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		<id>http://2d4chan.org/mediawiki/index.php?title=Perpetual&amp;diff=377314</id>
		<title>Perpetual</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Perpetual&amp;diff=377314"/>
		<updated>2018-08-15T04:04:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
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&lt;div&gt;{{topquote|I just want a normal life.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;My friend, you will have as many of those as you wish.|The beings who would one day be [[Ollanius Pius]] and the [[God-Emperor of Mankind]]}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Perpetual&#039;&#039;&#039; is a person of [[40k|the grim darkness of the 41st millenium]] who drew the absolutely shortest straw possible: they are immortal. And nothing of this &amp;quot;age without youth&amp;quot; or &amp;quot;immortality without indestructibility&amp;quot; bullshit: they do not age and can survive the most gruesome deaths imaginable up to and including taking an [[Exterminatus]] to the face because they can reassemble themselves from their constituent atoms. [[/co/|They&#039;re like Wolverine on steroids like that]]. Which, given [[Grimdark|the relentless sunshine of the Warhammer 40.000 universe is NOT a good thing: not even death will relieve your suffering.]] There are only a [[Sly Marbo|few things]] said to be able to kill a Perpetual for good, but these powers and weapons are known to only a few individuals in the galaxy (and even then it&#039;s not known for certain how effective they are, or if they even work). Very little is known about the Perpetuals including their origin (but given the fact that Ollanius Persson was around as far back as the time of Greek myth, they&#039;ve undoubtedly been around for ages), number, purpose or even if those suspected to be them actually being Perpetuals (all that we know is that during the Horus Heresy, there were exactly 3 Perpetuals living in Ultramar; given that Ultramar consisted of 500 planets at the time, we have to assume that they&#039;re extraordinarily rare). Of only eight individuals is the status of Perpetual known or confirmed. Another foible they have is their very existence fucks up farseeing to a considerable degree, which lead Eldrad to kill off as many of them as possible to try and find a way to avoid Chaos winning overall. &lt;br /&gt;
&lt;br /&gt;
We do however know, that people could be turned Perpetual by being resurrected. Which, ironically, might imply that [[Kharn]] and [[Lucius]] at some point became Perpetual too, since they&#039;ve both came back from dead. It&#039;ll explain how Kharn managed to survive for that long despite his suicidal psychotic charges into everything he sees, and how Lucius resurrected without possessing anyone&#039;s body after first being outfought by Nykona Sharrowkyn of the [[Raven Guard]], and then subsequently being cut to pieces by an emotionless [[Rubric Marine|Rubric Swordmaster]] (who in any case no longer had a body to possess either).&lt;br /&gt;
&lt;br /&gt;
Recent fluff has revealed that the universe itself isn&#039;t too keen on Perpetuals as their very existence is a spanner in its gears, because &amp;lt;s&amp;gt;[[meme|people should die when they are killed]]&amp;lt;/s&amp;gt; each of their revivals end up fucking farseeing over and altering causality. In order to try and find alternatives to the Cabal&#039;s plan of letting humanity die to kill Chaos, Eldrad went on a galaxy wide murder tour bumping off other Perpetuals and members of the Cabal, a choice he deeply regretted when he tried farseeing and saw what the future would eventually hold. It also turns out they&#039;re capable of resisting daemonic possession, partly due to any warp entity inhabiting their soul gets fucked up when they die (and then come back). It&#039;s still implied to horrifically traumatic but it explains how both Alivia Sureka and Anval Thrawn were able to resist.&lt;br /&gt;
&lt;br /&gt;
==Predating the [[Great Crusade]]==&lt;br /&gt;
&lt;br /&gt;
===The Emperor===&lt;br /&gt;
With all of his mysteries about the [[Emperor]] it would explain a number of things if he was a Perpetual: such as his age, knowledge in an era where everyone else on [[Terra]] was too busy [[LARP]]ing a crossover of [[Terminator]] and [[Fist of the North Star]] to learn shit and his massive power (learned over time). On the other hand it would not explain why he didn&#039;t just regenerate after being bitchslapped by [[Horus]]. The best explanation for this (besides Horus being able to injure the Emperor permanently through being the virtual avatar of all four [[Chaos Gods]]) is that that the Golden Throne, while maintaining his life functions, is also keeping him from resurrecting himself- in theory, if it was shut down, the only real effect it would have is that the Emperor would &amp;quot;die&amp;quot; for a day or two at most before fully healing from his injuries. A shame that nobody seems to realize this, as it would end most of the Imperium&#039;s problems on the spot at the expense of leaving Terra defenseless to being raped, both literally and figuratively, by hordes upon hordes of daemons, even if for a couple days. &#039;&#039;(That&#039;s assuming he doesn&#039;t turn into a &amp;lt;u&amp;gt;real&amp;lt;/u&amp;gt; God the moment he &amp;quot;dies&amp;quot; and use his new God-like powers to seal the broken portal)&#039;&#039;. Though it would create some new problems, as quite a few people wouldn&#039;t be happy with the return of [[Imperial Truth]], especially the Ecclesiarchy. Of course, knowing the Emperor he&#039;d crush them like bugs if they tried to oppose him, or even if they didn&#039;t. There is no way he would agree with the current Imperium.&lt;br /&gt;
&lt;br /&gt;
Recent revelations from the Horus Heresy books also suggest that his godlike powers were actually stolen from the Chaos Gods themselves instead of being wholly his own. Needless to say, the Ruinous Powers still have a grudge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Note&#039;&#039;&#039;: This is what Chaos Gods told Horus (since the initial Horus Heresy trilogy, though &#039;&#039;Vengeful Spirit&#039;&#039; had them stick with the story), and we all know how trustworthy they are. The most plausible explanation is that Emperor either tried to destroy them but failed or he infiltrated their compound to learn the secrets of the warp so he could divide fragments of his souls and make Primarchs from them.   Or possibly, the original &amp;quot;gods&amp;quot; in the portal may also have been referring to Eldar pantheon (or what remains of it), who may have given the Emperor his powers, and possibly an easy way back home (via the webway) since the Emperor didn&#039;t need a ship to get back home.&lt;br /&gt;
&lt;br /&gt;
===[[Ollanius Pius]], AKA Ollie Persson===&lt;br /&gt;
A confirmed Perpetual. By the time of the [[Horus Heresy]], Ollanius reckons his age to be around 45,000 &#039;&#039;(give or take)&#039;&#039; and he is fully aware of the connection between the Imperial and the Gregorian calendars, putting his birth at around 15,000BC (or in layman&#039;s terms, somewhere in the latter half of the Stone Age). [[Ollanius Pius|Ollie Persson]] is quite reasonably older than the Emperor, considering that big Emps was born in Anatolia around 8000BC.&lt;br /&gt;
&lt;br /&gt;
He was one of the Argonauts of Greek myth and fought at Austerlitz (described as Napoleon&#039;s greatest victory) and Verdun (infamous as one of the bloodiest battles in all of World War I, which is saying something). It also explains how he managed to survive boarding Horus&#039; flagship during the [[Siege of Terra]]. It is unknown if Horus actually managed to kill him: while [[Chaos|CHAOS]] [[Dakka|MINDBULLETS]] certainly sound like they could do the trick it still is quite possible that [[Troll|he reassembled himself and walked off, not giving a fuck.]] A man with true balls of steel, especially as it&#039;s implied that he&#039;s never died once in his whole lifetime.&lt;br /&gt;
&lt;br /&gt;
===John Grammaticus===&lt;br /&gt;
Former officer of the Emperor&#039;s armies during the [[Unification Wars]] on Terra and later agent of [[the Cabal]] and a lesser [[psyker]]; [[Perpetual#John Grammaticus|John Grammaticus]] [[meme|&amp;lt;strike&amp;gt;WHO WAS GORDON GRAMMATICUS&#039; BROTHER WAS ONE DAY AT AN OFFICE TYPING ON A COMPUTOR&amp;lt;/strike&amp;gt;]] is an interesting case: after he died at Anatol [[Hive]] an [[Eldar]] [[Autarch]] called Slau Dha found his body and made him into a Perpetual, signaling that it is possible for humans to become Perpetuals. That, or Slau Dha was the equivalent of Ramirez and John was Connor MacLeod from Highlander. If this were the case this would make John and Slau Dha at least eight times more [[awesome]]. Grammaticus&#039; skills gained over the course of a millennium of life were instrumental for recruiting [[Alpharius]] to the cause of the Cabal, but he felt bad for this and stepped out of an airlock in the faint hope that it would kill him. (It did, but then he just came back to life again). After the [[Drop Site Massacre]] he spent some time digging up an old relic spear that was actually made from cast-off lightning of the Emperor&#039;s divinity, reputed to be able to kill anything, even other immortals. After the apparent failure of the &amp;quot;Alpharius Gambit&amp;quot; &#039;&#039;(two choices, two primarchs, go figure)&#039;&#039; the Cabal had intended to use it to stop Vulkan from reaching Terra and interfering with their future plans. Unfortunately such a powerful relic made Grammaticus into a big giant target, and he ended up getting captured, killed and recaptured by the [[Word Bearers]] and the broken legions and eventually finding his way to [[Macragge]].&lt;br /&gt;
&lt;br /&gt;
On the way he was contacted psychically by [[Eldrad|this dick]] who told him that he could strike back at the Cabal by stabbing Vulkan himself, since if [[derp|another immortal did it it would work differently]], and in this case it would somehow heal the primarch who was mentally broken after years of torture by [[Konrad Curze]]. Because of reasons. So after seeking Vulkan out on Macragge he stabbed him, investing his own immortality into the strike, and sucking it out of himself and making him mortal... also apparently killing Vulkan properly this time and therefore doing what the Cabal wanted in the first place. Also at some point during the invasion of Calth he found Oll Persson and tried to recruit him to the cause, though that didn&#039;t go too well as he was only half-hearted in his attempts anyway, plus Oll couldn&#039;t be bothered. He was mindwiped after the Vulkan thing, but Eldrad restored his memories and asked him to make sure Oll reached Terra.&lt;br /&gt;
&lt;br /&gt;
===Damon Prytanis===&lt;br /&gt;
Another agent of the Cabal, though unlike John Grammaticus, Damon was more of a soldier than a spy and got all the killy jobs. It is heavily implied that he was the one who killed Martin Luther King Jr. as well as other important figures throughout human history. No, really. The novels specifically mention he was responsible for the death of &amp;quot;the good man in Memphis&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Was apparently more comfortable with his position in the Cabal, even though it meant working against his own species, and would infer as much during his meetings with John Grammaticus, which made him more trustworthy in the eyes of the Cabal. During John&#039;s last mission Damon was sent to watch over him and make sure that he didn&#039;t falter or chicken out and try to derail their plans. Though he sort of failed to contain Grammaticus, he does kill Vulkan once, shredding him with a pair of shuriken pistols, but it&#039;s worth noting the primarch was already pretty shattered after having died a couple of times by that point.&lt;br /&gt;
&lt;br /&gt;
He was the individual who brought Cyrene Valantion into the Cabal&#039;s fold, having to die once or twice on board the Word Bearers&#039; starship just to prove a point to her. He&#039;s now definitely dead for real after Narek shot him in the head with a fulgurite round at point blank.&lt;br /&gt;
&lt;br /&gt;
===[[Alivia Sureka]]===&lt;br /&gt;
Another female Perpetual and empathic psyker and the most recent to be introduced. Unlike most of the others though she has no apparent connection to the Cabal at all, and in fact is much more closely linked to the Emperor. She had traveled with Him and undisclosed &amp;quot;others&amp;quot; to the planet Moloch where the Emperor somehow travelled directly into the Warp and stole portions of the Chaos God&#039;s powers (or so the Chaos Gods claim).&lt;br /&gt;
&lt;br /&gt;
She was left behind on Molech to guard the gateway to stop anyone else from passing through and doing the same thing. Which apparently she did dutifully for a few thousand years... meaning that she is the only other Perpetual in the Emperor&#039;s peer group who is actually loyal to him at the time of the Crusade. When the Great Crusade arrived on the planet, the Emperor fortified the shit out of it, leaving detachments of [[Blood Angels]], [[Ultramarines]], [[Imperial Knight]]s, [[Titans]] and [[Imperial Guard|Imperial Army]], making her somewhat redundant so she settled down and married. At least until [[Horus]] arrived during the Heresy and laid waste to most of the Imperial forces in a bid to follow in his father&#039;s footsteps and take the same power for himself.&lt;br /&gt;
&lt;br /&gt;
Humorously, Alivia has several affectations brought over from the third millenium; she has a tendency to use &amp;quot;modern-day&amp;quot; phrases such as &amp;quot;OK&amp;quot;, which do not actually exist in the 31st millenium. She also carries around a book of Hans Christian Andersen stories &#039;&#039;(probably one of the most priceless artifacts in the Imperium, if anyone knew what it was)&#039;&#039; which she reads to her adopted children.&lt;br /&gt;
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==Surfaced during and after the Great Crusade==&lt;br /&gt;
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[[Image:Tauren.jpg|550px]]&lt;br /&gt;
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[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
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[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
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===Vulkan===&lt;br /&gt;
Like his dad probably was, [[Vulkan]] of the [[Salamanders]] was a confirmed Perpetual. This was put to the ultimate test by none other than &amp;lt;s&amp;gt;[[Konrad Curze|the goddamn Night Haunter himself]]&amp;lt;/s&amp;gt; [[Konrad Curze|the little emo goth kid on super-steroids]], who proceeded to perform the [[Daemonculaba|most depraved tortures and murders on the Lord of the Salamanders in an attempt to break his will]], [[/d/|and had to invent several new ones just for the occasion]]. Whether he was [[Grimdark|shot with bolters at point-blank range, cut apart, decapitated, eviscerated, impaled, dismembered, evaporated, getting his throat torn out with a rusty fork, being quite literally mindfucked, or being tossed naked into an active warp drive]], Vulkan would neither break nor stay dead, [[Rage|pissing Curze right the fuck off]]. Eventually, Curze locked him in a maze courtesy of [[Perturabo]] where he would hunt Vulkan himself. Curze&#039;s mistake was to place Dawnbringer at the center of the maze; when Vulkan got to his hammer, [[Just as planned|he activated a built-in teleporter that sent him right over to]] [[Macragge]], where he promptly burned up in the atmosphere like a human meteor, killing him again in the process.&lt;br /&gt;
&lt;br /&gt;
Here things get complicated: Vulkan regenerated on Macragge but lost his mind, so Guilliman kept him locked up until he could figure out what to do with him &#039;&#039;(even concealing his presence when the Lion arrived)&#039;&#039;. However, when [[Konrad Curze]] arrived on Macragge after stowing away on the Lion&#039;s flagship, Vulkan escaped in a moment of lucidity and tore his way across the planet (while naked) hunting Curze down and almost defeated him in a one-on-one duel. Shortly afterwards John Grammaticus found the broken primarch and stabbed him with the fulgurite, a stone spearhead charged with the psychic essence of the Emperor himself. He could not regenerate from this and neither [[Roboute Guilliman]], [[Sanguinius]], nor [[Lion El&#039;Jonson]] could remove the spear from their brother&#039;s chest. Given that he was sent back to [[Nocturne]] for burial, we are forced to assume that his casket included a long tube-shaped appendage at least several feet long sticking out at an unusual angle, making this (while [[Grimdark|tragic)]] at least [[Khorne|eight]] times [[Lulz|more amusing]] (assuming that he was ever stabbed in the first place[though it was only the head of a spear not the shaft itself]).&lt;br /&gt;
&lt;br /&gt;
Guilliman was hopeful that Vulkan would resurrect himself in time and insisted that the coffin was a preservation capsule, which Guilliman dubbed &amp;quot;The Unbound Flame&amp;quot;. Some Salamanders who maintained a vigil of mourning thought they could hear a heartbeat. After an even more convoluted series of events surrounding the return of Vulkan&#039;s remains to Nocturne, the Primarch was found alive and well once more, which is even more confusing given that the fulgurite, which was supposed to kill him permanently, was still sticking out of his chest at the time of his entombment.&lt;br /&gt;
&lt;br /&gt;
What raises an interesting question in Vulkan&#039;s case is regarding the source of his powers. If it was given to him by the Emperor, it begs the question why the Emperor did not give all of his sons this ability (though it sort of answers itself with the thought of [[Angron]] becoming the [[Juggernaut]] (bitch!). If it was not the case, it would suggest that the Perpetual trait can be passed down one&#039;s bloodline, or at least transferred by cloning. Lots of Big E&#039;s abilities apparently can be passed to his sons, but we&#039;ll never know if he intended to pass some of them (&amp;lt;s&amp;gt;magic&amp;lt;/s&amp;gt; psychic powers and immortality specifically) to all of them or not.&lt;br /&gt;
&lt;br /&gt;
Certainly Vulkan was probably the nicest of the Primarchs and as such would probably have been the best bet for an undying son. When Empy was looking over the petri dishes for which one to add the immortality to he had to choose between (in order): [[Lion El&#039;Jonson|a two faced jerk]], [[Primarch#Two_Missing_Primarchs|a [RECORDS LOST]]], [[Fulgrim|a preening egotistical asshole]], [[Perturabo|a genocidal maniac with poor impulse control]], [[Jaghatai Khan|Genghis Khan]], [[Leman Russ|a racist dick with a furry fetish]], [[Rogal Dorn|a stubborn joyless masochist]], [[Konrad Curze|a psychopath serial killer who uses terror as a weapon]], [[Sanguinius|a guy with a terrible terrible secret]], [[Ferrus Manus|a nerd who&#039;d rather be talking to a toaster]], [[Primarch#Two_Missing_Primarchs|a [RECORDS LOST]]], [[Angron|an explosively violent psychopath]], [[Roboute Guilliman|a jerk with a heart of gold]], [[Mortarion|an aspie psychopath]], [[Magnus the Red|a massively powerful arrogant psyker who can&#039;t take orders]], [[Horus|a spoiled egomaniac]], [[Lorgar|a petulant child with a religiously pathologic daddy complex]], [[Corvus Corax|an emo bird]], and [[Alpharius|two people obsessed with]] [[Omegon|secrets and lies]]. On the other hand, a lot of those traits were nurture rather then purely nature. Even so, if he did do it deliberately, he [[Just as Planned|made a decent choice]].&lt;br /&gt;
&lt;br /&gt;
===Anval Thawn===&lt;br /&gt;
Justicar [[Anval Thawn]] of the [[Grey Knights]] is the biggest mystery of them all. All that is known is that he can walk away from the most gruesome [[Daemon]]-inflicted deaths one can imagine, much to the chagrin of his brothers and bewilderment of the Brotherhood&#039;s [[Librarian]]s. It also begs the question of why him being a Perpetual was not detected during his induction into the Grey Knights, [[Gene-seed|either during the tests or abnormal restoring from the involved chiurgery or the speed at which he accepted the nineteen organs]]. Perhaps the Perpetualness is undetectable by normal science or it manifests after a person&#039;s first death (much like in Highlander or the [[Planeswalker]] spark of [[Magic: The Gathering]]). Another option is that he might be Ollanius Pius or John Grammaticus, who were tired of dicking around for another 10.000 years and wanted a shot at becoming a [[Space Marine]]. And an even better question is how the fuck the [[Eldar]] were able to recognize him for what he was after only a short period of interaction with them.&lt;br /&gt;
&lt;br /&gt;
===Cyrene Valantion===&lt;br /&gt;
Cyrene Valantion was a common woman from Monarchia, a planet conquered by Word Bearers during the Great Crusade, until the [[Ultramarines]] blew her home city to ashes to send a &amp;quot;Stop Worshiping Me!&amp;quot; message from the [[Emperor|Big E]] to [[Lorgar]]. Since the smurfs weren&#039;t complete assholes they evacuated all civilians first (only [[blam|BLAMing]] those who didn&#039;t want to in process). Well, except Cyrene and a couple (hundreds) of others. She decided to stay out of the city borders and watch as orbital bombardment erased her home. Apparently watching an entire city being nuked was not her best decision, since she lost her eyes and almost died due to the extreme flash of light and from radiation burns. When the [[Word Bearers]] arrived they rescued her and figured that she was the only surviving witness of their punishment, because smurfs couldn&#039;t be bothered helping civilians whose city they just destroyed. This turned her into some kind of saint in their eyes, so they offered her a position of Confessor/Holy Relic, aka &amp;quot;The Blessed Lady&amp;quot; in their fleet. During the few decades of her service to the Word Bearers she became on a short hand with captain [[Argel Tal]] and guided him to his path to become the first [[Possessed Marine]] and overall awesome guy who kill loyalists and isn&#039;t afraid anything. Everything was fine anddandy until the Heresy, when during the Drop Site Massacre she got herself killed by some Custodes assholes &amp;lt;s&amp;gt;for just being in their way&amp;lt;/s&amp;gt; [[FATAL|who thought they&#039;d have an easier way &#039;&#039;obtaining&#039;&#039; answers out of her than from any Word Bearer]]. Needless to say Argel Tal cried manly tears of rage over her corpse and swore revenge at Custodes, which he delivered just a few hours later, butchering them all amidst the ashes of Istvaan V.&lt;br /&gt;
