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		<id>http://2d4chan.org/mediawiki/index.php?title=MEQ&amp;diff=318365</id>
		<title>MEQ</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=MEQ&amp;diff=318365"/>
		<updated>2018-07-11T15:57:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:6B8:0:40C:8C6E:A034:C65E:C3F1: /* TEQ */ added admech units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEQ&#039;&#039;&#039; is a slang term among [[Warhammer 40,000]] players that stands for &#039;&#039;&#039;[[Space Marines|(Space) Marine]] Equivalent&#039;&#039;&#039;. It refers to any unit with a stat-line similar to that of a Space Marine (WS3+ BS3+ S4 T4 W1 A1 Ld7 Sv3+). Usually the important part is how easy or hard they are to kill (Toughness, Wounds, and armor save). A model with T4 W1 Sv3+ is a &amp;quot;pure&amp;quot; MEQ.&lt;br /&gt;
&lt;br /&gt;
Strong examples:&lt;br /&gt;
*Space Marines in [[Power Armour]]&lt;br /&gt;
*[[Chaos Space Marines]] in Power Armour (with the exception of [[Plague Marine]]s, who have an extra point of Toughness)&lt;br /&gt;
*[[Necron]] Immortals.&lt;br /&gt;
*[[Tyranid]] [[Genestealers]] with Extended Carapace and the Jormungandr trait, albeit their 3+ is really a 4+ plus cover. They also have a 5++. &lt;br /&gt;
&lt;br /&gt;
Loose examples:&lt;br /&gt;
*[[Tyranid]] Tyranid Warriors and Shrikes. T4/4+, but 3 wounds piece. Very similar in durability and points to a Marine, really. &lt;br /&gt;
*[[Necron]] Warriors previously (Only a 4+ save now, but still T4, and Reanimation Protocols keeps them around for a while.)&lt;br /&gt;
*[[Tau]] Stealth battlesuits (two wounds and penalties to hit - they fall in between big MEQs and squishy TEQs)&lt;br /&gt;
*[[Eldar]] Shining Spears. (Two wounds, so more like Stealth suits)&lt;br /&gt;
*[[Eldar]] Windriders and [[Dark Eldar]] Reavers (T4/4+, but 2 Wounds each)&lt;br /&gt;
*[[Ork]] [[Nob|Nobz]]. See above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEQ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEQ&#039;&#039;&#039;, short for &#039;&#039;&#039;Terminator Equivalent&#039;&#039;&#039;, refers to a unit with a statline similar to [[Space Marine]] [[Terminators]]. Usually, this means a 2+ armor save and some kind of Invulnerable save (on top of the regular MEQ profile), but in some cases they may have higher Toughness instead of increased saves. As of 8th edition, the vast majority of these have at least two wounds each and slightly worse movement than a MEQ. &lt;br /&gt;
&lt;br /&gt;
Strong examples:&lt;br /&gt;
*Space Marine Terminators (the basic version, as well as the faster Tartaros Terminators and the slow but better protected Cataphractii Terminators)&lt;br /&gt;
*Chaos Terminators (which are basically Terminators with spikes, some flayed skin and the kind of bad attitude that you have if you have not had your regular cup of morning coffee), as well as Legion-specific types like the [[Deathshroud]] and Scarab Occult Terminators&lt;br /&gt;
*[[Grey Knight]] Paladins (which are actually just super-Terminators)&lt;br /&gt;
*[[Dark Angels]] [[Deathwing]] Terminators and Deathwing Knights (although, again, these are just super-Terminators)&lt;br /&gt;
*[[Adeptus Custodes]] which are basically yet again Super-Terminators but even more &amp;quot;super&amp;quot;. &lt;br /&gt;
