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		<id>http://2d4chan.org/mediawiki/index.php?title=Lustria&amp;diff=316340</id>
		<title>Lustria</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lustria&amp;diff=316340"/>
		<updated>2018-02-22T15:44:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:E088:4BA2:4059:3AB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lustria&#039;&#039;&#039; is a continent in the world of &#039;&#039;[[Warhammer Fantasy Battle]]&#039;&#039;. It is a rough analogue to South America; tellingly, it is primarily inhabited by the [[Lizardmen]], a race of Mayaincatec-styled, reptilian humanoids, as well as unintelligent [[dinosaur]]s and snakes. It is mostly covered in inhospitable rainforest host to a menagerie of deadly flora and fauna. The jungle itself was created by the [[Slann]] in the time of the [[Old Ones]] as a type of natural defense, which explains why its denizens are mainly reptilian and so enthusiastically killy. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, if something in &#039;&#039;[[Warhammer Fantasy Battle|WFB]]&#039;&#039; &#039;&#039;isn&#039;t&#039;&#039; set in the [[Old World]] or [[Ulthuan]], it&#039;s probably set in Lustria.&lt;br /&gt;
&lt;br /&gt;
[[File:Theodorakis.jpg|1200px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|1200px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lustria_map.png|500px|thumb|right|A map of Lustria, showing where it is in relation to some other continents in the Warhammer world.]]&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Culture==&lt;br /&gt;
===Geography===&lt;br /&gt;
In ages past, the Lustrian continent and the Southlands were once connected until the Old Ones, in another one of their good ideas, decided they should be sundered apart. Lustria, for the most part, is a vast jungle full of deadly plants and hungry creatures. The [[fluff]] states that the Lizardmen weren&#039;t satisfied with traditional defenses to protect their cities and so they made the entire continent a [[Catachan|green hell of painful death]] to protect them instead. The Lizardmen cities are vast temple complexes resembling a mash of Mesoamerican and Inca cultural aesthetics. Being crammed full of relics made of gold and gems the men of the Old World go quite crazy over them and expeditions regularly set out to steal everything not bolted down....ummm explore the realm for the good of mankind. Of course the psychic frogs and their minions don&#039;t take too kindly to this and most expeditions end up as sacrifices or, worse, lost in the jungle hell of Lustria. As it happens the Lizardmen don&#039;t care for the commercial value of their gold, valuing it more for its longevity and thus making it mighty handy for inscribing information for future spawnings.&lt;br /&gt;
&lt;br /&gt;
Lustria even got its own campaign supplement in 2005 because the environment is so different from the other Warhammer continents, but that was in 6th edition.&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
The dominant culture was the continent-spanning [[Lizardmen]] civilization. The Lizardmen are led by giant, intelligent, magical frog-men called the [[Slann]], who spend all their time dozing or playing mental chess with each other. The Lizardmen seek to restore order to their broken world the only way &#039;&#039;Warhammer Fantasy&#039;&#039; will allow; by sending in armies of giant killing man-lizards and their pet dinosaurs. Their neighbors up to the north are [[Dark Elves|murderous spastic pirate elves]].&lt;br /&gt;
&lt;br /&gt;
To be fair, the Slann do do more than just sit around discussing the weather. They spend a lot of time and effort holding the power of [[Chaos|Chaos]] at bay that would otherwise flood into the Warhammer world from the realm of [[Chaos]] and corrupt everything, making the current [[grimdark]] state of things look like a summer picnic. The Slann though, being of &#039;higher intelligence&#039; don&#039;t seem to understand the need to get a move on with things. They spend a lot of time carefully trying to figure out every one minor point of the great plan of their lost Old One masters, wasting centuries worrying over an exact sentence, all the while Chaos is invading the house, stealing the tea and making off with the biscuits.&lt;br /&gt;
&lt;br /&gt;
It is not just Lizardmen that inhabit Lustria. There are tales of lost colonies of wild women, the [[Amazon#Warhammer|Amazonians]], who compete with the lizardmen for the sacred spaces. A variety of other creatures inhabit Lustria and there are many secret beings best left undiscovered in the jungles as well.&lt;br /&gt;
 &lt;br /&gt;
[[File:Lustria.jpg|500px|thumb|right|A more detailed map of Lustria, showing the major cities of the continent (occupied and vacant) and major points of interest in Lustria.]]&lt;br /&gt;
The north-east coastline of Lustria is known as the Vampire Coast. Centuries before the modern day Warhammer world the [[vampire]] [[Vampire Counts|Luthor Harkon]] was shipwrecked on the Lustrian coastline after the ship carrying him was destroyed. Seeing opportunity to ply his necromantic arts, Harkon began raising the crews of ships which had been shipwrecked along the coast and impressed them into his very own &#039;&#039;Pirates of the Caribbean&#039;&#039;-inspired zombie navy, complete with zombie parrots! Now Luthor rules over a realm that is the terror of the seas and a thorn in the side of the Slann, who Luthor has been [[troll]]ing ever since he first stepped foot on the continent.&lt;br /&gt;
&lt;br /&gt;
A whole tribe of the dreaded [[skaven]] even arose in southern Lustria. The forebearers of [[Clan Pestilens]] were dying from the tropical diseases when they turned to the [[Horned Rat]] (in a new aspect), to give them succor from the diseases. In time, the pestilent band of disease-loving plague monks were doing what they do best; spreading diseases and destroying several Lizardmen cities. When the Lizardmen finally had enough, they did something rather unexpected and created a new snake god, Sotek, to obliterate the skaven. With the Lizardmen rallying to the [[Lizardmen#Skinks|Skink]]&#039;s new god, clan Pestilens was pushed out of Lustria, ultimately returning to the colder and murkier Old World, though the contamination they spread still infects many of the old temple cities and the deep tunnels.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
&lt;br /&gt;
With the release of the fourth book of [[The End Times]], &#039;&#039;The End Times: Thanquol&#039;&#039;, new rules for Lustria-based scenarios were released. New, as in lifted from the previous Lustria campaign supplement and slightly edited.&lt;br /&gt;
&lt;br /&gt;
While, for the first few books, the Lizardmen were lucky, this shouldn&#039;t be mistaken for idleness. During the events leading to [[Nagash]]&#039;s resurrection, Lord Mazdamundi realized that the Old Ones&#039; plan had failed and orders a mass exodus. To this end, Skinks with golden crests were spawned, who began working on the pyramids.&lt;br /&gt;
&lt;br /&gt;
Fluff-wise, the apocalypse reaches Lustria when the Slann realize that a [[Daemon]] incursion is imminent, one even greater than the initial Chaos incursion and set about booby-trapping their already deadly rainforest. Unfortunately, while the Lizardmen do a stellar job at keeping the Daemons at bay, the &#039;&#039;entirety&#039;&#039; of Skaven Clan Pestilens take this opportunity to get revenge on the Lizardmen. Because the Lizardmen spelled the booby traps against the Daemons specifically, the Skaven manage to slip by. This results in all the Slann being awoken from their ancient slumber to stop the Skaven Grey Seers from bringing the bloomin&#039; [[Morrslieb|CHAOS MOON]] closer to the planet. &lt;br /&gt;
&lt;br /&gt;
This all culminates with Skaven Clan Skyre deciding to blow up the chaos moon with a giant cannon. Most of the Lizardmen flee to their temple-pyramids; which have been modified into spaceships as continent-sized moon fragments rain down on Lustria. The Slann blow up these fragments with their mind, and even the mighty [[Lord Kroak]] could only barely stop the huge chunks of warpstone meteors before being burned to bits.  Following this, what few Slann remain begin the process of activating the Exodus Engines (otherwise known as making their pyramids and major cities float) and retreat into the stars.&lt;br /&gt;
