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		<id>http://2d4chan.org/mediawiki/index.php?title=Legio_Cybernetica&amp;diff=304436</id>
		<title>Legio Cybernetica</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Legio_Cybernetica&amp;diff=304436"/>
		<updated>2018-02-15T06:37:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[File:Castellan_class_robots_painted.jpg|thumb|right|FW models for the Castellan class Robot]]&lt;br /&gt;
[[File:Thanatar9.jpg|thumb|left|The Robotic Matryoshka Dolls.]]&lt;br /&gt;
The &#039;&#039;&#039;Legio Cybernetica&#039;&#039;&#039; were a part of 40K&#039;s first and second editions, before the escalation of [[grimdark]] in 3rd Edition made tech-heresy a thing (also, their rules required essentially mapping out their actual programming with logic gates, which was theoretically awesome but practically kind of a pain in the ass). Armies of these thinking war-robots have been fighting alongside the Marines and the Army since the Great Crusade, but without direct command and programming were completely useless. &lt;br /&gt;
&lt;br /&gt;
Some of these robots were rewarded for their service by being made honorary members of the Legions they served with. Incarnadine, a Cybernetica robot, was even called &amp;quot;brother&amp;quot; by fellow Word Bearers and started develop glitches in its system that hinted at it evolving a consciousness, which ended up being a [[Daemon]]. During the [[Horus Heresy]], [[Horus]] swayed Kelbor-Hal, the Fabricator-General of [[Mars]] (and therefore the ultimate commander of Mechanicum forces), over to his side, along with nearly the entire Legio Cybernetica. When the [[Emperor]] won his Pyrrhic battle against Horus, the surviving [[Dark Mechanicus|traitor Mechanicum]] forces fled to the [[Eye of Terror]], where they presumably hide to the &#039;present day&#039; of the 41st millennium. The Black Legion presumably has heaps of them guarding the &#039;&#039;[[Vengeful Spirit]]&#039;&#039;, as founding member [[Iskandar Khayon]] spent centuries after the Heresy hiring his services out for robots. Some cohorts of the Legio Cybernetica remained loyal to the Imperium (as well as Space Marine Legions and Forge World Taghmata, they also served in the auxiliary forces of Titan Legions), but their numbers were minimal, and they were forced to swear binding oaths more terrible than the Space Marines. Yet, as of the 41st Millenium, the Tech-Priests of the Legio have regained their former glory and (most) of the lost trust.&lt;br /&gt;
&lt;br /&gt;
While thrown out the proverbial airlock since 3rd edition, the Legio Cybernetica have made a comeback in [[Forge World]]&#039;s &#039;&#039;Horus Heresy&#039;&#039; series (and in Lords of Mars) and in regular 40k! Seriously, look at their store! It looks like the Legio is finally about to return to the 41st millenium, thanks to Imperial Armour 16. At the November 2016 Weekender the author confirmed Automata, such as the mighty Thanatar, will soon be handing out cortex controlled carnage to the Tau and other enemies of the Imperium.&lt;br /&gt;
&lt;br /&gt;
[[File:Tzimeros.png|600px|left|thumb|Marvel Supervillain Thanos Tzimeros.]]&lt;br /&gt;
[[File:Mavel.jpg|800px|right|thumb|And the only superheroes who can beat him.]]&lt;br /&gt;
&lt;br /&gt;
==Robot types==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Castellan-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:CastellaxBA.jpg|150px|right|thumb|A &amp;lt;s&amp;gt;Castellan&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Kastelan&amp;lt;/s&amp;gt; Castellax robot.]]&lt;br /&gt;
An assault robot designed for anti-tank and siege work. The Castellan is an assault Robot useful for a wide range of battlefield roles. Its twin power fists and heavy bolter give it a dangerous punch, protected by a power field/synchroniser unit. It can substitute its heavy bolter for a lascannon, melta gun or third power fist, while the standard fists can be replaced with a Siege Hammer, autocannons and flamer.&lt;br /&gt;
*In Heresy-era 30k and first to get a Forgeworld model, but for some reason called the &#039;&#039;&#039;Castellax&#039;&#039;&#039;, mounting a Mauler-pattern Bolt Cannon on the shoulder which can be replaced with a multi-melta or a Darkfire Cannon (essentially a &amp;lt;s&amp;gt;somewhat weaker Lascannon&amp;lt;/s&amp;gt; Long Range Plasma Rifle with Lance that blinds enemies that it hits) and coming with a choice of hand weapons.&lt;br /&gt;
*In 40k we have the &#039;&#039;&#039;Kastelan&#039;&#039;&#039; which superficially looks similar to the Castellax, being a somewhat rounded, robotic, monstrous creature type with a shoulder mounted weapon and a pair of power fists that can be replaced with twin-linked phosphor blasters. Though these ones can replace the fists for moar guns. Unlike the 30k version they are less autonomous and operate under &amp;quot;Battle Protocols&amp;quot; which are determined by a specialist tech-priest called Datasmith, but if the priest ever goes missing then the robots just follow the most recent protocol issued to them, which can cause them to stand still and shoot, or to forget they have guns.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Scyllax-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:Scyllax.jpg|130px|left|thumb|The Scyllax robot.]]&lt;br /&gt;
A robot prized far beyond the servo-automata from which they were developed, using ancient secrets uncovered during the Great Crusade, the Scyllax acts as both elite shock troops and the bodyguards of Magos overseers. There are some factions within the Adeptus Mechanicus that will have no truck with the Scyllax, claiming sinister provenance in its design, and that the automata gain a subtle and dangerous self-awareness over time.  &lt;br /&gt;
&lt;br /&gt;
No larger than an armored man, the Scyllax Guardian-automata demonstrates formidable power in a more compact frame. Their armored carapaces are as durable as carapace armour, and house powerful electro-thermic reactors and banks of lucid cogitator-stacks that process a storm of battlefield analysis engrams and protective tech-incantations, which is so potent that some has proclaimed it as bordering on [[Heresy|tech-heresy.]] They are also radioactive to the point nearby soldiers start dying - [[Grimdark|be they the enemy&#039;s or not]].&lt;br /&gt;
&lt;br /&gt;
They also have been adapted with a wide variety of mechadendrites and servo-arms for dissecting living matter, as well as a ranged weapon, such as a bolter. An interesting thing about the Scyllax is that these robots were neither true Battle Automata, due to their lack of a cybernetica-cortex, nor could they be classified as a Servitor, due to having nearly no organic components. They look and slither around like mechanical snakes, essentially the Mechanicum version of a [[Necron]] [[Canoptek Wraith]] (they are really just GW&#039;s take on the killer robots from the Matrix, but they think just because it&#039;s been a few years nobody will notice).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cataphract-class robot&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cataphracts.jpg|160px|right|thumb|The general purpose Cataphracts.]]&lt;br /&gt;
A general purpose combat robot, popular for its resilience and adaptability. The Cataphract-class robot is a heavily-armoured general-purpose battle robot designed for use in almost all combat environments and situations. &lt;br /&gt;
&lt;br /&gt;
This versatility in a wide range of battlefield roles makes this war engine a highly-deployable and popular machine among the Legio Cybernetica&#039;s cohorts. Cataphracts are armed and can mount a variety of weapons for various purposes, the most common being one Lascannon above its chassis and a Bolter mounted on one arm and one Flamer mounted on the other. They and protected by a power field/synchroniser unit. Its versatility makes it popular Robot to deploy, although some commanders regard it as a jack-of-all-trades, master-of-none. It can substitute its weapons for an autocannon, Siege Hammer, heavy bolter and power fist.&lt;br /&gt;
&lt;br /&gt;
The name Cataphract came from a form of armored heavy cavalry used in ancient warfare by a number of peoples in Western Eurasia and the Eurasian Steppe. These were the guys in heavy scale or chain armor that covered the horsies in even MOAR scale or chain armor. The Cataphract robots was named due to its relatively quick and versatile combat role that is able to provide a modest amount of heavy firepower on the battlefield whilst supporting its allies.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Colossus-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:99590102250_IronCircleDomitarFerrumColossusAutomata01.jpg|150px|left|thumb|The &#039;&#039;&#039;Domitar-Ferrum&#039;&#039;&#039;, son of the Colossus and the Domitar&#039;s brother.]]&lt;br /&gt;
[[/co/|HULK SMASH!: The Robot.]] A siege robot given a Siege-hammer for smashing down walls, though it is equally useful squashing opponents. Other armaments include a boltgun mounted on its other arm appendage for use against defending troops. The Siege Hammer can also be used in close combat situations. It also possesses a chassis-mounted Multi-Melta for additional firepower and anti-vehicular damage. Protected by a power field/synchroniser unit, its weaponry can be replaced with autocannons, heavy bolters, and power fists, allowing for a number of combinations. &lt;br /&gt;
&lt;br /&gt;
The Colossus was often employed by the Imperial Army as a cheap alternative to the use of heavy artillery. A few Colossus-class robots are maintained by the Ordo Reductor of the Adeptus Mechanicus, mainly for testing new and experimental siege weaponry.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Domitar-Ferrum&#039;&#039;&#039; class robots is often called as the spiritual successor of the Colossus whom [[Perturabo]] made into personal bodyguards called the Iron Circle. The Domitar-Ferrum is also the larger, more heavily armored brother of the Domitars. They are often armed with a giant Karceri Battle Shield, a big FUCK OFF Graviton Maul, and Olympia Bolt Cannon. They were formed after Ol&#039;Perty&#039;s own personal flagship was boarded by enemy raiders. Judging the gross embarrassment in the [[Fail|failures]] of his [[Iron Warriors|own sons]], Perturabo decided that robots was just plain better and made the Domitar-Ferrum by combining the existing Domitar and Conqueror robots and building them upon the blueprints and templates of the outdated Colossus robot.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Conqueror-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:Domitar.jpg|140px|right|thumb|The Domitar robots.]]&lt;br /&gt;
An anti-vehicle robot, which specializes in taking down armored vehicles and [[Dreadnought]] analogs. Conquerors are protected by heavy armour and a power field/synchorniser unit, as mentioned the Conqueror is particularly adept at taking out armoured vehicles and Dreadnoughts. Standard armament is a heavy bolter, autocannon and power fist, which can be swapped for lascannons, flamers, melta guns and bolter, as well as doubling up on any one. Now also with no less than two FW versions (for some reason called the Domitar and Arlatax respectively), the former has twin gravitational hammers for smashing shit, while the latter is a Robot with a Jump Pack. &lt;br /&gt;
* The &#039;&#039;&#039;Domitar&#039;&#039;&#039; can be called as a more advanced and larger version of the Castellan, the Domitar was also swifter, designed to cross the open battlefield at blistering speeds. Other than its sheer bulk which is in itself a weapon, the Domitar is armed with gravitational hammers that can crush tanks and dreadnoughts into smaller [[METAL BAWKSES|METAL BAWKSES]] and a missile launcher if it can&#039;t get close enough. It was the last type of war robot to enter Mechanicum production before the [[Horus Heresy]], the Domitar was a variant of the sophisticated ancient Conqueror Class Robot. A variant of the Domitar-Class Robot, the Domitar-Ferrum class, was used by [[Perturabo|Ol&#039;Pert]] as his Iron Circle honor guard following the Battle of Phall.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Crusader-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:AM-Vorax8.jpg|160px|left|thumb|&amp;lt;s&amp;gt;The Preying Mantis&amp;lt;/s&amp;gt; Vorax automatas ready to harvest.]]&lt;br /&gt;
An anti-personnel robot, Crusaders are fast on their feet (servos?) and can easily take down multiple opponents.  It&#039;s basically the Flash with power swords in place of arms.  Scary.  It also has a chassis-mounted Lascannon for making new doors so it can slaughter a building&#039;s occupants. The latest to get rules from FW (for some reason called the Vorax), with a Lightning Gun in place of the Lascannon and arm mounted Rotor Cannons.&lt;br /&gt;
