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		<title>StarCraft</title>
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		<updated>2023-06-11T20:40:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: &lt;/p&gt;
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[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in. Remember, this was before RTS and FPS were even invented with Dune and Wolfenstein 3D, respectively, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts (Add to that that Windows 95, which revolutionized ease-of-use of a PC also hadn&#039;t come out yet). Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units. They can deal lots of damage in larger groups, especially after upgrades, but are very fragile and don&#039;t have the best range. Their flexibility and cheapness make them a core component of the Terran early game. &lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat. In Hellion configuration, they are best used for quick drive-by into your enemies economy, where their flamethrowers will make short work of workers, but their speed also makes them surprisingly viable against groups of light enemies. Hellbats on the other hand are more of a tanking unit; they have decent health and their flamethrower will annihilate light units; they have quite low range however and move fairly slowly. &lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage. They can serve either as dedicated harrassers sneaking into the backline and oneshotting several of your opponents workers or giving heavy fire support for your army on the move, where their cannons will deal very heavy damage against all enemies. &lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units. Generally speaking, Hydras are the backline of most Zerg armies; they hit hard and have decent range, but can&#039;t take a beating. They&#039;re also decent counters against flying units that don&#039;t specialize in dealing with masses of light units (Think Void Rays and Banshees). &lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-bat-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings). Mutalisks are fast and excel at diving into undefended backlines but their dps is low and they struggle against most things that can actually shoot back at them. As such, you usually either see them as harassers or as air support for a flood of Zerglings that keep your enemy distracted. &lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;. Was for quite some time one of the most broken units in the game because their Locusts benefitted from Weapon and Armour upgrades, letting them put out a lot of dps at a very reasonable price and against enemy forces that were much more expensive. This went so far that pros abused the shit out of them to the point that one particular match in pro play lasted &#039;&#039;three hours&#039;&#039; because it was so hard to crack them. LotV reworked them to be an entirely defensive unit, as they now move at a snails pace off creep, making it tricky for them to keep up with the fast and hard hitting main Zerg units like Hydralisks and Zerglings.  &lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
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&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
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&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
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&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
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&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
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===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
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Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
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In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
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In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
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In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
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Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
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====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II. They like doing long-ranged dive attacks into the enemies backline and economy, but are piss poor as part of your main line due to their slow attack speed and low range. &lt;br /&gt;
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&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
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&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Dark Templars are by far the most fragile unit of the Protoss roster but can oneshot workers and most early game units. As such, they can also support your main line while remaining cloaked and even after your main force is defeated... until detectors arrive on the scene. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells. &lt;br /&gt;
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&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
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&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
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&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
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&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
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&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
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&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
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&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
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====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
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*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
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*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
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*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
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*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
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===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
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The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
&lt;br /&gt;
===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
&lt;br /&gt;
So...happy ending for now?&lt;br /&gt;
&lt;br /&gt;
As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
&lt;br /&gt;
[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446177</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446177"/>
		<updated>2023-06-10T19:50:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: &lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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The actual story behind this rumor is that Warcraft 1 was originally going to be based on Warhammer Fantasy game and Blizzard was in talks with GW in the mid-90s to ask them for the IP, however, the deal simply fell through. The still young Blizzard had just closed development on a Superman game and the treatment by DC greatly soured opinions of the studio regarding the development of licensed titles, as the tough deadlines set by DC and creative limitations lead to a misreable working experience. GW on the other hand felt very iffy about a PC developer approaching them, as gaming in those days was primarily the realm of consoles like the NES or Atari, with PC gaming being a niche only very tech-savvy and dedicated fans dabbled in. Remember, this was before RTS and FPS were even invented with Dune and Wolfenstein 3D, respectively, the big games on PC of that time were simulators like [[Sim City]], RPGs like [[Ultima]], or the adventure games by Sierra and Lucasarts (Add to that that Windows 95, which revolutionized ease-of-use of a PC also hadn&#039;t come out yet). Both sides, according to Mike Morhaime, didn&#039;t enter the negotionations in good faith and parted ways on amicable terms since both Blizzard and GW just reached the conclusion that the fuzz wasn&#039;t worth much in the end. That Starcraft was going to be a 40k game is entirely false, probably with some people mixing up the Warhammers and then wrapping their heads around it as they saw fit. &lt;br /&gt;
&lt;br /&gt;
To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
&lt;br /&gt;
==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
&lt;br /&gt;
==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
&lt;br /&gt;
Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
&lt;br /&gt;
The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
&lt;br /&gt;
====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
&lt;br /&gt;
====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units. They can deal lots of damage in larger groups, especially after upgrades, but are very fragile and don&#039;t have the best range. Their flexibility and cheapness make them a core component of the Terran early game. &lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat. In Hellion configuration, they are best used for quick drive-by into your enemies economy, where their flamethrowers will make short work of workers, but their speed also makes them surprisingly viable against groups of light enemies. Hellbats on the other hand are more of a tanking unit; they have decent health and their flamethrower will annihilate light units; they have quite low range however and move fairly slowly. &lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage. They can serve either as dedicated harrassers sneaking into the backline and oneshotting several of your opponents workers or giving heavy fire support for your army on the move, where their cannons will deal very heavy damage against all enemies. &lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units. Generally speaking, Hydras are the backline of most Zerg armies; they hit hard and have decent range, but can&#039;t take a beating. They&#039;re also decent counters against flying units that don&#039;t specialize in dealing with masses of light units (Think Void Rays and Banshees). &lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-bat-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings). Mutalisks are fast and excel at diving into undefended backlines but their dps is low and they struggle against most things that can actually shoot back at them. As such, you usually either see them as harassers or as air support for a flood of Zerglings that keep your enemy distracted. &lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;. Was for quite some time one of the most broken units in the game because their Locusts benefitted from Weapon and Armour upgrades, letting them put out a lot of dps at a very reasonable price and against enemy forces that were much more expensive. This went so far that pros abused the shit out of them to the point that one particular match in pro play lasted &#039;&#039;three hours&#039;&#039; because it was so hard to crack them. LotV reworked them to be an entirely defensive unit, as they now move at a snails pace off creep, making it tricky for them to keep up with the fast and hard hitting main Zerg units like Hydralisks and Zerglings.  &lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
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&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
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&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
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&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
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&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
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===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
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Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
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In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
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In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
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In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
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Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
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====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II. They like doing long-ranged dive attacks into the enemies backline and economy, but are piss poor as part of your main line due to their slow attack speed and low range. &lt;br /&gt;
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&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
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&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Dark Templars are by far the most fragile unit of the Protoss roster but can oneshot workers and most early game units. As such, they can also support your main line while remaining cloaked and even after your main force is defeated... until detectors arrive on the scene. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells. &lt;br /&gt;
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&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
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&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
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&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
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&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
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&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
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&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
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&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
&lt;br /&gt;
====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
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*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
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*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
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*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
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*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
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===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
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The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
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===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
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So...happy ending for now?&lt;br /&gt;
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As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
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[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446174</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446174"/>
		<updated>2023-06-08T02:59:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Protoss Units */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units. They can deal lots of damage in larger groups, especially after upgrades, but are very fragile and don&#039;t have the best range. Their flexibility and cheapness make them a core component of the Terran early game. &lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat. In Hellion configuration, they are best used for quick drive-by into your enemies economy, where their flamethrowers will make short work of workers, but their speed also makes them surprisingly viable against groups of light enemies. Hellbats on the other hand are more of a tanking unit; they have decent health and their flamethrower will annihilate light units; they have quite low range however and move fairly slowly. &lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage. They can serve either as dedicated harrassers sneaking into the backline and oneshotting several of your opponents workers or giving heavy fire support for your army on the move, where their cannons will deal very heavy damage against all enemies. &lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units. Generally speaking, Hydras are the backline of most Zerg armies; they hit hard and have decent range, but can&#039;t take a beating. They&#039;re also decent counters against flying units that don&#039;t specialize in dealing with masses of light units (Think Void Rays and Banshees). &lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-bat-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings). Mutalisks are fast and excel at diving into undefended backlines but their dps is low and they struggle against most things that can actually shoot back at them. As such, you usually either see them as harassers or as air support for a flood of Zerglings that keep your enemy distracted. &lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;. Was for quite some time one of the most broken units in the game because their Locusts benefitted from Weapon and Armour upgrades, letting them put out a lot of dps at a very reasonable price and against enemy forces that were much more expensive. This went so far that pros abused the shit out of them to the point that one particular match in pro play lasted &#039;&#039;three hours&#039;&#039; because it was so hard to crack them. LotV reworked them to be an entirely defensive unit, as they now move at a snails pace off creep, making it tricky for them to keep up with the fast and hard hitting main Zerg units like Hydralisks and Zerglings.  &lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
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&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
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&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
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&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
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&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
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===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
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Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
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In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
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In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
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In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
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Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
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====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II. They like doing long-ranged dive attacks into the enemies backline and economy, but are piss poor as part of your main line due to their slow attack speed and low range. &lt;br /&gt;
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&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
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&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Dark Templars are by far the most fragile unit of the Protoss roster but can oneshot workers and most early game units. As such, they can also support your main line while remaining cloaked and even after your main force is defeated... until detectors arrive on the scene. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells. &lt;br /&gt;
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&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
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&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
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&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
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&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
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&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
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&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
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&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
&lt;br /&gt;
====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
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*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
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*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
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*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
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*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
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===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
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The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
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===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
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So...happy ending for now?&lt;br /&gt;
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As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
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[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446173</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446173"/>
		<updated>2023-06-08T02:56:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Protoss Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units. They can deal lots of damage in larger groups, especially after upgrades, but are very fragile and don&#039;t have the best range. Their flexibility and cheapness make them a core component of the Terran early game. &lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat. In Hellion configuration, they are best used for quick drive-by into your enemies economy, where their flamethrowers will make short work of workers, but their speed also makes them surprisingly viable against groups of light enemies. Hellbats on the other hand are more of a tanking unit; they have decent health and their flamethrower will annihilate light units; they have quite low range however and move fairly slowly. &lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage. They can serve either as dedicated harrassers sneaking into the backline and oneshotting several of your opponents workers or giving heavy fire support for your army on the move, where their cannons will deal very heavy damage against all enemies. &lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units. Generally speaking, Hydras are the backline of most Zerg armies; they hit hard and have decent range, but can&#039;t take a beating. They&#039;re also decent counters against flying units that don&#039;t specialize in dealing with masses of light units (Think Void Rays and Banshees). &lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-bat-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings). Mutalisks are fast and excel at diving into undefended backlines but their dps is low and they struggle against most things that can actually shoot back at them. As such, you usually either see them as harassers or as air support for a flood of Zerglings that keep your enemy distracted. &lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;. Was for quite some time one of the most broken units in the game because their Locusts benefitted from Weapon and Armour upgrades, letting them put out a lot of dps at a very reasonable price and against enemy forces that were much more expensive. This went so far that pros abused the shit out of them to the point that one particular match in pro play lasted &#039;&#039;three hours&#039;&#039; because it was so hard to crack them. LotV reworked them to be an entirely defensive unit, as they now move at a snails pace off creep, making it tricky for them to keep up with the fast and hard hitting main Zerg units like Hydralisks and Zerglings.  &lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
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&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
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&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
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&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
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&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
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===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
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Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
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In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
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In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
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In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
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Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
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====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II. They like doing long-ranged dive attacks into the enemies backline and economy, but are piss poor as part of your main line due to their slow attack speed and low range. &lt;br /&gt;
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&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
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&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;br /&gt;
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&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
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&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
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&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
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&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
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&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
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&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
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&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
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====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
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*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
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*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
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*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
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*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
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===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
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The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
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===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
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So...happy ending for now?&lt;br /&gt;
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As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
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[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446172</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446172"/>
		<updated>2023-06-08T02:52:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Zerg Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units. They can deal lots of damage in larger groups, especially after upgrades, but are very fragile and don&#039;t have the best range. Their flexibility and cheapness make them a core component of the Terran early game. &lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat. In Hellion configuration, they are best used for quick drive-by into your enemies economy, where their flamethrowers will make short work of workers, but their speed also makes them surprisingly viable against groups of light enemies. Hellbats on the other hand are more of a tanking unit; they have decent health and their flamethrower will annihilate light units; they have quite low range however and move fairly slowly. &lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage. They can serve either as dedicated harrassers sneaking into the backline and oneshotting several of your opponents workers or giving heavy fire support for your army on the move, where their cannons will deal very heavy damage against all enemies. &lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units. Generally speaking, Hydras are the backline of most Zerg armies; they hit hard and have decent range, but can&#039;t take a beating. They&#039;re also decent counters against flying units that don&#039;t specialize in dealing with masses of light units (Think Void Rays and Banshees). &lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-bat-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings). Mutalisks are fast and excel at diving into undefended backlines but their dps is low and they struggle against most things that can actually shoot back at them. As such, you usually either see them as harassers or as air support for a flood of Zerglings that keep your enemy distracted. &lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;. Was for quite some time one of the most broken units in the game because their Locusts benefitted from Weapon and Armour upgrades, letting them put out a lot of dps at a very reasonable price and against enemy forces that were much more expensive. This went so far that pros abused the shit out of them to the point that one particular match in pro play lasted &#039;&#039;three hours&#039;&#039; because it was so hard to crack them. LotV reworked them to be an entirely defensive unit, as they now move at a snails pace off creep, making it tricky for them to keep up with the fast and hard hitting main Zerg units like Hydralisks and Zerglings.  &lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
&lt;br /&gt;
===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
&lt;br /&gt;
Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
&lt;br /&gt;
In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
&lt;br /&gt;
In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
&lt;br /&gt;
In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
&lt;br /&gt;
Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
&lt;br /&gt;
====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
&lt;br /&gt;
====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
&lt;br /&gt;
===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
&lt;br /&gt;
The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
&lt;br /&gt;
===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
&lt;br /&gt;
So...happy ending for now?&lt;br /&gt;
&lt;br /&gt;
As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
&lt;br /&gt;
[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446171</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446171"/>
		<updated>2023-06-08T02:31:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Terran Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units. They can deal lots of damage in larger groups, especially after upgrades, but are very fragile and don&#039;t have the best range. Their flexibility and cheapness make them a core component of the Terran early game. &lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat. In Hellion configuration, they are best used for quick drive-by into your enemies economy, where their flamethrowers will make short work of workers, but their speed also makes them surprisingly viable against groups of light enemies. Hellbats on the other hand are more of a tanking unit; they have decent health and their flamethrower will annihilate light units; they have quite low range however and move fairly slowly. &lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage. They can serve either as dedicated harrassers sneaking into the backline and oneshotting several of your opponents workers or giving heavy fire support for your army on the move, where their cannons will deal very heavy damage against all enemies. &lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units.&lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings).&lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;.&lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
&lt;br /&gt;
====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
&lt;br /&gt;
===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
&lt;br /&gt;
Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
&lt;br /&gt;
In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
&lt;br /&gt;
In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
&lt;br /&gt;
In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
&lt;br /&gt;
Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
&lt;br /&gt;
====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
&lt;br /&gt;
====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
&lt;br /&gt;
===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
&lt;br /&gt;
The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
&lt;br /&gt;
===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
&lt;br /&gt;
So...happy ending for now?&lt;br /&gt;
&lt;br /&gt;
As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
&lt;br /&gt;
[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446170</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446170"/>
		<updated>2023-06-08T02:25:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Terran Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units.&lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat.&lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage.&lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly. It is best used as an (expensive) stalemate breaker to distract your enemy for your frontline to advance (four Battlecruisers make very quick work of any base if left undisturbed) or as a support unit that can delete single critical units during an encounter (usually targets like Collossi and Ravagers). &lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units.&lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings).&lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
&lt;br /&gt;
====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
&lt;br /&gt;
===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
&lt;br /&gt;
Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
&lt;br /&gt;
In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
&lt;br /&gt;
In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
&lt;br /&gt;
In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
&lt;br /&gt;
Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
&lt;br /&gt;
====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
&lt;br /&gt;
====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
&lt;br /&gt;
===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
&lt;br /&gt;
The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
&lt;br /&gt;
===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
&lt;br /&gt;
So...happy ending for now?&lt;br /&gt;
&lt;br /&gt;
As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
&lt;br /&gt;
[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
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		<title>StarCraft</title>
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		<updated>2023-06-08T02:18:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Terran Gameplay */&lt;/p&gt;
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[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less than 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]]. &lt;br /&gt;
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Starcraft 2 made the Terrans more of a glass cannon faction with a strong emphasis on combined arms, much more so than the other two factions. Most of their mechanized units have alternate modes for fitting different roles in your army. The stuff you have is mostly fragile, but punches far above its weight if used correctly. As such, Terrans tend to center around a frontline that they keep their enemies boxed in (in opposition to the Zerg storm of Acid/Spikes/Claws/Teeth and the protoss deathball) and defend that frontline while harassing the enemy backline and slowly advancing. &lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units.&lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. Hey, is it just me or do the [[Moritat]] sound a lot like them? They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant (but not immune) to small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat.&lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage.&lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly.&lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]] &lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription. The sigil of the Dominion and the Sons of Korhal before that resembles an arm holding a whip, which became a bit more abstract in Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Creep:&#039;&#039;&#039;This counts, although it isn&#039;t exactly a unit. Creep is a purple slime that Zerg organisms subsist from, being put out by most of their structures as well as decicated organisms, called Creep Tumors. In-game, it&#039;s the Zergs version of the Protoss power field. Zerg units that walk on it move and regenerate their health faster. Sprading Creep is also a crucial element of a Zerg Players macro; Creep Tumors provide vision to the player and Protoss and Terran buildings cannot be placed on Creep. Creep is also a neutral force in Zerg vs Zerg matchups, often summarized by the motto &amp;quot;Creep is Creep&amp;quot;, meaning that Creep will give its benefits to any Zerg player, not just the player who originally placed it down. &lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units.&lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings).&lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;.&lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the start of Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
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&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
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&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
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&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
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&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
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===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
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Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
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In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
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In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
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In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
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Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
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====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
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&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;br /&gt;
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&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
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&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
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&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors (since they did so little damage, they were only worth it if you massed them up, which is a precarious strategy for such an expensive units that gets countered by units that cost less than half), to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
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&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
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&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
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&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
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&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
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&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
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====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
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*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Kerrigan into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
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*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
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*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur. Proper bro-tier Zealot champion concerned with little else but fighting honorably and having a proper brawl to participate in. He is mortally wounded in the invasion of Aiur and comes back as a Dragoon in brood War, where he meets his final end when Kerrigan betrays him. &lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
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*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
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===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
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The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
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===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
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So...happy ending for now?&lt;br /&gt;
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As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
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[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_World_Wars&amp;diff=495252</id>
		<title>The World Wars</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_World_Wars&amp;diff=495252"/>
		<updated>2023-06-06T03:18:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Additional Factors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grimdark}}&lt;br /&gt;
[[File:MAC52_SIDEBAR_TANKS01-810x445.jpg|thumb|right|War has changed...]]&lt;br /&gt;
{{topquote|War will become rare, but more terrible. [...] That&#039;s my horoscope|Arthur Conan Doyle, 1883}}&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;ve been living under a rock in Antarctica for the past 80-odd years, there is a chance you&#039;ve heard of the World Wars. They were some of the most devastating conflicts ever waged by mankind. Even today there are still noticeable economic, demographic, and ecological effects from the raw amount of destruction wrought during both wars. For all intents and purposes, the World Wars are the closest we have ever gotten to [[Warhammer 40,000]].&lt;br /&gt;
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A brief introduction is difficult to write, but for World War I, M.A.I.N.(Militarism, Alliances, Imperialism, Nationalism) largely sums it up. When most people think of WWI, they envision trenches, barbed wire, poison gas, and massive artillery barrages. Meanwhile, World War II can be summarized as some [[pol|dickhead using conspiracy theories about Jews]] and geopolitics to start a war that rapidly boiled into a massive clusterfuck. When people think WWII, they typically think of Nazis, D-Day, America, the Holocaust, and maybe the Battle of Britain/Pearl Harbor/Stalingrad, depending on where they&#039;re from.&lt;br /&gt;
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The World Wars have served as inspiration for hundreds of games, uncounted thousands of novels and comics, hundreds of movies, [[Warhammer 40,000|dozens]] [[Lord of the Rings|of]] [[Star Wars|franchises]], and overall have left a lasting impact on most of the globe, with the only minor caveat being South America. If you were to go anywhere in Europe, the United States, Canada, Japan, the Middle East, North Africa, China, or Russia and ask people to share stories of their relatives from either conflict, there is a good chance that someone will have a story for you to hear.&lt;br /&gt;
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The World Wars resulted in the end of unmatched European global dominance, the collapse of the great imperial powers, and the rise of the United States and Soviet Union until the latter&#039;s collapse in 1991. The world we currently lived in has been made entirely possible by the tragedy that was the two World Wars.&lt;br /&gt;
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==Prelude==&lt;br /&gt;
During the [[Industrial Revolution]], Europe was comparatively peaceful for the most part. The 19th century kicked off with the Napoleonic Wars when industrialization was building up steam in England, and afterwards there were a series of colonial conflicts and small to middling wars between the various industrial powers&amp;lt;sup&amp;gt;1,&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. The American Civil War was on the upper end of conflicts in this era and saw about 600,000-750,000 people dead but was limited to the comparatively sparsely populated US, was still fought with muskets and the issue of Slavery had been resolved. The Franco-Prussian War was won in six months (GOTT MIT UNS!), but in a chilling preview of things to come killed some 180,000 combatants. Many Europeans figured that in this new civilized age big wars were a thing of the past, that if war happened it would be resolved quickly with one side throwing in the towel and cutting their losses when things turned south. In the Spring of 1914 few in Europe realized that they were sitting on not only a political powder keg but also a barrel of napalm.&lt;br /&gt;
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There are two important factors to consider in the buildup to the World Wars: &#039;&#039;Technology&#039;&#039; and &#039;&#039;Nationalism&#039;&#039;. Technology is the easier of the two to understand. In the Napoleonic War the average soldier had a flintlock musket that could shoot 2-4 bullets a minute with an effective range of 100 yards, was supported by muzzle-loading cannons that could shoot accurately to about 1 km, and was supplied by ox carts. Meanwhile, steam engines were just beginning to propel boats and move loads of coal around mines in England. By 1914, the average soldier had a rifle that could shoot 15-30 bullets a minute at ranges of over a kilometer and was backed up by breech-loading guns that could fire shells six kilometers or more on ballistic courses which exploded in the air, raining a spray of shrapnel over a wide area, machine guns which could shoot 450 bullets a minute, and airplanes. By the end of the Great War tanks, submachine guns, and chemical weapons had been added to the arsenal. Tactics devised based on 19th century ideas of fighting were less than useless on this new kind of battlefield, and the book needed to be re-written from page one. &lt;br /&gt;
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Other technologies such as mass production, mechanized farming, railways and automobiles, mass education, telecommunications and modern bureaucracies meant that an industrialized nation could turn more of its population into soldiers than any medieval nation could ever hope to do. As a specific example, Rome was hard pressed to keep up a standing army of about 1% of its population even at the peak of its power, whereas Germany mobilized nearly 20% of its population during the Great War. This period of peace had consequences in that no one had any good idea how to wage war with or against these newfangled contraptions besides [[Imperial Guard|sending in the next wave]]. People were still making it up as they went in WWII.&lt;br /&gt;
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Nationalism is more abstract but just as important. In the Middle Ages, people generally identified themselves as being &amp;quot;a Christian Journeyman Blacksmith from London whose dad is English&amp;quot; or &amp;quot;a Jewish Master Cobbler from Munich whose mom is Sephardic&amp;quot; and so forth (their family, job, class, religion and hometown, things which they dealt with on a daily basis). If a civil war happened and a new noble house ended up in charge while they and their family and friends got through unharmed, they weren&#039;t going to care too much as long as the new lord upheld his feudal duties and wasn&#039;t a huge dick. There was a king somewhere and he ruled a bunch of land and tried to keep the peace, which was all well and good, but politics was generally an abstract that had little to do with their everyday lives. &lt;br /&gt;
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This began to change with the Protestant Reformation and escalated throughout the Age of Enlightenment as mass propaganda started to become a thing, leading to the birth of nationalism with the French Revolution and Napoleonic Wars. People began to see their country as more than just where they lived and the guy in a funny hat who ruled them, but rather as a community of people united by common ideas, languages, beliefs, customs, ideals, and (often) ancestry, people who need to band together and set aside their differences to defend what&#039;s theirs against those stinking foreigners with their weird languages and customs. Public education caught on during the Industrial Revolution, which made it possible to instill these ideals into everyone from the richest businessman to the lowliest beggar. When you have two nations with nationalistic populations and governments and other influential groups fond of egging nationalistic sentiment on, it doesn&#039;t take much to get them at each other&#039;s throats and keep them there.&lt;br /&gt;
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Intertwined with nationalism is the issue of &amp;quot;Balance of Power&amp;quot;; since the end of the Thirty Years War, the various European powers had been very conscious about preventing any one nation from becoming too powerful and exerting their authority over everyone else. None of them wanted to fight a massive war that would screw everyone else over, and for the most part this rule was followed by everyone except Napoleon, who had great ambitions for France and is mostly vilified for that reason, among others. &lt;br /&gt;
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This was one of the motivating factors behind such actions as the race to colonize Africa, the &amp;quot;Great Game&amp;quot; between Russia &amp;amp; Britain over India, the War of Spanish Succession where Britain and the Holy Roman Empire fought to prevent the union of France &amp;amp; Spain, or the clusterfuck that was the Crimean War, where a dispute over churches in the Ottoman Empire led to Britain and France declaring war on Russia, only for neither side to gain anything and lose a lot of men and respect. Napoleon had gotten damn near close to completely dominating Europe, but the alliance system played a major role in ensuring no one would get too sabre-rattly... up until Germany unified and changed the whole playing field, leaving politicians desperate and uncertain as to how far Kaiser Wilhelm was willing to go to prove Germany&#039;s prestige as a rising power. The result was an arms race that turned into a giant powder keg, which would inevitably explode with the right spark.&lt;br /&gt;
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Either way, the full implications of all these changes were not really appreciated until it was too late. It&#039;s not that people completely had their heads up their asses, mind you. The officers of 1900-14 had taken note of developments in the Boer War and the conflicts in China. Otto von Bismarck was smart enough to see that Europe was a powder keg, and the dreadnought arms race was a clear sign of things being unsettled. Some ideas such as armoured combat land vehicles had been speculated on by the likes of [[H.G. Wells]], and there was some experimentation with armoured cars and things that might evolve into tanks during the first years of the 20th century. Even so, the scope of the shift was underappreciated, especially since there were still plenty of conservative voices in prominent places (both in the military and government) who&#039;d downplay or ignore new technological developments and until things were tested they&#039;d often be seen as voices of moderation against radicals and doomsayers with zero practical experience. Their disillusionment would be complete, bloody, and brutal.&lt;br /&gt;
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*&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;The Taiping Rebellion (not to be confused with the Boxer Rebellion) in China killed some 20-30 million people, but neither side in it was industrialized beyond buying some foreign weapons to equip some of their troops.&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;There was also The War of The Triple Alliance (1865-70), in which Paraguay under López decided to Fight half of South America all at once and ended up getting 9 in 10 Paraguan men killed as well as a decent chunk of the women and kids after López tried to use them as soldiers, which kinda spooked Uruguay and Venezuela but Brazil didn&#039;t give a rat&#039;s ass and just kept shooting. Again it was fairly localized and South America was fairly underdeveloped, though the simple bloody mindedness of the war was an ominous foreboding of what was to come.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==The First World War==&lt;br /&gt;
[[File:Trench warfare great war.jpg|thumb|right|Over the top, lads (sorry, no joke on this one)]]&lt;br /&gt;
{{topquote|The War That Will End War.|[[H. G. Wells]], 1914 (spoiler alert, [[fail|it was not]])}}&lt;br /&gt;
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To understand the beginning of the major, globe-shaking clusterfuck known as the First World War, we must first look at several key issues that preceded it. The abbreviation M.A.I.N is used to refer to the big four reasons it started: Militarism, Alliances, Imperialism, and Nationalism.&lt;br /&gt;
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===Militarism===&lt;br /&gt;
Militarism on its own resulted partially from the romanticizing of knights and chivalry, and the idea that serving in the military to conquer colonies for the homeland served to make the state better as a whole. And of course the best way to conquer stuff and then to protect the stuff you&#039;d conquered was to have better weapons and soldiers than the other guys. While most major nations participated in the rise of militarization to some degree, Germany was the keystone of the movement, as its progenitor Prussia was oftentimes called &amp;quot;an army with its own state&amp;quot;. This had some factual basis, given that Prussia was born from the Teutonic Crusader State, and its military aristocracy continued to define German policy and culture well into the 20th century.&lt;br /&gt;
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The veritable arms race in the late 1800s was meant to force peace, resulting in the development of semiautomatic pistols, advanced artillery, increasingly advanced warships, automatic firearms, and a slew of military technological innovations designed to increase the killing power of an individual soldier or unit. Most wars of the late nineteenth and early twentieth centuries were colonial conflicts waged against low-tech indigenous populations or countries with shitty militaries (the Anglo-Zulu War, the Boxer Rebellion, the Boer Wars, the Spanish-American War, the Philippine-American War) and as a result were laughably one-sided. This resulted in a general myth that war was an adventure where you got to go kill a bunch of dumb people who needed to understand that your country was better than theirs. It hadn&#039;t occurred to the top brass, or anyone else, that if the other guy has the same weapons you do, it isn&#039;t nearly as fun; this in spite of warnings from colonial veterans that such a slaughter is inevitable, especially under the old Napoleonic tactics that Europe was still using.&lt;br /&gt;
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One thing that we&#039;ll discuss later is the dreadnought battleship, which radically altered the idea of naval warfare and made everything before them obsolete. A nation&#039;s prestige was tied to how many battleships it had, so literally everyone and their dog who could afford one was trying to get their hands on them.&lt;br /&gt;
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===Alliances===&lt;br /&gt;
To prevent one country from getting too much power and hopefully prevent war through mutually assured destruction, the great powers formed increasingly complex and entangling military alliances, which ultimately coalesced into two pacts: the Triple Entente (France, Britain (kind of), and Russia) and the Triple Alliance (Germany, Italy, and Austria), with the United States being free to do whatever the fuck it wanted in the Americas and eastern Pacific sans Canada. The Ottoman Empire was desperately trying to stave off its imminent and inevitable collapse, and the chaos in the Balkans would eventually lead them to try and join the Central Powers.&lt;br /&gt;
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Japan was a special case. It had an alliance with Britain to act as a sort of &amp;quot;check&amp;quot; against the Russians and their Pacific ambitions, while also serving as an valuable ally against the German Pacific colonies. The benefit was also that Russia could act as an ally against the Japanese if they ever started looking towards Australia without Parliament&#039;s permission.&lt;br /&gt;
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Serbia&#039;s national sovereignty was guaranteed by France and Russia, and Belgium received a guarantee from Britain that they&#039;d intervene if Germany tried to use them to just waltz into France and thereby threaten Britain. Meanwhile Italy was in theory allied to the Germans and Austrian-Hungarians, but had stuff in Austria-Hungary that they wouldn&#039;t [[Blood Ravens|feel too bad about stealing]]. [[Tzeentch|If this all sounds very convoluted, welcome to the late 1800s.]]&lt;br /&gt;
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===Imperialism===&lt;br /&gt;
One of the biggest contributing factors was the race for Empire, or Imperialism. During the 18th and 19th centuries, imperialism and expansionism became extremely popular among the industrializing and booming nations of western Europe. This all kicked off back when Spain discovered the New World and became very wealthy as a result; as stated on the [[Renaissance]] page, the other nations of Europe &#039;&#039;realllly&#039;&#039; didn&#039;t want to live under the Hapsburgs&#039; hegemony and started competing to build their own empires. Entire swathes of Africa and Asia were carved out by global powerhouses such as Great Britain, the Netherlands, and France in order to fuel their industry and economy back home at the expense of the natives. The treatment of the indigenous population varied based on whichever European power happened to dominate a particular region, with those under Belgium&#039;s sway being the worst off; one could argue that at least that stopped the chattel slavery that was endemic to the region until the colonization, but suffice to say the natives would likely think that the chattel slavery was preferable. For a while, the competition was &amp;quot;merely&amp;quot; a case of rivalry, as each nation generally avoided the other&#039;s territories in order not to repeat disasters like the Seven Years&#039; War or the Napoleonic Wars. Everything was going more or less splendidly, barring some wars of independence in the Balkans against the increasingly corrupt and stagnating Ottoman Empire, until one key event forever shattered the balance of power so carefully put into place by the Congress of Vienna: the unification of Germany by Otto von Bismarck.&lt;br /&gt;
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The unification of Germany triggered a renewed colonial rush across the globe. Germany, having come late to the game, was determined to play catch-up, even though all of the really desirable territory in Africa and Asia was already claimed. Nevertheless, they still managed to take possession of a bunch of African territories in modern day Namibia and gained a number of island colonies in the Pacific. This ultimately led to everyone starting to side-eye each others&#039; colonies for various reasons. Italy, for example, aspired to be master of the Mediterranean Sea, while Britain had a historical and economic/political reputation to uphold as protector of the waves with their navy, the so-called &amp;quot;Pax Britannica&amp;quot;. Remember that, it&#039;ll be important. &lt;br /&gt;
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Meanwhile Austria-Hungary wanted Balkan territories, and Germany and Japan were latecomers who wanted in on the pie. Even the Americans dipped their hand into it by taking Puerto Rico, Cuba, Guam, and the Philippines from Spain. Needless to say there were plenty of instances where each empire had a vested interest in stealing territory away from each other for their own political and economic gains.&lt;br /&gt;
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===Nationalism===&lt;br /&gt;
Not helping matters was the new Kaiser, Wilhelm II, who looked at Britain with barely restrained jealousy and decided that Germany deserved its own overseas empire and place as top dog of Europe. Enter the idea of Nationalism, a political theory that roughly states that loyalty to the state trumps all other loyalties, and that there is no higher expression of loyalty to the state than making it better than all the other states. Combine this with borderline unrestrained capitalism and social Darwinism, and you have a toxic brew of ideas: that your country &amp;quot;must&amp;quot; be better than other countries, cooperation is purely for the benefit of countering rivals and earning prestige, and diplomacy, global politics, and economics are zero-sum games that you have to win. Nationalism should not be confused with patriotism. Patriotism is a love for one&#039;s country, while nationalism is a determination to make one&#039;s country better than others even at the expense of those other countries.&lt;br /&gt;
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Remember how we mentioned that Pax Britannica and the technological innovations will come up again later? These two, combined with nationalism, were a special point of concern for Britain. Ever since the Napoleonic Wars, the Royal Navy had become the enforcer of the peace on the world&#039;s seas and the guarantor of Britain&#039;s world-spanning empire. The United Kingdom invested colossal amounts of time and money into building a world-beating fleet, equipped with the latest naval technology and manned by a highly trained pool of professional officers and sailors. They produced one of the world&#039;s first ironclad warships in 1860 and pioneered the use of propeller-driven ships, gun turrets, and torpedoes. By 1889, Britain&#039;s determination to hold onto their top-dog status at sea was formally codified as the &amp;quot;two power standard&amp;quot;, whereby the Royal Navy was always to be as strong as the number two and three navies in the world. This worked just fine until 1906, when the revolutionary new battleship HMS &#039;&#039;Dreadnought&#039;&#039; was built and launched. With a uniform armament of big guns, turbine engines, and many other technological improvements, &#039;&#039;Dreadnought&#039;&#039; instantly rendered all other battleships in the world obsolete and triggered a worldwide naval arms race as other countries started building their own dreadnoughts.&lt;br /&gt;
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In this time before the rise of aircraft carriers and submarines, battleships were still the final arbiter of naval power and a potent symbol of national prestige. Any navy that wanted to be taken seriously had to have battleships, but &#039;&#039;Dreadnought&#039;&#039; had set everyone back to square one, including the Royal Navy. Now it was possible for countries that had lacked a battleship navy to catch up with the big players, and it didn&#039;t take long for everyone on the planet to get in on the game. Aside from the usual suspects like Britain, Germany, America, Russia, and France, countries like Austria-Hungary, Turkey, Japan, Brazil, Chile, and Argentina were all ordering up dreadnoughts as fast as they could find the money. Wilhelm II was particularly obsessed with having a dreadnought fleet of his own; aside from the boost it would bring to Germany&#039;s prestige and military power, he had long been in love with the Royal Navy and dreamed of building a fleet just like it when he became Kaiser. He hadn&#039;t even intended to start an arms race, but when Britain saw Germany investing in a fleet that was potentially equal to theirs, they were completely unwilling to risk losing their status as the dominant naval power. Germany wasn&#039;t willing to acquiesce either, since they didn&#039;t understand why Britain was getting so upset about the whole thing until one British commentator summed up the UK&#039;s position as follows: Germany would still be the most powerful country on the continent of Europe with or without a navy, but if the Royal Navy were wiped out, Britain would instantly lose control of its empire and its position as number one superpower in the world.&lt;br /&gt;
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A further thing to note is that nationalist tensions were starting to weaken the imperial system, as people living in countries that had been subjugated by the great empires started looking around and going &amp;quot;hey, fuck being ruled by a bunch of smelly dickhead foreigners!&amp;quot; While some countries were able to survive these tensions with more or less sensible governments, like England with the House of Commons, more often than not this resulted in outright revolt, which caused the creation of Greece, Serbia, Bulgaria, Romania, and a swath of states formerly under the control of an empire that figured they&#039;d be better off ruling themselves. Others were crushed under the Russians, who knew that successful nationalist movements could cause them to face similar issues with Ukraine, Belarus, Finland, Armenia, and Azerbaijan.&lt;br /&gt;
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The countries that were hardest hit by these successive waves of unrest revolution were none other than the two oldest empires in Europe at that time- Austria and the Ottomans, both of whom were creaky, poor, exhausted states in dire need of reform. The solution that was attempted in both powers saw granting people increasing amounts of autonomy as the way to keep the state from collapsing. The formation of the Dual [[Monarchy]] and the recognition of Hungary as an equal partner, transforming the Austrian Empire into Austria-Hungary, and the Ottomans had the failed Tanzimat reforms of the Ottoman Empire and the Young Turks coup following the Tanzimat&#039;s abolition establishing what was intended to be a constitutional monarch but was really a military dictatorship under the delusionally idealistic and, as would be proven in a few years, seriously incompetent Enver Pasha and his fellows in high command. Others insisted on a more hardline approach, trying to keep the state afloat by using terror and oppression tactics. All of this bred resentment, particularly in the fractious and ethnically diverse Balkans, which increasingly became a powder keg that was waiting for the right spark.&lt;br /&gt;
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===Additional Factors===&lt;br /&gt;
Complicating matters further is the fact that the royalty and nobility of Europe were all largely related to one another. In some ways, this made the coming shitstorm seem more like the biggest family feud in centuries. Kaiser Wilhelm was first &#039;&#039;and&#039;&#039; second cousins with Tsar Nicholas of Russia and first cousins with the Tsarina, the King of England, and the queens of Norway, Spain, and Romania, and they all got along about as well as your average pack of siblings.&lt;br /&gt;
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Another was that when the war started, a [[That Guy|certain someone]] called the United States took a [[A Game of Pretend |totally neutral and not blatantly pro-Entente]] stance by shipping vast amounts of food and materiel to Britain and funding the war via loans to the Entente powers. The massive debt that Britain and France rang up made Wall Street and Washington more and more interested in making sure their investment could be paid back. This along other things would be one of the deciding factors in American involvement in the First World War. &lt;br /&gt;
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The Franco-Prussian War was also a sore spot for France, who were not only afraid of German encroachment, but determined to get revenge for what they had done to them. This not only contributed to France&#039;s bloody-minded determination not to quit fighting, but also influenced the terms of the Treaty of Versailles.&lt;br /&gt;
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As far as significant developments, probably one of the biggest was Wilhelm II sacking Otto von Bismarck for a yes-man. Unlike Wilhelm, Bismarck was smart enough to understand that Germany&#039;s rise was a substantial shake-up of the existing European order, and had spent years doing his best to establish Germany&#039;s strength and prestige without causing alarm to the other powers. The first Kaiser, Wilhelm I. understood this, as did his son Friedrich III. (who died 90 days into office from cancer), but Wilhelm II wanted to prove his country was better (or more to the point, he wanted to prove that &#039;&#039;he&#039;&#039; was better, as he had longstanding insecurity due to a birth defect in his left arm - a big drawback in an overtly militarized society where physical prowess was the gold standard of manliness). So he sacked probably the smartest man in the entire goddamn government because he wasn&#039;t retarded enough to create a [[Horus Heresy|massive war that would fuck everyone over.]] Although there is a point to be made that Bismarck isolated himself in interior politics, as much of his efforts to keep the country stable consisted of suppressing the quickly growing movement of Socialists and alienating the otherwise staunchly conservative Catholics and in both efforts, he failed miserably (The culture war against the Catholics drew the ire of the Pope and the repressions against the workers movement and the Social Democratic Party SPD saw their share of votes increase to the point that they became the largest political party in the Empire by 1913)&lt;br /&gt;
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===The Straw that Broke Europe&#039;s Back===&lt;br /&gt;
The spark that detonated the Balkans came in the form of the assassination of the heir to the Austrian throne, Archduke Franz Ferdinand, at the hands of Gavrilo Princip, a member of the Young Bosnia movement, which was itself under the influence of the Black Hand, an infamous Serbian nationalist organization. Austria-Hungary gave an ultimatum to Serbia (then the biggest independent Slavic country), which included some frankly ridiculous and cruel terms. When [[Just as Planned|the Serbs rejected a few of these terms, the Austrians took it as a casus belli]] and declared war on Serbia. This was the first in a line of dominoes. In response, [[Not as planned|Russia declared war on Austria, to which Germany declared war on Russia, to which France declared war on Germany]]. Germany would then invade neutral Belgium in an attempt to avoid French fortifications on the border, bringing the British into the conflict... at least on paper. In reality, after the fall of the Spanish Empire and weakening of France, England had acquired a near-monopoly on overseas trade and undisputed control of the seas, and it would have been perfectly content to let the continental powers beat the shit out of each other without getting involved...until Germany started churning out dreadnoughts of its own. As mentioned, the dreadnought arms race meant that Germany was threatening England&#039;s complete naval domination and thus the lifeblood of its empire. A frightened and suspicious Britain was champing at the bit for a throwdown, and Belgium was just the perfect excuse to get involved. &lt;br /&gt;
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The internationalization of the conflict and the various ethnicities that the colonial empires of Europe press-ganged into service had some downright comical results, like an Indian battalion fighting in East Africa against German-led Askari tribesmen and Maori soldiers killing Turks at Gallipoli, all because because a Serbian shot an Austrian in Bosnia.&lt;br /&gt;
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Thus began a conflict that would last for four bloody years, see eleven million deaths as the result of horrific industrial warfare in the trenches and bombed-out fields, the outbreak of diseases such as the Spanish flu, and the breakup of several empires to form new nations. An entire generation of Europe&#039;s young men was destroyed as a result (commonly known as the [[Grimdark|Lost Generation]] today) and gave rise to later extremist philosophies, the proponents of whom were all too eager to amass power for themselves by blaming their nation&#039;s misfortunes on the subversive &amp;quot;other.&amp;quot; And while the civilian losses were nowhere near that of the Second World War, they were significant on both fronts, especially in Belgium where the Imperial German Army exercised collective punishment against villages suspected of harboring partisans.&lt;br /&gt;
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===Hell on Earth===&lt;br /&gt;
{{topquote|European nations began World War I with a glamorous vision of war, only to be psychologically shattered by the realities of the trenches.|Virginia Postrel}}&lt;br /&gt;
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While the average citizen didn&#039;t give much of a damn about the alliance system and the bickering of a bunch of politicians over some dispute halfway across the continent, the government of each country knew they had to sell the &amp;quot;necessity&amp;quot; of the war to their citizens. Propaganda from both sides painted the enemy nations as barbaric, inhuman war criminals who had to be stopped to prevent the devastation that would follow if they were allowed to go unopposed. They also reassured the public that, with their obvious technological superiority/superior fighting spirit, the war would be quick and soldiers would return home by Christmas. While this illusion could be maintained with the civilian population, at least for a while, the soldiers sent to the front lines were quickly disillusioned by the horrors that they saw. As the war ground on, morale became so bad that the Russians overthrew Tsar Nicholas II and eventually came to be led by the [[Communism|Bolsheviks]] under Vladimir Lenin, and the French nearly did the same as mass mutinies broke out in the French army. Had the Americans not joined on the Allies&#039; side to swing the war in their favor, it&#039;s likely that even more revolutions could have taken place.&lt;br /&gt;
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Terrifying new weapons of war earned their fearsome reputation in this conflict. Machine guns and air-burst artillery shells rendered the old tactics of Napoleonic warfare suicidal, while mustard gas and the like created a new age of mass destruction. Tanks made their debut in this war, slowly rumbling through no-man&#039;s-land like invincible metal monsters, shrugging off most resistance and dealing out punishing amounts of firepower themselves, only to break down in the middle of the battle due to being rudimentary designs. Airplanes first saw use in a combat role here, and they would swiftly become an invaluable strategic and tactical tool, for he who dominated the skies dominated the flow of battle.&lt;br /&gt;
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The bloodiest war in human history up to that point ended with Germany&#039;s surrender at 11:00 A.M on November 11th, 1918, after being exhausted, starving, and dangerously close to collapse in the face of a communist uprising. The irony is that despite the announced end of the conflict, soldiers continued to fight tooth and nail to the last minute, desperately hoping that whatever few yards they could seize would somehow influence the negotiations in their countries&#039; favor. The fighting continued until literally seconds before 11 AM, where an American soldier who was demoted made a suicide charge on a machine gun and a Canadian guy got sniped.&lt;br /&gt;
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===Campaigns===&lt;br /&gt;
====Western Europe==== &lt;br /&gt;
{{topquote|What passing-bells for these who die as cattle?&amp;lt;br&amp;gt;— Only the monstrous anger of the guns.&amp;lt;br&amp;gt;Only the stuttering rifles&#039; rapid rattle&amp;lt;br&amp;gt;Can patter out their hasty orisons.&amp;lt;br&amp;gt;No mockeries now for them; no prayers nor bells;&amp;lt;br&amp;gt;Nor any voice of mourning save the choirs,—&amp;lt;br&amp;gt;The shrill, demented choirs of wailing shells&amp;lt;br&amp;gt;And bugles calling for them from sad shires.|Wilfred Owen, &amp;quot;Dulce et Decorum Est&amp;quot;}}&lt;br /&gt;
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Of all the fronts in WWI, Western Europe is the one that&#039;s been most documented and seared into the popular consciousness. It cut through Belgium and France all the way down to Switzerland. When Italy joined the Allies, the front was extended to across the Italo-Austrian border. Germany&#039;s Schlieffen Plan was intended to be used to quickly deal with France, and once France was broken troops could be diverted to support the Eastern Front. This didn&#039;t come to pass as diplomatic pressure caused troops to be diverted East, preventing their use in the Schlieffen Plan and resulting in the offensive against France stalling out short of its goal of capturing Paris. As neither side had a real advantage over the other, they were forced to dig in for the long haul, creating the conditions for trench warfare, the ugliest and most iconic aspect of WWI. This is where all the stereotypical images of the war originated: endless lines of trenches, forests and fields reduced to blasted, muddy moonscapes, barbed wire and rotting corpses everywhere, clouds of mustard gas, and soldiers armed with bolt-action rifles and bayonets charging into no-man&#039;s-land to be slaughtered in the thousands by machine guns and artillery. &lt;br /&gt;
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The front lines would effectively remain static throughout the war, though both sides made attempts to break the stalemate and resume a true offensive. The Entente attempted breakthroughs at the Battles of the Somme and Ypres, both of which ended in massive casualties for minimal gains. The British army suffered over 57,000 killed, wounded, and missing on the first day of the Somme, which is still the worst casualty rate in its history. Ypres was a series of battles fought in the same general area, collectively becoming known as the First through Fifth Battles of Ypres. Second Ypres saw the Germans&#039; first mass deployment of chemical weapons, while Third Ypres, aka Passchendaele, resulted in somewhere between 400,000-800,000 casualties on both sides. Verdun was a 1916 attempt to knock France out of the war by attacking the fortified city of Verdun, a keystone of France&#039;s defensive line. The idea was to grind the French army down through sheer attrition; it backfired and wound up costing the Germans almost as many troops as it did the French (~336,000 German vs. ~379,000 French). Meanwhile, the Spring Offensive of 1918 was a last-ditch attempt to win the war after the Russian capitulation and before the Americans could show up in sufficient numbers to turn the tide. Some indicator of how well this was going to go came from Ludendorff himself, who declared that all the German army had to do was punch a hole in the Allied lines and they&#039;d somehow just win from there. &lt;br /&gt;
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When Italy joined the fight, basically nothing changed except that the Austro-Hungarians now had to defend their western border in addition to their south and east. The only other significant nation to join the Allies in western Europe was Portugal, who were wooed by promises of protection for their colonial empire in Africa in exchange for joining the Entente.&lt;br /&gt;
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====Eastern Europe====&lt;br /&gt;
Eastern Europe receives comparatively little study compared to the Western Front, mainly because records from that time weren&#039;t well preserved or were destroyed during the chaos of the Russian Revolution. While just as bloody in some instances, it offered many more opportunities for maneuver warfare than was afforded on the Western Front. An attack by the Russians on East Prussia went terribly, but just as France hoped, it forced the Germans to divert men away from France and the Schlieffen Plan and into the Eastern Front. This slow advance by the Central Powers in the east would only be halted and reversed in 1916 by the Brusilov Offensive, a brutal assault wherein the Russians shoved the Austro-Hungarians back into their homeland. &lt;br /&gt;
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This was too much at too high a cost, because mass desertions, poor battlefield performance, inadequate food supply and widespread dissatisfaction with the ruling aristocracy along with everything else wrong with the Russian empire saw the country basically collapse. Tsar Nicholas was forced to abdicate, after which he and his family were eventually murdered by the Bolsheviks, and a provisional government was set up. This government proceeded to try an attack against Austria-Hungary with horrific results, stoking further unrest. This was eventually followed by the November 1917 Russian Revolution that brought in Trotsky, Lenin, and the Bolsheviks, who would later become the Communist Party of the Soviet Union. The peace agreement between Germany and Russia saw the latter have a ton of territory taken from them in March, which eventually led to the formation of the Baltic nations, Poland, and Ukraine, among others. Finland also broke away during the chaos of the revolution, and with much bigger problems on their plate, the Russians kinda just let it happen. &lt;br /&gt;
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Meanwhile, Serbia would hold out until 1915 against Austria-Hungary, until being overrun after Bulgaria declared for the Central Powers and helped chase the Serbs into Greece. Montenegro followed a few months later in 1916. Greece eventually forced their king to abdicate and declared for the Entente in 1917. The Bulgarians were forced into an armistice after the defeat at Dobro-Pole.  &lt;br /&gt;
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Romania joined the war after seeing the debacle of the Brusilov Offensive, thinking they could join in on the tail-end and steal some land from a couple of dying empires. They were promptly disabused of this notion after they got their shit kicked in by Bulgaria, Germany, and Austria-Hungary, and their army took up a supporting role alongside the Russians until the Bolshevik revolution forced them to sign an armistice. In the end they still managed to increase their territories as a result of their participation in the conflict, so they got what they&#039;d wanted even if it hadn&#039;t gone exactly as planned.&lt;br /&gt;
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====Ottoman Empire==== &lt;br /&gt;
When the guns of August started blasting, the Ottoman Empire was in the final stages of collapse. A series of military defeats throughout the late eighteenth and early nineteenth centuries had led to the Tanzimat period of the 19th century, which had bought the empire some time thanks to extensive reforms that had taken place, but there was increasing unrest in the Balkans and elsewhere. Though the Turks suppressed several nationalist uprisings, the Russo-Turkish War of 1877 forced them to grant independence to Romania, Serbia, and Montenegro, while Austria-Hungary walked in and took Bosnia-Herzegovina and Britain gained &#039;&#039;de facto&#039;&#039; control of Cyprus and Egypt. The empire&#039;s last throw of the dice came with the Young Turk Revolution of 1908, a &#039;&#039;coup d&#039;etat&#039;&#039; that attempted to reform the empire into a democratic state by restoring its constitution and establishing an electoral system. The Italo-Turkish War in 1911 cost the Empire its North African territories and the Dodecanese, while the First Balkan War the following year cost it almost all its territories in the Balkans. &lt;br /&gt;
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When the war broke out, the Ottomans officially declared neutrality at first, though they talked to both sides to see what they might get out of joining either one. They ultimately came down on the German side after being offered territorial concessions and a guarantee of defense against Russia, along with the Germans essentially forcing the issue by sending a battlecruiser and light cruiser through the Dardanelles strait to Constantinople. Turkey bought the ships and officially commissioned them into their navy, only for the Germans to run off and start bombarding Russia&#039;s Black Sea ports without formal authorization from the Turkish government.&lt;br /&gt;
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Turkey&#039;s most well-known contribution to World War I was its defense of the Dardanelles, the strait which allows passage from the Black Sea to the Mediterranean. They had closed the strait to all Allied shipping not long after entering the war. This inflicted a crippling blow to Russia&#039;s economy, which depended on grain exports from the Crimea and elsewhere on the Black Sea coast. The British made several attempts to capture the strait, which would let them put ships into the Black Sea, threaten Constantinople directly, and reopen Russia&#039;s lifeline. Several purely naval efforts to smash the forts and gun positions defending the strait failed, after which Winston Churchill, then First Lord of the Admiralty, proposed a landing at the Gallipoli peninsula. A protracted and bloody campaign ensued which saw Australian and New Zealander troops (the famed ANZACs) being fed into the grinder while the Turks more than held their own (no thanks to high command, big thanks to then Colonel Mustafa Kemal). The British ultimately conceded defeat and withdrew their troops, and the Dardanelles remained closed for the rest of the war. The campaign became an emotional flashpoint for Australia and New Zealand, who (not inaccurately) viewed it as a senseless sacrifice of their best young men by their colonial overlords, and was part of the reason they began pushing for greater autonomy and eventually independence after the war. The failure also got Churchill fired from the Admiralty, which most people at the time figured was the end of his career. Perhaps the biggest consequence of this was the shattering of the notion of colonial invincibility, which officially ignited the spark of anti-colonialism across the globe.&lt;br /&gt;
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Another major front for the Ottomans was the Mesopotamian campaign, which saw them fighting the British in the Middle East. Though the empire did well for the first two years, the Arab Revolt of 1916-1917, led by T.E. Lawrence (of Arabia) and Faisal bin Al-Hussein, saw Arabic irregulars waging a guerrilla war against the Ottomans that tied down great numbers of troops and ultimately led to their defeat in the theater. Britain fucked up here as well; to secure Arabic support for the revolt, they had promised to back the creation of a unified Arab state, which they would recognize after the war. They promptly reneged on that deal once the war was over, instead signing the Sykes-Picot Agreement with France. The agreement haphazardly carved the Middle East into a bunch of mandate territories, all of whom had and still have beef with each other for various reasons. It is still the cause of widespread resentment in the region to this day.&lt;br /&gt;
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After the war had really gotten rolling, the Ottomans also decided they might as well do some war crimes while they were at it and promptly committed genocides against the Greeks, Armenians, and Assyrians. [[/pol/|Turkey claimed at the time, and still insists today, that the Armenian genocide in particular was not a genocide, that the Armenians were resettled for totally legitimate military reasons, and that the Armenians were actually the ones doing the genociding, so they totally had it coming, etc etc]]. Bringing this up around anyone from Turkey is a &#039;&#039;really&#039;&#039; good way to start a fight; Turkey&#039;s founding myths rest on the notion that the genocide never happened, so the modern Turkish government is quick to banhammer any kind of pop culture that even mentions it. The average citizen either doesn&#039;t care or if educated sees any and all actions taken as desperate survival measures against colonization (not an unfair concern if one looks at Africa or India). The indisputable Turkish hero of the war and founder of the modern nation state, Mustafa Kemal, fighting at Gallipoli while the whole mess that was Anatolia at the time was taking place while Enver Pasha was in the lap of luxury pretending to be a soldier also makes sure that the modern republic is fiercely held as being wholly separate so even modernists won&#039;t agree with Western historians on this matter.&lt;br /&gt;
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====Africa====&lt;br /&gt;
Before the war, most of the colonial powers seemed to agree that if a war ever started, Africa should be left out of it. The risk of breaking the grasp of the metropoli over the colonies was too great, and if the colonial powers kicked each other to the curb in Africa, it could give the natives ideas about declaring independence, especially if they were armed and trained for war. The Conference of Berlin had already stated decades ago that any war between colonial powers would set the colonies aside as neutral parties. Of course, once the war started, all the high-minded rhetoric went down the drain; the Entente saw the German colonies as easy pickings, isolated and surrounded as they were by the much bigger colonial holdings of the British, the French, and the Portuguese. Thus, Germany had lost control over most of its colonies by 1916, since it couldn&#039;t really afford to divert resources to the colonies (and the British Navy would have intercepted them anyway). In German East Africa, however, General Paul von Lettow-Vorbeck decided he wasn&#039;t going to let any damned Limeys roll over on him, so he rallied his small force of native askaris and German officers and led a notably successful campaign of guerrilla/mobile warfare against the British colonial troops. They managed to hold out against British, Belgian, and Portuguese armies many times their size (hell, by the time he learned Germany had lost the war, [[awesome|he was invading British territory]]). &lt;br /&gt;
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As an equally badass postscript, when the German government finally agreed to award the askaris back pay several decades later, most of the survivors had lost their uniforms and certificates of service. To prove that they had served under von Lettow-Vorbeck, each man who came forth was handed a broom and ordered in German to execute the manual of arms. [[Awesome|Every one of them remembered their training]].&lt;br /&gt;
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====Pacific====&lt;br /&gt;
Easily the quietest theater of the war. Mostly just Japan taking over Germany&#039;s scattered Pacific colonies. There were a few minor naval engagements between the German Far East Squadron and the Royal Navy and some attacks by German commerce raiders, but overall it was pretty sparse compared to what would happen in the sequel. The biggest consequence was that the Chinese had joined the Allied Powers, hoping to show solidarity with them and get some of their land back from at least one of the imperial powers that had been carving them up like Peking duck for the last century, so they were understandably pissed when Japan was awarded those German territories instead. Japan was also given a bunch of other German island colonies scattered across the western Pacific, which put them a lot closer to Britain and America&#039;s colonial holdings and caused all three powers to start side-eyeing each other.&lt;br /&gt;
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===Aftermath===&lt;br /&gt;
The consequences of WWI cannot be understated. This four-year-long international bloodletting completely destroyed the Eurocentric world order that had persisted since the 1500s, reduced all European powers except Russia from being superpowers in their own right to second-rank states, and began the end of the age of (overt) imperialism for good. The amount of money spent on this war was enormous; Britain went from the world&#039;s biggest lender to its biggest debtor, having spent a treasury accumulated over the course of 300 years of colonial British and English history in just four years. France saw its industrial and agricultural heartlands in the northeast reduced to a shell-pocked, poisonous wasteland that is &#039;&#039;to this day&#039;&#039; unusable and dangerous from all the unexploded ordnance buried in the fields and forests. Germany had gone from its familiar Prussian semi-feudal social order to a constitutional republic with nothing to fill the social void that was left when the old Imperial elites just fucked off elsewhere and left it to the Social Democrats and Liberals to try and clean up the mess they had created. Russia was transformed into the Soviet Union and could only compensate for the extreme loss of people and infrastructure by installing a tyrannical regime and condemning millions of its own people to death in forced labour camps and engineered famines. And that&#039;s just in Europe. In the Middle East, the Sykes-Picot Agreement between Britain and France haphazardly carved the region up into a bunch of countries and territories with no regard ([[Marines Malevolent|or intentional disregard]]) for the cultural mixup of the lands they took from the Ottomans. This ended up creating some of the most vicious and long-lasting ethnic conflicts in history, most of which are still going on to this day, with the Iraq-Iran, Israeli-Palestinian and in general Sunni-Shi&#039;a conflict and the Turkish-Kurdish war (of which the latter&#039;s first uprising was explicitly aided by the British) being particularly noteworthy examples. The latter one in particular is only on the way out more than one hundred and ten years later when military crackdown and drones made terrorism unviable (and Turkish Kurds realizing that living in Turkey as opposed to a nonviable independent state surrounded by hostile powers, or worse, Syria or Iraq, wasn&#039;t so bad after all). And of course all of these people ended up nursing a profound grudge against the West that would only get worse when they found themselves relegated to being a mere prize for the Soviets and the Western bloc to compete over during the Cold War. This too would end up coming back to haunt everyone involved nearly a century later. Japan gained a bunch of Pacific territory taken from the Germans, which put them a lot closer to Britain and America&#039;s colonial holdings and caused them to start thinking more seriously about flexing their own imperialist muscles in the region. Moreover, Japan&#039;s vocal dissatisfaction with how they were treated by the rest of the Allies after the war caused a negative feedback loop of hostility and distrust between them and the Western powers, which had direct and dire consequences in the next war.&lt;br /&gt;
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===The Easter Rising===&lt;br /&gt;
Ever since they&#039;d been incorporated into Great Britain at the beginning of the 19th century, Ireland hadn&#039;t been particularly happy under British rule. Things like the abolition of their parliament, the Great Potato Famine, the oppression of Irish Catholics, and the British army&#039;s heavy-handed treatment of anyone who got too unruly had caused younger Irish nationalists to conclude that nothing was going to get done unless they did it with violence. Just before the outbreak of the war, Britain had actually passed an act to grant the Irish home rule, but with Europe turning into a mosh pit, the act was suspended for a year, and then for two more periods of six months each as the war dragged on. At this point, several leaders of the nationalist Irish Republican Brotherhood decided that enough was enough and began planning an armed uprising during Easter Week 1916 to break Ireland free from the UK, even reaching out to the Germans for support. The rest of the IRB didn&#039;t think it was such a good idea and the Germans refused their initial suggestion to send a landing force, instead offering to send them some weapons and ammunition. The leaders who were planning the revolt didn&#039;t tell their foot soldiers in the Irish Volunteers until the last minute what was going on, and when the Royal Navy seized the German arms shipment, one of the less belligerent IRB leaders immediately decided to call the whole thing off. As a result, what was supposed to be a nationwide uprising was confined almost entirely to Dublin. The first day went pretty well, with the rebels taking control of the city and establishing the foundation of a government. [[Fail|Then the British army showed up with artillery and gunboats and started blasting them to shit]]. The uprising was suppressed by the end of the week, and the ringleaders were tried in military courts and executed. The executions and the brutal reprisals leveled by the British army, along with the murders of a bunch of unarmed civilians during the Rising, stoked public opinion in Ireland against the British and led to the rise of the nationalist party Sinn Fein, ultimately laying the grounds for the Irish War of Independence, the creation of the Irish Free State, and full independence in 1949.&lt;br /&gt;
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===The Punitive Expedition===&lt;br /&gt;
While the United States of America sat the early part of the war out, it was not without armed conflict of its own. In 1916 failed Mexican revolutionary Francisco &amp;quot;Pancho&amp;quot; Villa launched an unprovoked attack on US settlement of Columbus, New Mexico that killed 26 Americans. His actual reasons for this are unclear, but seizing supplies and/or trying to get the US Government to involve themselves in the revolution and wreck everything are common guesses. In response, the US sent troops into Mexico to retaliate against Villa. While the conflict was pretty small scale, it ensured the US didn&#039;t enter the Great War totally blind to modern warfare as everyone else had. In fact, it was in this conflict that future superstar General Patton got a taste of the new vehicle-based warfare that he would become famous for.&lt;br /&gt;
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===The Warlord Era===&lt;br /&gt;
Around the same time, after the Boxer Rebellion failed to remove the Europeans from China, it became clear that Imperial China&#039;s days were over. After the forced abdication of the Qing Emperor, attempts to create a modern Chinese Republic quickly collapsed as regional warlords split the country among themselves, each intent on unifying China with themselves as its leader. Much like the Three Kingdoms period way back in early China, much of the military and political conflict was characterized by long, drawn-out border skirmishes with the occasional big battle, massive conscript armies, backstabbing, and leaders who were able to hold onto power so long as they had their army&#039;s loyalty. Due to an arms embargo and limited domestic manufacturing, industrialized warfare played a very limited role in the early part of the Warlord era; cavalry and bayonet charges were still viable, as very few warlords could afford the artillery and machine guns needed to make them obsolete. However, the eventual intervention of the Japanese eventually shifted the conflict away from a domestic dispute into a fight for China&#039;s survival against a technologically superior force, as covered in more detail below.&lt;br /&gt;
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===The Empire of the Rising Sun===&lt;br /&gt;
Japan began emerging as something of the world power a few decades before the war. In 1854, the Japanese were peacefully telling foreigners to stay the fuck out of their country (a policy which hasn&#039;t really changed much to this day, only this time they are using things called &amp;quot;laws&amp;quot; instead of [[Katanas are Underpowered in d20|katanas]]) when suddenly this funny guy named Matthew Perry shows up with some warships. His purpose was to open Japan for business with the West, particularly America. Now contrary to many countries of the period that were forced to open trade at gunpoint, Japan was smart enough to realize that if they did not modernize, they&#039;d be made someone else&#039;s bitch. This fate was something that the Japanese have loathed and regularly tried to avoid for their entire history. So after a brief civil war that may or may not have involved Tom Cruise, the Meiji dynasty was established. This began a period of rapid military, economic, and cultural expansion in Japan. Baseball is a popular sport in Japan because Japan took great early influence from the United States. They modeled themselves on Britain, especially its notions of empire, conquest, and spheres of influence; for quite a while, all orders in the Imperial Japanese Navy were given in English, not Japanese. Eventually, this led the Japanese into disagreements with the Russians over Manchurian China and the Kuril Islands. This was the cause of the Russo-Japanese War. &lt;br /&gt;
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The Russo-Japanese war of 1905 shocked the dominant European powers because the Japanese had managed to defeat the supposedly superior Russians (though the fact of the matter was that both sides blundered hard and the weebs won because the other side was MUCH more incompetent and further from their supply lines - the Russian armada sent from the Baltic Sea to Japan suffered multiple breakdowns and almost started a war with Britain by firing on a British fishing fleet because they thought it was the Japanese). Japan was a member of the Triple Entente and as such seized some German islands in Asia, sent a small fleet into the Mediterranean to escort naval convoys and participated in an expedition alongside the US and European countries in Siberia after the revolution in Russia, but the main political activity was focused on exerting an ever increasing influence on China. After the war, Japan was awarded a permanent seat in the League of Nations, most of Germany&#039;s possessions in the Pacific, and recognition as a &#039;great power&#039;, but their proposal to be recognized as equals race-wise was rejected. This caused alienation from the Western powers, which in turn would partially contribute to [[RAGE|increased nationalism and militarism]] down the line.&lt;br /&gt;
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==Side Note: The Shackleton Expedition and the End of the Age of Heroes==&lt;br /&gt;
Ernest Shackleton&#039;s famous Antarctic voyage and the perils they faced ending with the miraculous survival of all but three members and the ship&#039;s cat after incredible heroism occurred during the First World War in its entirety. Shackleton was sure that the war wouldn&#039;t last more than a few months after last hearing that Russia had mobilized and that there were some minor German victories. So what happened to the great hero and his crew of champions? They returned from their epic expedition the middle of 1916. When Shackleton asked the governor of South Georgia Island when the war had ended, the reply was that millions were dying, that Europe was mad, and that the World was mad. Expecting a well deserved hero&#039;s welcome, Shackleton and his men found abject, mute horror instead. Most of them volunteered to serve in minesweepers or on the front, and several were killed in action. Shackleton even demanded a frontline position despite his severe heart condition exacerbated by the nightmare he went through, though they resisted until the Allied intervention in the Arctic front of the Russian Civil War, where he worked until the Bolsheviks took that part and the war shifted to the Caucasus and when that was done through a deal with Turkish revolutionaries (more on that below) the chase to the Pacific across Asia. Shackleton himself passed away due to heart complications in 1922, perhaps the last larger than life hero before the world woke up to gritty reality.&lt;br /&gt;
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==The Interwar Period==&lt;br /&gt;
{{topquote|This is not a peace. It is an armistice for 20 years.|Ferdinand Foch, 1919, being spot on}}&lt;br /&gt;
Believing that the world could not endure another such war, US President Woodrow Wilson attempted to set the groundwork for long-term peace between whites and &amp;quot;white equivalents&amp;quot;(Wilson was a massively racist cunt); he set forth what he called the Fourteen Points, a set of foreign policy doctrines that would address many of the underlying issues behind WWI and promote better diplomacy and cooperation between nations, with its biggest selling point being the League of Nations. The Germans thought that this was actually a pretty neat idea, and were hoping to agree to these terms during the upcoming peace conference. Unfortunately, none of Wilson&#039;s allies bought into his vague ideas, and slowly he was forced to compromise on all his policies just so he could get the League of Nations established (it was basically an even shittier proto-United Nations, in that at least the UN specialist agencies do important global coordination work). Most significantly, Wilson failed to convince the US to join the League of Nations, partly due to alienating his Republican opponents in Congress, as they weren&#039;t convinced that this League wasn&#039;t completely useless, or worse, just another military alliance that would suck them into another European war. &lt;br /&gt;
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Without the US to back it, and with little power to enforce peace resolutions, the League pretty quickly collapsed in the lead-up to WWII, as the pissed off Germans had been assigned full blame for the war and wanted revenge. Of note also was Wilson&#039;s hyper nationalism to the point he believed if everywhere was just like America it would be paradise on Earth, ironically being just as stubborn about forcing democracies and decolonisation as his allies were against the League despite the people involved not knowing a single thing about any of this stuff and nations (like Germany) not being too hot on democracies anyway leading to widespread political instability to the point some say (whether true or not) every issue of the modern day can somehow be traced back to this guy. He was also a huge dick on a personal level as well, the man was an exceptionally vile racist in a time when being racist was the norm. Got crippled by a stroke which precluded him from really doing anything mid-1919 onwards, killed his plans for reelection to a third term, then straight up killed him after his term was over.&lt;br /&gt;
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Near the end of the First World War, the world was thrown into yet another cataclysm. [[Nurgle|The Spanish Flu]], which got its name because neutral Spain was the only place that paid much attention to it over the ongoing war/didn&#039;t actively suppress the news of the epidemic, spread rapidly and killed millions thanks to the conditions caused by the war (overcrowding, especially in transport ships for returning soldiers, malnourishment, etc.). The death toll was horrendous, with the minimum estimate of 50 million being over double the entire war&#039;s death toll. After this, Europe needed decades to recover from the horrible destruction the war and flu had caused. Various conflicts continued at the regional level, most famously the Anatolian conflict between Greece, Armenia, French colonial forces, Islamists loyal to the Ottoman Government and the nationalist wings of the Ottoman military that revolted under Mustafa Kemal&#039;s regime. &lt;br /&gt;
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The latter won after deals with Armenia (which was not ratified as the Soviets nommed them, the new regime made another treaty which was officially ratified and guaranteed by the Soviets) and France, while Greece was rather soundly defeated. After another peace treaty with the Allies at Lausanne and the nationalist regime reforming into a Republic and abolishing the monarchy and the caliphate a year after the end of the monarchy and the Treaty of Lausanne, the local wars pretty much ended barring minor border disputes and posturing, with the only real big scare being the Bosphorus Straits affair with the Soviets, that was resolved through the Montreaux Convention in the 1930s. The rest of the world wasn&#039;t so lucky.&lt;br /&gt;
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Compare this to America, which was having some of its best years. The aftermath of WWI and the signing of the Washington Naval Treaty had seen Britain concede that it could no longer maintain the two-power standard, since: 1. it couldn&#039;t afford to keep spending that kind of money and 2. this would have required the Royal Navy to compete with the US Navy, which was a friend and ally as opposed to a potential threat. As a result, the US Navy managed to achieve parity with the Royal Navy fairly quickly during the interwar period. The so called &amp;quot;Roaring Twenties&amp;quot; saw a rapid increase in the standard of living. Presidents Harding and Coolidge lead the country into great economic growth, to the point that most of the world would look to the NYSE as an indicator of economic health. See, unlike the European powers, it hadn&#039;t seen the deaths of millions of young men, been forced to reorient itself to the demands of a continental total war, had prime farmland turned into no man&#039;s land like France, its economy pushed to the breaking point like Germany, broken up into squabbling states like the Austro-Hungarian Empire, or had all of that happen and was taken over by communists after a civil war like Russia (with some like Turkey as aforementioned getting lucky and successfully reforming), while having basically everyone in Europe owe American bankers to pay for the war, meaning that the country was flush with cash.&lt;br /&gt;
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Coolidge would be followed by Herbert Hoover, who largely rode on his success (justifiably though; Hoover had been Commerce Secretary for 8 years). [[FAIL|Then in October of 1929 the stock market crashed and ushered in the Great Depression.]], officially earning Hoover a place as one of the worst presidents in American history. &lt;br /&gt;
&lt;br /&gt;
There had been a series of stock market crashes in the US every decade or so during the the 19th century, each with increasing severity and effects in the US as more people moved into cities and were more dependent on wages. The 1920s saw a rise in consumer culture, payment plans, investment becoming commonplace, loans for buying stock with, a lot of scams and the limits of the real economy which culminated in the biggest crash yet. Moreover, since the US was now linked to a bunch of other countries thanks to improved communications, trade, transportation, and so forth, the crash not only tanked the US economy, but that of basically every other developed country save for the USSR (which had its own Stalin-related problems, and boy were they big problems), which further hindered recovery. &lt;br /&gt;
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It also didn&#039;t help that large swaths of Europe were still battle-scarred wastelands useless for agriculture, an entire generation of young working men had been killed or crippled, and that the formerly super-productive Germany was now tottering under the weight of an ineffectual government and crippling reparations to pay. It culminated in a French occupation of some of the last profitable land left in Germany, the Ruhr valley, and eventually lead to a renegotiation of the payments that would be more generous to the German economy. Throw in a crushing multi-year drought in the United States that ruined harvests across whole states and the stage is set for chaos.  &lt;br /&gt;
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The old ways of dealing with things didn&#039;t seem to be working and people turned to new ideas. In the US, this was various public works projects and assistance programs, collectively called the New Deal, to get people back working and build confidence in the economy and financial regulations. Similar ideas were tried in England, Australia and the UK. It should be noted that afterwards there was no major economic setbacks until 2008, after New Deal-era financial regulations were pulled. &lt;br /&gt;
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===Rise of Authoritarians: Italy ===&lt;br /&gt;
See [[Fascist Italy]]. Shortly put though, as the Italians are not entirely to blame, this guy named Mussolini created a new ideology that seemed pretty snazzy, called Fascism&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, that combined big government and ultra-nationalist militarism into another toxic ideology that advocated the strength and growth of the state. Italian Fascism is found in a manifesto of sorts written by Giovanni Gentile in the seminal work &amp;quot;The Doctrine of Fascism&amp;quot; for those interested in [https://www.youtube.com/watch?v=1T_98uT1IZs&amp;amp;t=1s&amp;amp;ab_channel=RyanChapman|further research]. He also ruled for far longer than Hitler did, taking over as &amp;quot;Prime Minister&amp;quot; in 1922 until his removal in 1943.&lt;br /&gt;
&lt;br /&gt;
The Italians conquered Ethiopia to reclaim their national honor after getting wrecked by them, and had a general foreign policy of attempting to promote international fascism. By which of course the end result would be an Italian sphere of influence. This is represented in HOI4 by the Albania tree, the attempts at Turkish influence, and their intervention in the Spanish Civil War along with the Germans. For all intents and purposes, Mussolini seemed very genuine in his intent to promote Fascism across the globe to not only promote Italian interests but to correct the &amp;quot;failures of liberalism&amp;quot; and counter those filthy Communists&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. It also helps that the leader of such a movement could become wealthy and powerful as a result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Fascism with a capital &amp;quot;F&amp;quot; refers specifically to Italian fascism. With a little &amp;quot;f&amp;quot;, it is a noun describing a broad ideology. [[Tzeentch|Nazism is fascist, but not &amp;quot;Fascist&amp;quot;.]] [[What|Savvy?]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Fascism was a reaction against the Russian Revolution and the chaos of post-war Italy. Mussolini came to power by leading a bunch of nationalist thugs that beat up Socialists and Communists in Northern Italy and eventually the Italian King and the old-school conservatives made him Prime Minister as he seemed to be effective against them.&amp;lt;/small&amp;gt;&lt;br /&gt;
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===Rise of Authoritarians: Germany===&lt;br /&gt;
In Germany, the economic and political failures of the Weimar Republic soured people on the whole idea of democracy, which contributed to the rise of authoritarian parties on the left like the Communist KPD, which in turn led to the creation of the Nazi (National Socialists German Workers Party or NSDAP) party to counter them (possibly with help from other Western powers seeking a wall against communism) with a newfound hate of the Allies thanks to the colossal reparations Germany was forced to pay to the rest of Europe by the Treaty of Versailles, which renegotiated or not, still put a perceived blame for the war unjustly upon them along with a variety of other complicated things that can be blamed on the [[Nazi|Nazis]]. Rounding it off was the &#039;&#039;Dolchstosslegende&#039;&#039;, or &amp;quot;stab-in-the-back-myth&amp;quot;, that was concocted by butthurt imperial generals like Ludendorff and Hindenburg in order to shift the blame for Germany&#039;s defeat to the Social Democrats or the [[What|historic enemy of Germany, the Jews.]] &lt;br /&gt;
&lt;br /&gt;
The concurrent deeply authoritarian political culture of many German institutions as well as reactionary and monarchist industrialists like Krupp, who all backed Hitler and nationalist and antisemitic parties similar to the NSDAP (like the DNVP) and the lack of people actually willing to give a damn about the Republic itself led to the erosion of the few democratic principles left at this point. From 1930 onward, Hindenburg, who was elected President as the candidate of a coalition of nationalist and conservative parties, reigned over Germany in a dictatorial manner and named Hitler as Chancellor and head of government in January 1933, after two governments under the centrist-conservative Party Zentrum and the Nationalist DNVP failed to stabilize the economy. Responding to the collapse gave the Nazis the political currency to get into power, stimulate the economy by gearing it up for war, and made the UK less willing to intervene to stop them while they were rising due to nobody wanting to be the one to start another war. And ideals of peace and disarmament were certainly somewhat popular in the UK and France after the bloodbath of the Western Front.&lt;br /&gt;
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To their credit, in the mid &#039;30s the Nazis did appear to be doing good things, even if there was a clear air of racial supremacy about the whole affair. Europe was collectively terrified of Marxism, and a nation that was forcefully rebuilding and modernizing itself without resorting to collectivization was tolerated by the French and British out of fear of the alternative. Between completing the Autobahn, hosting the Olympics, and achieving a number of engineering feats such as the first practical helicopter, Germany appeared to be getting shit done. When the communists tried to launch a revolution in Spain, Germany and Italy sent weapons and eventually troops to curbstomp them and test out their new toys on people with wrong opinions, while Britain looked the other way and pretended not to notice that Germany suddenly had hundreds of tanks that they were legally not supposed to have, and that France and the Soviets were doing the same thing with the communist revolutionaries. So nobody was too concerned when Germany started making noises about reunifying some Germanic peoples in the border regions they&#039;d ceded in the Treaty of Versailles and the Locarno Treaties. Then shit started to get real. &lt;br /&gt;
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In 1936, Germany reoccupied the Rhineland, which was a direct violation of both treaties. Britain and France were concerned, but neither country was ready to go to war again, so they let it slide. Hitler took this as confirmation that they wouldn&#039;t do shit to stop him and ramped up his plans for rearmament and conquest. In 1938, Germany annexed Austria more or less peacefully, then walked into Czechoslovakia and took the Sudetenland, home to 3 million ethnic Germans. The rest of the continent was getting increasingly worried, but Hitler super-duper promised that the Sudetenland would be his last territorial acquisition, cross his heart and hope to die. Britain and France were desperate to avoid war, and Hungary and Poland also wanted some of Czechoslovakia&#039;s turf, so together they strong-armed Czechoslovakia into signing the Munich Agreement, officially ceding the Sudetenland to Germany. British prime minister Neville Chamberlain famously proclaimed that the Agreement was &amp;quot;peace for our time&amp;quot; when he came home from the negotiations on 30 September 1938. A pissed-off Winston Churchill correctly predicted that Hitler wasn&#039;t going to stop at the Sudetenland, and was proven right when Germany occupied the rest of Czechoslovakia in March 1939 and then started side-eyeing Poland and the former German territories it now controlled.&lt;br /&gt;
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===Rise of Authoritarians: Japan===&lt;br /&gt;
In the 19th century the Japanese feared the day when the powers of Europe would come by and stomp all over them like they did China and Southeast Asia. During the Tokugawa period, military technology had basically stagnated as there were no pressing internal or external threats that required [[Dakka|shootier guns]] or better tactics to sort out. There was much anxiety in the Tokugawa Shogunate about this (and even a limited attempt at army modernization by at least one Japanese domain) but things came to a head in 1853, when Commodore Matthew Perry sailed into Tokyo Harbour and ended two centuries of isolation at cannon-point. The end of the Sakoku and bombardments by US and Royal Navy ships drove the necessity of modernization home. The Shogunate bought foreign guns and ships, lifted restrictions on shipbuilding and sent diplomatic missions abroad, but the pace of modernization and Westernization really picked up after the Meiji Restoration. By 1914 Japan had a solid public education system and set of universities, a well-developed rail network, a respectable industrial base and an army and navy which had beaten the Russian Empire. In the Great War they drove the German Empire out of the Pacific. Japan had arrived on the world stage, but despite that they were still concerned about the West and its influence, what with Britain and France being two of the largest and most acquisitive colonial powers on Earth. The Japanese saw what had happened to their neighbors and wanted no part of it. Combine this with a historic &#039;&#039;extreme&#039;&#039; hard on for cultural and political independence that can still be observed to this very day, and you start to get the anxiety faced by Imperial Japan.&lt;br /&gt;
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Even so while the Meiji Restoration was successful in its general goals, it had its faults. It did end the Tokugawa class system and introduced a parliament, but it was still largely a system set up for the benefit of a small number of well connected oligarchs. The franchise was limited to only 1% of the population, with the prominent lordlings and industrialists who&#039;d backed the Emperor in the Boshin War and their kids being disproportionately prominent in Japanese society. There would be considerable push for reform after the Great War (in particular there was universal male suffrage in 1925), but there would also be strong pushback by conservatives and militarist ultranationalists, especially after a huge earthquake devastated Tokyo in 1926 and the Great Depression came along to wallop the Japanese economy. Unlike their later partners in the Axis, there was no Japanese Hitler or Mussolini figure who masterminded and led a movement which came to dictate authority. Instead Japan had a collection of right-wing cranks and extremists and a military which was off the chain. The Imperial Japanese Army and Navy were loyal only to the Emperor (and in practice they just did whatever they wanted and asked the Emperor for permission after the fact) and the Diet had very little power over them at the best of times. Technically the Meiji Parliament continued to putter on, but from 1931-45 it was marginalized and subverted. Whenever prominent liberals and socialists who oppose rampant militarism get ganked by radical thugs who are pardoned by judges who are either on board with the militarists or afraid that they&#039;ll get ganked themselves, the power and influence of said nationalist militarists will steadily grow until they can more or less do as they please, specifically getting their imperialism on. &lt;br /&gt;
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Even though the Japanese had managed to modernize rapidly in a short span of time and kicked the shit out of the Russians, they were still often seen as inferiors by white people, [[Imperial Japanese Equipment|&amp;quot;yellow monkeys who could only copy what white folk invented&amp;quot; and other such nonsense]]. Some people like Wilhelm II and some nativist shitheads in the US, Canada and Australia saw the Japanese and East Asians in general as still being lesser, but still capable enough to be a threat (&amp;quot;The Yellow Peril&amp;quot;). When the League of Nations was founded, the Japanese had a seat at the table and the Japanese Ambassador requested that its charter have a non-binding statement on human equality&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;, which got some support, but Woodrow Wilson vehemently shot it down, mostly because this would require him to see [[Tyranids|minorities as anything other than evil cockroaches trying to devour the white man]], and GOLLY GEE WE CAN&#039;T HAVE THAT NOW CAN WE? This sort of thing breeds animosity at the best of times, and these times were anything but. &lt;br /&gt;
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Things got worse with the Washington Naval Conference in 1921-22, which was called by the Allied powers in an effort to prevent another naval arms race like the one that had led into the war. The practical result of the conference and its treaty was to impose strict limits on the size and firepower of capital ships and aircraft carriers and downsize the British, American, and Japanese fleets by scrapping obsolete or unfinished ships. It also saw the dissolution of the Anglo-Japanese Alliance that had been signed in 1902, since the American delegates made it clear that the US felt threatened by this alliance and the British themselves weren&#039;t too sure about it anymore. Japan took both of these actions as an insult, especially the tonnage ratio imposed by the treaty, which was 5:5:3 UK/US/Japan. This meant that for every five tons of capital ship that the British and Americans built, the Japanese were only allowed to have 3 tons. The Japanese militarists and ultranationalists who&#039;d demanded naval parity with the UK and US saw this as an insult, though a number of Japanese Navy officers, including Isoroku Yamamoto, actually supported the treaty, since they knew that Japan could never outproduce the United States. He and the &amp;quot;Treaty Faction&amp;quot; were largely ignored, and when Japan couldn&#039;t get better results at the London Naval Treaties in the 1930s, they flipped everyone the bird and started building ships that ignored the treaty limitations. &lt;br /&gt;
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From the Meiji period onward some prominent Japanese people came to the idea that the best way to fend off imperialism was to become imperialists themselves&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;, and they began gobbling up their neighbors from the late 19th century onward. Their first steps were pretty humble, taking back some of the Kuril Islands, Okinawa, etc. Then they stomped into Korea, renamed Taiwan &amp;quot;Formosa&amp;quot; because fuck your local names, and then logically jumped into trying to conquer all of China. &lt;br /&gt;
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Imperialism and colonialism? No, we&#039;re doing this in the name of Asian liberation, friend! A &amp;quot;Greater East-Asia Co-Prosperity Sphere&amp;quot; if you will. Pay no mind to the [[Grimdark|atrocious war crimes we&#039;re about to be committing]]. The Japanese kept this going into the 20th century when this sort of behavior was finally falling out of fashion among the Western powers, especially after 1931, by which time the military more or less dictated the course of Japanese politics. In 1931, they invaded Manchuria and made it into a puppet state under the deposed Qing emperor, then invaded China in 1937, killing millions as they went (around four times the death toll of the Holocaust to be precise, something that is largely ignored in light of the Holocaust itself and Japan&#039;s contemporary PR efforts). Japanese forces in China occasionally attacked [https://en.wikipedia.org/wiki/USS_Panay_incident foreign shipping], [https://en.wikipedia.org/wiki/Kweilin_incident airliners], and property. Despite this, international reactions were fairly limited — the European powers were too busy worrying about Herr Hitler and Nazi Germany and America had profitable trade agreements with Japan.&lt;br /&gt;
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* &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Yes, there was an element of hypocrisy in the Empire of Japan making this statement. But Wilson was probably too racist to understand this or care.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;See previous footnote, the Japanese were very racist towards Koreans and Chinese, especially during the height of militarism. They just wanted to be the ones who were conquering all of Asia, not the Western powers.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==The Second World War==&lt;br /&gt;
===The War in the West===&lt;br /&gt;
See also [[Nazi]]s and [[Fascist Italy]].&lt;br /&gt;
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With Poland unwilling to roll over for Hitler, the Nazis securing a ceasefire with Soviet Russia and with Britain and France finally stirred to the defense of Poland, it was clear that war was inevitable. Germany invaded Poland on September 1st 1939, after creating a false-flag incident to offer the thinnest fig leaf of legality (and also dispose of a few dissenting Germans on the Nazis&#039; hitlist). Two days later, Britain and France declared war on Germany. Contrary to the popular imagination, Poland did not simply crumble before the German onslaught, and the myth of Polish cavalry trying to charge German tanks was yet another piece of propaganda. (What actually happened was this: a Polish cavalry detachment surprised and overran a group of German infantry who were taking a rest and were in turn driven off by machine gun fire from some armored cars; the actual tanks didn&#039;t show up until it was all over. Later on, German and Italian war correspondents were shown the battlefield with the tanks parked nearby and cooked up the story of &amp;quot;these brave dumbasses charged our tanks with lances and sabers&amp;quot;.) But after a month of hard fighting with no help from Britain or France and with the Soviets entering the war and overrunning much of the country&#039;s western half, Poland finally gave in to the inevitable. &lt;br /&gt;
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After that, the Germans sat around for a bit (literally, German soldiers called the period between October 1939 and June 1940 the &#039;&#039;Sitzkrieg&#039;&#039;, or &amp;quot;sitting war&amp;quot;), causing the British and the French to fortify the hell out of the northeast part of France in anticipation of the inevitable assault. However, the French ignored a large wooded area called the Ardennes. This region was thought to be impenetrable to the German army, as it was believed that the mobility of German tanks would be fatally hampered by the thick forests. Needless to say, this was wrong, and the panzers blew through the Ardennes in days, completely buttfucking France&#039;s entire defensive strategy. France, which had held out through four years of brutal attritional warfare in 1914-1918, fell at just an alarmingly fast rate as Poland did. The Italians jumped in at the last minute to steal some land and pretend they could help their ally Germany in warfare. It should be mentioned that in spite of the surrender memes everyone makes about France, they fought quite hard and inflicted casualties on the German invaders at a rate far higher than should have been expected of them. In fact, the German High Command felt very uneasy about the whole operation throughout its entirety, in large part because (at least on paper) the French military &#039;&#039;was&#039;&#039; stronger than the Germans, and had ample reason to believe going in that this was a fight they &#039;&#039;could&#039;&#039; win. The Germans&#039; success came down to several factors: tactics that focused on speed, shock, and mobility; excellent close air support from the Luftwaffe; high levels of coordination thanks to the widespread use of radio; and hard-driving generals who spotted opportunities and seized them without consulting with high command, following the longstanding Prussian-German principle of independence in the field. Combine all of these with a healthy dose of luck, and you have a perfect explanation of why the Germans succeeded. The Battle of France ended with the conquest and surrender of Paris, the British Expeditionary Force&#039;s famous evacuation from Dunkirk, and Germany annexing the north of the country, leaving the rest to the Vichy puppet government that would administer southern France and her colonies. However, French general Charles de Gaulle rallied several of the colonies to continue their resistance against the Germans and many colonists would pledge their support to &amp;quot;Free France&amp;quot;. They would eventually form a provisional government in Algiers and ultimately return to Paris in 1944.&lt;br /&gt;
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After France fell, Germany went on a spree of conquest that would give any [[Axis &amp;amp; Allies]] or &#039;&#039;Hearts of Iron&#039;&#039; player a colossal throbbing war-boner: they overran Belgium, the Netherlands, Denmark, Norway, the Balkans, and Greece in the space of a year, stunning the rest of the world. It wasn&#039;t all roses for the Nazis, of course; there were large and active partisan movements in all the territories they conquered, and the invasion of the Balkans and Greece was largely because Italy had got itself spanked trying to throw its weight around in the region and ran crying to Germany for help. The latter two campaigns tied the Wehrmacht up for several months on the eve of Operation Barbarossa, potentially costing them critical time that they could have used to get to Moscow before winter set in. &lt;br /&gt;
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The British spent the majority of 1940-1942 on the defensive from all sides and every angle. Chamberlain was out as prime minister after having been humiliated by Hitler&#039;s pissing all over his hard diplomatic work, and Winston Churchill was in. A man with an iron will and indomitable resolve, he led his country through the loss of HMS &#039;&#039;Hood&#039;&#039;, the U-boat crisis (something that he made clear was his greatest fear throughout the war), the Battle of Britain, and the fall of Burma, Crete, Malaya, and Singapore. Canadians, South Africans, Indians, ANZACs, and all manner of soldiers that could be acquired were pressed into service to defend the Empire all across the globe. Among the successes, such as the sinking of the &#039;&#039;Bismarck&#039;&#039; and the Taranto raid, were horrible failures like the Greek and Norwegian expeditionary forces, and the war for Africa was largely a stalemate until the Torch landings.&lt;br /&gt;
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Meanwhile, the USSR and Germany had been circling each other like prizefighters before a bout. Their nonaggression pact notwithstanding, each country regarded the other as an existential threat. Hitler wanted the vast territories and resources that Russia had to offer, and he regarded the Russian people as subhuman Bolsheviks who needed to be exterminated or enslaved for the good of the Greater German Reich. Stalin, meanwhile, saw the Nazis as a pack of murderous fascists who would need to be dealt with before they could ruin the glorious USSR. Thus, even while they dismembered Poland together, the two countries were plotting to take each other down. Germany struck first, launching Operation Barbarossa on 22 June 1941. Hilariously enough, Stalin refused to believe that the invasion was occurring at first, in spite of repeated warnings from his spies, allies, and generals. He even threatened to court-martial or execute some of the officers who first reported that the Germans were pouring across the border from Poland. Initially, Barbarossa looked like it was going to be another walkover for the Wehrmacht, since the Red Army was in a bad way. Stalin&#039;s paranoid purges in the 1930s had gotten rid of most of the army&#039;s competent, professional officers, leaving it to be led by incompetent yes-men and/or inexperienced junior officers. It was also caught in a doctrinal bind regarding the employment of its armored forces and suffering from low institutional morale because of the rough handling they&#039;d received at the hands of the Finnish Army in the Winter War. Because of this, the Wehrmacht beat the absolute shit out of the Red Army at first, wiping out or capturing entire army groups along with seizing the entirety of Ukraine and a reasonably large slice of western Russia. Fortunately for the Soviets, the Germans spread themselves thinly enough, and the Red Army managed to fight just hard enough, that the Wehrmacht didn&#039;t make it to Moscow in time. The infamously brutal Russian winter forced the Germans to stay the winter just outside of Moscow, suffering tremendous casualties from the cold, and the oil they wished to seize was either just out of reach or destroyed in the Red Army&#039;s scorched earth retreats.&lt;br /&gt;
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===American Rearmament=== &lt;br /&gt;
This whole time the American public had been watching the developing war. Chief among them was President Franklin Delano Roosevelt. FDR was not a fan of Adolf, mostly because FDR hated imperialism (he actively worked to release the Philippines from the US - the only reason that fell through was because the Filipinos could see the Japanese quite obviously eyeing them up - and was pivotal in creating a post-war environment that would destroy the colonial regimes of Britain and France.) He convinced Congress to send increasingly generous aid to Britain, start pouring funds into the military, instituted a peacetime draft, and generally put the US into a state of readiness for war.&lt;br /&gt;
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In spite of these changes, the American public was generally lukewarm on the idea of war in Europe, as they had been thirty years previously; they were content to let the Europeans kill each other and live their lives unbothered by the Old World&#039;s problems. Besides, the Depression was still going on, and the last thing people wanted was even more misery on top of that. Like Wilson, FDR realized that he could not go to war without changing the public&#039;s perception, so this explains the &amp;quot;slow&amp;quot; manner in which the US built up its military infrastructure. Instead, he and the generals and admirals took notes and watched carefully from the sidelines, gradually taking a more pro-Allied stance by escorting transports, allowing American destroyers to &amp;quot;defend business interests&amp;quot; in convoys, and building up a tank force and air force. Everything was going fine until the Japanese Navy ran up and kicked America in the balls at Pearl Harbor.&lt;br /&gt;
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Rather than being shocked into peace talks or ineffectiveness, the entire country became extraordinarily pissed and Congress declared war the next day. Recruitment offices were overrun with men willing and eager to fight, and promising officers such as Chester Nimitz, George Patton, Dwight Eisenhower, and Jimmy Doolittle were given important assignments. &amp;quot;Remember Pearl Harbor&amp;quot; became a rallying cry among the US Navy, and General Douglas MacArthur was determined to regain his prestige after the Philippines were lost under his command. Europe probably still would&#039;ve been a tough sell, even with the American public ripshit pissed and out for revenge, but Hitler and the rest of the Axis neatly solved that problem by declaring war on the US right after the Pearl Harbor strike, and just like that, America was committed to the whole World War shebang.&lt;br /&gt;
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===Mid-War=== &lt;br /&gt;
The mid-war refers largely to the conclusion of the African campaign and the fall of Italy, and the conclusion of the Battle of Stalingrad. The Freeaboos first forayed into the world of dying hard on beaches during the Torch landings, where a combination of inexperienced troops and lackluster leadership, poor logistical planning, bad intel, and a bunch of pointless and stupid red tape from the somewhat uncooperative Vichy colonial administration resulted in needless casualties. The results would be studied, with promising results for future campaigns.&lt;br /&gt;
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After Operation Torch, the Allies pushed with great difficulty into Tunisia, cutting the Axis army off from resupply and ensuring that they couldn&#039;t be evacuated. With the Americans coming in from the west and Montgomery&#039;s army in the east, the Axis army in Tunisia was surrounded and captured with great difficulty, due to the mountainous and hilly terrain. The complete lack of useful military infrastructure that had not been left to rot by Petain made the logistics a nightmare. From there, they began preparing their next operation, which was the invasion of Sicily and southern Italy.&lt;br /&gt;
 &lt;br /&gt;
While the Allies were establishing a base for Free France and picking away at Italy, the Germans and Soviets were beating the absolute fuck out of each other at Stalingrad. Stalingrad was a strategically important city; its position meant that it controlled access to the oil fields of the Caucasus and passage along the Volga River, one of Russia&#039;s major waterways. Whoever controlled the city would control both of these critical resources. Besides this, Stalingrad was also a symbolically important city, since it was named after old Josef himself; losing it would have humiliated him and the Red Army. The Germans attacked the city as part of Case Blue, a general invasion of the Caucasus in the summer of 1942. Unfortunately for them, city fights were exactly the kind of thing their technology and tactics weren&#039;t designed for. The Wehrmacht&#039;s superiority over the Red Army at this stage of the war depended on its mobility, shock power, and armored formations. The urban combat in Stalingrad deprived them of all of these advantages, sucking them into a 5-month meat grinder of a siege that functionally destroyed any value the city would have had along with the entirety of their supplies. The Russian 62nd Army fought for literally every inch of the city, fueled by rage, patriotism, and desperation; even when the oil depots were set on fire, the city was bombed into rubble, and the Germans had driven them into a tiny pocket on the banks of the Volga, they refused to quit, hanging on and fighting tooth and nail. Ultimately, the Russians managed to encircle Friedrich Paulus and the 6th Army and fight off all attempts at relief from outside the pocket, resulting in the surrender of over 250,000 German soldiers, only 5,000 of whom would live to see home a decade later.&lt;br /&gt;
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The landings on Sicily and Italy were enough to force Mussolini out of power, and Italy promptly changed sides to fight for the Allies. However, the theorized soft underbelly of Italy was anything but, as its rugged, mountainous terrain proved difficult for the Allies to traverse. The Germans had also predicted that Italy would hit the &amp;quot;change team&amp;quot; button and immediately executed Operation Axis, which subdued and dismembered the Italian army, stole all its equipment, and effectively seized control of the country, while a commando raid on Mussolini&#039;s prison successfully freed Il Duce. This resulted in Mussolini being established as a puppet governor in Northern Italy until he was killed by partisans, while the Germans dug into the Apennines and refused to shift. This prevented the Allies from making any meaningful progress towards Germany through Italy.&lt;br /&gt;
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===The Normandy landings===&lt;br /&gt;
{{topquote|So much of the progress that would define the 20th century, on both sides of the Atlantic, came down to the battle for a slice of beach only six miles long and two miles wide.|President Barack Obama, on the 65th anniversary of D-Day}}&lt;br /&gt;
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Yes, Normandy gets its own section. See, the Americans had long wanted to just land in France and bash the Nazis to death much like what Sherman had done to the CSA in the American Civil War. The British managed to convince the Americans that Africa would allow them to isolate a large number of Axis troops that could not be replaced from Europe, and if Stalin continued to bleed them dry, they could take Italy. The disastrous Dieppe raid also convinced Eisenhower to shelve the idea as untenable at the moment.&lt;br /&gt;
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Flash forward to 1944 and Italy is a stalemate, though Russia is in a much better spot due to lend-lease and having managed to relocate most of its heavy industry beyond the Urals. Stalin wants the Americans to open up another front to take pressure off of him, and the Allies oblige by preparing one of the most complicated and carefully planned landings in human history: Operation Overlord, the amphibious invasion of Normandy. Overlord had intelligence gathered from old Time-Life magazines, commandos, partisans, postcards, scientific reports, and anything else they could get their hands on. Weather patterns were traced back decades to predict for an ideal time to land, swimming tanks were developed, and two mobile ports were developed to help unload equipment due to the lack of ports near the beaches. On top of all that, the Allies launched a massive counter-intelligence operation, mainly convincing the Germans that a massive army group (made up of balloons to fool observation craft) stationed in Kent and led by General Patton would attack Calais. They even went one step further by dressing up the corpse of a dead homeless man as a fake intelligence officer that &amp;quot;drowned&amp;quot; off the coast of &amp;quot;Neutral&amp;quot; Spain, with fake documents of fake landing plans. It was obvious that Churchill had been so shaken by Gallipoli that he wanted to leave nothing to chance this time around.&lt;br /&gt;
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In spite of these preparations, Eisenhower was not totally convinced they would succeed, and prior to the landings wrote a letter taking full responsibility for the failure of the landings. This never happened, thankfully, but the rest of the Battle of Normandy was not just on the beaches. American and British paratroopers were dropped behind German lines to hold back reinforcements and seize or demolish important enemy infrastructure, attack aircraft strafed and bombed German positions for miles around, and the strategic bombers of the USAAF were diverted from pounding German industry to provide aid. Once Normandy had been secured, it was now the beginning of the end.&lt;br /&gt;
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===Victory in Europe===&lt;br /&gt;
After liberating France and Belgium, the Western Allies marched on Germany&#039;s border at the Rhine River while the Soviets blew through Ukraine, Poland, and East Germany before bumrushing Berlin. The Germans launched several desperate counter-attacks to try and break the Allies&#039; will to fight, including the decisive Battle of the Bulge and the last-ditch offensives in Hungary and Romania. It prevented the Western Allies from pushing further than West Germany and insured the longevity of the Iron Curtain in Eastern Europe.&lt;br /&gt;
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By this time, FDR was finally starting to realized that all the nasty things Churchill had been saying about Stalin were true; he was a liar and a paranoid, tyrannical sociopath hell-bent on carving out a swath of European territory to expand Communism and Soviet influence. While FDR&#039;s ambitions to allow countries to have their own say in their governance would be realized in the 30 years after August 1945, many countries of the Eastern Bloc would remain under the hammer and sickle as &amp;quot;satellite states&amp;quot;. Even a brief attempted rebellion by the Poles to reestablish their country was brutally put down by the Nazis, while the Soviets sat on the outskirts of Warsaw and watched.&lt;br /&gt;
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In the Battle of Berlin, the Germans fought ferociously against the Soviets, but Hitler took his life in the hours preceding the Soviets occupying the Reichstag and declaring victory. The official cessation of hostilities occurred on May 8 1945. This is known as VE Day, though in Russia it is called Victory Day, in honor of the tremendous sacrifices the men of the Red Army made during the many battles in which they fought against the German Heer.&lt;br /&gt;
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===The War in the East===&lt;br /&gt;
As Japan continued to push deeper into China and signed the Tripartite pact with Italy and Germany, the US threatened to embargo the oil, steel, and aircraft parts Japan needed to keep their massive war machine running, and the overconfident Army managed to push the Imperial Japanese Navy into launching an attack on the US Navy base at Pearl Harbor (timed to hit approximately 30 minutes after delivering the declaration of war, thus [[Rules lawyer|effectively being a surprise attack without technically being a surprise attack]], except they fucked up the timing and the declaration wasn&#039;t delivered until Pearl Harbor had already been bombed to shit).&lt;br /&gt;
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The idea was that if everything went right, the fickle American public would be dismayed by the prospect of a hard fight over a bunch of distant islands that didn&#039;t even belong to them (especially while contemplating joining the war in Europe), the IJN could seize control of the Pacific while the crippled US fleet was out of action, and the US would be left with no choice but negotiation. However, while the Pearl Harbor attack did work pretty well and they did overrun a lot of Allied holdings around Asia, they missed all but one of the US carriers which only suffered minor damage, enraged an American public that was previously tepid on war (especially since mistakes delayed even the planned token warning), and the fact was that the US had more than 10 times the industrial capacity that Japan did as well as plenty of fuel and resources. &amp;lt;small&amp;gt;&#039;&#039;To be fair, nobody* in the years leading up to World War II &#039;&#039;&#039;expected&#039;&#039;&#039; carriers to be important.&#039;&#039;&amp;lt;/small&amp;gt; Another big failure of the attack on Pearl Harbor was the fact that the Japanese attack didn&#039;t touch the dockyards, dry docks, fuel depots, command centers, and the rest of the infrastructure that you need to target to prevent a navy from functioning or recovering after its ships take a ton of damage.&lt;br /&gt;
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To top it all off they also aligned themselves with the Nazis, based on shared enemies and ultra-imperialist/nationalist ideologies, but this only reinforced the narrative of them being a part of the barbaric Forces of Evil who needed to be completely defeated for the sake of the civilized world. &lt;br /&gt;
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Despite America&#039;s obvious industrial advantage, the US Navy was seriously lacking in experience and numbers compared to the IJN at the start of the war; with the Japanese carriers outnumbering the Americans (who had to split their fleets across two oceans to protect against German U-boat attacks), there was a very real threat that the IJN would return to finish the job and start raiding the US mainland before replacement ships could be built. The early stages of the war in the Pacific were very much touch-and-go, but that all changed after the Battle of Midway, when [[Tactical genius|Admiral Chester Nimitz]] intercepted the IJN&#039;s plans to attack Midway Island and lured them into a trap, destroying four veteran aircraft carriers, about half of the IJN&#039;s total carrier capacity at the time. This blunted the Japanese advance and threw them onto the defensive, buying the American war machine valuable time to rearm and retrain. It also didn&#039;t hurt that [[Spy|American and British Naval Intelligence]] partially deciphered most Japanese naval codes in 1942.&lt;br /&gt;
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As time went on, and with some shaky starts, the Allies quickly learned how to rely on carriers instead of traditional battleship tactics. The Battle of Midway and the Solomon Islands campaign combined to put the IJN on the back foot; Midway cost them four carriers and a bunch of their best carrier aviators, and the prolonged attritional fighting in the Solomons cost them many more of their pilots, along with dozens of valuable ships that they couldn&#039;t afford to replace. The Japanese now found themselves as the proverbial one-legged man in the ass-kicking contest. Ferocious naval engagements gave way as the star of the show to even more brutal amphibious warfare as the Marines began their island-hopping campaign across the Pacific, painfully prying each strategically important Japanese-occupied island from their well dug in defenders &amp;amp;mdash; and crucially, skipping the islands that weren&#039;t important, leaving lots of Japanese units deployed in spots where they could do fuck-all except die slowly from starvation and disease. The jungle, cave and amphibious warfare of this stage of the campaign was especially horrific even by World War II standards, not helped by racism against the Japanese on the part of Americans and the racism against everyone crossed with the suicidal fanaticism of the Japanese further exacerbating this. The IJN also set up various military units for holding prisoners and scientific experiments - best exemplified by Unit 731 - which gave Auschwitz a run for their money on crimes against humanity, the only difference being the lack of a genocidal goal. [[RAGE|Well, that and the fact that the perpetrators were given immunity to prosecution in exchange for giving their data to the US government for it to use in its bioweapon program. Typical, really.]] &lt;br /&gt;
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One often overlooked (at least in popular history from the western perspective) event in the war in China was the last big Japanese offensive of 1944, named Operation Ichi-Go, where the Japanese threw their last reserves together to break through Republican Chinese lines under Chiang Kai-shek with astounding success. Although the Japanese were beaten back very quickly, as they were in no position to hold their gains against the Allied counter-offensive, the Republican Chinese failure to stop it led to the US taking control over the Nationalist forces after an ultimatum that greatly damaged the previously good relations between Kai-shek and the US government. It also led to the disillusionment of a lot of Nationalist Chinese officers and soldiers with their cause, prompting them to switch sides to the Communists under Mao Zedong. Mao on the other hand quickly utilized this momentum and influx of experienced soldiers (along with Soviet aid) to seize control of China from the Nationalists in the second phase of the Chinese Civil War (the Warlord Era got put on a semi-pause fighting against Japan, it was tenuous with constant skirmishing and the moment the Japanese forces got pulled out at the end of the World War it reignited), push them off the mainland and out to Taiwan, and found the Chinese People&#039;s Republic in 1949. &lt;br /&gt;
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One major note from a wargaming perspective in this theater is Operation Ten-Go, the last sortie of the IJN against the US military forces invading Okinawa. The largest battleship made by human hands, the &#039;&#039;Yamato&#039;&#039;, and her support fleet, sortied to support the Japanese Army on Okinawa ... and were promptly destroyed by massed American airpower before they got 100 miles from Japan. This cemented the change in the IRL meta of naval warfare from battleship fleets to carrier dominance, which has endured to this day.&lt;br /&gt;
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===The Manhattan Project===&lt;br /&gt;
{{topquote|Now I am become Death, the destroyer of worlds.|Robert Oppenheimer}}&lt;br /&gt;
{{topquote|Now we are all sons of bitches.|Kenneth Bainbridge}}&lt;br /&gt;
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At the tail end of the 19th century, scientists began to work out some odd properties of matter, which eventually got them to realize that splitting atomic nuclei after processing uranium in a cyclotron releases millions of times more energy than an equivalent mass of a chemical reaction. Naturally, instead of using it as cheap energy first, people thought &amp;quot;How can we weaponize this?&amp;quot; Such a weapon would be a game changer for warfare (less for the raw destruction it would cause, since firebombing cities was already horrifyingly effective, but because it would only take one bomber getting through air defenses to do the job instead of dozens or hundreds), and the Nazis getting it first would be an intolerable state of affairs. As such the Brits and the Americans pooled their scientific and industrial resources at Los Alamos to work out how to build a bomb. 20000 &#039;&#039;&#039;tons&#039;&#039;&#039; of silver wiring were built to enrich the uranium into something that will recreate a small sun for a brief moment.&lt;br /&gt;
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The bombs weren&#039;t ready in time to use against the Nazis, but the first two were dropped on Japan to convince them that they wouldn&#039;t be able to fight to the stalemate they were now aiming for, thus ending the war quickly at the cost of a few hundred thousand Japanese civilians, rather than a long and costly slog that would potentially result in millions dead if the fanatical Japanese military forced it through to completion (including both the Japanese civilians who would be mobilized into militias and untold American service members). This view is [[Skub|controversial]] [[SJW|depending]] [[/pol/|on]] [[Communism|who]] [[Japan|you ask]], and some think it had more to do with revenge for the boats that got blown up at Pearl, combined with racism and the desire to show off their new weapon to anyone else who might have threatened American dominance. Needless to say this is one of the war&#039;s most hotly debated decisions, and we will not be taking a stance. Regardless of the morality of using a small sun on a civilian target, it seemed to contribute to the surrender of the Japanese on 2 September 1945, though VJ day is observed on August 15th, when the Japanese announced their intention to surrender.&lt;br /&gt;
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Whether or not intimidation was indeed a motive, the Russians ended up nicking the research data and so this just paved the way for the nuclear stalemate known as [[the Cold War]]. It is claimed by some that Stalin knew about the test before Truman did (Long story short: Truman was chosen as VP to get the Southern Democrats to support FDR&#039;s reelection bid. FDR didn&#039;t care for him much.) Some sources claim that Stalin merely suspected the Americans were working on nukes, and a cryptic statement by Truman allowed Stalin to confirm his suspicions.&lt;br /&gt;
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After the war, the United Nations was organized in a significantly more effective manner than the League of Nations, with the veto power and the binding requirements at the Security Council at least nominally giving the world a way to forcibly stop wars. The embarrassment that was the League of Nations formally dissolved itself and handed over all its assets to the UN in its last meeting in 18 April 1946 (the resolution went in to effect the next day on the 19th) with the sole exception of a 9-man committee transferring assets, records and administrations of specialist agencies to the UN. This committee dissolved itself on 31 July 1947, legally ending the League of Nations as an entity. The Cold War technically started the day the Japanese surrendered, though the Berlin Blockade and the ending of the Chinese Civil War, reignited after Japan&#039;s defeat, were the public display.&lt;br /&gt;
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==Notes==&lt;br /&gt;
[[File:Cathedral Radio.jpg|thumb|200px|right|&#039;&#039;&amp;quot;...We now return to the adventures of Bobby Gill and the Imperium Boys, brought to you by George Rough Ridin&#039; Martin&#039;s Jackets. Bundle up tight, because Winter is Coming!&amp;quot;&#039;&#039;]]&lt;br /&gt;
*Radio! While radio was being used for communications and there were a few experimental broadcasts here and there since the beginning of the twentieth century, it really took off in the 1920s as a revolutionary new form of mass media. Radios meant that for the first time you could beam music, news and other such information directly into people&#039;s homes. Radio systems (both transmitters and especially receivers) were cheap to make and comparatively easy to use and maintain. Naturally everyone wanted in on this pie from radio companies to the Americans to the Brits to the Japanese to the Soviets to the Nazis. In particular the Nazis mass produced millions of cheap [https://en.wikipedia.org/wiki/Volksempf%C3%A4nger &#039;&#039;Volksempfanger&#039;&#039;] radio sets to get one in every german house to feed a steady stream of Nazi propaganda to the German masses. FDR&#039;s famous &amp;quot;fireside chats&amp;quot; were made possible by radio, as was the speed and shock power that defined &#039;&#039;Blitzkrieg&#039;&#039;.&lt;br /&gt;
**A quirk of Radio of this time was as a major part of the standardization of language. Beforehand most people learned how to speak from their families, friends and neighbours and accents were far more pronounced. While other things such as railways and records had some impact, having a radio set meant that there was a voice being piped into your parlour every day. It also meant that the speaker needed a Radio Voice: something which was legible to the audience especially with the crappy speakers of the early 20th century. In the UK this lead to Received Pronunciation (the clipped middle class UK accent the Imperials use in Star Wars) while in the US they went with the Midatlantic Accent (that sort of posh way you here people talk in old hollywood movies) and eventually a Midwestern Accent.&lt;br /&gt;
*During this time science fiction began to catch on to a wider audience. As new technologies increasingly transformed people&#039;s lives, there was interest in what the future might be like. At the same time, radio and pulp magazines gave sci-fi writers a new means to get their message out in a way that was both cheap and offered exposure to a wide audience. Ideas such as Rockets, Robots, the towering cities of the future, day to day life in them and the future of human evolution were all discussed. The downside of this was that there was also a &#039;&#039;lot&#039;&#039; of crap, since lowering the barrier of entry meant that a bunch of low end crud could be shovelled out onto the market and the editors of the magazines were often more interested in filling pages for next week&#039;s edition than putting out quality material. Even so, it did have a widespread impact. Astounding Stories magazine editor John W. Campbell got questioned by the FBI in 1944 about a story he had written about the possibility of atomic warfare and he worked out that the Manhattan Project was based at Los Alamos because of a sudden change in mailing addresses of a lot of his readers. &lt;br /&gt;
*Art Deco became a thing during this time and remains iconic to this day. Breaking with traditional European styles, its stylized forms, smooth lines and embellishments became widely popular. In particular, Art Deco often tried to capture a sense of motion which was important in an era when cars, planes and trains were seen as the main signs of technological triumph.&lt;br /&gt;
* Fordism and Taylorism! Henry Ford was a big pioneer in assembly line manufacturing, employing specialized machines to streamline production with every step tightly choreographed to shave seconds off the process. Ford himself was a disciple of Frederich Taylor, who focused on analysis and optimization (finding out how a worker did X, Y and Z and working out the best way to do the task). Fordism was the gold standard that everyone aspired to during this time period: American, British, Japanese, German and Soviet. On the other hand it could be really fucking boring for the people on the line whose job was to slot one bit of metal into another every twenty seconds for eight hours a day. It would remain king until the Japanese worked out Just-In-Time manufacturing in the 60s.&lt;br /&gt;
* These improvements in manufacturing evolved further with the invention of modern quality control. While America did have the largest manufacturing base at the start of WWII, it experienced many teething problems such as explosive shells failing to explode, or vehicle parts not being cross-compatible between factories. And without extremely tight tolerances, many newer technologies couldn’t be developed. New disciplines in measuring tolerances and conforming to standards helped improve the quality of these technologies. After the war, though, these standards were gradually relaxed as meeting them was expensive and American civilian manufacturers had little economic reason to make extremely high quality products, what with most of their competitors trying to rebuild from the war. Ironically enough, it would be the Japanese that would rediscover and improve upon QA tools to become an economic powerhouse in the postwar era.&lt;br /&gt;
* The [[Superhero]] Genre was born on the eve of WWII with the publication of Superman and exploded during the war. If a lucky American kid in the 1940s found a shiny nickel, the latest edition of Superman or Captain America would be high up the list on what they&#039;d spend it on. Thus a cultural legacy was born that would resound for decades to come.&lt;br /&gt;
*In dribs and drabs the elements of fantasy literature were beginning to come together. The first Conan the Barbarian was written in 1932 and the [[The Hobbit]] was released in 1937. [[The Lord of the Rings]] was written from 1940-49, though it would be released in the &#039;50s. Not really a cohesive whole yet, but all the pieces were there and coming together.&lt;br /&gt;
* Everybody smoked like fucking chimneys. In the late 19th century cigarette-making machines were developed and cigarette companies started using modern advertisement methods. Cigarettes were advertised to soldiers in WWI as a way to &amp;quot;relieve stress&amp;quot; which family members could send to the front as gifts, to women as &amp;quot;torches of freedom&amp;quot; in the 20s and 30s, and in WWII the cigarette companies made deals with the military to provide cigarettes as part of every soldier&#039;s ration pack. The link between tobacco and lung cancer was first found in 1939 by Franz Muller (and highly politically motivated at that, as Hitler famously hated cigarette smoke), but his work was met with reasonable if misplaced skepticism given that it was done in Nazi Germany and it would not be until 1950 that non-Nazis came to the same conclusions. (Hitler of all people was famed for his anti-smoking stance; he harangued his friends and cronies endlessly about the negative effects of cigarettes and even offered them gold watches as an incentive to quit.) By 1945, the average American adult smoked 3,500 cigarettes a year. True Anti-Smoking campaigns like we see today, and the general trend of people quitting smoking is only a very recent occurrence though. Just zap into any archived footage of a talk show on TV of that time and you will be amazed at how casually everyone has their own personal ash tray and is sucking on cigars and cigarettes. &lt;br /&gt;
** As a sidenote, Cigarette brands were one of the avenues American cultural influence started to slowly entrench itself into the public consciousness in western countries and revolutionized product advertisement. Before WW2, most countries had their own Tobacco industries, especially France and Germany, and every country their own local brands of cigarettes. The introduction of the much smoother American Virginia tobaccos changed global tastes in tobacco significantly; the old traditional European brands (like Roth-Händle or Gauloises before they were bought out) were reviled by younger people who didn&#039;t enjoy the sensation of having their lungs forcibly cut out by Cigarettes with lovely nicknames such as &amp;quot;Lung Torpedo&amp;quot;. Marlboro, Lucky Strike and Camel were pushed by novel advertising strategies that emphasized brand recognition over the quality of the product itself, so if you wonder why Coca-Cola somehow still feels the need to spend millions each year on advertising, this is why.&lt;br /&gt;
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==The appeal of the World Wars==&lt;br /&gt;
These are the biggest armed conflicts of world history, rolling across entire continents using modern weapons, from tanks to planes to automatic weapons. Modern war was born in the trenches of the Somme, in the skies above London and over the fields of Poland during the Blitzkrieg, the flanking in France, the naval and air wars in the Pacific, the grinding hell in the Eastern Front cities, in the bombing of Europe from the air, in the atomic fire of Hiroshima and Japan. We entered the century and went 14 years thinking everything was right and as great as it could be. Thirty years, a war, a pandemic, an economic crash, another war and several genocides later the man who was born into the first large scale factories witnessed the power of the atom burn the hopes and dreams of two cities. Ernest Shackleton is perhaps the perfect example. He journeyed out to the Antarctic believing the war would soon be over, then returned to find that it had become a nightmare with no end in sight, a unique perspective.&lt;br /&gt;
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Of these two conflicts, World War One gets relatively little media attention and what little it does get is somber. Part of that is because it&#039;s hard to craft a heroic action-packed adventure out of the hopeless horror of trench warfare, and the other part is that the morality of the war is very, very grey. There was no clear &amp;quot;right&amp;quot; side, with both the Central and Allied powers equally chomping at the bit for a fight (at least to start with), and ready to start shooting for &#039;&#039;any&#039;&#039; convenient reason. When some angry Illyrians in the Balkans finally set everything off, the &#039;&#039;only&#039;&#039; motivation the common people had to go fight was the extensive propaganda campaigns telling them how totally awful for realsies the enemy was, and anyone asking questions or doubting was shut down &#039;&#039;hard&#039;&#039;. It&#039;s hard to make easily dehumanized rank-and file villains for a narrative when the soldiers of neither side actually want to be fighting at all.&lt;br /&gt;
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When it was all over, the country that got blamed and punished for the whole mess wasn&#039;t even the one that started it (in fact, the country that actually started it made bank off the entire thing. Germany was still the one to go to war with Belgium and get the British involved, so they could certainly take some blame.) All told, the First World War is largely seen as a great tragedy, and is widely considered a pointless and wasteful war as winnings were slim on the Allied side. If Russia didn&#039;t get involved or if the Axis didn&#039;t go for Belgium or if Italy either started under the allies or stayed in the axis or if Italy was the cause of WW1 as it likely would have been depending on how things would have continued in AH if the either the Duke dying didn&#039;t result in a war or if the Duke was never assassinated a war with one side getting a much greater victory could have transpired.&lt;br /&gt;
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Probably one of the only noble (and almost certainly the cleanest) aspects of WWI was the war in the air, where fighter pilots were effectively chivalric knights of the sky. One famous example was Manfred von Richthofen, better known as the Red Baron. Richthofen was the most famous fighter ace of the war, with 80 victories to his name in his distinctive red tri-plane (which only accounted for his last 17). He was so well respected among his adversaries that when he was finally shot down, the Allied officers who recovered his body buried him with full honors, including an honor guard and gun salute. This didn&#039;t stop the ruthless pragmatism, as a few pilots even publicly boasted of shooting down parachuting airmen to prevent them from returning to the fight.&lt;br /&gt;
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Another event stands out known as the Christmas Truce; early on in the war, troops on the Western Front pretty quickly realized that the guys they were shooting at didn’t want to be there any more than they did, and agreed to a ceasefire to celebrate Christmas. When the truce looked like it was going to last, commanders put a kibosh on the whole thing and told them to start fighting again and even cracked down when a few small mutinies arose over the matter. Another such truce would never happen as the fighting became more destructive and as poison gas attacks and tank assaults made each side far more wary of the other. Sometimes temporary truces were declared for around kilometer wide sectors to clear corpses, but that was about it.&lt;br /&gt;
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The Second World War is a much more palatable conflict of more or less Good vs. Evil, with both the Nazis and Imperial Japan going out to conquer their respective hemispheres of the world and exterminating millions as key objectives and Italy playing the incompetent sidekick/comic relief in a series of spectacular displays of military incompetence on the part of Mussolini and his generals. The Axis Powers provided a clear and easy villain for the rest of the world to rally against (as well as providing easy media villains for the rest of the century and into the next millennium and probably forever). The far more mobile and urban warfare of WWII also allowed for more personal initiative and heroism, and stories of the extraordinary accomplishments of individual squads, or even individual soldiers, are far more commonplace here than they were back in WWI, when individual men or units had no real hope of making a difference, no matter what they did (mind, it was still industrial weight and technology that won the war, but it is far easier to remember the deeds of Simo Häyhä or Audie Murphy than say, Alvin York (They all have Sabaton songs though!)).&lt;br /&gt;
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As a result, a solid majority of [[Alternate History]] fiction is set in WWII one way or another. Even if WWI (or any of the many, many 19th Century to 1913 events and trends that lead to it) is the point of divergence, the story is likely to be in the late interwar to WWII periods.&lt;br /&gt;
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==World War inspired Games, Factions and Settings==&lt;br /&gt;
* A lot of stuff from the [[Imperium of Man]], especially the [[Death Korps of Krieg]], the [[Armageddon Steel Legion]], and the [[Valhallan Ice Warriors]].&lt;br /&gt;
* [[Dieselpunk]] is the WWII equivalent of [[Steampunk]]. If you like the general aesthetics and mood of the time period but don’t want to be limited by the period’s technology, or perhaps want to see what would happen if the Nazi “Wunderwaffen” had been fully realized, this is the setting for you.&lt;br /&gt;
* [[Bolt Action]], [[Flames of War]], and other similar military tabletop games are set in WWII.&lt;br /&gt;
* [[Star Wars]] takes a great deal of inspiration from this time period, and in regards to the prequels, it especially takes a lot of inspiration from the transformation of the democratic-but-ineffectual Weimar Republic into the nightmarishly totalitarian Third Reich (though it was also influenced by the transition from the Roman Republic to the Roman Empire).&lt;br /&gt;
* [[Wolfenstein]], both the classic and reboot settings, are focused on fighting the Nazis and their Wunderwaffen. WWII gets dragged on by many decades thanks to some crazy antics including transdimensional portals, spacebases on Venus, etc.&lt;br /&gt;
* Indiana Jones. Do we need to explain this?&lt;br /&gt;
* The 1920+ universe, inspired by the art of Jakub Rozalski, envisions an alternate Europe where Nikola Tesla’s super science lead to the development of Mechs as the dominant war machine. Best known for the RTS game “Iron Harvest” that pits Imperial Germany, Poland, and Russia that&#039;s in the middle of transitioning from Imperial to Soviet, in a version of WWI with WWII elements mixed in. Even Rasputin makes an appearance as the leader of a shadowy cabal looking to seize power by fomenting revolution in all three factions and take over Tesla’s super-advanced city-state. America also makes an appearance as a major air power, favoring battleship blimps and other wacky aircraft, in a campaign very reminiscent of Laurence of Arabia.&lt;br /&gt;
* Never Going Home is a fairly new RPG system that takes place from 1916-1918 where fighting in the Somme ripped open a goddamn hole in reality, and now eldritch beings are whispering in the ears of soldiers and telling them how to summon demons powered by the general misery caused by the conditions of trench warfare. Fun times!&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_World_Wars&amp;diff=495251</id>
		<title>The World Wars</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_World_Wars&amp;diff=495251"/>
		<updated>2023-06-06T03:18:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Additional Factors */&lt;/p&gt;
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&lt;div&gt;{{Grimdark}}&lt;br /&gt;
[[File:MAC52_SIDEBAR_TANKS01-810x445.jpg|thumb|right|War has changed...]]&lt;br /&gt;
{{topquote|War will become rare, but more terrible. [...] That&#039;s my horoscope|Arthur Conan Doyle, 1883}}&lt;br /&gt;
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Unless you&#039;ve been living under a rock in Antarctica for the past 80-odd years, there is a chance you&#039;ve heard of the World Wars. They were some of the most devastating conflicts ever waged by mankind. Even today there are still noticeable economic, demographic, and ecological effects from the raw amount of destruction wrought during both wars. For all intents and purposes, the World Wars are the closest we have ever gotten to [[Warhammer 40,000]].&lt;br /&gt;
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A brief introduction is difficult to write, but for World War I, M.A.I.N.(Militarism, Alliances, Imperialism, Nationalism) largely sums it up. When most people think of WWI, they envision trenches, barbed wire, poison gas, and massive artillery barrages. Meanwhile, World War II can be summarized as some [[pol|dickhead using conspiracy theories about Jews]] and geopolitics to start a war that rapidly boiled into a massive clusterfuck. When people think WWII, they typically think of Nazis, D-Day, America, the Holocaust, and maybe the Battle of Britain/Pearl Harbor/Stalingrad, depending on where they&#039;re from.&lt;br /&gt;
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The World Wars have served as inspiration for hundreds of games, uncounted thousands of novels and comics, hundreds of movies, [[Warhammer 40,000|dozens]] [[Lord of the Rings|of]] [[Star Wars|franchises]], and overall have left a lasting impact on most of the globe, with the only minor caveat being South America. If you were to go anywhere in Europe, the United States, Canada, Japan, the Middle East, North Africa, China, or Russia and ask people to share stories of their relatives from either conflict, there is a good chance that someone will have a story for you to hear.&lt;br /&gt;
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The World Wars resulted in the end of unmatched European global dominance, the collapse of the great imperial powers, and the rise of the United States and Soviet Union until the latter&#039;s collapse in 1991. The world we currently lived in has been made entirely possible by the tragedy that was the two World Wars.&lt;br /&gt;
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==Prelude==&lt;br /&gt;
During the [[Industrial Revolution]], Europe was comparatively peaceful for the most part. The 19th century kicked off with the Napoleonic Wars when industrialization was building up steam in England, and afterwards there were a series of colonial conflicts and small to middling wars between the various industrial powers&amp;lt;sup&amp;gt;1,&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. The American Civil War was on the upper end of conflicts in this era and saw about 600,000-750,000 people dead but was limited to the comparatively sparsely populated US, was still fought with muskets and the issue of Slavery had been resolved. The Franco-Prussian War was won in six months (GOTT MIT UNS!), but in a chilling preview of things to come killed some 180,000 combatants. Many Europeans figured that in this new civilized age big wars were a thing of the past, that if war happened it would be resolved quickly with one side throwing in the towel and cutting their losses when things turned south. In the Spring of 1914 few in Europe realized that they were sitting on not only a political powder keg but also a barrel of napalm.&lt;br /&gt;
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There are two important factors to consider in the buildup to the World Wars: &#039;&#039;Technology&#039;&#039; and &#039;&#039;Nationalism&#039;&#039;. Technology is the easier of the two to understand. In the Napoleonic War the average soldier had a flintlock musket that could shoot 2-4 bullets a minute with an effective range of 100 yards, was supported by muzzle-loading cannons that could shoot accurately to about 1 km, and was supplied by ox carts. Meanwhile, steam engines were just beginning to propel boats and move loads of coal around mines in England. By 1914, the average soldier had a rifle that could shoot 15-30 bullets a minute at ranges of over a kilometer and was backed up by breech-loading guns that could fire shells six kilometers or more on ballistic courses which exploded in the air, raining a spray of shrapnel over a wide area, machine guns which could shoot 450 bullets a minute, and airplanes. By the end of the Great War tanks, submachine guns, and chemical weapons had been added to the arsenal. Tactics devised based on 19th century ideas of fighting were less than useless on this new kind of battlefield, and the book needed to be re-written from page one. &lt;br /&gt;
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Other technologies such as mass production, mechanized farming, railways and automobiles, mass education, telecommunications and modern bureaucracies meant that an industrialized nation could turn more of its population into soldiers than any medieval nation could ever hope to do. As a specific example, Rome was hard pressed to keep up a standing army of about 1% of its population even at the peak of its power, whereas Germany mobilized nearly 20% of its population during the Great War. This period of peace had consequences in that no one had any good idea how to wage war with or against these newfangled contraptions besides [[Imperial Guard|sending in the next wave]]. People were still making it up as they went in WWII.&lt;br /&gt;
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Nationalism is more abstract but just as important. In the Middle Ages, people generally identified themselves as being &amp;quot;a Christian Journeyman Blacksmith from London whose dad is English&amp;quot; or &amp;quot;a Jewish Master Cobbler from Munich whose mom is Sephardic&amp;quot; and so forth (their family, job, class, religion and hometown, things which they dealt with on a daily basis). If a civil war happened and a new noble house ended up in charge while they and their family and friends got through unharmed, they weren&#039;t going to care too much as long as the new lord upheld his feudal duties and wasn&#039;t a huge dick. There was a king somewhere and he ruled a bunch of land and tried to keep the peace, which was all well and good, but politics was generally an abstract that had little to do with their everyday lives. &lt;br /&gt;
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This began to change with the Protestant Reformation and escalated throughout the Age of Enlightenment as mass propaganda started to become a thing, leading to the birth of nationalism with the French Revolution and Napoleonic Wars. People began to see their country as more than just where they lived and the guy in a funny hat who ruled them, but rather as a community of people united by common ideas, languages, beliefs, customs, ideals, and (often) ancestry, people who need to band together and set aside their differences to defend what&#039;s theirs against those stinking foreigners with their weird languages and customs. Public education caught on during the Industrial Revolution, which made it possible to instill these ideals into everyone from the richest businessman to the lowliest beggar. When you have two nations with nationalistic populations and governments and other influential groups fond of egging nationalistic sentiment on, it doesn&#039;t take much to get them at each other&#039;s throats and keep them there.&lt;br /&gt;
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Intertwined with nationalism is the issue of &amp;quot;Balance of Power&amp;quot;; since the end of the Thirty Years War, the various European powers had been very conscious about preventing any one nation from becoming too powerful and exerting their authority over everyone else. None of them wanted to fight a massive war that would screw everyone else over, and for the most part this rule was followed by everyone except Napoleon, who had great ambitions for France and is mostly vilified for that reason, among others. &lt;br /&gt;
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This was one of the motivating factors behind such actions as the race to colonize Africa, the &amp;quot;Great Game&amp;quot; between Russia &amp;amp; Britain over India, the War of Spanish Succession where Britain and the Holy Roman Empire fought to prevent the union of France &amp;amp; Spain, or the clusterfuck that was the Crimean War, where a dispute over churches in the Ottoman Empire led to Britain and France declaring war on Russia, only for neither side to gain anything and lose a lot of men and respect. Napoleon had gotten damn near close to completely dominating Europe, but the alliance system played a major role in ensuring no one would get too sabre-rattly... up until Germany unified and changed the whole playing field, leaving politicians desperate and uncertain as to how far Kaiser Wilhelm was willing to go to prove Germany&#039;s prestige as a rising power. The result was an arms race that turned into a giant powder keg, which would inevitably explode with the right spark.&lt;br /&gt;
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Either way, the full implications of all these changes were not really appreciated until it was too late. It&#039;s not that people completely had their heads up their asses, mind you. The officers of 1900-14 had taken note of developments in the Boer War and the conflicts in China. Otto von Bismarck was smart enough to see that Europe was a powder keg, and the dreadnought arms race was a clear sign of things being unsettled. Some ideas such as armoured combat land vehicles had been speculated on by the likes of [[H.G. Wells]], and there was some experimentation with armoured cars and things that might evolve into tanks during the first years of the 20th century. Even so, the scope of the shift was underappreciated, especially since there were still plenty of conservative voices in prominent places (both in the military and government) who&#039;d downplay or ignore new technological developments and until things were tested they&#039;d often be seen as voices of moderation against radicals and doomsayers with zero practical experience. Their disillusionment would be complete, bloody, and brutal.&lt;br /&gt;
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*&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;The Taiping Rebellion (not to be confused with the Boxer Rebellion) in China killed some 20-30 million people, but neither side in it was industrialized beyond buying some foreign weapons to equip some of their troops.&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;There was also The War of The Triple Alliance (1865-70), in which Paraguay under López decided to Fight half of South America all at once and ended up getting 9 in 10 Paraguan men killed as well as a decent chunk of the women and kids after López tried to use them as soldiers, which kinda spooked Uruguay and Venezuela but Brazil didn&#039;t give a rat&#039;s ass and just kept shooting. Again it was fairly localized and South America was fairly underdeveloped, though the simple bloody mindedness of the war was an ominous foreboding of what was to come.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==The First World War==&lt;br /&gt;
[[File:Trench warfare great war.jpg|thumb|right|Over the top, lads (sorry, no joke on this one)]]&lt;br /&gt;
{{topquote|The War That Will End War.|[[H. G. Wells]], 1914 (spoiler alert, [[fail|it was not]])}}&lt;br /&gt;
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To understand the beginning of the major, globe-shaking clusterfuck known as the First World War, we must first look at several key issues that preceded it. The abbreviation M.A.I.N is used to refer to the big four reasons it started: Militarism, Alliances, Imperialism, and Nationalism.&lt;br /&gt;
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===Militarism===&lt;br /&gt;
Militarism on its own resulted partially from the romanticizing of knights and chivalry, and the idea that serving in the military to conquer colonies for the homeland served to make the state better as a whole. And of course the best way to conquer stuff and then to protect the stuff you&#039;d conquered was to have better weapons and soldiers than the other guys. While most major nations participated in the rise of militarization to some degree, Germany was the keystone of the movement, as its progenitor Prussia was oftentimes called &amp;quot;an army with its own state&amp;quot;. This had some factual basis, given that Prussia was born from the Teutonic Crusader State, and its military aristocracy continued to define German policy and culture well into the 20th century.&lt;br /&gt;
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The veritable arms race in the late 1800s was meant to force peace, resulting in the development of semiautomatic pistols, advanced artillery, increasingly advanced warships, automatic firearms, and a slew of military technological innovations designed to increase the killing power of an individual soldier or unit. Most wars of the late nineteenth and early twentieth centuries were colonial conflicts waged against low-tech indigenous populations or countries with shitty militaries (the Anglo-Zulu War, the Boxer Rebellion, the Boer Wars, the Spanish-American War, the Philippine-American War) and as a result were laughably one-sided. This resulted in a general myth that war was an adventure where you got to go kill a bunch of dumb people who needed to understand that your country was better than theirs. It hadn&#039;t occurred to the top brass, or anyone else, that if the other guy has the same weapons you do, it isn&#039;t nearly as fun; this in spite of warnings from colonial veterans that such a slaughter is inevitable, especially under the old Napoleonic tactics that Europe was still using.&lt;br /&gt;
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One thing that we&#039;ll discuss later is the dreadnought battleship, which radically altered the idea of naval warfare and made everything before them obsolete. A nation&#039;s prestige was tied to how many battleships it had, so literally everyone and their dog who could afford one was trying to get their hands on them.&lt;br /&gt;
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===Alliances===&lt;br /&gt;
To prevent one country from getting too much power and hopefully prevent war through mutually assured destruction, the great powers formed increasingly complex and entangling military alliances, which ultimately coalesced into two pacts: the Triple Entente (France, Britain (kind of), and Russia) and the Triple Alliance (Germany, Italy, and Austria), with the United States being free to do whatever the fuck it wanted in the Americas and eastern Pacific sans Canada. The Ottoman Empire was desperately trying to stave off its imminent and inevitable collapse, and the chaos in the Balkans would eventually lead them to try and join the Central Powers.&lt;br /&gt;
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Japan was a special case. It had an alliance with Britain to act as a sort of &amp;quot;check&amp;quot; against the Russians and their Pacific ambitions, while also serving as an valuable ally against the German Pacific colonies. The benefit was also that Russia could act as an ally against the Japanese if they ever started looking towards Australia without Parliament&#039;s permission.&lt;br /&gt;
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Serbia&#039;s national sovereignty was guaranteed by France and Russia, and Belgium received a guarantee from Britain that they&#039;d intervene if Germany tried to use them to just waltz into France and thereby threaten Britain. Meanwhile Italy was in theory allied to the Germans and Austrian-Hungarians, but had stuff in Austria-Hungary that they wouldn&#039;t [[Blood Ravens|feel too bad about stealing]]. [[Tzeentch|If this all sounds very convoluted, welcome to the late 1800s.]]&lt;br /&gt;
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===Imperialism===&lt;br /&gt;
One of the biggest contributing factors was the race for Empire, or Imperialism. During the 18th and 19th centuries, imperialism and expansionism became extremely popular among the industrializing and booming nations of western Europe. This all kicked off back when Spain discovered the New World and became very wealthy as a result; as stated on the [[Renaissance]] page, the other nations of Europe &#039;&#039;realllly&#039;&#039; didn&#039;t want to live under the Hapsburgs&#039; hegemony and started competing to build their own empires. Entire swathes of Africa and Asia were carved out by global powerhouses such as Great Britain, the Netherlands, and France in order to fuel their industry and economy back home at the expense of the natives. The treatment of the indigenous population varied based on whichever European power happened to dominate a particular region, with those under Belgium&#039;s sway being the worst off; one could argue that at least that stopped the chattel slavery that was endemic to the region until the colonization, but suffice to say the natives would likely think that the chattel slavery was preferable. For a while, the competition was &amp;quot;merely&amp;quot; a case of rivalry, as each nation generally avoided the other&#039;s territories in order not to repeat disasters like the Seven Years&#039; War or the Napoleonic Wars. Everything was going more or less splendidly, barring some wars of independence in the Balkans against the increasingly corrupt and stagnating Ottoman Empire, until one key event forever shattered the balance of power so carefully put into place by the Congress of Vienna: the unification of Germany by Otto von Bismarck.&lt;br /&gt;
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The unification of Germany triggered a renewed colonial rush across the globe. Germany, having come late to the game, was determined to play catch-up, even though all of the really desirable territory in Africa and Asia was already claimed. Nevertheless, they still managed to take possession of a bunch of African territories in modern day Namibia and gained a number of island colonies in the Pacific. This ultimately led to everyone starting to side-eye each others&#039; colonies for various reasons. Italy, for example, aspired to be master of the Mediterranean Sea, while Britain had a historical and economic/political reputation to uphold as protector of the waves with their navy, the so-called &amp;quot;Pax Britannica&amp;quot;. Remember that, it&#039;ll be important. &lt;br /&gt;
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Meanwhile Austria-Hungary wanted Balkan territories, and Germany and Japan were latecomers who wanted in on the pie. Even the Americans dipped their hand into it by taking Puerto Rico, Cuba, Guam, and the Philippines from Spain. Needless to say there were plenty of instances where each empire had a vested interest in stealing territory away from each other for their own political and economic gains.&lt;br /&gt;
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===Nationalism===&lt;br /&gt;
Not helping matters was the new Kaiser, Wilhelm II, who looked at Britain with barely restrained jealousy and decided that Germany deserved its own overseas empire and place as top dog of Europe. Enter the idea of Nationalism, a political theory that roughly states that loyalty to the state trumps all other loyalties, and that there is no higher expression of loyalty to the state than making it better than all the other states. Combine this with borderline unrestrained capitalism and social Darwinism, and you have a toxic brew of ideas: that your country &amp;quot;must&amp;quot; be better than other countries, cooperation is purely for the benefit of countering rivals and earning prestige, and diplomacy, global politics, and economics are zero-sum games that you have to win. Nationalism should not be confused with patriotism. Patriotism is a love for one&#039;s country, while nationalism is a determination to make one&#039;s country better than others even at the expense of those other countries.&lt;br /&gt;
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Remember how we mentioned that Pax Britannica and the technological innovations will come up again later? These two, combined with nationalism, were a special point of concern for Britain. Ever since the Napoleonic Wars, the Royal Navy had become the enforcer of the peace on the world&#039;s seas and the guarantor of Britain&#039;s world-spanning empire. The United Kingdom invested colossal amounts of time and money into building a world-beating fleet, equipped with the latest naval technology and manned by a highly trained pool of professional officers and sailors. They produced one of the world&#039;s first ironclad warships in 1860 and pioneered the use of propeller-driven ships, gun turrets, and torpedoes. By 1889, Britain&#039;s determination to hold onto their top-dog status at sea was formally codified as the &amp;quot;two power standard&amp;quot;, whereby the Royal Navy was always to be as strong as the number two and three navies in the world. This worked just fine until 1906, when the revolutionary new battleship HMS &#039;&#039;Dreadnought&#039;&#039; was built and launched. With a uniform armament of big guns, turbine engines, and many other technological improvements, &#039;&#039;Dreadnought&#039;&#039; instantly rendered all other battleships in the world obsolete and triggered a worldwide naval arms race as other countries started building their own dreadnoughts.&lt;br /&gt;
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In this time before the rise of aircraft carriers and submarines, battleships were still the final arbiter of naval power and a potent symbol of national prestige. Any navy that wanted to be taken seriously had to have battleships, but &#039;&#039;Dreadnought&#039;&#039; had set everyone back to square one, including the Royal Navy. Now it was possible for countries that had lacked a battleship navy to catch up with the big players, and it didn&#039;t take long for everyone on the planet to get in on the game. Aside from the usual suspects like Britain, Germany, America, Russia, and France, countries like Austria-Hungary, Turkey, Japan, Brazil, Chile, and Argentina were all ordering up dreadnoughts as fast as they could find the money. Wilhelm II was particularly obsessed with having a dreadnought fleet of his own; aside from the boost it would bring to Germany&#039;s prestige and military power, he had long been in love with the Royal Navy and dreamed of building a fleet just like it when he became Kaiser. He hadn&#039;t even intended to start an arms race, but when Britain saw Germany investing in a fleet that was potentially equal to theirs, they were completely unwilling to risk losing their status as the dominant naval power. Germany wasn&#039;t willing to acquiesce either, since they didn&#039;t understand why Britain was getting so upset about the whole thing until one British commentator summed up the UK&#039;s position as follows: Germany would still be the most powerful country on the continent of Europe with or without a navy, but if the Royal Navy were wiped out, Britain would instantly lose control of its empire and its position as number one superpower in the world.&lt;br /&gt;
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A further thing to note is that nationalist tensions were starting to weaken the imperial system, as people living in countries that had been subjugated by the great empires started looking around and going &amp;quot;hey, fuck being ruled by a bunch of smelly dickhead foreigners!&amp;quot; While some countries were able to survive these tensions with more or less sensible governments, like England with the House of Commons, more often than not this resulted in outright revolt, which caused the creation of Greece, Serbia, Bulgaria, Romania, and a swath of states formerly under the control of an empire that figured they&#039;d be better off ruling themselves. Others were crushed under the Russians, who knew that successful nationalist movements could cause them to face similar issues with Ukraine, Belarus, Finland, Armenia, and Azerbaijan.&lt;br /&gt;
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The countries that were hardest hit by these successive waves of unrest revolution were none other than the two oldest empires in Europe at that time- Austria and the Ottomans, both of whom were creaky, poor, exhausted states in dire need of reform. The solution that was attempted in both powers saw granting people increasing amounts of autonomy as the way to keep the state from collapsing. The formation of the Dual [[Monarchy]] and the recognition of Hungary as an equal partner, transforming the Austrian Empire into Austria-Hungary, and the Ottomans had the failed Tanzimat reforms of the Ottoman Empire and the Young Turks coup following the Tanzimat&#039;s abolition establishing what was intended to be a constitutional monarch but was really a military dictatorship under the delusionally idealistic and, as would be proven in a few years, seriously incompetent Enver Pasha and his fellows in high command. Others insisted on a more hardline approach, trying to keep the state afloat by using terror and oppression tactics. All of this bred resentment, particularly in the fractious and ethnically diverse Balkans, which increasingly became a powder keg that was waiting for the right spark.&lt;br /&gt;
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===Additional Factors===&lt;br /&gt;
Complicating matters further is the fact that the royalty and nobility of Europe were all largely related to one another. In some ways, this made the coming shitstorm seem more like the biggest family feud in centuries. Kaiser Wilhelm was first &#039;&#039;and&#039;&#039; second cousins with Tsar Nicholas of Russia and first cousins with the Tsarina, the King of England, and the queens of Norway, Spain, and Romania, and they all got along about as well as your average pack of siblings.&lt;br /&gt;
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Another was that when the war started, a [[That Guy|certain someone]] called the United States took a [[A Game of Pretend |totally neutral and not blatantly pro-Entente]] stance by shipping vast amounts of food and materiel to Britain and funding the war via loans to the Entente powers. The massive debt that Britain and France rang up made Wall Street and Washington more and more interested in making sure their investment could be paid back. This along other things would be one of the deciding factors in American involvement in the First World War. &lt;br /&gt;
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The Franco-Prussian War was also a sore spot for France, who were not only afraid of German encroachment, but determined to get revenge for what they had done to them. This not only contributed to France&#039;s bloody-minded determination not to quit fighting, but also influenced the terms of the Treaty of Versailles.&lt;br /&gt;
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As far as significant developments, probably one of the biggest was Wilhelm II sacking Otto von Bismarck for a yes-man. Unlike Wilhelm, Bismarck was smart enough to understand that Germany&#039;s rise was a substantial shake-up of the existing European order, and had spent years doing his best to establish Germany&#039;s strength and prestige without causing alarm to the other powers. The first Kaiser, Wilhelm I. understood this, as did his son Friedrich III. (who died 90 days into office from cancer), but Wilhelm II wanted to prove his country was better (or more to the point, he wanted to prove that &#039;&#039;he&#039;&#039; was better, as he had longstanding insecurity due to a birth defect in his left arm - a big drawback in an overtly militarized society where physical prowess was the gold standard of manliness). So he sacked probably the smartest man in the entire goddamn government because he wasn&#039;t retarded enough to create a [[Horus Heresy|massive war that would fuck everyone over.]] Although there is a point to be made that Bismarck isolated himself in interior politics, as much of his efforts to keep the country stable consisted of suppressing the quickly growing movement of Socialists and alienating the otherwise staunchly conservative Catholics and in both efforts, he failed miserably (The culture war against the Catholics drew the ire of the Pope and the repressions against the workers movement and the Social Democratic Party SPD failed miserably)&lt;br /&gt;
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===The Straw that Broke Europe&#039;s Back===&lt;br /&gt;
The spark that detonated the Balkans came in the form of the assassination of the heir to the Austrian throne, Archduke Franz Ferdinand, at the hands of Gavrilo Princip, a member of the Young Bosnia movement, which was itself under the influence of the Black Hand, an infamous Serbian nationalist organization. Austria-Hungary gave an ultimatum to Serbia (then the biggest independent Slavic country), which included some frankly ridiculous and cruel terms. When [[Just as Planned|the Serbs rejected a few of these terms, the Austrians took it as a casus belli]] and declared war on Serbia. This was the first in a line of dominoes. In response, [[Not as planned|Russia declared war on Austria, to which Germany declared war on Russia, to which France declared war on Germany]]. Germany would then invade neutral Belgium in an attempt to avoid French fortifications on the border, bringing the British into the conflict... at least on paper. In reality, after the fall of the Spanish Empire and weakening of France, England had acquired a near-monopoly on overseas trade and undisputed control of the seas, and it would have been perfectly content to let the continental powers beat the shit out of each other without getting involved...until Germany started churning out dreadnoughts of its own. As mentioned, the dreadnought arms race meant that Germany was threatening England&#039;s complete naval domination and thus the lifeblood of its empire. A frightened and suspicious Britain was champing at the bit for a throwdown, and Belgium was just the perfect excuse to get involved. &lt;br /&gt;
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The internationalization of the conflict and the various ethnicities that the colonial empires of Europe press-ganged into service had some downright comical results, like an Indian battalion fighting in East Africa against German-led Askari tribesmen and Maori soldiers killing Turks at Gallipoli, all because because a Serbian shot an Austrian in Bosnia.&lt;br /&gt;
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Thus began a conflict that would last for four bloody years, see eleven million deaths as the result of horrific industrial warfare in the trenches and bombed-out fields, the outbreak of diseases such as the Spanish flu, and the breakup of several empires to form new nations. An entire generation of Europe&#039;s young men was destroyed as a result (commonly known as the [[Grimdark|Lost Generation]] today) and gave rise to later extremist philosophies, the proponents of whom were all too eager to amass power for themselves by blaming their nation&#039;s misfortunes on the subversive &amp;quot;other.&amp;quot; And while the civilian losses were nowhere near that of the Second World War, they were significant on both fronts, especially in Belgium where the Imperial German Army exercised collective punishment against villages suspected of harboring partisans.&lt;br /&gt;
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===Hell on Earth===&lt;br /&gt;
{{topquote|European nations began World War I with a glamorous vision of war, only to be psychologically shattered by the realities of the trenches.|Virginia Postrel}}&lt;br /&gt;
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While the average citizen didn&#039;t give much of a damn about the alliance system and the bickering of a bunch of politicians over some dispute halfway across the continent, the government of each country knew they had to sell the &amp;quot;necessity&amp;quot; of the war to their citizens. Propaganda from both sides painted the enemy nations as barbaric, inhuman war criminals who had to be stopped to prevent the devastation that would follow if they were allowed to go unopposed. They also reassured the public that, with their obvious technological superiority/superior fighting spirit, the war would be quick and soldiers would return home by Christmas. While this illusion could be maintained with the civilian population, at least for a while, the soldiers sent to the front lines were quickly disillusioned by the horrors that they saw. As the war ground on, morale became so bad that the Russians overthrew Tsar Nicholas II and eventually came to be led by the [[Communism|Bolsheviks]] under Vladimir Lenin, and the French nearly did the same as mass mutinies broke out in the French army. Had the Americans not joined on the Allies&#039; side to swing the war in their favor, it&#039;s likely that even more revolutions could have taken place.&lt;br /&gt;
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Terrifying new weapons of war earned their fearsome reputation in this conflict. Machine guns and air-burst artillery shells rendered the old tactics of Napoleonic warfare suicidal, while mustard gas and the like created a new age of mass destruction. Tanks made their debut in this war, slowly rumbling through no-man&#039;s-land like invincible metal monsters, shrugging off most resistance and dealing out punishing amounts of firepower themselves, only to break down in the middle of the battle due to being rudimentary designs. Airplanes first saw use in a combat role here, and they would swiftly become an invaluable strategic and tactical tool, for he who dominated the skies dominated the flow of battle.&lt;br /&gt;
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The bloodiest war in human history up to that point ended with Germany&#039;s surrender at 11:00 A.M on November 11th, 1918, after being exhausted, starving, and dangerously close to collapse in the face of a communist uprising. The irony is that despite the announced end of the conflict, soldiers continued to fight tooth and nail to the last minute, desperately hoping that whatever few yards they could seize would somehow influence the negotiations in their countries&#039; favor. The fighting continued until literally seconds before 11 AM, where an American soldier who was demoted made a suicide charge on a machine gun and a Canadian guy got sniped.&lt;br /&gt;
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===Campaigns===&lt;br /&gt;
====Western Europe==== &lt;br /&gt;
{{topquote|What passing-bells for these who die as cattle?&amp;lt;br&amp;gt;— Only the monstrous anger of the guns.&amp;lt;br&amp;gt;Only the stuttering rifles&#039; rapid rattle&amp;lt;br&amp;gt;Can patter out their hasty orisons.&amp;lt;br&amp;gt;No mockeries now for them; no prayers nor bells;&amp;lt;br&amp;gt;Nor any voice of mourning save the choirs,—&amp;lt;br&amp;gt;The shrill, demented choirs of wailing shells&amp;lt;br&amp;gt;And bugles calling for them from sad shires.|Wilfred Owen, &amp;quot;Dulce et Decorum Est&amp;quot;}}&lt;br /&gt;
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Of all the fronts in WWI, Western Europe is the one that&#039;s been most documented and seared into the popular consciousness. It cut through Belgium and France all the way down to Switzerland. When Italy joined the Allies, the front was extended to across the Italo-Austrian border. Germany&#039;s Schlieffen Plan was intended to be used to quickly deal with France, and once France was broken troops could be diverted to support the Eastern Front. This didn&#039;t come to pass as diplomatic pressure caused troops to be diverted East, preventing their use in the Schlieffen Plan and resulting in the offensive against France stalling out short of its goal of capturing Paris. As neither side had a real advantage over the other, they were forced to dig in for the long haul, creating the conditions for trench warfare, the ugliest and most iconic aspect of WWI. This is where all the stereotypical images of the war originated: endless lines of trenches, forests and fields reduced to blasted, muddy moonscapes, barbed wire and rotting corpses everywhere, clouds of mustard gas, and soldiers armed with bolt-action rifles and bayonets charging into no-man&#039;s-land to be slaughtered in the thousands by machine guns and artillery. &lt;br /&gt;
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The front lines would effectively remain static throughout the war, though both sides made attempts to break the stalemate and resume a true offensive. The Entente attempted breakthroughs at the Battles of the Somme and Ypres, both of which ended in massive casualties for minimal gains. The British army suffered over 57,000 killed, wounded, and missing on the first day of the Somme, which is still the worst casualty rate in its history. Ypres was a series of battles fought in the same general area, collectively becoming known as the First through Fifth Battles of Ypres. Second Ypres saw the Germans&#039; first mass deployment of chemical weapons, while Third Ypres, aka Passchendaele, resulted in somewhere between 400,000-800,000 casualties on both sides. Verdun was a 1916 attempt to knock France out of the war by attacking the fortified city of Verdun, a keystone of France&#039;s defensive line. The idea was to grind the French army down through sheer attrition; it backfired and wound up costing the Germans almost as many troops as it did the French (~336,000 German vs. ~379,000 French). Meanwhile, the Spring Offensive of 1918 was a last-ditch attempt to win the war after the Russian capitulation and before the Americans could show up in sufficient numbers to turn the tide. Some indicator of how well this was going to go came from Ludendorff himself, who declared that all the German army had to do was punch a hole in the Allied lines and they&#039;d somehow just win from there. &lt;br /&gt;
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When Italy joined the fight, basically nothing changed except that the Austro-Hungarians now had to defend their western border in addition to their south and east. The only other significant nation to join the Allies in western Europe was Portugal, who were wooed by promises of protection for their colonial empire in Africa in exchange for joining the Entente.&lt;br /&gt;
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====Eastern Europe====&lt;br /&gt;
Eastern Europe receives comparatively little study compared to the Western Front, mainly because records from that time weren&#039;t well preserved or were destroyed during the chaos of the Russian Revolution. While just as bloody in some instances, it offered many more opportunities for maneuver warfare than was afforded on the Western Front. An attack by the Russians on East Prussia went terribly, but just as France hoped, it forced the Germans to divert men away from France and the Schlieffen Plan and into the Eastern Front. This slow advance by the Central Powers in the east would only be halted and reversed in 1916 by the Brusilov Offensive, a brutal assault wherein the Russians shoved the Austro-Hungarians back into their homeland. &lt;br /&gt;
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This was too much at too high a cost, because mass desertions, poor battlefield performance, inadequate food supply and widespread dissatisfaction with the ruling aristocracy along with everything else wrong with the Russian empire saw the country basically collapse. Tsar Nicholas was forced to abdicate, after which he and his family were eventually murdered by the Bolsheviks, and a provisional government was set up. This government proceeded to try an attack against Austria-Hungary with horrific results, stoking further unrest. This was eventually followed by the November 1917 Russian Revolution that brought in Trotsky, Lenin, and the Bolsheviks, who would later become the Communist Party of the Soviet Union. The peace agreement between Germany and Russia saw the latter have a ton of territory taken from them in March, which eventually led to the formation of the Baltic nations, Poland, and Ukraine, among others. Finland also broke away during the chaos of the revolution, and with much bigger problems on their plate, the Russians kinda just let it happen. &lt;br /&gt;
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Meanwhile, Serbia would hold out until 1915 against Austria-Hungary, until being overrun after Bulgaria declared for the Central Powers and helped chase the Serbs into Greece. Montenegro followed a few months later in 1916. Greece eventually forced their king to abdicate and declared for the Entente in 1917. The Bulgarians were forced into an armistice after the defeat at Dobro-Pole.  &lt;br /&gt;
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Romania joined the war after seeing the debacle of the Brusilov Offensive, thinking they could join in on the tail-end and steal some land from a couple of dying empires. They were promptly disabused of this notion after they got their shit kicked in by Bulgaria, Germany, and Austria-Hungary, and their army took up a supporting role alongside the Russians until the Bolshevik revolution forced them to sign an armistice. In the end they still managed to increase their territories as a result of their participation in the conflict, so they got what they&#039;d wanted even if it hadn&#039;t gone exactly as planned.&lt;br /&gt;
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====Ottoman Empire==== &lt;br /&gt;
When the guns of August started blasting, the Ottoman Empire was in the final stages of collapse. A series of military defeats throughout the late eighteenth and early nineteenth centuries had led to the Tanzimat period of the 19th century, which had bought the empire some time thanks to extensive reforms that had taken place, but there was increasing unrest in the Balkans and elsewhere. Though the Turks suppressed several nationalist uprisings, the Russo-Turkish War of 1877 forced them to grant independence to Romania, Serbia, and Montenegro, while Austria-Hungary walked in and took Bosnia-Herzegovina and Britain gained &#039;&#039;de facto&#039;&#039; control of Cyprus and Egypt. The empire&#039;s last throw of the dice came with the Young Turk Revolution of 1908, a &#039;&#039;coup d&#039;etat&#039;&#039; that attempted to reform the empire into a democratic state by restoring its constitution and establishing an electoral system. The Italo-Turkish War in 1911 cost the Empire its North African territories and the Dodecanese, while the First Balkan War the following year cost it almost all its territories in the Balkans. &lt;br /&gt;
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When the war broke out, the Ottomans officially declared neutrality at first, though they talked to both sides to see what they might get out of joining either one. They ultimately came down on the German side after being offered territorial concessions and a guarantee of defense against Russia, along with the Germans essentially forcing the issue by sending a battlecruiser and light cruiser through the Dardanelles strait to Constantinople. Turkey bought the ships and officially commissioned them into their navy, only for the Germans to run off and start bombarding Russia&#039;s Black Sea ports without formal authorization from the Turkish government.&lt;br /&gt;
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Turkey&#039;s most well-known contribution to World War I was its defense of the Dardanelles, the strait which allows passage from the Black Sea to the Mediterranean. They had closed the strait to all Allied shipping not long after entering the war. This inflicted a crippling blow to Russia&#039;s economy, which depended on grain exports from the Crimea and elsewhere on the Black Sea coast. The British made several attempts to capture the strait, which would let them put ships into the Black Sea, threaten Constantinople directly, and reopen Russia&#039;s lifeline. Several purely naval efforts to smash the forts and gun positions defending the strait failed, after which Winston Churchill, then First Lord of the Admiralty, proposed a landing at the Gallipoli peninsula. A protracted and bloody campaign ensued which saw Australian and New Zealander troops (the famed ANZACs) being fed into the grinder while the Turks more than held their own (no thanks to high command, big thanks to then Colonel Mustafa Kemal). The British ultimately conceded defeat and withdrew their troops, and the Dardanelles remained closed for the rest of the war. The campaign became an emotional flashpoint for Australia and New Zealand, who (not inaccurately) viewed it as a senseless sacrifice of their best young men by their colonial overlords, and was part of the reason they began pushing for greater autonomy and eventually independence after the war. The failure also got Churchill fired from the Admiralty, which most people at the time figured was the end of his career. Perhaps the biggest consequence of this was the shattering of the notion of colonial invincibility, which officially ignited the spark of anti-colonialism across the globe.&lt;br /&gt;
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Another major front for the Ottomans was the Mesopotamian campaign, which saw them fighting the British in the Middle East. Though the empire did well for the first two years, the Arab Revolt of 1916-1917, led by T.E. Lawrence (of Arabia) and Faisal bin Al-Hussein, saw Arabic irregulars waging a guerrilla war against the Ottomans that tied down great numbers of troops and ultimately led to their defeat in the theater. Britain fucked up here as well; to secure Arabic support for the revolt, they had promised to back the creation of a unified Arab state, which they would recognize after the war. They promptly reneged on that deal once the war was over, instead signing the Sykes-Picot Agreement with France. The agreement haphazardly carved the Middle East into a bunch of mandate territories, all of whom had and still have beef with each other for various reasons. It is still the cause of widespread resentment in the region to this day.&lt;br /&gt;
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After the war had really gotten rolling, the Ottomans also decided they might as well do some war crimes while they were at it and promptly committed genocides against the Greeks, Armenians, and Assyrians. [[/pol/|Turkey claimed at the time, and still insists today, that the Armenian genocide in particular was not a genocide, that the Armenians were resettled for totally legitimate military reasons, and that the Armenians were actually the ones doing the genociding, so they totally had it coming, etc etc]]. Bringing this up around anyone from Turkey is a &#039;&#039;really&#039;&#039; good way to start a fight; Turkey&#039;s founding myths rest on the notion that the genocide never happened, so the modern Turkish government is quick to banhammer any kind of pop culture that even mentions it. The average citizen either doesn&#039;t care or if educated sees any and all actions taken as desperate survival measures against colonization (not an unfair concern if one looks at Africa or India). The indisputable Turkish hero of the war and founder of the modern nation state, Mustafa Kemal, fighting at Gallipoli while the whole mess that was Anatolia at the time was taking place while Enver Pasha was in the lap of luxury pretending to be a soldier also makes sure that the modern republic is fiercely held as being wholly separate so even modernists won&#039;t agree with Western historians on this matter.&lt;br /&gt;
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====Africa====&lt;br /&gt;
Before the war, most of the colonial powers seemed to agree that if a war ever started, Africa should be left out of it. The risk of breaking the grasp of the metropoli over the colonies was too great, and if the colonial powers kicked each other to the curb in Africa, it could give the natives ideas about declaring independence, especially if they were armed and trained for war. The Conference of Berlin had already stated decades ago that any war between colonial powers would set the colonies aside as neutral parties. Of course, once the war started, all the high-minded rhetoric went down the drain; the Entente saw the German colonies as easy pickings, isolated and surrounded as they were by the much bigger colonial holdings of the British, the French, and the Portuguese. Thus, Germany had lost control over most of its colonies by 1916, since it couldn&#039;t really afford to divert resources to the colonies (and the British Navy would have intercepted them anyway). In German East Africa, however, General Paul von Lettow-Vorbeck decided he wasn&#039;t going to let any damned Limeys roll over on him, so he rallied his small force of native askaris and German officers and led a notably successful campaign of guerrilla/mobile warfare against the British colonial troops. They managed to hold out against British, Belgian, and Portuguese armies many times their size (hell, by the time he learned Germany had lost the war, [[awesome|he was invading British territory]]). &lt;br /&gt;
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As an equally badass postscript, when the German government finally agreed to award the askaris back pay several decades later, most of the survivors had lost their uniforms and certificates of service. To prove that they had served under von Lettow-Vorbeck, each man who came forth was handed a broom and ordered in German to execute the manual of arms. [[Awesome|Every one of them remembered their training]].&lt;br /&gt;
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====Pacific====&lt;br /&gt;
Easily the quietest theater of the war. Mostly just Japan taking over Germany&#039;s scattered Pacific colonies. There were a few minor naval engagements between the German Far East Squadron and the Royal Navy and some attacks by German commerce raiders, but overall it was pretty sparse compared to what would happen in the sequel. The biggest consequence was that the Chinese had joined the Allied Powers, hoping to show solidarity with them and get some of their land back from at least one of the imperial powers that had been carving them up like Peking duck for the last century, so they were understandably pissed when Japan was awarded those German territories instead. Japan was also given a bunch of other German island colonies scattered across the western Pacific, which put them a lot closer to Britain and America&#039;s colonial holdings and caused all three powers to start side-eyeing each other.&lt;br /&gt;
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===Aftermath===&lt;br /&gt;
The consequences of WWI cannot be understated. This four-year-long international bloodletting completely destroyed the Eurocentric world order that had persisted since the 1500s, reduced all European powers except Russia from being superpowers in their own right to second-rank states, and began the end of the age of (overt) imperialism for good. The amount of money spent on this war was enormous; Britain went from the world&#039;s biggest lender to its biggest debtor, having spent a treasury accumulated over the course of 300 years of colonial British and English history in just four years. France saw its industrial and agricultural heartlands in the northeast reduced to a shell-pocked, poisonous wasteland that is &#039;&#039;to this day&#039;&#039; unusable and dangerous from all the unexploded ordnance buried in the fields and forests. Germany had gone from its familiar Prussian semi-feudal social order to a constitutional republic with nothing to fill the social void that was left when the old Imperial elites just fucked off elsewhere and left it to the Social Democrats and Liberals to try and clean up the mess they had created. Russia was transformed into the Soviet Union and could only compensate for the extreme loss of people and infrastructure by installing a tyrannical regime and condemning millions of its own people to death in forced labour camps and engineered famines. And that&#039;s just in Europe. In the Middle East, the Sykes-Picot Agreement between Britain and France haphazardly carved the region up into a bunch of countries and territories with no regard ([[Marines Malevolent|or intentional disregard]]) for the cultural mixup of the lands they took from the Ottomans. This ended up creating some of the most vicious and long-lasting ethnic conflicts in history, most of which are still going on to this day, with the Iraq-Iran, Israeli-Palestinian and in general Sunni-Shi&#039;a conflict and the Turkish-Kurdish war (of which the latter&#039;s first uprising was explicitly aided by the British) being particularly noteworthy examples. The latter one in particular is only on the way out more than one hundred and ten years later when military crackdown and drones made terrorism unviable (and Turkish Kurds realizing that living in Turkey as opposed to a nonviable independent state surrounded by hostile powers, or worse, Syria or Iraq, wasn&#039;t so bad after all). And of course all of these people ended up nursing a profound grudge against the West that would only get worse when they found themselves relegated to being a mere prize for the Soviets and the Western bloc to compete over during the Cold War. This too would end up coming back to haunt everyone involved nearly a century later. Japan gained a bunch of Pacific territory taken from the Germans, which put them a lot closer to Britain and America&#039;s colonial holdings and caused them to start thinking more seriously about flexing their own imperialist muscles in the region. Moreover, Japan&#039;s vocal dissatisfaction with how they were treated by the rest of the Allies after the war caused a negative feedback loop of hostility and distrust between them and the Western powers, which had direct and dire consequences in the next war.&lt;br /&gt;
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===The Easter Rising===&lt;br /&gt;
Ever since they&#039;d been incorporated into Great Britain at the beginning of the 19th century, Ireland hadn&#039;t been particularly happy under British rule. Things like the abolition of their parliament, the Great Potato Famine, the oppression of Irish Catholics, and the British army&#039;s heavy-handed treatment of anyone who got too unruly had caused younger Irish nationalists to conclude that nothing was going to get done unless they did it with violence. Just before the outbreak of the war, Britain had actually passed an act to grant the Irish home rule, but with Europe turning into a mosh pit, the act was suspended for a year, and then for two more periods of six months each as the war dragged on. At this point, several leaders of the nationalist Irish Republican Brotherhood decided that enough was enough and began planning an armed uprising during Easter Week 1916 to break Ireland free from the UK, even reaching out to the Germans for support. The rest of the IRB didn&#039;t think it was such a good idea and the Germans refused their initial suggestion to send a landing force, instead offering to send them some weapons and ammunition. The leaders who were planning the revolt didn&#039;t tell their foot soldiers in the Irish Volunteers until the last minute what was going on, and when the Royal Navy seized the German arms shipment, one of the less belligerent IRB leaders immediately decided to call the whole thing off. As a result, what was supposed to be a nationwide uprising was confined almost entirely to Dublin. The first day went pretty well, with the rebels taking control of the city and establishing the foundation of a government. [[Fail|Then the British army showed up with artillery and gunboats and started blasting them to shit]]. The uprising was suppressed by the end of the week, and the ringleaders were tried in military courts and executed. The executions and the brutal reprisals leveled by the British army, along with the murders of a bunch of unarmed civilians during the Rising, stoked public opinion in Ireland against the British and led to the rise of the nationalist party Sinn Fein, ultimately laying the grounds for the Irish War of Independence, the creation of the Irish Free State, and full independence in 1949.&lt;br /&gt;
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===The Punitive Expedition===&lt;br /&gt;
While the United States of America sat the early part of the war out, it was not without armed conflict of its own. In 1916 failed Mexican revolutionary Francisco &amp;quot;Pancho&amp;quot; Villa launched an unprovoked attack on US settlement of Columbus, New Mexico that killed 26 Americans. His actual reasons for this are unclear, but seizing supplies and/or trying to get the US Government to involve themselves in the revolution and wreck everything are common guesses. In response, the US sent troops into Mexico to retaliate against Villa. While the conflict was pretty small scale, it ensured the US didn&#039;t enter the Great War totally blind to modern warfare as everyone else had. In fact, it was in this conflict that future superstar General Patton got a taste of the new vehicle-based warfare that he would become famous for.&lt;br /&gt;
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===The Warlord Era===&lt;br /&gt;
Around the same time, after the Boxer Rebellion failed to remove the Europeans from China, it became clear that Imperial China&#039;s days were over. After the forced abdication of the Qing Emperor, attempts to create a modern Chinese Republic quickly collapsed as regional warlords split the country among themselves, each intent on unifying China with themselves as its leader. Much like the Three Kingdoms period way back in early China, much of the military and political conflict was characterized by long, drawn-out border skirmishes with the occasional big battle, massive conscript armies, backstabbing, and leaders who were able to hold onto power so long as they had their army&#039;s loyalty. Due to an arms embargo and limited domestic manufacturing, industrialized warfare played a very limited role in the early part of the Warlord era; cavalry and bayonet charges were still viable, as very few warlords could afford the artillery and machine guns needed to make them obsolete. However, the eventual intervention of the Japanese eventually shifted the conflict away from a domestic dispute into a fight for China&#039;s survival against a technologically superior force, as covered in more detail below.&lt;br /&gt;
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===The Empire of the Rising Sun===&lt;br /&gt;
Japan began emerging as something of the world power a few decades before the war. In 1854, the Japanese were peacefully telling foreigners to stay the fuck out of their country (a policy which hasn&#039;t really changed much to this day, only this time they are using things called &amp;quot;laws&amp;quot; instead of [[Katanas are Underpowered in d20|katanas]]) when suddenly this funny guy named Matthew Perry shows up with some warships. His purpose was to open Japan for business with the West, particularly America. Now contrary to many countries of the period that were forced to open trade at gunpoint, Japan was smart enough to realize that if they did not modernize, they&#039;d be made someone else&#039;s bitch. This fate was something that the Japanese have loathed and regularly tried to avoid for their entire history. So after a brief civil war that may or may not have involved Tom Cruise, the Meiji dynasty was established. This began a period of rapid military, economic, and cultural expansion in Japan. Baseball is a popular sport in Japan because Japan took great early influence from the United States. They modeled themselves on Britain, especially its notions of empire, conquest, and spheres of influence; for quite a while, all orders in the Imperial Japanese Navy were given in English, not Japanese. Eventually, this led the Japanese into disagreements with the Russians over Manchurian China and the Kuril Islands. This was the cause of the Russo-Japanese War. &lt;br /&gt;
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The Russo-Japanese war of 1905 shocked the dominant European powers because the Japanese had managed to defeat the supposedly superior Russians (though the fact of the matter was that both sides blundered hard and the weebs won because the other side was MUCH more incompetent and further from their supply lines - the Russian armada sent from the Baltic Sea to Japan suffered multiple breakdowns and almost started a war with Britain by firing on a British fishing fleet because they thought it was the Japanese). Japan was a member of the Triple Entente and as such seized some German islands in Asia, sent a small fleet into the Mediterranean to escort naval convoys and participated in an expedition alongside the US and European countries in Siberia after the revolution in Russia, but the main political activity was focused on exerting an ever increasing influence on China. After the war, Japan was awarded a permanent seat in the League of Nations, most of Germany&#039;s possessions in the Pacific, and recognition as a &#039;great power&#039;, but their proposal to be recognized as equals race-wise was rejected. This caused alienation from the Western powers, which in turn would partially contribute to [[RAGE|increased nationalism and militarism]] down the line.&lt;br /&gt;
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==Side Note: The Shackleton Expedition and the End of the Age of Heroes==&lt;br /&gt;
Ernest Shackleton&#039;s famous Antarctic voyage and the perils they faced ending with the miraculous survival of all but three members and the ship&#039;s cat after incredible heroism occurred during the First World War in its entirety. Shackleton was sure that the war wouldn&#039;t last more than a few months after last hearing that Russia had mobilized and that there were some minor German victories. So what happened to the great hero and his crew of champions? They returned from their epic expedition the middle of 1916. When Shackleton asked the governor of South Georgia Island when the war had ended, the reply was that millions were dying, that Europe was mad, and that the World was mad. Expecting a well deserved hero&#039;s welcome, Shackleton and his men found abject, mute horror instead. Most of them volunteered to serve in minesweepers or on the front, and several were killed in action. Shackleton even demanded a frontline position despite his severe heart condition exacerbated by the nightmare he went through, though they resisted until the Allied intervention in the Arctic front of the Russian Civil War, where he worked until the Bolsheviks took that part and the war shifted to the Caucasus and when that was done through a deal with Turkish revolutionaries (more on that below) the chase to the Pacific across Asia. Shackleton himself passed away due to heart complications in 1922, perhaps the last larger than life hero before the world woke up to gritty reality.&lt;br /&gt;
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==The Interwar Period==&lt;br /&gt;
{{topquote|This is not a peace. It is an armistice for 20 years.|Ferdinand Foch, 1919, being spot on}}&lt;br /&gt;
Believing that the world could not endure another such war, US President Woodrow Wilson attempted to set the groundwork for long-term peace between whites and &amp;quot;white equivalents&amp;quot;(Wilson was a massively racist cunt); he set forth what he called the Fourteen Points, a set of foreign policy doctrines that would address many of the underlying issues behind WWI and promote better diplomacy and cooperation between nations, with its biggest selling point being the League of Nations. The Germans thought that this was actually a pretty neat idea, and were hoping to agree to these terms during the upcoming peace conference. Unfortunately, none of Wilson&#039;s allies bought into his vague ideas, and slowly he was forced to compromise on all his policies just so he could get the League of Nations established (it was basically an even shittier proto-United Nations, in that at least the UN specialist agencies do important global coordination work). Most significantly, Wilson failed to convince the US to join the League of Nations, partly due to alienating his Republican opponents in Congress, as they weren&#039;t convinced that this League wasn&#039;t completely useless, or worse, just another military alliance that would suck them into another European war. &lt;br /&gt;
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Without the US to back it, and with little power to enforce peace resolutions, the League pretty quickly collapsed in the lead-up to WWII, as the pissed off Germans had been assigned full blame for the war and wanted revenge. Of note also was Wilson&#039;s hyper nationalism to the point he believed if everywhere was just like America it would be paradise on Earth, ironically being just as stubborn about forcing democracies and decolonisation as his allies were against the League despite the people involved not knowing a single thing about any of this stuff and nations (like Germany) not being too hot on democracies anyway leading to widespread political instability to the point some say (whether true or not) every issue of the modern day can somehow be traced back to this guy. He was also a huge dick on a personal level as well, the man was an exceptionally vile racist in a time when being racist was the norm. Got crippled by a stroke which precluded him from really doing anything mid-1919 onwards, killed his plans for reelection to a third term, then straight up killed him after his term was over.&lt;br /&gt;
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Near the end of the First World War, the world was thrown into yet another cataclysm. [[Nurgle|The Spanish Flu]], which got its name because neutral Spain was the only place that paid much attention to it over the ongoing war/didn&#039;t actively suppress the news of the epidemic, spread rapidly and killed millions thanks to the conditions caused by the war (overcrowding, especially in transport ships for returning soldiers, malnourishment, etc.). The death toll was horrendous, with the minimum estimate of 50 million being over double the entire war&#039;s death toll. After this, Europe needed decades to recover from the horrible destruction the war and flu had caused. Various conflicts continued at the regional level, most famously the Anatolian conflict between Greece, Armenia, French colonial forces, Islamists loyal to the Ottoman Government and the nationalist wings of the Ottoman military that revolted under Mustafa Kemal&#039;s regime. &lt;br /&gt;
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The latter won after deals with Armenia (which was not ratified as the Soviets nommed them, the new regime made another treaty which was officially ratified and guaranteed by the Soviets) and France, while Greece was rather soundly defeated. After another peace treaty with the Allies at Lausanne and the nationalist regime reforming into a Republic and abolishing the monarchy and the caliphate a year after the end of the monarchy and the Treaty of Lausanne, the local wars pretty much ended barring minor border disputes and posturing, with the only real big scare being the Bosphorus Straits affair with the Soviets, that was resolved through the Montreaux Convention in the 1930s. The rest of the world wasn&#039;t so lucky.&lt;br /&gt;
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Compare this to America, which was having some of its best years. The aftermath of WWI and the signing of the Washington Naval Treaty had seen Britain concede that it could no longer maintain the two-power standard, since: 1. it couldn&#039;t afford to keep spending that kind of money and 2. this would have required the Royal Navy to compete with the US Navy, which was a friend and ally as opposed to a potential threat. As a result, the US Navy managed to achieve parity with the Royal Navy fairly quickly during the interwar period. The so called &amp;quot;Roaring Twenties&amp;quot; saw a rapid increase in the standard of living. Presidents Harding and Coolidge lead the country into great economic growth, to the point that most of the world would look to the NYSE as an indicator of economic health. See, unlike the European powers, it hadn&#039;t seen the deaths of millions of young men, been forced to reorient itself to the demands of a continental total war, had prime farmland turned into no man&#039;s land like France, its economy pushed to the breaking point like Germany, broken up into squabbling states like the Austro-Hungarian Empire, or had all of that happen and was taken over by communists after a civil war like Russia (with some like Turkey as aforementioned getting lucky and successfully reforming), while having basically everyone in Europe owe American bankers to pay for the war, meaning that the country was flush with cash.&lt;br /&gt;
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Coolidge would be followed by Herbert Hoover, who largely rode on his success (justifiably though; Hoover had been Commerce Secretary for 8 years). [[FAIL|Then in October of 1929 the stock market crashed and ushered in the Great Depression.]], officially earning Hoover a place as one of the worst presidents in American history. &lt;br /&gt;
&lt;br /&gt;
There had been a series of stock market crashes in the US every decade or so during the the 19th century, each with increasing severity and effects in the US as more people moved into cities and were more dependent on wages. The 1920s saw a rise in consumer culture, payment plans, investment becoming commonplace, loans for buying stock with, a lot of scams and the limits of the real economy which culminated in the biggest crash yet. Moreover, since the US was now linked to a bunch of other countries thanks to improved communications, trade, transportation, and so forth, the crash not only tanked the US economy, but that of basically every other developed country save for the USSR (which had its own Stalin-related problems, and boy were they big problems), which further hindered recovery. &lt;br /&gt;
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It also didn&#039;t help that large swaths of Europe were still battle-scarred wastelands useless for agriculture, an entire generation of young working men had been killed or crippled, and that the formerly super-productive Germany was now tottering under the weight of an ineffectual government and crippling reparations to pay. It culminated in a French occupation of some of the last profitable land left in Germany, the Ruhr valley, and eventually lead to a renegotiation of the payments that would be more generous to the German economy. Throw in a crushing multi-year drought in the United States that ruined harvests across whole states and the stage is set for chaos.  &lt;br /&gt;
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The old ways of dealing with things didn&#039;t seem to be working and people turned to new ideas. In the US, this was various public works projects and assistance programs, collectively called the New Deal, to get people back working and build confidence in the economy and financial regulations. Similar ideas were tried in England, Australia and the UK. It should be noted that afterwards there was no major economic setbacks until 2008, after New Deal-era financial regulations were pulled. &lt;br /&gt;
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===Rise of Authoritarians: Italy ===&lt;br /&gt;
See [[Fascist Italy]]. Shortly put though, as the Italians are not entirely to blame, this guy named Mussolini created a new ideology that seemed pretty snazzy, called Fascism&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, that combined big government and ultra-nationalist militarism into another toxic ideology that advocated the strength and growth of the state. Italian Fascism is found in a manifesto of sorts written by Giovanni Gentile in the seminal work &amp;quot;The Doctrine of Fascism&amp;quot; for those interested in [https://www.youtube.com/watch?v=1T_98uT1IZs&amp;amp;t=1s&amp;amp;ab_channel=RyanChapman|further research]. He also ruled for far longer than Hitler did, taking over as &amp;quot;Prime Minister&amp;quot; in 1922 until his removal in 1943.&lt;br /&gt;
&lt;br /&gt;
The Italians conquered Ethiopia to reclaim their national honor after getting wrecked by them, and had a general foreign policy of attempting to promote international fascism. By which of course the end result would be an Italian sphere of influence. This is represented in HOI4 by the Albania tree, the attempts at Turkish influence, and their intervention in the Spanish Civil War along with the Germans. For all intents and purposes, Mussolini seemed very genuine in his intent to promote Fascism across the globe to not only promote Italian interests but to correct the &amp;quot;failures of liberalism&amp;quot; and counter those filthy Communists&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. It also helps that the leader of such a movement could become wealthy and powerful as a result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Fascism with a capital &amp;quot;F&amp;quot; refers specifically to Italian fascism. With a little &amp;quot;f&amp;quot;, it is a noun describing a broad ideology. [[Tzeentch|Nazism is fascist, but not &amp;quot;Fascist&amp;quot;.]] [[What|Savvy?]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Fascism was a reaction against the Russian Revolution and the chaos of post-war Italy. Mussolini came to power by leading a bunch of nationalist thugs that beat up Socialists and Communists in Northern Italy and eventually the Italian King and the old-school conservatives made him Prime Minister as he seemed to be effective against them.&amp;lt;/small&amp;gt;&lt;br /&gt;
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===Rise of Authoritarians: Germany===&lt;br /&gt;
In Germany, the economic and political failures of the Weimar Republic soured people on the whole idea of democracy, which contributed to the rise of authoritarian parties on the left like the Communist KPD, which in turn led to the creation of the Nazi (National Socialists German Workers Party or NSDAP) party to counter them (possibly with help from other Western powers seeking a wall against communism) with a newfound hate of the Allies thanks to the colossal reparations Germany was forced to pay to the rest of Europe by the Treaty of Versailles, which renegotiated or not, still put a perceived blame for the war unjustly upon them along with a variety of other complicated things that can be blamed on the [[Nazi|Nazis]]. Rounding it off was the &#039;&#039;Dolchstosslegende&#039;&#039;, or &amp;quot;stab-in-the-back-myth&amp;quot;, that was concocted by butthurt imperial generals like Ludendorff and Hindenburg in order to shift the blame for Germany&#039;s defeat to the Social Democrats or the [[What|historic enemy of Germany, the Jews.]] &lt;br /&gt;
&lt;br /&gt;
The concurrent deeply authoritarian political culture of many German institutions as well as reactionary and monarchist industrialists like Krupp, who all backed Hitler and nationalist and antisemitic parties similar to the NSDAP (like the DNVP) and the lack of people actually willing to give a damn about the Republic itself led to the erosion of the few democratic principles left at this point. From 1930 onward, Hindenburg, who was elected President as the candidate of a coalition of nationalist and conservative parties, reigned over Germany in a dictatorial manner and named Hitler as Chancellor and head of government in January 1933, after two governments under the centrist-conservative Party Zentrum and the Nationalist DNVP failed to stabilize the economy. Responding to the collapse gave the Nazis the political currency to get into power, stimulate the economy by gearing it up for war, and made the UK less willing to intervene to stop them while they were rising due to nobody wanting to be the one to start another war. And ideals of peace and disarmament were certainly somewhat popular in the UK and France after the bloodbath of the Western Front.&lt;br /&gt;
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To their credit, in the mid &#039;30s the Nazis did appear to be doing good things, even if there was a clear air of racial supremacy about the whole affair. Europe was collectively terrified of Marxism, and a nation that was forcefully rebuilding and modernizing itself without resorting to collectivization was tolerated by the French and British out of fear of the alternative. Between completing the Autobahn, hosting the Olympics, and achieving a number of engineering feats such as the first practical helicopter, Germany appeared to be getting shit done. When the communists tried to launch a revolution in Spain, Germany and Italy sent weapons and eventually troops to curbstomp them and test out their new toys on people with wrong opinions, while Britain looked the other way and pretended not to notice that Germany suddenly had hundreds of tanks that they were legally not supposed to have, and that France and the Soviets were doing the same thing with the communist revolutionaries. So nobody was too concerned when Germany started making noises about reunifying some Germanic peoples in the border regions they&#039;d ceded in the Treaty of Versailles and the Locarno Treaties. Then shit started to get real. &lt;br /&gt;
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In 1936, Germany reoccupied the Rhineland, which was a direct violation of both treaties. Britain and France were concerned, but neither country was ready to go to war again, so they let it slide. Hitler took this as confirmation that they wouldn&#039;t do shit to stop him and ramped up his plans for rearmament and conquest. In 1938, Germany annexed Austria more or less peacefully, then walked into Czechoslovakia and took the Sudetenland, home to 3 million ethnic Germans. The rest of the continent was getting increasingly worried, but Hitler super-duper promised that the Sudetenland would be his last territorial acquisition, cross his heart and hope to die. Britain and France were desperate to avoid war, and Hungary and Poland also wanted some of Czechoslovakia&#039;s turf, so together they strong-armed Czechoslovakia into signing the Munich Agreement, officially ceding the Sudetenland to Germany. British prime minister Neville Chamberlain famously proclaimed that the Agreement was &amp;quot;peace for our time&amp;quot; when he came home from the negotiations on 30 September 1938. A pissed-off Winston Churchill correctly predicted that Hitler wasn&#039;t going to stop at the Sudetenland, and was proven right when Germany occupied the rest of Czechoslovakia in March 1939 and then started side-eyeing Poland and the former German territories it now controlled.&lt;br /&gt;
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===Rise of Authoritarians: Japan===&lt;br /&gt;
In the 19th century the Japanese feared the day when the powers of Europe would come by and stomp all over them like they did China and Southeast Asia. During the Tokugawa period, military technology had basically stagnated as there were no pressing internal or external threats that required [[Dakka|shootier guns]] or better tactics to sort out. There was much anxiety in the Tokugawa Shogunate about this (and even a limited attempt at army modernization by at least one Japanese domain) but things came to a head in 1853, when Commodore Matthew Perry sailed into Tokyo Harbour and ended two centuries of isolation at cannon-point. The end of the Sakoku and bombardments by US and Royal Navy ships drove the necessity of modernization home. The Shogunate bought foreign guns and ships, lifted restrictions on shipbuilding and sent diplomatic missions abroad, but the pace of modernization and Westernization really picked up after the Meiji Restoration. By 1914 Japan had a solid public education system and set of universities, a well-developed rail network, a respectable industrial base and an army and navy which had beaten the Russian Empire. In the Great War they drove the German Empire out of the Pacific. Japan had arrived on the world stage, but despite that they were still concerned about the West and its influence, what with Britain and France being two of the largest and most acquisitive colonial powers on Earth. The Japanese saw what had happened to their neighbors and wanted no part of it. Combine this with a historic &#039;&#039;extreme&#039;&#039; hard on for cultural and political independence that can still be observed to this very day, and you start to get the anxiety faced by Imperial Japan.&lt;br /&gt;
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Even so while the Meiji Restoration was successful in its general goals, it had its faults. It did end the Tokugawa class system and introduced a parliament, but it was still largely a system set up for the benefit of a small number of well connected oligarchs. The franchise was limited to only 1% of the population, with the prominent lordlings and industrialists who&#039;d backed the Emperor in the Boshin War and their kids being disproportionately prominent in Japanese society. There would be considerable push for reform after the Great War (in particular there was universal male suffrage in 1925), but there would also be strong pushback by conservatives and militarist ultranationalists, especially after a huge earthquake devastated Tokyo in 1926 and the Great Depression came along to wallop the Japanese economy. Unlike their later partners in the Axis, there was no Japanese Hitler or Mussolini figure who masterminded and led a movement which came to dictate authority. Instead Japan had a collection of right-wing cranks and extremists and a military which was off the chain. The Imperial Japanese Army and Navy were loyal only to the Emperor (and in practice they just did whatever they wanted and asked the Emperor for permission after the fact) and the Diet had very little power over them at the best of times. Technically the Meiji Parliament continued to putter on, but from 1931-45 it was marginalized and subverted. Whenever prominent liberals and socialists who oppose rampant militarism get ganked by radical thugs who are pardoned by judges who are either on board with the militarists or afraid that they&#039;ll get ganked themselves, the power and influence of said nationalist militarists will steadily grow until they can more or less do as they please, specifically getting their imperialism on. &lt;br /&gt;
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Even though the Japanese had managed to modernize rapidly in a short span of time and kicked the shit out of the Russians, they were still often seen as inferiors by white people, [[Imperial Japanese Equipment|&amp;quot;yellow monkeys who could only copy what white folk invented&amp;quot; and other such nonsense]]. Some people like Wilhelm II and some nativist shitheads in the US, Canada and Australia saw the Japanese and East Asians in general as still being lesser, but still capable enough to be a threat (&amp;quot;The Yellow Peril&amp;quot;). When the League of Nations was founded, the Japanese had a seat at the table and the Japanese Ambassador requested that its charter have a non-binding statement on human equality&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;, which got some support, but Woodrow Wilson vehemently shot it down, mostly because this would require him to see [[Tyranids|minorities as anything other than evil cockroaches trying to devour the white man]], and GOLLY GEE WE CAN&#039;T HAVE THAT NOW CAN WE? This sort of thing breeds animosity at the best of times, and these times were anything but. &lt;br /&gt;
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Things got worse with the Washington Naval Conference in 1921-22, which was called by the Allied powers in an effort to prevent another naval arms race like the one that had led into the war. The practical result of the conference and its treaty was to impose strict limits on the size and firepower of capital ships and aircraft carriers and downsize the British, American, and Japanese fleets by scrapping obsolete or unfinished ships. It also saw the dissolution of the Anglo-Japanese Alliance that had been signed in 1902, since the American delegates made it clear that the US felt threatened by this alliance and the British themselves weren&#039;t too sure about it anymore. Japan took both of these actions as an insult, especially the tonnage ratio imposed by the treaty, which was 5:5:3 UK/US/Japan. This meant that for every five tons of capital ship that the British and Americans built, the Japanese were only allowed to have 3 tons. The Japanese militarists and ultranationalists who&#039;d demanded naval parity with the UK and US saw this as an insult, though a number of Japanese Navy officers, including Isoroku Yamamoto, actually supported the treaty, since they knew that Japan could never outproduce the United States. He and the &amp;quot;Treaty Faction&amp;quot; were largely ignored, and when Japan couldn&#039;t get better results at the London Naval Treaties in the 1930s, they flipped everyone the bird and started building ships that ignored the treaty limitations. &lt;br /&gt;
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From the Meiji period onward some prominent Japanese people came to the idea that the best way to fend off imperialism was to become imperialists themselves&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;, and they began gobbling up their neighbors from the late 19th century onward. Their first steps were pretty humble, taking back some of the Kuril Islands, Okinawa, etc. Then they stomped into Korea, renamed Taiwan &amp;quot;Formosa&amp;quot; because fuck your local names, and then logically jumped into trying to conquer all of China. &lt;br /&gt;
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Imperialism and colonialism? No, we&#039;re doing this in the name of Asian liberation, friend! A &amp;quot;Greater East-Asia Co-Prosperity Sphere&amp;quot; if you will. Pay no mind to the [[Grimdark|atrocious war crimes we&#039;re about to be committing]]. The Japanese kept this going into the 20th century when this sort of behavior was finally falling out of fashion among the Western powers, especially after 1931, by which time the military more or less dictated the course of Japanese politics. In 1931, they invaded Manchuria and made it into a puppet state under the deposed Qing emperor, then invaded China in 1937, killing millions as they went (around four times the death toll of the Holocaust to be precise, something that is largely ignored in light of the Holocaust itself and Japan&#039;s contemporary PR efforts). Japanese forces in China occasionally attacked [https://en.wikipedia.org/wiki/USS_Panay_incident foreign shipping], [https://en.wikipedia.org/wiki/Kweilin_incident airliners], and property. Despite this, international reactions were fairly limited — the European powers were too busy worrying about Herr Hitler and Nazi Germany and America had profitable trade agreements with Japan.&lt;br /&gt;
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* &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Yes, there was an element of hypocrisy in the Empire of Japan making this statement. But Wilson was probably too racist to understand this or care.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;See previous footnote, the Japanese were very racist towards Koreans and Chinese, especially during the height of militarism. They just wanted to be the ones who were conquering all of Asia, not the Western powers.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==The Second World War==&lt;br /&gt;
===The War in the West===&lt;br /&gt;
See also [[Nazi]]s and [[Fascist Italy]].&lt;br /&gt;
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With Poland unwilling to roll over for Hitler, the Nazis securing a ceasefire with Soviet Russia and with Britain and France finally stirred to the defense of Poland, it was clear that war was inevitable. Germany invaded Poland on September 1st 1939, after creating a false-flag incident to offer the thinnest fig leaf of legality (and also dispose of a few dissenting Germans on the Nazis&#039; hitlist). Two days later, Britain and France declared war on Germany. Contrary to the popular imagination, Poland did not simply crumble before the German onslaught, and the myth of Polish cavalry trying to charge German tanks was yet another piece of propaganda. (What actually happened was this: a Polish cavalry detachment surprised and overran a group of German infantry who were taking a rest and were in turn driven off by machine gun fire from some armored cars; the actual tanks didn&#039;t show up until it was all over. Later on, German and Italian war correspondents were shown the battlefield with the tanks parked nearby and cooked up the story of &amp;quot;these brave dumbasses charged our tanks with lances and sabers&amp;quot;.) But after a month of hard fighting with no help from Britain or France and with the Soviets entering the war and overrunning much of the country&#039;s western half, Poland finally gave in to the inevitable. &lt;br /&gt;
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After that, the Germans sat around for a bit (literally, German soldiers called the period between October 1939 and June 1940 the &#039;&#039;Sitzkrieg&#039;&#039;, or &amp;quot;sitting war&amp;quot;), causing the British and the French to fortify the hell out of the northeast part of France in anticipation of the inevitable assault. However, the French ignored a large wooded area called the Ardennes. This region was thought to be impenetrable to the German army, as it was believed that the mobility of German tanks would be fatally hampered by the thick forests. Needless to say, this was wrong, and the panzers blew through the Ardennes in days, completely buttfucking France&#039;s entire defensive strategy. France, which had held out through four years of brutal attritional warfare in 1914-1918, fell at just an alarmingly fast rate as Poland did. The Italians jumped in at the last minute to steal some land and pretend they could help their ally Germany in warfare. It should be mentioned that in spite of the surrender memes everyone makes about France, they fought quite hard and inflicted casualties on the German invaders at a rate far higher than should have been expected of them. In fact, the German High Command felt very uneasy about the whole operation throughout its entirety, in large part because (at least on paper) the French military &#039;&#039;was&#039;&#039; stronger than the Germans, and had ample reason to believe going in that this was a fight they &#039;&#039;could&#039;&#039; win. The Germans&#039; success came down to several factors: tactics that focused on speed, shock, and mobility; excellent close air support from the Luftwaffe; high levels of coordination thanks to the widespread use of radio; and hard-driving generals who spotted opportunities and seized them without consulting with high command, following the longstanding Prussian-German principle of independence in the field. Combine all of these with a healthy dose of luck, and you have a perfect explanation of why the Germans succeeded. The Battle of France ended with the conquest and surrender of Paris, the British Expeditionary Force&#039;s famous evacuation from Dunkirk, and Germany annexing the north of the country, leaving the rest to the Vichy puppet government that would administer southern France and her colonies. However, French general Charles de Gaulle rallied several of the colonies to continue their resistance against the Germans and many colonists would pledge their support to &amp;quot;Free France&amp;quot;. They would eventually form a provisional government in Algiers and ultimately return to Paris in 1944.&lt;br /&gt;
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After France fell, Germany went on a spree of conquest that would give any [[Axis &amp;amp; Allies]] or &#039;&#039;Hearts of Iron&#039;&#039; player a colossal throbbing war-boner: they overran Belgium, the Netherlands, Denmark, Norway, the Balkans, and Greece in the space of a year, stunning the rest of the world. It wasn&#039;t all roses for the Nazis, of course; there were large and active partisan movements in all the territories they conquered, and the invasion of the Balkans and Greece was largely because Italy had got itself spanked trying to throw its weight around in the region and ran crying to Germany for help. The latter two campaigns tied the Wehrmacht up for several months on the eve of Operation Barbarossa, potentially costing them critical time that they could have used to get to Moscow before winter set in. &lt;br /&gt;
