex Astartes as well. &lt;br /&gt;
*&#039;&#039;&#039;Vulkan&#039;&#039;&#039; got the shit kicked out of him during the Drop Site Massacre, whereupon his fluff gets a bit hazy:&lt;br /&gt;
**The old &#039;&#039;Codex: Space Marines&#039;&#039; states that his body was never found, only a book containing only the names of nine powerful relics and a bunch of annoying riddles as to where they might be found, penned by Vulkan himself. In the 41st millennium, the Salamanders believe that he is still alive and that collecting the nine relics - they&#039;ve found five so far - will reveal his location.&lt;br /&gt;
** In the Black Library novels, starting with &#039;&#039;Vulkan Lives&#039;&#039; the big V had to be dragged into a Thunderhawk in bloody tatters. Kurze captured him and tortured him to death... repeatedly; as a [[Perpetual]], Vulkan would not stay dead. After an indeterminate amount of time and deaths, Vulkan managed to escape by teleporting himself into orbit around Macragge and reentering its atmosphere. When he recovered and learned that Kurze was planetside, he [[Rage|flipped out]] and went after him. A well-meaning Perpetual stabbed him with a fulgurite (a spearhead-shaped piece of stone that contains a bit of the Emperor&#039;s power), hoping to either cure his madness or kill him for good. Now apparently dead, Vulkan was put in a stasis capsule inscribed with the words &amp;quot;Unbound Flame,&amp;quot; with an honor guard of Salamanders until his remains could be returned to Nocturne. As of the end of &#039;&#039;Deathfire&#039;&#039;, he somehow managed to return to life again, although there&#039;s no indication as to whether or not he&#039;s still a Perpetual. As of the War of the Beast, he&#039;s still alive in M.32, after the wounding of Guilliman. He&#039;s apparently been wandering the Imperium for a millennium fulfilling his own oaths, but returns to Terra to take command  and reclaim Ullanor from the united Ork race. Even with one of the greatest forces assembled since the Horus Heresy, with the remnants of the VII Legion Chapters, the fight devolved to Vulkan facing off with The Beast one-on-one, and sacrificing himself in The Beasts temple-gargant&#039;s core detonating it with both himself and The Beast inside it. Whether both of them died is highly unlikely. He hints that Dorn is also alive, meaning he is either privy to some secret information, doesn&#039;t know of his brother&#039;s death, or is going insane.&lt;br /&gt;
**The 8th Edition Codex reconcile these stories somewhat, by claiming that sources within the Salamanders themselves believe Vulkan led them for three millennia &#039;&#039;(which accounts for his appearance during the War of the Beast)&#039;&#039;, sometimes falling in battle but apparently always returning &#039;&#039;(also accounting for his perpetual status)&#039;&#039;. He eventually disappeared on some final undocumented mission, not without leaving his Time of Fire and bequeathing his personal artefacts to the chapter but not actually saying where they were, giving rise to the legend that if they are all found he will then return.&lt;br /&gt;
*&#039;&#039;&#039;Corax&#039;&#039;&#039; disappeared into the Eye of Terror as an atonement for putting down the mutant hordes he created in trying to create Space Marines out of desperation. Quoth the Raven: &amp;quot;Nevermore.&amp;quot; He is probably derping around in the Eye like [https://www.youtube.com/watch?v=rIX_6TBeph0 this.]&lt;br /&gt;
&lt;br /&gt;
==Two Missing Primarchs==&lt;br /&gt;
Who are the two missing Primarchs, you ask? [[Sigmar]] and [[Archaon The Everchosen: Lord of the End of Times; Chaos Incarnate; Herald of the Apocalypse|Archaon]] (depending on how WHFB fits in with 40K, if it does). Or maybe (per /tg/ canon) [[Rachnus Rageous]] and [[Tialoc Ekans]]. [[Samus]] and [[Berserk|Guts]] are also contenders, and many Bolter and Chainsword regulars consider Icarion and his [[Lightning Bearers]] to be their headcanon II Legion.  It is also highly possible that the XI Legion Primarch has now become [[Malal]] and the [[Sons of Malice]] Chaos Space Marine warband are the remnants of the 11th Legion (Possible, because Malal&#039;s sacred number is 11 and the two unknown legions are the II and the XI)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Nobody really knows. What has been established is that they got killed for some reason and the existence of their Legions was wiped from record by the Emperor. [[Malcador the Sigillite]] claims that the Primarchs had been manipulated from the start, and were to be maneuvered into their proper roles prior to the Horus Heresy and those which would not be manipulated would be removed. Although Malcador&#039;s own testimony is tainted by the fact that he later admits he had to lie, though many of his statements do mirror what we have seen from the Emperor&#039;s own statements.&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop]] have mentioned Primarchs besides the eighteen above on other occasions, but they backtracked since. Back in the [[Rogue Trader|first edition]] of [[Warhammer 40,000]], all twenty [[First Founding]] Chapters were known, as were their Primarchs (though, at the time, the Primarch was just the first Chapter Master). Of these, the [[Valedictors]] and [[Rainbow Warriors]] were declared in a later [[White Dwarf]] to have been founded after the [[Second Founding]].&lt;br /&gt;
&lt;br /&gt;
Later, in the short story &#039;&#039;&#039;Hell in a Bottle&#039;&#039;&#039; from the novel Into the Maelstrom, a chapter known as the Iron Hearts get fucked over by a [[Chaos Lord]]. The short story also mentions that the Chapter has a Primarch known as Rubinek. Of course, this was just a huge cock-up on the author&#039;s part, who himself admitted that he meant Chapter Master.&lt;br /&gt;
&lt;br /&gt;
The Horus Heresy novels fill in some of the blanks, but they still leave a lot of questions open. In &#039;&#039;The Lightning Tower&#039;&#039; Rogal Dorn says that the lost Primarchs&#039; disappearances were &amp;quot;separate tragedies&amp;quot;, so it seems like they disappeared in two different incidents. &#039;&#039;Deliverance Lost&#039;&#039; suggests that whatever happened to the missing Primarchs occurred sometime before the Emperor found Corvus Corax, as Corax asked the Emperor why there were only sixteen other Primarchs waiting for him if he was the nineteenth (it&#039;s unsure whether this was referring to him being the Primarch of the nineteenth Legion, or him being the nineteenth found); the Emperor avoided the question, claiming that &amp;quot;it would be a discussion for another day&amp;quot;. This is no longer the case, somehow, as he is [[Retcon|now the third-to-last primarch found]], right before the second missing primarch. &#039;&#039;The First Heretic&#039;&#039; specifies that the missing Legions were purged at least 43 years before the Drop Site Massacre, so we can conclude that neither one took part in the Horus Heresy. At the same time, members of the Word Bearers Seventh Company travelling through time with Ingethel the Ascended reveal rumors that the surviving members of the lost Legions were folded into the Ultramarines (their Chaplain thinks the rumor is a load of grox-shit, but their Captain does note that the Ultramarines are on record as receiving an increase in troops). Finally, it also adds that the remaining Primarchs had to swear an oath never to speak of their missing brothers and that the missing Primarchs&#039; corresponding legions were personally purged by the Emperor, so it had to have been something extraordinarily bad. Leman Russ mentions in &#039;&#039;Prospero Burns&#039;&#039; that the Space Wolves had fought other Space Marines before the attack on Prospero, which may have something to do with the purge. A senior Space Wolf describes Russ&#039; &amp;quot;wyrd&amp;quot; as being &amp;quot;the Emperor&#039;s executioner&amp;quot;. Several books since have backed this up. In &#039;&#039;The Dark King&#039;&#039;, when asked if he will report the Night Lords for censure, Dorn remarks that he feared to add another empty statue to the Emperor&#039;s palace, implying that the missing legions were exterminated for committing severe atrocities. Gene-seed flaws might have played a major part- in &#039;&#039;Fear To Tread&#039;&#039;, Sanguinius admits to Horus that he had not told the Emperor about the Red Thirst because he feared that the Emperor would purge the Blood Angels in the same way as the missing Legions. In &#039;&#039;Scars&#039;&#039; there&#039;s a reference to rumours and &amp;quot;whispers of past atrocities&amp;quot; that only a Primarch could kill another Primarch. Russ also turns up and talks a bit about fighting Magnus, and the resulting &amp;quot;shame&amp;quot;. So if he&#039;s responsible for offing one or two of his brothers, they must&#039;ve done something pretty fucking heinous. &#039;&#039;Fulgrim: The Palatine Phoenix&#039;&#039; mentions that the 2nd Legion&#039;s &amp;quot;normally contemplative&amp;quot; Primarch had accused Fulgrim of arrogance prior to the first solo mission that the Emperor&#039;s Children went on, which means that at least one missing Primarch was found early enough to have some kind of interaction with his brothers and make a contribution to the Great Crusade. The regimental standard article &amp;quot;Field Dressing a Lasgun Wound&amp;quot; makes reference to the II and XII legions taking part in the Rangdan Xenocides but cuts off before their names are given.&lt;br /&gt;
&lt;br /&gt;
Out of universe, Rick Priestley admitted that the unknown legions were supposed to be a reference to the three Roman legions wiped out in the [[Wikipedia: Battle of the Teutoburg Forest| Battle of the Teutoburg Forest]], whose numbers were never reused after they were slain to a man by German barbarians. The intention was to let fans design their own Legions to fill in the gaps for themselves, though the implications that this would have on the setting clearly weren&#039;t thought through. Nowadays, it doesn&#039;t even really let people do much with homebrew fluff since the setting has developed in such a way that it&#039;s almost impossible for someone to connect a homebrew chapter to the missing primarchs without getting laughed out of their [[Local Game Store]].&lt;br /&gt;
&lt;br /&gt;
==Rules on the Tabletop==&lt;br /&gt;
Thanks to Forge World, not only do we have models for the Primarchs, but rules as well. As you can guess, they are ungodly death machines who can easily win their points back and more. That&#039;s not to say they&#039;re invincible, though; they can still be killed if you screw up badly enough. All currently released Primarchs have the following statlines (the &amp;quot;Minimum&amp;quot; Primarch is also listed for convenience, if you want a baseline to homebrew your own):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv || Invul || ML || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Horus]]&#039;&#039;&#039; || 8 || 5 || 7 || 6 || 6 || 6 || 5+1 || 10 || 2+ || 3++ || data-sort-value=0 | || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Angron]]&#039;&#039;&#039; || 9 || 5 || 7 || 6 || 5 || 7 || 6+1 || 10 || 3+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fulgrim]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+ || 5++/3++ in CC || data-sort-value=0 | || 380&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ferrus Manus]]&#039;&#039;&#039; || 7 || 6 || 7 || 7 || 6 || 5 || 4+1 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or steal his hammer for 415&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Konrad Curze]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 7 || 5+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 435&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Vulkan]]&#039;&#039;&#039; || 7 || 5 || 7 || 7 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lorgar]]&#039;&#039;&#039; || 6 || 6 || 6 || 6 || 5 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=2.5 | 2 or 3 || data-sort-value=375 | 375 or Chaosify him for 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Perturabo]]&#039;&#039;&#039; || 8 || 6 || 7 || 6 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or give him Forgebreaker for 490&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rogal Dorn]]&#039;&#039;&#039; || 8 || 5 || 6 || 6 || 6 || 5 || 4 || 10 || 2+ || 4++ || data-sort-value=0 | || 385&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corvus Corax]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6/5 || 7 || 6/5 || 10 || 2+/3+ || 5++ || data-sort-value=0 | || data-sort-value=450 | 450 or fuck him over for 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alpharius]]&#039;&#039;&#039; || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || data-sort-value=415 | 415&#039;&#039;.... or is it?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]] (40k)&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+ || 3++ || data-sort-value=0 | || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 7 || 5  || 7 || 6 || 6 || 6 || 4 || 10 || 2+ || 4++ || 5 || 495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]] (Daemon)&#039;&#039;&#039; || 7 || 7 || 8 || 7 || 7 || 7 || 6 || 10 || 4+ || 4++ || 5 || 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Leman Russ]]&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+ || 4++ || data-sort-value=0 | || 455&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Jaghatai Khan]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lion El&#039;Jonson]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sanguinius]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| Minimum || 6 || 5 || 6 || 6 || 5 || 5 || 4 || 10 || 3+ || 5++ || data-sort-value=0 | || 350&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Primarch&#039;&#039;&lt;br /&gt;
***&#039;&#039;Adamantium Will&#039;&#039;&lt;br /&gt;
***&#039;&#039;Independent Character&#039;&#039;&lt;br /&gt;
***&#039;&#039;Eternal Warrior&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fear&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fleet&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fearless&#039;&#039;&lt;br /&gt;
***&#039;&#039;It Will Not Die&#039;&#039;&lt;br /&gt;
***&#039;&#039;Master of the Legion&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Shots&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Strikes&#039;&#039;&lt;br /&gt;
**&#039;&#039;Sire of the [Legion]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of 8th edition (special rules not included):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || M || WS || BS || S || T || W || A || Ld || Sv || Points/Power level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 8&amp;quot; || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+/3++|| 360/18||data-sort-value=0 |  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 16 || 2+  || 2+ || 8 || 7 || 18 || 7 || 10 || 3+/4++ || 445/21||data-sort-value=0 | &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 12 || 2+ || 2+ || 8 || 7 || 18 || 6 || 10 || 3+/4++ || 470/24|| data-sort-value= 0 |&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of them have one or two close-combat weapons, all of which are AP2 or 1, backed by some decent gun to lay some dakka down while they run to the glorious melee. Their Primarch rule acts like a big bundle of USRs wrapped up together in one package, and as ICs they can join squads as well (though most of the Primarchs are better run solo). Each of them have a page worth of special rules and unique wargear, both of which can be stupidly powerful to the point of broken, but that&#039;s OK since even the cheapest of the Primarchs costs more than 350 points and eats an extremely valuable Lord of War slot that might otherwise be spent on a [[Thunderhawk]] or a [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
===Pimpin Rides===&lt;br /&gt;
Also worth mentioning, that Perturabo and Rogal Dorn are special enough to get their own personal special/unique vehicle, other primarchs may get their own vehicles in the future (who knows?). However, rules dictate that neither vehicle can be taken in games under 3000 points. Meaning you can only use it in 3000+ matches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perturabo&#039;&#039;&#039; gets to ride in &#039;&#039;The Tormentor&#039;&#039;, a Shadowsword with the Command Tank upgrade. Not only that, but Perturabo is so awesome, he managed to somehow give it 15 troop capacity, meaning it can take 12 Power Armoured dudes + himself, or 6 Terminators for his bodyguard. But, it doesn&#039;t stop there! It also has a single Void Shield! It costs 25pts more than a normal Shadowsword with the same upgrades, but strictly speaking it does NOT have BS4 unless you take the targeter sponsons as the Legion Crew upgrade is not mentioned (the command tank upgrade is), but it&#039;s so awesome, who cares?&lt;br /&gt;
*&#039;&#039;&#039;Dorn,&#039;&#039;&#039; on the other hand, gets a customised Thunderhawk Gunship, the &#039;&#039;Ætos Dios&#039;&#039;. This ship has Turbo Laser as standard, plus a single Void Shield to protect it, it also has It Will Not Die so can regenerate some of its hull points and finally it ALSO has a 4+ invulnerable save against missiles, all on top of being a flyer which means you can only snap-shot at it, all for the bargain cost of 600 points - which is actually 175 points CHEAPER than a normal Legion Thunderhawk with a Turbo-Laser.&lt;br /&gt;
&lt;br /&gt;
==Douchebagginess==&lt;br /&gt;
It is well known that most of the primarchs were douchebags to varying degrees.&lt;br /&gt;
&lt;br /&gt;
From least to most douchebag. Note, the scale really drops off into [[dick|&#039;&#039;&#039;fucking&#039;&#039;&#039; douchebag]] after Jaghatai.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Vulkan&#039;&#039;&#039; - The least douchebaggy primarch by far. Vulkan routinely put the life of him and his men on the line for the sake of the Imperial citizens. Vulkan would throw himself to the defence of a no name human tribe with the same ferocity and zeal as he would Terra itself. A total bro. Also was the largest, strongest Primarch (Ferrus&#039; metal arms were determined as cheating) and held back in sparring for fear of hurting his brothers. His only real fault was that, despite his strong distaste for terror weapons, he had a thing for setting people on fire.&lt;br /&gt;
# &#039;&#039;&#039;Sanguinius&#039;&#039;&#039; - Despite some... [[Red Thirst|unorthodox tendencies]], he is reported as being the most charismatic of the primarchs, perhaps second only to Horus. He taught his men humility and nobility, and put the well-being of humanity above any personal glory. A pretty all-round nice guy (except for that little aforehinted bloodlust problem). And he can also lapse a bit as seen in his treatment of Curze by denying him a chance of changing his fate &amp;amp; earning forgiveness. On the other hand, Curze did have it coming for how he massacred Sanguinius&#039; bodyguards.&lt;br /&gt;
# &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; - For his faults, Magnus was one of the nicest Primarchs right up there with Vulkan and Sanguinius. Before the whole Prospero thing, this guy&#039;s MO was all about the advancement of humanity: always trying the diplomatic approach to preserve what could be preserved, using shock and awe tactics to limit damage when fighting, happily taking remembrancers along his legion (Although all remembrancers amongst the fellowship were psykers to some degree). Magnus was a friendly and open-minded idealist, which makes it all the more tragic when he gets deceived, framed, backstabbed and then coaxed into selling his soul to the [[Tzeentch|Cuttlefish of Keikaku]]. He is easily the most sympathetic of the traitors, considering he only joined them after being backed into a corner; had Jaghatai been at his side during and after Nikaea things might have turned out differently. He was also the only traitor primarch who actually cared about his men, even after ascending to daemonhood. The novel &#039;&#039;Deathfire&#039;&#039; also ups his bro-ness quite a bit, as he proved himself the only traitor-aligned Primarch to &#039;&#039;sincerely&#039;&#039; do something very helpful for one of his loyalist brothers after the Horus Heresy was already in full swing. This &amp;quot;special favour&amp;quot; is made all the more striking given how it took place &#039;&#039;after&#039;&#039; Magnus had his adoptive homeworld burned out from under him. Perhaps his skin was red not only because of mutation, but because it also showed [[Lovedagger|the greatness of his heart?]]. On the other hand, this happened before all of his fragments were merged back together and before his more benevolent fragments faded into oblivion or were permanently lost. So any chance he&#039;s still benevolent and has a good heart died after Ahriman&#039;s failure at his Second Rubric on Prospero.&lt;br /&gt;
# &#039;&#039;&#039;Corax&#039;&#039;&#039; - Even after being raised under the tyranny of the Kiavahrans, he refused to take after their tyrannous ways, wanted to make things right, and asked the Emperor to end the civil war he started while liberating his homeworld of Lycaeus. Seeing the ruthless tendencies the Terran members of his legion had, he quietly shipped them way the fuck away from the rest of the Great Crusade to go fight xenos or had them all slaughtered during the Battle of Gate 42. One of the only primarchs to readily admit his own mistakes, which were many and sometimes tragic.&lt;br /&gt;
# &#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; - Despite him being modeled after [[Genghis motherfucking Khan|the guy who holds the high score on raping and pillaging]], Jaghatai was actually very reasonable and [[Kharn|a pretty fun guy to be around]]. His main hobbies included raiding and jetbikes, but he had an appreciation for the fine arts as well. He was very good friends with Magnus and very pro-psyker. However he also kept his distance from pretty much everyone else, save Horus, not wanting to deal with other people&#039;s bullshit, unless they were really worth the effort - as the result very few people knew and trusted him (especially once his only bros turned traitor). While the Khan didn&#039;t seem to care too much about the whole Great Crusade thing and spent most of his time doing his own thing, he never turned his back on the Imperium, despite being one of the two Primarchs to fully recognize how flawed the Emperor was; he declared that Big E was &amp;quot;neither a monster nor a simpleton&amp;quot;, mostly because he knew that Chaos was even worse.&lt;br /&gt;
# &#039;&#039;&#039;Guilliman&#039;&#039;&#039; - R.G. is a jerk with a (or rather two) heart(s) of gold or a nice guy with a nasty mean streak, depending on how you look at him. Some people might say this dude was a statesman in the same vein as Augustus Caesar- he was great at building states and making life generally better for people, but only if you ignore the deported and murdered people who didn&#039;t agree 100% with the new regime. For somebody more reasonable, Guilliman was perhaps one of the most responsible and human among his brothers. He cared about the common man, personally planned post-war reconstruction and political integration into the Imperium of the planets he conquered and (unofficially) tolerated moderate presence of religion in Ultramar. But for sure the guy had a big ego, as he constantly spoke and behaved like he knew what was best for everyone, at least until proven wrong (multiple times). And you better not get on his shit list, although to be fair he was mostly a complete jerk with people he considers being [[Konrad Curze|psycho]] [[Angron|mass murderers]] with [[Perturabo|no respect for their own sons]] or [[Alpharius|civilian populations]]. And despite what [[Matt Ward|some people]] would have you believe, he knew he couldn&#039;t plan for every situation and expected people to use their own judgment rather than blindly follow his [[Codex Astartes|codex]]. Like Jaghatai Khan, we know Guilliman recognized that the Emperor was a horrible father and that the ideals the Emperor espoused were far more important than the Emperor himself ever was. While he&#039;s grown more cynical since his revival and subsequent realization of how badly the Imperium has devolved in his absence, he has refused to abandon his noble ideals or his faith in humanity as a whole. &lt;br /&gt;
# &#039;&#039;&#039;Horus&#039;&#039;&#039; - Pre-Heresy he was a surprisingly chill dude, except if you crossed his sensibilities. Got along well with the regular people and his brothers, but he gradually started treating some of them like shit after becoming Warmaster. His insecurities may have also made him vulnerable to the Dark Gods&#039; lies when he received a vision of the Imperium 10,000 years into the future where the Emperor was worshiped as a god, he and many of his brothers were forgotten, and everything was Grimdark--a future that, unbeknownst to him, he would be directly responsible for creating specifically as a result of his own attempts to avert it. The whole heresy thing just sort-of kills his position on the list. After going full Chaos, he rapidly became a much, much bigger dick.&lt;br /&gt;
# &#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; - Although one hell of a masochist, and at times thick-headed, he did see the idea behind the Imperium, and actually agreed with it. Honest and dependable, while Rogal didn&#039;t make for interesting conversation, he would always do his job without complaint. Had as much empathy and subtlety as one of his fortresses and ended up hurting a lot of people (mostly emotionally, but sometimes physically too) with his over-the-top brutal honesty. The prime example was when he betrayed Fulgrim&#039;s trust after they had a discussion regarding Konrad&#039;s visions, and provoked Curze into slashing him across the face. However, he could occasionally get quite philosophical, and is perhaps the only Primarch to admit that his own nature and power unsettled him.&lt;br /&gt;
# &#039;&#039;&#039;Leman Russ&#039;&#039;&#039; - Nowhere near as much of a dick as butthurt Magnus fanboys would have you believe. He was indeed savage, brutal, and myopic (being as violent as Angron and using psykers like Magnus while shunning both for those traits); but ultimately always keeping the larger goal of betterment of humanity in sight and having good reasons for that myopia. Prone to picking fights with his brothers and destroyed Prospero under questionable circumstances. That said, he used the culture of his homeworld to give his Legion control over its savagery, and made the Space Wolves focus on protecting people from monsters instead of just butchering civilians. He did use terror tactics, mass killings, and the destruction of knowledge, but he did so out of loyalty to humanity and the Emperor, not just because he felt like it. Bottom line: Russ certainly had his fair share of flaws, but as belligerent and myopic as he could be he always tried to make the galaxy safe for humanity in the longer run. &lt;br /&gt;
# &#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; - The Lion was complex, to say the least. He had an arrogance that matched Fulgrim or Horus&#039;s worst moments combined with a difficult early life fighting Chaos beasts on Caliban. This &amp;quot;do-or-die&amp;quot; attitude spilled over into his interpersonal skills, hard. Too hard. Put simply, you had one chance with Johnson and if he ever decided you wasted it, then it was over and you went on his shitlist forever. The end result was a Primarch who was aloof and taciturn, whose poor communication skills made him unsuited to lead the Primarchs but whose ego made it impossible for him to accept the seniority of Horus or Russ. At the same time, there was a competitive, spiteful, and self-centered side to the Lion, which led him to execute one of his own Dark Angels over a conflict of authority and nearly kill Russ over an argument about kill-stealing. There&#039;s been speculation in-universe and out of it that he wasn&#039;t wholly loyal to the Emperor, but he made it clear to Curze that he sees loyalty as &amp;quot;its own reward&amp;quot;. The only reason he&#039;s below Russ is that Russ at least admitted his own faults and tried to interact with people, while the Lion was too stubborn to admit when he was wrong and came off as distant at the best of times.&lt;br /&gt;
# &#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; - A big dude with a penchant for bursts of choleric anger. Between his resting bitch face and his Social Darwinist ideals, he seems at first glance to be a natural candidate for a traitor. However, his honesty and loyalty to the Emperor mean he certainly wasn&#039;t as bad as Perturabo or Mortarion, and he did sincerely believe that weakness would cause the Imperium to collapse. He was... really a pain to deal with, however. Unlike, let&#039;s say, Dorn, who was only really mean when you made it on his shitlist, Ferrus was only nice to people who made it on his friendslist. Anyone else could as far as he was concerned better stay out of his way or get introduced to his fists. Most of the Loyalists and even some Traitors (at first) viewed the protection of the innocent as their goal, while Ferrus encouraged tactics that led to massive civilian casualties, and where Primarchs like Curze or Angron took Legions that were bad about mortal deaths and kept up such practices, Manus took a Legion that had tried to minimize mortal deaths and made them worse about it. All this said, he was loyal unto death to the emperor&#039;s ideals and he also understood that his sons&#039; fetish for cybernetics was beyond unhealthy and wanted to help them overcome it. His death ensured that last part would never happen, and indeed made them double down on their hatred of the flesh. &lt;br /&gt;
# &#039;&#039;&#039;Alpharius Omegon&#039;&#039;&#039; - Damned if anyone knows. You just can&#039;t trust that/those guy(s), which does make him/them a pretty big dick by default. The fallout from some of the Alpha Legion&#039;s Crusade-era shenanigans suggests a certain inclination to showing off at the expense of civilian lives.&lt;br /&gt;
# &#039;&#039;&#039;Fulgrim&#039;&#039;&#039; - Not as much a dick as some other primarchs. Still a dick to humans and marines who didn&#039;t match his ridiculously high standards. He also can&#039;t keep a secret, betraying Konrad Curze&#039;s trust and causing him to go nuts on Dorn&#039;s face. Other than Horus and Sanguinius, was the only Primarch to really get along with all his brothers (save Jagatai, but that&#039;s his fault. Oh, Mortarion thought he was a prancing idiot. And Fulgrim considered Russ a dumb hick), and was BFFs with Ferrus Manus, of all people. That is, until he chopped his head off. Rude. Also took pride to the extremity of arrogance, hence his fall to Slaanesh.&lt;br /&gt;
# &#039;&#039;&#039;Mortarion&#039;&#039;&#039; - Rubbed everyone the wrong way. EVERYONE, excluding Eidolon who he actually got along with somehow. Downright bigoted against psykers. He resented pretty much everyone who he felt had it easier than him. He was also notorious for using chemical and radiological terror weapons and generally not giving a fuck about who got killed by them. However, his reputation is slightly misleading. Mortarion was the Primarch who was the most driven to slay monsters and bring down tyrants, and would rather go kill more monsters than rebuild the planet. He and his Legion were almost always deployed in the most hellish and war-torn locations, so their use of chemical weapons didn&#039;t do as much damage as Morty&#039;s detractors would have you believe. Maybe not, but he&#039;d still deploy them in almost any theatre as a matter of course. Over time, he became more and more disgusted with people&#039;s acceptance of [[Emperor|tyrants]] and [[Magnus the Red|psykers]], and became much more likely to kill everything in the vicinity of what he considered evil. Then [[Nurgle]] made him his plague-ridden bitch, at which point he decided to just take his bitterness out on everyone lacking the Plaguefather&#039;s &amp;quot;gifts&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;Angron&#039;&#039;&#039; - Loved killing people and not much else. Most of the casualties within his legion were a result of him being a team-killing psycho because quite frankly he didn&#039;t care what he got to kill as long as he got to kill it. That said, Angron at least had an excuse for being such a rampaging dick all the time. The Butcher&#039;s Nails had effectively turned him into a half-mindless killing machine, as it actually has not just remapped but &#039;&#039;replaced&#039;&#039; parts of his brain, effectively removing from him any emotions other than pain, hatred and battle-lust. One may wonder what sort of guy he would have been without the implants, maybe someone more akin to [[Conan the Barbarian]]? Just consider even with the nails biting at his mind he became life bros with the other gladiators of Nuceria and stopped himself from killing worthy adversaries back during his life as a slave, such an act must have meant getting brain-roasted by the Butcher&#039;s Nails. But he stick to his guns despite the suffering. On top of that, he got fucked over pretty hard by Big E when they first met, so it&#039;s no wonder he went traitor the moment Horus made him an offer, we may even credit him for enduring years fighting for the Imperium instead of just getting himself killed in any of the battles. At the end of the day, Angron was probably the primarch who gave least fucks about his legion and was content to let it run itself without his leadership, although he never really wanted one to begin with. The action that places him so low on this list is the fact that he allowed the spread of Butcher&#039;s Nails throughout his Legion, despite his own hatred of the damn things and the fact they cause him so many issues, not least going psycho rage-monster most of the time; which is a pretty fucked up thing for him to condone. Perhaps he allowed it because seeing his sons with Butcher&#039;s Nails reminded him of his fallen gladiator brothers and sisters on Nuceria. Still, it&#039;s a dick move.&lt;br /&gt;
# &#039;&#039;&#039;Perturabo&#039;&#039;&#039; - Underwent an extreme shift some time before the heresy. Initially, Pert was a fairly relaxed architect, swapping lore with Magnus and dreaming up untold wonders (we get a look at this more reasonable side during Angel Exterminatus). During the crusade, though, he and his legion were given the very shittiest jobs and the least recognition, going so far as to have the Iron Warriors&#039; credit in a campaign handed to other legions [[Galactic Partridges|swiped]] least a few times. Understandably pissed, Perturabo spiraled from a not-very-high start (he killed 10% of his legion when he assumed command, simply because they weren&#039;t the very best) to rock bottom, caring even less about the life of his legionaries and civilians than Mortarion. Unlike other Primarchs like Angron and Mortarion, Perturabo didn&#039;t really have that tragic of an upbringing to justify his shitty personality. And while he did have a sympathetic foster sister, Calliphone, who tried to help him cope with his dreams being belittled and court politics plaguing him in his childhood, any sympathy went out the window when he choked her to death for pointing out his flaws and foolishness causing the planet&#039;s rebellion after he devastated Olympia (even though he did cry afterwards). By the end we was just an envious, petty bastard who was always complaining whenever things didn&#039;t go his way (which was always).&lt;br /&gt;
# &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; - Arguably the most sadistic of all primarchs, Konrad really got off to torturing people and manipulating the masses through fear. Warped as it may have been, he did at least have a sense of justice. Unfortunately, his desire to protect the innocent was eviscerated and left to die in a gutter by his desire to punish the guilty. Any ideas of mercy or decency he may have harbored had been long buried under a massive pile of flayed guts. Angron may have not really cared about his Legion, but Curze actively despised his own long before the Horus Heresy ever started. He did admit that what he had done was wrong, but instead of trying to atone for his atrocities, he used that fact he was going to be assassinated as validation of his actions. In fact, the only two things that genuinely seemed to scare him were the possibilities that the Emperor &#039;&#039;&#039;wouldn&#039;t&#039;&#039;&#039; order his death &#039;&#039;(and render his life choices meaningless)&#039;&#039;-- or even worse, be forgiven for his behavior.&lt;br /&gt;
# &#039;&#039;&#039;Lorgar&#039;&#039;&#039; - The dude who brought this whole fucking mess into fruition. If only he had strangled Erebus and Kor Phaeron at the first mention of Chaos. Instead he decided he was going to ruin everything for everybody because nobody was on board with his kooky cult shit. He started off as a well-intentioned idealist who sought to use what he knew best to uplift humanity, religion, before the Emperor&#039;s actions on Monarchia destroyed his psyche, allowing Erebus and Kor Phaeron to let him know about [[Chaos|the other gods who would appreciate his worship]]. Ironically, the Emperor was willing to put up with the Machine Cult instead of tolerating Lorgar&#039;s craft while urging him to bring worlds into the Imperium faster. While it&#039;s true he shouldn&#039;t have been treated so harshly by the Emperor (even Malcador and Guilliman privately said as much), and even though he believed Chaos was necessary for humanity to survive and continue existence, the fact that Chaos &amp;amp; the Horus Heresy caused the 10,000 year old Imperium to become the grimdark, bloody, corpse-littered cesspool we all know and love outweighs all of the slivers of sympathy that he might have had. To be honest, he was one of the nicest primarchs before the destruction of Monarchia, comparable to Magnus before the Burning of Prospero. Still, Lorgar is why we can&#039;t have [[Noblebright|nice things.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Return of the Primarchs]]: A What IF? series filled with pure [[AWESOME]] and [[Fist of the North Star|MANLY TEARS]].&lt;br /&gt;
&lt;br /&gt;
A little side note, if you want an awesome look at the Primarchs in all their Crusadey goodness, go look at Aerion the Faithful&#039;s Libris Primaris project. http://www.bolterandchainsword.com/topic/152862-artwork-libris-primaris/&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Loyal===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lion El&#039;Jonson.JPEG|[[Lion El&#039;Jonson]]&lt;br /&gt;
File:JaghataiKhan-1-.jpg|[[Jaghatai Khan]] (look at those fabulous high-heeled boots)&lt;br /&gt;
File:LEMAN RUSS.jpg|[[Leman Russ]]&lt;br /&gt;
File:Rogal Dorn Portrait.png|[[Rogal Dorn]]&lt;br /&gt;
File:Sanginuscool.jpg|[[Sanguinius]]&lt;br /&gt;
File:Ferrus Manus Pre-Haircut.jpg|[[Ferrus Manus]]&lt;br /&gt;
File:Robute Guilliman.jpg|[[Roboute Guilliman]] (Big Bobby G)&lt;br /&gt;
File:Vulkan&#039;s Face.jpg|[[Vulkan]]&lt;br /&gt;
File:Corax Portrait.png|[[Corvus Corax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traitor===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Horus Portrait.png|[[Horus Lupercal]] (THAT ONE FUCK-UP)&lt;br /&gt;
File:Fulgrim by slaine69.jpg|[[Fulgrim]] (look at his sexyness)&lt;br /&gt;
File:Perturabo Portrait.jpg|[[Perturabo]]&lt;br /&gt;
File:Konrad Curze Mugshot.jpg|[[Konrad Curze]]/Night Haunter/Batman&lt;br /&gt;
File:Angron Butchers Nails.jpg|[[Angron]] (GETS. SHIT. DONE.)&lt;br /&gt;
File:Mortarion Portrait.jpg|[[Mortarion]]&lt;br /&gt;
File:Magnus.jpg|[[Magnus the Red]]&lt;br /&gt;
File:Lorgar Handsome.jpg|[[Lorgar Aurelian]] (goldboy)&lt;br /&gt;
File:Alpharius2.jpg|[[Alpharius]]/[[Omegon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Primarchs}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386216</id>
		<title>Primarch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386216"/>
		<updated>2018-05-27T11:15:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Primarchs big.JPG|thumb|right|500px|Several of the Primarchs at the Triumph of the Ullanor Crusade. From left to right: Sanguinius, Mortarion, Magnus the Red, Angron, Jaghatai Khan, Lorgar, Rogal Dorn, Horus, and Fulgrim.]] &lt;br /&gt;
{{Topquote|Man must become stronger, more profound and more evil.|Friedrich Nietzsche, Thus Spoke Zarathustra: A Book for All and None}}&lt;br /&gt;
{{Topquote|According to the word of God, the meek would someday inherit the earth. Someday. But God never accounted for the mighty.|Norman McCay, Kingdom Come}} &lt;br /&gt;
The &#039;&#039;&#039;Primarchs&#039;&#039;&#039; were the twenty ([[Omegon|-one]]) genetically-engineered &amp;quot;sons&amp;quot; of the [[Emperor]]. Using his own DNA in their creation, the Primarchs were designed to be far superior to even [[Space Marines]]: they were taller, stronger, faster and more intelligent. They were also incredibly charismatic -err... except Batman, Angron, Morty, Perty, and Dorn - and were well suited to their role as the generals and leaders of the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
Problem was, despite all that they were only human, and ultimately their sibling rivalries (and Chaos corruption, in the case of several of them) boiled over and ultimately developed into the [[Horus Heresy]]. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
[[File:Warmaster&#039;s_Coronation.jpg|300px|left|thumb|Horus Lupercal being made Warmaster of the Imperium in Ullanor. From center counter-clockwise: Horus, the Emperor, Magnus, Mortarion, Lorgar, Angron, Jaghatai Khan, Rogal Dorn, Rogal Dorn&#039;s mustache, Fulgrim and Sanguinius.]]&lt;br /&gt;
The Primarchs were created in a secret underground laboratory on what used to be the Himalayas, under the tightest security. All of them were derived from a subset of the Emperor&#039;s DNA that served as a template, which was altered differently for each of the Primarchs; it is also thought that he engineered them spiritually as well using long-forgotten psychic techniques. As the [[Raven Guard]] discovered after the Emperor granted them access to the original data from the Primarchs&#039; creation, many of the Primarchs&#039; gene-samples were wildly divergent from the original template- some had long gene sequences deleted, while others had non-human DNA spliced into them for reasons only known to the Emperor. (A particularly intriguing discovery was one sample labeled &amp;quot;[[Leman Russ|Subject VI]]&amp;quot;, [[Furry| which had extensive amounts of canine DNA added to it]].) &lt;br /&gt;
&lt;br /&gt;
The Emperor&#039;s original plan was to have his superhuman creations mature safely in his lab and guide them from &#039;birth&#039; toward the role he&#039;d foreseen for them. However, [[Tzeentch]] had foreseen that they would bring an end to [[Chaos]] if left unchecked, and in spite of the safeguards the Emperor had set up, the Ruinous Powers were able to spirit the Primarchs away from the laboratory right before they would emerge from their pods and scatter them across the universe (Conveniently, the canine sample get scattered to a wolf-planet) [[Just as planned]]. Somehow, the Emperor knew his sons were still alive but had no clue to where they could be nor any immediate way to search for them. So he took it in stride, shrugged it off as a minor setback (unknowingly, this would come to bite him back in the ass nastily later on) and went ahead with the second part of his plan: his Space Marine project. Using DNA samples from each Primarch before they were abducted, the Emperor created twenty legions of [[Space Marines]], in what would later be called the [[First Founding]]. They would form the core of the armies He needed to conquer the galaxy, and the absence of the Primarchs leading those would only serve as a motivation for the warriors to search for them. &lt;br /&gt;
&lt;br /&gt;
One consequence of the abduction, however was that each of the young Primarchs were forced to adapt to the lifestyle on their new homeworld, something which would influence and mold them throughout their lives. The Primarchs rapidly grew to adulthood and quickly rose to power, often becoming the leaders of their world. As the Emperor crusaded to unify the galaxy he would occasionally stumble upon another long-lost son. When this happened, the Emperor would hold a celebration in honor of this discovery, give the Primarch their Legion to command, then tell them to [[Angron|fuck]] [[Mortarion|off]] [[Lorgar|and start]] [[Alpharius|conquering]] [[Perturabo|worlds]] while he [[Horus|fapped]] [[Rogal Dorn|to]] [[Sanguinius|his]] [[Leman Russ|favoured]] [[Roboute Guilliman|offspring]]. The Emperor was a [[Eldrad|dick]] like that. (Or rather, he never saw the Primarchs as &#039;sons&#039;, just as carefully crafted tools to enforce his will and vision so he in essence made them get at it on the double to catch up with His schedule. Which is actually even more [[Cegorach|Dickish]].)&lt;br /&gt;
&lt;br /&gt;
The first Primarch the Emperor discovered was Horus, who would become the Emperor&#039;s favoured son. The majority of Primarchs somehow recognized the Emperor on sight, immediately pledging their allegiance to their father. A few (such as Leman Russ and Vulkan) only swore allegiance after being bested in a contest. The only exception is Angron, who outright refused to follow the Emperor as he preferred to die in battle along with his rebels brothers and sisters in their fight against the oppressive Not-Romans. The Emperor simply shrugged and abducted his son, leaving Angron&#039;s followers to get slaughtered. Angron never really got over that dick move. &lt;br /&gt;
&lt;br /&gt;
Primarch discovery order:&lt;br /&gt;
*1.Horus&lt;br /&gt;
*2.Leman Russ&lt;br /&gt;
*3.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*4.Ferrus Manus&lt;br /&gt;
*5.Fulgrim&lt;br /&gt;
*6.Vulkan&lt;br /&gt;
*7.Rogal Dorn&lt;br /&gt;
*8.Roboute Guilliman&lt;br /&gt;
*9.Magnus the Red&lt;br /&gt;
*10.Sanguinius&lt;br /&gt;
*11.Lion El&#039;Jonson&lt;br /&gt;
*12.Perturabo&lt;br /&gt;
*13.Mortarion&lt;br /&gt;
*14.Lorgar&lt;br /&gt;
*15.Jaghatai Khan&lt;br /&gt;
*16.Konrad Curze&lt;br /&gt;
*17.Angron&lt;br /&gt;
*18.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*19.Corax&lt;br /&gt;
*20.Alpharius Omegon&lt;br /&gt;
&lt;br /&gt;
At the end of the period known as the [[Great Crusade]], Horus, who had recently been promoted to the title of Warmaster, fell to Chaos and rebelled. It didn&#039;t take long for eight other of his fellow Primarchs to join his side against the Emperor, resulting in a full-scale civil war known as the [[Horus Heresy]]. Funnily enough, most of the Primarchs who sided with Horus were those who felt that the Emperor had taken a giant, steaming dump on them. So while the Emperor is the greatest tactician, biologist, warlord, and leader in the history of mankind, he&#039;s worse than a crack-addled transient junkie as a father.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Emperor&#039;s attitude toward his Primarchs was also heavily divergent to that of the greater Imperium. Whilst he indulged them in the idea that they were his &amp;quot;sons&amp;quot;, privately, he didn&#039;t view the Primarchs as his literal children, analogising himself as Gepetto to 20 (21) different Pinocchio&#039;s. The Emperor even referred to Angron as &amp;quot;The Twelfth&amp;quot; rather than refer to him by name. Although this seems like typical Emperor douchebaggery, he may have behaved in this way because the Primarchs themselves prompted that dynamic, and it was easier to just go along with it.  [[Leman Russ]] once boasted to [[Adeptus Custodes|Constantin Valdor]] that the Custodians would never understand the Emperor like the Primarchs could because they weren&#039;t &amp;quot;family&amp;quot;, even calling the Custodians the &amp;quot;instruments&amp;quot; to be tossed aside when He cared to; Valdor&#039;s response was &#039;&#039;&amp;quot;there are so many errors there, I do not even know where to start&amp;quot;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Malcador also claimed that the Primarchs were but a means to an end; designed to be &#039;&#039;&amp;quot;conqueror&#039;s tools and nothing more&amp;quot;&#039;&#039;, built to dominate and compete with each other, eventually intended to challenge each other and eventually confront the Emperor himself, he further claimed that the Primarchs had no free will and that the a civil war like the Horus Heresy had always been part of the Emperor&#039;s design, although he later admits that he had to lie to spare his servant sorrow on her deathbed, so it is probable that the Primarchs were simply beyond expected control. In a separate instance: Valdor claimed &#039;&#039;&amp;quot;we turned on one another, driven by pride and human resentment&amp;quot;&#039;&#039; which assumes some measure of responsibility for the Heresy rather than completely blaming the Primarchs, and after that point he wasn&#039;t prepared to challenge [[Rogal Dorn]] over decisions regarding the fate of the Custodes, even though he believes he had the capacity to challenge Dorn on the matter, calling the Primarchs &#039;&#039;&amp;quot;creatures of power, built to dominate&amp;quot;&#039;&#039;; all hinting that while they may have had an original function, they probably turned out quite differently from expected and the final result might not necessarily have been them turning on each other and fucking up the human webway. Although Valdor did once angrily claim that the entire debacle could have been avoided if the Custodians had just intervened at the Primarch&#039;s births.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the Emperor still refers to the Primarchs as his &amp;quot;sons&amp;quot; in private revelations with Malcador, though in the same instance while playing out the strategy of the Horus Heresy using their destinies he is absolutely aware that in order to win the game against Chaos they need to be played against each other: sacrificed or manipulated in order to get the best possible outcome. Malcador does point out that there are different ways to play the game and realizes that destinies can unfold in different ways and that the Emperor is forced to make certain decisions in order to avoid losing outright, so the battle unfolds the same way no matter what strategies are used. Only the final outcome was kept from Malcador until it became clear that the only way to win was for his piece &#039;&#039;(&amp;quot;the Fool&amp;quot;)&#039;&#039; to switch places with the Emperor in the final move, quite possibly at an absolute cost to his immortal soul and leave the [[Roboute Guilliman|&amp;quot;Uncrowned King&amp;quot;]] piece to play [[Warhammer 40,000 8th Edition|&amp;quot;Salvation&amp;quot;]]. So seems that the Emperor manipulated &#039;&#039;&#039;everybody&#039;&#039;&#039;, but only did so to achieve the best outcome for humanity based on the plays available to him. Of course, whether or not this was as the Emperor planned, or just him being forced into these decisions by the more subtle actions of Chaos, is up for debate.&lt;br /&gt;
&lt;br /&gt;
==Primarchs and Legions==&lt;br /&gt;
[[File:Muradin.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Legion Number&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name of the Legion&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Allegiance&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;30k/40k&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Lion_El_portrait.jpg|thumb|250px|]] [[Lion El&#039;Jonson]]&lt;br /&gt;
|align=center|[[Caliban]]&lt;br /&gt;
|align=center|[[Dark Angels]]&lt;br /&gt;
|align=center|&amp;lt;s&amp;gt;Loyal?&amp;lt;/s&amp;gt; LOYAL&lt;br /&gt;
|align=center|&lt;br /&gt;
*Crushes the horrors of Old Night, destroys worlds, whole civilizations, erase stuff from history.&lt;br /&gt;
*Sees himself as a man that no one else can compare to and constantly toils to maintain this standard (although he wasn&#039;t as excessively vainglorious as Fulgrim). &lt;br /&gt;
*Unlike Fulgrim however, The Lion&#039;s greatness caused him to be a hardcore pragmatist and largely detached from everyone around him. The Lion just couldn&#039;t relate to anyone else not even close to his level (even most of his brother primarchs couldn&#039;t fit the bill), so he always felt alone in the universe.&lt;br /&gt;
*Was a bit of a loose cannon with a long but explosive fuse. The Lion is as smart and introspective as he is merciless and brutal. He wasn&#039;t necessarily easy to piss off like Angron, but anyone who manages to cross his threshold of patience will find themselves on the business end of his weapon. Several times. And possibly dismembered to boot.&lt;br /&gt;
*Fought Luther during his betrayal at the end of the Horus Heresy, where he was wounded from their duel. He survived however, and was spirited away and tended to by the [[Watchers in the Dark]] in a super secret chamber in [[The Rock]] (that not even the Dark Angels knew about), where he spent the last millennia healing his wounds. As of the current edition; The Lion is now supposedly fully healed and all he&#039;s waiting for is the Emperor to tell him to wake up from his millennia-long power nap.&lt;br /&gt;
|align=center|[[File:Lion vs Curze.jpg|150px|thumb|right|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged+++&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Fulgrim_Ancient_Sketch.jpg|thumb|250px|]] [[Fulgrim]]&lt;br /&gt;
|align=center|[[Chemos]]&lt;br /&gt;
|align=center|[[Emperor&#039;s Children]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A patron of the arts, who wanted to enjoy the finest and most exotic things in life.&lt;br /&gt;
*Believes that he and his legion should be the avatar of humanity&#039;s perfection, and so everything about them should be flawless, everywhere from appearance and actions to their fighting style. Due to this, Fulgrim&#039;s battle tactics revolved around utterly perfecting their strategies. Everything from his soldiers to their strategies were intensely drilled until their fighting was closer to a intricately-choreographed play of death than anything. To him, war is an art, and he wanted to perfect his arts.&lt;br /&gt;
*A master blacksmith in his own right, capable of forging weapons that even [[Ferrus Manus]] couldn&#039;t help but deem &amp;quot;perfect&amp;quot;. His artwork however, wasn&#039;t always the best in the universe due to being so perfect it hit uncanny valley levels.&lt;br /&gt;
*Was initially corrupted by Chaos through the Laer blade, a Slaaneshi-possesed daemon sword he looted as a trophy, but wasn&#039;t aware of what Chaos was. He would fully give in to the temptations of the sword after he beheaded Ferrus Manus, where his utter grief at the act caused him to succumb to the daemon within the sword.&lt;br /&gt;
*Daemon Prince of Slaanesh, ruler of the Pleasure World. &amp;lt;s&amp;gt;Fulgrim&#039;s actual consciousness however, may or may not also be still imprisoned within his own body by&amp;lt;/s&amp;gt; the daemon who possessed him in the first place was eventually conquered by Fulgrim&#039;s inner will or whatever, but his new personality is generic &amp;quot;DEMON PRINCE OF THE DARKNESS AND EVIL&amp;quot;.&lt;br /&gt;
*Managed to incapacitate Guilliman at one point by slicing his throat with a poisoned sword.&lt;br /&gt;
*Still has a soft-spot for his brother Ferrus. He asked [[Fabius Bile|Fabulous Bile]] to clone his brother several times so that he could attempt to lure Ferrus into Chaos&#039; side again. All his attempts have ended in failure, which he has blamed Fabius for due to his certainty that a &amp;quot;perfect&amp;quot; clone would join him.&lt;br /&gt;
*Heard about [[Roboute Guilliman|Big G]] waking up and is a bit buttmad about it at the moment. He tried to give Guilliman a cursed artifact during his return party, but was found out and subsequently banished. Needless to say: he mad.&lt;br /&gt;
|align=center|[[Image: Fulgrim.30k.jpeg|thumb|150px|]][[Image: 40k.fulgrim.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Perturabo_Portrait.jpg|thumb|250px|]] [[Perturabo]]&lt;br /&gt;
|align=center|[[Olympia]]&lt;br /&gt;
|align=center|[[Iron Warriors]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man who was already had the knowledge to create the best at everything he did from birth. Perturabo considered this a curse however, feeling it robbed him of any sense of accomplishment while growing up, contributing to his eternal grumpiness.&lt;br /&gt;
*Originally preferred diplomacy and was an admirer of the arts during his time in Olympia, but meeting the Emperor (who had no time for such things) caused a violent switch to flip inside Perturabo&#039;s mind, turning him into a ruthless warlord throughout the Great Crusade, likely because he wanted things to be different from Olympia once he joined E-money, but once he realized that The Great Crusade was basically Olympia 2.0; he just gave up, flipped the table, and accepted how things really are and played the part.&lt;br /&gt;
*Just as much as a master of siege warfare as Dorn (both in offense and defense), but the lack of opportunities and recognition led him and his legion to be specialists of tearing shit down.&lt;br /&gt;
*Unlike Dorn however, Perturabo&#039;s general strategy is a combination of stubbornness and ice cold-calculating efficiency, orchestrating war like it was one giant math problem. The problem with this is that he didn&#039;t even see his sons as people. As far as he was concerned, they&#039;re just armored meatbags who pull triggers and push buttons and were about as expendable as guardsmen.&lt;br /&gt;
*Suffers from a massive inferiority complex, partially due to his certainty that the Eye of Terror was always watching and judging him. Nobody believed him when he said this, so it was mostly attributed to Rogal Dorn, whom the Emperor &#039;&#039;greatly&#039;&#039; favored over Pert, despite having similar skillsets.&lt;br /&gt;
*Daemon Prince, ruler of Medrengard. Described as the ultimate Obliterator; so expect him to be carrying around titan grade weaponry and millennia of pent-up [[Rage|RAEG]] when he finely shows up. Given that Magnus, Fulgrim, and Mortarion are back in action; he&#039;ll probably come out eventually as well.&lt;br /&gt;
|align=center|[[Image: 30k.Perturabo.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:JaghataiKhan-1-.jpg|JaghataiKhan-1-.jpg]] &amp;lt;br&amp;gt; [[Jaghatai Khan]]&lt;br /&gt;
|align=center|[[Chogoris|Chogoris/&amp;lt;br&amp;gt;Mundus Planus]]&lt;br /&gt;
|align=center|[[White Scars]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Never wants to stay still, prefers to hunt down xenos enemies. &lt;br /&gt;
*An observer for the most part. While little people wanted to learn about the White Scars and their culture; The Khan studied everyone, gaining tons of knowledge about Imperial cultures and norms.&lt;br /&gt;
*Unknown, disappeared into the [[Webway]] while hunting [[Dark Eldar]] after they raided Chogoris. &lt;br /&gt;
|align=center|[[Image:Past Khan.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait..Leman.Russ.jpg|thumb|250px|]] [[Leman Russ]]&lt;br /&gt;
|align=center|[[Fenris]]&lt;br /&gt;
|align=center|[[Space Wolves]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Had a high opinion of himself and his legion, if only because he felt that he&#039;s earned that kind of respect through the centuries. Of all the Primarchs, Leman was the one most willing to cross any line to do what the Emperor asked, at least at first. Later on, he decided to become his own man and protect the people of the Imperium. Also notable for curbing the more savage tendencies of the Wolves and teaching them to control their ferocity, unlike [[Angron|some]] [[Konrad Curze|people]].&lt;br /&gt;
*Wanted to test his legion all the time, to prove he is the best.&lt;br /&gt;
*Unknown, disappeared into the [[Eye of Terror]] with the 13th company but promised to return one day. Magnus supposedly knows where he is, but he isn&#039;t telling. The Wolves found &amp;lt;s&amp;gt;his armor in a Khornate Shrine&amp;lt;/s&amp;gt; an armor rumoured to be his on the Temple of Horus on Rudra, implying he either; turned into [[Wulfen]], to [[Chaos]], is dead, or is murdering his way through the warp [[Conan_the_Barbarian|as a half-naked barbarian]]. Allegedly a figure resembling him was spotted with the 13th company during the 13th crusade.&lt;br /&gt;
|align=center|[[Image:30k.Russ.jpg|thumb|150px|]][[Image:Scouring of Prospero2.jpg|thumb|150px|]][[Image:Horus_vs_Leman.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Rogal_Dorn_Portrait.png|thumb|250px|]] [[Rogal Dorn]]&lt;br /&gt;
|align=center|[[Inwit]]&lt;br /&gt;
|align=center|[[Imperial Fists]]&lt;br /&gt;
|align=center|MEGA DUPER Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A brutally honest and steadfast man, but was equally indifferent to those around him. Dorn&#039;s personality is akin to a wall, he was a man you could take at face value; he would never lie or deceive you, and he would always speak his mind without a hint of falsehood, even if it ends up working against his favor. That said, he could never properly relate with other people&#039;s emotions. He will speak the truth, but lacked any glib of tongue to express it in a way that wouldn&#039;t feel like he was delivering it with the bluntness and intensity of a power fist to the face.&lt;br /&gt;
*Embodied the &amp;quot;soul&amp;quot; of the Great Crusade unlike any other; he received the most accolades from the Emperor and fought alongside him most often.&lt;br /&gt;
*A master of siegecraft, although fortifications was his forte. So much that he was tasked with fortifying the Imperial Palace. He would also build grand fortresses on the worlds they conquered.&lt;br /&gt;
*Assumed deceased, disappeared while boarding a Chaos cruiser during a Black Crusade.&amp;lt;br&amp;gt;One of his fists were recovered and its skeleton is placed in a shrine, where each new Chapter Master of the Imperial Fists engraves their name upon it. Rumored to still be alive, though that begs the question of whose fist is in the Phalanx.&lt;br /&gt;
|align=center|[[Image:The horus heresy praetorian of dorn by raffetin-dae3g5k.jpg|thumb|150px|]][[Image:Dorn-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Konrad_Curze_sketch.jpg|thumb|250px|]] [[Konrad Curze]]&lt;br /&gt;
|align=center|[[Nostramo]]&lt;br /&gt;
|align=center|[[Night Lords]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man of justice who believed that he needed to instill absolute fear into people to ensure lasting peace.&lt;br /&gt;
*Possessed psychic powers that allowed him to perceive the future in short glimpses. The problem was that they were uncontrolled and they constantly subjected him to see the worst possible future in the darkest, most vivid detail possible, including the deaths and fall of his brother Primarchs as well as the Emperor&#039;s own entombment on the Golden Throne. This only served to widen his ever-growing insanity.&lt;br /&gt;
*An unstable sociopath, to say the least. Curze&#039;s visions, upbringing, and perceived need for brutality took a heavy toll on his sanity, but he held firm under the belief he was making the galaxy a better place, like what he did with Nostramo. This all came crashing down after Nostramo reverted back to its old ways when he was away; deciding that nothing would ever change, he chose to bombard his home planet into rubble.&lt;br /&gt;
*That said, he was a master at infiltration and unconventional warfare, just as much as he was a master of scaring the shit out of people. His crowning achievement is that he managed to fuck up Guilliman&#039;s Imperium Secundus by himself, no aid from his legion what-so-ever, something his brothers couldn&#039;t even come close into doing.&lt;br /&gt;
*Lost what little sanity he still had after destroying Nostramo. By this time, Konrad stopped justifying his methods to himself and fully embraced the depraved side of his &amp;quot;Night Haunter&amp;quot; persona, spreading untold terror and pain wherever he went. By the time of the late Horus Heresy, the Emperor wanted to put a stop to it and sent a Callidus assassin named &amp;quot;M&#039;shen&amp;quot; after him.&lt;br /&gt;
*Curze knew about her mission from the get-go but he made sure the assassin could reach him unimpeded. He did not resist when she entered his chambers and asked the Callidus to kill him. There are believed to be two reasons why this might have been. One is that Konrad realized he became the very thing he sought to rid the galaxy of and knew what had to be done- a perceived hero who lived long enough to see himself become a villain. The other is that the assassination vindicated everything he&#039;d ever said and done; he punished and killed evil-doers and now the Emperor used his own methods to kill him, thus proving that all his atrocities were both justifiable and necessary. Whatever the case, Konrad was already a jaded, broken man after the Nostramo debacle and wished only to die.&lt;br /&gt;
|align=center|[[Image:Night Haunter 8th Ed.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sanguinius]]&lt;br /&gt;
|align=center|[[Baal]]&lt;br /&gt;
|align=center|[[Blood Angels]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A noble but unparalleled warrior, known for the angel-like wings that grew from his back.&lt;br /&gt;
*Was known as the greatest exemplar of the Emperor himself, mirroring many of his father&#039;s best traits, instead of only one or two of them like his brothers. If anything, Sanguinius is a reflection of what the Emperor could have been as a truly benevolent being, concerned not just for mankind&#039;s future, but man as individuals as well.&lt;br /&gt;
*A pretty cool guy to be around. Despite being a fabulous, angelic demi-god of war; he had mankind&#039;s best wishes at heart and fought for it with graceful ferocity, hell even the Primarchs couldn&#039;t resist Sanguinius being so bro-tier. He is essentially the vampiric, bishie version of Vulkan. &lt;br /&gt;
*Showed the same amount of concern for his legion. Sanguinius did all that he could to hide the Red Thirst from being exposed to the wider Imperium, knowing full well that the Blood Angels would receive the II/XI Legion treatment if it came to light.&lt;br /&gt;
*Psychic, and capable of seeing glimpses of the future. &lt;br /&gt;
*He was powerful as he was nice, Sanguinius was one of the most powerful of the Primarchs in terms of martial prowess. Feats include; ripping the wings off a bloodthirster and literally throwing him to the warp, single-handedly holding a defensive point during the Siege of Terra against numerous traitors, and managing to damage Horus&#039; armor &#039;&#039;even after being exhausted from literally soloing entire armies&#039;&#039;.&lt;br /&gt;
*Deceased, slain by Horus. His body is currently in a stasis crypt in Baal, so his corpse remained fabulous for the last 10,000 years. Commemorated during Sanguinala, a holiday dedicated to his memory.&lt;br /&gt;
*May or may not be the Sanguinor, a warp entity that looks like him and fights just as well.&lt;br /&gt;
|align=center|[[Image:Heresy-Sang.jpg|thumb|150px|]][[Image:The horus heresy book 26 unremembered empire by raffetin-dap4ekw.jpg|thumb|150px|]][[Image:Emperor Sanguinius Echoes of Imperium.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Ferrus_Manus_sketch.jpg|thumb|250px|]] [[Ferrus Manus]]&lt;br /&gt;
|align=center|[[Medusa]]&lt;br /&gt;
|align=center|[[Iron Hands]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Wants to get things done quickly, without needless philosophizing.&lt;br /&gt;
*Contrary to his sons; Ferrus wanted to advocate the strength of one&#039;s flesh, rather than relying completely on bionics and mechanical augmentations as shown by the Iron Hands, if any he was appalled at the idea of turning man completely into machine. He wasn&#039;t able to realize this after getting a viking crewcut by his best friend, however.&lt;br /&gt;
*A master artisan, thanks to his metal arms, which allowed him to practice his craft with incredible precision and detail.&lt;br /&gt;
*Deceased, slain by Fulgrim and his head offered to Horus as a gift. Fulgrim still has the body, which he repeatedly clones and murders again in a futile attempt to make him turn traitor. &amp;lt;br&amp;gt;Some claim he is still alive on Mars, though [[Void Dragon|it may be not actually be him]].&lt;br /&gt;
