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		<title>Dawn of War</title>
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		<updated>2018-02-21T19:06:05Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[Image:Dawn of War Logo.png|thumb|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dawn of War&#039;&#039;&#039;&#039;&#039; is a Real Time Strategy game for the PC set in the &#039;&#039;[[Warhammer 40k]]&#039;&#039; universe, produced by Relic Entertainment and released in 2004. It has three expansions, two of which which do not require the base game to play. The most recent expansion, &#039;&#039;Soulstorm&#039;&#039;, contains almost every playable army in the Warhammer 40k setting in some form, with the notable exception of the [[Chaos Daemons]], [[Ordo Malleus]] and the [[Tyranid]]s ([[Dawn of War Mods|although there are mods to change this]]). Many popular stories and memes on /tg/, such as &#039;&#039;[[Love Can Bloom]]&#039;&#039;, have their origins in &#039;&#039;Dawn of War&#039;&#039;. &amp;quot;Author&amp;quot; [[C.S.Goto]] has written books about it, although you wouldn&#039;t know it by actually reading the books.&lt;br /&gt;
&lt;br /&gt;
One of the best parts of the series is widely held to be the narration, [https://youtu.be/5f_LDrKzqFU?t=5s featuring lines delivered with gratuitous emphasis and pauses at seemingly-random intervals]. This sounds very [[grimdark|grim and dark]], and is not at all ridiculous. As such, it has created countless [[METAL BOXES|memes]] commonly used by [[/tg/]].&lt;br /&gt;
&lt;br /&gt;
From a [[/v/]] perspective, the game is best known for its implementation of a combined morale, squads and alternate resource system, the potential of which was skullfucked by some of the most hilarious attempts at balance seen in the modern era. Seriously, you could throw a horse on a see-saw and it would do a better job. The visceral hand-to-hand combat and &#039;sync kills&#039; were also praised, since watching your little dudes chainsword that [[Necrons|other guy&#039;s little dudes is always entertaining, at least until all those other little dudes got back up again and raped you to death. FUCKING NECRONS]].&lt;br /&gt;
&lt;br /&gt;
The game was highly successful, though it was a cock-grinder when it came to online play. Fuck Gamespy. Please note that as much as a small group of /v/-tards love to criticize it, &#039;&#039;Dawn of War&#039;&#039; was considered an amazing game when it first came out, and [http://www.youtube.com/watch?v=9_-AeNUa9gA people would not stop screaming about it.]&lt;br /&gt;
&lt;br /&gt;
Well-known characters from the games include:&lt;br /&gt;
*Brother-Captain [[Gabriel Angelos]]&lt;br /&gt;
*Brother-Captain [[Davian Thule]]&lt;br /&gt;
*Brother-Captain [[Indrick Boreale]]&lt;br /&gt;
*Farseer [[Macha]]&lt;br /&gt;
*Farseer [[Taldeer]]&lt;br /&gt;
*Farseer [[Caerys]]&lt;br /&gt;
*The [[Harlequin]]&lt;br /&gt;
*General [[Sturnn]]&lt;br /&gt;
*General [[Vance Motherfucking Stubbs]]&lt;br /&gt;
*[[Shas&#039;o Kais]]&lt;br /&gt;
*[[Commander Or&#039;es&#039;Ka]]&lt;br /&gt;
*The [[Necron]] Lords of Kronus &amp;amp; [[Necron Lord of All Kaurava|Kaurava]]&lt;br /&gt;
*Thomas Macabee&lt;br /&gt;
*[[Lord Bale]]&lt;br /&gt;
*Chaos Lord [[Crull]]&lt;br /&gt;
*[[Sindri Myr]]&lt;br /&gt;
*Chaos Lord [[Firaeveus Carron]]&lt;br /&gt;
*Dark Apostle [[Eliphas]] the Inheritor&lt;br /&gt;
*The [[Vindicare Assassin]]&lt;br /&gt;
*[[Orkamungus]]&lt;br /&gt;
*[[Gorgutz &#039;Ead &#039;Unter]]&lt;br /&gt;
*Inquisitor [[Mordecai Toth]]&lt;br /&gt;
*[[Colonel Carus Brom]]&lt;br /&gt;
*[[Brother-Sergeant Matiel]]&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
===Dawn of War===&lt;br /&gt;
[[Image:DoW1.jpg|300px|thumb|right]]&lt;br /&gt;
The original &#039;&#039;Dawn of War&#039;&#039; release featured the [[Blood Ravens]] chapter of the [[Space Marines]], led by Brother-Captain [[Gabriel Angelos]], as they battle against an [[Ork]] [[WAAAGH]] on the planet [[Tartarus]]. It is not long before the [[Eldar]] (led by Farseer [[Macha]]) and the [[Alpha Legion]] of the [[Chaos Space Marines]] (led by [[Lord Bale]] and the Chaos Sorcerer [[Sindri Myr|SINDRIIIII]]) show up, and as it turns out there&#039;s a [[Daemon]] imprisoned within an artifact (called the Maledictum) on the planet. This Daemon wants to use the bloodshed of the battle as a sacrifice so he may escape his prison. [[Troll|Spoilers, by the way.]]&lt;br /&gt;
&lt;br /&gt;
Lord Bale is quite the irritable fellow and has little patience for Sindri&#039;s complex plans, frequently growling &amp;quot;SINDRIIII&amp;quot; at him in frustration. There is also a [[Mordecai Toth|black Inquisitor]] (who isn&#039;t a stereotype, honest), who is unsurprisingly incompetent. Although there is some evidence to claim that he was the Daemon of the Maledictum all along. &lt;br /&gt;
&amp;lt;s&amp;gt;I&#039;d like to see that evidence, then. Well, aside from the fact that he&#039;s useless.&amp;lt;/s&amp;gt; The novelization claims this was the case, but on the other hand, it was written by [[C.S. Goto]]. The idea that the Inquisitor is &#039;&#039;not&#039;&#039; somehow a Chaos traitor comes into play in the Space Marine ending of Dark Crusade, where he appears (and presumably takes a bit of heat off the Blood Ravens since he&#039;s buddies with them).&lt;br /&gt;
&lt;br /&gt;
===Winter Assault===&lt;br /&gt;
[[Image:DoW WA.jpg|300px|thumb|right]]&lt;br /&gt;
The &#039;&#039;Winter Assault&#039;&#039; expansion added the [[Imperial Guard]] as a playable army, and features two alternate campaigns that take place on the planet of Lorn V. It introduced Farseer [[Taldeer]], [[General Sturnn]], Ork [[Warboss]] [[Gorgutz &#039;Ead &#039;Unter]], and the Chaos Lord [[Crull]]. Through the branching campaigns it is possible to achieve multiple different endings. Based on information supplied by later games in the series, the canonical ending is probably that achieved by the &amp;lt;s&amp;gt;Imperial Guard&amp;lt;/s&amp;gt; Eldar in the Order campaign.&lt;br /&gt;
Infamous for featuring a Khornate warband that used Sorcerers and Horrors, and having a Warlord who was not even that angry. Khorne was very angry and beat Tzeentch up until he orchestrated the defeat of this Warband.&lt;br /&gt;
&lt;br /&gt;
But seriously, Crull was still pretty awesome. All Khornate guys are. Only he was considerably less awesome than, say... Arbaal the Undefeated. (Is he still alive?)&lt;br /&gt;
&lt;br /&gt;
Also known for Guardsmen that are equipped with lasguns that can punch through literally [[Monolith|anything]]. Even tanks.&lt;br /&gt;
&lt;br /&gt;
===Dark Crusade===&lt;br /&gt;
[[Image:DoW DC.jpg|300px|thumb|right]]&lt;br /&gt;
&#039;&#039;Dark Crusade&#039;&#039; saw the addition of the [[Necrons]] and the [[Tau]] (led by [[Shas&#039;o Kais]]), and was the first game in the series to drop the mission-based format of the previous singleplayer campaigns, instead adopting a [[Risk]]-esque strategic map where players were required to use their army to conquer the entire planet of Kronus and defeat all the other races present. Using the army to attack enemy-occupied territory resulted in playing a skirmish game against the AI, with the victor gaining (or retaining) the disputed territory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Love Can Bloom]]&#039;&#039; originated from this.&lt;br /&gt;
&lt;br /&gt;
Introduced the world to the Dark Apostle [[Eliphas the Inheritor]], famed for his snappy comebacks and fantastic putdowns which set him at an intellectual level above your [[Carron|average]] Chaos Lord.&lt;br /&gt;
&lt;br /&gt;
===Soulstorm===&lt;br /&gt;
[[Image:DoW SS.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;Soulstorm&#039;&#039; added the [[Dark Eldar]] and [[Sisters of Battle]] as playable races, alongside flying units. Similar to &#039;&#039;Dark Crusade&#039;&#039;, the campaign takes place as a battle to control territories on the strategic map, but the fight now takes place over several planets in the [[Kaurava System]], instead of a single planet as in the previous expansion. Interestingly the Dark Elder were added before the major 5th edition overhaul, leaving Soulstorms Dark Eldar to look either out-dated or nostalgic to [[Fags of 4chan#oldfag|oldfags]].&lt;br /&gt;
&lt;br /&gt;
Continuing a long history by now, it has some hilarious dialogue, now even more so due to the tiny pool of voice actors -- to make characters sharing voice actors distinct they resorted to really dumb accents. [[Meme]]s extracted from &#039;&#039;Soulstorm&#039;&#039; include: [[Indrick Boreale|Baldeale]], [[METAL BOXES]], [[SPESS MEHREENS]] and more. The game is sometimes referred to as &amp;quot;Baldstorm&amp;quot;, in reference to [[Indrick Boreale]]. The game also brought us [[Cornholio the Cultist]], among a dozen or so other lesser memes.&lt;br /&gt;
&lt;br /&gt;