&lt;br /&gt;
Yet again, the Slann save the world and get no credit for it. Only this time they lose Lustria in the process.&lt;br /&gt;
&lt;br /&gt;
The [[Age of Sigmar]] release reveals a re-named Lizardmen, now known as [[Lizardmen#History|Seraphon]], that managed to escape the destruction of the world to live in [[Azyr|space]]. Whilst fluff is still being developed for the Seraphon it&#039;s safe to say that Lustria is no more.&lt;br /&gt;
&lt;br /&gt;
==Painting Lustria==&lt;br /&gt;
Model bases which are supposed to represent Lustria can be anywhere between the soil and ground cover of real life South America, as well as the soil varieties that would be seen in prehistoric times. &lt;br /&gt;
&lt;br /&gt;
Easy Citadel-based basing commonly begins with either Lustrian Undergrowth for deep jungle bases, Stirland Mud for less dense forests, or Blackfire Earth for a ultisol Mesozoic look. Stirland Mud and Armageddon Dust can be used alongside the above to break the pattern or suggest trails. From there the Green Stuff World miniature leaves, Woodland Scenics small logs, and small rocks continue the look. Small squares of cardstock can be used to create stone tiles, and aquarium plants can be cut up to produce exotic flora. Use of water effects produces small puddles for that rainforest fresh look.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.net, the main Lizardmen army forum.]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:E088:4BA2:4059:3AB1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lustria&amp;diff=316339</id>
		<title>Lustria</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lustria&amp;diff=316339"/>
		<updated>2018-02-22T15:43:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:E088:4BA2:4059:3AB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lustria&#039;&#039;&#039; is a continent in the world of &#039;&#039;[[Warhammer Fantasy Battle]]&#039;&#039;. It is a rough analogue to South America; tellingly, it is primarily inhabited by the [[Lizardmen]], a race of Mayaincatec-styled, reptilian humanoids, as well as unintelligent [[dinosaur]]s and snakes. It is mostly covered in inhospitable rainforest host to a menagerie of deadly flora and fauna. The jungle itself was created by the [[Slann]] in the time of the [[Old Ones]] as a type of natural defense, which explains why its denizens are mainly reptilian and so enthusiastically killy. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, if something in &#039;&#039;[[Warhammer Fantasy Battle|WFB]]&#039;&#039; &#039;&#039;isn&#039;t&#039;&#039; set in the [[Old World]] or [[Ulthuan]], it&#039;s probably set in Lustria.&lt;br /&gt;
&lt;br /&gt;
[[File:Theodorakis.jpg|1000px|left|thumb|Mikis Theodorakis, a Slann Lizardman disguised as a human exploiting the regressive obsession of the Greeks with the past glory of ancient Macedonia to restore the old dominance of his race.]]&lt;br /&gt;
[[File:Lizardmen race.jpg|1000px|left|thumb|And here is an empire determined to overshadow Alexander the Great that the fans of Mikis Theodorakis are so proud of as it emerges in an age when people are too arrogant to understand its threat.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Lustria_map.png|500px|thumb|right|A map of Lustria, showing where it is in relation to some other continents in the Warhammer world.]]&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Culture==&lt;br /&gt;
===Geography===&lt;br /&gt;
In ages past, the Lustrian continent and the [[Southlands]] were once connected until the Old Ones, in another one of their good ideas, decided they should be sundered apart. Lustria, for the most part, is a vast jungle full of deadly plants and hungry creatures. The [[fluff]] states that the Lizardmen weren&#039;t satisfied with traditional defenses to protect their cities and so they made the entire continent a [[Catachan|green hell of painful death]] to protect them instead. The Lizardmen cities are vast temple complexes resembling a mash of Mesoamerican and Inca cultural aesthetics. Being crammed full of relics made of gold and gems the men of the Old World go quite crazy over them and expeditions regularly set out to steal everything not bolted down....ummm explore the realm for the good of mankind. Of course the psychic frogs and their minions don&#039;t take too kindly to this and most expeditions end up as sacrifices or, worse, lost in the jungle hell of Lustria. As it happens the Lizardmen don&#039;t care for the commercial value of their gold, valuing it more for its longevity and thus making it mighty handy for inscribing information for future spawnings.&lt;br /&gt;
&lt;br /&gt;
Lustria even got its own campaign supplement in 2005 because the environment is so different from the other Warhammer continents, but that was in 6th edition.&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
The dominant culture was the continent-spanning [[Lizardmen]] civilization. The Lizardmen are led by giant, intelligent, magical frog-men called the [[Slann]], who spend all their time dozing or playing mental chess with each other. The Lizardmen seek to restore order to their broken world the only way &#039;&#039;Warhammer Fantasy&#039;&#039; will allow; by sending in armies of giant killing man-lizards and their pet dinosaurs. Their neighbors up to the north are [[Dark Elves|murderous spastic pirate elves]].&lt;br /&gt;
&lt;br /&gt;
To be fair, the Slann do do more than just sit around discussing the weather. They spend a lot of time and effort holding the power of [[Chaos|Chaos]] at bay that would otherwise flood into the Warhammer world from the realm of [[Chaos]] and corrupt everything, making the current [[grimdark]] state of things look like a summer picnic. The Slann though, being of &#039;higher intelligence&#039; don&#039;t seem to understand the need to get a move on with things. They spend a lot of time carefully trying to figure out every one minor point of the great plan of their lost Old One masters, wasting centuries worrying over an exact sentence, all the while Chaos is invading the house, stealing the tea and making off with the biscuits.&lt;br /&gt;
&lt;br /&gt;
It is not just Lizardmen that inhabit Lustria. There are tales of lost colonies of wild women, the [[Amazon#Warhammer|Amazonians]], who compete with the lizardmen for the sacred spaces. A variety of other creatures inhabit Lustria and there are many secret beings best left undiscovered in the jungles as well.&lt;br /&gt;
 &lt;br /&gt;
[[File:Lustria.jpg|500px|thumb|right|A more detailed map of Lustria, showing the major cities of the continent (occupied and vacant) and major points of interest in Lustria.]]&lt;br /&gt;
The north-east coastline of Lustria is known as the Vampire Coast. Centuries before the modern day Warhammer world the [[vampire]] [[Vampire Counts|Luthor Harkon]] was shipwrecked on the Lustrian coastline after the ship carrying him was destroyed. Seeing opportunity to ply his necromantic arts, Harkon began raising the crews of ships which had been shipwrecked along the coast and impressed them into his very own &#039;&#039;Pirates of the Caribbean&#039;&#039;-inspired zombie navy, complete with zombie parrots! Now Luthor rules over a realm that is the terror of the seas and a thorn in the side of the Slann, who Luthor has been [[troll]]ing ever since he first stepped foot on the continent.&lt;br /&gt;
&lt;br /&gt;
A whole tribe of the dreaded [[skaven]] even arose in southern Lustria. The forebearers of [[Clan Pestilens]] were dying from the tropical diseases when they turned to the [[Horned Rat]] (in a new aspect), to give them succor from the diseases. In time, the pestilent band of disease-loving plague monks were doing what they do best; spreading diseases and destroying several Lizardmen cities. When the Lizardmen finally had enough, they did something rather unexpected and created a new snake god, Sotek, to obliterate the skaven. With the Lizardmen rallying to the [[Lizardmen#Skinks|Skink]]&#039;s new god, clan Pestilens was pushed out of Lustria, ultimately returning to the colder and murkier Old World, though the contamination they spread still infects many of the old temple cities and the deep tunnels.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
&lt;br /&gt;
