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		<id>http://2d4chan.org/mediawiki/index.php?title=Kor_Phaeron&amp;diff=295459</id>
		<title>Kor Phaeron</title>
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		<updated>2018-07-12T13:11:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black Cardinal Kor Phaeron.jpg|right|250px|thumb|Kor Phaeron, The Master of Faith]]&lt;br /&gt;
[[File:KorPhaeronModel.jpg|right|250px|thumb|Got just a bit more sleep than [[Azariah Kyras]]. Also &amp;quot;We don&#039;t bust heads like we used to. We prefer to tell long and rambling stories that lead to nowhere, like the time I went to Shelbyville. I had an onion in my belt, which was the style at the time....&amp;quot;]]&lt;br /&gt;
{{Topquote|I still do believe as they did. But unlike them, I also believe in your vision of the One True God coming to enlighten us, son. Time will tell whether your vision is everything you believe it to be or not.|Kor Phaeron, to [[Lorgar]], after taking over the Covenant and watching the last of them burn. Yes, he&#039;s a [[Eldrad|dick]] like that.}}&lt;br /&gt;
&#039;&#039;&#039;Kor Phaeron&#039;&#039;&#039; is the First Captain of the [[Word Bearers]] and Keeper of the Dark Faith. On Colchis, he was a former priest in the Covenant turned wandering missionary and the one primarily responsible for raising [[Lorgar]]. When young Lorgar began having visions about [[God-Emperor of Mankind|a messiah]] coming to Colchis, members of the Covenant tried to have him killed, and Lorgar led a civil war against the Old Faith. Phaeron sided with Lorgar, more out of loyalty to his foster son and his personal grudges with the Covenant than any kind of belief in the Emperor&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
According to &#039;&#039;Lorgar: Bearer of the Word&#039;&#039;  Kor Phaeron had been exiled from Colchis&#039; capital city following a dispute with the Covenant regarding how aggressively they should be converting and had since taken up life as a wandering preacher. One day, when he visited one of the Colchisan tribes, he discovered Lorgar who&#039;d been found by the tribesmen. At first, Phaeron saw the young Primarch as nothing more than a vessel for the Ruinous Powers. Fearing the Covenant would find out about Lorgar, he ordered the massacre of the entire tribe and took the boy to tag along with him. Forced into assuming a role of &#039;father&#039; he absolutely wasn&#039;t suited for, Kor Phaeron didn&#039;t exactly make a stellar job of it (he&#039;d be runner-up to Big E for the &amp;quot;Galaxy&#039;s worst dad&amp;quot; award). While he did teach the young Primarch everything he knew he also regularly beat Lorgar when the &amp;quot;boy&amp;quot; displeased him, usually because of the young Primarch&#039;s inquisitive nature. &lt;br /&gt;
&lt;br /&gt;
Oh, and he was a firm believer in slavery and that not everyone was equal in front of the Chaos Gods. What a [[dick]].&lt;br /&gt;
&lt;br /&gt;
Still, Lorgar endured, grew and became a respected member of the Covenant under Phaeron&#039;s harsh guidance. Eventually he [[Eldrad|manipulated]] the young Primarch into rising against the leaders of the Covenant. After six years, Lorgar&#039;s forces won and Phaeron and Lorgar became the Arch-Deacon and [[Ecclesiarch]] of the Faith respectively. Around this time Lorgar received visions of the Emperor, and he began spreading his belief of the One. In his heart and soul, Kor Phearon was a firm believer of the [[Chaos|Primordial Truth]], however (unlike many others in the Covenant) he was willing to pretend to be [[Tau|open-minded]] and see where his adoptive son&#039;s visions would lead them. For all his many other flaws, he was well-aware that he did not possess all the answers and that he could be wrong, so he put a lid on his personal belief and stood by Lorgar to await the coming of the one that would be known as &amp;quot;Emperor of Mankind&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the Emperor did arrive on Colchis, seemingly vindicating Lorgar&#039;s visions to the Colchisians. Big E made Lorgar commander of his [[Word Bearers|XVIIth]] &#039;&#039;Imperial Heralds&#039;&#039; [[Space Marine]] Legion, which Lorgar renamed the Word Bearers. Kor Phaeron wanted to join Lorgar in his new crusade, but since he was already an old man by this point he could no longer become a proper Space Marine. So at Lorgar&#039;s urging they gave Phaeron those organs his old body still could accept along with a ton of &#039;&#039;juvenat&#039;&#039; treatments, and he was appointed Captain of the First Company. Half the Legion in turn hated Phaeron for the nepotism and the fact that he was not a true Astartes, while the other respected his skills as a preacher.&lt;br /&gt;
&lt;br /&gt;