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The British spent the majority of 1940-1942 on the defensive from all sides and every angle. Chamberlain was out as prime minister after having been humiliated by Hitler&#039;s pissing all over his hard diplomatic work, and Winston Churchill was in. A man with an iron will and indomitable resolve, he led his country through the loss of HMS &#039;&#039;Hood&#039;&#039;, the U-boat crisis (something that he made clear was his greatest fear throughout the war), the Battle of Britain, and the fall of Burma, Crete, Malaya, and Singapore. Canadians, South Africans, Indians, ANZACs, and all manner of soldiers that could be acquired were pressed into service to defend the Empire all across the globe. Among the successes, such as the sinking of the &#039;&#039;Bismarck&#039;&#039; and the Taranto raid, were horrible failures like the Greek and Norwegian expeditionary forces, and the war for Africa was largely a stalemate until the Torch landings.&lt;br /&gt;
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Meanwhile, the USSR and Germany had been circling each other like prizefighters before a bout. Their nonaggression pact notwithstanding, each country regarded the other as an existential threat. Hitler wanted the vast territories and resources that Russia had to offer, and he regarded the Russian people as subhuman Bolsheviks who needed to be exterminated or enslaved for the good of the Greater German Reich. Stalin, meanwhile, saw the Nazis as a pack of murderous fascists who would need to be dealt with before they could ruin the glorious USSR. Thus, even while they dismembered Poland together, the two countries were plotting to take each other down. Germany struck first, launching Operation Barbarossa on 22 June 1941. Hilariously enough, Stalin refused to believe that the invasion was occurring at first, in spite of repeated warnings from his spies, allies, and generals. He even threatened to court-martial or execute some of the officers who first reported that the Germans were pouring across the border from Poland. Initially, Barbarossa looked like it was going to be another walkover for the Wehrmacht, since the Red Army was in a bad way. Stalin&#039;s paranoid purges in the 1930s had gotten rid of most of the army&#039;s competent, professional officers, leaving it to be led by incompetent yes-men and/or inexperienced junior officers. It was also caught in a doctrinal bind regarding the employment of its armored forces and suffering from low institutional morale because of the rough handling they&#039;d received at the hands of the Finnish Army in the Winter War. Because of this, the Wehrmacht beat the absolute shit out of the Red Army at first, wiping out or capturing entire army groups along with seizing the entirety of Ukraine and a reasonably large slice of western Russia. Fortunately for the Soviets, the Germans spread themselves thinly enough, and the Red Army managed to fight just hard enough, that the Wehrmacht didn&#039;t make it to Moscow in time. The infamously brutal Russian winter forced the Germans to stay the winter just outside of Moscow, suffering tremendous casualties from the cold, and the oil they wished to seize was either just out of reach or destroyed in the Red Army&#039;s scorched earth retreats.&lt;br /&gt;
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===American Rearmament=== &lt;br /&gt;
This whole time the American public had been watching the developing war. Chief among them was President Franklin Delano Roosevelt. FDR was not a fan of Adolf, mostly because FDR hated imperialism (he actively worked to release the Philippines from the US - the only reason that fell through was because the Filipinos could see the Japanese quite obviously eyeing them up - and was pivotal in creating a post-war environment that would destroy the colonial regimes of Britain and France.) He convinced Congress to send increasingly generous aid to Britain, start pouring funds into the military, instituted a peacetime draft, and generally put the US into a state of readiness for war.&lt;br /&gt;
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In spite of these changes, the American public was generally lukewarm on the idea of war in Europe, as they had been thirty years previously; they were content to let the Europeans kill each other and live their lives unbothered by the Old World&#039;s problems. Besides, the Depression was still going on, and the last thing people wanted was even more misery on top of that. Like Wilson, FDR realized that he could not go to war without changing the public&#039;s perception, so this explains the &amp;quot;slow&amp;quot; manner in which the US built up its military infrastructure. Instead, he and the generals and admirals took notes and watched carefully from the sidelines, gradually taking a more pro-Allied stance by escorting transports, allowing American destroyers to &amp;quot;defend business interests&amp;quot; in convoys, and building up a tank force and air force. Everything was going fine until the Japanese Navy ran up and kicked America in the balls at Pearl Harbor.&lt;br /&gt;
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Rather than being shocked into peace talks or ineffectiveness, the entire country became extraordinarily pissed and Congress declared war the next day. Recruitment offices were overrun with men willing and eager to fight, and promising officers such as Chester Nimitz, George Patton, Dwight Eisenhower, and Jimmy Doolittle were given important assignments. &amp;quot;Remember Pearl Harbor&amp;quot; became a rallying cry among the US Navy, and General Douglas MacArthur was determined to regain his prestige after the Philippines were lost under his command. Europe probably still would&#039;ve been a tough sell, even with the American public ripshit pissed and out for revenge, but Hitler and the rest of the Axis neatly solved that problem by declaring war on the US right after the Pearl Harbor strike, and just like that, America was committed to the whole World War shebang.&lt;br /&gt;
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===Mid-War=== &lt;br /&gt;
The mid-war refers largely to the conclusion of the African campaign and the fall of Italy, and the conclusion of the Battle of Stalingrad. The Freeaboos first forayed into the world of dying hard on beaches during the Torch landings, where a combination of inexperienced troops and lackluster leadership, poor logistical planning, bad intel, and a bunch of pointless and stupid red tape from the somewhat uncooperative Vichy colonial administration resulted in needless casualties. The results would be studied, with promising results for future campaigns.&lt;br /&gt;
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After Operation Torch, the Allies pushed with great difficulty into Tunisia, cutting the Axis army off from resupply and ensuring that they couldn&#039;t be evacuated. With the Americans coming in from the west and Montgomery&#039;s army in the east, the Axis army in Tunisia was surrounded and captured with great difficulty, due to the mountainous and hilly terrain. The complete lack of useful military infrastructure that had not been left to rot by Petain made the logistics a nightmare. From there, they began preparing their next operation, which was the invasion of Sicily and southern Italy.&lt;br /&gt;
 &lt;br /&gt;
While the Allies were establishing a base for Free France and picking away at Italy, the Germans and Soviets were beating the absolute fuck out of each other at Stalingrad. Stalingrad was a strategically important city; its position meant that it controlled access to the oil fields of the Caucasus and passage along the Volga River, one of Russia&#039;s major waterways. Whoever controlled the city would control both of these critical resources. Besides this, Stalingrad was also a symbolically important city, since it was named after old Josef himself; losing it would have humiliated him and the Red Army. The Germans attacked the city as part of Case Blue, a general invasion of the Caucasus in the summer of 1942. Unfortunately for them, city fights were exactly the kind of thing their technology and tactics weren&#039;t designed for. The Wehrmacht&#039;s superiority over the Red Army at this stage of the war depended on its mobility, shock power, and armored formations. The urban combat in Stalingrad deprived them of all of these advantages, sucking them into a 5-month meat grinder of a siege that functionally destroyed any value the city would have had along with the entirety of their supplies. The Russian 62nd Army fought for literally every inch of the city, fueled by rage, patriotism, and desperation; even when the oil depots were set on fire, the city was bombed into rubble, and the Germans had driven them into a tiny pocket on the banks of the Volga, they refused to quit, hanging on and fighting tooth and nail. Ultimately, the Russians managed to encircle Friedrich Paulus and the 6th Army and fight off all attempts at relief from outside the pocket, resulting in the surrender of over 250,000 German soldiers, only 5,000 of whom would live to see home a decade later.&lt;br /&gt;
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The landings on Sicily and Italy were enough to force Mussolini out of power, and Italy promptly changed sides to fight for the Allies. However, the theorized soft underbelly of Italy was anything but, as its rugged, mountainous terrain proved difficult for the Allies to traverse. The Germans had also predicted that Italy would hit the &amp;quot;change team&amp;quot; button and immediately executed Operation Axis, which subdued and dismembered the Italian army, stole all its equipment, and effectively seized control of the country, while a commando raid on Mussolini&#039;s prison successfully freed Il Duce. This resulted in Mussolini being established as a puppet governor in Northern Italy until he was killed by partisans, while the Germans dug into the Apennines and refused to shift. This prevented the Allies from making any meaningful progress towards Germany through Italy.&lt;br /&gt;
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===The Normandy landings===&lt;br /&gt;
{{topquote|So much of the progress that would define the 20th century, on both sides of the Atlantic, came down to the battle for a slice of beach only six miles long and two miles wide.|President Barack Obama, on the 65th anniversary of D-Day}}&lt;br /&gt;
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Yes, Normandy gets its own section. See, the Americans had long wanted to just land in France and bash the Nazis to death much like what Sherman had done to the CSA in the American Civil War. The British managed to convince the Americans that Africa would allow them to isolate a large number of Axis troops that could not be replaced from Europe, and if Stalin continued to bleed them dry, they could take Italy. The disastrous Dieppe raid also convinced Eisenhower to shelve the idea as untenable at the moment.&lt;br /&gt;
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Flash forward to 1944 and Italy is a stalemate, though Russia is in a much better spot due to lend-lease and having managed to relocate most of its heavy industry beyond the Urals. Stalin wants the Americans to open up another front to take pressure off of him, and the Allies oblige by preparing one of the most complicated and carefully planned landings in human history: Operation Overlord, the amphibious invasion of Normandy. Overlord had intelligence gathered from old Time-Life magazines, commandos, partisans, postcards, scientific reports, and anything else they could get their hands on. Weather patterns were traced back decades to predict for an ideal time to land, swimming tanks were developed, and two mobile ports were developed to help unload equipment due to the lack of ports near the beaches. On top of all that, the Allies launched a massive counter-intelligence operation, mainly convincing the Germans that a massive army group (made up of balloons to fool observation craft) stationed in Kent and led by General Patton would attack Calais. They even went one step further by dressing up the corpse of a dead homeless man as a fake intelligence officer that &amp;quot;drowned&amp;quot; off the coast of &amp;quot;Neutral&amp;quot; Spain, with fake documents of fake landing plans. It was obvious that Churchill had been so shaken by Gallipoli that he wanted to leave nothing to chance this time around.&lt;br /&gt;
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In spite of these preparations, Eisenhower was not totally convinced they would succeed, and prior to the landings wrote a letter taking full responsibility for the failure of the landings. This never happened, thankfully, but the rest of the Battle of Normandy was not just on the beaches. American and British paratroopers were dropped behind German lines to hold back reinforcements and seize or demolish important enemy infrastructure, attack aircraft strafed and bombed German positions for miles around, and the strategic bombers of the USAAF were diverted from pounding German industry to provide aid. Once Normandy had been secured, it was now the beginning of the end.&lt;br /&gt;
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===Victory in Europe===&lt;br /&gt;
After liberating France and Belgium, the Western Allies marched on Germany&#039;s border at the Rhine River while the Soviets blew through Ukraine, Poland, and East Germany before bumrushing Berlin. The Germans launched several desperate counter-attacks to try and break the Allies&#039; will to fight, including the decisive Battle of the Bulge and the last-ditch offensives in Hungary and Romania. It prevented the Western Allies from pushing further than West Germany and insured the longevity of the Iron Curtain in Eastern Europe.&lt;br /&gt;
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By this time, FDR was finally starting to realized that all the nasty things Churchill had been saying about Stalin were true; he was a liar and a paranoid, tyrannical sociopath hell-bent on carving out a swath of European territory to expand Communism and Soviet influence. While FDR&#039;s ambitions to allow countries to have their own say in their governance would be realized in the 30 years after August 1945, many countries of the Eastern Bloc would remain under the hammer and sickle as &amp;quot;satellite states&amp;quot;. Even a brief attempted rebellion by the Poles to reestablish their country was brutally put down by the Nazis, while the Soviets sat on the outskirts of Warsaw and watched.&lt;br /&gt;
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In the Battle of Berlin, the Germans fought ferociously against the Soviets, but Hitler took his life in the hours preceding the Soviets occupying the Reichstag and declaring victory. The official cessation of hostilities occurred on May 8 1945. This is known as VE Day, though in Russia it is called Victory Day, in honor of the tremendous sacrifices the men of the Red Army made during the many battles in which they fought against the German Heer.&lt;br /&gt;
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===The War in the East===&lt;br /&gt;
As Japan continued to push deeper into China and signed the Tripartite pact with Italy and Germany, the US threatened to embargo the oil, steel, and aircraft parts Japan needed to keep their massive war machine running, and the overconfident Army managed to push the Imperial Japanese Navy into launching an attack on the US Navy base at Pearl Harbor (timed to hit approximately 30 minutes after delivering the declaration of war, thus [[Rules lawyer|effectively being a surprise attack without technically being a surprise attack]], except they fucked up the timing and the declaration wasn&#039;t delivered until Pearl Harbor had already been bombed to shit).&lt;br /&gt;
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The idea was that if everything went right, the fickle American public would be dismayed by the prospect of a hard fight over a bunch of distant islands that didn&#039;t even belong to them (especially while contemplating joining the war in Europe), the IJN could seize control of the Pacific while the crippled US fleet was out of action, and the US would be left with no choice but negotiation. However, while the Pearl Harbor attack did work pretty well and they did overrun a lot of Allied holdings around Asia, they missed all but one of the US carriers which only suffered minor damage, enraged an American public that was previously tepid on war (especially since mistakes delayed even the planned token warning), and the fact was that the US had more than 10 times the industrial capacity that Japan did as well as plenty of fuel and resources. &amp;lt;small&amp;gt;&#039;&#039;To be fair, nobody* in the years leading up to World War II &#039;&#039;&#039;expected&#039;&#039;&#039; carriers to be important.&#039;&#039;&amp;lt;/small&amp;gt; Another big failure of the attack on Pearl Harbor was the fact that the Japanese attack didn&#039;t touch the dockyards, dry docks, fuel depots, command centers, and the rest of the infrastructure that you need to target to prevent a navy from functioning or recovering after its ships take a ton of damage.&lt;br /&gt;
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To top it all off they also aligned themselves with the Nazis, based on shared enemies and ultra-imperialist/nationalist ideologies, but this only reinforced the narrative of them being a part of the barbaric Forces of Evil who needed to be completely defeated for the sake of the civilized world. &lt;br /&gt;
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Despite America&#039;s obvious industrial advantage, the US Navy was seriously lacking in experience and numbers compared to the IJN at the start of the war; with the Japanese carriers outnumbering the Americans (who had to split their fleets across two oceans to protect against German U-boat attacks), there was a very real threat that the IJN would return to finish the job and start raiding the US mainland before replacement ships could be built. The early stages of the war in the Pacific were very much touch-and-go, but that all changed after the Battle of Midway, when [[Tactical genius|Admiral Chester Nimitz]] intercepted the IJN&#039;s plans to attack Midway Island and lured them into a trap, destroying four veteran aircraft carriers, about half of the IJN&#039;s total carrier capacity at the time. This blunted the Japanese advance and threw them onto the defensive, buying the American war machine valuable time to rearm and retrain. It also didn&#039;t hurt that [[Spy|American and British Naval Intelligence]] partially deciphered most Japanese naval codes in 1942.&lt;br /&gt;
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As time went on, and with some shaky starts, the Allies quickly learned how to rely on carriers instead of traditional battleship tactics. The Battle of Midway and the Solomon Islands campaign combined to put the IJN on the back foot; Midway cost them four carriers and a bunch of their best carrier aviators, and the prolonged attritional fighting in the Solomons cost them many more of their pilots, along with dozens of valuable ships that they couldn&#039;t afford to replace. The Japanese now found themselves as the proverbial one-legged man in the ass-kicking contest. Ferocious naval engagements gave way as the star of the show to even more brutal amphibious warfare as the Marines began their island-hopping campaign across the Pacific, painfully prying each strategically important Japanese-occupied island from their well dug in defenders &amp;amp;mdash; and crucially, skipping the islands that weren&#039;t important, leaving lots of Japanese units deployed in spots where they could do fuck-all except die slowly from starvation and disease. The jungle, cave and amphibious warfare of this stage of the campaign was especially horrific even by World War II standards, not helped by racism against the Japanese on the part of Americans and the racism against everyone crossed with the suicidal fanaticism of the Japanese further exacerbating this. The IJN also set up various military units for holding prisoners and scientific experiments - best exemplified by Unit 731 - which gave Auschwitz a run for their money on crimes against humanity, the only difference being the lack of a genocidal goal. [[RAGE|Well, that and the fact that the perpetrators were given immunity to prosecution in exchange for giving their data to the US government for it to use in its bioweapon program. Typical, really.]] &lt;br /&gt;
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One often overlooked (at least in popular history from the western perspective) event in the war in China was the last big Japanese offensive of 1944, named Operation Ichi-Go, where the Japanese threw their last reserves together to break through Republican Chinese lines under Chiang Kai-shek with astounding success. Although the Japanese were beaten back very quickly, as they were in no position to hold their gains against the Allied counter-offensive, the Republican Chinese failure to stop it led to the US taking control over the Nationalist forces after an ultimatum that greatly damaged the previously good relations between Kai-shek and the US government. It also led to the disillusionment of a lot of Nationalist Chinese officers and soldiers with their cause, prompting them to switch sides to the Communists under Mao Zedong. Mao on the other hand quickly utilized this momentum and influx of experienced soldiers (along with Soviet aid) to seize control of China from the Nationalists in the second phase of the Chinese Civil War (the Warlord Era got put on a semi-pause fighting against Japan, it was tenuous with constant skirmishing and the moment the Japanese forces got pulled out at the end of the World War it reignited), push them off the mainland and out to Taiwan, and found the Chinese People&#039;s Republic in 1949. &lt;br /&gt;
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One major note from a wargaming perspective in this theater is Operation Ten-Go, the last sortie of the IJN against the US military forces invading Okinawa. The largest battleship made by human hands, the &#039;&#039;Yamato&#039;&#039;, and her support fleet, sortied to support the Japanese Army on Okinawa ... and were promptly destroyed by massed American airpower before they got 100 miles from Japan. This cemented the change in the IRL meta of naval warfare from battleship fleets to carrier dominance, which has endured to this day.&lt;br /&gt;
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===The Manhattan Project===&lt;br /&gt;
{{topquote|Now I am become Death, the destroyer of worlds.|Robert Oppenheimer}}&lt;br /&gt;
{{topquote|Now we are all sons of bitches.|Kenneth Bainbridge}}&lt;br /&gt;
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At the tail end of the 19th century, scientists began to work out some odd properties of matter, which eventually got them to realize that splitting atomic nuclei after processing uranium in a cyclotron releases millions of times more energy than an equivalent mass of a chemical reaction. Naturally, instead of using it as cheap energy first, people thought &amp;quot;How can we weaponize this?&amp;quot; Such a weapon would be a game changer for warfare (less for the raw destruction it would cause, since firebombing cities was already horrifyingly effective, but because it would only take one bomber getting through air defenses to do the job instead of dozens or hundreds), and the Nazis getting it first would be an intolerable state of affairs. As such the Brits and the Americans pooled their scientific and industrial resources at Los Alamos to work out how to build a bomb. 20000 &#039;&#039;&#039;tons&#039;&#039;&#039; of silver wiring were built to enrich the uranium into something that will recreate a small sun for a brief moment.&lt;br /&gt;
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The bombs weren&#039;t ready in time to use against the Nazis, but the first two were dropped on Japan to convince them that they wouldn&#039;t be able to fight to the stalemate they were now aiming for, thus ending the war quickly at the cost of a few hundred thousand Japanese civilians, rather than a long and costly slog that would potentially result in millions dead if the fanatical Japanese military forced it through to completion (including both the Japanese civilians who would be mobilized into militias and untold American service members). This view is [[Skub|controversial]] [[SJW|depending]] [[/pol/|on]] [[Communism|who]] [[Japan|you ask]], and some think it had more to do with revenge for the boats that got blown up at Pearl, combined with racism and the desire to show off their new weapon to anyone else who might have threatened American dominance. Needless to say this is one of the war&#039;s most hotly debated decisions, and we will not be taking a stance. Regardless of the morality of using a small sun on a civilian target, it seemed to contribute to the surrender of the Japanese on 2 September 1945, though VJ day is observed on August 15th, when the Japanese announced their intention to surrender.&lt;br /&gt;
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Whether or not intimidation was indeed a motive, the Russians ended up nicking the research data and so this just paved the way for the nuclear stalemate known as [[the Cold War]]. It is claimed by some that Stalin knew about the test before Truman did (Long story short: Truman was chosen as VP to get the Southern Democrats to support FDR&#039;s reelection bid. FDR didn&#039;t care for him much.) Some sources claim that Stalin merely suspected the Americans were working on nukes, and a cryptic statement by Truman allowed Stalin to confirm his suspicions.&lt;br /&gt;
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After the war, the United Nations was organized in a significantly more effective manner than the League of Nations, with the veto power and the binding requirements at the Security Council at least nominally giving the world a way to forcibly stop wars. The embarrassment that was the League of Nations formally dissolved itself and handed over all its assets to the UN in its last meeting in 18 April 1946 (the resolution went in to effect the next day on the 19th) with the sole exception of a 9-man committee transferring assets, records and administrations of specialist agencies to the UN. This committee dissolved itself on 31 July 1947, legally ending the League of Nations as an entity. The Cold War technically started the day the Japanese surrendered, though the Berlin Blockade and the ending of the Chinese Civil War, reignited after Japan&#039;s defeat, were the public display.&lt;br /&gt;
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==Notes==&lt;br /&gt;
[[File:Cathedral Radio.jpg|thumb|200px|right|&#039;&#039;&amp;quot;...We now return to the adventures of Bobby Gill and the Imperium Boys, brought to you by George Rough Ridin&#039; Martin&#039;s Jackets. Bundle up tight, because Winter is Coming!&amp;quot;&#039;&#039;]]&lt;br /&gt;
*Radio! While radio was being used for communications and there were a few experimental broadcasts here and there since the beginning of the twentieth century, it really took off in the 1920s as a revolutionary new form of mass media. Radios meant that for the first time you could beam music, news and other such information directly into people&#039;s homes. Radio systems (both transmitters and especially receivers) were cheap to make and comparatively easy to use and maintain. Naturally everyone wanted in on this pie from radio companies to the Americans to the Brits to the Japanese to the Soviets to the Nazis. In particular the Nazis mass produced millions of cheap [https://en.wikipedia.org/wiki/Volksempf%C3%A4nger &#039;&#039;Volksempfanger&#039;&#039;] radio sets to get one in every german house to feed a steady stream of Nazi propaganda to the German masses. FDR&#039;s famous &amp;quot;fireside chats&amp;quot; were made possible by radio, as was the speed and shock power that defined &#039;&#039;Blitzkrieg&#039;&#039;.&lt;br /&gt;
**A quirk of Radio of this time was as a major part of the standardization of language. Beforehand most people learned how to speak from their families, friends and neighbours and accents were far more pronounced. While other things such as railways and records had some impact, having a radio set meant that there was a voice being piped into your parlour every day. It also meant that the speaker needed a Radio Voice: something which was legible to the audience especially with the crappy speakers of the early 20th century. In the UK this lead to Received Pronunciation (the clipped middle class UK accent the Imperials use in Star Wars) while in the US they went with the Midatlantic Accent (that sort of posh way you here people talk in old hollywood movies) and eventually a Midwestern Accent.&lt;br /&gt;
*During this time science fiction began to catch on to a wider audience. As new technologies increasingly transformed people&#039;s lives, there was interest in what the future might be like. At the same time, radio and pulp magazines gave sci-fi writers a new means to get their message out in a way that was both cheap and offered exposure to a wide audience. Ideas such as Rockets, Robots, the towering cities of the future, day to day life in them and the future of human evolution were all discussed. The downside of this was that there was also a &#039;&#039;lot&#039;&#039; of crap, since lowering the barrier of entry meant that a bunch of low end crud could be shovelled out onto the market and the editors of the magazines were often more interested in filling pages for next week&#039;s edition than putting out quality material. Even so, it did have a widespread impact. Astounding Stories magazine editor John W. Campbell got questioned by the FBI in 1944 about a story he had written about the possibility of atomic warfare and he worked out that the Manhattan Project was based at Los Alamos because of a sudden change in mailing addresses of a lot of his readers. &lt;br /&gt;
*Art Deco became a thing during this time and remains iconic to this day. Breaking with traditional European styles, its stylized forms, smooth lines and embellishments became widely popular. In particular, Art Deco often tried to capture a sense of motion which was important in an era when cars, planes and trains were seen as the main signs of technological triumph.&lt;br /&gt;
* Fordism and Taylorism! Henry Ford was a big pioneer in assembly line manufacturing, employing specialized machines to streamline production with every step tightly choreographed to shave seconds off the process. Ford himself was a disciple of Frederich Taylor, who focused on analysis and optimization (finding out how a worker did X, Y and Z and working out the best way to do the task). Fordism was the gold standard that everyone aspired to during this time period: American, British, Japanese, German and Soviet. On the other hand it could be really fucking boring for the people on the line whose job was to slot one bit of metal into another every twenty seconds for eight hours a day. It would remain king until the Japanese worked out Just-In-Time manufacturing in the 60s.&lt;br /&gt;
* These improvements in manufacturing evolved further with the invention of modern quality control. While America did have the largest manufacturing base at the start of WWII, it experienced many teething problems such as explosive shells failing to explode, or vehicle parts not being cross-compatible between factories. And without extremely tight tolerances, many newer technologies couldn’t be developed. New disciplines in measuring tolerances and conforming to standards helped improve the quality of these technologies. After the war, though, these standards were gradually relaxed as meeting them was expensive and American civilian manufacturers had little economic reason to make extremely high quality products, what with most of their competitors trying to rebuild from the war. Ironically enough, it would be the Japanese that would rediscover and improve upon QA tools to become an economic powerhouse in the postwar era.&lt;br /&gt;
* The [[Superhero]] Genre was born on the eve of WWII with the publication of Superman and exploded during the war. If a lucky American kid in the 1940s found a shiny nickel, the latest edition of Superman or Captain America would be high up the list on what they&#039;d spend it on. Thus a cultural legacy was born that would resound for decades to come.&lt;br /&gt;
*In dribs and drabs the elements of fantasy literature were beginning to come together. The first Conan the Barbarian was written in 1932 and the [[The Hobbit]] was released in 1937. [[The Lord of the Rings]] was written from 1940-49, though it would be released in the &#039;50s. Not really a cohesive whole yet, but all the pieces were there and coming together.&lt;br /&gt;
* Everybody smoked like fucking chimneys. In the late 19th century cigarette-making machines were developed and cigarette companies started using modern advertisement methods. Cigarettes were advertised to soldiers in WWI as a way to &amp;quot;relieve stress&amp;quot; which family members could send to the front as gifts, to women as &amp;quot;torches of freedom&amp;quot; in the 20s and 30s, and in WWII the cigarette companies made deals with the military to provide cigarettes as part of every soldier&#039;s ration pack. The link between tobacco and lung cancer was first found in 1939 by Franz Muller (and highly politically motivated at that, as Hitler famously hated cigarette smoke), but his work was met with reasonable if misplaced skepticism given that it was done in Nazi Germany and it would not be until 1950 that non-Nazis came to the same conclusions. (Hitler of all people was famed for his anti-smoking stance; he harangued his friends and cronies endlessly about the negative effects of cigarettes and even offered them gold watches as an incentive to quit.) By 1945, the average American adult smoked 3,500 cigarettes a year. True Anti-Smoking campaigns like we see today, and the general trend of people quitting smoking is only a very recent occurrence though. Just zap into any archived footage of a talk show on TV of that time and you will be amazed at how casually everyone has their own personal ash tray and is sucking on cigars and cigarettes. &lt;br /&gt;
** As a sidenote, Cigarette brands were one of the avenues American cultural influence started to slowly entrench itself into the public consciousness in western countries and revolutionized product advertisement. Before WW2, most countries had their own Tobacco industries, especially France and Germany, and every country their own local brands of cigarettes. The introduction of the much smoother American Virginia tobaccos changed global tastes in tobacco significantly; the old traditional European brands (like Roth-Händle or Gauloises before they were bought out) were reviled by younger people who didn&#039;t enjoy the sensation of having their lungs forcibly cut out by Cigarettes with lovely nicknames such as &amp;quot;Lung Torpedo&amp;quot;. Marlboro, Lucky Strike and Camel were pushed by novel advertising strategies that emphasized brand recognition over the quality of the product itself, so if you wonder why Coca-Cola somehow still feels the need to spend millions each year on advertising, this is why.&lt;br /&gt;
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==The appeal of the World Wars==&lt;br /&gt;
These are the biggest armed conflicts of world history, rolling across entire continents using modern weapons, from tanks to planes to automatic weapons. Modern war was born in the trenches of the Somme, in the skies above London and over the fields of Poland during the Blitzkrieg, the flanking in France, the naval and air wars in the Pacific, the grinding hell in the Eastern Front cities, in the bombing of Europe from the air, in the atomic fire of Hiroshima and Japan. We entered the century and went 14 years thinking everything was right and as great as it could be. Thirty years, a war, a pandemic, an economic crash, another war and several genocides later the man who was born into the first large scale factories witnessed the power of the atom burn the hopes and dreams of two cities. Ernest Shackleton is perhaps the perfect example. He journeyed out to the Antarctic believing the war would soon be over, then returned to find that it had become a nightmare with no end in sight, a unique perspective.&lt;br /&gt;
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Of these two conflicts, World War One gets relatively little media attention and what little it does get is somber. Part of that is because it&#039;s hard to craft a heroic action-packed adventure out of the hopeless horror of trench warfare, and the other part is that the morality of the war is very, very grey. There was no clear &amp;quot;right&amp;quot; side, with both the Central and Allied powers equally chomping at the bit for a fight (at least to start with), and ready to start shooting for &#039;&#039;any&#039;&#039; convenient reason. When some angry Illyrians in the Balkans finally set everything off, the &#039;&#039;only&#039;&#039; motivation the common people had to go fight was the extensive propaganda campaigns telling them how totally awful for realsies the enemy was, and anyone asking questions or doubting was shut down &#039;&#039;hard&#039;&#039;. It&#039;s hard to make easily dehumanized rank-and file villains for a narrative when the soldiers of neither side actually want to be fighting at all.&lt;br /&gt;
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When it was all over, the country that got blamed and punished for the whole mess wasn&#039;t even the one that started it (in fact, the country that actually started it made bank off the entire thing. Germany was still the one to go to war with Belgium and get the British involved, so they could certainly take some blame.) All told, the First World War is largely seen as a great tragedy, and is widely considered a pointless and wasteful war as winnings were slim on the Allied side. If Russia didn&#039;t get involved or if the Axis didn&#039;t go for Belgium or if Italy either started under the allies or stayed in the axis or if Italy was the cause of WW1 as it likely would have been depending on how things would have continued in AH if the either the Duke dying didn&#039;t result in a war or if the Duke was never assassinated a war with one side getting a much greater victory could have transpired.&lt;br /&gt;
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Probably one of the only noble (and almost certainly the cleanest) aspects of WWI was the war in the air, where fighter pilots were effectively chivalric knights of the sky. One famous example was Manfred von Richthofen, better known as the Red Baron. Richthofen was the most famous fighter ace of the war, with 80 victories to his name in his distinctive red tri-plane (which only accounted for his last 17). He was so well respected among his adversaries that when he was finally shot down, the Allied officers who recovered his body buried him with full honors, including an honor guard and gun salute. This didn&#039;t stop the ruthless pragmatism, as a few pilots even publicly boasted of shooting down parachuting airmen to prevent them from returning to the fight.&lt;br /&gt;
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Another event stands out known as the Christmas Truce; early on in the war, troops on the Western Front pretty quickly realized that the guys they were shooting at didn’t want to be there any more than they did, and agreed to a ceasefire to celebrate Christmas. When the truce looked like it was going to last, commanders put a kibosh on the whole thing and told them to start fighting again and even cracked down when a few small mutinies arose over the matter. Another such truce would never happen as the fighting became more destructive and as poison gas attacks and tank assaults made each side far more wary of the other. Sometimes temporary truces were declared for around kilometer wide sectors to clear corpses, but that was about it.&lt;br /&gt;
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The Second World War is a much more palatable conflict of more or less Good vs. Evil, with both the Nazis and Imperial Japan going out to conquer their respective hemispheres of the world and exterminating millions as key objectives and Italy playing the incompetent sidekick/comic relief in a series of spectacular displays of military incompetence on the part of Mussolini and his generals. The Axis Powers provided a clear and easy villain for the rest of the world to rally against (as well as providing easy media villains for the rest of the century and into the next millennium and probably forever). The far more mobile and urban warfare of WWII also allowed for more personal initiative and heroism, and stories of the extraordinary accomplishments of individual squads, or even individual soldiers, are far more commonplace here than they were back in WWI, when individual men or units had no real hope of making a difference, no matter what they did (mind, it was still industrial weight and technology that won the war, but it is far easier to remember the deeds of Simo Häyhä or Audie Murphy than say, Alvin York (They all have Sabaton songs though!)).&lt;br /&gt;
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As a result, a solid majority of [[Alternate History]] fiction is set in WWII one way or another. Even if WWI (or any of the many, many 19th Century to 1913 events and trends that lead to it) is the point of divergence, the story is likely to be in the late interwar to WWII periods.&lt;br /&gt;
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==World War inspired Games, Factions and Settings==&lt;br /&gt;
* A lot of stuff from the [[Imperium of Man]], especially the [[Death Korps of Krieg]], the [[Armageddon Steel Legion]], and the [[Valhallan Ice Warriors]].&lt;br /&gt;
* [[Dieselpunk]] is the WWII equivalent of [[Steampunk]]. If you like the general aesthetics and mood of the time period but don’t want to be limited by the period’s technology, or perhaps want to see what would happen if the Nazi “Wunderwaffen” had been fully realized, this is the setting for you.&lt;br /&gt;
* [[Bolt Action]], [[Flames of War]], and other similar military tabletop games are set in WWII.&lt;br /&gt;
* [[Star Wars]] takes a great deal of inspiration from this time period, and in regards to the prequels, it especially takes a lot of inspiration from the transformation of the democratic-but-ineffectual Weimar Republic into the nightmarishly totalitarian Third Reich (though it was also influenced by the transition from the Roman Republic to the Roman Empire).&lt;br /&gt;
* [[Wolfenstein]], both the classic and reboot settings, are focused on fighting the Nazis and their Wunderwaffen. WWII gets dragged on by many decades thanks to some crazy antics including transdimensional portals, spacebases on Venus, etc.&lt;br /&gt;
* Indiana Jones. Do we need to explain this?&lt;br /&gt;
* The 1920+ universe, inspired by the art of Jakub Rozalski, envisions an alternate Europe where Nikola Tesla’s super science lead to the development of Mechs as the dominant war machine. Best known for the RTS game “Iron Harvest” that pits Imperial Germany, Poland, and Russia that&#039;s in the middle of transitioning from Imperial to Soviet, in a version of WWI with WWII elements mixed in. Even Rasputin makes an appearance as the leader of a shadowy cabal looking to seize power by fomenting revolution in all three factions and take over Tesla’s super-advanced city-state. America also makes an appearance as a major air power, favoring battleship blimps and other wacky aircraft, in a campaign very reminiscent of Laurence of Arabia.&lt;br /&gt;
* Never Going Home is a fairly new RPG system that takes place from 1916-1918 where fighting in the Somme ripped open a goddamn hole in reality, and now eldritch beings are whispering in the ears of soldiers and telling them how to summon demons powered by the general misery caused by the conditions of trench warfare. Fun times!&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_World_Wars&amp;diff=495250</id>
		<title>The World Wars</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_World_Wars&amp;diff=495250"/>
		<updated>2023-06-06T03:11:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Additional Factors */&lt;/p&gt;
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&lt;div&gt;{{Grimdark}}&lt;br /&gt;
[[File:MAC52_SIDEBAR_TANKS01-810x445.jpg|thumb|right|War has changed...]]&lt;br /&gt;
{{topquote|War will become rare, but more terrible. [...] That&#039;s my horoscope|Arthur Conan Doyle, 1883}}&lt;br /&gt;
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Unless you&#039;ve been living under a rock in Antarctica for the past 80-odd years, there is a chance you&#039;ve heard of the World Wars. They were some of the most devastating conflicts ever waged by mankind. Even today there are still noticeable economic, demographic, and ecological effects from the raw amount of destruction wrought during both wars. For all intents and purposes, the World Wars are the closest we have ever gotten to [[Warhammer 40,000]].&lt;br /&gt;
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A brief introduction is difficult to write, but for World War I, M.A.I.N.(Militarism, Alliances, Imperialism, Nationalism) largely sums it up. When most people think of WWI, they envision trenches, barbed wire, poison gas, and massive artillery barrages. Meanwhile, World War II can be summarized as some [[pol|dickhead using conspiracy theories about Jews]] and geopolitics to start a war that rapidly boiled into a massive clusterfuck. When people think WWII, they typically think of Nazis, D-Day, America, the Holocaust, and maybe the Battle of Britain/Pearl Harbor/Stalingrad, depending on where they&#039;re from.&lt;br /&gt;
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The World Wars have served as inspiration for hundreds of games, uncounted thousands of novels and comics, hundreds of movies, [[Warhammer 40,000|dozens]] [[Lord of the Rings|of]] [[Star Wars|franchises]], and overall have left a lasting impact on most of the globe, with the only minor caveat being South America. If you were to go anywhere in Europe, the United States, Canada, Japan, the Middle East, North Africa, China, or Russia and ask people to share stories of their relatives from either conflict, there is a good chance that someone will have a story for you to hear.&lt;br /&gt;
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The World Wars resulted in the end of unmatched European global dominance, the collapse of the great imperial powers, and the rise of the United States and Soviet Union until the latter&#039;s collapse in 1991. The world we currently lived in has been made entirely possible by the tragedy that was the two World Wars.&lt;br /&gt;
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==Prelude==&lt;br /&gt;
During the [[Industrial Revolution]], Europe was comparatively peaceful for the most part. The 19th century kicked off with the Napoleonic Wars when industrialization was building up steam in England, and afterwards there were a series of colonial conflicts and small to middling wars between the various industrial powers&amp;lt;sup&amp;gt;1,&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. The American Civil War was on the upper end of conflicts in this era and saw about 600,000-750,000 people dead but was limited to the comparatively sparsely populated US, was still fought with muskets and the issue of Slavery had been resolved. The Franco-Prussian War was won in six months (GOTT MIT UNS!), but in a chilling preview of things to come killed some 180,000 combatants. Many Europeans figured that in this new civilized age big wars were a thing of the past, that if war happened it would be resolved quickly with one side throwing in the towel and cutting their losses when things turned south. In the Spring of 1914 few in Europe realized that they were sitting on not only a political powder keg but also a barrel of napalm.&lt;br /&gt;
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There are two important factors to consider in the buildup to the World Wars: &#039;&#039;Technology&#039;&#039; and &#039;&#039;Nationalism&#039;&#039;. Technology is the easier of the two to understand. In the Napoleonic War the average soldier had a flintlock musket that could shoot 2-4 bullets a minute with an effective range of 100 yards, was supported by muzzle-loading cannons that could shoot accurately to about 1 km, and was supplied by ox carts. Meanwhile, steam engines were just beginning to propel boats and move loads of coal around mines in England. By 1914, the average soldier had a rifle that could shoot 15-30 bullets a minute at ranges of over a kilometer and was backed up by breech-loading guns that could fire shells six kilometers or more on ballistic courses which exploded in the air, raining a spray of shrapnel over a wide area, machine guns which could shoot 450 bullets a minute, and airplanes. By the end of the Great War tanks, submachine guns, and chemical weapons had been added to the arsenal. Tactics devised based on 19th century ideas of fighting were less than useless on this new kind of battlefield, and the book needed to be re-written from page one. &lt;br /&gt;
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Other technologies such as mass production, mechanized farming, railways and automobiles, mass education, telecommunications and modern bureaucracies meant that an industrialized nation could turn more of its population into soldiers than any medieval nation could ever hope to do. As a specific example, Rome was hard pressed to keep up a standing army of about 1% of its population even at the peak of its power, whereas Germany mobilized nearly 20% of its population during the Great War. This period of peace had consequences in that no one had any good idea how to wage war with or against these newfangled contraptions besides [[Imperial Guard|sending in the next wave]]. People were still making it up as they went in WWII.&lt;br /&gt;
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Nationalism is more abstract but just as important. In the Middle Ages, people generally identified themselves as being &amp;quot;a Christian Journeyman Blacksmith from London whose dad is English&amp;quot; or &amp;quot;a Jewish Master Cobbler from Munich whose mom is Sephardic&amp;quot; and so forth (their family, job, class, religion and hometown, things which they dealt with on a daily basis). If a civil war happened and a new noble house ended up in charge while they and their family and friends got through unharmed, they weren&#039;t going to care too much as long as the new lord upheld his feudal duties and wasn&#039;t a huge dick. There was a king somewhere and he ruled a bunch of land and tried to keep the peace, which was all well and good, but politics was generally an abstract that had little to do with their everyday lives. &lt;br /&gt;
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This began to change with the Protestant Reformation and escalated throughout the Age of Enlightenment as mass propaganda started to become a thing, leading to the birth of nationalism with the French Revolution and Napoleonic Wars. People began to see their country as more than just where they lived and the guy in a funny hat who ruled them, but rather as a community of people united by common ideas, languages, beliefs, customs, ideals, and (often) ancestry, people who need to band together and set aside their differences to defend what&#039;s theirs against those stinking foreigners with their weird languages and customs. Public education caught on during the Industrial Revolution, which made it possible to instill these ideals into everyone from the richest businessman to the lowliest beggar. When you have two nations with nationalistic populations and governments and other influential groups fond of egging nationalistic sentiment on, it doesn&#039;t take much to get them at each other&#039;s throats and keep them there.&lt;br /&gt;
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Intertwined with nationalism is the issue of &amp;quot;Balance of Power&amp;quot;; since the end of the Thirty Years War, the various European powers had been very conscious about preventing any one nation from becoming too powerful and exerting their authority over everyone else. None of them wanted to fight a massive war that would screw everyone else over, and for the most part this rule was followed by everyone except Napoleon, who had great ambitions for France and is mostly vilified for that reason, among others. &lt;br /&gt;
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This was one of the motivating factors behind such actions as the race to colonize Africa, the &amp;quot;Great Game&amp;quot; between Russia &amp;amp; Britain over India, the War of Spanish Succession where Britain and the Holy Roman Empire fought to prevent the union of France &amp;amp; Spain, or the clusterfuck that was the Crimean War, where a dispute over churches in the Ottoman Empire led to Britain and France declaring war on Russia, only for neither side to gain anything and lose a lot of men and respect. Napoleon had gotten damn near close to completely dominating Europe, but the alliance system played a major role in ensuring no one would get too sabre-rattly... up until Germany unified and changed the whole playing field, leaving politicians desperate and uncertain as to how far Kaiser Wilhelm was willing to go to prove Germany&#039;s prestige as a rising power. The result was an arms race that turned into a giant powder keg, which would inevitably explode with the right spark.&lt;br /&gt;
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Either way, the full implications of all these changes were not really appreciated until it was too late. It&#039;s not that people completely had their heads up their asses, mind you. The officers of 1900-14 had taken note of developments in the Boer War and the conflicts in China. Otto von Bismarck was smart enough to see that Europe was a powder keg, and the dreadnought arms race was a clear sign of things being unsettled. Some ideas such as armoured combat land vehicles had been speculated on by the likes of [[H.G. Wells]], and there was some experimentation with armoured cars and things that might evolve into tanks during the first years of the 20th century. Even so, the scope of the shift was underappreciated, especially since there were still plenty of conservative voices in prominent places (both in the military and government) who&#039;d downplay or ignore new technological developments and until things were tested they&#039;d often be seen as voices of moderation against radicals and doomsayers with zero practical experience. Their disillusionment would be complete, bloody, and brutal.&lt;br /&gt;
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*&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;The Taiping Rebellion (not to be confused with the Boxer Rebellion) in China killed some 20-30 million people, but neither side in it was industrialized beyond buying some foreign weapons to equip some of their troops.&amp;lt;/small&amp;gt;&lt;br /&gt;
*&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;There was also The War of The Triple Alliance (1865-70), in which Paraguay under López decided to Fight half of South America all at once and ended up getting 9 in 10 Paraguan men killed as well as a decent chunk of the women and kids after López tried to use them as soldiers, which kinda spooked Uruguay and Venezuela but Brazil didn&#039;t give a rat&#039;s ass and just kept shooting. Again it was fairly localized and South America was fairly underdeveloped, though the simple bloody mindedness of the war was an ominous foreboding of what was to come.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==The First World War==&lt;br /&gt;
[[File:Trench warfare great war.jpg|thumb|right|Over the top, lads (sorry, no joke on this one)]]&lt;br /&gt;
{{topquote|The War That Will End War.|[[H. G. Wells]], 1914 (spoiler alert, [[fail|it was not]])}}&lt;br /&gt;
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To understand the beginning of the major, globe-shaking clusterfuck known as the First World War, we must first look at several key issues that preceded it. The abbreviation M.A.I.N is used to refer to the big four reasons it started: Militarism, Alliances, Imperialism, and Nationalism.&lt;br /&gt;
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===Militarism===&lt;br /&gt;
Militarism on its own resulted partially from the romanticizing of knights and chivalry, and the idea that serving in the military to conquer colonies for the homeland served to make the state better as a whole. And of course the best way to conquer stuff and then to protect the stuff you&#039;d conquered was to have better weapons and soldiers than the other guys. While most major nations participated in the rise of militarization to some degree, Germany was the keystone of the movement, as its progenitor Prussia was oftentimes called &amp;quot;an army with its own state&amp;quot;. This had some factual basis, given that Prussia was born from the Teutonic Crusader State, and its military aristocracy continued to define German policy and culture well into the 20th century.&lt;br /&gt;
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The veritable arms race in the late 1800s was meant to force peace, resulting in the development of semiautomatic pistols, advanced artillery, increasingly advanced warships, automatic firearms, and a slew of military technological innovations designed to increase the killing power of an individual soldier or unit. Most wars of the late nineteenth and early twentieth centuries were colonial conflicts waged against low-tech indigenous populations or countries with shitty militaries (the Anglo-Zulu War, the Boxer Rebellion, the Boer Wars, the Spanish-American War, the Philippine-American War) and as a result were laughably one-sided. This resulted in a general myth that war was an adventure where you got to go kill a bunch of dumb people who needed to understand that your country was better than theirs. It hadn&#039;t occurred to the top brass, or anyone else, that if the other guy has the same weapons you do, it isn&#039;t nearly as fun; this in spite of warnings from colonial veterans that such a slaughter is inevitable, especially under the old Napoleonic tactics that Europe was still using.&lt;br /&gt;
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One thing that we&#039;ll discuss later is the dreadnought battleship, which radically altered the idea of naval warfare and made everything before them obsolete. A nation&#039;s prestige was tied to how many battleships it had, so literally everyone and their dog who could afford one was trying to get their hands on them.&lt;br /&gt;
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===Alliances===&lt;br /&gt;
To prevent one country from getting too much power and hopefully prevent war through mutually assured destruction, the great powers formed increasingly complex and entangling military alliances, which ultimately coalesced into two pacts: the Triple Entente (France, Britain (kind of), and Russia) and the Triple Alliance (Germany, Italy, and Austria), with the United States being free to do whatever the fuck it wanted in the Americas and eastern Pacific sans Canada. The Ottoman Empire was desperately trying to stave off its imminent and inevitable collapse, and the chaos in the Balkans would eventually lead them to try and join the Central Powers.&lt;br /&gt;
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Japan was a special case. It had an alliance with Britain to act as a sort of &amp;quot;check&amp;quot; against the Russians and their Pacific ambitions, while also serving as an valuable ally against the German Pacific colonies. The benefit was also that Russia could act as an ally against the Japanese if they ever started looking towards Australia without Parliament&#039;s permission.&lt;br /&gt;
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Serbia&#039;s national sovereignty was guaranteed by France and Russia, and Belgium received a guarantee from Britain that they&#039;d intervene if Germany tried to use them to just waltz into France and thereby threaten Britain. Meanwhile Italy was in theory allied to the Germans and Austrian-Hungarians, but had stuff in Austria-Hungary that they wouldn&#039;t [[Blood Ravens|feel too bad about stealing]]. [[Tzeentch|If this all sounds very convoluted, welcome to the late 1800s.]]&lt;br /&gt;
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===Imperialism===&lt;br /&gt;
One of the biggest contributing factors was the race for Empire, or Imperialism. During the 18th and 19th centuries, imperialism and expansionism became extremely popular among the industrializing and booming nations of western Europe. This all kicked off back when Spain discovered the New World and became very wealthy as a result; as stated on the [[Renaissance]] page, the other nations of Europe &#039;&#039;realllly&#039;&#039; didn&#039;t want to live under the Hapsburgs&#039; hegemony and started competing to build their own empires. Entire swathes of Africa and Asia were carved out by global powerhouses such as Great Britain, the Netherlands, and France in order to fuel their industry and economy back home at the expense of the natives. The treatment of the indigenous population varied based on whichever European power happened to dominate a particular region, with those under Belgium&#039;s sway being the worst off; one could argue that at least that stopped the chattel slavery that was endemic to the region until the colonization, but suffice to say the natives would likely think that the chattel slavery was preferable. For a while, the competition was &amp;quot;merely&amp;quot; a case of rivalry, as each nation generally avoided the other&#039;s territories in order not to repeat disasters like the Seven Years&#039; War or the Napoleonic Wars. Everything was going more or less splendidly, barring some wars of independence in the Balkans against the increasingly corrupt and stagnating Ottoman Empire, until one key event forever shattered the balance of power so carefully put into place by the Congress of Vienna: the unification of Germany by Otto von Bismarck.&lt;br /&gt;
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The unification of Germany triggered a renewed colonial rush across the globe. Germany, having come late to the game, was determined to play catch-up, even though all of the really desirable territory in Africa and Asia was already claimed. Nevertheless, they still managed to take possession of a bunch of African territories in modern day Namibia and gained a number of island colonies in the Pacific. This ultimately led to everyone starting to side-eye each others&#039; colonies for various reasons. Italy, for example, aspired to be master of the Mediterranean Sea, while Britain had a historical and economic/political reputation to uphold as protector of the waves with their navy, the so-called &amp;quot;Pax Britannica&amp;quot;. Remember that, it&#039;ll be important. &lt;br /&gt;
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Meanwhile Austria-Hungary wanted Balkan territories, and Germany and Japan were latecomers who wanted in on the pie. Even the Americans dipped their hand into it by taking Puerto Rico, Cuba, Guam, and the Philippines from Spain. Needless to say there were plenty of instances where each empire had a vested interest in stealing territory away from each other for their own political and economic gains.&lt;br /&gt;
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===Nationalism===&lt;br /&gt;
Not helping matters was the new Kaiser, Wilhelm II, who looked at Britain with barely restrained jealousy and decided that Germany deserved its own overseas empire and place as top dog of Europe. Enter the idea of Nationalism, a political theory that roughly states that loyalty to the state trumps all other loyalties, and that there is no higher expression of loyalty to the state than making it better than all the other states. Combine this with borderline unrestrained capitalism and social Darwinism, and you have a toxic brew of ideas: that your country &amp;quot;must&amp;quot; be better than other countries, cooperation is purely for the benefit of countering rivals and earning prestige, and diplomacy, global politics, and economics are zero-sum games that you have to win. Nationalism should not be confused with patriotism. Patriotism is a love for one&#039;s country, while nationalism is a determination to make one&#039;s country better than others even at the expense of those other countries.&lt;br /&gt;
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Remember how we mentioned that Pax Britannica and the technological innovations will come up again later? These two, combined with nationalism, were a special point of concern for Britain. Ever since the Napoleonic Wars, the Royal Navy had become the enforcer of the peace on the world&#039;s seas and the guarantor of Britain&#039;s world-spanning empire. The United Kingdom invested colossal amounts of time and money into building a world-beating fleet, equipped with the latest naval technology and manned by a highly trained pool of professional officers and sailors. They produced one of the world&#039;s first ironclad warships in 1860 and pioneered the use of propeller-driven ships, gun turrets, and torpedoes. By 1889, Britain&#039;s determination to hold onto their top-dog status at sea was formally codified as the &amp;quot;two power standard&amp;quot;, whereby the Royal Navy was always to be as strong as the number two and three navies in the world. This worked just fine until 1906, when the revolutionary new battleship HMS &#039;&#039;Dreadnought&#039;&#039; was built and launched. With a uniform armament of big guns, turbine engines, and many other technological improvements, &#039;&#039;Dreadnought&#039;&#039; instantly rendered all other battleships in the world obsolete and triggered a worldwide naval arms race as other countries started building their own dreadnoughts.&lt;br /&gt;
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In this time before the rise of aircraft carriers and submarines, battleships were still the final arbiter of naval power and a potent symbol of national prestige. Any navy that wanted to be taken seriously had to have battleships, but &#039;&#039;Dreadnought&#039;&#039; had set everyone back to square one, including the Royal Navy. Now it was possible for countries that had lacked a battleship navy to catch up with the big players, and it didn&#039;t take long for everyone on the planet to get in on the game. Aside from the usual suspects like Britain, Germany, America, Russia, and France, countries like Austria-Hungary, Turkey, Japan, Brazil, Chile, and Argentina were all ordering up dreadnoughts as fast as they could find the money. Wilhelm II was particularly obsessed with having a dreadnought fleet of his own; aside from the boost it would bring to Germany&#039;s prestige and military power, he had long been in love with the Royal Navy and dreamed of building a fleet just like it when he became Kaiser. He hadn&#039;t even intended to start an arms race, but when Britain saw Germany investing in a fleet that was potentially equal to theirs, they were completely unwilling to risk losing their status as the dominant naval power. Germany wasn&#039;t willing to acquiesce either, since they didn&#039;t understand why Britain was getting so upset about the whole thing until one British commentator summed up the UK&#039;s position as follows: Germany would still be the most powerful country on the continent of Europe with or without a navy, but if the Royal Navy were wiped out, Britain would instantly lose control of its empire and its position as number one superpower in the world.&lt;br /&gt;
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A further thing to note is that nationalist tensions were starting to weaken the imperial system, as people living in countries that had been subjugated by the great empires started looking around and going &amp;quot;hey, fuck being ruled by a bunch of smelly dickhead foreigners!&amp;quot; While some countries were able to survive these tensions with more or less sensible governments, like England with the House of Commons, more often than not this resulted in outright revolt, which caused the creation of Greece, Serbia, Bulgaria, Romania, and a swath of states formerly under the control of an empire that figured they&#039;d be better off ruling themselves. Others were crushed under the Russians, who knew that successful nationalist movements could cause them to face similar issues with Ukraine, Belarus, Finland, Armenia, and Azerbaijan.&lt;br /&gt;
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The countries that were hardest hit by these successive waves of unrest revolution were none other than the two oldest empires in Europe at that time- Austria and the Ottomans, both of whom were creaky, poor, exhausted states in dire need of reform. The solution that was attempted in both powers saw granting people increasing amounts of autonomy as the way to keep the state from collapsing. The formation of the Dual [[Monarchy]] and the recognition of Hungary as an equal partner, transforming the Austrian Empire into Austria-Hungary, and the Ottomans had the failed Tanzimat reforms of the Ottoman Empire and the Young Turks coup following the Tanzimat&#039;s abolition establishing what was intended to be a constitutional monarch but was really a military dictatorship under the delusionally idealistic and, as would be proven in a few years, seriously incompetent Enver Pasha and his fellows in high command. Others insisted on a more hardline approach, trying to keep the state afloat by using terror and oppression tactics. All of this bred resentment, particularly in the fractious and ethnically diverse Balkans, which increasingly became a powder keg that was waiting for the right spark.&lt;br /&gt;
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===Additional Factors===&lt;br /&gt;
Complicating matters further is the fact that the royalty and nobility of Europe were all largely related to one another. In some ways, this made the coming shitstorm seem more like the biggest family feud in centuries. Kaiser Wilhelm was first &#039;&#039;and&#039;&#039; second cousins with Tsar Nicholas of Russia and first cousins with the Tsarina, the King of England, and the queens of Norway, Spain, and Romania, and they all got along about as well as your average pack of siblings.&lt;br /&gt;
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Another was that when the war started, a [[That Guy|certain someone]] called the United States took a [[A Game of Pretend |totally neutral and not blatantly pro-Entente]] stance by shipping vast amounts of food and materiel to Britain and funding the war via loans to the Entente powers. The massive debt that Britain and France rang up made Wall Street and Washington more and more interested in making sure their investment could be paid back. This along other things would be one of the deciding factors in American involvement in the First World War. &lt;br /&gt;
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The Franco-Prussian War was also a sore spot for France, who were not only afraid of German encroachment, but determined to get revenge for what they had done to them. This not only contributed to France&#039;s bloody-minded determination not to quit fighting, but also influenced the terms of the Treaty of Versailles.&lt;br /&gt;
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As far as significant developments, probably one of the biggest was Wilhelm II sacking Otto von Bismarck for a yes-man. Unlike Wilhelm, Bismarck was smart enough to understand that Germany&#039;s rise was a substantial shake-up of the existing European order, and had spent years doing his best to establish Germany&#039;s strength and prestige without causing alarm to the other powers. The first Kaiser, Wilhelm I. understood this, as did his son Friedrich III. (who died 90 days into office from cancer), but Wilhelm II wanted to prove his country was better (or more to the point, he wanted to prove that &#039;&#039;he&#039;&#039; was better, as he had longstanding insecurity due to a birth defect in his left arm - a big drawback in an overtly militarized society where physical prowess was the gold standard of manliness). So he sacked probably the smartest man in the entire goddamn government because he wasn&#039;t retarded enough to create a [[Horus Heresy|massive war that would fuck everyone over.]]&lt;br /&gt;
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===The Straw that Broke Europe&#039;s Back===&lt;br /&gt;
The spark that detonated the Balkans came in the form of the assassination of the heir to the Austrian throne, Archduke Franz Ferdinand, at the hands of Gavrilo Princip, a member of the Young Bosnia movement, which was itself under the influence of the Black Hand, an infamous Serbian nationalist organization. Austria-Hungary gave an ultimatum to Serbia (then the biggest independent Slavic country), which included some frankly ridiculous and cruel terms. When [[Just as Planned|the Serbs rejected a few of these terms, the Austrians took it as a casus belli]] and declared war on Serbia. This was the first in a line of dominoes. In response, [[Not as planned|Russia declared war on Austria, to which Germany declared war on Russia, to which France declared war on Germany]]. Germany would then invade neutral Belgium in an attempt to avoid French fortifications on the border, bringing the British into the conflict... at least on paper. In reality, after the fall of the Spanish Empire and weakening of France, England had acquired a near-monopoly on overseas trade and undisputed control of the seas, and it would have been perfectly content to let the continental powers beat the shit out of each other without getting involved...until Germany started churning out dreadnoughts of its own. As mentioned, the dreadnought arms race meant that Germany was threatening England&#039;s complete naval domination and thus the lifeblood of its empire. A frightened and suspicious Britain was champing at the bit for a throwdown, and Belgium was just the perfect excuse to get involved. &lt;br /&gt;
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The internationalization of the conflict and the various ethnicities that the colonial empires of Europe press-ganged into service had some downright comical results, like an Indian battalion fighting in East Africa against German-led Askari tribesmen and Maori soldiers killing Turks at Gallipoli, all because because a Serbian shot an Austrian in Bosnia.&lt;br /&gt;
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Thus began a conflict that would last for four bloody years, see eleven million deaths as the result of horrific industrial warfare in the trenches and bombed-out fields, the outbreak of diseases such as the Spanish flu, and the breakup of several empires to form new nations. An entire generation of Europe&#039;s young men was destroyed as a result (commonly known as the [[Grimdark|Lost Generation]] today) and gave rise to later extremist philosophies, the proponents of whom were all too eager to amass power for themselves by blaming their nation&#039;s misfortunes on the subversive &amp;quot;other.&amp;quot; And while the civilian losses were nowhere near that of the Second World War, they were significant on both fronts, especially in Belgium where the Imperial German Army exercised collective punishment against villages suspected of harboring partisans.&lt;br /&gt;
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===Hell on Earth===&lt;br /&gt;
{{topquote|European nations began World War I with a glamorous vision of war, only to be psychologically shattered by the realities of the trenches.|Virginia Postrel}}&lt;br /&gt;
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While the average citizen didn&#039;t give much of a damn about the alliance system and the bickering of a bunch of politicians over some dispute halfway across the continent, the government of each country knew they had to sell the &amp;quot;necessity&amp;quot; of the war to their citizens. Propaganda from both sides painted the enemy nations as barbaric, inhuman war criminals who had to be stopped to prevent the devastation that would follow if they were allowed to go unopposed. They also reassured the public that, with their obvious technological superiority/superior fighting spirit, the war would be quick and soldiers would return home by Christmas. While this illusion could be maintained with the civilian population, at least for a while, the soldiers sent to the front lines were quickly disillusioned by the horrors that they saw. As the war ground on, morale became so bad that the Russians overthrew Tsar Nicholas II and eventually came to be led by the [[Communism|Bolsheviks]] under Vladimir Lenin, and the French nearly did the same as mass mutinies broke out in the French army. Had the Americans not joined on the Allies&#039; side to swing the war in their favor, it&#039;s likely that even more revolutions could have taken place.&lt;br /&gt;
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Terrifying new weapons of war earned their fearsome reputation in this conflict. Machine guns and air-burst artillery shells rendered the old tactics of Napoleonic warfare suicidal, while mustard gas and the like created a new age of mass destruction. Tanks made their debut in this war, slowly rumbling through no-man&#039;s-land like invincible metal monsters, shrugging off most resistance and dealing out punishing amounts of firepower themselves, only to break down in the middle of the battle due to being rudimentary designs. Airplanes first saw use in a combat role here, and they would swiftly become an invaluable strategic and tactical tool, for he who dominated the skies dominated the flow of battle.&lt;br /&gt;
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The bloodiest war in human history up to that point ended with Germany&#039;s surrender at 11:00 A.M on November 11th, 1918, after being exhausted, starving, and dangerously close to collapse in the face of a communist uprising. The irony is that despite the announced end of the conflict, soldiers continued to fight tooth and nail to the last minute, desperately hoping that whatever few yards they could seize would somehow influence the negotiations in their countries&#039; favor. The fighting continued until literally seconds before 11 AM, where an American soldier who was demoted made a suicide charge on a machine gun and a Canadian guy got sniped.&lt;br /&gt;
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===Campaigns===&lt;br /&gt;
====Western Europe==== &lt;br /&gt;
{{topquote|What passing-bells for these who die as cattle?&amp;lt;br&amp;gt;— Only the monstrous anger of the guns.&amp;lt;br&amp;gt;Only the stuttering rifles&#039; rapid rattle&amp;lt;br&amp;gt;Can patter out their hasty orisons.&amp;lt;br&amp;gt;No mockeries now for them; no prayers nor bells;&amp;lt;br&amp;gt;Nor any voice of mourning save the choirs,—&amp;lt;br&amp;gt;The shrill, demented choirs of wailing shells&amp;lt;br&amp;gt;And bugles calling for them from sad shires.|Wilfred Owen, &amp;quot;Dulce et Decorum Est&amp;quot;}}&lt;br /&gt;
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Of all the fronts in WWI, Western Europe is the one that&#039;s been most documented and seared into the popular consciousness. It cut through Belgium and France all the way down to Switzerland. When Italy joined the Allies, the front was extended to across the Italo-Austrian border. Germany&#039;s Schlieffen Plan was intended to be used to quickly deal with France, and once France was broken troops could be diverted to support the Eastern Front. This didn&#039;t come to pass as diplomatic pressure caused troops to be diverted East, preventing their use in the Schlieffen Plan and resulting in the offensive against France stalling out short of its goal of capturing Paris. As neither side had a real advantage over the other, they were forced to dig in for the long haul, creating the conditions for trench warfare, the ugliest and most iconic aspect of WWI. This is where all the stereotypical images of the war originated: endless lines of trenches, forests and fields reduced to blasted, muddy moonscapes, barbed wire and rotting corpses everywhere, clouds of mustard gas, and soldiers armed with bolt-action rifles and bayonets charging into no-man&#039;s-land to be slaughtered in the thousands by machine guns and artillery. &lt;br /&gt;
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The front lines would effectively remain static throughout the war, though both sides made attempts to break the stalemate and resume a true offensive. The Entente attempted breakthroughs at the Battles of the Somme and Ypres, both of which ended in massive casualties for minimal gains. The British army suffered over 57,000 killed, wounded, and missing on the first day of the Somme, which is still the worst casualty rate in its history. Ypres was a series of battles fought in the same general area, collectively becoming known as the First through Fifth Battles of Ypres. Second Ypres saw the Germans&#039; first mass deployment of chemical weapons, while Third Ypres, aka Passchendaele, resulted in somewhere between 400,000-800,000 casualties on both sides. Verdun was a 1916 attempt to knock France out of the war by attacking the fortified city of Verdun, a keystone of France&#039;s defensive line. The idea was to grind the French army down through sheer attrition; it backfired and wound up costing the Germans almost as many troops as it did the French (~336,000 German vs. ~379,000 French). Meanwhile, the Spring Offensive of 1918 was a last-ditch attempt to win the war after the Russian capitulation and before the Americans could show up in sufficient numbers to turn the tide. Some indicator of how well this was going to go came from Ludendorff himself, who declared that all the German army had to do was punch a hole in the Allied lines and they&#039;d somehow just win from there. &lt;br /&gt;
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When Italy joined the fight, basically nothing changed except that the Austro-Hungarians now had to defend their western border in addition to their south and east. The only other significant nation to join the Allies in western Europe was Portugal, who were wooed by promises of protection for their colonial empire in Africa in exchange for joining the Entente.&lt;br /&gt;
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====Eastern Europe====&lt;br /&gt;
Eastern Europe receives comparatively little study compared to the Western Front, mainly because records from that time weren&#039;t well preserved or were destroyed during the chaos of the Russian Revolution. While just as bloody in some instances, it offered many more opportunities for maneuver warfare than was afforded on the Western Front. An attack by the Russians on East Prussia went terribly, but just as France hoped, it forced the Germans to divert men away from France and the Schlieffen Plan and into the Eastern Front. This slow advance by the Central Powers in the east would only be halted and reversed in 1916 by the Brusilov Offensive, a brutal assault wherein the Russians shoved the Austro-Hungarians back into their homeland. &lt;br /&gt;
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This was too much at too high a cost, because mass desertions, poor battlefield performance, inadequate food supply and widespread dissatisfaction with the ruling aristocracy along with everything else wrong with the Russian empire saw the country basically collapse. Tsar Nicholas was forced to abdicate, after which he and his family were eventually murdered by the Bolsheviks, and a provisional government was set up. This government proceeded to try an attack against Austria-Hungary with horrific results, stoking further unrest. This was eventually followed by the November 1917 Russian Revolution that brought in Trotsky, Lenin, and the Bolsheviks, who would later become the Communist Party of the Soviet Union. The peace agreement between Germany and Russia saw the latter have a ton of territory taken from them in March, which eventually led to the formation of the Baltic nations, Poland, and Ukraine, among others. Finland also broke away during the chaos of the revolution, and with much bigger problems on their plate, the Russians kinda just let it happen. &lt;br /&gt;
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Meanwhile, Serbia would hold out until 1915 against Austria-Hungary, until being overrun after Bulgaria declared for the Central Powers and helped chase the Serbs into Greece. Montenegro followed a few months later in 1916. Greece eventually forced their king to abdicate and declared for the Entente in 1917. The Bulgarians were forced into an armistice after the defeat at Dobro-Pole.  &lt;br /&gt;
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Romania joined the war after seeing the debacle of the Brusilov Offensive, thinking they could join in on the tail-end and steal some land from a couple of dying empires. They were promptly disabused of this notion after they got their shit kicked in by Bulgaria, Germany, and Austria-Hungary, and their army took up a supporting role alongside the Russians until the Bolshevik revolution forced them to sign an armistice. In the end they still managed to increase their territories as a result of their participation in the conflict, so they got what they&#039;d wanted even if it hadn&#039;t gone exactly as planned.&lt;br /&gt;
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====Ottoman Empire==== &lt;br /&gt;
When the guns of August started blasting, the Ottoman Empire was in the final stages of collapse. A series of military defeats throughout the late eighteenth and early nineteenth centuries had led to the Tanzimat period of the 19th century, which had bought the empire some time thanks to extensive reforms that had taken place, but there was increasing unrest in the Balkans and elsewhere. Though the Turks suppressed several nationalist uprisings, the Russo-Turkish War of 1877 forced them to grant independence to Romania, Serbia, and Montenegro, while Austria-Hungary walked in and took Bosnia-Herzegovina and Britain gained &#039;&#039;de facto&#039;&#039; control of Cyprus and Egypt. The empire&#039;s last throw of the dice came with the Young Turk Revolution of 1908, a &#039;&#039;coup d&#039;etat&#039;&#039; that attempted to reform the empire into a democratic state by restoring its constitution and establishing an electoral system. The Italo-Turkish War in 1911 cost the Empire its North African territories and the Dodecanese, while the First Balkan War the following year cost it almost all its territories in the Balkans. &lt;br /&gt;
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When the war broke out, the Ottomans officially declared neutrality at first, though they talked to both sides to see what they might get out of joining either one. They ultimately came down on the German side after being offered territorial concessions and a guarantee of defense against Russia, along with the Germans essentially forcing the issue by sending a battlecruiser and light cruiser through the Dardanelles strait to Constantinople. Turkey bought the ships and officially commissioned them into their navy, only for the Germans to run off and start bombarding Russia&#039;s Black Sea ports without formal authorization from the Turkish government.&lt;br /&gt;
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Turkey&#039;s most well-known contribution to World War I was its defense of the Dardanelles, the strait which allows passage from the Black Sea to the Mediterranean. They had closed the strait to all Allied shipping not long after entering the war. This inflicted a crippling blow to Russia&#039;s economy, which depended on grain exports from the Crimea and elsewhere on the Black Sea coast. The British made several attempts to capture the strait, which would let them put ships into the Black Sea, threaten Constantinople directly, and reopen Russia&#039;s lifeline. Several purely naval efforts to smash the forts and gun positions defending the strait failed, after which Winston Churchill, then First Lord of the Admiralty, proposed a landing at the Gallipoli peninsula. A protracted and bloody campaign ensued which saw Australian and New Zealander troops (the famed ANZACs) being fed into the grinder while the Turks more than held their own (no thanks to high command, big thanks to then Colonel Mustafa Kemal). The British ultimately conceded defeat and withdrew their troops, and the Dardanelles remained closed for the rest of the war. The campaign became an emotional flashpoint for Australia and New Zealand, who (not inaccurately) viewed it as a senseless sacrifice of their best young men by their colonial overlords, and was part of the reason they began pushing for greater autonomy and eventually independence after the war. The failure also got Churchill fired from the Admiralty, which most people at the time figured was the end of his career. Perhaps the biggest consequence of this was the shattering of the notion of colonial invincibility, which officially ignited the spark of anti-colonialism across the globe.&lt;br /&gt;
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Another major front for the Ottomans was the Mesopotamian campaign, which saw them fighting the British in the Middle East. Though the empire did well for the first two years, the Arab Revolt of 1916-1917, led by T.E. Lawrence (of Arabia) and Faisal bin Al-Hussein, saw Arabic irregulars waging a guerrilla war against the Ottomans that tied down great numbers of troops and ultimately led to their defeat in the theater. Britain fucked up here as well; to secure Arabic support for the revolt, they had promised to back the creation of a unified Arab state, which they would recognize after the war. They promptly reneged on that deal once the war was over, instead signing the Sykes-Picot Agreement with France. The agreement haphazardly carved the Middle East into a bunch of mandate territories, all of whom had and still have beef with each other for various reasons. It is still the cause of widespread resentment in the region to this day.&lt;br /&gt;
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After the war had really gotten rolling, the Ottomans also decided they might as well do some war crimes while they were at it and promptly committed genocides against the Greeks, Armenians, and Assyrians. [[/pol/|Turkey claimed at the time, and still insists today, that the Armenian genocide in particular was not a genocide, that the Armenians were resettled for totally legitimate military reasons, and that the Armenians were actually the ones doing the genociding, so they totally had it coming, etc etc]]. Bringing this up around anyone from Turkey is a &#039;&#039;really&#039;&#039; good way to start a fight; Turkey&#039;s founding myths rest on the notion that the genocide never happened, so the modern Turkish government is quick to banhammer any kind of pop culture that even mentions it. The average citizen either doesn&#039;t care or if educated sees any and all actions taken as desperate survival measures against colonization (not an unfair concern if one looks at Africa or India). The indisputable Turkish hero of the war and founder of the modern nation state, Mustafa Kemal, fighting at Gallipoli while the whole mess that was Anatolia at the time was taking place while Enver Pasha was in the lap of luxury pretending to be a soldier also makes sure that the modern republic is fiercely held as being wholly separate so even modernists won&#039;t agree with Western historians on this matter.&lt;br /&gt;
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====Africa====&lt;br /&gt;
Before the war, most of the colonial powers seemed to agree that if a war ever started, Africa should be left out of it. The risk of breaking the grasp of the metropoli over the colonies was too great, and if the colonial powers kicked each other to the curb in Africa, it could give the natives ideas about declaring independence, especially if they were armed and trained for war. The Conference of Berlin had already stated decades ago that any war between colonial powers would set the colonies aside as neutral parties. Of course, once the war started, all the high-minded rhetoric went down the drain; the Entente saw the German colonies as easy pickings, isolated and surrounded as they were by the much bigger colonial holdings of the British, the French, and the Portuguese. Thus, Germany had lost control over most of its colonies by 1916, since it couldn&#039;t really afford to divert resources to the colonies (and the British Navy would have intercepted them anyway). In German East Africa, however, General Paul von Lettow-Vorbeck decided he wasn&#039;t going to let any damned Limeys roll over on him, so he rallied his small force of native askaris and German officers and led a notably successful campaign of guerrilla/mobile warfare against the British colonial troops. They managed to hold out against British, Belgian, and Portuguese armies many times their size (hell, by the time he learned Germany had lost the war, [[awesome|he was invading British territory]]). &lt;br /&gt;
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As an equally badass postscript, when the German government finally agreed to award the askaris back pay several decades later, most of the survivors had lost their uniforms and certificates of service. To prove that they had served under von Lettow-Vorbeck, each man who came forth was handed a broom and ordered in German to execute the manual of arms. [[Awesome|Every one of them remembered their training]].&lt;br /&gt;
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====Pacific====&lt;br /&gt;
Easily the quietest theater of the war. Mostly just Japan taking over Germany&#039;s scattered Pacific colonies. There were a few minor naval engagements between the German Far East Squadron and the Royal Navy and some attacks by German commerce raiders, but overall it was pretty sparse compared to what would happen in the sequel. The biggest consequence was that the Chinese had joined the Allied Powers, hoping to show solidarity with them and get some of their land back from at least one of the imperial powers that had been carving them up like Peking duck for the last century, so they were understandably pissed when Japan was awarded those German territories instead. Japan was also given a bunch of other German island colonies scattered across the western Pacific, which put them a lot closer to Britain and America&#039;s colonial holdings and caused all three powers to start side-eyeing each other.&lt;br /&gt;
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===Aftermath===&lt;br /&gt;
The consequences of WWI cannot be understated. This four-year-long international bloodletting completely destroyed the Eurocentric world order that had persisted since the 1500s, reduced all European powers except Russia from being superpowers in their own right to second-rank states, and began the end of the age of (overt) imperialism for good. The amount of money spent on this war was enormous; Britain went from the world&#039;s biggest lender to its biggest debtor, having spent a treasury accumulated over the course of 300 years of colonial British and English history in just four years. France saw its industrial and agricultural heartlands in the northeast reduced to a shell-pocked, poisonous wasteland that is &#039;&#039;to this day&#039;&#039; unusable and dangerous from all the unexploded ordnance buried in the fields and forests. Germany had gone from its familiar Prussian semi-feudal social order to a constitutional republic with nothing to fill the social void that was left when the old Imperial elites just fucked off elsewhere and left it to the Social Democrats and Liberals to try and clean up the mess they had created. Russia was transformed into the Soviet Union and could only compensate for the extreme loss of people and infrastructure by installing a tyrannical regime and condemning millions of its own people to death in forced labour camps and engineered famines. And that&#039;s just in Europe. In the Middle East, the Sykes-Picot Agreement between Britain and France haphazardly carved the region up into a bunch of countries and territories with no regard ([[Marines Malevolent|or intentional disregard]]) for the cultural mixup of the lands they took from the Ottomans. This ended up creating some of the most vicious and long-lasting ethnic conflicts in history, most of which are still going on to this day, with the Iraq-Iran, Israeli-Palestinian and in general Sunni-Shi&#039;a conflict and the Turkish-Kurdish war (of which the latter&#039;s first uprising was explicitly aided by the British) being particularly noteworthy examples. The latter one in particular is only on the way out more than one hundred and ten years later when military crackdown and drones made terrorism unviable (and Turkish Kurds realizing that living in Turkey as opposed to a nonviable independent state surrounded by hostile powers, or worse, Syria or Iraq, wasn&#039;t so bad after all). And of course all of these people ended up nursing a profound grudge against the West that would only get worse when they found themselves relegated to being a mere prize for the Soviets and the Western bloc to compete over during the Cold War. This too would end up coming back to haunt everyone involved nearly a century later. Japan gained a bunch of Pacific territory taken from the Germans, which put them a lot closer to Britain and America&#039;s colonial holdings and caused them to start thinking more seriously about flexing their own imperialist muscles in the region. Moreover, Japan&#039;s vocal dissatisfaction with how they were treated by the rest of the Allies after the war caused a negative feedback loop of hostility and distrust between them and the Western powers, which had direct and dire consequences in the next war.&lt;br /&gt;
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===The Easter Rising===&lt;br /&gt;
Ever since they&#039;d been incorporated into Great Britain at the beginning of the 19th century, Ireland hadn&#039;t been particularly happy under British rule. Things like the abolition of their parliament, the Great Potato Famine, the oppression of Irish Catholics, and the British army&#039;s heavy-handed treatment of anyone who got too unruly had caused younger Irish nationalists to conclude that nothing was going to get done unless they did it with violence. Just before the outbreak of the war, Britain had actually passed an act to grant the Irish home rule, but with Europe turning into a mosh pit, the act was suspended for a year, and then for two more periods of six months each as the war dragged on. At this point, several leaders of the nationalist Irish Republican Brotherhood decided that enough was enough and began planning an armed uprising during Easter Week 1916 to break Ireland free from the UK, even reaching out to the Germans for support. The rest of the IRB didn&#039;t think it was such a good idea and the Germans refused their initial suggestion to send a landing force, instead offering to send them some weapons and ammunition. The leaders who were planning the revolt didn&#039;t tell their foot soldiers in the Irish Volunteers until the last minute what was going on, and when the Royal Navy seized the German arms shipment, one of the less belligerent IRB leaders immediately decided to call the whole thing off. As a result, what was supposed to be a nationwide uprising was confined almost entirely to Dublin. The first day went pretty well, with the rebels taking control of the city and establishing the foundation of a government. [[Fail|Then the British army showed up with artillery and gunboats and started blasting them to shit]]. The uprising was suppressed by the end of the week, and the ringleaders were tried in military courts and executed. The executions and the brutal reprisals leveled by the British army, along with the murders of a bunch of unarmed civilians during the Rising, stoked public opinion in Ireland against the British and led to the rise of the nationalist party Sinn Fein, ultimately laying the grounds for the Irish War of Independence, the creation of the Irish Free State, and full independence in 1949.&lt;br /&gt;
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===The Punitive Expedition===&lt;br /&gt;
While the United States of America sat the early part of the war out, it was not without armed conflict of its own. In 1916 failed Mexican revolutionary Francisco &amp;quot;Pancho&amp;quot; Villa launched an unprovoked attack on US settlement of Columbus, New Mexico that killed 26 Americans. His actual reasons for this are unclear, but seizing supplies and/or trying to get the US Government to involve themselves in the revolution and wreck everything are common guesses. In response, the US sent troops into Mexico to retaliate against Villa. While the conflict was pretty small scale, it ensured the US didn&#039;t enter the Great War totally blind to modern warfare as everyone else had. In fact, it was in this conflict that future superstar General Patton got a taste of the new vehicle-based warfare that he would become famous for.&lt;br /&gt;
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===The Warlord Era===&lt;br /&gt;
Around the same time, after the Boxer Rebellion failed to remove the Europeans from China, it became clear that Imperial China&#039;s days were over. After the forced abdication of the Qing Emperor, attempts to create a modern Chinese Republic quickly collapsed as regional warlords split the country among themselves, each intent on unifying China with themselves as its leader. Much like the Three Kingdoms period way back in early China, much of the military and political conflict was characterized by long, drawn-out border skirmishes with the occasional big battle, massive conscript armies, backstabbing, and leaders who were able to hold onto power so long as they had their army&#039;s loyalty. Due to an arms embargo and limited domestic manufacturing, industrialized warfare played a very limited role in the early part of the Warlord era; cavalry and bayonet charges were still viable, as very few warlords could afford the artillery and machine guns needed to make them obsolete. However, the eventual intervention of the Japanese eventually shifted the conflict away from a domestic dispute into a fight for China&#039;s survival against a technologically superior force, as covered in more detail below.&lt;br /&gt;
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===The Empire of the Rising Sun===&lt;br /&gt;
Japan began emerging as something of the world power a few decades before the war. In 1854, the Japanese were peacefully telling foreigners to stay the fuck out of their country (a policy which hasn&#039;t really changed much to this day, only this time they are using things called &amp;quot;laws&amp;quot; instead of [[Katanas are Underpowered in d20|katanas]]) when suddenly this funny guy named Matthew Perry shows up with some warships. His purpose was to open Japan for business with the West, particularly America. Now contrary to many countries of the period that were forced to open trade at gunpoint, Japan was smart enough to realize that if they did not modernize, they&#039;d be made someone else&#039;s bitch. This fate was something that the Japanese have loathed and regularly tried to avoid for their entire history. So after a brief civil war that may or may not have involved Tom Cruise, the Meiji dynasty was established. This began a period of rapid military, economic, and cultural expansion in Japan. Baseball is a popular sport in Japan because Japan took great early influence from the United States. They modeled themselves on Britain, especially its notions of empire, conquest, and spheres of influence; for quite a while, all orders in the Imperial Japanese Navy were given in English, not Japanese. Eventually, this led the Japanese into disagreements with the Russians over Manchurian China and the Kuril Islands. This was the cause of the Russo-Japanese War. &lt;br /&gt;
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The Russo-Japanese war of 1905 shocked the dominant European powers because the Japanese had managed to defeat the supposedly superior Russians (though the fact of the matter was that both sides blundered hard and the weebs won because the other side was MUCH more incompetent and further from their supply lines - the Russian armada sent from the Baltic Sea to Japan suffered multiple breakdowns and almost started a war with Britain by firing on a British fishing fleet because they thought it was the Japanese). Japan was a member of the Triple Entente and as such seized some German islands in Asia, sent a small fleet into the Mediterranean to escort naval convoys and participated in an expedition alongside the US and European countries in Siberia after the revolution in Russia, but the main political activity was focused on exerting an ever increasing influence on China. After the war, Japan was awarded a permanent seat in the League of Nations, most of Germany&#039;s possessions in the Pacific, and recognition as a &#039;great power&#039;, but their proposal to be recognized as equals race-wise was rejected. This caused alienation from the Western powers, which in turn would partially contribute to [[RAGE|increased nationalism and militarism]] down the line.&lt;br /&gt;
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==Side Note: The Shackleton Expedition and the End of the Age of Heroes==&lt;br /&gt;
Ernest Shackleton&#039;s famous Antarctic voyage and the perils they faced ending with the miraculous survival of all but three members and the ship&#039;s cat after incredible heroism occurred during the First World War in its entirety. Shackleton was sure that the war wouldn&#039;t last more than a few months after last hearing that Russia had mobilized and that there were some minor German victories. So what happened to the great hero and his crew of champions? They returned from their epic expedition the middle of 1916. When Shackleton asked the governor of South Georgia Island when the war had ended, the reply was that millions were dying, that Europe was mad, and that the World was mad. Expecting a well deserved hero&#039;s welcome, Shackleton and his men found abject, mute horror instead. Most of them volunteered to serve in minesweepers or on the front, and several were killed in action. Shackleton even demanded a frontline position despite his severe heart condition exacerbated by the nightmare he went through, though they resisted until the Allied intervention in the Arctic front of the Russian Civil War, where he worked until the Bolsheviks took that part and the war shifted to the Caucasus and when that was done through a deal with Turkish revolutionaries (more on that below) the chase to the Pacific across Asia. Shackleton himself passed away due to heart complications in 1922, perhaps the last larger than life hero before the world woke up to gritty reality.&lt;br /&gt;
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==The Interwar Period==&lt;br /&gt;
{{topquote|This is not a peace. It is an armistice for 20 years.|Ferdinand Foch, 1919, being spot on}}&lt;br /&gt;
Believing that the world could not endure another such war, US President Woodrow Wilson attempted to set the groundwork for long-term peace between whites and &amp;quot;white equivalents&amp;quot;(Wilson was a massively racist cunt); he set forth what he called the Fourteen Points, a set of foreign policy doctrines that would address many of the underlying issues behind WWI and promote better diplomacy and cooperation between nations, with its biggest selling point being the League of Nations. The Germans thought that this was actually a pretty neat idea, and were hoping to agree to these terms during the upcoming peace conference. Unfortunately, none of Wilson&#039;s allies bought into his vague ideas, and slowly he was forced to compromise on all his policies just so he could get the League of Nations established (it was basically an even shittier proto-United Nations, in that at least the UN specialist agencies do important global coordination work). Most significantly, Wilson failed to convince the US to join the League of Nations, partly due to alienating his Republican opponents in Congress, as they weren&#039;t convinced that this League wasn&#039;t completely useless, or worse, just another military alliance that would suck them into another European war. &lt;br /&gt;
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Without the US to back it, and with little power to enforce peace resolutions, the League pretty quickly collapsed in the lead-up to WWII, as the pissed off Germans had been assigned full blame for the war and wanted revenge. Of note also was Wilson&#039;s hyper nationalism to the point he believed if everywhere was just like America it would be paradise on Earth, ironically being just as stubborn about forcing democracies and decolonisation as his allies were against the League despite the people involved not knowing a single thing about any of this stuff and nations (like Germany) not being too hot on democracies anyway leading to widespread political instability to the point some say (whether true or not) every issue of the modern day can somehow be traced back to this guy. He was also a huge dick on a personal level as well, the man was an exceptionally vile racist in a time when being racist was the norm. Got crippled by a stroke which precluded him from really doing anything mid-1919 onwards, killed his plans for reelection to a third term, then straight up killed him after his term was over.&lt;br /&gt;
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Near the end of the First World War, the world was thrown into yet another cataclysm. [[Nurgle|The Spanish Flu]], which got its name because neutral Spain was the only place that paid much attention to it over the ongoing war/didn&#039;t actively suppress the news of the epidemic, spread rapidly and killed millions thanks to the conditions caused by the war (overcrowding, especially in transport ships for returning soldiers, malnourishment, etc.). The death toll was horrendous, with the minimum estimate of 50 million being over double the entire war&#039;s death toll. After this, Europe needed decades to recover from the horrible destruction the war and flu had caused. Various conflicts continued at the regional level, most famously the Anatolian conflict between Greece, Armenia, French colonial forces, Islamists loyal to the Ottoman Government and the nationalist wings of the Ottoman military that revolted under Mustafa Kemal&#039;s regime. &lt;br /&gt;
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The latter won after deals with Armenia (which was not ratified as the Soviets nommed them, the new regime made another treaty which was officially ratified and guaranteed by the Soviets) and France, while Greece was rather soundly defeated. After another peace treaty with the Allies at Lausanne and the nationalist regime reforming into a Republic and abolishing the monarchy and the caliphate a year after the end of the monarchy and the Treaty of Lausanne, the local wars pretty much ended barring minor border disputes and posturing, with the only real big scare being the Bosphorus Straits affair with the Soviets, that was resolved through the Montreaux Convention in the 1930s. The rest of the world wasn&#039;t so lucky.&lt;br /&gt;
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Compare this to America, which was having some of its best years. The aftermath of WWI and the signing of the Washington Naval Treaty had seen Britain concede that it could no longer maintain the two-power standard, since: 1. it couldn&#039;t afford to keep spending that kind of money and 2. this would have required the Royal Navy to compete with the US Navy, which was a friend and ally as opposed to a potential threat. As a result, the US Navy managed to achieve parity with the Royal Navy fairly quickly during the interwar period. The so called &amp;quot;Roaring Twenties&amp;quot; saw a rapid increase in the standard of living. Presidents Harding and Coolidge lead the country into great economic growth, to the point that most of the world would look to the NYSE as an indicator of economic health. See, unlike the European powers, it hadn&#039;t seen the deaths of millions of young men, been forced to reorient itself to the demands of a continental total war, had prime farmland turned into no man&#039;s land like France, its economy pushed to the breaking point like Germany, broken up into squabbling states like the Austro-Hungarian Empire, or had all of that happen and was taken over by communists after a civil war like Russia (with some like Turkey as aforementioned getting lucky and successfully reforming), while having basically everyone in Europe owe American bankers to pay for the war, meaning that the country was flush with cash.&lt;br /&gt;
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Coolidge would be followed by Herbert Hoover, who largely rode on his success (justifiably though; Hoover had been Commerce Secretary for 8 years). [[FAIL|Then in October of 1929 the stock market crashed and ushered in the Great Depression.]], officially earning Hoover a place as one of the worst presidents in American history. &lt;br /&gt;
&lt;br /&gt;
There had been a series of stock market crashes in the US every decade or so during the the 19th century, each with increasing severity and effects in the US as more people moved into cities and were more dependent on wages. The 1920s saw a rise in consumer culture, payment plans, investment becoming commonplace, loans for buying stock with, a lot of scams and the limits of the real economy which culminated in the biggest crash yet. Moreover, since the US was now linked to a bunch of other countries thanks to improved communications, trade, transportation, and so forth, the crash not only tanked the US economy, but that of basically every other developed country save for the USSR (which had its own Stalin-related problems, and boy were they big problems), which further hindered recovery. &lt;br /&gt;
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It also didn&#039;t help that large swaths of Europe were still battle-scarred wastelands useless for agriculture, an entire generation of young working men had been killed or crippled, and that the formerly super-productive Germany was now tottering under the weight of an ineffectual government and crippling reparations to pay. It culminated in a French occupation of some of the last profitable land left in Germany, the Ruhr valley, and eventually lead to a renegotiation of the payments that would be more generous to the German economy. Throw in a crushing multi-year drought in the United States that ruined harvests across whole states and the stage is set for chaos.  &lt;br /&gt;
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The old ways of dealing with things didn&#039;t seem to be working and people turned to new ideas. In the US, this was various public works projects and assistance programs, collectively called the New Deal, to get people back working and build confidence in the economy and financial regulations. Similar ideas were tried in England, Australia and the UK. It should be noted that afterwards there was no major economic setbacks until 2008, after New Deal-era financial regulations were pulled. &lt;br /&gt;
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===Rise of Authoritarians: Italy ===&lt;br /&gt;
See [[Fascist Italy]]. Shortly put though, as the Italians are not entirely to blame, this guy named Mussolini created a new ideology that seemed pretty snazzy, called Fascism&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, that combined big government and ultra-nationalist militarism into another toxic ideology that advocated the strength and growth of the state. Italian Fascism is found in a manifesto of sorts written by Giovanni Gentile in the seminal work &amp;quot;The Doctrine of Fascism&amp;quot; for those interested in [https://www.youtube.com/watch?v=1T_98uT1IZs&amp;amp;t=1s&amp;amp;ab_channel=RyanChapman|further research]. He also ruled for far longer than Hitler did, taking over as &amp;quot;Prime Minister&amp;quot; in 1922 until his removal in 1943.&lt;br /&gt;
&lt;br /&gt;
The Italians conquered Ethiopia to reclaim their national honor after getting wrecked by them, and had a general foreign policy of attempting to promote international fascism. By which of course the end result would be an Italian sphere of influence. This is represented in HOI4 by the Albania tree, the attempts at Turkish influence, and their intervention in the Spanish Civil War along with the Germans. For all intents and purposes, Mussolini seemed very genuine in his intent to promote Fascism across the globe to not only promote Italian interests but to correct the &amp;quot;failures of liberalism&amp;quot; and counter those filthy Communists&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. It also helps that the leader of such a movement could become wealthy and powerful as a result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Fascism with a capital &amp;quot;F&amp;quot; refers specifically to Italian fascism. With a little &amp;quot;f&amp;quot;, it is a noun describing a broad ideology. [[Tzeentch|Nazism is fascist, but not &amp;quot;Fascist&amp;quot;.]] [[What|Savvy?]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Fascism was a reaction against the Russian Revolution and the chaos of post-war Italy. Mussolini came to power by leading a bunch of nationalist thugs that beat up Socialists and Communists in Northern Italy and eventually the Italian King and the old-school conservatives made him Prime Minister as he seemed to be effective against them.&amp;lt;/small&amp;gt;&lt;br /&gt;
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===Rise of Authoritarians: Germany===&lt;br /&gt;
In Germany, the economic and political failures of the Weimar Republic soured people on the whole idea of democracy, which contributed to the rise of authoritarian parties on the left like the Communist KPD, which in turn led to the creation of the Nazi (National Socialists German Workers Party or NSDAP) party to counter them (possibly with help from other Western powers seeking a wall against communism) with a newfound hate of the Allies thanks to the colossal reparations Germany was forced to pay to the rest of Europe by the Treaty of Versailles, which renegotiated or not, still put a perceived blame for the war unjustly upon them along with a variety of other complicated things that can be blamed on the [[Nazi|Nazis]]. Rounding it off was the &#039;&#039;Dolchstosslegende&#039;&#039;, or &amp;quot;stab-in-the-back-myth&amp;quot;, that was concocted by butthurt imperial generals like Ludendorff and Hindenburg in order to shift the blame for Germany&#039;s defeat to the Social Democrats or the [[What|historic enemy of Germany, the Jews.]] &lt;br /&gt;
&lt;br /&gt;
The concurrent deeply authoritarian political culture of many German institutions as well as reactionary and monarchist industrialists like Krupp, who all backed Hitler and nationalist and antisemitic parties similar to the NSDAP (like the DNVP) and the lack of people actually willing to give a damn about the Republic itself led to the erosion of the few democratic principles left at this point. From 1930 onward, Hindenburg, who was elected President as the candidate of a coalition of nationalist and conservative parties, reigned over Germany in a dictatorial manner and named Hitler as Chancellor and head of government in January 1933, after two governments under the centrist-conservative Party Zentrum and the Nationalist DNVP failed to stabilize the economy. Responding to the collapse gave the Nazis the political currency to get into power, stimulate the economy by gearing it up for war, and made the UK less willing to intervene to stop them while they were rising due to nobody wanting to be the one to start another war. And ideals of peace and disarmament were certainly somewhat popular in the UK and France after the bloodbath of the Western Front.&lt;br /&gt;
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To their credit, in the mid &#039;30s the Nazis did appear to be doing good things, even if there was a clear air of racial supremacy about the whole affair. Europe was collectively terrified of Marxism, and a nation that was forcefully rebuilding and modernizing itself without resorting to collectivization was tolerated by the French and British out of fear of the alternative. Between completing the Autobahn, hosting the Olympics, and achieving a number of engineering feats such as the first practical helicopter, Germany appeared to be getting shit done. When the communists tried to launch a revolution in Spain, Germany and Italy sent weapons and eventually troops to curbstomp them and test out their new toys on people with wrong opinions, while Britain looked the other way and pretended not to notice that Germany suddenly had hundreds of tanks that they were legally not supposed to have, and that France and the Soviets were doing the same thing with the communist revolutionaries. So nobody was too concerned when Germany started making noises about reunifying some Germanic peoples in the border regions they&#039;d ceded in the Treaty of Versailles and the Locarno Treaties. Then shit started to get real. &lt;br /&gt;
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In 1936, Germany reoccupied the Rhineland, which was a direct violation of both treaties. Britain and France were concerned, but neither country was ready to go to war again, so they let it slide. Hitler took this as confirmation that they wouldn&#039;t do shit to stop him and ramped up his plans for rearmament and conquest. In 1938, Germany annexed Austria more or less peacefully, then walked into Czechoslovakia and took the Sudetenland, home to 3 million ethnic Germans. The rest of the continent was getting increasingly worried, but Hitler super-duper promised that the Sudetenland would be his last territorial acquisition, cross his heart and hope to die. Britain and France were desperate to avoid war, and Hungary and Poland also wanted some of Czechoslovakia&#039;s turf, so together they strong-armed Czechoslovakia into signing the Munich Agreement, officially ceding the Sudetenland to Germany. British prime minister Neville Chamberlain famously proclaimed that the Agreement was &amp;quot;peace for our time&amp;quot; when he came home from the negotiations on 30 September 1938. A pissed-off Winston Churchill correctly predicted that Hitler wasn&#039;t going to stop at the Sudetenland, and was proven right when Germany occupied the rest of Czechoslovakia in March 1939 and then started side-eyeing Poland and the former German territories it now controlled.&lt;br /&gt;
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===Rise of Authoritarians: Japan===&lt;br /&gt;
In the 19th century the Japanese feared the day when the powers of Europe would come by and stomp all over them like they did China and Southeast Asia. During the Tokugawa period, military technology had basically stagnated as there were no pressing internal or external threats that required [[Dakka|shootier guns]] or better tactics to sort out. There was much anxiety in the Tokugawa Shogunate about this (and even a limited attempt at army modernization by at least one Japanese domain) but things came to a head in 1853, when Commodore Matthew Perry sailed into Tokyo Harbour and ended two centuries of isolation at cannon-point. The end of the Sakoku and bombardments by US and Royal Navy ships drove the necessity of modernization home. The Shogunate bought foreign guns and ships, lifted restrictions on shipbuilding and sent diplomatic missions abroad, but the pace of modernization and Westernization really picked up after the Meiji Restoration. By 1914 Japan had a solid public education system and set of universities, a well-developed rail network, a respectable industrial base and an army and navy which had beaten the Russian Empire. In the Great War they drove the German Empire out of the Pacific. Japan had arrived on the world stage, but despite that they were still concerned about the West and its influence, what with Britain and France being two of the largest and most acquisitive colonial powers on Earth. The Japanese saw what had happened to their neighbors and wanted no part of it. Combine this with a historic &#039;&#039;extreme&#039;&#039; hard on for cultural and political independence that can still be observed to this very day, and you start to get the anxiety faced by Imperial Japan.&lt;br /&gt;
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Even so while the Meiji Restoration was successful in its general goals, it had its faults. It did end the Tokugawa class system and introduced a parliament, but it was still largely a system set up for the benefit of a small number of well connected oligarchs. The franchise was limited to only 1% of the population, with the prominent lordlings and industrialists who&#039;d backed the Emperor in the Boshin War and their kids being disproportionately prominent in Japanese society. There would be considerable push for reform after the Great War (in particular there was universal male suffrage in 1925), but there would also be strong pushback by conservatives and militarist ultranationalists, especially after a huge earthquake devastated Tokyo in 1926 and the Great Depression came along to wallop the Japanese economy. Unlike their later partners in the Axis, there was no Japanese Hitler or Mussolini figure who masterminded and led a movement which came to dictate authority. Instead Japan had a collection of right-wing cranks and extremists and a military which was off the chain. The Imperial Japanese Army and Navy were loyal only to the Emperor (and in practice they just did whatever they wanted and asked the Emperor for permission after the fact) and the Diet had very little power over them at the best of times. Technically the Meiji Parliament continued to putter on, but from 1931-45 it was marginalized and subverted. Whenever prominent liberals and socialists who oppose rampant militarism get ganked by radical thugs who are pardoned by judges who are either on board with the militarists or afraid that they&#039;ll get ganked themselves, the power and influence of said nationalist militarists will steadily grow until they can more or less do as they please, specifically getting their imperialism on. &lt;br /&gt;
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Even though the Japanese had managed to modernize rapidly in a short span of time and kicked the shit out of the Russians, they were still often seen as inferiors by white people, [[Imperial Japanese Equipment|&amp;quot;yellow monkeys who could only copy what white folk invented&amp;quot; and other such nonsense]]. Some people like Wilhelm II and some nativist shitheads in the US, Canada and Australia saw the Japanese and East Asians in general as still being lesser, but still capable enough to be a threat (&amp;quot;The Yellow Peril&amp;quot;). When the League of Nations was founded, the Japanese had a seat at the table and the Japanese Ambassador requested that its charter have a non-binding statement on human equality&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;, which got some support, but Woodrow Wilson vehemently shot it down, mostly because this would require him to see [[Tyranids|minorities as anything other than evil cockroaches trying to devour the white man]], and GOLLY GEE WE CAN&#039;T HAVE THAT NOW CAN WE? This sort of thing breeds animosity at the best of times, and these times were anything but. &lt;br /&gt;
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Things got worse with the Washington Naval Conference in 1921-22, which was called by the Allied powers in an effort to prevent another naval arms race like the one that had led into the war. The practical result of the conference and its treaty was to impose strict limits on the size and firepower of capital ships and aircraft carriers and downsize the British, American, and Japanese fleets by scrapping obsolete or unfinished ships. It also saw the dissolution of the Anglo-Japanese Alliance that had been signed in 1902, since the American delegates made it clear that the US felt threatened by this alliance and the British themselves weren&#039;t too sure about it anymore. Japan took both of these actions as an insult, especially the tonnage ratio imposed by the treaty, which was 5:5:3 UK/US/Japan. This meant that for every five tons of capital ship that the British and Americans built, the Japanese were only allowed to have 3 tons. The Japanese militarists and ultranationalists who&#039;d demanded naval parity with the UK and US saw this as an insult, though a number of Japanese Navy officers, including Isoroku Yamamoto, actually supported the treaty, since they knew that Japan could never outproduce the United States. He and the &amp;quot;Treaty Faction&amp;quot; were largely ignored, and when Japan couldn&#039;t get better results at the London Naval Treaties in the 1930s, they flipped everyone the bird and started building ships that ignored the treaty limitations. &lt;br /&gt;
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From the Meiji period onward some prominent Japanese people came to the idea that the best way to fend off imperialism was to become imperialists themselves&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;, and they began gobbling up their neighbors from the late 19th century onward. Their first steps were pretty humble, taking back some of the Kuril Islands, Okinawa, etc. Then they stomped into Korea, renamed Taiwan &amp;quot;Formosa&amp;quot; because fuck your local names, and then logically jumped into trying to conquer all of China. &lt;br /&gt;
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Imperialism and colonialism? No, we&#039;re doing this in the name of Asian liberation, friend! A &amp;quot;Greater East-Asia Co-Prosperity Sphere&amp;quot; if you will. Pay no mind to the [[Grimdark|atrocious war crimes we&#039;re about to be committing]]. The Japanese kept this going into the 20th century when this sort of behavior was finally falling out of fashion among the Western powers, especially after 1931, by which time the military more or less dictated the course of Japanese politics. In 1931, they invaded Manchuria and made it into a puppet state under the deposed Qing emperor, then invaded China in 1937, killing millions as they went (around four times the death toll of the Holocaust to be precise, something that is largely ignored in light of the Holocaust itself and Japan&#039;s contemporary PR efforts). Japanese forces in China occasionally attacked [https://en.wikipedia.org/wiki/USS_Panay_incident foreign shipping], [https://en.wikipedia.org/wiki/Kweilin_incident airliners], and property. Despite this, international reactions were fairly limited — the European powers were too busy worrying about Herr Hitler and Nazi Germany and America had profitable trade agreements with Japan.&lt;br /&gt;
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* &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Yes, there was an element of hypocrisy in the Empire of Japan making this statement. But Wilson was probably too racist to understand this or care.&amp;lt;/small&amp;gt;&lt;br /&gt;
* &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;See previous footnote, the Japanese were very racist towards Koreans and Chinese, especially during the height of militarism. They just wanted to be the ones who were conquering all of Asia, not the Western powers.&amp;lt;/small&amp;gt;&lt;br /&gt;
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==The Second World War==&lt;br /&gt;
===The War in the West===&lt;br /&gt;
See also [[Nazi]]s and [[Fascist Italy]].&lt;br /&gt;
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With Poland unwilling to roll over for Hitler, the Nazis securing a ceasefire with Soviet Russia and with Britain and France finally stirred to the defense of Poland, it was clear that war was inevitable. Germany invaded Poland on September 1st 1939, after creating a false-flag incident to offer the thinnest fig leaf of legality (and also dispose of a few dissenting Germans on the Nazis&#039; hitlist). Two days later, Britain and France declared war on Germany. Contrary to the popular imagination, Poland did not simply crumble before the German onslaught, and the myth of Polish cavalry trying to charge German tanks was yet another piece of propaganda. (What actually happened was this: a Polish cavalry detachment surprised and overran a group of German infantry who were taking a rest and were in turn driven off by machine gun fire from some armored cars; the actual tanks didn&#039;t show up until it was all over. Later on, German and Italian war correspondents were shown the battlefield with the tanks parked nearby and cooked up the story of &amp;quot;these brave dumbasses charged our tanks with lances and sabers&amp;quot;.) But after a month of hard fighting with no help from Britain or France and with the Soviets entering the war and overrunning much of the country&#039;s western half, Poland finally gave in to the inevitable. &lt;br /&gt;
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After that, the Germans sat around for a bit (literally, German soldiers called the period between October 1939 and June 1940 the &#039;&#039;Sitzkrieg&#039;&#039;, or &amp;quot;sitting war&amp;quot;), causing the British and the French to fortify the hell out of the northeast part of France in anticipation of the inevitable assault. However, the French ignored a large wooded area called the Ardennes. This region was thought to be impenetrable to the German army, as it was believed that the mobility of German tanks would be fatally hampered by the thick forests. Needless to say, this was wrong, and the panzers blew through the Ardennes in days, completely buttfucking France&#039;s entire defensive strategy. France, which had held out through four years of brutal attritional warfare in 1914-1918, fell at just an alarmingly fast rate as Poland did. The Italians jumped in at the last minute to steal some land and pretend they could help their ally Germany in warfare. It should be mentioned that in spite of the surrender memes everyone makes about France, they fought quite hard and inflicted casualties on the German invaders at a rate far higher than should have been expected of them. In fact, the German High Command felt very uneasy about the whole operation throughout its entirety, in large part because (at least on paper) the French military &#039;&#039;was&#039;&#039; stronger than the Germans, and had ample reason to believe going in that this was a fight they &#039;&#039;could&#039;&#039; win. The Germans&#039; success came down to several factors: tactics that focused on speed, shock, and mobility; excellent close air support from the Luftwaffe; high levels of coordination thanks to the widespread use of radio; and hard-driving generals who spotted opportunities and seized them without consulting with high command, following the longstanding Prussian-German principle of independence in the field. Combine all of these with a healthy dose of luck, and you have a perfect explanation of why the Germans succeeded. The Battle of France ended with the conquest and surrender of Paris, the British Expeditionary Force&#039;s famous evacuation from Dunkirk, and Germany annexing the north of the country, leaving the rest to the Vichy puppet government that would administer southern France and her colonies. However, French general Charles de Gaulle rallied several of the colonies to continue their resistance against the Germans and many colonists would pledge their support to &amp;quot;Free France&amp;quot;. They would eventually form a provisional government in Algiers and ultimately return to Paris in 1944.&lt;br /&gt;
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After France fell, Germany went on a spree of conquest that would give any [[Axis &amp;amp; Allies]] or &#039;&#039;Hearts of Iron&#039;&#039; player a colossal throbbing war-boner: they overran Belgium, the Netherlands, Denmark, Norway, the Balkans, and Greece in the space of a year, stunning the rest of the world. It wasn&#039;t all roses for the Nazis, of course; there were large and active partisan movements in all the territories they conquered, and the invasion of the Balkans and Greece was largely because Italy had got itself spanked trying to throw its weight around in the region and ran crying to Germany for help. The latter two campaigns tied the Wehrmacht up for several months on the eve of Operation Barbarossa, potentially costing them critical time that they could have used to get to Moscow before winter set in. &lt;br /&gt;
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The British spent the majority of 1940-1942 on the defensive from all sides and every angle. Chamberlain was out as prime minister after having been humiliated by Hitler&#039;s pissing all over his hard diplomatic work, and Winston Churchill was in. A man with an iron will and indomitable resolve, he led his country through the loss of HMS &#039;&#039;Hood&#039;&#039;, the U-boat crisis (something that he made clear was his greatest fear throughout the war), the Battle of Britain, and the fall of Burma, Crete, Malaya, and Singapore. Canadians, South Africans, Indians, ANZACs, and all manner of soldiers that could be acquired were pressed into service to defend the Empire all across the globe. Among the successes, such as the sinking of the &#039;&#039;Bismarck&#039;&#039; and the Taranto raid, were horrible failures like the Greek and Norwegian expeditionary forces, and the war for Africa was largely a stalemate until the Torch landings.&lt;br /&gt;
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Meanwhile, the USSR and Germany had been circling each other like prizefighters before a bout. Their nonaggression pact notwithstanding, each country regarded the other as an existential threat. Hitler wanted the vast territories and resources that Russia had to offer, and he regarded the Russian people as subhuman Bolsheviks who needed to be exterminated or enslaved for the good of the Greater German Reich. Stalin, meanwhile, saw the Nazis as a pack of murderous fascists who would need to be dealt with before they could ruin the glorious USSR. Thus, even while they dismembered Poland together, the two countries were plotting to take each other down. Germany struck first, launching Operation Barbarossa on 22 June 1941. Hilariously enough, Stalin refused to believe that the invasion was occurring at first, in spite of repeated warnings from his spies, allies, and generals. He even threatened to court-martial or execute some of the officers who first reported that the Germans were pouring across the border from Poland. Initially, Barbarossa looked like it was going to be another walkover for the Wehrmacht, since the Red Army was in a bad way. Stalin&#039;s paranoid purges in the 1930s had gotten rid of most of the army&#039;s competent, professional officers, leaving it to be led by incompetent yes-men and/or inexperienced junior officers. It was also caught in a doctrinal bind regarding the employment of its armored forces and suffering from low institutional morale because of the rough handling they&#039;d received at the hands of the Finnish Army in the Winter War. Because of this, the Wehrmacht beat the absolute shit out of the Red Army at first, wiping out or capturing entire army groups along with seizing the entirety of Ukraine and a reasonably large slice of western Russia. Fortunately for the Soviets, the Germans spread themselves thinly enough, and the Red Army managed to fight just hard enough, that the Wehrmacht didn&#039;t make it to Moscow in time. The infamously brutal Russian winter forced the Germans to stay the winter just outside of Moscow, suffering tremendous casualties from the cold, and the oil they wished to seize was either just out of reach or destroyed in the Red Army&#039;s scorched earth retreats.&lt;br /&gt;
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===American Rearmament=== &lt;br /&gt;
This whole time the American public had been watching the developing war. Chief among them was President Franklin Delano Roosevelt. FDR was not a fan of Adolf, mostly because FDR hated imperialism (he actively worked to release the Philippines from the US - the only reason that fell through was because the Filipinos could see the Japanese quite obviously eyeing them up - and was pivotal in creating a post-war environment that would destroy the colonial regimes of Britain and France.) He convinced Congress to send increasingly generous aid to Britain, start pouring funds into the military, instituted a peacetime draft, and generally put the US into a state of readiness for war.&lt;br /&gt;
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In spite of these changes, the American public was generally lukewarm on the idea of war in Europe, as they had been thirty years previously; they were content to let the Europeans kill each other and live their lives unbothered by the Old World&#039;s problems. Besides, the Depression was still going on, and the last thing people wanted was even more misery on top of that. Like Wilson, FDR realized that he could not go to war without changing the public&#039;s perception, so this explains the &amp;quot;slow&amp;quot; manner in which the US built up its military infrastructure. Instead, he and the generals and admirals took notes and watched carefully from the sidelines, gradually taking a more pro-Allied stance by escorting transports, allowing American destroyers to &amp;quot;defend business interests&amp;quot; in convoys, and building up a tank force and air force. Everything was going fine until the Japanese Navy ran up and kicked America in the balls at Pearl Harbor.&lt;br /&gt;
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Rather than being shocked into peace talks or ineffectiveness, the entire country became extraordinarily pissed and Congress declared war the next day. Recruitment offices were overrun with men willing and eager to fight, and promising officers such as Chester Nimitz, George Patton, Dwight Eisenhower, and Jimmy Doolittle were given important assignments. &amp;quot;Remember Pearl Harbor&amp;quot; became a rallying cry among the US Navy, and General Douglas MacArthur was determined to regain his prestige after the Philippines were lost under his command. Europe probably still would&#039;ve been a tough sell, even with the American public ripshit pissed and out for revenge, but Hitler and the rest of the Axis neatly solved that problem by declaring war on the US right after the Pearl Harbor strike, and just like that, America was committed to the whole World War shebang.&lt;br /&gt;
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===Mid-War=== &lt;br /&gt;
The mid-war refers largely to the conclusion of the African campaign and the fall of Italy, and the conclusion of the Battle of Stalingrad. The Freeaboos first forayed into the world of dying hard on beaches during the Torch landings, where a combination of inexperienced troops and lackluster leadership, poor logistical planning, bad intel, and a bunch of pointless and stupid red tape from the somewhat uncooperative Vichy colonial administration resulted in needless casualties. The results would be studied, with promising results for future campaigns.&lt;br /&gt;
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After Operation Torch, the Allies pushed with great difficulty into Tunisia, cutting the Axis army off from resupply and ensuring that they couldn&#039;t be evacuated. With the Americans coming in from the west and Montgomery&#039;s army in the east, the Axis army in Tunisia was surrounded and captured with great difficulty, due to the mountainous and hilly terrain. The complete lack of useful military infrastructure that had not been left to rot by Petain made the logistics a nightmare. From there, they began preparing their next operation, which was the invasion of Sicily and southern Italy.&lt;br /&gt;
 &lt;br /&gt;
While the Allies were establishing a base for Free France and picking away at Italy, the Germans and Soviets were beating the absolute fuck out of each other at Stalingrad. Stalingrad was a strategically important city; its position meant that it controlled access to the oil fields of the Caucasus and passage along the Volga River, one of Russia&#039;s major waterways. Whoever controlled the city would control both of these critical resources. Besides this, Stalingrad was also a symbolically important city, since it was named after old Josef himself; losing it would have humiliated him and the Red Army. The Germans attacked the city as part of Case Blue, a general invasion of the Caucasus in the summer of 1942. Unfortunately for them, city fights were exactly the kind of thing their technology and tactics weren&#039;t designed for. The Wehrmacht&#039;s superiority over the Red Army at this stage of the war depended on its mobility, shock power, and armored formations. The urban combat in Stalingrad deprived them of all of these advantages, sucking them into a 5-month meat grinder of a siege that functionally destroyed any value the city would have had along with the entirety of their supplies. The Russian 62nd Army fought for literally every inch of the city, fueled by rage, patriotism, and desperation; even when the oil depots were set on fire, the city was bombed into rubble, and the Germans had driven them into a tiny pocket on the banks of the Volga, they refused to quit, hanging on and fighting tooth and nail. Ultimately, the Russians managed to encircle Friedrich Paulus and the 6th Army and fight off all attempts at relief from outside the pocket, resulting in the surrender of over 250,000 German soldiers, only 5,000 of whom would live to see home a decade later.&lt;br /&gt;
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The landings on Sicily and Italy were enough to force Mussolini out of power, and Italy promptly changed sides to fight for the Allies. However, the theorized soft underbelly of Italy was anything but, as its rugged, mountainous terrain proved difficult for the Allies to traverse. The Germans had also predicted that Italy would hit the &amp;quot;change team&amp;quot; button and immediately executed Operation Axis, which subdued and dismembered the Italian army, stole all its equipment, and effectively seized control of the country, while a commando raid on Mussolini&#039;s prison successfully freed Il Duce. This resulted in Mussolini being established as a puppet governor in Northern Italy until he was killed by partisans, while the Germans dug into the Apennines and refused to shift. This prevented the Allies from making any meaningful progress towards Germany through Italy.&lt;br /&gt;
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===The Normandy landings===&lt;br /&gt;
{{topquote|So much of the progress that would define the 20th century, on both sides of the Atlantic, came down to the battle for a slice of beach only six miles long and two miles wide.|President Barack Obama, on the 65th anniversary of D-Day}}&lt;br /&gt;
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Yes, Normandy gets its own section. See, the Americans had long wanted to just land in France and bash the Nazis to death much like what Sherman had done to the CSA in the American Civil War. The British managed to convince the Americans that Africa would allow them to isolate a large number of Axis troops that could not be replaced from Europe, and if Stalin continued to bleed them dry, they could take Italy. The disastrous Dieppe raid also convinced Eisenhower to shelve the idea as untenable at the moment.&lt;br /&gt;
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Flash forward to 1944 and Italy is a stalemate, though Russia is in a much better spot due to lend-lease and having managed to relocate most of its heavy industry beyond the Urals. Stalin wants the Americans to open up another front to take pressure off of him, and the Allies oblige by preparing one of the most complicated and carefully planned landings in human history: Operation Overlord, the amphibious invasion of Normandy. Overlord had intelligence gathered from old Time-Life magazines, commandos, partisans, postcards, scientific reports, and anything else they could get their hands on. Weather patterns were traced back decades to predict for an ideal time to land, swimming tanks were developed, and two mobile ports were developed to help unload equipment due to the lack of ports near the beaches. On top of all that, the Allies launched a massive counter-intelligence operation, mainly convincing the Germans that a massive army group (made up of balloons to fool observation craft) stationed in Kent and led by General Patton would attack Calais. They even went one step further by dressing up the corpse of a dead homeless man as a fake intelligence officer that &amp;quot;drowned&amp;quot; off the coast of &amp;quot;Neutral&amp;quot; Spain, with fake documents of fake landing plans. It was obvious that Churchill had been so shaken by Gallipoli that he wanted to leave nothing to chance this time around.&lt;br /&gt;
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In spite of these preparations, Eisenhower was not totally convinced they would succeed, and prior to the landings wrote a letter taking full responsibility for the failure of the landings. This never happened, thankfully, but the rest of the Battle of Normandy was not just on the beaches. American and British paratroopers were dropped behind German lines to hold back reinforcements and seize or demolish important enemy infrastructure, attack aircraft strafed and bombed German positions for miles around, and the strategic bombers of the USAAF were diverted from pounding German industry to provide aid. Once Normandy had been secured, it was now the beginning of the end.&lt;br /&gt;
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===Victory in Europe===&lt;br /&gt;
After liberating France and Belgium, the Western Allies marched on Germany&#039;s border at the Rhine River while the Soviets blew through Ukraine, Poland, and East Germany before bumrushing Berlin. The Germans launched several desperate counter-attacks to try and break the Allies&#039; will to fight, including the decisive Battle of the Bulge and the last-ditch offensives in Hungary and Romania. It prevented the Western Allies from pushing further than West Germany and insured the longevity of the Iron Curtain in Eastern Europe.&lt;br /&gt;
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By this time, FDR was finally starting to realized that all the nasty things Churchill had been saying about Stalin were true; he was a liar and a paranoid, tyrannical sociopath hell-bent on carving out a swath of European territory to expand Communism and Soviet influence. While FDR&#039;s ambitions to allow countries to have their own say in their governance would be realized in the 30 years after August 1945, many countries of the Eastern Bloc would remain under the hammer and sickle as &amp;quot;satellite states&amp;quot;. Even a brief attempted rebellion by the Poles to reestablish their country was brutally put down by the Nazis, while the Soviets sat on the outskirts of Warsaw and watched.&lt;br /&gt;
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In the Battle of Berlin, the Germans fought ferociously against the Soviets, but Hitler took his life in the hours preceding the Soviets occupying the Reichstag and declaring victory. The official cessation of hostilities occurred on May 8 1945. This is known as VE Day, though in Russia it is called Victory Day, in honor of the tremendous sacrifices the men of the Red Army made during the many battles in which they fought against the German Heer.&lt;br /&gt;
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===The War in the East===&lt;br /&gt;
As Japan continued to push deeper into China and signed the Tripartite pact with Italy and Germany, the US threatened to embargo the oil, steel, and aircraft parts Japan needed to keep their massive war machine running, and the overconfident Army managed to push the Imperial Japanese Navy into launching an attack on the US Navy base at Pearl Harbor (timed to hit approximately 30 minutes after delivering the declaration of war, thus [[Rules lawyer|effectively being a surprise attack without technically being a surprise attack]], except they fucked up the timing and the declaration wasn&#039;t delivered until Pearl Harbor had already been bombed to shit).&lt;br /&gt;
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The idea was that if everything went right, the fickle American public would be dismayed by the prospect of a hard fight over a bunch of distant islands that didn&#039;t even belong to them (especially while contemplating joining the war in Europe), the IJN could seize control of the Pacific while the crippled US fleet was out of action, and the US would be left with no choice but negotiation. However, while the Pearl Harbor attack did work pretty well and they did overrun a lot of Allied holdings around Asia, they missed all but one of the US carriers which only suffered minor damage, enraged an American public that was previously tepid on war (especially since mistakes delayed even the planned token warning), and the fact was that the US had more than 10 times the industrial capacity that Japan did as well as plenty of fuel and resources. &amp;lt;small&amp;gt;&#039;&#039;To be fair, nobody* in the years leading up to World War II &#039;&#039;&#039;expected&#039;&#039;&#039; carriers to be important.&#039;&#039;&amp;lt;/small&amp;gt; Another big failure of the attack on Pearl Harbor was the fact that the Japanese attack didn&#039;t touch the dockyards, dry docks, fuel depots, command centers, and the rest of the infrastructure that you need to target to prevent a navy from functioning or recovering after its ships take a ton of damage.&lt;br /&gt;
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To top it all off they also aligned themselves with the Nazis, based on shared enemies and ultra-imperialist/nationalist ideologies, but this only reinforced the narrative of them being a part of the barbaric Forces of Evil who needed to be completely defeated for the sake of the civilized world. &lt;br /&gt;
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Despite America&#039;s obvious industrial advantage, the US Navy was seriously lacking in experience and numbers compared to the IJN at the start of the war; with the Japanese carriers outnumbering the Americans (who had to split their fleets across two oceans to protect against German U-boat attacks), there was a very real threat that the IJN would return to finish the job and start raiding the US mainland before replacement ships could be built. The early stages of the war in the Pacific were very much touch-and-go, but that all changed after the Battle of Midway, when [[Tactical genius|Admiral Chester Nimitz]] intercepted the IJN&#039;s plans to attack Midway Island and lured them into a trap, destroying four veteran aircraft carriers, about half of the IJN&#039;s total carrier capacity at the time. This blunted the Japanese advance and threw them onto the defensive, buying the American war machine valuable time to rearm and retrain. It also didn&#039;t hurt that [[Spy|American and British Naval Intelligence]] partially deciphered most Japanese naval codes in 1942.&lt;br /&gt;
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As time went on, and with some shaky starts, the Allies quickly learned how to rely on carriers instead of traditional battleship tactics. The Battle of Midway and the Solomon Islands campaign combined to put the IJN on the back foot; Midway cost them four carriers and a bunch of their best carrier aviators, and the prolonged attritional fighting in the Solomons cost them many more of their pilots, along with dozens of valuable ships that they couldn&#039;t afford to replace. The Japanese now found themselves as the proverbial one-legged man in the ass-kicking contest. Ferocious naval engagements gave way as the star of the show to even more brutal amphibious warfare as the Marines began their island-hopping campaign across the Pacific, painfully prying each strategically important Japanese-occupied island from their well dug in defenders &amp;amp;mdash; and crucially, skipping the islands that weren&#039;t important, leaving lots of Japanese units deployed in spots where they could do fuck-all except die slowly from starvation and disease. The jungle, cave and amphibious warfare of this stage of the campaign was especially horrific even by World War II standards, not helped by racism against the Japanese on the part of Americans and the racism against everyone crossed with the suicidal fanaticism of the Japanese further exacerbating this. The IJN also set up various military units for holding prisoners and scientific experiments - best exemplified by Unit 731 - which gave Auschwitz a run for their money on crimes against humanity, the only difference being the lack of a genocidal goal. [[RAGE|Well, that and the fact that the perpetrators were given immunity to prosecution in exchange for giving their data to the US government for it to use in its bioweapon program. Typical, really.]] &lt;br /&gt;
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One often overlooked (at least in popular history from the western perspective) event in the war in China was the last big Japanese offensive of 1944, named Operation Ichi-Go, where the Japanese threw their last reserves together to break through Republican Chinese lines under Chiang Kai-shek with astounding success. Although the Japanese were beaten back very quickly, as they were in no position to hold their gains against the Allied counter-offensive, the Republican Chinese failure to stop it led to the US taking control over the Nationalist forces after an ultimatum that greatly damaged the previously good relations between Kai-shek and the US government. It also led to the disillusionment of a lot of Nationalist Chinese officers and soldiers with their cause, prompting them to switch sides to the Communists under Mao Zedong. Mao on the other hand quickly utilized this momentum and influx of experienced soldiers (along with Soviet aid) to seize control of China from the Nationalists in the second phase of the Chinese Civil War (the Warlord Era got put on a semi-pause fighting against Japan, it was tenuous with constant skirmishing and the moment the Japanese forces got pulled out at the end of the World War it reignited), push them off the mainland and out to Taiwan, and found the Chinese People&#039;s Republic in 1949. &lt;br /&gt;
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One major note from a wargaming perspective in this theater is Operation Ten-Go, the last sortie of the IJN against the US military forces invading Okinawa. The largest battleship made by human hands, the &#039;&#039;Yamato&#039;&#039;, and her support fleet, sortied to support the Japanese Army on Okinawa ... and were promptly destroyed by massed American airpower before they got 100 miles from Japan. This cemented the change in the IRL meta of naval warfare from battleship fleets to carrier dominance, which has endured to this day.&lt;br /&gt;
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===The Manhattan Project===&lt;br /&gt;
{{topquote|Now I am become Death, the destroyer of worlds.|Robert Oppenheimer}}&lt;br /&gt;
{{topquote|Now we are all sons of bitches.|Kenneth Bainbridge}}&lt;br /&gt;
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At the tail end of the 19th century, scientists began to work out some odd properties of matter, which eventually got them to realize that splitting atomic nuclei after processing uranium in a cyclotron releases millions of times more energy than an equivalent mass of a chemical reaction. Naturally, instead of using it as cheap energy first, people thought &amp;quot;How can we weaponize this?&amp;quot; Such a weapon would be a game changer for warfare (less for the raw destruction it would cause, since firebombing cities was already horrifyingly effective, but because it would only take one bomber getting through air defenses to do the job instead of dozens or hundreds), and the Nazis getting it first would be an intolerable state of affairs. As such the Brits and the Americans pooled their scientific and industrial resources at Los Alamos to work out how to build a bomb. 20000 &#039;&#039;&#039;tons&#039;&#039;&#039; of silver wiring were built to enrich the uranium into something that will recreate a small sun for a brief moment.&lt;br /&gt;
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The bombs weren&#039;t ready in time to use against the Nazis, but the first two were dropped on Japan to convince them that they wouldn&#039;t be able to fight to the stalemate they were now aiming for, thus ending the war quickly at the cost of a few hundred thousand Japanese civilians, rather than a long and costly slog that would potentially result in millions dead if the fanatical Japanese military forced it through to completion (including both the Japanese civilians who would be mobilized into militias and untold American service members). This view is [[Skub|controversial]] [[SJW|depending]] [[/pol/|on]] [[Communism|who]] [[Japan|you ask]], and some think it had more to do with revenge for the boats that got blown up at Pearl, combined with racism and the desire to show off their new weapon to anyone else who might have threatened American dominance. Needless to say this is one of the war&#039;s most hotly debated decisions, and we will not be taking a stance. Regardless of the morality of using a small sun on a civilian target, it seemed to contribute to the surrender of the Japanese on 2 September 1945, though VJ day is observed on August 15th, when the Japanese announced their intention to surrender.&lt;br /&gt;
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Whether or not intimidation was indeed a motive, the Russians ended up nicking the research data and so this just paved the way for the nuclear stalemate known as [[the Cold War]]. It is claimed by some that Stalin knew about the test before Truman did (Long story short: Truman was chosen as VP to get the Southern Democrats to support FDR&#039;s reelection bid. FDR didn&#039;t care for him much.) Some sources claim that Stalin merely suspected the Americans were working on nukes, and a cryptic statement by Truman allowed Stalin to confirm his suspicions.&lt;br /&gt;
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After the war, the United Nations was organized in a significantly more effective manner than the League of Nations, with the veto power and the binding requirements at the Security Council at least nominally giving the world a way to forcibly stop wars. The embarrassment that was the League of Nations formally dissolved itself and handed over all its assets to the UN in its last meeting in 18 April 1946 (the resolution went in to effect the next day on the 19th) with the sole exception of a 9-man committee transferring assets, records and administrations of specialist agencies to the UN. This committee dissolved itself on 31 July 1947, legally ending the League of Nations as an entity. The Cold War technically started the day the Japanese surrendered, though the Berlin Blockade and the ending of the Chinese Civil War, reignited after Japan&#039;s defeat, were the public display.&lt;br /&gt;
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==Notes==&lt;br /&gt;
[[File:Cathedral Radio.jpg|thumb|200px|right|&#039;&#039;&amp;quot;...We now return to the adventures of Bobby Gill and the Imperium Boys, brought to you by George Rough Ridin&#039; Martin&#039;s Jackets. Bundle up tight, because Winter is Coming!&amp;quot;&#039;&#039;]]&lt;br /&gt;
*Radio! While radio was being used for communications and there were a few experimental broadcasts here and there since the beginning of the twentieth century, it really took off in the 1920s as a revolutionary new form of mass media. Radios meant that for the first time you could beam music, news and other such information directly into people&#039;s homes. Radio systems (both transmitters and especially receivers) were cheap to make and comparatively easy to use and maintain. Naturally everyone wanted in on this pie from radio companies to the Americans to the Brits to the Japanese to the Soviets to the Nazis. In particular the Nazis mass produced millions of cheap [https://en.wikipedia.org/wiki/Volksempf%C3%A4nger &#039;&#039;Volksempfanger&#039;&#039;] radio sets to get one in every german house to feed a steady stream of Nazi propaganda to the German masses. FDR&#039;s famous &amp;quot;fireside chats&amp;quot; were made possible by radio, as was the speed and shock power that defined &#039;&#039;Blitzkrieg&#039;&#039;.&lt;br /&gt;
**A quirk of Radio of this time was as a major part of the standardization of language. Beforehand most people learned how to speak from their families, friends and neighbours and accents were far more pronounced. While other things such as railways and records had some impact, having a radio set meant that there was a voice being piped into your parlour every day. It also meant that the speaker needed a Radio Voice: something which was legible to the audience especially with the crappy speakers of the early 20th century. In the UK this lead to Received Pronunciation (the clipped middle class UK accent the Imperials use in Star Wars) while in the US they went with the Midatlantic Accent (that sort of posh way you here people talk in old hollywood movies) and eventually a Midwestern Accent.&lt;br /&gt;
*During this time science fiction began to catch on to a wider audience. As new technologies increasingly transformed people&#039;s lives, there was interest in what the future might be like. At the same time, radio and pulp magazines gave sci-fi writers a new means to get their message out in a way that was both cheap and offered exposure to a wide audience. Ideas such as Rockets, Robots, the towering cities of the future, day to day life in them and the future of human evolution were all discussed. The downside of this was that there was also a &#039;&#039;lot&#039;&#039; of crap, since lowering the barrier of entry meant that a bunch of low end crud could be shovelled out onto the market and the editors of the magazines were often more interested in filling pages for next week&#039;s edition than putting out quality material. Even so, it did have a widespread impact. Astounding Stories magazine editor John W. Campbell got questioned by the FBI in 1944 about a story he had written about the possibility of atomic warfare and he worked out that the Manhattan Project was based at Los Alamos because of a sudden change in mailing addresses of a lot of his readers. &lt;br /&gt;
*Art Deco became a thing during this time and remains iconic to this day. Breaking with traditional European styles, its stylized forms, smooth lines and embellishments became widely popular. In particular, Art Deco often tried to capture a sense of motion which was important in an era when cars, planes and trains were seen as the main signs of technological triumph.&lt;br /&gt;
* Fordism and Taylorism! Henry Ford was a big pioneer in assembly line manufacturing, employing specialized machines to streamline production with every step tightly choreographed to shave seconds off the process. Ford himself was a disciple of Frederich Taylor, who focused on analysis and optimization (finding out how a worker did X, Y and Z and working out the best way to do the task). Fordism was the gold standard that everyone aspired to during this time period: American, British, Japanese, German and Soviet. On the other hand it could be really fucking boring for the people on the line whose job was to slot one bit of metal into another every twenty seconds for eight hours a day. It would remain king until the Japanese worked out Just-In-Time manufacturing in the 60s.&lt;br /&gt;
* These improvements in manufacturing evolved further with the invention of modern quality control. While America did have the largest manufacturing base at the start of WWII, it experienced many teething problems such as explosive shells failing to explode, or vehicle parts not being cross-compatible between factories. And without extremely tight tolerances, many newer technologies couldn’t be developed. New disciplines in measuring tolerances and conforming to standards helped improve the quality of these technologies. After the war, though, these standards were gradually relaxed as meeting them was expensive and American civilian manufacturers had little economic reason to make extremely high quality products, what with most of their competitors trying to rebuild from the war. Ironically enough, it would be the Japanese that would rediscover and improve upon QA tools to become an economic powerhouse in the postwar era.&lt;br /&gt;
* The [[Superhero]] Genre was born on the eve of WWII with the publication of Superman and exploded during the war. If a lucky American kid in the 1940s found a shiny nickel, the latest edition of Superman or Captain America would be high up the list on what they&#039;d spend it on. Thus a cultural legacy was born that would resound for decades to come.&lt;br /&gt;
*In dribs and drabs the elements of fantasy literature were beginning to come together. The first Conan the Barbarian was written in 1932 and the [[The Hobbit]] was released in 1937. [[The Lord of the Rings]] was written from 1940-49, though it would be released in the &#039;50s. Not really a cohesive whole yet, but all the pieces were there and coming together.&lt;br /&gt;
* Everybody smoked like fucking chimneys. In the late 19th century cigarette-making machines were developed and cigarette companies started using modern advertisement methods. Cigarettes were advertised to soldiers in WWI as a way to &amp;quot;relieve stress&amp;quot; which family members could send to the front as gifts, to women as &amp;quot;torches of freedom&amp;quot; in the 20s and 30s, and in WWII the cigarette companies made deals with the military to provide cigarettes as part of every soldier&#039;s ration pack. The link between tobacco and lung cancer was first found in 1939 by Franz Muller (and highly politically motivated at that, as Hitler famously hated cigarette smoke), but his work was met with reasonable if misplaced skepticism given that it was done in Nazi Germany and it would not be until 1950 that non-Nazis came to the same conclusions. (Hitler of all people was famed for his anti-smoking stance; he harangued his friends and cronies endlessly about the negative effects of cigarettes and even offered them gold watches as an incentive to quit.) By 1945, the average American adult smoked 3,500 cigarettes a year. True Anti-Smoking campaigns like we see today, and the general trend of people quitting smoking is only a very recent occurrence though. Just zap into any archived footage of a talk show on TV of that time and you will be amazed at how casually everyone has their own personal ash tray and is sucking on cigars and cigarettes. &lt;br /&gt;
** As a sidenote, Cigarette brands were one of the avenues American cultural influence started to slowly entrench itself into the public consciousness in western countries and revolutionized product advertisement. Before WW2, most countries had their own Tobacco industries, especially France and Germany, and every country their own local brands of cigarettes. The introduction of the much smoother American Virginia tobaccos changed global tastes in tobacco significantly; the old traditional European brands (like Roth-Händle or Gauloises before they were bought out) were reviled by younger people who didn&#039;t enjoy the sensation of having their lungs forcibly cut out by Cigarettes with lovely nicknames such as &amp;quot;Lung Torpedo&amp;quot;. Marlboro, Lucky Strike and Camel were pushed by novel advertising strategies that emphasized brand recognition over the quality of the product itself, so if you wonder why Coca-Cola somehow still feels the need to spend millions each year on advertising, this is why.&lt;br /&gt;
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==The appeal of the World Wars==&lt;br /&gt;
These are the biggest armed conflicts of world history, rolling across entire continents using modern weapons, from tanks to planes to automatic weapons. Modern war was born in the trenches of the Somme, in the skies above London and over the fields of Poland during the Blitzkrieg, the flanking in France, the naval and air wars in the Pacific, the grinding hell in the Eastern Front cities, in the bombing of Europe from the air, in the atomic fire of Hiroshima and Japan. We entered the century and went 14 years thinking everything was right and as great as it could be. Thirty years, a war, a pandemic, an economic crash, another war and several genocides later the man who was born into the first large scale factories witnessed the power of the atom burn the hopes and dreams of two cities. Ernest Shackleton is perhaps the perfect example. He journeyed out to the Antarctic believing the war would soon be over, then returned to find that it had become a nightmare with no end in sight, a unique perspective.&lt;br /&gt;
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Of these two conflicts, World War One gets relatively little media attention and what little it does get is somber. Part of that is because it&#039;s hard to craft a heroic action-packed adventure out of the hopeless horror of trench warfare, and the other part is that the morality of the war is very, very grey. There was no clear &amp;quot;right&amp;quot; side, with both the Central and Allied powers equally chomping at the bit for a fight (at least to start with), and ready to start shooting for &#039;&#039;any&#039;&#039; convenient reason. When some angry Illyrians in the Balkans finally set everything off, the &#039;&#039;only&#039;&#039; motivation the common people had to go fight was the extensive propaganda campaigns telling them how totally awful for realsies the enemy was, and anyone asking questions or doubting was shut down &#039;&#039;hard&#039;&#039;. It&#039;s hard to make easily dehumanized rank-and file villains for a narrative when the soldiers of neither side actually want to be fighting at all.&lt;br /&gt;
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When it was all over, the country that got blamed and punished for the whole mess wasn&#039;t even the one that started it (in fact, the country that actually started it made bank off the entire thing. Germany was still the one to go to war with Belgium and get the British involved, so they could certainly take some blame.) All told, the First World War is largely seen as a great tragedy, and is widely considered a pointless and wasteful war as winnings were slim on the Allied side. If Russia didn&#039;t get involved or if the Axis didn&#039;t go for Belgium or if Italy either started under the allies or stayed in the axis or if Italy was the cause of WW1 as it likely would have been depending on how things would have continued in AH if the either the Duke dying didn&#039;t result in a war or if the Duke was never assassinated a war with one side getting a much greater victory could have transpired.&lt;br /&gt;
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Probably one of the only noble (and almost certainly the cleanest) aspects of WWI was the war in the air, where fighter pilots were effectively chivalric knights of the sky. One famous example was Manfred von Richthofen, better known as the Red Baron. Richthofen was the most famous fighter ace of the war, with 80 victories to his name in his distinctive red tri-plane (which only accounted for his last 17). He was so well respected among his adversaries that when he was finally shot down, the Allied officers who recovered his body buried him with full honors, including an honor guard and gun salute. This didn&#039;t stop the ruthless pragmatism, as a few pilots even publicly boasted of shooting down parachuting airmen to prevent them from returning to the fight.&lt;br /&gt;
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Another event stands out known as the Christmas Truce; early on in the war, troops on the Western Front pretty quickly realized that the guys they were shooting at didn’t want to be there any more than they did, and agreed to a ceasefire to celebrate Christmas. When the truce looked like it was going to last, commanders put a kibosh on the whole thing and told them to start fighting again and even cracked down when a few small mutinies arose over the matter. Another such truce would never happen as the fighting became more destructive and as poison gas attacks and tank assaults made each side far more wary of the other. Sometimes temporary truces were declared for around kilometer wide sectors to clear corpses, but that was about it.&lt;br /&gt;
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The Second World War is a much more palatable conflict of more or less Good vs. Evil, with both the Nazis and Imperial Japan going out to conquer their respective hemispheres of the world and exterminating millions as key objectives and Italy playing the incompetent sidekick/comic relief in a series of spectacular displays of military incompetence on the part of Mussolini and his generals. The Axis Powers provided a clear and easy villain for the rest of the world to rally against (as well as providing easy media villains for the rest of the century and into the next millennium and probably forever). The far more mobile and urban warfare of WWII also allowed for more personal initiative and heroism, and stories of the extraordinary accomplishments of individual squads, or even individual soldiers, are far more commonplace here than they were back in WWI, when individual men or units had no real hope of making a difference, no matter what they did (mind, it was still industrial weight and technology that won the war, but it is far easier to remember the deeds of Simo Häyhä or Audie Murphy than say, Alvin York (They all have Sabaton songs though!)).&lt;br /&gt;
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As a result, a solid majority of [[Alternate History]] fiction is set in WWII one way or another. Even if WWI (or any of the many, many 19th Century to 1913 events and trends that lead to it) is the point of divergence, the story is likely to be in the late interwar to WWII periods.&lt;br /&gt;
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==World War inspired Games, Factions and Settings==&lt;br /&gt;
* A lot of stuff from the [[Imperium of Man]], especially the [[Death Korps of Krieg]], the [[Armageddon Steel Legion]], and the [[Valhallan Ice Warriors]].&lt;br /&gt;
* [[Dieselpunk]] is the WWII equivalent of [[Steampunk]]. If you like the general aesthetics and mood of the time period but don’t want to be limited by the period’s technology, or perhaps want to see what would happen if the Nazi “Wunderwaffen” had been fully realized, this is the setting for you.&lt;br /&gt;
* [[Bolt Action]], [[Flames of War]], and other similar military tabletop games are set in WWII.&lt;br /&gt;
* [[Star Wars]] takes a great deal of inspiration from this time period, and in regards to the prequels, it especially takes a lot of inspiration from the transformation of the democratic-but-ineffectual Weimar Republic into the nightmarishly totalitarian Third Reich (though it was also influenced by the transition from the Roman Republic to the Roman Empire).&lt;br /&gt;
* [[Wolfenstein]], both the classic and reboot settings, are focused on fighting the Nazis and their Wunderwaffen. WWII gets dragged on by many decades thanks to some crazy antics including transdimensional portals, spacebases on Venus, etc.&lt;br /&gt;
* Indiana Jones. Do we need to explain this?&lt;br /&gt;
* The 1920+ universe, inspired by the art of Jakub Rozalski, envisions an alternate Europe where Nikola Tesla’s super science lead to the development of Mechs as the dominant war machine. Best known for the RTS game “Iron Harvest” that pits Imperial Germany, Poland, and Russia that&#039;s in the middle of transitioning from Imperial to Soviet, in a version of WWI with WWII elements mixed in. Even Rasputin makes an appearance as the leader of a shadowy cabal looking to seize power by fomenting revolution in all three factions and take over Tesla’s super-advanced city-state. America also makes an appearance as a major air power, favoring battleship blimps and other wacky aircraft, in a campaign very reminiscent of Laurence of Arabia.&lt;br /&gt;
* Never Going Home is a fairly new RPG system that takes place from 1916-1918 where fighting in the Somme ripped open a goddamn hole in reality, and now eldritch beings are whispering in the ears of soldiers and telling them how to summon demons powered by the general misery caused by the conditions of trench warfare. Fun times!&lt;br /&gt;
&lt;br /&gt;
{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bretonnia&amp;diff=104526</id>
		<title>Bretonnia</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bretonnia&amp;diff=104526"/>
		<updated>2023-06-03T07:56:51Z</updated>

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&lt;div&gt;{{british}}&lt;br /&gt;
[[Image:Bretonnia Cover.png|thumb|300px|right|KNIGHTS KNIGHTS CHIVALRY HORSES KNIGHTS]]&lt;br /&gt;
{{topquote|Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong; that is your oath.|Godfrey of Ibelin, &#039;&#039;Kingdom of Heaven&#039;&#039;}}&lt;br /&gt;
{{topquote|We have political systems like this in the Empire. We call them &#039;protection rackets&#039;.|Matthias von Pfeildorf, former Imperial Envoy to Couronne.}}&lt;br /&gt;
{{topquote|Help! Help! I&#039;m being repressed!|Dennis the Constitutional Peasant, Monty Python and the Holy Grail}}&lt;br /&gt;
{{topquote|I&#039;m French! Why do you zink I &#039;ave zis outrageous accent?!|also Monty Python and the Holy Grail}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bretonnia&#039;&#039;&#039; is one of the main factions in [[Warhammer Fantasy Battle]]. It is a human nation roughly modelled on a combination of medieval France, a tiny pinch of England and every medieval tale of chivalry ever (especially the legends of King Arthur). At a glance, they could easily be [[Games Workshop]]&#039;s least creative race, in any game, ever. And yes, that includes &amp;lt;s&amp;gt;[[Judge Dredd]]&amp;lt;/s&amp;gt; [[Adeptus Arbites]]. One of their special characters is called [[The Green Knight]], and their goddess is the Lady of the Lake (later revealed to also be part of the Elven pantheon). Even the name of the kingdom is derived from Britannia (Roman Empire-ruled Britain) and Brittany (part of northwestern France). It&#039;s pretty lazy, all things considered.&lt;br /&gt;
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However, it is still inventive in one way: In Bretonnia, the ideals of medieval chivalry and high honour is presented side-by-side with horrible, almost hilarious black-comedy level of oppressive government. The greatest heroic knights could also at the same time be the sort of charmer who worries about soiling their poulaines while stepping over starving peasant orphans, and your armies will be made of equal parts saintly knightly warriors and wretched peasants who get sent to die in droves in the name of feudal responsibilities. It&#039;s gotten to the point where a large part of the charm of Bretonnia is in its black comedy value, in terms of social commentary.&lt;br /&gt;
&lt;br /&gt;
At least for some people anyway, and in a particular edition. Like with most Warhammer lore post-[[shitstorm|End Times]], there&#039;s a significant fan divide between which &amp;quot;version&amp;quot; of lore is best, with the main contenders for Bretonnia being 5th edition - written by Nigel Stillman - and 6th edition - written by Anthony Reynolds. Stillman&#039;s take on Bretonnia was significantly lighter than that of Reynolds, with a more generic Arthurian kingdom but lacking in what many called [[grimderp]] lore decisions by Reynolds; on the other hand, defenders of the latter say Stillman&#039;s was lacking in realism, and Reynolds&#039; is more interesting. Basically, 5th edition fans argue 6th&#039;s tone is too dark and that&#039;s bad, while 6th edition fans argue 5th&#039;s tone is too bright and that&#039;s bad. It&#039;s an argument that&#039;s went on for over 15 years, until [[Fail|the entire army and country was eliminated in]] [[The End Times]], paving the way for [[Age of Sigmar]], where the faction still hasn&#039;t come back in any form as of 2023.&lt;br /&gt;
&lt;br /&gt;
Bretonnian armies basically consist of [[knight]]s. Lots and lots of knights. And everyone, from the lowliest Knight Errant to the living-god Grail Knights, rides the same. Damn. Horse. Except for the ones that ride [[Pegasus|Pegasi]]. There are also some lowly, filthy peasants that support the knights (by which we mean they&#039;re &#039;&#039;very cost-effective&#039;&#039; meatshields). &lt;br /&gt;
&lt;br /&gt;
The army is currently very old and very out of date, although still readily available, there are some rumours concerning them though. This is unfortunate since WFB 8th edition [[nerf]]ed cavalry pretty hard. They&#039;re still workable, but they&#039;re hurting pretty badly. Some denizens of /tg/ argue that Bretonnia should just be [[squat]]ted, as they don&#039;t have anything over any other army. Seriously, the Empire (ostensibly an infantry-based army) has better cavalry than these guys.&lt;br /&gt;
&lt;br /&gt;
For what it&#039;s worth, they&#039;re still a major player in the fluff, arguably sharing the &amp;quot;protagonist&amp;quot; stage with the Empire (or at least being the co-star) in the Glottkin End Times book, though the plot material of &amp;quot;Thanquol&amp;quot; seems to have finally done in the nation as an independent entity.&lt;br /&gt;
&lt;br /&gt;
As of March 26th, 2016, the entire Bretonnian range has been added to Games Workshop&#039;s &#039;Last Chance to Buy&#039; section, so it seems like the Brets are finally gone for good. Though due to the aforementioned fading relevance as an army, lack of creativity and stand-out characters, some actually arguing for squatting, and all that even before the End Times and Age of Sigmar, few can honestly say they didn’t see this coming. Compared to [[Tomb Kings]], outrage over the loss seems to be rather lukewarm. But maybe this was because the Tomb Kings were the first to get axed, and one of GW&#039;s more creative races to boot, whereas the Bretonnians were designed by watching [[/tv/|Excalibur]] and moulding one horse. Some may say it&#039;s also because the Tomb Kings were more popular than the Brets but that&#039;s [[Skub|subjective]].&lt;br /&gt;
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==History==&lt;br /&gt;
Long before the land now known as Bretonnia was founded, it was inhabited by the Lizardmen, but they were driven back by Chaos; later, the High Elves from Ulthuan created a vortex to keep the demons at bay, and settled on most of the non-mountainous regions in the Old World. Since the region of soon-to-be-Bretonnian is the only Old World region closest to Ulthuan([[Athel Loren|that and because the Elves&#039; favorite tree friend lives in that region as well]]), it was colonized the most, and its capital city in the Old World: &#039;&#039;&#039;Tor Alessi&#039;&#039;&#039; (soon to be &#039;&#039;&#039;L&#039;Anguille&#039;&#039;&#039;) was built there for the Elves to govern their other Old World&#039;s settlements from there. But then the &amp;lt;s&amp;gt;[[War of the Beard]]&amp;lt;/s&amp;gt; War of Vengeance happened, and the land became a major battlefield between the Dwarves and High Elves. The conflict weakened the High Elves so much that &#039;&#039;&#039;Caradryel&#039;&#039;&#039;, the successor Phoenix King, ordered the retreat of all High Elves back to Ulthuan. Some High Elves refused, and moved in to live with their aforementioned tree friends&#039; forest and became the [[Wood Elves (Warhammer Fantasy)|Wood Elves]]. With no Elves in sight, humans began to settle the land. It was first inhabited by some pagan hippies who play with rocks(aka pacifist tribe who worships &#039;&#039;&#039;[[Rhya]]&#039;&#039;&#039;). Then the Bretonnian&#039;s ancestor: The &#039;&#039;&#039;Bretonni&#039;&#039;&#039; tribe, arrived to their future homeland after fighting through the [[Worlds Edge Mountains]] against a bunch of Greenskins and other rival human tribes, and conquered the aforementioned pansy-pacifist tribe. These Bretonni were of similar martial prowess to the Unberogen (Sigmar&#039;s tribe), who fought both humans and orcs on daily basis and managed to avoid going extinct. Like every human tribe, the Bretonni were given an invitation by Sigmar to be [[the Empire|united as a whole]], but they refused and chose to keep to themselves because they were pretty much a mockery of the real-life French stereotype and believed through sheer arrogance that their culture was inherently superior. Seriously, the Bretonni are a backward medieval stasis tribe that couldn&#039;t even evolve to use metalwork without consulting Dwarves who lived in nearby mountains.&lt;br /&gt;
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The Bretonni were later raided by a clusterfuck of nearby Orc WAAARGH, in addition to Tomb kings led by [[Settra the Imperishable|Settra]](who was after the lost shiny bling stolen from his kingdom). Unable to properly unite to face the threats, the Bretonnis were facing annihilation (much thanks to the sheer arrogance towards Sigmar that led to their doom). But an awesome guy named &#039;&#039;&#039;Giles Le Breton&#039;&#039;&#039; rallied every Bretonni warrior he could find, including his best friends Duke &#039;&#039;&#039;Thierulf d&#039;Lyonesse&#039;&#039;&#039; and Duke &#039;&#039;&#039;Landuin d&#039;Mousillon&#039;&#039;&#039;, to fight the Orc menace. Still, they failed due to the horde&#039;s size and were forced to retreat to a nearby forest. Wandering wearily in the forest, Giles stopped to drink from a lake and found himself watched over by a strange woman of ethereal form: the Lady of the Lake. Le Breton, facing desperation and madness, asked this Lady to bless him with strength and he was fully restored. Duke Thierulf d&#039;Lyonesse and Duke Landuin d&#039;Mousillon did the same thing, and the three of them became &amp;lt;s&amp;gt;Lileath&#039;s puppet&amp;lt;/s&amp;gt; the first three Grail Knights.&lt;br /&gt;
&lt;br /&gt;
With the power to finally pull some awesome ass-kicking, Giles and his tribe kicked the shit out of the [[Orcs]], returned to their settlement, united the Bretonni tribesmen under one banner, and founded &amp;quot;Bretonnia,&amp;quot; with their benefactor the Lady of the Lake as the centre of their newly created society.&lt;br /&gt;
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After the unification, Breton was dubbed the &amp;quot;Uniter&amp;quot; and became the first Royarch. Unfortunately, Breton was killed (or we thought) by a cunning git with SpearChukas in one of his many campaigns against the Greenskin. His son &#039;&#039;&#039;Louis the Rash&#039;&#039;&#039; was then crowned the king, and founded the Questing Knight tradition. Many evils like the Tomb Kings and Greenskins were pushed out of the borders of Bretonnia during this time.&lt;br /&gt;
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There were invasions from Araby where they invaded &#039;&#039;&#039;Estalia&#039;&#039;&#039;. Estalia were desperate, so they sought help from Bretonnia and many Empire provinces. A combined holy crusade of Bretonnia and the Empire was formed to kick them back to their sandy home.&lt;br /&gt;
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After that, a joint army of undead led by &#039;&#039;&#039;[[Heinrich Kemmler]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Krell]]&#039;&#039;&#039; plus the Skaven invaded but was crushed after the Skaven ran away with their tails between their legs in the middle of the fight.&lt;br /&gt;
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During the End Times, it was revealed that the Lady of the Lake was indeed the elven goddess [[Lileath]]. The Bretonnians present during this revelation abandoned her, but through some convoluted nonsense &amp;lt;s&amp;gt;all Grail Knights and Damsels are saved in a new World, the &amp;quot;Haven&amp;quot; and probably live untainted from chaos as immortal rulers of a new Bretonnia (HURRAH!). BUT Bel&#039;akor found out and smothered it in its crib, dooming everyone in there (hurroo...).&amp;lt;/s&amp;gt; It was later mentioned that they may have simply lost contact with this Haven, as the Warhammer World was becoming increasingly saturated with Chaos.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The Kingdom of Bretonia is located to the West of the Empire with the Grey Mountains acting as a natural border between the two. Located to the East of Bretonia and West of the Grey Mountains lies the forest of Athel Loren, inhabited by the Wood Elves. They enjoy coming and murdering peasants in Quenelles every Springtime. South of Bretonia is [[Estalia]] and the Vaults Mountain Range. To the West of Bretonia is the Great Ocean and Ulthuan. To the North is the Island of Albion and Norsca.&lt;br /&gt;
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Within the Kingdom itself lie multiple dukedoms. These are each ruled by a Duke, who has to have at least become a Knight of the Realm.&lt;br /&gt;
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* &#039;&#039;&#039;Couronne&#039;&#039;&#039; - Located to the North of Bretonia and bordering the Wasteland and the Sea of Claws. Its lands lend themselves to horse-breeding, and has the best horses in all of Bretonia, no mean feat. Due to being more horse crazy than a [[Furry]] at a brony con, even the peasants ride horses, even if they don&#039;t own them per se. Currently the ruling Dukedom of Bretonia.&lt;br /&gt;
**&#039;&#039;&#039;Castle Couronne&#039;&#039;&#039; – The ducal capital of Couronne, famous for being the capital and seat of power of Louen Leoncoeur, current Royarch of Bretonnia. Also host to Brettonia&#039;s most famous tournament grounds, The Lion Ring, where nobles race their horses and participate in jousts and melee. Also home to the largest temple of Shallya, which houses a healing spring inside.&lt;br /&gt;
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* &#039;&#039;&#039;L&#039;Anguille&#039;&#039;&#039; - Bordering Couronne and Lyonesse, it is one of the smallest Dukedoms. Known primarily for coastal trade. There are no cities beyond Castle L&#039;Anguille, as both Castle L&#039;Anguille and Castle Couronne are so close so as to be impossible to compete with.&lt;br /&gt;
**&#039;&#039;&#039;Castle L&#039;Anguille&#039;&#039;&#039; – Originally founded by the High Elves back when they were colonising the Old World, and originally called Tor Alessi. The most impressive and enduring building from this time is the Great Lighthouse, which rises to be 300 feet tall. The main castle itself lies on an island in the middle of the harbour.&lt;br /&gt;
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* &#039;&#039;&#039;Lyonesse&#039;&#039;&#039; - This Dukedom lies upon the north-western shores of Bretonnia. One of the larger Dukedoms following its annexation of Mousillon several centuries earlier, the lands of Lyonesse are infamously known for their rivalry with not other Bretonnian realms, but amongst their own nobility. The main divide in Lyonen politics is that between the north and the south. Whilst the southern nobles were happy to be liberated from the rule of the mad and bloodthirsty Dukes of Mousillon, they were less happy when the Lyonen claimed many prime fiefs and proceeded to keep the “Old Mousillese” out of the corridors of power. Any attempts to work as a bloc are undermined by the feuds that exist between the Old Mousillese, but they do believe that they should work together to claim their rightful place.&lt;br /&gt;
**&#039;&#039;&#039;Castle Lyonnesse&#039;&#039;&#039; – One of the smallest Ducal Capitals in Brettonia, it is built into the walls of the very coast itself. According to folk tales, the inhabitants angered Mannan, who proceeded to flood the city leaving only the castle of the virtuous lord intact. Whatever the truth held in the story, adventurers have found ruins and golden items on the surrounding coast.&lt;br /&gt;
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* &#039;&#039;&#039;Mousillon&#039;&#039;&#039; - A former Dukedom that has now been mostly absorbed into Lyonesse. It is the smallest and poorest of Brettonia&#039;s Dukedoms. It is filled with swamps and bogs, and the inhabitants are mainly inbred mutants. The Dukedom has become a haven for Vampires, witches, and other ne&#039;er-do-wells who prey on the remaining peasantry. Currently unofficially ruled by Mallobaude.&lt;br /&gt;
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* &#039;&#039;&#039;Artois&#039;&#039;&#039; - The only Dukedom to be completely covered in forest, Artois has a bit of a [[furry|Beastmen]] problem. It is common for newly anointed Knights of the Realm to be given a large portion of land in Artois. If they succeed in taming it, a new bastion has been established against the chaotic braying hordes. If not, then nothing of value was really lost. As a result, there are large amounts of ruins dotting the forest landscape.&lt;br /&gt;
**&#039;&#039;&#039;Castle Artois&#039;&#039;&#039; – Notable for being the only Ducal Capital without an accompanying city/village surrounding it. The building is simply a large fortress, used as a staging post by the Duke to return to after hunting beastmen.&lt;br /&gt;
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* &#039;&#039;&#039;Gisoreux&#039;&#039;&#039; - This Dukedom lies within the treacherous slopes of the Pale Sisters and upon the low woodlands of the Arden Forest. Unlike in other parts of Bretonnia, where much of the land is one type of landscape and one type of people, the diversity in the geography of this Dukedom has also created diversity in cultures and customs. Those living within the arable plains to the south contain the typical farmers and peasants that are universal within all the realms. To the east, the lands are filled with harsh woodlands, where different people live life as expert trappers and wild woodsmen. Finally, to the north, those people that can eke out a living within the Pale Sisters are seasoned mountaineers who can brave harsh conditions.&lt;br /&gt;
**&#039;&#039;&#039;Castle Gisoreux&#039;&#039;&#039; – The city of Gisoreux is a busy place filled with traders and travellers. There are more Imperial merchants in Gisoreux than in any other city in Bretonnia, and it may be the only place in the world where people do not immediately think of sailors when they think of Marienburg; a number of land traders come from the Wasteland through the Gisoreux Gap. The city has fine merchant houses pressed right up against decaying slums, many of which used to be fine merchant houses. For some reason, merchant families in Gisoreux rarely maintain their prosperity for more than one generation. The castle itself is currently almost entirely abandoned, as the ruling Duke spends most of his time in Couronne. Only one wing is currently inhabited by the Duke&#039;s Steward.&lt;br /&gt;
**&#039;&#039;&#039; The Gisoreux Gap&#039;&#039;&#039; - One of only three locations within the entire Grey Mountains that allow passage between Bretonnia and the Empire.&lt;br /&gt;
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* &#039;&#039;&#039;Bordeleaux&#039;&#039;&#039; - Known as the largest exporter of wines within the entire Kingdom, Bordeleaux is a beautiful land filled with many farms and vineyards. Such is the Dukedom&#039;s reputation for wine that even peasants and nobles alike are given the luxury of drinking it on a consistent basis. Being one of the few coastal Dukedoms, Bordeleaux has also a tradition of seafaring similar to L&#039;Anguille. This has resulted in fierce competition over the sea trade and sea routes that link the large port-cities together, such as Marienburg and Erengrad to the north and Barak Varr and the Tilea city-states to the south. Unlike L&#039;Anguille, the coastline is not treacherous to navigate, and as such many small cities and villages also act as trading ports.&lt;br /&gt;
**&#039;&#039;&#039;Castle Bordeleaux&#039;&#039;&#039; – A vast and rich city filled with almost every nationality in the Old World. It contains the First Chapel, the holiest of sites in the cult of the Lady. However, the most important temple to the Bordeliens is that of Manann, which is not exactly in the city. Rather, it is housed in an enormous ship, permanently moored near the entrance to the harbour. It is exposed to storms, but the priests say that Manann protects it, and it has survived for many years. Worshippers travel out by boat, and if possible they are supposed to help row or sail across. Grail Knights, Damsels and Prophetesses of the Lady are forbidden to set foot on board. Duke Alberic, the current Duke, is the first Duke of Bordeleaux in generations to visit the temple.&lt;br /&gt;
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* &#039;&#039;&#039;Aquitaine&#039;&#039;&#039; - A pretty peaceful kingdom in the big scheme of things, and actually a pretty nice place to live in the Warhammer world. It is nothing but rolling hills and farms, punctuated with small woods and small castles of the nobility. It hasn&#039;t got any internal invaders like Orcs or Beastmen, and as such on the whole is a pretty nice place. This lack of external enemies has caused the leading nobility to turn to internal division, with small battles and wars being constant with the feuding of the leading knights. With no natural defences or trade routes, the dukedom itself doesn&#039;t have much in the way of riches or extremely defensible areas.&lt;br /&gt;
**&#039;&#039;&#039;Castle Aquitaine&#039;&#039;&#039; – A fairly small Ducal capital. It is famous for the Lace Tower, a tall spire built with so many windows that it looks as though it is made from stone lace. Uniquely amongst the capitals of Bretonnia, Castle Aquitaine is in fact the second keep to bear its name, standing exactly twelve miles from the ruins of the original fortress. The old castle had been used by the Red Duke, and when he was defeated King Louis the Righteous ordered the old castle razed and a new fortress-city built far away from the original site.&lt;br /&gt;
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* &#039;&#039;&#039;Bastonne&#039;&#039;&#039; - Bastonne was at one time the very heart of all Bretonnia, its founding Duke being none other than Gilles le Breton, first Royarch of Bretonnia. It is in many ways the spiritual heart of the Kingdom, for the Cathedral of the Cult of the Lady is situated within the walls of Castle Bastonne. It is also said that the Sacred Lake where Gilles and his Companions first met the Lady, can be found somewhere deep within Bastonne&#039;s Forest of Châlons. The Chapel of Bastonne also houses the very codes of chivalry created by Gilles&#039; son, Louis the Rash.&lt;br /&gt;
**&#039;&#039;&#039;Castle Bastonne&#039;&#039;&#039; – The town has the feel of somewhere preserved for the pilgrim trade, and it is a very popular destination. Peasant pilgrims are guided to the outside of a number of significant locations and to the inside of taverns that pay the guide a cut. Nobles can expect a personal tour, including opportunities to pray within most places. At a minimum, visiting nobles go to Gilles&#039; personal Grail Chapel, and almost all Grail Knights have visited it at least once. The largest revered structure is the Water Tower in Castle Bastonne. This was reputedly Gilles&#039; personal residence. Most nobles are not allowed to go beyond the entrance lobby, and peasants can be whipped for looking at it too much. &lt;br /&gt;
**&#039;&#039;&#039;Black Chasm&#039;&#039;&#039; - A giant hole in the ground, from which mysterious vapours rise periodically. Home to the [[Skaven]] of Clan Pestilens, it is here that they released the Red Pox onto the kingdom of Brettonia. Currently, the Skaven are stuck in a war between Clan Pestilens and Clan Flem against Clans Eshin and Moulder for control of the pit and any treasures that lay within.&lt;br /&gt;
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* &#039;&#039;&#039;Montfort&#039;&#039;&#039; - the Dukedom of Montfort acts as the central buffer state between the lands of Bretonnia and those within the Empire of Man. Almost all of Montfort lies within the Grey Mountains, with what little arable land being devoted totally to agriculture.&lt;br /&gt;
**&#039;&#039;&#039;Castle Montfort&#039;&#039;&#039; – This Ducal capital guards the Brettonian end of Axe Bite Pass. It displays one of the finest examples of fortification within the Old World, five tiers of stone walls guard the pass at the western-most end, another just slightly smaller fortress-garrison town sits at the pass&#039;s eastern end as well. The city is primarily a trade centre charging a toll upon all who enter through the gates of the pass, going both ways, even its own citizens. It is claimed Montfort&#039;s original foundation was Dwarfen, abandoned either during or soon after the War of the Beard.&lt;br /&gt;
**&#039;&#039;&#039;Axe Bite Pass&#039;&#039;&#039; – At either end of the sheer-sided valley stands a mighty fortress, spanning the gap. On the Bretonnian side is Castle Montfort; on the Empire side is Helmgart. Countless battles have been fought in the valley between the two castles.&lt;br /&gt;
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* &#039;&#039;&#039;Parravon&#039;&#039;&#039; - Forming one of the three ducal barriers between the lands of the Empire and other Ducal lands, Parravon commands the southern territories centred around the Grey Lady Pass, one of three routes that allow trade between Bretonnia and the Empire. Just like the Dukedoms of Montfort and Gisoreux, the Dukedom of Parravon lies almost exclusively upon the rocky peaks of the southern Grey Mountains, with what little flatland being devoted to agriculture. As such, many of Parravon&#039;s castles are built upon cliffs and peaks amongst the mountain range. Such a high altitude has ensured that Parravon is particularly noted for having a large number of Pegasi and Pegasus Knights amongst their ranks. In fact, they are known for their founding Duke befriending Glorfinial, lord and sire of all Royal Pegasus.&lt;br /&gt;
**&#039;&#039;&#039;Castle Parravon&#039;&#039;&#039; – Famous for being carved directly from the rock of the mountain, Parravon is the only city in Bretonnia with a substantial population of Dwarfs. There are now some Dwarf families who have lived there for generations, though they still keep themselves somewhat apart from the Human citizens. Bretonnia’s sumptuary laws state only nobles can use stone in buildings. However, the Dukes of Parravon have never wanted wooden buildings messing up their glorious city, so they have long maintained that a peasant living in a carved stone building is no different from a peasant living in a cave. Actually, given the quality of many peasant homes in Parravon, the difference really is minimal.&lt;br /&gt;
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* &#039;&#039;&#039;Quenelles&#039;&#039;&#039; - Quenelles is the largest of the dukedoms of Bretonnia, stretching over most of the middle of the land. Between the Massif Orcal and the River Gilleau is a part of the Forest of Châlons. This area seems almost completely free of monsters: one or two small groups of Beastmen or Orcs are seen in a year. Small groups of hunters, charcoal burners, or woodsmen can work in the forest unmolested. All attempts to establish villages have failed, ending in the complete destruction of the village. [[Wood_Elves_(Warhammer_Fantasy)|The village is replaced, overnight, by a bare depression in the soil, as if something had scooped up the entire settlement and taken it away.]] The southwest of Quenelles was once, before the founding of Bretonnia, the land of Cuileux. The knights of Cuileux were wiped out by Goblins and their lands absorbed by Quenelles. However, the courage of the last stand of the Cuilen has made them legendary. A large area is known as the Grave of Cuileux and is not farmed.&lt;br /&gt;
**&#039;&#039;&#039;Castle Quenlles&#039;&#039;&#039; – The City of Quenelles sits right on the border of Athel Loren. Indeed, the walls do not guard the eastern edge of the city: instead, the walls run up to the trees and stop. A broad stone road runs along the border of the forest. This used to be the eastern wall, but it was cut down over a thousand years ago at the command of the Wood Elves.&lt;br /&gt;
**&#039;&#039;&#039;Massif Orcal&#039;&#039;&#039; – A large desolate place that only Greenskins call home. Ruined watchtowers dot the landscape. No mineral wealth or plants grow on this desolate place.&lt;br /&gt;
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* &#039;&#039;&#039;Brionne&#039;&#039;&#039; - Being surrounded by powerful allies and far away from major threats, Brionne is famous for its beautiful and tranquil landscape, second only to its brethren within Aquitaine itself. Brionne is famous for its emphasis on making everything, from mighty castles to small towns as clean and beautiful as possible. [[Derp|This beauty comes at the cost of practicality and common sense. They build mighty castles are beautiful in style but horrible at their purpose.]]&lt;br /&gt;
**&#039;&#039;&#039;Castle Brionne&#039;&#039;&#039; – Unlike the rest of Brionne, the architects of this castle combined beauty with functionality, being incredibly aesthetically pleasing whilst also good at its job of being a fort. It also contains the Hall of Minstrels, a building with perfect acoustics that always has minstrels performing no matter the time of day or night.&lt;br /&gt;
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* &#039;&#039;&#039;Carcassone&#039;&#039;&#039; - A highly marshalled Dukedom, even in comparison to other Bretonnian Dukedoms, Carcassonne is a heavily militarized land that focuses its efforts on eradication of the Greenskin tribes that infest the Irrana Mountains in its southern border, especially the Iron Orcs, a subspecies of Orc even tougher than Black Orcs but stupider than Savage Orcs, who have iron armor as a part of their body.&lt;br /&gt;
**&#039;&#039;&#039;Castle Carcassone&#039;&#039;&#039; – Castle Carcassonne stands on an island surrounded by the River Songez, the westernmost of the tributaries of the River Brienne that lie wholly within the dukedom. The attached town is small and exists to provide services to a large number of &amp;quot;[[Dogs_of_War|shepherd]]&amp;quot; companies who come to the castle to take jobs with the Duke.&lt;br /&gt;
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==Culture==&lt;br /&gt;
[[Knight|KNIGHTS]]. Want something besides knights? BETTER KNIGHTS. Seriously. If there was a culture in the Old World that was more of a one-trick pony, (HA!) then the Bretonnians would probably declare a crusade for cramping their style. Bretonnian culture is all about fancy soldiers on fancy horses making fancy war. Based on the WHFRPG splatbook on the place, Bretonnia loves horses more than is strictly sane. Even peasants at least know how to ride and there&#039;s an entire sub-breed of horses designed to be easily ridden and cheaply fed, like a medieval Honda Civic. One of the most common punishments for nobles who manage to commit a crime serious enough for anyone to care is to be forced to ride in a carriage rather than on a horse like a manly man.&lt;br /&gt;
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Outside of horses and the people with sharp metal that ride them, pretty much any French stereotype you can think of will probably be accurate aside from and surrendering. They like fancy cheese, they like wine, big on romantic themes and they never use one vowel when five will work. The splatbook also says they like truffles. So much so that they breed a special truffle hound for finding them. There&#039;s a highly suspect bit (from the 2e Warhammer RPG sourcebook on Bretonnia) that says that once a Bretonnian truffle hound gets a taste of some, he&#039;ll go psycho-territorial and try to bite off the junk of anyone nearby. Sadly no game rules exist (yet) to allow Emperor Karl Franz to lose his Sausage of Sigmar to a horny dog.&lt;br /&gt;
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Ironically, Bretonnians actually changed quite drastically between editions before being all but abandoned. The original rendition of Bretonnians, before they became the &amp;quot;Chivalric Romance Knights In Shining Armor&amp;quot; faction was basically the French under Louis XVI - incredibly corrupt, self-centred aristocrats (with a massive problem with [[Slaanesh]] cults) ruling over dirty, downtrodden peasants. And, well, the abysmal lot of the peasants remained, but the aristocrats themselves got polished up brighter, to try and present a more sympathetic/heroic interpretation of them. Further, with the introduction of the [[Herrimault]] (aka Merrymen), you essentially have men in &amp;lt;s&amp;gt;tights&amp;lt;/s&amp;gt; [[https://www.youtube.com/watch?v=G59JnM4JKNQ&amp;amp;t=1s &amp;lt;s&amp;gt;TIGHT tights&amp;lt;/s&amp;gt;]] &#039;&#039;hoodies&#039;&#039; running around fucking the more tyrannical nobles, that is, except when Chaos comes around, at which point Robin Hood fights alongside King Arthur&#039;s Knights of the Round Table. Just long enough to avoid execution, presumably by truffle hound. &lt;br /&gt;
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Aside from being strictly feudal, the biggest difference between Bretonnians and the Empire is that the Bretons worship mainly a single deity; the [[Lady of the Lake]], a mystical woman who gave their first ruler the power to forge the united kingdom of Bretonnia. They do pay homage to other gods and in fact, have the seat of power of the cult of Shallya, it&#039;s just that those gods are significantly less important and are only called upon when the Bretonnians need something from them. Editions have insinuated to varying degrees that the Lady of the Lake may, in fact, actually be a Wood Elf mage and that the Wood Elves are secretly manipulating the entire Bretonnian culture to use them as expendable pawns. This is why, for example, they are subtly biased against the higher technologies used in the Empire, which would make them more inclined to cut down [[Athel Loren]] for firewood.&lt;br /&gt;
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Their honor code has been used against them many times in battle one example is how in contrast to their neighbors they cannot under any circumstances use mercenaries (though Carcassonne nobles in particular are known for hiring entire regiments of &amp;quot;shepherds&amp;quot; to protect a single sheep...). And how promises done in a duel must be kept. One example of the duel rule backfiring on them is the story of Calard of Garamont long story short his fiance was defiled by a Norscan warlord and in arrogance the knights bet on who would keep the half norscan child. The knights lost and they gave away the child to the norscans [[derp|granting the slaves of chaos a claim on bretonnian lands]].&lt;br /&gt;
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==Knightly Hierarchy==&lt;br /&gt;
*&#039;&#039;&#039;Knights Errant:&#039;&#039;&#039; You thought you started your career as being a squire? Nope. Nobles who are old enough to wear their armour and sit on a horse are designated as Knights Errant and told to go off and earn glory however they can. Usually by dying. Of course, a few Knights Errant manage to survive, which earns them the rank of...&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Realm:&#039;&#039;&#039; Your basic knight. Someone who&#039;s gotten some combat experience and respect already, they&#039;re given a bit of land to look after and some peasants to work it. This is often as far as anyone will go, unless they&#039;re obscenely rich or lucky, in which case they become...&lt;br /&gt;
**&#039;&#039;&#039;Pegasus Knights&#039;&#039;&#039;: Though not technically higher in rank than Knights of the Realm, these guys are fuck-off rich/batshit crazy enough to afford/find and tame a giant, bloodthirsty flying horse instead of your garden variety land-bound kind. Bretonnians are not known to be exactly healthy when it comes to their love of horses, but it gets really insane with the winged ones: peasants can&#039;t even touch the animals, and one of the dukes actually killed any peasant that looked at his steed. Ferrari&#039;s owner bullshit all around, gentlemen! &lt;br /&gt;
*&#039;&#039;&#039;Questing Knights:&#039;&#039;&#039; For any number of reasons, a knight may give up all his lands and titles (like a [[Slayer]]), lay down his lance, vow to seek honour and greatness above all else (like a [[Slayer]]), and become a Questing Knight. These guys spend the next 10 years or so wandering around the world (like a [[Slayer]]), looking for the Lady of the Lake while slaying big, nasty stuff along the way (like a [[Slayer]]). Most die. Horribly, alone, and far from home (like a [[Slayer]]). Fortunately, they all carry giant weapons, mostly greatswords, so their death is guaranteed to have a minimum amount of win (like a [[Slayer]]). But, if they are skilled, heroic, and lucky enough, they can succeed in their quest (&#039;&#039;unlike&#039;&#039; a [[Slayer]]); they find the correct Lake and meet the Green Knight. If they manage to defeat him (okay, he&#039;s holding back a lot), they get to see the Lady, drink some Powerthirst from the grail, and if they genuinely believe in the knightly ideals they claim to follow (drinking kills you otherwise), become...&lt;br /&gt;
*&#039;&#039;&#039;Grail Knights:&#039;&#039;&#039; The living gods of Bretonnia, they get to live for several hundred years and kick all kinds of ass. All kings have to drink from the grail, which means that unlike in &#039;&#039;&#039;other nations&#039;&#039;&#039; there is &#039;&#039;always&#039;&#039; a badass in charge. In fluff Grail knights can have all sorts of awesome powers, from killing evil creatures with a touch to healing wounds almost instantly, but on the table, all they get is magical attacks (except for the king, he also gets regeneration). Apparently, even their rotten and dried out corpses keeps some sort of magical powers and divine protection, considering that grail reliquae are a thing.&lt;br /&gt;
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Questing Knights and Grail Knights are technically outside the usual hierarchy (with the exception of the Grail Knights who decide to regain all their titles after completing their quest, as all kings do) but, especially in the case of the latter, their word carries great weight, because they are closer to the Lady of the Lake than all others (with the exception of damsels and prophetesses of the lady, the magic-users of Bretonnia). Knights also tend to have a superiority complex that would put most high elves to shame, which means that no Questing Knight would allow himself to be directly led by a Knight of the Realm and Grail Knights only accept other Grail Knights as leaders (usually the king or a duke). Knights that actually deign to fight shoulder-to-shoulder with peasants are so rare they are considered exemplars of empathy.&lt;br /&gt;
 &lt;br /&gt;
Incidentally, there&#039;s only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first. That is, you have to be at least a Knight of the Realm, but after that, it really doesn&#039;t matter. It&#039;s worth mentioning, too, that you don&#039;t inherit solely based on your parentage. If you&#039;re at least slightly capable, you&#039;ll inherit, but if a lord&#039;s son is a complete pussy, someone else will take over. This at least prevents the similar issues faced by planetary lords in the Imperium in 40k then, as this acts to weed out at least the worst of the worst (if not all the worst).&lt;br /&gt;
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==Peasants==&lt;br /&gt;
{{Topquote|Thou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, and no more than a tenth-share shall you keep for kith and kin. Rejoice! For a knight of Bretonia provides your shield...|The Peasant&#039;s Duty}}&lt;br /&gt;
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It&#039;s not easy being a [[peasant]] in Bretonnia. Peasants can only ever keep one-tenth of what they earn, which means that either peasants earn a lot or they are all, in fact, undead, which would explain their lack of skill at arms; otherwise they wouldn&#039;t have enough to sustain themselves. The other 90% goes to the Knights and Nobles, and any leftovers they have go back to the peasants. The splatbook for playing the first edition of the WHFB RPG in Bretonnia would go on to clarify this a little: as a peasant, your lord does indeed take 90% of your harvest, but then redistributes part of it back to you so you can survive (sort of). It&#039;s also said that some lords classify the harvest as &#039;weeding&#039; meaning the peasants get to keep the &#039;weeds&#039;. He&#039;s probably still going to give you just enough to survive and don&#039;t think just because you grew something really nice he&#039;s not just going to give you a bag of low-quality grain and some knight spit to cook it in. So basically feudalism with a nice big flavouring of Stalin-era socialism. The reason for this &amp;quot;Giving nine-tenths of everything you grow to your lord&amp;quot; lore error actually comes from a myth of the real-life Medieval peasantry (the reality was closer to one-tenth, and even that still left people mostly starving), which has been perpetuated by [[Games Workshop|people who don&#039;t fucking check their sources, or bother to apply logic or reason to anything they read.]]&lt;br /&gt;
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If you are a peasant, you also live in complete filth with other peasants in disgusting holdings and you can&#039;t ever change your miserable position. But hey, things are not so bad, you can always join your Lord&#039;s men-at-arms and receive enough shinies to set you for life! Or so they told you at the time, but they forgot to mention that you had to pay for all your equipment, so you were left with squat. Still, if you work hard enough, you might become a yeoman, which may earn you the privilege of riding the retarded/maimed horses no noble would dare to look at.&lt;br /&gt;
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Naturally, under such conditions, many peasants simply snap. Some become bandits, but those who do not wish to be hunted down for the rest of their likely short lives instead find a ragtag band of other loonies, a dead grail knight and a pointy stick to become pilgrims, hoping to earn the blessing of the Lady (usually reserved only for nobles) by fighting for truth, justice and the Bretonnian way while carrying the dead knight around. If there is no dead grail knight around, I am sure that one over there won&#039;t recover from his wounds... (don&#039;t confound them for flagellants though. Pilgrims are known to cause unrest and be coward enough to run when things look really bad, so they are not as fanatical as they want for you to believe)&lt;br /&gt;
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The 2nd edition [[Warhammer Fantasy Roleplay]] splatbook dedicated to Bretonnia, &amp;quot;Knights of the Grail&amp;quot;, provides a lot more of a look at the peasant lifestyle, and expands upon the details a lot. In particular, because peasants (often quite rightly) don&#039;t trust their local lords not to resolve peasant disputes in the most brutally expedient manner possible, they tend to cover up their problems and try to resolve them purely amongst themselves. This usually works, but it also reinforces the fiction that the peasants actually are a happy, contented lot who live idyllic lives... aka, the complete rubbish that the vast majority of Bretonnian nobles genuinely believe because they&#039;ve been spoonfed that crap their whole lives. When peasant revolts &#039;&#039;do&#039;&#039; happen, and we&#039;re told they&#039;re not that rare, this contributes to why the nobles put them down so harshly; because the uprising only happens as a last resort when the peasants just can&#039;t take it anymore, the nobles usually have no idea &#039;&#039;why&#039;&#039; it&#039;s happening - to them, it just sees to come out of nowhere, and this supports their narrative that peasant uprisings are caused by greed or base ingratitude.&lt;br /&gt;
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Ironically, although the nobles typically blame foreign agitators for these outbursts of revolutionary sentiment, the truth is that the most common cause (other than just the nobles being assholes) is... nobles stirring up the peasants of a rival noble&#039;s land to distract their forces so the agitating noble can more easily conquer their rival. It&#039;s actually noted that foreign powers who &#039;&#039;do&#039;&#039; want to weaken Bretonnia have far more effective means than just agitating a bunch of feeble peasants. [[Chaos]] likes to stick a tentacle in when it has the opportunity, and Chaos-backed revolts are noted as extremely dangerous, far more so than usual - ordinary peasants may easily fall before the armoured might of Bretonnian knights, but a vengeful horde of mutants, often supplemented by [[beastmen]] and [[warlock]]s? That&#039;s a whole different story! Undead invaders use armies, magic, turn peasants and nobles into vampires or &amp;quot;recruit&amp;quot; dead Bretonnians to fight for them.&lt;br /&gt;
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Technically the King or the Fay Enchantress, the hot female pope of the Lady, can raise you to nobility, but this has only happened thrice in all history of Bretonnia and your children will still be peasants. The first was a peasant named Huebald who saved a noblewoman from Beastmen; he was killed in his first battle because pretentious nobles will dislike the upstart and arranged him to die. The second was [[Repanse de Lyonesse]] AKA Joan of Ark. The third was a farmer&#039;s son named Geg, who avoided Huebald&#039;s fate by being the only peasant to ever drink from the Lady’s Grail to become a Grail Knight, making other nobles know when to quit.&lt;br /&gt;
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==Suddenly, Total War==&lt;br /&gt;
{{topquote|When the clarion call is sounded, I will ride out and fight in the name of Liege and Lady. Whilst I draw breath the lands bequeathed unto me will remain untainted by evil. Honor is all, chivalry is all. Rejoice, for we, the Knights of Bretonnia, will be your shield.|Knight&#039;s vow}}&lt;br /&gt;
{{topquote|I set down my lance, symbol of duty. I spurn those I love. I relinquish all and take up the tools of my quest. No obstacle will stand before me. No plea of help shall find me waiting. No moon will look upon me twice lest I be judged idle. I give my body, heart and soul to the Lady whom I seek.|Questing vow}}&lt;br /&gt;
{{topquote|That which is sacrosanct I shall preserve. That which is sublime I will protect. That which threatens I will destroy. For my holy wrath will know no bounds.|Grail vow}}&lt;br /&gt;
Damn good writing.&lt;br /&gt;
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Ahem, although the Bretonnians got [[squat]]ted twice over (first by being removed from the game, and then by [[Age of Sigmar | the entire game being removed from the game]]), they&#039;ve recently got a new lease on life from their appearance in [[Total War: WARHAMMER]], where they&#039;re not only playable, but also get entirely new units that they never had in tabletop, including Hippogryph Knights, Blessed Trebuchets loaded with holy water, and Foot Squires. Even better, they have an awesome campaign that discourages mindless empire-building and instead rewards you with points of Chivalry for being a gallant Lady-fearing crusader. Every non-legendary lord must take up one by one all the aforementioned vows if they want the Grail. Want immortality, perfect vigor and your nifty divine powers? Earn it.&lt;br /&gt;
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==UNSQUATTED AND IT FEELS SO GOOD==&lt;br /&gt;
[[File:New Bretonnia.jpg|thumb|300px|right|FOR ZE LADY WE RIDE AGAIN!]]&lt;br /&gt;
After an update, it has been confirmed that Bretonnia will be making its glorious return in [[Warhammer: The Old World]]. The setting will be taking place during the time of King Louen Orc Slayer, who ruled around the time of The Age of Three Emperors. Knights and dirty peasantry rejoice for the lands of Bretonnia are making their glorious comeback!&lt;br /&gt;
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In a recent (and long overdue) update for The Old World some pieces of art were shown off, and among them was a picture of a dirty peasant bowman and a less dirty Knight of the Realm, both wearing the heraldry of Lord Gastille who seems to have been duke of Brionne at some point during the last 100(ish) years of the Age of the Three Emperors (you can see his heraldry on the Bretonnia map). The artwork looks pretty good and shows that Bretonnia is staying true to it&#039;s chivalrous roots and aesthetic.&lt;br /&gt;
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==Of Knights, Lore, And Major Retcons==&lt;br /&gt;
For all that recent lore has Bretonnia as a place where being a peasant means you exist at the pleasure of the local nobility and can never hope to rise higher in life, this wasn&#039;t always the case. The 5th Edition Army Book, in addition to introducing the Lady Of The Lake, described becoming a knight as something that &#039;&#039;anyone&#039;&#039; could do provided they followed the ancient Bretonnian custom by which they earned it. Any area that needed a knight to protect it would designate a &amp;quot;perilous task&amp;quot; that the would-be knight had to complete, most likely involving the death of some local monster that had been eating people and causing a ruckus.&lt;br /&gt;
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This task was traditionally chosen by &amp;quot;the fairest maiden in the village&amp;quot;, who was destined to marry the one who succeeded at her task. Any brave or reckless youth was allowed to attempt it, with the volunteer being dubbed a Knight Errant and equipping themselves as best they can with whatever arms and armour they can beg, borrow, or scrounge. If they succeeded they were made a Knight of the Realm, gifted with the best armour and finest warhorse the village could afford (which, judging by the models, would make any Brettonian village ridiculously rich by real-life Medieval standards), along with lordship over the village itself and whatever lands and castle were considered part of it to defend as their own property.&lt;br /&gt;
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There are several interesting details about this system, such as how Knights Errant are not technically knights; a Knight Errant is not a true knight, but an aspirant, the title meaning they&#039;re trying to become a knight by accepting an errand to complete. This leads directly to the tradition of the Errantry War when the king declares open season on a particular enemy and the war itself becomes an errand. Because you usually only get the chance to become a knight when your village doesn&#039;t currently have a knight, an Errantry War is a great opportunity for ambitious peasants and noble scions alike to seek knighthood, as well as a good way to raise a big army very quickly.&lt;br /&gt;
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Of course, this also makes an Errantry War into a double-edged sword, because you have to give out the knighthoods afterwards. [[Roman Empire|If you haven&#039;t conquered enough land to go around...well, you&#039;re in a lot of trouble.]] So kings don&#039;t declare Errantry Wars very often. And, of course, to make sure there are “openings” for knighthood the peasants aren’t going to miss the fact there are too many knights already...&lt;br /&gt;
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Another interesting detail is that the Bretonnian system of knighthood was functionally meritocratic, with knighthood something you achieved by completing an errand rather than inheriting the position. A lord&#039;s sons start out as Knights Errant and have an advantage over most peasants because they probably have access to much better training and equipment, but even so, they still have to follow the rule. No errand means no knighthood and no domain.&lt;br /&gt;
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The system essentially worked from the bottom up, with the village as the basic unit of social organisation, and in many ways, you became a knight through social consensus. The person who succeeds at the errand is probably going to be the person with community support because the village provided the weapons, equipment, and other essential aid he needed to complete his errand. A knight was essentially a village champion, with the next level up being a champion chosen from among the knights, then you build another champion on top of them, and so on until you reached the King.&lt;br /&gt;
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In this sense it would probably be fair to characterise 5th edition Bretonnia as a meritocratic aristocracy. You ascend to the aristocracy by performing errands, and if you were born to a noble family but fail to complete an errand then sorry, son, you&#039;re not a noble. While not perfect, the close association of the knight with the village probably helped to safeguard against abusive knights as well.&lt;br /&gt;
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After all, who sets the errand? Who decides who the &#039;fairest maiden&#039; is, and how does she decide what to do? What stops a village from agreeing to set a suicidal task if they hated the foremost candidates for knighthood, waited for those candidates to get killed and then set an easier one for the guy they liked?&lt;br /&gt;
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Even the identification of a particular maiden as &#039;the fairest&#039; had to do with social consensus. It&#039;s entirely possible that the potential knight and the maiden are already a couple and the system is gamed ahead of time. You don&#039;t get knighted by an existing knight, a lord, or the king, the whole system hinged on the local community.&lt;br /&gt;
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Lastly, the knightly errand system made Bretonnia into what is essentially a land of D&amp;amp;D adventurers with a culture that puts a strong emphasis on individual heroism, serving as a nice contrast to the Empire. If you want social success, then you just had to go kill a monster! There were also no rules about how the errand is completed or any judges watching you, so it&#039;s entirely possible to complete the errand through cleverness.&lt;br /&gt;
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Of course, [[Games Workshop]] didn&#039;t think that was [[grimdark]] enough, and for Sixth Edition decided to flip the system on its head so that instead of rising from the bottom up, it hangs down and drips faeces all over everyone unlucky enough to live at the bottom. [[Warhammer Fantasy Roleplay]]&#039;s [[Splatbook | Knights of the Grail]] follows the 6th edition model and provided a strict legal definition of nobility codified by Louis the Rash, the second king of Bretonnia. He made a big list of names called the Peer List: if your family name was on the list you were noble, and if all your ancestors in three generations were nobles then you were a noble, [[Nazi|but even one peasant would disqualify you.]] That means that even if ennobled peasant marries a noble, their children would still be peasants. &lt;br /&gt;
In theory, all Bretonnian nobles should be able to trace their lineage back to the List, and while the king has the power to add a name to the List, he has only done so three times in all of Bretonnia&#039;s recorded history. No word on how exactly Bretonnia has even survived to this day considering how dangerous a life of a knight is.&lt;br /&gt;
In stark opposition to the egalitarian system of 5E based on deeds, 6E Bretonnian nobility is purely a matter of ancestry. Nobles then claim fiefs and rule over villages, but are not required to interact with them in any way, and the village has no power over them.&lt;br /&gt;
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In 5E, the knight springs from the people. In 6E, the knight dominates the people. Aren&#039;t [[retcon]]s [[Rage | nice]]?&lt;br /&gt;
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As things stand, it mostly depends on whoever is the Lord who holds suzerainty over the village in question and in most cases it&#039;s somewhere in-between. It&#039;s also very likely that at least some people dodged the Peer List requirement over the years (it&#039;s not like anyone can tell perfectly after all the time that has passed) and got nobility and it just doesn&#039;t get exposed because not everyone is inclined to become a Questing Knight (Grail Knighthood cannot be loopholed, the Lady knows whether you are a true noble son of Bretonnia or not).&lt;br /&gt;
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That said, looking at the 2e supplement for the RPG shows a more nuanced take. While greedy or corrupt nobles absolutely exist, most Duke are fairly reasonable, and anyone that completed the Grail Vow is a nice person who genuinly wants what&#039;s best for the peasantry... but cannot relate to them and treat them with paternalistic condescending compassion.&lt;br /&gt;
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==Oldhammer Oddities==&lt;br /&gt;
Bretonnia debuted for the very first time in the 3rd edition of [[Warhammer Fantasy Battles]], making them one of the youngest [[human]] factions - for comparion&#039;s sake, the [[Amazon]]s and [[Cathay]] debuted in 2nd edition, whilst [[Norsca]], [[Araby]] and [[Nippon]] all hailed back to 1st edition. The only other human factions to debut this late in the game where [[Tilea]] and [[Estalia]].&lt;br /&gt;
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At this point, Bretonnia had something of a dichotomy. The lore presented in the corebook presents them as something of a pre-French Revolution hellhole, where a spoiled and vainglorious king rules over decadent aristocrats whilst the benighted peasantry struggles to survive - this is the lore that [[Warhammer Fantasy Roleplay]] 1st edition would also include, though it never visited the region.&lt;br /&gt;
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The Grand Army of Bretonnia in &#039;&#039;Warhammer Armies&#039;&#039;, on the other hand, is almost like something out of the [[Arthurian Mythos]], being made up of [[knight]]s and peasants. A female Bretonnian hero could ride a [[Unicorn]] and any Bretonnian hero could ride a [[dragon]] (either flightless or winged), but apart from those and the presence of war altars and cannons, it was basically just knights and peasants with very, &#039;&#039;very&#039;&#039; French names. They could supplement their armies by taking [[Halflings (Warhammer)|Halflings]], [[The Empire (Warhammer Fantasy)|Old Worlders]] and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] as allies and [[Dwarfs (Warhammer Fantasy)|Dwarfs]], [[Half-Orc]]s, [[Norsca|Norse]], [[Ogre Kingdoms|Ogres]] and [[The Empire (Warhammer Fantasy)|Old Worlders]] as mercenaries, as well as take a monstrous host containing a [[dragon]], giant frogs, giant leeches, giant snails, and swarms of frogs and toads, though. though.&lt;br /&gt;
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This interpretation didn&#039;t last long. Bretonnia went unvisited in 4th edition, but when it returned in 5th edition, it abandoned its corrupt and jaded lore for something far closer to the [[Arthurian Mythos]] its army had been built around. Whilst 6th edition would grimdark it back up, it&#039;d still build from the 5e version of the lore, rather than the 3e version.&lt;br /&gt;
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==Special Characters==&lt;br /&gt;
Whilst Bretonnia was introduced with a fairly sizable list of special characters in its 5th edition sourcebook, most of them didn&#039;t make it into subsequent editions.&lt;br /&gt;
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* [[Louen Leoncoeur]], the Lionhearted&lt;br /&gt;
* [[Repanse de Lyonesse]]&lt;br /&gt;
* [[Baron Odo d&#039;Outremer]], avec Suliman le Saracen&lt;br /&gt;
* [[Roland le Marechal]]&lt;br /&gt;
* [[Tancred]], Duc De Quenelles&lt;br /&gt;
* [[Betrand the Brigand]] and the Bowmen of Bergerac&lt;br /&gt;
* [[The Knight of the Perilous Lance]]&lt;br /&gt;
* [[Tristran le Troubadour]] avec Jules le Joungleur&lt;br /&gt;
* [[Reynard le Chasseur]]&lt;br /&gt;
* [[Armand D&#039;Aquitaine]]&lt;br /&gt;
* [[Jasperre le Beau]], Dragonslayer&lt;br /&gt;
* [[Bohemond Beastslayer]], Duke of Bastonne&lt;br /&gt;
* [[The Green Knight]]&lt;br /&gt;
* [[Morgiana le Fay]], Fay Enchantress of Bretonnia&lt;br /&gt;
&lt;br /&gt;
==Unique Fauna and Flora==&lt;br /&gt;
* [[Hagranym]]s&lt;br /&gt;
* [[Derelich]]&lt;br /&gt;
* [[Preyton]]&lt;br /&gt;
* [[Giant Snail]]&lt;br /&gt;
* [[Dracoleech]]&lt;br /&gt;
* [[Chasm Spawn]]&lt;br /&gt;
* [[Lakemen]]&lt;br /&gt;
* [[Iron Orcs]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Games Workshop Hates France.jpeg|RIP Bretonnia, the Sisters shall never Forget&lt;br /&gt;
Part Deux.jpg|SUDDENLY&lt;br /&gt;
Britoinian Undead.jpg| SUDDENLY alternate&lt;br /&gt;
Map Bretonnia 6.jpg|You Are Here&lt;br /&gt;
Grail Reliquae Party.png|one of those Grail Pilgrims looks scruffier than the rest...It&#039;s the one holding the Lance.&lt;br /&gt;
File:TOW Bretonnian Knight.jpg&lt;br /&gt;
File:TOW Bretonnian Archer.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Warhammer/Tactics/Bretonnia|Tactics/Bretonnia]], in which we explain to you how to best bash skulls in, chaos warrior style, only from a horse.&lt;br /&gt;
* [[Warhammer/Tactics/6th_Edition/Bretonnia|Bretonnian tactics for the glorious 6th edition]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://courtofbretonnia.tumblr.com Court of Bretonnia] - a tumblrfaggot with a new, but good blog on Bretonnia.&lt;br /&gt;
* [http://fuckyeahbretonnia.tumblr.com FUCK YEAH BRETONNIA] - tumblrfaggot redeems self with a decent topical blog about Bretonnia.&lt;br /&gt;
* [http://www.roundtable-bretonnia.org/index.php The Roundtable of Bretonnia]&lt;br /&gt;
* [https://warhammerfantasy.wikia.com/wiki/Bretonnia Warhammer Wiki - Bretonnia] - Dah Wikis&lt;br /&gt;
* [https://www.youtube.com/watch?v=60WQUG3XW3M Total War: Warhammer Bretonnia Trailer]&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Bretonnia]][[Category:France]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bretonnia&amp;diff=104774</id>
		<title>Bretonnia</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bretonnia&amp;diff=104774"/>
		<updated>2023-06-03T07:56:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: &lt;/p&gt;
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&lt;div&gt;{{british}}&lt;br /&gt;
[[Image:Bretonnia Cover.png|thumb|300px|right|KNIGHTS KNIGHTS CHIVALRY HORSES KNIGHTS]]&lt;br /&gt;
{{topquote|Be without fear in the face of your enemies. Be brave and upright, that God may love thee. Speak the truth always, even if it leads to your death. Safeguard the helpless and do no wrong; that is your oath.|Godfrey of Ibelin, &#039;&#039;Kingdom of Heaven&#039;&#039;}}&lt;br /&gt;
{{topquote|We have political systems like this in the Empire. We call them &#039;protection rackets&#039;.|Matthias von Pfeildorf, former Imperial Envoy to Couronne.}}&lt;br /&gt;
{{topquote|Help! Help! I&#039;m being repressed!|Dennis the Constitutional Peasant, Monty Python and the Holy Grail}}&lt;br /&gt;
{{topquote|I&#039;m French! Why do you zink i &#039;ave zis outrageous accent?!|also Monty Python and the Holy Grail}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bretonnia&#039;&#039;&#039; is one of the main factions in [[Warhammer Fantasy Battle]]. It is a human nation roughly modelled on a combination of medieval France, a tiny pinch of England and every medieval tale of chivalry ever (especially the legends of King Arthur). At a glance, they could easily be [[Games Workshop]]&#039;s least creative race, in any game, ever. And yes, that includes &amp;lt;s&amp;gt;[[Judge Dredd]]&amp;lt;/s&amp;gt; [[Adeptus Arbites]]. One of their special characters is called [[The Green Knight]], and their goddess is the Lady of the Lake (later revealed to also be part of the Elven pantheon). Even the name of the kingdom is derived from Britannia (Roman Empire-ruled Britain) and Brittany (part of northwestern France). It&#039;s pretty lazy, all things considered.&lt;br /&gt;
&lt;br /&gt;
However, it is still inventive in one way: In Bretonnia, the ideals of medieval chivalry and high honour is presented side-by-side with horrible, almost hilarious black-comedy level of oppressive government. The greatest heroic knights could also at the same time be the sort of charmer who worries about soiling their poulaines while stepping over starving peasant orphans, and your armies will be made of equal parts saintly knightly warriors and wretched peasants who get sent to die in droves in the name of feudal responsibilities. It&#039;s gotten to the point where a large part of the charm of Bretonnia is in its black comedy value, in terms of social commentary.&lt;br /&gt;
&lt;br /&gt;
At least for some people anyway, and in a particular edition. Like with most Warhammer lore post-[[shitstorm|End Times]], there&#039;s a significant fan divide between which &amp;quot;version&amp;quot; of lore is best, with the main contenders for Bretonnia being 5th edition - written by Nigel Stillman - and 6th edition - written by Anthony Reynolds. Stillman&#039;s take on Bretonnia was significantly lighter than that of Reynolds, with a more generic Arthurian kingdom but lacking in what many called [[grimderp]] lore decisions by Reynolds; on the other hand, defenders of the latter say Stillman&#039;s was lacking in realism, and Reynolds&#039; is more interesting. Basically, 5th edition fans argue 6th&#039;s tone is too dark and that&#039;s bad, while 6th edition fans argue 5th&#039;s tone is too bright and that&#039;s bad. It&#039;s an argument that&#039;s went on for over 15 years, until [[Fail|the entire army and country was eliminated in]] [[The End Times]], paving the way for [[Age of Sigmar]], where the faction still hasn&#039;t come back in any form as of 2023.&lt;br /&gt;
&lt;br /&gt;
Bretonnian armies basically consist of [[knight]]s. Lots and lots of knights. And everyone, from the lowliest Knight Errant to the living-god Grail Knights, rides the same. Damn. Horse. Except for the ones that ride [[Pegasus|Pegasi]]. There are also some lowly, filthy peasants that support the knights (by which we mean they&#039;re &#039;&#039;very cost-effective&#039;&#039; meatshields). &lt;br /&gt;
&lt;br /&gt;
The army is currently very old and very out of date, although still readily available, there are some rumours concerning them though. This is unfortunate since WFB 8th edition [[nerf]]ed cavalry pretty hard. They&#039;re still workable, but they&#039;re hurting pretty badly. Some denizens of /tg/ argue that Bretonnia should just be [[squat]]ted, as they don&#039;t have anything over any other army. Seriously, the Empire (ostensibly an infantry-based army) has better cavalry than these guys.&lt;br /&gt;
&lt;br /&gt;
For what it&#039;s worth, they&#039;re still a major player in the fluff, arguably sharing the &amp;quot;protagonist&amp;quot; stage with the Empire (or at least being the co-star) in the Glottkin End Times book, though the plot material of &amp;quot;Thanquol&amp;quot; seems to have finally done in the nation as an independent entity.&lt;br /&gt;
&lt;br /&gt;
As of March 26th, 2016, the entire Bretonnian range has been added to Games Workshop&#039;s &#039;Last Chance to Buy&#039; section, so it seems like the Brets are finally gone for good. Though due to the aforementioned fading relevance as an army, lack of creativity and stand-out characters, some actually arguing for squatting, and all that even before the End Times and Age of Sigmar, few can honestly say they didn’t see this coming. Compared to [[Tomb Kings]], outrage over the loss seems to be rather lukewarm. But maybe this was because the Tomb Kings were the first to get axed, and one of GW&#039;s more creative races to boot, whereas the Bretonnians were designed by watching [[/tv/|Excalibur]] and moulding one horse. Some may say it&#039;s also because the Tomb Kings were more popular than the Brets but that&#039;s [[Skub|subjective]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Long before the land now known as Bretonnia was founded, it was inhabited by the Lizardmen, but they were driven back by Chaos; later, the High Elves from Ulthuan created a vortex to keep the demons at bay, and settled on most of the non-mountainous regions in the Old World. Since the region of soon-to-be-Bretonnian is the only Old World region closest to Ulthuan([[Athel Loren|that and because the Elves&#039; favorite tree friend lives in that region as well]]), it was colonized the most, and its capital city in the Old World: &#039;&#039;&#039;Tor Alessi&#039;&#039;&#039; (soon to be &#039;&#039;&#039;L&#039;Anguille&#039;&#039;&#039;) was built there for the Elves to govern their other Old World&#039;s settlements from there. But then the &amp;lt;s&amp;gt;[[War of the Beard]]&amp;lt;/s&amp;gt; War of Vengeance happened, and the land became a major battlefield between the Dwarves and High Elves. The conflict weakened the High Elves so much that &#039;&#039;&#039;Caradryel&#039;&#039;&#039;, the successor Phoenix King, ordered the retreat of all High Elves back to Ulthuan. Some High Elves refused, and moved in to live with their aforementioned tree friends&#039; forest and became the [[Wood Elves (Warhammer Fantasy)|Wood Elves]]. With no Elves in sight, humans began to settle the land. It was first inhabited by some pagan hippies who play with rocks(aka pacifist tribe who worships &#039;&#039;&#039;[[Rhya]]&#039;&#039;&#039;). Then the Bretonnian&#039;s ancestor: The &#039;&#039;&#039;Bretonni&#039;&#039;&#039; tribe, arrived to their future homeland after fighting through the [[Worlds Edge Mountains]] against a bunch of Greenskins and other rival human tribes, and conquered the aforementioned pansy-pacifist tribe. These Bretonni were of similar martial prowess to the Unberogen (Sigmar&#039;s tribe), who fought both humans and orcs on daily basis and managed to avoid going extinct. Like every human tribe, the Bretonni were given an invitation by Sigmar to be [[the Empire|united as a whole]], but they refused and chose to keep to themselves because they were pretty much a mockery of the real-life French stereotype and believed through sheer arrogance that their culture was inherently superior. Seriously, the Bretonni are a backward medieval stasis tribe that couldn&#039;t even evolve to use metalwork without consulting Dwarves who lived in nearby mountains.&lt;br /&gt;
&lt;br /&gt;
The Bretonni were later raided by a clusterfuck of nearby Orc WAAARGH, in addition to Tomb kings led by [[Settra the Imperishable|Settra]](who was after the lost shiny bling stolen from his kingdom). Unable to properly unite to face the threats, the Bretonnis were facing annihilation (much thanks to the sheer arrogance towards Sigmar that led to their doom). But an awesome guy named &#039;&#039;&#039;Giles Le Breton&#039;&#039;&#039; rallied every Bretonni warrior he could find, including his best friends Duke &#039;&#039;&#039;Thierulf d&#039;Lyonesse&#039;&#039;&#039; and Duke &#039;&#039;&#039;Landuin d&#039;Mousillon&#039;&#039;&#039;, to fight the Orc menace. Still, they failed due to the horde&#039;s size and were forced to retreat to a nearby forest. Wandering wearily in the forest, Giles stopped to drink from a lake and found himself watched over by a strange woman of ethereal form: the Lady of the Lake. Le Breton, facing desperation and madness, asked this Lady to bless him with strength and he was fully restored. Duke Thierulf d&#039;Lyonesse and Duke Landuin d&#039;Mousillon did the same thing, and the three of them became &amp;lt;s&amp;gt;Lileath&#039;s puppet&amp;lt;/s&amp;gt; the first three Grail Knights.&lt;br /&gt;
&lt;br /&gt;
With the power to finally pull some awesome ass-kicking, Giles and his tribe kicked the shit out of the [[Orcs]], returned to their settlement, united the Bretonni tribesmen under one banner, and founded &amp;quot;Bretonnia,&amp;quot; with their benefactor the Lady of the Lake as the centre of their newly created society.&lt;br /&gt;
&lt;br /&gt;
After the unification, Breton was dubbed the &amp;quot;Uniter&amp;quot; and became the first Royarch. Unfortunately, Breton was killed (or we thought) by a cunning git with SpearChukas in one of his many campaigns against the Greenskin. His son &#039;&#039;&#039;Louis the Rash&#039;&#039;&#039; was then crowned the king, and founded the Questing Knight tradition. Many evils like the Tomb Kings and Greenskins were pushed out of the borders of Bretonnia during this time.&lt;br /&gt;
&lt;br /&gt;
There were invasions from Araby where they invaded &#039;&#039;&#039;Estalia&#039;&#039;&#039;. Estalia were desperate, so they sought help from Bretonnia and many Empire provinces. A combined holy crusade of Bretonnia and the Empire was formed to kick them back to their sandy home.&lt;br /&gt;
&lt;br /&gt;
After that, a joint army of undead led by &#039;&#039;&#039;[[Heinrich Kemmler]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Krell]]&#039;&#039;&#039; plus the Skaven invaded but was crushed after the Skaven ran away with their tails between their legs in the middle of the fight.&lt;br /&gt;
&lt;br /&gt;
During the End Times, it was revealed that the Lady of the Lake was indeed the elven goddess [[Lileath]]. The Bretonnians present during this revelation abandoned her, but through some convoluted nonsense &amp;lt;s&amp;gt;all Grail Knights and Damsels are saved in a new World, the &amp;quot;Haven&amp;quot; and probably live untainted from chaos as immortal rulers of a new Bretonnia (HURRAH!). BUT Bel&#039;akor found out and smothered it in its crib, dooming everyone in there (hurroo...).&amp;lt;/s&amp;gt; It was later mentioned that they may have simply lost contact with this Haven, as the Warhammer World was becoming increasingly saturated with Chaos.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The Kingdom of Bretonia is located to the West of the Empire with the Grey Mountains acting as a natural border between the two. Located to the East of Bretonia and West of the Grey Mountains lies the forest of Athel Loren, inhabited by the Wood Elves. They enjoy coming and murdering peasants in Quenelles every Springtime. South of Bretonia is [[Estalia]] and the Vaults Mountain Range. To the West of Bretonia is the Great Ocean and Ulthuan. To the North is the Island of Albion and Norsca.&lt;br /&gt;
&lt;br /&gt;
Within the Kingdom itself lie multiple dukedoms. These are each ruled by a Duke, who has to have at least become a Knight of the Realm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Couronne&#039;&#039;&#039; - Located to the North of Bretonia and bordering the Wasteland and the Sea of Claws. Its lands lend themselves to horse-breeding, and has the best horses in all of Bretonia, no mean feat. Due to being more horse crazy than a [[Furry]] at a brony con, even the peasants ride horses, even if they don&#039;t own them per se. Currently the ruling Dukedom of Bretonia.&lt;br /&gt;
**&#039;&#039;&#039;Castle Couronne&#039;&#039;&#039; – The ducal capital of Couronne, famous for being the capital and seat of power of Louen Leoncoeur, current Royarch of Bretonnia. Also host to Brettonia&#039;s most famous tournament grounds, The Lion Ring, where nobles race their horses and participate in jousts and melee. Also home to the largest temple of Shallya, which houses a healing spring inside.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;L&#039;Anguille&#039;&#039;&#039; - Bordering Couronne and Lyonesse, it is one of the smallest Dukedoms. Known primarily for coastal trade. There are no cities beyond Castle L&#039;Anguille, as both Castle L&#039;Anguille and Castle Couronne are so close so as to be impossible to compete with.&lt;br /&gt;
**&#039;&#039;&#039;Castle L&#039;Anguille&#039;&#039;&#039; – Originally founded by the High Elves back when they were colonising the Old World, and originally called Tor Alessi. The most impressive and enduring building from this time is the Great Lighthouse, which rises to be 300 feet tall. The main castle itself lies on an island in the middle of the harbour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lyonesse&#039;&#039;&#039; - This Dukedom lies upon the north-western shores of Bretonnia. One of the larger Dukedoms following its annexation of Mousillon several centuries earlier, the lands of Lyonesse are infamously known for their rivalry with not other Bretonnian realms, but amongst their own nobility. The main divide in Lyonen politics is that between the north and the south. Whilst the southern nobles were happy to be liberated from the rule of the mad and bloodthirsty Dukes of Mousillon, they were less happy when the Lyonen claimed many prime fiefs and proceeded to keep the “Old Mousillese” out of the corridors of power. Any attempts to work as a bloc are undermined by the feuds that exist between the Old Mousillese, but they do believe that they should work together to claim their rightful place.&lt;br /&gt;
**&#039;&#039;&#039;Castle Lyonnesse&#039;&#039;&#039; – One of the smallest Ducal Capitals in Brettonia, it is built into the walls of the very coast itself. According to folk tales, the inhabitants angered Mannan, who proceeded to flood the city leaving only the castle of the virtuous lord intact. Whatever the truth held in the story, adventurers have found ruins and golden items on the surrounding coast.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mousillon&#039;&#039;&#039; - A former Dukedom that has now been mostly absorbed into Lyonesse. It is the smallest and poorest of Brettonia&#039;s Dukedoms. It is filled with swamps and bogs, and the inhabitants are mainly inbred mutants. The Dukedom has become a haven for Vampires, witches, and other ne&#039;er-do-wells who prey on the remaining peasantry. Currently unofficially ruled by Mallobaude.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Artois&#039;&#039;&#039; - The only Dukedom to be completely covered in forest, Artois has a bit of a [[furry|Beastmen]] problem. It is common for newly anointed Knights of the Realm to be given a large portion of land in Artois. If they succeed in taming it, a new bastion has been established against the chaotic braying hordes. If not, then nothing of value was really lost. As a result, there are large amounts of ruins dotting the forest landscape.&lt;br /&gt;
**&#039;&#039;&#039;Castle Artois&#039;&#039;&#039; – Notable for being the only Ducal Capital without an accompanying city/village surrounding it. The building is simply a large fortress, used as a staging post by the Duke to return to after hunting beastmen.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gisoreux&#039;&#039;&#039; - This Dukedom lies within the treacherous slopes of the Pale Sisters and upon the low woodlands of the Arden Forest. Unlike in other parts of Bretonnia, where much of the land is one type of landscape and one type of people, the diversity in the geography of this Dukedom has also created diversity in cultures and customs. Those living within the arable plains to the south contain the typical farmers and peasants that are universal within all the realms. To the east, the lands are filled with harsh woodlands, where different people live life as expert trappers and wild woodsmen. Finally, to the north, those people that can eke out a living within the Pale Sisters are seasoned mountaineers who can brave harsh conditions.&lt;br /&gt;
**&#039;&#039;&#039;Castle Gisoreux&#039;&#039;&#039; – The city of Gisoreux is a busy place filled with traders and travellers. There are more Imperial merchants in Gisoreux than in any other city in Bretonnia, and it may be the only place in the world where people do not immediately think of sailors when they think of Marienburg; a number of land traders come from the Wasteland through the Gisoreux Gap. The city has fine merchant houses pressed right up against decaying slums, many of which used to be fine merchant houses. For some reason, merchant families in Gisoreux rarely maintain their prosperity for more than one generation. The castle itself is currently almost entirely abandoned, as the ruling Duke spends most of his time in Couronne. Only one wing is currently inhabited by the Duke&#039;s Steward.&lt;br /&gt;
**&#039;&#039;&#039; The Gisoreux Gap&#039;&#039;&#039; - One of only three locations within the entire Grey Mountains that allow passage between Bretonnia and the Empire.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bordeleaux&#039;&#039;&#039; - Known as the largest exporter of wines within the entire Kingdom, Bordeleaux is a beautiful land filled with many farms and vineyards. Such is the Dukedom&#039;s reputation for wine that even peasants and nobles alike are given the luxury of drinking it on a consistent basis. Being one of the few coastal Dukedoms, Bordeleaux has also a tradition of seafaring similar to L&#039;Anguille. This has resulted in fierce competition over the sea trade and sea routes that link the large port-cities together, such as Marienburg and Erengrad to the north and Barak Varr and the Tilea city-states to the south. Unlike L&#039;Anguille, the coastline is not treacherous to navigate, and as such many small cities and villages also act as trading ports.&lt;br /&gt;
**&#039;&#039;&#039;Castle Bordeleaux&#039;&#039;&#039; – A vast and rich city filled with almost every nationality in the Old World. It contains the First Chapel, the holiest of sites in the cult of the Lady. However, the most important temple to the Bordeliens is that of Manann, which is not exactly in the city. Rather, it is housed in an enormous ship, permanently moored near the entrance to the harbour. It is exposed to storms, but the priests say that Manann protects it, and it has survived for many years. Worshippers travel out by boat, and if possible they are supposed to help row or sail across. Grail Knights, Damsels and Prophetesses of the Lady are forbidden to set foot on board. Duke Alberic, the current Duke, is the first Duke of Bordeleaux in generations to visit the temple.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aquitaine&#039;&#039;&#039; - A pretty peaceful kingdom in the big scheme of things, and actually a pretty nice place to live in the Warhammer world. It is nothing but rolling hills and farms, punctuated with small woods and small castles of the nobility. It hasn&#039;t got any internal invaders like Orcs or Beastmen, and as such on the whole is a pretty nice place. This lack of external enemies has caused the leading nobility to turn to internal division, with small battles and wars being constant with the feuding of the leading knights. With no natural defences or trade routes, the dukedom itself doesn&#039;t have much in the way of riches or extremely defensible areas.&lt;br /&gt;
**&#039;&#039;&#039;Castle Aquitaine&#039;&#039;&#039; – A fairly small Ducal capital. It is famous for the Lace Tower, a tall spire built with so many windows that it looks as though it is made from stone lace. Uniquely amongst the capitals of Bretonnia, Castle Aquitaine is in fact the second keep to bear its name, standing exactly twelve miles from the ruins of the original fortress. The old castle had been used by the Red Duke, and when he was defeated King Louis the Righteous ordered the old castle razed and a new fortress-city built far away from the original site.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastonne&#039;&#039;&#039; - Bastonne was at one time the very heart of all Bretonnia, its founding Duke being none other than Gilles le Breton, first Royarch of Bretonnia. It is in many ways the spiritual heart of the Kingdom, for the Cathedral of the Cult of the Lady is situated within the walls of Castle Bastonne. It is also said that the Sacred Lake where Gilles and his Companions first met the Lady, can be found somewhere deep within Bastonne&#039;s Forest of Châlons. The Chapel of Bastonne also houses the very codes of chivalry created by Gilles&#039; son, Louis the Rash.&lt;br /&gt;
**&#039;&#039;&#039;Castle Bastonne&#039;&#039;&#039; – The town has the feel of somewhere preserved for the pilgrim trade, and it is a very popular destination. Peasant pilgrims are guided to the outside of a number of significant locations and to the inside of taverns that pay the guide a cut. Nobles can expect a personal tour, including opportunities to pray within most places. At a minimum, visiting nobles go to Gilles&#039; personal Grail Chapel, and almost all Grail Knights have visited it at least once. The largest revered structure is the Water Tower in Castle Bastonne. This was reputedly Gilles&#039; personal residence. Most nobles are not allowed to go beyond the entrance lobby, and peasants can be whipped for looking at it too much. &lt;br /&gt;
**&#039;&#039;&#039;Black Chasm&#039;&#039;&#039; - A giant hole in the ground, from which mysterious vapours rise periodically. Home to the [[Skaven]] of Clan Pestilens, it is here that they released the Red Pox onto the kingdom of Brettonia. Currently, the Skaven are stuck in a war between Clan Pestilens and Clan Flem against Clans Eshin and Moulder for control of the pit and any treasures that lay within.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Montfort&#039;&#039;&#039; - the Dukedom of Montfort acts as the central buffer state between the lands of Bretonnia and those within the Empire of Man. Almost all of Montfort lies within the Grey Mountains, with what little arable land being devoted totally to agriculture.&lt;br /&gt;
**&#039;&#039;&#039;Castle Montfort&#039;&#039;&#039; – This Ducal capital guards the Brettonian end of Axe Bite Pass. It displays one of the finest examples of fortification within the Old World, five tiers of stone walls guard the pass at the western-most end, another just slightly smaller fortress-garrison town sits at the pass&#039;s eastern end as well. The city is primarily a trade centre charging a toll upon all who enter through the gates of the pass, going both ways, even its own citizens. It is claimed Montfort&#039;s original foundation was Dwarfen, abandoned either during or soon after the War of the Beard.&lt;br /&gt;
**&#039;&#039;&#039;Axe Bite Pass&#039;&#039;&#039; – At either end of the sheer-sided valley stands a mighty fortress, spanning the gap. On the Bretonnian side is Castle Montfort; on the Empire side is Helmgart. Countless battles have been fought in the valley between the two castles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Parravon&#039;&#039;&#039; - Forming one of the three ducal barriers between the lands of the Empire and other Ducal lands, Parravon commands the southern territories centred around the Grey Lady Pass, one of three routes that allow trade between Bretonnia and the Empire. Just like the Dukedoms of Montfort and Gisoreux, the Dukedom of Parravon lies almost exclusively upon the rocky peaks of the southern Grey Mountains, with what little flatland being devoted to agriculture. As such, many of Parravon&#039;s castles are built upon cliffs and peaks amongst the mountain range. Such a high altitude has ensured that Parravon is particularly noted for having a large number of Pegasi and Pegasus Knights amongst their ranks. In fact, they are known for their founding Duke befriending Glorfinial, lord and sire of all Royal Pegasus.&lt;br /&gt;
**&#039;&#039;&#039;Castle Parravon&#039;&#039;&#039; – Famous for being carved directly from the rock of the mountain, Parravon is the only city in Bretonnia with a substantial population of Dwarfs. There are now some Dwarf families who have lived there for generations, though they still keep themselves somewhat apart from the Human citizens. Bretonnia’s sumptuary laws state only nobles can use stone in buildings. However, the Dukes of Parravon have never wanted wooden buildings messing up their glorious city, so they have long maintained that a peasant living in a carved stone building is no different from a peasant living in a cave. Actually, given the quality of many peasant homes in Parravon, the difference really is minimal.&lt;br /&gt;
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* &#039;&#039;&#039;Quenelles&#039;&#039;&#039; - Quenelles is the largest of the dukedoms of Bretonnia, stretching over most of the middle of the land. Between the Massif Orcal and the River Gilleau is a part of the Forest of Châlons. This area seems almost completely free of monsters: one or two small groups of Beastmen or Orcs are seen in a year. Small groups of hunters, charcoal burners, or woodsmen can work in the forest unmolested. All attempts to establish villages have failed, ending in the complete destruction of the village. [[Wood_Elves_(Warhammer_Fantasy)|The village is replaced, overnight, by a bare depression in the soil, as if something had scooped up the entire settlement and taken it away.]] The southwest of Quenelles was once, before the founding of Bretonnia, the land of Cuileux. The knights of Cuileux were wiped out by Goblins and their lands absorbed by Quenelles. However, the courage of the last stand of the Cuilen has made them legendary. A large area is known as the Grave of Cuileux and is not farmed.&lt;br /&gt;
**&#039;&#039;&#039;Castle Quenlles&#039;&#039;&#039; – The City of Quenelles sits right on the border of Athel Loren. Indeed, the walls do not guard the eastern edge of the city: instead, the walls run up to the trees and stop. A broad stone road runs along the border of the forest. This used to be the eastern wall, but it was cut down over a thousand years ago at the command of the Wood Elves.&lt;br /&gt;
**&#039;&#039;&#039;Massif Orcal&#039;&#039;&#039; – A large desolate place that only Greenskins call home. Ruined watchtowers dot the landscape. No mineral wealth or plants grow on this desolate place.&lt;br /&gt;
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* &#039;&#039;&#039;Brionne&#039;&#039;&#039; - Being surrounded by powerful allies and far away from major threats, Brionne is famous for its beautiful and tranquil landscape, second only to its brethren within Aquitaine itself. Brionne is famous for its emphasis on making everything, from mighty castles to small towns as clean and beautiful as possible. [[Derp|This beauty comes at the cost of practicality and common sense. They build mighty castles are beautiful in style but horrible at their purpose.]]&lt;br /&gt;
**&#039;&#039;&#039;Castle Brionne&#039;&#039;&#039; – Unlike the rest of Brionne, the architects of this castle combined beauty with functionality, being incredibly aesthetically pleasing whilst also good at its job of being a fort. It also contains the Hall of Minstrels, a building with perfect acoustics that always has minstrels performing no matter the time of day or night.&lt;br /&gt;
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* &#039;&#039;&#039;Carcassone&#039;&#039;&#039; - A highly marshalled Dukedom, even in comparison to other Bretonnian Dukedoms, Carcassonne is a heavily militarized land that focuses its efforts on eradication of the Greenskin tribes that infest the Irrana Mountains in its southern border, especially the Iron Orcs, a subspecies of Orc even tougher than Black Orcs but stupider than Savage Orcs, who have iron armor as a part of their body.&lt;br /&gt;
**&#039;&#039;&#039;Castle Carcassone&#039;&#039;&#039; – Castle Carcassonne stands on an island surrounded by the River Songez, the westernmost of the tributaries of the River Brienne that lie wholly within the dukedom. The attached town is small and exists to provide services to a large number of &amp;quot;[[Dogs_of_War|shepherd]]&amp;quot; companies who come to the castle to take jobs with the Duke.&lt;br /&gt;
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==Culture==&lt;br /&gt;
[[Knight|KNIGHTS]]. Want something besides knights? BETTER KNIGHTS. Seriously. If there was a culture in the Old World that was more of a one-trick pony, (HA!) then the Bretonnians would probably declare a crusade for cramping their style. Bretonnian culture is all about fancy soldiers on fancy horses making fancy war. Based on the WHFRPG splatbook on the place, Bretonnia loves horses more than is strictly sane. Even peasants at least know how to ride and there&#039;s an entire sub-breed of horses designed to be easily ridden and cheaply fed, like a medieval Honda Civic. One of the most common punishments for nobles who manage to commit a crime serious enough for anyone to care is to be forced to ride in a carriage rather than on a horse like a manly man.&lt;br /&gt;