|align=center|[[Image:Ferrus.30k.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged (Possibly [[Malal]]?)+++ &lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Angron]]&lt;br /&gt;
|align=center|[[Nuceria]]&lt;br /&gt;
|align=center|[[World Eaters]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*Embodies the name &amp;quot;World Eater&amp;quot;. He and his legion consumes entire worlds in a whirlwind of indiscriminate slaughter until nobody but them is left, pre and post-Great Crusade.&lt;br /&gt;
*No real ambition beyond endless slaughter, thanks to the butcher&#039;s nails augment jammed into Angron&#039;s brain. It also made him incredibly violent and quick to anger. At first it was to satiate the unending bloodlust generated by the butcher&#039;s nails, but now its to glorify Khorne.&lt;br /&gt;
*One of, if not the most, powerful of the Primarchs in terms of sheer combat prowess. Angron could kick anyone&#039;s shit, Sanguinius and Horus included. That said, his ability as a general is lacking. He could murder armies sent against him, but he lacked the tactical acumen (or anything resembling sanity) to focus on the objectives truly needed to win a war (although in Angron&#039;s head: murdering all of his opponents &#039;&#039;&#039;is&#039;&#039;&#039; the only way to win a war). &lt;br /&gt;
*Daemon Prince of [[Khorne]]. Spend most of his time Getting Shit Done and being banished to the Warp for a hundred or so years after Imperum responds to his blood crusades.&lt;br /&gt;
*Was one of the largest reasons for fucking up the Horus Heresy. If Angron kept his murderboner down for just a few more minutes and let Horus finish off the remaining loyalists on Istvaan with another Exterminatus strike; they would have been able to march to Terra faster and with much more manpower and have a better chance at winning. Whether this was Angron just being Angron or a secret ploy by Khorne to keep the blood flowing by thinking past the Horus Heresy is unclear (after all, if Horus won; Chaos eventually starves to death. If Horus lost; he has a aeons&#039; worth of blood and conflict to revel over.).&lt;br /&gt;
|align=center|[[Image:Angron .jpg|thumb|150px|]][[Image:Angrondemon.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Robute Guilliman.jpg|thumb|250px|]] [[Roboute Guilliman]]&lt;br /&gt;
|align=center|[[Ultramar|Macragge]]&lt;br /&gt;
|align=center|[[Ultramarines]]&lt;br /&gt;
|align=center|Loyal, barring [[Imperium Secundus| that one episode he doesn&#039;t like to talk about]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A proud but fair visionary who always looked towards building a better future for humanity. Guilliman never did anything without thinking what would happen at the end of the day and he always tried to plan a better outcome for whatever he did, whether its building an empire or subjugating an enemy civilization.&lt;br /&gt;
*Was more for the people than the Emperor, hence why he thought preserving his Imperium was more important than the survival of the Emperor himself.&lt;br /&gt;
*A general first and warrior second, which was the key to his success throughout the Great Crusade. He wasn&#039;t the best at crossing swords or gunfights, atleast in comparison to his brothers; but he was exceptional at commanding his forces and resources, ensuring all wars he fought in were running at optimum efficiency.&lt;br /&gt;
*The greatest statesman among the Primarchs. Guilliman was best remembered for his ability to set up an efficient form of government on every planet his legion conquered, turning them into model, self-sufficient worlds in order to prepare them for the future after the Great Crusade. This is best exemplified by Ultramar, which still remains one of the most powerful and idyllic planetary systems in the Imperium, even after 10,000 years. &lt;br /&gt;
*He&#039;s also a logistical genius, and invented the organizational model that 8 of the 9 First Founding Chapters still use (more or less).&lt;br /&gt;
*Previously kept in a stasis chamber after his throat was sliced by Fulgrim with a poisoned sword.&lt;br /&gt;
*Recently revived with the help of Belisarius Cawl and the Ynnari and their new soul manipulation powers. Is now active once more, and not very happy with how badly the Imperium has gone to shit since he was not-quite-dead. Currently back in his old role of Lord Commander of the Imperium, trying his hardest to keep the Emperor&#039;s work from going completely down the drain while while waging an unending war against the forces of Chaos and the Imperium&#039;s equally monstrous bureaucracy.&lt;br /&gt;
|align=center|[[Image: 30k.Guilliman.png|thumb|150px|]][[Image: Primarchs-Guilliman-40000.jpeg|thumb|150px|]][[Image:Roboute-Guilliman-Primarchs-Warhammer-40000.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Mortarion Portrait.jpg|thumb|250px|]] [[Mortarion]]&lt;br /&gt;
|align=center|[[Barbarus]]&lt;br /&gt;
|align=center|[[Death Guard]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A bitter yet petty man, kind of like the edgy goth kid of the group. Mortarion didn&#039;t want to associate anyone who hasn&#039;t gone through the same brand of abuse he has during his childhood and also hated those who had relatively comfy ones in comparison (like Guilliman or Dorn). He would only find some friendship with Konrad Curze (due to his &amp;quot;raised alone and became psycho-Batman&amp;quot; origin) and Horus (because just about everyone likes Horus).&lt;br /&gt;
*Has an immense abhorrence for psykers and the warp, due to his experiences in Barbarus. As a daemon prince, he is the very thing he hated in the first place. He takes the resulting bitterness out on everyone else in the form of horrible diseases.&lt;br /&gt;
*Stubborn to the core. Mortarion&#039;s favored tactic that he passed onto the Death Guard is a combination of attrition and unrelenting assaults; they take the pain while dishing it out in greater amounts, non-stop. He also valued individualism throughout his legion, largely leaving it up to his troops to figure out the best strategy in a conflict, rather than micro-managing them.&lt;br /&gt;
*Was already disenchanted by the Imperium by the start of the Horus Heresy (Seeing the Emperor and his works as total hypocrisies), so he threw his lot in with Horus. However, due to a ruse by Typhus; he and his legion ended up being infected by a virulent Nurglite plague while in the warp, which caused them to be in a constant state of agony but remain alive due to their Astartes-grade toughness. Unable to bear the pain and see his sons suffer; he pledged his loyalty to Nurgle and the god &amp;quot;cured&amp;quot; them of the plague (cure is probably incorrect, it was more of mutate their bodies to be compatible with the plague). From here, he became a daemon prince.&lt;br /&gt;
*Went back to the warp after the Horus Heresy, where Nurgle gave him dominion over the Plague Planet, which he shaped into the image of Barbarus.&lt;br /&gt;
*Was banished by [[Kaldor Draigo|Grey Knights]] during the Battle of Kornovin, which was the origin of [[Kaldor Draigo|Draigo]] carving a name onto his plague-ridden heart (how Draigo did so is a mystery, so we&#039;ll just chalk it up to him being too high on drugs to be infected by Mortarion&#039;s plagues).&lt;br /&gt;
*Helped Abby by creating the zombie plague, along with other contagions, after he got the Hand of Darkness artifact.&lt;br /&gt;
*He eventually got better and waged a full-scale invasion of Ultramar when he heard that Guilliman&#039;s finally awake. Had to retreat after he had to deal with the other Chaos Gods&#039; typical shenanigans (mainly encroaching on his strongholds in the [[Scourge Stars]] while he was off campaigning).&lt;br /&gt;
|align=center|[[Image:Warhammer-40000-фэндомы-Horus-Heresy-Mortarion-2073409.jpeg|thumb|150px|]][[Image:Mortarion-40k.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Magnus Headshot.jpeg|thumb|250px|]] [[Magnus the Red]]&lt;br /&gt;
|align=center|[[Prospero]]&lt;br /&gt;
|align=center|[[Thousand Sons]]&lt;br /&gt;
|align=center|Traitor, though he never planned this&lt;br /&gt;
|align=center|&lt;br /&gt;
*An optimistic scholar who thirsted for knowledge and always believed that information should be preserved for the greater good of mankind, regardless of its origins or the danger it might pose.&lt;br /&gt;
*As a psyker from birth, he was sympathetic to the discrimination faced by his fellow psykers and labored for his kind to be accepted. He did so by training psykers to control and enhance their powers, in the hopes of showing to people the benefits of his kind&#039;s gifts. This had mixed results with his brother primarchs, especially in the face of the Emperor&#039;s &amp;quot;psykers are bad&amp;quot; standing orders.&lt;br /&gt;
*Defying the Nikea council&#039;s rulings, Magnus continued to experiment with warp powers and during a Tzeentch-induced prophesy that involved Horus&#039; betrayal; he attempted to warn his father with a psychic message. During the sending process; he accidentally destroyed the Emperor&#039;s webway project, causing him to be arrested by Russ and the Wolves to answer for his disobedience.&lt;br /&gt;
*As Horus was already corrupted by this point, he altered the orders to instead destroy the Thousand Sons&#039; homeworld. Realizing he&#039;s been played like a damn fiddle by Tzeentch, Magnus&#039; resolve was broken and initially accepted his destiny of being destroyed by the wolves in an attempt to spite Tzeentch, but eventually decided to attempt to rebel against his fate but ultimately failing after Leman Russ beat him up badly. He then made a desperate deal with Tzeentch to save his legion in return for his servitude. He and the Thousand Sons were teleported to the Planet of Sorcerers, where more hijinks ensued with his [[Ahzek Ahriman|first captain]]&#039;s certain ritual.&lt;br /&gt;
*Now a daemon prince, one of his first major campaigns was to invade the Space Wolves&#039; homeworld. Was banished, but the Wolves were all but ruined; most of their upper command structure and progress with stabilizing their flawed gene seed was gone. Feeling they weren&#039;t down for the count yet; he went in again and bloodied the entire star system of Fenris itself, irreparably damaging the Wolves&#039; home system.&lt;br /&gt;
*Appeared during the Gathering Storm, where he trapped and captured Guilliman and his retinue in the warp. After he escaped, Magnus chased and confronted Guilliman all the way to Luna, but was banished by the Custodes and Sisters of Silence. Now currently biding his time for another offensive.&lt;br /&gt;
|align=center|[[Image:Past Magnus.jpeg|thumb|150px|]][[Image: 30k.magnus-the-red.jpeg|thumb|150px|]][[Image: 40k.magnus-the-red.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Warmaster_Horus_Remembrancer_Sketch.jpg|thumb|250px|]] [[Horus|Horus Lupercal]]&lt;br /&gt;
|align=center|[[Cthonia]]&lt;br /&gt;
|align=center|[[Black Legion|Luna Wolves/ Sons of Horus/ Black Legion]]&lt;br /&gt;
|align=center|[https://www.youtube.com/watch?v=O1rT6Vi5Ln4 DOUBLE TRAITOR]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic strategist who overwhelms his enemies through sheer numbers and precision tactics.&lt;br /&gt;
*Big E&#039;s most favored son, always being held in the highest regard, second only to the Custodes. This was a combination of him being the first Primarch found and his long rap sheet of victories throughout the Crusade.&lt;br /&gt;
*Due to his position and experience, he was the most well-liked of the Primarchs during the Great Crusade. Just about everyone looked at Horus as the greatest among them.&lt;br /&gt;
*For all his charisma and leadership, Horus was still wracked with self-doubt once appointed Warmaster, constantly afraid that he was unable to live up to the title. Being overall commander of the Emperor&#039;s forces AND being his personal favorite was a lot to live up to. This was one of the reasons why he succumbed to the temptations of Chaos.&lt;br /&gt;
*Was one of the few Primarchs who was suspicious of the Emperor&#039;s plans for the Astartes post-Crusade, fearing they&#039;d be disposed of like the Thunder Warriors and was mistrustful of the Emperor&#039;s intentions in the long run in general. The Ruinous Powers would also use this to their advantage.&lt;br /&gt;
*Rebelled against the Emperor after being fed a vision of the future by the Chaos Gods, in which the Emperor was being worshiped as a god and many of his fellow Primarchs (including himself) were reviled or outright forgotten. Little did he know that this was to become a self-fulfilling prophesy.&lt;br /&gt;
*His essence has been erased from existence. When the Emperor mustered up the resolve to finally end Horus, he shot him with a psychic blast powerful enough to obliterate his very soul, ensuring that the Chaos Gods couldn&#039;t just bring him back from the dead. His body was recovered and brought to the Eye of Terror, but was later destroyed after an incident involving [[Fabius Bile]] and a clone of Horus.&lt;br /&gt;
|align=center|[[Image:Horus-the warmaster.jpg|thumb|150px|]][[Image:Horus-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Lorgar_Aurelian_sketch.png|thumb|250px|]] [[Lorgar|Lorgar Aurelian]]&lt;br /&gt;
|align=center|[[Colchis]]&lt;br /&gt;
|align=center|[[Word Bearers]]&lt;br /&gt;
|align=center|Traitor Prime&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic diplomat with a golden tongue, who relied heavily on his unparalleled speaking abilities to bring worlds into compliance during the Great Crusade. Lorgar would always prefer to talk out a peaceful solution, rather than resorting to violence. That said, Lorgar did know how to slap a bitch when needed.&lt;br /&gt;
*A deeply spiritual man, due to growing up in a theocratic society during his time on Colchis. Due to this, Lorgar saw The Emperor as a literal god and decided to spread the good word of the God-Emperor throughout the Crusade. During this time, he penned the &amp;quot;Lectitio Divinitatus&amp;quot;, a book detailing how awesome the God-Emperor was, and always built grand cathedrals in all the planets he conquered. As you can imagine, this didn&#039;t sit well with the Man-Emperor&#039;s secular Empire ,so he decided to bloody one of Lorgar&#039;s grandest cities to send a message with Guilliman. Little did the Emperor know what this act of dickery would lead eventually to.&lt;br /&gt;
*With Lorgar being completely disheartened and defeated; Kor Phaeron and [[Erebus]] lured him to the worship of the Dark Gods, who were more than happy to accept his rabid fanboyism. He would eventually corrupt Horus and ignite the [[Horus Heresy|single biggest clusterfuck in Imperial History]], ruining everything that the Emperor has striven to build since the [[Age of Strife]]. &lt;br /&gt;
*Rules as a daemon prince of Chaos Undivided and currently located in Sicarius, the Word Bearers&#039; home planet. Unlike his brothers through, Lorgar doesn&#039;t really &amp;quot;lead&amp;quot; his legion anymore, instead leaving that to his council of Dark Apostles. As of the moment all he&#039;s done for the past few millennia is meditate in the warp and do fuckall. With [[Roboute Guilliman|Big G]] finally awake and taking the fight to Chaos; its rumored that Lorgar might finally get out of his overdue NEET phase and command his sons again.&lt;br /&gt;
|align=center|[[Image: 30k.Lorgar.jpeg|thumb|150px|]][[Image:Lorgar_portrait.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Vulkan_sketch.jpg|thumb|250px|]] [[Vulkan]]&lt;br /&gt;
|align=center|[[Nocturne]]&lt;br /&gt;
|align=center|[[Salamanders]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A true man of the people, concerned with the preservation and welfare of humans. Vulkan saw all humans in the Imperium as equals and would protect any servant of the Emperor with great ferocity regardless of their class or status.&lt;br /&gt;
*Growing up in a blacksmith society allowed him and his legion to craft some of the finest wargear the Imperium has ever seen.  Its also the reason for their fire fetish in combat.&lt;br /&gt;
*Inherited the Emperor&#039;s perpetual powers, granting him the ability to reincarnate after dying.&lt;br /&gt;
*He and his legion took some of the worst losses during Istvaan, and he himself was eventually captured by Konrad Curze.&lt;br /&gt;
*Curze wanted to get his torture fetish on, so he tortured Vulkan to death. Several times. Vulkan&#039;s status as a perpetual ensured he always came back, but less and less sane as Curze&#039;s treatment got worse and worse. &lt;br /&gt;
*He eventually managed to escape, but accidentally teleported over Macragge&#039;s atmosphere, crashing down on the planet like a green comet of insanity. By this point, anything remotely resembling sanity had left Vulkan&#039;s mind. He was eventually &amp;quot;killed&amp;quot; by another perpetual, in a well-meaning attempt to reset Vulkan&#039;s brain. It worked (sort of. At least he wasn&#039;t a howling maniac anymore) and after taking a short death nap, he got better and disappeared for a while.&lt;br /&gt;
*Resurfaced during [[The War of The Beast]] and was recruited to lead the Imperial forces against The Beast&#039;s forces. Then disappeared after ramming The Beast into a plasma reactor and killing them both in a squall of gore. The Salamanders claim he continued to lead them for a few more centuries after that death, then left them with the Tome of Fire, claiming he had a special mission that they could not accompany him for.&lt;br /&gt;
|align=center|[[Image:Past Vulkan.jpeg|thumb|150px|]][[Image:Vulkan Lives.jpg|thumb|150px|]][[Image:Vulkan-Primarchs-Warhammer-40000-фэндомы-4123369.jpeg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Corax Portrait.png|thumb|250px|]] [[Corvus Corax]]&lt;br /&gt;
|align=center|[[Deliverance]]&lt;br /&gt;
|align=center|[[Raven Guard]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Sought to overthrow oppression, bringing justice to tyrants.&lt;br /&gt;
*Possessed some kind of perception-manipulating psychic power, giving him the ability to be &amp;quot;invisible&amp;quot; to organics (He&#039;s still there clear as day, but your mind just can&#039;t process that he&#039;s right there).&lt;br /&gt;
*Preferred covert warfare, sabotaging, fast strikes and assassinating the enemy from the sides, and only striking in the open when the time is right. Basically one of the few primarchs who uses tactics of actual special forces units.&lt;br /&gt;
*He and his legion were bloodied during Istvaan and forced out of the conflict. Corvus wanted desperately to help the Imperium&#039;s deteriorating situation, so he asked the Emperor for assistance. Emps obliged and gave him the template to create the Primarchs themselves, giving him the ability to train marines at an even faster rate. This was wrecked after the Alpha Legion tampered with the creation process, resulting with the majority of the aspirants coming out as horrible mutants and aberrations.&lt;br /&gt;
*While it weighed heavily on his conscience, Corax had to be pragmatic. He made do and used his newly obtained mutant horde as shock troops and it worked; they were able to disrupt the traitors long enough to buy Terra some time to put up a defense.&lt;br /&gt;
*After the Heresy ended, he was reluctantly forced to euthanize his creations, wracking Corvus with a huge amount of guilt.&lt;br /&gt;
*Went missing after heading for the Eye of Terror to atone for his sins, saying only &amp;quot;Nevermore&amp;quot; before leaving. His status is currently unknown, but the Raven Guard believe he&#039;s still alive and will return once again.&lt;br /&gt;
|align=center|[[Image:Hh-walpaper-raven-Copy.jpg|thumb|150px|]][[Image:Corvus Corax.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Alpharius2.jpg|thumb|250px|]] [[Alpharius]] [[Omegon]]&lt;br /&gt;
|align=center|They&#039;re not telling&lt;br /&gt;
|align=center|[[Alpha Legion]]&lt;br /&gt;
|align=center|[[Alpha Legion|Alpharius: sort-of loyal. Omegon: even Tzeentch can&#039;t keep track.]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*Shrouded in mystery. It&#039;s not even known what their homeworld is, let alone what their upbringing was like. Forge World gave no fewer than four mutually irreconcilable origin stories, all of which were dismissed as lies. That said, the only discernible fact we can give about them is that the two primarchs did not always agree with each other, exemplified with Omegon actively sabotaging Alpharius&#039; operations during the Horus Heresy.&lt;br /&gt;
*As primarchs of the Alpha legion; the two frequently exchanged roles whenever needed with nobody ever noticing, but officially; Alpharius is the primarch of the legion while Omegon is commander of their elite covert forces.&lt;br /&gt;
*Masters of psychological warfare and manipulation. They didn&#039;t need regiments of soldiers or weapons to do his heavy lifting; all he needs is a handful of spies to plant paranoia, deceit, misinformation, and dissent in his targeted worlds. By the time his agents are done: the enemy would either be tearing each other apart and/or distrustful of each other; making them isolated, easy pickings for the main Alpha Legion forces once they&#039;re called to reign the planet in. &lt;br /&gt;
*Alpharius bought the Cabal&#039;s story about letting Horus kill all of humanity to kill off the Chaos Gods in the long run, and was eventually beheaded by Rogal Dorn during a battle on Pluto. Maybe. Quite frankly, with these two one can never be entirely sure &#039;&#039;&#039;what&#039;&#039;&#039; the truth really is. &lt;br /&gt;
*Omegon took on his mantle officially (&amp;quot;the jest made real&amp;quot;) and this new &amp;quot;Alpharius&amp;quot; may or may not have been killed by Guilliman (the Ultramarines suspect they may have only killed a body double). His loyalties are unknown, but he was against the Cabal&#039;s proposal, indicating he either thought sacrificing his entire species was too big of a price (which would mean he&#039;s still loyal to humanity), or he wanted Chaos to survive by feeding off humanity (which would mean he was a traitor).&lt;br /&gt;
|align=center|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Their Eventual Fates==&lt;br /&gt;
[[File:Heresy_Time.jpg|300px|thumb|right|An accurate retelling of the final stages of the rebellion.]]&lt;br /&gt;
===Traitors===&lt;br /&gt;
*General downside to those who became Daemon Princes is that the further they go from the Eye of Terror, the more their power wanes. Also most of them spend most of their time in the Great Game (eternal war in the Warp), growing increasingly distant from the real world affairs.&lt;br /&gt;
* &#039;&#039;&#039;Horus&#039;&#039;&#039; was killed by the Emperor during the Siege of Terra, who utterly destroyed his soul. His legion enshrined his corpse until the Emperor&#039;s Children stole it. [[Fabius Bile]] managed to successfully clone him, but [[Abaddon]] killed the clone to cement his position as his successor as Warmaster of Chaos. Horus is &#039;&#039;very&#039;&#039; dead, but that was his fault for being a fuckwit.&lt;br /&gt;
* &#039;&#039;&#039;Angron&#039;&#039;&#039; is a Daemon Prince of Khorne. Still gets shit done, but did get his arse handed to him by the Grey Knights on Armageddon. &lt;br /&gt;
* &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is a fucktwit who rarely does anything of interest (still sulking over his eternal existence as the thing he hates the most), but is a Daemon Prince of Nurgle. Apparently now holds the largest domain in the Eye of Terror, rather than just one planet he had in the old fluff, and also the last Daemon Primarch to bow to the Despoiler during the Legion war. Got some open heart surgery, courtesy of Draigo/Ward. Created zombie plague from one of the artifacts Abbaddon used in his XII crusade. He invaded Ultramar after hearing news that Guilliman&#039;s finally awake, though he ultimately had to go back to the [[Scourge Stars]] due to his poor fortunes in the war as well as being summoned back by his patron God.&lt;br /&gt;
* &#039;&#039;&#039;Fulgrim&#039;s&#039;&#039;&#039; soul was trapped in a painting while his body was possessed by a daemon for a brief time before swapping places with the daemon and taking its powers (or so he claims). The first Primarch to become a Daemon Prince, although he aimed at achieving (demi)godhood instead (by sacrificing Perturabo). Abandoned what remained of his legion to rule his pleasure daemon world, and [[Troll|didn&#039;t tell them how to get there]] (yet Abaddon somehow manages to contact him anyways).&lt;br /&gt;
* &#039;&#039;&#039;Lorgar&#039;&#039;&#039; is a lazy fucknut who does nothing since they fled to the Eye of Terror, and handed the rule over his legion to the council of Dark Apostles, but still a Daemon Prince of Chaos Undivided. Taught Abaddon how to summon daemons.&lt;br /&gt;
* &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; got broken into several pieces during his fight with Leman Russ, with several of them actually believing they were the real Magnus and going their own way. Some pieces were eventually put back together to form &amp;quot;the Crimson King&amp;quot;, the Daemon Primarch form of Magnus who joined Horus in his rebellion. This sometimes also gets shit done, leading armies to the [[Space Wolves]]&#039; planet and screwing with the Imperium, keeping his big red trollface on all the time until he gets his ass tossed back into the [[Warp]]. Other fragments seem to be floating around throughout history, appearing to have their own agenda, pretending to be daemons or helping the Imperium from time to time. By the time of the Gathering Storm and the 42nd Millennium the disparate fragments have mostly recombined to the Crimson King &#039;&#039;(leaving out a few key elements, namely the ones who embodied his best qualities; for example, the part of Magnus that embodied his love for his Legion chose to fade into nonexistence instead of being reabsorbed into the Crimson King)&#039;&#039; making him as whole as he can be.&lt;br /&gt;
* &#039;&#039;&#039;Perturabo&#039;&#039;&#039; becomes irrelevant after he goes on to drop largely out of post-Heresy fluff, but is still a Daemon Prince of Chaos Undivided. Rules the most stable planet in the Eye of Terror, where he does nothing but watching his sons sieging each other. Helps Failbaddon in a couple of Black Crusades by giving him some Daemon Engines. It doesn&#039;t really help, but it&#039;s more than Lorgar&#039;s done for Chaos Undivided. He is also leading his Legion after the 13th Black Crusade in their new offensive against the Imperium&lt;br /&gt;
* &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; allowed a Callidus assassin to infiltrate his lair and kill him, either because he himself became the thing he hated the most, or to justify to himself that every atrocity he has done in the name of justice was a necessary act.&lt;br /&gt;
* The Alpha Legion&#039;s story is a bit complex:&lt;br /&gt;
**&#039;&#039;&#039;Alpharius&#039;&#039;&#039; was slain by Rogal Dorn in combat during the Battle of Pluto. He is very much dead as he did not bargain with the Dark Gods and had his head split open by a chainsword. Conspiracy theorists will speculate that it wasn&#039;t really Alpharius, though the death is strongly corroborated by Omegon&#039;s response. So unless Alpharius used a body double to trick Rogal Dorn AND &#039;&#039;his own twin&#039;&#039; into thinking he was dead and allowed Omegon to take his place and identity permanently; there isn&#039;t any hard evidence to suggest that the dead &amp;quot;Alpharius&amp;quot; was anything other than the actual Primarch, but knowing the Alpha Legion that doesn&#039;t mean too much without definitive proof.&lt;br /&gt;
**&#039;&#039;&#039;Omegon&#039;&#039;&#039; reluctantly took Alpharius&#039; identity after he sensed he was dead, and his legion a bee-line for Ultramar after the Horus Heresy, where he met his end after dueling [[Roboute Guilliman|Big Bobby G]]. However, because the rest of the Alpha Legionaries did not break even after the death of their primarch &#039;&#039;(in fact they managed to beat the Ultramarines in the conflict altogether);&#039;&#039; nobody could truly confirm if they did indeed kill the real deal, or if it was a body double.&lt;br /&gt;
**While it&#039;s been established that a decent amount of Alpha Legionnaires were surgically altered to resemble their Primarch and even &#039;&#039;believe&#039;&#039; they were Primarchs themselves; that and the figurehead role of &amp;quot;Alpharius&amp;quot; has been largely interchangable between both the twins and their sons, which makes sense for a legion whose MO is flexible leadership. While we can be reasonably certain that at least one of the twins is dead, whatever &amp;quot;Omegon-Alpharius&amp;quot; or at least whichever person who thinks he&#039;s Alpharius have been up to following the Heresy is a matter of fierce debate and speculation.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
*&#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; was killed by Fulgrim during the Drop Site Massacre. His body was not recovered, so some Iron Hands think he might still be alive, and for a time it seemed like he did survive. However, Vulkan later exposed the &amp;quot;Ferrus Manus&amp;quot; leading the remaining Iron Hands as a marionette-like machine with one of the Primarch&#039;s hands attached to it, destroying the fake soon afterwards. The fact that Ferrus was decapitated by Fulgrim after being defeated and had his head delivered to Horus makes this claim fairly dubious. Just don&#039;t say that to the Iron Hands, though. Unless you want free open-heart surgery from a ceramite and steel power fist. Fulgrim did try to clone him (several times) in the hope one of them would join the traitors, but every clone so far has refused and been subsequently killed by him.&lt;br /&gt;
*&#039;&#039;&#039;Sanguinius&#039;&#039;&#039; was killed by Horus. His body was recovered, and he&#039;s the only Primarch who doesn&#039;t have any legends about returning, though there are some theories on the identity of the [[Sanguinor]] which were later proven incorrect but might have been retconned. Sanguinius foresaw his death and accepted it as a necessary sacrifice for the future of the Imperium, in no small part because his visions also warned him that he would only survive the Horus Heresy by becoming corrupted himself.&lt;br /&gt;
*&#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; returned to Caliban only to discover &amp;lt;s&amp;gt;that his friend Luther had stabbed him in the back.&amp;lt;/s&amp;gt; THAT LUTHER HAD A PLANET-WIDE PARTY AND EVENTUALLY PASSED OUT INTO A COMA AFTER DRINKING 200 TANKARDS OF SPACE WOLF-GRADE ALCOHOL. He sleeps deep within the Rock, originally on life support and now fully-healed (but none of the Dark Angels seem to know this). Perhaps this is a sign of a coming advancement of the storyline, DUN DUN DUN!&lt;br /&gt;
*&#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; disappeared into the Webway after chasing a group of Dark Eldar. The White Scars think he will return someday, and when you consider the fact that time is just as weird there as it is in the rest of the Warp, there is a small possibility he&#039;s still around.&lt;br /&gt;
*&#039;&#039;&#039;Leman Russ&#039;&#039;&#039; disappeared into the Eye of Terror but promised the Space Wolves that he would return for the Final Battle. Magnus appears to know where he is now, but he sure as hell isn&#039;t telling the Space Wolves. Reports during the Thirteenth Black Crusade claim that a figure matching Russ&#039;s description was seen leading the 13th Great Company have surfaced, but were never verified.  Numerous crusades by the Space Wolves to find Russ have resulted in failure, although they did find &amp;lt;s&amp;gt; his armor in a shrine of Khorne in the Eye&amp;lt;/s&amp;gt; an armor believed to be his in the Temple of Horus on Rudra - so either he succumbed to Chaos, was killed by a Khorne champion, devolved into wulfen, or is [[Conan the Barbarian|currently pillaging The Warp as a muscle-bound, half-naked barbarian hero]]. Someone who looked like him was spotted accompanying the 13th company during the 13th crusade.&lt;br /&gt;
*&#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; disappeared during a [[Black Crusade]] in a desperate ship boarding action. Only his severed hand was recovered and its skeleton enshrined. Debate rages about whether the Zerg rush of World Eaters killed him, or whether he&#039;s still out there, [https://www.youtube.com/watch?v=FIJTvEo4N4Q murdering his way through traitors with an Astartes-pattern shotgun and a chainsword grafted where his hand used to be]. Original 40K novels stated his entire skeleton was on display on Terra, but it&#039;s been retconned to only his hands.  Still, a Primarch without a skeleton would be bad-ass, if not a little amusing.&lt;br /&gt;
*&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039; was formerly preserved in a stasis field, seconds from death after he was poisoned by Fulgrim. Fast-forward a few thousand years and some Eldar flubdubbery, however, and Big Bobby G is back in action, and he&#039;s mad at the current state of the Imperium. After a private meeting with the Emperor, he assumed direct command of the Imperium itself as Lord Commander of the Imperium. When he isn&#039;t curb-stomping traitors to death or otherwise trying to keep the Imperium afloat, Guilliman is busy re-vamping the Imperium with numerous reforms in an attempt to realize his father&#039;s dream for humanity. Needless to say; a lot of people are unhappy about this, but they can&#039;t exactly tell off one of the Emperor&#039;s actual sons and expect not to be on the business end of a Custodes guardian spear. He&#039;s also taken the time to rewrite the Codex Astartes as well. &lt;br /&gt;
*&#039;&#039;&#039;Vulkan&#039;&#039;&#039; got the shit kicked out of him during the Drop Site Massacre, whereupon his fluff gets a bit hazy:&lt;br /&gt;
**The old &#039;&#039;Codex: Space Marines&#039;&#039; states that his body was never found, only a book containing only the names of nine powerful relics and a bunch of annoying riddles as to where they might be found, penned by Vulkan himself. In the 41st millennium, the Salamanders believe that he is still alive and that collecting the nine relics - they&#039;ve found five so far - will reveal his location.&lt;br /&gt;
** In the Black Library novels, starting with &#039;&#039;Vulkan Lives&#039;&#039; the big V had to be dragged into a Thunderhawk in bloody tatters. Kurze captured him and tortured him to death... repeatedly; as a [[Perpetual]], Vulkan would not stay dead. After an indeterminate amount of time and deaths, Vulkan managed to escape by teleporting himself into orbit around Macragge and reentering its atmosphere. When he recovered and learned that Kurze was planetside, he [[Rage|flipped out]] and went after him. A well-meaning Perpetual stabbed him with a fulgurite (a spearhead-shaped piece of stone that contains a bit of the Emperor&#039;s power), hoping to either cure his madness or kill him for good. Now apparently dead, Vulkan was put in a stasis capsule inscribed with the words &amp;quot;Unbound Flame,&amp;quot; with an honor guard of Salamanders until his remains could be returned to Nocturne. As of the end of &#039;&#039;Deathfire&#039;&#039;, he somehow managed to return to life again, although there&#039;s no indication as to whether or not he&#039;s still a Perpetual. As of the War of the Beast, he&#039;s still alive in M.32, after the wounding of Guilliman. He&#039;s apparently been wandering the Imperium for a millennium fulfilling his own oaths, but returns to Terra to take command  and reclaim Ullanor from the united Ork race. Even with one of the greatest forces assembled since the Horus Heresy, with the remnants of the VII Legion Chapters, the fight devolved to Vulkan facing off with The Beast one-on-one, and sacrificing himself in The Beasts temple-gargant&#039;s core detonating it with both himself and The Beast inside it. Whether both of them died is highly unlikely. He hints that Dorn is also alive, meaning he is either privy to some secret information, doesn&#039;t know of his brother&#039;s death, or is going insane.&lt;br /&gt;
**The 8th Edition Codex reconcile these stories somewhat, by claiming that sources within the Salamanders themselves believe Vulkan led them for three millennia &#039;&#039;(which accounts for his appearance during the War of the Beast)&#039;&#039;, sometimes falling in battle but apparently always returning &#039;&#039;(also accounting for his perpetual status)&#039;&#039;. He eventually disappeared on some final undocumented mission, not without leaving his Time of Fire and bequeathing his personal artefacts to the chapter but not actually saying where they were, giving rise to the legend that if they are all found he will then return.&lt;br /&gt;
*&#039;&#039;&#039;Corax&#039;&#039;&#039; disappeared into the Eye of Terror as an atonement for putting down the mutant hordes he created in trying to create Space Marines out of desperation. Quoth the Raven: &amp;quot;Nevermore.&amp;quot; He is probably derping around in the Eye like [https://www.youtube.com/watch?v=rIX_6TBeph0 this.]&lt;br /&gt;
&lt;br /&gt;
==Two Missing Primarchs==&lt;br /&gt;
Who are the two missing Primarchs, you ask? [[Sigmar]] and [[Archaon The Everchosen: Lord of the End of Times; Chaos Incarnate; Herald of the Apocalypse|Archaon]] (depending on how WHFB fits in with 40K, if it does). Or maybe (per /tg/ canon) [[Rachnus Rageous]] and [[Tialoc Ekans]]. [[Samus]] and [[Berserk|Guts]] are also contenders, and many Bolter and Chainsword regulars consider Icarion and his [[Lightning Bearers]] to be their headcanon II Legion.  It is also highly possible that the XI Legion Primarch has now become [[Malal]] and the [[Sons of Malice]] Chaos Space Marine warband are the remnants of the 11th Legion (Possible, because Malal&#039;s sacred number is 11 and the two unknown legions are the II and the XI)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Nobody really knows. What has been established is that they got killed for some reason and the existence of their Legions was wiped from record by the Emperor. [[Malcador the Sigillite]] claims that the Primarchs had been manipulated from the start, and were to be maneuvered into their proper roles prior to the Horus Heresy and those which would not be manipulated would be removed. Although Malcador&#039;s own testimony is tainted by the fact that he later admits he had to lie, though many of his statements do mirror what we have seen from the Emperor&#039;s own statements.&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop]] have mentioned Primarchs besides the eighteen above on other occasions, but they backtracked since. Back in the [[Rogue Trader|first edition]] of [[Warhammer 40,000]], all twenty [[First Founding]] Chapters were known, as were their Primarchs (though, at the time, the Primarch was just the first Chapter Master). Of these, the [[Valedictors]] and [[Rainbow Warriors]] were declared in a later [[White Dwarf]] to have been founded after the [[Second Founding]].&lt;br /&gt;
&lt;br /&gt;
Later, in the short story &#039;&#039;&#039;Hell in a Bottle&#039;&#039;&#039; from the novel Into the Maelstrom, a chapter known as the Iron Hearts get fucked over by a [[Chaos Lord]]. The short story also mentions that the Chapter has a Primarch known as Rubinek. Of course, this was just a huge cock-up on the author&#039;s part, who himself admitted that he meant Chapter Master.&lt;br /&gt;
&lt;br /&gt;
The Horus Heresy novels fill in some of the blanks, but they still leave a lot of questions open. In &#039;&#039;The Lightning Tower&#039;&#039; Rogal Dorn says that the lost Primarchs&#039; disappearances were &amp;quot;separate tragedies&amp;quot;, so it seems like they disappeared in two different incidents. &#039;&#039;Deliverance Lost&#039;&#039; suggests that whatever happened to the missing Primarchs occurred sometime before the Emperor found Corvus Corax, as Corax asked the Emperor why there were only sixteen other Primarchs waiting for him if he was the nineteenth (it&#039;s unsure whether this was referring to him being the Primarch of the nineteenth Legion, or him being the nineteenth found); the Emperor avoided the question, claiming that &amp;quot;it would be a discussion for another day&amp;quot;. This is no longer the case, somehow, as he is [[Retcon|now the third-to-last primarch found]], right before the second missing primarch. &#039;&#039;The First Heretic&#039;&#039; specifies that the missing Legions were purged at least 43 years before the Drop Site Massacre, so we can conclude that neither one took part in the Horus Heresy. At the same time, members of the Word Bearers Seventh Company travelling through time with Ingethel the Ascended reveal rumors that the surviving members of the lost Legions were folded into the Ultramarines (their Chaplain thinks the rumor is a load of grox-shit, but their Captain does note that the Ultramarines are on record as receiving an increase in troops). Finally, it also adds that the remaining Primarchs had to swear an oath never to speak of their missing brothers and that the missing Primarchs&#039; corresponding legions were personally purged by the Emperor, so it had to have been something extraordinarily bad. Leman Russ mentions in &#039;&#039;Prospero Burns&#039;&#039; that the Space Wolves had fought other Space Marines before the attack on Prospero, which may have something to do with the purge. A senior Space Wolf describes Russ&#039; &amp;quot;wyrd&amp;quot; as being &amp;quot;the Emperor&#039;s executioner&amp;quot;. Several books since have backed this up. In &#039;&#039;The Dark King&#039;&#039;, when asked if he will report the Night Lords for censure, Dorn remarks that he feared to add another empty statue to the Emperor&#039;s palace, implying that the missing legions were exterminated for committing severe atrocities. Gene-seed flaws might have played a major part- in &#039;&#039;Fear To Tread&#039;&#039;, Sanguinius admits to Horus that he had not told the Emperor about the Red Thirst because he feared that the Emperor would purge the Blood Angels in the same way as the missing Legions. In &#039;&#039;Scars&#039;&#039; there&#039;s a reference to rumours and &amp;quot;whispers of past atrocities&amp;quot; that only a Primarch could kill another Primarch. Russ also turns up and talks a bit about fighting Magnus, and the resulting &amp;quot;shame&amp;quot;. So if he&#039;s responsible for offing one or two of his brothers, they must&#039;ve done something pretty fucking heinous. &#039;&#039;Fulgrim: The Palatine Phoenix&#039;&#039; mentions that the 2nd Legion&#039;s &amp;quot;normally contemplative&amp;quot; Primarch had accused Fulgrim of arrogance prior to the first solo mission that the Emperor&#039;s Children went on, which means that at least one missing Primarch was found early enough to have some kind of interaction with his brothers and make a contribution to the Great Crusade. The regimental standard article &amp;quot;Field Dressing a Lasgun Wound&amp;quot; makes reference to the II and XII legions taking part in the Rangdan Xenocides but cuts off before their names are given.&lt;br /&gt;
&lt;br /&gt;
Out of universe, Rick Priestley admitted that the unknown legions were supposed to be a reference to the three Roman legions wiped out in the [[Wikipedia: Battle of the Teutoburg Forest| Battle of the Teutoburg Forest]], whose numbers were never reused after they were slain to a man by German barbarians. The intention was to let fans design their own Legions to fill in the gaps for themselves, though the implications that this would have on the setting clearly weren&#039;t thought through. Nowadays, it doesn&#039;t even really let people do much with homebrew fluff since the setting has developed in such a way that it&#039;s almost impossible for someone to connect a homebrew chapter to the missing primarchs without getting laughed out of their [[Local Game Store]].&lt;br /&gt;
&lt;br /&gt;
==Rules on the Tabletop==&lt;br /&gt;
Thanks to Forge World, not only do we have models for the Primarchs, but rules as well. As you can guess, they are ungodly death machines who can easily win their points back and more. That&#039;s not to say they&#039;re invincible, though; they can still be killed if you screw up badly enough. All currently released Primarchs have the following statlines (the &amp;quot;Minimum&amp;quot; Primarch is also listed for convenience, if you want a baseline to homebrew your own):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv || Invul || ML || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Horus]]&#039;&#039;&#039; || 8 || 5 || 7 || 6 || 6 || 6 || 5+1 || 10 || 2+ || 3++ || data-sort-value=0 | || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Angron]]&#039;&#039;&#039; || 9 || 5 || 7 || 6 || 5 || 7 || 6+1 || 10 || 3+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fulgrim]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+ || 5++/3++ in CC || data-sort-value=0 | || 380&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ferrus Manus]]&#039;&#039;&#039; || 7 || 6 || 7 || 7 || 6 || 5 || 4+1 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or steal his hammer for 415&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Konrad Curze]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 7 || 5+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 435&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Vulkan]]&#039;&#039;&#039; || 7 || 5 || 7 || 7 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lorgar]]&#039;&#039;&#039; || 6 || 6 || 6 || 6 || 5 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=2.5 | 2 or 3 || data-sort-value=375 | 375 or Chaosify him for 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Perturabo]]&#039;&#039;&#039; || 8 || 6 || 7 || 6 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or give him Forgebreaker for 490&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rogal Dorn]]&#039;&#039;&#039; || 8 || 5 || 6 || 6 || 6 || 5 || 4 || 10 || 2+ || 4++ || data-sort-value=0 | || 385&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corvus Corax]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6/5 || 7 || 6/5 || 10 || 2+/3+ || 5++ || data-sort-value=0 | || data-sort-value=450 | 450 or fuck him over for 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alpharius]]&#039;&#039;&#039; || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || data-sort-value=415 | 415&#039;&#039;.... or is it?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]] (40k)&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+ || 3++ || data-sort-value=0 | || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 7 || 5  || 7 || 6 || 6 || 6 || 4 || 10 || 2+ || 4++ || 5 || 495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]] (Daemon)&#039;&#039;&#039; || 7 || 7 || 8 || 7 || 7 || 7 || 6 || 10 || 4+ || 4++ || 5 || 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Leman Russ]]&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+ || 4++ || data-sort-value=0 | || 455&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Jaghatai Khan]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lion El&#039;Jonson]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sanguinius]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| Minimum || 6 || 5 || 6 || 6 || 5 || 5 || 4 || 10 || 3+ || 5++ || data-sort-value=0 | || 350&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Primarch&#039;&#039;&lt;br /&gt;
***&#039;&#039;Adamantium Will&#039;&#039;&lt;br /&gt;
***&#039;&#039;Independent Character&#039;&#039;&lt;br /&gt;
***&#039;&#039;Eternal Warrior&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fear&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fleet&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fearless&#039;&#039;&lt;br /&gt;
***&#039;&#039;It Will Not Die&#039;&#039;&lt;br /&gt;
***&#039;&#039;Master of the Legion&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Shots&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Strikes&#039;&#039;&lt;br /&gt;
**&#039;&#039;Sire of the [Legion]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of 8th edition (special rules not included):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || M || WS || BS || S || T || W || A || Ld || Sv || Points/Power level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 8&amp;quot; || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+/3++|| 360/18||data-sort-value=0 |  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 16 || 2+  || 2+ || 8 || 7 || 18 || 7 || 10 || 3+/4++ || 445/21||data-sort-value=0 | &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 12 || 2+ || 2+ || 8 || 7 || 18 || 6 || 10 || 3+/4++ || 470/24|| data-sort-value= 0 |&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of them have one or two close-combat weapons, all of which are AP2 or 1, backed by some decent gun to lay some dakka down while they run to the glorious melee. Their Primarch rule acts like a big bundle of USRs wrapped up together in one package, and as ICs they can join squads as well (though most of the Primarchs are better run solo). Each of them have a page worth of special rules and unique wargear, both of which can be stupidly powerful to the point of broken, but that&#039;s OK since even the cheapest of the Primarchs costs more than 350 points and eats an extremely valuable Lord of War slot that might otherwise be spent on a [[Thunderhawk]] or a [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
===Pimpin Rides===&lt;br /&gt;
Also worth mentioning, that Perturabo and Rogal Dorn are special enough to get their own personal special/unique vehicle, other primarchs may get their own vehicles in the future (who knows?). However, rules dictate that neither vehicle can be taken in games under 3000 points. Meaning you can only use it in 3000+ matches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perturabo&#039;&#039;&#039; gets to ride in &#039;&#039;The Tormentor&#039;&#039;, a Shadowsword with the Command Tank upgrade. Not only that, but Perturabo is so awesome, he managed to somehow give it 15 troop capacity, meaning it can take 12 Power Armoured dudes + himself, or 6 Terminators for his bodyguard. But, it doesn&#039;t stop there! It also has a single Void Shield! It costs 25pts more than a normal Shadowsword with the same upgrades, but strictly speaking it does NOT have BS4 unless you take the targeter sponsons as the Legion Crew upgrade is not mentioned (the command tank upgrade is), but it&#039;s so awesome, who cares?&lt;br /&gt;
*&#039;&#039;&#039;Dorn,&#039;&#039;&#039; on the other hand, gets a customised Thunderhawk Gunship, the &#039;&#039;Ætos Dios&#039;&#039;. This ship has Turbo Laser as standard, plus a single Void Shield to protect it, it also has It Will Not Die so can regenerate some of its hull points and finally it ALSO has a 4+ invulnerable save against missiles, all on top of being a flyer which means you can only snap-shot at it, all for the bargain cost of 600 points - which is actually 175 points CHEAPER than a normal Legion Thunderhawk with a Turbo-Laser.&lt;br /&gt;
&lt;br /&gt;
==Douchebagginess==&lt;br /&gt;
It is well known that most of the primarchs were douchebags to varying degrees.&lt;br /&gt;
&lt;br /&gt;
From least to most douchebag. Note, the scale really drops off into [[dick|&#039;&#039;&#039;fucking&#039;&#039;&#039; douchebag]] after Jaghatai.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Vulkan&#039;&#039;&#039; - The least douchebaggy primarch by far. Vulkan routinely put the life of him and his men on the line for the sake of the Imperial citizens. Vulkan would throw himself to the defence of a no name human tribe with the same ferocity and zeal as he would Terra itself. A total bro. Also was the largest, strongest Primarch (Ferrus&#039; metal arms were determined as cheating) and held back in sparring for fear of hurting his brothers. His only real fault was that, despite his strong distaste for terror weapons, he had a thing for setting people on fire.&lt;br /&gt;
# &#039;&#039;&#039;Sanguinius&#039;&#039;&#039; - Despite some... [[Red Thirst|unorthodox tendencies]], he is reported as being the most charismatic of the primarchs, perhaps second only to Horus. He taught his men humility and nobility, and put the well-being of humanity above any personal glory. A pretty all-round nice guy (except for that little aforehinted bloodlust problem). And he can also lapse a bit as seen in his treatment of Curze by denying him a chance of changing his fate &amp;amp; earning forgiveness. On the other hand, Curze did have it coming for how he massacred Sanguinius&#039; bodyguards.&lt;br /&gt;
# &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; - For his faults, Magnus was one of the nicest Primarchs right up there with Vulkan and Sanguinius. Before the whole Prospero thing, this guy&#039;s MO was all about the advancement of humanity: always trying the diplomatic approach to preserve what could be preserved, using shock and awe tactics to limit damage when fighting, happily taking remembrancers along his legion (Although all remembrancers amongst the fellowship were psykers to some degree). Magnus was a friendly and open-minded idealist, which makes it all the more tragic when he gets deceived, framed, backstabbed and then coaxed into selling his soul to the [[Tzeentch|Cuttlefish of Keikaku]]. He is easily the most sympathetic of the traitors, considering he only joined them after being backed into a corner; had Jaghatai been at his side during and after Nikaea things might have turned out differently. He was also the only traitor primarch who actually cared about his men, even after ascending to daemonhood. The novel &#039;&#039;Deathfire&#039;&#039; also ups his bro-ness quite a bit, as he proved himself the only traitor-aligned Primarch to &#039;&#039;sincerely&#039;&#039; do something very helpful for one of his loyalist brothers after the Horus Heresy was already in full swing. This &amp;quot;special favour&amp;quot; is made all the more striking given how it took place &#039;&#039;after&#039;&#039; Magnus had his adoptive homeworld burned out from under him. Perhaps his skin was red not only because of mutation, but because it also showed [[Lovedagger|the greatness of his heart?]]. On the other hand, this happened before all of his fragments were merged back together and before his more benevolent fragments faded into oblivion or were permanently lost. So any chance he&#039;s still benevolent and has a good heart died after Ahriman&#039;s failure at his Second Rubric on Prospero.&lt;br /&gt;
# &#039;&#039;&#039;Corax&#039;&#039;&#039; - Even after being raised under the tyranny of the Kiavahrans, he refused to take after their tyrannous ways, wanted to make things right, and asked the Emperor to end the civil war he started while liberating his homeworld of Lycaeus. Seeing the ruthless tendencies the Terran members of his legion had, he quietly shipped them way the fuck away from the rest of the Great Crusade to go fight xenos or had them all slaughtered during the Battle of Gate 42. One of the only primarchs to readily admit his own mistakes, which were many and sometimes tragic.&lt;br /&gt;
# &#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; - Despite him being modeled after [[Genghis motherfucking Khan|the guy who holds the high score on raping and pillaging]], Jaghatai was actually very reasonable and [[Kharn|a pretty fun guy to be around]]. His main hobbies included raiding and jetbikes, but he had an appreciation for the fine arts as well. He was very good friends with Magnus and very pro-psyker. However he also kept his distance from pretty much everyone else, save Horus, not wanting to deal with other people&#039;s bullshit, unless they were really worth the effort - as the result very few people knew and trusted him (especially once his only bros turned traitor). While the Khan didn&#039;t seem to care too much about the whole Great Crusade thing and spent most of his time doing his own thing, he never turned his back on the Imperium, despite being one of the two Primarchs to fully recognize how flawed the Emperor was; he declared that Big E was &amp;quot;neither a monster nor a simpleton&amp;quot;, mostly because he knew that Chaos was even worse.&lt;br /&gt;
# &#039;&#039;&#039;Guilliman&#039;&#039;&#039; - R.G. is a jerk with a (or rather two) heart(s) of gold or a nice guy with a nasty mean streak, depending on how you look at him. Some people might say this dude was a statesman in the same vein as Augustus Caesar- he was great at building states and making life generally better for people, but only if you ignore the deported and murdered people who didn&#039;t agree 100% with the new regime. For somebody more reasonable, Guilliman was perhaps one of the most responsible and human among his brothers. He cared about the common man, personally planned post-war reconstruction and political integration into the Imperium of the planets he conquered and (unofficially) tolerated moderate presence of religion in Ultramar. But for sure the guy had a big ego, as he constantly spoke and behaved like he knew what was best for everyone, at least until proven wrong (multiple times). And you better not get on his shit list, although to be fair he was mostly a complete jerk with people he considers being [[Konrad Curze|psycho]] [[Angron|mass murderers]] with [[Perturabo|no respect for their own sons]] or [[Alpharius|civilian populations]]. And despite what [[Matt Ward|some people]] would have you believe, he knew he couldn&#039;t plan for every situation and expected people to use their own judgment rather than blindly follow his [[Codex Astartes|codex]]. Like Jaghatai Khan, we know Guilliman recognized that the Emperor was a horrible father and that the ideals the Emperor espoused were far more important than the Emperor himself ever was. While he&#039;s grown more cynical since his revival and subsequent realization of how badly the Imperium has devolved in his absence, he has refused to abandon his noble ideals or his faith in humanity as a whole. &lt;br /&gt;
# &#039;&#039;&#039;Horus&#039;&#039;&#039; - Pre-Heresy he was a surprisingly chill dude, except if you crossed his sensibilities. Got along well with the regular people and his brothers, but he gradually started treating some of them like shit after becoming Warmaster. His insecurities may have also made him vulnerable to the Dark Gods&#039; lies when he received a vision of the Imperium 10,000 years into the future where the Emperor was worshiped as a god, he and many of his brothers were forgotten, and everything was Grimdark--a future that, unbeknownst to him, he would be directly responsible for creating specifically as a result of his own attempts to avert it. The whole heresy thing just sort-of kills his position on the list. After going full Chaos, he rapidly became a much, much bigger dick.&lt;br /&gt;
# &#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; - Although one hell of a masochist, and at times thick-headed, he did see the idea behind the Imperium, and actually agreed with it. Honest and dependable, while Rogal didn&#039;t make for interesting conversation, he would always do his job without complaint. Had as much empathy and subtlety as one of his fortresses and ended up hurting a lot of people (mostly emotionally, but sometimes physically too) with his over-the-top brutal honesty. The prime example was when he betrayed Fulgrim&#039;s trust after they had a discussion regarding Konrad&#039;s visions, and provoked Curze into slashing him across the face. However, he could occasionally get quite philosophical, and is perhaps the only Primarch to admit that his own nature and power unsettled him.&lt;br /&gt;
# &#039;&#039;&#039;Leman Russ&#039;&#039;&#039; - Nowhere near as much of a dick as butthurt Magnus fanboys would have you believe. He was indeed savage, brutal, and myopic (being as violent as Angron and using psykers like Magnus while shunning both for those traits); but ultimately always keeping the larger goal of betterment of humanity in sight and having good reasons for that myopia. Prone to picking fights with his brothers and destroyed Prospero under questionable circumstances. That said, he used the culture of his homeworld to give his Legion control over its savagery, and made the Space Wolves focus on protecting people from monsters instead of just butchering civilians. He did use terror tactics, mass killings, and the destruction of knowledge, but he did so out of loyalty to humanity and the Emperor, not just because he felt like it. Bottom line: Russ certainly had his fair share of flaws, but as belligerent and myopic as he could be he always tried to make the galaxy safe for humanity in the longer run. &lt;br /&gt;
# &#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; - The Lion was complex, to say the least. He had an arrogance that matched Fulgrim or Horus&#039;s worst moments combined with a difficult early life fighting Chaos beasts on Caliban. This &amp;quot;do-or-die&amp;quot; attitude spilled over into his interpersonal skills, hard. Too hard. Put simply, you had one chance with Johnson and if he ever decided you wasted it, then it was over and you went on his shitlist forever. The end result was a Primarch who was aloof and taciturn, whose poor communication skills made him unsuited to lead the Primarchs but whose ego made it impossible for him to accept the seniority of Horus or Russ. At the same time, there was a competitive, spiteful, and self-centered side to the Lion, which led him to execute one of his own Dark Angels over a conflict of authority and nearly kill Russ over an argument about kill-stealing. There&#039;s been speculation in-universe and out of it that he wasn&#039;t wholly loyal to the Emperor, but he made it clear to Curze that he sees loyalty as &amp;quot;its own reward&amp;quot;. The only reason he&#039;s below Russ is that Russ at least admitted his own faults and tried to interact with people, while the Lion was too stubborn to admit when he was wrong and came off as distant at the best of times.&lt;br /&gt;
# &#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; - A big dude with a penchant for bursts of choleric anger. Between his resting bitch face and his Social Darwinist ideals, he seems at first glance to be a natural candidate for a traitor. However, his honesty and loyalty to the Emperor mean he certainly wasn&#039;t as bad as Perturabo or Mortarion, and he did sincerely believe that weakness would cause the Imperium to collapse. He was... really a pain to deal with, however. Unlike, let&#039;s say, Dorn, who was only really mean when you made it on his shitlist, Ferrus was only nice to people who made it on his friendslist. Anyone else could as far as he was concerned better stay out of his way or get introduced to his fists. Most of the Loyalists and even some Traitors (at first) viewed the protection of the innocent as their goal, while Ferrus encouraged tactics that led to massive civilian casualties, and where Primarchs like Curze or Angron took Legions that were bad about mortal deaths and kept up such practices, Manus took a Legion that had tried to minimize mortal deaths and made them worse about it. All this said, he was loyal unto death to the emperor&#039;s ideals and he also understood that his sons&#039; fetish for cybernetics was beyond unhealthy and wanted to help them overcome it. His death ensured that last part would never happen, and indeed made them double down on their hatred of the flesh. &lt;br /&gt;
# &#039;&#039;&#039;Alpharius Omegon&#039;&#039;&#039; - Damned if anyone knows. You just can&#039;t trust that/those guy(s), which does make him/them a pretty big dick by default. The fallout from some of the Alpha Legion&#039;s Crusade-era shenanigans suggests a certain inclination to showing off at the expense of civilian lives.&lt;br /&gt;
# &#039;&#039;&#039;Fulgrim&#039;&#039;&#039; - Not as much a dick as some other primarchs. Still a dick to humans and marines who didn&#039;t match his ridiculously high standards. He also can&#039;t keep a secret, betraying Konrad Curze&#039;s trust and causing him to go nuts on Dorn&#039;s face. Other than Horus and Sanguinius, was the only Primarch to really get along with all his brothers (save Jagatai, but that&#039;s his fault. Oh, Mortarion thought he was a prancing idiot. And Fulgrim considered Russ a dumb hick), and was BFFs with Ferrus Manus, of all people. That is, until he chopped his head off. Rude. Also took pride to the extremity of arrogance, hence his fall to Slaanesh.&lt;br /&gt;
# &#039;&#039;&#039;Mortarion&#039;&#039;&#039; - Rubbed everyone the wrong way. EVERYONE, excluding Eidolon who he actually got along with somehow. Downright bigoted against psykers. He resented pretty much everyone who he felt had it easier than him. He was also notorious for using chemical and radiological terror weapons and generally not giving a fuck about who got killed by them. However, his reputation is slightly misleading. Mortarion was the Primarch who was the most driven to slay monsters and bring down tyrants, and would rather go kill more monsters than rebuild the planet. He and his Legion were almost always deployed in the most hellish and war-torn locations, so their use of chemical weapons didn&#039;t do as much damage as Morty&#039;s detractors would have you believe. Maybe not, but he&#039;d still deploy them in almost any theatre as a matter of course. Over time, he became more and more disgusted with people&#039;s acceptance of [[Emperor|tyrants]] and [[Magnus the Red|psykers]], and became much more likely to kill everything in the vicinity of what he considered evil. Then [[Nurgle]] made him his plague-ridden bitch, at which point he decided to just take his bitterness out on everyone lacking the Plaguefather&#039;s &amp;quot;gifts&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;Angron&#039;&#039;&#039; - Loved killing people and not much else. Most of the casualties within his legion were a result of him being a team-killing psycho because quite frankly he didn&#039;t care what he got to kill as long as he got to kill it. That said, Angron at least had an excuse for being such a rampaging dick all the time. The Butcher&#039;s Nails had effectively turned him into a half-mindless killing machine, as it actually has not just remapped but &#039;&#039;replaced&#039;&#039; parts of his brain, effectively removing from him any emotions other than pain, hatred and battle-lust. One may wonder what sort of guy he would have been without the implants, maybe someone more akin to [[Conan the Barbarian]]? Just consider even with the nails biting at his mind he became life bros with the other gladiators of Nuceria and stopped himself from killing worthy adversaries back during his life as a slave, such an act must have meant getting brain-roasted by the Butcher&#039;s Nails. But he stick to his guns despite the suffering. On top of that, he got fucked over pretty hard by Big E when they first met, so it&#039;s no wonder he went traitor the moment Horus made him an offer, we may even credit him for enduring years fighting for the Imperium instead of just getting himself killed in any of the battles. At the end of the day, Angron was probably the primarch who gave least fucks about his legion and was content to let it run itself without his leadership, although he never really wanted one to begin with. The action that places him so low on this list is the fact that he allowed the spread of Butcher&#039;s Nails throughout his Legion, despite his own hatred of the damn things and the fact they cause him so many issues, not least going psycho rage-monster most of the time; which is a pretty fucked up thing for him to condone. Perhaps he allowed it because seeing his sons with Butcher&#039;s Nails reminded him of his fallen gladiator brothers and sisters on Nuceria. Still, it&#039;s a dick move.&lt;br /&gt;
# &#039;&#039;&#039;Perturabo&#039;&#039;&#039; - Underwent an extreme shift some time before the heresy. Initially, Pert was a fairly relaxed architect, swapping lore with Magnus and dreaming up untold wonders (we get a look at this more reasonable side during Angel Exterminatus). During the crusade, though, he and his legion were given the very shittiest jobs and the least recognition, going so far as to have the Iron Warriors&#039; credit in a campaign handed to other legions [[Galactic Partridges|swiped]] least a few times. Understandably pissed, Perturabo spiraled from a not-very-high start (he killed 10% of his legion when he assumed command, simply because they weren&#039;t the very best) to rock bottom, caring even less about the life of his legionaries and civilians than Mortarion. Unlike other Primarchs like Angron and Mortarion, Perturabo didn&#039;t really have that tragic of an upbringing to justify his shitty personality. And while he did have a sympathetic foster sister, Calliphone, who tried to help him cope with his dreams being belittled and court politics plaguing him in his childhood, any sympathy went out the window when he choked her to death for pointing out his flaws and foolishness causing the planet&#039;s rebellion after he devastated Olympia (even though he did cry afterwards). By the end we was just an envious, petty bastard who was always complaining whenever things didn&#039;t go his way (which was always).&lt;br /&gt;
# &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; - Arguably the most sadistic of all primarchs, Konrad really got off to torturing people and manipulating the masses through fear. Warped as it may have been, he did at least have a sense of justice. Unfortunately, his desire to protect the innocent was eviscerated and left to die in a gutter by his desire to punish the guilty. Any ideas of mercy or decency he may have harbored had been long buried under a massive pile of flayed guts. Angron may have not really cared about his Legion, but Curze actively despised his own long before the Horus Heresy ever started. He did admit that what he had done was wrong, but instead of trying to atone for his atrocities, he used that fact he was going to be assassinated as validation of his actions. In fact, the only two things that genuinely seemed to scare him were the possibilities that the Emperor &#039;&#039;&#039;wouldn&#039;t&#039;&#039;&#039; order his death &#039;&#039;(and render his life choices meaningless)&#039;&#039;-- or even worse, be forgiven for his behavior.&lt;br /&gt;
# &#039;&#039;&#039;Lorgar&#039;&#039;&#039; - The dude who brought this whole fucking mess into fruition. If only he had strangled Erebus and Kor Phaeron at the first mention of Chaos. Instead he decided he was going to ruin everything for everybody because nobody was on board with his kooky cult shit. He started off as a well-intentioned idealist who sought to use what he knew best to uplift humanity, religion, before the Emperor&#039;s actions on Monarchia destroyed his psyche, allowing Erebus and Kor Phaeron to let him know about [[Chaos|the other gods who would appreciate his worship]]. Ironically, the Emperor was willing to put up with the Machine Cult instead of tolerating Lorgar&#039;s craft while urging him to bring worlds into the Imperium faster. While it&#039;s true he shouldn&#039;t have been treated so harshly by the Emperor (even Malcador and Guilliman privately said as much), and even though he believed Chaos was necessary for humanity to survive and continue existence, the fact that Chaos &amp;amp; the Horus Heresy caused the 10,000 year old Imperium to become the grimdark, bloody, corpse-littered cesspool we all know and love outweighs all of the slivers of sympathy that he might have had. To be honest, he was one of the nicest primarchs before the destruction of Monarchia, comparable to Magnus before the Burning of Prospero. Still, Lorgar is why we can&#039;t have [[Noblebright|nice things.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Return of the Primarchs]]: A What IF? series filled with pure [[AWESOME]] and [[Fist of the North Star|MANLY TEARS]].&lt;br /&gt;
&lt;br /&gt;