&lt;br /&gt;
Fast forward one year to [[Erebus]] being a dick where he resurrects her to facilitate his machinations with Argel Tal. Mind you while she was dead for a year, [[Grimdark| he had her soul torn apart and eaten by multiple daemons]] from whom Erebus &amp;quot;persuaded&amp;quot; to give the pieces back. Being the badass she was, Cyrene recovered from the shock of being mutilated and tormented in hell surprisingly fast, until the battle for Nuceria, wherein her ship was blown up and she got rescued by none other than Damon Prytanis who told her that being resurrected turned her into Perpetual. And then... cliffhanger.&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
[[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Araghast_the_Pillager&amp;diff=47972</id>
		<title>Araghast the Pillager</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Araghast_the_Pillager&amp;diff=47972"/>
		<updated>2018-08-15T01:12:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
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&lt;div&gt;[[File:Cr_csm_araghast_movie.jpg|500px|thumb|right|Give me a challenge.]]&lt;br /&gt;
{{topquote|Blood Ravens, hear me! I am Araghast the Pillager!|Araghast to the Blood Ravens}}&lt;br /&gt;
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&#039;&#039;&#039;Araghast the Pillager of a thousand worlds, Master of Hounds, the Lash of the Black Legion, Champion of the Chaos Gods&#039;&#039;&#039; (also known as Lord Araghast or simply Araghast) was the [[Chaos Lord]] (Or more specifically, a Chaos Terminator Lord) leading [[Black Legion|a Black Legion]] [[Warband of Subsector Aurelia| War-band]] on Aurelia. Arrogant, bloodthirsty, [[Manly Marines|manly]], [[awesome|awesome]] and very boastful and prone to taunt. Feared far and wide for his terrible savagery, and among the greatest warriors of the Black Legion.  He wields a great many weapons, including a power/daemon sword, a combi-bolter, a combi-flamer, lightning claws (of an older design than loyalist variations, meaning that rather than giving you wolverine type claws while leaving your fingers free, the actual claw part is placed over your fingers. So basically he&#039;s lady deathstrike, pretty appropriate if you bring cyrus along).&lt;br /&gt;
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He is also notable as one of only &amp;lt;s&amp;gt;three&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;two&amp;lt;/s&amp;gt; three badasses the Black Legion has ever produced (the other &amp;lt;s&amp;gt;two&amp;lt;/s&amp;gt; one being Horus &amp;lt;s&amp;gt;and Eliphas&amp;lt;/s&amp;gt; he was a Word Bearer, duh - and that says a lot about how awesome Araghast is), and being one of the only three people who have ever lived up to the awesomeness of their Legion&#039;s paintjob.  A revived Araghast may end up Sindri&#039;ing Abaddon and thus replace the Warmaster with someone who is actually &amp;lt;s&amp;gt;halfway&amp;lt;/s&amp;gt; competent (Nah I&#039;d say &amp;quot;halfway competent&amp;quot; describes Araghast pretty well. Lacking a functional Sindri detector is a problem for Chaos Lords it seems), which is a major step up from Abaddon who can&#039;t even manage to be a quarterwit.&lt;br /&gt;
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The wet dream of every Chaos fan is for [[Eliphas]], Araghast, [[Nemeroth]] and [[Sindri Myr]] to form an unstoppable dream team and lead the forces of Chaos to GLORY.&lt;br /&gt;
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== Chaos Rising ==&lt;br /&gt;
He invades Aurelia. Inciting rebellions and incursions and sending out various strike forces to attack Imperial worlds on Aurelia. On one of the missions,he is seen, along with Eliphas, watching as the blood ravens escape. Araghast states that he allowed them to escape because killing them will now will lose the value of the traitor within their ranks (A rather rare and sneaky feat for one who serves  [[Khorne|A Gigantic Bloodthirsty Maniac who has a fetish for Skulls]]). He later challenges the Blood Ravens to a battle (Which he soon learns is a mistake he will not live to learn from). Nearing death, he calls for Eliphas to open a portal. But Eliphas, being the awesomest Chaos Lord ever shat out by Relic (but also a motherfucking bastard), [[Sindri Myr|leaves him to his fate]]. He still manages to wound the Blood Ravens rather nicely. Slaughtering many of their followers, destroying their worlds as they did nothing, and managed to put up a much better fight than the Tyranid Hive Tyrant Alpha at the end of the first game. Unless you used [[Davian Thule]]. Or [[Cyrus]]. Or [[Tarkus]]. Or [[Rape| all three of them.]]&lt;br /&gt;
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Though the poor Hive Tyrant was mobbed by all five squads of blood ravens, Davian Thule, and Gabriel Angelos all at the same time while Araghast only had to fight four of the seven Blood Raven characters/squads at once, although these four were most likely shitting cheese everywhere with the new upgrades and their possible [[Heresy]] rating.  While he had more health (about 25,000 hit points more or so) than the Tyrant Alpha, he had the same Goddamn DPS as the Hive Tyrant Alpha, which is to say, if you had the same fucking OP gear, NONE AT FUCKING ALL BECAUSE HE CAN&#039;T PIERCE TERMINATOR ARMOR OR DAVIAN THULE&#039;S SHELL. Sadly, due to this faggotry, he proves to be a lesser challenge than freaking [[Ulkair]], [[Eliphas]], or [[Martellus|Martellus&#039; Predator of HAX]], who were just painful unless you had Chaos Powers. Oh, sweet, sweet Chaos Powers... But Araghast is and always will be more fun to fight, hititng just the right balance of fun and challenge. Even so, he can one-shot three Terminators with a fireball and at least does some more damage than the friggin Tyrant Alpha. He also seems to get his MOTHERFUCKING game on at his last quarter of health and beats the shit outta everything. Khorne knows why he didn&#039;t do that at the beginning, but I digress. And even so, a single Chaos Lord putting up such a fight against 11 Blood Raven Terminators, three scouts, a librarian and a (most likely Venerable) Dreadnought is an act of complete badassery.&lt;br /&gt;
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He was also both outdamaged and outhealthed by Martellus and Eliphas. Martellus was just pure utter bullshit to fight, his DPS was ungodly, which is made worse by his long range, he called in ungodly large hordes of minions to help him, his armor type is difficult to pierce with most weapons, and he has a fuckton of health. Eliphas somehow has more health than Araghast despite wearing neither terminator armor nor a helmet (and Martellus&#039; tank, don&#039;t question it), and can summon giant shrines to Khorne that let FUCKLOADS of Bloodletters fight alongside him and Tzeentch Shrine doombolt spewers are just pure utter bullshit. And bullshit high melee damage. Seriously, Araghast (and any of the traitors other than Martellus) was the only fun major boss to fight.&lt;br /&gt;
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== About Araghast ==&lt;br /&gt;
[[Image: C33.png|thumb|right|Apparently someone found him waifu material.  Damn bastard.]]&lt;br /&gt;
[[butthurt|He died too fucking early in the franchise, &#039;&#039;&#039;THAT IS WHAT WE KNOW OF HIM&#039;&#039;&#039;. &#039;&#039;&#039;BRING BACK ARAGHAST!!!&#039;&#039;&#039;]]&lt;br /&gt;
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He is an Exalted Champion of Khorne with warp powers...GG relic (Just like Carron and Crull. However, unlike them, &amp;lt;s&amp;gt;he&#039;s not JUST a raging maniac, he&#039;s a raging maniac who&#039;s feared and respected for his phenomenal fighting ability. Something Khorne expects unconditionally from his Champions.Black Legion, and therefore Undivided. &amp;lt;/s&amp;gt;He just leans more heavily towards Khorne.)So it is important to note that he is not exclusively devoted to Khorne as he made extensive usage of sorcerers within his Grand Company (the Legiones Astartes version of a chapter) and he himself relied on sorcery in his last battle, teleporting away to catch his breath every now and then and quite clearly intended to flee the scene when he asked Eliphas to open a portal after being reduced to having naught but a small sliver of health. &lt;br /&gt;
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As stated above, he is very boastful and among his many exploits is the ravaging of a thousand worlds (Which is totally badass. Again, as is stated above, he is prone to excessive taunting. He constantly mocks the Blood Ravens by calling them &amp;quot;Lowly Lick-Spittles&amp;quot;, &amp;quot;Dead and Useless as the Empra&amp;quot;,and &amp;lt;s&amp;gt;insulted&amp;lt;/s&amp;gt; trolled them further by calling them &amp;quot;Brothers&amp;quot;, a fad that seems to be growing amongst Chaos Space Marines since Eliphas, it seems. He seems to treat Eliphas quite well. Though like all Chaos Lords,he still treats him (rightly) as a lowly, defenseless, dependent, lickspittle coward. &#039;&#039;&#039;&amp;lt;s&amp;gt;Which Eliphas was until Retribution&amp;lt;/s&amp;gt;&#039;&#039;&#039;. Still, he was in Chaos Rising.&lt;br /&gt;
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He may have sent said incompetent sorcerer to Calderis to attack the Blood Raven initiates with the full knowledge that the sorcerer would probably not make it out alive in order to dispose of his potential threat to his leadership and thus avoid being Sindri&#039;d.  He may have also done the same to his Plague champion on Typhon for the same reason.  But alas, he still ended up getting Sindri&#039;d, by Eliphas.&lt;br /&gt;
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Apart from his personality, he&#039;s also very powerful. And to prove this point, here&#039;s something that will make it perfectly clear: &#039;&#039;&#039;HE&#039;S WEARING FUCKING TERMINATOR ARMOR&#039;&#039;&#039; and [[Abaddon| unlike some other incompetent fuckwad of the Black Legion]] instead of staying in the back coordinating what, where, and when shit happens, he&#039;s out in the front lines putting that heavy clunky hunk of armor to good use (and admittedly he&#039;s rather great at it).&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
*Many fans, at first, thought of him as Eliphas, as he is voiced by &amp;lt;strike&amp;gt;Paul Dobson&amp;lt;/strike&amp;gt; Fred Tatasciore, who did an impersonation of Paul Dobson. (Who was the original voice of Eliphas during Dark Crusade). In skirmish mode, he is voiced by Steve Blum (That guy who does Cyrus&#039; sexy voice) and he does a [[Awesome|FUCKAWESOME]] job of it!! The voice is gonna become lower and angrier in the Retribution. To the delight of some, and the anguish of others. Fuckin&#039; unpleasable fanbases.&lt;br /&gt;
*Of all the other previous [[Chaos Lord|Chaos Lords]] (Bale, Crull, Carron) he almost approaches Eliphas&#039; badassery, The only thing negative about him is his habit of making [[FAIL|fatal mistakes]]. Like challenging the [[Blood Ravens Force Commander|Force Commander Hairgel]] and his squad which resulted in getting his ass whooped. Another is trusting Eliphas to oversee the teleportations which resulted in Eliphas SINDRIII&#039;ing him. Despite this, he actually put up a pretty good fight, and even when he was on death&#039;s door, when Eliphas refused to open a portal to take him home, he managed to use his last ounce of strength to [[Rage|RAGE]] at Eliphas as if he wasn&#039;t horribly injured (which he was) and make his last (but somewhat futile) stand against the Blood Ravens. To be fair, as stated above, he does get his game on and goddammit, is it awesome.&lt;br /&gt;
*He cannot say anything without a &#039;&#039;&#039;MASSIVE&#039;&#039;&#039; amount of ham and makes up for the lack of hammy lines in Dawn of War 2 on his own.  He is then promptly outhammed by Ulkair.&lt;br /&gt;
*Some have considered him as the Chaos equivalent of Christopher Walken, given how batshit insane and tremendously awesome the two are.  Though unlike Christopher Walken, Araghast is not prone to spouting bizarre non-sequiturs right the fuck out of nowhere (Jelly Donut, Jelly Donut...) that tend to leave listeners so mystified that they don&#039;t even know where they are. His remarks just leave them paralyzed in frustration. As was the case with Avitus. And depending on how pure the player is, him too.&lt;br /&gt;
*Araghast has seen [[Ultramarines:The Movie]] and was disappointed by its low production values, storyline, inaccurate portrayal of Loyalist and Chaos Space Marines, but praised its music and voice acting. He hopes that fan film The Lord Inquisitor will be better.&lt;br /&gt;
*He resurrects the old [[Warriors of Chaos]] style in his armour. No seriously, check him out!&lt;br /&gt;
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[[Image:Tauren.jpg|550px]]&lt;br /&gt;
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[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
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[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
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[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
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== Memes ==&lt;br /&gt;
&#039;&#039;&#039;ELIPHAS OPEN THE PORTAL! ELIPHAS OPEN THE PORTAL! ELIPHAS OPEN THE PORTAL! ELIPHAS OPEN THE-&#039;&#039;&#039;&lt;br /&gt;
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No, I think not.&lt;br /&gt;
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ELIPHAS!! NOOOOOOOO!!!! YOU TREASONOUS DOG!!!!&lt;br /&gt;
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Oh yeah, and the rant below possibly counts.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
*[https://www.youtube.com/watch?v=Khg2BAZJ10A Blood Ravens, hear me! I am Araghast The Pillager! Master of Hounds, the Lash of the Black Legion! You, and ALL your kind are COWARDS! LOWLY LICKSPITTLES! You must be emulating that pathetic pile of bones you call your Emperor! You are as dead and as useless as him! I am destroying your &#039;&#039;worlds&#039;&#039;, Blood Ravens, yet you do nothing! I see your precious craft, hanging in orbit above Aurelia! I AM HERE! FACE ME, IF YOU DARE!!!] &lt;br /&gt;
*[http://www.youtube.com/watch?v=lEwwmEQ50-s&amp;amp;p=2A838601ED418CBF&amp;amp;playnext=1&amp;amp;index=32 BLOOD FOR THE BLOOD GOD!!]&lt;br /&gt;
*[http://www.youtube.com/watch?v=8KWuoT2HgFc The Blood Ravens thank the Black Legion for this generous gift.]&lt;br /&gt;
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{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cardfight!!_Vanguard&amp;diff=111513</id>
		<title>Cardfight!! Vanguard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cardfight!!_Vanguard&amp;diff=111513"/>
		<updated>2018-08-14T10:31:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
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&lt;div&gt;A new collectible cardgame from Japan, Created by the guys behind Yu-Gi-Oh and Duel Masters and headed by Bushiroad. &lt;br /&gt;
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[[Image:Cardfight_Vanguard_G_Logo.png|x200px|frame|It&#039;s the Stride Generation, mate.]]&lt;br /&gt;
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Before you freak out and dismiss it, Vanguard actually manages to avoid the pitfalls of those games (so far). The game is built around a mixture of luck and skills that while it&#039;s not random, there is still a chance of a standard deck beating a pro deck if things go well. Vanguard also has an anime series, which is notable for being about a normal player learning the game with a reasonable win/loss record and nobody tarding out over children&#039;s card games. &lt;br /&gt;
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Vanguard is hugely popular in Singapore and other Asian countries and is gaining popularity in card-gaming circles worldwide. One draw factor is the incredibly varied card art and menagerie of characters, though not all of them are translated to English as of yet.&lt;br /&gt;
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== The Game ==&lt;br /&gt;
[[Image:Kungfu Kid, Bolta.jpg|x150px|frame|Typical Vanguard card. Note the combination of cool robot with cool shaolin monk. This is common in Vanguard.]]&lt;br /&gt;
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The basic premise of the trading card game, is that the two players represent astral spirits leading a small army and dueling on the planet Cray. The cards in players&#039; decks, called &amp;quot;units&amp;quot;, represent characters from Cray that players can summon. Each unit has a name, clan, power level, shield value, one or more skills, and &amp;quot;grade&amp;quot;, which ranges from 0 to 3. Overall strength of units increases with grade, but a unit can only be summoned if the player&#039;s vanguard is of that grade or higher. A deck must contain exactly 50 cards and 16 Trigger units. There is otherwise no restriction on how many cards of a certain clan or grade must be used.&lt;br /&gt;
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Vanguard is a very fast-paced game with the players only having six hitpoints, and the speed accelerates with the usage of Triggers. A Trigger card is marked with an icon in the top right corner, and when drawn when either attacking or taking damage, it&#039;ll let you power up a card for that turn as well as either healing a damage point, adding to a card&#039;s critical rating, letting you reactivate a card you already used, or drawing an extra card. This means you can pretty much turn a game around with a bit of luck and timing. However, the game also requires intelligent, balanced deck building, as even though Grade 3 cards are strongest, Grade 1 and 2 are needed for their unique abilities, attack boosting and intercepting respectively. &lt;br /&gt;
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=== Nations and Clans ===&lt;br /&gt;
Units in &#039;&#039;Vanguard&#039;&#039; are organized in Nations and Clans. Nations are the different countries that Planet Cray is divided in, with a total of six nations. Each nation is subsequently subdivided in clans, which are groups of units that band together to form an alliance. Each clan usually has its own unique aesthetic, and bases its play style around a certain skill.&lt;br /&gt;
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* &#039;&#039;&#039;United Sanctuary&#039;&#039;&#039;: A small, holy nation that combines old traditions with scientific technology. Represented by the color yellow.&lt;br /&gt;