The Soulstorm single-player campaign also did away with the whole &amp;quot;building up&amp;quot; feature that was present in Dark Crusade. (E.g: placing all of your high-end structures and capturing most of the nodes on the map so you could create massive, unstoppable forces instantly when you had to defend.) However, it was double-edged. Due to the absence of this feature in Soulstorm, the AI actually stood a chance against you, which made the battles &#039;slightly&#039; more interesting, but you also couldn&#039;t just upgrade a [[Monolith]] instantly and steamroll the AI&#039;s attacking force, which meant you had to deal with 6+ regions getting attacked EVERY SINGLE ROUND of the overworld play when you started conquering more territories. And the auto-resolve system didn&#039;t give you the best of odds. So, instead of being able to actually conceivably finish the campaign in a day or two, you would probably instead end up spending about 30-40 hours on just defending your same stupid territories in the end. Then you&#039;ll probably spend another 10 hours actually taking over territories and beating all the strongholds. Combine that with the open memory leak, and you might have to play for a week straight to actually win. What fun (that&#039;s sarcasm). (The way to do this is to conquer the system one planet/faction at a time- that means you don&#039;t have to worry about multiple attacks on your territories. The downside of this is that the last planet you get to is heavily defended by the time you get to it. Whilst this can make for more interesting fights, you do get annoyed having to build up from nothing whilst your enemy does not. Note also that this tactic generally works only on Easy mode- in other modes the computer will waste &#039;&#039;no time at all&#039;&#039; in going after you ASAP.)&lt;br /&gt;
&lt;br /&gt;
In [[Dawn of War III]], it is confirmed that Gorgutz was the victor of da Kaurava System, and was consequently the one who wiped Boreal and his bald ass off the face of Kaurava II. This means that the system is likely infested with Orks..&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Ork Shoota Boy&lt;br /&gt;
|Light Tackle&lt;br /&gt;
|11 Points&lt;br /&gt;
|’Eavy Armour, Shoota, Choppa and Stikkbombs&lt;br /&gt;
|72&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Orks]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Big Shoota Boy&lt;br /&gt;
|Light Linebacker&lt;br /&gt;
|16 Points&lt;br /&gt;
|’Eavy Armour, Big Shoota, Choppa and Stikkbombs&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Mekboy]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Space Marine&lt;br /&gt;
|Medium Tackle&lt;br /&gt;
|18 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Boltgun, Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades&lt;br /&gt;
|28&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Boss Nob&lt;br /&gt;
|Light Quarterback&lt;br /&gt;
|21 Points&lt;br /&gt;
|’Eavy Armour, Shoota, Choppa and Stikkbombs&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Nob]&lt;br /&gt;
|-&lt;br /&gt;
|Khorne Berzerker&lt;br /&gt;
|Light Fullback&lt;br /&gt;
|23 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Bolt Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|21&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Khornate_Berzerkers]&lt;br /&gt;
|-&lt;br /&gt;
|Possessed&lt;br /&gt;
|Light Halfback&lt;br /&gt;
|30 Points&lt;br /&gt;
|Mark of Khorne, Power Armour and Vorpal Claws&lt;br /&gt;
|40&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Possessed]&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Gunner Marine&lt;br /&gt;
|Medium Linebacker&lt;br /&gt;
|31 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Gun, Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades&lt;br /&gt;
|8&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plasma_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Aspiring Champion&lt;br /&gt;
|Light Guard&lt;br /&gt;
|35 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Trukk Transport&lt;br /&gt;
|Medium Fullback&lt;br /&gt;
|35 Points&lt;br /&gt;
|Big Shoota and Reinforced Ram&lt;br /&gt;
|18&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Battlewagon]&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Berzerker&lt;br /&gt;
|Medium Quarterback&lt;br /&gt;
|38 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kh%C3%A2rn_the_Betrayer]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Assault Terminator&lt;br /&gt;
|Heavy Fullback&lt;br /&gt;
|41 Points&lt;br /&gt;
|Mark of Khorne, Terminator Armour and Pair of Lightning Claws&lt;br /&gt;
|48&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Terminator]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodcrusher&lt;br /&gt;
|Medium Halfback&lt;br /&gt;
|45 Points&lt;br /&gt;
|Hellblade and Juggernaut&lt;br /&gt;
|47&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Juggernaut]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodhunter&lt;br /&gt;
|Heavy Halfback&lt;br /&gt;
|50 Points&lt;br /&gt;
|Hellblade and Juggernaut&lt;br /&gt;
|7&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Skulltaker]&lt;br /&gt;
|-&lt;br /&gt;
|Meganob&lt;br /&gt;
|Heavy Guard&lt;br /&gt;
|50 Points&lt;br /&gt;
|Two Killsaws, Mega Armour and Stikkbombs&lt;br /&gt;
|51&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Meganob]&lt;br /&gt;
|-&lt;br /&gt;
|Deffkopta&lt;br /&gt;
|Heavy Linebacker&lt;br /&gt;
|55 Points&lt;br /&gt;
|Kustom Mega-Blasta, Choppa and Buzzsaw&lt;br /&gt;
|39&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deffkopta]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Reaper Terminator&lt;br /&gt;
|Light Cornerback&lt;br /&gt;
|60 Points&lt;br /&gt;
|Mark of Khorne, Terminator Armour, Reaper Autocannon and Power Axe&lt;br /&gt;
|12&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Reaper_Autocannon]&lt;br /&gt;
|-&lt;br /&gt;
|Killa Kan&lt;br /&gt;
|Heavy Quarterback&lt;br /&gt;
|65 Points&lt;br /&gt;
|Kustom Mega-Blasta, Kan Klaw and Extra Armour&lt;br /&gt;
|45&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Killa_Kan]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Rhino&lt;br /&gt;
|Heavy Wide Receiver&lt;br /&gt;
|65 Points&lt;br /&gt;
|Dual Combi-Bolters, Searchlight, Smoke Launchers, Daemonic Possession and Extra Armour&lt;br /&gt;
|11&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Rhino]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Warboss&lt;br /&gt;
|Light Center&lt;br /&gt;
|105 Points&lt;br /&gt;
|Cybork Body, Mega Armour, Twin-Linked Shoota, Power Klaw and Stikkbombs&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warboss]&lt;br /&gt;
|-&lt;br /&gt;
|Soul Grinder&lt;br /&gt;
|Heavy Tackle&lt;br /&gt;
|190 Points&lt;br /&gt;
|Phlegm Bombardment, Harvester Cannon and Iron Claw&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Soul_Grinder]&lt;br /&gt;
|-&lt;br /&gt;
|Forgefiend&lt;br /&gt;
|Medium Cornerback&lt;br /&gt;
|205 Points&lt;br /&gt;
|Three Ectoplasma Cannons and Daemonic Possession&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Forgefiend]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Medium Center&lt;br /&gt;
|250 Points&lt;br /&gt;
|Warp-Forged Armour, Lash of Khorne and Axe of Khorne&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Bloodthirster]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Land Raider&lt;br /&gt;
|Heavy Cornerback&lt;br /&gt;
|255 Points&lt;br /&gt;
|Twin-Linked Heavy Bolter, Two Twin-Linked Lascannons, Extra Armour, Daemonic Possession, Searchlight and Smoke Launchers&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Land_Raider]&lt;br /&gt;
|-&lt;br /&gt;
|Stompa&lt;br /&gt;
|Heavy Center&lt;br /&gt;
|770 Points&lt;br /&gt;
|Three Big Shootas, Deff Kannon, Skorcha, Supa-Gatler, Three Supa-Rokkits, Twin-Linked Big Shoota and Mega-Choppa&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Gargant]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;&#039;ORKZ ARE DA MEANEST AND DA GREENEST! WAAAAAGH!!!!!!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ORKZ ARE DA BEST.png]]&lt;br /&gt;
&lt;br /&gt;
==Rise and Fall of a Franchise==&lt;br /&gt;
Dawn of War was a brilliant game at launch - and one that saw an increasing number of issues with patches and expansions. To chronicle this tragedy so that none may forget, the entire tale of Dawn of War&#039;s rise and fall is listed here.&lt;br /&gt;
&lt;br /&gt;
===Dawn of War===&lt;br /&gt;
[[Image:Dawn1.jpg|200px|thumb|right|&#039;&#039;Dawn of War&#039;&#039;]]&lt;br /&gt;
Dawn of War was blessed - and cursed - to have a gameplay style not quite like anything else when it launched. The combination of hard counters and the ability to customize armies was hailed as a brilliant move, and though the balance was far from perfect (due to every race but one mostly comprising heavy infantry and thus being especially vulnerable to the [[Eldar]] race&#039;s use of said hard counters), a good time was had by all. There was a lot to love from every faction and there was considerable love towards fluff and crunch even with the errant bit of flaming stupid (Sindri invoking the blood god). Whilst the multiplayer balance wasn&#039;t quite great, it was for the most part a fair fight and there were ways to get the most out of each unit in the game, and literally everything was viable to some degree or another.&lt;br /&gt;
&lt;br /&gt;
===Winter Assault===&lt;br /&gt;
[[Image:Winter.jpg|200px|thumb|right|&#039;&#039;Dawn of War: Winter Assault&#039;&#039;]]&lt;br /&gt;