*The &#039;&#039;&#039;Vorax&#039;&#039;&#039; is a hunter-killer robot descended from the aforementioned Crusader that, like the Crusader beforehand looks more like an insect more than anything else. Created on pre-Imperial Mars to search and destroy Mutants and rogue machines, their cybernetica cortex engrams are known to be particularly predatory and vicious examples of their kind. Such are the vicious instincts inherent in their programming that they are wired with numerous override cantos to prevent these tireless hunting machines from devolving into renegades. They fulfill the roles both of search and destroy weapon and exterminator of rogue machines and mutants. Armed with a pair of rotor cannon and a lightning gun for range combat and power blades for CQC. At times they are also dispatched by their masters to conduct a cull of surplus population during famine or plague, their hunts only ending when their masters orders. [[Eldrad|What dicks they are.]] As such they are held in superstitious dread by the human indentured laborers of the Mechanicum&#039;s worlds. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Thanatar-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:ThanatarRobot.jpg|150px|right|thumb|The Thanatar. For when you need the Biggest Robot in the room.]]&lt;br /&gt;
A giant monstrous walking engine of death, the Thanatar is the size of a Tau Riptide, and comes with a twin linked Mauler Bolt Cannon, a massive Hellex Plasma Mortar or Sollex-pattern heavy Lascannon, as well as a Graviton Ram. The Thanatar&#039;s frame, built to accommodate the huge weapon and its power system, is considerably larger than even the bulking Castellax. Its frame is also heavily reinforced, both to withstand the recoil of firing its weapons and protect it from incoming attacks. Its armor makes it essentially impervious to small arms attacks no matter how advanced. Due to the enormous power required to power its colossal weapons, the Thanatar was considerably larger than other Battle-Automata. Unlike many of the models produced for the Legio Cybernetica, the origins of the Thanatar pattern robot remain unclear. Save that its Hellex Plasma Mortar is only produced on the Forge World of Ryza. There are two variants of the Thanator.&lt;br /&gt;
*The first is the &#039;&#039;&#039;Thanatar-Cynis Class&#039;&#039;&#039; which was a variant of the standard Thanatar-Calix class designed by the Forge World of Estaban III with an attempt to increase their power and standing within the greater Mechanicum. However due to their competition with Ryza, Estaban III was unable to acquire their plasma technology, resulting in the Cynis pattern of Thanatar being more prone to [[Fail|self-destruction]] despite its fierce power.&lt;br /&gt;
*The second is the  &#039;&#039;&#039;Thanatar-Calix Class&#039;&#039;&#039;. The Calix-Class was a variant of the standard Thanatar design developed during the later part of the Great Crusade. Rumored to have been developed by the [[Sollex Myrmidon]] and [[Omega-Shevar]] covenants of the [[Ordo Reductor]] alongside the [[Legio Cybernetica]], this design combines deadly tech-arcana from all three factions into a single deadly weapon. Calix Class Thanatars are geared towards the vanguard of siege assault warfare, able to sunder the strongest fortifications and conduct targeted strikes to neutralize defensive hardpoints. Its primary weapon was its Sollex Heavy Lascannon, and so precious were these engines that in the rare cases they were deployed many other lesser battle-automata were fielded to protect them.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Vultarax stratos-automata&#039;&#039;&#039;===&lt;br /&gt;
[[File:Vultarax.jpg|150px|left|thumb|The Vultarax. No, we aren&#039;t related to Papa Nurgle, we swear on our metallic appendages.]]&lt;br /&gt;
The Vultarax is the only confirmed flying robot within the Legio Cybernatica. You may ask yourself, &amp;quot;Hey wait on the vox for a minute. [[Pretend|They look suspiciously familiar...]] Where have I seen these before?&amp;quot;. Well, the answer is that they are essentially the non-daemonifed version of [[Nurgle|Nurgle&#039;s]] [[Blight Drone|Blight Drones]]. If you find yourself asking &amp;quot;Why would the Mechanicum copy a daemon engine?&amp;quot; you&#039;ve got it backwards. These are 30k designs that predate the Horus Heresy, then the Dark Mechanicum nicked the designs to make Blight Drones.&lt;br /&gt;
&lt;br /&gt;
Anyways, the Vultarax was by far the most common Stratos-automata in widespread use by the Mechanicum at the outbreak of the wars of the [[Horus Heresy]]. A robust, multi-role war engine, heavily armed and fitted with sophisticated sensory gear and able to operate in diverse and hostile environments, it proved itself a keystone of Mechanicum Explorator Expedition forces both as an armed, high mobility scout and as a hunter-killer and rapid response unit in open battle. &lt;br /&gt;
&lt;br /&gt;
The Vultarax Stratos-automata is a Flying Monstrous Creature armed with a Vultarax arc blaster, a versatile weapon capable of burning out the cogitators and engines of enemy vehicles, and two Setheno pattern havoc launchers, long ranged missile systems designed to wipe out infantry units, even in heavy cover. These armaments, alongside its impressive armour, flare shield, and enhanced targeting array, make the Vultarax Stratos-automata a formidable force on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* http://wh40k.lexicanum.com/wiki/Legio_Cybernetica - Lexicanum&#039;s article on the Legio Cybernetica.&lt;br /&gt;
* http://warhammer40k.wikia.com/wiki/Legio_Cybernetica - The 40K Wikia&#039;s article on the Legio Cybernetica.&lt;br /&gt;
* http://www.angelfire.com/mech/ironclad/ArapRobots.pdf - rOOOLES&lt;br /&gt;
* http://solegends.com/citrt/rt108robots.htm Pictures&lt;br /&gt;
* http://mordian7th.blogspot.com/2011/05/adeptus-mechanicus-legio-cybernetica.html Newly painted.&lt;br /&gt;
* http://www.scribd.com/doc/221368614/White-Dwarf-104-UK-August-1988 White Dorf 1Oh4 with Squats! Trike! Robots! Weird pictures of treeman!&lt;br /&gt;
* http://www.scribd.com/doc/67798052/White-Dwarf-104 Backup&lt;br /&gt;
&lt;br /&gt;
{{Template:Mechanicus}}&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
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[[Category:Adeptus Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Legio_Cybernetica&amp;diff=304435</id>
		<title>Legio Cybernetica</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Legio_Cybernetica&amp;diff=304435"/>
		<updated>2018-02-15T06:37:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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[[File:Castellan_class_robots_painted.jpg|thumb|right|FW models for the Castellan class Robot]]&lt;br /&gt;
[[File:Thanatar9.jpg|thumb|left|The Robotic Matryoshka Dolls.]]&lt;br /&gt;
The &#039;&#039;&#039;Legio Cybernetica&#039;&#039;&#039; were a part of 40K&#039;s first and second editions, before the escalation of [[grimdark]] in 3rd Edition made tech-heresy a thing (also, their rules required essentially mapping out their actual programming with logic gates, which was theoretically awesome but practically kind of a pain in the ass). Armies of these thinking war-robots have been fighting alongside the Marines and the Army since the Great Crusade, but without direct command and programming were completely useless. &lt;br /&gt;
&lt;br /&gt;
Some of these robots were rewarded for their service by being made honorary members of the Legions they served with. Incarnadine, a Cybernetica robot, was even called &amp;quot;brother&amp;quot; by fellow Word Bearers and started develop glitches in its system that hinted at it evolving a consciousness, which ended up being a [[Daemon]]. During the [[Horus Heresy]], [[Horus]] swayed Kelbor-Hal, the Fabricator-General of [[Mars]] (and therefore the ultimate commander of Mechanicum forces), over to his side, along with nearly the entire Legio Cybernetica. When the [[Emperor]] won his Pyrrhic battle against Horus, the surviving [[Dark Mechanicus|traitor Mechanicum]] forces fled to the [[Eye of Terror]], where they presumably hide to the &#039;present day&#039; of the 41st millennium. The Black Legion presumably has heaps of them guarding the &#039;&#039;[[Vengeful Spirit]]&#039;&#039;, as founding member [[Iskandar Khayon]] spent centuries after the Heresy hiring his services out for robots. Some cohorts of the Legio Cybernetica remained loyal to the Imperium (as well as Space Marine Legions and Forge World Taghmata, they also served in the auxiliary forces of Titan Legions), but their numbers were minimal, and they were forced to swear binding oaths more terrible than the Space Marines. Yet, as of the 41st Millenium, the Tech-Priests of the Legio have regained their former glory and (most) of the lost trust.&lt;br /&gt;
&lt;br /&gt;
While thrown out the proverbial airlock since 3rd edition, the Legio Cybernetica have made a comeback in [[Forge World]]&#039;s &#039;&#039;Horus Heresy&#039;&#039; series (and in Lords of Mars) and in regular 40k! Seriously, look at their store! It looks like the Legio is finally about to return to the 41st millenium, thanks to Imperial Armour 16. At the November 2016 Weekender the author confirmed Automata, such as the mighty Thanatar, will soon be handing out cortex controlled carnage to the Tau and other enemies of the Imperium.&lt;br /&gt;
&lt;br /&gt;
[[File:Tzimeros.png|600px|left|thumb|Marvel Supervillain Thanos Tzimeros.]]&lt;br /&gt;
[[File:Mavel.jpg|600px|right|thumb|And the only superheroes who can beat him.]]&lt;br /&gt;
&lt;br /&gt;
==Robot types==&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Castellan-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:CastellaxBA.jpg|150px|right|thumb|A &amp;lt;s&amp;gt;Castellan&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Kastelan&amp;lt;/s&amp;gt; Castellax robot.]]&lt;br /&gt;
An assault robot designed for anti-tank and siege work. The Castellan is an assault Robot useful for a wide range of battlefield roles. Its twin power fists and heavy bolter give it a dangerous punch, protected by a power field/synchroniser unit. It can substitute its heavy bolter for a lascannon, melta gun or third power fist, while the standard fists can be replaced with a Siege Hammer, autocannons and flamer.&lt;br /&gt;
*In Heresy-era 30k and first to get a Forgeworld model, but for some reason called the &#039;&#039;&#039;Castellax&#039;&#039;&#039;, mounting a Mauler-pattern Bolt Cannon on the shoulder which can be replaced with a multi-melta or a Darkfire Cannon (essentially a &amp;lt;s&amp;gt;somewhat weaker Lascannon&amp;lt;/s&amp;gt; Long Range Plasma Rifle with Lance that blinds enemies that it hits) and coming with a choice of hand weapons.&lt;br /&gt;
*In 40k we have the &#039;&#039;&#039;Kastelan&#039;&#039;&#039; which superficially looks similar to the Castellax, being a somewhat rounded, robotic, monstrous creature type with a shoulder mounted weapon and a pair of power fists that can be replaced with twin-linked phosphor blasters. Though these ones can replace the fists for moar guns. Unlike the 30k version they are less autonomous and operate under &amp;quot;Battle Protocols&amp;quot; which are determined by a specialist tech-priest called Datasmith, but if the priest ever goes missing then the robots just follow the most recent protocol issued to them, which can cause them to stand still and shoot, or to forget they have guns.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Scyllax-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:Scyllax.jpg|130px|left|thumb|The Scyllax robot.]]&lt;br /&gt;
A robot prized far beyond the servo-automata from which they were developed, using ancient secrets uncovered during the Great Crusade, the Scyllax acts as both elite shock troops and the bodyguards of Magos overseers. There are some factions within the Adeptus Mechanicus that will have no truck with the Scyllax, claiming sinister provenance in its design, and that the automata gain a subtle and dangerous self-awareness over time.  &lt;br /&gt;
&lt;br /&gt;
No larger than an armored man, the Scyllax Guardian-automata demonstrates formidable power in a more compact frame. Their armored carapaces are as durable as carapace armour, and house powerful electro-thermic reactors and banks of lucid cogitator-stacks that process a storm of battlefield analysis engrams and protective tech-incantations, which is so potent that some has proclaimed it as bordering on [[Heresy|tech-heresy.]] They are also radioactive to the point nearby soldiers start dying - [[Grimdark|be they the enemy&#039;s or not]].&lt;br /&gt;