Phaeron&#039;s relationship with Lorgar was weird. While he did act as a counselor and confidant, more than once he would harshly rebuke the Primarch, belittlingly calling him &amp;quot;son&amp;quot; despite the fact Lorgar could now kill him with a flick of his wrist. Lorgar, for his part, seemed to hold no grudge against his foster father for his harshness and manipulation (and went to great lengths to make sure Phaeron could accompany his Legion where he could just have left him behind) and valued his counsel, making him First Captain of the Word Bearers (despite many hating him for not being a full Astartes) and his equerry. Maybe Lorgar just appreciated that there still was someone in his Legion who&#039;d talk back to him instead of just be in awe of him. &lt;br /&gt;
&lt;br /&gt;
==HERESY!== &lt;br /&gt;
When the Emperor [[Exterminatus|gently rebuked]] Lorgar for spreading the Cult of the &#039;&#039;Lectitio Divinatus&#039;&#039;, Kor Phaeron realized his time had finally come and he came forward with the Primordial Truth once again. Along with First Chaplain [[Erebus]], he was the one who told Lorgar that if the Emperor was unwilling to embrace worship, there might be [[Chaos Gods|other gods]] who would welcome it, leading Lorgar down the path to [[Chaos]]. During the [[Horus Heresy]], Kor Phaeron led the Word Bearers assault on Calth, in revenge for the [[Ultramarines]] role in Lorgar&#039;s rebuke. He faced against [[Roboute Guilliman]] and managed to beat him down with psychic powers, but then he made the mistake of trying to turn Guilliman to Chaos instead of killing him on the spot. Guilliman, who really wasn&#039;t interested in Phaeron&#039;s preachings, shook off the effect of the psychic blast and [[Rip and tear|ripped out]] Phaeron&#039;s primary heart. Running back to his [[battle-barge]], Kor Phaeron ran like a bitch to the [[Maelstrom]], pursued by the Macragge&#039;s Honour (flagship of the Ultramarines Legion). During what was known as the &#039;most infamous naval duel of the Heresy&#039;, Kor Phaeron promptly got his battle barge blown to smithereens while he looked on in horror. Unfortunately for both the Ultramarines and the Word Bearers he would escape through a warp rift (opened by the anatheme) with a handful of his closest followers to the Word Bearers new homeworld of Sicarus. &lt;br /&gt;
&lt;br /&gt;
Ten thousand years later, Kor Phaeron and Erebus are the co-leaders of the Word Bearers in Lorgar&#039;s absence, although &amp;quot;co-leaders&amp;quot; may be a bit strong; the two bicker like an old married couple and can&#039;t seem to agree on anything. So they usually do their own business, up to and including trying to kill off the other&#039;s followers in games of Just As Planned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Spearman.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Jetbike.jpg|550px]]&lt;br /&gt;
[[File:Artillery.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Kor Phaeron brings his Old Man&#039;s Strength to the tabletop for your Word Bearers Space Marine Legion in 30k. If taken he must be your Warlord unless Lorgar is also in your army (since Sire of the Word Bearers takes precedence). If Kor Phaeron is your Warlord, the Old Man gives all Word Bearers +1 Leadership. He has a pretty weak statline sadly with Toughness and Initiative of 3 and Weapon Skill of 4 (not too surprising for the so-called &amp;quot;half-Astartes&amp;quot;), but, amusingly, 4 Wounds, something even Praetors don&#039;t get. Equipped with a [[Fail|one-use]] Hand Flamer and twin Lightning Claws, Kor Phaeron has only 2 base attacks, obviously not being a combat monster, but he is a Level 1 Psyker (due to Burning Lore), a count-as (no Preferred Enemy:Loyalists or Daemon USR, but his army do get access to Dark Channeling and he is one for RoW purposes) Diabolist, and a Master of the Legion, which is nice, and 155pts pricetag is a lot lower than for most 30k characters, but still unreasonably high for what he does. Oh, and he allows to take allied detachment of Daemons [[Fail|as Fellow Warriors]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the PSP/DS game &#039;&#039;[[Warhammer 40,000: Squad Command]]&#039;&#039;, Word Bearer units will occasionally invoke Kor Phaeron&#039;s name when injured.&lt;br /&gt;
* His [[Forge World]] model is wearing what looks to be a &amp;lt;s&amp;gt;smaller version of Centurion armor, or perhaps a prototype version of Terminator Armor,&amp;lt;/s&amp;gt; specially crafted Terminator Armor full of geriatric soothing oils. Because Kor Phaeron was too goddamn old to accept a full Astartes gene-seed, Lorgar had him equipped with a super suit full of geriatric super augments to give Kor Phaeron literal Old Man Strength.&lt;br /&gt;
*Out of battle he uses a power-zimmer to walk around because he&#039;s so fucking old.&lt;br /&gt;
*Did we mention that he&#039;s old?&lt;br /&gt;
{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467838</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467838"/>
		<updated>2018-07-12T03:58:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Spearman.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Jetbike.jpg|550px]]&lt;br /&gt;
[[File:Artillery.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467837</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467837"/>