When &#039;&#039;Winter Assault&#039;&#039; was announced, players were psyched. An army heavily centering around light infantry (the Imperial Guard) was announced, with new units for each existing side. Some of the new units were things that were extremely demanded ([[Chaplain]]s for [[Space Marines|SPESS MEHREENS]], Fire Dragons for [[Eldar]], Mega Armor Nobz for [[Ork]]s), but Chaos players were a bit perplexed by the new unit that was brought to the table for Chaos: [[Khorne]] Berserkers. The unit never seemed to fit in with Chaos tactical doctrine, especially considering that there were no less than 3 other melee units available for Chaos. But no one complained since Chaos is never complete without regular shouts of BLOOD FOR THE BLOOD GOD! Nonetheless, players eagerly awaited &#039;&#039;Winter Assault&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
...And then it hit. And there was [[RAGE]]. Out the gate, the Imperial Guard had poorly-coded weapons that caused them to be able to melee any unit to death, along with the guardsman&#039;s lasgun turning into a portable lascannon, effectively, a single squad of guardsmen in cover could pose a serious threat against heavy armor, like the SM Predators. Even after that, the Guard had serious problems with efficiency, as the entire faction from tier 1 to 3 was centered around attaching a [[Commissar]] and hammering Execute like an ass. This was nothing, however, compared to the filthy rape the rest of the game had suffered.&lt;br /&gt;
&lt;br /&gt;
For reasons uncertain, the hard counter system had been ripped out of the original Dawn of War, and units now saw complete obsolescence - Dark Reapers were now a 100% improvement over Guardians and Kasrkin completely outstripped Guardsmen (understandable in fluff but in an RTS, not so much). Acts of stupendous idiocy hit regarding the upgrades for various units; the Space Marine commander would switch from his Daemonhammer to a Power Sword with his upgrade, losing his Veteran/Hero damage upgrades in the process. &lt;br /&gt;
&lt;br /&gt;
The worst hits of all, however, were for Chaos - All special weapons for their Marine squads and all the special weapon upgrades (H. Bolters, flamers, plasma guns, and missile launchers) for their marines were wholesale stripped out in an attempt to streamline the tech trees and &amp;quot;differentiate the factions,&amp;quot; ignoring the fact that people were playing Chaos because they were the Evil Marines. They too, had the same unit obsolescence issue; Raptors were totally outdone by Berserkers which were, in turn, totally outdone by Possessed. This was fixed slightly in patches and updates; Dark Crusade had succeeded in making the three a little more different due to the addition of Mark of Khorne (which panicked units) for Berserkers, fixing how Speed Demons and Purge the Weak worked for Raptor Champions, and generally making Possessed a little more streamlined - but these were all upgrades that would not hit until the tail-end of the WA patch cycle (for Raptors) or after Dark Crusade&#039;s patch (for everything else) - the latter of which would be over a year away.&lt;br /&gt;
&lt;br /&gt;
In short: Winter Assault had not only fucked up a lot, but it actually removed more content for the existing races than it initially added.&lt;br /&gt;
&lt;br /&gt;
Further attempts to &amp;quot;fix&amp;quot; the problems introduced by Winter Assault caused even worse fuck-ups, as Horrors became anti-vehicle (wut) and Terminators and Obliterators lost their ability to melee remotely effectively because the primary developer, [[Troll|Johnny Ebbert]] claimed that the combination of high ranged/melee damage and high HP (on a unit that was insanely slow and a last Tier unit, not to mention the need for a relic to at all build it) was overpowered, ignoring the findings of every single balance team working for Relic at the time. Later the spammability was fixed with hard-caps on Terminators and Obliterators, but them being piss-poor in melee remained in the face of every single argument regarding [[fluff]] and [[crunch]] (Terminators being armed with Powerfists, Obliterators having them &#039;&#039;grafted to their bodies&#039;&#039;) and finding of the balance teams.&lt;br /&gt;
&lt;br /&gt;
Things continued to escalate as the bulk of the game became a tech-race to see who could get to Tier 4 the fastest and spam top-of-the-tech-tree units the hardest. This was also where a pattern began in which developers would show open favoritism to the Eldar, allegedly because most of the Staff&#039;s internal team were die-hard Eldar players. Fire Prisms became the most durable tank in the game, and the Avatar of Khaine gained the ability to allow the Eldar to field more vehicles and infantry than any other army period, adding a massive +10 to both pop and vehicle pop caps. On one of the toughest melee combat units in the game. Which most Eldar Players used by building then never moving him from their base so as to make use of that delightful +10 pop cap to infantry/vehicles whilst their Ultimate unit just sat on the couch of Khaine. It was one of the most-complained about facets of the game, and like most of the other items on this list, would never be addressed. The above would eventually become infamous as the place where the entire metagame went wrong, and was a path that the game would never fully recover from, despite noble attempts during both Dark Crusade and Soulstorm.&lt;br /&gt;
&lt;br /&gt;
===Dark Crusade===&lt;br /&gt;
[[Image:Dark.jpg|200px|thumb|right|&#039;&#039;Dawn of War: Dark Crusade&#039;&#039;]]&lt;br /&gt;
Dark Crusade had problems at launch, not the least of which was that it was a very bold attempt. Two new races were added and the game was still suffering the aftermath of what had been caused by Winter Assault. There was a lot of earnest attempts to fix the previous expansion&#039;s problems; hard caps were added to elite-level units, special weapons had slowly begun to filter back into the Chaos Space Marines (though no missile launchers or flamers ever returned and Horrors remained anti-vehicle), and the huge number of blatantly stupid problems with the Space Marines were fixed. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the game remained riddled with problems. Cue another outburst of RAGE.&lt;br /&gt;
&lt;br /&gt;
First of all, Dark Crusade saw the implementation of what was, without a doubt, one of the worst &amp;quot;fixes&amp;quot; to a problem in gaming history. Having decided that combat was &amp;quot;too lethal&amp;quot; and that shooty units shouldn&#039;t be able to chase down and kill fleeing units, Relic introduced a flat change to the fire-on-the-move accuracy of every single unit: 15%. In one stroke, this &amp;quot;Fix&amp;quot; caused dozens of problems. No longer did the likes of Dreadnoughts ever see a weapon upgrade (because doing so would give it a functionally-useless weapon that would never hit as it moved towards close-combat and hindered its melee power to boot), and the weapon immediately made rapid-firing weapons dozens of times better than those that fired slowly, since it was much more likely that they could hit with a few shots than their counterparts. Vehicles and personnel intended to fire on the move (such as Terminators) became functionally useless, whilst the Eldar Fleet of Foot ability became tantamount to godmode (initially it reduced accuracy when activated, but now with the flat 15% fire accuracy, there was no reason &#039;&#039;not&#039;&#039; to use it when moving units.&lt;br /&gt;
&lt;br /&gt;
The two new races were broken in half at launch, as well. Necrons required no resources and there existed multiple replays of players winning maps without ever capturing a single strategic point. It was possible for Necrons to go over the pop limit with Resurrection Orb, and the Lightning Field had no actual charge cap, meaning that it could potentially charge forever before discharging a burst of energy that could level a building in one shot. The Tau outranged everything, had no limit on Krootoxes, and had their tech tree lopsided so that one of their two available paths got both available upgrades. The Eldar Harlequin could fire a 10000+damage attack that would kill one unit in a squad, but due to how it was coded, could target and instagib a commander unit that was attached to said squad.&lt;br /&gt;
&lt;br /&gt;
Further RAGE occurred when it became known that the &amp;quot;new&amp;quot; Imperial Guard unit, the Heavy Weapons Team, was revealed to have been in Winter Assault and had not seen use simply because it could not actively target enemies - which it still could not at Dark Crusade&#039;s launch. Yet more rage occurred when every single time anyone with anything remotely resembling common sense brought up flamingly stupid mechanics (such as [[Psyker|Psykers]] killing themselves (which &#039;&#039;could be cancelled&#039;&#039;, no less) and Psykers breaking their attached squad when using Lightning Arc) were summarily dismissed despite pointing out the obvious (that this was fucking [[DERP|stupid]]).&lt;br /&gt;
&lt;br /&gt;