&lt;br /&gt;
They also have been adapted with a wide variety of mechadendrites and servo-arms for dissecting living matter, as well as a ranged weapon, such as a bolter. An interesting thing about the Scyllax is that these robots were neither true Battle Automata, due to their lack of a cybernetica-cortex, nor could they be classified as a Servitor, due to having nearly no organic components. They look and slither around like mechanical snakes, essentially the Mechanicum version of a [[Necron]] [[Canoptek Wraith]] (they are really just GW&#039;s take on the killer robots from the Matrix, but they think just because it&#039;s been a few years nobody will notice).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Cataphract-class robot&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cataphracts.jpg|160px|right|thumb|The general purpose Cataphracts.]]&lt;br /&gt;
A general purpose combat robot, popular for its resilience and adaptability. The Cataphract-class robot is a heavily-armoured general-purpose battle robot designed for use in almost all combat environments and situations. &lt;br /&gt;
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This versatility in a wide range of battlefield roles makes this war engine a highly-deployable and popular machine among the Legio Cybernetica&#039;s cohorts. Cataphracts are armed and can mount a variety of weapons for various purposes, the most common being one Lascannon above its chassis and a Bolter mounted on one arm and one Flamer mounted on the other. They and protected by a power field/synchroniser unit. Its versatility makes it popular Robot to deploy, although some commanders regard it as a jack-of-all-trades, master-of-none. It can substitute its weapons for an autocannon, Siege Hammer, heavy bolter and power fist.&lt;br /&gt;
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The name Cataphract came from a form of armored heavy cavalry used in ancient warfare by a number of peoples in Western Eurasia and the Eurasian Steppe. These were the guys in heavy scale or chain armor that covered the horsies in even MOAR scale or chain armor. The Cataphract robots was named due to its relatively quick and versatile combat role that is able to provide a modest amount of heavy firepower on the battlefield whilst supporting its allies.&lt;br /&gt;
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===&#039;&#039;&#039;Colossus-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:99590102250_IronCircleDomitarFerrumColossusAutomata01.jpg|150px|left|thumb|The &#039;&#039;&#039;Domitar-Ferrum&#039;&#039;&#039;, son of the Colossus and the Domitar&#039;s brother.]]&lt;br /&gt;
[[/co/|HULK SMASH!: The Robot.]] A siege robot given a Siege-hammer for smashing down walls, though it is equally useful squashing opponents. Other armaments include a boltgun mounted on its other arm appendage for use against defending troops. The Siege Hammer can also be used in close combat situations. It also possesses a chassis-mounted Multi-Melta for additional firepower and anti-vehicular damage. Protected by a power field/synchroniser unit, its weaponry can be replaced with autocannons, heavy bolters, and power fists, allowing for a number of combinations. &lt;br /&gt;
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The Colossus was often employed by the Imperial Army as a cheap alternative to the use of heavy artillery. A few Colossus-class robots are maintained by the Ordo Reductor of the Adeptus Mechanicus, mainly for testing new and experimental siege weaponry.&lt;br /&gt;
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*The &#039;&#039;&#039;Domitar-Ferrum&#039;&#039;&#039; class robots is often called as the spiritual successor of the Colossus whom [[Perturabo]] made into personal bodyguards called the Iron Circle. The Domitar-Ferrum is also the larger, more heavily armored brother of the Domitars. They are often armed with a giant Karceri Battle Shield, a big FUCK OFF Graviton Maul, and Olympia Bolt Cannon. They were formed after Ol&#039;Perty&#039;s own personal flagship was boarded by enemy raiders. Judging the gross embarrassment in the [[Fail|failures]] of his [[Iron Warriors|own sons]], Perturabo decided that robots was just plain better and made the Domitar-Ferrum by combining the existing Domitar and Conqueror robots and building them upon the blueprints and templates of the outdated Colossus robot.&lt;br /&gt;
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===&#039;&#039;&#039;Conqueror-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:Domitar.jpg|140px|right|thumb|The Domitar robots.]]&lt;br /&gt;
An anti-vehicle robot, which specializes in taking down armored vehicles and [[Dreadnought]] analogs. Conquerors are protected by heavy armour and a power field/synchorniser unit, as mentioned the Conqueror is particularly adept at taking out armoured vehicles and Dreadnoughts. Standard armament is a heavy bolter, autocannon and power fist, which can be swapped for lascannons, flamers, melta guns and bolter, as well as doubling up on any one. Now also with no less than two FW versions (for some reason called the Domitar and Arlatax respectively), the former has twin gravitational hammers for smashing shit, while the latter is a Robot with a Jump Pack. &lt;br /&gt;
* The &#039;&#039;&#039;Domitar&#039;&#039;&#039; can be called as a more advanced and larger version of the Castellan, the Domitar was also swifter, designed to cross the open battlefield at blistering speeds. Other than its sheer bulk which is in itself a weapon, the Domitar is armed with gravitational hammers that can crush tanks and dreadnoughts into smaller [[METAL BAWKSES|METAL BAWKSES]] and a missile launcher if it can&#039;t get close enough. It was the last type of war robot to enter Mechanicum production before the [[Horus Heresy]], the Domitar was a variant of the sophisticated ancient Conqueror Class Robot. A variant of the Domitar-Class Robot, the Domitar-Ferrum class, was used by [[Perturabo|Ol&#039;Pert]] as his Iron Circle honor guard following the Battle of Phall.&lt;br /&gt;
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===&#039;&#039;&#039;Crusader-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:AM-Vorax8.jpg|160px|left|thumb|&amp;lt;s&amp;gt;The Preying Mantis&amp;lt;/s&amp;gt; Vorax automatas ready to harvest.]]&lt;br /&gt;
An anti-personnel robot, Crusaders are fast on their feet (servos?) and can easily take down multiple opponents.  It&#039;s basically the Flash with power swords in place of arms.  Scary.  It also has a chassis-mounted Lascannon for making new doors so it can slaughter a building&#039;s occupants. The latest to get rules from FW (for some reason called the Vorax), with a Lightning Gun in place of the Lascannon and arm mounted Rotor Cannons.&lt;br /&gt;
*The &#039;&#039;&#039;Vorax&#039;&#039;&#039; is a hunter-killer robot descended from the aforementioned Crusader that, like the Crusader beforehand looks more like an insect more than anything else. Created on pre-Imperial Mars to search and destroy Mutants and rogue machines, their cybernetica cortex engrams are known to be particularly predatory and vicious examples of their kind. Such are the vicious instincts inherent in their programming that they are wired with numerous override cantos to prevent these tireless hunting machines from devolving into renegades. They fulfill the roles both of search and destroy weapon and exterminator of rogue machines and mutants. Armed with a pair of rotor cannon and a lightning gun for range combat and power blades for CQC. At times they are also dispatched by their masters to conduct a cull of surplus population during famine or plague, their hunts only ending when their masters orders. [[Eldrad|What dicks they are.]] As such they are held in superstitious dread by the human indentured laborers of the Mechanicum&#039;s worlds. &lt;br /&gt;
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===&#039;&#039;&#039;Thanatar-class robot&#039;&#039;&#039;=== &lt;br /&gt;
[[File:ThanatarRobot.jpg|150px|right|thumb|The Thanatar. For when you need the Biggest Robot in the room.]]&lt;br /&gt;
A giant monstrous walking engine of death, the Thanatar is the size of a Tau Riptide, and comes with a twin linked Mauler Bolt Cannon, a massive Hellex Plasma Mortar or Sollex-pattern heavy Lascannon, as well as a Graviton Ram. The Thanatar&#039;s frame, built to accommodate the huge weapon and its power system, is considerably larger than even the bulking Castellax. Its frame is also heavily reinforced, both to withstand the recoil of firing its weapons and protect it from incoming attacks. Its armor makes it essentially impervious to small arms attacks no matter how advanced. Due to the enormous power required to power its colossal weapons, the Thanatar was considerably larger than other Battle-Automata. Unlike many of the models produced for the Legio Cybernetica, the origins of the Thanatar pattern robot remain unclear. Save that its Hellex Plasma Mortar is only produced on the Forge World of Ryza. There are two variants of the Thanator.&lt;br /&gt;
*The first is the &#039;&#039;&#039;Thanatar-Cynis Class&#039;&#039;&#039; which was a variant of the standard Thanatar-Calix class designed by the Forge World of Estaban III with an attempt to increase their power and standing within the greater Mechanicum. However due to their competition with Ryza, Estaban III was unable to acquire their plasma technology, resulting in the Cynis pattern of Thanatar being more prone to [[Fail|self-destruction]] despite its fierce power.&lt;br /&gt;
*The second is the  &#039;&#039;&#039;Thanatar-Calix Class&#039;&#039;&#039;. The Calix-Class was a variant of the standard Thanatar design developed during the later part of the Great Crusade. Rumored to have been developed by the [[Sollex Myrmidon]] and [[Omega-Shevar]] covenants of the [[Ordo Reductor]] alongside the [[Legio Cybernetica]], this design combines deadly tech-arcana from all three factions into a single deadly weapon. Calix Class Thanatars are geared towards the vanguard of siege assault warfare, able to sunder the strongest fortifications and conduct targeted strikes to neutralize defensive hardpoints. Its primary weapon was its Sollex Heavy Lascannon, and so precious were these engines that in the rare cases they were deployed many other lesser battle-automata were fielded to protect them.&lt;br /&gt;
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===&#039;&#039;&#039;Vultarax stratos-automata&#039;&#039;&#039;===&lt;br /&gt;
[[File:Vultarax.jpg|150px|left|thumb|The Vultarax. No, we aren&#039;t related to Papa Nurgle, we swear on our metallic appendages.]]&lt;br /&gt;
The Vultarax is the only confirmed flying robot within the Legio Cybernatica. You may ask yourself, &amp;quot;Hey wait on the vox for a minute. [[Pretend|They look suspiciously familiar...]] Where have I seen these before?&amp;quot;. Well, the answer is that they are essentially the non-daemonifed version of [[Nurgle|Nurgle&#039;s]] [[Blight Drone|Blight Drones]]. If you find yourself asking &amp;quot;Why would the Mechanicum copy a daemon engine?&amp;quot; you&#039;ve got it backwards. These are 30k designs that predate the Horus Heresy, then the Dark Mechanicum nicked the designs to make Blight Drones.&lt;br /&gt;
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Anyways, the Vultarax was by far the most common Stratos-automata in widespread use by the Mechanicum at the outbreak of the wars of the [[Horus Heresy]]. A robust, multi-role war engine, heavily armed and fitted with sophisticated sensory gear and able to operate in diverse and hostile environments, it proved itself a keystone of Mechanicum Explorator Expedition forces both as an armed, high mobility scout and as a hunter-killer and rapid response unit in open battle. &lt;br /&gt;
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The Vultarax Stratos-automata is a Flying Monstrous Creature armed with a Vultarax arc blaster, a versatile weapon capable of burning out the cogitators and engines of enemy vehicles, and two Setheno pattern havoc launchers, long ranged missile systems designed to wipe out infantry units, even in heavy cover. These armaments, alongside its impressive armour, flare shield, and enhanced targeting array, make the Vultarax Stratos-automata a formidable force on the battlefield.&lt;br /&gt;
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== See also: ==&lt;br /&gt;
* http://wh40k.lexicanum.com/wiki/Legio_Cybernetica - Lexicanum&#039;s article on the Legio Cybernetica.&lt;br /&gt;