*[[Aquilon Terminator|Aquilon Terminator]] are Custodes Terminators with rules and equipment that make &amp;quot;regular Custodes&amp;quot; look tame.&lt;br /&gt;
*[[Allarus Custodians]] (Adeptus Custodes Terminators only slightly weaker than the Aquilon Terminators)&lt;br /&gt;
*Ork Meganobz have basically identical statlines to Terminators in 8th edition, with an extra wound, but no invulnerable save (Native to them, at least). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loose examples:&lt;br /&gt;
*Chaos Space Marine [[Mutilators]] and [[Obliterators]] (same multi-wound factor favoring S8+ weaponry).&lt;br /&gt;
*[[Tau]] Crisis Battlesuits (T5/W3/3+ instead of T4/W2/2+)&lt;br /&gt;
*Similarly, [[Adeptus Mechanicus|Cogboys&#039;]] [[Kataphron Battle Servitors|Kataphron servitors]] have T5/W3/3+/6++ and T5/W3/4+/6++ for Breacher and Destroyer variants, respectively.&lt;br /&gt;
*Tau Broadside Battlesuits (six wounds - they act almost like small dreadnoughts, but still a 2+ save)&lt;br /&gt;
*Necron Lychguard and Triarch Praetorians (with Toughness 5, 3+ inv. save and reanimation protocols on top of that? Bruh.).&lt;br /&gt;
*Tyranid Tyrant Guard, Hive Guard, and Tyranid Primes. All are T5, with a 3+ save (With the exception of the Tyrant Guard, who has a 4+) and at least 3 wounds each.&lt;br /&gt;
*Imperial Guard Ogryns and Bullgryns. (T5/W3/5+ for Ogryns, Bullgryns have a 4+, and can be given a 4++ invulnerable save OR a 2+)&lt;br /&gt;
*Eldar Wraithguard and Wraithblades (T5/W3/3+ just like Crisis suits).&lt;br /&gt;
*Dark Eldar Grotesques.&lt;br /&gt;
&lt;br /&gt;
==GEQ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEQ&#039;&#039;&#039;, short for &#039;&#039;&#039;Guard Equivalent&#039;&#039;&#039;, refers to units with a statline similar to [[Imperial Guard|Guardsmen]]. Usually, this means T3 W1 Sv5+, although the important part is usually that they are more vulnerable than Space Marines. T3 Sv4+ or T4 Sv5+ can loosely fit into this category.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*Imperial Guard (pretty much every type).&lt;br /&gt;
*[[Adeptus Mechanicus]] [[Skitarii]] of all kinds.&lt;br /&gt;
*[[Eldar]] [[Guardian]]s, Dire Avengers, Howling Banshees, Swooping Hawks and Harlequins.&lt;br /&gt;
*[[Dark Eldar]] Kabalite Warriors, Wyches, Mandrakes, Wracks, Scourges and Hellions (although they can get FnP, among other fun things.).&lt;br /&gt;
*[[Tau]] Fire Warriors, Pathfinders and Kroot. (Slightly tougher, &amp;quot;pure GEQ&amp;quot; and slightly squishier respectively)&lt;br /&gt;
*[[Tyranid]] Gaunts and Gargoyles.&lt;br /&gt;
*[[Chaos]] Cultists.&lt;br /&gt;
*[[Genestealer]] Cultists.&lt;br /&gt;
*[[Chaos]] [[Daemon]]s such as Bloodletters, Pink Horrors, Daemonettes, Chaos Furies and Seekers of Slaanesh. Plaguebearers have T4 however, and Horrors have a 4++. &lt;br /&gt;
*[[Orks]] ALL OF THE ORKS W/OUT &#039;EAVY ARMOUR, albeit, they are all T4/6+.&lt;br /&gt;
&lt;br /&gt;
==Knight==&lt;br /&gt;
&lt;br /&gt;