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Outside of horses and the people with sharp metal that ride them, pretty much any French stereotype you can think of will probably be accurate aside from and surrendering. They like fancy cheese, they like wine, big on romantic themes and they never use one vowel when five will work. The splatbook also says they like truffles. So much so that they breed a special truffle hound for finding them. There&#039;s a highly suspect bit (from the 2e Warhammer RPG sourcebook on Bretonnia) that says that once a Bretonnian truffle hound gets a taste of some, he&#039;ll go psycho-territorial and try to bite off the junk of anyone nearby. Sadly no game rules exist (yet) to allow Emperor Karl Franz to lose his Sausage of Sigmar to a horny dog.&lt;br /&gt;
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Ironically, Bretonnians actually changed quite drastically between editions before being all but abandoned. The original rendition of Bretonnians, before they became the &amp;quot;Chivalric Romance Knights In Shining Armor&amp;quot; faction was basically the French under Louis XVI - incredibly corrupt, self-centred aristocrats (with a massive problem with [[Slaanesh]] cults) ruling over dirty, downtrodden peasants. And, well, the abysmal lot of the peasants remained, but the aristocrats themselves got polished up brighter, to try and present a more sympathetic/heroic interpretation of them. Further, with the introduction of the [[Herrimault]] (aka Merrymen), you essentially have men in &amp;lt;s&amp;gt;tights&amp;lt;/s&amp;gt; [[https://www.youtube.com/watch?v=G59JnM4JKNQ&amp;amp;t=1s &amp;lt;s&amp;gt;TIGHT tights&amp;lt;/s&amp;gt;]] &#039;&#039;hoodies&#039;&#039; running around fucking the more tyrannical nobles, that is, except when Chaos comes around, at which point Robin Hood fights alongside King Arthur&#039;s Knights of the Round Table. Just long enough to avoid execution, presumably by truffle hound. &lt;br /&gt;
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Aside from being strictly feudal, the biggest difference between Bretonnians and the Empire is that the Bretons worship mainly a single deity; the [[Lady of the Lake]], a mystical woman who gave their first ruler the power to forge the united kingdom of Bretonnia. They do pay homage to other gods and in fact, have the seat of power of the cult of Shallya, it&#039;s just that those gods are significantly less important and are only called upon when the Bretonnians need something from them. Editions have insinuated to varying degrees that the Lady of the Lake may, in fact, actually be a Wood Elf mage and that the Wood Elves are secretly manipulating the entire Bretonnian culture to use them as expendable pawns. This is why, for example, they are subtly biased against the higher technologies used in the Empire, which would make them more inclined to cut down [[Athel Loren]] for firewood.&lt;br /&gt;
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Their honor code has been used against them many times in battle one example is how in contrast to their neighbors they cannot under any circumstances use mercenaries (though Carcassonne nobles in particular are known for hiring entire regiments of &amp;quot;shepherds&amp;quot; to protect a single sheep...). And how promises done in a duel must be kept. One example of the duel rule backfiring on them is the story of Calard of Garamont long story short his fiance was defiled by a Norscan warlord and in arrogance the knights bet on who would keep the half norscan child. The knights lost and they gave away the child to the norscans [[derp|granting the slaves of chaos a claim on bretonnian lands]].&lt;br /&gt;
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==Knightly Hierarchy==&lt;br /&gt;
*&#039;&#039;&#039;Knights Errant:&#039;&#039;&#039; You thought you started your career as being a squire? Nope. Nobles who are old enough to wear their armour and sit on a horse are designated as Knights Errant and told to go off and earn glory however they can. Usually by dying. Of course, a few Knights Errant manage to survive, which earns them the rank of...&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Realm:&#039;&#039;&#039; Your basic knight. Someone who&#039;s gotten some combat experience and respect already, they&#039;re given a bit of land to look after and some peasants to work it. This is often as far as anyone will go, unless they&#039;re obscenely rich or lucky, in which case they become...&lt;br /&gt;
**&#039;&#039;&#039;Pegasus Knights&#039;&#039;&#039;: Though not technically higher in rank than Knights of the Realm, these guys are fuck-off rich/batshit crazy enough to afford/find and tame a giant, bloodthirsty flying horse instead of your garden variety land-bound kind. Bretonnians are not known to be exactly healthy when it comes to their love of horses, but it gets really insane with the winged ones: peasants can&#039;t even touch the animals, and one of the dukes actually killed any peasant that looked at his steed. Ferrari&#039;s owner bullshit all around, gentlemen! &lt;br /&gt;
*&#039;&#039;&#039;Questing Knights:&#039;&#039;&#039; For any number of reasons, a knight may give up all his lands and titles (like a [[Slayer]]), lay down his lance, vow to seek honour and greatness above all else (like a [[Slayer]]), and become a Questing Knight. These guys spend the next 10 years or so wandering around the world (like a [[Slayer]]), looking for the Lady of the Lake while slaying big, nasty stuff along the way (like a [[Slayer]]). Most die. Horribly, alone, and far from home (like a [[Slayer]]). Fortunately, they all carry giant weapons, mostly greatswords, so their death is guaranteed to have a minimum amount of win (like a [[Slayer]]). But, if they are skilled, heroic, and lucky enough, they can succeed in their quest (&#039;&#039;unlike&#039;&#039; a [[Slayer]]); they find the correct Lake and meet the Green Knight. If they manage to defeat him (okay, he&#039;s holding back a lot), they get to see the Lady, drink some Powerthirst from the grail, and if they genuinely believe in the knightly ideals they claim to follow (drinking kills you otherwise), become...&lt;br /&gt;
*&#039;&#039;&#039;Grail Knights:&#039;&#039;&#039; The living gods of Bretonnia, they get to live for several hundred years and kick all kinds of ass. All kings have to drink from the grail, which means that unlike in &#039;&#039;&#039;other nations&#039;&#039;&#039; there is &#039;&#039;always&#039;&#039; a badass in charge. In fluff Grail knights can have all sorts of awesome powers, from killing evil creatures with a touch to healing wounds almost instantly, but on the table, all they get is magical attacks (except for the king, he also gets regeneration). Apparently, even their rotten and dried out corpses keeps some sort of magical powers and divine protection, considering that grail reliquae are a thing.&lt;br /&gt;
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Questing Knights and Grail Knights are technically outside the usual hierarchy (with the exception of the Grail Knights who decide to regain all their titles after completing their quest, as all kings do) but, especially in the case of the latter, their word carries great weight, because they are closer to the Lady of the Lake than all others (with the exception of damsels and prophetesses of the lady, the magic-users of Bretonnia). Knights also tend to have a superiority complex that would put most high elves to shame, which means that no Questing Knight would allow himself to be directly led by a Knight of the Realm and Grail Knights only accept other Grail Knights as leaders (usually the king or a duke). Knights that actually deign to fight shoulder-to-shoulder with peasants are so rare they are considered exemplars of empathy.&lt;br /&gt;
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Incidentally, there&#039;s only one restriction on being a Duke or lord of Bretonnia: you have to have proved yourself first. That is, you have to be at least a Knight of the Realm, but after that, it really doesn&#039;t matter. It&#039;s worth mentioning, too, that you don&#039;t inherit solely based on your parentage. If you&#039;re at least slightly capable, you&#039;ll inherit, but if a lord&#039;s son is a complete pussy, someone else will take over. This at least prevents the similar issues faced by planetary lords in the Imperium in 40k then, as this acts to weed out at least the worst of the worst (if not all the worst).&lt;br /&gt;
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==Peasants==&lt;br /&gt;
{{Topquote|Thou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days, and no more than a tenth-share shall you keep for kith and kin. Rejoice! For a knight of Bretonia provides your shield...|The Peasant&#039;s Duty}}&lt;br /&gt;
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It&#039;s not easy being a [[peasant]] in Bretonnia. Peasants can only ever keep one-tenth of what they earn, which means that either peasants earn a lot or they are all, in fact, undead, which would explain their lack of skill at arms; otherwise they wouldn&#039;t have enough to sustain themselves. The other 90% goes to the Knights and Nobles, and any leftovers they have go back to the peasants. The splatbook for playing the first edition of the WHFB RPG in Bretonnia would go on to clarify this a little: as a peasant, your lord does indeed take 90% of your harvest, but then redistributes part of it back to you so you can survive (sort of). It&#039;s also said that some lords classify the harvest as &#039;weeding&#039; meaning the peasants get to keep the &#039;weeds&#039;. He&#039;s probably still going to give you just enough to survive and don&#039;t think just because you grew something really nice he&#039;s not just going to give you a bag of low-quality grain and some knight spit to cook it in. So basically feudalism with a nice big flavouring of Stalin-era socialism. The reason for this &amp;quot;Giving nine-tenths of everything you grow to your lord&amp;quot; lore error actually comes from a myth of the real-life Medieval peasantry (the reality was closer to one-tenth, and even that still left people mostly starving), which has been perpetuated by [[Games Workshop|people who don&#039;t fucking check their sources, or bother to apply logic or reason to anything they read.]]&lt;br /&gt;
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If you are a peasant, you also live in complete filth with other peasants in disgusting holdings and you can&#039;t ever change your miserable position. But hey, things are not so bad, you can always join your Lord&#039;s men-at-arms and receive enough shinies to set you for life! Or so they told you at the time, but they forgot to mention that you had to pay for all your equipment, so you were left with squat. Still, if you work hard enough, you might become a yeoman, which may earn you the privilege of riding the retarded/maimed horses no noble would dare to look at.&lt;br /&gt;
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Naturally, under such conditions, many peasants simply snap. Some become bandits, but those who do not wish to be hunted down for the rest of their likely short lives instead find a ragtag band of other loonies, a dead grail knight and a pointy stick to become pilgrims, hoping to earn the blessing of the Lady (usually reserved only for nobles) by fighting for truth, justice and the Bretonnian way while carrying the dead knight around. If there is no dead grail knight around, I am sure that one over there won&#039;t recover from his wounds... (don&#039;t confound them for flagellants though. Pilgrims are known to cause unrest and be coward enough to run when things look really bad, so they are not as fanatical as they want for you to believe)&lt;br /&gt;
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The 2nd edition [[Warhammer Fantasy Roleplay]] splatbook dedicated to Bretonnia, &amp;quot;Knights of the Grail&amp;quot;, provides a lot more of a look at the peasant lifestyle, and expands upon the details a lot. In particular, because peasants (often quite rightly) don&#039;t trust their local lords not to resolve peasant disputes in the most brutally expedient manner possible, they tend to cover up their problems and try to resolve them purely amongst themselves. This usually works, but it also reinforces the fiction that the peasants actually are a happy, contented lot who live idyllic lives... aka, the complete rubbish that the vast majority of Bretonnian nobles genuinely believe because they&#039;ve been spoonfed that crap their whole lives. When peasant revolts &#039;&#039;do&#039;&#039; happen, and we&#039;re told they&#039;re not that rare, this contributes to why the nobles put them down so harshly; because the uprising only happens as a last resort when the peasants just can&#039;t take it anymore, the nobles usually have no idea &#039;&#039;why&#039;&#039; it&#039;s happening - to them, it just sees to come out of nowhere, and this supports their narrative that peasant uprisings are caused by greed or base ingratitude.&lt;br /&gt;
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Ironically, although the nobles typically blame foreign agitators for these outbursts of revolutionary sentiment, the truth is that the most common cause (other than just the nobles being assholes) is... nobles stirring up the peasants of a rival noble&#039;s land to distract their forces so the agitating noble can more easily conquer their rival. It&#039;s actually noted that foreign powers who &#039;&#039;do&#039;&#039; want to weaken Bretonnia have far more effective means than just agitating a bunch of feeble peasants. [[Chaos]] likes to stick a tentacle in when it has the opportunity, and Chaos-backed revolts are noted as extremely dangerous, far more so than usual - ordinary peasants may easily fall before the armoured might of Bretonnian knights, but a vengeful horde of mutants, often supplemented by [[beastmen]] and [[warlock]]s? That&#039;s a whole different story! Undead invaders use armies, magic, turn peasants and nobles into vampires or &amp;quot;recruit&amp;quot; dead Bretonnians to fight for them.&lt;br /&gt;
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Technically the King or the Fay Enchantress, the hot female pope of the Lady, can raise you to nobility, but this has only happened thrice in all history of Bretonnia and your children will still be peasants. The first was a peasant named Huebald who saved a noblewoman from Beastmen; he was killed in his first battle because pretentious nobles will dislike the upstart and arranged him to die. The second was [[Repanse de Lyonesse]] AKA Joan of Ark. The third was a farmer&#039;s son named Geg, who avoided Huebald&#039;s fate by being the only peasant to ever drink from the Lady’s Grail to become a Grail Knight, making other nobles know when to quit.&lt;br /&gt;
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==Suddenly, Total War==&lt;br /&gt;
{{topquote|When the clarion call is sounded, I will ride out and fight in the name of Liege and Lady. Whilst I draw breath the lands bequeathed unto me will remain untainted by evil. Honor is all, chivalry is all. Rejoice, for we, the Knights of Bretonnia, will be your shield.|Knight&#039;s vow}}&lt;br /&gt;
{{topquote|I set down my lance, symbol of duty. I spurn those I love. I relinquish all and take up the tools of my quest. No obstacle will stand before me. No plea of help shall find me waiting. No moon will look upon me twice lest I be judged idle. I give my body, heart and soul to the Lady whom I seek.|Questing vow}}&lt;br /&gt;
{{topquote|That which is sacrosanct I shall preserve. That which is sublime I will protect. That which threatens I will destroy. For my holy wrath will know no bounds.|Grail vow}}&lt;br /&gt;
Damn good writing.&lt;br /&gt;
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Ahem, although the Bretonnians got [[squat]]ted twice over (first by being removed from the game, and then by [[Age of Sigmar | the entire game being removed from the game]]), they&#039;ve recently got a new lease on life from their appearance in [[Total War: WARHAMMER]], where they&#039;re not only playable, but also get entirely new units that they never had in tabletop, including Hippogryph Knights, Blessed Trebuchets loaded with holy water, and Foot Squires. Even better, they have an awesome campaign that discourages mindless empire-building and instead rewards you with points of Chivalry for being a gallant Lady-fearing crusader. Every non-legendary lord must take up one by one all the aforementioned vows if they want the Grail. Want immortality, perfect vigor and your nifty divine powers? Earn it.&lt;br /&gt;
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==UNSQUATTED AND IT FEELS SO GOOD==&lt;br /&gt;
[[File:New Bretonnia.jpg|thumb|300px|right|FOR ZE LADY WE RIDE AGAIN!]]&lt;br /&gt;
After an update, it has been confirmed that Bretonnia will be making its glorious return in [[Warhammer: The Old World]]. The setting will be taking place during the time of King Louen Orc Slayer, who ruled around the time of The Age of Three Emperors. Knights and dirty peasantry rejoice for the lands of Bretonnia are making their glorious comeback!&lt;br /&gt;
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In a recent (and long overdue) update for The Old World some pieces of art were shown off, and among them was a picture of a dirty peasant bowman and a less dirty Knight of the Realm, both wearing the heraldry of Lord Gastille who seems to have been duke of Brionne at some point during the last 100(ish) years of the Age of the Three Emperors (you can see his heraldry on the Bretonnia map). The artwork looks pretty good and shows that Bretonnia is staying true to it&#039;s chivalrous roots and aesthetic.&lt;br /&gt;
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==Of Knights, Lore, And Major Retcons==&lt;br /&gt;
For all that recent lore has Bretonnia as a place where being a peasant means you exist at the pleasure of the local nobility and can never hope to rise higher in life, this wasn&#039;t always the case. The 5th Edition Army Book, in addition to introducing the Lady Of The Lake, described becoming a knight as something that &#039;&#039;anyone&#039;&#039; could do provided they followed the ancient Bretonnian custom by which they earned it. Any area that needed a knight to protect it would designate a &amp;quot;perilous task&amp;quot; that the would-be knight had to complete, most likely involving the death of some local monster that had been eating people and causing a ruckus.&lt;br /&gt;
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This task was traditionally chosen by &amp;quot;the fairest maiden in the village&amp;quot;, who was destined to marry the one who succeeded at her task. Any brave or reckless youth was allowed to attempt it, with the volunteer being dubbed a Knight Errant and equipping themselves as best they can with whatever arms and armour they can beg, borrow, or scrounge. If they succeeded they were made a Knight of the Realm, gifted with the best armour and finest warhorse the village could afford (which, judging by the models, would make any Brettonian village ridiculously rich by real-life Medieval standards), along with lordship over the village itself and whatever lands and castle were considered part of it to defend as their own property.&lt;br /&gt;
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There are several interesting details about this system, such as how Knights Errant are not technically knights; a Knight Errant is not a true knight, but an aspirant, the title meaning they&#039;re trying to become a knight by accepting an errand to complete. This leads directly to the tradition of the Errantry War when the king declares open season on a particular enemy and the war itself becomes an errand. Because you usually only get the chance to become a knight when your village doesn&#039;t currently have a knight, an Errantry War is a great opportunity for ambitious peasants and noble scions alike to seek knighthood, as well as a good way to raise a big army very quickly.&lt;br /&gt;
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Of course, this also makes an Errantry War into a double-edged sword, because you have to give out the knighthoods afterwards. [[Roman Empire|If you haven&#039;t conquered enough land to go around...well, you&#039;re in a lot of trouble.]] So kings don&#039;t declare Errantry Wars very often. And, of course, to make sure there are “openings” for knighthood the peasants aren’t going to miss the fact there are too many knights already...&lt;br /&gt;
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Another interesting detail is that the Bretonnian system of knighthood was functionally meritocratic, with knighthood something you achieved by completing an errand rather than inheriting the position. A lord&#039;s sons start out as Knights Errant and have an advantage over most peasants because they probably have access to much better training and equipment, but even so, they still have to follow the rule. No errand means no knighthood and no domain.&lt;br /&gt;
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The system essentially worked from the bottom up, with the village as the basic unit of social organisation, and in many ways, you became a knight through social consensus. The person who succeeds at the errand is probably going to be the person with community support because the village provided the weapons, equipment, and other essential aid he needed to complete his errand. A knight was essentially a village champion, with the next level up being a champion chosen from among the knights, then you build another champion on top of them, and so on until you reached the King.&lt;br /&gt;
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In this sense it would probably be fair to characterise 5th edition Bretonnia as a meritocratic aristocracy. You ascend to the aristocracy by performing errands, and if you were born to a noble family but fail to complete an errand then sorry, son, you&#039;re not a noble. While not perfect, the close association of the knight with the village probably helped to safeguard against abusive knights as well.&lt;br /&gt;
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After all, who sets the errand? Who decides who the &#039;fairest maiden&#039; is, and how does she decide what to do? What stops a village from agreeing to set a suicidal task if they hated the foremost candidates for knighthood, waited for those candidates to get killed and then set an easier one for the guy they liked?&lt;br /&gt;
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Even the identification of a particular maiden as &#039;the fairest&#039; had to do with social consensus. It&#039;s entirely possible that the potential knight and the maiden are already a couple and the system is gamed ahead of time. You don&#039;t get knighted by an existing knight, a lord, or the king, the whole system hinged on the local community.&lt;br /&gt;
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Lastly, the knightly errand system made Bretonnia into what is essentially a land of D&amp;amp;D adventurers with a culture that puts a strong emphasis on individual heroism, serving as a nice contrast to the Empire. If you want social success, then you just had to go kill a monster! There were also no rules about how the errand is completed or any judges watching you, so it&#039;s entirely possible to complete the errand through cleverness.&lt;br /&gt;
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Of course, [[Games Workshop]] didn&#039;t think that was [[grimdark]] enough, and for Sixth Edition decided to flip the system on its head so that instead of rising from the bottom up, it hangs down and drips faeces all over everyone unlucky enough to live at the bottom. [[Warhammer Fantasy Roleplay]]&#039;s [[Splatbook | Knights of the Grail]] follows the 6th edition model and provided a strict legal definition of nobility codified by Louis the Rash, the second king of Bretonnia. He made a big list of names called the Peer List: if your family name was on the list you were noble, and if all your ancestors in three generations were nobles then you were a noble, [[Nazi|but even one peasant would disqualify you.]] That means that even if ennobled peasant marries a noble, their children would still be peasants. &lt;br /&gt;
In theory, all Bretonnian nobles should be able to trace their lineage back to the List, and while the king has the power to add a name to the List, he has only done so three times in all of Bretonnia&#039;s recorded history. No word on how exactly Bretonnia has even survived to this day considering how dangerous a life of a knight is.&lt;br /&gt;
In stark opposition to the egalitarian system of 5E based on deeds, 6E Bretonnian nobility is purely a matter of ancestry. Nobles then claim fiefs and rule over villages, but are not required to interact with them in any way, and the village has no power over them.&lt;br /&gt;
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In 5E, the knight springs from the people. In 6E, the knight dominates the people. Aren&#039;t [[retcon]]s [[Rage | nice]]?&lt;br /&gt;
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As things stand, it mostly depends on whoever is the Lord who holds suzerainty over the village in question and in most cases it&#039;s somewhere in-between. It&#039;s also very likely that at least some people dodged the Peer List requirement over the years (it&#039;s not like anyone can tell perfectly after all the time that has passed) and got nobility and it just doesn&#039;t get exposed because not everyone is inclined to become a Questing Knight (Grail Knighthood cannot be loopholed, the Lady knows whether you are a true noble son of Bretonnia or not).&lt;br /&gt;
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That said, looking at the 2e supplement for the RPG shows a more nuanced take. While greedy or corrupt nobles absolutely exist, most Duke are fairly reasonable, and anyone that completed the Grail Vow is a nice person who genuinly wants what&#039;s best for the peasantry... but cannot relate to them and treat them with paternalistic condescending compassion.&lt;br /&gt;
&lt;br /&gt;
==Oldhammer Oddities==&lt;br /&gt;
Bretonnia debuted for the very first time in the 3rd edition of [[Warhammer Fantasy Battles]], making them one of the youngest [[human]] factions - for comparion&#039;s sake, the [[Amazon]]s and [[Cathay]] debuted in 2nd edition, whilst [[Norsca]], [[Araby]] and [[Nippon]] all hailed back to 1st edition. The only other human factions to debut this late in the game where [[Tilea]] and [[Estalia]].&lt;br /&gt;
&lt;br /&gt;
At this point, Bretonnia had something of a dichotomy. The lore presented in the corebook presents them as something of a pre-French Revolution hellhole, where a spoiled and vainglorious king rules over decadent aristocrats whilst the benighted peasantry struggles to survive - this is the lore that [[Warhammer Fantasy Roleplay]] 1st edition would also include, though it never visited the region.&lt;br /&gt;
&lt;br /&gt;
The Grand Army of Bretonnia in &#039;&#039;Warhammer Armies&#039;&#039;, on the other hand, is almost like something out of the [[Arthurian Mythos]], being made up of [[knight]]s and peasants. A female Bretonnian hero could ride a [[Unicorn]] and any Bretonnian hero could ride a [[dragon]] (either flightless or winged), but apart from those and the presence of war altars and cannons, it was basically just knights and peasants with very, &#039;&#039;very&#039;&#039; French names. They could supplement their armies by taking [[Halflings (Warhammer)|Halflings]], [[The Empire (Warhammer Fantasy)|Old Worlders]] and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] as allies and [[Dwarfs (Warhammer Fantasy)|Dwarfs]], [[Half-Orc]]s, [[Norsca|Norse]], [[Ogre Kingdoms|Ogres]] and [[The Empire (Warhammer Fantasy)|Old Worlders]] as mercenaries, as well as take a monstrous host containing a [[dragon]], giant frogs, giant leeches, giant snails, and swarms of frogs and toads, though. though.&lt;br /&gt;
&lt;br /&gt;
This interpretation didn&#039;t last long. Bretonnia went unvisited in 4th edition, but when it returned in 5th edition, it abandoned its corrupt and jaded lore for something far closer to the [[Arthurian Mythos]] its army had been built around. Whilst 6th edition would grimdark it back up, it&#039;d still build from the 5e version of the lore, rather than the 3e version.&lt;br /&gt;
&lt;br /&gt;
==Special Characters==&lt;br /&gt;
Whilst Bretonnia was introduced with a fairly sizable list of special characters in its 5th edition sourcebook, most of them didn&#039;t make it into subsequent editions.&lt;br /&gt;
&lt;br /&gt;
* [[Louen Leoncoeur]], the Lionhearted&lt;br /&gt;
* [[Repanse de Lyonesse]]&lt;br /&gt;
* [[Baron Odo d&#039;Outremer]], avec Suliman le Saracen&lt;br /&gt;
* [[Roland le Marechal]]&lt;br /&gt;
* [[Tancred]], Duc De Quenelles&lt;br /&gt;
* [[Betrand the Brigand]] and the Bowmen of Bergerac&lt;br /&gt;
* [[The Knight of the Perilous Lance]]&lt;br /&gt;
* [[Tristran le Troubadour]] avec Jules le Joungleur&lt;br /&gt;
* [[Reynard le Chasseur]]&lt;br /&gt;
* [[Armand D&#039;Aquitaine]]&lt;br /&gt;
* [[Jasperre le Beau]], Dragonslayer&lt;br /&gt;
* [[Bohemond Beastslayer]], Duke of Bastonne&lt;br /&gt;
* [[The Green Knight]]&lt;br /&gt;
* [[Morgiana le Fay]], Fay Enchantress of Bretonnia&lt;br /&gt;
&lt;br /&gt;
==Unique Fauna and Flora==&lt;br /&gt;
* [[Hagranym]]s&lt;br /&gt;
* [[Derelich]]&lt;br /&gt;
* [[Preyton]]&lt;br /&gt;
* [[Giant Snail]]&lt;br /&gt;
* [[Dracoleech]]&lt;br /&gt;
* [[Chasm Spawn]]&lt;br /&gt;
* [[Lakemen]]&lt;br /&gt;
* [[Iron Orcs]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Games Workshop Hates France.jpeg|RIP Bretonnia, the Sisters shall never Forget&lt;br /&gt;
Part Deux.jpg|SUDDENLY&lt;br /&gt;
Britoinian Undead.jpg| SUDDENLY alternate&lt;br /&gt;
Map Bretonnia 6.jpg|You Are Here&lt;br /&gt;
Grail Reliquae Party.png|one of those Grail Pilgrims looks scruffier than the rest...It&#039;s the one holding the Lance.&lt;br /&gt;
File:TOW Bretonnian Knight.jpg&lt;br /&gt;
File:TOW Bretonnian Archer.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Warhammer/Tactics/Bretonnia|Tactics/Bretonnia]], in which we explain to you how to best bash skulls in, chaos warrior style, only from a horse.&lt;br /&gt;
* [[Warhammer/Tactics/6th_Edition/Bretonnia|Bretonnian tactics for the glorious 6th edition]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://courtofbretonnia.tumblr.com Court of Bretonnia] - a tumblrfaggot with a new, but good blog on Bretonnia.&lt;br /&gt;
* [http://fuckyeahbretonnia.tumblr.com FUCK YEAH BRETONNIA] - tumblrfaggot redeems self with a decent topical blog about Bretonnia.&lt;br /&gt;
* [http://www.roundtable-bretonnia.org/index.php The Roundtable of Bretonnia]&lt;br /&gt;
* [https://warhammerfantasy.wikia.com/wiki/Bretonnia Warhammer Wiki - Bretonnia] - Dah Wikis&lt;br /&gt;
* [https://www.youtube.com/watch?v=60WQUG3XW3M Total War: Warhammer Bretonnia Trailer]&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Bretonnia]][[Category:France]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271168</id>
		<title>Industrial Revolution</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271168"/>
		<updated>2023-05-16T14:08:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Steam engine in action.gif|300px|thumb|right|Knights clash, Nobles Plot, Kings Proclaim and Priests Preach. But for all their ambition, passion, glory, drive and zeal it&#039;s a few modestly well off men trying to figure out how to better drain flooded mines that change the world]]&lt;br /&gt;
{{topquote|The more we progress the more we tend to progress. We advance not in arithmetical but in geometrical progression. We draw compound interest on the whole capital of knowledge and virtue which has been accumulated since the dawning of time. Some eighty thousand years are supposed to have existed between paleolithic and neolithic man. Yet in all that time he only learned to grind his flint stones instead of chipping them. But within our father&#039;s lives what changes have there not been? The railway and the telegraph, chloroform and applied electricity. Ten years now go further than a thousand then, not so much on account of our finer intellects as because the light we have shows us the way to more. Primeval man stumbled along with peering eyes, and slow, uncertain footsteps. Now we walk briskly towards our unknown goal.|Arthur Conan Doyle}}&lt;br /&gt;
{{topquote|The Industrial Revolution and its consequences have been a disaster for the human race.|Opening line of a [[meme|copypasta]] that [[lulz|goes on to detail all the good things that have come from it]].}}&lt;br /&gt;
The &#039;&#039;&#039;Industrial Revolution&#039;&#039;&#039; was a period from about 1776 to 1914 which proved to be a major game changer for humanity. Many periods of history are laid out arbitrarily by historians for book-keeping purposes. An English peasant born at the tail end of the [[High Middle Ages]] in 1340 who was lucky enough to see the beginning of the [[Renaissance]] about 90 years later most likely wouldn&#039;t think that the world at the time of his birth was all that different from the one in which he died, even if he was glad that the whole &amp;quot;everybody&#039;s dropping dead of plague&amp;quot; spell did not come back. The same would not be true if said English fellow was born in 1780 and died in 1870. In that time the majority of people had moved from the countryside to cities, factories were making everything, you could cross the country in a train in a day and send a message to newfangled Dominion of Canada at the speed of light.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
[[Image:Victorian factory.jpg|thumb|Right|400px|A Victorian Factory, Watch your Hands]]&lt;br /&gt;
The big thing of note here is energy. For most of the history of civilization, if humans wanted to do something like move a heavy object from point A to Point B, dig a hole, grind grain, work iron, or whatever else, they had to do it with muscle power, either their own, other peoples&#039; or draft animals like oxen and horses. Later, they worked out how to put wind and flowing water to use with sails, watermills and windmills. These things were useful in their own right and by the 1700s they were used in a wide variety of operations, but both had serious limitations. There are only so many rivers where you can build water-powered mills and even in windy places there are calm days, so they primarily supplemented good hold man/horsepower. A human can produce about 100 watts (joules per second) of motive power continuously, while a horse can provide about 750 watts. In contrast a kilogram of wood produces about 16-21 megajoules of energy when burned and coal has about 30 megajoules, which comes in the form of heat. Steam engines use boiling water to turn that heat into motive force which can operate factory machines, propel ships and locomotives to carry cargo, dig ditches and more. Once they had been refined to a level of practical efficiency, steam engines forever changed the nature of how work got done. First this was done by belts, gears, and rods, and later by electrical power generated by steam (or other sources) turning generators to power electric motors and lights.&lt;br /&gt;
&lt;br /&gt;
One of the key advances of the Industrial Revolution was the assembly line, which allowed rapid construction of goods by giving each worker a single task to be repeated instead of requiring they have specialized knowledge of the whole process. While this idea goes back to at least the Venetian Arsenal in the Middle Ages, it became the standard during this era thanks to breakthroughs in milling, grinding, and lathing metal powered by steam (these machines were also a pre-requisite for the creation of precision instruments, without which you can&#039;t even make the machines that make the machines that make the final product). One side effect of making things on an assembly line is that items were broken into interchangeable parts that were replaceable if they broke, where before repairs were specialized work done by craftsmen, if they could be accomplished at all. The assembly line ultimately led to the proliferation of cheap automobiles, which revolutionized the concept of personal transport; the most prominent example was the Ford Model T, which was the first inexpensive mass-market automobile and remains one of the most-sold cars in history. These early cars all had unique controls and the modern, standardized control layout would not be invented until 1916 and would not achieve popularity until after 1922. Likewise, while assembly line techniques blossomed in the late 19th and early 20th century, it wouldn&#039;t be until World War II that quality control was tight enough that parts were interchangeable between factories. &lt;br /&gt;
&lt;br /&gt;
Education also improved and became more universal during this era. By 1800 literacy was near universal in the United States, though this figure may not be counting slaves. Indeed, high literacy was critical to the American Revolution, which made extensive use of mass-printed propaganda like &#039;&#039;[[Wikipedia:Common Sense (pamphlet)|Common Sense]]&#039;&#039;. Public education further improved these literacy rates. Democracy would gradually rise in prominence during this period thanks to increased literacy. The abolition of slavery and women&#039;s emancipation would also make serious progress during this era as an extension of the rise in literacy.&lt;br /&gt;
&lt;br /&gt;
Photography was invented in the early 1800s and perfected by the 1840s, when Louis Daguerre invented the process he so humbly named after himself. The proliferation of cheap and (relatively) easily reproduced photographic images took the world by storm. Souvenir and formal photographs became a big business, along with the much creepier death photos (since it took a few minutes to capture a photo with the daguerreotype process, some people found it easier to pose a dead person than to get a live one to sit still). Battlefield photographs from the American Civil War brought the brutality of war into the public eye for the first time. Film recording also got its start during the Industrial Revolution, with the first stroboscopic animations appearing in the 1830s and stereoscopic viewers emerging a decade later. The real revolution came when Eadweard Muybridge worked out how to display a series of static photographs as a single moving image, followed swiftly by George Eastman&#039;s invention of the first photographic film in 1884 and the development of the first motion picture cameras by Louis LePrince in 1887. Other inventors and pioneers like Emile Reynaud, Ottomar Anschütz, Robert W. Paul, the Lumiere brothers, and Georges Méliès furthered the technology and brought cinema to the masses for the first time. &lt;br /&gt;
&lt;br /&gt;
Weapons technology advanced by leaps and bounds. At the start of the Industrial Revolution, the average soldier was armed with a smoothbore flintlock musket that could be shot maybe four times a minute and was accurate to a hundred yards at most. Breech-loading rifles came around very shortly into the period, though the complexity of the mechanism made large scale manufacture impossible. Guns became mass produced (and were among the first complex machines with metal mechanisms to be so), but over the early 19th century rifling became standard and switched over to percussion cap firing mechanisms and were complemented by the first mass-produced revolvers. Starting in 1848, muskets began being phased out for breech-loading rifles. Metallic cartridges and smokeless powder would arrive towards the end of this era. Since black powder would rapidly foul any repeating action, smokeless powder was critical to the function of any self-loading firearm. Machine guns made their first appearance in the 1880s with Sir Hiram Maxim&#039;s invention of his namesake gun. Self-loading pistols emerged as well. Artillery advanced from simple iron tubes firing iron balls or canister rounds straight ahead to breech-loading steel guns which fired high-explosive shells on predictable ballistic trajectories.&lt;br /&gt;
&lt;br /&gt;
Of course, there was a downside. Industrialization did generate a lot of wealth, but not everyone profited from it. Rural landlords found that their fields were full of surplus farmhands who weren&#039;t needed and promptly kicked them off their land to go live in dirty overcrowded cities full of cheaply made apartments into which people were crammed like sardines. To get enough to survive, everyone in a poor family older than six would have to work in hellish, unsafe conditions for 12 hours or more, often operating dangerous machines that could maim or kill an unwary operator in the heat, dark, stink and noise of it all while their bosses [[Wikipedia:Triangle Shirtwaist Factory fire|forcibly locked their workers into the building]].&lt;br /&gt;
&lt;br /&gt;
There were various responses to these conditions, some of which were more extreme than others. The best-known of these is the concept of the labor union, which allowed for workers in the same industry to group together and demand better working conditions from their employers. This era also saw the rise of regulations against child labor, improved safety standards and so forth. And of course, there was the enormous amount of pollution and general environmental destruction, whose effects are coming back to bite us in the ass a little over a century later. It was a legendary problem even then; the famed &amp;quot;London fog&amp;quot; that you see in every Victorian-era depiction of the city was caused by every house and business in London burning coal for heat, kicking vast amounts of soot and pollutants into the air and generating thick, toxic smog.&lt;br /&gt;
&lt;br /&gt;
==Napoleonic Wars==&lt;br /&gt;
{{topquote|All in all, French armies wrought much suffering in Europe, but they also radically changed the lay of the land. In much of Europe, gone were feudal relations; the power of the guilds; the absolutist control of monarchs and princes; the grip of the clergy on economic, social, and political power; and the foundation of ancien régime, which treated different people unequally based on their birth status. These changes created the type of inclusive economic institutions that would then allow industrialization to take root in these places. By the middle of the nineteenth century, industrialization was rapidly under way in almost all the places that the French controlled, whereas places such as Austria-Hungary and Russia, which the French did not conquer, or Poland and Spain, where French hold was temporary and limited, were still largely stagnant.|Daron Acemoglu and James A. Robinson, &#039;&#039;Why Nations Fail&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|In early life he may have been a sincere republican; but he hated anarchy and disorder, and, before his campaign in Italy was over, he had begun to plan to make himself ruler of France. He worked systematically to transform the people&#039;s earlier ardor for liberty into a passion for military glory and plunder.|Willis Mason West}}&lt;br /&gt;
&lt;br /&gt;
Imagine a world where Tom Cruise succeeded in killing Hitler and then Rommel proceeded to do all the conquering that Hitler promised to do except without all the genocide, only to lose it all by invading Russia in winter. Replace Hitler with Maximilien Robespierre and Rommel with Napoleon Bonaparte and that&#039;s basically the Napoleonic Wars. &lt;br /&gt;
&lt;br /&gt;
France was a shit place to live if you were a peasant and always had been, but the 1790s were particularly shitty. Like &amp;quot;why is my bread made of sawdust&amp;quot; shitty (no, really, that happened). Seeing that America had done all right for itself after throwing out the [[monarchy]], a bunch of French people decided they had nothing to lose and tried the same. Things got a little [https://en.wikipedia.org/wiki/Reign_of_Terror out of hand] as they [https://en.wikipedia.org/wiki/St._Bartholomew%27s_Day_massacre tend to in France] and before long a young military officer decided that the best course of action was to shoot some protesters with cannons, and the country loved him for it.&lt;br /&gt;
&lt;br /&gt;
Now that he was in control, [[Emprah|Emperor Napoleon]] had a relatively short to-do list: Lead and shape &amp;lt;s&amp;gt;Man&amp;lt;/s&amp;gt;Frenchkind &amp;lt;s&amp;gt;into a psychic race&amp;lt;/s&amp;gt; and surpass the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Romans&#039;&#039;&#039; by learning from their mistakes, unite Humanity under one aegis and allow for &amp;lt;s&amp;gt;instant&amp;lt;/s&amp;gt; communication and travel &amp;lt;s&amp;gt;across all human inhabited worlds&amp;lt;/s&amp;gt;, kill literally every &amp;lt;s&amp;gt;Xenos&amp;lt;/s&amp;gt; Brit(is there really much of a difference?) and most importantly, prevent another calamity like the Age of Strife or Fall of the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Roman Empire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Five coalitions were raised against the Emperor&#039;s Great Crusade, and each was smashed to pieces by his &amp;lt;s&amp;gt;Astartes&amp;lt;/s&amp;gt; &#039;&#039;&#039;Horse Artillery&#039;&#039;&#039; and the &amp;lt;s&amp;gt;Solar Auxilia&amp;lt;/s&amp;gt; &#039;&#039;&#039;Garde Impériale&#039;&#039;&#039;. This went on until the Emperor was betrayed by &amp;lt;s&amp;gt;Horus&amp;lt;/s&amp;gt; &#039;&#039;&#039;the weather&#039;&#039;&#039;. In the disastrous invasion of &amp;lt;s&amp;gt;Isstvan V&amp;lt;/s&amp;gt; &#039;&#039;&#039;Russia&#039;&#039;&#039;, the Grand Army would suffer 80% losses, many due to freezing to death.  &lt;br /&gt;
&lt;br /&gt;
While Napoleon would fight against two more coalitions against him, the defeat in Russia would prove to be the beginning of the end. &lt;br /&gt;
&lt;br /&gt;
To fund these wars Napoleon sold the United States a &#039;&#039;&#039;huge&#039;&#039;&#039; chunk of land that&#039;s now known as the Louisiana Purchase. This was actually controversial in the United States at the time since it wasn&#039;t &#039;&#039;explicitly&#039;&#039; allowed by the Constitution of the United States. The sheer size of the acquisition surprised nearly everyone except Napoleon; the negotiators sent by President Jefferson were only looking to acquire New Orleans and access to the Mississippi. Napoleon was eager to divest himself of his New World holdings because they were more trouble than they were worth (a lesson Spain never took to heart and the British only after a very long time); this was shortly after France embarrassingly lost Haiti to the world&#039;s first (and so far only) successful large-scale slave revolt. Ultimately, the argument that the power to make treaties was sufficient to make a treaty exchanging money for land won out and American settlers soon flooded the largely undeveloped land. Another lasting consequence was that Napoleon&#039;s government offered a large reward for anyone who could develop a cost-effective method of preserving food. Nicolas Appert claimed this prize when he discovered that food cooked in sealed jars would last for a long time (even though he admittedly had no clue why it worked). This would eventually be refined into canning.&lt;br /&gt;
&lt;br /&gt;
The key to Napoleons success on the battlefield was mainly due to two factors. The first was that he abolished the system of purchasing military ranks, which was the norm for all other European states at the time. It didn&#039;t matter if you never even saw a musket in your life, if you laid down 10.000 Francs, you were a General of his majesty now, congratulations. Napoleon abolished this entirely, granting ranks and the prestige that came with them exclusively through merit. If you were a compentent commander, it didn&#039;t matter how high your birth or how thick your briefcase was, you could rise all the way to the top to become of Napoleons famous Marshals (although that didn&#039;t stop Napoleon from engaging in some dubious nepotism here and there - in the end, two of his brothers ended up becoming Marshals too and his son-in-law not just a Marshal, but also King of Naples). This in turn not only guaranteed that his armies and divisions were lead by the crème dé la crème of his Generals, but also increased the morale and motivation of his troops dramatically, beyond just the patriotic fervor of the years prior. Whereas the soldiers of Russia, Prussia or Austria were mostly impoverished farmhands or unlucky vagrants, pressed into uniforms and drilled until the last vestiges of humanity were stripped away, Napoleons soldiers were proud, willing to take risks and hungry for glory and promotions. &lt;br /&gt;
&lt;br /&gt;
The second was that he revolutionized logistics and offensive tactics. Napoleon can arguably even be credited with inventing the basic concept of modern maneuver warfare from whole cloth. To give some context: Armies during the tail end of the 18th century usually moved in large, single formations, which mainly served the purpose of stopping any of the aformentioned pressganged sods from deserting too early. The thought of splitting up into smaller forces didn&#039;t really occur to the strategists of that time since the sense of honour put an emphasis on big, decisive single battles with little room for skirmishes. Such a big, central force had to be upkept, so they carried a sizeable chunk of civilians with them (it wasn&#039;t unheard of that the total amount of people moving in an army were at least half of the fielded manpower): metalworkers to repair cannons, smiths to make nails and horseshoes, the actual wives and children of many soldiers in the army and also, what might seem utterly bizarre to us today, people that could only be described as tourists. Napoleon did away with the civilians in his armies entirely, keeping only a number of specialists like sappers and engineers on hand, preferring to instead aquire (yes, aquire, civilians that had their possessions lifted in this system were entitled to compensation after the fighting was over and looting was heavily punished) their supplies from the cities and countryside he marched through. This gave him a massive advantage in operational flexibility and allowed him to march quicker into advantageous positions or exploit the flanks of his enemies. Another advantage of this system was that it allowed Napoleon to split his forces up into smaller divisions and corps that had permission to act independently from the main force and when opportunity arose. A common theme of diary entries of Generals that fought against Napoleon was how he always managed to take them by surprise in places they least expected attacks from. It has to be said though that Napoleons massive skill as a micromanager was often the single part that kept this machine going; in theaters were he wasn&#039;t personally involved, it generally fell apart when less competent commanders tried to do the same and felt overwhelmed in the face of the flow of information and constant decisionmaking they had to process, like in Spain and during the retreat out of Russia.  &lt;br /&gt;
&lt;br /&gt;
===The War of 1812===&lt;br /&gt;
The young USA would engage in its own concurrent fight against the British. In 1812, the U.S. declared war on the British over press-ganging of American sailors... two days after the British put a stop to it (transatlantic communication at the time could go no faster than transatlantic ships, which took roughly two months). The official &#039;&#039;casus belli&#039;&#039; aside, the real reason the United States declared war on Britain was in retaliation for British support of Tecumseh&#039;s Shawnee Confederation and a desire to conquer Canada. Despite terrible results for the US on land, which saw the White House burned down by Canadians, the U.S. did better than expected on the naval front. Even with Napoleon tying up most of the Royal Navy, the hastily raised and underfunded U.S. Navy matching them was a serious accomplishment. &lt;br /&gt;
&lt;br /&gt;
One especially notable U.S. vessel was the [https://en.wikipedia.org/wiki/United_States_floating_battery_Demologos United States floating battery &#039;&#039;Demologos&#039;&#039;] (retroactively renamed the &#039;&#039;Fulton&#039;&#039; after its creator), the first documented steam warship. However, the principle muscle of the USN was the nation&#039;s first six frigates, originally constructed to fight the Barbary pirates. Although they were relatively old ships by the start of the war, they were still well armed, sturdy, exceptionally fast for their weight and virtually cannon-proof due to their composite-armor-like hulls, built from American live oak instead of comparatively flimsy European wood. This is where USS &#039;&#039;Constitution&#039;&#039; got her nickname of &amp;quot;Old Ironsides&amp;quot;; during a battle with HMS &#039;&#039;Guerriere&#039;&#039;, one of her crewmen watched shot after shot bounce off &#039;&#039;Constitution&#039;&#039;&#039;s hull like a Tau punching a Space Marine and famously shouted &amp;quot;Huzzah! Her sides are made of iron!&amp;quot; After a string of high profile defeats the Royal Navy forbade their captains to engage them with less than a two-to-one advantage.&lt;br /&gt;
&lt;br /&gt;
In December 1814 both sides declared peace since they weren’t getting anywhere and the original cause for the war was no longer applicable. On 8 January 1815 [sic] the [https://en.wikipedia.org/wiki/Battle_of_New_Orleans Battle of New Orleans] was fought and ended in an overwhelming U.S. victory, despite the war already being over (see the above point of communication being slow).&lt;br /&gt;
&lt;br /&gt;
==Transportation==&lt;br /&gt;
In 1800, if you wanted to get from point A to point B your options were limited. You could always walk, in which case you might be able to cover maybe 50 kilometers a day at 4kph if you&#039;re in good health and traveling light. Catching a lift on a farm wagon was about as fast, but it&#039;s not you doing the walking. If you had the cash, you might use a stagecoach, drawn by a team of horses which were regularly swapped out and could go along at 13-16kph if the roads were good (and that&#039;s a big If). A sailing ship might be able to match that speed if there was favorable conditions (and that was a big if) and would be on the move 24 hours a day. Most people of the period lived their whole lives without going more than 30km from their birthplace; travel was the domain of elites, the wealthy, merchants and their associates, and armies on the march. While there had been refinements (some of which were fairly substantial, especially with ships) this basic set-up had been the case since the Bronze Age. But this ancient order would soon be overturned by steam power.&lt;br /&gt;
&lt;br /&gt;
First there were steamboats with experiments starting in the 1700s in Britain, France and America. It was a fairly straightforward idea: take a boat, slap a steam engine in it, hook it up to a paddle wheel and hope that nothing catches fire or blows up. By the early 1800s there were some steam tugboats. By the 1810s there were paddleboats handling cargo on canals and rivers. By the 1820s there were experimental steamships which could cross the Atlantic mostly using engine power and by the 1830s there were regular transatlantic crossings. The big advantage of a steamship over a sailboat was that it could sail straight into the wind without giving a shit. Voyages that could take months at full sail could be done in a week. Even so sailing ships still persisted for some time in some roles as they did not need their coal bunkers topped off all the time.&lt;br /&gt;
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Self-powered ships were a big deal for maritime trade, but on land something new rolled down the lines. Steam locomotives started put hauling carts in English and coal mines, then upgraded in 1826 to moving freight and passengers. In 1829, Stephenson&#039;s Rocket managed to achieve the &#039;&#039;amazing&#039;&#039; overland speed of 48 kph. Things only escalated from there. By the 1830s, there was a full blown railway boom in the UK as rail lines snaked their way over the British Isles and their colonies. The US followed soon after, then the French and gradually the Germans, Spanish, Russians, Italians and so forth got in on the game. For the United States in particular railways shaped the cultural landscape of the country. Chicago and several other cities went from podunk towns to major cities thanks to their use as a rail hub and expansion of the rail network west was a key tool in settling the frontier. The same applied to Canada with the Canadian Pacific. The big American rail companies also became massively powerful [[Megacorporation]]s in the modern sense. In the latter of half of the century, trams and trolleys began to emerge for use inside cities, providing the forerunner to modern public transit services.&lt;br /&gt;
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From moving Iowa grain and bananas from Havana to the European market to sparking the beginnings of tourism to the creation of the first suburbs, both steamships and railways transformed national economies and the ways people lived and worked. They also changed warfare. Steamships could easily outmaneuver and outrun pure sailing vessels; on land trains could easily move soldiers and supplies in huge numbers.&lt;br /&gt;
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This was also the time when humanity first took to the air. The first hot-air balloons appeared in the late 18th century and were gradually refined. In 1852 the French built a hydrogen balloon with a small steam engine, allowing the operator to move it about as he wished. Further experiments were made through the latter half of the 19th century with lighter than air flight. At the same time, inventors began to work with gliders to achieve heavier than air flight. Despite the claims of a few derpy dorks forever consigned to be laughingstocks that heavier than air flight was impossible for humans, the Wright Brothers managed to achieve powered flight in 1903.&lt;br /&gt;
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=== Communications ===&lt;br /&gt;
Similarly communications made quantum leaps ahead. When the Founding Fathers signed the Constitution, you sent a message long distance by writing it down and giving it to either a courier on horseback or a ship. This meant that it would take months for news to get from China to Britain and vice versa for the reply. &lt;br /&gt;
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The first optical telegraph system was built in 1793, and the French Empire under Napoleon greatly expanded this network and made good use of its ability to transmit signals across great distances. The electrical telegraph evolved during the same time period, but the British and French initially ignored it because they thought the optical system was just fine. This didn&#039;t stop inventors from refining and perfecting the device, and the first commercial electric telegraph came online in 1837, with widespread adoption occurring shortly thereafter. Undersea cables were laid across the Atlantic, Mediterranean, Indian, and Pacific, connecting the world for the first time. Early versions of telex and fax machines used the technology as well. Interestingly enough, the Telegraph was in some ways like a proto-internet. It was operated by a network of users which formed their own community with romances, chatter and memes, users contrived elaborate systems of coding to convey lots of information with a few words and while people could make massive amount of money off it either by running companies or getting up-to-date information on world potato prices it was also a prime vehicle for fraud and other such skullduggery.&lt;br /&gt;
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In the 1890s came Guglielmo Marconi and wireless telegraphy, which quickly became the standard comms equipment for ships and is the main reason anyone survived the sinking of the &#039;&#039;Titanic&#039;&#039;. Alongside this came the discovery of radio waves, which went quickly from experimental technology to cheap, mass-produced sets. The telephone was also invented in the late 19th century.&lt;br /&gt;
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==Meiji Revolution ==&lt;br /&gt;
{{topquote|智識ヲ世界ニ求メ大ニ皇基ヲ振起スべシ (Knowledge shall be sought throughout the world so as to strengthen the foundation of imperial rule.)|Meiji Charter Oath}} &lt;br /&gt;
[[Image:Meiji era Train.jpg|Railways come to the land of the Rising Sun, memorialized in Woodcut|thumb|right|300px]]&lt;br /&gt;
During the Age of Exploration, Japan had closed its borders to most of the outside world to prevent foreign influence (even going so far as to kill castaways, missionaries and their converts - even Japanese sailors who were rescued by foreign ships were prevented from returning home), and for a time, the Shogunate was successful in preventing Europeans from encroaching on Japan like they had in so many other parts of the world. This came to a crashing halt over 200 years later on the 8th of July 1853. The USS &#039;&#039;Mississippi&#039;&#039; and some other American ships arrived in Edo to deliver a message from US President (at the time of the Mississippi&#039;s departure) Millard Fillmore requesting the reopening of trade. The &#039;&#039;Mississippi&#039;&#039; and its companions returned on the 12th of February 1854 and led to the Convention of Kanagawa in March (funny enough, Fillmore&#039;s term in office was over before this). There were other developments like the British bombing a port in revenge for a murdered businessman, said port&#039;s rulers in the Satsuma domain agreeing to pay reparations by buying warships, having been thoroughly impressed by their firepower, the assassination of the Shogun&#039;s number two Ii Naosuke and an attempt to burn the Imperial Palace. This led to a weakening of the ruling Shogunate that allowed Emperor Meiji to seize back power in the violent but swift Boshin War in 1868, permanently ending the Shogunate and the feudal system that had ruled Japan for centuries. The die-hard Shogunate loyalists briefly declared a Republic but they were defeated at Hakodate in the final weeks of the war. One of the foremost Imperial samurai and part of the ruling triumvirate under the Emperor, Saigo Takamori, led his home domain of Satsuma into a brief rebellion after disagreeing with some of the reforms and the triumvirate falling apart with one of them dying of illness and Saigo being rivals with the other guy. During the Battle of Shiroyama Saigo&#039;s last charge, mortal wounding and assisted seppuku, followed by the final charge of his 50 remaining followers marked the end of the samurai in the face of conscripted peasants with rifles and cannons. With the last of the big three being assassinated by ex-samurai after the Rebellion, ironically not far from where Naosuke had been shot and decapitated, it was over.&lt;br /&gt;
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The new Meiji government, not wanting to be consumed and dismembered by the Western powers as many other Asian countries already had, undertook a rapid adoption of Western technology and, eventually, started doing some empire building of its own. On the one hand, the fact that a formerly isolated nation could go from a feudal backwater to a competitive modern nation in just a scant few decades was remarkable. On the other hand, the need to maintain Japan&#039;s power to prevent Western imperialism from getting all up in their shit directly led to Japan&#039;s own growing military autocracy. Military success against China in 1894, and against Russia in 1905 combined to put Japan on the world stage. The latter conflict especially put the West on notice; everyone had expected Russia to curb-stomp the Japanese, only for the Japanese to kick the shit out of the Russians on land and win an absolutely crushing victory at sea in the Battle of Tsushima. Nearly the entire Russian fleet was wiped out in exchange for three Japanese gunboats and a handful of casualties, one of whom was future admiralissimo Isoroku Yamamoto (he lost two fingers to a bit of shrapnel and would have been discharged if he&#039;d lost a third). The architect of this grand victory, Admiral Heihachiro Togo, was celebrated as a national hero, and his flagship &#039;&#039;Mikasa&#039;&#039; is preserved as a museum in Yokosuka. While the samurai as a class lost their traditional power of free money and being able to execute disrespectful peasants, enough of them saw the writing on the wall that they found positions in the new order, using the wealth and education that their families had accumulated to enter politics, the military academy, or found many modern institutions one would recognize today, such as Mitsubishi.&lt;br /&gt;
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==The American Civil War==&lt;br /&gt;
{{topquote|We are [[Grimdark|not only fighting hostile armies, but a hostile people]], and [[Exterminatus|must make old and young, rich and poor, feel the hard hand of war]].|William Tecumseh Sherman preparing to [[Rip and Tear|go absolutely fucking scorched earth]]}}&lt;br /&gt;
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The American Civil War is one of those subjects that we could write a shit ton about, but one we could never do the due diligence to be 100% accurate to the events. Needless to say, this is our humble attempt to cover the subject. If nothing else, just know it wasn&#039;t about [https://en.wikipedia.org/wiki/Lost_Cause_of_the_Confederacy| States Rights.]&lt;br /&gt;
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Shortly after achieving independence, a distinction between the newly United States became more and more pressing. The southern colonies had been settled by men who wanted to make a lot of money in the New World and who set up plantations manned by slaves growing tobacco and cotton. The desire to present a united front in the writing of the constitution compromised with the slave states in giving them extra political power a la the 3/5ths compromise, where somewhere around 60% of the black population counted towards a seat in the House of Representatives. Of course, they wouldn&#039;t dare let the people who are giving them more power from sharing said power except by making money. The northern colonies were settled by groups who wanted to recreate England (or their ideal version thereof) where the cash crops grown on plantations were not profitable and to whom slavery increasingly became morally repugnant and was perceived as economically unfair. &lt;br /&gt;
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There was some hope that slavery was on its way out at first (many of the Founding Fathers had believed that the growth of industrialization and the declining price of tobacco would make slavery obsolete and thus left the problem for future generations to solve), and then Eli Whitney invented the cotton gin, which made it much easier to process cotton and allowed for the vast expansion of cotton plantations, leading the slave owners to become very wealthy and invest their profits in buying more slaves to pick more cotton. Even those who did not profit directly from slavery still supported the institution, if only because they were terrified of the possibility of a slave revolt or an outright race war, as had been the case in Haiti just a few decades prior. &lt;br /&gt;
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There was also a growing sense of abolitionism in the North. The British had shut down their transatlantic slave trade in 1807 and abolished slavery in 1833, with France following in 1848. While the number of hard-line abolitionists in the North was comparatively small, they were making headway and there were various groups opposed to slavery to various degrees. Tensions rose gradually in the first few decades of the nineteenth century, from &amp;quot;mere&amp;quot; outright brawls in the United States Senate to the &amp;quot;Bleeding Kansas&amp;quot; incident, to John Brown&#039;s attempted slave revolt at Harper&#039;s Ferry. This led to the Southern states attempting to create new slave states as fast as possible and other ploys which spiraled things out until South Carolina decided to secede, and James Buchanan refusing to do anything because he sympathized with the southern cause. Fearing that &amp;quot;The Peculiar Institution&amp;quot; would be contained, constrained, and eventually brought to inevitable extinction, the powers that be in the South pushed for a violent breakaway. This in spite of the fact that Lincoln had historically sought compromise as opposed to taking a hard line on the issue, something that changed as the war progressed.&lt;br /&gt;
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This war is notable for being the most destructive conflict to take place within the United States, killing 700,000 and leveling several cities, and was among one of the biggest wars that was fought between industrial powers up to that point. One reason for this is that the North simultaneously held that South never left the US and that a total war with intentional targeting of the civilian population and infrastructure was OK. Another was a fear among the North that if the war was not won quickly (regardless of cost in lives) public opinion on it would sour, Lincoln would lose reelection and the war might end without the South&#039;s defeat.&lt;br /&gt;
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The war consisted broadly of two halves, cleanly divided by the Battle of Gettysburg. The first half was characterized by a series of grand maneuver battles in the east in which the Confederates tended to win on account of all the more competent, professional generals picked their side, most notably the [[skub|legendary]] [[tactical genius]] Robert E. Lee, while the Union had to make do with politicians, corrupt hacks, and old men left over from the War of 1812. Morale was also an important factor; the Confederates tended to be on the average much more motivated, as they were carried by a deep belief that they were fighting a defensive war, something that was amplified in Confederate propaganda. The Union forces, on the other hand were mostly comprised of poor sods from the slums of New English cities like New York that couldn&#039;t afford the 100 dollars(12 bucks today) to rid themselves of being conscripted. In some other cases, soldiers were recruited straight from the ships that carried numerous European immigrants, and among these the Irish were the most prominent. A vicious cycle ensued where every moron Lincoln gave command to would boldly set out to conquer Richmond and end the war in one stroke, only to run into Lee playing tower defense on the most unfair terrain available. Union Commander of the Month would furiously throw men at Lee&#039;s lines until the grumbling from the ranks started to sound mutinous (Fredericksburg, Manassas, the Peninsula) or just stare at his lines until getting blindsided outta fucking nowhere, usually by Stonewall Jackson (Chambersburg, Chancellorsville, Second Manassas). &lt;br /&gt;
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Either way, it&#039;d end with the Union sulking back to Washington with about 2/3rds the army they started with. This would repeat several times until eventually Lee got cocky and tried the same thing (Gettysburg and technically Antietam although that was more of a really bloody draw). By the time of Gettysburg, there were Union soldiers (the remnants of the 2nd Maine for example) who could accurately claim to [[Fail|have gone 0 for 11 against the Army of Northern Virginia]]. At Gettysburg, however, shit went sideways for the Confederates in a big way. General Meade, a halfway competent general, was finally in charge on the Union side, Stonewall Jackson was dead, Jeb Stuart took his cavalry off on a pointless ride to nowhere, the Army of the Potomac found and occupied some of the best defensive terrain of the war, and the Army of Northern Virginia couldn&#039;t lever them out of it despite two days of very bloody fighting. This culminated in Lee picking out some of his best divisions and ordering them to charge up the middle of the Union position, supported by all his artillery. The Union army sat and waited for the the Confederates to finish shooting, then chewed the attacking divisions up with volley fire and artillery like a Carnifex brood tearing through Imperial conscripts. The attack actually breached the Union line, but was smashed and driven back with heavy casualties. The point the Confederates reached on Cemetery Hill is now known as the high-water mark of the Confederacy. &lt;br /&gt;
[[Image:ShermansMarch.jpg|[https://www.youtube.com/watch?v=ufSGd58gjAM M-i-c, k-e-y, m-o-u-s-e.  Who&#039;s the leader of the club that&#039;s made for you and me?]|thumb|right|250px]]&lt;br /&gt;
However, the Western Theater was a different story; a pair of grimdark badasses named Ulysses S. Grant and William Tecumseh Sherman were leading the Union on a steady slog of wins up and down the Mississippi River system. Though there were some touch and go moments, such as at Shiloh, Grant kept his head and his command and ultimately masterminded the successful Vicksburg campaign, which saw him outflank the city after ordering his fleet to do a balls-out run past its defensive batteries before bitchslapping the Confederate defenders back into their trenches and settling in for a siege that lasted until 4 July 1863, the day after Pickett&#039;s Charge was shot to pieces at Gettysburg. Losing Vicksburg and New Orleans cut the Confederacy in half and gave the Union unchallenged control of the entire Mississippi, the most important interior waterway in the country. After Gettysburg and Vicksburg, Lincoln scented blood in the air, decided he just wanted to win and didn&#039;t care how messy it got, and so gave Grant command of the Army of the Potomac. Grant knew that the Union had more men and more equipment, and if he couldn&#039;t outmaneuver Lee, he was perfectly content to [[Imperial Guard|win by attrition]]. Grant sent Sherman rampaging through Georgia like an [[Eversor]] with flamers, and then settled in for a year of meatgrinder trench warfare with Lee that was basically just World War One without biplanes and machine guns.&lt;br /&gt;
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It has to be noted: Grant was not just a &amp;quot;mindless butcher&amp;quot;. He had terrible casaulty figures to be sure, but there were reasons for this: One is that Grant had noticed that the Confederates kept beating the Union by whipping them, then waiting to recover, then repeat. So the only real way to deny this to the Confederacy and especially Lee was to keep fighting and keep Lee&#039;s Army reeling, preventing any real reinforcement or supply to restore the lost men and material. Grant was bold, and displayed excellent leadership characteristics and a coolness under pressure. So cool, that part of the reason for his victory in the Wilderness campaign was because Lee lost his cool and flung men at a position and expected them to win the day. Yeah, Lee had a habit of this, and it&#039;s part of the reason that his reputation as a &amp;quot;tactical genius&amp;quot; is [[skub|hotly debated]] to this day.      &lt;br /&gt;
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While the war was started over the issue of slavery, complete emancipation was not one of the North&#039;s original war aims. However, as more Southern territory fell to the Union advance, thousands of slaves came into the custody of the Union army, either by being liberated directly or by making a break for it as soon as the bluecoats were close enough. This became troublesome in the latter years of the war, as it presented the Northern generals with a serious logistical and humanitarian challenge: feed not only a fighting army on the move, but their ever-growing train of liberated slaves. This problem was particularly acute for [https://en.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea Sherman&#039;s March to the Sea]. Some Union generals addressed this problem by offering enlistment to liberated slaves, although this practice was not universal. However, many slaves fled Confederate territory to join up with Union forces and a good number of them ended up serving in the Union Army, including the legendary 54th Massachusetts. Ending slavery not only became political policy, but also a weapon of war since it destroyed the Confederacy&#039;s economy. This led to the Emancipation Proclamation, issued after Gettysburg, and eventually the adoption of the 13th Amendment and with it the abolition of slavery. The vileness of slavery became more known as Union soldiers saw firsthand the plantations and what it did to black people, and while some didn&#039;t give a shit or even thought it was only natural, there were plenty who saw that shit and resolved to send the Confederates straight to hell for it.&lt;br /&gt;
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==The American Frontier==&lt;br /&gt;
{{topquote|You have died of dysentery.|&#039;&#039;The Oregon Trail&#039;&#039;}}&lt;br /&gt;
Throughout the mid 1800s Americans spread rapidly westward. This was aided by several large land purchases such as the aforementioned Lousiana Purchase; this was a huge step for the young nation as they now had a major highway (The Mississippi River) linking the entire back country from the Great Lakes down to the Gulf of Mexico. But said expansion would only accelerate after a little incident south of the border where American settlers living in the Texas territory got fed up with the Mexican government and seceded the entire territory north of the Rio Grande. Texas joined the Union and Mexico gave up a bunch of land after getting its ass kicked. This led the United States to stretching from the Atlantic to the Pacific. Fueling this was several gold rushes and a series of Homestead Acts, which gave ownership of land for free if you lived on it and maintained it. Canada also had a western frontier at the same time, but that part isn&#039;t nearly as well remembered (Did you play Yukon Trail? Did you even know it existed?). Huge waves of settlers were eager to reach the newly claimed California and Oregon territories, but before any railroads were laid down, they had to travel by wagon through the barren and hostile wilderness in between, with many would-be settlers dying to disease, hypothermia, hyperthermia, attacks from upset Native American tribes, and in at least one infamous case, [[Wikipedia:Donner_Party|cannibalism]].&lt;br /&gt;
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This era has long been dramatized to the point it has become its own genre, the Western. This goes so far back &#039;&#039;[[Wikipedia:The Great Train Robbery (1903 film)|The Great Train Robbery]]&#039;&#039;, one of the first films with a narrative &#039;&#039;&#039;ever&#039;&#039;&#039;, was a western. Westerns dramatized the &amp;quot;Wild&amp;quot; West as a chaotic wasteland full of bandits and savages where a man would be killed for any or no reason, but historically this was not the case. Statistically the west was actually very peaceful outside of the wars, especially compared to cities out east. The big outlaws, shootouts and murders were simply very publicized &#039;&#039;&#039;because&#039;&#039;&#039; they were unusual. Still, many of these more famous incidents showed how loose the power of the law was out in the frontier, as in several cases, you had several figures who had been on both sides of the law (Billy the Kid’s Regulators, Wyatt Earp’s revenge ride, etc) usually due to conflicting interests between locally powerful factions.&lt;br /&gt;
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==The Unification of Germany== &lt;br /&gt;
{{topquote|The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.|Otto von Bismarck about the unification of Germany}} &lt;br /&gt;
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One of the aftereffects of Napoleon&#039;s brief stint into making France the all-encompassing superpower of Europe was that he motivated quite a lot of people to identify themselves with their nation instead of families or rulers. The place where this nascent idea of nationalism reverberated the most were the German states, which had been notorious for their disunity since the age of Charlemagne. Liberal and nationalist ideas that sought to unify Germany into one nation ultimately culminated in a series of revolutions that all failed until Prussia, under the leadership of Otto von Bismarck (a man with a political genius as massive as his mustache), kicked the Austrians out of the German territories and won a war against France in 1871. &lt;br /&gt;
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The Franco-Prussian War, incidentally, had not a lot to do with Germany in itself. The southern German states (Hesse, Württemberg, Baden and Bavaria) that were still independent from Prussia at this point, leaned towards Austria. Instead it was about... Spain. Spain? What does fucking Spain have to do with Germany? Well Spain had a lot of issues at the time, the most pressing of which that it was a colonial power with no monarchy; their previous queen had been removed from power by a coup. After [[Blam|order had been restored]], the question remained whose dynasty should ascend to the Spanish throne. One of the proposed candidates was Leopold of Hohenzollern-Sigmaringen, a scion of a branch of the Prussian royal family that remained Catholic. France was very paranoid about being outmaneuvered by the Germans and sought to prevent that, but Bismarck carefully manipulated a series of events, including the careful redacting and publication of a diplomatic telegram to make it seem as if the French had pressured the Prussian King to withdraw Leopold&#039;s candidacy for the Spanish throne (when in reality Leopold had already declined to Wilhelm) to lure France into a war with Prussia and the German states. [[Just as planned|And it worked.]] The South Germans were outraged, and the French found themselves faced with a Hobson&#039;s choice: either they could go to war or suffer severe diplomatic embarrassment at home and abroad. The following conflict saw the French being thoroughly curbstomped within eight months as the Prussians outmaneuvered and outgunned them again and again. Massive conscription after the majority of professional soldiers fell into Prussian captivity at Metz and Sedan did little to alleviate the problems. To add insult to injury, the Germans proclaimed their new Empire in Versailles, the old seat of the French kings, driving a wedge between France and Germany that would not be overcome until the 1960s.   &lt;br /&gt;
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The unification of Germany marked a massive shift in the balance of the European powers. The weakest power in the European concert (Prussia) suddenly became the strongest on the continent, with a massive population, a disciplined and modern army that ground every enemy it faced into the dirt like they were nothing, and a huge industrial base that was kicked into overdrive once the multitude of national barriers between the small German dukedoms were abolished (also helped by the reparations France had to pay to the Germans as well as the capture of Alsace-Lothringia and its rich deposits of ore). It grew so fast and rapidly that only in the span of 30 years, it managed to surpass the production levels of steel and coal of every other imperial power in the world and singlehandedly pioneered large-scale industrial chemical production with inventions like the Haber process for synthesizing ammonia from atmospheric nitrogen (invaluable and irreplaceable in anything that has to do with anorganic chemistry, like most of the fertilizers used in contemporary farming). In general the German Empire was at the forefront of what&#039;s called the &amp;quot;Second Industrial Revolution&amp;quot; of the late 19th century.&lt;br /&gt;
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The Germans, being late to the party as far as imperialism was concerned, wanted a piece of that big fat colonial cake that they felt were owed and used their industrial and military leverage to apply massive pressure to the rest of Europe. This, combined with the inherent semi-feudal social order that had persisted in Prussia since the 1600s and the rampant militarism of German society, created a very aggressive nationalist machismo which ultimately contributed a lot to the crisis that led to World War One with all of its cataclysmic consequences. Nearly all negative stereotypes people associate with Germany to this day, like militarism, brutishness, blind obedience, lack of humour, strict workplace discipline, punctuality, and being unemotional come from this particular era. The culture that this attitude bred eventually led to the mindset that gave rise to the Nazis after Germany&#039;s defeat in World War I and only started to fizzle out after the old elites of the German Empire were permanently removed from power after World War II forced the Germans to reinvent themselves and their nation.&lt;br /&gt;
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== The British Empire ==&lt;br /&gt;
{{British}}&lt;br /&gt;
{{topquote|On her dominions the sun never sets; before his evening rays leave the spires of Quebec, his morning beams have shone three hours on Port Jackson, and while sinking from the waters of Lake Superior, his eye opens upon the Mouth of the Ganges.|The Caledonian Mercury}}&lt;br /&gt;
[[image:British Empire 1921.png|thumb|left|400px|“C&amp;quot; is for colonies&lt;br /&gt;
Rightly we boast&lt;br /&gt;
that of all the great nations&lt;br /&gt;
Great Britain has most!&amp;quot;- Mrs Ernest Ames, An ABC for Baby Patriots]]&lt;br /&gt;
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Remember the British East India Company from the [[Age of Enlightenment]]?  Well, eventually Britain decided to drop the pretense that it was merely an English corporation that was building colonies everywhere and just owned the fact that, yes, they were trying to take over the world. They hadn&#039;t been the only ones; the Spanish, Portuguese, Dutch, French, Germans, Russians, and several American presidents were as well, and near the end Japan would try to get in on the action.&lt;br /&gt;
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The Napoleonic Wars had left the British in the enviable position of having the world&#039;s biggest, baddest navy. This was a title they would hold until the Washington Naval Treaty of 1922 and the massive debts the British had racked up during WWI led them to conceded that they would have to be okay with the US Navy equaling them in size. They would lose it entirely after the Second World War, due to the tremendous debts of fighting that war piled on top of the previous one. &lt;br /&gt;
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Having a massive navy at its disposal meant that the British could effectively dictate terms to anyone within sight of the sea. This persuasion was not solely political strong-arming, but also took the form of general peacekeeping and anti-slavery operations with the West Africa Squadron alone freeing hundreds of thousands of slaves and largely shutting down the Atlantic Triangle. At its height the British Empire had founded colonies or established protectorates on almost every major landmass on Earth, and had presences at the key maritime choke points of Gibraltar, the Suez, the Cape of Good Hope, Singapore, and the Falklands near Cape Horn. It was said that &amp;quot;The sun never sets on the British Empire,&amp;quot; which is still technically true due to the existence of the Pitcairn Islands.&lt;br /&gt;
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=== The Crimean War ===&lt;br /&gt;
The Crimean War is one of those wars that tends to be forgotten about by non-history buffs, but its effects on the world were out of all proportion to its relatively short duration (October 1853-February 1856). This was the war that gave us [[Wikipedia:Florence Nightingale|Florence Nightingale]], [[Wikipedia:Charge of the Light Brigade|the Charge of the Light Brigade]], the [[Wikipedia:Victoria Cross|Victoria Cross]], and the [[Wikipedia:Government reforms of Alexander II of Russia|Great Reforms of Tsar Alexander II]]. It was also one of the first conflicts to see widespread use of high-explosive shells, telegraphs, railways, and photography; in some senses it can therefore be considered the first modern war. &lt;br /&gt;
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The war was ostensibly started over the treatment of Christians in the Ottoman Empire, but in reality it was all about the balance of power in Europe. The Ottoman Empire was in the middle of its long collapse, and Russia was taking the opportunity to flex its muscles in Central Europe. Britain wasn&#039;t thrilled by the prospect of Turkey being conquered by Russia, and Napoleon III needed a show of strength abroad to strengthen his position at home. When the Ottomans asked for changes to the agreement on their treatment of Orthodox Christians, Russia threw a fit and declared war. The British, French, and eventually the Italians sided with the Ottomans. At first, the fighting was bloody and inconclusive, with the Russians mauling the Ottomans at the Battle of Sinop and laying siege to Kars but being stopped at Silistra. The British and French promptly sent ships and troops through the Dardanelles into the Black Sea and invaded the Crimea. This is where the Battle of Balaclava and the Siege of Sevastopol took place. Balaclava became famous for the [[Wikipedia:The Thin Red Line (Battle of Balaclava)|&amp;quot;Thin Red Line&amp;quot;]] of the 93rd Highlanders and the [[Wikipedia:Charge of the Light Brigade|Charge of the Light Brigade]]. The Siege was a badly managed, yearlong slog that killed thousands of troops on both sides and wound up killing the British army commander, Lord Raglan, who&#039;d been catching hell in the press since Balaclava and was even more depressed that the Russians were holding out for so long. Ultimately the mounting casualty figures and apparent pointlessness of the whole thing led Britain and France to call for peace negotiations, the outcome of which saw Russia and Turkey handing back the territories they&#039;d captured and Russia losing the right to base ships in the Black Sea. Russia&#039;s defeat was seen as a national humiliation and led directly to the Great Reforms of Alexander II. Among other things, he abolished serfdom in the Empire, modernized the military, relaxed press censorship, and reformed the justice and educational systems. Most of these reforms were rolled back by reactionary conservatives after Alexander was assassinated in 1881, which led to increasing unrest in the country&#039;s radical underground and may have ultimately contributed to the Russian Revolution in 1917. On the flipside, the British got the lasting cultural legacy of the Light Brigade and Florence Nightingale. Horrified by the reports of wounded British soldiers being treated in atrocious conditions, Florence rolled up her sleeves, went to the Crimea with some of her friends, and effectively invented the modern nursing profession while also pushing for reforms in sanitation that greatly reduced death rates in the field hospitals and would later be implemented throughout India and Britain.&lt;br /&gt;
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Also led to the birth of the Red Cross and the first Geneva Convention.&lt;br /&gt;
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=== The Indian Mutiny ===&lt;br /&gt;
In 1853 the cost of rifling had come down enough that the British could transition from smoothbore firearms supplemented by specialist riflemen, both using the slow and relatively unreliable flintlock system, to standardizing on a rifled, percussion-cap weapon, resulting in the 1853 Enfield. Like many firearms of this era, it was loaded via cartridges consisting of the powder and ball in a sealed paper sleeve. The rifle was loaded by tearing open the cartridge (often by biting it), pouring in the powder, and ramming in the ball. This significant arms upgrade eventually reached India. In 1857 rumors (which were never proven) developed that the cartridges were coated with animal fats including beef tallow and pork lard, pissing off the Hindu and Muslim natives. This proved to the final straw for a long-brewing rebellion. Shortly into the Mutiny, the mutineers at Cawnpore slaughtered women and children who had surrendered. This proved to be a PR disaster for the rebels, killing any claim they had to legitimacy or the moral high ground and enraging the British public enough to warrant a very strong response. One important note is that the mutiny was not total (in fact, the conflict was mostly contained to Bengal), and many colonial troops fought against the mutineers, particularly Sikhs who had no prohibitions on pork or beef and were keen on the idea of getting to kill Hindus and Muslims. The conflict would lead to the effective end of the British East India Company in favor of direct rule (the &amp;quot;British Raj&amp;quot;), which was generally a serious improvement in conditions for Indians if you continued to ignore the lack of influence they had over how they would be ruled.&lt;br /&gt;
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While relatively short (a year and a half), there was little lull in the action and there are a lot of firsthand accounts one can look through to get an understanding of combat in the era. Of particular note is the several accounts of rebels being shot multiple times with a revolver but living long enough to kill or seriously injure men with their swords, which remain important in any consideration of knife vs. gun. One officer even managed to kill ~10 rebels with a &#039;&#039;spear&#039;&#039; by funneling them through a narrow doorway.&lt;br /&gt;
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As a side note, the rifle at the center of this would eventually be exported to the Confederate States of America (see above) in large numbers, which after its defeat would then be sold surplus to the post-Sakoku Japanese government (see above again).&lt;br /&gt;
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=== The Boer Wars ===&lt;br /&gt;
During the Napoleonic Wars the British gained control of every Dutch colony, and while they handed most of them back afterwards, they decided the Cape Colony in what is now South Africa was too good to let go, so they bought it. [[Rape|The Dutch weren&#039;t in a position to refuse the offer]]. A long series of disputes arising from this eventually escalated into a war between the Dutch-descended Boers and the British colonials (the Africans in the region were smart enough to know that they were kinda screwed no matter who won). Both wars were disasters for the British (even though they eventually won the second through overwhelming force) thanks to using Napoleonic tactics in an era of rifled repeating firearms. This was even worse in the first war since the British had not yet ditched their iconic red uniforms. Even after they got wise and switched to khaki, things didn&#039;t improve in the early stages of the Second Boer War as Redvers Buller, in charge on behalf of Garnet Wolseley, proved an unmitigated failure, losing battle after battle. After Buller got fired and replaced by Wolseley&#039;s rival Frederick Roberts (which caused the British army to basically split in two thanks to tensions between Wolseley&#039;s African colonial veterans and Roberts and his Indian troops), the Brits won on the field and the Boers resorted to an insurgency which was brutally suppressed (by which we mean the term &amp;quot;concentration camp&amp;quot; was literally invented here). Adding insult to injury, Roberts replaced Wolseley as Commander-in-Chief after the war.&lt;br /&gt;
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The Boer Wars have been largely forgotten except by military historians due to their [[The World Wars|foreshadowing of things to come]]. One thing that has survived into the present day is the term &amp;quot;commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics this organization enabled.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*This was the era where Europeans, and the nations descended from them, truly and unquestionably ruled the world. Their head-start in industrialization, advanced military and civilian technology, the vast accumulated wealth from previous centuries, and advanced medicine and agriculture gave them an advantage that any other culture at the time was incapable of overcoming. With that came a lot of nastiness. You see, the notion that people not born with a silver spoon up their arses were worth more than their value as meatshields or manual laborers hadn&#039;t caught on yet, and this went double for foreigners. The ruthlessness and blatant disregard for human life with which the imperial powers of the time exploited the people they ruled over caused widespread resentment and led to a long series of uprisings, some more successful than others. Later down the line this exploitation triggered the decolonization movement and the brutal struggle of the underclasses for equal rights and humane treatment (which continue to this day). &lt;br /&gt;
*The agricultural revolution, where machines and other modern technology were applied to farming, accompanied the Industrial Revolution. Indeed, the former fed the latter by allowing enough food to be produced that the majority of workers could take factory jobs instead of agricultural work. Additionally, the invention of the Haber-Bosch-process made the large-scale production of anorganic fertilizer from atmopheric nitrogen possible, turning landscapes that were previously thought of as unsuitable for any kind of farming into lush gardens. This earned Fritz Haber, its inventor, the Nobel Prize for Chemistry in 1919 (at the time a very controversial decision, as Haber also provided his expertise to the German war effort and among other things invented ammonium nitrate as a substitute for TNT and the first chemical weapons to be used in WWI.)&lt;br /&gt;
* Several technologies supported the process of industrialization. Steam power helped kick things off by revolutionizing manufacturing and transportation, but two others were also important. Large machinery and tall buildings required steel to become cheap enough that it could be made on a massive scale. Historically, making good-quality steel was a time-consuming process that needed the careful attention of expert craftsmen. This changed with the invention of the Bessemer process, wherein bellows would be used to blast hot air directly into the molten iron to get it hot enough to smelt out impurities. Electricity also helped tremendously, allowing for much longer working cycles through lightbulbs and improved communications through telegraph and radio.&lt;br /&gt;
*The invention of vapor-compression cycle cooling was also a major innovation of this era, although until electricity became widely available its use was mostly constrained to steam-powered dairies in cities. This allowed for much denser and heavily mechanized industrial centers, as well greater population in warmer areas. The flush toilet and toilet paper also originated at this time.&lt;br /&gt;
*Vulcanized rubber arose during this era. While important for sealing and tires, one major change this facilitated was in clothing. The elastic waistband brought about modern undergarments among other things. The first plastics were invented in the 1860s, but these early plastics were brittle and had few practical uses, so the true rise of plastics would not be till the era of [[The World Wars]] and [[The Cold War|and beyond]].  &lt;br /&gt;
*Food preservation made large advances. For most of human history, food preservation had been limited to drying (through methods including salt, smoke and/or sugar), pickling and (in climates that allowed it) freezing, all of which originated in the [[Bronze Age]] at the latest. Now methods like jarring and canning food emerged (though early sealing methods turned out to be toxic themselves), along with serious improvements to old methods like like quick freezing, the electric icemaker/freezer/refrigerator (domestic versions won&#039;t appear till the interwar period though), freeze-drying, and spray-drying, led to food that took up much less space while having lifespans measured in &#039;&#039;years&#039;&#039;. These methods continue to be refined in [[Post-Cold War|the current era]], largely through new materials and understanding of microscopic organisms.&lt;br /&gt;
**To add to that, the invention of beef extract by the German chemist Justus von Liebig revolutionized the way food could be produced at larger scales at lower cost. It served as the catalyst for the invention of most modern processed foods and the birth of large scale food factories, where cheap food could be produced to feed an ever increasing amount of mouths, further accelerating the population boom that coincided with the improvement of healthcare as outlined below. &lt;br /&gt;
*The invention of modern medicine, which arguably started with the Hungarian doctor Ignaz Semmelweis&#039; research into childbed fever (a dangerous infection of the uterus through bacteria that enter the body after giving birth), delivered the modern template of how medical research is conducted (i.e. You make an observation, formulate an hypothesis based on that observation and employ a study with standardized sets of probands to prove or disprove your hypothesis). Combined with the with the first proof of how bacteria cause sickness through the German doctor Robert Koch and the subsequent triumph of medical hygiene, this newfound understanding of illnesses and plagues that had decimated entire civilizations in the millennia before led to a huge increase in birth rates and life expectancy for every human on the planet. As a result, the world population increased rapidly, starting in the 1850s, a trend that peaked in the 1960s and is continuously decreasing ever since (not that bad of a thing as one might think, with climate change, limited resources and all) &lt;br /&gt;
*The Scramble for Africa begins in 1881 and ends in 1914. Almost all modern &amp;quot;explorer&amp;quot; cliches and imagery began here; think Theodore Roosevelt&#039;s misadventures, Dr. Stanley Livingston of &amp;quot;I presume?&amp;quot; fame, or the Indiana Jones movies. The two main exceptions, the American frontiersman in his coonskin cap and breastplate-clad Spanish conquistador, are both strongly linked to a specific type and time instead of explorers in general. The stereotype of the great white hunter/explorer wearing a pith helmet, binoculars, and khaki overalls while hacking his way through the jungle with a big-ass knife in one hand and an elephant gun in the other started here.&lt;br /&gt;
*Human flight was first achieved in this era. In 1783 the first air balloon flight took place, and was first put to military use in 1794. The Wright Flyer took flight in late 1903, marking the first heavier than air flying machine. Zeppelins became practical just before World War I.&lt;br /&gt;
* Naval technology went through multiple revolutions. The wooden sailing ships of the Napoleonic Wars gave way to ironclad tallships with steam and sail propulsion, only to be replaced in turn by warships built entirely from steel. The famous duel of the &#039;&#039;Merrimack&#039;&#039; and the &#039;&#039;Monitor&#039;&#039; marked the end of wooden warships, the appearance of the steam launch &#039;&#039;Turbinia&#039;&#039; led to a transition to turbine engines, and HMS &#039;&#039;Dreadnought&#039;&#039; heralded the modern battleship. The first military submarines appeared in the American Revolution and Civil War, although the concept wouldn&#039;t be perfected until the Great War.&lt;br /&gt;
* The beginnings of feminism started in the 19th century, as women began to lobby for more access to their countries&#039; social, political, and economic spheres. They scored some notable successes. In 1861, property-owning women in Victoria Australia could vote in local elections. In 1890 women gained the full franchise (but could not run for office) in New Zealand, while in 1893 full female suffrage was permitted in Colorado and 1902 saw federal suffrage in the new Commonwealth of Australia. By the late 19th century, the academic profession was opened up to women. It was still pretty damn sexist, but things were in motion.&lt;br /&gt;
* The Victorians (or at least those who could afford to do so) went in for elaborate periods of mourning. Not just a wake, funeral, and a catered lunch in formal wear while a funeral home gouges the family, or even sitting shiva for a week. A widow mourning her dear departed hubby was expected to wear black clothing and a veil, put up black ornamentation and wear black jewelry, and act reserved and solemn and so forth for a year. A lot of what we associate with death, mourning and similar subjects has its origins here and the Goths got a lot from it.&lt;br /&gt;
* Holiday travel and mass tourism also became a thing here. Though medieval peasants had gotten lots of days off for religious reasons, they typically didn&#039;t have much to do or anywhere to go on those days off, being as they were medieval peasants and more often than not used their free time to plow the land they actually owned themselves to prepare for winter. Rich people, of course, had always been able to travel pretty much anywhere they liked, which had led to the rise of the &amp;quot;Grand Tour&amp;quot;, wherein young men (and occasionally women) of means would dick around Europe for a few months or years while receiving a classical education, taking in the local culture, and getting laid. The proliferation of railways, steamships, and middle-class jobs made travel a practicable concept for the masses for the first time, so that by the 1870s an average middle-class family could go to the country or the seaside for a vacation or even travel abroad on a package tour. The Grand Tour persisted for a while after this, thanks to &#039;&#039;nouveau riche&#039;&#039; Americans taking up the practice, but ultimately it fell out of favor as enthusiasm for classical culture declined.&lt;br /&gt;
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==The appeal of the Industrial Revolution==&lt;br /&gt;
This era produced many things modern people take for granted and have difficulty considering life without. The rise of film and audio recording during this era and mass printing of advertisement and newspapers during this era mean there is no shortage of records of daily life, so this era is fairly well understood. Of particular note is that the late 1800s printed mail order catalogs started being printed, and these now provide quality information on everyday items, complete with cost and illustrations, that simply don&#039;t exist in earlier eras. Those researching earlier eras for this kind of thing have to go through the rare surviving records of estate sales, government orders and business transactions to get a &#039;&#039;fraction&#039;&#039; the understanding a layman can obtain from viewing a simple public domain catalog. These have proven such good resources some historically set RPGs outright say to find catalogs from companies like Bannerman (A surplus arms dealer so successful he built a castle on a private island next to West Point as an advertisement, since everyone traveling the Hudson had to see the sign on it), Montgomery Ward, and Sears Roebuck to fill in the blanks of the equipment list. Before this period, historians were mostly concerned with Big Things: wars, generals, kings, nobles, priests and the occasional artist, merchant, architect, engineer or inventor thrown in, often because there was so few records of the common man. In the Industrial Revolution historians became able and willing to adequately research the way people lived their lives day to day, from well-to-do merchants and skilled tradesmen to factory workers to scavengers picking through garbage for bones, rages, scraps of metal and dog turds to sell.&lt;br /&gt;
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The Industrial Revolution allowed for inventors to not only create meaningful new creations, but see them become common overnight. [[Adeptus Mechanicus|Before the Industrial Revolution changes generally happened slowly with various small tweaks on things and methods, the compilation of said tweaks rolling over and the occasional breakthrough like the water wheel or gunpowder every once and a while which would take centuries to come into it&#039;s own]]. A peasant would assume that his children, grandchildren and great grandchildren would till the soil just as he did with what changes that did happen in his lifetime being largely minor stuff that tweaked the board but did not change the game. Industrialization changed all that, lives were changed for better or worse by mechanization suddenly and totally. Progress became an idea that would drive the world, even if problems were also mounting. People came to understand that the past was not just the present which happened beforehand and the future could be more than just more of the same. It&#039;s not surprising that science fiction started up in the 19th century, as did horror: Jules Verne, HG Wells, Sir Arthur Conan Doyle, Mary Shelley, and Edgar Allan Poe were all active writers of the era.&lt;br /&gt;
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This time was also one of upheaval socially and politically. Before the Industrial Revolution people generally operated on the idea that one should &amp;quot;Know One&#039;s Station&amp;quot;, that society was divided into classes that were (with various degrees of legal formality enforcing this) hereditary, static and instead of trying to get out of them they should stay in them, stay out of the affairs of people of other classes and obey their betters. If you were a peasant you&#039;d work for your lord, obey his orders, treat him with reverence as a higher form of human, be jolly grateful to have such a man as your master and avoid thinking about all that politics stuff which is none of your business. While this had not died out in the Industrial Revolution (see all of England&#039;s class stuff), it was on the decline both from gradual erosion and active resistance.&lt;br /&gt;
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The source of wealth shifted from farms and fields to factories and companies which the merchant classes/bourgeois now owned. To be a noble you needed a peerage at least (in England that is, the rest of Europe, especially Spain and Germany remained static feudal societies at heart, while the French and eventually the Russians abolished it in a literally cutthroat fashion) and preferably a dozen generations of pedigree which your fellow nobs would respect even if you were broke, to be a captain of industry you just needed a lot of money invested in the right companies. It was possible for a poor man to rise to the highest echelons of society in the Industrial Revolution, see Andrew Carnegie and John D. Rockefeller. The downside of it was that these rich buggers tended to view the poor which could not rise from rags (ignoring of course how most of these &#039;&#039;nouveau riche&#039;&#039; then made it as difficult as possible for anyone to actually join their ranks) as being lazy incompetents that were only fit for ruthless exploitation and that attempting to help them out (beyond providing them with just enough education for them to do whatever work the rich needed them to do and healthy enough to keep working) was not only useless, but an active evil in the long term since it meant only more of them in the long run. To quote Charles Dickens&#039; &#039;&#039;A Christmas Carol&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&amp;quot;Many cannot go there [Workhouses and Prisons] and many would rather die.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“If they&#039;d rather die, they&#039;d better do it and decrease the surplus population.&amp;quot;&#039;&#039;&lt;br /&gt;
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The Industrial Revolution people had oppressive rigid order and stability swapped out for opportunities to excel and thrive or crash and burn. You could be born dirt poor and rise to riches, or you might start out as a skilled tradesmen who ends up as just another disposable factory worker.&lt;br /&gt;
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That attitude about the poor went doubly so for the colonial subjects and non-white people in general. In 1876 there was a drought which led to crop failure in much of India, instead of importing food to feed the affected masses (which they&#039;d done not long before successfully) the Raj Government allowed merchants to stockpile grain and sell it abroad to drive the price up. The result was famine and starvation which killed 6-10 million people. [[Grimdark|The Belgians in the Congo Free State made this look saintly by comparison.]]&lt;br /&gt;
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Such treatment of the working class, combined with the belief that since the working class were the actual producers of wealth they should be the ones with the right to decide how the machines and materials used to make said wealth were used, would lead to Karl Marx writing the &#039;&#039;Communist Manifesto&#039;&#039;:, creating [[communism]], one of the most notable ideologies of the 20th century and also one of the most [[skub|controversial]].&lt;br /&gt;
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Ideologies aside you can boil down the Industrial Revolution social movements to the average human thinking: &amp;quot;Hey, we can actually make tons and tons of wondrous gadgets to make life better, but why is that I can&#039;t get some of the gadgets too so I can have a better life?&amp;quot;. While this meme emerged first in West Europe and North America it inevitably expanded to the colonies and independent nations until it eventually covered the entire planet.&lt;br /&gt;
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The Industrial Revolution is the start of the Modern World and many of its issues still persist to this day. People can relate to an Industrial Revolution era person more easily than that of a peasant in the Middle Ages, a serf in the Dark Ages, a citizen soldier of the Classical Era, a scribe at a pharaoh&#039;s court, a priest king in the Fertile Crescent or Grug and his rocks. The downside of this is that these issues are still politically charged to this day.&lt;br /&gt;
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===Fantasy Relevance===&lt;br /&gt;
As a tangent from the historical to the literary, the Industrial Revolution is something which often looms in the background of Fantasy at a meta level with various degrees of overtness. The implication is that sooner or latter as the elves in splendid cities and ancient forests weave their spells and loose their arrows, the dwarves delve and hold the line to defend their mountain homes, the orcs sound the drums of war and sharpen their blades for battle, dragons soar, necromancers scheme, kings reign, adventurers set out on epic quests and all that fantastic wonder, somewhere someone notices a pot on the boil rattling its lid and imagines how the force of pressurized steam could be used, setting in motion the end of that era. Yes, that&#039;s a gross oversimplification of a centuries long processes with many intermediate steps that culminated with Locomotives and the Crystal Palace. The point still stands that in a world where people like us exist, eventually observant souls, those inclined to tinker, those looking to make work easier and increase productivity and those who can see the work of such inventive souls as the keys to wealth and power will figure these things out and move a society beyond the 15th century with those which refuse to move with the times getting rolled over.&lt;br /&gt;
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In Tolkien&#039;s work this fact is dealt with mostly in subtext of disdain (the industrialists of Middle Earth were villains and the results of their labors were ruin and destruction) and a sense of melancholy as past ages end. In other fantasy settings such as [[Forgotten Realms]] there are forces working to stop this, ranging from organizations like the harpers to the Gods enforcing [[Medieval Stasis]]. Some settings, like [[Discworld]] and to a smaller degree [[Warhammer Fantasy]], accept that this will happen and have the transition woven into their worldbuilding. In fact you can see Pratchett&#039;s later works as an answer to Tolkien&#039;s criticism towards modernity, while oversimplified in some aspects the  Moist von Lipwig Trilogy makes some good explanations towards how industrialization emerged and how it works as well as its potential flaws and shortcomings without going full ludite.&lt;br /&gt;
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==Industrial Revolution inspired Games, Factions and Settings==&lt;br /&gt;
* [[Steampunk]]&lt;br /&gt;
* Much of Discworld&lt;br /&gt;
* Thief series which are set in a weird blend of medieval fantasy and early industrial revolution.&lt;br /&gt;
* [[Eberron]] before the Last War. After it Eberron is a cross between Industrial Revolution and interwar.&lt;br /&gt;
* [[Arcanum]] is a magical world that is currently undergoing a revolution.&lt;br /&gt;
* [[Iron Kingdoms]]&#039;s whole schtick is that it&#039;s a typical fantasy setting that developed into this.&lt;br /&gt;
* The [[Skaven]], particularly their Weapons Teams and anything related to [[Clan Skryre]]. Thankfully one of the reasons why they never achieved world domination in one fell swoop is the overall lack of quality control on their gadgets.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271167</id>
		<title>Industrial Revolution</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271167"/>
		<updated>2023-05-16T14:04:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Notes */&lt;/p&gt;
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&lt;div&gt;[[File:Steam engine in action.gif|300px|thumb|right|Knights clash, Nobles Plot, Kings Proclaim and Priests Preach. But for all their ambition, passion, glory, drive and zeal it&#039;s a few modestly well off men trying to figure out how to better drain flooded mines that change the world]]&lt;br /&gt;
{{topquote|The more we progress the more we tend to progress. We advance not in arithmetical but in geometrical progression. We draw compound interest on the whole capital of knowledge and virtue which has been accumulated since the dawning of time. Some eighty thousand years are supposed to have existed between paleolithic and neolithic man. Yet in all that time he only learned to grind his flint stones instead of chipping them. But within our father&#039;s lives what changes have there not been? The railway and the telegraph, chloroform and applied electricity. Ten years now go further than a thousand then, not so much on account of our finer intellects as because the light we have shows us the way to more. Primeval man stumbled along with peering eyes, and slow, uncertain footsteps. Now we walk briskly towards our unknown goal.|Arthur Conan Doyle}}&lt;br /&gt;
{{topquote|The Industrial Revolution and its consequences have been a disaster for the human race.|Opening line of a [[meme|copypasta]] that [[lulz|goes on to detail all the good things that have come from it]].}}&lt;br /&gt;
The &#039;&#039;&#039;Industrial Revolution&#039;&#039;&#039; was a period from about 1776 to 1914 which proved to be a major game changer for humanity. Many periods of history are laid out arbitrarily by historians for book-keeping purposes. An English peasant born at the tail end of the [[High Middle Ages]] in 1340 who was lucky enough to see the beginning of the [[Renaissance]] about 90 years later most likely wouldn&#039;t think that the world at the time of his birth was all that different from the one in which he died, even if he was glad that the whole &amp;quot;everybody&#039;s dropping dead of plague&amp;quot; spell did not come back. The same would not be true if said English fellow was born in 1780 and died in 1870. In that time the majority of people had moved from the countryside to cities, factories were making everything, you could cross the country in a train in a day and send a message to newfangled Dominion of Canada at the speed of light.&lt;br /&gt;
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==Technology==&lt;br /&gt;
[[Image:Victorian factory.jpg|thumb|Right|400px|A Victorian Factory, Watch your Hands]]&lt;br /&gt;
The big thing of note here is energy. For most of the history of civilization, if humans wanted to do something like move a heavy object from point A to Point B, dig a hole, grind grain, work iron, or whatever else, they had to do it with muscle power, either their own, other peoples&#039; or draft animals like oxen and horses. Later, they worked out how to put wind and flowing water to use with sails, watermills and windmills. These things were useful in their own right and by the 1700s they were used in a wide variety of operations, but both had serious limitations. There are only so many rivers where you can build water-powered mills and even in windy places there are calm days, so they primarily supplemented good hold man/horsepower. A human can produce about 100 watts (joules per second) of motive power continuously, while a horse can provide about 750 watts. In contrast a kilogram of wood produces about 16-21 megajoules of energy when burned and coal has about 30 megajoules, which comes in the form of heat. Steam engines use boiling water to turn that heat into motive force which can operate factory machines, propel ships and locomotives to carry cargo, dig ditches and more. Once they had been refined to a level of practical efficiency, steam engines forever changed the nature of how work got done. First this was done by belts, gears, and rods, and later by electrical power generated by steam (or other sources) turning generators to power electric motors and lights.&lt;br /&gt;
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One of the key advances of the Industrial Revolution was the assembly line, which allowed rapid construction of goods by giving each worker a single task to be repeated instead of requiring they have specialized knowledge of the whole process. While this idea goes back to at least the Venetian Arsenal in the Middle Ages, it became the standard during this era thanks to breakthroughs in milling, grinding, and lathing metal powered by steam (these machines were also a pre-requisite for the creation of precision instruments, without which you can&#039;t even make the machines that make the machines that make the final product). One side effect of making things on an assembly line is that items were broken into interchangeable parts that were replaceable if they broke, where before repairs were specialized work done by craftsmen, if they could be accomplished at all. The assembly line ultimately led to the proliferation of cheap automobiles, which revolutionized the concept of personal transport; the most prominent example was the Ford Model T, which was the first inexpensive mass-market automobile and remains one of the most-sold cars in history. These early cars all had unique controls and the modern, standardized control layout would not be invented until 1916 and would not achieve popularity until after 1922. Likewise, while assembly line techniques blossomed in the late 19th and early 20th century, it wouldn&#039;t be until World War II that quality control was tight enough that parts were interchangeable between factories. &lt;br /&gt;
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Education also improved and became more universal during this era. By 1800 literacy was near universal in the United States, though this figure may not be counting slaves. Indeed, high literacy was critical to the American Revolution, which made extensive use of mass-printed propaganda like &#039;&#039;[[Wikipedia:Common Sense (pamphlet)|Common Sense]]&#039;&#039;. Public education further improved these literacy rates. Democracy would gradually rise in prominence during this period thanks to increased literacy. The abolition of slavery and women&#039;s emancipation would also make serious progress during this era as an extension of the rise in literacy.&lt;br /&gt;
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Photography was invented in the early 1800s and perfected by the 1840s, when Louis Daguerre invented the process he so humbly named after himself. The proliferation of cheap and (relatively) easily reproduced photographic images took the world by storm. Souvenir and formal photographs became a big business, along with the much creepier death photos (since it took a few minutes to capture a photo with the daguerreotype process, some people found it easier to pose a dead person than to get a live one to sit still). Battlefield photographs from the American Civil War brought the brutality of war into the public eye for the first time. Film recording also got its start during the Industrial Revolution, with the first stroboscopic animations appearing in the 1830s and stereoscopic viewers emerging a decade later. The real revolution came when Eadweard Muybridge worked out how to display a series of static photographs as a single moving image, followed swiftly by George Eastman&#039;s invention of the first photographic film in 1884 and the development of the first motion picture cameras by Louis LePrince in 1887. Other inventors and pioneers like Emile Reynaud, Ottomar Anschütz, Robert W. Paul, the Lumiere brothers, and Georges Méliès furthered the technology and brought cinema to the masses for the first time. &lt;br /&gt;
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Weapons technology advanced by leaps and bounds. At the start of the Industrial Revolution, the average soldier was armed with a smoothbore flintlock musket that could be shot maybe four times a minute and was accurate to a hundred yards at most. Breech-loading rifles came around very shortly into the period, though the complexity of the mechanism made large scale manufacture impossible. Guns became mass produced (and were among the first complex machines with metal mechanisms to be so), but over the early 19th century rifling became standard and switched over to percussion cap firing mechanisms and were complemented by the first mass-produced revolvers. Starting in 1848, muskets began being phased out for breech-loading rifles. Metallic cartridges and smokeless powder would arrive towards the end of this era. Since black powder would rapidly foul any repeating action, smokeless powder was critical to the function of any self-loading firearm. Machine guns made their first appearance in the 1880s with Sir Hiram Maxim&#039;s invention of his namesake gun. Self-loading pistols emerged as well. Artillery advanced from simple iron tubes firing iron balls or canister rounds straight ahead to breech-loading steel guns which fired high-explosive shells on predictable ballistic trajectories.&lt;br /&gt;
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Of course, there was a downside. Industrialization did generate a lot of wealth, but not everyone profited from it. Rural landlords found that their fields were full of surplus farmhands who weren&#039;t needed and promptly kicked them off their land to go live in dirty overcrowded cities full of cheaply made apartments into which people were crammed like sardines. To get enough to survive, everyone in a poor family older than six would have to work in hellish, unsafe conditions for 12 hours or more, often operating dangerous machines that could maim or kill an unwary operator in the heat, dark, stink and noise of it all while their bosses [[Wikipedia:Triangle Shirtwaist Factory fire|forcibly locked their workers into the building]].&lt;br /&gt;
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There were various responses to these conditions, some of which were more extreme than others. The best-known of these is the concept of the labor union, which allowed for workers in the same industry to group together and demand better working conditions from their employers. This era also saw the rise of regulations against child labor, improved safety standards and so forth. And of course, there was the enormous amount of pollution and general environmental destruction, whose effects are coming back to bite us in the ass a little over a century later. It was a legendary problem even then; the famed &amp;quot;London fog&amp;quot; that you see in every Victorian-era depiction of the city was caused by every house and business in London burning coal for heat, kicking vast amounts of soot and pollutants into the air and generating thick, toxic smog.&lt;br /&gt;
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==Napoleonic Wars==&lt;br /&gt;
{{topquote|All in all, French armies wrought much suffering in Europe, but they also radically changed the lay of the land. In much of Europe, gone were feudal relations; the power of the guilds; the absolutist control of monarchs and princes; the grip of the clergy on economic, social, and political power; and the foundation of ancien régime, which treated different people unequally based on their birth status. These changes created the type of inclusive economic institutions that would then allow industrialization to take root in these places. By the middle of the nineteenth century, industrialization was rapidly under way in almost all the places that the French controlled, whereas places such as Austria-Hungary and Russia, which the French did not conquer, or Poland and Spain, where French hold was temporary and limited, were still largely stagnant.|Daron Acemoglu and James A. Robinson, &#039;&#039;Why Nations Fail&#039;&#039;}}&lt;br /&gt;
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{{topquote|In early life he may have been a sincere republican; but he hated anarchy and disorder, and, before his campaign in Italy was over, he had begun to plan to make himself ruler of France. He worked systematically to transform the people&#039;s earlier ardor for liberty into a passion for military glory and plunder.|Willis Mason West}}&lt;br /&gt;
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Imagine a world where Tom Cruise succeeded in killing Hitler and then Rommel proceeded to do all the conquering that Hitler promised to do except without all the genocide, only to lose it all by invading Russia in winter. Replace Hitler with Maximilien Robespierre and Rommel with Napoleon Bonaparte and that&#039;s basically the Napoleonic Wars. &lt;br /&gt;
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France was a shit place to live if you were a peasant and always had been, but the 1790s were particularly shitty. Like &amp;quot;why is my bread made of sawdust&amp;quot; shitty (no, really, that happened). Seeing that America had done all right for itself after throwing out the [[monarchy]], a bunch of French people decided they had nothing to lose and tried the same. Things got a little [https://en.wikipedia.org/wiki/Reign_of_Terror out of hand] as they [https://en.wikipedia.org/wiki/St._Bartholomew%27s_Day_massacre tend to in France] and before long a young military officer decided that the best course of action was to shoot some protesters with cannons, and the country loved him for it.&lt;br /&gt;
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Now that he was in control, [[Emprah|Emperor Napoleon]] had a relatively short to-do list: Lead and shape &amp;lt;s&amp;gt;Man&amp;lt;/s&amp;gt;Frenchkind &amp;lt;s&amp;gt;into a psychic race&amp;lt;/s&amp;gt; and surpass the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Romans&#039;&#039;&#039; by learning from their mistakes, unite Humanity under one aegis and allow for &amp;lt;s&amp;gt;instant&amp;lt;/s&amp;gt; communication and travel &amp;lt;s&amp;gt;across all human inhabited worlds&amp;lt;/s&amp;gt;, kill literally every &amp;lt;s&amp;gt;Xenos&amp;lt;/s&amp;gt; Brit(is there really much of a difference?) and most importantly, prevent another calamity like the Age of Strife or Fall of the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Roman Empire&#039;&#039;&#039;.&lt;br /&gt;
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Five coalitions were raised against the Emperor&#039;s Great Crusade, and each was smashed to pieces by his &amp;lt;s&amp;gt;Astartes&amp;lt;/s&amp;gt; &#039;&#039;&#039;Horse Artillery&#039;&#039;&#039; and the &amp;lt;s&amp;gt;Solar Auxilia&amp;lt;/s&amp;gt; &#039;&#039;&#039;Garde Impériale&#039;&#039;&#039;. This went on until the Emperor was betrayed by &amp;lt;s&amp;gt;Horus&amp;lt;/s&amp;gt; &#039;&#039;&#039;the weather&#039;&#039;&#039;. In the disastrous invasion of &amp;lt;s&amp;gt;Isstvan V&amp;lt;/s&amp;gt; &#039;&#039;&#039;Russia&#039;&#039;&#039;, the Grand Army would suffer 80% losses, many due to freezing to death.  &lt;br /&gt;
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While Napoleon would fight against two more coalitions against him, the defeat in Russia would prove to be the beginning of the end. &lt;br /&gt;
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To fund these wars Napoleon sold the United States a &#039;&#039;&#039;huge&#039;&#039;&#039; chunk of land that&#039;s now known as the Louisiana Purchase. This was actually controversial in the United States at the time since it wasn&#039;t &#039;&#039;explicitly&#039;&#039; allowed by the Constitution of the United States. The sheer size of the acquisition surprised nearly everyone except Napoleon; the negotiators sent by President Jefferson were only looking to acquire New Orleans and access to the Mississippi. Napoleon was eager to divest himself of his New World holdings because they were more trouble than they were worth (a lesson Spain never took to heart and the British only after a very long time); this was shortly after France embarrassingly lost Haiti to the world&#039;s first (and so far only) successful large-scale slave revolt. Ultimately, the argument that the power to make treaties was sufficient to make a treaty exchanging money for land won out and American settlers soon flooded the largely undeveloped land. Another lasting consequence was that Napoleon&#039;s government offered a large reward for anyone who could develop a cost-effective method of preserving food. Nicolas Appert claimed this prize when he discovered that food cooked in sealed jars would last for a long time (even though he admittedly had no clue why it worked). This would eventually be refined into canning.&lt;br /&gt;
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The key to Napoleons success on the battlefield was mainly due to two factors. The first was that he abolished the system of purchasing military ranks, which was the norm for all other European states at the time. It didn&#039;t matter if you never even saw a musket in your life, if you laid down 10.000 Francs, you were a General of his majesty now, congratulations. Napoleon abolished this entirely, granting ranks and the prestige that came with them exclusively through merit. If you were a compentent commander, it didn&#039;t matter how high your birth or how thick your briefcase was, you could rise all the way to the top to become of Napoleons famous Marshals (although that didn&#039;t stop Napoleon from engaging in some dubious nepotism here and there - in the end, two of his brothers ended up becoming Marshals too and his son-in-law not just a Marshal, but also King of Naples). This in turn not only guaranteed that his armies and divisions were lead by the crème dé la crème of his Generals, but also increased the morale and motivation of his troops dramatically, beyond just the patriotic fervor of the years prior. Whereas the soldiers of Russia, Prussia or Austria were mostly impoverished farmhands or unlucky vagrants, pressed into uniforms and drilled until the last vestiges of humanity were stripped away, Napoleons soldiers were proud, willing to take risks and hungry for glory and promotions. &lt;br /&gt;
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The second was that he revolutionized logistics and offensive tactics. Napoleon can arguably even be credited with inventing the basic concept of modern maneuver warfare from whole cloth. To give some context: Armies during the tail end of the 18th century usually moved in large, single formations, which mainly served the purpose of stopping any of the aformentioned pressganged sods from deserting too early. The thought of splitting up into smaller forces didn&#039;t really occur to the strategists of that time since the sense of honour put an emphasis on big, decisive single battles with little room for skirmishes. Such a big, central force had to be upkept, so they carried a sizeable chunk of civilians with them (it wasn&#039;t unheard of that the total amount of people moving in an army were at least half of the fielded manpower): metalworkers to repair cannons, smiths to make nails and horseshoes, the actual wives and children of many soldiers in the army and also, what might seem utterly bizarre to us today, people that could only be described as tourists. Napoleon did away with the civilians in his armies entirely, keeping only a number of specialists like sappers and engineers on hand, preferring to instead aquire (yes, aquire, civilians that had their possessions lifted in this system were entitled to compensation after the fighting was over and looting was heavily punished) their supplies from the cities and countryside he marched through. This gave him a massive advantage in operational flexibility and allowed him to march quicker into advantageous positions or exploit the flanks of his enemies. Another advantage of this system was that it allowed Napoleon to split his forces up into smaller divisions and corps that had permission to act independently from the main force and when opportunity arose. A common theme of diary entries of Generals that fought against Napoleon was how he always managed to take them by surprise in places they least expected attacks from. It has to be said though that Napoleons massive skill as a micromanager was often the single part that kept this machine going; in theaters were he wasn&#039;t personally involved, it generally fell apart when less competent commanders tried to do the same and felt overwhelmed in the face of the flow of information and constant decisionmaking they had to process, like in Spain and during the retreat out of Russia.  &lt;br /&gt;
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===The War of 1812===&lt;br /&gt;
The young USA would engage in its own concurrent fight against the British. In 1812, the U.S. declared war on the British over press-ganging of American sailors... two days after the British put a stop to it (transatlantic communication at the time could go no faster than transatlantic ships, which took roughly two months). The official &#039;&#039;casus belli&#039;&#039; aside, the real reason the United States declared war on Britain was in retaliation for British support of Tecumseh&#039;s Shawnee Confederation and a desire to conquer Canada. Despite terrible results for the US on land, which saw the White House burned down by Canadians, the U.S. did better than expected on the naval front. Even with Napoleon tying up most of the Royal Navy, the hastily raised and underfunded U.S. Navy matching them was a serious accomplishment. &lt;br /&gt;
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One especially notable U.S. vessel was the [https://en.wikipedia.org/wiki/United_States_floating_battery_Demologos United States floating battery &#039;&#039;Demologos&#039;&#039;] (retroactively renamed the &#039;&#039;Fulton&#039;&#039; after its creator), the first documented steam warship. However, the principle muscle of the USN was the nation&#039;s first six frigates, originally constructed to fight the Barbary pirates. Although they were relatively old ships by the start of the war, they were still well armed, sturdy, exceptionally fast for their weight and virtually cannon-proof due to their composite-armor-like hulls, built from American live oak instead of comparatively flimsy European wood. This is where USS &#039;&#039;Constitution&#039;&#039; got her nickname of &amp;quot;Old Ironsides&amp;quot;; during a battle with HMS &#039;&#039;Guerriere&#039;&#039;, one of her crewmen watched shot after shot bounce off &#039;&#039;Constitution&#039;&#039;&#039;s hull like a Tau punching a Space Marine and famously shouted &amp;quot;Huzzah! Her sides are made of iron!&amp;quot; After a string of high profile defeats the Royal Navy forbade their captains to engage them with less than a two-to-one advantage.&lt;br /&gt;
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In December 1814 both sides declared peace since they weren’t getting anywhere and the original cause for the war was no longer applicable. On 8 January 1815 [sic] the [https://en.wikipedia.org/wiki/Battle_of_New_Orleans Battle of New Orleans] was fought and ended in an overwhelming U.S. victory, despite the war already being over (see the above point of communication being slow).&lt;br /&gt;
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==Transportation==&lt;br /&gt;
In 1800, if you wanted to get from point A to point B your options were limited. You could always walk, in which case you might be able to cover maybe 50 kilometers a day at 4kph if you&#039;re in good health and traveling light. Catching a lift on a farm wagon was about as fast, but it&#039;s not you doing the walking. If you had the cash, you might use a stagecoach, drawn by a team of horses which were regularly swapped out and could go along at 13-16kph if the roads were good (and that&#039;s a big If). A sailing ship might be able to match that speed if there was favorable conditions (and that was a big if) and would be on the move 24 hours a day. Most people of the period lived their whole lives without going more than 30km from their birthplace; travel was the domain of elites, the wealthy, merchants and their associates, and armies on the march. While there had been refinements (some of which were fairly substantial, especially with ships) this basic set-up had been the case since the Bronze Age. But this ancient order would soon be overturned by steam power.&lt;br /&gt;
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First there were steamboats with experiments starting in the 1700s in Britain, France and America. It was a fairly straightforward idea: take a boat, slap a steam engine in it, hook it up to a paddle wheel and hope that nothing catches fire or blows up. By the early 1800s there were some steam tugboats. By the 1810s there were paddleboats handling cargo on canals and rivers. By the 1820s there were experimental steamships which could cross the Atlantic mostly using engine power and by the 1830s there were regular transatlantic crossings. The big advantage of a steamship over a sailboat was that it could sail straight into the wind without giving a shit. Voyages that could take months at full sail could be done in a week. Even so sailing ships still persisted for some time in some roles as they did not need their coal bunkers topped off all the time.&lt;br /&gt;
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Self-powered ships were a big deal for maritime trade, but on land something new rolled down the lines. Steam locomotives started put hauling carts in English and coal mines, then upgraded in 1826 to moving freight and passengers. In 1829, Stephenson&#039;s Rocket managed to achieve the &#039;&#039;amazing&#039;&#039; overland speed of 48 kph. Things only escalated from there. By the 1830s, there was a full blown railway boom in the UK as rail lines snaked their way over the British Isles and their colonies. The US followed soon after, then the French and gradually the Germans, Spanish, Russians, Italians and so forth got in on the game. For the United States in particular railways shaped the cultural landscape of the country. Chicago and several other cities went from podunk towns to major cities thanks to their use as a rail hub and expansion of the rail network west was a key tool in settling the frontier. The same applied to Canada with the Canadian Pacific. The big American rail companies also became massively powerful [[Megacorporation]]s in the modern sense. In the latter of half of the century, trams and trolleys began to emerge for use inside cities, providing the forerunner to modern public transit services.&lt;br /&gt;
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From moving Iowa grain and bananas from Havana to the European market to sparking the beginnings of tourism to the creation of the first suburbs, both steamships and railways transformed national economies and the ways people lived and worked. They also changed warfare. Steamships could easily outmaneuver and outrun pure sailing vessels; on land trains could easily move soldiers and supplies in huge numbers.&lt;br /&gt;
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This was also the time when humanity first took to the air. The first hot-air balloons appeared in the late 18th century and were gradually refined. In 1852 the French built a hydrogen balloon with a small steam engine, allowing the operator to move it about as he wished. Further experiments were made through the latter half of the 19th century with lighter than air flight. At the same time, inventors began to work with gliders to achieve heavier than air flight. Despite the claims of a few derpy dorks forever consigned to be laughingstocks that heavier than air flight was impossible for humans, the Wright Brothers managed to achieve powered flight in 1903.&lt;br /&gt;
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=== Communications ===&lt;br /&gt;
Similarly communications made quantum leaps ahead. When the Founding Fathers signed the Constitution, you sent a message long distance by writing it down and giving it to either a courier on horseback or a ship. This meant that it would take months for news to get from China to Britain and vice versa for the reply. &lt;br /&gt;
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The first optical telegraph system was built in 1793, and the French Empire under Napoleon greatly expanded this network and made good use of its ability to transmit signals across great distances. The electrical telegraph evolved during the same time period, but the British and French initially ignored it because they thought the optical system was just fine. This didn&#039;t stop inventors from refining and perfecting the device, and the first commercial electric telegraph came online in 1837, with widespread adoption occurring shortly thereafter. Undersea cables were laid across the Atlantic, Mediterranean, Indian, and Pacific, connecting the world for the first time. Early versions of telex and fax machines used the technology as well. Interestingly enough, the Telegraph was in some ways like a proto-internet. It was operated by a network of users which formed their own community with romances, chatter and memes, users contrived elaborate systems of coding to convey lots of information with a few words and while people could make massive amount of money off it either by running companies or getting up-to-date information on world potato prices it was also a prime vehicle for fraud and other such skullduggery.&lt;br /&gt;
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In the 1890s came Guglielmo Marconi and wireless telegraphy, which quickly became the standard comms equipment for ships and is the main reason anyone survived the sinking of the &#039;&#039;Titanic&#039;&#039;. Alongside this came the discovery of radio waves, which went quickly from experimental technology to cheap, mass-produced sets. The telephone was also invented in the late 19th century.&lt;br /&gt;
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==Meiji Revolution ==&lt;br /&gt;
{{topquote|智識ヲ世界ニ求メ大ニ皇基ヲ振起スべシ (Knowledge shall be sought throughout the world so as to strengthen the foundation of imperial rule.)|Meiji Charter Oath}} &lt;br /&gt;
[[Image:Meiji era Train.jpg|Railways come to the land of the Rising Sun, memorialized in Woodcut|thumb|right|300px]]&lt;br /&gt;
During the Age of Exploration, Japan had closed its borders to most of the outside world to prevent foreign influence (even going so far as to kill castaways, missionaries and their converts - even Japanese sailors who were rescued by foreign ships were prevented from returning home), and for a time, the Shogunate was successful in preventing Europeans from encroaching on Japan like they had in so many other parts of the world. This came to a crashing halt over 200 years later on the 8th of July 1853. The USS &#039;&#039;Mississippi&#039;&#039; and some other American ships arrived in Edo to deliver a message from US President (at the time of the Mississippi&#039;s departure) Millard Fillmore requesting the reopening of trade. The &#039;&#039;Mississippi&#039;&#039; and its companions returned on the 12th of February 1854 and led to the Convention of Kanagawa in March (funny enough, Fillmore&#039;s term in office was over before this). There were other developments like the British bombing a port in revenge for a murdered businessman, said port&#039;s rulers in the Satsuma domain agreeing to pay reparations by buying warships, having been thoroughly impressed by their firepower, the assassination of the Shogun&#039;s number two Ii Naosuke and an attempt to burn the Imperial Palace. This led to a weakening of the ruling Shogunate that allowed Emperor Meiji to seize back power in the violent but swift Boshin War in 1868, permanently ending the Shogunate and the feudal system that had ruled Japan for centuries. The die-hard Shogunate loyalists briefly declared a Republic but they were defeated at Hakodate in the final weeks of the war. One of the foremost Imperial samurai and part of the ruling triumvirate under the Emperor, Saigo Takamori, led his home domain of Satsuma into a brief rebellion after disagreeing with some of the reforms and the triumvirate falling apart with one of them dying of illness and Saigo being rivals with the other guy. During the Battle of Shiroyama Saigo&#039;s last charge, mortal wounding and assisted seppuku, followed by the final charge of his 50 remaining followers marked the end of the samurai in the face of conscripted peasants with rifles and cannons. With the last of the big three being assassinated by ex-samurai after the Rebellion, ironically not far from where Naosuke had been shot and decapitated, it was over.&lt;br /&gt;
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The new Meiji government, not wanting to be consumed and dismembered by the Western powers as many other Asian countries already had, undertook a rapid adoption of Western technology and, eventually, started doing some empire building of its own. On the one hand, the fact that a formerly isolated nation could go from a feudal backwater to a competitive modern nation in just a scant few decades was remarkable. On the other hand, the need to maintain Japan&#039;s power to prevent Western imperialism from getting all up in their shit directly led to Japan&#039;s own growing military autocracy. Military success against China in 1894, and against Russia in 1905 combined to put Japan on the world stage. The latter conflict especially put the West on notice; everyone had expected Russia to curb-stomp the Japanese, only for the Japanese to kick the shit out of the Russians on land and win an absolutely crushing victory at sea in the Battle of Tsushima. Nearly the entire Russian fleet was wiped out in exchange for three Japanese gunboats and a handful of casualties, one of whom was future admiralissimo Isoroku Yamamoto (he lost two fingers to a bit of shrapnel and would have been discharged if he&#039;d lost a third). The architect of this grand victory, Admiral Heihachiro Togo, was celebrated as a national hero, and his flagship &#039;&#039;Mikasa&#039;&#039; is preserved as a museum in Yokosuka. While the samurai as a class lost their traditional power of free money and being able to execute disrespectful peasants, enough of them saw the writing on the wall that they found positions in the new order, using the wealth and education that their families had accumulated to enter politics, the military academy, or found many modern institutions one would recognize today, such as Mitsubishi.&lt;br /&gt;
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==The American Civil War==&lt;br /&gt;
{{topquote|We are [[Grimdark|not only fighting hostile armies, but a hostile people]], and [[Exterminatus|must make old and young, rich and poor, feel the hard hand of war]].|William Tecumseh Sherman preparing to [[Rip and Tear|go absolutely fucking scorched earth]]}}&lt;br /&gt;
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The American Civil War is one of those subjects that we could write a shit ton about, but one we could never do the due diligence to be 100% accurate to the events. Needless to say, this is our humble attempt to cover the subject. If nothing else, just know it wasn&#039;t about [https://en.wikipedia.org/wiki/Lost_Cause_of_the_Confederacy| States Rights.]&lt;br /&gt;
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Shortly after achieving independence, a distinction between the newly United States became more and more pressing. The southern colonies had been settled by men who wanted to make a lot of money in the New World and who set up plantations manned by slaves growing tobacco and cotton. The desire to present a united front in the writing of the constitution compromised with the slave states in giving them extra political power a la the 3/5ths compromise, where somewhere around 60% of the black population counted towards a seat in the House of Representatives. Of course, they wouldn&#039;t dare let the people who are giving them more power from sharing said power except by making money. The northern colonies were settled by groups who wanted to recreate England (or their ideal version thereof) where the cash crops grown on plantations were not profitable and to whom slavery increasingly became morally repugnant and was perceived as economically unfair. &lt;br /&gt;
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There was some hope that slavery was on its way out at first (many of the Founding Fathers had believed that the growth of industrialization and the declining price of tobacco would make slavery obsolete and thus left the problem for future generations to solve), and then Eli Whitney invented the cotton gin, which made it much easier to process cotton and allowed for the vast expansion of cotton plantations, leading the slave owners to become very wealthy and invest their profits in buying more slaves to pick more cotton. Even those who did not profit directly from slavery still supported the institution, if only because they were terrified of the possibility of a slave revolt or an outright race war, as had been the case in Haiti just a few decades prior. &lt;br /&gt;
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There was also a growing sense of abolitionism in the North. The British had shut down their transatlantic slave trade in 1807 and abolished slavery in 1833, with France following in 1848. While the number of hard-line abolitionists in the North was comparatively small, they were making headway and there were various groups opposed to slavery to various degrees. Tensions rose gradually in the first few decades of the nineteenth century, from &amp;quot;mere&amp;quot; outright brawls in the United States Senate to the &amp;quot;Bleeding Kansas&amp;quot; incident, to John Brown&#039;s attempted slave revolt at Harper&#039;s Ferry. This led to the Southern states attempting to create new slave states as fast as possible and other ploys which spiraled things out until South Carolina decided to secede, and James Buchanan refusing to do anything because he sympathized with the southern cause. Fearing that &amp;quot;The Peculiar Institution&amp;quot; would be contained, constrained, and eventually brought to inevitable extinction, the powers that be in the South pushed for a violent breakaway. This in spite of the fact that Lincoln had historically sought compromise as opposed to taking a hard line on the issue, something that changed as the war progressed.&lt;br /&gt;
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This war is notable for being the most destructive conflict to take place within the United States, killing 700,000 and leveling several cities, and was among one of the biggest wars that was fought between industrial powers up to that point. One reason for this is that the North simultaneously held that South never left the US and that a total war with intentional targeting of the civilian population and infrastructure was OK. Another was a fear among the North that if the war was not won quickly (regardless of cost in lives) public opinion on it would sour, Lincoln would lose reelection and the war might end without the South&#039;s defeat.&lt;br /&gt;
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The war consisted broadly of two halves, cleanly divided by the Battle of Gettysburg. The first half was characterized by a series of grand maneuver battles in the east in which the Confederates tended to win on account of all the more competent, professional generals picked their side, most notably the [[skub|legendary]] [[tactical genius]] Robert E. Lee, while the Union had to make do with politicians, corrupt hacks, and old men left over from the War of 1812. Morale was also an important factor; the Confederates tended to be on the average much more motivated, as they were carried by a deep belief that they were fighting a defensive war, something that was amplified in Confederate propaganda. The Union forces, on the other hand were mostly comprised of poor sods from the slums of New English cities like New York that couldn&#039;t afford the 100 dollars(12 bucks today) to rid themselves of being conscripted. In some other cases, soldiers were recruited straight from the ships that carried numerous European immigrants, and among these the Irish were the most prominent. A vicious cycle ensued where every moron Lincoln gave command to would boldly set out to conquer Richmond and end the war in one stroke, only to run into Lee playing tower defense on the most unfair terrain available. Union Commander of the Month would furiously throw men at Lee&#039;s lines until the grumbling from the ranks started to sound mutinous (Fredericksburg, Manassas, the Peninsula) or just stare at his lines until getting blindsided outta fucking nowhere, usually by Stonewall Jackson (Chambersburg, Chancellorsville, Second Manassas). &lt;br /&gt;
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Either way, it&#039;d end with the Union sulking back to Washington with about 2/3rds the army they started with. This would repeat several times until eventually Lee got cocky and tried the same thing (Gettysburg and technically Antietam although that was more of a really bloody draw). By the time of Gettysburg, there were Union soldiers (the remnants of the 2nd Maine for example) who could accurately claim to [[Fail|have gone 0 for 11 against the Army of Northern Virginia]]. At Gettysburg, however, shit went sideways for the Confederates in a big way. General Meade, a halfway competent general, was finally in charge on the Union side, Stonewall Jackson was dead, Jeb Stuart took his cavalry off on a pointless ride to nowhere, the Army of the Potomac found and occupied some of the best defensive terrain of the war, and the Army of Northern Virginia couldn&#039;t lever them out of it despite two days of very bloody fighting. This culminated in Lee picking out some of his best divisions and ordering them to charge up the middle of the Union position, supported by all his artillery. The Union army sat and waited for the the Confederates to finish shooting, then chewed the attacking divisions up with volley fire and artillery like a Carnifex brood tearing through Imperial conscripts. The attack actually breached the Union line, but was smashed and driven back with heavy casualties. The point the Confederates reached on Cemetery Hill is now known as the high-water mark of the Confederacy. &lt;br /&gt;
[[Image:ShermansMarch.jpg|[https://www.youtube.com/watch?v=ufSGd58gjAM M-i-c, k-e-y, m-o-u-s-e.  Who&#039;s the leader of the club that&#039;s made for you and me?]|thumb|right|250px]]&lt;br /&gt;
However, the Western Theater was a different story; a pair of grimdark badasses named Ulysses S. Grant and William Tecumseh Sherman were leading the Union on a steady slog of wins up and down the Mississippi River system. Though there were some touch and go moments, such as at Shiloh, Grant kept his head and his command and ultimately masterminded the successful Vicksburg campaign, which saw him outflank the city after ordering his fleet to do a balls-out run past its defensive batteries before bitchslapping the Confederate defenders back into their trenches and settling in for a siege that lasted until 4 July 1863, the day after Pickett&#039;s Charge was shot to pieces at Gettysburg. Losing Vicksburg and New Orleans cut the Confederacy in half and gave the Union unchallenged control of the entire Mississippi, the most important interior waterway in the country. After Gettysburg and Vicksburg, Lincoln scented blood in the air, decided he just wanted to win and didn&#039;t care how messy it got, and so gave Grant command of the Army of the Potomac. Grant knew that the Union had more men and more equipment, and if he couldn&#039;t outmaneuver Lee, he was perfectly content to [[Imperial Guard|win by attrition]]. Grant sent Sherman rampaging through Georgia like an [[Eversor]] with flamers, and then settled in for a year of meatgrinder trench warfare with Lee that was basically just World War One without biplanes and machine guns.&lt;br /&gt;
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It has to be noted: Grant was not just a &amp;quot;mindless butcher&amp;quot;. He had terrible casaulty figures to be sure, but there were reasons for this: One is that Grant had noticed that the Confederates kept beating the Union by whipping them, then waiting to recover, then repeat. So the only real way to deny this to the Confederacy and especially Lee was to keep fighting and keep Lee&#039;s Army reeling, preventing any real reinforcement or supply to restore the lost men and material. Grant was bold, and displayed excellent leadership characteristics and a coolness under pressure. So cool, that part of the reason for his victory in the Wilderness campaign was because Lee lost his cool and flung men at a position and expected them to win the day. Yeah, Lee had a habit of this, and it&#039;s part of the reason that his reputation as a &amp;quot;tactical genius&amp;quot; is [[skub|hotly debated]] to this day.      &lt;br /&gt;
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While the war was started over the issue of slavery, complete emancipation was not one of the North&#039;s original war aims. However, as more Southern territory fell to the Union advance, thousands of slaves came into the custody of the Union army, either by being liberated directly or by making a break for it as soon as the bluecoats were close enough. This became troublesome in the latter years of the war, as it presented the Northern generals with a serious logistical and humanitarian challenge: feed not only a fighting army on the move, but their ever-growing train of liberated slaves. This problem was particularly acute for [https://en.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea Sherman&#039;s March to the Sea]. Some Union generals addressed this problem by offering enlistment to liberated slaves, although this practice was not universal. However, many slaves fled Confederate territory to join up with Union forces and a good number of them ended up serving in the Union Army, including the legendary 54th Massachusetts. Ending slavery not only became political policy, but also a weapon of war since it destroyed the Confederacy&#039;s economy. This led to the Emancipation Proclamation, issued after Gettysburg, and eventually the adoption of the 13th Amendment and with it the abolition of slavery. The vileness of slavery became more known as Union soldiers saw firsthand the plantations and what it did to black people, and while some didn&#039;t give a shit or even thought it was only natural, there were plenty who saw that shit and resolved to send the Confederates straight to hell for it.&lt;br /&gt;
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==The American Frontier==&lt;br /&gt;
{{topquote|You have died of dysentery.|&#039;&#039;The Oregon Trail&#039;&#039;}}&lt;br /&gt;
Throughout the mid 1800s Americans spread rapidly westward. This was aided by several large land purchases such as the aforementioned Lousiana Purchase; this was a huge step for the young nation as they now had a major highway (The Mississippi River) linking the entire back country from the Great Lakes down to the Gulf of Mexico. But said expansion would only accelerate after a little incident south of the border where American settlers living in the Texas territory got fed up with the Mexican government and seceded the entire territory north of the Rio Grande. Texas joined the Union and Mexico gave up a bunch of land after getting its ass kicked. This led the United States to stretching from the Atlantic to the Pacific. Fueling this was several gold rushes and a series of Homestead Acts, which gave ownership of land for free if you lived on it and maintained it. Canada also had a western frontier at the same time, but that part isn&#039;t nearly as well remembered (Did you play Yukon Trail? Did you even know it existed?). Huge waves of settlers were eager to reach the newly claimed California and Oregon territories, but before any railroads were laid down, they had to travel by wagon through the barren and hostile wilderness in between, with many would-be settlers dying to disease, hypothermia, hyperthermia, attacks from upset Native American tribes, and in at least one infamous case, [[Wikipedia:Donner_Party|cannibalism]].&lt;br /&gt;
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This era has long been dramatized to the point it has become its own genre, the Western. This goes so far back &#039;&#039;[[Wikipedia:The Great Train Robbery (1903 film)|The Great Train Robbery]]&#039;&#039;, one of the first films with a narrative &#039;&#039;&#039;ever&#039;&#039;&#039;, was a western. Westerns dramatized the &amp;quot;Wild&amp;quot; West as a chaotic wasteland full of bandits and savages where a man would be killed for any or no reason, but historically this was not the case. Statistically the west was actually very peaceful outside of the wars, especially compared to cities out east. The big outlaws, shootouts and murders were simply very publicized &#039;&#039;&#039;because&#039;&#039;&#039; they were unusual. Still, many of these more famous incidents showed how loose the power of the law was out in the frontier, as in several cases, you had several figures who had been on both sides of the law (Billy the Kid’s Regulators, Wyatt Earp’s revenge ride, etc) usually due to conflicting interests between locally powerful factions.&lt;br /&gt;
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==The Unification of Germany== &lt;br /&gt;
{{topquote|The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.|Otto von Bismarck about the unification of Germany}} &lt;br /&gt;
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One of the aftereffects of Napoleon&#039;s brief stint into making France the all-encompassing superpower of Europe was that he motivated quite a lot of people to identify themselves with their nation instead of families or rulers. The place where this nascent idea of nationalism reverberated the most were the German states, which had been notorious for their disunity since the age of Charlemagne. Liberal and nationalist ideas that sought to unify Germany into one nation ultimately culminated in a series of revolutions that all failed until Prussia, under the leadership of Otto von Bismarck (a man with a political genius as massive as his mustache), kicked the Austrians out of the German territories and won a war against France in 1871. &lt;br /&gt;
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The Franco-Prussian War, incidentally, had not a lot to do with Germany in itself. The southern German states (Hesse, Württemberg, Baden and Bavaria) that were still independent from Prussia at this point, leaned towards Austria. Instead it was about... Spain. Spain? What does fucking Spain have to do with Germany? Well Spain had a lot of issues at the time, the most pressing of which that it was a colonial power with no monarchy; their previous queen had been removed from power by a coup. After [[Blam|order had been restored]], the question remained whose dynasty should ascend to the Spanish throne. One of the proposed candidates was Leopold of Hohenzollern-Sigmaringen, a scion of a branch of the Prussian royal family that remained Catholic. France was very paranoid about being outmaneuvered by the Germans and sought to prevent that, but Bismarck carefully manipulated a series of events, including the careful redacting and publication of a diplomatic telegram to make it seem as if the French had pressured the Prussian King to withdraw Leopold&#039;s candidacy for the Spanish throne (when in reality Leopold had already declined to Wilhelm) to lure France into a war with Prussia and the German states. [[Just as planned|And it worked.]] The South Germans were outraged, and the French found themselves faced with a Hobson&#039;s choice: either they could go to war or suffer severe diplomatic embarrassment at home and abroad. The following conflict saw the French being thoroughly curbstomped within eight months as the Prussians outmaneuvered and outgunned them again and again. Massive conscription after the majority of professional soldiers fell into Prussian captivity at Metz and Sedan did little to alleviate the problems. To add insult to injury, the Germans proclaimed their new Empire in Versailles, the old seat of the French kings, driving a wedge between France and Germany that would not be overcome until the 1960s.   &lt;br /&gt;
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The unification of Germany marked a massive shift in the balance of the European powers. The weakest power in the European concert (Prussia) suddenly became the strongest on the continent, with a massive population, a disciplined and modern army that ground every enemy it faced into the dirt like they were nothing, and a huge industrial base that was kicked into overdrive once the multitude of national barriers between the small German dukedoms were abolished (also helped by the reparations France had to pay to the Germans as well as the capture of Alsace-Lothringia and its rich deposits of ore). It grew so fast and rapidly that only in the span of 30 years, it managed to surpass the production levels of steel and coal of every other imperial power in the world and singlehandedly pioneered large-scale industrial chemical production with inventions like the Haber process for synthesizing ammonia from atmospheric nitrogen (invaluable and irreplaceable in anything that has to do with anorganic chemistry, like most of the fertilizers used in contemporary farming). In general the German Empire was at the forefront of what&#039;s called the &amp;quot;Second Industrial Revolution&amp;quot; of the late 19th century.&lt;br /&gt;
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The Germans, being late to the party as far as imperialism was concerned, wanted a piece of that big fat colonial cake that they felt were owed and used their industrial and military leverage to apply massive pressure to the rest of Europe. This, combined with the inherent semi-feudal social order that had persisted in Prussia since the 1600s and the rampant militarism of German society, created a very aggressive nationalist machismo which ultimately contributed a lot to the crisis that led to World War One with all of its cataclysmic consequences. Nearly all negative stereotypes people associate with Germany to this day, like militarism, brutishness, blind obedience, lack of humour, strict workplace discipline, punctuality, and being unemotional come from this particular era. The culture that this attitude bred eventually led to the mindset that gave rise to the Nazis after Germany&#039;s defeat in World War I and only started to fizzle out after the old elites of the German Empire were permanently removed from power after World War II forced the Germans to reinvent themselves and their nation.&lt;br /&gt;
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== The British Empire ==&lt;br /&gt;
{{British}}&lt;br /&gt;
{{topquote|On her dominions the sun never sets; before his evening rays leave the spires of Quebec, his morning beams have shone three hours on Port Jackson, and while sinking from the waters of Lake Superior, his eye opens upon the Mouth of the Ganges.|The Caledonian Mercury}}&lt;br /&gt;
[[image:British Empire 1921.png|thumb|left|400px|“C&amp;quot; is for colonies&lt;br /&gt;
Rightly we boast&lt;br /&gt;
that of all the great nations&lt;br /&gt;
Great Britain has most!&amp;quot;- Mrs Ernest Ames, An ABC for Baby Patriots]]&lt;br /&gt;
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Remember the British East India Company from the [[Age of Enlightenment]]?  Well, eventually Britain decided to drop the pretense that it was merely an English corporation that was building colonies everywhere and just owned the fact that, yes, they were trying to take over the world. They hadn&#039;t been the only ones; the Spanish, Portuguese, Dutch, French, Germans, Russians, and several American presidents were as well, and near the end Japan would try to get in on the action.&lt;br /&gt;
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The Napoleonic Wars had left the British in the enviable position of having the world&#039;s biggest, baddest navy. This was a title they would hold until the Washington Naval Treaty of 1922 and the massive debts the British had racked up during WWI led them to conceded that they would have to be okay with the US Navy equaling them in size. They would lose it entirely after the Second World War, due to the tremendous debts of fighting that war piled on top of the previous one. &lt;br /&gt;
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Having a massive navy at its disposal meant that the British could effectively dictate terms to anyone within sight of the sea. This persuasion was not solely political strong-arming, but also took the form of general peacekeeping and anti-slavery operations with the West Africa Squadron alone freeing hundreds of thousands of slaves and largely shutting down the Atlantic Triangle. At its height the British Empire had founded colonies or established protectorates on almost every major landmass on Earth, and had presences at the key maritime choke points of Gibraltar, the Suez, the Cape of Good Hope, Singapore, and the Falklands near Cape Horn. It was said that &amp;quot;The sun never sets on the British Empire,&amp;quot; which is still technically true due to the existence of the Pitcairn Islands.&lt;br /&gt;
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=== The Crimean War ===&lt;br /&gt;
The Crimean War is one of those wars that tends to be forgotten about by non-history buffs, but its effects on the world were out of all proportion to its relatively short duration (October 1853-February 1856). This was the war that gave us [[Wikipedia:Florence Nightingale|Florence Nightingale]], [[Wikipedia:Charge of the Light Brigade|the Charge of the Light Brigade]], the [[Wikipedia:Victoria Cross|Victoria Cross]], and the [[Wikipedia:Government reforms of Alexander II of Russia|Great Reforms of Tsar Alexander II]]. It was also one of the first conflicts to see widespread use of high-explosive shells, telegraphs, railways, and photography; in some senses it can therefore be considered the first modern war. &lt;br /&gt;
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The war was ostensibly started over the treatment of Christians in the Ottoman Empire, but in reality it was all about the balance of power in Europe. The Ottoman Empire was in the middle of its long collapse, and Russia was taking the opportunity to flex its muscles in Central Europe. Britain wasn&#039;t thrilled by the prospect of Turkey being conquered by Russia, and Napoleon III needed a show of strength abroad to strengthen his position at home. When the Ottomans asked for changes to the agreement on their treatment of Orthodox Christians, Russia threw a fit and declared war. The British, French, and eventually the Italians sided with the Ottomans. At first, the fighting was bloody and inconclusive, with the Russians mauling the Ottomans at the Battle of Sinop and laying siege to Kars but being stopped at Silistra. The British and French promptly sent ships and troops through the Dardanelles into the Black Sea and invaded the Crimea. This is where the Battle of Balaclava and the Siege of Sevastopol took place. Balaclava became famous for the [[Wikipedia:The Thin Red Line (Battle of Balaclava)|&amp;quot;Thin Red Line&amp;quot;]] of the 93rd Highlanders and the [[Wikipedia:Charge of the Light Brigade|Charge of the Light Brigade]]. The Siege was a badly managed, yearlong slog that killed thousands of troops on both sides and wound up killing the British army commander, Lord Raglan, who&#039;d been catching hell in the press since Balaclava and was even more depressed that the Russians were holding out for so long. Ultimately the mounting casualty figures and apparent pointlessness of the whole thing led Britain and France to call for peace negotiations, the outcome of which saw Russia and Turkey handing back the territories they&#039;d captured and Russia losing the right to base ships in the Black Sea. Russia&#039;s defeat was seen as a national humiliation and led directly to the Great Reforms of Alexander II. Among other things, he abolished serfdom in the Empire, modernized the military, relaxed press censorship, and reformed the justice and educational systems. Most of these reforms were rolled back by reactionary conservatives after Alexander was assassinated in 1881, which led to increasing unrest in the country&#039;s radical underground and may have ultimately contributed to the Russian Revolution in 1917. On the flipside, the British got the lasting cultural legacy of the Light Brigade and Florence Nightingale. Horrified by the reports of wounded British soldiers being treated in atrocious conditions, Florence rolled up her sleeves, went to the Crimea with some of her friends, and effectively invented the modern nursing profession while also pushing for reforms in sanitation that greatly reduced death rates in the field hospitals and would later be implemented throughout India and Britain.&lt;br /&gt;
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Also led to the birth of the Red Cross and the first Geneva Convention.&lt;br /&gt;
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=== The Indian Mutiny ===&lt;br /&gt;
In 1853 the cost of rifling had come down enough that the British could transition from smoothbore firearms supplemented by specialist riflemen, both using the slow and relatively unreliable flintlock system, to standardizing on a rifled, percussion-cap weapon, resulting in the 1853 Enfield. Like many firearms of this era, it was loaded via cartridges consisting of the powder and ball in a sealed paper sleeve. The rifle was loaded by tearing open the cartridge (often by biting it), pouring in the powder, and ramming in the ball. This significant arms upgrade eventually reached India. In 1857 rumors (which were never proven) developed that the cartridges were coated with animal fats including beef tallow and pork lard, pissing off the Hindu and Muslim natives. This proved to the final straw for a long-brewing rebellion. Shortly into the Mutiny, the mutineers at Cawnpore slaughtered women and children who had surrendered. This proved to be a PR disaster for the rebels, killing any claim they had to legitimacy or the moral high ground and enraging the British public enough to warrant a very strong response. One important note is that the mutiny was not total (in fact, the conflict was mostly contained to Bengal), and many colonial troops fought against the mutineers, particularly Sikhs who had no prohibitions on pork or beef and were keen on the idea of getting to kill Hindus and Muslims. The conflict would lead to the effective end of the British East India Company in favor of direct rule (the &amp;quot;British Raj&amp;quot;), which was generally a serious improvement in conditions for Indians if you continued to ignore the lack of influence they had over how they would be ruled.&lt;br /&gt;
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While relatively short (a year and a half), there was little lull in the action and there are a lot of firsthand accounts one can look through to get an understanding of combat in the era. Of particular note is the several accounts of rebels being shot multiple times with a revolver but living long enough to kill or seriously injure men with their swords, which remain important in any consideration of knife vs. gun. One officer even managed to kill ~10 rebels with a &#039;&#039;spear&#039;&#039; by funneling them through a narrow doorway.&lt;br /&gt;
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As a side note, the rifle at the center of this would eventually be exported to the Confederate States of America (see above) in large numbers, which after its defeat would then be sold surplus to the post-Sakoku Japanese government (see above again).&lt;br /&gt;
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=== The Boer Wars ===&lt;br /&gt;
During the Napoleonic Wars the British gained control of every Dutch colony, and while they handed most of them back afterwards, they decided the Cape Colony in what is now South Africa was too good to let go, so they bought it. [[Rape|The Dutch weren&#039;t in a position to refuse the offer]]. A long series of disputes arising from this eventually escalated into a war between the Dutch-descended Boers and the British colonials (the Africans in the region were smart enough to know that they were kinda screwed no matter who won). Both wars were disasters for the British (even though they eventually won the second through overwhelming force) thanks to using Napoleonic tactics in an era of rifled repeating firearms. This was even worse in the first war since the British had not yet ditched their iconic red uniforms. Even after they got wise and switched to khaki, things didn&#039;t improve in the early stages of the Second Boer War as Redvers Buller, in charge on behalf of Garnet Wolseley, proved an unmitigated failure, losing battle after battle. After Buller got fired and replaced by Wolseley&#039;s rival Frederick Roberts (which caused the British army to basically split in two thanks to tensions between Wolseley&#039;s African colonial veterans and Roberts and his Indian troops), the Brits won on the field and the Boers resorted to an insurgency which was brutally suppressed (by which we mean the term &amp;quot;concentration camp&amp;quot; was literally invented here). Adding insult to injury, Roberts replaced Wolseley as Commander-in-Chief after the war.&lt;br /&gt;
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The Boer Wars have been largely forgotten except by military historians due to their [[The World Wars|foreshadowing of things to come]]. One thing that has survived into the present day is the term &amp;quot;commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics this organization enabled.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*This was the era where Europeans, and the nations descended from them, truly and unquestionably ruled the world. Their head-start in industrialization, advanced military and civilian technology, the vast accumulated wealth from previous centuries, and advanced medicine and agriculture gave them an advantage that any other culture at the time was incapable of overcoming. With that came a lot of nastiness. You see, the notion that people not born with a silver spoon up their arses were worth more than their value as meatshields or manual laborers hadn&#039;t caught on yet, and this went double for foreigners. The ruthlessness and blatant disregard for human life with which the imperial powers of the time exploited the people they ruled over caused widespread resentment and led to a long series of uprisings, some more successful than others. Later down the line this exploitation triggered the decolonization movement and the brutal struggle of the underclasses for equal rights and humane treatment (which continue to this day). &lt;br /&gt;
*The agricultural revolution, where machines and other modern technology were applied to farming, accompanied the Industrial Revolution. Indeed, the former fed the latter by allowing enough food to be produced that the majority of workers could take factory jobs instead of agricultural work. Additionally, the invention of the Haber-Bosch-process made the large-scale production of anorganic fertilizer from atmopheric nitrogen possible, turning landscapes that were previously thought of as unsuitable for any kind of farming into lush gardens. This earned Fritz Haber, its inventor, the Nobel Prize for Chemistry in 1919 (at the time a very controversial decision, as Haber also provided his expertise to the German war effort and among other things invented ammonium nitrate as a substitute for TNT and the first chemical weapons to be used in WWI.)&lt;br /&gt;
* Several technologies supported the process of industrialization. Steam power helped kick things off by revolutionizing manufacturing and transportation, but two others were also important. Large machinery and tall buildings required steel to become cheap enough that it could be made on a massive scale. Historically, making good-quality steel was a time-consuming process that needed the careful attention of expert craftsmen. This changed with the invention of the Bessemer process, wherein bellows would be used to blast hot air directly into the molten iron to get it hot enough to smelt out impurities. Electricity also helped tremendously, allowing for much longer working cycles through lightbulbs and improved communications through telegraph and radio.&lt;br /&gt;
*The invention of vapor-compression cycle cooling was also a major innovation of this era, although until electricity became widely available its use was mostly constrained to steam-powered dairies in cities. This allowed for much denser and heavily mechanized industrial centers, as well greater population in warmer areas. The flush toilet and toilet paper also originated at this time.&lt;br /&gt;
*Vulcanized rubber arose during this era. While important for sealing and tires, one major change this facilitated was in clothing. The elastic waistband brought about modern undergarments among other things. The first plastics were invented in the 1860s, but these early plastics were brittle and had few practical uses, so the true rise of plastics would not be till the era of [[The World Wars]] and [[The Cold War|and beyond]].  &lt;br /&gt;
*Food preservation made large advances. For most of human history, food preservation had been limited to drying (through methods including salt, smoke and/or sugar), pickling and (in climates that allowed it) freezing, all of which originated in the [[Bronze Age]] at the latest. Now methods like jarring and canning food emerged (though early sealing methods turned out to be toxic themselves), along with serious improvements to old methods like like quick freezing, the electric icemaker/freezer/refrigerator (domestic versions won&#039;t appear till the interwar period though), freeze-drying, and spray-drying, led to food that took up much less space while having lifespans measured in &#039;&#039;years&#039;&#039;. These methods continue to be refined in [[Post-Cold War|the current era]], largely through new materials and understanding of microscopic organisms.&lt;br /&gt;
**To add to that, the invention of beef extract by the German chemist Justus von Liebig revolutionized the way food could be produced at larger scales at lower cost. It served as the catalyst for the invention of most modern processed foods and the birth of large scale food factories, where cheap food could be produced to feed an ever increasing amount of mouths, further accelerating the population boom that coincided with the improvement of healthcare as outlined below. &lt;br /&gt;
*The invention of modern medicine, which arguably started with the Hungarian doctor Ignaz Semmelweis&#039; research into childbed fever (a dangerous infection of the uterus through bacteria that enter the body after giving birth), delivered the modern template of how medical research is conducted (i.e. You make an observation, formulate an hypothesis based on that observation and employ a study with standardized sets of probands to prove or disprove your hypothesis). Combined with the with the first proof of how bacteria cause sickness through the German doctor Robert Koch and the subsequent triumph of medical hygiene, this newfound understanding of illnesses and plagues that had decimated entire civilizations in the millennia before led to a huge increase in birth rates and life expectancy for every human on the planet. As a result, the world population increased rapidly, starting in the 1850s, a trend that peaked in the 1960s and is continuously decreasing ever since (not that bad of a thing as one might think, with climate change, limited resources and all) &lt;br /&gt;
*The Scramble for Africa begins in 1881 and ends in 1914. Almost all modern &amp;quot;explorer&amp;quot; cliches and imagery began here; think Theodore Roosevelt&#039;s misadventures, Dr. Stanley Livingston of &amp;quot;I presume?&amp;quot; fame, or the Indiana Jones movies. The two main exceptions, the American frontiersman in his coonskin cap and breastplate-clad Spanish conquistador, are both strongly linked to a specific type and time instead of explorers in general. The stereotype of the great white hunter/explorer wearing a pith helmet, binoculars, and khaki overalls while hacking his way through the jungle with a big-ass knife in one hand and an elephant gun in the other started here.&lt;br /&gt;
*Human flight was first achieved in this era. In 1783 the first air balloon flight took place, and was first put to military use in 1794. The Wright Flyer took flight in late 1903, marking the first heavier than air flying machine. Zeppelins became practical just before World War I.&lt;br /&gt;
* Naval technology went through multiple revolutions. The wooden sailing ships of the Napoleonic Wars gave way to ironclad tallships with steam and sail propulsion, only to be replaced in turn by warships built entirely from steel. The famous duel of the &#039;&#039;Merrimack&#039;&#039; and the &#039;&#039;Monitor&#039;&#039; marked the end of wooden warships, the appearance of the steam launch &#039;&#039;Turbinia&#039;&#039; led to a transition to turbine engines, and HMS &#039;&#039;Dreadnought&#039;&#039; heralded the modern battleship. The first military submarines appeared in the American Revolution and Civil War, although the concept wouldn&#039;t be perfected until the Great War.&lt;br /&gt;
* The beginnings of feminism started in the 19th century, as women began to lobby for more access to their countries&#039; social, political, and economic spheres. They scored some notable successes. In 1861, property-owning women in Victoria Australia could vote in local elections. In 1890 women gained the full franchise (but could not run for office) in New Zealand, while in 1893 full female suffrage was permitted in Colorado and 1902 saw federal suffrage in the new Commonwealth of Australia. By the late 19th century, the academic profession was opened up to women. It was still pretty damn sexist, but things were in motion.&lt;br /&gt;
* The Victorians (or at least those who could afford to do so) went in for elaborate periods of mourning. Not just a wake, funeral, and a catered lunch in formal wear while a funeral home gouges the family, or even sitting shiva for a week. A widow mourning her dear departed hubby was expected to wear black clothing and a veil, put up black ornamentation and wear black jewelry, and act reserved and solemn and so forth for a year. A lot of what we associate with death, mourning and similar subjects has its origins here and the Goths got a lot from it.&lt;br /&gt;
* Holiday travel and mass tourism also became a thing here. Though medieval peasants had gotten lots of days off for religious reasons, they typically didn&#039;t have much to do or anywhere to go on those days off, being as they were medieval peasants. Rich people, of course, had always been able to travel pretty much anywhere they liked, which had led to the rise of the &amp;quot;Grand Tour&amp;quot;, wherein young men (and occasionally women) of means would dick around Europe for a few months or years while receiving a classical education, taking in the local culture, and getting laid. The proliferation of railways, steamships, and middle-class jobs made travel a practicable concept for the masses for the first time, so that by the 1870s an average middle-class family could go to the country or the seaside for a vacation or even travel abroad on a package tour. The Grand Tour persisted for a while after this, thanks to &#039;&#039;nouveau riche&#039;&#039; Americans taking up the practice, but ultimately it fell out of favor as enthusiasm for classical culture declined.&lt;br /&gt;
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==The appeal of the Industrial Revolution==&lt;br /&gt;
This era produced many things modern people take for granted and have difficulty considering life without. The rise of film and audio recording during this era and mass printing of advertisement and newspapers during this era mean there is no shortage of records of daily life, so this era is fairly well understood. Of particular note is that the late 1800s printed mail order catalogs started being printed, and these now provide quality information on everyday items, complete with cost and illustrations, that simply don&#039;t exist in earlier eras. Those researching earlier eras for this kind of thing have to go through the rare surviving records of estate sales, government orders and business transactions to get a &#039;&#039;fraction&#039;&#039; the understanding a layman can obtain from viewing a simple public domain catalog. These have proven such good resources some historically set RPGs outright say to find catalogs from companies like Bannerman (A surplus arms dealer so successful he built a castle on a private island next to West Point as an advertisement, since everyone traveling the Hudson had to see the sign on it), Montgomery Ward, and Sears Roebuck to fill in the blanks of the equipment list. Before this period, historians were mostly concerned with Big Things: wars, generals, kings, nobles, priests and the occasional artist, merchant, architect, engineer or inventor thrown in, often because there was so few records of the common man. In the Industrial Revolution historians became able and willing to adequately research the way people lived their lives day to day, from well-to-do merchants and skilled tradesmen to factory workers to scavengers picking through garbage for bones, rages, scraps of metal and dog turds to sell.&lt;br /&gt;
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The Industrial Revolution allowed for inventors to not only create meaningful new creations, but see them become common overnight. [[Adeptus Mechanicus|Before the Industrial Revolution changes generally happened slowly with various small tweaks on things and methods, the compilation of said tweaks rolling over and the occasional breakthrough like the water wheel or gunpowder every once and a while which would take centuries to come into it&#039;s own]]. A peasant would assume that his children, grandchildren and great grandchildren would till the soil just as he did with what changes that did happen in his lifetime being largely minor stuff that tweaked the board but did not change the game. Industrialization changed all that, lives were changed for better or worse by mechanization suddenly and totally. Progress became an idea that would drive the world, even if problems were also mounting. People came to understand that the past was not just the present which happened beforehand and the future could be more than just more of the same. It&#039;s not surprising that science fiction started up in the 19th century, as did horror: Jules Verne, HG Wells, Sir Arthur Conan Doyle, Mary Shelley, and Edgar Allan Poe were all active writers of the era.&lt;br /&gt;
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This time was also one of upheaval socially and politically. Before the Industrial Revolution people generally operated on the idea that one should &amp;quot;Know One&#039;s Station&amp;quot;, that society was divided into classes that were (with various degrees of legal formality enforcing this) hereditary, static and instead of trying to get out of them they should stay in them, stay out of the affairs of people of other classes and obey their betters. If you were a peasant you&#039;d work for your lord, obey his orders, treat him with reverence as a higher form of human, be jolly grateful to have such a man as your master and avoid thinking about all that politics stuff which is none of your business. While this had not died out in the Industrial Revolution (see all of England&#039;s class stuff), it was on the decline both from gradual erosion and active resistance.&lt;br /&gt;
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The source of wealth shifted from farms and fields to factories and companies which the merchant classes/bourgeois now owned. To be a noble you needed a peerage at least (in England that is, the rest of Europe, especially Spain and Germany remained static feudal societies at heart, while the French and eventually the Russians abolished it in a literally cutthroat fashion) and preferably a dozen generations of pedigree which your fellow nobs would respect even if you were broke, to be a captain of industry you just needed a lot of money invested in the right companies. It was possible for a poor man to rise to the highest echelons of society in the Industrial Revolution, see Andrew Carnegie and John D. Rockefeller. The downside of it was that these rich buggers tended to view the poor which could not rise from rags (ignoring of course how most of these &#039;&#039;nouveau riche&#039;&#039; then made it as difficult as possible for anyone to actually join their ranks) as being lazy incompetents that were only fit for ruthless exploitation and that attempting to help them out (beyond providing them with just enough education for them to do whatever work the rich needed them to do and healthy enough to keep working) was not only useless, but an active evil in the long term since it meant only more of them in the long run. To quote Charles Dickens&#039; &#039;&#039;A Christmas Carol&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&amp;quot;Many cannot go there [Workhouses and Prisons] and many would rather die.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“If they&#039;d rather die, they&#039;d better do it and decrease the surplus population.&amp;quot;&#039;&#039;&lt;br /&gt;
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The Industrial Revolution people had oppressive rigid order and stability swapped out for opportunities to excel and thrive or crash and burn. You could be born dirt poor and rise to riches, or you might start out as a skilled tradesmen who ends up as just another disposable factory worker.&lt;br /&gt;
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That attitude about the poor went doubly so for the colonial subjects and non-white people in general. In 1876 there was a drought which led to crop failure in much of India, instead of importing food to feed the affected masses (which they&#039;d done not long before successfully) the Raj Government allowed merchants to stockpile grain and sell it abroad to drive the price up. The result was famine and starvation which killed 6-10 million people. [[Grimdark|The Belgians in the Congo Free State made this look saintly by comparison.]]&lt;br /&gt;
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Such treatment of the working class, combined with the belief that since the working class were the actual producers of wealth they should be the ones with the right to decide how the machines and materials used to make said wealth were used, would lead to Karl Marx writing the &#039;&#039;Communist Manifesto&#039;&#039;:, creating [[communism]], one of the most notable ideologies of the 20th century and also one of the most [[skub|controversial]].&lt;br /&gt;
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Ideologies aside you can boil down the Industrial Revolution social movements to the average human thinking: &amp;quot;Hey, we can actually make tons and tons of wondrous gadgets to make life better, but why is that I can&#039;t get some of the gadgets too so I can have a better life?&amp;quot;. While this meme emerged first in West Europe and North America it inevitably expanded to the colonies and independent nations until it eventually covered the entire planet.&lt;br /&gt;
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The Industrial Revolution is the start of the Modern World and many of its issues still persist to this day. People can relate to an Industrial Revolution era person more easily than that of a peasant in the Middle Ages, a serf in the Dark Ages, a citizen soldier of the Classical Era, a scribe at a pharaoh&#039;s court, a priest king in the Fertile Crescent or Grug and his rocks. The downside of this is that these issues are still politically charged to this day.&lt;br /&gt;
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===Fantasy Relevance===&lt;br /&gt;
As a tangent from the historical to the literary, the Industrial Revolution is something which often looms in the background of Fantasy at a meta level with various degrees of overtness. The implication is that sooner or latter as the elves in splendid cities and ancient forests weave their spells and loose their arrows, the dwarves delve and hold the line to defend their mountain homes, the orcs sound the drums of war and sharpen their blades for battle, dragons soar, necromancers scheme, kings reign, adventurers set out on epic quests and all that fantastic wonder, somewhere someone notices a pot on the boil rattling its lid and imagines how the force of pressurized steam could be used, setting in motion the end of that era. Yes, that&#039;s a gross oversimplification of a centuries long processes with many intermediate steps that culminated with Locomotives and the Crystal Palace. The point still stands that in a world where people like us exist, eventually observant souls, those inclined to tinker, those looking to make work easier and increase productivity and those who can see the work of such inventive souls as the keys to wealth and power will figure these things out and move a society beyond the 15th century with those which refuse to move with the times getting rolled over.&lt;br /&gt;
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In Tolkien&#039;s work this fact is dealt with mostly in subtext of disdain (the industrialists of Middle Earth were villains and the results of their labors were ruin and destruction) and a sense of melancholy as past ages end. In other fantasy settings such as [[Forgotten Realms]] there are forces working to stop this, ranging from organizations like the harpers to the Gods enforcing [[Medieval Stasis]]. Some settings, like [[Discworld]] and to a smaller degree [[Warhammer Fantasy]], accept that this will happen and have the transition woven into their worldbuilding. In fact you can see Pratchett&#039;s later works as an answer to Tolkien&#039;s criticism towards modernity, while oversimplified in some aspects the  Moist von Lipwig Trilogy makes some good explanations towards how industrialization emerged and how it works as well as its potential flaws and shortcomings without going full ludite.&lt;br /&gt;
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==Industrial Revolution inspired Games, Factions and Settings==&lt;br /&gt;
* [[Steampunk]]&lt;br /&gt;
* Much of Discworld&lt;br /&gt;
* Thief series which are set in a weird blend of medieval fantasy and early industrial revolution.&lt;br /&gt;
* [[Eberron]] before the Last War. After it Eberron is a cross between Industrial Revolution and interwar.&lt;br /&gt;
* [[Arcanum]] is a magical world that is currently undergoing a revolution.&lt;br /&gt;
* [[Iron Kingdoms]]&#039;s whole schtick is that it&#039;s a typical fantasy setting that developed into this.&lt;br /&gt;
* The [[Skaven]], particularly their Weapons Teams and anything related to [[Clan Skryre]]. Thankfully one of the reasons why they never achieved world domination in one fell swoop is the overall lack of quality control on their gadgets.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446158</id>
		<title>StarCraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=StarCraft&amp;diff=446158"/>
		<updated>2023-05-16T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Terran Units */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:StarCraft 1998-2013.jpg|400px|thumb|right|The 90&#039;s were a good time. From left to right: Terrans, Zerg and Protoss.]]&lt;br /&gt;
&#039;&#039;&#039;StarCraft&#039;&#039;&#039; is Real Time Strategy [[video game]], made by [[Blizzard]]. Despite being THE most balanced asymmetrical RTS ever and the South Korean national religion, StarCraft is most famous in [[neckbeard]] society for the &amp;quot;It&#039;s all stolen from [[Warhammer 40000|WH40K]]&amp;quot; holy war.&lt;br /&gt;
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Long story short, there are rumors, denied by both Blizzard and [[GW]], that StarCraft was initially developed as a WH40K game, until GW for some [[Derp|retarded]] reason rescinded their permission to use the 40K universe (&amp;lt;s&amp;gt;like they don&#039;t want a part of the bazillion tons of money Blizzard tend to earn for their games&amp;lt;/s&amp;gt;back then PC gaming was something only a handful of nerds did, compared to consoles, and Blizzard wasn&#039;t an established powerhouse, yet; 1998 was the year PC gaming started booming with HL, SC, etc.). [[/v/]] tends to accuse GW of stealing Blizzard&#039;s ideas, which sounds silly at first, until you see the current Tyranid design. Prior to SC, the nids looked very different, as in, they looked even sillier than the Space Marines do now.... until you then realize that the Zerg also looked really different pre-Starcraft 2, looking more bizzare and alien like the original Tyranid designs, whereas Starcraft 2 made the new Zerg very Nid-like (As the new Tyranid aesthetic had been established before Starcraft 2 was even announced officially) and , with things like segmented carapaces and draconic features in the new bugs, whereas the old Zerg were generally even more insectoid than the Tyranids of the time (Who were more giger-esque, rather then the weird dragon-dino-bugs we have now). And you wouldnt want to be a [[/b/|/b/tard]] who confuses the difference between the massive art and design shift from 2nd to 3rd edition that is clearly accidental in being after the release of Starcraft with graphical (and tabletop model detail) as neither species of alien locusts got any real design (non-crunch) differences since then, unless growing 4 more spikes is as big of a change as going from [http://1.bp.blogspot.com/-gA0hnkRNbss/Tzu86RwIMWI/AAAAAAAABdE/IEgaPO5GkQw/s400/warrior_Metal_2nd.jpeg this] to [https://1.bp.blogspot.com/-VV_PyFTrfRw/Tzu88DgylrI/AAAAAAAABdo/xoUWM6vz7SU/s1600/Hive_Tyrant.gif this]. &lt;br /&gt;
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To be fair, there is a lot in common between the Starcraft and 40k universes; but if you remove your fanboy glasses it&#039;s obviously because [[Starship Troopers|both settings are shameless rip-offs of]] the entire sci-fi genre with less then 0.1% original content - it&#039;s not like there weren&#039;t human space marines, ravenous, rapidly adaptable bug monsters, and psychic alien warriors before 40K. Deep inside your heart you know it to be true. &lt;br /&gt;
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Besides, anyone who takes the time to play both games will immediately notice that the actual rules and gameplay are radically different, even when ignoring the fact that one is a video game and one is a tabletop game. StarCraft is very much based around the collecting and spending of resources, shifting army compositions, microing individual units, scouting, etc. 40k on the other hand has you pick out your army before a game even starts, uses randomized elements (dice), and most of the decision making is in how you position your units and engage the enemy. Yes, there is overlap, but a lot of that is simply because they&#039;re both strategy games. There is also a huge emphasis on scouting and counter-scouting in StarCraft, where gathering and denying information and outright deceiving your opponent makes or breaks matches, while in 40K like only two armies even have the ability to hide anything (and it&#039;s only a minor details, like whether your Deathwing deep strikes turn one or two), and denying your opponent any information is against the rules. Regardless of whether Blizzard ripped off GW, or GW ripped off Blizzard, or both, the actual gameplay experiences are quite distinct.&lt;br /&gt;
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TL;DR: If you&#039;re a fan of 40k or SC, stop bitching about all that &amp;quot;stolen&amp;quot; shit. Doing it marks you as a fool, and by doing it you make all your fellow fans look retarded. 40k is a blatant Mega crossover fanfic, 90% ripped off from 2000AD, [[Dune]], [[Isaac Asimov|Foundation]], [[Doom]], Alien, [[Starship Troopers]], [[Star Wars]], [[1984]], Event Horizon, [https://en.wikipedia.org/wiki/Hyperion_Cantos Hyperion] ([[Hyperion|not this one]]), [[H.P. Lovecraft]], [[Anime]] about [[Mecha]] and so on, all pasted straight onto [[Warhammer Fantasy]] anyway. Recent studies show that people are unconsciously &amp;quot;inspired&amp;quot; by things far more than we know and that it&#039;s possible to plant and predict &amp;quot;original&amp;quot; ideas from people down to pretty detailed levels, all the while they think they just came up with a new idea. So next time you want to complain, try to remember the last time YOU had a truly original good idea, and not one heavily influenced by the media you enjoy.&lt;br /&gt;
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==The Story in Brief==&lt;br /&gt;
Starcraft takes place in the Koprulu sector (named after a prominant dynasty in the Ottoman Empire, go figure), a distant part of the galaxy where abandoned human colonies &amp;lt;s&amp;gt;are disrupted from their usual routine of civil war and internecine piracy&amp;lt;/s&amp;gt; find new ways to continue with their usual routine of civil war and internecine piracy by the sudden attack of a race of alien lizard-bugs that take over and mutate planets to suit their needs, determined to infest the galaxy. Things only get worse when a bunch of stuffy psychic aliens show up, determined to destroy the aforementioned lizard-bugs - and not caring much if they kill humans in the process. Havoc ensues.&lt;br /&gt;
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==The Races==&lt;br /&gt;
===[[Humanity Fuck Yeah|The Terrans]]===&lt;br /&gt;
====Terran Gameplay====&lt;br /&gt;
[[File: Best Space Marine Art Ever Made.jpeg|thumb|right|400px|Freehand paint this on a mini.]]&lt;br /&gt;
Terrans are the &amp;quot;jack of all trades&amp;quot; of the three factions. They use a combination of specialized power armor suits, tanks, fliers and mecha in battle, and are the only faction whose vanilla trooper is a ranged fighter rather than a melee fighter. Terrans are the absolute champions in turtling up and defending, and tend to have great counter-attack and [[Steel Rain|drop tools]], but on the other hand their defense is reliant almost entirely on units, which means they must leave parts of their armies at home if there is harass threat, while other factions can just spam defensive buildings. Their core buildings can actually take off and fly to new terrain to move the entire base, though they are slow as molasses. Their unique racial tactic is to launch base-annihilating mini-nuke missiles with the aid of a Ghost or Specter, [[Vindicare|a telepathic invisible sniper rifle-wielding super-commando]].&lt;br /&gt;
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The main problem of the Terrans in competitive play is that their late game suffers from &amp;quot;win more&amp;quot; syndrome.  Nukes and battlecruisers are such resource intensive overkill that they simply will not reverse a disadvantage.  The Terrans have their biggest advantage with the unlocking of firebats and siege tanks, or when they first gain shuttles.&lt;br /&gt;
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====Terran Lore====&lt;br /&gt;
Right around our current present in the Starcraft universe things went cyberpunk before hard veering into being [[Starship Troopers]]. The United Power League, later called the United Earth Directorate, is the latter and they began to genocide all other genres of humanity resulting very quickly in 400,000,000 deaths until suddenly deciding to gather them up the remaining 40,000 that were physically fit and sealing them into four massive ships along with cryogenically frozen sperm, egg cells, and cloning technology on top of it and sending them all into the Koprulu System to colonize it. &lt;br /&gt;
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In reality it was more of a social and evolutionary (since many mutants and the first psychics were in the population) experiment than actual planned colonization. The result is most Terrans being somewhere between well-dressed lunatics, dirty space pirates, and rednecks in power armor (Starcraft 1 was almost entirely made up of the latter two, the third mostly disappeared or cleaned up a great deal by Starcraft 2...possibly because they already died in droves in 1&#039;s cutscenes). &lt;br /&gt;
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Two ships crashed on the jungle planet Umoja, the occupants of one all dying leaving the other with a surplus of resources. They formed the “wealthy, democratic, heroic” factions (which you never get to play as). One ship crashed into the “desolate but rich” planet Moria forming the “industrious corporate” factions. One crashed on Tarsonis, becoming the “evil and roguishly heroic” factions (which you almost entirely play as). Specifically Tarsonis became the Confederacy, which was aggressive and resembled an Alabama version of the UPL. They skirmished back and forth with the other factions and put down insurrections constantly until encountering the Zerg and Protoss at around the same time. &lt;br /&gt;
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In the original Starcraft, you play as a planetary magistrate assigned to the remote world of Mar Sara. There, with the help of local Marshall James &amp;quot;Jim&amp;quot; Raynor, you encounter the first attack of the Zerg, and witness nearby planet Chau Sara being [[Exterminatus]]ed by the Protoss fleet for being infested with Zergs; in your flight to escape the planet before the Zerg devour all humans, you are abandoned by the ruling Terran government, the Confederacy. This leads to you allying with the rebel group known as the Sons of Korhal, and turning on the Confederacy... only for the Sons&#039; leader, Arcturus Mengsk, to backstab you by using the Zerg as a living weapon to overthrow the Confederacy, proclaim himself Emperor Mengsk of &amp;quot;The Terran Dominion&amp;quot;, and abandons one of his own agents, Sarah Kerrigan, to the Zerg. Raynor, who was kinda sweet on Kerrigan, turns on Mengsk and runs off. By the Protoss campaign you learn that Raynor and his band of pirates have become the buddies of a diverse group of Protoss united to stop the Zerg regardless of the rest of their race’s bullshit politics, and he stays behind on a suicide mission to give the Protoss a chance to escape their dying homeworld. &lt;br /&gt;
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In the expansion, Brood War, you play as a ranking captain in the United Earth Directorate fleet, subordinated to Admiral Gerard DuGalle, sent to investigate what became of the lost colonists and bring them back under Directorate control and pacify the Zerg and the Protoss. The mission was partially successful until the Terran colonists, Protoss and Zerg formed a desperate alliance and defeated the UED. You and the rest of the UED expedition force are ultimately wiped out to the last man by Kerrigan(more on &#039;&#039;her&#039;&#039; later) in the final episode of Brood War. In the Zerg campaign you find Raynor is alive and well, and bring his pirates into the aforementioned alliance before it breaks apart. &lt;br /&gt;
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Novels and comics fill in the gap. The Dominion gets as evil as it can be, Raynor turns to heavy drinking, and a lot of small stories that don’t tie into anything bigger after the story ends occur other than multiple ones creating and expanding on the character Nova who becomes the secondary main Terran character after Raynor. &lt;br /&gt;
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In the Terran-focused sequel, Wings of Liberty, you play as James &amp;quot;Jim&amp;quot; Raynor, leader of Raynor&#039;s Raiders. They&#039;re a rebellion group that seeks to bring down the Dominion and destroy the Queen of Blades (or well...sort of. Despite Jim swearing he&#039;ll kill Kerrigan in Brood War after betraying and killing his Protoss buddy Fenix, he now downgraded to saving her instead. This is mainly due to the lack of any other alive Zerg characters in the setting). Raynor builds up the strength of his pirate militia into an actual faction again, agrees to listen to his Protoss buddy Zeratul regarding some prophesies, then greatly reduces Mengsk’s political power and destroys his alliances by revealing information on how exactly Mengsk took power (The offical dominion version has it that Mengsk defeated the Zerg on the Confederate home World, in truth he lured them there with a psionic device and nuked the planet to make himself look like a hero, also using the opportunity to tie up loose ends by betraying Kerrigan and Raynor, leaving them to die, which, as outlined here, royally backfired as SC2 went on). He ends the campaign by helping Mengsk’s son attack the heart of Kerrigan’s Swarm and de-Zerg her like Zeratul told him to do. &lt;br /&gt;
Because Blizzard loves introducing [[Cheese]], the player gets access to lots of campaign exclusive stuff like stronger versions of each unit and campaign exclusive upgrades a ton of units. They featured a few too many units in the campaign with some being useful only for missions they were introduced, something fixed in later campaigns.&lt;br /&gt;
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Terrans feature heavily in the Zerg and Protoss campaigns of SC2 as well. Kerrigan Zergs herself up again, but without any ancient gods mucking around in her brain (see the Zerg entry) after she thinks Raynor is dead. She starts fighting the universe again, coincidentally mostly through insane factions of cultists from both Protoss and Terrans, this time just to regain her strength then finds out Raynor is alive and rescues him. He swears to kill her again, then a few missions later he joins her in killing Mengsk. Mengsk’s son takes over and turns the Dominion into a more morally grey faction. The Terrans later all join up with the Protoss to kill the ancient god shit (see Protoss entry). &lt;br /&gt;
In the Co-Op Starcraft 2 content which take place during the Protoss campaign it was stated that the events are non-canon (since you can play as characters like Mengsk and Tychus who would be dead and characters like Alarik who are still enemies at that point) but the general events are supported by content that actually is canon. More lore is revealed in the paragraph-long text blurbs for cosmetic items as well as some short stories and comics. The general gist is setting up Starcraft 3 plots like Raynor’s chief scientist starting a Terran/Protoss cult worshiping a sapient planet, intelligent Zerg seeding Terran worlds and seemingly starting to slowly make intelligent hybrids, and Mengsk’s son setting up a more united humanity since the United Earth Directorate is still big enough to wipe out the sector and will eventually return. There is also a Protoss/Terran shared colony, a faction of renegade robots with humanlike AI, a faction of robot Zerg, and new factions rising in newly colonized worlds. Raynor is missing and his pirates have merged into other factions especially Mengsk’s son’s Dominion, so Nova is the main character now. &lt;br /&gt;
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Most of the Terran aesthetic comes from Chris Metzen, far more than most Blizzard properties. As a teenager he apparently wrote stories and made art about some story about a cowboy marshal during the second American civil war, this time in space. Most of the ideas were recycled into Starcraft, with the exception of the main character who was split between Jim Raynor and much later the character Soldier 76 (the original character name) from [[Overwatch]]. So if you wonder why there is a Confederacy that is full of toothless hillbillies in space wearing grey fighting the blue guys, that&#039;s why.&lt;br /&gt;
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The Terrans also feature the most hilariously underpowered variant of the [[Space Marine|Power-armoured soldier in space]]-archetype in all of Sci-Fi, where for some reason guys (and gals) in powered armour the weight of a truck are even less effective than a Guardsman of the [[Imperial Guard]] and this is decidedly not the result of the opposition being as batshit overpowered as in 40k, it&#039;s just fun [[Grimdark]] that the average infantryman&#039;s giant armour is about as useful for protection as a soldier&#039;s uniform during the age of flintlocks (while the guns firing on them are &#039;&#039;much&#039;&#039; better) and having medics around them which can magically heal injuries in moments makes them live over nine seconds in combat. There can a point be made that in-universe, the Marines are more or less conscripted militia that receive basic, if any, training and are acting more like a hyper-militarized police force and the suits themselves not really designed with combat in mind (they&#039;re outright stated to have the main purpose of providing environmental protection) since that&#039;s what the ships, mechas and other gizmos are for.&lt;br /&gt;
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====Terran Units====&lt;br /&gt;
&#039;&#039;&#039;SCV:&#039;&#039;&#039; A utility exosuit used to mine minerals, transport refined vespene gas, construct buildings and repair damaged structures and machinery. This unique ability to heal mechanized troops makes them incredibly useful.&lt;br /&gt;
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&#039;&#039;&#039;MULE:&#039;&#039;&#039; A mining drone introduced in SC2 as a summon from an Orbital Command. It can mine faster than a SCV but has a timed life, and mastering its deployment greatly helps your economy.&lt;br /&gt;
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&#039;&#039;&#039;Marine:&#039;&#039;&#039; A generic grunt in powered armor armed with a gauss rifle that launches hyper-velocity spikes at people. Can take combat drugs that let it boost firing and movement speed in exchange for health, and in StarCraft II can take a shield that boosts survivability (which originally also would have included a purely-visual bayonet [[Derp|that fans complained about for some reason despite how the average Marine dies from drowning in Zergling swarms]] and got cut). Is notable for being the only starting troop that is a ranged attacker and can shoot air units.&lt;br /&gt;
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&#039;&#039;&#039;Firebat:&#039;&#039;&#039; Arsonists and pyromaniacs strapped into specialized powered armor outfitted with flamethrowers. They specialize in burning through hordes of lightly armored organic units such as Zerg infantry, and like Marines, they can also do combat drugs to speed up the burninating. Their suits were bulked up in the sequel, making them much more durable but taking up more slots in the bunker and losing their stimpack ability. Their lore states that the gases used in their flamethrowers leak into the suit and drive the trooper nuts, so if they weren&#039;t pyromaniacs beforehand, they will be after a tour of duty. They were replaced by the Hellion and subsequently its Hellbat transformation but are still available in SC2&#039;s campaign.&lt;br /&gt;
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&#039;&#039;&#039;Medic:&#039;&#039;&#039; Power-armored nurses who can heal organic troops... and that&#039;s it. They buff the survivability of other troopers, but can&#039;t fight themselves. They had a few support abilities in Brood War like their optical flare that reduces their target&#039;s vision to the minimum while disabling detection capability, and the ability to purge any negative effects from friendly units.&lt;br /&gt;
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&#039;&#039;&#039;Ghost:&#039;&#039;&#039; Brainwashed psychics who can telepathically cloak themselves for invisibility and use telekinesis to give themselves the super-strength needed to wield hyper-powered sniper rifles. Used as assassins and covert troops. Their special gimmick is the ability to target nuclear bombardments. They died too easily in the original and had upgrades that were too expensive to be worth using. The sequel gave them better abilities, while only requiring their invisibility to be researched, put them much lower on the tech tree while making the more durable so they were much more useful. The lore behind Ghosts might be some of the most [[Grimdark]] parts of Starcrafts as a whole; they are usually taken as children under the guise of a patronage for psionically gifted kinds scheme, but psionic children being abducted by mercenaries or government agents (also usually Ghosts, going full circle) is also anything but unheard of. The children are then subjected to training and routine memory wipes to keep them docile and compliant, as well as neuroleptics and anti-psionic goodies. And the tragic thing? Especially with the last part, you&#039;re actually doing them a &#039;&#039;favor&#039;&#039;. Psionics in Starcraft, especially the stronger ones, are very often unable to control their powers and suppressing them is often the only way they can even function as people. Kerrigan and Nova had both the problem that they could not sleep because other peoples thoughts kept crept creeping into their heads. Add to that that the Government essentially employs you as its own personal hitman (or -woman) and will keep erasing your identity, or what semblence of it remains after training, if you talk back, step out of line but sometimes also simply for shits and giggles. Being a Ghost is not fun in Starcraft. &lt;br /&gt;
*&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A subtype of the Ghosts, they were an attempt by the Dominion to create Ghosts from psionically inert humans and enhance the abilities of existing Ghosts. It was a mixed success. Spectres are generally better in combat, but also susceptible to psychotic breakdowns and difficult to make. Their exposure to an alien hallucinogen also brought them into Amons fold during the events of Legacy of the Void. They are campaign-exclusive to the Wings of Liberty campaign, where you can choose between them and Ghosts in one mission; both units are very, very niche in regards to their usefulness. Ghosts are better against light units and spellcasters, while Spectres deal more damage against armour and with an AoE Stun as their special ability; Terran Research can also give them a whopping 200 single-target damage spell, which is very useful during the final missions of the camapign where the game will throw a lot of high HP units against your base. &lt;br /&gt;
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&#039;&#039;&#039;Marauder:&#039;&#039;&#039; An SC2 retrofit of the Firebat that swaps the flamethrower for twin grenade launchers; they specialize in smashing structures and armored foes, but are kind of crappy against lightly armored grunts, in a reverse to the Firebats. Shockingly, they are the most sane and socially well-adjusted of Terran infantry in spite of their enthusiasm in blowing shit up, possibly because Terran forces decided arming madmen with weapons that would be effective against their infrastructure instead of just the numerous cannon fodder they don&#039;t care about was a final logical straw to them.&lt;br /&gt;
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&#039;&#039;&#039;Reaper:&#039;&#039;&#039; Murderers and scumbags strapped into jet-propelled power armor, armed with dual pistols and explosives, and deployed as suicide-trooper scouts and fast attack squads. They are most often used to harass worker lines and damage your foe&#039;s economy, jumping up and down cliffs or rushing past defenders to get at the lightly armored workers.&lt;br /&gt;
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&#039;&#039;&#039;Spectre:&#039;&#039;&#039; A Ghost upgraded with a psy-enhancing chemical, burning out the brainwashing mojo and giving them enhanced psionic attacks. Exclusive to SC2&#039;s campaign as an alternative to Ghosts.&lt;br /&gt;
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&#039;&#039;&#039;Vulture:&#039;&#039;&#039; Grenade launcher-toting hoverbikes used as scouts and hit-and-run troopers. Can be upgraded to deploy spider mines which, instead of waiting for someone to step on them, suicide charge into nearby enemies. While replaced by the Hellion, it is usable in SC2&#039;s campaign where you can upgrade it to replenish its mines for a small mineral cost.&lt;br /&gt;
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&#039;&#039;&#039;Siege Tank:&#039;&#039;&#039; Big badass tank that can also shapeshift into an immobile but more powerful mortar unit. The cannon in their mobile mode packs a decent punch and they&#039;re resistant to (but not immune) small arms but they are mostly used immobilizing themselves to fire their big gun, which has the highest damage of non suicide and non ability attack outside of campaigns [[Derp|and all in all means they aren&#039;t really used like tanks]]. It also has range that actually extends beyond the tank&#039;s line of sight so you need a spotter to take full advantage of it.&lt;br /&gt;
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&#039;&#039;&#039;Goliath:&#039;&#039;&#039; [[Sentinel]]-like combat walkers outfitted for anti-ground and anti-air capabilities, later replaced by the Viking and Thor but available to be used in SC2&#039;s campaign. In the base SC game it suffered from trying to be good too many things and ended being good at nothing, starting in the Brood War expansion it was made into a dedicated anti-air unit. [https://www.youtube.com/watch?v=90K_G4hyxCk| It also had legendarily shitty pathing.] When you get access to it in SC2&#039;s Terran campaign the campaign exclusive upgrades make it damn good at its job.&lt;br /&gt;
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&#039;&#039;&#039;Hellion:&#039;&#039;&#039; SC2 replacement of the Vulture; a hyper-speedy land rover outfitted with a powerful flamethrower. Later became a transforming mech able to shapeshift into the humanoid exosuit mode &amp;quot;Hellbat&amp;quot; which functions similarly to the Firebat.&lt;br /&gt;
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&#039;&#039;&#039;Thor:&#039;&#039;&#039; A humongous heavy artillery walker specialized in anti-air missile barrages. Initially had the ability to immobilize itself to briefly fire cannons that would destroy almost any ground unit, but expansions replaced that with the ability to switch between anti-air missiles for groups of weaker air units and big guns for single big air units. Is also infamous for its numerous [[Alpha Legion|canon conflicts with regard to its origin]], where you face one in a secret enemy lab [[Wat|despite it only being developed the previous day in the previous mission by your own chief engineer]].&lt;br /&gt;
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&#039;&#039;&#039;Diamondback:&#039;&#039;&#039; Hovertank armed with twin railguns that rape enemy armor and is one of the few units that can fire on the move. Exclusive to SC2&#039;s campaign. While it sounds useful on paper, it&#039;s mostly good for the mission you find it in where your goal is to kill fast moving targets with heavy armor, something that doesn&#039;t appear elsewhere.&lt;br /&gt;
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&#039;&#039;&#039;Predator:&#039;&#039;&#039; A robotic panther that attacks with an area of effect shockwave around it, but is [[FAIL|too fragile and expensive to consider using]]. Exclusive to SC2&#039;s campaign as the alternative to the Hercules.&lt;br /&gt;
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&#039;&#039;&#039;Wraith:&#039;&#039;&#039; Standard Terran starfighter that also sports a personal cloaking field; fragile, but hits like a brick to the head against enemy air unit and a wet noodle against ground units. Replaced by the Viking in the sequel but is playable in the campaign.&lt;br /&gt;
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&#039;&#039;&#039;Science Vessel:&#039;&#039;&#039; Non-combat space station that can penetrate enemy cloaking efforts, deploy protective forcefields, and coat enemies in a toxic radiological fog. In SC2, they gained the ability to repair nearby mechanical units too but are exclusive to the campaign as an alternative to the Raven, which you&#039;ll never take since the Science Vessel&#039;s repair beam is too good to pass up. Humorously, it&#039;s one of the largest units in fluff (to the point an entire mission is set inside one) but looks barely larger than a Siege Tank in game. &lt;br /&gt;
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&#039;&#039;&#039;Dropship:&#039;&#039;&#039; Basic flying transport with no gimmicks unlike the speedy Protoss Shuttle or the invisibility detecting Zerg Overlord.&lt;br /&gt;
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&#039;&#039;&#039;Valkyrie:&#039;&#039;&#039; UED-designed anti-air frigate that takes down masses of light enemy flyers with clusters of missiles, but can&#039;t deal with heavily armored vessels and is defenseless against ground units.&lt;br /&gt;
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&#039;&#039;&#039;Viking:&#039;&#039;&#039; Anti-air flyer that can transform into a ground-based anti-&amp;lt;s&amp;gt;infantry&amp;lt;/s&amp;gt;armor combat walker. Its lore makes it known for its a steep learning curve and high attrition rate claiming the lives of many trainees trying to master its transformation sequence, which makes you wonder how it [[Derp|became the new standard fighter jet in the sequel]]. &lt;br /&gt;
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&#039;&#039;&#039;Banshee:&#039;&#039;&#039; A cloaked anti-ground aerial bombardment VTOL that is flexible in both base raiding and dealing with enemy ground forces.&lt;br /&gt;
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&#039;&#039;&#039;Raven:&#039;&#039;&#039; AI-controlled support craft replacing the Science Vessel as the Terran&#039;s detector-spellcaster flying unit, which can create and deploy various drone units for different purposes.&lt;br /&gt;
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&#039;&#039;&#039;Medivac:&#039;&#039;&#039; SC2 replacement for the Dropship and Medic, combining both into a transport that can also heal biological units like a Medic.&lt;br /&gt;
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&#039;&#039;&#039;Warhound:&#039;&#039;&#039; Badass anti-armor mech that was [[Cheese|too strong and unable to be balanced]] and was thus cut from the game, but still shows up as enemy units in the Heart of the Swarm campaign. Hilariously the thing was intended to break stalemates caused by Siege Tanks, those actually proved to be one of the few things that could counter it during tests.&lt;br /&gt;
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&#039;&#039;&#039;HERC:&#039;&#039;&#039; Asteroid miners conscripted into the military. Armed with a grappling gun that can pull itself into the fray or up cliffs, and a highly specific immunity to Zerg suicide bombers, they didn&#039;t make it into the main game since the Hellbat fulfills the same niche of tanking hordes of lightly armored units. Exclusive to the Nova Covert Ops DLC campaign.&lt;br /&gt;
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&#039;&#039;&#039;Widow Mine:&#039;&#039;&#039; The descendant of Spider Mines taking heavy inspiration from the Zerg&#039;s burrowing capabilities. You get a drone that can burrow itself and shoot airburst missiles over nearby enemies, dealing [[Rape|massive damage to clumped up enemies]]. However, they will deal friendly fire so be wary of engaging fast melee enemies near them.&lt;br /&gt;
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&#039;&#039;&#039;Cyclone:&#039;&#039;&#039; Missile truck that can lock onto an enemy, firing a continuous volley of missiles while still being able to move as long as the enemy remains in range, making it ideal for &amp;quot;kiting&amp;quot; and dismantling slow armored enemies but it can&#039;t deal with masses of cheap units or heavy long ranged firepower.&lt;br /&gt;
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&#039;&#039;&#039;Hercules:&#039;&#039;&#039; Massive and incredibly tough, but also very slow, flying transport. Unlike other transports, its passengers deploy almost instantly and will make an emergency landing albeit taking some damage if it gets destroyed. Exclusive to SC2&#039;s campaign as the alternative to the Predator.&lt;br /&gt;
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&#039;&#039;&#039;Liberator:&#039;&#039;&#039; Flying artillery unit that can switch between anti-air and anti-ground missile barrages, making it sort of a lovechild between a Valkyrie and a Siege Tank. Unlike the Siege Tank, it can only rain death upon units inside a player-designated killzone and doesn&#039;t do splash damage.&lt;br /&gt;
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&#039;&#039;&#039;Battlecruiser:&#039;&#039;&#039; Fuckoff huge warship armed with batteries of lasers and a mega-energy cannon. In LotV, it also gains the ability to warp jump to any point on the map. In the original they relied on a sorta big laser (despite the attack saying it was a battery of lasers) that didn&#039;t pack as much of a punch as you would expect. In the sequel they fire a barrage of small lasers that because they are a bunch of small attacks can&#039;t be reduced by armor (since armor can&#039;t reduce damage to zero). In both games it can fire its big gun as an ability which destroys most targets instantly.&lt;br /&gt;
* SC2 has a few missions with a version called the Gorgon, the biggest and most powerful ship used by the Terrans. When first fought in Heart of the Swarm they are immune to all conventional attacks and abilities (even from Kerrigan). The only way to destroy them is to use a nest of full Scourges. You sorta get control of them in a DLC Terran campaign where you have a calldown ability that sends Gorgons in a straight line to shoot everything in their path. They aren&#039;t indestructible in this level but they have more than six times as much health, double the armor, more than triple the firepower of a normal battlecruiser and as much range as a Siege Tank. It&#039;s easy to see why you don&#039;t get to directly control these monsters.&lt;br /&gt;
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====Factions====&lt;br /&gt;
&#039;&#039;&#039;Terran Confederacy (defunct):&#039;&#039;&#039; One of the initial Terran powers in the Koprulu Sector, they are ostensibly modeled after the Confederate States of America down to using its battle flag to represent itself. A [[High Lords of Terra|corrupt, decadent and feudalistic]] power from Tarsonis, they are aggressive against their neighbors and deal with dissidents using excessive force, such as the nuking of Korhal, which ended up being their undoing. Despite being overthrown by Arcturus Mengsk, Confederate holdouts continue opposing the Dominion or sell their services as mercenaries. They were known to have conducted experiments on Zerg to use them as potential bioweapons and on psionic humans to turn them into Ghosts, [[FAIL|both of which were turned against them by Mengsk.]]&lt;br /&gt;
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&#039;&#039;&#039;Umojan Protectorate:&#039;&#039;&#039; Another one of the initial Terran powers in the Koprulu Sector, [[Tau|they control the smallest number of planets and rely on highly advanced technology]] over mass conscription or material wealth. Opposing the militaristic Confederacy, they aided the father of Arcturus Mengsk and later his Sons of Korhal rebel group, until they realized that Mengsk was no better than the Confederates and withdrew support. They are willing to cooperate with his son, Valerian Mengsk, who is much less of a power hungry madman that his father is.&lt;br /&gt;
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&#039;&#039;&#039;Kel-Morian Combine:&#039;&#039;&#039; The last of the initial Terran powers in the Koprulu Sector, they own many planets rich in resources and function more like a corporation than a country. Despite being brought low by the Confederacy, they nevertheless continued amassing wealth and remaining neutral, even when the UED entered the fray. Lacking a large military force, they rely more on subterfuge and diplomacy over brute force, paying off rivals to leave them alone and even hiring pirates and mercenaries for more underhanded work. After the games, they are looking to contest the now weakened and still recovering Dominion for territory.&lt;br /&gt;
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&#039;&#039;&#039;Terran Dominion:&#039;&#039;&#039; The main antagonistic Terran faction replacing the Confederacy, it was formed by charismatic ex-Confederate officer Arcturus Mengsk after overthrowing the Confederacy in revenge for assassinating his family and nuking his homeworld. Revealing himself to be no less tyrannical than the Confederates he overthrew, Mengsk turned the Dominion into a strong but dystopian empire, where his propaganda laden speeches are played regularly and citizens live in fear of being resocialized or conscripted for [[1984|wrongthink]]. Ultimately, Arcturus was overthrown by Jim Raynor and Sarah Kerrigan, and his son Valerian took over his position as Emperor, repealing many oppressive laws and introducing many social reforms to show that he isn&#039;t a tyrant like his father, most notably turning the military into a volunteer force rather than relying on resocialized criminals and conscription.&lt;br /&gt;
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&#039;&#039;&#039;United Powers League (defunct):&#039;&#039;&#039; The ruling government of Earth, they were [[Imperium|a fascist, atheist one world government]] [[Nazi|obsessed with human purity]] and [[Inquisition|led many bloody purges]] against dissidents, cyborgs, mutants and others deemed too degenerate from the human form that were covered up by the media. They kickstarted the Terrans&#039; story when one UPL scientist, certain of new resources outside the solar system, collected 4 colony ships worth of prisoners and sent them to colonize an outlying planet. However, the ships [[Not As Planned|missed their destination]] and crashed in the Koprulu sector, their passengers forming the major Terran powers in the sector.&lt;br /&gt;
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&#039;&#039;&#039;United Earth Directorate:&#039;&#039;&#039; After knowledge of the Zerg and Protoss reached the United Powers League on Earth, the squabbling factions decided to band together against the potential xenos threat. They sent an expedition fleet to the Koprulu sector with the intent to subjugate the Terrans under the UED&#039;s banner, establish control over the Zerg and use them to purge the Protoss. Through some clever tactics and brute force, they managed to overthrow the Terran Dominion, enslave the new Zerg Overmind and usurp Kerrigan&#039;s control over majority of Zerg forces and beat back the Protoss. Only a desperate alliance between the Terrans, Protoss and Kerrigan managed to defeat the UED before Kerrigan betrayed her allies, then finished off the UED expedition fleet when they in turn allied with the angry Terrans and Protoss against her. The remaining UED forces, now stuck in the Koprulu sector, have been absorbed into the Dominion or became mercenaries, and the main UED government continues to plot its next move in the background. They are hinted to have highly advanced technology that they didn&#039;t bring to the Koprulu sector due to...BEING TOO ADVANCED. To the point they had to use the same type of equipment the Terrans use because there was absolutely no facilities in the Koprulu Sector that would&#039;ve maintained their own tech.&lt;br /&gt;
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====Terran Characters====&lt;br /&gt;
&#039;&#039;&#039;James &amp;quot;Jim&amp;quot; Raynor&#039;&#039;&#039;: The main protagonist of the faction and the players avatar in the Terran Campaign of Starcraft 1 and Wings of Liberty. An Ex-Convict and veteran of several corporate wars between the Confederacy and the Kel-Morian mining combinate, who, by the merit of being the only guy left who could hold a gun, was named Confederate Marshal of the Tatoonine-expy planet of Mar Sara. Had an overall decent run as Marshal, but he found himself stuck between the Zerg, who came to nom his planet and the Protoss which arrived to [[Kryptman|glass the planet to deny it to the swarm.]] As the Confederacy abandoned him, he turned to the Sons of Korhal under Mengsk for aid, which started his stunt into being a rebel. When Mengsk stabbed him and Kerrigan in the back, he seceded with his squad from the Sons, founding Raynor&#039;s Rangers to continue the rebellion, this time against the Dominion, only for him to be backstabbed &#039;&#039;again&#039;&#039; by Kerrigan when they drove out the UED during the Brood War campaign. SC2 changed his character in various ways, not all of which were well received. The most divisive change was his sudden attraction to pre-Zergification-Kerrigan, which felt to many to come out of nowhere (mostly because Blizzard is Blizzard, they had outsourced much of this background to tie-in novels) and a bit misplaced; to say the least, as he had vowed that he would be the man to kill her once the time comes at the end of Brood War. He starts off Wings of Liberty as being throughly miserable due to all the backstabbing and ends the first chapter of SC2 being reunited with his girlfriend and spending the other chapters of SC2 being mostly moral support for Kerrigan and Artanis. Character-wise, he is somewhat of a disgruntled veteran who somehow always ends up being where shit is going down &#039;&#039;hard&#039;&#039; and just throughly tired of everything by the end of it. However, he is a good leader and a true friend to those he likes and hardly ever dishonest, even when it&#039;s to his own detriment (as seen with the various times he has been betrayed by his closest allies). He disappears from the story at the end of Legacy of the Void with Kerrigan to.... somewhere. We&#039;re not quite sure. But it probably involves copious amounts of [[/d/|extradimensional sex.]]&lt;br /&gt;
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&#039;&#039;&#039;Arcturus Mengsk&#039;&#039;&#039;:The ice-cold pragmatic leader of the Sons of Korhal and later the Terran Dominion, the largest of the four Terran nations. If you forgot who the other three were, don&#039;t worry, Blizzard did too. His backstory was that he was the scion of a noble family on Korhal (hence the name) that got killed when his father pissed off the Confederacy. Ironically (or not so ironically, as we&#039;ll see in a couple sentences), Kerrigan was the one who killed his family. He was already kind of a scumbag at the start of SC1, recruiting most of his allies at gunpoint; Raynor was left with the choice of either joining him or be murderfucked out of this plane of existence by the combined might of the Protoss and Zerg, Duke was literally recruited at gunpoint. Later on, he found a bunch of psionic gizmos that he could use to lure the Zerg to the Confederate homeworld of Tarsonis (and accepting Billions of civilian casualties as collateral), used them despite the strong opposition from Kerrigan, Raynor and Duke to this plan and succeeded - only for him to betray all of his allies then and there, leaving Kerrigan and Raynor to die on Tarsonis for his own petty revenge. He then collected the fractured Confederate military to found the Dominion in its stead, with him as military dictator no less, and not that much better than the Confederacy when it comes to his policies. During the Brood War, his six months in the sun came to a sudden end when the UED arrived on the scene and he only survived because Raynor of all people saved his ass. After the UED&#039;s expulsion from the Koprulu sector, he promptly reestablished his Dominion and mainly serves as the friendly face of Dominion Propaganda during the Wings of Liberty campaign. Despite being supposedly one of the big bads of Starcraft, he actually never gets all that much screentime, especially in Starcraft 2, where his most memorable moment might actually be his death, being impaled by re-Zergified Kerrigan and then having a psionic bomb implanted in him. &lt;br /&gt;
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&#039;&#039;&#039;November &amp;quot;Nova&amp;quot; Terra&#039;&#039;&#039;: If Kerrigan is Starcraft&#039;s Fap-Bait number 1, Nova very closely follows at number two. Nova is a bit of an interesting tidbit in the Starcraft story because the game that was supposed to bring her to the forefront never came out. She was conceptualized as the protagonist of the third-person-shooter Starcraft: Ghost, first announced in 2002 and then cancelled in 2005. It even had its own cinematic trailer. She later made a reappearance in Wings of Liberty, where she warns Raynor about Gabriel Tosh and his true intentions (and also gives him the knowledge to create Ghosts along the way, funny how she betrays her own government and never faces any punishment for it). Due to being a hot blonde, there was instant fan demand for more of her and they got more of her as Starcraft 2 went on, eventually being pushed to main character level in her own standalone campaign for Starcraft 2 that wraps up some of the loose ends that Legacy of the Void left behind. She has gotten a crapload of supplemental material for such a minor character that expanded on her (actually quite tragic) backstory. Her family was murdered as a result of some political intrige in the Confederacy. She killed the murderers right back in a psionic explosion, where it turned out that was only second to Kerrigan in Psionic potential. Now, before you, dear reader might think this pushes her into Mary Sue-territory, this comes with the serious downside that she, unlike lesser psionics, could not stop reading and hearing other peoples thoughts, which made her very dependent on a drug dealer, who kept her compliant with a device to suppress her psionic potential and abused the fuck out of her. Later on, she escaped her boss and made it to the Ghost Academy of the Confederacy, who routinely subjected her to mindwipes to erase her identity. From then, she stayed a hapless victim of the people in charge, be it the Confederacy, the UED or Mengsk who kept her as their most skilled assassin in their backpocket. Little of that complexity or interesting stuff remains in the games however, where she is a very bland, forgettable villain that throws edgy one-liners (not even [[Avatar: The Last Airbender|Grey DeLisle aka Princess Azula can save her character]] ) and an even blander protagonist in her own very mediocre campaign. &lt;br /&gt;
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&#039;&#039;&#039;Matthew Horner&#039;&#039;&#039;: Goody two-shoes idealist right hand of Raynor in Wings of Liberty. Despite his kinda bland exterior, he proves that still waters can reach really deep. For one, he basically managed Raynor&#039;s Raiders while his boss drank his worries away, two, he is a kickass commander with the skill to boot, and third, he ended up accidentally being married to an insane mercenary warlord as the prize of a poker game. Other than that, he serves as the ever idealistic, morally upstanding angel on Raynors shoulder, in contrast to Tychus Findlay, who plays the devil. Ends up becoming the Commander-in-chief of the reformed Dominion after Starcraft 2. &lt;br /&gt;
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&#039;&#039;&#039;Rory Swann&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Gerard DeGalle&#039;&#039;&#039;: Main commanding officer of the UED expeditionary fleet, he ends up falling under the psychic influence of Samir Duran (a being pretending to be the leader of Confederate remnant partisans) which costs him the life of his subordinate and close friend, Alexei Stukov. After he gets his ass handed to him by Kerrigan after a last-ditch alliance between him, Mengsk and Artanis, he commits suicide after writing a last letter to his family. Neither the letter, nor the remnants of the expeditionary force make it back to Earth.&lt;br /&gt;
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&#039;&#039;&#039;Valerian Mengsk&#039;&#039;&#039;: Arcturus&#039;s son who luckily happens to have none of the colossal asshole genes. In fact, he tries to be more of a reasonable leader than his father, especially after being forced to succeed the role of Emperor of the UED.&lt;br /&gt;
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&#039;&#039;&#039;Edmund Duke&#039;&#039;&#039;: &lt;br /&gt;
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&#039;&#039;&#039;Tychus Findlay&#039;&#039;&#039;: One of Raynor&#039;s partners way back in the day as the &amp;quot;Heaven&#039;s Devils&amp;quot;. Got arrested during one raid gone wrong and was locked up in cryosleep until such a point where Mengsk decided to wake him up use him as a mole within Raynor&#039;s ranks (and his personality meant that a cover story of breaking free by himself would totally make sense) and to kill Kerrigan. Depending on who you ask, he&#039;s either a scumbag only looking for his own personal benefit or thug with a heart of gold, with the most fiercely debated part of Wings of Liberty being his death - he was either a douchebag who kept his own self-interest above all else and potentially screw the entire universe sideways by killing Kerrigan, or he took one for the team because he just wanted Raynor to be happy and realized that he was screwed either way. There are pointers and hints in the Wings of Liberty Campaign that support both ends of this theory and we best it at that.&lt;br /&gt;
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===[[Tyranids|The Zerg]]===&lt;br /&gt;
A race of alien space-locusts armed with biological weaponry, the Zerg travel from world to world, killing all independent life and assimilating its genetic code in order to produce new strains and species of Zerg, all in hope of achieving genetic perfection. In their wake, they infest worlds, terraforming them to sustain the Zerg&#039;s constant expansion of its terrible Swarm. Individually sentient, but linked by a crude telepathic network, all Zerg are bound to the will of a singular sapient will, who use this [[Hive Mind|hive-mind]] to enforce their dominance and command their legions as extensions of themselves.&lt;br /&gt;
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It was eventually revealed though, that the Overmind&#039;s actions were not solely to OMNOMNOM delicious genetic information of the protoss like their [[Tyranid|voracious cousins]], which the Zerg could probably give a run for their money if it wasn&#039;t for the difference in galactic wide numbers, but as his way of opposing a Xel&#039;Naga named Amon by creating a force powerful enough to resist them. This all culminated with the creation of Kerrigan(we&#039;re getting to her, hang on...), one who could freely control the Zerg like the Overmind. It should be noted that he still wanted the zerg to eat everything, but not if it means Amon will just take control of them and dispose of them afterwords. The Overmind &amp;quot;tricked&amp;quot; the protoss into killing him to get Amon out of the zerg hive-mind.&lt;br /&gt;
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There is also a subsect of Primal Zerg, which are, as implied, the Zergs original form; a collection of carnivorous animals hailing from a Death World at the edge of the known Galaxy. Their ability to directly and quickly absorb genetic traits and incorporate it into their own DNA (i.e. big Zerg with claws eats small Zerg with spikes, what makes the big Zerg grow spikes when it consumed the smaller Zerugs flesh) was what got the Xel&#039;Naga interested in them in the first place. The Primal Zerg, in contrast to their swarm cousins, are highly indivdualistic and put a strong emphasis on evolutional competition (less Darwinistic and more Smithian), to the point that they considered being kept on a psionic leash via the Overmind to be sacriligious. &lt;br /&gt;
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Zerg are the &amp;quot;fast &#039;n&#039; flimsy&amp;quot; faction; cheap to get up and running, very easy to spam units for, but the absolute squishiest of the three factions. Zergs rely on drowning enemies under wave after wave of cheap, quick-moving troops, expending their resources faster than any other faction because they&#039;re certain to die anyway. Unlike Terrans or Protoss, Zergs grow their bases quite slowly, as they have to sacrifice basic workers to create new buildings, and they can only grow buildings on a specialized, slowly-growing terrain mat they produce called &amp;quot;The Creep&amp;quot;. On the other hand as their base buildings are very cheap compared to other factions, and also double as their unit-production buildings (with all others being &amp;quot;unlocks&amp;quot; for certain units or upgrades), Zergs are encouraged to expand faster and wider, generally having more resource-harvesting bases. This also corresponds to their ability to switch their army production from one composition to another in almost an instant, while for example if Terran wishes to start producing mechs instead of massed infantry he needs to build a lot of factories first, which takes resources and most importantly time.&lt;br /&gt;
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In competitive play the Zerg are generally regarded as the baseline against which the others are compared.  They are consistently good.  They are the fastest of the three in terms of responding to immediate unit demands and their units don&#039;t tend to need micromanagement.  Relative to the Zerg, the Terrans have a stronger midgame, and the Protoss are the kings of endgame if they can form their deathball.&lt;br /&gt;
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In the original Starcraft, and Brood War, you play as a Cerebrate; a massive psionic maggot-thing that is second in the Zerg&#039;s mental hierarchy only to the Overmind itself. You are charged with protecting and serving the Overmind&#039;s latest and greatest creation; the Queen of Blades, a human Ghost (psychic assassin) named Sarah Kerrigan(told ya we&#039;d be getting back to her!) whom they captured and assimilated into the Swarm instead of just eating her. After spending some time helping Kerrigan grow into her powers, the Overmind tasks you with invading the Protoss homeworld of Auir so he can manifest physically on the planet. When the Overmind is destroyed at the end of the first game, in Brood War, you play the only Cerebrate to remain loyal to the Queen of Blades, helping her in her quest to take total dominion over the Swarm - up to and including destroying an attempt to create a second Overmind. The campaign ends with you taking back Char and kicking the collective asses of the Dominion, the UED, and Protoss off the planet. The Queen of Blades is also notable for her combat heels which do FUCKING NOTHING as well as her bony &amp;quot;wings&amp;quot; which in the first game produce a whipping noise and cause things to blow up into sprays of gore and in the second do all of jack and shit because somehow she can fly in literally only one scene which they seemingly do nothing to cause; maybe they&#039;re hollow and full of pressurized Vespene or some shit. &lt;br /&gt;
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In the Zerg-focused sequel, Heart of the Swarm, you play as Kerrigan, the Queen of Blades, and only surviving zerg character from sc1 (Duran was something else) who voluntarily rejoins the Swarm to destroy the Dominion and to prepare for the coming of Amon. Kerrigan can be customized with different abilities which makes her really broken, and if she dies she can just be brought back at a hive cluster. All your units, non-campaign exclusive at least, have options for campaign exclusive abilities you can switch out, and you&#039;ll get the option of one other campaign exclusive upgrade for each of the main units that can&#039;t be switched out&lt;br /&gt;
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====Zerg Units====&lt;br /&gt;
&#039;&#039;&#039;Larvae:&#039;&#039;&#039; The basic form of all Zerg, a squirming maggot-thing that is produced at your capital building (Hatchery/Lair/Hive) and which is mutated into all of your individual units. Because of this, Zerg are unique in that they generally require multiple capital buildings in order to be able to really pump out troops at an accelerated rate.&lt;br /&gt;
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&#039;&#039;&#039;Drone:&#039;&#039;&#039; The worker unit of the Zerg. Gathers minerals and vespene gas. Is also physically mutated into all Zerg structures, so Zerg as a faction are unique in a) the cost and time needed to erect structures (first you gotta mutate a larva into a drone, then a drone into a structure), and b) the high turnover rate of their worker units.&lt;br /&gt;
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&#039;&#039;&#039;Overlord:&#039;&#039;&#039; A kind of secondary worker unit, the Overlord is a slow-moving flyer and one of the few &amp;quot;sapient&amp;quot; breeds of Zerg, reinforcing and broadcasting the will of the Overmind to lesser strains. As such, the Zerg player needs to &amp;lt;s&amp;gt;spawn more Overlords&amp;lt;/s&amp;gt;pump these guys out continually in order to boost up their population cap, letting them produce larger swarms. They also double as detectors against invisible units and transports... at least, in the first game; in StarCraft II, you need to choose between keeping them as transports or upgrading them into &#039;&#039;&#039;Overseers&#039;&#039;&#039; to make them detectors again.&lt;br /&gt;
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&#039;&#039;&#039;Zergling:&#039;&#039;&#039; Basic melee trooper, a six-limbed raptor-thing that is fast moving and hits hard, but can&#039;t take a lot of damage. Incredibly cheap, fast-developing, and spawns 2 to the larva; the term &amp;quot;Zerg Rush&amp;quot; comes about from the fact that a good Zerg player can easily overwhelm a less-skiled player in the early game by just spamming zerglings. In StarCraft II, they can also be mutated into &#039;&#039;&#039;Banelings&#039;&#039;&#039;; living acid bombs used for suicide strikes. &lt;br /&gt;
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&#039;&#039;&#039;Hydralisk:&#039;&#039;&#039; A weird mishmash of a xenomorph, a snake and a giant mantis, this is the most iconic Zerg unit. Despite the fuck-off huge claws, it&#039;s actually your basic &#039;&#039;ranged&#039;&#039; trooper, shooting organic railguns mounted in its head at people. Can be evolved into a creature called a &#039;&#039;&#039;Lurker&#039;&#039;&#039;, which was the only burrowing Zerg unit that could attack whilst burrowed until StarCraft II, but on the downside can &#039;&#039;only&#039;&#039; attack whilst burrowed and only attack ground units.&lt;br /&gt;
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&#039;&#039;&#039;Queen:&#039;&#039;&#039; A support unit that changes rapidly between the first game and the sequel. The first game depicts the Queen as a flying support unit that can spray a slowing, invisibility-cancelling sticky web over areas, infest enemies with a fog-of-war nullifying parasite, implant a parasitic embryo that insta-kills the host after a timer, and corrupt a Terran Command Center so it produces Infested Terrans, but can&#039;t attack (don&#039;t bother with this, you need to damage but not destroy building and the Infested Terrans are too expensive and die too easily). The second game reimagines them as a slow-moving base guardian that can spread the Creep, heal Zerg units &amp;amp; structres, and beat shit up that gets too close.&lt;br /&gt;
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&#039;&#039;&#039;Roach:&#039;&#039;&#039; A secondary ranged trooper and alternative to the Hydralisk introduced in StarCraft II. Spews acid, dealing less damage than the Hydralisk but is much tankier and regenerates at stupid speeds while burrowed. One of two only units that can move while underground, making them powerful infiltrators. Can also evolve into the &#039;&#039;&#039;Ravager&#039;&#039;&#039;, which is basically the Zerg&#039;s answer to the Siege Tank; a living acid mortar.&lt;br /&gt;
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&#039;&#039;&#039;Scourge:&#039;&#039;&#039; An aerial equivalent of the zergling; a cheap, rapidly produced anti-air unit that works as a flying kamikaze bomb.&lt;br /&gt;
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&#039;&#039;&#039;Mutalisk:&#039;&#039;&#039; The basic Zerg aerial unit; a flying worm-thing that launches ricocheting biological ammo called &amp;quot;Glaive Wurms&amp;quot;. In the original StarCraft, they can be evolved into both &#039;&#039;&#039;Guardians&#039;&#039;&#039;, which are slow-moving air-to-ground acid-spewing crab-things, and &#039;&#039;&#039;Devourers&#039;&#039;&#039;, which are anti-air focused. In StarCraft II, they can instead mutate into either &#039;&#039;&#039;Vipers&#039;&#039;&#039; (flying scorpions focused on a combo of anti-air and spellcasting) or &#039;&#039;&#039;Brood Lords&#039;&#039;&#039; (anti-ground flyers which attack by raining down showers of short-lived broodlings).&lt;br /&gt;
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&#039;&#039;&#039;Aberration:&#039;&#039;&#039; An evolved form of the Infested Terran only seen in StarCraft II. Hulking deformed spidery humanoids that are basically fit the midpoint between the Zergling and the Ultralisk as a mid-tier melee trooper.&lt;br /&gt;
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&#039;&#039;&#039;Infestor:&#039;&#039;&#039; Support caster unit only seen in StarCraft II. Can paralyze enemies with fungal growth, take over minds with neural parasites, and spawn Infested Terrans as expendable grunts, but can&#039;t fight on its own. Can move while burrowed. &lt;br /&gt;
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&#039;&#039;&#039;Swarm Host:&#039;&#039;&#039; A siege unit introduced in StarCraft II; a revisitation of the Lurker concept, this Zerg burrows into place and then spawns an endless wave of expendable suicide minions called &amp;quot;locusts&amp;quot;.&lt;br /&gt;
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&#039;&#039;&#039;Corruptor:&#039;&#039;&#039; A heavier anti-armor flyer introduced only briefly in StarCraft II. For some reason deals more damage to larger targets, also mutates into Brood Lords.&lt;br /&gt;
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&#039;&#039;&#039;Defiler:&#039;&#039;&#039; Scorpion-like caster unit only seen in the original game. Has no attack, but uses energy-fueled Dark Swarm and Plague special attacks to ravage wide areas of effect. Can also insta-kill allied Zerg units to replenish its energy immediately.&lt;br /&gt;
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&#039;&#039;&#039;Ultralisk:&#039;&#039;&#039; Most powerful melee trooper the Zerg have, a demonic elephant-thing that slices foes apart with huge scythe-blade talons. Deceptively fast despite how big it is but its bulk means it can get stuck.&lt;br /&gt;
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&#039;&#039;&#039;Infested Terran:&#039;&#039;&#039; Terran Marines consumed by Zerg parasites. Gimmicky suicide bombers in the first game that aren&#039;t worth using because it requires you to infest a Terran Command Center after bringing down to half health, as opposed to blowing it up, and while their explosion does the most damage of any attack in the game they die way too easily. Expendable ranged troopers produced by Infestors in the second game, where they are actually worth using.&lt;br /&gt;
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&#039;&#039;&#039;Nydus Worm:&#039;&#039;&#039; Blurring the line between building and unit, a giant worm introduced in StarCraft II that can basically act as a kind of fast transport for Zerg units.&lt;br /&gt;
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====Zerg Characters====&lt;br /&gt;
&#039;&#039;&#039;The Overmind:&#039;&#039;&#039; Essentially the Tyranid [[Hive Mind]], except it has a physical body and is a distinct consciousness separate from the rest of the Zerg. Dies at the end at the Brood War, but its remains prove to be valuable long after. The Overmind was created by Amon as part of his plot to subjugate the entire galaxy in order to have something to make sure that the Zerg would nom the right people, but the Overmind became aware that he was secretly controlled by him and assimilated Kerrigan to create a being that was powerful enough to lead the Zerg into freedom. Looks like a [[Sauron|giant eyeball]]. The Primal Zerg regarded the Overmind as a perversion of their racial ethos, which emphasized biological evolution on an individual level, in contrast to the Overminds version of evolution as a collective swarm and considered the creation of the Overmind as one of the single biggest crimes committed against their species. &lt;br /&gt;
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&#039;&#039;&#039;Cerebrates:&#039;&#039;&#039; Enormous psionic maggots who basically serve as lieutenants to the Overmind. You play as one of these in the Starcraft 1 and Brood War Zerg Campaigns. These guys all get killed off by Kerrigan after they decide that they don&#039;t like the idea of playing second fiddle to a filthy half-human and instead turn against her to try and grow a replacement Overmind. What happened to the one remaining loyal Cerebrate that &#039;&#039;you&#039;&#039; played is never made clear.&lt;br /&gt;
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&#039;&#039;&#039;Sarah Kerrigan, Queen of Blades:&#039;&#039;&#039; Originally a Ghost under the Confederacy until Mengsk stabs her in the back and feeds her to the Zerg. This results in her mutating into a superhuman monster that&#039;s now psychic and has a massive grudge against humanity and that gets worse when she gets command of the entire Zerg Swarm following the Overmind&#039;s death. Being the most powerful human psyker ever conceived, she was abducted by the Confederacy and trained into being a government hitwoman, similar to Nova, but unlike the latter, she fumbled an operation to kill Mengsk and found herself at his mercy; luckily for her, he saw her being useful in his service and unveiled the truth about the government she was serving, which promptly made her switch sides, only for Mengsk to betray her on Tarsonis. SC2 sees her transformed back into a human-zerg hybrid, which doesn&#039;t sit well with her when she sees her boytoy Raynor supposedly being killed and goes full Super Saiyan on Mengsk by transforming &#039;&#039;back&#039;&#039; into the Queen of Blades. It also turned out that she is the central object of an age-old prophecy concerning Amons revival and becomes a fully-fledged angel at the very end of SC2, in one of the derpiest &lt;br /&gt;
video game stories ever devised. &lt;br /&gt;
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&#039;&#039;&#039;Alexei Stukov:&#039;&#039;&#039; A scummy Russian admiral of the United Earth Directorate who died during the Brood War as part of a lengthy political game. However, death was not the end for him as his space-coffin got captured by the Zerg and Stukov reanimated as a lab experiment to see how a Cerebrate can infect a human into a leader and then caught by another lab to see how to cure it. He would eventually break free of this and find himself allying with Kerrigan in his search for revenge.&lt;br /&gt;
