<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3A587%3A3A10%3ABF00%3A6DB2%3A9C39%3A28E8%3AEB3B</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3A587%3A3A10%3ABF00%3A6DB2%3A9C39%3A28E8%3AEB3B"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B"/>
	<updated>2026-04-30T23:35:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vraks&amp;diff=528674</id>
		<title>Vraks</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vraks&amp;diff=528674"/>
		<updated>2018-07-10T16:19:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vraks_titans.png|right|400px|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;Vraks&#039;&#039;&#039; is a system in the [[Imperium of Man]], near the [[Eye of Terror]].  It is part of the defenses centered on [[Cadia]]; in particular, its main planet, Vraks Prime, is an armory world, an entire planet used by the [[Departmento Munitorum]] to stockpile weapons and ammunition.  The justification is that, if the tithe fleets bringing weapons directly to Cadia from further out in the Imperium get delayed, they can withdraw supplies from Vraks until contact is restored.&lt;br /&gt;
&lt;br /&gt;
As far as the environment goes, it used to be an intensely volcanic world, so there&#039;s sulfur everywhere, the weather is stormy and cloudy, and the entire ground is either desert or ocean.  The only things living there were algae, and then the [[Administratum]] moved in and brought a bunch of humans with them to set up the armory.  It eventually got a basilica, to commemorate some martyr or another, and a big fortress to protect the armory (that many tanks and guns in one place proved a tempting target for pirates), designed to be all but invulnerable to orbital attack, and for ten thousand years, Vraks Prime never fell to pirates, [[Chaos]], [[xenos]], or worker rebellions.  Unfortunately, this state of affairs was not to last, because the Vraks system was created by [[Forge World]] for a trilogy of [[Imperial Armour]] books; Vraks Prime was soon to be the site of a mighty siege.&lt;br /&gt;
&lt;br /&gt;
== Fall of Vraks ==&lt;br /&gt;
[[File:Krieg_soldier.jpg|250px|right|thumb|]]&lt;br /&gt;
It was not pirates or [[xenos]] that eventually brought Vraks low, but a rogue member of the [[Ecclesiarchy]], one Cardinal Xaphan.  Having recently been promoted into the post of Cardinal-Astral of the entire Scarus Sector (if the name is familiar to you, that&#039;s because it&#039;s where the [[Gregor Eisenhorn|Eisenhorn]] and [[Gideon Ravenor|Ravenor]] trilogies took place, plus it&#039;s next door to the Calixis Sector, where [[Dark Heresy]] is set. It was named after a Great Crusade era Word Bearer&#039;s Captain going missing there ; Captain Scarus - Lorgar, eventualy arch-priest of ALL HERESY, bitched out salty tears about this and renamed the sector), Xaphan decided to take a tour of his domain.  He found that he enjoyed rousing armies of the faithful, and decided (with some prodding by his number-one oh-so-trustworthy assistant Deacon Mamon) that he could do more good leading an army than working a desk job.  The only problem was that pesky Decree Passive preventing him from raising men under arms, so to keep his plans hidden, he went to Vraks, where there were plenty of soldiers and weapons to make an army, as well as a basilica to give him an excuse to stick around.&lt;br /&gt;
&lt;br /&gt;
The [[Inquisition]] found out anyway, and sent a [[Vindicare]] assassin after him, but the assassin failed; seeing that covertness was no longer an option, Xaphan moved the workers of Vraks to open rebellion.  The Imperial presences on the planet, namely the [[Administratum]], [[Adeptus Arbites]], and the [[Adepta Sororitas]] (who had been his bodyguards until this point), were either killed or imprisoned, which should have been a clue that he was making a bad move, but Mamon assured him that he was in the right, and that his enemies were merely deluded fools who would see the light once he actually got started on his crusade.&lt;br /&gt;
&lt;br /&gt;
== Siege of Vraks ==&lt;br /&gt;
The [[Departmento Munitorum]] wasn&#039;t going to sit back and let Vraks turn traitor -- not because of the eight million workers living there, but because it was a giant armory (which could not be allowed to fall into traitor hands, or be kept from the [[Imperial Guard Regiment|regiments]] who needed them), and because, if word got out, other worlds could fall into rebellion, and use Vraks&#039; supplies for themselves.  Therefore, the world would have to be taken, and quickly.  The Citadel of Vraks was all but invulnerable to orbital attack, so it could not be assaulted directly (ruling out the [[Space Marines]] and [[Imperial Navy]]), and the world&#039;s massive stores meant that a blockade-and-raid strategy would take five centuries to complete.  The only way to take Vraks back in under a century was to put the Citadel under siege and take it by force, so they took some thirty regiments of the [[Death Korps of Krieg]] and put them into an army (30 regiments is not that many men, traditional GW oversight).  They were given twelve years to take Vraks back.&lt;br /&gt;
&lt;br /&gt;
=== Phase One: Landing and Siege ===&lt;br /&gt;
[[File:Krieg_night_fight.jpg|right|thumb|300px|]]&lt;br /&gt;
The Citadel was the only thing really worth defending on Vraks, so the planet had no anti-air or anti-orbital defenses on the opposite side of the fortress (which is stupid, there&#039;s no excuse to not have anti-orbital defenses across the world).  The army used the far side of the planet as a landing zone, and over several months, they landed all of the troops, vehicles, and supplies they would need (one could reasonably wonder why [[Tyranids|other]] [[Eldar|races]] [[Orks|wouldn&#039;t]] [[Chaos|do]] [[Dark Mechanicus|the]] [[Dark Eldar|same...]] though to cut them some slack: Vraks defenses were planned with the idea that they only had to last long enough to get help from the Imperium). Meanwhile, they also built a bunch of rail lines around the planet to carry said army to within a hundred miles of the Citadel&#039;s outer defensive lines.  Once there, the Kriegers built their own trench and gun network to encircle the fortress.  They anticipated that, because the outer defense line was so long, a single massed assault on a particular zone would be flanked and repulsed by the neighbors of their target (a [https://en.wikipedia.org/wiki/Hedgehog_defence Hedgehog defense]), so the plan was to pound the whole thing at once until it folded.  They would then surround the second defense line; said line would be small enough to be less resistant to a massed assault, so they would attack a single point to crack the line wide open.  Then, they would surround the Citadel itself, and finally be close enough to bombard it directly with their heavy guns and pound it to the ground.&lt;br /&gt;
&lt;br /&gt;
After all of this planning and logistical work, the Death Korps finally began the attack on the outer defense line about a year after first arriving at Vraks, but of course things didn&#039;t go as planned.  The enemy had substantially reinforced the defenses since the last Imperial survey, and so the &amp;quot;weak point&amp;quot; that the Kriegers tried to attack as a first blow wasn&#039;t so weak after all.  Matters stalemated for two years, until Captain Tyborc managed to take a bunker whose artillery piece had been destroyed.  The guy was a badass even among Kriegers: he took wounds in every part of his body except his left arm, and only eight men of his entire company survived to see reinforcements arrive, but the Imperium had found its breakthrough.&lt;br /&gt;
&lt;br /&gt;
The outer defenses fell pretty quickly, but as the Imperial army got stalled again when the defenders of Vraks made a counter-attack to the North that forced the Imperium to halt its advances in the west and south to get reserves to stop the counter-attack.  In the end, the stalemate resumed, just a little tighter around the fortress.&lt;br /&gt;
&lt;br /&gt;
=== Phase Two: The Noose Tightens ===&lt;br /&gt;
Seven years after the invasion, the Imperial army was still stalled at the second defense line, when reports of renegade Space Marines assisting the defenders started filtering in.  It eventually emerged that Mamon was an [[Alpha Legion]] spy and had called for backup. Cardinal Xaphan was probably no longer even pretending to serve the Emperor when he signed them up for his crusade.  Anyway, two years later, the Imperial army got some more line korps, and to everyone&#039;s surprise [[Azrael]] showed up with half the [[Dark Angels]] in tow as well.  His goals were to smash the heretics&#039; star port (pun intended), to stop them from getting more reinforcements, and to capture Arkos the Faithless, the Alpha Legion&#039;s commander on Vraks. They successfully captured and destroyed the star port, but Arkos got away and Azrael was severely wounded, not to mention pissed.&lt;br /&gt;
&lt;br /&gt;
The success and the new reinforcements led the Imperial commanders to attempt another massed assault.  It stalled (again), until Colonel Attas hatched a plan to have his artillery and infantry make a synchronized assault -- blast the enemy while his troops crawled up through no-mans-land, and then move the bombardment when the infantry was within charging distance, in other words original WW1 Stormtrooper tactics combined with a creeping barrage. Not quite as badass a feat as Tyborc&#039;s, but it worked.  The second defense line cracked and fell, and the Imperial army was within sight of the Citadel.&lt;br /&gt;
&lt;br /&gt;
Xaphan, having jumped headfirst into heresy by this point, rubbed his hands and cackled with glee, because he knew that the slaughter was only beginning -- he had some more friends on the way.&lt;br /&gt;
&lt;br /&gt;
=== Phase Three: Chaos Joins the Fray ===&lt;br /&gt;
[[File:Vraksian_enforcer.jpg|200px|thumb|right|]]&lt;br /&gt;
Captain Fodor managed to put a dent in the inner defense line when he led his company to take a vital bunker.  He continued Tyborc&#039;s tradition of making footholds with risky, badass feats; among other things, he had a member of his squad torch a trench with a [[flamer]], and then he led the charge into the trench &#039;&#039;while it was still on fire&#039;&#039;.  Unfortunately, his success was not to last, because Arkos had called in a full [[Chaos]] fleet. (At this point, Xaphan had been imprisoned in his own fortress, as he had outlived his usefulness.) They destroyed the Imperial Navy detachment over Vraks and dropped [[Khorne Berzerker]]s right onto the inner defense line (Fodor&#039;s skull was taken, by the way). Then another ship rolled in and dropped a traitor [[Titan (Warhammer 40,000)|Titan]] legion and a bunch of fliers on them.  And then some [[Plague Marines]] showed up, seized some nasty poison gas stored on Vraks, and gassed a whole regiment.&lt;br /&gt;
&lt;br /&gt;
It was decided that siege tactics were no longer viable. The commander was dismissed (though not executed - nobody blamed him or {{blam|BLAMMED}} him for not knowing in advance that so many reinforcements would arrive), and his replacement got some Titans of their own as well as a larger Imperial Navy division to turn the tide back and regain air superiority.  They were successful in this, although the enemies didn&#039;t break and run this time; instead, they dug in.  For those counting, this is twelve years after the siege began.&lt;br /&gt;
&lt;br /&gt;
=== Phase Four: Breaching the Citadel ===&lt;br /&gt;
Fortunately for the Imperium, the Death Korps of Krieg could fight underground as well as over it.  Their miners and engineers worked tirelessly, fought through enemy counter-mining efforts, and finally found and destroyed one of the foundation pylons for the Citadel&#039;s inner wall.  They destroyed it and brought down a huge chunk of the wall, exposing the squishy insides for the rest of the army to pile through.&lt;br /&gt;
&lt;br /&gt;
The infantry regiments advanced on the breach, first in [[Gorgon (tank)|Gorgon]]s, and then on foot when they reached the remnants of the wall itself (the crater left by the blast was impassable for vehicles).  The first attack failed when enemy troops from surrounding wall sections piled into the breach to stem the tide, so a few weeks later, they tried again, with a bigger assault plus a few suppressing attacks on the neighboring wall sections.  That failed, too.  They tried making more breaches, but while they got pretty good at knocking holes in the walls, they were never able to take them.  Fourteen years after the start of the siege (two years longer than planned), the Departmento Munitorum decided that it had worn on long enough, and started to draw Krieg regiments originally destined for Vraks to more successful and more important warzones elsewhere, telling the command staff that they had five years to wrap everything up.&lt;br /&gt;
&lt;br /&gt;
Fortunately (inevitably, for those familiar with Warhammer 40,000 fiction), the [[Space Marines]] were on hand to save the day.  In particular, the [[Red Scorpions]] donated a hundred Marines (from various companies) to the cause.  With their [[Terminator]]s seizing the breach, the remaining Titans gathered up to keep the enemy Titans at bay, and a mixed Marine and Death Korps force following up to hold the ground and drive the enemy away, the Citadel&#039;s curtain wall finally fell, and there was only the fortress itself left to take.&lt;br /&gt;
&lt;br /&gt;
=== Phase Five: Wrapping Up ===&lt;br /&gt;