** &#039;&#039;&#039;Royal Paladin&#039;&#039;&#039;: A chivalrous army of knights who act as the United Sanctuary&#039;s main military force, and are ruled by their powerful but righteous monarch Alfred. Their play style is based around strength in numbers, searching and calling allies from the deck and gaining power by controlling many rear-guards. Introduced in &#039;&#039;Blaster Blade&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Shadow Paladin&#039;&#039;&#039;: A group of dissenters and outcasts from the United Sanctuary, they are the dark counterpart to the Royal Paladins. To reflect this dichotomy, their play style uses the same mechanic of calling and searching allies from the deck, but instead sacrificing their rear-guards to fuel the powerful abilities of their boss units. Introduced in &#039;&#039;Eclipse of Illusionary Shadows&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Gold Paladin&#039;&#039;&#039;: A new clan created by the remaining members of the Royal and Shadow Paladin during the War of Liberation, after the leaders of both clans were sealed away. They incorporate the same theme as their Paladin predecessors but focus on speed over consistency: whereas the Royal Paladins use expensive skills that search out for specific units, the Gold Paladins use cheaper skills that instead call random units from the top of the deck. Upon the arrival of Link Joker, they obtained the special skill of &amp;quot;Unlocking&amp;quot; cards before the End Phase, then getting benefits from it such as extra power and criticals, and for the instance of one such card, &amp;quot;Liberator, Monarch Sanctuary Alfred,&amp;quot; calling more units from the deck in the process. Introduced in &#039;&#039;Slash of Silver Wolf&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Oracle Think Tank&#039;&#039;&#039;: A corporation of magically-gifted individuals that use their powers to predict the future and support their Paladin allies with information, mainly composed of female units themed around Japanese mythology. Their play style involves drawing additional cards from the deck and checking and rearranging cards from the top of the deck, allowing them to &amp;quot;predict&amp;quot; the future. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Genesis&#039;&#039;&#039;: After foreseeing a doomed future for the Planet Cray, the CEO of Oracle Think Tank created this second conglomerate of magically-talented individuals to fight and protect the future. They are themed around Greek, Nordic and Japanese mythology. They focus on increasing their Soul with effects that &amp;quot;Soulcharge&amp;quot; from the Deck, and then removing these cards to activate powerful abilities. Some of their units also activate their effects when removed from the Soul. Introduced in &#039;&#039;Triumphant Return of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Angel Feather&#039;&#039;&#039;: A clan of angelic beings themed around medicine and healing, with many of their units being doctors or nurses, who protect and take care of the wounded in battlefields all over Planet Cray, while at the same time fighting as trained field medics. Their main ability is manipulation of the damage zone by swapping cards between it and the hand, field or deck. Introduced in &#039;&#039;Breaker of Limits&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Dragon Empire&#039;&#039;&#039;: The largest nation of all, the Dragon Empire is a militaristic monarchy that is bent on conquering the other nations. Represented by the color red.&lt;br /&gt;
** &#039;&#039;&#039;Kagerō&#039;&#039;&#039;: A group of fire dragons and their human servants who rule the Dragon Empire and act as their Aerial Assault Unit. Their play style focuses around retiring the opponent&#039;s rear-guards, Standing up the Vanguard and preventing intercepts, often gaining additional benefits from doing so. Introduced in &#039;&#039;Dragonic Overlord&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Narukami&#039;&#039;&#039;: A clan of lightning dragons who replaced the Kagero when they were sealed away during the War of Liberation and managed to keep the Empire together in those times of strife, being rewarded after the return of the Kagerō by becoming the Empire&#039;s elite army force. Like Gold Paladins, their playstyle is a twist of their original counterpart&#039;s: they also retire the opponent&#039;s rear guards like Kagero, but focus on raw power over control, usually only being able to retire front-row units, but gaining power boosts and criticals to make up for it. Introduced in &#039;&#039;Resonance of Thunder Dragon&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Nubatama&#039;&#039;&#039;: A group of ninja animals, dragons and spirits who act as the Empire&#039;s Covert Operations Unit. They deplete the opponent&#039;s defenses by forcing the opponent to discard cards from their hand, as well as &amp;quot;Binding&amp;quot; (removing for a single turn) cards from the opponent&#039;s field and hand. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;, they were not able to make a single clan deck until &#039;&#039;Catastrophic Outbreak&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Murakumo&#039;&#039;&#039;: Another group of ninja animals, dragons and spirits, sister clan to the Nubatama, who act as the Empire&#039;s Black Ops Agency. Their play style focuses on hit-and-run tactics, with abilities that can call copies of units from the deck that return to it at the end of the turn. Some of their boss units have defensive skills that enhance the user&#039;s ability to guard. Introduced in &#039;&#039;Comic Style vol.1&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Tachikaze&#039;&#039;&#039;: An army of mechanically-enhanced dinosaurs and primitive humans who act as the Empire&#039;s Ground Assault Unit and main infantry force. They overpower the opponent with extremely high-powered attacks, but at the expense of sacrificing their own units, many of which have some way of returning from the drop zone to the hand or field. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
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* &#039;&#039;&#039;Dark Zone&#039;&#039;&#039;: A dark and mysterious nation whose leadership is constantly disputed between the various demonic and magical creatures that inhabit it. Represented by the color purple.&lt;br /&gt;
** &#039;&#039;&#039;Dark Irregulars&#039;&#039;&#039;: A clan of demons, vampires, ghosts and mutant humans who use mysterious powers fueled by sorcery. Their play style focuses on Soul-charging cards, gaining enormous power if the number of cards in the Soul is high enough. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Spike Brothers&#039;&#039;&#039;: A demonic team of the extremely violent Cray version of [[American football]], Blood Ball, which they are current reigning champions of. An extremely aggressive clan, they feature units that gain power boosts when they attack but must return to the deck after doing so, and boss units that sacrifice cards on the hand to call even more attackers to the field. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Pale Moon&#039;&#039;&#039;: A highly popular traveling circus secretly housing a guild of elite assassins who will serve whoever pays for their services. Like Dark Irregulars, they focus around adding cards to the soul, but instead use it to swap units between the soul and the field to attack multiple times. Introduced in &#039;&#039;Demonic Lord Invasion&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Gear Chronicle&#039;&#039;&#039;: A mysterious clan of gear dragons that transcends time and space and appeared in Dark Zone&#039;s ancient ruins with which they set up their base of operations. Their play style involves manipulating time via putting units back into the deck and even gaining another turn completely. Introduced in &#039;&#039;Generation Stride&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magallanica&#039;&#039;&#039;: An archipelago nation of islands which is inhabited by all sorts of creatures, from undying immortals to charming inhabitants of the sea. Represented by the color blue.&lt;br /&gt;
** &#039;&#039;&#039;Granblue&#039;&#039;&#039;: An association of undead pirates, ghosts and zombies that sail around the seas of Cray. Their play style focuses around sending cards directly from the deck to the drop zone, then reviving fallen units from the drop zone back to the field. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Bermuda Triangle&#039;&#039;&#039;: A clan of mermaid pop idols and singers who are the biggest stars in Cray, and whose highly expensive concerts are attended by members of every clan. They focus around skills that return their units from the field to the hand, triggering effects like drawing cards or power boosts. Introduced in &#039;&#039;Onslaught of Dragon Souls&#039;&#039;, this clan is unique in that additional cards for it have never been released outside of Extra Boosters and promotional cards beginning with their first unique Extra Booster, &#039;&#039;Banquet of Divas&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Aqua Force&#039;&#039;&#039;: A naval military clan who once ruled all of Cray thanks to their dominance over the sea and their belief in absolute justice before falling to oblivion, they have recently returned to the planet. Their skills focus around increasing the number of their attacks, with units that activate certain skills when they are the 3rd or 4th attack in a turn. Introduced in &#039;&#039;Descendants of the Marine Emperor&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zoo&#039;&#039;&#039;: An extremely fertile and nature-attuned nation situated in the east of Cray, that houses the most intelligent creatures in the world, sentient plants &amp;amp; bioroids, as well as the most heinous criminals. Represented by the color green.&lt;br /&gt;
** &#039;&#039;&#039;Megacolony&#039;&#039;&#039;: An insect mafia and the main criminal force of Cray. Their play style focuses around gaining power from the opponent&#039;s units being at rest, and disallowing the opponent&#039;s resting rear-guards from standing at the beginning of the turn, which in turns prevents those units from attacking or boosting. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Great Nature&#039;&#039;&#039;: A clan of sentient and peaceful animals that study in the Great Nature University, the highest educational institution on Cray. They focus around giving power boosts to their rear-guards at the cost of being forced to retire them at the end of the turn, offset by skills that draw cards or search additional copies of units when they are retired. Introduced in &#039;&#039;Onslaught of Dragon Souls&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Neo Nectar&#039;&#039;&#039;: A clan of sentient plants, bioroids and forest dragons who produce the largest amount of grain and food in Cray, which in turn grants them great influence in nations with low self-sufficiency of food. They focus around filling the rear-guard by calling units from the deck through various methods and giving them power from calling the same units. Introduced in &#039;&#039;Awakening of Twin Blades&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Star Gate&#039;&#039;&#039;: A nation situated in Cray&#039;s southern pole, in which a spaceport operated by the Commercial Wrestling Federation attracts all kind of visitors from outer space and alternate realities. Represented by the color gray.&lt;br /&gt;
** &#039;&#039;&#039;Nova Grappler&#039;&#039;&#039;: A no-holds-barred fighting league that attracts the toughest fighters in the galaxy, their fighting matches retransmitted as a competitive sport in all of Cray. Their aggressive play style focuses on re-standing units during the Battle Phase, which allows them to attack more than the usual three times per turn. Introduced in &#039;&#039;Descent of the King of Knights&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Dimension Police&#039;&#039;&#039;: An intergalactic vigilante corp whose heroes, non-native from Cray, travel the galaxy fighting powerful supervillains who are also considered part of the same clan. Their play style grants them benefits for having a certain amount of higher power than the opponent&#039;s vanguard, with heroes focusing around increasing the power of their own vanguard, and villains focusing around decreasing the power of the opponent&#039;s vanguard. Introduced in &#039;&#039;Demonic Lord Invasion&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Link Joker&#039;&#039;&#039;: A group of highly advanced extraterrestrials who launch a full-scale invasion of Cray, starting with the territory of Star Gate. Their arrival forces the various nations of Cray to band together and defend the planet. At the end of season 4, however, they become allies of Cray through the efforts of &amp;quot;Blaster Blade.&amp;quot; They have the unique ability of &amp;quot;Locking&amp;quot; (turning face-down) the opponent&#039;s rear-guards, disallowing the opponent from doing anything with them until the end of their next turn, then gaining benefits such as power and even winning the game automatically. Some can &amp;quot;Delete&amp;quot; the vanguard, making it lose all fighting ability except for its name, grade, clan and ability to attack until the end of the turn. Introduced in &#039;&#039;Star-Vader Invasion&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Etranger&#039;&#039;&#039;: Cards which feature real people or cameos from other franchises are assigned to this clan, which means &amp;quot;foreigner&amp;quot; in French. Examples of characters that have been featured include [[Spider-Man]], Keroro from [[Sgt. Frog]], and &amp;quot;Baron Kidani&amp;quot;, an alter-ego of Takaaki Kidani. Etranger has only appeared on Japanese promotional cards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tauren.jpg|550px]]&lt;br /&gt;
[[Image:Marauding.jpg|550px]]&lt;br /&gt;
[[Image:Cameraclops.jpg|550px]]&lt;br /&gt;
[[Image:Gustaph.jpg|550px]]&lt;br /&gt;
[[Image:Valkyrian.jpg|550px]]&lt;br /&gt;
[[Image:Crusade.jpg|550px]]&lt;br /&gt;
[[Image:Rocket.jpg|550px]]&lt;br /&gt;
[[Image:Commando.jpg|550px]]&lt;br /&gt;
[[Image:ParryKnights-COTD-EN-SP-1E.png|550px]]&lt;br /&gt;
[[Image:LordGaiatheFierceKnight-MVP1-EN-GUR-1E.png|550px]]&lt;br /&gt;
[[Image:GuardianofOrder-LODT-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:LightrayGearfried-LCJW-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheEveningTwilight-AP08-EN-SR-UE.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheBeginning-DUSA-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:blade_armor_ninja_by_neversm1le-d9iy3we.png|550px]]&lt;br /&gt;
[[Image:ZubabaGeneral-WIRA-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:OneEyedSkillGainer-ABYR-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonPapilloperative-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:NightPapilloperative-NUMH-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Number10Illumiknight-BP03-EN-SHR-1E.png|550px]]&lt;br /&gt;
[[Image:Utopia.jpg|550px]]&lt;br /&gt;
[[Image:Number98Antitopian-DRL3-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:Number86HeroicChampionRhongomyniad-WSUP-EN-PScR-1E.png|550px]]&lt;br /&gt;
[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
[[Image:Return.jpg|550px]]&lt;br /&gt;
[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://cf-vanguard.com/en/ Official English Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://cf-vanguard.com/ Official Japanese Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.vanguardcard.co.kr/ Official Korean Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.cf-vanguard.com.au/ Official Australian Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.cf-vanguard.it/ Official Italian Site]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://cardfight.wikia.com/wiki/Cardfight!!_Vanguard_Wiki Cardfight!! Vanguard Wiki]&lt;br /&gt;
&lt;br /&gt;
{{Card_Games}}&lt;br /&gt;
[[Category:Card_Games]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drow&amp;diff=186339</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drow&amp;diff=186339"/>
		<updated>2018-08-14T09:10:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:45308.jpg|400px|thumb|right|I think Drow is a pretty cool guy, eh evil and doesn&#039;t afraid of anything]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drow&#039;&#039;&#039; are black-skinned and white-haired subterranean [[elves]] who are allergic to sunlight. The strange thing is they live underground, but have black skin due to their curse by [[Corellon]] when [[Lolth]] turned them away from the other elven gods. They produce adamantine equipment (which falls apart in sunlight, yet is bad-ass underground), take slaves, are ruled by a matriarchy that likes S&amp;amp;M, have magic resistance and hate normal elves. In short, they&#039;d be fucking cool, were it not for the fact that 90% of all player character Drow will be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on underages have on [[Drizzt]]. As a result, even though dark elf pr0n is 1; common, 2; totally acceptable given their interests, and 3; totally relevant when somebody asks for dark elf pictures (see 2) people still get whiny on /tg/ at anything moderately crude.  Sure, we&#039;re trying to hold back the tide of cancer, but where dark elves are concerned, it&#039;s totally good.&lt;br /&gt;
&lt;br /&gt;
[[Eberron]]&#039;s Drow are somewhat different, in that they have gender equality (more or less), hang out in jungles with the Yuan-Ti, and worship Vulkoor, a dickish scorpion god who looks like a cool guy to hang out with compared to [[Lolth]]. Their mamas also actually love them rather than whip them everyday then sacrifice them later. They&#039;re still a bunch of racist dicks, though. Still, Eberron Drows are the more tolerable Drows, have a nice childhood, and at least they can be reasoned with easier. This means you can play as a Drow there without issues you&#039;ll have in any another setting.&lt;br /&gt;
&lt;br /&gt;
[[Drider]]s are what happens when drow take their obsession with spiders a bit too far.  The specifics vary.&lt;br /&gt;
&lt;br /&gt;
==Character templates==&lt;br /&gt;
===AD&amp;amp;D and 2nd Edition===&lt;br /&gt;
During this era, Drow were recommended as being restricted to the role of monsters, due to their in-game lore; both [[Drizzt Do&#039;Urden]] and [[Viconia de&#039;Vir]] stand out as &amp;quot;playable&amp;quot; drow, with backstories to explain why they&#039;re on the surface instead of down in the Underdark. That said, The Complete Book of Elves splatbook did give rules for playable Drow and holy &#039;&#039;fuck&#039;&#039; were they powerful... IF you were playing in the Underdark.&lt;br /&gt;
&lt;br /&gt;
+2 Dex, +1 Int, -1 Constitution, -2 Charisma for initial ability score modifiers, and with racial maximums of 18, 20, 17, 19, 18 and 16 for Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma respectively. They have a bunch of spell-like abilities, all usable once per day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic gained at level 4. Drow [[Cleric]]s get even more, in the form of Clairvoyance, Detect Lie, Suggestion and Dispel Magic. Also, they &#039;&#039;start&#039;&#039; with Magic Resistance 50% and increase it by +2% per level, to a max of 80%, and get a +2 bonus on all saves involving magic.&lt;br /&gt;
&lt;br /&gt;
So, what&#039;s the drawback? Aside from the sensitivity to light (-2 penalty to Dexterity and Attack Rolls, enemies are +2 bonus to saves vs. drow spells), they also lose their powers if they spend more than two weeks outside of the Underdark, losing 10% Magic Resistance and one spell-like ability each day. If they go back to the Underdark, they get their powers back if they spend 1 day for each week they spent on the surface. Also, they get a -4 penalty to Reaction rolls against other elves, and increase their experience costs by +20%.&lt;br /&gt;
&lt;br /&gt;
===3rd edition===&lt;br /&gt;
3E had rules in the core set for monsters as races.  For Elf (Drow) the effective Character level (ECL) was 3, so a 1st level Drow elf is equivalent to a 3rd level regular elf character. The usual elf bonuses and flaws, plus: +2 Int, +2 Cha, Darkvision 120&#039; instead of elf-normal lowlight vision, Spell resistance of 11+level, +2 to will saves for spells, can cast these spell-like abilities 1/day: dancing lights, darkness, faerie fire, weapon proficiencies are hand-crossbow rapier and shortsword instead of elf-normal, sudden bright sunlight will blind a drow for 1 round, and the drow will be dazzled until they leave the bright light.  Boy drow have [[wizard]] as their favored class, girl drow have [[cleric]] (of [[Lolth]]) as favored class.&lt;br /&gt;
&lt;br /&gt;
The larger array of spell-like abilities they had in AD&amp;amp;D, such as Levitation, are retconned in this edition as being exclusive to drow nobility only. That&#039;s not to say mechanics to let a PC have access to these powers were completely unavailable.&lt;br /&gt;
&lt;br /&gt;
They had an article on their culture in [[Dragon Magazine]] #298 that really emphasized the darker side of drow culture. Want a sample? According to this lore, drow don&#039;t die out because, despite their tendency to murder and torture each other, they&#039;re as fertile as [[orc]]s, with females normally conceiving twins and triplets. They normally only birth a single baby, though, because the strongest usually kills and absorbs the others in the womb; these prenatal struggles actually produce orgasms more intense than anything a drow female might feel elsewhere. This sensation, &#039;&#039;chad-zak&#039;&#039;, is explicitly called out as the main reason why drow women are willing to get pregnant at all, considering the selfish power-hungry bitches they generally are.&lt;br /&gt;
&lt;br /&gt;
[[Eberron]] has a drow sub-race called the Umbragen, who possess strange, mystical powers connecting to the darkness. Mechanically, this is represented by replacing their spell saving throw bonus with a + 2 racial bonus to Hide &amp;amp; Move Silently checks, swapping their weapon proficiencies for longbow, shortbow, longsword &amp;amp; rapier, and making their [[Favored Class]] into [[warlock]], plus a racial-restricted set of variant abilities for [[soulknife]] and a bevy of racial feats. All of this appears in [[Dragon Magazine]] #330.&lt;br /&gt;
&lt;br /&gt;
===4th edition===&lt;br /&gt;
The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e [[Forgotten Realms]] Player&#039;s Guide alongside the [[Genasi]] -- fittingly, since FR basically created the idea of Drow PCs.&lt;br /&gt;
&lt;br /&gt;
For Drow, +2 Dex and +2 Cha or +2 Wis, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and one racial encounter power (Llothtouched) that could be used as a minor action for one of two effects that last until the drow&#039;s next turn: a close-burst-1 darkness spell the drow can see through, or a faerie-fire spell that gives combat advantage against the target.&lt;br /&gt;
&lt;br /&gt;
Drow had a couple of [[Dragon Magazine]] articles available to them. Issue #367 featured the article &amp;quot;Children of Darkness&amp;quot;, a setting-neutral (in that it was equally applicable to both the [[Nentir Vale]] and the [[Forgotten Realms]]) guide to drow with new racial feats, a racial [[Paragon Path]] (the Curseborn) and a racial [[Epic Destiny]] (the Redeemed Drow). Ironically, it brought back the idea of drow having greater racial magic without touching upon the old mechanics; a paragon level racial feat called Highborn Drow gave the drow a third effect to their Lolthtouched racial power; Webs of Darkness creates blinding webbing of solidified shadow that ensnare all enemies in a close blast 3. This was then followed by issue #413, which abounded in new racial themes for drow; the Bregan D&#039;Aerthe Mercenary, the Elderboy, the Melee-Magthere Champion, the Sorcere Adept, the House Priestess, the Widow of Arach-Tinilith, the Ooze Master, the Secret Apostate, and the Skulker of Vhaerun.&lt;br /&gt;
&lt;br /&gt;
===5th edition===&lt;br /&gt;
Drow are &#039;&#039;&#039;finally&#039;&#039;&#039; mentioned in the Player&#039;s Handbook as an equal option for elf subtypes.  The usual elf advantages, along with +1 Cha, 120&#039; darkvision, automatic knowing some spells: the &#039;dancing lights&#039; cantrip at 1st, the &#039;faerie fire&#039; 1/day at 3rd level, and &#039;darkness&#039; 1/day at 5th level.  Automatic weapon proficiencies are hand-crossbows, rapiers and shortswords.  They are also the &#039;&#039;only&#039;&#039; race to receive an explicit &#039;&#039;penalty&#039;&#039; in the core book: if the drow or the drow&#039;s target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls.  Better hope you fight indoors a lot.&lt;br /&gt;
&lt;br /&gt;