Although not a widely-accepted term, &#039;&#039;&#039;Knight&#039;&#039;&#039; has been used by some to refer to the large models being released by [[Games Workshop]] that don&#039;t quite qualify for [[Titan]] status but still pack a significant punch. Usually, these have a high Toughness (at least 7, and usually more), a large number of Wounds (12-24 now in 8th Edition), a 3+ or 2+ save, and an invulnerable save (or some way to get them). They may also have high mobility, usually in the form of jetpacks or teleporters or similar. These models are also very large, which means it&#039;s hard to hide them, and most are either Monsters or Vehicles.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Knight&amp;quot; is both a reference to the high incidence of the term &amp;quot;knight&amp;quot; in their names, and the Knight Titans of [[Epic 40,000]] (who not coincidentally would be re-released as the Imperial Knights below).&lt;br /&gt;
&lt;br /&gt;
Strong Examples:&lt;br /&gt;
*[[Grey Knights]] [[Dreadknight]]&lt;br /&gt;
*[[Tau]] KV128 Stormsurge &lt;br /&gt;
*[[Eldar]] [[Wraithknight]]&lt;br /&gt;
*[[Imperial Knight]]&lt;br /&gt;
*[[Tyranid]] [[Hierodule]]&lt;br /&gt;
*[[Chaos Space Marines]] [[Lord of Skulls]]&lt;br /&gt;
*[[Imperial Guard]] [[Baneblade]]&lt;br /&gt;
*[[Necron]] Tesseract Vault/Obeslisk&lt;br /&gt;
&lt;br /&gt;
Loose Examples:&lt;br /&gt;
&lt;br /&gt;
*[[Ork]] [[Gorkanaut]]/[[Morkanaut]] Albeit the models are close in size, they aren&#039;t considered Titanic, nor are they Lords of War, despite pretty much having the statline for it in everything but wounds.&lt;br /&gt;
*[[Ork]] [[Stompa]] Between a Knight and a Warhound statswise and pointswise, really. Also notable as the largest plastic model Games Workshop sells. Basically used by Ork players in the same way as Knights, however.&lt;br /&gt;
*[[Chaos Daemons]] [[Bloodthirster]] [[Great Unclean One]] [[Lord of Change]] and (even looser) [[Keeper of Secrets]]. All of these are basically knights in size, like above, but are more in line with Land Raiders or similar in terms of statistics. They are also not titanic.&lt;br /&gt;
*[[Death Guard]] [[Mortarion]]. Similar to above, but actually a Lord of War.&lt;br /&gt;
*[[Thousand Sons]] [[Magnus The Red]]. Likewise.&lt;br /&gt;
&lt;br /&gt;
==The Other Stuff==&lt;br /&gt;
&lt;br /&gt;
Of course, a lot of stuff doesn&#039;t fit very well into any of the above categories. For instance, Space Marine Centurions have multiple wounds, extra Toughness, as well as 2+ saves and larger bases, so they don&#039;t really fit as MEQ or Knight. Similarly, the entirety of [[Sisters of Battle]] is somewhere between GEQ and MEQ; they all have Toughness 3, but they also have 3+ saves and a 6+ invulnerable save. The same applies to Ork Boyz who are Toughness 4 and have a 6+ save or various Eldar Aspect Warriors who have T3 but a 3+ save. Several Tyranid organisms have 3-4 wounds but a 4+ save or worse and no Toughness increase (Though occasionally things like Lictor camo and invulnerable saves) meaning that they are between the resilience of a TEQ and a MEQ.&lt;br /&gt;
&lt;br /&gt;
With Eighth Edition, there are also equivalents for vehicle/monster classes, more or less, with Rhino (T7, 10W, 3+), Land Raider (T8, 14-16W, 2+/3+), Trukk (T6, 8-10W, 4+),Dreadnought (T7, 8W, 3+ with a Sx2 weapon, and possibly at least one gun), and even Sentinel (T5/6, 6W, 4+/3+) all being fairly common templates for vehicles. &lt;br /&gt;
&lt;br /&gt;
There are also Bikers, which are extremely variable, but are usually something along the lines of +1 Wound and +1 Toughness compared to the standard troop of that army, and sometimes +1 Sv. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]][[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:6B8:0:40C:8C6E:A034:C65E:C3F1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=MEQ&amp;diff=318364</id>