A little side note, if you want an awesome look at the Primarchs in all their Crusadey goodness, go look at Aerion the Faithful&#039;s Libris Primaris project. http://www.bolterandchainsword.com/topic/152862-artwork-libris-primaris/&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Loyal===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lion El&#039;Jonson.JPEG|[[Lion El&#039;Jonson]]&lt;br /&gt;
File:JaghataiKhan-1-.jpg|[[Jaghatai Khan]] (look at those fabulous high-heeled boots)&lt;br /&gt;
File:LEMAN RUSS.jpg|[[Leman Russ]]&lt;br /&gt;
File:Rogal Dorn Portrait.png|[[Rogal Dorn]]&lt;br /&gt;
File:Sanginuscool.jpg|[[Sanguinius]]&lt;br /&gt;
File:Ferrus Manus Pre-Haircut.jpg|[[Ferrus Manus]]&lt;br /&gt;
File:Robute Guilliman.jpg|[[Roboute Guilliman]] (Big Bobby G)&lt;br /&gt;
File:Vulkan&#039;s Face.jpg|[[Vulkan]]&lt;br /&gt;
File:Corax Portrait.png|[[Corvus Corax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traitor===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Horus Portrait.png|[[Horus Lupercal]] (THAT ONE FUCK-UP)&lt;br /&gt;
File:Fulgrim by slaine69.jpg|[[Fulgrim]] (look at his sexyness)&lt;br /&gt;
File:Perturabo Portrait.jpg|[[Perturabo]]&lt;br /&gt;
File:Konrad Curze Mugshot.jpg|[[Konrad Curze]]/Night Haunter/Batman&lt;br /&gt;
File:Angron Butchers Nails.jpg|[[Angron]] (GETS. SHIT. DONE.)&lt;br /&gt;
File:Mortarion Portrait.jpg|[[Mortarion]]&lt;br /&gt;
File:Magnus.jpg|[[Magnus the Red]]&lt;br /&gt;
File:Lorgar Handsome.jpg|[[Lorgar Aurelian]] (goldboy)&lt;br /&gt;
File:Alpharius2.jpg|[[Alpharius]]/[[Omegon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Primarchs}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386215</id>
		<title>Primarch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386215"/>
		<updated>2018-05-27T11:14:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Primarchs big.JPG|thumb|right|500px|Several of the Primarchs at the Triumph of the Ullanor Crusade. From left to right: Sanguinius, Mortarion, Magnus the Red, Angron, Jaghatai Khan, Lorgar, Rogal Dorn, Horus, and Fulgrim.]] &lt;br /&gt;
{{Topquote|Man must become stronger, more profound and more evil.|Friedrich Nietzsche, Thus Spoke Zarathustra: A Book for All and None}}&lt;br /&gt;
{{Topquote|According to the word of God, the meek would someday inherit the earth. Someday. But God never accounted for the mighty.|Norman McCay, Kingdom Come}} &lt;br /&gt;
The &#039;&#039;&#039;Primarchs&#039;&#039;&#039; were the twenty ([[Omegon|-one]]) genetically-engineered &amp;quot;sons&amp;quot; of the [[Emperor]]. Using his own DNA in their creation, the Primarchs were designed to be far superior to even [[Space Marines]]: they were taller, stronger, faster and more intelligent. They were also incredibly charismatic -err... except Batman, Angron, Morty, Perty, and Dorn - and were well suited to their role as the generals and leaders of the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
Problem was, despite all that they were only human, and ultimately their sibling rivalries (and Chaos corruption, in the case of several of them) boiled over and ultimately developed into the [[Horus Heresy]]. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
[[File:Warmaster&#039;s_Coronation.jpg|300px|left|thumb|Horus Lupercal being made Warmaster of the Imperium in Ullanor. From center counter-clockwise: Horus, the Emperor, Magnus, Mortarion, Lorgar, Angron, Jaghatai Khan, Rogal Dorn, Rogal Dorn&#039;s mustache, Fulgrim and Sanguinius.]]&lt;br /&gt;
The Primarchs were created in a secret underground laboratory on what used to be the Himalayas, under the tightest security. All of them were derived from a subset of the Emperor&#039;s DNA that served as a template, which was altered differently for each of the Primarchs; it is also thought that he engineered them spiritually as well using long-forgotten psychic techniques. As the [[Raven Guard]] discovered after the Emperor granted them access to the original data from the Primarchs&#039; creation, many of the Primarchs&#039; gene-samples were wildly divergent from the original template- some had long gene sequences deleted, while others had non-human DNA spliced into them for reasons only known to the Emperor. (A particularly intriguing discovery was one sample labeled &amp;quot;[[Leman Russ|Subject VI]]&amp;quot;, [[Furry| which had extensive amounts of canine DNA added to it]].) &lt;br /&gt;
&lt;br /&gt;
The Emperor&#039;s original plan was to have his superhuman creations mature safely in his lab and guide them from &#039;birth&#039; toward the role he&#039;d foreseen for them. However, [[Tzeentch]] had foreseen that they would bring an end to [[Chaos]] if left unchecked, and in spite of the safeguards the Emperor had set up, the Ruinous Powers were able to spirit the Primarchs away from the laboratory right before they would emerge from their pods and scatter them across the universe (Conveniently, the canine sample get scattered to a wolf-planet) [[Just as planned]]. Somehow, the Emperor knew his sons were still alive but had no clue to where they could be nor any immediate way to search for them. So he took it in stride, shrugged it off as a minor setback (unknowingly, this would come to bite him back in the ass nastily later on) and went ahead with the second part of his plan: his Space Marine project. Using DNA samples from each Primarch before they were abducted, the Emperor created twenty legions of [[Space Marines]], in what would later be called the [[First Founding]]. They would form the core of the armies He needed to conquer the galaxy, and the absence of the Primarchs leading those would only serve as a motivation for the warriors to search for them. &lt;br /&gt;
&lt;br /&gt;
One consequence of the abduction, however was that each of the young Primarchs were forced to adapt to the lifestyle on their new homeworld, something which would influence and mold them throughout their lives. The Primarchs rapidly grew to adulthood and quickly rose to power, often becoming the leaders of their world. As the Emperor crusaded to unify the galaxy he would occasionally stumble upon another long-lost son. When this happened, the Emperor would hold a celebration in honor of this discovery, give the Primarch their Legion to command, then tell them to [[Angron|fuck]] [[Mortarion|off]] [[Lorgar|and start]] [[Alpharius|conquering]] [[Perturabo|worlds]] while he [[Horus|fapped]] [[Rogal Dorn|to]] [[Sanguinius|his]] [[Leman Russ|favoured]] [[Roboute Guilliman|offspring]]. The Emperor was a [[Eldrad|dick]] like that. (Or rather, he never saw the Primarchs as &#039;sons&#039;, just as carefully crafted tools to enforce his will and vision so he in essence made them get at it on the double to catch up with His schedule. Which is actually even more [[Cegorach|Dickish]].)&lt;br /&gt;
&lt;br /&gt;
The first Primarch the Emperor discovered was Horus, who would become the Emperor&#039;s favoured son. The majority of Primarchs somehow recognized the Emperor on sight, immediately pledging their allegiance to their father. A few (such as Leman Russ and Vulkan) only swore allegiance after being bested in a contest. The only exception is Angron, who outright refused to follow the Emperor as he preferred to die in battle along with his rebels brothers and sisters in their fight against the oppressive Not-Romans. The Emperor simply shrugged and abducted his son, leaving Angron&#039;s followers to get slaughtered. Angron never really got over that dick move. &lt;br /&gt;
&lt;br /&gt;
Primarch discovery order:&lt;br /&gt;
*1.Horus&lt;br /&gt;
*2.Leman Russ&lt;br /&gt;
*3.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*4.Ferrus Manus&lt;br /&gt;
*5.Fulgrim&lt;br /&gt;
*6.Vulkan&lt;br /&gt;
*7.Rogal Dorn&lt;br /&gt;
*8.Roboute Guilliman&lt;br /&gt;
*9.Magnus the Red&lt;br /&gt;
*10.Sanguinius&lt;br /&gt;
*11.Lion El&#039;Jonson&lt;br /&gt;
*12.Perturabo&lt;br /&gt;
*13.Mortarion&lt;br /&gt;
*14.Lorgar&lt;br /&gt;
*15.Jaghatai Khan&lt;br /&gt;
*16.Konrad Curze&lt;br /&gt;
*17.Angron&lt;br /&gt;
*18.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*19.Corax&lt;br /&gt;
*20.Alpharius Omegon&lt;br /&gt;
&lt;br /&gt;
At the end of the period known as the [[Great Crusade]], Horus, who had recently been promoted to the title of Warmaster, fell to Chaos and rebelled. It didn&#039;t take long for eight other of his fellow Primarchs to join his side against the Emperor, resulting in a full-scale civil war known as the [[Horus Heresy]]. Funnily enough, most of the Primarchs who sided with Horus were those who felt that the Emperor had taken a giant, steaming dump on them. So while the Emperor is the greatest tactician, biologist, warlord, and leader in the history of mankind, he&#039;s worse than a crack-addled transient junkie as a father.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Emperor&#039;s attitude toward his Primarchs was also heavily divergent to that of the greater Imperium. Whilst he indulged them in the idea that they were his &amp;quot;sons&amp;quot;, privately, he didn&#039;t view the Primarchs as his literal children, analogising himself as Gepetto to 20 (21) different Pinocchio&#039;s. The Emperor even referred to Angron as &amp;quot;The Twelfth&amp;quot; rather than refer to him by name. Although this seems like typical Emperor douchebaggery, he may have behaved in this way because the Primarchs themselves prompted that dynamic, and it was easier to just go along with it.  [[Leman Russ]] once boasted to [[Adeptus Custodes|Constantin Valdor]] that the Custodians would never understand the Emperor like the Primarchs could because they weren&#039;t &amp;quot;family&amp;quot;, even calling the Custodians the &amp;quot;instruments&amp;quot; to be tossed aside when He cared to; Valdor&#039;s response was &#039;&#039;&amp;quot;there are so many errors there, I do not even know where to start&amp;quot;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Malcador also claimed that the Primarchs were but a means to an end; designed to be &#039;&#039;&amp;quot;conqueror&#039;s tools and nothing more&amp;quot;&#039;&#039;, built to dominate and compete with each other, eventually intended to challenge each other and eventually confront the Emperor himself, he further claimed that the Primarchs had no free will and that the a civil war like the Horus Heresy had always been part of the Emperor&#039;s design, although he later admits that he had to lie to spare his servant sorrow on her deathbed, so it is probable that the Primarchs were simply beyond expected control. In a separate instance: Valdor claimed &#039;&#039;&amp;quot;we turned on one another, driven by pride and human resentment&amp;quot;&#039;&#039; which assumes some measure of responsibility for the Heresy rather than completely blaming the Primarchs, and after that point he wasn&#039;t prepared to challenge [[Rogal Dorn]] over decisions regarding the fate of the Custodes, even though he believes he had the capacity to challenge Dorn on the matter, calling the Primarchs &#039;&#039;&amp;quot;creatures of power, built to dominate&amp;quot;&#039;&#039;; all hinting that while they may have had an original function, they probably turned out quite differently from expected and the final result might not necessarily have been them turning on each other and fucking up the human webway. Although Valdor did once angrily claim that the entire debacle could have been avoided if the Custodians had just intervened at the Primarch&#039;s births.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the Emperor still refers to the Primarchs as his &amp;quot;sons&amp;quot; in private revelations with Malcador, though in the same instance while playing out the strategy of the Horus Heresy using their destinies he is absolutely aware that in order to win the game against Chaos they need to be played against each other: sacrificed or manipulated in order to get the best possible outcome. Malcador does point out that there are different ways to play the game and realizes that destinies can unfold in different ways and that the Emperor is forced to make certain decisions in order to avoid losing outright, so the battle unfolds the same way no matter what strategies are used. Only the final outcome was kept from Malcador until it became clear that the only way to win was for his piece &#039;&#039;(&amp;quot;the Fool&amp;quot;)&#039;&#039; to switch places with the Emperor in the final move, quite possibly at an absolute cost to his immortal soul and leave the [[Roboute Guilliman|&amp;quot;Uncrowned King&amp;quot;]] piece to play [[Warhammer 40,000 8th Edition|&amp;quot;Salvation&amp;quot;]]. So seems that the Emperor manipulated &#039;&#039;&#039;everybody&#039;&#039;&#039;, but only did so to achieve the best outcome for humanity based on the plays available to him. Of course, whether or not this was as the Emperor planned, or just him being forced into these decisions by the more subtle actions of Chaos, is up for debate.&lt;br /&gt;
&lt;br /&gt;
==Primarchs and Legions==&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Legion Number&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name of the Legion&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Allegiance&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;30k/40k&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Lion_El_portrait.jpg|thumb|250px|]] [[Lion El&#039;Jonson]]&lt;br /&gt;
|align=center|[[Caliban]]&lt;br /&gt;
|align=center|[[Dark Angels]]&lt;br /&gt;
|align=center|&amp;lt;s&amp;gt;Loyal?&amp;lt;/s&amp;gt; LOYAL&lt;br /&gt;
|align=center|&lt;br /&gt;
*Crushes the horrors of Old Night, destroys worlds, whole civilizations, erase stuff from history.&lt;br /&gt;
*Sees himself as a man that no one else can compare to and constantly toils to maintain this standard (although he wasn&#039;t as excessively vainglorious as Fulgrim). &lt;br /&gt;
*Unlike Fulgrim however, The Lion&#039;s greatness caused him to be a hardcore pragmatist and largely detached from everyone around him. The Lion just couldn&#039;t relate to anyone else not even close to his level (even most of his brother primarchs couldn&#039;t fit the bill), so he always felt alone in the universe.&lt;br /&gt;
*Was a bit of a loose cannon with a long but explosive fuse. The Lion is as smart and introspective as he is merciless and brutal. He wasn&#039;t necessarily easy to piss off like Angron, but anyone who manages to cross his threshold of patience will find themselves on the business end of his weapon. Several times. And possibly dismembered to boot.&lt;br /&gt;
*Fought Luther during his betrayal at the end of the Horus Heresy, where he was wounded from their duel. He survived however, and was spirited away and tended to by the [[Watchers in the Dark]] in a super secret chamber in [[The Rock]] (that not even the Dark Angels knew about), where he spent the last millennia healing his wounds. As of the current edition; The Lion is now supposedly fully healed and all he&#039;s waiting for is the Emperor to tell him to wake up from his millennia-long power nap.&lt;br /&gt;
|align=center|[[File:Lion vs Curze.jpg|150px|thumb|right|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged+++&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Fulgrim_Ancient_Sketch.jpg|thumb|250px|]] [[Fulgrim]]&lt;br /&gt;
|align=center|[[Chemos]]&lt;br /&gt;
|align=center|[[Emperor&#039;s Children]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A patron of the arts, who wanted to enjoy the finest and most exotic things in life.&lt;br /&gt;
*Believes that he and his legion should be the avatar of humanity&#039;s perfection, and so everything about them should be flawless, everywhere from appearance and actions to their fighting style. Due to this, Fulgrim&#039;s battle tactics revolved around utterly perfecting their strategies. Everything from his soldiers to their strategies were intensely drilled until their fighting was closer to a intricately-choreographed play of death than anything. To him, war is an art, and he wanted to perfect his arts.&lt;br /&gt;
*A master blacksmith in his own right, capable of forging weapons that even [[Ferrus Manus]] couldn&#039;t help but deem &amp;quot;perfect&amp;quot;. His artwork however, wasn&#039;t always the best in the universe due to being so perfect it hit uncanny valley levels.&lt;br /&gt;
*Was initially corrupted by Chaos through the Laer blade, a Slaaneshi-possesed daemon sword he looted as a trophy, but wasn&#039;t aware of what Chaos was. He would fully give in to the temptations of the sword after he beheaded Ferrus Manus, where his utter grief at the act caused him to succumb to the daemon within the sword.&lt;br /&gt;
*Daemon Prince of Slaanesh, ruler of the Pleasure World. &amp;lt;s&amp;gt;Fulgrim&#039;s actual consciousness however, may or may not also be still imprisoned within his own body by&amp;lt;/s&amp;gt; the daemon who possessed him in the first place was eventually conquered by Fulgrim&#039;s inner will or whatever, but his new personality is generic &amp;quot;DEMON PRINCE OF THE DARKNESS AND EVIL&amp;quot;.&lt;br /&gt;
*Managed to incapacitate Guilliman at one point by slicing his throat with a poisoned sword.&lt;br /&gt;
*Still has a soft-spot for his brother Ferrus. He asked [[Fabius Bile|Fabulous Bile]] to clone his brother several times so that he could attempt to lure Ferrus into Chaos&#039; side again. All his attempts have ended in failure, which he has blamed Fabius for due to his certainty that a &amp;quot;perfect&amp;quot; clone would join him.&lt;br /&gt;
*Heard about [[Roboute Guilliman|Big G]] waking up and is a bit buttmad about it at the moment. He tried to give Guilliman a cursed artifact during his return party, but was found out and subsequently banished. Needless to say: he mad.&lt;br /&gt;
|align=center|[[Image: Fulgrim.30k.jpeg|thumb|150px|]][[Image: 40k.fulgrim.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Perturabo_Portrait.jpg|thumb|250px|]] [[Perturabo]]&lt;br /&gt;
|align=center|[[Olympia]]&lt;br /&gt;
|align=center|[[Iron Warriors]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man who was already had the knowledge to create the best at everything he did from birth. Perturabo considered this a curse however, feeling it robbed him of any sense of accomplishment while growing up, contributing to his eternal grumpiness.&lt;br /&gt;
*Originally preferred diplomacy and was an admirer of the arts during his time in Olympia, but meeting the Emperor (who had no time for such things) caused a violent switch to flip inside Perturabo&#039;s mind, turning him into a ruthless warlord throughout the Great Crusade, likely because he wanted things to be different from Olympia once he joined E-money, but once he realized that The Great Crusade was basically Olympia 2.0; he just gave up, flipped the table, and accepted how things really are and played the part.&lt;br /&gt;
*Just as much as a master of siege warfare as Dorn (both in offense and defense), but the lack of opportunities and recognition led him and his legion to be specialists of tearing shit down.&lt;br /&gt;
*Unlike Dorn however, Perturabo&#039;s general strategy is a combination of stubbornness and ice cold-calculating efficiency, orchestrating war like it was one giant math problem. The problem with this is that he didn&#039;t even see his sons as people. As far as he was concerned, they&#039;re just armored meatbags who pull triggers and push buttons and were about as expendable as guardsmen.&lt;br /&gt;
*Suffers from a massive inferiority complex, partially due to his certainty that the Eye of Terror was always watching and judging him. Nobody believed him when he said this, so it was mostly attributed to Rogal Dorn, whom the Emperor &#039;&#039;greatly&#039;&#039; favored over Pert, despite having similar skillsets.&lt;br /&gt;
*Daemon Prince, ruler of Medrengard. Described as the ultimate Obliterator; so expect him to be carrying around titan grade weaponry and millennia of pent-up [[Rage|RAEG]] when he finely shows up. Given that Magnus, Fulgrim, and Mortarion are back in action; he&#039;ll probably come out eventually as well.&lt;br /&gt;
|align=center|[[Image: 30k.Perturabo.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:JaghataiKhan-1-.jpg|JaghataiKhan-1-.jpg]] &amp;lt;br&amp;gt; [[Jaghatai Khan]]&lt;br /&gt;
|align=center|[[Chogoris|Chogoris/&amp;lt;br&amp;gt;Mundus Planus]]&lt;br /&gt;
|align=center|[[White Scars]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Never wants to stay still, prefers to hunt down xenos enemies. &lt;br /&gt;
*An observer for the most part. While little people wanted to learn about the White Scars and their culture; The Khan studied everyone, gaining tons of knowledge about Imperial cultures and norms.&lt;br /&gt;
*Unknown, disappeared into the [[Webway]] while hunting [[Dark Eldar]] after they raided Chogoris. &lt;br /&gt;
|align=center|[[Image:Past Khan.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait..Leman.Russ.jpg|thumb|250px|]] [[Leman Russ]]&lt;br /&gt;
|align=center|[[Fenris]]&lt;br /&gt;
|align=center|[[Space Wolves]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Had a high opinion of himself and his legion, if only because he felt that he&#039;s earned that kind of respect through the centuries. Of all the Primarchs, Leman was the one most willing to cross any line to do what the Emperor asked, at least at first. Later on, he decided to become his own man and protect the people of the Imperium. Also notable for curbing the more savage tendencies of the Wolves and teaching them to control their ferocity, unlike [[Angron|some]] [[Konrad Curze|people]].&lt;br /&gt;
*Wanted to test his legion all the time, to prove he is the best.&lt;br /&gt;
*Unknown, disappeared into the [[Eye of Terror]] with the 13th company but promised to return one day. Magnus supposedly knows where he is, but he isn&#039;t telling. The Wolves found &amp;lt;s&amp;gt;his armor in a Khornate Shrine&amp;lt;/s&amp;gt; an armor rumoured to be his on the Temple of Horus on Rudra, implying he either; turned into [[Wulfen]], to [[Chaos]], is dead, or is murdering his way through the warp [[Conan_the_Barbarian|as a half-naked barbarian]]. Allegedly a figure resembling him was spotted with the 13th company during the 13th crusade.&lt;br /&gt;
|align=center|[[Image:30k.Russ.jpg|thumb|150px|]][[Image:Scouring of Prospero2.jpg|thumb|150px|]][[Image:Horus_vs_Leman.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Rogal_Dorn_Portrait.png|thumb|250px|]] [[Rogal Dorn]]&lt;br /&gt;
|align=center|[[Inwit]]&lt;br /&gt;
|align=center|[[Imperial Fists]]&lt;br /&gt;
|align=center|MEGA DUPER Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A brutally honest and steadfast man, but was equally indifferent to those around him. Dorn&#039;s personality is akin to a wall, he was a man you could take at face value; he would never lie or deceive you, and he would always speak his mind without a hint of falsehood, even if it ends up working against his favor. That said, he could never properly relate with other people&#039;s emotions. He will speak the truth, but lacked any glib of tongue to express it in a way that wouldn&#039;t feel like he was delivering it with the bluntness and intensity of a power fist to the face.&lt;br /&gt;
*Embodied the &amp;quot;soul&amp;quot; of the Great Crusade unlike any other; he received the most accolades from the Emperor and fought alongside him most often.&lt;br /&gt;
*A master of siegecraft, although fortifications was his forte. So much that he was tasked with fortifying the Imperial Palace. He would also build grand fortresses on the worlds they conquered.&lt;br /&gt;
*Assumed deceased, disappeared while boarding a Chaos cruiser during a Black Crusade.&amp;lt;br&amp;gt;One of his fists were recovered and its skeleton is placed in a shrine, where each new Chapter Master of the Imperial Fists engraves their name upon it. Rumored to still be alive, though that begs the question of whose fist is in the Phalanx.&lt;br /&gt;
|align=center|[[Image:The horus heresy praetorian of dorn by raffetin-dae3g5k.jpg|thumb|150px|]][[Image:Dorn-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Konrad_Curze_sketch.jpg|thumb|250px|]] [[Konrad Curze]]&lt;br /&gt;
|align=center|[[Nostramo]]&lt;br /&gt;
|align=center|[[Night Lords]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man of justice who believed that he needed to instill absolute fear into people to ensure lasting peace.&lt;br /&gt;
*Possessed psychic powers that allowed him to perceive the future in short glimpses. The problem was that they were uncontrolled and they constantly subjected him to see the worst possible future in the darkest, most vivid detail possible, including the deaths and fall of his brother Primarchs as well as the Emperor&#039;s own entombment on the Golden Throne. This only served to widen his ever-growing insanity.&lt;br /&gt;
*An unstable sociopath, to say the least. Curze&#039;s visions, upbringing, and perceived need for brutality took a heavy toll on his sanity, but he held firm under the belief he was making the galaxy a better place, like what he did with Nostramo. This all came crashing down after Nostramo reverted back to its old ways when he was away; deciding that nothing would ever change, he chose to bombard his home planet into rubble.&lt;br /&gt;
*That said, he was a master at infiltration and unconventional warfare, just as much as he was a master of scaring the shit out of people. His crowning achievement is that he managed to fuck up Guilliman&#039;s Imperium Secundus by himself, no aid from his legion what-so-ever, something his brothers couldn&#039;t even come close into doing.&lt;br /&gt;
*Lost what little sanity he still had after destroying Nostramo. By this time, Konrad stopped justifying his methods to himself and fully embraced the depraved side of his &amp;quot;Night Haunter&amp;quot; persona, spreading untold terror and pain wherever he went. By the time of the late Horus Heresy, the Emperor wanted to put a stop to it and sent a Callidus assassin named &amp;quot;M&#039;shen&amp;quot; after him.&lt;br /&gt;
*Curze knew about her mission from the get-go but he made sure the assassin could reach him unimpeded. He did not resist when she entered his chambers and asked the Callidus to kill him. There are believed to be two reasons why this might have been. One is that Konrad realized he became the very thing he sought to rid the galaxy of and knew what had to be done- a perceived hero who lived long enough to see himself become a villain. The other is that the assassination vindicated everything he&#039;d ever said and done; he punished and killed evil-doers and now the Emperor used his own methods to kill him, thus proving that all his atrocities were both justifiable and necessary. Whatever the case, Konrad was already a jaded, broken man after the Nostramo debacle and wished only to die.&lt;br /&gt;
|align=center|[[Image:Night Haunter 8th Ed.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sanguinius]]&lt;br /&gt;
|align=center|[[Baal]]&lt;br /&gt;
|align=center|[[Blood Angels]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A noble but unparalleled warrior, known for the angel-like wings that grew from his back.&lt;br /&gt;
*Was known as the greatest exemplar of the Emperor himself, mirroring many of his father&#039;s best traits, instead of only one or two of them like his brothers. If anything, Sanguinius is a reflection of what the Emperor could have been as a truly benevolent being, concerned not just for mankind&#039;s future, but man as individuals as well.&lt;br /&gt;
*A pretty cool guy to be around. Despite being a fabulous, angelic demi-god of war; he had mankind&#039;s best wishes at heart and fought for it with graceful ferocity, hell even the Primarchs couldn&#039;t resist Sanguinius being so bro-tier. He is essentially the vampiric, bishie version of Vulkan. &lt;br /&gt;
*Showed the same amount of concern for his legion. Sanguinius did all that he could to hide the Red Thirst from being exposed to the wider Imperium, knowing full well that the Blood Angels would receive the II/XI Legion treatment if it came to light.&lt;br /&gt;
*Psychic, and capable of seeing glimpses of the future. &lt;br /&gt;
*He was powerful as he was nice, Sanguinius was one of the most powerful of the Primarchs in terms of martial prowess. Feats include; ripping the wings off a bloodthirster and literally throwing him to the warp, single-handedly holding a defensive point during the Siege of Terra against numerous traitors, and managing to damage Horus&#039; armor &#039;&#039;even after being exhausted from literally soloing entire armies&#039;&#039;.&lt;br /&gt;
*Deceased, slain by Horus. His body is currently in a stasis crypt in Baal, so his corpse remained fabulous for the last 10,000 years. Commemorated during Sanguinala, a holiday dedicated to his memory.&lt;br /&gt;
*May or may not be the Sanguinor, a warp entity that looks like him and fights just as well.&lt;br /&gt;
|align=center|[[Image:Heresy-Sang.jpg|thumb|150px|]][[Image:The horus heresy book 26 unremembered empire by raffetin-dap4ekw.jpg|thumb|150px|]][[Image:Emperor Sanguinius Echoes of Imperium.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Ferrus_Manus_sketch.jpg|thumb|250px|]] [[Ferrus Manus]]&lt;br /&gt;
|align=center|[[Medusa]]&lt;br /&gt;
|align=center|[[Iron Hands]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Wants to get things done quickly, without needless philosophizing.&lt;br /&gt;
*Contrary to his sons; Ferrus wanted to advocate the strength of one&#039;s flesh, rather than relying completely on bionics and mechanical augmentations as shown by the Iron Hands, if any he was appalled at the idea of turning man completely into machine. He wasn&#039;t able to realize this after getting a viking crewcut by his best friend, however.&lt;br /&gt;
*A master artisan, thanks to his metal arms, which allowed him to practice his craft with incredible precision and detail.&lt;br /&gt;
*Deceased, slain by Fulgrim and his head offered to Horus as a gift. Fulgrim still has the body, which he repeatedly clones and murders again in a futile attempt to make him turn traitor. &amp;lt;br&amp;gt;Some claim he is still alive on Mars, though [[Void Dragon|it may be not actually be him]].&lt;br /&gt;
|align=center|[[Image:Ferrus.30k.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged (Possibly [[Malal]]?)+++ &lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Angron]]&lt;br /&gt;
|align=center|[[Nuceria]]&lt;br /&gt;
|align=center|[[World Eaters]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*Embodies the name &amp;quot;World Eater&amp;quot;. He and his legion consumes entire worlds in a whirlwind of indiscriminate slaughter until nobody but them is left, pre and post-Great Crusade.&lt;br /&gt;
*No real ambition beyond endless slaughter, thanks to the butcher&#039;s nails augment jammed into Angron&#039;s brain. It also made him incredibly violent and quick to anger. At first it was to satiate the unending bloodlust generated by the butcher&#039;s nails, but now its to glorify Khorne.&lt;br /&gt;
*One of, if not the most, powerful of the Primarchs in terms of sheer combat prowess. Angron could kick anyone&#039;s shit, Sanguinius and Horus included. That said, his ability as a general is lacking. He could murder armies sent against him, but he lacked the tactical acumen (or anything resembling sanity) to focus on the objectives truly needed to win a war (although in Angron&#039;s head: murdering all of his opponents &#039;&#039;&#039;is&#039;&#039;&#039; the only way to win a war). &lt;br /&gt;
*Daemon Prince of [[Khorne]]. Spend most of his time Getting Shit Done and being banished to the Warp for a hundred or so years after Imperum responds to his blood crusades.&lt;br /&gt;
*Was one of the largest reasons for fucking up the Horus Heresy. If Angron kept his murderboner down for just a few more minutes and let Horus finish off the remaining loyalists on Istvaan with another Exterminatus strike; they would have been able to march to Terra faster and with much more manpower and have a better chance at winning. Whether this was Angron just being Angron or a secret ploy by Khorne to keep the blood flowing by thinking past the Horus Heresy is unclear (after all, if Horus won; Chaos eventually starves to death. If Horus lost; he has a aeons&#039; worth of blood and conflict to revel over.).&lt;br /&gt;
|align=center|[[Image:Angron .jpg|thumb|150px|]][[Image:Angrondemon.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Robute Guilliman.jpg|thumb|250px|]] [[Roboute Guilliman]]&lt;br /&gt;
|align=center|[[Ultramar|Macragge]]&lt;br /&gt;
|align=center|[[Ultramarines]]&lt;br /&gt;
|align=center|Loyal, barring [[Imperium Secundus| that one episode he doesn&#039;t like to talk about]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A proud but fair visionary who always looked towards building a better future for humanity. Guilliman never did anything without thinking what would happen at the end of the day and he always tried to plan a better outcome for whatever he did, whether its building an empire or subjugating an enemy civilization.&lt;br /&gt;
*Was more for the people than the Emperor, hence why he thought preserving his Imperium was more important than the survival of the Emperor himself.&lt;br /&gt;
*A general first and warrior second, which was the key to his success throughout the Great Crusade. He wasn&#039;t the best at crossing swords or gunfights, atleast in comparison to his brothers; but he was exceptional at commanding his forces and resources, ensuring all wars he fought in were running at optimum efficiency.&lt;br /&gt;
*The greatest statesman among the Primarchs. Guilliman was best remembered for his ability to set up an efficient form of government on every planet his legion conquered, turning them into model, self-sufficient worlds in order to prepare them for the future after the Great Crusade. This is best exemplified by Ultramar, which still remains one of the most powerful and idyllic planetary systems in the Imperium, even after 10,000 years. &lt;br /&gt;
*He&#039;s also a logistical genius, and invented the organizational model that 8 of the 9 First Founding Chapters still use (more or less).&lt;br /&gt;
*Previously kept in a stasis chamber after his throat was sliced by Fulgrim with a poisoned sword.&lt;br /&gt;
*Recently revived with the help of Belisarius Cawl and the Ynnari and their new soul manipulation powers. Is now active once more, and not very happy with how badly the Imperium has gone to shit since he was not-quite-dead. Currently back in his old role of Lord Commander of the Imperium, trying his hardest to keep the Emperor&#039;s work from going completely down the drain while while waging an unending war against the forces of Chaos and the Imperium&#039;s equally monstrous bureaucracy.&lt;br /&gt;
|align=center|[[Image: 30k.Guilliman.png|thumb|150px|]][[Image: Primarchs-Guilliman-40000.jpeg|thumb|150px|]][[Image:Roboute-Guilliman-Primarchs-Warhammer-40000.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Mortarion Portrait.jpg|thumb|250px|]] [[Mortarion]]&lt;br /&gt;
|align=center|[[Barbarus]]&lt;br /&gt;
|align=center|[[Death Guard]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A bitter yet petty man, kind of like the edgy goth kid of the group. Mortarion didn&#039;t want to associate anyone who hasn&#039;t gone through the same brand of abuse he has during his childhood and also hated those who had relatively comfy ones in comparison (like Guilliman or Dorn). He would only find some friendship with Konrad Curze (due to his &amp;quot;raised alone and became psycho-Batman&amp;quot; origin) and Horus (because just about everyone likes Horus).&lt;br /&gt;
*Has an immense abhorrence for psykers and the warp, due to his experiences in Barbarus. As a daemon prince, he is the very thing he hated in the first place. He takes the resulting bitterness out on everyone else in the form of horrible diseases.&lt;br /&gt;
*Stubborn to the core. Mortarion&#039;s favored tactic that he passed onto the Death Guard is a combination of attrition and unrelenting assaults; they take the pain while dishing it out in greater amounts, non-stop. He also valued individualism throughout his legion, largely leaving it up to his troops to figure out the best strategy in a conflict, rather than micro-managing them.&lt;br /&gt;
*Was already disenchanted by the Imperium by the start of the Horus Heresy (Seeing the Emperor and his works as total hypocrisies), so he threw his lot in with Horus. However, due to a ruse by Typhus; he and his legion ended up being infected by a virulent Nurglite plague while in the warp, which caused them to be in a constant state of agony but remain alive due to their Astartes-grade toughness. Unable to bear the pain and see his sons suffer; he pledged his loyalty to Nurgle and the god &amp;quot;cured&amp;quot; them of the plague (cure is probably incorrect, it was more of mutate their bodies to be compatible with the plague). From here, he became a daemon prince.&lt;br /&gt;
*Went back to the warp after the Horus Heresy, where Nurgle gave him dominion over the Plague Planet, which he shaped into the image of Barbarus.&lt;br /&gt;
*Was banished by [[Kaldor Draigo|Grey Knights]] during the Battle of Kornovin, which was the origin of [[Kaldor Draigo|Draigo]] carving a name onto his plague-ridden heart (how Draigo did so is a mystery, so we&#039;ll just chalk it up to him being too high on drugs to be infected by Mortarion&#039;s plagues).&lt;br /&gt;
*Helped Abby by creating the zombie plague, along with other contagions, after he got the Hand of Darkness artifact.&lt;br /&gt;
*He eventually got better and waged a full-scale invasion of Ultramar when he heard that Guilliman&#039;s finally awake. Had to retreat after he had to deal with the other Chaos Gods&#039; typical shenanigans (mainly encroaching on his strongholds in the [[Scourge Stars]] while he was off campaigning).&lt;br /&gt;
|align=center|[[Image:Warhammer-40000-фэндомы-Horus-Heresy-Mortarion-2073409.jpeg|thumb|150px|]][[Image:Mortarion-40k.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Magnus Headshot.jpeg|thumb|250px|]] [[Magnus the Red]]&lt;br /&gt;
|align=center|[[Prospero]]&lt;br /&gt;
|align=center|[[Thousand Sons]]&lt;br /&gt;
|align=center|Traitor, though he never planned this&lt;br /&gt;
|align=center|&lt;br /&gt;
*An optimistic scholar who thirsted for knowledge and always believed that information should be preserved for the greater good of mankind, regardless of its origins or the danger it might pose.&lt;br /&gt;
*As a psyker from birth, he was sympathetic to the discrimination faced by his fellow psykers and labored for his kind to be accepted. He did so by training psykers to control and enhance their powers, in the hopes of showing to people the benefits of his kind&#039;s gifts. This had mixed results with his brother primarchs, especially in the face of the Emperor&#039;s &amp;quot;psykers are bad&amp;quot; standing orders.&lt;br /&gt;
*Defying the Nikea council&#039;s rulings, Magnus continued to experiment with warp powers and during a Tzeentch-induced prophesy that involved Horus&#039; betrayal; he attempted to warn his father with a psychic message. During the sending process; he accidentally destroyed the Emperor&#039;s webway project, causing him to be arrested by Russ and the Wolves to answer for his disobedience.&lt;br /&gt;
*As Horus was already corrupted by this point, he altered the orders to instead destroy the Thousand Sons&#039; homeworld. Realizing he&#039;s been played like a damn fiddle by Tzeentch, Magnus&#039; resolve was broken and initially accepted his destiny of being destroyed by the wolves in an attempt to spite Tzeentch, but eventually decided to attempt to rebel against his fate but ultimately failing after Leman Russ beat him up badly. He then made a desperate deal with Tzeentch to save his legion in return for his servitude. He and the Thousand Sons were teleported to the Planet of Sorcerers, where more hijinks ensued with his [[Ahzek Ahriman|first captain]]&#039;s certain ritual.&lt;br /&gt;
*Now a daemon prince, one of his first major campaigns was to invade the Space Wolves&#039; homeworld. Was banished, but the Wolves were all but ruined; most of their upper command structure and progress with stabilizing their flawed gene seed was gone. Feeling they weren&#039;t down for the count yet; he went in again and bloodied the entire star system of Fenris itself, irreparably damaging the Wolves&#039; home system.&lt;br /&gt;
*Appeared during the Gathering Storm, where he trapped and captured Guilliman and his retinue in the warp. After he escaped, Magnus chased and confronted Guilliman all the way to Luna, but was banished by the Custodes and Sisters of Silence. Now currently biding his time for another offensive.&lt;br /&gt;
|align=center|[[Image:Past Magnus.jpeg|thumb|150px|]][[Image: 30k.magnus-the-red.jpeg|thumb|150px|]][[Image: 40k.magnus-the-red.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Warmaster_Horus_Remembrancer_Sketch.jpg|thumb|250px|]] [[Horus|Horus Lupercal]]&lt;br /&gt;
|align=center|[[Cthonia]]&lt;br /&gt;
|align=center|[[Black Legion|Luna Wolves/ Sons of Horus/ Black Legion]]&lt;br /&gt;
|align=center|[https://www.youtube.com/watch?v=O1rT6Vi5Ln4 DOUBLE TRAITOR]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic strategist who overwhelms his enemies through sheer numbers and precision tactics.&lt;br /&gt;
*Big E&#039;s most favored son, always being held in the highest regard, second only to the Custodes. This was a combination of him being the first Primarch found and his long rap sheet of victories throughout the Crusade.&lt;br /&gt;
*Due to his position and experience, he was the most well-liked of the Primarchs during the Great Crusade. Just about everyone looked at Horus as the greatest among them.&lt;br /&gt;
*For all his charisma and leadership, Horus was still wracked with self-doubt once appointed Warmaster, constantly afraid that he was unable to live up to the title. Being overall commander of the Emperor&#039;s forces AND being his personal favorite was a lot to live up to. This was one of the reasons why he succumbed to the temptations of Chaos.&lt;br /&gt;
*Was one of the few Primarchs who was suspicious of the Emperor&#039;s plans for the Astartes post-Crusade, fearing they&#039;d be disposed of like the Thunder Warriors and was mistrustful of the Emperor&#039;s intentions in the long run in general. The Ruinous Powers would also use this to their advantage.&lt;br /&gt;
*Rebelled against the Emperor after being fed a vision of the future by the Chaos Gods, in which the Emperor was being worshiped as a god and many of his fellow Primarchs (including himself) were reviled or outright forgotten. Little did he know that this was to become a self-fulfilling prophesy.&lt;br /&gt;
*His essence has been erased from existence. When the Emperor mustered up the resolve to finally end Horus, he shot him with a psychic blast powerful enough to obliterate his very soul, ensuring that the Chaos Gods couldn&#039;t just bring him back from the dead. His body was recovered and brought to the Eye of Terror, but was later destroyed after an incident involving [[Fabius Bile]] and a clone of Horus.&lt;br /&gt;
|align=center|[[Image:Horus-the warmaster.jpg|thumb|150px|]][[Image:Horus-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Lorgar_Aurelian_sketch.png|thumb|250px|]] [[Lorgar|Lorgar Aurelian]]&lt;br /&gt;
|align=center|[[Colchis]]&lt;br /&gt;
|align=center|[[Word Bearers]]&lt;br /&gt;
|align=center|Traitor Prime&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic diplomat with a golden tongue, who relied heavily on his unparalleled speaking abilities to bring worlds into compliance during the Great Crusade. Lorgar would always prefer to talk out a peaceful solution, rather than resorting to violence. That said, Lorgar did know how to slap a bitch when needed.&lt;br /&gt;
*A deeply spiritual man, due to growing up in a theocratic society during his time on Colchis. Due to this, Lorgar saw The Emperor as a literal god and decided to spread the good word of the God-Emperor throughout the Crusade. During this time, he penned the &amp;quot;Lectitio Divinitatus&amp;quot;, a book detailing how awesome the God-Emperor was, and always built grand cathedrals in all the planets he conquered. As you can imagine, this didn&#039;t sit well with the Man-Emperor&#039;s secular Empire ,so he decided to bloody one of Lorgar&#039;s grandest cities to send a message with Guilliman. Little did the Emperor know what this act of dickery would lead eventually to.&lt;br /&gt;
*With Lorgar being completely disheartened and defeated; Kor Phaeron and [[Erebus]] lured him to the worship of the Dark Gods, who were more than happy to accept his rabid fanboyism. He would eventually corrupt Horus and ignite the [[Horus Heresy|single biggest clusterfuck in Imperial History]], ruining everything that the Emperor has striven to build since the [[Age of Strife]]. &lt;br /&gt;
*Rules as a daemon prince of Chaos Undivided and currently located in Sicarius, the Word Bearers&#039; home planet. Unlike his brothers through, Lorgar doesn&#039;t really &amp;quot;lead&amp;quot; his legion anymore, instead leaving that to his council of Dark Apostles. As of the moment all he&#039;s done for the past few millennia is meditate in the warp and do fuckall. With [[Roboute Guilliman|Big G]] finally awake and taking the fight to Chaos; its rumored that Lorgar might finally get out of his overdue NEET phase and command his sons again.&lt;br /&gt;
|align=center|[[Image: 30k.Lorgar.jpeg|thumb|150px|]][[Image:Lorgar_portrait.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Vulkan_sketch.jpg|thumb|250px|]] [[Vulkan]]&lt;br /&gt;
|align=center|[[Nocturne]]&lt;br /&gt;
|align=center|[[Salamanders]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A true man of the people, concerned with the preservation and welfare of humans. Vulkan saw all humans in the Imperium as equals and would protect any servant of the Emperor with great ferocity regardless of their class or status.&lt;br /&gt;
*Growing up in a blacksmith society allowed him and his legion to craft some of the finest wargear the Imperium has ever seen.  Its also the reason for their fire fetish in combat.&lt;br /&gt;
*Inherited the Emperor&#039;s perpetual powers, granting him the ability to reincarnate after dying.&lt;br /&gt;
*He and his legion took some of the worst losses during Istvaan, and he himself was eventually captured by Konrad Curze.&lt;br /&gt;
*Curze wanted to get his torture fetish on, so he tortured Vulkan to death. Several times. Vulkan&#039;s status as a perpetual ensured he always came back, but less and less sane as Curze&#039;s treatment got worse and worse. &lt;br /&gt;
*He eventually managed to escape, but accidentally teleported over Macragge&#039;s atmosphere, crashing down on the planet like a green comet of insanity. By this point, anything remotely resembling sanity had left Vulkan&#039;s mind. He was eventually &amp;quot;killed&amp;quot; by another perpetual, in a well-meaning attempt to reset Vulkan&#039;s brain. It worked (sort of. At least he wasn&#039;t a howling maniac anymore) and after taking a short death nap, he got better and disappeared for a while.&lt;br /&gt;
*Resurfaced during [[The War of The Beast]] and was recruited to lead the Imperial forces against The Beast&#039;s forces. Then disappeared after ramming The Beast into a plasma reactor and killing them both in a squall of gore. The Salamanders claim he continued to lead them for a few more centuries after that death, then left them with the Tome of Fire, claiming he had a special mission that they could not accompany him for.&lt;br /&gt;
|align=center|[[Image:Past Vulkan.jpeg|thumb|150px|]][[Image:Vulkan Lives.jpg|thumb|150px|]][[Image:Vulkan-Primarchs-Warhammer-40000-фэндомы-4123369.jpeg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Corax Portrait.png|thumb|250px|]] [[Corvus Corax]]&lt;br /&gt;
|align=center|[[Deliverance]]&lt;br /&gt;
|align=center|[[Raven Guard]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Sought to overthrow oppression, bringing justice to tyrants.&lt;br /&gt;
*Possessed some kind of perception-manipulating psychic power, giving him the ability to be &amp;quot;invisible&amp;quot; to organics (He&#039;s still there clear as day, but your mind just can&#039;t process that he&#039;s right there).&lt;br /&gt;
*Preferred covert warfare, sabotaging, fast strikes and assassinating the enemy from the sides, and only striking in the open when the time is right. Basically one of the few primarchs who uses tactics of actual special forces units.&lt;br /&gt;
*He and his legion were bloodied during Istvaan and forced out of the conflict. Corvus wanted desperately to help the Imperium&#039;s deteriorating situation, so he asked the Emperor for assistance. Emps obliged and gave him the template to create the Primarchs themselves, giving him the ability to train marines at an even faster rate. This was wrecked after the Alpha Legion tampered with the creation process, resulting with the majority of the aspirants coming out as horrible mutants and aberrations.&lt;br /&gt;
*While it weighed heavily on his conscience, Corax had to be pragmatic. He made do and used his newly obtained mutant horde as shock troops and it worked; they were able to disrupt the traitors long enough to buy Terra some time to put up a defense.&lt;br /&gt;
*After the Heresy ended, he was reluctantly forced to euthanize his creations, wracking Corvus with a huge amount of guilt.&lt;br /&gt;
*Went missing after heading for the Eye of Terror to atone for his sins, saying only &amp;quot;Nevermore&amp;quot; before leaving. His status is currently unknown, but the Raven Guard believe he&#039;s still alive and will return once again.&lt;br /&gt;
|align=center|[[Image:Hh-walpaper-raven-Copy.jpg|thumb|150px|]][[Image:Corvus Corax.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Alpharius2.jpg|thumb|250px|]] [[Alpharius]] [[Omegon]]&lt;br /&gt;
|align=center|They&#039;re not telling&lt;br /&gt;
|align=center|[[Alpha Legion]]&lt;br /&gt;
|align=center|[[Alpha Legion|Alpharius: sort-of loyal. Omegon: even Tzeentch can&#039;t keep track.]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*Shrouded in mystery. It&#039;s not even known what their homeworld is, let alone what their upbringing was like. Forge World gave no fewer than four mutually irreconcilable origin stories, all of which were dismissed as lies. That said, the only discernible fact we can give about them is that the two primarchs did not always agree with each other, exemplified with Omegon actively sabotaging Alpharius&#039; operations during the Horus Heresy.&lt;br /&gt;
*As primarchs of the Alpha legion; the two frequently exchanged roles whenever needed with nobody ever noticing, but officially; Alpharius is the primarch of the legion while Omegon is commander of their elite covert forces.&lt;br /&gt;
*Masters of psychological warfare and manipulation. They didn&#039;t need regiments of soldiers or weapons to do his heavy lifting; all he needs is a handful of spies to plant paranoia, deceit, misinformation, and dissent in his targeted worlds. By the time his agents are done: the enemy would either be tearing each other apart and/or distrustful of each other; making them isolated, easy pickings for the main Alpha Legion forces once they&#039;re called to reign the planet in. &lt;br /&gt;
*Alpharius bought the Cabal&#039;s story about letting Horus kill all of humanity to kill off the Chaos Gods in the long run, and was eventually beheaded by Rogal Dorn during a battle on Pluto. Maybe. Quite frankly, with these two one can never be entirely sure &#039;&#039;&#039;what&#039;&#039;&#039; the truth really is. &lt;br /&gt;
*Omegon took on his mantle officially (&amp;quot;the jest made real&amp;quot;) and this new &amp;quot;Alpharius&amp;quot; may or may not have been killed by Guilliman (the Ultramarines suspect they may have only killed a body double). His loyalties are unknown, but he was against the Cabal&#039;s proposal, indicating he either thought sacrificing his entire species was too big of a price (which would mean he&#039;s still loyal to humanity), or he wanted Chaos to survive by feeding off humanity (which would mean he was a traitor).&lt;br /&gt;
|align=center|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Muradin.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
==Their Eventual Fates==&lt;br /&gt;
[[File:Heresy_Time.jpg|300px|thumb|right|An accurate retelling of the final stages of the rebellion.]]&lt;br /&gt;
===Traitors===&lt;br /&gt;
*General downside to those who became Daemon Princes is that the further they go from the Eye of Terror, the more their power wanes. Also most of them spend most of their time in the Great Game (eternal war in the Warp), growing increasingly distant from the real world affairs.&lt;br /&gt;
* &#039;&#039;&#039;Horus&#039;&#039;&#039; was killed by the Emperor during the Siege of Terra, who utterly destroyed his soul. His legion enshrined his corpse until the Emperor&#039;s Children stole it. [[Fabius Bile]] managed to successfully clone him, but [[Abaddon]] killed the clone to cement his position as his successor as Warmaster of Chaos. Horus is &#039;&#039;very&#039;&#039; dead, but that was his fault for being a fuckwit.&lt;br /&gt;
* &#039;&#039;&#039;Angron&#039;&#039;&#039; is a Daemon Prince of Khorne. Still gets shit done, but did get his arse handed to him by the Grey Knights on Armageddon. &lt;br /&gt;
* &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is a fucktwit who rarely does anything of interest (still sulking over his eternal existence as the thing he hates the most), but is a Daemon Prince of Nurgle. Apparently now holds the largest domain in the Eye of Terror, rather than just one planet he had in the old fluff, and also the last Daemon Primarch to bow to the Despoiler during the Legion war. Got some open heart surgery, courtesy of Draigo/Ward. Created zombie plague from one of the artifacts Abbaddon used in his XII crusade. He invaded Ultramar after hearing news that Guilliman&#039;s finally awake, though he ultimately had to go back to the [[Scourge Stars]] due to his poor fortunes in the war as well as being summoned back by his patron God.&lt;br /&gt;
* &#039;&#039;&#039;Fulgrim&#039;s&#039;&#039;&#039; soul was trapped in a painting while his body was possessed by a daemon for a brief time before swapping places with the daemon and taking its powers (or so he claims). The first Primarch to become a Daemon Prince, although he aimed at achieving (demi)godhood instead (by sacrificing Perturabo). Abandoned what remained of his legion to rule his pleasure daemon world, and [[Troll|didn&#039;t tell them how to get there]] (yet Abaddon somehow manages to contact him anyways).&lt;br /&gt;
* &#039;&#039;&#039;Lorgar&#039;&#039;&#039; is a lazy fucknut who does nothing since they fled to the Eye of Terror, and handed the rule over his legion to the council of Dark Apostles, but still a Daemon Prince of Chaos Undivided. Taught Abaddon how to summon daemons.&lt;br /&gt;
* &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; got broken into several pieces during his fight with Leman Russ, with several of them actually believing they were the real Magnus and going their own way. Some pieces were eventually put back together to form &amp;quot;the Crimson King&amp;quot;, the Daemon Primarch form of Magnus who joined Horus in his rebellion. This sometimes also gets shit done, leading armies to the [[Space Wolves]]&#039; planet and screwing with the Imperium, keeping his big red trollface on all the time until he gets his ass tossed back into the [[Warp]]. Other fragments seem to be floating around throughout history, appearing to have their own agenda, pretending to be daemons or helping the Imperium from time to time. By the time of the Gathering Storm and the 42nd Millennium the disparate fragments have mostly recombined to the Crimson King &#039;&#039;(leaving out a few key elements, namely the ones who embodied his best qualities; for example, the part of Magnus that embodied his love for his Legion chose to fade into nonexistence instead of being reabsorbed into the Crimson King)&#039;&#039; making him as whole as he can be.&lt;br /&gt;
* &#039;&#039;&#039;Perturabo&#039;&#039;&#039; becomes irrelevant after he goes on to drop largely out of post-Heresy fluff, but is still a Daemon Prince of Chaos Undivided. Rules the most stable planet in the Eye of Terror, where he does nothing but watching his sons sieging each other. Helps Failbaddon in a couple of Black Crusades by giving him some Daemon Engines. It doesn&#039;t really help, but it&#039;s more than Lorgar&#039;s done for Chaos Undivided. He is also leading his Legion after the 13th Black Crusade in their new offensive against the Imperium&lt;br /&gt;
* &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; allowed a Callidus assassin to infiltrate his lair and kill him, either because he himself became the thing he hated the most, or to justify to himself that every atrocity he has done in the name of justice was a necessary act.&lt;br /&gt;
* The Alpha Legion&#039;s story is a bit complex:&lt;br /&gt;
**&#039;&#039;&#039;Alpharius&#039;&#039;&#039; was slain by Rogal Dorn in combat during the Battle of Pluto. He is very much dead as he did not bargain with the Dark Gods and had his head split open by a chainsword. Conspiracy theorists will speculate that it wasn&#039;t really Alpharius, though the death is strongly corroborated by Omegon&#039;s response. So unless Alpharius used a body double to trick Rogal Dorn AND &#039;&#039;his own twin&#039;&#039; into thinking he was dead and allowed Omegon to take his place and identity permanently; there isn&#039;t any hard evidence to suggest that the dead &amp;quot;Alpharius&amp;quot; was anything other than the actual Primarch, but knowing the Alpha Legion that doesn&#039;t mean too much without definitive proof.&lt;br /&gt;
**&#039;&#039;&#039;Omegon&#039;&#039;&#039; reluctantly took Alpharius&#039; identity after he sensed he was dead, and his legion a bee-line for Ultramar after the Horus Heresy, where he met his end after dueling [[Roboute Guilliman|Big Bobby G]]. However, because the rest of the Alpha Legionaries did not break even after the death of their primarch &#039;&#039;(in fact they managed to beat the Ultramarines in the conflict altogether);&#039;&#039; nobody could truly confirm if they did indeed kill the real deal, or if it was a body double.&lt;br /&gt;
**While it&#039;s been established that a decent amount of Alpha Legionnaires were surgically altered to resemble their Primarch and even &#039;&#039;believe&#039;&#039; they were Primarchs themselves; that and the figurehead role of &amp;quot;Alpharius&amp;quot; has been largely interchangable between both the twins and their sons, which makes sense for a legion whose MO is flexible leadership. While we can be reasonably certain that at least one of the twins is dead, whatever &amp;quot;Omegon-Alpharius&amp;quot; or at least whichever person who thinks he&#039;s Alpharius have been up to following the Heresy is a matter of fierce debate and speculation.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
*&#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; was killed by Fulgrim during the Drop Site Massacre. His body was not recovered, so some Iron Hands think he might still be alive, and for a time it seemed like he did survive. However, Vulkan later exposed the &amp;quot;Ferrus Manus&amp;quot; leading the remaining Iron Hands as a marionette-like machine with one of the Primarch&#039;s hands attached to it, destroying the fake soon afterwards. The fact that Ferrus was decapitated by Fulgrim after being defeated and had his head delivered to Horus makes this claim fairly dubious. Just don&#039;t say that to the Iron Hands, though. Unless you want free open-heart surgery from a ceramite and steel power fist. Fulgrim did try to clone him (several times) in the hope one of them would join the traitors, but every clone so far has refused and been subsequently killed by him.&lt;br /&gt;
*&#039;&#039;&#039;Sanguinius&#039;&#039;&#039; was killed by Horus. His body was recovered, and he&#039;s the only Primarch who doesn&#039;t have any legends about returning, though there are some theories on the identity of the [[Sanguinor]] which were later proven incorrect but might have been retconned. Sanguinius foresaw his death and accepted it as a necessary sacrifice for the future of the Imperium, in no small part because his visions also warned him that he would only survive the Horus Heresy by becoming corrupted himself.&lt;br /&gt;
*&#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; returned to Caliban only to discover &amp;lt;s&amp;gt;that his friend Luther had stabbed him in the back.&amp;lt;/s&amp;gt; THAT LUTHER HAD A PLANET-WIDE PARTY AND EVENTUALLY PASSED OUT INTO A COMA AFTER DRINKING 200 TANKARDS OF SPACE WOLF-GRADE ALCOHOL. He sleeps deep within the Rock, originally on life support and now fully-healed (but none of the Dark Angels seem to know this). Perhaps this is a sign of a coming advancement of the storyline, DUN DUN DUN!&lt;br /&gt;
*&#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; disappeared into the Webway after chasing a group of Dark Eldar. The White Scars think he will return someday, and when you consider the fact that time is just as weird there as it is in the rest of the Warp, there is a small possibility he&#039;s still around.&lt;br /&gt;
*&#039;&#039;&#039;Leman Russ&#039;&#039;&#039; disappeared into the Eye of Terror but promised the Space Wolves that he would return for the Final Battle. Magnus appears to know where he is now, but he sure as hell isn&#039;t telling the Space Wolves. Reports during the Thirteenth Black Crusade claim that a figure matching Russ&#039;s description was seen leading the 13th Great Company have surfaced, but were never verified.  Numerous crusades by the Space Wolves to find Russ have resulted in failure, although they did find &amp;lt;s&amp;gt; his armor in a shrine of Khorne in the Eye&amp;lt;/s&amp;gt; an armor believed to be his in the Temple of Horus on Rudra - so either he succumbed to Chaos, was killed by a Khorne champion, devolved into wulfen, or is [[Conan the Barbarian|currently pillaging The Warp as a muscle-bound, half-naked barbarian hero]]. Someone who looked like him was spotted accompanying the 13th company during the 13th crusade.&lt;br /&gt;
*&#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; disappeared during a [[Black Crusade]] in a desperate ship boarding action. Only his severed hand was recovered and its skeleton enshrined. Debate rages about whether the Zerg rush of World Eaters killed him, or whether he&#039;s still out there, [https://www.youtube.com/watch?v=FIJTvEo4N4Q murdering his way through traitors with an Astartes-pattern shotgun and a chainsword grafted where his hand used to be]. Original 40K novels stated his entire skeleton was on display on Terra, but it&#039;s been retconned to only his hands.  Still, a Primarch without a skeleton would be bad-ass, if not a little amusing.&lt;br /&gt;
*&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039; was formerly preserved in a stasis field, seconds from death after he was poisoned by Fulgrim. Fast-forward a few thousand years and some Eldar flubdubbery, however, and Big Bobby G is back in action, and he&#039;s mad at the current state of the Imperium. After a private meeting with the Emperor, he assumed direct command of the Imperium itself as Lord Commander of the Imperium. When he isn&#039;t curb-stomping traitors to death or otherwise trying to keep the Imperium afloat, Guilliman is busy re-vamping the Imperium with numerous reforms in an attempt to realize his father&#039;s dream for humanity. Needless to say; a lot of people are unhappy about this, but they can&#039;t exactly tell off one of the Emperor&#039;s actual sons and expect not to be on the business end of a Custodes guardian spear. He&#039;s also taken the time to rewrite the Codex Astartes as well. &lt;br /&gt;
*&#039;&#039;&#039;Vulkan&#039;&#039;&#039; got the shit kicked out of him during the Drop Site Massacre, whereupon his fluff gets a bit hazy:&lt;br /&gt;
