<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3A587%3A3A12%3A6900%3AD95B%3A4116%3A23F6%3A6CD9</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3A587%3A3A12%3A6900%3AD95B%3A4116%3A23F6%3A6CD9"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2A02:587:3A12:6900:D95B:4116:23F6:6CD9"/>
	<updated>2026-06-04T14:37:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Githyanki&amp;diff=231358</id>
		<title>Githyanki</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Githyanki&amp;diff=231358"/>
		<updated>2018-08-16T11:34:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Githyanki_5e.jpg|400px|thumb|right|Arrogant, haughty raiders of the [[Astral]].]]&lt;br /&gt;
The &#039;&#039;&#039;Githyanki&#039;&#039;&#039; (also known as the &#039;&#039;&#039;Gith&#039;&#039;&#039;, or &amp;quot;them damn Yankis&amp;quot;) are an evil race in the [[Dungeons and Dragons]] setting, and look like either emaciated, jaundiced [[elf|elves]] or some horrible cross of [[elf]] and [[goblin]], depending on the edition. The Githyanki are classic 1st edition monsters; as denizens of the original Fiend Folio, they first appeared in the pages of [[Dragon Magazine]] -- in fact, they showed up back in issue number &#039;&#039;&#039;12&#039;&#039;&#039;, back in 1979.&lt;br /&gt;
&lt;br /&gt;
The githyanki are the twisted, estranged kin of the [[githzerai]], divided from their cousins by a philosophical breach that occurred centuries ago. To recap, the original Gith-kin were humanoids (and/or humans) who were enslaved and mutated by the [[Mind flayer]] empire for untold generations, until two figures rose up and led their people in a massive slave uprising; [[Zerthimon]] the mystic, and [[Gith]] the warrior-woman. At the brink of total illithid annihilation, Gith began planning to &amp;quot;truly&amp;quot; free her people by... well, basically enslaving every other race and making the Gith-kin as bad as the illithids had been. Zerthimon objected to this, an act called the Pronouncement of Two Skies, and thus the illithid&#039;s former slaves were divided into &amp;quot;Those Who Spurn Gith&amp;quot; (Githzerai) and &amp;quot;The Children of Gith&amp;quot; (Githyanki), with the former bogging off to [[Limbo]] (or the [[Elemental Chaos]]) and the latter disappearing into the [[Astral Plane]].&lt;br /&gt;
&lt;br /&gt;
Gith herself disappeared after a trip to [[Baator]] to secure an alliance with the dragon-goddess [[Tiamat]], but one of her greatest warriors, Vlaakith, took her place as Warrior-Queen of the Githyanki and kept her people on the path that Gith had said. More than one person has wondered if Vlaakith didn&#039;t betray Gith in some way, earning the pact with red [[dragon]]s by, say, feeding Gith to Tiamat, but the githyanki won&#039;t hear of it.&lt;br /&gt;
&lt;br /&gt;
In fact, githyanki don&#039;t like to hear a lot of ugly things about their race, mostly because they&#039;re all true. The first and foremost is that they&#039;re a bunch of hypocrites, who are so obsessed with &amp;quot;being free&amp;quot; that they have become convinced their manifest destiny is to conquer &amp;amp; enslave every other race in the multiverse. &lt;br /&gt;
&lt;br /&gt;
Secondly, they get really snippy if one notes that their practice of raiding Astral communities, taking a certain amount of the goods and then leaving in a form of &amp;quot;sustainable pillaging&amp;quot; is essentially a master-slave relation dressed up in piracy clothing. See, although the githyanki aren&#039;t completely dependent on raiding to survive, the simple truth is that their choice of residence and their war-focused culture means they can&#039;t produce enough food, goods and other essentials to support their own population. And, if they steal everything from the astral villages they raid or ships they rob, then they&#039;ll ultimately starve to death because those sources of goods will either die out or stop coming where they can get them. So, they steal the bulk of the goods from their victims, do as little damage as they can, and let them scrape a living until eventually they have enough of a stockpile to make robbing them profitable again. But, if you ever point out that this basically makes them slave-owners collecting their serfs&#039; taxes in a very dramatic way, they&#039;ll immediately kill the entire band they were robbing from in order to &amp;quot;prove&amp;quot; they&#039;re not slave-owners. Yeah, they&#039;re not the smartest race in the multiverse by a long shot.&lt;br /&gt;
&lt;br /&gt;
And, finally, don&#039;t call them out on how they preach total freedom for themselves, but in reality they&#039;ve become nothing but a race of warrior-slaves for their &amp;quot;divine&amp;quot; god-queen. Oh, yes. See, Vlaakith was so beloved by the first githyanki that they made her daughter their ruler, and her daughter, and her daughter, and so on, an unbroken line of god-queens that lasted until [[Vlaakith CLVII]] (that&#039;s Vlaakith the 157th, if you don&#039;t know your Latin numerals). She never had a daughter, but she turned herself into a [[lich]], so it&#039;s all good; now she can reign forever as an immortal, undying tyrant.&lt;br /&gt;
&lt;br /&gt;
If you need more proof that the githyanki have turned themselves into slaves and never even realized it; one of the drawbacks of being a lich (or at least a githyanki lich, depending on edition) is that Vlaakith CLVII needs to eat souls on a regular basis to sustain herself. More importantly, she&#039;s terrified of being ousted from power by a stronger githyanki even though they&#039;ve been worshipping her and adoring her for generations. So, she solves both problems by making it a simple cultural practice that when a githyanki gets powerful enough, they are granted the &amp;quot;honor&amp;quot; of having her eat their souls. And the githyanki are so mindlessly loyal to her that they actually &#039;&#039;do consider this an honor&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Fifth edition, in &#039;&#039;Mordekainen&#039;s Tome of Foes&#039;&#039;, which devoted an entire chapter to discussing the gith race, instead reframes or reflavors most of the above.  Rather than explicitly eating her people&#039;s souls when they get too strong, Vlaakith is sort of deliberately holding them back, preventing any one of her lieutenants from gaining too much experience and power and so overthrowing her.  And because they live in the Astral Plane, where no one ages and time has no meaning, the githyanki are instead basically jaded war-hipsters, spending all the time they aren&#039;t fighting or raiding bored out of their fucking minds and desperate for some novelty as they futz about their decadent metropolis of a city toying with various hobbies without ever really getting into any of them.  Thus, as Mordekainen himself notes, Vlaakith&#039;s system does a great job of churning out indoctrinated fanatics without actually creating people fit for doing anything useful.&lt;br /&gt;
&lt;br /&gt;
Also, rather than taking slaves for slavery&#039;s sake, they mostly just abandon or kill captives who have no extrinsic value, though there is a small community of random people they&#039;ve kidnapped living in a slum of the great city.&lt;br /&gt;
&lt;br /&gt;
Aside from their practice of flying around on red dragons, githyanki are most known for two things in terms of combat ability.&lt;br /&gt;
&lt;br /&gt;
Firstly, githyanki are big believers in the concept of [[multiclassing]], with a long tradition of [[fighter]]/[[wizard]] combatants. Indeed, the idea of the warrior-mage is so iconic, and so associable with the githyanki, that their culture&#039;s name for it - the [[Gish]] - has been adopted as a general term in greater /tg/ culture. Well, the alternative was the githzerai term &amp;quot;Zerth&amp;quot;, but that wasn&#039;t as catchy.&lt;br /&gt;
&lt;br /&gt;
Secondly, their most iconic weapon; baroque greatswords forged of a strange, silvery metal native to their extraplanar environment. Known simply as Silver Swords, or, at most, Githyanki Silver Swords, these weapons are uniquely suited to fighting people who are using astral projection, as they can cut the &amp;quot;astral thread&amp;quot; of these people which is, generally, instant death (ironically, less lethal in 1e, when it just booted you back to the material). The other bonuses of the Silver Swords varies from edition to edition; in 1e, they were sentient +3 weapons that weren&#039;t very smart, but did have nebulous other magical powers. In 2e, they lost their sentience, but there was also a &amp;quot;Greater&amp;quot; version that was a +5 weapon &#039;&#039;and&#039;&#039; a Vorpal Sword in addition to its astral cord-cutting &#039;&#039;and&#039;&#039; it could cut the threads of people under the Mind Bar power. In 3e, they were initially downgraded to +1 weapons that could potentially nullify a victim&#039;s psionic abilities for 1d4 rounds, but in the Psionics Handbook, the classic +3 astral cord-cutters and +5 vorpal versions returned. 4e gave them no special equipment based properties, and 5e made them into just +3 weapons. Needless to say, githyanki are &#039;&#039;extremely&#039;&#039; protective of these swords and will go to almost any length to retrieve them.&lt;br /&gt;
&lt;br /&gt;
Needless to say, being that they are huge dicks and pretty much all willing slaves to their evil god-queen, githyanki aren&#039;t traditionally considered suitable for PCs, unlike their [[Githzerai]] cousins, who were actually in the first wave of [[Planescape]] PCs, alongside the [[Tiefling]] and the [[Bariaur]]. They do, however, have PC writeups in the Expanded Psionics Handbook and Polyhedron Magazine #159 for 3.5, and in the Monster Manual for 4e.&lt;br /&gt;
&lt;br /&gt;
In D&amp;amp;D and 5e, the githyanki have a particular interest in the material plane; not just because it&#039;s where they go to hunt illithids, but because nothing ages on the Astral Plane, so they need to lay their eggs (yeah, they do that) and rear their children on the prime so they can reach maturity.&lt;br /&gt;
&lt;br /&gt;
They were also the subject of a pair of epic, edition-spanning campaigns; 3.5 gave us [[Incursion]], a combination adventure path/campaign setting spread over the pages of [[Dragon Magazine]] #309, [[Dungeon Magazine]] #100, and Polyhedron #159, in which the players fight against a githyanki conquest of their home world, and 4e gave us a sequel in [[Scales of War]], which ran from Dungeon #156 to Dungeon #175.&lt;br /&gt;
&lt;br /&gt;
These adventures introduced the [[Duthka&#039;gith]]s; fiendish half-red dragon githyanki bred at Vlaakith&#039;s creation, and the source of considerable consternation from many other githyanki despite the eons of loyal partnership between the two races.&lt;br /&gt;
&lt;br /&gt;
[[Image:GiotaTsirouFaceboook.jpg|left|thumb|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==Playable Githyanki==&lt;br /&gt;
Given their rather heavy-handed &amp;quot;Always Evil!&amp;quot; setup, it goes without saying that Githyanki have been rather absent from the line-up of PCs. Still, D&amp;amp;D really does have a solid tradition of Monster Adventurers, and so whilst the githzerai get all the press, the Githyanki have been playable since AD&amp;amp;D too.&lt;br /&gt;
&lt;br /&gt;
The first appearance of githyanki PCs was in &amp;quot;A Guide to the Astral Plane&amp;quot;, which admitted that rogue githyanki &#039;&#039;are&#039;&#039; a possibility and not all of them fall for Vlaakith&#039;s efforts. Their writeup looked like this:&lt;br /&gt;
::+1 Dexterity, +1 Intelligence, -1 Wisdom, -1 Charisma&lt;br /&gt;
::Racial Maximums of 19 Dex and Int&lt;br /&gt;
::Class Restrictions: [[Fighter]], [[Wizard|Mage]], [[Gish]] (Fighter/Mage), [[Psion]]icist&lt;br /&gt;
::Astral Movement rate of 96&lt;br /&gt;
::Double odds of having psionic wild talents&lt;br /&gt;
::Same access to psionic Sciences and Devotions as humans&lt;br /&gt;
::Malign Reputation: -2 reaction penalty with Good NPCs, -1 reaction penalty with Neutral NPCs&lt;br /&gt;
::Racial Enmity: Githzerai: -8 reaction penalty with Githzerai, stacks with Malign Reputation&lt;br /&gt;
::The Lich-Queen Is Watching: Upon hitting 11th level, the PC has Vlaakith CLVII&#039;s attention; if they reach 12th level, she senses it and will dispatch several waves of githyanki &amp;quot;retrieval teams&amp;quot;, then turn to local resources ([[assassin]]s, etc), not stopping until either she or the githyanki character is dead. Githyanki can choose to deliberately not gain any levels after 11th to avoid her wrath.&lt;br /&gt;
&lt;br /&gt;
In 3.5, your Githyanki writeup looked like this when it appeared in the Expanded Psionics Handbook:&lt;br /&gt;
::+2 Dexterity, +2 Constitution, -2 Wisdom&lt;br /&gt;
::Medium&lt;br /&gt;
::Base Land Speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Naturally Psionic: Increase your Psionic Points Pool by +3 psi points.&lt;br /&gt;
::Psi-Like Abilities: At 1st level, you can use the Psi-Like Abilities of &#039;&#039;Far Hand&#039;&#039; and &#039;&#039;Psionic Daze&#039;&#039; 3/day each. You also gain the Psi-Like Abilities of &#039;&#039;Concealing Amorpha&#039;&#039; (3/day) at 3rd level, &#039;&#039;Psionic Dimension Door&#039;&#039; (3/day) at 6th level, before finishing with &#039;&#039;Telekinetic Thrust&#039;&#039; (3/day) and &#039;&#039;Psionic Plane Shift&#039;&#039; (1/day) at 9th level.&lt;br /&gt;
::Power Resistance: Hit Dice + 5&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
::[[Level Adjustment]]: +2&lt;br /&gt;
&lt;br /&gt;
Polyhedron&#039;s writeup was similar, but different: it replaced the Naturally Psionic and Psi-Like Abilities with &amp;quot;Psionics&amp;quot;, replacing its psi-like abilities with the spell-like abilities of &#039;&#039;Mage Hand&#039;&#039; (3/day) and &#039;&#039;Daze Humanoid&#039;&#039; (3/day) at 1st level, &#039;&#039;Dimension Door&#039;&#039; (3/day) at 6th level, and both &#039;&#039;Telekinesis&#039;&#039; (3/day) and &#039;&#039;Plane Shift&#039;&#039; (1/day) at 9th level. Likewise, Power Resistance was replace with Spell Resistance (5 + 1 per character level) and they gained the Extraplanar trait, making them vulnerable to Banishment and similar spells when outside of the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
Over in 4th edition, although arguably somewhat weaker than many other 4e races due to being in the back of the Monster Manual 1, githyanki were a lot less of a hassle to play with and still surprisingly viable:&lt;br /&gt;
::Ability Scores: +2 Constitution, +2 Intelligence&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 squares&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Skill Bonuses: +2 History&lt;br /&gt;
::Danger Sense: +2 bonus to Initiative checks.&lt;br /&gt;
::Githyanki Willpower: +1 to Will defense, +2 to saving throws against Charm effects.&lt;br /&gt;
::Racial Power - Telekinetic Leap: Usable 1/Encounter, Move Action, target Self or 1 ally within 10 squares. The target of this power can Fly up to 5 squares; if you use this on an ally, that ally must remain in your line of sight at all times during the effect.&lt;br /&gt;
&lt;br /&gt;
In 5th edition, githyanki resurfaced in the September 2017 issue of [[Unearthed Arcana]], with results that were... different to what&#039;d come before, but technically also more of the same.  Weirdly, while both subraces clearly got the shaft in terms of being designed by people who actually cared about the race in question, they&#039;re significantly more powerful and in-line with the majority of other 5e PC races compared to their poor, more PC-friendly cousins:&lt;br /&gt;
::+2 Strength, +1 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Speed 30 feet&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Decadent Mastery: One free language proficiency and one free tool or skill proficiency of your choice.&lt;br /&gt;
::Martial Prodigy: Free proficiency with Light and Medium Armor.&lt;br /&gt;
::Githyanki Psionics: Mage Hand at-will, Jump 1/day at 3rd level, Misty Step 1/day at 5th level, all keying off of Intelligence.&lt;br /&gt;
&lt;br /&gt;