By this time -- eighteen years after the start of the siege -- word of the extensive involvement of Chaos had reached the ears of the [[Inquisition]], and so Inquisitor Lord [[Hector Rex]] brought some [[Grey Knights]] and [[Red Hunters]] to take control of the situation and get things wrapped up before the Death Korps found itself in over its head.  Though the Death Korps was still being drawn down, Rex managed to keep enough soldiers to contain the heretics while he made arrangements to bring a final end to the conflict.  First, the remaining artillery brought their combined firepower to bear on the fortress&#039;s void shield to overload them.  Then, infantry would surge up to take the gates.  Tyborc, now a badass Colonel, would lead the charge.  The attack stalled, so the [[Red Hunters]] made their drop, but the traitors responded with a [[Reaver Battle Titan]] and some [[Alpha Legion]]naires, which wiped out the first wave.  Finally, a wave of [[Marauder Bomber]]s cracked the gates and permitted the assault to proceed.  &lt;br /&gt;
&lt;br /&gt;
However, Arkos and company had set their Chaotic rituals in motion, and managed to summon [[An&#039;ggrath]], one of [[Khorne]]&#039;s mightiest [[Bloodthirster]]s.  He wrecked the entire company of Grey Knights who went into the fortress to stop him, and Inquisitor Rex only barely managed to defeat him.  Once he was gone, though, the fight was basically over, and the only remaining task was to clear the catacombs under the fortress.&lt;br /&gt;
&lt;br /&gt;
Some [[Red Scorpions]] and the [[Angels of Absolution]] turned up to participate in the final attack, to regain the honor of their brothers who had gone before them and snatch up some Alpha Legionnaires for the interrogators, respectively.  Arkos killed the Company Master of the Angels of Absolution detachment, but was finally captured (the Interrogator-Chaplain who apprehended him ordered him &amp;quot;[[Abaddon|disarmed]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Phase Six: Counterattack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
[[File:Krieg_quagmire.jpg|300px|right|thumb|]]&lt;br /&gt;
The war to retake Vraks took eighteen years instead of twelve, and didn&#039;t so much &amp;quot;retake&amp;quot; Vraks as deny it the enemy, since the ammunitions piles and supplies stockpiles on Vraks were completely consumed and those were the primary reason for the siege in the first place.  In the end, the primary result was lots of death.  The Imperium destroyed fourteen traitor Titans (for the cost of nine Titans of their own), the [[Dark Angels]] got a bunch of prisoners from the [[Alpha Legion]] to interrogate (in retrospect, their interest may have been due to a possible link between Arkos and the [[Fallen Angels]]), and the weapons of Vraks were kept on-planet and not allowed to be taken off-planet by other traitor warbands.  On the other hand, Vraks and its defenses were thoroughly ruined by the war, and the contents of its vaults were either used up or so tainted by Chaos that they had to be destroyed. A Pyrrhic victory if there ever was one, the only thing the Imperium ever gaining being that this world could not be used by the enemy.  The prisoners rescued from the cells in the fortress, six Sisters of Battle and Cardinal Xaphan himself (who had long since been turned into a [[Chaos Spawn|you-know-what]]), were so destroyed by their experiences that they were barely people anymore. The Sisters ended up in Inquisitorial custody, and thanks to their &amp;quot;care&amp;quot; in Chaos custody, [[/d/|were so experimented on and broken by the time they were freed]] that they were eventually given the Emperor&#039;s Peace (read: bolt round to the skull), while the thing that used to be Cardinal Xaphan was summarily executed by the Grey Knights who found him.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Deacon Mamon, the jerk who started the whole thing, escaped justice entirely.  In fact, [[Nurgle]] was so pleased with how he turned Vraks into a scene of death and decay that he made Mamon a [[Daemon Prince]]. Such is life in the [[grimdark|grim, dark]] future. &lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346123</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346123"/>
		<updated>2018-07-10T14:49:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346122</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346122"/>
		<updated>2018-07-10T14:28:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346121</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346121"/>
		<updated>2018-07-10T14:26:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:99800104022 KarandrasNEW 01.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:Traveller.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346120</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346120"/>
		<updated>2018-07-10T14:24:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:99800104022 KarandrasNEW 01.jpg|550px]]&lt;br /&gt;
[[File:MauganRa.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:Traveller.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346119</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346119"/>
		<updated>2018-07-10T14:22:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:99800104022 KarandrasNEW 01.jpg|550px]]&lt;br /&gt;
[[File:MauganRa.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:Traveller.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346118</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346118"/>
		<updated>2018-07-10T14:21:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:99800104022 KarandrasNEW 01.jpg|550px]]&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:Traveller.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346117</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346117"/>
		<updated>2018-07-10T14:19:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:99800104022 KarandrasNEW 01.jpg|300px]]&lt;br /&gt;
[[File:Khaine.jpg|400px]]&lt;br /&gt;
[[File:Tarantula.jpg|400px]]&lt;br /&gt;
[[File:Parker.jpg|400px]]&lt;br /&gt;
[[File:Harvest.jpg|400px]]&lt;br /&gt;
[[File:Ghost.jpg|400px]]&lt;br /&gt;
[[File:Vyper.jpg|400px]]&lt;br /&gt;
[[File:Falcon.jpg|400px]]&lt;br /&gt;
[[File:Traveller.jpg|400px]]&lt;br /&gt;
[[File:Demon.jpg|400px]]&lt;br /&gt;
[[File:Plague.jpg|400px]]&lt;br /&gt;
[[File:Champion.jpg|400px]]&lt;br /&gt;
[[File:Blightlord.jpg|400px]]&lt;br /&gt;
[[File:Corruption.jpg|400px]]&lt;br /&gt;
[[File:Hauler.jpg|400px]]&lt;br /&gt;
[[File:Drone.jpg|400px]]&lt;br /&gt;
[[File:Predator.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346116</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346116"/>
		<updated>2018-07-10T14:18:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Beware that, when fighting monsters, you yourself do not become a monster . . . for when you gaze long into the abyss, the abyss gazes also into you.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Robert Oppenheimer, quoting the Hindu religious text, the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion}}&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039; after he got sick of [[Emperor|Daddy&#039;s]] shit, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinistic principle, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by the [[Chaos]] gods. He was found by the Overlord of Barbarus, who may or may not have been a xeno or possibly a sorcerer of Nurgle, but whatever he was, he was something that was less human than Mortarion. The Overlord, naming him Mortarion (to mean &amp;quot;Child of Death&amp;quot;) took the infant Primarch and raised him, teaching him the arts of combat and warfare, after caging the child on a mountain top to acclimatize to the poisonous atmosphere. Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers, and other humans on Barbarus, the same lessons of warfare he had learned from his adoptive father. Soon, they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained. The Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay the Overlord alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no more time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue [[God-Emperor of Mankind|Emperor]] time and one hit kill. The Emperor stole Mortarion&#039;s kill and evil adoptive father (Mortarion resented both as a trivialization of his struggles against the warlords, and this resentment eventually caused his fall to Chaos). &lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. But unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they were going to get all of the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customised to supply him with the Barbarus gases on demand &#039;&#039;(maybe he was dependent on them?)&#039;&#039;, naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] &#039;&#039;(yeah, despite being all giant and pungent, he was an excellent [[Ninja]], also evidenced by his rules below)&#039;&#039; When he demanded of [[Malcador the Sigillite|Malcador]] what it was, he wouldn&#039;t accept the regent&#039;s  excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it, and considered the Emperor &amp;amp; Malcador big giant hypocrites. The same went for his three brothers who set up the Librarius, and he didn&#039;t get on that well with the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.&lt;br /&gt;
&lt;br /&gt;
Thus Malcador revealed to Mortarion the Emperor&#039;s greater plan; which was to remove the reliance on psykers and warp travel entirely, and that they were already planning the [[Librarian|Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in.&lt;br /&gt;
&lt;br /&gt;
Mortarion got his own legion and swore allegiance to the big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambitions, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for prosecuting campaigns in the most inhospitable climates. Perhaps as a result, the Death Guard also doubled down on their use of alchemical weapons, the kind that most Legions would only entrust to their Destroyer units. Consequently the Death Guard found themselves ever further away from the centre of the action,&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy Xenos he becomes best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a bit in Scars where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. The newly renamed Death Guard was moulded to resemble Mortarion&#039;s old army on Barbarus, as it began prioritising endurance over everything else. In combat Mortarion relied on his raw strength, which according to Jaghatai Khan, only Ferrus Manus had a hope of matching. In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When the [[Horus Heresy]] began, of all his traitor brothers, we don&#039;t quite yet know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there haven&#039;t been many books with him as the protagonist. But it was presumably for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|renegade already]] since we know he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him. He also felt that the whole goal of the Imperium was the wrong one- viewing non-combatants as unworthy, and hating the influence that civilians began to wield post-Ullanor. Horus&#039; rebellion promised an order based on Might Is Right, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that Mortarion might&#039;ve had mental scars just as big as Curze&#039;s and Angron&#039;s, between the jail-keeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that Mortarion hated).&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over. Specific, room for him to take Horus&#039;s place.&lt;br /&gt;
&lt;br /&gt;
However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him. Scars kinda retcons the start of Mortarion&#039;s descent here- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]]. Which the daemon had forseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]]. The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how destroying worlds is good for the soul.&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. However, he also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the Goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with the rare substance known as &amp;quot;common sense&amp;quot; (and admittedly with his regular author back) so Mortarion retreated from the Warp again, smashing up his trinkets, locking Grulgor away, banning sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treating the whole thing as some kind of lost weekend. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion&#039;s the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him).  Surprisingly Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off. The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced(attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And best of all? They were laughing.&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually he&#039;d use Eidolon&#039;s sorcerers to locate Typhon, his first captain would kill his [[navigator]]s, claiming they were secretly loyalists, and then he&#039;d convince Mortarion that he could take them to Terra.  Why Mortarion trusted a hidden Psyker who revealed himself as his first captain after butchering the navigators who served him quite well isn&#039;t fully known yet since those books haven&#039;t been written (hopefully there&#039;s a plausible explanation). When his big ol&#039; fleet was pimping their way to Terra, they were caught in a Warp Storm, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like massage (no, really). Well, what would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]] To be fair, Typhon was already doing that- in fact, he was the one who arranged them to be caught in the warp storm in the first place. [[Nurgle]] was pleased as the Death Guard swore loyalty to him, and he ended their suffering (but made them walking sacks of meat that simply won&#039;t die, our beloved [[Plague Marines]]). Mortarion instead became... actually he didn&#039;t change all that much.  