**The old &#039;&#039;Codex: Space Marines&#039;&#039; states that his body was never found, only a book containing only the names of nine powerful relics and a bunch of annoying riddles as to where they might be found, penned by Vulkan himself. In the 41st millennium, the Salamanders believe that he is still alive and that collecting the nine relics - they&#039;ve found five so far - will reveal his location.&lt;br /&gt;
** In the Black Library novels, starting with &#039;&#039;Vulkan Lives&#039;&#039; the big V had to be dragged into a Thunderhawk in bloody tatters. Kurze captured him and tortured him to death... repeatedly; as a [[Perpetual]], Vulkan would not stay dead. After an indeterminate amount of time and deaths, Vulkan managed to escape by teleporting himself into orbit around Macragge and reentering its atmosphere. When he recovered and learned that Kurze was planetside, he [[Rage|flipped out]] and went after him. A well-meaning Perpetual stabbed him with a fulgurite (a spearhead-shaped piece of stone that contains a bit of the Emperor&#039;s power), hoping to either cure his madness or kill him for good. Now apparently dead, Vulkan was put in a stasis capsule inscribed with the words &amp;quot;Unbound Flame,&amp;quot; with an honor guard of Salamanders until his remains could be returned to Nocturne. As of the end of &#039;&#039;Deathfire&#039;&#039;, he somehow managed to return to life again, although there&#039;s no indication as to whether or not he&#039;s still a Perpetual. As of the War of the Beast, he&#039;s still alive in M.32, after the wounding of Guilliman. He&#039;s apparently been wandering the Imperium for a millennium fulfilling his own oaths, but returns to Terra to take command  and reclaim Ullanor from the united Ork race. Even with one of the greatest forces assembled since the Horus Heresy, with the remnants of the VII Legion Chapters, the fight devolved to Vulkan facing off with The Beast one-on-one, and sacrificing himself in The Beasts temple-gargant&#039;s core detonating it with both himself and The Beast inside it. Whether both of them died is highly unlikely. He hints that Dorn is also alive, meaning he is either privy to some secret information, doesn&#039;t know of his brother&#039;s death, or is going insane.&lt;br /&gt;
**The 8th Edition Codex reconcile these stories somewhat, by claiming that sources within the Salamanders themselves believe Vulkan led them for three millennia &#039;&#039;(which accounts for his appearance during the War of the Beast)&#039;&#039;, sometimes falling in battle but apparently always returning &#039;&#039;(also accounting for his perpetual status)&#039;&#039;. He eventually disappeared on some final undocumented mission, not without leaving his Time of Fire and bequeathing his personal artefacts to the chapter but not actually saying where they were, giving rise to the legend that if they are all found he will then return.&lt;br /&gt;
*&#039;&#039;&#039;Corax&#039;&#039;&#039; disappeared into the Eye of Terror as an atonement for putting down the mutant hordes he created in trying to create Space Marines out of desperation. Quoth the Raven: &amp;quot;Nevermore.&amp;quot; He is probably derping around in the Eye like [https://www.youtube.com/watch?v=rIX_6TBeph0 this.]&lt;br /&gt;
&lt;br /&gt;
==Two Missing Primarchs==&lt;br /&gt;
Who are the two missing Primarchs, you ask? [[Sigmar]] and [[Archaon The Everchosen: Lord of the End of Times; Chaos Incarnate; Herald of the Apocalypse|Archaon]] (depending on how WHFB fits in with 40K, if it does). Or maybe (per /tg/ canon) [[Rachnus Rageous]] and [[Tialoc Ekans]]. [[Samus]] and [[Berserk|Guts]] are also contenders, and many Bolter and Chainsword regulars consider Icarion and his [[Lightning Bearers]] to be their headcanon II Legion.  It is also highly possible that the XI Legion Primarch has now become [[Malal]] and the [[Sons of Malice]] Chaos Space Marine warband are the remnants of the 11th Legion (Possible, because Malal&#039;s sacred number is 11 and the two unknown legions are the II and the XI)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Nobody really knows. What has been established is that they got killed for some reason and the existence of their Legions was wiped from record by the Emperor. [[Malcador the Sigillite]] claims that the Primarchs had been manipulated from the start, and were to be maneuvered into their proper roles prior to the Horus Heresy and those which would not be manipulated would be removed. Although Malcador&#039;s own testimony is tainted by the fact that he later admits he had to lie, though many of his statements do mirror what we have seen from the Emperor&#039;s own statements.&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop]] have mentioned Primarchs besides the eighteen above on other occasions, but they backtracked since. Back in the [[Rogue Trader|first edition]] of [[Warhammer 40,000]], all twenty [[First Founding]] Chapters were known, as were their Primarchs (though, at the time, the Primarch was just the first Chapter Master). Of these, the [[Valedictors]] and [[Rainbow Warriors]] were declared in a later [[White Dwarf]] to have been founded after the [[Second Founding]].&lt;br /&gt;
&lt;br /&gt;
Later, in the short story &#039;&#039;&#039;Hell in a Bottle&#039;&#039;&#039; from the novel Into the Maelstrom, a chapter known as the Iron Hearts get fucked over by a [[Chaos Lord]]. The short story also mentions that the Chapter has a Primarch known as Rubinek. Of course, this was just a huge cock-up on the author&#039;s part, who himself admitted that he meant Chapter Master.&lt;br /&gt;
&lt;br /&gt;
The Horus Heresy novels fill in some of the blanks, but they still leave a lot of questions open. In &#039;&#039;The Lightning Tower&#039;&#039; Rogal Dorn says that the lost Primarchs&#039; disappearances were &amp;quot;separate tragedies&amp;quot;, so it seems like they disappeared in two different incidents. &#039;&#039;Deliverance Lost&#039;&#039; suggests that whatever happened to the missing Primarchs occurred sometime before the Emperor found Corvus Corax, as Corax asked the Emperor why there were only sixteen other Primarchs waiting for him if he was the nineteenth (it&#039;s unsure whether this was referring to him being the Primarch of the nineteenth Legion, or him being the nineteenth found); the Emperor avoided the question, claiming that &amp;quot;it would be a discussion for another day&amp;quot;. This is no longer the case, somehow, as he is [[Retcon|now the third-to-last primarch found]], right before the second missing primarch. &#039;&#039;The First Heretic&#039;&#039; specifies that the missing Legions were purged at least 43 years before the Drop Site Massacre, so we can conclude that neither one took part in the Horus Heresy. At the same time, members of the Word Bearers Seventh Company travelling through time with Ingethel the Ascended reveal rumors that the surviving members of the lost Legions were folded into the Ultramarines (their Chaplain thinks the rumor is a load of grox-shit, but their Captain does note that the Ultramarines are on record as receiving an increase in troops). Finally, it also adds that the remaining Primarchs had to swear an oath never to speak of their missing brothers and that the missing Primarchs&#039; corresponding legions were personally purged by the Emperor, so it had to have been something extraordinarily bad. Leman Russ mentions in &#039;&#039;Prospero Burns&#039;&#039; that the Space Wolves had fought other Space Marines before the attack on Prospero, which may have something to do with the purge. A senior Space Wolf describes Russ&#039; &amp;quot;wyrd&amp;quot; as being &amp;quot;the Emperor&#039;s executioner&amp;quot;. Several books since have backed this up. In &#039;&#039;The Dark King&#039;&#039;, when asked if he will report the Night Lords for censure, Dorn remarks that he feared to add another empty statue to the Emperor&#039;s palace, implying that the missing legions were exterminated for committing severe atrocities. Gene-seed flaws might have played a major part- in &#039;&#039;Fear To Tread&#039;&#039;, Sanguinius admits to Horus that he had not told the Emperor about the Red Thirst because he feared that the Emperor would purge the Blood Angels in the same way as the missing Legions. In &#039;&#039;Scars&#039;&#039; there&#039;s a reference to rumours and &amp;quot;whispers of past atrocities&amp;quot; that only a Primarch could kill another Primarch. Russ also turns up and talks a bit about fighting Magnus, and the resulting &amp;quot;shame&amp;quot;. So if he&#039;s responsible for offing one or two of his brothers, they must&#039;ve done something pretty fucking heinous. &#039;&#039;Fulgrim: The Palatine Phoenix&#039;&#039; mentions that the 2nd Legion&#039;s &amp;quot;normally contemplative&amp;quot; Primarch had accused Fulgrim of arrogance prior to the first solo mission that the Emperor&#039;s Children went on, which means that at least one missing Primarch was found early enough to have some kind of interaction with his brothers and make a contribution to the Great Crusade. The regimental standard article &amp;quot;Field Dressing a Lasgun Wound&amp;quot; makes reference to the II and XII legions taking part in the Rangdan Xenocides but cuts off before their names are given.&lt;br /&gt;
&lt;br /&gt;
Out of universe, Rick Priestley admitted that the unknown legions were supposed to be a reference to the three Roman legions wiped out in the [[Wikipedia: Battle of the Teutoburg Forest| Battle of the Teutoburg Forest]], whose numbers were never reused after they were slain to a man by German barbarians. The intention was to let fans design their own Legions to fill in the gaps for themselves, though the implications that this would have on the setting clearly weren&#039;t thought through. Nowadays, it doesn&#039;t even really let people do much with homebrew fluff since the setting has developed in such a way that it&#039;s almost impossible for someone to connect a homebrew chapter to the missing primarchs without getting laughed out of their [[Local Game Store]].&lt;br /&gt;
&lt;br /&gt;
==Rules on the Tabletop==&lt;br /&gt;
Thanks to Forge World, not only do we have models for the Primarchs, but rules as well. As you can guess, they are ungodly death machines who can easily win their points back and more. That&#039;s not to say they&#039;re invincible, though; they can still be killed if you screw up badly enough. All currently released Primarchs have the following statlines (the &amp;quot;Minimum&amp;quot; Primarch is also listed for convenience, if you want a baseline to homebrew your own):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv || Invul || ML || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Horus]]&#039;&#039;&#039; || 8 || 5 || 7 || 6 || 6 || 6 || 5+1 || 10 || 2+ || 3++ || data-sort-value=0 | || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Angron]]&#039;&#039;&#039; || 9 || 5 || 7 || 6 || 5 || 7 || 6+1 || 10 || 3+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fulgrim]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+ || 5++/3++ in CC || data-sort-value=0 | || 380&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ferrus Manus]]&#039;&#039;&#039; || 7 || 6 || 7 || 7 || 6 || 5 || 4+1 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or steal his hammer for 415&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Konrad Curze]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 7 || 5+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 435&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Vulkan]]&#039;&#039;&#039; || 7 || 5 || 7 || 7 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lorgar]]&#039;&#039;&#039; || 6 || 6 || 6 || 6 || 5 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=2.5 | 2 or 3 || data-sort-value=375 | 375 or Chaosify him for 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Perturabo]]&#039;&#039;&#039; || 8 || 6 || 7 || 6 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or give him Forgebreaker for 490&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rogal Dorn]]&#039;&#039;&#039; || 8 || 5 || 6 || 6 || 6 || 5 || 4 || 10 || 2+ || 4++ || data-sort-value=0 | || 385&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corvus Corax]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6/5 || 7 || 6/5 || 10 || 2+/3+ || 5++ || data-sort-value=0 | || data-sort-value=450 | 450 or fuck him over for 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alpharius]]&#039;&#039;&#039; || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || data-sort-value=415 | 415&#039;&#039;.... or is it?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]] (40k)&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+ || 3++ || data-sort-value=0 | || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 7 || 5  || 7 || 6 || 6 || 6 || 4 || 10 || 2+ || 4++ || 5 || 495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]] (Daemon)&#039;&#039;&#039; || 7 || 7 || 8 || 7 || 7 || 7 || 6 || 10 || 4+ || 4++ || 5 || 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Leman Russ]]&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+ || 4++ || data-sort-value=0 | || 455&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Jaghatai Khan]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lion El&#039;Jonson]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sanguinius]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| Minimum || 6 || 5 || 6 || 6 || 5 || 5 || 4 || 10 || 3+ || 5++ || data-sort-value=0 | || 350&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Primarch&#039;&#039;&lt;br /&gt;
***&#039;&#039;Adamantium Will&#039;&#039;&lt;br /&gt;
***&#039;&#039;Independent Character&#039;&#039;&lt;br /&gt;
***&#039;&#039;Eternal Warrior&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fear&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fleet&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fearless&#039;&#039;&lt;br /&gt;
***&#039;&#039;It Will Not Die&#039;&#039;&lt;br /&gt;
***&#039;&#039;Master of the Legion&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Shots&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Strikes&#039;&#039;&lt;br /&gt;
**&#039;&#039;Sire of the [Legion]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of 8th edition (special rules not included):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || M || WS || BS || S || T || W || A || Ld || Sv || Points/Power level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 8&amp;quot; || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+/3++|| 360/18||data-sort-value=0 |  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 16 || 2+  || 2+ || 8 || 7 || 18 || 7 || 10 || 3+/4++ || 445/21||data-sort-value=0 | &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 12 || 2+ || 2+ || 8 || 7 || 18 || 6 || 10 || 3+/4++ || 470/24|| data-sort-value= 0 |&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of them have one or two close-combat weapons, all of which are AP2 or 1, backed by some decent gun to lay some dakka down while they run to the glorious melee. Their Primarch rule acts like a big bundle of USRs wrapped up together in one package, and as ICs they can join squads as well (though most of the Primarchs are better run solo). Each of them have a page worth of special rules and unique wargear, both of which can be stupidly powerful to the point of broken, but that&#039;s OK since even the cheapest of the Primarchs costs more than 350 points and eats an extremely valuable Lord of War slot that might otherwise be spent on a [[Thunderhawk]] or a [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
===Pimpin Rides===&lt;br /&gt;
Also worth mentioning, that Perturabo and Rogal Dorn are special enough to get their own personal special/unique vehicle, other primarchs may get their own vehicles in the future (who knows?). However, rules dictate that neither vehicle can be taken in games under 3000 points. Meaning you can only use it in 3000+ matches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perturabo&#039;&#039;&#039; gets to ride in &#039;&#039;The Tormentor&#039;&#039;, a Shadowsword with the Command Tank upgrade. Not only that, but Perturabo is so awesome, he managed to somehow give it 15 troop capacity, meaning it can take 12 Power Armoured dudes + himself, or 6 Terminators for his bodyguard. But, it doesn&#039;t stop there! It also has a single Void Shield! It costs 25pts more than a normal Shadowsword with the same upgrades, but strictly speaking it does NOT have BS4 unless you take the targeter sponsons as the Legion Crew upgrade is not mentioned (the command tank upgrade is), but it&#039;s so awesome, who cares?&lt;br /&gt;
*&#039;&#039;&#039;Dorn,&#039;&#039;&#039; on the other hand, gets a customised Thunderhawk Gunship, the &#039;&#039;Ætos Dios&#039;&#039;. This ship has Turbo Laser as standard, plus a single Void Shield to protect it, it also has It Will Not Die so can regenerate some of its hull points and finally it ALSO has a 4+ invulnerable save against missiles, all on top of being a flyer which means you can only snap-shot at it, all for the bargain cost of 600 points - which is actually 175 points CHEAPER than a normal Legion Thunderhawk with a Turbo-Laser.&lt;br /&gt;
&lt;br /&gt;
==Douchebagginess==&lt;br /&gt;
It is well known that most of the primarchs were douchebags to varying degrees.&lt;br /&gt;
&lt;br /&gt;
From least to most douchebag. Note, the scale really drops off into [[dick|&#039;&#039;&#039;fucking&#039;&#039;&#039; douchebag]] after Jaghatai.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Vulkan&#039;&#039;&#039; - The least douchebaggy primarch by far. Vulkan routinely put the life of him and his men on the line for the sake of the Imperial citizens. Vulkan would throw himself to the defence of a no name human tribe with the same ferocity and zeal as he would Terra itself. A total bro. Also was the largest, strongest Primarch (Ferrus&#039; metal arms were determined as cheating) and held back in sparring for fear of hurting his brothers. His only real fault was that, despite his strong distaste for terror weapons, he had a thing for setting people on fire.&lt;br /&gt;
# &#039;&#039;&#039;Sanguinius&#039;&#039;&#039; - Despite some... [[Red Thirst|unorthodox tendencies]], he is reported as being the most charismatic of the primarchs, perhaps second only to Horus. He taught his men humility and nobility, and put the well-being of humanity above any personal glory. A pretty all-round nice guy (except for that little aforehinted bloodlust problem). And he can also lapse a bit as seen in his treatment of Curze by denying him a chance of changing his fate &amp;amp; earning forgiveness. On the other hand, Curze did have it coming for how he massacred Sanguinius&#039; bodyguards.&lt;br /&gt;
# &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; - For his faults, Magnus was one of the nicest Primarchs right up there with Vulkan and Sanguinius. Before the whole Prospero thing, this guy&#039;s MO was all about the advancement of humanity: always trying the diplomatic approach to preserve what could be preserved, using shock and awe tactics to limit damage when fighting, happily taking remembrancers along his legion (Although all remembrancers amongst the fellowship were psykers to some degree). Magnus was a friendly and open-minded idealist, which makes it all the more tragic when he gets deceived, framed, backstabbed and then coaxed into selling his soul to the [[Tzeentch|Cuttlefish of Keikaku]]. He is easily the most sympathetic of the traitors, considering he only joined them after being backed into a corner; had Jaghatai been at his side during and after Nikaea things might have turned out differently. He was also the only traitor primarch who actually cared about his men, even after ascending to daemonhood. The novel &#039;&#039;Deathfire&#039;&#039; also ups his bro-ness quite a bit, as he proved himself the only traitor-aligned Primarch to &#039;&#039;sincerely&#039;&#039; do something very helpful for one of his loyalist brothers after the Horus Heresy was already in full swing. This &amp;quot;special favour&amp;quot; is made all the more striking given how it took place &#039;&#039;after&#039;&#039; Magnus had his adoptive homeworld burned out from under him. Perhaps his skin was red not only because of mutation, but because it also showed [[Lovedagger|the greatness of his heart?]]. On the other hand, this happened before all of his fragments were merged back together and before his more benevolent fragments faded into oblivion or were permanently lost. So any chance he&#039;s still benevolent and has a good heart died after Ahriman&#039;s failure at his Second Rubric on Prospero.&lt;br /&gt;
# &#039;&#039;&#039;Corax&#039;&#039;&#039; - Even after being raised under the tyranny of the Kiavahrans, he refused to take after their tyrannous ways, wanted to make things right, and asked the Emperor to end the civil war he started while liberating his homeworld of Lycaeus. Seeing the ruthless tendencies the Terran members of his legion had, he quietly shipped them way the fuck away from the rest of the Great Crusade to go fight xenos or had them all slaughtered during the Battle of Gate 42. One of the only primarchs to readily admit his own mistakes, which were many and sometimes tragic.&lt;br /&gt;
# &#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; - Despite him being modeled after [[Genghis motherfucking Khan|the guy who holds the high score on raping and pillaging]], Jaghatai was actually very reasonable and [[Kharn|a pretty fun guy to be around]]. His main hobbies included raiding and jetbikes, but he had an appreciation for the fine arts as well. He was very good friends with Magnus and very pro-psyker. However he also kept his distance from pretty much everyone else, save Horus, not wanting to deal with other people&#039;s bullshit, unless they were really worth the effort - as the result very few people knew and trusted him (especially once his only bros turned traitor). While the Khan didn&#039;t seem to care too much about the whole Great Crusade thing and spent most of his time doing his own thing, he never turned his back on the Imperium, despite being one of the two Primarchs to fully recognize how flawed the Emperor was; he declared that Big E was &amp;quot;neither a monster nor a simpleton&amp;quot;, mostly because he knew that Chaos was even worse.&lt;br /&gt;
# &#039;&#039;&#039;Guilliman&#039;&#039;&#039; - R.G. is a jerk with a (or rather two) heart(s) of gold or a nice guy with a nasty mean streak, depending on how you look at him. Some people might say this dude was a statesman in the same vein as Augustus Caesar- he was great at building states and making life generally better for people, but only if you ignore the deported and murdered people who didn&#039;t agree 100% with the new regime. For somebody more reasonable, Guilliman was perhaps one of the most responsible and human among his brothers. He cared about the common man, personally planned post-war reconstruction and political integration into the Imperium of the planets he conquered and (unofficially) tolerated moderate presence of religion in Ultramar. But for sure the guy had a big ego, as he constantly spoke and behaved like he knew what was best for everyone, at least until proven wrong (multiple times). And you better not get on his shit list, although to be fair he was mostly a complete jerk with people he considers being [[Konrad Curze|psycho]] [[Angron|mass murderers]] with [[Perturabo|no respect for their own sons]] or [[Alpharius|civilian populations]]. And despite what [[Matt Ward|some people]] would have you believe, he knew he couldn&#039;t plan for every situation and expected people to use their own judgment rather than blindly follow his [[Codex Astartes|codex]]. Like Jaghatai Khan, we know Guilliman recognized that the Emperor was a horrible father and that the ideals the Emperor espoused were far more important than the Emperor himself ever was. While he&#039;s grown more cynical since his revival and subsequent realization of how badly the Imperium has devolved in his absence, he has refused to abandon his noble ideals or his faith in humanity as a whole. &lt;br /&gt;
# &#039;&#039;&#039;Horus&#039;&#039;&#039; - Pre-Heresy he was a surprisingly chill dude, except if you crossed his sensibilities. Got along well with the regular people and his brothers, but he gradually started treating some of them like shit after becoming Warmaster. His insecurities may have also made him vulnerable to the Dark Gods&#039; lies when he received a vision of the Imperium 10,000 years into the future where the Emperor was worshiped as a god, he and many of his brothers were forgotten, and everything was Grimdark--a future that, unbeknownst to him, he would be directly responsible for creating specifically as a result of his own attempts to avert it. The whole heresy thing just sort-of kills his position on the list. After going full Chaos, he rapidly became a much, much bigger dick.&lt;br /&gt;
# &#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; - Although one hell of a masochist, and at times thick-headed, he did see the idea behind the Imperium, and actually agreed with it. Honest and dependable, while Rogal didn&#039;t make for interesting conversation, he would always do his job without complaint. Had as much empathy and subtlety as one of his fortresses and ended up hurting a lot of people (mostly emotionally, but sometimes physically too) with his over-the-top brutal honesty. The prime example was when he betrayed Fulgrim&#039;s trust after they had a discussion regarding Konrad&#039;s visions, and provoked Curze into slashing him across the face. However, he could occasionally get quite philosophical, and is perhaps the only Primarch to admit that his own nature and power unsettled him.&lt;br /&gt;
# &#039;&#039;&#039;Leman Russ&#039;&#039;&#039; - Nowhere near as much of a dick as butthurt Magnus fanboys would have you believe. He was indeed savage, brutal, and myopic (being as violent as Angron and using psykers like Magnus while shunning both for those traits); but ultimately always keeping the larger goal of betterment of humanity in sight and having good reasons for that myopia. Prone to picking fights with his brothers and destroyed Prospero under questionable circumstances. That said, he used the culture of his homeworld to give his Legion control over its savagery, and made the Space Wolves focus on protecting people from monsters instead of just butchering civilians. He did use terror tactics, mass killings, and the destruction of knowledge, but he did so out of loyalty to humanity and the Emperor, not just because he felt like it. Bottom line: Russ certainly had his fair share of flaws, but as belligerent and myopic as he could be he always tried to make the galaxy safe for humanity in the longer run. &lt;br /&gt;
# &#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; - The Lion was complex, to say the least. He had an arrogance that matched Fulgrim or Horus&#039;s worst moments combined with a difficult early life fighting Chaos beasts on Caliban. This &amp;quot;do-or-die&amp;quot; attitude spilled over into his interpersonal skills, hard. Too hard. Put simply, you had one chance with Johnson and if he ever decided you wasted it, then it was over and you went on his shitlist forever. The end result was a Primarch who was aloof and taciturn, whose poor communication skills made him unsuited to lead the Primarchs but whose ego made it impossible for him to accept the seniority of Horus or Russ. At the same time, there was a competitive, spiteful, and self-centered side to the Lion, which led him to execute one of his own Dark Angels over a conflict of authority and nearly kill Russ over an argument about kill-stealing. There&#039;s been speculation in-universe and out of it that he wasn&#039;t wholly loyal to the Emperor, but he made it clear to Curze that he sees loyalty as &amp;quot;its own reward&amp;quot;. The only reason he&#039;s below Russ is that Russ at least admitted his own faults and tried to interact with people, while the Lion was too stubborn to admit when he was wrong and came off as distant at the best of times.&lt;br /&gt;
# &#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; - A big dude with a penchant for bursts of choleric anger. Between his resting bitch face and his Social Darwinist ideals, he seems at first glance to be a natural candidate for a traitor. However, his honesty and loyalty to the Emperor mean he certainly wasn&#039;t as bad as Perturabo or Mortarion, and he did sincerely believe that weakness would cause the Imperium to collapse. He was... really a pain to deal with, however. Unlike, let&#039;s say, Dorn, who was only really mean when you made it on his shitlist, Ferrus was only nice to people who made it on his friendslist. Anyone else could as far as he was concerned better stay out of his way or get introduced to his fists. Most of the Loyalists and even some Traitors (at first) viewed the protection of the innocent as their goal, while Ferrus encouraged tactics that led to massive civilian casualties, and where Primarchs like Curze or Angron took Legions that were bad about mortal deaths and kept up such practices, Manus took a Legion that had tried to minimize mortal deaths and made them worse about it. All this said, he was loyal unto death to the emperor&#039;s ideals and he also understood that his sons&#039; fetish for cybernetics was beyond unhealthy and wanted to help them overcome it. His death ensured that last part would never happen, and indeed made them double down on their hatred of the flesh. &lt;br /&gt;
# &#039;&#039;&#039;Alpharius Omegon&#039;&#039;&#039; - Damned if anyone knows. You just can&#039;t trust that/those guy(s), which does make him/them a pretty big dick by default. The fallout from some of the Alpha Legion&#039;s Crusade-era shenanigans suggests a certain inclination to showing off at the expense of civilian lives.&lt;br /&gt;
# &#039;&#039;&#039;Fulgrim&#039;&#039;&#039; - Not as much a dick as some other primarchs. Still a dick to humans and marines who didn&#039;t match his ridiculously high standards. He also can&#039;t keep a secret, betraying Konrad Curze&#039;s trust and causing him to go nuts on Dorn&#039;s face. Other than Horus and Sanguinius, was the only Primarch to really get along with all his brothers (save Jagatai, but that&#039;s his fault. Oh, Mortarion thought he was a prancing idiot. And Fulgrim considered Russ a dumb hick), and was BFFs with Ferrus Manus, of all people. That is, until he chopped his head off. Rude. Also took pride to the extremity of arrogance, hence his fall to Slaanesh.&lt;br /&gt;
# &#039;&#039;&#039;Mortarion&#039;&#039;&#039; - Rubbed everyone the wrong way. EVERYONE, excluding Eidolon who he actually got along with somehow. Downright bigoted against psykers. He resented pretty much everyone who he felt had it easier than him. He was also notorious for using chemical and radiological terror weapons and generally not giving a fuck about who got killed by them. However, his reputation is slightly misleading. Mortarion was the Primarch who was the most driven to slay monsters and bring down tyrants, and would rather go kill more monsters than rebuild the planet. He and his Legion were almost always deployed in the most hellish and war-torn locations, so their use of chemical weapons didn&#039;t do as much damage as Morty&#039;s detractors would have you believe. Maybe not, but he&#039;d still deploy them in almost any theatre as a matter of course. Over time, he became more and more disgusted with people&#039;s acceptance of [[Emperor|tyrants]] and [[Magnus the Red|psykers]], and became much more likely to kill everything in the vicinity of what he considered evil. Then [[Nurgle]] made him his plague-ridden bitch, at which point he decided to just take his bitterness out on everyone lacking the Plaguefather&#039;s &amp;quot;gifts&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;Angron&#039;&#039;&#039; - Loved killing people and not much else. Most of the casualties within his legion were a result of him being a team-killing psycho because quite frankly he didn&#039;t care what he got to kill as long as he got to kill it. That said, Angron at least had an excuse for being such a rampaging dick all the time. The Butcher&#039;s Nails had effectively turned him into a half-mindless killing machine, as it actually has not just remapped but &#039;&#039;replaced&#039;&#039; parts of his brain, effectively removing from him any emotions other than pain, hatred and battle-lust. One may wonder what sort of guy he would have been without the implants, maybe someone more akin to [[Conan the Barbarian]]? Just consider even with the nails biting at his mind he became life bros with the other gladiators of Nuceria and stopped himself from killing worthy adversaries back during his life as a slave, such an act must have meant getting brain-roasted by the Butcher&#039;s Nails. But he stick to his guns despite the suffering. On top of that, he got fucked over pretty hard by Big E when they first met, so it&#039;s no wonder he went traitor the moment Horus made him an offer, we may even credit him for enduring years fighting for the Imperium instead of just getting himself killed in any of the battles. At the end of the day, Angron was probably the primarch who gave least fucks about his legion and was content to let it run itself without his leadership, although he never really wanted one to begin with. The action that places him so low on this list is the fact that he allowed the spread of Butcher&#039;s Nails throughout his Legion, despite his own hatred of the damn things and the fact they cause him so many issues, not least going psycho rage-monster most of the time; which is a pretty fucked up thing for him to condone. Perhaps he allowed it because seeing his sons with Butcher&#039;s Nails reminded him of his fallen gladiator brothers and sisters on Nuceria. Still, it&#039;s a dick move.&lt;br /&gt;
# &#039;&#039;&#039;Perturabo&#039;&#039;&#039; - Underwent an extreme shift some time before the heresy. Initially, Pert was a fairly relaxed architect, swapping lore with Magnus and dreaming up untold wonders (we get a look at this more reasonable side during Angel Exterminatus). During the crusade, though, he and his legion were given the very shittiest jobs and the least recognition, going so far as to have the Iron Warriors&#039; credit in a campaign handed to other legions [[Galactic Partridges|swiped]] least a few times. Understandably pissed, Perturabo spiraled from a not-very-high start (he killed 10% of his legion when he assumed command, simply because they weren&#039;t the very best) to rock bottom, caring even less about the life of his legionaries and civilians than Mortarion. Unlike other Primarchs like Angron and Mortarion, Perturabo didn&#039;t really have that tragic of an upbringing to justify his shitty personality. And while he did have a sympathetic foster sister, Calliphone, who tried to help him cope with his dreams being belittled and court politics plaguing him in his childhood, any sympathy went out the window when he choked her to death for pointing out his flaws and foolishness causing the planet&#039;s rebellion after he devastated Olympia (even though he did cry afterwards). By the end we was just an envious, petty bastard who was always complaining whenever things didn&#039;t go his way (which was always).&lt;br /&gt;
# &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; - Arguably the most sadistic of all primarchs, Konrad really got off to torturing people and manipulating the masses through fear. Warped as it may have been, he did at least have a sense of justice. Unfortunately, his desire to protect the innocent was eviscerated and left to die in a gutter by his desire to punish the guilty. Any ideas of mercy or decency he may have harbored had been long buried under a massive pile of flayed guts. Angron may have not really cared about his Legion, but Curze actively despised his own long before the Horus Heresy ever started. He did admit that what he had done was wrong, but instead of trying to atone for his atrocities, he used that fact he was going to be assassinated as validation of his actions. In fact, the only two things that genuinely seemed to scare him were the possibilities that the Emperor &#039;&#039;&#039;wouldn&#039;t&#039;&#039;&#039; order his death &#039;&#039;(and render his life choices meaningless)&#039;&#039;-- or even worse, be forgiven for his behavior.&lt;br /&gt;
# &#039;&#039;&#039;Lorgar&#039;&#039;&#039; - The dude who brought this whole fucking mess into fruition. If only he had strangled Erebus and Kor Phaeron at the first mention of Chaos. Instead he decided he was going to ruin everything for everybody because nobody was on board with his kooky cult shit. He started off as a well-intentioned idealist who sought to use what he knew best to uplift humanity, religion, before the Emperor&#039;s actions on Monarchia destroyed his psyche, allowing Erebus and Kor Phaeron to let him know about [[Chaos|the other gods who would appreciate his worship]]. Ironically, the Emperor was willing to put up with the Machine Cult instead of tolerating Lorgar&#039;s craft while urging him to bring worlds into the Imperium faster. While it&#039;s true he shouldn&#039;t have been treated so harshly by the Emperor (even Malcador and Guilliman privately said as much), and even though he believed Chaos was necessary for humanity to survive and continue existence, the fact that Chaos &amp;amp; the Horus Heresy caused the 10,000 year old Imperium to become the grimdark, bloody, corpse-littered cesspool we all know and love outweighs all of the slivers of sympathy that he might have had. To be honest, he was one of the nicest primarchs before the destruction of Monarchia, comparable to Magnus before the Burning of Prospero. Still, Lorgar is why we can&#039;t have [[Noblebright|nice things.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Return of the Primarchs]]: A What IF? series filled with pure [[AWESOME]] and [[Fist of the North Star|MANLY TEARS]].&lt;br /&gt;
&lt;br /&gt;
A little side note, if you want an awesome look at the Primarchs in all their Crusadey goodness, go look at Aerion the Faithful&#039;s Libris Primaris project. http://www.bolterandchainsword.com/topic/152862-artwork-libris-primaris/&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Loyal===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lion El&#039;Jonson.JPEG|[[Lion El&#039;Jonson]]&lt;br /&gt;
File:JaghataiKhan-1-.jpg|[[Jaghatai Khan]] (look at those fabulous high-heeled boots)&lt;br /&gt;
File:LEMAN RUSS.jpg|[[Leman Russ]]&lt;br /&gt;
File:Rogal Dorn Portrait.png|[[Rogal Dorn]]&lt;br /&gt;
File:Sanginuscool.jpg|[[Sanguinius]]&lt;br /&gt;
File:Ferrus Manus Pre-Haircut.jpg|[[Ferrus Manus]]&lt;br /&gt;
File:Robute Guilliman.jpg|[[Roboute Guilliman]] (Big Bobby G)&lt;br /&gt;
File:Vulkan&#039;s Face.jpg|[[Vulkan]]&lt;br /&gt;
File:Corax Portrait.png|[[Corvus Corax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traitor===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Horus Portrait.png|[[Horus Lupercal]] (THAT ONE FUCK-UP)&lt;br /&gt;
File:Fulgrim by slaine69.jpg|[[Fulgrim]] (look at his sexyness)&lt;br /&gt;
File:Perturabo Portrait.jpg|[[Perturabo]]&lt;br /&gt;
File:Konrad Curze Mugshot.jpg|[[Konrad Curze]]/Night Haunter/Batman&lt;br /&gt;
File:Angron Butchers Nails.jpg|[[Angron]] (GETS. SHIT. DONE.)&lt;br /&gt;
File:Mortarion Portrait.jpg|[[Mortarion]]&lt;br /&gt;
File:Magnus.jpg|[[Magnus the Red]]&lt;br /&gt;
File:Lorgar Handsome.jpg|[[Lorgar Aurelian]] (goldboy)&lt;br /&gt;
File:Alpharius2.jpg|[[Alpharius]]/[[Omegon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Primarchs}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386214</id>
		<title>Primarch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Primarch&amp;diff=386214"/>
		<updated>2018-05-27T11:14:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Primarchs big.JPG|thumb|right|500px|Several of the Primarchs at the Triumph of the Ullanor Crusade. From left to right: Sanguinius, Mortarion, Magnus the Red, Angron, Jaghatai Khan, Lorgar, Rogal Dorn, Horus, and Fulgrim.]] &lt;br /&gt;
{{Topquote|Man must become stronger, more profound and more evil.|Friedrich Nietzsche, Thus Spoke Zarathustra: A Book for All and None}}&lt;br /&gt;
{{Topquote|According to the word of God, the meek would someday inherit the earth. Someday. But God never accounted for the mighty.|Norman McCay, Kingdom Come}} &lt;br /&gt;
The &#039;&#039;&#039;Primarchs&#039;&#039;&#039; were the twenty ([[Omegon|-one]]) genetically-engineered &amp;quot;sons&amp;quot; of the [[Emperor]]. Using his own DNA in their creation, the Primarchs were designed to be far superior to even [[Space Marines]]: they were taller, stronger, faster and more intelligent. They were also incredibly charismatic -err... except Batman, Angron, Morty, Perty, and Dorn - and were well suited to their role as the generals and leaders of the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
Problem was, despite all that they were only human, and ultimately their sibling rivalries (and Chaos corruption, in the case of several of them) boiled over and ultimately developed into the [[Horus Heresy]]. &lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
[[File:Warmaster&#039;s_Coronation.jpg|300px|left|thumb|Horus Lupercal being made Warmaster of the Imperium in Ullanor. From center counter-clockwise: Horus, the Emperor, Magnus, Mortarion, Lorgar, Angron, Jaghatai Khan, Rogal Dorn, Rogal Dorn&#039;s mustache, Fulgrim and Sanguinius.]]&lt;br /&gt;
The Primarchs were created in a secret underground laboratory on what used to be the Himalayas, under the tightest security. All of them were derived from a subset of the Emperor&#039;s DNA that served as a template, which was altered differently for each of the Primarchs; it is also thought that he engineered them spiritually as well using long-forgotten psychic techniques. As the [[Raven Guard]] discovered after the Emperor granted them access to the original data from the Primarchs&#039; creation, many of the Primarchs&#039; gene-samples were wildly divergent from the original template- some had long gene sequences deleted, while others had non-human DNA spliced into them for reasons only known to the Emperor. (A particularly intriguing discovery was one sample labeled &amp;quot;[[Leman Russ|Subject VI]]&amp;quot;, [[Furry| which had extensive amounts of canine DNA added to it]].) &lt;br /&gt;
&lt;br /&gt;
The Emperor&#039;s original plan was to have his superhuman creations mature safely in his lab and guide them from &#039;birth&#039; toward the role he&#039;d foreseen for them. However, [[Tzeentch]] had foreseen that they would bring an end to [[Chaos]] if left unchecked, and in spite of the safeguards the Emperor had set up, the Ruinous Powers were able to spirit the Primarchs away from the laboratory right before they would emerge from their pods and scatter them across the universe (Conveniently, the canine sample get scattered to a wolf-planet) [[Just as planned]]. Somehow, the Emperor knew his sons were still alive but had no clue to where they could be nor any immediate way to search for them. So he took it in stride, shrugged it off as a minor setback (unknowingly, this would come to bite him back in the ass nastily later on) and went ahead with the second part of his plan: his Space Marine project. Using DNA samples from each Primarch before they were abducted, the Emperor created twenty legions of [[Space Marines]], in what would later be called the [[First Founding]]. They would form the core of the armies He needed to conquer the galaxy, and the absence of the Primarchs leading those would only serve as a motivation for the warriors to search for them. &lt;br /&gt;
&lt;br /&gt;
One consequence of the abduction, however was that each of the young Primarchs were forced to adapt to the lifestyle on their new homeworld, something which would influence and mold them throughout their lives. The Primarchs rapidly grew to adulthood and quickly rose to power, often becoming the leaders of their world. As the Emperor crusaded to unify the galaxy he would occasionally stumble upon another long-lost son. When this happened, the Emperor would hold a celebration in honor of this discovery, give the Primarch their Legion to command, then tell them to [[Angron|fuck]] [[Mortarion|off]] [[Lorgar|and start]] [[Alpharius|conquering]] [[Perturabo|worlds]] while he [[Horus|fapped]] [[Rogal Dorn|to]] [[Sanguinius|his]] [[Leman Russ|favoured]] [[Roboute Guilliman|offspring]]. The Emperor was a [[Eldrad|dick]] like that. (Or rather, he never saw the Primarchs as &#039;sons&#039;, just as carefully crafted tools to enforce his will and vision so he in essence made them get at it on the double to catch up with His schedule. Which is actually even more [[Cegorach|Dickish]].)&lt;br /&gt;
&lt;br /&gt;
The first Primarch the Emperor discovered was Horus, who would become the Emperor&#039;s favoured son. The majority of Primarchs somehow recognized the Emperor on sight, immediately pledging their allegiance to their father. A few (such as Leman Russ and Vulkan) only swore allegiance after being bested in a contest. The only exception is Angron, who outright refused to follow the Emperor as he preferred to die in battle along with his rebels brothers and sisters in their fight against the oppressive Not-Romans. The Emperor simply shrugged and abducted his son, leaving Angron&#039;s followers to get slaughtered. Angron never really got over that dick move. &lt;br /&gt;
&lt;br /&gt;
Primarch discovery order:&lt;br /&gt;
*1.Horus&lt;br /&gt;
*2.Leman Russ&lt;br /&gt;
*3.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*4.Ferrus Manus&lt;br /&gt;
*5.Fulgrim&lt;br /&gt;
*6.Vulkan&lt;br /&gt;
*7.Rogal Dorn&lt;br /&gt;
*8.Roboute Guilliman&lt;br /&gt;
*9.Magnus the Red&lt;br /&gt;
*10.Sanguinius&lt;br /&gt;
*11.Lion El&#039;Jonson&lt;br /&gt;
*12.Perturabo&lt;br /&gt;
*13.Mortarion&lt;br /&gt;
*14.Lorgar&lt;br /&gt;
*15.Jaghatai Khan&lt;br /&gt;
*16.Konrad Curze&lt;br /&gt;
*17.Angron&lt;br /&gt;
*18.DELETED FROM IMPERIAL RECORDS&lt;br /&gt;
*19.Corax&lt;br /&gt;
*20.Alpharius Omegon&lt;br /&gt;
&lt;br /&gt;
At the end of the period known as the [[Great Crusade]], Horus, who had recently been promoted to the title of Warmaster, fell to Chaos and rebelled. It didn&#039;t take long for eight other of his fellow Primarchs to join his side against the Emperor, resulting in a full-scale civil war known as the [[Horus Heresy]]. Funnily enough, most of the Primarchs who sided with Horus were those who felt that the Emperor had taken a giant, steaming dump on them. So while the Emperor is the greatest tactician, biologist, warlord, and leader in the history of mankind, he&#039;s worse than a crack-addled transient junkie as a father.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the Emperor&#039;s attitude toward his Primarchs was also heavily divergent to that of the greater Imperium. Whilst he indulged them in the idea that they were his &amp;quot;sons&amp;quot;, privately, he didn&#039;t view the Primarchs as his literal children, analogising himself as Gepetto to 20 (21) different Pinocchio&#039;s. The Emperor even referred to Angron as &amp;quot;The Twelfth&amp;quot; rather than refer to him by name. Although this seems like typical Emperor douchebaggery, he may have behaved in this way because the Primarchs themselves prompted that dynamic, and it was easier to just go along with it.  [[Leman Russ]] once boasted to [[Adeptus Custodes|Constantin Valdor]] that the Custodians would never understand the Emperor like the Primarchs could because they weren&#039;t &amp;quot;family&amp;quot;, even calling the Custodians the &amp;quot;instruments&amp;quot; to be tossed aside when He cared to; Valdor&#039;s response was &#039;&#039;&amp;quot;there are so many errors there, I do not even know where to start&amp;quot;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Malcador also claimed that the Primarchs were but a means to an end; designed to be &#039;&#039;&amp;quot;conqueror&#039;s tools and nothing more&amp;quot;&#039;&#039;, built to dominate and compete with each other, eventually intended to challenge each other and eventually confront the Emperor himself, he further claimed that the Primarchs had no free will and that the a civil war like the Horus Heresy had always been part of the Emperor&#039;s design, although he later admits that he had to lie to spare his servant sorrow on her deathbed, so it is probable that the Primarchs were simply beyond expected control. In a separate instance: Valdor claimed &#039;&#039;&amp;quot;we turned on one another, driven by pride and human resentment&amp;quot;&#039;&#039; which assumes some measure of responsibility for the Heresy rather than completely blaming the Primarchs, and after that point he wasn&#039;t prepared to challenge [[Rogal Dorn]] over decisions regarding the fate of the Custodes, even though he believes he had the capacity to challenge Dorn on the matter, calling the Primarchs &#039;&#039;&amp;quot;creatures of power, built to dominate&amp;quot;&#039;&#039;; all hinting that while they may have had an original function, they probably turned out quite differently from expected and the final result might not necessarily have been them turning on each other and fucking up the human webway. Although Valdor did once angrily claim that the entire debacle could have been avoided if the Custodians had just intervened at the Primarch&#039;s births.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the Emperor still refers to the Primarchs as his &amp;quot;sons&amp;quot; in private revelations with Malcador, though in the same instance while playing out the strategy of the Horus Heresy using their destinies he is absolutely aware that in order to win the game against Chaos they need to be played against each other: sacrificed or manipulated in order to get the best possible outcome. Malcador does point out that there are different ways to play the game and realizes that destinies can unfold in different ways and that the Emperor is forced to make certain decisions in order to avoid losing outright, so the battle unfolds the same way no matter what strategies are used. Only the final outcome was kept from Malcador until it became clear that the only way to win was for his piece &#039;&#039;(&amp;quot;the Fool&amp;quot;)&#039;&#039; to switch places with the Emperor in the final move, quite possibly at an absolute cost to his immortal soul and leave the [[Roboute Guilliman|&amp;quot;Uncrowned King&amp;quot;]] piece to play [[Warhammer 40,000 8th Edition|&amp;quot;Salvation&amp;quot;]]. So seems that the Emperor manipulated &#039;&#039;&#039;everybody&#039;&#039;&#039;, but only did so to achieve the best outcome for humanity based on the plays available to him. Of course, whether or not this was as the Emperor planned, or just him being forced into these decisions by the more subtle actions of Chaos, is up for debate.&lt;br /&gt;
&lt;br /&gt;
==Primarchs and Legions==&lt;br /&gt;
{|align=center border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;Legion Number&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Name of the Legion&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Allegiance&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;Description/Current Status&#039;&#039;&#039;&lt;br /&gt;
|align=center|&#039;&#039;&#039;30k/40k&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;I&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Lion_El_portrait.jpg|thumb|250px|]] [[Lion El&#039;Jonson]]&lt;br /&gt;
|align=center|[[Caliban]]&lt;br /&gt;
|align=center|[[Dark Angels]]&lt;br /&gt;
|align=center|&amp;lt;s&amp;gt;Loyal?&amp;lt;/s&amp;gt; LOYAL&lt;br /&gt;
|align=center|&lt;br /&gt;
*Crushes the horrors of Old Night, destroys worlds, whole civilizations, erase stuff from history.&lt;br /&gt;
*Sees himself as a man that no one else can compare to and constantly toils to maintain this standard (although he wasn&#039;t as excessively vainglorious as Fulgrim). &lt;br /&gt;
*Unlike Fulgrim however, The Lion&#039;s greatness caused him to be a hardcore pragmatist and largely detached from everyone around him. The Lion just couldn&#039;t relate to anyone else not even close to his level (even most of his brother primarchs couldn&#039;t fit the bill), so he always felt alone in the universe.&lt;br /&gt;
*Was a bit of a loose cannon with a long but explosive fuse. The Lion is as smart and introspective as he is merciless and brutal. He wasn&#039;t necessarily easy to piss off like Angron, but anyone who manages to cross his threshold of patience will find themselves on the business end of his weapon. Several times. And possibly dismembered to boot.&lt;br /&gt;
*Fought Luther during his betrayal at the end of the Horus Heresy, where he was wounded from their duel. He survived however, and was spirited away and tended to by the [[Watchers in the Dark]] in a super secret chamber in [[The Rock]] (that not even the Dark Angels knew about), where he spent the last millennia healing his wounds. As of the current edition; The Lion is now supposedly fully healed and all he&#039;s waiting for is the Emperor to tell him to wake up from his millennia-long power nap.&lt;br /&gt;
|align=center|[[File:Lion vs Curze.jpg|150px|thumb|right|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;II&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged+++&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;III&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Fulgrim_Ancient_Sketch.jpg|thumb|250px|]] [[Fulgrim]]&lt;br /&gt;
|align=center|[[Chemos]]&lt;br /&gt;
|align=center|[[Emperor&#039;s Children]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A patron of the arts, who wanted to enjoy the finest and most exotic things in life.&lt;br /&gt;
*Believes that he and his legion should be the avatar of humanity&#039;s perfection, and so everything about them should be flawless, everywhere from appearance and actions to their fighting style. Due to this, Fulgrim&#039;s battle tactics revolved around utterly perfecting their strategies. Everything from his soldiers to their strategies were intensely drilled until their fighting was closer to a intricately-choreographed play of death than anything. To him, war is an art, and he wanted to perfect his arts.&lt;br /&gt;
*A master blacksmith in his own right, capable of forging weapons that even [[Ferrus Manus]] couldn&#039;t help but deem &amp;quot;perfect&amp;quot;. His artwork however, wasn&#039;t always the best in the universe due to being so perfect it hit uncanny valley levels.&lt;br /&gt;
*Was initially corrupted by Chaos through the Laer blade, a Slaaneshi-possesed daemon sword he looted as a trophy, but wasn&#039;t aware of what Chaos was. He would fully give in to the temptations of the sword after he beheaded Ferrus Manus, where his utter grief at the act caused him to succumb to the daemon within the sword.&lt;br /&gt;
*Daemon Prince of Slaanesh, ruler of the Pleasure World. &amp;lt;s&amp;gt;Fulgrim&#039;s actual consciousness however, may or may not also be still imprisoned within his own body by&amp;lt;/s&amp;gt; the daemon who possessed him in the first place was eventually conquered by Fulgrim&#039;s inner will or whatever, but his new personality is generic &amp;quot;DEMON PRINCE OF THE DARKNESS AND EVIL&amp;quot;.&lt;br /&gt;
*Managed to incapacitate Guilliman at one point by slicing his throat with a poisoned sword.&lt;br /&gt;
*Still has a soft-spot for his brother Ferrus. He asked [[Fabius Bile|Fabulous Bile]] to clone his brother several times so that he could attempt to lure Ferrus into Chaos&#039; side again. All his attempts have ended in failure, which he has blamed Fabius for due to his certainty that a &amp;quot;perfect&amp;quot; clone would join him.&lt;br /&gt;
*Heard about [[Roboute Guilliman|Big G]] waking up and is a bit buttmad about it at the moment. He tried to give Guilliman a cursed artifact during his return party, but was found out and subsequently banished. Needless to say: he mad.&lt;br /&gt;
|align=center|[[Image: Fulgrim.30k.jpeg|thumb|150px|]][[Image: 40k.fulgrim.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Perturabo_Portrait.jpg|thumb|250px|]] [[Perturabo]]&lt;br /&gt;
|align=center|[[Olympia]]&lt;br /&gt;
|align=center|[[Iron Warriors]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man who was already had the knowledge to create the best at everything he did from birth. Perturabo considered this a curse however, feeling it robbed him of any sense of accomplishment while growing up, contributing to his eternal grumpiness.&lt;br /&gt;
*Originally preferred diplomacy and was an admirer of the arts during his time in Olympia, but meeting the Emperor (who had no time for such things) caused a violent switch to flip inside Perturabo&#039;s mind, turning him into a ruthless warlord throughout the Great Crusade, likely because he wanted things to be different from Olympia once he joined E-money, but once he realized that The Great Crusade was basically Olympia 2.0; he just gave up, flipped the table, and accepted how things really are and played the part.&lt;br /&gt;
*Just as much as a master of siege warfare as Dorn (both in offense and defense), but the lack of opportunities and recognition led him and his legion to be specialists of tearing shit down.&lt;br /&gt;
*Unlike Dorn however, Perturabo&#039;s general strategy is a combination of stubbornness and ice cold-calculating efficiency, orchestrating war like it was one giant math problem. The problem with this is that he didn&#039;t even see his sons as people. As far as he was concerned, they&#039;re just armored meatbags who pull triggers and push buttons and were about as expendable as guardsmen.&lt;br /&gt;
*Suffers from a massive inferiority complex, partially due to his certainty that the Eye of Terror was always watching and judging him. Nobody believed him when he said this, so it was mostly attributed to Rogal Dorn, whom the Emperor &#039;&#039;greatly&#039;&#039; favored over Pert, despite having similar skillsets.&lt;br /&gt;
*Daemon Prince, ruler of Medrengard. Described as the ultimate Obliterator; so expect him to be carrying around titan grade weaponry and millennia of pent-up [[Rage|RAEG]] when he finely shows up. Given that Magnus, Fulgrim, and Mortarion are back in action; he&#039;ll probably come out eventually as well.&lt;br /&gt;
|align=center|[[Image: 30k.Perturabo.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;V&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image:JaghataiKhan-1-.jpg|JaghataiKhan-1-.jpg]] &amp;lt;br&amp;gt; [[Jaghatai Khan]]&lt;br /&gt;
|align=center|[[Chogoris|Chogoris/&amp;lt;br&amp;gt;Mundus Planus]]&lt;br /&gt;
|align=center|[[White Scars]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Never wants to stay still, prefers to hunt down xenos enemies. &lt;br /&gt;
*An observer for the most part. While little people wanted to learn about the White Scars and their culture; The Khan studied everyone, gaining tons of knowledge about Imperial cultures and norms.&lt;br /&gt;
*Unknown, disappeared into the [[Webway]] while hunting [[Dark Eldar]] after they raided Chogoris. &lt;br /&gt;
|align=center|[[Image:Past Khan.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait..Leman.Russ.jpg|thumb|250px|]] [[Leman Russ]]&lt;br /&gt;
|align=center|[[Fenris]]&lt;br /&gt;
|align=center|[[Space Wolves]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Had a high opinion of himself and his legion, if only because he felt that he&#039;s earned that kind of respect through the centuries. Of all the Primarchs, Leman was the one most willing to cross any line to do what the Emperor asked, at least at first. Later on, he decided to become his own man and protect the people of the Imperium. Also notable for curbing the more savage tendencies of the Wolves and teaching them to control their ferocity, unlike [[Angron|some]] [[Konrad Curze|people]].&lt;br /&gt;
*Wanted to test his legion all the time, to prove he is the best.&lt;br /&gt;
*Unknown, disappeared into the [[Eye of Terror]] with the 13th company but promised to return one day. Magnus supposedly knows where he is, but he isn&#039;t telling. The Wolves found &amp;lt;s&amp;gt;his armor in a Khornate Shrine&amp;lt;/s&amp;gt; an armor rumoured to be his on the Temple of Horus on Rudra, implying he either; turned into [[Wulfen]], to [[Chaos]], is dead, or is murdering his way through the warp [[Conan_the_Barbarian|as a half-naked barbarian]]. Allegedly a figure resembling him was spotted with the 13th company during the 13th crusade.&lt;br /&gt;
|align=center|[[Image:30k.Russ.jpg|thumb|150px|]][[Image:Scouring of Prospero2.jpg|thumb|150px|]][[Image:Horus_vs_Leman.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Rogal_Dorn_Portrait.png|thumb|250px|]] [[Rogal Dorn]]&lt;br /&gt;
|align=center|[[Inwit]]&lt;br /&gt;
|align=center|[[Imperial Fists]]&lt;br /&gt;
|align=center|MEGA DUPER Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A brutally honest and steadfast man, but was equally indifferent to those around him. Dorn&#039;s personality is akin to a wall, he was a man you could take at face value; he would never lie or deceive you, and he would always speak his mind without a hint of falsehood, even if it ends up working against his favor. That said, he could never properly relate with other people&#039;s emotions. He will speak the truth, but lacked any glib of tongue to express it in a way that wouldn&#039;t feel like he was delivering it with the bluntness and intensity of a power fist to the face.&lt;br /&gt;
*Embodied the &amp;quot;soul&amp;quot; of the Great Crusade unlike any other; he received the most accolades from the Emperor and fought alongside him most often.&lt;br /&gt;
*A master of siegecraft, although fortifications was his forte. So much that he was tasked with fortifying the Imperial Palace. He would also build grand fortresses on the worlds they conquered.&lt;br /&gt;
*Assumed deceased, disappeared while boarding a Chaos cruiser during a Black Crusade.&amp;lt;br&amp;gt;One of his fists were recovered and its skeleton is placed in a shrine, where each new Chapter Master of the Imperial Fists engraves their name upon it. Rumored to still be alive, though that begs the question of whose fist is in the Phalanx.&lt;br /&gt;
|align=center|[[Image:The horus heresy praetorian of dorn by raffetin-dae3g5k.jpg|thumb|150px|]][[Image:Dorn-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;VIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Konrad_Curze_sketch.jpg|thumb|250px|]] [[Konrad Curze]]&lt;br /&gt;
|align=center|[[Nostramo]]&lt;br /&gt;
|align=center|[[Night Lords]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A man of justice who believed that he needed to instill absolute fear into people to ensure lasting peace.&lt;br /&gt;
*Possessed psychic powers that allowed him to perceive the future in short glimpses. The problem was that they were uncontrolled and they constantly subjected him to see the worst possible future in the darkest, most vivid detail possible, including the deaths and fall of his brother Primarchs as well as the Emperor&#039;s own entombment on the Golden Throne. This only served to widen his ever-growing insanity.&lt;br /&gt;
*An unstable sociopath, to say the least. Curze&#039;s visions, upbringing, and perceived need for brutality took a heavy toll on his sanity, but he held firm under the belief he was making the galaxy a better place, like what he did with Nostramo. This all came crashing down after Nostramo reverted back to its old ways when he was away; deciding that nothing would ever change, he chose to bombard his home planet into rubble.&lt;br /&gt;
*That said, he was a master at infiltration and unconventional warfare, just as much as he was a master of scaring the shit out of people. His crowning achievement is that he managed to fuck up Guilliman&#039;s Imperium Secundus by himself, no aid from his legion what-so-ever, something his brothers couldn&#039;t even come close into doing.&lt;br /&gt;
*Lost what little sanity he still had after destroying Nostramo. By this time, Konrad stopped justifying his methods to himself and fully embraced the depraved side of his &amp;quot;Night Haunter&amp;quot; persona, spreading untold terror and pain wherever he went. By the time of the late Horus Heresy, the Emperor wanted to put a stop to it and sent a Callidus assassin named &amp;quot;M&#039;shen&amp;quot; after him.&lt;br /&gt;
*Curze knew about her mission from the get-go but he made sure the assassin could reach him unimpeded. He did not resist when she entered his chambers and asked the Callidus to kill him. There are believed to be two reasons why this might have been. One is that Konrad realized he became the very thing he sought to rid the galaxy of and knew what had to be done- a perceived hero who lived long enough to see himself become a villain. The other is that the assassination vindicated everything he&#039;d ever said and done; he punished and killed evil-doers and now the Emperor used his own methods to kill him, thus proving that all his atrocities were both justifiable and necessary. Whatever the case, Konrad was already a jaded, broken man after the Nostramo debacle and wished only to die.&lt;br /&gt;
|align=center|[[Image:Night Haunter 8th Ed.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;IX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Sanguinius]]&lt;br /&gt;
|align=center|[[Baal]]&lt;br /&gt;
|align=center|[[Blood Angels]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A noble but unparalleled warrior, known for the angel-like wings that grew from his back.&lt;br /&gt;
*Was known as the greatest exemplar of the Emperor himself, mirroring many of his father&#039;s best traits, instead of only one or two of them like his brothers. If anything, Sanguinius is a reflection of what the Emperor could have been as a truly benevolent being, concerned not just for mankind&#039;s future, but man as individuals as well.&lt;br /&gt;
*A pretty cool guy to be around. Despite being a fabulous, angelic demi-god of war; he had mankind&#039;s best wishes at heart and fought for it with graceful ferocity, hell even the Primarchs couldn&#039;t resist Sanguinius being so bro-tier. He is essentially the vampiric, bishie version of Vulkan. &lt;br /&gt;
*Showed the same amount of concern for his legion. Sanguinius did all that he could to hide the Red Thirst from being exposed to the wider Imperium, knowing full well that the Blood Angels would receive the II/XI Legion treatment if it came to light.&lt;br /&gt;
*Psychic, and capable of seeing glimpses of the future. &lt;br /&gt;
*He was powerful as he was nice, Sanguinius was one of the most powerful of the Primarchs in terms of martial prowess. Feats include; ripping the wings off a bloodthirster and literally throwing him to the warp, single-handedly holding a defensive point during the Siege of Terra against numerous traitors, and managing to damage Horus&#039; armor &#039;&#039;even after being exhausted from literally soloing entire armies&#039;&#039;.&lt;br /&gt;
*Deceased, slain by Horus. His body is currently in a stasis crypt in Baal, so his corpse remained fabulous for the last 10,000 years. Commemorated during Sanguinala, a holiday dedicated to his memory.&lt;br /&gt;
*May or may not be the Sanguinor, a warp entity that looks like him and fights just as well.&lt;br /&gt;
|align=center|[[Image:Heresy-Sang.jpg|thumb|150px|]][[Image:The horus heresy book 26 unremembered empire by raffetin-dap4ekw.jpg|thumb|150px|]][[Image:Emperor Sanguinius Echoes of Imperium.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;X&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Ferrus_Manus_sketch.jpg|thumb|250px|]] [[Ferrus Manus]]&lt;br /&gt;
|align=center|[[Medusa]]&lt;br /&gt;
|align=center|[[Iron Hands]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Wants to get things done quickly, without needless philosophizing.&lt;br /&gt;
*Contrary to his sons; Ferrus wanted to advocate the strength of one&#039;s flesh, rather than relying completely on bionics and mechanical augmentations as shown by the Iron Hands, if any he was appalled at the idea of turning man completely into machine. He wasn&#039;t able to realize this after getting a viking crewcut by his best friend, however.&lt;br /&gt;
*A master artisan, thanks to his metal arms, which allowed him to practice his craft with incredible precision and detail.&lt;br /&gt;
*Deceased, slain by Fulgrim and his head offered to Horus as a gift. Fulgrim still has the body, which he repeatedly clones and murders again in a futile attempt to make him turn traitor. &amp;lt;br&amp;gt;Some claim he is still alive on Mars, though [[Void Dragon|it may be not actually be him]].&lt;br /&gt;