		<updated>2018-07-12T03:54:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Jetbike.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467836</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467836"/>
		<updated>2018-07-12T03:54:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: Undo revision 505927 by 2A02:587:3A10:BF00:A44A:AACE:3523:79CC (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Howitzer.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467835</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467835"/>
		<updated>2018-07-12T03:53:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Jetbike.jpg|550px]]&lt;br /&gt;
[[File:Howitzer.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467834</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467834"/>
		<updated>2018-07-12T03:52:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Howitzer.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467833</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467833"/>
		<updated>2018-07-12T03:52:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:DaemonPrince.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Blightbot.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467832</id>
		<title>Tarellian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tarellian&amp;diff=467832"/>
		<updated>2018-07-12T03:49:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A10:BF00:A44A:AACE:3523:79CC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tarellian2.jpg|thumb|right|300px|And I thought Imperial Commissars were cold-blooded bastards! [[Dohohoho|DOHOHOHOHOHO!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellians&#039;&#039;&#039; are [[Lizardmen]] [[Indrick Boreale|IN SPEHSS]] who sometimes fight as mercenaries for the [[Tau|Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
==Homebrew&#039;d Tarellian Units==&lt;br /&gt;
So, you got bored, decided to give some love to one of the Alien Auxillaries from the Tau [[fluff|lore]] and picked the Tarellians, &#039;cause why not? As such, here are a bunch of Tarellian Homebrew units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most of the lore for this page is in the Tarellian Unit Descriptions, so don&#039;t hate me for the brief introduction; hate me for other, more legitimate reasons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Note:&#039;&#039;&#039; If you&#039;re going to edit the units&#039; rules and such, could you please edit it in red and give a reason for the edit beyond &amp;quot;It&#039;s OP, nerf it&amp;quot;? It&#039;d be nice and I do appreciate well-reasoned feedback.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Dog Soldiers===&lt;br /&gt;
One of the many Alien Auxillaries employed by the Tau Empire in its efforts to spread the philosophy of the [[Greater Good]] throughout the galaxy, the Tarellians work for the growing Empire out of a deep-seated rage at the [[Imperium of Man]] for virus bombing their home world. Their race was then almost driven to extinction when a [[Tyranid]] Hive Fleet consumed their remaining major colonies. Accepting the authority of the Greater Good out of desperation, they were quickly employed by the Tau Empire and given the chance to repopulate on several sept worlds. While not fiercely loyal to the Greater Good, whenever a conflict with the Imperium or a Tyranid Hive fleet occurs, large hatches of eager Tarellian soldiers gather at the nearest port, hoping to join the fight so that they can take some measure of vengeance against their hated foes.&lt;br /&gt;
&lt;br /&gt;
Though they are called &amp;quot;Dog Soldiers&amp;quot; by the Imperials due to the shape of their snouts and ears, the Tarellians more resemble large, bipedal reptiles, covered mostly in rust-coloured scales and with slitted pupils in their eyes. They find themselves at home on desert planets where they construct their unique sonic weapon technology out of the unique minerals found in the sand of the sept world of T’ros.&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Sonic weaponry is not only iconic of the Vespids, it is inherently silly in a setting where you cannot assume you are fighting in atmosphere, or if you are, the atmosphere&#039;s characteristics.  It also fails to be similar to either Fantasy Lizardmen&#039;s Aztec motif or real world Dog Soldiers of the Cheyenne.  I am going to suggest more appropriate weapons below.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tarellian combat doctrines differ radically from Tau combat doctrines; rather than fight their foes at range, or employ stealth and ambush tactics, Tarellian forces will rush towards their foe shooting at the weaker-looking enemies until they crash into their opponents&#039; battle lines, where they fight with the short but lethal hunting daggers they carry with them until they are either dead or their foe has fallen, before moving on to the next enemy force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Dog Soldier (Troops, Infantry, 32 points, Unit Composition: 4 Dog Soldiers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  3  |  2  |   7  |  5+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hatch Leader (Infantry, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  3  |  4  |   9  |  5+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor (5+ armour save) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Artwork of Tarellians routinely portrays them as wearing Tau-manufactured armor, which makes sense due to their lack of independent manufacturing.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Disruption Rifle (Range 18”, S4, AP6, Assault 2) &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Power Bow:  Range 18&amp;quot;, S User, AP 3, Assault 1&amp;lt;/span&amp;gt;&lt;br /&gt;