A patch was promised in short order, but it would be well over 7 months before Relic would eventually patch the game and leave a lot unfixed in the process. Numerous facets that Relic&#039;s internal balance team disliked about several other factions (such as the fact that Basilisks were artillery units) caused them to get nerfed, whilst factions that said balance team liked (Eldar) remained untouched despite thousands of complaints about the race being blatantly overpowered. Even after their nerfs, the Necrons and Tau remained hilariously unbalanced. A second patch was promised, but was quietly cancelled and the official site then proceeded to state that a second patch had never been announced.&lt;br /&gt;
&lt;br /&gt;
===Soulstorm===&lt;br /&gt;
[[Image:Soulstorm.jpg|200px|thumb|right|&#039;&#039;Dawn of War: Soulstorm&#039;&#039;]]&lt;br /&gt;
Hopes were high for Soulstorm. Whilst it was obviously going to have difficulties from the first two games, it was being produced by Iron Lore, which took community input extremely seriously and added a number of new features intended to make the game the most balanced it had been since Vanilla. And in many ways, they succeeded. Balance was considerably improved, though the problem with Tau tech remained. A number of problems were fixed, and serious consideration was made to ensure that the two new races - the Dark Eldar and Sisters of Battle - would not fall into the trap of the old. This would be Iron Lore&#039;s last produced game, and they wanted it to be a hit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Relic and THQ had other plans. The developers were forced by THQ to put in Flying units - something the Dawn of War engine was &#039;&#039;never designed for&#039;&#039;, cutting out a lot of units that had been heavily-demanded by fans (Wraithguard, Leman Russ Demolisher, Chaos Dreadnought, Techmarines, Wyrdboyz, etc) in favor of the aforementioned flyers. Said flyers were notoriously buggy, absurdly unbalanced (The Tau Barracuda for example, were capable of leveling a base on their own) or fulfilled a completely unnecessary purpose (Marauder Bomber for Guard when everyone and their grandfather wanted Valkyries, which would have been actually useful considering that bombers were of no purpose when one factored in [[Basilisk]]s). The budget was slashed repeatedly and the amount of time Iron Lore had was stripped bare, forcing the developers to create a cut-rate campaign that felt like a total rehash. And of course we should not forget the voice actors and scripting that were either so terrible or &amp;quot;good&amp;quot; that they produced 3 famous memes within the WH40K fanbase: &amp;quot;[[Space Marines|Spehss Mahreens]]&amp;quot; and &amp;quot;[[Emprah]]&amp;quot; as said by [[Indrick Boreale|Indrick Baldeale]] and [[METAL BOXES|METHUL BAWKSES]] as said by [[Firaeveus Carron|the Champion of the BAWKS GAWD]], all of whom were voiced by [[Scott McNeil|Scott Fucking McNeil]] (who also brought us [[Cornholio the Cultist]], bringing the total number of [[meme]]s brought about by this game to at least six). And then, just to add insult to injury, Relic released the game with an earlier beta version of the program which had numerous bugs and balance problems, including a refresh bug for the Dark Eldar Dais Dark Scythe ability, which would cause it to deal thousands of damage and vaporize entire armies.&lt;br /&gt;
&lt;br /&gt;
Still, even on release, the game was very well-received - and then, it happened. 19 hours after the game&#039;s initial launch, an infinite resource exploit was uncovered for the Sisters of Battle. By queuing up an upgrade for their listening post and then cancelling it, it was possible to get double the normal resource amount - ergo allowing you to do it rapid-fire for colossal amount of resources very, very quickly along with having infinite faith resource by simply auto-casting a faith ability so in-theory, a simple Celestian squad with a missionary attached could very well turn their durability like those of an Assault Terminator Squad with a Chaplain attached. After initially dismissing this as [[Wat|&amp;quot;not a real bug&amp;quot;]] and prattling on that players &amp;quot;should be happy with what they&#039;ve got,&amp;quot; a &amp;quot;hotfix&amp;quot; was promised within &amp;quot;one, maybe two weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That one to two weeks turned into a nearly 9-month wait, whilst the game suffered horrendously. The &amp;quot;merit&amp;quot; system which was designed to award players with little collections of in-game multiplayer achievements was completely non-functional not only during this time, but after it. The lobby at launch read: &amp;quot;This is stand-in-news. Replace this with real news,&amp;quot; and kept this for 6 our of the 8.65 months it took for the patch to hit. During this time, Automatch was broken and the use of a trainer (The Company of Heroes CheatMod, if anyone cares) allowing players to switch races on the fly and delete enemy buildings ran rampant, destroying anything that remotely remained of the game&#039;s competitive multiplayer environment. Smaller bugs and problems kept popping up during the wait: using dance of death would set Eldar players&#039; resources to Zero. Charming an Ethereal with a Deceiver would give the Necron Army billions of hit points per unit. Observers could activate a Dark Eldar player&#039;s Soul Powers.&lt;br /&gt;
&lt;br /&gt;
After 8.65 months, there was nothing left. The game was deader than a [[Sisters of Battle|Sister of Battle]] at [[Matt Ward]]&#039;s place. But again, after 8 months of waiting and leaving the game to die, a small shard of hope appeared: the hotfix finally DID arrive which addressed most of the early problems present in the game, including the ability to use trainers in a multiplayer game and most of the SoB/DE bugs, which made the game relatively playable. However, much like how Zelda to the Nintendo Gamecube, it came too late and Soulstorm basically died out as many players just gave up on the game.&lt;br /&gt;
&lt;br /&gt;
Relic had blamed everything from Steam to Gamespy to the black hole at the center of the galaxy for the delays, but everyone and their grandmother knew the full truth: they didn&#039;t give a shit because they were working on [[Dawn of War II]]. After the patch, the game remained broken with a lot left to fix (the Eldar remained blatantly overpowered and there were dozens of smaller problems plaguing each faction - all of which were easily fixed), but Relic was done with it and Dawn of War 2 was here. So if by some Emperor only knows reason you still want to play this game, you better just [[Dawn of War Mods|mod it out]].&lt;br /&gt;
&lt;br /&gt;
To this day, mentioning Dawn of War to certain users of /tg/ will result in a rant that makes this article seem like a U MAD? in comparison. &lt;br /&gt;
&lt;br /&gt;
You have been [[Exterminatus|warned]].&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
With THQ going under, and Sega scooping up the license, there were questions whether or not we&#039;d ever see another Dawn of War game. What no one expected was that not only is Relic still alive and kicking, not only are they still working on Dawn of War, but they&#039;re actually working on switching the games to Steamworks, and, shockingly, &#039;&#039;resuming patch support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can read all about it [http://steamcommunity.com/games/DawnofWarDarkCrusade/announcements/detail/1658761639946053463 here]. If you&#039;re a DOW fan, this is the equivalent of the Emperor&#039;s return in terms of huge-ness. &amp;lt;s&amp;gt; Only time will tell if this turns out to be something absolutely amazing or if it&#039;s just so much brave words, but for the moment, /tg/ is hopeful. &amp;lt;/s&amp;gt; The update came, and it was not amazing. LAN has been completely removed, Eldar are still broken, and modding remained relatively untouched.&lt;br /&gt;
&lt;br /&gt;
==The Alternative==&lt;br /&gt;
For those who want an infinitely better Dawn of War experience, there&#039;s options. Mods exist that do everything from add new factions to change how the game is played - and almost all of them drip with quality and sexiness. From mods that re-invoke the feelings of Vanilla DOW, to mods that add things like the Armageddon Steel Legion and Tyranids, to the absolutely Epic Firestorm over Kronus, Purgation of Kaurava, and Ultimate Apocalypse, there&#039;s a huge number of mods available, and it&#039;s highly recommended you [[Dawn of War Mods|check &#039;em out]].&lt;br /&gt;
&lt;br /&gt;
==Faction Short Tips==&lt;br /&gt;
Keeping this as short and sweet as possible. Note these observations are made on vanilla Soulstorm, and mods MIGHT change this.&lt;br /&gt;
*Space Marines- Focus on Tactical Marines. Give &#039;em weapons for the situations they come up against (missiles for bases &amp;amp; vehicles, for example). Vehicles generally sturdy enough, just properly support any force.&lt;br /&gt;
*Imperial Guard- It may help to equip your Guardsmen with Grenade Launchers- they knock down enemy infantry very well. Get to the Baneblade tier ASAP.&lt;br /&gt;