|align=center|[[Image:Ferrus.30k.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XI&#039;&#039;&#039;&lt;br /&gt;
|! colspan=&amp;quot;5&amp;quot; |+++Records expunged (Possibly [[Malal]]?)+++ &lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Angron]]&lt;br /&gt;
|align=center|[[Nuceria]]&lt;br /&gt;
|align=center|[[World Eaters]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*Embodies the name &amp;quot;World Eater&amp;quot;. He and his legion consumes entire worlds in a whirlwind of indiscriminate slaughter until nobody but them is left, pre and post-Great Crusade.&lt;br /&gt;
*No real ambition beyond endless slaughter, thanks to the butcher&#039;s nails augment jammed into Angron&#039;s brain. It also made him incredibly violent and quick to anger. At first it was to satiate the unending bloodlust generated by the butcher&#039;s nails, but now its to glorify Khorne.&lt;br /&gt;
*One of, if not the most, powerful of the Primarchs in terms of sheer combat prowess. Angron could kick anyone&#039;s shit, Sanguinius and Horus included. That said, his ability as a general is lacking. He could murder armies sent against him, but he lacked the tactical acumen (or anything resembling sanity) to focus on the objectives truly needed to win a war (although in Angron&#039;s head: murdering all of his opponents &#039;&#039;&#039;is&#039;&#039;&#039; the only way to win a war). &lt;br /&gt;
*Daemon Prince of [[Khorne]]. Spend most of his time Getting Shit Done and being banished to the Warp for a hundred or so years after Imperum responds to his blood crusades.&lt;br /&gt;
*Was one of the largest reasons for fucking up the Horus Heresy. If Angron kept his murderboner down for just a few more minutes and let Horus finish off the remaining loyalists on Istvaan with another Exterminatus strike; they would have been able to march to Terra faster and with much more manpower and have a better chance at winning. Whether this was Angron just being Angron or a secret ploy by Khorne to keep the blood flowing by thinking past the Horus Heresy is unclear (after all, if Horus won; Chaos eventually starves to death. If Horus lost; he has a aeons&#039; worth of blood and conflict to revel over.).&lt;br /&gt;
|align=center|[[Image:Angron .jpg|thumb|150px|]][[Image:Angrondemon.jpg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Robute Guilliman.jpg|thumb|250px|]] [[Roboute Guilliman]]&lt;br /&gt;
|align=center|[[Ultramar|Macragge]]&lt;br /&gt;
|align=center|[[Ultramarines]]&lt;br /&gt;
|align=center|Loyal, barring [[Imperium Secundus| that one episode he doesn&#039;t like to talk about]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A proud but fair visionary who always looked towards building a better future for humanity. Guilliman never did anything without thinking what would happen at the end of the day and he always tried to plan a better outcome for whatever he did, whether its building an empire or subjugating an enemy civilization.&lt;br /&gt;
*Was more for the people than the Emperor, hence why he thought preserving his Imperium was more important than the survival of the Emperor himself.&lt;br /&gt;
*A general first and warrior second, which was the key to his success throughout the Great Crusade. He wasn&#039;t the best at crossing swords or gunfights, atleast in comparison to his brothers; but he was exceptional at commanding his forces and resources, ensuring all wars he fought in were running at optimum efficiency.&lt;br /&gt;
*The greatest statesman among the Primarchs. Guilliman was best remembered for his ability to set up an efficient form of government on every planet his legion conquered, turning them into model, self-sufficient worlds in order to prepare them for the future after the Great Crusade. This is best exemplified by Ultramar, which still remains one of the most powerful and idyllic planetary systems in the Imperium, even after 10,000 years. &lt;br /&gt;
*He&#039;s also a logistical genius, and invented the organizational model that 8 of the 9 First Founding Chapters still use (more or less).&lt;br /&gt;
*Previously kept in a stasis chamber after his throat was sliced by Fulgrim with a poisoned sword.&lt;br /&gt;
*Recently revived with the help of Belisarius Cawl and the Ynnari and their new soul manipulation powers. Is now active once more, and not very happy with how badly the Imperium has gone to shit since he was not-quite-dead. Currently back in his old role of Lord Commander of the Imperium, trying his hardest to keep the Emperor&#039;s work from going completely down the drain while while waging an unending war against the forces of Chaos and the Imperium&#039;s equally monstrous bureaucracy.&lt;br /&gt;
|align=center|[[Image: 30k.Guilliman.png|thumb|150px|]][[Image: Primarchs-Guilliman-40000.jpeg|thumb|150px|]][[Image:Roboute-Guilliman-Primarchs-Warhammer-40000.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Mortarion Portrait.jpg|thumb|250px|]] [[Mortarion]]&lt;br /&gt;
|align=center|[[Barbarus]]&lt;br /&gt;
|align=center|[[Death Guard]]&lt;br /&gt;
|align=center|Traitor&lt;br /&gt;
|align=center|&lt;br /&gt;
*A bitter yet petty man, kind of like the edgy goth kid of the group. Mortarion didn&#039;t want to associate anyone who hasn&#039;t gone through the same brand of abuse he has during his childhood and also hated those who had relatively comfy ones in comparison (like Guilliman or Dorn). He would only find some friendship with Konrad Curze (due to his &amp;quot;raised alone and became psycho-Batman&amp;quot; origin) and Horus (because just about everyone likes Horus).&lt;br /&gt;
*Has an immense abhorrence for psykers and the warp, due to his experiences in Barbarus. As a daemon prince, he is the very thing he hated in the first place. He takes the resulting bitterness out on everyone else in the form of horrible diseases.&lt;br /&gt;
*Stubborn to the core. Mortarion&#039;s favored tactic that he passed onto the Death Guard is a combination of attrition and unrelenting assaults; they take the pain while dishing it out in greater amounts, non-stop. He also valued individualism throughout his legion, largely leaving it up to his troops to figure out the best strategy in a conflict, rather than micro-managing them.&lt;br /&gt;
*Was already disenchanted by the Imperium by the start of the Horus Heresy (Seeing the Emperor and his works as total hypocrisies), so he threw his lot in with Horus. However, due to a ruse by Typhus; he and his legion ended up being infected by a virulent Nurglite plague while in the warp, which caused them to be in a constant state of agony but remain alive due to their Astartes-grade toughness. Unable to bear the pain and see his sons suffer; he pledged his loyalty to Nurgle and the god &amp;quot;cured&amp;quot; them of the plague (cure is probably incorrect, it was more of mutate their bodies to be compatible with the plague). From here, he became a daemon prince.&lt;br /&gt;
*Went back to the warp after the Horus Heresy, where Nurgle gave him dominion over the Plague Planet, which he shaped into the image of Barbarus.&lt;br /&gt;
*Was banished by [[Kaldor Draigo|Grey Knights]] during the Battle of Kornovin, which was the origin of [[Kaldor Draigo|Draigo]] carving a name onto his plague-ridden heart (how Draigo did so is a mystery, so we&#039;ll just chalk it up to him being too high on drugs to be infected by Mortarion&#039;s plagues).&lt;br /&gt;
*Helped Abby by creating the zombie plague, along with other contagions, after he got the Hand of Darkness artifact.&lt;br /&gt;
*He eventually got better and waged a full-scale invasion of Ultramar when he heard that Guilliman&#039;s finally awake. Had to retreat after he had to deal with the other Chaos Gods&#039; typical shenanigans (mainly encroaching on his strongholds in the [[Scourge Stars]] while he was off campaigning).&lt;br /&gt;
|align=center|[[Image:Warhammer-40000-фэндомы-Horus-Heresy-Mortarion-2073409.jpeg|thumb|150px|]][[Image:Mortarion-40k.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XV&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Magnus Headshot.jpeg|thumb|250px|]] [[Magnus the Red]]&lt;br /&gt;
|align=center|[[Prospero]]&lt;br /&gt;
|align=center|[[Thousand Sons]]&lt;br /&gt;
|align=center|Traitor, though he never planned this&lt;br /&gt;
|align=center|&lt;br /&gt;
*An optimistic scholar who thirsted for knowledge and always believed that information should be preserved for the greater good of mankind, regardless of its origins or the danger it might pose.&lt;br /&gt;
*As a psyker from birth, he was sympathetic to the discrimination faced by his fellow psykers and labored for his kind to be accepted. He did so by training psykers to control and enhance their powers, in the hopes of showing to people the benefits of his kind&#039;s gifts. This had mixed results with his brother primarchs, especially in the face of the Emperor&#039;s &amp;quot;psykers are bad&amp;quot; standing orders.&lt;br /&gt;
*Defying the Nikea council&#039;s rulings, Magnus continued to experiment with warp powers and during a Tzeentch-induced prophesy that involved Horus&#039; betrayal; he attempted to warn his father with a psychic message. During the sending process; he accidentally destroyed the Emperor&#039;s webway project, causing him to be arrested by Russ and the Wolves to answer for his disobedience.&lt;br /&gt;
*As Horus was already corrupted by this point, he altered the orders to instead destroy the Thousand Sons&#039; homeworld. Realizing he&#039;s been played like a damn fiddle by Tzeentch, Magnus&#039; resolve was broken and initially accepted his destiny of being destroyed by the wolves in an attempt to spite Tzeentch, but eventually decided to attempt to rebel against his fate but ultimately failing after Leman Russ beat him up badly. He then made a desperate deal with Tzeentch to save his legion in return for his servitude. He and the Thousand Sons were teleported to the Planet of Sorcerers, where more hijinks ensued with his [[Ahzek Ahriman|first captain]]&#039;s certain ritual.&lt;br /&gt;
*Now a daemon prince, one of his first major campaigns was to invade the Space Wolves&#039; homeworld. Was banished, but the Wolves were all but ruined; most of their upper command structure and progress with stabilizing their flawed gene seed was gone. Feeling they weren&#039;t down for the count yet; he went in again and bloodied the entire star system of Fenris itself, irreparably damaging the Wolves&#039; home system.&lt;br /&gt;
*Appeared during the Gathering Storm, where he trapped and captured Guilliman and his retinue in the warp. After he escaped, Magnus chased and confronted Guilliman all the way to Luna, but was banished by the Custodes and Sisters of Silence. Now currently biding his time for another offensive.&lt;br /&gt;
|align=center|[[Image:Past Magnus.jpeg|thumb|150px|]][[Image: 30k.magnus-the-red.jpeg|thumb|150px|]][[Image: 40k.magnus-the-red.jpeg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVI&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Warmaster_Horus_Remembrancer_Sketch.jpg|thumb|250px|]] [[Horus|Horus Lupercal]]&lt;br /&gt;
|align=center|[[Cthonia]]&lt;br /&gt;
|align=center|[[Black Legion|Luna Wolves/ Sons of Horus/ Black Legion]]&lt;br /&gt;
|align=center|[https://www.youtube.com/watch?v=O1rT6Vi5Ln4 DOUBLE TRAITOR]&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic strategist who overwhelms his enemies through sheer numbers and precision tactics.&lt;br /&gt;
*Big E&#039;s most favored son, always being held in the highest regard, second only to the Custodes. This was a combination of him being the first Primarch found and his long rap sheet of victories throughout the Crusade.&lt;br /&gt;
*Due to his position and experience, he was the most well-liked of the Primarchs during the Great Crusade. Just about everyone looked at Horus as the greatest among them.&lt;br /&gt;
*For all his charisma and leadership, Horus was still wracked with self-doubt once appointed Warmaster, constantly afraid that he was unable to live up to the title. Being overall commander of the Emperor&#039;s forces AND being his personal favorite was a lot to live up to. This was one of the reasons why he succumbed to the temptations of Chaos.&lt;br /&gt;
*Was one of the few Primarchs who was suspicious of the Emperor&#039;s plans for the Astartes post-Crusade, fearing they&#039;d be disposed of like the Thunder Warriors and was mistrustful of the Emperor&#039;s intentions in the long run in general. The Ruinous Powers would also use this to their advantage.&lt;br /&gt;
*Rebelled against the Emperor after being fed a vision of the future by the Chaos Gods, in which the Emperor was being worshiped as a god and many of his fellow Primarchs (including himself) were reviled or outright forgotten. Little did he know that this was to become a self-fulfilling prophesy.&lt;br /&gt;
*His essence has been erased from existence. When the Emperor mustered up the resolve to finally end Horus, he shot him with a psychic blast powerful enough to obliterate his very soul, ensuring that the Chaos Gods couldn&#039;t just bring him back from the dead. His body was recovered and brought to the Eye of Terror, but was later destroyed after an incident involving [[Fabius Bile]] and a clone of Horus.&lt;br /&gt;
|align=center|[[Image:Horus-the warmaster.jpg|thumb|150px|]][[Image:Horus-Primarchs.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Lorgar_Aurelian_sketch.png|thumb|250px|]] [[Lorgar|Lorgar Aurelian]]&lt;br /&gt;
|align=center|[[Colchis]]&lt;br /&gt;
|align=center|[[Word Bearers]]&lt;br /&gt;
|align=center|Traitor Prime&lt;br /&gt;
|align=center|&lt;br /&gt;
*A charismatic diplomat with a golden tongue, who relied heavily on his unparalleled speaking abilities to bring worlds into compliance during the Great Crusade. Lorgar would always prefer to talk out a peaceful solution, rather than resorting to violence. That said, Lorgar did know how to slap a bitch when needed.&lt;br /&gt;
*A deeply spiritual man, due to growing up in a theocratic society during his time on Colchis. Due to this, Lorgar saw The Emperor as a literal god and decided to spread the good word of the God-Emperor throughout the Crusade. During this time, he penned the &amp;quot;Lectitio Divinitatus&amp;quot;, a book detailing how awesome the God-Emperor was, and always built grand cathedrals in all the planets he conquered. As you can imagine, this didn&#039;t sit well with the Man-Emperor&#039;s secular Empire ,so he decided to bloody one of Lorgar&#039;s grandest cities to send a message with Guilliman. Little did the Emperor know what this act of dickery would lead eventually to.&lt;br /&gt;
*With Lorgar being completely disheartened and defeated; Kor Phaeron and [[Erebus]] lured him to the worship of the Dark Gods, who were more than happy to accept his rabid fanboyism. He would eventually corrupt Horus and ignite the [[Horus Heresy|single biggest clusterfuck in Imperial History]], ruining everything that the Emperor has striven to build since the [[Age of Strife]]. &lt;br /&gt;
*Rules as a daemon prince of Chaos Undivided and currently located in Sicarius, the Word Bearers&#039; home planet. Unlike his brothers through, Lorgar doesn&#039;t really &amp;quot;lead&amp;quot; his legion anymore, instead leaving that to his council of Dark Apostles. As of the moment all he&#039;s done for the past few millennia is meditate in the warp and do fuckall. With [[Roboute Guilliman|Big G]] finally awake and taking the fight to Chaos; its rumored that Lorgar might finally get out of his overdue NEET phase and command his sons again.&lt;br /&gt;
|align=center|[[Image: 30k.Lorgar.jpeg|thumb|150px|]][[Image:Lorgar_portrait.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XVIII&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Portrait.Vulkan_sketch.jpg|thumb|250px|]] [[Vulkan]]&lt;br /&gt;
|align=center|[[Nocturne]]&lt;br /&gt;
|align=center|[[Salamanders]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*A true man of the people, concerned with the preservation and welfare of humans. Vulkan saw all humans in the Imperium as equals and would protect any servant of the Emperor with great ferocity regardless of their class or status.&lt;br /&gt;
*Growing up in a blacksmith society allowed him and his legion to craft some of the finest wargear the Imperium has ever seen.  Its also the reason for their fire fetish in combat.&lt;br /&gt;
*Inherited the Emperor&#039;s perpetual powers, granting him the ability to reincarnate after dying.&lt;br /&gt;
*He and his legion took some of the worst losses during Istvaan, and he himself was eventually captured by Konrad Curze.&lt;br /&gt;
*Curze wanted to get his torture fetish on, so he tortured Vulkan to death. Several times. Vulkan&#039;s status as a perpetual ensured he always came back, but less and less sane as Curze&#039;s treatment got worse and worse. &lt;br /&gt;
*He eventually managed to escape, but accidentally teleported over Macragge&#039;s atmosphere, crashing down on the planet like a green comet of insanity. By this point, anything remotely resembling sanity had left Vulkan&#039;s mind. He was eventually &amp;quot;killed&amp;quot; by another perpetual, in a well-meaning attempt to reset Vulkan&#039;s brain. It worked (sort of. At least he wasn&#039;t a howling maniac anymore) and after taking a short death nap, he got better and disappeared for a while.&lt;br /&gt;
*Resurfaced during [[The War of The Beast]] and was recruited to lead the Imperial forces against The Beast&#039;s forces. Then disappeared after ramming The Beast into a plasma reactor and killing them both in a squall of gore. The Salamanders claim he continued to lead them for a few more centuries after that death, then left them with the Tome of Fire, claiming he had a special mission that they could not accompany him for.&lt;br /&gt;
|align=center|[[Image:Past Vulkan.jpeg|thumb|150px|]][[Image:Vulkan Lives.jpg|thumb|150px|]][[Image:Vulkan-Primarchs-Warhammer-40000-фэндомы-4123369.jpeg|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XIX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Corax Portrait.png|thumb|250px|]] [[Corvus Corax]]&lt;br /&gt;
|align=center|[[Deliverance]]&lt;br /&gt;
|align=center|[[Raven Guard]]&lt;br /&gt;
|align=center|Loyal&lt;br /&gt;
|align=center|&lt;br /&gt;
*Sought to overthrow oppression, bringing justice to tyrants.&lt;br /&gt;
*Possessed some kind of perception-manipulating psychic power, giving him the ability to be &amp;quot;invisible&amp;quot; to organics (He&#039;s still there clear as day, but your mind just can&#039;t process that he&#039;s right there).&lt;br /&gt;
*Preferred covert warfare, sabotaging, fast strikes and assassinating the enemy from the sides, and only striking in the open when the time is right. Basically one of the few primarchs who uses tactics of actual special forces units.&lt;br /&gt;
*He and his legion were bloodied during Istvaan and forced out of the conflict. Corvus wanted desperately to help the Imperium&#039;s deteriorating situation, so he asked the Emperor for assistance. Emps obliged and gave him the template to create the Primarchs themselves, giving him the ability to train marines at an even faster rate. This was wrecked after the Alpha Legion tampered with the creation process, resulting with the majority of the aspirants coming out as horrible mutants and aberrations.&lt;br /&gt;
*While it weighed heavily on his conscience, Corax had to be pragmatic. He made do and used his newly obtained mutant horde as shock troops and it worked; they were able to disrupt the traitors long enough to buy Terra some time to put up a defense.&lt;br /&gt;
*After the Heresy ended, he was reluctantly forced to euthanize his creations, wracking Corvus with a huge amount of guilt.&lt;br /&gt;
*Went missing after heading for the Eye of Terror to atone for his sins, saying only &amp;quot;Nevermore&amp;quot; before leaving. His status is currently unknown, but the Raven Guard believe he&#039;s still alive and will return once again.&lt;br /&gt;
|align=center|[[Image:Hh-walpaper-raven-Copy.jpg|thumb|150px|]][[Image:Corvus Corax.jpg|thumb|150px|]]&lt;br /&gt;
|-&lt;br /&gt;
|align=center|&#039;&#039;&#039;XX&#039;&#039;&#039;&lt;br /&gt;
|align=center|[[Image: Alpharius2.jpg|thumb|250px|]] [[Alpharius]] [[Omegon]]&lt;br /&gt;
|align=center|They&#039;re not telling&lt;br /&gt;
|align=center|[[Alpha Legion]]&lt;br /&gt;
|align=center|[[Alpha Legion|Alpharius: sort-of loyal. Omegon: even Tzeentch can&#039;t keep track.]]&lt;br /&gt;
|align=center|&lt;br /&gt;
*Shrouded in mystery. It&#039;s not even known what their homeworld is, let alone what their upbringing was like. Forge World gave no fewer than four mutually irreconcilable origin stories, all of which were dismissed as lies. That said, the only discernible fact we can give about them is that the two primarchs did not always agree with each other, exemplified with Omegon actively sabotaging Alpharius&#039; operations during the Horus Heresy.&lt;br /&gt;
*As primarchs of the Alpha legion; the two frequently exchanged roles whenever needed with nobody ever noticing, but officially; Alpharius is the primarch of the legion while Omegon is commander of their elite covert forces.&lt;br /&gt;
*Masters of psychological warfare and manipulation. They didn&#039;t need regiments of soldiers or weapons to do his heavy lifting; all he needs is a handful of spies to plant paranoia, deceit, misinformation, and dissent in his targeted worlds. By the time his agents are done: the enemy would either be tearing each other apart and/or distrustful of each other; making them isolated, easy pickings for the main Alpha Legion forces once they&#039;re called to reign the planet in. &lt;br /&gt;
*Alpharius bought the Cabal&#039;s story about letting Horus kill all of humanity to kill off the Chaos Gods in the long run, and was eventually beheaded by Rogal Dorn during a battle on Pluto. Maybe. Quite frankly, with these two one can never be entirely sure &#039;&#039;&#039;what&#039;&#039;&#039; the truth really is. &lt;br /&gt;
*Omegon took on his mantle officially (&amp;quot;the jest made real&amp;quot;) and this new &amp;quot;Alpharius&amp;quot; may or may not have been killed by Guilliman (the Ultramarines suspect they may have only killed a body double). His loyalties are unknown, but he was against the Cabal&#039;s proposal, indicating he either thought sacrificing his entire species was too big of a price (which would mean he&#039;s still loyal to humanity), or he wanted Chaos to survive by feeding off humanity (which would mean he was a traitor).&lt;br /&gt;
|align=center|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Muradin.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;br /&gt;
&lt;br /&gt;
==Their Eventual Fates==&lt;br /&gt;
[[File:Heresy_Time.jpg|300px|thumb|right|An accurate retelling of the final stages of the rebellion.]]&lt;br /&gt;
===Traitors===&lt;br /&gt;
*General downside to those who became Daemon Princes is that the further they go from the Eye of Terror, the more their power wanes. Also most of them spend most of their time in the Great Game (eternal war in the Warp), growing increasingly distant from the real world affairs.&lt;br /&gt;
* &#039;&#039;&#039;Horus&#039;&#039;&#039; was killed by the Emperor during the Siege of Terra, who utterly destroyed his soul. His legion enshrined his corpse until the Emperor&#039;s Children stole it. [[Fabius Bile]] managed to successfully clone him, but [[Abaddon]] killed the clone to cement his position as his successor as Warmaster of Chaos. Horus is &#039;&#039;very&#039;&#039; dead, but that was his fault for being a fuckwit.&lt;br /&gt;
* &#039;&#039;&#039;Angron&#039;&#039;&#039; is a Daemon Prince of Khorne. Still gets shit done, but did get his arse handed to him by the Grey Knights on Armageddon. &lt;br /&gt;
* &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is a fucktwit who rarely does anything of interest (still sulking over his eternal existence as the thing he hates the most), but is a Daemon Prince of Nurgle. Apparently now holds the largest domain in the Eye of Terror, rather than just one planet he had in the old fluff, and also the last Daemon Primarch to bow to the Despoiler during the Legion war. Got some open heart surgery, courtesy of Draigo/Ward. Created zombie plague from one of the artifacts Abbaddon used in his XII crusade. He invaded Ultramar after hearing news that Guilliman&#039;s finally awake, though he ultimately had to go back to the [[Scourge Stars]] due to his poor fortunes in the war as well as being summoned back by his patron God.&lt;br /&gt;
* &#039;&#039;&#039;Fulgrim&#039;s&#039;&#039;&#039; soul was trapped in a painting while his body was possessed by a daemon for a brief time before swapping places with the daemon and taking its powers (or so he claims). The first Primarch to become a Daemon Prince, although he aimed at achieving (demi)godhood instead (by sacrificing Perturabo). Abandoned what remained of his legion to rule his pleasure daemon world, and [[Troll|didn&#039;t tell them how to get there]] (yet Abaddon somehow manages to contact him anyways).&lt;br /&gt;
* &#039;&#039;&#039;Lorgar&#039;&#039;&#039; is a lazy fucknut who does nothing since they fled to the Eye of Terror, and handed the rule over his legion to the council of Dark Apostles, but still a Daemon Prince of Chaos Undivided. Taught Abaddon how to summon daemons.&lt;br /&gt;
* &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; got broken into several pieces during his fight with Leman Russ, with several of them actually believing they were the real Magnus and going their own way. Some pieces were eventually put back together to form &amp;quot;the Crimson King&amp;quot;, the Daemon Primarch form of Magnus who joined Horus in his rebellion. This sometimes also gets shit done, leading armies to the [[Space Wolves]]&#039; planet and screwing with the Imperium, keeping his big red trollface on all the time until he gets his ass tossed back into the [[Warp]]. Other fragments seem to be floating around throughout history, appearing to have their own agenda, pretending to be daemons or helping the Imperium from time to time. By the time of the Gathering Storm and the 42nd Millennium the disparate fragments have mostly recombined to the Crimson King &#039;&#039;(leaving out a few key elements, namely the ones who embodied his best qualities; for example, the part of Magnus that embodied his love for his Legion chose to fade into nonexistence instead of being reabsorbed into the Crimson King)&#039;&#039; making him as whole as he can be.&lt;br /&gt;
* &#039;&#039;&#039;Perturabo&#039;&#039;&#039; becomes irrelevant after he goes on to drop largely out of post-Heresy fluff, but is still a Daemon Prince of Chaos Undivided. Rules the most stable planet in the Eye of Terror, where he does nothing but watching his sons sieging each other. Helps Failbaddon in a couple of Black Crusades by giving him some Daemon Engines. It doesn&#039;t really help, but it&#039;s more than Lorgar&#039;s done for Chaos Undivided. He is also leading his Legion after the 13th Black Crusade in their new offensive against the Imperium&lt;br /&gt;
* &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; allowed a Callidus assassin to infiltrate his lair and kill him, either because he himself became the thing he hated the most, or to justify to himself that every atrocity he has done in the name of justice was a necessary act.&lt;br /&gt;
* The Alpha Legion&#039;s story is a bit complex:&lt;br /&gt;
**&#039;&#039;&#039;Alpharius&#039;&#039;&#039; was slain by Rogal Dorn in combat during the Battle of Pluto. He is very much dead as he did not bargain with the Dark Gods and had his head split open by a chainsword. Conspiracy theorists will speculate that it wasn&#039;t really Alpharius, though the death is strongly corroborated by Omegon&#039;s response. So unless Alpharius used a body double to trick Rogal Dorn AND &#039;&#039;his own twin&#039;&#039; into thinking he was dead and allowed Omegon to take his place and identity permanently; there isn&#039;t any hard evidence to suggest that the dead &amp;quot;Alpharius&amp;quot; was anything other than the actual Primarch, but knowing the Alpha Legion that doesn&#039;t mean too much without definitive proof.&lt;br /&gt;
**&#039;&#039;&#039;Omegon&#039;&#039;&#039; reluctantly took Alpharius&#039; identity after he sensed he was dead, and his legion a bee-line for Ultramar after the Horus Heresy, where he met his end after dueling [[Roboute Guilliman|Big Bobby G]]. However, because the rest of the Alpha Legionaries did not break even after the death of their primarch &#039;&#039;(in fact they managed to beat the Ultramarines in the conflict altogether);&#039;&#039; nobody could truly confirm if they did indeed kill the real deal, or if it was a body double.&lt;br /&gt;
**While it&#039;s been established that a decent amount of Alpha Legionnaires were surgically altered to resemble their Primarch and even &#039;&#039;believe&#039;&#039; they were Primarchs themselves; that and the figurehead role of &amp;quot;Alpharius&amp;quot; has been largely interchangable between both the twins and their sons, which makes sense for a legion whose MO is flexible leadership. While we can be reasonably certain that at least one of the twins is dead, whatever &amp;quot;Omegon-Alpharius&amp;quot; or at least whichever person who thinks he&#039;s Alpharius have been up to following the Heresy is a matter of fierce debate and speculation.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
*&#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; was killed by Fulgrim during the Drop Site Massacre. His body was not recovered, so some Iron Hands think he might still be alive, and for a time it seemed like he did survive. However, Vulkan later exposed the &amp;quot;Ferrus Manus&amp;quot; leading the remaining Iron Hands as a marionette-like machine with one of the Primarch&#039;s hands attached to it, destroying the fake soon afterwards. The fact that Ferrus was decapitated by Fulgrim after being defeated and had his head delivered to Horus makes this claim fairly dubious. Just don&#039;t say that to the Iron Hands, though. Unless you want free open-heart surgery from a ceramite and steel power fist. Fulgrim did try to clone him (several times) in the hope one of them would join the traitors, but every clone so far has refused and been subsequently killed by him.&lt;br /&gt;
*&#039;&#039;&#039;Sanguinius&#039;&#039;&#039; was killed by Horus. His body was recovered, and he&#039;s the only Primarch who doesn&#039;t have any legends about returning, though there are some theories on the identity of the [[Sanguinor]] which were later proven incorrect but might have been retconned. Sanguinius foresaw his death and accepted it as a necessary sacrifice for the future of the Imperium, in no small part because his visions also warned him that he would only survive the Horus Heresy by becoming corrupted himself.&lt;br /&gt;
*&#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; returned to Caliban only to discover &amp;lt;s&amp;gt;that his friend Luther had stabbed him in the back.&amp;lt;/s&amp;gt; THAT LUTHER HAD A PLANET-WIDE PARTY AND EVENTUALLY PASSED OUT INTO A COMA AFTER DRINKING 200 TANKARDS OF SPACE WOLF-GRADE ALCOHOL. He sleeps deep within the Rock, originally on life support and now fully-healed (but none of the Dark Angels seem to know this). Perhaps this is a sign of a coming advancement of the storyline, DUN DUN DUN!&lt;br /&gt;
*&#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; disappeared into the Webway after chasing a group of Dark Eldar. The White Scars think he will return someday, and when you consider the fact that time is just as weird there as it is in the rest of the Warp, there is a small possibility he&#039;s still around.&lt;br /&gt;
*&#039;&#039;&#039;Leman Russ&#039;&#039;&#039; disappeared into the Eye of Terror but promised the Space Wolves that he would return for the Final Battle. Magnus appears to know where he is now, but he sure as hell isn&#039;t telling the Space Wolves. Reports during the Thirteenth Black Crusade claim that a figure matching Russ&#039;s description was seen leading the 13th Great Company have surfaced, but were never verified.  Numerous crusades by the Space Wolves to find Russ have resulted in failure, although they did find &amp;lt;s&amp;gt; his armor in a shrine of Khorne in the Eye&amp;lt;/s&amp;gt; an armor believed to be his in the Temple of Horus on Rudra - so either he succumbed to Chaos, was killed by a Khorne champion, devolved into wulfen, or is [[Conan the Barbarian|currently pillaging The Warp as a muscle-bound, half-naked barbarian hero]]. Someone who looked like him was spotted accompanying the 13th company during the 13th crusade.&lt;br /&gt;
*&#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; disappeared during a [[Black Crusade]] in a desperate ship boarding action. Only his severed hand was recovered and its skeleton enshrined. Debate rages about whether the Zerg rush of World Eaters killed him, or whether he&#039;s still out there, [https://www.youtube.com/watch?v=FIJTvEo4N4Q murdering his way through traitors with an Astartes-pattern shotgun and a chainsword grafted where his hand used to be]. Original 40K novels stated his entire skeleton was on display on Terra, but it&#039;s been retconned to only his hands.  Still, a Primarch without a skeleton would be bad-ass, if not a little amusing.&lt;br /&gt;
*&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039; was formerly preserved in a stasis field, seconds from death after he was poisoned by Fulgrim. Fast-forward a few thousand years and some Eldar flubdubbery, however, and Big Bobby G is back in action, and he&#039;s mad at the current state of the Imperium. After a private meeting with the Emperor, he assumed direct command of the Imperium itself as Lord Commander of the Imperium. When he isn&#039;t curb-stomping traitors to death or otherwise trying to keep the Imperium afloat, Guilliman is busy re-vamping the Imperium with numerous reforms in an attempt to realize his father&#039;s dream for humanity. Needless to say; a lot of people are unhappy about this, but they can&#039;t exactly tell off one of the Emperor&#039;s actual sons and expect not to be on the business end of a Custodes guardian spear. He&#039;s also taken the time to rewrite the Codex Astartes as well. &lt;br /&gt;
*&#039;&#039;&#039;Vulkan&#039;&#039;&#039; got the shit kicked out of him during the Drop Site Massacre, whereupon his fluff gets a bit hazy:&lt;br /&gt;
**The old &#039;&#039;Codex: Space Marines&#039;&#039; states that his body was never found, only a book containing only the names of nine powerful relics and a bunch of annoying riddles as to where they might be found, penned by Vulkan himself. In the 41st millennium, the Salamanders believe that he is still alive and that collecting the nine relics - they&#039;ve found five so far - will reveal his location.&lt;br /&gt;
** In the Black Library novels, starting with &#039;&#039;Vulkan Lives&#039;&#039; the big V had to be dragged into a Thunderhawk in bloody tatters. Kurze captured him and tortured him to death... repeatedly; as a [[Perpetual]], Vulkan would not stay dead. After an indeterminate amount of time and deaths, Vulkan managed to escape by teleporting himself into orbit around Macragge and reentering its atmosphere. When he recovered and learned that Kurze was planetside, he [[Rage|flipped out]] and went after him. A well-meaning Perpetual stabbed him with a fulgurite (a spearhead-shaped piece of stone that contains a bit of the Emperor&#039;s power), hoping to either cure his madness or kill him for good. Now apparently dead, Vulkan was put in a stasis capsule inscribed with the words &amp;quot;Unbound Flame,&amp;quot; with an honor guard of Salamanders until his remains could be returned to Nocturne. As of the end of &#039;&#039;Deathfire&#039;&#039;, he somehow managed to return to life again, although there&#039;s no indication as to whether or not he&#039;s still a Perpetual. As of the War of the Beast, he&#039;s still alive in M.32, after the wounding of Guilliman. He&#039;s apparently been wandering the Imperium for a millennium fulfilling his own oaths, but returns to Terra to take command  and reclaim Ullanor from the united Ork race. Even with one of the greatest forces assembled since the Horus Heresy, with the remnants of the VII Legion Chapters, the fight devolved to Vulkan facing off with The Beast one-on-one, and sacrificing himself in The Beasts temple-gargant&#039;s core detonating it with both himself and The Beast inside it. Whether both of them died is highly unlikely. He hints that Dorn is also alive, meaning he is either privy to some secret information, doesn&#039;t know of his brother&#039;s death, or is going insane.&lt;br /&gt;
**The 8th Edition Codex reconcile these stories somewhat, by claiming that sources within the Salamanders themselves believe Vulkan led them for three millennia &#039;&#039;(which accounts for his appearance during the War of the Beast)&#039;&#039;, sometimes falling in battle but apparently always returning &#039;&#039;(also accounting for his perpetual status)&#039;&#039;. He eventually disappeared on some final undocumented mission, not without leaving his Time of Fire and bequeathing his personal artefacts to the chapter but not actually saying where they were, giving rise to the legend that if they are all found he will then return.&lt;br /&gt;
*&#039;&#039;&#039;Corax&#039;&#039;&#039; disappeared into the Eye of Terror as an atonement for putting down the mutant hordes he created in trying to create Space Marines out of desperation. Quoth the Raven: &amp;quot;Nevermore.&amp;quot; He is probably derping around in the Eye like [https://www.youtube.com/watch?v=rIX_6TBeph0 this.]&lt;br /&gt;
&lt;br /&gt;
==Two Missing Primarchs==&lt;br /&gt;
Who are the two missing Primarchs, you ask? [[Sigmar]] and [[Archaon The Everchosen: Lord of the End of Times; Chaos Incarnate; Herald of the Apocalypse|Archaon]] (depending on how WHFB fits in with 40K, if it does). Or maybe (per /tg/ canon) [[Rachnus Rageous]] and [[Tialoc Ekans]]. [[Samus]] and [[Berserk|Guts]] are also contenders, and many Bolter and Chainsword regulars consider Icarion and his [[Lightning Bearers]] to be their headcanon II Legion.  It is also highly possible that the XI Legion Primarch has now become [[Malal]] and the [[Sons of Malice]] Chaos Space Marine warband are the remnants of the 11th Legion (Possible, because Malal&#039;s sacred number is 11 and the two unknown legions are the II and the XI)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Okay, fine. Nobody really knows. What has been established is that they got killed for some reason and the existence of their Legions was wiped from record by the Emperor. [[Malcador the Sigillite]] claims that the Primarchs had been manipulated from the start, and were to be maneuvered into their proper roles prior to the Horus Heresy and those which would not be manipulated would be removed. Although Malcador&#039;s own testimony is tainted by the fact that he later admits he had to lie, though many of his statements do mirror what we have seen from the Emperor&#039;s own statements.&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop]] have mentioned Primarchs besides the eighteen above on other occasions, but they backtracked since. Back in the [[Rogue Trader|first edition]] of [[Warhammer 40,000]], all twenty [[First Founding]] Chapters were known, as were their Primarchs (though, at the time, the Primarch was just the first Chapter Master). Of these, the [[Valedictors]] and [[Rainbow Warriors]] were declared in a later [[White Dwarf]] to have been founded after the [[Second Founding]].&lt;br /&gt;
&lt;br /&gt;
Later, in the short story &#039;&#039;&#039;Hell in a Bottle&#039;&#039;&#039; from the novel Into the Maelstrom, a chapter known as the Iron Hearts get fucked over by a [[Chaos Lord]]. The short story also mentions that the Chapter has a Primarch known as Rubinek. Of course, this was just a huge cock-up on the author&#039;s part, who himself admitted that he meant Chapter Master.&lt;br /&gt;
&lt;br /&gt;
The Horus Heresy novels fill in some of the blanks, but they still leave a lot of questions open. In &#039;&#039;The Lightning Tower&#039;&#039; Rogal Dorn says that the lost Primarchs&#039; disappearances were &amp;quot;separate tragedies&amp;quot;, so it seems like they disappeared in two different incidents. &#039;&#039;Deliverance Lost&#039;&#039; suggests that whatever happened to the missing Primarchs occurred sometime before the Emperor found Corvus Corax, as Corax asked the Emperor why there were only sixteen other Primarchs waiting for him if he was the nineteenth (it&#039;s unsure whether this was referring to him being the Primarch of the nineteenth Legion, or him being the nineteenth found); the Emperor avoided the question, claiming that &amp;quot;it would be a discussion for another day&amp;quot;. This is no longer the case, somehow, as he is [[Retcon|now the third-to-last primarch found]], right before the second missing primarch. &#039;&#039;The First Heretic&#039;&#039; specifies that the missing Legions were purged at least 43 years before the Drop Site Massacre, so we can conclude that neither one took part in the Horus Heresy. At the same time, members of the Word Bearers Seventh Company travelling through time with Ingethel the Ascended reveal rumors that the surviving members of the lost Legions were folded into the Ultramarines (their Chaplain thinks the rumor is a load of grox-shit, but their Captain does note that the Ultramarines are on record as receiving an increase in troops). Finally, it also adds that the remaining Primarchs had to swear an oath never to speak of their missing brothers and that the missing Primarchs&#039; corresponding legions were personally purged by the Emperor, so it had to have been something extraordinarily bad. Leman Russ mentions in &#039;&#039;Prospero Burns&#039;&#039; that the Space Wolves had fought other Space Marines before the attack on Prospero, which may have something to do with the purge. A senior Space Wolf describes Russ&#039; &amp;quot;wyrd&amp;quot; as being &amp;quot;the Emperor&#039;s executioner&amp;quot;. Several books since have backed this up. In &#039;&#039;The Dark King&#039;&#039;, when asked if he will report the Night Lords for censure, Dorn remarks that he feared to add another empty statue to the Emperor&#039;s palace, implying that the missing legions were exterminated for committing severe atrocities. Gene-seed flaws might have played a major part- in &#039;&#039;Fear To Tread&#039;&#039;, Sanguinius admits to Horus that he had not told the Emperor about the Red Thirst because he feared that the Emperor would purge the Blood Angels in the same way as the missing Legions. In &#039;&#039;Scars&#039;&#039; there&#039;s a reference to rumours and &amp;quot;whispers of past atrocities&amp;quot; that only a Primarch could kill another Primarch. Russ also turns up and talks a bit about fighting Magnus, and the resulting &amp;quot;shame&amp;quot;. So if he&#039;s responsible for offing one or two of his brothers, they must&#039;ve done something pretty fucking heinous. &#039;&#039;Fulgrim: The Palatine Phoenix&#039;&#039; mentions that the 2nd Legion&#039;s &amp;quot;normally contemplative&amp;quot; Primarch had accused Fulgrim of arrogance prior to the first solo mission that the Emperor&#039;s Children went on, which means that at least one missing Primarch was found early enough to have some kind of interaction with his brothers and make a contribution to the Great Crusade. The regimental standard article &amp;quot;Field Dressing a Lasgun Wound&amp;quot; makes reference to the II and XII legions taking part in the Rangdan Xenocides but cuts off before their names are given.&lt;br /&gt;
&lt;br /&gt;
Out of universe, Rick Priestley admitted that the unknown legions were supposed to be a reference to the three Roman legions wiped out in the [[Wikipedia: Battle of the Teutoburg Forest| Battle of the Teutoburg Forest]], whose numbers were never reused after they were slain to a man by German barbarians. The intention was to let fans design their own Legions to fill in the gaps for themselves, though the implications that this would have on the setting clearly weren&#039;t thought through. Nowadays, it doesn&#039;t even really let people do much with homebrew fluff since the setting has developed in such a way that it&#039;s almost impossible for someone to connect a homebrew chapter to the missing primarchs without getting laughed out of their [[Local Game Store]].&lt;br /&gt;
&lt;br /&gt;
==Rules on the Tabletop==&lt;br /&gt;
Thanks to Forge World, not only do we have models for the Primarchs, but rules as well. As you can guess, they are ungodly death machines who can easily win their points back and more. That&#039;s not to say they&#039;re invincible, though; they can still be killed if you screw up badly enough. All currently released Primarchs have the following statlines (the &amp;quot;Minimum&amp;quot; Primarch is also listed for convenience, if you want a baseline to homebrew your own):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv || Invul || ML || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Horus]]&#039;&#039;&#039; || 8 || 5 || 7 || 6 || 6 || 6 || 5+1 || 10 || 2+ || 3++ || data-sort-value=0 | || 500&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Angron]]&#039;&#039;&#039; || 9 || 5 || 7 || 6 || 5 || 7 || 6+1 || 10 || 3+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fulgrim]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+ || 5++/3++ in CC || data-sort-value=0 | || 380&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ferrus Manus]]&#039;&#039;&#039; || 7 || 6 || 7 || 7 || 6 || 5 || 4+1 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or steal his hammer for 415&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Konrad Curze]]&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 7 || 5+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 435&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Vulkan]]&#039;&#039;&#039; || 7 || 5 || 7 || 7 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || 425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lorgar]]&#039;&#039;&#039; || 6 || 6 || 6 || 6 || 5 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=2.5 | 2 or 3 || data-sort-value=375 | 375 or Chaosify him for 450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Perturabo]]&#039;&#039;&#039; || 8 || 6 || 7 || 6 || 6 || 5 || 4 || 10 || 2+ || 3++ || data-sort-value=0 | || data-sort-value=455 | 455 or give him Forgebreaker for 490&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Rogal Dorn]]&#039;&#039;&#039; || 8 || 5 || 6 || 6 || 6 || 5 || 4 || 10 || 2+ || 4++ || data-sort-value=0 | || 385&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corvus Corax]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6/5 || 7 || 6/5 || 10 || 2+/3+ || 5++ || data-sort-value=0 | || data-sort-value=450 | 450 or fuck him over for 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Alpharius]]&#039;&#039;&#039; || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+ || 4++ || data-sort-value=0 | || data-sort-value=415 | 415&#039;&#039;.... or is it?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+ || 4++ || data-sort-value=0 | || 400&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]] (40k)&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+ || 3++ || data-sort-value=0 | || 350&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 7 || 5  || 7 || 6 || 6 || 6 || 4 || 10 || 2+ || 4++ || 5 || 495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]] (Daemon)&#039;&#039;&#039; || 7 || 7 || 8 || 7 || 7 || 7 || 6 || 10 || 4+ || 4++ || 5 || 650&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Leman Russ]]&#039;&#039;&#039; || 9 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+ || 4++ || data-sort-value=0 | || 455&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Jaghatai Khan]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lion El&#039;Jonson]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sanguinius]]&#039;&#039;&#039; ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || data-sort-value=0 | || &lt;br /&gt;
|-&lt;br /&gt;
| Minimum || 6 || 5 || 6 || 6 || 5 || 5 || 4 || 10 || 3+ || 5++ || data-sort-value=0 | || 350&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Primarch&#039;&#039;&lt;br /&gt;
***&#039;&#039;Adamantium Will&#039;&#039;&lt;br /&gt;
***&#039;&#039;Independent Character&#039;&#039;&lt;br /&gt;
***&#039;&#039;Eternal Warrior&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fear&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fleet&#039;&#039;&lt;br /&gt;
***&#039;&#039;Fearless&#039;&#039;&lt;br /&gt;
***&#039;&#039;It Will Not Die&#039;&#039;&lt;br /&gt;
***&#039;&#039;Master of the Legion&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Shots&#039;&#039;&lt;br /&gt;
***&#039;&#039;Precision Strikes&#039;&#039;&lt;br /&gt;
**&#039;&#039;Sire of the [Legion]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As of 8th edition (special rules not included):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! || M || WS || BS || S || T || W || A || Ld || Sv || Points/Power level&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Roboute Guilliman]]&#039;&#039;&#039; || 8&amp;quot; || 2+ || 2+ || 6 || 6 || 9 || 6 || 10 || 2+/3++|| 360/18||data-sort-value=0 |  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Magnus the Red]]&#039;&#039;&#039; || 16 || 2+  || 2+ || 8 || 7 || 18 || 7 || 10 || 3+/4++ || 445/21||data-sort-value=0 | &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mortarion]]&#039;&#039;&#039; || 12 || 2+ || 2+ || 8 || 7 || 18 || 6 || 10 || 3+/4++ || 470/24|| data-sort-value= 0 |&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of them have one or two close-combat weapons, all of which are AP2 or 1, backed by some decent gun to lay some dakka down while they run to the glorious melee. Their Primarch rule acts like a big bundle of USRs wrapped up together in one package, and as ICs they can join squads as well (though most of the Primarchs are better run solo). Each of them have a page worth of special rules and unique wargear, both of which can be stupidly powerful to the point of broken, but that&#039;s OK since even the cheapest of the Primarchs costs more than 350 points and eats an extremely valuable Lord of War slot that might otherwise be spent on a [[Thunderhawk]] or a [[Fellblade]].&lt;br /&gt;
&lt;br /&gt;
===Pimpin Rides===&lt;br /&gt;
Also worth mentioning, that Perturabo and Rogal Dorn are special enough to get their own personal special/unique vehicle, other primarchs may get their own vehicles in the future (who knows?). However, rules dictate that neither vehicle can be taken in games under 3000 points. Meaning you can only use it in 3000+ matches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perturabo&#039;&#039;&#039; gets to ride in &#039;&#039;The Tormentor&#039;&#039;, a Shadowsword with the Command Tank upgrade. Not only that, but Perturabo is so awesome, he managed to somehow give it 15 troop capacity, meaning it can take 12 Power Armoured dudes + himself, or 6 Terminators for his bodyguard. But, it doesn&#039;t stop there! It also has a single Void Shield! It costs 25pts more than a normal Shadowsword with the same upgrades, but strictly speaking it does NOT have BS4 unless you take the targeter sponsons as the Legion Crew upgrade is not mentioned (the command tank upgrade is), but it&#039;s so awesome, who cares?&lt;br /&gt;
*&#039;&#039;&#039;Dorn,&#039;&#039;&#039; on the other hand, gets a customised Thunderhawk Gunship, the &#039;&#039;Ætos Dios&#039;&#039;. This ship has Turbo Laser as standard, plus a single Void Shield to protect it, it also has It Will Not Die so can regenerate some of its hull points and finally it ALSO has a 4+ invulnerable save against missiles, all on top of being a flyer which means you can only snap-shot at it, all for the bargain cost of 600 points - which is actually 175 points CHEAPER than a normal Legion Thunderhawk with a Turbo-Laser.&lt;br /&gt;
&lt;br /&gt;
==Douchebagginess==&lt;br /&gt;
It is well known that most of the primarchs were douchebags to varying degrees.&lt;br /&gt;
&lt;br /&gt;
From least to most douchebag. Note, the scale really drops off into [[dick|&#039;&#039;&#039;fucking&#039;&#039;&#039; douchebag]] after Jaghatai.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Vulkan&#039;&#039;&#039; - The least douchebaggy primarch by far. Vulkan routinely put the life of him and his men on the line for the sake of the Imperial citizens. Vulkan would throw himself to the defence of a no name human tribe with the same ferocity and zeal as he would Terra itself. A total bro. Also was the largest, strongest Primarch (Ferrus&#039; metal arms were determined as cheating) and held back in sparring for fear of hurting his brothers. His only real fault was that, despite his strong distaste for terror weapons, he had a thing for setting people on fire.&lt;br /&gt;
# &#039;&#039;&#039;Sanguinius&#039;&#039;&#039; - Despite some... [[Red Thirst|unorthodox tendencies]], he is reported as being the most charismatic of the primarchs, perhaps second only to Horus. He taught his men humility and nobility, and put the well-being of humanity above any personal glory. A pretty all-round nice guy (except for that little aforehinted bloodlust problem). And he can also lapse a bit as seen in his treatment of Curze by denying him a chance of changing his fate &amp;amp; earning forgiveness. On the other hand, Curze did have it coming for how he massacred Sanguinius&#039; bodyguards.&lt;br /&gt;
# &#039;&#039;&#039;Magnus the Red&#039;&#039;&#039; - For his faults, Magnus was one of the nicest Primarchs right up there with Vulkan and Sanguinius. Before the whole Prospero thing, this guy&#039;s MO was all about the advancement of humanity: always trying the diplomatic approach to preserve what could be preserved, using shock and awe tactics to limit damage when fighting, happily taking remembrancers along his legion (Although all remembrancers amongst the fellowship were psykers to some degree). Magnus was a friendly and open-minded idealist, which makes it all the more tragic when he gets deceived, framed, backstabbed and then coaxed into selling his soul to the [[Tzeentch|Cuttlefish of Keikaku]]. He is easily the most sympathetic of the traitors, considering he only joined them after being backed into a corner; had Jaghatai been at his side during and after Nikaea things might have turned out differently. He was also the only traitor primarch who actually cared about his men, even after ascending to daemonhood. The novel &#039;&#039;Deathfire&#039;&#039; also ups his bro-ness quite a bit, as he proved himself the only traitor-aligned Primarch to &#039;&#039;sincerely&#039;&#039; do something very helpful for one of his loyalist brothers after the Horus Heresy was already in full swing. This &amp;quot;special favour&amp;quot; is made all the more striking given how it took place &#039;&#039;after&#039;&#039; Magnus had his adoptive homeworld burned out from under him. Perhaps his skin was red not only because of mutation, but because it also showed [[Lovedagger|the greatness of his heart?]]. On the other hand, this happened before all of his fragments were merged back together and before his more benevolent fragments faded into oblivion or were permanently lost. So any chance he&#039;s still benevolent and has a good heart died after Ahriman&#039;s failure at his Second Rubric on Prospero.&lt;br /&gt;
# &#039;&#039;&#039;Corax&#039;&#039;&#039; - Even after being raised under the tyranny of the Kiavahrans, he refused to take after their tyrannous ways, wanted to make things right, and asked the Emperor to end the civil war he started while liberating his homeworld of Lycaeus. Seeing the ruthless tendencies the Terran members of his legion had, he quietly shipped them way the fuck away from the rest of the Great Crusade to go fight xenos or had them all slaughtered during the Battle of Gate 42. One of the only primarchs to readily admit his own mistakes, which were many and sometimes tragic.&lt;br /&gt;
# &#039;&#039;&#039;Jaghatai Khan&#039;&#039;&#039; - Despite him being modeled after [[Genghis motherfucking Khan|the guy who holds the high score on raping and pillaging]], Jaghatai was actually very reasonable and [[Kharn|a pretty fun guy to be around]]. His main hobbies included raiding and jetbikes, but he had an appreciation for the fine arts as well. He was very good friends with Magnus and very pro-psyker. However he also kept his distance from pretty much everyone else, save Horus, not wanting to deal with other people&#039;s bullshit, unless they were really worth the effort - as the result very few people knew and trusted him (especially once his only bros turned traitor). While the Khan didn&#039;t seem to care too much about the whole Great Crusade thing and spent most of his time doing his own thing, he never turned his back on the Imperium, despite being one of the two Primarchs to fully recognize how flawed the Emperor was; he declared that Big E was &amp;quot;neither a monster nor a simpleton&amp;quot;, mostly because he knew that Chaos was even worse.&lt;br /&gt;
# &#039;&#039;&#039;Guilliman&#039;&#039;&#039; - R.G. is a jerk with a (or rather two) heart(s) of gold or a nice guy with a nasty mean streak, depending on how you look at him. Some people might say this dude was a statesman in the same vein as Augustus Caesar- he was great at building states and making life generally better for people, but only if you ignore the deported and murdered people who didn&#039;t agree 100% with the new regime. For somebody more reasonable, Guilliman was perhaps one of the most responsible and human among his brothers. He cared about the common man, personally planned post-war reconstruction and political integration into the Imperium of the planets he conquered and (unofficially) tolerated moderate presence of religion in Ultramar. But for sure the guy had a big ego, as he constantly spoke and behaved like he knew what was best for everyone, at least until proven wrong (multiple times). And you better not get on his shit list, although to be fair he was mostly a complete jerk with people he considers being [[Konrad Curze|psycho]] [[Angron|mass murderers]] with [[Perturabo|no respect for their own sons]] or [[Alpharius|civilian populations]]. And despite what [[Matt Ward|some people]] would have you believe, he knew he couldn&#039;t plan for every situation and expected people to use their own judgment rather than blindly follow his [[Codex Astartes|codex]]. Like Jaghatai Khan, we know Guilliman recognized that the Emperor was a horrible father and that the ideals the Emperor espoused were far more important than the Emperor himself ever was. While he&#039;s grown more cynical since his revival and subsequent realization of how badly the Imperium has devolved in his absence, he has refused to abandon his noble ideals or his faith in humanity as a whole. &lt;br /&gt;
# &#039;&#039;&#039;Horus&#039;&#039;&#039; - Pre-Heresy he was a surprisingly chill dude, except if you crossed his sensibilities. Got along well with the regular people and his brothers, but he gradually started treating some of them like shit after becoming Warmaster. His insecurities may have also made him vulnerable to the Dark Gods&#039; lies when he received a vision of the Imperium 10,000 years into the future where the Emperor was worshiped as a god, he and many of his brothers were forgotten, and everything was Grimdark--a future that, unbeknownst to him, he would be directly responsible for creating specifically as a result of his own attempts to avert it. The whole heresy thing just sort-of kills his position on the list. After going full Chaos, he rapidly became a much, much bigger dick.&lt;br /&gt;
# &#039;&#039;&#039;Rogal Dorn&#039;&#039;&#039; - Although one hell of a masochist, and at times thick-headed, he did see the idea behind the Imperium, and actually agreed with it. Honest and dependable, while Rogal didn&#039;t make for interesting conversation, he would always do his job without complaint. Had as much empathy and subtlety as one of his fortresses and ended up hurting a lot of people (mostly emotionally, but sometimes physically too) with his over-the-top brutal honesty. The prime example was when he betrayed Fulgrim&#039;s trust after they had a discussion regarding Konrad&#039;s visions, and provoked Curze into slashing him across the face. However, he could occasionally get quite philosophical, and is perhaps the only Primarch to admit that his own nature and power unsettled him.&lt;br /&gt;
# &#039;&#039;&#039;Leman Russ&#039;&#039;&#039; - Nowhere near as much of a dick as butthurt Magnus fanboys would have you believe. He was indeed savage, brutal, and myopic (being as violent as Angron and using psykers like Magnus while shunning both for those traits); but ultimately always keeping the larger goal of betterment of humanity in sight and having good reasons for that myopia. Prone to picking fights with his brothers and destroyed Prospero under questionable circumstances. That said, he used the culture of his homeworld to give his Legion control over its savagery, and made the Space Wolves focus on protecting people from monsters instead of just butchering civilians. He did use terror tactics, mass killings, and the destruction of knowledge, but he did so out of loyalty to humanity and the Emperor, not just because he felt like it. Bottom line: Russ certainly had his fair share of flaws, but as belligerent and myopic as he could be he always tried to make the galaxy safe for humanity in the longer run. &lt;br /&gt;
# &#039;&#039;&#039;Lion El&#039;Jonson&#039;&#039;&#039; - The Lion was complex, to say the least. He had an arrogance that matched Fulgrim or Horus&#039;s worst moments combined with a difficult early life fighting Chaos beasts on Caliban. This &amp;quot;do-or-die&amp;quot; attitude spilled over into his interpersonal skills, hard. Too hard. Put simply, you had one chance with Johnson and if he ever decided you wasted it, then it was over and you went on his shitlist forever. The end result was a Primarch who was aloof and taciturn, whose poor communication skills made him unsuited to lead the Primarchs but whose ego made it impossible for him to accept the seniority of Horus or Russ. At the same time, there was a competitive, spiteful, and self-centered side to the Lion, which led him to execute one of his own Dark Angels over a conflict of authority and nearly kill Russ over an argument about kill-stealing. There&#039;s been speculation in-universe and out of it that he wasn&#039;t wholly loyal to the Emperor, but he made it clear to Curze that he sees loyalty as &amp;quot;its own reward&amp;quot;. The only reason he&#039;s below Russ is that Russ at least admitted his own faults and tried to interact with people, while the Lion was too stubborn to admit when he was wrong and came off as distant at the best of times.&lt;br /&gt;
# &#039;&#039;&#039;Ferrus Manus&#039;&#039;&#039; - A big dude with a penchant for bursts of choleric anger. Between his resting bitch face and his Social Darwinist ideals, he seems at first glance to be a natural candidate for a traitor. However, his honesty and loyalty to the Emperor mean he certainly wasn&#039;t as bad as Perturabo or Mortarion, and he did sincerely believe that weakness would cause the Imperium to collapse. He was... really a pain to deal with, however. Unlike, let&#039;s say, Dorn, who was only really mean when you made it on his shitlist, Ferrus was only nice to people who made it on his friendslist. Anyone else could as far as he was concerned better stay out of his way or get introduced to his fists. Most of the Loyalists and even some Traitors (at first) viewed the protection of the innocent as their goal, while Ferrus encouraged tactics that led to massive civilian casualties, and where Primarchs like Curze or Angron took Legions that were bad about mortal deaths and kept up such practices, Manus took a Legion that had tried to minimize mortal deaths and made them worse about it. All this said, he was loyal unto death to the emperor&#039;s ideals and he also understood that his sons&#039; fetish for cybernetics was beyond unhealthy and wanted to help them overcome it. His death ensured that last part would never happen, and indeed made them double down on their hatred of the flesh. &lt;br /&gt;
# &#039;&#039;&#039;Alpharius Omegon&#039;&#039;&#039; - Damned if anyone knows. You just can&#039;t trust that/those guy(s), which does make him/them a pretty big dick by default. The fallout from some of the Alpha Legion&#039;s Crusade-era shenanigans suggests a certain inclination to showing off at the expense of civilian lives.&lt;br /&gt;
# &#039;&#039;&#039;Fulgrim&#039;&#039;&#039; - Not as much a dick as some other primarchs. Still a dick to humans and marines who didn&#039;t match his ridiculously high standards. He also can&#039;t keep a secret, betraying Konrad Curze&#039;s trust and causing him to go nuts on Dorn&#039;s face. Other than Horus and Sanguinius, was the only Primarch to really get along with all his brothers (save Jagatai, but that&#039;s his fault. Oh, Mortarion thought he was a prancing idiot. And Fulgrim considered Russ a dumb hick), and was BFFs with Ferrus Manus, of all people. That is, until he chopped his head off. Rude. Also took pride to the extremity of arrogance, hence his fall to Slaanesh.&lt;br /&gt;
# &#039;&#039;&#039;Mortarion&#039;&#039;&#039; - Rubbed everyone the wrong way. EVERYONE, excluding Eidolon who he actually got along with somehow. Downright bigoted against psykers. He resented pretty much everyone who he felt had it easier than him. He was also notorious for using chemical and radiological terror weapons and generally not giving a fuck about who got killed by them. However, his reputation is slightly misleading. Mortarion was the Primarch who was the most driven to slay monsters and bring down tyrants, and would rather go kill more monsters than rebuild the planet. He and his Legion were almost always deployed in the most hellish and war-torn locations, so their use of chemical weapons didn&#039;t do as much damage as Morty&#039;s detractors would have you believe. Maybe not, but he&#039;d still deploy them in almost any theatre as a matter of course. Over time, he became more and more disgusted with people&#039;s acceptance of [[Emperor|tyrants]] and [[Magnus the Red|psykers]], and became much more likely to kill everything in the vicinity of what he considered evil. Then [[Nurgle]] made him his plague-ridden bitch, at which point he decided to just take his bitterness out on everyone lacking the Plaguefather&#039;s &amp;quot;gifts&amp;quot;.&lt;br /&gt;
# &#039;&#039;&#039;Angron&#039;&#039;&#039; - Loved killing people and not much else. Most of the casualties within his legion were a result of him being a team-killing psycho because quite frankly he didn&#039;t care what he got to kill as long as he got to kill it. That said, Angron at least had an excuse for being such a rampaging dick all the time. The Butcher&#039;s Nails had effectively turned him into a half-mindless killing machine, as it actually has not just remapped but &#039;&#039;replaced&#039;&#039; parts of his brain, effectively removing from him any emotions other than pain, hatred and battle-lust. One may wonder what sort of guy he would have been without the implants, maybe someone more akin to [[Conan the Barbarian]]? Just consider even with the nails biting at his mind he became life bros with the other gladiators of Nuceria and stopped himself from killing worthy adversaries back during his life as a slave, such an act must have meant getting brain-roasted by the Butcher&#039;s Nails. But he stick to his guns despite the suffering. On top of that, he got fucked over pretty hard by Big E when they first met, so it&#039;s no wonder he went traitor the moment Horus made him an offer, we may even credit him for enduring years fighting for the Imperium instead of just getting himself killed in any of the battles. At the end of the day, Angron was probably the primarch who gave least fucks about his legion and was content to let it run itself without his leadership, although he never really wanted one to begin with. The action that places him so low on this list is the fact that he allowed the spread of Butcher&#039;s Nails throughout his Legion, despite his own hatred of the damn things and the fact they cause him so many issues, not least going psycho rage-monster most of the time; which is a pretty fucked up thing for him to condone. Perhaps he allowed it because seeing his sons with Butcher&#039;s Nails reminded him of his fallen gladiator brothers and sisters on Nuceria. Still, it&#039;s a dick move.&lt;br /&gt;
# &#039;&#039;&#039;Perturabo&#039;&#039;&#039; - Underwent an extreme shift some time before the heresy. Initially, Pert was a fairly relaxed architect, swapping lore with Magnus and dreaming up untold wonders (we get a look at this more reasonable side during Angel Exterminatus). During the crusade, though, he and his legion were given the very shittiest jobs and the least recognition, going so far as to have the Iron Warriors&#039; credit in a campaign handed to other legions [[Galactic Partridges|swiped]] least a few times. Understandably pissed, Perturabo spiraled from a not-very-high start (he killed 10% of his legion when he assumed command, simply because they weren&#039;t the very best) to rock bottom, caring even less about the life of his legionaries and civilians than Mortarion. Unlike other Primarchs like Angron and Mortarion, Perturabo didn&#039;t really have that tragic of an upbringing to justify his shitty personality. And while he did have a sympathetic foster sister, Calliphone, who tried to help him cope with his dreams being belittled and court politics plaguing him in his childhood, any sympathy went out the window when he choked her to death for pointing out his flaws and foolishness causing the planet&#039;s rebellion after he devastated Olympia (even though he did cry afterwards). By the end we was just an envious, petty bastard who was always complaining whenever things didn&#039;t go his way (which was always).&lt;br /&gt;
# &#039;&#039;&#039;Konrad Curze&#039;&#039;&#039; - Arguably the most sadistic of all primarchs, Konrad really got off to torturing people and manipulating the masses through fear. Warped as it may have been, he did at least have a sense of justice. Unfortunately, his desire to protect the innocent was eviscerated and left to die in a gutter by his desire to punish the guilty. Any ideas of mercy or decency he may have harbored had been long buried under a massive pile of flayed guts. Angron may have not really cared about his Legion, but Curze actively despised his own long before the Horus Heresy ever started. He did admit that what he had done was wrong, but instead of trying to atone for his atrocities, he used that fact he was going to be assassinated as validation of his actions. In fact, the only two things that genuinely seemed to scare him were the possibilities that the Emperor &#039;&#039;&#039;wouldn&#039;t&#039;&#039;&#039; order his death &#039;&#039;(and render his life choices meaningless)&#039;&#039;-- or even worse, be forgiven for his behavior.&lt;br /&gt;
# &#039;&#039;&#039;Lorgar&#039;&#039;&#039; - The dude who brought this whole fucking mess into fruition. If only he had strangled Erebus and Kor Phaeron at the first mention of Chaos. Instead he decided he was going to ruin everything for everybody because nobody was on board with his kooky cult shit. He started off as a well-intentioned idealist who sought to use what he knew best to uplift humanity, religion, before the Emperor&#039;s actions on Monarchia destroyed his psyche, allowing Erebus and Kor Phaeron to let him know about [[Chaos|the other gods who would appreciate his worship]]. Ironically, the Emperor was willing to put up with the Machine Cult instead of tolerating Lorgar&#039;s craft while urging him to bring worlds into the Imperium faster. While it&#039;s true he shouldn&#039;t have been treated so harshly by the Emperor (even Malcador and Guilliman privately said as much), and even though he believed Chaos was necessary for humanity to survive and continue existence, the fact that Chaos &amp;amp; the Horus Heresy caused the 10,000 year old Imperium to become the grimdark, bloody, corpse-littered cesspool we all know and love outweighs all of the slivers of sympathy that he might have had. To be honest, he was one of the nicest primarchs before the destruction of Monarchia, comparable to Magnus before the Burning of Prospero. Still, Lorgar is why we can&#039;t have [[Noblebright|nice things.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Return of the Primarchs]]: A What IF? series filled with pure [[AWESOME]] and [[Fist of the North Star|MANLY TEARS]].&lt;br /&gt;
&lt;br /&gt;