* http://warhammer40k.wikia.com/wiki/Legio_Cybernetica - The 40K Wikia&#039;s article on the Legio Cybernetica.&lt;br /&gt;
* http://www.angelfire.com/mech/ironclad/ArapRobots.pdf - rOOOLES&lt;br /&gt;
* http://solegends.com/citrt/rt108robots.htm Pictures&lt;br /&gt;
* http://mordian7th.blogspot.com/2011/05/adeptus-mechanicus-legio-cybernetica.html Newly painted.&lt;br /&gt;
* http://www.scribd.com/doc/221368614/White-Dwarf-104-UK-August-1988 White Dorf 1Oh4 with Squats! Trike! Robots! Weird pictures of treeman!&lt;br /&gt;
* http://www.scribd.com/doc/67798052/White-Dwarf-104 Backup&lt;br /&gt;
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		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311271</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311271"/>
		<updated>2018-02-14T23:15:51Z</updated>

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&lt;div&gt;[[File:Theodorakis.jpg|800px|right|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|800px|right|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
[[File:Lizardy.jpeg|700px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
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However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
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Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
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Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
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With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
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Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
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As such only a few Slann now exist, floating about in space.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
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The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
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Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
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==Mating Habits==&lt;br /&gt;
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Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
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But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
&lt;br /&gt;
Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
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It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
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So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
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==Subspecies==&lt;br /&gt;
&lt;br /&gt;
Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
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===Slann===&lt;br /&gt;
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The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
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[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
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Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
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===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
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===Kroxigor===&lt;br /&gt;
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&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
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==DINOSAWZ==&lt;br /&gt;
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Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
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Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
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===Carnosaurs===&lt;br /&gt;
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This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
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===Troglodons===&lt;br /&gt;
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Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
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===Bastiladons===&lt;br /&gt;
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The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
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===Cold Ones===&lt;br /&gt;
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Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
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===Horny Ones===&lt;br /&gt;
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A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
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Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
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===Razordons===&lt;br /&gt;
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Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
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===Terradons===&lt;br /&gt;
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Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
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===Ripperdactyls===&lt;br /&gt;
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Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
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Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
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This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
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Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
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===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
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There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311269</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311269"/>
		<updated>2018-02-14T17:47:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;[[File:Theodorakis.jpg|800px|right|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|800px|right|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
[[File:Lizardy.jpeg|700px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
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However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
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Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
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Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
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With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
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Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
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As such only a few Slann now exist, floating about in space.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
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The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
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Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
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==Mating Habits==&lt;br /&gt;
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Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
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But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
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Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
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It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
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So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
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==Subspecies==&lt;br /&gt;
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Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
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===Slann===&lt;br /&gt;
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The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
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[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
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Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
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===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
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===Kroxigor===&lt;br /&gt;
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&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
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==DINOSAWZ==&lt;br /&gt;
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Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
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Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
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===Carnosaurs===&lt;br /&gt;
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This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
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===Troglodons===&lt;br /&gt;
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Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
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===Bastiladons===&lt;br /&gt;
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The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
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===Cold Ones===&lt;br /&gt;
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Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
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===Horny Ones===&lt;br /&gt;
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A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
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Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
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===Razordons===&lt;br /&gt;
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Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
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===Terradons===&lt;br /&gt;
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Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
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===Ripperdactyls===&lt;br /&gt;
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Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
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Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
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This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
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Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
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===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
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There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311268</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311268"/>
		<updated>2018-02-14T17:46:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;[[File:Lizardy.jpeg|700px|left|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
[[File:Theodorakis.jpg|800px|right|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|800px|right|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
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However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
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Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
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Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
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With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
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Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
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As such only a few Slann now exist, floating about in space.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
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The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
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Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
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==Mating Habits==&lt;br /&gt;
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Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
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But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