With the release of the fourth book of [[The End Times]], &#039;&#039;The End Times: Thanquol&#039;&#039;, new rules for Lustria-based scenarios were released. New, as in lifted from the previous Lustria campaign supplement and slightly edited.&lt;br /&gt;
&lt;br /&gt;
While, for the first few books, the Lizardmen were lucky, this shouldn&#039;t be mistaken for idleness. During the events leading to [[Nagash]]&#039;s resurrection, Lord Mazdamundi realized that the Old Ones&#039; plan had failed and orders a mass exodus. To this end, Skinks with golden crests were spawned, who began working on the pyramids.&lt;br /&gt;
&lt;br /&gt;
Fluff-wise, the apocalypse reaches Lustria when the Slann realize that a [[Daemon]] incursion is imminent, one even greater than the initial Chaos incursion and set about booby-trapping their already deadly rainforest. Unfortunately, while the Lizardmen do a stellar job at keeping the Daemons at bay, the &#039;&#039;entirety&#039;&#039; of Skaven Clan Pestilens take this opportunity to get revenge on the Lizardmen. Because the Lizardmen spelled the booby traps against the Daemons specifically, the Skaven manage to slip by. This results in all the Slann being awoken from their ancient slumber to stop the Skaven Grey Seers from bringing the bloomin&#039; [[Morrslieb|CHAOS MOON]] closer to the planet. &lt;br /&gt;
&lt;br /&gt;
This all culminates with Skaven Clan Skyre deciding to blow up the chaos moon with a giant cannon. Most of the Lizardmen flee to their temple-pyramids; which have been modified into spaceships as continent-sized moon fragments rain down on Lustria. The Slann blow up these fragments with their mind, and even the mighty [[Lord Kroak]] could only barely stop the huge chunks of warpstone meteors before being burned to bits.  Following this, what few Slann remain begin the process of activating the Exodus Engines (otherwise known as making their pyramids and major cities float) and retreat into the stars.&lt;br /&gt;
&lt;br /&gt;
Yet again, the Slann save the world and get no credit for it. Only this time they lose Lustria in the process.&lt;br /&gt;
&lt;br /&gt;
The [[Age of Sigmar]] release reveals a re-named Lizardmen, now known as [[Lizardmen#History|Seraphon]], that managed to escape the destruction of the world to live in [[Azyr|space]]. Whilst fluff is still being developed for the Seraphon it&#039;s safe to say that Lustria is no more.&lt;br /&gt;
&lt;br /&gt;
==Painting Lustria==&lt;br /&gt;
Model bases which are supposed to represent Lustria can be anywhere between the soil and ground cover of real life South America, as well as the soil varieties that would be seen in prehistoric times. &lt;br /&gt;
&lt;br /&gt;
Easy Citadel-based basing commonly begins with either Lustrian Undergrowth for deep jungle bases, Stirland Mud for less dense forests, or Blackfire Earth for a ultisol Mesozoic look. Stirland Mud and Armageddon Dust can be used alongside the above to break the pattern or suggest trails. From there the Green Stuff World miniature leaves, Woodland Scenics small logs, and small rocks continue the look. Small squares of cardstock can be used to create stone tiles, and aquarium plants can be cut up to produce exotic flora. Use of water effects produces small puddles for that rainforest fresh look.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.lustria-online.com/| Lustria-Online.net, the main Lizardmen army forum.]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:E088:4BA2:4059:3AB1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Azariah_Kyras&amp;diff=76056</id>
		<title>Azariah Kyras</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Azariah_Kyras&amp;diff=76056"/>
		<updated>2018-02-22T11:44:00Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:E088:4BA2:4059:3AB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[Image:AzariahKyras.jpg|thumb|right|And it took his chapter &#039;&#039;how long&#039;&#039; to realize he was corrupt and evil? (And give this man some clonidine and a comfy bed, because he looks like he hasn&#039;t slept for a century.)]]&lt;br /&gt;
&#039;&#039;&#039;Azariah Kyras&#039;&#039;&#039;, or simply &#039;&#039;&#039;Kyras&#039;&#039;&#039;, was the [[Chapter Master]] of the [[Blood Ravens]]. He looks and sounds sorta like John Hurt. &lt;br /&gt;
&lt;br /&gt;
Introduced in Chaos Rising as the long awaited Chapter Master of the Blood Ravens, and given his big break in Retribution, Kyras is also Chief Librarian of the Chapter, and also proclaimed &#039;Keeper of the Librarium&#039;. He is also notable as a Worshiper of Chaos,  embracing the creed of [[Khorne]] in particular. This is not the fluff-contradicting [[rage]] some have claimed it to be though. Khorne hates [[sorcerer]]s, which are NOT the same thing as [[librarian]]s. Librarians murder things with the power of the warp as harnessed by their minds, Sorcerers use arcane knowledge such as runes, words of power or some other magic douchebaggery to sort of steal the power of the warp to murder things. Which is what Space Wolf Runepriests do, despite it being against the Emperor&#039;s orders.  While Khorne prefers his followers to murder things with their bare hands, he would not be opposed to someone murdering things with their mind. Remember, [[Khorne]] is not a particularly picky god as any blood shed in his name pleases him. Though Azariah Kyras does not worship him exclusively, as he also invokes [[Slaanesh]] when addressing the Eldar, which is kinda a slap in the face to Khorne again since he doesn&#039;t take kindly to anyone giving him tribute to be associating with that hermaphrodite freaken. (Although he did offer a dead craftworld to Khorne so I guess that makes up for it, also he was probably doing it to fuck with the Eldar anyway.)&lt;br /&gt;
&lt;br /&gt;
As a librarian dedicated to Khorne, Azariah&#039;s formal title would be &#039;Bloodfather&#039;, which is pretty cool.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Ork Shoota Boy&lt;br /&gt;
|Light Tackle&lt;br /&gt;
|11 Points&lt;br /&gt;
|’Eavy Armour, Shoota, Choppa and Stikkbombs&lt;br /&gt;
|72&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Orks]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Big Shoota Boy&lt;br /&gt;
|Light Linebacker&lt;br /&gt;
|16 Points&lt;br /&gt;
|’Eavy Armour, Big Shoota, Choppa and Stikkbombs&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Mekboy]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Space Marine&lt;br /&gt;
|Medium Tackle&lt;br /&gt;
|18 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Boltgun, Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades&lt;br /&gt;
|28&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Boss Nob&lt;br /&gt;
|Light Quarterback&lt;br /&gt;
|21 Points&lt;br /&gt;
|’Eavy Armour, Shoota, Choppa and Stikkbombs&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Nob]&lt;br /&gt;
|-&lt;br /&gt;
|Khorne Berzerker&lt;br /&gt;
|Light Fullback&lt;br /&gt;
|23 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Bolt Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|21&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Khornate_Berzerkers]&lt;br /&gt;
|-&lt;br /&gt;
|Possessed&lt;br /&gt;
|Light Halfback&lt;br /&gt;
|30 Points&lt;br /&gt;
|Mark of Khorne, Power Armour and Vorpal Claws&lt;br /&gt;
|40&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Possessed]&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Gunner Marine&lt;br /&gt;
|Medium Linebacker&lt;br /&gt;
|31 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Gun, Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades&lt;br /&gt;
|8&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plasma_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Aspiring Champion&lt;br /&gt;
|Light Guard&lt;br /&gt;
|35 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Trukk Transport&lt;br /&gt;
|Medium Fullback&lt;br /&gt;
|35 Points&lt;br /&gt;
|Big Shoota and Reinforced Ram&lt;br /&gt;
|18&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Battlewagon]&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Berzerker&lt;br /&gt;
|Medium Quarterback&lt;br /&gt;
|38 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kh%C3%A2rn_the_Betrayer]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Assault Terminator&lt;br /&gt;
|Heavy Fullback&lt;br /&gt;
|41 Points&lt;br /&gt;
|Mark of Khorne, Terminator Armour and Pair of Lightning Claws&lt;br /&gt;