That said, they haven&#039;t remained the only penalized race in 5e. Both the [[duergar]] and the [[kobold]] also have the same Sunlight Sensitivity weakness, whilst kobolds and [[orc]]s are the only races in the game to have ability score penalties - something that caused an immediate outburst of [[skub]], since that mechanic had seemingly been dumped since 4th edition.&lt;br /&gt;
&lt;br /&gt;
Xanathar&#039;s Guide gave them a boost with a new racial feat; Drow High Magic. Reflecting the &amp;quot;noble drow&amp;quot; spell-like abilities of AD&amp;amp;D, this feat grants a drow the ability to cast Detect Magic at will and both Levitate and Dispel Magic once per long rest without a spell slot.&lt;br /&gt;
&lt;br /&gt;
==Pathfinder==&lt;br /&gt;
Pathfinder ditches the [[Lolth]] aspect and instead makes Drow aligned to assorted [[Demon Prince]]s instead. They got playable templates for the first time in their Bestiary entry, and updated versions thereof in the Advanced Races Guide. Pathfinder goes back to really, really freaking old Drow lore by stating that there&#039;s two kinds of Drow; normal Drow, and Noble Drow, who&#039;re even tougher and nastier, with a lot more magical powers. These were handled as separate races in the Bestiary, but ARG instead changed it to a Drow race with a bunch of racial feats to simulate Noble Drow abilities, which is arguably more balanced.&lt;br /&gt;
&lt;br /&gt;
Fluff-wise, they&#039;re tied into the weird sf-bent of the [[Golarion]] setting, being the descendants of elves who refused to flee the planet in the face of a catastrophe, and turned to demon worship to survive.  First-generation drow are actually the result of elves who&#039;ve broken really bad physically and psychologically transforming into dark elves.  Natural-born drow aren&#039;t actually innately evil, but their culture, which engages in the traditional practices of slavery, human sacrifice, etc., with the lovely addition of &amp;quot;[[Tzimisce| fleshcrafting]],&amp;quot; is so hideously corrupt that almost all of them end up bad anyway.  They aren&#039;t matriarchal like classic drow either.  Just assholes.  Their [[drider]]s are... well, see that page.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tauren.jpg|550px]]&lt;br /&gt;
[[Image:Marauding.jpg|550px]]&lt;br /&gt;
[[Image:Cameraclops.jpg|550px]]&lt;br /&gt;
[[Image:Gustaph.jpg|550px]]&lt;br /&gt;
[[Image:Valkyrian.jpg|550px]]&lt;br /&gt;
[[Image:Crusade.jpg|550px]]&lt;br /&gt;
[[Image:Rocket.jpg|550px]]&lt;br /&gt;
[[Image:Commando.jpg|550px]]&lt;br /&gt;
[[Image:ParryKnights-COTD-EN-SP-1E.png|550px]]&lt;br /&gt;
[[Image:LordGaiatheFierceKnight-MVP1-EN-GUR-1E.png|550px]]&lt;br /&gt;
[[Image:GuardianofOrder-LODT-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:LightrayGearfried-LCJW-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheEveningTwilight-AP08-EN-SR-UE.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheBeginning-DUSA-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:Battleguard.jpg|550px]]&lt;br /&gt;
[[Image:IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:blade_armor_ninja_by_neversm1le-d9iy3we.png|550px]]&lt;br /&gt;
[[Image:ZubabaGeneral-WIRA-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:OneEyedSkillGainer-ABYR-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonPapilloperative-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:NightPapilloperative-NUMH-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Number10Illumiknight-BP03-EN-SHR-1E.png|550px]]&lt;br /&gt;
[[Image:Utopia.jpg|550px]]&lt;br /&gt;
[[Image:Number98Antitopian-DRL3-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:Number86HeroicChampionRhongomyniad-WSUP-EN-PScR-1E.png|550px]]&lt;br /&gt;
[[Image:HeroicChampionExcalibur-REDU-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Samurai.jpg|550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
[[Image:Return.jpg|550px]]&lt;br /&gt;
[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===Drow===&lt;br /&gt;
* Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con&lt;br /&gt;
* Size: Medium&lt;br /&gt;
* Speed: 30 feet&lt;br /&gt;
* Darkvision 120 feet&lt;br /&gt;
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.&lt;br /&gt;
* Keen Senses: +2 Racial Bonus on Perception checks.&lt;br /&gt;
* Spell Resistance: 6 + class level&lt;br /&gt;
* Spell-Like Abilities: Dancing Lights, Darkness and Faerie Fire, each 1/day.&lt;br /&gt;
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.&lt;br /&gt;
* Poison Use: Drow don&#039;t risk poisoning themselves when they apply poison to weapons, etc.&lt;br /&gt;
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.&lt;br /&gt;
&lt;br /&gt;
===Noble Drow===&lt;br /&gt;
* Ability Score Modifiers: +4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con&lt;br /&gt;
* Size: Medium&lt;br /&gt;
* Speed: 30 feet&lt;br /&gt;
* Darkvision 120 feet&lt;br /&gt;
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.&lt;br /&gt;
* Keen Senses: +2 Racial Bonus on Perception checks.&lt;br /&gt;
* Spell Resistance: 11 + character level&lt;br /&gt;
* Spell-Like Abilities: &lt;br /&gt;
** Constant: Detect Magic&lt;br /&gt;
** At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate&lt;br /&gt;
** 1/Day: Divine Favor, Dispel Magic, Suggestion&lt;br /&gt;
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.&lt;br /&gt;
* Poison Use: Drow don&#039;t risk poisoning themselves when they apply poison to weapons, etc.&lt;br /&gt;
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Unified Setting/Drow]] - Arctic merchant vikings who ride giant lobsters. But still with black skin and white hair.&lt;br /&gt;
&lt;br /&gt;
* [[Drizzt| Drizzt Do&#039;Urden]] - A... [[skub|polarizing character]], but still the most famous and iconic drow hero in &#039;&#039;D&amp;amp;D&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Viconia de&#039;Vir]] - A [[cleric]] of Shar in the &#039;&#039;[[Baldur&#039;s Gate]]&#039;&#039; games, and a good example of a &amp;quot;PC-friendly&amp;quot; drow who &#039;&#039;isn&#039;t&#039;&#039; a chaotic good Drizzt clone.  Also [[Bioware]]&#039;s first &amp;quot;sexy, mildly-evil-but-mostly-misunderstood lady love interest&amp;quot; character, setting the template for all those that followed. Had an incredibly complex, tragic and deep story in the sequel involving brotherly love and sacrifice. May have inadvertantly spawned [[Drowtales|a horribly Mary Sue webcomic funded by clinical psychopaths with too much money to spare and an axe against humanity to grind.]]&lt;br /&gt;
&lt;br /&gt;
*[[Sandwich Stoutaxe]]: 1d4chan&#039;s take on the heroic Drow, she was abandoned by her family and raised by a Dwarf. So named because said dwarf found her in a basket that he thought was full of sandwichs.&lt;br /&gt;
&lt;br /&gt;
* [[Drowtales]]: When an admittedly skilled bunch of [[drawfag|artists]] with the mental maturity of a blighted potato makes a webcomic series financed by sponsor avatar insertion, porn requests, and the worst, &#039;&#039;plot dictation&#039;&#039; and slather copious amounts of [[Skub]] onto it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:drow_blackface.jpg|not racist; or at least not THAT kind of racist&lt;br /&gt;
File:Drows_in_SPEEES.jpg|in the skin darkness of the future, there is only Mary Sues. A.k.A [[Drowtales]]: How to be a mangaka-faggot with cognitive dissonance.&lt;br /&gt;
File:Drizzt by Todd Lockwood.jpg|did I mention the [[Drizzt|Mary Sues]] yet?&lt;br /&gt;
File:Yafgc drow matriarchy advantages.png|drow men have [[Rule 34|a place]] in their matriarchy&lt;br /&gt;
File:Drow scouts by jonhodgson.jpg|[[Meme|Welcome to the jungle]], where you can play a Drow however you want&lt;br /&gt;
File:Xendrik Drow.jpg|Xen&#039;drik&#039;s drows like to tattoo themselves with scorpion venom.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[Image:MGE Dark Elf.jpg|300px|thumb|right|The Dark Elf maiden is an alluring creature, if in a different way to her light-skinned cousin.]]&lt;br /&gt;
&lt;br /&gt;
Given that female elves are practically canon [[monstergirls]] in [[Dungeons &amp;amp; Dragons]] to begin with (where do you think [[Half-Elves]] come from?), and that the drow are both female led &#039;&#039;and&#039;&#039; have a long tradition of cheesecake/pin-up tier femdom-heavy artwork for their females - there&#039;s a reason drow are often mocked on nu-/tg/ as a culture made up of cheesy BDSM pin-up art - it should be no surprise that drow feature in works of erotica just as frequently as their surface cousins. Indeed, the talk of D&amp;amp;D sessions everywhere must have had since the late 90&#039;s, inevitably, sexualized Drow raids owing to Greenwood&#039;s [[Magical Realm]]. Often called &amp;quot;Dark Elves&amp;quot;, their skin tone ranges from the actual drow onyx/blue/purple to more dusky brown colors, which leads to the nickname &amp;quot;chocolate elves&amp;quot; being used for erotic female drow characters.&lt;br /&gt;
&lt;br /&gt;
Given the heavy BDSM themes in actual drow society, it should be no surprise that drow monstergirls are usually portrayed as dominatrixes in the same way. Asian hentai artists, however, like to subvert the idea by portraying them as submissives instead of dominatrixes; chocolate elf slaves and maids are as old as [[Elf slave, wat do?]] threads. Might have something to do with dark skin being inferior in Asian cultures.&lt;br /&gt;
&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], the Dark Elves have willingly embraced [[succubus]]ization, unlike their Light Elf kindred. This has turned them into a perverse culture of dominatrixes, who take human men as their sexual slaves. They were some of the setting&#039;s earliest [[skub]] when it was confirmed that they actually do practice incest, with young dark elves being taught the arts of sexual dominance, bondage and sado-masochism by using their fathers as their subs - that was quickly blown out of the water by other controversial aspects of the setting, like the revelation that &#039;&#039;most&#039;&#039; monstergirl daughters will generally lose their virginities to their fathers and then decide whether they do or don&#039;t want to go and find their own boyfriend later.&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drow&amp;diff=186338</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drow&amp;diff=186338"/>
		<updated>2018-08-14T09:05:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
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&lt;div&gt;[[File:45308.jpg|400px|thumb|right|I think Drow is a pretty cool guy, eh evil and doesn&#039;t afraid of anything]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drow&#039;&#039;&#039; are black-skinned and white-haired subterranean [[elves]] who are allergic to sunlight. The strange thing is they live underground, but have black skin due to their curse by [[Corellon]] when [[Lolth]] turned them away from the other elven gods. They produce adamantine equipment (which falls apart in sunlight, yet is bad-ass underground), take slaves, are ruled by a matriarchy that likes S&amp;amp;M, have magic resistance and hate normal elves. In short, they&#039;d be fucking cool, were it not for the fact that 90% of all player character Drow will be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on underages have on [[Drizzt]]. As a result, even though dark elf pr0n is 1; common, 2; totally acceptable given their interests, and 3; totally relevant when somebody asks for dark elf pictures (see 2) people still get whiny on /tg/ at anything moderately crude.  Sure, we&#039;re trying to hold back the tide of cancer, but where dark elves are concerned, it&#039;s totally good.&lt;br /&gt;
&lt;br /&gt;
[[Eberron]]&#039;s Drow are somewhat different, in that they have gender equality (more or less), hang out in jungles with the Yuan-Ti, and worship Vulkoor, a dickish scorpion god who looks like a cool guy to hang out with compared to [[Lolth]]. Their mamas also actually love them rather than whip them everyday then sacrifice them later. They&#039;re still a bunch of racist dicks, though. Still, Eberron Drows are the more tolerable Drows, have a nice childhood, and at least they can be reasoned with easier. This means you can play as a Drow there without issues you&#039;ll have in any another setting.&lt;br /&gt;
&lt;br /&gt;
[[Drider]]s are what happens when drow take their obsession with spiders a bit too far.  The specifics vary.&lt;br /&gt;
&lt;br /&gt;
==Character templates==&lt;br /&gt;
===AD&amp;amp;D and 2nd Edition===&lt;br /&gt;
During this era, Drow were recommended as being restricted to the role of monsters, due to their in-game lore; both [[Drizzt Do&#039;Urden]] and [[Viconia de&#039;Vir]] stand out as &amp;quot;playable&amp;quot; drow, with backstories to explain why they&#039;re on the surface instead of down in the Underdark. That said, The Complete Book of Elves splatbook did give rules for playable Drow and holy &#039;&#039;fuck&#039;&#039; were they powerful... IF you were playing in the Underdark.&lt;br /&gt;
&lt;br /&gt;
+2 Dex, +1 Int, -1 Constitution, -2 Charisma for initial ability score modifiers, and with racial maximums of 18, 20, 17, 19, 18 and 16 for Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma respectively. They have a bunch of spell-like abilities, all usable once per day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic gained at level 4. Drow [[Cleric]]s get even more, in the form of Clairvoyance, Detect Lie, Suggestion and Dispel Magic. Also, they &#039;&#039;start&#039;&#039; with Magic Resistance 50% and increase it by +2% per level, to a max of 80%, and get a +2 bonus on all saves involving magic.&lt;br /&gt;
&lt;br /&gt;
So, what&#039;s the drawback? Aside from the sensitivity to light (-2 penalty to Dexterity and Attack Rolls, enemies are +2 bonus to saves vs. drow spells), they also lose their powers if they spend more than two weeks outside of the Underdark, losing 10% Magic Resistance and one spell-like ability each day. If they go back to the Underdark, they get their powers back if they spend 1 day for each week they spent on the surface. Also, they get a -4 penalty to Reaction rolls against other elves, and increase their experience costs by +20%.&lt;br /&gt;
&lt;br /&gt;
===3rd edition===&lt;br /&gt;
3E had rules in the core set for monsters as races.  For Elf (Drow) the effective Character level (ECL) was 3, so a 1st level Drow elf is equivalent to a 3rd level regular elf character. The usual elf bonuses and flaws, plus: +2 Int, +2 Cha, Darkvision 120&#039; instead of elf-normal lowlight vision, Spell resistance of 11+level, +2 to will saves for spells, can cast these spell-like abilities 1/day: dancing lights, darkness, faerie fire, weapon proficiencies are hand-crossbow rapier and shortsword instead of elf-normal, sudden bright sunlight will blind a drow for 1 round, and the drow will be dazzled until they leave the bright light.  Boy drow have [[wizard]] as their favored class, girl drow have [[cleric]] (of [[Lolth]]) as favored class.&lt;br /&gt;
&lt;br /&gt;
The larger array of spell-like abilities they had in AD&amp;amp;D, such as Levitation, are retconned in this edition as being exclusive to drow nobility only. That&#039;s not to say mechanics to let a PC have access to these powers were completely unavailable.&lt;br /&gt;
&lt;br /&gt;
They had an article on their culture in [[Dragon Magazine]] #298 that really emphasized the darker side of drow culture. Want a sample? According to this lore, drow don&#039;t die out because, despite their tendency to murder and torture each other, they&#039;re as fertile as [[orc]]s, with females normally conceiving twins and triplets. They normally only birth a single baby, though, because the strongest usually kills and absorbs the others in the womb; these prenatal struggles actually produce orgasms more intense than anything a drow female might feel elsewhere. This sensation, &#039;&#039;chad-zak&#039;&#039;, is explicitly called out as the main reason why drow women are willing to get pregnant at all, considering the selfish power-hungry bitches they generally are.&lt;br /&gt;
&lt;br /&gt;
[[Eberron]] has a drow sub-race called the Umbragen, who possess strange, mystical powers connecting to the darkness. Mechanically, this is represented by replacing their spell saving throw bonus with a + 2 racial bonus to Hide &amp;amp; Move Silently checks, swapping their weapon proficiencies for longbow, shortbow, longsword &amp;amp; rapier, and making their [[Favored Class]] into [[warlock]], plus a racial-restricted set of variant abilities for [[soulknife]] and a bevy of racial feats. All of this appears in [[Dragon Magazine]] #330.&lt;br /&gt;
&lt;br /&gt;
===4th edition===&lt;br /&gt;
The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e [[Forgotten Realms]] Player&#039;s Guide alongside the [[Genasi]] -- fittingly, since FR basically created the idea of Drow PCs.&lt;br /&gt;
&lt;br /&gt;
For Drow, +2 Dex and +2 Cha or +2 Wis, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and one racial encounter power (Llothtouched) that could be used as a minor action for one of two effects that last until the drow&#039;s next turn: a close-burst-1 darkness spell the drow can see through, or a faerie-fire spell that gives combat advantage against the target.&lt;br /&gt;
&lt;br /&gt;
Drow had a couple of [[Dragon Magazine]] articles available to them. Issue #367 featured the article &amp;quot;Children of Darkness&amp;quot;, a setting-neutral (in that it was equally applicable to both the [[Nentir Vale]] and the [[Forgotten Realms]]) guide to drow with new racial feats, a racial [[Paragon Path]] (the Curseborn) and a racial [[Epic Destiny]] (the Redeemed Drow). Ironically, it brought back the idea of drow having greater racial magic without touching upon the old mechanics; a paragon level racial feat called Highborn Drow gave the drow a third effect to their Lolthtouched racial power; Webs of Darkness creates blinding webbing of solidified shadow that ensnare all enemies in a close blast 3. This was then followed by issue #413, which abounded in new racial themes for drow; the Bregan D&#039;Aerthe Mercenary, the Elderboy, the Melee-Magthere Champion, the Sorcere Adept, the House Priestess, the Widow of Arach-Tinilith, the Ooze Master, the Secret Apostate, and the Skulker of Vhaerun.&lt;br /&gt;
&lt;br /&gt;
===5th edition===&lt;br /&gt;
Drow are &#039;&#039;&#039;finally&#039;&#039;&#039; mentioned in the Player&#039;s Handbook as an equal option for elf subtypes.  The usual elf advantages, along with +1 Cha, 120&#039; darkvision, automatic knowing some spells: the &#039;dancing lights&#039; cantrip at 1st, the &#039;faerie fire&#039; 1/day at 3rd level, and &#039;darkness&#039; 1/day at 5th level.  Automatic weapon proficiencies are hand-crossbows, rapiers and shortswords.  They are also the &#039;&#039;only&#039;&#039; race to receive an explicit &#039;&#039;penalty&#039;&#039; in the core book: if the drow or the drow&#039;s target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls.  Better hope you fight indoors a lot.&lt;br /&gt;
&lt;br /&gt;
That said, they haven&#039;t remained the only penalized race in 5e. Both the [[duergar]] and the [[kobold]] also have the same Sunlight Sensitivity weakness, whilst kobolds and [[orc]]s are the only races in the game to have ability score penalties - something that caused an immediate outburst of [[skub]], since that mechanic had seemingly been dumped since 4th edition.&lt;br /&gt;
&lt;br /&gt;
Xanathar&#039;s Guide gave them a boost with a new racial feat; Drow High Magic. Reflecting the &amp;quot;noble drow&amp;quot; spell-like abilities of AD&amp;amp;D, this feat grants a drow the ability to cast Detect Magic at will and both Levitate and Dispel Magic once per long rest without a spell slot.&lt;br /&gt;
&lt;br /&gt;
==Pathfinder==&lt;br /&gt;
Pathfinder ditches the [[Lolth]] aspect and instead makes Drow aligned to assorted [[Demon Prince]]s instead. They got playable templates for the first time in their Bestiary entry, and updated versions thereof in the Advanced Races Guide. Pathfinder goes back to really, really freaking old Drow lore by stating that there&#039;s two kinds of Drow; normal Drow, and Noble Drow, who&#039;re even tougher and nastier, with a lot more magical powers. These were handled as separate races in the Bestiary, but ARG instead changed it to a Drow race with a bunch of racial feats to simulate Noble Drow abilities, which is arguably more balanced.&lt;br /&gt;
&lt;br /&gt;
Fluff-wise, they&#039;re tied into the weird sf-bent of the [[Golarion]] setting, being the descendants of elves who refused to flee the planet in the face of a catastrophe, and turned to demon worship to survive.  First-generation drow are actually the result of elves who&#039;ve broken really bad physically and psychologically transforming into dark elves.  Natural-born drow aren&#039;t actually innately evil, but their culture, which engages in the traditional practices of slavery, human sacrifice, etc., with the lovely addition of &amp;quot;[[Tzimisce| fleshcrafting]],&amp;quot; is so hideously corrupt that almost all of them end up bad anyway.  They aren&#039;t matriarchal like classic drow either.  Just assholes.  Their [[drider]]s are... well, see that page.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tauren.jpg|550px]]&lt;br /&gt;
[[Image:Marauding.jpg|550px]]&lt;br /&gt;
[[Image:Cameraclops.jpg|550px]]&lt;br /&gt;
[[Image:Gustaph.jpg|550px]]&lt;br /&gt;
[[Image:Valkyrian.jpg|550px]]&lt;br /&gt;
[[Image:Crusade.jpg|550px]]&lt;br /&gt;
[[Image:Rocket.jpg|550px]]&lt;br /&gt;
[[Image:Commando.jpg|550px]]&lt;br /&gt;
[[Image:ParryKnights-COTD-EN-SP-1E.png|550px]]&lt;br /&gt;
[[Image:LordGaiatheFierceKnight-MVP1-EN-GUR-1E.png|550px]]&lt;br /&gt;
[[Image:GuardianofOrder-LODT-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:LightrayGearfried-LCJW-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheEveningTwilight-AP08-EN-SR-UE.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheBeginning-DUSA-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:Battleguard.jpg|550px]]&lt;br /&gt;