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&#039;&#039;&#039;Abathur:&#039;&#039;&#039; Chief mutationist NPC for Heart of the Swarm. He is a simple-minded, slug-looking thing that is obsessed with creating the perfect organism for the Zerg swarm and best remembered for his robotic way of speaking. He was also the guy... uhm, thing looking over Kerrigans initial transformation into the Queen of Blades which is described in agonizing detail in Heart of the Swarm (which basically involved breaking every single bone in her body, skinning her alive in acid and replacing it all with a Zerg exoskeleton). &lt;br /&gt;
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&#039;&#039;&#039;Zagara:&#039;&#039;&#039; One of the first Brood Queens Kerrigan made in an attempt to make more autonomous leader organisms. While she had the mental power to lead the Zerg, she wasn&#039;t necessarily good at using it and lacked the tactical experience to succeed at it. Kerrigan would teach Zagara as a mentor. Would assume control of the swarm as supreme Overqueen once Kerrigan went off to be a mary-sue god.&lt;br /&gt;
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&#039;&#039;&#039;Dehaka&#039;&#039;&#039;: One of the Primal Zerg of Zerus, a sapient, individual being looking like a half-way cross between a sabretooth tiger and a dinosaur. He comes to respect Kerrigan for her killing of one of the oldest Zerg to have ever existed (a gigantic monstrosity the size of a small mountain) and joins her merry crusade because he feels that she could provide the best essence for his own evolution.&lt;br /&gt;
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===[[Eldar|The Protoss]]===&lt;br /&gt;
Highly advanced psychic warriors, the Protoss are an ancient and highly technologically advanced race, possessing access to teleportation tech, forcefields, cybernetic exo-suits, robots and energy weapons...but [[Meme|you must construct additional pylons]]. They are divided into two primary factions: the Khalai and the Nerazim, but derogatively called by the Khalai as &amp;quot;Dark Templars&amp;quot;. The difference is more cultural than anything: Khalai draw their psychic energy from &amp;quot;The Khala&amp;quot;, the collective mental energy subconsciously produced by all Protoss, which they mentally tap into and use for communication or psionic energy storms. Nerazim abandoned the Protoss homeworld of Aiur generations ago over their belief that the Khala was unnatural, and brought the risk of reducing Protoss to mindless drones in a great mental hive. Metaphorically and literally severing themselves from the Khala, they are instead able to tap into &amp;quot;the darkness between the stars&amp;quot;, allowing for more shadowy psi-powers like invisibility and teleportation. Khalai generally tend to be lawful stupid, [[Imperium|full of self-righteousness, glory, honor, noble sacrifice and burning heretics]], while Nerazim are more pragmatic, cynical and bro-tier, if a bit sinister. The sequel introduces a third faction, the Tal&#039;darim, who left Auir before the invention of Khala and thus have no external source to empower their psychic powers - they compensate by using psychic drugs and taking power from their subordinates. They worship Xel&#039;Naga and built an insane society based on social Darwinism and strict hierarchy - less [[Dark Eldar]], more Sith Order(complete with edgy black clothes and red lightsabers) with more straightforwardness and less backstabbing.&lt;br /&gt;
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Protoss are the &amp;quot;slow &#039;n&#039; tough&amp;quot; faction; they&#039;re extremely expensive and slow to produce, but they can take a hell of a beating, thanks to all their units and buildings coming with forcefields as standard (for example in direct confrontations their basic warrior the Zealot in both games will win against its counterparts the Marine and the Zergling if equal resources are put into them, not taking into account other supports). They fall between Terrans and Zerg when it comes to base building; uniquely, they teleport their buildings into place so they need fewer builders, but they need established power-grids, otherwise their buildings won&#039;t work. This also gives them a key infrastructure weakness, as it means you can cause buildings to stop working if you destroy the (conveniently fragile) generators powering them. Protoss armies tend to be &amp;quot;deathballs&amp;quot; relying on a single concentrated fist brutally plowing through the enemy defenses, while casually soaking up incoming damage, although vulnerable to being simultaneously attacked from multiple directions or being outmaneuvered, with enemy armies bypassing said deathball and attacking the Protoss base directly.&lt;br /&gt;
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In the original Starcraft, you play as a Khalai Executor (A Templar commander, confirmed to be Artanis) seeking to defend Aiur, the Protoss homeworld, from the coming Zerg invasion. Things go not as planned by the end of the campaign due to internal strife.&lt;br /&gt;
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In the Brood War, you play as an Executor (speculated to be Selendis, a student of Artanis) seeking to help the Protoss survive after they have been driven from Aiur by relocating them to the Dark Templar world of Shakuras, which is more problematic than it sounds due to the fact that Khalai Templars see the Dark Templars as heretical outcasts (although the Dark Templars themselves were more than welcoming of their holier-than-thou brethren). If you thought the first campaign was filled with political dissent since Tassadar&#039;s shenanigans, this has as much, if not more intra-species conflict.&lt;br /&gt;
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In the Protoss-focused sequel, Legacy of the Void, you play as Artanis (the Tassadar fanboy) reuniting all the Protoss groups, retaking Aiur, blowing up Shakuras cause fuck you and making the preparations for the final showdown against Amon. Easily the darkest of Starcraft II&#039;s campaigns with about the first half being mostly pyrrhic victories against Amon, till Artanis goes on the offensive and starts getting some real (if a bit costly) victories. Eventually, they get Kerrigan to kill Amon, and let her hoof it to the dark corners of space with her boytoy Raynor. &lt;br /&gt;
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Like Heart of the Swarm, you get variants for units. This varies from what you get normally to lots of campaign exclusive units, which includes lots of OP stuff like cloaked warriors that can comeback if killed. But the real fun comes from this giant ship called the Spear of Adun that can do anything from kill enemies with giant guns or giant lasers, to automatically constructing an additional pylon wherever you want and warp your army straight to it.&lt;br /&gt;
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====Protoss Units====&lt;br /&gt;
&#039;&#039;&#039;Probe:&#039;&#039;&#039; The Protoss&#039; worker unit. Its unique gimmick is that it &#039;&#039;summons&#039;&#039; structures into place, so rather than needing to devote multiple workers to building like the Terrans and Zerg, a Protoss player can have a single little robot running around and planting magical energy bubbles wherever the player wants buildings to pop into existence.&lt;br /&gt;
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&#039;&#039;&#039;Zealot:&#039;&#039;&#039; Basic melee trooper; a Protoss warrior who [[Soulknife|punches things with daggers of concentrated hate]]. My life for Aiur! Is the strongest of the basic units, being the only one that can survive a hit from a Siege Tank&#039;s big gun.&lt;br /&gt;
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&#039;&#039;&#039;Dragoon:&#039;&#039;&#039; Basic ranged trooper; a mortally wounded Zealot stuck in a walking life support unit mixed with a plasma-blasting turret, ala a [[Dreadnought]]. Largely absent for most of StarCraft II, replaced with the newly invented &#039;&#039;&#039;Immortal&#039;&#039;&#039; (much tankier, and with twin dual-linked blasters meant for punching through armor) and the &#039;&#039;&#039;Stalker&#039;&#039;&#039; (the Dark Templar analogue, able to teleport short distances). Eventually it returned in Legacy of the Void&#039;s campaign where they hit harder and deal more damage.&lt;br /&gt;
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&#039;&#039;&#039;Adept:&#039;&#039;&#039; Female Protoss warriors armed with teleportation and psi-powered blasters. Introduced in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;High Templar:&#039;&#039;&#039; Protoss mystic that can&#039;t attack, but can cast a number of useful spells, including blasting an area with a psionic lightning storm. Two High Templars can merge into an &#039;&#039;&#039;Archon&#039;&#039;&#039;, an [[elemental]] of pure psionic energy that has great shielding, but shitty health, and has no spells, but instead blasts ground and air targets with [[rape|psi-beams]]. In recent balance patches High Templars gained an attack that does as much damage as a thrown water balloon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Templar:&#039;&#039;&#039; Perma-cloaked Protoss [[assassin]]s with [[Soulknife|beefier versions of the Zealot&#039;s psi-blade]]. Initially appeared as campaign only units in the first game before the expansion. Gains teleportation in StarCraft II. Two Dark Templars can merge into a &#039;&#039;&#039;Dark Archon&#039;&#039;&#039; in Brood War &amp;amp; StarCraft II, which is like an Archon that has the spellcasting abilities of a High Templar. It&#039;s weaker than the regular Archon in direct combat but still powerful due to their unique abilities which include mind control. Legacy of the Void&#039;s campaign brought it back where it&#039;s built like a normal unit and can now fight. It&#039;s not as strong as a regular Archon, though it&#039;s still really strong packs really strong spells.&lt;br /&gt;
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&#039;&#039;&#039;Sentry:&#039;&#039;&#039; Robotic support drone that can broadcast protective energy fields to make allies tankier, block off paths with forcefield walls and project illusions of protoss units that [[Wat|can fly around and see things independently, making them great scouts]].&lt;br /&gt;
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&#039;&#039;&#039;Reaver:&#039;&#039;&#039; Slug-like robotic tanks that need to build its ammunition - kamikaze robot drones called &amp;quot;Scarabs&amp;quot; - individually. Packs a hell of a punch, but expensive and slow moving.&lt;br /&gt;
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&#039;&#039;&#039;Colossus:&#039;&#039;&#039; Giant walkers with insanely long legs that rake the ground with heat rays. They are so tall they can casually walk up and down cliffs, but are vulnerable to anti-air fire. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Robot drone that can launch exploding bolts of pure psionic energy. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Observer:&#039;&#039;&#039; A Probe reworked into an invisible scout and detector of cloaked enemy units.&lt;br /&gt;
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&#039;&#039;&#039;Shuttle:&#039;&#039;&#039; Basic Protoss transport ship. Replaced in StarCraft II with the &#039;&#039;&#039;Warp Prism&#039;&#039;&#039;, which can both teleport units across the map and act as a fill-in pylon.&lt;br /&gt;
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&#039;&#039;&#039;Scout:&#039;&#039;&#039; Basic Protoss aerial unit, able to attack both ground and air targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corsair:&#039;&#039;&#039; Dark Templar-created aerial support caster that has (pitiful) anti-air attacks but the ability to paralyze ground units.  A key component of Protoss&#039;s tendency to dominate the late game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrier:&#039;&#039;&#039; Protoss battleship armed with a fleet of AI-controlled drones, called &amp;quot;Interceptors&amp;quot;. These can be shot down and must be manually replaced, so they require a fair bit of micro-managing. While an iconic unit they struggled with attempts to make them viable due to the lack of damage from the Interceptors, to the point where SC2 just kept them around for the iconic status while the Tempest was meant to take up their role. Legacy of the Void finally made them viable since their Interceptors are made much cheaper and can be sent out away from the Carrier without it having expose itself to fire, meaning it can actually function like a real world aircraft carrier. In lore they have beams meant for glassing planets though you never get to use those in gameplay outside of version used by a CO-OP commander.&lt;br /&gt;
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&#039;&#039;&#039;Arbiter:&#039;&#039;&#039; Support vessel only found in the original StarCraft and Legacy of the Void&#039;s campaign; can teleport allies, freeze enemies in an area, and passively renders nearby allies invisible. The last ability doesn&#039;t work on other Arbiters so you don&#039;t get to a invisible army with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phoenix:&#039;&#039;&#039; Fast-moving anti-air skirmish ships with the ability to use a Graviton Beam to levitate ground units into the air so they can then blow them up.  Slightly less obnoxiously OP than the Corsair it replaced.&lt;br /&gt;
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&#039;&#039;&#039;Void Ray:&#039;&#039;&#039; Secondary offensive battleship that uses a focused laser beam attack; the longer it concentrates on one target, the more damage it does.&lt;br /&gt;
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&#039;&#039;&#039;Tempest:&#039;&#039;&#039; Protoss battleship that acts as a &#039;&#039;very&#039;&#039; long-ranged siege unit, staying well out of harm&#039;s way and hurling destructive energy bolts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oracle:&#039;&#039;&#039; Aerial support caster that actually has surprisingly decent attack against Light type units, it detects hidden units, can peel back the fog of war, and paralyze things with its Stasis Ward. Only found in StarCraft II.&lt;br /&gt;
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&#039;&#039;&#039;Mothership:&#039;&#039;&#039; The ultimate Protoss battleship...in theory. In practice, it had so many things going against it that the game eventually shifted to let you play with a wimpier version called the &#039;&#039;Mothership Core&#039;&#039; first that could then be upgraded into a proper Mothership. Actually, Motherships aren&#039;t battleships but support vessels. They replace Arbiters in StarCraft II as unit that cloaks and teleports allies. As a nice bonus can project fields of slowed time to reduce enemy movement speed and fire rates. Stronger versions tend to show up as boss enemies in campaigns. You never actually get to use the regular Mothership in Legacy of the Void&#039;s campaign, instead you get the Tal&#039;Darim version that is more expensive, but significantly tougher, better armed, and its abilities are all focused on offense.&lt;br /&gt;
&lt;br /&gt;
====Protoss Characters====&lt;br /&gt;
*&#039;&#039;&#039;Tassadar:&#039;&#039;&#039; The Protoss POV character for the first game, whom questions the pointless exile of the Dark Templars as they proved to be vital to the survival of their race and gets branded a [[heresy|heretic]] in return. Unfortunately, he martyrs himself when the Zerg attack Aiur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zeratul:&#039;&#039;&#039; One of the few Dark Templars who manage to make friends with both Tassadar and Raynor, being rational enough to understand when he&#039;d need help. He gets tricked by Duran into giving away the location of Aiur to the Zerg Overmind, which ends with Aiur being eaten by the Zerg and him being branded a renegade. In SC2, he becomes the guy who figures out long before anyone else what is actually going in the universe and scrambles to keep the sector from eating itself, but barely anyone listens to him. He sacrifices himself to free Artanis from Amons control. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Artanis:&#039;&#039;&#039; Tassadar&#039;s protégé and POV character for Brood War and Legacy of the Void. Eventually finds a way to unite all of the Protoss kindred against Amon. Starts out as a zealous crusader befitting of his station as Templar Executor, softens up after the events of SC1 and Brood War to become an idealist hell-bent on reclaiming Aiur, but unlike Matt Horner or Ariel Hanson isn&#039;t afraid to cut you to size if you cross him. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fenix:&#039;&#039;&#039; Artanis&#039; friend who sacrifices himself to protect the gates as the Protoss fled from Aiur.&lt;br /&gt;
**&#039;&#039;&#039;Talandar:&#039;&#039;&#039; So during Legacy of the Void, Artanis comes across knowledge of the Purifiers, an abandoned army of [[Transformers|transforming]] Protoss [[Dreadnoughts]] who are programmed with the memories of their dead brethren. Among them was one who carried the memories of Fenix. Though he stuck to this story at first, he eventually realized that just because he had Fenix&#039;s memories didn&#039;t necessarily mean that he had to be Fenix. Thus, the name change to Taldanis.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarak:&#039;&#039;&#039; The leader of the Tal&#039;darim, a subrace of Protoss who essentially channel the [[Dark Eldar]] and is delightfully voiced by John DeLancie. Alarak finds that the current policy of the Tal&#039;darim aiding Amon is proving to be less useful than allying with his own kindred, especially once he finds out that Amon was betraying his kind as well. He&#039;s just as deceitful as one expects, only upholding his deal to not betray Artanis because of their non-aggression pact. Dishes out priceless insults by the minute against everyone he meets, including his own kin.&lt;br /&gt;
&lt;br /&gt;
===[[Old Ones|The Xel&#039;Naga]]===&lt;br /&gt;
A highly advanced alien race... and the cause of all this misery. See, they helped shape the Protoss into the powerful psykers they are today, and then got booted off of Aiur. They then created the Zerg, and got eaten for it - but one of them survived (though he died too, he was just revived). Amon secretly manipulated the Overmind into seeking out the Protoss, and serves as the big bad of the Starcraft II trilogy, with his plans to create an army of Zerg/Protoss hybrids and then annihilate all life (and energy, rendering everything dark and still) in the galaxy, so he can start over from scratch.&lt;br /&gt;
&lt;br /&gt;
The background revealed that the Xel&#039;Naga always wanted the Protoss and Zerg to meet and merge and form into the new Xel&#039;Naga, it turns out the Protoss didn&#039;t kick them off Aiur they were just done with them. Amon&#039;s just an asshole who messed up the Zerg before they were done. In addition, the Xel&#039;Naga never really put Terrans into account, in part because they never directly toyed around with humanity (since they developed psychic powers through mutation during spess travel, rather convenient) and in Amon&#039;s case grossly underestimated mankind throwing a wrench into his plans. Terrans also make the perfect slaves to build the machines that create the Hybrid.&lt;br /&gt;
*&#039;&#039;&#039;Amon&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Samir Duran&#039;&#039;&#039;: A duplicitous Amon-adjacent being that secretly pulled the strings to aid his masters return and create a Zerg-Protoss hybrid army. First introduced during Brood War, he poses as a Confederate Remnant militia leader who joins the UED and aids them in their project to create a UED-controlled Zerg Cerebrate, a plan which royally backfires on the UED and ends up with all of them being killed. That he is not quite what he claims to be is being made clear in the secret missions of Brood War, where he unveils the first Hybrid-Prototype. He resurfaces in Wings of Liberty under the guise of a Professor Narud (real clever there, Blizzard) and advances his plot by posing as a scientist that wants to reclaim Xel&#039;naga artifacts while getting his funding from Valerian. Wings of Liberty&#039;s secret mission in conjunction with the plot of Heart of the Swarm implies that he also talked Mengsk and the Dominion into creating Hybrids in a ultra-top-secret R&amp;amp;D lab.&lt;br /&gt;
&lt;br /&gt;
===Post-Starcraft 2===&lt;br /&gt;
The Zerg are controlled by an independent feminine Overmind that calls up the humans and Protoss on the phone sometimes in order to have peace because Mommy Kerrigan told her to, humanity is clearly evolving into something far stronger and is increasingly incorporating nanomachines and crystal tech into their bodies as well as zerglike manifestations of mutation, and the Protoss civilization has no clue what its doing in the future because every time they run out to the grocery store for milk and eggs they come across another group of exiles from their race with radical new ways of looking at things that skullfucks their current understanding of their own civilization sideways. Oh yeah, and the UED may still be watching everything going on in the Koprulu sector because they have nothing else to do&lt;br /&gt;
&lt;br /&gt;
So...happy ending for now?&lt;br /&gt;
&lt;br /&gt;
As of October 2020, Starcraft 2 has been put into maintenance mode, with Blizzard announcing that they would cease any content updates in the future. Many saw it coming as Starcraft 2 dropped a lot in popularity once the MOBA games took off in popularity (much to Blizzards anger) and most content packs after the release of the last expansion for the game itself were met with mixed success. Blizzard made a last attempt at putting SC 2 in the spotlight again by turning it into a Freemium-Game in 2017 with equally mixed results.&lt;br /&gt;
&lt;br /&gt;
[[File:Risk StarCraft|thumb]]&lt;br /&gt;
[[File:Risk Starcraft|thumb|Playing field and all available models]]&lt;br /&gt;
===/tg/ relevance===&lt;br /&gt;
Aside from having ideas worth mining for space games, StarCraft has been ported to Risk, thankfully with changes to core gameplay to make it resemble its vidya parent closer.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:3875524-1342590432983.jpg|&amp;lt;s&amp;gt;fixed for accuracy&amp;lt;/s&amp;gt; While &amp;lt;s&amp;gt;accurate&amp;lt;/s&amp;gt; not accurate at all, the railguns/Gauss rifles (you know, the same electromagnetic type that the Tau use as their BFG, just smaller) Marines carry can turn pretty much anything across sci-fi into Swiss cheese, but also note that Starcraft&#039;s Marines are the Guardsmen, more specifically the &#039;&#039;&#039;Penal Legion&#039;&#039;&#039; cannonfodder unit in their universe, and Space Marines are the most elite fighting force of the Imperium asides from the GK and Custodes. Almost all Marines are either so dumb they barely know what side of their gun the bullets come from, are brainwashed and mindraped and drugged up until they&#039;re like angry robots, or are disorganized pirate mercenaries. &lt;br /&gt;
File:Starcraft zelot by eloblazewicz-d9e7f4j.jpg|My life for Aiur!&lt;br /&gt;
File:Latest.png|The Zerg rape train has no brakes&lt;br /&gt;
File:Hybrid.jpg|Hybrid Reaver&lt;br /&gt;
File:Swarm host.jpg|Mother of the endless Locust swarm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alternity}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Middle_Earth_characters&amp;diff=338435</id>
		<title>Middle Earth characters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Middle_Earth_characters&amp;diff=338435"/>
		<updated>2023-03-10T02:44:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Gondorians, Arnorians and Black Númenóreans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much like [[Star Wars|a certain other popular franchise that is the bread and butter of nerds everywhere]], describing even the cursory information is a massive job. But hey, that&#039;s what we&#039;re here for. Below you&#039;ll find a guide to the many beings who call Middle Earth home. For a guide to the places in Middle-Earth and the location itself, [[Middle Earth|see here]].&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
The second-born of [[God|Eru Ilúvatar’s]] children. Humans are split across many tribes and nations throughout Middle Earth. Unlike the immortal Elves, who are tied to the world and reincarnate in Aman if they die, the souls of men leave the world altogether to parts unknown by all save Ilúvatar himself. Men are also a mystery to everyone else in Middle Earth and are given &amp;quot;strange gifts,&amp;quot; for they alone are able to shape their fates beyond the Music of the Ainur. It&#039;s noted that while Men are more corruptible to evil than the Elves and were the most similar to Morgoth in nature, Morgoth still greatly feared Men, including those who served him, since they were such an anomaly in Arda. Nevertheless, most [[Warriors of Chaos|of evil&#039;s footsoldiers in the franchise who aren&#039;t Orcs/Goblins/Uruk-hai are corrupted humans]]. Their capacity for corruption has, in fact, given the race of Man something of a mixed reputation among Elves, who sometimes regard them as weak. Luckily, there&#039;s always an Aragorn or Faramir just waiting to prove them wrong. &lt;br /&gt;
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=== Edain of the First Age and Outlaws ===&lt;br /&gt;
The Edain were the first three tribes to arrive in Beleriand and make contact with the elves. The Edain and their descendants were staunch allies of the elves and the forces of good, despite taking terrible losses during the first age. It should also be noted that, while the elves were always superior to men in beauty, craft and wisdom, the Elves and Edain were equals in strength and endurance, and an Edain could be mistaken for an elf from long distance.&lt;br /&gt;
* &#039;&#039;&#039;Beren Erchamion&#039;&#039;&#039; (the Renowned in Sindarin) - Member of House of Bëor and the protagonist of &amp;quot;Beren and Lúthien&amp;quot; story. Is notable for [[Awesome|stealing a gem from the crown of Evil Satan guy]] and marrying an Elven woman (the first time in the Legendarium). Beren’s ring of Barahir becomes the only relic of the Numenorean Royal family that survives into the Third Age, used to mark Aragorn’s royal lineage. Based off of Tolkien himself, which is a &#039;&#039;bit&#039;&#039; self-indulgent on his part, but most would say the man earned it. &lt;br /&gt;
* &#039;&#039;&#039;Hurin Thalion:&#039;&#039;&#039;(the Steadfast) - One of mankind’s bravest warriors and a close ally of Turgon of Gondolin. He and his men fought to allow Turgon to escape Morgoth, with Hurin being the sole survivor.  [[Grimdark|Morgoth tortured Hurin for the location of Gondolin, but Hurin refused to betray them, so Morgoth cursed Hurin’s children and for Hurin to witness their doom from afar]].&lt;br /&gt;
* &#039;&#039;&#039;Turin Turambar&#039;&#039;&#039; (Master of Doom) - Member of House of Hador, son of Hurin, known to be &#039;&#039;&#039;THE&#039;&#039;&#039; Kullervo expy way before [[Elric]]. Went from great hero to [[meme|An Hero]] thanks to Morgoth placing a curse over his family. It is said that he will finally get his revenge against Morgoth in the Dagor Dagorath (Middle-Earth&#039;s Ragnarok), by being the one to finally killing him.&lt;br /&gt;
* &#039;&#039;&#039;Tuor Eladar&#039;&#039;&#039; (the Blessed) - Cousin of Turin and a great human hero during the war with Morgoth, chosen by the vala Ulmo to find Gondolin and warn its inhabitants that the city will fall. In spite of Turgon&#039;s reluctance to leave he was able to convince the city&#039;s population to listen. Also married an elf princess and is the grandfather of Elrond. His symbol is the Swan, a motif kept by his human descendants.&lt;br /&gt;
* &#039;&#039;&#039;The Gaurwaith&#039;&#039;&#039;: The Gaurwaith were a band of outlaws who Turin came to be in control of. They died in the battle at Amon Rûdh after Mîm&#039;s betrayal (see Mîm&#039;s section for the cause and details). Androg, the one indirectly responsible for the betrayal through an accidental murder, sacrificed himself to save Turin, Beleg and his own son Andvir. After Beleg was accidentally killed by Turin and Turin&#039;s suicide, Andvir was the last survivor. He related the portions of Turin&#039;s tale relevant to him to the poet Dirhaval, whose account of Turin&#039;s life make the primary source of the story of Hurin&#039;s family.&lt;br /&gt;
===== Followers of Melkor in the First Age =====&lt;br /&gt;
*&#039;&#039;&#039;Ulfang the Black&#039;&#039;&#039;: Chief of one of two Easterling tribes that migrated westwards and became friends with Elves. [[Erebus|Unlike his fellow chieftain Bór the Faithful however, he was a traitor serving Morgoth all along.]] [[Horus Heresy|And yeah, his sons and tribesmen basically gave the Dark Lord the second biggest army in his service (after Orcs, of course).]]&lt;br /&gt;
&lt;br /&gt;
=== Númenóreans ===&lt;br /&gt;
The Edain were rewarded by the Valar after the first age with their own island nation and extended lifespan; by 25 their aging slows down dramatically and can live for potentially hundreds of years, though they also have the ability to die willingly; some do before senility and infirmity sets in, but later Númenórians held on to their lives as long as possible out of fear of death. The Númenórian empire grew powerful, establishing many settlements across Middle Earth during the Second Age. However, Númenor was destroyed following a split between its people, as explained below.&lt;br /&gt;
*&#039;&#039;&#039;Pre-Schism Edain&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Elros&#039;&#039;&#039;, or &#039;&#039;&#039;Tar-Minyatur&#039;&#039;&#039; as a King (Kings of Númenor always took an Elven Regnal name, and when that stopped -see below- it meant the end of the human golden age), was the first ruler of Númenor and Elrond&#039;s brother who chose a human fate (but still got around 500 years to live). He is also an ancestor of Aragorn.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Minastir&#039;&#039;&#039;: the eleventh king who ruled during the War of the Elves and Sauron; Minastir sent an army to aid the elves, but because Numenor had no standing army at the time, it took weeks to prepare an army and they arrived too late to save Eregion. Tar-Minastir&#039;s rule marks the beginning of Numenor&#039;s shift, as now they had a taste for war and an envy of the elves, and started permanent settlements in the mainland. But things wouldn&#039;t fully go south until the rule of his grandson Tar-Atanamir, as seen below.&lt;br /&gt;
*&#039;&#039;&#039;The King&#039;s Men&#039;&#039;&#039; - the majority faction in Númenor. With the support of the royal house, they were an Imperialist, faithless (later satanic), human-supremacist faction that opposed the Valar and desired power, wealth, and immortality. They would fall to Sauron&#039;s lies, and become the Black Númenóreans after Númenor&#039;s destruction.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Atanamir&#039;&#039;&#039; - Founder of the King&#039;s Men faction and thirteenth king of Númenor. Atanamir openly opposed the Valar and Elves and coveted their immortality. Because men were forbidden to sail west, he sent his men east to start colonies in Middle Earth and subjugate the people living there, extracting its wealth for his kingdom, though he didn&#039;t have the balls to stop using an Elven name, the arrogant egomaniacs that followed him dropped that.&lt;br /&gt;
** &#039;&#039;&#039;Ar-Pharazôn the Golden&#039;&#039;&#039; - Last king of Númenor. Ar-Pharazôn usurped the throne from its rightful queen, his cousin Tar-Miriel, by [[Rape|a &#039;&#039;very&#039;&#039; forced marriage]]. Ar-Pharazôn defeated Sauron in open combat and brought him back to Númenor as a hostage to prove his might; this however turned out to be a trap, as [[Erebus|Sauron manipulated Pharazôn and the King&#039;s Men into believing that by worshipping Morgoth and making human sacrifices to him, they&#039;d be able to challenge the Valar and take immortality for themselves, leading to Numenor&#039;s ruin]]. [[Fail|The moment Ar-Pharazôn and his men set foot on Aman, however, his armies became trapped beneath the Earth, Aman was permanently separated from the rest of the world, and Númenor sank beneath the seas as divine punishment]].&lt;br /&gt;
*&#039;&#039;&#039;The Faithful&#039;&#039;&#039; - the minority faction who still retained their devotion to Eru Ilúvatar and respect for the Valar and Elves. The Faithful became more oppressed over time by the King&#039;s Men.&lt;br /&gt;
**&#039;&#039;&#039;Tar-Palantir&#039;&#039;&#039; - The final Faithful king and second-to-last king of Númenor. Tar-Palantir tried his best to reverse the damage brought on by his predecessors, but it was too little too late, and much of Númenor&#039;s population opposed his policies. Tar-Palantir prophesied that the line of kings would end if the White Tree was felled; this came partially true, as the kings of Númenor ended with Ar-Pharazôn after he sacrificed the White Tree to Sauron, but a sapling of the tree was saved and the line of kings continued through the line of Elendil.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Miriel&#039;&#039;&#039; - The daughter of King Tar-Palantir, and the last rightful heir of Númenor. Ar-Pharazôn was like &amp;quot;fuck that, I want to be in charge&amp;quot; and married her to get the power [[Rape|against her will]]. Sadly dies when Númenor goes under. Actually gets to be in charge in [[Skub|Rings of Power]] as Queen-Regent [[Wat|while her daddy&#039;s locked up as a prisoner in his own kingdom.]] Blinded later on, which in conjunction with her foresight gives her an &amp;quot;Oracle of Delphi&amp;quot; feel. &lt;br /&gt;
**&#039;&#039;&#039;Amandil&#039;&#039;&#039; - The last Lord of Andúnië, which is a cadet branch of the Royal line and had been the centre of the Faithful presence in Númenor; though once Amandil had been close friends with Ar-Pharazôn, the lordship had later been revoked, thanks to the cunning of Sauron. When Amandil had learned of Ar-Pharazôn&#039;s plans of invading Aman, he with three other servants travelled to the West to warn the Valar and have mercy upon Númenor. Though, just in case that plan didn&#039;t work, he also warned his son and grandchildren to flee the island with as many of the Faithful as they could find. Nothing more is known of Amandil&#039;s fate. Just as likely he could have died instantly as he stepped into Valinor, as he could have been welcomed by the Valar and become immortal, like Tuor.&lt;br /&gt;
**&#039;&#039;&#039;Elendil&#039;&#039;&#039; - Son of Amandil, Elendil and his family did their best to preserve their ancestor&#039;s traditions, including saving a fruit of the White Tree of Kings (Nimloth) before it was destroyed. They organised the evacuation fleet to Middle Earth during the fall of Númenor, where they settled new Kingdoms in Gondor and Arnor. As the new High King, Tar-Elendil lead the Men of the West during the War of the Last Alliance, where he fell in combat against Sauron.&lt;br /&gt;
&lt;br /&gt;
=== Gondorians, Arnorians and Black Númenóreans ===&lt;br /&gt;
Gondor and Arnor were kingdoms established by the Faithful after the fall of Númenor. Though Arnor in the North fell to Angmar, Gondor lasted through the entire Third Age and well into the fourth, becoming the &#039;&#039;Reunited Kingdom of Gondor and Arnor&#039;&#039; (since the heir to Arnor&#039;s throne, Aragorn, inherited Gondor&#039;s, what with his original kingdom being gone and all).&lt;br /&gt;
* &#039;&#039;&#039;Isildur&#039;&#039;&#039; - second High King of both Gondor and Arnor. Finally defeated Sauron in the War of Last Alliance, but became a victim of One Ring&#039;s power and tragically died in an Orc ambush, leaving the Ring without a host for a while. Body was never found. Becomes a Nazgul in the Shadow of Mordor/War continuity, until Talion frees his spirit from Sauron&#039;s control...and then later takes his ring and his place as one of the Nine. &lt;br /&gt;
* &#039;&#039;&#039;Anarion&#039;&#039;&#039;- Isildur&#039;s brother, died before their father Elendil during the early months of the War of the Last Alliance.&lt;br /&gt;
* &#039;&#039;&#039;Gondorians&#039;&#039;&#039;: The Dúnedain of the South. They are descendants of the Faithful from Númenor.&lt;br /&gt;
** &#039;&#039;&#039;Denethor II&#039;&#039;&#039; - Ruling Steward of Gondor at the beginning of the books. He originally was a great and capable ruler whose sanity was damaged by usage of the Anor-stone Palantir, as instead of helping in espionage against Sauron it showed [[Grimdark|the death of everyone and the triumph of evil]]. By the time of War of the Ring he is majorly depressed, almost insane, and highly incompetent. Finally snapping completely during the siege of Minas Tirith, he tries to immolate himself and his unfavorite son, Faramir, but only succeeds in the first of these.&lt;br /&gt;
** &#039;&#039;&#039;Boromir&#039;&#039;&#039;: Elder son of Denthor and a great captain of Gondor (also daddy&#039;s favorite). Despite being a great warrior and leader, Boromir ultimately fell to the temptation of the Ring and tried to take it from Frodo. Despite this, he redeemed himself by sacrificing his life to serve as a decoy for Frodo and Sam, and acknowledged Aragorn as his kinsman and king. Somewhat infamous for being one of the only major heroes in the trilogy to die, and the only one of the Fellowship to die (well, him and Gandalf, but the latter got to come back). Remember kids, this &#039;&#039;isn&#039;t&#039;&#039; [[A Song of Ice and Fire|that other popular Fantasy series where good guys drop like flies]] (even though Boromir&#039;s actor would end up being in and dying in that too!).&lt;br /&gt;
** &#039;&#039;&#039;Faramir&#039;&#039;&#039;: Younger son of Denethor and leader of Gondor&#039;s Ithilien Rangers. Faramir, while a skilled warrior, he had no love of war and preferred to study and sought council with Gandalf. Denethor disliked Faramir and even told him he would&#039;ve preferred Faramir to die and Boromir to live. Despite the toxic family environment, Faramir became a worthy steward and passed the rule of Gondor to Aragorn. Like Beren, Tolkien has admitted to basing Faramir off of himself, though also admits that Faramir is more courageous than he.&lt;br /&gt;
** &#039;&#039;&#039;Prince Imrahil&#039;&#039;&#039;: Prince of Dol Amroth, who aided in the defense of Minas Tirith and accompanied the Host of the West on the march against the Black Gate. Sadly reduced to a bit role in the movies proper (he isn&#039;t even mentioned by name in the films).&lt;br /&gt;
* &#039;&#039;&#039;Arnorians&#039;&#039;&#039;: The Dúnedain of the North. They are descendants of the Faithful from Númenor. After the fall of Arnor and its successor kingdoms, the Dúnedain chose to live in hiding rather than rebuild the kingdom, protecting the people from the shadows.&lt;br /&gt;
**&#039;&#039;&#039;Chieftains of the Dúnedain&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039; Aragorn II (Elessar Telcontar)&#039;&#039;&#039;: Last Chieftain of the northern rangers. He was a member of the Fellowship and contributed to the defeat of Sauron. He later claimed the kingship of Gondor and restored Arnor, as the third High King, and married his Half-Elven kin Arwen. One of the main heroes of the franchise, and all-around badass, especially in the films where he does shit like cleave through Uruk-hai like they&#039;re made of twigs, throw torches in Nazgul&#039;s faces, and &#039;&#039;parry sword strikes from Olog-hai&#039;&#039;. Do not make the mistake of mixing up Movie Aragorn with Book Aragorn. Book Aragorn is more of a stoic, mythical figure similar to King Arthur, who accepts the call to become King of Gondor without any question and is more of a wise, benevolent fighter-King than Movie Aragorn, who is rejecting his destiny at first due to him having severe feelings of inadequacy and far less of a poetry-reciting philosopher. &lt;br /&gt;
*&#039;&#039;&#039;Black Númenóreans and Corsairs of Umbar&#039;&#039;&#039;: Descendants of the King&#039;s Men from Númenor. The Black Númenóreans who did not directly serve Sauron in Mordor continued their predecessor&#039;s ways and held sway over Umbar and Harad as their own colonial possessions. Over time, the Black Númenóreans intermixed with the native population or died out altogether. Some Black Númenóreans were actually renegades from Gondor, who stole large parts of Gondor&#039;s fleet during a civil war and became pirates ever since. That Harad&#039;s people suffered under their control makes them throwing in with Sauron to get revenge deeply ironic, [[Just As Planned|but that&#039;s Sauron for you]].&lt;br /&gt;
**&#039;&#039;&#039;Mouth of Sauron&#039;&#039;&#039;: The &amp;quot;not Nazgul&amp;quot; who serves as Sauron&#039;s herald and envoy (and implied to serve as a torturer as well).  A Black Númenórean of great rank and magical might within Sauron&#039;s cult, who&#039;s served Sauron for so long, that he forgot his own name and only goes by the aforementioned title Sauron gave him.  Puts the &amp;quot;ass&amp;quot; in &amp;quot;ambassador&amp;quot; and in the movies has one of the most dangerously toothpaste-neglected set of chompers in all of fiction. He has lived for a long time, having entered into Sauron&#039;s service when &amp;quot;the Dark Tower first rose again&amp;quot;, which depending upon interpretation, either makes him an extremely long-lived Black Númenórean if said rising was post-Downfall of Númenor in Second Age 3320, or makes his servitude a much more reasonable 68 years if said rising was Sauron&#039;s return in Third Age 2951. Either way, his life was no doubt extended with foul sorcery and dark arts. Despite being a cowardly wuss in the books and getting beheaded mid-sentence without a fight in the films, he&#039;s playable in a few video games where he&#039;s actually allowed to kick ass for a change.&lt;br /&gt;
&lt;br /&gt;
=== Men of Middle Earth ===&lt;br /&gt;
Men not related to the Númenóreans, but who also play significant roles in the world.&lt;br /&gt;
*&#039;&#039;&#039;Northmen/Men of the North&#039;&#039;&#039;&lt;br /&gt;
Men who live north of Gondor and west of the sea of Rhûn. This includes the Rohirrim, the Dalish, and the Woodsmen of Rhovanion. The Northmen are distantly related to the men of Gondor, as their ancestors came from the same group as the Edain.&lt;br /&gt;
**&#039;&#039;&#039;Rohan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Eorl the Young&#039;&#039;&#039;: Founder of Rohan.&lt;br /&gt;
***&#039;&#039;&#039;Helm Hammerhand&#039;&#039;&#039;: The Ninth King of Rohan, during a time of protracted war against the Dunlendings as well as great civil strife within Rohan. Said strife came to a head when a rich noble named &#039;&#039;Freca&#039;&#039; with greatly mixed Rohirric and Dunlending ancestry claimed that his family line had a greater claim to the throne and attempted to coerce Helm to marry his daughter to his own son &#039;&#039;Wulf&#039;&#039;. After a great many insults and arguments, Helm punched him so hard in the head that Freca was said to have died instantly from the sheer power of that single blow, which gave Helm his byname of &#039;&#039;&#039;Hammerhand&#039;&#039;&#039;. Helm declared Freca and his kinsmen to be enemies of Rohan, and they fled into Dunland, only to return four years later with a great host of their own led by Freca&#039;s son Wulf. Edoras and the Westfold was overrun by the invaders, and Helm and his sons were made to endure a long siege at the then-named Súthburg. By all counts he was an unstoppable warrior, capable of killing scores of Dunlendings with his bare hands and routing their lines with only a blow of his great war-horn. Such was the carnage he single-handedly inflicted that he was likened to a Snow-Troll. Thus was the fortress of Súthburg renamed into &#039;&#039;Helm&#039;s Deep&#039;&#039;, with the keep where his war-horn was kept renamed to the &#039;&#039;Hornburg&#039;&#039;.&lt;br /&gt;
****[[Skub|In the Shadow of Mordor continuity, none of the above happens exactly as it did, and instead he is nearly slain; presumably by Freca and his followers. Sauron and Celebrimbor give him a ring of power as he lies dying]], whereupon he becomes an angry, hammer wielding badass with a horned helmet. The corrupting nature of his Ring of Power however drives him to ever greater madness and rage, during one such moment of anger he strikes down his own daughter, and proceeds to kill his rival for the throne and everyone who tries to stop him, which completes his transformation into a Ring-wraith. [[A Song of Ice and Fire|So basically Robert Baratheon]] but a Nazgûl.&lt;br /&gt;
***&#039;&#039;&#039;Théoden&#039;&#039;&#039;: King of Rohan. For a time he was possessed by Saruman the White as part of his ploy to conquer Rohan, but was freed by Gandalf. Théoden led Rohan in the successful defense against Isengard and rode to Gondor&#039;s aid in the battle of Pelennor Fields. Died in battle, but by all accounts was one hell of a leader (except in the Rankin Bass animated film, where his death sucks utterly).&lt;br /&gt;
***&#039;&#039;&#039;Théodred&#039;&#039;&#039;: Son of Théoden. Théodred was killed by Saruman&#039;s forces, but Théoden didn&#039;t learn of this until after his mind was restored.&lt;br /&gt;
***&#039;&#039;&#039;Eomer&#039;&#039;&#039;: Nephew of Theoden and heir to the throne, after Theodred&#039;s death. Eomer became King after Théoden died at the Battle of the Pelennor Fields.&lt;br /&gt;
***&#039;&#039;&#039;Eowen / Eowyn&#039;&#039;&#039;: Niece of Théoden and sister of Eomer. Eowen was a shieldmaiden and long desired to win glory in battle, but was often left behind as Théoden feared Rohan would be left leaderless. Eowen developed a crush on Aragorn, but when he refused her claiming she only loved the idea of him, Eowen went to Pelennor Fields in disguise and fought against the Witch-King of Angmar in one of the most badass duels in the whole book series. After the battle she met Faramir and settled down with him, claiming she no longer wished to fight, but to restore what had been destroyed in the war. Much like Princess Leia from Star Wars, one of &#039;&#039;the&#039;&#039; original badass ladies, nerd-crushes, and feminist role models in fiction all rolled into one. The PJ movies make her even &#039;&#039;more&#039;&#039; badass by having her bring down a Mumakil solo and holding her own against an army of Uruk-hai that get into the glittering caves at Helm&#039;s Deep in a deleted-but-mentioned-in-reference books scene. &lt;br /&gt;
***&#039;&#039;&#039;Grima Wormtongue&#039;&#039;&#039;: Advisor to the king, but in reality a pawn of Saruman. After his treachery was discovered, Grima ran back to Saruman, where he was regularly abused and mistreated by him until Grima finally stabbed Saruman in the back (literally) during their misadventure in the Shire and was shot with arrows for his troubles; in the movies he instead dies at the Orthanc and it&#039;s Legolas who kills him. Widely recognized in-universe and out as a slimy prick and complete coward.&lt;br /&gt;
**&#039;&#039;&#039;Dale&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bard the Bowman&#039;&#039;&#039;: First king of the restored Kingdom of Dale. Bard was an accomplished bowman who could communicate with birds and had a black arrow that always reached its target. This combination helped him to kill Smaug after finding the weak spot on its chest. After the Master of Lake-Town disappeared, he became the new King.&lt;br /&gt;
***&#039;&#039;&#039;Master of Lake-Town&#039;&#039;&#039;: An unnamed character who ruled Lake-Town during the events of the Hobbit. He was a greedy SOB who was only interested in his own power and wealth; he abandoned Lake-Town when Smaug attacked, then later ran off with a good chunk of the loot following the Battle of the Five Armies. Died alone and starving to death in the barren wilderness. &lt;br /&gt;
*&#039;&#039;&#039;The Wildmen of Dunland&#039;&#039;&#039;: Primitive men who lived in the hills. Unlike the Northmen, the Dunlendings were much more hostile to outsiders, having been enslaved and abused by the conquering Númenóreans of the past. They allied with Saruman as he promised that their original lands would be taken from the Rohirrim and returned to them.&lt;br /&gt;
*&#039;&#039;&#039;Beornings and Woodsmen&#039;&#039;&#039;: Named after their progenitor Beorn, a large wild man who could transform into a bear, an ability some of his descendants would share. They lived primarily in the lands between the Misty Mountains and Mirkwood. While not overly friendly to outsiders, they were willing to aid the Free Peoples in the fight against Sauron and his minions. They are likely distant relatives of the Rohirrim. The Woodsmen were minor tribes of Edainic men who lived in Mirkwood and were allies of Thranduil and the Beornings. After the War of the Ring with Dol Guldur destroyed, the Beornings and Woodsmen reclaimed Central and Southern Mirkwood (now Greenwood) for themselves. &lt;br /&gt;
*&#039;&#039;&#039;Woodwoses/Druedain&#039;&#039;&#039;: A name borrowed from medieval legend; they are wild men who live deep in the forest and remain isolated from the rest of men. They are short and stocky, so some confuse them for Dwarves, but they are definitively of mannish stock. Despte their reclusiveness, the Druedain had been allies of the Edain and their descendants as far back as the First Age, so they appear periodically among the free peoples. The Druedain helped the Rohirrim reach Minas Tirith by way of secret highway through the forest, so they could reinforce the city and avoid an ambushing army. Somewhat like a smaller version of a Sasquatch, or more size-accurate, the Orang-Pendak of Vietnam.&lt;br /&gt;
*&#039;&#039;&#039;Men of the East&#039;&#039;&#039;: Commonly referred to as “Easterlings”, and come from the vast lands East of the Sea of Rhun. &lt;br /&gt;
**&#039;&#039;&#039;Rhun&#039;&#039;&#039;: Men from the vast and uncharted lands of the East. Rhun is made up of many kingdoms and tribes, most of which are under Sauron’s dominion. However, it should be noted that one of the missions of the Blue Wizards was to raise a resistance in the lands of the East and South; we don’t see them in the stories because they likely were too busy fighting in their homelands.&lt;br /&gt;
*&#039;&#039;&#039;Men of the South&#039;&#039;&#039;: collectively referred to as “Southrons” and live south of Gondor and Mordor.&lt;br /&gt;
**&#039;&#039;&#039;Haradrim of Near Harad/Far Harad&#039;&#039;&#039;: Tribesmen of the deserts and jungles of Harad. Like the Easterlings they lived under the sway of Sauron, but earlier in their history they also suffered under the dominion of the King’s Men of Numenor (who became the Black Númenóreans and Corsairs of Umbar); this would give them a pre-existing hatred for the descendants of Númenor. Also like the Easterlings, some had allied with the Blue Wizards and refused to fight for Sauron. The Southron&#039;s usage of heavy cavalry and scimitars at the battle of the Pelennor Fields suggests a Saracen-like aspect; which together with the inclusion of the tribal and African elements suggested by Sigelhearwan; implies that the Haradrim are organized in an empire-like fashion held together with tribal confederacies.&lt;br /&gt;
**&#039;&#039;&#039;Men of Khand/Variags of Khand&#039;&#039;&#039;: Of all the Men under Sauron’s rule we know about Khand the least, other than that they were horsemen who attacked Gondor, it is not even clear as to whether the nomadic horsemen natives and Variags are the same or separate peoples, although the etymology of the word &#039;&#039;Variag&#039;&#039; being derived from the Russian word for &#039;&#039;Varangian&#039;&#039; implies that the Variags are viking-like mercenaries in some fashion, and thus are separate (and possibly even foreign) peoples.&lt;br /&gt;
&lt;br /&gt;
==Elves==&lt;br /&gt;
Elves are the first of Ilúvatar’s children (meaning they were created by him alone, without any help from the Valar). They are descended from three main tribes of people, listed below; the Teleri tribe was so large that it separated into several different groups, depending on how far they migrated from the Elves original homeland. Elves are immortal, but suffer from weariness if they remain in Middle Earth for too long, hence why nearly all ended up living in Valinor. Elves&#039; spirits are bound to the world as well; when they die, either they reincarnate in Aman in the Halls of Mandos, or if they reject Mandos, they become disembodied spirits that haunt the land and are vulnerable to corruption by necromancers, especially Sauron. The nature of Elven spirits appears to affect marriages as well, as once they marry they never divorce, cheat or engage in polygamy as their very souls would rebel against the idea (except for that one guy but he was a prick). Elves are also immune to illness, but are more vulnerable to extreme distress, in some cases causing rapid aging or even death. Elves have skills and abilities that seem like magic to mortals, but to the elves it is little different than interacting with the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Vanyar ===&lt;br /&gt;
The first and smallest Elvish tribe; they never left The Undying lands to return to Middle Earth except during the battle at the end of the First Age where the Valar finally got sick of Melkor&#039;s shit, in which Vanyar forces marched to war for the only time in history, so we know the least about them.&lt;br /&gt;
* &#039;&#039;&#039;Ingwë:&#039;&#039;&#039; The Leader of the Vanyar, went to Aman during the great Elven Migration, stayed in Valinor and thusly became utterly irrelevant for the World&#039;s Story, even before the great Migration fully ended.&lt;br /&gt;
* &#039;&#039;&#039;Ingwion&#039;&#039;&#039;: The only known son of Ingwë, and even then he is only known for commanding Valar ships that landed in the Middle Earth during the War of Wrath which means he got more done than daddy, though that&#039;s not saying much.&lt;br /&gt;
* &#039;&#039;&#039;Indis&#039;&#039;&#039;: second wife of Noldor king Finwë, and the mother of all of his children barring Fëanor. She had a bad relationship with her step-son.&lt;br /&gt;
&lt;br /&gt;
=== Noldor ===&lt;br /&gt;
The second tribe of Elves. They are great craftsmen and seekers of knowledge. Because if this, they were the only tribe that Morgoth was able to manipulate during his time on Aman, causing half of the Noldor to rebel against the Valar and live in Middle Earth in exile.&lt;br /&gt;
* &#039;&#039;&#039;Finwë Ñoldóran&#039;&#039;&#039; (&#039;&#039;&#039;Finu&#039;&#039;&#039;): The original leader of the Noldor and their first King. Generally a relaxed dude with the questionable fame of being the first being to be killed in the undying Lands, iced by the Big Bad himself, Melkor.&lt;br /&gt;
* &#039;&#039;&#039;Curufinwë Fëanáro&#039;&#039;&#039; (&#039;&#039;&#039;Fëanor&#039;&#039;&#039;): Finwë&#039;s most incredible son and second King. Unparalleled craftsman, he created the Silmaril, possibly the Palantiri and outstanding weapons as well. After Melkor stole the Silmaril, he unfortunately became a massive hothead and swore vengeance, which doomed all Noldor who went back with him to Middle Earth. Died in one of the earliest battles the Elves had to fight, though it took seven Balrogs to beat him down. He also renamed Melkor to Morgoth. Infamous and in-universe and out as the guy who fucked everything up bad. &lt;br /&gt;
* &#039;&#039;&#039;Nelyafinwë Maitimo&#039;&#039;&#039; (&#039;&#039;&#039;Maedhros&#039;&#039;&#039;): The (nominal) third King of the Noldor and the eldest son of Fëanor. Sadly, wasn&#039;t as badass as his father and was captured by Morgoth before he managed to assume power. He spent several years in captivity before being rescued by his cousin, after which Maedhros did a controversial move and passed the crown to his cousin&#039;s father Fingolfin, [[RAGE|which was not approved by his younger brothers]]. After that he was reduced to a minor Elven princedom that hopelessly tried to oppose Morgoth, but at the end he gave into his Oath for the Silmarils, trying to steal one from Beren and Luthien&#039;s children; and later stole the other two from the Host of the West. Though he eventually repented and killed himself. &lt;br /&gt;
* &#039;&#039;&#039;Ñolofinwë Aracáno&#039;&#039;&#039; (&#039;&#039;&#039;Fingolfin&#039;&#039;&#039;): The first High King of the Noldor (in Middle-earth) and one that didn&#039;t lose power as fast. Followed his half-brother Fëanor to Middle-earth and founded one of the Noldor kingdoms there. After another battle with Morgoth&#039;s forces, he went to the Dark Lords massive Fortress by himself, taunting him, dueling him for hours on end and wounding the Bad Guy seven times before finally falling. What a Chad.&lt;br /&gt;
* &#039;&#039;&#039;Arafinwë Ingoldo&#039;&#039;&#039; (&#039;&#039;&#039;Finarfin&#039;&#039;&#039;): The other half-brother of Fëanor, and the one that&#039;s less important. He set out with his brothers, but turned around and went back to Valinor, becoming the third King of the Noldor. He later commanded the Noldor that had remained at the War of Wrath, along with Ingwion.&lt;br /&gt;
* &#039;&#039;&#039;Kanafinwë Makalaurë&#039;&#039;&#039; (&#039;&#039;&#039;Maglor&#039;&#039;&#039;): The second son of Fëanor and a great singer, did the same evil shit as his brother Maedhros to get the Silmarils. While his brother sent himself into a hell, Maglor threw Silmaril that Eonwë gave him after Morgoth&#039;s defeat into the ocean. It is said he is still wandering the shores of the World regretting every decision he made.  &lt;br /&gt;
* &#039;&#039;&#039;Telperinquar Kurufinwion&#039;&#039;&#039; (&#039;&#039;&#039;Celebrimbor&#039;&#039;&#039;): He ruled over an Elven kingdom of Eregion, which uncharacteristically was situated in the mountains and was a Dwarven ally. He is to blame for the creation of the Rings of Power and other fuckery in the Third Age (although to be fair Sauron deceived him). &lt;br /&gt;
** In the Shadow of Mordor and Shadow of War games, he attempted to use the Ring against Sauron and was corrupted by it, [[Fail|with the predictable end results]]. Afterwards he became a wraith, who&#039;s bonding with Talion allows the latter to fight on after his apparent death, as well as keep coming back every time he&#039;s killed and just generally being a superhuman badass. Eventually convinces Talion to forge a &#039;&#039;new&#039;&#039; Ring of power that&#039;s intended to be a copy of The One Ring. Tolkien himself made clear that doing this would just result in another Sauron, and indeed Celebrimbor and Talion&#039;s plan ends in disaster and tragedy for both of them. Widely considered one of the best parts of the Shadow duology, especially thanks to Alistair McDuncan&#039;s god-tier voice acting. &lt;br /&gt;
* &#039;&#039;&#039;Findekáno Ñolofinwion&#039;&#039;&#039; (&#039;&#039;&#039;Fingon&#039;&#039;&#039;): The second High King of the Noldor. He rescued Maedhros when he had been imprisoned. After inheriting the kingship, he and Maedhros planned to confront Morgoth with everything they had. Unfortunately it wasn&#039;t enough and Fingon ended up loosing his his head to Gothmog.&lt;br /&gt;
* &#039;&#039;&#039;Turukáno Ñolofinwion&#039;&#039;&#039; (&#039;&#039;&#039;Turgon&#039;&#039;&#039;): The third High King of the Noldor and one who got to build Gondolin, where all the cool swords Orcrist, Glamdring and Sting are from. Had very strict views on immigration and even stricter ones on emigration. He died with his wonderful city.&lt;br /&gt;
* &#039;&#039;&#039;Artafindë Ingoldo&#039;&#039;&#039; (&#039;&#039;&#039;Finrod&#039;&#039;&#039;): Eldest son of Finarfin, king of Nargothrond and one of the big elven cave-dwellers. Helped a Human in his love-quest, which ended up being his demise.&lt;br /&gt;
* &#039;&#039;&#039;Artaresto Angarátowion&#039;&#039;&#039; (&#039;&#039;&#039;Orodreth&#039;&#039;&#039;): The nephew of Finrod. The resided in Minas Tirith and had become king of Nargothrond, after his uncle&#039;s death. He maintained his kingdom in secret from Morgoth and fought him in stealth, until he listened to Túrin. He died in open battle and the realm was destroyed in the process.&lt;br /&gt;
* &#039;&#039;&#039;Artanis Nerwen&#039;&#039;&#039; (&#039;&#039;&#039;Galadriel&#039;&#039;&#039;): Among the last survivors of the leaders original exiles who didn&#039;t leave until after Sauron&#039;s death. Never forgave Fëanor for being a creep, and in an insult to him she gave Gimli three strands of her hair after being asked for one, Fëanor having asked for one three times and being rejected each time. Galadriel is arguably the most powerful magic user in Middle Earth by the Third Age (she literally destroys Dol Guldur with a wave of her hand), being one of few elves still alive who came from Valinor and learned magic directly from Melian; however, the two parted ways when Melian learned of the Noldor’s role in the Kinslaying, and Galadriel was unable to return to the Undying Lands until she was finally pardoned after the War of the Ring. Galadriel earned her pardon after resisting the One Ring when Frodo offered it to her; as her original failing was her joining Feanor&#039;s rebellion to satisfy her desire to rule her own kingdom, and instead accepting that the Elves’ time in Middle Earth was over. Even before learning magic from Melian, Galadriel had a special talent for knowing the minds and motives of others, which came in handy when Sauron in disguise came to deceive the elves.&lt;br /&gt;
* &#039;&#039;&#039;Artanáro Artarestowion&#039;&#039;&#039; (&#039;&#039;&#039;Gil-galad&#039;&#039;&#039;): The son of &amp;lt;s&amp;gt;Finrod&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Fingon&amp;lt;/s&amp;gt; Orodreth. Cirdan&#039;s best friend, last High King of the Noldor, and the guy who got his face burned by Sauron.&lt;br /&gt;
* &#039;&#039;&#039;Earendil the Mariner&#039;&#039;&#039;: The son of Tuor and his wife Idril, father of Elrond and Elros by his wife Elwing. Earendil was a half-elf who lived in the final days of the First Age; after his homeland of Gondolin was destroyed and his people scattered across Beleriand, his own family was nearly destroyed because his wife was in possession of one of the Silmarils and the sons of Feanor wanted it by any means. Earendil and Elwing were forced to flee, eventually sailing to Valinor to beg the Valar to intervene on behalf of elves and men. Earendil and his wife never returned to Middle Earth, but Earendil’s ship was blessed and made to fly, carrying the Silmaril on its prow and became the morning star. Earendil fought in the last battle of the War of Wrath, killing Ancalagon, the greatest of Morgoth’s dragons. As half eleven, Earendil and Elwing were given the choice of the fate of men, or the fate of elves. Earendil would’ve preferred to live as a mortal man, but chose the fate of elves with his wife.&lt;br /&gt;
* &#039;&#039;&#039;Elrond Half-Elven&#039;&#039;&#039;: son of Earendil, and head of the House of Elrond. He was born toward the end of the First Age, having been witness to the final atrocities that sank Beleriend beneath the sea. While his brother Elros chose the fate of men and became King of Numenor, Elrond chose the fate of Elves and remained in Middle Earth, serving as herald and loremaster for Gil-Galad. After Gil-Galad&#039;s death in the War of the Last Alliance, Elrond took the Noldor elves that remained to Imladris, where they lived in peace and he served as an advisor to the other free peoples. Notably, Elrond did &#039;&#039;not&#039;&#039; take up the title of High King after Gil-Galad&#039;s death; while he was of royal lineage, its probable that Elrond didn&#039;t see any point since there was hardly a kingdom left to rule, and every single High King had met a grizzly demise beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Glorfindel&#039;&#039;&#039;: [[Aenarion|Legendary Elf warrior who died fighting a powerful demonic foe]], only to be resurrected later. Rode against the Nazgul during the Third Age to bring Frodo to Rivendell (Arwen takes over this role in the films, leading to Glorfindel getting cut entirely in one of the bigger changes made in the films). &lt;br /&gt;
* &#039;&#039;&#039;Arwen Undomiel&#039;&#039;&#039;: Elrond&#039;s daughter and Galadriel&#039;s granddaughter (as Elrond&#039;s wife was Galadriel&#039;s daughter), she is the love of Aragorn&#039;s life. As such she decides to stay in Middle-Earth with him even though this ultimately results in her dying alone and unhappy. Barely a character in the books, she&#039;s fleshed out heavily in the films (even taking Glorfindel&#039;s place for rescuing Frodo).&lt;br /&gt;
&lt;br /&gt;
=== Teleri ===&lt;br /&gt;
The third and largest tribe of Elves. After the great migration to Aman, the Teleri mostly refers to the members of the tribe that reached Aman.&lt;br /&gt;
* &#039;&#039;&#039;Olwë&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eärwen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sindar ===&lt;br /&gt;
Members of the Teleri who reached Beleriand but stayed behind to wait for their king Elu Thingol, who had gone missing (he was in fact entranced at his wife to be). Unlike the rest of the Elves who stayed behind, the Sindar were far more advanced and powerful, because Elu had reached Aman before and taught them what he learned. As a result, Sindarin is the primary elvish dialect in Middle Earth.&lt;br /&gt;
* &#039;&#039;&#039;Elu Thingol&#039;&#039;&#039; (&#039;&#039;&#039;Elwë Singollo&#039;&#039;&#039;): The only Sinda to have ever seen the light of the Two Trees. He is King of Doriath, along with his wife Melian, and (self-entitled) Lord of Beleriand. Famous for having given Beren the quest of retrieving a Silmaril from Morgoth and for fostering Túrin Turambar. He had been capped by Dwarves, who wanted to keep the Nauglamir, which had the retrieved Silmaril in it, due to a payment dispute.&lt;br /&gt;
* &#039;&#039;&#039;Eöl Moredhel&#039;&#039;&#039; (&#039;&#039;&#039;the Dark Elf&#039;&#039;&#039;): Easily mistaken for an Avarin Elf of Teleri descent, but is in fact described as a Sinda and Thingol’s kinsman. Eöl was a master craftsman but also one mean SOB. His tribute to Thingol was the cursed black sword Anglachel (later reforged as Gurthang), which always brought misfortune to its owner and was a big part of Turin’s fall. Eöl also kidnapped and forcefully married Turgon’s sister Aredhel when she wandered into his woods, who bore him a son named Maeglin. When Maeglin and his mother fled to Gondolin, Eöl followed them there and demanded the king to return his wife and son. After Turgon denied his demand, Eöl tried to kill Maeglin with a poisoned javelin; but instead killed Aredhel, who flung herself in front of Maeglin. For the murder of the king&#039;s sister, Eöl was judged and thrown from the city&#039;s walls to his death.&lt;br /&gt;
* &#039;&#039;&#039;Lúthien Tinúviel&#039;&#039;&#039;: Thingol&#039;s daughter and a stand-in for Tolkien&#039;s wife. Part of a power couple with Beren (himself a stand-in for Tolkien). As a beautiful Elf woman with light skin and black hair who marries a mortal man and then dies as a result, she&#039;s pretty explicitly the Arwen of her time. Fitting, as she is one of Arwen&#039;s ancestors. &lt;br /&gt;
* &#039;&#039;&#039;Elwing the White&#039;&#039;&#039;: Granddaughter of Beren and Lúthien, wife of Eärendil, and mother of Elrond and Elros. Elwing inherited the Silmaril from her father Dior, but was forced to flee Doriath when it was destroyed. In the Moths of Sirion the dwealt and married Eärendil. She and her husband both fled Middle Earth entirely when the Sons of Fëanor later came looking for the Silmarils; as her husband had already left by ship to beg the Valar for aid, she jumped into the sea and was transformed into a swan, flying across the sea with the Silmaril to join her husband. Upon arrival in Aman, Elwing convinced her kinsmen, the Falmari, to aid the Hosts of Valinor in freeing Middle Earth (though they still didn’t participate in the war as they still hadn’t forgiven the Noldor for their part in the kinslaying). After the war, she and Eärendil were given the choice of the gift of elves or the gift of men; Elwing chose the gift of elves in honour of her grandmother.&lt;br /&gt;
* &#039;&#039;&#039;Círdan Ciryatan&#039;&#039;&#039; (The Shipwright): Master of Grey Havens and one of the three Elven Ringbearers (although he eventually gave his ring to Gandalf). He is insanely old (to the point that he is the only Tolkien Elf to have a &#039;&#039;beard&#039;&#039;) and works as the overseer of Elven migration to Aman. Despite all of previously given information, he is not really relevant and barely appears even in Silmarillion. Sailed to Aman along with the very last Elves in Middle Earth.&lt;br /&gt;
* &#039;&#039;&#039;Mablung&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Beleg Cúthalion&#039;&#039;&#039;: Beleg shared in the accursed fate of Turin, unwittingly causing the betrayal of Mîm due to the memories of the Petty-dwarves being hunted like animals. Beleg died at Turin&#039;s hand when he tried to wake Turin up and was struck down by the panicked Turin.&lt;br /&gt;
* &#039;&#039;&#039;Celeborn&#039;&#039;&#039;: Galadriel&#039;s husband. &lt;br /&gt;
* &#039;&#039;&#039;Thranduil&#039;&#039;&#039;: Second (and presumably last) king of Elven Mirkwood and the OG Fantasy Wood Elf ruler. Was bitter that his father died in the war with Sauron and due to that really haven&#039;t interfered in the Middle Earth politics before the War of the Ring, although he still helped some Dwarves to get to Erebor. &lt;br /&gt;
* &#039;&#039;&#039;Legolas&#039;&#039;&#039;: Son of Thranduil and prince of the Woodland Realm. Legolas was sent as a representative for the Council of Elrond, eventually becoming one of the Fellowship of the Ring. Legolas became close friends with Gimli the dwarf - ironic since both their fathers had bitter enmity due to the events of the Hobbit - with both eventually leaving together for the Undying Lands after the death of Aragorn. One of the most iconic &amp;quot;archer heroes&amp;quot; in all of fiction, especially after the movies came out.&lt;br /&gt;
&lt;br /&gt;
=== Nandor ===&lt;br /&gt;
Teleri Elves who diverted at the Misty Mountains during the migration to Aman. The Nandor became the &#039;&#039;&#039;Silvan&#039;&#039;&#039; Elves, aka Wood Elves, who eventually came under the rule of their Sindar kin. &lt;br /&gt;
* &#039;&#039;&#039;Haldir&#039;&#039;&#039;: Marchwarden of Lothlórien, who alongside his brothers stumbled upon the Fellowship as they fled Moria. Unlike his relatives, he actually knew Westron and as such was able to help them reach Galadriel, and a little bit later helped them pack the boats for their journey south.&lt;br /&gt;
** In a major departure from the books, the movies had Haldir somehow also lead a troop of Galadhrim Warriors all the way from Lothlórien to Helm&#039;s Deep to assist in its defense during the Battle of the Hornburg.&lt;br /&gt;
* &#039;&#039;&#039;Nimrodel&#039;&#039;&#039;: An ancient Elf-maid and the tragic lover of the last Lórien King Amroth. She was a bit antisocial and deeply mistrustful of the Noldor and Sindar Elves (with the exception of Amroth, of course), feeling that they brought nothing but war with them; a sentiment that was not factually incorrect, especially in the case of the Noldor. Nimrodel felt the awakening of the Balrog Durin&#039;s Bane and tried to flee her homeland, but was found by her boyfriend, who promised her life in Aman. On the road to Edhellond in Belfalas they accidentally separated, with the King boarding the ship and his love getting lost in the White Mountains. After a storm forced the Elves to leave the harbor, Amroth leapt overboard to go back and find her, but drowned. Nimrodel eventually found her way to Edhellond, but the last of the Elves and their ships had already left the ancient city, leaving it abandoned and her alone. Fucking hell.&lt;br /&gt;
&lt;br /&gt;
=== Avari ===&lt;br /&gt;
Elves who refused the journey entirely. Mostly irrelevant.&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
The Dwarves are sometimes referred to as the “Adopted children of Ilúvatar;” their forms were created by Aulë the Smith in his desire to have beings that he could teach his craft to, but because he didn’t possess the Secret Fire, he could not give them true life or free will. Ilúvatar, though disappointed by Aulë acting out of turn, took pity on Aulë’s creation and breathed life into them. However, he also put them to sleep since the elves were preordained to be the first-born children. Because the Dwarves were designed by Aulë and not Illúvatar, they have a few quirks to them compared to the other Children; they&#039;re extremely hardy and resistant to corruption, but also very warlike and aggressive, and were prone to pick lots of fights including with other dwarven houses. Also, they tended to suffer from population decline due to a lack of females. It is said that when the Dwarves die, their bodies return to the stone they were made and their souls are gathered to separate chambers within the Halls of Mandos; waiting for the Dagor Dagorath (Last Battle). After the Last Battle, the Dwarves would be hallowed by Eru and ordained to rebuild the world, along with Aulë. &lt;br /&gt;
===Dwarves of the First Age===&lt;br /&gt;
*&#039;&#039;&#039;Durin&#039;&#039;&#039; (the Deathless): The eldest of the seven Fathers of the Dwarves. He&#039;s founder of the royal House of Durin and is the ruler of the Longbeards. He awoke in Mount Gundabad and travelled southwards, along the Misty Mountains, until he saw a starry crown reflected on a pool upon his head. There he&#039;d founded Khazad-dûm, greatest of the Dwarf mansions, and which would later be known as Moria. He lived for more than two-and-a-half thousand years, hence the title &amp;quot;The Deathless&amp;quot;, until the ending years of the 1st Age. Yet even after his death, it&#039;s believed that Durin returns from the Halls and incarnates as a new King Durin (presumptively thanks to massive favouritism from Aulë). In later unpublished works, Tolkien may have retconned this instead to where Durin doesn&#039;t reincarnate so much as his body regenerates and returns to the world of the living anytime that Durin&#039;s Folk is without an heir. Thus Durin restarts the royal line, and that the other Dwarf Fathers have this ability as well. &lt;br /&gt;
*&#039;&#039;&#039;Telchar&#039;&#039;&#039;: One of the most famous Dwarf smiths of all, whose craftsmanship could only be matched by Fëanor or equalled by very few on Middle Earth. He&#039;s the creator of Narsil, of the knife Angrist which Beren used, and of the Dragon-helm of Dor-lómin.&lt;br /&gt;
====Petty-Dwarves====&lt;br /&gt;
The Petty-Dwarves were a sub-species of Dwarf who were cast out by the other Clans for wicked behavior. They were [[Grimdark|hunted like animals]] during their exile by Elves who weren&#039;t aware that other sentient species could exist. When the Elves made contact with other Dwarves, they stopped and left them in peace. By the late 400s of the First Age only three remained, a father and his two sons.&lt;br /&gt;
*&#039;&#039;&#039;Mîm&#039;s Family&#039;&#039;&#039;: Mîm was the last Petty-Dwarf alongside his sons Ibun and Khîm, who presumably wouldn&#039;t be allowed to marry other Dwarves because of their exile, leaving them without potential spouses, and their mother&#039;s death sealed their fate. The three lived together in their fathers home in a hill/small mountain, Amon Rûdh and were left alone until, by misfortune, Túrin&#039;s gang of anti-Morgoth resistance outlaws happened upon Ibun and Khîm and one of them, Andróg, killed Khîm with a bow during the panic. Túrin repented of his followers mistake and offered their service to Mîm, who accepted and assisted Túrin with resisting Morgoth for a year. Unfortunately, Beleg&#039;s arrival pissed Mîm off, understandably so as a genocide victim meeting a warrior of the people who slaughtered all his kin, and arranged to betray the outlaws with an Orc warband, on the condition that they spare Túrin and Ibun and also leave Beleg for Mîm to kill. Andróg, mortally injured, scared Mîm off from the wounded Beleg, then sacrificed himself to repent of his accidental murder and to save Túrin, Beleg and his son Andvír. Ibun either died in the battle, or of some other cause before his father. Mîm then took Nauglamír in the ruins of Nargothrond, and held home and hearth there until 502 of the First Age, whereupon he was killed by Húrin, who saw him as partially responsible for his sons accursed life. Mîm&#039;s dying curse on the treasure doomed Doriath and King Thingol and caused the Second Kinslaying. Mîm&#039;s death rendered the Petty-Dwarves extinct.&lt;br /&gt;
&lt;br /&gt;
===Dwarves of the Second Age===&lt;br /&gt;
*&#039;&#039;&#039;Narvi&#039;&#039;&#039;&lt;br /&gt;
===Dwarves of the Third and Fourth Ages===&lt;br /&gt;
Dwarves apparently peacefully went extinct after reclaiming all their lost homes and holds, with the possible exception of Gimli who was allowed into the Undying Lands and may had been given the immortality of an Elf.&lt;br /&gt;
*&#039;&#039;&#039;Gimli, son of Glóin&#039;&#039;&#039;: Of the non-royal branch of the house of Durin.&lt;br /&gt;
*&#039;&#039;&#039;Thrór&#039;&#039;&#039;: Ruler of Erebor before it was taken by Smaug. After the great exodus of the dwarves, Thror attempted to retake Moria. Thror was killed by Azog, but was avenged by his grandson Thorin.&lt;br /&gt;
*&#039;&#039;&#039;Thrain II&#039;&#039;&#039;: Son of Thror. Thrain was imprisoned by the Necromancer of Dol Guldur, later revealed to be Sauron, and had his Ring of Power stolen. He was discovered by Gandalf, and Thrain gave Gandalf the map and key to Erebor, dying shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Dáin II (Ironfoot)&#039;&#039;&#039;: Ruler of the Iron Hills; after the death of Thorin Oakenshield, he inherited rule of Erebor. He took an active part in the oft-forgotten northern theatre of the War of the Ring, but was killed at the gates of Erebor by a countless number of Easterlings.&lt;br /&gt;
*&#039;&#039;&#039;Thorin III (Stonehelm)&#039;&#039;&#039;: Chronologically, the last known King Under the Mountain before Durin the Last. He rebuilt Erebor and Dale, helped Gimli settle the Glittering Caves in Rohan, and started a new campaign of mining Mithril in Khazad-dûm.&lt;br /&gt;
*&#039;&#039;&#039;Durin VI&#039;&#039;&#039;: Famously known for having awakened up the Balrog that laid beep in Moria. Said Balrog slew many-a Dwarves and even Durin was killed. And so the Dwarves of Khazad-dûm were forced out and went on a great exodus. &lt;br /&gt;
*&#039;&#039;&#039;Durin VII (The Last)&#039;&#039;&#039;: The last reincarnation of Durin the Deathless, cleared out Moria and fully rebuilt the Dwarf kingdom. The Dwarves are strongly implied to have quietly died out some time after his death.&lt;br /&gt;
=====Thorin Oakenshield &amp;amp; Companions=====&lt;br /&gt;
*&#039;&#039;&#039;Thorin II (Oakenshield)&#039;&#039;&#039;: Heir of Erebor and leader of the dwarves in exile. Thorin leads the quest for Erebor, eventually succeeding in retaking the kingdom from Smaug. However, he succumbs to dragon-sickness and very nearly goes to war with the Elves, but recovers from his madness long enough to join the battle against the Orcs outside the city gates. Thorin dies in battle.&lt;br /&gt;
**&#039;&#039;&#039;Balin, son of Fundin&#039;&#039;&#039;:cousin to Thorin and Dain. Balin served as Thorin&#039;s advisor during the Quest for Erebor, and later attempted to retake Moria with a small expeditionary force of Dwarves. Balin&#039;s fate was unknown until the Fellowship passed through Moria and discovered his dead body. According to Gloin, he was convinced by &amp;quot;whispers&amp;quot; to retake Moria despite the obvious dangers; its speculated that Sauron or his agents may have been involved as Erebor remained a target of interest after it was retaken.&amp;quot;&lt;br /&gt;
**&#039;&#039;&#039;Glóin, son of Gróin&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Óin, son of Gróin&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Fili and Kili&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Dori, Nori, and Ori&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Bombur, and cousins Bofur and Bifur&#039;&#039;&#039;:&lt;br /&gt;
=====Other Dwarves=====&lt;br /&gt;
*&#039;&#039;&#039;[[Chaos Dwarves|Nauglath/Nauglir/Nornwaith]]&#039;&#039;&#039;: The Wicked Dwarves of the East who had fallen under the Shadow, of which little is known about. Briefly encountered in the First Age by the freshly awoken Men, who could tell that they were of &amp;quot;evil mind&amp;quot; and distrusted them. May have existed in the Third Age as well, where they may have possibly made alliances with Orcs.&lt;br /&gt;
&lt;br /&gt;
==Hobbits==&lt;br /&gt;
Hobbits appear to be a sub-species of human. Their origins are left deliberately vague since they were always meant to be an unremarkable people who did not take part in the great tales of the world, instead preferring to keep to themselves and living simple, peaceful lives. See [[Hobbits]] for more details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilbo Baggins&#039;&#039;&#039;: The protagonist of the original Middle-Earth story. Starts out as a standard Hobbit (likes food and smoking pipes, not ambitious, deathly afraid of adventure, etc.) But Gandalf ropes him into the quest to Erebor, and he becomes the group&#039;s &amp;quot;burglar&amp;quot;, making him the Ur-example of the &amp;quot;Halfling Thief/Rogue member of an adventuring party&amp;quot;. Found the One Ring and managed to &amp;quot;win&amp;quot; it from Gollum by outwitting him in a game of riddles. Though not a fighter himself, his actions were still instrumental in helping the Dwarves reclaim their ancestral home from Smaug and stopping the forces of the Necromancer after. By the time of the War of the Ring, he retires to Rivendell and then accompanies the Elves on their journey to the West. The One Ring is thus inherited by...&lt;br /&gt;
** &#039;&#039;&#039;Frodo Baggins&#039;&#039;&#039; ...Bilbo&#039;s nephew. Main hero of the Lord of the Rings trilogy and initially a total nice guy. So nice, in fact, that he&#039;s able to resist the One Ring&#039;s corrupting influence longer and better than most. This makes him &amp;quot;the Ringbearer&amp;quot;, and he is tasked with being the one to take the One Ring to Mordor to destroy it. Sadly, while Frodo means well, he&#039;s also as useless in a fight as one would expect a guy who&#039;s lived a pastoral existence his whole life to be. This not only requires the other good guys to bodyguard him throughout his adventure, but also results in him being (in order) stabbed by the Witch-King, stabbed by a Troll, stabbed by Shelob&#039;s stinger (notice a pattern?), captured by Orcs, and finally getting a finger bitten off by Gollum. Suffice to say, after being Middle-Earth&#039;s biggest punching bag for so long, Frodo is so shell-shocked that he realizes he can no longer stay in Middle-Earth, and so after helping to kick Sharkey (AKA Saruman) and his gang out of the Shire, joins his uncle Bilbo in sailing to the West with the Elves, bringing his story to a bittersweet close.&lt;br /&gt;
* &#039;&#039;&#039;Smeagol / Gollum&#039;&#039;&#039;: Found the One Ring alongside his brother long after Isildur&#039;s death. Sadly, where Bilbo, Frodo, and Sam were all able to resist the One Ring to varying degrees, Smeagol...didn&#039;t. Instead, [[Fulgrim|he succumbed to corruption and killed his brother]]. From there, the One Ring morphed him into a &amp;quot;not-Goblin&amp;quot; monster who lived a tormented existence for centuries...until Bilbo swiped the Ring from him. By the time Gollum found the One Ring again, it was now in Frodo&#039;s possession, and for a time Gollum agreed to serve Frodo and Sam. Gollum swears his loyalty upon the Ring itself, which Frodo warns him repeatedly that the Ring itself would punish him by casting him into the fire if he ever betrayed Frodo- yes this is foreshadowing, and its probably why it was cut from the films, so as not to basically spoil the ending. Unfortunately, whether because his dark side is just too strong or because of a Faramir-caused misunderstanding (depending on the version of the story), Gollum regresses to evil and betrays Frodo and Sam to Shelob. [[Fail|This does not actually let him get the Ring back though]]. Ultimately meets his end, perhaps fittingly, where his &amp;quot;precious&amp;quot; was first forged; he bites the Ring off of Frodo, but then falls into the lava below shortly after (in the books he falls on his own, in the movies, he&#039;s falls over while struggling with Frodo). Widely hailed as one of fiction&#039;s great tragic villains, and, since the movies, a veritable fountain of memes. &lt;br /&gt;
* &#039;&#039;&#039;Samwise &amp;quot;Sam&amp;quot; Gamgee&#039;&#039;&#039;: If there&#039;s a candidate for main hero of the Lord of the Rings besides Frodo himself, it would be Sam, his best bro, gardener, bodyguard, and hypercompetent sidekick all rolled into one. As the guy who sticks with Frodo no matter what Middle-Earth throws at them, resists the One Ring&#039;s corruption &#039;&#039;even better than Frodo does&#039;&#039;, and able to face down threats many Men would balk at (like Shelob), Sam is acknowledged in-universe and out as the greatest Hobbit to ever live. So in summary, [[Grey Knights|incorruptible, loyal, and better than you]].&lt;br /&gt;
* &#039;&#039;&#039;Meriadoc &amp;quot;Merry&amp;quot; Brandybuck&#039;&#039;&#039; and &#039;&#039;&#039;Peregrin &amp;quot;Pippin&amp;quot; Took&#039;&#039;&#039;: Frodo&#039;s cousins and closest friends besides Sam, and basically the &amp;quot;comic relief duo&amp;quot; of the story, though they do both know how to get serious when needed. Among other things they help get the Ents to join the War of the Ring and kick Saruman&#039;s teeth in and partake in many of the big battles of the War of the Ring. Merry helps Eowyn kill the Witch-King (albeit by stabbing him in the back while he&#039;d distracted), and Pippin [[Slayers|&#039;&#039;kills a Troll&#039;&#039;]]. They also each get to don the attire of one of the great kingdoms of Men (Rohan for Merry and Gondor for Pippin). &lt;br /&gt;
* &#039;&#039;&#039;Fredeger &amp;quot;Fatty&amp;quot; Bolger&#039;&#039;&#039;: Frodo&#039;s other friend, but never makes an appearance in the movies. Fatty gets a bad rap for not wanting to leave with Frodo and go through the Old Forest, but he still had a part to play in staying behind and convince people that Frodo still lived in the Shire. When the Nazgul arrived, he raised the Horn of Buckland to drive them off, and later aided Frodo in the Scouring of the Shire. On a darker note, after being locked away by the ruffians to starve, no one called him Fatty anymore.&lt;br /&gt;
* &#039;&#039;&#039;Farmer Maggot&#039;&#039;&#039;: Local farmer...or so he seems. In fact, he is one of the few Hobbits in the Shire who not only knows about what goes on in the greater world, but actively works in conjunction with Gandalf as needed to ferry and receive information. [[Awesome|So basically a Hobbit Secret Agent]].&lt;br /&gt;
* &#039;&#039;&#039;The Sackville Baggins&#039;&#039;&#039;: Proof that even Hobbits can be unlikable assholes, the Sackville-Baggins are relatives of Frodo who neither he nor anyone else particularly like. Basically a couple of obnoxious gold-diggers who Frodo sells the Shire to before heading off on his journey (an action he doesn&#039;t enjoy more than anyone else). If there&#039;s any nice thing that can be said about them, it&#039;s that they &#039;&#039;do&#039;&#039; later assist in the ejection of Sharkey and his goons from the Shire, showing they, like all Hobbits, can be courageous when it matters most. Absent in the movies, but unlike Glorfindel and [[Tom Bombadil|a certain someone]], most aren&#039;t likely to mind too much.&lt;br /&gt;
&lt;br /&gt;
==Valar, Maiar, and anything in between==&lt;br /&gt;
[[Ainur|Have their own page]].&lt;br /&gt;
&lt;br /&gt;
==Orcs==&lt;br /&gt;
&#039;&#039;&#039;Orcs/Goblins:&#039;&#039;&#039; See [[Orc#Tolkien|Orcs]]. Though not what you see with [[Stormtrooper|Imperial Stormtrooper variants]], they still come in a few varieties: &lt;br /&gt;
* &#039;&#039;&#039;Snaga&#039;&#039;&#039;: The Black Speech word for Slave or Servant. This contemptuous term is used amongst the Orcs of Mordor and Isengard to refer to the &amp;quot;lesser&amp;quot; AKA regular Orcs, with the implication that they are only fighting for their master because they are being forced to.&lt;br /&gt;
* &#039;&#039;&#039;[[Black Orc|Uruks]]:&#039;&#039;&#039; A superior breed of Orcs created by Sauron in the middle of the Third Age through either eugenic practices or dark sorcery, most likely both. Uruks are resistant to sunlight (or at least far more able to tolerate it), and are taller and stronger than their lesser kin, though possibly only almost as tall or strong as Men. &#039;&#039;Uruk&#039;&#039; is the Black Speech word for &#039;&#039;Orc&#039;&#039;, which opens up a whole mess of questions as to why regular Orcs are not called Uruks while these orcs of superior breeding are, although it could simply be a matter of social hierarchy given the existence and roles of &#039;&#039;Snaga&#039;&#039; within Orc society.&lt;br /&gt;
**&#039;&#039;&#039;Black Uruks:&#039;&#039;&#039; Another name for the Uruks of Mordor who served Sauron. May possibly have been a title only granted to the cream of the crop of Uruks, being those were of the strongest breeding and greatest devotion to Sauron, and were possibly further augmented by being &amp;quot;infused&amp;quot; with Sauron&#039;s will or dark sorcerous enchantments. &lt;br /&gt;
**&#039;&#039;&#039;Uruk-Hai:&#039;&#039;&#039; Saruman&#039;s take on the above project, with these Orcs being the product of either crossbreeding lesser Orcs with Goblin-Men or crossbreeding Goblin-Men with Men, all with his own sorcery added to the mix. This experiment is said to been even more successful than Sauron&#039;s own, with the Orcs produced being as tall and strong as Men and very-resistant/tolerant of sunlight. The etymology of their name has some interesting implications, as said above, &#039;&#039;Uruk&#039;&#039; is Black Speech for Orc, while &#039;&#039;Hai&#039;&#039; is the suffix for &amp;quot;&#039;&#039;Folk&#039;&#039;&amp;quot;/people, with the result being &amp;quot;Orc-Folk&amp;quot;. By calling themselves this, the Uruk-Hai are saying that they are the Orc-People, while all the other Orcs are merely just Orcs and not worthy of being called a people, [[Nazi|which sounds very master-race-like doesn&#039;t it?]] In-universe, the other Orcs who interacted with them hate and distrust the Uruk-Hai of Isengard for placing themselves above them and looking down on them, which lends credence to this implication.&lt;br /&gt;
* &#039;&#039;&#039;Goblin-Men/Half-Orcs&#039;&#039;&#039;: A hybrid of lesser Orcs and Humans. Look mostly human, albeit rather ugly and &amp;quot;sallow-skinned&amp;quot;. Often serve as spies for their full-blooded kin, but most seemed to exist as outlaws and bandits, possibly being the descendants of fully Human criminals and outcasts who shacked up with the Orcs who lived in the Misty Mountains and other isolated areas. Half-Orcs may have been a distinctive breed apart from Goblin-Men, but the differences between the two are never made clear. Very, very minor part of the lore, and you hardly ever see them outside of the books proper.&lt;br /&gt;
* &#039;&#039;&#039;Mountain Orcs/Goblins:&#039;&#039;&#039; Orcs that live in the Misty Mountains and other northern mountain ranges. Largely left to do their own thing, they mug random passersby and launch raids against human settlements. Looked down on by Mordor Orcs and Uruk-Hai as being a bunch of feral tribals, who in turn look down on them for being &amp;quot;slaves to the Shadow&amp;quot; even though they are quick to bend the knee when emissaries from Mordor come calling. Sometimes called Goblins due to linguistic shenanigans, but either way they are the same size and &amp;quot;race&amp;quot; as other normal Orcs, although many extra-canonical works tend to call Mountain Orcs goblins and portray them as being the smallest of the Orc breeds. Less so in the movies and video games based on them, where Goblins are indeed treated as distinct from &amp;quot;regular&amp;quot; Orcs. &lt;br /&gt;
* &#039;&#039;&#039;Snufflers&#039;&#039;&#039;: A race of small, darkfurred orcs with big nostrils who were used like humanoid hunting hounds by their larger cousins. May have simply been a mutation or breedable trait rather than an actual sub-race. Never seen or mentioned outside of the books, so they&#039;re a concept that didn&#039;t catch on with most folks. &lt;br /&gt;
&lt;br /&gt;
Similarly, while they get less attention than the Free Peoples, there are still some named Orc/Uruk-hai characters in the franchise:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Azog the Defiler&#039;&#039;&#039;: An Orc Chieftain of Moria prior to the events of The Hobbit. He murdered the Dwarven King Thrór, and had the gall to say that he executed him for &amp;quot;trespassing&amp;quot; in Moria. He beheaded Thrór, branded his own name on his forehead in Dwarven Runes, and even dismembered his corpse after insulting Thrór&#039;s companion Nár and throwing a small bag of gold coins to him. This event started the &#039;&#039;War of the Dwarves and Orcs&#039;&#039;, which ended when Dáin II Ironfoot slew Azog at the Battle of Azanulbizar. Azog was succeeded by his son Bolg.&lt;br /&gt;
** The Peter Jackson Hobbit movies had him survive his canon death so as to effectively become the main villain of the trilogy. [[Rage|Most fans were not impressed]].&lt;br /&gt;
* &#039;&#039;&#039;Bolg&#039;&#039;&#039;: Bolg, son of Azog, was an Orc Chieftain who led a coalition of Orcs during the time of The Hobbit. Vengeful over his father&#039;s death at the hands of the Dwarves, he rallied the Orcs of the Misty Mountains along with the Orcs of Goblin Town at Mount Gundabad, and along with a host of Wargs, marched them to battle at Erebor for the Battle of Five Armies. Bolg was killed in battle by Beorn, who had taken the shape of a bear. &lt;br /&gt;
**In the Hobbit Trilogy, Bolg is demoted to a second-in-command due to dad still being alive, and Legolas kills him instead after a battle that [[Wat|involves him defying gravity.]] &lt;br /&gt;
* &#039;&#039;&#039;Uglúk&#039;&#039;&#039;: An Uruk-Hai of Isengard who led the company which attacked the Fellowship at Amon Hen and captured Merry and Pippin. After being harried and encircled by Riders of Rohan under Éomer&#039;s command, Uglúk and his entire company were slain in battle, with Uglúk being personally killed by Éomer in a sword-fight.&lt;br /&gt;
* &#039;&#039;&#039;Gothmog&#039;&#039;&#039;: Only mentioned briefly in Return of the King and no other description given than &amp;quot;Castellan of Minas Morgul&amp;quot;, he took command over Mordors force that was still besieging Minas Tirith after the Witch-King was slain. The reason he is listed here is because Peter Jackson made him a heavily scarred Orc in the movie adaptation, the books never mention his race. Some Tolkien Scholars hold the opinion that he was actually one of the Nazgûl. &lt;br /&gt;
* &#039;&#039;&#039;Grishnákh&#039;&#039;&#039;: An Orc Captain of Mordor who led his own raiding party of Mordor Orcs in search of the Fellowship. He crossed paths with Uglúk&#039;s company in Rohan and tried to intimidate him into turning over Merry and Pippin to his custody, but was unable to do so and lacked the numbers to overtake the individually superior Uruk-Hai. He attempted to depart to the east, but was driven back towards Uglúk&#039;s company by the encircling Riders under Éomer, and thus made his last stand together with Uglúk&#039;s company near the eaves of the Fangorn Forest.&lt;br /&gt;
* &#039;&#039;&#039;Gorbag&#039;&#039;&#039;: A Black Uruk Captain of Mordor who personally served the Nazgûl in Minas Morgul. He; together with Shagrat; found a paralyzed Frodo while on patrol near Cirith Ungol. He was rather observant and wily for an Orc, and was able to deduce that Frodo was not alone in his trespassing and was merely paralyzed by Shelob instead of dead. He attempted to steal Frodo&#039;s mithril shirt for himself, but in doing so provokes a fight with Shagrat, which in turn sparks a small insurrection which pitted Gorbag&#039;s patrol against Shagrat&#039;s garrison. After shanking Shagrat and failing to finish him off with a broken spear, he is killed and trampled by Shagrat. In the movies, it&#039;s Shagrat who tries to take the shirt and Gorbag who is loyal to Sauron, and Sam kills him instead. &lt;br /&gt;
* &#039;&#039;&#039;Shagrat&#039;&#039;&#039;: A Black Uruk Lieutenant of Mordor who commanded the garrison of the Tower of Cirith Ungol. Shagrat disagreed with Gorbag about what to do with Frodo, and tensions between him and Gorbag&#039;s troops sparked a small insurrection. After slaying Gorbag and defeating his underlings, Shagrat took Frodo&#039;s mithril shirt and journeyed to Barad-dûr. After delivering the mithril shirt and news of the incident at Cirith Ungol, he was executed by Sauron. In the movie, he&#039;s the one who tries to take the shirt for himself, but otherwise presumably dies in the same way.&lt;br /&gt;
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==[[Dragons]]==&lt;br /&gt;
The classic, archetypal dragon. Created by Morgoth in the First Age as his most powerful agents. Sub-Types include:&lt;br /&gt;
*&#039;&#039;&#039;Cold-drakes&#039;&#039;&#039;: Lesser Dragons who are unable to breath fire, but they are still a couple tons of muscle and scales and are more numerous than the proper Fire-drake Dragons. Those that remain live in the frozen wasteland of Forodwaith in the desolate north of Middle Earth, although even then they still fuck with the Dwarves who lived in the Grey Mountains, even managing to infest the valley of the Withered Heath.&lt;br /&gt;
*&#039;&#039;&#039;Sea-serpents&#039;&#039;&#039;: Also known as Fish-dragons, little is known about this particular breed of dragons except what they were called by, and that Morgoth had also created them. It can be devised that they were either intended to fight Cirdan and the Elven ships in Beleriand; to battle the Host of the West, which would have to cross the ocean; to contest with Ulmo, just as the winged-dragons contested with Manwë and his eagles; or some combination of these possibilities.&lt;br /&gt;
*&#039;&#039;&#039;Spark-dragons&#039;&#039;&#039;: Sometimes known as Shock-dragons. Nothing is known about them save for this Elven nomenclature.&lt;br /&gt;
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As for named Dragons of note:&lt;br /&gt;
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* &#039;&#039;&#039;Glaurung&#039;&#039;&#039;: The Father of all Dragons, and a [[Nagash| thoroughly sadistic prick]] whose main claim to infamy is hypnotizing and cursing Turin into marrying and knocking up his own sister for sick kicks before his death.  He is slain by Turin&#039;s cursed sword, Gurthang, but gets the last laugh by revealing Turin&#039;s marriage is incestuous with his dying words. &lt;br /&gt;
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* &#039;&#039;&#039;The Fire-drake of Gondolin&#039;&#039;&#039;: An unnamed Dragon that partook in the Sacking of Gondolin. Big enough to carry &#039;&#039;multiple Balrogs&#039;&#039; on its back. Its physiology and its being unleashed on Gondolin alongside the Balrogs suggests it may have been meant to be Glaurung&#039;s replacement, but it too was presumably eventually slain (although its death is never outright shown).&lt;br /&gt;
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* &#039;&#039;&#039;Scatha the Wyrm&#039;&#039;&#039;: So named for his long, serpentine body, he was a treasure-hoarder like Smaug. Got killed by an ancestor of Eorl the Young named Fram after the local men and Dwarves got sick of him stealing from them.&lt;br /&gt;
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* &#039;&#039;&#039;Gostir&#039;&#039;&#039;: This dragon is only known by name and was one of Morgoth&#039;s dragons. Nothing else is written about him, not even what kind of dragon he was! However, considering that &#039;&#039;Gostir&#039;&#039; is Sindarin for &amp;quot;Terrible Sight&amp;quot;, he must have been either one extremely ugly or especially scary-looking dragon. Alternatively, if you interept the &amp;quot;thîr&amp;quot; comprisant component of his Sindarin name to refer not to his face, but instead his expression as per one of the alternative definitions of that word; then Gostir might have been a dragon that had an especially potent hypnotic or mesmerizing stare like that of Glaurung.&lt;br /&gt;
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* &#039;&#039;&#039;Ancalagon the Black&#039;&#039;&#039;: Morgoth&#039;s ultimate Dragon, he saw action during the epic War of Wrath and fell during the battle despite initially [[Awesome|beating back the entire host of the Valar]]. Also one of &#039;&#039;the&#039;&#039; biggest fucking Dragons in all of fiction, as multiple &amp;quot;Dragon size comparisons&amp;quot; on the internet have shown. Seriously, this guy was the size of &#039;&#039;mountains&#039;&#039;, and his death destroyed some too when he fell from the sky. How in the heck the good guys were ever able to beat Morgoth with this dude on his side is anyone&#039;s guess. &lt;br /&gt;
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* &#039;&#039;&#039;Smaug&#039;&#039;&#039;: The last, and by far the most famous, of all the Middle-Earth Dragons, he lived into the Third Age where he took over Erebor, slaughtered the Dwarves there, and helped himself to their treasure. He lorded over the mountain and its hoard for many years until a company of Dwarves led by Thorin Oakenshield and aided by Bilbo Baggins and Gandalf the Grey finally coaxed him out of his lair, leading to his eventual death when Bard the Bowman shot an arrow that hit him in his one weak-spot. Probably the single most iconic part of The Hobbit, and a highlight of both movie adaptations (yes, even the widely disliked Hobbit trilogy).&lt;br /&gt;
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==Other Creatures==&lt;br /&gt;
&#039;&#039;&#039;[[Trolls]]&#039;&#039;&#039;: Made by Morgoth &amp;quot;in mockery of the Ents&amp;quot;, Trolls are giant and stupid creatures often used by the orcs as warbeasts. Like the Orcs themselves, some specially bred Trolls are called &amp;quot;Olog-Hai&amp;quot; and are used as especially dangerous shock troops. Certain breeds, called &amp;quot;stone trolls,&amp;quot; will turn to stone when exposed to sunlight.&lt;br /&gt;
*&#039;&#039;&#039;Olog-Hai&#039;&#039;&#039;: Sapient trolls who were the troll equivalent of Uruk-Hai.&lt;br /&gt;
*&#039;&#039;&#039;Half-trolls of Far-Harad&#039;&#039;&#039;: A possibly mythical race of allegedly half Troll and Men crossbreeds. The confusion is due to them only being referenced a single time within canon at the Battle of the Pelennor Fields, where the warriors of Far Harad who fought for Sauron were likened to &amp;quot;Half-trolls&amp;quot; and described as being rather large and having &amp;quot;black skin with white eyes and red tongues&amp;quot;. May have just been African-type warriors, but the fact that they were described as having &amp;quot;white eyes and red tongues&amp;quot;, suggests that they were not actually normal Men, and instead [[Salamanders (Chapter)|Salamander-like]] giants with pitch-black skin and blank, pupil-less white eyes and scarlet red tongues. Alternatively, they COULD have been actually half-man, half-troll, Norwegian myth had that as an explanation for people who were especially ugly hermits or mighty yet ugly warriors. The warrior culture of the Far Harad tribals could view the jungle trolls as virile symbols of barbaric power and Savage Fertility, resulting in zulu-looking men and women boning wild trolls in the jungle, resulting in these bestial half-kin.&lt;br /&gt;
*&#039;&#039;&#039;Frost Trolls&#039;&#039;&#039;: A large, shaggy breed of furred trolls native to the far north. Very minor part of the lore, with even more video games and other expanded material not using them. &lt;br /&gt;
*&#039;&#039;&#039;Ettens&#039;&#039;&#039;: Another name for Trolls, in the same sense that Goblin is another name for Orcs. Namesake of the Ettenmoors, as Trolls used to infest the region during the time of the Witch-realm of Angmar. &amp;quot;The Etten&amp;quot; was the disguise of an Orc and Troll wearing the same costume to disguise themselves as a massive mutant Troll warlord in the Shadow of War game, so in that version of Middle Earth, Ettens could refer to the more popular pop culture version as two-headed trolls/giants with orcish blood popularized in D&amp;amp;D. &lt;br /&gt;
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&#039;&#039;&#039;[[Treant|Ents]]&#039;&#039;&#039;: Tree-herders, created by Yavanna to protect the forests. The Ents are extremely old, perhaps the only beings that can rival elves in age. They speak their own unique language that sounds like creaking wood, and are very slow and deliberate in their actions. The Ents are divided into males and females, but by the Third Age, the Entwives have disappeared, leaving the Ent race to eventually vanish.&lt;br /&gt;
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&#039;&#039;&#039;[[Ogres]]&#039;&#039;&#039;: In-between Orc and Troll in Size, probably mythical and in the same circumstances as the Giants given that they were only mentioned in The Hobbit as well. May also have just been another name for Trolls. Three of them were among Azog&#039;s horde in the Hobbit movies during their assault on Laketown, and Games Workshop included models of them for their game.&lt;br /&gt;
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&#039;&#039;&#039;Giants&#039;&#039;&#039;: Huge humanoids of myth. Only referenced in passing through tales of folklore, but did make an appearance in The Hobbit, where &amp;quot;stone-giants&amp;quot; were described as throwing rocks at each while the Thorin&#039;s party attempted to passed through the Misty Mountains. That Giants did not appear or were explicitly referenced after The Hobbit suggests that they were an early idea which was dropped from the greater canon when Tolkien consolidated it with the writing of the main series.&lt;br /&gt;
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&#039;&#039;&#039;[[Werewolves]]&#039;&#039;&#039;: Fearsome wolves possessed by evil spirits, created as minions of Morgoth in the First Age, but have lingered on throughout the following ages.&lt;br /&gt;
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&#039;&#039;&#039;[[Vampires]]&#039;&#039;&#039;: Either possibly humanoid bats or just really large sapient and malevolent blood-drinking bats created as minions of Morgoth in the First Age. Very little is known about them. Associated mainly with Sauron, who took the form of one on at least one occasion to escape from Huan, and because the only named Vampire; Thuringwethil; was a servant of Sauron.&lt;br /&gt;
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&#039;&#039;&#039;Nameless Things:&#039;&#039;&#039; Things without names, of course. Or much description for that matter. Said by Gandalf to be older than Sauron and live deep beneath the Earth, such that even the Dwarves have never encountered them. Gandalf encountered them in passing while he fought Durin&#039;s Bane deep in the tunnels of the Earth after he fell from the bridge of Khazad-Dûm, but even then he refuses to &amp;quot;darken the light of day&amp;quot; with a description of them. Tolkien makes the inference that because these Nameless Things are nameless, that makes them especially dreadful and evil, though they&#039;re also largely unconnected with the main conflict that plays out in the story, and exist mostly to add to the world&#039;s mystery, as not all dangerous and terrible things are under the Dark Lord&#039;s control. They seem rather [[Lovecraft|Lovecraftian]] in their description. Various types of Nameless Things were featured in the Lord of the Rings MMO, including one that was infecting orcs with a parasitic fungus like the Cordyceps strain from The Last of Us to turn them into its own army &lt;br /&gt;
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&#039;&#039;&#039;Mewlips&#039;&#039;&#039;: Evil, amphibious creatures that prey on travelers in the Long Marshes. Possibly fictitious, or misidentified orcs. Some older LOTR RPG materials described them as some form of ghoul-like aquatic undead. Could also be some sort of subspecies of Orc which overcame their dislike of water to become something akin to [[Koalinth|Koalinths]].&lt;br /&gt;
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&#039;&#039;&#039;Mumakil&#039;&#039;&#039;: Giant elephant-like creatures from Far Harad, used by the Southrons as warbeasts much in the same way as war elephants of ancient times were used.&lt;br /&gt;
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&#039;&#039;&#039;Great beasts/Great beasts of Gorgoroth&#039;&#039;&#039;: Large beasts of burden used in Mordor. Not described in any detail at all, except that they were used to pull the battering ram Grond during the Siege of Minas Tirith. Are shown in the game &amp;quot;Gollum&amp;quot; as ornery, rhino-like creatures used as beasts of burden by the Uruks.&lt;br /&gt;
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&#039;&#039;&#039;[[Undead]]&#039;&#039;&#039;: exist in various forms and are specific in how they come about. The most iconic are the Nazgul, or ring-wraiths. Wraiths are a special class of undead that are apparently created and controlled by Sauron when he enslaves a mortal being to his will, principally through the life-extending rings of power. Magic is used to bind the wraith&#039;s invisible flesh to their spirit, and it is only with special magic weapons that they can be killed (or the One Ring is destroyed). Next are ghosts, as seen with the Oathbreakers. Because they have no physical presence, ghosts cannot actually interact with the mortal realm. Normally, human spirits leave Arda altogether upon death, but the Oathbreakers are a special case because of the nature of their curse. Illuvatar doesn&#039;t allow their spirits to leave Arda until their oaths are fulfilled. Lastly, you have the Barrow-Wights, which are described as dead bodies inhabited by evil spirits; its suggested that these evil spirits are the souls of dead elves (who didn&#039;t go to the Halls of Mandos) that were captured by Sauron and enslaved to his will.&lt;br /&gt;
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&#039;&#039;&#039;Caragors&#039;&#039;&#039;: Shadow of Mordor/Shadow of War exclusive, being basically bigger, nastier Wargs. Devs even said they&#039;re to a Warg what a lion is to a wolf. &lt;br /&gt;
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&#039;&#039;&#039;Graugs&#039;&#039;&#039;: Also a Shadow of Mordor/Shadow of War exclusive. Large, ugly giant monsters big enough to literally eat trolls for breakfast, but can be mounted by Talion, at which point he can basically use them like a [[Awesome|fantasy version of King Kong in New York City]]. Their full name is &amp;quot;Olog-Graug&amp;quot;, which would indicate they are actually some sort of enormous, feral troll.&lt;br /&gt;
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&#039;&#039;&#039;Creatures of Myth&#039;&#039;&#039;: These creatures are likely fictional, as they are only referenced in poems, verse, song, or story. However, that doesn&#039;t necessarily mean they weren&#039;t actually real. Tolkien did like to keep an air of mystery about it.&lt;br /&gt;
*&#039;&#039;&#039;Were-Wyrms&#039;&#039;&#039;: Giant Sandworms like something out of Dune or Tremors. Possibly mythical, as they were only referenced offhandedly in The Hobbit, in a line that suggests they are something of a folktale. Showed up in the third Peter Jackson Hobbit movie. Older media portrayed them as a form of wingless, legless dragon.&lt;br /&gt;
*&#039;&#039;&#039;Turtle-Fish&#039;&#039;&#039;: Giant Snapping Turtle sea monsters. Pretended to be islands before sinking when prey got off their boats and explored their shell, before consuming the drowning sailors. Mentioned only in verse within The Hobbit.&lt;br /&gt;
*&#039;&#039;&#039;Glowworms and Great glow-worms&#039;&#039;&#039;: Bioluminescent worms of myth said to &amp;quot;creep along the Path of Dreams&amp;quot;. Only mentioned in early versions of the legendarium.&lt;br /&gt;
*&#039;&#039;&#039;Badger-Folk&#039;&#039;&#039;: Upright walking sapient badgers, skepticism is required due to this being told as part of a story by Tom Bombadil.&lt;br /&gt;
*&#039;&#039;&#039;Lintips&#039;&#039;&#039;: Small, mousey-smelling creatures from the Moon which rode down to Middle-Earth on a moonbeam. Another tall tale from Tom Bombadil.&lt;br /&gt;
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==Items of significance==&lt;br /&gt;
We&#039;re kind of bloating the definition of &amp;quot;character&amp;quot; here, but there are quite a couple of items in Middle-Earth that might as well be characters since Tolkien assigns a great deal of significance to them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rings of Power&#039;&#039;&#039;: The titular magical rings. There are 20 in total: 3 Elven Rings, 7 Dwarfen Rings, 9 Human Rings and the Master Ring. The Rings were created as incredibly powerful magical artifacts by the Elven smith Celebrimbor in Eregion, intended to perserve the world and increase the wisdom and abilities of the wearer. However, this intended purpose was corrupted by Sauron who helped Celebrimbor in the creation of the Dwarfen and Human Rings. Sauron intended the Rings to be conduits through which he could control the races of Middle-Earth via binding them all to his Master Ring. The Elven Rings stand out because they were created last and without Sauron&#039;s help and therefore remain untouched by his corruption (their power still hinges on the One Ring, though). Tolkien kept the description of what the Rings actually &#039;&#039;do&#039;&#039; very vague, from what we could gather from the Elven Rings, they probably all intended to fulfill its wearers deepest desires and guide their people to greater wisdom and understanding of the world. The Elven Rings were not used until Sauron was vanquished for the first time in the battle of the Last Alliance. By the time of the third age, their keepers were Elrond, Galadriel and Gandalf. Galadriel used the power of her Ring to preserve a vision of Valinor in Lothlorien and keep evil out of the forests (to the point that Orcs literally and figuratively could not enter it), what Elrond and Gandalf did with theirs is left to interpretation. The Dwarfen Rings are implied to be the main source of their legendary riches with the sideeffect that it made them really greedy, awakening the Balrog of Moria and attracting Smaug to Mount Erebor; the Dwarven rings were eventually destroyed or claimed by Sauron. Of the Rings of Men, we know next to nothing, except that their wearers are now the Nazgûl. The Master Ring has the power to dominate the other ringbearers and is strongly implied to be a sentient being of some kind. It radiates a strong allure to anyone who sees it, to the point that people find themselves unable to let it go once they have it (also why Bilbo giving it up is such a testament to his willpower; he was literally the only being in Middle-Earth who had the Ring and gave it up willingly). &lt;br /&gt;
*&#039;&#039;&#039;Lesser Rings&#039;&#039;&#039;: created before the Rings of Power by Celebrimbor and his smiths as practice. As the name implies, their powers are significantly more mundane. Gandalf had originally believed that the ring Bilbo found was one of the lesser rings since it was plain and didn&#039;t seem to confer many special abilities. Some of them likely were in Sauron&#039;s possession and given to his commanders.&lt;br /&gt;
*&#039;&#039;&#039;Palantiri&#039;&#039;&#039;: The seeing stones. There were seven in total that Elendil brought over from Numenor when he landed in Middle-Earth. They were perfect spheres made of black stone and rumored to have been created by Feanor himself. The Palantiri were the key to the early dominance of the Dunedain in Middle-Earth; with them, they could keep a watch over large swaths of the world and communicate with their kin in far away lands. Using a Palantir is a daunting and esoteric task that was not well understood even when knowledge of the existence of the stones was relatively common (emphasis on relative, the existence of the Palantiri was one of the closest held secrets of the Dunedain) and as a result, the mileage one could get out of them varied wildly, generally speaking, they responded best to people the stones thought were their rightful owners. Sauron and Saruman famously were frustrated with their inability to utilize their respective Palantirs full potential; for example, Saruman wanted to use the Palantir of Orthanc to search for the ring but found Sauron instead. By the time of the third age, only four of the seven Palantiri were left: The Palantir of Orthanc which was in Sarumans possession and passed onto Gandalf when Grima threw it out of a window. Gandalf took the Palantir with him to Valinor. Sauron held the Palantir of Minas Ithil, stolen when the Nazgûl sieged and destroyed the city and destroyed when Barad-Dûr collapsed as a result of the destruction of the One Ring. Denethor, by the power of his office, held the Palantir of Minas Tirith, where it passed onto Aragorn when he became King. A fourth one sat in a tower on the western edge of Arnor, directed at where Numenor used to be. The other there were over time lost to the passing of time, Gondor lost the Ithil-Stone when the Nazgûl destroyed Minas Ithil. The largest Palantir of them all was located in Osgiliath and was lost when the city burned down during the Kin-Strife. Arnor had three, one in Annuminas and one in Amon Sûl. All three were lost when Arvedui, the last reigning king of Arnor sought refuge from the Witch-King of Angmar in Forodwaith and drowned when a rescue party sent by the elves of Lindon failed to save him; the stones sank together with their owner.&lt;br /&gt;
&lt;br /&gt;
==Apocryphal Characters==&lt;br /&gt;
Due to the huge, enduring popularity of Tolkien&#039;s writing, many folks over the years have made their own contributions to the lore, effectively giving Tolkien&#039;s writings their own &amp;quot;expanded universe&amp;quot;. None of these are canon with the books however, and so are listed here instead. Due to how the purists tend to feel about this sort of thing, pretty much all of the characters here are [[Skub]] by default.&lt;br /&gt;
===From Movies===&lt;br /&gt;
* &#039;&#039;&#039;Alfrid&#039;&#039;&#039;: The Master of Laketown&#039;s own personal Wormtongue, and even more obnoxious and hatable. Much as Jar-Jar Binks is often seen as the character who killed the Prequels (or else dragged them down), Alfrid is seen in much the same way regarding the Hobbit movies. Not helped by the fact that he &#039;&#039;gets away with everything&#039;&#039; (unless you watch the extended cut that is).&lt;br /&gt;
* &#039;&#039;&#039;Lurtz&#039;&#039;&#039;: Probably one of the most famous &amp;quot;not in the books&amp;quot; characters ever, Lurtz is an Uruk-hai leader made by Saruman in the PJ movies who is in charge of the band sent to Amon Hen. He&#039;s the one who personally puts three arrows into Boromir before Aragorn moves in to take him out in a suitably epic one-on-one fight scene. Due to the popularity of the PJ movies, the aforementioned epic fight scene, and the fact that Lurtz isn&#039;t &#039;&#039;that&#039;&#039; important of a character, he tends to be a lot more accepted than many other non-canon characters. Lurtz&#039;s role in the books likely would have been taken by Uglúk instead, but PJ wanted to have a menacing Orc antagonist in the first film that would be memorable by being the one to kill Boromir and give Aragorn a tough fight, and to represent the unique threat that the Uruk-Hai posed compared to the bog-standard orc.&lt;br /&gt;
* &#039;&#039;&#039;Sharku&#039;&#039;&#039;: Leader of Saruman&#039;s Warg Riders, which guaranteed him status as a boss battle in a few of the video games.  Also used to fake out killing off Aragorn in the second movie before Aragorn returned alive.  Looks a lot like Freddy Krueger, and his name is a reference to Saruman&#039;s book alias during the Scouring of the Shire, &amp;quot;Sharkey&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Tauriel&#039;&#039;&#039;: A redheaded Elf waifu played by Evangeline Lily who is crushed on by Legolas and Kili, to [[Rage|the totally chill reactions of most audiences and fans]]. All told she &#039;&#039;is&#039;&#039; reasonably cool, but the general feeling is that making her part of a love triangle that goes nowhere was a dumb idea. Not to mention the &amp;quot;forbidden love&amp;quot; angle had already been done.&lt;br /&gt;
* &#039;&#039;&#039;Gothmog&#039;&#039;&#039;: Only apocryphal-ish, since he &#039;&#039;does&#039;&#039; get a mention in Return of the King, being referred by his title &amp;quot;Castellan of Minas Morgul&amp;quot; in two sentences, where he is mentioned taking command of the Orcish warhost that is besieging Minas Tirith after the Witch-King was slain. Other than that, nothing is known about him and he never does get mentioned again, not even in passing. While some Tolkien Scholars hold the opinion that Tolkien was referring to one of the Nazgûl (since Gothmog was the King of the Balrogs, and it seems weird to not assign a name of such a powerful creature to an equally mighty servant of Sauron), Peter Jacksons interpretation of Gothmog was that of a heavily scarred and crippled Orc general that leads the troops on the ground during the Siege of Gondor and the Battle of Minas Tirith. A bit ironic is the fact that, while he is clearly intended to be Gothmog, he is actually never mentioned by name in the movie. Also fun fact, he was played the same Maori actor who also played the Witch-King and Lurtz.&lt;br /&gt;
&lt;br /&gt;
===From Video Games===&lt;br /&gt;
*&#039;&#039;&#039;The Third Age Second Fellowship&#039;&#039;&#039;: A B-Team Fellowship who are the playable characters in The Lord of the Rings: The Third Age. Sadly, they&#039;re all very, very stock as characters, but at least they got to be the protagonists of one of the better Middle-Earth games.&lt;br /&gt;
** &#039;&#039;&#039;Berethor&#039;&#039;&#039;: Gondor Citadel Guard sent by Denethor to find his son Boromir, and also secretly a Manchurian Agent for Saruman and carries another secret in his body. Is fear-proof, and this is actually something that factors into the gameplay. &lt;br /&gt;
** &#039;&#039;&#039;Idrial&#039;&#039;&#039;: Discount Arwen, being a female Elf who fights with a falchion and water magic and who falls in love with the heroic man of Gondor (Berethor in this case). Gets a bit green-eyed when Morwen shows up as a result. &lt;br /&gt;
** &#039;&#039;&#039;Elegost&#039;&#039;&#039;: A Dunedain Ranger who is the party&#039;s token archer character. [[Gotrek &amp;amp; Felix|Is best friends with a Dwarf named Hadhod, who is his travelling companion]].&lt;br /&gt;
** &#039;&#039;&#039;Hadhod&#039;&#039;&#039;: Party&#039;s token Dwarf, but can do shit Gimli can&#039;t (fire and earth magic, namely). [[Gotrek &amp;amp; Felix|Is best friends with a Ranger named Elegost, who is his travelling companion]].&lt;br /&gt;
** &#039;&#039;&#039;Morwen&#039;&#039;&#039;: Woman of Rohan [[Rule 34|with a bare midriff]] orphaned when Saruman&#039;s forces scour the lands, she joins the party as the closest thing they have to a dedicated thief/rogue. [[Slayers|Fights with dual axes and has a need for vengeance against the enemy]].&lt;br /&gt;
** &#039;&#039;&#039;Eaoden&#039;&#039;&#039;: Last member of the party to be recruited, which sadly has the effect of making him even &#039;&#039;more&#039;&#039; lacking in personality than the rest.  Also from Rohan, he&#039;s one of Theoden&#039;s Royal Guards and can actually become a serious powerhouse depending on how you allocate his points. &lt;br /&gt;
*&#039;&#039;&#039;Battle for Middle-Earth OCs&#039;&#039;&#039;: Since not every faction in these games has a large number of named folks from the books and films to draw on, EA had to get creative, and so invented some playable hero units whole cloth:&lt;br /&gt;
** &#039;&#039;&#039;Drogoth the Dragon Lord&#039;&#039;&#039;: Hero unit for the Goblins, and basically going &amp;quot;fuck that&amp;quot; to the idea of Smaug being the last dragon. &lt;br /&gt;
** &#039;&#039;&#039;Gorkil the Goblin King&#039;&#039;&#039;: Goblin with delusions of grandeur who hopes to win Sauron&#039;s favor by causing trouble in the North. Rides a giant scorpion into battle. &lt;br /&gt;
** &#039;&#039;&#039;Hwaldar the Brigand&#039;&#039;&#039;: A Rhudaur hill chief secretly in league with the Witch-King. Hero unit for the Angmar faction.&lt;br /&gt;
** &#039;&#039;&#039;Karsh the Whisperer&#039;&#039;&#039;: Former Captain of Arnor named Carthaen who the Witch-King turns into a wraith to serve as one of his minions instead of his enemies. Hero unit for Angmar. &lt;br /&gt;
** &#039;&#039;&#039;Morgomir&#039;&#039;&#039;: Lieutenant of Carn Dûm and a Black Numenorean captain who has become of the Nazgul themselves. Hero unit for Angmar. &lt;br /&gt;
** &#039;&#039;&#039;Rogash&#039;&#039;&#039;: The Witch-King&#039;s right-hand Troll, being a lot smarter and more dangerous than the standard Olog. Hero unit for Angmar. &lt;br /&gt;
*&#039;&#039;&#039;Shadow of Mordor and Shadow of War Characters&#039;&#039;&#039;: The cast of Monolith Production&#039;s video game duology:&lt;br /&gt;
**&#039;&#039;&#039;Talion&#039;&#039;&#039;: Protagonist and pure Badass by way of being a brutal one-man army who can cleave through scores of Uruks, kill Ologs, bring Fire Drakes to heel, and even &#039;&#039;fight and beat Nazgul and Sauron himself&#039;&#039;. Looks a lot like Aragorn, but his story goes down a much darker path. Slain along with his wife and son at the start of the game, he is resurrected (sort of), by the spirit of Celebrimbor, turning him into a wraith &#039;&#039;not&#039;&#039; bound to Sauron. From there, he becomes [[Konrad Curze|a ruthless, brutal figure who lives in a world of darkness and evil surrounded on all sides by evildoers he spends his time brutally killing, maiming, and terrorizing]]. Ultimately becomes a cautionary tale about trying to be a Grimdark Anti-Hero in Tolkien&#039;s world though; his bearing a new ring of power made by Celebrimbor and using it to bend Uruks and Ologs to his will to build an army in Mordor, makes him all-too similar to the Dark Lord he&#039;s fighting against. It culminates in him losing said Ring, taking a discarded Nazgul ring to save himself, and as a result, becoming one of Sauron&#039;s nine Nazgul. A lesson in &#039;&#039;not&#039;&#039; fighting Sauron using his methods learned the hard way. In all, most Tolkien purists would consider him way too [[Grimdark]] for J.R.R.&#039;s fiction, and have argued that Tolkien would be horrified by his game&#039;s content. But again, given what happens to Talion, it&#039;s clear the writers understood the inherent folly in trying to fight Sauron with his own methods. Talion is best seen then as a cautionary tale (and thus a reaffirming of Tolkien&#039;s values), not a bastardization ([[Skub|this does not stop people from seeing him and his games as that though)]].&lt;br /&gt;
**&#039;&#039;&#039;Ioreth and Dirhael&#039;&#039;&#039;: Talion&#039;s wife and son, who, as the wife and son of a tragic Anti-Hero in a [[Grimdark]] story, suffer exactly the fate you expect them to. In Ioreth&#039;s case, [[Critical Role|this is not the only time her VA has played a character in a Fantasy series with a sexy faux-British accent who&#039;s in love with a brooding, vengeful Anti-Hero]].&lt;br /&gt;
**&#039;&#039;&#039;The Black Captains&#039;&#039;&#039;: A trio of Black Numenoreans who act as the main antagonists of the first game. Each represents a different aspect of Sauron&#039;s character, and as the folks who murdered Talion&#039;s wife and son, are at the top of his shit-list. They are: &lt;br /&gt;
***&#039;&#039;&#039;Black Hand of Sauron&#039;&#039;&#039;: Leader of the bunch. [[Tzeentch|Represents the deceitfulness of Sauron]]. Lets his body become a vessel for Sauron so that the latter can temporarily regain his iconic black-armored, physical form. &lt;br /&gt;
***&#039;&#039;&#039;Hammer of Sauron&#039;&#039;&#039;: A former Numenorean from the Battle of the Last Alliance [[Angron|who was angry and resentful enough to turn on his fellows]], picking up Sauron&#039;s discarded  mace and letting it corrupt him (since it seems all of Sauron&#039;s stuff does that). [[Khorne|Represents Sauron&#039;s physical might and just a generally very angry guy]].&lt;br /&gt;
***&#039;&#039;&#039;Tower of Sauron&#039;&#039;&#039;: A tall, scary guy [[Slaanesh|who looks a bit like something out of Hellraiser and accordingly serves as a torturer for Sauron. He represents the horror and viciousness of Sauron]]. &lt;br /&gt;
**&#039;&#039;&#039;Eltariel&#039;&#039;&#039;: A black-clad Elf who acts as a personal assassin for Galadriel, specially tasked with fighting the Nazgul. Badass enough to keep pace with Talion (and ironically has the same voice actress as his dead wife). Takes the New Ring after Talion loses it and becomes a Nazgul. &lt;br /&gt;
**&#039;&#039;&#039;Idril&#039;&#039;&#039;: Gondorian woman who is the daughter of the man in charge of Minas Ithil (which falls much later in the Shadow of Mordor/War continuity). Her daddy betrays the city to the Witch-King on the condition that Idril will be spared, and afterwards Idril leads the surviving Gondorian forces in Mordor. Comments on various collectibles Talion can find scattered throughout Mordor.&lt;br /&gt;
** &#039;&#039;&#039;Baranor&#039;&#039;&#039;: A man born in Harad who was given to Gondor as part of a peace exchange and raised by them. Actually did pretty well for himself, becoming a captain in Gondor&#039;s army and helping lead the defense of Minas Ithil before it falls. Playable in one of Shadow of War&#039;s DLCs, and since he has no Ring of Power, if he dies, its actually Game Over. &lt;br /&gt;
**&#039;&#039;&#039;Carnan&#039;&#039;&#039;: An Ent-Wife (or else something like it) and a super-powerful nature spirit who talks weird. Said to be a contemporary of Morgoth, which would make her &#039;&#039;ancient&#039;&#039; if true. Resides in a very forested, scenic part of Mordor that feels more like a part of Lothlorien or Rivendell then anything under Sauron&#039;s control, but that is likely owing in part to Carnan&#039;s presence. Though mostly a neutral figure unconcerned with the affairs of lesser beings, when a Balrog starts burning her forest down, she joins forces with Talion and Celebrimbor. &lt;br /&gt;
**&#039;&#039;&#039;Tar-Goroth&#039;&#039;&#039;: A Balrog awakened by the forging of the New Ring, meaning his rampage is technically Talion and Celebrimbor&#039;s fault. There for the sake of having a boss fight with a Balrog. &lt;br /&gt;
**&#039;&#039;&#039;Zog the Eternal&#039;&#039;&#039;: An Uruk sorcerer who seeks to summon Tar-Goroth and use him as a living weapon, including against Sauron himself, making him an Uruk with delusions of grandeur. Suffice to say, Talion puts a stop to his plans. &lt;br /&gt;
**&#039;&#039;&#039;Bruz the Chopper&#039;&#039;&#039;: An Olog with an Australian accent who is one of Talion&#039;s first recruits, but later turns on him when he doesn&#039;t get a promotion. Talion responds by mind-raping him, which drives him insane. What happens to him after that is up to the player. &lt;br /&gt;
**&#039;&#039;&#039;Suladan&#039;&#039;&#039;: OC Nazgul made for the games, one who funny enough shares a name with one of Games Workshop&#039;s original characters from the Lord of the Rings: Strategy Battle Game. Nothing to suggest this is the same character though. His backstory is basically Ar-Pharazon, but a king of the South instead of Numenor, and turned into a Nazgul instead of getting punished by Eru. &lt;br /&gt;
**&#039;&#039;&#039;Nazgul Sisters (Riya and Yukka)&#039;&#039;&#039;: Yes, seriously. A pair of twin sisters from an [[Cathay|obscure, rarely seen kingdom of man based off of Asian cultures]] who killed two of Sauron&#039;s Nazgul and took their Rings for themselves...which turned them into new Nazgul. Actually try to take power for themselves, but after Eltariel whoops their asses they seem to give up on that idea. Fight with Kusarigama type weapons instead of the usual Morgul Blades.&lt;br /&gt;
&lt;br /&gt;
===From Amazon&#039;s Rings of Power===&lt;br /&gt;
*&#039;&#039;&#039;Arondir&#039;&#039;&#039;: Black Legolas with a bit of Aragorn / Beren mixed in, or else a male Arwen, since he&#039;s doing the whole Elf/Human romance thing, which his fellow Elves point out doesn&#039;t end happily for those who do it. Might be Theo&#039;s father, but unconfirmed as yet.&lt;br /&gt;
*&#039;&#039;&#039;Bronwyn&#039;&#039;&#039; - Arondir&#039;s forbidden human lover (so the Luthien to his Beren, but with the races reversed), who is most notable for [[Derp|somehow commanding humans that escaped Orc invasion despite being a simple farmer (yeah, no signs of any class higher than peasants at all in Southlands)]].&lt;br /&gt;
*&#039;&#039;&#039;Theo&#039;&#039;&#039;: Bronwyn&#039;s son that currently has super cool dark weapon on his hands, which seems to be a Morgul Blade, leading to fan theories that he&#039;ll turn into a Nazgul. Notably, we never get a good look at his ears, suggesting he might be Arondir&#039;s kid (which would fit given that he&#039;s his mom&#039;s boyfriend).&lt;br /&gt;
*&#039;&#039;&#039;[[Sauron|Halbrand]]&#039;&#039;&#039;: Mysterious human that joins Galadriel in her quest. Has a lot in common with Aragorn (such as being the successor to a kingdom long vanished), but was ultimately revealed to be a certain &#039;&#039;other&#039;&#039; canon character. Given all of the hints beforehand, namely his silver tongue, talent for manipulation, the fact that he&#039;s trying to rule the Southlands (aka Mordor), his asking Adar (who claimed to kill Sauron), if he recognized him, and keen interest and skill in blacksmithing, (to the point that he claimed no one knew the craft better than him and was able to help Celebrimbor make the Rings of Power), this identity reveal didn&#039;t come as a shock to anybody when it came...except Galadriel. Speaking of, he got the hots for her during the time they spent together, and attempted to convince her to join him, but it didn&#039;t take (obviously). At the end of the season, he does what none should be able to do...[[Meme|he simply walked into Mordor]].&lt;br /&gt;
*&#039;&#039;&#039;Adar&#039;&#039;&#039;: Elvish for &amp;quot;father&amp;quot;, he&#039;s [[Malekith|a corrupted but charismatic black armored Elf]] (according to himself, he&#039;s a &amp;quot;first-generation orc&amp;quot;, with visible scar on his head where Morgoth poured his evil... corruption juice... thing) who leads a band of Orcs hoping to do...something. Might be Maedhros (since he&#039;s got a gauntlet over one hand, and Maedhros burned one of his hands grabbing a Silmaril). Played by Benjen Stark&#039;s actor, meaning both of the Stark brother&#039;s actors have now been in Middle-Earth adaptations. &lt;br /&gt;
*&#039;&#039;&#039;Eärien&#039;&#039;&#039;: Elendil&#039;s daughter and an architect-in-training, and that&#039;s pretty much it so far. She opposes intervention into the Middle Earth and Pharazôn&#039;s son has the hots for her. While the showrunners decided to include her for &amp;quot;female energy,&amp;quot; she does very little to actually drive the plot, apart from convince Kemen to burn some ships in order to stop the Numenoreans from leaving because... reasons?&lt;br /&gt;
*&#039;&#039;&#039;Kemen&#039;&#039;&#039;: Pharazon&#039;s son (presumably from a woman other than Tar-Miriel, since Pharazon hasn&#039;t married her yet). Has the hots for Elendil&#039;s daughter.&lt;br /&gt;
*&#039;&#039;&#039;Nori Brandyfoot&#039;&#039;&#039; - &amp;lt;s&amp;gt;Hobbit&amp;lt;/s&amp;gt;Harfoot girl, since we can&#039;t have a Tolkien adaptation without Hobbits. Like Frodo and Bilbo pretty clearly meant to be an audience surrogate, but a lot more eager for adventure at the outset than the latter. Probably won&#039;t be carrying anyone&#039;s ring around, but you never know. Currently palling around with a mysterious stranger who might actually be Gandalf, furthering the Frodo/Bilbo parallels. No relation to the Dwarf of Thorin&#039;s company despite the name. &lt;br /&gt;
*&#039;&#039;&#039;Poppy Proudfellow&#039;&#039;&#039;: Sam to Nori&#039;s Frodo, basically. Not much else to say. &lt;br /&gt;
*&#039;&#039;&#039;Sadoc Burrows&#039;&#039;&#039;: Elder of the Harfoot tribe. There was some initial controversy over his casting, with some people even making the point that [[derp|how did the isolated hobbits change from multi-ethnic to lilY-white after a few centuries?]] (Though Tolkien does describe the Harfoots as darker skinned than other Hobbit types). His character became even more [[skub]] when it was discovered that in spite of the Harfoot&#039;s claims that &amp;quot;nobody gets left behind&amp;quot; and &amp;quot;harfoots have hearts as big as their feet,&amp;quot; they very regularly abandon other tribe members to death and even outright sabotage their wagons if the tribe gets fed up with them. So yeah, people think of harfoots as sociopaths now. In Sadoc&#039;s case though, its suggested that his having to leave behind his own wife and child hardened him into his current state. Dies after getting knifed by the Morgoth cult, even though Meteor Man should be able to heal him.&lt;br /&gt;
*&#039;&#039;&#039;Disa&#039;&#039;&#039;: Durin&#039;s wife. [[/pol/|Her being black got the predictable reaction]], but she&#039;s actually more canon-friendly than many of the other characters in the show due to the fact that her name is listed in the appendices (though many people still complained WHERE&#039;S HER BEARD???). Helps convince her husband to cut Elrond some slack for not seeing him in 20 years. Disa is also some sort of priestess for Khazad-Dum, apparently singing to the mountain to free dwarves trapped in a cave-in. For a moment people joked that maybe &#039;&#039;she&#039;&#039; was Sauron when she suddenly morphed from cheery housewife to political schemer reminiscent of Darth Sidious himself (albeit a much less evil one).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;s&amp;gt;Meteor Man&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Encino Man&amp;lt;/s&amp;gt; The Stranger&#039;&#039;&#039;: Mysterious old man who crash-landed in Harfoot territory, and was befriended by Nori. He can&#039;t speak the common tongue and appears to be very proficient in magic, while also not understanding basic concepts like death. Most figure he&#039;s Gandalf or maybe Radagast, but other theories abound (everything from his being Sauron to being a Blue Wizard, [[Wat|to being a Balrog]]). He&#039;s confirmed in the Season 1 finale to be an Istari, with &#039;&#039;HEAVY&#039;&#039; implications that he&#039;s Gandalf, but he likely will only be referred to by one of his lesser-known names like Olorin. So ultimately, [[Superman|he&#039;s a human-looking being of great power who crash-lands from another world and is taken in by kind-hearted rural people. Sound familiar?]]&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;s&amp;gt;Feminem&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Slim Lady&amp;lt;/s&amp;gt; The Priestess Trio&#039;&#039;&#039;: Trio of white-clad ladies, led by a buzzcut woman who gives the most dramatic stink-eye. Names are The Dweller, the Nomad, and the Ascetic. Lots of people thought she was Sauron from the trailer until they realized the character had boobs (and Amazon outright said it wasn&#039;t Sauron). Honestly we know basically nothing about her and her two pals since their first appearance in the show is only slightly longer than the trailer, but apparently they&#039;re tracking Meteor Man and seem to be part of a leftover Morgoth cult. Despite having magic on par with a wizard and shapeshifting abilities, and also being incredibly pale, they&#039;re ultimately revealed to be Easterlings from Rhun, with a strong implication that they will either become Nazgul or are some precursor to it (although it does also seem that the Stranger blows them up at the end, so they might just be dead). The leader has a crown in the spirit world, which brings to mind the Witch-King of Angmar. Bear in mind, the Rings of Power are what turn humans into Nazgul, and they don&#039;t get created until the very end of the season, so they probably &#039;&#039;aren&#039;t&#039;&#039; Nazgul. Barrow-Wights maybe?&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Middle_Earth_characters&amp;diff=338434</id>
		<title>Middle Earth characters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Middle_Earth_characters&amp;diff=338434"/>
		<updated>2023-03-10T02:36:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* From Movies */&lt;/p&gt;
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&lt;div&gt;Much like [[Star Wars|a certain other popular franchise that is the bread and butter of nerds everywhere]], describing even the cursory information is a massive job. But hey, that&#039;s what we&#039;re here for. Below you&#039;ll find a guide to the many beings who call Middle Earth home. For a guide to the places in Middle-Earth and the location itself, [[Middle Earth|see here]].&lt;br /&gt;
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==Humans==&lt;br /&gt;
The second-born of [[God|Eru Ilúvatar’s]] children. Humans are split across many tribes and nations throughout Middle Earth. Unlike the immortal Elves, who are tied to the world and reincarnate in Aman if they die, the souls of men leave the world altogether to parts unknown by all save Ilúvatar himself. Men are also a mystery to everyone else in Middle Earth and are given &amp;quot;strange gifts,&amp;quot; for they alone are able to shape their fates beyond the Music of the Ainur. It&#039;s noted that while Men are more corruptible to evil than the Elves and were the most similar to Morgoth in nature, Morgoth still greatly feared Men, including those who served him, since they were such an anomaly in Arda. Nevertheless, most [[Warriors of Chaos|of evil&#039;s footsoldiers in the franchise who aren&#039;t Orcs/Goblins/Uruk-hai are corrupted humans]]. Their capacity for corruption has, in fact, given the race of Man something of a mixed reputation among Elves, who sometimes regard them as weak. Luckily, there&#039;s always an Aragorn or Faramir just waiting to prove them wrong. &lt;br /&gt;
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=== Edain of the First Age and Outlaws ===&lt;br /&gt;
The Edain were the first three tribes to arrive in Beleriand and make contact with the elves. The Edain and their descendants were staunch allies of the elves and the forces of good, despite taking terrible losses during the first age. It should also be noted that, while the elves were always superior to men in beauty, craft and wisdom, the Elves and Edain were equals in strength and endurance, and an Edain could be mistaken for an elf from long distance.&lt;br /&gt;
* &#039;&#039;&#039;Beren Erchamion&#039;&#039;&#039; (the Renowned in Sindarin) - Member of House of Bëor and the protagonist of &amp;quot;Beren and Lúthien&amp;quot; story. Is notable for [[Awesome|stealing a gem from the crown of Evil Satan guy]] and marrying an Elven woman (the first time in the Legendarium). Beren’s ring of Barahir becomes the only relic of the Numenorean Royal family that survives into the Third Age, used to mark Aragorn’s royal lineage. Based off of Tolkien himself, which is a &#039;&#039;bit&#039;&#039; self-indulgent on his part, but most would say the man earned it. &lt;br /&gt;
* &#039;&#039;&#039;Hurin Thalion:&#039;&#039;&#039;(the Steadfast) - One of mankind’s bravest warriors and a close ally of Turgon of Gondolin. He and his men fought to allow Turgon to escape Morgoth, with Hurin being the sole survivor.  [[Grimdark|Morgoth tortured Hurin for the location of Gondolin, but Hurin refused to betray them, so Morgoth cursed Hurin’s children and for Hurin to witness their doom from afar]].&lt;br /&gt;
* &#039;&#039;&#039;Turin Turambar&#039;&#039;&#039; (Master of Doom) - Member of House of Hador, son of Hurin, known to be &#039;&#039;&#039;THE&#039;&#039;&#039; Kullervo expy way before [[Elric]]. Went from great hero to [[meme|An Hero]] thanks to Morgoth placing a curse over his family. It is said that he will finally get his revenge against Morgoth in the Dagor Dagorath (Middle-Earth&#039;s Ragnarok), by being the one to finally killing him.&lt;br /&gt;
* &#039;&#039;&#039;Tuor Eladar&#039;&#039;&#039; (the Blessed) - Cousin of Turin and a great human hero during the war with Morgoth, chosen by the vala Ulmo to find Gondolin and warn its inhabitants that the city will fall. In spite of Turgon&#039;s reluctance to leave he was able to convince the city&#039;s population to listen. Also married an elf princess and is the grandfather of Elrond. His symbol is the Swan, a motif kept by his human descendants.&lt;br /&gt;
* &#039;&#039;&#039;The Gaurwaith&#039;&#039;&#039;: The Gaurwaith were a band of outlaws who Turin came to be in control of. They died in the battle at Amon Rûdh after Mîm&#039;s betrayal (see Mîm&#039;s section for the cause and details). Androg, the one indirectly responsible for the betrayal through an accidental murder, sacrificed himself to save Turin, Beleg and his own son Andvir. After Beleg was accidentally killed by Turin and Turin&#039;s suicide, Andvir was the last survivor. He related the portions of Turin&#039;s tale relevant to him to the poet Dirhaval, whose account of Turin&#039;s life make the primary source of the story of Hurin&#039;s family.&lt;br /&gt;
===== Followers of Melkor in the First Age =====&lt;br /&gt;
*&#039;&#039;&#039;Ulfang the Black&#039;&#039;&#039;: Chief of one of two Easterling tribes that migrated westwards and became friends with Elves. [[Erebus|Unlike his fellow chieftain Bór the Faithful however, he was a traitor serving Morgoth all along.]] [[Horus Heresy|And yeah, his sons and tribesmen basically gave the Dark Lord the second biggest army in his service (after Orcs, of course).]]&lt;br /&gt;
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=== Númenóreans ===&lt;br /&gt;
The Edain were rewarded by the Valar after the first age with their own island nation and extended lifespan; by 25 their aging slows down dramatically and can live for potentially hundreds of years, though they also have the ability to die willingly; some do before senility and infirmity sets in, but later Númenórians held on to their lives as long as possible out of fear of death. The Númenórian empire grew powerful, establishing many settlements across Middle Earth during the Second Age. However, Númenor was destroyed following a split between its people, as explained below.&lt;br /&gt;
*&#039;&#039;&#039;Pre-Schism Edain&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Elros&#039;&#039;&#039;, or &#039;&#039;&#039;Tar-Minyatur&#039;&#039;&#039; as a King (Kings of Númenor always took an Elven Regnal name, and when that stopped -see below- it meant the end of the human golden age), was the first ruler of Númenor and Elrond&#039;s brother who chose a human fate (but still got around 500 years to live). He is also an ancestor of Aragorn.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Minastir&#039;&#039;&#039;: the eleventh king who ruled during the War of the Elves and Sauron; Minastir sent an army to aid the elves, but because Numenor had no standing army at the time, it took weeks to prepare an army and they arrived too late to save Eregion. Tar-Minastir&#039;s rule marks the beginning of Numenor&#039;s shift, as now they had a taste for war and an envy of the elves, and started permanent settlements in the mainland. But things wouldn&#039;t fully go south until the rule of his grandson Tar-Atanamir, as seen below.&lt;br /&gt;
*&#039;&#039;&#039;The King&#039;s Men&#039;&#039;&#039; - the majority faction in Númenor. With the support of the royal house, they were an Imperialist, faithless (later satanic), human-supremacist faction that opposed the Valar and desired power, wealth, and immortality. They would fall to Sauron&#039;s lies, and become the Black Númenóreans after Númenor&#039;s destruction.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Atanamir&#039;&#039;&#039; - Founder of the King&#039;s Men faction and thirteenth king of Númenor. Atanamir openly opposed the Valar and Elves and coveted their immortality. Because men were forbidden to sail west, he sent his men east to start colonies in Middle Earth and subjugate the people living there, extracting its wealth for his kingdom, though he didn&#039;t have the balls to stop using an Elven name, the arrogant egomaniacs that followed him dropped that.&lt;br /&gt;
** &#039;&#039;&#039;Ar-Pharazôn the Golden&#039;&#039;&#039; - Last king of Númenor. Ar-Pharazôn usurped the throne from its rightful queen, his cousin Tar-Miriel, by [[Rape|a &#039;&#039;very&#039;&#039; forced marriage]]. Ar-Pharazôn defeated Sauron in open combat and brought him back to Númenor as a hostage to prove his might; this however turned out to be a trap, as [[Erebus|Sauron manipulated Pharazôn and the King&#039;s Men into believing that by worshipping Morgoth and making human sacrifices to him, they&#039;d be able to challenge the Valar and take immortality for themselves, leading to Numenor&#039;s ruin]]. [[Fail|The moment Ar-Pharazôn and his men set foot on Aman, however, his armies became trapped beneath the Earth, Aman was permanently separated from the rest of the world, and Númenor sank beneath the seas as divine punishment]].&lt;br /&gt;
*&#039;&#039;&#039;The Faithful&#039;&#039;&#039; - the minority faction who still retained their devotion to Eru Ilúvatar and respect for the Valar and Elves. The Faithful became more oppressed over time by the King&#039;s Men.&lt;br /&gt;
**&#039;&#039;&#039;Tar-Palantir&#039;&#039;&#039; - The final Faithful king and second-to-last king of Númenor. Tar-Palantir tried his best to reverse the damage brought on by his predecessors, but it was too little too late, and much of Númenor&#039;s population opposed his policies. Tar-Palantir prophesied that the line of kings would end if the White Tree was felled; this came partially true, as the kings of Númenor ended with Ar-Pharazôn after he sacrificed the White Tree to Sauron, but a sapling of the tree was saved and the line of kings continued through the line of Elendil.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Miriel&#039;&#039;&#039; - The daughter of King Tar-Palantir, and the last rightful heir of Númenor. Ar-Pharazôn was like &amp;quot;fuck that, I want to be in charge&amp;quot; and married her to get the power [[Rape|against her will]]. Sadly dies when Númenor goes under. Actually gets to be in charge in [[Skub|Rings of Power]] as Queen-Regent [[Wat|while her daddy&#039;s locked up as a prisoner in his own kingdom.]] Blinded later on, which in conjunction with her foresight gives her an &amp;quot;Oracle of Delphi&amp;quot; feel. &lt;br /&gt;
**&#039;&#039;&#039;Amandil&#039;&#039;&#039; - The last Lord of Andúnië, which is a cadet branch of the Royal line and had been the centre of the Faithful presence in Númenor; though once Amandil had been close friends with Ar-Pharazôn, the lordship had later been revoked, thanks to the cunning of Sauron. When Amandil had learned of Ar-Pharazôn&#039;s plans of invading Aman, he with three other servants travelled to the West to warn the Valar and have mercy upon Númenor. Though, just in case that plan didn&#039;t work, he also warned his son and grandchildren to flee the island with as many of the Faithful as they could find. Nothing more is known of Amandil&#039;s fate. Just as likely he could have died instantly as he stepped into Valinor, as he could have been welcomed by the Valar and become immortal, like Tuor.&lt;br /&gt;
**&#039;&#039;&#039;Elendil&#039;&#039;&#039; - Son of Amandil, Elendil and his family did their best to preserve their ancestor&#039;s traditions, including saving a fruit of the White Tree of Kings (Nimloth) before it was destroyed. They organised the evacuation fleet to Middle Earth during the fall of Númenor, where they settled new Kingdoms in Gondor and Arnor. As the new High King, Tar-Elendil lead the Men of the West during the War of the Last Alliance, where he fell in combat against Sauron.&lt;br /&gt;
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=== Gondorians, Arnorians and Black Númenóreans ===&lt;br /&gt;
Gondor and Arnor were kingdoms established by the Faithful after the fall of Númenor. Though Arnor in the North fell to Angmar, Gondor lasted through the entire Third Age and well into the fourth, becoming the &#039;&#039;Reunited Kingdom of Gondor and Arnor&#039;&#039; (since the heir to Arnor&#039;s throne, Aragorn, inherited Gondor&#039;s, what with his original kingdom being gone and all).&lt;br /&gt;
* &#039;&#039;&#039;Isildur&#039;&#039;&#039; - second High King of both Gondor and Arnor. Finally defeated Sauron in the War of Last Alliance, but became a victim of One Ring&#039;s power and tragically died in an Orc ambush, leaving the Ring without a host for a while. Body was never found. Becomes a Nazgul in the Shadow of Mordor/War continuity, until Talion frees his spirit from Sauron&#039;s control...and then later takes his ring and his place as one of the Nine. &lt;br /&gt;
* &#039;&#039;&#039;Anarion&#039;&#039;&#039;- Isildur&#039;s brother, died before their father Elendil during the early months of the War of the Last Alliance.&lt;br /&gt;
* &#039;&#039;&#039;Gondorians&#039;&#039;&#039;: The Dúnedain of the South. They are descendants of the Faithful from Númenor.&lt;br /&gt;
** &#039;&#039;&#039;Denethor II&#039;&#039;&#039; - Ruling Steward of Gondor at the beginning of the books. He originally was a great and capable ruler whose sanity was damaged by usage of the Anor-stone Palantir, as instead of helping in espionage against Sauron it showed [[Grimdark|the death of everyone and the triumph of evil]]. By the time of War of the Ring he is majorly depressed, almost insane, and highly incompetent. Finally snapping completely during the siege of Minas Tirith, he tries to immolate himself and his unfavorite son, Faramir, but only succeeds in the first of these.&lt;br /&gt;
** &#039;&#039;&#039;Boromir&#039;&#039;&#039;: Elder son of Denthor and a great captain of Gondor (also daddy&#039;s favorite). Despite being a great warrior and leader, Boromir ultimately fell to the temptation of the Ring and tried to take it from Frodo. Despite this, he redeemed himself by sacrificing his life to serve as a decoy for Frodo and Sam, and acknowledged Aragorn as his kinsman and king. Somewhat infamous for being one of the only major heroes in the trilogy to die, and the only one of the Fellowship to die (well, him and Gandalf, but the latter got to come back). Remember kids, this &#039;&#039;isn&#039;t&#039;&#039; [[A Song of Ice and Fire|that other popular Fantasy series where good guys drop like flies]] (even though Boromir&#039;s actor would end up being in and dying in that too!).&lt;br /&gt;
** &#039;&#039;&#039;Faramir&#039;&#039;&#039;: Younger son of Denethor and leader of Gondor&#039;s Ithilien Rangers. Faramir, while a skilled warrior, he had no love of war and preferred to study and sought council with Gandalf. Denethor disliked Faramir and even told him he would&#039;ve preferred Faramir to die and Boromir to live. Despite the toxic family environment, Faramir became a worthy steward and passed the rule of Gondor to Aragorn. Like Beren, Tolkien has admitted to basing Faramir off of himself, though also admits that Faramir is more courageous than he.&lt;br /&gt;
** &#039;&#039;&#039;Prince Imrahil&#039;&#039;&#039;: Prince of Dol Amroth, who aided in the defense of Minas Tirith and accompanied the Host of the West on the march against the Black Gate. Sadly reduced to a bit role in the movies proper (he isn&#039;t even mentioned by name in the films).&lt;br /&gt;
* &#039;&#039;&#039;Arnorians&#039;&#039;&#039;: The Dúnedain of the North. They are descendants of the Faithful from Númenor. After the fall of Arnor and its successor kingdoms, the Dúnedain chose to live in hiding rather than rebuild the kingdom, protecting the people from the shadows.&lt;br /&gt;
**&#039;&#039;&#039;Chieftains of the Dúnedain&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039; Aragorn II (Elessar Telcontar)&#039;&#039;&#039;: Last Chieftain of the northern rangers. He was a member of the Fellowship and contributed to the defeat of Sauron. He later claimed the kingship of Gondor and restored Arnor, as the third High King, and married his Half-Elven kin Arwen. One of the main heroes of the franchise, and all-around badass, especially in the films where he does shit like cleave through Uruk-hai like they&#039;re made of twigs, throw torches in Nazgul&#039;s faces, and &#039;&#039;parry sword strikes from Olog-hai&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black Númenóreans and Corsairs of Umbar&#039;&#039;&#039;: Descendants of the King&#039;s Men from Númenor. The Black Númenóreans who did not directly serve Sauron in Mordor continued their predecessor&#039;s ways and held sway over Umbar and Harad as their own colonial possessions. Over time, the Black Númenóreans intermixed with the native population or died out altogether. Some Black Númenóreans were actually renegades from Gondor, who stole large parts of Gondor&#039;s fleet during a civil war and became pirates ever since. That Harad&#039;s people suffered under their control makes them throwing in with Sauron to get revenge deeply ironic, [[Just As Planned|but that&#039;s Sauron for you]].&lt;br /&gt;
**&#039;&#039;&#039;Mouth of Sauron&#039;&#039;&#039;: The &amp;quot;not Nazgul&amp;quot; who serves as Sauron&#039;s herald and envoy (and implied to serve as a torturer as well).  A Black Númenórean of great rank and magical might within Sauron&#039;s cult, who&#039;s served Sauron for so long, that he forgot his own name and only goes by the aforementioned title Sauron gave him.  Puts the &amp;quot;ass&amp;quot; in &amp;quot;ambassador&amp;quot; and in the movies has one of the most dangerously toothpaste-neglected set of chompers in all of fiction. He has lived for a long time, having entered into Sauron&#039;s service when &amp;quot;the Dark Tower first rose again&amp;quot;, which depending upon interpretation, either makes him an extremely long-lived Black Númenórean if said rising was post-Downfall of Númenor in Second Age 3320, or makes his servitude a much more reasonable 68 years if said rising was Sauron&#039;s return in Third Age 2951. Either way, his life was no doubt extended with foul sorcery and dark arts. Despite being a cowardly wuss in the books and getting beheaded mid-sentence without a fight in the films, he&#039;s playable in a few video games where he&#039;s actually allowed to kick ass for a change.&lt;br /&gt;
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=== Men of Middle Earth ===&lt;br /&gt;
Men not related to the Númenóreans, but who also play significant roles in the world.&lt;br /&gt;
*&#039;&#039;&#039;Northmen/Men of the North&#039;&#039;&#039;&lt;br /&gt;
Men who live north of Gondor and west of the sea of Rhûn. This includes the Rohirrim, the Dalish, and the Woodsmen of Rhovanion. The Northmen are distantly related to the men of Gondor, as their ancestors came from the same group as the Edain.&lt;br /&gt;
**&#039;&#039;&#039;Rohan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Eorl the Young&#039;&#039;&#039;: Founder of Rohan.&lt;br /&gt;
***&#039;&#039;&#039;Helm Hammerhand&#039;&#039;&#039;: The Ninth King of Rohan, during a time of protracted war against the Dunlendings as well as great civil strife within Rohan. Said strife came to a head when a rich noble named &#039;&#039;Freca&#039;&#039; with greatly mixed Rohirric and Dunlending ancestry claimed that his family line had a greater claim to the throne and attempted to coerce Helm to marry his daughter to his own son &#039;&#039;Wulf&#039;&#039;. After a great many insults and arguments, Helm punched him so hard in the head that Freca was said to have died instantly from the sheer power of that single blow, which gave Helm his byname of &#039;&#039;&#039;Hammerhand&#039;&#039;&#039;. Helm declared Freca and his kinsmen to be enemies of Rohan, and they fled into Dunland, only to return four years later with a great host of their own led by Freca&#039;s son Wulf. Edoras and the Westfold was overrun by the invaders, and Helm and his sons were made to endure a long siege at the then-named Súthburg. By all counts he was an unstoppable warrior, capable of killing scores of Dunlendings with his bare hands and routing their lines with only a blow of his great war-horn. Such was the carnage he single-handedly inflicted that he was likened to a Snow-Troll. Thus was the fortress of Súthburg renamed into &#039;&#039;Helm&#039;s Deep&#039;&#039;, with the keep where his war-horn was kept renamed to the &#039;&#039;Hornburg&#039;&#039;.&lt;br /&gt;
****[[Skub|In the Shadow of Mordor continuity, none of the above happens exactly as it did, and instead he is nearly slain; presumably by Freca and his followers. Sauron and Celebrimbor give him a ring of power as he lies dying]], whereupon he becomes an angry, hammer wielding badass with a horned helmet. The corrupting nature of his Ring of Power however drives him to ever greater madness and rage, during one such moment of anger he strikes down his own daughter, and proceeds to kill his rival for the throne and everyone who tries to stop him, which completes his transformation into a Ring-wraith. [[A Song of Ice and Fire|So basically Robert Baratheon]] but a Nazgûl.&lt;br /&gt;
***&#039;&#039;&#039;Théoden&#039;&#039;&#039;: King of Rohan. For a time he was possessed by Saruman the White as part of his ploy to conquer Rohan, but was freed by Gandalf. Théoden led Rohan in the successful defense against Isengard and rode to Gondor&#039;s aid in the battle of Pelennor Fields. Died in battle, but by all accounts was one hell of a leader (except in the Rankin Bass animated film, where his death sucks utterly).&lt;br /&gt;
***&#039;&#039;&#039;Théodred&#039;&#039;&#039;: Son of Théoden. Théodred was killed by Saruman&#039;s forces, but Théoden didn&#039;t learn of this until after his mind was restored.&lt;br /&gt;
***&#039;&#039;&#039;Eomer&#039;&#039;&#039;: Nephew of Theoden and heir to the throne, after Theodred&#039;s death. Eomer became King after Théoden died at the Battle of the Pelennor Fields.&lt;br /&gt;
***&#039;&#039;&#039;Eowen / Eowyn&#039;&#039;&#039;: Niece of Théoden and sister of Eomer. Eowen was a shieldmaiden and long desired to win glory in battle, but was often left behind as Théoden feared Rohan would be left leaderless. Eowen developed a crush on Aragorn, but when he refused her claiming she only loved the idea of him, Eowen went to Pelennor Fields in disguise and fought against the Witch-King of Angmar in one of the most badass duels in the whole book series. After the battle she met Faramir and settled down with him, claiming she no longer wished to fight, but to restore what had been destroyed in the war. Much like Princess Leia from Star Wars, one of &#039;&#039;the&#039;&#039; original badass ladies, nerd-crushes, and feminist role models in fiction all rolled into one. The PJ movies make her even &#039;&#039;more&#039;&#039; badass by having her bring down a Mumakil solo and holding her own against an army of Uruk-hai that get into the glittering caves at Helm&#039;s Deep in a deleted-but-mentioned-in-reference books scene. &lt;br /&gt;
***&#039;&#039;&#039;Grima Wormtongue&#039;&#039;&#039;: Advisor to the king, but in reality a pawn of Saruman. After his treachery was discovered, Grima ran back to Saruman, where he was regularly abused and mistreated by him until Grima finally stabbed Saruman in the back (literally) during their misadventure in the Shire and was shot with arrows for his troubles; in the movies he instead dies at the Orthanc and it&#039;s Legolas who kills him. Widely recognized in-universe and out as a slimy prick and complete coward.&lt;br /&gt;
**&#039;&#039;&#039;Dale&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bard the Bowman&#039;&#039;&#039;: First king of the restored Kingdom of Dale. Bard was an accomplished bowman who could communicate with birds and had a black arrow that always reached its target. This combination helped him to kill Smaug after finding the weak spot on its chest. After the Master of Lake-Town disappeared, he became the new King.&lt;br /&gt;
***&#039;&#039;&#039;Master of Lake-Town&#039;&#039;&#039;: An unnamed character who ruled Lake-Town during the events of the Hobbit. He was a greedy SOB who was only interested in his own power and wealth; he abandoned Lake-Town when Smaug attacked, then later ran off with a good chunk of the loot following the Battle of the Five Armies. Died alone and starving to death in the barren wilderness. &lt;br /&gt;
*&#039;&#039;&#039;The Wildmen of Dunland&#039;&#039;&#039;: Primitive men who lived in the hills. Unlike the Northmen, the Dunlendings were much more hostile to outsiders, having been enslaved and abused by the conquering Númenóreans of the past. They allied with Saruman as he promised that their original lands would be taken from the Rohirrim and returned to them.&lt;br /&gt;
*&#039;&#039;&#039;Beornings and Woodsmen&#039;&#039;&#039;: Named after their progenitor Beorn, a large wild man who could transform into a bear, an ability some of his descendants would share. They lived primarily in the lands between the Misty Mountains and Mirkwood. While not overly friendly to outsiders, they were willing to aid the Free Peoples in the fight against Sauron and his minions. They are likely distant relatives of the Rohirrim. The Woodsmen were minor tribes of Edainic men who lived in Mirkwood and were allies of Thranduil and the Beornings. After the War of the Ring with Dol Guldur destroyed, the Beornings and Woodsmen reclaimed Central and Southern Mirkwood (now Greenwood) for themselves. &lt;br /&gt;
*&#039;&#039;&#039;Woodwoses/Druedain&#039;&#039;&#039;: A name borrowed from medieval legend; they are wild men who live deep in the forest and remain isolated from the rest of men. They are short and stocky, so some confuse them for Dwarves, but they are definitively of mannish stock. Despte their reclusiveness, the Druedain had been allies of the Edain and their descendants as far back as the First Age, so they appear periodically among the free peoples. The Druedain helped the Rohirrim reach Minas Tirith by way of secret highway through the forest, so they could reinforce the city and avoid an ambushing army. Somewhat like a smaller version of a Sasquatch, or more size-accurate, the Orang-Pendak of Vietnam.&lt;br /&gt;
*&#039;&#039;&#039;Men of the East&#039;&#039;&#039;: Commonly referred to as “Easterlings”, and come from the vast lands East of the Sea of Rhun. &lt;br /&gt;
**&#039;&#039;&#039;Rhun&#039;&#039;&#039;: Men from the vast and uncharted lands of the East. Rhun is made up of many kingdoms and tribes, most of which are under Sauron’s dominion. However, it should be noted that one of the missions of the Blue Wizards was to raise a resistance in the lands of the East and South; we don’t see them in the stories because they likely were too busy fighting in their homelands.&lt;br /&gt;
*&#039;&#039;&#039;Men of the South&#039;&#039;&#039;: collectively referred to as “Southrons” and live south of Gondor and Mordor.&lt;br /&gt;
**&#039;&#039;&#039;Haradrim of Near Harad/Far Harad&#039;&#039;&#039;: Tribesmen of the deserts and jungles of Harad. Like the Easterlings they lived under the sway of Sauron, but earlier in their history they also suffered under the dominion of the King’s Men of Numenor (who became the Black Númenóreans and Corsairs of Umbar); this would give them a pre-existing hatred for the descendants of Númenor. Also like the Easterlings, some had allied with the Blue Wizards and refused to fight for Sauron. The Southron&#039;s usage of heavy cavalry and scimitars at the battle of the Pelennor Fields suggests a Saracen-like aspect; which together with the inclusion of the tribal and African elements suggested by Sigelhearwan; implies that the Haradrim are organized in an empire-like fashion held together with tribal confederacies.&lt;br /&gt;
**&#039;&#039;&#039;Men of Khand/Variags of Khand&#039;&#039;&#039;: Of all the Men under Sauron’s rule we know about Khand the least, other than that they were horsemen who attacked Gondor, it is not even clear as to whether the nomadic horsemen natives and Variags are the same or separate peoples, although the etymology of the word &#039;&#039;Variag&#039;&#039; being derived from the Russian word for &#039;&#039;Varangian&#039;&#039; implies that the Variags are viking-like mercenaries in some fashion, and thus are separate (and possibly even foreign) peoples.&lt;br /&gt;
&lt;br /&gt;
==Elves==&lt;br /&gt;
Elves are the first of Ilúvatar’s children (meaning they were created by him alone, without any help from the Valar). They are descended from three main tribes of people, listed below; the Teleri tribe was so large that it separated into several different groups, depending on how far they migrated from the Elves original homeland. Elves are immortal, but suffer from weariness if they remain in Middle Earth for too long, hence why nearly all ended up living in Valinor. Elves&#039; spirits are bound to the world as well; when they die, either they reincarnate in Aman in the Halls of Mandos, or if they reject Mandos, they become disembodied spirits that haunt the land and are vulnerable to corruption by necromancers, especially Sauron. The nature of Elven spirits appears to affect marriages as well, as once they marry they never divorce, cheat or engage in polygamy as their very souls would rebel against the idea (except for that one guy but he was a prick). Elves are also immune to illness, but are more vulnerable to extreme distress, in some cases causing rapid aging or even death. Elves have skills and abilities that seem like magic to mortals, but to the elves it is little different than interacting with the natural world.&lt;br /&gt;
&lt;br /&gt;
=== Vanyar ===&lt;br /&gt;
The first and smallest Elvish tribe; they never left The Undying lands to return to Middle Earth except during the battle at the end of the First Age where the Valar finally got sick of Melkor&#039;s shit, in which Vanyar forces marched to war for the only time in history, so we know the least about them.&lt;br /&gt;
* &#039;&#039;&#039;Ingwë:&#039;&#039;&#039; The Leader of the Vanyar, went to Aman during the great Elven Migration, stayed in Valinor and thusly became utterly irrelevant for the World&#039;s Story, even before the great Migration fully ended.&lt;br /&gt;
* &#039;&#039;&#039;Ingwion&#039;&#039;&#039;: The only known son of Ingwë, and even then he is only known for commanding Valar ships that landed in the Middle Earth during the War of Wrath which means he got more done than daddy, though that&#039;s not saying much.&lt;br /&gt;
* &#039;&#039;&#039;Indis&#039;&#039;&#039;: second wife of Noldor king Finwë, and the mother of all of his children barring Fëanor. She had a bad relationship with her step-son.&lt;br /&gt;
&lt;br /&gt;
=== Noldor ===&lt;br /&gt;
The second tribe of Elves. They are great craftsmen and seekers of knowledge. Because if this, they were the only tribe that Morgoth was able to manipulate during his time on Aman, causing half of the Noldor to rebel against the Valar and live in Middle Earth in exile.&lt;br /&gt;
* &#039;&#039;&#039;Finwë Ñoldóran&#039;&#039;&#039; (&#039;&#039;&#039;Finu&#039;&#039;&#039;): The original leader of the Noldor and their first King. Generally a relaxed dude with the questionable fame of being the first being to be killed in the undying Lands, iced by the Big Bad himself, Melkor.&lt;br /&gt;
* &#039;&#039;&#039;Curufinwë Fëanáro&#039;&#039;&#039; (&#039;&#039;&#039;Fëanor&#039;&#039;&#039;): Finwë&#039;s most incredible son and second King. Unparalleled craftsman, he created the Silmaril, possibly the Palantiri and outstanding weapons as well. After Melkor stole the Silmaril, he unfortunately became a massive hothead and swore vengeance, which doomed all Noldor who went back with him to Middle Earth. Died in one of the earliest battles the Elves had to fight, though it took seven Balrogs to beat him down. He also renamed Melkor to Morgoth. Infamous and in-universe and out as the guy who fucked everything up bad. &lt;br /&gt;
* &#039;&#039;&#039;Nelyafinwë Maitimo&#039;&#039;&#039; (&#039;&#039;&#039;Maedhros&#039;&#039;&#039;): The (nominal) third King of the Noldor and the eldest son of Fëanor. Sadly, wasn&#039;t as badass as his father and was captured by Morgoth before he managed to assume power. He spent several years in captivity before being rescued by his cousin, after which Maedhros did a controversial move and passed the crown to his cousin&#039;s father Fingolfin, [[RAGE|which was not approved by his younger brothers]]. After that he was reduced to a minor Elven princedom that hopelessly tried to oppose Morgoth, but at the end he gave into his Oath for the Silmarils, trying to steal one from Beren and Luthien&#039;s children; and later stole the other two from the Host of the West. Though he eventually repented and killed himself. &lt;br /&gt;
* &#039;&#039;&#039;Ñolofinwë Aracáno&#039;&#039;&#039; (&#039;&#039;&#039;Fingolfin&#039;&#039;&#039;): The first High King of the Noldor (in Middle-earth) and one that didn&#039;t lose power as fast. Followed his half-brother Fëanor to Middle-earth and founded one of the Noldor kingdoms there. After another battle with Morgoth&#039;s forces, he went to the Dark Lords massive Fortress by himself, taunting him, dueling him for hours on end and wounding the Bad Guy seven times before finally falling. What a Chad.&lt;br /&gt;
* &#039;&#039;&#039;Arafinwë Ingoldo&#039;&#039;&#039; (&#039;&#039;&#039;Finarfin&#039;&#039;&#039;): The other half-brother of Fëanor, and the one that&#039;s less important. He set out with his brothers, but turned around and went back to Valinor, becoming the third King of the Noldor. He later commanded the Noldor that had remained at the War of Wrath, along with Ingwion.&lt;br /&gt;
* &#039;&#039;&#039;Kanafinwë Makalaurë&#039;&#039;&#039; (&#039;&#039;&#039;Maglor&#039;&#039;&#039;): The second son of Fëanor and a great singer, did the same evil shit as his brother Maedhros to get the Silmarils. While his brother sent himself into a hell, Maglor threw Silmaril that Eonwë gave him after Morgoth&#039;s defeat into the ocean. It is said he is still wandering the shores of the World regretting every decision he made.  &lt;br /&gt;
* &#039;&#039;&#039;Telperinquar Kurufinwion&#039;&#039;&#039; (&#039;&#039;&#039;Celebrimbor&#039;&#039;&#039;): He ruled over an Elven kingdom of Eregion, which uncharacteristically was situated in the mountains and was a Dwarven ally. He is to blame for the creation of the Rings of Power and other fuckery in the Third Age (although to be fair Sauron deceived him). &lt;br /&gt;
** In the Shadow of Mordor and Shadow of War games, he attempted to use the Ring against Sauron and was corrupted by it, [[Fail|with the predictable end results]]. Afterwards he became a wraith, who&#039;s bonding with Talion allows the latter to fight on after his apparent death, as well as keep coming back every time he&#039;s killed and just generally being a superhuman badass. Eventually convinces Talion to forge a &#039;&#039;new&#039;&#039; Ring of power that&#039;s intended to be a copy of The One Ring. Tolkien himself made clear that doing this would just result in another Sauron, and indeed Celebrimbor and Talion&#039;s plan ends in disaster and tragedy for both of them. Widely considered one of the best parts of the Shadow duology, especially thanks to Alistair McDuncan&#039;s god-tier voice acting. &lt;br /&gt;
* &#039;&#039;&#039;Findekáno Ñolofinwion&#039;&#039;&#039; (&#039;&#039;&#039;Fingon&#039;&#039;&#039;): The second High King of the Noldor. He rescued Maedhros when he had been imprisoned. After inheriting the kingship, he and Maedhros planned to confront Morgoth with everything they had. Unfortunately it wasn&#039;t enough and Fingon ended up loosing his his head to Gothmog.&lt;br /&gt;
* &#039;&#039;&#039;Turukáno Ñolofinwion&#039;&#039;&#039; (&#039;&#039;&#039;Turgon&#039;&#039;&#039;): The third High King of the Noldor and one who got to build Gondolin, where all the cool swords Orcrist, Glamdring and Sting are from. Had very strict views on immigration and even stricter ones on emigration. He died with his wonderful city.&lt;br /&gt;
* &#039;&#039;&#039;Artafindë Ingoldo&#039;&#039;&#039; (&#039;&#039;&#039;Finrod&#039;&#039;&#039;): Eldest son of Finarfin, king of Nargothrond and one of the big elven cave-dwellers. Helped a Human in his love-quest, which ended up being his demise.&lt;br /&gt;
* &#039;&#039;&#039;Artaresto Angarátowion&#039;&#039;&#039; (&#039;&#039;&#039;Orodreth&#039;&#039;&#039;): The nephew of Finrod. The resided in Minas Tirith and had become king of Nargothrond, after his uncle&#039;s death. He maintained his kingdom in secret from Morgoth and fought him in stealth, until he listened to Túrin. He died in open battle and the realm was destroyed in the process.&lt;br /&gt;
* &#039;&#039;&#039;Artanis Nerwen&#039;&#039;&#039; (&#039;&#039;&#039;Galadriel&#039;&#039;&#039;): Among the last survivors of the leaders original exiles who didn&#039;t leave until after Sauron&#039;s death. Never forgave Fëanor for being a creep, and in an insult to him she gave Gimli three strands of her hair after being asked for one, Fëanor having asked for one three times and being rejected each time. Galadriel is arguably the most powerful magic user in Middle Earth by the Third Age (she literally destroys Dol Guldur with a wave of her hand), being one of few elves still alive who came from Valinor and learned magic directly from Melian; however, the two parted ways when Melian learned of the Noldor’s role in the Kinslaying, and Galadriel was unable to return to the Undying Lands until she was finally pardoned after the War of the Ring. Galadriel earned her pardon after resisting the One Ring when Frodo offered it to her; as her original failing was her joining Feanor&#039;s rebellion to satisfy her desire to rule her own kingdom, and instead accepting that the Elves’ time in Middle Earth was over. Even before learning magic from Melian, Galadriel had a special talent for knowing the minds and motives of others, which came in handy when Sauron in disguise came to deceive the elves.&lt;br /&gt;
* &#039;&#039;&#039;Artanáro Artarestowion&#039;&#039;&#039; (&#039;&#039;&#039;Gil-galad&#039;&#039;&#039;): The son of &amp;lt;s&amp;gt;Finrod&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Fingon&amp;lt;/s&amp;gt; Orodreth. Cirdan&#039;s best friend, last High King of the Noldor, and the guy who got his face burned by Sauron.&lt;br /&gt;
* &#039;&#039;&#039;Earendil the Mariner&#039;&#039;&#039;: The son of Tuor and his wife Idril, father of Elrond and Elros by his wife Elwing. Earendil was a half-elf who lived in the final days of the First Age; after his homeland of Gondolin was destroyed and his people scattered across Beleriand, his own family was nearly destroyed because his wife was in possession of one of the Silmarils and the sons of Feanor wanted it by any means. Earendil and Elwing were forced to flee, eventually sailing to Valinor to beg the Valar to intervene on behalf of elves and men. Earendil and his wife never returned to Middle Earth, but Earendil’s ship was blessed and made to fly, carrying the Silmaril on its prow and became the morning star. Earendil fought in the last battle of the War of Wrath, killing Ancalagon, the greatest of Morgoth’s dragons. As half eleven, Earendil and Elwing were given the choice of the fate of men, or the fate of elves. Earendil would’ve preferred to live as a mortal man, but chose the fate of elves with his wife.&lt;br /&gt;
* &#039;&#039;&#039;Elrond Half-Elven&#039;&#039;&#039;: son of Earendil, and head of the House of Elrond. He was born toward the end of the First Age, having been witness to the final atrocities that sank Beleriend beneath the sea. While his brother Elros chose the fate of men and became King of Numenor, Elrond chose the fate of Elves and remained in Middle Earth, serving as herald and loremaster for Gil-Galad. After Gil-Galad&#039;s death in the War of the Last Alliance, Elrond took the Noldor elves that remained to Imladris, where they lived in peace and he served as an advisor to the other free peoples. Notably, Elrond did &#039;&#039;not&#039;&#039; take up the title of High King after Gil-Galad&#039;s death; while he was of royal lineage, its probable that Elrond didn&#039;t see any point since there was hardly a kingdom left to rule, and every single High King had met a grizzly demise beforehand.&lt;br /&gt;
* &#039;&#039;&#039;Glorfindel&#039;&#039;&#039;: [[Aenarion|Legendary Elf warrior who died fighting a powerful demonic foe]], only to be resurrected later. Rode against the Nazgul during the Third Age to bring Frodo to Rivendell (Arwen takes over this role in the films, leading to Glorfindel getting cut entirely in one of the bigger changes made in the films). &lt;br /&gt;
* &#039;&#039;&#039;Arwen Undomiel&#039;&#039;&#039;: Elrond&#039;s daughter and Galadriel&#039;s granddaughter (as Elrond&#039;s wife was Galadriel&#039;s daughter), she is the love of Aragorn&#039;s life. As such she decides to stay in Middle-Earth with him even though this ultimately results in her dying alone and unhappy. Barely a character in the books, she&#039;s fleshed out heavily in the films (even taking Glorfindel&#039;s place for rescuing Frodo).&lt;br /&gt;
&lt;br /&gt;
=== Teleri ===&lt;br /&gt;
The third and largest tribe of Elves. After the great migration to Aman, the Teleri mostly refers to the members of the tribe that reached Aman.&lt;br /&gt;
* &#039;&#039;&#039;Olwë&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eärwen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sindar ===&lt;br /&gt;
Members of the Teleri who reached Beleriand but stayed behind to wait for their king Elu Thingol, who had gone missing (he was in fact entranced at his wife to be). Unlike the rest of the Elves who stayed behind, the Sindar were far more advanced and powerful, because Elu had reached Aman before and taught them what he learned. As a result, Sindarin is the primary elvish dialect in Middle Earth.&lt;br /&gt;
* &#039;&#039;&#039;Elu Thingol&#039;&#039;&#039; (&#039;&#039;&#039;Elwë Singollo&#039;&#039;&#039;): The only Sinda to have ever seen the light of the Two Trees. He is King of Doriath, along with his wife Melian, and (self-entitled) Lord of Beleriand. Famous for having given Beren the quest of retrieving a Silmaril from Morgoth and for fostering Túrin Turambar. He had been capped by Dwarves, who wanted to keep the Nauglamir, which had the retrieved Silmaril in it, due to a payment dispute.&lt;br /&gt;
* &#039;&#039;&#039;Eöl Moredhel&#039;&#039;&#039; (&#039;&#039;&#039;the Dark Elf&#039;&#039;&#039;): Easily mistaken for an Avarin Elf of Teleri descent, but is in fact described as a Sinda and Thingol’s kinsman. Eöl was a master craftsman but also one mean SOB. His tribute to Thingol was the cursed black sword Anglachel (later reforged as Gurthang), which always brought misfortune to its owner and was a big part of Turin’s fall. Eöl also kidnapped and forcefully married Turgon’s sister Aredhel when she wandered into his woods, who bore him a son named Maeglin. When Maeglin and his mother fled to Gondolin, Eöl followed them there and demanded the king to return his wife and son. After Turgon denied his demand, Eöl tried to kill Maeglin with a poisoned javelin; but instead killed Aredhel, who flung herself in front of Maeglin. For the murder of the king&#039;s sister, Eöl was judged and thrown from the city&#039;s walls to his death.&lt;br /&gt;
* &#039;&#039;&#039;Lúthien Tinúviel&#039;&#039;&#039;: Thingol&#039;s daughter and a stand-in for Tolkien&#039;s wife. Part of a power couple with Beren (himself a stand-in for Tolkien). As a beautiful Elf woman with light skin and black hair who marries a mortal man and then dies as a result, she&#039;s pretty explicitly the Arwen of her time. Fitting, as she is one of Arwen&#039;s ancestors. &lt;br /&gt;
* &#039;&#039;&#039;Elwing the White&#039;&#039;&#039;: Granddaughter of Beren and Lúthien, wife of Eärendil, and mother of Elrond and Elros. Elwing inherited the Silmaril from her father Dior, but was forced to flee Doriath when it was destroyed. In the Moths of Sirion the dwealt and married Eärendil. She and her husband both fled Middle Earth entirely when the Sons of Fëanor later came looking for the Silmarils; as her husband had already left by ship to beg the Valar for aid, she jumped into the sea and was transformed into a swan, flying across the sea with the Silmaril to join her husband. Upon arrival in Aman, Elwing convinced her kinsmen, the Falmari, to aid the Hosts of Valinor in freeing Middle Earth (though they still didn’t participate in the war as they still hadn’t forgiven the Noldor for their part in the kinslaying). After the war, she and Eärendil were given the choice of the gift of elves or the gift of men; Elwing chose the gift of elves in honour of her grandmother.&lt;br /&gt;
* &#039;&#039;&#039;Círdan Ciryatan&#039;&#039;&#039; (The Shipwright): Master of Grey Havens and one of the three Elven Ringbearers (although he eventually gave his ring to Gandalf). He is insanely old (to the point that he is the only Tolkien Elf to have a &#039;&#039;beard&#039;&#039;) and works as the overseer of Elven migration to Aman. Despite all of previously given information, he is not really relevant and barely appears even in Silmarillion. Sailed to Aman along with the very last Elves in Middle Earth.&lt;br /&gt;
* &#039;&#039;&#039;Mablung&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Beleg Cúthalion&#039;&#039;&#039;: Beleg shared in the accursed fate of Turin, unwittingly causing the betrayal of Mîm due to the memories of the Petty-dwarves being hunted like animals. Beleg died at Turin&#039;s hand when he tried to wake Turin up and was struck down by the panicked Turin.&lt;br /&gt;
* &#039;&#039;&#039;Celeborn&#039;&#039;&#039;: Galadriel&#039;s husband. &lt;br /&gt;
* &#039;&#039;&#039;Thranduil&#039;&#039;&#039;: Second (and presumably last) king of Elven Mirkwood and the OG Fantasy Wood Elf ruler. Was bitter that his father died in the war with Sauron and due to that really haven&#039;t interfered in the Middle Earth politics before the War of the Ring, although he still helped some Dwarves to get to Erebor. &lt;br /&gt;
* &#039;&#039;&#039;Legolas&#039;&#039;&#039;: Son of Thranduil and prince of the Woodland Realm. Legolas was sent as a representative for the Council of Elrond, eventually becoming one of the Fellowship of the Ring. Legolas became close friends with Gimli the dwarf - ironic since both their fathers had bitter enmity due to the events of the Hobbit - with both eventually leaving together for the Undying Lands after the death of Aragorn. One of the most iconic &amp;quot;archer heroes&amp;quot; in all of fiction, especially after the movies came out.&lt;br /&gt;
&lt;br /&gt;
=== Nandor ===&lt;br /&gt;
Teleri Elves who diverted at the Misty Mountains during the migration to Aman. The Nandor became the &#039;&#039;&#039;Silvan&#039;&#039;&#039; Elves, aka Wood Elves, who eventually came under the rule of their Sindar kin. &lt;br /&gt;
* &#039;&#039;&#039;Haldir&#039;&#039;&#039;: Marchwarden of Lothlórien, who alongside his brothers stumbled upon the Fellowship as they fled Moria. Unlike his relatives, he actually knew Westron and as such was able to help them reach Galadriel, and a little bit later helped them pack the boats for their journey south.&lt;br /&gt;
** In a major departure from the books, the movies had Haldir somehow also lead a troop of Galadhrim Warriors all the way from Lothlórien to Helm&#039;s Deep to assist in its defense during the Battle of the Hornburg.&lt;br /&gt;
* &#039;&#039;&#039;Nimrodel&#039;&#039;&#039;: An ancient Elf-maid and the tragic lover of the last Lórien King Amroth. She was a bit antisocial and deeply mistrustful of the Noldor and Sindar Elves (with the exception of Amroth, of course), feeling that they brought nothing but war with them; a sentiment that was not factually incorrect, especially in the case of the Noldor. Nimrodel felt the awakening of the Balrog Durin&#039;s Bane and tried to flee her homeland, but was found by her boyfriend, who promised her life in Aman. On the road to Edhellond in Belfalas they accidentally separated, with the King boarding the ship and his love getting lost in the White Mountains. After a storm forced the Elves to leave the harbor, Amroth leapt overboard to go back and find her, but drowned. Nimrodel eventually found her way to Edhellond, but the last of the Elves and their ships had already left the ancient city, leaving it abandoned and her alone. Fucking hell.&lt;br /&gt;
&lt;br /&gt;
=== Avari ===&lt;br /&gt;
Elves who refused the journey entirely. Mostly irrelevant.&lt;br /&gt;
&lt;br /&gt;
== Dwarves ==&lt;br /&gt;
The Dwarves are sometimes referred to as the “Adopted children of Ilúvatar;” their forms were created by Aulë the Smith in his desire to have beings that he could teach his craft to, but because he didn’t possess the Secret Fire, he could not give them true life or free will. Ilúvatar, though disappointed by Aulë acting out of turn, took pity on Aulë’s creation and breathed life into them. However, he also put them to sleep since the elves were preordained to be the first-born children. Because the Dwarves were designed by Aulë and not Illúvatar, they have a few quirks to them compared to the other Children; they&#039;re extremely hardy and resistant to corruption, but also very warlike and aggressive, and were prone to pick lots of fights including with other dwarven houses. Also, they tended to suffer from population decline due to a lack of females. It is said that when the Dwarves die, their bodies return to the stone they were made and their souls are gathered to separate chambers within the Halls of Mandos; waiting for the Dagor Dagorath (Last Battle). After the Last Battle, the Dwarves would be hallowed by Eru and ordained to rebuild the world, along with Aulë. &lt;br /&gt;
===Dwarves of the First Age===&lt;br /&gt;
*&#039;&#039;&#039;Durin&#039;&#039;&#039; (the Deathless): The eldest of the seven Fathers of the Dwarves. He&#039;s founder of the royal House of Durin and is the ruler of the Longbeards. He awoke in Mount Gundabad and travelled southwards, along the Misty Mountains, until he saw a starry crown reflected on a pool upon his head. There he&#039;d founded Khazad-dûm, greatest of the Dwarf mansions, and which would later be known as Moria. He lived for more than two-and-a-half thousand years, hence the title &amp;quot;The Deathless&amp;quot;, until the ending years of the 1st Age. Yet even after his death, it&#039;s believed that Durin returns from the Halls and incarnates as a new King Durin (presumptively thanks to massive favouritism from Aulë). In later unpublished works, Tolkien may have retconned this instead to where Durin doesn&#039;t reincarnate so much as his body regenerates and returns to the world of the living anytime that Durin&#039;s Folk is without an heir. Thus Durin restarts the royal line, and that the other Dwarf Fathers have this ability as well. &lt;br /&gt;
*&#039;&#039;&#039;Telchar&#039;&#039;&#039;: One of the most famous Dwarf smiths of all, whose craftsmanship could only be matched by Fëanor or equalled by very few on Middle Earth. He&#039;s the creator of Narsil, of the knife Angrist which Beren used, and of the Dragon-helm of Dor-lómin.&lt;br /&gt;
====Petty-Dwarves====&lt;br /&gt;
The Petty-Dwarves were a sub-species of Dwarf who were cast out by the other Clans for wicked behavior. They were [[Grimdark|hunted like animals]] during their exile by Elves who weren&#039;t aware that other sentient species could exist. When the Elves made contact with other Dwarves, they stopped and left them in peace. By the late 400s of the First Age only three remained, a father and his two sons.&lt;br /&gt;
*&#039;&#039;&#039;Mîm&#039;s Family&#039;&#039;&#039;: Mîm was the last Petty-Dwarf alongside his sons Ibun and Khîm, who presumably wouldn&#039;t be allowed to marry other Dwarves because of their exile, leaving them without potential spouses, and their mother&#039;s death sealed their fate. The three lived together in their fathers home in a hill/small mountain, Amon Rûdh and were left alone until, by misfortune, Túrin&#039;s gang of anti-Morgoth resistance outlaws happened upon Ibun and Khîm and one of them, Andróg, killed Khîm with a bow during the panic. Túrin repented of his followers mistake and offered their service to Mîm, who accepted and assisted Túrin with resisting Morgoth for a year. Unfortunately, Beleg&#039;s arrival pissed Mîm off, understandably so as a genocide victim meeting a warrior of the people who slaughtered all his kin, and arranged to betray the outlaws with an Orc warband, on the condition that they spare Túrin and Ibun and also leave Beleg for Mîm to kill. Andróg, mortally injured, scared Mîm off from the wounded Beleg, then sacrificed himself to repent of his accidental murder and to save Túrin, Beleg and his son Andvír. Ibun either died in the battle, or of some other cause before his father. Mîm then took Nauglamír in the ruins of Nargothrond, and held home and hearth there until 502 of the First Age, whereupon he was killed by Húrin, who saw him as partially responsible for his sons accursed life. Mîm&#039;s dying curse on the treasure doomed Doriath and King Thingol and caused the Second Kinslaying. Mîm&#039;s death rendered the Petty-Dwarves extinct.&lt;br /&gt;
&lt;br /&gt;
===Dwarves of the Second Age===&lt;br /&gt;
*&#039;&#039;&#039;Narvi&#039;&#039;&#039;&lt;br /&gt;
===Dwarves of the Third and Fourth Ages===&lt;br /&gt;
Dwarves apparently peacefully went extinct after reclaiming all their lost homes and holds, with the possible exception of Gimli who was allowed into the Undying Lands and may had been given the immortality of an Elf.&lt;br /&gt;
*&#039;&#039;&#039;Gimli, son of Glóin&#039;&#039;&#039;: Of the non-royal branch of the house of Durin.&lt;br /&gt;
*&#039;&#039;&#039;Thrór&#039;&#039;&#039;: Ruler of Erebor before it was taken by Smaug. After the great exodus of the dwarves, Thror attempted to retake Moria. Thror was killed by Azog, but was avenged by his grandson Thorin.&lt;br /&gt;
*&#039;&#039;&#039;Thrain II&#039;&#039;&#039;: Son of Thror. Thrain was imprisoned by the Necromancer of Dol Guldur, later revealed to be Sauron, and had his Ring of Power stolen. He was discovered by Gandalf, and Thrain gave Gandalf the map and key to Erebor, dying shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Dáin II (Ironfoot)&#039;&#039;&#039;: Ruler of the Iron Hills; after the death of Thorin Oakenshield, he inherited rule of Erebor. He took an active part in the oft-forgotten northern theatre of the War of the Ring, but was killed at the gates of Erebor by a countless number of Easterlings.&lt;br /&gt;
*&#039;&#039;&#039;Thorin III (Stonehelm)&#039;&#039;&#039;: Chronologically, the last known King Under the Mountain before Durin the Last. He rebuilt Erebor and Dale, helped Gimli settle the Glittering Caves in Rohan, and started a new campaign of mining Mithril in Khazad-dûm.&lt;br /&gt;
*&#039;&#039;&#039;Durin VI&#039;&#039;&#039;: Famously known for having awakened up the Balrog that laid beep in Moria. Said Balrog slew many-a Dwarves and even Durin was killed. And so the Dwarves of Khazad-dûm were forced out and went on a great exodus. &lt;br /&gt;
*&#039;&#039;&#039;Durin VII (The Last)&#039;&#039;&#039;: The last reincarnation of Durin the Deathless, cleared out Moria and fully rebuilt the Dwarf kingdom. The Dwarves are strongly implied to have quietly died out some time after his death.&lt;br /&gt;
=====Thorin Oakenshield &amp;amp; Companions=====&lt;br /&gt;
*&#039;&#039;&#039;Thorin II (Oakenshield)&#039;&#039;&#039;: Heir of Erebor and leader of the dwarves in exile. Thorin leads the quest for Erebor, eventually succeeding in retaking the kingdom from Smaug. However, he succumbs to dragon-sickness and very nearly goes to war with the Elves, but recovers from his madness long enough to join the battle against the Orcs outside the city gates. Thorin dies in battle.&lt;br /&gt;
**&#039;&#039;&#039;Balin, son of Fundin&#039;&#039;&#039;:cousin to Thorin and Dain. Balin served as Thorin&#039;s advisor during the Quest for Erebor, and later attempted to retake Moria with a small expeditionary force of Dwarves. Balin&#039;s fate was unknown until the Fellowship passed through Moria and discovered his dead body. According to Gloin, he was convinced by &amp;quot;whispers&amp;quot; to retake Moria despite the obvious dangers; its speculated that Sauron or his agents may have been involved as Erebor remained a target of interest after it was retaken.&amp;quot;&lt;br /&gt;
**&#039;&#039;&#039;Glóin, son of Gróin&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Óin, son of Gróin&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Fili and Kili&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Dori, Nori, and Ori&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Bombur, and cousins Bofur and Bifur&#039;&#039;&#039;:&lt;br /&gt;
=====Other Dwarves=====&lt;br /&gt;
*&#039;&#039;&#039;[[Chaos Dwarves|Nauglath/Nauglir/Nornwaith]]&#039;&#039;&#039;: The Wicked Dwarves of the East who had fallen under the Shadow, of which little is known about. Briefly encountered in the First Age by the freshly awoken Men, who could tell that they were of &amp;quot;evil mind&amp;quot; and distrusted them. May have existed in the Third Age as well, where they may have possibly made alliances with Orcs.&lt;br /&gt;
&lt;br /&gt;
==Hobbits==&lt;br /&gt;
Hobbits appear to be a sub-species of human. Their origins are left deliberately vague since they were always meant to be an unremarkable people who did not take part in the great tales of the world, instead preferring to keep to themselves and living simple, peaceful lives. See [[Hobbits]] for more details.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bilbo Baggins&#039;&#039;&#039;: The protagonist of the original Middle-Earth story. Starts out as a standard Hobbit (likes food and smoking pipes, not ambitious, deathly afraid of adventure, etc.) But Gandalf ropes him into the quest to Erebor, and he becomes the group&#039;s &amp;quot;burglar&amp;quot;, making him the Ur-example of the &amp;quot;Halfling Thief/Rogue member of an adventuring party&amp;quot;. Found the One Ring and managed to &amp;quot;win&amp;quot; it from Gollum by outwitting him in a game of riddles. Though not a fighter himself, his actions were still instrumental in helping the Dwarves reclaim their ancestral home from Smaug and stopping the forces of the Necromancer after. By the time of the War of the Ring, he retires to Rivendell and then accompanies the Elves on their journey to the West. The One Ring is thus inherited by...&lt;br /&gt;
** &#039;&#039;&#039;Frodo Baggins&#039;&#039;&#039; ...Bilbo&#039;s nephew. Main hero of the Lord of the Rings trilogy and initially a total nice guy. So nice, in fact, that he&#039;s able to resist the One Ring&#039;s corrupting influence longer and better than most. This makes him &amp;quot;the Ringbearer&amp;quot;, and he is tasked with being the one to take the One Ring to Mordor to destroy it. Sadly, while Frodo means well, he&#039;s also as useless in a fight as one would expect a guy who&#039;s lived a pastoral existence his whole life to be. This not only requires the other good guys to bodyguard him throughout his adventure, but also results in him being (in order) stabbed by the Witch-King, stabbed by a Troll, stabbed by Shelob&#039;s stinger (notice a pattern?), captured by Orcs, and finally getting a finger bitten off by Gollum. Suffice to say, after being Middle-Earth&#039;s biggest punching bag for so long, Frodo is so shell-shocked that he realizes he can no longer stay in Middle-Earth, and so after helping to kick Sharkey (AKA Saruman) and his gang out of the Shire, joins his uncle Bilbo in sailing to the West with the Elves, bringing his story to a bittersweet close.&lt;br /&gt;
* &#039;&#039;&#039;Smeagol / Gollum&#039;&#039;&#039;: Found the One Ring alongside his brother long after Isildur&#039;s death. Sadly, where Bilbo, Frodo, and Sam were all able to resist the One Ring to varying degrees, Smeagol...didn&#039;t. Instead, [[Fulgrim|he succumbed to corruption and killed his brother]]. From there, the One Ring morphed him into a &amp;quot;not-Goblin&amp;quot; monster who lived a tormented existence for centuries...until Bilbo swiped the Ring from him. By the time Gollum found the One Ring again, it was now in Frodo&#039;s possession, and for a time Gollum agreed to serve Frodo and Sam. Gollum swears his loyalty upon the Ring itself, which Frodo warns him repeatedly that the Ring itself would punish him by casting him into the fire if he ever betrayed Frodo- yes this is foreshadowing, and its probably why it was cut from the films, so as not to basically spoil the ending. Unfortunately, whether because his dark side is just too strong or because of a Faramir-caused misunderstanding (depending on the version of the story), Gollum regresses to evil and betrays Frodo and Sam to Shelob. [[Fail|This does not actually let him get the Ring back though]]. Ultimately meets his end, perhaps fittingly, where his &amp;quot;precious&amp;quot; was first forged; he bites the Ring off of Frodo, but then falls into the lava below shortly after (in the books he falls on his own, in the movies, he&#039;s falls over while struggling with Frodo). Widely hailed as one of fiction&#039;s great tragic villains, and, since the movies, a veritable fountain of memes. &lt;br /&gt;
* &#039;&#039;&#039;Samwise &amp;quot;Sam&amp;quot; Gamgee&#039;&#039;&#039;: If there&#039;s a candidate for main hero of the Lord of the Rings besides Frodo himself, it would be Sam, his best bro, gardener, bodyguard, and hypercompetent sidekick all rolled into one. As the guy who sticks with Frodo no matter what Middle-Earth throws at them, resists the One Ring&#039;s corruption &#039;&#039;even better than Frodo does&#039;&#039;, and able to face down threats many Men would balk at (like Shelob), Sam is acknowledged in-universe and out as the greatest Hobbit to ever live. So in summary, [[Grey Knights|incorruptible, loyal, and better than you]].&lt;br /&gt;
* &#039;&#039;&#039;Meriadoc &amp;quot;Merry&amp;quot; Brandybuck&#039;&#039;&#039; and &#039;&#039;&#039;Peregrin &amp;quot;Pippin&amp;quot; Took&#039;&#039;&#039;: Frodo&#039;s cousins and closest friends besides Sam, and basically the &amp;quot;comic relief duo&amp;quot; of the story, though they do both know how to get serious when needed. Among other things they help get the Ents to join the War of the Ring and kick Saruman&#039;s teeth in and partake in many of the big battles of the War of the Ring. Merry helps Eowyn kill the Witch-King (albeit by stabbing him in the back while he&#039;d distracted), and Pippin [[Slayers|&#039;&#039;kills a Troll&#039;&#039;]]. They also each get to don the attire of one of the great kingdoms of Men (Rohan for Merry and Gondor for Pippin). &lt;br /&gt;
* &#039;&#039;&#039;Fredeger &amp;quot;Fatty&amp;quot; Bolger&#039;&#039;&#039;: Frodo&#039;s other friend, but never makes an appearance in the movies. Fatty gets a bad rap for not wanting to leave with Frodo and go through the Old Forest, but he still had a part to play in staying behind and convince people that Frodo still lived in the Shire. When the Nazgul arrived, he raised the Horn of Buckland to drive them off, and later aided Frodo in the Scouring of the Shire. On a darker note, after being locked away by the ruffians to starve, no one called him Fatty anymore.&lt;br /&gt;
* &#039;&#039;&#039;Farmer Maggot&#039;&#039;&#039;: Local farmer...or so he seems. In fact, he is one of the few Hobbits in the Shire who not only knows about what goes on in the greater world, but actively works in conjunction with Gandalf as needed to ferry and receive information. [[Awesome|So basically a Hobbit Secret Agent]].&lt;br /&gt;
* &#039;&#039;&#039;The Sackville Baggins&#039;&#039;&#039;: Proof that even Hobbits can be unlikable assholes, the Sackville-Baggins are relatives of Frodo who neither he nor anyone else particularly like. Basically a couple of obnoxious gold-diggers who Frodo sells the Shire to before heading off on his journey (an action he doesn&#039;t enjoy more than anyone else). If there&#039;s any nice thing that can be said about them, it&#039;s that they &#039;&#039;do&#039;&#039; later assist in the ejection of Sharkey and his goons from the Shire, showing they, like all Hobbits, can be courageous when it matters most. Absent in the movies, but unlike Glorfindel and [[Tom Bombadil|a certain someone]], most aren&#039;t likely to mind too much.&lt;br /&gt;
&lt;br /&gt;
==Valar, Maiar, and anything in between==&lt;br /&gt;
[[Ainur|Have their own page]].&lt;br /&gt;
&lt;br /&gt;
==Orcs==&lt;br /&gt;
&#039;&#039;&#039;Orcs/Goblins:&#039;&#039;&#039; See [[Orc#Tolkien|Orcs]]. Though not what you see with [[Stormtrooper|Imperial Stormtrooper variants]], they still come in a few varieties: &lt;br /&gt;
* &#039;&#039;&#039;Snaga&#039;&#039;&#039;: The Black Speech word for Slave or Servant. This contemptuous term is used amongst the Orcs of Mordor and Isengard to refer to the &amp;quot;lesser&amp;quot; AKA regular Orcs, with the implication that they are only fighting for their master because they are being forced to.&lt;br /&gt;
* &#039;&#039;&#039;[[Black Orc|Uruks]]:&#039;&#039;&#039; A superior breed of Orcs created by Sauron in the middle of the Third Age through either eugenic practices or dark sorcery, most likely both. Uruks are resistant to sunlight (or at least far more able to tolerate it), and are taller and stronger than their lesser kin, though possibly only almost as tall or strong as Men. &#039;&#039;Uruk&#039;&#039; is the Black Speech word for &#039;&#039;Orc&#039;&#039;, which opens up a whole mess of questions as to why regular Orcs are not called Uruks while these orcs of superior breeding are, although it could simply be a matter of social hierarchy given the existence and roles of &#039;&#039;Snaga&#039;&#039; within Orc society.&lt;br /&gt;
**&#039;&#039;&#039;Black Uruks:&#039;&#039;&#039; Another name for the Uruks of Mordor who served Sauron. May possibly have been a title only granted to the cream of the crop of Uruks, being those were of the strongest breeding and greatest devotion to Sauron, and were possibly further augmented by being &amp;quot;infused&amp;quot; with Sauron&#039;s will or dark sorcerous enchantments. &lt;br /&gt;
**&#039;&#039;&#039;Uruk-Hai:&#039;&#039;&#039; Saruman&#039;s take on the above project, with these Orcs being the product of either crossbreeding lesser Orcs with Goblin-Men or crossbreeding Goblin-Men with Men, all with his own sorcery added to the mix. This experiment is said to been even more successful than Sauron&#039;s own, with the Orcs produced being as tall and strong as Men and very-resistant/tolerant of sunlight. The etymology of their name has some interesting implications, as said above, &#039;&#039;Uruk&#039;&#039; is Black Speech for Orc, while &#039;&#039;Hai&#039;&#039; is the suffix for &amp;quot;&#039;&#039;Folk&#039;&#039;&amp;quot;/people, with the result being &amp;quot;Orc-Folk&amp;quot;. By calling themselves this, the Uruk-Hai are saying that they are the Orc-People, while all the other Orcs are merely just Orcs and not worthy of being called a people, [[Nazi|which sounds very master-race-like doesn&#039;t it?]] In-universe, the other Orcs who interacted with them hate and distrust the Uruk-Hai of Isengard for placing themselves above them and looking down on them, which lends credence to this implication.&lt;br /&gt;
* &#039;&#039;&#039;Goblin-Men/Half-Orcs&#039;&#039;&#039;: A hybrid of lesser Orcs and Humans. Look mostly human, albeit rather ugly and &amp;quot;sallow-skinned&amp;quot;. Often serve as spies for their full-blooded kin, but most seemed to exist as outlaws and bandits, possibly being the descendants of fully Human criminals and outcasts who shacked up with the Orcs who lived in the Misty Mountains and other isolated areas. Half-Orcs may have been a distinctive breed apart from Goblin-Men, but the differences between the two are never made clear. Very, very minor part of the lore, and you hardly ever see them outside of the books proper.&lt;br /&gt;
* &#039;&#039;&#039;Mountain Orcs/Goblins:&#039;&#039;&#039; Orcs that live in the Misty Mountains and other northern mountain ranges. Largely left to do their own thing, they mug random passersby and launch raids against human settlements. Looked down on by Mordor Orcs and Uruk-Hai as being a bunch of feral tribals, who in turn look down on them for being &amp;quot;slaves to the Shadow&amp;quot; even though they are quick to bend the knee when emissaries from Mordor come calling. Sometimes called Goblins due to linguistic shenanigans, but either way they are the same size and &amp;quot;race&amp;quot; as other normal Orcs, although many extra-canonical works tend to call Mountain Orcs goblins and portray them as being the smallest of the Orc breeds. Less so in the movies and video games based on them, where Goblins are indeed treated as distinct from &amp;quot;regular&amp;quot; Orcs. &lt;br /&gt;
* &#039;&#039;&#039;Snufflers&#039;&#039;&#039;: A race of small, darkfurred orcs with big nostrils who were used like humanoid hunting hounds by their larger cousins. May have simply been a mutation or breedable trait rather than an actual sub-race. Never seen or mentioned outside of the books, so they&#039;re a concept that didn&#039;t catch on with most folks. &lt;br /&gt;
&lt;br /&gt;
Similarly, while they get less attention than the Free Peoples, there are still some named Orc/Uruk-hai characters in the franchise:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Azog the Defiler&#039;&#039;&#039;: An Orc Chieftain of Moria prior to the events of The Hobbit. He murdered the Dwarven King Thrór, and had the gall to say that he executed him for &amp;quot;trespassing&amp;quot; in Moria. He beheaded Thrór, branded his own name on his forehead in Dwarven Runes, and even dismembered his corpse after insulting Thrór&#039;s companion Nár and throwing a small bag of gold coins to him. This event started the &#039;&#039;War of the Dwarves and Orcs&#039;&#039;, which ended when Dáin II Ironfoot slew Azog at the Battle of Azanulbizar. Azog was succeeded by his son Bolg.&lt;br /&gt;
** The Peter Jackson Hobbit movies had him survive his canon death so as to effectively become the main villain of the trilogy. [[Rage|Most fans were not impressed]].&lt;br /&gt;
* &#039;&#039;&#039;Bolg&#039;&#039;&#039;: Bolg, son of Azog, was an Orc Chieftain who led a coalition of Orcs during the time of The Hobbit. Vengeful over his father&#039;s death at the hands of the Dwarves, he rallied the Orcs of the Misty Mountains along with the Orcs of Goblin Town at Mount Gundabad, and along with a host of Wargs, marched them to battle at Erebor for the Battle of Five Armies. Bolg was killed in battle by Beorn, who had taken the shape of a bear. &lt;br /&gt;
**In the Hobbit Trilogy, Bolg is demoted to a second-in-command due to dad still being alive, and Legolas kills him instead after a battle that [[Wat|involves him defying gravity.]] &lt;br /&gt;
* &#039;&#039;&#039;Uglúk&#039;&#039;&#039;: An Uruk-Hai of Isengard who led the company which attacked the Fellowship at Amon Hen and captured Merry and Pippin. After being harried and encircled by Riders of Rohan under Éomer&#039;s command, Uglúk and his entire company were slain in battle, with Uglúk being personally killed by Éomer in a sword-fight.&lt;br /&gt;
* &#039;&#039;&#039;Gothmog&#039;&#039;&#039;: Only mentioned briefly in Return of the King and no other description given than &amp;quot;Castellan of Minas Morgul&amp;quot;, he took command over Mordors force that was still besieging Minas Tirith after the Witch-King was slain. The reason he is listed here is because Peter Jackson made him a heavily scarred Orc in the movie adaptation, the books never mention his race. Some Tolkien Scholars hold the opinion that he was actually one of the Nazgûl. &lt;br /&gt;
* &#039;&#039;&#039;Grishnákh&#039;&#039;&#039;: An Orc Captain of Mordor who led his own raiding party of Mordor Orcs in search of the Fellowship. He crossed paths with Uglúk&#039;s company in Rohan and tried to intimidate him into turning over Merry and Pippin to his custody, but was unable to do so and lacked the numbers to overtake the individually superior Uruk-Hai. He attempted to depart to the east, but was driven back towards Uglúk&#039;s company by the encircling Riders under Éomer, and thus made his last stand together with Uglúk&#039;s company near the eaves of the Fangorn Forest.&lt;br /&gt;
* &#039;&#039;&#039;Gorbag&#039;&#039;&#039;: A Black Uruk Captain of Mordor who personally served the Nazgûl in Minas Morgul. He; together with Shagrat; found a paralyzed Frodo while on patrol near Cirith Ungol. He was rather observant and wily for an Orc, and was able to deduce that Frodo was not alone in his trespassing and was merely paralyzed by Shelob instead of dead. He attempted to steal Frodo&#039;s mithril shirt for himself, but in doing so provokes a fight with Shagrat, which in turn sparks a small insurrection which pitted Gorbag&#039;s patrol against Shagrat&#039;s garrison. After shanking Shagrat and failing to finish him off with a broken spear, he is killed and trampled by Shagrat. In the movies, it&#039;s Shagrat who tries to take the shirt and Gorbag who is loyal to Sauron, and Sam kills him instead. &lt;br /&gt;
* &#039;&#039;&#039;Shagrat&#039;&#039;&#039;: A Black Uruk Lieutenant of Mordor who commanded the garrison of the Tower of Cirith Ungol. Shagrat disagreed with Gorbag about what to do with Frodo, and tensions between him and Gorbag&#039;s troops sparked a small insurrection. After slaying Gorbag and defeating his underlings, Shagrat took Frodo&#039;s mithril shirt and journeyed to Barad-dûr. After delivering the mithril shirt and news of the incident at Cirith Ungol, he was executed by Sauron. In the movie, he&#039;s the one who tries to take the shirt for himself, but otherwise presumably dies in the same way.&lt;br /&gt;
&lt;br /&gt;
==[[Dragons]]==&lt;br /&gt;
The classic, archetypal dragon. Created by Morgoth in the First Age as his most powerful agents. Sub-Types include:&lt;br /&gt;
*&#039;&#039;&#039;Cold-drakes&#039;&#039;&#039;: Lesser Dragons who are unable to breath fire, but they are still a couple tons of muscle and scales and are more numerous than the proper Fire-drake Dragons. Those that remain live in the frozen wasteland of Forodwaith in the desolate north of Middle Earth, although even then they still fuck with the Dwarves who lived in the Grey Mountains, even managing to infest the valley of the Withered Heath.&lt;br /&gt;
*&#039;&#039;&#039;Sea-serpents&#039;&#039;&#039;: Also known as Fish-dragons, little is known about this particular breed of dragons except what they were called by, and that Morgoth had also created them. It can be devised that they were either intended to fight Cirdan and the Elven ships in Beleriand; to battle the Host of the West, which would have to cross the ocean; to contest with Ulmo, just as the winged-dragons contested with Manwë and his eagles; or some combination of these possibilities.&lt;br /&gt;
*&#039;&#039;&#039;Spark-dragons&#039;&#039;&#039;: Sometimes known as Shock-dragons. Nothing is known about them save for this Elven nomenclature.&lt;br /&gt;
&lt;br /&gt;
As for named Dragons of note:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glaurung&#039;&#039;&#039;: The Father of all Dragons, and a [[Nagash| thoroughly sadistic prick]] whose main claim to infamy is hypnotizing and cursing Turin into marrying and knocking up his own sister for sick kicks before his death.  He is slain by Turin&#039;s cursed sword, Gurthang, but gets the last laugh by revealing Turin&#039;s marriage is incestuous with his dying words. &lt;br /&gt;
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* &#039;&#039;&#039;The Fire-drake of Gondolin&#039;&#039;&#039;: An unnamed Dragon that partook in the Sacking of Gondolin. Big enough to carry &#039;&#039;multiple Balrogs&#039;&#039; on its back. Its physiology and its being unleashed on Gondolin alongside the Balrogs suggests it may have been meant to be Glaurung&#039;s replacement, but it too was presumably eventually slain (although its death is never outright shown).&lt;br /&gt;
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* &#039;&#039;&#039;Scatha the Wyrm&#039;&#039;&#039;: So named for his long, serpentine body, he was a treasure-hoarder like Smaug. Got killed by an ancestor of Eorl the Young named Fram after the local men and Dwarves got sick of him stealing from them.&lt;br /&gt;
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* &#039;&#039;&#039;Gostir&#039;&#039;&#039;: This dragon is only known by name and was one of Morgoth&#039;s dragons. Nothing else is written about him, not even what kind of dragon he was! However, considering that &#039;&#039;Gostir&#039;&#039; is Sindarin for &amp;quot;Terrible Sight&amp;quot;, he must have been either one extremely ugly or especially scary-looking dragon. Alternatively, if you interept the &amp;quot;thîr&amp;quot; comprisant component of his Sindarin name to refer not to his face, but instead his expression as per one of the alternative definitions of that word; then Gostir might have been a dragon that had an especially potent hypnotic or mesmerizing stare like that of Glaurung.&lt;br /&gt;
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* &#039;&#039;&#039;Ancalagon the Black&#039;&#039;&#039;: Morgoth&#039;s ultimate Dragon, he saw action during the epic War of Wrath and fell during the battle despite initially [[Awesome|beating back the entire host of the Valar]]. Also one of &#039;&#039;the&#039;&#039; biggest fucking Dragons in all of fiction, as multiple &amp;quot;Dragon size comparisons&amp;quot; on the internet have shown. Seriously, this guy was the size of &#039;&#039;mountains&#039;&#039;, and his death destroyed some too when he fell from the sky. How in the heck the good guys were ever able to beat Morgoth with this dude on his side is anyone&#039;s guess. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Smaug&#039;&#039;&#039;: The last, and by far the most famous, of all the Middle-Earth Dragons, he lived into the Third Age where he took over Erebor, slaughtered the Dwarves there, and helped himself to their treasure. He lorded over the mountain and its hoard for many years until a company of Dwarves led by Thorin Oakenshield and aided by Bilbo Baggins and Gandalf the Grey finally coaxed him out of his lair, leading to his eventual death when Bard the Bowman shot an arrow that hit him in his one weak-spot. Probably the single most iconic part of The Hobbit, and a highlight of both movie adaptations (yes, even the widely disliked Hobbit trilogy).&lt;br /&gt;
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==Other Creatures==&lt;br /&gt;
&#039;&#039;&#039;[[Trolls]]&#039;&#039;&#039;: Made by Morgoth &amp;quot;in mockery of the Ents&amp;quot;, Trolls are giant and stupid creatures often used by the orcs as warbeasts. Like the Orcs themselves, some specially bred Trolls are called &amp;quot;Olog-Hai&amp;quot; and are used as especially dangerous shock troops. Certain breeds, called &amp;quot;stone trolls,&amp;quot; will turn to stone when exposed to sunlight.&lt;br /&gt;
*&#039;&#039;&#039;Olog-Hai&#039;&#039;&#039;: Sapient trolls who were the troll equivalent of Uruk-Hai.&lt;br /&gt;
*&#039;&#039;&#039;Half-trolls of Far-Harad&#039;&#039;&#039;: A possibly mythical race of allegedly half Troll and Men crossbreeds. The confusion is due to them only being referenced a single time within canon at the Battle of the Pelennor Fields, where the warriors of Far Harad who fought for Sauron were likened to &amp;quot;Half-trolls&amp;quot; and described as being rather large and having &amp;quot;black skin with white eyes and red tongues&amp;quot;. May have just been African-type warriors, but the fact that they were described as having &amp;quot;white eyes and red tongues&amp;quot;, suggests that they were not actually normal Men, and instead [[Salamanders (Chapter)|Salamander-like]] giants with pitch-black skin and blank, pupil-less white eyes and scarlet red tongues. Alternatively, they COULD have been actually half-man, half-troll, Norwegian myth had that as an explanation for people who were especially ugly hermits or mighty yet ugly warriors. The warrior culture of the Far Harad tribals could view the jungle trolls as virile symbols of barbaric power and Savage Fertility, resulting in zulu-looking men and women boning wild trolls in the jungle, resulting in these bestial half-kin.&lt;br /&gt;
*&#039;&#039;&#039;Frost Trolls&#039;&#039;&#039;: A large, shaggy breed of furred trolls native to the far north. Very minor part of the lore, with even more video games and other expanded material not using them. &lt;br /&gt;
*&#039;&#039;&#039;Ettens&#039;&#039;&#039;: Another name for Trolls, in the same sense that Goblin is another name for Orcs. Namesake of the Ettenmoors, as Trolls used to infest the region during the time of the Witch-realm of Angmar. &amp;quot;The Etten&amp;quot; was the disguise of an Orc and Troll wearing the same costume to disguise themselves as a massive mutant Troll warlord in the Shadow of War game, so in that version of Middle Earth, Ettens could refer to the more popular pop culture version as two-headed trolls/giants with orcish blood popularized in D&amp;amp;D. &lt;br /&gt;
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&#039;&#039;&#039;[[Treant|Ents]]&#039;&#039;&#039;: Tree-herders, created by Yavanna to protect the forests. The Ents are extremely old, perhaps the only beings that can rival elves in age. They speak their own unique language that sounds like creaking wood, and are very slow and deliberate in their actions. The Ents are divided into males and females, but by the Third Age, the Entwives have disappeared, leaving the Ent race to eventually vanish.&lt;br /&gt;
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&#039;&#039;&#039;[[Ogres]]&#039;&#039;&#039;: In-between Orc and Troll in Size, probably mythical and in the same circumstances as the Giants given that they were only mentioned in The Hobbit as well. May also have just been another name for Trolls. Three of them were among Azog&#039;s horde in the Hobbit movies during their assault on Laketown, and Games Workshop included models of them for their game.&lt;br /&gt;
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&#039;&#039;&#039;Giants&#039;&#039;&#039;: Huge humanoids of myth. Only referenced in passing through tales of folklore, but did make an appearance in The Hobbit, where &amp;quot;stone-giants&amp;quot; were described as throwing rocks at each while the Thorin&#039;s party attempted to passed through the Misty Mountains. That Giants did not appear or were explicitly referenced after The Hobbit suggests that they were an early idea which was dropped from the greater canon when Tolkien consolidated it with the writing of the main series.&lt;br /&gt;
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&#039;&#039;&#039;[[Werewolves]]&#039;&#039;&#039;: Fearsome wolves possessed by evil spirits, created as minions of Morgoth in the First Age, but have lingered on throughout the following ages.&lt;br /&gt;
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&#039;&#039;&#039;[[Vampires]]&#039;&#039;&#039;: Either possibly humanoid bats or just really large sapient and malevolent blood-drinking bats created as minions of Morgoth in the First Age. Very little is known about them. Associated mainly with Sauron, who took the form of one on at least one occasion to escape from Huan, and because the only named Vampire; Thuringwethil; was a servant of Sauron.&lt;br /&gt;
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&#039;&#039;&#039;Nameless Things:&#039;&#039;&#039; Things without names, of course. Or much description for that matter. Said by Gandalf to be older than Sauron and live deep beneath the Earth, such that even the Dwarves have never encountered them. Gandalf encountered them in passing while he fought Durin&#039;s Bane deep in the tunnels of the Earth after he fell from the bridge of Khazad-Dûm, but even then he refuses to &amp;quot;darken the light of day&amp;quot; with a description of them. Tolkien makes the inference that because these Nameless Things are nameless, that makes them especially dreadful and evil, though they&#039;re also largely unconnected with the main conflict that plays out in the story, and exist mostly to add to the world&#039;s mystery, as not all dangerous and terrible things are under the Dark Lord&#039;s control. They seem rather [[Lovecraft|Lovecraftian]] in their description. Various types of Nameless Things were featured in the Lord of the Rings MMO, including one that was infecting orcs with a parasitic fungus like the Cordyceps strain from The Last of Us to turn them into its own army &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mewlips&#039;&#039;&#039;: Evil, amphibious creatures that prey on travelers in the Long Marshes. Possibly fictitious, or misidentified orcs. Some older LOTR RPG materials described them as some form of ghoul-like aquatic undead. Could also be some sort of subspecies of Orc which overcame their dislike of water to become something akin to [[Koalinth|Koalinths]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mumakil&#039;&#039;&#039;: Giant elephant-like creatures from Far Harad, used by the Southrons as warbeasts much in the same way as war elephants of ancient times were used.&lt;br /&gt;
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&#039;&#039;&#039;Great beasts/Great beasts of Gorgoroth&#039;&#039;&#039;: Large beasts of burden used in Mordor. Not described in any detail at all, except that they were used to pull the battering ram Grond during the Siege of Minas Tirith. Are shown in the game &amp;quot;Gollum&amp;quot; as ornery, rhino-like creatures used as beasts of burden by the Uruks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Undead]]&#039;&#039;&#039;: exist in various forms and are specific in how they come about. The most iconic are the Nazgul, or ring-wraiths. Wraiths are a special class of undead that are apparently created and controlled by Sauron when he enslaves a mortal being to his will, principally through the life-extending rings of power. Magic is used to bind the wraith&#039;s invisible flesh to their spirit, and it is only with special magic weapons that they can be killed (or the One Ring is destroyed). Next are ghosts, as seen with the Oathbreakers. Because they have no physical presence, ghosts cannot actually interact with the mortal realm. Normally, human spirits leave Arda altogether upon death, but the Oathbreakers are a special case because of the nature of their curse. Illuvatar doesn&#039;t allow their spirits to leave Arda until their oaths are fulfilled. Lastly, you have the Barrow-Wights, which are described as dead bodies inhabited by evil spirits; its suggested that these evil spirits are the souls of dead elves (who didn&#039;t go to the Halls of Mandos) that were captured by Sauron and enslaved to his will.&lt;br /&gt;
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&#039;&#039;&#039;Caragors&#039;&#039;&#039;: Shadow of Mordor/Shadow of War exclusive, being basically bigger, nastier Wargs. Devs even said they&#039;re to a Warg what a lion is to a wolf. &lt;br /&gt;
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&#039;&#039;&#039;Graugs&#039;&#039;&#039;: Also a Shadow of Mordor/Shadow of War exclusive. Large, ugly giant monsters big enough to literally eat trolls for breakfast, but can be mounted by Talion, at which point he can basically use them like a [[Awesome|fantasy version of King Kong in New York City]]. Their full name is &amp;quot;Olog-Graug&amp;quot;, which would indicate they are actually some sort of enormous, feral troll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures of Myth&#039;&#039;&#039;: These creatures are likely fictional, as they are only referenced in poems, verse, song, or story. However, that doesn&#039;t necessarily mean they weren&#039;t actually real. Tolkien did like to keep an air of mystery about it.&lt;br /&gt;
*&#039;&#039;&#039;Were-Wyrms&#039;&#039;&#039;: Giant Sandworms like something out of Dune or Tremors. Possibly mythical, as they were only referenced offhandedly in The Hobbit, in a line that suggests they are something of a folktale. Showed up in the third Peter Jackson Hobbit movie. Older media portrayed them as a form of wingless, legless dragon.&lt;br /&gt;
*&#039;&#039;&#039;Turtle-Fish&#039;&#039;&#039;: Giant Snapping Turtle sea monsters. Pretended to be islands before sinking when prey got off their boats and explored their shell, before consuming the drowning sailors. Mentioned only in verse within The Hobbit.&lt;br /&gt;
*&#039;&#039;&#039;Glowworms and Great glow-worms&#039;&#039;&#039;: Bioluminescent worms of myth said to &amp;quot;creep along the Path of Dreams&amp;quot;. Only mentioned in early versions of the legendarium.&lt;br /&gt;
*&#039;&#039;&#039;Badger-Folk&#039;&#039;&#039;: Upright walking sapient badgers, skepticism is required due to this being told as part of a story by Tom Bombadil.&lt;br /&gt;
*&#039;&#039;&#039;Lintips&#039;&#039;&#039;: Small, mousey-smelling creatures from the Moon which rode down to Middle-Earth on a moonbeam. Another tall tale from Tom Bombadil.&lt;br /&gt;
&lt;br /&gt;
==Items of significance==&lt;br /&gt;
We&#039;re kind of bloating the definition of &amp;quot;character&amp;quot; here, but there are quite a couple of items in Middle-Earth that might as well be characters since Tolkien assigns a great deal of significance to them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rings of Power&#039;&#039;&#039;: The titular magical rings. There are 20 in total: 3 Elven Rings, 7 Dwarfen Rings, 9 Human Rings and the Master Ring. The Rings were created as incredibly powerful magical artifacts by the Elven smith Celebrimbor in Eregion, intended to perserve the world and increase the wisdom and abilities of the wearer. However, this intended purpose was corrupted by Sauron who helped Celebrimbor in the creation of the Dwarfen and Human Rings. Sauron intended the Rings to be conduits through which he could control the races of Middle-Earth via binding them all to his Master Ring. The Elven Rings stand out because they were created last and without Sauron&#039;s help and therefore remain untouched by his corruption (their power still hinges on the One Ring, though). Tolkien kept the description of what the Rings actually &#039;&#039;do&#039;&#039; very vague, from what we could gather from the Elven Rings, they probably all intended to fulfill its wearers deepest desires and guide their people to greater wisdom and understanding of the world. The Elven Rings were not used until Sauron was vanquished for the first time in the battle of the Last Alliance. By the time of the third age, their keepers were Elrond, Galadriel and Gandalf. Galadriel used the power of her Ring to preserve a vision of Valinor in Lothlorien and keep evil out of the forests (to the point that Orcs literally and figuratively could not enter it), what Elrond and Gandalf did with theirs is left to interpretation. The Dwarfen Rings are implied to be the main source of their legendary riches with the sideeffect that it made them really greedy, awakening the Balrog of Moria and attracting Smaug to Mount Erebor; the Dwarven rings were eventually destroyed or claimed by Sauron. Of the Rings of Men, we know next to nothing, except that their wearers are now the Nazgûl. The Master Ring has the power to dominate the other ringbearers and is strongly implied to be a sentient being of some kind. It radiates a strong allure to anyone who sees it, to the point that people find themselves unable to let it go once they have it (also why Bilbo giving it up is such a testament to his willpower; he was literally the only being in Middle-Earth who had the Ring and gave it up willingly). &lt;br /&gt;
*&#039;&#039;&#039;Lesser Rings&#039;&#039;&#039;: created before the Rings of Power by Celebrimbor and his smiths as practice. As the name implies, their powers are significantly more mundane. Gandalf had originally believed that the ring Bilbo found was one of the lesser rings since it was plain and didn&#039;t seem to confer many special abilities. Some of them likely were in Sauron&#039;s possession and given to his commanders.&lt;br /&gt;
*&#039;&#039;&#039;Palantiri&#039;&#039;&#039;: The seeing stones. There were seven in total that Elendil brought over from Numenor when he landed in Middle-Earth. They were perfect spheres made of black stone and rumored to have been created by Feanor himself. The Palantiri were the key to the early dominance of the Dunedain in Middle-Earth; with them, they could keep a watch over large swaths of the world and communicate with their kin in far away lands. Using a Palantir is a daunting and esoteric task that was not well understood even when knowledge of the existence of the stones was relatively common (emphasis on relative, the existence of the Palantiri was one of the closest held secrets of the Dunedain) and as a result, the mileage one could get out of them varied wildly, generally speaking, they responded best to people the stones thought were their rightful owners. Sauron and Saruman famously were frustrated with their inability to utilize their respective Palantirs full potential; for example, Saruman wanted to use the Palantir of Orthanc to search for the ring but found Sauron instead. By the time of the third age, only four of the seven Palantiri were left: The Palantir of Orthanc which was in Sarumans possession and passed onto Gandalf when Grima threw it out of a window. Gandalf took the Palantir with him to Valinor. Sauron held the Palantir of Minas Ithil, stolen when the Nazgûl sieged and destroyed the city and destroyed when Barad-Dûr collapsed as a result of the destruction of the One Ring. Denethor, by the power of his office, held the Palantir of Minas Tirith, where it passed onto Aragorn when he became King. A fourth one sat in a tower on the western edge of Arnor, directed at where Numenor used to be. The other there were over time lost to the passing of time, Gondor lost the Ithil-Stone when the Nazgûl destroyed Minas Ithil. The largest Palantir of them all was located in Osgiliath and was lost when the city burned down during the Kin-Strife. Arnor had three, one in Annuminas and one in Amon Sûl. All three were lost when Arvedui, the last reigning king of Arnor sought refuge from the Witch-King of Angmar in Forodwaith and drowned when a rescue party sent by the elves of Lindon failed to save him; the stones sank together with their owner.&lt;br /&gt;
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==Apocryphal Characters==&lt;br /&gt;
Due to the huge, enduring popularity of Tolkien&#039;s writing, many folks over the years have made their own contributions to the lore, effectively giving Tolkien&#039;s writings their own &amp;quot;expanded universe&amp;quot;. None of these are canon with the books however, and so are listed here instead. Due to how the purists tend to feel about this sort of thing, pretty much all of the characters here are [[Skub]] by default.&lt;br /&gt;
===From Movies===&lt;br /&gt;
* &#039;&#039;&#039;Alfrid&#039;&#039;&#039;: The Master of Laketown&#039;s own personal Wormtongue, and even more obnoxious and hatable. Much as Jar-Jar Binks is often seen as the character who killed the Prequels (or else dragged them down), Alfrid is seen in much the same way regarding the Hobbit movies. Not helped by the fact that he &#039;&#039;gets away with everything&#039;&#039; (unless you watch the extended cut that is).&lt;br /&gt;
* &#039;&#039;&#039;Lurtz&#039;&#039;&#039;: Probably one of the most famous &amp;quot;not in the books&amp;quot; characters ever, Lurtz is an Uruk-hai leader made by Saruman in the PJ movies who is in charge of the band sent to Amon Hen. He&#039;s the one who personally puts three arrows into Boromir before Aragorn moves in to take him out in a suitably epic one-on-one fight scene. Due to the popularity of the PJ movies, the aforementioned epic fight scene, and the fact that Lurtz isn&#039;t &#039;&#039;that&#039;&#039; important of a character, he tends to be a lot more accepted than many other non-canon characters. Lurtz&#039;s role in the books likely would have been taken by Uglúk instead, but PJ wanted to have a menacing Orc antagonist in the first film that would be memorable by being the one to kill Boromir and give Aragorn a tough fight, and to represent the unique threat that the Uruk-Hai posed compared to the bog-standard orc.&lt;br /&gt;
* &#039;&#039;&#039;Sharku&#039;&#039;&#039;: Leader of Saruman&#039;s Warg Riders, which guaranteed him status as a boss battle in a few of the video games.  Also used to fake out killing off Aragorn in the second movie before Aragorn returned alive.  Looks a lot like Freddy Krueger, and his name is a reference to Saruman&#039;s book alias during the Scouring of the Shire, &amp;quot;Sharkey&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Tauriel&#039;&#039;&#039;: A redheaded Elf waifu played by Evangeline Lily who is crushed on by Legolas and Kili, to [[Rage|the totally chill reactions of most audiences and fans]]. All told she &#039;&#039;is&#039;&#039; reasonably cool, but the general feeling is that making her part of a love triangle that goes nowhere was a dumb idea. Not to mention the &amp;quot;forbidden love&amp;quot; angle had already been done.&lt;br /&gt;
* &#039;&#039;&#039;Gothmog&#039;&#039;&#039;: Only apocryphal-ish, since he &#039;&#039;does&#039;&#039; get a mention in Return of the King, being referred by his title &amp;quot;Castellan of Minas Morgul&amp;quot; in two sentences, where he is mentioned taking command of the Orcish warhost that is besieging Minas Tirith after the Witch-King was slain. Other than that, nothing is known about him and he never does get mentioned again, not even in passing. While some Tolkien Scholars hold the opinion that Tolkien was referring to one of the Nazgûl (since Gothmog was the King of the Balrogs, and it seems weird to not assign a name of such a powerful creature to an equally mighty servant of Sauron), Peter Jacksons interpretation of Gothmog was that of a heavily scarred and crippled Orc general that leads the troops on the ground during the Siege of Gondor and the Battle of Minas Tirith. A bit ironic is the fact that, while he is clearly intended to be Gothmog, he is actually never mentioned by name in the movie. Also fun fact, he was played the same Maori actor who also played the Witch-King and Lurtz.&lt;br /&gt;
&lt;br /&gt;
===From Video Games===&lt;br /&gt;
*&#039;&#039;&#039;The Third Age Second Fellowship&#039;&#039;&#039;: A B-Team Fellowship who are the playable characters in The Lord of the Rings: The Third Age. Sadly, they&#039;re all very, very stock as characters, but at least they got to be the protagonists of one of the better Middle-Earth games.&lt;br /&gt;
** &#039;&#039;&#039;Berethor&#039;&#039;&#039;: Gondor Citadel Guard sent by Denethor to find his son Boromir, and also secretly a Manchurian Agent for Saruman and carries another secret in his body. Is fear-proof, and this is actually something that factors into the gameplay. &lt;br /&gt;
** &#039;&#039;&#039;Idrial&#039;&#039;&#039;: Discount Arwen, being a female Elf who fights with a falchion and water magic and who falls in love with the heroic man of Gondor (Berethor in this case). Gets a bit green-eyed when Morwen shows up as a result. &lt;br /&gt;
** &#039;&#039;&#039;Elegost&#039;&#039;&#039;: A Dunedain Ranger who is the party&#039;s token archer character. [[Gotrek &amp;amp; Felix|Is best friends with a Dwarf named Hadhod, who is his travelling companion]].&lt;br /&gt;
** &#039;&#039;&#039;Hadhod&#039;&#039;&#039;: Party&#039;s token Dwarf, but can do shit Gimli can&#039;t (fire and earth magic, namely). [[Gotrek &amp;amp; Felix|Is best friends with a Ranger named Elegost, who is his travelling companion]].&lt;br /&gt;
** &#039;&#039;&#039;Morwen&#039;&#039;&#039;: Woman of Rohan [[Rule 34|with a bare midriff]] orphaned when Saruman&#039;s forces scour the lands, she joins the party as the closest thing they have to a dedicated thief/rogue. [[Slayers|Fights with dual axes and has a need for vengeance against the enemy]].&lt;br /&gt;
** &#039;&#039;&#039;Eaoden&#039;&#039;&#039;: Last member of the party to be recruited, which sadly has the effect of making him even &#039;&#039;more&#039;&#039; lacking in personality than the rest.  Also from Rohan, he&#039;s one of Theoden&#039;s Royal Guards and can actually become a serious powerhouse depending on how you allocate his points. &lt;br /&gt;
*&#039;&#039;&#039;Battle for Middle-Earth OCs&#039;&#039;&#039;: Since not every faction in these games has a large number of named folks from the books and films to draw on, EA had to get creative, and so invented some playable hero units whole cloth:&lt;br /&gt;
** &#039;&#039;&#039;Drogoth the Dragon Lord&#039;&#039;&#039;: Hero unit for the Goblins, and basically going &amp;quot;fuck that&amp;quot; to the idea of Smaug being the last dragon. &lt;br /&gt;
** &#039;&#039;&#039;Gorkil the Goblin King&#039;&#039;&#039;: Goblin with delusions of grandeur who hopes to win Sauron&#039;s favor by causing trouble in the North. Rides a giant scorpion into battle. &lt;br /&gt;
** &#039;&#039;&#039;Hwaldar the Brigand&#039;&#039;&#039;: A Rhudaur hill chief secretly in league with the Witch-King. Hero unit for the Angmar faction.&lt;br /&gt;
** &#039;&#039;&#039;Karsh the Whisperer&#039;&#039;&#039;: Former Captain of Arnor named Carthaen who the Witch-King turns into a wraith to serve as one of his minions instead of his enemies. Hero unit for Angmar. &lt;br /&gt;
** &#039;&#039;&#039;Morgomir&#039;&#039;&#039;: Lieutenant of Carn Dûm and a Black Numenorean captain who has become of the Nazgul themselves. Hero unit for Angmar. &lt;br /&gt;
** &#039;&#039;&#039;Rogash&#039;&#039;&#039;: The Witch-King&#039;s right-hand Troll, being a lot smarter and more dangerous than the standard Olog. Hero unit for Angmar. &lt;br /&gt;
*&#039;&#039;&#039;Shadow of Mordor and Shadow of War Characters&#039;&#039;&#039;: The cast of Monolith Production&#039;s video game duology:&lt;br /&gt;
**&#039;&#039;&#039;Talion&#039;&#039;&#039;: Protagonist and pure Badass by way of being a brutal one-man army who can cleave through scores of Uruks, kill Ologs, bring Fire Drakes to heel, and even &#039;&#039;fight and beat Nazgul and Sauron himself&#039;&#039;. Looks a lot like Aragorn, but his story goes down a much darker path. Slain along with his wife and son at the start of the game, he is resurrected (sort of), by the spirit of Celebrimbor, turning him into a wraith &#039;&#039;not&#039;&#039; bound to Sauron. From there, he becomes [[Konrad Curze|a ruthless, brutal figure who lives in a world of darkness and evil surrounded on all sides by evildoers he spends his time brutally killing, maiming, and terrorizing]]. Ultimately becomes a cautionary tale about trying to be a Grimdark Anti-Hero in Tolkien&#039;s world though; his bearing a new ring of power made by Celebrimbor and using it to bend Uruks and Ologs to his will to build an army in Mordor, makes him all-too similar to the Dark Lord he&#039;s fighting against. It culminates in him losing said Ring, taking a discarded Nazgul ring to save himself, and as a result, becoming one of Sauron&#039;s nine Nazgul. A lesson in &#039;&#039;not&#039;&#039; fighting Sauron using his methods learned the hard way. In all, most Tolkien purists would consider him way too [[Grimdark]] for J.R.R.&#039;s fiction, and have argued that Tolkien would be horrified by his game&#039;s content. But again, given what happens to Talion, it&#039;s clear the writers understood the inherent folly in trying to fight Sauron with his own methods. Talion is best seen then as a cautionary tale (and thus a reaffirming of Tolkien&#039;s values), not a bastardization ([[Skub|this does not stop people from seeing him and his games as that though)]].&lt;br /&gt;
**&#039;&#039;&#039;Ioreth and Dirhael&#039;&#039;&#039;: Talion&#039;s wife and son, who, as the wife and son of a tragic Anti-Hero in a [[Grimdark]] story, suffer exactly the fate you expect them to. In Ioreth&#039;s case, [[Critical Role|this is not the only time her VA has played a character in a Fantasy series with a sexy faux-British accent who&#039;s in love with a brooding, vengeful Anti-Hero]].&lt;br /&gt;
**&#039;&#039;&#039;The Black Captains&#039;&#039;&#039;: A trio of Black Numenoreans who act as the main antagonists of the first game. Each represents a different aspect of Sauron&#039;s character, and as the folks who murdered Talion&#039;s wife and son, are at the top of his shit-list. They are: &lt;br /&gt;
***&#039;&#039;&#039;Black Hand of Sauron&#039;&#039;&#039;: Leader of the bunch. [[Tzeentch|Represents the deceitfulness of Sauron]]. Lets his body become a vessel for Sauron so that the latter can temporarily regain his iconic black-armored, physical form. &lt;br /&gt;
***&#039;&#039;&#039;Hammer of Sauron&#039;&#039;&#039;: A former Numenorean from the Battle of the Last Alliance [[Angron|who was angry and resentful enough to turn on his fellows]], picking up Sauron&#039;s discarded  mace and letting it corrupt him (since it seems all of Sauron&#039;s stuff does that). [[Khorne|Represents Sauron&#039;s physical might and just a generally very angry guy]].&lt;br /&gt;
***&#039;&#039;&#039;Tower of Sauron&#039;&#039;&#039;: A tall, scary guy [[Slaanesh|who looks a bit like something out of Hellraiser and accordingly serves as a torturer for Sauron. He represents the horror and viciousness of Sauron]]. &lt;br /&gt;
**&#039;&#039;&#039;Eltariel&#039;&#039;&#039;: A black-clad Elf who acts as a personal assassin for Galadriel, specially tasked with fighting the Nazgul. Badass enough to keep pace with Talion (and ironically has the same voice actress as his dead wife). Takes the New Ring after Talion loses it and becomes a Nazgul. &lt;br /&gt;
**&#039;&#039;&#039;Idril&#039;&#039;&#039;: Gondorian woman who is the daughter of the man in charge of Minas Ithil (which falls much later in the Shadow of Mordor/War continuity). Her daddy betrays the city to the Witch-King on the condition that Idril will be spared, and afterwards Idril leads the surviving Gondorian forces in Mordor. Comments on various collectibles Talion can find scattered throughout Mordor.&lt;br /&gt;
** &#039;&#039;&#039;Baranor&#039;&#039;&#039;: A man born in Harad who was given to Gondor as part of a peace exchange and raised by them. Actually did pretty well for himself, becoming a captain in Gondor&#039;s army and helping lead the defense of Minas Ithil before it falls. Playable in one of Shadow of War&#039;s DLCs, and since he has no Ring of Power, if he dies, its actually Game Over. &lt;br /&gt;
**&#039;&#039;&#039;Carnan&#039;&#039;&#039;: An Ent-Wife (or else something like it) and a super-powerful nature spirit who talks weird. Said to be a contemporary of Morgoth, which would make her &#039;&#039;ancient&#039;&#039; if true. Resides in a very forested, scenic part of Mordor that feels more like a part of Lothlorien or Rivendell then anything under Sauron&#039;s control, but that is likely owing in part to Carnan&#039;s presence. Though mostly a neutral figure unconcerned with the affairs of lesser beings, when a Balrog starts burning her forest down, she joins forces with Talion and Celebrimbor. &lt;br /&gt;
**&#039;&#039;&#039;Tar-Goroth&#039;&#039;&#039;: A Balrog awakened by the forging of the New Ring, meaning his rampage is technically Talion and Celebrimbor&#039;s fault. There for the sake of having a boss fight with a Balrog. &lt;br /&gt;
**&#039;&#039;&#039;Zog the Eternal&#039;&#039;&#039;: An Uruk sorcerer who seeks to summon Tar-Goroth and use him as a living weapon, including against Sauron himself, making him an Uruk with delusions of grandeur. Suffice to say, Talion puts a stop to his plans. &lt;br /&gt;
**&#039;&#039;&#039;Bruz the Chopper&#039;&#039;&#039;: An Olog with an Australian accent who is one of Talion&#039;s first recruits, but later turns on him when he doesn&#039;t get a promotion. Talion responds by mind-raping him, which drives him insane. What happens to him after that is up to the player. &lt;br /&gt;
**&#039;&#039;&#039;Suladan&#039;&#039;&#039;: OC Nazgul made for the games, one who funny enough shares a name with one of Games Workshop&#039;s original characters from the Lord of the Rings: Strategy Battle Game. Nothing to suggest this is the same character though. His backstory is basically Ar-Pharazon, but a king of the South instead of Numenor, and turned into a Nazgul instead of getting punished by Eru. &lt;br /&gt;
**&#039;&#039;&#039;Nazgul Sisters (Riya and Yukka)&#039;&#039;&#039;: Yes, seriously. A pair of twin sisters from an [[Cathay|obscure, rarely seen kingdom of man based off of Asian cultures]] who killed two of Sauron&#039;s Nazgul and took their Rings for themselves...which turned them into new Nazgul. Actually try to take power for themselves, but after Eltariel whoops their asses they seem to give up on that idea. Fight with Kusarigama type weapons instead of the usual Morgul Blades.&lt;br /&gt;
&lt;br /&gt;
===From Amazon&#039;s Rings of Power===&lt;br /&gt;
*&#039;&#039;&#039;Arondir&#039;&#039;&#039;: Black Legolas with a bit of Aragorn / Beren mixed in, or else a male Arwen, since he&#039;s doing the whole Elf/Human romance thing, which his fellow Elves point out doesn&#039;t end happily for those who do it. Might be Theo&#039;s father, but unconfirmed as yet.&lt;br /&gt;
*&#039;&#039;&#039;Bronwyn&#039;&#039;&#039; - Arondir&#039;s forbidden human lover (so the Luthien to his Beren, but with the races reversed), who is most notable for [[Derp|somehow commanding humans that escaped Orc invasion despite being a simple farmer (yeah, no signs of any class higher than peasants at all in Southlands)]].&lt;br /&gt;
*&#039;&#039;&#039;Theo&#039;&#039;&#039;: Bronwyn&#039;s son that currently has super cool dark weapon on his hands, which seems to be a Morgul Blade, leading to fan theories that he&#039;ll turn into a Nazgul. Notably, we never get a good look at his ears, suggesting he might be Arondir&#039;s kid (which would fit given that he&#039;s his mom&#039;s boyfriend).&lt;br /&gt;
*&#039;&#039;&#039;[[Sauron|Halbrand]]&#039;&#039;&#039;: Mysterious human that joins Galadriel in her quest. Has a lot in common with Aragorn (such as being the successor to a kingdom long vanished), but was ultimately revealed to be a certain &#039;&#039;other&#039;&#039; canon character. Given all of the hints beforehand, namely his silver tongue, talent for manipulation, the fact that he&#039;s trying to rule the Southlands (aka Mordor), his asking Adar (who claimed to kill Sauron), if he recognized him, and keen interest and skill in blacksmithing, (to the point that he claimed no one knew the craft better than him and was able to help Celebrimbor make the Rings of Power), this identity reveal didn&#039;t come as a shock to anybody when it came...except Galadriel. Speaking of, he got the hots for her during the time they spent together, and attempted to convince her to join him, but it didn&#039;t take (obviously). At the end of the season, he does what none should be able to do...[[Meme|he simply walked into Mordor]].&lt;br /&gt;
*&#039;&#039;&#039;Adar&#039;&#039;&#039;: Elvish for &amp;quot;father&amp;quot;, he&#039;s [[Malekith|a corrupted but charismatic black armored Elf]] (according to himself, he&#039;s a &amp;quot;first-generation orc&amp;quot;, with visible scar on his head where Morgoth poured his evil... corruption juice... thing) who leads a band of Orcs hoping to do...something. Might be Maedhros (since he&#039;s got a gauntlet over one hand, and Maedhros burned one of his hands grabbing a Silmaril). Played by Benjen Stark&#039;s actor, meaning both of the Stark brother&#039;s actors have now been in Middle-Earth adaptations. &lt;br /&gt;
*&#039;&#039;&#039;Eärien&#039;&#039;&#039;: Elendil&#039;s daughter and an architect-in-training, and that&#039;s pretty much it so far. She opposes intervention into the Middle Earth and Pharazôn&#039;s son has the hots for her. While the showrunners decided to include her for &amp;quot;female energy,&amp;quot; she does very little to actually drive the plot, apart from convince Kemen to burn some ships in order to stop the Numenoreans from leaving because... reasons?&lt;br /&gt;
*&#039;&#039;&#039;Kemen&#039;&#039;&#039;: Pharazon&#039;s son (presumably from a woman other than Tar-Miriel, since Pharazon hasn&#039;t married her yet). Has the hots for Elendil&#039;s daughter.&lt;br /&gt;
*&#039;&#039;&#039;Nori Brandyfoot&#039;&#039;&#039; - &amp;lt;s&amp;gt;Hobbit&amp;lt;/s&amp;gt;Harfoot girl, since we can&#039;t have a Tolkien adaptation without Hobbits. Like Frodo and Bilbo pretty clearly meant to be an audience surrogate, but a lot more eager for adventure at the outset than the latter. Probably won&#039;t be carrying anyone&#039;s ring around, but you never know. Currently palling around with a mysterious stranger who might actually be Gandalf, furthering the Frodo/Bilbo parallels. No relation to the Dwarf of Thorin&#039;s company despite the name. &lt;br /&gt;
*&#039;&#039;&#039;Poppy Proudfellow&#039;&#039;&#039;: Sam to Nori&#039;s Frodo, basically. Not much else to say. &lt;br /&gt;
*&#039;&#039;&#039;Sadoc Burrows&#039;&#039;&#039;: Elder of the Harfoot tribe. There was some initial controversy over his casting, with some people even making the point that [[derp|how did the isolated hobbits change from multi-ethnic to lilY-white after a few centuries?]] (Though Tolkien does describe the Harfoots as darker skinned than other Hobbit types). His character became even more [[skub]] when it was discovered that in spite of the Harfoot&#039;s claims that &amp;quot;nobody gets left behind&amp;quot; and &amp;quot;harfoots have hearts as big as their feet,&amp;quot; they very regularly abandon other tribe members to death and even outright sabotage their wagons if the tribe gets fed up with them. So yeah, people think of harfoots as sociopaths now. In Sadoc&#039;s case though, its suggested that his having to leave behind his own wife and child hardened him into his current state. Dies after getting knifed by the Morgoth cult, even though Meteor Man should be able to heal him.&lt;br /&gt;
*&#039;&#039;&#039;Disa&#039;&#039;&#039;: Durin&#039;s wife. [[/pol/|Her being black got the predictable reaction]], but she&#039;s actually more canon-friendly than many of the other characters in the show due to the fact that her name is listed in the appendices (though many people still complained WHERE&#039;S HER BEARD???). Helps convince her husband to cut Elrond some slack for not seeing him in 20 years. Disa is also some sort of priestess for Khazad-Dum, apparently singing to the mountain to free dwarves trapped in a cave-in. For a moment people joked that maybe &#039;&#039;she&#039;&#039; was Sauron when she suddenly morphed from cheery housewife to political schemer reminiscent of Darth Sidious himself (albeit a much less evil one).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;s&amp;gt;Meteor Man&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Encino Man&amp;lt;/s&amp;gt; The Stranger&#039;&#039;&#039;: Mysterious old man who crash-landed in Harfoot territory, and was befriended by Nori. He can&#039;t speak the common tongue and appears to be very proficient in magic, while also not understanding basic concepts like death. Most figure he&#039;s Gandalf or maybe Radagast, but other theories abound (everything from his being Sauron to being a Blue Wizard, [[Wat|to being a Balrog]]). He&#039;s confirmed in the Season 1 finale to be an Istari, with &#039;&#039;HEAVY&#039;&#039; implications that he&#039;s Gandalf, but he likely will only be referred to by one of his lesser-known names like Olorin. So ultimately, [[Superman|he&#039;s a human-looking being of great power who crash-lands from another world and is taken in by kind-hearted rural people. Sound familiar?]]&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;s&amp;gt;Feminem&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Slim Lady&amp;lt;/s&amp;gt; The Priestess Trio&#039;&#039;&#039;: Trio of white-clad ladies, led by a buzzcut woman who gives the most dramatic stink-eye. Names are The Dweller, the Nomad, and the Ascetic. Lots of people thought she was Sauron from the trailer until they realized the character had boobs (and Amazon outright said it wasn&#039;t Sauron). Honestly we know basically nothing about her and her two pals since their first appearance in the show is only slightly longer than the trailer, but apparently they&#039;re tracking Meteor Man and seem to be part of a leftover Morgoth cult. Despite having magic on par with a wizard and shapeshifting abilities, and also being incredibly pale, they&#039;re ultimately revealed to be Easterlings from Rhun, with a strong implication that they will either become Nazgul or are some precursor to it (although it does also seem that the Stranger blows them up at the end, so they might just be dead). The leader has a crown in the spirit world, which brings to mind the Witch-King of Angmar. Bear in mind, the Rings of Power are what turn humans into Nazgul, and they don&#039;t get created until the very end of the season, so they probably &#039;&#039;aren&#039;t&#039;&#039; Nazgul. Barrow-Wights maybe?&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271162</id>
		<title>Industrial Revolution</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271162"/>
		<updated>2023-03-04T14:44:31Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Transportation */&lt;/p&gt;
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&lt;div&gt;[[File:Steam engine in action.gif|300px|thumb|right|Knights clash, Nobles Plot, Kings Proclaim and Priests Preach. But for all their ambition, passion, glory, drive and zeal it&#039;s a few modestly well off men trying to figure out how to better drain flooded mines that change the world]]&lt;br /&gt;
{{topquote|The more we progress the more we tend to progress. We advance not in arithmetical but in geometrical progression. We draw compound interest on the whole capital of knowledge and virtue which has been accumulated since the dawning of time. Some eighty thousand years are supposed to have existed between paleolithic and neolithic man. Yet in all that time he only learned to grind his flint stones instead of chipping them. But within our father&#039;s lives what changes have there not been? The railway and the telegraph, chloroform and applied electricity. Ten years now go further than a thousand then, not so much on account of our finer intellects as because the light we have shows us the way to more. Primeval man stumbled along with peering eyes, and slow, uncertain footsteps. Now we walk briskly towards our unknown goal.|Arthur Conan Doyle}}&lt;br /&gt;
{{topquote|The Industrial Revolution and its consequences have been a disaster for the human race.|Opening line of a [[meme|copypasta]] that [[lulz|goes on to detail all the good things that have come from it]].}}&lt;br /&gt;
The &#039;&#039;&#039;Industrial Revolution&#039;&#039;&#039; was a period from about 1776 to 1914 which proved to be a major game changer for humanity. Many periods of history are laid out arbitrarily by historians for book-keeping purposes. An English peasant born at the tail end of the [[High Middle Ages]] in 1340 who was lucky enough to see the beginning of the [[Renaissance]] about 90 years later most likely wouldn&#039;t think that the world at the time of his birth was all that different from the one in which he died, even if he was glad that the whole &amp;quot;everybody&#039;s dropping dead of plague&amp;quot; spell did not come back. The same would not be true if said English fellow was born in 1780 and died in 1870. In that time the majority of people had moved from the countryside to cities, factories were making everything, you could cross the country in a train in a day and send a message to newfangled Dominion of Canada at the speed of light.&lt;br /&gt;
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==Technology==&lt;br /&gt;
[[Image:Victorian factory.jpg|thumb|Right|400px|A Victorian Factory, Watch your Hands]]&lt;br /&gt;
The big thing of note here is energy. For most of the history of civilization, if humans wanted to do something like move a heavy object from point A to Point B, dig a hole, grind grain, work iron, or whatever else, they had to do it with muscle power, either their own, other peoples&#039; or draft animals like oxen and horses. Later, they worked out how to put wind and flowing water to use with sails, watermills and windmills. These things were useful in their own right and by the 1700s they were used in a wide variety of operations, but both had serious limitations. There are only so many rivers where you can build water-powered mills and even in windy places there are calm days, so they primarily supplemented good hold man/horsepower. A human can produce about 100 watts (joules per second) of motive power continuously, while a horse can provide about 750 watts. In contrast a kilogram of wood produces about 16-21 megajoules of energy when burned and coal has about 30 megajoules, which comes in the form of heat. Steam engines use boiling water to turn that heat into motive force which can operate factory machines, propel ships and locomotives to carry cargo, dig ditches and more. Once they had been refined to a level of practical efficiency, steam engines forever changed the nature of how work got done. First this was done by belts, gears, and rods, and later by electrical power generated by steam (or other sources) turning generators to power electric motors and lights.&lt;br /&gt;
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One of the key advances of the Industrial Revolution was the assembly line, which allowed rapid construction of goods by giving each worker a single task to be repeated instead of requiring they have specialized knowledge of the whole process. While this idea goes back to at least the Venetian Arsenal in the Middle Ages, it became the standard during this era thanks to breakthroughs in milling, grinding, and lathing metal powered by steam (these machines were also a pre-requisite for the creation of precision instruments, without which you can&#039;t even make the machines that make the machines that make the final product). One side effect of making things on an assembly line is that items were broken into interchangeable parts that were replaceable if they broke, where before repairs were specialized work done by craftsmen, if they could be accomplished at all. The assembly line ultimately led to the proliferation of cheap automobiles, which revolutionized the concept of personal transport; the most prominent example was the Ford Model T, which was the first inexpensive mass-market automobile and remains one of the most-sold cars in history. These early cars all had unique controls and the modern, standardized control layout would not be invented until 1916 and would not achieve popularity until after 1922. Likewise, while assembly line techniques blossomed in the late 19th and early 20th century, it wouldn&#039;t be until World War II that quality control was tight enough that parts were interchangeable between factories. &lt;br /&gt;
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Education also improved and became more universal during this era. By 1800 literacy was near universal in the United States, though this figure may not be counting slaves. Indeed, high literacy was critical to the American Revolution, which made extensive use of mass-printed propaganda like &#039;&#039;[[Wikipedia:Common Sense (pamphlet)|Common Sense]]&#039;&#039;. Public education further improved these literacy rates. Democracy would gradually rise in prominence during this period thanks to increased literacy. The abolition of slavery and women&#039;s emancipation would also make serious progress during this era as an extension of the rise in literacy.&lt;br /&gt;
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Communications technology experienced a quantum leap during this period. The first optical telegraph system was built in 1793, and the French Empire under Napoleon greatly expanded this network and made good use of its ability to transmit signals across great distances. The electrical telegraph evolved during the same time period, but the British and French initially ignored it because they thought the optical system was just fine. This didn&#039;t stop inventors from refining and perfecting the device, and the first commercial electric telegraph came online in 1837, with widespread adoption occurring shortly thereafter. Undersea cables were laid across the Atlantic, Mediterranean, Indian, and Pacific, connecting the world for the first time. Early versions of telex and fax machines used the technology as well, and then in the 1890s came Guglielmo Marconi and wireless telegraphy, which quickly became the standard comms equipment for ships and is the main reason anyone survived the sinking of the &#039;&#039;Titanic&#039;&#039;. Alongside this came the discovery of radio waves, which went quickly from experimental technology to cheap, mass-produced sets. The telephone was also invented in the late 19th century. &lt;br /&gt;
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Photography was invented in the early 1800s and perfected by the 1840s, when Louis Daguerre invented the process he so humbly named after himself. The proliferation of cheap and (relatively) easily reproduced photographic images took the world by storm. Souvenir and formal photographs became a big business, along with the much creepier death photos (since it took a few minutes to capture a photo with the daguerreotype process, some people found it easier to pose a dead person than to get a live one to sit still). Battlefield photographs from the American Civil War brought the brutality of war into the public eye for the first time. Film recording also got its start during the Industrial Revolution, with the first stroboscopic animations appearing in the 1830s and stereoscopic viewers emerging a decade later. The real revolution came when Eadweard Muybridge worked out how to display a series of static photographs as a single moving image, followed swiftly by George Eastman&#039;s invention of the first photographic film in 1884 and the development of the first motion picture cameras by Louis LePrince in 1887. Other inventors and pioneers like Emile Reynaud, Ottomar Anschütz, Robert W. Paul, the Lumiere brothers, and Georges Méliès furthered the technology and brought cinema to the masses for the first time. &lt;br /&gt;
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Weapons technology advanced by leaps and bounds. At the start of the Industrial Revolution, the average soldier was armed with a smoothbore flintlock musket that could be shot maybe four times a minute and was accurate to a hundred yards at most. Breech-loading rifles came around very shortly into the period, though the complexity of the mechanism made large scale manufacture impossible. Guns became mass produced (and were among the first complex machines with metal mechanisms to be so), but over the early 19th century rifling became standard and switched over to percussion cap firing mechanisms and were complemented by the first mass-produced revolvers. Starting in 1848, muskets began being phased out for breech-loading rifles. Metallic cartridges and smokeless powder would arrive towards the end of this era. Since black powder would rapidly foul any repeating action, smokeless powder was critical to the function of any self-loading firearm. Machine guns made their first appearance in the 1880s with Sir Hiram Maxim&#039;s invention of his namesake gun. Self-loading pistols emerged as well. Artillery advanced from simple iron tubes firing iron balls or canister rounds straight ahead to breech-loading steel guns which fired high-explosive shells on predictable ballistic trajectories.&lt;br /&gt;
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Of course, there was a downside. Industrialization did generate a lot of wealth, but not everyone profited from it. Rural landlords found that their fields were full of surplus farmhands who weren&#039;t needed and promptly kicked them off their land to go live in dirty overcrowded cities full of cheaply made apartments into which people were crammed like sardines. To get enough to survive, everyone in a poor family older than six would have to work in hellish, unsafe conditions for 12 hours or more, often operating dangerous machines that could maim or kill an unwary operator in the heat, dark, stink and noise of it all while their bosses [[Wikipedia:Triangle Shirtwaist Factory fire|forcibly locked their workers into the building]].&lt;br /&gt;
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There were various responses to these conditions, some of which were more extreme than others. The best-known of these is the concept of the labor union, which allowed for workers in the same industry to group together and demand better working conditions from their employers. This era also saw the rise of regulations against child labor, improved safety standards and so forth. And of course, there was the enormous amount of pollution and general environmental destruction, whose effects are coming back to bite us in the ass a little over a century later. It was a legendary problem even then; the famed &amp;quot;London fog&amp;quot; that you see in every Victorian-era depiction of the city was caused by every house and business in London burning coal for heat, kicking vast amounts of soot and pollutants into the air and generating thick, toxic smog.&lt;br /&gt;
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==Napoleonic Wars==&lt;br /&gt;
{{topquote|All in all, French armies wrought much suffering in Europe, but they also radically changed the lay of the land. In much of Europe, gone were feudal relations; the power of the guilds; the absolutist control of monarchs and princes; the grip of the clergy on economic, social, and political power; and the foundation of ancien régime, which treated different people unequally based on their birth status. These changes created the type of inclusive economic institutions that would then allow industrialization to take root in these places. By the middle of the nineteenth century, industrialization was rapidly under way in almost all the places that the French controlled, whereas places such as Austria-Hungary and Russia, which the French did not conquer, or Poland and Spain, where French hold was temporary and limited, were still largely stagnant.|Daron Acemoglu and James A. Robinson, &#039;&#039;Why Nations Fail&#039;&#039;}}&lt;br /&gt;
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{{topquote|In early life he may have been a sincere republican; but he hated anarchy and disorder, and, before his campaign in Italy was over, he had begun to plan to make himself ruler of France. He worked systematically to transform the people&#039;s earlier ardor for liberty into a passion for military glory and plunder.|Willis Mason West}}&lt;br /&gt;
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Imagine a world where Tom Cruise succeeded in killing Hitler and then Rommel proceeded to do all the conquering that Hitler promised to do except without all the genocide, only to lose it all by invading Russia in winter. Replace Hitler with Maximilien Robespierre and Rommel with Napoleon Bonaparte and that&#039;s basically the Napoleonic Wars. &lt;br /&gt;
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France was a shit place to live if you were a peasant and always had been, but the 1790s were particularly shitty. Like &amp;quot;why is my bread made of sawdust&amp;quot; shitty (no, really, that happened). Seeing that America had done all right for itself after throwing out the [[monarchy]], a bunch of French people decided they had nothing to lose and tried the same. Things got a little [https://en.wikipedia.org/wiki/Reign_of_Terror out of hand] as they [https://en.wikipedia.org/wiki/St._Bartholomew%27s_Day_massacre tend to in France] and before long a young military officer decided that the best course of action was to shoot some protesters with cannons, and the country loved him for it.&lt;br /&gt;
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Now that he was in control, [[Emprah|Emperor Napoleon]] had a relatively short to-do list: Lead and shape &amp;lt;s&amp;gt;Man&amp;lt;/s&amp;gt;Frenchkind &amp;lt;s&amp;gt;into a psychic race&amp;lt;/s&amp;gt; and surpass the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Romans&#039;&#039;&#039; by learning from their mistakes, unite Humanity under one aegis and allow for &amp;lt;s&amp;gt;instant&amp;lt;/s&amp;gt; communication and travel &amp;lt;s&amp;gt;across all human inhabited worlds&amp;lt;/s&amp;gt;, kill literally every &amp;lt;s&amp;gt;Xenos&amp;lt;/s&amp;gt; Brit(is there really much of a difference?) and most importantly, prevent another calamity like the Age of Strife or Fall of the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Roman Empire&#039;&#039;&#039;.&lt;br /&gt;