|48&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Terminator]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodcrusher&lt;br /&gt;
|Medium Halfback&lt;br /&gt;
|45 Points&lt;br /&gt;
|Hellblade and Juggernaut&lt;br /&gt;
|47&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Juggernaut]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodhunter&lt;br /&gt;
|Heavy Halfback&lt;br /&gt;
|50 Points&lt;br /&gt;
|Hellblade and Juggernaut&lt;br /&gt;
|7&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Skulltaker]&lt;br /&gt;
|-&lt;br /&gt;
|Meganob&lt;br /&gt;
|Heavy Guard&lt;br /&gt;
|50 Points&lt;br /&gt;
|Two Killsaws, Mega Armour and Stikkbombs&lt;br /&gt;
|51&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Meganob]&lt;br /&gt;
|-&lt;br /&gt;
|Deffkopta&lt;br /&gt;
|Heavy Linebacker&lt;br /&gt;
|55 Points&lt;br /&gt;
|Kustom Mega-Blasta, Choppa and Buzzsaw&lt;br /&gt;
|39&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deffkopta]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Reaper Terminator&lt;br /&gt;
|Light Cornerback&lt;br /&gt;
|60 Points&lt;br /&gt;
|Mark of Khorne, Terminator Armour, Reaper Autocannon and Power Axe&lt;br /&gt;
|12&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Reaper_Autocannon]&lt;br /&gt;
|-&lt;br /&gt;
|Killa Kan&lt;br /&gt;
|Heavy Quarterback&lt;br /&gt;
|65 Points&lt;br /&gt;
|Kustom Mega-Blasta, Kan Klaw and Extra Armour&lt;br /&gt;
|45&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Killa_Kan]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Rhino&lt;br /&gt;
|Heavy Wide Receiver&lt;br /&gt;
|65 Points&lt;br /&gt;
|Dual Combi-Bolters, Searchlight, Smoke Launchers, Daemonic Possession and Extra Armour&lt;br /&gt;
|11&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Rhino]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Warboss&lt;br /&gt;
|Light Center&lt;br /&gt;
|105 Points&lt;br /&gt;
|Cybork Body, Mega Armour, Twin-Linked Shoota, Power Klaw and Stikkbombs&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warboss]&lt;br /&gt;
|-&lt;br /&gt;
|Soul Grinder&lt;br /&gt;
|Heavy Tackle&lt;br /&gt;
|190 Points&lt;br /&gt;
|Phlegm Bombardment, Harvester Cannon and Iron Claw&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Soul_Grinder]&lt;br /&gt;
|-&lt;br /&gt;
|Forgefiend&lt;br /&gt;
|Medium Cornerback&lt;br /&gt;
|205 Points&lt;br /&gt;
|Three Ectoplasma Cannons and Daemonic Possession&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Forgefiend]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Medium Center&lt;br /&gt;
|250 Points&lt;br /&gt;
|Warp-Forged Armour, Lash of Khorne and Axe of Khorne&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Bloodthirster]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Land Raider&lt;br /&gt;
|Heavy Cornerback&lt;br /&gt;
|255 Points&lt;br /&gt;
|Twin-Linked Heavy Bolter, Two Twin-Linked Lascannons, Extra Armour, Daemonic Possession, Searchlight and Smoke Launchers&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Land_Raider]&lt;br /&gt;
|-&lt;br /&gt;
|Stompa&lt;br /&gt;
|Heavy Center&lt;br /&gt;
|770 Points&lt;br /&gt;
|Three Big Shootas, Deff Kannon, Skorcha, Supa-Gatler, Three Supa-Rokkits, Twin-Linked Big Shoota and Mega-Choppa&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Gargant]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Little is known of Kyras&#039; days before he became a Chapter Master, except that he was once the pupil of Moriah, the Chapter Master of the time.  Nearly a millennium before Araghast the Pillager would slaughter the sub-sector for Khorne and the lulz, Kyras and Moriah faced Ulkair the Great Unclean One on the planet Aurelia. Ulkair summoned forth Warp storms that swallowed the planet whole, but before it was overtaken completely, Moriah stabbed at the heart of the Unclean One before faltering. Though he died, he wounded Ulkair enough so that the Daemon could be bound by Kyras in the planet&#039;s heart. And thus, both were trapped in the Warp. &lt;br /&gt;
&lt;br /&gt;
Somehow, he was deposited like loose change in a guy&#039;s couch in the Judgement of Carrion, therein, he was found by the 5th company and Apothecary Galan. Galan and the 5th company were viciously holding their own against multitudes of Daemons inside a giant, daemonically infested, derelict space ship that&#039;s drifting in the warp. Finding their lost brother, Galan found him to be a massive emo, consistently telling morose stories about the Battle of Aurelia. Galan was up until this time haunted by Ulkair&#039;s voice, who hungered after their geneseed. Such an experience could likely be compared to sexual harassment, as far as such a thing could exist in the 41st Millennium. Acting on the old saying &amp;quot;If you can&#039;t beat them, join them&amp;quot;, Kyras took this time to spread the taint of Chaos to his Brothers and offered up Galan to the fat-assed Daemon. Thus, one of Ulkair&#039;s minions came upon Galan and the 5th Company left the Space Hulk.&lt;br /&gt;
&lt;br /&gt;
Both Galan and Kyras escaped the Judgment of Carrion, and Kyras&#039; return was hailed as a blessing by elements of the Blood Ravens, but not the Captain of the 3rd Company, [[Gabriel Angelos]] who viewed the return of Kyras as an ill omen. Sometime thereafter, Kyras rose to the ranks of both Chief Librarian and Chapter Master (which had been synonymous for some time beforehand). Galan was stationed as a Apothecary within the Honor Guard. After this, and sometime after the events of the original Dawn of War but before Soulstorm, Kyras began to venerate Khorne under the instruction of that daemon Gabe freed from the Maledictum. He also promoted Vanilla Ice to Force Commander shortly after the Hadrian Campaign. Truly, his most nefarious deed, aside from allowing [[Indrick Boreale|Indrick Baldeale]] to lead 5 Companies into Kaurava (Come to think of it, maybe it is also a part of his plan to eliminate loyalist Blood Ravens).&lt;br /&gt;
&lt;br /&gt;
==The Aurelian crusade==&lt;br /&gt;
The Black Legion&#039;s invasion into subsector Aurelia finally revealed Kyras&#039; corruption. The Blood Ravens attached to the 4th Company boarded the Judgment of Carrion and discovered evidence left behind by Galan and Kyras, suggesting chaotic influence and revealing the pact with Ulkair.&lt;br /&gt;
&lt;br /&gt;
Kyras himself was not present in the subsector during the invasion, instead having sent Captain Apollo Diomedes of the Honor Guard to represent his authority and order a withdrawal from any contact with the Black Legion. However, according to Galan&#039;s confession as he lay mortally wounded by the Force Commander, Diomedes himself was not corrupted; only some of the men under his command had been tainted.&lt;br /&gt;
&lt;br /&gt;
Gabriel Angelos and the Force Commander Hair Gel disobeyed the Chapter Master&#039;s order to withdraw and stayed to defeat the stirring Ulkair on Aurelia. The ending of the game states that the &amp;quot;renegade&amp;quot; Blood Ravens plan to depose Kyras, creating a prologue for a Chapter-wide civil war.&lt;br /&gt;
&lt;br /&gt;
==Kyras the Ascendant==&lt;br /&gt;
After Araghast&#039;s invasion, [[Eliphas]] took command of his warband and began slaughtering the Blood Raven&#039;s in Khorne&#039;s Name. As well as murdering Davian Thule, evoking the shedding of manly tears. A Freebooter Kaptain called Bluddflag unleashed his lulzy voice acting upon Aurelia, leaving only joy and happiness in his wake. Diomedes continued to be oblivious about everything, some Eldar fags did shit nobody cares about and the Imperial Guard, led by Freddie Mercury, were poised to save the sub-sector while being manly. And the Tyranid&#039;s tried and failed in their attempt to be relevant. &lt;br /&gt;
&lt;br /&gt;
And the Ordo Malleus were poised to blow the shit outta the sector.&lt;br /&gt;
&lt;br /&gt;
Kyras, with some coaxing from the Daemon of the Maledictum that was released by Gabe back in Dawn of War I, had engineered the ENTIRE EVENTS OF THE DAWN OF WAR II SERIES in an attempt to slaughter the Sub-Sector in Khorne&#039;s Name. Yes, the Tyranids, Araghast&#039;s Black Crusade all culminating in the arrival of the Ordo Malleus, which would exerminate all life in the sector. Which would in turn elevate Kyras to Daemonhood and open a Warp Rift to destroy all of the Sub-Sector, that is a Daemon Prince so powerful that he would depose Abaddon and spread the gift of being turned into superheated space dust &amp;quot;to every last living soul in the galaxy&amp;quot;. See Tzeentch? Khorne can also plan ahead, you bird-faced furry faggot. And he actually gets shit done by it, unlike you.&lt;br /&gt;