Seriously, aside from getting a scabby face he looks nearly identical to how he used to be.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &amp;lt;i&amp;gt;Scars&amp;lt;/i&amp;gt; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same.  Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his daemon-father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).  And so, after a lifetime of striving to become the most grim, unstoppable motherfucker in the galaxy he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After Horus got his ass kicked, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle made Mortarion a Daemon Prince and gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;.  Yes, seriously.  Mortarion changed the Plague Planet to resemble Barbarus which caused Typhon (now Typhus) to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done).  Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, his appearance barely changed from how he used to be, and if you ignored the wings (and the immortality) you could be forgiven for thinking he wasn&#039;t a Daemon Prince at all. He even stayed about the same size as before (at least until GW released a new model that makes him as big as Magnus). [[Angron|Very different to]] [[Magnus|Nearly every other]] [[Fulgrim|Daemon Prince in the setting]].&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? You know, exactly like the Overlord of Barbarus all those millennia ago?&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting).  The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a mess of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him - by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].  &lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension he spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a jar to torture when he&#039;s in a bad mood. Better late than never, right?&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
Tl;dr: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good.  It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried (yes this happened.) &lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.  &lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp.  Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow, regardless of the fact that in every other instance of true names ever the worst that can happen is your combat stats getting halved. Though it might be because in this case the name itself originated from the Emperor, and anything that has to do with the Big-E will mess up anything Daemonic big time. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly bitter about his loss. More so than usual, anyway.&lt;br /&gt;
&lt;br /&gt;
===Plastic Model===&lt;br /&gt;
&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In of early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ New video] on Warhammer tv. His model is confirmed, as well as plastic plague marines.  He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nugle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Deamon Primarch for once! &lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:110%;font-family:serif&#039;&amp;gt;*Nurgle: I&#039;m so proud of my little plague bringer, he&#039;s finally giving my love to the galaxy like I always wanted! *sluuuuurp*&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough oponent : with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7  AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
they also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv  || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues &lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy. &lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
==Mortarion VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and  IWND will take that down to 0.778 wounds at the start of the next turn. &lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and  IWND will take that down to 0.5 wounds at the start of the next turn.  &lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and  IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar.  He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and  IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster.  In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate. &lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds.  This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Konrad Curze, Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically.  The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&#039;&#039;&amp;quot;Not just yet.  When Terra is ashes... &#039;&#039;then&#039;&#039; you have my permission to die.&amp;quot;&#039;&#039;&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{template:Primarchs}}&lt;br /&gt;
[[category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Death_Guard&amp;diff=170377</id>
		<title>Death Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Death_Guard&amp;diff=170377"/>
		<updated>2018-07-10T05:02:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Traitor Legion&lt;br /&gt;
|Name = Death Guard&lt;br /&gt;
|Heraldry = [[File:Deathguardlogo.png|250px]]&lt;br /&gt;
|Battle Cry = None; the Death Guard fights in total silence&lt;br /&gt;
|Original Name = Dusk Raiders&lt;br /&gt;
|Number = XIV&lt;br /&gt;
|Primarch = [[Mortarion]]&lt;br /&gt;
|Original Homeworld = [[Barbarus]]&lt;br /&gt;
|Current Homeworld = [[Plague Planet]]&lt;br /&gt;
|Champion = [[Typhus]]&lt;br /&gt;
|Specialty = Attrition, close-range firefights, mass infantry, bio-warfare, and zombie-swoleness. &lt;br /&gt;
|Strength = 95,000 during the [[Great Crusade]], is said to have &amp;quot;swollen&amp;quot; since the [[Horus Heresy]]. Both figuratively and literally.&lt;br /&gt;
|Allegiance = [[Nurgle]]&lt;br /&gt;
|Colours = Formerly unpainted grey with deep crimson right gauntlet, vambrace, and pauldron; now green and brown, inevitably the most disgusting and nasty-looking shades of each.&lt;br /&gt;
}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Not a bad chap when you get to know him (and sooner or later, everyone gets to know him).|Terry Pratchett on Death (the character within the Discworld Novel Universe)}}&lt;br /&gt;
{{Topquote|Sometimes, when I&#039;m alone, I like to cover myself in Vaseline and pretend I&#039;m a slug.|Anonymous}}&lt;br /&gt;
&lt;br /&gt;
The Death Guard are one of the nine [[Space Marine]] Legions who betrayed the [[Emperor]] during the [[Horus Heresy]], and became [[Chaos Space Marines]]. They worship the [[Chaos God]] [[Nurgle]] and in return he infests their armor with pestilence and disease. The Primarch of the Death Guard is [[Mortarion]], who has been elevated to [[Daemon Prince]] status. Their original homeworld of Barbarus was a septic tank disguised as a planet, entirely populated by country bumpkins (and a few Dark Eldar) and stank continuously of horseshit. Barbarus has since been destroyed (probably for the best). The new homeworld of the Death Guard is now the lazily named Plague Planet (&amp;lt;strike&amp;gt; it fucking rhymes too!&amp;lt;/strike&amp;gt; Actually it&#039;s an alliteration, which is still awful) where all the Galaxy&#039;s diseases from meningitis to crotch rot collect.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not many neckbeards dare to paint them up. Back during the Unification Wars of Terra, before the coming of Mortarion, they were known as the Dusk Raiders due to their early-evening assaults, using the confusion of the afternoon twilight to catch their enemies off-guard, during dinner. Because Mortarion had been endowed by the Emperor with the aspect of humanity&#039;s Teenage Edginess, he renamed his legion the Death Guard instead, and &amp;lt;s&amp;gt;had them repaint their armor to the charming colors of algae-green and mudslick brown white &amp;lt;/s&amp;gt; their armor was unpainted, save for a snot green trim and the legions heraldry. They got dirty after they started swimming in the drops.&lt;br /&gt;
&lt;br /&gt;
Due to living in the utter shithole (in their case, quite literally) that was Barbarus, where the local air was equivalent to huffing the engine exhaust from a Chinese cab, the Death Guard soon grew proud of their &#039;ridiculously tough beyond humanly possible&#039; bodies, which made them resistant to almost all forms of poisons and diseases (didn&#039;t stop them from succumbing to Nurgle&#039;s Gift, hur hur!). Due to their affinity to biological and chemical elements (likely programed into their Geneseed as well), the Death Guard quickly became the Emperor&#039;s personal bio-chem experts. It wouldn&#039;t be a surprise if their main source of orbital bombardment was [[Exterminatus|Virus Bombs]]. In fact, they probably bathe in that shit on a daily basis. They also smoked A LOT of weed.&lt;br /&gt;
&lt;br /&gt;
Before the Horus Heresy, the Death Guard differed from the other 17 known Legions in that they had only [[Nurgle|seven]] Great Companies, although these held far more men than those of other Legions such as the [[Ultramarines]] or [[Space Wolves]]. There were three privileged titles held by captains of the Death Guard. The captain of the First Company was known as the First Captain, the captain of the Second Company was known as Commander, and the captain of the Seventh Company was known as Battle-Captain.&lt;br /&gt;
&lt;br /&gt;
The Death Guard tended to be organized into units of foot-slogging infantry, rather than mechanized squads (since the Death Guard themselves were already tough to the point they might as well have Hull Points). Mortarion ensured that his men were [[Ultramarines|well-equipped and highly-trained.]] He also ensured that they could fight in almost any kind of atmosphere, and placed little emphasis on specialized units using jump packs or bikes. The Death Guard did not have dedicated Assault and Tactical Squads. Every Marine was equipped with a bolter, bolt pistol and close combat weapon and told to fight with whatever weapon circumstance dictated. The Legion was also well known for its use of Terminator Armour. Possibly as a result of this, the Death Guard were highly successful at high-risk boarding and close-quarter operations such as [[space hulk]] clearance.&lt;br /&gt;
&lt;br /&gt;
=== Horus Heresy ===&lt;br /&gt;
&lt;br /&gt;
By the time of the Horus Heresy, the Death Guard was known to have had roughly 95,000 Space Marines. One of the most isolated Legions, they tended to take on the most inhospitable warzones of all. They developed a rivalry of sorts with the Iron Hands, priding themselves on their innate resistance whereas the Iron Tenth got theirs from intensive augmentation. Having found their Primarch relatively late, tensions persisted between the Barbaran &amp;quot;true&amp;quot; Death Guard and the old marines who remembered the Dusk Raider days. Barbarus brought other baggage, including a fanatical hatred of psykers which would lead to Mortarion calling for an end to the Space Marine Librarius.&lt;br /&gt;
&lt;br /&gt;
During the [[Horus Heresy|Galaxy&#039;s Greatest Hangover since the]] [[Fall of the Eldar|Fall of the Eldar]], the Death Guard and Mortarion were one of the first traitor legions to rebel against [[Emperor|daddy]]. Within the Heresy, Mortarion&#039;s smaller fleet led a [[Fail|failed]] attempt on [[Prospero]] to convince [[Jaghatai Khan]] and the [[White Scars]] to join with them, only for &amp;lt;s&amp;gt;Genghis &amp;lt;/s&amp;gt; Jaghatai to tell the psychic-hating bigot to fuck off and thus, the White Scars and Death Guard battled to a stalemate. Some fight scenes later, Mortarion meets up with Typhus (then Callas Typhon), who pulled a dick move and killed off the [[navigator]]s, but convinced Mortarion that he could lead them to Terra. As you might expect, entering the [[Warp]] without a Navigator&#039;s help is just asking for something bad to happen. [[Rape|Then came the Destroyer Plague, and their fate was sealed.]] Their superhuman constitution and grim determination proved worthless against the Destroyer, and so they embraced Papa Nurgle to be freed from the plague and relieved of their suffering, at the cost of, well.....  &lt;br /&gt;
&lt;br /&gt;
Mortarion also had a personal guard, the speechless and silent [[Deathshroud|Death Shroud]], who were known to be within 49 (Get it? Nurgle&#039;s holy number is seven and 49 is seven squared?) paces of their Primarch, Morty.&lt;br /&gt;
Oh, and they enjoyed drinking a cup of venomous, poison bile to commemorate victory. Mortarion drinks that stuff like water, though his captains have trouble holding their guts inside after drinking.&lt;br /&gt;
&lt;br /&gt;
Once the Heresy was properly underway Mortarion rose quickly in Horus&#039; esteem by not going bugfuck insane and/or turning (his brothers) into a daemon. A few years into the war, Horus charged him to wipe out the White Scars. Mortarion duly pursued them to the Catallus Rift, only to be thwarted by a Webway portal he had no reason to expect and a heroic last stand by the Scars&#039; Sagyar Marzan kill-squads.&lt;br /&gt;
&lt;br /&gt;
All in all, the Death Guard were stoic, poison-drinking, sour-faced martial warriors before [[Horus]] threw his [[Horus Heresy|surprise birthday bash]], and ended up rotting avatars of &amp;lt;s&amp;gt;[[AIDS]]&amp;lt;/s&amp;gt;, Syphilis, and decay by the time the party was finished. Just like [[That Guy|that ONE GUY]] who always shows up.&lt;br /&gt;