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Five coalitions were raised against the Emperor&#039;s Great Crusade, and each was smashed to pieces by his &amp;lt;s&amp;gt;Astartes&amp;lt;/s&amp;gt; &#039;&#039;&#039;Horse Artillery&#039;&#039;&#039; and the &amp;lt;s&amp;gt;Solar Auxilia&amp;lt;/s&amp;gt; &#039;&#039;&#039;Garde Impériale&#039;&#039;&#039;. This went on until the Emperor was betrayed by &amp;lt;s&amp;gt;Horus&amp;lt;/s&amp;gt; &#039;&#039;&#039;the weather&#039;&#039;&#039;. In the disastrous invasion of &amp;lt;s&amp;gt;Isstvan V&amp;lt;/s&amp;gt; &#039;&#039;&#039;Russia&#039;&#039;&#039;, the Grand Army would suffer 80% losses, many due to freezing to death.  &lt;br /&gt;
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While Napoleon would fight against two more coalitions against him, the defeat in Russia would prove to be the beginning of the end. &lt;br /&gt;
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To fund these wars Napoleon sold the United States a &#039;&#039;&#039;huge&#039;&#039;&#039; chunk of land that&#039;s now known as the Louisiana Purchase. This was actually controversial in the United States at the time since it wasn&#039;t &#039;&#039;explicitly&#039;&#039; allowed by the Constitution of the United States. The sheer size of the acquisition surprised nearly everyone except Napoleon; the negotiators sent by President Jefferson were only looking to acquire New Orleans and access to the Mississippi. Napoleon was eager to divest himself of his New World holdings because they were more trouble than they were worth (a lesson Spain never took to heart and the British only after a very long time); this was shortly after France embarrassingly lost Haiti to the world&#039;s first (and so far only) successful large-scale slave revolt. Ultimately, the argument that the power to make treaties was sufficient to make a treaty exchanging money for land won out and American settlers soon flooded the largely undeveloped land. Another lasting consequence was that Napoleon&#039;s government offered a large reward for anyone who could develop a cost-effective method of preserving food. Nicolas Appert claimed this prize when he discovered that food cooked in sealed jars would last for a long time (even though he admittedly had no clue why it worked). This would eventually be refined into canning.&lt;br /&gt;
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The key to Napoleons success on the battlefield was mainly due to two factors. The first was that he abolished the system of purchasing military ranks, which was the norm for all other European states at the time. It didn&#039;t matter if you never even saw a musket in your life, if you laid down 10.000 Francs, you were a General of his majesty now, congratulations. Napoleon abolished this entirely, granting ranks and the prestige that came with them exclusively through merit. If you were a compentent commander, it didn&#039;t matter how high your birth or how thick your briefcase was, you could rise all the way to the top to become of Napoleons famous Marshals (although that didn&#039;t stop Napoleon from engaging in some dubious nepotism here and there - in the end, two of his brothers ended up becoming Marshals too and his son-in-law not just a Marshal, but also King of Naples). This in turn not only guaranteed that his armies and divisions were lead by the crème dé la crème of his Generals, but also increased the morale and motivation of his troops dramatically, beyond just the patriotic fervor of the years prior. Whereas the soldiers of Russia, Prussia or Austria were mostly impoverished farmhands or unlucky vagrants, pressed into uniforms and drilled until the last vestiges of humanity were stripped away, Napoleons soldiers were proud, willing to take risks and hungry for glory and promotions. &lt;br /&gt;
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The second was that he revolutionized logistics and offensive tactics. Napoleon can arguably even be credited with inventing the basic concept of modern maneuver warfare from whole cloth. To give some context: Armies during the tail end of the 18th century usually moved in large, single formations, which mainly served the purpose of stopping any of the aformentioned pressganged sods from deserting too early. The thought of splitting up into smaller forces didn&#039;t really occur to the strategists of that time since the sense of honour put an emphasis on big, decisive single battles with little room for skirmishes. Such a big, central force had to be upkept, so they carried a sizeable chunk of civilians with them (it wasn&#039;t unheard of that the total amount of people moving in an army were at least half of the fielded manpower): metalworkers to repair cannons, smiths to make nails and horseshoes, the actual wives and children of many soldiers in the army and also, what might seem utterly bizarre to us today, people that could only be described as tourists. Napoleon did away with the civilians in his armies entirely, keeping only a number of specialists like sappers and engineers on hand, preferring to instead aquire (yes, aquire, civilians that had their possessions lifted in this system were entitled to compensation after the fighting was over and looting was heavily punished) their supplies from the cities and countryside he marched through. This gave him a massive advantage in operational flexibility and allowed him to march quicker into advantageous positions or exploit the flanks of his enemies. Another advantage of this system was that it allowed Napoleon to split his forces up into smaller divisions and corps that had permission to act independently from the main force and when opportunity arose. A common theme of diary entries of Generals that fought against Napoleon was how he always managed to take them by surprise in places they least expected attacks from. It has to be said though that Napoleons massive skill as a micromanager was often the single part that kept this machine going; in theaters were he wasn&#039;t personally involved, it generally fell apart when less competent commanders tried to do the same and felt overwhelmed in the face of the flow of information and constant decisionmaking they had to process, like in Spain and during the retreat out of Russia.  &lt;br /&gt;
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===The War of 1812===&lt;br /&gt;
The young USA would engage in its own concurrent fight against the British. In 1812, the U.S. declared war on the British over press-ganging of American sailors... two days after the British put a stop to it (transatlantic communication at the time could go no faster than transatlantic ships, which took roughly two months). The official &#039;&#039;casus belli&#039;&#039; aside, the real reason the United States declared war on Britain was in retaliation for British support of Tecumseh&#039;s Shawnee Confederation and a desire to conquer Canada. Despite terrible results for the US on land, which saw the White House burned down by Canadians, the U.S. did better than expected on the naval front. Even with Napoleon tying up most of the Royal Navy, the hastily raised and underfunded U.S. Navy matching them was a serious accomplishment. &lt;br /&gt;
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One especially notable U.S. vessel was the [https://en.wikipedia.org/wiki/United_States_floating_battery_Demologos United States floating battery &#039;&#039;Demologos&#039;&#039;] (retroactively renamed the &#039;&#039;Fulton&#039;&#039; after its creator), the first documented steam warship. However, the principle muscle of the USN was the nation&#039;s first six frigates, originally constructed to fight the Barbary pirates. Although they were relatively old ships by the start of the war, they were still well armed, sturdy, exceptionally fast for their weight and virtually cannon-proof due to their composite-armor-like hulls, built from American live oak instead of comparatively flimsy European wood. This is where USS &#039;&#039;Constitution&#039;&#039; got her nickname of &amp;quot;Old Ironsides&amp;quot;; during a battle with HMS &#039;&#039;Guerriere&#039;&#039;, one of her crewmen watched shot after shot bounce off &#039;&#039;Constitution&#039;&#039;&#039;s hull like a Tau punching a Space Marine and famously shouted &amp;quot;Huzzah! Her sides are made of iron!&amp;quot; After a string of high profile defeats the Royal Navy forbade their captains to engage them with less than a two-to-one advantage.&lt;br /&gt;
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In December 1814 both sides declared peace since they weren’t getting anywhere and the original cause for the war was no longer applicable. On 8 January 1815 [sic] the [https://en.wikipedia.org/wiki/Battle_of_New_Orleans Battle of New Orleans] was fought and ended in an overwhelming U.S. victory, despite the war already being over (see the above point of communication being slow).&lt;br /&gt;
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==Transportation==&lt;br /&gt;
In 1800, if you wanted to get from point A to point B your options were limited. You could always walk, in which case you might be able to cover maybe 50 kilometers a day at 4kph if you&#039;re in good health and traveling light. Catching a lift on a farm wagon was about as fast, but it&#039;s not you doing the walking. If you had the cash, you might use a stagecoach, drawn by a team of horses which were regularly swapped out and could go along at 13-16kph if the roads were good (and that&#039;s a big If). A sailing ship might be able to match that speed if there was favorable conditions (and that was a big if) and would be on the move 24 hours a day. Most people of the period lived their whole lives without going more than 30km from their birthplace; travel was the domain of elites, the wealthy, merchants and their associates, and armies on the march. While there had been refinements (some of which were fairly substantial, especially with ships) this basic set-up had been the case since the Bronze Age. But this ancient order would soon be overturned by steam power.&lt;br /&gt;
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First there were steamboats with experiments starting in the 1700s in Britain, France and America. It was a fairly straightforward idea: take a boat, slap a steam engine in it, hook it up to a paddle wheel and hope that nothing catches fire or blows up. By the early 1800s there were some steam tugboats. By the 1810s there were paddleboats handling cargo on canals and rivers. By the 1820s there were experimental steamships which could cross the Atlantic mostly using engine power and by the 1830s there were regular transatlantic crossings. The big advantage of a steamship over a sailboat was that it could sail straight into the wind without giving a shit. Voyages that could take months at full sail could be done in a week. Even so sailing ships still persisted for some time in some roles as they did not need their coal bunkers topped off all the time.&lt;br /&gt;
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Self-powered ships were a big deal for maritime trade, but on land something new rolled down the lines. Steam locomotives started put hauling carts in English and coal mines, then upgraded in 1826 to moving freight and passengers. In 1829, Stephenson&#039;s Rocket managed to achieve the &#039;&#039;amazing&#039;&#039; overland speed of 48 kph. Things only escalated from there. By the 1830s, there was a full blown railway boom in the UK as rail lines snaked their way over the British Isles and their colonies. The US followed soon after, then the French and gradually the Germans, Spanish, Russians, Italians and so forth got in on the game. For the United States in particular railways shaped the cultural landscape of the country. Chicago and several other cities went from podunk towns to major cities thanks to their use as a rail hub and expansion of the rail network west was a key tool in settling the frontier. The same applied to Canada with the Canadian Pacific. The big American rail companies also became massively powerful [[Megacorporation]]s in the modern sense. In the latter of half of the century, trams and trolleys began to emerge for use inside cities, providing the forerunner to modern public transit services.&lt;br /&gt;
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From moving Iowa grain and bananas from Havana to the European market to sparking the beginnings of tourism to the creation of the first suburbs, both steamships and railways transformed national economies and the ways people lived and worked. They also changed warfare. Steamships could easily outmaneuver and outrun pure sailing vessels; on land trains could easily move soldiers and supplies in huge numbers.&lt;br /&gt;
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This was also the time when humanity first took to the air. The first hot-air balloons appeared in the late 18th century and were gradually refined. In 1852 the French built a hydrogen balloon with a small steam engine, allowing the operator to move it about as he wished. Further experiments were made through the latter half of the 19th century with lighter than air flight. At the same time, inventors began to work with gliders to achieve heavier than air flight. Despite the claims of a few derpy dorks forever consigned to be laughingstocks that heavier than air flight was impossible for humans, the Wright Brothers managed to achieve powered flight in 1903.&lt;br /&gt;
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==Meiji Revolution ==&lt;br /&gt;
{{topquote|智識ヲ世界ニ求メ大ニ皇基ヲ振起スべシ (Knowledge shall be sought throughout the world so as to strengthen the foundation of imperial rule.)|Meiji Charter Oath}} &lt;br /&gt;
[[Image:Meiji era Train.jpg|Railways come to the land of the Rising Sun, memorialized in Woodcut|thumb|right|300px]]&lt;br /&gt;
During the Age of Exploration, Japan had closed its borders to most of the outside world to prevent foreign influence (even going so far as to kill castaways, missionaries and their converts - even Japanese sailors who were rescued by foreign ships were prevented from returning home), and for a time, the Shogunate was successful in preventing Europeans from encroaching on Japan like they had in so many other parts of the world. This came to a crashing halt over 200 years later on the 8th of July 1853. The USS &#039;&#039;Mississippi&#039;&#039; and some other American ships arrived in Edo to deliver a message from US President (at the time of the Mississippi&#039;s departure) Millard Fillmore requesting the reopening of trade. The &#039;&#039;Mississippi&#039;&#039; and its companions returned on the 12th of February 1854 and led to the Convention of Kanagawa in March (funny enough, Fillmore&#039;s term in office was over before this). There were other developments like the British bombing a port in revenge for a murdered businessman, said port&#039;s rulers in the Satsuma domain agreeing to pay reparations by buying warships, having been thoroughly impressed by their firepower, the assassination of the Shogun&#039;s number two Ii Naosuke and an attempt to burn the Imperial Palace. This led to a weakening of the ruling Shogunate that allowed Emperor Meiji to seize back power in the violent but swift Boshin War in 1868, permanently ending the Shogunate and the feudal system that had ruled Japan for centuries. The die-hard Shogunate loyalists briefly declared a Republic but they were defeated at Hakodate in the final weeks of the war. One of the foremost Imperial samurai and part of the ruling triumvirate under the Emperor, Saigo Takamori, led his home domain of Satsuma into a brief rebellion after disagreeing with some of the reforms and the triumvirate falling apart with one of them dying of illness and Saigo being rivals with the other guy. During the Battle of Shiroyama Saigo&#039;s last charge, mortal wounding and assisted seppuku, followed by the final charge of his 50 remaining followers marked the end of the samurai in the face of conscripted peasants with rifles and cannons. With the last of the big three being assassinated by ex-samurai after the Rebellion, ironically not far from where Naosuke had been shot and decapitated, it was over.&lt;br /&gt;
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The new Meiji government, not wanting to be consumed and dismembered by the Western powers as many other Asian countries already had, undertook a rapid adoption of Western technology and, eventually, started doing some empire building of its own. On the one hand, the fact that a formerly isolated nation could go from a feudal backwater to a competitive modern nation in just a scant few decades was remarkable. On the other hand, the need to maintain Japan&#039;s power to prevent Western imperialism from getting all up in their shit directly led to Japan&#039;s own growing military autocracy. Military success against China in 1894, and against Russia in 1905 combined to put Japan on the world stage. The latter conflict especially put the West on notice; everyone had expected Russia to curb-stomp the Japanese, only for the Japanese to kick the shit out of the Russians on land and win an absolutely crushing victory at sea in the Battle of Tsushima. Nearly the entire Russian fleet was wiped out in exchange for three Japanese gunboats and a handful of casualties, one of whom was future admiralissimo Isoroku Yamamoto (he lost two fingers to a bit of shrapnel and would have been discharged if he&#039;d lost a third). The architect of this grand victory, Admiral Heihachiro Togo, was celebrated as a national hero, and his flagship &#039;&#039;Mikasa&#039;&#039; is preserved as a museum in Yokosuka. While the samurai as a class lost their traditional power of free money and being able to execute disrespectful peasants, enough of them saw the writing on the wall that they found positions in the new order, using the wealth and education that their families had accumulated to enter politics, the military academy, or found many modern institutions one would recognize today, such as Mitsubishi.&lt;br /&gt;
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==The American Civil War==&lt;br /&gt;
{{topquote|We are [[Grimdark|not only fighting hostile armies, but a hostile people]], and [[Exterminatus|must make old and young, rich and poor, feel the hard hand of war]].|William Tecumseh Sherman preparing to [[Rip and Tear|go absolutely fucking scorched earth]]}}&lt;br /&gt;
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The American Civil War is one of those subjects that we could write a shit ton about, but one we could never do the due diligence to be 100% accurate to the events. Needless to say, this is our humble attempt to cover the subject. If nothing else, just know it wasn&#039;t about [https://en.wikipedia.org/wiki/Lost_Cause_of_the_Confederacy| States Rights.]&lt;br /&gt;
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Shortly after achieving independence, a distinction between the newly United States became more and more pressing. The southern colonies had been settled by men who wanted to make a lot of money in the New World and who set up plantations manned by slaves growing tobacco and cotton. The desire to present a united front in the writing of the constitution comprimised with the slave states in giving them extra political power a la the 3/5ths compromise, where somewhere around 60% of the black population counted towards a seat in the House of Representatives. Of course, they wouldn&#039;t dare let the people who are giving them more power from sharing said power except by making money. The northern colonies were settled by groups who wanted to recreate England (or their ideal version thereof) where the cash crops grown on plantations were not profitable and to whom slavery increasingly became morally repugnant and was perceived as economically unfair. &lt;br /&gt;
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There was some hope that slavery was on its way out at first (many of the Founding Fathers had believed that the growth of industrialization and the declining price of tobacco would make slavery obsolete and thus left the problem for future generations to solve), and then Eli Whitney invented the cotton gin, which made it much easier to process cotton and allowed for the vast expansion of cotton plantations, leading the slave owners to become very wealthy and invest their profits in buying more slaves to pick more cotton. Even those who did not profit directly from slavery still supported the institution, if only because they were terrified of the possibility of a slave revolt or an outright race war, as had been the case in Haiti just a few decades prior. &lt;br /&gt;
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There was also a growing sense of abolitionism in the North. The British had shut down their transatlantic slave trade in 1807 and abolished slavery in 1833, with France following in 1848. While the number of hard-line abolitionists in the North was comparatively small, they were making headway and there were various groups opposed to slavery to various degrees. Tensions rose gradually in the first few decades of the nineteenth century, from &amp;quot;mere&amp;quot; outright brawls in the United States Senate to the &amp;quot;Bleeding Kansas&amp;quot; incident, to John Brown&#039;s attempted slave revolt at Harper&#039;s Ferry. This led to the Southern states attempting to create new slave states as fast as possible and other ploys which spiraled things out until South Carolina decided to secede, and James Buchanan refusing to do anything because he sympathized with the southern cause. Fearing that &amp;quot;The Peculiar Institution&amp;quot; would be contained, constrained, and eventually brought to inevitable extinction, the powers that be in the South pushed for a violent breakaway. This in spite of the fact that Lincoln had historically sought compromise as opposed to taking a hard line on the issue, something that changed as the war progressed.&lt;br /&gt;
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This war is notable for being the most destructive conflict to take place within the United States, killing 700,000 and leveling several cities, and was among one of the biggest wars that was fought between industrial powers up to that point. One reason for this is that the North simultaneously held that South never left the US and that a total war with intentional targeting of the civilian population and infrastructure was OK. Another was a fear among the North that if the war was not won quickly (regardless of cost in lives) public opinion on it would sour, Lincoln would lose reelection and the war might end without the South&#039;s defeat.&lt;br /&gt;
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The war consisted broadly of two halves, cleanly divided by the Battle of Gettysburg. The first half was characterized by a series of grand maneuver battles in the east in which the Confederates tended to win on account of all the more competent, professional generals picked their side, most notably the [[skub|legendary]] [[tactical genius]] Robert E. Lee, while the Union had to make do with politicians, corrupt hacks, and old men left over from the War of 1812. Morale was also an important factor; the Confederates tended to be on the average much more motivated, as they were carried by a deep belief that they were fighting a defensive war, something that was amplified in Confederate propaganda. The Union forces, on the other hand were mostly comprised of poor sods from the slums of New English cities like New York that couldn&#039;t afford the 100 dollars(12 bucks today) to rid themselves of being conscripted. In some other cases, soldiers were recruited straight from the ships that carried numerous European immigrants, and among these the Irish were the most prominent. A vicious cycle ensued where every moron Lincoln gave command to would boldly set out to conquer Richmond and end the war in one stroke, only to run into Lee playing tower defense on the most unfair terrain available. Union Commander of the Month would furiously throw men at Lee&#039;s lines until the grumbling from the ranks started to sound mutinous (Fredericksburg, Manassas, the Peninsula) or just stare at his lines until getting blindsided outta fucking nowhere, usually by Stonewall Jackson (Chambersburg, Chancellorsville, Second Manassas). &lt;br /&gt;
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Either way, it&#039;d end with the Union sulking back to Washington with about 2/3rds the army they started with. This would repeat several times until eventually Lee got cocky and tried the same thing (Gettysburg and technically Antietam although that was more of a really bloody draw). By the time of Gettysburg, there were Union soldiers (the remnants of the 2nd Maine for example) who could accurately claim to [[Fail|have gone 0 for 11 against the Army of Northern Virginia]]. At Gettysburg, however, shit went sideways for the Confederates in a big way. General Meade, a halfway competent general, was finally in charge on the Union side, Stonewall Jackson was dead, Jeb Stuart took his cavalry off on a pointless ride to nowhere, the Army of the Potomac found and occupied some of the best defensive terrain of the war, and the Army of Northern Virginia couldn&#039;t lever them out of it despite two days of very bloody fighting. This culminated in Lee picking out some of his best divisions and ordering them to charge up the middle of the Union position, supported by all his artillery. The Union army sat and waited for the the Confederates to finish shooting, then chewed the attacking divisions up with volley fire and artillery like a Carnifex brood tearing through Imperial conscripts. The attack actually breached the Union line, but was smashed and driven back with heavy casualties. The point the Confederates reached on Cemetery Hill is now known as the high-water mark of the Confederacy. &lt;br /&gt;
[[Image:ShermansMarch.jpg|[https://www.youtube.com/watch?v=ufSGd58gjAM M-i-c, k-e-y, m-o-u-s-e.  Who&#039;s the leader of the club that&#039;s made for you and me?]|thumb|right|250px]]&lt;br /&gt;
However, the Western Theater was a different story; a pair of grimdark badasses named Ulysses S. Grant and William Tecumseh Sherman were leading the Union on a steady slog of wins up and down the Mississippi River system. Though there were some touch and go moments, such as at Shiloh, Grant kept his head and his command and ultimately masterminded the successful Vicksburg campaign, which saw him outflank the city after ordering his fleet to do a balls-out run past its defensive batteries before bitchslapping the Confederate defenders back into their trenches and settling in for a siege that lasted until 4 July 1863, the day after Pickett&#039;s Charge was shot to pieces at Gettysburg. Losing Vicksburg and New Orleans cut the Confederacy in half and gave the Union unchallenged control of the entire Mississippi, the most important interior waterway in the country. After Gettysburg and Vicksburg, Lincoln scented blood in the air, decided he just wanted to win and didn&#039;t care how messy it got, and so gave Grant command of the Army of the Potomac. Grant knew that the Union had more men and more equipment, and if he couldn&#039;t outmaneuver Lee, he was perfectly content to [[Imperial Guard|win by attrition]]. Grant sent Sherman rampaging through Georgia like an [[Eversor]] with flamers, and then settled in for a year of meatgrinder trench warfare with Lee that was basically just World War One without biplanes and machine guns.&lt;br /&gt;
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It has to be noted: Grant was not just a &amp;quot;mindless butcher&amp;quot;. He had terrible casaulty figures to be sure, but there were reasons for this: One is that Grant had noticed that the Confederates kept beating the Union by whipping them, then waiting to recover, then repeat. So the only real way to deny this to the Confederacy and especially Lee was to keep fighting and keep Lee&#039;s Army reeling, preventing any real reinforcement or supply to restore the lost men and material. Grant was bold, and displayed excellent leadership characteristics and a coolness under pressure. So cool, that part of the reason for his victory in the Wilderness campaign was because Lee lost his cool and flung men at a position and expected them to win the day. Yeah, Lee had a habit of this, and it&#039;s part of the reason that his reputation as a &amp;quot;tactical genius&amp;quot; is [[skub|hotly debated]] to this day.      &lt;br /&gt;
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While the war was started over the issue of slavery, complete emancipation was not one of the North&#039;s original war aims. However, as more Southern territory fell to the Union advance, thousands of slaves came into the custody of the Union army, either by being liberated directly or by making a break for it as soon as the bluecoats were close enough. This became troublesome in the latter years of the war, as it presented the Northern generals with a serious logistical and humanitarian challenge: feed not only a fighting army on the move, but their ever-growing train of liberated slaves. This problem was particularly acute for [https://en.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea Sherman&#039;s March to the Sea]. Some Union generals addressed this problem by offering enlistment to liberated slaves, although this practice was not universal. However, many slaves fled Confederate territory to join up with Union forces and a good number of them ended up serving in the Union Army, including the legendary 54th Massachusetts. Ending slavery not only became political policy, but also a weapon of war since it destroyed the Confederacy&#039;s economy. This led to the Emancipation Proclamation, issued after Gettysburg, and eventually the postwar adoption of the 13th Amendment and with it the abolition of slavery. The vileness of slavery became more known as Union soldiers saw firsthand the plantations and what it did to the black people, and while some didn&#039;t give a shit or even thought it was only natural, there were plenty who saw that shit and resolved to send the Confederates straight to hell for it.&lt;br /&gt;
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==The American Frontier==&lt;br /&gt;
{{topquote|You have died of dysentery.|&#039;&#039;The Oregon Trail&#039;&#039;}}&lt;br /&gt;
Throughout the mid 1800s Americans spread rapidly westward. This was aided by several large land purchases such as the aforementioned Lousiana Purchase; this was a huge step for the young nation as they now had a major highway (The Mississippi River) linking the entire back country from the Great Lakes down to the Gulf of Mexico. But said expansion would only accelerate after a little incident south of the border where American settlers living in the Texas territory got fed up with the Mexican government and seceded the entire territory north of the Rio Grande. Texas joined the Union and Mexico gave up a bunch of land after getting its ass kicked. This led the United States to stretching from the Atlantic to the Pacific. Fueling this was several gold rushes and a series of Homestead Acts, which gave ownership of land for free if you lived on it and maintained it. Canada also had a western frontier at the same time, but that part isn&#039;t nearly as well remembered (Did you play Yukon Trail? Did you even know it existed?). Huge waves of settlers were eager to reach the newly claimed California and Oregon territories, but before any railroads were laid down, they had to travel by wagon through the barren and hostile wilderness in between, with many would-be settlers dying to disease, hypothermia, hyperthermia, attacks from upset Native American tribes, and in at least one infamous case, [[Wikipedia:Donner_Party|cannibalism]].&lt;br /&gt;
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This era has long been dramatized to the point it has become its own genre, the Western. This goes so far back &#039;&#039;[[Wikipedia:The Great Train Robbery (1903 film)|The Great Train Robbery]]&#039;&#039;, one of the first films with a narrative &#039;&#039;&#039;ever&#039;&#039;&#039;, was a western. Westerns dramatized the &amp;quot;Wild&amp;quot; West as a chaotic wasteland full of bandits and savages where a man would be killed for any or no reason, but historically this was not the case. Statistically the west was actually very peaceful outside of the wars, especially compared to cities out east. The big outlaws, shootouts and murders were simply very publicized &#039;&#039;&#039;because&#039;&#039;&#039; they were unusual. Still, many of these more famous incidents showed how loose the power of the law was out in the frontier, as in several cases, you had several figures who had been on both sides of the law (Billy the Kid’s Regulators, Wyatt Earp’s revenge ride, etc) usually due to conflicting interests between locally powerful factions.&lt;br /&gt;
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==The Unification of Germany== &lt;br /&gt;
{{topquote|The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.|Otto von Bismarck about the unification of Germany}} &lt;br /&gt;
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One of the aftereffects of Napoleon&#039;s brief stint into making France the all-encompassing superpower of Europe was that he motivated quite a lot of people to identify themselves with their nation instead of families or rulers. The place where this nascent idea of nationalism reverberated the most were the German states, which had been notorious for their disunity since the age of Charlemagne. Liberal and nationalist ideas that sought to unify Germany into one nation ultimately culminated in a series of revolutions that all failed until Prussia, under the leadership of Otto von Bismarck (a man with a political genius as massive as his mustache), kicked the Austrians out of the German territories and won a war against France in 1871. &lt;br /&gt;
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The Franco-Prussian War, incidentally, had not a lot to do with Germany in itself. The southern German states (Hesse, Württemberg, Baden and Bavaria) that were still independent from Prussia at this point, leaned towards Austria. Instead it was about... Spain. Spain? What does fucking Spain have to do with Germany? Well Spain had a lot of issues at the time, the most pressing of which that it was a colonial power with no monarchy; their previous queen had been removed from power by a coup. After [[Blam|order had been restored]], the question remained whose dynasty should ascend to the Spanish throne. One of the proposed candidates was Leopold of Hohenzollern-Sigmaringen, a scion of a branch of the Prussian royal family that remained Catholic. France was very paranoid about being outmaneuvered by the Germans and sought to prevent that, but Bismarck carefully manipulated a series of events, including the careful redacting and publication of a diplomatic telegram to make it seem as if the French had pressured the Prussian King to withdraw Leopold&#039;s candidacy for the Spanish throne (when in reality Leopold had already declined to Wilhelm) to lure France into a war with Prussia and the German states. [[Just as planned|And it worked.]] The South Germans were outraged, and the French found themselves faced with a Hobson&#039;s choice: either they could go to war or suffer severe diplomatic embarrassment at home and abroad. The following conflict saw the French being thoroughly curbstomped within eight months as the Prussians outmaneuvered and outgunned them again and again. Massive conscription after the majority of professional soldiers fell into Prussian captivity at Metz and Sedan did little to alleviate the problems. To add insult to injury, the Germans proclaimed their new Empire in Versailles, the old seat of the French kings, driving a wedge between France and Germany that would not be overcome until the 1960s.   &lt;br /&gt;
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The unification of Germany marked a massive shift in the balance of the European powers. The weakest power in the European concert (Prussia) suddenly became the strongest on the continent, with a massive population, a disciplined and modern army that ground every enemy it faced into the dirt like they were nothing, and a huge industrial base that was kicked into overdrive once the multitude of national barriers between the small German dukedoms were abolished (also helped by the reparations France had to pay to the Germans as well as the capture of Alsace-Lothringia and its rich deposits of ore). It grew so fast and rapidly that only in the span of 30 years, it managed to surpass the production levels of steel and coal of every other imperial power in the world and singlehandedly pioneered large-scale industrial chemical production with inventions like the Haber process for synthesizing ammonia from atmospheric nitrogen (invaluable and irreplaceable in anything that has to do with anorganic chemistry, like most of the fertilizers used in contemporary farming). In general the German Empire was at the forefront of what&#039;s called the &amp;quot;Second Industrial Revolution&amp;quot; of the late 19th century.&lt;br /&gt;
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The Germans, being late to the party as far as imperialism was concerned, wanted a piece of that big fat colonial cake that they felt were owed and used their industrial and military leverage to apply massive pressure to the rest of Europe. This, combined with the inherent semi-feudal social order that had persisted in Prussia since the 1600s and the rampant militarism of German society, created a very aggressive nationalist machismo which ultimately contributed a lot to the crisis that led to World War One with all of its cataclysmic consequences. Nearly all negative stereotypes people associate with Germany to this day, like militarism, brutishness, blind obedience, lack of humour, strict workplace discipline, punctuality, and being unemotional come from this particular era. The culture that this attitude bred eventually led to the mindset that gave rise to the Nazis after Germany&#039;s defeat in World War I and only started to fizzle out after the old elites of the German Empire were permanently removed from power after World War II forced the Germans to reinvent themselves and their nation.&lt;br /&gt;
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== The British Empire ==&lt;br /&gt;
{{British}}&lt;br /&gt;
{{topquote|On her dominions the sun never sets; before his evening rays leave the spires of Quebec, his morning beams have shone three hours on Port Jackson, and while sinking from the waters of Lake Superior, his eye opens upon the Mouth of the Ganges.|The Caledonian Mercury}}&lt;br /&gt;
[[image:British Empire 1921.png|thumb|left|400px|“C&amp;quot; is for colonies&lt;br /&gt;
Rightly we boast&lt;br /&gt;
that of all the great nations&lt;br /&gt;
Great Britain has most!&amp;quot;- Mrs Ernest Ames, An ABC for Baby Patriots]]&lt;br /&gt;
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Remember the British East India Company from the [[Age of Enlightenment]]?  Well, eventually Britain decided to drop the pretense that it was merely an English corporation that was building colonies everywhere and just owned the fact that, yes, they were trying to take over the world. They hadn&#039;t been the only ones; the Spanish, Portuguese, Dutch, French, Germans, Russians, and several American presidents were as well, and near the end Japan would try to get in on the action.&lt;br /&gt;
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The Napoleonic Wars had left the British in the enviable position of having the world&#039;s biggest, baddest navy. This was a title they would hold until the Washington Naval Treaty of 1922 and the massive debts the British had racked up during WWI led them to conceded that they would have to be okay with the US Navy equaling them in size. They would lose it entirely after the Second World War, due to the tremendous debts of fighting that war piled on top of the previous one. &lt;br /&gt;
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Having a massive navy at its disposal meant that the British could effectively dictate terms to anyone within sight of the sea. This persuasion was not solely political strong-arming, but also took the form of general peacekeeping and anti-slavery operations with the West Africa Squadron alone freeing hundreds of thousands of slaves and largely shutting down the Atlantic Triangle. At its height the British Empire had founded colonies or established protectorates on almost every major landmass on Earth, and had presences at the key maritime choke points of Gibraltar, the Suez, the Cape of Good Hope, Singapore, and the Falklands near Cape Horn. It was said that &amp;quot;The sun never sets on the British Empire,&amp;quot; which is still technically true due to the existence of the Pitcairn Islands.&lt;br /&gt;
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=== The Crimean War ===&lt;br /&gt;
The Crimean War is one of those wars that tends to be forgotten about by non-history buffs, but its effects on the world were out of all proportion to its relatively short duration (October 1853-February 1856). This was the war that gave us [[Wikipedia:Florence Nightingale|Florence Nightingale]], [[Wikipedia:Charge of the Light Brigade|the Charge of the Light Brigade]], the [[Wikipedia:Victoria Cross|Victoria Cross]], and the [[Wikipedia:Government reforms of Alexander II of Russia|Great Reforms of Tsar Alexander II]]. It was also one of the first conflicts to see widespread use of high-explosive shells, telegraphs, railways, and photography; in some senses it can therefore be considered the first modern war. &lt;br /&gt;
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The war was ostensibly started over the treatment of Christians in the Ottoman Empire, but in reality it was all about the balance of power in Europe. The Ottoman Empire was in the middle of its long collapse, and Russia was taking the opportunity to flex its muscles in Central Europe. Britain wasn&#039;t thrilled by the prospect of Turkey being conquered by Russia, and Napoleon III needed a show of strength abroad to strengthen his position at home. When the Ottomans asked for changes to the agreement on their treatment of Orthodox Christians, Russia threw a fit and declared war. The British, French, and eventually the Italians sided with the Ottomans. At first, the fighting was bloody and inconclusive, with the Russians mauling the Ottomans at the Battle of Sinop and laying siege to Kars but being stopped at Silistra. The British and French promptly sent ships and troops through the Dardanelles into the Black Sea and invaded the Crimea. This is where the Battle of Balaclava and the Siege of Sevastopol took place. Balaclava became famous for the [[Wikipedia:The Thin Red Line (Battle of Balaclava)|&amp;quot;Thin Red Line&amp;quot;]] of the 93rd Highlanders and the [[Wikipedia:Charge of the Light Brigade|Charge of the Light Brigade]]. The Siege was a badly managed, yearlong slog that killed thousands of troops on both sides and wound up killing the British army commander, Lord Raglan, who&#039;d been catching hell in the press since Balaclava and was even more depressed that the Russians were holding out for so long. Ultimately the mounting casualty figures and apparent pointlessness of the whole thing led Britain and France to call for peace negotiations, the outcome of which saw Russia and Turkey handing back the territories they&#039;d captured and Russia losing the right to base ships in the Black Sea. Russia&#039;s defeat was seen as a national humiliation and led directly to the Great Reforms of Alexander II. Among other things, he abolished serfdom in the Empire, modernized the military, relaxed press censorship, and reformed the justice and educational systems. Most of these reforms were rolled back by reactionary conservatives after Alexander was assassinated in 1881, which led to increasing unrest in the country&#039;s radical underground and may have ultimately contributed to the Russian Revolution in 1917. On the flipside, the British got the lasting cultural legacy of the Light Brigade and Florence Nightingale. Horrified by the reports of wounded British soldiers being treated in atrocious conditions, Florence rolled up her sleeves, went to the Crimea with some of her friends, and effectively invented the modern nursing profession while also pushing for reforms in sanitation that greatly reduced death rates in the field hospitals and would later be implemented throughout India and Britain.&lt;br /&gt;
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Also led to the birth of the Red Cross and the first Geneva Convention.&lt;br /&gt;
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=== The Indian Mutiny ===&lt;br /&gt;
In 1853 the cost of rifling had come down enough that the British could transition from smoothbore firearms supplemented by specialist riflemen, both using the slow and relatively unreliable flintlock system, to standardizing on a rifled, percussion-cap weapon, resulting in the 1853 Enfield. Like many firearms of this era, it was loaded via cartridges consisting of the powder and ball in a sealed paper sleeve. The rifle was loaded by tearing open the cartridge (often by biting it), pouring in the powder, and ramming in the ball. This significant arms upgrade eventually reached India. In 1857 rumors (which were never proven) developed that the cartridges were coated with animal fats including beef tallow and pork lard, pissing off the Hindu and Muslim natives. This proved to the final straw for a long-brewing rebellion. Shortly into the Mutiny, the mutineers at Cawnpore slaughtered women and children who had surrendered. This proved to be a PR disaster for the rebels, killing any claim they had to legitimacy or the moral high ground and enraging the British public enough to warrant a very strong response. One important note is that the mutiny was not total (in fact, the conflict was mostly contained to Bengal), and many colonial troops fought against the mutineers, particularly Sikhs who had no prohibitions on pork or beef and were keen on the idea of getting to kill Hindus and Muslims. The conflict would lead to the effective end of the British East India Company in favor of direct rule (the &amp;quot;British Raj&amp;quot;), which was generally a serious improvement in conditions for Indians if you continued to ignore the lack of influence they had over how they would be ruled.&lt;br /&gt;
&lt;br /&gt;
While relatively short (a year and a half), there was little lull in the action and there are a lot of firsthand accounts one can look through to get an understanding of combat in the era. Of particular note is the several accounts of rebels being shot multiple times with a revolver but living long enough to kill or seriously injure men with their swords, which remain important in any consideration of knife vs. gun. One officer even managed to kill ~10 rebels with a &#039;&#039;spear&#039;&#039; by funneling them through a narrow doorway.&lt;br /&gt;
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As a side note, the rifle at the center of this would eventually be exported to the Confederate States of America (see above) in large numbers, which after its defeat would then be sold surplus to the post-Sakoku Japanese government (see above again).&lt;br /&gt;
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=== The Boer Wars ===&lt;br /&gt;
During the Napoleonic Wars the British gained control of every Dutch colony, and while they handed most of them back afterwards, they decided the Cape Colony in what is now South Africa was too good to let go, so they bought it. [[Rape|The Dutch weren&#039;t in a position to refuse the offer]]. A long series of disputes arising from this eventually escalated into a war between the Dutch-descended Boers and the British colonials (the Africans in the region were smart enough to know that they were kinda screwed no matter who won). Both wars were disasters for the British (even though they eventually won the second through overwhelming force) thanks to using Napoleonic tactics in an era of rifled repeating firearms. This was even worse in the first war since the British had not yet ditched their iconic red uniforms. Even after they got wise and switched to khaki, things didn&#039;t improve in the early stages of the Second Boer War as Redvers Buller, in charge on behalf of Garnet Wolseley, proved an unmitigated failure, losing battle after battle. After Buller got fired and replaced by Wolseley&#039;s rival Frederick Roberts (which caused the British army to basically split in two thanks to tensions between Wolseley&#039;s African colonial veterans and Roberts and his Indian troops), the Brits won on the field and the Boers resorted to an insurgency which was brutally suppressed (by which we mean the term &amp;quot;concentration camp&amp;quot; was literally invented here). Adding insult to injury, Roberts replaced Wolseley as Commander-in-Chief after the war.&lt;br /&gt;
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The Boer Wars have been largely forgotten except by military historians due to their [[The World Wars|foreshadowing of things to come]]. One thing that has survived into the present day is the term &amp;quot;commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics this organization enabled.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*This was the era where Europeans, and the nations descended from them, truly and unquestionably ruled the world. Their head-start in industrialization, advanced military and civilian technology, the vast accumulated wealth from previous centuries, and advanced medicine and agriculture gave them an advantage that any other culture at the time was incapable of overcoming. With that came a lot of nastiness. You see, the notion that people not born with a silver spoon up their arses were worth more than their value as meatshields or manual laborers hadn&#039;t caught on yet, and this went double for foreigners. The ruthlessness and blatant disregard for human life with which the imperial powers of the time exploited the people they ruled over caused widespread resentment and led to a long series of uprisings, some more successful than others. Later down the line this exploitation triggered the decolonization movement and the brutal struggle of the underclasses for equal rights and humane treatment (which continue to this day). &lt;br /&gt;
*The agricultural revolution, where machines and other modern technology were applied to farming, accompanied the Industrial Revolution. Indeed, the former fed the latter by allowing enough food to be produced that the majority of workers could take factory jobs instead of agricultural work. Additionally, the invention of the Haber-Bosch-process made the large-scale production of anorganic fertilizer from atmopheric nitrogen possible, turning landscapes that were previously thought of as unsuitable for any kind of farming into lush gardens. This earned Fritz Haber, its inventor, the Nobel Prize for Chemistry in 1919 (at the time a very controversial decision, as Haber also provided his expertise to the German war effort and among other things invented ammonium nitrate as a substitute for TNT and the first chemical weapons to be used in WWI.)&lt;br /&gt;
* Several technologies supported the process of industrialization. Steam power helped kick things off by revolutionizing manufacturing and transportation, but two others were also important. Large machinery and tall buildings required steel to become cheap enough that it could be made on a massive scale. Historically, making good-quality steel was a time-consuming process that needed the careful attention of expert craftsmen. This changed with the invention of the Bessemer process, wherein bellows would be used to blast hot air directly into the molten iron to get it hot enough to smelt out impurities. Electricity also helped tremendously, allowing for much longer working cycles through lightbulbs and improved communications through telegraph and radio.&lt;br /&gt;
*The invention of vapor-compression cycle cooling was also a major innovation of this era, although until electricity became widely available its use was mostly constrained to steam-powered dairies in cities. This allowed for much denser and heavily mechanized industrial centers, as well greater population in warmer areas. The flush toilet and toilet paper also originated at this time.&lt;br /&gt;
*Vulcanized rubber arose during this era. While important for sealing and tires, one major change this facilitated was in clothing. The elastic waistband brought about modern undergarments among other things. The first plastics were invented in the 1860s, but these early plastics were brittle and had few practical uses, so the true rise of plastics would not be till the era of [[The World Wars]] and [[The Cold War|and beyond]].  &lt;br /&gt;
*Food preservation made large advances. For most of human history, food preservation had been limited to drying (through methods including salt, smoke and/or sugar), pickling and (in climates that allowed it) freezing, all of which originated in the [[Bronze Age]] at the latest. Now methods like jarring and canning food emerged (though early sealing methods turned out to be toxic themselves), along with serious improvements to old methods like like quick freezing, the electric icemaker/freezer/refrigerator (domestic versions won&#039;t appear till the interwar period though), freeze-drying, and spray-drying, led to food that took up much less space while having lifespans measured in &#039;&#039;years&#039;&#039;. These methods continue to be refined in [[Post-Cold War|the current era]], largely through new materials and understanding of microscopic organisms.&lt;br /&gt;
**To add to that, the invention of beef extract by the German chemist Justus von Liebig revolutionized the way food could be produced at larger scales at lower cost. It served as the catalyst for the invention of most modern processed foods and the birth of large scale food factories, where cheap food could be produced to feed an ever increasing amount of mouths, further accelerating the population boom that coincided with the improvement of healthcare as outlined below. &lt;br /&gt;
*The invention of modern medicine, which arguably started with the Hungarian doctor Ignaz Semmelweis&#039; research into childbed fever (a dangerous infection of the uterus through bacteria that enter the body after giving birth), delivered the modern template of how medical research is conducted. Combined with the with the first proof of how bacteria cause sickness through the German doctor Robert Koch and the subsequent triumph of medical hygiene, this newfound understanding of illnesses and plagues that had decimated entire civilizations in the millennia before led to a huge increase in birth rates and life expectancy for every human on the planet. As a result, the world population increased rapidly, starting in the 1850s, a trend that peaked in the 1960s and is continuously decreasing ever since (not that bad of a thing as one might think, with climate change, limited resources and all) &lt;br /&gt;
*The Scramble for Africa begins in 1881 and ends in 1914. Almost all modern &amp;quot;explorer&amp;quot; cliches and imagery began here; think Theodore Roosevelt&#039;s misadventures, Dr. Stanley Livingston of &amp;quot;I presume?&amp;quot; fame, or the Indiana Jones movies. The two main exceptions, the American frontiersman in his coonskin cap and breastplate-clad Spanish conquistador, are both strongly linked to a specific type and time instead of explorers in general. The stereotype of the great white hunter/explorer wearing a pith helmet, binoculars, and khaki overalls while hacking his way through the jungle with a big-ass knife in one hand and an elephant gun in the other started here.&lt;br /&gt;
*Human flight was first achieved in this era. In 1783 the first air balloon flight took place, and was first put to military use in 1794. The Wright Flyer took flight in late 1903, marking the first heavier than air flying machine. Zeppelins became practical just before World War I.&lt;br /&gt;
* Naval technology went through multiple revolutions. The wooden sailing ships of the Napoleonic Wars gave way to ironclad tallships with steam and sail propulsion, only to be replaced in turn by warships built entirely from steel. The famous duel of the &#039;&#039;Merrimack&#039;&#039; and the &#039;&#039;Monitor&#039;&#039; marked the end of wooden warships, the appearance of the steam launch &#039;&#039;Turbinia&#039;&#039; led to a transition to turbine engines, and HMS &#039;&#039;Dreadnought&#039;&#039; heralded the modern battleship. The first military submarines appeared in the American Revolution and Civil War, although the concept wouldn&#039;t be perfected until the Great War.&lt;br /&gt;
* The beginnings of feminism started in the 19th century, as women began to lobby for more access to their countries&#039; social, political, and economic spheres. They scored some notable successes. In 1861, property-owning women in Victoria Australia could vote in local elections. In 1890 women gained the full franchise (but could not run for office) in New Zealand, while in 1893 full female suffrage was permitted in Colorado and 1902 saw federal suffrage in the new Commonwealth of Australia. By the late 19th century, the academic profession was opened up to women. It was still pretty damn sexist, but things were in motion.&lt;br /&gt;
* The Victorians (or at least those who could afford to do so) went in for elaborate periods of mourning. Not just a wake, funeral, and a catered lunch in formal wear while a funeral home gouges the family, or even sitting shiva for a week. A widow mourning her dear departed hubby was expected to wear black clothing and a veil, put up black ornamentation and wear black jewelry, and act reserved and solemn and so forth for a year. A lot of what we associate with death, mourning and similar subjects has its origins here.&lt;br /&gt;
* Holiday travel and mass tourism also became a thing here. Though medieval peasants had gotten lots of days off for religious reasons, they typically didn&#039;t have much to do or anywhere to go on those days off, being as they were medieval peasants. Rich people, of course, had always been able to travel pretty much anywhere they liked, which had led to the rise of the &amp;quot;Grand Tour&amp;quot;, wherein young men (and occasionally women) of means would dick around Europe for a few months or years while receiving a classical education, taking in the local culture, and getting laid. The proliferation of railways, steamships, and middle-class jobs made travel a practicable concept for the masses for the first time, so that by the 1870s an average middle-class family could go to the country or the seaside for a vacation or even travel abroad on a package tour. The Grand Tour persisted for a while after this, thanks to &#039;&#039;nouveau riche&#039;&#039; Americans taking up the practice, but ultimately it fell out of favor as enthusiasm for classical culture declined.&lt;br /&gt;
&lt;br /&gt;
==The appeal of the Industrial Revolution==&lt;br /&gt;
This era produced many things modern people take for granted and have difficulty considering life without. The rise of film and audio recording during this era and mass printing of advertisement and newspapers during this era mean there is no shortage of records of daily life, so this era is fairly well understood. Of particular note is that the late 1800s printed mail order catalogs started being printed, and these now provide quality information on everyday items, complete with cost and illustrations, that simply don&#039;t exist in earlier eras. Those researching earlier eras for this kind of thing have to go through the rare surviving records of estate sales, government orders and business transactions to get a &#039;&#039;fraction&#039;&#039; the understanding a layman can obtain from viewing a simple public domain catalog. These have proven such good resources some historically set RPGs outright say to find catalogs from companies like Bannerman (A surplus arms dealer so successful he built a castle on a private island next to West Point as an advertisement, since everyone traveling the Hudson had to see the sign on it), Montgomery Ward, and Sears Roebuck to fill in the blanks of the equipment list. Before this period, historians were mostly concerned with Big Things: wars, generals, kings, nobles, priests and the occasional artist, merchant, architect, engineer or inventor thrown in, often because there was so few records of the common man. In the Industrial Revolution historians became able and willing to adequately research the way people lived their lives day to day, from well-to-do merchants and skilled tradesmen to factory workers to scavengers picking through garbage for bones, rages, scraps of metal and dog turds to sell.&lt;br /&gt;
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The Industrial Revolution allowed for inventors to not only create meaningful new creations, but see them become common overnight. [[Adeptus Mechanicus|Before the Industrial Revolution changes generally happened slowly with various small tweaks on things and methods, the compilation of said tweaks rolling over and the occasional breakthrough like the water wheel or gunpowder every once and a while which would take centuries to come into it&#039;s own]]. A peasant would assume that his children, grandchildren and great grandchildren would till the soil just as he did with what changes that did happen in his lifetime being largely minor stuff that tweaked the board but did not change the game. Industrialization changed all that, lives were changed for better or worse by mechanization suddenly and totally. Progress became an idea that would drive the world, even if problems were also mounting. People came to understand that the past was not just the present which happened beforehand and the future could be more than just more of the same. It&#039;s not surprising that science fiction started up in the 19th century, as did horror: Jules Verne, HG Wells, Sir Arthur Conan Doyle, Mary Shelley, and Edgar Allan Poe were all active writers of the era.&lt;br /&gt;
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This time was also one of upheaval socially and politically. Before the Industrial Revolution people generally operated on the idea that one should &amp;quot;Know One&#039;s Station&amp;quot;, that society was divided into classes that were (with various degrees of legal formality enforcing this) hereditary, static and instead of trying to get out of them they should stay in them, stay out of the affairs of people of other classes and obey their betters. If you were a peasant you&#039;d work for your lord, obey his orders, treat him with reverence as a higher form of human, be jolly grateful to have such a man as your master and avoid thinking about all that politics stuff which is none of your business. While this had not died out in the Industrial Revolution (see all of England&#039;s class stuff), it was on the decline both from gradual erosion and active resistance.&lt;br /&gt;
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The source of wealth shifted from farms and fields to factories and companies which the merchant classes/bourgeois now owned. To be a noble you needed a peerage at least (in England that is, the rest of Europe, especially Spain and Germany remained static feudal societies at heart, while the French and eventually the Russians abolished it in a literally cutthroat fashion) and preferably a dozen generations of pedigree which your fellow nobs would respect even if you were broke, to be a captain of industry you just needed a lot of money invested in the right companies. It was possible for a poor man to rise to the highest echelons of society in the Industrial Revolution, see Andrew Carnegie and John D. Rockefeller. The downside of it was that these rich buggers tended to view the poor which could not rise from rags (ignoring of course how most of these &#039;&#039;nouveau riche&#039;&#039; then made it as difficult as possible for anyone to actually join their ranks) as being lazy incompetents that were only fit for ruthless exploitation and that attempting to help them out (beyond providing them with just enough education for them to do whatever work the rich needed them to do and healthy enough to keep working) was not only useless, but an active evil in the long term since it meant only more of them in the long run. To quote Charles Dickens&#039; &#039;&#039;A Christmas Carol&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&amp;quot;Many cannot go there [Workhouses and Prisons] and many would rather die.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“If they&#039;d rather die, they&#039;d better do it and decrease the surplus population.&amp;quot;&#039;&#039;&lt;br /&gt;
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The Industrial Revolution people had oppressive rigid order and stability swapped out for opportunities to excel and thrive or crash and burn. You could be born dirt poor and rise to riches, or you might start out as a skilled tradesmen who ends up as just another disposable factory worker.&lt;br /&gt;
&lt;br /&gt;
That attitude about the poor went doubly so for the colonial subjects and non-white people in general. In 1876 there was a drought which led to crop failure in much of India, instead of importing food to feed the affected masses (which they&#039;d done not long before successfully) the Raj Government allowed merchants to stockpile grain and sell it abroad to drive the price up. The result was famine and starvation which killed 6-10 million people. [[Grimdark|The Belgians in the Congo Free State made this look saintly by comparison.]]&lt;br /&gt;
&lt;br /&gt;
Such treatment of the working class, combined with the belief that since the working class were the actual producers of wealth they should be the ones with the right to decide how the machines and materials used to make said wealth were used, would lead to Karl Marx writing the &#039;&#039;Communist Manifesto&#039;&#039;:, creating [[communism]], one of the most notable ideologies of the 20th century and also one of the most [[skub|controversial]].&lt;br /&gt;
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Ideologies aside you can boil down the Industrial Revolution social movements to the average human thinking: &amp;quot;Hey, we can actually make tons and tons of wondrous gadgets to make life better, but why is that I can&#039;t get some of the gadgets too so I can have a better life?&amp;quot;. While this meme emerged first in West Europe and North America it inevitably expanded to the colonies and independent nations until it eventually covered the entire planet.&lt;br /&gt;
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The Industrial Revolution is the start of the Modern World and many of its issues still persist to this day. People can relate to an Industrial Revolution era person more easily than that of a peasant in the Middle Ages, a serf in the Dark Ages, a citizen soldier of the Classical Era, a scribe at a pharaoh&#039;s court, a priest king in the Fertile Crescent or Grug and his rocks. The downside of this is that these issues are still politically charged to this day.&lt;br /&gt;
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===Fantasy Relevance===&lt;br /&gt;
As a tangent from the historical to the literary, the Industrial Revolution is something which often looms in the background of Fantasy at a meta level with various degrees of overtness. The implication is that sooner or latter as the elves in splendid cities and ancient forests weave their spells and loose their arrows, the dwarves delve and hold the line to defend their mountain homes, the orcs sound the drums of war and sharpen their blades for battle, dragons soar, necromancers scheme, kings reign, adventurers set out on epic quests and all that fantastic wonder, somewhere someone notices a pot on the boil rattling its lid and imagines how the force of pressurized steam could be used, setting in motion the end of that era. Yes, that&#039;s a gross oversimplification of a centuries long processes with many intermediate steps that culminated with Locomotives and the Crystal Palace. The point still stands that in a world where people like us exist, eventually observant souls, those inclined to tinker, those looking to make work easier and increase productivity and those who can see the work of such inventive souls as the keys to wealth and power will figure these things out and move a society beyond the 15th century with those which refuse to move with the times getting rolled over.&lt;br /&gt;
&lt;br /&gt;
In Tolkien&#039;s work this fact is dealt with mostly in subtext of disdain (the industrialists of Middle Earth were villains and the results of their labors were ruin and destruction) and a sense of melancholy as past ages end. In other fantasy settings such as [[Forgotten Realms]] there are forces working to stop this, ranging from organizations like the harpers to the Gods enforcing [[Medieval Stasis]]. Some settings, like [[Discworld]] and to a smaller degree [[Warhammer Fantasy]], accept that this will happen and have the transition woven into their worldbuilding. In fact you can see Pratchett&#039;s later works as an answer to Tolkien&#039;s criticism towards modernity, while oversimplified in some aspects the  Moist von Lipwig Trilogy makes some good explanations towards how industrialization emerged and how it works as well as its potential flaws and shortcomings without going full ludite.&lt;br /&gt;
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==Industrial Revolution inspired Games, Factions and Settings==&lt;br /&gt;
* [[Steampunk]]&lt;br /&gt;
* Much of Discworld&lt;br /&gt;
* Thief series which are set in a weird blend of medieval fantasy and early industrial revolution.&lt;br /&gt;
* [[Eberron]] before the Last War. After it Eberron is a cross between Industrial Revolution and interwar.&lt;br /&gt;
* [[Arcanum]] is a magical world that is currently undergoing a revolution.&lt;br /&gt;
* [[Iron Kingdoms]]&#039;s whole schtick is that it&#039;s a typical fantasy setting that developed into this.&lt;br /&gt;
* The [[Skaven]], particularly their Weapons Teams and anything related to [[Clan Skryre]]. Thankfully one of the reasons why they never achieved world domination in one fell swoop is the overall lack of quality control on their gadgets.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
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		<title>A Song of Ice and Fire</title>
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		<updated>2023-03-02T03:59:01Z</updated>

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&lt;div&gt;[[image:Game_of_Thrones_Title-DVD.png|300px|thumb|WIENER PARTY! WIENER PARTY!]]&lt;br /&gt;
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{{Spoilers}}&lt;br /&gt;
{{Grimdark}}&lt;br /&gt;
{{Sick|Among other things, the books can barely go ten pages without having another rape.}}&lt;br /&gt;
&#039;&#039;&#039;Warning: This article contains so many spoilers we&#039;re ruining books that haven&#039;t even been released yet.&#039;&#039;&#039;&lt;br /&gt;
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{{Topquote|If you think this story has a happy ending, you haven&#039;t been paying attention.|Ramsay Bolton, nailing the grimdark theme of this series}}&lt;br /&gt;
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{{Topquote|It matters not from whence the blood flows. Only that it flows.|George RR Martin, Exalted Champion of Khorne when explaining why so many characters get offed}}&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;A Song of Ice and Fire&#039;&#039;&#039;&#039;&#039;, better known as &#039;&#039;&#039;&#039;&#039;Game of Thrones&#039;&#039;&#039;&#039;&#039; (though only the first book has that title) is a [[Grimdark]] fantasy book series for people who hate fantasy, or at the very least, have gotten their fill of Tolkien pretenders and want something more &amp;quot;distinct&amp;quot;. Its central themes include [[Tzeentch|political Machiavellian scheming]], [[Khorne|ultraviolence]], [[Slaanesh|incest/sex with exposition/tons of rape]], and [[Nurgle|everyone trying to survive in such a Crapsack World of perpetual suffering]]. There is also lots and lots of food. Thus it has become one of the most popular series of our generation and its author, [[George R. R. Martin]], has been praised for his highly realized world and gritty low fantasy style. He was even called &amp;quot;the American [[Tolkien]]&amp;quot; by &amp;lt;s&amp;gt;Time magazine&amp;lt;/s&amp;gt; gormless idiots who lump diametrically different writers together for no other reason than that they&#039;re both fantasy authors. The two authors do both have a passion (and talent) for worldbuilding and writing doorstoppers, but that&#039;s also where the similarities generally end. Still, the comparisons to Tolkien would probably explain this series&#039; sudden spike in popularity following the TV show (at least [[Skub|to a point, anyway.]]) The great joke of an actual World War veteran writing fantasy about heroic knights and elves being compared to and contrasted with a conscientious objector who writes edgy fantasy is not lost on most (though its worth mentioning that Martin is as much of a Tolkien buff as any of us, meaning that he didn&#039;t write the series as a &amp;quot;fuck you&amp;quot; to Tolkien&#039;s work as some might assume).&lt;br /&gt;
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The series itself is set on the [[Original character, do not steal|totally not medieval European ripoff]] realm of Westeros as it is wracked by a massive succession war drawing its realms into conflict.  Everyone&#039;s picking up the pieces from the previous war until one family&#039;s bid for power starts another war (book one), A bunch of dudes declare themselves kings (book two), they&#039;re burning the continent down in their scramble for power, and somehow all the fuck-ups managed to lose anyway (book three). Just when the guys who lost the least start thinking they get to rule over the remaining chaos, more fuck ups happen and more dudes show up (book four). Sadly, winter has finally come and, unbeknownst to most people, [[Thousand Sons|evil ice wizards leading soulless undead]] [[Alpha Legion|assumed to be only myths by most people]] are about to invade the continent from the north. By the fifth book, things are going and/or will go to shit even for the bad guys.&lt;br /&gt;
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According to a leaked fan conversation, George R. R. Martin jokingly stated the series would end with an epic cock-slap fight between Samwell Tarly and Jaime Lannister. &lt;br /&gt;
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TL;DR: [http://en.wikipedia.org/wiki/War_of_the_Roses War of Roses] with a helpin&#039; of &amp;lt;s&amp;gt;cliched fantasy&amp;lt;/s&amp;gt; George&#039;s old sci-fi writing plots given a fantasy overhaul and [[/d/]]-lite.&lt;br /&gt;
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[[ASOIAF Miniature Game|Miniature game has their own page now]]&lt;br /&gt;
&lt;br /&gt;
== Setting and History ==&lt;br /&gt;
Most of the series takes place on an America-sized continent named Westeros, which stretches from pretty much the North Pole to the deserts of Dorn. It is populated by three main nations: First Men (Northmen and wildlings aka not!Celts), Andals (pretty much everyone else aka not!Anglo-Saxons) and Rhoynar (Dornishmen). All of them came from Essos in waves: the First Men displacing the druids and giants, then came the Andals who pushed the First Men further north and assimilated the survivors, and finally by the Rhoynar, a matriarch-ish society that fled the destruction of their homeland and finally found a home in Dorne. Ironborn (not!Vikings from western islands) are also of note, since despite their First Men ancestry, they developed an entirely different religion and culture based off raiding due to the barren sea-rocks they inhabit ([[Deep Ones|and possibly also influenced by weird creepy things living in the water that lived on the islands before they did]])&lt;br /&gt;
&lt;br /&gt;
For thousand years Westeros was an utter mess of seven-ish kingdoms vying for supremacy. But while they were busy banging rocks together, the Eastern continent, Essos, was united by the &amp;lt;s&amp;gt;elves&amp;lt;/s&amp;gt; magical dragon-riders powered by incest. The Valyrians would expand all over Essos, but their only presence in Westeros was a small island outpost (later named Dragonstone). At one point, however, the daughter of a minor noble family, Daenys Targaryen, had prophetic dreams about the death of her country, which forced her father to flee alongside his family and most valuable possessions (five dragons and some magic shit). His rivals in power laughed at him, but he turned to be right as a gigantic volcanic eruption obliterated Valyria and started the age of anarchy in Essos&lt;br /&gt;
&lt;br /&gt;
The Targaryens did fuck all for a little over a century, until the ambitious lord Aegon grew tired of sister-fucking and decided to forge his own kingdom in Westeros. Even though his army was tiny and he was facing off against the full might of an entire continent, he also had &#039;&#039;&#039;dragons&#039;&#039;&#039;, which in ASOIAF can grow to comically large proportions, and allowed him to wipe the floor with anyone dumb enough to stand against him. Just to make a point, he burnt down *the* largest fortress in Westeros &#039;&#039;in a single night&#039;&#039;, melting down stone walls with dragonfire and leaving it cursed for centuries. Though, because the Targs were so reliant on dragons, the only Kingdom they couldn&#039;t conquer was [[Dune|Dorne]], who [[Tallarn|mujahideen]]&#039;d their way to a truce after killing one of the sister-wives&#039; dragons with a Ballista and (probably) threatening Aegon with the knowledge that they were willing to spend their entire Kingdom&#039;s wealth to hire [[Callidus Assassin|magical assassins]] to end the Targaryen line. &lt;br /&gt;
&lt;br /&gt;
The Targaryens ruled for 280 years, but their rule was also marked by lots of shitty kings (because of the rampant incest), but also by rebelling bastards (who were the result of non-incest). Somewhere along the way, magic began to leave the world. Spells were no longer as effective and the price for such magic became steeper and steeper (which is why most magic in the &amp;quot;present&amp;quot; requires blood or sacrifice of some sort). This was most evident in Westeros when the dynasty&#039;s dragons became successively smaller and smaller; it also probably didn&#039;t help that they raised them in a coliseum-style Vault and also only had 5 dragons to start with. The dynasty&#039;s fate was sealed in the &amp;quot;Dance of Dragons&amp;quot; which was an internal conflict between Targaryens and the last real war to include dragons and dragonriders. &lt;br /&gt;
&lt;br /&gt;
Their ultimate downfall came just before the beginning of the series, when Prince Rhaegar (supposedly) kidnapped the bride of a powerful lord Robert Baratheon and the Mad King killed her father and brother, who just wanted her back, triggering a rebellion that they lost and once again setting the stage for a Seven Kingdom free-for-all.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
Since these books have some thousand named characters, you won&#039;t remember most of them without an obsessive disorder over details.&lt;br /&gt;
Here&#039;s a relatively shortlist (mostly based on the TV series rather than the books, but seems to randomly switch between the two) for the characters you&#039;ll care about.&amp;lt;!--Maybe we should actually get around to, iunno, fixing that.--&amp;gt; We&#039;ll also be making an effort to mostly focus on characters from the main series, rather than historical figures like Maegor Targaryen, the Dance of Dragons Blacks and Greens, and so on. Trust us, given the number of characters we already have to cover, it&#039;s for the best. The houses listed here doesn&#039;t even come close to covering them all, either. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
===House Stark===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Winter Is Coming&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Honourable, bro-tier northerners who always [[Space Wolves|compare themselves to direwolves and have a few as pets]]. They have a tendency towards being so resolutely honorable that proves to bite them in the ass due to naivete about how [[Tzeentch|Westerosi corrupt politics actually works]] (not that dishonorable characters often fare any better, but that&#039;s an &amp;quot;Anyone Can Die&amp;quot; setting for you). They&#039;re also arguably the protagonists of the setting. Basically Scotland and/or House Lancaster in the War of the Roses (but named after House York).&lt;br /&gt;
* Eddard Stark, &#039;&#039;The Quiet Wolf&#039;&#039;: Patriarch, lord and POV death-puppet. Not nearly as stupid as everyone tries to pretend...but still kind of stupid, and very much a dead man walking. Honorable to a fault and deeply repulsed by the politicking that goes on around him, which eventually leads to a mild case of death by decapitation. Has somewhat of a mixed reputation among the big players of Westeros; Jamie Lannister despises Ned for judging him for breaking his oath and saving millions of people in King&#039;s Landing and never listening to his side of the story, Littlefinger hates him for much, much pettier reasons (as outlined further below). Varys and Tyrion both kind of admire him, but were in agreement over the fact that Ned did the worst possible thing at the most inconvenient time and ultimately got what was coming to him. &lt;br /&gt;
* Benjen Stark: Ned&#039;s ranger/Night&#039;s Watch brother (so the Faramir to his Boromir), who disappears later in the story and may or may not be the mysterious &amp;quot;Coldhands&amp;quot; (in the TV show he is). &lt;br /&gt;
* Robb Stark, &#039;&#039;The Young Wolf&#039;&#039;: Shiny, King Arthur-like hero who veers between being [[Lawful Stupid]] and [[Lion El&#039;Johnson|a brilliant military leader]]. After waging a successful war to avenge his murdered father, he was betrothed to a noblewoman but he ended having comfort sex with a virgin noblewoman which may have been arranged by her scheming bitch mother, while in softcore porno he got the hots for a commoner. Cacks it nastily: he got his head cut off and his pet&#039;s wolf&#039;s head stuck on his body, which was paraded around while his enemies chanted &amp;quot;HERE COMES THE KING IN THE NORTH!&amp;quot; In other words, he&#039;s a Scottish [[Roman Empire|Hannibal Barca]]. In the show his pregnant wife dies with him for added Grimdark, but in the books he (wisely) leaves her behind when he goes to the Red Wedding.&lt;br /&gt;
* Sansa Stark: Useless teenage girl extraordinaire at the start of the series with dreams of marrying a prince and &amp;quot;having lots of babies&amp;quot;, but gets shat on hard by reality, being a case-study in what happens when you go into a Grimdark world thinking like a Fairy Tale Princess. Becomes Littlefinger&#039;s replacement goldfish when Catelyn&#039;s no longer around, her father got killed and her best friend was sold as a sex slave, and ended up in the worst relationship we can possibly imagine with King Joffrey. [[Grimdark|Even got deflowered via rape by Ramsey Bolton]] and married to him before managing to escape with the help of others. Currently acting as a co-ruler to her brother/cousin Jon Snow, and has learned much from her suffering, allowing her to kick Littlefinger out of the Great Game via throat slitting. While in the book Littlefinger is/was setting her up at House Arryn to claim the Vale and the North, the show version becomes QUEEN IN DA NORF in the final episode.&lt;br /&gt;
* Arya Stark: Little tomboy assassin. Has a kill list, but doesn&#039;t get to use it so long as she is an amnesiac apprentice of [[Officio Assassinorum|the Friendly Neighborhood Assassins Guild]]. In the books, she&#039;s still training with the Faceless Men, but in the show she&#039;s broken away from them and headed back to Westeros to get revenge on a LOT of people, giving her one of the highest kill counts in the series. She goes home to Winterfell when she hears that Jon and Sansa took it back and starts acting as a general &amp;quot;troubleshooter&amp;quot; for Sansa while scaring the hell out of everyone with all her new assassin skillz. Kills the Night King like a fucking champion in Season 8 (though in a way that doesn&#039;t actually make any sense), then rides south to add Cersei to her body count. Instead, the Hound talks her out of it and she [[The Lord of the Rings|decides to sail into the unknown west]]. Kind of the [[Mary Sue|writer&#039;s pet]] in the show, among other things getting to avenge the Red Wedding in a brutally cinematic manner even though Dumb and Dumber justified giving us a pregnant woman getting stabbed to death on-screen because Game of Thrones is above &amp;quot;cliches&amp;quot; like loved ones getting avenged in just such a way. And her aforementioned killing of the Night King that doesn&#039;t actually make any sense, since it required her getting the drop on him in a way that was &#039;&#039;physically impossible without out-of-universe special effects equipment&#039;&#039;. Book version is still level-grinding to get to her TV version&#039;s skill level. &lt;br /&gt;
* Catelyn Stark (nee Tully): A woman who trusts the wrong people at the worst time, causing a lot of misery. Gets killed along with Robb, then comes back (books only) as Lady Stoneheart, an undead witch bent on killing all the Boltons, Freys, Greyjoys, Lannisters... pretty much everyone she thinks was tangentially involved in betraying her and her family, or somebody who just pissed her off (kind of hard to blame her though). The show writers left this part out completely, which caused much [[rage]] and [[skub]] in the fandom.&lt;br /&gt;
* Bran Stark: Intelligent little boy, named after the founder of House Stark, Brandon the Builder (basically Tony Stark combined with [[Leman Russ]]). He was crippled in the first sign of major [[GrimDark]]. Has prophetic dreams and becomes a [[druid]]. In the TV series, fucks things up by alerting the Others to where he&#039;s hiding, which gets all of the Children, his loyal wolf, the Three-Eyed Crow and Hodor killed. For good measure, turns out to have accidentally &#039;&#039;caused&#039;&#039; Hodor to become, well, Hodor, as he was using his druid powers to figure out why Hodor is only able to say Hodor, resulting in Hodor&#039;s gruesome death-by-zombies being beamed directly into young Hodor&#039;s brain. He&#039;s now the Three-Eyed Raven and likes going around being creepy as fuck and generally weirding people out. Becomes King of the &amp;lt;s&amp;gt;Seven&amp;lt;/s&amp;gt; Six Kingdoms in a hilariously nonsensical plot twist in the finale.&lt;br /&gt;
* Rickon Stark: Four years old at the start, turning into a real little [[Barbarian]] from not being raised properly, because everyone who would have raised him was dead or missing. In the books, he and his wildling nanny Osha are on the cannibal-infested island of Skagos, and Davos Seaworth is on his way there to pick them up so that the northern lords who are still loyal to House Stark have a figurehead to rally behind. In the show, he ends up hanging out at the Umbers, then is handed over to Ramsay as a prisoner when Smalljon becomes afraid of the Wildlings living north of him (who were invited by Jon Snow to fight the Zombie Apocalypse), and finally dies via arrow in a sick game of &amp;quot;dodge the missiles&amp;quot; courtesy of Ramsey.&lt;br /&gt;
* Jon Snow, &#039;&#039;The White Wolf&#039;&#039;: A bastard living in the Stark household before leaving for the Night&#039;s Watch (basically [[The Last Chancers|Colonel Schaeffer]] with more convicted rapists under his command) and excels there because nearly every one of his fellow recruits are peasants who have never had a formal days of training while Jon has had the serious training afforded to all lords. After he takes over by becoming the Watch Commander secures and alliance with the Wildlings, ancient barbarian enemies of the Night&#039;s Watch, because when the end of the world is coming you tend to think outside the box.  Also gets a Wildling girlfriend, but she dies. He was taken under the wing by the Lord Commander Jeor Mormont and given advice by Maester Aemon (a Targaryen who is so &#039;&#039;&#039;old&#039;&#039;&#039; that everyone in the south has forgotten he existed, and unbeknownst to him, his great-great-granduncle), and managed to actually be a competent leader. Sfter a disastrous loss of strength after the failure of the Great Ranging, and then the Wildling invasion, he unilaterally decides to let the Wildlings through in exchange for their aid in securing the Wall against the real enemy; he even impresses Stannis (The Mannis) with his honor and sense of justice. [[Grimdark|And then, all the corrupt exiles from the South (and the rejects who were left behind during the Ranging) banded together to kill him]]. &lt;br /&gt;
**Though he&#039;s currently dead in the books as a result of the mutiny, he was revived by R&#039;hllor in the series after being stabbed to death by the senior members of the Watch. Isn&#039;t actually Eddard&#039;s bastard son, but rather the legitimate son of Rhaegar Targaryen and Lyanna Stark, meaning that he is, in fact, the rightful heir to the Iron Throne. The new KING IN DA NORF according to his supporters after he killed Ramsay Bolton and took back Winterfell, and is also currently hooking up with his own aunt. &lt;br /&gt;
**He turns on Daenerys once he realizes she&#039;s lost it and kills her in the throne room, but [[Plot Armor|for some reason her dragon doesn&#039;t kill him despite seeing him do the the deed]]. The Unsullied want his head, but instead, King Bran exiles him to the Night&#039;s Watch and he fucks off into the far north to live with the Free Folk.&lt;br /&gt;
* Hodor: Hodor. Hodor, Hodor, Hodor. &amp;lt;s&amp;gt;An enormous and possibly retarded stable boy, and Bran&#039;s faithful steed.&amp;lt;/s&amp;gt; Hodor. Ok, in all actual seriousness, this guy is probably one of the most tragic figures in this series (and that&#039;s saying something). [[Grimdark|The guy basically received horrible visions of his own death fighting a horde of zombies, buying time for his friends to escape by literally holding the door shut as he was hacked apart]]. This causes him to suffer a mental break, leading him to develop Immature Personality Disorder and making it so the only thing he can say is a garbled version of his friend&#039;s last request &amp;quot;hold the door&amp;quot; for all of his adult life; the logic here is that &amp;quot;hold the door&amp;quot; devolves into &amp;quot;hol&#039; th&#039; door&amp;quot; and eventually &amp;quot;Hodor&amp;quot;. You now feel bad for at laughing at the guy.&lt;br /&gt;
* Osha: A Wildling woman who surrendered to the Starks and becomes their servant in exchange for not getting killed. Now dead in the show thanks to Ramsay&#039;s dickery, costing the cast another valued waifu.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Targaryen===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fire and Blood&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The former Dragon kings and rulers of Westeros, [[Eldar|fair-haired purple-eyed beautiful people]] who have descended from the [[Dark Age of Technology|ancient technologically-advanced superpower]] of [[Roman Empire|Valyria]], which collapsed because of [[Fall of the Eldar|their colossal hubris]]. After the anarchic [[Age of Strife|Century of Blood]], the Targaryen patriarch Aegon I, instead of reconquering the lost cause of Essos and of Valyria&#039;s former empire, looked towards the rather primitive continent of Westeros, and its squabbling Seven Kingdoms, [[Great Crusade|to establish his own Imperial dynasty and unify the Realm]]. Aegon I is essentially the Low Fantasy version of [http://en.wikipedia.org/wiki/William_the_Conqueror William the Conqueror] and/or the [[God-Emperor of Mankind]], with a little dash of [[/d/|incest]].&lt;br /&gt;
&lt;br /&gt;
[[Rules Lawyer|Thanks to a loophole]], the Targaryens were immune to the moral objections relating to incest. Common sense (and common decency) took back seat to a time-honoured policy of [[/d/|catastrophic inbreeding]], which made a number of problems, the most obvious of which was that a whole bunch of them were fucking crazy. Aegon I married his older and younger sisters and had several kids with each, which would be the start of another Targaryen tradition: the occasional succession crisis. Because GRRM can&#039;t write a book without going off on a tangent (and because the Targaryens were running things for a good chunk of the setting&#039;s history), the Targaryens and their 300ish long legacy is full of rebellions and wars ripped from English History and in turn mined by HBO. Fun interregnums include the Dance of Dragons, where the Targaryens used the last of their dragons in a brutal civil-war against each other (and now a TV show), and the Blackfyre Rebellions, where the fat-fuck Aegon IV (who had Henry VII&#039;s opposite problems: he fucked everyone and had many heirs) legitimized all his bastards and even gifted one of them the dynasty&#039;s greatest treasure: the Blackfyre sword. Actually, considering how &#039;&#039;much&#039;&#039; of these rebellions were caused by half-Targaryen bastards, [[/d/|maybe they had a point?]]&lt;br /&gt;
&lt;br /&gt;
Eventually, the lineage was banished to Essos after a brutal civil war: Aerys II, a crazy paranoid king that savagely executed many different people, made the wrong move of executing the Lord and Heir of the North; the two men were in King&#039;s Landing because Aery&#039;s son, Rhaegar, the &#039;&#039;&#039;non&#039;&#039;-crazy one, eloped/abducted Robert Baratheon&#039;s fiance and their sister. Since he was already married and she was engaged, they left together in secret, which caused Robert the Cuck to go wild. Joining with Eddard, the new Lord of the North, and their teacher/foster-dad Jon Arryn, the three Kingdoms rebelled and Robert warhammered Rhaegar because STR &amp;gt; DEX. &lt;br /&gt;
&lt;br /&gt;
The survivors were smuggled out/hidden from Robert, with Viserys and his then-pregnant mother hiding on their ancestral home of Dragonstone first, before fucking off to Essos when the war was truly lost; Rhaegar&#039;s &#039;&#039;first&#039;&#039; son and daughter were killed and his wife raped by the Lannister&#039;s bannermen, though Rhaegar&#039;s best friend [[Gay|who loved him very, very, very much]] claims to have helped sneak him out of Westeros and hides with him in Essos; finally, Rhaegar and Lyanna&#039;s son, Jon/Aegon, was adopted by Ned, who was made to realize that the entire civil war was a misunderstanding and that his whoremongering drunk of a foster brother would&#039;ve probably been a terrible brother-in-law anyway. [[Grimdark]]. Basically, the entire British royal family, but with more incest, and a lot of dragons. Still, they occasionally did have genuinely good people like Aegon V (aka Egg), Jaeherys I the Conciliator, his wife Good Queen Alysanne and complete badasses like Brynden Bloodraven and Baelor Breakspear (too bad Bloodraven is hooked up to Old God wi-fi permanently and Breakspear died before he could become king). &lt;br /&gt;
Pseudo-Romans and/or the [http://en.wikipedia.org/wiki/House_of_Normandy House of Normandy].&lt;br /&gt;
&lt;br /&gt;
* Aerys II, &#039;&#039;The Mad King&#039;&#039;: [[Kharn|A pretty fun guy to be around]]. Had a psychotic fascination for fire, which extended to being a psychotic fascination for burning traitors, a category of people that eventually grew to include anybody he disliked for any reason, anyone who disagreed with him, and a few people who were unlucky enough to be caught in the crossfire. [[Goge Vandire|Teamkilled by his bodyguard Jaime for planning to burn the city down with everyone inside it, and even refused to accept his death until he actually died]].&lt;br /&gt;
* Daenerys Targaryen, &#039;&#039;Stormborn&#039;&#039;: She was sold by her brother to a barbarian leader [[Genghis motherfucking Khan|Khal (warlord) Drogo]] in exchange for the promise that he&#039;d use his Khalassar (Warband/tribe) to conquer Westeros. She found her self esteem as his wife, then her husband killed her idiot brother Viserys and promised to conquer the world for Daenerys, making her a full-fledged badass barbarian war queen. Unfortunately, her husband died when [[Derp|Daenerys trusted one of the slaves whose town Drogo had pillaged and burnt to heal an infected wound of his]] and his horde fell apart (though the book is somewhat ambiguous as to whether the slave did kill Drogo). Then she hatched three dragons (completely by accident when she tried to commit suicide) bringing them back from extinction, and now everyone wants to marry her because she is now one of the most powerful people around due to said dragons and being good-looking (in the books this is by the age-of-consent in Westeros standards, where girls are women when they start getting their periods and boys are men at age 13). [[Gets shit done]] except the entire fifth book, in which she mopes around about wanting to marry an annoying, flamboyant mercenary instead of saving herself for political marriage. After banging the flamboyant mercenary, she later marries a Meereenese noble who guarantees he can get her some peace (more likely [[Just As Planned|just as he planned]]). &lt;br /&gt;
**She also does nothing while insurgents kill her men, a horde of plagued refugees spread disease to her city and standing idly by while an enemy army besieges her walls, all for realistically political reasons because the world is a horrible place. Learns how to train her dragon. In the books she&#039;s just encountered another Khalassar after being hauled away from Meereen by Drogo. In the TV series, she takes over all the Dothraki and adds them to her army, then heads for Westeros to invade the place with her army of elite hoplites, massive horde of Dothraki and her dragons. By the time she gets to King&#039;s Landing she&#039;s taken significant losses, including two of her dragons, and is fucking her nephew (Jon Snow). Officially went Mad Queen as of S8E5, wherein she burned most of King&#039;s Landing after the city attempted to surrender and has decided to &amp;quot;liberate&amp;quot; everyone on the planet, whether they want it or not. Jon kills her in the series finale so that she won&#039;t go around burninating the rest of the world.&lt;br /&gt;
* The dragons: The three dragons that Daenerys hatched. They&#039;re wyverns that breathe fire, [[Awesome|have blood hot enough to melt steel]], and [[List of /tg/ Cuisine|cook their meat before eating it]]. Naturally, some of the coolest things in the story.&lt;br /&gt;
** Drogon; named for her late husband, Khal Drogo. Black and red, the biggest and [[Gork|most aggressive dragon]]. Starts eating people and then escapes, leading to the other two getting imprisoned. Interrupts a gladiator tournament, killing a lot of people before being whipped by Daenerys into flying her to a Khalassar that broke off from her husband&#039;s after his death. In the show, he&#039;s the last dragon standing after Viserion bites it north of the Wall and his undead body is put down at Winterfell and Rhaegal gets shot down over Dragonstone. Takes Dany&#039;s body, destroys the Iron Throne and fucks off to who knows where after Dany is killed.&lt;br /&gt;
** Rhaegal; named for the first of her dead brothers, Rhaegar. Green and gold, the [[Mork|cunning one]] and the loudest (with a roar &amp;quot;...that would have sent a hundred lions fleeing,&amp;quot;). Kills Quentyn Martell when the latter is trying to goad Viserion (see below). After breaking out of jail with Viserion they go &amp;quot;all your base are belong to us&amp;quot; on Meereen, killing people and taking over the pyramid of a loyal family as his lair. Last seen playing &amp;quot;sack the town&amp;quot; with Viserion in the books. Dead in the show thanks to Euron Greyjoy and some Diabolus ex Machina bullshit. &lt;br /&gt;
** Viserion; named for her other brother Viserys. White and gold and the [[Vulkan|friendliest]] (as dragons go, he still eats people). Dug cave for himself in his jail then moved into another pyramid after his and his brother&#039;s great escape. Gets killed by the [[Vampire Counts|Night&#039;s King in the show via a magic spear, then his corpse is reanimated to be the Night King&#039;s zombie dragon steed]] and blasts a hole in the famous Wall, allowing the armies of snow elves and zombies to start flooding Westeros. Now perma-dead thanks to the Night King biting it. &lt;br /&gt;
* Viserys Targaryen, &#039;&#039;The Beggar King&#039;&#039;: Daenerys&#039; physically abusive older brother. Best known for being a bully with incestuous lust for her, and an arrogant and incompetent fuck with a massive sense of entitlement. He eventually got himself killed for being an all-around jerk and whiny idiot, which culminated in him threatening his sister and unborn nephew with a sword while drunk in a sacred Dothraki place where weapons and bloodshed are forbidden on pain of death (execution is done by bloodless death - having a scarf wrapped tight around the neck and being drowned in a barrel). Daenerys&#039; husband [[awesome|poured molten gold over his head and called it his promised crown, also ensuring his death didn&#039;t technically shed any blood in their sacred place]].&lt;br /&gt;
* Aegon Targaryen, &#039;&#039;Aegon VI&#039;&#039;: Daenerys&#039; nephew, the son of her brother Rhaegar. Been hiding in Essos for the entire length of the series, but recently raised an army of Westerosi exiles and threw them all a massive Welcome Home party with rape and pillage. Wants to marry his aunt because she has dragons, &#039;&#039;and might not actually be a member of House Targaryen&#039;&#039; if you believe some fans. He can actually count past 6, can multiply numbers, can read different language and has a minor understanding of geometry thus cementing him as one of the most educated people in this overwrought series. Can also do his own laundry.&lt;br /&gt;
**Like Dany, he has his own band of misfits following him around. While Dany has Dothraki and Unsullied, Aegon has &#039;&#039;&#039;The Golden Company&#039;&#039;&#039;, a mercenary company of ten thousand, descended from the forces loyal to the Blackfyre bastards. The Golden Company has a long and storied history of invading Westeros and failing, which has led to the theories that Aegon is really a Blackfyre. Because of their long history and descent from actual nobles, the Golden Company is nothing like the mercenary rabble common in the rest of the series, even having dedicated knight, archer, and War Elephant divisions. &lt;br /&gt;
* Brynden Rivers &#039;&#039;Bloodraven&#039;&#039;: A Targaryen bastard who came to prominence about a hundred years before the series as a sort of sorcerer, he later became known as the &amp;quot;Three-Eyed Raven/Crow&amp;quot; after encountering the Children of the Forest, and uses his powers to help advert the Long Night and train Bran. He&#039;s described as having long, white hair, missing an eye, bound to a tree, knows all and sees all, associated heavily with ravens and omens... [[Vikings|yeah, he&#039;s very much Odin, come to think of it. Just a lot more of an asshole than the Warrior King of legend.]]&lt;br /&gt;
**In his prime, he was pretty much just Loki. The Spymaster &#039;&#039;and&#039;&#039; Hand of the King during the Blackfyre Rebellions (a rebellion of all Aegon IV&#039;s many bastards, [[Troll|who he legitimized on his deathbed because that&#039;s how he rolled]]), he was one of the few to remain loyal. He was a sorceror and had a spy network so thorough, it was a commmon-joke that the [[Magnus the Red|one-eyed]] sorcerer had &amp;quot;[[Thousand Sons|a thousand eyes]], and [[Tzeentch|one]]&amp;quot; He had his own elite unit of archers that solved the first rebellion by sticking the claimant, his heir, and finally his twin, full of arrows.  &lt;br /&gt;
**Exiled to the Night&#039;s Watch after assassinating after assassinating a Blackfyre after promising him safe passage, a running theme in ASOIAF. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Lannister===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hear Me Roar&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[Monopoly|Westeros&#039; richest family]], proud, pompous, selfish and fabulous assholes. Not much of a martial tradition but if you cross them [http://www.youtube.com/watch?v=R7t7cnwlOgY they will fucking cut you]. You can tell they are the bad guys because they have an army of sick fucks, including a zebra-riding mercenary band and 7&#039; 8&amp;quot; Khornate Champion &amp;lt;s&amp;gt;not-Goliath&amp;lt;/s&amp;gt; Gregor Clegane. House York (though named after House Lancaster) combined with the House of Rothschild and the Mafia.  Their unofficial motto is &amp;quot;A Lannister Always Pays His Debts&amp;quot;&lt;br /&gt;
* Tywin Lannister, &#039;&#039;The Lion of Lannister&#039;&#039;: The Godfather, head of the house, and obsessed with his reputation as a Magnificent Bastard extraordinaire. Lawful Evil Personified. He was a most feared general whose greatest achievement was [[Exterminatus|erasing House Reyne from existence]], which was immortalised in his own sweet-yet-creepy-as-fuck theme song (The Rains of Castamere) that became used as a warning against anyone standing against him. During his tenure as Hand of the King (i.e. Prime Minister), he was a political genius who operated as the true power behind the Iron Throne, keeping the realm stable and prosperous despite the stupidity of Aerys II and Joffrey. However, despite all of his achievements, he&#039;s an [[Emperor|absolutely terrible father]], who treats his children as nothing more than tools to further his political agenda. He completely overlooks the incestuous relationship his two oldest children had, and hated Tyrion and made his life a living hell for very poor reasons. He humiliated Tyrion whenever it wouldn&#039;t threaten the family&#039;s reputation, berated Tyrion for being a whore-monger despite secretly being one himself (this is &#039;&#039;only&#039;&#039; in the show), [[Grimdark|tried to get him killed multiple times]], and as the capstone of awful parenting, he taught Tyrion not to marry commoners after he married one called Tysha - by forcing Tyrion to watch Tysha get gang-raped, forcing him to rape her too and then annulling their marriage. The only person Tywin truly loved was his wife.  He eventually gets his comeuppance when Tyrion finds out the truth about the Tysha incident and kills him with a crossbow, all while mentioning that out of all his children, Tyrion was the most alike to Tywin himself. He&#039;s based on [https://en.wikipedia.org/wiki/Richard_Neville,_16th_Earl_of_Warwick Warwick the Kingmaker].&lt;br /&gt;
* Joanna Lannister: Tywin&#039;s late wife and first cousin, meaning the next three characters are inbred as well, ironically. Dies giving birth to Tyrion, which is part of why Tywin hates him, though Cersei hates him for other reasons. Caught wind of Cersei and Jaime&#039;s incestuous tendencies, but she died before she could tell Tywin. It is implied that her ghost visits Jaime in a dream and mourns the current state of her family.&lt;br /&gt;
* Cersei Lannister, &#039;&#039;Bitch Queen&#039;&#039;: Tywin and Joanna&#039;s first child. Twin sister to Jaime Lannister and wife to King Robert Baratheon. She fucks her brother Jaime all the time and had three of his children, whom she passed off as Robert&#039;s to grab power. She is a massive narcissist who thinks of herself as &amp;quot;female Tywin&amp;quot; and hence seeks to rule Westeros as the Queen, and will do anything to keep her power... even when [[Abbadon the Despoiler|most of her plans end up becoming utter failures]]. Crazy as all fuck and prophesied to be killed by the &amp;quot;little brother.&amp;quot; This is because of a prophecy made by a witch, Cersei was a child that she&#039;d be a beautiful queen, lose everything, her children would die before her, and the &amp;quot;Valonqar&amp;quot; would kill her. Though that does explain why she hates Tyrion as hard as all fuck, [[Just As Planned|the exact translation of the term]] that was used is &amp;quot;younger sibling&amp;quot;, and not necessarily her sibling, which opens the door to all sorts of characters who hate the fuck out of her. Since Jaime is technically younger by a few seconds, him killing Cersei would be an interesting twist not without buildup. Possibly the Witch was messing with her head because of what a bitch Cersei was being to her, something Cersei never grew out of. Cersei is currently alive only because Varys wants her to be, [[Just As Planned|as she&#039;s a terrible queen who&#039;ll destabilize the realm enough for him to bring back the Targaryens]]. She was completely shaved, stripped of power in all but her royal heritage and forced to do a nude walk of penance throughout the city by the High Sparrow (ASOIAF Pope- equivalent/[https://en.wikipedia.org/wiki/Martin_Luther Martin Luther] except he won the Reformation) after he uncovered her crimes. Now she&#039;s waiting for her hair to grow back and maybe thinking of revenge. &lt;br /&gt;
**She gets it in the show by blowing up the Great Sept of Baelor (ASOIAF [https://en.wikipedia.org/wiki/Canterbury_Cathedral Canterbury Cathedral]) with everyone she doesn&#039;t like inside it, having her cousin killed near the Wildfire, killing Tyene Sand with the same poison that Tyene used on Myrcella and forcing Ellaria to watch, then capturing the nun who was her jailer and [[Grimdark|leaving her to be tortured to death by zombie Gregor Clegane]]. She is in short [[Thanquol]] disguised as a beautiful blonde woman. Gets anticlimactically squashed by a collapsing ceiling along with Jaime during Daenerys&#039;s assault on King&#039;s Landing. (her biggest issue? Not dying sooner, for the Seven&#039;s sake!)&lt;br /&gt;
* Jaime Lannister, &#039;&#039;The Kingslayer&#039;&#039;: Younger twin brother (by about three seconds) to Cersei Lannister and commander of the Kingsguard. He loves his sister in every sense of the word and had three children with her. Killed the last king despite his oath, and is widely hated for it, even though everyone agrees that dying was a massive improvement for Aerys. The reason for this betrayal was that Aerys had a huge stockpile of Acme Brand Magic Napalm stockpiled under the city, ready to be set off the moment a siege broke through the town walls, and Jaime&#039;s options were to let it happen or kill Aerys before the crazy fuck got &#039;&#039;everybody&#039;&#039; killed. His desire to openly love his sister and win the respect he feels he deserves eventually causes Cersei to reject him. Starts off as an arrogant douche who [[Grimdark|tried to murder Bran Stark, but accidentally crippled him instead]]; as the series progressed he became progressively more bro-tier besides the whole wants-to-fuck-his-sister thing, though he eventually begins to question even this devotion after seeing what a bitch she is when she comes to power. He genuinely loves Tyrion, so much so that he actually went off on his own to get him back after he heard Catelyn had him imprisoned in the Vale. He gets freed by Robb and goes on a journey through Westeros, loses his arm, and gets a lesson in valour and knighthood from Brienne of Tarth. He starts to question his legacy after his son Joffrey makes him Lord Commander of the Kingsguard, a position that was only made available because Joff expelled the Knight who had actually earned it. Since Joff and Cersei had filled the Kingsguard with sycophants and their own thugs, Jaime&#039;s role as the Lord Commander has left a bad taste in his mouth because he is now the leader of probably the least prestigious iteration of the Kingsguard ever. Basically, [[Sigvald|Sigvald the Magnificent]] currently in the midst of a redemption arc. In the books, he is currently being lured into a trap by Lady Stoneheart. &lt;br /&gt;
**In the show, he has finally told Cersei to get fucked after realizing that she has well and truly lost it, and rode north to help fight the White Walkers. He survived the Battle of Winterfell, hooked up with Brienne, and then rides south [[Derp|because he just can&#039;t let Cersei go.]] Winds up getting shanked by Euron Greyjoy and dies [[Fail|via collapsing ceiling]].&lt;br /&gt;
* Tyrion Lannister, &#039;&#039;Halfman&#039;&#039;: a very intelligent dwarf who is awesome, but hated by everyone, either because of his deformity, or because he&#039;s a Lannister. The few people who treat him well is an uncle that went missing, his brother Jaime, Jon Snow who learned a lot from him, and Varys, who at first saw him as an asset, but grew to admire his political abilities and intellect, even declaring him a friend. He seems to do much better when getting drunk with whores, rogues, bastards and barbarians. His silver tongue is one of his greatest strengths (he&#039;s witty and good at persuading people) and weaknesses (he tends to think himself to be way more clever than he actually is, which mainifests in him being quick with insults and the truth in a city ruled by sociopaths and liars). Tyrion is also one of the only characters with an actual sense of the bigger picture, and an interest toward steering the world toward an outcome that &#039;&#039;doesn&#039;t&#039;&#039; involve a [[The End Times|Warhammer End Times]] scenario. **Unfortunately, the world&#039;s movers, shakers, and those who generally have the power to make a difference are increasingly either a) dead, b) scattered to the winds or c) hate his dwarf guts. Despite the increasing difficulty and fruitlessness of his task, however, [[Awesome|Tyrion still fights]]. After being framed for killing Joffrey, he killed his own father and fled Westeros. In the books, he is currently in exile in the Free Cities, weaselling his way into leading a merc band and trying to sign them up with Daenerys&#039; forces, recognizing her as one of the few chances Westeros has got of fixing its shit (provided she can get her own shit together, which she&#039;s having a bit of trouble with). &lt;br /&gt;
**Since characters in this series tend to either be walking tropes, rip-offs of other fantasy characters, or historical people with different names, Tyrion is probably based on the great [https://en.wikipedia.org/wiki/Miles_Vorkosigan Miles Vorkosigan] (who was himself based on a few people including Sir Winston Churchill) and is a nod to King Richard III (a deformed but competent king later demonized by historiographers of his era). Even if he is usually the smartest one in the room at any given time, though, Tyrion is still not above having some derp moments. Exhibit A, when Tyrion asked his father what happened to his first wife (right before killing him), he took an &#039;&#039;obvious&#039;&#039; &amp;quot;I don&#039;t know and I don&#039;t care&amp;quot; response (&amp;quot;Wherever whores go&amp;quot;) as if it was literal directions, and afterward keeps asking random people if they know where whores go, with predictable reactions. (Admittedly he&#039;d just killed his ex and was probably in the middle of some serious PTSD at the time, which is not great for your brain.) The show version eventually meets Daenerys and becomes her Hand only to [[Fail|fuck up a bunch of stuff]] and lose her trust. He sells her out when he realizes that she&#039;s gone round the bend and winds up becoming Hand to King Bran.&lt;br /&gt;
**Don&#039;t confuse TV Tyrion with book Tyrion. Book Tyrion is every bit as amoral and vindictive as many view him as and waaaaay more of a grey character, especially after his exile from Westeros, where he pulls off some truly despicable shit out of spite and his own self-loathing (for example, forming a genuine romantic connection with a fellow dwarf woman, then abuse the shit out of her). TV Tyrion pretty much becomes the audiences avatar from season 6 onwards. His entire character is robbed of any agency in order to make D&amp;amp;D look smart and give big moral lessons to Daenerys (which make no sense within the context of the show). &lt;br /&gt;
* Kevan Lannister: Tywin&#039;s younger brother, considered &amp;quot;the reliable one&amp;quot;. One of the few decent Lannisters, though saying that he is perfectly happy carrying out Tywin&#039;s bidding. Tried to talk sense into Cersei and was later called in to try and fix her mess. He did such a good job of it that Varys decided to personally thank him. With a crossbow. And a group of knife-wielding children. In the show he dies with the rest of the crowd when the Great Sept got nuked by Cersei - the manner of his book death was given over to Grand Maester Pycelle at the exact same time.&lt;br /&gt;
* Lancel Lannister: Kevan&#039;s son, Tywin&#039;s nephew and Tyrion, Jamie and Cersei&#039;s cousin.  A callow, spoilt but well-meaning nobleman. Pretty much Joffery but mentally stable, not sadistic and capable of compassion and honor.  Enters a sexual relationship with his cousin Cersei when Jamie is captured, which Tyrion uncovers and uses to blackmail Lancel into spying for him.  He later has a religious experience after nearly dying and joins the Poor Fellows of the Faith of the Seven, gives up his incestuous relationship and tries to convert several of his family members (somewhat successfully with Kevan, unsuccessfully with Cersei).  Still alive in the books.  &lt;br /&gt;
**In the show, he reports Cersei to the High Sparrow (rather than the High Sparrow cleverly uncovering Cersei&#039;s plan and trapping her) and dies horribly.  Cersei deliberately set him up for a particularly agonizing and drawn-out end; he&#039;s lured into a catacomb under the sept that contains a massive cache of wildfire, gets his spinal cord severed so he can&#039;t walk, and is left where he can see candles sitting in a pool of wildfire just a little too far away for him to reach it in time, so that he [[Grimdark|spends his last moments vainly trying to avert a horrible catastrophe before being incinerated]]. &lt;br /&gt;
* Cersei and Robert&#039;s (actually Jaime&#039;s) children:&lt;br /&gt;
** Joffrey Baratheon: Spoiled brat and sociopath to the extreme. He&#039;s basically [[Sigvald]] during his teenage years (and likely inspired [[Phil Kelly|Kelly]] to make the character Sigvald). &amp;quot;Heir&amp;quot; of the throne, and the technical king of Westeros during the War of the Five Kings since he lives in King&#039;s Landing and sits on the throne. Turned out to be worse than Aerys. He died and there was much rejoicing. [[Fail|Except by his mother, who instead had sex on his corpse]]. Fourteen years old at the time of his death. &lt;br /&gt;
** Tommen Baratheon: The new king on the Iron Throne. Nine years old. Married to a teenaged shotacon wife who&#039;s (unknown to him) the granddaughter of his brother&#039;s true killer. Trying to litigate the criminalization of beets. Loves [[Cats|kittens]]. He&#039;s pretty well-rounded and non-fucked up, which is a miracle considering his parents, both putative and biological. Also seems to be trying to take kinging seriously, but his mom is trying to quash that in her subliminal attempt to hold power indefinitely, so whether it holds is another matter entirely. Prophesied to die before Cersei, which is doubly tragic due to his age and being a much better person than her. &lt;br /&gt;
**In the show, he commits suicide after Cersei blows up the Great Sept (head office of the fantasy knockoff Church of England), killing his godfather, great-uncle, wife, and all his religious friends, because of course her power hunger was more important than his happiness and well being.&lt;br /&gt;
** Myrcella Baratheon: Princess, and Cersei and &amp;quot;Robert&#039;s&amp;quot; second oldest child. Ten years old. In order to appease the Martells, Tyrion arranges a marriage with her and the youngest Martell, which pissed off everyone. In the books, she had her face fucked up because of Arianne Martell&#039;s amateur intrigues, which overlapped with poor planning, general stupidity, and another guy&#039;s backstabbing. Before the maiming, she was quite decent and non-evil. Who knows how she&#039;ll turn out now with half of her face cut off. Also prophesied to die before Cersei. &lt;br /&gt;
**In the show, she had a crush on Oberyn&#039;s surviving nephew but was killed by Elia in revenge for Oberyn&#039;s death, but alive in the books though missing an ear. Also, the readership all got on George&#039;s balls for maiming this girl, mostly because it was a sign that he had run out of ideas and was basically just milking Diabolus ex Machina ([[Just As Planned|or that&#039;s what he wants us to think]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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===House Baratheon===&lt;br /&gt;
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&#039;&#039;&amp;quot;Ours is the Fury&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Ascended to the Iron Throne after a successful rebellion against the Mad King Aerys II Targaryen. Produces no less than three claimants to the succession, each one very different from the other. Technically a cadet branch of House Targaryen as their founder Orys was allegedly a Targaryen bastard, who took the original Storm Kings (House Durrandon) deer sigil after killing the last one and fucking his only child Argella and then 200 odd years later, King Egg&#039;s daughter married their grandfather. They&#039;re pretty much the [http://en.wikipedia.org/wiki/House_of_Plantagenet House of Plantagenet].&lt;br /&gt;
* Robert Baratheon, &#039;&#039;The Usurper&#039;&#039;: Fat, old, former badass who led the rebellion, and now the king who married Cersei Lannister. Then he fucked a bunch of other women and had lots of illegitimate kids. He was killed while mixing boar hunting and drinking, but whether this death was planned or not is uncertain. On the surface, a king with a thing for easy laughs and partying; right underneath the surface, he&#039;s irresponsible and leaves the actual ruling of a nation to his staff, deeper under the surface he&#039;s pretty much a sad, lonely old bro who would rather not have been king. Comparable to [https://en.wikipedia.org/wiki/Henry_IV_of_England Henry IV], in that both were powerfully built military geniuses who overthrew the existing monarchy and later succumbed to an unhealthy lifestyle.&lt;br /&gt;
* Stannis &#039;&#039;&#039;The Mannis&#039;&#039;&#039; Baratheon: Robert&#039;s younger brother, an all-around badass who swings between [[Lawful Stupid]] (more so in the show than the books) and [[gets shit done|getting shit done]]. [[Judge Dredd|believes so strongly in the rule of law]] that he feels compelled to take the Iron Throne for himself despite wanting nothing to do with it. Is advised by a priestess of the God of light, Melisandre, and a lowborn smuggler named Davos Seaworth raised to knighthood and nobility. [[C.S Goto|His character is ruined in the show into an incompetent pawn of Melisandre and gets killed off just because one of the showrunners didn&#039;t like him]].&lt;br /&gt;
** Shireen Baratheon: Stannis&#039;s kid daughter. The sweet, charming, and intelligent little lady who was left with a deformity on her face from a disease called greyscale. Teaches Davos how to read, and is probably the most innocent person in the series alongside Tommen, Myrcella and a few others. Being the grim and dark universe A Song of Ice and Fire is, however, this means that she&#039;s likely going to end up becoming fuel for a vicious fire god. In the show she does, but in the books, she is safe and sound since Stannis isn&#039;t stupid enough to bring him with her while campaigning. His wife, on the other hand, being such an idiotic fanatical pyromaniac... well, her odds aren&#039;t exactly looking that great.&lt;br /&gt;
* Renly Baratheon, &#039;&#039;That Gay Guy&#039;&#039;: Robert and Stannis&#039;s youngest brother. Took Loras Tyrell (a.k.a. Knight of Flowers, Pretty Boy, etc.) as his lover. Decided he was better suited to be king, though the bizarre and outdated laws of the land stated Stannis was next in line (though Joffrey and then Tommen were first since they were [[Pretend|officially]] Bobby B&#039;s legitimate kids). Was hugely popular since he had Robert&#039;s charisma, which led to him getting the most support, but he lacked Stannis&#039;s conviction and devotion to the duty of actually doing the work of a king, or even Robert&#039;s ability to wage war. Killed by Melisandre with some &amp;quot;help&amp;quot; by Stannis &#039;&#039;The Mannis&#039;&#039; for trying to steal his crown, though in the books Stannis may not have been completely aware of the role he played in Renly&#039;s death. He&#039;s basically [[That Guy]] of ASOIAF, since quite a lot of shit is his fault, indirectly or otherwise. &lt;br /&gt;
*Gendry Baratheon, the Bastard Son. One of Robert&#039;s many, many bastard children, and the one who gets the most page and screen time. He starts out as a humble blacksmith in King&#039;s Landing, who first comes to Ned&#039;s attention when Lord Stark is investigating the death of Jon Arryn. From there, he gets shipped off to the Night&#039;s Watch to avoid the imminent purge of Robert&#039;s bastards and winds up becoming friends with Arya and Hot Pie. After some adventuring and sexual tension with Arya (at least in the show), he joins the Brotherhood Without Banners. In the show, they sell him to Melisandre so she can use him for a blood magic ritual, while in the books he just goes on being a smith and doesn&#039;t get involved in anything particularly weird or shady. He&#039;s helping run an inn as a Brotherhood front/orphanage when he reappears in the books, but in the show, Ser Davos sets him free and tells him to fuck off, which he does for a few seasons. He eventually turns up back in King&#039;s Landing, where Davos finds him and recruits him (and his comically oversized LARPing hammer) for Team Snow. He helps Jon capture a wight to show Cersei, makes dragonglass weapons for the Army of the Living, hooks up with Arya, and fights in the Battle of Winterfell, after which Daenerys legitimizes him as the new lord of House Baratheon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===House Tully===&lt;br /&gt;
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&#039;&#039;&amp;quot;Family, Duty, Honor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; Lords of the central riverlands. Being the obligatory central nation they spend a lot of the series being fought over like a cake in between fat kids. Basically Poland/the Netherlands, given they have so many rivers and how hard they&#039;ve been fucked over.&lt;br /&gt;
*Edmure Tully: Basically the SoIaF universe&#039;s eternal butt monkey (because he happens to be a decent fucking person). Despite being an okay guy, he&#039;s also a useless ponce with a dense streak a mile wide and a bad habit of bragging about things he shouldn&#039;t be proud of. It took hanging in a stockade for a few months to make him experience some growth. When Jaime was brought in to unfuck the situation and end the siege at Riverrun, Jaime&#039;s &amp;quot;negotiation&amp;quot; pressured him into convincing his house to surrender, but he made sure [[Troll|that Brynden got out first]]. In the books, he&#039;s currently spending his days at the Lannister house as a hostage to make sure that the Tullys don&#039;t try to ruin the situation again. &lt;br /&gt;
**In the show, he disappears until the final episode, [[Fail|where he tries to make a case for himself as king]] only to get shut down by Sansa.&lt;br /&gt;
*Lord Hoster Tully: In GoT the only act he committed of any note was to die. In the books however he is arguably, though inadvertently, the most destructive character once you&#039;ve delved into his history. The man looked down upon peasants, cripples, bastards, and broken things, which influenced his daughters and primed them for their mistreatment of such through their travels (especially Catelyn&#039;s immediate suspicion of Tyrion, [[What|despite the charge and evidence making little sense, but because he&#039;s a &amp;quot;Monster&amp;quot; of course he must have done it]]). He denied Tywin&#039;s offer to marry Tyrion to Lysa for said reasons, but he also denied Lysa to marry Petyr because of his low birth and her value of being married off to a higher bidder, even if their age differed by at least 50 years and she was pregnant with Petyr&#039;s child. He responded to this pregnancy by forcefully aborting the child via drinking Moon Tea, without her knowledge (something he would have nightmares about approaching his death). Not only did this nearly cause her death, but it destroyed her reproductive system resulting in 5 miscarriages and 2 stillbirths (an event that would lead her to aggressive paranoia so fervent that she killed her husband to prevent being separated from her only living child). All of these actions unfortunately spiraled into helping cause The War of the Five Kings.&lt;br /&gt;
*Brynden Tully &#039;&#039;the Blackfish&#039;&#039;: He didn&#039;t catch the memo that he was part of the joke faction, and proceeds to spend the entire series fucking Lannister shit up and generally being a boss. Thought to be the black sheep in a family of fish (Thus &amp;quot;Blackfish&amp;quot;, geddit?), but in spite of that status held true to the family, continuing to hold Riverrun for Robb in spite of the war pretty much being lost. When Edmure surrendered Riverrun, he escaped by swimming under the portcullis and escaping into the river, causing everyone to shit themselves because he&#039;s totally coming for revenge. Also widely accepted by the fans to be a closeted homosexual.&lt;br /&gt;
**In the HBO show, he gets killed when resisting arrest from Tully forces by order of Edmure. [[Rage|And it happens offscreen.]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===House Arryn===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As High as Honor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Mountain lords turned [[NEET|neurotic shut ins]]. Goes through lords about as quickly as you would expect a castle equipped with a door that opens into empty air. Basically Switzerland/Afghanistan, seeing as how they stayed neutral in the War of Five Kings, their land is covered by nothing but mountains, and they&#039;re constantly fighting with the local tribes. They were being entertainingly screwed over by Littlefinger until his death.&lt;br /&gt;
*Jon Arryn: Only appears posthumously and is the catalyst for the whole plot. Used to be a foster father of sorts to Robert Baratheon and Eddard Stark. Was the Robert&#039;s Malcador the Sigilite during Robert&#039;s Rebellion. He was killed by Littlefinger via Lysa when he figured out that Robert&#039;s kids are bastards of Cersei and Jaime. His death was blamed on the Lannisters to destabilize Westeros. &lt;br /&gt;
*Lysa Arryn: Loli bride turned Lady of the Vale after the Lannisters forcibly retired her husband from life, at least officially. In reality, Littlefinger convinced her to poison her husband and blame the Lannisters [[Just As Planned|which pretty much started this whole clusterfuck to begin with]]. A closeted, crazy woman who spends the entire series in her castle &amp;quot;the Eyrie&amp;quot; being useless, breastfeeding her own son at age 10, obsessing over Littlefinger&#039;s cock, and [[Derp|refusing to help her sister and nephew in the war she and Littlefinger pretty much started]], which may have guaranteed their eventual horrific murders by their enemies. Finally gets her comeuppance when Littlefinger kicks her out the moon door (post-taunting, of course), putting her out of our collective misery. Long live the Lord Protector.&lt;br /&gt;
* Robert Arryn: &#039;&#039;Littlefuck&#039;&#039;, Lysa&#039;s equally mentally unstable autistic son, who still sucks on his mom&#039;s tit and enjoys seeing people &amp;quot;fly&amp;quot; out the moon door to their deaths. He actually seems to be a bit smarter than you would first think and is a really, really good judge of character, except with Sansa. Secretly being poisoned by Littlefinger and Sansa so she can take over the Vale and North. Named Robin in the show because the showrunners were afraid that having two characters with the same name would be too confusing. The show version doesn&#039;t get poisoned but turns up in the series finale as the Lord of the Vale.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===House Greyjoy===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We Do Not Sow&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[Awesome|A house founded by Cthulhu-worshipping Norscans]]. While not actual Vikings in any sense of the word, there is little other way to describe them. They live on some islands off the coast of Westeros and almost their entire culture is based around raiding and the ocean. Their religion holds it shameful for a man to pay for personal possessions, and states they have to get things either by trade, washing up from the ocean or the &amp;quot;Iron Price&amp;quot;: seizing something from the body or belongings of someone he defeated in battle rather than paying or trading for it. Also, only possessions acquired via the Iron Price command respect among the Ironborn. The nastiest form this takes is stealing women as &amp;quot;Salt Wives&amp;quot;, [[Emperor&#039;s Children|effectively making them a society of rapists]]. As an interesting bit of trivia, their local variety of baptism is to be ritually drowned in seawater and resuscitated by their priests, and they don&#039;t see drowning as a bad way to go on the grounds that it means their god/gods have accepted them and they&#039;ll go to an underwater Heaven that&#039;s basically a more X-rated version of The Little Mermaid. &lt;br /&gt;
*Balon Greyjoy: Asshole dad, crappy ruler, and general shithead (all very common things in this world, but still) who rebelled against Robert Baratheon and failed miserably. All of his sons were killed, except for Theon, who was taken as a hostage to ensure his good behaviour. Despite being in a position to join either the Lannisters or the Starks during the War of Five Kings and thereby get whatever he wanted from either (independence and the North, or independence and Casterly Rock, respectively), he does the absolute stupidest thing possible and declares himself independent without support from anyone, attacking the North and the rest of Westeros, thereby virtually guaranteeing that he&#039;ll be on the receiving end of another one-sided battle once everyone else has sorted their shit out. In the book he at least tried to make one alliance but it was with the freaking Lannisters and not the other Kingdom seeking independence. Never got that far, though, since he was pushed off a bridge during a storm by an assassin his brother Euron sent.&lt;br /&gt;
*Victarion Greyjoy: Admiral of the Iron Fleet. [[Gets shit done]] while wearing [[Dark Elves (Warhammer Fantasy)|Lokhir Fellheart&#039;s]] armour during boarding actions. Does it for vengeance, the lulz and as a ticket to Ironborn heaven (which they believe men can reach if they die in battle or by drowning). Worships both R&#039;hllor and the Drowned God. For all his badassery, is far too stupid to realize that his black Red Priest sidekick&#039;s constant rambling about his &amp;quot;great destiny&amp;quot; is inevitably going to end in his burning to death on a sacrificial pyre. Said Red Priest impressed Victarion by surviving being marooned at sea for 3 weeks and turning Victarion&#039;s infected arm into a super-strong volcano arm. Seriously. Isn&#039;t in the show, which is lame. &lt;br /&gt;
*Aeron Greyjoy &#039;&#039;Damphair&#039;&#039;: [[Kostaltyn|A priestly Alan Moore who drank seawater]]. Once a fun-loving party animal, he nearly drowned during the Greyjoy Rebellion and became a dour and devout priest of the Ironborn [[Cthulhu]] religion. Confirmed to have been raped by Euron when they were kids. Planned to overthrow Euron, who bribed and manipulated his way into becoming king of the Ironborn. As of the excerpts from the sixth book, he [[Grimdark|Was captured by Euron and tortured to try and make him renounce his faith, including feeding him spoiled food, drugging him and burning him. Later Euron tied Aeron, naked, to the prow of Euron&#039;s ship alongside Euron&#039;s tortured, pregnant former lover because she showed Aeron kindness by once giving him proper food]]. He tried to console her by saying their suffering will end in underwater Valhalla, [[Awesome|showing Euron failed to make him deny his faith]]. Also left out of the show.&lt;br /&gt;
*Theon Greyjoy: Son of the Lord/King of the Iron Islands. Had the personality of a stereotypical high school jock, being an excellent archer and womanizer and proud of it. He was given to Ned Stark by his father after Balon failed to successfully rebel against Robert Baratheon. Swore an oath to Robb, but then ditched him out of a desperate need to please his father. Ends up castrated and acts as the personal slave of Ramsay Bolton after Ramsay puts him through horrific torture to turn him into Reek. Rescued by his sister, but the psychological trauma meant it took a while before he could stop calling himself Reek and start getting back to normal mentally (physically he&#039;s now missing a few parts that don&#039;t heal or grow back). He&#039;s just been reunited with his sister in the books, but is dead in the show, thanks to charging the Night King by himself while protecting Bran.&lt;br /&gt;
* Asha Greyjoy: Theon&#039;s older sister and a commander of some renown which is quite a feat - almost every man on the Iron Islands except her father either tried to get in her pants or told her to [[-4 STR|stop playing around and go do some actual women&#039;s work]], before she kicked enough ass that they respected her. Rescues Theon after he escapes Ramsay but then loses him to Stannis. Is named Yara in the show because the showrunners thought her name sounded too similar to Osha the wildling chick and is also apparently [[PROMOTIONS|bisexual]]. Eventually becomes Lady of the Iron Islands in the show because she&#039;s the last Greyjoy standing. Kind of a Han-Solo-Stand-in character-wise, being a brash, aggressive pirate queen that acts very opportunistically, but underneath her badassery she has a soft heart for people she cares about (mostly Theon and her crew) and a strong sense of justice. &lt;br /&gt;
*Euron Greyjoy &#039;&#039;Crow&#039;s Eye&#039;&#039;: A [[Chaos Warrior|sick fuck Lovecraftian pirate armed with unnatural sorcerous powers]] and so evil that Balon banished him from the Iron Islands. Every member of his crew is a mute because Euron ripped all their tongues out. Many of them are also the illegitimate sons [[Beastmen|of women he&#039;s raped around the world during his raids]]. Uses an eyepatch to conceal a pitch-black eye, his personal &amp;quot;obviously a villain&amp;quot; mark. Raped his brother Victarion&#039;s wife, then claimed she wanted it so Victarion had to kill her. Raped his younger brother Aeron. Also showed back up in the Iron Islands the day after Balon died, despite having been raping and pillaging in Essos before that, which is suspicious as fuck. Now the new Iron King. Plans to conquer Westeros and has some unknown plan to deal with Daenerys. Revealed in the book &#039;&#039;Winds of Winter&#039;&#039; to be [[Erebus|one of the sickest fucks in an entire setting of sick fucks (and that&#039;s saying something)]], including having a god complex while hating religion so much he [[Grimdark|tortures any clergymen he captures to try and make them give up their faiths using ironic tortures themed around their religions - such as preachers have their tongues cut out and burning priests of the fire god to death]].  Euron tried and failed to break his priest brother Aeron&#039;s faith so he lashed Aeron to the front of his ship to die [[Grimdark|alongside Euron&#039;s own pregnant lover Falia]], in what could be preparations for the [[Betrayal at Calth|ruinstorm]].&lt;br /&gt;
**In the show he&#039;s just a psycho pirate turned king without any magic powers or gear [[FAIL|who wants to bang Cersei. Jaime kills him in the second-to-last episode in one of the dumbest moments in an already terrible episode.]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Tyrell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Growing Strong&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Lords of Highgarden and the Reach, backstabbers par-excellence, and owners of a lot of fertile lanf. Of the Seven Kingdoms, the Reach is the &amp;quot;biggest,&amp;quot; having the most people, the largest army, and a stable agrarian economy; yes, the Westerlands is richer, yes, the Stormlands have/had the strongest military, and yes, the Vale is the most honor-and-chivalry obsessed, but the Reach and the Tyrells are the only ones who can compete with all three at once. Unlike the current lot of Lannisters they understand the value of good PR, balancing ruthlessness with being somewhat amicable to the commoners, politically savvy and not being stuck-up on honour (which they still have more of than the Lannisters do). They&#039;re a bit analogous to France. In the books, it&#039;s the Tyrells and their support that keeps the throne afloat post-Robert, first aiding Joffrey and then Tommen. They were &amp;quot;shrewd&amp;quot; enough to stay out of Robert&#039;s Rebellion and outside of his court while Tywin was in charge, so their lands are basically untouched by war: the Reach&#039;s cities are also the most beautiful, with Highgarden and Oldtown being notable for not smelling like shit and full of garbage. [[Fail|Unfortunately, they&#039;ve all been wiped out in the show]].&lt;br /&gt;
&lt;br /&gt;
*Mace &amp;quot;The Ace&amp;quot; Tyrell: Lord of Highgarden. Massively fat and overweight, while being stupid, overreaching and constantly mocked by everyone else, he&#039;s otherwise known as a friendly man, a good Lord when it comes to management and a good father; in the books, the Iron Throne uses him to print gold and alleviate hunger during the War of the Five Kings, so they give him and his family a bunch of positions to keep them invested. Unfortunately, this isn&#039;t enough to save a man in the Game of Thrones. In the books, he&#039;s just been named Hand of the King as part of Kevan Lannister&#039;s plan to keep his house on-side. In the show he gets killed with the rest of the noble houses when Cersei blows up the Great Sept of Baelor.&lt;br /&gt;
*Olenna Tyrell: The brains behind House Tyrell&#039;s schemes. Known as the &#039;&#039;Queen of Thorns&#039;&#039; for being an outspoken, prickly and venomous old lady. Schemed with Littlefinger to have Joffrey killed, but she carried it out with compressed powder &amp;quot;gems&amp;quot; hidden in Sansa&#039;s hairnet that poisoned his wine. She is to the Tyrells as Tywin is to the Lannisters, except her daughter isn&#039;t a narcissistic sociopath.&lt;br /&gt;
**Alive and well in the books (so far), where she&#039;s pretty much the same as the show. She has chosen Margaery as her successor, which is why she made sure she&#039;d be engaged to Tommen and had Joffrey offed.&lt;br /&gt;
**Became a fan-favorite for constantly dropping awesome one-liners and calling out smug and/or unpopular characters like Littlefinger and the Sand Snakes. [[Fail|Killed off in the show]] as Jaime gives her the option of drinking painless poison or whatever Cersei wanted to do to her after his forces capture Highgarden. Olenna took the poison, and before she died [[Awesome|revealed to Jaime that she was the one who killed Joffrey and told him to make sure Cersei knows it]].&lt;br /&gt;
*Willas Tyrell: Mace Tyrell&#039;s eldest son and heir, crippled at a very young age when jousting against Oberyn Martell. Surprisingly, he and Oberyn are still bros, even though the rest of their Houses aren&#039;t very fond of each other because of this incident. Probably one of the most pleasant and sensible characters in the books, which might explain why they never included him in the TV show. Very fond of breeding animals, especially horses.&lt;br /&gt;
*Garlan Tyrell &#039;&#039;The Gallant&#039;&#039;: Second-born son. Badass extraordinaire, considered one of the best swordsmen in Westeros, and one of the few people who&#039;s kind to Tyrion. Trains for real combat (often against multiple opponents by himself) unlike Loras, who&#039;s a tourney fighter. Single-handedly wrecks many notable knights fighting for Stannis during the War of The Five Kings. And he is the only person other than Tywin to put Joffrey in his place, at his own wedding. Sadly no POV chapter yet and omitted from the TV series (Loras takes credit for his deeds). &lt;br /&gt;
*Loras Tyrell &#039;&#039;The Knight of Flowers&#039;&#039;: The Tyrell who appears most in the TV series, since his older brothers got adapted out. Considered to be an example of the perfect knight, despite his youth. Is secretly Renly&#039;s gay lover and conspired to take the throne with him and his sister. He was elevated to the Kingsguard as part of the Lannisters&#039; appeasement of the Tyrells, but also to ensure that Margaery would be safe if it turned out they couldn&#039;t kill Joff/Tommen turned out to be a sociopath too. Last seen badly injured in the books attempting to take Stannis&#039; castle in order to to prove his honor after the Faith Militant locked up his sister, but because none of Cersei&#039;s sources could visually confirm it, it&#039;s likely that the Tyrells ([[Iron warriors|it was &#039;&#039;their&#039;&#039; forces that did the sieging]], after all) fabricated a story to get their boy out of there. In the show he ends up tortured by the members of the Faith for being gay [[C.S Goto|because the showrunners retconned them to hate gay people]], [[Protectorate of Menoth|later joins their ranks of questionable willingness]], then dies when Cersei blows up the Sept of Baelor. &lt;br /&gt;
*Margaery Tyrell: The would-be Queen of Westeros, she has married, in order, Renly Baratheon (gay), Joffrey Baratheon (evil), and Tommen Baratheon (8 years old) and has been crowned as queen three times. While she is nice, like Disney Princess-in-a-grimdark-setting-nice, she is still her grandmother&#039;s protege, and so is the source of Cersei&#039;s paranoia (which is kinda valid as the Tyrells did off Joffrey so that Margy could marry the more-controllable and non-sociopathic Tommen). Cersei was so paranoid about Marge&#039;s ascension that she decided to legitimize the Sparrows and allow them to reform the [[Age of Apostasy|Faith Militant]], all because she was afraid Tommen would listen to Margaery more than her.&lt;br /&gt;
**In the show, she marries and uses sex to control Tommen, because the show needed to hit its titty quota and because Tommen is a teenager in the show. Was arrested by the resident Chamber Militant, the Sparrows, and asked for a trial by faith in the books. In the show, this also happens but she tries to be pious in an attempt to save herself but ends up getting killed when Cersei blows up the Sept of Baelor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Martell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unbowed, Unbent, Unbroken&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Tallarn|Desert dwelling survivalists]] who [[Dune|pride themselves on having never been conquered]] by the Targaryen dynasty (though they later married in). Moorish Spaniards, kinda. Their entire thing is that they&#039;re nothing like the rest of the Seven Kingdoms: they&#039;re descended from the Rhoynar, a group of people that used to live along one of Essos&#039; longest rivers who practice absolute cognatic (the oldest child, regardless of gender, inherits the throne) succession and take a very liberal attitude towards sex. House Martell also has a rocky relationship with the rest of the kingdom: The Baratheons don&#039;t trust them because they were all Targaryen loyalists, the Reach doesn&#039;t like them because of historic wars between the two, and House Martell has never forgiven House Lannister for Clegane&#039;s rape and murder of Elia Martell, Rhaegar&#039;s first wife and mother of his children.&lt;br /&gt;
[[C.S Goto|Their story arc was completely ruined in the show, as Elia and Oberyn&#039;s daughters kill Oberyn&#039;s brother and nephew for taking too long to avenge him before being captured and killed themselves by Euron and Cersei]].&lt;br /&gt;
*Doran Martell: Lord of Sunspear and of royal descent. Still mad at the Lannisters about that whole &amp;quot;murdered-my-sister-and-infant-niece thing&amp;quot;. Playing the longest of long games with Varys, which blew up in his face because he told &#039;&#039;no one in his family&#039;&#039; about his schemes (well, maybe Oberyn, but Oberyn is dead). &lt;br /&gt;
**[[What|Killed off in the show by Ellaria as part of her plan to avenge Oberyn]]. Even his actor was upset.&lt;br /&gt;
*Arianne Martell: One of GRRM&#039;s characters who seems to exists solely to fuck everything up at the worst conceivable moment. Still hot as Dornish girls come. See, she is technically the heir of Dorne, being the &#039;&#039;first-born&#039;&#039; daughter, and yet was shut out of most of her father&#039;s meetings and plans, which caused her to get upset because even Oberyn treats all of his bastards better than her dad treats her. After Doran &#039;&#039;seemingly&#039;&#039; accepts his own brother&#039;s death without any sort of fuss, she decides that her father is weak and plans to start &#039;&#039;another&#039;&#039; front in the War of Five Kings by putting Myrcella up on the throne. However, one of her dad&#039;s spies gives them up, and in a huge clusterfuck, Myrcella gets maimed by one of the pro-war knights. She is then taken to her father, who finally spills the beans on his grand scheme: the reason why she was sidelined by her father was because he had secretly betrothed her to her Viserys, but now that Viserys is dead, plans to see if he can broker an alliance with &amp;quot;Aegon,&amp;quot; Rhaegar and Elia&#039;s son who &amp;quot;supposedly&amp;quot; was secreted away and replaced with doubles.&lt;br /&gt;
*Oberyn Martell &#039;&#039;The Viper of Dorne&#039;&#039;: Doran Martell&#039;s brother, a bisexual swinger, former mercenary, and a drunkard (and also Inigo Montoya in Dark Fantasy). His girlfriend is a spectacularly beautiful bastard named Ellaria Sand and he has many illegitimate children, mostly daughters, collectively called &amp;quot;The Sand Snakes&amp;quot;. Crippled the Tyrell heir in a joust, causing a rift between the two houses; despite this, he&#039;s actually best mates with the aforementioned heir, due to Willas Tyrell being straight up the nicest and most balanced man in the series and Oberyn being a very decent person. Known for poisoning his weapons, as well as his battle-cry. Died from a mutual kill, with Gregor Clegane crushing his skull in rather graphically, but Oberyn getting the last laugh, since he got Clegane with a horribly painful and slow-acting venom which stretched his death over days or even weeks, during which time he was ruthlessly experimented upon by a mad scientist, meaning he avenged his sister Elia who Gregor had raped and murdered. [[Sanguinius|So to sum it up, he&#039;s a spear-wielding badass whose death in battle against a major villain was deeply traumatizing for all in-universe and out]].&lt;br /&gt;
&lt;br /&gt;
*Quentyn Martell: Didn&#039;t realize he was in Dark Low Fantasy and thought he was in High Fantasy, poor bastard.  A member of House Martell, sent to marry Daenerys to secure an alliance between the families since the original marriage plan to hook Arianne up with Viserys won&#039;t work with Viserys dead. Leaves Westeros and goes all the way to the city of Meereen to marry her, but he&#039;s too late, as she marries the Meereenese noble Hizdahr, and like Jorah he&#039;s not her type (Dany likes her bad boys). Tries to tame two of her dragons to impress her; the attempt goes wrong, he gets horribly burnt and gradually dies in agony from his wounds. &lt;br /&gt;
*The Sand Snakes: Oberyn&#039;s children. All daughters he had with various women throughout his travels (all consensual encounters, mind you, which actually says a lot about Westeros that it has to be said). Mixed race and all hot with various skills including combat training and mastery of poisons. Working with Doran and Ellaria in the books. &lt;br /&gt;
**[[C.S Goto|Ruined in the show where they don&#039;t accomplish anything, are given atrocious dialogue (the &amp;quot;you need the bad pussy&amp;quot; line comes to mind), aren&#039;t great fighters and get killed by Euron&#039;s men, except for the one who poisoned Myrcella; she gets captured and poisoned back by Cersei so an imprisoned Ellaria is forced to watch her die and decompose.]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Bolton===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Our Blades Are Sharp&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Starks&#039; most important (and most despised) vassal, a former arch-rival made of [[Grimdark]] because their entire theme [[Dark Eldar|revolves around Torture]] and they&#039;re [[Night Lords|thoroughly awful, dishonorable, sadistic cowards who can be counted on to do every dirty trick possible before even trying to fight fair. Their sigil is a crucified and flayed man]], their castle is [[Commorragh|a complex of constant suffering called the Dreadfort]], and just look at their House motto...all of which shows how stupid the Starks were for thinking they could control them. Tied with Red Wedding collaborators the Freys as the most thoroughly vile house in the entire setting (no mean feat, all things considered). &lt;br /&gt;
*Roose Bolton, &#039;&#039;The &#039;Leech Lord&#039;&#039;: A Lawful Evil sociopathic health nut who&#039;s called the Leech Lord because he gets leeched regularly, believing they get rid of bad blood. Second-most powerful Lord in the North with ambitions to depose the Starks. Since the Starks are mostly unable to think like crafty people and are blinded by excessive honour this doesn&#039;t prove too difficult. He gets his wish when he stabs Robb Stark in the back, at his uncle&#039;s wedding no less, and has anyone associated with Robb killed. He then makes over Winterfell in his bloody image and is currently trolling Stannis. Believes in the abolished practice of &amp;quot;[[Rape|Droit du seigneur]]&amp;quot; (a tradition that allowed a lord to have sex with subordinate women, whether they wanted to or not) and killed at least one man for trying to hide his wife from Roose (before fathering Ramsay with her via rape). Believed that he and his son could be as evil as they wanted as long as no one found out. Killed by Ramsey in the show, which Ramsay tried to cover with a lie despite the witnesses to his actions. May also be dead in the books, since the letter Jon receives from Winterfell in book five is addressed from Lord Ramsay Bolton. &lt;br /&gt;
*Ramsay Snow/Bolton: &amp;lt;s&amp;gt;A Dark Elf with shaved ears in the wrong universe&amp;lt;/s&amp;gt;. &amp;lt;s&amp;gt;The Joker of Westeros&amp;lt;/s&amp;gt;. The Chaotic Evil incarnate bastard son of Roose Bolton and a peasant woman he raped [[Grimdark|(under the hanging corpse of the woman&#039;s husband, for fuck&#039;s sake!)]].  One of the most fucked up people in all of the Seven Kingdoms (alongside the Mountain, Joffrey, the original Reek, the pedophile marauder Rorge and Euron), because he [[Dark Elves (Warhammer Fantasy)|loves to torture and kill people openly for the lulz]], such as Theon Greyjoy, who he crippled, knocked his teeth out, castrated, and brainwashed into calling himself Reek. Reek was originally a peasant appointed to try and control a young Ramsay, but instead Ramsay warped him into a mentally unstable necrophiliac before killing Reek to fake his death, but Ramsay seemed to hold some twisted affection for him. He also sent Theon&#039;s severed appendage to Theon&#039;s dad in a cutesy box with a letter mockingly detailing his evilness. Will torture anyone who points out his illegitimate heritage even though now he&#039;s legally recognized as a Bolton. Also has a pack of hunting dogs he names after women he hunts, rapes and kills. Married a fake Arya Stark and regularly mistreats her, including forced bestiality. Not a fun guy to be around. The only reason he&#039;s gotten away with it for so long (as pointed out by his father) is that no one is strong enough to stand up to him yet, but [[Powder Keg of Justice|when they are]] he&#039;s going to be killed (especially if his fate in the show is anything to go by). &lt;br /&gt;
**In the show, he killed his father with a knife, fed his stepmother and newborn half-brother to his dogs, then married Sansa Stark and deflowered her via rape. Ramsay was such a monster even Iwan Rheon, THE ACTOR WHO PLAYED THE GUY, hoped he&#039;d die horribly. He got his wish: The consequences of Ramsay&#039;s actions catch up with him when Jon Snow shows up with an army capable of threatening him, and after surprise reinforcements from Littlefinger and his own fucked-up teamkilling, the Starks crush the Bolton army, forcing Ramsay to flee back to Winterfell. Despite this, the gate is smashed down, and Jon disarms him and beats him quite brutally before detaining him to await trial. Before the trial Sansa sets his dogs on him, which he had deliberately starved so they would eat Jon. Apparently they found him quite tasty. For all that Season 6 of GoT is Skub, there likely aren&#039;t many who would object to this moment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Frey===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We Stand Together&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; House of weasels who are always grumpy and have a thing for overreacting to perceived slights. Wouldn&#039;t be that important except for the fact that they own the only bridge over a strategically important river, and regularly extort anyone attempting to cross it...that, and performing the Red Wedding, AKA the Magnum Opus of Grimdark that single-handedly ensures they&#039;re [[Marines Malevolent|the most hated fucks in the whole setting in-universe and out.]] Simply put, there is &#039;&#039;&#039;nothing&#039;&#039;&#039; good or nice you can say about the Freys. They&#039;re ugly inside and out, cruel, treacherous, thoroughly dishonorable, and aren&#039;t even strong warriors, being a mix of incompetent dumbasses and sadistic cowards. They&#039;d all make excellent Skaven (especially considering they could stand to be killed by some Lizardmen). &lt;br /&gt;
&lt;br /&gt;
*Walder Frey: The ancient, terrible, ornery old man in charge of the Twins. Universally detested by his peers (and the audience) for being an amoral, sociopathic opportunist, which he returns in kind for said peers &amp;quot;looking down on him&amp;quot; (can&#039;t imagine why), and will readily betray an important ally for immediate gain, or if he feels he has been slighted in some minor way, with the aforementioned Red Wedding being the most infamous example of both. His descendants are literally so numerous that no one except GRRM himself has been able to count them all, so we aren&#039;t even going to attempt it (not helped by quite a few of them being named Walder as well). Now dead in the show due to getting his throat slit by a vengeful Arya after she serves him two of his sons as meat pies. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Houses and non-Houses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;s Watch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Night&#039;s Watch are an apolitical force in charge of manning The Wall, a giant ice wall that separates the relative tranquillity of the south from the Lovecraftian fucked-up-itude of the true north. They are chronically undermanned and undersupplied since nobody believes their stories of a barbarian army or the impending zombie apocalypse. Basically everybody else thinks they&#039;re in a game of [[Diplomacy]] and the Night&#039;s Watch are the only ones who realize they&#039;re actually in [[Warhammer Fantasy Battle]], though it&#039;s been so long since the last snow elf invasion that even they had forgotten about the undead hordes and focused too much on barbarians. Too add to their problems, they are overwhelmingly comprised of petty criminals who wanted to avoid the hangman, because &amp;quot;taking the black&amp;quot;, as it&#039;s colloquially known, also brings with it a full pardon for any crime committed, even murder and treason (even rape, though rapists tend to be despised among the Night&#039;s Watch). Taking the black isn&#039;t also very popular, as a common joke in the Seven Kingdoms is that out 10 people, only would one would willfully take the black, the rest would rather get hanged. They also frequently serve as a convinient catch-all solution for Lords and nobles who fell out of favor, committed treason or were outwitted in the endless Westerosi wheel of politics; lucky for them because said Lords and Nobles are usually the only ones with any fighting experience that are part of the watch and make up their leadership. They&#039;ve allied with the Wildings and the North, but in the TV show, the Night&#039;s King used the undead dragon Viserion to burn a hole through The Wall.&lt;br /&gt;
*Jeor Mormont, &#039;&#039;The Old Bear&#039;&#039;: 997th Lord Commander of the Night&#039;s Watch at the start of the series. Sees Jon Snow as something of a second son (since his own son Jorah was exiled for enslaving and refused to take the black for his crimes). Leads a ranging north of the Wall to investigate reports that the Others have returned. Ends up killed during a mutiny of survivors after the Others wiped out most of his force.&lt;br /&gt;
*Alliser Thorne: Prick of a knight who was favourite to be the next Watch Commander, but was passed over by Jon Snow. Unable to accept Jon Snow letting the Wildlings live on the other side of the wall in an alliance against the zombie hordes, he staged a coup against Jon. It failed because Jon was brought back to life. He is now dead in the show, having been executed for his treason by Jon Snow. Despite of his many personal failings, he&#039;s one of the very few capable fighters (and a pretty good one, even) of the Watch and a skilled commander. Took the Black after siding with the Targaryens during the Sack of King&#039;s Landing in the civil war.&lt;br /&gt;
*Aemon Targaryen: Maester of the Citadel at Castle Black. Despite being the third born son of King Maekar I Targaryen, he declined the right to sit on the Iron Throne. One of the few people in the series to die of old age, at 102.&lt;br /&gt;
*Samwell Tarly, &#039;&#039;The Slayer&#039;&#039;: Fat bookworm who was forced to take the black after his father Randyl threatened to murder him for being unmanly. Jon Snow&#039;s best friend among the Night&#039;s Watch, and knows everything because he &amp;quot;read it in a book&amp;quot;. Despite being a self-professed coward, Sam became the first person in thousands of years to slay an Other with an obsidian dagger. George Martin himself said Sam&#039;s based on Samwise Gamgee from Lord of the Rings. Since then, he has started improving his combat skills and balls (in more ways than one for the latter, finding his spine and losing his virginity). He abandons the Night&#039;s Watch to help fight the dead and tell Jon who he really is, and winds up becoming the new Grand Maester by the end of the show.&lt;br /&gt;
*Eddison Tollett, &#039;&#039;Dolorous Edd&#039;&#039;: Probably the most badass member of the Night&#039;s Watch. Responds to situations by making sarcastic jokes about them, and known for being a grim motherfucker in a setting of grim motherfuckers. In the show he [[Awesome|became the new Lord Commander]] while Jon was dead, but gave the title back to Jon when he was brought back to life, and then Jon handed it right back because he needed to go sort out Ramsay Bolton. Dies in Season 8 at the Battle of Winterfell.&lt;br /&gt;
*Benjen Stark: The [[Dune|Duncan Idaho]] of this series, the dead guy all the other characters and all the &#039;&#039;readers&#039;&#039; love so much someone has to bring him back from the dead in later books. Benjen is Eddard Stark&#039;s youngest brother and the prime motivation why Jon wants to join the Night&#039;s Watch in the first place. Joined the Watch for reasons unknown and disappears without a trace even before Jon arrives. In the TV series, he returns as a benevolent Wight that retained his free will and helps Bran to get back to the Seven Kingdoms.&lt;br /&gt;
*Qhorin Half-Hand: Badass extraordinaire that killed a shitton of Wildlings in his long time of service, rumoured to have spent more time north of the Wall than anyone living southerner in the setting. Lets himself get killed by Jon in a gambit to earn Mance Rayders respect. &lt;br /&gt;
 &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wildlings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Groups of nomadic hunter-gatherer tribes who live north of the Wall. Mostly First Men by blood, they have been heading toward the Wall for the past decade with the reputed reemergence of the Others. Nomadic, aggressive, and very much believing in &amp;quot;might makes right&amp;quot;, they do not get along with anyone south of The Wall since they view them as &amp;quot;Kneeling weaklings&amp;quot;. Basically every Celtic/Scandinavian/barbarian stereotype combined.&lt;br /&gt;
*Mance Rayder, &#039;&#039;The King Beyond The Wall&#039;&#039;: A Wildling orphan who was taken in by the Night&#039;s Watch, he became their best Ranger before he deserted to join his people. He united the Wildlings and lead them south to escape the Others. Also a trained bard, but that was not enough to save him from death in the show while he&#039;s merely MIA in the books.&lt;br /&gt;
*Tormund Giantsbane: Claims to have a ten-inch penis, and invites his enemies to use their mouths if they want to clean it. Cool as fuck old guy who [[Furry|fucks mother-bears]] in his free time. Tough as nails motherfucker who preaches the merits of using one&#039;s cock for everything. He teams up with Jon Snow for the fight against the White Walkers, then fucks off back to the north once the Night King is dead, making him one of the most sensible people on the show. He and Jon go off to be bros at the end of the show.&lt;br /&gt;
*Ygritte: Wildling woman who Jon Snow ends up falling for and who returns his affections. Has red hair which is considered lucky among the Wildlings. This being &#039;&#039;A Song of Ice and Fire&#039;&#039;, she ends up dying because her worldview is not compatible with Jon&#039;s.&lt;br /&gt;
*Craster: A sick bastard, formerly a member of the Night&#039;s Watch turned polygamous isolationist.  By the way, [[Grimdark|his current wives are his many daughters and granddaughters who he fucks regularly to have more children.  Girls grow up to become more wives, boys get sacrificed to the Others]]. This keeps the Others at bay - and is implied to be a way the Others reproduce themselves, and that sanctuary is why the Night&#039;s Watch barely tolerates him.  Fortunately, he&#039;s been killed off in the story and his offspring go their separate ways.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commoners, Knights, and Petty Lords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Basically any character not associated with any of the Great Houses.&lt;br /&gt;
* Varys, &#039;&#039;The Spider&#039;&#039;: The eunuch spymaster of Westeros. You can&#039;t take a shit in the Seven Kingdoms without Varys finding out where, when, and how watery or dry it was. He does this through paid informants and his &amp;quot;little birds&amp;quot;, a spy network of children who sneak through the castle&#039;s passageways and air flues to eavesdrop on everyone. Somewhat of a paradoxical character, since his literal dicklessness, reputation and political power make every character extremely vary of him (it&#039;s more or less implied that the main thing keeping him in the small council is the fact that he has got enough shit on everyone to blackmail them into submission if they would dare step out of his line) but under the surface, he is the rare example of people in Westeros that isn&#039;t an entirely self-serving scumbag and seems to show genuine care and concern for the common folk [[Just as planned|(Even if his machinations frequently put commonors in peril, but hey, such is politics)]]. To that end, he manipulated events that, according to his plan, would end with a Targaryen on the throne, to permanently stabilize the realm and rid it of the aformentioned self-serving idiots. On a sidenote, he&#039;s one of the few, if not the only person to fully comprehend how dangerous Littlefinger actually is. In the books, he&#039;s currently trying to install an adolescent Targaryen on the Iron Throne (who probably isn&#039;t even one, but he got the looks) Dead in the show, having decided to try and put Jon on the throne instead of Daenerys; Jon says no, Tyrion sells him out when he realizes Jon absolutely means it, and Dany has Drogon barbecue him. &lt;br /&gt;
* Petyr Baelish, &#039;&#039;Littlefinger&#039;&#039;: The Master of Coin (the ASOIAF equivalent of a treasurer) and the closest person the Game of Thrones world has to a [[Daemon Prince]] of [[Tzeentch]], up to even declaring &amp;quot;[[Chaos]] is a Ladder&amp;quot;. A dangerous manipulator who manages to trick and steal his way to positions of lordship and wealth because no one takes him seriously, and stabs all the Lannisters in the back when they become inconvenient. As a child, he wanted Catelyn Stark and was tricked into thinking she wanted him when her sister Lysa fucked him while he was drunk. Challenged Catelyn&#039;s betrothed Brandon Stark, Ned&#039;s older brother who was murdered by Aerys, for her hand in marriage and got his ass kicked because he was a small skinny boy and Brandon Stark was a big strapping man, making that his start of darkness. The guy responsible, directly or indirectly, for the War of the Five Kings because he was the mastermind behind poisoning Jon Arryn, the capture and execution of Ned Stark, feeding several half-truths to Catelyn to motivate her to arrest Tyrion, and eventually Joffrey&#039;s death by having Dontos and Olenna Tyrell carry out the plan to kill Joffrey and letting Tyrion take the fall; but no one in the story knows this, not even Varys. People think he can pull gold out of thin air, but he&#039;s really been buying debt while letting Robert Baratheon&#039;s extravagances and Joffrey and Cersei&#039;s dipshittery pull the country into a serious debt of its own. So he&#039;s pledged himself to [[Chaos]] and destroying Westeros all because he couldn&#039;t have Catelyn as his girlfriend, though he changed his focus to her daughter Sansa now, making him a pedophile. Hasn&#039;t yet got his comeuppance in the books, but is currently dead in the show after he was out-gambitted by Sansa and killed by Arya (though the less said about how well executed this was, the better). According to GRRM, he&#039;s based on the title character from the Great Gatsby, even though he only really resembles the character when putting on an act. [[Erebus|Basically has the role of a treacherous figure who gives bad advice on purpose and is responsible for the series of events that lead to a massive, devastating war with horrible consequences, making him one of the vilest folks in the &#039;verse]]. &lt;br /&gt;
*Gregor Clegane, &#039;&#039;The Mountain&#039;&#039;: A 7&#039; 8&amp;quot; 400 pound mass of testosterone, muscles, steroid overdose, [[Slaanesh|utter disregard for consent]], [[Khorne|and murderous RAGE]], Gregor is Tywin Lannister&#039;s top muscle. Killed his own father and sister and permanently scarred his brother. [[Beastmen|Hobbies include rape, arson, murder, and random torture]]; he&#039;s also been married a few times but not now with the implication he kept killing his wives. He played an important part in destroying the Targaryens by killing a couple of Rhaegar&#039;s kids in rather brutal fashion, then raping and murdering his wife. Spends a few novels doing Tywin&#039;s dirty work before a Trial by Champion leads to him dying after being poisoned by Oberyn Martell. Qyburn later resurrected him as... something... called &amp;quot;Ser Robert Strong&amp;quot;, and is now even stronger, less prone to psychotic rages, and is completely obedient. He&#039;s based on accounts of French knight Gilles de Rais and maybe also the scriptural giant Goliath.  In the show he goes on to torture Cersei&#039;s nun jailer to death in a brutal and unspecified fashion kills Qyburn during the Siege of King&#039;s Landing and then nearly kills his little brother, only for Sandor to tackle him through a collapsing wall and into a gigantic inferno that claims both. [[Honsou|Standing out as one of &#039;&#039;the&#039;&#039; evilest pieces of shit in a world filled with them]], to the point that even the author himself has labeled him the worst character in the series. &lt;br /&gt;
* Sandor Clegane, &#039;&#039;The Hound&#039;&#039;: Younger brother to Gregor Clegane, called the Hound because of his hound-face helm, his family&#039;s heraldry, and being the king&#039;s hired muscle without being a knight. He hates knights due to the hypocrisy of being a professional &amp;quot;noble warrior&amp;quot; but mostly since his monstrous brother is a knight, showing it&#039;s not so much of a noble promotion. Terrified of fire after Gregor put his head against a brazier for playing with one of Gregor&#039;s old toys when they were children, burning half his face, but he&#039;s still the second-strongest person in Westeros. A brutal anti-hero with a soft spot for Sansa, but a better person than his brother. After falling sick from Biter&#039;s nasty teeth, he ends up being a silent monk burying people in the Silent Isles. In the show, he joins the Brotherhood without Banners and goes north to help fuck up the White Walkers. As of Season 8, he&#039;s survived the Battle of Winterfell and is riding south with Arya to put the boots to Gregor. Dies killing his now undead brother in a pretty epic fight amidst the crumbling ruins of the Red Keep.&lt;br /&gt;
*Grand Maester Pycelle: A shrewd, dangerous man putting on a &amp;quot;harmless old man act&amp;quot; and a high ranking scholar from the science/medical guild the Maesters. The longest-serving member of the King&#039;s advisory staff, and is actually Tywin Lannister&#039;s biggest lackey. He convinced the Mad King to let Tywin in as Baratheon&#039;s armies were marching on the capital, where Tywin proceeded to sack the city and claim it for Robert. Gets his head bashed in by Varys in the books and murdered by Qyburn in the show.&lt;br /&gt;
* Qyburn: Formerly a maester, who was kicked out of the order for unethical experiments on the living (taking people and performing vivisections to be precise). Introduced as a part of a mercenary company serving Roose Bolton, which should be a red flag. He moves up in the world when he&#039;s sent to escort Brienne and Jaime back to King&#039;s Landing and ends with Cersei employing him to replace Pycelle as &amp;quot;science advisor&amp;quot; and eventually Varys&#039;s Spymaster. Serves Cersei loyally as long as she lets him indulge his sick experiments, serving as a black magic variety of the court mage. He has resurrected Gregor Clegane as... something. [[Fabius Bile]] if he traded his robot limbs, eugenics and power armour for necromancy. He overestimated his hold on Gregor and got his head caved in for it as of the second-to-last episode of the show.&lt;br /&gt;
*Barristan Selmy, &#039;&#039;The Bold&#039;&#039;: Knight of the Kingsguard. Which Kingsguard? Take your pick. He&#039;s served pretty much every king since Aerys and understandably feels pretty bad about it. Another sad old man who pretty much just wants to die until he decides to go pledge his services to Daenerys. Even in his old age, he is considered one of the most dangerous men in Westeros. [[Fail|Dead in the show]] (to be fair they gave him a huge last stand), but [[Awesome|alive]] and [[Roboute Guilliman|appointed himself Daenerys&#039; steward in her absence to try and fix Meereen&#039;s situation in the books]].&lt;br /&gt;
*Melisandre, &#039;&#039;The Red Witch&#039;&#039;: A priestess of R&#039;hllor, the god of fire. Proclaimed Stannis to be the messiah-king and is doing everything in her power to make sure he wins (considerable given that she can scry, make shadow baby assassins and set things on fire with her mind). She&#039;d be pretty bro-tier if her god wasn&#039;t so vicious. As it stands she&#039;s kind of in the grey (in the books, the show seems to zig-zag on her being evil &#039;cos the showrunners seem to hate religion). Most of the people she set on fire deserved it, and she hasn&#039;t &#039;&#039;succeeded&#039;&#039; in killing any babies yet. Show version now dead from suicide via rapid ageing after ensuring the Living defeat the Dead.&lt;br /&gt;
*Jorah Mormont: A knight and son of Jeor Mormont, exiled for trying to sell poachers into slavery and eventually joining the exiles of House Targaryen. He is offered a pardon in exchange for spying on the Targaryens but ultimately decides to stay with them after falling in love with Daenerys. Unfortunately, he gets friend-zoned hard. Despite saving her life from an assassin while she was pregnant, she still votes him off the Khalassar after learning he was a spy. He still loves her and follows her in secret, though. In the show, he goes on a quest to prove himself to her and contracts the dangerous disease Greyscale (it&#039;s like the unholy lovechild of smallpox and leprosy), but he gets cured and is now back at her side. He dies protecting her at the Battle of Winterfell. &lt;br /&gt;
*[[This Guy|Davos Seaworth]], &#039;&#039;The Onion Knight&#039;&#039;: A former smuggler and bannerman to House Baratheon, and a top-tier hype man, pulling speeches out on the spot on several occasions to convince people to support Stannis and later Jon. One of the most Noblebright characters in the setting, which really isn&#039;t bad for a man that only just now learned how to read. During Roberts Rebellion he ran a blockade with a cargo of contraband onions to a castle Stannis Baratheon was besieged in. In exchange for the food he had, Stannis knighted Davos, [[Rules Lawyer|but Stannis&#039;s law-worshipping mindset compelled him to remove four digits from his left hand]]. Despite this, Davos has served Stannis with unquestioning loyalty, because Stannis knighting him gave his children a future. The fact that Stannis&#039;s war for the throne has ended up killing several of his sons hasn&#039;t dented his loyalty at all. **Doesn&#039;t like Melisandre because he sees her as a user and her beliefs as brutal. He&#039;s a devout follower of the Faith of the Seven in the books and the first season of the show [[C.S Goto|but is clumsily retconned into an anti-religious atheist in later show seasons]]. In the show, he&#039;s now pledged to DA NORF and is basically Jon&#039;s Hand of the King, except he doesn&#039;t get a fancy pin. He survives the Battle of Winterfell and the Second Sack of King&#039;s Landing and becomes Master of Ships in the final episode of the show.&lt;br /&gt;
*Shae: A former camp follower and Tyrion Lannister&#039;s squeeze for most of the story. Fled from an abusive family and became a camp follower to earn a living. Seems to fall in love with Tyrion, but it turns out she&#039;s a gold-digging bitch. When Tyrion doesn&#039;t marry Shae she sells him out to Cersei for a better offer, then fucks Tywin when she realizes Cersei won&#039;t keep her promise. Tyrion found her in his father&#039;s bed and strangled her to death with a necklace for betraying him.  The discovery of Shae&#039;s corpse in Tywin&#039;s bed - posthumously outing him as a whoremonger - upsets Cersei to the point she unpersons Shae. &lt;br /&gt;
*Bronn: A mercenary who acts as Tyrion&#039;s enforcer and personal killer until Cersei outbids him and he settles down with a little wife and title. Routinely kills knights by exploiting how arrogant and stupid they are even after becoming one himself. Only in it for the money, which he&#039;ll happily tell you himself. The only character other than Littlefinger to end every book in a better position than he started it. In the show, he makes the very sensible decision to sit out the fighting and wait for his promised castle (Riverrun if Cersei wins, Highgarden if Daenerys wins). He gets Highgarden and is named Lord Paramount of the Reach and Master of Coin in the final episode. Some nobles bitch about the idea of an upjumped thug receiving such high and exalted positions until he points out that their Houses were probably founded by people a lot like him.&lt;br /&gt;
* Brienne of Tarth, &#039;&#039;The Beauty&#039;&#039;: Surprisingly badass lady knight wannabe (since no women can be knighted), legendarily unattractive but still pretty idealistic despite the shit she gets for her looks. Fate frequently gives her the shit end of the stick, because no matter how hard she tries to finish her quests, she ends up failing or stuff happens that makes it impossible. Secretly crushes on Renly and unaware he&#039;s gay. After he dies, Brienne switches her loyalty to Catelyn and helps her bring Jaime to King&#039;s Landing as Tyrion promised Sansa&#039;s return in exchange for Jaime. She later developed a crush on Jaime. Things don&#039;t go well because Jaime lost his hand and the Red Wedding happened. Next, Jaime sends her out to find and keep Sansa safe to make good on Tyrion&#039;s promise, since he isn&#039;t the complete dick everyone thinks he is. Brienne ends up getting captured by Cat, now known as Lady Stoneheart and an insane undead, who was going to hang Brienne for working with Jaime. Brienne was spared at the last moment to capture/manipulate Jaime. &lt;br /&gt;
**In the show, she&#039;s now sworn to House Stark and gets knighted by Jaime just before the Battle of Winterfell and then she and Jaime hook up afterwards, only for him to take off and break her heart, because remember kids, he&#039;d rather fuck his sister than fuck an ugly chick. She is now Lady Commander of the Kingsguard as of the final episode.&lt;br /&gt;
* Lyanna Mormont: A badass ten-year-old girl who inherits [[Kislev|Bear Island]] after her mother and older sister die horribly in the Riverlands - at least if we are going by the show; in the book, her mother is still alive somewhere [[Catachan Jungle Fighters|waging a Guerilla War]] in the Neck and her older sister Alysanne is the de-facto head of House Mormont. Her activities include pimp-slapping bitches, leading men twice as old as her, and being completely loyal to the Starks despite all their misfortunes. [[Awesome|&amp;quot;Bear Island knows no king but the King in the North, whose name is STARK.&amp;quot;]] She dies killing an undead giant at the Battle of Winterfell, which is pretty badass.&lt;br /&gt;
* Wyman Manderly, &#039;&#039;Lord Too-Fat-To-Sit-A-Horse&#039;&#039;: The Lord of White Harbour and one of the few Northerners who worship the Seven. Fervently loyal to House Stark, he pays lip-service to the Iron Throne long enough for his eldest son to return home, all to mask a plan to restore the Starks to power, mostly by destabilising the Frey-Bolton alliance, building a navy, marshalling the forces of the lands east of the White Knife river, &amp;quot;losing&amp;quot; Freys in the wilderness and sending Lord Davos Seaworth to rescue Rickon Stark from Skagos. His favourite food is lamprey, although he has also developed a taste for Frey Pie. Also a remarkably graceful dancer, and can survive taking a knife to the throat.&lt;br /&gt;
** Wylla Manderly: Granddaughter to the above. Another badass little girl, her activities include openly declaring undying loyalty to House Stark and dying her hair green. She and Lyanna Mormont would probably be best friends if they met. [[Awesome|&amp;quot;The city is built upon the land [the Starks] gave us. In return, we swore that we should always be their men. Stark men!&amp;quot;]]&lt;br /&gt;
* Jon Umber, &#039;&#039;The Greatjon&#039;&#039;: At first he seems to be your stereotypical, boisterous Northern Lord. However, he becomes one of Robb&#039;s most loyal supporters, being first to declare him as &#039;King in the North&#039; after Ned&#039;s execution. Had his moment of awesome [[Awesome|when he killed and wounded four Freys at the Red Wedding, all the while being drunk and needing eight additional men to take him down.]]&lt;br /&gt;
* Beric Dondarrion, &#039;&#039;The Lightning Lord&#039;&#039;: Minor lord who agreed to head an expedition to take out Gregor Clegane. This being Game of Thrones, however, his party is ambushed by the Mountain and is beaten rather badly, and he loses his life in the process. Thanks to his drunken Red Priest friend, however, he manages to come back not once, but eight times, and each time he comes back, he becomes more powerful, though at the cost of his memory. He now heads an outlaw faction of grimdark Robin Hood types called &amp;quot;The Brotherhood Without Banners&amp;quot;, who are dedicated to punishing those who abuse and mistreat the smallfolk. Ironically, he&#039;s one of the few book characters to have died (permanently) in the books but remain alive in the show, except now he&#039;s dead for real as of the Battle of Winterfell.&lt;br /&gt;
* Thoros of Myr: Aforementioned drunken priest who is dedicated to R&#039;hllor, though at first he doesn&#039;t really give a rat&#039;s ass about the Red God, as he prefers to party it up with wine and women, but after he &#039;accidentally&#039; resurrects Beric, he becomes quite serious about his religion and vows to curb his excesses in drinking. Dies on a mission beyond the Wall to capture a wight (show-version). Bane of swordsmiths across the lands, as he likes to routinely ignite his swords with Wildfire when he gets a hold of some of the stuff, which completely destroys the blade. &lt;br /&gt;
* The Brave Companions: Just when you thought there couldn&#039;t possibly be a faction in this setting as fucked up as the Boltons, Freys, and Ironborn, these guys come along and prove you wrong. A bunch of &amp;quot;mercenaries&amp;quot; who are really more just complete and utter lunatics that are incapable of doing what they&#039;re paid to in any way except the bloodiest and nastiest, all with maximum [[Rape]] thrown in too (especially if Brienne of Tarth is involved, because every single fucking one of these guys wants, tries to, or threatens to rape her at some point). Led by Vargo Hoat, a goat-helmet wearing maniac who likes cutting body parts off of his victims before killing them. The rest of his band consists of a bunch of other sickos who are every bit as bad as him (except Rorge, who is even worse). To put this into perspective, the member of the group who is a pedophile priest (Septon Utt), is the &#039;&#039;least&#039;&#039; evil one, if only because he actually regrets what he does and is suggested to do what he does because of urges he can&#039;t control. The rest? Forget about it. After Vargo&#039;s gruesome death at the hands of the even worse Gregor Clegane, the surviving Brave Companions scatter, effectively dissolving the group but meaning a bunch of these assholes are still active. Cut from the TV show completely.&lt;br /&gt;
** Rorge: Gregor Clegane 2.0, being &#039;&#039;another&#039;&#039; big, brutish, psychotic monster who rapes people and murders children and who is a Chaotic Evil super-thug through and through (because apparently we needed another one in the setting), with the added bit of awfulness of being a child-hating pedophile. Along with Gregor Clegane, one of the absolute worst characters in the entire series (a high bar, as you&#039;ve probably gathered by now). Killed by Brienne. In the TV show, he&#039;s a completely forgettable one-shot, throwaway character who gets killed by Arya before he can really do anything and doesn&#039;t come anywhere close to the awfulness of his book version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Free Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Nine city-states to the West of Essos, for the most part, the old colonies of the Valaryian Freehold. Mostly they are ruled by Merchant Princes. They look down on the Westerosi for being a bunch of up jumped backwards war-mongering morons who are only a few silverware sets and maesters away from absolute barbarism. In turn, the Westerosi look down on the Free Cities as being money-grubbing effete cowards ruled by cheesemongers who use bribery, tall walls and dirty tricks to get ahead in the world.&lt;br /&gt;
&lt;br /&gt;
* Illyrio Mopatis: A rich fat bastard and a Magister of Pentos. Old buddies with Varys and a bigtime schemer.&lt;br /&gt;
* [[Officio Assassinorum|The Faceless Men]]: A cult of shape-shifting assassins who worship The Many-Faced God of death based in the free city of Braavos that give up personal identity. They claim descent from escaped Valyrian slaves who considered death to be a better fate than perpetual slavery. Their mission hence became being servants of the Many-Faced God of Death. You can hire them to off your rivals, but they request a steep and equivalent price. They also offer a painless, quick suicide for downtrodden and desparate people by the means of poison. Their motto is &amp;quot;Valar Morghulis&amp;quot;: All Men Must Die.&lt;br /&gt;
* Xaro Xhoan Daxos: One of the thirteen leaders of the city of Qarth. A flamboyant, languid, bald rich man who looks after Daenerys while she stays in Qarth and gives her many gifts. He wants her dragons as much as anyone else and even tries to marry her despite his homosexual tendencies. He stops wanting the dragons later in the book series after seeing [[RIP AND TEAR|their work in Astapor]], and no longer wants her around as her anti-slavery stance is hampering his wealth, so he offers Daenerys ships to leave the area and declares war on her when she refuses. In the show, he&#039;s heterosexual, helps steal her dragons, fucks one of her handmaidens and gets locked in a vault for conspiring to have her killed. He&#039;s also black and fat in the show when he&#039;s white and lanky in the books, being Qartheen and all.&lt;br /&gt;
* Syrio Forel: The former First Sword of Braavos (aka the ruler&#039;s personal bodyguard) and later Arya&#039;s mentor in King&#039;s Landing. He teaches her the way of Braavosi fencing, called &amp;quot;Water Dancing&amp;quot;, and sacrifices himself to save her from Lannister thugs, taking down at least six of them with a wooden sword. May have inadvertently set her on the path of becoming a badass assassin by telling her of his belief in the God of Death.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Dothraki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Horse people who live in a country of endless grass plains referred to by others as the Dothraki sea. They only have one city, called Vaes Dothrak, which is less of a city and more of a place they all meet when important things have to be discussed. Have traits borrowed from several cultures, including Mongols and Native Americans, all filtered through European misconceptions of those cultures of course, such as the Dothraki&#039;s antipathy for heavy armour, despite the fact that the Mongols were very heavily armoured and also excelled as infantry, see the Battle of Leignitz. They fear the ocean because of its size and the fact that horses won&#039;t drink from it, calling it the &amp;quot;poison water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Khal Drogo: An Expy of &amp;lt;s&amp;gt;Genghis Khan&amp;lt;/s&amp;gt; Yesukhei Baatyr (his son would have been the equivalent to Chinggis Khaan). Leads the largest Khalassar among the Dothraki. Despite being a barbarian warlord, Drogo is surprisingly intelligent and treats Daenerys well. After an assassin tries to kill her he promises to conquer Westeros for her and their unborn son and immediately starts raiding towns for slaves and ships. At one town he gets cut in a leadership challenge and Daenerys gets a captive wise woman to heal him. However, the woman hates him because his tribe destroyed her hometown, raped/slaughtered or enslaved her friends and raped her three times so she curses him to become catatonic (along with killing his unborn son), leading a devastated Daenerys to perform an arguable mercy kill by smothering him with a pillow. After she burns herself, her stillborn child and the wise woman on his funeral pyre, Daenerys survives and it brings her dragons to life. GRRM named Drogo after [[The Lord of the Rings|Frodo&#039;s father]]. &lt;br /&gt;
* Daenerys&#039; handmaidens.&lt;br /&gt;
** Doreah: Daenerys&#039; handmaiden and a wedding gift from Illyrio. A woman from Lysene brought by her brother to teach her how to pleasure a man. In the book she dies of fever and starvation crossing a desert, in the TV show, she betrays Daenerys for [[Salamanders|Xaro&#039;s BBC]] and gets locked in a vault to starve to death.&lt;br /&gt;
** Irri: Daenerys&#039; handmaiden who teaches Daenerys how to ride a horse. [[PROMOTIONS|Also pleasures Daenerys twice after catching her masturbating once]], yet this canonical girl-on-girl action was left out of the show. The character was even killed off there when she survived in the books, but in this case, it was because her actress&#039; visa had expired rather than [[C.S. Goto|author railroading]].&lt;br /&gt;
** Jhiqui: Daenerys&#039; handmaiden who teaches her the Dothraki language and squabbles with Irri over wanting one of Daenerys&#039; bodyguards when he becomes a badass. Also dies in the TV show while staying alive so far in the books.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Slavers Bay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;A civilization of [[Stupid Evil]] slavers. The remains of a previous civilization that was once the big powerful empire thanks to having phalanxes of obedient, pain-resistant soldiers which Valyria conquered a long while ago because phalanxes don&#039;t do too well against motherfucking dragons. They are ruled by wealthy slave mongers who buy slaves, train them up to do specific things and generally are a bunch of stuck up, decadent, puppy-eating (literally) assholes. Basically a civilization so repugnant even most hippies will be cheering when Dany decides to conquer them.&lt;br /&gt;
&lt;br /&gt;
* The Unsullied: Eunuch phalanx fighting slave soldiers trained the Spartan way to produce totally obedient infantry that never break ranks. They also don&#039;t feel pain due to drinking a special drink daily, and each one has to take a new name from the name box each day so they can&#039;t develop a sense of identity. At least until Dany &amp;quot;bought&amp;quot; the lot of them, had them sack the city which trained them, and freed them.&lt;br /&gt;
* Grey Worm: The Unsullied Commander and a no-nonsense badass. When given a chance to take a new name he keeps his slave name because it&#039;s the name he had when freed so he considers it lucky. He is completely loyal to Daenerys, considering her his saviour, and in the show, he falls in love with fellow freed-woman, Missandei. This being ASOIAF, however, he can only watch helplessly as his lover is beheaded in front of him by the Mountain. This drives him into a rage, and he eagerly takes part in the sacking of King&#039;s Landing in revenge for her death. After the war is over and both Daenerys and Cersei are dead, he takes the Unsullied forces to Naath, in order to fulfil his promise to Missandei that he&#039;d protect her homeland.&lt;br /&gt;
* Strong Belwas: A fat but skilled eunuch gladiator. Loves liver and onions and referring to himself in the third person. Travelling companion/guide of Ser Barristan. Has an awesome scene where he beats the champion of Meereen then mocks the Meereenese by taking a shit in their direction and wiping his ass on their dead champion&#039;s cloak. Also saves Daenerys from eating poisoned sweets. [[FAIL|Left out of the show]].&lt;br /&gt;
* Daario Naharis: A Tyroshi mercenary captain who dyes his hair blue. Betrays his fellow commanders for Daenerys because he loves her as a queen. Fortunately for him, Daenerys loves him back and they pursue a romance for a time, though she doesn&#039;t marry him as she&#039;s still otherwise smart enough to know she has to save herself for a political marriage. Goes to Yunkai as a hostage in the war on Meereen. Also potentially a shapeshifter, if the show is to be believed.&lt;br /&gt;
*Missandei: A young female slave with a remarkable talent for linguistics and one of the more empathetic people in this dark world, Missandei is freed by Daenerys during her campaign to liberate Slaver&#039;s Bay, eventually becoming one of her closest confidants and advisers.  While a child in the books, in the show Missandei is a grown woman, falls in love with the Unsullied leader Grey Worm, but later is captured by Cersei and beheaded by the zombified Mountain in front of all her friends, but not before telling her friends to burn the Lannisters to ashes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Maesters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; More than Scribes, (much) less than Mentats, Maesters serve their highborn lords as intellectual muscle. Maesters serve as doctors, teachers, and scientists, and are educated at The Citadel in Oldtown. They are expected to master a variety of topics, with each topic/level of mastery grants you a chain-link forged in a different type of metal (black iron for ravenry, valyrian steel for magic), and once you hit fifteen links, you can become an ordained Maester. Because of the high costs of their education (and the fact that you need to know how to read), Maesters are often highborn, probably a non-inheriting son or bastard. It is semi-prestigious, with the nerds calling themselves &amp;quot;Knights of the Mind&amp;quot; with all seriousness (and probably with some snickering jocks in the background) but you also don&#039;t get much say where you&#039;ll be assigned (and if the castle changes hands, you go with it, but it&#039;s not unheard of for Maesters to get killed along with everyone else. &lt;br /&gt;
&lt;br /&gt;
A fan theory credits the death of Dragons with the work of Maesters, because the Maesters, as men of medieval &amp;quot;science,&amp;quot; have a vested interest in the decline of magic, even though they also offer a &amp;lt;s&amp;gt;bachelor&#039;s degree&amp;lt;/s&amp;gt; maester&#039;s link in &amp;quot;higher mysteries&amp;quot; which they consider to be their equivalent of an english major. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic and Gods===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; The world of ASOIAF has various religions and faiths abound, just like in real life.  Similarly, they range between fucking awesome to utterly useless. Dissimilarly, some of them have very tangible, undeniable magic powers, although it is said that the magic became stronger after the rebirth of Dragons into the world, and that in the Far East, where people worship [[Lovecraft|Lovecraft references]], that magic is still alive and well, but those are all just rumors. &lt;br /&gt;
&lt;br /&gt;
Blood Magic seems to be the most consistent, with practitioners paying steep prices for magic, while the druidic magic of the Children of the Forest and the Old Gods still hold strong to this day, they just don&#039;t have any practitioners left.&lt;br /&gt;
&lt;br /&gt;
Magic and the Afterlife is a theme in the setting as well, most expounded by the faithful of R&#039;hllor: fire is associated with the warmth of life, as well as light; on the other hand, death is associated with cold and darkness; death carries a harsh finality in the series, &#039;&#039;except when it doesn&#039;t:&#039;&#039; as they&#039;ve shown in special cases with those resurrected by R&#039;hllor, rebirth comes with a price, and not everyone comes back &#039;&#039;fully there&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*[[Ecclesiarchy|The Faith of the Seven]]: The Catholic Church/Church of England stand-in mixed with elements of Hinduism, which gets both sympathetic and unsympathetic characters associated with it (though mostly only in the books for the former). Holds an anti-slavery stance.  The god/s are considered seven aspects of one deity with three male aspects (The Smith, the Father, the Warrior), three female aspects (The Maiden, the Mother, the Crone) and a sexless one representing Death, a bit akin to how the Hindu God Vishnu has multiple aspects. The places of worship are called Septs, and their system includes Septons, nun-equivalents called Septas and a Pope equivalent called a High Septon.  The High Septons all give up their names when they become one to confuse future historians (and readers).&lt;br /&gt;
** High Septon 1 Fatfuck: A fat, greedy man who used the position for personal gain. He ended up being [[Grimdark|torn apart in a riot]], because the people resented that he had enough food to stay fat while they were starving.&lt;br /&gt;
** High Septon 2 Lannister Puppet: Successor of High Septon Fatfuck. Chosen by Tyrion so the Faith would be loyal to the Lannisters. Only &#039;&#039;slightly&#039;&#039; corrupt, being a pro-Lannister yes-man. Murdered on Cersei&#039;s order in the book, while in the show he&#039;s retconned into a whoremonger who gets deposed by the Sparrows (see below). &lt;br /&gt;
** High Septon 3/The High Sparrow: Successor of High Septon Lannister Puppet. After the second High Septon shown in the present day of the story died, the smallfolk burst into the meeting to pick a successor and ordered their chosen candidate to be put in charge when his original successor was caught whoremongering. He&#039;d been a wandering preacher beforehand, and his feet were dark and gnarled from lots of walking. When he reaches the position he starts [[gets shit done|getting things done]]. Since he was appointed by a smallfolk religious movement called Sparrows, he&#039;s given the moniker &amp;quot;The High Sparrow&amp;quot;. The nobility underestimates him, either due to having other matters or disregard for religious people, but he turns out to be smart, well-meaning and somewhat ruthless. Under the High Sparrow, he and the other clergymen sell their fancy clothes and decorations [[Noblebright|replacing them with simple wool tunics, using the money to buy food and clothes for the poor in King&#039;s Landing]]. He also has their Knights-Templar-equivalent reformed to [[Inquisition|protect the faithful and help them root out]] [[heresy]] and sin. He also outwits Cersei and has her arrested and tried for all her evil deeds. While Cersei&#039;s scheming does lead to Margaery&#039;s arrest, Cersei confesses to some crimes while concealing others, leading to Cersei taking a nude walk of penance in front of the entire city. After this, he somewhat reined in the nobles&#039; politicking to actually look after the commoners and the Faith, though this does make some enemies.  In the show, while he still talks of helping the Smallfolk, he and the Sparrows are [[C.S Goto|flanderized]] from assorted smallfolk and clergymen tired of the nobles&#039; lawlessness and power plays into one-dimensional stereotypes and thinly-veiled jabs at the Catholic Church [[Imperial Truth|in a shoe-horned anti-religion message]].  While they do arrest Cersei and Margaery like in the books, the High Sparrow&#039;s plans all come to nothing, as during the trial most of the Faith, including the High Sparrow himself, get blown to Kingdom Come when Cersei has her agents ignite a massive amount of magical napalm underneath the Great Sept. In the books they&#039;re much more like Martin Luther and the Lutherans, except that the Protestant Reformation wins outright.&lt;br /&gt;
* [[Old Ones|Old Gods]]: Native American/Japanese Kame/Druid/nature spirits that reside in places called Godswoods. The original practitioners of this faith were the Children of the Forest, non-elf looking Wood Elves, whose magics were responsible for smashing an entire Southern Warhost with tsunamis (leaving only a narrow isthmus between the North and everyone else), the Wall (it was a collaborative effort with humans), and allowing people to look into the past, and (confirmed in the show at least) influence it.&lt;br /&gt;
**Their powers are limited to the North, though, where the last remaining Godswoods remain, but they can grant gifted individuals awesome psychic powers like Warging (mind-controlling animals) and Greensight (Time Travel). For some reason, Martin claims they&#039;re based off the Norse Gods. Probably has to do with the way the Vikings made sacrifices to their gods, by hanging them in Ash trees, a symbol for the World Tree Yggdrasil. The Weirwood trees are sacred to the followers of the Old Gods in a similar way. Mostly worship of them is quiet and informal.&lt;br /&gt;
*R&#039;hllor: The God of Fire and Light, and like the Old Gods, actually shows evidence for existing. [[/tg/ gets shit done|He gets shit done]], being one of the most common faiths East of Westeros, and his priests have powers such as fire magic and motherfucking Resurrection. Has a nasty habit for burning heretics, though. GRRM said this faith is roughly based (read: poorly modelled after) upon Zoroastrianism and Gnosticism. His nemesis is The Great Other: the god of cold and darkness, the leader of the Others, and prophesied to be defeated by the chosen one, or messianic figure: [[Star Child|Azor Ahai/The Prince That Was Promised]], a figure who is the prophesied warrior that will fight with the Great Other/Night&#039;s King during the Apocalypse. Interestingly enough, the prophecy may not refer to a single person, but three (Jon, Tyrion/Bran, and Daenerys). Supposedly, one of these three will also receive an [[Emperor&#039;s Sword|awesome flaming sword called &amp;quot;Lightbringer&amp;quot;]].&lt;br /&gt;
**R&#039;hllor is very popular among the slaves and poor of the East, though Eastern nobles hate him because of that association. It&#039;s actually hard-to-tell how many &amp;quot;miracles&amp;quot; ascribed to him are actually real miracles. Stannis, absolute chad though he is, has a sword called &amp;quot;Lightbringer&amp;quot; meant to evoke the mythical one, but Aemon has [[Bullshit|noticed that it doesn&#039;t give off any heat]]. &lt;br /&gt;
**For obvious reasons, they are &#039;&#039;very excited&#039;&#039; that there are Dragons again.&lt;br /&gt;
* Him of Many Faces: The god of the Dead of the religion whose followers are the [[Officio Assassinorum|Faceless Men]]. According to his cult of assassins, whom Arya joins, all gods of death are just him: since every religion has a god of death of some sort, he &#039;&#039;must&#039;&#039; be the only one that&#039;s real. Of course, your mileage may vary as to whether he&#039;s real or not, though his most awesome followers are granted shapeshifting abilities and powers to be the ultimate assassins.&lt;br /&gt;
* Drowned God: Cthulhu combined with Odin. Runs an underwater Valhalla were all Ironborn go whey they either if they drowned at sea, the men die a manly death or the women die in childbirth. Probably doesn&#039;t exist or he would have done something about Euron Greyjoy... at least in the books. There, Euron is [[Imperial Truth|proudly scornful]] of him, and his brother Aeron fruitlessly and endlessly mutters &amp;quot;no godless man can sit the Seastone Chair&amp;quot;. In the show, Euron is perfectly happy to go through the traditional Drownie coronation ritual and Aeron performs it.&lt;br /&gt;
* The Night&#039;s King: This is completely different depending on whether you prefer the [[oldfag|books]] or [[newfag|show]]. Book version: A long time ago, when the Night&#039;s Watch was just barely getting set up, its Lord Commander, the thirteenth in line, decided to climb over the Wall and explore some. While in the woods to the north of the Wall, he found a beautiful [[Monstergirls|Other female]]. He fell in love with her, had [[/d/|sex with her on top of the Wall]], which somehow changed him into an albino version of [[Star Wars|Darth Maul]], and set himself up as King of the Wall, making everyone in the Watch his slaves and sacrificial fodder. Naturally, this didn&#039;t sit too well with the Starks and the Wildlings, and so they banded together to free the Watch and kick his ass, which they managed to do successfully. Now everyone thinks him as dead or a myth. Show version: he was the very first White Walker ever created by the Children, and he decided to get back at them by wiping out all life. Also, whilst he was apparently beaten in the ancient past and sealed away behind the Wall, he&#039;s still &amp;quot;alive&amp;quot; and well, [[Daemonculaba|turning infant human boys into new White Walkers]]. Also, he can apparently raise up entire legions of undead, just by raising his arms and looking completely smug about it; unlike regular Others, who can just raise up maybe a village at most. Given that he&#039;s the resident [[BBEG|Dark Lord]] of the series, it makes sense that he can take down a dragon with seemingly little effort (a simple throw of his spear), and resurrect it to be his personal steed a la Arthas. (Whether that particular nonsense is going to show up in the books is up in the air, it&#039;s suitably grimdark and not particularly [[derp]] so it might.) Then he used the dragon to blow a hole in the Wall and begin [[The End Times]] for Westeros. But [[FAIL|dead]], thanks to Arya&#039;s magic ninja haxx which let her [[what|kill the BBEG and his entire race and army of zombies &#039;&#039;in one blow.&#039;&#039;]]&lt;br /&gt;
** The Others/The White Walkers: A mysterious race from beyond the Wall, known to [[newfag|HBO fans]] as &amp;quot;the White Walkers&amp;quot;. Can be described as ice demons/snow elves with necromancy. Eight thousand years ago, they invaded Westeros during a decades-long winter (even longer than the usual years-long winters) known as &amp;quot;the Long Night&amp;quot;. With an army of undead warriors, they proceeded to fuck Westeros up every which way to [[Sunday]] before the locals finally drove them out, established the Night&#039;s Watch, and built the Wall to keep them out. Like all fantasy aspects of ASOIAF, they are very cliched. &lt;br /&gt;
**In the TV series, it&#039;s revealed that they were created from human captives by &amp;quot;The Children&amp;quot;, the pseudo-[[Elf]] fair folk race that lived in Westeros before humanity arrived, as an attempt to create a super-weapon. The idea was since humanity bred faster than the Children could keep up with, they would create icy [[lich]]-creatures that could create [[undead]] soldiers, and these would then wipe out all human life. Instead, it went disastrously wrong because it turned out that the Children actually couldn&#039;t control what they&#039;d created, so the Others [[Ork|just want to exterminate &#039;&#039;&#039;all&#039;&#039;&#039; life.]] In both versions the Night&#039;s King is in control.&lt;br /&gt;
*&#039;&#039;&#039;Other Eastern Magic/Religions&#039;&#039;&#039; - The further and further east you go, the more GRRM scatters Lovecraft references to give the world flavour, like the Shadowlands and its cities of oily, black stone, Leng, and [[Deep Ones|fish people]]. They&#039;re just references, though, and will likely never be important. &lt;br /&gt;
**The Unsullied have their own goddess, the Lady of Spears, [[Slaanesh|whose altar they burn their dicks on as offerings]].&lt;br /&gt;
**The slavers worship a harpy goddess and justify their slavery through her. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Westeros&#039;&#039;&#039;: The continent where about 80% of the plot takes place. Scotland in the North, Siberia/Northern Scandinavia beyond the wall, Moorish Spain in the South, with the rest being England as far as climate is concerned, only much, much larger. &lt;br /&gt;
*The North: By far the largest of the Seven Kingdoms in size, and the least in population. [[Naggaroth|A rocky, cold and dangerous landscape where life barely tolerable]] ([[Norsca|although it&#039;s still preferrable to the eldrich lands beyond the wall]]), sometimes it even snows in summer, giving you a general idea why it&#039;s quite a shitty place to be in when compared with the more southern kingdoms. Living in it are the Northmen, culturally an inbetween of Northern English and Scots. Most of them still revere the Old Gods and practice traditions that feel very alien to those living in the south, of the First Men culture before the Andal Invasion, still holding out here and the Iron Islands. It&#039;s also damn near unconquerable by conventional means due to the narrow isthmus between it and the south being a noxious swamp; . Its ruling house at the beginning of the Story is House Stark, later House Bolton; Its capital is Winterfell. &lt;br /&gt;
*Iron Islands: Large, rocky archipelago off the coast of the North and the Riverlands.  Their bleak and inhospitable landscape is the major reason why the Ironmen culture, the other hold out of the First Men culture in Westeros which has the unique blend of only political and not cultural Andal influence and lack of Children of the Forest influence as Weirwoods don&#039;t grow on islands and only First Men humans ever lived here during those times, is so centered around pillaging and raiding; you can&#039;t grow crops on rock. Does have a decently sized economy based around metal working, but nowhere near enough to support its populace. Their capital is Pyke.&lt;br /&gt;
*Riverlands: As the name says, the Riverlands are marked by several large rivers flowing through it and the large fertile valleys surrounding them. The historical whipping boy of the continent after the Andal Invasion took over the old First Men realms (minus the North and the Iron Islands), constantly fought over by the Westerlands, the Stormlands, the Reach, the Iron Islands and the Vale, to the point that it was under Iron Islands rule when Aegon Targaryen unified the continent minus Dorne. Gets buttfucked the hardest during the War of the Five Kings by a metric ton; first by the Mountain carrying out a campaign of terror against the civilian populace on Tywin&#039;s orders and second by most of the major fights between the Lannisters and the Starks taking place there. Honestly, after all the fighting, raping and pillaging happening in the Riverlands, one must wonder how many people are actually still left in them. Their ruling house is House Tully (later House Baelish); its Capital is Riverrun (later Harrenhal). &lt;br /&gt;
*Vale of Arryn: Mountainous Region east of the Riverlands home to (supposedly) the finest knights in Westeros due to them having constant field practice in crushing rebellion after rebellion of the native &amp;lt;s&amp;gt;Irish&amp;lt;/s&amp;gt; Mountain Tribes (think Forsworn from Skyrim, only a lot more foul-mouthed) and having an absolute abundance of tiny territories to give out. The population lives more densely packed in the few large cities and townships that exist here due and traversing them is dangerous. Its ruling house is House Arryn, its capital The Eyrie, &#039;&#039;&#039;the&#039;&#039;&#039; hardest castle to take in Westeros as it is built on a mountaintop. Gulltown, one of the cities of Westeros, is the main economic hub. &lt;br /&gt;
*Westerlands: The second-smallest Kingdom in size but by far the richest due to its abundance of Gold and Silver Mines. Has a proud tradition of fucking everyone over by the means of money, politics or both combined. Also has a substantial importance as a major trading and naval hub in the city of Lannisport, which is the largest port on the western side of the continent. Its ruling house is House Lannister, its capital Casterly Rock. Casterly Rock was the capital of the old Kings, House Casterly, which was outsmarted by [[Lukas the Trickster|Lann the Clever]], who married the last surviving daughter and founded House Lannister.&lt;br /&gt;
*Crownlands: The lands directly controlled by the Iron Throne, surrounding a big bay, with a rather pleasant, mild climate. Centered around the capital King&#039;s Landing, which gets an entry of its own. Its ruling house is always the house of the current kings. Formerly divided between the Riverlands and the Stormlands.&lt;br /&gt;
**King&#039;s Landing: The capital of the seven kingdoms and by far its largest city. It houses every important institution on the continent, most importantly the Red Keep, where the King of the Seven Kingdoms resides and the Great Sept of Baelor, the religious center of the Faith of the Seven. Aside from the Red Keep and the Great Sept, a filth ridden, downtrodden shithole that is rife with poverty and criminals whereever you may set foot; the City Guard is openly corrupt and acts more like a government-approved gang of thugs. It seems to be something of an unofficial sport among all chacters in the books to never say anything good the city. Architecturally described like Medieval London, at the size of 1600s Paris.&lt;br /&gt;
**Dragonstone: An old Valyrian outpost located on a small, rocky island some miles off the coast of King&#039;s Landing. Used to be the actual seat of House Targaryen, even though they had resided in King&#039;s Landing ever since Aegon conquered the Seven Kingdoms. Castle Dragonstone was clearly of Valyrian design, as its architecture and design felt foreign and ancient to the Westerosi who resided here. Also notable for sitting on a huge deposit of Obsidian. After the Targaryens were driven from Westeros, Robert gave Dragonstone to Stannis, who never made peace with the fact that Robert effectively robbed him of his rightful title as heir to Storm&#039;s End. &lt;br /&gt;
*The Reach: The second-largest of the Seven Kingdoms, and the most populous. Its wide plains, dominated by fields and plantings serve as the breadbasket of the Seven Kingdoms. Also home to the oldest city in Westeros, Oldtown, which in turn is home to the Citadel of the Maesters. Its ruling house is Tyrell, its capital Highgarden. House Tyrell is matrilineally descended from Garth Greenhand like many other houses. The old ruling family, House Gardener, Garth&#039;s direct descendants, was wiped out when Aegon unleashed his dragons, with the then Lord of House Tyrell (at this point permanent stewards to House Gardener), was placed in control as he was married to the last Gardener female.&lt;br /&gt;
**The Citadel: The Citadel is the seat of the order of Maesters and said to be the tallest standing structure in Westeros apart from The Wall, which can be seen from its tip when the weather is right. As the seat of the Maesters, it fulfills multiple roles in the society of the Seven Kingdoms, it their central archive and library, where most, if not nearly all knowledge in the world is collected and stored, a university, where new Maesters are trained and a large hospital, although its relatively remote location means that only the truly desperate actually travel in person here. &lt;br /&gt;
*Stormlands: The lands of House Baratheon, a mix of forested mountains and steep, stony shores: so-named for the very frequent storms that batter its coast. The weather here is so bad, their capital is known as Storm&#039;s End because all previous castles were destroyed by the weather, so this one had to be built &amp;lt;s&amp;gt;by a competent Northman architect&amp;lt;/s&amp;gt; with magic.  In spite of the dangerously bad weather, the area can be quite beautiful when not being battered by the elements. The Baratheons are descended from a loyal general who served the original Aegon, who was also rumored to be his half-brother. After Robert ascended the throne, control of the Stormlands was left to his youngest brother, Renly, while the middle-brother, Stannis, was assigned to guard Robert&#039;s back on the much-smaller, less prestigious island of Dragonestone. &lt;br /&gt;
*Dorne: The southernmost region of Westeros and the hottest (in more ways than just temperature), consists of rocky deserts in its center and lush, meditterrean areas on its coasts. The Dornish people differ a lot from other Westerosi in ethnicity and culture and have a different origin, that of the migrating Rhoynar people interbreeding with the then relatively isolated local Westerosi. [[Dune|Dorne was also the only Kingdom to successfully resist conquest by the Targaryens]] and was only brought into the fold through political marriages, and their rulers retain the title of Prince (the Rhoynar and the local Westerosi don&#039;t use king or queen, they use prince or princess), not afforded to anyone else not of the Royal Family. Its ruling house is Martell, its capital Sunspear.&lt;br /&gt;
*The Wall: A wall of ice of gargantuan proportions erected by the First Men to protect themselves against the Others/White Walkers long ago that marks the nothern border of Westeros proper and runs across it from west to east for three hundred miles. In the times when the Night&#039;s Watch was under full strength, it was an impenetrable fortification against anything that might dare to cross it, not just because of its sheer dimensions, but also the implication that the wall itself is reinforced by eldrich magic keeping the horrors beyond the wall at bay via unnatural means. Nowadays only three of its 19 keeps are permanently manned, leaving wide gaps in the Night&#039;s Watch defense against Wildlings, who sometimes climb over it to raid the South. The Night King tears a hole into it with one of Daenerys&#039; Dragons in the final episode of season 7, allowing him and his undead army to pass through. &lt;br /&gt;
*Beyond-the-Wall:&lt;br /&gt;
**Craster&#039;s Keep: Not really a &amp;quot;keep&amp;quot; but the [[GRIMDARK|home of a man who fucks his own daughters and offers his sons to the Others]]. He is one of the very few &amp;quot;independent&amp;quot; wildlings and offers use of his home to the Night&#039;s Watch when they go off on scouting expeditions. Because it&#039;s full of servile (inbred) women, the men of the Night&#039;s Watch mutiny and take it over.&lt;br /&gt;
**Thenn: The name of both the land and its people, the Thenn consider themselves to be the &#039;&#039;true&#039;&#039; &amp;quot;last of the First Men,&amp;quot; because they have laws and lords compared to the anarchist free-for-all of the other Free Folk; they don&#039;t speak common, they can actually smith, and they treat the &amp;quot;Magnar,&amp;quot; the title of their king, like a god. In the show, they&#039;re just shown to be a bunch of scarred barbarians.&lt;br /&gt;
**Lands of Always Winter: The furthest north people have ever gone and have been able to come back from, the Lands are perpetually frozen, and the Others are said to come from here. Clearly, if you head far enough North, you&#039;ll hit a Chaos Rift and end up in the Warp.&lt;br /&gt;
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&#039;&#039;&#039;The Stepstones&#039;&#039;&#039;: Formerly a solid land bridge between Westeros and Essos, it was brought down by Children of the Forest magic in a failed attempt to stop the First Men invasion. Now an archipelago of islands infested by various ne&#039;er-do-wells.&lt;br /&gt;
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&#039;&#039;&#039;Essos&#039;&#039;&#039;: A huge landmess (no, not a typo) about southeast of Westeros and home to many independent city-states west of the big mountain range. Generally agreed upon to be largely desolate wilderness sprinkled in with the occasional kingdoms that seem exotic and alien to Westerosi. Most of its western half used to be the center of power of the legendary Valyrian Freehold, with the Free Cities being colonies of them that survived the downfall of the Valyrian Empire hundreds of years ago. The exceptions are Slaver&#039;s Bay, conquered by the Valyrians before regaining independence after the Freehold&#039;s collapse, Qarth, Ib and some of the others.&lt;br /&gt;
*Old Valyria: The former center of the [[Roman Empire|all-powerful free state that ruled over most of Essos at its peak and posessed magic and technology, as well as dragons to keep control over it.]] Valyrias strength was legendary, so much so in fact that the downfall of it still influences politics in the world centuries after it occured. No one quite knows why Valyria fell, the only certain thing is that it was plagued by a sudden series of natural disasters that all but destroyed its homelands and left it in ruin. Valyrian culture only survived in bastardized forms in the Free Cities and, prior to their extinction, House Targaryen in Westeros. The ruins of Valyria are said to cursed and avoided by all but the most desperate of travelers. Traveling through Valyria is similar to sailing through the [[Eye of Terror]]: not only are you dealing with dangerous seas (&#039;&#039;boiling seas&#039;&#039; akin to underwater tectonic activity), but also fucking [[daemons]], and [[Gellerpox Infected|parasitic plagues]]. &lt;br /&gt;
*Free Cities: There are 9 city-states on the Western Half of Essos. 8 are former Valyrian colonies, with Braavos being the notable exception to most of the things they have in common. What ties them all together is that they&#039;re all connected by trade and feudalism isn&#039;t such a big thing here, which also makes their culture remarkably different from the Westerosi. Westerosi tend to view them as greedy opportunists while the Free Cities in turn view Westerosi as ignorant morons at best and backwards savages at worst. If you were going to have a setting based on ASOIAF and didn&#039;t want to spend the entire time shitting in the dirt or bleeding out in a ditch for some inbred noble, this is where you&#039;d want to be:&lt;br /&gt;
**Braavos: The only one of the nine free cities to not be a Valyrian Colony (excepting the other countries like Qarth and Ib, who don&#039;t count among the nine). It was founded by Slaves that escaped their overlord in a marsh on the northernmost tip of Essos. It is mainly known for its massive port and the Iron Bank of Braavos, the biggest bank in the world. It also houses the House of Black and White, the central temple and headquarters of the Faceless Men.&lt;br /&gt;
**Pentos: Another large trading port on the western edge of Essos. It serves as the major trading hub between Westeros and the rest of Essos. &lt;br /&gt;
**Lys: Located on an island off the coast of Essos. Founded as a resort for Freeholders, it has the largest population with the Valyrian phenotype in the known world. A decadent city whose most famous export are prostitutes.&lt;br /&gt;
**Myr: The women here are hot, considering how often Westerosi seem to come back with wives from here. Other than that, its only notable feature is its forever-war with Lys and Tyrosh.&lt;br /&gt;
**Norvos: They make really good bodyguards that are taught to see their [[Executioners|axes as their waifus]].&lt;br /&gt;
**Qohor: Not much is known about them, except one of the brutal mercenary companies is from here, and they worship the [[Lovecraft|Black Goat.]]&lt;br /&gt;
**Tyrosh: Greedy slavers. Not really notable, except they&#039;re one-third of the constant warfare of the Disputed Lands along with Lys and Myr and for being extremely flamboyant. &lt;br /&gt;
**Volantis: The crown jewel, first colony of the Freehold and considers itself the successor state to the Freehold.&lt;br /&gt;
**Lorath: No, they don&#039;t speak for the trees. Lorath is the poorest of the Free Cities, and not much is known about them. Its most notable feature are the underground labyrinths that dot the island and which predate the Valyrians. Typical of Martin, the Labyrinths and a similar cult in Essos (the cult of the Pattern) are a reference to someone else&#039;s work, [[Dick|but no, he doesn&#039;t like fanfiction]].&lt;br /&gt;
*Ghiscari Empire and Slavers Bay: To the East of Valyria and the Free Cities, these cities pre-date Valyria. Before they were conquered, they had their own empire and worshiped the Harpy. Nowadays, they trade with the Dothraki, exchanging tribute for slaves, which they then market to the rest of the World. Vaguely the [[Middle East]] of ASOIAF. They are: Old Ghis, New Ghis, Astapor, Yunkai, and Meereen. In the books, Dany is stuck here trying to manage the clusterfuck that is deslaverizing these lands. Currently locked in a brutal war where the newly-freed slaves are either fighting the surviving slaver-nobles, other cities, or each other. &lt;br /&gt;
*Qarth: What separates the &amp;quot;East&amp;quot; from the &amp;quot;Far East.&amp;quot; It&#039;s to the East of Slaver&#039;s Bay and West of not!China/Japan, so any traffic between the Free Cities, Slaver&#039;s bay, and them, requires them to pass through Qarth. Home to a bunch of fucking weirdo Orientalist tropes that vie for power: The Pureborn, the noble descendants of ancient Qaathi Kings and Queens that fled the sacking of their cities to Qarth, so hold no real power beyond their titles; the Ancient Guild of Spicers (it&#039;s in the name); the Thirteen, &#039;&#039;another&#039;&#039; group of Merchants; the Tourmaline Brotherhood (more merchants!). Qarth is also the location of the House of the Undying, a group of Warlocks that drink &amp;quot;shade-of-the-evening,&amp;quot; which is pretty much [[Dune|Spice from Dune]], but made from trees and not wormshit; the House of the Undying and most of its Warlocks were burnt down by Dany&#039;s dragons after they tried to steal them; they sent out some guys for revenge, but they ran into Euron where he promptly murdered them all and took their &amp;lt;s&amp;gt;spice&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;nightshade&amp;lt;/s&amp;gt; shade-of-the-evening. Functionally Singapore, but with a more Indo-Persian aesthetic. &lt;br /&gt;
*Rhoyne: Destroyed former city of the Rhoynar, who fled the Valyrian Freehold and migrated to Dorne. The former capital is currently infested by Stone-Men, Greyscale survivors who have gone feral.&lt;br /&gt;
*Ib: not!Dwarfs, but described more like Neanderthals than Nordic shorties. They&#039;re [[squat]], barrel-chested, with thick wiry black hair, heavy sloping eye brows and square-teeth of neanderthals, They&#039;re also incredibly hairy, and even their women have facial hair., Instead of digging holes in mountains, they travel the sees in equally-stocky whaling ships. They tend to keep to themselves, [[Meme|but are natural sailors, suitable for long voyages]]. &lt;br /&gt;
*The Dothraki Sea: Not a sea, but the name for the not!Eurasian Plains. Before the Freehold collapsed and the Dothraki tribesmen took advantage of the chaos of the Century of Blood  to conquer it and burn down all but one of the old Qaathi cities (with only Qarth itself surviving) and most of the old Kingdom of Sarnor along with other minor cities, it was known as the Great Grass Sea.&lt;br /&gt;
**Vaes Dothrak: The capital and only permanent Dothraki settlement. It is forbidden to carry weapons or spill blood here (doesn&#039;t mean you can&#039;t kill through other means).&lt;br /&gt;
*Golden Empire of Yi Ti: Not!China, with a mysterious history and pattern of legends eerily-similar to Westeros&#039; own. Like China, has a long history of Emperors, each dynasty progressively ruling over smaller, weaker empires. The current dynasty is actually so weak, they&#039;re not taken seriously outside their capital.  &lt;br /&gt;
**The Five Forts: In the not!Chinese version of the Long Winter/Long Night, the Empire of Yi Ti was cast into a long night that never ended, where the evil Lion of the Night was unleashed by the Bloodstone Emperor. He was beat back by the Lord of Light/Hyrkoon the Hero/but the name that the Yi Ti know him by was never stated. Just like the Wall in Westeros, the Five Forts were said to be erected by a great Emperor soon after to make sure the crisis never happens again. Just like Westeros, the Five Forts have waned in importance, now only protecting the Yi Ti from barbarians. The Five Forts are said to be made from a material of &amp;quot;fused black stone,&amp;quot; similar in description to many ancient ruins all over the setting. Harrenhal is also described similarly, but Harrenhal was stone melted by dragonfire, so the idea that the Five Forts was made with the aid of dragons and/or magic has been floated by fans.&lt;br /&gt;
*The Jogos Nhai: not!Mongols, but they ride Zebras and are literally cone-heads.&lt;br /&gt;
*Asshai-by-the-Shadow: Further-Further-East, it may as well be mythic. The city of Asshai is depressingly gloomy, the entire city is composed of dark black towers made of fused, black stone that seems to &amp;quot;drink the light.&amp;quot; &lt;br /&gt;
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The South: &lt;br /&gt;
&#039;&#039;&#039;Summer Isles&#039;&#039;&#039;: Think Avelorn, but Black. An archipelago to the Far South of Westeros, everything here is pretty idyllic. War is very formalized, prostitution is a religious rite, it&#039;s practically paradise. A deposed prince was sent to exile in Westeros and had been trying to get Robert to make the journey south to put him back on the throne, but no one really took him seriously. &lt;br /&gt;
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&#039;&#039;&#039;Sothoryos&#039;&#039;&#039;: [[Lustria|Jungle hell]].&lt;br /&gt;
*Yeen: Made of the same creepy black metal in Stygai, implied to be an old Empire of the Dawn Outpost. Even the death world jungle (as in, not just the animals, the actual jungle itself) refuses to go in there for fear of dying.&lt;br /&gt;
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&#039;&#039;&#039;Ulthos&#039;&#039;&#039;: not!Australia, and has absolutely no lore. Seriously, GRRM has literally never mentioned it except in relation to another place that also has no lore. It&#039;s a passing mention that his obsessive fans took note of, and when they literally helped wrote the setting book for him, their guess became canon.&lt;br /&gt;
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==The appeal of A Song of Ice And Fire==&lt;br /&gt;
Exactly what catches the eyes of [[Skub|a given fan/critic/lout who complains about how bad it is anytime the show is mentioned within earshot]] to ASOIAF and its TV adaptation varies from individual to individual. Still, there&#039;s a couple of major draws.&lt;br /&gt;
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&#039;&#039;&#039;The Worldbuilding:&#039;&#039;&#039; The main reason why this series gets compared to [[The Lord of the Rings]], ASOIAF is literally &#039;&#039;drowning&#039;&#039; under the weight of its worldbuilding, being crammed as full of facts about fictitious regions, histories, cultures, dynasties and races as GRRM can fit it. Your mileage will vary on how &#039;&#039;good&#039;&#039; that info is, but there&#039;s plenty of info in it. It is worth noting that much of the vagueness of various aspects of the world&#039;s lore comes down to the limited perspectives of each of the characters&#039; point of view, so many places and events are often only known partially through superstition, rumors, and often second hand experiences passed down and muddled over time; all of which play quite heavily into the overall story structure of the series.&lt;br /&gt;
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&#039;&#039;&#039;A vast colorful Cast:&#039;&#039;&#039; A lot of works of fantasy get by with a few archetypal characters (the Young Guy out to Prove themself, the Wise Wizard, the Dark Lord, the Mischievous One, the Grizzled Veteran, the Princess, the Dwarf, etc) and maybe a guy or two which rises above this. A Song of Ice and Fire has dozens of viewpoint characters and a hundreds of secondaries each with different situations, drives, motives and quirks that make them reasonably interesting. Even if you don&#039;t like one or some of them, there are plenty of others. When they die, it often hits home. Speaking of which...&lt;br /&gt;
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&#039;&#039;&#039;Mainstream [[Dark Fantasy]]:&#039;&#039;&#039; Dark Fantasy is not exactly a mainstream niche. ASOIAF stands out by deliberately trying to market itself to the mainstream, despite embracing an abundance of dark fantasy tropes; gratuitous violence, sexuality and sexual violence, moral ambiguity, political intrigue, and a willingness to suddenly kill off any character, even the most likeable or heroic of them.&lt;br /&gt;
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&#039;&#039;&#039;[[Low Fantasy]]:&#039;&#039;&#039; On the surface, ASOIAF is an old-school Low Fantasy setting, being a medieval-tech world with the story openly focused on the mundane lives of people struggling for political power and though supernatural elements do exist, they tend to be used sparingly.&lt;br /&gt;
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&#039;&#039;&#039;[[High Fantasy]]:&#039;&#039;&#039; But if you scratch the surface, ASOIAF is also a High Fantasy setting, which is always the more marketable of the two, with the big backstory about how the world is facing impending doom from an army of wintery [[fey]] and their [[undead]] minions.  There are also non-evil higher powers working against them, but they get swept under the rug in the show.  Also, [[dragon]]s. As the more marketable genre, it&#039;s also inevitably the more skubby one, for whatever that&#039;s worth.&lt;br /&gt;
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&#039;&#039;&#039;[[Magical Realm|Gratuitous Sexuality]]:&#039;&#039;&#039; More a thing for the TV show than the books; GRRM&#039;s scenes were [[Rape|raepy]] in the earlier volumes, and apparently our boy must have overheard the nickname &amp;quot;George Rape Rape Martin (I &#039;&#039;Like&#039;&#039; Rape)&amp;quot;, because he dialed back the forced boning in #4-5. The frequent scenes of nudity and sex in the early seasons of the show were a &#039;&#039;big&#039;&#039; selling point for many people (the casting of people from the sex industry for some of these scenes also helped).&lt;br /&gt;
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&#039;&#039;&#039;Not much in terms of generic fantasy tropes:&#039;&#039;&#039; Hate how almost every fantasy just has to have things popularized by Tolkien such as elves, dwarves, orcs and all that stuff?  You&#039;re in luck because ASOIAF doesn&#039;t have a &amp;quot;five races&amp;quot; system, their accompanying stereotypes or the plot hinging on a magic item.  On the other hand, it does have several generic fantasy tropes, such as [[dragon]]s, [[Medieval Stasis]], [[undead]] and at least two contenders for [[BBEG|Dark Lord]] status, so if you hate them too, well...&lt;br /&gt;
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&#039;&#039;&#039;Lots of Houses and Sigils&#039;&#039;&#039;: OK, so this is sort of a joke...except not completely. For those who are artistically minded and love coming up with their own OC groups and/or fleshing out minor characters, this setting really does invite it with the absolutely insane number of houses [[Space Marines|that each have their own distinct logo/color-scheme combo]].&lt;br /&gt;
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==Oh Yeah, About The TV Show==&lt;br /&gt;
[[image:KnightsWhoSayFuck.jpg|150px|thumb|left|Yeah, pretty much.]]&lt;br /&gt;
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{{Skubby}}&lt;br /&gt;
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After the first three books became hits, many Hollywood producers and directors had come to the sadistic neckbeard, asking him about making a movie adaptation. At first, he was reluctant at best, due to the fact that a lot of his content would&#039;ve been cut out to fit into a movie trilogy (see the Lord of the Rings live-action films).  Then, a couple of dudes, David Benioff and D.B/Daniel Brett Weiss (AKA D&amp;amp;D, or more accurately as of the final season, Dumb &amp;amp; Dumber), decided to contact him and asked him at a local restaurant about turning ASOIAF into a Television show produced by HBO, the top-rated soft-core porno channel. The story goes that George asked them a very specific question (Who is Jon Snow&#039;s mother?).  Satisfied with the response they gave, he gave them permission to start work on the show, which would be titled after the first book, &#039;&#039;Game of Thrones&#039;&#039;.  They would later go on to prove that this is not a good way of choosing who should adapt your work.&lt;br /&gt;
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The television show casts several well-known performers, such as Sean Bean as Eddard, Peter Dinklage as Tyrion, Lena Headey as Cersei, and Charles Dance as Tywin. They have also cast some comparatively less well-known actors and even ones new to cinema, such as Sophie Turner (Sansa), Maisie Williams (Arya), Kit Harington (Jon), Iwan Rheon (Ramsay), Alfie Allen (Theon), and Richard Madden (Robb)&lt;br /&gt;
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Thus, book snobs seem to think that every episode post-season 4 is nothing more than Emmy-bait. Regardless of the fact Kit Harington still [[Fail|doesn&#039;t have an Emmy]], there&#039;s a valid contention in that regard, with the number of liberties taken overshadowing the initial appeal. &lt;br /&gt;
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The final season (more on that below) was eventually revealed to be such a train wreck because Dumb &amp;amp; Dumber did not want to work on the series anymore and had let the success with the earlier seasons go to their heads.  In their arrogance, instead of handing the reins to someone else, they decided to plan out their own ending and use it as an audition to Disney so they could write for Star Wars.  By then, they&#039;d run out of books to adapt, there was no superior writing for them to leech off of and there was no one to gainsay them in their echo chamber of a writer&#039;s room (even George himself was cut out).  The result was absolutely shit writing that caused a glorious breakage in the [[skub]] dam that left [[Butthurt|many a fan&#039;s anus weeping]] (provided they weren&#039;t early seasons fans, book series fans, or any of the other assorted onlookers [[Lulz|taking part in the mightiest of keks]]) and, if anything proved &amp;lt;s&amp;gt;George&#039;s &amp;lt;/s&amp;gt; Ramsay&#039;s quote at the beginning of the article true.  Goddamn Dumb &amp;amp; Dumber, could you talentless Derp machines do any worse if you tried? Luckily, comeuppance came after them and Disney, having some sense, told them to fuck off with their [[Star Wars]] ideas after the backlash towards the final season. Not that Disney Star Wars has been without its share of controversy and [[Rage]], but you know it&#039;s bad when someone gets told to piss off from even that.&lt;br /&gt;
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The Greatest Irony and Tragedy of the show&#039;s writing was that in the first few seasons, with George RR Martin consulting them and with a wealth of material from the first few books to work with, D&amp;amp;D were actually pretty damn good at adapting the books into a TV format. In fact, quite a few scenes were in fact not only adapted, but actually created from scratch outside of the source material. One of the most noteworthy is the iconic introduction of Tywin Lannister in Season 1 Episode 7, where we learn everything we need to know about his character with nothing but precisely chosen dialogue and a rather blunt visual metaphor of him gutting a stag he slew in a hunt, all while brutally laying into Season 1&#039;s initially perceived villain, Jaime.  Contrast this with Season 5 where the show&#039;s major decline began with blunders such as the omission of fan-favorite Lady Stoneheart, literally butchering the Dorne subplot with Martell family team-killing and changing the Sparrows&#039; movement to a militant atheist&#039;s stereotype of religion.  This decline makes a lot more sense after George himself admitted that Season 5 was the first Season where he was was really locked out of the loop.&lt;br /&gt;
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Goes to show how much they had fallen when the well ran dry and the show&#039; writing and adaptation process was no longer the finely honed instrument it had started as.&lt;br /&gt;
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&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
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[[GM|Producers Dumb&amp;amp;Dumber-style change characters and railroad the plot at a whim,]] [[/d/M|the tits and ultraviolence spigot is opened even wider than the books,]] and most scenes are made for the actors to show off their skills at making their signature angry/murder/brooding/etc. faces, and wrapped it up with a season of TV soon to be discussed that even Matt Ward would be 100% justified in pointing and laughing at. Seasons 1-4 are worth your time, 7 and 8 are best ignored, and 5 and 6 are the [[Skub]] ones.&lt;br /&gt;
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===The Final &amp;lt;s&amp;gt;Dumpster Fire&amp;lt;/s&amp;gt; Season===&lt;br /&gt;
{{Fail}}&lt;br /&gt;
{{HurfDurf}}&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
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{{Topquote|If you try to do something fancy with your ending and you screw up, your audience will probably remember the botched ending more than the well run marathon|JP from Terrible Writing Advice (and advice Dumb and Dumber obviously didn&#039;t heed}})&lt;br /&gt;
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Seasons 5, 6, and especially 7 all got their share of grief from people. Mostly deserved in the case of Season 7 and [[Skub|arguably so]] for 5 and 6 (though the latter did at least finally give Ramsay his just desserts, most of the problems that cropped up in 5 and 6 happened when the show passed the book in particular plotlines and mostly served as an early warning, 7 is when things started getting criticized in general rather than individual plots or details). Season 8 though? Well, read on:&lt;br /&gt;
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The Final Season kicks off with the Night King&#039;s army attacking Winterfell in a battle meant to be epic, but instead so chock full of tactical [[Fail|fails]] from the living, they make General Custer look like Sun Tzu.  The most infamous examples include Melisandre&#039;s powers being underutilized, putting soldiers in front of trenches/walls they should be behind/standing on, no flanking charges and hiding the non-combatants in a crypt while fighting necromancers.  The battle is resolved when Arya teleports directly to the BBEG and kills him with some sleight-of-hand that destroys his entire army Keystone Army trope-style and ends the winter.  Also Theon, Jorah and Melisandre die, but the story sweeps their deaths under the rug like they&#039;re nameless background characters.&lt;br /&gt;
&lt;br /&gt;
Then the Westerosi go full-retard and start hating Daenerys.  Yes really; Dany helped end a nation-destroying winter plus a zombie apocalypse, has a claim to the throne AND is their best ally against Cersei... but they want her gone.  Even Sansa suddenly turns against Dany and starts seeking the throne, despite having no claim to the rest of Westeros and Dany being easily able to kill her for treason. Everyone inexplicably starts wanting Jon to be king despite his attempt to abdicate, and Jon himself even starts thinking Aunt Daenerys might be a bad queen... but that doesn&#039;t stop him from [[Incest Smith|starting a sexual relationship with her]].  The fact that Robert&#039;s bastard son Gendry is now a lord, giving him a claim to the throne at least as strong as Dany&#039;s or Jon&#039;s, is swept under the rug.  Varys also jumps ship from Dany to Jon for no reason, even trying to kill Dany in an uncharacteristically stupid move.  For his efforts, Tyrion reports Varys to Daenerys, who has Varys executed by Drogon&#039;s fire-breath.&lt;br /&gt;
&lt;br /&gt;
Then Daenerys press-gangs people who should logically be happy to fight for her into an army to attack King&#039;s Landing and brings them there by sea.  Along the way Rhaegal, one of Daenerys&#039; two surviving dragons, is killed by ballistae from Euron&#039;s ships.  This is despite the facts that Daenerys and her dragons should&#039;ve easily been able to spot the ships, they were flying well out of ballista range and Euron had no way of knowing where they&#039;d be.  After Daenerys and Drogon single-handedly destroy the Iron Fleet  (amid poorly animated weather*), they reach King&#039;s Landing.  Cersei&#039;s artillery does nothing despite Daenerys, all her advisors and her dragon being within lethal range plus Cersei&#039;s lack of scruples.  They in turn do nothing but watch Daenerys&#039; friend Missandei, who was captured offscreen earlier, get executed by zombie-Gregor (despite the fact Cersei and co. had no reason to believe Missandei was anyone of import to either capture or execute.  Maybe someone left a copy of the script in Cersei&#039;s solar next to her Starbucks latte**)  &lt;br /&gt;
&lt;br /&gt;
The battle for King&#039;s Landing has Daenerys&#039; forces break in and battle through the streets.  Meanwhile Jaime snuck though the tunnels [[Fail|to find and reconcile with Cersei.  The Hound regresses to his old violent self and tracks down zombie-Gregor to take him down in a battle that kills them both (although most consider this the one bright spot in the episode).  Arya gives up on revenge and decides to let Cersei go despite having strong non-revenge-related reasons to kill her]].  The famed Golden Company is quickly killed off and Cersei signals a surrender by ringing the bells (the bells aren&#039;t, and have never been, signals for surrender).  Then, in the capstone of bad writing for this season, Daenerys&#039; switch flips from good to evil because the writers want it to happen, and Dany abandons her plan of freeing and leading Westeros to purging King&#039;s Landing with her dragon and army.  Cersei and Jamie die together in a cave-in and Tyrion mourns their deaths despite being ready and eager to personally kill Cersei earlier.  This is followed by Dany&#039;s Saruman/Hitler-esque speech that has nothing to do with her former character.  Tyrion is arrested for criticizing Daenerys by saying &amp;quot;If this is liberation, I don&#039;t believe in liberation theology.&amp;quot;  Yes, [[Derp|the writers think theology and ideology are the same thing]] (an unsurprising mistake, given they shoehorned in anti-religious rants for the past three Seasons despite the books&#039; even-handedness).  This last one has proven to be its own personal bit of Skub, as many have argued that Daenerys going evil is in keeping with the cynical themes and tone of the setting. While this isn&#039;t wrong on its face, it does nothing to change the fact that the execution is 100% half-assed. Walter White&#039;s descent into villainy this is not, or even Anakin&#039;s arc in the Star Wars Prequels, which looks like The Godfather compared to what Season 8 does with Daenerys. &lt;br /&gt;
&lt;br /&gt;
In the aftermath, Jon assassinates Daenerys for the King&#039;s Landing massacre... [[Derp|right in front of her dragon]].  Drogon, due to Jon&#039;s stronger-than-Valyrian-steel-plot-armor, doesn&#039;t kill him but melts the Iron Throne ([[What|accidentally according to the showrunners]]) while chucking a tantrum before grabbing Dany&#039;s body and flying away.  Jon is somehow charged with Dany&#039;s murder despite there being no evidence that he did it, but surprisingly none of the surviving characters still loyal to Dany try to kill Jon (such as the Unsullied or the Dothraki).  Despite there being several legitimate choices of king still available, including Gendry, the nobles decide to replace a dynastic monarchy with an elective one and make Bran king.  Bran is nominated by Tyrion for a nonsensical reason (&amp;quot;he has the best story&amp;quot;), Tyrion somehow getting a say in the meeting despite being imprisoned for treason.  &lt;br /&gt;
&lt;br /&gt;
The Unsullied go to Southros under command of Grey Worm (the only one who still has a personality at this point).  The Dothraki are forgotten about by everyone else.  Tyrion is freed and made Hand of the King to Brann.  Brienne is made Commander of the Kingsguard. [[Derp|Bronn is made Master of Coin (and Lord of Highgarden) despite him not knowing how financial loans work.  Gendry is completely forgotten.  Samwell is made the new Grand Maester]] and [[What|the North secedes and becomes independent under Queen Sansa (which definitely wouldn&#039;t cause future problems and tensions)]].  [[The Lord of the Rings|Arya sails to the West]] for some unknown reason and Jon is exiled but doesn&#039;t care because he gets to go back up north with the Wildings like he wanted.  The end.&lt;br /&gt;
&lt;br /&gt;
This trainwreck of a plot is a testament to how two morons can royally fuck up a show beyond any redeeming qualities the cast and crew can put forward.  And even then there were screw-ups among the production staff, such as *the animators being unable to decide whether the sky is sunny or overcast when Dany and Drogon destroy the Iron Fleet - which mattered because Dany&#039;s plan to not get shot down involved having the sun behind her - and **not removing the actors&#039; water bottles and coffee cups from the set before shooting. Hyperbole is sort of the norm here, but it really is hard to overstate how badly Season 8&#039;s finale fucks up. Game of Thrones was &#039;&#039;everywhere&#039;&#039; culturally for most of the 2010s, drawing in huge numbers of people who would otherwise never be caught dead indulging in High Fantasy works with us uber-nerds. Now, the entire Thrones fandom has practically disappeared or gone underground. Honestly, it would be an impressive achievement if it weren&#039;t so terrible.&lt;br /&gt;
&lt;br /&gt;
==House of the Dragon: The &#039;&#039;other&#039;&#039; TV show==&lt;br /&gt;
&lt;br /&gt;
{{Topquote|If at first you don&#039;t succeed, try, try, try again.|Benjamin Franklin [[Star Wars:Rebels|(and also Maul when trying to kill Kanan)]]}}&lt;br /&gt;
&lt;br /&gt;
Deciding that there was still a market for Game of Thrones stuff even after the last season turned the 2010s biggest pop-culture phenomenon into a laughingstock*, HBO bet the bank on some spin-offs, the first of which is now upon us. House of the Dragon is a prequel dealing with the Dance of Dragons, a civil war between two Targaryen factions that ends up consuming Westeros and everyone in it World-War style, and featuring lots of dragons fighting dragons and the standard Westeros fare of fairly bad people doing extremely bad things. Like Game of Thrones before it, it boasts a star-studded cast, a big budget, and a lot of hype. Time will tell if it redeems the failures of the original show or repeats them. If there&#039;s a reason to be optimistic (aside from Dumb and Dumber being absent), it would be that the whole story of the Dance of Dragons is written and mapped out, meaning the writers don&#039;t have to come up with their own shit to make an ending that George hasn&#039;t yet written. Has gotten off to a strong start, so there&#039;s the hope that it will be able to redeem the legacy GoT&#039;s last two seasons absolutely ruined.&lt;br /&gt;
&lt;br /&gt;
*Given that the premiere was apparently so widely watched it crashed the streaming for many people, they might actually be right. &lt;br /&gt;
&lt;br /&gt;
Ultimately, with Martin having more oversight over the writing of this series, and director Miguel Sapochnik actually having a passion for the setting and genre rather than just answering a mystery question to GRRM&#039;s satisfaction, the current 6 episodes have seen sky high bumps in both HBO viewership and rave reviews. The slow burn over years as the characters inch closer towards disaster has left the majority of viewers on a palpable knife&#039;s edge so far. By the time the 1st season wrapped up, the show had garnered enough praise and profit to warrant the green light by HBO for work on the next season, with out of the park critical and commercial praise, in most cases surpassing its Amazon LOTR contemporary &#039;&#039;Rings of Power&#039;&#039; with just a third of the budget per episode. In fact, George Martin was so moved by the performance of Paddy Considine as King Viserys Targaryen, that he stated that he wished he could tear out all that he wrote about the character in his books and rewrite it to match the show version.&lt;br /&gt;
&lt;br /&gt;
==GRRM and [[Your Dudes]]==&lt;br /&gt;
Want to make your own ASoIF setting for a role-playing game? Well, readers have enough room to fantasize about their own minor noble House (or kingdom during the Age of the Hundred Kingdoms).&lt;br /&gt;
&lt;br /&gt;
A good example of what you could do is the House from the old [[/v/|&amp;quot;Telltale Game of Thrones&amp;quot;]], House Forrester. Their relationship to the canon is as follows:&lt;br /&gt;
&lt;br /&gt;
House Forrester (lords of someplace in the Wolfswood) &#039;&#039;&#039;-&amp;gt; is sworn to -&amp;gt;&#039;&#039;&#039; House Glover (overall lords of the entire Wolfswood) &#039;&#039;&#039;-&amp;gt; is sworn to -&amp;gt;&#039;&#039;&#039; House Stark (rulers of the North).&lt;br /&gt;
&lt;br /&gt;
[[Fantasy Flight Games]] had a very brief tie-in making those annoying attention-sucking Facebook games, way back when FFG did that sort of thing. Just goes to show how even the other guys [[Games Workshop|will do anything for money]]. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also an actual tie-in tabletop RPG now, which uses its own system and looks kind of like [[Warhammer Fantasy Roleplay]] with a heavy helping of resource-management strategy feel. &lt;br /&gt;
Players are assuming the role of a minor House to guide to glory, or, more accurately given the setting we&#039;re in, NOT to ruin utterly in a season or two, which would still be more than many A-list players mustered in canon. Each PC has a specific position within said House, and only the role of official Head is mandatory; the rest could be wife/children/brothers and sisters/all other kinds of siblings, bastards (with rules for obtaining the legitimate recognition), maesters, sworn/subservient knights, or most of anybody else. This naturally opens up near-infinite possibilities for families screwed up seven ways to high heavens, which would make Lannister&#039;s brand of infighting-slash-inbreeding look as sane as the High Septon.&lt;br /&gt;
&lt;br /&gt;
The setting is also ill-suited for &amp;quot;adventures in Westeros&amp;quot; style of gaming for two reasons: &lt;br /&gt;
#In the grim darkness of low fantasy, a roaming nobody with no banner to talk about, no House allegiance, no nothing isn&#039;t generally treated to a Tavern With Quest Givers, but rather more to a Tavern Where You Are Shanked For Your Sword And Boots And Dumped At The Nearest Forest. Heck, even the big wheelers and dealers are routinely seen invited to the latter when they are slow to properly introduce themselves.&lt;br /&gt;
#Working on your initially-puny House will quite realistically involve thy neighbours first and foremost, then liege lords from the higher House yours is sworn to, and on occasion shopping around for an advantageous marriage - there simply ain&#039;t gonna be that much spare time to &amp;quot;travel to see places&amp;quot;. Both of these are also why tourism wasn&#039;t a very popular pastime in medieval Europe (aside from Pilgrimages to Jerusalem, Cologne and Santiago de Compostela) and why those who were &amp;quot;living on the road&amp;quot; usually enjoyed the lowest social standing.&lt;br /&gt;
&lt;br /&gt;
A note to aspiring Lords: do NOT, under any circumstances, allow your &amp;quot;combat-optimized&amp;quot; siblings an unsupervised minute in a social setting. Game&#039;s &amp;quot;social combat&amp;quot; system is a thing more brutal than the physical one, and it takes a socially-optimized character all of a few minutes to mindfuck one who is not (read: everyone but dedicated diplomats and Heads of the Houses, and not every one of the latter, to boot, as illustrated by several amazing boneheads in canon) into believing pretty much anything short of Grumpkins and Snarks. Stupid NPCs or a stupid GM will make said mindfuck obvious, allowing you to &amp;quot;mindfuck &#039;em back&amp;quot; without abuse of OOC info; cunning ones will not.&lt;br /&gt;
&lt;br /&gt;
On a side-note; GRRM is said to take a dim view of fanfiction, saying it kills creative ability. This is kind of a double-edged statement, since a lot of George&#039;s characters here are either rehashes of his characters from previous works, references to other fictional characters (like Littlefinger and Samwell being based on Jay Gatsby and [[The Lord of the Rings|Samwise Gamgee]]), walking tropes (such as Ned Stark and Robb Stark being the &amp;quot;[[TVTropes|Honor Before ]] [[Lawful Stupid|Reason]]&amp;quot; characters) or historical references (such House Lannister ripping off House Lancaster and House Tyrell being totally-not-House-Tudor - to the point that Margaery Tyrell is played by Natalie Dormer from &amp;quot;The Tudors&amp;quot; TV show).  While this makes everything he wrote just another...fanfiction, and his disapproval hypocritical. Still, given the &amp;quot;creative&amp;quot; output of the average neckbeard, he&#039;s perhaps not entirely wrong. For another layer of irony/hypocrisy, he sold the rights to make a TV series of the books to HBO, who&#039;s adaptation would eventually devolve into a glorified fanfic.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
[[image:AGot-2nd-ed-cardfan.png|thumb|250px]]&lt;br /&gt;
Like any fantasy author who finds themselves unexpectedly in the warm embrace of commercial success, Martin quickly licensed the shit out of his setting; spawning everything from resin miniatures to replica great swords. While most of this is worthless junk to foist on [[Neckbeard|obsessive fanboys]] /tg/ has agreed that a few of the games are made of win. The first two are a collectable [[CCG|card game]] put out in 2002 by [[Fantasy Flight Games]] and a [[Risk]]-esque board game that followed shortly after in 2003. One of [[White Wolf]]&#039;s subsidiaries also put out a [[d20 System|d20 RPG]] in 2005 but it quickly tanked because, come on, [[White Wolf]]. Martin since wrested the rights back and developed a new version with [[Green Ronin Games]].&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s have some serious talks about the Game of Thrones games, because they have become some sort of endless source of [[Skub|amusement and frustration]] for the gaming fanbase. Game of Thrones is, roughly speaking, the second franchise with the most licensed board games, after [[Star Wars]]. Some of them have acquired quite a legendary status and a fanbase that goes beyond the book or series fans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The great juggernaut for all the ASOIAF-based games is [[Fantasy Flight Games]]:&lt;br /&gt;
* First and foremost we have [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-board-game-second-edition/ &#039;&#039;A Game of Thrones: The Board Game&#039;&#039;]: a game that after two editions still ranks high in /bgg/&#039;s top 100, and has recently had an expansion. The board game has become some sort of meme for the modern board gamers and it could be considered the equivalent of a more advanced [[Risk]], in which dice and blank character got replaced by a very flavourful and brutal combat system and a lot of thematical mechanics fueling the engine. Overall this game has been associated with concepts such as requiring maximum player count to really be entertaining, having an amazing amount of length and depth and being a very faithful representation of the political feeling the series inspired. Almost any boardgamer or wargamer worth his salt has played this game and enjoyed its highs, its lows and the amazing amount of frustrations it brings. This is probably the most well known of all the ASOIAF games and it was released way before Game of Thrones was a cultural phenomenon back in 2003.&amp;lt;br&amp;gt;&lt;br /&gt;
:It also has a digital edition, sold on Steam and Android&lt;br /&gt;
&lt;br /&gt;
* Another game that bears mention, both for its excellent mechanics and its historical significance is [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/ A Game of Thrones: The Card Game]. It is one of the most balanced card game experiences you can get, also full of flavour and with quite a great amount of balance and non-linear thinking. The best part is, unlike certain other popular card games, the game follows the living card game format: players know exactly what each booster pack brings and can buy cards in a more responsible manner, rather than playing bingo and hoping to get a rare card. Also, the sole core set already provides more replayability than some fully-fledged board games.&lt;br /&gt;
&lt;br /&gt;
* Finally, the last game to mention in the [[Fantasy Flight Games|FFG]] venerable trilogy of games is [https://www.fantasyflightgames.com/en/products/battles-of-westeros/ &#039;&#039;Battles of Westeros&#039;&#039;], arguably the most ambitious and least successful of the three. Battles of Westeros was a fully-fledged wargame that used the [[Memoir 44]] and [[BattleLore]] rules as a base, but then evolved into its own by introducing mechanics such as commanders, tactic cards, and very creative scenario rules. Miniatures were made in 15mm and, for their time and scale, they were quite detailed; some commanders are real standouts (for example, Robb Stark&#039;s has his direwolf jumping at his side).&amp;lt;br&amp;gt;&lt;br /&gt;
:Thanks to its scale, the game was able to provide players with a great number of options and units at a fraction of the price of other board games. With a core set that was already stacked with units and variety, and then faction-specific expansions that added several more units and commanders. The game also came with scenario books that provided narrative play with quite creative rule variants, such as storming palisades, having decoys in escort missions, and bombarding enemies with catapults. One scenario even tried to bring to life the Battle of the Blackwater (the hybrid invasion of King&#039;s Landing by Stannis &#039;&#039;the God-Damn Mannis&#039;&#039; Baratheon). The game was incredible and quite a creative wargame, but its main issue was that the setup time was just terrible. Incredibly complex and tiresome when compared to the actual gameplay time.&lt;br /&gt;
&lt;br /&gt;
There are others, such as the ASOIAF-themed [[Settlers of Catan|Catan]] expansion called [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-catan-brotherhood-of-the-watch/ &#039;&#039;A Game of Thrones Catan: Brotherhood of the Watch&#039;&#039;], another card game called [https://www.fantasyflightgames.com/en/products/hand-of-the-king/ &#039;&#039;A Game of Thrones: Hand of the King&#039;&#039;], and another board game [https://www.fantasyflightgames.com/en/products/game-of-thrones-the-iron-throne/#/products-section &#039;&#039;Game of Thrones: The Iron Throne&#039;&#039;]. The quality of those, however, remains to be seen.&lt;br /&gt;
&lt;br /&gt;
And then the miniature-producing Kickstarter juggernaut [[CMON]] decided to produce its own [[wargame]], with AMAZING miniatures. The game began with, of course, a [https://www.kickstarter.com/projects/cmon/a-song-of-ice-and-fire-tabletop-miniatures-game Kickstarter], and after that, the game has had at least 2 dozen more releases with 3 more factions added.&amp;lt;br&amp;gt;&lt;br /&gt;
The game has some mechanics taken from rank and file games, such as [[Kings of War]], combining them with mechanics taken out of &amp;quot;battles of Westeros&amp;quot; particularly the tactics deck. A new page is in the works: [[ASOIAF Miniature Game]]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*&#039;&#039;A Game of Thrones&#039;&#039;&lt;br /&gt;
*&#039;&#039;A Clash of Kings&#039;&#039;&lt;br /&gt;
*&#039;&#039;A Storm of Swords&#039;&#039;: &lt;br /&gt;
*&#039;&#039;A Feast for Crows&#039;&#039;: half the characters, the point where the series goes down the toilet: most of the pov characters in AFFC are either unlikeable (Cersei, Sansa, Arianne) or are downright side characters of little consequence (Greyjoys, all of the other Martells); most of the characters you&#039;re actually reading the books for are in Dance, which is even longer than this book&lt;br /&gt;
*&#039;&#039;A Dance with Dragons&#039;&#039;: split into 2 the first is about the other half of the characters, and manages to pick things up a bit&lt;br /&gt;
*&#039;&#039;The Winds of Winter&#039;&#039;: First rumored to be ready by late 2018, then given an official release date of Summer 2020, those times have come and gone and the book is unreleased.  Though he has shared chapters of the book. In 2022 he claimed to be &amp;quot;75% done&amp;quot;. By extrapolation he should be done in 2026.&lt;br /&gt;
*&#039;&#039;A Dream of Spring&#039;&#039; : Unreleased and unlikely to ever be.&lt;br /&gt;
** GRRM will most likely die before writing this, as he confirmed multiple times he hasn&#039;t even begun working on it and will only do so once he is done with Winds, though he has given an outline for how he wants the series to end that might be made public knowledge if he dies before the book series is finished.&lt;br /&gt;
*&#039;&#039;The Dunk and Egg Series&#039;&#039;: A story about a landless hedge knight travelling across Westeros with a Targaryen squire, so he can teach him how not to be an asshole to peasants. Consists of three small novels, with the fourth one being essentially ready (it was supposed to be published in a Dangerous Women anthology, but was shelved by Martin).&lt;br /&gt;
*&#039;&#039;Fire and Blood&#039;&#039;: Martin&#039;s Silmarillion (it even had a GRRMarillion working title at one point) that details the rule of Targaryen kings since the Conquest up until Robert&#039;s Rebellion. Only one tome, which abruptly ends on King Aegon III sixteen birthday, was relased, with the second one being released &amp;lt;s&amp;gt;never&amp;lt;/s&amp;gt; after Winds of Winter.&lt;br /&gt;
**&#039;&#039;Sons of the Dragon&#039;&#039;: standalone chapter that was released 2 years before full FoF, detailing reigns of Aenys and Maegor.&lt;br /&gt;
**&#039;&#039;Rogue Prince&#039;&#039;: chapter about King Viserys&#039; reign on which most of HOTD&#039;s Season 1 is based.&lt;br /&gt;
**&#039;&#039;The Princess and The Queen&#039;&#039;: chapter about Dance of Dragons (do not be confused with Dance &#039;&#039;with&#039;&#039; Dragons).&lt;br /&gt;
&lt;br /&gt;
==On The &amp;quot;Grimdarkness&amp;quot; of the Setting==&lt;br /&gt;
&lt;br /&gt;
One important note: While the setting is usually held to be &amp;quot;Grimdark&amp;quot;, it is also very true to Real Life in its nastiness, with real consequences for assholes.  George himself has said, quote; &amp;quot;No matter how much I make up, there&#039;s stuff in history that&#039;s just as bad, or worse.&amp;quot; Book one is almost exactly the beginning of the War of the Roses, except with England enlarged to a continent&#039;s size and the seasons stretched out to let the travel times work. (...And then the dragons wake up, the ice elves and their undead armies return and magic makes a comeback. It&#039;s not a perfect analogy. All that stuff is closed in their own sub plots and they don&#039;t involve the main continent in the book, that is left to &amp;quot;common&amp;quot; war and plotting.)&lt;br /&gt;
&lt;br /&gt;
For an example of Grimdark, but with consequences: The King can order the execution of the head of the leading noble family of the North, for essentially no reason, but now he doesn&#039;t have hostages to exchange when their relatives and/or armies come after him seeking revenge. (And all this is modeled on various occasions where more or less &#039;&#039;&#039;exactly&#039;&#039;&#039; this kind of thing happened in real life medieval Europe.)&lt;br /&gt;
&lt;br /&gt;
In other words: Truly heinous shit goes on, and there&#039;s nothing &#039;&#039;stopping&#039;&#039; that kind of shit... but there are &#039;&#039;consequences&#039;&#039; to that kind of shit that act as an effective counterbalance against being seen to do that kind of shit to the smarter nobles in the kingdom. And, because anyone can die, the shittiest characters are no more guaranteed survival than the nicest. &lt;br /&gt;
&lt;br /&gt;
Also worth mentioning that there&#039;s reason to think that, despite the quote that began this page, the series may not actually end on [[The End Times|100% downer note]], as Martin has said he hopes his series will end in a way akin to the Scouring of the Shire from Lord of the Rings, which, despite the name, is more of a bittersweet ending. So who knows (though this also presumes the author will actually get around to finishing the series at all).&lt;br /&gt;
&lt;br /&gt;
In sum, whether the setting fully qualifies for &amp;quot;Grimdark&amp;quot; is a matter for debate. Probably the best way of looking at is that it is Grimdark, but in a nuanced way.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/tg/ Song of Ice and Fire Houses]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3U7NpSubAJQ Weiner, Weiner weiner]&lt;br /&gt;
&lt;br /&gt;
[[category: Literature]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=A_Song_of_Ice_and_Fire&amp;diff=9887</id>
		<title>A Song of Ice and Fire</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=A_Song_of_Ice_and_Fire&amp;diff=9887"/>
		<updated>2023-03-02T03:53:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Locations */&lt;/p&gt;
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&lt;div&gt;[[image:Game_of_Thrones_Title-DVD.png|300px|thumb|WIENER PARTY! WIENER PARTY!]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{Grimdark}}&lt;br /&gt;