A little side note, if you want an awesome look at the Primarchs in all their Crusadey goodness, go look at Aerion the Faithful&#039;s Libris Primaris project. http://www.bolterandchainsword.com/topic/152862-artwork-libris-primaris/&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===Loyal===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lion El&#039;Jonson.JPEG|[[Lion El&#039;Jonson]]&lt;br /&gt;
File:JaghataiKhan-1-.jpg|[[Jaghatai Khan]] (look at those fabulous high-heeled boots)&lt;br /&gt;
File:LEMAN RUSS.jpg|[[Leman Russ]]&lt;br /&gt;
File:Rogal Dorn Portrait.png|[[Rogal Dorn]]&lt;br /&gt;
File:Sanginuscool.jpg|[[Sanguinius]]&lt;br /&gt;
File:Ferrus Manus Pre-Haircut.jpg|[[Ferrus Manus]]&lt;br /&gt;
File:Robute Guilliman.jpg|[[Roboute Guilliman]] (Big Bobby G)&lt;br /&gt;
File:Vulkan&#039;s Face.jpg|[[Vulkan]]&lt;br /&gt;
File:Corax Portrait.png|[[Corvus Corax]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Traitor===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Horus Portrait.png|[[Horus Lupercal]] (THAT ONE FUCK-UP)&lt;br /&gt;
File:Fulgrim by slaine69.jpg|[[Fulgrim]] (look at his sexyness)&lt;br /&gt;
File:Perturabo Portrait.jpg|[[Perturabo]]&lt;br /&gt;
File:Konrad Curze Mugshot.jpg|[[Konrad Curze]]/Night Haunter/Batman&lt;br /&gt;
File:Angron Butchers Nails.jpg|[[Angron]] (GETS. SHIT. DONE.)&lt;br /&gt;
File:Mortarion Portrait.jpg|[[Mortarion]]&lt;br /&gt;
File:Magnus.jpg|[[Magnus the Red]]&lt;br /&gt;
File:Lorgar Handsome.jpg|[[Lorgar Aurelian]] (goldboy)&lt;br /&gt;
File:Alpharius2.jpg|[[Alpharius]]/[[Omegon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Primarchs}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Class&amp;diff=127427</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Class&amp;diff=127427"/>
		<updated>2018-05-27T10:29:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;class&#039;&#039;&#039; is, in the broadest sense a division or category of similar things.  A class of ships all have similar designs and roles, a class of students may share an age, achievement level, or graduation date, and so on.  In the context of [[role-playing game]]s, there are two definitions of class that are most relevant: &#039;&#039;[[character]] class&#039;&#039;, which is a career or set of skills, and &#039;&#039;social class&#039;&#039;, which is a character&#039;s place in the social hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Character Class ==&lt;br /&gt;
&lt;br /&gt;
A [[character]]&#039;s class (e.g. [[ranger]], [[paladin]], [[rogue]]) encodes and/or influences her career (in fact, some role-playing games use &#039;&#039;career&#039;&#039; as the term for the class mechanic), skills, specializations, and role in the [[party]].  A character&#039;s class may provide bonuses to certain [[stat]]s and grant access to certain skills (or make certain skills cheaper to purchase) as a character gains levels in that class.  Some games permit [[multiclassing]], where a character can pick up levels in different classes at the same time (leading to character classes like &amp;quot;Paladin 6/Wizard 1/Lawful stupid 10&amp;quot; and the like).&lt;br /&gt;
&lt;br /&gt;
In [[Munchkin (Card Game)|Munchkin]], you have no class (heh) until you play a class card.&lt;br /&gt;
&lt;br /&gt;
== Social Class ==&lt;br /&gt;
&lt;br /&gt;
As most fantasy games (and some sci-fi games, like [[Warhammer 40,000]]) are set in a quasi-feudal time period, their societies tend to be fairly stratified.  Feudalism and class systems from history could get quite complicated, but most game writers (and most players, for that matter) abstract things:&lt;br /&gt;
&lt;br /&gt;
* Royalty is usually at the top of the chain.  There might be some layering if the kingdom is a vassal state of an empire.&lt;br /&gt;
* Below them are the [[noble]]s.  Often, there&#039;s too much land for a single royal family to control personally, so they parcel it out to families loyal to theirs, who might in turn divide their chunk into smaller pieces for lesser noble families to manage, and so on. Nobility is broken up into various stratified subclasses from those who rule provinces bigger than most kingdoms to podunk knights who are in charge of a square kilometer of marginal rocky farmland and a dozen dirt farmers.&lt;br /&gt;
* Some powerful organizations, like a state church or a society of [[wizard]]s, may sit parallel to the nobility -- they aren&#039;t families and don&#039;t have inherited titles, but they have holdings of comparable size and some kind of royal recognition. &lt;br /&gt;
* Artisans, [[guild]]s, and similar organizations occupy the next layer down.  Their members are skilled and respected, but they&#039;re not born into noble families, so they don&#039;t get to have castles or armies. As roads improve, ship designs get better and cities grow these classes get more powerful.  Most [[player character]]s are (or at least start out) in this layer. &lt;br /&gt;
* The largest group are [[peasant]]s (or &amp;quot;commoners&amp;quot; for a more polite term) who grow the food that everyone eats.  Not all of them are happy in this situation (cf: the [[Wikipedia:French Revolution|French Revolution]]).&lt;br /&gt;
* The lowest class is the underclass. Pretty small in the grand scheme of things these guys do the really shitty jobs such as being nightsoil men and scavengers who looked through garbage middens for anything they might scavenge. If you&#039;re in this class &#039;&#039;&#039;&#039;&#039;everyone&#039;&#039;&#039;&#039;&#039; looks down on you.&lt;br /&gt;
&lt;br /&gt;
Usually, the only way to move up a layer is to marry someone from a higher layer (good luck to those peasants in love with princes and princesses), get elevated by members of that layer (you &#039;&#039;might&#039;&#039; get a [[knight]]hood, but your kids won&#039;t inherit it), or force your way in by revolution (in which case, watch your back for people looking to do the same to you).&lt;br /&gt;
&lt;br /&gt;
If one has an interest in East Asian societies and wants to use that as a template, the social hierarchy is structure a bit different due to Confucianism. It&#039;s laid out roughly as such...&lt;br /&gt;
&lt;br /&gt;
*Scholars: Scholars are rich people (generally landowners) who have money to dedicate their lives to study of moral philosophy, history, arts and similar. This is a big deal because you get government jobs by passing exams about these things. Their wisdom and learning is to be valued above all. Fortunately for people who are not born into this class you to can become a scholar if you can pass the exams. Though you are going up against people who have been training for them from childhood and about 1 in 500 or so gets a passing grade. But there is paper evidence of it happening so it&#039;s a better chance then you might think of a peasant getting into the top of society. In Japan, you substitute [[Samurai]] for Scholars.&lt;br /&gt;
*Peasants: Peasants are technically ranked pretty high because they keep everybody fed and clothed. Without them, everyone would starve to death.  The cynic would argue that this &amp;quot;high rank&amp;quot; is just a ploy to keep peasants happy and avoid rebellion.&lt;br /&gt;
*Artisans: Artisans are seen as less critical than peasants (if you don&#039;t have shoemakers you have to make your own shoes or go barefoot where as if you don&#039;t have peasants you starve to death) but still valued for their skills and abilities in taking what the peasants produce in terms of ore, clay, wood and food and making nice things out of them.&lt;br /&gt;
*Merchants: Merchants are at the bottom of this hierarchy. The peddlers are USEFUL, but they don&#039;t create anything. All they do is buy stuff from one person, move it, and sell it to someone else. In practice the merchants gain prominence and influence above their station by virtue of their wealth, much to the annoyance of the Scholar class and generally in spite of their best efforts to keep them down.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Prestige classes]], which are character classes that provide extra specialization at later [[level]]s.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D3-Classes}}&lt;br /&gt;
{{D&amp;amp;D4-Classes}}&lt;br /&gt;
{{D&amp;amp;D5-Classes}}&lt;br /&gt;
{{Pathfinder-Classes}}&lt;br /&gt;
&lt;br /&gt;
[[File:Muradin.jpg|right|830px]]&lt;br /&gt;
[[File:Shaman.jpg|left|830px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|830px]]&lt;br /&gt;
[[File:Sparta.jpg|left|830px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|830px]]&lt;br /&gt;
[[File:Taki.jpg|left|830px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|830px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|830px]]&lt;br /&gt;
[[File:Templar.jpg|right|830px]]&lt;br /&gt;
[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385378</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385378"/>
		<updated>2018-05-27T10:23:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
&lt;br /&gt;
The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
&lt;br /&gt;
They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
&lt;br /&gt;
While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
&lt;br /&gt;
4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
&lt;br /&gt;
==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
&lt;br /&gt;
===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
&lt;br /&gt;
=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
&lt;br /&gt;
=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
&lt;br /&gt;
===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
&lt;br /&gt;
===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
&lt;br /&gt;
===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
&lt;br /&gt;
===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
&lt;br /&gt;
The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385377</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385377"/>
		<updated>2018-05-27T10:23:05Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[File:Typhus.jpg|left|832px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385376</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385376"/>
		<updated>2018-05-27T10:22:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[File:Typhus.jpg|left|830px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385375</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385375"/>
		<updated>2018-05-27T10:21:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
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| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385374</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385374"/>
		<updated>2018-05-27T10:20:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
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| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Muradin.jpg|right|835px]]&lt;br /&gt;
[[File:Shaman.jpg|left|835px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|835px]]&lt;br /&gt;
[[File:Sparta.jpg|left|835px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|835px]]&lt;br /&gt;
[[File:Taki.jpg|left|835px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|835px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|835px]]&lt;br /&gt;
[[File:Templar.jpg|right|835px]]&lt;br /&gt;
[[File:Typhus.jpg|left|835px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385373</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385373"/>
		<updated>2018-05-27T10:19:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Muradin.jpg|right|836px]]&lt;br /&gt;
[[File:Shaman.jpg|left|836px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|836px]]&lt;br /&gt;
[[File:Sparta.jpg|left|836px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|836px]]&lt;br /&gt;
[[File:Taki.jpg|left|836px]]&lt;br /&gt;
[[File:Undertaker.jpg|right|836px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|836px]]&lt;br /&gt;
[[File:Templar.jpg|right|836px]]&lt;br /&gt;
[[File:Typhus.jpg|left|836px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385372</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385372"/>
		<updated>2018-05-27T10:19:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
&lt;br /&gt;
The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
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| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
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| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[File:Typhus.jpg|left|838px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385371</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385371"/>
		<updated>2018-05-27T10:18:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
&lt;br /&gt;
Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
&lt;br /&gt;
This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Castlevania.jpg|right|840px]]&lt;br /&gt;
[[File:Sparta.jpg|left|840px]]&lt;br /&gt;
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[[File:Typhus.jpg|left|840px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385370</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385370"/>
		<updated>2018-05-27T10:17:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[File:Typhus.jpg|left|800px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385369</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385369"/>
		<updated>2018-05-27T10:09:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
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| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
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| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[File:Typhus.jpg|left|800px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385368</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385368"/>
		<updated>2018-05-27T10:03:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385367</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385367"/>
		<updated>2018-05-27T10:02:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
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| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385366</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385366"/>
		<updated>2018-05-27T10:02:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
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| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D3-Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Shaman.jpg|left|800px]]&lt;br /&gt;
[[File:Kratos.jpg|left|800px]]&lt;br /&gt;
[[File:Taki.jpg|left|800px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|800px]]&lt;br /&gt;
[[File:Typhus.jpg|left|800px]]&lt;br /&gt;
[[File:Bronzebeard.jpg|right|800px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|800px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|800px]]&lt;br /&gt;
[[File:Uncaged.jpg|right|800px]]&lt;br /&gt;
[[File:Templar.jpg|right|800px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385365</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385365"/>
		<updated>2018-05-27T10:01:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
&lt;br /&gt;
==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
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Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
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This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
&lt;br /&gt;
Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
&lt;br /&gt;
===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Shaman.jpg|left|850px]]&lt;br /&gt;
[[File:Kratos.jpg|left|850px]]&lt;br /&gt;
[[File:Taki.jpg|left|850px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|850px]]&lt;br /&gt;
[[File:Typhus.jpg|left|850px]]&lt;br /&gt;
[[File:Bronzebeard.jpg|right|850px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|850px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|850px]]&lt;br /&gt;
[[File:Uncaged.jpg|right|850px]]&lt;br /&gt;
[[File:Templar.jpg|right|800px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385364</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385364"/>
		<updated>2018-05-27T10:00:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
&lt;br /&gt;
The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
&lt;br /&gt;
They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
&lt;br /&gt;
4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
&lt;br /&gt;
===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
&lt;br /&gt;
===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
&lt;br /&gt;
=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
&lt;br /&gt;
===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
&lt;br /&gt;
===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
&lt;br /&gt;
The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
&lt;br /&gt;
The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
&lt;br /&gt;
===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
&lt;br /&gt;
This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
&lt;br /&gt;
====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
&lt;br /&gt;
Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
&lt;br /&gt;
This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
&lt;br /&gt;
===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Bronzebeard.jpg|right|800px]]&lt;br /&gt;
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[[File:Castlevania.jpg|right|800px]]&lt;br /&gt;
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[[File:Templar.jpg|right|800px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385363</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385363"/>
		<updated>2018-05-27T10:00:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
&lt;br /&gt;
4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
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| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
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This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
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====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
&lt;br /&gt;
Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
&lt;br /&gt;
This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
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The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
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===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
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[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
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[[File:Thrall.jpg|left|800px]]&lt;br /&gt;
[[File:Bronzebeard.jpg|right|800px]]&lt;br /&gt;
[[File:Kratos.jpg|left|800px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|800px]]&lt;br /&gt;
[[File:Taki.jpg|left|800px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|800px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|800px]]&lt;br /&gt;
[[File:Uncaged.jpg|right|800px]]&lt;br /&gt;
[[File:Typhus.jpg|left|800px]]&lt;br /&gt;
[[File:Templar.jpg|right|800px]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385362</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385362"/>
		<updated>2018-05-27T09:59:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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[[File:Thrall.jpg|left|800px]]&lt;br /&gt;
[[File:Bronzebeard.jpg|right|800px]]&lt;br /&gt;
[[File:Kratos.jpg|left|800px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|800px]]&lt;br /&gt;
[[File:Taki.jpg|left|800px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|800px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|800px]]&lt;br /&gt;
[[File:Uncaged.jpg|right|800px]]&lt;br /&gt;
[[File:Typhus.jpg|left|800px]]&lt;br /&gt;
[[File:Templar.jpg|right|800px]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
&lt;br /&gt;
The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
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The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
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===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
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===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
&lt;br /&gt;
This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
&lt;br /&gt;
====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
&lt;br /&gt;
Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
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===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
&lt;br /&gt;
This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
&lt;br /&gt;
The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
&lt;br /&gt;
===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
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===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
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===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
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===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
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Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
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===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385361</id>
		<title>Prestige Class</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prestige_Class&amp;diff=385361"/>
		<updated>2018-05-27T09:58:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Prestige classes&#039;&#039;&#039; are a set of player options from the [[Dungeons &amp;amp; Dragons]] [[3e]] [[DMG]] and other supplements. They are character [[Class|classes]] with a specific set of requirements that a typical first-level character will not qualify for.  Thus, they are typically taken as a multi-class at a later time, and can be anywhere between three and fifteen levels big, most being around 10.&lt;br /&gt;
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The original intent of prestige classes was something like creating a specialty profession for a particular DM&#039;s game, with a unique set of abilities not found in the core rules, yet relevant to the setting. In practice, they are really just another way for [[Powergamer|powergamers]] to spend all their time optimizing their character sheets so they can have as many kewl powurz as possible. Another downside is that classes with a lot of class features will have these features gimped because of their new features.&lt;br /&gt;
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They do however serve one useful function: they make it easy to spot [[munchkin|munchkins]] in [[Dungeons &amp;amp; Dragons]] [[3e]]. All you have to do is read a player&#039;s character sheet.  If his list of classes reads like a reject [[Yu-Gi-Oh]] monster (&amp;quot;I SUMMON &#039;&#039;DWARF MONK PSYCHIC WARRIOR&#039;&#039;!&amp;quot;), then he is a [[weeaboo]] [[munchkin]] who thinks [[Katanas are Underpowered in d20]].&lt;br /&gt;
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While they exist in [[Pathfinder]], Paizo&#039;s official &amp;quot;twenty-levels in a class&amp;quot; policy has made them more and more rare as time goes by, and the addition of &#039;&#039;archetypes&#039;&#039; that change out class features for different ones has largely come to fulfill the same role.&lt;br /&gt;
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4th edition D&amp;amp;D replaced these with the concept of &amp;quot;Paragon Paths&amp;quot; and &amp;quot;Epic Destinies&amp;quot;. In essence, at level 11 - remember, the idea in 4e was that you&#039;d play from level 1 to 30, rather than level 1 to 20 - you get a [[Paragon Path]]. Over the next ten levels, you get a couple of new class traits and some new powers. The [[Epic Destiny]] worked under the same concept, except with much beefier class traits, including cheating death in various (generally along the lines of &amp;quot;once per day, you get to auto-rez yourself if you get killed&amp;quot;) and only one new power.&lt;br /&gt;
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==Famous, Infamous and otherwise Notable Prestige Classes==&lt;br /&gt;
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[[File:Thrall.jpg|left|600px]]&lt;br /&gt;
[[File:Bronzebeard.jpg|right|600px]]&lt;br /&gt;
[[File:Kratos.jpg|left|600px]]&lt;br /&gt;
[[File:Castlevania.jpg|right|600px]]&lt;br /&gt;
[[File:Taki.jpg|left|600px]]&lt;br /&gt;
[[File:Heihachi.jpg|right|600px]]&lt;br /&gt;
[[File:Juggernaut.jpg|left|600px]]&lt;br /&gt;
[[File:Uncaged.jpg|right|600px]]&lt;br /&gt;
[[File:Typhus.jpg|left|600px]]&lt;br /&gt;
[[File:Templar.jpg|right|600px]]&lt;br /&gt;
&lt;br /&gt;
===Abjurant Champion===&lt;br /&gt;
A completely mandatory five-level class for all Gishes. Advances Base Attack Bonus and casting at every level, which is already great, but also provides some nifty abilities including burning spells for buffs. Probably has one of the most frustratingly misread abilities in the game at fifth level, allowing the Champion to use their Base Attack Bonus in place of their Caster Level for a chosen class. It does NOT, contrary to popular belief, allow a Champion to use their Caster Level in place of their Base Attack Bonus or allow a Champion to learn higher-level spells.&lt;br /&gt;
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===Eye of Gruumsh===&lt;br /&gt;
A ten-level class for [[Orc]]s and [[Half-Orc]]s who worship [[Gruumsh]]. It makes you [[rage]] harder than a [[Barbarian]], give some bonuses to (half) Orcs fighting at your side, grants you a neat AC bonus and lets you [[Tyranid|spit acid at the faces of your foes]]. Given its requirements (being aligned to Gruumsh, [[Grimdark|taking out your own eye]]) are not often what a player character does, they are more often seen as high-level enemies. The most notorious thing about them is that if an Eye of Gruumsh regains the ability to see with its eye it took it loses all of its class features, so if you face one [[troll|cast Regenerate or other potent restorative magic on it to make it lose all of its abilities]].&lt;br /&gt;
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=== Exemplar ===&lt;br /&gt;
A 10 level class that is about being a [[skill monkey]]. Notable for its role in the [[Arseplomancer]] build.&lt;br /&gt;
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=== Frenzied Berserker ===&lt;br /&gt;
A 10 level class for Barbarians to either be a motherfucking rampaging god of slaughter, or to have a &amp;quot;DO NOT WAAANT!&amp;quot; moment after finally passing the mandatory DC20 Will save to stop being PCP-bugnuts-insane while surrounded by the corpses of his or her party. It adds Frenzy which stacks with Rage for truly ridiculous Strength bonuses but requires a DC 20 Will save to stop or you&#039;ll keep killing anything you see, makes it pretty much impossible to stop the Barbarian when they&#039;re &amp;quot;emotional&amp;quot; and allows the character to make his allies also go so batshit nuts for blood that they need to pass that DC20 test to stop. Infamous for two reasons: it functionally changes the party&#039;s strategy from &amp;quot;Kill the scary one&amp;quot; to &amp;quot;Point the Barbarian at them and try to bring him under mind control when they&#039;re dead&amp;quot;, and the possibility a party TPKs itself because everyone is acting like they&#039;re on the mother of all Bath Salts rampages. Calm Emotions is a low level CORE spell that is fairly good for putting down the frenzy after the enemy is dead. Hopefully your DM will let the Beserker to voluntarily fail the Calm Emotions Will save.&lt;br /&gt;
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===Grey Guard===&lt;br /&gt;
A ten-level class meant for [[Paladin]]s who do not like being [[Lawful Stupid]]. If you want to play your Paladin as [[Awesome|Jack Bauer]], breaking faces and choking bitches to protect the innocent, this is where you should be at. Rare amongst prestige classes is that some of the features you get with the Grey Guard stack with your normal Paladin classes, making you suck less at your main job than you would normally. Features include being able to receive the Atonement spell without XP cost, allowing you to fall and get up again like a [[Necron]] in a Tubthumping video; being able to use Lay On Hands to hurt people (Lay On FISTS), smiting [[Chaos]] and eventually Good and Law as well, with the final bonus being unable to fall as long as you act for the forces of good.&lt;br /&gt;
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===Hulking Hurler===&lt;br /&gt;
Originally intended as a refinement for the rock-throwing abilities of Giants, the Hurler received noteriety for having an ability that allowed them to throw anything as long as it was within their equip load limit, scaling damage up based on weight.  With proper minmaxing, however, the Hurler became one of the most powerful classes in the game, capable or hurling small moons and dealing enough damage to destroy whole planets.  &lt;br /&gt;
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===Initiate of the Sevenfold Veil===&lt;br /&gt;
A seven-level class meant for [[Wizard]]s who want to become even more crazy powerful. While the class has notable requirements (12 ranks on two skills, meaning you have to be around level 9 before you can take this prestige class). It does not interfere with how the caster gains its levels, and makes them even more powerful. An Initiate gets to cast Wardings: shields they use as personal shields, area shields or walls. These wards can be infused with veils, much like the dreaded Prismatic spells: from fire, acid and lightning damage to constitution damage, petrification, insanity and disintegration. At higher levels the Initiate can use these abilities more often, as reaction to being charged, have her Abjurations become more difficult to dispel, impart two veils on a warding and even cast Greater Dispel Magic infused with the power of the veils once per day, becoming more powerful the more magic effects the target has on it. [[Troll|Work together with your Cleric or Bard to make this more potent.]]&lt;br /&gt;
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===Master of Many Forms===&lt;br /&gt;
A ten-level class meant to crank the Wild Shape ability to the max. With is simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5.&lt;br /&gt;
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The main feature of a Master of Many Forms is that you get a lot of different new sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows:&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shape:&#039;&#039;&#039; || Humanoid || Giant || Monstrous Humanoid || Fey || Vermin || Aberration || Plant || Ooze || Elemental || Dragon&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Size:&#039;&#039;&#039; ||  || Large ||  || Tiny ||  || Huge ||  || Diminutive ||  || Gargantuan&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class grants a few other options as well. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid.&lt;br /&gt;
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The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance so you have on hand what you can turn into.&lt;br /&gt;
&lt;br /&gt;
The problem with this class is the same that the normal Druid has: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is talk with your DM about this before you play a Master of Many Forms, and don&#039;t be a dick and try to break the DM&#039;s game by turning yourself into [[Pun-Pun]].&lt;br /&gt;
&lt;br /&gt;
===Master of Masks===&lt;br /&gt;
This prestige class looks damn cool but underpowered at first glance, but it can be an excellent way to suprise a DM with its versatile power-set. Particularly the Gladiator mask which grants weapon-proficiency *EVERYTHING*. It&#039;s not unheard of for a DM to trick the party into buying a weapon nobody can use, and then the master of masks slips that mask on and wipes the floor with the challenge ahead. Still, while this is sometimes a good one-level dip class in some builds, it sadly tends to be overshadowed by other far superior versatile classes like the Chameleon, Factotum, or even Use Magic Device build Truenamer!&lt;br /&gt;
&lt;br /&gt;
===Mystic Theurge===&lt;br /&gt;
A ten-level class designed to combine arcane and divine casters into a single package. Infamous for being a [[trap]] despite sounding good on paper: the Mystic Theurge requires you to take levels in both an Arcane ([[Wizard]], [[Sorcerer]], [[Bard]] and so on) and a Divine ([[Cleric]], [[Druid]], [[Paladin]] and so on), then the Mystic Theurge allows you to keep gaining levels in BOTH classes. The downside to this is you require to be able to cast level 2 Arcane and Divine spells alongside 6 ranks in Arcana and Religion knowledge spells, putting you at level 6 while only being able to cast as a level 3 class. This means that you&#039;ll always lag behind when it comes to casting levels, AND you do not get the delicious class bonuses/feats you normally would receive for leveling up. This puts you at a supreme disadvantage when compared to other classes: your caster level will always be low, you&#039;ll struggle with SR, and for most of the game you&#039;ll still be stuck casting Glitterdust while everyone else is getting Polymorph or Evard&#039;s Black Tentacles.  You also suffer a bit from [[MAD]], generally needing to heavily devote to two mental stats to very little benefit. &lt;br /&gt;
&lt;br /&gt;
This class can be very good, but only if you use some sort of cheese to qualify early like the Precocious Spellcaster feat or the Alternative Spell Source feat (from Dragon Magazine) and get their first Mystic Theuge level at lv5. Then with the proper feats to increase your caster level and beat SR, you can make a spellcaster who&#039;s only missing one level of say, Wizard spells, but can also cast spells like a Cloistered Cleric of his level-3!  In general, it performs best either very early (where any low-level spell can make a difference) or very late (once it&#039;s off the ground).  If magic being overpowered is due to always having the right spell to solve a problem, though, this class can get very overpowered. &lt;br /&gt;
&lt;br /&gt;
====Arcane Hierophant====&lt;br /&gt;
Best put here to compare the differences between the two classes. This is a class from &#039;&#039;Races of the Wild&#039;&#039; that also combines Arcane &amp;amp; Divine functionality for ten levels, but this one is SIGNIFICANTLY improved over the Mystic Theurge. You still require the ability to cast level 2 Arcane and Divine spells,  however you also need the Trackless step ability, which practically dictates that you have to have taken your divine levels in Druid &#039;&#039;(though funny combinations of other classes can bypass this)&#039;&#039;. Compared to the Theurge, you still get normal progression with each spellcasting class, meaning you will still lag behind a few levels at top level spellcasting, however you do not sacrifice as many class features as a Hierophant. Your Druid animal companion becomes your familiar and gains the benefits of both, and you still continue improving your wild shape as if you were a druid. Additionally, your arcane spellcasting now ignores spell failure while wearing druidic armour. Finally, as you progress you gain the ability to &#039;&#039;Channel Animals or Plants&#039;&#039;... all in all a much better choice than Mystic Theurge if you were already a druid caster.&lt;br /&gt;
&lt;br /&gt;
Also, you can take levels in both Mystic Theurge and Arcane Hierophant at the same time, which with the right build allows you to get 9th level Druid spells AND Wizard spells - Wizard 3/Druid 3/Mystic Theurge 4/Arcane Hierophant 10. Maybe not as strong as a straight build, but you have more spell slots than the party Rogue has daggers. Use them.&lt;br /&gt;
&lt;br /&gt;
===Rainbow Servant===&lt;br /&gt;
A ten-level class that can give an Arcane caster access to the [[Cleric]] spell list. Based on the fake [[Raven Guard|Native American]] myth about [[Rainbow Warriors|the rainbow warrior, who will defend all life]] (which was written by an evangelist, and said rainbow warrior is actually [[Emprah|Jesus]]), the Rainbow Servant fights evil and inspire hope and mercy wherever they go. Like a [[paladin]] but not an ass and dressed in bright colors. [[Fluff|In-universe]] the Rainbow Servants are the agents of the Couatl, [[Alignment|Lawful Good]] feathered serpents who fight evil, despair and lovecraftian horror all over the planes. By finding their temples in the jungle they will train Arcane casters in the ways of Divine casting and worship of their futanari progenitor sitting on her fat tail all day long. &lt;br /&gt;
&lt;br /&gt;
This class is, using the FAQ, [[Pyrovore|more powerful than intended]]: the text describing the class says the Rainbow Servant gets new casting levels at EVERY level, netting you the full 10/10 instead of only 6/10. This, combined with the FAQ saying that text ALWAYS takes precedence over tables, means that you get the full package. Fun times! So at the cost of only two feats (as a Wizard) you get access to the Good domain and Detect Evil at will at level 1, the Air domain and the ability to grow multicolored wings at level 4, the Law domain and Detect Chaost at level 7, capping off at level 10 with Detect Thoughts(!) and access to all spells on the core Cleric list(!!). While this does not give you access to the Domain spells, this makes any Arcane caster FAR more flexible with what it can cast.&lt;br /&gt;
&lt;br /&gt;
The use for the Prestige Class is somewhat limited for [[Bard]]s and [[Sorcerer]]s (since you can only CHOOSE the spells when you level, you do not get them for free), the class is rather good for the Wizard. You get a large number of spells to add to the Spellbook, making you a poor man&#039;s [[Archivist]]. Bring plenty of gold to write all those spells down when you hit the coveted level 10, though. But where the class truly shines is on the [[Warmage]], [[Beguiler]] and [[Dread Necromancer]]. Since these classes get to pick their spells from fixed lists, this means that they get the full list of Cleric spells added to what they can pick from, immensely increasing their versatility.&lt;br /&gt;
&lt;br /&gt;
===Reaping Mauler===&lt;br /&gt;
A five-level class that improves your grappling capabilities. It also allows you to [[Muscle Wizard|cast a Sleep-like effect with your bare hands]] at level 3 and have a chance at outright killing a target by pinning it for three turns at level 5. The downside to this is that the saves for those effects are rather easy to make (Fort on DC10 + Reaper Mauler level + [[wat|wis modifier]]). This means that for a good Reaping Mauler you&#039;ll need STR, DEX and WIS, meaning that you&#039;ll have to be a [[MAD]] [[Fighter]], a [[Cleric]] or a [[Monk]] in order to use this class well. Still, with a bit of minmaxing you might end up [[Los Tiburon|pinning dragons to death.]]  Pathfinder adds additional feats, if your DM allows the systems to mix, that allow you to break jaws and such, as well.&lt;br /&gt;
&lt;br /&gt;
===Risen Martyr===&lt;br /&gt;
A ten-level class from the Book of Exalted Deeds that turns you into [[Emprah|Jesus]]. Well, more or less. You have to martyr yourself and, if you have the requirements (spread over saves, skills and feats) you rise from the dead as a Deathless, aka an undead who does not run on negative energy. They get all kinds of personal defense bonuses and can cast shields. This goes on until level 10: if you gain enough XP to level up after that point you&#039;ll leave the world and go to the Upper Planes. No, you can&#039;t advance other classes to avoid that. Oh, and if you commit as much as 1 act of Evil (Exalted guidelines), your ass is grass and you get pulled to the Upper Planes for a paddlin&#039;.  Most often seen on Monks with the Vow of Poverty, giving them nearly unbeatable touch AC.&lt;br /&gt;
&lt;br /&gt;
===Sublime Chord===&lt;br /&gt;
A ten-level class from Complete Arcane that lets you gish the fuck out on a [[bard]]. A properly [[Powergamer|min-maxed]] Sublime Chord build will only actually have like one level of the fairly worthless class itself, but the class opens the entire spellbook (all the way to ninth level spells) with only nine levels, which means you can use other PrCs to make full casters with base attack bonuses that don&#039;t look like full casters. GMs won&#039;t like it because the class doesn&#039;t actually look overpowered on its own, and it&#039;s only when you start getting other crap involved that it turns everyday bards into flawless casters capable of doing literally everything. So if your GM is new, they probably won&#039;t notice that anything is weird with your build until you cast max level buffs on yourself and charge into a mob of demons slaughtering them all with a bastard sword.&lt;br /&gt;
&lt;br /&gt;
===Thrallherd===&lt;br /&gt;
The Thrallherd takes the already broken Leadership [[feat]] and builds an entire Prestige Class around it for [[psion]]s. The requirements are not too difficult: Knowledge (Psionics) 8, Diplomacy 4 (which is a class skill for Telepaths, but with nomral skill point investments this is obtained at the same level as the previous skill), the [[Inquisitor]] feat (requires 13 [[Wisdom]]), Manifester Level 5 and the Mindlink power. This is an 8/10 advancement class, but what you get for those levels in return is staggering. First off, at level 1 you get yourself a Thrall. This is a cohort of one level lower than you, as long as this level is not higher than the one mandated by your Leadership Score (character level + Thrallherd level + [[Charisma]] modifier, maxes out at 25 so unless Charisma is your [[Dump Stat|dump stat]] you hit it at Psion 5/Thrallherd 10) who is drawn to you through the psychic resonance that you radiate, making them want to serve you. In the same vein you get another Thrall at Thrallherd 10, who is 2 levels lower than you. On top of that you also get a whole horde of Believers: a bunch of low-level [[NPC]]s who more or less worship you. Their levels are in the 1-6 range, and at the highest level you can have 135/13/7/4/2/2 of them in order of lowest to highest. On top of that at the odd levels you get a mix of new psionic powers (Psionic Charm and Psionic Dominate if you didn&#039;t have them already) and have them be cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
[[Dreamscarred Press]]&#039; Ultimate Psionics has a version of the Thrallherd as well, taking the same class and adding a number of features. At the even levels they gain a permanent +2 buff to Bluff, Diplomacy, Intimidate or Sense Motive (bonuses can stack) and at level 10 they gain an upgrade to their Thralls and Believers, increasing the maximum levels of the first (17 to 19) and greatly increasing the number of Believers to 300/30/15/8/4/2.&lt;br /&gt;
&lt;br /&gt;
Just like the Leadership feat, the Thrallherd is infamous because of its ability to attract large amounts of manpower for relatively little effort. As such, few [[DM]]s will allow you to play this, because even with just the Thralls this is a supremely potent class that&#039;s nigh impossible to keep track of. If you really want to piss off your DM you point out that it doesn&#039;t say that the Thralls can&#039;t be Psions with levels in Thrallherd themselves, which means that [[meme|your class features have class features more powerful than entire classess]]. But if you do this you have to accept that your DM [[RAGE|is going to force-feed you your psionics book]].&lt;br /&gt;
&lt;br /&gt;
===Ur-Priest===&lt;br /&gt;
A ten-level class for Evil characters who want to steal Divine spells from the gods and use them against them. Being some kind of anti-[[cleric]] the Ur-Priest has a nice array of spells it can use (Cleric list) and cast (interestingly enough they&#039;re not bound by alignment). They also get to Rebuke Undead, get 20 Spell Resistance against Divine spells and spell-like abilities from Outsiders, can combine spell slots into higher level spell slots and at level 10 steal spell-like (no supernatural) abilities from any creature. While it is open to any class that meets it requirements, without some serious weight in Knowledge skills (and Bluff and Spell craft) you&#039;re not going to join the cool kids club.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D3-Classes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grimdark&amp;diff=240248</id>
		<title>Grimdark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grimdark&amp;diff=240248"/>
		<updated>2018-05-27T04:29:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;[[Image:Lovepeace.png|thumb|right|It&#039;s totally the opposite of this.]][[Image:Inspector Grimgadget.jpg|thumb|right|Inspector Gadget, reimagined with a grimdark feel.]]&lt;br /&gt;
[[Image:Grimdark.jpg|thumb|right|Grimdark versions of the TMNT. Their mentor is a Skaven.]]&lt;br /&gt;
{{topquote|They say, &#039;Evil prevails when good men fail to act.&#039; What they ought to say is, &#039;Evil prevails.&#039;|Yuri Orlov, &#039;&#039;Lord of War&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimdark&#039;&#039;&#039; is an adjective derived from the tagline for [[Warhammer 40k]], which states that &amp;quot;In the &#039;&#039;&#039;grim darkness&#039;&#039;&#039; of the far future, there is only war.&amp;quot; It is generally used to describe a dilapidated, dystopian &amp;quot;crapsack world&amp;quot; setting which it would really suck to live in, as say Somalia, North Korea, or the setting of Warhammer 40k itself. In fairness to the franchise and its defenders, this is because the published material primarily focuses on war and [[Chaos Gods|cults]] and other [[Daemonculaba|horrible things]]. There are supposed to be many pleasant and peaceful worlds and sectors in the Imperium, but they are mostly ignored as they are boring -- and when they DO appear in lore or fluff, they&#039;re usually to go from &amp;quot;0 problems&amp;quot; to &amp;quot;totally fucked&amp;quot;, very quickly. &amp;lt;s&amp;gt;Unless, of course, we&#039;re talking about planets in the [[Ultramar|Macragge system]]&amp;lt;/s&amp;gt; (Well... you see... about that...). It can also be used to describe artwork that has a &#039;&#039;grimdark&#039;&#039; feel, even if the setting itself would not normally be considered grim or dark, or something sinister or uncommonly threatening/intimidating in real-life. This often applies to fan-art and writefaggotry as well.&lt;br /&gt;
&lt;br /&gt;
Depending on your own personal tolerances for grim darkness of course, it can be taken to the extreme, just like with all descriptive traits. There is a point in which it becomes more ridiculous than anything else, because everything is indefeasibly tragic all the time - the term for this being [[Grimdark#Grimderp|grimderp]], which is explained further below.&lt;br /&gt;
&lt;br /&gt;
This is an accusation often leveled at Warhammer itself, and leads some to rail against &amp;quot;Grimdark&amp;quot; as a whole, decrying the concept as ridiculous attempts at [[edgy|edginess]] (typically by teenagers), and using the expression to refer solely to such over-the-top settings in a strictly pejorative manner. Others actually embrace this ridiculousness and run with it (including Warhammer 40K itself, due to being a much more obviously comedic setting [[Warhammer 40,000: Rogue Trader|in early editions]]), insisting that the detractors who take it seriously (or the &#039;&#039;creators&#039;&#039; who take it seriously) are making a mistake. Some people embrace the grimdarkness and mix it up with some humor (like painting Necrons with bright colors to make them look like edible candy figurines), especially if they are Ork players. But the schism between taking Warhammer&#039;s grimdarkness seriously or not is mostly visible with races such as the Tau, who are noticeably less grimdark (visually, their lore can be pretty grimdark in a 1984 sense) than most of the other races and are either loved or absolutely hated for it (when they&#039;re not hated for being overpowered as shit). Meanwhile, another sizable percentage instead postulate that Grimdarkness lends greater moral and ethical complexity to a setting, based on [[Edgy|the fallacy that darkness always equals depth]]). Such people usually cite the works of Dan Abnett and many other Warhammer 40K writers to lend credence to such suppositions; these people are clearly ignoring that fact that most writers tone the grimdark WAY down. What, you didn&#039;t think the fact that the Imperium being an effective government, civilians having normal happy lives on par with the Scandinavians, Commissars who never *BLAM* their troops was odd?. Needless to say, grimdark is [[Skub|a rather polarizing subject whose discussion often leaves little room for a middle ground]].&lt;br /&gt;
&lt;br /&gt;
Speaking of, the polar opposite of grimdark is [[Noblebright]], a deliberate inversion of grim and dark nature where honor, chivalry, happiness and high adventure rule the day, as opposed to dying in a ditch from a supernatural plague as you run out of potable water and can no longer wait for the logistics department to process your dead comrades into something slightly more palatable before you start eating them. Oh, and being {{BLAM}}ed by a Commissar for even starting to look a little sad from these thoughts.&lt;br /&gt;
&lt;br /&gt;
== Common grimdark themes ==&lt;br /&gt;
*[[1984|Massive, imperialist, overbearing, bureaucratic, dystopian dictatorships]]; e.g. [[Imperium|Nazi Germany clones]], [[Tau|USSR clones and anything communistic really, successful anarcho-Communist societies like the Culture not included]], or straight out examples of [[Paranoia|&amp;quot;Big Brother is watching you&amp;quot;]].&lt;br /&gt;
*Constant, never ever-ending warfare.&lt;br /&gt;
*Horrifyingly large death tolls are perfectly normal.&lt;br /&gt;
*Everyone is racist towards non-humans/[[Eldar|elves]]/[[Mutant|mutants]]/[[Orks|fungus]]/[[Rak&#039;gol|lizards]]/[[Slaugth|worms]]/[[Necrons|robots]]/[[Tyranids|aliens]]/[[Chaos|each other]].&lt;br /&gt;
*Daily dose of [[HFY]]. [[Astral Knights|And]] [[Awesome]]. &lt;br /&gt;
*[[Shadowrun|The vast majority are poor people who literally live in shit, pollution, crime]], and a plethora of [[Nurgle|all kinds of filthy diseases]], except for a [[Monopoly|few greedy upper 1% who own 99.9% of everything]]. &lt;br /&gt;
*You, a poor bastard, are being farmed for shoots and giggles by said few greedy upper 1%. &lt;br /&gt;
*Most of the poor bastards are being forced to work 23 hours a day, seven days a week, fifty-two weeks a year, in factories and/or forced labour camps, until their bodies give out. Forever.&lt;br /&gt;
*They&#039;re probably making weapons and equipment for [[Imperial Guard|the military]] (which is where the rest of the poor bastards are). &lt;br /&gt;
*Want chemotherapy or some other expensive treatment? Well, you have to make drugs with an old dropout student of yours in order to pay. &lt;br /&gt;
*[[Age of Strife|Dark, disgraceful and recondite past]] covered with [[Alpha Legion|lies]] [[Imperium|propanganda]], [[Tzeentch|deception]] and [[Eldar|partiality]]. &lt;br /&gt;
*The Higher Powers do indeed give you consideration, they&#039;re just malevolent as all fuck.&lt;br /&gt;
*Chronic backstabbing. Just like in real life relationships.&lt;br /&gt;
*[[Ork Snipers|&amp;quot;Frie]][[Marines Malevolent|ndly]] [[Kharn|fire&amp;quot;]]&lt;br /&gt;
*[[Space Marines|Child]] [[Imperial Guard|soldiers]]. Just like in real life.&lt;br /&gt;
*Your morning alarm clock is the bullets you hope not to hit you fired by the drive-by [[Necromunda|by gangsters aiming their enemy that happens and are in the same district]] and you don&#039;t even belong or like.&lt;br /&gt;
*Status quo is god. [[Nurgle|Literally.]] &lt;br /&gt;
*[[Tzeentch|Change is worse]]. &lt;br /&gt;
*[[Commissar|Daily forecasts reguarly call for a 80% chance or more of *BLAM*]]. &lt;br /&gt;
*[[Judge Dredd|Police]] [[Adeptus Arbites|brutality]].&lt;br /&gt;
*Even minor crimes can have major punishments.&lt;br /&gt;
*Being innocent or even a victim of crime can be counted as a crime &lt;br /&gt;
*[[Inquisition|Government agencies that are always there to fuck you over]] at the slightest hint of [[heresy]]. &lt;br /&gt;
*The [[Erebus|cock]][[Dark Eldar|suckers]] responsible for most of the shittiness are not only getting away with it, but are surviving and thriving, without becoming major targets for the [[noblebright]] forces. &lt;br /&gt;
*Torture. &lt;br /&gt;
*Human experiments.&lt;br /&gt;
*Massive amounts of blood, gore, guts, pain and hatred.&lt;br /&gt;
*No personal opinion or choice. Only the illusion of it, in which you probably end up an [[Magnus|unwil]][[Mortarion|ling]] [[Rubric Marines|sla]][[necron|ve]]. Or...[[Chaos spawn|something worse]]. &lt;br /&gt;
*Anti-intellectualism. &lt;br /&gt;
*PTSD.&lt;br /&gt;
*Nihilism.&lt;br /&gt;
*[[Call of Cthulhu|Sanity checks]]. &lt;br /&gt;
*Criminally insane delusional psychotics tortured in filthy mental asylums (in case of no SAN checks). &lt;br /&gt;
*[[H.P. Lovecraft|Disgusting, horrifying, tentacled eldritch abominations]] that are often the cause of aforementioned criminal insanity. &lt;br /&gt;
*Rape. Just like in real life. ([[Anime|And often by said]] [[/d/|disgusting, horrifying, tentacled eldritch abominations]])&lt;br /&gt;
*Surgery without anesthesia. As well as other heavy metal references.&lt;br /&gt;
*In fact even surgery without anesthesia is a luxury available only to wealthy or important ones, as are all other forms of medicine. 99% of people are expected to die when they fall sick or get injured. That is when they don&#039;t get executed FOR falling sick or getting injured.&lt;br /&gt;
*Zombie plagues. &lt;br /&gt;
*[[Cyberpunk|Cybernetics and cyborgs]]; the less human, the better.  &lt;br /&gt;
*Ritual cult sacrifices. &lt;br /&gt;
*Gothic and emo aesthetics (with the help of tons of &#039;&#039;&amp;quot;decorative&amp;quot;&#039;&#039; skulls). &lt;br /&gt;
*There are no &amp;quot;good guys&amp;quot;. Everyone&#039;s a jerk, including yourself. &#039;&#039;Especially yourself.&#039;&#039; &lt;br /&gt;
*[[Tau|The guys everyone refer to be &amp;quot;good&amp;quot; or &amp;quot;nice&amp;quot;]] are actually just &#039;&#039;the least&#039;&#039; evil bunch, and would still make your average high fantasy/sci-fi arch-villains look like saints in comparison.&lt;br /&gt;
*The REAL good guys are either [[Lamenters|the ones (usually) mostly hated, and are going to get fucked over beyond human recognition usually without any logical reason]] or [[Salamanders|too few to make any difference]].&lt;br /&gt;
*Aforementioned &amp;quot;good guys&amp;quot; are only &amp;quot;good&amp;quot; because they do care about their allies and civilians. They still wouldn&#039;t hesitate a second before killing a defenseless xeno child.&lt;br /&gt;
*You either die a [[Sanguinius|worthy death]] or you live long enough to see yourself becoming something that [[Mortarion|you&#039;ve]] [[Perturabo|always]] [[Fulgrim|hated]].&lt;br /&gt;
*Everyone will most likely die in the end. Especially the ones important to and including the main character.&lt;br /&gt;
*Always polluted, never sunny. &lt;br /&gt;
*No ice cream. &lt;br /&gt;
*Death or suicide will only make things much, much worse in [[H.P. Lovecraft|Lovecraftian]] levels, as a hive of disgusting, incomprehensibly evil supernatural daemons are waiting patiently to eternally torment your un-life and roast your soul alive day and night forever and ever, again and again and again and again.&lt;br /&gt;
*Tremendous potential for offensive/dark comedy/[[lulz]].&lt;br /&gt;
*[[God-Emperor of Mankind|And if you ever, EVER try to change this shitty world or try to help one person just a little, you will probably suffer terrible consequences,]] because altruism is a dying philosophy.&lt;br /&gt;
*Life sucks. &lt;br /&gt;
*There&#039;s only war.&lt;br /&gt;
*You&#039;re probably going to get eaten by Tyranids.&lt;br /&gt;
*no gf&lt;br /&gt;
*Good luck and [[Dwarf_Fortress|have fun.]]&lt;br /&gt;
*Even using the wrong calendar is [[heresy]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|Troops (Aeldari)&lt;br /&gt;
|9 Points&lt;br /&gt;
|Mesh Armour, Shuriken Catapult and Plasma Grenades&lt;br /&gt;
|60&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Neophyte&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|14 Points&lt;br /&gt;
|Boltgun, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|21&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Tactical_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|18 Points&lt;br /&gt;
|Heavy Aspect Armour, Death Spinner and Warp Jump Generator&lt;br /&gt;
|162&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Devastator&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|24 Points&lt;br /&gt;
|Heavy Bolter, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Devastator_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Templar&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|29 Points&lt;br /&gt;
|Plasma Gun, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Veteran_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Bazooka&lt;br /&gt;
|Troops (Aeldari)&lt;br /&gt;
|30 Points (No cost for 3 due to Guardian Battlehost)&lt;br /&gt;
|Heavy Weapon Platform with Eldar Missile Launcher&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Craftworld]&lt;br /&gt;
|-&lt;br /&gt;
|Culverin&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|30 Points&lt;br /&gt;
|Support Weapon with Pair of Guardians and Shadow Weaver&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vaul]&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|35 Points&lt;br /&gt;
|Terminator Armour, Storm Bolter and Power Sword&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Darnath_Lysander]&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|HQ (Aeldari)&lt;br /&gt;
|40 Points&lt;br /&gt;
|Rune Armour, Shuriken Pistol and Singing Spear&lt;br /&gt;
|14&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warlock]&lt;br /&gt;
|-&lt;br /&gt;
|Terminator&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|40 Points&lt;br /&gt;
|Terminator Armour, Storm Bolter and Chainfist&lt;br /&gt;
|35&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Exarch&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|58 Points&lt;br /&gt;
|Heavy Aspect Armour, Death Spinner, Pair of Powerblades and Warp Jump Generator&lt;br /&gt;
|18&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Centurion&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|60 Points (70 Points for leader of every 6)&lt;br /&gt;
|Twin-Linked Melagun, Hurricane Bolter and Dual Siege Drills&lt;br /&gt;
|30&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Centurion]&lt;br /&gt;
|-&lt;br /&gt;
|Cataphract&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|60 Points&lt;br /&gt;
|Terminator Armour, Assault Cannon and Chainfist&lt;br /&gt;
|10&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Assault_Cannon]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|64 Points&lt;br /&gt;
|Plasma Pistol, Power Fist, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Sergeant_(Space_Marine)]&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|70 Points (80 Points for leader of every 6)&lt;br /&gt;
|Twin-Linked Lascannon and Hurricane Bolter&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Lascannon]&lt;br /&gt;
|-&lt;br /&gt;
|War Walker&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|75 Points&lt;br /&gt;
|Shuriken Cannon, Starcannon, Power Field and Spirit Stones&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/War_Walker]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|85 Points&lt;br /&gt;
|Shuriken Cannon, Starcannon, Holo-Field and Spirit Stones&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Farseer&lt;br /&gt;
|HQ (Aeldari)&lt;br /&gt;
|105 Points&lt;br /&gt;
|Rune Armour, Shuriken Pistol, Singing Spear and Ghosthelm&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Farseer]&lt;br /&gt;
|-&lt;br /&gt;
|Dreadnought&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|135 Points&lt;br /&gt;
|Seismic Hammers with Built-in Meltaguns, Hurricane Bolters, Searchlight, Smoke Launchers and Extra Armour&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Ironclad_Dreadnought]&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|140 Points&lt;br /&gt;
|Armour of Faith, Black Sword, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Emperor&#039;s_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Chaplain&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|150 Points&lt;br /&gt;
|Master-Crafted Plasma Pistol, Crozius Arcanum, Rosarius, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Merek_Grimaldus]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|160 Points&lt;br /&gt;
|Prism Cannon, Shuriken Cannon, Holo-Field and Spirit Stones&lt;br /&gt;
|15&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Marshall&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|180 Points&lt;br /&gt;
|Sword of the High Marshalls, Combi-Melta, Iron Halo, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Helbrecht]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar&lt;br /&gt;
|Lords of War (Aeldari)&lt;br /&gt;
|195 Points&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Avatar]&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Heavy Support (Imperium)&lt;br /&gt;
|275 Points&lt;br /&gt;
|Twin-Linked Heavy Bolter, Dual Twin-Linked Lascannons, Storm Bolter, Multi-Melta, Searchlight, Smoke Launchers and Extra Armour &lt;br /&gt;
|11&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Land_Raider]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithknight&lt;br /&gt;
|Lords of War (Aeldari)&lt;br /&gt;
|325 Points&lt;br /&gt;
|Dual Heavy Wraithcannons and Dual Shuriken Cannons&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithknight]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Guardians.jpg|800px]]&lt;br /&gt;
[[File:Neophytes.jpg|800px]]&lt;br /&gt;
[[File:Spiders.jpg|800px]]&lt;br /&gt;
[[File:Terminators.jpg|800px]]&lt;br /&gt;
[[File:Battery.jpg|800px]]&lt;br /&gt;
[[File:Centurions.jpg|800px]]&lt;br /&gt;
[[File:Warlocks.jpg|800px]]&lt;br /&gt;
[[File:Devastators.jpg|800px]]&lt;br /&gt;
[[File:WarWalker.jpg|800px]]&lt;br /&gt;
[[File:DreadnoughtNEW01.jpg|800px]]&lt;br /&gt;
[[File:Vyper.jpg|800px]]&lt;br /&gt;
[[File:Blademaster.jpg|800px]]&lt;br /&gt;
[[File:Prism.jpg|800px]]&lt;br /&gt;
[[File:Grimaldus.jpg|800px]]&lt;br /&gt;
[[File:Khaine.jpg|800px]]&lt;br /&gt;
[[File:Marshall.jpg|800px]]&lt;br /&gt;
[[File:Wraithtitan.jpg|800px]]&lt;br /&gt;
[[File:Phobos.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Stuff considered Grimdark ==&lt;br /&gt;
&amp;lt;!--I fee like we might have to do something about the length of this list sooner or later. --LGX-000--&amp;gt;&lt;br /&gt;
[[File:Tyrus.jpg|400px|thumb|A world where the only way to beat grimdark is by introducing something even grimmer and darker]]&lt;br /&gt;
* [[Warhammer 40,000]] (Naturally).&lt;br /&gt;
* [[Warhammer Fantasy Battle]], but less than you&#039;d think.&lt;br /&gt;
* The World Wars, especially the Western Front of WW1 and Eastern Front of WW2.&lt;br /&gt;
* [[Dwarf Fortress]].&lt;br /&gt;
* [[Dark Sun]].&lt;br /&gt;
* End of War.&lt;br /&gt;
* Most of Shakespeare&#039;s iconic plays, especially &#039;&#039;Macbeth&#039;&#039; and &#039;&#039;Hamlet&#039;&#039;.&lt;br /&gt;
* [[1984]].&lt;br /&gt;
* [[Paranoia]] (though used for parodying 1984).&lt;br /&gt;
* The majority of the tragedy genre of stories.&lt;br /&gt;
* [[RIFTS]].&lt;br /&gt;
* [[Blame!]].&lt;br /&gt;
* [[Berserk]].&lt;br /&gt;
* [[Kingdom Death]](Makes 40k&#039;s setting seem pleasant and cheerful).&lt;br /&gt;