&lt;br /&gt;
=== Post-Heresy ===&lt;br /&gt;
[[File:Death Guard Assraping Tau.jpg|650px|right|thumb|After being repulsed by one kind of [[Ultramarines|Blueberries]], Mortarion and co decided to compensate the loss by [[Anal Circumference|venting]] [[rage|their frustration]] upon another pile of [[Tau|Blueberries.]]]]&lt;br /&gt;
&lt;br /&gt;
So the Death Guard and the rest of the Traitor legions failed (what were they even trying to do again?) and were kicked to the [[Eye of Terror]] to do their daemonic stuff in private. The Death Guard, along with any non-[[Word Bearers]] or [[Black Legion]] factions, soon broke apart into splintering warbands. The split of the Death Guard can be contributed to [[Mortarion]] doing what&#039;s trendy when you become a Daemon-Primarch: do whatever the fuck you want and have nothing to do with your Legion FOR 10,000 YEARS. Typhus, who was always a dubious shit-nugget to his Primarch, decided to take as much of the legion into his own hands and go crazy with no intention of obeying Mortarion when he returns. What a douche. Though he did get some shit done.  &lt;br /&gt;
&lt;br /&gt;
Another Death Guard warleader by the name of Thagus Daravek got similar ideas, but on a bigger scale. Through sorcery he realized the destiny that Abaddon was on course for, and tried to claim it for himself. Rounding up massive warbands, he became the Lord of Hosts, doing everything he could to wipe out nascent Black Legion. He even went so far as to bind the daemon that had been Iskandar Khayon&#039;s tutelary to him, giving him power over Khayon, and used this to follow the Black Legion into realspace. With Abaddon already mired in battle with the Black Templars he would have wiped them out, cleaned up the remaining Templars and sailed off into history. Only Khayon ordered the Black Legion fleet to do a runner, engaged Daravek aboard the &#039;&#039;&#039;Vengeful Spirit&#039;&#039;, and chopped his head off. Good effort, at least.&lt;br /&gt;
&lt;br /&gt;
In theory the Death Guard, like the Word Bearers, are one of the few Traitor Legions that still have some sort of cohesive centralized command structure. Mortarion commands seven Plague Companies, each consisting of multiple Sepsis Cohorts, which are divided into two Maladictums which in turn consist of seven Colonies. In practice, Mortarion rarely commands his minions (especially Typhus), and the forces of the Death Guard are so scattered that they are mainly divided into informal warbands called Vectoriums, mostly consisting of Colonies or Maladictums from the same Plague Company.   &lt;br /&gt;
&lt;br /&gt;
As of the 42nd Millennium, Mortarion decided to stop playing X-Box and puffin&#039; his &amp;quot;Barbaran gas&amp;quot; to make up with his old homie Big Blue. Suffice to say, the Death Guard saw what [[Magnus the Red|Magnus]] [[Thousand Sons|and friends]] did with [[Sortiarius]] and decide to do something similar. They carved out their own mini-empire called the [[Scourge Stars]] right to the north of [[Ultramar]], so they can annoy and pester [[Roboute Guilliman|Big Blue Wonder]] for as much as Morty pleases. This act has cemented the Death Guard as Ultramar&#039;s [[That Guy|worst neighbor]] since the first Tyrannic War. Thus Mortarion and the Death Guard launched the &#039;&#039;&#039;Plague Wars&#039;&#039;&#039; after [[Roboute Guilliman|Grandpa Smurf&#039;s]] resurrection and the breakout of the Indomitus Crusade. &lt;br /&gt;
&lt;br /&gt;
During the [[Fate of Konor]], Mortarion and his bros decided to launch an assault on the star system. Whilst he had lost three of the planets (unsurprising since Imperial players outnumbered Chaos players to an obscene level), through sheer grit and resistance, the Death Guard mange to take over the planet of Vanitor. Although even then, it was a pyrrhic victory at best since the Death Guard had to lob a lot of resources to finally turn the tide of the battle. They did manage to also take another planet called Drenthal, but they ultimately they lost the final, decisive battle to the Ultramarines. This was due to Mortarion putting all of their hopes and resources in a former Eldar maiden-world turned into the Death Guard&#039;s very own gross-ass Death Star, strapping continent-sized Space Hulks to it and dumping whatever forces he had left in the system onto its surface. Much like the alluded super-space station, it got blown into smithereens during the loyalist assault when strike teams penetrated deep into its engine core and [[Awesome|manually detonated a cyclonic torpedo]]. After a few more battles things finally came to a head on Iax, where Guilliman and Mortarion duked it out amidst the ruins of the planet before Nurgle recalled Morty back to the Scourge Stars. Apparently the other Chaos Gods had gotten jealous and wanted to take the Plague God&#039;s recently acquired real estate for themselves. And so, amidst what is assumed to be the expletive-ridden ranting by Mortarion at the gods fucking him over again, the snide commentary of Typhus at yet another failure of his father and the hearty laughter of Ku&#039;gath at the irony of it all, the Death Guard left Ultramar.&lt;br /&gt;
&lt;br /&gt;
After the fiasco of the Plague Wars, the Death Guard was forced to go back to their little turf to fend off Tzeentchian and Khornate shenanigans over the Scourge Stars. At the same time, Mortarion and his Death Guard also manage to meet face to face with the remnants of the Tau&#039;s Fourth Sphere forces. [[FATAL|Turned out pretty great.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Disposition ==&lt;br /&gt;
&lt;br /&gt;
The Death Guard codex indicates that of all the Traitor Legions, they are one of the most ordered and coherent. Maintaining a sensible command structure and chain of command all the way from the top to the bottom similar to how it used to be structured all the way back during the Great Crusade:&lt;br /&gt;
&lt;br /&gt;
At the top stands Mortarion himself, attended by the various officers of the legion and his [[Deathshroud]]. &lt;br /&gt;
&lt;br /&gt;
Below him there are seven &#039;&#039;&#039;Plague Companies&#039;&#039;&#039; commanded by a powerful Lord or Daemon Prince. Each company tends to have a preferred combat style as well as carrying a particular disease.&lt;br /&gt;
*&#039;&#039;&#039;1st Company - Harbingers:&#039;&#039;&#039; commanded by [[Typhus]], and includes the [[Plague Fleet]]. They carry hundreds of strains of [[Zombie Plague]].&lt;br /&gt;
*&#039;&#039;&#039;2nd Company:&#039;&#039;&#039; Has a huge number of battle tanks and obviously prefers mechanised assault. They carry the &amp;quot;Ferric Blight&amp;quot; which infects armour and vehicles with crawling rust.&lt;br /&gt;
*&#039;&#039;&#039;3rd Company - Mortarion&#039;s Anvil:&#039;&#039;&#039; Defensive siege specialists. Its warriors carry the &amp;quot;Gloaming Bloat&amp;quot; which infects them with sweaty fever that makes them speak in gurgles.&lt;br /&gt;
*&#039;&#039;&#039;4th Company:&#039;&#039;&#039; Commanded by a sentient plague made up of a gestalt daemonic consciousness called the &amp;quot;Eater of Lives.&amp;quot; The 4th insists on having Sorcerers in command roles and incorporates daemonic summoning into its tactics. Its warriors carry the &amp;quot;Eater Plague&amp;quot;, which is most likely a manifestation of the Eater of Lives.&lt;br /&gt;
*&#039;&#039;&#039;5th Company - Poxmongers:&#039;&#039;&#039; Use a lot of daemon engines. They carry the &amp;quot;Sangous Flux&amp;quot; which makes them leave blood clots and red trails wherever they go.&lt;br /&gt;
*&#039;&#039;&#039;6th Company - Ferrymen / Brethren of the Fly:&#039;&#039;&#039; command the Plague Fleets and acquire new ships for the Legion. They also have a large number of [[Blightlord Terminator]]s who carry a parasite called &amp;quot;the Droning&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;7th Company - Mortarion&#039;s Chosen Sons:&#039;&#039;&#039; They are the legion&#039;s alchemists and are blessed with &amp;quot;Crawling Pustulance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Plague Companies are made up of an unnumbered amount of &#039;&#039;&#039;Sepsis Cohorts&#039;&#039;&#039; which contain about 700 Plague Marines each. They probably function similar to loyalist [[Space Marine Chapter|Chapters]] in that they are a fully self contained fighting force, equipped with its own attendant officers, auxiliaries, vehicles and daemon engines. Each sepsis cohort also has command of its own fleet assets so it can move from place to place.&lt;br /&gt;
&lt;br /&gt;
Each Sepsis Cohort is split into two &#039;&#039;&#039;Maladictums&#039;&#039;&#039; probably of around 350 warriors each, plus any assets that get assigned to it.&lt;br /&gt;
&lt;br /&gt;
The Maladictums are sub-divided into seven &#039;&#039;&#039;Colonies&#039;&#039;&#039; which is similar in function to a loyalist Company. Each colony containing seven squads of variable strength, &#039;&#039;(350 into seven colonies leaves 50 men divided into seven squads of around seven men each)&#039;&#039; and can be equipped in whatever manner their commander deems appropriate. Although typically the 1st Colony of each maladictum will be exclusively made up of [[Blightlord Terminator]]s.&lt;br /&gt;
&lt;br /&gt;
Though what this means in practice is debatable however, the Legion is broken up across the whole galaxy with maladictums and colonies from various plague companies fighting together in forces called &#039;&#039;&#039;Vectoriums&#039;&#039;&#039; whose uniform often manifests itself to a single identifiable scheme and take on a new name for themselves chosen by their leader, so identifying which Plague Company that an individual warrior or squad has come from based solely on his colour scheme would be a nightmare, it would be simpler to just identify him by what diseases he carries.&lt;br /&gt;
&lt;br /&gt;
The organisation of the Legion probably gets further complicated by the fact that some vectoriums, such as the Favoured Sons and the Rotworm Brotherhood have gone double-renegade and actively rebelled against their Primarch, forming independent warbands of their own.&lt;br /&gt;
&lt;br /&gt;
The Death Guard are said to be one of the few Traitor Legions to have actually grown since the Horus Heresy; and have fought entire wars over new Gene-Seed stocks or for control over recruits. Coupled with the sheer resilience of Plague Marines in general means that in comparison to before their corruption to Chaos their numbers have only increased more quickly since their damnation. In terms of actual numbers though, it can only be a matter of speculation. It is known that at the start of the Horus Heresy they had 95,000 warriors. Even though is reasonable to assume that number would have been heavily diminished by the conclusion of the Siege of Terra and the Scourging that followed; the implication is that the Death Guard are stronger than they have ever been, thus it can be comfortably guessed that the number has grown to equal or even exceed their former strength, which probably means that each Plague Company has &#039;&#039;more&#039;&#039; than nineteen Sepsis Cohorts of 700 warriors each.&lt;br /&gt;
&lt;br /&gt;
==Daily Rituals of the Death Guard==&lt;br /&gt;
06:00 - The Death Guard awake in the hand-dug graves. Massive, 10,000 year hangovers and rotting ligaments make getting out of bed difficult, some are unable to be roused from their graves for hours and have to be dug/scraped out to perform their daily rituals.&lt;br /&gt;
&lt;br /&gt;
08:00 - Morning Meal. A zombified serf prepares the meat of another rotting serf, alongside a bit of fungus. Marines who are unable to rise from their graves make due by eating the fungi that grow on their bodies, or sometimes their own limbs by mistake.&lt;br /&gt;
&lt;br /&gt;
08:30 - Morning Prayers. A prayer is dedicated to Papa Nurgle. Each Death Guard secretly wishes a Nurgmas present from Nurgle himself. They all get presents, as every day is Nurgmas as long as you asked for more mutations or nurglings.&lt;br /&gt;
&lt;br /&gt;
09:30 - Morning Firing Rites. The Death Guard proceed to have target practice upon captured Imperial citizens. Its a win-win situation as the citizens are revived as zombies and the Death Guard gets experience. Nobody loses, everyone wins. Such is life. Well that is unless said Death Guard is a horrible shot (and when your joints and eyes are rotting, steady aim isn&#039;t an easy proposition), in which case the citizen&#039;s terror and pain is prolonged.&lt;br /&gt;
&lt;br /&gt;
11:00 - Battle Practice. The Death Guard engage in battle practice within the mud swamps of the Plague Planet. Unfortunately, the [[Slaanesh|Pleasure Pits of Pussy Planet]] were booked for the day. The stuck Death Guard are now able to climb out.&lt;br /&gt;
&lt;br /&gt;
12:00 - Tactical Indoctrination. The Death Guard plan out their latest campaign to spread Papa Nurgle&#039;s Gifts. Unlike traditional legions; the planning phase looks and sounds more like preparations for a party, rather than a tactical debriefing.&lt;br /&gt;
&lt;br /&gt;
13:00 - Evening Meal. A medium meal of Maggots, Dying flesh, and diseased organs is prepared by the zombified serfs. Most Death Guard prefer to order from [[Emprah Burgers|Chaos Burgers and McNurgle&#039;s]] as the food delivery is faster, and the quality is pretty much the same.&lt;br /&gt;
&lt;br /&gt;