Gith PCs were used in a teaser adventure previewing the Tome of Foes, letting fans get an early look at the official version. The only real difference for githyanki was that their Martial Prodigy feature now gives them Proficiency in the Shortsword, Longsword and Greatsword, which after all are as thematically tied to their race as the axe &amp;amp; hammer are to [[dwarves]] or the longsword &amp;amp; bow are to [[elves]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Githyanki_1e.png|The very first depiction of a githyanki.&lt;br /&gt;
Image:Githyanki_2e.png|Now slightly harder to confuse for an undead creature.&lt;br /&gt;
Image:Githyanki_3e.jpg|The definitive model, or so it seems.&lt;br /&gt;
Image:Githyanki_4e.jpg|The Githyanki as they appear in 4e. Notably more muscular than in their earlier depictions.&lt;br /&gt;
File:Githyanki vs Mindflayer.jpg&lt;br /&gt;
File:DiTerlizzi Githyanki.jpg&lt;br /&gt;
File:3e Giths.jpg&lt;br /&gt;
File:Githyanki Astral Sailor.jpg&lt;br /&gt;
File:TotOP Githyanki.jpg&lt;br /&gt;
Image:Ur-Quan Kzer-Za.gif|The Githyanki&#039;s backstory is basically same as the Ur-Quan [[Star Control]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{Gith}}&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Blackguard&amp;diff=89928</id>
		<title>Blackguard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Blackguard&amp;diff=89928"/>
		<updated>2018-08-16T11:10:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Antipaladin.JPG|thumb|right|300px|Fuck being misunderstood, he &#039;&#039;&#039;wants&#039;&#039;&#039; you to see how much he enjoys kicking puppies and crapping on your lawn.]]&lt;br /&gt;
While [[Paladin|Paladins]] encompass everything [[Noblebright]] and good-hearted, &#039;&#039;&#039;Blackguards&#039;&#039;&#039;, often called &#039;&#039;&#039;antipaladins&#039;&#039;&#039; by players, serve as the spiritual opposite to their pure-spirited and benevolent counterparts. Blackguards are known to affiliate themselves with [[Demon|demons]] and serve dark, generally malevolent deities, and are described as being hated by all other races and classes that serve good. Blackguards are allowed to perform a variety of malignant actions such as using minions to do his scrimpy work for them, using sneaky and backstabbing tactics to get the better of their allies and/or enemies, or generally bully those who serve the forces of good in order to assert his [[Marines_Malevolent|overwhelmingly evil and mean-spirited dominance over others]].&lt;br /&gt;
&lt;br /&gt;
Non-playable Blackguards are usually found either in positions of leadership, such as leading hordes of [[Undead]] and other nasties within their posses in order to throw eggs and post dog shit through all the doors across their targeted realm, or serving as dark lieutenants for even more unpleasant and villainous entities and characters, which they know full well could end their mean-streaks by sending them to their rooms in a plane of torment and imprisonment and throwing away the key. Blackguards can also be seen as lone wanderers, either working as sell-swords due to having taken the &amp;quot;money is the root of all evil&amp;quot; philosophy in literal context or just skulking around committing crimes and making public spectacles for the sheer hell of it. To become a Blackguard, the character in question must have made a pact, or at least peaceful contact, with a summoned evil, usually an Eldritch abomination of some kind.&lt;br /&gt;
&lt;br /&gt;
==Blackguards in D&amp;amp;D==&lt;br /&gt;
&lt;br /&gt;
[[Image:GiotaTsirouFaceboook.jpg|left|thumb|600px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
Blackguards were introduced to the [[Dungeons and Dragons]] setting through the [[Dungeons and Dragons 3rd Edition|3.x]] Edition of the game, first published in 2000. Blackguards were an available class for fuckup Paladins who had grown tired of doing good and instead wanted to unleash their inner rage against all those DMs who took advantage of their good-natured alignment, being accessed via multiclassing. Becoming a Blackguard grants the player several bonuses if the character decides to trade Paladin levels.&lt;br /&gt;
&lt;br /&gt;
Blackguards are automatically proficient with with most weapons and all available shields and armors (qualifying without already having these abilities is something you have to deliberately try to do however), and they emanate an evil aura that grows in power according to a Blackguard&#039;s level. Blackguards are so evil that they are capable of outright detecting those who fall under the alignment of good, primarily because wherever they go good deeds happen to be an extreme rarity, and they are incapable of accidentally poisoning themselves when applying toxins and venoms to blades. Blackguards are allowed to smite good once a day through the use of a melee attack, usually wasting this opportunity by either punching anything cute and cuddly or lashing out at their snobby, do-gooder opposites, and their aura of evil deals a -2 penalty against saving throws against all enemies within a vicinity of 10 feet.&lt;br /&gt;
&lt;br /&gt;
Originally, [[Dungeons &amp;amp; Dragons 4th Edition]] removed blackguards; as [[Paladin]]s had lost their alignment restriction and were refocused on the idea of being warrior-champions of the gods, a &amp;quot;blackguard&amp;quot; was just a paladin who was dedicated to one of the evil gods in the [[Dawn War]] pantheon. But then Essentials came along and things changed: introduced in &amp;quot;Player&#039;s Option: Heroes of Shadow&amp;quot;, the Essentials Blackguard is a variant [[Paladin]] who draws power from their vices. Handled mechanically as a Striker of the combined Divine and Shadow sources, Blackguards choose a distinguishing Vice as the foundation of their powers, with the only canon Vices being Domination and Fury. However, whilst this is an easy route for an Evil character to follow, Blackguards aren&#039;t alignment-restricted; a Byronic hero or an anti-hero who accepts their vice and uses it to fuel their pursuit of a righteous cause is a perfectly acceptable blackguard in 4e.&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons 5th Edition]], character alignment got a lot less crunch assigned to it. So Paladins are no longer as vulnerable to getting their powers yanked as they were. However, they still uphold various sacred oaths to get those powers, and so the Blackguard lives on as the &amp;quot;Oathbreaker Paladin&amp;quot; class variant. He gets a bunch of &amp;quot;evil-themed&amp;quot; warlock and necromancy spells, like animate dead and hellish rebuke, control undead and dreadful aspect forms for Channel Divinity, an aura that supes up all nearby undead and fiends(friend or foe), resistance to non-magical physical damage, and a suped-up aura of heartstopping terror. An Oathbreaker can attempt to redeem themselves, but once they succeed, they&#039;re on their last chance; a 5e Paladin who breaks their Oath and falls a second time after becoming an Oathbreaker Paladin once can never become any sort of Paladin again... other than an Oathbreaker.&lt;br /&gt;
&lt;br /&gt;
The December 2016 Unearthed Arcana article for Paladins gives two new Oaths, both with an &amp;quot;evil Paladin&amp;quot; motif. The Oath of Conquest is technically worded that it would also fit a [[Harmonium]] style &amp;quot;well intentioned extremist&amp;quot; (or a Hellknight-esque warlord) Paladin, but the Oath of Treachery is explicitly called out as an alternative option to the Oathbreaker for fallen or villainous paladins. This Oath has no tenets, for obvious reasons, but gives a bundle of spells related to messing with peoples&#039; minds, or escaping from danger - charm person, invisibility, dominate person, expeditious retreat, haste, gaseous form, confusion, mirror image and passwall. They can use their Channel Divinity to create an illusory double or conjure poison on their weapons, gain an Aura of Treachery at 7th level that gives them advantage on attacks directed at victims who have allies nearby and which lets them charm an attack into hitting somebody else three times per short rest, have the Blackguard&#039;s Escape (teleport + turn invisible as a reaction to being attacked once per encounter) a 15th level, and finally pick up the ability to turn into an Icon of Deceit at 20th level. In this state, for 1 minute they are invisible (but can hurt anyone they like without dispelling it), can dictate the next action of any creature that manages to damage them, and gain a bonus to damage rolls made when they land a hit that has advantage.&lt;br /&gt;
&lt;br /&gt;
==Blackguards in Pathfinder==&lt;br /&gt;
In the [[Pathfinder]] setting, Antipaladins (as Blackguards are called here) are a &amp;quot;variant class&amp;quot;, which basically takes the Paladin and reverses it Bizarro-style to create a demon-worshipping, Chaotic Evil monster. this also has archetypes that fall more towards other alignments but one critical factor is clear. They are all aligned with evil. Of those other Aligned Archetypes, there is the Insinuator (from the obviously titled &amp;quot;agents of evil&amp;quot;, and covers every evil alignment), and the Tyrant (who is Lawful Evil, and originates from Ultimate Intrigue).&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4-Classes}}&lt;br /&gt;
{{Pathfinder-Classes}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160178</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160178"/>
		<updated>2018-08-16T06:52:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]], daemons are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
&lt;br /&gt;
[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to mitosis (except really REALLY unbalanced); a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
As I said; ROFLSCREWED. The only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. Except the process of killing every poor sod off like that will only feed the Ruinous Powers &#039;&#039;even more&#039;&#039;, probably to the point where they become so powerful they could tear the galaxy multiple [[Eye of Terror|new ones]] at the click of their fingers.&lt;br /&gt;
&lt;br /&gt;
But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). &lt;br /&gt;
&lt;br /&gt;
Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, or the intervention of the [[Daemonhunters]] and similar specialists. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most) of which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief. &lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness-they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
&lt;br /&gt;
Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
&lt;br /&gt;
Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord.) They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and binded to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though.&lt;br /&gt;
&lt;br /&gt;
In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on.&lt;br /&gt;
&lt;br /&gt;
[[Image:GiotaTsirouFaceboook.jpg|left|thumb|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that makes eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
&lt;br /&gt;
[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
&lt;br /&gt;
[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
&lt;br /&gt;
[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
&lt;br /&gt;
[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
&lt;br /&gt;
[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
&lt;br /&gt;
The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
&lt;br /&gt;
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
&lt;br /&gt;
==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]]/[[Primarch]] || [[Legion of the Damned|Damned Legionnaire]]  || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
Although the rules of how Daemons work is explicitly stated (beings made of pure magic using it to give the illusion of physical form in Fantasy or beings made of pure thought energy possessing a body and changing the rules of reality to exist like they do in their special imagination land in 40k), Games Workshop is the company where one of their [[Gav Thorpe|top writers]] once said &amp;quot;There are as many Elves as the plot demands&amp;quot; to explain inconsistencies in lore between dying race that can&#039;t afford any casualties and one that suffers millions as a victory being the exact same race in the exact same novels. &lt;br /&gt;
&lt;br /&gt;
As a result Daemons, who do not possess physical bodies of their own, can somehow leave behind remnants like skulls and entrails whereas in other sources they disappear when struck down since they don&#039;t actually exist in the same sense as the beings that &amp;quot;killed&amp;quot; them. &lt;br /&gt;
Also beings who have no sexual origin, and the vast majority have no sex anything since that wasn&#039;t a component of their creation, can reproduce with mortals.&lt;br /&gt;
&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent character does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called [[Pox Maggots]] and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak. &lt;br /&gt;
&lt;br /&gt;
So why can a Great Unclean One have a son? Because there are as many Elves as the plot demands, of course! &lt;br /&gt;
Can a Daemonette or a Bloodletter make babby? So long as there are enough elves, meaning as long as the plot demands it!&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce if you aren&#039;t well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160177</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160177"/>
		<updated>2018-08-16T06:52:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]], daemons are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
&lt;br /&gt;
[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to mitosis (except really REALLY unbalanced); a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
As I said; ROFLSCREWED. The only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. Except the process of killing every poor sod off like that will only feed the Ruinous Powers &#039;&#039;even more&#039;&#039;, probably to the point where they become so powerful they could tear the galaxy multiple [[Eye of Terror|new ones]] at the click of their fingers.&lt;br /&gt;
&lt;br /&gt;
But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). &lt;br /&gt;
&lt;br /&gt;
Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, or the intervention of the [[Daemonhunters]] and similar specialists. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most) of which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief. &lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness-they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
&lt;br /&gt;
Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
&lt;br /&gt;
Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord.) They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and binded to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though.&lt;br /&gt;
&lt;br /&gt;
In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on.&lt;br /&gt;
&lt;br /&gt;
[[Image:GiotaTsirouFaceboook.jpg|left|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that makes eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
&lt;br /&gt;
[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
&lt;br /&gt;
[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
&lt;br /&gt;
[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
&lt;br /&gt;
[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
&lt;br /&gt;
[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
&lt;br /&gt;
The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
&lt;br /&gt;
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
&lt;br /&gt;
==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]]/[[Primarch]] || [[Legion of the Damned|Damned Legionnaire]]  || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
Although the rules of how Daemons work is explicitly stated (beings made of pure magic using it to give the illusion of physical form in Fantasy or beings made of pure thought energy possessing a body and changing the rules of reality to exist like they do in their special imagination land in 40k), Games Workshop is the company where one of their [[Gav Thorpe|top writers]] once said &amp;quot;There are as many Elves as the plot demands&amp;quot; to explain inconsistencies in lore between dying race that can&#039;t afford any casualties and one that suffers millions as a victory being the exact same race in the exact same novels. &lt;br /&gt;