&lt;br /&gt;
Delivering an epic speech about the philosophy of Khorne shortly before merging with the Maledictum Daemon, Kyras becomes a daemon of such magnitude, that he makes Ulkair look like a weenie. Gabrial gets into a fight with him, but is unfortunately beaten. The first time in the series where Gabe loses to something.  Kyras then proceeds to kill every single space marine Gabe brought with him, including several squads of terminators, at least one dreadnought, and Jonah Orion. And mind you, your typical Daemon Prince would go down like a two cent whore against the force Gabe brought with him.&lt;br /&gt;
&lt;br /&gt;
Despite this, he is killed by Eliphas/Diomedes/Bluddflag/Kayleth/General Freddie Mercury Castor/the Not-Swarmlord. And get&#039;s his head blown off too. After his death, Gabe becomes the Blood Raven Chapter Master, Eliphas becomes a Daemon Prince, The Tyranids OMNOMNOM the sector, Bluddflag steals [[Adrastia|Adrastia&#039;s]] hat and a Space Hulk and goes off for more fighten&#039;, Kayleth is successful in making Slaanesh sad, and Castor adds Kyras&#039; head to his trophy collection.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
This guy has the best voice acting Relic has ever produced, and perhaps has the best voice acting out of any game ever. Mere words cannot describe the sheer experience of listening to this guy. So here, [http://www.youtube.com/watch?v=AbmDLVFAaec go with this].&lt;br /&gt;
&lt;br /&gt;
And if you need some help, here you go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;quot;Faithful... enlightened... ambitious... brethren.&lt;br /&gt;
&lt;br /&gt;
In but a single decade, a few mere swipes of the pendulum, we have gathered a sacrifice to Khorne that will be made legend.&lt;br /&gt;
&lt;br /&gt;
Though it was a simpler, weaker voice that illuminated me during my centuries upon the Judgement of Carrion...&lt;br /&gt;
&lt;br /&gt;
...it was Khorne&#039;s messenger who showed me the true path of freedom from our pathetic corpse-Emperor.&lt;br /&gt;
&lt;br /&gt;
And what is this path? This meaning, this purpose to which we gather the skulls of our foes?&lt;br /&gt;
&lt;br /&gt;
It is nothing. There is no meaning, no purpose. We murder. We kill. It is mindless savagery, this UNIVERSE IS MINDLESS!&lt;br /&gt;
&lt;br /&gt;
In mere hours, billions will die. Innocent! Guilty! Strong and weak! Honest and deceitful! ALL of them!&lt;br /&gt;
&lt;br /&gt;
They will scream, they will burn, and for no purpose but that mighty Khorne may revel in their bloodshed!&lt;br /&gt;
&lt;br /&gt;
And united in this void of purpose, fear, or duty... we shall at long last be free!&lt;br /&gt;
&lt;br /&gt;
Blood for the Blood God! Skulls for the Skull Throne! LET THE GALAXY BURN!&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--...[[awesome]]...--&lt;br /&gt;
&lt;br /&gt;
Additionally, he also says this; &lt;br /&gt;
&lt;br /&gt;
*Blood for the Blood God! Skulls for the Skull Throne! Once the galaxy burns.. WE! WILL DEFINE! &#039;&#039;&#039;RIGHTEOUSNESS&#039;&#039;&#039;!!!&lt;br /&gt;
&lt;br /&gt;
And this:&lt;br /&gt;
&lt;br /&gt;
*Oh, after my Blood Ravens conquered Kronus, I oversaw the interrogation and execution of Farseer [[Taldeer]]. She must have mentioned you. - to her brother Ronahn, who then promptly threw a massive bitchfit. &lt;br /&gt;
&lt;br /&gt;
And don&#039;t forget this:&lt;br /&gt;
&lt;br /&gt;
*Warriors of Khorne, to war for his favor! They think themselves righteous, and righteous indeed their skulls shall be! - Referring to the player characters who have come to kill him.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Marines}}&lt;br /&gt;
{{Template:Marines-Characters}}&lt;br /&gt;
[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:E088:4BA2:4059:3AB1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Davian_Thule&amp;diff=167878</id>
		<title>Davian Thule</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Davian_Thule&amp;diff=167878"/>
		<updated>2018-02-21T22:52:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3A1A:E200:E088:4BA2:4059:3AB1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thule1.png|300px|right|Davian Cool doing his thing in DoW2, also, DAT BIONIC EYE!|thumb]]&lt;br /&gt;
&lt;br /&gt;
Were you looking for [[Awesome|This Page?]]&lt;br /&gt;
&lt;br /&gt;
Captain &#039;&#039;&#039;Davian Thule&#039;&#039;&#039; (Also known as Davian Cool) was a captain of the [[Blood Ravens]] 4th company. He appeared in [[Dawn of War]] Dark Crusade and throughout the entire [[Dawn of War II]] franchise, where he sorta lost his accented voice, sounding a bit gruff, and got interred into a [[Dreadnought]] afterwards (which is probably the best thing that could happen to him).&lt;br /&gt;
&lt;br /&gt;
==Dawn of War==&lt;br /&gt;
Thule first appeared in DoW:DC as the Captain leading 3 companies of Blood Ravens to pacify the planet of Kronus and secure knowledge that pertains to their chapter&#039;s history. He was victorious in the end but had his eye poked out when he fought with the [[Necron]] Lord there; it is theorized that the cron lord also got his throat, explaining why he lost his sexy accent in DoWII. In his victory, he found certain relics and information about the Chapter&#039;s past, and it changed how he looked at his chapter forever, which would indicate that the whole prospect of the Blood Ravens stemming from a [[Thousand Sons]] cult is true. (Or he found his [[Chapter Master]] [[Azariah Kyras]]&#039; stash of [[/d/]]-themed porn there.)&lt;br /&gt;
&lt;br /&gt;
While victorious, Thule&#039;s actions would have longer-reaching consequences for his Chapter. The elimination of the Imperial Guard regiments present to retake Kronus led to accusations of falling to Chaos to be levelled against the Blood Ravens. (Rightfully so, considering Azariah Kyras was at that point already corrupted.) More importantly, it led to a drop in morale and general questioning of faith and purpose in all Marines involved in the action since they failed to come up with any justification for such a slaughter. (Just as Kyras had planned to start his Chapter on the way to damnation.) It is implied in DoW II that the guilt and self-loathing from this pointless bloodshed was the final drop for [[Avitus]], stripping him of his illusions of being a noble defender of Mankind and eventually making him turn traitor. &lt;br /&gt;
&lt;br /&gt;
[[File:Thule2.png|right|300px|thumb|[[Ork]] rush? Fuck that.]]&lt;br /&gt;
&lt;br /&gt;
==Dawn of War II==&lt;br /&gt;
Captain Thule then returned in DoWII, leading the forces on Calderis. He&#039;s so badass that all he does is mounts on top of a hill and starts shooting everything with his [[Bolter|heavy bolter]] without flinching, just to show everyone that he&#039;s awesome that way. Much later during the [[Tyranid]] incursion, he was [https://1d4chan.org/wiki/Roboute_Guilliman mortally wounded and poisoned by a Tyranid warrior and was put on stasis to prevent the poison from utterly killing him]. He still beat its ass into the ground before succumbing. &lt;br /&gt;
&lt;br /&gt;
There&#039;s a mission on Typhon that requires you to obtain a Tyranid bio-toxin (from a bio-sample to create a bio-counter agent to bio-poison the bio-shit outta the Hive fleet) sample as so Apothecary Gordian can create an antidote for Thule and for a certain poison to kill the local splinter fleet&#039;s synapse web/connection to the Hive Mind. After you get the bio-toxin sample, he deep strikes as a [[Dreadnought]] in the same mission to help you battle the Tyranid Hive Tyrant that appears there (you&#039;ll need him, the Hive Tyrant is damn strong). After that&#039; he&#039;s pretty much available for use in any mission you desire, and boy, will he mess up anyone&#039;s day. Give him the ability to self-repair, venerable status and optimize him to be either choppy or shooty (shooty is a bit better), and watch him plow through everything like an IG Baneblade against a lame Cultist rush. He&#039;s an invaluable asset for some of the hard-ass bosses like Warboss Bonesmasha and the Avatar of Khaine and is tied with Cyrus for being the most useful member of your team.  &lt;br /&gt;