14:00 - Plague Checks. The Plague Surgeons now examine the Death Guard legion to see if any new diseases develop within their bodies. Typically nothing new happens, but they&#039;re always optimistic.&lt;br /&gt;
&lt;br /&gt;
15:00 - Pet Training. The Death Guard now begin combat training with their daemonic beasts. Its mostly harmless (atleast for the marines), but will occasionally end up with a friendly &amp;quot;fatality&amp;quot; when said beast gets too enthusiastic.&lt;br /&gt;
&lt;br /&gt;
16:00 - Evening Prayers. &amp;lt;s&amp;gt; This time Papa Nurgle has heeded the wishes of the Death Guard and has given them Nurgmas presents &amp;lt;/s&amp;gt; NO PRESENTS! THEY GOT THEIR PRESENTS ONCE, NOW IT&#039;S SOMEONE ELSE&#039;S TURN!&lt;br /&gt;
&lt;br /&gt;
17:00 - Pet a Nurgling Period. The Death Guard are allowed to pet some of Papa Nurgle&#039;s blobs of rotting cutsies. If they were gifted a nurgling then they can pet their own nurgling, who will then follow the marine around until they inevitably get stepped on.&lt;br /&gt;
&lt;br /&gt;
18:00 - Daily Nurgle Wedding. A local wedding is held by two love birds in the Plague Planet. Celebrations are held as the Death Guard congratulate the groom and bride. Much confusion is had as to which is the groom and which is the bride. The Death Guard attempt to coax Mortarion into leading the procession, but typically gets silence in response. The Deathshroud are also visibly tense by this hour.&lt;br /&gt;
&lt;br /&gt;
19:00 - Wedding Meal. A feast is held to congratulate the newly wed couple. Everyone is happy and the imperial citizens who were shot for target practice are now revived as zombies and are invited to see that not all things in Chaos are bad. &lt;br /&gt;
&lt;br /&gt;
22:00 - Time with Daddy. Mortarion gathers whatever faithful Death Guardians he&#039;s commanding at the time and tells tales of the Heresy and how to serve Nurgle best. All the marines sit cross legged in a circle listening while petting any surviving nurglings.&lt;br /&gt;
&lt;br /&gt;
23:00 - Free Time. The Death Guard have their free time where they pray to Nurgle, get as much disease as possible, help the locals, and be overall model citizens to those who inhabit the Plague Planet. Sometimes, the Death Guard congregate, and an ancient Terran plant species known as &amp;quot;The Weed&amp;quot; is ritually inhaled through an equally ancient tool known as &amp;quot;the Bong&amp;quot; in faint imitation of their Primarch&#039;s need for Barbaran gas. It has strange, pleasant effects, and Sometimes, Mortarion may share his &amp;quot;Barbaran gas&amp;quot; with his sons.&lt;br /&gt;
It&#039;s good stuff.&lt;br /&gt;
&lt;br /&gt;
24:00 - Rest Time. The Death Guard go back to their graves and rest for a bit. Mortarion ponders where to spread Nurgle&#039;s gifts next. On rare occasions; Mortarion may leave his quarters during rest period. Reports of him playing with his own menagerie of pet daemonic beasts in the middle of the night are unsubstantiated and will result in horrible dismemberment if he ever hears you mention it.&lt;br /&gt;
&lt;br /&gt;
== New models and Codex inbound ==&lt;br /&gt;
That&#039;s right heretics, new models coming out, including the Daemon [[Primarch]] [[Mortarion]] himself! You can see it [https://www.youtube.com/watch?v=BceinBiT9jQhere in this video by Warhammer TV]. A Death Guard codex is also coming. [[Warhammer 40,000/Tactics/Death Guard(8E)|They&#039;re here!]]&lt;br /&gt;
&lt;br /&gt;
If you really want to make an impressive Death Guard army, don&#039;t forget who you&#039;re painting. These guys SMELL. Forget the conventional painting guides. You&#039;re going to want to first apply an undercoat of literal shit, snot, piss, and neckbeard wearing spandex level sweat. Follow up with coating the armor with actual spit (smoker&#039;s tar filled loogie preferred), earwax, pus (cheap hooker...?) and vomit (any source, preferably with bile). Next, trim the armor by smearing the model in the bloody, bloated necrotic flesh of some local roadkill laying in a pool of gasoline. Using dirty syringes, apply even coats of AIDS, anthrax, cholera, cancerous cells, necrotizing fasciitis, ebola, influenza, prions, plague, smallpox, herpes, salmonella, tetanus, and poliovirus. Lastly, mix the model in a bin of rotting irradiated garbage and grease, making sure to keep what sticks to it for accents. Voilà! Death Guard.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague-marines.jpg|Death Guard Plague Marines, [[Cegorach|moar like AIDStartes, amirite? (Ha-Ha!)]]&lt;br /&gt;
Image:PhDG.jpg‎|Not much difference...&lt;br /&gt;
Image:Plague Marine Face.jpg‎|This is the face of someone happy with their decisions. He has never felt more alive.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Humanity_Fuck_Yeah&amp;diff=259250</id>
		<title>Humanity Fuck Yeah</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Humanity_Fuck_Yeah&amp;diff=259250"/>
		<updated>2018-07-10T03:27:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039; &amp;quot;We poison our air and water to weed out the weak! We set off fission bombs in our only biosphere! We nailed our God to a stick!&#039;&#039; &#039;&#039;&#039;&#039;&#039;Don&#039;t fuck with the human race!&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Out of all threads that appear at the [[/tg/]], it is this kind of threads that hold that one special place in the hearts of [[neckbeards|fa/tg/uys]]. It shows [[Humans|humanity]] for what it really is: a savage but superior bunch of mighty and brilliant alphas with machines that [[rape]] any organism that dares stand in its path, then proceed to do the same to any aliens across which they come, as they are all pathetically inferior in every way. This can take many forms, including military, cultural, culinary, and sexual(is surprisingly not much). The foremost is the most common in these stories.&lt;br /&gt;
&lt;br /&gt;
Many glorious hours of dedicated hard work were given to these threads, the finest lines of which would make any xeno race run to the edge of the known universe, even if the humans were still in the stone age. Reasons why humans are such a threat to the rest of the galaxy are various, but a good deal can be summed up in the following list:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Our evolution&#039;&#039;&#039; - We evolved and THRIVED on all range of extreme environments all over the Earth, from the infernal heat of Africa where everything is trying to KILL YOU! &#039;&#039;&#039;ALL THE TIME!&#039;&#039;&#039;, to the frigid apocalyptic wastelands of the North and the Ice Age where survival depended on constant invention and ingenuity. Aliens usually evolved on some herbivore world or become less &amp;quot;on their guard&amp;quot; due to centuries of living away from nature, not troubled by survival.&lt;br /&gt;
*&#039;&#039;&#039;Our history&#039;&#039;&#039; - Humans have been getting better at killing each other basically even &#039;&#039;&#039;before&#039;&#039;&#039; they made stone axes, and we got [[awesome|better]] over time. You think proud warrior races have shit on us? Spartan style training they undergo makes only a handful of survivors. No matter how good they are, we&#039;ll just drown them in conscripts. We also nearly went extinct once, BECAUSE A &#039;&#039;&#039;HUGE&#039;&#039;&#039; VOLCANO EXPLODED, making us only have about 5000 INDIVIDUALS left and of them ONLY 40 PAIRS were BREEDING ONES. Did that make us quit? NOPE. Only about 70000 years later we had 7,4 BILLION INDIVIDUALS, having 100 TIMES more biomass than any other large animal species in the history of our planet!!! That is a [[Promotions|hell of a lot of breeding]] (which has also made us have a very low genetic variety almost making us inbred but not quite. BUT STILL)! The moral of the story is that do not fuck with us, xenos. No matter what you do WE WILL SURVIVE. And after a while: WE. WILL. THRIVE.&lt;br /&gt;
*&#039;&#039;&#039;Our bodies&#039;&#039;&#039; - We&#039;re the ultimate Omnivores, we hunt down, kill, burn and eat absolutely anything until totally nothing is left, even more so than so-called &amp;quot;apex&amp;quot; predators like lions, bears, snakes and sharks (in fact, contrary to what &#039;&#039;Jaws&#039;&#039; may lead you to believe, we &#039;&#039;eat&#039;&#039; sharks so much, hunting them down to near extinction. Why? Simply because they make &#039;&#039;fancy soup&#039;&#039;). We are like [[Tyranids]] without a hive mind. We also drink alcohol, one of the most volatile, flammable, caustic solvents in chemistry that is for all intents and purposes, POISON. It&#039;s the same toxic stuff used to [[Exterminatus]] bacteria, fungi and everything else biological, and a VX-like neurotoxin to invertebrates, arthropods and almost every other small animal. Why? Because it&#039;s FUN!&lt;br /&gt;
*&#039;&#039;&#039;Our mind&#039;&#039;&#039; -The most terrifying aspect of us would probably be our brains and technology. Our aggressive instincts combined with our intelligence will never cease to come up with better and deadlier ways to warp reality in our own Image, and to torture and exterminate the enemy, and such would probably seem like incomprehensible Lovecraftian Magic to lower species. Our modern tech would scare the shit out of tribal communities. We have exterminated a lot of species like the Dodo &#039;&#039;simply by uncaring accident&#039;&#039; (which is probably why &#039;&#039;&#039;we are thriving during an extinction event&#039;&#039;&#039; (for now at least)). What we can come up with scares the shit out of ourselves even. Think Nuclear Weapons and [http://en.wikipedia.org/wiki/Mutual_assured_destruction M.A.D.] for example.&lt;br /&gt;
&lt;br /&gt;
As you can see there is a lot of material to roll around in these kind of threads. Humans may not be as powerful sometimes, just a serious player in the galaxy through economic superiority or science, but that&#039;s not the real &amp;quot;Humanity Fuck Yeah&amp;quot; thread. The real deal is us having our way with the galaxy as we see fit. Murdering billions of xenos, or fucking them if they&#039;re hot enough, taking their delicious alien babies and eating them in front of their parents, mining their planets to the core and moving on, leaving nothing but dead rocks in our wake. We march on, our mantra singing through the stars:&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=rvlFvp8j6d8 &#039;&#039;&#039;GENOCIDE! MINING! GENOCIDE! MINING! GENOCIDE! MINING! &#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== Xenos Pay Attention You&#039;re Next ==&lt;br /&gt;
Our species thought we knew war. We built our civilization on foundations of honor and prowess, we were like a rapier; crippling our foes with small yet decisive blows. We killed our enemies yet we allowed them to surrender, there was no needless  killing. That was before the humans came and they showed us the truth...That we were just naive children and that true war is won through unrelenting cruelty and spite. Despite our warriors training, despite all our experience, still we fell to the innumerable waves that the humans sent against us, they burned our worlds; slaughtering our children in horrific ways using them to learn how to kill us more efficiently.  After many blood filled years these Terran butchers arrived on our home and they transformed it into a corpse-filled landscape. I tried to take my life but one of these power armored animals stopped me. As he leveled his vicious weapon at me I noticed his face for the first time; His eyes were filled with murderous glee and his mouth twisted into a sneer he whispered three final words to me...&amp;quot;Humanity, fuck yeah&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Do they not know who we are, my brethren? We are the chosen of the Emperor, the scions of Terra.  We are dominion and we are numberless.  We are war itself and the death of all who oppose us.  We are Humanity and we shall educate our ignorant foes as to the true meaning of that word!&amp;quot; -- Lord Inquisitor Aedrick Mantel of the Ordo Xenos, from [[Imperial Armour]] Volume 12 &amp;quot;The Fall of Orpheus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In real-life there are people who claim encounters with aliens.  Contrary to the popular trend here on HFY, the people who supposedly encountered aliens in real-life are often shocked or even frightened of them.  In addition, abductees and witnesses stated the aliens had advanced technology beyond anything humanity has made that rendered the humans involved helpless against the aliens before being taken to their spaceships for experiments.  But don&#039;t despair HFY, there are a few accounts where the people in question fought back; in one account a person was about to be abducted by an alien but stabbed them with a knife.  Though the knife couldn&#039;t pierce the alien&#039;s skin, the resistance resulted in the aliens were driven off without abducting anyone.  There was also an incident in which the would-be abductee ran inside, grabbed his rifle, ran out, and starting shooting at three aliens coming at him.  One of them had to be dragged away by its compatriots.  He hasn&#039;t had any xenos problems since then.  In other words, if you&#039;re being abducted by aliens, fight back!  Armed or not.  Kick them in the gornacks!  Gouge out their eyes!  Bite them!&lt;br /&gt;
&lt;br /&gt;
-- There was also a reference once on an infamous board to a story about an overweight powerlifter who was abducted, woke up and threw a few greys off him after breaking from restraints, afterwards he was lead down a hall where he passed out and woke up at home.  I dont think he killed any of the aliens but they were suppposedly the 4ft tall skinny greys, and he was able to punch one which flew with a wall, and the others retreated.  He was then lead into the hall.  Source pending.&lt;br /&gt;