&lt;br /&gt;
As a result Daemons, who do not possess physical bodies of their own, can somehow leave behind remnants like skulls and entrails whereas in other sources they disappear when struck down since they don&#039;t actually exist in the same sense as the beings that &amp;quot;killed&amp;quot; them. &lt;br /&gt;
Also beings who have no sexual origin, and the vast majority have no sex anything since that wasn&#039;t a component of their creation, can reproduce with mortals.&lt;br /&gt;
&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent character does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called [[Pox Maggots]] and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak. &lt;br /&gt;
&lt;br /&gt;
So why can a Great Unclean One have a son? Because there are as many Elves as the plot demands, of course! &lt;br /&gt;
Can a Daemonette or a Bloodletter make babby? So long as there are enough elves, meaning as long as the plot demands it!&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce if you aren&#039;t well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160176</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160176"/>
		<updated>2018-08-16T06:52:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]], daemons are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
&lt;br /&gt;
[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to mitosis (except really REALLY unbalanced); a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
As I said; ROFLSCREWED. The only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. Except the process of killing every poor sod off like that will only feed the Ruinous Powers &#039;&#039;even more&#039;&#039;, probably to the point where they become so powerful they could tear the galaxy multiple [[Eye of Terror|new ones]] at the click of their fingers.&lt;br /&gt;
&lt;br /&gt;
But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). &lt;br /&gt;
&lt;br /&gt;
Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, or the intervention of the [[Daemonhunters]] and similar specialists. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most) of which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief. &lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness-they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
&lt;br /&gt;
Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
&lt;br /&gt;
Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord.) They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and binded to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though.&lt;br /&gt;
&lt;br /&gt;
In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:GiotaTsirouFaceboook.jpg|left|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that makes eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
&lt;br /&gt;
[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
&lt;br /&gt;
[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
&lt;br /&gt;
[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
&lt;br /&gt;
[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
&lt;br /&gt;
[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
&lt;br /&gt;
The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
&lt;br /&gt;
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
&lt;br /&gt;
==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]]/[[Primarch]] || [[Legion of the Damned|Damned Legionnaire]]  || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
Although the rules of how Daemons work is explicitly stated (beings made of pure magic using it to give the illusion of physical form in Fantasy or beings made of pure thought energy possessing a body and changing the rules of reality to exist like they do in their special imagination land in 40k), Games Workshop is the company where one of their [[Gav Thorpe|top writers]] once said &amp;quot;There are as many Elves as the plot demands&amp;quot; to explain inconsistencies in lore between dying race that can&#039;t afford any casualties and one that suffers millions as a victory being the exact same race in the exact same novels. &lt;br /&gt;
&lt;br /&gt;
As a result Daemons, who do not possess physical bodies of their own, can somehow leave behind remnants like skulls and entrails whereas in other sources they disappear when struck down since they don&#039;t actually exist in the same sense as the beings that &amp;quot;killed&amp;quot; them. &lt;br /&gt;
Also beings who have no sexual origin, and the vast majority have no sex anything since that wasn&#039;t a component of their creation, can reproduce with mortals.&lt;br /&gt;
&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent character does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called [[Pox Maggots]] and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak. &lt;br /&gt;
&lt;br /&gt;
So why can a Great Unclean One have a son? Because there are as many Elves as the plot demands, of course! &lt;br /&gt;
Can a Daemonette or a Bloodletter make babby? So long as there are enough elves, meaning as long as the plot demands it!&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce if you aren&#039;t well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160175</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160175"/>
		<updated>2018-08-16T06:51:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]], daemons are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
&lt;br /&gt;
[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to mitosis (except really REALLY unbalanced); a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
As I said; ROFLSCREWED. The only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. Except the process of killing every poor sod off like that will only feed the Ruinous Powers &#039;&#039;even more&#039;&#039;, probably to the point where they become so powerful they could tear the galaxy multiple [[Eye of Terror|new ones]] at the click of their fingers.&lt;br /&gt;
&lt;br /&gt;
But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). &lt;br /&gt;
&lt;br /&gt;
Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, or the intervention of the [[Daemonhunters]] and similar specialists. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most) of which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief. &lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness-they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
&lt;br /&gt;
Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
&lt;br /&gt;
Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord.) They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and binded to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though.&lt;br /&gt;
&lt;br /&gt;
In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:FacebookGiotaTsirou.jpg|thumb|left|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that makes eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
&lt;br /&gt;
[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
&lt;br /&gt;
[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
&lt;br /&gt;
[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
&lt;br /&gt;
[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
&lt;br /&gt;
[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
&lt;br /&gt;
The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
&lt;br /&gt;
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
&lt;br /&gt;
==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]]/[[Primarch]] || [[Legion of the Damned|Damned Legionnaire]]  || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
Although the rules of how Daemons work is explicitly stated (beings made of pure magic using it to give the illusion of physical form in Fantasy or beings made of pure thought energy possessing a body and changing the rules of reality to exist like they do in their special imagination land in 40k), Games Workshop is the company where one of their [[Gav Thorpe|top writers]] once said &amp;quot;There are as many Elves as the plot demands&amp;quot; to explain inconsistencies in lore between dying race that can&#039;t afford any casualties and one that suffers millions as a victory being the exact same race in the exact same novels. &lt;br /&gt;
&lt;br /&gt;
As a result Daemons, who do not possess physical bodies of their own, can somehow leave behind remnants like skulls and entrails whereas in other sources they disappear when struck down since they don&#039;t actually exist in the same sense as the beings that &amp;quot;killed&amp;quot; them. &lt;br /&gt;
Also beings who have no sexual origin, and the vast majority have no sex anything since that wasn&#039;t a component of their creation, can reproduce with mortals.&lt;br /&gt;
&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent character does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called [[Pox Maggots]] and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak. &lt;br /&gt;
&lt;br /&gt;
So why can a Great Unclean One have a son? Because there are as many Elves as the plot demands, of course! &lt;br /&gt;
Can a Daemonette or a Bloodletter make babby? So long as there are enough elves, meaning as long as the plot demands it!&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce if you aren&#039;t well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160174</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160174"/>
		<updated>2018-08-16T06:50:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]], daemons are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
&lt;br /&gt;
[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to mitosis (except really REALLY unbalanced); a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
As I said; ROFLSCREWED. The only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. Except the process of killing every poor sod off like that will only feed the Ruinous Powers &#039;&#039;even more&#039;&#039;, probably to the point where they become so powerful they could tear the galaxy multiple [[Eye of Terror|new ones]] at the click of their fingers.&lt;br /&gt;
&lt;br /&gt;
But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). &lt;br /&gt;
&lt;br /&gt;
Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, or the intervention of the [[Daemonhunters]] and similar specialists. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most) of which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief. &lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness-they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
&lt;br /&gt;
Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
&lt;br /&gt;
Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord.) They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and binded to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though.&lt;br /&gt;
&lt;br /&gt;
In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:GiotaTsirouFacebook.jpg|thumb|left|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that makes eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
&lt;br /&gt;
[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
&lt;br /&gt;
[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
&lt;br /&gt;
[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
&lt;br /&gt;
[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
&lt;br /&gt;
[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
&lt;br /&gt;
The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
&lt;br /&gt;
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
&lt;br /&gt;
==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]]/[[Primarch]] || [[Legion of the Damned|Damned Legionnaire]]  || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
Although the rules of how Daemons work is explicitly stated (beings made of pure magic using it to give the illusion of physical form in Fantasy or beings made of pure thought energy possessing a body and changing the rules of reality to exist like they do in their special imagination land in 40k), Games Workshop is the company where one of their [[Gav Thorpe|top writers]] once said &amp;quot;There are as many Elves as the plot demands&amp;quot; to explain inconsistencies in lore between dying race that can&#039;t afford any casualties and one that suffers millions as a victory being the exact same race in the exact same novels. &lt;br /&gt;
&lt;br /&gt;
As a result Daemons, who do not possess physical bodies of their own, can somehow leave behind remnants like skulls and entrails whereas in other sources they disappear when struck down since they don&#039;t actually exist in the same sense as the beings that &amp;quot;killed&amp;quot; them. &lt;br /&gt;
Also beings who have no sexual origin, and the vast majority have no sex anything since that wasn&#039;t a component of their creation, can reproduce with mortals.&lt;br /&gt;
&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent character does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called [[Pox Maggots]] and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak. &lt;br /&gt;
&lt;br /&gt;
So why can a Great Unclean One have a son? Because there are as many Elves as the plot demands, of course! &lt;br /&gt;
Can a Daemonette or a Bloodletter make babby? So long as there are enough elves, meaning as long as the plot demands it!&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce if you aren&#039;t well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160173</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160173"/>
		<updated>2018-08-16T06:50:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face.]]&lt;br /&gt;
The word Daemon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
&lt;br /&gt;
In [[Pathfinder]], daemons are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself. In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
&lt;br /&gt;
[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemons&#039;&#039;&#039; are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]].&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to mitosis (except really REALLY unbalanced); a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
As I said; ROFLSCREWED. The only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. Except the process of killing every poor sod off like that will only feed the Ruinous Powers &#039;&#039;even more&#039;&#039;, probably to the point where they become so powerful they could tear the galaxy multiple [[Eye of Terror|new ones]] at the click of their fingers.&lt;br /&gt;
&lt;br /&gt;
But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). &lt;br /&gt;
&lt;br /&gt;
Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, or the intervention of the [[Daemonhunters]] and similar specialists. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants. &lt;br /&gt;
&lt;br /&gt;
It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most) of which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and wreak havoc, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief. &lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp. &lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
&lt;br /&gt;
===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they inevitably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Realm of Chaos 5th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness-they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and one Greater Daemon who quite literally declared war on Khorne himself). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons. &lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leather wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them. &lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which was never made into models. &lt;br /&gt;
&lt;br /&gt;
Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
&lt;br /&gt;
Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord.) They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and binded to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though.&lt;br /&gt;
&lt;br /&gt;
In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on.&lt;br /&gt;
&lt;br /&gt;