* Tarellian Fang Dagger (Melee, S-user, AP4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 12 extra Tarellian Dog Soldiers  --- 8 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Pulse Carbine (Range 18”, S4, AP5, Assault 2) --- 2 points/model &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Storm Bow:  As a Power Bow with Concussive and Blind.&amp;lt;/span&amp;gt;&lt;br /&gt;
* Any model can upgrade their Tarellian Fang Dagger to have the poisoned (4+) special Rule --- 4 points/model&lt;br /&gt;
* One Tarellian Dog Soldier may be upgraded to a Tarellian Hatch Leader --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Fang Dagger to a Tarellian Claw Sword (Melee, S +2, AP4, Master-crafted) --- 10 points&lt;br /&gt;
* A Tarellian Hatch Leader may upgrade his Tarellian Claw Sword to have the poisoned (4+) special rule --- 4 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Hunting Bikers===&lt;br /&gt;
I couldn&#039;t think of any lore for these guys, feel free to make some up for yourselves if you want.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunting Biker (Infantry, Bike, Fast Attack, 60 points, Unit Composition: 3 Tarellian Hunting Bikers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  1  |  4  |  2  |   7  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Hunt Leader (Infantry, Bike, Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  2   |  3  |  4  |  2  |  4  |  4  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Hide Armor&lt;br /&gt;
* Tarellian Hunting Bike (Armour Save 4+)&lt;br /&gt;
* Tarellian Disruption Cannon (Range 18”, S4, AP6, Assault 3)&lt;br /&gt;
* Tarellian Horn Lance (Melee, S+1/User, AP3/4)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Furious Charge&lt;br /&gt;
* Fearless&lt;br /&gt;
* Very Bulky&lt;br /&gt;
* Monster Hunter (Hunt Leader)&lt;br /&gt;
* Skilled Rider (Hunt Leader)&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May take up to 6 extra Tarellian Hunting Bikers --- 20 points/model&lt;br /&gt;
* Any model can upgrade their Tarellian Disruption Cannon to a Tarellian Burst Cannon (Range 18”, S4, AP5, Assault 4) --- 4 points/model&lt;br /&gt;
* Any model can replace his Tarellian Disruption Cannon with a Fusion Blaster (Tau Codex Pg. 65) --- 10 points/model&lt;br /&gt;
* Any model may Take a Disruption Pod (Tau Codex pg72) --- 15 points/model&lt;br /&gt;
* One model may be upgraded to a Tarellian Hunt Leader --- 20 Points&lt;br /&gt;
* A Tarellian Hunt Leader may replace his Tarellian Horn Lance with a Tarellian Dragon Lance (Melee, S+2/user, AP3/4, Master Crafted) --- 5 points&lt;br /&gt;
&lt;br /&gt;
===Tarellian Thunder Walker Shock Trooper===&lt;br /&gt;
The Thunder Walkers are a surviving creature from the Tarellian homeworld; named after the Tarellian’s earliest known deity, the Thunder Lizard, these heavy set reptilians stand over twice the height of their masters, with much thicker hides, and greater musculature.&lt;br /&gt;
&lt;br /&gt;
Often found doing the heavy labour on their T’ros colonies, the Thunder Walkers form the backbone of Tarellian labor forces, and are the only members of their colonies to brave the sandstorms of the arid deserts that cover 95% of T’ros’s surface in order to find the richest deposits of mineral-rich sand, before transporting them back to the processing plants of the colonies where the unique minerals are used to create the Tarellians&#039; sonic weaponry.&lt;br /&gt;
&lt;br /&gt;
When called into battle, the Thunder Walkers eschew the use of the normal Tarellian weaponry and armor assigned to the Dog Soldiers and Hunting Bikers, instead relying on their sun-scorched hides, monstrous strength and the battle cannons that they salvaged from the remains of Imperial tanks that still litter the sands of the deserts.&lt;br /&gt;
&lt;br /&gt;
The few enemies that survive their battle with the Thunder Walkers tell feverish tales of groups of the monstrous creatures marching onwards through salvos of tank fire, the shells bursting off their hide without even slowing their relentless advance as they returned fire with tank cannons carried in their claws, before falling on platoons of soldiers with their massive hammers, each swing turning even the strongest of men into broken corpses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Shock Trooper (Heavy Support, Monstrous Creature, 240 points, Unit Composition: 3 Tarellian Thunder Walker Shock Troopers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Thunder Walker Hatch Leader (Monstrous Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  4  |  2   |  4  |  5  |  3  |  2  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Sun Scorched Hide (Armor 4+)&lt;br /&gt;