&lt;br /&gt;
== Now with a song! ==&lt;br /&gt;
Humanity&lt;br /&gt;
Humanity&lt;br /&gt;
&lt;br /&gt;
Humaniteh, fuck yeah!&lt;br /&gt;
Coming again to kill some mother fucking xenos, yeah!&lt;br /&gt;
Humaniteh, fuck yeah!&lt;br /&gt;
Genocide is the only way, yeah&lt;br /&gt;
&lt;br /&gt;
Aliens your game is through &#039;cause now you have to answer too&lt;br /&gt;
Humaniteh, fuck yeah!&lt;br /&gt;
So lick my butt and suck on my balls&lt;br /&gt;
Humaniteh, fuck yeah!&lt;br /&gt;
What you gonna to do when we come for you now&lt;br /&gt;
&lt;br /&gt;
It&#039;s the dream that we all share&lt;br /&gt;
It&#039;s the hope for tomorrow&lt;br /&gt;
Fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Burgers, fuck yeah!&lt;br /&gt;
Space-mart, fuck yeah!&lt;br /&gt;
The Earth, fuck yeah!&lt;br /&gt;
Grifball, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Orbital drop, fuck yeah!&lt;br /&gt;
Run and gun, fuck yeah!&lt;br /&gt;
The Internet, fuck yeah!&lt;br /&gt;
Slavery, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Spacebucks, fuck yeah!&lt;br /&gt;
Disneyverse, fuck yeah!&lt;br /&gt;
Porno, fuck yeah!&lt;br /&gt;
Petroleum, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Assasination, fuck yeah!&lt;br /&gt;
Killing, fuck yeah!&lt;br /&gt;
Sushi, fuck yeah!&lt;br /&gt;
Taco Bell, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Rodeos, fuck yeah!&lt;br /&gt;
Space ship and beyond&lt;br /&gt;
Fuck yeah, fuck yeah&lt;br /&gt;
&lt;br /&gt;
Democracy, fuck yeah!&lt;br /&gt;
Space ships, fuck yeah!&lt;br /&gt;
The Emperor, fuck yeah!&lt;br /&gt;
Band-aids, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Sly Marbo, fuck yeah!&lt;br /&gt;
Christmas, fuck yeah!&lt;br /&gt;
Premier Sanders, fuck yeah!&lt;br /&gt;
Popeye, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Capitalists, fuck yeah!&lt;br /&gt;
Communists, (muffled fuck yeah)&lt;br /&gt;
Fuck yeah, fuck yeah&lt;br /&gt;
Simple deaths, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
[[Avenger Strike Fighter|A-10]] , fuck yeah!&lt;br /&gt;
[[Baneblade]], fuck yeah!&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;quot;Humanity Fuck Yeah&amp;quot; sometimes refers to omnicidal maniac-level racism against everything that isn&#039;t non-powered and normal human beings (because, you know, a human with superpowers is not really a human, right?). &lt;br /&gt;
Readers may experience ocular bleeding due to excessive [[TVTropes]]isms escaping from humanity&#039;s natural habitats.  This is a normal, if unpleasant side-effect.&lt;br /&gt;
&lt;br /&gt;
Some great examples of &amp;quot;Humanity Fuck Yeah&amp;quot;:&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/2709630/ Humans are insane]&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/2710711/ Humans are insane again] &lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/2711290/ Humans are insane, still]&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/16727562/ Humans are insane (and also rapists)]&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive.html?tags=Humanity%20fuck%20yeah Every archived thread with the tag.]&lt;br /&gt;
* [http://www.youtube.com/watch?v=sfbsZRbwbJ4 A reminder of what we at HFY stand for]&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreWarriors Now available at TVTropes, Humans Are Warriors.]&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreCthulhu Humans Are Cthulhu]&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/MugglesDoItBetter Muggles Do It Better]&lt;br /&gt;
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/HumanityIsSuperior Humanity Is Superior]&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreBastards Humans Are Bastards].&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!*&#039;&#039;&#039; WE&#039;LL KILL YOU AND YOUR WHOLE FUCKING INFERIOR RACE, XENO!}}&lt;br /&gt;
* [http://youtu.be/OcPqk-O-fD4 Danger: Humans]&lt;br /&gt;
* [https://www.youtube.com/watch?v=04854XqcfCY Humanity Fuck Yeah&#039;s anthem]&lt;br /&gt;
* [https://www.youtube.com/watch?v=aDaOgu2CQtI Humanity Fuck Yeah&#039;s OTHER anthem]&lt;br /&gt;
&lt;br /&gt;
== Recommended media about humans kicking ass ==&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; While any media can actually bring a moment of a human kicking ass, it is imperative that such narrative presents humanity as a whole showing exceptional abilities to defeat super-powered/non-human adversity. For example, a book about humans slaughtering hyper-advanced alien invaders is absolutely &amp;quot;Humanity, Fuck Yeah&amp;quot;. A book about World War 2 is not &amp;quot;Humanity, Fuck Yeah&amp;quot;, because although it presents humans kicking ass and taking names, it is against other humans and there&#039;s ass kicking on all sides so that does not count.&lt;br /&gt;
&lt;br /&gt;
Also, &amp;quot;Humanity, Fuck Yeah&amp;quot; only applies if humans are defeating super-powered non-humans through strictly technological means. For example, in &#039;&#039;X-COM: UFO Defense&#039;&#039;, regular troops gunning down aliens is HFY, as are heavy weapons platforms (big robotic gun platforms). PSI troopers, despite being humans, use supernatural powers so they are not HFY.&lt;br /&gt;
&lt;br /&gt;
Behold a list of &amp;quot;Humanity, Fuck Yeah&amp;quot; works:&lt;br /&gt;
* [https://www.reddit.com/r/HFY/wiki/ref/universes/jenkinsverse Kevin Jenkins universe] Humans are from a &#039;deathworld&#039;. Lot&#039;s of stories here. [&amp;lt;-- These stories suck. They have a terminal case of &#039;no plot just backstory&#039;. There&#039;s no red thread of a tale being told snaking its way through the writing, no meaningful happenings. If you want random fluff, go for it, but there&#039;s no crunch here, not for anyone who demands a modicum of standards to his writing.] [I would disagree with this, IDK when this opinion was given, two years ago I would say it held some truth. However the main story as well as a few of the canon stories by different authors do have a plot and quality. Of course this is only my opinion on it.][Now in it&#039;s 3rd year of serialization, with 40+ chapters and 2 million+ words in the main storyline alone, there&#039;s a lot to sink your teeth into if you&#039;re into this kind of thing.]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Independence Day&#039;&#039;&#039; (1996). This is a must-see film. &amp;quot;We will not go quietly into the night! We will not vanish without a fight! We&#039;re going to live on! We&#039;re going to survive! Today we celebrate our Independence Day!&amp;quot;&lt;br /&gt;
**Now having a sequel &#039;&#039;&#039;Fuck YOU ALIEN SCUM&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Starship Troopers]]&#039;&#039; novel by Robert A. Heinlein. The &#039;&#039;ST&#039;&#039; movie by Paul Verhoeven has humanity taking Humanity Fuck Yeah by the balls and [https://www.youtube.com/watch?v=CIGHCoVzqtk cranking it up past 11]... and failing miserably at almost every turn for black comedy.&lt;br /&gt;
&lt;br /&gt;
* [[Conan the Barbarian]] from Robert E. Howard, because going hand-to-hand combat with a cthulhu-like daemon-god and making it run away screaming in fear is the very definition of HFY. Remember that R.E.Howard and H.P.L. were friends, and many of the Cosmic Horror entities that HPL created are actually canon in Conan&#039;s universe, and he banishes them with brute force and axes. &lt;br /&gt;
&lt;br /&gt;
* Incidentally H.P. Lovecraft, who was pals with Howard, got a few tales where humans beat back the Great Old Ones, namely The Dunwich Horror (elegan/tg/entlemen professors fight back a huge eldritch demigod), The Call of Cthulhu itself (badass norwegian officer ramming a ship against Cthulhu&#039;s head anyone?) and the Dream-Quest of unknown Kadath (/x/ dreamer rallies an army of ghouls and nightgaunts to kill lunar toad-like abominations and then storms Kadath, residence of Earth gods).&lt;br /&gt;
&lt;br /&gt;
* The Damned trilogy, by Alan Dean Foster.&lt;br /&gt;
&lt;br /&gt;
* Warhammer 40000, obviously, particularly when it comes to the [[Imperial Guard]]. Although admittedly, Humanity Occasionally Does Not Fuck Yeah here, but then again, [https://www.youtube.com/watch?v=bzPuK1vib_c here is the awesome].&lt;br /&gt;
&lt;br /&gt;
* Traveller&lt;br /&gt;
&lt;br /&gt;
* [[Star Trek]] - yes, somehow. A note - the Mirror Universe episodes (TOS - Mirror Mirror, various DS9 ones, ENT - In A Mirror Darkly part I and II) in general are basically Humanity Fuck Yeah at it&#039;s best. In TOS-MU, everyone is more badass and horny, and mass killing alien scum who refuse to submit is the order of the day, but get told to make things better and more peaceful by our flawless prime universe counterparts. Does that sound like humanity to you? No? Good, because it&#039;s not because fuck that noise. Even their uniforms are more awesome (and sexy). ENT&#039;s In A Mirror Darkly shows the Empire at it&#039;s most brutal, starts with Zefram Cochrane &#039;&#039;&#039;trying the Vulcan salute, only to pull out a shotgun and shoot the Vulcan point blank!&#039;&#039;&#039; And from there, they straight up are attacking THE THOLIANS, and STEAL the USS Defiant from TOS&#039;s The Tholian Web! Many other shenanigans ensue.  No less than later in DS9 confirms that hippy peace kumbaya is bullshit as in the intervening 100 or so years, M-Spock became Emperor and instituted weakness, and the Empire is predictably overthrown by the Alliance (a Klingon/Cardassian dominated political order) - and it&#039;s not just humans that are mass enslaved, but all the core races who were cowed or bros with humans and the Empire like the Vulcans and Andorians. See, conquest and HFY is good for the galaxy! But thanks to efforts of people who find themselves on the other side like THE SISKO, not only do the enslaved start a rebellion, but by the last Mirror episode, are looking like they will seriously win it. According to some books, this was actually Emperor Spock&#039;s master plan - cause reform to weaken the Empire, and lead to it&#039;s seeming death, which would make him one of the best alien believers of HFY of all time. Eventually, revolution will come, and the Empire is reborn as a sort of human-centric Galactic Republic - shorn of all the weaknesses but with an unquenchable thirst for HFY. They are last seen conquering the Breen and Klings or some shit - pure [[awesome]]. Hell, lots of REGULAR Trek episodes eventually are filled with HFY - especially anything involving THE SISKO, later era [[Mary_Sue|Kathryn &amp;quot;KILL THEM ALL&amp;quot; Janeway]], or Section 31.&lt;br /&gt;
** Also, [http://beka-tiddalik.tumblr.com/post/150425828285/roachpatrol-deadcatwithaflamethrower a tumblr thread of utter hilarity] showed that compared to Vulcans, humanity is an entire species of Doc Browns -- a bunch of deranged hyper-neophiles tooling around in ships packed full of beyond-cutting-edge tech they don&#039;t actually understand very well. And constantly succeeding. When Vulcans have two warp cores, they experiment on one and save the other for a backup. When humans have two warp cores, they plug them both into a third warp core, travel to an alternate dimension, steal &#039;&#039;their&#039;&#039; warp cores and plug &#039;&#039;those&#039;&#039; together, punch their way back here, then try to turn a nearby sun into a torus because that was what their initial scientific experiment was for and they didn’t want to waste a trip. That happened last week and we still have no idea what the torus sun is supposed to accomplish.&lt;br /&gt;
&lt;br /&gt;
* Mass Effect. Only on certain Renegade playthroughs, though; Paragon is hippy dippy &amp;quot;live in peace with xenos&amp;quot; Federation bullshit (to be fair, xenos in Mass Effect are actually friendly or reasonable, with a few exceptions). Even just the backstory has only-just-then-become-a-spacefaring-species humanity fighting a widely-feared and centuries-old galactic superpower to a standstill, followed up by earning their respect to such a degree that they let us jump the queue to join their galactic council club (or letting the current heads of the galactic council club die in battle so humanity fills the power vaccum).  Although is just in the first game; in the second and third games reality ensues, concepts are deconstructed and the only way to beat the several-million-millennia-old alien main villains is to turn their resources against them or humanity gets wiped out more thoroughly than the dinosaurs were (if you believe some dinosaurs evolved into birds).&lt;br /&gt;
  &lt;br /&gt;
* X-COM: UFO Defense. And XCOM Enemy Unknown/Within. Turns out humanity is the greatest hope the alien invaders have, and we&#039;re being tested to see if we are worthy of it (we are). And XCOM 2, because even when we lost the war, we WILL win it!&lt;br /&gt;
&lt;br /&gt;
* Tengen Toppa Gurren Lagann. &#039;&#039;&#039;BELIEVE IN THE ME WHO BELIEVES IN YOU!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gurren Lagann&#039;s precursor Getter Robo deserves mention, too. &#039;&#039;&#039;WHY DID THE GETTER RAYS CHOOSE LOWLY HUMANITY?!&#039;&#039;&#039; Also &#039;&#039;&#039;FUCK DINOSAURS!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stargate, both SG-1 and Atlantis. Stargate is the most Humanity Fuck Yeah thing ever. A bunch of people extends Earth influence across the entire galaxy in less than ten years. When we manage to build the first real space combat vessels, it&#039;s too late. Job&#039;s already done, galaxy is ours. So we move to conquer the next one, with another bunch of people and a couple of ships. Entire races are wiped out by teams of five people armed with submachine guns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacific Rim.&#039;&#039;&#039; [https://www.youtube.com/watch?v=1vU7XqToZso Ye Gods, Pacific Rim.]&lt;br /&gt;