&lt;br /&gt;
With an assault cannon and hellfire rounds and a mighty strike, he can very quickly obliterate large masses of enemies, sweeping away everything at a distance and sending anything that gets close to him flying and get stunned, and if he does take damage; just activate his absurdly fast self repair and watch him start up the rampage all over again, hell he can even charge and send everything in his path flying like bowling pins. And the upside to all of this?  All of these abilities recharge very quickly.  &lt;br /&gt;
&lt;br /&gt;
If you go all in with Dread Claws, he&#039;s pretty much a walking rape machine in CQC. Aim his furious charge skill on a group of enemies and use mighty strike when he stops and voilà! 80% of the units in that horde are dead or horribly messed up. He&#039;s also one of the damned best tankers this way if you didn&#039;t want a choppy Force Commander. The only downside to this is that he&#039;s slow, so bosses with the AoE/charge attacks can mess him up and you need one of your guys to carry the &amp;quot;Rites of Repair&amp;quot; item if you haven&#039;t gotten his self-repair ability yet, and with that you will still need that item to patch him back up right away in a fight if he gets incapacitated.&lt;br /&gt;
&lt;br /&gt;
[[File:Warrior kills thule.png|300px|thumb|left|Captain Thule not having the best day of his career.]]&lt;br /&gt;
===Chaos Rising===&lt;br /&gt;
Thule returns later in Chaos Rising, still as a Dreadnought. He can&#039;t be corrupted like the other squad members but will permanently leave your squad if your hair-etical force commander starts being too heretical. He&#039;s basically the ace-in-the-hole for all your missions like in the last game, he can tank and/or screw up the hard bosses in levels like [[Araghast the Pillager]] or the second [[Eldar]] Avatar of Khaine, Martellus&#039; fucking Chaos Predator (FUUU!!!!), and motherfucking [[Ulkair]] (MOTHERFUUUUU!!!!). He can also make enemy armor shit bricks from a distance now as multi-meltas are now available as an arm weapon. &lt;br /&gt;
&lt;br /&gt;
If you do trade him for a couple of tainted wargear items and powers, you just screwed everything up because he&#039;s way better than most of the Chaos powers because hot damn (which take WAY too long to recharge between uses), as good as his hellfire assault cannon sweep was; it is no match for the sheer rapage that the multi-melta sweep unleashes (the multi-melta sweep can eat up over a hundred thousand hit points in one go if you use it right), and the multi-melta can still do a shit ton of damage in its normal firing mode.  Using it in combination with the mighty strike is just pure rape.  You&#039;ll stun your targets, allowing you to quickly work out the optimum range and begin the multi-melta sweep&#039;s pure unrestrained buttfuck of anyone unlucky enough to be on the wrong end of your weapon; combine this with a venerable dreadnought hood and your team will pretty much always be buffed.&lt;br /&gt;
&lt;br /&gt;
Although no dreadnought could ever replace Davian Thule, if he were on tabletop he&#039;d probably be an unholy mix of [[Bjorn the Fell-Handed]] and [[Moriar the Chosen]].&lt;br /&gt;
&lt;br /&gt;
[[File:DreadThule.png|right|300px|thumb|Even in death, I&#039;m still awesome.]]&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
Thule also returns in Retribution and probably for the last time in the series; he is also no longer playable. He&#039;s the target for [[Eliphas]]&#039; first mission for revenge and is sadly killed. Many who depended on his sheer power and fluff over the course of three games will miss him and shed Manly Tears upon his death, &amp;lt;s&amp;gt;a number of tears only rivaled by those shed when you have to brutally slaughter Sergeant Merrick in the first Tyranid mission&amp;lt;/s&amp;gt; which is bullshit because Merrick is too badass to die.. We like to pretend that the Venerable dreadnought honor guard unit you can use in place of Martellus in the Space Marine Campaign is him.  No we don&#039;t just pretend it&#039;s him, we know it&#039;s him...right?  *sobs* Strangely enough, the Chaos Dreadnaught that you can take in Neroth&#039;s place outshines him (even though his whiny bitching about wanting to die is infinitely more annoying.) Which leads us to suspect it&#039;s not him... *sob*&lt;br /&gt;
&lt;br /&gt;
And for a final note, Gabriel, in the final mission of the Space Marine campaign says &amp;quot;Cyrene&#039;s secrets live solely with me, and so they shall die with me.&amp;quot; However, in the Dawn of War 2 campaign, Gabriel says to the Commander &amp;quot;You may tell Captain Thule that the secrets of Cyrene die with me&amp;quot; &amp;lt;s&amp;gt;This may be a &#039;sob&#039; clue that Davian is actually dead... &#039;sob&#039;&amp;lt;/s&amp;gt; he actually says &amp;quot;...the secrets of KRONUS die...&amp;quot;, praise the Emprah!&lt;br /&gt;
&lt;br /&gt;
Thule is also notable for having an experimental [[Derp|Dreadnaught Assault-Cannon Claw]] when you fight him in the Chaos Campaign. It fires hellfire cannon rounds out of the under-slung flamethrower of the power claw. It is one of the most innovative weapons crafted by the Adeptus Mechanicus and was, of course, &amp;quot;gifted&amp;quot; to the Chapter by the Mechanicus for helping to save Forgeworld Graia, which took place shortly after the events of the original Dawn of War II.&lt;br /&gt;
&lt;br /&gt;
==Let&#039;s Look at This Logically==&lt;br /&gt;
Eliphas&#039; first mission is the only one wherein he does not kill his counterpart from another race, implying a greater degree of canon. After all, Relic could have easily made him kill Diomedes. Placing Davian as the final boss of the first level might be hinting at a deeper meaning. After all, the Eliphas vs. Thule rematch was something a great deal of neckbeards wanted to see. &lt;br /&gt;
&lt;br /&gt;
Hence, fa/tg/uys must prepare themselves for the possibility that Davian Thule might be dead. No one has to like it, of course. But hiding behind a fragile wall of weak reasoning will not make things better. &#039;&#039;the original writer of this section goes off to quietly sob&#039;&#039; HERESY! Davian Thule is not dead... I have personally seen him later on in the game (probably due to a glitch) as a venerable dreadnought of the bad moon clan.&lt;br /&gt;
&lt;br /&gt;
Additionally, as a result of lab tests conducted by /tg/, we have found that in all three games where the two are present, Eliphas will beat Davian Thule roughly 80% of the time (unless Eliphas is turned into a [[Daemon Prince]] in Dark Crusade, in which case Thule will kick his ass, but turning Eliphas into a daemon prince should NEVER be done). Especially in Retribution, where Eliphas cannot drop below 90 points of health in the first mission and is thus functionally immortal while fighting Thule. [[Troll|Not to mention his having better damage than him]].&lt;br /&gt;
&lt;br /&gt;
Finally, in the final mission, Gabriel says in his monologue: &amp;quot;...Now Cyrene&#039;s secrets lie solely with me...and so shall they die with me..&amp;quot;, regardless of what faction you bring to the fight. &amp;lt;s&amp;gt;Thule knew about the secrets of Cyrene as well&amp;lt;/s&amp;gt;, which Gabe mentioned in the original DoWII just before the suicide mission to poison the hive mind. Thus, Davian Thule is most likely dead in Retribution. Except Gabriel uses the same phrase, &amp;quot;Cyrene&#039;s secrets will die with me&amp;quot;, when he thinks he&#039;s about to die in the Warp, even though Thule is still very much up and about. Well, as much as a Dreadnought can be. &lt;br /&gt;
That, or someone at Relic forgot their own canon and fucked up.&lt;br /&gt;
&lt;br /&gt;
OR it could just be a thing the two of them had. &amp;quot;I saw some fucked up shit on Kronus.&amp;quot; &amp;quot;Dude... Cyrene man...&amp;quot; &amp;quot;Let&#039;s never tell anyone about it.&amp;quot; &amp;quot;Totally.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Value&lt;br /&gt;
!Wargear&lt;br /&gt;
!Quantity&lt;br /&gt;
!References&lt;br /&gt;
|-&lt;br /&gt;
|Ork Shoota Boy&lt;br /&gt;
|Light Tackle&lt;br /&gt;
|11 Points&lt;br /&gt;
|’Eavy Armour, Shoota, Choppa and Stikkbombs&lt;br /&gt;
|72&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Orks]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Big Shoota Boy&lt;br /&gt;