[[File:Daemon Medieval.jpg|thumb|left|800px|Panagiota Tsirou, a 200 pound girl of short stature with unnatural agility that is incompatible with the physical boundaries that her obese biological structure should obviously follow, proving that a twisted disfigurement of reality is already existent, unleashing the incomprehensible influence of the warp in ways too unimaginable for anyone to get acquainted with its reflections in our ludicrous lives, redefined by overwhelmingly shocking surprises.]]&lt;br /&gt;
&lt;br /&gt;
==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better.  Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that makes eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
&lt;br /&gt;
[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s.  They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
&lt;br /&gt;
[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though some browsers of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely). &lt;br /&gt;
&lt;br /&gt;
[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
&lt;br /&gt;
[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two blue horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since.&lt;br /&gt;
&lt;br /&gt;
[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a cheap Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
&lt;br /&gt;
The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. &lt;br /&gt;
&lt;br /&gt;
[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos, but did not devote themselves strongly to any one before dying.&lt;br /&gt;
&lt;br /&gt;
==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
&lt;br /&gt;
Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]]. &lt;br /&gt;
&lt;br /&gt;
Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot;  Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]]. You MUST play with them, otherwise they get bitter and become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
&lt;br /&gt;
Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Order====&lt;br /&gt;
While [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy, none were ever given Daemons. This changed with [[Age of Sigmar]] when the entire [[Lizardmen]] army were refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste. &lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
&lt;br /&gt;
===Chart===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| [[God-Emperor of Mankind]] || [[Living Saint]]/[[Primarch]] || [[Legion of the Damned|Damned Legionnaire]]  || None || None || None || None || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
&lt;br /&gt;
For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress him or her so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
&lt;br /&gt;
===Exalted Daemon===&lt;br /&gt;
&lt;br /&gt;
A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 5. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
&lt;br /&gt;
=== Daemon Engines ===&lt;br /&gt;
&lt;br /&gt;
Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere). &lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
&lt;br /&gt;
=== Half-Daemons ===&lt;br /&gt;
Although the rules of how Daemons work is explicitly stated (beings made of pure magic using it to give the illusion of physical form in Fantasy or beings made of pure thought energy possessing a body and changing the rules of reality to exist like they do in their special imagination land in 40k), Games Workshop is the company where one of their [[Gav Thorpe|top writers]] once said &amp;quot;There are as many Elves as the plot demands&amp;quot; to explain inconsistencies in lore between dying race that can&#039;t afford any casualties and one that suffers millions as a victory being the exact same race in the exact same novels. &lt;br /&gt;
&lt;br /&gt;
As a result Daemons, who do not possess physical bodies of their own, can somehow leave behind remnants like skulls and entrails whereas in other sources they disappear when struck down since they don&#039;t actually exist in the same sense as the beings that &amp;quot;killed&amp;quot; them. &lt;br /&gt;
Also beings who have no sexual origin, and the vast majority have no sex anything since that wasn&#039;t a component of their creation, can reproduce with mortals.&lt;br /&gt;
&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent character does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called [[Pox Maggots]] and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak. &lt;br /&gt;
&lt;br /&gt;
So why can a Great Unclean One have a son? Because there are as many Elves as the plot demands, of course! &lt;br /&gt;
Can a Daemonette or a Bloodletter make babby? So long as there are enough elves, meaning as long as the plot demands it!&lt;br /&gt;
&lt;br /&gt;
===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce if you aren&#039;t well a trained [[psyker]] like a [[Librarian]] or a full-fledged [[Inquisitor]], and can actually make your throat sore. There was even one instance that uttering their true names can actually make your mouth literally burn. Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Githzerai&amp;diff=231431</id>
		<title>Githzerai</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Githzerai&amp;diff=231431"/>
		<updated>2018-08-16T04:53:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Githzerai 5e.jpg|400px|thumb|right|Mysterious [[monk]]s from otherworldly realms.]]&lt;br /&gt;
The &#039;&#039;&#039;Githzerai&#039;&#039;&#039; are a race of extraplanar humanoids native to either [[Limbo]] or to the [[Elemental Chaos]], depending on whether you use the [[Great Wheel]] or [[World Axis]] cosmologies. As their name suggests, they are relatives of the [[Githyanki]], separated due to a particularly bitter civil war fought eons ago about whether to follow the path of [[Gith]] or of [[Zerthimon]]. They first appeared alongside their githyanki cousins in the Fiend Folio for [[Advanced Dungeons &amp;amp; Dragons]] 1st edition. Updated to second edition in the Monstrous Compendium Appendix: Outer Planes, they then made the jump to player status in [[Planescape]]. In fact, they have the honor of being one of the three original Planescape PC races, alongside the [[Bariaur]]s and the [[Tiefling]]s. &lt;br /&gt;
&lt;br /&gt;
==So, who are they?==&lt;br /&gt;
The Githzerai are a contradictory sort of race. Whilst they cherish personal freedom, they are also a very [[monk]]ish race, believing that the path to freedom can be found through spiritual enlightenment and understanding of one&#039;s self. This behavior is particularly prominent in the Zerths, who as the pseudo-priests of [[Zerthimon]] follow his Unbroken Circle, which emphasizes the &#039;&#039;&#039;knowing&#039;&#039;&#039; of oneself. They are quiet, taciturn even, not fond of speaking unless they have to, and then only as much as they need to. Most believe in patient contemplation and understanding of every aspect of what they are about to do before they make a decision; others follow the path of instinct, trusting in their knowledge of their body and their inner harmony to intuitively guide them along the correct path, making snap decisions.&lt;br /&gt;
&lt;br /&gt;
Githzerai don&#039;t do anything without a reason. They&#039;re naturally pragmatic and extremely stoic; they don&#039;t behave foolishly. In honesty, they tend to be kind of paranoid; though certainly healthier than their githyanki kinsfolk, their history as slaves to mind-controlling, brain-sucking monsters has left its scars upon their psyches. They&#039;re slow to trust, but loyal if you can prove yourself. They value independence, and have a strong atheistic streak, outside of their reverence for Zerthimon as a secular messiah; they don&#039;t believe the gods are inherently evil or tyrannous, unlike githyanki, but they prefer to rely on their own strength and are unwilling to trust to the benevolence of deities.&lt;br /&gt;
&lt;br /&gt;
Oh, and it probably goes without saying, but they fucking well &#039;&#039;&#039;hate&#039;&#039;&#039; mind-flayers. Perhaps the closest thing to rowdies in typical githzerai culture, the rrakkmas are warbands of githzerai who go roaming across the planes looking for brain-suckers to kill, although they&#039;re happy to psy-stab and bludgeon to death with their bare hands any other enemies of the githzerai that they encounter in the process.&lt;br /&gt;
&lt;br /&gt;
Githzerai traditionally place a lot of importance on both [[psionics]] and [[magic]], although that&#039;s partially because of the confused relationship between the two in D&amp;amp;D. They are &#039;&#039;the&#039;&#039; [[monk]] race in D&amp;amp;D, but they also have a pronounced tradition of arcane magic use, and their Zerths traditionally are [[gish|fighter/mages]] who also double as the closest thing the githzerai have to [[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
==Change, Limbo, Etc.==&lt;br /&gt;
That said, despite their hyper-lawful associations &#039;&#039;now&#039;&#039; - in contrast to the githyanki, who are essentially mixture of the three [[Just as planned|most]] [[RIP AND TEAR|annoying]] [[Munchkin|prick]] archetypes - the githzerai weren&#039;t always this way. Whilst some lore trappings have remained the same, originally, githzerai were a highly &#039;&#039;Chaotic&#039;&#039; race, to the point that one of their original PC limitations was &amp;quot;you cannot be a Lawful alignment&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Why? Well, at their core, the githzerai are essentially the &amp;quot;good but still morally ambiguous counterpart&amp;quot; to the githyanki. So, when they were first created, their whole schtick was tightly wound up in the concept of them being anarchist survivalists who hid in the chaos of Limbo because it matched their desire to be free and never-restrained. So, what changed? We can sum it up in two words: &#039;&#039;[[Planescape: Torment]]&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
See, the reason githzerai are the famous and (semi-)popular PC race that they are is because of the party member Dak&#039;kon the Pariah from that game. And while he was originally-intended to be an aberration, a lawful member of a mostly-anarchic race, he&#039;s also the most famous and iconic githzerai character in the history of the franchise. Players who want to play a githzerai want to play one who&#039;s like Dak&#039;kon. Frankly, it also gives their race some cool themes and motifs, especially when some of their old shit [[Zaerith Menyar-Ag-Gith|was just lame copies of the githyanki&#039;s shit]]. Seriously, we went from &amp;quot;less edgy githyanki&amp;quot; to &amp;quot;spiritualists who live in the realm of chaos to test their powers of mental and spiritual control to the limit&amp;quot; - that&#039;s a huge improvement.&lt;br /&gt;
&lt;br /&gt;
So, over time, the designers have found it easier to recast the entire race in his image. Chew on &#039;&#039;that&#039;&#039;, [[Drizzt]].&lt;br /&gt;
&lt;br /&gt;
Another bit of weirdness, not related to the alignment, is that githzerai used to be hugely different in looks. Apparently, the initial idea was that the githyanki were so divergent from their human-like ancestors because of their prolonged habitation of the Astral, so whilst they were somewhat skeletal-faced jaundiced elf-like beings with reptilian aspects, the githzerai were portrayed as... humans. Oh, skinny humans with long faces, but still fundamentally humans. Take the clothing into account, and you probably wouldn&#039;t look twice at an AD&amp;amp;D githzerai if you saw him on the street. From 3e onwards, they were portrayed as looking a lot more like the githyanki, ultimately becoming all but visually indistinguishable from each other.&lt;br /&gt;
&lt;br /&gt;
Is this also Dak&#039;kon&#039;s legacy? Well... yes and no. Dak&#039;kon was given a more &amp;quot;Fu Manchu Elf&amp;quot; sort of appearance for his personal model, but was still pretty Caucasian-skinned. &#039;&#039;Torment&#039;&#039; did recycle the githyanki sprites for githzerai sprites, though, so it might have influenced WoTC... or it just might have been the new management deciding it made more sense that the two races with common ancestry should actually look alike.&lt;br /&gt;
&lt;br /&gt;
As to how such Lawful entities can exist in Limbo, a place of pure Chaos? Oddly, as they do not insist on others outside their islands following their codes, they wouldn&#039;t have much more trouble than any other Limbo resident: an honest Chaotic Neutral type can respect the kind of discipline that doesn&#039;t impose itself on others, particularly if it sees value in your chaos. In particular, even if you stick to Orderly ways, rebelling against both of a pair of diametrically opposed Lawful Evil orders (especially if your rebellion against one of them is motivated by seeing their Order as being harmful to its followers--in other words, at least partly because of seeing the Githyanki as being too Lawful, in addition to too Evil) is very much a thing any Chaotic-aligned character can respect.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tauren.jpg|550px]]&lt;br /&gt;
[[Image:Marauding.jpg|550px]]&lt;br /&gt;
[[Image:Cameraclops.jpg|550px]]&lt;br /&gt;
[[Image:Gustaph.jpg|550px]]&lt;br /&gt;
[[Image:Valkyrian.jpg|550px]]&lt;br /&gt;
[[Image:Crusade.jpg|550px]]&lt;br /&gt;
[[Image:Rocket.jpg|550px]]&lt;br /&gt;
[[Image:Commando.jpg|550px]]&lt;br /&gt;
[[Image:ParryKnights-COTD-EN-SP-1E.png|550px]]&lt;br /&gt;
[[Image:LordGaiatheFierceKnight-MVP1-EN-GUR-1E.png|550px]]&lt;br /&gt;
[[Image:GuardianofOrder-LODT-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:LightrayGearfried-LCJW-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheEveningTwilight-AP08-EN-SR-UE.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheBeginning-DUSA-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:blade_armor_ninja_by_neversm1le-d9iy3we.png|550px]]&lt;br /&gt;
[[Image:ZubabaGeneral-WIRA-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:OneEyedSkillGainer-ABYR-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonPapilloperative-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:NightPapilloperative-NUMH-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Number10Illumiknight-BP03-EN-SHR-1E.png|550px]]&lt;br /&gt;
[[Image:Utopia.jpg|550px]]&lt;br /&gt;
[[Image:Number98Antitopian-DRL3-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:Number86HeroicChampionRhongomyniad-WSUP-EN-PScR-1E.png|550px]]&lt;br /&gt;
[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
[[Image:Return.jpg|550px]]&lt;br /&gt;
[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Statblocks==&lt;br /&gt;
Whilst githzerai have never achieved the same popularity as the [[tiefling]]s (lucky bastards), they&#039;ve at least done better for themselves than the [[bariaur]], having managed to appear in every edition between AD&amp;amp;D and 5th, an their fans are hopeful that they&#039;ll make it into 5th once WoTC finally decides to do something planar or psionic in nature. They&#039;ve also done a &#039;&#039;lot&#039;&#039; better than the githyanki have.&lt;br /&gt;
&lt;br /&gt;
===Advanced Dungeons &amp;amp; Dragons===&lt;br /&gt;
Githzerai first appeared in the Planescape boxed set, specifically on page 12 of &amp;quot;A Player&#039;s Guide to the Planes&amp;quot;, the player&#039;s section of the boxed set. They were reprinted in The Planewalker&#039;s Handbook, and also made an appearance in Player&#039;s Options: Skills &amp;amp; Powers.&lt;br /&gt;
&lt;br /&gt;
::+1 Intelligence, +1 Dexterity, -1 Strength, -1 Wisdom (PO:S&amp;amp;P instead presents them as having no racial ability adjustments)&lt;br /&gt;
::Infravision 60 feet&lt;br /&gt;
::Alignment Restriction: Cannot be Lawful&lt;br /&gt;
::Class &amp;amp; Level Limits: [[Fighter]] (9), [[Wizard]] (12), [[Rogue|Thief]] (15), [[Gish|Fighter/Mage]] (9/12)&lt;br /&gt;
::Magic Resistance: Githzerai Fighters and Thieves have Magic Resistance 5% per level (maximum 95%); this power cannot be suppressed, and the first time a githzerai attempts to use an item, make a Magic Resistance check; if succeeded, then that item&#039;s magic will &#039;&#039;&#039;never&#039;&#039;&#039; function for that githzerai as a result. Githyanki wizards do not have magic resistance, and fighter/wizards must choose whether or not they have it.&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