* Tarellian Thunder Hammer (Range Melee, S+2, AP3, Unwieldy, Concussive)&lt;br /&gt;
* Salvaged Battle Cannon (Range 36”, S8, AP3, Ordinance 1, Large Blast)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Slow and Purposeful&lt;br /&gt;
* Feel no Pain (4+)&lt;br /&gt;
* It Will Not Die (5+)&lt;br /&gt;
* Extremely Bulky&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* May Upgrade one Tarellian Thunder Walker Shock Trooper to a Tarellian Thunder Walker Hatch Leader --- 10 Points&lt;br /&gt;
* A Tarellian Thunder Walker Hatch Leader may upgrade his Tarellian Thunder Hammer to a Tarellian Dragon Hammer (Range Melee, Sx2, AP3, Unwieldy, Concussive, Fleshbane) --- 25 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Exterminator Auto-Cannon (Range 24”, S7, AP4, Heavy 4, Twin-Linked) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Punisher Gatling Cannon (Range 12”, S5, AP-, Heavy 20) --- 10 points&lt;br /&gt;
* A Tarellian Thunder Walker Shock Trooper, or a Tarellian Thunder Walker Hatch Leader may exchange their Salvaged Battle Cannon for a Salvaged Inferno Cannon (Range Template, S6, AP4, Heavy 1, Torrent, Unstable) --- 20 Points&lt;br /&gt;
&lt;br /&gt;
Unstable – A model with this special rule or carrying a weapon with this special rule must roll a D6 whenever it suffers an unsaved wound; on a result of 1, the model or weapon explodes, removing the model as a casualty, or renders the weapon unusable for the rest of the battle. This explosion deals D3+1 S4, AP5 hits to all models under a large blast marker, or uses the weapon&#039;s profile for Strength and AP.&lt;br /&gt;
&lt;br /&gt;
===Tarellian Sand Stalker===&lt;br /&gt;
The Tarellian Sand Stalkers are the elite of the Tarellian military. While the Dog Soldiers sell themselves for the sake of revenge and the Hunting Bikers ride for the sake of glory, the Sand Stalkers hunt the great beasts of the T’ros deserts that threaten their colonies on the arid planet.&lt;br /&gt;
&lt;br /&gt;
Rarely seen by the Tau diplomats to the Tarellian colonies, the few Water caste that have seen them describe them as tall and lean, standing a few inches higher than an average Tarellian, with scales the colour of the desert sands and long barrelled sniper rifles slung over their backs next to their ceremonial Claw Swords. While their regular duties keep them busy on their new colonies, a few Sand Stalkers are found with every group of Dog Soldiers, acting as general group leaders. They are responsible for making sure that each soldier gets his pay and equipment, and if he dies, that his family gets his belongings.&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Sand Stalkers fight almost completely opposite to the fervent rage that fuels the Dog Soldiers they watch over. Acting as cold snipers, they assassinate enemy commanders as the Dog Soldiers and Thunder Walkers wreak havoc on the front lines, only using their ceremonial swords if the enemy draws close, or they need to secure a sniping position silently. They take great pleasure in killing Imperial [[Commissars]] after they have performed a summary execution on their own men, using such tactics to sow fear and confusion in their enemies with extreme efficiency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Stalker (Elites, Infantry, 125 points, Unit Composition: 5 Tarellian Sand Stalkers)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  2  |  4  |  2  |   8  |  4+&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tarellian Sand Master&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  3  |  4   |  3  |  3  |  3  |  4  |  3  |   9  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Disruption Sniper Rifle (Range 42”, SX, AP4, Heavy 2, Sniper)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master-crafted)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Stealth&lt;br /&gt;
* Scouts&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
* Any Tarellian Sand Stalker may take a Tau Shield Generator (Tau Codex Pg. 69) --- 25 points &lt;br /&gt;
* May Upgrade one Tarellian Sand Stalker to a Tarellian Sand Master --- 15 Points&lt;br /&gt;
&lt;br /&gt;
Counter Infiltration – If Tarellian Sand Stalkers are placed in reserve, when they arrive on the battlefield you can choose to have them arrive at a point where an enemy unit is. They are immediately considered locked in combat, with their opponents acting at Initiative 1 for that turn only.&lt;br /&gt;
&lt;br /&gt;
Execution Confirmed – Whenever an Imperial Commissar or Lord Commissar uses the special rule Summary Execution within range of a unit of Sand Stalkers, one model may make a Leadership test. If successful, that model may make a shooting attack against the model preforming the Summary Execution. If the Commissar is killed in this way, his unit must make an additional Leadership test on its unmodified Leadership against the condition that Summary Execution would have negated. Any model that uses this rule cannot fire in its next shooting phase.&lt;br /&gt;