|Light Linebacker&lt;br /&gt;
|16 Points&lt;br /&gt;
|’Eavy Armour, Big Shoota, Choppa and Stikkbombs&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Mekboy]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Space Marine&lt;br /&gt;
|Medium Tackle&lt;br /&gt;
|18 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Boltgun, Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades&lt;br /&gt;
|28&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Space_Marine]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Boss Nob&lt;br /&gt;
|Light Quarterback&lt;br /&gt;
|21 Points&lt;br /&gt;
|’Eavy Armour, Shoota, Choppa and Stikkbombs&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Nob]&lt;br /&gt;
|-&lt;br /&gt;
|Khorne Berzerker&lt;br /&gt;
|Light Fullback&lt;br /&gt;
|23 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Bolt Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|21&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Khornate_Berzerkers]&lt;br /&gt;
|-&lt;br /&gt;
|Possessed&lt;br /&gt;
|Light Halfback&lt;br /&gt;
|30 Points&lt;br /&gt;
|Mark of Khorne, Power Armour and Vorpal Claws&lt;br /&gt;
|40&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Possessed]&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Gunner Marine&lt;br /&gt;
|Medium Linebacker&lt;br /&gt;
|31 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Gun, Bolt Pistol, Chainsword, Frag Grenades and Krak Grenades&lt;br /&gt;
|8&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Plasma_Weapons]&lt;br /&gt;
|-&lt;br /&gt;
|Aspiring Champion&lt;br /&gt;
|Light Guard&lt;br /&gt;
|35 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|4&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Aspiring_Champion]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Trukk Transport&lt;br /&gt;
|Medium Fullback&lt;br /&gt;
|35 Points&lt;br /&gt;
|Big Shoota and Reinforced Ram&lt;br /&gt;
|18&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Battlewagon]&lt;br /&gt;
|-&lt;br /&gt;
|Veteran Berzerker&lt;br /&gt;
|Medium Quarterback&lt;br /&gt;
|38 Points&lt;br /&gt;
|Mark of Khorne, Power Armour, Plasma Pistol, Chainaxe, Frag Grenades and Krak Grenades&lt;br /&gt;
|9&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Kh%C3%A2rn_the_Betrayer]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Assault Terminator&lt;br /&gt;
|Heavy Fullback&lt;br /&gt;
|41 Points&lt;br /&gt;
|Mark of Khorne, Terminator Armour and Pair of Lightning Claws&lt;br /&gt;
|48&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Chaos_Terminator]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodcrusher&lt;br /&gt;
|Medium Halfback&lt;br /&gt;
|45 Points&lt;br /&gt;
|Hellblade and Juggernaut&lt;br /&gt;
|47&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Juggernaut]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodhunter&lt;br /&gt;
|Heavy Halfback&lt;br /&gt;
|50 Points&lt;br /&gt;
|Hellblade and Juggernaut&lt;br /&gt;
|7&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Skulltaker]&lt;br /&gt;
|-&lt;br /&gt;
|Meganob&lt;br /&gt;
|Heavy Guard&lt;br /&gt;
|50 Points&lt;br /&gt;
|Two Killsaws, Mega Armour and Stikkbombs&lt;br /&gt;
|51&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Meganob]&lt;br /&gt;
|-&lt;br /&gt;
|Deffkopta&lt;br /&gt;
|Heavy Linebacker&lt;br /&gt;
|55 Points&lt;br /&gt;
|Kustom Mega-Blasta, Choppa and Buzzsaw&lt;br /&gt;
|39&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Deffkopta]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Reaper Terminator&lt;br /&gt;
|Light Cornerback&lt;br /&gt;
|60 Points&lt;br /&gt;
|Mark of Khorne, Terminator Armour, Reaper Autocannon and Power Axe&lt;br /&gt;
|12&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Reaper_Autocannon]&lt;br /&gt;
|-&lt;br /&gt;
|Killa Kan&lt;br /&gt;
|Heavy Quarterback&lt;br /&gt;
|65 Points&lt;br /&gt;
|Kustom Mega-Blasta, Kan Klaw and Extra Armour&lt;br /&gt;
|45&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Killa_Kan]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Rhino&lt;br /&gt;
|Heavy Wide Receiver&lt;br /&gt;
|65 Points&lt;br /&gt;
|Dual Combi-Bolters, Searchlight, Smoke Launchers, Daemonic Possession and Extra Armour&lt;br /&gt;
|11&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Rhino]&lt;br /&gt;
|-&lt;br /&gt;
|Ork Warboss&lt;br /&gt;
|Light Center&lt;br /&gt;
|105 Points&lt;br /&gt;
|Cybork Body, Mega Armour, Twin-Linked Shoota, Power Klaw and Stikkbombs&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Warboss]&lt;br /&gt;
|-&lt;br /&gt;
|Soul Grinder&lt;br /&gt;
|Heavy Tackle&lt;br /&gt;
|190 Points&lt;br /&gt;
|Phlegm Bombardment, Harvester Cannon and Iron Claw&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Soul_Grinder]&lt;br /&gt;
|-&lt;br /&gt;
|Forgefiend&lt;br /&gt;
|Medium Cornerback&lt;br /&gt;
|205 Points&lt;br /&gt;
|Three Ectoplasma Cannons and Daemonic Possession&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Forgefiend]&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirster&lt;br /&gt;
|Medium Center&lt;br /&gt;
|250 Points&lt;br /&gt;
|Warp-Forged Armour, Lash of Khorne and Axe of Khorne&lt;br /&gt;
|2&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Bloodthirster]&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Land Raider&lt;br /&gt;
|Heavy Cornerback&lt;br /&gt;
|255 Points&lt;br /&gt;
|Twin-Linked Heavy Bolter, Two Twin-Linked Lascannons, Extra Armour, Daemonic Possession, Searchlight and Smoke Launchers&lt;br /&gt;
|6&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Land_Raider]&lt;br /&gt;
|-&lt;br /&gt;
|Stompa&lt;br /&gt;
|Heavy Center&lt;br /&gt;
|770 Points&lt;br /&gt;
|Three Big Shootas, Deff Kannon, Skorcha, Supa-Gatler, Three Supa-Rokkits, Twin-Linked Big Shoota and Mega-Choppa&lt;br /&gt;
|3&lt;br /&gt;
|[http://warhammer40k.wikia.com/wiki/Gargant]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Codex Davian Thule==&lt;br /&gt;
Time for some tweaks. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain Thule (pre-entombment)&#039;&#039;&#039; || 180 || 6 || 6 || 4 || 4 || 3 || 5 || 3 || 10 || 2+/4++&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Type&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Composition&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;1 Captain Thule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Alexian&#039;s Blade&#039;&#039;&#039;: Can be swapped for Thule&#039;s Companion for 45 pts, or The Hammer of Cadia for 40 pts.&lt;br /&gt;
*&#039;&#039;&#039;Bolt Pistol&#039;&#039;&#039;: See Codex: Space Marines. Can be swapped for a Plasma Pistol for 15 pts or a Meltagun for 10 pts. Either of these is automatically replaced if Thule swaps Alexian&#039;s Blade for Thule&#039;s Companion or The Hammer of Cadia.&lt;br /&gt;
*&#039;&#039;&#039;Artificer Armour&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Personal Teleporter&#039;&#039;&#039; - Gains the Deep Strike USR.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;And They Shall Know No Fear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Chapter Tactics (Blood Ravens)&#039;&#039;&#039;: As per the rules for all Chapters who do not know their primogenitor Chapter, the Blood Ravens do not have a unique Chapter Tactic. Instead, the player can elect to use any existing Chapter Tactics from Codex: Space Marines and any Forge World supplements.&lt;br /&gt;
*&#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skyfire (Thule&#039;s Companion Only)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rage (Alexian&#039;s Blade Only)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampage (The Hammer of Cadia Only)&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;A Father to His Men&#039;&#039;&#039;: Thule is known to be very protective of those who are under his command and he doesn&#039;t take it well when he loses them. If any allied model from the Detachment that includes Davian Thule is removed as a casualty in 12 inches of Thule, then Captain Thule gains the Hatred USR against the model that removed one of his men. If said enemy model is in range, then Captain Thule acts as if under the Counterattack USR.&lt;br /&gt;