[[Image:IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:ZubabaGeneral-WIRA-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:OneEyedSkillGainer-ABYR-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonPapilloperative-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:NightPapilloperative-NUMH-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Number10Illumiknight-BP03-EN-SHR-1E.png|550px]]&lt;br /&gt;
[[Image:Utopia.jpg|550px]]&lt;br /&gt;
[[Image:Number98Antitopian-DRL3-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:Number86HeroicChampionRhongomyniad-WSUP-EN-PScR-1E.png|550px]]&lt;br /&gt;
[[Image:HeroicChampionExcalibur-REDU-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Samurai.jpg|550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
[[Image:Return.jpg|550px]]&lt;br /&gt;
[[Image:Armor.jpg|550px]]&lt;br /&gt;
[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===Drow===&lt;br /&gt;
* Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con&lt;br /&gt;
* Size: Medium&lt;br /&gt;
* Speed: 30 feet&lt;br /&gt;
* Darkvision 120 feet&lt;br /&gt;
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.&lt;br /&gt;
* Keen Senses: +2 Racial Bonus on Perception checks.&lt;br /&gt;
* Spell Resistance: 6 + class level&lt;br /&gt;
* Spell-Like Abilities: Dancing Lights, Darkness and Faerie Fire, each 1/day.&lt;br /&gt;
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.&lt;br /&gt;
* Poison Use: Drow don&#039;t risk poisoning themselves when they apply poison to weapons, etc.&lt;br /&gt;
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.&lt;br /&gt;
&lt;br /&gt;
===Noble Drow===&lt;br /&gt;
* Ability Score Modifiers: +4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con&lt;br /&gt;
* Size: Medium&lt;br /&gt;
* Speed: 30 feet&lt;br /&gt;
* Darkvision 120 feet&lt;br /&gt;
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.&lt;br /&gt;
* Keen Senses: +2 Racial Bonus on Perception checks.&lt;br /&gt;
* Spell Resistance: 11 + character level&lt;br /&gt;
* Spell-Like Abilities: &lt;br /&gt;
** Constant: Detect Magic&lt;br /&gt;
** At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate&lt;br /&gt;
** 1/Day: Divine Favor, Dispel Magic, Suggestion&lt;br /&gt;
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.&lt;br /&gt;
* Poison Use: Drow don&#039;t risk poisoning themselves when they apply poison to weapons, etc.&lt;br /&gt;
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Unified Setting/Drow]] - Arctic merchant vikings who ride giant lobsters. But still with black skin and white hair.&lt;br /&gt;
&lt;br /&gt;
* [[Drizzt| Drizzt Do&#039;Urden]] - A... [[skub|polarizing character]], but still the most famous and iconic drow hero in &#039;&#039;D&amp;amp;D&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Viconia de&#039;Vir]] - A [[cleric]] of Shar in the &#039;&#039;[[Baldur&#039;s Gate]]&#039;&#039; games, and a good example of a &amp;quot;PC-friendly&amp;quot; drow who &#039;&#039;isn&#039;t&#039;&#039; a chaotic good Drizzt clone.  Also [[Bioware]]&#039;s first &amp;quot;sexy, mildly-evil-but-mostly-misunderstood lady love interest&amp;quot; character, setting the template for all those that followed. Had an incredibly complex, tragic and deep story in the sequel involving brotherly love and sacrifice. May have inadvertantly spawned [[Drowtales|a horribly Mary Sue webcomic funded by clinical psychopaths with too much money to spare and an axe against humanity to grind.]]&lt;br /&gt;
&lt;br /&gt;
*[[Sandwich Stoutaxe]]: 1d4chan&#039;s take on the heroic Drow, she was abandoned by her family and raised by a Dwarf. So named because said dwarf found her in a basket that he thought was full of sandwichs.&lt;br /&gt;
&lt;br /&gt;
* [[Drowtales]]: When an admittedly skilled bunch of [[drawfag|artists]] with the mental maturity of a blighted potato makes a webcomic series financed by sponsor avatar insertion, porn requests, and the worst, &#039;&#039;plot dictation&#039;&#039; and slather copious amounts of [[Skub]] onto it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:drow_blackface.jpg|not racist; or at least not THAT kind of racist&lt;br /&gt;
File:Drows_in_SPEEES.jpg|in the skin darkness of the future, there is only Mary Sues. A.k.A [[Drowtales]]: How to be a mangaka-faggot with cognitive dissonance.&lt;br /&gt;
File:Drizzt by Todd Lockwood.jpg|did I mention the [[Drizzt|Mary Sues]] yet?&lt;br /&gt;
File:Yafgc drow matriarchy advantages.png|drow men have [[Rule 34|a place]] in their matriarchy&lt;br /&gt;
File:Drow scouts by jonhodgson.jpg|[[Meme|Welcome to the jungle]], where you can play a Drow however you want&lt;br /&gt;
File:Xendrik Drow.jpg|Xen&#039;drik&#039;s drows like to tattoo themselves with scorpion venom.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[Image:MGE Dark Elf.jpg|300px|thumb|right|The Dark Elf maiden is an alluring creature, if in a different way to her light-skinned cousin.]]&lt;br /&gt;
&lt;br /&gt;
Given that female elves are practically canon [[monstergirls]] in [[Dungeons &amp;amp; Dragons]] to begin with (where do you think [[Half-Elves]] come from?), and that the drow are both female led &#039;&#039;and&#039;&#039; have a long tradition of cheesecake/pin-up tier femdom-heavy artwork for their females - there&#039;s a reason drow are often mocked on nu-/tg/ as a culture made up of cheesy BDSM pin-up art - it should be no surprise that drow feature in works of erotica just as frequently as their surface cousins. Indeed, the talk of D&amp;amp;D sessions everywhere must have had since the late 90&#039;s, inevitably, sexualized Drow raids owing to Greenwood&#039;s [[Magical Realm]]. Often called &amp;quot;Dark Elves&amp;quot;, their skin tone ranges from the actual drow onyx/blue/purple to more dusky brown colors, which leads to the nickname &amp;quot;chocolate elves&amp;quot; being used for erotic female drow characters.&lt;br /&gt;
&lt;br /&gt;
Given the heavy BDSM themes in actual drow society, it should be no surprise that drow monstergirls are usually portrayed as dominatrixes in the same way. Asian hentai artists, however, like to subvert the idea by portraying them as submissives instead of dominatrixes; chocolate elf slaves and maids are as old as [[Elf slave, wat do?]] threads. Might have something to do with dark skin being inferior in Asian cultures.&lt;br /&gt;
&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], the Dark Elves have willingly embraced [[succubus]]ization, unlike their Light Elf kindred. This has turned them into a perverse culture of dominatrixes, who take human men as their sexual slaves. They were some of the setting&#039;s earliest [[skub]] when it was confirmed that they actually do practice incest, with young dark elves being taught the arts of sexual dominance, bondage and sado-masochism by using their fathers as their subs - that was quickly blown out of the water by other controversial aspects of the setting, like the revelation that &#039;&#039;most&#039;&#039; monstergirl daughters will generally lose their virginities to their fathers and then decide whether they do or don&#039;t want to go and find their own boyfriend later.&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drow&amp;diff=186337</id>
		<title>Drow</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drow&amp;diff=186337"/>
		<updated>2018-08-14T09:03:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:45308.jpg|400px|thumb|right|I think Drow is a pretty cool guy, eh evil and doesn&#039;t afraid of anything]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drow&#039;&#039;&#039; are black-skinned and white-haired subterranean [[elves]] who are allergic to sunlight. The strange thing is they live underground, but have black skin due to their curse by [[Corellon]] when [[Lolth]] turned them away from the other elven gods. They produce adamantine equipment (which falls apart in sunlight, yet is bad-ass underground), take slaves, are ruled by a matriarchy that likes S&amp;amp;M, have magic resistance and hate normal elves. In short, they&#039;d be fucking cool, were it not for the fact that 90% of all player character Drow will be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on underages have on [[Drizzt]]. As a result, even though dark elf pr0n is 1; common, 2; totally acceptable given their interests, and 3; totally relevant when somebody asks for dark elf pictures (see 2) people still get whiny on /tg/ at anything moderately crude.  Sure, we&#039;re trying to hold back the tide of cancer, but where dark elves are concerned, it&#039;s totally good.&lt;br /&gt;
&lt;br /&gt;
[[Eberron]]&#039;s Drow are somewhat different, in that they have gender equality (more or less), hang out in jungles with the Yuan-Ti, and worship Vulkoor, a dickish scorpion god who looks like a cool guy to hang out with compared to [[Lolth]]. Their mamas also actually love them rather than whip them everyday then sacrifice them later. They&#039;re still a bunch of racist dicks, though. Still, Eberron Drows are the more tolerable Drows, have a nice childhood, and at least they can be reasoned with easier. This means you can play as a Drow there without issues you&#039;ll have in any another setting.&lt;br /&gt;
&lt;br /&gt;
[[Drider]]s are what happens when drow take their obsession with spiders a bit too far.  The specifics vary.&lt;br /&gt;
&lt;br /&gt;
==Character templates==&lt;br /&gt;
===AD&amp;amp;D and 2nd Edition===&lt;br /&gt;
During this era, Drow were recommended as being restricted to the role of monsters, due to their in-game lore; both [[Drizzt Do&#039;Urden]] and [[Viconia de&#039;Vir]] stand out as &amp;quot;playable&amp;quot; drow, with backstories to explain why they&#039;re on the surface instead of down in the Underdark. That said, The Complete Book of Elves splatbook did give rules for playable Drow and holy &#039;&#039;fuck&#039;&#039; were they powerful... IF you were playing in the Underdark.&lt;br /&gt;
&lt;br /&gt;
+2 Dex, +1 Int, -1 Constitution, -2 Charisma for initial ability score modifiers, and with racial maximums of 18, 20, 17, 19, 18 and 16 for Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma respectively. They have a bunch of spell-like abilities, all usable once per day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic gained at level 4. Drow [[Cleric]]s get even more, in the form of Clairvoyance, Detect Lie, Suggestion and Dispel Magic. Also, they &#039;&#039;start&#039;&#039; with Magic Resistance 50% and increase it by +2% per level, to a max of 80%, and get a +2 bonus on all saves involving magic.&lt;br /&gt;
&lt;br /&gt;
So, what&#039;s the drawback? Aside from the sensitivity to light (-2 penalty to Dexterity and Attack Rolls, enemies are +2 bonus to saves vs. drow spells), they also lose their powers if they spend more than two weeks outside of the Underdark, losing 10% Magic Resistance and one spell-like ability each day. If they go back to the Underdark, they get their powers back if they spend 1 day for each week they spent on the surface. Also, they get a -4 penalty to Reaction rolls against other elves, and increase their experience costs by +20%.&lt;br /&gt;
&lt;br /&gt;
===3rd edition===&lt;br /&gt;
3E had rules in the core set for monsters as races.  For Elf (Drow) the effective Character level (ECL) was 3, so a 1st level Drow elf is equivalent to a 3rd level regular elf character. The usual elf bonuses and flaws, plus: +2 Int, +2 Cha, Darkvision 120&#039; instead of elf-normal lowlight vision, Spell resistance of 11+level, +2 to will saves for spells, can cast these spell-like abilities 1/day: dancing lights, darkness, faerie fire, weapon proficiencies are hand-crossbow rapier and shortsword instead of elf-normal, sudden bright sunlight will blind a drow for 1 round, and the drow will be dazzled until they leave the bright light.  Boy drow have [[wizard]] as their favored class, girl drow have [[cleric]] (of [[Lolth]]) as favored class.&lt;br /&gt;
&lt;br /&gt;
They had an article on their culture in [[Dragon Magazine]] #298 that really emphasized the darker side of drow culture. Want a sample? According to this lore, drow don&#039;t die out because, despite their tendency to murder and torture each other, they&#039;re as fertile as [[orc]]s, with females normally conceiving twins and triplets. They normally only birth a single baby, though, because the strongest usually kills and absorbs the others in the womb; these prenatal struggles actually produce orgasms more intense than anything a drow female might feel elsewhere. This sensation, &#039;&#039;chad-zak&#039;&#039;, is explicitly called out as the main reason why drow women are willing to get pregnant at all, considering the selfish power-hungry bitches they generally are.&lt;br /&gt;
&lt;br /&gt;
[[Eberron]] has a drow sub-race called the Umbragen, who possess strange, mystical powers connecting to the darkness. Mechanically, this is represented by replacing their spell saving throw bonus with a + 2 racial bonus to Hide &amp;amp; Move Silently checks, swapping their weapon proficiencies for longbow, shortbow, longsword &amp;amp; rapier, and making their [[Favored Class]] into [[warlock]], plus a racial-restricted set of variant abilities for [[soulknife]] and a bevy of racial feats. All of this appears in [[Dragon Magazine]] #330.&lt;br /&gt;
&lt;br /&gt;
===4th edition===&lt;br /&gt;
The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e [[Forgotten Realms]] Player&#039;s Guide alongside the [[Genasi]] -- fittingly, since FR basically created the idea of Drow PCs.&lt;br /&gt;
&lt;br /&gt;
For Drow, +2 Dex and +2 Cha or +2 Wis, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and one racial encounter power (Llothtouched) that could be used as a minor action for one of two effects that last until the drow&#039;s next turn: a close-burst-1 darkness spell the drow can see through, or a faerie-fire spell that gives combat advantage against the target.&lt;br /&gt;
&lt;br /&gt;
===5th edition===&lt;br /&gt;
Drow are &#039;&#039;&#039;finally&#039;&#039;&#039; mentioned in the Player&#039;s Handbook as an equal option for elf subtypes.  The usual elf advantages, along with +1 Cha, 120&#039; darkvision, automatic knowing some spells: the &#039;dancing lights&#039; cantrip at 1st, the &#039;faerie fire&#039; 1/day at 3rd level, and &#039;darkness&#039; 1/day at 5th level.  Automatic weapon proficiencies are hand-crossbows, rapiers and shortswords.  They are also the &#039;&#039;only&#039;&#039; race to receive an explicit &#039;&#039;penalty&#039;&#039; in the core book: if the drow or the drow&#039;s target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls.  Better hope you fight indoors a lot.&lt;br /&gt;
&lt;br /&gt;
That said, they haven&#039;t remained the only penalized race in 5e. Both the [[duergar]] and the [[kobold]] also have the same Sunlight Sensitivity weakness, whilst kobolds and [[orc]]s are the only races in the game to have ability score penalties - something that caused an immediate outburst of [[skub]], since that mechanic had seemingly been dumped since 4th edition.&lt;br /&gt;
&lt;br /&gt;
Xanathar&#039;s Guide gave them a boost with a new racial feat; Drow High Magic. Reflecting the &amp;quot;noble drow&amp;quot; spell-like abilities of AD&amp;amp;D, this feat grants a drow the ability to cast Detect Magic at will and both Levitate and Dispel Magic once per long rest without a spell slot.&lt;br /&gt;
&lt;br /&gt;
==Pathfinder==&lt;br /&gt;
Pathfinder ditches the [[Lolth]] aspect and instead makes Drow aligned to assorted [[Demon Prince]]s instead. They got playable templates for the first time in their Bestiary entry, and updated versions thereof in the Advanced Races Guide. Pathfinder goes back to really, really freaking old Drow lore by stating that there&#039;s two kinds of Drow; normal Drow, and Noble Drow, who&#039;re even tougher and nastier, with a lot more magical powers. These were handled as separate races in the Bestiary, but ARG instead changed it to a Drow race with a bunch of racial feats to simulate Noble Drow abilities, which is arguably more balanced.&lt;br /&gt;
&lt;br /&gt;
Fluff-wise, they&#039;re tied into the weird sf-bent of the [[Golarion]] setting, being the descendants of elves who refused to flee the planet in the face of a catastrophe, and turned to demon worship to survive.  First-generation drow are actually the result of elves who&#039;ve broken really bad physically and psychologically transforming into dark elves.  Natural-born drow aren&#039;t actually innately evil, but their culture, which engages in the traditional practices of slavery, human sacrifice, etc., with the lovely addition of &amp;quot;[[Tzimisce| fleshcrafting]],&amp;quot; is so hideously corrupt that almost all of them end up bad anyway.  They aren&#039;t matriarchal like classic drow either.  Just assholes.  Their [[drider]]s are... well, see that page.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tauren.jpg|550px]]&lt;br /&gt;
[[Image:Marauding.jpg|550px]]&lt;br /&gt;
[[Image:Cameraclops.jpg|550px]]&lt;br /&gt;
[[Image:Gustaph.jpg|550px]]&lt;br /&gt;
[[Image:Valkyrian.jpg|550px]]&lt;br /&gt;
[[Image:Crusade.jpg|550px]]&lt;br /&gt;
[[Image:Rocket.jpg|550px]]&lt;br /&gt;
[[Image:Commando.jpg|550px]]&lt;br /&gt;
[[Image:ParryKnights-COTD-EN-SP-1E.png|550px]]&lt;br /&gt;
[[Image:LordGaiatheFierceKnight-MVP1-EN-GUR-1E.png|550px]]&lt;br /&gt;
[[Image:GuardianofOrder-LODT-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:LightrayGearfried-LCJW-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheEveningTwilight-AP08-EN-SR-UE.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheBeginning-DUSA-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:Battleguard.jpg|550px]]&lt;br /&gt;
[[Image:IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:ZubabaGeneral-WIRA-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:OneEyedSkillGainer-ABYR-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonPapilloperative-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:NightPapilloperative-NUMH-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Number10Illumiknight-BP03-EN-SHR-1E.png|550px]]&lt;br /&gt;
[[Image:Utopia.jpg|550px]]&lt;br /&gt;
[[Image:Number98Antitopian-DRL3-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:Number86HeroicChampionRhongomyniad-WSUP-EN-PScR-1E.png|550px]]&lt;br /&gt;
[[Image:HeroicChampionExcalibur-REDU-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Samurai.jpg|550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
[[Image:Return.jpg|550px]]&lt;br /&gt;
[[Image:Armor.jpg|550px]]&lt;br /&gt;
[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:File:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
===Drow===&lt;br /&gt;
* Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con&lt;br /&gt;
* Size: Medium&lt;br /&gt;
* Speed: 30 feet&lt;br /&gt;
* Darkvision 120 feet&lt;br /&gt;
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.&lt;br /&gt;
* Keen Senses: +2 Racial Bonus on Perception checks.&lt;br /&gt;
* Spell Resistance: 6 + class level&lt;br /&gt;
* Spell-Like Abilities: Dancing Lights, Darkness and Faerie Fire, each 1/day.&lt;br /&gt;
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.&lt;br /&gt;
* Poison Use: Drow don&#039;t risk poisoning themselves when they apply poison to weapons, etc.&lt;br /&gt;
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.&lt;br /&gt;
&lt;br /&gt;
===Noble Drow===&lt;br /&gt;
* Ability Score Modifiers: +4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con&lt;br /&gt;
* Size: Medium&lt;br /&gt;
* Speed: 30 feet&lt;br /&gt;
* Darkvision 120 feet&lt;br /&gt;
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.&lt;br /&gt;
* Keen Senses: +2 Racial Bonus on Perception checks.&lt;br /&gt;
* Spell Resistance: 11 + character level&lt;br /&gt;
* Spell-Like Abilities: &lt;br /&gt;
** Constant: Detect Magic&lt;br /&gt;
** At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate&lt;br /&gt;
** 1/Day: Divine Favor, Dispel Magic, Suggestion&lt;br /&gt;
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.&lt;br /&gt;
* Poison Use: Drow don&#039;t risk poisoning themselves when they apply poison to weapons, etc.&lt;br /&gt;
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Unified Setting/Drow]] - Arctic merchant vikings who ride giant lobsters. But still with black skin and white hair.&lt;br /&gt;
&lt;br /&gt;
* [[Drizzt| Drizzt Do&#039;Urden]] - A... [[skub|polarizing character]], but still the most famous and iconic drow hero in &#039;&#039;D&amp;amp;D&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* [[Viconia de&#039;Vir]] - A [[cleric]] of Shar in the &#039;&#039;[[Baldur&#039;s Gate]]&#039;&#039; games, and a good example of a &amp;quot;PC-friendly&amp;quot; drow who &#039;&#039;isn&#039;t&#039;&#039; a chaotic good Drizzt clone.  Also [[Bioware]]&#039;s first &amp;quot;sexy, mildly-evil-but-mostly-misunderstood lady love interest&amp;quot; character, setting the template for all those that followed. Had an incredibly complex, tragic and deep story in the sequel involving brotherly love and sacrifice. May have inadvertantly spawned [[Drowtales|a horribly Mary Sue webcomic funded by clinical psychopaths with too much money to spare and an axe against humanity to grind.]]&lt;br /&gt;
&lt;br /&gt;
*[[Sandwich Stoutaxe]]: 1d4chan&#039;s take on the heroic Drow, she was abandoned by her family and raised by a Dwarf. So named because said dwarf found her in a basket that he thought was full of sandwichs.&lt;br /&gt;
&lt;br /&gt;
* [[Drowtales]]: When an admittedly skilled bunch of [[drawfag|artists]] with the mental maturity of a blighted potato makes a webcomic series financed by sponsor avatar insertion, porn requests, and the worst, &#039;&#039;plot dictation&#039;&#039; and slather copious amounts of [[Skub]] onto it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:drow_blackface.jpg|not racist; or at least not THAT kind of racist&lt;br /&gt;
File:Drows_in_SPEEES.jpg|in the skin darkness of the future, there is only Mary Sues. A.k.A [[Drowtales]]: How to be a mangaka-faggot with cognitive dissonance.&lt;br /&gt;
File:Drizzt by Todd Lockwood.jpg|did I mention the [[Drizzt|Mary Sues]] yet?&lt;br /&gt;
File:Yafgc drow matriarchy advantages.png|drow men have [[Rule 34|a place]] in their matriarchy&lt;br /&gt;