&lt;br /&gt;
===[[Imperium Asunder]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Ranking&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!Movement&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Accuracy&lt;br /&gt;
!Strength&lt;br /&gt;
!Toughness&lt;br /&gt;
!Survival&lt;br /&gt;
!Attacks&lt;br /&gt;
!Leadership&lt;br /&gt;
!Armor Save&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Storm Guardian&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|7 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Shuriken Pistol, Chainsword and Plasma Grenades&lt;br /&gt;
|36&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Guardian]&lt;br /&gt;
|-&lt;br /&gt;
|Striking Scorpion&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|14 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Scorpion&#039;s Claw, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|27&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Striking_Scorpions]&lt;br /&gt;
|-&lt;br /&gt;
|Warp Spider&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|18 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Death Spinner&lt;br /&gt;
|18&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warp_Spiders]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Marine&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|19 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Boltgun, Blight Grenades and Krak Grenades&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plague_Marines]&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Gunner&lt;br /&gt;
|Troops (Eldar)&lt;br /&gt;
|24 Points&lt;br /&gt;
|3 Power Level&lt;br /&gt;
|Fusion Gun and Plasma Grenades&lt;br /&gt;
|12&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dire_Avengers]&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Exarch&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|26 Points&lt;br /&gt;
|4+3=7 Power Level&lt;br /&gt;
|Shuriken Pistol, Scorpion Chainsword and Plasma Grenades&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Exarch]&lt;br /&gt;
|-&lt;br /&gt;
|Dark Reaper&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|27 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Reaper Launcher&lt;br /&gt;
|27&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Dark_Reapers]&lt;br /&gt;
|-&lt;br /&gt;
|Spider Exarch&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|30 Points&lt;br /&gt;
|5+4=9 Power Level&lt;br /&gt;
|Powerblades and Two Death Spinners&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Power_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Exarch&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|32 Points&lt;br /&gt;
|4+9=13 Power Level&lt;br /&gt;
|Tempest Launcher&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Dragons]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Veteran&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|32 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Havoc&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|33 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Plague Knife, Blight Launcher, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine_Havocs]&lt;br /&gt;
|-&lt;br /&gt;
|Plague Champion&lt;br /&gt;
|Troops (Chaos)&lt;br /&gt;
|44 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Power Fist, Plague Knife, Plasma Gun, Blight Grenades and Krak Grenades&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Wraithblade&lt;br /&gt;
|Elites (Eldar)&lt;br /&gt;
|45 Points&lt;br /&gt;
|10 Power Level&lt;br /&gt;
|Ghostaxe and Forceshield&lt;br /&gt;
|50&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Wraithguard]&lt;br /&gt;
|-&lt;br /&gt;
|Deathshroud&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|48 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Flail of Corruption&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deathshroud]&lt;br /&gt;
|-&lt;br /&gt;
|Grave Warden&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|57 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Blight Launcher and Bubotic Axe&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Grave_Warden_Terminator_Squad]&lt;br /&gt;
|-&lt;br /&gt;
|Blightlord&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Blightlord_Terminators]&lt;br /&gt;
|-&lt;br /&gt;
|Blight Champion&lt;br /&gt;
|Elites (Chaos)&lt;br /&gt;
|58 Points&lt;br /&gt;
|14+13=27 Power Level&lt;br /&gt;
|Combi-Plasma and Bubotic Axe&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Champion_of_Chaos]&lt;br /&gt;
|-&lt;br /&gt;
|Vyper&lt;br /&gt;
|Fast Attack (Eldar)&lt;br /&gt;
|75 Points&lt;br /&gt;
|4 Power Level&lt;br /&gt;
|Starcannon and Shuriken Cannon&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Vyper]&lt;br /&gt;
|-&lt;br /&gt;
|Maugan Ra&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|140 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Maugetar&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Maugan_Ra]&lt;br /&gt;