&lt;br /&gt;
* Halo, because being the [[Mary Sue|special snowflake race that can manipulate]] [[Old Ones|the technology of long dead, super-galactic, hyper advance aliens]] [[AWESOME|and yet still having the &amp;quot;Humanity first and only bitch!&amp;quot; personality, as well as standing up to (and winning against) a massive alien hedgmoney and then an omnivorous parasite in a war lasting nearly THIRTY YEARS gives the UNSC the honorable status.]] . Further noted due to the UNSC Marines (Whose personality is a fusion between Alien&#039;s Colonial Marines and Starship Trooper&#039;s Mobile Infantry) and because the UNSC built a NOVA bomb which is a petaton-exaton thermonuclear bomb that vaporized an entire covenant fleet in orbit and the entire nightside of a planet, and completely SHATTERS another when its detonated on the surface.&lt;br /&gt;
&lt;br /&gt;
* [[Command and Conquer]] Tiberium Wars. While it sucks compared to the earlier ones, Xeno scum come to harvest Tiberium on our planet, then find out they got played like a bunch of fools. More forces wouldn&#039;t have helped the Scrin, Kane has a motherfucking Scrin battleship he built &#039;&#039;&#039;when Bill Clinton was president&#039;&#039;&#039;, and another crashed UFO chilling out in Egypt. &amp;lt;s&amp;gt; What the hell were the expecting, trying to fight a grandchild of [[God]]? &amp;lt;/s&amp;gt; They were expecting no resistance because they assumed all life on the planet had been consumed by Tiberium. The Scrin &amp;quot;invasion force&amp;quot; had only come to Earth to harvest Tiberium.&lt;br /&gt;
&lt;br /&gt;
* Marvel Cinematic Universe. At numerous points in the setting (read: every other week), everything from alien empires and planet-eaters to GODS come to Earth looking to squash humanity like a Warboss sitting on a grot. They’ve conquered/destroyed/eaten every species/planet/galaxy they’ve encountered up to that point. Humanity’s heroes fly up and kick them in the dick!&lt;br /&gt;
&lt;br /&gt;
* The Salvation War. Demons invade Earth and begin attacking cities. In response, we invade Hell, curbstomp the forces of Chaos (they expect us to have swords, we actually have tanks and big fucking guns) and even end up perma-killing Satan with a ship-to-ship missile. THEN we invade Heavens and exterminate angels.&lt;br /&gt;
&lt;br /&gt;
*GATE: Thus The Self-Defense Force Fought There. Related to the above, but its other humans from a magical realm with mystical creatures backing them up invading modern-day Tokyo. Turns out swords and shields dont work to well against machine guns and attack helicopters...and then the JSDF proceeds to roll through the gate they came from and basically conquer the entire world on the other side...without a single casualty.&lt;br /&gt;
&lt;br /&gt;
* Gears of War. A horde of inhuman killing beasts erupt from every human city and then later on our would-be &#039;fuel&#039; turns out to be an ever-infectious virus of OMNOMNOM! which screws both of our races up. We came back, re-strengthen our forces and gave a response which includes the massacre of all three species including ours via mass orbital bombardment of lasers from SPEHS!, detonation of a bomb that kills by intense light and heat akin to a flashy nuke, the flooding of every cave and hole on our planet(by sinking our last sanctuary no less) and the detonation a fucking NEUTRON BOMB... all because we could.&lt;br /&gt;
&lt;br /&gt;
* The annihilation series. Book one love conquers all. It&#039;s a stupid name but the book is really good it&#039;s about a boy who figures out that he has psychic powers that grant him the ability to fuck over people&#039;s shit the 2nd book is where things get crazy. An alien race who are arrogant and want nothing more then the human race to be gtfo go behind the galatic alliances back and attacks a colony killing 1/3 of the population. That&#039;s when the humans go batshit.&lt;br /&gt;
&lt;br /&gt;
* The humourous Poul Anderson novel &amp;quot;The High Crusade&amp;quot;. A hyper-advanced alien empire tries to &#039;ave a go at medieval England and get hilariously rolled over because EMP doesn&#039;t work on knights and longbowmen.&lt;br /&gt;
&lt;br /&gt;
* Peter Bergs&#039; Battleship. Generally shit storyline; basically aliens come down to Earth to fuck shit up, and accidentally land in the middle of a global naval wargame.&lt;br /&gt;
&lt;br /&gt;
* Factorio. The premise sounds weaker than most other entries here, but considering you start with nothing but a steam drill, and you are going to have to wipe the floor with the local [[Tyranids|giant bug creatures]], even the smallest of which is about the size of a Smart car, in order to expand your mining, smelting and assembling industries, it is pretty much &#039;&#039;&#039;GENOCIDE! MINING! GENOCIDE! MINING! GENOCIDE! MINING!: &#039;&#039;THE GAME.&#039;&#039;&#039;&#039;&#039; [https://www.youtube.com/watch?v=9yDZM0diiYc To whit].&lt;br /&gt;
&lt;br /&gt;
* All Brotherhood of Steel Fallout 4 breakthroughs. The Brotherhood supports genocide of all the non-human abominations that exist throughout the wasteland. Ad Victoriam! The Minutemen kinda qualify as well for the same reason as the Rimworld example listed above - less on the non-human killing, but instead its humans coming together, working together, and taming the everloving shit out of the irradiated and mutant-infested swamps of Massachusetts (post-nuclear war, must clarify) to make the cosiest apocalypse ever.&lt;br /&gt;
&lt;br /&gt;
* While on the topic of [[Fallout]], the Enclave are most definitely HFY. Using a modified virus to systematically wipe out any and all mutated scum that rove the wasteland like it&#039;s theirs is a prime example of how awesome humans are at causing mass destruction, and even if a certain tribal mutant was able to infiltrate their base and blow it up, the legacy of the human patriotism of the Enclave will always live on. In New Vegas, even down to only five [[Old Ones|oldfags]] and a snot nosed kid, they kick veritable &#039;&#039;ass&#039;&#039;. Though this one&#039;s a little up-to-you, as the Enclave were a wee bit too enthusiastic about the genocide part of HFY for their own good, as they actually wanted to bump off most of the human population of the post-apocalyptic US too.&lt;br /&gt;
&lt;br /&gt;
* The Muv Luv franchise. In 1967, all consuming aliens (BETA - Beings of Extra Terrestrial origin which is an Adversary of the human race) are found on [[Mars]] during the explorations there. They land on the Moon, and even though we stand no chance then on the moon, America fights back with fucking prototype SPACE MARINES, space fighters, and re-purposing exoskeletal lifters as power armor. While the universe proves to run on a lot of Humanity What The Fuck Are You Doing too (the first BETA Hive on Earth lands in Kashgar, [[Derp|and the PRC and USSR get greedy letting them get powerful enough, so they can harvest whatever goodies they have]]. When they try landing a hive in Canada, America says &amp;quot;lol fuck no&amp;quot; and nukes the Hive to oblivion with only minimal apologies). What makes it so wonderful is that even for decades, as humanity loses constantly, as literally children are forced to fight, the breathing HFY of everyone involved making last stands and killing wave upon wave of alien scum in [[awesome]] mechs or as infantry on the battleline is enough to make you shed [[manly tears]]. Even when we&#039;re down to less than one billion people, we do NOT, STOP, FIGHTING. And then to crown it, in 2001, we have our first major victory with a captured Hive. The main storyline ends with humanity just about ready to start the great reconquest of Eurasia.The snippets in Exogularity show how AWESOME Humanity has become with the break-neck technological advancement fueled by alien tech. I mean Shielding, Mecha Hand-held practicle beam weapons, ships that have length measure in 8KM-9KM and HUNDREDS of G-17B(Descendants of the Susanoo, which they use to GLASS BETA hives on Mars) and other shits. HFY indeed.   &lt;br /&gt;
&lt;br /&gt;
* [[Doom]], Doom 2, Doom 3, and DOOM. Because one human can slaughter every breathing thing on two moons and then in Hell. And again. And again. The reboot takes it even further by taking the whole &amp;quot;ancient evil being locked away to prevent it wiping us out&amp;quot; trope and &#039;&#039;&#039;reversing it&#039;&#039;&#039;. So you, the human main character, is the ancient evil while the demons are the horrified and massacred prison wardens. &#039;&#039;&#039;Fuck yeah.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pokemon. I mean, mere human children can capture and enslave(those little balls they use to contain GIANT MOTHERFRICKIN DRAGONS! must be some brainwashing device!) peaceful creatures and then force those peaceful fire-breathing, water-spouting, grass-grassing monsters to fight each other to the death while the kids... KIDS! just stand behind them giving them orders. Also these little kids at the age of 10 are expected to go off on their own around the globe for fun.&lt;br /&gt;
&lt;br /&gt;
* Space Battleship Yamato. Aliens (humans with green skin... they count right?) enter our solar system and we blow their spaceship up for no reason! Then our arse gets handed to us as they start bombarding our planet with meteorites using a tractor beam. However the moment a friendly alien race (hot chicks) gives us a power generator what do we do? We use it to invent a destructive ima-firin-my-lazor-cannon stick both items into a battleship turned spaceship, send that one ship off on its own to go get a life-saving tech thingy from hot chic aliens while single handedly blowing up an entire space empire armada... [https://www.youtube.com/watch?v=Fs7r9NUlAuI All with a kickass main theme]&lt;br /&gt;
&lt;br /&gt;
* The space opera grand strategy game by Paradox, Stellaris, can be played many different ways and allows you to go full HFY if you would like, you could even play as human fanatic purifiers. HFY is encouraged by one of the preset empires, The Commonwealth of Man, a xenophobic and militaristic faction of humans bent on enslaving xenos and dominating the galaxy. Refreshingly, humanity isn&#039;t actually special; if humanity wants to go full HFY, then they must work for it just like any other species.&lt;br /&gt;
&lt;br /&gt;
* Rescue Party by Arthur C. Clarke. While there is not conflict in the short story it still counts. Hippie aliens arrive on Earth only hours before the sun will explode, destroying the planet. The mission of the hippie aliens is to try to save as many people and as much of the culture as possible. Normally the galactic civilization does surveys of planets every one million years for new species, but the human race did not exist the last time the survey was done – four hundred thousand years before. We simply evolved too fast for them! However, radio signals had been detected on a planet 200 light years away, indicating intelligent life had arisen. They arrive, but nobody is home. As they search for any living humans, we learn that its typical for races to take thousand of years between the invention of the radio and space flight. The only thing they find is a communication tower beaming into space. They follow the beam with their FTL ships and discover an enormous fleet of rocket space ships (the largest fleet in galactic history), traveling into space without any FTL tech. Their tiny alien minds melt in the face of the sheer determination and steel balls Humanity posses. As they watch Humanity flying toward their birth right of total Galactic domination, the hippie aliens know that they are fucked.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worldwar&#039;&#039;&#039; by Harry Turtledove. A series of eight alternative history novels. World War II is doing well, and humanity is having a lot of fun with itself, until 1942, when the reptilan aliens known as the Race  attack. They start off by detonating nuclear weapons in the stratosphere, creating EMPs, which most developed nations don&#039;t even notice, because primitive vacuum tubes don&#039;t care about that at all. Their technology is pretty superior to the humans&#039;, but humans have a knack for thinking so far outside the box that the box can&#039;t even be seen anymore, combined with the fact that they simply don´t give up, like, at all. Notable HFY moments include all human armies, including lots of nasty partisan groups pretty much halting their previous conflicts, and all descending on their new, common foe (almost makes you pity the invaders); humans destroying an alien spaceship with a motherfucking huge cannon (hint: Dora), humans turning the aliens into drug addicts and disrupting their whole culture with their &#039;&#039;corruptive nature&#039;&#039;, an alien invasion on Britain stopped by chemical warfare, humans nuking a whole alien fleet killing millions, and finally humans driving the Aliens away and forcing them to accept a jolly human tradition: peace by &#039;&#039;&#039;&#039;&#039;mutual assured destruction&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The [[Transformers]] &amp;quot;&#039;&#039;&#039;Beast Wars: Uprising&#039;&#039;&#039;&amp;quot; series of comics and short stories covering the intervening years between the Generation One and Beast Wars cartoons is an interesting case, focusing entirely on the aliens and rather than depicting the conflict with humanity itself, it deals with the disastrous effect that being on the receiving end of an HFY story has on their society. Tired of being caught up in the Autobots&#039; and Decepticons&#039; various conflicts, humanity steadily grows more and more militarized and eventually kicks the Transformers off Earth and forces them back to their dying homeworld of Cybertron. Confined to a single planet with limited supplies of energy, Cybertronian society begins to unravel even worse than it was before as the larger Transformers are left crippled due to their high fuel requirements and begin using smaller ones to fight in proxy wars. The Autobot/Decepticon conflict soon gives way to infighting as the energy crisis exacerbates the already existing inequalities between the two factions various sub-groups.&lt;br /&gt;