		<title>MEQ</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=MEQ&amp;diff=318364"/>
		<updated>2018-07-11T15:00:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:6B8:0:40C:8C6E:A034:C65E:C3F1: /* GEQ */ added admech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MEQ&#039;&#039;&#039; is a slang term among [[Warhammer 40,000]] players that stands for &#039;&#039;&#039;[[Space Marines|(Space) Marine]] Equivalent&#039;&#039;&#039;. It refers to any unit with a stat-line similar to that of a Space Marine (WS3+ BS3+ S4 T4 W1 A1 Ld7 Sv3+). Usually the important part is how easy or hard they are to kill (Toughness, Wounds, and armor save). A model with T4 W1 Sv3+ is a &amp;quot;pure&amp;quot; MEQ.&lt;br /&gt;
&lt;br /&gt;
Strong examples:&lt;br /&gt;
*Space Marines in [[Power Armour]]&lt;br /&gt;
*[[Chaos Space Marines]] in Power Armour (with the exception of [[Plague Marine]]s, who have an extra point of Toughness)&lt;br /&gt;
*[[Necron]] Immortals.&lt;br /&gt;
*[[Tyranid]] [[Genestealers]] with Extended Carapace and the Jormungandr trait, albeit their 3+ is really a 4+ plus cover. They also have a 5++. &lt;br /&gt;
&lt;br /&gt;
Loose examples:&lt;br /&gt;
*[[Tyranid]] Tyranid Warriors and Shrikes. T4/4+, but 3 wounds piece. Very similar in durability and points to a Marine, really. &lt;br /&gt;
*[[Necron]] Warriors previously (Only a 4+ save now, but still T4, and Reanimation Protocols keeps them around for a while.)&lt;br /&gt;
*[[Tau]] Stealth battlesuits (two wounds and penalties to hit - they fall in between big MEQs and squishy TEQs)&lt;br /&gt;
*[[Eldar]] Shining Spears. (Two wounds, so more like Stealth suits)&lt;br /&gt;
*[[Eldar]] Windriders and [[Dark Eldar]] Reavers (T4/4+, but 2 Wounds each)&lt;br /&gt;
*[[Ork]] [[Nob|Nobz]]. See above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TEQ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEQ&#039;&#039;&#039;, short for &#039;&#039;&#039;Terminator Equivalent&#039;&#039;&#039;, refers to a unit with a statline similar to [[Space Marine]] [[Terminators]]. Usually, this means a 2+ armor save and some kind of Invulnerable save (on top of the regular MEQ profile), but in some cases they may have higher Toughness instead of increased saves. As of 8th edition, the vast majority of these have at least two wounds each and slightly worse movement than a MEQ. &lt;br /&gt;
&lt;br /&gt;
Strong examples:&lt;br /&gt;
*Space Marine Terminators (the basic version, as well as the faster Tartaros Terminators and the slow but better protected Cataphractii Terminators)&lt;br /&gt;
*Chaos Terminators (which are basically Terminators with spikes, some flayed skin and the kind of bad attitude that you have if you have not had your regular cup of morning coffee), as well as Legion-specific types like the [[Deathshroud]] and Scarab Occult Terminators&lt;br /&gt;
*[[Grey Knight]] Paladins (which are actually just super-Terminators)&lt;br /&gt;
*[[Dark Angels]] [[Deathwing]] Terminators and Deathwing Knights (although, again, these are just super-Terminators)&lt;br /&gt;
*[[Adeptus Custodes]] which are basically yet again Super-Terminators but even more &amp;quot;super&amp;quot;. &lt;br /&gt;