|-&lt;br /&gt;
|Myphitic Blight-Hauler&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|142 Points&lt;br /&gt;
|7 Power Level&lt;br /&gt;
|Missile Launcher, Multi-Melta, Bile Spurt and Gnashing Maw&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Myphitic_Blight-hauler]&lt;br /&gt;
|-&lt;br /&gt;
|Karandras&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|150 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Scorpion Chainsword, Scorpion&#039;s Claw and Plasma Grenades&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Karandras]&lt;br /&gt;
|-&lt;br /&gt;
|Nurgle Daemon Prince&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|156 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Hellforged Sword and Malefic Talons&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Daemon_Prince]&lt;br /&gt;
|-&lt;br /&gt;
|Foetid Bloat-Drone&lt;br /&gt;
|Fast Attack (Chaos)&lt;br /&gt;
|159 Points&lt;br /&gt;
|8 Power Level&lt;br /&gt;
|Heavy Blight Launcher and Plague Probe&lt;br /&gt;
|1&lt;br /&gt;
|10/8/6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6/5/4&lt;br /&gt;
|7&lt;br /&gt;
|10/5/2&lt;br /&gt;
|3/2/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Foetid_Bloat-drone]&lt;br /&gt;
|-&lt;br /&gt;
|Fire Prism&lt;br /&gt;
|Heavy Support (Eldar)&lt;br /&gt;
|165 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Prism Cannon and Shuriken Cannon&lt;br /&gt;
|2&lt;br /&gt;
|16/12/8&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|12/6/3&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Fire_Prism]&lt;br /&gt;
|-&lt;br /&gt;
|Typhus&lt;br /&gt;
|HQ (Chaos)&lt;br /&gt;
|175 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Master-Crafted Manreaper, Destroyer Hive and Blight Grenades&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Typhus]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Predator&lt;br /&gt;
|Heavy Support (Chaos)&lt;br /&gt;
|190 Points&lt;br /&gt;
|9 Power Level&lt;br /&gt;
|Twin Lascannon and Two Lascannons&lt;br /&gt;
|2&lt;br /&gt;
|12/6/3&lt;br /&gt;
|1&lt;br /&gt;
|4/3/2&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|11/6/2&lt;br /&gt;
|3/D3/1&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Predator_Annihilator]&lt;br /&gt;
|-&lt;br /&gt;
|Avatar of Khaine&lt;br /&gt;
|HQ (Eldar)&lt;br /&gt;
|250 Points&lt;br /&gt;
|13 Power Level&lt;br /&gt;
|Wailing Doom&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kaela_Mensha_Khaine]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Khaine.jpg|550px]]&lt;br /&gt;
[[File:ShadowHunter.jpg|550px]]&lt;br /&gt;
[[File:Reaper.jpg|550px]]&lt;br /&gt;
[[File:Tarantula.jpg|550px]]&lt;br /&gt;
[[File:Parker.jpg|550px]]&lt;br /&gt;
[[File:Ghost.jpg|550px]]&lt;br /&gt;
[[File:Harvest.jpg|550px]]&lt;br /&gt;
[[File:Vyper.jpg|550px]]&lt;br /&gt;
[[File:Falcon.jpg|550px]]&lt;br /&gt;
[[File:NurgleHerald.jpg|550px]]&lt;br /&gt;
[[File:Demon.jpg|550px]]&lt;br /&gt;
[[File:Champion.jpg|550px]]&lt;br /&gt;
[[File:Plague.jpg|550px]]&lt;br /&gt;
[[File:Blightlord.jpg|550px]]&lt;br /&gt;
[[File:Corruption.jpg|550px]]&lt;br /&gt;
[[File:Hauler.jpg|550px]]&lt;br /&gt;
[[File:Drone.jpg|550px]]&lt;br /&gt;
[[File:Predator.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===So-Spada, Master of the Trackless Wastes===&lt;br /&gt;
While the Sand Stalkers are respected in Tarellian culture, few, if any, ever reach the revered status of So-Spada, the greatest Stalker ever hatched. Born in a clutch of hatchlings who all had chalk-white scales—a sign of illness and frailty—the priests of his home colony took the weak hatchlings out of the homes of their parents and placed them far away in the desert alongside other, healthier hatchlings. However, no one expected that two months later So-Spada would wander back into the village of his birth, dehydrated and malnourished but alive; he had survived the desert wastes that had claimed his hatchling brethren, even those stronger than him. Taking this as a sign, the priest that had taken the hatchlings out to the desert brought the child back to his parents and asked them for permission to raise the child as a Sand Stalker. While they were loath to part with their child again, the parents agreed. The priest and So-Spada disappeared back into the deserts and were not heard from until the Tyranid Hive Fleet Moloch swept down upon the deserts of their home.&lt;br /&gt;
&lt;br /&gt;
As city upon city fell, the survivors reported a tall, white Sand Stalker leading survivors and refugees through the deserts, the violent sandstorms of the deep desert keeping the Tyranids at bay while they adapted to the harsh environment. Eventually So-Spada could avoid his pursuers no more, and he led the crowd of Tarellians to the place where he had been raised and trained: the Temple of Agrona, a fortress of old stone at the end of a hidden ravine, where he knew they would not be able to hold the ravening menace of Hive Fleet Moloch off forever, but they could hurt them at the very least.&lt;br /&gt;
&lt;br /&gt;