Githzerai first appeared in 3.0&#039;s [[Manual of the Planes]], alongside their githyanki cousins - however, they were presented with no more specific a character statblock than any generic 3.0 humanoid monster. They received a full racial writeup in 3.5&#039;s Expanded Psionics Handbook (having first appeared in 3.0&#039;s Psionics Handbook, but nobody talks about that) and were made into a racial class in Complete Psionic. &lt;br /&gt;
&lt;br /&gt;
For their EPH writeup, Githzerai were presented as having the following stats:&lt;br /&gt;
::+6 Dexterity, +2 Wisdom, -2 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Base Land Speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Naturally Psionic: Increase Psionic Power Points Pool by +2 Psi Points.&lt;br /&gt;
::Psi-Like Abilities: A githzerai can use the psi-like abilities of &#039;&#039;Inertial Armor&#039;&#039;, &#039;&#039;Psionic Daze&#039;&#039;, &#039;&#039;Catfall&#039;&#039; and &#039;&#039;Concussion&#039;&#039;, all 3/day. At 11th level, they can also use &#039;&#039;Psionic Plane Shift&#039;&#039; 1/day. Manifester level is equal to 1/2 Hit Dice (minimum 1st) and save DCs are Charisma based.&lt;br /&gt;
::Power Resistance: Hit Dice +5&lt;br /&gt;
::[[Favored Class]]: [[Monk]]&lt;br /&gt;
::[[Level Adjustment]]: +2&lt;br /&gt;
&lt;br /&gt;
===4th Edition===&lt;br /&gt;
4th edition actually gave Githzerai not one, but &#039;&#039;two&#039;&#039; statblocks; the first, an immediate stop-gap, appeared alongside the githyanki in the Monster Manual 1, where it looked like this:&lt;br /&gt;
::Ability Scores: +2 Dexterity, +2 Wisdom&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 Squares&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Skill Bonuses: +2 Acrobatics, +2 Athletics&lt;br /&gt;
::Danger Sense: +2 to Initiative checks.&lt;br /&gt;
::Racial Power - Iron Mind: Usable 1/encounter, when you would be hit by an attack, you can increase all of your defenses by +2 until the end of your next turn as an Immediate Interrupt.&lt;br /&gt;
&lt;br /&gt;
Then, when the Player&#039;s Handbook 3 came along and [[psionics]] were formally introduced to D&amp;amp;D 4e, githzerai took pride of place as the traditional and iconic psionic race. Surprisingly, this second version of their statblock was all but identical to their original version, but with some tweaks that made the &#039;zerai even stronger than they had been.&lt;br /&gt;
::Ability Scores: +2 Dexterity or Intelligence, +2 Wisdom&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 Squares&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Skill Bonuses: +2 Acrobatics, +2 Athletics&lt;br /&gt;
::Danger Sense: +2 to Initiative checks.&lt;br /&gt;
::Shifting Fortune: When you use your Second Wind, you can shift 3 squares as a free action.&lt;br /&gt;
::Racial Power - Iron Mind: Usable 1/encounter, when you would be hit by an attack, you can increase all of your defenses by +2 until the end of your next turn as an Immediate Interrupt.&lt;br /&gt;
&lt;br /&gt;
The 4e PHB 3 also gave githzerai a racial paragon path in the form of the Rrathmal, based on the traditional leaders of the githzerai rrakkmas, or elite trouble-shooting bands dedicated to hunting illithids and other enemies of the githzerai people.&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
In 5th edition, githzerai resurfaced in the September 2017 issue of [[Unearthed Arcana]], with results that were... different to what&#039;d come before, but technically also more of the same.  The accompanying video spends a tiny amount of time talking about the entire gith race compared to the labor of love that was the [[eladrin]], and included an admission that they&#039;re basically throwing together something uninspired because people keep asking them about it rather than out of any actual creative passion for the project.  You know, same reason the [[dragonborn]] sucks?  Hell, they couldn&#039;t even be bothered to write up a paragraph of racial fluff for them, instead putting a big ol&#039; &amp;quot;See &#039;&#039;Monster Manual&#039;&#039; for details&amp;quot; right in the text.  &lt;br /&gt;
&lt;br /&gt;
Anyway, like the dragonborn, they&#039;re not &#039;&#039;bad&#039;&#039;, but they&#039;re definitely underpowered in comparison to most other PC options, including, weirdly, their much less PC-friendly cousins:&lt;br /&gt;
::+2 Wisdom, +1 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Speed 30 feet&lt;br /&gt;
::Vision: Normal&lt;br /&gt;
::Monastic Training: When you are NOT using a shield AND are NOT wearing Medium or Heavy Armor, increase your AC by +1.&lt;br /&gt;
::Githzerai Psionics: Mage Hand at-will, Shield 1/day at 3rd level, Detect Thoughts 1/day at 5th level, all keying off of Wisdom.&lt;br /&gt;
&lt;br /&gt;
Gith PCs were used in a teaser adventure previewing the Tome of Foes, letting fans get an early look at the official version. Githzerai changed the most, swapping the Monastic Training feature for the new Mental Discipline feature, which gives them Advantage to saves against the Charm and Fear conditions.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Githzerai_1e.jpg|Can you believe this is how they used to look?&lt;br /&gt;
Image:Githzerai_2e.png|Nope, color doesn&#039;t make it any less stupid.&lt;br /&gt;
Image:Githzerai_3e.jpg|Now we&#039;re talking.&lt;br /&gt;
Image:Githzerai_4e.jpg|And they&#039;re the good guys, who could guess?&lt;br /&gt;
File:3e Giths.jpg&lt;br /&gt;
File:Githzerai Family.jpg&lt;br /&gt;
File:Githzerai Monk vs Oni.jpg&lt;br /&gt;
File:Rrathmal.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{Gith}}&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Darklord&amp;diff=166994</id>
		<title>Darklord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Darklord&amp;diff=166994"/>
		<updated>2018-08-16T03:04:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A12:6900:D95B:4116:23F6:6CD9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|They say, &#039;Evil prevails when good men fail to act.&#039; What they ought to say is, &#039;Evil prevails.&#039;|Yuri Orlov, &#039;&#039;Lord of War&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Darklords&#039;&#039;&#039; are the rulers &#039;&#039;and&#039;&#039; prisoners of the plane of [[Ravenloft]], from the D&amp;amp;D setting of the same name. &lt;br /&gt;
&lt;br /&gt;
You might be wondering &amp;quot;How are they both rulers and prisoners at the same time?&amp;quot; The reason for this is simple: each Darklord was pulled into the plane by the nebulous forces known only as the Dark Powers after an especially heinous deed (known in-universe as a &amp;quot;Act of Ultimate Darkness&amp;quot;), which reshapes a part of the plane into a realm tailored to each Darklord&#039;s defining crime. In its own realm, a Darklord is a BBEG to rule over all other BBEGs, with absolute power over everything except whatever they desire most- which is always ever so slightly out of reach to amplify their torment further. &lt;br /&gt;
&lt;br /&gt;
=Common Characteristics of Darklords=&lt;br /&gt;
The exact abilities and backstories of Ravenloft&#039;s Darklords have varied from edition to edition, but almost all exert considerable control over their individual domains, and many Darklords also rule their domains (assuming the domain has a population to rule), either openly or behind the scenes. Many Darklords are also extremely dangerous to confront in open combat, or otherwise have hidden powers up their sleeves that can neutralize entire groups of player characters even without combat. &lt;br /&gt;
&lt;br /&gt;
Keeping in line with the Gothic Horror theme of Ravenloft, the presence and persistence of insidious evil on this plane is the rule and not the exception. By contrast, lasting triumphs of good are vanishingly rare possibilities. As such, PCs aren&#039;t really supposed to go toe-to-toe with Darklords and expect to come out on top like your average group of [[murderhobos]] in other D&amp;amp;D settings. Trying to storm through Castle Ravenloft or Castle Avernus (not the Avernus of [[Baator]]) and expecting to put Strahd&#039;s or Azalin&#039;s skulls on a pike by the end of the play session will most likely either end in a [[Rocks fall, everyone dies|total party kill]] or a fate worse than death, assuming the Dungeon Master is at all trying to run the game in a thematically appropriate way. At most, the PCs&#039; efforts might preserve a bit of light in the ever-present mists and hope their activities stay beneath the local Darklord&#039;s notice. [[Grimdark|Heroes in this benighted plane are not guaranteed a peaceful death in bed surrounded by family and friends, or a life of glory and deeds well remembered.]] Openly going up against a Darklord is one of the surest ways of ending your character&#039;s life and career for good.&lt;br /&gt;
&lt;br /&gt;
A few things about Darklords have remained constant throughout Ravenloft&#039;s editions, however. First, unless the Dark Powers will it, Darklords are completely unable to leave their own domains (note that certain &amp;quot;pocket domains&amp;quot; are in fact mobile and can travel between larger domains, but the Darklord within is still powerless to leave its own pocket domain as any other). If PCs manage to leave a Darklord&#039;s domain, that specific Darklord is usually powerless to personally come after them (but see &amp;quot;Closing the Borders&amp;quot; below). Second, almost every Darklord has a weakness, usually in the form of something or someone they desire above all else that they would risk anything and everything for, or a personal vulnerability tied to its curse that is usually well-hidden and hard to figure out. Discovering and exploiting these weaknesses are one of the only ways to accomplish some good in spite of a Darklord&#039;s efforts, but if it comes to that you&#039;ve likely already attracted (or will very soon attract) a Darklord&#039;s attention and are in deep trouble. A couple other abilities common to Darklords are discussed below. &lt;br /&gt;
&lt;br /&gt;
===Closing the Borders===&lt;br /&gt;
The vast majority of Darklords have the ability to force others to share in their imprisonment by supernaturally closing the borders of their domains, usually leaving no way out even with the aid of magic. Trying to leave a closed domain border will just result in a grisly death or automatic failure, and teleportation magic won&#039;t work past a closed domain border either. As Ravenloft was an early AD&amp;amp;D product, the designers gave this handy tool to DMs so as to stop players from just up and leaving without going through the DM&#039;s plot. Improperly used it can smack of railroading, but it fits well within the Gothic Horror genre convention of having characters get trapped in sinister and dangerous locales with no safe passage out, until a situation is resolved (or the Darklord opens the borders again, as in the case of Ravenloft). &lt;br /&gt;
&lt;br /&gt;
The few Darklords who cannot supernaturally close their borders either lack that ability as part of their curse, or are unable to do so as part of their nature. Vlad Drakov of Falkovnia for instance disdains magic and the supernatural, and in line with this attitude gained no supernatural ability to close his domain&#039;s borders upon becoming a Darklord. However, even these Darklords have more mundane ways of barring escape from their domains, such as sending their numerous lackeys to patrol the borders, though thankfully this doesn&#039;t impede magical methods of escape. An even smaller number of Darklords are completely unable to close their domain borders in any way, such as Haki Shinpi of Rokushima Taiyoo who was cursed to become a powerless geist upon becoming Darklord (rather than becoming a Death Knight as he originally planned) and was doomed to watch everything he built in his life&#039;s conquest literally sink into ruin through the squabbling of his sons. &lt;br /&gt;
&lt;br /&gt;
===Immortality===&lt;br /&gt;
Another reason to avoid going up against Darklords is that many of them have ways of returning from death, rendering all of your hard work moot. Even those who don&#039;t have explicitly mentioned methods of cheating death, like Strahd, generally have many contingency plans to avoid ever being at risk of getting truly destroyed. To make a bad situation worse, the Dark Powers appear to get occasionally &amp;quot;attached&amp;quot; to their playthings, and frown harshly upon attempts to take their toys away. In game terms, this means that certain Darklords are truly indestructible and can ever only be put out of commission temporarily, and even the attempt at doing so may end up drawing the Dark Powers&#039; attention to whoever tries such a feat. Mercifully, these individuals are the exception, not the rule. &lt;br /&gt;
&lt;br /&gt;
By contrast, some Darklords are fairly ordinary people with no significant combat skills and no more resistance to being killed off for real than their subjects. However, as mentioned above, even these seemingly vulnerable BBEGs often still have the means or minions to deal with a bunch of murderhobos, and most of these non-combat-focused Darklords are still savvy enough to be wary of any potential threats to their survival, and to nip those threats in the bud via underhanded means.&lt;br /&gt;
&lt;br /&gt;
Outside of these extremes, permanently destroying most Darklords requires either killing one in a very specific manner and/or destroying a Darklord&#039;s means of cheating death (which in some cases might be nigh-impossible, such as killing every specimen of a very numerous type of creature in a domain before confronting the Darklord). Finding out this information is likely to require a good deal of questing and research to find out, but can make for a great campaign if properly handled. However, even accomplishing all this does nothing to stop the Dark Powers from &amp;quot;promoting&amp;quot; someone in the realm evil enough to assume the mantle of Darklord, possibly leaving the realm and its inhabitants in [[Not as planned|a worse situation than before]]. In fact, not a few of the &amp;quot;current&amp;quot; Darklords assumed their positions by killing the previous ones. In other cases, the title and sometimes even the personality of the Darklord is immediately passed down to another being on the moment of the Darklord&#039;s death, thus ensuring that their position is never lost.&lt;br /&gt;
&lt;br /&gt;
===What happens if you permanently destroy a Darklord somehow?===&lt;br /&gt;
It&#039;s likely that some of you action-oriented elegan/tg/entleman reading this are just champing at the bit to claim a Darklord&#039;s skull for your trophy rooms, but as noted above, the odds and the themes of the setting itself are decidedly against you. Or maybe you&#039;re a DM who wants to run a Ravenloft campaign where good really can make a difference and want to know what happens when these Gothic Horror BBEGs finally bite the dust for real and no one takes their place. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the rulebooks have historically been rather ambivalent and lacking in detail about the answer to this question and the resulting implications. Some Ravenloft rulebooks say that once a Darklord is permanently destroyed and no successor is forthcoming, the destroyed Darklord&#039;s associated domain might simply disappear, leaving open the question of what happens to all the people who were living there. If the people there simply disappear as well, were they never real in the first place, instead being undispellable illusions made up whole-cloth by the Dark Powers to torment the Darklord? That might work out just fine if your group stuck to playing [[Weekend in Hell]] style adventures in Ravenloft, but what would it say about PCs native to Ravenloft, or even native to the domain now without a Darklord? Or were the people in the Darklord-less domain no more real (and therefore no more morally troubling to harm in any way) than characters in a video game, making the whole &amp;quot;Powers Check&amp;quot; mechanic moot with regards to harming innocents? Is there now a gaping misty void where the previous domain used to be? &lt;br /&gt;
&lt;br /&gt;