*[[Aquilon Terminator|Aquilon Terminator]] are Custodes Terminators with rules and equipment that make &amp;quot;regular Custodes&amp;quot; look tame.&lt;br /&gt;
*[[Allarus Custodians]] (Adeptus Custodes Terminators only slightly weaker than the Aquilon Terminators)&lt;br /&gt;
*Ork Meganobz have basically identical statlines to Terminators in 8th edition, with an extra wound, but no invulnerable save (Native to them, at least). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loose examples:&lt;br /&gt;
*Chaos Space Marine [[Mutilators]] and [[Obliterators]] (same multi-wound factor favoring S8+ weaponry).&lt;br /&gt;
*[[Tau]] Crisis Battlesuits (T5/W3/3+ instead of T4/W2/2+)&lt;br /&gt;
*Tau Broadside Battlesuits (six wounds - they act almost like small dreadnoughts, but still a 2+ save)&lt;br /&gt;
*Necron Lychguard and Triarch Praetorians (with Toughness 5, 3+ inv. save and reanimation protocols on top of that? Bruh.).&lt;br /&gt;
*Tyranid Tyrant Guard, Hive Guard, and Tyranid Primes. All are T5, with a 3+ save (With the exception of the Tyrant Guard, who has a 4+) and at least 3 wounds each.&lt;br /&gt;
*Imperial Guard Ogryns and Bullgryns. (T5/W3/5+ for Ogryns, Bullgryns have a 4+, and can be given a 4++ invulnerable save OR a 2+)&lt;br /&gt;
*Eldar Wraithguard and Wraithblades (T5/W3/3+ just like Crisis suits).&lt;br /&gt;
*Dark Eldar Grotesques.&lt;br /&gt;
&lt;br /&gt;
==GEQ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GEQ&#039;&#039;&#039;, short for &#039;&#039;&#039;Guard Equivalent&#039;&#039;&#039;, refers to units with a statline similar to [[Imperial Guard|Guardsmen]]. Usually, this means T3 W1 Sv5+, although the important part is usually that they are more vulnerable than Space Marines. T3 Sv4+ or T4 Sv5+ can loosely fit into this category.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
*Imperial Guard (pretty much every type).&lt;br /&gt;
*[[Adeptus Mechanicus]] [[Skitarii]] of all kinds.&lt;br /&gt;
*[[Eldar]] [[Guardian]]s, Dire Avengers, Howling Banshees, Swooping Hawks and Harlequins.&lt;br /&gt;
*[[Dark Eldar]] Kabalite Warriors, Wyches, Mandrakes, Wracks, Scourges and Hellions (although they can get FnP, among other fun things.).&lt;br /&gt;
*[[Tau]] Fire Warriors, Pathfinders and Kroot. (Slightly tougher, &amp;quot;pure GEQ&amp;quot; and slightly squishier respectively)&lt;br /&gt;
*[[Tyranid]] Gaunts and Gargoyles.&lt;br /&gt;
*[[Chaos]] Cultists.&lt;br /&gt;
*[[Genestealer]] Cultists.&lt;br /&gt;
*[[Chaos]] [[Daemon]]s such as Bloodletters, Pink Horrors, Daemonettes, Chaos Furies and Seekers of Slaanesh. Plaguebearers have T4 however, and Horrors have a 4++. &lt;br /&gt;
*[[Orks]] ALL OF THE ORKS W/OUT &#039;EAVY ARMOUR, albeit, they are all T4/6+.&lt;br /&gt;
&lt;br /&gt;
==Knight==&lt;br /&gt;
&lt;br /&gt;
Although not a widely-accepted term, &#039;&#039;&#039;Knight&#039;&#039;&#039; has been used by some to refer to the large models being released by [[Games Workshop]] that don&#039;t quite qualify for [[Titan]] status but still pack a significant punch. Usually, these have a high Toughness (at least 7, and usually more), a large number of Wounds (12-24 now in 8th Edition), a 3+ or 2+ save, and an invulnerable save (or some way to get them). They may also have high mobility, usually in the form of jetpacks or teleporters or similar. These models are also very large, which means it&#039;s hard to hide them, and most are either Monsters or Vehicles.&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Knight&amp;quot; is both a reference to the high incidence of the term &amp;quot;knight&amp;quot; in their names, and the Knight Titans of [[Epic 40,000]] (who not coincidentally would be re-released as the Imperial Knights below).&lt;br /&gt;