* Eastenders (especially at Christmas).&lt;br /&gt;
* [[Grimdark Songwriting]].&lt;br /&gt;
* [[Don&#039;t Rest Your Head]].&lt;br /&gt;
* SLA Industries.&lt;br /&gt;
* [[World of Darkness]].&lt;br /&gt;
* [[CthulhuTech]].&lt;br /&gt;
* [[Call of Cthulhu]].&lt;br /&gt;
* Everything from H.P Lovecraft and the Cthulhu Mythos.&lt;br /&gt;
* Playing mortals in [[Exalted]].&lt;br /&gt;
* Neon Genesis Evangelion. Especially the movie.&lt;br /&gt;
* [[Midnight]] setting for D&amp;amp;D.&lt;br /&gt;
* [[FATAL]].&lt;br /&gt;
* [[Rebecca Black]].&lt;br /&gt;
* &#039;&#039;I Have No Mouth And I Must Scream&#039;&#039;. Just the title itself should give you a clue on how horrific the game is. The video game is bad and the short story it is based on is even worse). &lt;br /&gt;
* The Medieval Dark Ages that Warhammer 40,000 was originally based on.&lt;br /&gt;
* The Witcher (racism, genocides, dozens of monsters that want to eat Yyur face whenever You enter the random forest. Or cave. Or ruins. The third installment of the video game adaptation even features a medieval Hitler running the [[Inquisition|Witch Hunters]], a fanatical order of [[Black Templars|racist scumbags dedicated to wiping out both mages and non-humans]] in the name of the Eternal Fire). Meanwhile, the neighboring empire starts a series of wars against northern kingdoms (where the series takes place), in which both sides descend into scorched earth warfare, all the while backstabbing their allies and generally being a colossal wall of dicks to the point that close to 70% of civilian population in war-zones died from raiding, famine and occasional outbreaks of outer-dimensional plagues. To add insult to injury, the whole world is doomed due to (slowly) encroaching Ice Age, and the only person that could save it took two glances at this shitshow and decided to fuck off to a parallel universe and let them all die, &#039;&#039;because it would be a mercy&#039;&#039;. (To be fair, though, she comes back, if only to save her adoptive mother and father from said Ice Age, as she still maintains her &#039;fuck the rest of humanity&#039; attitude.)&lt;br /&gt;
* Dark Souls. The entire &#039;&#039;world&#039;&#039; is &#039;&#039;dying&#039;&#039;. That is all you should probably need to know. If you want to be specifics, then in the setting, most of the population are undead, you die constantly, and you have to fight enemies larger and filthier than you are, [[Heresy|including a naked bitch with a spider vagina]]. Also, [[Extra Heresy|FAKE TITS]]. Stuck in an infinite loop where a hero constantly saves the world, and everything goes back to normal before hitting another grimdark cycle every thousand years. Compare with nobledark and check your mileage.&lt;br /&gt;
* Drakengard and its related franchise: Nier. Basically, god hates human so he gave them zombie aids and watch them kill each other for the lulz. Your only hope is a group of psychopaths composed of a fallen mute prince Caim (the player) who [[khorne|enjoys slaughtering any living things]], a blind pedophile priest, a baby eating elf witch, and a stopped aging shota. The true ending for the game is that everyone except Caim died and he somehow end up moving a magical doomsday device created by the god to other world (our world to be exact), detonate it and doom the human race. It is said that Drakengard as a series has a fuck ton of timelines and a timeline was born from each of the endings with each ending being bad, or if not worse than the previous. Surprisingly the ending mentioned above is consider canon and it is where the sequel Nier took place (after 1462 years no less) with more grimdark ensuing. Drakengard 2 was pretty bright light since it was directed by a different director but is still part of branch timeline while Drakengard 3 is the prequel retelling how the god tries to destroy the world by sticking an evil parasite flower on some psychopathic girl. Each time the girl died it creates an evil clones of her that will try to rule the world with their evil song magic.&lt;br /&gt;
** In Nier, the world sets 1462 years into the future, where after our &amp;quot;hero&amp;quot; and his dragon fucked up the world by killing and detonating the doomsday device, it release some kind of magical evil virus that mindraped and turned people into salt if they don&#039;t submit. After countless grimdark conflicts involving child soldiers, human experiments and more resource shortage, the scientist decided to separate the rest of the survivors souls (gestalt) from their bodies, hoping they could outlast the pandemic. But of course all these attempts are futile failure because Nier, our &amp;quot;hero&amp;quot; ended up killed the only thing that could save the human kind, dooming them all to extinction.&lt;br /&gt;
*** Finally we have Nier: Automata, 8480 years later, where new androids were created by the last sparsely human survivors. One of the Nier&#039;s companion Emil, a bizarre magical weapon created from some crazy experiment (and yes, he is over 8480 years old or so at this point) had to clone himself over 9000 times just to fought the aliens, which not only made him lose his mind, memories but also his sanity in the process. Oh and the humans that escaped to the moons turn out to be long dead. When the rest of androids find out, they proceed to kill themselves in a batshit frenzy. What a great story.&lt;br /&gt;
* Gears of War (decades of civil war, genocide and weapons of mass destruction has turned your home planet into a quasi-dead world. The human race is close to extinction, women are reduced to birthing machines, your government is an uncaring fascist scumbag, the weather is often rain consisting of razor sharp ice crystals that could cut you into ribbons, you&#039;re fighting a never-ending war with genocidal monsters from the underground and the world is literally &#039;&#039;&#039;dying&#039;&#039;&#039; from super fuel.)&lt;br /&gt;
**To make matters even worse. Even before the Locust War, humanity was locked in a near 80 year war between two rivaling super powers over the aforementioned super fuel. The COG and the UIR. Both governments are ruthless, imperialistic, fascistic, communistic bastards of a government whose war crimes will make the likes of the Soviet Union and Nazi Germany look like amateurs. When even the Locust have a point by calling us out for being exactly the same genocidal monsters as they are, you know Gears of War is fucked. Oh and the planet is called Sera, or Ares when said backwards. Yeah, even the planet is named after a god of war.&lt;br /&gt;
* Hellgate London.&lt;br /&gt;
* Most of David Bowie&#039;s songs about 1990.&lt;br /&gt;
* World Devastators in [[Star Wars]]. Seriously, if you read about them without knowing that they are from Star Wars, you could easily mistake them for something from 40k. And we&#039;re not talking about Star Wars Legacy and the genocide of the Mon Calamari.&lt;br /&gt;
* The first two Hellraiser movies and also Event Horizon. &lt;br /&gt;
* [[Cyberpunk 2020]].&lt;br /&gt;
* [[Shadowrun]]. While not the worst in the grimdark department, Shadowrun definitely has its moments with for instance the oppressive megacorporations reducing people to an identification number; where those people not having one ([[Derp|for... reasons]]) don&#039;t exist legally.&lt;br /&gt;
* Hellsing... just all of Hellsing... Though it can easily slide into grimderp. (A little girl seeing her mother killed while hiding in a closet? Yeah that&#039;s intense. In a moment of desperation, shove a rod into the guy&#039;s eyeball, only for him to not be mortally wounded? That&#039;s pretty unfortunate. Said guy deciding to fuck the corpse as his smashed eyeball hangs from the socket? Okay now that&#039;s just silly.)&lt;br /&gt;
* Bioshock (as well as Bioshock Infinite, though it comes hidden behind a smiling facade of barbershop singing and the Fourth of July).&lt;br /&gt;
* Anything from the [[Xeelee Sequence]].&lt;br /&gt;
** The Interim Coalition of Governance for example, is such a grim-ridden shit-hole that they make the Imperium of Man look like pussies filled with sun-shine and rainbows in comparison. In fact, they are so Grimdark, that they would make even the [[Adeptus Custodes]] shit themselves in collateral fear. In fact, despite achieving time travel, conquering the entire &amp;lt;s&amp;gt;Galaxy&amp;lt;/s&amp;gt; Universe through xenocide that would make the Necrons look like children and shooting Neutron Stars at .99c at the speed of light. The ICoG is still a minor nuisance compared to the scale between the Xeelee and their enemies, the Photino Birds. If anything, Stephen Baxter was able to construct the insignificance and petty malevolence of Man in a few books better than GeeDubs more [[Matt Ward|questionable]] [[CS Goto|authors]] did in decades. [[tl;dr]] the IoM wishes they would be as cool as the ICoG.&lt;br /&gt;
* North Korea which is essentially [[1984|&amp;quot;Real Life Oceania&amp;quot;]]. &lt;br /&gt;
* &#039;&#039;The Goon&#039;&#039; comic series by Eric Powell (because circus hillbillies, werewolves with midget hand phobias, and the Zombie Priest are the least of it all).&lt;br /&gt;
* [http://www.imdb.com/title/tt0206634/]Children of men: a future where humans are no longer fertile and going extinct, and then someone finds a pregnant woman and nearly everyone in the world fights over her.&lt;br /&gt;
* [[A Song of Ice and Fire]] AKA Game of Thrones: Good guys screw up monumentally or never win, the only people who get ahead are amorally manipulative assholes and everyone is going to be massacred and enslaved by the evil ice elf necromancers in the end. And if they somehow survive, then another war for the Iron Throne will happen after the winner gets their revenge-boner satisfied and later, their kids would need to clean up the wankstains.&lt;br /&gt;
* Dishonored - Grimdark, and steampunk. Only in the &amp;quot;Kill fucking everyone&amp;quot; ending though.&lt;br /&gt;
* [[Humanity Fuck Yeah|X-Com]] (The remake, and the original, as a parody of the G.I. Joe Badass stereo type, you&#039;re struggling with funding and even your gods in human form, some of whom make certain chapters of Astartes weep, can get fucked over by Sectoids!)&lt;br /&gt;
* Madoka Magica.&lt;br /&gt;
* [[Adventure Time]]&#039;s backstory.&lt;br /&gt;
* Path of Exile.&lt;br /&gt;
* [[Space Station 13]] : Space paranoia simulator, some might not consider this game as grimdark, but the lore is set in a dystopian future where capitalism and unforgiving bureaucracy rules the universe, your life is expandable, and the media is controlled; your only choice is working until you die, or get killed by either rival corporate operatives, space wizards, cultists, and deathsquads or infiltrated spies posing as your co-workers.&lt;br /&gt;
* LifeWeb : A complex SS13 spinoff taking place in a cave forteress of a neo-medieval world in the far future, combat is more lethal, and it explores subjects like murder, corruption, rape, torture, cultism and general human suffering.&lt;br /&gt;
* [[Pokemon Tabletop Adventures]] (optionally).&lt;br /&gt;
* Spec Ops: The Line (Because no one felt like a hero after all this).&lt;br /&gt;
* Original Grimm fairy tales (&amp;quot;Hansel and Gretel&amp;quot;, for example).&lt;br /&gt;
* Alien (as in the biomechanical, parasitic, acid-blooded brainchild of Ridley Scott and the late H.R. Giger).&lt;br /&gt;
* [[Halo]] (the setting of Halo is one grand scale of a Cosmic Horror Story centered around absolute hopelessness and bleakness of a Universe governed by hyper malevolent gods. Our good guys, the UNSC? Well it&#039;s a semi-authoritarian &#039;Big Brother is Watching You&#039;, fascistic style government that have no qualms in dumping a barrage of nukes on a civilian population if rebellion is sighted. The UNSC also have no problems dicking over their only alien &#039;friends&#039; just so it could benefit humanity, while also being bogged down in a political quagmire. The Covenant are &#039;&#039;much, much worse&#039;&#039;, while anything from the Forerunner trilogy is just a high concoction of Nightmare Fuel inside a depressing milkshake.&lt;br /&gt;
**Now with the [[Halo#Halo Fleet Battles and Ground Command|newly added fluff in the Tabletop Games and other books,]] Halo seems to be going eerily strait down the WH40K route. [[Space Marines|Covenant now having different chapters and sects,]] [[Warp|Slipspace shifting more like space hell,]] [[Inquisition|the UNSC/UEG sending secret police to silence and torture innocents]] [[Abbadon|and an ancient Eldritch A.I. of malevolent aura that shares the same name to a certain armless failure.]] Seriously we ain&#039;t making this shit up! &lt;br /&gt;
* [[Battletech]].&lt;br /&gt;
* Factorio. Subtle, but, lone human, aliens want to kill you, everything you do makes smog, and your goal is to cover the world in industry, concrete, machines, and gun turrets. The world isn&#039;t dead when you arrive, but you&#039;re damn well going to kill it yourself or die trying.&lt;br /&gt;
* Attack on Titan (You cannot win, ever. And if you do, you&#039;ve probably lost all your friends, who&#039;ve been eaten by giant freaky Mutants, who don&#039;t even need food. Yeeeah).&lt;br /&gt;
* Metro series (both the books and games, but mostly in the books, where the last known humans are hiding in underground subway tunnels, and when they&#039;re not trying to finish each other off, they are fighting endless hordes of [[mutant]]s [[/b/|and other, much worse things]]. Also, let&#039;s not forget that if you&#039;re one of the stalkers, the few brave ones that head to the surface to [[Blood Ravens|loot anything they can find]], you risk [[Tyranid|being eaten by flying daemons]]. Hell, it even has [https://www.amazon.co.uk/Metro-2033-Dmitry-Glukhovsky/dp/0575086254 the same &amp;quot;abandon all hope&amp;quot; vibe in the intro], just like 40k. And that is just the tip of the iceberg.)&lt;br /&gt;
** Note as the books go on the grimdarkness does tone down by showing the areas outside of the city to be in much better living conditions and other metros.(allthough not all the books are written by the same author). &lt;br /&gt;
*Madness combat - no regret, no remorse, no reason, only [[Khorne|madness]].&lt;br /&gt;
* LISA the RPG.&lt;br /&gt;
* &#039;&#039;The Darkness&#039;&#039; videogames.&lt;br /&gt;
* The first two Hyperion books.&lt;br /&gt;
* Elfen Lied (where the next step of the evolution of mankind is a group schizophrenic homicidal mutant girls with invisible tentacle hands and a hair-trigger temper who will either kill you in the worst way possible or else [[Genestealer|infect you with their gene to increase their numbers]].)  &lt;br /&gt;
* Most of Stephen King&#039;s works.&lt;br /&gt;
* Crossed (Most of the world is dead or turned into [[Slaanesh|murder-raping sadists]] á la the Reavers from Firefly. Showing any courage will get you killed or turned into one of the aforementioned murder-rapists, and there are survivors that are just as fucked up as the infectees.)&lt;br /&gt;
* S.T.A.L.K.E.R. (You travel in a desolate landscape, filled with mutants in all the horrific varieties, failed science projects (courtesy of the secret cabal of scientist settled there after USSR&#039; s dissolution), anomalies that you often can&#039;t see and kill you instantly and a lot of renegades/bandits/fanatics/zombies. Your gear breaks all the time, resources are scarce and your goal is to get to the highly dangerous Chernobyl Nuclear Power Plant. Why is the Nuclear Power Plant dangerous? Because it blew the fuck up back in the 80&#039;s [https://en.wikipedia.org/wiki/Chernobyl_disaster (in real life, no less)] and is protected by lots of fanatics with the best gear you can get. If you make it through that hellish place that is The Zone, you&#039;ll most likely get one of the 5 really grimdark endings, and if you payed a lot of attention to certain seemingly useless items along the way, you may get one of the other two endings which are also grimdark. The rest of the world also largely ignores what&#039;s happening inside The Zone, aside from a few scientists that study the deadly phenomena and the international military that maintains a cordon around The Zone so the nasty stuff doesn&#039;t get out and sometimes send expeditions inside, killing everyone in sight. Yeah, including other humans. Also, [[Meme|A NU CHEEKI BREEKI IV DAMKE]].)&lt;br /&gt;
* The Slenderman Mythos (HE ALWAYS WATCHES).&lt;br /&gt;
* The Old Testament.&lt;br /&gt;
* [[Dante]]&#039;s &#039;&#039;[[Warp|Inferno]]&#039;&#039;. Put simply short, God is a fucking Sadist. For example: If you suffer from depression/PTSD so much that you commit suicide, God won&#039;t give you therapy, but rather, mutate you into an immortal tree that can still feel pain and is constantly torn apart by harpies forever. How merciful. Sins of Greed and Gluttony are punished by being eaten alive by Cerberus, who then proceed in transforming ye corpse into slowly regenerating shit mud ; after being whole again, thou art eaten while trying to flee in despair, and it start anew. For ever. Because some old dude called Minos decided so. &lt;br /&gt;
* The F.E.A.R. series (even the third vanilla-by-comparison game is fucked up).&lt;br /&gt;
* Total War: Attila (Unlike the previous titles in Total War, which were about your faction&#039;s rise to power from small backwater city/tribe/country into a mighty empire able to boss around its neighbors into doing your bidding, this one is more or less about the decline of your faction as you desperately try to survive the onslaught of the Huns, who&#039;s sole purpose in the game is to worship Tengri by burning, pillaging, and raping their way through the known world. Particularly if you are the Romans. Winning is defined by being the last guy standing who gets to clean up the rubble and dead bodies, trying to rebuild their world after Attila destroyed it. Seriously, even the music sounds depressing and foreboding as fuck.)&lt;br /&gt;
* Darkest Dungeon. The name speaks for itself. Your ancestor literally awokened some kind of God that is pretty much Chtulu&#039;s brother and sent you a letter before killing himself, asking to mop up the huge mess he created. Enjoy sending parties of 4 adventurers ranging from badass lepers to sickle-wielding jesters to their deaths in cultist-infested ruins, sewers filled with mutated cannibalistic pigmen, sea caverns serving as anthropomorphic sea creatures and forests corrupted by evil. And I&#039;m not going to talk about the Darkest Dungeon itself. Also, have fun dealing with those bandits that are raiding the Hamlet for which you spent a fuckton of resources in upgrades.&lt;br /&gt;
* The Day After, and its worse Brit counterpart, Threads.&lt;br /&gt;
* Lord Of War. The worst is that it&#039;s based on real events.&lt;br /&gt;
* SCP universe. Why do you ask? because above all: [[Inquisition|Secure. Contain. Protect. Imagine a semi-totalitarian world power, funded by every world government to capture anomalous entities, objects and locations, contain them, so that the rest of mankind can live in a world that makes sense.]]We&#039;re talking animate statues that move when you blink (I know what you&#039;re thinking, but this predates that episode of [[Doctor Who]]) and a creature that kills anyone that sees its face (through any means, including photographs). And not all of these threats can be contained or stopped,instead the are roaming free to harm innocents. And some of the captured SCPs are not necessary hostile or evil, but the are still imprisoned in a worse case scenario (witch happens too many  times than it should). Oh, and is hinted that the world and humanity is destroyed already sometimes. But still, [http://www.scp-wiki.net/black-white-black-white-black-white-black-white-black-white Secure. Contain. Protect.] Just another day at the office.&lt;br /&gt;
* Shisha no Teikoku, the Empire of Corpses. Steampunk, Grimdark, Zombies, Cross-References and Conspiracies everywhere. It has even become possible to ressurect the dead, giving them their soul and intelligence back, but only 2 characters profit from it in the end, while everyone else stays a slave.&lt;br /&gt;
* [https://www.reddit.com/r/theeternalwar/ The Eternal War], as the name suggests&lt;br /&gt;
* [[Dystopian Wars]], as the name suggests&lt;br /&gt;
* Clockup Games where you get a firsthand look a sex cult and their destructive side effects.&lt;br /&gt;
* World War Z (the book). After zombies overran most of the world, many people had it so bad that they simply lost the will to live. Fighting in the Paris Catacombs necessitated using weaker weapons that wouldn&#039;t guarantee a cave-in due to hazardous gasses everywhere. Russian soldiers rioting over unfair treatment and enforced secrecy were ordered under pain of death to kill one in ten of their own squadmates - with rocks - to teach them the price of freedom and democracy. Which they then happily traded away. The survival of the human race hinged on governments following a plan including elements of eugenics and necessitated leaving settlements of people behind as zombie bait. People resorted to cannibalism to survive in Canada. North Korea entirely vanished without a trace. Pakistan and India nuked each other. And even after the war officially ended, there are still loose zombies wandering around, Russia has started a breeding program to deal with severe underpopulation, several species are extinct, and diseases thought to be wiped out are coming back en masse. &lt;br /&gt;
* Armored Trooper Votoms, an old-school mech anime. Basically, [[Humanity Fuck Yeah|mankind has been at war for so long that even the computers created to direct strategy don&#039;t know what the goal is]]. War isn&#039;t glorious either, most of the first arc is about a squad that goes rogue and raids their own side&#039;s armory to find some loot. While the mech designs aren&#039;t practical, they are more industrial and utilitarian than many contempoaries, being repurporsed exo-suits. Also, the main character is a [[Perpetual]] done right, through a mix of natural regeneration abilities, skills and nigh supernatural luck; unlike, you know, [[Vulkan]], who was just handed something that should have probably belong to all Primarchs just so that he could make [[Horus|some]] [[Sanguinius|people]] [[Ferrus Manus|jealous]]. Take notes, [[Games Workshop|Gros Wotour]], take notes... &lt;br /&gt;
* Prototype 1 &amp;amp; 2. A video game series where New York City is infected with a virus created by corporation called GenTek that mutates people into casual mutant zombies to fucking huge deformed beasts. A secret division called Blackwatch is sent to brutally contain the virus. This may sound like Resident Evil but the resemblance ends here because you play as Alex Mercer (Prototype 1) and James Heller (Prototype 2), both of them infected by the virus and became superhumans who can shapeshift and gain someone&#039;s memories by consuming them (read violent absorbing them into their bodies) and can grow weapons like claws or a blade arm.&lt;br /&gt;
* Saw: [[Cegorach|I just wanna play a game.]]&lt;br /&gt;
[[File:Digimon_Tamers_Nope_Nope_Nope!.jpg|300px|right|thumb|[[Trap|It was going to be a kids show they said. It was going to be as whimsical as Pokemon they said...]]]]&lt;br /&gt;
* [[Digimon: Digital Adventures|Digimon Tamers]]. (Whilst Digimon as a franchise is noted to be surprisingly dark and adult for a kids anime in the &#039;Mon&#039; genre, Digimon Tamers is noted to be exceptionally depressing even by the series standard. Tamers includes children attempting suicide, child abuse, attempted murder on a child, multiple on-screen deaths on major characters, torture, psychological mind rape on a young girl, PTSD on said young girl, eldritch abominations, horror and psychological horror. You think Tamers would have a happy ending? Lolnope, Tamers has a bittersweet ending in which the main kids lose their Digimon partners &amp;lt;u&amp;gt;&#039;&#039;for ever&#039;&#039;&amp;lt;/u&amp;gt;. Then again this is what happens when you allow a guy notorious in psychological horror anime to do a kids show. There is a reason why Tamers is considered the Neon Genesis Evangelion for kids.)&lt;br /&gt;
**Digimon Adventure Tri will take Tamers up a notch in just plain creepyness. Then again Tri is aimed more for adult fans of the original anime series. Adventure Tri is just as dark as Tamers as it showcase deaths, assisted suicide, infanticide of Digimon babies, psychological damage, grief-induced madness, corruption, attempted genocide, racial supremacy, racism, immense property damage with collateral damage and attempted rape from the series&#039; former mentor and teacher becoming a creepy sexual predator molesting one of the main characters and choking another one to near death (Both are female by the way). Digimon doesn&#039;t fuck around.&lt;br /&gt;
* Most good &#039;Real Robot&#039; anime/video games. Further discussion will result in [[skub]].&lt;br /&gt;
* Full Metal Alchemist: The World is coated by a side of Noblebright at the beginning but morphs into 1984 the more you watch/read. THe world Amestris starts out as fine and dandy (despite being a fascist military Dictatorship.) then it morphs into a world where the Main Country (Amestris.) is at constant war with almost all it&#039;s neighbors commits Genocides Left and right and Murder&#039;s anyone who finds out the dark truth.&lt;br /&gt;
* Bet On Soldier/Iron Storm: WW1 got extended by 80 years, leading to a world where war is everything (including a televised past time), peace is considered a horrifically dissident ideal and there is a shadowy cabal behind the scenes plotting to make the war last forever.&lt;br /&gt;
* Noir in general, from Raymond Chandler&#039;s novels to games like This is the Police.&lt;br /&gt;
* Wanted. (A comic book series which inspired the 2008 action flick. In a nutshell, the villains won the war against the heroes and erased them from reality. Yes, the bad guy wins, there is no longer any power struggle. The world of Wanted is one of the most horrific comic book series as it deconstructs the &#039;action macho man&#039; of the superhero genre and actually insults the reader (As in break the fourth wall) if they ever felt like trying to root for the &#039;protagonist&#039;. How bad is Wanted? Well being a world dominated by supervillans, where crime is not only rampant but is actually part of the law, enforced by the Fraternity (Which is essentially the Justice League for bad guys), the only way to even have the closest thing to a &#039;safe and happy life&#039; is by murdering your next door neighbor out of paranoia. Furthermore, as the world is cut up into sections and ruled by different supervillains, you will most likely be born in a country ruled by either a psychotic bastard who shoots children for shits and giggles, a Lex Luthor archetype who hungers for more unrestrained power, a literal Nazi from the future who wants another Holocaust, a megalomaniac and sociopathic Chinese emperor who makes Mao Zedong like a chump or a completely immortal &#039;President-for-Life&#039; Mugabe expy that will probably rule for eternity.) &lt;br /&gt;
**Our &#039;protagonist&#039; for example, is a sociopathic, violent, sadistic rapist who assassinates people in ridiculous violent manners that makes the Punisher, Konrad Curze and Batman look like Constable Care in comparison. Seriously his first &#039;character development&#039; was shooting his neighbor in the face because he was too damned nice... yeah... our &#039;heroes&#039; are literally no different than the villains at all. If you could even call them &#039;heroes&#039;. At least in universes like WH40K and Gears of War, characters who commit acts of crime, even Chaos, do it because they have a reason, idea or dogma behind their actions. Wanted on the other hand? The villains commit crime (Like shooting at a baby&#039;s crib) because [[Lulz|they felt like it.]] Don&#039;t even get us started with the supervillains who are so repulsive that they are barely redeemable. Wanted is one of those franchises that just makes you &#039;&#039;feel&#039;&#039; like a bastard for even trying to &amp;lt;u&amp;gt;root for anyone.&amp;lt;/u&amp;gt; In terms of the moral scale, if DC is the classical Black and White franchise and Marvel is the classical Grey and Gray franchise, than Wanted is the classical Black and Black franchise. [[Chaos]] wishes it could be this efficiently evil.&lt;br /&gt;
* Grim Dawn. In a world called Cairn there is magic, monsters, and humans using 19th century tech. A group of mages failed some sort of ritual and accidentally called in a ghost called an Aetherial, this set off a chain of events that would lead to the &amp;quot;Grim Dawn&amp;quot;. They invaded the world by possessing many creatures and humans for their own world domination plan. The ensuing chaos allowed the Cthontic Cult (Mix Khorne and Slaaneshi pain cults) to come out of the shadows just at the time the Aetherials started getting shit done. This results in a never ending struggle between humans and multiple otherworldly powers. An optional meeting with a god from the universe tells the player that there are many gods watching this world and none of them gave a shit about their followers (including him) since this is just one of the many realities they observe and the tragic event is nothing more than a normal day for him. So players have to fight through undead ([[Tomb Kings|who are cursed to forever linger in the world, only to get back up as soon as they are defeated]]), a land corrupted by the aether&#039;s green shit that is about as harmful as the warp itself, and a crimson forest filled with Cthonic Cultists. The factions of the &#039;Good Guys&#039; aren&#039;t much better either. There is either a necrophiliac ice ninja that will enslave the dead or a pretentious templar order who&#039;s god is just as bad as the other ones. The only hope lies to the survivors from the aetherial encounters that gave them strange unnatural powers, which may or may not corrupt them in the process. Nothing will ever really change though since the world now is filled with horrifying creatures, human civilisations are practically nonexistent and most of the survivors end up on the dark side, stealing and robbing their fellow humans. Invasions are still going strong despite your effort at the very end of game and other gods are ready to back stab, corrupt, raid and torment every living creature in the world for their own selfish needs.&lt;br /&gt;
* Peter Watts. Brutal neuropunk sci-fi horror, as bleak as H. P. Lovecraft but with a list of scientific citations at the end to let you know just how realistic it really is. Hits you with a world-ending catastrophe and then manages to make it a thousand times worse -- an alien invasion DURING a hard-takeoff singularity, for example. Sociopathy and post-human augments abound. [Also, the books are free|http://www.rifters.com/real/shorts.htm]!&lt;br /&gt;
* Armored Warfare. Terrorist/ultra-nationalist/anarchists with tanks, corporations that rule large portions of the world and effectively enslave those who live there, and the rest of the world might as well be a wasteland, as far as we know.&lt;br /&gt;
*Pandora from the Borderlands games. A whole planet covered in tonnes of rubbish, industrial equipment, pollution and debris from mining operations by huge intergalactic corporations. A classic example of unregulated capitalism where the few inhabitants (mostly from the abandoned mining operations) fight for survival against all manner of hideously mutated and highly dangerous wildlife. And go completely mental in the process. What little rational civilisation there is is constantly under attack from all sides, including by the Hyperion corporation which wants to purge the planet of all life and start again from scratch. To do this the [[BBEG]] has built an army of robots and seeks to awaken an ancient, all-powerful, immortal, alien warrior ([[Derp|which, as it turns out, is very easy to kill]]). Pandora is essentially a [[Death World]]. [[Herp|And people still go and live in this shithole]] just to search for hidden caches of [[Pretend|ancient alien technology]]. TL;DR Australia on steroid with alienz lmao.&lt;br /&gt;
* Made in Abyss. (It is one of those [[Trap]] anime/manga that fools unsuspecting viewers into watching a cute, whimsical Studio Ghibli esque show filled full of wonder and adventure....what the series &#039;&#039;&#039;WON&#039;T&#039;&#039;&#039; tell you is the amount of Grimdark it would throw at you at the most unsuspecting turn. You want to see cute moe loli children getting tortured, horribly disfigured, experimented on, brutally killed, discarded and abused? Made in Abyss got your back! You want to see a [[Deathworld]] so extreme it even kills you when you think of trying to escape? Made in Abyss is completely centered around that! You want to see a society run on child labor, in which death and injury is so common that a 12 year old knows how to amputate an arm and be unfazed by dead bodies? Made in Abyss is proud to include these! You want to see a [[Nazi|Josef Mengele Cosplayer]]/[[Awesome|Evil Duft Punk]]/[[Furry|Super Furry Loli Fetishist]]/[[Meme|Completely Best Dad EVAR!]] as the main villain? Made in Abyss is a proud sponsor of this! You want to have a deep and dark philosophy on how deep ones humanity can go before completely losing it and what counts as truly human before succumbing to the human excess of wants, needs and pride? Made in Abyss have plenty to showcase this! You want to see what would happen when Laputa&#039;s Flying Castle and Madoka Magica fucked Berserk? Made in Abyss is the end result of their sweaty lust! You want to hear absolutely beautiful music and see eye-poppingly gorgeous art which is contrasted against the raw, brutal and savage realities of the setting? Made in Abyss would win over you! You want to get emotionally attached to a bunch of [[Furry|moe furries]] and [[Fist of the North Star|cry manly tears]] without feeling too dirty? Don&#039;t worry, we in /tg/ can tolerate it...just...)&lt;br /&gt;
* Nausicaa of the Valley of the Wind. (A manga/anime film made by Hayao Miyazaki, yes your heard us right. The man who was the main founder of Studio Ghibli and gave us childhood gems such as Tortoro, Spirited Away and Ponyo, gave us a Science-Fantasy Epic of the brutality of war. Sure there was Princess Mononoke, but that was basically a spiritual sequel to Nausicaa. The setting of Nausicaa is centered around a post-apocalyptic [[Deathworld]] in which humanity had nuked itself back into the early renaissance  via kilometer tall, biomechanical, nuclear-firing [[Exterminatus|GOD-WARRIORS.]] Most children don&#039;t make it to adulthood and the remaining human civilizations are on the verge of collapse due to scarcity of resources and the ever growing encroachment of the Sea of Death/Corruption, a forest of highly toxic fungal jungles and incredibly violent mega-insects that goes [[RAGE|completely anal if you dare pluck a &#039;Shroom or two.]] To make matters worse, [[Adeptus Mechanicus|the state of technology has been declining over the years either due to loss of knowledge]] [[FATAL|or the sheer amount of dead children failing to reach the proper age to spread such knowledge.]] Nausicaa, especially the manga, does not shy away from human slavery, biological WMDS, genocides, nuclear holocaust, a gratuitous amount of inferred and overt infanticides, inquisitorial purging and the likes. By far the most mature and grittiest of Miyazaki&#039;s works. The one main thing that Nausicaa stands out from the rest is its titular character. Princess Nausicaa is an actual pacifist and a self-impose Jesus archetype. Yet despite such [[Noblebright]] characteristics, she is an absolute &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;BADASS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;. Nausicaa may hate fighting and war, but she is not afraid to split some heads open and gut your belly empty. She is also a surrogate mother for a giant walking WMD and a surrogate big sister for a psychic boy with the [[PROMOTIONS|assets to boot;]] this gives her extra browny points for being [[Awesome]]. Seriously, Merida and other Princesses has nothing on this chick.)&lt;br /&gt;
**Because of the fact that Nausicaa for all intents and purposes, kickstarted the foundation of Studio Ghibli in the first place, its influence had a profound impact on Ghibli&#039;s future works. It basically was the progenitor of every Ghibli trope imaginable. You got the strong female heroine and her equally strong and capable male deuteragonist? check. A setting based upon fantastical elements and a blatant anti-war/pro-environmentalist message? check. Giant, awesome planes? check. Scenery populated by eye-candy artwork? check. A quirky, animal side character? check. The bad guys being revealed to be either not so evil/misunderstood/have morally grey beliefs? check. Furthermore, Nausicaa influenced other works such as the Chocobos from Final Fantasy being a complete copy of Nausicaa&#039;s Horseclaws, as well as the God-Warriors being the main inspiration of the motherfucking &#039;&#039;EVAs&#039;&#039; (Seriously, the main creator behind Evangelion first got the idea after animating the God-Warriros for Nausicaa. Seriously look it up, the resemblance is uncanny).&lt;br /&gt;
*[http://www.synthiciderpg.com/ Synthicide]. &amp;quot;When robots are gods, killing humans is fair game.&amp;quot; In the deep darkness of the far, post-mutagen virus future, Human life is worthless (Murder and theft against them and each other is entirely legal), murder of sentient bots (Who are given free-range to torment humans with impunity after being let go from service to the major faction that makes them), however is one of the greatest offenses, and one the PC&#039;s are bound to commit at some point in their careers. Also, everything has a black and white color pallete.&lt;br /&gt;
&lt;br /&gt;
== Grimderp ==&lt;br /&gt;
Grimderp is what happens when a writer takes grimdark so far that it goes [[derp]]. The writer puts something in that makes the setting more grimdark, but it&#039;s generally reliant on at least one party involved [[Fail|suddenly abandon all sense of reason and logic]], or else caused by a lack of forethought on the implications of how the element interacts with the world. Many long-runner grimdark works will become this sooner or later, as either the setting or the cast&#039;s morality (rather a usually extreme lack thereof) will induce complete and utter apathy in the audience and cause them to give up out of sheer pointlessness. Most &amp;quot;dark&amp;quot; anime/manga tend to be more or less grimderp, as attempts to attract mature audiences ends in violence, blood, and sex without consequence (at BEST, mind you. [[Rape|At worst...]]), all in gratuitous quantities. So... not that different from the West, really.&lt;br /&gt;
&lt;br /&gt;
* [[My Little Pony|Fallout Equestria: Project Horizons]] is a fanfiction about magical ponies so grim, dark, and derp that it would almost be comical if it wasn&#039;t so fucking horrifying. With characters that get shit on (both figuratively and literally) more than the [[Lamenters]], and with a world so bleak (and missing the point of Fallout, FiM, &#039;&#039;and&#039;&#039; the original Fallout: Equestria) that an heroing &amp;lt;s&amp;gt;seems like&amp;lt;/s&amp;gt; WOULD ACTUALLY BE the happiest ending (&amp;lt;s&amp;gt;Assuming it will end, it probably never will as long as there&#039;s enough cybernetics to keep rebuilding the constantly-dying protagonist)&amp;lt;/s&amp;gt; HOLY SHIT IT ACTUALLY ENDED!), it&#039;s the prime example of how to make readers stop giving a fuck about the story at all.&lt;br /&gt;
* On that note, 90% of all grimdark fics are grimderp since writers are under the impression that [[Edgy|just making things dark makes it good writing]]. There are exceptions, but they are rare, because Sturgeon&#039;s Law is a thing. On the flip side, however, [[DOOM: Repercussions of Evil|certain examples]] have reached the apotheosis of Grimderp and become gut-bustingly hilarious.&lt;br /&gt;
* Warhammer 40,000 gets called out as this by some. Certainly it&#039;s a valid criticism of certain parts, but as we said earlier, [[Skub|you could argue about what is and is not grimderp in 40k for weeks without conclusion.]] For example, the Imperium is excessively self-destructive and tyrannical to its own people, but in the hands of a good writer, it&#039;s meant to underline how corrupt and desperate the Imperium has become without the Emperor&#039;s guidance, and how even those who are neither incompetent nor malicious still have to make brutally difficult choices. In the hands of a lesser writer, it&#039;s unnecessary evil purely for the sake of evil. We should call our next book &amp;quot;[[C.S. Goto|Darkness of Darkest Dark!]]&amp;quot;&lt;br /&gt;
* [[Drowtales]]: The whole series is Grimderp on steroids, but there are a few particularly nauseating examples: nothing like the protagonist [[Mary Sue]] of innocence and purity blowing up the light elf MILF slave called Maya in an argument with a rival, an argument in which she feels morally justified right after buying a fighting slave which was doomed to die in underground Arenas even most Drow find disgusting, ran by a complete monster of a drow, regularly visited to watch slaves die, that&#039;s right, by the protagonist Ariel. Maya dies crying in her native tongue about &amp;quot;what she did to deserve this&amp;quot;, crying she&#039;ll never see sunlight again. Protagonist feels a bit bad about a few days, and only that when she sees a few naked light elf slaves for sale, reminiscing Maya&#039;s face. Years pass and she thinks all the slavery and needless murder isn&#039;t so cool... just before visiting a surface colony who was taken from humans. She and her lesbian lover have an orgy on the settlement they just conquered by massacre. After a blissful after-sex sleep, the settlement is counterattacked by desperate humans coming to save their kin... which are promptly murdered by the half-light half-dark elf paladin of Sharess (Yes, a [[Mary Sue]] worshipping a total [[Baldur&#039;s Gate]] rip-off) who is all high and righteous when she is burning innocent humans who wanted to save their kin from slave traders about to buy the survivors. The protagonist&#039;s lesbian empath Drow (yes, with a length of purple hair paint, straight out of Deviantart) friend berates the cornered humans with a lame excuse line of &amp;quot;I feel your pain, why don&#039;t you take your survivors and run?!&amp;quot; when the said humans scream in desperation to save their families from the town&#039;s locked buildings, die horribly and our &amp;quot;I&#039;m glad my clan Sarghress prevents slavery, let&#039;s shake hands and feast on the food we just plundered!&amp;quot; protagonist shakes hands on it. It&#039;s not even depressing, it&#039;s plain fucking logic diarrhea with enough depressive themes to OD an edgy 13 year old. (considering the authors were that old when they started...)&lt;br /&gt;
* Jeph Loeb&#039;s run on Ultimate Marvel: people dying brutally (most well known being Wasp getting eaten by the Blob) and completely gratuitously (Dr. Strange is killed the one page he shows up on and is completely forgotten afterwards), lore rape worst than anything Ward ever did (the heroic Pyro is now a rapist version of the mainline Marvel Pyro with no explanation, Thor going from new age hippie to mainline-style viking with no explanation... at least that last one is kinda cool). Overall it was so bad it effectively made the Ultimate Marvel universe (with the exception of Spider-Man and his cast) completely unusable. Small wonder that years later, Marvel thought smashing it and the main Marvel universe together would be a good idea.&lt;br /&gt;
* Koutetsujou no Kabaneri, an anime with a similar premise to the already-grimdark &#039;&#039;Attack on Titan&#039;&#039;: It&#039;s set in (presumably feudal) Japan, where people are hiding behind walls and communicate with each others using trains to travel from town to town, and trades the giants and horses for guns and [[zombie]]s. Several of the characters have moments of team-killing ineptitude that end up prolonging the conflict far longer than it should:&lt;br /&gt;
**The [[samurai]] don&#039;t bother with armor and generally aren&#039;t very combat-savvy when it comes to zombies, and their [[Lawful Stupid]] tendencies turn any defense against a wall breach into an utter clusterfuck. The antagonist is [[Abaddon|an absolute failure AND wanted for crimes against humanity]], being a [[Edgy|pretentious Che Guevara wannabe]] [[Chaos Pretty Marines|with pink hair]] and wielder of an ugly-yet-somewhat effective [[Sword|sabre]]. He also has a devoted following despite being thoroughly unable to grasp the basics of warfare and its ethics (he thinks children are cowards for not being able to fight monsters that ambush and run through trained adult fighters with ease, and [[What|considers destroying one&#039;s own resources and castles to be a viable strategy]]). Meanwhile, the main protagonist has found not one, but TWO miracle solutions that would allow mankind to fight back against the zombie plague, but no one will listen to him, especially not the main antagonist, both because of the above and because &#039;&#039;of course they wouldn&#039;t&#039;&#039;, it&#039;s &amp;lt;s&amp;gt;grimderp&amp;lt;/s&amp;gt; GRIMDARK.&lt;br /&gt;
**Ironically, Ancient Shintoism (a main religion of that period) has the only known anti-[[Nurgle|zombie]] deities: &#039;&#039;Kukuri hime no kami&#039;&#039;, a goddess of purification ([[Reasonable Daemonette|&#039;&#039;despite&#039;&#039; being rather sado-masochist]]) whose followers would bind a corpse with ropes, place a big stone on the chest and bury it (coffins are optional). [[Humanity Fuck Yeah|Insane as it was]], it was the most common form of burial in the Jomon period, and never went completely out of date through all the medieval period. Despite the rites being a perfect defense against [[Dark Souls|an undead invasion]], apparently they didn&#039;t take in this setting. Three guesses why.&lt;br /&gt;
*Most dark fantasy hentai games and manga like Kuroinu and whatever bargain basement hentai game developer puts the heroines through corrupting debauchery with no way to escape for little more purposes than to degrade and humiliate them.&lt;br /&gt;
&lt;br /&gt;
== Grim Tragedy ==&lt;br /&gt;
Naturally in a universe such as 40k, the grimdarkness of the setting would mean nothing if not tied into the ironic tragedy of the lore. This includes:&lt;br /&gt;
&lt;br /&gt;
*[[Imperium|A species]] so afraid of the dauntless perils of Chaos that they will brutally harass and execute entire populations out of mere suspicion, all to stop the spread of ruin while indirectly strengthening those who seek to destroy them (&#039;&#039;particularly&#039;&#039; Chaos). They, as a people, have progressed massively in population, technology and power since their species conception, yet they more than anyone else have lost one vital element: their humanity.&lt;br /&gt;
&lt;br /&gt;
*[[Eldar|A race who]] was once a zenith of civilization and prosperity, capable of bending the very Gods to their will, but by their own hand reduced themselves to scattered, isolated fleets and colonies always on the run; their pompous and arrogant leaders hide behind a dwindling sense of security based in superiority over other races who are far more successful and perhaps destined to be greater than they ever were. [[Dark Eldar|A number among them]], after their unholy and insidious near-demise, continue (with oblivious glee) to empower [[Slaanesh|the very being that brought them to ruin]] in order to save themselves.&lt;br /&gt;
&lt;br /&gt;
*[[Orks|A race of creatures]] who possess the brightest potential, with near mastery over the psychic, near-natural physical perfection and almost limitless numbers from their highly successful methods of reproduction... and yet they are genetically restricted by an unquenchable thirst for battle which drives each to idiocy, leaving them hopeless of advancing beyond simple barbarians.&lt;br /&gt;
&lt;br /&gt;
*[[Necron|An ancient people]] whom were so envious of their neighbors&#039; power that they were ready to cripple the entire galaxy just for the sake of petty superiority - a superiority neutered by their unwitting transformation into metaphorical and literal automatons. They are now mindless machines who, bar few, care nothing of their past and seek only one thing: war. And those who still have their personalities are either insane, demented, brooding, psychotic, or any combination of these in various proportions.&lt;br /&gt;
&lt;br /&gt;
*[[Tau|A newborn race]] who innocently believes that there can be peace and acknowledgement among each other, but unfortunately the sinister methods they employ hoping that it is for [[Greater Good|something better]] is slowly, but steadily driving them into the decadence that plagues the other species. In doing so they become proof, both of the fact that [[Horus|anyone]], [[Emperor|no matter their intentions]], can be corrupted, and also of the kindness that the rest have forsaken for damnation and despair...&lt;br /&gt;
&lt;br /&gt;
*The fact that, despite hundreds of thousands of years of knowing nothing but only war, these peoples are woefully unprepared for what is to come. No matter how many regiments can be raised or Craftworlds restored, what is out there is all [[Tyranids|consuming, diabolical and numberless...]] Unless, they are themselves on the verge of extinction, and as such, desperately tries to cross over the great void between galaxies, which implies fighting against [[Ork|invincibles foes]] and [[Ultramarines|fate weathing cheaters]] unnaturaly empowered by the grief of an [[Games Workshop|evil entity beyond the cosmos]].  (Well, this lore hint has been dropped a very long time ago in favor of &amp;quot;the good option is that there are a thousand galaxies worth of the fucking bugs, the bad option is that there are billions upon billions of galaxies worth of the fucking bugs.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Noblebright]]&lt;br /&gt;
*[[Edgy]]&lt;br /&gt;
*[[Eversor]]&lt;br /&gt;
*[[Lamenters]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://knowyourmeme.com/memes/grimdark KnowYourMeme has examples from outside of /tg/]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grimdark&amp;diff=240246</id>
		<title>Grimdark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grimdark&amp;diff=240246"/>
		<updated>2018-05-27T03:11:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lovepeace.png|thumb|right|It&#039;s totally the opposite of this.]][[Image:Inspector Grimgadget.jpg|thumb|right|Inspector Gadget, reimagined with a grimdark feel.]]&lt;br /&gt;
[[Image:Grimdark.jpg|thumb|right|Grimdark versions of the TMNT. Their mentor is a Skaven.]]&lt;br /&gt;
{{topquote|They say, &#039;Evil prevails when good men fail to act.&#039; What they ought to say is, &#039;Evil prevails.&#039;|Yuri Orlov, &#039;&#039;Lord of War&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimdark&#039;&#039;&#039; is an adjective derived from the tagline for [[Warhammer 40k]], which states that &amp;quot;In the &#039;&#039;&#039;grim darkness&#039;&#039;&#039; of the far future, there is only war.&amp;quot; It is generally used to describe a dilapidated, dystopian &amp;quot;crapsack world&amp;quot; setting which it would really suck to live in, as say Somalia, North Korea, or the setting of Warhammer 40k itself. In fairness to the franchise and its defenders, this is because the published material primarily focuses on war and [[Chaos Gods|cults]] and other [[Daemonculaba|horrible things]]. There are supposed to be many pleasant and peaceful worlds and sectors in the Imperium, but they are mostly ignored as they are boring -- and when they DO appear in lore or fluff, they&#039;re usually to go from &amp;quot;0 problems&amp;quot; to &amp;quot;totally fucked&amp;quot;, very quickly. &amp;lt;s&amp;gt;Unless, of course, we&#039;re talking about planets in the [[Ultramar|Macragge system]]&amp;lt;/s&amp;gt; (Well... you see... about that...). It can also be used to describe artwork that has a &#039;&#039;grimdark&#039;&#039; feel, even if the setting itself would not normally be considered grim or dark, or something sinister or uncommonly threatening/intimidating in real-life. This often applies to fan-art and writefaggotry as well.&lt;br /&gt;
&lt;br /&gt;
Depending on your own personal tolerances for grim darkness of course, it can be taken to the extreme, just like with all descriptive traits. There is a point in which it becomes more ridiculous than anything else, because everything is indefeasibly tragic all the time - the term for this being [[Grimdark#Grimderp|grimderp]], which is explained further below.&lt;br /&gt;
&lt;br /&gt;
This is an accusation often leveled at Warhammer itself, and leads some to rail against &amp;quot;Grimdark&amp;quot; as a whole, decrying the concept as ridiculous attempts at [[edgy|edginess]] (typically by teenagers), and using the expression to refer solely to such over-the-top settings in a strictly pejorative manner. Others actually embrace this ridiculousness and run with it (including Warhammer 40K itself, due to being a much more obviously comedic setting [[Warhammer 40,000: Rogue Trader|in early editions]]), insisting that the detractors who take it seriously (or the &#039;&#039;creators&#039;&#039; who take it seriously) are making a mistake. Some people embrace the grimdarkness and mix it up with some humor (like painting Necrons with bright colors to make them look like edible candy figurines), especially if they are Ork players. But the schism between taking Warhammer&#039;s grimdarkness seriously or not is mostly visible with races such as the Tau, who are noticeably less grimdark (visually, their lore can be pretty grimdark in a 1984 sense) than most of the other races and are either loved or absolutely hated for it (when they&#039;re not hated for being overpowered as shit). Meanwhile, another sizable percentage instead postulate that Grimdarkness lends greater moral and ethical complexity to a setting, based on [[Edgy|the fallacy that darkness always equals depth]]). Such people usually cite the works of Dan Abnett and many other Warhammer 40K writers to lend credence to such suppositions; these people are clearly ignoring that fact that most writers tone the grimdark WAY down. What, you didn&#039;t think the fact that the Imperium being an effective government, civilians having normal happy lives on par with the Scandinavians, Commissars who never *BLAM* their troops was odd?. Needless to say, grimdark is [[Skub|a rather polarizing subject whose discussion often leaves little room for a middle ground]].&lt;br /&gt;
&lt;br /&gt;
Speaking of, the polar opposite of grimdark is [[Noblebright]], a deliberate inversion of grim and dark nature where honor, chivalry, happiness and high adventure rule the day, as opposed to dying in a ditch from a supernatural plague as you run out of potable water and can no longer wait for the logistics department to process your dead comrades into something slightly more palatable before you start eating them. Oh, and being {{BLAM}}ed by a Commissar for even starting to look a little sad from these thoughts.&lt;br /&gt;
&lt;br /&gt;
== Common grimdark themes ==&lt;br /&gt;
*[[1984|Massive, imperialist, overbearing, bureaucratic, dystopian dictatorships]]; e.g. [[Imperium|Nazi Germany clones]], [[Tau|USSR clones and anything communistic really, successful anarcho-Communist societies like the Culture not included]], or straight out examples of [[Paranoia|&amp;quot;Big Brother is watching you&amp;quot;]].&lt;br /&gt;
*Constant, never ever-ending warfare.&lt;br /&gt;
*Horrifyingly large death tolls are perfectly normal.&lt;br /&gt;
*Everyone is racist towards non-humans/[[Eldar|elves]]/[[Mutant|mutants]]/[[Orks|fungus]]/[[Rak&#039;gol|lizards]]/[[Slaugth|worms]]/[[Necrons|robots]]/[[Tyranids|aliens]]/[[Chaos|each other]].&lt;br /&gt;
*Daily dose of [[HFY]]. [[Astral Knights|And]] [[Awesome]]. &lt;br /&gt;
*[[Shadowrun|The vast majority are poor people who literally live in shit, pollution, crime]], and a plethora of [[Nurgle|all kinds of filthy diseases]], except for a [[Monopoly|few greedy upper 1% who own 99.9% of everything]]. &lt;br /&gt;
*You, a poor bastard, are being farmed for shoots and giggles by said few greedy upper 1%. &lt;br /&gt;
*Most of the poor bastards are being forced to work 23 hours a day, seven days a week, fifty-two weeks a year, in factories and/or forced labour camps, until their bodies give out. Forever.&lt;br /&gt;
*They&#039;re probably making weapons and equipment for [[Imperial Guard|the military]] (which is where the rest of the poor bastards are). &lt;br /&gt;
*Want chemotherapy or some other expensive treatment? Well, you have to make drugs with an old dropout student of yours in order to pay. &lt;br /&gt;
*[[Age of Strife|Dark, disgraceful and recondite past]] covered with [[Alpha Legion|lies]] [[Imperium|propanganda]], [[Tzeentch|deception]] and [[Eldar|partiality]]. &lt;br /&gt;
*The Higher Powers do indeed give you consideration, they&#039;re just malevolent as all fuck.&lt;br /&gt;
*Chronic backstabbing. Just like in real life relationships.&lt;br /&gt;
*[[Ork Snipers|&amp;quot;Frie]][[Marines Malevolent|ndly]] [[Kharn|fire&amp;quot;]]&lt;br /&gt;
*[[Space Marines|Child]] [[Imperial Guard|soldiers]]. Just like in real life.&lt;br /&gt;
*Your morning alarm clock is the bullets you hope not to hit you fired by the drive-by [[Necromunda|by gangsters aiming their enemy that happens and are in the same district]] and you don&#039;t even belong or like.&lt;br /&gt;
*Status quo is god. [[Nurgle|Literally.]] &lt;br /&gt;
*[[Tzeentch|Change is worse]]. &lt;br /&gt;
*[[Commissar|Daily forecasts reguarly call for a 80% chance or more of *BLAM*]]. &lt;br /&gt;
*[[Judge Dredd|Police]] [[Adeptus Arbites|brutality]].&lt;br /&gt;
*Even minor crimes can have major punishments.&lt;br /&gt;
*Being innocent or even a victim of crime can be counted as a crime &lt;br /&gt;
*[[Inquisition|Government agencies that are always there to fuck you over]] at the slightest hint of [[heresy]]. &lt;br /&gt;
*The [[Erebus|cock]][[Dark Eldar|suckers]] responsible for most of the shittiness are not only getting away with it, but are surviving and thriving, without becoming major targets for the [[noblebright]] forces. &lt;br /&gt;
*Torture. &lt;br /&gt;
*Human experiments.&lt;br /&gt;
*Massive amounts of blood, gore, guts, pain and hatred.&lt;br /&gt;
*No personal opinion or choice. Only the illusion of it, in which you probably end up an [[Magnus|unwil]][[Mortarion|ling]] [[Rubric Marines|sla]][[necron|ve]]. Or...[[Chaos spawn|something worse]]. &lt;br /&gt;
*Anti-intellectualism. &lt;br /&gt;
*PTSD.&lt;br /&gt;
*Nihilism.&lt;br /&gt;
*[[Call of Cthulhu|Sanity checks]]. &lt;br /&gt;
*Criminally insane delusional psychotics tortured in filthy mental asylums (in case of no SAN checks). &lt;br /&gt;
*[[H.P. Lovecraft|Disgusting, horrifying, tentacled eldritch abominations]] that are often the cause of aforementioned criminal insanity. &lt;br /&gt;
*Rape. Just like in real life. ([[Anime|And often by said]] [[/d/|disgusting, horrifying, tentacled eldritch abominations]])&lt;br /&gt;
*Surgery without anesthesia. As well as other heavy metal references.&lt;br /&gt;
*In fact even surgery without anesthesia is a luxury available only to wealthy or important ones, as are all other forms of medicine. 99% of people are expected to die when they fall sick or get injured. That is when they don&#039;t get executed FOR falling sick or getting injured.&lt;br /&gt;
*Zombie plagues. &lt;br /&gt;
*[[Cyberpunk|Cybernetics and cyborgs]]; the less human, the better.  &lt;br /&gt;
*Ritual cult sacrifices. &lt;br /&gt;
*Gothic and emo aesthetics (with the help of tons of &#039;&#039;&amp;quot;decorative&amp;quot;&#039;&#039; skulls). &lt;br /&gt;
*There are no &amp;quot;good guys&amp;quot;. Everyone&#039;s a jerk, including yourself. &#039;&#039;Especially yourself.&#039;&#039; &lt;br /&gt;
*[[Tau|The guys everyone refer to be &amp;quot;good&amp;quot; or &amp;quot;nice&amp;quot;]] are actually just &#039;&#039;the least&#039;&#039; evil bunch, and would still make your average high fantasy/sci-fi arch-villains look like saints in comparison.&lt;br /&gt;
*The REAL good guys are either [[Lamenters|the ones (usually) mostly hated, and are going to get fucked over beyond human recognition usually without any logical reason]] or [[Salamanders|too few to make any difference]].&lt;br /&gt;
*Aforementioned &amp;quot;good guys&amp;quot; are only &amp;quot;good&amp;quot; because they do care about their allies and civilians. They still wouldn&#039;t hesitate a second before killing a defenseless xeno child.&lt;br /&gt;
*You either die a [[Sanguinius|worthy death]] or you live long enough to see yourself becoming something that [[Mortarion|you&#039;ve]] [[Perturabo|always]] [[Fulgrim|hated]].&lt;br /&gt;
*Everyone will most likely die in the end. Especially the ones important to and including the main character.&lt;br /&gt;
*Always polluted, never sunny. &lt;br /&gt;
*No ice cream. &lt;br /&gt;
*Death or suicide will only make things much, much worse in [[H.P. Lovecraft|Lovecraftian]] levels, as a hive of disgusting, incomprehensibly evil supernatural daemons are waiting patiently to eternally torment your un-life and roast your soul alive day and night forever and ever, again and again and again and again.&lt;br /&gt;
*Tremendous potential for offensive/dark comedy/[[lulz]].&lt;br /&gt;
*[[God-Emperor of Mankind|And if you ever, EVER try to change this shitty world or try to help one person just a little, you will probably suffer terrible consequences,]] because altruism is a dying philosophy.&lt;br /&gt;
*Life sucks. &lt;br /&gt;
*There&#039;s only war.&lt;br /&gt;
*You&#039;re probably going to get eaten by Tyranids.&lt;br /&gt;
*no gf&lt;br /&gt;
*Good luck and [[Dwarf_Fortress|have fun.]]&lt;br /&gt;
*Even using the wrong calendar is [[heresy]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|Troops (Aeldari)&lt;br /&gt;
|9 Points&lt;br /&gt;
|Mesh Armour, Shuriken Catapult and Plasma Grenades&lt;br /&gt;
|60&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Neophyte&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|14 Points&lt;br /&gt;
|Boltgun, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|21&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Tactical_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|18 Points&lt;br /&gt;
|Heavy Aspect Armour, Death Spinner and Warp Jump Generator&lt;br /&gt;
|162&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Devastator&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|24 Points&lt;br /&gt;
|Heavy Bolter, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Devastator_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Templar&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|29 Points&lt;br /&gt;
|Plasma Gun, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Veteran_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Bazooka&lt;br /&gt;
|Troops (Aeldari)&lt;br /&gt;
|30 Points (No cost for 3 due to Guardian Battlehost)&lt;br /&gt;
|Heavy Weapon Platform with Eldar Missile Launcher&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Craftworld]&lt;br /&gt;
|-&lt;br /&gt;
|Culverin&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|30 Points&lt;br /&gt;
|Support Weapon with Pair of Guardians and Shadow Weaver&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vaul]&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|35 Points&lt;br /&gt;
|Terminator Armour, Storm Bolter and Power Sword&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Darnath_Lysander]&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|HQ (Aeldari)&lt;br /&gt;
|40 Points&lt;br /&gt;
|Rune Armour, Shuriken Pistol and Singing Spear&lt;br /&gt;
|14&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warlock]&lt;br /&gt;
|-&lt;br /&gt;
|Terminator&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|40 Points&lt;br /&gt;
|Terminator Armour, Storm Bolter and Chainfist&lt;br /&gt;
|35&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Exarch&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|58 Points&lt;br /&gt;
|Heavy Aspect Armour, Death Spinner, Pair of Powerblades and Warp Jump Generator&lt;br /&gt;
|18&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Centurion&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|60 Points (70 Points for leader of every 6)&lt;br /&gt;
|Twin-Linked Melagun, Hurricane Bolter and Dual Siege Drills&lt;br /&gt;
|30&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Centurion]&lt;br /&gt;
|-&lt;br /&gt;
|Cataphract&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|60 Points&lt;br /&gt;
|Terminator Armour, Assault Cannon and Chainfist&lt;br /&gt;
|10&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Assault_Cannon]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|64 Points&lt;br /&gt;
|Plasma Pistol, Power Fist, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Sergeant_(Space_Marine)]&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|70 Points (80 Points for leader of every 6)&lt;br /&gt;
|Twin-Linked Lascannon and Hurricane Bolter&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Lascannon]&lt;br /&gt;
|-&lt;br /&gt;
|War Walker&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|75 Points&lt;br /&gt;
|Shuriken Cannon, Starcannon, Power Field and Spirit Stones&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/War_Walker]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|85 Points&lt;br /&gt;
|Shuriken Cannon, Starcannon, Holo-Field and Spirit Stones&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Farseer&lt;br /&gt;
|HQ (Aeldari)&lt;br /&gt;
|105 Points&lt;br /&gt;
|Rune Armour, Shuriken Pistol, Singing Spear and Ghosthelm&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Farseer]&lt;br /&gt;
|-&lt;br /&gt;
|Dreadnought&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|135 Points&lt;br /&gt;
|Seismic Hammers with Built-in Meltaguns, Hurricane Bolters, Searchlight, Smoke Launchers and Extra Armour&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Ironclad_Dreadnought]&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|140 Points&lt;br /&gt;
|Armour of Faith, Black Sword, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Emperor&#039;s_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Chaplain&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|150 Points&lt;br /&gt;
|Master-Crafted Plasma Pistol, Crozius Arcanum, Rosarius, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Merek_Grimaldus]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|160 Points&lt;br /&gt;
|Prism Cannon, Shuriken Cannon, Holo-Field and Spirit Stones&lt;br /&gt;
|15&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Marshall&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|180 Points&lt;br /&gt;
|Sword of the High Marshalls, Combi-Melta, Iron Halo, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Helbrecht]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar&lt;br /&gt;
|Lords of War (Aeldari)&lt;br /&gt;
|195 Points&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Avatar]&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Heavy Support (Imperium)&lt;br /&gt;
|275 Points&lt;br /&gt;
|Twin-Linked Heavy Bolter, Dual Twin-Linked Lascannons, Storm Bolter, Multi-Melta, Searchlight, Smoke Launchers and Extra Armour &lt;br /&gt;
|11&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Land_Raider]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithknight&lt;br /&gt;
|Lords of War (Aeldari)&lt;br /&gt;
|325 Points&lt;br /&gt;
|Dual Heavy Wraithcannons and Dual Shuriken Cannons&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithknight]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Guardians.jpg|800px]]&lt;br /&gt;
[[File:Neophytes.jpg|800px]]&lt;br /&gt;
[[File:Spiders.jpg|800px]]&lt;br /&gt;
[[File:Terminators.jpg|800px]]&lt;br /&gt;
[[File:Battery.jpg|800px]]&lt;br /&gt;
[[File:Centurions.jpg|800px]]&lt;br /&gt;
[[File:Warlocks.jpg|800px]]&lt;br /&gt;
[[File:Devastators.jpg|800px]]&lt;br /&gt;
[[File:WarWalker.jpg|800px]]&lt;br /&gt;
[[File:DreadnoughtNEW01.jpg|800px]]&lt;br /&gt;
[[File:Vyper.jpg|800px]]&lt;br /&gt;
[[File:Blademaster.jpg|800px]]&lt;br /&gt;