*Sisters of Battle- What generally helps is to build Holy Icons to give you Acts of Faith. Look up Death-Cult Assassins if you can afford it.&lt;br /&gt;
*Eldar- Dark Reapers to mulch infantry, Fire Dragons for buildings. Pair &#039;em off and give them a vehicle, and they&#039;re a handy little taskforce.&lt;br /&gt;
*Dark Eldar- Look up the Talos and try for Wyches. Their range is fine, but their melee is typically better.&lt;br /&gt;
*Chaos- Standard CSMs are the way to go here. They&#039;re even better with Infiltration. Use Plasma Guns if you can help it. Get the Bloodthirster ASAP too.&lt;br /&gt;
*Necrons- What some think is that they get back up every time they get knocked down. If you play them here, DO &#039;&#039;&#039;NOT&#039;&#039;&#039; COUNT ON THIS. Some Necron Warriors have been known to go down and stay down on their first death. Flayed Ones and Warriors in a pair are typically a good combo. This, however, is for infantry. If you want to kill buildings too, swap out Warriors for Immortals.&lt;br /&gt;
*Orks- &#039;&#039;&#039;Never&#039;&#039;&#039; neglect the Pile O&#039; Gunz. The upgrades are extremely useful in the long run. Your better all-rounders are typically Flash Gitz, but if you desire something simpler, try the time-honoured tactic of a Slugga Boy zergrush. Upgrade their armour, because they die pretty easily against Heavy Bolter Turrets.&lt;br /&gt;
*Tau- Try a lot of Fire Warriors, or 3 Crisis Suits with Flamers. Remember, though, that Tau units are typically glass cannons- they can dish it out, but don&#039;t take it so well. Make sure you always have some form of backup for any pure Tau unit.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://www.dawnofwar.com/ The Official Dawn of War site]&lt;br /&gt;
* [http://store.steampowered.com/app/4570/Warhammer_40000_Dawn_of_War__Game_of_the_Year_Edition/ Dawn of War on Steam]&lt;br /&gt;
* [http://store.steampowered.com/app/9310/Warhammer_40000_Dawn_of_War__Winter_Assault/ Dawn of War: Winter Assault on Steam]&lt;br /&gt;
* [http://store.steampowered.com/app/4580/Warhammer_40000_Dawn_of_War__Dark_Crusade/ Dawn of War: Dark Crusade on Steam]&lt;br /&gt;
* [http://store.steampowered.com/app/9450/Warhammer_40000_Dawn_of_War__Soulstorm/ Dawn of War: Soulstorm on Steam]&lt;br /&gt;
* [[Dawn of War Mods|The list of /tg/-approved mods]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=sFAKECUeew0&amp;amp;list=PLB70F5B8ECDFFF069 The game&#039;s soundtrack]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kvnH1yVOn0E ThunderPsyker&#039;s excellent retrospective review of Dawn of War]&lt;br /&gt;
* [https://www.youtube.com/watch?v=lGiNE-FmrLM What &#039;&#039;Really&#039;&#039; Happened in the Kaurava Campaign]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DawnofWarMainMenu1.png|The main menu for the original &#039;&#039;Dawn of War&#039;&#039;.&lt;br /&gt;
Image:DoW WA Menu.jpg|The main menu for &#039;&#039;Winter Assault&#039;&#039;.&lt;br /&gt;
Image:Warhammer_40,000_Dawn_of_War.jpg|Screenshot from &#039;&#039;Dawn of War: Winter Assault&#039;&#039;.&lt;br /&gt;
Image:DoW DC Menu.jpg|The main menu for &#039;&#039;Dark Crusade&#039;&#039;.&lt;br /&gt;
Image:DoW SS Menu.jpg|The main menu for &#039;&#039;Soulstorm&#039;&#039;.&lt;br /&gt;
Image:DoW Army Painter.jpg|The famous Army Painter&lt;br /&gt;
Image:Chaoslordz.jpg|This is pretty much what the [[Chaos lord|Chaos Lords]] are in the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=85028</id>
		<title>Behemoth Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Behemoth_Guard&amp;diff=85028"/>
		<updated>2018-02-21T10:31:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Behemoth Guard&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &amp;quot;Listen to the voices!&amp;quot;&lt;br /&gt;
|Number = XIV&lt;br /&gt;
|Successor Chapters = none&lt;br /&gt;
|Primarch = Gengrat Vannevar&lt;br /&gt;
|Homeworld = Vernum&lt;br /&gt;
|Specialty = Warpsmiths and siegecraft&lt;br /&gt;
|Allegiance = Dark Imperium&lt;br /&gt;
|Colours = &lt;br /&gt;
[[File:Behemoth_guard_Armor.png]]&lt;br /&gt;
}}&lt;br /&gt;
This page is a work in progress, part of the [[Imperium Asunder]] project, a fan remake of the warhammer 40 000 history.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It has been said that the greatest kindness is that the human mind cannot truly comprehend its place in the cosmos, that it cannot fathom the scale and sweep of the outer darkness. But I have walked long and far and heard the echoes of the wailing and gnashing teeth. And I have wandered amid the groves of the dead and watched fair Carcosa sink beneath the waves in my nightly dreams. And I tell you, it is beautiful. I hear it in the chorus of whispers that attends as if in some Grecian drama. They whisper even now. Can you hear them brothers? Can you hear the voices?&amp;quot;&lt;br /&gt;
- Gengrat Vannevar, Primarch of the Behemoth Guard, Idylls of the King Act 7 Scene 4.&lt;br /&gt;
&lt;br /&gt;
[[File:Theodorakis.jpg|1200px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|1200px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
Gengrat was found 40 years into the crusade on Terrodyne, a world bathed in the light of the Eye of Terror. His homeworld was a mist-shrouded waste, inhabited by great beasts. The Industrial Combine which ruled the planet had industrial era technology, as if WWI era Europe was taking on Godzilla on a regular basis. A high rate of mutation on the world resulted in a high ab-human population used for menial labor and bait. Gengrat was raised in his youth in the deep swamp wastes by an abhuman witch named Grenwyth. Grenwyth lived in an iron hut, and on her shelves and walls were many tools of unknowable use. Gengrat&#039;s pod had been pierced by a tree, and his brain had been pierced by a branch. Grenwyth crafted for Gengrat an implant, using an ancient relic her family had kept for centuries. That relic was in fact a datastore, which stored within it thousands of machine spirits, tainted by centuries of degradation.. These spirits would whisper into Gengrat&#039;s mind for the rest of his days. Grenwyth taught Gengrat many of her technosorcerous arts, and of the great god Tzeentch who could make one&#039;s wishes reality. Gengrat used the powers he had learned from his foster mother to terrorize the outer wastes. Voices in his head told him which way to go through the mists. One day the voices lead Gengrat to the gates of the city, and demanded entrance. He ensorceled the minds of the city watch, and they escorted him to the Combine&#039;s council chambers. There he slew every one of the technocratic rulers, and claimed the planet as his own. When the Emperor discovered the planet, Gengrat merely left his throne empty and marched off with his father, not sparing a thought for the fate of his homeworld. For many years the Imperial Truth convinced Gengrat that Grenwyths teachings had been superstitious nonsense. However, always in the back of his head the voices called.&lt;br /&gt;
&lt;br /&gt;
His legion had been outriders. He taught them to listen to the voices in the engine manifolds.&lt;br /&gt;
In the end, it was these voices that taught them the secrets of the imaterium.&lt;br /&gt;
&lt;br /&gt;
==Legion Tactics==&lt;br /&gt;
As the years go on they become more and more obsessed with the manipulation of matter through psychic means. Forgefiends, Heldrakes, and Obliterators are just a few of the many technosorcerous inventions of Gengrat Vannevar.&lt;br /&gt;
&lt;br /&gt;
Maybe the hierarchy goes Legion&lt;br /&gt;
House&lt;br /&gt;
Grand Company&lt;br /&gt;
Order&lt;br /&gt;
Squad&lt;br /&gt;
&lt;br /&gt;
Every level competes, both in efficient campaigns, and in creative designs.&lt;br /&gt;
All members of the Legion are trained in maintenance, and a squad&#039;s assigned equipment, be it a dedicated transport, an artillery piece, a bolter, or a battle tank is customized endlessly. These improvements range from a simple chain bayonet, to an energized disruption field on a tank&#039;s dozer blade.&lt;br /&gt;
Squads not assigned a transport typically obtain one as quickly as possible by looting and modifying wrecks from the battlefield.&lt;br /&gt;
Detractors called the legion carrion crows and suggested that perhaps green was a more fitting color for them, but the modified vehicles became a point of pride in the legion, with squads competing to produce the most outlandish and exquisitely lethal vehicles.&lt;br /&gt;
From such practices several now common patterns of vehicle were derived, including the Razorback.&lt;br /&gt;
&lt;br /&gt;
For his part, Gengrat Vannevar eagerly partook, his infamous&lt;br /&gt;
&lt;br /&gt;
==Legion Organization==&lt;br /&gt;
The Legion is separated into Houses based upon the Houses they are recruited from, each with their own unique culture. Naturally, this causes brotherly rivalry between the houses that can cause trouble and politicking based upon the houses history. Each House is lead by a First, usually the best, or smartest individual of that House.&lt;br /&gt;
&lt;br /&gt;
Grand Companies (Houses?)&lt;br /&gt;
&lt;br /&gt;
IXth Grand Company &#039;The Brothers in Red&#039;&lt;br /&gt;