&lt;br /&gt;
Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
&lt;br /&gt;
It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
&lt;br /&gt;
So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
&lt;br /&gt;
==Subspecies==&lt;br /&gt;
&lt;br /&gt;
Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
&lt;br /&gt;
===Slann===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
&lt;br /&gt;
===Saurus===&lt;br /&gt;
&lt;br /&gt;
[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
&lt;br /&gt;
Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
&lt;br /&gt;
===Skinks===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kroxigor===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
&lt;br /&gt;
==DINOSAWZ==&lt;br /&gt;
&lt;br /&gt;
Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
&lt;br /&gt;
===Stegadons===&lt;br /&gt;
&lt;br /&gt;
Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
&lt;br /&gt;
===Carnosaurs===&lt;br /&gt;
&lt;br /&gt;
This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
&lt;br /&gt;
===Troglodons===&lt;br /&gt;
&lt;br /&gt;
Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
&lt;br /&gt;
===Bastiladons===&lt;br /&gt;
&lt;br /&gt;
The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
&lt;br /&gt;
===Cold Ones===&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
&lt;br /&gt;
===Horny Ones===&lt;br /&gt;
&lt;br /&gt;
A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
&lt;br /&gt;
===Salamanders===&lt;br /&gt;
&lt;br /&gt;
Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
&lt;br /&gt;
===Razordons===&lt;br /&gt;
&lt;br /&gt;
Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
===Terradons===&lt;br /&gt;
&lt;br /&gt;
Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
&lt;br /&gt;
===Ripperdactyls===&lt;br /&gt;
&lt;br /&gt;
Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
&lt;br /&gt;
===Dread Saurians===&lt;br /&gt;
&lt;br /&gt;
Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
&lt;br /&gt;
Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
&lt;br /&gt;
===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
&lt;br /&gt;
There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311267</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311267"/>
		<updated>2018-02-14T17:46:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lizardy.jpeg|1400px|left|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
[[File:Theodorakis.jpg|800px|right|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|800px|right|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
[[File:Lizardy.jpeg|1400px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
&lt;br /&gt;
However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
&lt;br /&gt;
Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
&lt;br /&gt;
Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
&lt;br /&gt;
With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
&lt;br /&gt;
Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
&lt;br /&gt;
As such only a few Slann now exist, floating about in space.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
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With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
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The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
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Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
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==Mating Habits==&lt;br /&gt;
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Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
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But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
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Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
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It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
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So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
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==Subspecies==&lt;br /&gt;
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Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
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===Slann===&lt;br /&gt;
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The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
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[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
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Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
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===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
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===Kroxigor===&lt;br /&gt;
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&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
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==DINOSAWZ==&lt;br /&gt;
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Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
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Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
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===Carnosaurs===&lt;br /&gt;
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This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
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===Troglodons===&lt;br /&gt;
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Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
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===Bastiladons===&lt;br /&gt;
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The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
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===Cold Ones===&lt;br /&gt;
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Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
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===Horny Ones===&lt;br /&gt;
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A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
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Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
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===Razordons===&lt;br /&gt;
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Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
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===Terradons===&lt;br /&gt;
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Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
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===Ripperdactyls===&lt;br /&gt;
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Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
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Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
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This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
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Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
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===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
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There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311266</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311266"/>
		<updated>2018-02-14T17:45:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;[[File:Theodorakis.jpg|800px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|800px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
[[File:Lizardy.jpeg|1400px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
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However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
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Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
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Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
&lt;br /&gt;
With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
&lt;br /&gt;
Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
&lt;br /&gt;
As such only a few Slann now exist, floating about in space.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
&lt;br /&gt;
With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
&lt;br /&gt;
The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
&lt;br /&gt;
Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
&lt;br /&gt;
==Mating Habits==&lt;br /&gt;
&lt;br /&gt;
Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
&lt;br /&gt;
But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
&lt;br /&gt;
Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
&lt;br /&gt;
It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
&lt;br /&gt;
So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
&lt;br /&gt;
==Subspecies==&lt;br /&gt;
&lt;br /&gt;
Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
&lt;br /&gt;
===Slann===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
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[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
&lt;br /&gt;
Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
&lt;br /&gt;
===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kroxigor===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
&lt;br /&gt;
==DINOSAWZ==&lt;br /&gt;
&lt;br /&gt;
Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
&lt;br /&gt;
Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
&lt;br /&gt;
===Carnosaurs===&lt;br /&gt;
&lt;br /&gt;
This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
&lt;br /&gt;
===Troglodons===&lt;br /&gt;
&lt;br /&gt;
Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
&lt;br /&gt;
===Bastiladons===&lt;br /&gt;
&lt;br /&gt;
The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
&lt;br /&gt;
===Cold Ones===&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
&lt;br /&gt;
===Horny Ones===&lt;br /&gt;
&lt;br /&gt;
A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
&lt;br /&gt;
Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
&lt;br /&gt;
===Razordons===&lt;br /&gt;
&lt;br /&gt;
Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
===Terradons===&lt;br /&gt;
&lt;br /&gt;
Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
&lt;br /&gt;
===Ripperdactyls===&lt;br /&gt;
&lt;br /&gt;
Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
&lt;br /&gt;
Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
&lt;br /&gt;
Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
&lt;br /&gt;
===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
&lt;br /&gt;
There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311265</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311265"/>
		<updated>2018-02-14T17:45:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;[[File:Theodorakis.jpg|800px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|800px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
[[File:Lizardy.jpeg|700px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
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However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
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Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
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Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
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With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
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Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
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As such only a few Slann now exist, floating about in space.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
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The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
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Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
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==Mating Habits==&lt;br /&gt;
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Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
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But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
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Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
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It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
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So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