File:Drow scouts by jonhodgson.jpg|[[Meme|Welcome to the jungle]], where you can play a Drow however you want&lt;br /&gt;
File:Xendrik Drow.jpg|Xen&#039;drik&#039;s drows like to tattoo themselves with scorpion venom.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[Image:MGE Dark Elf.jpg|300px|thumb|right|The Dark Elf maiden is an alluring creature, if in a different way to her light-skinned cousin.]]&lt;br /&gt;
&lt;br /&gt;
Given that female elves are practically canon [[monstergirls]] in [[Dungeons &amp;amp; Dragons]] to begin with (where do you think [[Half-Elves]] come from?), and that the drow are both female led &#039;&#039;and&#039;&#039; have a long tradition of cheesecake/pin-up tier femdom-heavy artwork for their females - there&#039;s a reason drow are often mocked on nu-/tg/ as a culture made up of cheesy BDSM pin-up art - it should be no surprise that drow feature in works of erotica just as frequently as their surface cousins. Indeed, the talk of D&amp;amp;D sessions everywhere must have had since the late 90&#039;s, inevitably, sexualized Drow raids owing to Greenwood&#039;s [[Magical Realm]]. Often called &amp;quot;Dark Elves&amp;quot;, their skin tone ranges from the actual drow onyx/blue/purple to more dusky brown colors, which leads to the nickname &amp;quot;chocolate elves&amp;quot; being used for erotic female drow characters.&lt;br /&gt;
&lt;br /&gt;
Given the heavy BDSM themes in actual drow society, it should be no surprise that drow monstergirls are usually portrayed as dominatrixes in the same way. Asian hentai artists, however, like to subvert the idea by portraying them as submissives instead of dominatrixes; chocolate elf slaves and maids are as old as [[Elf slave, wat do?]] threads. Might have something to do with dark skin being inferior in Asian cultures.&lt;br /&gt;
&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], the Dark Elves have willingly embraced [[succubus]]ization, unlike their Light Elf kindred. This has turned them into a perverse culture of dominatrixes, who take human men as their sexual slaves. They were some of the setting&#039;s earliest [[skub]] when it was confirmed that they actually do practice incest, with young dark elves being taught the arts of sexual dominance, bondage and sado-masochism by using their fathers as their subs - that was quickly blown out of the water by other controversial aspects of the setting, like the revelation that &#039;&#039;most&#039;&#039; monstergirl daughters will generally lose their virginities to their fathers and then decide whether they do or don&#039;t want to go and find their own boyfriend later.&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Leman_Russ&amp;diff=305604</id>
		<title>Leman Russ</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Leman_Russ&amp;diff=305604"/>
		<updated>2018-08-14T08:21:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:2564:5A4E:CD53:956B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LEMAN_RUSS.jpg|frame|My hand is fire, my hair is rage, my pauldrons are justice and my cock is wolf.  Prepare to die!]]&lt;br /&gt;
{{Topquote|I am the punishment of God...If you had not committed great sins, God would not have sent a punishment like me upon you.|[[Genghis motherfucking Khan|Genghis Khan]]}}&lt;br /&gt;
{{Topquote|When he is nearly ten, his mother submits him to a first ordeal: she sews his shirt to his arms through the skin. Siggeir&#039;s sons, submitted to the same ordeal, [[Anal circumference|had howled with pain]], but Sinfjotli remains imperturbable. His mother then pulls off his shirt, tearing away the skin, and asks him if he feels anything. The boy answers that a [[Badasious|Volsung is not troubled by such a trifle]] (...) After this proof of courage Sigmund takes the boy into the forest with him. One day they find two wolfskins hanging from the wall of a hut. [[Horus|The two sons]] [[Emperor|of a king]] had been transformed into wolves and could only come out of the skins every tenth day. Sigmund and Sinfjotli put on the skins, but cannot get them off. They howl like wolves and understand the wolves&#039; language.|Volsung Saga, summarized and commented by Mircea Eliade, &#039;&#039;Birth and Rebirth&#039;&#039; (New York: Harper &amp;amp; Row, 1958)}}&lt;br /&gt;
{{Topquote|It never troubles the wolf how many the sheep may be.|Virgil}}&lt;br /&gt;
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&#039;&#039;&#039;Leman Russ&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;The Great Wolf&amp;quot;&#039;&#039;&#039;, not to be confused with the [[Leman Russ (tank)|tank bearing his name]], is the primarch of the [[Space Wolves]] legion. A superhuman nordic king with a warrior&#039;s crude humor and a stubborn streak a mile wide. He was such a hard headed son of a bitch, that he&#039;s survived extended fights with [[Angron]], [[Magnus]], [[Lion El&#039;Jonson|The Lion]], and even the Emperor himself. General all-around badass deserving of much respect, but superstitious and flawed, with a serious problem valuing others&#039; points of view, even if he understood them. He&#039;s blonde underneath [[Rip and Tear|all the blood.]]&lt;br /&gt;
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==Origins==&lt;br /&gt;
When the Primarchs were lost, Leman&#039;s capsule landed on [[Fenris]], a harsh planet of insane violence that the Norse gods shit out after a three day meth fueled orgy with a tyranid hive fleet. The locals there enjoy a life of fishing, drinking, sailing, fucking, pillaging, and conquering other tribes of people for the modest little islands they all have to live on. Granted, it&#039;s also usually a very short life, because they&#039;re sharing the world with trolls, yetis, wolves the size of horses, wolves the size of battle tanks, bears the size of a house, whales that kill for fun, and krakens, which are to a squid as a [[Hierophant]] is to a [[Hormagaunt]].&lt;br /&gt;
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So it was that little baby Russ left his capsule in the polar mountain region of Asaheim. There, some monstrous female wolf found him and said to herself &amp;quot;I WANT!&amp;quot;. So Russ was raised by a dire wolf In Spess. A few years pass, Russ growing up big and strong and hairy, having a grand old time running around the mountains and killing the sheep and such of the humans there with his wolf brothers. Eventually a king named Thengir heard of the Wolf-man, and decreed he be captured and brought to his hall. The mist of ages (and retcons) have hidden the details of Thengir&#039;s first meeting with Russ. Some stories would say that Russ was bound and gagged and dragged into the hall of the King Thengir after his Wolf family was slain, others claim a hunting party stumbled across his cave and kicked off a bloody melee in which a dozen hunters were killed, along with Russ&#039;s mother, after which the hunters somehow convinced Russ to stand down and come with them, a conversation that may or may not have included copious amounts of alcohol and whores. Thengir took a wondrous interest in Russ and ordered he be educated. In a short time, Russ was trash-talking every short bastard who dared look at him the wrong way, and had become insanely good with weaponry. When Thengir finally died, all declared that Leman of the Russ become the new high King.&lt;br /&gt;
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Also, remember that Volsung Saga quote regarding Warrior Initiations for [[Angron|Berserks]]? Considering that (according to old Fluff) Sanguinius looked like a young teen adult at 1 year old, Leman Russ passed this trial that when he was around 7-10 months old or so. No wonder he went on to be a [[Eldrad|dick]] [[Primarch#Douchebagginess|with]] [[Magnus|some]] [[Unknown Primarchs|of]] [[Lion El&#039;Jonson|his brothers]] and his new recruits (first, the Space Wolves feed them like they arrived to Valhalla and [[Assholetep|then, when they fall asleep they abandon them in the cold wilderness of Fenris until they transform into Wulfen or return home by themselves]]...) and was easily manipulated by the Luna Wolf Primarch in tearing a new asshole to Magnus.&lt;br /&gt;
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==GW origins==&lt;br /&gt;
He was just an ordinary commander who came with two wolves, Freki and Geri. This is them.&lt;br /&gt;
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http://www.solegends.com/citrt2/rt070121LemanRuss/Wd117p80070121SWCommanderLemanRussx-01.htm&lt;br /&gt;
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==The Next Step==&lt;br /&gt;
Russ conquered and took. He bartered and traded. He united the people of Asaheim under his rule. Somehow, the Emprah heard of it and realized it all had to be the work of a Primarch. So then he attended a royal banquet in the Hall of the Mountain Ki- I mean Leman Russ. The Emprah, taking a leaf out of Odin&#039;s book, disguised himself as some old geezer, then waited until the right moment to reveal his true identity.  When he did Russ refused to bow down and challenged him to several contests, he ate so much the Emprah was forced to back down.  Russ drank so much the Emprah was forced to back down.  By now, the Emprah was fairly surprised at finally being out-done by someone else, Russ gazed upon the Emperor and challenged him in combat, and so did the Emprah raise his Power Glove into the air for all to see, and so did he then bring it down on Leman Russ&#039;s head, knocking him the fuck out in one solid hit.&lt;br /&gt;
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Of course fluff changes and a 1-hit KO wasn&#039;t very fulfilling, so the new lore arrived: After the Emperor revealed himself Leman Russ skipped the eating and drinking contests and just challenged the Emperor to a fight. It is unknown whether the Emperor was in his full armour and actually had his Power Fist at the time, or whether he used his psychic powers; but the duel lasted for hours. (Presumably Russ did a lot better this time by virtue of not being drunk.) In the end, though the Emperor, presumably pissy that Leman was waving his cock in his face by just straight up fighting him, punched him square in the face and dropped him. When Russ awoke, he laughed it off and swore loyalty to the one who managed to beat him. Afterwards he ended up in command of the one Space Marine legion that knows how to eat, drink, brawl and make war upon any asshole that mocks their Thunderwolf.&lt;br /&gt;
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Rumour has it that the Emp was so pleased with Russ&#039; prowess, that he tasked him and the Space Wolves to be his executioners and it seems Russ is the reason the 2nd and 11th Legions no longer exist. So he has experience fucking up a Primarch, which is pretty goddamn manly. (Not confirmed by any sources and is not more than passing conversation in one Black Library novel, other than that, yeah totally definitely didn&#039;t kill the other legions. Also if you take how he acted with Angron and Magnus, he totally hated his job of being the executioner... and apparently thought Lorgar was a pretty cool guy).&lt;br /&gt;
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(The novel &amp;quot;Betrayer&amp;quot; give&#039;s Angron&#039;s version of their run-in, where he tells to Lorgar what happened. Russ had taken it upon himself to school the World Eaters as he was disgusted by their behavior. Angron was having none of Russ&#039; babbling and finally jumped him when he realized he hadn&#039;t been sent by Big.E. Angron eventually defeats Russ in single combat, but because only he was fighting to kill while Russ was trying to teach. It then ends with the Space Wolves entirely outmaneuvering the Eaters and winning a tactical victory by surrounding Angron, some more hissing vitriol between the two Primarchs and Angron leaving. The World Eaters believed they won due to a higher kill count and the Wolves leave disappointed that their legion brothers were too retarded to see the lesson Russ was teaching. It is pretty telling that even &amp;lt;u&amp;gt;Lorgar&amp;lt;/u&amp;gt; replies to Angron that he was a complete tool on that night and would have been killed after hearing him boast of how he won against Russ.)&lt;br /&gt;
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Apart from that, Russ and his Space Wolves had a goddamn good time during the Great Crusade, although it hasn&#039;t been written about so this is all we can guess. Until &#039;&#039;Inferno&#039;&#039; dropped. It turns out that Russ became the Emperor&#039;s executioner in the process of fighting the Rangdan Xenocides, which saw entire Army regiments, Titan Legions and somethings of Space Marine Legions (could be Chapters, could actually be entire Legions) wiped out. With the Luna Woves up to the eyes in glorious warfare in the Galactic East, Russ and the VI headed north along with the I Legion - this is the war that ended the I&#039;s time as the largest Legion. The end of the Xenocides entailed a series of bio-pogroms which left the Wolves with a very ugly reputation, and from then on Russ&#039; role was the doer of necessary dirty deeds. &lt;br /&gt;
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When that fag-ass [[Horus]] started whining and crying, Leman Russ and his Legion were on their way to Prospero to bring Magnus the Red to Terra for questioning. Horus intercepted the message and re-worded it to order Russ to destroy Magnus and his Thousand Sons. Russ and the Space Wolves carried out a class-10 clusterfucking on Prospero (aided along a bit by Magnus himself lowering his planet&#039;s defenses because he wanted to atone for his wrongdoings, but it merely cut to the inevitable chase). It should have ended with the glorious finale where Leman Russ himself lifted Magnus the Red over his shoulders and broke the sorcerer&#039;s back over his knee. But even so, the red bastard managed to utter one single word of power and escaped through the fucking ground ( [[If_the_Emperor_had_a_Text-to-Speech_Device|I PUNCHED OUT ONE OF HIS HEARTS! WHY DOES NOBODY REMEMBER THAT?!]] ) Russ was so enraged that he ordered the 13th company of Space Wolves to pursue the fleeing Thousand Sons through their pansy-ass portals.&lt;br /&gt;
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This said, winning the Battle of Prospero left a bitter taste in Russ&#039; mouth and complicated things for the Wolves in the long run. First of all, despite his reputation as the Emperor&#039;s Executioner, fighting Magnus took a serious toll on Russ. He probably knew that it was a &amp;quot;fair fight&amp;quot; only because Magnus was devastated and held back his power, with which he would have easily won, being at least the third most powerful psyker humanity, and possibly the galaxy, had ever known. Rumour has it, that during the battle between those two demigods Magnus, by psychic means, laid his heart and mind bare to Russ, revealing that he knew not only every blow that was coming from his brother, but everything that he had come to know, accepting his failure and his fate, which was defeat. In the recently published Horus Heresy novel Wolfsbane Magnus&#039; last words to Russ are finally revealed &amp;quot;You are a sword in the wrong hands. You have severed an innocent neck.&amp;quot;. In other words: Magnus was even aware that the wolves had been manipulated into wiping the Thousand Sons out, instead of detaining them and bringing them back to Terra. It will be interesting to see how GW tries to fill the logic gap regarding the hatred of Magnus towards the wolves now, considering he obviously *knew* that Russ had been manipulated into killing Magnus. Or is it all about the shard of Magnus that held his nobility which was absorbed by Ianus (first grandmaster of the Grey Knights, a former Thousand Son that was in the process of succumbing to the flesh change when this little &amp;quot;accident&amp;quot; occurred). That would be the easy way out (and therefore probably the road trodden), although fans would be deserving of a more convincing explanation. Seeing a hypergenius like Magnus hating the Space Wolves for destroying his legion - irrespective of the fact that he *knew* that they had been manipulated into doing so - makes absolutely no sense any more.&lt;br /&gt;
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Either way, the events of Prospero shook the Wolf King deeply, but Russ decided to carry on and try to make the best of a real clusterfuck of a situation. (An Inquisitor once called it an &amp;quot;emo phase&amp;quot; in front of a Rune Priest, and was fed balls-first to a Thunderwolf.) Not long after that, the news of the Drop Site Massacre reached the Wolves; which was another blow for the Wolf King. In his own words, Russ felt he&#039;d been &amp;quot;in the wrong place, doing the wrong thing&amp;quot;, wasting his time and men fighting an eventually futile battle instead of standing with his brother Primarchs against the real threat. Just to make things worse, the [[Battle of the Alaxxes Nebula|Alpha Legion turned up to batter the Wolves]] and prevent them from heading to Terra and helping Big E. As the rotten cherry on top of an already really bad cake, the White Scars, who&#039;d been bros with the Thousand Sons and had no idea why Russ had just decided to fuck them up royally seemingly out of the blue, weren&#039;t going to help them after Prospero. But the [[Dark Angels]] of all people aided the Wolves in fighting off the Alpha Legion, letting the Wolves damage their fleet to an impressive degree. A plus here was that [[Bjorn the Fell-Handed]] came to his attention, setting the young warrior on the path to ironclad badassness. This said, when he went to Yarant to fight the main Traitor advance, Russ was badly injured, entering a coma and giving Bjorn temporary command of the Legion. He bought Dorn and the Emperor more time, but didn&#039;t make it back to Terra until it was too late.&lt;br /&gt;
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Oh and Empy totally gave him a spear after most of the Terran members of his original legion depicted fighting various gribbly xenos. Including Tyranids. Yup. Said spear was tossed into a certain Daemon Primarchs single eye, thereby preventing him from manifesting in reality AND resurrecting his legion. Russ totally hated this spear btw. At one point Russ tried to hit a moon orbiting some planet (he was drunk, don&#039;t judge) and the spear was lost for months [[troll|but since it had been a gift from Big.E the Wolves did spend said months searching for it]]. In the new novel Wolfsbane, it&#039;s revealed he was fearful of the spear and purposefully avoided using it while &amp;quot;forgetting&amp;quot; it at conferences before people brought it back. He later uses it and became fond of it as a weapon. Later he uses said spear to fight chaos-empowered Horus, after another try to get rid of it. He manages to stop the Warmaster with it. But then, when he thinks Horus will redeem himself he is nearly killed by the traitor, explaining his state in weregeld.&lt;br /&gt;
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Space Wolf Xenocidal Imperial Knight Crusade Legion&lt;br /&gt;
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Champions of Fenris Company of the Great Wolf (Kingsguard Stormforce, Brethren of the Fell-Handed, Wolf Guard Void Claws, Grimnar&#039;s War Council, Arjac&#039;s Shieldbrothers and Wolf Guard Thunderstrike)&lt;br /&gt;
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Kingsguard Stormforce (Logan Grimnar Warlord with Terminator Armour, Storm Bolter, Belt of Russ, The Axe Morkai and Stormrider, Wolf Guard Void Claws with 1 Wolf Guard Terminator Leader and 4 Wolf Guard Terminators with Terminator Armour and pairs of Wolf Claws embarked on Land Raider Redeemer Dedicated Transport with Twin-Linked Assault Cannon, Two Flamestorm Cannons, Searchlight, Smoke Launchers, Frag Assault Launchers, Multi-Melta, Storm Bolter and Extra Armour and Stormfang Gunship with Skyhammer Missile Launcher, Twin-Linked Lascannon, Helfrost Destructor and Ceramite Plating) - 250 + 70 + 5 x (33 + 15) + 240 + 10 + 5 + 10 + 220 + 15 = 320 + 5 x 48 + 265 + 235 = 320 + 240 + 265 + 235 = 1060 points&lt;br /&gt;
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Grimnar&#039;s War Council (Ulrik the Slayer with Power Armour, Plasma Pistol, Wolf Helm of Russ, Crozius Arcanum, Healing Balms and Wolf Amulet, Njal Stormcaller with Runic Armour, Nightwing, Staff of the Stormcaller, Wyrdbane, Psychic Hood and Bolt Pistol, Rune Priest Psyker with The Wulfen Stone, The Armour of Russ and Black Death Relics of the Fang, Psychic Hood, Bolt Pistol and Space Marine Bike Special Issue Wargear and Iron Priest with Runic Armour, Boltgun, Thunder Hammer, Servo-arm, Thunderwolf Mount and four Cyberwolves, all with Frag Grenades and Krak Grenades) - 145 + 180 + 60 + 25 + 10 + 40 + 35 + 25 + 20 + 55 + 50 + 4 x 15 = 145 + 180 + 215 + 55 + 50 + 60 = 145 + 180 + 215 + 165 = 705 points&lt;br /&gt;
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Brethren of the Fell-Handed (Bjorn the Fell-Handed with Trueclaw, Twin-Linked Lascannon and Smoke Launchers and 2 Venerable Dreadnoughts with Great Wolf Claws with Built-in Heavy Flamers, Helfrost Cannons and Extra Armour, all with Searchlights and Drop Pod Dedicated Transports with Deathwind Launchers and Locator Beacons) - 220 + 5 + 2 x (95 + 25 + 5 + 10 + 20 + 10) + 3 x (35 + 15 + 10) = 225 + 2 x 165 + 3 x 60 = 225 + 330 + 180 = 735 points&lt;br /&gt;
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Arjac&#039;s Shieldbrothers (Arjac Rockfist with Anvil Shield, Foehammer and Terminator Armour and 1 Wolf Guard Terminator Leader and 4 Wolf Guard Terminators with Terminator Armour, Thunder Hammers and Storm Shields and Land Raider Crusader Dedicated Transport with Twin-Linked Assault Cannon, Two Hurricane Bolters, Searchlight, Smoke Launchers, Frag Assault Launchers, Multi-Melta, Storm Bolter and Extra Armour) - 115 + 5 x (33 + 15) + 250 + 10 + 5 + 10 = 115 + 5 x 48 + 275 = 115 + 240 + 275 = 630 points&lt;br /&gt;