&lt;br /&gt;
Strong Examples:&lt;br /&gt;
*[[Grey Knights]] [[Dreadknight]]&lt;br /&gt;
*[[Tau]] KV128 Stormsurge &lt;br /&gt;
*[[Eldar]] [[Wraithknight]]&lt;br /&gt;
*[[Imperial Knight]]&lt;br /&gt;
*[[Tyranid]] [[Hierodule]]&lt;br /&gt;
*[[Chaos Space Marines]] [[Lord of Skulls]]&lt;br /&gt;
*[[Imperial Guard]] [[Baneblade]]&lt;br /&gt;
*[[Necron]] Tesseract Vault/Obeslisk&lt;br /&gt;
&lt;br /&gt;
Loose Examples:&lt;br /&gt;
&lt;br /&gt;
*[[Ork]] [[Gorkanaut]]/[[Morkanaut]] Albeit the models are close in size, they aren&#039;t considered Titanic, nor are they Lords of War, despite pretty much having the statline for it in everything but wounds.&lt;br /&gt;
*[[Ork]] [[Stompa]] Between a Knight and a Warhound statswise and pointswise, really. Also notable as the largest plastic model Games Workshop sells. Basically used by Ork players in the same way as Knights, however.&lt;br /&gt;
*[[Chaos Daemons]] [[Bloodthirster]] [[Great Unclean One]] [[Lord of Change]] and (even looser) [[Keeper of Secrets]]. All of these are basically knights in size, like above, but are more in line with Land Raiders or similar in terms of statistics. They are also not titanic.&lt;br /&gt;
*[[Death Guard]] [[Mortarion]]. Similar to above, but actually a Lord of War.&lt;br /&gt;
*[[Thousand Sons]] [[Magnus The Red]]. Likewise.&lt;br /&gt;
&lt;br /&gt;
==The Other Stuff==&lt;br /&gt;
&lt;br /&gt;
Of course, a lot of stuff doesn&#039;t fit very well into any of the above categories. For instance, Space Marine Centurions have multiple wounds, extra Toughness, as well as 2+ saves and larger bases, so they don&#039;t really fit as MEQ or Knight. Similarly, the entirety of [[Sisters of Battle]] is somewhere between GEQ and MEQ; they all have Toughness 3, but they also have 3+ saves and a 6+ invulnerable save. The same applies to Ork Boyz who are Toughness 4 and have a 6+ save or various Eldar Aspect Warriors who have T3 but a 3+ save. Several Tyranid organisms have 3-4 wounds but a 4+ save or worse and no Toughness increase (Though occasionally things like Lictor camo and invulnerable saves) meaning that they are between the resilience of a TEQ and a MEQ.&lt;br /&gt;
&lt;br /&gt;
With Eighth Edition, there are also equivalents for vehicle/monster classes, more or less, with Rhino (T7, 10W, 3+), Land Raider (T8, 14-16W, 2+/3+), Trukk (T6, 8-10W, 4+),Dreadnought (T7, 8W, 3+ with a Sx2 weapon, and possibly at least one gun), and even Sentinel (T5/6, 6W, 4+/3+) all being fairly common templates for vehicles. &lt;br /&gt;
&lt;br /&gt;
There are also Bikers, which are extremely variable, but are usually something along the lines of +1 Wound and +1 Toughness compared to the standard troop of that army, and sometimes +1 Sv. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]][[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:6B8:0:40C:8C6E:A034:C65E:C3F1</name></author>
	</entry>
</feed>