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==Subspecies==&lt;br /&gt;
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Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
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===Slann===&lt;br /&gt;
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The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
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[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
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Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
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===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
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===Kroxigor===&lt;br /&gt;
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&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
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==DINOSAWZ==&lt;br /&gt;
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Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
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Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
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===Carnosaurs===&lt;br /&gt;
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This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
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===Troglodons===&lt;br /&gt;
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Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
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===Bastiladons===&lt;br /&gt;
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The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
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===Cold Ones===&lt;br /&gt;
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Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
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===Horny Ones===&lt;br /&gt;
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A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
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Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
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===Razordons===&lt;br /&gt;
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Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
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===Terradons===&lt;br /&gt;
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Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
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===Ripperdactyls===&lt;br /&gt;
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Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
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Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
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This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
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Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
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===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
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There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311264</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311264"/>
		<updated>2018-02-14T17:44:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;[[File:Theodorakis.jpg|500px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|500px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
[[File:Lizardy.jpeg|700px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
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However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
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Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
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Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
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With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
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Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
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As such only a few Slann now exist, floating about in space.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
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The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
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Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
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==Mating Habits==&lt;br /&gt;
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Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
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But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
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Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
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It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
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So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
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==Subspecies==&lt;br /&gt;
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Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
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===Slann===&lt;br /&gt;
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The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
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[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
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Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
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===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
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===Kroxigor===&lt;br /&gt;
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&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
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==DINOSAWZ==&lt;br /&gt;
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Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
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Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
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===Carnosaurs===&lt;br /&gt;
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This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
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===Troglodons===&lt;br /&gt;
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Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
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===Bastiladons===&lt;br /&gt;
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The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
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===Cold Ones===&lt;br /&gt;
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Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
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===Horny Ones===&lt;br /&gt;
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A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
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Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
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===Razordons===&lt;br /&gt;
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Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
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===Terradons===&lt;br /&gt;
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Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
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===Ripperdactyls===&lt;br /&gt;
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Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
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Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
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This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
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Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
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===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
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There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:587:3A0B:B100:68F9:7085:B1DD:39F2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311263</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lizardmen&amp;diff=311263"/>
		<updated>2018-02-14T17:43:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A0B:B100:68F9:7085:B1DD:39F2: &lt;/p&gt;
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&lt;div&gt;{{Topquote|Civilization must stand up and combat the current collapse of governance, the rise of violence, and the spread of chaos and fear in many parts of the world.&amp;quot;|Rudy Giuliani}}&lt;br /&gt;
{{Topquote|A powerful AI system tasked with ensuring your safety might imprison you at home. If you asked for happiness, it might hook you up to a life support and ceaselessly stimulate your brain&#039;s pleasure centers. If you don&#039;t provide the AI with a very big library of preferred behaviors or an ironclad means for it to deduce what behavior you prefer, you&#039;ll be stuck with whatever it comes up with. And since it&#039;s a highly complex system, you may never understand it well enough to make sure you&#039;ve got it right.|James Barrat}}&lt;br /&gt;
{{Topquote|What are you doing in my swamp?!|Shrek}}&lt;br /&gt;
[[File:Lizardy.jpeg|700px|right|thumb|Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up. This is how Lizardmen do.]]&lt;br /&gt;
[[File:Theodorakis.jpg|700px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|700px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
The &#039;&#039;&#039;Lizardmen&#039;&#039;&#039; are a faction in [[Warhammer Fantasy Battles]]; with the coming of the [[Age of Sigmar]] they have been re-named &amp;quot;&#039;&#039;&#039;Seraphon&#039;&#039;&#039;&amp;quot;. A variation on the [[Lizardfolk]] theme, they are a civilisation of [http://tvtropes.org/pmwiki/pmwiki.php/Main/Mayincatec Mayaincatec], [[Chaos]]-hating, reptilian creatures. Prior to Age of Sigmar they were the isolationist survivors of an ancient empire that lived in [[Lustria]], the Warhammer World&#039;s analogue to South America. As Seraphon they were reborn as creatures of star magic who live above the Mortal Realms, descending to fight as per the inscrutable will of their masters.&lt;br /&gt;
They do not have a [[Warhammer 40000]] counterpart, only factions that take after various bits of them.&lt;br /&gt;
==History==&lt;br /&gt;
[[File:FUCK YOU CHAOS.jpg|400px|right]]&lt;br /&gt;
Way back when the [[Old Ones#Warhammer Fantasy|Old Ones]] entered the world, they decided they&#039;d need some extra help in &amp;lt;s&amp;gt;messing this world up&amp;lt;/s&amp;gt; guiding this world to its destiny. So, they created the first of the Lizardmen, the Slann. The Slann are obese but highly-magical frog-men that spend most of their days sitting around meditating. The Old Ones, realizing the Slann wouldn&#039;t be useful for much when it came to manual labor, then created the rest of the Lizardmen, including the Saurus, Skinks, and Kroxigor. They then left the Lizardmen to make some [[elf|elves]], [[dwarf|dwarfs]], and [[human]]s.&lt;br /&gt;
&lt;br /&gt;
However, the Fall of the [[Eldar]] then happe-- wait a minute, wrong universe. &amp;lt;s&amp;gt;Or is it?&amp;lt;/s&amp;gt; The [[Webway|dimensional gate]] the Old Ones had come through collapsed, crashing into the north of the Warhammer World and opening a portal to the &amp;lt;s&amp;gt;[[Warp]]&amp;lt;/s&amp;gt; [[Realm of Chaos]]. The Lizardmen and Elves had to team up to defeat the [[Daemon]]s that started pouring through the portal. Eventually the Elves managed to redirect the flow of magic into a portal at the center of the island home, [[Ulthuan]], but not before much awesomeness on the part of the Lizardmen. And by awesomeness we mean billions of saurus&#039; fighting for centuries continuously in battles that spanned continents against an enemy that could warp reality. Little did the elves know, the slann actually did much of the work on the great vortex, and without them continuously sending magical aid it probably would have collapsed a long time ago. The slann are also responsible for maintaining the great warding, but don&#039;t ever tell the elves that or they&#039;ll throw a hissy fit.&lt;br /&gt;