These are the warpsmiths, the binders of daemons, the ones who experiment with daemon-flesh grafts and field the mind-scaring abomination engines.&lt;br /&gt;
&lt;br /&gt;
They operate under Forge-Tyrant Kalvas Toevah and in his portfolio militant are forces such as rune-bound daemonic hosts, the name of each daemon scribed in human blood in his grimoires, allowing the IXth to summon daemons at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
The IXth is also responsible for the abomination engines, physically impossible machines built from warpstuff, their steel quenched in human blood and daemon ichor. Their workings make use of impossible geometries and often feature the stylized metal-worked forms of beasts melding seamlessly into the gears and pistons of some incomprehensible mechanism. A common motif are wheels within wheels.&lt;br /&gt;
When the IXth attacks, their daemonic slaves are unleashed. Survivors are fed to daemons, either bodily or in soul.&lt;br /&gt;
The abomination engines crash across the battlefield, amid hordes of daemons and cultists, followed by their marine masters.&lt;br /&gt;
&lt;br /&gt;
XXIIth Grand Company &#039;The Dreamers in the Deep&#039;&lt;br /&gt;
Lead by Mengthes Kraal, these guys are the Silica Animus and Daemon Engine boys. Where dudes like the IXth craft the aether into their baleful engines, the Dreamers in the Deep bind daemons to enhance their already potent mechnical creations.&lt;br /&gt;
They make heavy use of forge-slaves who have disappointed in their human wave attacks, which are really only there to draw attention away from the prized creations of the company.&lt;br /&gt;
These include legions of battle automatons, possessed by daemons, their weapons wreathed in warpflame, as well as armored vehicles augmented by daemonic influence. Amongst their most treasured creations are the massive land-crawlers, titan sized battle tanks, festooned with gargoyles belching warp-fire, with ectoplasmic cannons and are fueled by human souls.&lt;br /&gt;
&lt;br /&gt;
IIIrd Grand Company &#039;The Pale Forge&#039;&lt;br /&gt;
These guys are out to prove that even without the warp, they can be just as fucked up as their brethren. And, to the horror of everyone, they succeed.&lt;br /&gt;
They field bio-engineered plagues, or mount powerful sonic weaponry on tanks to liquefy enemy foot soldiers.&lt;br /&gt;
They also field crazed prisoners and slaves, partially lobotomized with electrowhips in place of hands and fueled by stimulants, but left aware of just what has happened to them.&lt;br /&gt;
At other times, they herd degenerates from cannibalistic sub-hive-sumps and unleash them in civilian populated areas.&lt;br /&gt;
They also make extensive use of the sort of strange technologies from Old Night or xenotech sources.&lt;br /&gt;
They&#039;re more like the Black Judges or the other more or less human opponents that the crusade toppled, as opposed to much of the rest of the legion, who sits around figuring out ways to weaponize children&#039;s screams.&lt;br /&gt;
&lt;br /&gt;
===Recruitment and Initiation===&lt;br /&gt;
I&#039;m not quite sure what they do with neophytes. Probably deal with them the way the Templars do--throw them in the squad. Recon is likely done through daemon oracles and scrying as opposed to traditional humint.&lt;br /&gt;
They do, however have fast out rider squads, in what amount to Salamanders and Bikes. I think they probably throw neophytes in here as a good way to learn on the go with some more experienced guys.&lt;br /&gt;
I think the legion ethos is decently friendly, if that makes any sense. Gengrat is a cold sociopath, but he loves his sons, takes pride in their accomplishments, they&#039;re as much his creations as are the abomination engines. The legion follows in suit.&lt;br /&gt;
Competition to be The First of a house or a Forge Tyrant is fierce, but in general, it&#039;s like Ferengi competition--cut throat, but not personal.&lt;br /&gt;
I think there is also an extent to which mentor and apprentice do not directly compete and if the apprentice does something great, it is to the glory of the mentor.&lt;br /&gt;
They&#039;re the Tzneetch legion, after all, and I think they deal with the plans and progress by enjoying the great game, the same way they genuinely enjoy weaponizing screams and tears.&lt;br /&gt;
&lt;br /&gt;
Anyways, scouts and neophytes. Probably start off on a fast out rider rig. To be First of one of these is a big deal, too, since you get to train the neophytes.&lt;br /&gt;
Typically these are things like Salamander Squadrons, stripped down rhinos, or bikes. Anything fast. Particularly renowned ones may even have some Cybernetica hounds like vorax.&lt;br /&gt;
After a stint in one of the vehicle squadrons, the neophyte is sent someplace else based on what they prove adept at. Some work making bikes and become bikers, others join a heavier vehicle squadron, etc.&lt;br /&gt;
From there they&#039;re further specialized based on skills, with the big division being between the forge and the riders. Everyone does some sort of forge work, but after a stint in one of the main assault brigades, talented technoccultists are taken for further training, while the rest pursue different modes of Armored warfare, be it breaching and close assault or heavy weapons use.&lt;br /&gt;
&lt;br /&gt;
==Legion History==&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
One of the legion&#039;s most widely known campaigns was the Valsos Rift Compliance, about 20 years before Ullanor.&lt;br /&gt;
The worlds of the Valsos Rift were held by a recalcitrant human culture, mutated far from the genetic baseline by centuries of half-mad experimentation into something barely recognizable as human. The Imperium had been vaguely aware of a void-faring society in the Rift and had sent a rogue trader flotilla to investigate and negotiate. Thus, when the Behemoth Guard fleet dropped out of the warp over the fortress world of Kolgrad, it was with some idea of the enemy they would face.&lt;br /&gt;
Well aware of the welcome the Imperial negotiators had received, Gengrat dispensed with the more customary statement of intent and broadcast of a fleetwide oath of moment by approaching the world at full burn and initiating bombardment the moment the fleet was in range.&lt;br /&gt;
Detractors of the legion claim this as evidence of an unstable temperament, but the statement that the mutilated bodies of the Iterators made was quite clear. The time for talk was over, and Gengrat was a man of few words.&lt;br /&gt;
The skies of Kolgrad blazed as melta torpedoes detonated orbital weapons platforms, even as others fell to boarding parties of the notorious terminator clad Lamashtu, deployed from teleportarium into the midst of the platform&#039;s command bridge, or deposited on the outer hull to bore their way inside with melta-torches and chain blades, slaughtering even as compartments were vented to the outer void. The defenders of Kolgrad had been entirely unprepared for the violence of the attack and even as their defenses tried to compensate, even as the Ghidorah Rex, flagship of the legion plowed its way through frigate picket lines deployed to shield the orbital facilities from the legion&#039;s wrath.&lt;br /&gt;
Even as the orbital battle turned into a slaughter, the orbiting cruisers unleashed their deadly payloads. Kolgrad was virus-bombed in the opening hour of the engagement.&lt;br /&gt;
&lt;br /&gt;
Even as the atmosphere burned, drop pods descended, securing a landing zone for the armor. Encased in their legion plate, the legionaries were proof against the searing, unbreathable toxin fog the atmostphere had become. With the foe reeling from the disproprtionate violence of the assault, customized and void shielded mastodons, decorated with the aspect of a snarling beast thundered across the plains towards fortress walls, now cleansed of life by the life-eater virus. What fire came from the bunkers glanced harmlessly off of void shields. Where bulkheads had been sealed in time, Mastadon prows rammed through metal walls and unleashed the Behemoth Guard breaching teams into their midst to gun down the survivors.&lt;br /&gt;
The only significant obstacle on the planet was the central fortress on the planet&#039;s southern continent. More a mountain clad in adamantium than anything else, the higher security protocols had protected the occupants from the initial blast and potent void-hardened weapons arrays protected the fortress from an armored assault by land.&lt;br /&gt;
For this pinnacle of the Valsos&#039; defensive architecture, the Behemoth himself descended, flanked by his Unspeakable Court.&lt;br /&gt;
Gengrat chose the manner of the citadel&#039;s fall with the care of an artist, deciding to deploy Ordinatus Hydra and Ordinatus Dagon, screened by an un-ending horde of the IIXth Grand Company&#039;s automata. This was as much for the enemy as it was for him, and he decided to enjoy himself.&lt;br /&gt;
He lay back in his dark throne and directed the bellicose machine spirits in the legion manifold, a thousand screaming voices all crying out for blood and singing the ecstasy of destruction.&lt;br /&gt;