{{Sick|Among other things, the books can barely go ten pages without having another rape.}}&lt;br /&gt;
&#039;&#039;&#039;Warning: This article contains so many spoilers we&#039;re ruining books that haven&#039;t even been released yet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Topquote|If you think this story has a happy ending, you haven&#039;t been paying attention.|Ramsay Bolton, nailing the grimdark theme of this series}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It matters not from whence the blood flows. Only that it flows.|George RR Martin, Exalted Champion of Khorne when explaining why so many characters get offed}}&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;A Song of Ice and Fire&#039;&#039;&#039;&#039;&#039;, better known as &#039;&#039;&#039;&#039;&#039;Game of Thrones&#039;&#039;&#039;&#039;&#039; (though only the first book has that title) is a [[Grimdark]] fantasy book series for people who hate fantasy, or at the very least, have gotten their fill of Tolkien pretenders and want something more &amp;quot;distinct&amp;quot;. Its central themes include [[Tzeentch|political Machiavellian scheming]], [[Khorne|ultraviolence]], [[Slaanesh|incest/sex with exposition/tons of rape]], and [[Nurgle|everyone trying to survive in such a Crapsack World of perpetual suffering]]. There is also lots and lots of food. Thus it has become one of the most popular series of our generation and its author, [[George R. R. Martin]], has been praised for his highly realized world and gritty low fantasy style. He was even called &amp;quot;the American [[Tolkien]]&amp;quot; by &amp;lt;s&amp;gt;Time magazine&amp;lt;/s&amp;gt; gormless idiots who lump diametrically different writers together for no other reason than that they&#039;re both fantasy authors. The two authors do both have a passion (and talent) for worldbuilding and writing doorstoppers, but that&#039;s also where the similarities generally end. Still, the comparisons to Tolkien would probably explain this series&#039; sudden spike in popularity following the TV show (at least [[Skub|to a point, anyway.]]) The great joke of an actual World War veteran writing fantasy about heroic knights and elves being compared to and contrasted with a conscientious objector who writes edgy fantasy is not lost on most (though its worth mentioning that Martin is as much of a Tolkien buff as any of us, meaning that he didn&#039;t write the series as a &amp;quot;fuck you&amp;quot; to Tolkien&#039;s work as some might assume).&lt;br /&gt;
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The series itself is set on the [[Original character, do not steal|totally not medieval European ripoff]] realm of Westeros as it is wracked by a massive succession war drawing its realms into conflict.  Everyone&#039;s picking up the pieces from the previous war until one family&#039;s bid for power starts another war (book one), A bunch of dudes declare themselves kings (book two), they&#039;re burning the continent down in their scramble for power, and somehow all the fuck-ups managed to lose anyway (book three). Just when the guys who lost the least start thinking they get to rule over the remaining chaos, more fuck ups happen and more dudes show up (book four). Sadly, winter has finally come and, unbeknownst to most people, [[Thousand Sons|evil ice wizards leading soulless undead]] [[Alpha Legion|assumed to be only myths by most people]] are about to invade the continent from the north. By the fifth book, things are going and/or will go to shit even for the bad guys.&lt;br /&gt;
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According to a leaked fan conversation, George R. R. Martin jokingly stated the series would end with an epic cock-slap fight between Samwell Tarly and Jaime Lannister. &lt;br /&gt;
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TL;DR: [http://en.wikipedia.org/wiki/War_of_the_Roses War of Roses] with a helpin&#039; of &amp;lt;s&amp;gt;cliched fantasy&amp;lt;/s&amp;gt; George&#039;s old sci-fi writing plots given a fantasy overhaul and [[/d/]]-lite.&lt;br /&gt;
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[[ASOIAF Miniature Game|Miniature game has their own page now]]&lt;br /&gt;
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== Setting and History ==&lt;br /&gt;
Most of the series takes place on an America-sized continent named Westeros, which stretches from pretty much the North Pole to the deserts of Dorn. It is populated by three main nations: First Men (Northmen and wildlings aka not!Celts), Andals (pretty much everyone else aka not!Anglo-Saxons) and Rhoynar (Dornishmen). All of them came from Essos in waves: the First Men displacing the druids and giants, then came the Andals who pushed the First Men further north and assimilated the survivors, and finally by the Rhoynar, a matriarch-ish society that fled the destruction of their homeland and finally found a home in Dorne. Ironborn (not!Vikings from western islands) are also of note, since despite their First Men ancestry, they developed an entirely different religion and culture based off raiding due to the barren sea-rocks they inhabit ([[Deep Ones|and possibly also influenced by weird creepy things living in the water that lived on the islands before they did]])&lt;br /&gt;
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For thousand years Westeros was an utter mess of seven-ish kingdoms vying for supremacy. But while they were busy banging rocks together, the Eastern continent, Essos, was united by the &amp;lt;s&amp;gt;elves&amp;lt;/s&amp;gt; magical dragon-riders powered by incest. The Valyrians would expand all over Essos, but their only presence in Westeros was a small island outpost (later named Dragonstone). At one point, however, the daughter of a minor noble family, Daenys Targaryen, had prophetic dreams about the death of her country, which forced her father to flee alongside his family and most valuable possessions (five dragons and some magic shit). His rivals in power laughed at him, but he turned to be right as a gigantic volcanic eruption obliterated Valyria and started the age of anarchy in Essos&lt;br /&gt;
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The Targaryens did fuck all for a little over a century, until the ambitious lord Aegon grew tired of sister-fucking and decided to forge his own kingdom in Westeros. Even though his army was tiny and he was facing off against the full might of an entire continent, he also had &#039;&#039;&#039;dragons&#039;&#039;&#039;, which in ASOIAF can grow to comically large proportions, and allowed him to wipe the floor with anyone dumb enough to stand against him. Just to make a point, he burnt down *the* largest fortress in Westeros &#039;&#039;in a single night&#039;&#039;, melting down stone walls with dragonfire and leaving it cursed for centuries. Though, because the Targs were so reliant on dragons, the only Kingdom they couldn&#039;t conquer was [[Dune|Dorne]], who [[Tallarn|mujahideen]]&#039;d their way to a truce after killing one of the sister-wives&#039; dragons with a Ballista and (probably) threatening Aegon with the knowledge that they were willing to spend their entire Kingdom&#039;s wealth to hire [[Callidus Assassin|magical assassins]] to end the Targaryen line. &lt;br /&gt;
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The Targaryens ruled for 280 years, but their rule was also marked by lots of shitty kings (because of the rampant incest), but also by rebelling bastards (who were the result of non-incest). Somewhere along the way, magic began to leave the world. Spells were no longer as effective and the price for such magic became steeper and steeper (which is why most magic in the &amp;quot;present&amp;quot; requires blood or sacrifice of some sort). This was most evident in Westeros when the dynasty&#039;s dragons became successively smaller and smaller; it also probably didn&#039;t help that they raised them in a coliseum-style Vault and also only had 5 dragons to start with. The dynasty&#039;s fate was sealed in the &amp;quot;Dance of Dragons&amp;quot; which was an internal conflict between Targaryens and the last real war to include dragons and dragonriders. &lt;br /&gt;
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Their ultimate downfall came just before the beginning of the series, when Prince Rhaegar (supposedly) kidnapped the bride of a powerful lord Robert Baratheon and the Mad King killed her father and brother, who just wanted her back, triggering a rebellion that they lost and once again setting the stage for a Seven Kingdom free-for-all.&lt;br /&gt;
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==Characters==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
Since these books have some thousand named characters, you won&#039;t remember most of them without an obsessive disorder over details.&lt;br /&gt;
Here&#039;s a relatively shortlist (mostly based on the TV series rather than the books, but seems to randomly switch between the two) for the characters you&#039;ll care about.&amp;lt;!--Maybe we should actually get around to, iunno, fixing that.--&amp;gt; We&#039;ll also be making an effort to mostly focus on characters from the main series, rather than historical figures like Maegor Targaryen, the Dance of Dragons Blacks and Greens, and so on. Trust us, given the number of characters we already have to cover, it&#039;s for the best. The houses listed here doesn&#039;t even come close to covering them all, either. &lt;br /&gt;
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===House Stark===&lt;br /&gt;
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&#039;&#039;&amp;quot;Winter Is Coming&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Honourable, bro-tier northerners who always [[Space Wolves|compare themselves to direwolves and have a few as pets]]. They have a tendency towards being so resolutely honorable that proves to bite them in the ass due to naivete about how [[Tzeentch|Westerosi corrupt politics actually works]] (not that dishonorable characters often fare any better, but that&#039;s an &amp;quot;Anyone Can Die&amp;quot; setting for you). They&#039;re also arguably the protagonists of the setting. Basically Scotland and/or House Lancaster in the War of the Roses (but named after House York).&lt;br /&gt;
* Eddard Stark, &#039;&#039;The Quiet Wolf&#039;&#039;: Patriarch, lord and POV death-puppet. Not nearly as stupid as everyone tries to pretend...but still kind of stupid, and very much a dead man walking. Honorable to a fault and deeply repulsed by the politicking that goes on around him, which eventually leads to a mild case of death by decapitation. Has somewhat of a mixed reputation among the big players of Westeros; Jamie Lannister despises Ned for judging him for breaking his oath and saving millions of people in King&#039;s Landing and never listening to his side of the story, Littlefinger hates him for much, much pettier reasons (as outlined further below). Varys and Tyrion both kind of admire him, but were in agreement over the fact that Ned did the worst possible thing at the most inconvenient time and ultimately got what was coming to him. &lt;br /&gt;
* Benjen Stark: Ned&#039;s ranger/Night&#039;s Watch brother (so the Faramir to his Boromir), who disappears later in the story and may or may not be the mysterious &amp;quot;Coldhands&amp;quot; (in the TV show he is). &lt;br /&gt;
* Robb Stark, &#039;&#039;The Young Wolf&#039;&#039;: Shiny, King Arthur-like hero who veers between being [[Lawful Stupid]] and [[Lion El&#039;Johnson|a brilliant military leader]]. After waging a successful war to avenge his murdered father, he was betrothed to a noblewoman but he ended having comfort sex with a virgin noblewoman which may have been arranged by her scheming bitch mother, while in softcore porno he got the hots for a commoner. Cacks it nastily: he got his head cut off and his pet&#039;s wolf&#039;s head stuck on his body, which was paraded around while his enemies chanted &amp;quot;HERE COMES THE KING IN THE NORTH!&amp;quot; In other words, he&#039;s a Scottish [[Roman Empire|Hannibal Barca]]. In the show his pregnant wife dies with him for added Grimdark, but in the books he (wisely) leaves her behind when he goes to the Red Wedding.&lt;br /&gt;
* Sansa Stark: Useless teenage girl extraordinaire at the start of the series with dreams of marrying a prince and &amp;quot;having lots of babies&amp;quot;, but gets shat on hard by reality, being a case-study in what happens when you go into a Grimdark world thinking like a Fairy Tale Princess. Becomes Littlefinger&#039;s replacement goldfish when Catelyn&#039;s no longer around, her father got killed and her best friend was sold as a sex slave, and ended up in the worst relationship we can possibly imagine with King Joffrey. [[Grimdark|Even got deflowered via rape by Ramsey Bolton]] and married to him before managing to escape with the help of others. Currently acting as a co-ruler to her brother/cousin Jon Snow, and has learned much from her suffering, allowing her to kick Littlefinger out of the Great Game via throat slitting. While in the book Littlefinger is/was setting her up at House Arryn to claim the Vale and the North, the show version becomes QUEEN IN DA NORF in the final episode.&lt;br /&gt;
* Arya Stark: Little tomboy assassin. Has a kill list, but doesn&#039;t get to use it so long as she is an amnesiac apprentice of [[Officio Assassinorum|the Friendly Neighborhood Assassins Guild]]. In the books, she&#039;s still training with the Faceless Men, but in the show she&#039;s broken away from them and headed back to Westeros to get revenge on a LOT of people, giving her one of the highest kill counts in the series. She goes home to Winterfell when she hears that Jon and Sansa took it back and starts acting as a general &amp;quot;troubleshooter&amp;quot; for Sansa while scaring the hell out of everyone with all her new assassin skillz. Kills the Night King like a fucking champion in Season 8 (though in a way that doesn&#039;t actually make any sense), then rides south to add Cersei to her body count. Instead, the Hound talks her out of it and she [[The Lord of the Rings|decides to sail into the unknown west]]. Kind of the [[Mary Sue|writer&#039;s pet]] in the show, among other things getting to avenge the Red Wedding in a brutally cinematic manner even though Dumb and Dumber justified giving us a pregnant woman getting stabbed to death on-screen because Game of Thrones is above &amp;quot;cliches&amp;quot; like loved ones getting avenged in just such a way. And her aforementioned killing of the Night King that doesn&#039;t actually make any sense, since it required her getting the drop on him in a way that was &#039;&#039;physically impossible without out-of-universe special effects equipment&#039;&#039;. Book version is still level-grinding to get to her TV version&#039;s skill level. &lt;br /&gt;
* Catelyn Stark (nee Tully): A woman who trusts the wrong people at the worst time, causing a lot of misery. Gets killed along with Robb, then comes back (books only) as Lady Stoneheart, an undead witch bent on killing all the Boltons, Freys, Greyjoys, Lannisters... pretty much everyone she thinks was tangentially involved in betraying her and her family, or somebody who just pissed her off (kind of hard to blame her though). The show writers left this part out completely, which caused much [[rage]] and [[skub]] in the fandom.&lt;br /&gt;
* Bran Stark: Intelligent little boy, named after the founder of House Stark, Brandon the Builder (basically Tony Stark combined with [[Leman Russ]]). He was crippled in the first sign of major [[GrimDark]]. Has prophetic dreams and becomes a [[druid]]. In the TV series, fucks things up by alerting the Others to where he&#039;s hiding, which gets all of the Children, his loyal wolf, the Three-Eyed Crow and Hodor killed. For good measure, turns out to have accidentally &#039;&#039;caused&#039;&#039; Hodor to become, well, Hodor, as he was using his druid powers to figure out why Hodor is only able to say Hodor, resulting in Hodor&#039;s gruesome death-by-zombies being beamed directly into young Hodor&#039;s brain. He&#039;s now the Three-Eyed Raven and likes going around being creepy as fuck and generally weirding people out. Becomes King of the &amp;lt;s&amp;gt;Seven&amp;lt;/s&amp;gt; Six Kingdoms in a hilariously nonsensical plot twist in the finale.&lt;br /&gt;
* Rickon Stark: Four years old at the start, turning into a real little [[Barbarian]] from not being raised properly, because everyone who would have raised him was dead or missing. In the books, he and his wildling nanny Osha are on the cannibal-infested island of Skagos, and Davos Seaworth is on his way there to pick them up so that the northern lords who are still loyal to House Stark have a figurehead to rally behind. In the show, he ends up hanging out at the Umbers, then is handed over to Ramsay as a prisoner when Smalljon becomes afraid of the Wildlings living north of him (who were invited by Jon Snow to fight the Zombie Apocalypse), and finally dies via arrow in a sick game of &amp;quot;dodge the missiles&amp;quot; courtesy of Ramsey.&lt;br /&gt;
* Jon Snow, &#039;&#039;The White Wolf&#039;&#039;: A bastard living in the Stark household before leaving for the Night&#039;s Watch (basically [[The Last Chancers|Colonel Schaeffer]] with more convicted rapists under his command) and excels there because nearly every one of his fellow recruits are peasants who have never had a formal days of training while Jon has had the serious training afforded to all lords. After he takes over by becoming the Watch Commander secures and alliance with the Wildlings, ancient barbarian enemies of the Night&#039;s Watch, because when the end of the world is coming you tend to think outside the box.  Also gets a Wildling girlfriend, but she dies. He was taken under the wing by the Lord Commander Jeor Mormont and given advice by Maester Aemon (a Targaryen who is so &#039;&#039;&#039;old&#039;&#039;&#039; that everyone in the south has forgotten he existed, and unbeknownst to him, his great-great-granduncle), and managed to actually be a competent leader. Sfter a disastrous loss of strength after the failure of the Great Ranging, and then the Wildling invasion, he unilaterally decides to let the Wildlings through in exchange for their aid in securing the Wall against the real enemy; he even impresses Stannis (The Mannis) with his honor and sense of justice. [[Grimdark|And then, all the corrupt exiles from the South (and the rejects who were left behind during the Ranging) banded together to kill him]]. &lt;br /&gt;
**Though he&#039;s currently dead in the books as a result of the mutiny, he was revived by R&#039;hllor in the series after being stabbed to death by the senior members of the Watch. Isn&#039;t actually Eddard&#039;s bastard son, but rather the legitimate son of Rhaegar Targaryen and Lyanna Stark, meaning that he is, in fact, the rightful heir to the Iron Throne. The new KING IN DA NORF according to his supporters after he killed Ramsay Bolton and took back Winterfell, and is also currently hooking up with his own aunt. &lt;br /&gt;
**He turns on Daenerys once he realizes she&#039;s lost it and kills her in the throne room, but [[Plot Armor|for some reason her dragon doesn&#039;t kill him despite seeing him do the the deed]]. The Unsullied want his head, but instead, King Bran exiles him to the Night&#039;s Watch and he fucks off into the far north to live with the Free Folk.&lt;br /&gt;
* Hodor: Hodor. Hodor, Hodor, Hodor. &amp;lt;s&amp;gt;An enormous and possibly retarded stable boy, and Bran&#039;s faithful steed.&amp;lt;/s&amp;gt; Hodor. Ok, in all actual seriousness, this guy is probably one of the most tragic figures in this series (and that&#039;s saying something). [[Grimdark|The guy basically received horrible visions of his own death fighting a horde of zombies, buying time for his friends to escape by literally holding the door shut as he was hacked apart]]. This causes him to suffer a mental break, leading him to develop Immature Personality Disorder and making it so the only thing he can say is a garbled version of his friend&#039;s last request &amp;quot;hold the door&amp;quot; for all of his adult life; the logic here is that &amp;quot;hold the door&amp;quot; devolves into &amp;quot;hol&#039; th&#039; door&amp;quot; and eventually &amp;quot;Hodor&amp;quot;. You now feel bad for at laughing at the guy.&lt;br /&gt;
* Osha: A Wildling woman who surrendered to the Starks and becomes their servant in exchange for not getting killed. Now dead in the show thanks to Ramsay&#039;s dickery, costing the cast another valued waifu.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===House Targaryen===&lt;br /&gt;
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&#039;&#039;&amp;quot;Fire and Blood&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The former Dragon kings and rulers of Westeros, [[Eldar|fair-haired purple-eyed beautiful people]] who have descended from the [[Dark Age of Technology|ancient technologically-advanced superpower]] of [[Roman Empire|Valyria]], which collapsed because of [[Fall of the Eldar|their colossal hubris]]. After the anarchic [[Age of Strife|Century of Blood]], the Targaryen patriarch Aegon I, instead of reconquering the lost cause of Essos and of Valyria&#039;s former empire, looked towards the rather primitive continent of Westeros, and its squabbling Seven Kingdoms, [[Great Crusade|to establish his own Imperial dynasty and unify the Realm]]. Aegon I is essentially the Low Fantasy version of [http://en.wikipedia.org/wiki/William_the_Conqueror William the Conqueror] and/or the [[God-Emperor of Mankind]], with a little dash of [[/d/|incest]].&lt;br /&gt;
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[[Rules Lawyer|Thanks to a loophole]], the Targaryens were immune to the moral objections relating to incest. Common sense (and common decency) took back seat to a time-honoured policy of [[/d/|catastrophic inbreeding]], which made a number of problems, the most obvious of which was that a whole bunch of them were fucking crazy. Aegon I married his older and younger sisters and had several kids with each, which would be the start of another Targaryen tradition: the occasional succession crisis. Because GRRM can&#039;t write a book without going off on a tangent (and because the Targaryens were running things for a good chunk of the setting&#039;s history), the Targaryens and their 300ish long legacy is full of rebellions and wars ripped from English History and in turn mined by HBO. Fun interregnums include the Dance of Dragons, where the Targaryens used the last of their dragons in a brutal civil-war against each other (and now a TV show), and the Blackfyre Rebellions, where the fat-fuck Aegon IV (who had Henry VII&#039;s opposite problems: he fucked everyone and had many heirs) legitimized all his bastards and even gifted one of them the dynasty&#039;s greatest treasure: the Blackfyre sword. Actually, considering how &#039;&#039;much&#039;&#039; of these rebellions were caused by half-Targaryen bastards, [[/d/|maybe they had a point?]]&lt;br /&gt;
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Eventually, the lineage was banished to Essos after a brutal civil war: Aerys II, a crazy paranoid king that savagely executed many different people, made the wrong move of executing the Lord and Heir of the North; the two men were in King&#039;s Landing because Aery&#039;s son, Rhaegar, the &#039;&#039;&#039;non&#039;&#039;-crazy one, eloped/abducted Robert Baratheon&#039;s fiance and their sister. Since he was already married and she was engaged, they left together in secret, which caused Robert the Cuck to go wild. Joining with Eddard, the new Lord of the North, and their teacher/foster-dad Jon Arryn, the three Kingdoms rebelled and Robert warhammered Rhaegar because STR &amp;gt; DEX. &lt;br /&gt;
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The survivors were smuggled out/hidden from Robert, with Viserys and his then-pregnant mother hiding on their ancestral home of Dragonstone first, before fucking off to Essos when the war was truly lost; Rhaegar&#039;s &#039;&#039;first&#039;&#039; son and daughter were killed and his wife raped by the Lannister&#039;s bannermen, though Rhaegar&#039;s best friend [[Gay|who loved him very, very, very much]] claims to have helped sneak him out of Westeros and hides with him in Essos; finally, Rhaegar and Lyanna&#039;s son, Jon/Aegon, was adopted by Ned, who was made to realize that the entire civil war was a misunderstanding and that his whoremongering drunk of a foster brother would&#039;ve probably been a terrible brother-in-law anyway. [[Grimdark]]. Basically, the entire British royal family, but with more incest, and a lot of dragons. Still, they occasionally did have genuinely good people like Aegon V (aka Egg), Jaeherys I the Conciliator, his wife Good Queen Alysanne and complete badasses like Brynden Bloodraven and Baelor Breakspear (too bad Bloodraven is hooked up to Old God wi-fi permanently and Breakspear died before he could become king). &lt;br /&gt;
Pseudo-Romans and/or the [http://en.wikipedia.org/wiki/House_of_Normandy House of Normandy].&lt;br /&gt;
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* Aerys II, &#039;&#039;The Mad King&#039;&#039;: [[Kharn|A pretty fun guy to be around]]. Had a psychotic fascination for fire, which extended to being a psychotic fascination for burning traitors, a category of people that eventually grew to include anybody he disliked for any reason, anyone who disagreed with him, and a few people who were unlucky enough to be caught in the crossfire. [[Goge Vandire|Teamkilled by his bodyguard Jaime for planning to burn the city down with everyone inside it, and even refused to accept his death until he actually died]].&lt;br /&gt;
* Daenerys Targaryen, &#039;&#039;Stormborn&#039;&#039;: She was sold by her brother to a barbarian leader [[Genghis motherfucking Khan|Khal (warlord) Drogo]] in exchange for the promise that he&#039;d use his Khalassar (Warband/tribe) to conquer Westeros. She found her self esteem as his wife, then her husband killed her idiot brother Viserys and promised to conquer the world for Daenerys, making her a full-fledged badass barbarian war queen. Unfortunately, her husband died when [[Derp|Daenerys trusted one of the slaves whose town Drogo had pillaged and burnt to heal an infected wound of his]] and his horde fell apart (though the book is somewhat ambiguous as to whether the slave did kill Drogo). Then she hatched three dragons (completely by accident when she tried to commit suicide) bringing them back from extinction, and now everyone wants to marry her because she is now one of the most powerful people around due to said dragons and being good-looking (in the books this is by the age-of-consent in Westeros standards, where girls are women when they start getting their periods and boys are men at age 13). [[Gets shit done]] except the entire fifth book, in which she mopes around about wanting to marry an annoying, flamboyant mercenary instead of saving herself for political marriage. After banging the flamboyant mercenary, she later marries a Meereenese noble who guarantees he can get her some peace (more likely [[Just As Planned|just as he planned]]). &lt;br /&gt;
**She also does nothing while insurgents kill her men, a horde of plagued refugees spread disease to her city and standing idly by while an enemy army besieges her walls, all for realistically political reasons because the world is a horrible place. Learns how to train her dragon. In the books she&#039;s just encountered another Khalassar after being hauled away from Meereen by Drogo. In the TV series, she takes over all the Dothraki and adds them to her army, then heads for Westeros to invade the place with her army of elite hoplites, massive horde of Dothraki and her dragons. By the time she gets to King&#039;s Landing she&#039;s taken significant losses, including two of her dragons, and is fucking her nephew (Jon Snow). Officially went Mad Queen as of S8E5, wherein she burned most of King&#039;s Landing after the city attempted to surrender and has decided to &amp;quot;liberate&amp;quot; everyone on the planet, whether they want it or not. Jon kills her in the series finale so that she won&#039;t go around burninating the rest of the world.&lt;br /&gt;
* The dragons: The three dragons that Daenerys hatched. They&#039;re wyverns that breathe fire, [[Awesome|have blood hot enough to melt steel]], and [[List of /tg/ Cuisine|cook their meat before eating it]]. Naturally, some of the coolest things in the story.&lt;br /&gt;
** Drogon; named for her late husband, Khal Drogo. Black and red, the biggest and [[Gork|most aggressive dragon]]. Starts eating people and then escapes, leading to the other two getting imprisoned. Interrupts a gladiator tournament, killing a lot of people before being whipped by Daenerys into flying her to a Khalassar that broke off from her husband&#039;s after his death. In the show, he&#039;s the last dragon standing after Viserion bites it north of the Wall and his undead body is put down at Winterfell and Rhaegal gets shot down over Dragonstone. Takes Dany&#039;s body, destroys the Iron Throne and fucks off to who knows where after Dany is killed.&lt;br /&gt;
** Rhaegal; named for the first of her dead brothers, Rhaegar. Green and gold, the [[Mork|cunning one]] and the loudest (with a roar &amp;quot;...that would have sent a hundred lions fleeing,&amp;quot;). Kills Quentyn Martell when the latter is trying to goad Viserion (see below). After breaking out of jail with Viserion they go &amp;quot;all your base are belong to us&amp;quot; on Meereen, killing people and taking over the pyramid of a loyal family as his lair. Last seen playing &amp;quot;sack the town&amp;quot; with Viserion in the books. Dead in the show thanks to Euron Greyjoy and some Diabolus ex Machina bullshit. &lt;br /&gt;
** Viserion; named for her other brother Viserys. White and gold and the [[Vulkan|friendliest]] (as dragons go, he still eats people). Dug cave for himself in his jail then moved into another pyramid after his and his brother&#039;s great escape. Gets killed by the [[Vampire Counts|Night&#039;s King in the show via a magic spear, then his corpse is reanimated to be the Night King&#039;s zombie dragon steed]] and blasts a hole in the famous Wall, allowing the armies of snow elves and zombies to start flooding Westeros. Now perma-dead thanks to the Night King biting it. &lt;br /&gt;
* Viserys Targaryen, &#039;&#039;The Beggar King&#039;&#039;: Daenerys&#039; physically abusive older brother. Best known for being a bully with incestuous lust for her, and an arrogant and incompetent fuck with a massive sense of entitlement. He eventually got himself killed for being an all-around jerk and whiny idiot, which culminated in him threatening his sister and unborn nephew with a sword while drunk in a sacred Dothraki place where weapons and bloodshed are forbidden on pain of death (execution is done by bloodless death - having a scarf wrapped tight around the neck and being drowned in a barrel). Daenerys&#039; husband [[awesome|poured molten gold over his head and called it his promised crown, also ensuring his death didn&#039;t technically shed any blood in their sacred place]].&lt;br /&gt;
* Aegon Targaryen, &#039;&#039;Aegon VI&#039;&#039;: Daenerys&#039; nephew, the son of her brother Rhaegar. Been hiding in Essos for the entire length of the series, but recently raised an army of Westerosi exiles and threw them all a massive Welcome Home party with rape and pillage. Wants to marry his aunt because she has dragons, &#039;&#039;and might not actually be a member of House Targaryen&#039;&#039; if you believe some fans. He can actually count past 6, can multiply numbers, can read different language and has a minor understanding of geometry thus cementing him as one of the most educated people in this overwrought series. Can also do his own laundry.&lt;br /&gt;
**Like Dany, he has his own band of misfits following him around. While Dany has Dothraki and Unsullied, Aegon has &#039;&#039;&#039;The Golden Company&#039;&#039;&#039;, a mercenary company of ten thousand, descended from the forces loyal to the Blackfyre bastards. The Golden Company has a long and storied history of invading Westeros and failing, which has led to the theories that Aegon is really a Blackfyre. Because of their long history and descent from actual nobles, the Golden Company is nothing like the mercenary rabble common in the rest of the series, even having dedicated knight, archer, and War Elephant divisions. &lt;br /&gt;
* Brynden Rivers &#039;&#039;Bloodraven&#039;&#039;: A Targaryen bastard who came to prominence about a hundred years before the series as a sort of sorcerer, he later became known as the &amp;quot;Three-Eyed Raven/Crow&amp;quot; after encountering the Children of the Forest, and uses his powers to help advert the Long Night and train Bran. He&#039;s described as having long, white hair, missing an eye, bound to a tree, knows all and sees all, associated heavily with ravens and omens... [[Vikings|yeah, he&#039;s very much Odin, come to think of it. Just a lot more of an asshole than the Warrior King of legend.]]&lt;br /&gt;
**In his prime, he was pretty much just Loki. The Spymaster &#039;&#039;and&#039;&#039; Hand of the King during the Blackfyre Rebellions (a rebellion of all Aegon IV&#039;s many bastards, [[Troll|who he legitimized on his deathbed because that&#039;s how he rolled]]), he was one of the few to remain loyal. He was a sorceror and had a spy network so thorough, it was a commmon-joke that the [[Magnus the Red|one-eyed]] sorcerer had &amp;quot;[[Thousand Sons|a thousand eyes]], and [[Tzeentch|one]]&amp;quot; He had his own elite unit of archers that solved the first rebellion by sticking the claimant, his heir, and finally his twin, full of arrows.  &lt;br /&gt;
**Exiled to the Night&#039;s Watch after assassinating after assassinating a Blackfyre after promising him safe passage, a running theme in ASOIAF. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Lannister===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hear Me Roar&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[Monopoly|Westeros&#039; richest family]], proud, pompous, selfish and fabulous assholes. Not much of a martial tradition but if you cross them [http://www.youtube.com/watch?v=R7t7cnwlOgY they will fucking cut you]. You can tell they are the bad guys because they have an army of sick fucks, including a zebra-riding mercenary band and 7&#039; 8&amp;quot; Khornate Champion &amp;lt;s&amp;gt;not-Goliath&amp;lt;/s&amp;gt; Gregor Clegane. House York (though named after House Lancaster) combined with the House of Rothschild and the Mafia.  Their unofficial motto is &amp;quot;A Lannister Always Pays His Debts&amp;quot;&lt;br /&gt;
* Tywin Lannister, &#039;&#039;The Lion of Lannister&#039;&#039;: The Godfather, head of the house, and obsessed with his reputation as a Magnificent Bastard extraordinaire. Lawful Evil Personified. He was a most feared general whose greatest achievement was [[Exterminatus|erasing House Reyne from existence]], which was immortalised in his own sweet-yet-creepy-as-fuck theme song (The Rains of Castamere) that became used as a warning against anyone standing against him. During his tenure as Hand of the King (i.e. Prime Minister), he was a political genius who operated as the true power behind the Iron Throne, keeping the realm stable and prosperous despite the stupidity of Aerys II and Joffrey. However, despite all of his achievements, he&#039;s an [[Emperor|absolutely terrible father]], who treats his children as nothing more than tools to further his political agenda. He completely overlooks the incestuous relationship his two oldest children had, and hated Tyrion and made his life a living hell for very poor reasons. He humiliated Tyrion whenever it wouldn&#039;t threaten the family&#039;s reputation, berated Tyrion for being a whore-monger despite secretly being one himself (this is &#039;&#039;only&#039;&#039; in the show), [[Grimdark|tried to get him killed multiple times]], and as the capstone of awful parenting, he taught Tyrion not to marry commoners after he married one called Tysha - by forcing Tyrion to watch Tysha get gang-raped, forcing him to rape her too and then annulling their marriage. The only person Tywin truly loved was his wife.  He eventually gets his comeuppance when Tyrion finds out the truth about the Tysha incident and kills him with a crossbow, all while mentioning that out of all his children, Tyrion was the most alike to Tywin himself. He&#039;s based on [https://en.wikipedia.org/wiki/Richard_Neville,_16th_Earl_of_Warwick Warwick the Kingmaker].&lt;br /&gt;
* Joanna Lannister: Tywin&#039;s late wife and first cousin, meaning the next three characters are inbred as well, ironically. Dies giving birth to Tyrion, which is part of why Tywin hates him, though Cersei hates him for other reasons. Caught wind of Cersei and Jaime&#039;s incestuous tendencies, but she died before she could tell Tywin. It is implied that her ghost visits Jaime in a dream and mourns the current state of her family.&lt;br /&gt;
* Cersei Lannister, &#039;&#039;Bitch Queen&#039;&#039;: Tywin and Joanna&#039;s first child. Twin sister to Jaime Lannister and wife to King Robert Baratheon. She fucks her brother Jaime all the time and had three of his children, whom she passed off as Robert&#039;s to grab power. She is a massive narcissist who thinks of herself as &amp;quot;female Tywin&amp;quot; and hence seeks to rule Westeros as the Queen, and will do anything to keep her power... even when [[Abbadon the Despoiler|most of her plans end up becoming utter failures]]. Crazy as all fuck and prophesied to be killed by the &amp;quot;little brother.&amp;quot; This is because of a prophecy made by a witch, Cersei was a child that she&#039;d be a beautiful queen, lose everything, her children would die before her, and the &amp;quot;Valonqar&amp;quot; would kill her. Though that does explain why she hates Tyrion as hard as all fuck, [[Just As Planned|the exact translation of the term]] that was used is &amp;quot;younger sibling&amp;quot;, and not necessarily her sibling, which opens the door to all sorts of characters who hate the fuck out of her. Since Jaime is technically younger by a few seconds, him killing Cersei would be an interesting twist not without buildup. Possibly the Witch was messing with her head because of what a bitch Cersei was being to her, something Cersei never grew out of. Cersei is currently alive only because Varys wants her to be, [[Just As Planned|as she&#039;s a terrible queen who&#039;ll destabilize the realm enough for him to bring back the Targaryens]]. She was completely shaved, stripped of power in all but her royal heritage and forced to do a nude walk of penance throughout the city by the High Sparrow (ASOIAF Pope- equivalent/[https://en.wikipedia.org/wiki/Martin_Luther Martin Luther] except he won the Reformation) after he uncovered her crimes. Now she&#039;s waiting for her hair to grow back and maybe thinking of revenge. &lt;br /&gt;
**She gets it in the show by blowing up the Great Sept of Baelor (ASOIAF [https://en.wikipedia.org/wiki/Canterbury_Cathedral Canterbury Cathedral]) with everyone she doesn&#039;t like inside it, having her cousin killed near the Wildfire, killing Tyene Sand with the same poison that Tyene used on Myrcella and forcing Ellaria to watch, then capturing the nun who was her jailer and [[Grimdark|leaving her to be tortured to death by zombie Gregor Clegane]]. She is in short [[Thanquol]] disguised as a beautiful blonde woman. Gets anticlimactically squashed by a collapsing ceiling along with Jaime during Daenerys&#039;s assault on King&#039;s Landing. (her biggest issue? Not dying sooner, for the Seven&#039;s sake!)&lt;br /&gt;
* Jaime Lannister, &#039;&#039;The Kingslayer&#039;&#039;: Younger twin brother (by about three seconds) to Cersei Lannister and commander of the Kingsguard. He loves his sister in every sense of the word and had three children with her. Killed the last king despite his oath, and is widely hated for it, even though everyone agrees that dying was a massive improvement for Aerys. The reason for this betrayal was that Aerys had a huge stockpile of Acme Brand Magic Napalm stockpiled under the city, ready to be set off the moment a siege broke through the town walls, and Jaime&#039;s options were to let it happen or kill Aerys before the crazy fuck got &#039;&#039;everybody&#039;&#039; killed. His desire to openly love his sister and win the respect he feels he deserves eventually causes Cersei to reject him. Starts off as an arrogant douche who [[Grimdark|tried to murder Bran Stark, but accidentally crippled him instead]]; as the series progressed he became progressively more bro-tier besides the whole wants-to-fuck-his-sister thing, though he eventually begins to question even this devotion after seeing what a bitch she is when she comes to power. He genuinely loves Tyrion, so much so that he actually went off on his own to get him back after he heard Catelyn had him imprisoned in the Vale. He gets freed by Robb and goes on a journey through Westeros, loses his arm, and gets a lesson in valour and knighthood from Brienne of Tarth. He starts to question his legacy after his son Joffrey makes him Lord Commander of the Kingsguard, a position that was only made available because Joff expelled the Knight who had actually earned it. Since Joff and Cersei had filled the Kingsguard with sycophants and their own thugs, Jaime&#039;s role as the Lord Commander has left a bad taste in his mouth because he is now the leader of probably the least prestigious iteration of the Kingsguard ever. Basically, [[Sigvald|Sigvald the Magnificent]] currently in the midst of a redemption arc. In the books, he is currently being lured into a trap by Lady Stoneheart. &lt;br /&gt;
**In the show, he has finally told Cersei to get fucked after realizing that she has well and truly lost it, and rode north to help fight the White Walkers. He survived the Battle of Winterfell, hooked up with Brienne, and then rides south [[Derp|because he just can&#039;t let Cersei go.]] Winds up getting shanked by Euron Greyjoy and dies [[Fail|via collapsing ceiling]].&lt;br /&gt;
* Tyrion Lannister, &#039;&#039;Halfman&#039;&#039;: a very intelligent dwarf who is awesome, but hated by everyone, either because of his deformity, or because he&#039;s a Lannister. The few people who treat him well is an uncle that went missing, his brother Jaime, Jon Snow who learned a lot from him, and Varys, who at first saw him as an asset, but grew to admire his political abilities and intellect, even declaring him a friend. He seems to do much better when getting drunk with whores, rogues, bastards and barbarians. His silver tongue is one of his greatest strengths (he&#039;s witty and good at persuading people) and weaknesses (he tends to think himself to be way more clever than he actually is, which mainifests in him being quick with insults and the truth in a city ruled by sociopaths and liars). Tyrion is also one of the only characters with an actual sense of the bigger picture, and an interest toward steering the world toward an outcome that &#039;&#039;doesn&#039;t&#039;&#039; involve a [[The End Times|Warhammer End Times]] scenario. **Unfortunately, the world&#039;s movers, shakers, and those who generally have the power to make a difference are increasingly either a) dead, b) scattered to the winds or c) hate his dwarf guts. Despite the increasing difficulty and fruitlessness of his task, however, [[Awesome|Tyrion still fights]]. After being framed for killing Joffrey, he killed his own father and fled Westeros. In the books, he is currently in exile in the Free Cities, weaselling his way into leading a merc band and trying to sign them up with Daenerys&#039; forces, recognizing her as one of the few chances Westeros has got of fixing its shit (provided she can get her own shit together, which she&#039;s having a bit of trouble with). &lt;br /&gt;
**Since characters in this series tend to either be walking tropes, rip-offs of other fantasy characters, or historical people with different names, Tyrion is probably based on the great [https://en.wikipedia.org/wiki/Miles_Vorkosigan Miles Vorkosigan] (who was himself based on a few people including Sir Winston Churchill) and is a nod to King Richard III (a deformed but competent king later demonized by historiographers of his era). Even if he is usually the smartest one in the room at any given time, though, Tyrion is still not above having some derp moments. Exhibit A, when Tyrion asked his father what happened to his first wife (right before killing him), he took an &#039;&#039;obvious&#039;&#039; &amp;quot;I don&#039;t know and I don&#039;t care&amp;quot; response (&amp;quot;Wherever whores go&amp;quot;) as if it was literal directions, and afterward keeps asking random people if they know where whores go, with predictable reactions. (Admittedly he&#039;d just killed his ex and was probably in the middle of some serious PTSD at the time, which is not great for your brain.) The show version eventually meets Daenerys and becomes her Hand only to [[Fail|fuck up a bunch of stuff]] and lose her trust. He sells her out when he realizes that she&#039;s gone round the bend and winds up becoming Hand to King Bran.&lt;br /&gt;
**Don&#039;t confuse TV Tyrion with book Tyrion. Book Tyrion is every bit as amoral and vindictive as many view him as and waaaaay more of a grey character, especially after his exile from Westeros, where he pulls off some truly despicable shit out of spite and his own self-loathing (for example, forming a genuine romantic connection with a fellow dwarf woman, then abuse the shit out of her). TV Tyrion pretty much becomes the audiences avatar from season 6 onwards. His entire character is robbed of any agency in order to make D&amp;amp;D look smart and give big moral lessons to Daenerys (which make no sense within the context of the show). &lt;br /&gt;
* Kevan Lannister: Tywin&#039;s younger brother, considered &amp;quot;the reliable one&amp;quot;. One of the few decent Lannisters, though saying that he is perfectly happy carrying out Tywin&#039;s bidding. Tried to talk sense into Cersei and was later called in to try and fix her mess. He did such a good job of it that Varys decided to personally thank him. With a crossbow. And a group of knife-wielding children. In the show he dies with the rest of the crowd when the Great Sept got nuked by Cersei - the manner of his book death was given over to Grand Maester Pycelle at the exact same time.&lt;br /&gt;
* Lancel Lannister: Kevan&#039;s son, Tywin&#039;s nephew and Tyrion, Jamie and Cersei&#039;s cousin.  A callow, spoilt but well-meaning nobleman. Pretty much Joffery but mentally stable, not sadistic and capable of compassion and honor.  Enters a sexual relationship with his cousin Cersei when Jamie is captured, which Tyrion uncovers and uses to blackmail Lancel into spying for him.  He later has a religious experience after nearly dying and joins the Poor Fellows of the Faith of the Seven, gives up his incestuous relationship and tries to convert several of his family members (somewhat successfully with Kevan, unsuccessfully with Cersei).  Still alive in the books.  &lt;br /&gt;
**In the show, he reports Cersei to the High Sparrow (rather than the High Sparrow cleverly uncovering Cersei&#039;s plan and trapping her) and dies horribly.  Cersei deliberately set him up for a particularly agonizing and drawn-out end; he&#039;s lured into a catacomb under the sept that contains a massive cache of wildfire, gets his spinal cord severed so he can&#039;t walk, and is left where he can see candles sitting in a pool of wildfire just a little too far away for him to reach it in time, so that he [[Grimdark|spends his last moments vainly trying to avert a horrible catastrophe before being incinerated]]. &lt;br /&gt;
* Cersei and Robert&#039;s (actually Jaime&#039;s) children:&lt;br /&gt;
** Joffrey Baratheon: Spoiled brat and sociopath to the extreme. He&#039;s basically [[Sigvald]] during his teenage years (and likely inspired [[Phil Kelly|Kelly]] to make the character Sigvald). &amp;quot;Heir&amp;quot; of the throne, and the technical king of Westeros during the War of the Five Kings since he lives in King&#039;s Landing and sits on the throne. Turned out to be worse than Aerys. He died and there was much rejoicing. [[Fail|Except by his mother, who instead had sex on his corpse]]. Fourteen years old at the time of his death. &lt;br /&gt;
** Tommen Baratheon: The new king on the Iron Throne. Nine years old. Married to a teenaged shotacon wife who&#039;s (unknown to him) the granddaughter of his brother&#039;s true killer. Trying to litigate the criminalization of beets. Loves [[Cats|kittens]]. He&#039;s pretty well-rounded and non-fucked up, which is a miracle considering his parents, both putative and biological. Also seems to be trying to take kinging seriously, but his mom is trying to quash that in her subliminal attempt to hold power indefinitely, so whether it holds is another matter entirely. Prophesied to die before Cersei, which is doubly tragic due to his age and being a much better person than her. &lt;br /&gt;
**In the show, he commits suicide after Cersei blows up the Great Sept (head office of the fantasy knockoff Church of England), killing his godfather, great-uncle, wife, and all his religious friends, because of course her power hunger was more important than his happiness and well being.&lt;br /&gt;
** Myrcella Baratheon: Princess, and Cersei and &amp;quot;Robert&#039;s&amp;quot; second oldest child. Ten years old. In order to appease the Martells, Tyrion arranges a marriage with her and the youngest Martell, which pissed off everyone. In the books, she had her face fucked up because of Arianne Martell&#039;s amateur intrigues, which overlapped with poor planning, general stupidity, and another guy&#039;s backstabbing. Before the maiming, she was quite decent and non-evil. Who knows how she&#039;ll turn out now with half of her face cut off. Also prophesied to die before Cersei. &lt;br /&gt;
**In the show, she had a crush on Oberyn&#039;s surviving nephew but was killed by Elia in revenge for Oberyn&#039;s death, but alive in the books though missing an ear. Also, the readership all got on George&#039;s balls for maiming this girl, mostly because it was a sign that he had run out of ideas and was basically just milking Diabolus ex Machina ([[Just As Planned|or that&#039;s what he wants us to think]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Baratheon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ours is the Fury&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Ascended to the Iron Throne after a successful rebellion against the Mad King Aerys II Targaryen. Produces no less than three claimants to the succession, each one very different from the other. Technically a cadet branch of House Targaryen as their founder Orys was allegedly a Targaryen bastard, who took the original Storm Kings (House Durrandon) deer sigil after killing the last one and fucking his only child Argella and then 200 odd years later, King Egg&#039;s daughter married their grandfather. They&#039;re pretty much the [http://en.wikipedia.org/wiki/House_of_Plantagenet House of Plantagenet].&lt;br /&gt;
* Robert Baratheon, &#039;&#039;The Usurper&#039;&#039;: Fat, old, former badass who led the rebellion, and now the king who married Cersei Lannister. Then he fucked a bunch of other women and had lots of illegitimate kids. He was killed while mixing boar hunting and drinking, but whether this death was planned or not is uncertain. On the surface, a king with a thing for easy laughs and partying; right underneath the surface, he&#039;s irresponsible and leaves the actual ruling of a nation to his staff, deeper under the surface he&#039;s pretty much a sad, lonely old bro who would rather not have been king. Comparable to [https://en.wikipedia.org/wiki/Henry_IV_of_England Henry IV], in that both were powerfully built military geniuses who overthrew the existing monarchy and later succumbed to an unhealthy lifestyle.&lt;br /&gt;
* Stannis &#039;&#039;&#039;The Mannis&#039;&#039;&#039; Baratheon: Robert&#039;s younger brother, an all-around badass who swings between [[Lawful Stupid]] (more so in the show than the books) and [[gets shit done|getting shit done]]. [[Judge Dredd|believes so strongly in the rule of law]] that he feels compelled to take the Iron Throne for himself despite wanting nothing to do with it. Is advised by a priestess of the God of light, Melisandre, and a lowborn smuggler named Davos Seaworth raised to knighthood and nobility. [[C.S Goto|His character is ruined in the show into an incompetent pawn of Melisandre and gets killed off just because one of the showrunners didn&#039;t like him]].&lt;br /&gt;
** Shireen Baratheon: Stannis&#039;s kid daughter. The sweet, charming, and intelligent little lady who was left with a deformity on her face from a disease called greyscale. Teaches Davos how to read, and is probably the most innocent person in the series alongside Tommen, Myrcella and a few others. Being the grim and dark universe A Song of Ice and Fire is, however, this means that she&#039;s likely going to end up becoming fuel for a vicious fire god. In the show she does, but in the books, she is safe and sound since Stannis isn&#039;t stupid enough to bring him with her while campaigning. His wife, on the other hand, being such an idiotic fanatical pyromaniac... well, her odds aren&#039;t exactly looking that great.&lt;br /&gt;
* Renly Baratheon, &#039;&#039;That Gay Guy&#039;&#039;: Robert and Stannis&#039;s youngest brother. Took Loras Tyrell (a.k.a. Knight of Flowers, Pretty Boy, etc.) as his lover. Decided he was better suited to be king, though the bizarre and outdated laws of the land stated Stannis was next in line (though Joffrey and then Tommen were first since they were [[Pretend|officially]] Bobby B&#039;s legitimate kids). Was hugely popular since he had Robert&#039;s charisma, which led to him getting the most support, but he lacked Stannis&#039;s conviction and devotion to the duty of actually doing the work of a king, or even Robert&#039;s ability to wage war. Killed by Melisandre with some &amp;quot;help&amp;quot; by Stannis &#039;&#039;The Mannis&#039;&#039; for trying to steal his crown, though in the books Stannis may not have been completely aware of the role he played in Renly&#039;s death. He&#039;s basically [[That Guy]] of ASOIAF, since quite a lot of shit is his fault, indirectly or otherwise. &lt;br /&gt;
*Gendry Baratheon, the Bastard Son. One of Robert&#039;s many, many bastard children, and the one who gets the most page and screen time. He starts out as a humble blacksmith in King&#039;s Landing, who first comes to Ned&#039;s attention when Lord Stark is investigating the death of Jon Arryn. From there, he gets shipped off to the Night&#039;s Watch to avoid the imminent purge of Robert&#039;s bastards and winds up becoming friends with Arya and Hot Pie. After some adventuring and sexual tension with Arya (at least in the show), he joins the Brotherhood Without Banners. In the show, they sell him to Melisandre so she can use him for a blood magic ritual, while in the books he just goes on being a smith and doesn&#039;t get involved in anything particularly weird or shady. He&#039;s helping run an inn as a Brotherhood front/orphanage when he reappears in the books, but in the show, Ser Davos sets him free and tells him to fuck off, which he does for a few seasons. He eventually turns up back in King&#039;s Landing, where Davos finds him and recruits him (and his comically oversized LARPing hammer) for Team Snow. He helps Jon capture a wight to show Cersei, makes dragonglass weapons for the Army of the Living, hooks up with Arya, and fights in the Battle of Winterfell, after which Daenerys legitimizes him as the new lord of House Baratheon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Tully===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Family, Duty, Honor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; Lords of the central riverlands. Being the obligatory central nation they spend a lot of the series being fought over like a cake in between fat kids. Basically Poland/the Netherlands, given they have so many rivers and how hard they&#039;ve been fucked over.&lt;br /&gt;
*Edmure Tully: Basically the SoIaF universe&#039;s eternal butt monkey (because he happens to be a decent fucking person). Despite being an okay guy, he&#039;s also a useless ponce with a dense streak a mile wide and a bad habit of bragging about things he shouldn&#039;t be proud of. It took hanging in a stockade for a few months to make him experience some growth. When Jaime was brought in to unfuck the situation and end the siege at Riverrun, Jaime&#039;s &amp;quot;negotiation&amp;quot; pressured him into convincing his house to surrender, but he made sure [[Troll|that Brynden got out first]]. In the books, he&#039;s currently spending his days at the Lannister house as a hostage to make sure that the Tullys don&#039;t try to ruin the situation again. &lt;br /&gt;
**In the show, he disappears until the final episode, [[Fail|where he tries to make a case for himself as king]] only to get shut down by Sansa.&lt;br /&gt;
*Lord Hoster Tully: In GoT the only act he committed of any note was to die. In the books however he is arguably, though inadvertently, the most destructive character once you&#039;ve delved into his history. The man looked down upon peasants, cripples, bastards, and broken things, which influenced his daughters and primed them for their mistreatment of such through their travels (especially Catelyn&#039;s immediate suspicion of Tyrion, [[What|despite the charge and evidence making little sense, but because he&#039;s a &amp;quot;Monster&amp;quot; of course he must have done it]]). He denied Tywin&#039;s offer to marry Tyrion to Lysa for said reasons, but he also denied Lysa to marry Petyr because of his low birth and her value of being married off to a higher bidder, even if their age differed by at least 50 years and she was pregnant with Petyr&#039;s child. He responded to this pregnancy by forcefully aborting the child via drinking Moon Tea, without her knowledge (something he would have nightmares about approaching his death). Not only did this nearly cause her death, but it destroyed her reproductive system resulting in 5 miscarriages and 2 stillbirths (an event that would lead her to aggressive paranoia so fervent that she killed her husband to prevent being separated from her only living child). All of these actions unfortunately spiraled into helping cause The War of the Five Kings.&lt;br /&gt;
*Brynden Tully &#039;&#039;the Blackfish&#039;&#039;: He didn&#039;t catch the memo that he was part of the joke faction, and proceeds to spend the entire series fucking Lannister shit up and generally being a boss. Thought to be the black sheep in a family of fish (Thus &amp;quot;Blackfish&amp;quot;, geddit?), but in spite of that status held true to the family, continuing to hold Riverrun for Robb in spite of the war pretty much being lost. When Edmure surrendered Riverrun, he escaped by swimming under the portcullis and escaping into the river, causing everyone to shit themselves because he&#039;s totally coming for revenge. Also widely accepted by the fans to be a closeted homosexual.&lt;br /&gt;
**In the HBO show, he gets killed when resisting arrest from Tully forces by order of Edmure. [[Rage|And it happens offscreen.]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Arryn===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As High as Honor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Mountain lords turned [[NEET|neurotic shut ins]]. Goes through lords about as quickly as you would expect a castle equipped with a door that opens into empty air. Basically Switzerland/Afghanistan, seeing as how they stayed neutral in the War of Five Kings, their land is covered by nothing but mountains, and they&#039;re constantly fighting with the local tribes. They were being entertainingly screwed over by Littlefinger until his death.&lt;br /&gt;
*Jon Arryn: Only appears posthumously and is the catalyst for the whole plot. Used to be a foster father of sorts to Robert Baratheon and Eddard Stark. Was the Robert&#039;s Malcador the Sigilite during Robert&#039;s Rebellion. He was killed by Littlefinger via Lysa when he figured out that Robert&#039;s kids are bastards of Cersei and Jaime. His death was blamed on the Lannisters to destabilize Westeros. &lt;br /&gt;
*Lysa Arryn: Loli bride turned Lady of the Vale after the Lannisters forcibly retired her husband from life, at least officially. In reality, Littlefinger convinced her to poison her husband and blame the Lannisters [[Just As Planned|which pretty much started this whole clusterfuck to begin with]]. A closeted, crazy woman who spends the entire series in her castle &amp;quot;the Eyrie&amp;quot; being useless, breastfeeding her own son at age 10, obsessing over Littlefinger&#039;s cock, and [[Derp|refusing to help her sister and nephew in the war she and Littlefinger pretty much started]], which may have guaranteed their eventual horrific murders by their enemies. Finally gets her comeuppance when Littlefinger kicks her out the moon door (post-taunting, of course), putting her out of our collective misery. Long live the Lord Protector.&lt;br /&gt;
* Robert Arryn: &#039;&#039;Littlefuck&#039;&#039;, Lysa&#039;s equally mentally unstable autistic son, who still sucks on his mom&#039;s tit and enjoys seeing people &amp;quot;fly&amp;quot; out the moon door to their deaths. He actually seems to be a bit smarter than you would first think and is a really, really good judge of character, except with Sansa. Secretly being poisoned by Littlefinger and Sansa so she can take over the Vale and North. Named Robin in the show because the showrunners were afraid that having two characters with the same name would be too confusing. The show version doesn&#039;t get poisoned but turns up in the series finale as the Lord of the Vale.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Greyjoy===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We Do Not Sow&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[Awesome|A house founded by Cthulhu-worshipping Norscans]]. While not actual Vikings in any sense of the word, there is little other way to describe them. They live on some islands off the coast of Westeros and almost their entire culture is based around raiding and the ocean. Their religion holds it shameful for a man to pay for personal possessions, and states they have to get things either by trade, washing up from the ocean or the &amp;quot;Iron Price&amp;quot;: seizing something from the body or belongings of someone he defeated in battle rather than paying or trading for it. Also, only possessions acquired via the Iron Price command respect among the Ironborn. The nastiest form this takes is stealing women as &amp;quot;Salt Wives&amp;quot;, [[Emperor&#039;s Children|effectively making them a society of rapists]]. As an interesting bit of trivia, their local variety of baptism is to be ritually drowned in seawater and resuscitated by their priests, and they don&#039;t see drowning as a bad way to go on the grounds that it means their god/gods have accepted them and they&#039;ll go to an underwater Heaven that&#039;s basically a more X-rated version of The Little Mermaid. &lt;br /&gt;
*Balon Greyjoy: Asshole dad, crappy ruler, and general shithead (all very common things in this world, but still) who rebelled against Robert Baratheon and failed miserably. All of his sons were killed, except for Theon, who was taken as a hostage to ensure his good behaviour. Despite being in a position to join either the Lannisters or the Starks during the War of Five Kings and thereby get whatever he wanted from either (independence and the North, or independence and Casterly Rock, respectively), he does the absolute stupidest thing possible and declares himself independent without support from anyone, attacking the North and the rest of Westeros, thereby virtually guaranteeing that he&#039;ll be on the receiving end of another one-sided battle once everyone else has sorted their shit out. In the book he at least tried to make one alliance but it was with the freaking Lannisters and not the other Kingdom seeking independence. Never got that far, though, since he was pushed off a bridge during a storm by an assassin his brother Euron sent.&lt;br /&gt;
*Victarion Greyjoy: Admiral of the Iron Fleet. [[Gets shit done]] while wearing [[Dark Elves (Warhammer Fantasy)|Lokhir Fellheart&#039;s]] armour during boarding actions. Does it for vengeance, the lulz and as a ticket to Ironborn heaven (which they believe men can reach if they die in battle or by drowning). Worships both R&#039;hllor and the Drowned God. For all his badassery, is far too stupid to realize that his black Red Priest sidekick&#039;s constant rambling about his &amp;quot;great destiny&amp;quot; is inevitably going to end in his burning to death on a sacrificial pyre. Said Red Priest impressed Victarion by surviving being marooned at sea for 3 weeks and turning Victarion&#039;s infected arm into a super-strong volcano arm. Seriously. Isn&#039;t in the show, which is lame. &lt;br /&gt;
*Aeron Greyjoy &#039;&#039;Damphair&#039;&#039;: [[Kostaltyn|A priestly Alan Moore who drank seawater]]. Once a fun-loving party animal, he nearly drowned during the Greyjoy Rebellion and became a dour and devout priest of the Ironborn [[Cthulhu]] religion. Confirmed to have been raped by Euron when they were kids. Planned to overthrow Euron, who bribed and manipulated his way into becoming king of the Ironborn. As of the excerpts from the sixth book, he [[Grimdark|Was captured by Euron and tortured to try and make him renounce his faith, including feeding him spoiled food, drugging him and burning him. Later Euron tied Aeron, naked, to the prow of Euron&#039;s ship alongside Euron&#039;s tortured, pregnant former lover because she showed Aeron kindness by once giving him proper food]]. He tried to console her by saying their suffering will end in underwater Valhalla, [[Awesome|showing Euron failed to make him deny his faith]]. Also left out of the show.&lt;br /&gt;
*Theon Greyjoy: Son of the Lord/King of the Iron Islands. Had the personality of a stereotypical high school jock, being an excellent archer and womanizer and proud of it. He was given to Ned Stark by his father after Balon failed to successfully rebel against Robert Baratheon. Swore an oath to Robb, but then ditched him out of a desperate need to please his father. Ends up castrated and acts as the personal slave of Ramsay Bolton after Ramsay puts him through horrific torture to turn him into Reek. Rescued by his sister, but the psychological trauma meant it took a while before he could stop calling himself Reek and start getting back to normal mentally (physically he&#039;s now missing a few parts that don&#039;t heal or grow back). He&#039;s just been reunited with his sister in the books, but is dead in the show, thanks to charging the Night King by himself while protecting Bran.&lt;br /&gt;
* Asha Greyjoy: Theon&#039;s older sister and a commander of some renown which is quite a feat - almost every man on the Iron Islands except her father either tried to get in her pants or told her to [[-4 STR|stop playing around and go do some actual women&#039;s work]], before she kicked enough ass that they respected her. Rescues Theon after he escapes Ramsay but then loses him to Stannis. Is named Yara in the show because the showrunners thought her name sounded too similar to Osha the wildling chick and is also apparently [[PROMOTIONS|bisexual]]. Eventually becomes Lady of the Iron Islands in the show because she&#039;s the last Greyjoy standing. Kind of a Han-Solo-Stand-in character-wise, being a brash, aggressive pirate queen that acts very opportunistically, but underneath her badassery she has a soft heart for people she cares about (mostly Theon and her crew) and a strong sense of justice. &lt;br /&gt;
*Euron Greyjoy &#039;&#039;Crow&#039;s Eye&#039;&#039;: A [[Chaos Warrior|sick fuck Lovecraftian pirate armed with unnatural sorcerous powers]] and so evil that Balon banished him from the Iron Islands. Every member of his crew is a mute because Euron ripped all their tongues out. Many of them are also the illegitimate sons [[Beastmen|of women he&#039;s raped around the world during his raids]]. Uses an eyepatch to conceal a pitch-black eye, his personal &amp;quot;obviously a villain&amp;quot; mark. Raped his brother Victarion&#039;s wife, then claimed she wanted it so Victarion had to kill her. Raped his younger brother Aeron. Also showed back up in the Iron Islands the day after Balon died, despite having been raping and pillaging in Essos before that, which is suspicious as fuck. Now the new Iron King. Plans to conquer Westeros and has some unknown plan to deal with Daenerys. Revealed in the book &#039;&#039;Winds of Winter&#039;&#039; to be [[Erebus|one of the sickest fucks in an entire setting of sick fucks (and that&#039;s saying something)]], including having a god complex while hating religion so much he [[Grimdark|tortures any clergymen he captures to try and make them give up their faiths using ironic tortures themed around their religions - such as preachers have their tongues cut out and burning priests of the fire god to death]].  Euron tried and failed to break his priest brother Aeron&#039;s faith so he lashed Aeron to the front of his ship to die [[Grimdark|alongside Euron&#039;s own pregnant lover Falia]], in what could be preparations for the [[Betrayal at Calth|ruinstorm]].&lt;br /&gt;
**In the show he&#039;s just a psycho pirate turned king without any magic powers or gear [[FAIL|who wants to bang Cersei. Jaime kills him in the second-to-last episode in one of the dumbest moments in an already terrible episode.]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===House Tyrell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Growing Strong&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Lords of Highgarden and the Reach, backstabbers par-excellence, and owners of a lot of fertile lanf. Of the Seven Kingdoms, the Reach is the &amp;quot;biggest,&amp;quot; having the most people, the largest army, and a stable agrarian economy; yes, the Westerlands is richer, yes, the Stormlands have/had the strongest military, and yes, the Vale is the most honor-and-chivalry obsessed, but the Reach and the Tyrells are the only ones who can compete with all three at once. Unlike the current lot of Lannisters they understand the value of good PR, balancing ruthlessness with being somewhat amicable to the commoners, politically savvy and not being stuck-up on honour (which they still have more of than the Lannisters do). They&#039;re a bit analogous to France. In the books, it&#039;s the Tyrells and their support that keeps the throne afloat post-Robert, first aiding Joffrey and then Tommen. They were &amp;quot;shrewd&amp;quot; enough to stay out of Robert&#039;s Rebellion and outside of his court while Tywin was in charge, so their lands are basically untouched by war: the Reach&#039;s cities are also the most beautiful, with Highgarden and Oldtown being notable for not smelling like shit and full of garbage. [[Fail|Unfortunately, they&#039;ve all been wiped out in the show]].&lt;br /&gt;
&lt;br /&gt;
*Mace &amp;quot;The Ace&amp;quot; Tyrell: Lord of Highgarden. Massively fat and overweight, while being stupid, overreaching and constantly mocked by everyone else, he&#039;s otherwise known as a friendly man, a good Lord when it comes to management and a good father; in the books, the Iron Throne uses him to print gold and alleviate hunger during the War of the Five Kings, so they give him and his family a bunch of positions to keep them invested. Unfortunately, this isn&#039;t enough to save a man in the Game of Thrones. In the books, he&#039;s just been named Hand of the King as part of Kevan Lannister&#039;s plan to keep his house on-side. In the show he gets killed with the rest of the noble houses when Cersei blows up the Great Sept of Baelor.&lt;br /&gt;
*Olenna Tyrell: The brains behind House Tyrell&#039;s schemes. Known as the &#039;&#039;Queen of Thorns&#039;&#039; for being an outspoken, prickly and venomous old lady. Schemed with Littlefinger to have Joffrey killed, but she carried it out with compressed powder &amp;quot;gems&amp;quot; hidden in Sansa&#039;s hairnet that poisoned his wine. She is to the Tyrells as Tywin is to the Lannisters, except her daughter isn&#039;t a narcissistic sociopath.&lt;br /&gt;
**Alive and well in the books (so far), where she&#039;s pretty much the same as the show. She has chosen Margaery as her successor, which is why she made sure she&#039;d be engaged to Tommen and had Joffrey offed.&lt;br /&gt;
**Became a fan-favorite for constantly dropping awesome one-liners and calling out smug and/or unpopular characters like Littlefinger and the Sand Snakes. [[Fail|Killed off in the show]] as Jaime gives her the option of drinking painless poison or whatever Cersei wanted to do to her after his forces capture Highgarden. Olenna took the poison, and before she died [[Awesome|revealed to Jaime that she was the one who killed Joffrey and told him to make sure Cersei knows it]].&lt;br /&gt;
*Willas Tyrell: Mace Tyrell&#039;s eldest son and heir, crippled at a very young age when jousting against Oberyn Martell. Surprisingly, he and Oberyn are still bros, even though the rest of their Houses aren&#039;t very fond of each other because of this incident. Probably one of the most pleasant and sensible characters in the books, which might explain why they never included him in the TV show. Very fond of breeding animals, especially horses.&lt;br /&gt;
*Garlan Tyrell &#039;&#039;The Gallant&#039;&#039;: Second-born son. Badass extraordinaire, considered one of the best swordsmen in Westeros, and one of the few people who&#039;s kind to Tyrion. Trains for real combat (often against multiple opponents by himself) unlike Loras, who&#039;s a tourney fighter. Single-handedly wrecks many notable knights fighting for Stannis during the War of The Five Kings. And he is the only person other than Tywin to put Joffrey in his place, at his own wedding. Sadly no POV chapter yet and omitted from the TV series (Loras takes credit for his deeds). &lt;br /&gt;
*Loras Tyrell &#039;&#039;The Knight of Flowers&#039;&#039;: The Tyrell who appears most in the TV series, since his older brothers got adapted out. Considered to be an example of the perfect knight, despite his youth. Is secretly Renly&#039;s gay lover and conspired to take the throne with him and his sister. He was elevated to the Kingsguard as part of the Lannisters&#039; appeasement of the Tyrells, but also to ensure that Margaery would be safe if it turned out they couldn&#039;t kill Joff/Tommen turned out to be a sociopath too. Last seen badly injured in the books attempting to take Stannis&#039; castle in order to to prove his honor after the Faith Militant locked up his sister, but because none of Cersei&#039;s sources could visually confirm it, it&#039;s likely that the Tyrells ([[Iron warriors|it was &#039;&#039;their&#039;&#039; forces that did the sieging]], after all) fabricated a story to get their boy out of there. In the show he ends up tortured by the members of the Faith for being gay [[C.S Goto|because the showrunners retconned them to hate gay people]], [[Protectorate of Menoth|later joins their ranks of questionable willingness]], then dies when Cersei blows up the Sept of Baelor. &lt;br /&gt;
*Margaery Tyrell: The would-be Queen of Westeros, she has married, in order, Renly Baratheon (gay), Joffrey Baratheon (evil), and Tommen Baratheon (8 years old) and has been crowned as queen three times. While she is nice, like Disney Princess-in-a-grimdark-setting-nice, she is still her grandmother&#039;s protege, and so is the source of Cersei&#039;s paranoia (which is kinda valid as the Tyrells did off Joffrey so that Margy could marry the more-controllable and non-sociopathic Tommen). Cersei was so paranoid about Marge&#039;s ascension that she decided to legitimize the Sparrows and allow them to reform the [[Age of Apostasy|Faith Militant]], all because she was afraid Tommen would listen to Margaery more than her.&lt;br /&gt;
**In the show, she marries and uses sex to control Tommen, because the show needed to hit its titty quota and because Tommen is a teenager in the show. Was arrested by the resident Chamber Militant, the Sparrows, and asked for a trial by faith in the books. In the show, this also happens but she tries to be pious in an attempt to save herself but ends up getting killed when Cersei blows up the Sept of Baelor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Martell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unbowed, Unbent, Unbroken&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Tallarn|Desert dwelling survivalists]] who [[Dune|pride themselves on having never been conquered]] by the Targaryen dynasty (though they later married in). Moorish Spaniards, kinda. Their entire thing is that they&#039;re nothing like the rest of the Seven Kingdoms: they&#039;re descended from the Rhoynar, a group of people that used to live along one of Essos&#039; longest rivers who practice absolute cognatic (the oldest child, regardless of gender, inherits the throne) succession and take a very liberal attitude towards sex. House Martell also has a rocky relationship with the rest of the kingdom: The Baratheons don&#039;t trust them because they were all Targaryen loyalists, the Reach doesn&#039;t like them because of historic wars between the two, and House Martell has never forgiven House Lannister for Clegane&#039;s rape and murder of Elia Martell, Rhaegar&#039;s first wife and mother of his children.&lt;br /&gt;
[[C.S Goto|Their story arc was completely ruined in the show, as Elia and Oberyn&#039;s daughters kill Oberyn&#039;s brother and nephew for taking too long to avenge him before being captured and killed themselves by Euron and Cersei]].&lt;br /&gt;
*Doran Martell: Lord of Sunspear and of royal descent. Still mad at the Lannisters about that whole &amp;quot;murdered-my-sister-and-infant-niece thing&amp;quot;. Playing the longest of long games with Varys, which blew up in his face because he told &#039;&#039;no one in his family&#039;&#039; about his schemes (well, maybe Oberyn, but Oberyn is dead). &lt;br /&gt;
**[[What|Killed off in the show by Ellaria as part of her plan to avenge Oberyn]]. Even his actor was upset.&lt;br /&gt;
*Arianne Martell: One of GRRM&#039;s characters who seems to exists solely to fuck everything up at the worst conceivable moment. Still hot as Dornish girls come. See, she is technically the heir of Dorne, being the &#039;&#039;first-born&#039;&#039; daughter, and yet was shut out of most of her father&#039;s meetings and plans, which caused her to get upset because even Oberyn treats all of his bastards better than her dad treats her. After Doran &#039;&#039;seemingly&#039;&#039; accepts his own brother&#039;s death without any sort of fuss, she decides that her father is weak and plans to start &#039;&#039;another&#039;&#039; front in the War of Five Kings by putting Myrcella up on the throne. However, one of her dad&#039;s spies gives them up, and in a huge clusterfuck, Myrcella gets maimed by one of the pro-war knights. She is then taken to her father, who finally spills the beans on his grand scheme: the reason why she was sidelined by her father was because he had secretly betrothed her to her Viserys, but now that Viserys is dead, plans to see if he can broker an alliance with &amp;quot;Aegon,&amp;quot; Rhaegar and Elia&#039;s son who &amp;quot;supposedly&amp;quot; was secreted away and replaced with doubles.&lt;br /&gt;
*Oberyn Martell &#039;&#039;The Viper of Dorne&#039;&#039;: Doran Martell&#039;s brother, a bisexual swinger, former mercenary, and a drunkard (and also Inigo Montoya in Dark Fantasy). His girlfriend is a spectacularly beautiful bastard named Ellaria Sand and he has many illegitimate children, mostly daughters, collectively called &amp;quot;The Sand Snakes&amp;quot;. Crippled the Tyrell heir in a joust, causing a rift between the two houses; despite this, he&#039;s actually best mates with the aforementioned heir, due to Willas Tyrell being straight up the nicest and most balanced man in the series and Oberyn being a very decent person. Known for poisoning his weapons, as well as his battle-cry. Died from a mutual kill, with Gregor Clegane crushing his skull in rather graphically, but Oberyn getting the last laugh, since he got Clegane with a horribly painful and slow-acting venom which stretched his death over days or even weeks, during which time he was ruthlessly experimented upon by a mad scientist, meaning he avenged his sister Elia who Gregor had raped and murdered. [[Sanguinius|So to sum it up, he&#039;s a spear-wielding badass whose death in battle against a major villain was deeply traumatizing for all in-universe and out]].&lt;br /&gt;
&lt;br /&gt;
*Quentyn Martell: Didn&#039;t realize he was in Dark Low Fantasy and thought he was in High Fantasy, poor bastard.  A member of House Martell, sent to marry Daenerys to secure an alliance between the families since the original marriage plan to hook Arianne up with Viserys won&#039;t work with Viserys dead. Leaves Westeros and goes all the way to the city of Meereen to marry her, but he&#039;s too late, as she marries the Meereenese noble Hizdahr, and like Jorah he&#039;s not her type (Dany likes her bad boys). Tries to tame two of her dragons to impress her; the attempt goes wrong, he gets horribly burnt and gradually dies in agony from his wounds. &lt;br /&gt;
*The Sand Snakes: Oberyn&#039;s children. All daughters he had with various women throughout his travels (all consensual encounters, mind you, which actually says a lot about Westeros that it has to be said). Mixed race and all hot with various skills including combat training and mastery of poisons. Working with Doran and Ellaria in the books. &lt;br /&gt;
**[[C.S Goto|Ruined in the show where they don&#039;t accomplish anything, are given atrocious dialogue (the &amp;quot;you need the bad pussy&amp;quot; line comes to mind), aren&#039;t great fighters and get killed by Euron&#039;s men, except for the one who poisoned Myrcella; she gets captured and poisoned back by Cersei so an imprisoned Ellaria is forced to watch her die and decompose.]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Bolton===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Our Blades Are Sharp&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Starks&#039; most important (and most despised) vassal, a former arch-rival made of [[Grimdark]] because their entire theme [[Dark Eldar|revolves around Torture]] and they&#039;re [[Night Lords|thoroughly awful, dishonorable, sadistic cowards who can be counted on to do every dirty trick possible before even trying to fight fair. Their sigil is a crucified and flayed man]], their castle is [[Commorragh|a complex of constant suffering called the Dreadfort]], and just look at their House motto...all of which shows how stupid the Starks were for thinking they could control them. Tied with Red Wedding collaborators the Freys as the most thoroughly vile house in the entire setting (no mean feat, all things considered). &lt;br /&gt;
*Roose Bolton, &#039;&#039;The &#039;Leech Lord&#039;&#039;: A Lawful Evil sociopathic health nut who&#039;s called the Leech Lord because he gets leeched regularly, believing they get rid of bad blood. Second-most powerful Lord in the North with ambitions to depose the Starks. Since the Starks are mostly unable to think like crafty people and are blinded by excessive honour this doesn&#039;t prove too difficult. He gets his wish when he stabs Robb Stark in the back, at his uncle&#039;s wedding no less, and has anyone associated with Robb killed. He then makes over Winterfell in his bloody image and is currently trolling Stannis. Believes in the abolished practice of &amp;quot;[[Rape|Droit du seigneur]]&amp;quot; (a tradition that allowed a lord to have sex with subordinate women, whether they wanted to or not) and killed at least one man for trying to hide his wife from Roose (before fathering Ramsay with her via rape). Believed that he and his son could be as evil as they wanted as long as no one found out. Killed by Ramsey in the show, which Ramsay tried to cover with a lie despite the witnesses to his actions. May also be dead in the books, since the letter Jon receives from Winterfell in book five is addressed from Lord Ramsay Bolton. &lt;br /&gt;
*Ramsay Snow/Bolton: &amp;lt;s&amp;gt;A Dark Elf with shaved ears in the wrong universe&amp;lt;/s&amp;gt;. &amp;lt;s&amp;gt;The Joker of Westeros&amp;lt;/s&amp;gt;. The Chaotic Evil incarnate bastard son of Roose Bolton and a peasant woman he raped [[Grimdark|(under the hanging corpse of the woman&#039;s husband, for fuck&#039;s sake!)]].  One of the most fucked up people in all of the Seven Kingdoms (alongside the Mountain, Joffrey, the original Reek, the pedophile marauder Rorge and Euron), because he [[Dark Elves (Warhammer Fantasy)|loves to torture and kill people openly for the lulz]], such as Theon Greyjoy, who he crippled, knocked his teeth out, castrated, and brainwashed into calling himself Reek. Reek was originally a peasant appointed to try and control a young Ramsay, but instead Ramsay warped him into a mentally unstable necrophiliac before killing Reek to fake his death, but Ramsay seemed to hold some twisted affection for him. He also sent Theon&#039;s severed appendage to Theon&#039;s dad in a cutesy box with a letter mockingly detailing his evilness. Will torture anyone who points out his illegitimate heritage even though now he&#039;s legally recognized as a Bolton. Also has a pack of hunting dogs he names after women he hunts, rapes and kills. Married a fake Arya Stark and regularly mistreats her, including forced bestiality. Not a fun guy to be around. The only reason he&#039;s gotten away with it for so long (as pointed out by his father) is that no one is strong enough to stand up to him yet, but [[Powder Keg of Justice|when they are]] he&#039;s going to be killed (especially if his fate in the show is anything to go by). &lt;br /&gt;
**In the show, he killed his father with a knife, fed his stepmother and newborn half-brother to his dogs, then married Sansa Stark and deflowered her via rape. Ramsay was such a monster even Iwan Rheon, THE ACTOR WHO PLAYED THE GUY, hoped he&#039;d die horribly. He got his wish: The consequences of Ramsay&#039;s actions catch up with him when Jon Snow shows up with an army capable of threatening him, and after surprise reinforcements from Littlefinger and his own fucked-up teamkilling, the Starks crush the Bolton army, forcing Ramsay to flee back to Winterfell. Despite this, the gate is smashed down, and Jon disarms him and beats him quite brutally before detaining him to await trial. Before the trial Sansa sets his dogs on him, which he had deliberately starved so they would eat Jon. Apparently they found him quite tasty. For all that Season 6 of GoT is Skub, there likely aren&#039;t many who would object to this moment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Frey===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We Stand Together&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; House of weasels who are always grumpy and have a thing for overreacting to perceived slights. Wouldn&#039;t be that important except for the fact that they own the only bridge over a strategically important river, and regularly extort anyone attempting to cross it...that, and performing the Red Wedding, AKA the Magnum Opus of Grimdark that single-handedly ensures they&#039;re [[Marines Malevolent|the most hated fucks in the whole setting in-universe and out.]] Simply put, there is &#039;&#039;&#039;nothing&#039;&#039;&#039; good or nice you can say about the Freys. They&#039;re ugly inside and out, cruel, treacherous, thoroughly dishonorable, and aren&#039;t even strong warriors, being a mix of incompetent dumbasses and sadistic cowards. They&#039;d all make excellent Skaven (especially considering they could stand to be killed by some Lizardmen). &lt;br /&gt;
&lt;br /&gt;
*Walder Frey: The ancient, terrible, ornery old man in charge of the Twins. Universally detested by his peers (and the audience) for being an amoral, sociopathic opportunist, which he returns in kind for said peers &amp;quot;looking down on him&amp;quot; (can&#039;t imagine why), and will readily betray an important ally for immediate gain, or if he feels he has been slighted in some minor way, with the aforementioned Red Wedding being the most infamous example of both. His descendants are literally so numerous that no one except GRRM himself has been able to count them all, so we aren&#039;t even going to attempt it (not helped by quite a few of them being named Walder as well). Now dead in the show due to getting his throat slit by a vengeful Arya after she serves him two of his sons as meat pies. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Houses and non-Houses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;s Watch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Night&#039;s Watch are an apolitical force in charge of manning The Wall, a giant ice wall that separates the relative tranquillity of the south from the Lovecraftian fucked-up-itude of the true north. They are chronically undermanned and undersupplied since nobody believes their stories of a barbarian army or the impending zombie apocalypse. Basically everybody else thinks they&#039;re in a game of [[Diplomacy]] and the Night&#039;s Watch are the only ones who realize they&#039;re actually in [[Warhammer Fantasy Battle]], though it&#039;s been so long since the last snow elf invasion that even they had forgotten about the undead hordes and focused too much on barbarians. Too add to their problems, they are overwhelmingly comprised of petty criminals who wanted to avoid the hangman, because &amp;quot;taking the black&amp;quot;, as it&#039;s colloquially known, also brings with it a full pardon for any crime committed, even murder and treason (even rape, though rapists tend to be despised among the Night&#039;s Watch). Taking the black isn&#039;t also very popular, as a common joke in the Seven Kingdoms is that out 10 people, only would one would willfully take the black, the rest would rather get hanged. They also frequently serve as a convinient catch-all solution for Lords and nobles who fell out of favor, committed treason or were outwitted in the endless Westerosi wheel of politics; lucky for them because said Lords and Nobles are usually the only ones with any fighting experience that are part of the watch and make up their leadership. They&#039;ve allied with the Wildings and the North, but in the TV show, the Night&#039;s King used the undead dragon Viserion to burn a hole through The Wall.&lt;br /&gt;
*Jeor Mormont, &#039;&#039;The Old Bear&#039;&#039;: 997th Lord Commander of the Night&#039;s Watch at the start of the series. Sees Jon Snow as something of a second son (since his own son Jorah was exiled for enslaving and refused to take the black for his crimes). Leads a ranging north of the Wall to investigate reports that the Others have returned. Ends up killed during a mutiny of survivors after the Others wiped out most of his force.&lt;br /&gt;
*Alliser Thorne: Prick of a knight who was favourite to be the next Watch Commander, but was passed over by Jon Snow. Unable to accept Jon Snow letting the Wildlings live on the other side of the wall in an alliance against the zombie hordes, he staged a coup against Jon. It failed because Jon was brought back to life. He is now dead in the show, having been executed for his treason by Jon Snow. Despite of his many personal failings, he&#039;s one of the very few capable fighters (and a pretty good one, even) of the Watch and a skilled commander. Took the Black after siding with the Targaryens during the Sack of King&#039;s Landing in the civil war.&lt;br /&gt;
*Aemon Targaryen: Maester of the Citadel at Castle Black. Despite being the third born son of King Maekar I Targaryen, he declined the right to sit on the Iron Throne. One of the few people in the series to die of old age, at 102.&lt;br /&gt;
*Samwell Tarly, &#039;&#039;The Slayer&#039;&#039;: Fat bookworm who was forced to take the black after his father Randyl threatened to murder him for being unmanly. Jon Snow&#039;s best friend among the Night&#039;s Watch, and knows everything because he &amp;quot;read it in a book&amp;quot;. Despite being a self-professed coward, Sam became the first person in thousands of years to slay an Other with an obsidian dagger. George Martin himself said Sam&#039;s based on Samwise Gamgee from Lord of the Rings. Since then, he has started improving his combat skills and balls (in more ways than one for the latter, finding his spine and losing his virginity). He abandons the Night&#039;s Watch to help fight the dead and tell Jon who he really is, and winds up becoming the new Grand Maester by the end of the show.&lt;br /&gt;
*Eddison Tollett, &#039;&#039;Dolorous Edd&#039;&#039;: Probably the most badass member of the Night&#039;s Watch. Responds to situations by making sarcastic jokes about them, and known for being a grim motherfucker in a setting of grim motherfuckers. In the show he [[Awesome|became the new Lord Commander]] while Jon was dead, but gave the title back to Jon when he was brought back to life, and then Jon handed it right back because he needed to go sort out Ramsay Bolton. Dies in Season 8 at the Battle of Winterfell.&lt;br /&gt;
*Benjen Stark: The [[Dune|Duncan Idaho]] of this series, the dead guy all the other characters and all the &#039;&#039;readers&#039;&#039; love so much someone has to bring him back from the dead in later books. Benjen is Eddard Stark&#039;s youngest brother and the prime motivation why Jon wants to join the Night&#039;s Watch in the first place. Joined the Watch for reasons unknown and disappears without a trace even before Jon arrives. In the TV series, he returns as a benevolent Wight that retained his free will and helps Bran to get back to the Seven Kingdoms.&lt;br /&gt;
*Qhorin Half-Hand: Badass extraordinaire that killed a shitton of Wildlings in his long time of service, rumoured to have spent more time north of the Wall than anyone living southerner in the setting. Lets himself get killed by Jon in a gambit to earn Mance Rayders respect. &lt;br /&gt;
 &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wildlings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Groups of nomadic hunter-gatherer tribes who live north of the Wall. Mostly First Men by blood, they have been heading toward the Wall for the past decade with the reputed reemergence of the Others. Nomadic, aggressive, and very much believing in &amp;quot;might makes right&amp;quot;, they do not get along with anyone south of The Wall since they view them as &amp;quot;Kneeling weaklings&amp;quot;. Basically every Celtic/Scandinavian/barbarian stereotype combined.&lt;br /&gt;
*Mance Rayder, &#039;&#039;The King Beyond The Wall&#039;&#039;: A Wildling orphan who was taken in by the Night&#039;s Watch, he became their best Ranger before he deserted to join his people. He united the Wildlings and lead them south to escape the Others. Also a trained bard, but that was not enough to save him from death in the show while he&#039;s merely MIA in the books.&lt;br /&gt;
*Tormund Giantsbane: Claims to have a ten-inch penis, and invites his enemies to use their mouths if they want to clean it. Cool as fuck old guy who [[Furry|fucks mother-bears]] in his free time. Tough as nails motherfucker who preaches the merits of using one&#039;s cock for everything. He teams up with Jon Snow for the fight against the White Walkers, then fucks off back to the north once the Night King is dead, making him one of the most sensible people on the show. He and Jon go off to be bros at the end of the show.&lt;br /&gt;
*Ygritte: Wildling woman who Jon Snow ends up falling for and who returns his affections. Has red hair which is considered lucky among the Wildlings. This being &#039;&#039;A Song of Ice and Fire&#039;&#039;, she ends up dying because her worldview is not compatible with Jon&#039;s.&lt;br /&gt;
*Craster: A sick bastard, formerly a member of the Night&#039;s Watch turned polygamous isolationist.  By the way, [[Grimdark|his current wives are his many daughters and granddaughters who he fucks regularly to have more children.  Girls grow up to become more wives, boys get sacrificed to the Others]]. This keeps the Others at bay - and is implied to be a way the Others reproduce themselves, and that sanctuary is why the Night&#039;s Watch barely tolerates him.  Fortunately, he&#039;s been killed off in the story and his offspring go their separate ways.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commoners, Knights, and Petty Lords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Basically any character not associated with any of the Great Houses.&lt;br /&gt;
* Varys, &#039;&#039;The Spider&#039;&#039;: The eunuch spymaster of Westeros. You can&#039;t take a shit in the Seven Kingdoms without Varys finding out where, when, and how watery or dry it was. He does this through paid informants and his &amp;quot;little birds&amp;quot;, a spy network of children who sneak through the castle&#039;s passageways and air flues to eavesdrop on everyone. Somewhat of a paradoxical character, since his literal dicklessness, reputation and political power make every character extremely vary of him (it&#039;s more or less implied that the main thing keeping him in the small council is the fact that he has got enough shit on everyone to blackmail them into submission if they would dare step out of his line) but under the surface, he is the rare example of people in Westeros that isn&#039;t an entirely self-serving scumbag and seems to show genuine care and concern for the common folk [[Just as planned|(Even if his machinations frequently put commonors in peril, but hey, such is politics)]]. To that end, he manipulated events that, according to his plan, would end with a Targaryen on the throne, to permanently stabilize the realm and rid it of the aformentioned self-serving idiots. On a sidenote, he&#039;s one of the few, if not the only person to fully comprehend how dangerous Littlefinger actually is. In the books, he&#039;s currently trying to install an adolescent Targaryen on the Iron Throne (who probably isn&#039;t even one, but he got the looks) Dead in the show, having decided to try and put Jon on the throne instead of Daenerys; Jon says no, Tyrion sells him out when he realizes Jon absolutely means it, and Dany has Drogon barbecue him. &lt;br /&gt;
* Petyr Baelish, &#039;&#039;Littlefinger&#039;&#039;: The Master of Coin (the ASOIAF equivalent of a treasurer) and the closest person the Game of Thrones world has to a [[Daemon Prince]] of [[Tzeentch]], up to even declaring &amp;quot;[[Chaos]] is a Ladder&amp;quot;. A dangerous manipulator who manages to trick and steal his way to positions of lordship and wealth because no one takes him seriously, and stabs all the Lannisters in the back when they become inconvenient. As a child, he wanted Catelyn Stark and was tricked into thinking she wanted him when her sister Lysa fucked him while he was drunk. Challenged Catelyn&#039;s betrothed Brandon Stark, Ned&#039;s older brother who was murdered by Aerys, for her hand in marriage and got his ass kicked because he was a small skinny boy and Brandon Stark was a big strapping man, making that his start of darkness. The guy responsible, directly or indirectly, for the War of the Five Kings because he was the mastermind behind poisoning Jon Arryn, the capture and execution of Ned Stark, feeding several half-truths to Catelyn to motivate her to arrest Tyrion, and eventually Joffrey&#039;s death by having Dontos and Olenna Tyrell carry out the plan to kill Joffrey and letting Tyrion take the fall; but no one in the story knows this, not even Varys. People think he can pull gold out of thin air, but he&#039;s really been buying debt while letting Robert Baratheon&#039;s extravagances and Joffrey and Cersei&#039;s dipshittery pull the country into a serious debt of its own. So he&#039;s pledged himself to [[Chaos]] and destroying Westeros all because he couldn&#039;t have Catelyn as his girlfriend, though he changed his focus to her daughter Sansa now, making him a pedophile. Hasn&#039;t yet got his comeuppance in the books, but is currently dead in the show after he was out-gambitted by Sansa and killed by Arya (though the less said about how well executed this was, the better). According to GRRM, he&#039;s based on the title character from the Great Gatsby, even though he only really resembles the character when putting on an act. [[Erebus|Basically has the role of a treacherous figure who gives bad advice on purpose and is responsible for the series of events that lead to a massive, devastating war with horrible consequences, making him one of the vilest folks in the &#039;verse]]. &lt;br /&gt;
*Gregor Clegane, &#039;&#039;The Mountain&#039;&#039;: A 7&#039; 8&amp;quot; 400 pound mass of testosterone, muscles, steroid overdose, [[Slaanesh|utter disregard for consent]], [[Khorne|and murderous RAGE]], Gregor is Tywin Lannister&#039;s top muscle. Killed his own father and sister and permanently scarred his brother. [[Beastmen|Hobbies include rape, arson, murder, and random torture]]; he&#039;s also been married a few times but not now with the implication he kept killing his wives. He played an important part in destroying the Targaryens by killing a couple of Rhaegar&#039;s kids in rather brutal fashion, then raping and murdering his wife. Spends a few novels doing Tywin&#039;s dirty work before a Trial by Champion leads to him dying after being poisoned by Oberyn Martell. Qyburn later resurrected him as... something... called &amp;quot;Ser Robert Strong&amp;quot;, and is now even stronger, less prone to psychotic rages, and is completely obedient. He&#039;s based on accounts of French knight Gilles de Rais and maybe also the scriptural giant Goliath.  In the show he goes on to torture Cersei&#039;s nun jailer to death in a brutal and unspecified fashion kills Qyburn during the Siege of King&#039;s Landing and then nearly kills his little brother, only for Sandor to tackle him through a collapsing wall and into a gigantic inferno that claims both. [[Honsou|Standing out as one of &#039;&#039;the&#039;&#039; evilest pieces of shit in a world filled with them]], to the point that even the author himself has labeled him the worst character in the series. &lt;br /&gt;
* Sandor Clegane, &#039;&#039;The Hound&#039;&#039;: Younger brother to Gregor Clegane, called the Hound because of his hound-face helm, his family&#039;s heraldry, and being the king&#039;s hired muscle without being a knight. He hates knights due to the hypocrisy of being a professional &amp;quot;noble warrior&amp;quot; but mostly since his monstrous brother is a knight, showing it&#039;s not so much of a noble promotion. Terrified of fire after Gregor put his head against a brazier for playing with one of Gregor&#039;s old toys when they were children, burning half his face, but he&#039;s still the second-strongest person in Westeros. A brutal anti-hero with a soft spot for Sansa, but a better person than his brother. After falling sick from Biter&#039;s nasty teeth, he ends up being a silent monk burying people in the Silent Isles. In the show, he joins the Brotherhood without Banners and goes north to help fuck up the White Walkers. As of Season 8, he&#039;s survived the Battle of Winterfell and is riding south with Arya to put the boots to Gregor. Dies killing his now undead brother in a pretty epic fight amidst the crumbling ruins of the Red Keep.&lt;br /&gt;
*Grand Maester Pycelle: A shrewd, dangerous man putting on a &amp;quot;harmless old man act&amp;quot; and a high ranking scholar from the science/medical guild the Maesters. The longest-serving member of the King&#039;s advisory staff, and is actually Tywin Lannister&#039;s biggest lackey. He convinced the Mad King to let Tywin in as Baratheon&#039;s armies were marching on the capital, where Tywin proceeded to sack the city and claim it for Robert. Gets his head bashed in by Varys in the books and murdered by Qyburn in the show.&lt;br /&gt;
* Qyburn: Formerly a maester, who was kicked out of the order for unethical experiments on the living (taking people and performing vivisections to be precise). Introduced as a part of a mercenary company serving Roose Bolton, which should be a red flag. He moves up in the world when he&#039;s sent to escort Brienne and Jaime back to King&#039;s Landing and ends with Cersei employing him to replace Pycelle as &amp;quot;science advisor&amp;quot; and eventually Varys&#039;s Spymaster. Serves Cersei loyally as long as she lets him indulge his sick experiments, serving as a black magic variety of the court mage. He has resurrected Gregor Clegane as... something. [[Fabius Bile]] if he traded his robot limbs, eugenics and power armour for necromancy. He overestimated his hold on Gregor and got his head caved in for it as of the second-to-last episode of the show.&lt;br /&gt;
*Barristan Selmy, &#039;&#039;The Bold&#039;&#039;: Knight of the Kingsguard. Which Kingsguard? Take your pick. He&#039;s served pretty much every king since Aerys and understandably feels pretty bad about it. Another sad old man who pretty much just wants to die until he decides to go pledge his services to Daenerys. Even in his old age, he is considered one of the most dangerous men in Westeros. [[Fail|Dead in the show]] (to be fair they gave him a huge last stand), but [[Awesome|alive]] and [[Roboute Guilliman|appointed himself Daenerys&#039; steward in her absence to try and fix Meereen&#039;s situation in the books]].&lt;br /&gt;
*Melisandre, &#039;&#039;The Red Witch&#039;&#039;: A priestess of R&#039;hllor, the god of fire. Proclaimed Stannis to be the messiah-king and is doing everything in her power to make sure he wins (considerable given that she can scry, make shadow baby assassins and set things on fire with her mind). She&#039;d be pretty bro-tier if her god wasn&#039;t so vicious. As it stands she&#039;s kind of in the grey (in the books, the show seems to zig-zag on her being evil &#039;cos the showrunners seem to hate religion). Most of the people she set on fire deserved it, and she hasn&#039;t &#039;&#039;succeeded&#039;&#039; in killing any babies yet. Show version now dead from suicide via rapid ageing after ensuring the Living defeat the Dead.&lt;br /&gt;
*Jorah Mormont: A knight and son of Jeor Mormont, exiled for trying to sell poachers into slavery and eventually joining the exiles of House Targaryen. He is offered a pardon in exchange for spying on the Targaryens but ultimately decides to stay with them after falling in love with Daenerys. Unfortunately, he gets friend-zoned hard. Despite saving her life from an assassin while she was pregnant, she still votes him off the Khalassar after learning he was a spy. He still loves her and follows her in secret, though. In the show, he goes on a quest to prove himself to her and contracts the dangerous disease Greyscale (it&#039;s like the unholy lovechild of smallpox and leprosy), but he gets cured and is now back at her side. He dies protecting her at the Battle of Winterfell. &lt;br /&gt;
*[[This Guy|Davos Seaworth]], &#039;&#039;The Onion Knight&#039;&#039;: A former smuggler and bannerman to House Baratheon, and a top-tier hype man, pulling speeches out on the spot on several occasions to convince people to support Stannis and later Jon. One of the most Noblebright characters in the setting, which really isn&#039;t bad for a man that only just now learned how to read. During Roberts Rebellion he ran a blockade with a cargo of contraband onions to a castle Stannis Baratheon was besieged in. In exchange for the food he had, Stannis knighted Davos, [[Rules Lawyer|but Stannis&#039;s law-worshipping mindset compelled him to remove four digits from his left hand]]. Despite this, Davos has served Stannis with unquestioning loyalty, because Stannis knighting him gave his children a future. The fact that Stannis&#039;s war for the throne has ended up killing several of his sons hasn&#039;t dented his loyalty at all. **Doesn&#039;t like Melisandre because he sees her as a user and her beliefs as brutal. He&#039;s a devout follower of the Faith of the Seven in the books and the first season of the show [[C.S Goto|but is clumsily retconned into an anti-religious atheist in later show seasons]]. In the show, he&#039;s now pledged to DA NORF and is basically Jon&#039;s Hand of the King, except he doesn&#039;t get a fancy pin. He survives the Battle of Winterfell and the Second Sack of King&#039;s Landing and becomes Master of Ships in the final episode of the show.&lt;br /&gt;
*Shae: A former camp follower and Tyrion Lannister&#039;s squeeze for most of the story. Fled from an abusive family and became a camp follower to earn a living. Seems to fall in love with Tyrion, but it turns out she&#039;s a gold-digging bitch. When Tyrion doesn&#039;t marry Shae she sells him out to Cersei for a better offer, then fucks Tywin when she realizes Cersei won&#039;t keep her promise. Tyrion found her in his father&#039;s bed and strangled her to death with a necklace for betraying him.  The discovery of Shae&#039;s corpse in Tywin&#039;s bed - posthumously outing him as a whoremonger - upsets Cersei to the point she unpersons Shae. &lt;br /&gt;
*Bronn: A mercenary who acts as Tyrion&#039;s enforcer and personal killer until Cersei outbids him and he settles down with a little wife and title. Routinely kills knights by exploiting how arrogant and stupid they are even after becoming one himself. Only in it for the money, which he&#039;ll happily tell you himself. The only character other than Littlefinger to end every book in a better position than he started it. In the show, he makes the very sensible decision to sit out the fighting and wait for his promised castle (Riverrun if Cersei wins, Highgarden if Daenerys wins). He gets Highgarden and is named Lord Paramount of the Reach and Master of Coin in the final episode. Some nobles bitch about the idea of an upjumped thug receiving such high and exalted positions until he points out that their Houses were probably founded by people a lot like him.&lt;br /&gt;
* Brienne of Tarth, &#039;&#039;The Beauty&#039;&#039;: Surprisingly badass lady knight wannabe (since no women can be knighted), legendarily unattractive but still pretty idealistic despite the shit she gets for her looks. Fate frequently gives her the shit end of the stick, because no matter how hard she tries to finish her quests, she ends up failing or stuff happens that makes it impossible. Secretly crushes on Renly and unaware he&#039;s gay. After he dies, Brienne switches her loyalty to Catelyn and helps her bring Jaime to King&#039;s Landing as Tyrion promised Sansa&#039;s return in exchange for Jaime. She later developed a crush on Jaime. Things don&#039;t go well because Jaime lost his hand and the Red Wedding happened. Next, Jaime sends her out to find and keep Sansa safe to make good on Tyrion&#039;s promise, since he isn&#039;t the complete dick everyone thinks he is. Brienne ends up getting captured by Cat, now known as Lady Stoneheart and an insane undead, who was going to hang Brienne for working with Jaime. Brienne was spared at the last moment to capture/manipulate Jaime. &lt;br /&gt;
**In the show, she&#039;s now sworn to House Stark and gets knighted by Jaime just before the Battle of Winterfell and then she and Jaime hook up afterwards, only for him to take off and break her heart, because remember kids, he&#039;d rather fuck his sister than fuck an ugly chick. She is now Lady Commander of the Kingsguard as of the final episode.&lt;br /&gt;
* Lyanna Mormont: A badass ten-year-old girl who inherits [[Kislev|Bear Island]] after her mother and older sister die horribly in the Riverlands - at least if we are going by the show; in the book, her mother is still alive somewhere [[Catachan Jungle Fighters|waging a Guerilla War]] in the Neck and her older sister Alysanne is the de-facto head of House Mormont. Her activities include pimp-slapping bitches, leading men twice as old as her, and being completely loyal to the Starks despite all their misfortunes. [[Awesome|&amp;quot;Bear Island knows no king but the King in the North, whose name is STARK.&amp;quot;]] She dies killing an undead giant at the Battle of Winterfell, which is pretty badass.&lt;br /&gt;
* Wyman Manderly, &#039;&#039;Lord Too-Fat-To-Sit-A-Horse&#039;&#039;: The Lord of White Harbour and one of the few Northerners who worship the Seven. Fervently loyal to House Stark, he pays lip-service to the Iron Throne long enough for his eldest son to return home, all to mask a plan to restore the Starks to power, mostly by destabilising the Frey-Bolton alliance, building a navy, marshalling the forces of the lands east of the White Knife river, &amp;quot;losing&amp;quot; Freys in the wilderness and sending Lord Davos Seaworth to rescue Rickon Stark from Skagos. His favourite food is lamprey, although he has also developed a taste for Frey Pie. Also a remarkably graceful dancer, and can survive taking a knife to the throat.&lt;br /&gt;
** Wylla Manderly: Granddaughter to the above. Another badass little girl, her activities include openly declaring undying loyalty to House Stark and dying her hair green. She and Lyanna Mormont would probably be best friends if they met. [[Awesome|&amp;quot;The city is built upon the land [the Starks] gave us. In return, we swore that we should always be their men. Stark men!&amp;quot;]]&lt;br /&gt;
* Jon Umber, &#039;&#039;The Greatjon&#039;&#039;: At first he seems to be your stereotypical, boisterous Northern Lord. However, he becomes one of Robb&#039;s most loyal supporters, being first to declare him as &#039;King in the North&#039; after Ned&#039;s execution. Had his moment of awesome [[Awesome|when he killed and wounded four Freys at the Red Wedding, all the while being drunk and needing eight additional men to take him down.]]&lt;br /&gt;
* Beric Dondarrion, &#039;&#039;The Lightning Lord&#039;&#039;: Minor lord who agreed to head an expedition to take out Gregor Clegane. This being Game of Thrones, however, his party is ambushed by the Mountain and is beaten rather badly, and he loses his life in the process. Thanks to his drunken Red Priest friend, however, he manages to come back not once, but eight times, and each time he comes back, he becomes more powerful, though at the cost of his memory. He now heads an outlaw faction of grimdark Robin Hood types called &amp;quot;The Brotherhood Without Banners&amp;quot;, who are dedicated to punishing those who abuse and mistreat the smallfolk. Ironically, he&#039;s one of the few book characters to have died (permanently) in the books but remain alive in the show, except now he&#039;s dead for real as of the Battle of Winterfell.&lt;br /&gt;
* Thoros of Myr: Aforementioned drunken priest who is dedicated to R&#039;hllor, though at first he doesn&#039;t really give a rat&#039;s ass about the Red God, as he prefers to party it up with wine and women, but after he &#039;accidentally&#039; resurrects Beric, he becomes quite serious about his religion and vows to curb his excesses in drinking. Dies on a mission beyond the Wall to capture a wight (show-version). Bane of swordsmiths across the lands, as he likes to routinely ignite his swords with Wildfire when he gets a hold of some of the stuff, which completely destroys the blade. &lt;br /&gt;
* The Brave Companions: Just when you thought there couldn&#039;t possibly be a faction in this setting as fucked up as the Boltons, Freys, and Ironborn, these guys come along and prove you wrong. A bunch of &amp;quot;mercenaries&amp;quot; who are really more just complete and utter lunatics that are incapable of doing what they&#039;re paid to in any way except the bloodiest and nastiest, all with maximum [[Rape]] thrown in too (especially if Brienne of Tarth is involved, because every single fucking one of these guys wants, tries to, or threatens to rape her at some point). Led by Vargo Hoat, a goat-helmet wearing maniac who likes cutting body parts off of his victims before killing them. The rest of his band consists of a bunch of other sickos who are every bit as bad as him (except Rorge, who is even worse). To put this into perspective, the member of the group who is a pedophile priest (Septon Utt), is the &#039;&#039;least&#039;&#039; evil one, if only because he actually regrets what he does and is suggested to do what he does because of urges he can&#039;t control. The rest? Forget about it. After Vargo&#039;s gruesome death at the hands of the even worse Gregor Clegane, the surviving Brave Companions scatter, effectively dissolving the group but meaning a bunch of these assholes are still active. Cut from the TV show completely.&lt;br /&gt;
** Rorge: Gregor Clegane 2.0, being &#039;&#039;another&#039;&#039; big, brutish, psychotic monster who rapes people and murders children and who is a Chaotic Evil super-thug through and through (because apparently we needed another one in the setting), with the added bit of awfulness of being a child-hating pedophile. Along with Gregor Clegane, one of the absolute worst characters in the entire series (a high bar, as you&#039;ve probably gathered by now). Killed by Brienne. In the TV show, he&#039;s a completely forgettable one-shot, throwaway character who gets killed by Arya before he can really do anything and doesn&#039;t come anywhere close to the awfulness of his book version.&lt;br /&gt;
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&#039;&#039;&#039;The Free Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Nine city-states to the West of Essos, for the most part, the old colonies of the Valaryian Freehold. Mostly they are ruled by Merchant Princes. They look down on the Westerosi for being a bunch of up jumped backwards war-mongering morons who are only a few silverware sets and maesters away from absolute barbarism. In turn, the Westerosi look down on the Free Cities as being money-grubbing effete cowards ruled by cheesemongers who use bribery, tall walls and dirty tricks to get ahead in the world.&lt;br /&gt;
&lt;br /&gt;
* Illyrio Mopatis: A rich fat bastard and a Magister of Pentos. Old buddies with Varys and a bigtime schemer.&lt;br /&gt;
* [[Officio Assassinorum|The Faceless Men]]: A cult of shape-shifting assassins who worship The Many-Faced God of death based in the free city of Braavos that give up personal identity. They claim descent from escaped Valyrian slaves who considered death to be a better fate than perpetual slavery. Their mission hence became being servants of the Many-Faced God of Death. You can hire them to off your rivals, but they request a steep and equivalent price. They also offer a painless, quick suicide for downtrodden and desparate people by the means of poison. Their motto is &amp;quot;Valar Morghulis&amp;quot;: All Men Must Die.&lt;br /&gt;
* Xaro Xhoan Daxos: One of the thirteen leaders of the city of Qarth. A flamboyant, languid, bald rich man who looks after Daenerys while she stays in Qarth and gives her many gifts. He wants her dragons as much as anyone else and even tries to marry her despite his homosexual tendencies. He stops wanting the dragons later in the book series after seeing [[RIP AND TEAR|their work in Astapor]], and no longer wants her around as her anti-slavery stance is hampering his wealth, so he offers Daenerys ships to leave the area and declares war on her when she refuses. In the show, he&#039;s heterosexual, helps steal her dragons, fucks one of her handmaidens and gets locked in a vault for conspiring to have her killed. He&#039;s also black and fat in the show when he&#039;s white and lanky in the books, being Qartheen and all.&lt;br /&gt;
* Syrio Forel: The former First Sword of Braavos (aka the ruler&#039;s personal bodyguard) and later Arya&#039;s mentor in King&#039;s Landing. He teaches her the way of Braavosi fencing, called &amp;quot;Water Dancing&amp;quot;, and sacrifices himself to save her from Lannister thugs, taking down at least six of them with a wooden sword. May have inadvertently set her on the path of becoming a badass assassin by telling her of his belief in the God of Death.&lt;br /&gt;
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&#039;&#039;&#039;The Dothraki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Horse people who live in a country of endless grass plains referred to by others as the Dothraki sea. They only have one city, called Vaes Dothrak, which is less of a city and more of a place they all meet when important things have to be discussed. Have traits borrowed from several cultures, including Mongols and Native Americans, all filtered through European misconceptions of those cultures of course, such as the Dothraki&#039;s antipathy for heavy armour, despite the fact that the Mongols were very heavily armoured and also excelled as infantry, see the Battle of Leignitz. They fear the ocean because of its size and the fact that horses won&#039;t drink from it, calling it the &amp;quot;poison water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Khal Drogo: An Expy of &amp;lt;s&amp;gt;Genghis Khan&amp;lt;/s&amp;gt; Yesukhei Baatyr (his son would have been the equivalent to Chinggis Khaan). Leads the largest Khalassar among the Dothraki. Despite being a barbarian warlord, Drogo is surprisingly intelligent and treats Daenerys well. After an assassin tries to kill her he promises to conquer Westeros for her and their unborn son and immediately starts raiding towns for slaves and ships. At one town he gets cut in a leadership challenge and Daenerys gets a captive wise woman to heal him. However, the woman hates him because his tribe destroyed her hometown, raped/slaughtered or enslaved her friends and raped her three times so she curses him to become catatonic (along with killing his unborn son), leading a devastated Daenerys to perform an arguable mercy kill by smothering him with a pillow. After she burns herself, her stillborn child and the wise woman on his funeral pyre, Daenerys survives and it brings her dragons to life. GRRM named Drogo after [[The Lord of the Rings|Frodo&#039;s father]]. &lt;br /&gt;
* Daenerys&#039; handmaidens.&lt;br /&gt;
** Doreah: Daenerys&#039; handmaiden and a wedding gift from Illyrio. A woman from Lysene brought by her brother to teach her how to pleasure a man. In the book she dies of fever and starvation crossing a desert, in the TV show, she betrays Daenerys for [[Salamanders|Xaro&#039;s BBC]] and gets locked in a vault to starve to death.&lt;br /&gt;
** Irri: Daenerys&#039; handmaiden who teaches Daenerys how to ride a horse. [[PROMOTIONS|Also pleasures Daenerys twice after catching her masturbating once]], yet this canonical girl-on-girl action was left out of the show. The character was even killed off there when she survived in the books, but in this case, it was because her actress&#039; visa had expired rather than [[C.S. Goto|author railroading]].&lt;br /&gt;
** Jhiqui: Daenerys&#039; handmaiden who teaches her the Dothraki language and squabbles with Irri over wanting one of Daenerys&#039; bodyguards when he becomes a badass. Also dies in the TV show while staying alive so far in the books.&lt;br /&gt;
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&#039;&#039;&#039;Slavers Bay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;A civilization of [[Stupid Evil]] slavers. The remains of a previous civilization that was once the big powerful empire thanks to having phalanxes of obedient, pain-resistant soldiers which Valyria conquered a long while ago because phalanxes don&#039;t do too well against motherfucking dragons. They are ruled by wealthy slave mongers who buy slaves, train them up to do specific things and generally are a bunch of stuck up, decadent, puppy-eating (literally) assholes. Basically a civilization so repugnant even most hippies will be cheering when Dany decides to conquer them.&lt;br /&gt;
&lt;br /&gt;
* The Unsullied: Eunuch phalanx fighting slave soldiers trained the Spartan way to produce totally obedient infantry that never break ranks. They also don&#039;t feel pain due to drinking a special drink daily, and each one has to take a new name from the name box each day so they can&#039;t develop a sense of identity. At least until Dany &amp;quot;bought&amp;quot; the lot of them, had them sack the city which trained them, and freed them.&lt;br /&gt;
* Grey Worm: The Unsullied Commander and a no-nonsense badass. When given a chance to take a new name he keeps his slave name because it&#039;s the name he had when freed so he considers it lucky. He is completely loyal to Daenerys, considering her his saviour, and in the show, he falls in love with fellow freed-woman, Missandei. This being ASOIAF, however, he can only watch helplessly as his lover is beheaded in front of him by the Mountain. This drives him into a rage, and he eagerly takes part in the sacking of King&#039;s Landing in revenge for her death. After the war is over and both Daenerys and Cersei are dead, he takes the Unsullied forces to Naath, in order to fulfil his promise to Missandei that he&#039;d protect her homeland.&lt;br /&gt;
* Strong Belwas: A fat but skilled eunuch gladiator. Loves liver and onions and referring to himself in the third person. Travelling companion/guide of Ser Barristan. Has an awesome scene where he beats the champion of Meereen then mocks the Meereenese by taking a shit in their direction and wiping his ass on their dead champion&#039;s cloak. Also saves Daenerys from eating poisoned sweets. [[FAIL|Left out of the show]].&lt;br /&gt;
* Daario Naharis: A Tyroshi mercenary captain who dyes his hair blue. Betrays his fellow commanders for Daenerys because he loves her as a queen. Fortunately for him, Daenerys loves him back and they pursue a romance for a time, though she doesn&#039;t marry him as she&#039;s still otherwise smart enough to know she has to save herself for a political marriage. Goes to Yunkai as a hostage in the war on Meereen. Also potentially a shapeshifter, if the show is to be believed.&lt;br /&gt;
*Missandei: A young female slave with a remarkable talent for linguistics and one of the more empathetic people in this dark world, Missandei is freed by Daenerys during her campaign to liberate Slaver&#039;s Bay, eventually becoming one of her closest confidants and advisers.  While a child in the books, in the show Missandei is a grown woman, falls in love with the Unsullied leader Grey Worm, but later is captured by Cersei and beheaded by the zombified Mountain in front of all her friends, but not before telling her friends to burn the Lannisters to ashes.&lt;br /&gt;
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&#039;&#039;&#039;Maesters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; More than Scribes, (much) less than Mentats, Maesters serve their highborn lords as intellectual muscle. Maesters serve as doctors, teachers, and scientists, and are educated at The Citadel in Oldtown. They are expected to master a variety of topics, with each topic/level of mastery grants you a chain-link forged in a different type of metal (black iron for ravenry, valyrian steel for magic), and once you hit fifteen links, you can become an ordained Maester. Because of the high costs of their education (and the fact that you need to know how to read), Maesters are often highborn, probably a non-inheriting son or bastard. It is semi-prestigious, with the nerds calling themselves &amp;quot;Knights of the Mind&amp;quot; with all seriousness (and probably with some snickering jocks in the background) but you also don&#039;t get much say where you&#039;ll be assigned (and if the castle changes hands, you go with it, but it&#039;s not unheard of for Maesters to get killed along with everyone else. &lt;br /&gt;
&lt;br /&gt;
A fan theory credits the death of Dragons with the work of Maesters, because the Maesters, as men of medieval &amp;quot;science,&amp;quot; have a vested interest in the decline of magic, even though they also offer a &amp;lt;s&amp;gt;bachelor&#039;s degree&amp;lt;/s&amp;gt; maester&#039;s link in &amp;quot;higher mysteries&amp;quot; which they consider to be their equivalent of an english major. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic and Gods===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; The world of ASOIAF has various religions and faiths abound, just like in real life.  Similarly, they range between fucking awesome to utterly useless. Dissimilarly, some of them have very tangible, undeniable magic powers, although it is said that the magic became stronger after the rebirth of Dragons into the world, and that in the Far East, where people worship [[Lovecraft|Lovecraft references]], that magic is still alive and well, but those are all just rumors. &lt;br /&gt;
&lt;br /&gt;
Blood Magic seems to be the most consistent, with practitioners paying steep prices for magic, while the druidic magic of the Children of the Forest and the Old Gods still hold strong to this day, they just don&#039;t have any practitioners left.&lt;br /&gt;
&lt;br /&gt;
Magic and the Afterlife is a theme in the setting as well, most expounded by the faithful of R&#039;hllor: fire is associated with the warmth of life, as well as light; on the other hand, death is associated with cold and darkness; death carries a harsh finality in the series, &#039;&#039;except when it doesn&#039;t:&#039;&#039; as they&#039;ve shown in special cases with those resurrected by R&#039;hllor, rebirth comes with a price, and not everyone comes back &#039;&#039;fully there&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*[[Ecclesiarchy|The Faith of the Seven]]: The Catholic Church/Church of England stand-in mixed with elements of Hinduism, which gets both sympathetic and unsympathetic characters associated with it (though mostly only in the books for the former). Holds an anti-slavery stance.  The god/s are considered seven aspects of one deity with three male aspects (The Smith, the Father, the Warrior), three female aspects (The Maiden, the Mother, the Crone) and a sexless one representing Death, a bit akin to how the Hindu God Vishnu has multiple aspects. The places of worship are called Septs, and their system includes Septons, nun-equivalents called Septas and a Pope equivalent called a High Septon.  The High Septons all give up their names when they become one to confuse future historians (and readers).&lt;br /&gt;
** High Septon 1 Fatfuck: A fat, greedy man who used the position for personal gain. He ended up being [[Grimdark|torn apart in a riot]], because the people resented that he had enough food to stay fat while they were starving.&lt;br /&gt;
** High Septon 2 Lannister Puppet: Successor of High Septon Fatfuck. Chosen by Tyrion so the Faith would be loyal to the Lannisters. Only &#039;&#039;slightly&#039;&#039; corrupt, being a pro-Lannister yes-man. Murdered on Cersei&#039;s order in the book, while in the show he&#039;s retconned into a whoremonger who gets deposed by the Sparrows (see below). &lt;br /&gt;
** High Septon 3/The High Sparrow: Successor of High Septon Lannister Puppet. After the second High Septon shown in the present day of the story died, the smallfolk burst into the meeting to pick a successor and ordered their chosen candidate to be put in charge when his original successor was caught whoremongering. He&#039;d been a wandering preacher beforehand, and his feet were dark and gnarled from lots of walking. When he reaches the position he starts [[gets shit done|getting things done]]. Since he was appointed by a smallfolk religious movement called Sparrows, he&#039;s given the moniker &amp;quot;The High Sparrow&amp;quot;. The nobility underestimates him, either due to having other matters or disregard for religious people, but he turns out to be smart, well-meaning and somewhat ruthless. Under the High Sparrow, he and the other clergymen sell their fancy clothes and decorations [[Noblebright|replacing them with simple wool tunics, using the money to buy food and clothes for the poor in King&#039;s Landing]]. He also has their Knights-Templar-equivalent reformed to [[Inquisition|protect the faithful and help them root out]] [[heresy]] and sin. He also outwits Cersei and has her arrested and tried for all her evil deeds. While Cersei&#039;s scheming does lead to Margaery&#039;s arrest, Cersei confesses to some crimes while concealing others, leading to Cersei taking a nude walk of penance in front of the entire city. After this, he somewhat reined in the nobles&#039; politicking to actually look after the commoners and the Faith, though this does make some enemies.  In the show, while he still talks of helping the Smallfolk, he and the Sparrows are [[C.S Goto|flanderized]] from assorted smallfolk and clergymen tired of the nobles&#039; lawlessness and power plays into one-dimensional stereotypes and thinly-veiled jabs at the Catholic Church [[Imperial Truth|in a shoe-horned anti-religion message]].  While they do arrest Cersei and Margaery like in the books, the High Sparrow&#039;s plans all come to nothing, as during the trial most of the Faith, including the High Sparrow himself, get blown to Kingdom Come when Cersei has her agents ignite a massive amount of magical napalm underneath the Great Sept. In the books they&#039;re much more like Martin Luther and the Lutherans, except that the Protestant Reformation wins outright.&lt;br /&gt;
* [[Old Ones|Old Gods]]: Native American/Japanese Kame/Druid/nature spirits that reside in places called Godswoods. The original practitioners of this faith were the Children of the Forest, non-elf looking Wood Elves, whose magics were responsible for smashing an entire Southern Warhost with tsunamis (leaving only a narrow isthmus between the North and everyone else), the Wall (it was a collaborative effort with humans), and allowing people to look into the past, and (confirmed in the show at least) influence it.&lt;br /&gt;
**Their powers are limited to the North, though, where the last remaining Godswoods remain, but they can grant gifted individuals awesome psychic powers like Warging (mind-controlling animals) and Greensight (Time Travel). For some reason, Martin claims they&#039;re based off the Norse Gods. Probably has to do with the way the Vikings made sacrifices to their gods, by hanging them in Ash trees, a symbol for the World Tree Yggdrasil. The Weirwood trees are sacred to the followers of the Old Gods in a similar way. Mostly worship of them is quiet and informal.&lt;br /&gt;
*R&#039;hllor: The God of Fire and Light, and like the Old Gods, actually shows evidence for existing. [[/tg/ gets shit done|He gets shit done]], being one of the most common faiths East of Westeros, and his priests have powers such as fire magic and motherfucking Resurrection. Has a nasty habit for burning heretics, though. GRRM said this faith is roughly based (read: poorly modelled after) upon Zoroastrianism and Gnosticism. His nemesis is The Great Other: the god of cold and darkness, the leader of the Others, and prophesied to be defeated by the chosen one, or messianic figure: [[Star Child|Azor Ahai/The Prince That Was Promised]], a figure who is the prophesied warrior that will fight with the Great Other/Night&#039;s King during the Apocalypse. Interestingly enough, the prophecy may not refer to a single person, but three (Jon, Tyrion/Bran, and Daenerys). Supposedly, one of these three will also receive an [[Emperor&#039;s Sword|awesome flaming sword called &amp;quot;Lightbringer&amp;quot;]].&lt;br /&gt;
**R&#039;hllor is very popular among the slaves and poor of the East, though Eastern nobles hate him because of that association. It&#039;s actually hard-to-tell how many &amp;quot;miracles&amp;quot; ascribed to him are actually real miracles. Stannis, absolute chad though he is, has a sword called &amp;quot;Lightbringer&amp;quot; meant to evoke the mythical one, but Aemon has [[Bullshit|noticed that it doesn&#039;t give off any heat]]. &lt;br /&gt;
**For obvious reasons, they are &#039;&#039;very excited&#039;&#039; that there are Dragons again.&lt;br /&gt;
* Him of Many Faces: The god of the Dead of the religion whose followers are the [[Officio Assassinorum|Faceless Men]]. According to his cult of assassins, whom Arya joins, all gods of death are just him: since every religion has a god of death of some sort, he &#039;&#039;must&#039;&#039; be the only one that&#039;s real. Of course, your mileage may vary as to whether he&#039;s real or not, though his most awesome followers are granted shapeshifting abilities and powers to be the ultimate assassins.&lt;br /&gt;
* Drowned God: Cthulhu combined with Odin. Runs an underwater Valhalla were all Ironborn go whey they either if they drowned at sea, the men die a manly death or the women die in childbirth. Probably doesn&#039;t exist or he would have done something about Euron Greyjoy... at least in the books. There, Euron is [[Imperial Truth|proudly scornful]] of him, and his brother Aeron fruitlessly and endlessly mutters &amp;quot;no godless man can sit the Seastone Chair&amp;quot;. In the show, Euron is perfectly happy to go through the traditional Drownie coronation ritual and Aeron performs it.&lt;br /&gt;
* The Night&#039;s King: This is completely different depending on whether you prefer the [[oldfag|books]] or [[newfag|show]]. Book version: A long time ago, when the Night&#039;s Watch was just barely getting set up, its Lord Commander, the thirteenth in line, decided to climb over the Wall and explore some. While in the woods to the north of the Wall, he found a beautiful [[Monstergirls|Other female]]. He fell in love with her, had [[/d/|sex with her on top of the Wall]], which somehow changed him into an albino version of [[Star Wars|Darth Maul]], and set himself up as King of the Wall, making everyone in the Watch his slaves and sacrificial fodder. Naturally, this didn&#039;t sit too well with the Starks and the Wildlings, and so they banded together to free the Watch and kick his ass, which they managed to do successfully. Now everyone thinks him as dead or a myth. Show version: he was the very first White Walker ever created by the Children, and he decided to get back at them by wiping out all life. Also, whilst he was apparently beaten in the ancient past and sealed away behind the Wall, he&#039;s still &amp;quot;alive&amp;quot; and well, [[Daemonculaba|turning infant human boys into new White Walkers]]. Also, he can apparently raise up entire legions of undead, just by raising his arms and looking completely smug about it; unlike regular Others, who can just raise up maybe a village at most. Given that he&#039;s the resident [[BBEG|Dark Lord]] of the series, it makes sense that he can take down a dragon with seemingly little effort (a simple throw of his spear), and resurrect it to be his personal steed a la Arthas. (Whether that particular nonsense is going to show up in the books is up in the air, it&#039;s suitably grimdark and not particularly [[derp]] so it might.) Then he used the dragon to blow a hole in the Wall and begin [[The End Times]] for Westeros. But [[FAIL|dead]], thanks to Arya&#039;s magic ninja haxx which let her [[what|kill the BBEG and his entire race and army of zombies &#039;&#039;in one blow.&#039;&#039;]]&lt;br /&gt;
** The Others/The White Walkers: A mysterious race from beyond the Wall, known to [[newfag|HBO fans]] as &amp;quot;the White Walkers&amp;quot;. Can be described as ice demons/snow elves with necromancy. Eight thousand years ago, they invaded Westeros during a decades-long winter (even longer than the usual years-long winters) known as &amp;quot;the Long Night&amp;quot;. With an army of undead warriors, they proceeded to fuck Westeros up every which way to [[Sunday]] before the locals finally drove them out, established the Night&#039;s Watch, and built the Wall to keep them out. Like all fantasy aspects of ASOIAF, they are very cliched. &lt;br /&gt;
**In the TV series, it&#039;s revealed that they were created from human captives by &amp;quot;The Children&amp;quot;, the pseudo-[[Elf]] fair folk race that lived in Westeros before humanity arrived, as an attempt to create a super-weapon. The idea was since humanity bred faster than the Children could keep up with, they would create icy [[lich]]-creatures that could create [[undead]] soldiers, and these would then wipe out all human life. Instead, it went disastrously wrong because it turned out that the Children actually couldn&#039;t control what they&#039;d created, so the Others [[Ork|just want to exterminate &#039;&#039;&#039;all&#039;&#039;&#039; life.]] In both versions the Night&#039;s King is in control.&lt;br /&gt;
*&#039;&#039;&#039;Other Eastern Magic/Religions&#039;&#039;&#039; - The further and further east you go, the more GRRM scatters Lovecraft references to give the world flavour, like the Shadowlands and its cities of oily, black stone, Leng, and [[Deep Ones|fish people]]. They&#039;re just references, though, and will likely never be important. &lt;br /&gt;
**The Unsullied have their own goddess, the Lady of Spears, [[Slaanesh|whose altar they burn their dicks on as offerings]].&lt;br /&gt;
**The slavers worship a harpy goddess and justify their slavery through her. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Westeros&#039;&#039;&#039;: The continent where about 80% of the plot takes place. Scotland in the North, Siberia/Northern Scandinavia beyond the wall, Moorish Spain in the South, with the rest being England as far as climate is concerned, only much, much larger. &lt;br /&gt;
*The North: By far the largest of the Seven Kingdoms in size, and the least in population. [[Naggaroth|A rocky, cold and dangerous landscape where life barely tolerable]] ([[Norsca|although it&#039;s still preferrable to the eldrich lands beyond the wall]]), sometimes it even snows in summer, giving you a general idea why it&#039;s quite a shitty place to be in when compared with the more southern kingdoms. Living in it are the Northmen, culturally an inbetween of Northern English and Scots. Most of them still revere the Old Gods and practice traditions that feel very alien to those living in the south, of the First Men culture before the Andal Invasion, still holding out here and the Iron Islands. It&#039;s also damn near unconquerable by conventional means due to the narrow isthmus between it and the south being a noxious swamp; . Its ruling house at the beginning of the Story is House Stark, later House Bolton; Its capital is Winterfell. &lt;br /&gt;
*Iron Islands: Large, rocky archipelago off the coast of the North and the Riverlands.  Their bleak and inhospitable landscape is the major reason why the Ironmen culture, the other hold out of the First Men culture in Westeros which has the unique blend of only political and not cultural Andal influence and lack of Children of the Forest influence as Weirwoods don&#039;t grow on islands and only First Men humans ever lived here during those times, is so centered around pillaging and raiding; you can&#039;t grow crops on rock. Does have a decently sized economy based around metal working, but nowhere near enough to support its populace. Their capital is Pyke.&lt;br /&gt;
*Riverlands: As the name says, the Riverlands are marked by several large rivers flowing through it and the large fertile valleys surrounding them. The historical whipping boy of the continent after the Andal Invasion took over the old First Men realms (minus the North and the Iron Islands), constantly fought over by the Westerlands, the Stormlands, the Reach, the Iron Islands and the Vale, to the point that it was under Iron Islands rule when Aegon Targaryen unified the continent minus Dorne. Gets buttfucked the hardest during the War of the Five Kings by a metric ton; first by the Mountain carrying out a campaign of terror against the civilian populace on Tywin&#039;s orders and second by most of the major fights between the Lannisters and the Starks taking place there. Honestly, after all the fighting, raping and pillaging happening in the Riverlands, one must wonder how many people are actually still left in them. Their ruling house is House Tully (later House Baelish); its Capital is Riverrun (later Harrenhal). &lt;br /&gt;
*Vale of Arryn: Mountainous Region east of the Riverlands home to (supposedly) the finest knights in Westeros due to them having constant field practice in crushing rebellion after rebellion of the native &amp;lt;s&amp;gt;Irish&amp;lt;/s&amp;gt; Mountain Tribes (think Forsworn from Skyrim, only a lot more foul-mouthed) and having an absolute abundance of tiny territories to give out. The population lives more densely packed in the few large cities and townships that exist here due and traversing them is dangerous. Its ruling house is House Arryn, its capital The Eyrie, &#039;&#039;&#039;the&#039;&#039;&#039; hardest castle to take in Westeros as it is built on a mountaintop. Gulltown, one of the cities of Westeros, is the main economic hub. &lt;br /&gt;
*Westerlands: The second-smallest Kingdom in size but by far the richest due to its abundance of Gold and Silver Mines. Has a proud tradition of fucking everyone over by the means of money, politics or both combined. Also has a substantial importance as a major trading and naval hub in the city of Lannisport, which is the largest port on the western side of the continent. Its ruling house is House Lannister, its capital Casterly Rock. Casterly Rock was the capital of the old Kings, House Casterly, which was outsmarted by [[Lukas the Trickster|Lann the Clever]], who married the last surviving daughter and founded House Lannister.&lt;br /&gt;
*Crownlands: The lands directly controlled by the Iron Throne, surrounding a big bay, with a rather pleasant, mild climate. Centered around the capital King&#039;s Landing, which gets an entry of its own. Its ruling house is always the house of the current kings. Formerly divided between the Riverlands and the Stormlands.&lt;br /&gt;
**King&#039;s Landing: The capital of the seven kingdoms and by far its largest city. It houses every important institution on the continent, most importantly the Red Keep, where the King of the Seven Kingdoms resides and the Great Sept of Baelor, the religious center of the Faith of the Seven. Aside from the Red Keep and the Great Sept, a filth ridden, downtrodden shithole that is rife with poverty and criminals whereever you may set foot; the City Guard is openly corrupt and acts more like a government-approved gang of thugs. It seems to be something of an unofficial sport among all chacters in the books to never say anything good the city. Architecturally described like Medieval London, at the size of 1600s Paris.&lt;br /&gt;
**Dragonstone: An old Valyrian outpost located on a small, rocky island some miles off the coast of King&#039;s Landing. Used to be the actual seat of House Targaryen, even though they had resided in King&#039;s Landing ever since Aegon conquered the Seven Kingdoms. Castle Dragonstone was clearly of Valyrian design, as its architecture and design felt foreign and ancient to the Westerosi who resided here. Also notable for sitting on a huge deposit of Obsidian. After the Targaryens were driven from Westeros, Robert gave Dragonstone to Stannis, who never made peace with the fact that Robert effectively robbed him of his rightful title as heir to Storm&#039;s End. &lt;br /&gt;
*The Reach: The second-largest of the Seven Kingdoms, and the most populous. Its wide plains, dominated by fields and plantings serve as the breadbasket of the Seven Kingdoms. Also home to the oldest city in Westeros, Oldtown, which in turn is home to the Citadel of the Maesters. Its ruling house is Tyrell, its capital Highgarden. House Tyrell is matrilineally descended from Garth Greenhand like many other houses. The old ruling family, House Gardener, Garth&#039;s direct descendants, was wiped out when Aegon unleashed his dragons, with the then Lord of House Tyrell (at this point permanent stewards to House Gardener), was placed in control as he was married to the last Gardener female.&lt;br /&gt;
*Stormlands: The lands of House Baratheon, a mix of forested mountains and steep, stony shores: so-named for the very frequent storms that batter its coast. The weather here is so bad, their capital is known as Storm&#039;s End because all previous castles were destroyed by the weather, so this one had to be built &amp;lt;s&amp;gt;by a competent Northman architect&amp;lt;/s&amp;gt; with magic.  In spite of the dangerously bad weather, the area can be quite beautiful when not being battered by the elements. The Baratheons are descended from a loyal general who served the original Aegon, who was also rumored to be his half-brother. After Robert ascended the throne, control of the Stormlands was left to his youngest brother, Renly, while the middle-brother, Stannis, was assigned to guard Robert&#039;s back on the much-smaller, less prestigious island of Dragonestone. &lt;br /&gt;
*Dorne: The southernmost region of Westeros and the hottest (in more ways than just temperature), consists of rocky deserts in its center and lush, meditterrean areas on its coasts. The Dornish people differ a lot from other Westerosi in ethnicity and culture and have a different origin, that of the migrating Rhoynar people interbreeding with the then relatively isolated local Westerosi. [[Dune|Dorne was also the only Kingdom to successfully resist conquest by the Targaryens]] and was only brought into the fold through political marriages, and their rulers retain the title of Prince (the Rhoynar and the local Westerosi don&#039;t use king or queen, they use prince or princess), not afforded to anyone else not of the Royal Family. Its ruling house is Martell, its capital Sunspear.&lt;br /&gt;
*The Wall: A wall of ice of gargantuan proportions erected by the First Men to protect themselves against the Others/White Walkers long ago that marks the nothern border of Westeros proper and runs across it from west to east for three hundred miles. In the times when the Night&#039;s Watch was under full strength, it was an impenetrable fortification against anything that might dare to cross it, not just because of its sheer dimensions, but also the implication that the wall itself is reinforced by eldrich magic keeping the horrors beyond the wall at bay via unnatural means. Nowadays only three of its 19 keeps are permanently manned, leaving wide gaps in the Night&#039;s Watch defense against Wildlings, who sometimes climb over it to raid the South. The Night King tears a hole into it with one of Daenerys&#039; Dragons in the final episode of season 7, allowing him and his undead army to pass through. &lt;br /&gt;
*Beyond-the-Wall:&lt;br /&gt;
**Craster&#039;s Keep: Not really a &amp;quot;keep&amp;quot; but the [[GRIMDARK|home of a man who fucks his own daughters and offers his sons to the Others]]. He is one of the very few &amp;quot;independent&amp;quot; wildlings and offers use of his home to the Night&#039;s Watch when they go off on scouting expeditions. Because it&#039;s full of servile (inbred) women, the men of the Night&#039;s Watch mutiny and take it over.&lt;br /&gt;
**Thenn: The name of both the land and its people, the Thenn consider themselves to be the &#039;&#039;true&#039;&#039; &amp;quot;last of the First Men,&amp;quot; because they have laws and lords compared to the anarchist free-for-all of the other Free Folk; they don&#039;t speak common, they can actually smith, and they treat the &amp;quot;Magnar,&amp;quot; the title of their king, like a god. In the show, they&#039;re just shown to be a bunch of scarred barbarians.&lt;br /&gt;
**Lands of Always Winter: The furthest north people have ever gone and have been able to come back from, the Lands are perpetually frozen, and the Others are said to come from here. Clearly, if you head far enough North, you&#039;ll hit a Chaos Rift and end up in the Warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stepstones&#039;&#039;&#039;: Formerly a solid land bridge between Westeros and Essos, it was brought down by Children of the Forest magic in a failed attempt to stop the First Men invasion. Now an archipelago of islands infested by various ne&#039;er-do-wells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essos&#039;&#039;&#039;: A huge landmess (no, not a typo) about southeast of Westeros and home to many independent city-states west of the big mountain range. Generally agreed upon to be largely desolate wilderness sprinkled in with the occasional kingdoms that seem exotic and alien to Westerosi. Most of its western half used to be the center of power of the legendary Valyrian Freehold, with the Free Cities being colonies of them that survived the downfall of the Valyrian Empire hundreds of years ago. The exceptions are Slaver&#039;s Bay, conquered by the Valyrians before regaining independence after the Freehold&#039;s collapse, Qarth, Ib and some of the others.&lt;br /&gt;
*Old Valyria: The former center of the [[Roman Empire|all-powerful free state that ruled over most of Essos at its peak and posessed magic and technology, as well as dragons to keep control over it.]] Valyrias strength was legendary, so much so in fact that the downfall of it still influences politics in the world centuries after it occured. No one quite knows why Valyria fell, the only certain thing is that it was plagued by a sudden series of natural disasters that all but destroyed its homelands and left it in ruin. Valyrian culture only survived in bastardized forms in the Free Cities and, prior to their extinction, House Targaryen in Westeros. The ruins of Valyria are said to cursed and avoided by all but the most desperate of travelers. Traveling through Valyria is similar to sailing through the [[Eye of Terror]]: not only are you dealing with dangerous seas (&#039;&#039;boiling seas&#039;&#039; akin to underwater tectonic activity), but also fucking [[daemons]], and [[Gellerpox Infected|parasitic plagues]]. &lt;br /&gt;
*Free Cities: There are 9 city-states on the Western Half of Essos. 8 are former Valyrian colonies, with Braavos being the notable exception to most of the things they have in common. What ties them all together is that they&#039;re all connected by trade and feudalism isn&#039;t such a big thing here, which also makes their culture remarkably different from the Westerosi. Westerosi tend to view them as greedy opportunists while the Free Cities in turn view Westerosi as ignorant morons at best and backwards savages at worst. If you were going to have a setting based on ASOIAF and didn&#039;t want to spend the entire time shitting in the dirt or bleeding out in a ditch for some inbred noble, this is where you&#039;d want to be:&lt;br /&gt;
**Braavos: The only one of the nine free cities to not be a Valyrian Colony (excepting the other countries like Qarth and Ib, who don&#039;t count among the nine). It was founded by Slaves that escaped their overlord in a marsh on the northernmost tip of Essos. It is mainly known for its massive port and the Iron Bank of Braavos, the biggest bank in the world. It also houses the House of Black and White, the central temple and headquarters of the Faceless Men.&lt;br /&gt;
**Pentos: Another large trading port on the western edge of Essos. It serves as the major trading hub between Westeros and the rest of Essos. &lt;br /&gt;
**Lys: Located on an island off the coast of Essos. Founded as a resort for Freeholders, it has the largest population with the Valyrian phenotype in the known world. A decadent city whose most famous export are prostitutes.&lt;br /&gt;
**Myr: The women here are hot, considering how often Westerosi seem to come back with wives from here. Other than that, its only notable feature is its forever-war with Lys and Tyrosh.&lt;br /&gt;
**Norvos: They make really good bodyguards that are taught to see their [[Executioners|axes as their waifus]].&lt;br /&gt;
**Qohor: Not much is known about them, except one of the brutal mercenary companies is from here, and they worship the [[Lovecraft|Black Goat.]]&lt;br /&gt;
**Tyrosh: Greedy slavers. Not really notable, except they&#039;re one-third of the constant warfare of the Disputed Lands along with Lys and Myr and for being extremely flamboyant. &lt;br /&gt;
**Volantis: The crown jewel, first colony of the Freehold and considers itself the successor state to the Freehold.&lt;br /&gt;
**Lorath: No, they don&#039;t speak for the trees. Lorath is the poorest of the Free Cities, and not much is known about them. Its most notable feature are the underground labyrinths that dot the island and which predate the Valyrians. Typical of Martin, the Labyrinths and a similar cult in Essos (the cult of the Pattern) are a reference to someone else&#039;s work, [[Dick|but no, he doesn&#039;t like fanfiction]].&lt;br /&gt;
*Ghiscari Empire and Slavers Bay: To the East of Valyria and the Free Cities, these cities pre-date Valyria. Before they were conquered, they had their own empire and worshiped the Harpy. Nowadays, they trade with the Dothraki, exchanging tribute for slaves, which they then market to the rest of the World. Vaguely the [[Middle East]] of ASOIAF. They are: Old Ghis, New Ghis, Astapor, Yunkai, and Meereen. In the books, Dany is stuck here trying to manage the clusterfuck that is deslaverizing these lands. Currently locked in a brutal war where the newly-freed slaves are either fighting the surviving slaver-nobles, other cities, or each other. &lt;br /&gt;
*Qarth: What separates the &amp;quot;East&amp;quot; from the &amp;quot;Far East.&amp;quot; It&#039;s to the East of Slaver&#039;s Bay and West of not!China/Japan, so any traffic between the Free Cities, Slaver&#039;s bay, and them, requires them to pass through Qarth. Home to a bunch of fucking weirdo Orientalist tropes that vie for power: The Pureborn, the noble descendants of ancient Qaathi Kings and Queens that fled the sacking of their cities to Qarth, so hold no real power beyond their titles; the Ancient Guild of Spicers (it&#039;s in the name); the Thirteen, &#039;&#039;another&#039;&#039; group of Merchants; the Tourmaline Brotherhood (more merchants!). Qarth is also the location of the House of the Undying, a group of Warlocks that drink &amp;quot;shade-of-the-evening,&amp;quot; which is pretty much [[Dune|Spice from Dune]], but made from trees and not wormshit; the House of the Undying and most of its Warlocks were burnt down by Dany&#039;s dragons after they tried to steal them; they sent out some guys for revenge, but they ran into Euron where he promptly murdered them all and took their &amp;lt;s&amp;gt;spice&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;nightshade&amp;lt;/s&amp;gt; shade-of-the-evening. Functionally Singapore, but with a more Indo-Persian aesthetic. &lt;br /&gt;
*Rhoyne: Destroyed former city of the Rhoynar, who fled the Valyrian Freehold and migrated to Dorne. The former capital is currently infested by Stone-Men, Greyscale survivors who have gone feral.&lt;br /&gt;
*Ib: not!Dwarfs, but described more like Neanderthals than Nordic shorties. They&#039;re [[squat]], barrel-chested, with thick wiry black hair, heavy sloping eye brows and square-teeth of neanderthals, They&#039;re also incredibly hairy, and even their women have facial hair., Instead of digging holes in mountains, they travel the sees in equally-stocky whaling ships. They tend to keep to themselves, [[Meme|but are natural sailors, suitable for long voyages]]. &lt;br /&gt;
*The Dothraki Sea: Not a sea, but the name for the not!Eurasian Plains. Before the Freehold collapsed and the Dothraki tribesmen took advantage of the chaos of the Century of Blood  to conquer it and burn down all but one of the old Qaathi cities (with only Qarth itself surviving) and most of the old Kingdom of Sarnor along with other minor cities, it was known as the Great Grass Sea.&lt;br /&gt;
**Vaes Dothrak: The capital and only permanent Dothraki settlement. It is forbidden to carry weapons or spill blood here (doesn&#039;t mean you can&#039;t kill through other means).&lt;br /&gt;
*Golden Empire of Yi Ti: Not!China, with a mysterious history and pattern of legends eerily-similar to Westeros&#039; own. Like China, has a long history of Emperors, each dynasty progressively ruling over smaller, weaker empires. The current dynasty is actually so weak, they&#039;re not taken seriously outside their capital.  &lt;br /&gt;
**The Five Forts: In the not!Chinese version of the Long Winter/Long Night, the Empire of Yi Ti was cast into a long night that never ended, where the evil Lion of the Night was unleashed by the Bloodstone Emperor. He was beat back by the Lord of Light/Hyrkoon the Hero/but the name that the Yi Ti know him by was never stated. Just like the Wall in Westeros, the Five Forts were said to be erected by a great Emperor soon after to make sure the crisis never happens again. Just like Westeros, the Five Forts have waned in importance, now only protecting the Yi Ti from barbarians. The Five Forts are said to be made from a material of &amp;quot;fused black stone,&amp;quot; similar in description to many ancient ruins all over the setting. Harrenhal is also described similarly, but Harrenhal was stone melted by dragonfire, so the idea that the Five Forts was made with the aid of dragons and/or magic has been floated by fans.&lt;br /&gt;
*The Jogos Nhai: not!Mongols, but they ride Zebras and are literally cone-heads.&lt;br /&gt;
*Asshai-by-the-Shadow: Further-Further-East, it may as well be mythic. The city of Asshai is depressingly gloomy, the entire city is composed of dark black towers made of fused, black stone that seems to &amp;quot;drink the light.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The South: &lt;br /&gt;
&#039;&#039;&#039;Summer Isles&#039;&#039;&#039;: Think Avelorn, but Black. An archipelago to the Far South of Westeros, everything here is pretty idyllic. War is very formalized, prostitution is a religious rite, it&#039;s practically paradise. A deposed prince was sent to exile in Westeros and had been trying to get Robert to make the journey south to put him back on the throne, but no one really took him seriously. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sothoryos&#039;&#039;&#039;: [[Lustria|Jungle hell]].&lt;br /&gt;
*Yeen: Made of the same creepy black metal in Stygai, implied to be an old Empire of the Dawn Outpost. Even the death world jungle (as in, not just the animals, the actual jungle itself) refuses to go in there for fear of dying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ulthos&#039;&#039;&#039;: not!Australia, and has absolutely no lore. Seriously, GRRM has literally never mentioned it except in relation to another place that also has no lore. It&#039;s a passing mention that his obsessive fans took note of, and when they literally helped wrote the setting book for him, their guess became canon.&lt;br /&gt;
&lt;br /&gt;
==The appeal of A Song of Ice And Fire==&lt;br /&gt;
Exactly what catches the eyes of [[Skub|a given fan/critic/lout who complains about how bad it is anytime the show is mentioned within earshot]] to ASOIAF and its TV adaptation varies from individual to individual. Still, there&#039;s a couple of major draws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Worldbuilding:&#039;&#039;&#039; The main reason why this series gets compared to [[The Lord of the Rings]], ASOIAF is literally &#039;&#039;drowning&#039;&#039; under the weight of its worldbuilding, being crammed as full of facts about fictitious regions, histories, cultures, dynasties and races as GRRM can fit it. Your mileage will vary on how &#039;&#039;good&#039;&#039; that info is, but there&#039;s plenty of info in it. It is worth noting that much of the vagueness of various aspects of the world&#039;s lore comes down to the limited perspectives of each of the characters&#039; point of view, so many places and events are often only known partially through superstition, rumors, and often second hand experiences passed down and muddled over time; all of which play quite heavily into the overall story structure of the series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A vast colorful Cast:&#039;&#039;&#039; A lot of works of fantasy get by with a few archetypal characters (the Young Guy out to Prove themself, the Wise Wizard, the Dark Lord, the Mischievous One, the Grizzled Veteran, the Princess, the Dwarf, etc) and maybe a guy or two which rises above this. A Song of Ice and Fire has dozens of viewpoint characters and a hundreds of secondaries each with different situations, drives, motives and quirks that make them reasonably interesting. Even if you don&#039;t like one or some of them, there are plenty of others. When they die, it often hits home. Speaking of which...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mainstream [[Dark Fantasy]]:&#039;&#039;&#039; Dark Fantasy is not exactly a mainstream niche. ASOIAF stands out by deliberately trying to market itself to the mainstream, despite embracing an abundance of dark fantasy tropes; gratuitous violence, sexuality and sexual violence, moral ambiguity, political intrigue, and a willingness to suddenly kill off any character, even the most likeable or heroic of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Low Fantasy]]:&#039;&#039;&#039; On the surface, ASOIAF is an old-school Low Fantasy setting, being a medieval-tech world with the story openly focused on the mundane lives of people struggling for political power and though supernatural elements do exist, they tend to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[High Fantasy]]:&#039;&#039;&#039; But if you scratch the surface, ASOIAF is also a High Fantasy setting, which is always the more marketable of the two, with the big backstory about how the world is facing impending doom from an army of wintery [[fey]] and their [[undead]] minions.  There are also non-evil higher powers working against them, but they get swept under the rug in the show.  Also, [[dragon]]s. As the more marketable genre, it&#039;s also inevitably the more skubby one, for whatever that&#039;s worth.&lt;br /&gt;
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&#039;&#039;&#039;[[Magical Realm|Gratuitous Sexuality]]:&#039;&#039;&#039; More a thing for the TV show than the books; GRRM&#039;s scenes were [[Rape|raepy]] in the earlier volumes, and apparently our boy must have overheard the nickname &amp;quot;George Rape Rape Martin (I &#039;&#039;Like&#039;&#039; Rape)&amp;quot;, because he dialed back the forced boning in #4-5. The frequent scenes of nudity and sex in the early seasons of the show were a &#039;&#039;big&#039;&#039; selling point for many people (the casting of people from the sex industry for some of these scenes also helped).&lt;br /&gt;
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&#039;&#039;&#039;Not much in terms of generic fantasy tropes:&#039;&#039;&#039; Hate how almost every fantasy just has to have things popularized by Tolkien such as elves, dwarves, orcs and all that stuff?  You&#039;re in luck because ASOIAF doesn&#039;t have a &amp;quot;five races&amp;quot; system, their accompanying stereotypes or the plot hinging on a magic item.  On the other hand, it does have several generic fantasy tropes, such as [[dragon]]s, [[Medieval Stasis]], [[undead]] and at least two contenders for [[BBEG|Dark Lord]] status, so if you hate them too, well...&lt;br /&gt;
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&#039;&#039;&#039;Lots of Houses and Sigils&#039;&#039;&#039;: OK, so this is sort of a joke...except not completely. For those who are artistically minded and love coming up with their own OC groups and/or fleshing out minor characters, this setting really does invite it with the absolutely insane number of houses [[Space Marines|that each have their own distinct logo/color-scheme combo]].&lt;br /&gt;
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==Oh Yeah, About The TV Show==&lt;br /&gt;
[[image:KnightsWhoSayFuck.jpg|150px|thumb|left|Yeah, pretty much.]]&lt;br /&gt;
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{{Skubby}}&lt;br /&gt;
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After the first three books became hits, many Hollywood producers and directors had come to the sadistic neckbeard, asking him about making a movie adaptation. At first, he was reluctant at best, due to the fact that a lot of his content would&#039;ve been cut out to fit into a movie trilogy (see the Lord of the Rings live-action films).  Then, a couple of dudes, David Benioff and D.B/Daniel Brett Weiss (AKA D&amp;amp;D, or more accurately as of the final season, Dumb &amp;amp; Dumber), decided to contact him and asked him at a local restaurant about turning ASOIAF into a Television show produced by HBO, the top-rated soft-core porno channel. The story goes that George asked them a very specific question (Who is Jon Snow&#039;s mother?).  Satisfied with the response they gave, he gave them permission to start work on the show, which would be titled after the first book, &#039;&#039;Game of Thrones&#039;&#039;.  They would later go on to prove that this is not a good way of choosing who should adapt your work.&lt;br /&gt;
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The television show casts several well-known performers, such as Sean Bean as Eddard, Peter Dinklage as Tyrion, Lena Headey as Cersei, and Charles Dance as Tywin. They have also cast some comparatively less well-known actors and even ones new to cinema, such as Sophie Turner (Sansa), Maisie Williams (Arya), Kit Harington (Jon), Iwan Rheon (Ramsay), Alfie Allen (Theon), and Richard Madden (Robb)&lt;br /&gt;
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Thus, book snobs seem to think that every episode post-season 4 is nothing more than Emmy-bait. Regardless of the fact Kit Harington still [[Fail|doesn&#039;t have an Emmy]], there&#039;s a valid contention in that regard, with the number of liberties taken overshadowing the initial appeal. &lt;br /&gt;
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The final season (more on that below) was eventually revealed to be such a train wreck because Dumb &amp;amp; Dumber did not want to work on the series anymore and had let the success with the earlier seasons go to their heads.  In their arrogance, instead of handing the reins to someone else, they decided to plan out their own ending and use it as an audition to Disney so they could write for Star Wars.  By then, they&#039;d run out of books to adapt, there was no superior writing for them to leech off of and there was no one to gainsay them in their echo chamber of a writer&#039;s room (even George himself was cut out).  The result was absolutely shit writing that caused a glorious breakage in the [[skub]] dam that left [[Butthurt|many a fan&#039;s anus weeping]] (provided they weren&#039;t early seasons fans, book series fans, or any of the other assorted onlookers [[Lulz|taking part in the mightiest of keks]]) and, if anything proved &amp;lt;s&amp;gt;George&#039;s &amp;lt;/s&amp;gt; Ramsay&#039;s quote at the beginning of the article true.  Goddamn Dumb &amp;amp; Dumber, could you talentless Derp machines do any worse if you tried? Luckily, comeuppance came after them and Disney, having some sense, told them to fuck off with their [[Star Wars]] ideas after the backlash towards the final season. Not that Disney Star Wars has been without its share of controversy and [[Rage]], but you know it&#039;s bad when someone gets told to piss off from even that.&lt;br /&gt;
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The Greatest Irony and Tragedy of the show&#039;s writing was that in the first few seasons, with George RR Martin consulting them and with a wealth of material from the first few books to work with, D&amp;amp;D were actually pretty damn good at adapting the books into a TV format. In fact, quite a few scenes were in fact not only adapted, but actually created from scratch outside of the source material. One of the most noteworthy is the iconic introduction of Tywin Lannister in Season 1 Episode 7, where we learn everything we need to know about his character with nothing but precisely chosen dialogue and a rather blunt visual metaphor of him gutting a stag he slew in a hunt, all while brutally laying into Season 1&#039;s initially perceived villain, Jaime.  Contrast this with Season 5 where the show&#039;s major decline began with blunders such as the omission of fan-favorite Lady Stoneheart, literally butchering the Dorne subplot with Martell family team-killing and changing the Sparrows&#039; movement to a militant atheist&#039;s stereotype of religion.  This decline makes a lot more sense after George himself admitted that Season 5 was the first Season where he was was really locked out of the loop.&lt;br /&gt;
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Goes to show how much they had fallen when the well ran dry and the show&#039; writing and adaptation process was no longer the finely honed instrument it had started as.&lt;br /&gt;
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&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
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[[GM|Producers Dumb&amp;amp;Dumber-style change characters and railroad the plot at a whim,]] [[/d/M|the tits and ultraviolence spigot is opened even wider than the books,]] and most scenes are made for the actors to show off their skills at making their signature angry/murder/brooding/etc. faces, and wrapped it up with a season of TV soon to be discussed that even Matt Ward would be 100% justified in pointing and laughing at. Seasons 1-4 are worth your time, 7 and 8 are best ignored, and 5 and 6 are the [[Skub]] ones.&lt;br /&gt;
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===The Final &amp;lt;s&amp;gt;Dumpster Fire&amp;lt;/s&amp;gt; Season===&lt;br /&gt;
{{Fail}}&lt;br /&gt;
{{HurfDurf}}&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
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{{Topquote|If you try to do something fancy with your ending and you screw up, your audience will probably remember the botched ending more than the well run marathon|JP from Terrible Writing Advice (and advice Dumb and Dumber obviously didn&#039;t heed}})&lt;br /&gt;
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Seasons 5, 6, and especially 7 all got their share of grief from people. Mostly deserved in the case of Season 7 and [[Skub|arguably so]] for 5 and 6 (though the latter did at least finally give Ramsay his just desserts, most of the problems that cropped up in 5 and 6 happened when the show passed the book in particular plotlines and mostly served as an early warning, 7 is when things started getting criticized in general rather than individual plots or details). Season 8 though? Well, read on:&lt;br /&gt;
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The Final Season kicks off with the Night King&#039;s army attacking Winterfell in a battle meant to be epic, but instead so chock full of tactical [[Fail|fails]] from the living, they make General Custer look like Sun Tzu.  The most infamous examples include Melisandre&#039;s powers being underutilized, putting soldiers in front of trenches/walls they should be behind/standing on, no flanking charges and hiding the non-combatants in a crypt while fighting necromancers.  The battle is resolved when Arya teleports directly to the BBEG and kills him with some sleight-of-hand that destroys his entire army Keystone Army trope-style and ends the winter.  Also Theon, Jorah and Melisandre die, but the story sweeps their deaths under the rug like they&#039;re nameless background characters.&lt;br /&gt;
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Then the Westerosi go full-retard and start hating Daenerys.  Yes really; Dany helped end a nation-destroying winter plus a zombie apocalypse, has a claim to the throne AND is their best ally against Cersei... but they want her gone.  Even Sansa suddenly turns against Dany and starts seeking the throne, despite having no claim to the rest of Westeros and Dany being easily able to kill her for treason. Everyone inexplicably starts wanting Jon to be king despite his attempt to abdicate, and Jon himself even starts thinking Aunt Daenerys might be a bad queen... but that doesn&#039;t stop him from [[Incest Smith|starting a sexual relationship with her]].  The fact that Robert&#039;s bastard son Gendry is now a lord, giving him a claim to the throne at least as strong as Dany&#039;s or Jon&#039;s, is swept under the rug.  Varys also jumps ship from Dany to Jon for no reason, even trying to kill Dany in an uncharacteristically stupid move.  For his efforts, Tyrion reports Varys to Daenerys, who has Varys executed by Drogon&#039;s fire-breath.&lt;br /&gt;
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Then Daenerys press-gangs people who should logically be happy to fight for her into an army to attack King&#039;s Landing and brings them there by sea.  Along the way Rhaegal, one of Daenerys&#039; two surviving dragons, is killed by ballistae from Euron&#039;s ships.  This is despite the facts that Daenerys and her dragons should&#039;ve easily been able to spot the ships, they were flying well out of ballista range and Euron had no way of knowing where they&#039;d be.  After Daenerys and Drogon single-handedly destroy the Iron Fleet  (amid poorly animated weather*), they reach King&#039;s Landing.  Cersei&#039;s artillery does nothing despite Daenerys, all her advisors and her dragon being within lethal range plus Cersei&#039;s lack of scruples.  They in turn do nothing but watch Daenerys&#039; friend Missandei, who was captured offscreen earlier, get executed by zombie-Gregor (despite the fact Cersei and co. had no reason to believe Missandei was anyone of import to either capture or execute.  Maybe someone left a copy of the script in Cersei&#039;s solar next to her Starbucks latte**)  &lt;br /&gt;
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The battle for King&#039;s Landing has Daenerys&#039; forces break in and battle through the streets.  Meanwhile Jaime snuck though the tunnels [[Fail|to find and reconcile with Cersei.  The Hound regresses to his old violent self and tracks down zombie-Gregor to take him down in a battle that kills them both (although most consider this the one bright spot in the episode).  Arya gives up on revenge and decides to let Cersei go despite having strong non-revenge-related reasons to kill her]].  The famed Golden Company is quickly killed off and Cersei signals a surrender by ringing the bells (the bells aren&#039;t, and have never been, signals for surrender).  Then, in the capstone of bad writing for this season, Daenerys&#039; switch flips from good to evil because the writers want it to happen, and Dany abandons her plan of freeing and leading Westeros to purging King&#039;s Landing with her dragon and army.  Cersei and Jamie die together in a cave-in and Tyrion mourns their deaths despite being ready and eager to personally kill Cersei earlier.  This is followed by Dany&#039;s Saruman/Hitler-esque speech that has nothing to do with her former character.  Tyrion is arrested for criticizing Daenerys by saying &amp;quot;If this is liberation, I don&#039;t believe in liberation theology.&amp;quot;  Yes, [[Derp|the writers think theology and ideology are the same thing]] (an unsurprising mistake, given they shoehorned in anti-religious rants for the past three Seasons despite the books&#039; even-handedness).  This last one has proven to be its own personal bit of Skub, as many have argued that Daenerys going evil is in keeping with the cynical themes and tone of the setting. While this isn&#039;t wrong on its face, it does nothing to change the fact that the execution is 100% half-assed. Walter White&#039;s descent into villainy this is not, or even Anakin&#039;s arc in the Star Wars Prequels, which looks like The Godfather compared to what Season 8 does with Daenerys. &lt;br /&gt;
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In the aftermath, Jon assassinates Daenerys for the King&#039;s Landing massacre... [[Derp|right in front of her dragon]].  Drogon, due to Jon&#039;s stronger-than-Valyrian-steel-plot-armor, doesn&#039;t kill him but melts the Iron Throne ([[What|accidentally according to the showrunners]]) while chucking a tantrum before grabbing Dany&#039;s body and flying away.  Jon is somehow charged with Dany&#039;s murder despite there being no evidence that he did it, but surprisingly none of the surviving characters still loyal to Dany try to kill Jon (such as the Unsullied or the Dothraki).  Despite there being several legitimate choices of king still available, including Gendry, the nobles decide to replace a dynastic monarchy with an elective one and make Bran king.  Bran is nominated by Tyrion for a nonsensical reason (&amp;quot;he has the best story&amp;quot;), Tyrion somehow getting a say in the meeting despite being imprisoned for treason.  &lt;br /&gt;
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The Unsullied go to Southros under command of Grey Worm (the only one who still has a personality at this point).  The Dothraki are forgotten about by everyone else.  Tyrion is freed and made Hand of the King to Brann.  Brienne is made Commander of the Kingsguard. [[Derp|Bronn is made Master of Coin (and Lord of Highgarden) despite him not knowing how financial loans work.  Gendry is completely forgotten.  Samwell is made the new Grand Maester]] and [[What|the North secedes and becomes independent under Queen Sansa (which definitely wouldn&#039;t cause future problems and tensions)]].  [[The Lord of the Rings|Arya sails to the West]] for some unknown reason and Jon is exiled but doesn&#039;t care because he gets to go back up north with the Wildings like he wanted.  The end.&lt;br /&gt;
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This trainwreck of a plot is a testament to how two morons can royally fuck up a show beyond any redeeming qualities the cast and crew can put forward.  And even then there were screw-ups among the production staff, such as *the animators being unable to decide whether the sky is sunny or overcast when Dany and Drogon destroy the Iron Fleet - which mattered because Dany&#039;s plan to not get shot down involved having the sun behind her - and **not removing the actors&#039; water bottles and coffee cups from the set before shooting. Hyperbole is sort of the norm here, but it really is hard to overstate how badly Season 8&#039;s finale fucks up. Game of Thrones was &#039;&#039;everywhere&#039;&#039; culturally for most of the 2010s, drawing in huge numbers of people who would otherwise never be caught dead indulging in High Fantasy works with us uber-nerds. Now, the entire Thrones fandom has practically disappeared or gone underground. Honestly, it would be an impressive achievement if it weren&#039;t so terrible.&lt;br /&gt;
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==House of the Dragon: The &#039;&#039;other&#039;&#039; TV show==&lt;br /&gt;
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{{Topquote|If at first you don&#039;t succeed, try, try, try again.|Benjamin Franklin [[Star Wars:Rebels|(and also Maul when trying to kill Kanan)]]}}&lt;br /&gt;
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Deciding that there was still a market for Game of Thrones stuff even after the last season turned the 2010s biggest pop-culture phenomenon into a laughingstock*, HBO bet the bank on some spin-offs, the first of which is now upon us. House of the Dragon is a prequel dealing with the Dance of Dragons, a civil war between two Targaryen factions that ends up consuming Westeros and everyone in it World-War style, and featuring lots of dragons fighting dragons and the standard Westeros fare of fairly bad people doing extremely bad things. Like Game of Thrones before it, it boasts a star-studded cast, a big budget, and a lot of hype. Time will tell if it redeems the failures of the original show or repeats them. If there&#039;s a reason to be optimistic (aside from Dumb and Dumber being absent), it would be that the whole story of the Dance of Dragons is written and mapped out, meaning the writers don&#039;t have to come up with their own shit to make an ending that George hasn&#039;t yet written. Has gotten off to a strong start, so there&#039;s the hope that it will be able to redeem the legacy GoT&#039;s last two seasons absolutely ruined.&lt;br /&gt;
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*Given that the premiere was apparently so widely watched it crashed the streaming for many people, they might actually be right. &lt;br /&gt;
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Ultimately, with Martin having more oversight over the writing of this series, and director Miguel Sapochnik actually having a passion for the setting and genre rather than just answering a mystery question to GRRM&#039;s satisfaction, the current 6 episodes have seen sky high bumps in both HBO viewership and rave reviews. The slow burn over years as the characters inch closer towards disaster has left the majority of viewers on a palpable knife&#039;s edge so far. By the time the 1st season wrapped up, the show had garnered enough praise and profit to warrant the green light by HBO for work on the next season, with out of the park critical and commercial praise, in most cases surpassing its Amazon LOTR contemporary &#039;&#039;Rings of Power&#039;&#039; with just a third of the budget per episode. In fact, George Martin was so moved by the performance of Paddy Considine as King Viserys Targaryen, that he stated that he wished he could tear out all that he wrote about the character in his books and rewrite it to match the show version.&lt;br /&gt;
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==GRRM and [[Your Dudes]]==&lt;br /&gt;
Want to make your own ASoIF setting for a role-playing game? Well, readers have enough room to fantasize about their own minor noble House (or kingdom during the Age of the Hundred Kingdoms).&lt;br /&gt;
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A good example of what you could do is the House from the old [[/v/|&amp;quot;Telltale Game of Thrones&amp;quot;]], House Forrester. Their relationship to the canon is as follows:&lt;br /&gt;
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House Forrester (lords of someplace in the Wolfswood) &#039;&#039;&#039;-&amp;gt; is sworn to -&amp;gt;&#039;&#039;&#039; House Glover (overall lords of the entire Wolfswood) &#039;&#039;&#039;-&amp;gt; is sworn to -&amp;gt;&#039;&#039;&#039; House Stark (rulers of the North).&lt;br /&gt;
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[[Fantasy Flight Games]] had a very brief tie-in making those annoying attention-sucking Facebook games, way back when FFG did that sort of thing. Just goes to show how even the other guys [[Games Workshop|will do anything for money]]. &lt;br /&gt;
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There&#039;s also an actual tie-in tabletop RPG now, which uses its own system and looks kind of like [[Warhammer Fantasy Roleplay]] with a heavy helping of resource-management strategy feel. &lt;br /&gt;
Players are assuming the role of a minor House to guide to glory, or, more accurately given the setting we&#039;re in, NOT to ruin utterly in a season or two, which would still be more than many A-list players mustered in canon. Each PC has a specific position within said House, and only the role of official Head is mandatory; the rest could be wife/children/brothers and sisters/all other kinds of siblings, bastards (with rules for obtaining the legitimate recognition), maesters, sworn/subservient knights, or most of anybody else. This naturally opens up near-infinite possibilities for families screwed up seven ways to high heavens, which would make Lannister&#039;s brand of infighting-slash-inbreeding look as sane as the High Septon.&lt;br /&gt;
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The setting is also ill-suited for &amp;quot;adventures in Westeros&amp;quot; style of gaming for two reasons: &lt;br /&gt;
#In the grim darkness of low fantasy, a roaming nobody with no banner to talk about, no House allegiance, no nothing isn&#039;t generally treated to a Tavern With Quest Givers, but rather more to a Tavern Where You Are Shanked For Your Sword And Boots And Dumped At The Nearest Forest. Heck, even the big wheelers and dealers are routinely seen invited to the latter when they are slow to properly introduce themselves.&lt;br /&gt;
#Working on your initially-puny House will quite realistically involve thy neighbours first and foremost, then liege lords from the higher House yours is sworn to, and on occasion shopping around for an advantageous marriage - there simply ain&#039;t gonna be that much spare time to &amp;quot;travel to see places&amp;quot;. Both of these are also why tourism wasn&#039;t a very popular pastime in medieval Europe (aside from Pilgrimages to Jerusalem, Cologne and Santiago de Compostela) and why those who were &amp;quot;living on the road&amp;quot; usually enjoyed the lowest social standing.&lt;br /&gt;
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A note to aspiring Lords: do NOT, under any circumstances, allow your &amp;quot;combat-optimized&amp;quot; siblings an unsupervised minute in a social setting. Game&#039;s &amp;quot;social combat&amp;quot; system is a thing more brutal than the physical one, and it takes a socially-optimized character all of a few minutes to mindfuck one who is not (read: everyone but dedicated diplomats and Heads of the Houses, and not every one of the latter, to boot, as illustrated by several amazing boneheads in canon) into believing pretty much anything short of Grumpkins and Snarks. Stupid NPCs or a stupid GM will make said mindfuck obvious, allowing you to &amp;quot;mindfuck &#039;em back&amp;quot; without abuse of OOC info; cunning ones will not.&lt;br /&gt;
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On a side-note; GRRM is said to take a dim view of fanfiction, saying it kills creative ability. This is kind of a double-edged statement, since a lot of George&#039;s characters here are either rehashes of his characters from previous works, references to other fictional characters (like Littlefinger and Samwell being based on Jay Gatsby and [[The Lord of the Rings|Samwise Gamgee]]), walking tropes (such as Ned Stark and Robb Stark being the &amp;quot;[[TVTropes|Honor Before ]] [[Lawful Stupid|Reason]]&amp;quot; characters) or historical references (such House Lannister ripping off House Lancaster and House Tyrell being totally-not-House-Tudor - to the point that Margaery Tyrell is played by Natalie Dormer from &amp;quot;The Tudors&amp;quot; TV show).  While this makes everything he wrote just another...fanfiction, and his disapproval hypocritical. Still, given the &amp;quot;creative&amp;quot; output of the average neckbeard, he&#039;s perhaps not entirely wrong. For another layer of irony/hypocrisy, he sold the rights to make a TV series of the books to HBO, who&#039;s adaptation would eventually devolve into a glorified fanfic.&lt;br /&gt;
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==Games==&lt;br /&gt;
[[image:AGot-2nd-ed-cardfan.png|thumb|250px]]&lt;br /&gt;
Like any fantasy author who finds themselves unexpectedly in the warm embrace of commercial success, Martin quickly licensed the shit out of his setting; spawning everything from resin miniatures to replica great swords. While most of this is worthless junk to foist on [[Neckbeard|obsessive fanboys]] /tg/ has agreed that a few of the games are made of win. The first two are a collectable [[CCG|card game]] put out in 2002 by [[Fantasy Flight Games]] and a [[Risk]]-esque board game that followed shortly after in 2003. One of [[White Wolf]]&#039;s subsidiaries also put out a [[d20 System|d20 RPG]] in 2005 but it quickly tanked because, come on, [[White Wolf]]. Martin since wrested the rights back and developed a new version with [[Green Ronin Games]].&lt;br /&gt;
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Now let&#039;s have some serious talks about the Game of Thrones games, because they have become some sort of endless source of [[Skub|amusement and frustration]] for the gaming fanbase. Game of Thrones is, roughly speaking, the second franchise with the most licensed board games, after [[Star Wars]]. Some of them have acquired quite a legendary status and a fanbase that goes beyond the book or series fans.&lt;br /&gt;
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The great juggernaut for all the ASOIAF-based games is [[Fantasy Flight Games]]:&lt;br /&gt;
* First and foremost we have [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-board-game-second-edition/ &#039;&#039;A Game of Thrones: The Board Game&#039;&#039;]: a game that after two editions still ranks high in /bgg/&#039;s top 100, and has recently had an expansion. The board game has become some sort of meme for the modern board gamers and it could be considered the equivalent of a more advanced [[Risk]], in which dice and blank character got replaced by a very flavourful and brutal combat system and a lot of thematical mechanics fueling the engine. Overall this game has been associated with concepts such as requiring maximum player count to really be entertaining, having an amazing amount of length and depth and being a very faithful representation of the political feeling the series inspired. Almost any boardgamer or wargamer worth his salt has played this game and enjoyed its highs, its lows and the amazing amount of frustrations it brings. This is probably the most well known of all the ASOIAF games and it was released way before Game of Thrones was a cultural phenomenon back in 2003.&amp;lt;br&amp;gt;&lt;br /&gt;
:It also has a digital edition, sold on Steam and Android&lt;br /&gt;
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* Another game that bears mention, both for its excellent mechanics and its historical significance is [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/ A Game of Thrones: The Card Game]. It is one of the most balanced card game experiences you can get, also full of flavour and with quite a great amount of balance and non-linear thinking. The best part is, unlike certain other popular card games, the game follows the living card game format: players know exactly what each booster pack brings and can buy cards in a more responsible manner, rather than playing bingo and hoping to get a rare card. Also, the sole core set already provides more replayability than some fully-fledged board games.&lt;br /&gt;
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* Finally, the last game to mention in the [[Fantasy Flight Games|FFG]] venerable trilogy of games is [https://www.fantasyflightgames.com/en/products/battles-of-westeros/ &#039;&#039;Battles of Westeros&#039;&#039;], arguably the most ambitious and least successful of the three. Battles of Westeros was a fully-fledged wargame that used the [[Memoir 44]] and [[BattleLore]] rules as a base, but then evolved into its own by introducing mechanics such as commanders, tactic cards, and very creative scenario rules. Miniatures were made in 15mm and, for their time and scale, they were quite detailed; some commanders are real standouts (for example, Robb Stark&#039;s has his direwolf jumping at his side).&amp;lt;br&amp;gt;&lt;br /&gt;
:Thanks to its scale, the game was able to provide players with a great number of options and units at a fraction of the price of other board games. With a core set that was already stacked with units and variety, and then faction-specific expansions that added several more units and commanders. The game also came with scenario books that provided narrative play with quite creative rule variants, such as storming palisades, having decoys in escort missions, and bombarding enemies with catapults. One scenario even tried to bring to life the Battle of the Blackwater (the hybrid invasion of King&#039;s Landing by Stannis &#039;&#039;the God-Damn Mannis&#039;&#039; Baratheon). The game was incredible and quite a creative wargame, but its main issue was that the setup time was just terrible. Incredibly complex and tiresome when compared to the actual gameplay time.&lt;br /&gt;
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There are others, such as the ASOIAF-themed [[Settlers of Catan|Catan]] expansion called [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-catan-brotherhood-of-the-watch/ &#039;&#039;A Game of Thrones Catan: Brotherhood of the Watch&#039;&#039;], another card game called [https://www.fantasyflightgames.com/en/products/hand-of-the-king/ &#039;&#039;A Game of Thrones: Hand of the King&#039;&#039;], and another board game [https://www.fantasyflightgames.com/en/products/game-of-thrones-the-iron-throne/#/products-section &#039;&#039;Game of Thrones: The Iron Throne&#039;&#039;]. The quality of those, however, remains to be seen.&lt;br /&gt;
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And then the miniature-producing Kickstarter juggernaut [[CMON]] decided to produce its own [[wargame]], with AMAZING miniatures. The game began with, of course, a [https://www.kickstarter.com/projects/cmon/a-song-of-ice-and-fire-tabletop-miniatures-game Kickstarter], and after that, the game has had at least 2 dozen more releases with 3 more factions added.&amp;lt;br&amp;gt;&lt;br /&gt;
The game has some mechanics taken from rank and file games, such as [[Kings of War]], combining them with mechanics taken out of &amp;quot;battles of Westeros&amp;quot; particularly the tactics deck. A new page is in the works: [[ASOIAF Miniature Game]]&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
*&#039;&#039;A Game of Thrones&#039;&#039;&lt;br /&gt;
*&#039;&#039;A Clash of Kings&#039;&#039;&lt;br /&gt;
*&#039;&#039;A Storm of Swords&#039;&#039;: &lt;br /&gt;
*&#039;&#039;A Feast for Crows&#039;&#039;: half the characters, the point where the series goes down the toilet: most of the pov characters in AFFC are either unlikeable (Cersei, Sansa, Arianne) or are downright side characters of little consequence (Greyjoys, all of the other Martells); most of the characters you&#039;re actually reading the books for are in Dance, which is even longer than this book&lt;br /&gt;
*&#039;&#039;A Dance with Dragons&#039;&#039;: split into 2 the first is about the other half of the characters, and manages to pick things up a bit&lt;br /&gt;
*&#039;&#039;The Winds of Winter&#039;&#039;: First rumored to be ready by late 2018, then given an official release date of Summer 2020, those times have come and gone and the book is unreleased.  Though he has shared chapters of the book. In 2022 he claimed to be &amp;quot;75% done&amp;quot;. By extrapolation he should be done in 2026.&lt;br /&gt;
*&#039;&#039;A Dream of Spring&#039;&#039; : Unreleased and unlikely to ever be.&lt;br /&gt;
** GRRM will most likely die before writing this, as he confirmed multiple times he hasn&#039;t even begun working on it and will only do so once he is done with Winds, though he has given an outline for how he wants the series to end that might be made public knowledge if he dies before the book series is finished.&lt;br /&gt;
*&#039;&#039;The Dunk and Egg Series&#039;&#039;: A story about a landless hedge knight travelling across Westeros with a Targaryen squire, so he can teach him how not to be an asshole to peasants. Consists of three small novels, with the fourth one being essentially ready (it was supposed to be published in a Dangerous Women anthology, but was shelved by Martin).&lt;br /&gt;
*&#039;&#039;Fire and Blood&#039;&#039;: Martin&#039;s Silmarillion (it even had a GRRMarillion working title at one point) that details the rule of Targaryen kings since the Conquest up until Robert&#039;s Rebellion. Only one tome, which abruptly ends on King Aegon III sixteen birthday, was relased, with the second one being released &amp;lt;s&amp;gt;never&amp;lt;/s&amp;gt; after Winds of Winter.&lt;br /&gt;
**&#039;&#039;Sons of the Dragon&#039;&#039;: standalone chapter that was released 2 years before full FoF, detailing reigns of Aenys and Maegor.&lt;br /&gt;
**&#039;&#039;Rogue Prince&#039;&#039;: chapter about King Viserys&#039; reign on which most of HOTD&#039;s Season 1 is based.&lt;br /&gt;
**&#039;&#039;The Princess and The Queen&#039;&#039;: chapter about Dance of Dragons (do not be confused with Dance &#039;&#039;with&#039;&#039; Dragons).&lt;br /&gt;
&lt;br /&gt;
==On The &amp;quot;Grimdarkness&amp;quot; of the Setting==&lt;br /&gt;
&lt;br /&gt;
One important note: While the setting is usually held to be &amp;quot;Grimdark&amp;quot;, it is also very true to Real Life in its nastiness, with real consequences for assholes.  George himself has said, quote; &amp;quot;No matter how much I make up, there&#039;s stuff in history that&#039;s just as bad, or worse.&amp;quot; Book one is almost exactly the beginning of the War of the Roses, except with England enlarged to a continent&#039;s size and the seasons stretched out to let the travel times work. (...And then the dragons wake up, the ice elves and their undead armies return and magic makes a comeback. It&#039;s not a perfect analogy. All that stuff is closed in their own sub plots and they don&#039;t involve the main continent in the book, that is left to &amp;quot;common&amp;quot; war and plotting.)&lt;br /&gt;
&lt;br /&gt;
For an example of Grimdark, but with consequences: The King can order the execution of the head of the leading noble family of the North, for essentially no reason, but now he doesn&#039;t have hostages to exchange when their relatives and/or armies come after him seeking revenge. (And all this is modeled on various occasions where more or less &#039;&#039;&#039;exactly&#039;&#039;&#039; this kind of thing happened in real life medieval Europe.)&lt;br /&gt;
&lt;br /&gt;
In other words: Truly heinous shit goes on, and there&#039;s nothing &#039;&#039;stopping&#039;&#039; that kind of shit... but there are &#039;&#039;consequences&#039;&#039; to that kind of shit that act as an effective counterbalance against being seen to do that kind of shit to the smarter nobles in the kingdom. And, because anyone can die, the shittiest characters are no more guaranteed survival than the nicest. &lt;br /&gt;
&lt;br /&gt;
Also worth mentioning that there&#039;s reason to think that, despite the quote that began this page, the series may not actually end on [[The End Times|100% downer note]], as Martin has said he hopes his series will end in a way akin to the Scouring of the Shire from Lord of the Rings, which, despite the name, is more of a bittersweet ending. So who knows (though this also presumes the author will actually get around to finishing the series at all).&lt;br /&gt;
&lt;br /&gt;
In sum, whether the setting fully qualifies for &amp;quot;Grimdark&amp;quot; is a matter for debate. Probably the best way of looking at is that it is Grimdark, but in a nuanced way.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/tg/ Song of Ice and Fire Houses]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3U7NpSubAJQ Weiner, Weiner weiner]&lt;br /&gt;
&lt;br /&gt;
[[category: Literature]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=A_Song_of_Ice_and_Fire&amp;diff=9886</id>
		<title>A Song of Ice and Fire</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=A_Song_of_Ice_and_Fire&amp;diff=9886"/>
		<updated>2023-03-02T03:52:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Locations */&lt;/p&gt;
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&lt;div&gt;[[image:Game_of_Thrones_Title-DVD.png|300px|thumb|WIENER PARTY! WIENER PARTY!]]&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
{{Grimdark}}&lt;br /&gt;
{{Sick|Among other things, the books can barely go ten pages without having another rape.}}&lt;br /&gt;
&#039;&#039;&#039;Warning: This article contains so many spoilers we&#039;re ruining books that haven&#039;t even been released yet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Topquote|If you think this story has a happy ending, you haven&#039;t been paying attention.|Ramsay Bolton, nailing the grimdark theme of this series}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It matters not from whence the blood flows. Only that it flows.|George RR Martin, Exalted Champion of Khorne when explaining why so many characters get offed}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A Song of Ice and Fire&#039;&#039;&#039;&#039;&#039;, better known as &#039;&#039;&#039;&#039;&#039;Game of Thrones&#039;&#039;&#039;&#039;&#039; (though only the first book has that title) is a [[Grimdark]] fantasy book series for people who hate fantasy, or at the very least, have gotten their fill of Tolkien pretenders and want something more &amp;quot;distinct&amp;quot;. Its central themes include [[Tzeentch|political Machiavellian scheming]], [[Khorne|ultraviolence]], [[Slaanesh|incest/sex with exposition/tons of rape]], and [[Nurgle|everyone trying to survive in such a Crapsack World of perpetual suffering]]. There is also lots and lots of food. Thus it has become one of the most popular series of our generation and its author, [[George R. R. Martin]], has been praised for his highly realized world and gritty low fantasy style. He was even called &amp;quot;the American [[Tolkien]]&amp;quot; by &amp;lt;s&amp;gt;Time magazine&amp;lt;/s&amp;gt; gormless idiots who lump diametrically different writers together for no other reason than that they&#039;re both fantasy authors. The two authors do both have a passion (and talent) for worldbuilding and writing doorstoppers, but that&#039;s also where the similarities generally end. Still, the comparisons to Tolkien would probably explain this series&#039; sudden spike in popularity following the TV show (at least [[Skub|to a point, anyway.]]) The great joke of an actual World War veteran writing fantasy about heroic knights and elves being compared to and contrasted with a conscientious objector who writes edgy fantasy is not lost on most (though its worth mentioning that Martin is as much of a Tolkien buff as any of us, meaning that he didn&#039;t write the series as a &amp;quot;fuck you&amp;quot; to Tolkien&#039;s work as some might assume).&lt;br /&gt;
&lt;br /&gt;
The series itself is set on the [[Original character, do not steal|totally not medieval European ripoff]] realm of Westeros as it is wracked by a massive succession war drawing its realms into conflict.  Everyone&#039;s picking up the pieces from the previous war until one family&#039;s bid for power starts another war (book one), A bunch of dudes declare themselves kings (book two), they&#039;re burning the continent down in their scramble for power, and somehow all the fuck-ups managed to lose anyway (book three). Just when the guys who lost the least start thinking they get to rule over the remaining chaos, more fuck ups happen and more dudes show up (book four). Sadly, winter has finally come and, unbeknownst to most people, [[Thousand Sons|evil ice wizards leading soulless undead]] [[Alpha Legion|assumed to be only myths by most people]] are about to invade the continent from the north. By the fifth book, things are going and/or will go to shit even for the bad guys.&lt;br /&gt;
&lt;br /&gt;
According to a leaked fan conversation, George R. R. Martin jokingly stated the series would end with an epic cock-slap fight between Samwell Tarly and Jaime Lannister. &lt;br /&gt;
&lt;br /&gt;
TL;DR: [http://en.wikipedia.org/wiki/War_of_the_Roses War of Roses] with a helpin&#039; of &amp;lt;s&amp;gt;cliched fantasy&amp;lt;/s&amp;gt; George&#039;s old sci-fi writing plots given a fantasy overhaul and [[/d/]]-lite.&lt;br /&gt;
&lt;br /&gt;
[[ASOIAF Miniature Game|Miniature game has their own page now]]&lt;br /&gt;
&lt;br /&gt;
== Setting and History ==&lt;br /&gt;
Most of the series takes place on an America-sized continent named Westeros, which stretches from pretty much the North Pole to the deserts of Dorn. It is populated by three main nations: First Men (Northmen and wildlings aka not!Celts), Andals (pretty much everyone else aka not!Anglo-Saxons) and Rhoynar (Dornishmen). All of them came from Essos in waves: the First Men displacing the druids and giants, then came the Andals who pushed the First Men further north and assimilated the survivors, and finally by the Rhoynar, a matriarch-ish society that fled the destruction of their homeland and finally found a home in Dorne. Ironborn (not!Vikings from western islands) are also of note, since despite their First Men ancestry, they developed an entirely different religion and culture based off raiding due to the barren sea-rocks they inhabit ([[Deep Ones|and possibly also influenced by weird creepy things living in the water that lived on the islands before they did]])&lt;br /&gt;
&lt;br /&gt;
For thousand years Westeros was an utter mess of seven-ish kingdoms vying for supremacy. But while they were busy banging rocks together, the Eastern continent, Essos, was united by the &amp;lt;s&amp;gt;elves&amp;lt;/s&amp;gt; magical dragon-riders powered by incest. The Valyrians would expand all over Essos, but their only presence in Westeros was a small island outpost (later named Dragonstone). At one point, however, the daughter of a minor noble family, Daenys Targaryen, had prophetic dreams about the death of her country, which forced her father to flee alongside his family and most valuable possessions (five dragons and some magic shit). His rivals in power laughed at him, but he turned to be right as a gigantic volcanic eruption obliterated Valyria and started the age of anarchy in Essos&lt;br /&gt;
&lt;br /&gt;
The Targaryens did fuck all for a little over a century, until the ambitious lord Aegon grew tired of sister-fucking and decided to forge his own kingdom in Westeros. Even though his army was tiny and he was facing off against the full might of an entire continent, he also had &#039;&#039;&#039;dragons&#039;&#039;&#039;, which in ASOIAF can grow to comically large proportions, and allowed him to wipe the floor with anyone dumb enough to stand against him. Just to make a point, he burnt down *the* largest fortress in Westeros &#039;&#039;in a single night&#039;&#039;, melting down stone walls with dragonfire and leaving it cursed for centuries. Though, because the Targs were so reliant on dragons, the only Kingdom they couldn&#039;t conquer was [[Dune|Dorne]], who [[Tallarn|mujahideen]]&#039;d their way to a truce after killing one of the sister-wives&#039; dragons with a Ballista and (probably) threatening Aegon with the knowledge that they were willing to spend their entire Kingdom&#039;s wealth to hire [[Callidus Assassin|magical assassins]] to end the Targaryen line. &lt;br /&gt;
&lt;br /&gt;
The Targaryens ruled for 280 years, but their rule was also marked by lots of shitty kings (because of the rampant incest), but also by rebelling bastards (who were the result of non-incest). Somewhere along the way, magic began to leave the world. Spells were no longer as effective and the price for such magic became steeper and steeper (which is why most magic in the &amp;quot;present&amp;quot; requires blood or sacrifice of some sort). This was most evident in Westeros when the dynasty&#039;s dragons became successively smaller and smaller; it also probably didn&#039;t help that they raised them in a coliseum-style Vault and also only had 5 dragons to start with. The dynasty&#039;s fate was sealed in the &amp;quot;Dance of Dragons&amp;quot; which was an internal conflict between Targaryens and the last real war to include dragons and dragonriders. &lt;br /&gt;
&lt;br /&gt;
Their ultimate downfall came just before the beginning of the series, when Prince Rhaegar (supposedly) kidnapped the bride of a powerful lord Robert Baratheon and the Mad King killed her father and brother, who just wanted her back, triggering a rebellion that they lost and once again setting the stage for a Seven Kingdom free-for-all.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
Since these books have some thousand named characters, you won&#039;t remember most of them without an obsessive disorder over details.&lt;br /&gt;
Here&#039;s a relatively shortlist (mostly based on the TV series rather than the books, but seems to randomly switch between the two) for the characters you&#039;ll care about.&amp;lt;!--Maybe we should actually get around to, iunno, fixing that.--&amp;gt; We&#039;ll also be making an effort to mostly focus on characters from the main series, rather than historical figures like Maegor Targaryen, the Dance of Dragons Blacks and Greens, and so on. Trust us, given the number of characters we already have to cover, it&#039;s for the best. The houses listed here doesn&#039;t even come close to covering them all, either. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
===House Stark===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Winter Is Coming&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Honourable, bro-tier northerners who always [[Space Wolves|compare themselves to direwolves and have a few as pets]]. They have a tendency towards being so resolutely honorable that proves to bite them in the ass due to naivete about how [[Tzeentch|Westerosi corrupt politics actually works]] (not that dishonorable characters often fare any better, but that&#039;s an &amp;quot;Anyone Can Die&amp;quot; setting for you). They&#039;re also arguably the protagonists of the setting. Basically Scotland and/or House Lancaster in the War of the Roses (but named after House York).&lt;br /&gt;
* Eddard Stark, &#039;&#039;The Quiet Wolf&#039;&#039;: Patriarch, lord and POV death-puppet. Not nearly as stupid as everyone tries to pretend...but still kind of stupid, and very much a dead man walking. Honorable to a fault and deeply repulsed by the politicking that goes on around him, which eventually leads to a mild case of death by decapitation. Has somewhat of a mixed reputation among the big players of Westeros; Jamie Lannister despises Ned for judging him for breaking his oath and saving millions of people in King&#039;s Landing and never listening to his side of the story, Littlefinger hates him for much, much pettier reasons (as outlined further below). Varys and Tyrion both kind of admire him, but were in agreement over the fact that Ned did the worst possible thing at the most inconvenient time and ultimately got what was coming to him. &lt;br /&gt;
* Benjen Stark: Ned&#039;s ranger/Night&#039;s Watch brother (so the Faramir to his Boromir), who disappears later in the story and may or may not be the mysterious &amp;quot;Coldhands&amp;quot; (in the TV show he is). &lt;br /&gt;
* Robb Stark, &#039;&#039;The Young Wolf&#039;&#039;: Shiny, King Arthur-like hero who veers between being [[Lawful Stupid]] and [[Lion El&#039;Johnson|a brilliant military leader]]. After waging a successful war to avenge his murdered father, he was betrothed to a noblewoman but he ended having comfort sex with a virgin noblewoman which may have been arranged by her scheming bitch mother, while in softcore porno he got the hots for a commoner. Cacks it nastily: he got his head cut off and his pet&#039;s wolf&#039;s head stuck on his body, which was paraded around while his enemies chanted &amp;quot;HERE COMES THE KING IN THE NORTH!&amp;quot; In other words, he&#039;s a Scottish [[Roman Empire|Hannibal Barca]]. In the show his pregnant wife dies with him for added Grimdark, but in the books he (wisely) leaves her behind when he goes to the Red Wedding.&lt;br /&gt;
* Sansa Stark: Useless teenage girl extraordinaire at the start of the series with dreams of marrying a prince and &amp;quot;having lots of babies&amp;quot;, but gets shat on hard by reality, being a case-study in what happens when you go into a Grimdark world thinking like a Fairy Tale Princess. Becomes Littlefinger&#039;s replacement goldfish when Catelyn&#039;s no longer around, her father got killed and her best friend was sold as a sex slave, and ended up in the worst relationship we can possibly imagine with King Joffrey. [[Grimdark|Even got deflowered via rape by Ramsey Bolton]] and married to him before managing to escape with the help of others. Currently acting as a co-ruler to her brother/cousin Jon Snow, and has learned much from her suffering, allowing her to kick Littlefinger out of the Great Game via throat slitting. While in the book Littlefinger is/was setting her up at House Arryn to claim the Vale and the North, the show version becomes QUEEN IN DA NORF in the final episode.&lt;br /&gt;
* Arya Stark: Little tomboy assassin. Has a kill list, but doesn&#039;t get to use it so long as she is an amnesiac apprentice of [[Officio Assassinorum|the Friendly Neighborhood Assassins Guild]]. In the books, she&#039;s still training with the Faceless Men, but in the show she&#039;s broken away from them and headed back to Westeros to get revenge on a LOT of people, giving her one of the highest kill counts in the series. She goes home to Winterfell when she hears that Jon and Sansa took it back and starts acting as a general &amp;quot;troubleshooter&amp;quot; for Sansa while scaring the hell out of everyone with all her new assassin skillz. Kills the Night King like a fucking champion in Season 8 (though in a way that doesn&#039;t actually make any sense), then rides south to add Cersei to her body count. Instead, the Hound talks her out of it and she [[The Lord of the Rings|decides to sail into the unknown west]]. Kind of the [[Mary Sue|writer&#039;s pet]] in the show, among other things getting to avenge the Red Wedding in a brutally cinematic manner even though Dumb and Dumber justified giving us a pregnant woman getting stabbed to death on-screen because Game of Thrones is above &amp;quot;cliches&amp;quot; like loved ones getting avenged in just such a way. And her aforementioned killing of the Night King that doesn&#039;t actually make any sense, since it required her getting the drop on him in a way that was &#039;&#039;physically impossible without out-of-universe special effects equipment&#039;&#039;. Book version is still level-grinding to get to her TV version&#039;s skill level. &lt;br /&gt;
* Catelyn Stark (nee Tully): A woman who trusts the wrong people at the worst time, causing a lot of misery. Gets killed along with Robb, then comes back (books only) as Lady Stoneheart, an undead witch bent on killing all the Boltons, Freys, Greyjoys, Lannisters... pretty much everyone she thinks was tangentially involved in betraying her and her family, or somebody who just pissed her off (kind of hard to blame her though). The show writers left this part out completely, which caused much [[rage]] and [[skub]] in the fandom.&lt;br /&gt;
* Bran Stark: Intelligent little boy, named after the founder of House Stark, Brandon the Builder (basically Tony Stark combined with [[Leman Russ]]). He was crippled in the first sign of major [[GrimDark]]. Has prophetic dreams and becomes a [[druid]]. In the TV series, fucks things up by alerting the Others to where he&#039;s hiding, which gets all of the Children, his loyal wolf, the Three-Eyed Crow and Hodor killed. For good measure, turns out to have accidentally &#039;&#039;caused&#039;&#039; Hodor to become, well, Hodor, as he was using his druid powers to figure out why Hodor is only able to say Hodor, resulting in Hodor&#039;s gruesome death-by-zombies being beamed directly into young Hodor&#039;s brain. He&#039;s now the Three-Eyed Raven and likes going around being creepy as fuck and generally weirding people out. Becomes King of the &amp;lt;s&amp;gt;Seven&amp;lt;/s&amp;gt; Six Kingdoms in a hilariously nonsensical plot twist in the finale.&lt;br /&gt;
* Rickon Stark: Four years old at the start, turning into a real little [[Barbarian]] from not being raised properly, because everyone who would have raised him was dead or missing. In the books, he and his wildling nanny Osha are on the cannibal-infested island of Skagos, and Davos Seaworth is on his way there to pick them up so that the northern lords who are still loyal to House Stark have a figurehead to rally behind. In the show, he ends up hanging out at the Umbers, then is handed over to Ramsay as a prisoner when Smalljon becomes afraid of the Wildlings living north of him (who were invited by Jon Snow to fight the Zombie Apocalypse), and finally dies via arrow in a sick game of &amp;quot;dodge the missiles&amp;quot; courtesy of Ramsey.&lt;br /&gt;
* Jon Snow, &#039;&#039;The White Wolf&#039;&#039;: A bastard living in the Stark household before leaving for the Night&#039;s Watch (basically [[The Last Chancers|Colonel Schaeffer]] with more convicted rapists under his command) and excels there because nearly every one of his fellow recruits are peasants who have never had a formal days of training while Jon has had the serious training afforded to all lords. After he takes over by becoming the Watch Commander secures and alliance with the Wildlings, ancient barbarian enemies of the Night&#039;s Watch, because when the end of the world is coming you tend to think outside the box.  Also gets a Wildling girlfriend, but she dies. He was taken under the wing by the Lord Commander Jeor Mormont and given advice by Maester Aemon (a Targaryen who is so &#039;&#039;&#039;old&#039;&#039;&#039; that everyone in the south has forgotten he existed, and unbeknownst to him, his great-great-granduncle), and managed to actually be a competent leader. Sfter a disastrous loss of strength after the failure of the Great Ranging, and then the Wildling invasion, he unilaterally decides to let the Wildlings through in exchange for their aid in securing the Wall against the real enemy; he even impresses Stannis (The Mannis) with his honor and sense of justice. [[Grimdark|And then, all the corrupt exiles from the South (and the rejects who were left behind during the Ranging) banded together to kill him]]. &lt;br /&gt;
**Though he&#039;s currently dead in the books as a result of the mutiny, he was revived by R&#039;hllor in the series after being stabbed to death by the senior members of the Watch. Isn&#039;t actually Eddard&#039;s bastard son, but rather the legitimate son of Rhaegar Targaryen and Lyanna Stark, meaning that he is, in fact, the rightful heir to the Iron Throne. The new KING IN DA NORF according to his supporters after he killed Ramsay Bolton and took back Winterfell, and is also currently hooking up with his own aunt. &lt;br /&gt;
**He turns on Daenerys once he realizes she&#039;s lost it and kills her in the throne room, but [[Plot Armor|for some reason her dragon doesn&#039;t kill him despite seeing him do the the deed]]. The Unsullied want his head, but instead, King Bran exiles him to the Night&#039;s Watch and he fucks off into the far north to live with the Free Folk.&lt;br /&gt;
* Hodor: Hodor. Hodor, Hodor, Hodor. &amp;lt;s&amp;gt;An enormous and possibly retarded stable boy, and Bran&#039;s faithful steed.&amp;lt;/s&amp;gt; Hodor. Ok, in all actual seriousness, this guy is probably one of the most tragic figures in this series (and that&#039;s saying something). [[Grimdark|The guy basically received horrible visions of his own death fighting a horde of zombies, buying time for his friends to escape by literally holding the door shut as he was hacked apart]]. This causes him to suffer a mental break, leading him to develop Immature Personality Disorder and making it so the only thing he can say is a garbled version of his friend&#039;s last request &amp;quot;hold the door&amp;quot; for all of his adult life; the logic here is that &amp;quot;hold the door&amp;quot; devolves into &amp;quot;hol&#039; th&#039; door&amp;quot; and eventually &amp;quot;Hodor&amp;quot;. You now feel bad for at laughing at the guy.&lt;br /&gt;
* Osha: A Wildling woman who surrendered to the Starks and becomes their servant in exchange for not getting killed. Now dead in the show thanks to Ramsay&#039;s dickery, costing the cast another valued waifu.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Targaryen===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fire and Blood&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The former Dragon kings and rulers of Westeros, [[Eldar|fair-haired purple-eyed beautiful people]] who have descended from the [[Dark Age of Technology|ancient technologically-advanced superpower]] of [[Roman Empire|Valyria]], which collapsed because of [[Fall of the Eldar|their colossal hubris]]. After the anarchic [[Age of Strife|Century of Blood]], the Targaryen patriarch Aegon I, instead of reconquering the lost cause of Essos and of Valyria&#039;s former empire, looked towards the rather primitive continent of Westeros, and its squabbling Seven Kingdoms, [[Great Crusade|to establish his own Imperial dynasty and unify the Realm]]. Aegon I is essentially the Low Fantasy version of [http://en.wikipedia.org/wiki/William_the_Conqueror William the Conqueror] and/or the [[God-Emperor of Mankind]], with a little dash of [[/d/|incest]].&lt;br /&gt;
&lt;br /&gt;
[[Rules Lawyer|Thanks to a loophole]], the Targaryens were immune to the moral objections relating to incest. Common sense (and common decency) took back seat to a time-honoured policy of [[/d/|catastrophic inbreeding]], which made a number of problems, the most obvious of which was that a whole bunch of them were fucking crazy. Aegon I married his older and younger sisters and had several kids with each, which would be the start of another Targaryen tradition: the occasional succession crisis. Because GRRM can&#039;t write a book without going off on a tangent (and because the Targaryens were running things for a good chunk of the setting&#039;s history), the Targaryens and their 300ish long legacy is full of rebellions and wars ripped from English History and in turn mined by HBO. Fun interregnums include the Dance of Dragons, where the Targaryens used the last of their dragons in a brutal civil-war against each other (and now a TV show), and the Blackfyre Rebellions, where the fat-fuck Aegon IV (who had Henry VII&#039;s opposite problems: he fucked everyone and had many heirs) legitimized all his bastards and even gifted one of them the dynasty&#039;s greatest treasure: the Blackfyre sword. Actually, considering how &#039;&#039;much&#039;&#039; of these rebellions were caused by half-Targaryen bastards, [[/d/|maybe they had a point?]]&lt;br /&gt;
&lt;br /&gt;
Eventually, the lineage was banished to Essos after a brutal civil war: Aerys II, a crazy paranoid king that savagely executed many different people, made the wrong move of executing the Lord and Heir of the North; the two men were in King&#039;s Landing because Aery&#039;s son, Rhaegar, the &#039;&#039;&#039;non&#039;&#039;-crazy one, eloped/abducted Robert Baratheon&#039;s fiance and their sister. Since he was already married and she was engaged, they left together in secret, which caused Robert the Cuck to go wild. Joining with Eddard, the new Lord of the North, and their teacher/foster-dad Jon Arryn, the three Kingdoms rebelled and Robert warhammered Rhaegar because STR &amp;gt; DEX. &lt;br /&gt;
&lt;br /&gt;
The survivors were smuggled out/hidden from Robert, with Viserys and his then-pregnant mother hiding on their ancestral home of Dragonstone first, before fucking off to Essos when the war was truly lost; Rhaegar&#039;s &#039;&#039;first&#039;&#039; son and daughter were killed and his wife raped by the Lannister&#039;s bannermen, though Rhaegar&#039;s best friend [[Gay|who loved him very, very, very much]] claims to have helped sneak him out of Westeros and hides with him in Essos; finally, Rhaegar and Lyanna&#039;s son, Jon/Aegon, was adopted by Ned, who was made to realize that the entire civil war was a misunderstanding and that his whoremongering drunk of a foster brother would&#039;ve probably been a terrible brother-in-law anyway. [[Grimdark]]. Basically, the entire British royal family, but with more incest, and a lot of dragons. Still, they occasionally did have genuinely good people like Aegon V (aka Egg), Jaeherys I the Conciliator, his wife Good Queen Alysanne and complete badasses like Brynden Bloodraven and Baelor Breakspear (too bad Bloodraven is hooked up to Old God wi-fi permanently and Breakspear died before he could become king). &lt;br /&gt;
Pseudo-Romans and/or the [http://en.wikipedia.org/wiki/House_of_Normandy House of Normandy].&lt;br /&gt;
&lt;br /&gt;
* Aerys II, &#039;&#039;The Mad King&#039;&#039;: [[Kharn|A pretty fun guy to be around]]. Had a psychotic fascination for fire, which extended to being a psychotic fascination for burning traitors, a category of people that eventually grew to include anybody he disliked for any reason, anyone who disagreed with him, and a few people who were unlucky enough to be caught in the crossfire. [[Goge Vandire|Teamkilled by his bodyguard Jaime for planning to burn the city down with everyone inside it, and even refused to accept his death until he actually died]].&lt;br /&gt;
* Daenerys Targaryen, &#039;&#039;Stormborn&#039;&#039;: She was sold by her brother to a barbarian leader [[Genghis motherfucking Khan|Khal (warlord) Drogo]] in exchange for the promise that he&#039;d use his Khalassar (Warband/tribe) to conquer Westeros. She found her self esteem as his wife, then her husband killed her idiot brother Viserys and promised to conquer the world for Daenerys, making her a full-fledged badass barbarian war queen. Unfortunately, her husband died when [[Derp|Daenerys trusted one of the slaves whose town Drogo had pillaged and burnt to heal an infected wound of his]] and his horde fell apart (though the book is somewhat ambiguous as to whether the slave did kill Drogo). Then she hatched three dragons (completely by accident when she tried to commit suicide) bringing them back from extinction, and now everyone wants to marry her because she is now one of the most powerful people around due to said dragons and being good-looking (in the books this is by the age-of-consent in Westeros standards, where girls are women when they start getting their periods and boys are men at age 13). [[Gets shit done]] except the entire fifth book, in which she mopes around about wanting to marry an annoying, flamboyant mercenary instead of saving herself for political marriage. After banging the flamboyant mercenary, she later marries a Meereenese noble who guarantees he can get her some peace (more likely [[Just As Planned|just as he planned]]). &lt;br /&gt;
**She also does nothing while insurgents kill her men, a horde of plagued refugees spread disease to her city and standing idly by while an enemy army besieges her walls, all for realistically political reasons because the world is a horrible place. Learns how to train her dragon. In the books she&#039;s just encountered another Khalassar after being hauled away from Meereen by Drogo. In the TV series, she takes over all the Dothraki and adds them to her army, then heads for Westeros to invade the place with her army of elite hoplites, massive horde of Dothraki and her dragons. By the time she gets to King&#039;s Landing she&#039;s taken significant losses, including two of her dragons, and is fucking her nephew (Jon Snow). Officially went Mad Queen as of S8E5, wherein she burned most of King&#039;s Landing after the city attempted to surrender and has decided to &amp;quot;liberate&amp;quot; everyone on the planet, whether they want it or not. Jon kills her in the series finale so that she won&#039;t go around burninating the rest of the world.&lt;br /&gt;
* The dragons: The three dragons that Daenerys hatched. They&#039;re wyverns that breathe fire, [[Awesome|have blood hot enough to melt steel]], and [[List of /tg/ Cuisine|cook their meat before eating it]]. Naturally, some of the coolest things in the story.&lt;br /&gt;
** Drogon; named for her late husband, Khal Drogo. Black and red, the biggest and [[Gork|most aggressive dragon]]. Starts eating people and then escapes, leading to the other two getting imprisoned. Interrupts a gladiator tournament, killing a lot of people before being whipped by Daenerys into flying her to a Khalassar that broke off from her husband&#039;s after his death. In the show, he&#039;s the last dragon standing after Viserion bites it north of the Wall and his undead body is put down at Winterfell and Rhaegal gets shot down over Dragonstone. Takes Dany&#039;s body, destroys the Iron Throne and fucks off to who knows where after Dany is killed.&lt;br /&gt;
** Rhaegal; named for the first of her dead brothers, Rhaegar. Green and gold, the [[Mork|cunning one]] and the loudest (with a roar &amp;quot;...that would have sent a hundred lions fleeing,&amp;quot;). Kills Quentyn Martell when the latter is trying to goad Viserion (see below). After breaking out of jail with Viserion they go &amp;quot;all your base are belong to us&amp;quot; on Meereen, killing people and taking over the pyramid of a loyal family as his lair. Last seen playing &amp;quot;sack the town&amp;quot; with Viserion in the books. Dead in the show thanks to Euron Greyjoy and some Diabolus ex Machina bullshit. &lt;br /&gt;
** Viserion; named for her other brother Viserys. White and gold and the [[Vulkan|friendliest]] (as dragons go, he still eats people). Dug cave for himself in his jail then moved into another pyramid after his and his brother&#039;s great escape. Gets killed by the [[Vampire Counts|Night&#039;s King in the show via a magic spear, then his corpse is reanimated to be the Night King&#039;s zombie dragon steed]] and blasts a hole in the famous Wall, allowing the armies of snow elves and zombies to start flooding Westeros. Now perma-dead thanks to the Night King biting it. &lt;br /&gt;
* Viserys Targaryen, &#039;&#039;The Beggar King&#039;&#039;: Daenerys&#039; physically abusive older brother. Best known for being a bully with incestuous lust for her, and an arrogant and incompetent fuck with a massive sense of entitlement. He eventually got himself killed for being an all-around jerk and whiny idiot, which culminated in him threatening his sister and unborn nephew with a sword while drunk in a sacred Dothraki place where weapons and bloodshed are forbidden on pain of death (execution is done by bloodless death - having a scarf wrapped tight around the neck and being drowned in a barrel). Daenerys&#039; husband [[awesome|poured molten gold over his head and called it his promised crown, also ensuring his death didn&#039;t technically shed any blood in their sacred place]].&lt;br /&gt;
* Aegon Targaryen, &#039;&#039;Aegon VI&#039;&#039;: Daenerys&#039; nephew, the son of her brother Rhaegar. Been hiding in Essos for the entire length of the series, but recently raised an army of Westerosi exiles and threw them all a massive Welcome Home party with rape and pillage. Wants to marry his aunt because she has dragons, &#039;&#039;and might not actually be a member of House Targaryen&#039;&#039; if you believe some fans. He can actually count past 6, can multiply numbers, can read different language and has a minor understanding of geometry thus cementing him as one of the most educated people in this overwrought series. Can also do his own laundry.&lt;br /&gt;
**Like Dany, he has his own band of misfits following him around. While Dany has Dothraki and Unsullied, Aegon has &#039;&#039;&#039;The Golden Company&#039;&#039;&#039;, a mercenary company of ten thousand, descended from the forces loyal to the Blackfyre bastards. The Golden Company has a long and storied history of invading Westeros and failing, which has led to the theories that Aegon is really a Blackfyre. Because of their long history and descent from actual nobles, the Golden Company is nothing like the mercenary rabble common in the rest of the series, even having dedicated knight, archer, and War Elephant divisions. &lt;br /&gt;
* Brynden Rivers &#039;&#039;Bloodraven&#039;&#039;: A Targaryen bastard who came to prominence about a hundred years before the series as a sort of sorcerer, he later became known as the &amp;quot;Three-Eyed Raven/Crow&amp;quot; after encountering the Children of the Forest, and uses his powers to help advert the Long Night and train Bran. He&#039;s described as having long, white hair, missing an eye, bound to a tree, knows all and sees all, associated heavily with ravens and omens... [[Vikings|yeah, he&#039;s very much Odin, come to think of it. Just a lot more of an asshole than the Warrior King of legend.]]&lt;br /&gt;
**In his prime, he was pretty much just Loki. The Spymaster &#039;&#039;and&#039;&#039; Hand of the King during the Blackfyre Rebellions (a rebellion of all Aegon IV&#039;s many bastards, [[Troll|who he legitimized on his deathbed because that&#039;s how he rolled]]), he was one of the few to remain loyal. He was a sorceror and had a spy network so thorough, it was a commmon-joke that the [[Magnus the Red|one-eyed]] sorcerer had &amp;quot;[[Thousand Sons|a thousand eyes]], and [[Tzeentch|one]]&amp;quot; He had his own elite unit of archers that solved the first rebellion by sticking the claimant, his heir, and finally his twin, full of arrows.  &lt;br /&gt;
**Exiled to the Night&#039;s Watch after assassinating after assassinating a Blackfyre after promising him safe passage, a running theme in ASOIAF. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Lannister===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hear Me Roar&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[Monopoly|Westeros&#039; richest family]], proud, pompous, selfish and fabulous assholes. Not much of a martial tradition but if you cross them [http://www.youtube.com/watch?v=R7t7cnwlOgY they will fucking cut you]. You can tell they are the bad guys because they have an army of sick fucks, including a zebra-riding mercenary band and 7&#039; 8&amp;quot; Khornate Champion &amp;lt;s&amp;gt;not-Goliath&amp;lt;/s&amp;gt; Gregor Clegane. House York (though named after House Lancaster) combined with the House of Rothschild and the Mafia.  Their unofficial motto is &amp;quot;A Lannister Always Pays His Debts&amp;quot;&lt;br /&gt;
* Tywin Lannister, &#039;&#039;The Lion of Lannister&#039;&#039;: The Godfather, head of the house, and obsessed with his reputation as a Magnificent Bastard extraordinaire. Lawful Evil Personified. He was a most feared general whose greatest achievement was [[Exterminatus|erasing House Reyne from existence]], which was immortalised in his own sweet-yet-creepy-as-fuck theme song (The Rains of Castamere) that became used as a warning against anyone standing against him. During his tenure as Hand of the King (i.e. Prime Minister), he was a political genius who operated as the true power behind the Iron Throne, keeping the realm stable and prosperous despite the stupidity of Aerys II and Joffrey. However, despite all of his achievements, he&#039;s an [[Emperor|absolutely terrible father]], who treats his children as nothing more than tools to further his political agenda. He completely overlooks the incestuous relationship his two oldest children had, and hated Tyrion and made his life a living hell for very poor reasons. He humiliated Tyrion whenever it wouldn&#039;t threaten the family&#039;s reputation, berated Tyrion for being a whore-monger despite secretly being one himself (this is &#039;&#039;only&#039;&#039; in the show), [[Grimdark|tried to get him killed multiple times]], and as the capstone of awful parenting, he taught Tyrion not to marry commoners after he married one called Tysha - by forcing Tyrion to watch Tysha get gang-raped, forcing him to rape her too and then annulling their marriage. The only person Tywin truly loved was his wife.  He eventually gets his comeuppance when Tyrion finds out the truth about the Tysha incident and kills him with a crossbow, all while mentioning that out of all his children, Tyrion was the most alike to Tywin himself. He&#039;s based on [https://en.wikipedia.org/wiki/Richard_Neville,_16th_Earl_of_Warwick Warwick the Kingmaker].&lt;br /&gt;
* Joanna Lannister: Tywin&#039;s late wife and first cousin, meaning the next three characters are inbred as well, ironically. Dies giving birth to Tyrion, which is part of why Tywin hates him, though Cersei hates him for other reasons. Caught wind of Cersei and Jaime&#039;s incestuous tendencies, but she died before she could tell Tywin. It is implied that her ghost visits Jaime in a dream and mourns the current state of her family.&lt;br /&gt;
* Cersei Lannister, &#039;&#039;Bitch Queen&#039;&#039;: Tywin and Joanna&#039;s first child. Twin sister to Jaime Lannister and wife to King Robert Baratheon. She fucks her brother Jaime all the time and had three of his children, whom she passed off as Robert&#039;s to grab power. She is a massive narcissist who thinks of herself as &amp;quot;female Tywin&amp;quot; and hence seeks to rule Westeros as the Queen, and will do anything to keep her power... even when [[Abbadon the Despoiler|most of her plans end up becoming utter failures]]. Crazy as all fuck and prophesied to be killed by the &amp;quot;little brother.&amp;quot; This is because of a prophecy made by a witch, Cersei was a child that she&#039;d be a beautiful queen, lose everything, her children would die before her, and the &amp;quot;Valonqar&amp;quot; would kill her. Though that does explain why she hates Tyrion as hard as all fuck, [[Just As Planned|the exact translation of the term]] that was used is &amp;quot;younger sibling&amp;quot;, and not necessarily her sibling, which opens the door to all sorts of characters who hate the fuck out of her. Since Jaime is technically younger by a few seconds, him killing Cersei would be an interesting twist not without buildup. Possibly the Witch was messing with her head because of what a bitch Cersei was being to her, something Cersei never grew out of. Cersei is currently alive only because Varys wants her to be, [[Just As Planned|as she&#039;s a terrible queen who&#039;ll destabilize the realm enough for him to bring back the Targaryens]]. She was completely shaved, stripped of power in all but her royal heritage and forced to do a nude walk of penance throughout the city by the High Sparrow (ASOIAF Pope- equivalent/[https://en.wikipedia.org/wiki/Martin_Luther Martin Luther] except he won the Reformation) after he uncovered her crimes. Now she&#039;s waiting for her hair to grow back and maybe thinking of revenge. &lt;br /&gt;
**She gets it in the show by blowing up the Great Sept of Baelor (ASOIAF [https://en.wikipedia.org/wiki/Canterbury_Cathedral Canterbury Cathedral]) with everyone she doesn&#039;t like inside it, having her cousin killed near the Wildfire, killing Tyene Sand with the same poison that Tyene used on Myrcella and forcing Ellaria to watch, then capturing the nun who was her jailer and [[Grimdark|leaving her to be tortured to death by zombie Gregor Clegane]]. She is in short [[Thanquol]] disguised as a beautiful blonde woman. Gets anticlimactically squashed by a collapsing ceiling along with Jaime during Daenerys&#039;s assault on King&#039;s Landing. (her biggest issue? Not dying sooner, for the Seven&#039;s sake!)&lt;br /&gt;
* Jaime Lannister, &#039;&#039;The Kingslayer&#039;&#039;: Younger twin brother (by about three seconds) to Cersei Lannister and commander of the Kingsguard. He loves his sister in every sense of the word and had three children with her. Killed the last king despite his oath, and is widely hated for it, even though everyone agrees that dying was a massive improvement for Aerys. The reason for this betrayal was that Aerys had a huge stockpile of Acme Brand Magic Napalm stockpiled under the city, ready to be set off the moment a siege broke through the town walls, and Jaime&#039;s options were to let it happen or kill Aerys before the crazy fuck got &#039;&#039;everybody&#039;&#039; killed. His desire to openly love his sister and win the respect he feels he deserves eventually causes Cersei to reject him. Starts off as an arrogant douche who [[Grimdark|tried to murder Bran Stark, but accidentally crippled him instead]]; as the series progressed he became progressively more bro-tier besides the whole wants-to-fuck-his-sister thing, though he eventually begins to question even this devotion after seeing what a bitch she is when she comes to power. He genuinely loves Tyrion, so much so that he actually went off on his own to get him back after he heard Catelyn had him imprisoned in the Vale. He gets freed by Robb and goes on a journey through Westeros, loses his arm, and gets a lesson in valour and knighthood from Brienne of Tarth. He starts to question his legacy after his son Joffrey makes him Lord Commander of the Kingsguard, a position that was only made available because Joff expelled the Knight who had actually earned it. Since Joff and Cersei had filled the Kingsguard with sycophants and their own thugs, Jaime&#039;s role as the Lord Commander has left a bad taste in his mouth because he is now the leader of probably the least prestigious iteration of the Kingsguard ever. Basically, [[Sigvald|Sigvald the Magnificent]] currently in the midst of a redemption arc. In the books, he is currently being lured into a trap by Lady Stoneheart. &lt;br /&gt;
**In the show, he has finally told Cersei to get fucked after realizing that she has well and truly lost it, and rode north to help fight the White Walkers. He survived the Battle of Winterfell, hooked up with Brienne, and then rides south [[Derp|because he just can&#039;t let Cersei go.]] Winds up getting shanked by Euron Greyjoy and dies [[Fail|via collapsing ceiling]].&lt;br /&gt;
* Tyrion Lannister, &#039;&#039;Halfman&#039;&#039;: a very intelligent dwarf who is awesome, but hated by everyone, either because of his deformity, or because he&#039;s a Lannister. The few people who treat him well is an uncle that went missing, his brother Jaime, Jon Snow who learned a lot from him, and Varys, who at first saw him as an asset, but grew to admire his political abilities and intellect, even declaring him a friend. He seems to do much better when getting drunk with whores, rogues, bastards and barbarians. His silver tongue is one of his greatest strengths (he&#039;s witty and good at persuading people) and weaknesses (he tends to think himself to be way more clever than he actually is, which mainifests in him being quick with insults and the truth in a city ruled by sociopaths and liars). Tyrion is also one of the only characters with an actual sense of the bigger picture, and an interest toward steering the world toward an outcome that &#039;&#039;doesn&#039;t&#039;&#039; involve a [[The End Times|Warhammer End Times]] scenario. **Unfortunately, the world&#039;s movers, shakers, and those who generally have the power to make a difference are increasingly either a) dead, b) scattered to the winds or c) hate his dwarf guts. Despite the increasing difficulty and fruitlessness of his task, however, [[Awesome|Tyrion still fights]]. After being framed for killing Joffrey, he killed his own father and fled Westeros. In the books, he is currently in exile in the Free Cities, weaselling his way into leading a merc band and trying to sign them up with Daenerys&#039; forces, recognizing her as one of the few chances Westeros has got of fixing its shit (provided she can get her own shit together, which she&#039;s having a bit of trouble with). &lt;br /&gt;
**Since characters in this series tend to either be walking tropes, rip-offs of other fantasy characters, or historical people with different names, Tyrion is probably based on the great [https://en.wikipedia.org/wiki/Miles_Vorkosigan Miles Vorkosigan] (who was himself based on a few people including Sir Winston Churchill) and is a nod to King Richard III (a deformed but competent king later demonized by historiographers of his era). Even if he is usually the smartest one in the room at any given time, though, Tyrion is still not above having some derp moments. Exhibit A, when Tyrion asked his father what happened to his first wife (right before killing him), he took an &#039;&#039;obvious&#039;&#039; &amp;quot;I don&#039;t know and I don&#039;t care&amp;quot; response (&amp;quot;Wherever whores go&amp;quot;) as if it was literal directions, and afterward keeps asking random people if they know where whores go, with predictable reactions. (Admittedly he&#039;d just killed his ex and was probably in the middle of some serious PTSD at the time, which is not great for your brain.) The show version eventually meets Daenerys and becomes her Hand only to [[Fail|fuck up a bunch of stuff]] and lose her trust. He sells her out when he realizes that she&#039;s gone round the bend and winds up becoming Hand to King Bran.&lt;br /&gt;
**Don&#039;t confuse TV Tyrion with book Tyrion. Book Tyrion is every bit as amoral and vindictive as many view him as and waaaaay more of a grey character, especially after his exile from Westeros, where he pulls off some truly despicable shit out of spite and his own self-loathing (for example, forming a genuine romantic connection with a fellow dwarf woman, then abuse the shit out of her). TV Tyrion pretty much becomes the audiences avatar from season 6 onwards. His entire character is robbed of any agency in order to make D&amp;amp;D look smart and give big moral lessons to Daenerys (which make no sense within the context of the show). &lt;br /&gt;
* Kevan Lannister: Tywin&#039;s younger brother, considered &amp;quot;the reliable one&amp;quot;. One of the few decent Lannisters, though saying that he is perfectly happy carrying out Tywin&#039;s bidding. Tried to talk sense into Cersei and was later called in to try and fix her mess. He did such a good job of it that Varys decided to personally thank him. With a crossbow. And a group of knife-wielding children. In the show he dies with the rest of the crowd when the Great Sept got nuked by Cersei - the manner of his book death was given over to Grand Maester Pycelle at the exact same time.&lt;br /&gt;
* Lancel Lannister: Kevan&#039;s son, Tywin&#039;s nephew and Tyrion, Jamie and Cersei&#039;s cousin.  A callow, spoilt but well-meaning nobleman. Pretty much Joffery but mentally stable, not sadistic and capable of compassion and honor.  Enters a sexual relationship with his cousin Cersei when Jamie is captured, which Tyrion uncovers and uses to blackmail Lancel into spying for him.  He later has a religious experience after nearly dying and joins the Poor Fellows of the Faith of the Seven, gives up his incestuous relationship and tries to convert several of his family members (somewhat successfully with Kevan, unsuccessfully with Cersei).  Still alive in the books.  &lt;br /&gt;
**In the show, he reports Cersei to the High Sparrow (rather than the High Sparrow cleverly uncovering Cersei&#039;s plan and trapping her) and dies horribly.  Cersei deliberately set him up for a particularly agonizing and drawn-out end; he&#039;s lured into a catacomb under the sept that contains a massive cache of wildfire, gets his spinal cord severed so he can&#039;t walk, and is left where he can see candles sitting in a pool of wildfire just a little too far away for him to reach it in time, so that he [[Grimdark|spends his last moments vainly trying to avert a horrible catastrophe before being incinerated]]. &lt;br /&gt;
* Cersei and Robert&#039;s (actually Jaime&#039;s) children:&lt;br /&gt;
** Joffrey Baratheon: Spoiled brat and sociopath to the extreme. He&#039;s basically [[Sigvald]] during his teenage years (and likely inspired [[Phil Kelly|Kelly]] to make the character Sigvald). &amp;quot;Heir&amp;quot; of the throne, and the technical king of Westeros during the War of the Five Kings since he lives in King&#039;s Landing and sits on the throne. Turned out to be worse than Aerys. He died and there was much rejoicing. [[Fail|Except by his mother, who instead had sex on his corpse]]. Fourteen years old at the time of his death. &lt;br /&gt;
** Tommen Baratheon: The new king on the Iron Throne. Nine years old. Married to a teenaged shotacon wife who&#039;s (unknown to him) the granddaughter of his brother&#039;s true killer. Trying to litigate the criminalization of beets. Loves [[Cats|kittens]]. He&#039;s pretty well-rounded and non-fucked up, which is a miracle considering his parents, both putative and biological. Also seems to be trying to take kinging seriously, but his mom is trying to quash that in her subliminal attempt to hold power indefinitely, so whether it holds is another matter entirely. Prophesied to die before Cersei, which is doubly tragic due to his age and being a much better person than her. &lt;br /&gt;
**In the show, he commits suicide after Cersei blows up the Great Sept (head office of the fantasy knockoff Church of England), killing his godfather, great-uncle, wife, and all his religious friends, because of course her power hunger was more important than his happiness and well being.&lt;br /&gt;
** Myrcella Baratheon: Princess, and Cersei and &amp;quot;Robert&#039;s&amp;quot; second oldest child. Ten years old. In order to appease the Martells, Tyrion arranges a marriage with her and the youngest Martell, which pissed off everyone. In the books, she had her face fucked up because of Arianne Martell&#039;s amateur intrigues, which overlapped with poor planning, general stupidity, and another guy&#039;s backstabbing. Before the maiming, she was quite decent and non-evil. Who knows how she&#039;ll turn out now with half of her face cut off. Also prophesied to die before Cersei. &lt;br /&gt;
**In the show, she had a crush on Oberyn&#039;s surviving nephew but was killed by Elia in revenge for Oberyn&#039;s death, but alive in the books though missing an ear. Also, the readership all got on George&#039;s balls for maiming this girl, mostly because it was a sign that he had run out of ideas and was basically just milking Diabolus ex Machina ([[Just As Planned|or that&#039;s what he wants us to think]]).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Baratheon===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ours is the Fury&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Ascended to the Iron Throne after a successful rebellion against the Mad King Aerys II Targaryen. Produces no less than three claimants to the succession, each one very different from the other. Technically a cadet branch of House Targaryen as their founder Orys was allegedly a Targaryen bastard, who took the original Storm Kings (House Durrandon) deer sigil after killing the last one and fucking his only child Argella and then 200 odd years later, King Egg&#039;s daughter married their grandfather. They&#039;re pretty much the [http://en.wikipedia.org/wiki/House_of_Plantagenet House of Plantagenet].&lt;br /&gt;
* Robert Baratheon, &#039;&#039;The Usurper&#039;&#039;: Fat, old, former badass who led the rebellion, and now the king who married Cersei Lannister. Then he fucked a bunch of other women and had lots of illegitimate kids. He was killed while mixing boar hunting and drinking, but whether this death was planned or not is uncertain. On the surface, a king with a thing for easy laughs and partying; right underneath the surface, he&#039;s irresponsible and leaves the actual ruling of a nation to his staff, deeper under the surface he&#039;s pretty much a sad, lonely old bro who would rather not have been king. Comparable to [https://en.wikipedia.org/wiki/Henry_IV_of_England Henry IV], in that both were powerfully built military geniuses who overthrew the existing monarchy and later succumbed to an unhealthy lifestyle.&lt;br /&gt;
* Stannis &#039;&#039;&#039;The Mannis&#039;&#039;&#039; Baratheon: Robert&#039;s younger brother, an all-around badass who swings between [[Lawful Stupid]] (more so in the show than the books) and [[gets shit done|getting shit done]]. [[Judge Dredd|believes so strongly in the rule of law]] that he feels compelled to take the Iron Throne for himself despite wanting nothing to do with it. Is advised by a priestess of the God of light, Melisandre, and a lowborn smuggler named Davos Seaworth raised to knighthood and nobility. [[C.S Goto|His character is ruined in the show into an incompetent pawn of Melisandre and gets killed off just because one of the showrunners didn&#039;t like him]].&lt;br /&gt;
** Shireen Baratheon: Stannis&#039;s kid daughter. The sweet, charming, and intelligent little lady who was left with a deformity on her face from a disease called greyscale. Teaches Davos how to read, and is probably the most innocent person in the series alongside Tommen, Myrcella and a few others. Being the grim and dark universe A Song of Ice and Fire is, however, this means that she&#039;s likely going to end up becoming fuel for a vicious fire god. In the show she does, but in the books, she is safe and sound since Stannis isn&#039;t stupid enough to bring him with her while campaigning. His wife, on the other hand, being such an idiotic fanatical pyromaniac... well, her odds aren&#039;t exactly looking that great.&lt;br /&gt;
* Renly Baratheon, &#039;&#039;That Gay Guy&#039;&#039;: Robert and Stannis&#039;s youngest brother. Took Loras Tyrell (a.k.a. Knight of Flowers, Pretty Boy, etc.) as his lover. Decided he was better suited to be king, though the bizarre and outdated laws of the land stated Stannis was next in line (though Joffrey and then Tommen were first since they were [[Pretend|officially]] Bobby B&#039;s legitimate kids). Was hugely popular since he had Robert&#039;s charisma, which led to him getting the most support, but he lacked Stannis&#039;s conviction and devotion to the duty of actually doing the work of a king, or even Robert&#039;s ability to wage war. Killed by Melisandre with some &amp;quot;help&amp;quot; by Stannis &#039;&#039;The Mannis&#039;&#039; for trying to steal his crown, though in the books Stannis may not have been completely aware of the role he played in Renly&#039;s death. He&#039;s basically [[That Guy]] of ASOIAF, since quite a lot of shit is his fault, indirectly or otherwise. &lt;br /&gt;
*Gendry Baratheon, the Bastard Son. One of Robert&#039;s many, many bastard children, and the one who gets the most page and screen time. He starts out as a humble blacksmith in King&#039;s Landing, who first comes to Ned&#039;s attention when Lord Stark is investigating the death of Jon Arryn. From there, he gets shipped off to the Night&#039;s Watch to avoid the imminent purge of Robert&#039;s bastards and winds up becoming friends with Arya and Hot Pie. After some adventuring and sexual tension with Arya (at least in the show), he joins the Brotherhood Without Banners. In the show, they sell him to Melisandre so she can use him for a blood magic ritual, while in the books he just goes on being a smith and doesn&#039;t get involved in anything particularly weird or shady. He&#039;s helping run an inn as a Brotherhood front/orphanage when he reappears in the books, but in the show, Ser Davos sets him free and tells him to fuck off, which he does for a few seasons. He eventually turns up back in King&#039;s Landing, where Davos finds him and recruits him (and his comically oversized LARPing hammer) for Team Snow. He helps Jon capture a wight to show Cersei, makes dragonglass weapons for the Army of the Living, hooks up with Arya, and fights in the Battle of Winterfell, after which Daenerys legitimizes him as the new lord of House Baratheon.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Tully===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Family, Duty, Honor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; Lords of the central riverlands. Being the obligatory central nation they spend a lot of the series being fought over like a cake in between fat kids. Basically Poland/the Netherlands, given they have so many rivers and how hard they&#039;ve been fucked over.&lt;br /&gt;
*Edmure Tully: Basically the SoIaF universe&#039;s eternal butt monkey (because he happens to be a decent fucking person). Despite being an okay guy, he&#039;s also a useless ponce with a dense streak a mile wide and a bad habit of bragging about things he shouldn&#039;t be proud of. It took hanging in a stockade for a few months to make him experience some growth. When Jaime was brought in to unfuck the situation and end the siege at Riverrun, Jaime&#039;s &amp;quot;negotiation&amp;quot; pressured him into convincing his house to surrender, but he made sure [[Troll|that Brynden got out first]]. In the books, he&#039;s currently spending his days at the Lannister house as a hostage to make sure that the Tullys don&#039;t try to ruin the situation again. &lt;br /&gt;
**In the show, he disappears until the final episode, [[Fail|where he tries to make a case for himself as king]] only to get shut down by Sansa.&lt;br /&gt;
*Lord Hoster Tully: In GoT the only act he committed of any note was to die. In the books however he is arguably, though inadvertently, the most destructive character once you&#039;ve delved into his history. The man looked down upon peasants, cripples, bastards, and broken things, which influenced his daughters and primed them for their mistreatment of such through their travels (especially Catelyn&#039;s immediate suspicion of Tyrion, [[What|despite the charge and evidence making little sense, but because he&#039;s a &amp;quot;Monster&amp;quot; of course he must have done it]]). He denied Tywin&#039;s offer to marry Tyrion to Lysa for said reasons, but he also denied Lysa to marry Petyr because of his low birth and her value of being married off to a higher bidder, even if their age differed by at least 50 years and she was pregnant with Petyr&#039;s child. He responded to this pregnancy by forcefully aborting the child via drinking Moon Tea, without her knowledge (something he would have nightmares about approaching his death). Not only did this nearly cause her death, but it destroyed her reproductive system resulting in 5 miscarriages and 2 stillbirths (an event that would lead her to aggressive paranoia so fervent that she killed her husband to prevent being separated from her only living child). All of these actions unfortunately spiraled into helping cause The War of the Five Kings.&lt;br /&gt;
*Brynden Tully &#039;&#039;the Blackfish&#039;&#039;: He didn&#039;t catch the memo that he was part of the joke faction, and proceeds to spend the entire series fucking Lannister shit up and generally being a boss. Thought to be the black sheep in a family of fish (Thus &amp;quot;Blackfish&amp;quot;, geddit?), but in spite of that status held true to the family, continuing to hold Riverrun for Robb in spite of the war pretty much being lost. When Edmure surrendered Riverrun, he escaped by swimming under the portcullis and escaping into the river, causing everyone to shit themselves because he&#039;s totally coming for revenge. Also widely accepted by the fans to be a closeted homosexual.&lt;br /&gt;
**In the HBO show, he gets killed when resisting arrest from Tully forces by order of Edmure. [[Rage|And it happens offscreen.]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===House Arryn===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As High as Honor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Mountain lords turned [[NEET|neurotic shut ins]]. Goes through lords about as quickly as you would expect a castle equipped with a door that opens into empty air. Basically Switzerland/Afghanistan, seeing as how they stayed neutral in the War of Five Kings, their land is covered by nothing but mountains, and they&#039;re constantly fighting with the local tribes. They were being entertainingly screwed over by Littlefinger until his death.&lt;br /&gt;
*Jon Arryn: Only appears posthumously and is the catalyst for the whole plot. Used to be a foster father of sorts to Robert Baratheon and Eddard Stark. Was the Robert&#039;s Malcador the Sigilite during Robert&#039;s Rebellion. He was killed by Littlefinger via Lysa when he figured out that Robert&#039;s kids are bastards of Cersei and Jaime. His death was blamed on the Lannisters to destabilize Westeros. &lt;br /&gt;
*Lysa Arryn: Loli bride turned Lady of the Vale after the Lannisters forcibly retired her husband from life, at least officially. In reality, Littlefinger convinced her to poison her husband and blame the Lannisters [[Just As Planned|which pretty much started this whole clusterfuck to begin with]]. A closeted, crazy woman who spends the entire series in her castle &amp;quot;the Eyrie&amp;quot; being useless, breastfeeding her own son at age 10, obsessing over Littlefinger&#039;s cock, and [[Derp|refusing to help her sister and nephew in the war she and Littlefinger pretty much started]], which may have guaranteed their eventual horrific murders by their enemies. Finally gets her comeuppance when Littlefinger kicks her out the moon door (post-taunting, of course), putting her out of our collective misery. Long live the Lord Protector.&lt;br /&gt;
* Robert Arryn: &#039;&#039;Littlefuck&#039;&#039;, Lysa&#039;s equally mentally unstable autistic son, who still sucks on his mom&#039;s tit and enjoys seeing people &amp;quot;fly&amp;quot; out the moon door to their deaths. He actually seems to be a bit smarter than you would first think and is a really, really good judge of character, except with Sansa. Secretly being poisoned by Littlefinger and Sansa so she can take over the Vale and North. Named Robin in the show because the showrunners were afraid that having two characters with the same name would be too confusing. The show version doesn&#039;t get poisoned but turns up in the series finale as the Lord of the Vale.&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===House Greyjoy===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We Do Not Sow&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;[[Awesome|A house founded by Cthulhu-worshipping Norscans]]. While not actual Vikings in any sense of the word, there is little other way to describe them. They live on some islands off the coast of Westeros and almost their entire culture is based around raiding and the ocean. Their religion holds it shameful for a man to pay for personal possessions, and states they have to get things either by trade, washing up from the ocean or the &amp;quot;Iron Price&amp;quot;: seizing something from the body or belongings of someone he defeated in battle rather than paying or trading for it. Also, only possessions acquired via the Iron Price command respect among the Ironborn. The nastiest form this takes is stealing women as &amp;quot;Salt Wives&amp;quot;, [[Emperor&#039;s Children|effectively making them a society of rapists]]. As an interesting bit of trivia, their local variety of baptism is to be ritually drowned in seawater and resuscitated by their priests, and they don&#039;t see drowning as a bad way to go on the grounds that it means their god/gods have accepted them and they&#039;ll go to an underwater Heaven that&#039;s basically a more X-rated version of The Little Mermaid. &lt;br /&gt;
*Balon Greyjoy: Asshole dad, crappy ruler, and general shithead (all very common things in this world, but still) who rebelled against Robert Baratheon and failed miserably. All of his sons were killed, except for Theon, who was taken as a hostage to ensure his good behaviour. Despite being in a position to join either the Lannisters or the Starks during the War of Five Kings and thereby get whatever he wanted from either (independence and the North, or independence and Casterly Rock, respectively), he does the absolute stupidest thing possible and declares himself independent without support from anyone, attacking the North and the rest of Westeros, thereby virtually guaranteeing that he&#039;ll be on the receiving end of another one-sided battle once everyone else has sorted their shit out. In the book he at least tried to make one alliance but it was with the freaking Lannisters and not the other Kingdom seeking independence. Never got that far, though, since he was pushed off a bridge during a storm by an assassin his brother Euron sent.&lt;br /&gt;
*Victarion Greyjoy: Admiral of the Iron Fleet. [[Gets shit done]] while wearing [[Dark Elves (Warhammer Fantasy)|Lokhir Fellheart&#039;s]] armour during boarding actions. Does it for vengeance, the lulz and as a ticket to Ironborn heaven (which they believe men can reach if they die in battle or by drowning). Worships both R&#039;hllor and the Drowned God. For all his badassery, is far too stupid to realize that his black Red Priest sidekick&#039;s constant rambling about his &amp;quot;great destiny&amp;quot; is inevitably going to end in his burning to death on a sacrificial pyre. Said Red Priest impressed Victarion by surviving being marooned at sea for 3 weeks and turning Victarion&#039;s infected arm into a super-strong volcano arm. Seriously. Isn&#039;t in the show, which is lame. &lt;br /&gt;
*Aeron Greyjoy &#039;&#039;Damphair&#039;&#039;: [[Kostaltyn|A priestly Alan Moore who drank seawater]]. Once a fun-loving party animal, he nearly drowned during the Greyjoy Rebellion and became a dour and devout priest of the Ironborn [[Cthulhu]] religion. Confirmed to have been raped by Euron when they were kids. Planned to overthrow Euron, who bribed and manipulated his way into becoming king of the Ironborn. As of the excerpts from the sixth book, he [[Grimdark|Was captured by Euron and tortured to try and make him renounce his faith, including feeding him spoiled food, drugging him and burning him. Later Euron tied Aeron, naked, to the prow of Euron&#039;s ship alongside Euron&#039;s tortured, pregnant former lover because she showed Aeron kindness by once giving him proper food]]. He tried to console her by saying their suffering will end in underwater Valhalla, [[Awesome|showing Euron failed to make him deny his faith]]. Also left out of the show.&lt;br /&gt;
*Theon Greyjoy: Son of the Lord/King of the Iron Islands. Had the personality of a stereotypical high school jock, being an excellent archer and womanizer and proud of it. He was given to Ned Stark by his father after Balon failed to successfully rebel against Robert Baratheon. Swore an oath to Robb, but then ditched him out of a desperate need to please his father. Ends up castrated and acts as the personal slave of Ramsay Bolton after Ramsay puts him through horrific torture to turn him into Reek. Rescued by his sister, but the psychological trauma meant it took a while before he could stop calling himself Reek and start getting back to normal mentally (physically he&#039;s now missing a few parts that don&#039;t heal or grow back). He&#039;s just been reunited with his sister in the books, but is dead in the show, thanks to charging the Night King by himself while protecting Bran.&lt;br /&gt;
* Asha Greyjoy: Theon&#039;s older sister and a commander of some renown which is quite a feat - almost every man on the Iron Islands except her father either tried to get in her pants or told her to [[-4 STR|stop playing around and go do some actual women&#039;s work]], before she kicked enough ass that they respected her. Rescues Theon after he escapes Ramsay but then loses him to Stannis. Is named Yara in the show because the showrunners thought her name sounded too similar to Osha the wildling chick and is also apparently [[PROMOTIONS|bisexual]]. Eventually becomes Lady of the Iron Islands in the show because she&#039;s the last Greyjoy standing. Kind of a Han-Solo-Stand-in character-wise, being a brash, aggressive pirate queen that acts very opportunistically, but underneath her badassery she has a soft heart for people she cares about (mostly Theon and her crew) and a strong sense of justice. &lt;br /&gt;
*Euron Greyjoy &#039;&#039;Crow&#039;s Eye&#039;&#039;: A [[Chaos Warrior|sick fuck Lovecraftian pirate armed with unnatural sorcerous powers]] and so evil that Balon banished him from the Iron Islands. Every member of his crew is a mute because Euron ripped all their tongues out. Many of them are also the illegitimate sons [[Beastmen|of women he&#039;s raped around the world during his raids]]. Uses an eyepatch to conceal a pitch-black eye, his personal &amp;quot;obviously a villain&amp;quot; mark. Raped his brother Victarion&#039;s wife, then claimed she wanted it so Victarion had to kill her. Raped his younger brother Aeron. Also showed back up in the Iron Islands the day after Balon died, despite having been raping and pillaging in Essos before that, which is suspicious as fuck. Now the new Iron King. Plans to conquer Westeros and has some unknown plan to deal with Daenerys. Revealed in the book &#039;&#039;Winds of Winter&#039;&#039; to be [[Erebus|one of the sickest fucks in an entire setting of sick fucks (and that&#039;s saying something)]], including having a god complex while hating religion so much he [[Grimdark|tortures any clergymen he captures to try and make them give up their faiths using ironic tortures themed around their religions - such as preachers have their tongues cut out and burning priests of the fire god to death]].  Euron tried and failed to break his priest brother Aeron&#039;s faith so he lashed Aeron to the front of his ship to die [[Grimdark|alongside Euron&#039;s own pregnant lover Falia]], in what could be preparations for the [[Betrayal at Calth|ruinstorm]].&lt;br /&gt;
**In the show he&#039;s just a psycho pirate turned king without any magic powers or gear [[FAIL|who wants to bang Cersei. Jaime kills him in the second-to-last episode in one of the dumbest moments in an already terrible episode.]] &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===House Tyrell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Growing Strong&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Lords of Highgarden and the Reach, backstabbers par-excellence, and owners of a lot of fertile lanf. Of the Seven Kingdoms, the Reach is the &amp;quot;biggest,&amp;quot; having the most people, the largest army, and a stable agrarian economy; yes, the Westerlands is richer, yes, the Stormlands have/had the strongest military, and yes, the Vale is the most honor-and-chivalry obsessed, but the Reach and the Tyrells are the only ones who can compete with all three at once. Unlike the current lot of Lannisters they understand the value of good PR, balancing ruthlessness with being somewhat amicable to the commoners, politically savvy and not being stuck-up on honour (which they still have more of than the Lannisters do). They&#039;re a bit analogous to France. In the books, it&#039;s the Tyrells and their support that keeps the throne afloat post-Robert, first aiding Joffrey and then Tommen. They were &amp;quot;shrewd&amp;quot; enough to stay out of Robert&#039;s Rebellion and outside of his court while Tywin was in charge, so their lands are basically untouched by war: the Reach&#039;s cities are also the most beautiful, with Highgarden and Oldtown being notable for not smelling like shit and full of garbage. [[Fail|Unfortunately, they&#039;ve all been wiped out in the show]].&lt;br /&gt;
&lt;br /&gt;