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Wolf Guard Thunderstrike (Wolf Guard Terminator Leader and 9 Wolf Guard Terminators with Power Weapons, Storm Bolters, Two Cyclone Missile Launchers and Terminator Armour and Wolf Guard Pack Leader and 9 Wolf Guard with Power Armour, Frag Grenades, Krak Grenades, Plasma Pistols and Storm Shields within Drop Pod Dedicated Transport with Deathwind Launcher and Locator Beacon) - 10 x 33 + 2 x 25 + 10 x (18 + 15 + 15) + 35 + 15 + 10 = 330 + 50 + 10 x 48 + 60 = 380 + 480 + 60 = 920 points&lt;br /&gt;
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House Terryn Adeptus Mechanicus Imperial Knight Crusader Artemidorus, Unbowed with Avenger Gatling Cannon, Meltagun, Heavy Flamer, Heavy Stubber, Rapid-Fire Battle Cannon, Stormspear Rocket Pod and Ion Shield - 425 + 5 + 35 = 475 points&lt;br /&gt;
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House Terryn Adeptus Mechanicus Imperial Knight Crusader Artemidorus, Unbowed with Avenger Gatling Cannon, Meltagun, Heavy Flamer, Heavy Stubber, Rapid-Fire Battle Cannon, Stormspear Rocket Pod and Ion Shield - 425 + 5 + 35 = 475 points&lt;br /&gt;
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4 HQ, 8 Elites, 6 Transports, 3 Heavies, 3 Titans&lt;br /&gt;
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Ancient Biel-Tan Aeldari Swordwind Soul Craftworld&lt;br /&gt;
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Windrider Guardian Core Host with Farseer, Warlock Conclave, 3 units of Windriders and Vyper Squadron&lt;br /&gt;
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Farseer Skyrunner with Rune Armour, Shuriken Pistol, Singing Spear, Eldar Jetbike with Shuriken Catapult and Ghosthelm - 100 + 5 + 15 = 115 points&lt;br /&gt;
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Aeldari Warlock Seer Conclave with 7 Warlock Skyrunners with Rune Armour, Shuriken Pistols, Singing Spears and Eldar Jetbikes with Shuriken Catapults - 5 x (35 + 5 + 15) = 7 x 55 = 385 points&lt;br /&gt;
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Aeldari Cuirassiers with Windrider Warlock with Rune Armour, Singing Spear and Eldar Jetbike with Shuriken Catapult and 4 Windriders with Mesh Armour and Eldar Jetbikes with Shuriken Cannons - 50 + 5 + 4 x (17 + 10) = 55 + 4 x 27 = 55 + 108 = 163 points&lt;br /&gt;
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Aeldari Cuirassiers with Windrider Warlock with Rune Armour, Singing Spear and Eldar Jetbike with Shuriken Catapult and 3 Windriders with Mesh Armour and Eldar Jetbikes with Shuriken Cannons - 50 + 5 + 3 x (17 + 10) = 55 + 3 x 27 = 55 + 81 = 136 points&lt;br /&gt;
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Aeldari Cuirassiers with Windrider Warlock with Rune Armour, Singing Spear and Eldar Jetbike with Shuriken Catapult and 3 Windriders with Mesh Armour and Eldar Jetbikes with Shuriken Cannons - 50 + 5 + 3 x (17 + 10) = 55 + 3 x 27 = 55 + 81 = 136 points&lt;br /&gt;
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Vyper Squadron with 6 Vypers with Bright Lances, Shuriken Cannons, Spirit Stones and Holo-Fields - 6 x (40 + 10 + 10 + 10 + 15) = 6 x 85 = 510 points&lt;br /&gt;
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Wraith Host (Spiritseer with Rune Armour, Shuriken Pistol and Witch Staff, 3 Ghost Warrior Squads, each with 5 Wraithguard with D-Scythes, Wraithlord with Two Shuriken Catapults and Two Bright Lances and Wraithknight with Two Heavy Wraithcannons and Two Shuriken Cannons) - 70 + 3 x 5 x (32 + 10) + 120 + 2 x 20 + 295 + 2 x 15 = 70 + 15 x 42 + 120 + 40 + 295 + 30 = 70 + 630 + 160 + 325 = 1185 points&lt;br /&gt;
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Wraith Host (Spiritseer with Rune Armour, Shuriken Pistol and Witch Staff, 3 Ghost Warrior Squads, each with 5 Wraithguard with D-Scythes, Wraithlord with Two Shuriken Catapults and Two Bright Lances and Wraithknight with Two Heavy Wraithcannons and Two Shuriken Cannons) - 70 + 3 x 5 x (32 + 10) + 120 + 2 x 20 + 295 + 2 x 15 = 70 + 15 x 42 + 120 + 40 + 295 + 30 = 70 + 630 + 160 + 325 = 1185 points&lt;br /&gt;
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Wraith Host (Spiritseer with Rune Armour, Shuriken Pistol and Witch Staff, 3 Ghost Warrior Squads, each with 5 Wraithguard with D-Scythes, Wraithlord with Two Shuriken Catapults and Two Bright Lances and Wraithknight with Two Heavy Wraithcannons and Two Shuriken Cannons) - 70 + 3 x 5 x (32 + 10) + 120 + 2 x 20 + 295 + 2 x 15 = 70 + 15 x 42 + 120 + 40 + 295 + 30 = 70 + 630 + 160 + 325 = 1185 points&lt;br /&gt;
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5 HQ, 9 Elites, 3 Troops, 3 Fasties, 3 Heavies, 3 Titans&lt;br /&gt;
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[[Image:Viking.jpg|835px]]&lt;br /&gt;
[[Image:Windrider.jpg|835px]]&lt;br /&gt;
[[Image:Varagyr.jpg|835px]]&lt;br /&gt;
[[Image:Conclave.jpg|835px]]&lt;br /&gt;
[[Image:Priest.jpg|835px]]&lt;br /&gt;
[[Image:Aeldari.jpg|835px]]&lt;br /&gt;
[[Image:Ulrik.jpg|835px]]&lt;br /&gt;
[[Image:Skyrunner.jpg|835px]]&lt;br /&gt;
[[Image:Stormfang.jpg|835px]]&lt;br /&gt;
[[Image:Vyper.jpg|835px]]&lt;br /&gt;
[[Image:Dreadnought.jpg|835px]]&lt;br /&gt;
[[Image:Wraithguard.jpg|835px]]&lt;br /&gt;
[[Image:Redeemer.jpg|835px]]&lt;br /&gt;
[[Image:Wraithlord.jpg|835px]]&lt;br /&gt;
[[Image:Titan.jpg|835px]]&lt;br /&gt;
[[Image:Spectre.jpg|835px]]&lt;br /&gt;
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== Russ and his Brothers ==&lt;br /&gt;
In many ways Russ can be best understood by looking at the clashes between him and his brothers, butting heads with [[Angron]], [[Magnus]], and [[Lion El&#039;Jonson]] over the years. All three of them had much in common with Russ, and there was potential for great brotherhood there, but in large part his lack of tact or understanding crushed whatever relationship might have been.&lt;br /&gt;
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His fight with Angron was an attempt to teach his brother a lesson. Both of them were penultimate warriors, both relied on their amazing athleticism and berzerker rages to triumph in battle, both were known for losing their temper when challenged, but Russ saw weakness in his brother&#039;s lack of strategy. Leman tried to just talk to the World Eater&#039;s primarch, but Angron was so uncontrollably, incredibly, &amp;quot;calm down son&amp;quot;, angry that he just attacked Russ. While Russ and Angron were dueling, their retinues kicked off an open war, and in the battle that followed Russ found himself defeated by Angron, but Angron was in turn outmaneuvered and surrounded by the Space Wolves, thus proving Russ&#039;s lesson that warrior prowess isn&#039;t enough. That said, no one learned &#039;&#039;&#039;anything&#039;&#039;&#039;. Angron thought himself the victor because he&#039;d won the duel and his sons had inflicted greater casualties than the Wolves, but Russ thought himself the victor because he&#039;d proven his point and &amp;quot;educated&amp;quot; his brother. On the flip side, arguments that Russ should have been more tactful ignore that he was trying to deal with a Space Marine Legion of questionable loyalty that could and had caused massive amounts of collateral damage. There&#039;s a time for caution; it&#039;s not when rampaging supersoldiers are threatening the Imperium and its people. Which is indeed a good point, but then he should have gone all the way and gotten Big.E&#039;s approval to deal with this shit once and for all if it came down to that instead of trying to do things on his own on the sly. No matter how you look at it, Russ&#039; idea to &amp;quot;educate&amp;quot; his brother was one of good intent (no really, it&#039;s a genuine bro&#039; move that the Primarchs rarely extended to another) but of poor execution. If Russ had paid more attention and thought things through rather than sticking to do things his way, he&#039;d have used subtler methods of persuasion to calm Angron, as Fulgrim and especially Lorgar had done in the past. Russ would have had an easier time of persuading Angron than either of them, given that he and Angron had a similar sense of brutal honor and a great lust for war. But, ultimately, it didn&#039;t occur to Russ to slow down and think his idea though, so he failed that day..... Well, that last statement is a bit in the grey zone. It was rightfully pointed out above that Russ was not exactly cool-headed either. And it was only when Angron said that without the Nails he might have been a more honourable man (like Russ claimed to be); but that if this were so he might have decided at some point to storm the Emperor&#039;s palace and &amp;quot;chop the slavering bastards head off&amp;quot;. That was the final straw for Russ who couldn&#039;t take more of that shit, hissed &amp;quot;Heretic&amp;quot; as he lost his temper and things went downhill from there until both legions clashed. It is also noteworthy (and of course grimdark/tragic) that Angron made some pretty valid and surprisingly logical arguments including showing genuine regret for having been pressed into a role he had never wanted (&amp;quot;I died on Nuceria&amp;quot;) , especially considering what a berzerk killer he was even then already. Several years/brain hemorrhages later only the berzerk killer with the attention span of a two year old was left but that&#039;s a story for another day (as in: when he was [[troll]]ing Ultramar with Lorgar, which ultimately culminated in his ascension to daemon(prince)hood).&lt;br /&gt;
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Russ really, &#039;&#039;really&#039;&#039; didn&#039;t get along with Magnus, even before the burning of Prospero. He hated that his brother used sorcery and warpcraft so extensively. The Rune Priests of the Space Wolves use their psychic abilities in a much more limited and controlled way than the Thousand Sons, and the Rout never used Chaos familiars (which the Thousand Sons - to be fair - were totally unaware of using. They thought them to be benevolent spirits or &amp;quot;tutelaries&amp;quot;... until the Burning of Prospero of course when these spirits showed their true colours and turned on Magnus&#039; sons). The Wolves also use the spirits of Fenris, hence all the totems and runes. Nearly all fluff indicates that this is utter horseshit, until the Spirit of Fenris was revealed to be real. Russ&#039; convictions led him to feud with Magnus, but so did his concerns over the threat the XVth Legion posed to the Imperium and his frustration with Magnus&#039; tendency to abandon his allies in favor of investigating some psychic artifact or slow down a conquest to avoid damaging some books. Russ never stopped to consider that Magnus&#039; understanding of the Warp might have been better than his, or that the things Magnus preserved might have value for the humans Russ wanted to make the Galaxy safe for. Ridiculous theories that Russ was a psyker aside, another significant source of the feud between Magnus and Russ was The Crimson King&#039;s sheer arrogance. Leman Russ was rightly proud of his cunning battle tactics and personal ferocity, and was fully aware that he grew up on a savage death world where everything is constantly trying to kill you, while Magnus had it comparatively easy on Prospero. The Wolf King and his Legion, from the Wheel of Fire to the Rangdan Xenocides, had proved its mettle, cunning, and devotion to the Emperor many times over, yet Magnus treated him like a dumb hick and acted as though his psychic powers made him the greatest primarch. It couldn&#039;t have helped matters that some of the threats the VIth had bested were psychic in nature. Yet Magnus knew none of this; only the Emperor and the Space Wolves understood the extent of the threats they had faced down. Russ never considered that Magnus had no knowledge of the terrible secrets that only he had been entrusted with; he expected Magnus to take the word of an &amp;quot;ignorant savage&amp;quot; that the abilities he defined himself by couldn&#039;t be trusted. Whether Magnus would have listened if he did explain all that on the other hand, is another story - recall that he didn&#039;t listen the first time the Emperor told him to stop.&lt;br /&gt;
&lt;br /&gt;
Perhaps most famous and most tragic of Russ&#039;s feuds was his strife with [[Lion El&#039;Jonson]]. Both men had very similar origins, but slight differences in their upbringings drove a wedge between them. The Wolf and the Lion were both raised by the wild: both of their pods had crashed in areas with no humans, and they had to learn to survive with no lessons from other men. Both were eventually taken in when they were discovered by the men of their world, but that&#039;s where their stories differ. Where Russ was raised in the friendly, bawdy brotherhood of Thengir&#039;s men, the Lion was trained and educated in the somber fraternity of the knightly Order. While Russ had been brawling and singing with his friends, leading great hunts to destroy monsters and enemy tribes, the Lion was mastering discipline and embarking on solemn quests to destroy the Great Beasts of the forest. The battle between the two came on the world of Dulan, where the VIth and Ist legion were fighting together to slay a tyrant who&#039;d insulted Russ&#039;s honor. At the beginning of the conflict the two brothers had promised to work together, but as time went on the Lion grew tired of his brother&#039;s insistence on utterly smashing every pocket of resistance rather than taking a more efficient, direct method of ending the war. Eventually he just launched an assault on the tyrant&#039;s palace, and beheaded the man before Russ could reach them. In the heat of the moment, Russ was &#039;&#039;furious&#039;&#039; to hear that and immediately confronted his brother. Russ was an angry dickhead, the Lion was a snarky bastard, and before long blades were drawn and the two were trying to kill each other in a violent battle. After a long and bloody fight in which the two of them beat one another senseless and finally fell over the ramparts of the fortress to the ground below, Russ started laughing, the ridiculousness of what they were doing finally apparent. Here they were, two Primarchs of the Legiones Astartes, brawling like children instead of leading their men. The Lion, however, didn&#039;t laugh. Like, at all. He coldly asked if his brother would yield, a question that just confused Russ. &#039;&#039;His brother thought this was a real duel?&#039;&#039; Russ had thought of the fight as a brawl between angry brothers like would happen on Fenris: a quick spat that would end with both of them beaten and bloodied, a spur-of-the-moment thing to vent their anger they&#039;d laugh about over a tankard of Mjod years later. The Lion however was taking it deadly seriously and while Russ was laughing he struck a final blow, shattering Russ&#039;s skull and ending the fight. Had Russ stopped to consider his brother&#039;s mentality, or listened more closely to the Lion&#039;s words, he would have realized that the Lion saw the conflict as something profoundly different from what Russ thought it was, taking the matter of honour as something deadly serious. Again, Russ&#039;s lack of consideration was his failing.&lt;br /&gt;
&lt;br /&gt;
However, while certainly abrasive, arrogant, and brutal, Russ was also every bit as loyal as Sanguinius or Dorn. The other thing Magnus, Angron, and the Lion had in common? All three of them behaved like assholes in their way. The Lion had zero people skills, arrogantly considered himself the best of all Primarchs, acted like he was some prince-in-waiting and lorded it over his brothers, him turning a small brawl into a duel of honour case in point. Magnus was much more enjoyable to be around but he arrogantly assumed he knew best because of his powers and blatantly favored psykers in his Legion. Angron&#039;s case is... [[Rage|self-explanatory]]. Bottom line, his brothers all put their own feelings/goals before those of the Emperor. Not to say that Russ was tactful, diplomatic, or understanding with these three - he certainly could have handled all of these conflicts better - but Russ was never a dick just for the sake of being a dick - he was a dick because someone had to keep his brothers in line.&lt;br /&gt;
&lt;br /&gt;
His relationships with his brothers also highlight another one of his traits. Fans LOVE to call him a hypocrite, and this isn&#039;t far off the mark. However, it&#039;s not quite on target either. To elaborate, Russ did indeed criticize (and at times even physically attacked) his brothers for traits he or his Legion also had. On closer inspection, though, the way Russ dealt with his flaws was different from his brothers - and that&#039;s the best justification for his behavior:&lt;br /&gt;
 &lt;br /&gt;
*Russ and Angron both led Legions that were extremely violent, especially towards the defenseless. But Russ made a point from the very beginning to rein himself in and taught his Legion to temper their bloodlust and fight to make the galaxy safe for humans by example. Angron didn&#039;t care about either his Legion or the people of the Imperium, the only leadership and example he gave the World Eaters was to slaughter anything that dared stand in his way. Even worse, Angron jammed the Butcher&#039;s Nails in the brains of his War Hounds, taking their discipline and brotherhood away from them and leaving them to degenerate into blood-crazed psychopathic supersoldiers living only to kill without rhyme or reason. Russ gave massacres of friendly units as his main reason for intervening.&lt;br /&gt;
  &lt;br /&gt;
*As for Jonson, both Primarchs had an element of glory-seeking in their nature. Both were also very stubborn and combative, with an animalistic side. However, Russ wasn&#039;t ruled by his pride but his drive to serve the Emperor came from a different place: the Lion lectured Russ about wasting time destroying the Emperor&#039;s enemies, when winning wars is all that matters. &#039;&#039;(ironically a similar lesson that Russ tried to teach Angron)&#039;&#039;, while Russ couldn&#039;t countenance leaving any enemies alive. During a dispute between the Space Wolves and the Dark Angels over a friendly fire incident, Russ personally apologized to the Lion in spite of the Dark Angels being the ones who knowingly fired on the Rout. Russ put aside his lust for glory and victory to save the lives of his men, then privately made it clear [[Rip and Tear|what would happen should the Dark Angels do something similar again.]] By contrast, the Lion&#039;s honour was everything to him, that the Dark Angels fired on the Rout because they had been fired on first &#039;&#039;(even after warnings were given)&#039;&#039; and that the Lion seemed fully prepared to kill his brother in the brawl over kill stealing, because Russ laid hands on him first. This distinction justifies Russ&#039; initial hatred of Jonson though the two did come to an understanding later; that the reason for the Lion breaking his promise on Dulan was because Russ was putting off the final blow and allowing the battle to drag out, costing lives, which was pretty much the lesson Jonson was trying to point out earlier. All because Russ had wandered off the battle-plan to sort out the Wulfen issue within the 13th Company, something that Russ later realised that the Lion &amp;lt;u&amp;gt;already knew&amp;lt;/u&amp;gt; and had quietly disposed of the evidence for his brother, even though he could have used the knowledge to break the Space Wolves Legion.&lt;br /&gt;
 &lt;br /&gt;
*With Magnus, the accusations of hypocrisy carry little weight. Russ&#039; attempts to cover up the Curse of the Wulfen are somewhat similar to Magnus&#039; treatment of the flesh change (the Wulfen curse was not exacerbated by rampant sorcerous power use like the flesh change was), and both Legions did use psykers. The real difference here is how they dealt with the situation. However, the Rune Priests were much more cautious than the sorcerers of the Thousand Sons in their dealings with the Empyrean and only &#039;&#039;&amp;quot;taking a sip of the cup when needed instead of drinking deep each time&amp;quot;&#039;&#039; as the Khan would put it. More importantly, the Space Wolves treat the degeneration of their gene-seed and the transformation into Wulfen as a curse, a failing to be contained and if possible eradicated. The Thousand Sons treat their psyker powers as a badge of superiority, taking any excuse to use them and revelling in what made them unique without considering its links with the flesh change. Russ did his best to control his secrets, he didn&#039;t glorify them or thought it made him and his Wolves better than the other Legions. Magnus was controlled by his secrets and saw them as strengths. It&#039;s also worth noting that as per &#039;&#039;Prospero Burns&#039;&#039; Tzeentchian dickery had led Russ and others to believe Magnus&#039; equerry had planted a spy among the Wolves, with Amon apparently attacking Bjorn and a Custodian at Nikaea. It is a tragic turn of events in its own right that this &amp;quot;Amon&amp;quot; was in truth a daemon masquerading as the Amon (who had - matter of factly - faithfully stayed at Magnus&#039; side which was generously entirely disregarded by both the Wolves and the Custodians for plot reasons), playing a pivotal role in tipping the balance towards the dissolution of the Librarius (which - ironically - would have been one of the greatest assets the Imperium/the Emperor would have been able to field against Chaos during the Heresy.. [[Just as planned]]!!!!).&lt;br /&gt;
&lt;br /&gt;
TL;DR: Russ shared many flaws with his brothers, but he was defined by being in control rather than being thrall to his flaws. His bloodlust never overtook his discipline like it would Angron. His glory-seeking never overrode his sense of responsibility like it would Lion El&#039;Jonson. He made sure his sons worked against their curse rather than have them embrace it like Magnus did. It comes to no surprise that someone who worked so hard for control resented people who thought they didn&#039;t need it, hence the accusations of hypocrisy, however ([[Lion El&#039;Jonson|in]] [[Ferrus Manus|fairness]] [[Rogal Dorn|like]] [[Roboute Guilliman|many]] [[Angron|of]] [[Perturabo|his]] [[Mortarion|brothers]] [[Night Haunter|Primarchs]]), interpersonal skills weren&#039;t exactly his forte. Russ&#039; real failing was not that he accused others for things he had to deal with himself, but rather that he was in an unique position where he could have been an example to his brothers &#039;&#039;because he shared and knew how to deal with said flaws&#039;&#039; but his brashness and agressivity drove them apart instead.&lt;br /&gt;