*&#039;&#039;&#039;Devastator Experience&#039;&#039;&#039;: After defeating the dreaded Chaos Witch Morga, and before he became Captain of the 4th Company, Davian Thule was known very well for his skills as a Devastator Marine. If Thule chooses to take Thule&#039;s Companion and join a Devastator Squad, then the squad may use Captain Thule&#039;s BS instead of theirs. Additionally, the entire squad gains the Skyfire USR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Alexian&#039;s Blade&#039;&#039;&#039;: Alexian&#039;s Blade is a master-crafted Power Sword wielded by Captain Davian Thule of the Blood Ravens during the Kronus campaign. It once belonged to Commander Alexian, a legendary hero of the Blood Ravens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alexian&#039;s Blade&#039;&#039;&#039; || - || +1 || 3 || Melee, Master Crafted, Shred, Critical Strike&lt;br /&gt;
|-&lt;br /&gt;
| colspan=100 | &#039;&#039;&#039;Critical Strike&#039;&#039;&#039;: If Davian Thule rolls a 6 To Wound in close combat, his attacks gain the Instant Death USR.&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Thule&#039;s Companion&#039;&#039;&#039;: Thule&#039;s Heavy Bolter that helped him out in a multitude of battles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thule&#039;s Companion&#039;&#039;&#039; || 48&amp;quot; || 6 || 4 || Heavy 4, Master Crafted, Rending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hammer of Cadia&#039;&#039;&#039;: The Hammer of Cadia is a two handed Thunder Hammer belonging to the Blood Ravens Chapter. When elements of the Blood Ravens&#039; second company deployed to the Eye of Terror, Captain Davian Thule led the detachment in a daring rear-guard action against a column of warp-horrors advancing on Kasr Sonnen on Cadia. Thule used this Thunder Hammer to kill the Sorcerer directing the horrors.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hammer of Cadia&#039;&#039;&#039; || - || 10 || 2 || Melee, Concussive, Two-Handed, Unwieldy, Unmatched Courage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=100 | &#039;&#039;&#039;Unmatched Courage&#039;&#039;&#039;: When fighting Chaos Space Marines, Chaos Daemons, or Renegades and Heretics, Davian Thule and any squad he&#039;s attached to gain the Fearless USR.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Points !! WS !! BS !! S !! F !! S !! R !! I !! A !! HP !! Ld&lt;br /&gt;
|-&lt;br /&gt;
| Venerable Dreadnought Thule || 320 || 6 || 6 || 6 || 13 || 13 || 11 || 4 || 4 || 4 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Type&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Vehicle (Walker)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Composition&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;1 Venerable Dreadnought Thule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Fist of The Furioso&#039;&#039;&#039;: May exchange it for Nostrum&#039;s Farewell for 20 pts, or Solar Immolator for 30 pts.&lt;br /&gt;
* &#039;&#039;&#039;Power Fist with built-in Heavy Flamer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Myrmidon Plating&#039;&#039;&#039;: May swap it for Vault of Deep Night for 30 pts.&lt;br /&gt;
* &#039;&#039;&#039;Ceramite Plating&#039;&#039;&#039;: See Codex Space Marines.&lt;br /&gt;
* Searchlight&lt;br /&gt;
* Smoke Launchers&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Venerable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chapter Tactics (Blood Ravens)&#039;&#039;&#039;: As per the rules for all Chapters who do not know their primogenitor Chapter, the Blood Ravens do not have a unique Chapter Tactic. Instead, the player can elect to use any existing Chapter Tactics from Codex: Space Marines and any Forge World supplements.* &#039;&#039;&#039;Rampage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It Will Not Die (Myrmidon Plating Only)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Leader and Mentor&#039;&#039;&#039;: Even as a Dreadnought, Davian Thule still has the capabilities that made him Captain of the 4th Company. Venerable Davian Thule can be chosen as either a HQ or Elite Choice. If he&#039;s chosen as an Elite Choice, then he does not take up an Elite slot. If chosen as a HQ, Venerable Davian Thule can roll for Warlord Traits from either Codex: Space Marines, or from the Warlord Tables described in the Warhammer 40000 Core Rulebook if he is made the Warlord. Additionally, all allied units in a range of 12 inches can use Thule&#039;s Ld value when trying to pass Morale, Pinning or Fear Tests.&lt;br /&gt;
-----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fist of The Furioso&#039;&#039;&#039;: The last venerable dreadnought to bear this mighty weapon into combat earned the incredible distinction of destroying a Chaos Warhound Titan. A crippling blow to the leg halted the mighty god machine&#039;s advance; the Dreadnought then hauled the Titan down, tore asunder its pilot compartment and ruptured its power core. The explosion annihilated a large portion of the Chaos force, and after the battle only this fist remained, still clutching the twisted form of the Titan&#039;s mutated pilot. The Fist of the Furious is a Dreadnought Close Combat Weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fist of The Furioso&#039;&#039;&#039; || - || 10 || 2 || Melee, Master Crafted, Specialist Weapon, Shred, Unwieldy, Precision Strikes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nostrum&#039;s Farewell&#039;&#039;&#039;: Legendary Blood Ravens hero Markus &amp;quot;The Worthy&amp;quot; Nostrum, suffered grievous wounds at the Battle of Yaltha and was chosen to become a venerable dreadnought. Two centuries later, he leveled this mighty assault cannon at the stream of xenos hordes during the Fourth Crusade to the Halo Stars. Holding the southern flank by himself, he laid down a hail of devastation that allowed the crusaders to mount a counter attack. He did not survive.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nostrum&#039;s Farewell&#039;&#039;&#039; || 30 || 7 || 3 || Heavy 5, Rending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Immolator&#039;&#039;&#039;: Dreadnought Astyanax of the Ultramarines carried this overpowering weapon into battle in twenty campaigns. The honored warrior claimed the weapon channeled the light and power of Sol itself, and with it the fury of the Emperor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Solar Immolator&#039;&#039;&#039; || 24 || 8 || 1 || Heavy 2, Melta&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Myrmidon Plating&#039;&#039;&#039;: Inspired by the regenerative capabilities of the Tyranid xenos, the Techmarines of the Brazen Claws chapter set about crafting dreadnought plating which could recover from the most grievous assaults. Grants the It Will Not Die USR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Deep Night&#039;&#039;&#039;: The existence of a venerated dreadnought is at best a shadow of life. Autolochus of the Iron Snakes survived seven hundred years in this blessed tomb, often alone and silent for decades at a time. Upon waking for his final combat duties, Autolochus pronounced, &amp;quot;I have seen enough of the deep night. Let us venture into the light of His protection.&amp;quot; Grants immunity to the Lance USR. Additionally, allied units within 12 inches of Davian gain the Shrouded USR if he decides to take this upgrade.&lt;br /&gt;
&lt;br /&gt;
==Memorable Quotes==&lt;br /&gt;
* &amp;quot;&#039;&#039;Emperor protect... let none find us wanting...&#039;&#039;&amp;quot; *blows up*&lt;br /&gt;
* &amp;quot;&#039;&#039;Oh, Davian, He cannot hear you.&#039;&#039;&amp;quot; - Eliphas, before *sob* killing him *sob*&lt;br /&gt;
* &amp;quot;&#039;&#039;I have grown practiced at killing you, Eliphas.&#039;&#039;&amp;quot; - Clearly not practiced enough, given how that fight ended. *sob* &lt;br /&gt;
* &amp;quot;&#039;&#039;Commander... you must step back from madness... do not make yourself into my enemy...&#039;&#039;&amp;quot; - What Thule says after every third mission if you are becoming corrupted. And you&#039;d better do as he says.&lt;br /&gt;
* &amp;quot;&#039;&#039;I am Davian Thule. And I shall be your death, alien.&#039;&#039;&amp;quot; - Before fucking over a Hive Tyrant.&lt;br /&gt;
* &amp;quot;&#039;&#039;We are NOT Brothers, Heretic!&#039;&#039;&amp;quot; - A fine thing to say to every Chaos Marine who tries acting like Eliphas.&lt;br /&gt;
&lt;br /&gt;
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[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3A1A:E200:E088:4BA2:4059:3AB1</name></author>
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