*Mace &amp;quot;The Ace&amp;quot; Tyrell: Lord of Highgarden. Massively fat and overweight, while being stupid, overreaching and constantly mocked by everyone else, he&#039;s otherwise known as a friendly man, a good Lord when it comes to management and a good father; in the books, the Iron Throne uses him to print gold and alleviate hunger during the War of the Five Kings, so they give him and his family a bunch of positions to keep them invested. Unfortunately, this isn&#039;t enough to save a man in the Game of Thrones. In the books, he&#039;s just been named Hand of the King as part of Kevan Lannister&#039;s plan to keep his house on-side. In the show he gets killed with the rest of the noble houses when Cersei blows up the Great Sept of Baelor.&lt;br /&gt;
*Olenna Tyrell: The brains behind House Tyrell&#039;s schemes. Known as the &#039;&#039;Queen of Thorns&#039;&#039; for being an outspoken, prickly and venomous old lady. Schemed with Littlefinger to have Joffrey killed, but she carried it out with compressed powder &amp;quot;gems&amp;quot; hidden in Sansa&#039;s hairnet that poisoned his wine. She is to the Tyrells as Tywin is to the Lannisters, except her daughter isn&#039;t a narcissistic sociopath.&lt;br /&gt;
**Alive and well in the books (so far), where she&#039;s pretty much the same as the show. She has chosen Margaery as her successor, which is why she made sure she&#039;d be engaged to Tommen and had Joffrey offed.&lt;br /&gt;
**Became a fan-favorite for constantly dropping awesome one-liners and calling out smug and/or unpopular characters like Littlefinger and the Sand Snakes. [[Fail|Killed off in the show]] as Jaime gives her the option of drinking painless poison or whatever Cersei wanted to do to her after his forces capture Highgarden. Olenna took the poison, and before she died [[Awesome|revealed to Jaime that she was the one who killed Joffrey and told him to make sure Cersei knows it]].&lt;br /&gt;
*Willas Tyrell: Mace Tyrell&#039;s eldest son and heir, crippled at a very young age when jousting against Oberyn Martell. Surprisingly, he and Oberyn are still bros, even though the rest of their Houses aren&#039;t very fond of each other because of this incident. Probably one of the most pleasant and sensible characters in the books, which might explain why they never included him in the TV show. Very fond of breeding animals, especially horses.&lt;br /&gt;
*Garlan Tyrell &#039;&#039;The Gallant&#039;&#039;: Second-born son. Badass extraordinaire, considered one of the best swordsmen in Westeros, and one of the few people who&#039;s kind to Tyrion. Trains for real combat (often against multiple opponents by himself) unlike Loras, who&#039;s a tourney fighter. Single-handedly wrecks many notable knights fighting for Stannis during the War of The Five Kings. And he is the only person other than Tywin to put Joffrey in his place, at his own wedding. Sadly no POV chapter yet and omitted from the TV series (Loras takes credit for his deeds). &lt;br /&gt;
*Loras Tyrell &#039;&#039;The Knight of Flowers&#039;&#039;: The Tyrell who appears most in the TV series, since his older brothers got adapted out. Considered to be an example of the perfect knight, despite his youth. Is secretly Renly&#039;s gay lover and conspired to take the throne with him and his sister. He was elevated to the Kingsguard as part of the Lannisters&#039; appeasement of the Tyrells, but also to ensure that Margaery would be safe if it turned out they couldn&#039;t kill Joff/Tommen turned out to be a sociopath too. Last seen badly injured in the books attempting to take Stannis&#039; castle in order to to prove his honor after the Faith Militant locked up his sister, but because none of Cersei&#039;s sources could visually confirm it, it&#039;s likely that the Tyrells ([[Iron warriors|it was &#039;&#039;their&#039;&#039; forces that did the sieging]], after all) fabricated a story to get their boy out of there. In the show he ends up tortured by the members of the Faith for being gay [[C.S Goto|because the showrunners retconned them to hate gay people]], [[Protectorate of Menoth|later joins their ranks of questionable willingness]], then dies when Cersei blows up the Sept of Baelor. &lt;br /&gt;
*Margaery Tyrell: The would-be Queen of Westeros, she has married, in order, Renly Baratheon (gay), Joffrey Baratheon (evil), and Tommen Baratheon (8 years old) and has been crowned as queen three times. While she is nice, like Disney Princess-in-a-grimdark-setting-nice, she is still her grandmother&#039;s protege, and so is the source of Cersei&#039;s paranoia (which is kinda valid as the Tyrells did off Joffrey so that Margy could marry the more-controllable and non-sociopathic Tommen). Cersei was so paranoid about Marge&#039;s ascension that she decided to legitimize the Sparrows and allow them to reform the [[Age of Apostasy|Faith Militant]], all because she was afraid Tommen would listen to Margaery more than her.&lt;br /&gt;
**In the show, she marries and uses sex to control Tommen, because the show needed to hit its titty quota and because Tommen is a teenager in the show. Was arrested by the resident Chamber Militant, the Sparrows, and asked for a trial by faith in the books. In the show, this also happens but she tries to be pious in an attempt to save herself but ends up getting killed when Cersei blows up the Sept of Baelor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===House Martell===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unbowed, Unbent, Unbroken&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Tallarn|Desert dwelling survivalists]] who [[Dune|pride themselves on having never been conquered]] by the Targaryen dynasty (though they later married in). Moorish Spaniards, kinda. Their entire thing is that they&#039;re nothing like the rest of the Seven Kingdoms: they&#039;re descended from the Rhoynar, a group of people that used to live along one of Essos&#039; longest rivers who practice absolute cognatic (the oldest child, regardless of gender, inherits the throne) succession and take a very liberal attitude towards sex. House Martell also has a rocky relationship with the rest of the kingdom: The Baratheons don&#039;t trust them because they were all Targaryen loyalists, the Reach doesn&#039;t like them because of historic wars between the two, and House Martell has never forgiven House Lannister for Clegane&#039;s rape and murder of Elia Martell, Rhaegar&#039;s first wife and mother of his children.&lt;br /&gt;
[[C.S Goto|Their story arc was completely ruined in the show, as Elia and Oberyn&#039;s daughters kill Oberyn&#039;s brother and nephew for taking too long to avenge him before being captured and killed themselves by Euron and Cersei]].&lt;br /&gt;
*Doran Martell: Lord of Sunspear and of royal descent. Still mad at the Lannisters about that whole &amp;quot;murdered-my-sister-and-infant-niece thing&amp;quot;. Playing the longest of long games with Varys, which blew up in his face because he told &#039;&#039;no one in his family&#039;&#039; about his schemes (well, maybe Oberyn, but Oberyn is dead). &lt;br /&gt;
**[[What|Killed off in the show by Ellaria as part of her plan to avenge Oberyn]]. Even his actor was upset.&lt;br /&gt;
*Arianne Martell: One of GRRM&#039;s characters who seems to exists solely to fuck everything up at the worst conceivable moment. Still hot as Dornish girls come. See, she is technically the heir of Dorne, being the &#039;&#039;first-born&#039;&#039; daughter, and yet was shut out of most of her father&#039;s meetings and plans, which caused her to get upset because even Oberyn treats all of his bastards better than her dad treats her. After Doran &#039;&#039;seemingly&#039;&#039; accepts his own brother&#039;s death without any sort of fuss, she decides that her father is weak and plans to start &#039;&#039;another&#039;&#039; front in the War of Five Kings by putting Myrcella up on the throne. However, one of her dad&#039;s spies gives them up, and in a huge clusterfuck, Myrcella gets maimed by one of the pro-war knights. She is then taken to her father, who finally spills the beans on his grand scheme: the reason why she was sidelined by her father was because he had secretly betrothed her to her Viserys, but now that Viserys is dead, plans to see if he can broker an alliance with &amp;quot;Aegon,&amp;quot; Rhaegar and Elia&#039;s son who &amp;quot;supposedly&amp;quot; was secreted away and replaced with doubles.&lt;br /&gt;
*Oberyn Martell &#039;&#039;The Viper of Dorne&#039;&#039;: Doran Martell&#039;s brother, a bisexual swinger, former mercenary, and a drunkard (and also Inigo Montoya in Dark Fantasy). His girlfriend is a spectacularly beautiful bastard named Ellaria Sand and he has many illegitimate children, mostly daughters, collectively called &amp;quot;The Sand Snakes&amp;quot;. Crippled the Tyrell heir in a joust, causing a rift between the two houses; despite this, he&#039;s actually best mates with the aforementioned heir, due to Willas Tyrell being straight up the nicest and most balanced man in the series and Oberyn being a very decent person. Known for poisoning his weapons, as well as his battle-cry. Died from a mutual kill, with Gregor Clegane crushing his skull in rather graphically, but Oberyn getting the last laugh, since he got Clegane with a horribly painful and slow-acting venom which stretched his death over days or even weeks, during which time he was ruthlessly experimented upon by a mad scientist, meaning he avenged his sister Elia who Gregor had raped and murdered. [[Sanguinius|So to sum it up, he&#039;s a spear-wielding badass whose death in battle against a major villain was deeply traumatizing for all in-universe and out]].&lt;br /&gt;
&lt;br /&gt;
*Quentyn Martell: Didn&#039;t realize he was in Dark Low Fantasy and thought he was in High Fantasy, poor bastard.  A member of House Martell, sent to marry Daenerys to secure an alliance between the families since the original marriage plan to hook Arianne up with Viserys won&#039;t work with Viserys dead. Leaves Westeros and goes all the way to the city of Meereen to marry her, but he&#039;s too late, as she marries the Meereenese noble Hizdahr, and like Jorah he&#039;s not her type (Dany likes her bad boys). Tries to tame two of her dragons to impress her; the attempt goes wrong, he gets horribly burnt and gradually dies in agony from his wounds. &lt;br /&gt;
*The Sand Snakes: Oberyn&#039;s children. All daughters he had with various women throughout his travels (all consensual encounters, mind you, which actually says a lot about Westeros that it has to be said). Mixed race and all hot with various skills including combat training and mastery of poisons. Working with Doran and Ellaria in the books. &lt;br /&gt;
**[[C.S Goto|Ruined in the show where they don&#039;t accomplish anything, are given atrocious dialogue (the &amp;quot;you need the bad pussy&amp;quot; line comes to mind), aren&#039;t great fighters and get killed by Euron&#039;s men, except for the one who poisoned Myrcella; she gets captured and poisoned back by Cersei so an imprisoned Ellaria is forced to watch her die and decompose.]]&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Bolton===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Our Blades Are Sharp&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Starks&#039; most important (and most despised) vassal, a former arch-rival made of [[Grimdark]] because their entire theme [[Dark Eldar|revolves around Torture]] and they&#039;re [[Night Lords|thoroughly awful, dishonorable, sadistic cowards who can be counted on to do every dirty trick possible before even trying to fight fair. Their sigil is a crucified and flayed man]], their castle is [[Commorragh|a complex of constant suffering called the Dreadfort]], and just look at their House motto...all of which shows how stupid the Starks were for thinking they could control them. Tied with Red Wedding collaborators the Freys as the most thoroughly vile house in the entire setting (no mean feat, all things considered). &lt;br /&gt;
*Roose Bolton, &#039;&#039;The &#039;Leech Lord&#039;&#039;: A Lawful Evil sociopathic health nut who&#039;s called the Leech Lord because he gets leeched regularly, believing they get rid of bad blood. Second-most powerful Lord in the North with ambitions to depose the Starks. Since the Starks are mostly unable to think like crafty people and are blinded by excessive honour this doesn&#039;t prove too difficult. He gets his wish when he stabs Robb Stark in the back, at his uncle&#039;s wedding no less, and has anyone associated with Robb killed. He then makes over Winterfell in his bloody image and is currently trolling Stannis. Believes in the abolished practice of &amp;quot;[[Rape|Droit du seigneur]]&amp;quot; (a tradition that allowed a lord to have sex with subordinate women, whether they wanted to or not) and killed at least one man for trying to hide his wife from Roose (before fathering Ramsay with her via rape). Believed that he and his son could be as evil as they wanted as long as no one found out. Killed by Ramsey in the show, which Ramsay tried to cover with a lie despite the witnesses to his actions. May also be dead in the books, since the letter Jon receives from Winterfell in book five is addressed from Lord Ramsay Bolton. &lt;br /&gt;
*Ramsay Snow/Bolton: &amp;lt;s&amp;gt;A Dark Elf with shaved ears in the wrong universe&amp;lt;/s&amp;gt;. &amp;lt;s&amp;gt;The Joker of Westeros&amp;lt;/s&amp;gt;. The Chaotic Evil incarnate bastard son of Roose Bolton and a peasant woman he raped [[Grimdark|(under the hanging corpse of the woman&#039;s husband, for fuck&#039;s sake!)]].  One of the most fucked up people in all of the Seven Kingdoms (alongside the Mountain, Joffrey, the original Reek, the pedophile marauder Rorge and Euron), because he [[Dark Elves (Warhammer Fantasy)|loves to torture and kill people openly for the lulz]], such as Theon Greyjoy, who he crippled, knocked his teeth out, castrated, and brainwashed into calling himself Reek. Reek was originally a peasant appointed to try and control a young Ramsay, but instead Ramsay warped him into a mentally unstable necrophiliac before killing Reek to fake his death, but Ramsay seemed to hold some twisted affection for him. He also sent Theon&#039;s severed appendage to Theon&#039;s dad in a cutesy box with a letter mockingly detailing his evilness. Will torture anyone who points out his illegitimate heritage even though now he&#039;s legally recognized as a Bolton. Also has a pack of hunting dogs he names after women he hunts, rapes and kills. Married a fake Arya Stark and regularly mistreats her, including forced bestiality. Not a fun guy to be around. The only reason he&#039;s gotten away with it for so long (as pointed out by his father) is that no one is strong enough to stand up to him yet, but [[Powder Keg of Justice|when they are]] he&#039;s going to be killed (especially if his fate in the show is anything to go by). &lt;br /&gt;
**In the show, he killed his father with a knife, fed his stepmother and newborn half-brother to his dogs, then married Sansa Stark and deflowered her via rape. Ramsay was such a monster even Iwan Rheon, THE ACTOR WHO PLAYED THE GUY, hoped he&#039;d die horribly. He got his wish: The consequences of Ramsay&#039;s actions catch up with him when Jon Snow shows up with an army capable of threatening him, and after surprise reinforcements from Littlefinger and his own fucked-up teamkilling, the Starks crush the Bolton army, forcing Ramsay to flee back to Winterfell. Despite this, the gate is smashed down, and Jon disarms him and beats him quite brutally before detaining him to await trial. Before the trial Sansa sets his dogs on him, which he had deliberately starved so they would eat Jon. Apparently they found him quite tasty. For all that Season 6 of GoT is Skub, there likely aren&#039;t many who would object to this moment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Frey===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We Stand Together&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; House of weasels who are always grumpy and have a thing for overreacting to perceived slights. Wouldn&#039;t be that important except for the fact that they own the only bridge over a strategically important river, and regularly extort anyone attempting to cross it...that, and performing the Red Wedding, AKA the Magnum Opus of Grimdark that single-handedly ensures they&#039;re [[Marines Malevolent|the most hated fucks in the whole setting in-universe and out.]] Simply put, there is &#039;&#039;&#039;nothing&#039;&#039;&#039; good or nice you can say about the Freys. They&#039;re ugly inside and out, cruel, treacherous, thoroughly dishonorable, and aren&#039;t even strong warriors, being a mix of incompetent dumbasses and sadistic cowards. They&#039;d all make excellent Skaven (especially considering they could stand to be killed by some Lizardmen). &lt;br /&gt;
&lt;br /&gt;
*Walder Frey: The ancient, terrible, ornery old man in charge of the Twins. Universally detested by his peers (and the audience) for being an amoral, sociopathic opportunist, which he returns in kind for said peers &amp;quot;looking down on him&amp;quot; (can&#039;t imagine why), and will readily betray an important ally for immediate gain, or if he feels he has been slighted in some minor way, with the aforementioned Red Wedding being the most infamous example of both. His descendants are literally so numerous that no one except GRRM himself has been able to count them all, so we aren&#039;t even going to attempt it (not helped by quite a few of them being named Walder as well). Now dead in the show due to getting his throat slit by a vengeful Arya after she serves him two of his sons as meat pies. &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Houses and non-Houses===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Night&#039;s Watch&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Night&#039;s Watch are an apolitical force in charge of manning The Wall, a giant ice wall that separates the relative tranquillity of the south from the Lovecraftian fucked-up-itude of the true north. They are chronically undermanned and undersupplied since nobody believes their stories of a barbarian army or the impending zombie apocalypse. Basically everybody else thinks they&#039;re in a game of [[Diplomacy]] and the Night&#039;s Watch are the only ones who realize they&#039;re actually in [[Warhammer Fantasy Battle]], though it&#039;s been so long since the last snow elf invasion that even they had forgotten about the undead hordes and focused too much on barbarians. Too add to their problems, they are overwhelmingly comprised of petty criminals who wanted to avoid the hangman, because &amp;quot;taking the black&amp;quot;, as it&#039;s colloquially known, also brings with it a full pardon for any crime committed, even murder and treason (even rape, though rapists tend to be despised among the Night&#039;s Watch). Taking the black isn&#039;t also very popular, as a common joke in the Seven Kingdoms is that out 10 people, only would one would willfully take the black, the rest would rather get hanged. They also frequently serve as a convinient catch-all solution for Lords and nobles who fell out of favor, committed treason or were outwitted in the endless Westerosi wheel of politics; lucky for them because said Lords and Nobles are usually the only ones with any fighting experience that are part of the watch and make up their leadership. They&#039;ve allied with the Wildings and the North, but in the TV show, the Night&#039;s King used the undead dragon Viserion to burn a hole through The Wall.&lt;br /&gt;
*Jeor Mormont, &#039;&#039;The Old Bear&#039;&#039;: 997th Lord Commander of the Night&#039;s Watch at the start of the series. Sees Jon Snow as something of a second son (since his own son Jorah was exiled for enslaving and refused to take the black for his crimes). Leads a ranging north of the Wall to investigate reports that the Others have returned. Ends up killed during a mutiny of survivors after the Others wiped out most of his force.&lt;br /&gt;
*Alliser Thorne: Prick of a knight who was favourite to be the next Watch Commander, but was passed over by Jon Snow. Unable to accept Jon Snow letting the Wildlings live on the other side of the wall in an alliance against the zombie hordes, he staged a coup against Jon. It failed because Jon was brought back to life. He is now dead in the show, having been executed for his treason by Jon Snow. Despite of his many personal failings, he&#039;s one of the very few capable fighters (and a pretty good one, even) of the Watch and a skilled commander. Took the Black after siding with the Targaryens during the Sack of King&#039;s Landing in the civil war.&lt;br /&gt;
*Aemon Targaryen: Maester of the Citadel at Castle Black. Despite being the third born son of King Maekar I Targaryen, he declined the right to sit on the Iron Throne. One of the few people in the series to die of old age, at 102.&lt;br /&gt;
*Samwell Tarly, &#039;&#039;The Slayer&#039;&#039;: Fat bookworm who was forced to take the black after his father Randyl threatened to murder him for being unmanly. Jon Snow&#039;s best friend among the Night&#039;s Watch, and knows everything because he &amp;quot;read it in a book&amp;quot;. Despite being a self-professed coward, Sam became the first person in thousands of years to slay an Other with an obsidian dagger. George Martin himself said Sam&#039;s based on Samwise Gamgee from Lord of the Rings. Since then, he has started improving his combat skills and balls (in more ways than one for the latter, finding his spine and losing his virginity). He abandons the Night&#039;s Watch to help fight the dead and tell Jon who he really is, and winds up becoming the new Grand Maester by the end of the show.&lt;br /&gt;
*Eddison Tollett, &#039;&#039;Dolorous Edd&#039;&#039;: Probably the most badass member of the Night&#039;s Watch. Responds to situations by making sarcastic jokes about them, and known for being a grim motherfucker in a setting of grim motherfuckers. In the show he [[Awesome|became the new Lord Commander]] while Jon was dead, but gave the title back to Jon when he was brought back to life, and then Jon handed it right back because he needed to go sort out Ramsay Bolton. Dies in Season 8 at the Battle of Winterfell.&lt;br /&gt;
*Benjen Stark: The [[Dune|Duncan Idaho]] of this series, the dead guy all the other characters and all the &#039;&#039;readers&#039;&#039; love so much someone has to bring him back from the dead in later books. Benjen is Eddard Stark&#039;s youngest brother and the prime motivation why Jon wants to join the Night&#039;s Watch in the first place. Joined the Watch for reasons unknown and disappears without a trace even before Jon arrives. In the TV series, he returns as a benevolent Wight that retained his free will and helps Bran to get back to the Seven Kingdoms.&lt;br /&gt;
*Qhorin Half-Hand: Badass extraordinaire that killed a shitton of Wildlings in his long time of service, rumoured to have spent more time north of the Wall than anyone living southerner in the setting. Lets himself get killed by Jon in a gambit to earn Mance Rayders respect. &lt;br /&gt;
 &amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wildlings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Groups of nomadic hunter-gatherer tribes who live north of the Wall. Mostly First Men by blood, they have been heading toward the Wall for the past decade with the reputed reemergence of the Others. Nomadic, aggressive, and very much believing in &amp;quot;might makes right&amp;quot;, they do not get along with anyone south of The Wall since they view them as &amp;quot;Kneeling weaklings&amp;quot;. Basically every Celtic/Scandinavian/barbarian stereotype combined.&lt;br /&gt;
*Mance Rayder, &#039;&#039;The King Beyond The Wall&#039;&#039;: A Wildling orphan who was taken in by the Night&#039;s Watch, he became their best Ranger before he deserted to join his people. He united the Wildlings and lead them south to escape the Others. Also a trained bard, but that was not enough to save him from death in the show while he&#039;s merely MIA in the books.&lt;br /&gt;
*Tormund Giantsbane: Claims to have a ten-inch penis, and invites his enemies to use their mouths if they want to clean it. Cool as fuck old guy who [[Furry|fucks mother-bears]] in his free time. Tough as nails motherfucker who preaches the merits of using one&#039;s cock for everything. He teams up with Jon Snow for the fight against the White Walkers, then fucks off back to the north once the Night King is dead, making him one of the most sensible people on the show. He and Jon go off to be bros at the end of the show.&lt;br /&gt;
*Ygritte: Wildling woman who Jon Snow ends up falling for and who returns his affections. Has red hair which is considered lucky among the Wildlings. This being &#039;&#039;A Song of Ice and Fire&#039;&#039;, she ends up dying because her worldview is not compatible with Jon&#039;s.&lt;br /&gt;
*Craster: A sick bastard, formerly a member of the Night&#039;s Watch turned polygamous isolationist.  By the way, [[Grimdark|his current wives are his many daughters and granddaughters who he fucks regularly to have more children.  Girls grow up to become more wives, boys get sacrificed to the Others]]. This keeps the Others at bay - and is implied to be a way the Others reproduce themselves, and that sanctuary is why the Night&#039;s Watch barely tolerates him.  Fortunately, he&#039;s been killed off in the story and his offspring go their separate ways.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commoners, Knights, and Petty Lords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Basically any character not associated with any of the Great Houses.&lt;br /&gt;
* Varys, &#039;&#039;The Spider&#039;&#039;: The eunuch spymaster of Westeros. You can&#039;t take a shit in the Seven Kingdoms without Varys finding out where, when, and how watery or dry it was. He does this through paid informants and his &amp;quot;little birds&amp;quot;, a spy network of children who sneak through the castle&#039;s passageways and air flues to eavesdrop on everyone. Somewhat of a paradoxical character, since his literal dicklessness, reputation and political power make every character extremely vary of him (it&#039;s more or less implied that the main thing keeping him in the small council is the fact that he has got enough shit on everyone to blackmail them into submission if they would dare step out of his line) but under the surface, he is the rare example of people in Westeros that isn&#039;t an entirely self-serving scumbag and seems to show genuine care and concern for the common folk [[Just as planned|(Even if his machinations frequently put commonors in peril, but hey, such is politics)]]. To that end, he manipulated events that, according to his plan, would end with a Targaryen on the throne, to permanently stabilize the realm and rid it of the aformentioned self-serving idiots. On a sidenote, he&#039;s one of the few, if not the only person to fully comprehend how dangerous Littlefinger actually is. In the books, he&#039;s currently trying to install an adolescent Targaryen on the Iron Throne (who probably isn&#039;t even one, but he got the looks) Dead in the show, having decided to try and put Jon on the throne instead of Daenerys; Jon says no, Tyrion sells him out when he realizes Jon absolutely means it, and Dany has Drogon barbecue him. &lt;br /&gt;
* Petyr Baelish, &#039;&#039;Littlefinger&#039;&#039;: The Master of Coin (the ASOIAF equivalent of a treasurer) and the closest person the Game of Thrones world has to a [[Daemon Prince]] of [[Tzeentch]], up to even declaring &amp;quot;[[Chaos]] is a Ladder&amp;quot;. A dangerous manipulator who manages to trick and steal his way to positions of lordship and wealth because no one takes him seriously, and stabs all the Lannisters in the back when they become inconvenient. As a child, he wanted Catelyn Stark and was tricked into thinking she wanted him when her sister Lysa fucked him while he was drunk. Challenged Catelyn&#039;s betrothed Brandon Stark, Ned&#039;s older brother who was murdered by Aerys, for her hand in marriage and got his ass kicked because he was a small skinny boy and Brandon Stark was a big strapping man, making that his start of darkness. The guy responsible, directly or indirectly, for the War of the Five Kings because he was the mastermind behind poisoning Jon Arryn, the capture and execution of Ned Stark, feeding several half-truths to Catelyn to motivate her to arrest Tyrion, and eventually Joffrey&#039;s death by having Dontos and Olenna Tyrell carry out the plan to kill Joffrey and letting Tyrion take the fall; but no one in the story knows this, not even Varys. People think he can pull gold out of thin air, but he&#039;s really been buying debt while letting Robert Baratheon&#039;s extravagances and Joffrey and Cersei&#039;s dipshittery pull the country into a serious debt of its own. So he&#039;s pledged himself to [[Chaos]] and destroying Westeros all because he couldn&#039;t have Catelyn as his girlfriend, though he changed his focus to her daughter Sansa now, making him a pedophile. Hasn&#039;t yet got his comeuppance in the books, but is currently dead in the show after he was out-gambitted by Sansa and killed by Arya (though the less said about how well executed this was, the better). According to GRRM, he&#039;s based on the title character from the Great Gatsby, even though he only really resembles the character when putting on an act. [[Erebus|Basically has the role of a treacherous figure who gives bad advice on purpose and is responsible for the series of events that lead to a massive, devastating war with horrible consequences, making him one of the vilest folks in the &#039;verse]]. &lt;br /&gt;
*Gregor Clegane, &#039;&#039;The Mountain&#039;&#039;: A 7&#039; 8&amp;quot; 400 pound mass of testosterone, muscles, steroid overdose, [[Slaanesh|utter disregard for consent]], [[Khorne|and murderous RAGE]], Gregor is Tywin Lannister&#039;s top muscle. Killed his own father and sister and permanently scarred his brother. [[Beastmen|Hobbies include rape, arson, murder, and random torture]]; he&#039;s also been married a few times but not now with the implication he kept killing his wives. He played an important part in destroying the Targaryens by killing a couple of Rhaegar&#039;s kids in rather brutal fashion, then raping and murdering his wife. Spends a few novels doing Tywin&#039;s dirty work before a Trial by Champion leads to him dying after being poisoned by Oberyn Martell. Qyburn later resurrected him as... something... called &amp;quot;Ser Robert Strong&amp;quot;, and is now even stronger, less prone to psychotic rages, and is completely obedient. He&#039;s based on accounts of French knight Gilles de Rais and maybe also the scriptural giant Goliath.  In the show he goes on to torture Cersei&#039;s nun jailer to death in a brutal and unspecified fashion kills Qyburn during the Siege of King&#039;s Landing and then nearly kills his little brother, only for Sandor to tackle him through a collapsing wall and into a gigantic inferno that claims both. [[Honsou|Standing out as one of &#039;&#039;the&#039;&#039; evilest pieces of shit in a world filled with them]], to the point that even the author himself has labeled him the worst character in the series. &lt;br /&gt;
* Sandor Clegane, &#039;&#039;The Hound&#039;&#039;: Younger brother to Gregor Clegane, called the Hound because of his hound-face helm, his family&#039;s heraldry, and being the king&#039;s hired muscle without being a knight. He hates knights due to the hypocrisy of being a professional &amp;quot;noble warrior&amp;quot; but mostly since his monstrous brother is a knight, showing it&#039;s not so much of a noble promotion. Terrified of fire after Gregor put his head against a brazier for playing with one of Gregor&#039;s old toys when they were children, burning half his face, but he&#039;s still the second-strongest person in Westeros. A brutal anti-hero with a soft spot for Sansa, but a better person than his brother. After falling sick from Biter&#039;s nasty teeth, he ends up being a silent monk burying people in the Silent Isles. In the show, he joins the Brotherhood without Banners and goes north to help fuck up the White Walkers. As of Season 8, he&#039;s survived the Battle of Winterfell and is riding south with Arya to put the boots to Gregor. Dies killing his now undead brother in a pretty epic fight amidst the crumbling ruins of the Red Keep.&lt;br /&gt;
*Grand Maester Pycelle: A shrewd, dangerous man putting on a &amp;quot;harmless old man act&amp;quot; and a high ranking scholar from the science/medical guild the Maesters. The longest-serving member of the King&#039;s advisory staff, and is actually Tywin Lannister&#039;s biggest lackey. He convinced the Mad King to let Tywin in as Baratheon&#039;s armies were marching on the capital, where Tywin proceeded to sack the city and claim it for Robert. Gets his head bashed in by Varys in the books and murdered by Qyburn in the show.&lt;br /&gt;
* Qyburn: Formerly a maester, who was kicked out of the order for unethical experiments on the living (taking people and performing vivisections to be precise). Introduced as a part of a mercenary company serving Roose Bolton, which should be a red flag. He moves up in the world when he&#039;s sent to escort Brienne and Jaime back to King&#039;s Landing and ends with Cersei employing him to replace Pycelle as &amp;quot;science advisor&amp;quot; and eventually Varys&#039;s Spymaster. Serves Cersei loyally as long as she lets him indulge his sick experiments, serving as a black magic variety of the court mage. He has resurrected Gregor Clegane as... something. [[Fabius Bile]] if he traded his robot limbs, eugenics and power armour for necromancy. He overestimated his hold on Gregor and got his head caved in for it as of the second-to-last episode of the show.&lt;br /&gt;
*Barristan Selmy, &#039;&#039;The Bold&#039;&#039;: Knight of the Kingsguard. Which Kingsguard? Take your pick. He&#039;s served pretty much every king since Aerys and understandably feels pretty bad about it. Another sad old man who pretty much just wants to die until he decides to go pledge his services to Daenerys. Even in his old age, he is considered one of the most dangerous men in Westeros. [[Fail|Dead in the show]] (to be fair they gave him a huge last stand), but [[Awesome|alive]] and [[Roboute Guilliman|appointed himself Daenerys&#039; steward in her absence to try and fix Meereen&#039;s situation in the books]].&lt;br /&gt;
*Melisandre, &#039;&#039;The Red Witch&#039;&#039;: A priestess of R&#039;hllor, the god of fire. Proclaimed Stannis to be the messiah-king and is doing everything in her power to make sure he wins (considerable given that she can scry, make shadow baby assassins and set things on fire with her mind). She&#039;d be pretty bro-tier if her god wasn&#039;t so vicious. As it stands she&#039;s kind of in the grey (in the books, the show seems to zig-zag on her being evil &#039;cos the showrunners seem to hate religion). Most of the people she set on fire deserved it, and she hasn&#039;t &#039;&#039;succeeded&#039;&#039; in killing any babies yet. Show version now dead from suicide via rapid ageing after ensuring the Living defeat the Dead.&lt;br /&gt;
*Jorah Mormont: A knight and son of Jeor Mormont, exiled for trying to sell poachers into slavery and eventually joining the exiles of House Targaryen. He is offered a pardon in exchange for spying on the Targaryens but ultimately decides to stay with them after falling in love with Daenerys. Unfortunately, he gets friend-zoned hard. Despite saving her life from an assassin while she was pregnant, she still votes him off the Khalassar after learning he was a spy. He still loves her and follows her in secret, though. In the show, he goes on a quest to prove himself to her and contracts the dangerous disease Greyscale (it&#039;s like the unholy lovechild of smallpox and leprosy), but he gets cured and is now back at her side. He dies protecting her at the Battle of Winterfell. &lt;br /&gt;
*[[This Guy|Davos Seaworth]], &#039;&#039;The Onion Knight&#039;&#039;: A former smuggler and bannerman to House Baratheon, and a top-tier hype man, pulling speeches out on the spot on several occasions to convince people to support Stannis and later Jon. One of the most Noblebright characters in the setting, which really isn&#039;t bad for a man that only just now learned how to read. During Roberts Rebellion he ran a blockade with a cargo of contraband onions to a castle Stannis Baratheon was besieged in. In exchange for the food he had, Stannis knighted Davos, [[Rules Lawyer|but Stannis&#039;s law-worshipping mindset compelled him to remove four digits from his left hand]]. Despite this, Davos has served Stannis with unquestioning loyalty, because Stannis knighting him gave his children a future. The fact that Stannis&#039;s war for the throne has ended up killing several of his sons hasn&#039;t dented his loyalty at all. **Doesn&#039;t like Melisandre because he sees her as a user and her beliefs as brutal. He&#039;s a devout follower of the Faith of the Seven in the books and the first season of the show [[C.S Goto|but is clumsily retconned into an anti-religious atheist in later show seasons]]. In the show, he&#039;s now pledged to DA NORF and is basically Jon&#039;s Hand of the King, except he doesn&#039;t get a fancy pin. He survives the Battle of Winterfell and the Second Sack of King&#039;s Landing and becomes Master of Ships in the final episode of the show.&lt;br /&gt;
*Shae: A former camp follower and Tyrion Lannister&#039;s squeeze for most of the story. Fled from an abusive family and became a camp follower to earn a living. Seems to fall in love with Tyrion, but it turns out she&#039;s a gold-digging bitch. When Tyrion doesn&#039;t marry Shae she sells him out to Cersei for a better offer, then fucks Tywin when she realizes Cersei won&#039;t keep her promise. Tyrion found her in his father&#039;s bed and strangled her to death with a necklace for betraying him.  The discovery of Shae&#039;s corpse in Tywin&#039;s bed - posthumously outing him as a whoremonger - upsets Cersei to the point she unpersons Shae. &lt;br /&gt;
*Bronn: A mercenary who acts as Tyrion&#039;s enforcer and personal killer until Cersei outbids him and he settles down with a little wife and title. Routinely kills knights by exploiting how arrogant and stupid they are even after becoming one himself. Only in it for the money, which he&#039;ll happily tell you himself. The only character other than Littlefinger to end every book in a better position than he started it. In the show, he makes the very sensible decision to sit out the fighting and wait for his promised castle (Riverrun if Cersei wins, Highgarden if Daenerys wins). He gets Highgarden and is named Lord Paramount of the Reach and Master of Coin in the final episode. Some nobles bitch about the idea of an upjumped thug receiving such high and exalted positions until he points out that their Houses were probably founded by people a lot like him.&lt;br /&gt;
* Brienne of Tarth, &#039;&#039;The Beauty&#039;&#039;: Surprisingly badass lady knight wannabe (since no women can be knighted), legendarily unattractive but still pretty idealistic despite the shit she gets for her looks. Fate frequently gives her the shit end of the stick, because no matter how hard she tries to finish her quests, she ends up failing or stuff happens that makes it impossible. Secretly crushes on Renly and unaware he&#039;s gay. After he dies, Brienne switches her loyalty to Catelyn and helps her bring Jaime to King&#039;s Landing as Tyrion promised Sansa&#039;s return in exchange for Jaime. She later developed a crush on Jaime. Things don&#039;t go well because Jaime lost his hand and the Red Wedding happened. Next, Jaime sends her out to find and keep Sansa safe to make good on Tyrion&#039;s promise, since he isn&#039;t the complete dick everyone thinks he is. Brienne ends up getting captured by Cat, now known as Lady Stoneheart and an insane undead, who was going to hang Brienne for working with Jaime. Brienne was spared at the last moment to capture/manipulate Jaime. &lt;br /&gt;
**In the show, she&#039;s now sworn to House Stark and gets knighted by Jaime just before the Battle of Winterfell and then she and Jaime hook up afterwards, only for him to take off and break her heart, because remember kids, he&#039;d rather fuck his sister than fuck an ugly chick. She is now Lady Commander of the Kingsguard as of the final episode.&lt;br /&gt;
* Lyanna Mormont: A badass ten-year-old girl who inherits [[Kislev|Bear Island]] after her mother and older sister die horribly in the Riverlands - at least if we are going by the show; in the book, her mother is still alive somewhere [[Catachan Jungle Fighters|waging a Guerilla War]] in the Neck and her older sister Alysanne is the de-facto head of House Mormont. Her activities include pimp-slapping bitches, leading men twice as old as her, and being completely loyal to the Starks despite all their misfortunes. [[Awesome|&amp;quot;Bear Island knows no king but the King in the North, whose name is STARK.&amp;quot;]] She dies killing an undead giant at the Battle of Winterfell, which is pretty badass.&lt;br /&gt;
* Wyman Manderly, &#039;&#039;Lord Too-Fat-To-Sit-A-Horse&#039;&#039;: The Lord of White Harbour and one of the few Northerners who worship the Seven. Fervently loyal to House Stark, he pays lip-service to the Iron Throne long enough for his eldest son to return home, all to mask a plan to restore the Starks to power, mostly by destabilising the Frey-Bolton alliance, building a navy, marshalling the forces of the lands east of the White Knife river, &amp;quot;losing&amp;quot; Freys in the wilderness and sending Lord Davos Seaworth to rescue Rickon Stark from Skagos. His favourite food is lamprey, although he has also developed a taste for Frey Pie. Also a remarkably graceful dancer, and can survive taking a knife to the throat.&lt;br /&gt;
** Wylla Manderly: Granddaughter to the above. Another badass little girl, her activities include openly declaring undying loyalty to House Stark and dying her hair green. She and Lyanna Mormont would probably be best friends if they met. [[Awesome|&amp;quot;The city is built upon the land [the Starks] gave us. In return, we swore that we should always be their men. Stark men!&amp;quot;]]&lt;br /&gt;
* Jon Umber, &#039;&#039;The Greatjon&#039;&#039;: At first he seems to be your stereotypical, boisterous Northern Lord. However, he becomes one of Robb&#039;s most loyal supporters, being first to declare him as &#039;King in the North&#039; after Ned&#039;s execution. Had his moment of awesome [[Awesome|when he killed and wounded four Freys at the Red Wedding, all the while being drunk and needing eight additional men to take him down.]]&lt;br /&gt;
* Beric Dondarrion, &#039;&#039;The Lightning Lord&#039;&#039;: Minor lord who agreed to head an expedition to take out Gregor Clegane. This being Game of Thrones, however, his party is ambushed by the Mountain and is beaten rather badly, and he loses his life in the process. Thanks to his drunken Red Priest friend, however, he manages to come back not once, but eight times, and each time he comes back, he becomes more powerful, though at the cost of his memory. He now heads an outlaw faction of grimdark Robin Hood types called &amp;quot;The Brotherhood Without Banners&amp;quot;, who are dedicated to punishing those who abuse and mistreat the smallfolk. Ironically, he&#039;s one of the few book characters to have died (permanently) in the books but remain alive in the show, except now he&#039;s dead for real as of the Battle of Winterfell.&lt;br /&gt;
* Thoros of Myr: Aforementioned drunken priest who is dedicated to R&#039;hllor, though at first he doesn&#039;t really give a rat&#039;s ass about the Red God, as he prefers to party it up with wine and women, but after he &#039;accidentally&#039; resurrects Beric, he becomes quite serious about his religion and vows to curb his excesses in drinking. Dies on a mission beyond the Wall to capture a wight (show-version). Bane of swordsmiths across the lands, as he likes to routinely ignite his swords with Wildfire when he gets a hold of some of the stuff, which completely destroys the blade. &lt;br /&gt;
* The Brave Companions: Just when you thought there couldn&#039;t possibly be a faction in this setting as fucked up as the Boltons, Freys, and Ironborn, these guys come along and prove you wrong. A bunch of &amp;quot;mercenaries&amp;quot; who are really more just complete and utter lunatics that are incapable of doing what they&#039;re paid to in any way except the bloodiest and nastiest, all with maximum [[Rape]] thrown in too (especially if Brienne of Tarth is involved, because every single fucking one of these guys wants, tries to, or threatens to rape her at some point). Led by Vargo Hoat, a goat-helmet wearing maniac who likes cutting body parts off of his victims before killing them. The rest of his band consists of a bunch of other sickos who are every bit as bad as him (except Rorge, who is even worse). To put this into perspective, the member of the group who is a pedophile priest (Septon Utt), is the &#039;&#039;least&#039;&#039; evil one, if only because he actually regrets what he does and is suggested to do what he does because of urges he can&#039;t control. The rest? Forget about it. After Vargo&#039;s gruesome death at the hands of the even worse Gregor Clegane, the surviving Brave Companions scatter, effectively dissolving the group but meaning a bunch of these assholes are still active. Cut from the TV show completely.&lt;br /&gt;
** Rorge: Gregor Clegane 2.0, being &#039;&#039;another&#039;&#039; big, brutish, psychotic monster who rapes people and murders children and who is a Chaotic Evil super-thug through and through (because apparently we needed another one in the setting), with the added bit of awfulness of being a child-hating pedophile. Along with Gregor Clegane, one of the absolute worst characters in the entire series (a high bar, as you&#039;ve probably gathered by now). Killed by Brienne. In the TV show, he&#039;s a completely forgettable one-shot, throwaway character who gets killed by Arya before he can really do anything and doesn&#039;t come anywhere close to the awfulness of his book version.&lt;br /&gt;
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&#039;&#039;&#039;The Free Cities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Nine city-states to the West of Essos, for the most part, the old colonies of the Valaryian Freehold. Mostly they are ruled by Merchant Princes. They look down on the Westerosi for being a bunch of up jumped backwards war-mongering morons who are only a few silverware sets and maesters away from absolute barbarism. In turn, the Westerosi look down on the Free Cities as being money-grubbing effete cowards ruled by cheesemongers who use bribery, tall walls and dirty tricks to get ahead in the world.&lt;br /&gt;
&lt;br /&gt;
* Illyrio Mopatis: A rich fat bastard and a Magister of Pentos. Old buddies with Varys and a bigtime schemer.&lt;br /&gt;
* [[Officio Assassinorum|The Faceless Men]]: A cult of shape-shifting assassins who worship The Many-Faced God of death based in the free city of Braavos that give up personal identity. They claim descent from escaped Valyrian slaves who considered death to be a better fate than perpetual slavery. Their mission hence became being servants of the Many-Faced God of Death. You can hire them to off your rivals, but they request a steep and equivalent price. They also offer a painless, quick suicide for downtrodden and desparate people by the means of poison. Their motto is &amp;quot;Valar Morghulis&amp;quot;: All Men Must Die.&lt;br /&gt;
* Xaro Xhoan Daxos: One of the thirteen leaders of the city of Qarth. A flamboyant, languid, bald rich man who looks after Daenerys while she stays in Qarth and gives her many gifts. He wants her dragons as much as anyone else and even tries to marry her despite his homosexual tendencies. He stops wanting the dragons later in the book series after seeing [[RIP AND TEAR|their work in Astapor]], and no longer wants her around as her anti-slavery stance is hampering his wealth, so he offers Daenerys ships to leave the area and declares war on her when she refuses. In the show, he&#039;s heterosexual, helps steal her dragons, fucks one of her handmaidens and gets locked in a vault for conspiring to have her killed. He&#039;s also black and fat in the show when he&#039;s white and lanky in the books, being Qartheen and all.&lt;br /&gt;
* Syrio Forel: The former First Sword of Braavos (aka the ruler&#039;s personal bodyguard) and later Arya&#039;s mentor in King&#039;s Landing. He teaches her the way of Braavosi fencing, called &amp;quot;Water Dancing&amp;quot;, and sacrifices himself to save her from Lannister thugs, taking down at least six of them with a wooden sword. May have inadvertently set her on the path of becoming a badass assassin by telling her of his belief in the God of Death.&lt;br /&gt;
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&#039;&#039;&#039;The Dothraki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Horse people who live in a country of endless grass plains referred to by others as the Dothraki sea. They only have one city, called Vaes Dothrak, which is less of a city and more of a place they all meet when important things have to be discussed. Have traits borrowed from several cultures, including Mongols and Native Americans, all filtered through European misconceptions of those cultures of course, such as the Dothraki&#039;s antipathy for heavy armour, despite the fact that the Mongols were very heavily armoured and also excelled as infantry, see the Battle of Leignitz. They fear the ocean because of its size and the fact that horses won&#039;t drink from it, calling it the &amp;quot;poison water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Khal Drogo: An Expy of &amp;lt;s&amp;gt;Genghis Khan&amp;lt;/s&amp;gt; Yesukhei Baatyr (his son would have been the equivalent to Chinggis Khaan). Leads the largest Khalassar among the Dothraki. Despite being a barbarian warlord, Drogo is surprisingly intelligent and treats Daenerys well. After an assassin tries to kill her he promises to conquer Westeros for her and their unborn son and immediately starts raiding towns for slaves and ships. At one town he gets cut in a leadership challenge and Daenerys gets a captive wise woman to heal him. However, the woman hates him because his tribe destroyed her hometown, raped/slaughtered or enslaved her friends and raped her three times so she curses him to become catatonic (along with killing his unborn son), leading a devastated Daenerys to perform an arguable mercy kill by smothering him with a pillow. After she burns herself, her stillborn child and the wise woman on his funeral pyre, Daenerys survives and it brings her dragons to life. GRRM named Drogo after [[The Lord of the Rings|Frodo&#039;s father]]. &lt;br /&gt;
* Daenerys&#039; handmaidens.&lt;br /&gt;
** Doreah: Daenerys&#039; handmaiden and a wedding gift from Illyrio. A woman from Lysene brought by her brother to teach her how to pleasure a man. In the book she dies of fever and starvation crossing a desert, in the TV show, she betrays Daenerys for [[Salamanders|Xaro&#039;s BBC]] and gets locked in a vault to starve to death.&lt;br /&gt;
** Irri: Daenerys&#039; handmaiden who teaches Daenerys how to ride a horse. [[PROMOTIONS|Also pleasures Daenerys twice after catching her masturbating once]], yet this canonical girl-on-girl action was left out of the show. The character was even killed off there when she survived in the books, but in this case, it was because her actress&#039; visa had expired rather than [[C.S. Goto|author railroading]].&lt;br /&gt;
** Jhiqui: Daenerys&#039; handmaiden who teaches her the Dothraki language and squabbles with Irri over wanting one of Daenerys&#039; bodyguards when he becomes a badass. Also dies in the TV show while staying alive so far in the books.&lt;br /&gt;
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&#039;&#039;&#039;Slavers Bay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;A civilization of [[Stupid Evil]] slavers. The remains of a previous civilization that was once the big powerful empire thanks to having phalanxes of obedient, pain-resistant soldiers which Valyria conquered a long while ago because phalanxes don&#039;t do too well against motherfucking dragons. They are ruled by wealthy slave mongers who buy slaves, train them up to do specific things and generally are a bunch of stuck up, decadent, puppy-eating (literally) assholes. Basically a civilization so repugnant even most hippies will be cheering when Dany decides to conquer them.&lt;br /&gt;
&lt;br /&gt;
* The Unsullied: Eunuch phalanx fighting slave soldiers trained the Spartan way to produce totally obedient infantry that never break ranks. They also don&#039;t feel pain due to drinking a special drink daily, and each one has to take a new name from the name box each day so they can&#039;t develop a sense of identity. At least until Dany &amp;quot;bought&amp;quot; the lot of them, had them sack the city which trained them, and freed them.&lt;br /&gt;
* Grey Worm: The Unsullied Commander and a no-nonsense badass. When given a chance to take a new name he keeps his slave name because it&#039;s the name he had when freed so he considers it lucky. He is completely loyal to Daenerys, considering her his saviour, and in the show, he falls in love with fellow freed-woman, Missandei. This being ASOIAF, however, he can only watch helplessly as his lover is beheaded in front of him by the Mountain. This drives him into a rage, and he eagerly takes part in the sacking of King&#039;s Landing in revenge for her death. After the war is over and both Daenerys and Cersei are dead, he takes the Unsullied forces to Naath, in order to fulfil his promise to Missandei that he&#039;d protect her homeland.&lt;br /&gt;
* Strong Belwas: A fat but skilled eunuch gladiator. Loves liver and onions and referring to himself in the third person. Travelling companion/guide of Ser Barristan. Has an awesome scene where he beats the champion of Meereen then mocks the Meereenese by taking a shit in their direction and wiping his ass on their dead champion&#039;s cloak. Also saves Daenerys from eating poisoned sweets. [[FAIL|Left out of the show]].&lt;br /&gt;
* Daario Naharis: A Tyroshi mercenary captain who dyes his hair blue. Betrays his fellow commanders for Daenerys because he loves her as a queen. Fortunately for him, Daenerys loves him back and they pursue a romance for a time, though she doesn&#039;t marry him as she&#039;s still otherwise smart enough to know she has to save herself for a political marriage. Goes to Yunkai as a hostage in the war on Meereen. Also potentially a shapeshifter, if the show is to be believed.&lt;br /&gt;
*Missandei: A young female slave with a remarkable talent for linguistics and one of the more empathetic people in this dark world, Missandei is freed by Daenerys during her campaign to liberate Slaver&#039;s Bay, eventually becoming one of her closest confidants and advisers.  While a child in the books, in the show Missandei is a grown woman, falls in love with the Unsullied leader Grey Worm, but later is captured by Cersei and beheaded by the zombified Mountain in front of all her friends, but not before telling her friends to burn the Lannisters to ashes.&lt;br /&gt;
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&#039;&#039;&#039;Maesters&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; More than Scribes, (much) less than Mentats, Maesters serve their highborn lords as intellectual muscle. Maesters serve as doctors, teachers, and scientists, and are educated at The Citadel in Oldtown. They are expected to master a variety of topics, with each topic/level of mastery grants you a chain-link forged in a different type of metal (black iron for ravenry, valyrian steel for magic), and once you hit fifteen links, you can become an ordained Maester. Because of the high costs of their education (and the fact that you need to know how to read), Maesters are often highborn, probably a non-inheriting son or bastard. It is semi-prestigious, with the nerds calling themselves &amp;quot;Knights of the Mind&amp;quot; with all seriousness (and probably with some snickering jocks in the background) but you also don&#039;t get much say where you&#039;ll be assigned (and if the castle changes hands, you go with it, but it&#039;s not unheard of for Maesters to get killed along with everyone else. &lt;br /&gt;
&lt;br /&gt;
A fan theory credits the death of Dragons with the work of Maesters, because the Maesters, as men of medieval &amp;quot;science,&amp;quot; have a vested interest in the decline of magic, even though they also offer a &amp;lt;s&amp;gt;bachelor&#039;s degree&amp;lt;/s&amp;gt; maester&#039;s link in &amp;quot;higher mysteries&amp;quot; which they consider to be their equivalent of an english major. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic and Gods===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; The world of ASOIAF has various religions and faiths abound, just like in real life.  Similarly, they range between fucking awesome to utterly useless. Dissimilarly, some of them have very tangible, undeniable magic powers, although it is said that the magic became stronger after the rebirth of Dragons into the world, and that in the Far East, where people worship [[Lovecraft|Lovecraft references]], that magic is still alive and well, but those are all just rumors. &lt;br /&gt;
&lt;br /&gt;
Blood Magic seems to be the most consistent, with practitioners paying steep prices for magic, while the druidic magic of the Children of the Forest and the Old Gods still hold strong to this day, they just don&#039;t have any practitioners left.&lt;br /&gt;
&lt;br /&gt;
Magic and the Afterlife is a theme in the setting as well, most expounded by the faithful of R&#039;hllor: fire is associated with the warmth of life, as well as light; on the other hand, death is associated with cold and darkness; death carries a harsh finality in the series, &#039;&#039;except when it doesn&#039;t:&#039;&#039; as they&#039;ve shown in special cases with those resurrected by R&#039;hllor, rebirth comes with a price, and not everyone comes back &#039;&#039;fully there&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*[[Ecclesiarchy|The Faith of the Seven]]: The Catholic Church/Church of England stand-in mixed with elements of Hinduism, which gets both sympathetic and unsympathetic characters associated with it (though mostly only in the books for the former). Holds an anti-slavery stance.  The god/s are considered seven aspects of one deity with three male aspects (The Smith, the Father, the Warrior), three female aspects (The Maiden, the Mother, the Crone) and a sexless one representing Death, a bit akin to how the Hindu God Vishnu has multiple aspects. The places of worship are called Septs, and their system includes Septons, nun-equivalents called Septas and a Pope equivalent called a High Septon.  The High Septons all give up their names when they become one to confuse future historians (and readers).&lt;br /&gt;
** High Septon 1 Fatfuck: A fat, greedy man who used the position for personal gain. He ended up being [[Grimdark|torn apart in a riot]], because the people resented that he had enough food to stay fat while they were starving.&lt;br /&gt;
** High Septon 2 Lannister Puppet: Successor of High Septon Fatfuck. Chosen by Tyrion so the Faith would be loyal to the Lannisters. Only &#039;&#039;slightly&#039;&#039; corrupt, being a pro-Lannister yes-man. Murdered on Cersei&#039;s order in the book, while in the show he&#039;s retconned into a whoremonger who gets deposed by the Sparrows (see below). &lt;br /&gt;
** High Septon 3/The High Sparrow: Successor of High Septon Lannister Puppet. After the second High Septon shown in the present day of the story died, the smallfolk burst into the meeting to pick a successor and ordered their chosen candidate to be put in charge when his original successor was caught whoremongering. He&#039;d been a wandering preacher beforehand, and his feet were dark and gnarled from lots of walking. When he reaches the position he starts [[gets shit done|getting things done]]. Since he was appointed by a smallfolk religious movement called Sparrows, he&#039;s given the moniker &amp;quot;The High Sparrow&amp;quot;. The nobility underestimates him, either due to having other matters or disregard for religious people, but he turns out to be smart, well-meaning and somewhat ruthless. Under the High Sparrow, he and the other clergymen sell their fancy clothes and decorations [[Noblebright|replacing them with simple wool tunics, using the money to buy food and clothes for the poor in King&#039;s Landing]]. He also has their Knights-Templar-equivalent reformed to [[Inquisition|protect the faithful and help them root out]] [[heresy]] and sin. He also outwits Cersei and has her arrested and tried for all her evil deeds. While Cersei&#039;s scheming does lead to Margaery&#039;s arrest, Cersei confesses to some crimes while concealing others, leading to Cersei taking a nude walk of penance in front of the entire city. After this, he somewhat reined in the nobles&#039; politicking to actually look after the commoners and the Faith, though this does make some enemies.  In the show, while he still talks of helping the Smallfolk, he and the Sparrows are [[C.S Goto|flanderized]] from assorted smallfolk and clergymen tired of the nobles&#039; lawlessness and power plays into one-dimensional stereotypes and thinly-veiled jabs at the Catholic Church [[Imperial Truth|in a shoe-horned anti-religion message]].  While they do arrest Cersei and Margaery like in the books, the High Sparrow&#039;s plans all come to nothing, as during the trial most of the Faith, including the High Sparrow himself, get blown to Kingdom Come when Cersei has her agents ignite a massive amount of magical napalm underneath the Great Sept. In the books they&#039;re much more like Martin Luther and the Lutherans, except that the Protestant Reformation wins outright.&lt;br /&gt;
* [[Old Ones|Old Gods]]: Native American/Japanese Kame/Druid/nature spirits that reside in places called Godswoods. The original practitioners of this faith were the Children of the Forest, non-elf looking Wood Elves, whose magics were responsible for smashing an entire Southern Warhost with tsunamis (leaving only a narrow isthmus between the North and everyone else), the Wall (it was a collaborative effort with humans), and allowing people to look into the past, and (confirmed in the show at least) influence it.&lt;br /&gt;
**Their powers are limited to the North, though, where the last remaining Godswoods remain, but they can grant gifted individuals awesome psychic powers like Warging (mind-controlling animals) and Greensight (Time Travel). For some reason, Martin claims they&#039;re based off the Norse Gods. Probably has to do with the way the Vikings made sacrifices to their gods, by hanging them in Ash trees, a symbol for the World Tree Yggdrasil. The Weirwood trees are sacred to the followers of the Old Gods in a similar way. Mostly worship of them is quiet and informal.&lt;br /&gt;
*R&#039;hllor: The God of Fire and Light, and like the Old Gods, actually shows evidence for existing. [[/tg/ gets shit done|He gets shit done]], being one of the most common faiths East of Westeros, and his priests have powers such as fire magic and motherfucking Resurrection. Has a nasty habit for burning heretics, though. GRRM said this faith is roughly based (read: poorly modelled after) upon Zoroastrianism and Gnosticism. His nemesis is The Great Other: the god of cold and darkness, the leader of the Others, and prophesied to be defeated by the chosen one, or messianic figure: [[Star Child|Azor Ahai/The Prince That Was Promised]], a figure who is the prophesied warrior that will fight with the Great Other/Night&#039;s King during the Apocalypse. Interestingly enough, the prophecy may not refer to a single person, but three (Jon, Tyrion/Bran, and Daenerys). Supposedly, one of these three will also receive an [[Emperor&#039;s Sword|awesome flaming sword called &amp;quot;Lightbringer&amp;quot;]].&lt;br /&gt;
**R&#039;hllor is very popular among the slaves and poor of the East, though Eastern nobles hate him because of that association. It&#039;s actually hard-to-tell how many &amp;quot;miracles&amp;quot; ascribed to him are actually real miracles. Stannis, absolute chad though he is, has a sword called &amp;quot;Lightbringer&amp;quot; meant to evoke the mythical one, but Aemon has [[Bullshit|noticed that it doesn&#039;t give off any heat]]. &lt;br /&gt;
**For obvious reasons, they are &#039;&#039;very excited&#039;&#039; that there are Dragons again.&lt;br /&gt;
* Him of Many Faces: The god of the Dead of the religion whose followers are the [[Officio Assassinorum|Faceless Men]]. According to his cult of assassins, whom Arya joins, all gods of death are just him: since every religion has a god of death of some sort, he &#039;&#039;must&#039;&#039; be the only one that&#039;s real. Of course, your mileage may vary as to whether he&#039;s real or not, though his most awesome followers are granted shapeshifting abilities and powers to be the ultimate assassins.&lt;br /&gt;
* Drowned God: Cthulhu combined with Odin. Runs an underwater Valhalla were all Ironborn go whey they either if they drowned at sea, the men die a manly death or the women die in childbirth. Probably doesn&#039;t exist or he would have done something about Euron Greyjoy... at least in the books. There, Euron is [[Imperial Truth|proudly scornful]] of him, and his brother Aeron fruitlessly and endlessly mutters &amp;quot;no godless man can sit the Seastone Chair&amp;quot;. In the show, Euron is perfectly happy to go through the traditional Drownie coronation ritual and Aeron performs it.&lt;br /&gt;
* The Night&#039;s King: This is completely different depending on whether you prefer the [[oldfag|books]] or [[newfag|show]]. Book version: A long time ago, when the Night&#039;s Watch was just barely getting set up, its Lord Commander, the thirteenth in line, decided to climb over the Wall and explore some. While in the woods to the north of the Wall, he found a beautiful [[Monstergirls|Other female]]. He fell in love with her, had [[/d/|sex with her on top of the Wall]], which somehow changed him into an albino version of [[Star Wars|Darth Maul]], and set himself up as King of the Wall, making everyone in the Watch his slaves and sacrificial fodder. Naturally, this didn&#039;t sit too well with the Starks and the Wildlings, and so they banded together to free the Watch and kick his ass, which they managed to do successfully. Now everyone thinks him as dead or a myth. Show version: he was the very first White Walker ever created by the Children, and he decided to get back at them by wiping out all life. Also, whilst he was apparently beaten in the ancient past and sealed away behind the Wall, he&#039;s still &amp;quot;alive&amp;quot; and well, [[Daemonculaba|turning infant human boys into new White Walkers]]. Also, he can apparently raise up entire legions of undead, just by raising his arms and looking completely smug about it; unlike regular Others, who can just raise up maybe a village at most. Given that he&#039;s the resident [[BBEG|Dark Lord]] of the series, it makes sense that he can take down a dragon with seemingly little effort (a simple throw of his spear), and resurrect it to be his personal steed a la Arthas. (Whether that particular nonsense is going to show up in the books is up in the air, it&#039;s suitably grimdark and not particularly [[derp]] so it might.) Then he used the dragon to blow a hole in the Wall and begin [[The End Times]] for Westeros. But [[FAIL|dead]], thanks to Arya&#039;s magic ninja haxx which let her [[what|kill the BBEG and his entire race and army of zombies &#039;&#039;in one blow.&#039;&#039;]]&lt;br /&gt;
** The Others/The White Walkers: A mysterious race from beyond the Wall, known to [[newfag|HBO fans]] as &amp;quot;the White Walkers&amp;quot;. Can be described as ice demons/snow elves with necromancy. Eight thousand years ago, they invaded Westeros during a decades-long winter (even longer than the usual years-long winters) known as &amp;quot;the Long Night&amp;quot;. With an army of undead warriors, they proceeded to fuck Westeros up every which way to [[Sunday]] before the locals finally drove them out, established the Night&#039;s Watch, and built the Wall to keep them out. Like all fantasy aspects of ASOIAF, they are very cliched. &lt;br /&gt;
**In the TV series, it&#039;s revealed that they were created from human captives by &amp;quot;The Children&amp;quot;, the pseudo-[[Elf]] fair folk race that lived in Westeros before humanity arrived, as an attempt to create a super-weapon. The idea was since humanity bred faster than the Children could keep up with, they would create icy [[lich]]-creatures that could create [[undead]] soldiers, and these would then wipe out all human life. Instead, it went disastrously wrong because it turned out that the Children actually couldn&#039;t control what they&#039;d created, so the Others [[Ork|just want to exterminate &#039;&#039;&#039;all&#039;&#039;&#039; life.]] In both versions the Night&#039;s King is in control.&lt;br /&gt;
*&#039;&#039;&#039;Other Eastern Magic/Religions&#039;&#039;&#039; - The further and further east you go, the more GRRM scatters Lovecraft references to give the world flavour, like the Shadowlands and its cities of oily, black stone, Leng, and [[Deep Ones|fish people]]. They&#039;re just references, though, and will likely never be important. &lt;br /&gt;
**The Unsullied have their own goddess, the Lady of Spears, [[Slaanesh|whose altar they burn their dicks on as offerings]].&lt;br /&gt;
**The slavers worship a harpy goddess and justify their slavery through her. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Westeros&#039;&#039;&#039;: The continent where about 80% of the plot takes place. Scotland in the North, Siberia/Northern Scandinavia beyond the wall, Moorish Spain in the South, with the rest being England as far as climate is concerned, only much, much larger. &lt;br /&gt;
*The North: By far the largest of the Seven Kingdoms in size, and the least in population. [[Naggaroth|A rocky, cold and dangerous landscape where life barely tolerable]] ([[Norsca|although it&#039;s still preferrable to the eldrich lands beyond the wall]]), sometimes it even snows in summer, giving you a general idea why it&#039;s quite a shitty place to be in when compared with the more southern kingdoms. Living in it are the Northmen, culturally an inbetween of Northern English and Scots. Most of them still revere the Old Gods and practice traditions that feel very alien to those living in the south, of the First Men culture before the Andal Invasion, still holding out here and the Iron Islands. It&#039;s also damn near unconquerable by conventional means due to the narrow isthmus between it and the south being a noxious swamp; . Its ruling house at the beginning of the Story is House Stark, later House Bolton; Its capital is Winterfell. &lt;br /&gt;
*Iron Islands: Large, rocky archipelago off the coast of the North and the Riverlands.  Their bleak and inhospitable landscape is the major reason why the Ironmen culture, the other hold out of the First Men culture in Westeros which has the unique blend of only political and not cultural Andal influence and lack of Children of the Forest influence as Weirwoods don&#039;t grow on islands and only First Men humans ever lived here during those times, is so centered around pillaging and raiding; you can&#039;t grow crops on rock. Does have a decently sized economy based around metal working, but nowhere near enough to support its populace. Their capital is Pyke.&lt;br /&gt;
*Riverlands: As the name says, the Riverlands are marked by several large rivers flowing through it and the large fertile valleys surrounding them. The historical whipping boy of the continent after the Andal Invasion took over the old First Men realms (minus the North and the Iron Islands), constantly fought over by the Westerlands, the Stormlands, the Reach, the Iron Islands and the Vale, to the point that it was under Iron Islands rule when Aegon Targaryen unified the continent minus Dorne. Gets buttfucked the hardest during the War of the Five Kings by a metric ton; first by the Mountain carrying out a campaign of terror against the civilian populace on Tywin&#039;s orders and second by most of the major fights between the Lannisters and the Starks taking place there. Honestly, after all the fighting, raping and pillaging happening in the Riverlands, one must wonder how many people are actually still left in them. Their ruling house is House Tully (later House Baelish); its Capital is Riverrun (later Harrenhal). &lt;br /&gt;
*Vale of Arryn: Mountainous Region east of the Riverlands home to (supposedly) the finest knights in Westeros due to them having constant field practice in crushing rebellion after rebellion of the native &amp;lt;s&amp;gt;Irish&amp;lt;/s&amp;gt; Mountain Tribes (think Forsworn from Skyrim, only a lot more foul-mouthed) and having an absolute abundance of tiny territories to give out. The population lives more densely packed in the few large cities and townships that exist here due and traversing them is dangerous. Its ruling house is House Arryn, its capital The Eyrie, &#039;&#039;&#039;the&#039;&#039;&#039; hardest castle to take in Westeros as it is built on a mountaintop. Gulltown, one of the cities of Westeros, is the main economic hub. &lt;br /&gt;
*Westerlands: The second-smallest Kingdom in size but by far the richest due to its abundance of Gold and Silver Mines. Has a proud tradition of fucking everyone over by the means of money, politics or both combined. Also has a substantial importance as a major trading and naval hub in the city of Lannisport, which is the largest port on the western side of the continent. Its ruling house is House Lannister, its capital Casterly Rock. Casterly Rock was the capital of the old Kings, House Casterly, which was outsmarted by [[Lukas the Trickster|Lann the Clever]], who married the last surviving daughter and founded House Lannister.&lt;br /&gt;
*Crownlands: The lands directly controlled by the Iron Throne, surrounding a big bay, with a rather pleasant, mild climate. Centered around the capital King&#039;s Landing, which gets an entry of its own. Its ruling house is always the house of the current kings. Formerly divided between the Riverlands and the Stormlands.&lt;br /&gt;
**King&#039;s Landing: The capital of the seven kingdoms and by far its largest city. It houses every important institution on the continent, most importantly the Red Keep, where the King of the Seven Kingdoms resides and the Great Sept of Baelor, the religious center of the Faith of the Seven. Aside from the Red Keep and the Great Sept, a filth ridden, downtrodden shithole that is rife with poverty and criminals whereever you may set foot; the City Guard is openly corrupt and acts more like a government-approved gang of thugs. It seems to be something of an unofficial sport among all chacters in the books to never say anything good the city. Architecturally described like Medieval London, at the size of 1600s Paris.&lt;br /&gt;
**Dragonstone: An old Valyrian outpost located on a small, rocky island some miles east of King&#039;s Landing. Used to be the actual seat of House Targaryen, even though they had resided in King&#039;s Landing ever since Aegon conquered the Seven Kingdoms. Castle Dragonstone was clearly of Valyrian design, as its architecture and design felt foreign and ancient to the Westerosi who resided here. Also notable for sitting on a huge deposit of Obsidian. After the Targaryens were driven from Westeros, Robert gave Dragonstone to Stannis, who never made peace with the fact that Robert effectively robbed him of his rightful title as heir to Storm&#039;s End. &lt;br /&gt;
*The Reach: The second-largest of the Seven Kingdoms, and the most populous. Its wide plains, dominated by fields and plantings serve as the breadbasket of the Seven Kingdoms. Also home to the oldest city in Westeros, Oldtown, which in turn is home to the Citadel of the Maesters. Its ruling house is Tyrell, its capital Highgarden. House Tyrell is matrilineally descended from Garth Greenhand like many other houses. The old ruling family, House Gardener, Garth&#039;s direct descendants, was wiped out when Aegon unleashed his dragons, with the then Lord of House Tyrell (at this point permanent stewards to House Gardener), was placed in control as he was married to the last Gardener female.&lt;br /&gt;
*Stormlands: The lands of House Baratheon, a mix of forested mountains and steep, stony shores: so-named for the very frequent storms that batter its coast. The weather here is so bad, their capital is known as Storm&#039;s End because all previous castles were destroyed by the weather, so this one had to be built &amp;lt;s&amp;gt;by a competent Northman architect&amp;lt;/s&amp;gt; with magic.  In spite of the dangerously bad weather, the area can be quite beautiful when not being battered by the elements. The Baratheons are descended from a loyal general who served the original Aegon, who was also rumored to be his half-brother. After Robert ascended the throne, control of the Stormlands was left to his youngest brother, Renly, while the middle-brother, Stannis, was assigned to guard Robert&#039;s back on the much-smaller, less prestigious island of Dragonestone. &lt;br /&gt;
*Dorne: The southernmost region of Westeros and the hottest (in more ways than just temperature), consists of rocky deserts in its center and lush, meditterrean areas on its coasts. The Dornish people differ a lot from other Westerosi in ethnicity and culture and have a different origin, that of the migrating Rhoynar people interbreeding with the then relatively isolated local Westerosi. [[Dune|Dorne was also the only Kingdom to successfully resist conquest by the Targaryens]] and was only brought into the fold through political marriages, and their rulers retain the title of Prince (the Rhoynar and the local Westerosi don&#039;t use king or queen, they use prince or princess), not afforded to anyone else not of the Royal Family. Its ruling house is Martell, its capital Sunspear.&lt;br /&gt;
*The Wall: A wall of ice of gargantuan proportions erected by the First Men to protect themselves against the Others/White Walkers long ago that marks the nothern border of Westeros proper and runs across it from west to east for three hundred miles. In the times when the Night&#039;s Watch was under full strength, it was an impenetrable fortification against anything that might dare to cross it, not just because of its sheer dimensions, but also the implication that the wall itself is reinforced by eldrich magic keeping the horrors beyond the wall at bay via unnatural means. Nowadays only three of its 19 keeps are permanently manned, leaving wide gaps in the Night&#039;s Watch defense against Wildlings, who sometimes climb over it to raid the South. The Night King tears a hole into it with one of Daenerys&#039; Dragons in the final episode of season 7, allowing him and his undead army to pass through. &lt;br /&gt;
*Beyond-the-Wall:&lt;br /&gt;
**Craster&#039;s Keep: Not really a &amp;quot;keep&amp;quot; but the [[GRIMDARK|home of a man who fucks his own daughters and offers his sons to the Others]]. He is one of the very few &amp;quot;independent&amp;quot; wildlings and offers use of his home to the Night&#039;s Watch when they go off on scouting expeditions. Because it&#039;s full of servile (inbred) women, the men of the Night&#039;s Watch mutiny and take it over.&lt;br /&gt;
**Thenn: The name of both the land and its people, the Thenn consider themselves to be the &#039;&#039;true&#039;&#039; &amp;quot;last of the First Men,&amp;quot; because they have laws and lords compared to the anarchist free-for-all of the other Free Folk; they don&#039;t speak common, they can actually smith, and they treat the &amp;quot;Magnar,&amp;quot; the title of their king, like a god. In the show, they&#039;re just shown to be a bunch of scarred barbarians.&lt;br /&gt;
**Lands of Always Winter: The furthest north people have ever gone and have been able to come back from, the Lands are perpetually frozen, and the Others are said to come from here. Clearly, if you head far enough North, you&#039;ll hit a Chaos Rift and end up in the Warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stepstones&#039;&#039;&#039;: Formerly a solid land bridge between Westeros and Essos, it was brought down by Children of the Forest magic in a failed attempt to stop the First Men invasion. Now an archipelago of islands infested by various ne&#039;er-do-wells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essos&#039;&#039;&#039;: A huge landmess (no, not a typo) about southeast of Westeros and home to many independent city-states west of the big mountain range. Generally agreed upon to be largely desolate wilderness sprinkled in with the occasional kingdoms that seem exotic and alien to Westerosi. Most of its western half used to be the center of power of the legendary Valyrian Freehold, with the Free Cities being colonies of them that survived the downfall of the Valyrian Empire hundreds of years ago. The exceptions are Slaver&#039;s Bay, conquered by the Valyrians before regaining independence after the Freehold&#039;s collapse, Qarth, Ib and some of the others.&lt;br /&gt;
*Old Valyria: The former center of the [[Roman Empire|all-powerful free state that ruled over most of Essos at its peak and posessed magic and technology, as well as dragons to keep control over it.]] Valyrias strength was legendary, so much so in fact that the downfall of it still influences politics in the world centuries after it occured. No one quite knows why Valyria fell, the only certain thing is that it was plagued by a sudden series of natural disasters that all but destroyed its homelands and left it in ruin. Valyrian culture only survived in bastardized forms in the Free Cities and, prior to their extinction, House Targaryen in Westeros. The ruins of Valyria are said to cursed and avoided by all but the most desperate of travelers. Traveling through Valyria is similar to sailing through the [[Eye of Terror]]: not only are you dealing with dangerous seas (&#039;&#039;boiling seas&#039;&#039; akin to underwater tectonic activity), but also fucking [[daemons]], and [[Gellerpox Infected|parasitic plagues]]. &lt;br /&gt;
*Free Cities: There are 9 city-states on the Western Half of Essos. 8 are former Valyrian colonies, with Braavos being the notable exception to most of the things they have in common. What ties them all together is that they&#039;re all connected by trade and feudalism isn&#039;t such a big thing here, which also makes their culture remarkably different from the Westerosi. Westerosi tend to view them as greedy opportunists while the Free Cities in turn view Westerosi as ignorant morons at best and backwards savages at worst. If you were going to have a setting based on ASOIAF and didn&#039;t want to spend the entire time shitting in the dirt or bleeding out in a ditch for some inbred noble, this is where you&#039;d want to be:&lt;br /&gt;
**Braavos: The only one of the nine free cities to not be a Valyrian Colony (excepting the other countries like Qarth and Ib, who don&#039;t count among the nine). It was founded by Slaves that escaped their overlord in a marsh on the northernmost tip of Essos. It is mainly known for its massive port and the Iron Bank of Braavos, the biggest bank in the world. It also houses the House of Black and White, the central temple and headquarters of the Faceless Men.&lt;br /&gt;
**Pentos: Another large trading port on the western edge of Essos. It serves as the major trading hub between Westeros and the rest of Essos. &lt;br /&gt;
**Lys: Located on an island off the coast of Essos. Founded as a resort for Freeholders, it has the largest population with the Valyrian phenotype in the known world. A decadent city whose most famous export are prostitutes.&lt;br /&gt;
**Myr: The women here are hot, considering how often Westerosi seem to come back with wives from here. Other than that, its only notable feature is its forever-war with Lys and Tyrosh.&lt;br /&gt;
**Norvos: They make really good bodyguards that are taught to see their [[Executioners|axes as their waifus]].&lt;br /&gt;
**Qohor: Not much is known about them, except one of the brutal mercenary companies is from here, and they worship the [[Lovecraft|Black Goat.]]&lt;br /&gt;
**Tyrosh: Greedy slavers. Not really notable, except they&#039;re one-third of the constant warfare of the Disputed Lands along with Lys and Myr and for being extremely flamboyant. &lt;br /&gt;
**Volantis: The crown jewel, first colony of the Freehold and considers itself the successor state to the Freehold.&lt;br /&gt;
**Lorath: No, they don&#039;t speak for the trees. Lorath is the poorest of the Free Cities, and not much is known about them. Its most notable feature are the underground labyrinths that dot the island and which predate the Valyrians. Typical of Martin, the Labyrinths and a similar cult in Essos (the cult of the Pattern) are a reference to someone else&#039;s work, [[Dick|but no, he doesn&#039;t like fanfiction]].&lt;br /&gt;
*Ghiscari Empire and Slavers Bay: To the East of Valyria and the Free Cities, these cities pre-date Valyria. Before they were conquered, they had their own empire and worshiped the Harpy. Nowadays, they trade with the Dothraki, exchanging tribute for slaves, which they then market to the rest of the World. Vaguely the [[Middle East]] of ASOIAF. They are: Old Ghis, New Ghis, Astapor, Yunkai, and Meereen. In the books, Dany is stuck here trying to manage the clusterfuck that is deslaverizing these lands. Currently locked in a brutal war where the newly-freed slaves are either fighting the surviving slaver-nobles, other cities, or each other. &lt;br /&gt;
*Qarth: What separates the &amp;quot;East&amp;quot; from the &amp;quot;Far East.&amp;quot; It&#039;s to the East of Slaver&#039;s Bay and West of not!China/Japan, so any traffic between the Free Cities, Slaver&#039;s bay, and them, requires them to pass through Qarth. Home to a bunch of fucking weirdo Orientalist tropes that vie for power: The Pureborn, the noble descendants of ancient Qaathi Kings and Queens that fled the sacking of their cities to Qarth, so hold no real power beyond their titles; the Ancient Guild of Spicers (it&#039;s in the name); the Thirteen, &#039;&#039;another&#039;&#039; group of Merchants; the Tourmaline Brotherhood (more merchants!). Qarth is also the location of the House of the Undying, a group of Warlocks that drink &amp;quot;shade-of-the-evening,&amp;quot; which is pretty much [[Dune|Spice from Dune]], but made from trees and not wormshit; the House of the Undying and most of its Warlocks were burnt down by Dany&#039;s dragons after they tried to steal them; they sent out some guys for revenge, but they ran into Euron where he promptly murdered them all and took their &amp;lt;s&amp;gt;spice&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;nightshade&amp;lt;/s&amp;gt; shade-of-the-evening. Functionally Singapore, but with a more Indo-Persian aesthetic. &lt;br /&gt;
*Rhoyne: Destroyed former city of the Rhoynar, who fled the Valyrian Freehold and migrated to Dorne. The former capital is currently infested by Stone-Men, Greyscale survivors who have gone feral.&lt;br /&gt;
*Ib: not!Dwarfs, but described more like Neanderthals than Nordic shorties. They&#039;re [[squat]], barrel-chested, with thick wiry black hair, heavy sloping eye brows and square-teeth of neanderthals, They&#039;re also incredibly hairy, and even their women have facial hair., Instead of digging holes in mountains, they travel the sees in equally-stocky whaling ships. They tend to keep to themselves, [[Meme|but are natural sailors, suitable for long voyages]]. &lt;br /&gt;
*The Dothraki Sea: Not a sea, but the name for the not!Eurasian Plains. Before the Freehold collapsed and the Dothraki tribesmen took advantage of the chaos of the Century of Blood  to conquer it and burn down all but one of the old Qaathi cities (with only Qarth itself surviving) and most of the old Kingdom of Sarnor along with other minor cities, it was known as the Great Grass Sea.&lt;br /&gt;
**Vaes Dothrak: The capital and only permanent Dothraki settlement. It is forbidden to carry weapons or spill blood here (doesn&#039;t mean you can&#039;t kill through other means).&lt;br /&gt;
*Golden Empire of Yi Ti: Not!China, with a mysterious history and pattern of legends eerily-similar to Westeros&#039; own. Like China, has a long history of Emperors, each dynasty progressively ruling over smaller, weaker empires. The current dynasty is actually so weak, they&#039;re not taken seriously outside their capital.  &lt;br /&gt;
**The Five Forts: In the not!Chinese version of the Long Winter/Long Night, the Empire of Yi Ti was cast into a long night that never ended, where the evil Lion of the Night was unleashed by the Bloodstone Emperor. He was beat back by the Lord of Light/Hyrkoon the Hero/but the name that the Yi Ti know him by was never stated. Just like the Wall in Westeros, the Five Forts were said to be erected by a great Emperor soon after to make sure the crisis never happens again. Just like Westeros, the Five Forts have waned in importance, now only protecting the Yi Ti from barbarians. The Five Forts are said to be made from a material of &amp;quot;fused black stone,&amp;quot; similar in description to many ancient ruins all over the setting. Harrenhal is also described similarly, but Harrenhal was stone melted by dragonfire, so the idea that the Five Forts was made with the aid of dragons and/or magic has been floated by fans.&lt;br /&gt;
*The Jogos Nhai: not!Mongols, but they ride Zebras and are literally cone-heads.&lt;br /&gt;
*Asshai-by-the-Shadow: Further-Further-East, it may as well be mythic. The city of Asshai is depressingly gloomy, the entire city is composed of dark black towers made of fused, black stone that seems to &amp;quot;drink the light.&amp;quot; &lt;br /&gt;
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The South: &lt;br /&gt;
&#039;&#039;&#039;Summer Isles&#039;&#039;&#039;: Think Avelorn, but Black. An archipelago to the Far South of Westeros, everything here is pretty idyllic. War is very formalized, prostitution is a religious rite, it&#039;s practically paradise. A deposed prince was sent to exile in Westeros and had been trying to get Robert to make the journey south to put him back on the throne, but no one really took him seriously. &lt;br /&gt;
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&#039;&#039;&#039;Sothoryos&#039;&#039;&#039;: [[Lustria|Jungle hell]].&lt;br /&gt;
*Yeen: Made of the same creepy black metal in Stygai, implied to be an old Empire of the Dawn Outpost. Even the death world jungle (as in, not just the animals, the actual jungle itself) refuses to go in there for fear of dying.&lt;br /&gt;
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&#039;&#039;&#039;Ulthos&#039;&#039;&#039;: not!Australia, and has absolutely no lore. Seriously, GRRM has literally never mentioned it except in relation to another place that also has no lore. It&#039;s a passing mention that his obsessive fans took note of, and when they literally helped wrote the setting book for him, their guess became canon.&lt;br /&gt;
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==The appeal of A Song of Ice And Fire==&lt;br /&gt;
Exactly what catches the eyes of [[Skub|a given fan/critic/lout who complains about how bad it is anytime the show is mentioned within earshot]] to ASOIAF and its TV adaptation varies from individual to individual. Still, there&#039;s a couple of major draws.&lt;br /&gt;
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&#039;&#039;&#039;The Worldbuilding:&#039;&#039;&#039; The main reason why this series gets compared to [[The Lord of the Rings]], ASOIAF is literally &#039;&#039;drowning&#039;&#039; under the weight of its worldbuilding, being crammed as full of facts about fictitious regions, histories, cultures, dynasties and races as GRRM can fit it. Your mileage will vary on how &#039;&#039;good&#039;&#039; that info is, but there&#039;s plenty of info in it. It is worth noting that much of the vagueness of various aspects of the world&#039;s lore comes down to the limited perspectives of each of the characters&#039; point of view, so many places and events are often only known partially through superstition, rumors, and often second hand experiences passed down and muddled over time; all of which play quite heavily into the overall story structure of the series.&lt;br /&gt;
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&#039;&#039;&#039;A vast colorful Cast:&#039;&#039;&#039; A lot of works of fantasy get by with a few archetypal characters (the Young Guy out to Prove themself, the Wise Wizard, the Dark Lord, the Mischievous One, the Grizzled Veteran, the Princess, the Dwarf, etc) and maybe a guy or two which rises above this. A Song of Ice and Fire has dozens of viewpoint characters and a hundreds of secondaries each with different situations, drives, motives and quirks that make them reasonably interesting. Even if you don&#039;t like one or some of them, there are plenty of others. When they die, it often hits home. Speaking of which...&lt;br /&gt;
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&#039;&#039;&#039;Mainstream [[Dark Fantasy]]:&#039;&#039;&#039; Dark Fantasy is not exactly a mainstream niche. ASOIAF stands out by deliberately trying to market itself to the mainstream, despite embracing an abundance of dark fantasy tropes; gratuitous violence, sexuality and sexual violence, moral ambiguity, political intrigue, and a willingness to suddenly kill off any character, even the most likeable or heroic of them.&lt;br /&gt;
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&#039;&#039;&#039;[[Low Fantasy]]:&#039;&#039;&#039; On the surface, ASOIAF is an old-school Low Fantasy setting, being a medieval-tech world with the story openly focused on the mundane lives of people struggling for political power and though supernatural elements do exist, they tend to be used sparingly.&lt;br /&gt;
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&#039;&#039;&#039;[[High Fantasy]]:&#039;&#039;&#039; But if you scratch the surface, ASOIAF is also a High Fantasy setting, which is always the more marketable of the two, with the big backstory about how the world is facing impending doom from an army of wintery [[fey]] and their [[undead]] minions.  There are also non-evil higher powers working against them, but they get swept under the rug in the show.  Also, [[dragon]]s. As the more marketable genre, it&#039;s also inevitably the more skubby one, for whatever that&#039;s worth.&lt;br /&gt;
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&#039;&#039;&#039;[[Magical Realm|Gratuitous Sexuality]]:&#039;&#039;&#039; More a thing for the TV show than the books; GRRM&#039;s scenes were [[Rape|raepy]] in the earlier volumes, and apparently our boy must have overheard the nickname &amp;quot;George Rape Rape Martin (I &#039;&#039;Like&#039;&#039; Rape)&amp;quot;, because he dialed back the forced boning in #4-5. The frequent scenes of nudity and sex in the early seasons of the show were a &#039;&#039;big&#039;&#039; selling point for many people (the casting of people from the sex industry for some of these scenes also helped).&lt;br /&gt;
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&#039;&#039;&#039;Not much in terms of generic fantasy tropes:&#039;&#039;&#039; Hate how almost every fantasy just has to have things popularized by Tolkien such as elves, dwarves, orcs and all that stuff?  You&#039;re in luck because ASOIAF doesn&#039;t have a &amp;quot;five races&amp;quot; system, their accompanying stereotypes or the plot hinging on a magic item.  On the other hand, it does have several generic fantasy tropes, such as [[dragon]]s, [[Medieval Stasis]], [[undead]] and at least two contenders for [[BBEG|Dark Lord]] status, so if you hate them too, well...&lt;br /&gt;
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&#039;&#039;&#039;Lots of Houses and Sigils&#039;&#039;&#039;: OK, so this is sort of a joke...except not completely. For those who are artistically minded and love coming up with their own OC groups and/or fleshing out minor characters, this setting really does invite it with the absolutely insane number of houses [[Space Marines|that each have their own distinct logo/color-scheme combo]].&lt;br /&gt;
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==Oh Yeah, About The TV Show==&lt;br /&gt;
[[image:KnightsWhoSayFuck.jpg|150px|thumb|left|Yeah, pretty much.]]&lt;br /&gt;
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{{Skubby}}&lt;br /&gt;
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After the first three books became hits, many Hollywood producers and directors had come to the sadistic neckbeard, asking him about making a movie adaptation. At first, he was reluctant at best, due to the fact that a lot of his content would&#039;ve been cut out to fit into a movie trilogy (see the Lord of the Rings live-action films).  Then, a couple of dudes, David Benioff and D.B/Daniel Brett Weiss (AKA D&amp;amp;D, or more accurately as of the final season, Dumb &amp;amp; Dumber), decided to contact him and asked him at a local restaurant about turning ASOIAF into a Television show produced by HBO, the top-rated soft-core porno channel. The story goes that George asked them a very specific question (Who is Jon Snow&#039;s mother?).  Satisfied with the response they gave, he gave them permission to start work on the show, which would be titled after the first book, &#039;&#039;Game of Thrones&#039;&#039;.  They would later go on to prove that this is not a good way of choosing who should adapt your work.&lt;br /&gt;
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The television show casts several well-known performers, such as Sean Bean as Eddard, Peter Dinklage as Tyrion, Lena Headey as Cersei, and Charles Dance as Tywin. They have also cast some comparatively less well-known actors and even ones new to cinema, such as Sophie Turner (Sansa), Maisie Williams (Arya), Kit Harington (Jon), Iwan Rheon (Ramsay), Alfie Allen (Theon), and Richard Madden (Robb)&lt;br /&gt;
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Thus, book snobs seem to think that every episode post-season 4 is nothing more than Emmy-bait. Regardless of the fact Kit Harington still [[Fail|doesn&#039;t have an Emmy]], there&#039;s a valid contention in that regard, with the number of liberties taken overshadowing the initial appeal. &lt;br /&gt;
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The final season (more on that below) was eventually revealed to be such a train wreck because Dumb &amp;amp; Dumber did not want to work on the series anymore and had let the success with the earlier seasons go to their heads.  In their arrogance, instead of handing the reins to someone else, they decided to plan out their own ending and use it as an audition to Disney so they could write for Star Wars.  By then, they&#039;d run out of books to adapt, there was no superior writing for them to leech off of and there was no one to gainsay them in their echo chamber of a writer&#039;s room (even George himself was cut out).  The result was absolutely shit writing that caused a glorious breakage in the [[skub]] dam that left [[Butthurt|many a fan&#039;s anus weeping]] (provided they weren&#039;t early seasons fans, book series fans, or any of the other assorted onlookers [[Lulz|taking part in the mightiest of keks]]) and, if anything proved &amp;lt;s&amp;gt;George&#039;s &amp;lt;/s&amp;gt; Ramsay&#039;s quote at the beginning of the article true.  Goddamn Dumb &amp;amp; Dumber, could you talentless Derp machines do any worse if you tried? Luckily, comeuppance came after them and Disney, having some sense, told them to fuck off with their [[Star Wars]] ideas after the backlash towards the final season. Not that Disney Star Wars has been without its share of controversy and [[Rage]], but you know it&#039;s bad when someone gets told to piss off from even that.&lt;br /&gt;
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The Greatest Irony and Tragedy of the show&#039;s writing was that in the first few seasons, with George RR Martin consulting them and with a wealth of material from the first few books to work with, D&amp;amp;D were actually pretty damn good at adapting the books into a TV format. In fact, quite a few scenes were in fact not only adapted, but actually created from scratch outside of the source material. One of the most noteworthy is the iconic introduction of Tywin Lannister in Season 1 Episode 7, where we learn everything we need to know about his character with nothing but precisely chosen dialogue and a rather blunt visual metaphor of him gutting a stag he slew in a hunt, all while brutally laying into Season 1&#039;s initially perceived villain, Jaime.  Contrast this with Season 5 where the show&#039;s major decline began with blunders such as the omission of fan-favorite Lady Stoneheart, literally butchering the Dorne subplot with Martell family team-killing and changing the Sparrows&#039; movement to a militant atheist&#039;s stereotype of religion.  This decline makes a lot more sense after George himself admitted that Season 5 was the first Season where he was was really locked out of the loop.&lt;br /&gt;
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Goes to show how much they had fallen when the well ran dry and the show&#039; writing and adaptation process was no longer the finely honed instrument it had started as.&lt;br /&gt;
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&#039;&#039;&#039;TL;DR&#039;&#039;&#039;&lt;br /&gt;
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[[GM|Producers Dumb&amp;amp;Dumber-style change characters and railroad the plot at a whim,]] [[/d/M|the tits and ultraviolence spigot is opened even wider than the books,]] and most scenes are made for the actors to show off their skills at making their signature angry/murder/brooding/etc. faces, and wrapped it up with a season of TV soon to be discussed that even Matt Ward would be 100% justified in pointing and laughing at. Seasons 1-4 are worth your time, 7 and 8 are best ignored, and 5 and 6 are the [[Skub]] ones.&lt;br /&gt;
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===The Final &amp;lt;s&amp;gt;Dumpster Fire&amp;lt;/s&amp;gt; Season===&lt;br /&gt;
{{Fail}}&lt;br /&gt;
{{HurfDurf}}&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
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{{Topquote|If you try to do something fancy with your ending and you screw up, your audience will probably remember the botched ending more than the well run marathon|JP from Terrible Writing Advice (and advice Dumb and Dumber obviously didn&#039;t heed}})&lt;br /&gt;
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Seasons 5, 6, and especially 7 all got their share of grief from people. Mostly deserved in the case of Season 7 and [[Skub|arguably so]] for 5 and 6 (though the latter did at least finally give Ramsay his just desserts, most of the problems that cropped up in 5 and 6 happened when the show passed the book in particular plotlines and mostly served as an early warning, 7 is when things started getting criticized in general rather than individual plots or details). Season 8 though? Well, read on:&lt;br /&gt;
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The Final Season kicks off with the Night King&#039;s army attacking Winterfell in a battle meant to be epic, but instead so chock full of tactical [[Fail|fails]] from the living, they make General Custer look like Sun Tzu.  The most infamous examples include Melisandre&#039;s powers being underutilized, putting soldiers in front of trenches/walls they should be behind/standing on, no flanking charges and hiding the non-combatants in a crypt while fighting necromancers.  The battle is resolved when Arya teleports directly to the BBEG and kills him with some sleight-of-hand that destroys his entire army Keystone Army trope-style and ends the winter.  Also Theon, Jorah and Melisandre die, but the story sweeps their deaths under the rug like they&#039;re nameless background characters.&lt;br /&gt;
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Then the Westerosi go full-retard and start hating Daenerys.  Yes really; Dany helped end a nation-destroying winter plus a zombie apocalypse, has a claim to the throne AND is their best ally against Cersei... but they want her gone.  Even Sansa suddenly turns against Dany and starts seeking the throne, despite having no claim to the rest of Westeros and Dany being easily able to kill her for treason. Everyone inexplicably starts wanting Jon to be king despite his attempt to abdicate, and Jon himself even starts thinking Aunt Daenerys might be a bad queen... but that doesn&#039;t stop him from [[Incest Smith|starting a sexual relationship with her]].  The fact that Robert&#039;s bastard son Gendry is now a lord, giving him a claim to the throne at least as strong as Dany&#039;s or Jon&#039;s, is swept under the rug.  Varys also jumps ship from Dany to Jon for no reason, even trying to kill Dany in an uncharacteristically stupid move.  For his efforts, Tyrion reports Varys to Daenerys, who has Varys executed by Drogon&#039;s fire-breath.&lt;br /&gt;
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Then Daenerys press-gangs people who should logically be happy to fight for her into an army to attack King&#039;s Landing and brings them there by sea.  Along the way Rhaegal, one of Daenerys&#039; two surviving dragons, is killed by ballistae from Euron&#039;s ships.  This is despite the facts that Daenerys and her dragons should&#039;ve easily been able to spot the ships, they were flying well out of ballista range and Euron had no way of knowing where they&#039;d be.  After Daenerys and Drogon single-handedly destroy the Iron Fleet  (amid poorly animated weather*), they reach King&#039;s Landing.  Cersei&#039;s artillery does nothing despite Daenerys, all her advisors and her dragon being within lethal range plus Cersei&#039;s lack of scruples.  They in turn do nothing but watch Daenerys&#039; friend Missandei, who was captured offscreen earlier, get executed by zombie-Gregor (despite the fact Cersei and co. had no reason to believe Missandei was anyone of import to either capture or execute.  Maybe someone left a copy of the script in Cersei&#039;s solar next to her Starbucks latte**)  &lt;br /&gt;
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The battle for King&#039;s Landing has Daenerys&#039; forces break in and battle through the streets.  Meanwhile Jaime snuck though the tunnels [[Fail|to find and reconcile with Cersei.  The Hound regresses to his old violent self and tracks down zombie-Gregor to take him down in a battle that kills them both (although most consider this the one bright spot in the episode).  Arya gives up on revenge and decides to let Cersei go despite having strong non-revenge-related reasons to kill her]].  The famed Golden Company is quickly killed off and Cersei signals a surrender by ringing the bells (the bells aren&#039;t, and have never been, signals for surrender).  Then, in the capstone of bad writing for this season, Daenerys&#039; switch flips from good to evil because the writers want it to happen, and Dany abandons her plan of freeing and leading Westeros to purging King&#039;s Landing with her dragon and army.  Cersei and Jamie die together in a cave-in and Tyrion mourns their deaths despite being ready and eager to personally kill Cersei earlier.  This is followed by Dany&#039;s Saruman/Hitler-esque speech that has nothing to do with her former character.  Tyrion is arrested for criticizing Daenerys by saying &amp;quot;If this is liberation, I don&#039;t believe in liberation theology.&amp;quot;  Yes, [[Derp|the writers think theology and ideology are the same thing]] (an unsurprising mistake, given they shoehorned in anti-religious rants for the past three Seasons despite the books&#039; even-handedness).  This last one has proven to be its own personal bit of Skub, as many have argued that Daenerys going evil is in keeping with the cynical themes and tone of the setting. While this isn&#039;t wrong on its face, it does nothing to change the fact that the execution is 100% half-assed. Walter White&#039;s descent into villainy this is not, or even Anakin&#039;s arc in the Star Wars Prequels, which looks like The Godfather compared to what Season 8 does with Daenerys. &lt;br /&gt;
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In the aftermath, Jon assassinates Daenerys for the King&#039;s Landing massacre... [[Derp|right in front of her dragon]].  Drogon, due to Jon&#039;s stronger-than-Valyrian-steel-plot-armor, doesn&#039;t kill him but melts the Iron Throne ([[What|accidentally according to the showrunners]]) while chucking a tantrum before grabbing Dany&#039;s body and flying away.  Jon is somehow charged with Dany&#039;s murder despite there being no evidence that he did it, but surprisingly none of the surviving characters still loyal to Dany try to kill Jon (such as the Unsullied or the Dothraki).  Despite there being several legitimate choices of king still available, including Gendry, the nobles decide to replace a dynastic monarchy with an elective one and make Bran king.  Bran is nominated by Tyrion for a nonsensical reason (&amp;quot;he has the best story&amp;quot;), Tyrion somehow getting a say in the meeting despite being imprisoned for treason.  &lt;br /&gt;
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The Unsullied go to Southros under command of Grey Worm (the only one who still has a personality at this point).  The Dothraki are forgotten about by everyone else.  Tyrion is freed and made Hand of the King to Brann.  Brienne is made Commander of the Kingsguard. [[Derp|Bronn is made Master of Coin (and Lord of Highgarden) despite him not knowing how financial loans work.  Gendry is completely forgotten.  Samwell is made the new Grand Maester]] and [[What|the North secedes and becomes independent under Queen Sansa (which definitely wouldn&#039;t cause future problems and tensions)]].  [[The Lord of the Rings|Arya sails to the West]] for some unknown reason and Jon is exiled but doesn&#039;t care because he gets to go back up north with the Wildings like he wanted.  The end.&lt;br /&gt;
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This trainwreck of a plot is a testament to how two morons can royally fuck up a show beyond any redeeming qualities the cast and crew can put forward.  And even then there were screw-ups among the production staff, such as *the animators being unable to decide whether the sky is sunny or overcast when Dany and Drogon destroy the Iron Fleet - which mattered because Dany&#039;s plan to not get shot down involved having the sun behind her - and **not removing the actors&#039; water bottles and coffee cups from the set before shooting. Hyperbole is sort of the norm here, but it really is hard to overstate how badly Season 8&#039;s finale fucks up. Game of Thrones was &#039;&#039;everywhere&#039;&#039; culturally for most of the 2010s, drawing in huge numbers of people who would otherwise never be caught dead indulging in High Fantasy works with us uber-nerds. Now, the entire Thrones fandom has practically disappeared or gone underground. Honestly, it would be an impressive achievement if it weren&#039;t so terrible.&lt;br /&gt;
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==House of the Dragon: The &#039;&#039;other&#039;&#039; TV show==&lt;br /&gt;
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{{Topquote|If at first you don&#039;t succeed, try, try, try again.|Benjamin Franklin [[Star Wars:Rebels|(and also Maul when trying to kill Kanan)]]}}&lt;br /&gt;
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Deciding that there was still a market for Game of Thrones stuff even after the last season turned the 2010s biggest pop-culture phenomenon into a laughingstock*, HBO bet the bank on some spin-offs, the first of which is now upon us. House of the Dragon is a prequel dealing with the Dance of Dragons, a civil war between two Targaryen factions that ends up consuming Westeros and everyone in it World-War style, and featuring lots of dragons fighting dragons and the standard Westeros fare of fairly bad people doing extremely bad things. Like Game of Thrones before it, it boasts a star-studded cast, a big budget, and a lot of hype. Time will tell if it redeems the failures of the original show or repeats them. If there&#039;s a reason to be optimistic (aside from Dumb and Dumber being absent), it would be that the whole story of the Dance of Dragons is written and mapped out, meaning the writers don&#039;t have to come up with their own shit to make an ending that George hasn&#039;t yet written. Has gotten off to a strong start, so there&#039;s the hope that it will be able to redeem the legacy GoT&#039;s last two seasons absolutely ruined.&lt;br /&gt;
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*Given that the premiere was apparently so widely watched it crashed the streaming for many people, they might actually be right. &lt;br /&gt;
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Ultimately, with Martin having more oversight over the writing of this series, and director Miguel Sapochnik actually having a passion for the setting and genre rather than just answering a mystery question to GRRM&#039;s satisfaction, the current 6 episodes have seen sky high bumps in both HBO viewership and rave reviews. The slow burn over years as the characters inch closer towards disaster has left the majority of viewers on a palpable knife&#039;s edge so far. By the time the 1st season wrapped up, the show had garnered enough praise and profit to warrant the green light by HBO for work on the next season, with out of the park critical and commercial praise, in most cases surpassing its Amazon LOTR contemporary &#039;&#039;Rings of Power&#039;&#039; with just a third of the budget per episode. In fact, George Martin was so moved by the performance of Paddy Considine as King Viserys Targaryen, that he stated that he wished he could tear out all that he wrote about the character in his books and rewrite it to match the show version.&lt;br /&gt;
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==GRRM and [[Your Dudes]]==&lt;br /&gt;
Want to make your own ASoIF setting for a role-playing game? Well, readers have enough room to fantasize about their own minor noble House (or kingdom during the Age of the Hundred Kingdoms).&lt;br /&gt;
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A good example of what you could do is the House from the old [[/v/|&amp;quot;Telltale Game of Thrones&amp;quot;]], House Forrester. Their relationship to the canon is as follows:&lt;br /&gt;
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House Forrester (lords of someplace in the Wolfswood) &#039;&#039;&#039;-&amp;gt; is sworn to -&amp;gt;&#039;&#039;&#039; House Glover (overall lords of the entire Wolfswood) &#039;&#039;&#039;-&amp;gt; is sworn to -&amp;gt;&#039;&#039;&#039; House Stark (rulers of the North).&lt;br /&gt;
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[[Fantasy Flight Games]] had a very brief tie-in making those annoying attention-sucking Facebook games, way back when FFG did that sort of thing. Just goes to show how even the other guys [[Games Workshop|will do anything for money]]. &lt;br /&gt;
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There&#039;s also an actual tie-in tabletop RPG now, which uses its own system and looks kind of like [[Warhammer Fantasy Roleplay]] with a heavy helping of resource-management strategy feel. &lt;br /&gt;
Players are assuming the role of a minor House to guide to glory, or, more accurately given the setting we&#039;re in, NOT to ruin utterly in a season or two, which would still be more than many A-list players mustered in canon. Each PC has a specific position within said House, and only the role of official Head is mandatory; the rest could be wife/children/brothers and sisters/all other kinds of siblings, bastards (with rules for obtaining the legitimate recognition), maesters, sworn/subservient knights, or most of anybody else. This naturally opens up near-infinite possibilities for families screwed up seven ways to high heavens, which would make Lannister&#039;s brand of infighting-slash-inbreeding look as sane as the High Septon.&lt;br /&gt;
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The setting is also ill-suited for &amp;quot;adventures in Westeros&amp;quot; style of gaming for two reasons: &lt;br /&gt;
#In the grim darkness of low fantasy, a roaming nobody with no banner to talk about, no House allegiance, no nothing isn&#039;t generally treated to a Tavern With Quest Givers, but rather more to a Tavern Where You Are Shanked For Your Sword And Boots And Dumped At The Nearest Forest. Heck, even the big wheelers and dealers are routinely seen invited to the latter when they are slow to properly introduce themselves.&lt;br /&gt;
#Working on your initially-puny House will quite realistically involve thy neighbours first and foremost, then liege lords from the higher House yours is sworn to, and on occasion shopping around for an advantageous marriage - there simply ain&#039;t gonna be that much spare time to &amp;quot;travel to see places&amp;quot;. Both of these are also why tourism wasn&#039;t a very popular pastime in medieval Europe (aside from Pilgrimages to Jerusalem, Cologne and Santiago de Compostela) and why those who were &amp;quot;living on the road&amp;quot; usually enjoyed the lowest social standing.&lt;br /&gt;
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A note to aspiring Lords: do NOT, under any circumstances, allow your &amp;quot;combat-optimized&amp;quot; siblings an unsupervised minute in a social setting. Game&#039;s &amp;quot;social combat&amp;quot; system is a thing more brutal than the physical one, and it takes a socially-optimized character all of a few minutes to mindfuck one who is not (read: everyone but dedicated diplomats and Heads of the Houses, and not every one of the latter, to boot, as illustrated by several amazing boneheads in canon) into believing pretty much anything short of Grumpkins and Snarks. Stupid NPCs or a stupid GM will make said mindfuck obvious, allowing you to &amp;quot;mindfuck &#039;em back&amp;quot; without abuse of OOC info; cunning ones will not.&lt;br /&gt;
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On a side-note; GRRM is said to take a dim view of fanfiction, saying it kills creative ability. This is kind of a double-edged statement, since a lot of George&#039;s characters here are either rehashes of his characters from previous works, references to other fictional characters (like Littlefinger and Samwell being based on Jay Gatsby and [[The Lord of the Rings|Samwise Gamgee]]), walking tropes (such as Ned Stark and Robb Stark being the &amp;quot;[[TVTropes|Honor Before ]] [[Lawful Stupid|Reason]]&amp;quot; characters) or historical references (such House Lannister ripping off House Lancaster and House Tyrell being totally-not-House-Tudor - to the point that Margaery Tyrell is played by Natalie Dormer from &amp;quot;The Tudors&amp;quot; TV show).  While this makes everything he wrote just another...fanfiction, and his disapproval hypocritical. Still, given the &amp;quot;creative&amp;quot; output of the average neckbeard, he&#039;s perhaps not entirely wrong. For another layer of irony/hypocrisy, he sold the rights to make a TV series of the books to HBO, who&#039;s adaptation would eventually devolve into a glorified fanfic.&lt;br /&gt;
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==Games==&lt;br /&gt;
[[image:AGot-2nd-ed-cardfan.png|thumb|250px]]&lt;br /&gt;
Like any fantasy author who finds themselves unexpectedly in the warm embrace of commercial success, Martin quickly licensed the shit out of his setting; spawning everything from resin miniatures to replica great swords. While most of this is worthless junk to foist on [[Neckbeard|obsessive fanboys]] /tg/ has agreed that a few of the games are made of win. The first two are a collectable [[CCG|card game]] put out in 2002 by [[Fantasy Flight Games]] and a [[Risk]]-esque board game that followed shortly after in 2003. One of [[White Wolf]]&#039;s subsidiaries also put out a [[d20 System|d20 RPG]] in 2005 but it quickly tanked because, come on, [[White Wolf]]. Martin since wrested the rights back and developed a new version with [[Green Ronin Games]].&lt;br /&gt;
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Now let&#039;s have some serious talks about the Game of Thrones games, because they have become some sort of endless source of [[Skub|amusement and frustration]] for the gaming fanbase. Game of Thrones is, roughly speaking, the second franchise with the most licensed board games, after [[Star Wars]]. Some of them have acquired quite a legendary status and a fanbase that goes beyond the book or series fans.&lt;br /&gt;
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The great juggernaut for all the ASOIAF-based games is [[Fantasy Flight Games]]:&lt;br /&gt;
* First and foremost we have [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-board-game-second-edition/ &#039;&#039;A Game of Thrones: The Board Game&#039;&#039;]: a game that after two editions still ranks high in /bgg/&#039;s top 100, and has recently had an expansion. The board game has become some sort of meme for the modern board gamers and it could be considered the equivalent of a more advanced [[Risk]], in which dice and blank character got replaced by a very flavourful and brutal combat system and a lot of thematical mechanics fueling the engine. Overall this game has been associated with concepts such as requiring maximum player count to really be entertaining, having an amazing amount of length and depth and being a very faithful representation of the political feeling the series inspired. Almost any boardgamer or wargamer worth his salt has played this game and enjoyed its highs, its lows and the amazing amount of frustrations it brings. This is probably the most well known of all the ASOIAF games and it was released way before Game of Thrones was a cultural phenomenon back in 2003.&amp;lt;br&amp;gt;&lt;br /&gt;
:It also has a digital edition, sold on Steam and Android&lt;br /&gt;
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* Another game that bears mention, both for its excellent mechanics and its historical significance is [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/ A Game of Thrones: The Card Game]. It is one of the most balanced card game experiences you can get, also full of flavour and with quite a great amount of balance and non-linear thinking. The best part is, unlike certain other popular card games, the game follows the living card game format: players know exactly what each booster pack brings and can buy cards in a more responsible manner, rather than playing bingo and hoping to get a rare card. Also, the sole core set already provides more replayability than some fully-fledged board games.&lt;br /&gt;
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* Finally, the last game to mention in the [[Fantasy Flight Games|FFG]] venerable trilogy of games is [https://www.fantasyflightgames.com/en/products/battles-of-westeros/ &#039;&#039;Battles of Westeros&#039;&#039;], arguably the most ambitious and least successful of the three. Battles of Westeros was a fully-fledged wargame that used the [[Memoir 44]] and [[BattleLore]] rules as a base, but then evolved into its own by introducing mechanics such as commanders, tactic cards, and very creative scenario rules. Miniatures were made in 15mm and, for their time and scale, they were quite detailed; some commanders are real standouts (for example, Robb Stark&#039;s has his direwolf jumping at his side).&amp;lt;br&amp;gt;&lt;br /&gt;
:Thanks to its scale, the game was able to provide players with a great number of options and units at a fraction of the price of other board games. With a core set that was already stacked with units and variety, and then faction-specific expansions that added several more units and commanders. The game also came with scenario books that provided narrative play with quite creative rule variants, such as storming palisades, having decoys in escort missions, and bombarding enemies with catapults. One scenario even tried to bring to life the Battle of the Blackwater (the hybrid invasion of King&#039;s Landing by Stannis &#039;&#039;the God-Damn Mannis&#039;&#039; Baratheon). The game was incredible and quite a creative wargame, but its main issue was that the setup time was just terrible. Incredibly complex and tiresome when compared to the actual gameplay time.&lt;br /&gt;
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There are others, such as the ASOIAF-themed [[Settlers of Catan|Catan]] expansion called [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-catan-brotherhood-of-the-watch/ &#039;&#039;A Game of Thrones Catan: Brotherhood of the Watch&#039;&#039;], another card game called [https://www.fantasyflightgames.com/en/products/hand-of-the-king/ &#039;&#039;A Game of Thrones: Hand of the King&#039;&#039;], and another board game [https://www.fantasyflightgames.com/en/products/game-of-thrones-the-iron-throne/#/products-section &#039;&#039;Game of Thrones: The Iron Throne&#039;&#039;]. The quality of those, however, remains to be seen.&lt;br /&gt;
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And then the miniature-producing Kickstarter juggernaut [[CMON]] decided to produce its own [[wargame]], with AMAZING miniatures. The game began with, of course, a [https://www.kickstarter.com/projects/cmon/a-song-of-ice-and-fire-tabletop-miniatures-game Kickstarter], and after that, the game has had at least 2 dozen more releases with 3 more factions added.&amp;lt;br&amp;gt;&lt;br /&gt;
The game has some mechanics taken from rank and file games, such as [[Kings of War]], combining them with mechanics taken out of &amp;quot;battles of Westeros&amp;quot; particularly the tactics deck. A new page is in the works: [[ASOIAF Miniature Game]]&lt;br /&gt;
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==Books==&lt;br /&gt;
*&#039;&#039;A Game of Thrones&#039;&#039;&lt;br /&gt;
*&#039;&#039;A Clash of Kings&#039;&#039;&lt;br /&gt;
*&#039;&#039;A Storm of Swords&#039;&#039;: &lt;br /&gt;
*&#039;&#039;A Feast for Crows&#039;&#039;: half the characters, the point where the series goes down the toilet: most of the pov characters in AFFC are either unlikeable (Cersei, Sansa, Arianne) or are downright side characters of little consequence (Greyjoys, all of the other Martells); most of the characters you&#039;re actually reading the books for are in Dance, which is even longer than this book&lt;br /&gt;
*&#039;&#039;A Dance with Dragons&#039;&#039;: split into 2 the first is about the other half of the characters, and manages to pick things up a bit&lt;br /&gt;
*&#039;&#039;The Winds of Winter&#039;&#039;: First rumored to be ready by late 2018, then given an official release date of Summer 2020, those times have come and gone and the book is unreleased.  Though he has shared chapters of the book. In 2022 he claimed to be &amp;quot;75% done&amp;quot;. By extrapolation he should be done in 2026.&lt;br /&gt;
*&#039;&#039;A Dream of Spring&#039;&#039; : Unreleased and unlikely to ever be.&lt;br /&gt;
** GRRM will most likely die before writing this, as he confirmed multiple times he hasn&#039;t even begun working on it and will only do so once he is done with Winds, though he has given an outline for how he wants the series to end that might be made public knowledge if he dies before the book series is finished.&lt;br /&gt;
*&#039;&#039;The Dunk and Egg Series&#039;&#039;: A story about a landless hedge knight travelling across Westeros with a Targaryen squire, so he can teach him how not to be an asshole to peasants. Consists of three small novels, with the fourth one being essentially ready (it was supposed to be published in a Dangerous Women anthology, but was shelved by Martin).&lt;br /&gt;
*&#039;&#039;Fire and Blood&#039;&#039;: Martin&#039;s Silmarillion (it even had a GRRMarillion working title at one point) that details the rule of Targaryen kings since the Conquest up until Robert&#039;s Rebellion. Only one tome, which abruptly ends on King Aegon III sixteen birthday, was relased, with the second one being released &amp;lt;s&amp;gt;never&amp;lt;/s&amp;gt; after Winds of Winter.&lt;br /&gt;
**&#039;&#039;Sons of the Dragon&#039;&#039;: standalone chapter that was released 2 years before full FoF, detailing reigns of Aenys and Maegor.&lt;br /&gt;
**&#039;&#039;Rogue Prince&#039;&#039;: chapter about King Viserys&#039; reign on which most of HOTD&#039;s Season 1 is based.&lt;br /&gt;
**&#039;&#039;The Princess and The Queen&#039;&#039;: chapter about Dance of Dragons (do not be confused with Dance &#039;&#039;with&#039;&#039; Dragons).&lt;br /&gt;
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==On The &amp;quot;Grimdarkness&amp;quot; of the Setting==&lt;br /&gt;
&lt;br /&gt;
One important note: While the setting is usually held to be &amp;quot;Grimdark&amp;quot;, it is also very true to Real Life in its nastiness, with real consequences for assholes.  George himself has said, quote; &amp;quot;No matter how much I make up, there&#039;s stuff in history that&#039;s just as bad, or worse.&amp;quot; Book one is almost exactly the beginning of the War of the Roses, except with England enlarged to a continent&#039;s size and the seasons stretched out to let the travel times work. (...And then the dragons wake up, the ice elves and their undead armies return and magic makes a comeback. It&#039;s not a perfect analogy. All that stuff is closed in their own sub plots and they don&#039;t involve the main continent in the book, that is left to &amp;quot;common&amp;quot; war and plotting.)&lt;br /&gt;
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For an example of Grimdark, but with consequences: The King can order the execution of the head of the leading noble family of the North, for essentially no reason, but now he doesn&#039;t have hostages to exchange when their relatives and/or armies come after him seeking revenge. (And all this is modeled on various occasions where more or less &#039;&#039;&#039;exactly&#039;&#039;&#039; this kind of thing happened in real life medieval Europe.)&lt;br /&gt;
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In other words: Truly heinous shit goes on, and there&#039;s nothing &#039;&#039;stopping&#039;&#039; that kind of shit... but there are &#039;&#039;consequences&#039;&#039; to that kind of shit that act as an effective counterbalance against being seen to do that kind of shit to the smarter nobles in the kingdom. And, because anyone can die, the shittiest characters are no more guaranteed survival than the nicest. &lt;br /&gt;
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Also worth mentioning that there&#039;s reason to think that, despite the quote that began this page, the series may not actually end on [[The End Times|100% downer note]], as Martin has said he hopes his series will end in a way akin to the Scouring of the Shire from Lord of the Rings, which, despite the name, is more of a bittersweet ending. So who knows (though this also presumes the author will actually get around to finishing the series at all).&lt;br /&gt;
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In sum, whether the setting fully qualifies for &amp;quot;Grimdark&amp;quot; is a matter for debate. Probably the best way of looking at is that it is Grimdark, but in a nuanced way.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[/tg/ Song of Ice and Fire Houses]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=3U7NpSubAJQ Weiner, Weiner weiner]&lt;br /&gt;
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[[category: Literature]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Middle_Earth&amp;diff=338303</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Middle_Earth&amp;diff=338303"/>
		<updated>2023-03-02T03:33:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Misty Mountains */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Middle-Earth&#039;&#039;&#039; is the setting where the events of [[The Hobbit]], [[The Lord of the Rings]] and [[The Silmarillion]] take place in (chronologically, Silmarillion -&amp;gt; The Hobbit -&amp;gt; LotR). The geography changes significantly from its creation to the Third Age when the story takes place, though this article will mostly cover how it is during the books. For a (mostly) comprehensive list of the characters that inhabit Middle-Earth, [[Middle Earth characters|see here.]]&lt;br /&gt;
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Not to be confused with New Zealand, though the country has rebranded itself as the &#039;&#039;real&#039;&#039; Middle Earth.&lt;br /&gt;
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== General clarification ==&lt;br /&gt;
[[File:Middle-earth.jpg|thumb|300px|The known regions of Middle-Earth]]Middle-Earth is not the name of The World of the Tolkien&#039;s mythos, the term for that would technically be &#039;&#039;&#039;Arda&#039;&#039;&#039;. Middle-Earth refers to the general landmass where the events of the books take place (hilariously enough, another name for Middle-Earth used by the elves was [[Star Wars|Endor]], possibly a subtle reference by George Lucas). At the same time Arda is not an alien planet or alternate universe but rather a lost era of our world with Middle Earth being roughly where Europe was (and yes, that does mean that there are analogous to the Americas, Africa and Asia in Lord of the Rings). This is in its own way quite sad when you think about it since it would mean that after the events of the books where our heroes sail off to Valinor all the cultures of Gondor, Rohan, Dale/Laketown and so forth that our heroes have fought to save in various ways gradually falter and fail totally, leaving only cave men. An major driving element of the mythos is that the magic of the world is gradually winding down. However, the books do say that the line of Finwë (the ancestor of Elrond and Aragorn) will always endure, so their descendants would still be alive today. &lt;br /&gt;
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Arda used to be a flat world until the later 2nd Age with the destruction of Númenor and &amp;quot;the bending of the roads&amp;quot;. Said event also turned a flying sailing ship into Venus.&lt;br /&gt;
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== Regions ==&lt;br /&gt;
===Eriador===&lt;br /&gt;
Located in the northwest, Eriador is generally remote and isolated from most of the goings-on of Middle-Earth. It was once home to the human kingdom of Arnor and the Elven kingdom of Eregion, but both collapsed by the time The Hobbit takes place and the Grey Havens was the last remnant of the Elven Kingdom of Lindon. What&#039;s left is a mostly depopulated and rustic region. Typically, the only travelers to the region are Dwarves on their way to the Blue Mountains, or Elves going to the Grey Havens. Besides subsistence agriculture, there&#039;s only one major industry that the area&#039;s known for - &#039;&#039;pipeweed&#039;&#039;. Despite the plant being used by Númenóreans as a fragrant ornamental plant, it wasn&#039;t until the hobbits started smoking and cultivating it that it became the commercial crop that its known as.&lt;br /&gt;
*&#039;&#039;&#039;The Shire&#039;&#039;&#039; - Here be [[Hobbits]]. Described as being geographically and ecologically similar to England, it is a peaceful rural country divided into the four farthings, with a recently colonized fifth called Buckland. It&#039;s capital and largest town is Michel Delving to the East, far from Bree. At the center is Hobbiton, where the Baggins family is from.&lt;br /&gt;
*&#039;&#039;&#039;Old Forest&#039;&#039;&#039; - One of two remnants of a primeval forest. Its trees are sentient and full of malice, and will try to direct all trespassers to Old Man Willow. However, [[Tom Bombadil]] and his wife also live here, and will guide travelers to safety.&lt;br /&gt;
*&#039;&#039;&#039;Barrow-Downs&#039;&#039;&#039; - A series of burial mounds and tombs within the former kingdom of Cardolan which also held a great number of the dead kings and nobles of old Arnor. It has since become haunted after the Witch-King of Angmar sent evil spirits to inhabit the dead bodies, creating the Barrow-Wights.&lt;br /&gt;
*&#039;&#039;&#039;Bree&#039;&#039;&#039; - A small settlement surrounded by a few satellite hamlets populated by men and hobbits living together in harmony, and one of the few settled towns in the region. Few people stray far from the surrounding countryside, as its very near to the Barrow-Downs.&lt;br /&gt;
*&#039;&#039;&#039;Amon Sûl&#039;&#039;&#039; - Known by locals as Weathertop. A ruined watchtower where Frodo got stabbed by the Nazgûl.&lt;br /&gt;
*&#039;&#039;&#039;Arnor&#039;&#039;&#039; - The other Kingdom of the Dúnedain. Used to encompass pretty much the entirety of Eriador. It fell to ruin centuries before the events of the book due to civil strife and the Witch-King of Angmar fighting a long war against it. Aragorn, due to being the direct descendant of Elendil, is technically the King of Arnor, although he doesn&#039;t reign over it until he is crowned king at the end of the trilogy, where he also unifies Arnor and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Fornost&#039;&#039;&#039; - Also known as Norbury of the Kings, former capital of Arnor, now just a pile of ruins known as Deadman&#039;s Dike. The Greenway used to connect Fornost to Gondor, passing through Bree before connecting the Great Western Road at Isen.&lt;br /&gt;
*&#039;&#039;&#039;Rivendell&#039;&#039;&#039; - Imladris in Sindarin. It is a small town hidden in a valley within the Misty Mountains and is populated by elves belonging to the House of Elrond.&lt;br /&gt;
*&#039;&#039;&#039;Grey Havens&#039;&#039;&#039; - The Westernmost part of Middle Earth, and the last remnant of the Elven kingdom of Lindon. At this harbor, elves leave for the Undying Lands, abandoned after the last Elves departed around the year 120 of the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Eregion&#039;&#039;&#039; - Destroyed realm just west of Moria that was one of the two remaining High Elven Kingdoms in Middle-Earth (the other being Lindon). The Rings of Power were made here.&lt;br /&gt;
*&#039;&#039;&#039;Forodwaith and Forochel&#039;&#039;&#039; - Technically not part of Eriador, Forodwaith is the northernmost part of Middle-Earth. The foul magic Morgoth used in the prehistorical Valian Years to build the demonic fortress of Utumno is still radiating from its ruins, trapping the land in eternal winter. The only living inhabitants of Forodwaith are Cold-drakes and whatever remaining Dragons are left. Forochel lies north of Angmar and Arnor, being the only known inhabited region of this arctic wasteland. Forochel&#039;s inhabitants are mainly the Lossoth, a hardy tribe of Inuit-look-alikes who live around the Cape of Forochel. The last reigning King of Arnor died here, after a rescue party sent by the Elves of Lindon failed to save him.&lt;br /&gt;
**&#039;&#039;&#039;Utumno&#039;&#039;&#039; - Located somewhere far, far in the polar north of Middle Earth, Utumno was built in in prehistory by Morgoth, and was the mightiest and most terrible dark fortress ever created, dwarfing its better known successor stronghold of &#039;&#039;Angband&#039;&#039;; which served as &#039;&#039;merely an outlying armory&#039;&#039; to this beast of a dungeon to put things in perspective. How bad was this place? Its alternative Sindarin name &#039;&#039;Udûn&#039;&#039; can translate as &#039;&#039;&#039;Hell&#039;&#039;&#039;. Which is fitting, as this hellhole is where Morgoth created the first Orcs, alongside many of his other monstrous mockeries of Creation. Utumno was thankfully destroyed by the Valar, who destroyed it to such an extent that they &amp;quot;unroofed&amp;quot; it. Not even fantasy-Satan&#039;s ultimate Hell dungeon of a 40-man raid could even slightly slow a mere 14 of God&#039;s chosen Archangels apparently. The only traces left of Utumno are its ruins, which still curse the world with its unnatural cold. As the ruins are just merely ruins and in one of the most isolated corners of Middle Earth, the ruins of Utumno are merely a historical footnote, rather than a place of relevance, ironic for the &amp;quot;mightiest fortress ever created&amp;quot;.&lt;br /&gt;
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===Rohan===&lt;br /&gt;
The kingdom of the Horse Lords, Rohan is a wide open plain that was gifted to the Rohirrim by Gondor. To the west is the Gap of Rohan where Isengard is located, and where Dunland lies just beyond.&lt;br /&gt;
*&#039;&#039;&#039;Edoras&#039;&#039;&#039; - Capital city of Rohan. The Golden Hall &#039;&#039;Meduseld&#039;&#039; stands at the apex of the hill that Edoras is built on.&lt;br /&gt;
*&#039;&#039;&#039;Helm&#039;s Deep&#039;&#039;&#039; - Rohan&#039;s main fortress, built into the White Mountains by the legendary Rohirric King &#039;&#039;Helm Hammerhand&#039;&#039;. The castle keep; the &#039;&#039;Hornburg&#039;&#039;; was originally built by Gondor to keep watch over the southern half of the river Isen, to match its northern counterpart of Isengard. Its keep leads into a cave system into the mountains, and is defended by a long wall.&lt;br /&gt;
*&#039;&#039;&#039;Dunharrow&#039;&#039;&#039; - A refuge in the White Mountains where the Rohirrim mustered for the Battle of Pelennor Fields. The valley behind it leads directly to a haunted region known as the Paths of the Dead, where the traitorous Oathbreakers of the White Mountains linger in undeath.&lt;br /&gt;
**&#039;&#039;&#039;Paths of the Dead&#039;&#039;&#039;: A narrow valley that was once populated by a tribe of people closely related to the Dunlanders who worked as mercenaries for Sauron and Gondor at various points in time. When the War of the Last Alliance began in earnest, these people were enlisted by Isildur, but, having no hope of winning against Sauron, broke the Oath they made to Isildur, who in turn cursed them to linger as ghosts as long as one of his heirs would demand their allegiance again. Several Rohihirrim Kings and princes travelled here to prove their bravery, but none ever returned. &#039;&#039;The Way is shut.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fangorn Forest&#039;&#039;&#039; - The other remnant of the primeval forest. This one is populated by the Huorns, trees capable of movement, and the [[Treeman|Ent]]s, the tree-herders. Huorns are either Ents who stood still a bit too long, losing some sapience and becoming feral, or possibly sufficiently old trees that graduated to Huorn-hood.&lt;br /&gt;
*&#039;&#039;&#039;Isengard&#039;&#039;&#039; - A fortress on Rohan&#039;s western border that watches the river Isen (hence the name). In the center is the tall black tower of &#039;&#039;Orthanc&#039;&#039;, which had been built by the Númenóreans during the Second Age and was made of a type of black stone that was virtually indestructible. Saruman was using it as a base of operations as he plotted his betrayal.&lt;br /&gt;
*&#039;&#039;&#039;Dunland&#039;&#039;&#039; - Just west-northwest of Rohan proper, Dunland was populated by primitive tribesmen, known as Dunlendings or Wildmen, who were often at war with Rohan. They coveted the lands of Rohan, as they were the original native inhabitants of it before the Rohirrim came. They allied with Saruman in his war against Rohan, but they were granted clemency after Saruman&#039;s defeat.&lt;br /&gt;
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===Gondor===&lt;br /&gt;
The main human kingdom of the setting; Gondor was once a mighty kingdom that is now failing, having endured centuries of political strife and decay. The last king has long ago disappeared with no heir, leaving it under the rule of the house of Stewards. It has become increasingly militarized to deal with threats from the East, at the expense of its former cultural and intellectual advances. Gondor used to stretch all the way east to the Sea of Rhun and South to Harad, but they have since been beaten back and lost the eastern side of the Anduin river, where Ithilien and Minas Ithil were located.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Formerly Minas Anor. The current capital of Gondor, this city is built into the White Mountains and is built around seven concentric circles with seven gates. Minas Tirith is extremely well fortified, but that didn&#039;t stop the armies of Mordor from nearly taking it in an enormous siege.&lt;br /&gt;
*&#039;&#039;&#039;Osgiliath&#039;&#039;&#039; - The former capital of Gondor. It straddled the Anduin river, but was abandoned due to plague and became a contested region when Mordor conquered Ithilien.&lt;br /&gt;
*&#039;&#039;&#039;Dol Amroth&#039;&#039;&#039; - A principality of Gondor, from where Imrahil and his Swan Knights come from. Formerly an Elven Kingdom that existed concurrently with Gondor, but was subsumed by Gondor when the last of its elvish inhabitants sailed West. The princes retain elvish ancestry and customs from Dol Amroth&#039;s past.&lt;br /&gt;
*&#039;&#039;&#039;Pelargir&#039;&#039;&#039; - One of the first settlements of Gondor and its biggest port city. Came under attack by Umbar during the War of the Ring.&lt;br /&gt;
*&#039;&#039;&#039;Ithilien&#039;&#039;&#039; - The easternmost province of Gondor, right up against the mountains on Mordor&#039;s western edge. Ithilien was abandoned when Sauron returned to Mordor, but the Rangers of Gondor maintained a presence through secret camps to harass any invading armies.&lt;br /&gt;
*&#039;&#039;&#039;Lossarnach&#039;&#039;&#039; - Another principality of Gondor, the description of the land itself and its people make it sound a lot like Scotland.&lt;br /&gt;
*&#039;&#039;&#039;Anórien&#039;&#039;&#039; - Land just northwest of Minas Tirith and directly under its jurisdiction. Also houses a thick forest where a tribe of forest dwelling humans reside that help the Rohirrim to get to Minas Tirith faster during the War of the Ring.&lt;br /&gt;
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===Misty Mountains===&lt;br /&gt;
A long mountain range that runs North-South. It represents a major obstacle as only a few safe passages exist. Various kingdoms have also been set up here as well.&lt;br /&gt;
*&#039;&#039;&#039;Pass of Caradhras&#039;&#039;&#039; - A treacherous mountain pass and the second largest road that crosses the Misty Mountains. Because of its inherent dangerousness, Orcs tended to avoid it, hence why it was the route the Fellowship attempted to take first, but they were waylaid by Wargs, blizzards, and avalanches, thus causing them to try for...&lt;br /&gt;
*&#039;&#039;&#039;Moria&#039;&#039;&#039; - Formerly Khazad-Dûm, the greatest Dwarven city in Middle-Earth. It was the sole source of [[Mithril]], but the city was destroyed when the Dwarves accidentally awoke the [[Balrog]] known as Durin&#039;s Bane. It has since been taken over by Orcs.&lt;br /&gt;
*&#039;&#039;&#039;Goblin-Town&#039;&#039;&#039; - A Goblin settlement situated on the High Pass. Gollum lived in the deepest part of the cave with the One Ring until he was found by Bilbo.&lt;br /&gt;
*&#039;&#039;&#039;Angmar&#039;&#039;&#039; - A kingdom of Wicked Men and Orcs that was ruled by the chief of the Nazgûl who would become known as the Witch-King of Angmar. Angmar lay west of of Mount Gundabad and North of Eriador. Angmar subverted &#039;&#039;Rhudaur&#039;&#039;; one of the successor kingdoms of the fractured kingdom of Arnor; and played the other two successor kingdoms against their puppet kingdom. Angmar succeeded in outright destroying the southern successor kingdom of &#039;&#039;Cardolan&#039;&#039; and succeeded in wiping out the royal lineage of &#039;&#039;Arthedain&#039;&#039;; the last remnant of Arnor. Angmar itself was destroyed alongside Rhudaur when Gondor and the High Elves of the Noldor vanquished its armies and drove the Witch-King back to Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Mount Gundabad&#039;&#039;&#039; - The mountain where the first Dwarves awoke, considered a holy site for their race. Later taken over by Orcs in the second and third ages. The antagonistic Orcs of The Hobbit originated from here.&lt;br /&gt;
* &#039;&#039;&#039;High Pass&#039;&#039;&#039; - The largest pass over the Misty Mountains, beginning just behind Rivendell in the west and descending into the vales of the Anduin on its eastern side. It was created by the Valar to give the Elves safe passage westwards. In the Third Age, it became very dangerous to cross it due to a major presence of Orcs making its home there.&lt;br /&gt;
&lt;br /&gt;
===Rhovanion/Wilderland===&lt;br /&gt;
The large stretch of land that lies East of the Misty Mountains, and Northeast of Rohan and the River Limlight. Many realms exist here, though they are frequently exposed to attacks from the Easterlings of Rhûn. Rhovanion and Wilderland can used interchangeably to refer to the land, but Rhovanion is typically used to specifically refer to the eastern plains between Mirkwood and the River Running which made up the homelands of the old fallen Kingdom of Rhovanion, but since Rhovanion is simply the Sindarin word for Wilderland, either usage is correct.&lt;br /&gt;
*&#039;&#039;&#039;Mirkwood/Greenwood the Great&#039;&#039;&#039; - A massive dark and spooky forest that&#039;s become inhospitable due to the corruptions of The Enemy. The Northern part is relatively safer and is part of the Woodland Realm/Eryn Lasgalen, a Sindarin Elf kingdom. The southern part is dominated by Dol Guldur, an ancient fortress controlled by Sauron. Was formerly known as &#039;Greenwood the Great&#039; before its corruption, and became known as such again after the conclusion of the War of the Ring and the destruction of Dol Guldur.&lt;br /&gt;
**&#039;&#039;&#039;Dol Guldur&#039;&#039;&#039; - Sindarin for Hill of Sorcery, and was Sauron&#039;s hideout in the south of Mirkwood under his guise as &#039;&#039;&#039;The Necromancer&#039;&#039;&#039; for much of the Third Age before he openly declared himself in 2951, and his largest base outside of Mordor. Was governed by Khamûl the Black Easterling; second of the Nazgûl; after Sauron&#039;s return to Barad-Dûr in the same year, and used by him as a base of operations during the War of the Ring against Lothlórien, Dale, and Erebor.&lt;br /&gt;
*&#039;&#039;&#039;The Vales of the Anduin&#039;&#039;&#039; - The valley between the Misty Mountains and Mirkwood. Here live the Beornings and various minor Woodsmen tribes, though they didn’t have any major settlements and lived in scattered, rustic communities. Life here was practically a horror game, as the Men who lived here not only had to deal with Orcs from both the Mountains and Dol Guldur, but also Giant Spiders, Wargs, Werewolves, Vampires, and even evil spirits summoned by The Necromancer called &amp;quot;Phantoms&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Lothlórien&#039;&#039;&#039; - A mystical forest realm controlled by Galadriel and her husband Celeborn. At its center is Caras Galadhon, a Sindarin Elf city. All of the houses are built upon the unique Mallorn Trees that originally came from Valinor. As the name suggests, this realm is meant to emulate the heavenly garden of Lórien in Valinor, and its beauty is maintained by the first Elven Ring of Power, Nenya; the Ring of Water.&lt;br /&gt;
*&#039;&#039;&#039;Erebor&#039;&#039;&#039; - The Dwarven kingdom located within the Lonely Mountain. Smaug had driven the Dwarves out, but they reclaimed the city after Smaug was killed. While Erebor lacked Moria’s vitally important Mithril deposits, it was very strategically located as it guarded against the frozen North and the lands of the East. Sauron was very keen to retake Erebor, even offering three of the Dwarven rings in his possession for information on the One Ring.&lt;br /&gt;
*&#039;&#039;&#039;Dale &amp;amp; Laketown&#039;&#039;&#039; - Dale was a human kingdom allied with Erebor, until it had been destroyed by Smaug. The survivors fled to the lake and built Laketown, which was also destroyed when Smaug re-emerged. The survivors would go on to rebuild Dale and named Bard the Bowman their king for slaying Smaug.&lt;br /&gt;
*&#039;&#039;&#039;Amon Hen and the Argonath&#039;&#039;&#039; - Another ancient watchtower, it was here that the Fellowship was broken, and where Boromir was slain by the Uruk-hai of Isengard. The river Anduin flows through and descends down a waterfall into Gondor proper. Used to mark Gondor&#039;s northernmost border, but has long since been abandoned. Located near Amon Hen is the Argonath, a FUCKHUEG waterfall flanked by the two giant statues of the first kings of Arnor and Gondor, Isildur and Anárion.&lt;br /&gt;
*&#039;&#039;&#039;Emyn Muil&#039;&#039;&#039; - A foggy and craggy land with many hills and gullies where Frodo and Sam got lost, and encountered Gollum.&lt;br /&gt;
*&#039;&#039;&#039;Dagorlad&#039;&#039;&#039; - The swamp past Emyn Muil where the Last Alliance fought against Mordor. The fallen soldiers may seem to be somehow preserved in the water, but it is implied to actually be a trick of residual dark magic from Mordor creating ghostly [[Will-o-Wisp|Will-o-Wisp-like]] apparitions within the waters.&lt;br /&gt;
*&#039;&#039;&#039;Dorwinion&#039;&#039;&#039; - The plains between Mirkwood and the Sea of Rhun. It is said that the best wines come from here, and that its people were Northmen descended from the Edain, but we know little else. Likely came under frequent attack from Rhun.&lt;br /&gt;
&lt;br /&gt;
===Mordor===&lt;br /&gt;
[[Meme|One does not simply walk into Mordor.]] A wasteland where Sauron built his kingdom, defended by three mountain ranges and a generally inhospitable landscape. It does not meet EPA standards.&lt;br /&gt;
*&#039;&#039;&#039;Udûn&#039;&#039;&#039; - The valley beyond the Black Gate, where Sauron&#039;s armies muster. The Black Gate is the only passage where large armies can pass through. Nearby is Barad-dûr, Sauron&#039;s main fortress.&lt;br /&gt;
*&#039;&#039;&#039;Gorgoroth&#039;&#039;&#039; - The volcanic plain beneath Mount Doom. Frodo and Sam had to cross this way from Cirith Ungol to reach their goal. Littered with an unholy number of scattered Orc campsites. Home territory of the Great Beasts of Gorgoroth.&lt;br /&gt;
*&#039;&#039;&#039;Nurn&#039;&#039;&#039; - The only inhabitable region of Mordor. Nurn is fertilized by Mt. Doom&#039;s volcanic ash and the waters from Nurnen, and is used to grow food for Sauron&#039;s armies. It was inhabited by human slaves, but Aragorn liberated them and gifted the region to them after Sauron&#039;s destruction. Given Sauron&#039;s MO it would probably be something to the effect of vast fields scattered with barracks where slaves were kept penned up when they were not working, with Orcish overseers driving them and sending off supplies of [[Meme|maggoty bread]] to feed the vast armies of Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Minas Morgul&#039;&#039;&#039; - Formerly Minas Ithil, it was a city of Gondor until Mordor conquered Ithilien, and has hence become the Nazgul&#039;s stronghold. It is a horrifying place of sorcery, which even emits a fell &amp;quot;corpse-light&amp;quot;. It was razed by Aragorn after the end of the War of the Ring. &lt;br /&gt;
*&#039;&#039;&#039;Cirith Ungol&#039;&#039;&#039; - The only other way into Mordor is up a tall stair across the mountains, and into Shelob&#039;s Lair. On the other side is the tower of Cirith Ungol, which is guarded by Orcs. Also a pretty good band.&lt;br /&gt;
*&#039;&#039;&#039;Mount Doom&#039;&#039;&#039; - Also known as Orodruin and Amon Amarth (the latter of which is the name of another pretty awesome band), Mount Doom was where the One Ring was forged by Sauron. Essentially, it is a huge volcano, and is connected to Barad-Dûr via road. Mordor is known as the Land of Shadows primarily because of the eruptions of this mountain darkening the skies.&lt;br /&gt;
*&#039;&#039;&#039;Barad-Dûr&#039;&#039;&#039; - The Dark Tower, and primary fortress of the Dark Lord Sauron. It is the tallest structure in Middle-Earth until its destruction at the end of the War of the Ring. Typically, it is described as being made of black steel and iron or adamant, but given that its foundations could not be destroyed even after Sauron&#039;s defeat at the end of the Second Age, it is likely that it is enchanted or made of some unknown metal.&lt;br /&gt;
*&#039;&#039;&#039;The Black Gate/Morannon&#039;&#039;&#039; - A massive wall with three Gates (at least in the books; Peter Jackson&#039;s interpretation of it was that the entire wall was one massive iron gate) that Sauron built to guard the largest passage into Mordor proper. Following his first defeat, Gondor claimed it and fortified it further with two large towers, but it fell to ruin during the decline of Gondor&#039;s power during the middle years of the Third Age and was retaken by Sauron when he returned to Mordor. It is now his biggest fortress apart from Minas Morgul and Barad-Dûr.&lt;br /&gt;
*&#039;&#039;&#039;Durthang&#039;&#039;&#039; - An old Gondorian castle that oversaw the interior of Mordor as opposed to the entrances as with the Morannon and Minas Ithil. Has long since fallen into Sauron&#039;s hands.&lt;br /&gt;
*&#039;&#039;&#039;Slag Hills&#039;&#039;&#039; - Technically outside of Mordor, not that anyone was keen on taking it from Sauron. Located to the north of the Ash Mountains, it&#039;s home to a bunch of industrial waste heaps with toxic pools.&lt;br /&gt;
&lt;br /&gt;
===Rhûn===&lt;br /&gt;
A general name for the East, Rhûn is not covered in much detail. It has many kingdoms and tribes of Wicked Men that have allied themselves with or were subjugated by Sauron and worship him as a god. The Easterling armies fought in the War of the Ring, and even put up a tough fight after Mordor had been defeated at Pelennor Fields. Four of the dwarves clans live in Rhûn, though many escaped west after Sauron’s takeover of the East. Even before the War of the Ring, these assholes were always trying to raid and conquer Gondor and Rhovanion. Extra-canonical adaptations cannot seem to make up their mind as to whether the Easterlings of Rhun are Persian/Asiatic/Mongol-type nomadic peoples or Scythian/Gothic-type barbarians similar to the ones who conquered Rome. Some of the historic peoples of the east include the Wainriders, the Balchoth, and the Swarthy Men of the first age who followed Ulfang the Black.&lt;br /&gt;
*&#039;&#039;&#039;Cuiviénen&#039;&#039;&#039;: located on the eastern shore of the Sea of Helcar, this was where the first elves awoke and lived before migrating west towards Aman. Due to the extreme old age of this journey, we’re unsure of where exactly it would be located; Christopher Tolkien himself speculated that the seas of Rhûn and Núrnen might be all that’s left of the Sea of Helcar, indicating that the geography of the East changed dramatically since the elves left. Whether any of the Avari (elves who didn’t migrate west) still live here is unknown, though by this point they’d either be living in hiding or exterminated by Sauron’s allies. Whatever few hiders, assuming any hadn&#039;t left already, then went to Aman along with all other elves.&lt;br /&gt;
*&#039;&#039;&#039;Hildorien&#039;&#039;&#039;: south of the Red Mountains and Cuiviénen, the homeland of men faced the easternmost sea. Here, Morgoth tricked men into believing that they were made mortal by Ilúvatar as some sort of divine punishment. Those who refused to follow Morgoth became the &#039;&#039;Edain&#039;&#039; and were the first to move West, eventually reaching Beleriand. Those who came after became the ancestors of the people of Rhûn and Harad, though some men who were distantly related to the Edain but didn’t enter Beleriand became known as the “Middle Men.”&lt;br /&gt;
&lt;br /&gt;
===Harad===&lt;br /&gt;
The realm south of Gondor; Harad is home to various tribesmen collectively known as Southrons living in the deserts and jungles. According to Tolkein, Harad was inspired by Ethiopia (or more accurately, apocryphal encounters of medieval Europeans with sub-Saharan Africans translated from Old English which use the word Sigelhearwan - because Tolkien), but the New Line films take a more &amp;quot;tribal&amp;quot; Middle-Eastern tract in terms of aesthetics.&lt;br /&gt;
*&#039;&#039;&#039;Harondor&#039;&#039;&#039; - The southernmost province of Gondor, arid but still livable, and constantly changed hands between the Wicked Men of the South and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Near Harad&#039;&#039;&#039; - A big desert that runs along Mordor&#039;s southern mountain range and stretches south until it meets the completely unlivable Haradwaith.&lt;br /&gt;
*&#039;&#039;&#039;Haradwaith&#039;&#039;&#039; - An even larger desert that takes up the central and eastern regions of Harad, a completely desolate and arid wasteland.&lt;br /&gt;
*&#039;&#039;&#039;Lostladen&#039;&#039;&#039; - The foothills and wastes located between Near Harad and the Mountains of Shadow which make up Mordor&#039;s southern border. Other than it likely being extremely desolate and unlivable, we know nothing about it.&lt;br /&gt;
*&#039;&#039;&#039;Far Harad&#039;&#039;&#039; - A jungle far, far, far to the South. This was where the Mûmakil/Oliphaunts came from. Apparently of great size and analogous to sub-Saharan Africa.&lt;br /&gt;
*&#039;&#039;&#039;Umbar&#039;&#039;&#039; - A bay that had been settled by the Númenóreans who built a great port town. After the fall of Númenor, the Black Númenóreans of the King&#039;s Men claimed Umbar for themselves and remained enemies of Gondor ever since, turning it into a great naval fortress. Over time the original Númenóreans either died out or interbred with the native Southrons. The city became a pirate scourge after traitors who lost the civil war known as the Kin-Strife in Gondor fled to Umbar with a large portion of Gondor&#039;s navy, thus creating the Corsairs of Umbar, who mercilessly raided Gondor for the rest of the Third Age.&lt;br /&gt;
*&#039;&#039;&#039;Khand&#039;&#039;&#039; - Just East of Harad and South of Mordor. Very little is known about Khand except that it has nomadic horsemen that raided Gondor and is home to Wicked Men known as &amp;quot;Variags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Beleriand===&lt;br /&gt;
A former land mass West of Eriador. It was here that the first Elven and human kingdoms were built in the First Age, though they had to contend with many invasions by Morgoth and his allies from the East. Eventually things got so bad that one of the inhabitants, a half-elf named Eärendil, sailed all the way to the Undying Lands and petitioned the Valar to intervene. The resulting battle basically broke Beleriand apart and it sank into the sea; the survivors either moved Eastward, or traveled to the new island of Númenor.&lt;br /&gt;
*&#039;&#039;&#039;Gondolin&#039;&#039;&#039; - The biggest and most impressive kingdom of the Noldor Elves. It was hidden deep within the mountains until the city was betrayed by an incestuous elf prick who was jealous that his cousin married a human (No seriously, [[The Silmarillion|look it up]]). The weapons Sting, Orcrist, and Glamdring were forged here.&lt;br /&gt;
*&#039;&#039;&#039;Doriath&#039;&#039;&#039; - The kingdom of the Sindarin Elves, ruled by Elu Thingol. The capital, Menegroth, was hidden deep within a large forest and protected by Thingol&#039;s demigoddess wife Melian. When Thingol got his hands on a Silmaril, he got the brilliant idea to add it to the most beautiful necklace ever made. The Dwarves of Nogrod did the job, asked for the improved necklace as payment, and killed him after he insulted them, two of the little shits survived the resulting retributive slayings, and returned to Nogrod to spread lies about them being refused payment and slaughtered. Grieving, Melian returned to Aman, and the Dwarves of Nogrod sacked the defenseless, leaderless city, [[Book of Grudges|avenging the extermination of the Petty-Dwarves and centuries of insults besides]], even though the hypocritical midgets hated the petty-dwarves, having exiled them in the first place, and didn&#039;t even give a damn about the Petty-Dwarves being mistaken for animals and hunted by the Sindar. The Dwarves of Nogrod failed to recover the necklace, but the sons of Fëanor had little trouble destroying the much-diminished kingdom afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Nargothrond&#039;&#039;&#039; - An underground Noldor Elf kingdom fashioned after Doriath, which allowed the Noldor to fend off invasion from Morgoth&#039;s forces - until an arrogant prick named Túrin convinced the Noldor to build a bridge across the Narog river to sally out of, thereby allowing the first ever dragon Glaurung to destroy Nargothrond.&lt;br /&gt;
*&#039;&#039;&#039;Angband&#039;&#039;&#039; - Morgoth&#039;s fortress to the North. It was described as an impregnable fortress within an inhospitably cold region and guarded by a massive three-peaked mountain. Angband was destroyed along with the rest of Beleriand.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Not to be confused with Gondor&#039;s tower. This one was built during the First Age, as a watchtower to guard the river Sirion for any raids and invasions from Angband. [[Irony|It was later taken over and ruled by Sauron]] for some time and its name thus changed to Tol-in-Gaurhoth (Isle of Werewolves). It changed hands a couple more times and at one point was brought to ruin by Lúthien.&lt;br /&gt;
*&#039;&#039;&#039;Ossiriand&#039;&#039;&#039; - A forested region on the east edge of Beleriand, between the Gelion river and the Blue Mountains (Ered Luin, later Ered Lindon). Mostly populated by elves. Beren and Luthien lived on an island here after they were reincarnated. It&#039;s questionable whether the land north of the forest, Thargelion, counts as part of Ossiriand or not. Either way, parts of Ossiriand (and Thargelion) survived the destruction of Beleriand and became known as Lindon in later ages, from where the elves would depart back to Aman.&lt;br /&gt;
&lt;br /&gt;
===Hithlum===	&lt;br /&gt;
Also called Hísilómë or &#039;Mist Shadow&#039;, it lies to the northwest of Beleriand and is separated from it by the Mountains of Shadow (Ered Wethrin). In the northern area of that mountain chain the river Sirion is born, which passes through Beleriand and divides it in two. It was in that region that the exiled Noldor first arrived from Aman, coming from both the sea and through Helcaraxë. That region is further divided into three areas, thanks to its mountainous landscape: Mithrim; Dor-Lómin; and Nevrast. Like its neighbouring region, it too sank at the ending years of the First Age.&lt;br /&gt;
*&#039;&#039;&#039;Vinyamar&#039;&#039;&#039; - The very first stone settlement the Exiled Noldor had made after returning, under the lordship of Turgon. It had been constructed at the very end of the mountain chain (on the slopes of Mount Taras), near the coast. After Turgon had made Gondolin, him and his people (which were composed of both Noldor and Sindar) had abandoned the settlement; and for nearly 4 centuries it had laid desolate, until Tuor had come under the influence of the Vala Ulmo.&lt;br /&gt;
*&#039;&#039;&#039;Barad Eithel&#039;&#039;&#039; - The Tower of the Well, was the mountain fortress of the Noldorin High-Kings Fingolfin and his son Fingon. It had been built near the spring of Sirion to guard the river.&lt;br /&gt;
&lt;br /&gt;
==Regions that are technically not Middle-Earth, but are important to the story==&lt;br /&gt;
===Aman===&lt;br /&gt;
Known to mortals as &amp;quot;The Undying Lands,&amp;quot; this is where the Valar live, and where elves go when they cross the sea or if they die and are revived but confined to a specific fortress here. Aman used to be connected to Middle Earth via a dangerous ice bridge known as the Helcaraxë, literally &amp;quot;grinding ice.&amp;quot; After Númenor attempted to invade Aman (it&#039;s considered a big no-no for Mortals to try to enter) Ilúvatar separated Aman from Middle-Earth and turned the formerly flat Arda into a sphere; Elves can still travel there via the &amp;quot;straight road&amp;quot; but cannot return with a singular exception given to Glorfindel who had fallen in battle and went to the resurrected elf-quarantine but was allowed to return so that he could remain until the last Elves departed Middle Earth, and also so that he could give out the Witch-King cannot be killed by a man prophecy and to escort the wounded Frodo to Rivendell. Only a handful of mortals are known to have ever lived in Aman; the ring-bearers Frodo and Bilbo, and possibly Samwise Gamgee (who sailed after his wife&#039;s death and leaving the Red Book to his daughter and son-in-law) and Gimli the Dwarf (who went with Legolas after Aragorn died of old age, presumably along with the last lingering Elves including Glorfindel, at year 120 of the Fourth Age). It’s important to remember that Aman itself does not grant immortality, but instead is an unchanging land specifically intended for the immortal Elves, who outside of it, are susceptible to weariness and fading away due to the corruption of the world by Morgoth. As the Elves warned men, even without the Ban of the Valar, they would find that living in Aman would actually &#039;&#039;decrease&#039;&#039; their lifespan as they’d find it so unbearably unchanging that they’d wither away (presumably Tuor, and Frodo and friends didn’t have such an experience as they were there mainly to be healed, but they still would have passed on eventually).&lt;br /&gt;
*&#039;&#039;&#039;Valinor&#039;&#039;&#039; - The main kingdom of the Valar. Populated primarily by the Vanyar Elves, and was formerly home to the Two Trees of Light.&lt;br /&gt;
*&#039;&#039;&#039;Tirion&#039;&#039;&#039; - A large city built by the Noldor Elves in the mountain gap separating Valinor from the sea.&lt;br /&gt;
*&#039;&#039;&#039;Tol Eressëa&#039;&#039;&#039; - An island off the cost of Aman that had been used to ferry the Elves across the sea. The Falmari Elves settled down here.&lt;br /&gt;
*&#039;&#039;&#039;Lórien&#039;&#039;&#039;: Not to be confused with Galadriel&#039;s kingdom Lothlórien; these are the gardens of the Valar tended to by Irmo and his wife Estë, and is a place of healing and rest. Elves and even Men may visit these gardens in their dreams, where they receive prophetic visions.&lt;br /&gt;
*&#039;&#039;&#039;Halls of Mandos&#039;&#039;&#039;- The aforementioned revived-elf quarantine place. Only two people were ever allowed to leave, Luthien; when she chose to be human and was granted a resurrection to live with her human love before dying as a human and going to the human afterlife; and Glorfindel on the condition that he return when the last Elves left after Aragorn&#039;s death early in the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Avathar&#039;&#039;&#039;- Between the mountains that barricade Aman and the sea, Avathar is a lightless valley where Ungoliant lived. This valley was unknown to the Elves, but Morgoth came here to recruit Ungoliant for the destruction of the Two Trees of Light.&lt;br /&gt;
&lt;br /&gt;
===Númenor===&lt;br /&gt;
Middle-earth&#039;s Atlantis, the Valar created Númenor as a reward for the Men who fought against Morgoth during the First Age. In time, Númenor became a mighty sea-faring empire that rivaled the Elves and had colonies all over Middle Earth. Its first king was &#039;&#039;Elros Tar-Minyatur&#039;&#039;, the Half-Elven son of &#039;&#039;Eärendil&#039;&#039; and &#039;&#039;Elwing&#039;&#039;. Like his brother &#039;&#039;Elrond&#039;&#039;, the Valar had Elros choose whether to live as an Elf or as a Man. Though Elros chose the Gift of Men, he lived for over five hundred years. His descendants would inherit his vitality, though it dwindled as it passed down the generations; his most well-known descendant, &#039;&#039;Aragorn&#039;&#039;, lived for 210 years.&lt;br /&gt;
&lt;br /&gt;
Sauron used that lack of immortality as the wedge to turn Númenor into his pawns against the Valar when its last king invaded Middle Earth and took him prisoner. After bargaining his way into an advisor role and subverting the kingdom and converting it to fantasy-Satanism (complete with human sacrifice), he convinced Ar-Pharazôn that he could defy the Ban of the Valar, sail into the West, and use his nation&#039;s military might to force the Valar to grant immortality to Men. As soon as Ar-Pharazôn set one foot onto the soil of Aman, Ilúvatar reshaped the world, removing any physical path to the Undying Lands that the inhabitants of Arda could take to reach it; the upheaval also caused Númenor to fall into the sea, save for the highest peak &#039;&#039;Menelterma&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Only the Faithful in Elendil&#039;s fleet escaped to Middle Earth when Númenor sank, these refugees would go on to found the kingdoms of Gondor and Arnor.&lt;br /&gt;
==Other==&lt;br /&gt;
Here for completeness&#039;s sake.&lt;br /&gt;
*&#039;&#039;&#039;The Dark Land&#039;&#039;&#039;: Also known as Australia. They are areas to the Far South of Middle Earth. There are some Yellow Mountains there, that&#039;s all we know.&lt;br /&gt;
*&#039;&#039;&#039;The Land of the Sun&#039;&#039;&#039;: The Easternmost lands of Arda in the Second Age. The Númenórians occasionally visited there during the height of their power.&lt;br /&gt;
*&#039;&#039;&#039;The New Lands&#039;&#039;&#039;: Created after the Downfall of Numenor and the transformation of Arda from a flat to a spherical world to the west. In short, the Americas.&lt;br /&gt;
&lt;br /&gt;
==Characters &amp;amp; Races of Arda==&lt;br /&gt;
[[Middle Earth characters|Moved here due to page bloat.]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Being a linguistics professor, languages were a huge deal to Tolkien and play a major role in the setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quenya&#039;&#039;&#039; - the older Elvish language and primarily spoken by the elves who reached the Undying lands. In Middle Earth, its mainly used as a ceremonial language by both elves and the men of Gondor.&lt;br /&gt;
* &#039;&#039;&#039;Sindarin&#039;&#039;&#039; - the other Elvish language; because the Sindar were the dominant group of Elves in Middle Earth and due to the misdeeds of the Sons of Fëanor, Quenya was forbidden from being spoken in the Sindar kingdom of Doriath, thus causing Sindarin to become the most commonly spoken language by Elves in the First Age. It would retain its dominance in the later ages of Middle Earth, and is a commonly spoken language among educated Men. As such, it&#039;s the most complete language in the Lord of the Rings.&lt;br /&gt;
* &#039;&#039;&#039;Westron&#039;&#039;&#039; - aka the &amp;quot;Common Tongue.&amp;quot; This language is rendered as English in the books, but some original Westron words appear in the books. Westron is a descendant of Adunaic, with elvish influences. Westron is the dominant language of the Men of the West, and is also used by Hobbits and Dwarves.&lt;br /&gt;
* &#039;&#039;&#039;Rohirric&#039;&#039;&#039; - the language of the men of Rohan. Rohirric is rendered as Old English to show the relationship between the men of Rohan and the men of Gondor. Hobbits picked up a few Rohirric words during their migration from Wilderland to the Shire.&lt;br /&gt;
* &#039;&#039;&#039;Dalish&#039;&#039;&#039; - The language of the men of Dale; because the Dalish are very distantly related to the men of Gondor, Dalish is rendered as Old Norse.&lt;br /&gt;
* &#039;&#039;&#039;Adunaic&#039;&#039;&#039;- The language of the men of Númenor, and derived from the dialects of the Edain. After Númenor became split between the King&#039;s Men and Faithful, the King&#039;s Men used Adunaic exclusively as they hated all things Elvish.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdul&#039;&#039;&#039; - The language of the Dwarves. Dwarves do not speak Khuzdul in everyday conversation and don&#039;t normally teach it to outsiders, and indeed the Petty-dwarves sharing their Khuzdul names openly was part of the reason the little shits were exiled. It is very distinct in sound from both Elvish and Mannish languages.&lt;br /&gt;
* &#039;&#039;&#039;Entish&#039;&#039;&#039; - The language of the Ents. Notable for being very slow to speak, because the Ents believe that anything worth saying takes a long time to say. It presumably sounds like random tree creaking and rustling.&lt;br /&gt;
* &#039;&#039;&#039;Black Speech&#039;&#039;&#039; - Sauron&#039;s invented language. Derived from the elvish languages, though made deliberately to sound harsh by removing any pleasant phonetics, such as the letter &amp;quot;e,&amp;quot; because it forces the speaker to smile. Used somewhat by Orcs, who mostly prefer to use some vulgar form of pre-existing languages, although they frequently bastardized in loan-words from Black Speech into the resultant mess of a language that was typically called &#039;&#039;Orkish&#039;&#039;. Pure Black Speech was typically only spoken by Black Númenóreans directly serving Sauron (such as the Mouth of Sauron), the Nazgûl, and whatever Shadow Cultists existed among the Wicked Men and subjugated peoples.&lt;br /&gt;
** &#039;&#039;&#039;Orkish&#039;&#039;&#039; - An absolute trainwreck of a language spoken by Orcs. This &amp;quot;language&amp;quot; is not in anyway a unified language, with there being as many variations as there groups of Orcs; i.e. Mordor Orcs speak one dialect while Orcs from the Misty Mountains speak another, and even then different tribes amongst the Misty Mountains Orcs may speak their own dialect! The dysfunction of this language is one of the primary motivating factors for Sauron creating Black Speech, in the hope that his subordinates would finally be able to easily communicate with each other. Add one part debased Westron (usually just the profanities), one part Black Speech, and two parts of whatever words that the local Orcs in the area have made up for their dialect and you have Orkish!&lt;br /&gt;
[[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
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		<title>Middle Earth</title>
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		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Misty Mountains */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Middle-Earth&#039;&#039;&#039; is the setting where the events of [[The Hobbit]], [[The Lord of the Rings]] and [[The Silmarillion]] take place in (chronologically, Silmarillion -&amp;gt; The Hobbit -&amp;gt; LotR). The geography changes significantly from its creation to the Third Age when the story takes place, though this article will mostly cover how it is during the books. For a (mostly) comprehensive list of the characters that inhabit Middle-Earth, [[Middle Earth characters|see here.]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with New Zealand, though the country has rebranded itself as the &#039;&#039;real&#039;&#039; Middle Earth.&lt;br /&gt;
&lt;br /&gt;
== General clarification ==&lt;br /&gt;
[[File:Middle-earth.jpg|thumb|300px|The known regions of Middle-Earth]]Middle-Earth is not the name of The World of the Tolkien&#039;s mythos, the term for that would technically be &#039;&#039;&#039;Arda&#039;&#039;&#039;. Middle-Earth refers to the general landmass where the events of the books take place (hilariously enough, another name for Middle-Earth used by the elves was [[Star Wars|Endor]], possibly a subtle reference by George Lucas). At the same time Arda is not an alien planet or alternate universe but rather a lost era of our world with Middle Earth being roughly where Europe was (and yes, that does mean that there are analogous to the Americas, Africa and Asia in Lord of the Rings). This is in its own way quite sad when you think about it since it would mean that after the events of the books where our heroes sail off to Valinor all the cultures of Gondor, Rohan, Dale/Laketown and so forth that our heroes have fought to save in various ways gradually falter and fail totally, leaving only cave men. An major driving element of the mythos is that the magic of the world is gradually winding down. However, the books do say that the line of Finwë (the ancestor of Elrond and Aragorn) will always endure, so their descendants would still be alive today. &lt;br /&gt;
&lt;br /&gt;
Arda used to be a flat world until the later 2nd Age with the destruction of Númenor and &amp;quot;the bending of the roads&amp;quot;. Said event also turned a flying sailing ship into Venus.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
===Eriador===&lt;br /&gt;
Located in the northwest, Eriador is generally remote and isolated from most of the goings-on of Middle-Earth. It was once home to the human kingdom of Arnor and the Elven kingdom of Eregion, but both collapsed by the time The Hobbit takes place and the Grey Havens was the last remnant of the Elven Kingdom of Lindon. What&#039;s left is a mostly depopulated and rustic region. Typically, the only travelers to the region are Dwarves on their way to the Blue Mountains, or Elves going to the Grey Havens. Besides subsistence agriculture, there&#039;s only one major industry that the area&#039;s known for - &#039;&#039;pipeweed&#039;&#039;. Despite the plant being used by Númenóreans as a fragrant ornamental plant, it wasn&#039;t until the hobbits started smoking and cultivating it that it became the commercial crop that its known as.&lt;br /&gt;
*&#039;&#039;&#039;The Shire&#039;&#039;&#039; - Here be [[Hobbits]]. Described as being geographically and ecologically similar to England, it is a peaceful rural country divided into the four farthings, with a recently colonized fifth called Buckland. It&#039;s capital and largest town is Michel Delving to the East, far from Bree. At the center is Hobbiton, where the Baggins family is from.&lt;br /&gt;
*&#039;&#039;&#039;Old Forest&#039;&#039;&#039; - One of two remnants of a primeval forest. Its trees are sentient and full of malice, and will try to direct all trespassers to Old Man Willow. However, [[Tom Bombadil]] and his wife also live here, and will guide travelers to safety.&lt;br /&gt;
*&#039;&#039;&#039;Barrow-Downs&#039;&#039;&#039; - A series of burial mounds and tombs within the former kingdom of Cardolan which also held a great number of the dead kings and nobles of old Arnor. It has since become haunted after the Witch-King of Angmar sent evil spirits to inhabit the dead bodies, creating the Barrow-Wights.&lt;br /&gt;
*&#039;&#039;&#039;Bree&#039;&#039;&#039; - A small settlement surrounded by a few satellite hamlets populated by men and hobbits living together in harmony, and one of the few settled towns in the region. Few people stray far from the surrounding countryside, as its very near to the Barrow-Downs.&lt;br /&gt;
*&#039;&#039;&#039;Amon Sûl&#039;&#039;&#039; - Known by locals as Weathertop. A ruined watchtower where Frodo got stabbed by the Nazgûl.&lt;br /&gt;
*&#039;&#039;&#039;Arnor&#039;&#039;&#039; - The other Kingdom of the Dúnedain. Used to encompass pretty much the entirety of Eriador. It fell to ruin centuries before the events of the book due to civil strife and the Witch-King of Angmar fighting a long war against it. Aragorn, due to being the direct descendant of Elendil, is technically the King of Arnor, although he doesn&#039;t reign over it until he is crowned king at the end of the trilogy, where he also unifies Arnor and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Fornost&#039;&#039;&#039; - Also known as Norbury of the Kings, former capital of Arnor, now just a pile of ruins known as Deadman&#039;s Dike. The Greenway used to connect Fornost to Gondor, passing through Bree before connecting the Great Western Road at Isen.&lt;br /&gt;
*&#039;&#039;&#039;Rivendell&#039;&#039;&#039; - Imladris in Sindarin. It is a small town hidden in a valley within the Misty Mountains and is populated by elves belonging to the House of Elrond.&lt;br /&gt;
*&#039;&#039;&#039;Grey Havens&#039;&#039;&#039; - The Westernmost part of Middle Earth, and the last remnant of the Elven kingdom of Lindon. At this harbor, elves leave for the Undying Lands, abandoned after the last Elves departed around the year 120 of the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Eregion&#039;&#039;&#039; - Destroyed realm just west of Moria that was one of the two remaining High Elven Kingdoms in Middle-Earth (the other being Lindon). The Rings of Power were made here.&lt;br /&gt;
*&#039;&#039;&#039;Forodwaith and Forochel&#039;&#039;&#039; - Technically not part of Eriador, Forodwaith is the northernmost part of Middle-Earth. The foul magic Morgoth used in the prehistorical Valian Years to build the demonic fortress of Utumno is still radiating from its ruins, trapping the land in eternal winter. The only living inhabitants of Forodwaith are Cold-drakes and whatever remaining Dragons are left. Forochel lies north of Angmar and Arnor, being the only known inhabited region of this arctic wasteland. Forochel&#039;s inhabitants are mainly the Lossoth, a hardy tribe of Inuit-look-alikes who live around the Cape of Forochel. The last reigning King of Arnor died here, after a rescue party sent by the Elves of Lindon failed to save him.&lt;br /&gt;
**&#039;&#039;&#039;Utumno&#039;&#039;&#039; - Located somewhere far, far in the polar north of Middle Earth, Utumno was built in in prehistory by Morgoth, and was the mightiest and most terrible dark fortress ever created, dwarfing its better known successor stronghold of &#039;&#039;Angband&#039;&#039;; which served as &#039;&#039;merely an outlying armory&#039;&#039; to this beast of a dungeon to put things in perspective. How bad was this place? Its alternative Sindarin name &#039;&#039;Udûn&#039;&#039; can translate as &#039;&#039;&#039;Hell&#039;&#039;&#039;. Which is fitting, as this hellhole is where Morgoth created the first Orcs, alongside many of his other monstrous mockeries of Creation. Utumno was thankfully destroyed by the Valar, who destroyed it to such an extent that they &amp;quot;unroofed&amp;quot; it. Not even fantasy-Satan&#039;s ultimate Hell dungeon of a 40-man raid could even slightly slow a mere 14 of God&#039;s chosen Archangels apparently. The only traces left of Utumno are its ruins, which still curse the world with its unnatural cold. As the ruins are just merely ruins and in one of the most isolated corners of Middle Earth, the ruins of Utumno are merely a historical footnote, rather than a place of relevance, ironic for the &amp;quot;mightiest fortress ever created&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Rohan===&lt;br /&gt;
The kingdom of the Horse Lords, Rohan is a wide open plain that was gifted to the Rohirrim by Gondor. To the west is the Gap of Rohan where Isengard is located, and where Dunland lies just beyond.&lt;br /&gt;
*&#039;&#039;&#039;Edoras&#039;&#039;&#039; - Capital city of Rohan. The Golden Hall &#039;&#039;Meduseld&#039;&#039; stands at the apex of the hill that Edoras is built on.&lt;br /&gt;
*&#039;&#039;&#039;Helm&#039;s Deep&#039;&#039;&#039; - Rohan&#039;s main fortress, built into the White Mountains by the legendary Rohirric King &#039;&#039;Helm Hammerhand&#039;&#039;. The castle keep; the &#039;&#039;Hornburg&#039;&#039;; was originally built by Gondor to keep watch over the southern half of the river Isen, to match its northern counterpart of Isengard. Its keep leads into a cave system into the mountains, and is defended by a long wall.&lt;br /&gt;
*&#039;&#039;&#039;Dunharrow&#039;&#039;&#039; - A refuge in the White Mountains where the Rohirrim mustered for the Battle of Pelennor Fields. The valley behind it leads directly to a haunted region known as the Paths of the Dead, where the traitorous Oathbreakers of the White Mountains linger in undeath.&lt;br /&gt;
**&#039;&#039;&#039;Paths of the Dead&#039;&#039;&#039;: A narrow valley that was once populated by a tribe of people closely related to the Dunlanders who worked as mercenaries for Sauron and Gondor at various points in time. When the War of the Last Alliance began in earnest, these people were enlisted by Isildur, but, having no hope of winning against Sauron, broke the Oath they made to Isildur, who in turn cursed them to linger as ghosts as long as one of his heirs would demand their allegiance again. Several Rohihirrim Kings and princes travelled here to prove their bravery, but none ever returned. &#039;&#039;The Way is shut.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fangorn Forest&#039;&#039;&#039; - The other remnant of the primeval forest. This one is populated by the Huorns, trees capable of movement, and the [[Treeman|Ent]]s, the tree-herders. Huorns are either Ents who stood still a bit too long, losing some sapience and becoming feral, or possibly sufficiently old trees that graduated to Huorn-hood.&lt;br /&gt;
*&#039;&#039;&#039;Isengard&#039;&#039;&#039; - A fortress on Rohan&#039;s western border that watches the river Isen (hence the name). In the center is the tall black tower of &#039;&#039;Orthanc&#039;&#039;, which had been built by the Númenóreans during the Second Age and was made of a type of black stone that was virtually indestructible. Saruman was using it as a base of operations as he plotted his betrayal.&lt;br /&gt;
*&#039;&#039;&#039;Dunland&#039;&#039;&#039; - Just west-northwest of Rohan proper, Dunland was populated by primitive tribesmen, known as Dunlendings or Wildmen, who were often at war with Rohan. They coveted the lands of Rohan, as they were the original native inhabitants of it before the Rohirrim came. They allied with Saruman in his war against Rohan, but they were granted clemency after Saruman&#039;s defeat.&lt;br /&gt;
&lt;br /&gt;
===Gondor===&lt;br /&gt;
The main human kingdom of the setting; Gondor was once a mighty kingdom that is now failing, having endured centuries of political strife and decay. The last king has long ago disappeared with no heir, leaving it under the rule of the house of Stewards. It has become increasingly militarized to deal with threats from the East, at the expense of its former cultural and intellectual advances. Gondor used to stretch all the way east to the Sea of Rhun and South to Harad, but they have since been beaten back and lost the eastern side of the Anduin river, where Ithilien and Minas Ithil were located.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Formerly Minas Anor. The current capital of Gondor, this city is built into the White Mountains and is built around seven concentric circles with seven gates. Minas Tirith is extremely well fortified, but that didn&#039;t stop the armies of Mordor from nearly taking it in an enormous siege.&lt;br /&gt;
*&#039;&#039;&#039;Osgiliath&#039;&#039;&#039; - The former capital of Gondor. It straddled the Anduin river, but was abandoned due to plague and became a contested region when Mordor conquered Ithilien.&lt;br /&gt;
*&#039;&#039;&#039;Dol Amroth&#039;&#039;&#039; - A principality of Gondor, from where Imrahil and his Swan Knights come from. Formerly an Elven Kingdom that existed concurrently with Gondor, but was subsumed by Gondor when the last of its elvish inhabitants sailed West. The princes retain elvish ancestry and customs from Dol Amroth&#039;s past.&lt;br /&gt;
*&#039;&#039;&#039;Pelargir&#039;&#039;&#039; - One of the first settlements of Gondor and its biggest port city. Came under attack by Umbar during the War of the Ring.&lt;br /&gt;
*&#039;&#039;&#039;Ithilien&#039;&#039;&#039; - The easternmost province of Gondor, right up against the mountains on Mordor&#039;s western edge. Ithilien was abandoned when Sauron returned to Mordor, but the Rangers of Gondor maintained a presence through secret camps to harass any invading armies.&lt;br /&gt;
*&#039;&#039;&#039;Lossarnach&#039;&#039;&#039; - Another principality of Gondor, the description of the land itself and its people make it sound a lot like Scotland.&lt;br /&gt;
*&#039;&#039;&#039;Anórien&#039;&#039;&#039; - Land just northwest of Minas Tirith and directly under its jurisdiction. Also houses a thick forest where a tribe of forest dwelling humans reside that help the Rohirrim to get to Minas Tirith faster during the War of the Ring.&lt;br /&gt;
&lt;br /&gt;
===Misty Mountains===&lt;br /&gt;
A long mountain range that runs North-South. It represents a major obstacle as only a few safe passages exist. Various kingdoms have also been set up here as well.&lt;br /&gt;
*&#039;&#039;&#039;Pass of Caradhras&#039;&#039;&#039; - A treacherous mountain pass and the second largest road that crosses the Misty Mountains. Because of its inherent dangerousness, Orcs tended to avoid it, hence why it was the route the Fellowship attempted to take first, but they were waylaid by Wargs, blizzards, and avalanches, thus causing them to try for...&lt;br /&gt;
*&#039;&#039;&#039;Moria&#039;&#039;&#039; - Formerly Khazad-Dûm, the greatest Dwarven city in Middle-Earth. It was the sole source of [[Mithril]], but the city was destroyed when the Dwarves accidentally awoke the [[Balrog]] known as Durin&#039;s Bane. It has since been taken over by Orcs.&lt;br /&gt;
*&#039;&#039;&#039;Goblin-Town&#039;&#039;&#039; - A Goblin settlement situated on the High Pass. Gollum lived in the deepest part of the cave with the One Ring until he was found by Bilbo.&lt;br /&gt;
*&#039;&#039;&#039;Angmar&#039;&#039;&#039; - A kingdom of Wicked Men and Orcs that was ruled by the chief of the Nazgûl who would become known as the Witch-King of Angmar. Angmar lay west of of Mount Gundabad and North of Eriador. Angmar subverted &#039;&#039;Rhudaur&#039;&#039;; one of the successor kingdoms of the fractured kingdom of Arnor; and played the other two successor kingdoms against their puppet kingdom. Angmar succeeded in outright destroying the southern successor kingdom of &#039;&#039;Cardolan&#039;&#039; and succeeded in wiping out the royal lineage of &#039;&#039;Arthedain&#039;&#039;; the last remnant of Arnor. Angmar itself was destroyed alongside Rhudaur when Gondor and the High Elves of the Noldor vanquished its armies and drove the Witch-King back to Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Mount Gundabad&#039;&#039;&#039; - The mountain where the first Dwarves awoke, considered a holy site for their race. Later taken over by Orcs in the second and third ages. The antagonistic Orcs of The Hobbit originated from here.&lt;br /&gt;
&lt;br /&gt;
===Rhovanion/Wilderland===&lt;br /&gt;
The large stretch of land that lies East of the Misty Mountains, and Northeast of Rohan and the River Limlight. Many realms exist here, though they are frequently exposed to attacks from the Easterlings of Rhûn. Rhovanion and Wilderland can used interchangeably to refer to the land, but Rhovanion is typically used to specifically refer to the eastern plains between Mirkwood and the River Running which made up the homelands of the old fallen Kingdom of Rhovanion, but since Rhovanion is simply the Sindarin word for Wilderland, either usage is correct.&lt;br /&gt;
*&#039;&#039;&#039;Mirkwood/Greenwood the Great&#039;&#039;&#039; - A massive dark and spooky forest that&#039;s become inhospitable due to the corruptions of The Enemy. The Northern part is relatively safer and is part of the Woodland Realm/Eryn Lasgalen, a Sindarin Elf kingdom. The southern part is dominated by Dol Guldur, an ancient fortress controlled by Sauron. Was formerly known as &#039;Greenwood the Great&#039; before its corruption, and became known as such again after the conclusion of the War of the Ring and the destruction of Dol Guldur.&lt;br /&gt;
**&#039;&#039;&#039;Dol Guldur&#039;&#039;&#039; - Sindarin for Hill of Sorcery, and was Sauron&#039;s hideout in the south of Mirkwood under his guise as &#039;&#039;&#039;The Necromancer&#039;&#039;&#039; for much of the Third Age before he openly declared himself in 2951, and his largest base outside of Mordor. Was governed by Khamûl the Black Easterling; second of the Nazgûl; after Sauron&#039;s return to Barad-Dûr in the same year, and used by him as a base of operations during the War of the Ring against Lothlórien, Dale, and Erebor.&lt;br /&gt;
*&#039;&#039;&#039;The Vales of the Anduin&#039;&#039;&#039; - The valley between the Misty Mountains and Mirkwood. Here live the Beornings and various minor Woodsmen tribes, though they didn’t have any major settlements and lived in scattered, rustic communities. Life here was practically a horror game, as the Men who lived here not only had to deal with Orcs from both the Mountains and Dol Guldur, but also Giant Spiders, Wargs, Werewolves, Vampires, and even evil spirits summoned by The Necromancer called &amp;quot;Phantoms&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Lothlórien&#039;&#039;&#039; - A mystical forest realm controlled by Galadriel and her husband Celeborn. At its center is Caras Galadhon, a Sindarin Elf city. All of the houses are built upon the unique Mallorn Trees that originally came from Valinor. As the name suggests, this realm is meant to emulate the heavenly garden of Lórien in Valinor, and its beauty is maintained by the first Elven Ring of Power, Nenya; the Ring of Water.&lt;br /&gt;
*&#039;&#039;&#039;Erebor&#039;&#039;&#039; - The Dwarven kingdom located within the Lonely Mountain. Smaug had driven the Dwarves out, but they reclaimed the city after Smaug was killed. While Erebor lacked Moria’s vitally important Mithril deposits, it was very strategically located as it guarded against the frozen North and the lands of the East. Sauron was very keen to retake Erebor, even offering three of the Dwarven rings in his possession for information on the One Ring.&lt;br /&gt;
*&#039;&#039;&#039;Dale &amp;amp; Laketown&#039;&#039;&#039; - Dale was a human kingdom allied with Erebor, until it had been destroyed by Smaug. The survivors fled to the lake and built Laketown, which was also destroyed when Smaug re-emerged. The survivors would go on to rebuild Dale and named Bard the Bowman their king for slaying Smaug.&lt;br /&gt;
*&#039;&#039;&#039;Amon Hen and the Argonath&#039;&#039;&#039; - Another ancient watchtower, it was here that the Fellowship was broken, and where Boromir was slain by the Uruk-hai of Isengard. The river Anduin flows through and descends down a waterfall into Gondor proper. Used to mark Gondor&#039;s northernmost border, but has long since been abandoned. Located near Amon Hen is the Argonath, a FUCKHUEG waterfall flanked by the two giant statues of the first kings of Arnor and Gondor, Isildur and Anárion.&lt;br /&gt;
*&#039;&#039;&#039;Emyn Muil&#039;&#039;&#039; - A foggy and craggy land with many hills and gullies where Frodo and Sam got lost, and encountered Gollum.&lt;br /&gt;
*&#039;&#039;&#039;Dagorlad&#039;&#039;&#039; - The swamp past Emyn Muil where the Last Alliance fought against Mordor. The fallen soldiers may seem to be somehow preserved in the water, but it is implied to actually be a trick of residual dark magic from Mordor creating ghostly [[Will-o-Wisp|Will-o-Wisp-like]] apparitions within the waters.&lt;br /&gt;
*&#039;&#039;&#039;Dorwinion&#039;&#039;&#039; - The plains between Mirkwood and the Sea of Rhun. It is said that the best wines come from here, and that its people were Northmen descended from the Edain, but we know little else. Likely came under frequent attack from Rhun.&lt;br /&gt;
&lt;br /&gt;
===Mordor===&lt;br /&gt;
[[Meme|One does not simply walk into Mordor.]] A wasteland where Sauron built his kingdom, defended by three mountain ranges and a generally inhospitable landscape. It does not meet EPA standards.&lt;br /&gt;
*&#039;&#039;&#039;Udûn&#039;&#039;&#039; - The valley beyond the Black Gate, where Sauron&#039;s armies muster. The Black Gate is the only passage where large armies can pass through. Nearby is Barad-dûr, Sauron&#039;s main fortress.&lt;br /&gt;
*&#039;&#039;&#039;Gorgoroth&#039;&#039;&#039; - The volcanic plain beneath Mount Doom. Frodo and Sam had to cross this way from Cirith Ungol to reach their goal. Littered with an unholy number of scattered Orc campsites. Home territory of the Great Beasts of Gorgoroth.&lt;br /&gt;
*&#039;&#039;&#039;Nurn&#039;&#039;&#039; - The only inhabitable region of Mordor. Nurn is fertilized by Mt. Doom&#039;s volcanic ash and the waters from Nurnen, and is used to grow food for Sauron&#039;s armies. It was inhabited by human slaves, but Aragorn liberated them and gifted the region to them after Sauron&#039;s destruction. Given Sauron&#039;s MO it would probably be something to the effect of vast fields scattered with barracks where slaves were kept penned up when they were not working, with Orcish overseers driving them and sending off supplies of [[Meme|maggoty bread]] to feed the vast armies of Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Minas Morgul&#039;&#039;&#039; - Formerly Minas Ithil, it was a city of Gondor until Mordor conquered Ithilien, and has hence become the Nazgul&#039;s stronghold. It is a horrifying place of sorcery, which even emits a fell &amp;quot;corpse-light&amp;quot;. It was razed by Aragorn after the end of the War of the Ring. &lt;br /&gt;
*&#039;&#039;&#039;Cirith Ungol&#039;&#039;&#039; - The only other way into Mordor is up a tall stair across the mountains, and into Shelob&#039;s Lair. On the other side is the tower of Cirith Ungol, which is guarded by Orcs. Also a pretty good band.&lt;br /&gt;
*&#039;&#039;&#039;Mount Doom&#039;&#039;&#039; - Also known as Orodruin and Amon Amarth (the latter of which is the name of another pretty awesome band), Mount Doom was where the One Ring was forged by Sauron. Essentially, it is a huge volcano, and is connected to Barad-Dûr via road. Mordor is known as the Land of Shadows primarily because of the eruptions of this mountain darkening the skies.&lt;br /&gt;
*&#039;&#039;&#039;Barad-Dûr&#039;&#039;&#039; - The Dark Tower, and primary fortress of the Dark Lord Sauron. It is the tallest structure in Middle-Earth until its destruction at the end of the War of the Ring. Typically, it is described as being made of black steel and iron or adamant, but given that its foundations could not be destroyed even after Sauron&#039;s defeat at the end of the Second Age, it is likely that it is enchanted or made of some unknown metal.&lt;br /&gt;
*&#039;&#039;&#039;The Black Gate/Morannon&#039;&#039;&#039; - A massive wall with three Gates (at least in the books; Peter Jackson&#039;s interpretation of it was that the entire wall was one massive iron gate) that Sauron built to guard the largest passage into Mordor proper. Following his first defeat, Gondor claimed it and fortified it further with two large towers, but it fell to ruin during the decline of Gondor&#039;s power during the middle years of the Third Age and was retaken by Sauron when he returned to Mordor. It is now his biggest fortress apart from Minas Morgul and Barad-Dûr.&lt;br /&gt;
*&#039;&#039;&#039;Durthang&#039;&#039;&#039; - An old Gondorian castle that oversaw the interior of Mordor as opposed to the entrances as with the Morannon and Minas Ithil. Has long since fallen into Sauron&#039;s hands.&lt;br /&gt;
*&#039;&#039;&#039;Slag Hills&#039;&#039;&#039; - Technically outside of Mordor, not that anyone was keen on taking it from Sauron. Located to the north of the Ash Mountains, it&#039;s home to a bunch of industrial waste heaps with toxic pools.&lt;br /&gt;
&lt;br /&gt;
===Rhûn===&lt;br /&gt;
A general name for the East, Rhûn is not covered in much detail. It has many kingdoms and tribes of Wicked Men that have allied themselves with or were subjugated by Sauron and worship him as a god. The Easterling armies fought in the War of the Ring, and even put up a tough fight after Mordor had been defeated at Pelennor Fields. Four of the dwarves clans live in Rhûn, though many escaped west after Sauron’s takeover of the East. Even before the War of the Ring, these assholes were always trying to raid and conquer Gondor and Rhovanion. Extra-canonical adaptations cannot seem to make up their mind as to whether the Easterlings of Rhun are Persian/Asiatic/Mongol-type nomadic peoples or Scythian/Gothic-type barbarians similar to the ones who conquered Rome. Some of the historic peoples of the east include the Wainriders, the Balchoth, and the Swarthy Men of the first age who followed Ulfang the Black.&lt;br /&gt;
*&#039;&#039;&#039;Cuiviénen&#039;&#039;&#039;: located on the eastern shore of the Sea of Helcar, this was where the first elves awoke and lived before migrating west towards Aman. Due to the extreme old age of this journey, we’re unsure of where exactly it would be located; Christopher Tolkien himself speculated that the seas of Rhûn and Núrnen might be all that’s left of the Sea of Helcar, indicating that the geography of the East changed dramatically since the elves left. Whether any of the Avari (elves who didn’t migrate west) still live here is unknown, though by this point they’d either be living in hiding or exterminated by Sauron’s allies. Whatever few hiders, assuming any hadn&#039;t left already, then went to Aman along with all other elves.&lt;br /&gt;
*&#039;&#039;&#039;Hildorien&#039;&#039;&#039;: south of the Red Mountains and Cuiviénen, the homeland of men faced the easternmost sea. Here, Morgoth tricked men into believing that they were made mortal by Ilúvatar as some sort of divine punishment. Those who refused to follow Morgoth became the &#039;&#039;Edain&#039;&#039; and were the first to move West, eventually reaching Beleriand. Those who came after became the ancestors of the people of Rhûn and Harad, though some men who were distantly related to the Edain but didn’t enter Beleriand became known as the “Middle Men.”&lt;br /&gt;
&lt;br /&gt;
===Harad===&lt;br /&gt;
The realm south of Gondor; Harad is home to various tribesmen collectively known as Southrons living in the deserts and jungles. According to Tolkein, Harad was inspired by Ethiopia (or more accurately, apocryphal encounters of medieval Europeans with sub-Saharan Africans translated from Old English which use the word Sigelhearwan - because Tolkien), but the New Line films take a more &amp;quot;tribal&amp;quot; Middle-Eastern tract in terms of aesthetics.&lt;br /&gt;
*&#039;&#039;&#039;Harondor&#039;&#039;&#039; - The southernmost province of Gondor, arid but still livable, and constantly changed hands between the Wicked Men of the South and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Near Harad&#039;&#039;&#039; - A big desert that runs along Mordor&#039;s southern mountain range and stretches south until it meets the completely unlivable Haradwaith.&lt;br /&gt;
*&#039;&#039;&#039;Haradwaith&#039;&#039;&#039; - An even larger desert that takes up the central and eastern regions of Harad, a completely desolate and arid wasteland.&lt;br /&gt;
*&#039;&#039;&#039;Lostladen&#039;&#039;&#039; - The foothills and wastes located between Near Harad and the Mountains of Shadow which make up Mordor&#039;s southern border. Other than it likely being extremely desolate and unlivable, we know nothing about it.&lt;br /&gt;
*&#039;&#039;&#039;Far Harad&#039;&#039;&#039; - A jungle far, far, far to the South. This was where the Mûmakil/Oliphaunts came from. Apparently of great size and analogous to sub-Saharan Africa.&lt;br /&gt;
*&#039;&#039;&#039;Umbar&#039;&#039;&#039; - A bay that had been settled by the Númenóreans who built a great port town. After the fall of Númenor, the Black Númenóreans of the King&#039;s Men claimed Umbar for themselves and remained enemies of Gondor ever since, turning it into a great naval fortress. Over time the original Númenóreans either died out or interbred with the native Southrons. The city became a pirate scourge after traitors who lost the civil war known as the Kin-Strife in Gondor fled to Umbar with a large portion of Gondor&#039;s navy, thus creating the Corsairs of Umbar, who mercilessly raided Gondor for the rest of the Third Age.&lt;br /&gt;
*&#039;&#039;&#039;Khand&#039;&#039;&#039; - Just East of Harad and South of Mordor. Very little is known about Khand except that it has nomadic horsemen that raided Gondor and is home to Wicked Men known as &amp;quot;Variags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Beleriand===&lt;br /&gt;
A former land mass West of Eriador. It was here that the first Elven and human kingdoms were built in the First Age, though they had to contend with many invasions by Morgoth and his allies from the East. Eventually things got so bad that one of the inhabitants, a half-elf named Eärendil, sailed all the way to the Undying Lands and petitioned the Valar to intervene. The resulting battle basically broke Beleriand apart and it sank into the sea; the survivors either moved Eastward, or traveled to the new island of Númenor.&lt;br /&gt;
*&#039;&#039;&#039;Gondolin&#039;&#039;&#039; - The biggest and most impressive kingdom of the Noldor Elves. It was hidden deep within the mountains until the city was betrayed by an incestuous elf prick who was jealous that his cousin married a human (No seriously, [[The Silmarillion|look it up]]). The weapons Sting, Orcrist, and Glamdring were forged here.&lt;br /&gt;
*&#039;&#039;&#039;Doriath&#039;&#039;&#039; - The kingdom of the Sindarin Elves, ruled by Elu Thingol. The capital, Menegroth, was hidden deep within a large forest and protected by Thingol&#039;s demigoddess wife Melian. When Thingol got his hands on a Silmaril, he got the brilliant idea to add it to the most beautiful necklace ever made. The Dwarves of Nogrod did the job, asked for the improved necklace as payment, and killed him after he insulted them, two of the little shits survived the resulting retributive slayings, and returned to Nogrod to spread lies about them being refused payment and slaughtered. Grieving, Melian returned to Aman, and the Dwarves of Nogrod sacked the defenseless, leaderless city, [[Book of Grudges|avenging the extermination of the Petty-Dwarves and centuries of insults besides]], even though the hypocritical midgets hated the petty-dwarves, having exiled them in the first place, and didn&#039;t even give a damn about the Petty-Dwarves being mistaken for animals and hunted by the Sindar. The Dwarves of Nogrod failed to recover the necklace, but the sons of Fëanor had little trouble destroying the much-diminished kingdom afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Nargothrond&#039;&#039;&#039; - An underground Noldor Elf kingdom fashioned after Doriath, which allowed the Noldor to fend off invasion from Morgoth&#039;s forces - until an arrogant prick named Túrin convinced the Noldor to build a bridge across the Narog river to sally out of, thereby allowing the first ever dragon Glaurung to destroy Nargothrond.&lt;br /&gt;
*&#039;&#039;&#039;Angband&#039;&#039;&#039; - Morgoth&#039;s fortress to the North. It was described as an impregnable fortress within an inhospitably cold region and guarded by a massive three-peaked mountain. Angband was destroyed along with the rest of Beleriand.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Not to be confused with Gondor&#039;s tower. This one was built during the First Age, as a watchtower to guard the river Sirion for any raids and invasions from Angband. [[Irony|It was later taken over and ruled by Sauron]] for some time and its name thus changed to Tol-in-Gaurhoth (Isle of Werewolves). It changed hands a couple more times and at one point was brought to ruin by Lúthien.&lt;br /&gt;
*&#039;&#039;&#039;Ossiriand&#039;&#039;&#039; - A forested region on the east edge of Beleriand, between the Gelion river and the Blue Mountains (Ered Luin, later Ered Lindon). Mostly populated by elves. Beren and Luthien lived on an island here after they were reincarnated. It&#039;s questionable whether the land north of the forest, Thargelion, counts as part of Ossiriand or not. Either way, parts of Ossiriand (and Thargelion) survived the destruction of Beleriand and became known as Lindon in later ages, from where the elves would depart back to Aman.&lt;br /&gt;
&lt;br /&gt;
===Hithlum===	&lt;br /&gt;
Also called Hísilómë or &#039;Mist Shadow&#039;, it lies to the northwest of Beleriand and is separated from it by the Mountains of Shadow (Ered Wethrin). In the northern area of that mountain chain the river Sirion is born, which passes through Beleriand and divides it in two. It was in that region that the exiled Noldor first arrived from Aman, coming from both the sea and through Helcaraxë. That region is further divided into three areas, thanks to its mountainous landscape: Mithrim; Dor-Lómin; and Nevrast. Like its neighbouring region, it too sank at the ending years of the First Age.&lt;br /&gt;
*&#039;&#039;&#039;Vinyamar&#039;&#039;&#039; - The very first stone settlement the Exiled Noldor had made after returning, under the lordship of Turgon. It had been constructed at the very end of the mountain chain (on the slopes of Mount Taras), near the coast. After Turgon had made Gondolin, him and his people (which were composed of both Noldor and Sindar) had abandoned the settlement; and for nearly 4 centuries it had laid desolate, until Tuor had come under the influence of the Vala Ulmo.&lt;br /&gt;
*&#039;&#039;&#039;Barad Eithel&#039;&#039;&#039; - The Tower of the Well, was the mountain fortress of the Noldorin High-Kings Fingolfin and his son Fingon. It had been built near the spring of Sirion to guard the river.&lt;br /&gt;
&lt;br /&gt;
==Regions that are technically not Middle-Earth, but are important to the story==&lt;br /&gt;
===Aman===&lt;br /&gt;
Known to mortals as &amp;quot;The Undying Lands,&amp;quot; this is where the Valar live, and where elves go when they cross the sea or if they die and are revived but confined to a specific fortress here. Aman used to be connected to Middle Earth via a dangerous ice bridge known as the Helcaraxë, literally &amp;quot;grinding ice.&amp;quot; After Númenor attempted to invade Aman (it&#039;s considered a big no-no for Mortals to try to enter) Ilúvatar separated Aman from Middle-Earth and turned the formerly flat Arda into a sphere; Elves can still travel there via the &amp;quot;straight road&amp;quot; but cannot return with a singular exception given to Glorfindel who had fallen in battle and went to the resurrected elf-quarantine but was allowed to return so that he could remain until the last Elves departed Middle Earth, and also so that he could give out the Witch-King cannot be killed by a man prophecy and to escort the wounded Frodo to Rivendell. Only a handful of mortals are known to have ever lived in Aman; the ring-bearers Frodo and Bilbo, and possibly Samwise Gamgee (who sailed after his wife&#039;s death and leaving the Red Book to his daughter and son-in-law) and Gimli the Dwarf (who went with Legolas after Aragorn died of old age, presumably along with the last lingering Elves including Glorfindel, at year 120 of the Fourth Age). It’s important to remember that Aman itself does not grant immortality, but instead is an unchanging land specifically intended for the immortal Elves, who outside of it, are susceptible to weariness and fading away due to the corruption of the world by Morgoth. As the Elves warned men, even without the Ban of the Valar, they would find that living in Aman would actually &#039;&#039;decrease&#039;&#039; their lifespan as they’d find it so unbearably unchanging that they’d wither away (presumably Tuor, and Frodo and friends didn’t have such an experience as they were there mainly to be healed, but they still would have passed on eventually).&lt;br /&gt;
*&#039;&#039;&#039;Valinor&#039;&#039;&#039; - The main kingdom of the Valar. Populated primarily by the Vanyar Elves, and was formerly home to the Two Trees of Light.&lt;br /&gt;
*&#039;&#039;&#039;Tirion&#039;&#039;&#039; - A large city built by the Noldor Elves in the mountain gap separating Valinor from the sea.&lt;br /&gt;
*&#039;&#039;&#039;Tol Eressëa&#039;&#039;&#039; - An island off the cost of Aman that had been used to ferry the Elves across the sea. The Falmari Elves settled down here.&lt;br /&gt;
*&#039;&#039;&#039;Lórien&#039;&#039;&#039;: Not to be confused with Galadriel&#039;s kingdom Lothlórien; these are the gardens of the Valar tended to by Irmo and his wife Estë, and is a place of healing and rest. Elves and even Men may visit these gardens in their dreams, where they receive prophetic visions.&lt;br /&gt;
*&#039;&#039;&#039;Halls of Mandos&#039;&#039;&#039;- The aforementioned revived-elf quarantine place. Only two people were ever allowed to leave, Luthien; when she chose to be human and was granted a resurrection to live with her human love before dying as a human and going to the human afterlife; and Glorfindel on the condition that he return when the last Elves left after Aragorn&#039;s death early in the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Avathar&#039;&#039;&#039;- Between the mountains that barricade Aman and the sea, Avathar is a lightless valley where Ungoliant lived. This valley was unknown to the Elves, but Morgoth came here to recruit Ungoliant for the destruction of the Two Trees of Light.&lt;br /&gt;
&lt;br /&gt;
===Númenor===&lt;br /&gt;
Middle-earth&#039;s Atlantis, the Valar created Númenor as a reward for the Men who fought against Morgoth during the First Age. In time, Númenor became a mighty sea-faring empire that rivaled the Elves and had colonies all over Middle Earth. Its first king was &#039;&#039;Elros Tar-Minyatur&#039;&#039;, the Half-Elven son of &#039;&#039;Eärendil&#039;&#039; and &#039;&#039;Elwing&#039;&#039;. Like his brother &#039;&#039;Elrond&#039;&#039;, the Valar had Elros choose whether to live as an Elf or as a Man. Though Elros chose the Gift of Men, he lived for over five hundred years. His descendants would inherit his vitality, though it dwindled as it passed down the generations; his most well-known descendant, &#039;&#039;Aragorn&#039;&#039;, lived for 210 years.&lt;br /&gt;
&lt;br /&gt;
Sauron used that lack of immortality as the wedge to turn Númenor into his pawns against the Valar when its last king invaded Middle Earth and took him prisoner. After bargaining his way into an advisor role and subverting the kingdom and converting it to fantasy-Satanism (complete with human sacrifice), he convinced Ar-Pharazôn that he could defy the Ban of the Valar, sail into the West, and use his nation&#039;s military might to force the Valar to grant immortality to Men. As soon as Ar-Pharazôn set one foot onto the soil of Aman, Ilúvatar reshaped the world, removing any physical path to the Undying Lands that the inhabitants of Arda could take to reach it; the upheaval also caused Númenor to fall into the sea, save for the highest peak &#039;&#039;Menelterma&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Only the Faithful in Elendil&#039;s fleet escaped to Middle Earth when Númenor sank, these refugees would go on to found the kingdoms of Gondor and Arnor.&lt;br /&gt;
==Other==&lt;br /&gt;
Here for completeness&#039;s sake.&lt;br /&gt;
*&#039;&#039;&#039;The Dark Land&#039;&#039;&#039;: Also known as Australia. They are areas to the Far South of Middle Earth. There are some Yellow Mountains there, that&#039;s all we know.&lt;br /&gt;
*&#039;&#039;&#039;The Land of the Sun&#039;&#039;&#039;: The Easternmost lands of Arda in the Second Age. The Númenórians occasionally visited there during the height of their power.&lt;br /&gt;
*&#039;&#039;&#039;The New Lands&#039;&#039;&#039;: Created after the Downfall of Numenor and the transformation of Arda from a flat to a spherical world to the west. In short, the Americas.&lt;br /&gt;
&lt;br /&gt;
==Characters &amp;amp; Races of Arda==&lt;br /&gt;
[[Middle Earth characters|Moved here due to page bloat.]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Being a linguistics professor, languages were a huge deal to Tolkien and play a major role in the setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quenya&#039;&#039;&#039; - the older Elvish language and primarily spoken by the elves who reached the Undying lands. In Middle Earth, its mainly used as a ceremonial language by both elves and the men of Gondor.&lt;br /&gt;
* &#039;&#039;&#039;Sindarin&#039;&#039;&#039; - the other Elvish language; because the Sindar were the dominant group of Elves in Middle Earth and due to the misdeeds of the Sons of Fëanor, Quenya was forbidden from being spoken in the Sindar kingdom of Doriath, thus causing Sindarin to become the most commonly spoken language by Elves in the First Age. It would retain its dominance in the later ages of Middle Earth, and is a commonly spoken language among educated Men. As such, it&#039;s the most complete language in the Lord of the Rings.&lt;br /&gt;
* &#039;&#039;&#039;Westron&#039;&#039;&#039; - aka the &amp;quot;Common Tongue.&amp;quot; This language is rendered as English in the books, but some original Westron words appear in the books. Westron is a descendant of Adunaic, with elvish influences. Westron is the dominant language of the Men of the West, and is also used by Hobbits and Dwarves.&lt;br /&gt;
* &#039;&#039;&#039;Rohirric&#039;&#039;&#039; - the language of the men of Rohan. Rohirric is rendered as Old English to show the relationship between the men of Rohan and the men of Gondor. Hobbits picked up a few Rohirric words during their migration from Wilderland to the Shire.&lt;br /&gt;
* &#039;&#039;&#039;Dalish&#039;&#039;&#039; - The language of the men of Dale; because the Dalish are very distantly related to the men of Gondor, Dalish is rendered as Old Norse.&lt;br /&gt;
* &#039;&#039;&#039;Adunaic&#039;&#039;&#039;- The language of the men of Númenor, and derived from the dialects of the Edain. After Númenor became split between the King&#039;s Men and Faithful, the King&#039;s Men used Adunaic exclusively as they hated all things Elvish.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdul&#039;&#039;&#039; - The language of the Dwarves. Dwarves do not speak Khuzdul in everyday conversation and don&#039;t normally teach it to outsiders, and indeed the Petty-dwarves sharing their Khuzdul names openly was part of the reason the little shits were exiled. It is very distinct in sound from both Elvish and Mannish languages.&lt;br /&gt;
* &#039;&#039;&#039;Entish&#039;&#039;&#039; - The language of the Ents. Notable for being very slow to speak, because the Ents believe that anything worth saying takes a long time to say. It presumably sounds like random tree creaking and rustling.&lt;br /&gt;
* &#039;&#039;&#039;Black Speech&#039;&#039;&#039; - Sauron&#039;s invented language. Derived from the elvish languages, though made deliberately to sound harsh by removing any pleasant phonetics, such as the letter &amp;quot;e,&amp;quot; because it forces the speaker to smile. Used somewhat by Orcs, who mostly prefer to use some vulgar form of pre-existing languages, although they frequently bastardized in loan-words from Black Speech into the resultant mess of a language that was typically called &#039;&#039;Orkish&#039;&#039;. Pure Black Speech was typically only spoken by Black Númenóreans directly serving Sauron (such as the Mouth of Sauron), the Nazgûl, and whatever Shadow Cultists existed among the Wicked Men and subjugated peoples.&lt;br /&gt;
** &#039;&#039;&#039;Orkish&#039;&#039;&#039; - An absolute trainwreck of a language spoken by Orcs. This &amp;quot;language&amp;quot; is not in anyway a unified language, with there being as many variations as there groups of Orcs; i.e. Mordor Orcs speak one dialect while Orcs from the Misty Mountains speak another, and even then different tribes amongst the Misty Mountains Orcs may speak their own dialect! The dysfunction of this language is one of the primary motivating factors for Sauron creating Black Speech, in the hope that his subordinates would finally be able to easily communicate with each other. Add one part debased Westron (usually just the profanities), one part Black Speech, and two parts of whatever words that the local Orcs in the area have made up for their dialect and you have Orkish!&lt;br /&gt;
[[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
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		<title>Middle Earth</title>
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&lt;div&gt;&#039;&#039;&#039;Middle-Earth&#039;&#039;&#039; is the setting where the events of [[The Hobbit]], [[The Lord of the Rings]] and [[The Silmarillion]] take place in (chronologically, Silmarillion -&amp;gt; The Hobbit -&amp;gt; LotR). The geography changes significantly from its creation to the Third Age when the story takes place, though this article will mostly cover how it is during the books. For a (mostly) comprehensive list of the characters that inhabit Middle-Earth, [[Middle Earth characters|see here.]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with New Zealand, though the country has rebranded itself as the &#039;&#039;real&#039;&#039; Middle Earth.&lt;br /&gt;
&lt;br /&gt;
== General clarification ==&lt;br /&gt;
[[File:Middle-earth.jpg|thumb|300px|The known regions of Middle-Earth]]Middle-Earth is not the name of The World of the Tolkien&#039;s mythos, the term for that would technically be &#039;&#039;&#039;Arda&#039;&#039;&#039;. Middle-Earth refers to the general landmass where the events of the books take place (hilariously enough, another name for Middle-Earth used by the elves was [[Star Wars|Endor]], possibly a subtle reference by George Lucas). At the same time Arda is not an alien planet or alternate universe but rather a lost era of our world with Middle Earth being roughly where Europe was (and yes, that does mean that there are analogous to the Americas, Africa and Asia in Lord of the Rings). This is in its own way quite sad when you think about it since it would mean that after the events of the books where our heroes sail off to Valinor all the cultures of Gondor, Rohan, Dale/Laketown and so forth that our heroes have fought to save in various ways gradually falter and fail totally, leaving only cave men. An major driving element of the mythos is that the magic of the world is gradually winding down. However, the books do say that the line of Finwë (the ancestor of Elrond and Aragorn) will always endure, so their descendants would still be alive today. &lt;br /&gt;
&lt;br /&gt;
Arda used to be a flat world until the later 2nd Age with the destruction of Númenor and &amp;quot;the bending of the roads&amp;quot;. Said event also turned a flying sailing ship into Venus.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
===Eriador===&lt;br /&gt;
Located in the northwest, Eriador is generally remote and isolated from most of the goings-on of Middle-Earth. It was once home to the human kingdom of Arnor and the Elven kingdom of Eregion, but both collapsed by the time The Hobbit takes place and the Grey Havens was the last remnant of the Elven Kingdom of Lindon. What&#039;s left is a mostly depopulated and rustic region. Typically, the only travelers to the region are Dwarves on their way to the Blue Mountains, or Elves going to the Grey Havens. Besides subsistence agriculture, there&#039;s only one major industry that the area&#039;s known for - &#039;&#039;pipeweed&#039;&#039;. Despite the plant being used by Númenóreans as a fragrant ornamental plant, it wasn&#039;t until the hobbits started smoking and cultivating it that it became the commercial crop that its known as.&lt;br /&gt;
*&#039;&#039;&#039;The Shire&#039;&#039;&#039; - Here be [[Hobbits]]. Described as being geographically and ecologically similar to England, it is a peaceful rural country divided into the four farthings, with a recently colonized fifth called Buckland. It&#039;s capital and largest town is Michel Delving to the East, far from Bree. At the center is Hobbiton, where the Baggins family is from.&lt;br /&gt;
*&#039;&#039;&#039;Old Forest&#039;&#039;&#039; - One of two remnants of a primeval forest. Its trees are sentient and full of malice, and will try to direct all trespassers to Old Man Willow. However, [[Tom Bombadil]] and his wife also live here, and will guide travelers to safety.&lt;br /&gt;
*&#039;&#039;&#039;Barrow-Downs&#039;&#039;&#039; - A series of burial mounds and tombs within the former kingdom of Cardolan which also held a great number of the dead kings and nobles of old Arnor. It has since become haunted after the Witch-King of Angmar sent evil spirits to inhabit the dead bodies, creating the Barrow-Wights.&lt;br /&gt;
*&#039;&#039;&#039;Bree&#039;&#039;&#039; - A small settlement surrounded by a few satellite hamlets populated by men and hobbits living together in harmony, and one of the few settled towns in the region. Few people stray far from the surrounding countryside, as its very near to the Barrow-Downs.&lt;br /&gt;
*&#039;&#039;&#039;Amon Sûl&#039;&#039;&#039; - Known by locals as Weathertop. A ruined watchtower where Frodo got stabbed by the Nazgûl.&lt;br /&gt;
*&#039;&#039;&#039;Arnor&#039;&#039;&#039; - The other Kingdom of the Dúnedain. Used to encompass pretty much the entirety of Eriador. It fell to ruin centuries before the events of the book due to civil strife and the Witch-King of Angmar fighting a long war against it. Aragorn, due to being the direct descendant of Elendil, is technically the King of Arnor, although he doesn&#039;t reign over it until he is crowned king at the end of the trilogy, where he also unifies Arnor and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Fornost&#039;&#039;&#039; - Also known as Norbury of the Kings, former capital of Arnor, now just a pile of ruins known as Deadman&#039;s Dike. The Greenway used to connect Fornost to Gondor, passing through Bree before connecting the Great Western Road at Isen.&lt;br /&gt;
*&#039;&#039;&#039;Rivendell&#039;&#039;&#039; - Imladris in Sindarin. It is a small town hidden in a valley within the Misty Mountains and is populated by elves belonging to the House of Elrond.&lt;br /&gt;
*&#039;&#039;&#039;Grey Havens&#039;&#039;&#039; - The Westernmost part of Middle Earth, and the last remnant of the Elven kingdom of Lindon. At this harbor, elves leave for the Undying Lands, abandoned after the last Elves departed around the year 120 of the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Eregion&#039;&#039;&#039; - Destroyed realm just west of Moria that was one of the two remaining High Elven Kingdoms in Middle-Earth (the other being Lindon). The Rings of Power were made here.&lt;br /&gt;
*&#039;&#039;&#039;Forodwaith and Forochel&#039;&#039;&#039; - Technically not part of Eriador, Forodwaith is the northernmost part of Middle-Earth. The foul magic Morgoth used in the prehistorical Valian Years to build the demonic fortress of Utumno is still radiating from its ruins, trapping the land in eternal winter. The only living inhabitants of Forodwaith are Cold-drakes and whatever remaining Dragons are left. Forochel lies north of Angmar and Arnor, being the only known inhabited region of this arctic wasteland. Forochel&#039;s inhabitants are mainly the Lossoth, a hardy tribe of Inuit-look-alikes who live around the Cape of Forochel. The last reigning King of Arnor died here, after a rescue party sent by the Elves of Lindon failed to save him.&lt;br /&gt;
**&#039;&#039;&#039;Utumno&#039;&#039;&#039; - Located somewhere far, far in the polar north of Middle Earth, Utumno was built in in prehistory by Morgoth, and was the mightiest and most terrible dark fortress ever created, dwarfing its better known successor stronghold of &#039;&#039;Angband&#039;&#039;; which served as &#039;&#039;merely an outlying armory&#039;&#039; to this beast of a dungeon to put things in perspective. How bad was this place? Its alternative Sindarin name &#039;&#039;Udûn&#039;&#039; can translate as &#039;&#039;&#039;Hell&#039;&#039;&#039;. Which is fitting, as this hellhole is where Morgoth created the first Orcs, alongside many of his other monstrous mockeries of Creation. Utumno was thankfully destroyed by the Valar, who destroyed it to such an extent that they &amp;quot;unroofed&amp;quot; it. Not even fantasy-Satan&#039;s ultimate Hell dungeon of a 40-man raid could even slightly slow a mere 14 of God&#039;s chosen Archangels apparently. The only traces left of Utumno are its ruins, which still curse the world with its unnatural cold. As the ruins are just merely ruins and in one of the most isolated corners of Middle Earth, the ruins of Utumno are merely a historical footnote, rather than a place of relevance, ironic for the &amp;quot;mightiest fortress ever created&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Rohan===&lt;br /&gt;
The kingdom of the Horse Lords, Rohan is a wide open plain that was gifted to the Rohirrim by Gondor. To the west is the Gap of Rohan where Isengard is located, and where Dunland lies just beyond.&lt;br /&gt;
*&#039;&#039;&#039;Edoras&#039;&#039;&#039; - Capital city of Rohan. The Golden Hall &#039;&#039;Meduseld&#039;&#039; stands at the apex of the hill that Edoras is built on.&lt;br /&gt;
*&#039;&#039;&#039;Helm&#039;s Deep&#039;&#039;&#039; - Rohan&#039;s main fortress, built into the White Mountains by the legendary Rohirric King &#039;&#039;Helm Hammerhand&#039;&#039;. The castle keep; the &#039;&#039;Hornburg&#039;&#039;; was originally built by Gondor to keep watch over the southern half of the river Isen, to match its northern counterpart of Isengard. Its keep leads into a cave system into the mountains, and is defended by a long wall.&lt;br /&gt;
*&#039;&#039;&#039;Dunharrow&#039;&#039;&#039; - A refuge in the White Mountains where the Rohirrim mustered for the Battle of Pelennor Fields. The valley behind it leads directly to a haunted region known as the Paths of the Dead, where the traitorous Oathbreakers of the White Mountains linger in undeath.&lt;br /&gt;
**&#039;&#039;&#039;Paths of the Dead&#039;&#039;&#039;: A narrow valley that was once populated by a tribe of people closely related to the Dunlanders who worked as mercenaries for Sauron and Gondor at various points in time. When the War of the Last Alliance began in earnest, these people were enlisted by Isildur, but, having no hope of winning against Sauron, broke the Oath they made to Isildur, who in turn cursed them to linger as ghosts as long as one of his heirs would demand their allegiance again. Several Rohihirrim Kings and princes travelled here to prove their bravery, but none ever returned. &#039;&#039;The Way is shut.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fangorn Forest&#039;&#039;&#039; - The other remnant of the primeval forest. This one is populated by the Huorns, trees capable of movement, and the [[Treeman|Ent]]s, the tree-herders. Huorns are either Ents who stood still a bit too long, losing some sapience and becoming feral, or possibly sufficiently old trees that graduated to Huorn-hood.&lt;br /&gt;
*&#039;&#039;&#039;Isengard&#039;&#039;&#039; - A fortress on Rohan&#039;s western border that watches the river Isen (hence the name). In the center is the tall black tower of &#039;&#039;Orthanc&#039;&#039;, which had been built by the Númenóreans during the Second Age and was made of a type of black stone that was virtually indestructible. Saruman was using it as a base of operations as he plotted his betrayal.&lt;br /&gt;
*&#039;&#039;&#039;Dunland&#039;&#039;&#039; - Just west-northwest of Rohan proper, Dunland was populated by primitive tribesmen, known as Dunlendings or Wildmen, who were often at war with Rohan. They coveted the lands of Rohan, as they were the original native inhabitants of it before the Rohirrim came. They allied with Saruman in his war against Rohan, but they were granted clemency after Saruman&#039;s defeat.&lt;br /&gt;
&lt;br /&gt;
===Gondor===&lt;br /&gt;
The main human kingdom of the setting; Gondor was once a mighty kingdom that is now failing, having endured centuries of political strife and decay. The last king has long ago disappeared with no heir, leaving it under the rule of the house of Stewards. It has become increasingly militarized to deal with threats from the East, at the expense of its former cultural and intellectual advances. Gondor used to stretch all the way east to the Sea of Rhun and South to Harad, but they have since been beaten back and lost the eastern side of the Anduin river, where Ithilien and Minas Ithil were located.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Formerly Minas Anor. The current capital of Gondor, this city is built into the White Mountains and is built around seven concentric circles with seven gates. Minas Tirith is extremely well fortified, but that didn&#039;t stop the armies of Mordor from nearly taking it in an enormous siege.&lt;br /&gt;
*&#039;&#039;&#039;Osgiliath&#039;&#039;&#039; - The former capital of Gondor. It straddled the Anduin river, but was abandoned due to plague and became a contested region when Mordor conquered Ithilien.&lt;br /&gt;
*&#039;&#039;&#039;Dol Amroth&#039;&#039;&#039; - A principality of Gondor, from where Imrahil and his Swan Knights come from. Formerly an Elven Kingdom that existed concurrently with Gondor, but was subsumed by Gondor when the last of its elvish inhabitants sailed West. The princes retain elvish ancestry and customs from Dol Amroth&#039;s past.&lt;br /&gt;
*&#039;&#039;&#039;Pelargir&#039;&#039;&#039; - One of the first settlements of Gondor and its biggest port city. Came under attack by Umbar during the War of the Ring.&lt;br /&gt;
*&#039;&#039;&#039;Ithilien&#039;&#039;&#039; - The easternmost province of Gondor, right up against the mountains on Mordor&#039;s western edge. Ithilien was abandoned when Sauron returned to Mordor, but the Rangers of Gondor maintained a presence through secret camps to harass any invading armies.&lt;br /&gt;
*&#039;&#039;&#039;Lossarnach&#039;&#039;&#039; - Another principality of Gondor, the description of the land itself and its people make it sound a lot like Scotland.&lt;br /&gt;
*&#039;&#039;&#039;Anórien&#039;&#039;&#039; - Land just northwest of Minas Tirith and directly under its jurisdiction. Also houses a thick forest where a tribe of forest dwelling humans reside that help the Rohirrim to get to Minas Tirith faster during the War of the Ring.&lt;br /&gt;
&lt;br /&gt;
===Misty Mountains===&lt;br /&gt;
A long mountain range that runs North-South. It represents a major obstacle as only a few safe passages exist. Various kingdoms have also been set up here as well.&lt;br /&gt;
*&#039;&#039;&#039;Pass of Caradhras&#039;&#039;&#039; - A treacherous mountain pass and the second largest road that crosses the Misty Mountains. The route the Fellowship attempted to take first, but they were waylaid by Wargs, blizzards, and avalanches, thus causing them to try for...&lt;br /&gt;
*&#039;&#039;&#039;Moria&#039;&#039;&#039; - Formerly Khazad-Dûm, the greatest Dwarven city in Middle-Earth. It was the sole source of [[Mithril]], but the city was destroyed when the Dwarves accidentally awoke the [[Balrog]] known as Durin&#039;s Bane. It has since been taken over by Orcs.&lt;br /&gt;
*&#039;&#039;&#039;Goblin-Town&#039;&#039;&#039; - A Goblin settlement situated on the High Pass. Gollum lived in the deepest part of the cave with the One Ring until he was found by Bilbo.&lt;br /&gt;
*&#039;&#039;&#039;Angmar&#039;&#039;&#039; - A kingdom of Wicked Men and Orcs that was ruled by the chief of the Nazgûl who would become known as the Witch-King of Angmar. Angmar lay west of of Mount Gundabad and North of Eriador. Angmar subverted &#039;&#039;Rhudaur&#039;&#039;; one of the successor kingdoms of the fractured kingdom of Arnor; and played the other two successor kingdoms against their puppet kingdom. Angmar succeeded in outright destroying the southern successor kingdom of &#039;&#039;Cardolan&#039;&#039; and succeeded in wiping out the royal lineage of &#039;&#039;Arthedain&#039;&#039;; the last remnant of Arnor. Angmar itself was destroyed alongside Rhudaur when Gondor and the High Elves of the Noldor vanquished its armies and drove the Witch-King back to Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Mount Gundabad&#039;&#039;&#039; - The mountain where the first Dwarves awoke, considered a holy site for their race. Later taken over by Orcs in the second and third ages. The antagonistic Orcs of The Hobbit originated from here.&lt;br /&gt;
&lt;br /&gt;
===Rhovanion/Wilderland===&lt;br /&gt;
The large stretch of land that lies East of the Misty Mountains, and Northeast of Rohan and the River Limlight. Many realms exist here, though they are frequently exposed to attacks from the Easterlings of Rhûn. Rhovanion and Wilderland can used interchangeably to refer to the land, but Rhovanion is typically used to specifically refer to the eastern plains between Mirkwood and the River Running which made up the homelands of the old fallen Kingdom of Rhovanion, but since Rhovanion is simply the Sindarin word for Wilderland, either usage is correct.&lt;br /&gt;
*&#039;&#039;&#039;Mirkwood/Greenwood the Great&#039;&#039;&#039; - A massive dark and spooky forest that&#039;s become inhospitable due to the corruptions of The Enemy. The Northern part is relatively safer and is part of the Woodland Realm/Eryn Lasgalen, a Sindarin Elf kingdom. The southern part is dominated by Dol Guldur, an ancient fortress controlled by Sauron. Was formerly known as &#039;Greenwood the Great&#039; before its corruption, and became known as such again after the conclusion of the War of the Ring and the destruction of Dol Guldur.&lt;br /&gt;
**&#039;&#039;&#039;Dol Guldur&#039;&#039;&#039; - Sindarin for Hill of Sorcery, and was Sauron&#039;s hideout in the south of Mirkwood under his guise as &#039;&#039;&#039;The Necromancer&#039;&#039;&#039; for much of the Third Age before he openly declared himself in 2951, and his largest base outside of Mordor. Was governed by Khamûl the Black Easterling; second of the Nazgûl; after Sauron&#039;s return to Barad-Dûr in the same year, and used by him as a base of operations during the War of the Ring against Lothlórien, Dale, and Erebor.&lt;br /&gt;
*&#039;&#039;&#039;The Vales of the Anduin&#039;&#039;&#039; - The valley between the Misty Mountains and Mirkwood. Here live the Beornings and various minor Woodsmen tribes, though they didn’t have any major settlements and lived in scattered, rustic communities. Life here was practically a horror game, as the Men who lived here not only had to deal with Orcs from both the Mountains and Dol Guldur, but also Giant Spiders, Wargs, Werewolves, Vampires, and even evil spirits summoned by The Necromancer called &amp;quot;Phantoms&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Lothlórien&#039;&#039;&#039; - A mystical forest realm controlled by Galadriel and her husband Celeborn. At its center is Caras Galadhon, a Sindarin Elf city. All of the houses are built upon the unique Mallorn Trees that originally came from Valinor. As the name suggests, this realm is meant to emulate the heavenly garden of Lórien in Valinor, and its beauty is maintained by the first Elven Ring of Power, Nenya; the Ring of Water.&lt;br /&gt;
*&#039;&#039;&#039;Erebor&#039;&#039;&#039; - The Dwarven kingdom located within the Lonely Mountain. Smaug had driven the Dwarves out, but they reclaimed the city after Smaug was killed. While Erebor lacked Moria’s vitally important Mithril deposits, it was very strategically located as it guarded against the frozen North and the lands of the East. Sauron was very keen to retake Erebor, even offering three of the Dwarven rings in his possession for information on the One Ring.&lt;br /&gt;
*&#039;&#039;&#039;Dale &amp;amp; Laketown&#039;&#039;&#039; - Dale was a human kingdom allied with Erebor, until it had been destroyed by Smaug. The survivors fled to the lake and built Laketown, which was also destroyed when Smaug re-emerged. The survivors would go on to rebuild Dale and named Bard the Bowman their king for slaying Smaug.&lt;br /&gt;
*&#039;&#039;&#039;Amon Hen and the Argonath&#039;&#039;&#039; - Another ancient watchtower, it was here that the Fellowship was broken, and where Boromir was slain by the Uruk-hai of Isengard. The river Anduin flows through and descends down a waterfall into Gondor proper. Used to mark Gondor&#039;s northernmost border, but has long since been abandoned. Located near Amon Hen is the Argonath, a FUCKHUEG waterfall flanked by the two giant statues of the first kings of Arnor and Gondor, Isildur and Anárion.&lt;br /&gt;
*&#039;&#039;&#039;Emyn Muil&#039;&#039;&#039; - A foggy and craggy land with many hills and gullies where Frodo and Sam got lost, and encountered Gollum.&lt;br /&gt;
*&#039;&#039;&#039;Dagorlad&#039;&#039;&#039; - The swamp past Emyn Muil where the Last Alliance fought against Mordor. The fallen soldiers may seem to be somehow preserved in the water, but it is implied to actually be a trick of residual dark magic from Mordor creating ghostly [[Will-o-Wisp|Will-o-Wisp-like]] apparitions within the waters.&lt;br /&gt;
*&#039;&#039;&#039;Dorwinion&#039;&#039;&#039; - The plains between Mirkwood and the Sea of Rhun. It is said that the best wines come from here, and that its people were Northmen descended from the Edain, but we know little else. Likely came under frequent attack from Rhun.&lt;br /&gt;
&lt;br /&gt;
===Mordor===&lt;br /&gt;
[[Meme|One does not simply walk into Mordor.]] A wasteland where Sauron built his kingdom, defended by three mountain ranges and a generally inhospitable landscape. It does not meet EPA standards.&lt;br /&gt;
*&#039;&#039;&#039;Udûn&#039;&#039;&#039; - The valley beyond the Black Gate, where Sauron&#039;s armies muster. The Black Gate is the only passage where large armies can pass through. Nearby is Barad-dûr, Sauron&#039;s main fortress.&lt;br /&gt;
*&#039;&#039;&#039;Gorgoroth&#039;&#039;&#039; - The volcanic plain beneath Mount Doom. Frodo and Sam had to cross this way from Cirith Ungol to reach their goal. Littered with an unholy number of scattered Orc campsites. Home territory of the Great Beasts of Gorgoroth.&lt;br /&gt;
*&#039;&#039;&#039;Nurn&#039;&#039;&#039; - The only inhabitable region of Mordor. Nurn is fertilized by Mt. Doom&#039;s volcanic ash and the waters from Nurnen, and is used to grow food for Sauron&#039;s armies. It was inhabited by human slaves, but Aragorn liberated them and gifted the region to them after Sauron&#039;s destruction. Given Sauron&#039;s MO it would probably be something to the effect of vast fields scattered with barracks where slaves were kept penned up when they were not working, with Orcish overseers driving them and sending off supplies of [[Meme|maggoty bread]] to feed the vast armies of Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Minas Morgul&#039;&#039;&#039; - Formerly Minas Ithil, it was a city of Gondor until Mordor conquered Ithilien, and has hence become the Nazgul&#039;s stronghold. It is a horrifying place of sorcery, which even emits a fell &amp;quot;corpse-light&amp;quot;. It was razed by Aragorn after the end of the War of the Ring. &lt;br /&gt;
*&#039;&#039;&#039;Cirith Ungol&#039;&#039;&#039; - The only other way into Mordor is up a tall stair across the mountains, and into Shelob&#039;s Lair. On the other side is the tower of Cirith Ungol, which is guarded by Orcs. Also a pretty good band.&lt;br /&gt;
*&#039;&#039;&#039;Mount Doom&#039;&#039;&#039; - Also known as Orodruin and Amon Amarth (the latter of which is the name of another pretty awesome band), Mount Doom was where the One Ring was forged by Sauron. Essentially, it is a huge volcano, and is connected to Barad-Dûr via road. Mordor is known as the Land of Shadows primarily because of the eruptions of this mountain darkening the skies.&lt;br /&gt;
*&#039;&#039;&#039;Barad-Dûr&#039;&#039;&#039; - The Dark Tower, and primary fortress of the Dark Lord Sauron. It is the tallest structure in Middle-Earth until its destruction at the end of the War of the Ring. Typically, it is described as being made of black steel and iron or adamant, but given that its foundations could not be destroyed even after Sauron&#039;s defeat at the end of the Second Age, it is likely that it is enchanted or made of some unknown metal.&lt;br /&gt;
*&#039;&#039;&#039;The Black Gate/Morannon&#039;&#039;&#039; - A massive wall with three Gates (at least in the books; Peter Jackson&#039;s interpretation of it was that the entire wall was one massive iron gate) that Sauron built to guard the largest passage into Mordor proper. Following his first defeat, Gondor claimed it and fortified it further with two large towers, but it fell to ruin during the decline of Gondor&#039;s power during the middle years of the Third Age and was retaken by Sauron when he returned to Mordor. It is now his biggest fortress apart from Minas Morgul and Barad-Dûr.&lt;br /&gt;
*&#039;&#039;&#039;Durthang&#039;&#039;&#039; - An old Gondorian castle that oversaw the interior of Mordor as opposed to the entrances as with the Morannon and Minas Ithil. Has long since fallen into Sauron&#039;s hands.&lt;br /&gt;
*&#039;&#039;&#039;Slag Hills&#039;&#039;&#039; - Technically outside of Mordor, not that anyone was keen on taking it from Sauron. Located to the north of the Ash Mountains, it&#039;s home to a bunch of industrial waste heaps with toxic pools.&lt;br /&gt;
&lt;br /&gt;
===Rhûn===&lt;br /&gt;
A general name for the East, Rhûn is not covered in much detail. It has many kingdoms and tribes of Wicked Men that have allied themselves with or were subjugated by Sauron and worship him as a god. The Easterling armies fought in the War of the Ring, and even put up a tough fight after Mordor had been defeated at Pelennor Fields. Four of the dwarves clans live in Rhûn, though many escaped west after Sauron’s takeover of the East. Even before the War of the Ring, these assholes were always trying to raid and conquer Gondor and Rhovanion. Extra-canonical adaptations cannot seem to make up their mind as to whether the Easterlings of Rhun are Persian/Asiatic/Mongol-type nomadic peoples or Scythian/Gothic-type barbarians similar to the ones who conquered Rome. Some of the historic peoples of the east include the Wainriders, the Balchoth, and the Swarthy Men of the first age who followed Ulfang the Black.&lt;br /&gt;
*&#039;&#039;&#039;Cuiviénen&#039;&#039;&#039;: located on the eastern shore of the Sea of Helcar, this was where the first elves awoke and lived before migrating west towards Aman. Due to the extreme old age of this journey, we’re unsure of where exactly it would be located; Christopher Tolkien himself speculated that the seas of Rhûn and Núrnen might be all that’s left of the Sea of Helcar, indicating that the geography of the East changed dramatically since the elves left. Whether any of the Avari (elves who didn’t migrate west) still live here is unknown, though by this point they’d either be living in hiding or exterminated by Sauron’s allies. Whatever few hiders, assuming any hadn&#039;t left already, then went to Aman along with all other elves.&lt;br /&gt;
*&#039;&#039;&#039;Hildorien&#039;&#039;&#039;: south of the Red Mountains and Cuiviénen, the homeland of men faced the easternmost sea. Here, Morgoth tricked men into believing that they were made mortal by Ilúvatar as some sort of divine punishment. Those who refused to follow Morgoth became the &#039;&#039;Edain&#039;&#039; and were the first to move West, eventually reaching Beleriand. Those who came after became the ancestors of the people of Rhûn and Harad, though some men who were distantly related to the Edain but didn’t enter Beleriand became known as the “Middle Men.”&lt;br /&gt;
&lt;br /&gt;
===Harad===&lt;br /&gt;
The realm south of Gondor; Harad is home to various tribesmen collectively known as Southrons living in the deserts and jungles. According to Tolkein, Harad was inspired by Ethiopia (or more accurately, apocryphal encounters of medieval Europeans with sub-Saharan Africans translated from Old English which use the word Sigelhearwan - because Tolkien), but the New Line films take a more &amp;quot;tribal&amp;quot; Middle-Eastern tract in terms of aesthetics.&lt;br /&gt;
*&#039;&#039;&#039;Harondor&#039;&#039;&#039; - The southernmost province of Gondor, arid but still livable, and constantly changed hands between the Wicked Men of the South and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Near Harad&#039;&#039;&#039; - A big desert that runs along Mordor&#039;s southern mountain range and stretches south until it meets the completely unlivable Haradwaith.&lt;br /&gt;
*&#039;&#039;&#039;Haradwaith&#039;&#039;&#039; - An even larger desert that takes up the central and eastern regions of Harad, a completely desolate and arid wasteland.&lt;br /&gt;
*&#039;&#039;&#039;Lostladen&#039;&#039;&#039; - The foothills and wastes located between Near Harad and the Mountains of Shadow which make up Mordor&#039;s southern border. Other than it likely being extremely desolate and unlivable, we know nothing about it.&lt;br /&gt;
*&#039;&#039;&#039;Far Harad&#039;&#039;&#039; - A jungle far, far, far to the South. This was where the Mûmakil/Oliphaunts came from. Apparently of great size and analogous to sub-Saharan Africa.&lt;br /&gt;
*&#039;&#039;&#039;Umbar&#039;&#039;&#039; - A bay that had been settled by the Númenóreans who built a great port town. After the fall of Númenor, the Black Númenóreans of the King&#039;s Men claimed Umbar for themselves and remained enemies of Gondor ever since, turning it into a great naval fortress. Over time the original Númenóreans either died out or interbred with the native Southrons. The city became a pirate scourge after traitors who lost the civil war known as the Kin-Strife in Gondor fled to Umbar with a large portion of Gondor&#039;s navy, thus creating the Corsairs of Umbar, who mercilessly raided Gondor for the rest of the Third Age.&lt;br /&gt;
*&#039;&#039;&#039;Khand&#039;&#039;&#039; - Just East of Harad and South of Mordor. Very little is known about Khand except that it has nomadic horsemen that raided Gondor and is home to Wicked Men known as &amp;quot;Variags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Beleriand===&lt;br /&gt;
A former land mass West of Eriador. It was here that the first Elven and human kingdoms were built in the First Age, though they had to contend with many invasions by Morgoth and his allies from the East. Eventually things got so bad that one of the inhabitants, a half-elf named Eärendil, sailed all the way to the Undying Lands and petitioned the Valar to intervene. The resulting battle basically broke Beleriand apart and it sank into the sea; the survivors either moved Eastward, or traveled to the new island of Númenor.&lt;br /&gt;
*&#039;&#039;&#039;Gondolin&#039;&#039;&#039; - The biggest and most impressive kingdom of the Noldor Elves. It was hidden deep within the mountains until the city was betrayed by an incestuous elf prick who was jealous that his cousin married a human (No seriously, [[The Silmarillion|look it up]]). The weapons Sting, Orcrist, and Glamdring were forged here.&lt;br /&gt;
*&#039;&#039;&#039;Doriath&#039;&#039;&#039; - The kingdom of the Sindarin Elves, ruled by Elu Thingol. The capital, Menegroth, was hidden deep within a large forest and protected by Thingol&#039;s demigoddess wife Melian. When Thingol got his hands on a Silmaril, he got the brilliant idea to add it to the most beautiful necklace ever made. The Dwarves of Nogrod did the job, asked for the improved necklace as payment, and killed him after he insulted them, two of the little shits survived the resulting retributive slayings, and returned to Nogrod to spread lies about them being refused payment and slaughtered. Grieving, Melian returned to Aman, and the Dwarves of Nogrod sacked the defenseless, leaderless city, [[Book of Grudges|avenging the extermination of the Petty-Dwarves and centuries of insults besides]], even though the hypocritical midgets hated the petty-dwarves, having exiled them in the first place, and didn&#039;t even give a damn about the Petty-Dwarves being mistaken for animals and hunted by the Sindar. The Dwarves of Nogrod failed to recover the necklace, but the sons of Fëanor had little trouble destroying the much-diminished kingdom afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Nargothrond&#039;&#039;&#039; - An underground Noldor Elf kingdom fashioned after Doriath, which allowed the Noldor to fend off invasion from Morgoth&#039;s forces - until an arrogant prick named Túrin convinced the Noldor to build a bridge across the Narog river to sally out of, thereby allowing the first ever dragon Glaurung to destroy Nargothrond.&lt;br /&gt;
*&#039;&#039;&#039;Angband&#039;&#039;&#039; - Morgoth&#039;s fortress to the North. It was described as an impregnable fortress within an inhospitably cold region and guarded by a massive three-peaked mountain. Angband was destroyed along with the rest of Beleriand.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Not to be confused with Gondor&#039;s tower. This one was built during the First Age, as a watchtower to guard the river Sirion for any raids and invasions from Angband. [[Irony|It was later taken over and ruled by Sauron]] for some time and its name thus changed to Tol-in-Gaurhoth (Isle of Werewolves). It changed hands a couple more times and at one point was brought to ruin by Lúthien.&lt;br /&gt;
*&#039;&#039;&#039;Ossiriand&#039;&#039;&#039; - A forested region on the east edge of Beleriand, between the Gelion river and the Blue Mountains (Ered Luin, later Ered Lindon). Mostly populated by elves. Beren and Luthien lived on an island here after they were reincarnated. It&#039;s questionable whether the land north of the forest, Thargelion, counts as part of Ossiriand or not. Either way, parts of Ossiriand (and Thargelion) survived the destruction of Beleriand and became known as Lindon in later ages, from where the elves would depart back to Aman.&lt;br /&gt;
&lt;br /&gt;
===Hithlum===	&lt;br /&gt;
Also called Hísilómë or &#039;Mist Shadow&#039;, it lies to the northwest of Beleriand and is separated from it by the Mountains of Shadow (Ered Wethrin). In the northern area of that mountain chain the river Sirion is born, which passes through Beleriand and divides it in two. It was in that region that the exiled Noldor first arrived from Aman, coming from both the sea and through Helcaraxë. That region is further divided into three areas, thanks to its mountainous landscape: Mithrim; Dor-Lómin; and Nevrast. Like its neighbouring region, it too sank at the ending years of the First Age.&lt;br /&gt;
*&#039;&#039;&#039;Vinyamar&#039;&#039;&#039; - The very first stone settlement the Exiled Noldor had made after returning, under the lordship of Turgon. It had been constructed at the very end of the mountain chain (on the slopes of Mount Taras), near the coast. After Turgon had made Gondolin, him and his people (which were composed of both Noldor and Sindar) had abandoned the settlement; and for nearly 4 centuries it had laid desolate, until Tuor had come under the influence of the Vala Ulmo.&lt;br /&gt;
*&#039;&#039;&#039;Barad Eithel&#039;&#039;&#039; - The Tower of the Well, was the mountain fortress of the Noldorin High-Kings Fingolfin and his son Fingon. It had been built near the spring of Sirion to guard the river.&lt;br /&gt;
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==Regions that are technically not Middle-Earth, but are important to the story==&lt;br /&gt;
===Aman===&lt;br /&gt;
Known to mortals as &amp;quot;The Undying Lands,&amp;quot; this is where the Valar live, and where elves go when they cross the sea or if they die and are revived but confined to a specific fortress here. Aman used to be connected to Middle Earth via a dangerous ice bridge known as the Helcaraxë, literally &amp;quot;grinding ice.&amp;quot; After Númenor attempted to invade Aman (it&#039;s considered a big no-no for Mortals to try to enter) Ilúvatar separated Aman from Middle-Earth and turned the formerly flat Arda into a sphere; Elves can still travel there via the &amp;quot;straight road&amp;quot; but cannot return with a singular exception given to Glorfindel who had fallen in battle and went to the resurrected elf-quarantine but was allowed to return so that he could remain until the last Elves departed Middle Earth, and also so that he could give out the Witch-King cannot be killed by a man prophecy and to escort the wounded Frodo to Rivendell. Only a handful of mortals are known to have ever lived in Aman; the ring-bearers Frodo and Bilbo, and possibly Samwise Gamgee (who sailed after his wife&#039;s death and leaving the Red Book to his daughter and son-in-law) and Gimli the Dwarf (who went with Legolas after Aragorn died of old age, presumably along with the last lingering Elves including Glorfindel, at year 120 of the Fourth Age). It’s important to remember that Aman itself does not grant immortality, but instead is an unchanging land specifically intended for the immortal Elves, who outside of it, are susceptible to weariness and fading away due to the corruption of the world by Morgoth. As the Elves warned men, even without the Ban of the Valar, they would find that living in Aman would actually &#039;&#039;decrease&#039;&#039; their lifespan as they’d find it so unbearably unchanging that they’d wither away (presumably Tuor, and Frodo and friends didn’t have such an experience as they were there mainly to be healed, but they still would have passed on eventually).&lt;br /&gt;
*&#039;&#039;&#039;Valinor&#039;&#039;&#039; - The main kingdom of the Valar. Populated primarily by the Vanyar Elves, and was formerly home to the Two Trees of Light.&lt;br /&gt;
*&#039;&#039;&#039;Tirion&#039;&#039;&#039; - A large city built by the Noldor Elves in the mountain gap separating Valinor from the sea.&lt;br /&gt;
*&#039;&#039;&#039;Tol Eressëa&#039;&#039;&#039; - An island off the cost of Aman that had been used to ferry the Elves across the sea. The Falmari Elves settled down here.&lt;br /&gt;
*&#039;&#039;&#039;Lórien&#039;&#039;&#039;: Not to be confused with Galadriel&#039;s kingdom Lothlórien; these are the gardens of the Valar tended to by Irmo and his wife Estë, and is a place of healing and rest. Elves and even Men may visit these gardens in their dreams, where they receive prophetic visions.&lt;br /&gt;
*&#039;&#039;&#039;Halls of Mandos&#039;&#039;&#039;- The aforementioned revived-elf quarantine place. Only two people were ever allowed to leave, Luthien; when she chose to be human and was granted a resurrection to live with her human love before dying as a human and going to the human afterlife; and Glorfindel on the condition that he return when the last Elves left after Aragorn&#039;s death early in the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Avathar&#039;&#039;&#039;- Between the mountains that barricade Aman and the sea, Avathar is a lightless valley where Ungoliant lived. This valley was unknown to the Elves, but Morgoth came here to recruit Ungoliant for the destruction of the Two Trees of Light.&lt;br /&gt;
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===Númenor===&lt;br /&gt;
Middle-earth&#039;s Atlantis, the Valar created Númenor as a reward for the Men who fought against Morgoth during the First Age. In time, Númenor became a mighty sea-faring empire that rivaled the Elves and had colonies all over Middle Earth. Its first king was &#039;&#039;Elros Tar-Minyatur&#039;&#039;, the Half-Elven son of &#039;&#039;Eärendil&#039;&#039; and &#039;&#039;Elwing&#039;&#039;. Like his brother &#039;&#039;Elrond&#039;&#039;, the Valar had Elros choose whether to live as an Elf or as a Man. Though Elros chose the Gift of Men, he lived for over five hundred years. His descendants would inherit his vitality, though it dwindled as it passed down the generations; his most well-known descendant, &#039;&#039;Aragorn&#039;&#039;, lived for 210 years.&lt;br /&gt;
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Sauron used that lack of immortality as the wedge to turn Númenor into his pawns against the Valar when its last king invaded Middle Earth and took him prisoner. After bargaining his way into an advisor role and subverting the kingdom and converting it to fantasy-Satanism (complete with human sacrifice), he convinced Ar-Pharazôn that he could defy the Ban of the Valar, sail into the West, and use his nation&#039;s military might to force the Valar to grant immortality to Men. As soon as Ar-Pharazôn set one foot onto the soil of Aman, Ilúvatar reshaped the world, removing any physical path to the Undying Lands that the inhabitants of Arda could take to reach it; the upheaval also caused Númenor to fall into the sea, save for the highest peak &#039;&#039;Menelterma&#039;&#039;.&lt;br /&gt;
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Only the Faithful in Elendil&#039;s fleet escaped to Middle Earth when Númenor sank, these refugees would go on to found the kingdoms of Gondor and Arnor.&lt;br /&gt;
==Other==&lt;br /&gt;
Here for completeness&#039;s sake.&lt;br /&gt;
*&#039;&#039;&#039;The Dark Land&#039;&#039;&#039;: Also known as Australia. They are areas to the Far South of Middle Earth. There are some Yellow Mountains there, that&#039;s all we know.&lt;br /&gt;
*&#039;&#039;&#039;The Land of the Sun&#039;&#039;&#039;: The Easternmost lands of Arda in the Second Age. The Númenórians occasionally visited there during the height of their power.&lt;br /&gt;
*&#039;&#039;&#039;The New Lands&#039;&#039;&#039;: Created after the Downfall of Numenor and the transformation of Arda from a flat to a spherical world to the west. In short, the Americas.&lt;br /&gt;
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==Characters &amp;amp; Races of Arda==&lt;br /&gt;
[[Middle Earth characters|Moved here due to page bloat.]]&lt;br /&gt;
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==Languages==&lt;br /&gt;
Being a linguistics professor, languages were a huge deal to Tolkien and play a major role in the setting.&lt;br /&gt;
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* &#039;&#039;&#039;Quenya&#039;&#039;&#039; - the older Elvish language and primarily spoken by the elves who reached the Undying lands. In Middle Earth, its mainly used as a ceremonial language by both elves and the men of Gondor.&lt;br /&gt;
* &#039;&#039;&#039;Sindarin&#039;&#039;&#039; - the other Elvish language; because the Sindar were the dominant group of Elves in Middle Earth and due to the misdeeds of the Sons of Fëanor, Quenya was forbidden from being spoken in the Sindar kingdom of Doriath, thus causing Sindarin to become the most commonly spoken language by Elves in the First Age. It would retain its dominance in the later ages of Middle Earth, and is a commonly spoken language among educated Men. As such, it&#039;s the most complete language in the Lord of the Rings.&lt;br /&gt;
* &#039;&#039;&#039;Westron&#039;&#039;&#039; - aka the &amp;quot;Common Tongue.&amp;quot; This language is rendered as English in the books, but some original Westron words appear in the books. Westron is a descendant of Adunaic, with elvish influences. Westron is the dominant language of the Men of the West, and is also used by Hobbits and Dwarves.&lt;br /&gt;
* &#039;&#039;&#039;Rohirric&#039;&#039;&#039; - the language of the men of Rohan. Rohirric is rendered as Old English to show the relationship between the men of Rohan and the men of Gondor. Hobbits picked up a few Rohirric words during their migration from Wilderland to the Shire.&lt;br /&gt;
* &#039;&#039;&#039;Dalish&#039;&#039;&#039; - The language of the men of Dale; because the Dalish are very distantly related to the men of Gondor, Dalish is rendered as Old Norse.&lt;br /&gt;
* &#039;&#039;&#039;Adunaic&#039;&#039;&#039;- The language of the men of Númenor, and derived from the dialects of the Edain. After Númenor became split between the King&#039;s Men and Faithful, the King&#039;s Men used Adunaic exclusively as they hated all things Elvish.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdul&#039;&#039;&#039; - The language of the Dwarves. Dwarves do not speak Khuzdul in everyday conversation and don&#039;t normally teach it to outsiders, and indeed the Petty-dwarves sharing their Khuzdul names openly was part of the reason the little shits were exiled. It is very distinct in sound from both Elvish and Mannish languages.&lt;br /&gt;
* &#039;&#039;&#039;Entish&#039;&#039;&#039; - The language of the Ents. Notable for being very slow to speak, because the Ents believe that anything worth saying takes a long time to say. It presumably sounds like random tree creaking and rustling.&lt;br /&gt;
* &#039;&#039;&#039;Black Speech&#039;&#039;&#039; - Sauron&#039;s invented language. Derived from the elvish languages, though made deliberately to sound harsh by removing any pleasant phonetics, such as the letter &amp;quot;e,&amp;quot; because it forces the speaker to smile. Used somewhat by Orcs, who mostly prefer to use some vulgar form of pre-existing languages, although they frequently bastardized in loan-words from Black Speech into the resultant mess of a language that was typically called &#039;&#039;Orkish&#039;&#039;. Pure Black Speech was typically only spoken by Black Númenóreans directly serving Sauron (such as the Mouth of Sauron), the Nazgûl, and whatever Shadow Cultists existed among the Wicked Men and subjugated peoples.&lt;br /&gt;
** &#039;&#039;&#039;Orkish&#039;&#039;&#039; - An absolute trainwreck of a language spoken by Orcs. This &amp;quot;language&amp;quot; is not in anyway a unified language, with there being as many variations as there groups of Orcs; i.e. Mordor Orcs speak one dialect while Orcs from the Misty Mountains speak another, and even then different tribes amongst the Misty Mountains Orcs may speak their own dialect! The dysfunction of this language is one of the primary motivating factors for Sauron creating Black Speech, in the hope that his subordinates would finally be able to easily communicate with each other. Add one part debased Westron (usually just the profanities), one part Black Speech, and two parts of whatever words that the local Orcs in the area have made up for their dialect and you have Orkish!&lt;br /&gt;
[[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453520</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453520"/>
		<updated>2023-02-28T22:49:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Side Characters */&lt;/p&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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* Mon Mothma: A former Chandrilan senator and the political leader of the Rebel Alliance. She even had a movie appearance (the woman that presented the plan to take down the second Death Star in Episode 2) so that means, she is still canon! She, Padmé and Bail Organa were the heads of a small movement in the dying months of the Republic that sought to keep Palpatines power in check. The EU depicted her as a capable politician who managed to secure a lot of undercover support for the Rebellion, but had a bad habit of thinking too highly of herself, especially when Organa died when Alderaan was destroyed. This alienated Barm Gel Iblis, the leader of the Corellian faction of the Alliance, as she frequently put military matters on her to-do list while having no experience in that field (also kind of puts the Battle of Endor into a new perspective, an obvious trap that the Rebels only got out of due to sheer fucking luck). What she did after Endor in the canon timeline is unknown, in the EU she became the first chancellor of the New Republic after the Rebels managed to liberate most of the core worlds, including Coruscant, from the Imperial Remnants.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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* Garm bel Iblis: The former Senator for the Correllian worlds, Iblis was part of the triumvirate that founded the Rebel Alliance alongside Mon Mothma and Bail Organa. Unlike the other two however, he started his career not as a politican, but as a military man, embodying the much more radical and aggressive factions of the Alliance, eventually splitting entirely from the Alliance in favor of waging an open war against the Empire for years at the helm of his own resistance faction (He was also unhappy with Mothmas leadership of the Alliance, as her demands of absolute political power over the Alliance jeopardized several Rebel operations that he had advised against). As a veteran of the Clone Wars and well connected within Correllian society, he assembled a sizeable force whose strength rivaled those of the Rebel Alliance and zip-zapped through Imperial Space while also exploring lost or badly known Hyperlane Routes, which eventually lead to the discovery of the Katana-Fleet; a sizeable fleet of ghost ships that had been lost decades prior. Since the knowledge about the Katana-Fleets whereabouts was crucial to both sides of the war during Thrawns campaign, Iblis found himself becoming an interesting target for both sides and begrudingly rejoined the Alliance, now the New Republic. As he was a fairly significant character (and a fan favorite) in the wider lore prior to Disneys takeover of the franchise, he tended to show up in various EU materials, like followup novels to Zahns Thrawn trilogy and even The Force Unleashed, where he played a major role in the overall plot. Empire at War even made him a unit, where he commanded a massive Tank with as many guns as a Baneblade.&lt;br /&gt;
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* Tyber Zann: Lucius Malfoy from Harry Potter in space. Yes, really. Invented whole cloth for an expansion pack for the RTS title Empire at War (which is a pretty good game that you should check out) as the head of a criminal syndicate that he, in an expression of boundless humility, named after himself. While not having the best of charactizations, he is fondly remembered by Empire at War players for the priceless insults he dishes out against nearly every canon character that shows up over the course of his campaign. Other than that, he is completely without moral restraints of any kind and most above all, a colossal asshole whose scheming over the course of his campaign might even rival Palpatines own.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[What|buried in the planets crust]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453519</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453519"/>
		<updated>2023-02-28T04:24:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Notable Pre-Disney EU Characters */&lt;/p&gt;