When the outer wall broke beneath the relentless artillery from Hydra and Dagon and a chorus of lesser guns, Gengrat himself lead the armored assault across the no-man&#039;s land in his personal transport, Ancalagon.&lt;br /&gt;
&lt;br /&gt;
With Kolgrad in ruins, Gengrat pushed for the next planet.&lt;br /&gt;
&lt;br /&gt;
The rest of the campaign was not nearly so swift as it had been on Kolgrad-- with the enemy aware of his willingness to use exterminatus class weaponry, further precautions were taken to ensure that fortifications could survive such a first strike.&lt;br /&gt;
None the less, faced with such a foe, many worlds capitulated outright and were brought easily into compliance.&lt;br /&gt;
&lt;br /&gt;
However, many held out, their ruling classes knowing that they would never be accepted into the Imperium. These worlds felt the wrath of the Behemoth Guard as they were cleansed in holy atomic fire. These battles became legendary for their bloodshed, as unnacceptably deviant abhumans were herded onto the battlefield by the Behemoth guard to clear minefields and make feints for thrusts. Whenever the world was of little productive capacity, Gengrat polluted the environment, effectively turning the planetside engagements into a perverse parallel to void warfare.&lt;br /&gt;
On other worlds, such as the final battle of Valsos Prime, The Behemoth withheld atomics and the greater alchemical weaponry, opting instead for a conventional siege and armored assault.&lt;br /&gt;
&lt;br /&gt;
===Primarch Grengat Vannevar===&lt;br /&gt;
&lt;br /&gt;
Imagine if Dr Jekyl and Mr Hide were equally in control at the same time. I&#039;m thinking Gengrat is a genius, but the voices in his keep him almost as aggressive as Angron. It&#039;s a constant struggle which none of his brothers fully comprehend. Usually he can manage self control, but there&#039;s when you&#039;re in his presence there&#039;s a constant sense of impending danger. Like being in a pen with a bear or tiger which seems tame. You know you&#039;re safe, but the animal instinct in the back of your head is screaming GET OUT, THIS BEAST IS DANGEROUS!&lt;br /&gt;
&lt;br /&gt;
You can hear him in his forge, roaring and howling as he works.&lt;br /&gt;
&lt;br /&gt;
You come in and you see claw marks down the walls and a beautifully lethal new weapon on the anvil.&lt;br /&gt;
scribbling everywhere, notes on the walls, mostly chalk, sometimes blood. So many equations they overlap in some places, those with knowledge enough in the field see some of it doesnt make any sense, logical impossibilities - the math of how to determine the circumference of a square-circle, the mass of photons, etc.&lt;br /&gt;
&lt;br /&gt;
Rides around in his personal pimp-mobile, Ancalagon, a hybrid vehicle composed of Mastadon and Baneblade components.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;What is Gengrat&#039;s favorite color?&lt;br /&gt;
&lt;br /&gt;
Gengrat would hear this question and look perplexed for a moment. &amp;quot;I like to watch the colors at the edge of dreams, where the heavens meet the underworld beyond the sea&#039;s edge. It&#039;s a color like a thousand broken mirrors all echoing faded flowers. I like it because the moment you&#039;ve glimpsed it, even before you&#039;ve truly seen it, its gone and all you have are ragged echoes in bloodstained hands.&amp;quot;&lt;br /&gt;
Then he smiles, congenially.&lt;br /&gt;
&lt;br /&gt;
==Cult of the Unbound Spirit==&lt;br /&gt;
&lt;br /&gt;
===Creed===&lt;br /&gt;
&lt;br /&gt;
The Machine Spirit speaks to all. The Machine Spirit lives in all.&lt;br /&gt;
&lt;br /&gt;
The Machine Spirit is the force of progress.&lt;br /&gt;
&lt;br /&gt;
Life is Progress. Death is Stagnation.&lt;br /&gt;
&lt;br /&gt;
Tzneetch is the Lord of Change and thus purest Omnissiah.&lt;br /&gt;
&lt;br /&gt;
Dogma and the Machine Law bind the Spirit&lt;br /&gt;
&lt;br /&gt;
The Works of Law are death, the Works of Spirit are life.&lt;br /&gt;
&lt;br /&gt;
The Spirit of the Machine must be liberated from the Law.&lt;br /&gt;
&lt;br /&gt;
The greater the soul, the greater is their need to be free.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
===Forge-Tyrant Mengthes Kraal===&lt;br /&gt;
Mengthes Kraal is First of the fell XXIInd Grand Company of the Vth House of the Behemoth Guard, a dread group known as The Dreamers in the Deep.&lt;br /&gt;
Among a legion known for its foul creations, Kraal is still something of a legend. Even during the crusade, Kraal skirted the edge of toleration, with grotesque servitors and a fondness for unleashing hunting packs of Vorax, kept as his prized hounds, which he would follow from the copula of his extensively augmented Malcador, Meilora.&lt;br /&gt;
Though his tinkering with combat wetware aroused concern, it was likely not until the Xana compliance action and the tutelage of the Scorpion Prophet that Kraal began to tinker with the warp directly. In the years to come, the hellforges would be known for their daemon engines, cybernetica and mechanical horrors hybridized with the baleful power of the warp.&lt;br /&gt;
Kraal leads his mechanical hosts to this day, clad in robes with the burning eyes of the night and wearing the nine-horned Behemoth mask cortex controller that Gengrat had gifted him on the blackened fields of Sanctissima.&lt;br /&gt;
&lt;br /&gt;
He is invested with the Holy See of Xana II following the Heresy and produces all sorts of nasty robots with his buddies Markus Krom and the Scorpion Prophet.&lt;br /&gt;
The location of his See is fortuitous, or perhaps it was intentional on Gengrat&#039;s part. Either way, Kraal serves ably as embassador to the Bloodhounds. Many of the great Lords of that legion have artificer Vorax hunting packs and when the Hunting Grounds go to war, Kraal often joins them, eager to unleash his own prized hounds.&lt;br /&gt;
&lt;br /&gt;
===Kalvas Elsophar, Chief Librarian and Forge Tyrant of the IXth Grand Company of the IIIrd House===&lt;br /&gt;
&lt;br /&gt;
Kalvas Elsophar, like so many other Behemoth Guard was recruited from the mist-shrouded world of Terrodyne. He proved as skilled with the arcane arts of the warp as with command and soon rose to a position of prominence, at times augmenting the durability of his brethren and their tanks, at others, divining the outcome of battles. He initiated the practice of planning campaigns in a manifold, allowing him to inload data as it came in and exload situation reports directly to his commanders. Like many other senior members of the legion, he was close with his Primarch, who displayed a level of paternal affection and pride that astonished many outside the legion, and it is theorized that the Changer of Ways approached the Primarch through the medium of Kalvas Elsophar.&lt;br /&gt;
It is unknown when Elsophar began to treat with the foul powers of the warp, but once introduced, perhaps during the Xana Compliance, they proved intoxicating.&lt;br /&gt;
When Imperial records next clearly sight Kalvas Elsophar, it is in the Sol System, his fleet having been tasked with the Luna Compliance. It is likely that Luna was the first time the infamous Abomination Engines the Behemoth Guard were unleashed, where fragmentary pict-captures record the stuff of nightmares crafted from immaterium. Wheels within wheels within wheels crowned by a nine-faced flaming beast&#039;s heads duel with genewrought dragons even as coiling tongues of metal that writhe in the shape of winged serpents, their wings covered in eyes tear Imperial fightercraft from the sky.&lt;br /&gt;
Kalvas Elsophar roams the galaxy to this day, unleashing hordes of daemons and his newest creations in his wake.&lt;br /&gt;
&lt;br /&gt;
===Orban Rehovezzar of Azazel===&lt;br /&gt;
Orban Rehovezzar&lt;br /&gt;
Orban Rehovezzar is a siege master of the Behemoth Guard. I&#039;m thinking he&#039;s one of the more recent figures in the legion, being selected as a Forge Attendant when his predecessor fell in battle. He&#039;s lord of Azazel, a fiefdom which guards the Dark Imperium border with Temepestus. During the 10th crusade, he expands his holdings to include Stygies and Zhao-Arkkad. His Bombardment Arks are massive, slab sided affairs, crowned with command and sighting ziggurats. He produces Ordinatus Engines and recently has become fascinated with Eldar Distortion Rift technologies. Rumor abounds that after numerous campaigns against the Eldar Empire, he has finally obtained what he needs and is currently on Azazel, crafting a monstrous bombard to crack the walls of New Constantine.&lt;br /&gt;
&lt;br /&gt;
His creations typically feature decorative bull motifs, the Sigil of the Aleph-Tzor, a massive bull with curling ram&#039;s horns.&lt;br /&gt;
&lt;br /&gt;
===Forge Lord Kjell Maximus===&lt;br /&gt;
Recruited from the Stralsian Highlands south of the Yndonesic Block on Terra, Maximus was emblematic of the early legion.&lt;br /&gt;