&lt;br /&gt;
Lizardmen for the most part are fairly primitive by the standards of the Warhammer world. Even orcs can take iron and forge it into new choppas and make chariots. Lizardmen mostly use stone tools and weapons with some bronze bits here and there. Only the beastmen are more primitive and they have brains hardwired to despise all that is artificial. This might lead you to underestimate them in battle, but the fact that they use stone swords is a secondary consideration when you consider that the ones wielding them are three meter long semi-sapient therapod dinosaurs with really durable scales. One area where they do make a lot of use of metalworking is in gold plates, which they have a lot of. These they use to keep records and important bits of information on because they live in damp stone cities in the middle of rainforests where paper would fairly quickly rot away. Other species, for reasons the Lizardmen have a hard time understanding, have an odd obsession for this yellow metal beyond simply valuing its corrosion resistance and try to steal these plates to melt them down. This really gets under their scales.&lt;br /&gt;
&lt;br /&gt;
Despite being fairly isolated, they deal with just about everyone. their main problems are [[Dark Elves|emo elves]] to the north and regular human pirates and colonists. They also have a long-standing feud against [[furry|Skavens]]. Recently, the Slann have been getting off their asses and realizing that the threat needs to be met head on, so apparently they have massive armies stationed fighting all over the world, from brettonia to the southern chaos wastes. Why they never pop up in anyone else&#039;s fluff is a mystery, though not so much when you realize they barely have fluff to begin with. They are also similar to [[Tomb Kings|tomb kings]] and [[Grandpa Dreadnought]] with their &amp;quot;get the hell off my lawn&amp;quot; policies.&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
&lt;br /&gt;
With the release of &#039;&#039;The End Times: Thanquol&#039;&#039;, the fourth book in [[The End Times]] series, the Slann forsee that The Great Plan of the Old Ones will fail. The apocalypse begins with the Lizardmen defending their lands from a Daemonic invasion that rivals the initial Chaos Incursion after the Great Catastrophe (somehow, despite the Polar Warpgates not changing and the Elven Vortex still happily sucking up all the Magic). Unfortunately, whilst the Lizardmen put on a smashing show in stemming the [[Daemon|Daemons]], warpstone meteors rain down upon Lustria; the [[Skaven]] Grey Seers had been taught by their Daemonic [[Verminlord|Verminlords]] how to circumvent the Slann&#039;s magic and try to bring the [[Morrslieb|chaos moon]] closer to the world. This knocks out all the Slann as they try to protect the continent, just in time for the &#039;&#039;entirety&#039;&#039; of the Skaven Clan Pestilens to invade Lustria. As the booby traps set by the Lizardmen are bespoke for Daemons they do nothing to stem the Skaven tide other than giving a few headaches. Cue rampant swarms of rat-men spreading plague, burning forests, and killing Lizardmen like it&#039;s going out of fashion.&lt;br /&gt;
&lt;br /&gt;
Clan Skyre, not to be out done by those pesky Grey Seers, decide to go one further and actually blow up the chaos moon with a giant cannon. As continent-sized chunks of warpstone plummet towards the planet the Lizardmen  decide that it&#039;s very likely their plan has failed and flee in their temple-pyramids-now--spaceships. The Slann use their mind-powers to disintegrate these fragments, however blowing up their brains under the magical strain. Even as the Slann die still more chunks head for the world, taking the mummified uber-Slann Lord Kroak to will himself back to life in order to contain the rest of the chunks to only fall on Lustria and the Southlands, whilst securing parts of Lustria in magical bubbles and lifting them off the world. &lt;br /&gt;
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As such only a few Slann now exist, floating about in space.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
&lt;br /&gt;
With the release of GW&#039;s re-packaged fantasy game [[Age of Sigmar]] the Lizardmen have been renamed into the IP-friendly &#039;Seraphon&#039;, and with it have been re-skinned as &amp;quot;Daemons of Order&amp;quot; whose bodies flow with Azyrite energy (i.e. the Lizardmen now have lightning for blood). A Battletome has been released and the army rebased. The Seraphon have no named characters in Age of Sigmar outside of Lord Kroak, with the other characters either being given new, generic units (such as Tetto-Ekko and Gor-Rok), or have been merged with already existing generic units (such as Oxyotl, Lord Mazdamundi, Kroq-Gar, and Tehenhauin).&lt;br /&gt;
&lt;br /&gt;
The new fluff describes the post-[[The End Times|apocalypse]] Slann (now known as Slann Starmasters) as having been found drifting in space by Dracothion, the celestial dragon, and were thus brought to the Mortal Realms. They are described as having an empire in High [[Azyr]] (i.e. space) and travel across the Mortal Realms without the need for Realmgates. All the Seraphon bar the Slann are now memories, materialising when the Starmaster wants to beat down on Chaos. Just *how* physical the Seraphon are is vague - despite being described as materialising at the whim of the Slann they have blood of starlight which, in one story, was said to be soaking in the ground to purify it of Chaos&#039; taint.  The Battletome also details a Skink Starpriest to approach a Slann before they materialise on the Mortal Realms with the rest of the army, suggesting that the Seraphon may exist beyond the battlefield. To make matters more confusing, the Seraphon also physically manifest as star constellations, with various hosts forming around a central shiny Slann. &lt;br /&gt;
&lt;br /&gt;
Rather nicely the Black Library has given them some attention in the recent short story &amp;quot;Under The Black Thumb&amp;quot;; nice in that the old Lizardmen were usually left in the shadows as the favourite races got all the attention.&lt;br /&gt;
&lt;br /&gt;
==Mating Habits==&lt;br /&gt;
&lt;br /&gt;
Yes, there&#039;s an entire section dedicated to their mating habits. However, while this will certainly disappoint the scalies out there, oddly enough Lizardmen don&#039;t have any. No joking. Despite being called Lizard&#039;&#039;men&#039;&#039;, the entire species (or whatever it&#039;s called given that speciation is determined by a lack of reliable inter-fertility between two populations) is composed of genderless individuals to whom sexual reproduction is as alien as a 360-degree field of view is to a human. &lt;br /&gt;
&lt;br /&gt;
But this begs a question. If they don&#039;t have any functional reproductive organs then how do new Lizardmen come about?&lt;br /&gt;
&lt;br /&gt;
Well, there are big, bubbling pools of murky liquid at the heart of each temple-city. These were created by the Old Ones at the dawn of time and scheduled to produce new Lizardmen on a timetable unknowable to any but the long-gone Old Ones. The rate at which the lizardmen spawn is assumed to be quite high, as they are constantly being worn down in battles of attrition. One source has the pools thrashing non-stop to keep up with a never ending tide of daemons. The new Lizardmen walk fully formed out of the pools and are instinctively able to understand their role in society. They&#039;re then toweled off, logged in the records and sent to where they are needed. Each new batch (or Spawning) is usually composed of one specific type of Lizardman and has traits which are distinctly of that batch. Needless to say, as they are the foundation of their civilization, the Lizardmen are very protective of these pools, especially since they can&#039;t build more and don&#039;t really know how to repair the ones that get broken (usually due to Skaven involvement). If you get close to one (&#039;&#039;if&#039;&#039; you get close to one), you will almost certainly get your face eaten. [[Tyranids|Hey, that sounds familiar...]]&lt;br /&gt;
&lt;br /&gt;
It should also be noted that all Lizardmen, with the exception of the skinks, are biologically immortal. They don&#039;t age, they simply get stronger and more skilled at what they do. So their attrition rates are lower than humans. It also means that the greatest Lizardmen warriors are centuries, if not [[Swarmlord|millenia old and are veterans of thousands of battles.]] [[Orks|Hey, That also]] [[Space Marine|sound familiar...]]&lt;br /&gt;
&lt;br /&gt;
So to sum up while Lizardmen look, walk and talk like Aztec dinosaurs, they are little more than biological variant of robots: mass-produced, pre-programmed and single-minded. They have little to no free will, no goal in life besides those implanted into them upon spawning, and much like robots they often do stupid things due to logical errors in their programming.&lt;br /&gt;
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==Subspecies==&lt;br /&gt;
&lt;br /&gt;
Like Orcs and beastmen, Lizardmen are divided into a number of distinct subspecies, each fulfilling a distinct role in society and in battle.&lt;br /&gt;
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===Slann===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Slann&#039;&#039;&#039; are the obese, magic frogs we were talking about above. They&#039;re among the most powerful wizards in the entirety of the Warhammer World. In previous Lizardmen army books, they had a more active role in leading the species, but apparently they are now more sleepy. Also, there are no longer any more Slann being spawned, so the ones a alive are part of a dying species... welp, [[grimdark]]. (( [[The End Times|End Times]] spoiler: All the Slanns are dead or gone. Many were killed by skaven after being rendered unconscious from stopping the moon from falling, and the rest either left in their pyramid ships or died blowing up continent sized pieces of the chaos moon that the skaven blew up. Even Lord Kroak joined the party.  In Age of Sigmar it&#039;s revealed some Slann survived, but their numbers dwindled until only five were left.  Lord Kroak is back too.  It&#039;s uncertain whether he is one of the original five or whether it&#039;s Kroak and five other Slann.  Honestly not that surprising for Lord Kroak, death is probably just a mildly irritating inconvenience to him.))&lt;br /&gt;
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===Saurus===&lt;br /&gt;
&lt;br /&gt;
[[File:AwesomeLizardmen.png|400px|right|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Saurus&#039;&#039;&#039; are the main footsoldiers of the Lizardmen and, by and large, the &amp;quot;face&amp;quot; of the army. A &amp;quot;face&amp;quot; that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters tall with a bite that can take off a grown man&#039;s arm, a tail strong enough to smash their ribcage and scales as hard as chainmail.  On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don&#039;t let that fool you, it&#039;s not that they&#039;re dumb, they just only care about warfare.&lt;br /&gt;
&lt;br /&gt;
Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are!&lt;br /&gt;
* &#039;&#039;&#039;Temple Guard&#039;&#039;&#039;: An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they&#039;ve been know to kill a Skink helper just because he looked at a Slann funny.&lt;br /&gt;
* &#039;&#039;&#039;Cold One Riders&#039;&#039;&#039;: Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet&#039;s claws to grip Cold One&#039; scales more efficiently.&lt;br /&gt;
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===Skinks===&lt;br /&gt;
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&#039;&#039;&#039;Skinks&#039;&#039;&#039; are the smallest type of Lizardmen and the smartest save for Slanns. They act as the farmers, administrators and artisans of Lizardmen society. They are the most versatile and flexible of Lizardmen and probably the one which would be best suited to have a friendly conversation with a Human. Despite their small size (roughly the same as a [[Goblin]]), they can be a formidable military force, as they have highly-accurate poisoned blowpipes. They are also the caretakers for most of the dinosaurs used by the Lizardmen, and thus are [[Awesome]]. Awesome enough to get their own [[meme]] (that didn&#039;t really survive through the newer editions): &amp;quot;remove X, replace with Skinks.&amp;quot;&lt;br /&gt;
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===Kroxigor===&lt;br /&gt;