Canonically, the answer might be found in how two domains (Arkandale and Gundarak) where the Darklords lost their darklordship were absorbed by neighbouring ones, essentially meaning the people inside those domains just exchanged one insidious tyrant for another. This solution is probably the smoothest way to incorporate the plot element of Darklords being permanently destroyed in your campaign. On the other hand, geographically isolated domains (such as one of the numerous &amp;quot;Islands of Terror&amp;quot; that are completely surrounded by the Mists), or mobile pocket domains with no notable population of sentients can just disappear back into the mists with no larger consequences to other domains upon the permanent death of their Darklords. It still leaves open the question of what happens to the population of sentients in domains situated in the middle of nowhere that suffer a sudden lack of a Darklord, though. &lt;br /&gt;
&lt;br /&gt;
Strahd himself is explicitly mentioned to be a special case with regards to permanent destruction, most probably due to his status as the posterboy of the entire Ravenloft setting (even in universe, it&#039;s noted that the Demi-Plane of Dread didn&#039;t seem to exist until Strahd&#039;s damnation). In 5e&#039;s Curse of Strahd module, it is said that in the absurdly unlikely event he is permanently killed with all of his failsafes destroyed or deactivated, the Dark Powers will intervene to resurrect him within a month [[Grimdark|because they refuse to allow the possibility of ending his torment]]. They&#039;re &amp;quot;possessive&amp;quot; about their favourite playthings like that. &lt;br /&gt;
&lt;br /&gt;
Players crying foul about this should note that the Dark Powers are mighty enough to bar the gods themselves from coming to Ravenloft. In light of that, something like bringing a Darklord back to life looks like a trivial feat by comparison. &lt;br /&gt;
&lt;br /&gt;
Bottom line? Hash it out with your DM beforehand, or if you&#039;re a DM yourself, make sure you have a sensible plot thread lined up if you choose to allow the permanent destruction of Darklords, while keeping in mind how important Darklords are to the themes of Ravenloft.&lt;br /&gt;
&lt;br /&gt;
=Notable Darklords=&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Hammer Horror&amp;quot; Darklords==&lt;br /&gt;
With the horror films by [https://en.wikipedia.org/wiki/Hammer_Film_Productions Hammer Film Productions] officially cited as a major source of inspiration for the setting of Ravenloft, the Darklords who are patterned after the horror monster archetypes featured in those films will be listed here. &lt;br /&gt;
&lt;br /&gt;
===Strahd von Zarovich===&lt;br /&gt;
{{main|Strahd von Zarovich}}&lt;br /&gt;
Darklord of Barovia, and the first Darklord to be introduced to the setting--in fact, it&#039;s named after his own castle. He is the archetypal vampire darklord in the setting, though by no means the only one, and his appearance is clearly based off of Christopher Lee&#039;s portrayal of Dracula in the 1958 &#039;&#039;Dracula&#039;&#039; film by Hammer Film Productions. &lt;br /&gt;
&lt;br /&gt;
Originally the conqueror of a region called Barovia that he claims was the ancestral home of his family, Strahd came to lust after a woman called Tatyana who rejected him in favor of his younger brother Sergei. Strahd took this very badly; badly enough that at some point he made what he called &amp;quot;a pact with Death&amp;quot; that turned him into a [[vampire]] in a desperate attempt to restore his youth. This too failed to win her over, and on the day Tatyana was to be married to Sergei, Strahd killed him and drove her to suicide. &lt;br /&gt;
&lt;br /&gt;
His realm is a copy of Barovia from the Prime Material plane (the original apparently still exists but nothing is said about its current condition or even which D&amp;amp;D setting it originated from), which he has absolute power over to the point where he can enter any private home uninvited in spite of the fact most vampires are unable to do so (since as he boasts, &amp;quot;I am the land&amp;quot;), and he can ignore the standard vampiric weaknesses to mirrors, garlic or holy symbols, none of which ordinary vampires can do. He isn&#039;t even &amp;quot;killed&amp;quot; when staked through the heart like ordinary vampires are (though he is effectively paralyzed while staked) and can resist up to ten rounds of sunlight exposure before being destroyed, though he has always a contingency spell cast on himself that will teleport him away to a hidden mountain sanctuary should he ever be exposed to sunlight or staked by a prepared party, much like Bram Stoker&#039;s own Dracula had many coffins to sleep in to make his final destruction more difficult.  However, Strahd&#039;s curse is to have the events leading to his damnation repeat themselves forever--once every generation he will encounter a woman who he believes to be Tatyana&#039;s reincarnation, only to be rejected by her in spite of all his vampiric mind control powers, and become responsible for her death once more, all while being unable to simply give up on trying to win her love.&lt;br /&gt;
&lt;br /&gt;
===Ankhtepot===&lt;br /&gt;
Darklord of Har&#039;Akir, partially based on the monster from the 1959 film &#039;&#039;The Mummy&#039;&#039; by Hammer Film Productions. He is the archetypal Mummy-based Darklord in the setting, but he is not the only &amp;quot;Ancient Dead&amp;quot; (i.e., a preserved corpse animated into undeath) who happens to be a Darklord. &lt;br /&gt;
&lt;br /&gt;
Ankhtepot in life was a hubristic ruler of a land also named Har&#039;Akir, patterned after Ancient Egypt and sharing the same pantheon of gods. As the head priest of the sun god Ra, the chief god of his land, Ankhtepot was obsessed with death and became consumed with the desire to live forever. Despite sparing no expense (nor quite a few lives, for that matter) his efforts were in vain, and in his rage he razed several temples, stormed into the greatest one and cursed the gods for withholding his heart&#039;s desire. For this blasphemy, Ra contacted Ankhtepot directly and said that Ankhtepot would indeed live after death, though he might wish otherwise. Anhktepot was confused about this, but later discovered that he had received a dire curse (making him one of the few outlander Darklords to have received the majority of his curse &#039;&#039;before&#039;&#039; being taken into Ravenloft); anyone he touched was dead by nightfall, and those he killed in this fashion rose from their tombs to serve him absolutely as undead mummies. Taking this in stride despite killing many of his relatives, he used his new undead servants to tighten his grip over Har&#039;Akir, but his fellow priests rebelled, killed Ankhtepot in his sleep, and mummified him, little knowing he was still conscious and going insane inside his sarcophagus during his month-long funeral. After being entombed in a remote area with one small village named Mudar, the mists of Ravenloft claimed Ankhtepot, his tomb, and the nearby village, leaving no trace of them in Ankhtepot&#039;s home plane. &lt;br /&gt;
&lt;br /&gt;
As Darklord, Ankhtepot spends most of his time in a deathless dream of better days in his tomb, but he can roused from this state in a few ways, such as if his tomb is disturbed, or if the people of Mudar are anxious or otherwise distressed. His hubris and pride followed him into undeath, and similarly his greatest torment is his desire to be human again, as the god-king of a great empire he once was, while in reality he &amp;quot;rules&amp;quot; over a barren patch of desert with naught but a small mud-hut village. To frustrate him further, the Dark Powers granted Ankhtepot the ability to regain his human form and mortality by draining a human of moisture and life force in a dread sunrise ceremony, but this reversion to mortality lasts only from dawn to nightfall, and during those few daylight hours &amp;quot;under Ra&#039;s gaze&amp;quot; he loses all his supernatural powers, once again becoming a normal human with no appreciable abilities until nightfall, whereupon the transformation is undone. Knowing that he would face an eternity of solitude were he to sacrifice everyone in his domain to fleetingly experience mortality again, Ankhtepot generally prefers to wait and dream until he might rule a larger population, a time he seems unaware will never come. &lt;br /&gt;
&lt;br /&gt;
With respect to his crunch, Ankhtepot can be an unholy terror in his Greater Mummy form. He retains much of the high-level spellcasting ability he had in life, his touch-delivered Mummy Rot is both more virulent and harder to cure than almost any other Ravenloft Mummy&#039;s, and those who become infected and are mummified alive become Greater Mummies under his total control. Other aces up his sleeve (or rather, his bandages) are the fact that he commands virtually every mummy in his domain, so if sufficiently provoked he can summon up an entire shambling army of mummies to do his bidding, and the fact that a certain item on his person allows him to heal lost hitpoints very quickly, even if reduced below zero, unless that item is removed from him or his downed &amp;quot;corpse.&amp;quot; Ankhtepot can, however, easily be killed during his bouts of mortality (even though doing so might attract the attention of the Dark Powers since he poses no real threat during these times), but if he is killed while an ordinary human he can reanimate if he is mummified and entombed again. As a result of a possible oversight by the writers, no mention is made of how Ankhtepot might be able to return to unlife should he be defeated in his Greater Mummy form nor how he might be permanently destroyed, though he can simply reform in his tomb in the case of the former and the latter might simply require that both his tomb and his physical body be completely destroyed, resulting in the village of Mudar returning to its home plane and Ankhtepot&#039;s desert joining an adjacent domain.&lt;br /&gt;
&lt;br /&gt;
Given the relative lack of sex appeal for mummies compared to the far more famous vampires and werewolves (unless you&#039;re a fan of the [[Tomb Kings]] or [[Mummy: The Curse]]), Ankhtepot and his domain more or less dropped off the face of Ravenloft canon after the AD&amp;amp;D version, and even in AD&amp;amp;D he was fairly passive. Even so, he did affect Ravenloft and D&amp;amp;D at large in one way by creating the first Greater Mummies (AKA &amp;quot;Children of Ankhtepot&amp;quot;) to ever exist in a D&amp;amp;D system, though they have since significantly changed from their original incarnation. Ankhtepot has also been known to send his Mummy and Greater Mummy servants outside of his domain to track and kill grave robbers who defile his tomb and other unfortunates who incur his wrath.&lt;br /&gt;
&lt;br /&gt;
Ankhtepot and his domain made his first appearance as the star villain of the classic &#039;&#039;Touch of Death&#039;&#039; Ravenloft module in 1991.&lt;br /&gt;
&lt;br /&gt;
===Alfred Timothy===&lt;br /&gt;
Darklord of Verbrek, and the archetypal werewolf Darklord of the setting, though by no means the only lycanthrope Darklord in Ravenloft. Alfred Timothy was born to Nathan Timothy (former werewolf Darklord of Arkandale) and an unknown mother. Disdained by Nathan for being frail and sickly in his human form, Alfred in turn disdained his father for his &amp;quot;overly human&amp;quot; interest in ferrying cargo and passengers with his paddleboat (in truth, Nathan was cursed as Darklord of Arkandale to become cripplingly nauseous with &amp;quot;land sickness&amp;quot; anytime he tried to set foot on dry land, but instead of suffering from this curse, Nathan grew so accustomed to boating and the company of his human passengers that he unknowingly lost his Darklordship during the Grand Conjunction, despite still being confined to river waters and remaining an unrepentant serial killer). &lt;br /&gt;
&lt;br /&gt;
Leaving to find his own way and to escape the perpetual treatment as the runt of the litter, Alfred happened upon villagers in his father&#039;s domain who regularly made sacrifices to appease a savage being they called [[the Wolf God]] in the hopes of relief from continual attacks by bloodthirsty wolves. Taking inspiration from the sight of humans propitiating a lupine deity and perhaps indulging more than a little megalomania at the prospect of being an object of worship or leading a werewolf-centric religion, Alfred wandered the domains and interrogated clerics he met, sometimes lethally, on how he could become a cleric of this &amp;quot;Wolf God&amp;quot; and use its granted powers to inaugurate a werewolf-led reign of terror over humans. Unfortunately, his efforts and sacrifices were fruitless in provoking any response from this &amp;quot;deity,&amp;quot; and he began to take out his frustrations on any clerics and religious buildings he could find whenever his latest interrogation target failed to provide the missing ingredient to contacting and receiving spells from the Wolf God. After [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=425913 one such iconoclastic rampage], Alfred incautiously fell asleep near the mutilated corpses and smouldering wreckage of his latest failure. Not content to &amp;quot;let sleeping dogs lie,&amp;quot; Alfred was discovered, chained, and about to be burned at the stake by vengeful villagers, were it not for a mother-daughter pair of prescient Vistani who purchased his freedom and told Nathan that for this stay of execution, he must allow all Vistani safe passage in the future. Enraged at the possibility of being bound by a bargain struck with &amp;quot;mere&amp;quot; humans, Alfred promptly killed the Vistani mother, and the mists of Ravenloft claimed him for this betrayal, leaving him within his new domain of Verbrek, which eventually grew to encompass his father&#039;s former domain of Arkandale. &lt;br /&gt;
&lt;br /&gt;
Now a Darklord, Alfred was initially delighted at having truly become a cleric of the Wolf God, receiving divine spells and being able to &amp;quot;converse&amp;quot; with it (assuming it exists, but if you decide to play with a nonexistent Wolf God, Ravenloft&#039;s Dark Powers have been known to grant divine spells and Alfred might just be hearing voices in his head). The price, as ever with Darklords, was an insidious curse. Alfred wants nothing more than to revel in the bestial fury and passion he once enjoyed as a werewolf, but as Darklord he is forced to transform back into his human form should he ever succumb to any kind of base passion: fear, rage, or lust. Having built a cult of savagery, wanton bloodshed, and debauchery among a large pack of werewolves as the chief priest of the Wolf God, his uncharacteristic unwillingness to practice what he preaches by frequently refraining from hunts and hesitance at finding a mate means his position is growing increasingly precarious. Realizing that widespread knowledge of his weakness would spell his doom (because [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=262657 &amp;quot;being an alpha means proving it every full moon&amp;quot;]), Alfred is trying to divest himself of his humanity by commanding and occasionally participating in ever-greater acts of slaughter, dedicating and offering them to his god who has remained silent on this one pressing issue, with the only exceptions to his wrath being the Vistani as he still remembers what happened the last time he killed one. &lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Alfred is rather conventional as lycanthrope BBEGs go, aside from his cleric levels and being forced to fight in a calculating and tactical manner unlike most werewolves lest he be forced to return to his much weaker human form. He doesn&#039;t cast a shadow (since his domain is effectively the shadow he casts on Ravenloft), and can even teleport from shadow to shadow within his domain whenever the moon is visible. As an ironic reminder from the Dark Powers of his fundamental weakness, Alfred cannot even supernaturally close the borders of his own domain, short of sending his dire wolf and werewolf minions to patrol them, though the true nature of this additional curse is likely lost on him, since he probably doesn&#039;t know about other Darklords and their ability to close their domain&#039;s borders supernaturally. Though not specifically mentioned, Alfred&#039;s fluff implies that even &#039;&#039;[https://youtu.be/ZxcljnLb95M?t=1m8s harsh language]&#039;&#039; might be one of the most potent weapons against him; if PCs can recognize him in either his wolf or hybrid forms and manage to enrage him through taunts, he will be forced to return to human form and at a minimum be robbed of the natural weapons of his alternate forms, or even be forced to kill any wolf or werewolf witnesses to his weakness with his clerical powers before turning his attentions to the PCs. However, even if Alfred is killed (and his crunch does not mention any method through which he could cheat death), it is likely the Darklordship (and possibly even Alfred&#039;s curse) will simply pass to whichever werewolf in his domain is evil enough for the Dark Powers&#039; liking, preserving Verbrek as a separate domain unless every werewolf in the domain is killed or driven out before the current Darklord&#039;s death. Even then, the Dark Powers can always make more Darklordship candidates, though a more darkly ironic postmortem fate for Alfred&#039;s cult and domain might be for the Wolf God cult to scatter to the winds after Alfred&#039;s death, in essence metastasizing and spreading its cell members and evil elsewhere, while Alfred&#039;s father returns to Arkandale just in time to resume his old Darklordship and hear about his son&#039;s death, saying only &#039;&#039;&amp;quot;So that self-righteous runt finally bit off more than he could chew. No matter. Runts have always thought themselves to be bigger than they are.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