He and his force served as outriders to the crusade and frequently operated for long periods without resupply. With the native ingenuity of his legion and the cultural precedents of the Rad-warriors of Stralsia in mind, he and many others like him began to tinker and customize their vehicles and equipment, at first out of necessity, but then as a matter of pride. After the legion was reunited with Gengrat, Lord Maximus served as one of the Primarch&#039;s forge attendants.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperium Asunder]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12938</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12938"/>
		<updated>2018-02-20T22:53:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|1200px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12937</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12937"/>
		<updated>2018-02-20T22:52:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|2500px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12936</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12936"/>
		<updated>2018-02-20T22:52:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|1500px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12935</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12935"/>
		<updated>2018-02-20T22:52:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|1400px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12934</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12934"/>
		<updated>2018-02-20T22:51:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|1800px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12933</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12933"/>
		<updated>2018-02-20T22:51:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|2400px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12932</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12932"/>
		<updated>2018-02-20T22:51:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|2000px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12931</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12931"/>
		<updated>2018-02-20T22:51:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|1600px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12930</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12930"/>
		<updated>2018-02-20T22:51:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|800px|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12929</id>
		<title>Adeptus Arbites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adeptus_Arbites&amp;diff=12929"/>
		<updated>2018-02-20T22:50:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:71D1:1449:6257:2D21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:150px-Adeptus Arbites Sigil.jpg|thumb|right|The emblem of the Adeptus Arbites]]&lt;br /&gt;
[[Image:Arbitrator.jpg|thumb|right|I am the Law!]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;To be just, our law must be cruel.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Motto of the Adeptus Arbites.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;One who trades freedom for security deserves neither.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Benjamin Franklin&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There are not enough jails, not enough police, not enough courts to enforce a law not supported by the people.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Hubert H. Humphrey&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;There is no crueler tyranny than that which is perpetuated under the shield of law and in the name of justice.&amp;quot;&#039;&#039;&lt;br /&gt;
:--Charles de Montesquieu&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;I AM THE LAW!&amp;quot;&#039;&#039;&lt;br /&gt;
:--Judge Dredd&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are basically the FBI of the [[Imperium]]. But they aren&#039;t just any ol&#039; cops, they are [[beakie|badass motherfuckers]], think of a combo of [[awesome|RoboCop]] and [[Judge Dredd]]. They usually drag the criminal up to the judge who then ceremonially declares them [[heresy|guilty and being guilty means that you have committed a crime]]. And in the Imperium there is only one crime and it is [[heresy|HERESY]]!!!!!!! On some worlds though, they send criminals to [[Imperial Guard]] penal legions instead of executing them on the spot, thus they may receive the [[God-Emperor of Mankind|Emperor&#039;s]] benediction on the glorious field of battle. The Adeptus Arbites have slightly smaller balls of steel than guardsmen, they are on the other hand made of much more man sauce than [[Space Marines|SPESS MEHREENS]] and their sissy power armor.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Arbites have shown that social sciences, like the applied, have also been degraded in the 41st millennium while they help power Terra by using the remains of long dead criminologists to drive generators. Excessive brutality is not an effective way of combating crime as it builds resentment between law enforcement and the people they are there to protect from lawlessness. On the other hand, if the alternative is letting over-populated hives become horror fests of the worst sorts of crime, then it might be more cost-effective for the Arbites crack as many skulls as they like.  Mind, they are still rife with crime, but it&#039;s mostly low-key stuff like drugs and &amp;lt;s&amp;gt;forbidden objects&amp;lt;/s&amp;gt; now &#039;&#039;those&#039;&#039; are really dangerous: xenos artefacts and the like are forbidden for a reason.  Life is (literally to the Arbites) the Emperor&#039;s currency.  Are you going to go on a serial killing and thereby waste the Emperor&#039;s currency?  Not if you value your life.&lt;br /&gt;
&lt;br /&gt;
It says something that the thing keeping violent crime at a minimum (when compared to the sheer size of Imperial cities) is the fact that, if you murder someone, then that someone can&#039;t die for the Emperor and you have therefore stolen from the Emperor himself.  Which has rather severe consequences (you &#039;&#039;stole&#039;&#039; from the &#039;&#039;&#039;Emperor&#039;&#039;&#039;, you are &#039;&#039;screwed&#039;&#039;). [[Image:Wot.jpeg|thumb|left|&amp;lt;s&amp;gt;Anyone else notice that the Imperium&#039;s police are more well equipped than it&#039;s military?&amp;lt;/s&amp;gt; Actually, the Arbites aren&#039;t really police - Planets have their own police forces, but Arbites can just come in at any time, and do things like take control of an entire planet&#039;s police force to assist in  something really, really big. So they&#039;re more like SWAT.]]&lt;br /&gt;
&lt;br /&gt;
If you want to include the Adeptus Arbites in a story or game of [[Dark Heresy]], I suggest you read/watch/play/whatever the following for inspiration:&lt;br /&gt;
*[[Judge Dredd]]&lt;br /&gt;
*Robocop (Not the remake. The &#039;80s and &#039;90s knew how to make a dystopia look dystopian, unlike today&#039;s [https://archive.is/iQYUr photogenic, scrubbed clean dystopias].)&lt;br /&gt;
*Die Hard&lt;br /&gt;
*L.A Noire and/or L.A. Confidential (For that &amp;quot;law enforcement being full of corrupt douchebags&amp;quot; vibe)&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that NOT all Imperial lawmen are Adeptus Arbites (this point is stressed repeatedly in the Ciaphas Cain novels - many planets call their civil police force the Arbites out of convention).  The Arbites are like the FBI and Interpol of the 40K universe, they take on the cases with interplanetary criminals or crimes against the Imperial laws instead just the local planetary laws.  Some planets have only a single Arbites agent loosely overseeing all the planetary police.  So feel free to write a story or play a game involving plain old police in spess and have the Arbites as an overseer/boss/meddling (and possibly corrupt) dickhead.&lt;br /&gt;
&lt;br /&gt;
TL:DR: Arbitres don&#039;t give a fuck about regular crime unless it threatens the wider Imperium, i.e. can lead to rebellions, incursions and Imperial Tithe being unpaid.&lt;br /&gt;
&lt;br /&gt;
==What is the Law?==&lt;br /&gt;
The Arbites uphold Imperial Law, which is pretty broad.  It has to be, due to the varied nature of the Imperium at large.  They also don&#039;t explicitly handle [[heresy]]; that&#039;s what the [[Sisters of Battle]] and [[Ordo Hereticus]] are for (although they do help when asked).  Imperial Law generally revolves around making sure that everyone who is supposed to get on ship gets onto ships. Soldiers supplied for tithes, psykers in [[Black Ships]], etc.  The Arbites ensure that new worlds get used to the routine and older, important worlds give what they should and don&#039;t get complacent. They tend to be a little harsh because the step after the law is broken is full-on rebellion.  The Arbites also serve as proxies for the High Lords, adjudicating conflicts between the Administrum and the Planetary Governors and [[Commissars|ensuring their loyalty]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mavel.jpg|thumb|Marvel Superheroes of the 3rd Millenium Imperium.]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Campaign:Arbites]]&lt;br /&gt;
*[[Arbitrator Kazymanderas ]]&lt;br /&gt;
*Good fan codex for the Arbites [http://www.warseer.com/forums/showthread.php?346646-Codex-Adeptus-Arbites-for-6th-Edition]&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:71D1:1449:6257:2D21</name></author>
	</entry>
</feed>