&lt;br /&gt;
==An Alternate Take on HFY==&lt;br /&gt;
&#039;&#039;Pride goes before destruction, and a haughty spirit before a fall.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
— Proverbs 16:18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.youtube.com/watch?v=_9g2r0SdEZc| I&#039;d like to share a revelation that I&#039;ve had during my time here. It came to me when I tried to classify your species, and I realized that you&#039;re not actually mammals. Every mammal on this planet instinctively develops a natural equilibrium with the surrounding environment; but you humans do not. You move to an area and you multiply, and multiply, until every natural resource is consumed and the only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer on this planet. You are a plague, and we...are the cure.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Agent Smith, &#039;&#039;The Matrix&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What started as a reasonable response to human suffering in fiction has blossomed into a cringe-fest of masturbatory autism that can be seen in the page quote. [[Eldar|Haughty pride, arrogance,]] [[Imperial Cult|zealotry, blind idiocy, self-righteousness,]] and many more vices are enabled by such tooting of our own metaphorical horns. [[Cancer|The worst part is how this attitude spreads to other fandoms like wildfire, even if humans or aliens aren&#039;t interacting with each other or even involved in the setting!]] The irony kicks in when you realize that many of the idols that HFY memers get their [[Heresy|Idolatry on for]] would be disappointed at such vainglorious pride, the [[If the Emperor had a Text-to-Speech Device|The Man-peror of Mankind]] would not approve! Even more ironic is how this attitude is exactly the same as [[Matt Ward|a certain fluff rapist]] [[Ultramarines|and his favored infallible, can&#039;t do wrong, and always victorious]] [[Mary Sue|mary sues.]]&lt;br /&gt;
&lt;br /&gt;
The real crime however, is how HFY quashes new ideas, sucking the rest of the entire fandom down a creative black hole. Guess you can in fact get sick of winning in fiction all the time!&lt;br /&gt;
&lt;br /&gt;
Basically put, what little potential HFY had has long since been stifled in a sea of mental masturbation over our own imaginary greatness.&lt;br /&gt;
&lt;br /&gt;
So when would such attitudes be appropriate? In dangerous settings where such attitudes are backed up my much human suffering and bloodshed. In settings where we truly earned the right to be a bit proud of our survival. [[Warhammer 40K|In settings where humanity is beset on sides by hostile foes within and without, eternally under siege, with their very vices and souls threatening to rebel against the- hey wait a minute...]]&lt;br /&gt;
&lt;br /&gt;
HFY tends to manifest itself especially terribly in fanfiction, where whole fandoms are plagued by a never ending slew of shitty fix fics that look at settings where humanity is already ridiculously special for no good reason and already has disproportionate influence on the setting and is already among the setting&#039;s winners and go &amp;quot;nah, humans need to win some more&amp;quot;. Thus turning the sentiment into a code for &amp;quot;this fanfiction is shit written by some moron who doesn&#039;t understand how dramatic tension works&amp;quot; and turning HFY from a statement of pride to an ironic statement of mockery and a seal of low quality writing. The worst kinds of these fanfics tend to be written by people who legitimately think that the [[/pol/|unfamiliar needs to be purged]] and it all starts reading rather disturbingly like Mein Kampf more than good literature (and worst of all, these fanfics will also have writing quality about as good as Mein Kampf, which is legendarily terrible and incoherent if you&#039;re unfamiliar with it) as the more mouthbreather type of fan projects their race war fantasies where they think no one will notice. However, much like with FATAL or Racial Holy War or other works written by the inbred, these attempts to escape notice tend to fail and instead will only draw further mockery upon discovery. Original works, even on /tg/, are little better in this respect due to the community that springs around them acting like an echo chamber to drown out any kind of negative feedback no matter how justified it may be. &lt;br /&gt;
&lt;br /&gt;
The most important rule in any story with a conflict is of course a need to maintain tension.  If people win without effort, it gets very boring very quickly unless effortless victory and anti-climax is the whole joke (and most fanfic writers simply aren&#039;t funny enough to make the space opera/high fantasy equivalent of one punch man and probably shouldn&#039;t try to either), so when you start writing humans as simply piledriving everyone in the way without trying you end up making the humans more insufferable than pretty much any variety of Elf has ever been. Instead of badasses, you have turned our species into uninteresting Mary Sues who most people who don&#039;t have their heads up their asses will start to root against, much like how people generally start rooting against a sports team that always seems to win.   With no effort being expended, there&#039;s no reason to care about the struggle because there is no struggle to care about. Bad HFY forgets all this in favor of what amounts to masturbation via text and unfortunately, as most writers aren&#039;t all that great, most HFY fics will tend to be of the shitty tensionless curbstomp variety where humanity does nothing to deserve any victory it gets.   &lt;br /&gt;
&lt;br /&gt;
You can express how great humanity is, but always remember these few rules:&lt;br /&gt;
&lt;br /&gt;
*Don&#039;t make everyone else stupid, this is not only a lazy means of making your favoured faction right it&#039;s also one of the strongest signifiers for a Mary Sue as not only are they always right, anyone against them is a moron and probably eats babies too.   Do make humans suffer setbacks and make mistakes, nobody wants to read about a hero who is never challenged and never stumbles or fucks up.&lt;br /&gt;
**To quote an old saying &amp;quot;to err is to human&amp;quot;, someone without flaw is more akin to a god (or God) than an actual person, so don&#039;t go that route unless the character is a god or God (whether you believe in a god/God/religion or not, that is a subject that should be handled with care). Push them to the brink of destruction and have them claw their way back up from nothing instead of acting as if the universe will bend over backwards for them on account of their species alone. And remember to give them humility as a result of whatever struggle they go through; they should be very much aware they&#039;re little fish in a very big pond. &lt;br /&gt;
*Don&#039;t use &amp;quot;human ingenuity&amp;quot; as an advantage; this trope is so tiresomely played out that it produces nothing but eyerolling these days, especially since it tends to be a signifier that you&#039;ve created a planet of hats setting where humanity is the only species not forced to have a hat (ironic, since this is itself a hat). This is lazy and overdone so don&#039;t do it. &lt;br /&gt;
**Elevating things like &amp;quot;pragmatism&amp;quot; and &amp;quot;brutality&amp;quot; in its place is just as bad if not even worse, because they make humanity look like a race of [[Tyranids|all-devouring monsters that leave nothing but destruction in their wake]] who need to be wiped out for the sake of all other sentient life in the universe.&lt;br /&gt;
*Don&#039;t force humanity into a hat itself either, saying things like &amp;quot;humans are good diplomats/warriors&amp;quot; is easily disproven by just looking at about a hundred randomly selected people so it&#039;s always going to ring kind of false to people in the real world. Do give people weaknesses of some sort, whether cultural or physical or governmental some kind of flaw will help to make humanity seem human instead of efficiency obsessed robots. After all, racial hat simple means the result of averages fitting into the global-galactic niche. If Salarian artists (which *do* exist) would have overtaken the galactic culture by chance and random luck in the universe of Mass Effect, we would come to believe Salarians are a race of smart artists.&lt;br /&gt;
**Do give other species nuance of their own, just as you shouldn&#039;t give out a hat to humanity, you should try to avoid essentially typecasting the races in your setting without a very good explanation like Orks having their mentalities being genetically programmed or a species being an outright hive mind, this just makes everyone more interesting overall.&lt;br /&gt;
*It&#039;s ridiculous to assume that alien life evolved (or was created, depending on the story and who you ask) along the same lines as we did. Consider showing how humans are just as unsuited for alien environments as the aliens would be unsuited for our own. Oh sure, we can breathe oxygen, but outside any Earth-like planet that&#039;s just a liability. What good is that when the air on most inhabitable planets either has minimal oxygen or flat-out poisons us?&lt;br /&gt;
&lt;br /&gt;
While these tips are just generally good for worldbuilding and story telling, they should always be taken into account by anyone who wants to write HFY without falling into the ubiquitous pitfalls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|53 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|3&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:99800104022 KarandrasNEW 01.jpg|300px]]&lt;br /&gt;
[[File:Khaine.jpg|400px]]&lt;br /&gt;
[[File:Tarantula.jpg|400px]]&lt;br /&gt;
[[File:Parker.jpg|400px]]&lt;br /&gt;
[[File:Harvest.jpg|400px]]&lt;br /&gt;
[[File:Ghost.jpg|400px]]&lt;br /&gt;
[[File:Vyper.jpg|400px]]&lt;br /&gt;
[[File:Falcon.jpg|400px]]&lt;br /&gt;
[[File:Traveller.jpg|400px]]&lt;br /&gt;
[[File:Demon.jpg|400px]]&lt;br /&gt;
[[File:Plague.jpg|400px]]&lt;br /&gt;
[[File:Champion.jpg|400px]]&lt;br /&gt;
[[File:Blightlord.jpg|400px]]&lt;br /&gt;
[[File:Corruption.jpg|400px]]&lt;br /&gt;
[[File:Hauler.jpg|400px]]&lt;br /&gt;
[[File:Predator.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Humansfuckyeah.png|Start of earliest saved HFY threads.&lt;br /&gt;
File:Soniamproud.png|WE ARE COMING FOR YOU!&lt;br /&gt;
File:1222851447080.png|The banner is from Star Trek, but it gives you the basic idea.&lt;br /&gt;
File:Humanlegacy.png|Fine example of how we at HFY think.&lt;br /&gt;
File:Colonel-quaritchsmall.jpg|HFY&#039;s official spokesman.&lt;br /&gt;
File:Hfy imp.png|The [[Imperial Cult]] is basically built on HFY.&lt;br /&gt;
File:The_pulse.png|Technology &amp;quot;saves&amp;quot; the day.&lt;br /&gt;
File:Terra_Is_Alive.png|Terra is a cruel matriarch. But her forge has made us strong.&lt;br /&gt;
File:Semen.png|Humans are more hardcore than most sci-fi insect races. &lt;br /&gt;
File:HumanityFuckYeah1.jpg|This is what we do to OUR home. Think your planet will fare any better?&lt;br /&gt;
File:The Courage of Man.png&lt;br /&gt;
File:Stabbed.PNG&lt;br /&gt;
File:Diplomat_1.png|Part 1 of /tg/&#039;s longest non-ongoing HFY.&lt;br /&gt;
File:Diplomat_2.png|Part 2 of /tg/&#039;s longest non-ongoing HFY.&lt;br /&gt;
File:Diplomat_3.png|Part 3 of /tg/&#039;s longest non-ongoing HFY.&lt;br /&gt;
File:Diplomat_4.png|Part 4 of /tg/&#039;s longest non-ongoing HFY.&lt;br /&gt;
File:Diplomat_5.png|Part 5 of /tg/&#039;s longest non-ongoing HFY.&lt;br /&gt;
File:Diplomat_6.png|Part 6 of /tg/&#039;s longest non-ongoing HFY.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Persistence Hunting with David Attenborough. https://www.youtube.com/watch?v=826HMLoiE_o&lt;br /&gt;
&lt;br /&gt;
Humanity, fuck yeah.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Let me tell you about humans, using something I&#039;m familiar with in anthropology. When a Shoshone warrior wants a pony, he goes to a herd, picks one, and walks toward it. Naturally, the pony runs away. The Shonone follows, day and night just walking, usually for three full days. Pony runs away, man just keeps walking at a steady pace.  Finally the pony simply collapses from exhaustion after running away for days, and the man walks up and puts a bridle on it. That is the kind of monster humans are.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HFY vs African [[Pokemon]], by Andrew Ucles (without Pokeballs, because fuck you pokemons). https://www.youtube.com/watch?v=wJiZ2HgV5E0&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:6DB2:9C39:28E8:EB3B</name></author>
	</entry>
</feed>