[[File:Prism.jpg|800px]]&lt;br /&gt;
[[File:Grimaldus.jpg|800px]]&lt;br /&gt;
[[File:Khaine.jpg|800px]]&lt;br /&gt;
[[File:Marshall.jpg|800px]]&lt;br /&gt;
[[File:Wraithtitan.jpg|800px]]&lt;br /&gt;
[[File:Phobos.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
== Stuff considered Grimdark ==&lt;br /&gt;
&amp;lt;!--I fee like we might have to do something about the length of this list sooner or later. --LGX-000--&amp;gt;&lt;br /&gt;
[[File:Tyrus.jpg|400px|thumb|A world where the only way to beat grimdark is by introducing something even grimmer and darker]]&lt;br /&gt;
* [[Warhammer 40,000]] (Naturally).&lt;br /&gt;
* [[Warhammer Fantasy Battle]], but less than you&#039;d think.&lt;br /&gt;
* The World Wars, especially the Western Front of WW1 and Eastern Front of WW2.&lt;br /&gt;
* [[Dwarf Fortress]].&lt;br /&gt;
* [[Dark Sun]].&lt;br /&gt;
* End of War.&lt;br /&gt;
* Most of Shakespeare&#039;s iconic plays, especially &#039;&#039;Macbeth&#039;&#039; and &#039;&#039;Hamlet&#039;&#039;.&lt;br /&gt;
* [[1984]].&lt;br /&gt;
* [[Paranoia]] (though used for parodying 1984).&lt;br /&gt;
* The majority of the tragedy genre of stories.&lt;br /&gt;
* [[RIFTS]].&lt;br /&gt;
* [[Blame!]].&lt;br /&gt;
* [[Berserk]].&lt;br /&gt;
* [[Kingdom Death]](Makes 40k&#039;s setting seem pleasant and cheerful).&lt;br /&gt;
* Eastenders (especially at Christmas).&lt;br /&gt;
* [[Grimdark Songwriting]].&lt;br /&gt;
* [[Don&#039;t Rest Your Head]].&lt;br /&gt;
* SLA Industries.&lt;br /&gt;
* [[World of Darkness]].&lt;br /&gt;
* [[CthulhuTech]].&lt;br /&gt;
* [[Call of Cthulhu]].&lt;br /&gt;
* Everything from H.P Lovecraft and the Cthulhu Mythos.&lt;br /&gt;
* Playing mortals in [[Exalted]].&lt;br /&gt;
* Neon Genesis Evangelion. Especially the movie.&lt;br /&gt;
* [[Midnight]] setting for D&amp;amp;D.&lt;br /&gt;
* [[FATAL]].&lt;br /&gt;
* [[Rebecca Black]].&lt;br /&gt;
* &#039;&#039;I Have No Mouth And I Must Scream&#039;&#039;. Just the title itself should give you a clue on how horrific the game is. The video game is bad and the short story it is based on is even worse). &lt;br /&gt;
* The Medieval Dark Ages that Warhammer 40,000 was originally based on.&lt;br /&gt;
* The Witcher (racism, genocides, dozens of monsters that want to eat Yyur face whenever You enter the random forest. Or cave. Or ruins. The third installment of the video game adaptation even features a medieval Hitler running the [[Inquisition|Witch Hunters]], a fanatical order of [[Black Templars|racist scumbags dedicated to wiping out both mages and non-humans]] in the name of the Eternal Fire). Meanwhile, the neighboring empire starts a series of wars against northern kingdoms (where the series takes place), in which both sides descend into scorched earth warfare, all the while backstabbing their allies and generally being a colossal wall of dicks to the point that close to 70% of civilian population in war-zones died from raiding, famine and occasional outbreaks of outer-dimensional plagues. To add insult to injury, the whole world is doomed due to (slowly) encroaching Ice Age, and the only person that could save it took two glances at this shitshow and decided to fuck off to a parallel universe and let them all die, &#039;&#039;because it would be a mercy&#039;&#039;. (To be fair, though, she comes back, if only to save her adoptive mother and father from said Ice Age, as she still maintains her &#039;fuck the rest of humanity&#039; attitude.)&lt;br /&gt;
* Dark Souls. The entire &#039;&#039;world&#039;&#039; is &#039;&#039;dying&#039;&#039;. That is all you should probably need to know. If you want to be specifics, then in the setting, most of the population are undead, you die constantly, and you have to fight enemies larger and filthier than you are, [[Heresy|including a naked bitch with a spider vagina]]. Also, [[Extra Heresy|FAKE TITS]]. Stuck in an infinite loop where a hero constantly saves the world, and everything goes back to normal before hitting another grimdark cycle every thousand years. Compare with nobledark and check your mileage.&lt;br /&gt;
* Drakengard and its related franchise: Nier. Basically, god hates human so he gave them zombie aids and watch them kill each other for the lulz. Your only hope is a group of psychopaths composed of a fallen mute prince Caim (the player) who [[khorne|enjoys slaughtering any living things]], a blind pedophile priest, a baby eating elf witch, and a stopped aging shota. The true ending for the game is that everyone except Caim died and he somehow end up moving a magical doomsday device created by the god to other world (our world to be exact), detonate it and doom the human race. It is said that Drakengard as a series has a fuck ton of timelines and a timeline was born from each of the endings with each ending being bad, or if not worse than the previous. Surprisingly the ending mentioned above is consider canon and it is where the sequel Nier took place (after 1462 years no less) with more grimdark ensuing. Drakengard 2 was pretty bright light since it was directed by a different director but is still part of branch timeline while Drakengard 3 is the prequel retelling how the god tries to destroy the world by sticking an evil parasite flower on some psychopathic girl. Each time the girl died it creates an evil clones of her that will try to rule the world with their evil song magic.&lt;br /&gt;
** In Nier, the world sets 1462 years into the future, where after our &amp;quot;hero&amp;quot; and his dragon fucked up the world by killing and detonating the doomsday device, it release some kind of magical evil virus that mindraped and turned people into salt if they don&#039;t submit. After countless grimdark conflicts involving child soldiers, human experiments and more resource shortage, the scientist decided to separate the rest of the survivors souls (gestalt) from their bodies, hoping they could outlast the pandemic. But of course all these attempts are futile failure because Nier, our &amp;quot;hero&amp;quot; ended up killed the only thing that could save the human kind, dooming them all to extinction.&lt;br /&gt;
*** Finally we have Nier: Automata, 8480 years later, where new androids were created by the last sparsely human survivors. One of the Nier&#039;s companion Emil, a bizarre magical weapon created from some crazy experiment (and yes, he is over 8480 years old or so at this point) had to clone himself over 9000 times just to fought the aliens, which not only made him lose his mind, memories but also his sanity in the process. Oh and the humans that escaped to the moons turn out to be long dead. When the rest of androids find out, they proceed to kill themselves in a batshit frenzy. What a great story.&lt;br /&gt;
* Gears of War (decades of civil war, genocide and weapons of mass destruction has turned your home planet into a quasi-dead world. The human race is close to extinction, women are reduced to birthing machines, your government is an uncaring fascist scumbag, the weather is often rain consisting of razor sharp ice crystals that could cut you into ribbons, you&#039;re fighting a never-ending war with genocidal monsters from the underground and the world is literally &#039;&#039;&#039;dying&#039;&#039;&#039; from super fuel.)&lt;br /&gt;
**To make matters even worse. Even before the Locust War, humanity was locked in a near 80 year war between two rivaling super powers over the aforementioned super fuel. The COG and the UIR. Both governments are ruthless, imperialistic, fascistic, communistic bastards of a government whose war crimes will make the likes of the Soviet Union and Nazi Germany look like amateurs. When even the Locust have a point by calling us out for being exactly the same genocidal monsters as they are, you know Gears of War is fucked. Oh and the planet is called Sera, or Ares when said backwards. Yeah, even the planet is named after a god of war.&lt;br /&gt;
* Hellgate London.&lt;br /&gt;
* Most of David Bowie&#039;s songs about 1990.&lt;br /&gt;
* World Devastators in [[Star Wars]]. Seriously, if you read about them without knowing that they are from Star Wars, you could easily mistake them for something from 40k. And we&#039;re not talking about Star Wars Legacy and the genocide of the Mon Calamari.&lt;br /&gt;
* The first two Hellraiser movies and also Event Horizon. &lt;br /&gt;
* [[Cyberpunk 2020]].&lt;br /&gt;
* [[Shadowrun]]. While not the worst in the grimdark department, Shadowrun definitely has its moments with for instance the oppressive megacorporations reducing people to an identification number; where those people not having one ([[Derp|for... reasons]]) don&#039;t exist legally.&lt;br /&gt;
* Hellsing... just all of Hellsing... Though it can easily slide into grimderp. (A little girl seeing her mother killed while hiding in a closet? Yeah that&#039;s intense. In a moment of desperation, shove a rod into the guy&#039;s eyeball, only for him to not be mortally wounded? That&#039;s pretty unfortunate. Said guy deciding to fuck the corpse as his smashed eyeball hangs from the socket? Okay now that&#039;s just silly.)&lt;br /&gt;
* Bioshock (as well as Bioshock Infinite, though it comes hidden behind a smiling facade of barbershop singing and the Fourth of July).&lt;br /&gt;
* Anything from the [[Xeelee Sequence]].&lt;br /&gt;
** The Interim Coalition of Governance for example, is such a grim-ridden shit-hole that they make the Imperium of Man look like pussies filled with sun-shine and rainbows in comparison. In fact, they are so Grimdark, that they would make even the [[Adeptus Custodes]] shit themselves in collateral fear. In fact, despite achieving time travel, conquering the entire &amp;lt;s&amp;gt;Galaxy&amp;lt;/s&amp;gt; Universe through xenocide that would make the Necrons look like children and shooting Neutron Stars at .99c at the speed of light. The ICoG is still a minor nuisance compared to the scale between the Xeelee and their enemies, the Photino Birds. If anything, Stephen Baxter was able to construct the insignificance and petty malevolence of Man in a few books better than GeeDubs more [[Matt Ward|questionable]] [[CS Goto|authors]] did in decades. [[tl;dr]] the IoM wishes they would be as cool as the ICoG.&lt;br /&gt;
* North Korea which is essentially [[1984|&amp;quot;Real Life Oceania&amp;quot;]]. &lt;br /&gt;
* &#039;&#039;The Goon&#039;&#039; comic series by Eric Powell (because circus hillbillies, werewolves with midget hand phobias, and the Zombie Priest are the least of it all).&lt;br /&gt;
* [http://www.imdb.com/title/tt0206634/]Children of men: a future where humans are no longer fertile and going extinct, and then someone finds a pregnant woman and nearly everyone in the world fights over her.&lt;br /&gt;
* [[A Song of Ice and Fire]] AKA Game of Thrones: Good guys screw up monumentally or never win, the only people who get ahead are amorally manipulative assholes and everyone is going to be massacred and enslaved by the evil ice elf necromancers in the end. And if they somehow survive, then another war for the Iron Throne will happen after the winner gets their revenge-boner satisfied and later, their kids would need to clean up the wankstains.&lt;br /&gt;
* Dishonored - Grimdark, and steampunk. Only in the &amp;quot;Kill fucking everyone&amp;quot; ending though.&lt;br /&gt;
* [[Humanity Fuck Yeah|X-Com]] (The remake, and the original, as a parody of the G.I. Joe Badass stereo type, you&#039;re struggling with funding and even your gods in human form, some of whom make certain chapters of Astartes weep, can get fucked over by Sectoids!)&lt;br /&gt;
* Madoka Magica.&lt;br /&gt;
* [[Adventure Time]]&#039;s backstory.&lt;br /&gt;
* Path of Exile.&lt;br /&gt;
* [[Space Station 13]] : Space paranoia simulator, some might not consider this game as grimdark, but the lore is set in a dystopian future where capitalism and unforgiving bureaucracy rules the universe, your life is expandable, and the media is controlled; your only choice is working until you die, or get killed by either rival corporate operatives, space wizards, cultists, and deathsquads or infiltrated spies posing as your co-workers.&lt;br /&gt;
* LifeWeb : A complex SS13 spinoff taking place in a cave forteress of a neo-medieval world in the far future, combat is more lethal, and it explores subjects like murder, corruption, rape, torture, cultism and general human suffering.&lt;br /&gt;
* [[Pokemon Tabletop Adventures]] (optionally).&lt;br /&gt;
* Spec Ops: The Line (Because no one felt like a hero after all this).&lt;br /&gt;
* Original Grimm fairy tales (&amp;quot;Hansel and Gretel&amp;quot;, for example).&lt;br /&gt;
* Alien (as in the biomechanical, parasitic, acid-blooded brainchild of Ridley Scott and the late H.R. Giger).&lt;br /&gt;
* [[Halo]] (the setting of Halo is one grand scale of a Cosmic Horror Story centered around absolute hopelessness and bleakness of a Universe governed by hyper malevolent gods. Our good guys, the UNSC? Well it&#039;s a semi-authoritarian &#039;Big Brother is Watching You&#039;, fascistic style government that have no qualms in dumping a barrage of nukes on a civilian population if rebellion is sighted. The UNSC also have no problems dicking over their only alien &#039;friends&#039; just so it could benefit humanity, while also being bogged down in a political quagmire. The Covenant are &#039;&#039;much, much worse&#039;&#039;, while anything from the Forerunner trilogy is just a high concoction of Nightmare Fuel inside a depressing milkshake.&lt;br /&gt;
**Now with the [[Halo#Halo Fleet Battles and Ground Command|newly added fluff in the Tabletop Games and other books,]] Halo seems to be going eerily strait down the WH40K route. [[Space Marines|Covenant now having different chapters and sects,]] [[Warp|Slipspace shifting more like space hell,]] [[Inquisition|the UNSC/UEG sending secret police to silence and torture innocents]] [[Abbadon|and an ancient Eldritch A.I. of malevolent aura that shares the same name to a certain armless failure.]] Seriously we ain&#039;t making this shit up! &lt;br /&gt;
* [[Battletech]].&lt;br /&gt;
* Factorio. Subtle, but, lone human, aliens want to kill you, everything you do makes smog, and your goal is to cover the world in industry, concrete, machines, and gun turrets. The world isn&#039;t dead when you arrive, but you&#039;re damn well going to kill it yourself or die trying.&lt;br /&gt;
* Attack on Titan (You cannot win, ever. And if you do, you&#039;ve probably lost all your friends, who&#039;ve been eaten by giant freaky Mutants, who don&#039;t even need food. Yeeeah).&lt;br /&gt;
* Metro series (both the books and games, but mostly in the books, where the last known humans are hiding in underground subway tunnels, and when they&#039;re not trying to finish each other off, they are fighting endless hordes of [[mutant]]s [[/b/|and other, much worse things]]. Also, let&#039;s not forget that if you&#039;re one of the stalkers, the few brave ones that head to the surface to [[Blood Ravens|loot anything they can find]], you risk [[Tyranid|being eaten by flying daemons]]. Hell, it even has [https://www.amazon.co.uk/Metro-2033-Dmitry-Glukhovsky/dp/0575086254 the same &amp;quot;abandon all hope&amp;quot; vibe in the intro], just like 40k. And that is just the tip of the iceberg.)&lt;br /&gt;
** Note as the books go on the grimdarkness does tone down by showing the areas outside of the city to be in much better living conditions and other metros.(allthough not all the books are written by the same author). &lt;br /&gt;
*Madness combat - no regret, no remorse, no reason, only [[Khorne|madness]].&lt;br /&gt;
* LISA the RPG.&lt;br /&gt;
* &#039;&#039;The Darkness&#039;&#039; videogames.&lt;br /&gt;
* The first two Hyperion books.&lt;br /&gt;
* Elfen Lied (where the next step of the evolution of mankind is a group schizophrenic homicidal mutant girls with invisible tentacle hands and a hair-trigger temper who will either kill you in the worst way possible or else [[Genestealer|infect you with their gene to increase their numbers]].)  &lt;br /&gt;
* Most of Stephen King&#039;s works.&lt;br /&gt;
* Crossed (Most of the world is dead or turned into [[Slaanesh|murder-raping sadists]] á la the Reavers from Firefly. Showing any courage will get you killed or turned into one of the aforementioned murder-rapists, and there are survivors that are just as fucked up as the infectees.)&lt;br /&gt;
* S.T.A.L.K.E.R. (You travel in a desolate landscape, filled with mutants in all the horrific varieties, failed science projects (courtesy of the secret cabal of scientist settled there after USSR&#039; s dissolution), anomalies that you often can&#039;t see and kill you instantly and a lot of renegades/bandits/fanatics/zombies. Your gear breaks all the time, resources are scarce and your goal is to get to the highly dangerous Chernobyl Nuclear Power Plant. Why is the Nuclear Power Plant dangerous? Because it blew the fuck up back in the 80&#039;s [https://en.wikipedia.org/wiki/Chernobyl_disaster (in real life, no less)] and is protected by lots of fanatics with the best gear you can get. If you make it through that hellish place that is The Zone, you&#039;ll most likely get one of the 5 really grimdark endings, and if you payed a lot of attention to certain seemingly useless items along the way, you may get one of the other two endings which are also grimdark. The rest of the world also largely ignores what&#039;s happening inside The Zone, aside from a few scientists that study the deadly phenomena and the international military that maintains a cordon around The Zone so the nasty stuff doesn&#039;t get out and sometimes send expeditions inside, killing everyone in sight. Yeah, including other humans. Also, [[Meme|A NU CHEEKI BREEKI IV DAMKE]].)&lt;br /&gt;
* The Slenderman Mythos (HE ALWAYS WATCHES).&lt;br /&gt;
* The Old Testament.&lt;br /&gt;
* [[Dante]]&#039;s &#039;&#039;[[Warp|Inferno]]&#039;&#039;. Put simply short, God is a fucking Sadist. For example: If you suffer from depression/PTSD so much that you commit suicide, God won&#039;t give you therapy, but rather, mutate you into an immortal tree that can still feel pain and is constantly torn apart by harpies forever. How merciful. Sins of Greed and Gluttony are punished by being eaten alive by Cerberus, who then proceed in transforming ye corpse into slowly regenerating shit mud ; after being whole again, thou art eaten while trying to flee in despair, and it start anew. For ever. Because some old dude called Minos decided so. &lt;br /&gt;
* The F.E.A.R. series (even the third vanilla-by-comparison game is fucked up).&lt;br /&gt;
* Total War: Attila (Unlike the previous titles in Total War, which were about your faction&#039;s rise to power from small backwater city/tribe/country into a mighty empire able to boss around its neighbors into doing your bidding, this one is more or less about the decline of your faction as you desperately try to survive the onslaught of the Huns, who&#039;s sole purpose in the game is to worship Tengri by burning, pillaging, and raping their way through the known world. Particularly if you are the Romans. Winning is defined by being the last guy standing who gets to clean up the rubble and dead bodies, trying to rebuild their world after Attila destroyed it. Seriously, even the music sounds depressing and foreboding as fuck.)&lt;br /&gt;
* Darkest Dungeon. The name speaks for itself. Your ancestor literally awokened some kind of God that is pretty much Chtulu&#039;s brother and sent you a letter before killing himself, asking to mop up the huge mess he created. Enjoy sending parties of 4 adventurers ranging from badass lepers to sickle-wielding jesters to their deaths in cultist-infested ruins, sewers filled with mutated cannibalistic pigmen, sea caverns serving as anthropomorphic sea creatures and forests corrupted by evil. And I&#039;m not going to talk about the Darkest Dungeon itself. Also, have fun dealing with those bandits that are raiding the Hamlet for which you spent a fuckton of resources in upgrades.&lt;br /&gt;
* The Day After, and its worse Brit counterpart, Threads.&lt;br /&gt;
* Lord Of War. The worst is that it&#039;s based on real events.&lt;br /&gt;
* SCP universe. Why do you ask? because above all: [[Inquisition|Secure. Contain. Protect. Imagine a semi-totalitarian world power, funded by every world government to capture anomalous entities, objects and locations, contain them, so that the rest of mankind can live in a world that makes sense.]]We&#039;re talking animate statues that move when you blink (I know what you&#039;re thinking, but this predates that episode of [[Doctor Who]]) and a creature that kills anyone that sees its face (through any means, including photographs). And not all of these threats can be contained or stopped,instead the are roaming free to harm innocents. And some of the captured SCPs are not necessary hostile or evil, but the are still imprisoned in a worse case scenario (witch happens too many  times than it should). Oh, and is hinted that the world and humanity is destroyed already sometimes. But still, [http://www.scp-wiki.net/black-white-black-white-black-white-black-white-black-white Secure. Contain. Protect.] Just another day at the office.&lt;br /&gt;
* Shisha no Teikoku, the Empire of Corpses. Steampunk, Grimdark, Zombies, Cross-References and Conspiracies everywhere. It has even become possible to ressurect the dead, giving them their soul and intelligence back, but only 2 characters profit from it in the end, while everyone else stays a slave.&lt;br /&gt;
* [https://www.reddit.com/r/theeternalwar/ The Eternal War], as the name suggests&lt;br /&gt;
* [[Dystopian Wars]], as the name suggests&lt;br /&gt;
* Clockup Games where you get a firsthand look a sex cult and their destructive side effects.&lt;br /&gt;
* World War Z (the book). After zombies overran most of the world, many people had it so bad that they simply lost the will to live. Fighting in the Paris Catacombs necessitated using weaker weapons that wouldn&#039;t guarantee a cave-in due to hazardous gasses everywhere. Russian soldiers rioting over unfair treatment and enforced secrecy were ordered under pain of death to kill one in ten of their own squadmates - with rocks - to teach them the price of freedom and democracy. Which they then happily traded away. The survival of the human race hinged on governments following a plan including elements of eugenics and necessitated leaving settlements of people behind as zombie bait. People resorted to cannibalism to survive in Canada. North Korea entirely vanished without a trace. Pakistan and India nuked each other. And even after the war officially ended, there are still loose zombies wandering around, Russia has started a breeding program to deal with severe underpopulation, several species are extinct, and diseases thought to be wiped out are coming back en masse. &lt;br /&gt;
* Armored Trooper Votoms, an old-school mech anime. Basically, [[Humanity Fuck Yeah|mankind has been at war for so long that even the computers created to direct strategy don&#039;t know what the goal is]]. War isn&#039;t glorious either, most of the first arc is about a squad that goes rogue and raids their own side&#039;s armory to find some loot. While the mech designs aren&#039;t practical, they are more industrial and utilitarian than many contempoaries, being repurporsed exo-suits. Also, the main character is a [[Perpetual]] done right, through a mix of natural regeneration abilities, skills and nigh supernatural luck; unlike, you know, [[Vulkan]], who was just handed something that should have probably belong to all Primarchs just so that he could make [[Horus|some]] [[Sanguinius|people]] [[Ferrus Manus|jealous]]. Take notes, [[Games Workshop|Gros Wotour]], take notes... &lt;br /&gt;
* Prototype 1 &amp;amp; 2. A video game series where New York City is infected with a virus created by corporation called GenTek that mutates people into casual mutant zombies to fucking huge deformed beasts. A secret division called Blackwatch is sent to brutally contain the virus. This may sound like Resident Evil but the resemblance ends here because you play as Alex Mercer (Prototype 1) and James Heller (Prototype 2), both of them infected by the virus and became superhumans who can shapeshift and gain someone&#039;s memories by consuming them (read violent absorbing them into their bodies) and can grow weapons like claws or a blade arm.&lt;br /&gt;
* Saw: [[Cegorach|I just wanna play a game.]]&lt;br /&gt;
[[File:Digimon_Tamers_Nope_Nope_Nope!.jpg|300px|right|thumb|[[Trap|It was going to be a kids show they said. It was going to be as whimsical as Pokemon they said...]]]]&lt;br /&gt;
* [[Digimon: Digital Adventures|Digimon Tamers]]. (Whilst Digimon as a franchise is noted to be surprisingly dark and adult for a kids anime in the &#039;Mon&#039; genre, Digimon Tamers is noted to be exceptionally depressing even by the series standard. Tamers includes children attempting suicide, child abuse, attempted murder on a child, multiple on-screen deaths on major characters, torture, psychological mind rape on a young girl, PTSD on said young girl, eldritch abominations, horror and psychological horror. You think Tamers would have a happy ending? Lolnope, Tamers has a bittersweet ending in which the main kids lose their Digimon partners &amp;lt;u&amp;gt;&#039;&#039;for ever&#039;&#039;&amp;lt;/u&amp;gt;. Then again this is what happens when you allow a guy notorious in psychological horror anime to do a kids show. There is a reason why Tamers is considered the Neon Genesis Evangelion for kids.)&lt;br /&gt;
**Digimon Adventure Tri will take Tamers up a notch in just plain creepyness. Then again Tri is aimed more for adult fans of the original anime series. Adventure Tri is just as dark as Tamers as it showcase deaths, assisted suicide, infanticide of Digimon babies, psychological damage, grief-induced madness, corruption, attempted genocide, racial supremacy, racism, immense property damage with collateral damage and attempted rape from the series&#039; former mentor and teacher becoming a creepy sexual predator molesting one of the main characters and choking another one to near death (Both are female by the way). Digimon doesn&#039;t fuck around.&lt;br /&gt;
* Most good &#039;Real Robot&#039; anime/video games. Further discussion will result in [[skub]].&lt;br /&gt;
* Full Metal Alchemist: The World is coated by a side of Noblebright at the beginning but morphs into 1984 the more you watch/read. THe world Amestris starts out as fine and dandy (despite being a fascist military Dictatorship.) then it morphs into a world where the Main Country (Amestris.) is at constant war with almost all it&#039;s neighbors commits Genocides Left and right and Murder&#039;s anyone who finds out the dark truth.&lt;br /&gt;
* Bet On Soldier/Iron Storm: WW1 got extended by 80 years, leading to a world where war is everything (including a televised past time), peace is considered a horrifically dissident ideal and there is a shadowy cabal behind the scenes plotting to make the war last forever.&lt;br /&gt;
* Noir in general, from Raymond Chandler&#039;s novels to games like This is the Police.&lt;br /&gt;
* Wanted. (A comic book series which inspired the 2008 action flick. In a nutshell, the villains won the war against the heroes and erased them from reality. Yes, the bad guy wins, there is no longer any power struggle. The world of Wanted is one of the most horrific comic book series as it deconstructs the &#039;action macho man&#039; of the superhero genre and actually insults the reader (As in break the fourth wall) if they ever felt like trying to root for the &#039;protagonist&#039;. How bad is Wanted? Well being a world dominated by supervillans, where crime is not only rampant but is actually part of the law, enforced by the Fraternity (Which is essentially the Justice League for bad guys), the only way to even have the closest thing to a &#039;safe and happy life&#039; is by murdering your next door neighbor out of paranoia. Furthermore, as the world is cut up into sections and ruled by different supervillains, you will most likely be born in a country ruled by either a psychotic bastard who shoots children for shits and giggles, a Lex Luthor archetype who hungers for more unrestrained power, a literal Nazi from the future who wants another Holocaust, a megalomaniac and sociopathic Chinese emperor who makes Mao Zedong like a chump or a completely immortal &#039;President-for-Life&#039; Mugabe expy that will probably rule for eternity.) &lt;br /&gt;
**Our &#039;protagonist&#039; for example, is a sociopathic, violent, sadistic rapist who assassinates people in ridiculous violent manners that makes the Punisher, Konrad Curze and Batman look like Constable Care in comparison. Seriously his first &#039;character development&#039; was shooting his neighbor in the face because he was too damned nice... yeah... our &#039;heroes&#039; are literally no different than the villains at all. If you could even call them &#039;heroes&#039;. At least in universes like WH40K and Gears of War, characters who commit acts of crime, even Chaos, do it because they have a reason, idea or dogma behind their actions. Wanted on the other hand? The villains commit crime (Like shooting at a baby&#039;s crib) because [[Lulz|they felt like it.]] Don&#039;t even get us started with the supervillains who are so repulsive that they are barely redeemable. Wanted is one of those franchises that just makes you &#039;&#039;feel&#039;&#039; like a bastard for even trying to &amp;lt;u&amp;gt;root for anyone.&amp;lt;/u&amp;gt; In terms of the moral scale, if DC is the classical Black and White franchise and Marvel is the classical Grey and Gray franchise, than Wanted is the classical Black and Black franchise. [[Chaos]] wishes it could be this efficiently evil.&lt;br /&gt;
* Grim Dawn. In a world called Cairn there is magic, monsters, and humans using 19th century tech. A group of mages failed some sort of ritual and accidentally called in a ghost called an Aetherial, this set off a chain of events that would lead to the &amp;quot;Grim Dawn&amp;quot;. They invaded the world by possessing many creatures and humans for their own world domination plan. The ensuing chaos allowed the Cthontic Cult (Mix Khorne and Slaaneshi pain cults) to come out of the shadows just at the time the Aetherials started getting shit done. This results in a never ending struggle between humans and multiple otherworldly powers. An optional meeting with a god from the universe tells the player that there are many gods watching this world and none of them gave a shit about their followers (including him) since this is just one of the many realities they observe and the tragic event is nothing more than a normal day for him. So players have to fight through undead ([[Tomb Kings|who are cursed to forever linger in the world, only to get back up as soon as they are defeated]]), a land corrupted by the aether&#039;s green shit that is about as harmful as the warp itself, and a crimson forest filled with Cthonic Cultists. The factions of the &#039;Good Guys&#039; aren&#039;t much better either. There is either a necrophiliac ice ninja that will enslave the dead or a pretentious templar order who&#039;s god is just as bad as the other ones. The only hope lies to the survivors from the aetherial encounters that gave them strange unnatural powers, which may or may not corrupt them in the process. Nothing will ever really change though since the world now is filled with horrifying creatures, human civilisations are practically nonexistent and most of the survivors end up on the dark side, stealing and robbing their fellow humans. Invasions are still going strong despite your effort at the very end of game and other gods are ready to back stab, corrupt, raid and torment every living creature in the world for their own selfish needs.&lt;br /&gt;
* Peter Watts. Brutal neuropunk sci-fi horror, as bleak as H. P. Lovecraft but with a list of scientific citations at the end to let you know just how realistic it really is. Hits you with a world-ending catastrophe and then manages to make it a thousand times worse -- an alien invasion DURING a hard-takeoff singularity, for example. Sociopathy and post-human augments abound. [Also, the books are free|http://www.rifters.com/real/shorts.htm]!&lt;br /&gt;
* Armored Warfare. Terrorist/ultra-nationalist/anarchists with tanks, corporations that rule large portions of the world and effectively enslave those who live there, and the rest of the world might as well be a wasteland, as far as we know.&lt;br /&gt;
*Pandora from the Borderlands games. A whole planet covered in tonnes of rubbish, industrial equipment, pollution and debris from mining operations by huge intergalactic corporations. A classic example of unregulated capitalism where the few inhabitants (mostly from the abandoned mining operations) fight for survival against all manner of hideously mutated and highly dangerous wildlife. And go completely mental in the process. What little rational civilisation there is is constantly under attack from all sides, including by the Hyperion corporation which wants to purge the planet of all life and start again from scratch. To do this the [[BBEG]] has built an army of robots and seeks to awaken an ancient, all-powerful, immortal, alien warrior ([[Derp|which, as it turns out, is very easy to kill]]). Pandora is essentially a [[Death World]]. [[Herp|And people still go and live in this shithole]] just to search for hidden caches of [[Pretend|ancient alien technology]]. TL;DR Australia on steroid with alienz lmao.&lt;br /&gt;
* Made in Abyss. (It is one of those [[Trap]] anime/manga that fools unsuspecting viewers into watching a cute, whimsical Studio Ghibli esque show filled full of wonder and adventure....what the series &#039;&#039;&#039;WON&#039;T&#039;&#039;&#039; tell you is the amount of Grimdark it would throw at you at the most unsuspecting turn. You want to see cute moe loli children getting tortured, horribly disfigured, experimented on, brutally killed, discarded and abused? Made in Abyss got your back! You want to see a [[Deathworld]] so extreme it even kills you when you think of trying to escape? Made in Abyss is completely centered around that! You want to see a society run on child labor, in which death and injury is so common that a 12 year old knows how to amputate an arm and be unfazed by dead bodies? Made in Abyss is proud to include these! You want to see a [[Nazi|Josef Mengele Cosplayer]]/[[Awesome|Evil Duft Punk]]/[[Furry|Super Furry Loli Fetishist]]/[[Meme|Completely Best Dad EVAR!]] as the main villain? Made in Abyss is a proud sponsor of this! You want to have a deep and dark philosophy on how deep ones humanity can go before completely losing it and what counts as truly human before succumbing to the human excess of wants, needs and pride? Made in Abyss have plenty to showcase this! You want to see what would happen when Laputa&#039;s Flying Castle and Madoka Magica fucked Berserk? Made in Abyss is the end result of their sweaty lust! You want to hear absolutely beautiful music and see eye-poppingly gorgeous art which is contrasted against the raw, brutal and savage realities of the setting? Made in Abyss would win over you! You want to get emotionally attached to a bunch of [[Furry|moe furries]] and [[Fist of the North Star|cry manly tears]] without feeling too dirty? Don&#039;t worry, we in /tg/ can tolerate it...just...)&lt;br /&gt;
* Nausicaa of the Valley of the Wind. (A manga/anime film made by Hayao Miyazaki, yes your heard us right. The man who was the main founder of Studio Ghibli and gave us childhood gems such as Tortoro, Spirited Away and Ponyo, gave us a Science-Fantasy Epic of the brutality of war. Sure there was Princess Mononoke, but that was basically a spiritual sequel to Nausicaa. The setting of Nausicaa is centered around a post-apocalyptic [[Deathworld]] in which humanity had nuked itself back into the early renaissance  via kilometer tall, biomechanical, nuclear-firing [[Exterminatus|GOD-WARRIORS.]] Most children don&#039;t make it to adulthood and the remaining human civilizations are on the verge of collapse due to scarcity of resources and the ever growing encroachment of the Sea of Death/Corruption, a forest of highly toxic fungal jungles and incredibly violent mega-insects that goes [[RAGE|completely anal if you dare pluck a &#039;Shroom or two.]] To make matters worse, [[Adeptus Mechanicus|the state of technology has been declining over the years either due to loss of knowledge]] [[FATAL|or the sheer amount of dead children failing to reach the proper age to spread such knowledge.]] Nausicaa, especially the manga, does not shy away from human slavery, biological WMDS, genocides, nuclear holocaust, a gratuitous amount of inferred and overt infanticides, inquisitorial purging and the likes. By far the most mature and grittiest of Miyazaki&#039;s works. The one main thing that Nausicaa stands out from the rest is its titular character. Princess Nausicaa is an actual pacifist and a self-impose Jesus archetype. Yet despite such [[Noblebright]] characteristics, she is an absolute &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;BADASS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039;. Nausicaa may hate fighting and war, but she is not afraid to split some heads open and gut your belly empty. She is also a surrogate mother for a giant walking WMD and a surrogate big sister for a psychic boy with the [[PROMOTIONS|assets to boot;]] this gives her extra browny points for being [[Awesome]]. Seriously, Merida and other Princesses has nothing on this chick.)&lt;br /&gt;
**Because of the fact that Nausicaa for all intents and purposes, kickstarted the foundation of Studio Ghibli in the first place, its influence had a profound impact on Ghibli&#039;s future works. It basically was the progenitor of every Ghibli trope imaginable. You got the strong female heroine and her equally strong and capable male deuteragonist? check. A setting based upon fantastical elements and a blatant anti-war/pro-environmentalist message? check. Giant, awesome planes? check. Scenery populated by eye-candy artwork? check. A quirky, animal side character? check. The bad guys being revealed to be either not so evil/misunderstood/have morally grey beliefs? check. Furthermore, Nausicaa influenced other works such as the Chocobos from Final Fantasy being a complete copy of Nausicaa&#039;s Horseclaws, as well as the God-Warriors being the main inspiration of the motherfucking &#039;&#039;EVAs&#039;&#039; (Seriously, the main creator behind Evangelion first got the idea after animating the God-Warriros for Nausicaa. Seriously look it up, the resemblance is uncanny).&lt;br /&gt;
*[http://www.synthiciderpg.com/ Synthicide]. &amp;quot;When robots are gods, killing humans is fair game.&amp;quot; In the deep darkness of the far, post-mutagen virus future, Human life is worthless (Murder and theft against them and each other is entirely legal), murder of sentient bots (Who are given free-range to torment humans with impunity after being let go from service to the major faction that makes them), however is one of the greatest offenses, and one the PC&#039;s are bound to commit at some point in their careers. Also, everything has a black and white color pallete.&lt;br /&gt;
&lt;br /&gt;
== Grimderp ==&lt;br /&gt;
Grimderp is what happens when a writer takes grimdark so far that it goes [[derp]]. The writer puts something in that makes the setting more grimdark, but it&#039;s generally reliant on at least one party involved [[Fail|suddenly abandon all sense of reason and logic]], or else caused by a lack of forethought on the implications of how the element interacts with the world. Many long-runner grimdark works will become this sooner or later, as either the setting or the cast&#039;s morality (rather a usually extreme lack thereof) will induce complete and utter apathy in the audience and cause them to give up out of sheer pointlessness. Most &amp;quot;dark&amp;quot; anime/manga tend to be more or less grimderp, as attempts to attract mature audiences ends in violence, blood, and sex without consequence (at BEST, mind you. [[Rape|At worst...]]), all in gratuitous quantities. So... not that different from the West, really.&lt;br /&gt;
&lt;br /&gt;
* [[My Little Pony|Fallout Equestria: Project Horizons]] is a fanfiction about magical ponies so grim, dark, and derp that it would almost be comical if it wasn&#039;t so fucking horrifying. With characters that get shit on (both figuratively and literally) more than the [[Lamenters]], and with a world so bleak (and missing the point of Fallout, FiM, &#039;&#039;and&#039;&#039; the original Fallout: Equestria) that an heroing &amp;lt;s&amp;gt;seems like&amp;lt;/s&amp;gt; WOULD ACTUALLY BE the happiest ending (&amp;lt;s&amp;gt;Assuming it will end, it probably never will as long as there&#039;s enough cybernetics to keep rebuilding the constantly-dying protagonist)&amp;lt;/s&amp;gt; HOLY SHIT IT ACTUALLY ENDED!), it&#039;s the prime example of how to make readers stop giving a fuck about the story at all.&lt;br /&gt;
* On that note, 90% of all grimdark fics are grimderp since writers are under the impression that [[Edgy|just making things dark makes it good writing]]. There are exceptions, but they are rare, because Sturgeon&#039;s Law is a thing. On the flip side, however, [[DOOM: Repercussions of Evil|certain examples]] have reached the apotheosis of Grimderp and become gut-bustingly hilarious.&lt;br /&gt;
* Warhammer 40,000 gets called out as this by some. Certainly it&#039;s a valid criticism of certain parts, but as we said earlier, [[Skub|you could argue about what is and is not grimderp in 40k for weeks without conclusion.]] For example, the Imperium is excessively self-destructive and tyrannical to its own people, but in the hands of a good writer, it&#039;s meant to underline how corrupt and desperate the Imperium has become without the Emperor&#039;s guidance, and how even those who are neither incompetent nor malicious still have to make brutally difficult choices. In the hands of a lesser writer, it&#039;s unnecessary evil purely for the sake of evil. We should call our next book &amp;quot;[[C.S. Goto|Darkness of Darkest Dark!]]&amp;quot;&lt;br /&gt;
* [[Drowtales]]: The whole series is Grimderp on steroids, but there are a few particularly nauseating examples: nothing like the protagonist [[Mary Sue]] of innocence and purity blowing up the light elf MILF slave called Maya in an argument with a rival, an argument in which she feels morally justified right after buying a fighting slave which was doomed to die in underground Arenas even most Drow find disgusting, ran by a complete monster of a drow, regularly visited to watch slaves die, that&#039;s right, by the protagonist Ariel. Maya dies crying in her native tongue about &amp;quot;what she did to deserve this&amp;quot;, crying she&#039;ll never see sunlight again. Protagonist feels a bit bad about a few days, and only that when she sees a few naked light elf slaves for sale, reminiscing Maya&#039;s face. Years pass and she thinks all the slavery and needless murder isn&#039;t so cool... just before visiting a surface colony who was taken from humans. She and her lesbian lover have an orgy on the settlement they just conquered by massacre. After a blissful after-sex sleep, the settlement is counterattacked by desperate humans coming to save their kin... which are promptly murdered by the half-light half-dark elf paladin of Sharess (Yes, a [[Mary Sue]] worshipping a total [[Baldur&#039;s Gate]] rip-off) who is all high and righteous when she is burning innocent humans who wanted to save their kin from slave traders about to buy the survivors. The protagonist&#039;s lesbian empath Drow (yes, with a length of purple hair paint, straight out of Deviantart) friend berates the cornered humans with a lame excuse line of &amp;quot;I feel your pain, why don&#039;t you take your survivors and run?!&amp;quot; when the said humans scream in desperation to save their families from the town&#039;s locked buildings, die horribly and our &amp;quot;I&#039;m glad my clan Sarghress prevents slavery, let&#039;s shake hands and feast on the food we just plundered!&amp;quot; protagonist shakes hands on it. It&#039;s not even depressing, it&#039;s plain fucking logic diarrhea with enough depressive themes to OD an edgy 13 year old. (considering the authors were that old when they started...)&lt;br /&gt;
* Jeph Loeb&#039;s run on Ultimate Marvel: people dying brutally (most well known being Wasp getting eaten by the Blob) and completely gratuitously (Dr. Strange is killed the one page he shows up on and is completely forgotten afterwards), lore rape worst than anything Ward ever did (the heroic Pyro is now a rapist version of the mainline Marvel Pyro with no explanation, Thor going from new age hippie to mainline-style viking with no explanation... at least that last one is kinda cool). Overall it was so bad it effectively made the Ultimate Marvel universe (with the exception of Spider-Man and his cast) completely unusable. Small wonder that years later, Marvel thought smashing it and the main Marvel universe together would be a good idea.&lt;br /&gt;
* Koutetsujou no Kabaneri, an anime with a similar premise to the already-grimdark &#039;&#039;Attack on Titan&#039;&#039;: It&#039;s set in (presumably feudal) Japan, where people are hiding behind walls and communicate with each others using trains to travel from town to town, and trades the giants and horses for guns and [[zombie]]s. Several of the characters have moments of team-killing ineptitude that end up prolonging the conflict far longer than it should:&lt;br /&gt;
**The [[samurai]] don&#039;t bother with armor and generally aren&#039;t very combat-savvy when it comes to zombies, and their [[Lawful Stupid]] tendencies turn any defense against a wall breach into an utter clusterfuck. The antagonist is [[Abaddon|an absolute failure AND wanted for crimes against humanity]], being a [[Edgy|pretentious Che Guevara wannabe]] [[Chaos Pretty Marines|with pink hair]] and wielder of an ugly-yet-somewhat effective [[Sword|sabre]]. He also has a devoted following despite being thoroughly unable to grasp the basics of warfare and its ethics (he thinks children are cowards for not being able to fight monsters that ambush and run through trained adult fighters with ease, and [[What|considers destroying one&#039;s own resources and castles to be a viable strategy]]). Meanwhile, the main protagonist has found not one, but TWO miracle solutions that would allow mankind to fight back against the zombie plague, but no one will listen to him, especially not the main antagonist, both because of the above and because &#039;&#039;of course they wouldn&#039;t&#039;&#039;, it&#039;s &amp;lt;s&amp;gt;grimderp&amp;lt;/s&amp;gt; GRIMDARK.&lt;br /&gt;
**Ironically, Ancient Shintoism (a main religion of that period) has the only known anti-[[Nurgle|zombie]] deities: &#039;&#039;Kukuri hime no kami&#039;&#039;, a goddess of purification ([[Reasonable Daemonette|&#039;&#039;despite&#039;&#039; being rather sado-masochist]]) whose followers would bind a corpse with ropes, place a big stone on the chest and bury it (coffins are optional). [[Humanity Fuck Yeah|Insane as it was]], it was the most common form of burial in the Jomon period, and never went completely out of date through all the medieval period. Despite the rites being a perfect defense against [[Dark Souls|an undead invasion]], apparently they didn&#039;t take in this setting. Three guesses why.&lt;br /&gt;
*Most dark fantasy hentai games and manga like Kuroinu and whatever bargain basement hentai game developer puts the heroines through corrupting debauchery with no way to escape for little more purposes than to degrade and humiliate them.&lt;br /&gt;
&lt;br /&gt;
== Grim Tragedy ==&lt;br /&gt;
Naturally in a universe such as 40k, the grimdarkness of the setting would mean nothing if not tied into the ironic tragedy of the lore. This includes:&lt;br /&gt;
&lt;br /&gt;
*[[Imperium|A species]] so afraid of the dauntless perils of Chaos that they will brutally harass and execute entire populations out of mere suspicion, all to stop the spread of ruin while indirectly strengthening those who seek to destroy them (&#039;&#039;particularly&#039;&#039; Chaos). They, as a people, have progressed massively in population, technology and power since their species conception, yet they more than anyone else have lost one vital element: their humanity.&lt;br /&gt;
&lt;br /&gt;
*[[Eldar|A race who]] was once a zenith of civilization and prosperity, capable of bending the very Gods to their will, but by their own hand reduced themselves to scattered, isolated fleets and colonies always on the run; their pompous and arrogant leaders hide behind a dwindling sense of security based in superiority over other races who are far more successful and perhaps destined to be greater than they ever were. [[Dark Eldar|A number among them]], after their unholy and insidious near-demise, continue (with oblivious glee) to empower [[Slaanesh|the very being that brought them to ruin]] in order to save themselves.&lt;br /&gt;
&lt;br /&gt;
*[[Orks|A race of creatures]] who possess the brightest potential, with near mastery over the psychic, near-natural physical perfection and almost limitless numbers from their highly successful methods of reproduction... and yet they are genetically restricted by an unquenchable thirst for battle which drives each to idiocy, leaving them hopeless of advancing beyond simple barbarians.&lt;br /&gt;
&lt;br /&gt;
*[[Necron|An ancient people]] whom were so envious of their neighbors&#039; power that they were ready to cripple the entire galaxy just for the sake of petty superiority - a superiority neutered by their unwitting transformation into metaphorical and literal automatons. They are now mindless machines who, bar few, care nothing of their past and seek only one thing: war. And those who still have their personalities are either insane, demented, brooding, psychotic, or any combination of these in various proportions.&lt;br /&gt;
&lt;br /&gt;
*[[Tau|A newborn race]] who innocently believes that there can be peace and acknowledgement among each other, but unfortunately the sinister methods they employ hoping that it is for [[Greater Good|something better]] is slowly, but steadily driving them into the decadence that plagues the other species. In doing so they become proof, both of the fact that [[Horus|anyone]], [[Emperor|no matter their intentions]], can be corrupted, and also of the kindness that the rest have forsaken for damnation and despair...&lt;br /&gt;
&lt;br /&gt;
*The fact that, despite hundreds of thousands of years of knowing nothing but only war, these peoples are woefully unprepared for what is to come. No matter how many regiments can be raised or Craftworlds restored, what is out there is all [[Tyranids|consuming, diabolical and numberless...]] Unless, they are themselves on the verge of extinction, and as such, desperately tries to cross over the great void between galaxies, which implies fighting against [[Ork|invincibles foes]] and [[Ultramarines|fate weathing cheaters]] unnaturaly empowered by the grief of an [[Games Workshop|evil entity beyond the cosmos]].  (Well, this lore hint has been dropped a very long time ago in favor of &amp;quot;the good option is that there are a thousand galaxies worth of the fucking bugs, the bad option is that there are billions upon billions of galaxies worth of the fucking bugs.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Noblebright]]&lt;br /&gt;
*[[Edgy]]&lt;br /&gt;
*[[Eversor]]&lt;br /&gt;
*[[Lamenters]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://knowyourmeme.com/memes/grimdark KnowYourMeme has examples from outside of /tg/]&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kayvaan_Shrike&amp;diff=286350</id>
		<title>Kayvaan Shrike</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kayvaan_Shrike&amp;diff=286350"/>
		<updated>2018-05-27T02:58:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A03:4900:D869:D288:C66E:E39A: &lt;/p&gt;
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&lt;div&gt;[[File:The badass Shrike.jpg|thumb|300px|right|[[If the Emperor had a Text-to-Speech Device|VICTORUS AUT MORTIS!!!]]]]&lt;br /&gt;
{{Awesome}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kayvaan Shrike, Chapter Master of the [[Raven Guard]]&#039;&#039;&#039; (AKA &#039;&#039;&#039;Captain Beakie&#039;&#039;&#039;/&#039;&#039;&#039;Beakie McAwesome&#039;&#039;&#039; or any other variation of such) is a former Shadow Captain of the 3rd Company. A fucking badass that wears the lightning claws once owned by [[Corax|Corvus Corax]] himself, he also has a supremely epic [[Beakie]] helmet to round out his [[Rogue Trader|old-school]] style. He&#039;s a sentimental old sod; when the rest of the company pushes off to deliver righteous asskicking on other foul xenos, Kayvaan prefers to stay behind and spend his time rescuing pockets of surviving civilians and soldiers, or assist the local Imperial forces in killing off any left-over resistance. This makes him a goddamn PSEUDO-HERETIC for valuing human life above killing the Emprah&#039;s enemies, but hey, that&#039;s life in the [[grimdark]] future of the 41st millennium for you. Judging by his interactions with Kor&#039;sarro Khan, he&#039;s even willing to look past the Ravens&#039; millennia-spanning rivalry with the [[White Scars]].&lt;br /&gt;
&lt;br /&gt;
Back in 4th Edition, he even had a rule to lead a unique custom unit called Shrike&#039;s Wing, which were lightning-claw-wielding Veteran Assault Marines that Shrike personally trained. Pity they aren&#039;t available anymore, though you can take Vanguards for the Shadow Captain and call them Shrike&#039;s Wing.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also fucking awesome because he&#039;s named after one of the most hardcore birds in existence, the shrike, who are known for [[Rip and tear|impaling their prey on brambles instead of outright killing them]]. Hence why they are known sometimes as [[Khorne|butcher]] birds.&lt;br /&gt;
&lt;br /&gt;
As of the 7E Warzone Damocles campaign, it&#039;s revealed that the Raven Guard Chapter Master, Corvin Severax (whose crowning achievement was... nothing, really), got blasted by Commander [[Shadowsun]].  As they regrouped, the remaining Captains began debating over who&#039;d be next and Shrike decided to take the initiative. Only time will tell whether or not this will reflect on his statline or with a new model... but as of right now [[Awesome|he&#039;s Chapter Master of the Sons of Corax]]. And he&#039;s getting his own book.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solid Shrike:&#039;&#039;&#039; || 185 || 6 || 5 || 4 || 4 || 3 || 5 || 3 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shadow Captain Shrike appears to be an underwhelming character, and unless you&#039;re playing with your mates and are willing to fudge your way through the issue discussed below, he really is useless. Shrike comes out of the tin with a typical captain&#039;s stat line and a few extra bits. He has ATSKNF and Chapter Tactics (Raven Guard tactics give him shrouded on the first turn, plus they allow him to use his jump pack for movement AND assault and he can reroll wounds on his HoW attacks). His warlord trait, Angel of Death, gives him fear, which your opponent must test on 3d6. He has a unique special rule, &amp;quot;See, but Remain Unseen&amp;quot;, which gives him infiltrate and stealth, but he is only allowed to join jump infantry squads BEFORE deployment. His infiltrate rule fucks with this, but more on that below. For wargear he gets frag and krak grenades, power armor, an iron halo, a pair of relic master-crafted lightning claws, and a bolt pistol (fuck if I know how he uses the damn thing when he&#039;s got those giant gloves on -  maybe he just throws it).  His Chapter Master upgrade will need less [[derp|derpy]] rules. Games Workshop should at least give him artificer armor, an Assault 2 ranged weapon mounted on one of his lightning claws and the appropriate stat-line.&lt;br /&gt;
&lt;br /&gt;
;Rules Conflict&lt;br /&gt;
&amp;lt;s&amp;gt;:If you&#039;re playing by strict RAW standards, Shrike can&#039;t join squads, because of some fucked up sentence structure in the codex.  His &amp;quot;See, but Remain Unseen&amp;quot; Rule says he can only join a squad of jump infantry before deployment, which would be great if characters were allowed to join squads before deployment (yes, that means his special rule is quite literally useless).  The infiltrate rule was also FAQ&#039;d to mean that in order to use the rule, all members of a squad must have the rule. IE, a character who doesn&#039;t have the Infiltrate USR can&#039;t join a unit that does, and vice versa.&amp;lt;/s&amp;gt;&lt;br /&gt;
:UPD: The most recent SM FAQ returned Shrike his ability to infiltrate with his pals, so the point above is now void.&lt;br /&gt;
&lt;br /&gt;
In true Raven Guard fashion Shrike is more tricky and evasive than hard or killy. If you&#039;re just looking at his stats and gear he&#039;ll seem overcosted. After all, he&#039;s essentially just a captain with a jump pack and lightning claws. Obviously he&#039;s pretty mobile and reasonably good in a melee, but his real strength comes from his ability to infiltrate a squad in to wherever you want them. Being an independent character he doesn&#039;t actually have to stick with whatever squad you brought in, which can open up a lot of fun options. I think this guy actually fits his fluff really well, because, while he is a badass, he specializes in clever strikes and guerrilla warfare rather than raw, balls out power. If this guy sees your special snowflake killy character he isn&#039;t going to challenge him, in fluff or in crunch; he&#039;s going to withdraw and hit him at the least convenient possible time.&lt;br /&gt;
&lt;br /&gt;
Shrike is especially good in any of the Raven Guard special Detachments. Shadow Force in particular is almost tailor-made for him, having a Sternguard and Vanguard squads joined by a Captain (can be replaced with Shrike) and a unit of Land Speeders. As everyone in this formation receives Acute Senses, Move through Cover, Scout and a mobility bonus (re-roll Run moves for infantry, +6&amp;quot; Flat Out for vehicles), Shrike&#039;s Vanguard squad, which ALSO receives Stealth and Infiltrate through his special rule, &#039;&#039;and&#039;&#039; first turn Shrouded and double jump pack use through the Raven Guard Chapter Tactics, becomes hyper-mobile and very well protected on the turn it is yet unable to charge (at least if your [[Tau|opponent]] doesn&#039;t have [[Rage|Markerlights]]), even without a transport, and it can choose either to Infiltrate, Outflank with a re-roll, or even Deep Strike while ignoring Dangerous Terrain, all on turn 1 if you are also using the Raven Guard decurion.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Guardian&lt;br /&gt;
|Troops (Aeldari)&lt;br /&gt;
|9 Points&lt;br /&gt;
|Mesh Armour, Shuriken Catapult and Plasma Grenades&lt;br /&gt;
|60&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Neophyte&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|14 Points&lt;br /&gt;
|Boltgun, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|21&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Tactical_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|18 Points&lt;br /&gt;
|Heavy Aspect Armour, Death Spinner and Warp Jump Generator&lt;br /&gt;
|162&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Devastator&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|24 Points&lt;br /&gt;
|Heavy Bolter, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Devastator_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Templar&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|29 Points&lt;br /&gt;
|Plasma Gun, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Veteran_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Bazooka&lt;br /&gt;
|Troops (Aeldari)&lt;br /&gt;
|30 Points (No cost for 3 due to Guardian Battlehost)&lt;br /&gt;
|Heavy Weapon Platform with Eldar Missile Launcher&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Craftworld]&lt;br /&gt;
|-&lt;br /&gt;
|Culverin&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|30 Points&lt;br /&gt;
|Support Weapon with Pair of Guardians and Shadow Weaver&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vaul]&lt;br /&gt;
|-&lt;br /&gt;
|Blademaster&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|35 Points&lt;br /&gt;
|Terminator Armour, Storm Bolter and Power Sword&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Darnath_Lysander]&lt;br /&gt;
|-&lt;br /&gt;
|Warlock&lt;br /&gt;
|HQ (Aeldari)&lt;br /&gt;
|40 Points&lt;br /&gt;
|Rune Armour, Shuriken Pistol and Singing Spear&lt;br /&gt;
|14&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warlock]&lt;br /&gt;
|-&lt;br /&gt;
|Terminator&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|40 Points&lt;br /&gt;
|Terminator Armour, Storm Bolter and Chainfist&lt;br /&gt;
|35&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Exarch&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|58 Points&lt;br /&gt;
|Heavy Aspect Armour, Death Spinner, Pair of Powerblades and Warp Jump Generator&lt;br /&gt;
|18&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Centurion&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|60 Points (70 Points for leader of every 6)&lt;br /&gt;
|Twin-Linked Melagun, Hurricane Bolter and Dual Siege Drills&lt;br /&gt;
|30&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Centurion]&lt;br /&gt;
|-&lt;br /&gt;
|Cataphract&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|60 Points&lt;br /&gt;
|Terminator Armour, Assault Cannon and Chainfist&lt;br /&gt;
|10&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Assault_Cannon]&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant&lt;br /&gt;
|Troops (Imperium)&lt;br /&gt;
|64 Points&lt;br /&gt;
|Plasma Pistol, Power Fist, Frag and Krak Grenades&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Sergeant_(Space_Marine)]&lt;br /&gt;
|-&lt;br /&gt;
|Lancer&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|70 Points (80 Points for leader of every 6)&lt;br /&gt;
|Twin-Linked Lascannon and Hurricane Bolter&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Lascannon]&lt;br /&gt;
|-&lt;br /&gt;
|War Walker&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|75 Points&lt;br /&gt;
|Shuriken Cannon, Starcannon, Power Field and Spirit Stones&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/War_Walker]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Aeldari)&lt;br /&gt;
|85 Points&lt;br /&gt;
|Shuriken Cannon, Starcannon, Holo-Field and Spirit Stones&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Farseer&lt;br /&gt;
|HQ (Aeldari)&lt;br /&gt;
|105 Points&lt;br /&gt;
|Rune Armour, Shuriken Pistol, Singing Spear and Ghosthelm&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Farseer]&lt;br /&gt;
|-&lt;br /&gt;
|Dreadnought&lt;br /&gt;
|Elites (Imperium)&lt;br /&gt;
|135 Points&lt;br /&gt;
|Seismic Hammers with Built-in Meltaguns, Hurricane Bolters, Searchlight, Smoke Launchers and Extra Armour&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Ironclad_Dreadnought]&lt;br /&gt;
|-&lt;br /&gt;
|Champion&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|140 Points&lt;br /&gt;
|Armour of Faith, Black Sword, Bolt Pistol, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Emperor&#039;s_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Chaplain&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|150 Points&lt;br /&gt;
|Master-Crafted Plasma Pistol, Crozius Arcanum, Rosarius, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Merek_Grimaldus]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Aeldari)&lt;br /&gt;
|160 Points&lt;br /&gt;
|Prism Cannon, Shuriken Cannon, Holo-Field and Spirit Stones&lt;br /&gt;
|15&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Marshall&lt;br /&gt;
|HQ (Imperium)&lt;br /&gt;
|180 Points&lt;br /&gt;
|Sword of the High Marshalls, Combi-Melta, Iron Halo, Frag and Krak Grenades&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Helbrecht]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar&lt;br /&gt;
|Lords of War (Aeldari)&lt;br /&gt;
|195 Points&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Avatar]&lt;br /&gt;
|-&lt;br /&gt;
|Raider&lt;br /&gt;
|Heavy Support (Imperium)&lt;br /&gt;
|275 Points&lt;br /&gt;
|Twin-Linked Heavy Bolter, Dual Twin-Linked Lascannons, Storm Bolter, Multi-Melta, Searchlight, Smoke Launchers and Extra Armour &lt;br /&gt;
|11&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Land_Raider]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithknight&lt;br /&gt;
|Lords of War (Aeldari)&lt;br /&gt;
|325 Points&lt;br /&gt;
|Dual Heavy Wraithcannons and Dual Shuriken Cannons&lt;br /&gt;
|1&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithknight]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Guardians.jpg|800px]]&lt;br /&gt;
[[File:Neophytes.jpg|800px]]&lt;br /&gt;
[[File:Spiders.jpg|800px]]&lt;br /&gt;
[[File:Terminators.jpg|800px]]&lt;br /&gt;
[[File:Battery.jpg|800px]]&lt;br /&gt;
[[File:Centurions.jpg|800px]]&lt;br /&gt;
[[File:Warlocks.jpg|800px]]&lt;br /&gt;
[[File:Devastators.jpg|800px]]&lt;br /&gt;
[[File:WarWalker.jpg|800px]]&lt;br /&gt;
[[File:DreadnoughtNEW01.jpg|800px]]&lt;br /&gt;
[[File:Vyper.jpg|800px]]&lt;br /&gt;
[[File:Blademaster.jpg|800px]]&lt;br /&gt;
[[File:Prism.jpg|800px]]&lt;br /&gt;
[[File:Grimaldus.jpg|800px]]&lt;br /&gt;
[[File:Khaine.jpg|800px]]&lt;br /&gt;
[[File:Marshall.jpg|800px]]&lt;br /&gt;
[[File:Wraithtitan.jpg|800px]]&lt;br /&gt;
[[File:Phobos.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
===Raven Guard Chapter Master===&lt;br /&gt;
The above profile is Shrike&#039;s old Captain profile, but he&#039;s a Chapter Master now.  Warzone Damocles: Kauyon gave us a way to make a very effective Raven Guard Chapter Master, which is simply a Raven Guard Chapter Master with a jump pack and the twin artifacts &#039;&#039;Swiftstrike&#039;&#039; and &#039;&#039;Murder&#039;&#039;.  This profile is affectionately named [[MURDERWINGS]], and may be effective/manly enough for you to pretend he&#039;s Chapter Master Shrike until we get actual rules for him. Don&#039;t be a cheapskate and buy him Artificer Armour to improve his survivability, and maybe an Auspex to fuck with enemy cover saves.&lt;br /&gt;
You might also want to put him in a unit of jump pack Vanguard Veterans with Lightning Claws to represent his Command Squad. Emphasis on might because he almost costs as much as a [[Land Raider]] with this load out.&lt;br /&gt;
&lt;br /&gt;
===8E===&lt;br /&gt;
He&#039;s had a promotion, and now has the Chapter Master special rule. His stat-line still reeks of his old Captain status, not to mention his 5 wounds and only 5 attacks including both his lightning claws. He grants fellow Raven Guard models re-rolls to their charge distance, so he pairs very well with any sort of risk engaging CC alpha strike army. With him alongside your forces, you have a very good chance of getting a charge off even when 9 inches away. If you like using Vanguard Vets and jump packs, Kayvaan is the HQ for your army. He can deep strike more than 9 inches first turn. A 9&amp;quot; charge should go off 28% of the time, but with the re-roll that rises to 48%. Keep that in mind when building an alpha-strike CC army, you&#039;ll need more than 2 units charging to reliably get a charge off. If he is the Warlord he MUST take the Raven Guard specific Warlord Trait, which prohibits overwatch from being fired at him at all. He&#039;s worth sending in first to eliminate overwatch from your vict..er, targets and then following with Vanguard once they can&#039;t shoot at them. His CC attacks now do D3 damage and has the same AP as a power sword, rather than normal lightning claws. Overall he&#039;s gotten buffed considerably and his rules (chapter master, re-roll charge, and improved melee potential) makes him a character worth investing in, and all of this for just 150. 150 points for 1st turn charges, [[rape|Yes please!]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:Shrike.jpg|FUCK YEAH LOOK AT THIS AWESOME BASTARD&lt;br /&gt;
Image:Kayvaan.jpg|Shoryuken!&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
[[Category:Space Marines Chapter Masters]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A03:4900:D869:D288:C66E:E39A</name></author>
	</entry>
</feed>