On a side note, players who want to play a Ravenloft campaign set in Verbrek, but who also want to use [[Dungeons_%26_Dragons_5th_Edition|D&amp;amp;D 5e]] rules instead of relying on older books, might opt to use the official Magic-the-Gathering-to-D&amp;amp;D-5e conversion [[Innistrad|&#039;&#039;Plane Shift: Innistrad&#039;&#039;]] book,  using its rules to play a campaign set in Innistrad&#039;s Kessig province. Kessig is thematically similar to Ravenloft&#039;s Verbrek as both are &amp;quot;werewolf country&amp;quot; locations, minus Darklords and other Ravenloft-exclusive mechanics. Until the Ravenloft setting is more fully adapted for D&amp;amp;D 5e, the Innistrad conversion is probably the best foundation for playing Verbrek in 5e.&lt;br /&gt;
&lt;br /&gt;
===Dr. Victor Mordenheim/Adam===&lt;br /&gt;
Co-rulers of Lamordia, of a sort. Like the character of Victor Frankenstein (best known for creating Frankenstein&#039;s monster) he was based on, Dr. Victor Mordenheim sought to create life and was certain that a soul was not necessary for it to exist. To show him the error of his ways, the gods saw fit to endow the doctor&#039;s creation with a soul--specifically, an irredeemably evil soul. The newly created dread flesh [[golem]] was dubbed Adam, and it soon grew jealous of the love that his maker&#039;s wife Elise and adopted daughter Eva had for him and resolved to kidnap the former. This failed, and instead Adam killed Eva and wounded his wife Elise so badly she went into a vegetative state. It was at that time that the doctor and his creation were taken together into Ravenloft. &lt;br /&gt;
&lt;br /&gt;
The doctor himself resides in his own mansion named Schloss Mordenheim, spending most of his time obsessively trying to revive his comatose-but-alive wife (who has herself long since gone mad due to her life support system causing her constant pain simply by being active), up to the point of continually constructing new bodies out of exhumed or painlessly-killed female corpses for her, but is cursed to never succeed and to never stop trying. Note that this is not out of love, though Mordenheim still believes that it is--it has become nothing more than a compulsion that has become his only reason for living. Meanwhile, Adam is now the &amp;quot;ruler&amp;quot; of an inhospitable island aptly dubbed the Isle of Agony in the middle of Lamordia inhabited solely by himself, forever cut off from the acceptance that he sought, cursed to feel the doctor&#039;s pain as his own, and rejected by the very land that he supposedly controls. Adam&#039;s only form of solace comes from sabotaging Dr. Mordenheim&#039;s attempts at reviving Elise just to spite him. Player characters who meet Adam and treat him without pity or revulsion may be able to get some useful information out of him or even get him to open the borders of Lamordia, but he is very prone to anger and is virtually unstoppable once enraged. &lt;br /&gt;
&lt;br /&gt;
So strong is Mordenheim&#039;s disbelief in magic that his own domain also (potentially) interferes with divine magic of any kind, making it unreliable, and may even block any magical attempts to heal Elise. Worse still, Mordenheim&#039;s attempts at training apprentices over the years in the vain hope that they might just achieve the necessary breakthrough to restoring Elise has unleashed quite a few mad scientist villains, or monsters born of mad science (such as the Living Brain, a disembodied psionically-empowered Brain in a life-support Jar), onto Ravenloft at large. &lt;br /&gt;
&lt;br /&gt;
In a curious twist, Adam is the Darklord and is the one with the power to close Lamordia&#039;s borders, but both Adam and his creator are effectively immortal and ageless, and Mordenheim even shares his creation&#039;s immunities and regenerative properties. If either is killed and their corpse completely destroyed by fire, acid, or even disintegration, either will simply reincarnate into the nearest most recently deceased male corpse (for Mordenheim) or flesh golem corpse (for Adam, and there are a quite a number of these running around Lamordia, made either by Mordenheim as failed bodies for Elise and futile attempts to recreate Adam&#039;s &amp;quot;success,&amp;quot; or Adam&#039;s frustrated attempts at making sympathetic company for himself), and will shortly thereafter shape their new bodies into looking just like their previous selves. The only way to destroy Adam and Mordenheim for good is to destroy them together at the same time. If DMs decide to allow the permanent destruction of Darklords (see above), then the fate of Elise and Lamordia itself is up to them; one appropriate denouement could be that the permanent deaths of Adam and Mordenheim might just be the spark Mordenheim&#039;s machinery needs to briefly restore Elise long enough to rise up and forgive their long-suffering spirits before leading both to their afterlives, just before the land suddenly twists and shifts to reflect the curse and nature of its new Darklord.&lt;br /&gt;
&lt;br /&gt;
Adam and Dr. Mordenheim first appeared in the one-shot adventure in a 1994 boxed set named &amp;quot;Adam&#039;s Wrath,&amp;quot; intended for outlander PCs to undertake a [[Weekend in Hell]] adventure. &lt;br /&gt;
&lt;br /&gt;
===Sir Tristen Hiregaard/Malken===&lt;br /&gt;
The &amp;quot;Jekyll &amp;amp; Hyde&amp;quot; Darklord. Sir Hiregaard is a staunch, gruff but sincerely righteous man who is dedicated to his people and his land. However, he also plays host to Malken- an alternate personality that takes over Tristen&#039;s body, warping it into [[Caliban (Ravenloft)|a form so hideously ugly one can&#039;t recognize they&#039;re the same person]] and who delights in killing anyone who stands in the way of Hiregaard&#039;s repressed desires.&lt;br /&gt;
&lt;br /&gt;
Strangely, Tristen did nothing at all to earn the position of Darklord; Malken is an entity born from a curse that was placed on Tristen&#039;s &#039;&#039;father&#039;&#039; by Tristen&#039;s mother Romir that compelled him to kill every woman he loved and any man who crossed him; Hiregaard Senior was an intensely jealous man and killed his wife and the man teaching her how to waltz in a fit of rage, thinking she was having an affair with him. When he killed himself to escape the curse, the curse passed to Tristen instead. Six years and nine killings after the curse first manifested itself in him, Tristen was taken into the mists and the secret jealousies and angers born from the curse coalesced into the being known as Malken. Tristen is only partially aware of Malken&#039;s existence, just enough to have his guards lock him into his personal chambers when he feels a fit of jealousy or anger coming on. For years he has assumed this has kept Malken in check, but as of late he is starting to suspect that Malken is too clever to be thwarted by mundane confinement despite the latter&#039;s attempts at keeping his influence a secret. Were he to discover the whole truth, he would be willing to do anything to end the curse. &lt;br /&gt;
&lt;br /&gt;
This curse is the key to Malken&#039;s immortality; if Tristen is killed, then Tristen&#039;s eldest living male descendant will be possessed - and Malken will keep going down the chain each time his host dies, meaning that unless you find &amp;quot;the right way&amp;quot; to kill him, Malken can only be stopped by massacring Tristen&#039;s entire family line... which the players could potentially belong to. However, if Malken&#039;s host is killed by a woman genuinely in love with that man, then Malken will be dragged screaming into whatever hell-hole awaits him. And given that this would be a massive act of betrayal on that woman&#039;s part, she would likely end up becoming the new Darklord herself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tauren.jpg|550px]]&lt;br /&gt;
[[Image:Marauding.jpg|550px]]&lt;br /&gt;
[[Image:Cameraclops.jpg|550px]]&lt;br /&gt;
[[Image:Gustaph.jpg|550px]]&lt;br /&gt;
[[Image:Valkyrian.jpg|550px]]&lt;br /&gt;
[[Image:Crusade.jpg|550px]]&lt;br /&gt;
[[Image:Rocket.jpg|550px]]&lt;br /&gt;
[[Image:Commando.jpg|550px]]&lt;br /&gt;
[[Image:ParryKnights-COTD-EN-SP-1E.png|550px]]&lt;br /&gt;
[[Image:LordGaiatheFierceKnight-MVP1-EN-GUR-1E.png|550px]]&lt;br /&gt;
[[Image:GuardianofOrder-LODT-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:LightrayGearfried-LCJW-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheEveningTwilight-AP08-EN-SR-UE.png|550px]]&lt;br /&gt;
[[Image:BlackLusterSoldierEnvoyoftheBeginning-DUSA-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:IsoldeTwoTalesoftheNobleKnights-EXFO-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:blade_armor_ninja_by_neversm1le-d9iy3we.png|550px]]&lt;br /&gt;
[[Image:ZubabaGeneral-WIRA-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:OneEyedSkillGainer-ABYR-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonPapilloperative-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:NightPapilloperative-NUMH-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Number10Illumiknight-BP03-EN-SHR-1E.png|550px]]&lt;br /&gt;
[[Image:Utopia.jpg|550px]]&lt;br /&gt;
[[Image:Number98Antitopian-DRL3-EN-ScR-1E.png|550px]]&lt;br /&gt;
[[Image:Number86HeroicChampionRhongomyniad-WSUP-EN-PScR-1E.png|550px]]&lt;br /&gt;
[[Image:Heroic.jpg |550px]]&lt;br /&gt;
[[Image:Gandiva.jpg|550px]]&lt;br /&gt;
[[Image:Kusanagi.jpg|550px]]&lt;br /&gt;
[[Image:Arthur.jpg|550px]]&lt;br /&gt;
[[Image:Number39UtopiaBeyond-MP15-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:GauntletLauncher-MP14-EN-UR-1E.png|550px]]&lt;br /&gt;
[[Image:SwordBreaker-REDU-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:PhotonStrikeBounzer-SP14-EN-C-1E.png|550px]]&lt;br /&gt;
[[Image:Number93UtopiaKaiser-YCSW-EN-SR-LE.png|550px]]&lt;br /&gt;
[[Image:Return.jpg|550px]]&lt;br /&gt;
[[Image:Unity.jpg|550px]]&lt;br /&gt;
[[Image:Solidarity.jpg|550px]]&lt;br /&gt;
[[Image:TheBeginningoftheEnd-DESO-EN-SR-1E.png|550px]]&lt;br /&gt;
[[Image:Mirror.jpg|550px]]&lt;br /&gt;
[[Image:Devour.jpg|550px]]&lt;br /&gt;
&lt;br /&gt;
==Other Darklords==&lt;br /&gt;
===Azalin Rex===&lt;br /&gt;
Darklord of Darkon. A powerful mage who inherited the rule of the city-state of Knurl, his draconian rule culminated in the execution of his son when he was caught freeing political prisoners. Soon afterward, Azalin became a [[lich]] and devoted himself to searching for a spell that could resurrect the dead; he believed that his son&#039;s sense of compassion was due to a mistake in his upbringing and assumed that if he could be revived that mistake could be fixed.&lt;br /&gt;
&lt;br /&gt;
As soon as he was taken into Ravenloft he lost the ability to learn any new magic at all- a terrible thing for any magic user, and even worse for a lich like him who became undead for the sole purpose of gaining more knowledge. This power over memory affects anyone else who enters Darkon as well; staying there for more than three months at a time causes a visitor&#039;s memories to be erased and replaced with false ones of spending one&#039;s whole life in Darkon. Originally an ally of Strahd when he first entered the mists, their relationship soured quickly after a failed attempt at escaping the Demi-plane of Dread temporarily split the former into two separate beings and they&#039;ve remained enemies ever since. Another ill-fated attempt at breaking free in which he planned to become a demilich backfired even more spectacularly. Instead of allowing his essence to be freed from Ravenloft, it dispersed his essence across Darkon and destroyed the domain&#039;s capital. It took five years for him to reassume a corporeal form and take control of his realm again.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Death&amp;quot;===&lt;br /&gt;
Darklord of Necropolis (formerly Il-Aluk, the capital of Darkon). Originally a clone of Azalin made by him as part of a convoluted scheme to bypass his curse, he was transformed into a negative energy elemental by the prototype version of the &amp;quot;Doomsday Device&amp;quot; Azalin thought would make him into a demilich. When it backfired, the massive surge of negative energy it released killed the whole of Il-Aluk&#039;s population. &amp;quot;Death&amp;quot; then claimed the ruined capital and its remaining undead inhabitants as its own, and after Azalin reconstituted himself Necropolis became its own domain. A shroud of negative energy still remains over Necropolis, which instantly kills all non-undead which attempt to enter its borders.&lt;br /&gt;
&lt;br /&gt;
===Vlad Drakov===&lt;br /&gt;
Darklord of Falkovnia. He was originally the leader of a mercenary band called the Talons of the Hawk in [[Dragonlance|Krynn]]. For their wanton brutality and bloodlust, they were taken into Ravenloft and claimed Falkovia for themselves (after a failed invasion of Darkon that was repulsed by Azalin&#039;s undead).&lt;br /&gt;
&lt;br /&gt;
This rivalry with Azalin has since become part of Drakov&#039;s curse, though he seems unaware of it. While four other countries (that have themselves agreed to an alliance should Falkovnia ever attack one of them) surround him, Drakov considers them &amp;quot;women and fops&amp;quot; not worth the effort of invasion, obsesses over an enemy he has no way of defeating, and is forever unable to gain the approval and respect of the great military leaders that he has sought all his life. And even if he did somehow conquer Darkon, [[fail|no Darklord can ever leave his own realm]] so he would never actually get to conquer it himself. Another factor in his defeats is that his way of doing war is distinctly and doggedly medieval (no gunpowder, no magic), so on the rare occasions he decides to try his luck at conquering other neighbouring domains than Darkon (all of which are at a higher technological level than Falkovnia) his forces almost always get shot to pieces by firearms or, more rarely, blown to pieces with magic. Oddly enough, his realm may in fact be, on the whole, a net &#039;&#039;benefit&#039;&#039; to the other domains of the Core, as his penchant for overworking his peasantry/slaves (when he&#039;s not busy having them impaled for his entertainment, of course) means that his realm produces large amounts of grain and foodstuffs which he sells for funds to equip and train his forces, unintentionally making Falkovnia &amp;quot;the breadbasket of the Core.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In addition, Drakov may be unique as the one of the most &amp;quot;conventional&amp;quot; Darklords in Ravenloft in the sense that he is statted like a run-of-the-mill fighter-class BBEG, and much like this archetype he has no magical abilities aside from a few magical weapons and armour at his disposal, coupled with no ability to cheat death, and no supernatural ability to close his domain&#039;s borders (all of which are in line with his disdain for magic and the supernatural), except for a good amount of inherent magic resistance that will also work against beneficial spells (so if he&#039;s ever in a tight enough bind to require magical healing, he&#039;s screwed). However, PCs and DMs shouldn&#039;t mistake his one-dimensional combat abilities as a sign that Falkovnia would be easy to liberate from his iron-fisted rule via a [[Raven Guard|simple decapitation raid]]; the totalitarian and thoroughly abusive nature of his rule means that those he trusts enough to carry out his orders are all likely evil enough and think enough like him to instantly assume his mantle of Darklord should Drakov ever be killed, just like similar totalitarian regimes in real life can survive the deaths of multiple successive leaders. Truly liberating Falkovnia in a thematically appropriate way would require the PCs to either engineer a full-scale revolution, or otherwise ensure the complete destruction of his regime, much like truly destroying a cancerous tumour in real life requires removing or destroying every last cancer cell. And all of this says nothing about which neighbouring realm would end up absorbing Falkovnia on the off-chance it ever gets truly liberated, though at this point even Azalin would be a better ruler than Drakov given that the lich dispenses harsh but fair justice and otherwise leaves his subjects alone to continue his arcane pursuits.&lt;br /&gt;