When the Tyranids of Moloch finally arrived through the final sandstorm, they found the ravine full of Thunder Walkers, the brutish beasts of burden of the Tarellians, standing three abreast in the narrow corridor of stone, their sun-scorched hides and mighty hammers halting the hordes of Gaunts that swarmed into the entrance of the canyon. Soon, however, the Hive fleet sent forward their larger bio-forms. Biovores filled the canyon with crackling bio-plasma and corrosive acids as the monstrous Carnifexes strode forward through the hail of fluids and slaughtered the flagging Thunder Walkers.&lt;br /&gt;
&lt;br /&gt;
As the Tyranids continued through the ravine, they encountered more resistance: Sand Stalkers perched high on the cliffs with their specialised rifles, far out of the reach of any ground-based enemy, supporting troops of Dog Soldiers whose rage drove them on despite horrifying injuries. But one by one these resistances failed; Gargoyles plucked the Stalkers from their perches as Mawlocs tore through the cliffs, collapsing the hidden tunnels that they used to escape. Genestealers swarmed over the Dog Soldiers, drowning them in bodies and blood, and still the Tyranid horde pushed forward until all that lay between them and the last of the refugees was So-Spada himself, the White Stalker. He had escaped the collapsing tunnels of the Mawlocs, and fought his way free of the hordes of Genestealers.&lt;br /&gt;
&lt;br /&gt;
Stepping forward, So-Spada spoke a single word, not heard by the Tarellians behind him, and not understood by the ravening hordes before him, before the wall of Tyranids surged forwards to meet him. For a single day, So-Spada held the door to the temple of Agrona, the bodies of the Tyranids he killed piling around him as his ceremonial swords swept left and right, the blades tearing through whatever lay in their paths, the dull steel creating patterns of light in the air as they deflected blasts of bio-plasma from their wielder.&lt;br /&gt;
&lt;br /&gt;
Finally, covered in wounds, his flesh blistered, his bones broken, So-Spada fell to his knees as the unending hordes of screeching Tyranids closed in for the kill. Suddenly, a deafening crack was heard, and the wall of Tyranids that filled the ravine was being blasted apart in white-hot flashes of blue light as figures clad in yellow armour descended from huge gunships hovering in the air over the canyon. Strange weapons with strange-sounding reports blazed this way and that, cutting bloody swathes through the mass of creatures until none of the wretched things were left alive.&lt;br /&gt;
&lt;br /&gt;
When it was over, So-Spada pushed himself to one knee as one of the yellow-armoured figures approached and removed its helmet. A strange, thin, blue face spoke foreign words as it extended a hand towards So-Spada and helped him to his feet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So-Spada, Master of the Trackless Wastes (HQ, Infantry, Independent Character, 150 Points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  WS |  BS  |  S  |  T  |  W  |  I  |  A  |  Ld  |  Sv&lt;br /&gt;
  5  |  4   |  4  |  4  |  4  |  5  |  5  |  10  |  4+&lt;br /&gt;
&lt;br /&gt;
Wargear&lt;br /&gt;
* Tarellian Claw Sword (Melee, S+2, AP4, Master Crafted)&lt;br /&gt;
* Talon of Agrona (Melee, S+3, AP2, Master Crafted, Fleshbane)&lt;br /&gt;
* The Arrow of Agrona (Range 42”, SX, AP3, Assault 2, Sniper, Master Crafted)&lt;br /&gt;
* Tarellian Stalker Armor (Armour 4+, Stealth)&lt;br /&gt;
* Eye of Agrona (Invulnerable Save 3++)&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
* Independent Character&lt;br /&gt;
* Stealth&lt;br /&gt;
* Hatred (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Preferred Enemy (Forces of the Imperium, Tyranids)&lt;br /&gt;
* Scout&lt;br /&gt;
* Outflank&lt;br /&gt;
* Infiltrate&lt;br /&gt;
* Counter Infiltration&lt;br /&gt;
* Execution Confirmed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;More Units to Come&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Note on Tarellian Disruption Weaponry==&lt;br /&gt;
While I describe the Tarellian Disruption Weaponry as being sonic-based weaponry, much like the [[Noise Marines]] of the [[Emperor&#039;s Children]], it doesn&#039;t work in the same way. While the Noise Marines use high volume, focused sound to basically liquify their enemies with the power of rock, Tarellian Disruption weaponry acts more like a microwave, causing violent excitement of the water molecules inside a target&#039;s body, boiling them from the inside remarkably quickly. This is an offshoot of old precipitation manipulation technology that was mostly used to make sure that it would rain when and where they needed it to on their old desert planets and colonies, and wasn&#039;t originally intended for use as a weapon.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Tau]][[Category:Warhammer 40,000]][[Category:Homebrew Settings]][[Category:Homebrew Rules]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A10:BF00:A44A:AACE:3523:79CC</name></author>
	</entry>
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