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&#039;&#039;&#039;Kroxigor&#039;&#039;&#039; are to skinks what Ogres are to [[Halfling]]s (at least in the Warhammer World): giant powerful but dumber versions. They&#039;re essentially giant bipedal crocodiles who spawned at the same time and in the same ponds as skinks. They&#039;re the main workers and builders of the Lizardmen. In war, they work together with Skinks, forming units termed &amp;quot;Skrox&amp;quot; by the fans.&lt;br /&gt;
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==DINOSAWZ==&lt;br /&gt;
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Lizardmen are also known for their use of [[dinosaur]]s found on their native continent of Lustria. Thus they have the best monsters and cavalry period. Dinosaurs bitch. Like fucking Jurassic Park.&lt;br /&gt;
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===Stegadons===&lt;br /&gt;
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Probably the most well known dinosaur used by the Lizardmen, this stubborn, motherfucking Triceratops hits like a freight train and can trample all who oppose the Lizardmen underneath his feet. They usually carry Howdahs on their back which include a Skink crew, and a FUCKHUEG bow. As the stegadons age, their tempers cool and they will be able to carry either 2 massive blowpipes which fire buckets of dice, or a mystical Engine of the Gods that can buff, or shoot lightning bolts like a [[video games|Red Alert]] Tesla coil. Strangely, it seems to be named after a &amp;lt;s&amp;gt;Stegosaurus&amp;lt;/s&amp;gt; or the Stegodonts (an ancient sister groups to mammoths and elephants)...this goes to show how little GW knows about Paleontology, despite seeming more like a Triceratops mixed with an Ankylosaurus and a Styracosaurus. And for more added scientific fail, if you put the name &amp;quot;Stegadon&amp;quot; in biological classification, then it would literally be called [[What|&amp;quot;Roofed Tooth&amp;quot;]] (Tooth: &#039;&#039;δόντι = Donti&#039;&#039; | Roof: &#039;&#039;στέγη = Stegi&#039;&#039; )[[Derp|, I mean lolwut GW?]] [[Herp|if you want to name something, at least put a name that would actually make sense in correlation to the creature you are naming it in the first place.]] [http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeBrilliance On the other hand, it actually makes sense if you take the Howdah into account, which sort of forms a roof over the Dino.] (Alternatively: Stega means roofed or covered in reference to either their bony plates, what stegosaurus&#039; were referencing, or the Howdah. Don also means and has genealogical references to nobility and rank.  Roughly Covered Lord, ya this is what Latin is like.)&lt;br /&gt;
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===Carnosaurs===&lt;br /&gt;
&lt;br /&gt;
This guy is based on the large and awesome theropod dinosaurs like Tyrannosaurus, Giganotosaurus, and Allosaurus, and can [[RIP AND TEAR|rip the throats out of Dragons]], knocking them down a peg like the pussies they are. The newest version of the model adds additional cool factor by including a killing claw like the ones seen on Dromaeosaurs, such as Velociraptor. Only the beardliest of Saurus can ride them, as even the babies can rip a human in half. Also, they spill blood in the name of the Old Ones and don&#039;t give a shit about that pushover [[Khorne]] faggot.&lt;br /&gt;
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===Troglodons===&lt;br /&gt;
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Looks like a Blind &#039;&#039;Spinosaurus aegyptiacus&#039;&#039;, freaking [[Awesome|awesome]] and anybody would pay money to see it fight a Carnosaur Jurassic Park style. But knowing how it goes, we can see the Carnosaurs win every time since Spinosaurids are weak and dismal. For some reason a Skink can ride them. This is because they team up and search for the lost plaques of the Old-Ones in a 1970&#039;s buddy cop film. &lt;br /&gt;
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===Bastiladons===&lt;br /&gt;
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The Lustrian equivalent of Ankylosaurus mixed with a Scutosaurus, the walking tank of dinosaurs, and the first recipient of a 2+ Scaly Skin save.  Even a big Dragon, T-rex (ahem, CARNOSAUR), or Greater Daemon sometimes struggle to get through.&lt;br /&gt;
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===Cold Ones===&lt;br /&gt;
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Not to be confused with the [[Old Ones]], Cold Ones are basically [[Awesome|velociraptors-like animals that are used as cavalry.]] They are also used by the [[Dark Elves (Warhammer)|Dark Elves]], who have much cooler Cold Ones. The official, in-universe explanation for this discrepancy is that the two types are related-but-distinct breeds of Cold One; the cool ones are native to [[Naggaroth]] and based off of irl Velociraptors, whereas the derpy ones are native to [[Lustria]] and based off of Spinosauroids. But mostly this is due to [[Games Workshop]] being too lazy to update old models.&lt;br /&gt;
&lt;br /&gt;
===Horny Ones===&lt;br /&gt;
&lt;br /&gt;
A relative of the Cold Ones that are rare in Lustria, but prominent in the Southlands (the Warhammer World equivalent of Africa). They are distinguished from their counterparts by the fact that they are smarter, slightly faster and are based upon &#039;&#039;pachycephalosaurus&#039;&#039; with sharp teeth. They used to have their own models, known as Tichi-Huichi&#039;s Horned One Riders, serving as a unit in Dogs of War armies. Lizardmen mercenaries? Do want!&lt;br /&gt;
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===Salamanders===&lt;br /&gt;
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Not technically a Dinosaur but is still [[Awesome|awesome]]. The models seem to be based off of Dimetrodon (again not really a dinosaur(&amp;lt;strike&amp;gt; not dinosaurs at all, but a synapsid &amp;lt;/strike&amp;gt; )) and shoot flaming poison like living artillery.&lt;br /&gt;
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===Razordons===&lt;br /&gt;
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Looks like what would happen if a Kentrosaurus was on steroids. Shoots out spikes at [[Memes| Sufficient Velocity]]. Very nasty, and usually has the side affects of being pinned to a wall like a &amp;quot;Lets pin the tail of a Donkey&amp;quot; game.&lt;br /&gt;
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===Terradons===&lt;br /&gt;
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Not a Dinosaur, just an average looking Pteranodon, nothing to look at, but are still useful as fast, flying cavalry. Their new models are also very sexy, unlike their retarded brothers.&lt;br /&gt;
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===Ripperdactyls===&lt;br /&gt;
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Just look at the name. GW is really phoning it in now aren&#039;t they. Otherwise, its a Pterosaur similar to the Terradon but with more of a basis in Pterosaurs like Rhamphorhynchus. There are also the shittiest excuse for Monstrous Cavalry ever. Coupled with the shitty name and pretty poor models, there is reason to believe that they only exist to make plastic Terradons a dual kit and to give monstrous cavalry to the Lizardmen since plans for Carnosaur Cavalry were probably scrapped in favor for a new large Carnosaur kit on short notice.&lt;br /&gt;
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===Dread Saurians===&lt;br /&gt;
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Following GW&#039;s desire to create big monsters for Forge World to sell, the Dread Saurian was given rules in the Monstrous Arcanum Vol.1 (More was planned, obviously) and was awesome. This thing is larger than even the Carnosaur, is pretty rare and is so powerful that even the Slann can&#039;t control it without bedecking it in glyph-inscribed armour. These things are captured, presumably as eggs, and placed inside mountainside Temples, there they are worshipped as a physical manifestation of the Old Ones power. However, when shit hits the fan, a Slann will order a Temples gates unlocked and he&#039;ll release the power of the Dread Saurian on Lizardmens enemies. While the Dread Saurians stats are slightly better than a Carnosaur and has the same D3 Wounds bite, it&#039;s main power comes from its options (which, for some reason, aren&#039;t restricted to just Lizardmen, derp). This includes turning it into a ghost (making it Ethereal), giving it Flaming Impact Hits, putting a huge stone disc on its neck to boost it&#039;s Toughness to 8(!) at the expense of 2 less Movement, but probably the most amusing (and something Creed would appreciate) is giving it the Ambushers special rule. Nothing says &amp;quot;fuck your Warmachines&amp;quot; than a T7 3+ monster charging you. All these buffs are named after Old Ones worshipped by the Lizardmen. Stick it in a list with Kroak and watch as it takes down whatever models you want it to. If it dies? Just use skele-frog to summon him back to continue his rampage. Can easily take Alarielle with this method.&lt;br /&gt;
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This isn&#039;t the only interesting thing about it. It had a strange development history. It was released in Monstrous Arcanum Vol.1 before Lizardmen 8th edition by Forge World. In the book, the art depicted it as a sail-less Spinosaurus, yet when the model (finally) arrived, it had lost it&#039;s crocodile-like head, got more spikes and was now too-swole-to-control. I asked Forge World&#039;s Facebook page (when it had a Q&amp;amp;A) why it changed and was told, simply, &amp;quot;She wanted to change it&amp;quot;. While this was a simple answer, it was clearly bullshit, as, when 8th Edition Lizardmen was released, we suddenly had a Troglodon, which was essentially a blind Spinosaurus. What clearly happened was a classic &amp;quot;Failure to Communicate&amp;quot; by GW between it&#039;s departments. The artist for FW was told to design a &amp;quot;1UP&amp;quot; of the Carnosaur, so based it on a Spinosaurus, the only known carnivore bigger than a T-Rex, then when the time came to actually design the model, FW learnt that the Troglodon had been designed. Thus, not wanting to make a &amp;quot;1UP&amp;quot; of a brand new model, they redesigned it to what it is now. But it gets more interesting still! In the Lustria Campaign Book, there is a conversion model of an Arcanodon with a EoTG&#039;s on top. If you compare the Arcanodon&#039;s pose with the Dread Saurian, it&#039;s nearly identical. &lt;br /&gt;
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Fun Fact! The Dread Saurian model is so big, a human-sized model can fit inside its mouth. Conversion time, people!&lt;br /&gt;
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===More Dinosaurs===&lt;br /&gt;
Since the Lizardmen have pretty much every iconic Dinosaur, the only thing they are missing now is a massive Sauropod like &#039;&#039;Amphicoelias fragillimus&#039;&#039;...That . Would . Be . [[Awesome|Awesome]]. A Thunder-Lizard perhaps? Otherwise they could add it as the Arcanadon which used to exist back from the Lustria Sourcebook (although it is still in the fluff.)&lt;br /&gt;
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There is several mentions of dinosaurs that the Lizardmen have, which don&#039;t have rules or models. Pliodons are described acting as &amp;quot;living ferries across the wide canals&amp;quot;, while Voxosaurs &amp;quot;emitted their piercing screams to sound alarms&amp;quot; - A bit like a rooster, I imagine. Apt. As mentioned, the others are Thunder Lizards and Arcanadons.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/Lizardmen|Tactics/Lizardmen]]&lt;br /&gt;
*[[Age_of_Sigmar/Tactics/Edition_1.0/Seraphon]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.com, the main Lizardmen and Seraphon army forum.]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slann and their Magical Force Fields.jpg|Look into this frog&#039;s eyes.  He&#039;s half-asleep, probably drunk, and he&#039;s &#039;&#039;still&#039;&#039; going toe-to-toe against a Lord of Change in a magic fight.&lt;br /&gt;
File:A Beautiful Day in the Neighborhood.jpg|A typical Lizardmen city.&lt;br /&gt;
File:ThunderLizard.jpg|Please GW. I beg you. ADD THIS (Even if it&#039;s ripping off Dinotopia, with some change it&#039;d be a good original idea)&lt;br /&gt;
File:ScaliePorn.png|Even Lizards need to beat one off sometimes.&lt;br /&gt;
File:Lizard lesbian kiss.jpg | Lizard woman are lesbians!?&lt;br /&gt;
File:Seraphon_AKA_Lizardmen_VS_Cowardly_Wizards.jpg|Seraphon riding Derpasaurus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
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