&lt;br /&gt;
===Dr. Frantisek Markov===&lt;br /&gt;
Darklord of Markovia. Originally a pig farmer from Barovia, he grew increasingly obsessed with the anatomy of the pigs he butchered and began to perform bizarre experiments on them that wouldn&#039;t be out of place in a [[Haemonculus]]&#039;s laboratory. When his &amp;quot;subjects&amp;quot; inevitably died, he simply sold the meat without telling anyone what he had done to it first. Eventually his wife discovered his gruesome hobby and threatened to expose him, at which time she ended up becoming one of his experiments as well. After three days of vivisection, she finally expired- her corpse was so horrifically mangled that when it was first discovered it was mistaken for the remains of a monster. When Markov&#039;s involvement in her death became clear, the mists claimed him and made him a Darklord.&lt;br /&gt;
&lt;br /&gt;
Fittingly, Markov&#039;s curse allows him to shapeshift into any animal form he wishes (save for his head, which remains human), but is incapable of assuming his original human form. As a result, he normally takes the shape of a gorilla in order to continue his increasingly deranged experiments without being impeded by a lack of thumbs. Said experiments culminated in the creation of the &amp;quot;[[Broken One]]s&amp;quot;- animals (and the occasional unlucky human) that have been surgically mutilated into a human-animal hybrid form and given a semblance of intellect, similar to the Beast Folk of &#039;&#039;The Island of Dr. Moreau&#039;&#039;. Like said Beast Folk, they too are highly prone to reverting to their primal instincts and bestial appearance after only a few days.&lt;br /&gt;
&lt;br /&gt;
===Lord Wilfred Godefroy===&lt;br /&gt;
Darklord of Mordent (the same place from the old Ravenloft II module). A nobleman who murdered his wife when she was unable to produce a son for him as an heir, and then murdered his daughter for trying to stop him. Their ghosts came back to haunt him for a year until he killed himself to make it stop, and when Azalin and Strahd inadvertently drew Mordent into the mists Godefroy (now a ghost himself) became its darklord. His curse is to be continually tormented by the ghosts of his wife and daughter just as he was in life, who tear him apart every night as they curse him for murdering them. &lt;br /&gt;
&lt;br /&gt;
While he was formerly known to be rather passive as a Darklord, in recent times he has taken to enslaving other ghosts to do his bidding. In particular, he&#039;s had the mayor of Mordentshire under his thumb for years by holding the ghost of his wife hostage.&lt;br /&gt;
&lt;br /&gt;
===Hazlik===&lt;br /&gt;
Darklord of Hazlan. A gay [[Forgotten Realms|Red Wizard of Thay]] who was publicly humiliated and stripped of his status by his female rival and her boyfriend, the latter of which he lusted after. As revenge, he murdered the guy, made his girlfriend eat his corpse, then tortured her to death as well, at which time he was then swept up by the mists. His curse is to suffer from nightmares of his now-inaccessible rivals defeating him with impunity and generally humiliating him every night, which has made him even more fixated on getting revenge against the Red Wizards. So he&#039;s crafting plans to cast a spell that will genocide all members of his race, the Mulan, throughout the multiverse. To escape being killed by said genocide spell himself, he&#039;s prepared to bodysnatch his female Rashemani apprentice when he&#039;s ready to use it.&lt;br /&gt;
&lt;br /&gt;
===Vecna===&lt;br /&gt;
{{main|Vecna}}&lt;br /&gt;
Yes, THAT Vecna, the Maimed God; the guy whose eye and hand are still around for PC to mess (and being messed) with.&lt;br /&gt;
&lt;br /&gt;
The whole tale of Vecna&#039;s ascension to godhood is complicated, but at one point where he was &#039;merely&#039; a demigod, he and Kas were pulled into the Mists after a bunch of meddlesome adventurers thwarted one of his plans. Not one to be contained for long, Vecna has the dubious honor of being the only Darklord to force his way out of the Demi-Plane of Dread after being drawn in by the Mists. On top of that, he managed to get himself &#039;promoted&#039; to full-fledged minor God in the process, which is how he got the Dark Powers to kick him out due to their ban on allowing gods to influence Ravenloft. (The full story is recounted in the modules &#039;&#039;Vecna Lives!&#039;&#039;, &#039;&#039;Vecna Reborn&#039;&#039; and &#039;&#039;Die Vecna Die!&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
===Gabrielle Aderre===&lt;br /&gt;
Darklord of Invidia. A [[half-Vistani]] whose mother was raped by Drakov and was rejected by her fellow Vistani, she had always fantasized about her father&#039;s identity and resented her mother&#039;s unwillingness to speak of him, as well as her warning that if she bore a child it would end in disaster for everyone around her. When her mother was attacked by a werewolf, Gabrielle refused to aid her until she revealed the truth about her father. But when her mother did so, Gabrielle refused to believe it and left her to die. The mists took her after that, and she came to be cursed with an inability to cause direct harm to the [[Vistani]], either physically or magically. Soon afterward she came to become the temporal leader of Invidia as well as its darklord, an opportunity that allowed her to begin persecuting the Vistani in spite of her curse. &lt;br /&gt;
&lt;br /&gt;
She took many lovers as Invidia&#039;s ruler, though she only truly loved one of them, a wolfwere called Matton Blanchard. However, she was later seduced by the incubus calling itself &amp;quot;The Gentleman Caller&amp;quot; and left pregnant by him. Her son Malocchio soon proved to be one of the Dukkar- one of the rare males of Vistani blood with The Sight. On its own this would be a cause for concern among the Vistani, as the Dukkar is effectively the Vistani equivalent of the Antichrist; however, Gabrielle went even further and taught him to hate the Vistani as much as she did. Ultimately she taught him too well, as Malocchio betrayed Gabrielle and left her to die. She survived due to the intervention of Blanchard, but since then Malocchio has been the ruler of Invidia, persecuting the Vistani far more effectively than Gabrielle ever could have done. The only reason he has yet to kill her is because he knows that if she dies, he will inevitably inherit her title of Darklord. &lt;br /&gt;
&lt;br /&gt;
===King Crocodile===&lt;br /&gt;
Yes, Ravenloft even has Darklords that are talking animals! No, you cannot [[Furry|play as one yourself]]. &lt;br /&gt;
&lt;br /&gt;
King Crocodile is the savage and bestial Darklord of the equally savage and bestial Wildlands, which is based on Rudyard Kipling&#039;s &#039;&#039;Just-So Stories&#039;&#039; and &#039;&#039;The Jungle Book&#039;&#039;. This talking crocodile was so bloodthirsty and ferocious to his fellow talking animals in the jungle, they begged the hairless apes (i.e. humans) to come and kill him, but instead of holding up their end of the bargain, the hairless apes just started destroying the jungle for resources and colonizing it. This drove the other talking animals into pleading for King Crocodile to kill the hairless apes, and he agreed on the condition that the other animals all loan him their powers, which they did with the exception of the Python (the &amp;quot;wisest of the animals&amp;quot;) and the Fly (whom King Crocodile thought was too insignificant to matter). &lt;br /&gt;
&lt;br /&gt;
King Crocodile did slake his bloodthirsty appetite on the hairless apes and drove them out, but instead of returning the other animals&#039; powers when he was finished as he had promised, he instead returned to his old ways of gorging himself on the animal population even more wantonly and gluttonously than before. It was at this point that the Python told King Crocodile a prophecy, which was that King Crocodile would either be killed by one of the hairless apes or by something he thought was pathetic and beneath him. With this done, the Python and his fellow snakes left King Crocodile&#039;s jungle to its fate at the hands of Ravenloft&#039;s Dark Powers, who quickly claimed the land as their own. &lt;br /&gt;
&lt;br /&gt;
True to the Python&#039;s words, King Crocodile is slowly dying of the sleeping sickness spread by the flies, and the only thing that might help him are the hairless apes. But he is unable to keep himself from attacking any who might cure his affliction, and might attack them even if they do help him. The other talking animals still live in fear of King Crocodile and will implore any player characters they meet to dispose of him, but the cycle of betrayal in this land is only doomed to repeat itself. As a result, even if the player characters succeed in killing King Crocodile none of the talking animals will honour their words and the other crocodiles will fight to the death to assume King Crocodile&#039;s crown (and his cursed fate), as &amp;quot;&#039;&#039;gratitude is not a quality well-known in the jungle.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lord Soth===&lt;br /&gt;
{{main|Lord Soth}}&lt;br /&gt;
The infamous Death Knight of Krynn was for a time the Darklord of Sithicus. More details can be found on his page, but suffice to say that he was succeeded as Darklord by the [[Vistani]] Inza Kulchevitch.&lt;br /&gt;
&lt;br /&gt;
===The Sisters Mindefisk===&lt;br /&gt;
Darklords of Tepest, and based on hags in myth or &amp;quot;the three wicked witches&amp;quot; from folkloric stories. Three sisters who were left as babies for a humble farm wife who wished for daughters, but from their birth displayed mysterious traits. Most notably, after their mother died from the strain of caring for the three sickly girls (or possibly because they drained her life), their father (who had often voiced his dislike of &amp;quot;weakling daughters&amp;quot;) tried to leave the three 2-year olds for dead repeatedly, but they always came back. Eventually he let them stay  as long as they cooked for  him and his sons. Growing up dissatisfied with their surroundings, they took to seducing, murdering, and eating travelers to build up a stockpile of money so they could ultimately leave the farm. This worked until one final traveler tried to turn them against each other, only to be murdered so none of the sisters could claim him as theirs. This was what ultimately led to their being taken into the Mists and stuck in the depths of a forest full of [[goblin]]s and witch-burning, faerie-chasing bumpkins. They still lure in any unwary travelers to their cottage, taking advantage of the locals&#039; blaming the goblins for their victims&#039; deaths. &lt;br /&gt;
&lt;br /&gt;
The sisters consist of Laveeda, an Annis Hag, Leticia, a Sea Hag, and Lorinda, a Green Hag. Though they can shapeshift, they are cursed to always see themselves and each other as their true forms no matter which shape they take.&lt;br /&gt;
&lt;br /&gt;
===Baron Urik von Kharkov===&lt;br /&gt;
Considered one of the goofier Darklords, albeit not as bad as Tristen ApBlanc, and with a much more usable domain in Valachan. Baron Kharkov is basically half-Blacula and half-Werepanther; he was a black panther that a Red Wizard of Thay turned into a human being to use as an assassin. The Red Wizard arranged for him to fall in love with his rival, and then undid the transfiguration spell on him while they were together so he would tear her apart as a panther. When he was turned back into a human, he freaked out and ran off into the Mists. He found himself in Darkon, where he spent 20 years as a member of Azalin&#039;s secret police (turning into a Nosferatu in the process). He later escaped and subsequently became the Darklord of Valachan after entering the Mists again. We don&#039;t know what he did that turned him into a Darklord, in part due to his own fuzzy memories of what happened during that time, but he claims he killed many people while in the mists, including the Red Wizard that transformed him the first time.&lt;br /&gt;
&lt;br /&gt;
Anyway, he&#039;s a blood-drinking black vampire cursed with yellow eyes (that turn into cat&#039;s eyes when he&#039;s pissed off) and with hands that resemble paws, being covered in fur and bearing retractile claws. He can still turn into a panther, in which state his bite turns people into werepanthers, and controls panthers instead of the normal wolves. His curse is to basically relive his most traumatizing event over and over again; he&#039;s constantly seeking a human bride, but once he has one, he can never trust her not to find out that he&#039;s not human, and inevitably murders her in a fit of paranoid fury.&lt;br /&gt;
&lt;br /&gt;
===Maligno===&lt;br /&gt;
Darklord of Odiare. In the same vein as Pinocchio, he was originally a marionette brought to life through his toymaker &amp;quot;father&amp;quot; Giuseppe&#039;s wishes for a son. Though beloved by the children of Odiare, the adults of the village did not consider him to be a &amp;quot;real&amp;quot; boy. He soon grew bitter over the discovery that he wasn&#039;t truly alive, and after terrorizing Guiseppe into making more carrionettes like himself he had them kill every adult at one of his performances. It was this act that drew Odiare into the Mists as an Island of Terror. &lt;br /&gt;
&lt;br /&gt;
Later on, he planned to have the carrionettes steal the bodies of every surviving adult there so they would be forced to love him, but due to the intervention of the PCs in the module &amp;quot;The Created&amp;quot; he was forced to simply kill the adults off instead. The children now adore him only out of fear, and as they grow older they wonder when Maligno will come for them as well. &lt;br /&gt;
&lt;br /&gt;
Maligno&#039;s curse is that he can never be human as he craves, as he alone among the carrionettes is unable to steal the bodies of others. Furthermore, he cannot kill Guiseppe because any injury he suffers is inflicted on Maligno himself. Instead, the old toymaker was driven insane and now exists solely to create more toys for his &amp;quot;son&amp;quot; to command. Should Maligno&#039;s body be totally destroyed, Guiseppe is compelled to rebuild it, with the foul puppet&#039;s spirit claiming the new body as its own.&lt;br /&gt;
&lt;br /&gt;
===Addar===&lt;br /&gt;
{{main|Addar}}&lt;br /&gt;
The father of [[Shadow Unicorn]]s and a Darklord of questionable canon. More info on his page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons and Dragons]][[Category:Ravenloft]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A12:6900:D95B:4116:23F6:6CD9</name></author>
	</entry>
</feed>