&lt;br /&gt;
On a somewhat amusing tangent, one of the best relationships Russ had with his brothers was with Guilliman. Russ considered Guilliman a good choice for Warmaster, and in return Guilliman considered Russ and his legion part of his &amp;quot;Dauntless Few&amp;quot;, meaning that Bobby G sincerely believed that alongside Russ and his Wolves, the Ultramarines could defeat any opponent. Rather amusingly, when he was struck down by Fulgrim, Guilliman&#039;s last thoughts were, in order, of his sons, of the Imperium, and then for his brothers, the first being Russ. While they weren&#039;t exactly [[Fulgrim|best]] of [[Ferrus Manus|buds]], they had a sincere respect for each other as warriors, contrary to what their sons (re: players) seem to think. The only thing they [[skub|had a bit of a pickle with]] was Rob&#039;s [[Codex Astartes]] thing; and Russ eventually [[Council of Nikaea|ostensibly acquiesced]] only to [[Thousand Sons|ignore it]] when G-man stopped breathing down his neck, kinda. The Space Wolves did try to form a successor Chapter, the [[Wolf Brothers]], but those very quickly devolved into Wulfen for whatever reason (it is suspected the planet Fenris has something to do with it). After that The Wolves simply gave up on the idea and Russ merely presented his Great Companies (that were around Chapter strength) as being completely independent from one another.&lt;br /&gt;
&lt;br /&gt;
This begs the question how many Space Wolves there are in the 41st Millenium, as theoretically they would still be around Legion strength due to their inability to split up into successor Chapters and there still being 12 Great Companies; and a returned G-Man offered them some [[Primaris Marines]] to boot. On the other hand, they got pretty banged up defending Fenris from [[Magnus the Red]]&#039;s latest attempt at revenge, so their exact actual number is unclear. (In the novel &amp;quot;The Emperor&#039;s gift&amp;quot; it is stated that there are only 1,000 Space Wolves, but this is [[skub|highly debatable]].)&lt;br /&gt;
&lt;br /&gt;
== Post-Heresy ==&lt;br /&gt;
Although unable to return to aid the Imperium in the Battle for Terra, Russ and the Space Wolves threw themselves headfirst into the post-Heresy war efforts. Aside from spanking the traitors into the Eye of Terror, he came up with the concept for the Adeptus Praeses. Though he&#039;d told Guilliman where he could shove his Codex, Russ liked the idea of successor chapters for the Wolves. To him (or the little reformist movement within the Legion later, the fluff isn&#039;t totally clear), they were a way of maintaining the Wolves&#039; influence alongside that of Girlyman, Dorn and the rest. Unfortunately the Wolves&#039; gene-seed proved too unstable to set up any viable successor chapters, and as a result while the Ultramarines, Imperial Fists and Dark Angels have shitloads of descendants to call on in a crisis, the Wolves are the sole embodiment of Russ&#039; strength and drive. This hasn&#039;t helped their situation with Imperial institutions such as the Inquisition.&lt;br /&gt;
&lt;br /&gt;
One-hundred years to the day after the Emperor&#039;s internment on the Golden Throne, during a feast in the halls of the Space Wolves fortress, Russ climbed upon a table to give a speech. He was stricken with a vision, and after standing there speechless for a few minutes, he fell to one knee, issued hushed orders to his retinue, and left. He left his sons with their first Wolf Lord; [[Bjorn the Fell Handed]], and a message.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In the end, I will be there. For the final battle. For &amp;lt;s&amp;gt;the wolf&amp;lt;/s&amp;gt; dinner time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And then the winds of change blew over the fluff once again. In the audio play Parting of Ways we get a slightly different version of events. There was still an annual feast, though it wasn&#039;t just to celebrate the day the Emperor got the snot beaten out of him by Horus, but also to commemorate the Wolves that had died during the spring cleaning that followed the Heresy, plus the completion of the Aett - the giant [[fortress-monastery|fortress]] of the Space Wolves. Also instead of a hundred years, it was two hundred years since the siege of Terra, so unless Dorn was a really slow learner and not very bright and it took him over a hundred years to assemble the Golden Throne, that is a clear lore change. Then again, given how Perturabo thoroughly kicked Dorn&#039;s ass in the iron Cage, forcing Bobby.G and the Ultrasmurfs to come and save Dorn&#039;s sorry ass, it&#039;s a possibility that Dorn just wasn&#039;t very bright. It&#039;s also a possibility that the Emperor got the Golden Throne from an old IKEA warehouse, which would explain why even a Primarch would have had trouble in figuring out how to put it together in less than a hundred years. &lt;br /&gt;
&lt;br /&gt;
Also Russ wasn&#039;t about to hold a speech, instead he had at first partaken in the festivities but as the party grew sullen, Russ retreated, sensing, as Bjorn put it, &amp;quot;a fell wind from beyond the mountains, bleeding through the cracks of the Fang&amp;quot;. After clenching the table for a while, Russ clambered to his feet on the table, screaming &#039;&#039;“No More!”&#039;&#039; The shout silenced the Space Wolves in their brawling and made the flags of the smoke filled halls tremble, so Russ apparently also had a gift for speech, plus he had a gift for getting instantly sober as Bjorn described his face going from being ruddy flushed with Mjod to looking like an ice spectre. Russ then held the following [[awesome|kickass]] speech:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“We come here to celebrate the All-father, we come here to remember his sacrifice and his ascension from the world of the senses and his victory over my brother the traitor.”&lt;br /&gt;
&#039;&#039;“We remember the dead, who even now gather in the oververse, their blade sharp, their aim keen.”&#039;&#039; &lt;br /&gt;
&#039;&#039;“They are better than we are for they perished in the war to end all wars and their souls have been purified! And what of us those left behind, wallowing in the drinks the fallen gods have left us?”&#039;&#039; &lt;br /&gt;
&#039;&#039;“We have grown fat, we have the beast within us, but is has never yet been mastered.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then Russ paused to grab his drinking horn and held it aloft and continued:&lt;br /&gt;
&#039;&#039;“So let us celebrate my father&#039;s ascension, let us remember what he was able to accomplish, let us remember what he built and what he foresaw and then what he lost and how he failed.”&#039;&#039;&lt;br /&gt;
&#039;&#039;“Do not mourn the fact that he no longer walks among us, for the galaxy was too small to accommodate such a soul, he was of an age of &#039;&#039;&#039;gods!&#039;&#039;&#039; And we are slumped in an age of mortals.”&#039;&#039;&lt;br /&gt;
&#039;&#039;“The lights of the stars will fade, this place will grow old and the ice will crack it.”&#039;&#039; &lt;br /&gt;
&#039;&#039;“We will forget no matter how much the skalds tell the old tales, what battles are left for us like the ones before?”&#039;&#039; &lt;br /&gt;
&#039;&#039;“My fallen brothers are gone, Malcador is gone, the leeches cluster around the Golden Throne and whisper of deeds done before they were born as if it were &#039;&#039;&#039;they&#039;&#039;&#039; who achieved them.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this point Russ looked unsteady on his feet and his eyes went glassy:&lt;br /&gt;
&#039;&#039;“A doubt of all of this, one thing remains true we were not on Terra, we were not there when the palace fell and that shame will pursue us for eternity.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Then Russ dropped his drinking horn on the board and then started to speak not to his warriors, but to himself or to some presence that was unseen.       &lt;br /&gt;
&#039;&#039;“It remains unfinished… I have waited for too long, building this mountain, squabbling with Guilliman. I will not grow old, feeble, limping around a crumbling inheritance. I have an Oath to keep, there are beasts left to slay.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At this point Russ was fully immersed in his premonitions and he looked around the room, a smile dancing on his fanged face, seeing things from either long ago or yet to come. &lt;br /&gt;
&#039;&#039;“Listen closely my brothers, there shall come a time far from now, when the chapter itself is dying and our foes shall gather to destroy us.”&#039;&#039; &lt;br /&gt;
&#039;&#039;“Then, my sons, I shall listen for your call, in whatever realm holds me and come I shall, no matter what the laws of life and death forbid.”&#039;&#039; &lt;br /&gt;
&#039;&#039;“At the end, I will be there. For the final battle. FOR THE WOLF TIME!”&#039;&#039;     &lt;br /&gt;
 &lt;br /&gt;
Then Russ gave the mustering signal and he and his retinue left, though as Bjorn made to follow only to have Russ turn towards him saying a single sentence: &#039;&#039;“Not you.”&#039;&#039; When Bjorn asked for an explanation all Russ did was repeat the words: &#039;&#039;“Not you.”&#039;&#039; [[Eldrad|Then he left.]]  &lt;br /&gt;
&lt;br /&gt;
It is theorized that Russ like Magnus had the gift of premonition and knew that Bjorn would be needed in the years to come as the first Great Wolf, as it is heavily implied that if Bjorn hadn&#039;t been persuaded to take the mantle of great wolf, the Chapter itself would have fallen apart in the absence of Russ.&lt;br /&gt;
&lt;br /&gt;
More likely Russ just didn&#039;t want Bjorn&#039;s moodiness to poison what ever adventure he was on. His helmet eventually came to be in the possession of [[Ulrik the Slayer]].&lt;br /&gt;
&lt;br /&gt;
As to where Russ went and what happened to him there&#039;s a few theories given:&lt;br /&gt;
*Russ sought the Lion out to make amends of their old feuding (if so they both forgot to tell both their chapters about it).&lt;br /&gt;
*That he fought in eternal combat with the resurrected cadaver of Horus (no that would be Abaddon&#039;s task and he completely owned that clone of Horus).   &lt;br /&gt;
*That he searched for the tree of life to heal the Emperor&#039;s soul (if so it will be needed sorely needed, as Abaddon blasted a remnant of the Emperor&#039;s soul, watching it decay in front of him (which of course makes no sense as the Emperor&#039;s powers are innately anti-Chaos and so cannot be blasted by it)).   &lt;br /&gt;
*That he is trapped within a hollow star and tormented by his old adversary Magnus (Since Tzeentch was able to trap Sigmar in another dimension, trapping Russ in a hollow star and have his star pupil Magnus use him as a punching bag makes as much sense as anything). &lt;br /&gt;
*That he is actually searching for Magnus, to finish the last task given to him by the Emperor and &amp;quot;arrest&amp;quot; his wayward brother. &lt;br /&gt;
*That he passed beyond the bounds of space and time and now roams among the gods, ready to return when needed accompanied by the fallen of his legion sundered in a paradise of warriors (so basically he&#039;s in the Age of Sigmar at this point? somebody put him out of his misery, that&#039;s not a paradise that&#039;s hell on earth). &lt;br /&gt;
*That he&#039;s simply lost in the galactic fjord known as the Warp and has been playing drunken pranks on daemonic villagers for 10,000 years.&lt;br /&gt;
&lt;br /&gt;
/tg/ theorizes that Leman Russ may return as [[Horo]] (Implying Horo isn&#039;t just one of Leman&#039;s many, many bastard children growing up on some shithole Feudal world).&lt;br /&gt;
&lt;br /&gt;
Magnus actually know where Russ is now, but he don&#039;t tell it even to his trusted sorcerer lords.&lt;br /&gt;
&lt;br /&gt;
The 13th company, and a figure bearing the likeness of Russ, was spotted during the 13th crusade and the siege of the capital of Cadia.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leman Russ:&#039;&#039;&#039; || 455 || 9 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An impressive stat-line, even by the insane standards of Primarchs, is coupled with unbelievably powerful wargear:&lt;br /&gt;
*The &#039;&#039;&#039;Armour Elavagar&#039;&#039;&#039; starts as your bog-standard 2+/4++ which is increased to a 3++ against flamer (in case that Marksmen Veteran with a Combi-flamer or Heavy Flamer rolled a 6 wounding you), melta, and plasma weapons, but the truly &amp;lt;strike&amp;gt;awesome&amp;lt;/strike&amp;gt; severely-overpowered-bullshit part is that it imposes -1 to hit on anyone in BtB with him. Do note however that it &#039;&#039;only&#039;&#039; works in BtB contact, so the models not directly in contact with Russ would still hit him as usual (likely on 5+ due to his insane WS). Basically, he&#039;s insanely tanky in protracted fights.&lt;br /&gt;
*The &#039;&#039;&#039;Axe of Helwinter&#039;&#039;&#039; is a &#039;&#039;+2 S master-crafted power axe with sunder and without unwieldy&#039;&#039; for your vehicle-wrecking needs and putting some more guaranteed wounds on high toughness opponents. Also useful for inflicting Instant Death on anything T4 or lower.&lt;br /&gt;
*The &#039;&#039;&#039;Sword of Balenight&#039;&#039;&#039; is a Shredding AP2 power sword; oh wait, it also has &#039;&#039;&#039;Sever Life&#039;&#039;&#039;. If Russ&#039; prey suffers one or more wounds from the sword, roll a 2d6. If this result beats your target&#039;s toughness, add 1d3 additional wounds.&lt;br /&gt;
**Thanks to vague wording, when you must make the test for Sever Life is a subject of debate. Some say &amp;quot;suffering one or more wounds&amp;quot; means that the rule applies immediately before saves are made. HOWEVER, the rule clearly states that Sever Life is used only if the model &amp;quot;is not slain&amp;quot; by the initial attacks, and you HAVE to make your save rolls in order to know if they are slain or not, so one can lawfully argue that &#039;&#039;unsaved&#039;&#039; wounds are the real trigger. Keep calm and make it clear with your opponent until a FAQ is released.&lt;br /&gt;
*For ranged fights he has the [[Vulkan]]-remade bolter (mentioned to be regular one until Xzibit got his hands on it) turned into a pistol for Primarch&#039;s hand, called &#039;&#039;&#039;Scornspitter&#039;&#039;&#039; which is assault 3 AP3 rending, but with pitiful 12&amp;quot; range. Of course if you aren&#039;t within 12&amp;quot;, then you can&#039;t charge, and if you can&#039;t charge you&#039;re running therefore even if it did have a greater than 12&amp;quot; range it wouldn&#039;t be used anyway.&lt;br /&gt;
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His Wolf-Kin are deployed separately and he can&#039;t join them, but they&#039;re great harassing units and surprisingly brutal fighters.&lt;br /&gt;
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Meanwhile, his Sire of the Space Wolves gives him Night Vision, Counter-Attack, Preternatural Senses, and Hunter&#039;s Gait: all Wolves get +1Ld and Russ gets to Howl once per game (letting everyone in his detachment reroll run and charge for said turn). Breaker of Shields, Bringer of Ruin gives weapon mastery (like Horus and Calgar). If he&#039;s Warlord, you can take Veteran Tacticals (who may run/shoot bolters then charge instead of regular Vet tactics) and Varagyr Terminators as troops.&lt;br /&gt;
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If Horus plays like everything a Space Marine Chapter Master ought to be, Russ is best compared to an Ork Warboss. He isn&#039;t exactly &amp;quot;tactical&amp;quot; in the traditional sense of reserve dickery, but Howl of the Death Wolf combined with Warrior&#039;s Mettle Veterans can make your army a strong hunter-killer force, able to get in your enemy&#039;s face and fuck up his battle plans. This is an unpredictable force, able to catch most armies by surprise and keep them off balance. Freki and Geri are practically auto-takes, and Russ himself can and will fuck up everything from Leviathans to Thanatars to Land Raiders. Due to high strength, high initiative, and high weapon skill, even Imperial Knights aren&#039;t out of the question. Worth it.&lt;br /&gt;
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==Leman Russ VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Inferno is finally released and you came here to see how your favorite/most hated superhuman demi-god fares against the other Primarchs, because you love delicious Mathhammer trolling and cautious planning before battle.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;THEY ALL DIE. EVERY. LAST. ONE. OF. THEM.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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Sever Life on The Sword of Balenight is the real kicker here. Allowing him to potentially pile on more wounds than what would normally be possible for the amount of attacks he has. And since most primarchs only have a 4++, they tend to die in short order (with even the tougher ones eventually going down from sheer wound output). So if you want to add the damage for Sever Life, here&#039;s the results:&lt;br /&gt;
&lt;br /&gt;
*Against T6 Sever Life will cause an additional 1.091 Wounds on average.&lt;br /&gt;
*Against T7 Sever Life will cause an additional 0.909 Wounds on average.&lt;br /&gt;
::Note that these are Wounds that can still be saved via Invulnerable saves.&lt;br /&gt;
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This is made even crazier with his ability to split his attacks between his axe of awesome and his sword of cheese (Yes just like Horus). Since all it takes is one wound going through to trigger Sever Life thus he can lay on the hurt with his high strength axe while still getting some good jabs in with his sword. When combined with the additional wounds from sever life (assuming it goes off, which against most Primarchs it should since they are mostly in the T6 range) this guy can lay on more wounds on a single target than just about any other Primarch (except a fully buffed Angron, though to be fair that is really all Angron has got going in a fight). &lt;br /&gt;
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Actually, far worse than Sever Life (which probably is intended to trigger after saves, hence the &amp;quot;Is not slain&amp;quot; part) is his armor, which cripples almost every Primarch&#039;s ability to damage him with the negatives to hit. Since thanks to his insane weapon skill almost all will be needing 6&#039;s or 5&#039;s at best to even hit him, and after taking wound rolls and saves into account he is basically taking almost no damage. Which really hurts alot of his opponents since most of their special rules in CC rely on doing damage (e.g. Horus disabling strike and Perturabo&#039;s fancy hammer with basically every CC special rule). Even the uber-tanks are left flailing at him, barely doing any damage, while he grinds them out. &lt;br /&gt;
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The only ones who can even stand a snowballs chance are heavy-hitters in the range of Horus, Fulgrim, Angron with maximum attacks, Ferrus Manus, Perturabo and a fully buffed Magnus. In addition a Transfigured Lorgar might be able to tar pit him for awhile (though don&#039;t expect him to actually win). But I do mean snowball, even these guys barring some amazing rolls will probably lose virtually every fight (including Horus).&lt;br /&gt;
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Vulkan holds out pretty well but only if Russ is just using the sword... against the axe... well lets hope the dice are on your side!&lt;br /&gt;
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HOWEVER if you or your opponent plays him in a 40k list he can potentially be tar pitted with assault terminator with thunder hammers and storm shields. Russ is not immune to concussion and the invuln save is superior than Russ. This will bring him down to an equal playing field since while they will not be doing much damage to him (since needing 6s to hit) (actually, since they are WS 4 they will hit on 6&#039;s first turn and the next will be unable to hit him, as a 6 is not an autohit in 7th edition, he will probably not be able to rip throw them before the game ends (he is more a challenge monster than infantry wrecker, again that is Angrons job). Though don&#039;t rely on this as like all primarchs he is perfectly capable of wiping them out. &lt;br /&gt;
Such is the fickleness of the dice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Leman russ by alexboca-d7930sk.jpg|Leman Russ being the biggest pimp this side of Segmentum Solar.&lt;br /&gt;
File:Russ_Behind.jpg| RUN &amp;lt;s&amp;gt; FORREST &amp;lt;/s&amp;gt; LEMAN, RUN!&lt;br /&gt;
File:Russ_Front.jpg| He&#039;s running so [[White Scars|fast]] because he saw someone throw a stick. &lt;br /&gt;
File:Russ_Side.jpg&lt;br /&gt;
File:Horus vs Leman.jpg|True Wolf vs Emperor&#039;s Puppy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Primarchs}}&lt;br /&gt;
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[[Category:Space Wolves]]&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [https://www.youtube.com/watch?v=b0Q8uymv0vw&amp;amp;index=2&amp;amp;list=PLdPq6mYy-DRdA9aTRJghfDsQiyR5WLs7y/ Admit it, this is the only song that truly befits the glory of the Sons of Russ.]&lt;br /&gt;
* [https://m.youtube.com/watch?v=mzkqA4-4jIM/ Not so fast.]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:2564:5A4E:CD53:956B</name></author>
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