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{{Plot Armour}}&lt;br /&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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* Garm bel Iblis: The former Senator for the Correllian worlds, Iblis was part of the triumvirate that founded the Rebel Alliance alongside Mon Mothma and Bail Organa. Unlike the other two however, he started his career not as a politican, but as a military man, embodying the much more radical and aggressive factions of the Alliance, eventually splitting entirely from the Alliance in favor of waging an open war against the Empire for years at the helm of his own resistance faction (He was also unhappy with Mothmas leadership of the Alliance, as her demands of absolute political power over the Alliance jeopardized several Rebel operations that he had advised against). As a veteran of the Clone Wars and well connected within Correllian society, he assembled a sizeable force whose strength rivaled those of the Rebel Alliance and zip-zapped through Imperial Space while also exploring lost or badly known Hyperlane Routes, which eventually lead to the discovery of the Katana-Fleet; a sizeable fleet of ghost ships that had been lost decades prior. Since the knowledge about the Katana-Fleets whereabouts was crucial to both sides of the war during Thrawns campaign, Iblis found himself becoming an interesting target for both sides and begrudingly rejoined the Alliance, now the New Republic. As he was a fairly significant character (and a fan favorite) in the wider lore prior to Disneys takeover of the franchise, he tended to show up in various EU materials, like followup novels to Zahns Thrawn trilogy and even The Force Unleashed, where he played a major role in the overall plot. Empire at War even made him a unit, where he commanded a massive Tank with as many guns as a Baneblade.&lt;br /&gt;
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* Tyber Zann: Lucius Malfoy from Harry Potter in space. Yes, really. Invented whole cloth for an expansion pack for the RTS title Empire at War (which is a pretty good game that you should check out) as the head of a criminal syndicate that he, in an expression of boundless humility, named after himself. While not having the best of charactizations, he is fondly remembered by Empire at War players for the priceless insults he dishes out against nearly every canon character that shows up over the course of his campaign. Other than that, he is completely without moral restraints of any kind and most above all, a colossal asshole whose scheming over the course of his campaign might even rival Palpatines own.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[What|buried in the planets crust]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453518</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453518"/>
		<updated>2023-02-28T04:17:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Notable Pre-Disney EU Characters */&lt;/p&gt;
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{{Plot Armour}}&lt;br /&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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* Garm bel Iblis: The former Senator for the Correllian worlds, Iblis was part of the triumvirate that founded the Rebel Alliance alongside Mon Mothma and Bail Organa. Unlike the other two however, he started his career not as a politican, but as a military man, embodying the much more radical and aggressive factions of the Alliance, eventually splitting entirely from the Alliance in favor of waging an open war against the Empire for years at the helm of his own resistance faction (He was also unhappy with Mothmas leadership of the Alliance, as her demands of absolute political power over the Alliance jeopardized several Rebel operations that he had advised against). As a veteran of the Clone Wars and well connected within Correllian society, he assembled a sizeable force whose strength rivaled those of the Rebel Alliance and zip-zapped through Imperial Space while also exploring lost or badly known Hyperlane Routes, which eventually lead to the discovery of the Katana-Fleet; a sizeable fleet of ghost ships that had been lost decades prior. Since the knowledge about the Katana-Fleets whereabouts was crucial to both sides of the war during Thrawns campaign, Iblis found himself becoming an interesting target for both sides and begrudingly rejoined the Alliance, now the New Republic. As he was a fairly significant character (and a fan favorite) in the wider lore prior to Disneys takeover of the franchise, he tended to show up in various EU materials, like followup novels to Zahns Thrawn trilogy and even The Force Unleashed, where he played a major role in the overall plot. Empire at War even made him a unit, where he commanded a massive Tank with as many guns as a Baneblade.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[What|buried in the planets crust]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453517</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453517"/>
		<updated>2023-02-28T04:14:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Notable Pre-Disney EU Characters */&lt;/p&gt;
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{{Plot Armour}}&lt;br /&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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* Garm bel Iblis: The former Senator for the Correllian worlds, Iblis was part of the triumvirate that founded the Rebel Alliance alongside Mon Mothma and Bail Organa. Unlike the other two however, he told both Mothma and Organa to fuck their pacifism, embodying the much more radical and aggressive factions of the Alliance, eventually splitting entirely from the Alliance in favor of waging an open war against the Empire for years at the helm of his own resistance faction (He was also unhappy with Mothmas leadership of the Alliance, as her demands of absolute political power over the Alliance jeopardized several Rebel operations that he had advised against). As a veteran of the Clone Wars and well connected within Correllian society, he assembled a sizeable force whose strength rivaled those of the Rebel Alliance and zip-zapped through Imperial Space while also exploring lost or badly known Hyperlane Routes, which eventually lead to the discovery of the Katana-Fleet; a sizeable fleet of ghost ships that had been lost decades prior. Since the knowledge about the Katana-Fleets whereabouts was crucial to both sides of the war during Thrawns campaign, Iblis found himself becoming an interesting target for both sides and begrudingly rejoined the Alliance, now the New Republic. As he was a fairly significant character (and a fan favorite) in the wider lore prior to Disneys takeover of the franchise, he tended to show up in various EU materials, like followup novels to Zahns Thrawn trilogy and even The Force Unleashed, where he played a major role in the overall plot. Empire at War even made him a unit, where he commanded a massive Tank with as many guns as a Baneblade. Naturally, this is awesome.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[What|buried in the planets crust]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453516</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453516"/>
		<updated>2023-02-28T04:10:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Notable Pre-Disney EU Characters */&lt;/p&gt;
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{{Plot Armour}}&lt;br /&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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* Garm bel Iblis: The former Senator for the Correllian worlds, Iblis was part of the triumvirate that founded the Rebel Alliance alongside Mon Mothma and Bail Organa. Unlike the other two however, he told both Mothma and Organa to fuck their pacifism, embodying the much more radical and aggressive factions of the Alliance, eventually splitting entirely from the Alliance in favor of waging an open war against the Empire for years at the helm of his own resistance faction (He was also unhappy with Mothmas leadership of the Alliance, as her demands of absolute political power over the Alliance jeopardized several Rebel operations that he had advised against). As a veteran of the Clone Wars and well connected within Correllian society, he assembled a sizeable force whose strength rivaled those of the Rebel Alliance and zip-zapped through Imperial Space while also exploring lost or badly known Hyperlane Routes, which eventually lead to the discovery of the Katana-Fleet; a sizeable fleet of ghost ships that had been lost decades prior. Since the knowledge about the Katana-Fleets whereabouts was crucial to both sides of the war during Thrawns campaign, Iblis found himself becoming an interesting target for both sides and begrudingly rejoined the Alliance, now the New Republic.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[What|buried in the planets crust]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453515</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453515"/>
		<updated>2023-02-26T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Setting History */&lt;/p&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[What|buried in the planets crust]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453514</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453514"/>
		<updated>2023-02-26T23:25:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Setting History */&lt;/p&gt;
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Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
** To those wondering why Jar-Jar is so hated, there&#039;s a multitude of reasons. Firstly, he&#039;s a clear &amp;quot;comic relief/child appeal&amp;quot; type character, speaking in a heavily accented language, being clumsy and bumbling, and just generally being clearly intended to appeal to the little kiddies and annoying the older watchers. Secondly, he has a bad record of making decisions that end up causing great problems for the rest of the characters... as in, this guy was one of the people who proposed they make &#039;&#039;Palpatine&#039;&#039; the Supreme Chancelor, so he is, from a certain point of view, the guy who let the Empire come into being.&lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs. He also dated Chertyl Ruluwoor, a sterile Selonian (an alien race that resemble humanoid otters), during his time in CorSec, meaning he is also a [[furry]].&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
* Here we continue on with the old EU timeline, although what is and isn&#039;t considered canon is a bit difficult to determine. &lt;br /&gt;
** The Empire&#039;s leadership collapses into total anarchy, as various factions of politicians and warlords vie for power. Nominally, a council of regional govenors stays in charge, but it gets undermined by various factions trying to take control over the majority of the Moffs via blackmail or corruption and several military leaders outright seceding from the Empire with the forces under their command. The Rebels still face the daunting task of taking down the Empire properly; while the weakened grasp on power of the Empire is obvious, it still is a force to be reckoned with. The immediate fallout of the Battle of Endor involves an invasion of a far outpost near the uncharted regions by reptilian invaders whose call for aid, originally meant for the Imperial Command aboard the second Death Star, gets intercepted by the Rebels who send Luke and company to fix their mess. The first truce between the Rebels and an Imperial Faction gets signed and the world becomes independent shortly afterwards. &lt;br /&gt;
** The first big internal Imperial kerfuffle gets resolved when the former head of the Imperial intelligence services, Ysanne Isard, manages to instigate a successful coup against the council of Moffs and take control of Coruscant. The Rebels move fast to take control of Coruscant themselves and while the attack on the planet is successful, Isard escapes with a Super Star Destroyer [[buried in the planets crust|What]] and unleashes a bioweapon that only targets non-human species, stoking paranoia and racial tensions in the Alliance and on Coruscant while Isard manages to keep the upper hand on the Alliance by embargoing a number of planets producing a vital substance needed to cure the effects of said bioweapon. Rogue Squadron suceeds in tracking her down and ultimately kill Isard shortly afterwards. The Alliance takes control of Coruscant, various imperial worlds defect to the Rebels, the New Republic is officially founded and Leia becomes its first chancellor.&lt;br /&gt;
** Thrawn returns from the unknown regions to single-handedly take control of the badly battered Imperial factions, several of which were contemplating surrendering to the New Republic. Thrawn reinvigorates their fighting spirit, reforms the Imperial fleet and starts a campaign of conquest that proves to be a major headache for the New Republic. Luke starts his first earnest attempt to reform the Jedi Order on Yavin IV that gets thwarted when Mara Jade lures him into a trap. After a series of twists and turns, Thrawn is assassinated by his Noghri bodyguard and his rule over the Imperial Remnants comes to an end. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hats&amp;diff=246882</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hats&amp;diff=246882"/>
		<updated>2023-02-26T21:52:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* On a more serious note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Grand High Motherfucking General Of The Universe.jpg|thumb|right|I&#039;ve got the most hats, therefore I am the most [[Commissar]].]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Brothers, I say to you the darkest secret of all. That Horus, the cursed one, did want the God-Emperor&#039;s holy hat box for himself and so that is why he did spit on his oaths and try to wrestle the box from the hats of the Emperor. Thus is why the heresy began, the greatest shopping sale cat-fight in the history of mankind.|[[Marneus Calgar]] reveals the dark, dark truth to the brothers of his chapter in a grand assembly.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It was a tough call for me to make, but unfortunately that goes with the hat|[[Ciaphas Cain]] HERO OF THE IMPERIUM}}&lt;br /&gt;
&lt;br /&gt;
In the [[grimdark|grim darkness]] of the [[Warhammer 40,000|far future]], the size of your &#039;&#039;&#039;hat&#039;&#039;&#039; determines how important you are. If your hat appears to be larger than those around you, you may be an important person!&amp;lt;br&amp;gt;You do still have to kiss the ass of anyone with [[pauldrons]], but whatchagonnado?&amp;lt;br&amp;gt; Consult your local Imperial administration office for further instructions if you believe you have a large hat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note that if your hat has frills, you may instead be a [[Touhou|little girl]]. Should this be the case, please contact your local shrine maiden. If it has stars, a pointy tip, wide brim, and/or WIZZARD written on it, then you are probably a wizard or mage, and should seek help for what may likely be magically-induced memory loss.&lt;br /&gt;
&lt;br /&gt;
Also, notice that &#039;&#039;[[helmet]]s&#039;&#039; are not a form of hat, in fact, they are quite the opposite. While a Hat makes you more important, a helmet makes you &#039;&#039;less&#039;&#039; important. This can be simply seen in the armies of the Imperium, and indeed, of the forces of Chaos and the various Xenos as well, regular troops in squads have helmets while the squad&#039;s commander only goes out with either optics, comm equipment, hat, or [[Indrick_Boreale|Astartes-pattern Bahldness]] to signify their rank or duty, but never a brain cage. The only exception is that they need it in extremely hazardous environments. This shows a clear social hierarchy in head and shoulderwear:&lt;br /&gt;
&amp;lt;br&amp;gt; Helmet &amp;lt; No helmet &amp;lt; Hat &amp;lt; Pauldron + Helmet &amp;lt; Just Pauldron &amp;lt; Pauldron + Hat&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is the sign of sheer manliness to walk out in the battlefield with just a piece of cloth material on your head. Fortunately Slaanesh, who in its spare time is the deity of fashion and looking good, smiles on those who dress well on the battlefield and therefore gives an automatic plot armour save to those with hats, meaning all the goons will have to go down first before the bullets and blades start coming in your direction.&lt;br /&gt;
&lt;br /&gt;
[[Ork]]z have embraced this human custom. Eldar say that they had mighty and noble hats millions of years before the first early hominid put rocks on their heads. If one is of La or O rank in the [[Tau]] Empire can often be determined by his/her headgear.  [[Tyranids]], unfortunately, do not have the manufacturing capability to produce hats, so instead the size of your forehead spike counts in a similar way to the size of your hat in conventional armies. That is why the [[Swarmlord]] is the boss, as he has the biggest and most majestic of all the forehead spikes. [[Hormissar_Gaunt|Although occasionally, some Tyranids wear hats, when the mood strikes them]]. Even the Necrons in the wake of their latest update have taken to the habit of bolting down hats onto their metal skulls. The split between the C&#039;tan and the Necrons was all caused by one shocking secret; that the C&#039;tan were hording all the best hats in the universe for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Take note that no-one has ever been seen as so important as to have Pauldrons AND a Hat, not even the [[Empra]].&amp;lt;/s&amp;gt; The Emperor&#039;s most glorious and sexy laurel wreath is his hat. Only the [[The Wonderful Misadventures of: Inquisitor Fob and the Classy Marines|Classy Marines]] are given the utmost honor of donning a hat in tandem with their pauldrons for optimum classiness (although it should be noted that the rank and file Classy Marine has pauldrons, a hat and a helmet). Actually, Magos Dominus of the Mechanicus get to wear both, showcasing why the Mechanicus still allow the Imperium to get shit done. In addition, Imperial scholars have concluded that not only does the Emprah&#039;s laurel leaf+halo count as a hat, it counts as the &#039;&#039;best&#039;&#039; hat, thus avoiding a massive schism in the Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
Few people know that were GW to actually move the turgid plot of 40k along, it would be revealed all the races are in fact fighting for a cargo ship full of hats. &amp;lt;s&amp;gt;So that&#039;s what Abaddon really came to Cadia for; he wanted to split the planet open to get at the rich hat-veins Creed had hidden there in case he needed to be MORE manly than he already was&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;WHAT THIS ISN&#039;T [[Team Fortress 2|TEAM FORTRESS 2]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;GABEN BE PRAISED!&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[Meme|POOTIS SPENCER]] APPROVES THIS ARTICLE!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Space Wolves|RAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]&lt;br /&gt;
&lt;br /&gt;
Oh, wait. Space Marine Librarians wear psychic hoods with their power armour. Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
[[Warhammer Fantasy]] follows a similar style, with hats often denoting how important you are; except that instead of officer&#039;s hats n shit, it&#039;s super fucking cool Renaissance period floppy hats, which make everyone look like a Landsknecht. Akin to how in 40k, pauldrons are seen as more important than hats, in Fantasy, Mustaches are seen as a more powerful denotation of your importance. The Emperor, [[Karl Franz]], has no mustache or hat (but likes to collect them according to [[Vermintide 2|Kruber from Vermintide]]), but makes up for this disability with common sense and [[Meme|Summonings of the Elector Counts.]] The exception to the trend is Nagash, who wears what looks like a cross between an Ancient Egyptian Pschent Crown and the pope hat in The End Times, and given that his new body is 60 feet tall, the hat is scaled to match. His right-hand man Arkhan wears a hat like a mini version of Nagash&#039;s while Neferata wears a similar hat so Arkhan-sempai will notice her.&lt;br /&gt;
&lt;br /&gt;
The [[Chaos Dwarfs]] of [[Warhammer Fantasy]] at times may be appear to be the same size as humans, and this is due to how over 50% of a given one may in fact be hat. Therefore, they utterly outstrip the Empire in sheer hattery, though ironically this never denoted to Geedubs that they were important (or, obviously more vital, very profitable).&lt;br /&gt;
&lt;br /&gt;
For some reason, no one wears hats in [[Age of Sigmar|Age of Sigmar]], except Nagash and some of the undead, of course Nagash has the biggest hat of them all.&lt;br /&gt;
&lt;br /&gt;
[[Image:ThePopesHat.gif]]&lt;br /&gt;
&lt;br /&gt;
==On a more serious note==&lt;br /&gt;
Hats always have been a common attire among all classes of all societies around the world. They provide safety from heat, keep you dry and look damned fashionable. What separates a hat from a cap is mainly that a hat runs around the entire rim of the hat, whereas a cap only has only one prominent rim or none at all. When [[Helmet|Helmets]] fell out of use from military field dresses, hats generally replaced them (especially in the infantry) and quickly incorporated distinguishing elements that would show which army the soldier in question belongs to, like concards and ribbons. Since humans are naturally inclined to seek out one anothers faces, this worked out pretty well most of the time. Even though it is mocked above, the size, shape and form of a hat also has been used to signify ones social standing since the dawn of ages because we as a species just are like that.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Goblin_Haberdasher.jpg|[[Magic the Gathering]] now recognizes the importance of hats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hats&amp;diff=246966</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hats&amp;diff=246966"/>
		<updated>2023-02-26T21:52:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* On a more serious note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Grand High Motherfucking General Of The Universe.jpg|thumb|right|I&#039;ve got the most hats, therefore I am the most [[Commissar]].]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Brothers, I say to you the darkest secret of all. That Horus, the cursed one, did want the God-Emperor&#039;s holy hat box for himself and so that is why he did spit on his oaths and try to wrestle the box from the hats of the Emperor. Thus is why the heresy began, the greatest shopping sale cat-fight in the history of mankind.|[[Marneus Calgar]] reveals the dark, dark truth to the brothers of his chapter in a grand assembly.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It was a tough call for me to make, but unfortunately that goes with the hat|[[Ciaphas Cain]] HERO OF THE IMPERIUM}}&lt;br /&gt;
&lt;br /&gt;
In the [[grimdark|grim darkness]] of the [[Warhammer 40,000|far future]], the size of your &#039;&#039;&#039;hat&#039;&#039;&#039; determines how important you are. If your hat appears to be larger than those around you, you may be an important person!&amp;lt;br&amp;gt;You do still have to kiss the ass of anyone with [[pauldrons]], but whatchagonnado?&amp;lt;br&amp;gt; Consult your local Imperial administration office for further instructions if you believe you have a large hat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note that if your hat has frills, you may instead be a [[Touhou|little girl]]. Should this be the case, please contact your local shrine maiden. If it has stars, a pointy tip, wide brim, and/or WIZZARD written on it, then you are probably a wizard or mage, and should seek help for what may likely be magically-induced memory loss.&lt;br /&gt;
&lt;br /&gt;
Also, notice that &#039;&#039;[[helmet]]s&#039;&#039; are not a form of hat, in fact, they are quite the opposite. While a Hat makes you more important, a helmet makes you &#039;&#039;less&#039;&#039; important. This can be simply seen in the armies of the Imperium, and indeed, of the forces of Chaos and the various Xenos as well, regular troops in squads have helmets while the squad&#039;s commander only goes out with either optics, comm equipment, hat, or [[Indrick_Boreale|Astartes-pattern Bahldness]] to signify their rank or duty, but never a brain cage. The only exception is that they need it in extremely hazardous environments. This shows a clear social hierarchy in head and shoulderwear:&lt;br /&gt;
&amp;lt;br&amp;gt; Helmet &amp;lt; No helmet &amp;lt; Hat &amp;lt; Pauldron + Helmet &amp;lt; Just Pauldron &amp;lt; Pauldron + Hat&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is the sign of sheer manliness to walk out in the battlefield with just a piece of cloth material on your head. Fortunately Slaanesh, who in its spare time is the deity of fashion and looking good, smiles on those who dress well on the battlefield and therefore gives an automatic plot armour save to those with hats, meaning all the goons will have to go down first before the bullets and blades start coming in your direction.&lt;br /&gt;
&lt;br /&gt;
[[Ork]]z have embraced this human custom. Eldar say that they had mighty and noble hats millions of years before the first early hominid put rocks on their heads. If one is of La or O rank in the [[Tau]] Empire can often be determined by his/her headgear.  [[Tyranids]], unfortunately, do not have the manufacturing capability to produce hats, so instead the size of your forehead spike counts in a similar way to the size of your hat in conventional armies. That is why the [[Swarmlord]] is the boss, as he has the biggest and most majestic of all the forehead spikes. [[Hormissar_Gaunt|Although occasionally, some Tyranids wear hats, when the mood strikes them]]. Even the Necrons in the wake of their latest update have taken to the habit of bolting down hats onto their metal skulls. The split between the C&#039;tan and the Necrons was all caused by one shocking secret; that the C&#039;tan were hording all the best hats in the universe for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Take note that no-one has ever been seen as so important as to have Pauldrons AND a Hat, not even the [[Empra]].&amp;lt;/s&amp;gt; The Emperor&#039;s most glorious and sexy laurel wreath is his hat. Only the [[The Wonderful Misadventures of: Inquisitor Fob and the Classy Marines|Classy Marines]] are given the utmost honor of donning a hat in tandem with their pauldrons for optimum classiness (although it should be noted that the rank and file Classy Marine has pauldrons, a hat and a helmet). Actually, Magos Dominus of the Mechanicus get to wear both, showcasing why the Mechanicus still allow the Imperium to get shit done. In addition, Imperial scholars have concluded that not only does the Emprah&#039;s laurel leaf+halo count as a hat, it counts as the &#039;&#039;best&#039;&#039; hat, thus avoiding a massive schism in the Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
Few people know that were GW to actually move the turgid plot of 40k along, it would be revealed all the races are in fact fighting for a cargo ship full of hats. &amp;lt;s&amp;gt;So that&#039;s what Abaddon really came to Cadia for; he wanted to split the planet open to get at the rich hat-veins Creed had hidden there in case he needed to be MORE manly than he already was&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;WHAT THIS ISN&#039;T [[Team Fortress 2|TEAM FORTRESS 2]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;GABEN BE PRAISED!&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[Meme|POOTIS SPENCER]] APPROVES THIS ARTICLE!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Space Wolves|RAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]&lt;br /&gt;
&lt;br /&gt;
Oh, wait. Space Marine Librarians wear psychic hoods with their power armour. Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
[[Warhammer Fantasy]] follows a similar style, with hats often denoting how important you are; except that instead of officer&#039;s hats n shit, it&#039;s super fucking cool Renaissance period floppy hats, which make everyone look like a Landsknecht. Akin to how in 40k, pauldrons are seen as more important than hats, in Fantasy, Mustaches are seen as a more powerful denotation of your importance. The Emperor, [[Karl Franz]], has no mustache or hat (but likes to collect them according to [[Vermintide 2|Kruber from Vermintide]]), but makes up for this disability with common sense and [[Meme|Summonings of the Elector Counts.]] The exception to the trend is Nagash, who wears what looks like a cross between an Ancient Egyptian Pschent Crown and the pope hat in The End Times, and given that his new body is 60 feet tall, the hat is scaled to match. His right-hand man Arkhan wears a hat like a mini version of Nagash&#039;s while Neferata wears a similar hat so Arkhan-sempai will notice her.&lt;br /&gt;
&lt;br /&gt;
The [[Chaos Dwarfs]] of [[Warhammer Fantasy]] at times may be appear to be the same size as humans, and this is due to how over 50% of a given one may in fact be hat. Therefore, they utterly outstrip the Empire in sheer hattery, though ironically this never denoted to Geedubs that they were important (or, obviously more vital, very profitable).&lt;br /&gt;
&lt;br /&gt;
For some reason, no one wears hats in [[Age of Sigmar|Age of Sigmar]], except Nagash and some of the undead, of course Nagash has the biggest hat of them all.&lt;br /&gt;
&lt;br /&gt;
[[Image:ThePopesHat.gif]]&lt;br /&gt;
&lt;br /&gt;
==On a more serious note==&lt;br /&gt;
Hats always have been a common attire among all classes of all societies around the world. They provide safety from heat, keep you dry and look damned fashionable. What separates a hat from a cap is mainly that a hat runs around the entire rim of the hat, whereas a cap only has only one prominent rim or none at all. When [[helmets|Helmet]] fell out of use from military field dresses, hats generally replaced them (especially in the infantry) and quickly incorporated distinguishing elements that would show which army the soldier in question belongs to, like concards and ribbons. Since humans are naturally inclined to seek out one anothers faces, this worked out pretty well most of the time. Even though it is mocked above, the size, shape and form of a hat also has been used to signify ones social standing since the dawn of ages because we as a species just are like that.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Goblin_Haberdasher.jpg|[[Magic the Gathering]] now recognizes the importance of hats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hats&amp;diff=246965</id>
		<title>Hats</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hats&amp;diff=246965"/>
		<updated>2023-02-26T21:51:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Grand High Motherfucking General Of The Universe.jpg|thumb|right|I&#039;ve got the most hats, therefore I am the most [[Commissar]].]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Brothers, I say to you the darkest secret of all. That Horus, the cursed one, did want the God-Emperor&#039;s holy hat box for himself and so that is why he did spit on his oaths and try to wrestle the box from the hats of the Emperor. Thus is why the heresy began, the greatest shopping sale cat-fight in the history of mankind.|[[Marneus Calgar]] reveals the dark, dark truth to the brothers of his chapter in a grand assembly.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It was a tough call for me to make, but unfortunately that goes with the hat|[[Ciaphas Cain]] HERO OF THE IMPERIUM}}&lt;br /&gt;
&lt;br /&gt;
In the [[grimdark|grim darkness]] of the [[Warhammer 40,000|far future]], the size of your &#039;&#039;&#039;hat&#039;&#039;&#039; determines how important you are. If your hat appears to be larger than those around you, you may be an important person!&amp;lt;br&amp;gt;You do still have to kiss the ass of anyone with [[pauldrons]], but whatchagonnado?&amp;lt;br&amp;gt; Consult your local Imperial administration office for further instructions if you believe you have a large hat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Note that if your hat has frills, you may instead be a [[Touhou|little girl]]. Should this be the case, please contact your local shrine maiden. If it has stars, a pointy tip, wide brim, and/or WIZZARD written on it, then you are probably a wizard or mage, and should seek help for what may likely be magically-induced memory loss.&lt;br /&gt;
&lt;br /&gt;
Also, notice that &#039;&#039;[[helmet]]s&#039;&#039; are not a form of hat, in fact, they are quite the opposite. While a Hat makes you more important, a helmet makes you &#039;&#039;less&#039;&#039; important. This can be simply seen in the armies of the Imperium, and indeed, of the forces of Chaos and the various Xenos as well, regular troops in squads have helmets while the squad&#039;s commander only goes out with either optics, comm equipment, hat, or [[Indrick_Boreale|Astartes-pattern Bahldness]] to signify their rank or duty, but never a brain cage. The only exception is that they need it in extremely hazardous environments. This shows a clear social hierarchy in head and shoulderwear:&lt;br /&gt;
&amp;lt;br&amp;gt; Helmet &amp;lt; No helmet &amp;lt; Hat &amp;lt; Pauldron + Helmet &amp;lt; Just Pauldron &amp;lt; Pauldron + Hat&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It is the sign of sheer manliness to walk out in the battlefield with just a piece of cloth material on your head. Fortunately Slaanesh, who in its spare time is the deity of fashion and looking good, smiles on those who dress well on the battlefield and therefore gives an automatic plot armour save to those with hats, meaning all the goons will have to go down first before the bullets and blades start coming in your direction.&lt;br /&gt;
&lt;br /&gt;
[[Ork]]z have embraced this human custom. Eldar say that they had mighty and noble hats millions of years before the first early hominid put rocks on their heads. If one is of La or O rank in the [[Tau]] Empire can often be determined by his/her headgear.  [[Tyranids]], unfortunately, do not have the manufacturing capability to produce hats, so instead the size of your forehead spike counts in a similar way to the size of your hat in conventional armies. That is why the [[Swarmlord]] is the boss, as he has the biggest and most majestic of all the forehead spikes. [[Hormissar_Gaunt|Although occasionally, some Tyranids wear hats, when the mood strikes them]]. Even the Necrons in the wake of their latest update have taken to the habit of bolting down hats onto their metal skulls. The split between the C&#039;tan and the Necrons was all caused by one shocking secret; that the C&#039;tan were hording all the best hats in the universe for themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Take note that no-one has ever been seen as so important as to have Pauldrons AND a Hat, not even the [[Empra]].&amp;lt;/s&amp;gt; The Emperor&#039;s most glorious and sexy laurel wreath is his hat. Only the [[The Wonderful Misadventures of: Inquisitor Fob and the Classy Marines|Classy Marines]] are given the utmost honor of donning a hat in tandem with their pauldrons for optimum classiness (although it should be noted that the rank and file Classy Marine has pauldrons, a hat and a helmet). Actually, Magos Dominus of the Mechanicus get to wear both, showcasing why the Mechanicus still allow the Imperium to get shit done. In addition, Imperial scholars have concluded that not only does the Emprah&#039;s laurel leaf+halo count as a hat, it counts as the &#039;&#039;best&#039;&#039; hat, thus avoiding a massive schism in the Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
Few people know that were GW to actually move the turgid plot of 40k along, it would be revealed all the races are in fact fighting for a cargo ship full of hats. &amp;lt;s&amp;gt;So that&#039;s what Abaddon really came to Cadia for; he wanted to split the planet open to get at the rich hat-veins Creed had hidden there in case he needed to be MORE manly than he already was&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;WHAT THIS ISN&#039;T [[Team Fortress 2|TEAM FORTRESS 2]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;GABEN BE PRAISED!&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[Meme|POOTIS SPENCER]] APPROVES THIS ARTICLE!&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Space Wolves|RAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]&lt;br /&gt;
&lt;br /&gt;
Oh, wait. Space Marine Librarians wear psychic hoods with their power armour. Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
[[Warhammer Fantasy]] follows a similar style, with hats often denoting how important you are; except that instead of officer&#039;s hats n shit, it&#039;s super fucking cool Renaissance period floppy hats, which make everyone look like a Landsknecht. Akin to how in 40k, pauldrons are seen as more important than hats, in Fantasy, Mustaches are seen as a more powerful denotation of your importance. The Emperor, [[Karl Franz]], has no mustache or hat (but likes to collect them according to [[Vermintide 2|Kruber from Vermintide]]), but makes up for this disability with common sense and [[Meme|Summonings of the Elector Counts.]] The exception to the trend is Nagash, who wears what looks like a cross between an Ancient Egyptian Pschent Crown and the pope hat in The End Times, and given that his new body is 60 feet tall, the hat is scaled to match. His right-hand man Arkhan wears a hat like a mini version of Nagash&#039;s while Neferata wears a similar hat so Arkhan-sempai will notice her.&lt;br /&gt;
&lt;br /&gt;
The [[Chaos Dwarfs]] of [[Warhammer Fantasy]] at times may be appear to be the same size as humans, and this is due to how over 50% of a given one may in fact be hat. Therefore, they utterly outstrip the Empire in sheer hattery, though ironically this never denoted to Geedubs that they were important (or, obviously more vital, very profitable).&lt;br /&gt;
&lt;br /&gt;
For some reason, no one wears hats in [[Age of Sigmar|Age of Sigmar]], except Nagash and some of the undead, of course Nagash has the biggest hat of them all.&lt;br /&gt;
&lt;br /&gt;
[[Image:ThePopesHat.gif]]&lt;br /&gt;
&lt;br /&gt;
==On a more serious note==&lt;br /&gt;
Hats always have been a common attire among all classes of all societies around the world. They provide safety from heat, keep you dry and look damned fashionable. What separates a hat from a cap is mainly that a hat runs around the entire rim of the hat, whereas a cap only has only one prominent rim or none at all. When [[helmet&lt;br /&gt;
s|Helmet]] fell out of use from military field dresses, hats generally replaced them (especially in the infantry) and quickly incorporated distinguishing elements that would show which army the soldier in question belongs to, like concards and ribbons. Since humans are naturally inclined to seek out one anothers faces, this worked out pretty well most of the time. Even though it is mocked above, the size, shape and form of a hat also has been used to signify ones social standing since the dawn of ages because we as a species just are like that. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Goblin_Haberdasher.jpg|[[Magic the Gathering]] now recognizes the importance of hats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481652</id>
		<title>The Elder Scrolls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Elder_Scrolls&amp;diff=481652"/>
		<updated>2023-02-26T03:28:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
[[File:Crabomancy.jpg|300px|thumb|right|During the Oblivion Crisis, the Dunmer of House Redoran revived a whole city, Ald&#039;ruhn, which was made out of shell of the Great Skar to fight on their side, as a Giant Friendly Crab. They lost, but it&#039;s still badass.]]&lt;br /&gt;
&#039;&#039;&#039;The Elder Scrolls&#039;&#039;&#039; is a [[video game|vidya]] series, and the setting of five main games and a number of spinoffs. Despite being a vidja, it is considered a type II game.&lt;br /&gt;
&lt;br /&gt;
/tg/ also has a [[Scrollhammer|40k/WHFB hack named Scrollhammer]], [[Scrollhammer 2nd Edition|Infinity hack 2nd edition]], and a number of pen and paper games (notably [[Morrowind PNP]] and the [[Unofficial Elder Scrolls RPG|UESRPG]]) set in [[The Elder Scrolls]] universe. Recently, Modiphius created &amp;quot;The Elder Scrolls: Call to Arms&amp;quot;, which features a solid PVE game mode and reflects much of Skyrim on the tabletop (down to the Dragonborn deciding to loot everything in sight whilst their companions are slaughtered by Draugr). Currently only features models from Skyrim, but much like [[Fallout Wasteland Warfare| Wasteland Warfare]], they&#039;ll likely expand it to the other games in due time.&lt;br /&gt;
&lt;br /&gt;
Its canon is notoriously unstable and intentionally &#039;postmodern&#039;. Long story short: imagine every canon clusterfuck 40K has ever experienced, only there are no editions to draw a neat line between lore changes. And on at least one occasion, time has been known to break in order to allow simultaneous mutually exclusive outcomes. You know how in 40K everything is canon, but not everything is necessarily true? Here, nothing is canon and everything is true, especially when it contradicts itself, so histories are intentionally interpretive and unreliable.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[File:Elder_Scrolls_Cosmology.jpg|400px|thumb|right|An approximation of the cosmology of the Elder Scrolls. Not shown: mindfucks.]]&lt;br /&gt;
The games mainly take place in Tamriel, a continent consisting of nine separate lands. After being [[Anal Circumference|buttfucked]] by the [[Eldar|Ayleid]] for several centuries, humanity rises up and overthrow their elven overlords, and took control themselves. Then, a few thousand years later, a man named [[God-Emperor|Tiber]] [[Alpharius|Septim]] steps up and leads his armies to [[Great Crusade|conquer all of Tamriel to found the Third Empire of Cyrodiil]]. But instead of exterminating all the elves and beast races, they were allowed to co-exist with the other races and a time of prosperity began, ending with the death of Emperor [[Star Trek|Jean-Luc Picard the 7th]], and [[Khorne|Mehrunes Dagon]] then began to fuck his way from [[Warp|Oblivion]] into Tamriel, starting a chain of events that resulted in him being kicked back into hell by the Emperor&#039;s lost son, [[A Song of Ice and Fire|Sean Bean]].&lt;br /&gt;
&lt;br /&gt;
Being Sean Bean meant he died in the process, and without an Emperor the Empire began to crumble. The Aldmeri Dominion (think Ayleid 2.0) sensed their weakness and began a war to subjugate the lesser races. The Empire only barely managed to stop them, and a tense cease-fire is currently in effect. The fluff of this series, unfortunately, suffers greatly from dissonance between written background and shown foreground due to all the shit mentioned in the intro.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a bunch of other weird cosomology crap involved, but it&#039;s all kind of trippy and kind of in a grey area when it comes to canon. Don&#039;t think too much about it, unless you&#039;re into that. The setting works if you don&#039;t care for it, and it works if you do. The games themselves don&#039;t acknowledge the &amp;quot;deeper&amp;quot; lore outside some in-game books and a few references thrown in some main-story dialogue.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; &lt;br /&gt;
If you &#039;&#039;do&#039;&#039; want to read on some of the (possibly) weirdest, at times incomprehensible, yet at times original without being ~~subversive because we can~~ lore ever written, click to open.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation of the world&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nJD-Ufi1jGk Listen to this.] This is the main theme of Morrowind, the third game in the series. It also contains the history of the cosmology of The Elder Scrolls. Listen to it, because it&#039;s a damn fine tune. But as you listen to it, you might realise there are no spoken words in this music. So how can it tell the history of a setting? Well, sit that five-dollar ass of yours down before I make [[Tzeentch|change]].&lt;br /&gt;
&lt;br /&gt;
Long ago there was an entity who had fallen deeply in love, but his brother loved the same person, so he out of jealousy killed his loved one. That brought such distress to him that he fell into a coma of sorts, he &amp;quot;hid in a sun&amp;quot; and started dreaming. Thus he became The Godhead. From his dreams sprung Anu and Padomay, Stasis and Change. These &amp;quot;brothers&amp;quot; (the term used in the loosest sense here, solely on being related but different forces) accidentally created Nir, Grey maybe, personification of creation itself. But Padomay grew jealous of the relationship between Anu and Nir and out of spite decided to break her. Nir was killed and Creation was shattered, maimed for ever. Anu then fought Padomay and they were cast out of time forever, even though they still exist and will always exist as long as there is Order and Chaos. You might have thought to yourself, &amp;quot;Didn&#039;t that happen twice?&amp;quot;, yes it did. Everything in the Dream mimics original Godhead and his mind, everything comes from it. In this case Anu was avatar of the Dreamer while Padomay represented Godheads brother and Nir their shared love. Same scenario of two mirror brothers, one being force of Stasis, The King and one being force of Change, The Rebel always repeats. The souls or core concepts of Anu and Padomay on which all of creation runs are called, Anui-El (IS) and Sithis (IS NOT). &lt;br /&gt;
&lt;br /&gt;
Eventually from endless energies and &amp;quot;blood&amp;quot; of Anu and Padomay came the Et&#039;ada (Et&#039;ada means original spirit, while Ada means just generally any spirit), each representing different idea and concepts. Et&#039;ada tended to categorize themselves with Anu or Padomay. Auri-El, Kyne and other Et&#039;ada who lean more towards Order are Anuic while more chaotic ones like Mehrunes Dagon or Molag Bal are more Padomaic. Later after creation of realms those who were Anuic became Aedra, which means &amp;quot;our ancestor&amp;quot; in Ehlnofex, because Aedra took part in creation of the world we usually visit in TES games, while those Padomaic spirits who did not take part in creation and created their own solo realms became Daedra, which translates to &amp;quot;not our ancestor&amp;quot; (though that was not always the case, Jyggalag for example is a Daedra, but he is clearly Anuicly aligned.) &lt;br /&gt;
&lt;br /&gt;
In the Dawn Era, time, in the shape of Akatosh (Ara, Auriel, Auri-El Tosh&#039;Raka, AKHAT; take your pick), was non-linear. It flowed freely wherever it wanted, without direction, form of shape. In this temporal soup floated the souls of the proto-Mer. Think pea soup, except with millions of Ada of all sorts instead of peas. Time, in this form, was a single point. It was called the Ur-Tower, Ada-Mantia. Except it was not really a point or a tower, but more of a sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bom. (0:00 to 0:01 of the song)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Et&#039;Ada saw it, and it was good. Except for one. A being born from Padomay who wanted no name, but eventually came to be first known as Lorkhan (LKHAN, Shor, Sep, Shezarr, maybe even Shepard). Having little interest with the rest of the Et&#039;Ada&#039;s activities, or more likely inactivity, he spent his time wandering the Aurbis (all of existence), eventually coming to the very edge. He saw the universe, shaped like a wheel with eight spokes. Then he looked at the wheel from another perspective, and it looked like a Tower, a perfect line. An I.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This was his first word, and he would never, ever forget it. He understood everything right then and there, all of creation and its true nature was revealed to him.&lt;br /&gt;
&lt;br /&gt;
Wanting to share this revelation with the other Ada but knowing that none of them would be able to comprehend it as they were, he came up with a plan for a creation and showed it to Magnus, The Grand Architect. Magnus went along with the plan and recruited the help of the Et&#039;ada that we know as Aedra today: Akatosh, Dibella, Julianos, Kynareth, Mara, Stendarr, Zenithar and many other lesser spirits that you probably never heard of to serve as the basis of their creation. Except that they did not know this last part, Lorkhan had fooled them. Their divinity was drained into the creation, or re-creation of long shattered Nir, Nirn was born. When they discovered they were tricked the Et&#039;Ada were [[RAGE|not amused]]. Magnus buggered off into infinity along with his servants, tearing through the edge of Mundus and creating The Sun and The Stars in the process...yeah, everything you see in sky is a giant non euclidean portal to realm of infinite energy, the original crib of Et&#039;ada, The Aetherius. Others gave Lorkhan his due: [[RIP AND TEAR|Trinimac tore his heart out and Auriel(Elven aspect of Akatosh) shot it out over the sea]], where it landed in a spot and created a crater that would gain the moniker &amp;quot;Red Mountain&amp;quot;. The halves of Lorkhan&#039;s body became the moons Masser and Secunda, [[Emperor|the last visible remnants of a corpse god.]] But this was [[just as planned]], throughout the whole thing the Heart of Lorkhan was laughing at them like a maniac, because Red Mountain was Red Tower, the second Tower, and the beat of his heart would be added to the sound of Akatosh. His Heart would become the prison for The Dragon God of Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bom bom. (0:01 to 0:07 of the song)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This completely, utterly and irrevocably buttfucked spacetime. Because there now was a second point in existence, time could no longer flow anywhere it wanted and had to flow from Akatosh to Lorkhan. With time becoming linear, Nirn could start to grow. Aedra were drained and &amp;quot;dying&amp;quot;, so they had to reproduce, create worshipers or someone that could sustain them. Slowly Ehlnofey, the &amp;quot;Earth Bones&amp;quot;, Ada of all forms and shapes, some descendants of crazy reproduction, started popping up. Some created simple truths and laws for Nirn, for example gravity, others reproduced more, creating less energized spirits that slowly stabilized in different ways, slowly becoming mortal. They are ancestors of Humans (Men) and Elves (Mer). These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years. Eventually, the wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and happy to find their kin and a comfy place, built by them. The wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey being arrogant douchebags, refused to accept their kin. Anywho, war broke out between them and raged across the whole of Nirn and sunk large part of planet in ocean. Old Ehlofney (the asshole ones), who primarly lived in Tamriel, became Elves (gee, you didn&#039;t expect that, did you?), while their kin on other continents became Humans (Yokudans, Atmorans and Akaviri/Tsaesci). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bom bom. (0:07 to 0:39 of the song)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mer, one of the first to mortalize were [[RAGE|not pleased]] by this. They blamed Lorkhan for their predicament, naming him the Doom Drum, bringer of mortality, death and the herald of all misfortune. But they made the best out of the situation, and the races of Mer prospered. New Towers came into existence, one by one: Walk-Brass Tower, White-Gold Tower, Snow-Throat Tower, Crystal-Like-Law, Orchalc, Khajit and Tree-Sap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bom bom. (0:39 to 1:19 of the song)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
But, as time went on (something new back then), more and more happened. New peoples stood up. Empires were founded and fell. The races of Men were discovered, the beast races prospered, and the Empires of Men were founded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bom bom. (1:19 to 1:42 of the song)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yet nothing is eternal. The Thalmor, the ruling faction of the High Elves, desires nothing less than the destruction of the Doom Drum and all of creation so time once again becomes non-linear, mortality would get destroyed and they could return their eternal soup-floating. Removing Lorkhan would stop the music of existence, and everything once again becomes singular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bom bom. Bom. (1:42 to 1:55 of the song)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And then... silence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the importance of Towers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For every Tower there is a Stone, an artifact that can be used to activate or deactivate a Tower. For Ada-Mantia Tower this is the Moment of Creation itself (making it rather difficult to obtain), for Red Tower this is the Heart of Lorkhan and for White-Gold Tower this is the Amulet of Kings. The Towers serve many purpose besides keeping [[Homestuck|spacetime]] from becoming a massive alinear clusterfuck. What is this? Well, it&#039;s easier for you to do it yourself that for me to explain. Make yourself a print of the map of Tamriel further down on this page. Then get yourself a pin board and a black, a red, two brown, three white, and two green tacks. Put the map against the pinboard and do the following:&lt;br /&gt;
&lt;br /&gt;
*Put the white tacks through the map in the Imperial City in Cyrodiil, the Throat of the World slightly south-east of Whiterun in Skyrim, and Crystal Tower in the Summerset Isles (northern part, west of King&#039;s Watch). (White-Gold, Snow-Throat and Crystal-Like-Law)&lt;br /&gt;
*Put the green tacks in Yokuda (exact location unknown) and in Valenwood (somewhere in the middle). (Orichalc and Tree-Sap)&lt;br /&gt;
*Put the brown tacks in Daggerfall (southernmost tip of High Rock) and in Elsweyr (again in the middle). (Walk-Brass and Khajiit)&lt;br /&gt;
*Put the red tack in the middle of Vvardenfell in Morrowind. (Red)&lt;br /&gt;
*Put the black tack on the little island deep in the Iliac Bay near High Rock. (Ata-Mantia)&lt;br /&gt;
&lt;br /&gt;
That&#039;s the locations of the Towers that keep time flowing. All&#039;s fine and dandy with those holding the world together, right? Wrong! Some have been destroyed or deactivated over the course of time; three times, this was done by the player. [[Fail|Whoops]]. Remove the following:&lt;br /&gt;
&lt;br /&gt;
*Red Tower (deactivated in Morrowind by you)&lt;br /&gt;
*White-Gold Tower (deactivated in Oblivion by you)&lt;br /&gt;
*Crystal Tower (destroyed in Oblivion by the Daedra)&lt;br /&gt;
*Khajiit Tower (Their leader, the Mane was killed, likely assassinated by Thalmor. S/He was also known as the Mane Moon which appeared when Secunda and Masser overlap)&lt;br /&gt;
*Tree-Sap Tower (both located in Thalmor territory, likely deactivated)&lt;br /&gt;
*Orichalc Tower (destroyed along with Yokuda)&lt;br /&gt;
&lt;br /&gt;
Snow-Throat Tower is very much active (but damaged), but its Stone is an unknown cave. Ata-Mantia Tower remains active, and its stone, the &amp;quot;zero stone&amp;quot; is the physical manifestation of a meeting the Aedra had to discuss how to punish Lorkhan for his role in the creation. Walk-Brass Tower is very much active, but somehow it is &amp;quot;besieging reality well into the Fifth Era&amp;quot;, meaning that it&#039;s in the future yet somehow active. Which is not a bad thing, since [[Titans_40k|Walk-Brass tower is a fuckhueg robot]] that fucks Time so hard it breaks every time someone just &#039;&#039;turns the thing on&#039;&#039; . So yeah, the only things standing between Tamriel and the primordial time-grog are a mountain, a meeting, and one of the [[Void Dragon]]&#039;s action figures. Unless, of course, Akavir and\or Pyandonea would be revealed to host their own Towers, which is likely since certain prominent rulers of both lands somehow managed to achieve godhood, something that Towers are very helpful at.&lt;br /&gt;
&lt;br /&gt;
Removing the Tower-Tacks has another side effect: the veil between Nirn and [[Warp|Oblivion]] becomes thinner. At the time of Oblivion it had even grown so thin that the Daedra could slip into this realm on their own accord. So your actions in Morrowind partially caused the Oblivion Crisis. [[Fail|Way to go, champ.]]&lt;br /&gt;
&lt;br /&gt;
Now the Thalmor, who a lot of fans believe want to shut down all Towers, [https://www.reddit.com/r/teslore/comments/gwy1yx/ don&#039;t really need that]. Their main goal is the biggest and newest anchor of existence, Talos (essentially Lorkhan 2.0), hence why they try to unmake him by outlawing his worship. The Thalmor want him and all of mankind gone, believing their extermination necessary to unmake the Mundus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Break your Dragon (Or Jump Your Shark)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You might have heard the phrase &amp;quot;Dragon Break&amp;quot; (both words capitalized) a few times. Simply put, this means cock-slapping Time so hard it breaks and becomes non-linear for a while. But not just any cock-slap, oh no. This is the hard part: Imagine a dick if you will. A really big dick (no, this does not make you [[gay]] &amp;lt;s&amp;gt;unless you imagine balls touching&amp;lt;/s&amp;gt;). So big in fact, that even Long Dick Johnson would say &amp;quot;That&#039;s a big fucking dick&amp;quot;. Right, you see it? The biggest fucking dick your feeble mind could comprehend? Good.&lt;br /&gt;
&lt;br /&gt;
Now, imagine if you will, Time. How you do this is up to you: [[Doctor Who|causality, a linear progression of cause and effect]], floaty magic thingies, [[Tallarn|sand]], a clock, perhaps even a more anthropomorphic presentation in the shape of a [[loli]] or a cute [[monstergirl]]. Right. Now take the dick and slap Time in the face. Cockslap it so hard that time itself just outright breaks and loses its linearity. This is a Dragon Break. The name itself is derived from the notion that the Linearity of Time is Akatosh, who is a dragon. Hence if you break time, you &amp;quot;Break the Dragon&amp;quot;. While inside a Dragon Break time is perceived to pass normally, but when one exits it might appear that a lot more or less time than you observed has passed in the rest of the world.&lt;br /&gt;
&lt;br /&gt;
The first known Dragon Break occurred near the end of the Dragon War, where a trio of [[Vikings|Nords]] confronted Alduin the World-Eater, First-Born and Aspect of Akatosh that personifies the End of Time (meaning that somehow he was [[Wat|his own father]]), the leader of the [[dragon]]s. The Nords created a localized Dragon Break to fling Alduin into the future so that he wasn&#039;t their problem anymore. Mind you, they had no idea where the stuff they shunted was actually going; they just knew it disappeared things, and decided that making Alduin someone else&#039;s problem was as good as killing him, essentially causing (or at least amplifying) all the problems in the 4th Era out of laziness. [[Eldrad|What a bunch of dicks.]]&lt;br /&gt;
&lt;br /&gt;
The second known Dragon Break happened during the Battle of Red Mountain, where the First Council of the [[Elf|Chimer]] went to war with the [[Dwarves|Dwemer]]. The Dwemer were working on a giant golem they called Numidium. However, it had one minor design flaw: every time someone pushed the &amp;quot;ON&amp;quot; switch it fucked the dragon right up the butt, no lube. This allowed for the multiple truths on the events that transpired on Red Mountain: Ayem, Seht and Vehk stood by their friend Nerevar as he succumbed to his wounds. Almalexia, Sotha Sil and Vivec murdered their Hortator (war-leader) Nerevar. Ayem Seht Vehk = Almalexia Sotha Sil Vivec = ALMSIVI. Everything is true, nothing is correct.&lt;br /&gt;
&lt;br /&gt;
The third suspected Dragon Break occurred during the time of the Alessian Empire, when Saint Alessia freed Man from the slavery of their Mer rulers (think of her as a booby [[Sigmar]]). A cult of the Alessian Order known as Marukhati, lead by monkey man Marukh. wanted to exorcise the aspects of Auriel from Akatosh, basically substracting the Elf from the Dragon. This is said to have resulted in a thousand-and-eight year Dragon Break and might have resulted in creating more Dragon aspects than just Auri-El and Akatosh. But some claim that this was little more than [[Administratum|a fuckup of the scholars and historians of the time]].&lt;br /&gt;
&lt;br /&gt;
The fourth known Dragon Break took place when [[Emperor|Tiber Septim]] unleashed Numidium on the Khajiit of Elsweyr. This included the subjugation of Elsweyr, Valenwood and eventually the Summerset Isles. Tiber Septim threatened to activate it again and have it wreck the Aldmeri Dominion, but they liked their assholes to only be violated by one another, so they too stood down. It has been recorded that Numidium was then used to destroy hostile royal families to replace them with the Emperor&#039;s puppets, likely by having it step on them.&lt;br /&gt;
&lt;br /&gt;
The fifth and currently final known Dragon Break occurred during the events of Daggerfall, where it was turned on in the Iliac Bay. But because of the nature of Numidium fucking space-time a new lovehole when it activates (hence, &amp;quot;turned on&amp;quot;), a number of the states in the region obtained the &amp;quot;FUCK EVERYTHING&amp;quot; button of Numidium and pressed it at the same time. Two days of hilarity later, everyone conquered one another until the Empire ended as top dog and everyone swore fealty to the Empire. Because of the events surrounding the activation of the Dragon Break, Numidium disappeared and fell into the future, where it still stands as Walk-Brass Tower.&lt;br /&gt;
&lt;br /&gt;
When the Dragon Breaks happen, Akatosh deploys the Jill to fix time so that everything does not fall apart. These minute-menders (akin to angels) tend to take the form of great wyrms who fly around and fix the little bits of time with the power of their Voice (i.e.: they shout at holes in space-time until they bitch down). If this sounds familiar to you... it is! Jills are female Dragons, while Drakes are the male ones; Dragons can&#039;t really reproduce and are born of Time/Akatosh, but it&#039;s more of a conceptual thing, with Jills having the concept of healing while Drakes have the concept of Domination. So yeah, Dragons you kill, fight, kill and soul-rob to increase your own unholy power are actually servants and minor aspects of Akatosh. So in other words, [[Adeptus Evangelion|you have been killing the heralds of a new era]].&lt;br /&gt;
&lt;br /&gt;
...Or at least &#039;&#039;you would be if they were actually doing what they were supposed to do&#039;&#039; - as it turns out, some time before that first Dragon Break Alduin, who is also aspect of Akatosh himself decided that he would rather rule over the broken bits of time himself, and the dragons are bound to obey him without question. It&#039;s not certain if he did it because he knew that he wouldn&#039;t get to eat the world this time around or if he just felt like ruling the world instead of resetting it. So all of reality is increasingly fucked and the only beings who can fix it stopped giving a shit a long time ago. Gods plotting against themselves is fairly common in TES since most of the Gods are broken and crazy with tons of split personalities.&lt;br /&gt;
&lt;br /&gt;
There is also the whole issue of Aka-Tusk, or simply Aka. Apparently all the Dragon Aspects of time at one point or another were Great Dragon God of Time known as Aka-Tusk, but got broken and shed millions of times, maybe even before the Marukhati Dragonbreak. We may never know because Dragonbreaks are usually at least partially retroactive.&lt;br /&gt;
&lt;br /&gt;
And then there is the whole issue of Akatosh and Lorkhan being one being and Akatosh being trapped in Heart of Lorkhan literally. This timey wimey bullshit is really getting out of hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHIM: Or &amp;quot;You took HOW MUCH LSD!?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Chim explained.png|300px|thumb|right|CHIM. It&#039;s sort of like this.]]&lt;br /&gt;
That muffled explosion you just heard was caused by a number of people exploding out of sheer [[rage]]. Sit tight, because this shit is meta wrapped in an enigma inside a mindfuck.&lt;br /&gt;
&lt;br /&gt;
In Morrowind you can find a series of books titled the 36 Sermons of Vivec. If you pick them up and read them at face value they might appear as parts of a religious text, filled with metaphors, truths twisted throughout the ages, and copious amounts of [[Anal Circumference|buttfucking]] (&#039;&#039;literal&#039;&#039; buttfucking, in one case). In these books you will find several references to CHIM, The Tower, and The Ruling King. Now, early on in the books Vivec is shown as the teacher of Lord Indoril Nerevar (more on him below), yet Nerevar does not understand the lessons. Because he was not the intended student. Instead, these lessons were meant for you. Not only for your player character, but for &#039;&#039;you&#039;&#039;, the player. For if one attains CHIM, one&#039;s physical form becomes a mere avatar of the self.&lt;br /&gt;
&lt;br /&gt;
But now you may wonder, what the Charles fucking Dickens *is* CHIM?&lt;br /&gt;
&lt;br /&gt;
Imagine if you will, a great wheel with eight spokes. The wheel is everything that exists: Aurbis. The hub is Nirn, the world that the series takes place on. The spokes are the Aedra, the &amp;lt;s&amp;gt;Nine&amp;lt;/s&amp;gt; Eight Divines. The space between the spokes is Oblivion, where the Daedra reside. Mundus encompasses both Nirn, its moons and the realms of the Aedra. Now, if you were to turn the wheel 90 degrees, you&#039;d be looking at the rim of the wheel so it resembles I (as in, the thin side of a disk). This is the Tower, the Secret of Aurbis, holder of the secret. CHIM. The wheel is the entire universe. Outside there exist only two forces: Anu and Padhome, stasis and change. Think a great void filled with only two bubbles: there where these bubbles touch exists the wheel. Now, the Tower is not something physical, but an ideal. Something that can be attained, conquered, stolen. For one to reside within the tower, is to know the truth of all that is. This was the revelation of Lorkhan&#039;s that made him want to create Nirn.&lt;br /&gt;
&lt;br /&gt;
This truth is that everything is a dream. The supreme power in TES is the Godhead, the unknown creator of all. Everything, Aurbis, Anu, and Padomay - all created in the dreams of the Godhead. Attaining CHIM is to know this, the relentless alien terror that is God and your place in it. Everything you know, are and do is but a dream. Now, if you discover this one of two things can happen. The most common one is to realize you do and don&#039;t exist at the same time: you lose your individuality (you zero-sum) and become one with the dreamer, the Godhead, and you disappear in the proverbial puff of logic. The second option is the rare one: to realize that you are part of the Godhead, you *are* the Godhead. If everything is an extension of the same thing, and that the thing can reshape reality with a thought, being a dreamer within the dream.&lt;br /&gt;
&lt;br /&gt;
If you thought that shit was meta, just you wait. The principles behind CHIM can be taken further to mean that the Godhead and its dreams are a metaphor for the computer running the game and the game itself. In-universe the metaphor of the godhead and being awake within the dream is needed to prevent characters who realize this from zero-summing out of existence at the resulting paradox. It can be inferred that a character who achieves CHIM essentially gains access to the console and the Construction Set. Talos used the Construction Set to retcon Cyrodiil from a jungle land into a generic European fantasy land (Talos has a terrible imagination). Vivec gave himself levitation abilities by using the console to erase the texture file for his chair (no seriously). Whether or not the player achieves CHIM varies. Generally when a player becomes fully immersed in the game, they do not have CHIM. However, a player who gets fed up of getting bugged by cliff racers every five seconds and installs a mod that removes them from the game is using CHIM. They are remembering that the world they are in is a game and altering it as they see fit. Exploits, mods, console commands, etc can all be explained in-universe as the player character achieving CHIM and using it to reshape reality or bend its rules... or all of that could be stupid speculation.&lt;br /&gt;
&lt;br /&gt;
Meta as FUCK.&lt;br /&gt;
&lt;br /&gt;
You can go deeper than that and find Amaranth though, but that is whole another level of [[mindfuck]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It&#039;s the end of the world as we know it, and I feel fine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve mentioned a few times that the world of Nirn is slowing being destroyed by a few reasons. In a normal fantasy setting, this would be a terrible thing, and the hero must try and stop it; however, the Elder Scrolls isn&#039;t a normal fantasy setting. One of the dragons, Paarthurnax, mentions that when the world ends, Alduin, the first born of Akatosh, will/might simply recreate it, thus returning it to the point of creation. Granted he also states liking the current one is a good enough reason to fight Alduin (&#039;&#039;that and the fact that Alduin is an absolute prick who would rather rule over the broken remains of the old one instead of actually doing his job&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
This is due to the Kalpic nature of Nirn; Kalpa is the time span from Convention to the end of the world, one turn of a wheel. Eventually, Alduin The World Eater grows in size and literally eats the world, turns the Kalpa like a wheel and everything resets back to the Convention, the moment when Heart of Lorkhan was torn out, time became linear. From that point on things can go differently in different Kalpas; for example, according to Seven Flights of Aldudagga, one Kalpa had Molag Bal as its ruler and Dreughs as the supreme race. That being said, it is possible to end the Kalpic cycle and destroy shit for good, hence what the Thalmor are trying to do. They also believe that this will make them Ada (Spirit/God) again.&lt;br /&gt;
&lt;br /&gt;
In essence, the world might be ending, few care and fewer understand, and Elder Scrolls lore is more complicated than trying to keep track of the number of penises [[Slaanesh]] has at the moment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seriously?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember way at the beginning of this page, we said that how crazy the Elder Scrolls series is depends on if you take an ex-writer&#039;s blogposts as gospel?  Well, if you don&#039;t, and only trust what you see in-game, it looks a bit like this.&lt;br /&gt;
&lt;br /&gt;
The Godhead almost certainly doesn&#039;t exist. Neither does CHIM. Only two in-game sources claim it does; one is a colossal liar and the other is shown to be wrong about absolutely everything that comes out of his mouth. They&#039;re both bugfuck nuts and they both end up dead at your hands. The big historical event allegedly caused by CHIM could easily not have been. At least two alternate theories have been suggested: either the event never actually took place and was the result of a [[skub|transcription error]], which is boring, or the White-Gold Tower did it on its own after humans booted the elves from the Imperial City and moved in, which is not. Speaking of, the Tower thing is definitely true, because the plot of Oblivion is, broadly, that the bad guy shut one down and tore reality a new asshole. The Dragonbreak is an empirical event that happens within living memory; in Oblivion you can read the Imperial report on what the fuck happened in the last one (with the conclusion being that they still aren&#039;t sure and the only personal witness still alive vehemently refusing to tell), and you can see one happen in Skyrim. The kalpa thing is definitely happening, and you hear as much directly from the mouth of a time-spirit who knew Alduin personally. You meet Pelinal Whitestrake&#039;s ghost in a DLC questline, and he doesn&#039;t &#039;&#039;seem&#039;&#039; to be a robot, or even remotely crazy.&lt;br /&gt;
&lt;br /&gt;
Mantling deserves special mention, even though it hasn&#039;t been mentioned anywhere else on the page. Basically, by adopting the mannerisms and vestments of something else, you become that something else, since oyu have become so like that thing that the universe itself has ceased to distinguish between the two of you. In a word: [[awesome|apotheosis]]. You mantle a daedric prince at the end of Shivering Isles, and use your new divine powers to kick the ass of another daedric prince. Have we mentioned that these games are really, really good and you should play them? SI also added the caveat that whatever you&#039;re mantling has to be either dead or gone in a big way for you to pull it off, and you&#039;re basically filling in its place in the universe.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gods, Deities and other important people==&lt;br /&gt;
Most of the Gods in The Elder Scrolls are Et&#039;Ada, the &amp;quot;original spirits&amp;quot; that came from the interplay of Anu and Padomay. These spirits later depending on their alignment with creation got categorized into Aedra and Daedra, if you took part in creation of Nirn you are Aedra, if you were egotistic dick and went to Oblivion to make your small shitty realm, you are Daedra. &lt;br /&gt;
&lt;br /&gt;
===Supreme Gods===&lt;br /&gt;
*&#039;&#039;&#039;The Godhead&#039;&#039;&#039;: Everything in the setting is all just the the godhead&#039;s dream, if you believe all of the weird lore. Fully comprehending this fact will either cause you to lose your sense of individuality and disappear, or give you the ability to change the world around you like a lucid dreamer, or cause you to exit the universe and create your own. Anu and Padomay are the godhead&#039;s first creations.&lt;br /&gt;
*&#039;&#039;&#039;Anu&#039;&#039;&#039;: The personification of light, life, stasis, and order. Rarely is worshiped due to his lack of personality, but most religions acknowledge his existence. Hardly does anything because he removed himself and Padomay from reality to stop Padomay from causing more destruction.&lt;br /&gt;
*&#039;&#039;&#039;Padomay:&#039;&#039;&#039; The personification of darkness, death, change, and chaos. In the beginning of the universe he attacked Anu and the spilled blood of the two became new gods. While also rarely worshipped, he—or rather, one of his self-projections, known as Sithis—is considered the patron of the Dark Brotherhood assassins. Some vampires and even regular Argonians are known to worship him under various names as well.&lt;br /&gt;
&lt;br /&gt;
===Aedra===&lt;br /&gt;
The Aedra (Our ancestors in Aldmeris) are Et&#039;Ada of Anuic origin. Many of them took part in the creation of Nirn, during which they &amp;quot;died&amp;quot;, their essences fused together into Mundus. As such they do not have &amp;quot;physical&amp;quot; forms like the Daedra have. Yet their spirits live on in Nirn: as the Gods of the world they live in every part of it. While not as &amp;quot;focused&amp;quot; as their Daedric counterparts they are more widespread, worshiped and give their blessings and artifacts more freely than the Daedra, plus they have control over one realm that everyone wants to have - Nirn.&lt;br /&gt;
&lt;br /&gt;
Eight of the Aedra are worshipped in Tamriel as the Eight Divines (along with the human god-hero Tiber Septim, aka. Talos, to make the more assonant Nine Divines), a fusion of the old Nordic pantheon and the Aedra worshipped by the Ayleids:&lt;br /&gt;
*&#039;&#039;&#039;Akatosh&#039;&#039;&#039;: Also known as Auri-El to the Altmer, Alkosh to the Khajiit, and the father of the dragons, the chief deity of the Eight and the top god of the Cyrodiilic Empire as he represents duty, legitimacy, endurance and obedience (but his different identities also have additional roles. Akatosh proper is the god of time, but Auri-El is the god of the sun, which it is worth noting can be used as a timekeeping device. All the other gods also work like this, as Divinity in this setting is &#039;&#039;weird&#039;&#039;).  His artifacts are Auriel&#039;s Bow, and Auriel&#039;s Shield, which have completely different powers depending which game you are playing. In the Skyrim Dawnguard DLC, the bow infuses arrows fired from it with the power of the sun to do more damage to the undead, and the Shield can absorb energy from attacks it blocks and release it as wave similar to the Unrelenting Force shout. (If your first question was how one guy can wield both a shield &#039;&#039;and&#039;&#039; a bow, then take your Ritalin, because you obviously haven&#039;t been paying attention.)&lt;br /&gt;
*&#039;&#039;&#039;Arkay&#039;&#039;&#039;: Lord of the Wheel of Life, master of life and death, burials and funeral rites. Has two origin stories, the boring one is that he was one of the first Ehlnofey, or Earth Bones, and the not boring one, where he was a mortal shopkeeper obsessed with knowledge, who got his hands on a book that explained life and death and on his dearthbed prayed to Mara, who raised him up as a god to keep the balance of life and death in the universe. Arkay&#039;s priests are some of the fiercest necromancer hunters around, as those foul practices are an affront to their god.&lt;br /&gt;
*&#039;&#039;&#039;Dibella&#039;&#039;&#039;: Goddess of beauty, affection and the carnal and sexual aspects of love, as well as art and music. Effectively Nirn&#039;s equivalent of Aphrodite. She teaches that, &amp;quot;No matter the seed, if the shoot is nurtured with love, will not the flower be beautiful?&amp;quot; Oh boy. Her artifact is the Brush of Truepaint, which can turn a canvas into a portal to a world made of paint that the artist creates with their imagination.&lt;br /&gt;
*&#039;&#039;&#039;Julianos&#039;&#039;&#039;: God of wisdom and logic; literature, lore, history and contradiction are the domains of Julianos. Though Magnus is the god of magic, many wizards worship Julianos. The scholarly Bretons also hold a particular reverence for him. Monastic orders dedicated to Julianos are the keepers of the Elder Scrolls.&lt;br /&gt;
*&#039;&#039;&#039;Kynareth&#039;&#039;&#039;: Goddess of heavens, winds and the elements. Known as Kyne among the Nords and the widow of Shor. It is said that Kyne gifted men with the Thu&#039;um so they could harness the power of dragons and save themselves from Akatosh&#039;s errant children. Her artifact is the Lord&#039;s Mail, a cuirass that grants its wearer healing, magicka absorption, and the ability to cure their self of poison.&lt;br /&gt;
*&#039;&#039;&#039;Mara&#039;&#039;&#039;: Goddess of agriculture, compassion, fertility, and the more romantic aspects of love. She is the one deity that is recognised by every culture on Tamriel. Among the Nords, Mara is Kyne&#039;s handmaiden and Shor&#039;s bit on the side. Among the Altmer, Bosmer and Bretons, Mara is the wife of Akatosh/Auri-El. Among the Redguards, Morwha was a fertility goddess with four arms to grab more husbands with. Among the now extinct Kothringi of Black Marsh, Mara was just one of three aspects to an older Mother goddess with Kynareth and Dibella as the other two aspects. As said above, Divinity in this setting is &#039;&#039;weird&#039;&#039;. Whatever the case, weddings in Tamriel are overseen by priests of Mara.&lt;br /&gt;
*&#039;&#039;&#039;Stendarr&#039;&#039;&#039;: God of mercy, charity and justice. Apologist of men and patron deity of the Imperial Legion and many Breton knightly orders. Stendarr welcomes heretics, the afflicted, hopeless and forgotten just as readily as his devout followers. However his mercy ends at the enemies of mortals, the abhorrent and unnatural. Stendarr&#039;s priests are often hunters of lesser Daedra, lycanthropes, vampires and undead. Real bro-tier god overall. His artifact is Stendarr&#039;s Hammer, a hammer that increases the user&#039;s stamina and does incredible damage, but is also very fragile and far too heavy for a mortal to use.&lt;br /&gt;
*&#039;&#039;&#039;Zenithar&#039;&#039;&#039;: God of honest work and commerce. The &amp;quot;almighty dollar&amp;quot; taken to the end conclusion. Very strong ties to the people of Cyrodiil, and many in High Rock and Hammerfell too.&lt;br /&gt;
*&#039;&#039;&#039;Talos&#039;&#039;&#039;: NOT actually an Aedra, but worth mentioning as he is often placed among the other Eight. Talos, known in life as Tiber Septim and Ysmir to the Nords, is the greatest god-hero of mankind. He conquered all of Tamriel and ushered in the Third Empire of Cyrodiil at the end of the Second Era. When he died, his spirit supposedly ascended to godhood (and a quest in Oblivion lends support to this). As of the Fourth Era, Talos worship is banned in the Empire as per the terms of the White-Gold Concordat made with the Dominion, because the idea of a man becoming a god pisses the stupid sparkly prisses off to no end. That, and it is also likely that Talos is helping to hold the world together, and the Thalmor know this and want to starve him of worship, effectively destroying all Nirn to regain the divinity Lorkhan is said to have stolen from them. Fucking elves. Although worshipped mainly by the Nords during the 4th Era, his race is unknown, but he was most likely a Breton.&lt;br /&gt;
&lt;br /&gt;
The Altmer also worship, or at least acknowledge, other Aedra that don&#039;t belong to the Eight Divines above, but are worshipped in most elven lands, these being:&lt;br /&gt;
*&#039;&#039;&#039;Jephre&#039;&#039;&#039;: The god of songs and forests and the spirit of Now, also called Y&#039;ffre. He was one of the first spirits to become Ehlnofey, and set in place the rules of nature and life on Nirn. The Bosmer consider him their main god and he&#039;s the reason they&#039;re carnivores and cannibals.&lt;br /&gt;
*&#039;&#039;&#039;Lorkhan&#039;&#039;&#039;: The Creator-Trickster-Tester god present in every race&#039;s mythology. Known alternatively as Lorkhaj, Shor, Sheor, Sep, or Shezarr, every single version goes the same way: creation happens, other spirits and gods get pissed at him, he&#039;s bound, he&#039;s killed/torn to pieces/separated from his divine center and forced to wander the earth. His heart landed in Red Mountain, and was destroyed in Morrowind, and some say that his corpse became the two moons of Nirn.&lt;br /&gt;
*&#039;&#039;&#039;Magnus&#039;&#039;&#039;: The god of magic and the supposed architect of creation. When he realized what he made, he ran the fuck away, ripping a hole through creation to Aetherius, with this hole becoming the sun. Some part of him got caught in creation though, becoming the force of magic. He also had a host of assistants called the Magna-Ge, who ripped similiar holes in creation when running away, these becoming the stars. Very little lore exists about the Magna-Ge, and believe us [https://www.imperial-library.info/content/magne-ge-pantheon it reads like a mushroom trip.] His associated artifact is the Staff of Magnus, which has the power to drain magicka, and possibly the Eye of Magnus, a mysterious floating orb of incredible power whose purpose is unclear, though may have been one of the tools Magnus used to create the world.&lt;br /&gt;
*&#039;&#039;&#039;Phynaster&#039;&#039;&#039;: An Ancestor-God of the Altmer, though some Bretons also worship him, who taught them how to live another 100 years by using a shorter walking stride.&lt;br /&gt;
*&#039;&#039;&#039;Syrabane&#039;&#039;&#039;: Another Ancestor-God of the Altmer, who aided men in destroying the Sload kingdom of Thras. Often called the Apprentice&#039;s God, as the younger members of the Mage&#039;s Guild worship him.&lt;br /&gt;
*&#039;&#039;&#039;Trinimac&#039;&#039;&#039;: The warrior god of the ancient Aldmer, who lead armies against the men. He eventually got eaten by Boethiah and became Malacath (more below).&lt;br /&gt;
*&#039;&#039;&#039;Xarxes&#039;&#039;&#039;: The scribe to Auri-El, and the god of ancestry and secret knowledge. He made his wife Oghma ([[Oghma|no, not that one]]) from his [[Wat|favorite moments in history]]. Hermaemus Mora claims that Xarxes used to be his servant and created the Oghma Infinium, a massive book containing all knowledge that one desires.&lt;br /&gt;
&lt;br /&gt;
===Daedra===&lt;br /&gt;
&amp;quot;Not Our Ancestors&amp;quot; in Aldmeris and &amp;quot;Our stronger, better ancestors&amp;quot; in Dunmeris, the Daedra (singular: Daedroth, not to be confused with the crocodile-like Daedra called Daedroth) are the Et&#039;Ada who did not partake in the creation of the world. Because they didn&#039;t quasi-suicide themselves to pour their essence into the world, their power is both more focused, but their power on Nirn is more limited compared to their Aedric counterparts. As such their powers are limited to the likes of curses and artifacts, and can only walk the realm in forms that severely limit their powers (or so they say).&lt;br /&gt;
&lt;br /&gt;
Daedric Princes instead have their own singular realms, the Realms of Oblivion. A Daedric Prince is Omnipotent within their realm, because it is part of them and their mind. Their own realms are made out of them, similar to how Nirn is made out of Aedra; the Daedra are still fully alive and have much greater control over their own realm, but the tradeoff is that each realm is pretty small. Despite serving as the setting&#039;s &amp;quot;devils&amp;quot; (in that the word Daedra pretty much means Devil), they are not all completely evil. They range from &amp;quot;hates undead&amp;quot; and &amp;quot;wants to hunt dangerous game&amp;quot; to &amp;quot;prince of destruction&amp;quot; and &amp;quot;king of [[rape]]&amp;quot;. Even if they are benevolent at times, the Daedra are not to be trifled with and are very dangerous.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Azura:&#039;&#039;&#039; The Daedra associated with periods of change, twilight in particular, and magic and prophecy. Allegedly Nocturnal&#039;s sister, and one of the few Daedra not to be considered evil, though she is intensely prideful and easily aggravated, treating the Dunmer with a character not unlike how Old Testament Yahweh treated the 12 tribes of Israel. Azura is worshipped by the Dunmer and Khajiit, though she had a mutual hatred for the Dwemer. Her realm of Oblivion is Moonshadow, a beautiful place of silver cities, gardens, and perpetual twilight. Her artifact is Azura&#039;s Star, an item which can hold the souls of living creatures. If this sounds like the soul gem items found across the series, it is, but Azura&#039;s Star is a max capacity soul gem that doesn&#039;t get consumed upon use, and is thus reusable.&lt;br /&gt;
* &#039;&#039;&#039;Boethiah:&#039;&#039;&#039; The Daedra associated with deceit, ambition, treachery, competition and sedition. Goes hand in hand with Mephala and is basically her louder sibling. Despite sounding like some kind of fucked up noble, Boethiah often takes the appearance of a patrician warrior (can be female, but usually male), and enjoys inflicting mayhem and bloodshed on mortals. Regarded by the Dunmer, either through worship or hatred. Some versions of their origin tale have all sorts of scholarly pursuits emerging from their teachings.  Their realm is Attribution&#039;s Share (also known as Snake Mount), a place of [[Tzeentch|labyrinthine policies and betrayals]].  Their artifacts are Goldbrand, a high-end katana, and the Ebony Mail, high-end armor that cloaks the wearer in shadow and causes poison damage to those around them.&lt;br /&gt;
*&#039;&#039;&#039;Clavicus Vile:&#039;&#039;&#039; The Daedra associated with wishes and pacts. He&#039;s the asshole genie who ensures that all the wishes and pacts are twisted so he comes out on top, usually while gaining the soul of the one foolish enough to deal with him. He appears as a jovial fellow with horns sprouting from his forehead, and is usually accompanied by &#039;&#039;&#039;Barbas&#039;&#039;&#039;, a dog who holds half of Clavicus&#039; power and functions as his conscience. His realm is the Fields of Regret, which, despite its name, is a tranquil countryside, dotted with cities of glass and ornate buildings. His artifacts are the Masque of Clavicus Vile, which makes its wearer more popular and likeable, and the Bittercup, a cup that enhances the owners strengths, while also exacerbating their weakness&#039;s.&lt;br /&gt;
*&#039;&#039;&#039;Hermaeus Mora:&#039;&#039;&#039; The Daedra associated with fate and forbidden knowledge. Supposedly the sibling of Mephala, he seeks to gather and obtain as much knowledge as possible. He often appears as a collection of eyes, tentacles, and pincers. [[Call of Cthulhu|Proper Lovecraftian motherfucker]]. His realm is Apocrypha, an endless library filled with and made from books of forbidden knowledge, with seas of ink, alien geometries, and tentacles everywhere. His artifacts are the Black Books, which transport their reader to Apocrypha and can grant access to forbidden knowledge, and the Oghma Infinium, a tome that can allow one to achieve near-demigod level abilities.&lt;br /&gt;
*&#039;&#039;&#039;Hircine:&#039;&#039;&#039; The Daedra associated with hunting and therianthropes. He created the many werebeasts that exist in Tamriel, and claims their souls upon death. He appears either as an animal or a man with the horns of a deer, unless he appears as a deer. His realm is the Hunting Grounds, a place of dense woodlands and vast grasslands, inhabited by daedra, beasts, and therianthropes, where werebears and Nords hunt by day, and Hircine along with a pack of werewolves hunts by night. His artifacts are the Saviour&#039;s Hide, a hide cuirass that makes the wearer more resistant to magic, and the Ring of Hircine, a ring that allows one to transform into a werewolf, if not already a lycanthrope, and lycanthropes to control their transformations. Unless they stole it, in which case the ring fucks them over by forcing them to transform at random.&lt;br /&gt;
*&#039;&#039;&#039;Malacath:&#039;&#039;&#039; The Daedra associated with orcs, [[goblin]]s, [[ogre]]s, curses, and outcasts. &#039;&#039;Definitely&#039;&#039; a good daedra if you happen to be an Orc, but to other races he&#039;s benign at the best of times (although he&#039;s never outright malevolent to the degree of Molag or Mehrunes).  He technically is not a daedric prince (and the other daedric princes don&#039;t count him as one of them, which is fitting for a patron of outcasts) because his origin makes him an aedra, but he often is counted as a daedric prince because he rules over a realm of Oblivion. Originally he was &#039;&#039;&#039;Trinimac&#039;&#039;&#039;, one of the ancestor spirits of the Altmer, who was eaten by Boethiah and then shat out as Malacath, though he says the story is too literal minded, and there are those who say that Trinimac and Malacath are two separate deities. He appears as a muscular orc wielding a heavy weapon. His realm is Ashpit, a realm of dust and ash, dotted with palaces of smoke and gardens, where levitation and magical breathing are necessary to survive. His artifacts are the Scourge, a mace that banishes all daedra that make contact with it, and Volendrung, a Dwemer made warhammer.&lt;br /&gt;
*&#039;&#039;&#039;Mehrunes Dagon:&#039;&#039;&#039; The Daedra associated with destruction, revolution, change, ambition, and energy. One of the more evil daedra, of whom little is known, and the antagonist of &#039;&#039;Battlespire&#039;&#039; and &#039;&#039;[[The Elder Scrolls IV: Oblivion|Oblivion]]&#039;&#039;. He appears as a red-skinned giant with four arms, carrying a two-headed axe. His realm is the Deadlands (no, not [[Deadlands|that one]]), a hellscape of scorched, volcanic islands and ruined structures amidst a sea of lava, with hostile life living on the islands. He once was a good guy before a curse was put on him by Alduin for interfering with his devouring of the world.  His artifact is Mehrunes&#039; Razor, a dagger that has a [[Vorpal Sword| small chance of instantly killing whatever it cuts]].&lt;br /&gt;
*&#039;&#039;&#039;Mephala:&#039;&#039;&#039; The Daedra associated with spiders, webs, [[Tzeentch|lies, secrets, plots]] and murder. Sibling to Hermaeus Mora, the Dunmer worship her as one of the &amp;quot;Good Daedra&amp;quot;, with her having taught them the arts of stealth and assassination. The Morag Tong, the assassin&#039;s guild in Morrowind, worships her through murder. She often appears as a female of some form, but sometimes appears as a male. Her realm is the Spiral Skein, a wheel-shaped realm, with her palace in the middle, and the space between the &amp;quot;spokes&amp;quot; dedicated to one of eight sins. Her artifacts are the Ring of Khajiiti, a ring that makes its wearer faster and harder to detect, and the Ebony Blade, a life-leeching katana.&lt;br /&gt;
*&#039;&#039;&#039;Meridia:&#039;&#039;&#039; The Daedra asssociated with light and the energies of living things, and one of the few non-evil Daedric Princes. She was originally believed to have been one of the Magna-Ge, the spirits that followed Magnus to Aetherius, but was cast out for consorting with daedra, eventually creating her realm by bending and shaping the light of the sun. She hates all undead with a passion, and usually rewards those who destroy them. She either appears as an orb of light, or a blonde-haired woman in a gown. Despite all this, she generally does not command popular worship due to her haughty, bitter and aloof manner, stemming from her exile from the magna-ge. The last time she threw her support behind a mortal race She made the mistake of being the patron of the Heartland High Elves of Cyrodil, who were into human slavery and were generally tyrants. They ended up being near exterminated. There are hints in the lore that Molag Bal is obsessed with her and caused her fall from heaven. Her realm is the Colored Rooms, a cross between a coral reef and a field of floating stones, strewn with colorful trails of dust/clouds. Her artifacts are the Ring of Khajiiti and the Dawnbringer, a sword that burns the undead and upon killing them makes them explode.&lt;br /&gt;
*&#039;&#039;&#039;Molag Bal:&#039;&#039;&#039; The Daedra associated with domination, enslavement, rape, and vampires. Quite inarguably the most evil of the Daedric Princes, as he simply desires to harvest souls of mortals by inciting strife and discord among them. He also created the first vampire by raping a Nedic woman. He appears as a monstrous being of varying appearance, but usually has horns and hooves. His realm is Coldharbour, which is an apocalyptic and desolate reflection of Nirn where the air is freezing, every wall is smeared with blood and shit, and there are charnel houses and slave pens as far as the eye can see. His artifact is the Mace of Molag Bal, a mace that drains the energies of those it hits and traps their souls upon death. Main antagonist of both the original game and Elder Scrolls Online, with Mehrunes Dagon basically stealing his invasion plans. Seriously Mehrunes invades Nirn in the same ways in the same order.&lt;br /&gt;
*&#039;&#039;&#039;Namira:&#039;&#039;&#039; The Daedra associated with ancient darkness, revulsion, and cannibals. Not much is known of her, other than she&#039;s associated with anything revolting, and her followers prefer to live in dark and squalid conditions. Her realm is the Scuttling Void, of which nothing is really known about. Her artifact is the Ring of Namira, a ring that boosts one health after cannibalizing a corpse, or reflects damage back onto the wearer&#039;s attacker.&lt;br /&gt;
*&#039;&#039;&#039;Nocturnal:&#039;&#039;&#039; The Daedra associated with darkness, night, luck and thieves. Most thieves in Tamriel revere her to some degree, for obvious reasons, and the Thieves Guild reveres her as their patron. She appears often as a dark-haired woman in a hooded gown, accompanied by ravens. Her realm is Evergloam, a realm in perpetual twilight, consisting of a primary plane and constantly shifting pocket planes. Her artifacts are the Skeleton Key, a key/lockpick that can open anything from locks to portals to one&#039;s hidden potential, the Gray Cowl of Nocturnal, a cowl that hides the wearer&#039;s true identity and makes him a better thief, and the Bow of Shadows, a bow that can turn its wielder invisible.&lt;br /&gt;
*&#039;&#039;&#039;Peryite:&#039;&#039;&#039; [[Nurgle]]&#039;s less-jovial cousin, this is the Daedra associated with tasks, pestilence, and natural order. Peryite is considered one of the weakest Daedric Princes (not that &#039;&#039;any&#039;&#039; daedric prince can be called &amp;quot;weak&amp;quot; by mortal standards), and is charged with keeping the lower realms of Oblivion and the lesser daedra in line. He often appears as a green, four-legged dragon, but sometimes appears as ghostly apparitions of vermin. His realm is The Pits, which resembles  Molag Bal&#039;s Deadlands in its landscape. His artifact is the Spellbreaker, a Dwemer shield that can reflect magic.&lt;br /&gt;
*&#039;&#039;&#039;Sanguine:&#039;&#039;&#039; Basically just a less-rapey or /d/isgusting [[Slaanesh]]. The Daedra associated with hedonism, debauchery, indulgence, and revelry. He&#039;s often depicted on seals and signs of brothels and whorehouses. He appears as a portly dremora, with a bottle in one hand and a whore in another. His realms are the Myriad Realms of Revelry, countless pocket realms that are fashioned to meet the needs and demands of their visitors. His artifact is the Sanguine Rose, a rose-shaped staff/staff-sized rose that summons a dremora to fight for its owner.&lt;br /&gt;
*&#039;&#039;&#039;Sheogorath:&#039;&#039;&#039; Everyone&#039;s favorite, this is the lolrandom [[Chaotic Stupid]] Daedra associated with madness and creativity. There are many stories and legends about him, like how he invented music from [[Rip and tear|the body parts of a woman he killed]] and how he trolled every one of the other Daedric Princes at various points. He appears as an elderly, well-dressed gentleman with a nice beard and a cane. His realm is the Shivering Isles, a landmass surrounded by islands that&#039;s divided in two, to represent both shades of madness. His artifact is the Wabbajack, a staff that does something completely random when used. He is distinguishable from other daedra by the fact that Old Sheogorath was basically a result of Jyggalag getting his ass kicked by the other daedric princes and New Sheogorath was mortal at one point. The Hero of Kvatch is named the new Sheogorath by a grateful Jyggalag once his curse is lifted, and going by Sheogorath&#039;s dialogue in &#039;&#039;Skyrim&#039;&#039; as well as him fondly remembering his other adventures back then, this event is canon.&lt;br /&gt;
**&#039;&#039;&#039;Jyggalag:&#039;&#039;&#039; The [[Lawful Stupid]] Daedra associated with logic, order, and deduction. Originally, he was the most powerful of the Daedric Princes, but the others cursed him to become Sheogorath, who represented everything he hated. The curse did allow him to return at the end of every era, leading the event known as the &amp;quot;Greymarch&amp;quot; and obliterating the Shivering Isles only to revert back to Sheogorath and start the process all over again. This seemingly neverending cycle of torment finally ended when Sheogorath managed to lure the Hero of Kvatch to the Shivering Isles and successfully train them to halt the Greymarch and take up the mantle of Madgod. By the end of the Shivering Isles expansion, Jyggalag is defeated by the protagonist, thus finally lifting the curse. He then heads off to parts unknown, but not before naming the Hero of Kvatch as the new Sheogorath. He has yet to make a reappearance in the games despite his DLC being canon. He appears as a giant, gray knight wielding an XBOXHUEG fuckoff sword.&lt;br /&gt;
*&#039;&#039;&#039;Vaermina:&#039;&#039;&#039; The Daedra associated with dreams and nightmares. One of the more evil daedra, with some saying that torture also belongs to her sphere of influence. She appears as an old woman in a robe, wielding a staff. Her realm is Quagmire, a nightmarish realm where Vaermina draws the minds of mortals, collecting their memories and leavings nightmares in return. Her artifact is the Skull of Corruption, a staff that creates a clone of the target, who then attacks its original.&lt;br /&gt;
&lt;br /&gt;
===Other Divinities===&lt;br /&gt;
Et&#039;Ada and other gods that don&#039;t belong to either group also exist. Some of the more important ones being:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alduin:&#039;&#039;&#039; The firstborn of Akatosh and his destroyer aspect, who most believed was just the Nordic version of Akatosh. His job is to bring about the end of the current kalpa so that the next one may begin, but by the time of Skyrim, he&#039;s decided to just rule over the world. You defeat him at the end of Skyrim, but unlike any other dragon, his soul is &#039;&#039;not&#039;&#039; absorbed by the dragonborn, leaving many believing he&#039;ll return one day to do his job properly.&lt;br /&gt;
*&#039;&#039;&#039;All-Maker:&#039;&#039;&#039; Another name for Anu. The god of the Skaal and the source of all life, the Skaal believe that when you die you go to him, and he reincarnates you as new being. Oneness, or harmony, with nature is important, as the Skaal draw their magical powers from it and it pleases the All-Maker. Opposing him is &#039;&#039;&#039;The Adversary&#039;&#039;&#039;, a many aspected god who torments and tests the Skaal.&lt;br /&gt;
*&#039;&#039;&#039;Dagoth Ur:&#039;&#039;&#039; The main antagonist of Morrowind, he was once the trusted advisor of Nerevar until he experimented with the Heart of Lorkhan and managed to draw power from it. By the events of the game he is properly batshit loopy with divinity, and also without question the most dangerous thing on Nirn because he exists within a terrifying middle-ground between CHIM, Zero Sum and Amaranth - he has godlike power because of his awarness of Anu&#039;s dream but cannot maintain his individuality or fade into the Dream, so his broken, traumatised mind is being slowly imprinted on the dream of Anu. Nevertheless, he seemingly dies by the hand of Nerevar&#039;s reincarnation after you sever his connection to the heart. [https://www.youtube.com/watch?v=nPAuvfqocFY Affable and almost as infinitely quotable as Sheogorath.]&lt;br /&gt;
*&#039;&#039;&#039;Fa-Nuit-Hen:&#039;&#039;&#039; Demiprince (read: Daedric demigod) of swordsmanship and son of Boethiah. Taught then unborn Vivec how to fight by combining with seven other daedra called &#039;&#039;Barons Who Move Like This&#039;&#039; and [[Wat|turning into a pillar of fighting styles]]. You meet him in ESO where you help restore his failing memory.&lt;br /&gt;
*&#039;&#039;&#039;The Ideal Masters:&#039;&#039;&#039; Once mortal spellcasters during the Merethic era, they forsook their mortality and physical forms to become beings of pure soul energy. In the process however, they found they had become filled with a terrible hunger for souls. The Ideal Masters are the source of all soul gems, and of the arts of soul-trapping, and therefore enchantment. Their private realm within Oblivion, the Soul Cairn, is where &#039;&#039;every&#039;&#039; soul that is ever trapped in a Soul Gem goes. They rarely bother manifesting at all, though a few gigantic crystals in the Cairn channel their influence and their hunger. Their name comes from their belief that, by removing mortal souls from the cycle of rebirth and trapping them in eternal undeath, they are ultimately granting all beings eternal peace... and there is a small amount of evidence to support this. Despite all this, they aren&#039;t really ambitious, and they even helped the hero of &#039;&#039;Battlespire&#039;&#039; because they were tired of Mehrunes Dagon driving across their lawn on the way to the mortal world.&lt;br /&gt;
*&#039;&#039;&#039;Mannimarco:&#039;&#039;&#039; An old and powerful Altmer [[necromancer]] and [[lich]], supposedly [[Vecna|became the god of necromancy after the events of Daggerfall and returns as the main antagonist]] for the Mages Guild questline in Oblivion.&lt;br /&gt;
*&#039;&#039;&#039;Morihaus:&#039;&#039;&#039; Demigod son of Kynareth who appeared as a winged man-bull. Help Alessia overthrow the Ayleids and establish the Alessian Empire. Also the supposed progenitor of [[minotaur]]s, having been born from the union of him and Alessia.&lt;br /&gt;
*&#039;&#039;&#039;The Tribunal:&#039;&#039;&#039; Also known as the Almsivi, they were originally three Chimer, the predecessors of Dunmer, Almalexia, Sotha Sil, and Vivec, and counselors to Nerevar, who also stole their powers from the Heart of Lorkhan, and promptly ruled over the Dunmer from early/mid First Era to the end of the Third Era. Almalexia eventually went insane and killed Sotha Sil, the Nerevarine killed her, and Vivec got dragged to Oblivion during the events of Oblivion. Without the influence of the Tribunal, the Red Mountain erupted and Morrowind promptly went to shit.&lt;br /&gt;
*&#039;&#039;&#039;Tsun:&#039;&#039;&#039; The Nordic god of trials against adversity and Shor&#039;s shield-thane, he died fighting against foreign (read: elven) gods and was then assigned to be the guardian of the whalebone bridge leading to the Hall of Valor in Sovngarde. You get fight him for your right to enter the hall in Skyrim.&lt;br /&gt;
*&#039;&#039;&#039;Sithis&#039;&#039;&#039;: Another name for Padomay. The primordial manifestation of Chaos and Entropy. Exists somewhere outside of the bounds of the cosmos and is practically feared by nearly everyone, given that it represents death and the eventual end of all things. Inhabits a pocket-dimension called the Void. The Dark Brotherhood have a peerless connection to Sithis (the only entities who come close are actually trees known as Hist), and all things slain through their assassinations ends up in its realm. Basically the God of Many Faces from [[A Song of Ice and Fire|ASOIAF]] mixed with [[Mythology#Deities of Destruction|Shiva, the Hindu god of destruction]]. To contact Sithis, one must perform the Black Sacrament (an offering of human flesh, bones, and heart). If Sithis accepts, it passes on the information about the Sacrament and who it was intended for, to the Night Mother, a now-mummified corpse that is intimately connected to Sithis, who then in turn will pass it on to the leader of the Dark Brotherhood, called the Listener (named that way because only listeners can actually hear what the Night Mother says) and then passes the contract on to the field operatives of the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
[[File:Tamriel.jpg|400px|thumb|right|Tamriel, shown alongside the now sunken islands of Yokuda, the original home of the Redguards, and Pyandonea, a land inhabited by the Maormer, sea elves.]]&lt;br /&gt;
The first two Elder Scrolls games had eight playable races; the three after that added Imperials and Orcs as playable races. There&#039;s also a ton of unplayable races as well, but UESP can explain them better than us. &lt;br /&gt;
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The races of Tamriel are generally divided into three categories; the races of Men are the various ethnicities of [[human]], the Mer races are the different species of [[elf]], and the [[Beastmen]] are the races native to Tamriel.&lt;br /&gt;
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===Men===&lt;br /&gt;
*&#039;&#039;&#039;Akaviri/Tsaesci:&#039;&#039;&#039; Fantasy Japanese. Not directly presented in game, but their spirits may be seen in certain missions. Left a significant mark in imperial history, as Akaviri invaders were on a mission of search of Dragonborn, which turned out to be founder of the second Empire, Reman. They swore allegiance to him and served as elite guard of his descendants. These names are interchangeably used, but some sources imply that Akaviri and Tsaesci are actually different group of people, with Tsaesci being snake like, even naga, perhaps. As for how is it possible to have snek humans, well, dwarves and orks and most bizarrely, some imply that Khajiit are simply a subspecies of elves here, so just roll with this. One source suggests the human Akaviri were &amp;quot;devoured&amp;quot; by the Tsaesci but whether that means they were literally all [[Vore|eaten]] or simply enslaved or culturally assimiliated is anyone&#039;s guess.&lt;br /&gt;
*&#039;&#039;&#039;Bretons:&#039;&#039;&#039; Best described as [[Half-Elf|half-elves]] from [[Bretonnia]], right down to the similar name to the latter. Probably the least badass of the humans here (which is all relative - many great heroes throughout Tamriel&#039;s history were Bretons including several of Cyrodiil&#039;s Emperors and the unnamed knight from the ESO cinematics) but they are still the most gifted with magic because of their elf blood. They even get a magic resistance out of the deal. True to the French stereotype, they&#039;re great cooks but also a bit snobby. Their home province of High Rock isn&#039;t even a united kingdom, but rather a [[The Empire (Warhammer Fantasy)|patchwork quilt of petty kingdoms, embroiled in political conflict]] and usually only tangentially aligned with the Empire at the best of times.&lt;br /&gt;
**&#039;&#039;&#039;Reachmen:&#039;&#039;&#039; Tribal people of Breton descent native to The Reach. The Celts to Bretonnians above. Used to rule a bunch of petty kingdoms in the area before being subjugated by the Alessian Empire first, and later by Tiber Septim. By the Fourth Era they tried to take the Reach again but Ulfric Stormcloak put a stop to that in the now infamous &amp;quot;Markarth Incident&amp;quot; that gave rise to the Stormcloak Rebellion. Now split between those trying to just live their lives in peace, and the Forsworn, raiders who went back to the old ways of using fur and hide armor, weapons of stone, bone, and wood, and worshipping the Daedra and venerating hagravens (witches who gave their humanity to become powerful spellcasters).&lt;br /&gt;
*&#039;&#039;&#039;Imperials:&#039;&#039;&#039; Also known as the &amp;quot;Cyrodiils&amp;quot;, the Imperials are a civilised and cosmopolitan people, more or less Roman in culture, but in very early lore they were actually Mesoamerican, and their ancestors the Nedes were ancient Chinese and some still [[Weeaboo|see themselves as ethnically Akaviri]]. Like practically all humans in fantasy settings, they&#039;re average at nearly everything, control the world, and are kind of boring compared to everyone else. They&#039;ve forged three continent-spanning empires in their history, the first with the help of an actual Terminator (Schwarzenegger, not [[Terminator|these guys]]) and the third by using a time-bending magical giant robot. They&#039;ve also had a space race with the Altmer to colonise Masser and Secunda, and exchanged threats of orbital bombardment. Yes, really. Surprisingly, for most of the Third Era, most Emperors were not Imperials, but Bretons.&lt;br /&gt;
*&#039;&#039;&#039;Nedes:&#039;&#039;&#039; The progenitors of the Bretons and Imperials, and possibly the Nords. Where they came from is [[Skub|a matter of lively debate]], with the competing theories stating they either arrived on Tamriel long before the Nords, or else were the Atmoran ancestors of the Nords. What is known is that while on Tamriel they took beatings from just about everyone, notably the Redguards wiping them from Hammerfell and the Ayleids enslaving them across Cyrodiil.&lt;br /&gt;
*&#039;&#039;&#039;Nords:&#039;&#039;&#039; On the surface, basically [[Norsca|manly as all hell, magic and elf-hating not-Vikings from the frozen land of Skyrim]]. Under the surface, a [[Chaotic Stupid|deeply intolerent, xenophobic and warlike people that would have ran their society into extinction long ago if they hadn&#039;t been conquered by smarter people]]. Tend to be very very badass because they have to live in an inhospitable hellhole with bears, sabre-tooth cats, trolls, giants, big nopey frost spiders the size of bears and they also fought and killed almost all the dragons in the past. [[Humanity Fuck Yeah|Their ancestors, the Atmorans, nearly exterminated the entire Snow Elf race with just five hundred warriors despite being basically cavemen with no understanding of agriculture or the written language, going up against a iron age civilisation with magic]]. The Nords then fell in line behind a badass named King Vrage the Gifted and went full [[Genghis motherfucking Khan]] on Tamriel, conquering a vast empire that fell apart when his grandson Borgas died and Skyrim fell into a succession crisis. Not much happened afterwards - the Nords fought, won and lost a few wars against the Dunmer, the Dwemer, the Akaviri and themselves until Tiber Septim rocked up and folded them into his Third Empire. &lt;br /&gt;
**&#039;&#039;&#039;Skaal:&#039;&#039;&#039; Nords native to Solstheim. Split between those trying to live like the Nords of olden times (read: fighting, drinking, and hunting like there&#039;s no tomorrow), and those living in harmony with nature and worshipping the All-Maker through it.&lt;br /&gt;
*&#039;&#039;&#039;Redguard:&#039;&#039;&#039; Fantasy Moors/Africans, but with the sword reverence of the Japanese. Skilled warriors hailing from the sunken islands of Yokuda, which they apparently nuked out of existence by being so good with a sword they could cut individual atoms, and the only guys to have invented gunpowder (&#039;&#039;Daggerfall&#039;&#039; mentions their ships have cannon). Redguards are some of the greatest sailors in Tamriel, and they tend to scorn magic due to religious taboos against necromancy and their many past wars with the magic-proficient Bretons. This dislike faded over time and by the 4th era, Destruction and Restoration magic have obtained widespread acceptance due to their straightforwardness.&lt;br /&gt;
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===Mer (Elves)===&lt;br /&gt;
*&#039;&#039;&#039;Altmer ([[High Elves]]):&#039;&#039;&#039; Every stereotype of Elves being narcissistic pricks, amplified a hundredfold, which either makes them a good non-Tolkien take or an especially insufferable one, depending on who you ask. As of the Fourth Era, their home of Summerset Isle (now Alinor) is governed by the Thalmor, who are out to unravel all creation because they believe mortality was a cruel trick played on them by the gods of Men (and no, this belief is not just some quirk of the Thalmor, the ancient Aldmer believed this as well). While always arrogant, in the 4th era, [[Nazi|they practice eugenics, wear long black coats, kill any undesirable progeny, and have a populist government that&#039;s nakedly intolerant to a genocidal degree]]. It is suggested that they don&#039;t even have names among themselves, they just assign each other a long number that sounds like a name to human ears (but &#039;&#039;Elder Scrolls Online: Summerset&#039;&#039; reveals that this is just propaganda, and Altmer names actually consist of long strings of surnames based on ancestors and relatives). Their culture is like a strange fusion of ancient Greece, feudal Japan, and upper-class England, and almost every Altmer you meet will either be some kind of a wizard or a magical warrior. For all that, not &#039;&#039;all&#039;&#039; Altmer are dicks, with many that live outside of Thalmor finding their kin as unbearable as everyone else does. If you opt to play as one such Altmer who isn&#039;t a complete asshole, you&#039;re effectively the Drizzt of the setting.&lt;br /&gt;
*&#039;&#039;&#039;Ayleids (Heartland High Elves):&#039;&#039;&#039; An offshoot race from the Aldmer, the ancestors of the Altmer. Notable for being the original founders of the Imperial City and the founders of the first empire in Tamriel. Also notable for worshipping the Daedra and torturing their Nedic slaves in nightmare fuel ways for shits and giggles ([[Dark Eldar|like skinning runaways alive, making gardens and sculptures out of their guts and bones, setting human children on fire, that kind of thing]]). If the Imperials are Romans then the Ayleids were the Etruscan kings who ruled Rome prior to the founding of the Roman Republic. The Nedes eventually rebelled under leadership of Alessia and exterminated large portions of them, while the remaining Ayleids who refused to fight would live as vassals of the newly formed First Empire of humanity. Then, after a while, a literal intellectual gorilla formed a sect which basically stated that men should have exterminated every single elf, thus the remaining Ayleids fled to other elven lands and were absorbed into the other elven races, and the forests of Cyrodiil where they split into many tribes and kept away from others.&lt;br /&gt;
*&#039;&#039;&#039;Bosmer ([[Wood Elves]]):&#039;&#039;&#039; Wood Elves in the [[Dwarf Fortress]] sense, only not quite as insane. They are some of the greatest archers in Tamriel and they have a long history of warring with the Khajiit. They also happen to be cannibals because of an ancient pact they made with the forest god Y&#039;ffre forbidding them from eating plant matter on pain of turning into [[Chaos Spawn|That Which Shall Not Be Named]], so they are the total opposite of the &amp;quot;vegan elf&amp;quot; stereotype. They have been known to use the aforementioned transformation trick &#039;&#039;en masse&#039;&#039; if their homeland of Valenwood is threatened. Unsurprisingly, Bosmer have no understanding of woodworking and brew alcohol from animal sources, ranging from pigs&#039; milk to the fermented flesh of their dead enemies. Hardcore. (As a note on the cannibalism thing, you don&#039;t actually have to worry about getting shanked and eaten by every wood elf you &amp;lt;s&amp;gt;meat&amp;lt;/s&amp;gt; meet, it&#039;s just their standard means of dealing with dead bodies. You also needn&#039;t do this yourself if playing as a Wood Elf).&lt;br /&gt;
*&#039;&#039;&#039;Dunmer ([[Dark Elves]]):&#039;&#039;&#039; Elves with a blue-grey tint to their skin who got cursed by one of their Daedric patrons for complex reasons. Their culture is a bizarre mish-mash of China, Japan, Mongolia, ancient Mesopotamia and the Biblical Israelites, with northern English accents (and a distinct gravelly voice for the men). They primarily revere the Daedra along with the Tribunal, three mortals who ascended to godhood by tapping into the Heart of Lorkhan. Since they joined the Empire by treaty instead of by conquest, their homeland of Morrowind has many unique laws, including [[Inquisitors]] and (till the tail end of the 3rd Era) legalized slavery. Highly supremacist and xenophobic, the Fourth Era has bitten them in the arse hard as most of Morrowind was devastated by volcanic eruption and their Argonian slaves have occupied what&#039;s left, leaving most surviving Dunmer as unwelcome refugees. How the mighty have fallen.&lt;br /&gt;
*&#039;&#039;&#039;Dwemer ([[Dwarves|Deep Elves]]):&#039;&#039;&#039; Yes, you&#039;re reading this right, Dwarves are an Elf sub-type in this setting, specifically Elves who lived in the northern mountain ranges and studied the process of creation in great detail, becoming the most advanced race to have existed. They figured out steam power and electricity, created steam-/electrically/soulgem-powered automata, and invented Tonal Architecture, the manipulation of sound to alter reality. Even though they are for all intents and purposes dwarves, they were actually human-sized - they were called dwarves by the giants of Tamriel. A very strong contender for the single most badass race in Tamrielic history, besides the early Nords and the modern Argonians. Their belief system was terrifyingly alien even to the other inhabitants of the continent and they were seen as arrogant and dogmatic, hated and dreaded by every other race they met. They were [[Fedora Masters RPG|atheists]] in a world where the existence of the gods is indisputable fact, which should tell you all you need to know about how crazy (and also kind of badass) they were. Relatively early into the First Era, all Dwemer on Nirn disappeared after they activated the Numidium, a massive time-bending robot powered by the Heart of Lorkhan. There are multiple hypotheses to explain the exact mechanism of their disappearance: they may have become the armoured skin of Numidium or the metaphysical concept of negation itself, ascended to another plane outside of Aetherius where not even Vivec can sense them, sent themselves forward in time, or just botched their attempt at reforging themselves into gods at the &amp;quot;reduce ourselves to base elements&amp;quot; part of the process, going &#039;&#039;poof&#039;&#039; as a result.&lt;br /&gt;
*&#039;&#039;&#039;Falmer ([[Snow Elves]]):&#039;&#039;&#039; Light-haired and pale-skinned elves originally native to Skyrim, they got their asses kicked so hard by the Atmorans they went into hiding, with most going to the Dwemer for shelter. What the Dwemer didn&#039;t tell them was that &amp;quot;shelter&amp;quot; meant &amp;quot;being enslaved and forced to eat addictive toxic fungi that make you blind (and not the manageable &amp;quot;grey-eyes-blindness&amp;quot;, no, it&#039;s full on &amp;quot;your eyelids grow together&amp;quot;-Hellraiser-style blindness)&amp;quot; to the point that they lost their sentience and their souls became white like those of animals. A small number of Falmer did escape being wiped out by the Atmorans or enslaved by the Dwemer in an isolated part of Skyrim, until one of them ended up becoming a [[Vampire]] and went crazy with anger at being cut off from his god and killed all of the others except for his brother.  After the player kills him in the Dawnguard DLC, his brother may be the last remaining uncorrupted Falmer in existence (unless there are any others who found even better hiding places). He still believes his betrayed kin can be saved, though.&lt;br /&gt;
*&#039;&#039;&#039;Orsimer ([[Orcs]]):&#039;&#039;&#039; Also known as the &amp;quot;Pariah Elves&amp;quot;, descended from a race of Elves who got screwed over by Daedric faggotry. Most Orsimer live assimilated into other cultures or in destitute and isolated strongholds, akin to native reservations, far out in the wilderness. Every time they tried to (re)build their city-state of Orsinium somewhere in High Rock or Hammerfell, the Bretons or Redguards came and knocked it over, and as of the Fourth Era, Orsinium exists somewhere on the Skyrim-Hammerfell border. Due to all the shit they&#039;ve taken, the Orcs developed a warrior culture and also became renowned blacksmiths. Their martial prowess is such that even the Nords wish they could be as hardcore - but rather than eternal enmity, this created an odd friendship between the two races. Finally, it is worth noting that at the time of the first two games, they [[/pol/|weren&#039;t even considered people]] by Tamrielic culture, but by the time of Oblivion nobody would think twice about walking into a shop to find that it was run by an orc any more than they would a shopkeeper of any of the other playable races.&lt;br /&gt;
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===Beastmen===&lt;br /&gt;
[[File:Khajiit Family.jpg|300px|thumb|right|A family of Khajiit. Given how these things work it is very possible that the housecat that the catgirl is holding is the father of the tiger in the back. TES is weird like that.]]&lt;br /&gt;
*&#039;&#039;&#039;Argonians:&#039;&#039;&#039; A race of warm-blooded lizard people, well-spoken and skilled as both warriors and mages. Have a weird connection to omniscient networked spore-trees known as the Hist: they may or may not be a genetically-engineered servant race mind-linked to the Hist, as hinted by Argonians starting their lives as perfectly ordinary lizards that only gain sapience and humanoid physique upon licking Hist sap. Despite being weirdos and the targets of discrimination, they have an unbreakable hold on their homeland. Even Tiber Septim never truly conquered Black Marsh; he just barely secured some of the border towns and called it a win, which the Argonians didn&#039;t care enough to contest. During the Oblivion Crisis, the invading Daedra were eventually forced to close their interdimensional portals [[Awesome|because the Argonians were counter-invading fire-and-brimstone Hell]]. When they aren&#039;t deploying wave tactics or sending child assassins to pre-emptively cut off the enemy leadership, Argonians are masters of Viet Cong-style jungle warfare and invading Black Marsh is about as big a military mistake as challenging Britain to a naval war or marching on Russia in winter, as the province is a veritable [[Catachan|green hell where every blade of grass conceals an angry lizardman just waiting to spear you to death or drag you under the mud and drown you, if your feet or eyes don&#039;t rot first]]. [[Lizardmen|In short, they&#039;re all-around badass reptile-men who live in swampland, can take down all-comers, and even won bouts against Hell itself]].&lt;br /&gt;
*&#039;&#039;&#039;[[Catfolk|Khajiit]]:&#039;&#039;&#039; Technically related to Elves, but hard to tell by looking because they have many different forms that are determined at birth by the waxing and waning of Masser and Secunda: some Khajiit look like Bosmer, some like furries, some look like housecats except they can talk and use magic, and some get to be completely badass horse-sized tigers, named Battlecats by the Imperials. They are skilled desert raiders, merchants and farmers. Their culture is basically the Romani outside of their homeland, and South/Southeast Asian within. The prime Khajiiti export is Moon Sugar, a substance that can be best described as magical opium made from crystallised moonlight. Like the Argonians they are a prime target for racism, and like the Argonians they responded by becoming skilled guerilla warriors, [[Tallarn|except flavoured like the Mujahideen]] instead of the Viet Cong.&lt;br /&gt;
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===Other===&lt;br /&gt;
*&#039;&#039;&#039;Giants&#039;&#039;&#039;: Giant humanoids said to be descended from the ancient Atmorans (which would make them and the modern Nords distant cousins, funnily enough) that after an undisclosed calamity grew in height at the cost of their intelligence. Generally a quite chill, nomadic people, unless you piss them off by annoying them or just looking wrong at their primary domesticated livestock, Mammoths. That said, big numbers of them can cause a lot of trouble for humans and frequently find themselves as targets of bounty hunters or armies. Some more &amp;quot;traditionally&amp;quot; minded Nords also like to hunt them for sport. &lt;br /&gt;
*&#039;&#039;&#039;Dragons&#039;&#039;&#039;: Dragons are the timeless children of Akatosh, with Alduin as their leader. Their origin is kind of like a Big-Bang-Theory-ordeal that is complicated to explain. Used to be safekeepers of the flow of time in the world, until Alduin betrayed his purpose and enslaved the Ancient Nords during the Merethic Era, installing an unimaginably dystopic regime under the leadership of the Dragon Cult and its Priests. Said Dragon Cult also built the many tombs your PC steps through in Skyrim. Their way of communicating involves imparting a piece of your soul with every word you speak, using shouts with quite substantial effects on the physical world, which makes fighting and debating between them the exact same thing. Due to a quirk of fate, some mortals can be born as Dragonborn, mortals with the soul of a Dragon, that are able to absorb the soul of a Dragon (and therefore erasing its very existence from time itself) and become more powerful from it. True Dragonborn, however, are extremely rare, with only a handful ever being mentioned in recorded history, including Tiber Septim, the First Emperor and sometimes entire generations going by without one appearing. Moreover, normal mortals are also quite capable of learning how to use shouts, extreme caution and a tremendous amount of training provided, the Dragonborn is merely a natural prodigy at this. They were for the longest time thought to be extinct after the Ancient Nords rose up in revolt against Alduin and his Dragon Cult and seemingly killed a lot of them, only with their plan to kill Alduin failing. Their Plan B was to banish Alduin into another plane of existence with the help of an Elder Scroll, but the plan failed and Alduin was merely sent forward in time by about 5000 years, setting the events of TES 5: Skyrim into motion. While the majority of Dragons seem to be firmly unified behind Alduins leadership, there are quite a couple of them that retained their own agency, like the Dragon Paarthurnax who pitied the Nords while being very turned off by Alduin declaring himself a god and gifted them his knowledge about using Shouts, or the semi-undead Dragon Durnehviir who dabbled in Necromancy and was subsequently tricked by the Ideal Masters who keep him as their enforcer within the Soul Cairn. &lt;br /&gt;
*&#039;&#039;&#039;Vampires&#039;&#039;&#039;: Undead, classic gothic horror vampires for the most part. Their origins lie in the unspeakable act of Molag Bal literally and figuratively raping a Nedic woman to her death and damning her to eternal servitude in unlife. Vampires live in hidden covens among mortals in the world, greatly enjoying pulling the strings behind political affairs of the world and generally just going around sucking people dry. Becoming a Vampire typically involves getting bitten by one, which transmits various germs that make up the root cause of vampirism itself. Vampires that don&#039;t dwell amongst the living tend to gather in cult-like structures, with the most senior Vampire at the top. Above all of them stand the Vampires that can trace their lineage back to the original Daughter of Coldharbor (aforementioned Woman that was raped) and openly worship Molag Bal as a god, which earns them special powers. There is also the option for mortals who pledge themselves to Molag Bal to repeat the ritual that gave birth to the first vampire. Nearly all of Tamriel despises Vampires and hunts them down without mercy when found out, especially those who worship the god of Mercy, Stendarr, but they are occasionally tolerated, even if their vampirism remains an open secret to some.&lt;br /&gt;
*&#039;&#039;&#039;Draugr&#039;&#039;&#039;: Draugr occupy a middle ground in terms of undeath between the fully autonomous Vampires with their own ambitions and the fully lobotomized shells necromancers conjure. They are the embalmed footsoldiers of the Dragon Cult, who in life pledged their souls to its priests for eternal life. In spite of their undead condition, they remain quite lively when left alone, even if their free will is diminished greatly and their souls are mere fragments that get slowly leeched away by the Dragon Priests who need this kind of spiritual nourishment to retain their abilities and consciousness. To cite an allegory, regular Undead work like computers that need input to do something, while Draugr are running on an sophisicated AI (needing input to do anything vs somewhat satient but very predictable). The extremely long time they spent buried in various tombs in Skyrim and Cyrodiil had their physical capabilities reduced, yet they remain fearsome adversaries for anyone who is daring (or foolish) enough to disturb their masters peace.&lt;br /&gt;
*&#039;&#039;&#039;Dragon Priests&#039;&#039;&#039;: Technically not a race on their own, they are different and important enough to at least merit a mention. The Dragon Priests were the leaders of the Dragon Cult, numbering 14 in total. Their sole responsibility was to keep the enslaved Nords in line and under Anduins control, while regularly partaking in joyous activities such as necromancy, dark magic and human sacrifices. Each and everyone of them was and is a master at Spellcasting and commanding their Legions of Draugr, who keep them sustained by slowly leeching away at the Draugrs souls. The most powerful of them was Miraak, who, in addition to being Dragonborn, made a pact with Hermaerous Mora, to take control of the Dragons themselves and subsequently betrayed the Dragon Cult only to return thousands of years later on Solstheim.&lt;br /&gt;
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==Games==&lt;br /&gt;
Though several spinoffs were made, when referring to &amp;quot;The Elder Scrolls&amp;quot; only the five central games are being referred to.&lt;br /&gt;
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===The Elder Scrolls I: Arena===&lt;br /&gt;
Jagar Tharn, the Imperial Battlemage and trusted servant of the Emperor Uriel Septim VII turns evil, locks the Emperor inside Oblivion, and takes over Tamriel. His apprentice Ria Silmane discovered this and told the player, so Tharn killed the former and imprisoned the latter. Yet Silmane persisted, and helped the player escape prison and revealed how Tharn could be destroyed: by recovering the eight parts of the Staff of Chaos from all over the empire. The player succeeds, kills Tharn, returns the Emperor and all is well. This was the only game where the player could visit all of Tamriel.&lt;br /&gt;
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===The Elder Scrolls II: Daggerfall===&lt;br /&gt;
The player, a personal friend of the Emperor, is sent to the city of Daggerfall, High Rock to investigate a haunting by the ghost of the former king. Things quickly get out of hand when you discover the Numidium, a massive golem used by Tiber Septim to gain control over Tamriel. There are several mutually exclusive endings possible; canon opted to [[what|make them all happen]] in an event called the Warp in the West, a Dragon Break, which is a specific type of event where divine fuckery causes [[FATAL|time and space to take it up the ass hard]]. Holds the record for the largest virtual world ever created, being about two times the size of the UK, although due to technical limitations, most of it was copy-and-paste.&lt;br /&gt;
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===The Elder Scrolls III: Morrowind===&lt;br /&gt;
[[File:Morrowind.jpg|300px|thumb|right|If you can explain at least 75% of what&#039;s going on on this image, you are a true fan.]]&lt;br /&gt;
{{Main|The Elder Scrolls III: Morrowind}}&lt;br /&gt;
Morrowind ships the player to the island of Vvardenfell, in the Dunmer province of Morrowind, where you are to report to the [[Snowflame|perpetually shirtless crackhead]] called Caius Cossades to investigate a [[Cultist-Chan|cult]] that is growing rapidly in size. This cult is revealed to be the doings of the Sixth House, a clan of Dunmer that was destroyed after its leader, Lord Voryn Dagoth, rebelled against Lord Indoril Nerevar, the leader of the war against the Dwemer. Nerevar died shortly afterwards (though it is unclear if he died from the wounds Dagoth inflicted on him, or that his advisors, the Tribunal, murdered their lord so they could use the tools of the Dwemer to grant themselves near-divinity), and the Tribunal took over as the god-kings of the Dunmer.&lt;br /&gt;
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There was only one problem: Dagoth wasn&#039;t actually dead, and he granted himself near-divinity too. He&#039;s also completely insane because mortal minds simply were not meant to handle that kind of power, and now he is using a divine disease to influence the dreams of a bunch of Dunmer nationalists, transforming them into horrifying humanoid cephalopods hellbent on driving the Empire and all the other races out of Morrowind.&lt;br /&gt;
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You take the role of Nerevar&#039;s reincarnation, the Nerevarine, and long story short you kill Dagoth, properly this time. However two of the Tribunal lie dead and the last one sacrificed his divinity to help you. Things in Morrowind do not get better after this.&lt;br /&gt;
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[https://www.youtube.com/watch?v=4Ow5lGFju1c Here is a great review about the game. Every N&#039;wah in existence worth their salt must watch it.]&lt;br /&gt;
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===The Elder Scrolls IV: Oblivion===&lt;br /&gt;
{{Main|The Elder Scrolls IV: Oblivion}}&lt;br /&gt;
You play as a nobody prisoner rotting in a cell in the Imperial City in the waning years of the Third Era. You catch a break when Emperor &amp;lt;s&amp;gt;Patrick Stewart&amp;lt;/s&amp;gt; Uriel Septim VII pays a visit to your cell because his escape tunnel happens to be in there with you (it&#039;s chalked up to fate or a bureaucratic error). Turns out his heirs have been assassinated, and despite the best efforts of you and Cyrodiil&#039;s Finest, the Emprah gets shanked too. Before he does however, he entrusts you with the Amulet of Kings and tells you to go look for the Emperor&#039;s last son, a bastard child named Martin (who is voiced by Sean Bean) who is also being sought out by an apocalyptic cult of Mehrunes Dagon led by the last known child of the Camoran Dynasty, the family who had ruled over man for years before St. Alesseia came and slapped their shit down.&lt;br /&gt;
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By the events of the ending, Mehrunes Dagon&#039;s attempted invasion has been thwarted and Tamriel has been saved from a truly horrifying outcome, but Martin is dead and the Septim Empire is officially left without an heir. Things in Tamriel do not get better after this.&lt;br /&gt;
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It was the first big-name RPG to appear on seventh generation consoles, and made the Playstation 3 and Xbox 360 work for their money.&lt;br /&gt;
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===The Elder Scrolls V: Skyrim===&lt;br /&gt;
[[File:Song of Skyrim.jpg|500px|thumb|Dat Nord Frost Resistance]]&lt;br /&gt;
{{Main|The Elder Scrolls V: Skyrim}}&lt;br /&gt;
Also known as the Volsunga Saga: The Game, chronologically set 201 years after Oblivion. It&#039;s been a long time and a lot has happened. Basically the Empire went to shit. A faction of Altmer supremacists named the Thalmor took over the Summerset Isles and seceded, also annexing Valenwood and turning Elsweyr into a client state. Morrowind got properly fucked because the Red Mountain erupted and the northern half of the country was left uninhabitable, the Argonians invaded the southern half as payback for years of slavery, and what isn&#039;t run by vengeful ex-slave lizards or covered in burning ash is in the midst of a political vacuum caused by the collapse of the pro-Imperial House Hlaalu. Then the newly-christened Aldmeri Dominion declared war on the Empire and even sacked the Imperial City. The Imperial Legion drove them out at great cost but the Emperor, Titus Mede II, was forced to sign a ceasefire with several punitive terms including a ban on Talos worship and giving up parts of Hammerfell. These terms (especially the Talos ban) were... [[Rage|controversial]] to say the least; Hammerfell, fed up with the fuckery of the elves and the Empire at this point, kicked them both out and declared independence. Between this and their handling of the Oblivion Crisis and the Red Mountain eruption, many people within the Empire began seeing it as weak and ineffectual, selling out the non-Cyrodiilic peoples to save their own sorry hides. But for now, an uneasy cold war exists between the two empires and everybody knows Round 2 is just around the corner.&lt;br /&gt;
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You&#039;re a prisoner, but in a shocking turn of events, this time you&#039;re actually told WHY this time! Turns out you crossed the damn border illegally, you filthy alien - of course if you are a Nord or a High Elf then it&#039;s just chalked up to an asshole Imperial officer who doesn&#039;t want to deal with the paperwork and sends you to the block along with everyone else. See, at this point the Imperial authorities in Skyrim are very uneasy because there is a civil war going on, between the pro-Imperial &#039;&#039;de facto&#039;&#039; High Queen Elisif the Fair, and the eponymous forces of Jarl Ulfric Stormcloak, a former Legion soldier turned Nord warlord who took umbridge to the terms of the ceasefire with the Dominion and now wants to drive out the Empire and claim the throne (so he is basically the Nord version of Robert the Bruce, even down to the controversial murder of a noble puppet that has made him effectively an outlaw king; he is also quite awesomely voiced by Vladimir Kulich), but he was captured and is going to get executed with you.  Just mere moments before the frosty-looking bloke with the big axe gives you a discount haircut, a giant dragon god named Alduin the World Eater (Nidhogg with a touch of Jörmundgandr, although his purpose makes him more similar to Fenrir) decides to introduce himself to the world after being banished for ages and begins fucking up the town, giving you, Ulfric and his men a chance to escape.  While everyone but Ulfric thinks the dragon is part of Ulfric&#039;s plan, in truth Alduin is there for YOU - you end up learning that you&#039;re the legendary Dragonborn, a mortal with the soul of a dragon who can basically do any of the cool shit a real dragon can do (besides flying), leaving you to solve the mystery of why the mysterious dragons are returning and find a way to stop Alduin from eating the world. And possibly also end the civil war by leading either side to victory, leading to either an independent new Skyrim (Stormcloaks win) or a reinvigorated Empire that holds on to its most vital province and has a key figure of the dragonblood once again, leaving it in the best state it has been in decades (Imperials win).  Either way, neither side likes the Aldmeri Dominion and war is on the horizon.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, it&#039;s very skubby; many people praise the sandbox-approach to the gameplay itself and the scale of the map, others criticize the lack of complexity in both gameplay and storylines. It is however one of the most heavily-modded games in existence, from immersive new stories to animated wings that let you fly to various sex mods.&lt;br /&gt;
&lt;br /&gt;
Bethesda keeps looking for new ways to milk Skyrim every few years, whether it is porting it to an even more unlikely platform than the last port or releasing a new edition to grab more sales.&lt;br /&gt;
&lt;br /&gt;
===The Elder Scrolls Online===&lt;br /&gt;
TES: the MMORPG. Early on it suffered from growing pains and problems, but after surviving the hate and becoming only buy to play, it became a rather nice game. It is set in the Second Era, 800 years before Oblivion and a full millennium before Skyrim. Tamriel is currently locked in a mêlée à trois between three fragile alliances all vying for the Imperial throne - the Ebonheart Pact (Nords, Dunmer and Argonians), the Aldmeri Dominion (Altmer, Bosmer and Khajiit) and the Daggerfall Covenant (Bretons, Redguards and Orcs). You can also play Imperials if you upgraded your account to the Imperial Edition, they can join any of the three alliances. Meanwhile behind the scenes Molag Bal is scheming to meld Mundus with his nightmare realm Coldharbour and enslave all the mortal races. Someone oughta stop that shit, right?&lt;br /&gt;
&lt;br /&gt;
The game had a very rough release, with Elder Scrolls players criticizing it for missing the series&#039;s aesthetics and &amp;quot;feel&amp;quot; and MMO players for the lackluster end-game, and also for it&#039;s expensive subscription (same price as WoW, but without the decade worth of content). However the game received praise for it&#039;s Cyrodill PvP map. Fast-forward a couple of years and various updates, the most notable one being One-Tamriel which completely overhauled the game&#039;s balance and dropped the subscription, and had various DLCs released which added multiple zones, classes and Dungeons.&lt;br /&gt;
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All in all the game today is a decent MMO, with a thriving and relatively non-toxic community. However the game&#039;s plot is lackluster compared to other Elder Scrolls games, and it has a notable lack of iconic characters, specially if compared to World of Warcraft. It also has a steady stream of extremely well made cinematic trailers, most of them focusing on the adventures of a fighter/mage/thief trio who go from fighting each-other to fighting alongside each-other, depending on the cinematic. &lt;br /&gt;
&lt;br /&gt;
===The Elder Scrolls: Legends===&lt;br /&gt;
A collectible card game for PC and mobile.&lt;br /&gt;
&lt;br /&gt;
===The Elder Scrolls: Blades===&lt;br /&gt;
A mobile game that everyone forgot about. It was kinda bad.&lt;br /&gt;
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===The Elder Scrolls VI===&lt;br /&gt;
Announced at E3 2018, the game was confirmed to be in production. The trailer shows a mountainous eastern or western coast with some stone ruins. But then Bethesda announced a new game, Starfield, that will come before it, so it&#039;s gonna a long time until TES6 is released.&lt;br /&gt;
&lt;br /&gt;
==Books==&lt;br /&gt;
Yes, there actually are books set in Tamriel, The Infernal City and Lord of Souls written by [[Wikipedia:Gregory Keyes|Gregory Keyes]], which were set between the events of Oblivion and Skyrim. {{Spoiler|Someone who&#039;s actually read them, or is willing to reseach them more can expand this segment.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Lel.jpg&lt;br /&gt;
image:N&#039;wahs with attitude.jpg&lt;br /&gt;
image:1402853718622.jpg&lt;br /&gt;
image:Averagedayatbeth.png|This is depressingly true.&lt;br /&gt;
image:Tribunal_awaken.jpg|[[JoJo&#039;s Bizarre Adventure|Almsivi!]]&lt;br /&gt;
image:Kobold romance diary by Weaver.jpg|An average day for a TES protagonist.&lt;br /&gt;
image:TES_lore_f.jpg|A lorefag&#039;s Slaanesh-grade wet dream.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://en.uesp.net/wiki/Main_Page The Unofficial Elder Scrolls Pages, the definitive wiki for the series.]&lt;br /&gt;
*[[Scrollhammer]]: if the Elder Scrolls and Warhammer had a bastard son, it would probably be like this.&lt;br /&gt;
*[[Scrollhammer 2nd Edition]]: If Elder Scrolls and Infinity had a bastard son.&lt;br /&gt;
*[[Unofficial Elder Scrolls RPG]]: A pen and paper [[RPG]] currently dead because Seht decided to take a break, but he&#039;s back now. Core 3E is pretty polished with many supplements actively being worked on and released by various anons.&lt;br /&gt;
*[[Savage Worlds]]: For which fanmade Elder Scrolls rules exist.&lt;br /&gt;
*[[Glorantha]]: Elder Scrolls&#039; equally insane absent father.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pole-arm&amp;diff=381782</id>
		<title>Pole-arm</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pole-arm&amp;diff=381782"/>
		<updated>2023-02-26T03:04:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Types of Pole-arm */&lt;/p&gt;
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&lt;div&gt;[[image:Polearms.jpg|thumb|300px|right|And those are just the &#039;&#039;most common European&#039;&#039; varieties, too!]]&lt;br /&gt;
A &#039;&#039;&#039;Pole-Arm&#039;&#039;&#039; technically refers to any type of weapon consisting of a metal head with a long wooden pole. [[Spear|Spears]] fall under this classification, but more often than not it is used to refer to weapons with something more than just a point at the end to stick people with. Pole-arms were usually capable of any combination of chopping, cutting, smashing, or stabbing an enemy by attaching [[Battleaxe|axe]]-heads, spikes, hammers, and various blades to the end of a long shaft. Due to their relative ease of use and the sheer versatility they offered, pole-arms have been used by civilizations across the length and breadth of the globe and have proven themselves to be very effective in mass combat, even up to the Napoleonic and American Revolutionary wars. &lt;br /&gt;
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The sheer number of different weapons the term covers means that attempting to classify them can get confusing, especially with some of the ones from Europe. Since there was no rigorous system of classification in place and several weapons like the bill, war scythe, and military fork were developed from peasants&#039; hand tools, several different weapons have been called by the same name, and several different names have been applied to the same weapon; and that&#039;s &#039;&#039;&#039;without&#039;&#039;&#039; getting into things like glaive-guisarmes, fauchard-forks, and the various other combination weapons people tried to kill each other with over the centuries. As you might expect, this has sparked [[Skub|many arguments]] over what is called what.&lt;br /&gt;
== Pole-arms in warfare ==&lt;br /&gt;
When compared to spears, pole-arms retain some of the advantage of reach while gaining more flexibility in how they attack. A spearman is limited to simply poking his enemies to death, whereas a halberdier or billman can also hack at them and even drag horsemen off their mounts with the hooks on their weapons.  &lt;br /&gt;
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Pole-arms became the predominant infantry weapon of the middle ages because of this versatility.  They offer the reach to defeat swords and axes and cavalry, and the power to crack armor and shields.  A halberd head requires no more metal to make than a sword, yet a halberdier with modest training can keep all but the most experienced swordsmen at bay without the cost and encumbrance of armor.  These qualities made pole-arms ideal for quickly outfitting a very large force of common soldiers.&lt;br /&gt;
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==Types of Pole-arm==&lt;br /&gt;
Spears are far from being the only form of pole-arm; there are numerous others, most of which tend to be difficult to distinguish from one another. A short list of some of the more notable types is as follows:&lt;br /&gt;
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*&#039;&#039;&#039;Ahlspiess/Awl Pike:&#039;&#039;&#039; Take a spear, then replace the spearhead with a three-foot-long metal spike with a disc to protect the user&#039;s hand and you have the ahlspiess. The name comes from the fact it resembled an awl, a tool used to pierce holes in leather and wood, which fit rather well considering how good it was at poking holes in people. Unlike a normal spear the metal spike was impossible to cut though with a sword, which made it quite effective in a melee, if a bit on the heavy side.&lt;br /&gt;
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*&#039;&#039;&#039;Bardiche/Berdiche:&#039;&#039;&#039; A Russian polearm taking the form of a long handled axe with a broad curved axehead on a long handle typically 1.5 meters in length. The lower end of the axe-head was attached to the shaft, while the upper end extended several inches above it. It was notable in that it was often used as a monopod by Streltsi (an elite force of musketeers that existed from the reign of Ivan the Terrible to Peter the Great).&lt;br /&gt;
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*&#039;&#039;&#039;Bayonet:&#039;&#039;&#039; Honorable mention goes to the blade at the end of a gun, which was extremely handy back in the days where it took a long time to reload. Not used very often in modern times except by the British, who have engaged in bayonet charges during the wars in Iraq and Afghanistan. Modern bayonets attachments would make guns more similar to a glaive than a spear though (with a big curve similar to that said weapon).&lt;br /&gt;
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*&#039;&#039;&#039;Bill:&#039;&#039;&#039; Derived from a pruning tool called the billhook, a bill consists of a cutting blade that curves forward to form a hook, with later versions adding a spike on the top and a hook on the back of the blade. This combined the stopping power of a spear with the cutting ability of an axe, giving it the ability to pull horsemen out of the saddle, hamstring man and mount alike, &#039;&#039;&#039;and&#039;&#039;&#039; pierce gaps in the protection of heavily armored opponents. For this reason, it was the national weapon of England well into the 16th century. Interestingly, at a time when all the continental armies were using pikemen to form the bulk of their foot soldiers, an English army of hastily-raised levies (most of the English army being abroad in France, dying of dysentery and being of minor annoyance to the French) devastated a Scottish army, whose principle weapon was the pike, at Flodden Fields to such an extent they took a generation to recover. Often conflated with the guisarme due to their similar origins and use, they may very well be regional variants of the same general weapon.&lt;br /&gt;
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*&#039;&#039;&#039;Bohemian Earspoon:&#039;&#039;&#039; This oddly-named pole-arm really existed; it was used in central Europe around the 14th and 15th centuries. It consisted of a tapered blade with a medial ridge and pair of lugs beneath the blade, similar to a boar spear, to prevent an impaled target working its way down the pole to reach you.&lt;br /&gt;
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*&#039;&#039;&#039;Brandistock&#039;&#039;&#039;: An unusual 16th century Italian thrusting polearm in that, not only did it possess three spikes at the end, but they were also retractable.&lt;br /&gt;
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*&#039;&#039;&#039;Falx&#039;&#039;&#039;: The Falx is an oddity that doesn&#039;t easily fit any category; most historians list it as a polearm as, despite being somewhat shorter than an ordinary polearm, it&#039;s shaft is too long to be considered a sword. This weapon was used by the ancient Dacians and Thracians against the Romans, and featured a 3 foot sickle-shaped blade with an equally long shaft, meant to be used two-handed and could deliver devastating downward blows, splitting shields and helmets alike. It&#039;s for that reason that the Roman Gallic helmet has a special ridge specifically for blocking falx blows. In fantasy, the Falx has been re-purposed as an Elven Greatsword of sorts, owing to its more unusual shape.&lt;br /&gt;
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*&#039;&#039;&#039;Fauchard&#039;&#039;&#039;: In many respects a fauchard is very similar to a glaive, except that it has a hook somewhere on the cutting edge, and above the hook the blade tapers into a sharp point.&lt;br /&gt;
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*&#039;&#039;&#039;Glaive:&#039;&#039;&#039; The glaive was equipped with a single-edged tapering blade (like a kitchen knife) affixed similarly to an axe head. Some variations (called glaive-guisarmes) had a small hook on the end meant for catching horsemen, like a bill, or for locking enemies&#039; blades in combat. Glaives often came in a very wide variety of bizarre shapes, so oftentimes it is used to describe a polearm with a blade shape that doesn&#039;t fit any of the other categories.&lt;br /&gt;
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*&#039;&#039;&#039;Goedendag:&#039;&#039;&#039; the goedendag was a Flemish combination of a spear and club. It&#039;s believed to have been first used like a spear to blunt a charge, but then as a club once the melee is joined. Making it good against armored knights, and it was used to defeat French knights at the &amp;quot;[https://www.youtube.com/watch?v=P5ksuFG8YaY Battle of the Golden Spurs]&amp;quot;. The word &amp;quot;Goedendag&amp;quot; means &amp;quot;good day&amp;quot; in Dutch, so if nothing else this proves that the Flemish have a sense of humor.&lt;br /&gt;
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*&#039;&#039;&#039;Guan-Dao:&#039;&#039;&#039; The Guan-Dao is a chinese polearm with a &#039;&#039;huge&#039;&#039; fucking blade at the end of a five-foot pole, with a small prong at the back and usually a tassle or two for ceremonial purposes. It is named after a popular character from the 14th century novel Romance of the Three Kingdoms called Guan Yu, who is often depicted as using a particularly beautiful Guan-Dao (even though he almost certainly didn&#039;t do so in reality, as the weapon didn&#039;t exist at the time). A similar predecessor in China is the &amp;quot;Pudao&amp;quot; (and the similar Korean &amp;quot;Hyeopdo&amp;quot;). A related pole-arm in Joseon Korea was based off of it and was referred to as the &amp;quot;Woldo.&amp;quot;&lt;br /&gt;
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*&#039;&#039;&#039;Halberd:&#039;&#039;&#039; One of the most iconic pole-arms, differing from the poleaxe in both form and function. Intended as more of a formation weapon than an individual weapon, both the shaft and spike were longer, as it was primarily a thrusting weapon. While possessing an ax&#039;s blade (which typically featured a slant pointing downward as opposed to a straight parallel or circular edge), it was less used for chopping (due to its unwieldy nature) and more as an extra attack; the ax was used in a draw cut in case the thrust missed its target and attempted to close in. The blade could also pull a mounted [[knight]] off his horse, though the bill was better known for this tactic. In the early Renaissance, the Halberd was a favorite weapon of the Dobbeltsöldner, being a good weapon to bump away enemy pikes and then blend the innards of the peasants holding the pikes.  &lt;br /&gt;
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*&#039;&#039;&#039;Ji&#039;&#039;&#039;: A common Chinese polearm that evolved over time; early versions took the form of a &amp;quot;dagger-axe,&amp;quot; more properly called a &amp;quot;Ge,&amp;quot; which was little more than a short blade that stuck out perpendicular to the shaft, then sloped down the shaft a bit to form the axe-head. The Ji evolved from the Ge by adding a spike to the top, turning it more into a halberd-type weapon. Finally, the blade was replaced with an inverted crescent shape, sometimes double bitted. This was famously the preferred weapon of Lu Bu, a warlord from the Three Kingdoms era.&lt;br /&gt;
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*&#039;&#039;&#039;[[Lance]]:&#039;&#039;&#039; A bigger, heavier spear intended for [[knight]]s and other mounted warriors. They were too bulky to be wielded on foot and too heavy to throw, relegating them to use on horseback; however, they could be absolutely devastating during a cavalry charge. Variations of the lance continued to be used until World War I. They were also the go-to weapon for jousting tournaments.&lt;br /&gt;
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*&#039;&#039;&#039;Lucerne Hammer:&#039;&#039;&#039; Basically a warhammer with a very long shaft, the hammer&#039;s head was pronged to better pierce the plate armor in use at the time. It also bore a long spike opposite the hammer and an even longer spike extending from the top. The name comes from the city of Lucerne, Switzerland, where many of them have been discovered.&lt;br /&gt;
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*&#039;&#039;&#039;Man Catcher:&#039;&#039;&#039; A pole with a two pronged semicircular head which sometimes has spikes inside it and possibly a mechanism to close it, designed for immobilizing enemies by catching their limbs or neck and pining them down and also for knocking enemies off of horses.  Less lethal versions of this weapon were, and still are in some places, used for catching escaping criminals.&lt;br /&gt;
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*&#039;&#039;&#039;Military Fork:&#039;&#039;&#039; It&#039;s basically a big pitchfork. The prongs made it effective at piercing plate armor and some had hooks much like other polearms to counter cavalry.&lt;br /&gt;
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*&#039;&#039;&#039;Naginata:&#039;&#039;&#039; Similar to the glaive, the naginata is a wooden shaft with a large curved blade at the end which was covered with a sheath when not in use. Like the katana, it became a favored weapon of the [[samurai]], particularly the women (who were especially appreciative of its ability to keep opponents at a distance, thus compensating for [[-4 Str|the difference in raw strength between the sexes]]) in fact learning how to use a Naginata was mandatory for school girls in the Empire of Japan and it&#039;s still popular there. While they can be used to stab and hook opponents, the curved blade makes naginatas most effective as a cutting weapon; although it lacks the speed, control, and longer cutting edge of a katana, it makes up for it with superior reach and better leverage. Fun fact; sometimes when a katana broke, the blade would be reused to make a naginata. A similar but more ornate pole-arm was the &amp;quot;Nagamaki.&amp;quot;&lt;br /&gt;
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*&#039;&#039;&#039;Partisan:&#039;&#039;&#039; A relative newcomer to the pole-arm family, coming about only during the Renaissance but becoming obsolete in the same way as every other pole arm - via the advent of firearms. It was a weapon that consisted of a spearhead (broader and larger than normal) mounted on a relatively long shaft with protrusions on the sides of the spear head which aided the user in parrying sword thrusts, setting the weapon apart from its predecessors. The weapon was designed for both cutting and thrusting (albeit with a larger focus on the latter rather than the former), unlike a normal spear, but it was still somewhat smaller than normal polearms at 1.8—2m (5.9—6.6ft). It remains in use as a ceremonial weapon in some countries. Party-focused politicians are known for fighting with these in political debates.&lt;br /&gt;
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[[File:Pikemen.jpg|250px|thumb|right|Cavalry? We ain&#039;t afraid of no stinking cavalry!]]&lt;br /&gt;
*&#039;&#039;&#039;Pike:&#039;&#039;&#039; Perhaps the most effective of the pole weapons, but certainly the most widespread. The pike was, at its heart, a very long, sharp stick. We&#039;re talking 10-25 feet, here. It was ideal for defensive maneuvers, especially when wielded &#039;&#039;en masse&#039;&#039;; each rank of pikemen was trained to hold their pikes so any charging enemy infantry had to deal with more sharp spiky objects than a hedgehog convention pointed at them. However, the tight formations needed to pull this off made pikemen vulnerable to archers and the unwieldy size of the pikes made it too difficult for them to effectively defend themselves if outflanked. Nevertheless, their lethality and defensive skill made them popular into the late 1600s, at which time people realized standing around in dense formations made pikemen an easy target for [[Firearm|arquebusiers]] and artillery. Both the [[Landsknecht]]s and the Swiss became famous for their proficiency with pikes. It survived a few centuries after the introduction of gunpowder with the usage of Pike and Shot formations (with the pikemen being near the edges to keep cavalry at bay as the arquebusiers volley fired). Some Japanese yari would be long enough to qualify as pikes and were used in a similar manner as the Europeans did.&lt;br /&gt;
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*&#039;&#039;&#039;Poleaxe:&#039;&#039;&#039; It&#039;s an axe head on a pole, just as the name suggests. Compared to a halberd, it has a smaller head, which focuses kinetic energy onto a smaller area and lets it cut through armor more effectively. In other words, while the halberd prioritizes thrusting, the poleaxe prioritizes chopping. The spike on the end of the pole&#039;s butt also made it useful for thrusting attacks, and it could be used to block in the same way as a quarterstaff. Generally a poleaxe has a spike at the tip, rather like a spear head, an axe blade and a hammer on the opposite side of the axe blade - the hammer was all but necessary to crush plate armour and the man within, after all.&lt;br /&gt;
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*&#039;&#039;&#039;Pilum&#039;&#039;&#039;: The standard polearm in the service of the ancient Roman Legions. Defies the categorization of this page a bit, since it&#039;s not particularly large (about 2 meters at most) and wasn&#039;t used like we would think a polearm would be used. The Pilum was an iron tipped javelin, thrown against enemy formations before the charge. Its very thin tip concentrated most of its force in a very small area, making is possible to pierce most kinds of armour and shields the enemy would use. As an additional feature, the shaft was of the tip was made from a softer iron than the tip itself, meaning that even if you blocked a Pilum with your shield, the Pilum would get stuck and bend, adding a 1 kilogram heavy paperweight to it and limiting your manuverability severly. &lt;br /&gt;
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*&#039;&#039;&#039;Quarterstaff:&#039;&#039;&#039; The simplest type of polearm there is, inasmuch as it is an actual pole. It&#039;s probably the oldest, too; smacking someone with a stick is easier to think of than sharpening it so you can stab them. A favored weapon of [[monk]]s and other unarmed classes in DnD, these could be used both as a blunt implement and as a thrusting weapon, while a carefully aimed sweeping blow aimed at the legs could easily knock a foe off his feet and send him sprawling onto the ground. It&#039;s not too likely that these were used in actual warfare, as they were mainly meant for self-defense and martial arts; in many cultures with martial arts traditions the staff was regarded as providing the strongest defense of the basic types of weapons.  They were also useful as walking sticks, of course. In China, where it is known as the Gùn or Bang staff, it is called the &amp;quot;Grandfather of Weapons&amp;quot; in the classical weapons quartet (the others being the Jian sword, Qiang spear, and the Dao sabre).&lt;br /&gt;
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*&#039;&#039;&#039;Shaolin Spade:&#039;&#039;&#039;: As the name suggests, it&#039;s a weapon with a spade-shaped blade on one end, with a crescent shaped blade on the other. The Shaolin monks used this weapon for two purposes: to bury the dead, and for defense against bandits. Possibly one after the other.&lt;br /&gt;
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*&#039;&#039;&#039;Spetum:&#039;&#039;&#039; A spear-like weapon with two smaller, single-edged blades extending at acute angles from the base of the spear&#039;s head. Not only could it be used to impale and stab with the main spearhead, the smaller blades made it effective at knocking aside shields and severing limbs as well.&lt;br /&gt;
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*&#039;&#039;&#039;Swinefeather/Swedish Feather:&#039;&#039;&#039; A predecessor to the bayonet, this was a musket rest combined with a spear, which allowed early musketeers to defend themselves against cavalry. As its name suggests, it was heavily used by the Swedes during the Thirty Years War, with the weird name possibly coming from the Swedish word for &#039;pig-sticker&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Swordstaff:&#039;&#039;&#039; Take a full sized doubled edged sword, including the guard, but replace grip with a long pole.  Swordstaff like weapons pop up in fantasy every once in a while but were rare in history, so not much is known about how they were used.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trident:&#039;&#039;&#039; The go-to weapon for a water-themed character. Mostly this was used by fishermen to skewer fish. The retiarius, a type of gladiator, used a trident alongside a dagger and net.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Voulge:&#039;&#039;&#039; While superficially similar to the glaive, the voulge had a broader blade meant for hacking rather than cutting. Think of it as a meat cleaver on a pole and you have the general idea of how it worked. Also like the glaive, some forms (called voulge-guisarmes) had hooks added to the back of the blade, along with a pointed tip for stabbing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;War Scythe:&#039;&#039;&#039; Contrary to popular belief, a scythe on its own is too unwieldy to make a good weapon. But if the scythe&#039;s blade is re-mounted to extend upward instead of out to the side, it can be fairly effective as far as improvised weapons go. Because of the ease with which they could be repurposed from common tools, they were one of the most likely weapons to be used in peasant uprisings. War scythes were the preferred pole arm of the Poles.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Polearms-Geneva.jpg|Various 15th century European pole-arms&lt;br /&gt;
image:ahlspiess.jpg|An ahlspiess&lt;br /&gt;
image:01_108_Book_illustrations_of_Historical_description_of_the_clothes_and_weapons_of_Russian_troops.jpg|Russian &#039;&#039;&#039;streltsi&#039;&#039;&#039;, each carrying a musket and a bardiche&lt;br /&gt;
image:Bec_de_Corbin.jpg|A bec-de-corbin or Lucerne hammer, depending on who you ask&lt;br /&gt;
image:Long_handled_bill_hook.jpg|A simple bill&lt;br /&gt;
image:Glouchester-billmen.jpg|Re-enactors holding examples of Italian and English bills&lt;br /&gt;
image:Bohemian-earspoon.jpg| A modern reproduction of a bohemian earspoon&lt;br /&gt;
image:naginata.jpg|A Japanese Naginata&lt;br /&gt;
image:Voulges.png|Several different kinds of voulge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MedievalWeaponry}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488274</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488274"/>
		<updated>2023-02-25T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Amazon&amp;#039;s Lord of the Rings: The Rings of Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{british}}&lt;br /&gt;
{{Awesome}}&lt;br /&gt;
[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year-old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote | It’s like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. And sometimes you didn’t want to know the end. Because how could the end be happy? How could the world go back to the way it was when so much bad happened? But in the end, it’s only a passing thing, this shadow. Even darkness must pass. A new day will come. And when the sun shines it will shine out the clearer. Those were the stories that stayed with you. That meant something. Even if you were too small to understand why. But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back only they didn’t. Because they were holding on to something.| Samwise &amp;quot;Sam&amp;quot; Gamgee, The Two Towers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LotR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039; (he was wrong; it proved &#039;&#039;more&#039;&#039; popular).&lt;br /&gt;
&lt;br /&gt;
=The Books=&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for &#039;50s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy - it&#039;s technically &#039;&#039;six&#039;&#039; books, just bundled into three. Tolkien had wanted the whole thing to be one single, giant doorstopper, but he was talked out of that. Thus, we got three books:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Check [[The Silmarillion]] and [[The Hobbit]] to go in chronological order.&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of [[Mordor]] (and also Of The Rings), and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, outright manipulating people with promises of power, or just trying to GTFO the Bearer&#039;s person at every vaguely-plausible opportunity. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially an Angel in human guise, and on the same tier as Saruman, Sauron, and the Balrog);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
[[file:Legolas.jpg|right|400px]]&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Anglo-Saxons on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling across two different kingdoms and fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting (that is currently not imprisoned off the edge of the world, his old boss had a bigger resume) with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. But in an ironic twist, the ring&#039;s former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and falls into the lava, just as both Frodo and the ring itself had warned what would happen if Gollum betrayed him and tried to take the ring. With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter. The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain. The story ends on a bittersweet note as Sam (arguably the story&#039;s true protagonist and MVP of the closing chapters) finally settles back home with his family, writing the final pages to the Baggins&#039; family saga.&lt;br /&gt;
&lt;br /&gt;
Final apocrypha detail the fates of the characters, notably Sam goes west following his wife&#039;s death as he was a brief ringbearer (leaving the Red Book to his daughter and son-in-law), Merry and Pippin retire after lengthy political careers and witnessing Eomer&#039;s death before dying in Gondor, Aragorn cleans up the remaining orcs and makes peace with human servants of Sauron, has a son and some daughters with Arwen and dies of old age, followed by Arwen a year later. Gimli and Legolas go west after Aragorn&#039;s death, presumably along with the final few Elves who were getting their affairs in order before leaving Middle Earth, leaving humans as the dominant power of the Fourth Age and the Dwarves apparently peacefully dying out after reclaiming lost homes.&lt;br /&gt;
&lt;br /&gt;
==The Expanded Canon==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from its creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Fëanor who played right into Melkor&#039;s (Middle-Earth&#039;s Satan and Sauron&#039;s boss) schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Many people complain about the Silmarillion being too dry and reading like a history book (which is what it is, to be fair); if you’re looking for a &#039;&#039;novel&#039;&#039; - read on.&lt;br /&gt;
* Children of Hurin - published after Tolkein’s death, it is also the only complete novel covering one of the First Age stories in the Silmarillion. This covers the tragic story of Turin Tarambar, Tolkein’s version of Kullervo, and how Morgoth cursed him and his family to a fate worse than death. Still an epic adventure that fits well into the Legendarium.&lt;br /&gt;
*Unfinished Tales - As the name implies, these are narrative scraps which Tolkien hadn&#039;t completed before his death. Christopher Tolkien published this mess of notes on his way to completing two of the Tales (which he hadn&#039;t dared, himself, at the time). This book includes longer versions of lore mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan. And draughts of those &#039;&#039;Hurin&#039;&#039; and &#039;&#039;Gondolin&#039;&#039; stories which Chris would fill in, and publish, (much) later. But not &#039;&#039;Beren&#039;&#039;.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkien&#039;s mythology, includes early drafts and unused stories. Here&#039;s where &#039;&#039;Beren&#039;&#039; is first floated, as a poem; and the first (maybe best) &#039;&#039;Fall of Gondolin&#039;&#039;. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==The Cancelled Sequel==&lt;br /&gt;
Yes, you&#039;re reading that right. After the Lord of the Rings was all wrapped up, Tolkien did at one point feel the &amp;quot;sequel itch&amp;quot; and considered doing a follow-up set in the Fourth Age that would have included the son of Faramir, and with the villains being a cult of Sauron fanboys. But, recognizing that following up the epicness of Lord of the Rings with a much more minor threat was almost certainly not going to work, his heart just wasn&#039;t in it and he quickly gave up on the idea. Tellingly, despite how much subsequent creators have wanted to tell their own stories in Middle-Earth, none have yet to try and take Tolkien&#039;s discarded 4th Age story ideas and run with them (probably because they&#039;ve come to the same conclusions about it that he did).&lt;br /&gt;
&lt;br /&gt;
=A Mythology for England?=&lt;br /&gt;
Now, you might be wondering why Tolkien bothered to do all of this in the first place. What motivated him? The answer is generally held to be, that he wanted to give England its own mythology. Tolkien had noticed that almost all other civilizations had them: Greek Mythology, Egyptian Mythology, Norse Mythology, Native American Mythologies, etc. But England seemed to be the exception. So Tolkien took the Thanos approach and decided &amp;quot;Fine, I&#039;ll do it myself&amp;quot;. And the rest is history.&lt;br /&gt;
&lt;br /&gt;
What this means though, is that Middle-Earth is technically not a fantasy setting totally separate from real life in the way that something like [[Warcraft|Azeroth]] or [[Pathfinder|Golarion]] is. It &#039;&#039;is&#039;&#039; our world, but in a distant past that&#039;s details were ultimately lost to time, causing it to become legend. This is an aspect of the franchise that&#039;s often overlooked, but it is there when you remember what Middle-Earth was intended to be for Jolly Old England. Tolkien intended to run with the idea even further, tying Middle Earth to Dark Ages Europe where a 5th century Welsh mariner discovers Tol Eressia and learns of the ancient shared history of the elves and men, as well as tying in existing legends like Saint Brendan&#039;s voyage. The novels that we have today (The Lord of the Rings, The Hobbit, and the Silmarillion) were to be surviving stories from this forgotten age, either being retold by ancient Welsh explorers or directly copied from the Red Book of Westmarch. He also considered having Eru (the God of the setting), pulling a Jesus and appearing on Middle-Earth in mortal form, but discarded this idea for being a little too on the nose. Instead this is merely implied in a conversation between Elves and Men as being the reason behind the strange gifts and fate Eru assigned to men.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;also&#039;&#039; makes the Tolkien Purist&#039;s insistence on absolute, 100% fidelity to the source material at all times somewhat ironic, since that isn&#039;t how mythologies work: they change with each subsequent retelling. So we should really be a lot more accepting of changes to lo--{{BLAM|HERESY!}}&lt;br /&gt;
&lt;br /&gt;
Do note that in modern scholarship, the question of Tolkien&#039;s purpose in writing the &#039;&#039;Lord of the Rings&#039;&#039; and the wider &#039;&#039;Silmarillion&#039;&#039; is up for debate. Many believe that Tolkien&#039;s work evolved away from the &amp;quot;mythology for England&amp;quot; origin after his failure to get &#039;&#039;The Silmarillion&#039;&#039; published, and that Tolkien had left-wing anarchist viewpoint be anathema to the modern fanbase that glorifies monarchism, racism, and Eurocentrism. Fans generally argue that such people are full of shit and only making these radical claims in the interests of getting published and securing tenure.&lt;br /&gt;
&lt;br /&gt;
=Legacy=&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the Lord of the Rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero (as encapsulated in the &amp;quot;Frodo Lives&amp;quot; movement), despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. On the other end of the spectrum, Tolkien has also been a sadly popular target for accusations of racism even though his letters made his utter hatred for Hitler and Nazism pretty clear and he also explicitly rejected &amp;quot;race doctrine&amp;quot;, to say nothing for things in the books themselves that contradict the charge, such as the Haradrim being respected by Gondor and Rohan, who make peace with them after the War of the Ring, Númenor&#039;s society going to shit the more oppressive of other men they became, and a dead Haradrim being shown sympathy by Sam (Faramir in the movie). People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://limyaael.livejournal.com/181634.html/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about, and in the meanwhile are free from Fate and able to do what you like with the time you have). This part never seemed to catch on.&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High Elves in the Noldor and Wood Elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.)&lt;br /&gt;
*Mixed race, mixed class adventuring parties.&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages. (Though Greek mythology had similar ideas).&lt;br /&gt;
*[[Mithril]] {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal. Like aluminum, if aluminum were also indestructible.&lt;br /&gt;
* Balors and Bloodthirsters...sort of. See, Balrogs are pretty clearly where the latter came from as &amp;quot;super powerful demonic monsters with horns, bat wings on the back, and wielding a weapon in each hand&amp;quot;. Since Tolkien owned the rights to the name &amp;quot;Balrog&amp;quot;, the folks at TSR, Wizards, GW, and elsewhere needed to get creative, thus giving us those other super-demons. &lt;br /&gt;
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==The Radio Drama==&lt;br /&gt;
Long before there was ever any real chance of getting movie adaptations, the Lord of the Rings was adapted for radio by (naturally) the BBC. Largely forgotten nowadays, but before the PJ movies came out, this was basically as good as it got as far as adaptations went (as well as being the only one made during Tolkien&#039;s lifetime, which allowed him to give feedback).&lt;br /&gt;
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==The Movies (and one TV show)==&lt;br /&gt;
===Old School===&lt;br /&gt;
There had been some talk about a film adaptation through the 50s through the early 70s (including with &#039;&#039;The Beatles&#039;&#039; trying to be the Hobbit quartet!), but it largely did not go anywhere. Mostly because doing it justice in live action was waaay beyond what could be reasonably done in 1960 (large-scale Medieval battles were one thing, but unless you fancy the thought of a claymation Balrog, the more fantastical elements would have never looked good).&lt;br /&gt;
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[[Ralph Bakshi]] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which was released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. While it does have some good points here and there the end result both leaves you both weirded out and bored unless you are really into that era of animation.&lt;br /&gt;
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It&#039;s worth noting that, despite his reputation, some of the weirdness of the movie is not actually due to Bakshi. Executive meddling was &#039;&#039;rampant&#039;&#039; during the production, one of the most infamous examples of which is with Saruman. Midway through, execs decided that Saruman sounded too much like Sauron and would confuse audiences, so they went behind Bakshi&#039;s back and had the VAs start referring to him as &amp;quot;Aruman&amp;quot; instead. [[derp|Without redubbing the lines that had already been recorded up to that point]]. Bakshi didn&#039;t find out until it was too late to fix, and as a result characters throughout the movie alternate between Saruman and Aruman. In spite of it&#039;s shortcomings it did do reasonably well at the box office ($33.7 Million at the box office for the US, UK and Canada against it&#039;s $4.5 million budget) which if nothing else got some film and tv execs to think &amp;quot;okay, maybe there is some money in these fairy-tales-for-grown-ups&amp;quot;.&lt;br /&gt;
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Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting hit with swords onscreen. That&#039;s not even mentioning how much they cut, up to and including &#039;&#039;entire characters&#039;&#039; (like Legolas and Gimli), and giving Theoden one of the lamest deaths in animation movie history.&lt;br /&gt;
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However, even though it&#039;s hard to deny the movie as a whole is objectively bad, there are a few gems in Rankin Bass&#039;s  Return of the King that rival, or are arguably even &#039;&#039;better&#039;&#039; than the Jackson movies. Sam&#039;s portrayal in particular is very good (certainly &#039;&#039;leagues&#039;&#039; better than in the Bakshi version, as low a bar as that might be), showing him as a strong and fearless friend, and one of the only people in all Middle Earth &#039;&#039;ever&#039;&#039; to hold an awakened One Ring in his hand, in Morder where it&#039;s at its most powerful, took the best shot it could hit him with, [[awesome|and told the Ring to fuck off]]. The portrayal of the Ring itself is also quite good, with it having a much more active malign influence than it does in the Jackson films. The Ring doesn&#039;t just passively corrupt people, it &#039;&#039;tempts&#039;&#039; them, feeding those who hold it visions of all the things they could do with it, all the power they could have, and it even delivers a taste of that power, with a weakened and exhausted Frodo able to stand strong and confident just by holding the Ring, enough to even scare the shit out of Gollum.&lt;br /&gt;
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[https://www.youtube.com/watch?v=Cr_rb_pitHk If you are curious about the Bakshi film and have an hour to kill, Dan Olson has a pretty good video essay on the subject]&lt;br /&gt;
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===The Peter Jackson Trilogy===&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype, making Arwen an actual character, and having Gollum being accidentally thrown into Mount Doom fighting with Frodo over the One Ring. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkien&#039;s son really hated the movies for some reason (Probably for personal reasons as the original books were written in part for him. Ostensibly it was because of the films emphasis on action setpieces etc. as opposed to the more “low-key” elements of world-building etc.)]]. Nowadays the films continue to enjoy a great reputation apart from the folks who refuse to abide even the tiniest changes made to the source material.&lt;br /&gt;
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PJ followed this up with a series on &#039;&#039;[[The Hobbit]]&#039;&#039;, which we handle in its own [[skub|totally unbiased and sober]] page [[The Hobbit|here]].&lt;br /&gt;
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===Amazon&#039;s Lord of the Rings: The Rings of Power===&lt;br /&gt;
{{Fail}}{{HurfDurf}}&lt;br /&gt;
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{{Topquote|There is no curse in Elvish, Entish, or the tongues of man for this treachery.|Tolkien fans}}&lt;br /&gt;
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{{Topquote|There can be no trust between hammer and rock. Eventually, one or the other must surely break.|Durin, accurately describing the relationship between Amazon and the fans}}&lt;br /&gt;
{{Topquote|Give me the meat, and give it to me raw!|Durin, speaking to Elrond once he got away from his wife}}&lt;br /&gt;
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&#039;&#039;&#039;TL;DR:&#039;&#039;&#039; Amazon&#039;s made a new show that, due to their own actions and statements, basically killed any goodwill long-time fans may have had towards it before before the first episode aired. It&#039;s been to &#039;&#039;Lord of the Rings&#039;&#039; what &#039;&#039;Netflix&#039;s Cowboy Bebop&#039;&#039; was to &#039;&#039;Cowboy Bebop.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;ABANDON ALL HOPE, ALL YE WHO ENTER HERE&#039;&#039;&#039;&lt;br /&gt;
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Half a decade after &#039;&#039;The Hobbit&#039;&#039; trilogy&#039;s derpy conclusion, Amazon announced, with much fanfare, that they were going to make a streaming series based on Tolkien&#039;s Legendarium. Given the unreadable and generally obscure nature of the subject to mainstream audiences (moviegoers), fans reacted with wary interest and curiosity. The Second Age, while at least being somewhat familiar as the backstory to LOTR and given five minutes of depiction in the film&#039;s prologue, only takes up two chapters in the Silmarillion. That excitement quickly devolved into seething irritation and [[Rage|rage]].  This began at the first major warning sign; the firing of Amazon&#039;s resident Tolkien consultant Tom Shippey (a British medievalist who has written six books and several academic papers on Tolkien&#039;s work, who even met and worked with Tolkien himself at the same university) and subsequent replacement by someone far less qualified, far less experienced and heavily invested in [[SJW|modern identity politics]].  Combined with this happening shortly after the death of Christopher Tolkien - the one person in the Tolkien estate protective of his father&#039;s work - it was clear there was an agenda.  More bad news came out soon after; Amazon &#039;&#039;&#039;didn&#039;t actually have the rights to any of the Legendarium works&#039;&#039;&#039;.  They had spent several hundred million dollars only buying rights to the names, people, and events named in the Appendices, and are unable to reference anything else. &lt;br /&gt;
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Worse, it was revealed the showrunners had no screenwriting or directing credits to their name, only being hired after J.J. Abrams vouched for them. Their most famous work was uncredited rewrites to &amp;quot;punch up&amp;quot; the script of &#039;&#039;[[Star Trek|Star Trek: Into Darkness]]&#039;&#039;. Even if they were willing to write whatever Amazon demanded of them, it was seen as bizarre for Amazon to risk their literally billion-dollar investment on completely amateur leaders.  One can only assume it was done to spite the showrunners originally attached to the project, who had been fired by Amazon Studio head Jennifer Salke and went on to produce the critically acclaimed &#039;&#039;[[A Song of Ice and Fire|House of the Dragon]]&#039;&#039;.  Several of the main actors themselves were either inexperienced or complete newcomers, most noticeable with the actress playing Galadriel.  Supposedly, &#039;&#039;The Rings of Power&#039;&#039; was the product of Jeff Bezos wanting to have his own &#039;&#039;Game of Thrones&#039;&#039; for Prime Streaming. There were rumors that the show would be incredibly violent and gratuitously sexual (early in production people spotted a job posting for an intimacy coordinator, and there&#039;s only one reason why you&#039;d hire such a person), in stark contrast to Tolkien&#039;s works, and many expected the worst. Another popular theory is that Amazon simply bought the rights so that no one else can have them, and then spend the minimum effort required to fulfill their contractual obligations to the Tolkien Estate. &lt;br /&gt;
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The final nail in the coffin were Amazon&#039;s announcements that they wanted to &amp;quot;adapt&amp;quot; and [[SJW|˝modernize˝]] Tolkien&#039;s work for the present-day.  This proved that the &#039;&#039;Rings of Power&#039;&#039; was a prestige product for some studio suits and amateur writers rather than a passionate or faithful adaptation of Tolkien&#039;s work.  [[Skub|They revealed black elves, black/brown Numenoreans]], black and [[Derp|&#039;&#039;&#039;beardless&#039;&#039;&#039;]] dwarf women, and even [[What|multi-hued hobbits]] that weren&#039;t even supposed to exist in the Second Age. Worse, it all looked cheap and lazy and was promoted by paid actors pretending to be &amp;quot;superfans&amp;quot; of Tolkien who could only speak diversity, equity, and inclusion catchphrases. The backlash to the &amp;quot;superfans&amp;quot; trailers (they made multiple trailers for multiple regions in different languages with different actors all speaking from the same general script) was so bad that Amazon chose to unlist the videos from Youtube and Prime.&lt;br /&gt;
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&#039;&#039;Rings of Power&#039;&#039; launched in direct competition with &#039;&#039;House of the Dragon&#039;&#039; and initial audience reception was not good. Despite &#039;&#039;&#039;literally paying&#039;&#039;&#039; for millions of premiere viewers by virtue of paying movie theaters to play episodes 1 and 2 for free, viewer numbers entered freefall with subsequent episodes and reviews were consistently, though not universally, negative among the audience. Critics were more favorably disposed to it, though even they were not particularly flattering unless they were reviewing for dedicated entertainment sites like IGN, in which case the show could do no wrong. Many of the initial reviews focused on the leaden acting and terrible writing, grave sins for anyone who&#039;d watched Peter Jackson&#039;s trilogy or the original books (though perhaps it suited material allegedly based on &#039;&#039;The Silmarillion&#039;&#039;) and the show&#039;s absolutely obvious cheapness; despite spending a rumored $60 million per episode, sets were often empty of crowds, costumes were noticeably bad, and CGI was glaringly obvious.&lt;br /&gt;
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The most significant fan complaints were: &lt;br /&gt;
* The show is as full of &amp;quot;memberberries&amp;quot; as a plum pudding is full of figs. Despite being enjoined from referencing Peter Jackson&#039;s films because they don&#039;t have the rights to them, Amazon lifted a surprising amount of content directly from those films rather than from anything Tolkien wrote, especially in terms of visual design, dialogue, and shots. Galadriel&#039;s monologue when confronted with the One Ring, Gandalf being thrown around by an evil wizard using their staff, and the injection of the &amp;lt;s&amp;gt;hobbits&amp;lt;/s&amp;gt; HARFOOTS were all largely seen as callbacks to the far more well-received films.&lt;br /&gt;
*Lots of the show actually end up being shockingly boring. There are large swaths of the plot where just nothing of any significance happens. One moment aside (the time Disa sings to the rock in a religious ceremony, which is admittedly a really cool scene and the only time the show manages to grasp an inkling of Tolkiens magic), a lot of time is spent on following up on the mystery boxes, intercut with action setpieces that at best have minimal stakes and at worst are completely nonsensical. Given how much of the dyanmics that are supposed to be established here end up going nowhere and/or are outright ignored/contradicted by the time of the finale, one has to wonder why the showrunners even spent time on these plotlines. &lt;br /&gt;
* Any character actually named after one of Tolkien&#039;s characters is unrecognizable in the show. The most prominent example is Galadriel, transformed from a wise and regal queen of unearthly power to a bloodthirsty, rude warrior maiden who only cares about hunting down Sauron, only to be seduced by his comely human disguise instead.  She also never gives a mention or thought to her conspicuously absent husband Celeborn when starting to yield to &amp;quot;Halbrand&#039;s&amp;quot; charm.  Elendil the Tall and his sons are not spared, being depicted as incompetent and cowardly men who only succeed through the intervention of powerful women. And so on.&lt;br /&gt;
** Some see Galadriel as emblematic of the problems with &#039;&#039;Rings of Power&#039;&#039;, especially after a finale where she is arguably to blame for Sauron falling BACK into evil and allowing him to flee to Mordor to forge the One Ring; a finale where Galadriel comes up with the idea of Three Elven Rings (and only Elven, the lesser races don&#039;t deserve them); and a finale where Galadriel nearly kills Celebrimbor rather than Sauron because she cannot stand to have her mistakes thrown in her face. None of the majesty or wisdom supposedly held by Galadriel as the greatest of the Noldor in Middle-Earth is evident.&lt;br /&gt;
** Speaking of Galadriel, there was also a problem that complicated a lot of the cinematography; Galadriel is in the books one of the tallest people in middle-earth, whereas Morfydd Clark, Show-Galadriels actress is only 5 foot 3. The direction tries its best to make her seem much taller than she actually is, but it makes many scenes look and feel cumbersome and the more you watch it, you can see how often shots involving Galadriel only depict her. &lt;br /&gt;
* Amazon&#039;s pre-release media blitz had also contained the uncomfortable reveal that, rather than attempt to adapt centuries of conflict between the corruption and fall of Numenor and the Last Alliance, Amazon had decided to create a story that would encompass the broad themes of the Second Age while taking place over a recognizably human lifespan so that they wouldn&#039;t need to cast new actors every season. This Amazon-original plot, being led by inexperienced and bottom-barrel showrunners, would bastardize Tolkien&#039;s stories in stupendously stupid ways. &lt;br /&gt;
** The elves of Middle-Earth, or at least the Noldor, and all their works are being corrupted and worn down by a dark entropy, the product of &amp;quot;light of Valar&amp;quot; deficiency. Without the &amp;quot;light,&amp;quot; the elves are no longer immortal, immune to disease and the ravages of age, and all they have touched can be worn away by time and biology. There is only one cure: Mithril, the fossilized fallout of a battle between an Elflord and Durin&#039;s Bane where the Elf channeled all the &amp;quot;light&amp;quot; within his being into one of the Silmarils that was hidden in a tree that Durin&#039;s Bane really wanted to burn down with the flame of Udun. As they poured their energies into the tree, a lightning bolt struck and caused the Silmaril to explode. That explosion turned the tree&#039;s roots into mithril; a substance &amp;quot;[[Derp|as pure and light as good and as strong and unyielding as evil]].&amp;quot; Somehow, Gil-Galad and Celebrimbor not only know that the dwarves of Moria have discovered and started mining mithril, they also know it&#039;s the only thing that can give the elves their immortality back if they don&#039;t want to go back to Valinor. And they better get the dwarves to mine it as quick as they can; without it, they&#039;ll all be consumed by the darkness.&lt;br /&gt;
** The Downfall of Numenor is supposed to be one of the major stories of the Second Age and the archetypical mythic tragedy; the show drastically rewrites this story, in part because of the time compression, but also they manage to inject some modern politics into it as well and strip out much of the nuances that it had, as well as making the Kings Men’s motivations and actions more confusing. What’s supposed to happen is that the Kings of Numenor slowly get corrupted over the course of centuries by greed and pride and turn into warmongering Imperialists, and they are jealous of the elves’ immortality; this would lead them to becoming tyrants and eventually falling for Sauron’s deceptions. Instead, we have an isolationist kingdom with no army, who hate elves because they TURK OUR JERBS and a made-up prophecy about an elf causing the downfall of their kingdom (instead of the literal human sacrifice and enslavement). They only started returning to middle earth because Galadriel told them to go save an inconsequential human village that maybe had Sauron there. And there’s no explanation as to why they turned out this way since none of the original motivations are present.&lt;br /&gt;
** In the finale, Celebrimbor is incapable of doing anything with the mithril (about a fistfuls-worth) until Sauron tells him to &amp;quot;seduce&amp;quot; the ore with lesser, gentler metals and alloys. Once Sauron&#039;s love confession is rejected by Galadriel, she comes up with the brilliant idea to forge 3 rings so that all elves could partake of mithril&#039;s effects without falling under their dominion.&lt;br /&gt;
* Albino, white-robed orcs enslaving and oppressing a black elf and black/brown humans, though they also enslave white elves and humans, but unlike elves and humans there are no black/brown orcs. Also the humans that end up siding with Adar really don&#039;t like elves and even use slurs like &amp;quot;knife-ear.&amp;quot; Real subtle.&lt;br /&gt;
* Writing-related complaints range from the very recognizable Bad Robot disregard for realistic timetables (remember how people seemed to just teleport everywhere at will in &#039;&#039;Into Darkness&#039;&#039; or in &#039;&#039;The Last Jedi&#039;&#039;?) to bad pacing and completely incongruous scene length (the forging of the rings is less than a minute long, while hobbits get an entire quarter of the episode for a single scene) to audience whiplash as characters shift and change personalities and motivations multiple times within the same episode.&lt;br /&gt;
** Even worse, the dialogue lacks any of the poetry of Tolkien&#039;s prose unless it&#039;s plagiarizing his work. When left to the writer&#039;s room, it ranges from clunky and serviceable to laughably bad. The worst offender in this regard is the very un-subtle moment where some Numenorean men complain that, thanks to the &amp;lt;s&amp;gt;Elves&amp;lt;/s&amp;gt; &#039;&#039;&#039;knife-ears&#039;&#039;&#039; being immortal, [[/pol/|&amp;quot;they took our darn jobs!&amp;quot;]] &lt;br /&gt;
**While we weren&#039;t expecting the most tightly written story given how light the source material is, its clear that the showrunners didn&#039;t grasp the most important aspect in Tolkein&#039;s writing; the use of theme and how every detail builds up huge core ideas in the narrative. Instead, everything that happens happens because the plot demands it, even at the expense of previous characterization. One easy example is the Harfoots, who we&#039;re told all support one another, but because we have to create drama for the harfoot plotline, are constantly leaving people on their own to die anytime they run into trouble. It&#039;s ironic that they were included solely because the showrunners thought that the were the heart and soul of Middle Earth, when audiences have largely rejected the Harfoots as bunch of [[Kender|filthy little psychopaths]].&lt;br /&gt;
* Production-related complaints largely focus on the cheapness of the show despite its astonishing budget. It seemed that there was little effort in reshooting or editing anything that should have otherwise gone in a blooper reel (chainmail t-shirts were the cause of several wardrobe malfunctions in the last half of the show) or that looked incredibly awkward once CGI backgrounds and lighting were applied. Cast sizes in scenes was noticeably small, and battles were never well-done or lasted long. It doesn&#039;t help that &#039;&#039;House of the Dragon&#039;&#039; manages to feel greater in scope and scale but with a third of Amazon&#039;s reported budget and that the costume lead-designer reportedly designed the armour around wanting to challenge cosplayers (as if to make his own incompetency any less obvious). &lt;br /&gt;
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If you aren&#039;t a complete hater on the show, you may consider the CGI landscapes [[Skub|beautiful, and enjoy the score that apes and imitates but never reaches the level of the score of Peter Jackson&#039;s film trilogy, and believe that the references and callbacks to actual Tolkien lore are fun to see (although many of the show&#039;s lore references are likely to confuse newbies as they&#039;re hardly explained well, and those who do know the are likely to rage due to the immense retconning). After all, when else will you hear the word Silmaril being spoken on-screen?]] Alternatively, you could also [[SJW|call anyone that dislikes the show &amp;quot;patently evil&amp;quot;]] and argue they should be disregarded. &#039;&#039;Rings of Power&#039;&#039; is contracted for multiple seasons, so it&#039;s likely to be with us for a long, long time. That being said, by the time of the finale, the ratings had dropped to catastrophic levels and even many media outlets who gave the show a chance had to admit that it was a flop. So much so that rumors abound of Amazon discreetly sidelining Payne &amp;amp; McKay for more competent showrunners, while desperately trying to convince audiences that season 2 will be better we promise.&lt;br /&gt;
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Update: Some of the negative backlash seemed to have reached Amazon HQ, who responded by putting out a statement that the show would go into season 2 with an all-female directors team (direction wasn&#039;t the issue, the writing was) and Adars actor (i.e. the only guy to gave a decent performance) dropping out of the show for good. So it seems that Amazon seems to prefer to pander to progressive audiences instead of actually fixing the story, which bodes ill for the show going forward. &lt;br /&gt;
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==MERP(S)==&lt;br /&gt;
Over the 1980s &amp;lt;strike&amp;gt;immigration-control&amp;lt;/strike&amp;gt; Iron Crown Enterprises put out the [[Middle-Earth Role Playing]] (System). Lots of sourcebooks for the setting. Generally considered good if quite crunchy (unsurprising, since it was based off [[Rolemaster]]). Sadly enough no longer in print.&lt;br /&gt;
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Unwin did a massive map extending Middle-Earth east and south. Here we got the Stormshadow Mountain Kingdoms, Lands of the Broken Moon, Kingdoms of the Cloud Forests and other hippie bullshit that northern Californians think up after huffing the bong. Nobody considers this map to be canon.&lt;br /&gt;
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==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
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In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
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While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
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==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. If we&#039;re to believe the fan fiction authors, all the characters of the novel were fucking each other so hard it&#039;s a wonder they were able to waddle out of Rivendell.&lt;br /&gt;
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Some of them, [[SJW|for various]] [[Edgy|reasons]], even flip the script by changing the villains to heroes and/or the heroes to villains.  Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry.  We hear that pirate translations exist, including into English. But we could never condone reading such trash, especially when they suck as bad as this did. LotR copyright expires 2043 which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
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The Last Ringbearer was officially published in the legal vacuum that followed the fall of the Soviet Union, which also allowed assorted other unauthorized revisions and sequels to be published.  Making it either a cash-grab or an attempt to make LOTR-based Soviet propaganda.  Among those are the Ring of Darkness by Nick Perumov (a Fourth Age story where the Big Bad Evil Guy collects the rings of the Nazgul to become a great conqueror, and a Hobbit fighter clad in mithril armor endeavors to stop him) and the Black Book of Arda by Natalia Vasilieva (an alternate take on the Silmarillion where the original evil Melkor is a nice guy).&lt;br /&gt;
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... so. How about An Archive Of Our Own.&lt;br /&gt;
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==Video Games==&lt;br /&gt;
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While nowhere near what you see with Star Wars, Middle-Earth has still netted a fair number of video games for itself. A lot of this has to do with the aforementioned Peter Jackson movies, which also came out in an era when licensed movie video games were still common. Since the Lord of the Rings movies actually fit the video game format better than, say, Charlie and the Chocolate Factory, The Golden Compass, and Disney&#039;s Bolt (all of which also got video game tie-ins) they were some of the rare few licensed video games of the era that are actually playable. Eventually, the merchandise explosion generated by the movie&#039;s success died down, and with it way fewer video games came out, but there have still been a few. Some of the more notable video games are listed below:&lt;br /&gt;
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* The Hobbit: This one is one of the very first notable Middle-Earth video games, coming out around the time the PJ Lord of the Rings movie trilogy was wrapping up, which was still many years off from the movie adaptation of the Hobbit. As such it&#039;s based off of the book and not those later, skubby films (for the best, most would say).&lt;br /&gt;
* The Two Towers and Return of the King: The main movie tie-in games, with the first really adapting Fellowship &#039;&#039;and&#039;&#039; The Two Towers despite the title. Easily among the top tier of licensed movie tie-in games (which admittedly isn&#039;t saying much). Mostly revolve around the Big 3 of Aragorn, Legolas, and Gimli, but in Two Towers you could also unlock Isildur (who basically plays as a maxed out Aragorn), and in Return of the King Gandalf and Sam joined the main character roster, with Frodo, Merry, Pippin, and Faramir all being unlockable (sadly, no playable Eowyn). &lt;br /&gt;
* The Third Age: Sort of based off of the Peter Jackson movie trilogy, but with a twist: you play as a team of [[Original character, do not steal|characters made for the game]]. Said characters are actually very, very stock overall, but the game boasts some solid customization for all of them, and Final Fantasy-esque turn based combat and some pretty good special effects and graphics for the time. So basically a Lord of the Rings game in the style of something like Final Fantasy VII, but with far less memorable characters. Either one of the best LotR games ever or a dumb idea, depending on who you ask. &lt;br /&gt;
** The Third Age (GBA): Gameboy version. Basically a totally different game from the above despite sharing a title. Here you go through the major (and minor) battles of the trilogy via turn-based gameplay, with Good and Evil each having their own campaigns that are actually just the same missions (meaning there are cases where a level that&#039;s easy for one side will be hard as hell for the other). Before starting the campaign, you pick a major hero who sticks with you the whole way through. Good can choose between Aragorn, Gandalf, and Elrond, and Evil can choose between the Witch-King, Saruman, and the Mouth of Sauron.&lt;br /&gt;
* Battle for Middle-Earth Duology: Some real-time strategy Lord of the Rings games, and easily one of the better things EA ever did. Really, given how perfectly suited to the genre Lord of the Rings is, one wonders why more of these haven&#039;t been made. First one follows the events of the main trilogy and has fixed resource areas and build zones, while the second game has more flexible building-harvesting system based on map area control. The latter also deals with the battles in the North only somewhat touched on in Tolkien&#039;s novels, making it a blend both aesthetically and story-wise of the movies and books. The studio that made these was, together with their engine, subsumed by Westwood to assist in developing the awesome-as-heck Command &amp;amp; Conquer 3 later down the road. &lt;br /&gt;
** Lord of the Rings: War of the Ring: An RTS that was &#039;&#039;not&#039;&#039; affiliated with the Peter Jackson movies, and thus has its own aesthetic distinct from the movie&#039;s look. Not a terrible RTS, but definitely overshadowed heavily by the BFME games.&lt;br /&gt;
* Lord of the Rings: Conquest: An attempt to do the Star Wars Battlefront formula in a Lord of the Rings game. It didn&#039;t go well, being thrashed by the critics something fierce and not exactly most average gamer&#039;s favorite Middle-Earth game either (although it did later get a fan-remaster, so there is that).&lt;br /&gt;
* The Lord of the Rings: Aragorn&#039;s Quest: And here&#039;s one that makes the above entry look good. Basically, EA hadn&#039;t really gotten the message that by 2010, the media/cultural bonanza surrounding the Peter Jackson films had finally died down, and so trying to keep milking the franchise with more merchandise would no longer be profitable. The result was an Aragorn solo video game that is easily one of the worst LotR video games to date. There&#039;s basically nothing you&#039;re getting here you didn&#039;t get in The Two Towers and Return of the King games done much better. &lt;br /&gt;
* The Lord of the Rings: War in the North: An action-RPG where you play as three different characters, namely a Dwarf, a Ranger, and [[Critical Role|a hot Elf waifu voiced by Laura Bailey]]. Released to mediocre reviews overall. &lt;br /&gt;
* LEGO: The Lord of the Rings and LEGO: The Hobbit: Obligatory LEGO games by Traveler&#039;s Tales. You know what this entails. Moving on. (Although in all seriousness, they &#039;&#039;are&#039;&#039; some of the better LEGO games made by TT, and definitely far from the worst Middle-Earth games).&lt;br /&gt;
* Guardians of Middle-Earth: A MOBA / team-brawler. Released to capitalize on the then-ongoing Hobbit movie trilogy, you play as a team of either heroes or villains from Middle-Earth (a mix of pre-existing characters and OCs) and engage the other side in team-based battling. Definitely one of the weirder Middle-Earth games, but it does mark the one time where Aragorn&#039;s father Arathorn (among others) has shown up in a Middle-Earth video game. &lt;br /&gt;
* Middle-Earth: Shadow of Mordor and Middle-Earth: Shadow of War: A duo of games that go Grimdark and [[Skub|made many, many lore changes along the way]]. Depending on who you ask, these are either the best of all Middle-Earth games with a cool protagonist, or &amp;quot;Murderhobo&#039;s Misadventures in Mordor&amp;quot; with a tone and protagonist that are anathema to Tolkien&#039;s writings. In all honesty, they&#039;re very well-made games with terrific gameplay, especially the novel Nemesis System that makes your Uruk enemies unique each playthrough and effectively creates stories with characters who the fiction usually relegates to being nameless fodder (ironically making the Nemesis Characters more interesting than most of the rest of the cast). But as adaptations of Tolkien&#039;s works, they ran afoul of many a purist not just for their lore changes, but also the idea that the dark tone and the protagonist&#039;s methods run counter to the values of Tolkien that he espoused in the original novels (even though both Talion and Celebrimbor pay heavily for the latter). Among the more significant changes are Minas Ithil falling way later than in canon, Helm Hammerhand and Isildur having become Nazgul, and Shelob being a shapeshifter who&#039;s more morally gray than straight-evil (and can also take on [[Rule 34|a super hot form]]). And yes, every single one of these got [[Rage|exactly the response you&#039;d expect]].&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| Sauron showing off&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
File:Sauron_My_Battle_Plan.jpg| Knowing is half the battle.  The other half is [[Sonic the Hedgehog|rings]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[Middle Earth characters]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
*[[Ainur]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453512</id>
		<title>Star Wars Setting</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Wars_Setting&amp;diff=453512"/>
		<updated>2023-02-24T03:04:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Setting History */&lt;/p&gt;
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&lt;div&gt;{{Skubby}}&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
Describing even the cursory information on the sheer number of characters, amount of history, and various factions in [[Star Wars]] is a massive undertaking, and one that cannot be folded into another page. As such, here is a summary of things who either are influential, [[Awesome]], [[Fail]], hilariously meme worthy, or all of the above.&lt;br /&gt;
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==Main Characters==&lt;br /&gt;
* Luke Skywalker: All-round good guy and idealist, despite being a complete idiot, Luke wishes to learn the ways of the Force to defeat the Emperor and save the galaxy. A Jedi prodigy, he can lift heavy ton space fighters with just his force powers, though he struggles with doubts. Although he starts all brash and teenage and shit, by the conclusion of the trilogy, Luke is well on the way to becoming a wise and powerful Jedi ready to rebuild the Order.  Mark Hamill observed that Luke&#039;s role in Star Wars is that of the comedic &amp;quot;straight man&amp;quot;; a bland Abbott in a galaxy of Costellos.  &lt;br /&gt;
** In Legends continuity, after &#039;&#039;Return of the Jedi&#039;&#039; Luke worked to restore the order and trained many generations of Jedi including his niece Jaina and nephews Jacen and Anakin as well as his future wife and son.  About Luke&#039;s family?  Long story short, Luke met a woman named Mara Jade, a former Force-using agent of the Emperor who sought to avenge him by killing Luke.  But he and Mara were forced to work together to survive a death world before Luke freed her from Palpatine&#039;s lies and Mara joined the Jedi Order, where the two eventually fell in love, married and had a son - Ben Skywalker.  Before and after this, Luke destroyed massive remnants of the Empire over and over again and also fought off an even bigger threat in the form of an [[Tyranids|extragalactic invasion]] by Force-resistant [[Dark Eldar|space Cenobites]] called Yuuzhan Vong, where he defeated many including their best fighter.  Years later, Luke nearly turned to the Dark Side after Mara was murdered, but overcame the temptation though he violated the Jedi Code by attempting to murder her enemies in revenge.  Following this he killed a resurrected Palpatine repeatedly and took on his most dangerous single foe in the form of a Force-Cthulhu called Abeloth (who was so dangerous Luke had to make a temporary alliance between the Jedi, the Republic &#039;&#039;&#039;and the Sith&#039;&#039;&#039; to defeat her).  After this he continued to be a great hero until he died in an unspecified manner some time before the Cade Skywalker era, but still existed as a Force Ghost who guided future Jedi.  &lt;br /&gt;
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* Han Solo: Dashing [[rogue]] and space cowboy who somehow shoots his way out of debt to the mob, ends up a general, and bags himself a princess. Not a bad series&#039; work. His ship, the Millennium Falcon, deserves a mention too for being as iconic as he is. In pre-Disney continuity he was once a Swoop (flying motorcycle) racer turned Imperial Officer who shot his superior that was beating a Wookiee to death and gained a lifelong friend in said Wookiee - Chewbacca.  He also had three kids with Leia pre-Disney with two sons called Anakin and Jacen and a daughter called Jaina. &lt;br /&gt;
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* Princess Leia: The regulation piece of lady crumpet in the movies, Princess Leia was a leader in the rebel alliance and (spoiler!) Luke&#039;s long lost twin sister. Also both a capable soldier and politician. Her being forced to wear a metal thong by an overweight space slug named Jabba the Hutt has since cemented her role as sex idol to legions of adoring fan boys, while her general [[Awesome|door-kicking deadshot sarcastic asskickery]] made her a feminist icon as well (this was back in the 80&#039;s when the two could be the same).  With her home planet and entire adoptive family destroyed by the Death Star, she became a General although somehow retained her princesshood (yes, she&#039;s now a Disney Princess). In the pre-Disney EU Leia became a full-on Jedi warrior in the and had three kids with Han, one of whom had a daughter of his own. &lt;br /&gt;
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* Obi-Wan Kenobi: If, at any point, in any work of fiction, the hero has an old master/father figure who teaches him part of what he knows, makes sure that he will grow up to be a virtuous and decent hero, but ultimately dies fighting a great evil to buy the hero time to escape, then returns as a spirit guide for the hero later, the Internet has probably accused that character of ripping off Obi-wan Kenobi. The prequels show him as a young Jedi and a deuterotagonist to Anakin Skywalker, acting as &#039;&#039;his&#039;&#039; master, teacher, partner, and dear friend before their eventual falling out [[FATAL|ends with Anakin losing most of his major extremities and organs]] and Obi-wan hiding out in a cave waiting to turn into Alec Guinness. In hindsight he was a fucking moron to expect Anakin stay sane with his mother separated forever from him and doomed to slavery in a shithole planet. Certainly this won&#039;t torment the kid&#039;s thoughts about her, what&#039;s that? Tuskens tortured her to death? We are the Jedi, we do not take reve- oh well he went Sith. So much for Jedi and their wisdom. He is a great source of memes within the SW fandom, as well as jokingly referred to as Jesus due to his hairstyle in Episode II. &lt;br /&gt;
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* Darth Vader/Anakin Skywalker/&amp;quot;The Chosen One&amp;quot;: The black-helmeted face of evil and the most well known villain from Star Wars (and arguably the most recognizable character in cinema, full stop). Has become an iconic and memorable figure due to his menacing, robotic appearance and ultra-deep, wheezy respirator voice. He is [[Meme|(spoiler!)]] secretly Anakin, Luke&#039;s fallen Jedi father, thus allowing him to be able to say the most memorable line in the film series, &amp;quot;&#039;&#039;I&#039;&#039; am your Father!&amp;quot; Abaddon wishes he could be this sinister. His children eventually manage to rekindle the spark of human decency in his heart, and he redeems himself by giving up his own life to save them and destroy the Emperor. Hates sand. Fun Fact: his portrayal required four actors in the original trilogy: body, voice, face and a stunt double. [https://www.youtube.com/watch?v=okAyvguQucs His scene at the end of &#039;&#039;Rogue One&#039;&#039;], where he goes absolutely berserk and tears some puny rebels to shreds, is probably the best in the movie, and one of the best in Star Wars as a whole. [[awesome|It ends with him standing in open space]], something originally intended for the original film and the original reason he was designed with the armor in the first place. The scene was well received, so Disney decided to have him go berserk again in the Star Wars: Rebels TV show (several times) and the video game Jedi: Fallen Order, before giving Maul a scene like it in Clone Wars. To this end, Vader’s recent portrayals (which have taught both neckbeards and the new generation of fans alike to be fucking terrified of him) have led many to claim that the changes to his character is the only thing Disney got right in their ownership of Star Wars (well, that and The Mandalorian. And the Clone Wars(*cough* Grievous)). Hreeeeee-kchooooooosh...&lt;br /&gt;
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* Padmé Amidala: The future Darth Vader&#039;s waifu who spends most of the prequel trilogy being a hopeless idealist (though still has enough presence of mind to keep a blaster handy when diplomacy fails). Swaps out outfits and hairstyles at a near constant rate. Get&#039;s choked by Vader and dies giving birth to Luke and Leia, which ironically Vader was trying to prevent in the first place after seeing a vision. [[FAIL|Way to go, dumbass]]. Haven&#039;t you &#039;&#039;read&#039;&#039; a work of fiction with that kinda prophecy in it before? Much more skubby than her daughter, largely on account of the writing for her love story with Anakin being poorly received, as well as Natalie Portman&#039;s performance being divisive. &lt;br /&gt;
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* Qui-Gon Jin: Liam Neeson as a Jedi. [[Meme|As such, he had a particular set of skills, skills to recognize a Sith plot]], and would&#039;ve uncovered and exposed Palpatine if it weren&#039;t for Darth Maul&#039;s sword going through his gut. In life, Qui-Gon was known to be a gadfly who frequently disagreed with the dogma of the Jedi Council, instead putting his trust in The Force and eventually discovering The Chosen One in a little slave boy on Tatooine. Was the master of Obi-Wan, and tried to teach Anakin the basics from beyond the grave. Qui-Gon had learned the secret of immortality before his death, and passed on his knowledge to Yoda in a spiritual journey, and later to Obi-Wan Kenobi. Thanks to him, he was able to preserve the legacy of the Jedi long after the purge.&lt;br /&gt;
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* Ahsoka Tano: An orange, female togruta jedi padawan that helps tell the story of growing up. When she was first introduced in the skubtastic Clone Wars movie, she was basically annoying beyond belief and attached to the notoriously reckless Anakin Skywalker. However, she began to grow on fans, eventually becoming a fan favorite. Initially, she dressed only a little better than a Dark Eldar wych, raising serious moral questions about a girl her age dressing that way, but this issue was resolved in season 3 of the clone wars. Her character grows from beyond the simplicity of an &amp;lt;s&amp;gt;(un)&amp;lt;/s&amp;gt;amusing wisecracker, much like her master, into a wiser, kinder woman, whose actions speak louder than her words. In the penultimate season of the Clone Wars, she leaves her master and the Jedi order, and some believe that she unintentionally caused Anakin Skywalker to fall to the Dark side (It certainly denied him the title of master since the standard way of gaining that is to raise a Padawan to knight). She reappears in Rebels, where she acts as an agent coordinating rebel cells, and takes on the wise guide and teacher for Ezra and Kanan, two other jedi who are fighting the Empire. Thought to have died in the second season, she is revealed to have been saved, and was alive even up to season 2 of The Mandalorian.&lt;br /&gt;
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== Disney Main Characters ==&lt;br /&gt;
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* Rey: Protagonist of the new trilogy. Most people either think she&#039;s a sloppily written Mary Sue and wish-fulfillment character for the writers&#039; female-empowerment fetish or that she&#039;s a fine protagonist and the former group is just being salty about new things and/or a bunch of [[Neckbeard]]s and [[/pol/]]s. The sequel trilogy&#039;s Jedi and maybe the most immediately competent of the three (the others being Luke and Anakin). What invited critique in the first place is the fact she is readily bestowed new, often unexplained abilities as &#039;&#039;the&#039;&#039; means of moving the plot forward, and the few failures she has either turn to successes, or have next to no consequences. While it was foreshadowed she would have piloting skills with the pilot memorabilia in her home from which the audience was supposed to infer she knew how, Disney had to later specifically point out &amp;quot;she literally plays flight sims anytime she isn&#039;t working, that&#039;s the shit on her table&amp;quot;.  But since the memorabilia didn&#039;t look like a flight sim, some viewers concluded this was an asspull by Disney.  To the credit of the writers however, the foreshadowing implies X-Wing obsession so it makes sense that she royally trashes the Falcon trying to escape TIE Fighters with it (like everyone else who played the old X-Wing video games).  She also has fucking god tier Force talent, able to pull off Force techniques that took the previous protagonists years to learn such as the Jedi Mind Trick. The sequel semi-explained this with an actual asspull by suggesting the Force balances itself and with only one remaining trained Force user below a master left alive she pretty much got cheat-coded to be at his level as Light Side opposite...although that ignores Luke not gaining the same cheats and the Force users left alive in the Disney EU who have no Dark Side opposites while also relying on information from that same EU (the trippy metaphysical Force entity kind) so it only works if you turn off your brain and give up.  Apart from all that, Rey is a scavenger who grew up parent-less in a wreck on a desert planet, earning from the scraps of old Rebel and Imperial machinery. While she&#039;s been seen using the Light Side of the Force for the most part, the Dark Side allegedly tugs a great deal in her. She also has a vision of herself as a Sith with a double-bladed red lightsaber similar to Luke&#039;s tree vision on Dagobah.  Due to a spate of leaks, numerous details were revealed before the release of the film such as her being Sheev&#039;s grandaughter and the fate of her parents; Rey&#039;s parents hid her on Jakku because they were being hunted and were killed shortly after leaving.  After Rey joins forces with Kylo to defeat Palpatine, she actually dies... only to be brought back to life by &amp;lt;s&amp;gt;Pokémon tears&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;true love&#039;s first kiss&amp;lt;/s&amp;gt; Kylo Ren using the Force to give his life to save hers, and the two share a kiss before Kylo dies.  She ends up on Tatooine and with the last of the Skywalker line dead (by technicality, the Force powers always came from Palpatine so it just means Shmi&#039;s bloodline is dead) Rey, while gaining no new personality to speak of, [[Blood Ravens|takes the Skywalker last name as her own]] since she will never know her actual last name now.  As one might expect from a character touted as a strong female protagonist, Rey is propped up by failures of men, sometimes turned failures after the fact for the purpose of redistributing their successes to her. Because of this Rey remains the only character alive with any Jedi training. &lt;br /&gt;
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* Finn: A First Order Stormtrooper (serial code FN-2187) who has doubts about the First Order after a battle where he has to shoot innocent civilians and ends up defecting to the Resistance, allowing him to actually aim worth a damn.  Finn ends up carrying &#039;&#039;The Force Awakens&#039;&#039; thanks to the acting talents of John Boyega.  He probably would have made a much better main character than Rey because at least &#039;&#039;he&#039;&#039; has a fucking &#039;&#039;reason&#039;&#039; to go on a space adventure and undergoes actual character development.  He’s basically Kyle Katarn, only he didn’t get to steal the Death Star plans or become a Jedi.  The second movie unfortunately rendered Finn a character without an arc, as discussed below.  Had a really cool scene where he fights a former squadmate with a lightsaber, before said [[FAIL|squadmate beat him with a big electric stick.]]  He also had a second cool scene where he attempts to fight on a trained dark Jedi (not a Sith) with that same lightsaber before getting badly injured, showing tremendous fucking balls (and implying that Kylo Ren, after being shot by a laser crossbow that flings stormtroopers in the air, is about on par with a pissed off Stormtrooper with a lightning sick). Revealed to be Force-sensitive in Rise Of Skywalker, and finds an entire division of Stormtroopers on Endor who quit the First Order as a group the same way he did as an individual; the leader of them replaces Rose as his love interest, despite the same movie implying heavily he has an unrequited love for Rey (later in an interview JJ said he was trying to say he was Force-sensitive, while some fans think his knowledge that she is Palpatine&#039;s grandaughter was what he was supposed to say which meant a &amp;quot;why didn&#039;t you tell me&amp;quot; plot would follow). Ends the franchise as the general of the ground forces of the Resistance, a famous galactic hero, and probably going to be trained as a Jedi. So yeah, Finn is canon Kyle Katarn from start to finish. &lt;br /&gt;
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* Poe Dameron: An X-Wing pilot and one of the best pilots in the Resistance who gave Finn his nickname. Poe is the son of an ace pilot and an elite Rebel soldier, who was seemingly conceived in an Ewok hut during the Yubyub song and grew up with a holy Force tree in his yard that was a gift from Luke. Gets captured by the First Order but gets rescued by a defecting Finn and they both escape using a TIE Fighter. Assumed dead by Finn after crashing the TIE Fighter, though ends up coming back shooting down an entire squadron of TIE Fighters. Its never really stated why did he leave Finn behind in the crash site, how did he leave the planet or why did he pretty much abandon his mission of trying to find BB-8. As such he&#039;s barely in The Force Awakens. This is because the original script George Lucas proposed for Force Awakens used Poe as a means of Finn escaping, whereupon Finn takes it on himself to complete Poe’s last mission and eventually replace Poe in the Resistance. After Poe’s actor lamented that he dies in every movie, Poe was made to survive the crash and Finn gained a fearful coward who becomes a hero subplot, which unfortunately left both characters with nowhere to go for character arcs. Poe is far more important in The Last Jedi, &amp;lt;nowiki&amp;gt;but not in good ways. He disobeys orders and leads an attack on a First Order capital ship which not only results in the destruction of most of the surviving Resistance small fighters, but delays their escape long enough for the First Order flagship (so large it is essentially a giant capital city for the First Order) to catch up with them and massacre the Resistance. Poe then mutinies when the now-comatose Leia’s subordinate Holdo is put in charge of the Resistance (Ackbar was killed before that because his Voice Actor died, leaving Holdo as highest ranking officer) to enact his own plan using Finn...which fails, resulting in the deaths of most of the rest of the Resistance and the loss of their last capital ship. Poe’s counterattack also fails, and by the end its only thanks to Rey and Luke that anyone survives. By the end, there’s barely enough Resistance left to fill up the Millennium Falcon, although the First Order got it just as bad thanks to Holdo’s last act. In short: Poe is Magnus the Red tier of fuckups (for the same reason too, not being trusted with the truth but with even less justification).&amp;lt;/nowiki&amp;gt; OR ALTERNATELY : Poe actually scores a massive victory for the Resistance as he destroys a massive dreadnought that would have wiped out a base on the ground and then some with a squadron of a dozen bombers &#039;&#039;&#039;and one fighter to protect them&#039;&#039;&#039; at the price of said bombers that were so stupidly designed they would basically kamikaze as their payloads are dropped gradually meaning the first explosion would start a chain going all the way up to the bomber itself. So basically, Poe destroyed a massive enemy asset at the price of some worthless ships but he still gets demoted because he had the common sense to not follow the order to retreat &#039;&#039;&#039;as the bombers were already hovering over their target and were completely defenseless in the first place and would have been even worse off during a retreat&#039;&#039;&#039;. This order makes so little sense, it&#039;s safe to assume it was only put in here so Poe could disobey it and the audience would understand he&#039;s a hotshot who doesn&#039;t respect the hierarchy while he was in the right in terms of tactics and strategy and it&#039;s already a miracle he got the raid to succeed. Essentially, claiming Poe fucked up is like saying blowing up a pillbox full of enemy soldiers and loads of ammo stockpiled in it with a single grenade is &amp;quot;fucking up&amp;quot; because you maybe probably possibly could have saved the grenade for later and made even more damage. If Poe hadn&#039;t had the dreadnought destroyed, it would have with ease one-shotted their ships and their base if they would have even got there (especially as the First Order could track the resistance and therefore the Dreadnought would&#039;ve simply followed them and blown them up immediately). Not to mention that the bombers where the worst designed starships to date. No big loss there. In other words, he is the only reason they survived. Revealed to be a former Spice smuggler who had a criminal crew in Rise Of Skywalker, which is the bulk of his character development for most of the movie since he otherwise just banters with Finn and Rey. He gets friendzoned by his ex twice (his abandonment of their crew &#039;&#039;&#039;really&#039;&#039;&#039; screwed them over and she decides to forgive him for it, so its not like its out of nowhere to not want to shag) and leads initially the small Resistance fleet before the combined forces of the militias and pirate crews and Rebel veterans suddenly show up, meaning he lead the biggest navy in the entire setting and does it well which mostly makes up for the stupidity of the Last Jedi &amp;quot;character arc&amp;quot;.&lt;br /&gt;
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* Luke Skywalker has become a [[Neckbeard|grumpy old man who just wants the Jedi Order to die with him since he&#039;s been disillusioned in people not being shitty now that his shitty-feeling self is considered the least shitty person in the universe.]] [[Rage|He also tried to kill his nephew because he had a bad dream.]] (something many fans, and even &#039;&#039;&#039;Mark Hamill himself&#039;&#039;&#039; considered out of character for Luke). It takes a direct Force-powered intervention from Leia as well as Yoda&#039;s Force ghost telling him &amp;quot;don&#039;t worry, we both fucked up and the kids still love our &amp;lt;strike&amp;gt;toys&amp;lt;/strike&amp;gt; legends&amp;quot; to get him to nut the fuck up and help stop the First Order by embarrassing Kylo Ren in front of everyone.  It got to the point where [[The Last Church|he tried to burn a sacred tree with contained the last books about the Jedi code]].  Yoda appeared as a Force ghost and told Luke the Force weren&#039;t limited to buildings or writings, destroying the tree which supposedly contained the last books about the Jedi code and history which turns out to be because Rey had already stolen said books and the destruction of the tree prevented Luke from discovering that fact, ensuring the Jedi will continue regardless of Luke&#039;s faith crisis. Of course the old codger gets to become a Force Ghost that resides mostly on Ach-To, so lets see if we won&#039;t see our boi Mark again in some future movie or series.&lt;br /&gt;
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* Han Solo has, unfortunately, suffer from how Harrison Ford always went back and forth on wanting to continue the franchise, mostly because he thoroughly hated Solo and wanted him to die pretty much from day one, only to be thwarted in Empire and again in Jedi by the character&#039;s popularity. Ford agreed to return for Episode 7 when Disney finally gave him his wish, having Solo fail to redeem his son Ben and getting a metaphorical and literal lightsaber through the heart for it.   Post-Disney Han&#039;s origin is covered in a solo movie named Solo. It&#039;s generally considered skub.&lt;br /&gt;
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* Leia manages to somehow [[Roboute Guilliman|survive getting shot into space]] using her force abilities in TLJ, probably the most ridiculous part of the film (which is no mean feat considering the rest of the film). Due to the death of her actress Carrie Fisher (given the amount of cocaine and partying she&#039;d done over the years it was amazing Carrie lived as long as she did) Leia only appears in Episode 9 using altered unused footage from Episodes 7 and 8 along with some dubbed lines, where she&#039;s shown training Rey then just dies by fading away.&lt;br /&gt;
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* Dinn Djarin: the titular Mandalorian from the series of the same name. Dinn belongs to a radical sect of the Mandos called the Children of the Watch, who follow an uber-conservative version of the Mandalorian Creed in which they must not allow anyone to see their faces. Dinn is still an honorable, if reserved and standoffish warrior who works for the Bounty Hunter&#039;s Guild in the post-Endor galaxy. He ends up breaking one of his contracts when he&#039;s hired to kidnap a young Jedi child named Grogu (aka Baby Yoda) and turn him over to the Imperial Remnant; Dinn instead chooses to be the child&#039;s protector and deliver him to whatever Jedi remain in the galaxy. During their adventures he bonds with the child, and eventually learns that not all Mandos follow his extreme version of the Creed, eventually removing his helmet for Grogu&#039;s sake as they tearfully part ways. But then, Disney remembered that this duo were breakout stars that gave the franchise a massive shot in the arm, so they ended up reuniting shortly after during Din&#039;s latest team-up with Boba. &lt;br /&gt;
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* The Bad Batch: Officially known as &amp;quot;Clone Force 99&amp;quot;, they&#039;re a Special Ops squad made up of clones with genetic defects that give them a tactical advantage.  Initially introduced in the Clone Wars series, before getting a series of their own. Because of their unique traits they were partially immune to their Inhibitor chips and thus didn&#039;t initially obey Order 66, later getting on Tarkin&#039;s bad side for being too disobedient and getting branded as traitors. Crosshair betrays them as his inhibitor chip still works; they&#039;re joined instead by Omega, the only known female clone of Jango Fett, and apparently part of a contingency plan where she and Boba Fett were to become the new gene template for the clone army. The clones witness the rapid transformation of the Republic into the Empire as they live on the run, likely to include the &amp;quot;decommissioning&amp;quot; of the clone army as a whole. Members are:&lt;br /&gt;
** Hunter: Team leader, his &amp;quot;trait&amp;quot; being enhanced senses. Hair and red headband, knife skills, and being a badass commando make his Rambo inspiration obvious. Becomes a father figure to Omega and the moral compass of the team, protecting them from their former brothers and an empire that wants them dead.&lt;br /&gt;
** Wrecker: Team bruiser and man-child. [[Space Marine|Is super strong, loves a good fight, and wears bulky black and red armor with skull imagery]]. Though sometimes a victim of the Worf effect, he&#039;s generally allowed to be fairly cool. In keeping with his gentle giant image, he takes a shine to Omega sooner than many of the others.&lt;br /&gt;
** Tech: The brainy one, which is conveyed by Dee Bradley Baker giving him an English accent. Also more mellow and less abrasive than most of the other squad, getting along fine with the &amp;quot;regs&amp;quot; who the Bad Batch as a whole often disdain and dislike working with. &lt;br /&gt;
** Crosshair: Vindicaire Assassin in Star Wars, being a cold-blooded sniper with incredible aim who wears black armor and is fanatically loyal to his fascist employers. With special reflectors he can make his blaster bolts ricochet off of solid surfaces. The team&#039;s asshole, he unsurprisingly betrays them in the aftermath of Order 66, though he still cares about his former teammates in his own way, even saving Omega in the Season 1 finale. Wants the rest of the Bad Batch to join him in working for the Empire. &lt;br /&gt;
** Echo: Originally a regular Clone Trooper, he was one of the titular rookies in the fan-favorite Season 1 episode, and by the end of the series was the only one still breathing. Now is a member of the Bad Batch, the cybernetic modifications he got while a prisoner of the Separatists making him more than ordinary Clone.&lt;br /&gt;
** Omega: A barely useful waste of...(sees giant mouse giving evil eye)...uh, I mean, sweet, endearing kid who befriends the Bad Batch and joins them on their adventures. Revealed to be a female clone of Jango and currently the only known one, making her effectively the Bad Batch&#039;s cute little sister despite technically being OLDER than them. Main source of Bad Batch&#039;s Skub. Also blonde despite being a Jango clone, likely a subtle reference to how Jango&#039;s sister in Legends was blonde. That or she&#039;s got some of Maketh Tua&#039;s DNA thrown in.&lt;br /&gt;
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* Cal Kestis: [[Zero Punctuation|Young &amp;quot;Luke Skywalker&amp;quot;-type hero and giner]]; the main character of the Jedi: Fallen Order and upcoming Jedi: Survivor vidya games. Was in hiding after Order 66 on a scrapperyard before being found by the Inquisitorius and taken on a planet-hopping treasure-hunting adventure with former Jedi master Cere Junda and the small-time smuggler Greez. Cal has the ability to use Psychometry, a Force-power that allows him to absorb memories and thoughts connected to items (a Force power made famous by Quinlan Vos), which has made it difficult to live with the lightsaber of his dead mentor. Personality is fairly stock for a Jedi, but does manage to fuck up two Inquisitors, battalions of Stormtroopers, Purge Troopers, vicious fauna and flora and the occasional bounty-hunter with nothing but a scratch on him. Has a thing for ponchos. &lt;br /&gt;
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== Side Characters ==&lt;br /&gt;
* C-3P0 and R2-D2: Two robots trapped in a sexless gay marriage who are the only minor characters to have been in all the movies so far, and even in stories like The Old Republic outside of their millennia of existence will usually have an equivalent. C-3P0 is the shiny golden humanoid robot who constantly fusses about keeping the furniture clean and worries that his pies are getting overdone in the oven while R2-D2 is the brash, brave husband figure who swings into action regardless. He looks like a salt shaker next to the Dalek&#039;s pepper shakers, although is he more a plucky rabbit to their rabid wild cats.  He&#039;s also an angry motherfucker; in Revenge he iced two battledroids by setting them on fire, and his killcount throughout Clone Wars raises the question why the Republic isn&#039;t using R2&#039;s instead (explained nx the fact that Anakin never resets his memory and thus goes from [[Servitor]] to AI). The robots mostly have comedy roles in the movies, since they might threaten to upstage the human actors if they became too useful, though R2 has an electric cattle prod and serves as the party&#039;s computer skillmonkey, while C-3P0 saves the day with his mad linguistic skillz at least once per film in the original trilogy. They starred in their own cartoon series that was surprisingly good. In the pre-Disney EU the two are rarely joined as they are in the films. R2 frequently joins Luke on adventures, giving him someone to talk to during otherwise solo adventures, providing a Doctor Watson like figure even if the droid doesn&#039;t add much to the conversation.   C-3P0 on the other hand stuck with Leia and assisted her in her duties as mother and head of state. In post Disney continuity the writers don&#039;t seem to know what to do with them and they&#039;re mostly just there; at least until Rise of Skywalker, where C-3PO&#039;s l337 tranzlation skillz are again important to the plot. Both are occasionally funny.&lt;br /&gt;
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* Chewbacca: The original furry in space, the dog you can have a beer with in the space Winnebago. Nothing sexy about him; he is just hairy, huge, knows how to pilot a space ship, fix stuff, fire a &amp;lt;s&amp;gt;fucking space crossbow&amp;lt;/s&amp;gt; gun, and generally get shit done which strangely makes him the coolest furry ever.  Best friends with Han, has a family that we can all agree did not appear in the terrible Christmas special that does not exist (he got a much more badass family in the Galactic Battlegrounds games, so go with that). Hates Trandoshans like all Wookiees, since Trandoshans are almost always assholes and are particularly assholish to Wookiees.  The prequel trilogy revealed he&#039;s REALLY FUCKING OLD thanks to Wookiee lifespan. In post-Disney lore, he is one of the few characters who has lived through the &#039;&#039;entire saga&#039;&#039;, including the Clone Wars, the rebellion against the Empire and the resistance against the First Order.  In the post-Disney continuity he ultimately generally ignored in endings and the plot overall (ironic that he was the first major character who died in the pre-Disney lore and he&#039;s one of the few still alive in post-Disney lore). &lt;br /&gt;
**In the pre-Disney continuity he was a slave that the then-Imperial Han saved, then he helped Han save the galaxy.  He was also tough as nails having survived numerous injuries and abuse that would&#039;ve killed most Wookiees, and Wookiees are already tougher than humans.  His actual death was getting mooned to death by extragalactic space cenobites - as in they used a gravity manipulation device to smash a moon into the planet Vector Prime while he was accidentally trapped on it.  He was hailed as a hero across the galaxy (with the boast among Wookiees that [[Awesome|Chewbacca was so tough, it took something that can wreck a planet to kill him]]) and the fanbase cried or raged at his death; even the authors who killed him off went on record to say they were sad about his death and only did so for the sake of plot. &lt;br /&gt;
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* Lando Calrissian: Suave, charismatic, and an expert con artist, this guy is the original pirate king in space.  He betrays Han and co. when Vader invades his city, later regrets it, and then atones by saving the cast from the Empire as well as the populace of his city at the same time, then helps save Han from the mafia, and finally leading the fleet that blows up the Death Star 2.0. Consistently one of the only two film characters to maintain his original actor in the EU, with Billy Dee Williams showing up for video games, audio dramas, promotional shorts, and the occasional malt liquor ad.  &lt;br /&gt;
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* Yoda: Ancient wise grand master of the Jedi Order who a tiny green alien is. Never named, his species was. Because of his size and age, most assumed just a harmless old teacher he was, your nice old granddad like. His pulling out a lightsaber and engaging a Sith Lord in combat at the end of &#039;&#039;Attack of the Clones&#039;&#039;, one of the most surprising and popular fights of the series is. Incredibly powerful in the Force, he is, rivaled by the likes of Anakin Skywalker and Darth Sideous. Became a big franchise mascot he did, despite a surprise for the audience he was meant to be in his first appearance, ruining it for future generations. A unique way of speaking, he has. A very popular target for parody, it has become (though the original trilogy indicated it was just one of many things he was doing to annoy Luke as a test, since he doesn&#039;t talk that way to Obi-Wan). A symbol of the Jedi Order&#039;s blindness and rigidity in the prequel era, he was. But had a spiritual reawakening, after his journey following the voice of Qui-Gon Jinn. Even after death, a wise mentor he became.&lt;br /&gt;
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* Wedge Antilles: The anti-redshirt. Has almost no lines in the original movies but somehow survives all of them, even blowing up the second Death Star with Lando. In the EU he is one of, if not &#039;&#039;the&#039;&#039; best starfighter pilot in the galaxy, and co-founder of the über elite Rogue Squadron along with Luke. It also establishes he was the son of humble (mobile) gas station owners who got killed by pirates. After tracking down and killing the pirates, he tried to live to a normal life, but failed when Imperials killed his alliance sympathizing girlfriend. Eventually rises to General after realizing his refusing promotions was screwing the career of everyone under him. Has a weakness of being more of a tactician than a strategist, which extends to his personal character which often fails to see the big picture. The other character to maintain his original actor in most EU works.&lt;br /&gt;
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* Admiral Ackbar: Giant tactical fish who has the need to point out obvious traps in memetic fashion. Leads the rebel fleet in the sixth film. Dies in the eighth. He has a huge fanbase despite only appearing in a few scenes across the entire film saga and is one of the meme-faces of the fandom alongside Obi-Wan, Anakin and Palpatine. His survival and high rank made him quite prominent in the EU&#039;s New Republic works.  Pre-Disney was much of the same except he died during the Yuuzhan Vong War (the same war that led to Chewie&#039;s death in the Legends).  &lt;br /&gt;
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* Jar-Jar Binks: Solely exists to fuck up everything (and we do mean EVERYTHING) at the worst possible moment. This guy is so hated by everyone in and out of universe that his actor received severe backlash - including &#039;&#039;&#039;death threats&#039;&#039;&#039;, and he even considered suicide because of it - even though he had nothing to do with the writing while also sympathizing with fans&#039; complaints and Lucas shitcanned his role down into a very brief cameo at the end of Episode 3.  He&#039;s actually something of a tragic figure representing someone good who tries to act to save the galaxy but ended up ruining it instead. All of this only gets more palm-to-head-worthy since Jar Jar was created as a fun kids characters, rather than anything truly important... But of course, [[neckbeards]] gotta rage. Got a depressing meta style sendoff in the Aftermath book after Disney got the rights, which is a shame since it was hinted at in the Clone Wars series that he would marry a powerful alien queen who thinks he&#039;s a sex magnet. No really. &lt;br /&gt;
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* Mace Windu: The original only black dude in space (because everyone forgot about Lando), he was the hardest-as-nails Jedi master of the council during the prequel trilogy and the best swordfighter in the Order, hence his unique purple lightsaber. That, and Sam Jackson wanted his own color to stand out. If Anakin hadn&#039;t interfered, he would have killed Darth Sidious and none of the original trilogy would have taken place. His subsequent anti-climatic death in the movie is regarded with annoyance by his fans. His mastery of the Force allows him to channel his anger and enjoyment of battle into his combat style [[Bullshit|without being corrupted by the Dark Side]], basically getting as close to the Dark Side a Jedi can get and still be a Jedi. He can also detect what he calls &amp;quot;shatterpoints&amp;quot;, which lets him detect weaknesses to either mess people up in combat or exploit the &amp;quot;for want of a nail&amp;quot; proverb to turn situations to his side. Has a novel, Shatterpoint, which is pretty much Heart of Darkness IN STAR WARS. &lt;br /&gt;
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* CT-7567/Captain Rex: If the Clone Troopers are the equivalent of Guardsmen, then this guy is the equivalent of the likes of [[Colonel-Commissar Ibram Gaunt|Gaunt]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Straken]]. The defacto second-in-command of the 501st Legion under Anakin Skywalker, he fought in nearly every major engagement during the Clone Wars, leading his men through hellish battles like on Geonosis at the beginning of the war and on Mandalore at the end. He has a strong sense of morality and cares for the lives of both the men under him and the officers above him, which meant that he often came into conflict with asshat commanders like the Jedi knight Krell (who treated their troops as little more than disposable cannon fodder). He even managed to face off against dark-side Force users and live- something very few non-Force users are able to accomplish (To get a better picture of what this is like, imagine a sergeant in the guard facing off against a Chaos Space Marine, and living).  After the war and his beloved Republic&#039;s transformation into the eventually-despised Empire, he and two other clone commanders went into retirement on a backwater world, fishing for worms the size of skyscrapers on an old walker they converted into a mobile home. He was brought out of retirement by a combination of the rebels of Phoenix Squadron, his old friend and commander Ahsoka, and the Empire being their usual backstabbing, overreactive selves, and so resolved to bring down the corrupt regime and restore the nation he had served out of pride (although most clones were programmed to follow the Republic, and specifically the Chancellor, many ended up choosing instead to follow the ideals of the Republic rather than the people in charge, and some even managed to overcome Palpatine&#039;s programming via removing the chip he had planted in their heads during the cloning process). To that end, he participated in many Rebel missions. Making him the old man you see with Han Solo&#039;s commando group in RoTJ was toyed with, but ultimately rejected due to the character already having an identity in the EU and him having the wrong ethnicity.&lt;br /&gt;
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* Corran Horn: A Correllian detective who becomes a member of Rogue Squadron during the New Republic. Later becomes a Jedi. His unique bloodline makes him inept at telekinesis, but gives him the unique power of energy absorption. Often accused of being a Mary Sue by people who miss his huge ego and over confidence problem even though right from the start Wedge has to berate him on his putting himself before the squadron. Constantly makes bullheaded mistakes like ignoring his low fuel, causing him to run out of fuel, trying to use his girlfriend&#039;s dad infamy to his advantage on someone, before learning &#039;&#039;that&#039;s her dad&#039;&#039;, thinking having a lightsaber and some &#039;&#039;very&#039;&#039; basic training made him invincible, which would have killed him if bacta didn&#039;t exist, and smugly mocked Exar Kun in his temple under the mistaken impression he&#039;s physically powerless, only to get mauled in return and needing rescue from Mara Jade. He had legitimate criticism about Luke Skywalker&#039;s Jedi Academy and told Luke off when Luke tried to warn Corran about the lure of the Dark Side of the Force. Corran was once a police officer and God only knows how corrupt the Correllian police can be, so he&#039;s seen his own dark side from &amp;quot;down in the trenches&amp;quot; as it were. Also the only Rogue to ever get downed by SAMs.&lt;br /&gt;
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* Booster Terrik: A jolly but hot-tempered smuggler boss with a prosthetic eye. Helped Wedge find and kill the pirates who killed his family. Currently working/had to work to reestablish himself after a stint in Kessel, courtesy of Corran Horn&#039;s father Hal Horn. Father of Mirax Terrik. That his daughter is dating the son of the guy who put him away drives him crazy, but he eventually gets over it by coming to think of Corran as a Rogue instead of CorSec. Has a serious rivalry with Talon Karrde&#039;s organization. A crazy bluff eventually (and inadvertently) leads to him being the sole private owner of an Imperial Star Destroyer, which he operates as a mobile black market known as the Errant Venture.&lt;br /&gt;
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* Aayla Secura: The space waifu of many a generation of star wars fanboys. A hot Twi&#039;lek jedi chick who dressed skimpy and kicked butt. She was such a popular side character that Lucas took notice of her and added into the second and third prequel movies. Her reason for ditching the traditional jedi robes and showing her midriff was to show pride in Twi&#039;lek culture, as her race tends to be viewed primarily as slaves rather than as an important part of the galaxy. Much like Ahsoka, she wasn&#039;t entirely defined by being a hot chick, but had other redeeming characteristics that made her likable, like being mechanically inclined, kind, wise, and somewhat mischievous.  Much like Captain Rex, she had a great relationship with clones under her command, and it was rumored she and her Clone Commander had a romantic attachment to each other. Suffers from two tragedies: her death in Revenge of the Sith was brutal, and Disney hasn&#039;t done anything with her character since they acquired the franchise.  In pre-Disney continuity, Aayla and Jedi master Kit Fisto were rumored to have a romantic attachment to each other.&lt;br /&gt;
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== Disney Side Characters ==&lt;br /&gt;
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* BB-8: The R2-D2 replacement and mascot of the new trilogy. Poe&#039;s buddy robot, started out as the plot device that the First Order was after in The Force Awakens, saves Finn and Rose&#039;s asses twice by taking down prison guards and piloting an AT-ST to attack Stormtroopers in The Last Jedi as well as Poe&#039;s in the comic. Saves Rey in Rise and reactivates a small antique droid companion that can speak Common AKA English, giving him his own C-3PO. &lt;br /&gt;
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* Maz Kanata: An orange alien who knows a lot about the Force. In her backstory she was a Force-sensitive that’s somewhere in Yoda-tier age, but was never trained as a Jedi and instead used her talents to survive among the “third faction” (Hutts, smugglers, mafias, Mandos) while remaining as friendly to the “light side” factions as Hutts are to the “Dark Side” factions. Apparently also a supreme badass, judging from her brief appearance in TLJ. Definitely fucked Chewbacca and somehow survived. She procured Anakin’s/Luke’s blue lightsaber from the depths of the Bespin gas giant simply because she wanted it, and gave it to Rey in Force Awakens as well as some grandmotherly advice to her and Rey. She appears briefly to give the heroes contact information for a codebreaker in The Last Jedi. Joins the Resistance proper for the final movie, but not actually doing much onscreen other than spending some time with Leia. &lt;br /&gt;
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* Saw Gerrara: Originally a member of the Space Viet Cong, this guy doesn&#039;t fuck around. Torture civilians? Check. Massacre entire patrols of Imperials? Check. In fact, his methods were considered so extreme that even the Rebel Alliance wanted nothing to do with him. Strictly speaking, he&#039;s a pre-Disney character as his first appearance on-screen was as part of the Clone Wars TV series; his first episode airing the same month that Disney acquired the franchise, making him one of the few characters to make the transition from the small screen to the big screen. Though he gets deaded within the first 30 minutes of Rogue One and does absolutely nothing of any value other than hinder the protagonists long enough to pad the run time, he has a lot more of his back-story filled out in the Rebels TV series. He was played by actor Forest Whitaker, so at least there&#039;s that.&lt;br /&gt;
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* Sabine Wren: One of the main protagonists from the Star Wars Rebels show. A Mandalorian woman with a flair for art, explosions, and kicking Imperial ass, she is probably one of the most recognizable characters from the animated side of Disney canon. At first, she was a patriotic Imperial, designing weapons for the Emperor and his vassal ruler for Mandalore, Gar Saxon, until Gar decided to test one of her weapons on a group of Mandalorians, leading her to be labeled an oath-breaker by her people and cast out from her home-planet of Krownest by her mom. She then spends the events of the TV-series with her new surrogate family, the crew of the rebel freighter *Ghost*, and eventually recovers an ancient sword revered by her people, leading her to reconcile with her past, her birth family, and her people. Now, after the Battle of Endor, she is on a quest with Ahsoka Tano to find her &#039;totally-not-boyfriend&#039;, the Jedi Ezra Bridger, and Grand Admiral Thrawn, as they disappeared into the Unknown Regions following the events of the series finale. Was considered &amp;quot;another Disney female Mary Sue&amp;quot; until she acquired some nice depth in the last season of Rebels, however event before that their are several good moments with her such as her getting captured by Sith Inquisitors and used against Ezra and her fights with Kanan. Overall she is a very likable character and one of the better characters in Rebels. &lt;br /&gt;
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* Amilyn Holdo: An [[Tumblr|overbearing, purple-haired “Rebel hero”]] and one of the key admirals of the Resistance. If you don&#039;t like the direction the Disney canon is going in, this character is your Jar Jar Binks and probably is to you even if you do approve/tolerate it. Her only role was to basically die in style but unfortunately she was pretty forgettable and nobody actually cared when she was atomized, even if it was a really fucking cool death. Tie-in material tried to fix this; the only real requirement for joining the Resistance was &amp;quot;didn’t think Leia was crazy for thinking the First Order was going to perform Star Wars 9/11”, and Holdo was only the captain of a small frigate before her battlefield promotion due to the entire chain of command other than the other frigate commander dying or being incapacitated by a single torpedo blast to the bridge of the Resistance flagship. As a matter of fact, [[skub|her &amp;quot;super-duper secret plan&amp;quot; ends up getting most of the Resistance killed after Finn and Poe fuck it up]], due to the fact that she decided to [[skub|not tell the freshly demoted highest ranking pilot who had just lost the resistance the last of their bombers her plan, causing him to mutiny]], and she only partially redeems herself via [[What|FTL ramming their command ship into the First Order command ship, destroying most of the FO fleet]], which is briefly visually spectacular but [[fluff]]-wise highly.... [[skub|take a guess]]. In the original script there was a subplot about there actually being a First Order spy aboard with the audience knowing in advance that there was a plan that spy could have ruined, but in an absolutely stunning display of terrible choices none of it was even filmed and the story was not changed to cut the references to that dropped plot. &lt;br /&gt;
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* Rose Tico: A maintenance worker who acts as a tagalong for some of the most boring and annoying parts of The Last Jedi. After losing her sister in the beginning of the movie, she catches her idol Finn (who has apparently become something of a celebrity within the Resistance over the course of the week or so since he defected) trying to desert ship in order to warn Rey not to rendezvous as they were being chased by the First Order&#039;s fleet since Leia had given her a beacon indicating a rendezvous point (something that is entirely forgotten about for the rest of the movie, since Rey doesn&#039;t even use it to meet up with the Resistance at the end). She later went along with Finn to the Gilded Age planet to find the expert capable of helping them deactivate the First Order&#039;s tracking system, and despite literally growing up on a planet like that she still thinks its a great idea to just park their fighter on a luxury beach and run straight into a casino full of arms dealers wearing their military uniforms which results in the two being arrested and meeting a random criminal who sells the two out to the First Order because he overhears them literally explain their entire situation, despite the aforementioned &amp;quot;growing up as either a slave or a poor servant, its kind of unclear&amp;quot; backstory which means she should probably know more than the guy who literally only knows life as a Stormtrooper about shit like that. Her lust for Finn&#039;s BBC drives her to cockblock his heroic sacrifice on Salt Hoth before confessing his love for him at the worst possible moment in a plot point that will likely go nowhere. Also delivers the worst line in the entirety of the franchise: &amp;quot;[[What|That&#039;s how we are going to win. Not fighting what we hate, saving what we love.]]&amp;quot; Which is even worse because Finn was not fighting a hated foe since he has no hatred towards his enemies and was instead just sacrificing himself for the people he loves. This quantum singularity of [[bullshit]] led to a substantial fraction of TLJ&#039;s backlash being directed at her actress despite the fact that she had nothing to do with writing any of it. Said backlash also basically single-handedly torpedoing whatever reputation the Star Wars fandom had with the greater public prior to this. Was an interesting character- how some heroes could come from unlikely places- that got handed shit writing in a movie that was way too crowded with a huge ensemble to begin with, and almost zero development. In The Rise Of Skywalker, instead of giving pithy speeches about love and being oppressed she spends her time doing actual ground crew technician work between battles, when characters are meeting to plan their next move she speaks like a high-ranking member of the Resistance (by process of elimination, but still), and the most important thing; &#039;&#039;&#039;she actually gets to participate in a battle and shoots some motherfuckers&#039;&#039;&#039; in an attempt address the &amp;quot;her figures don&#039;t sell&amp;quot; problem. The plot point of her being in love with Finn is not addressed, like in any way at all, and she has very little screentime so she&#039;s pretty much been simultaneously upgraded/downgraded into being the Wedge to Finn&#039;s Luke. That last part didn&#039;t go over well with a lot of people given her bigger role in VIII, leading to accusations that IX was pandering to the /pol/ crowd by giving Rose so little to say or do. Despite (or maybe because of), getting shafted in the movies proper, the actress has proven fairly game about reprising her role in voice-acting for various projects.&lt;br /&gt;
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* Torra Doza: D.Va in Star Wars. No seriously. Young female, wears a blue and white bodysuit with gloves, is a pilot, likes video games, cheerful personality, she&#039;s got it all...except for being in something that&#039;s actually popular. Unfortunately, Torra had the bad luck to be a character in the widely reviled Star Wars: Resistance, which basically guaranteed a status as Skub at best and hated at worst.&lt;br /&gt;
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== Notable Pre-Disney EU Characters ==&lt;br /&gt;
* Thrawn: (See *below under villains since despite being created as part of the Legends - in fact, the 1991 book he debuted in is what began the Star Wars Expanded Universe - he was brought back into canon by Disney)&lt;br /&gt;
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* Mara Jade: A Force-sensitive former agent of Emperor Palpatine, Star Wars second strong female character after Leia (Nomi Sunrider wasn&#039;t high profile or developed enough) and a fiery, snarky, sexy redhead.  Taken from her parents at a young age and raised as a servant to Palpatine, Mara trained with him and with his royal guards to become one of several high-level Force-using operatives with the title of &amp;quot;Emperor&#039;s Hand&amp;quot;, though she used the cover story of being a dancer that Palps liked called Lianna.  A life of hard work gave Mara a liking for challenges, and she completed numerous missions for him, living the high life under his patronage.  Upon Palpatine&#039;s death, he gave Mara one last command and a Force geas - kill Luke Skywalker.  Bereft of the Emperor&#039;s patronage, without job skills besides spy and assassin and unable to find Luke, Mara was forced to live paycheck to paycheck in numerous jobs until becoming a smuggler under Talon Karrde.  When Mara finally met Luke, she tried to kill him but ened up in survival situations that forced them to work together.  When she finally learned the the truth of her master and killed and escaped Palpatine&#039;s compulsion when she killed Luke&#039;s clone.   Mara then joined the Jedi Order, and over the years Mara&#039;s grudging respect for Luke grew into love - which Luke ironically developed before Mara did despite Luke saying he didn&#039;t like fiery women like Mara, and the two eventually married.  Then a Yuuzhan Vong agent infected Mara with a deadly bioweapon, and she only survived through using the Force to keep it at bay.  When the Yuuzhan Vong invaded at large, she fought while struggling with the virus, being cured of it around the time her and Luke&#039;s son Ben was born.  After the Yuuzhan Vong War ended, Mara led the Jedi alongside Luke and fought in wars against various aliens and the re-emergent Sith.  Years later her nephew Jacen turned to the Dark Side and became the Sith Lord Darth Caedus.  When he tried to corrupt her son Ben, Mara tracked him down to kill him to protect Ben.  During the fight, Jacen killed Mara via cheap shot with a poisoned dart.  But before she died, Mara told Jacen off while using the Force to alert Luke and Ben and say goodbye to them (Mara&#039;s death was one of the main reasons the book series was hated by fans).  She later appeared numerous times as a Force ghost, visiting Luke - at one point to give him tips on how to fight Abeloth, and warning her great-great-grandson Cade Skywalker against the Dark Side.  Due to being a sexy redheaded woman with a backstory as a spy-cum-assassin (emphasis on cum for neckbeards) for an evil government before joining the good guys, plus her fiery disposition and penchant for black catsuits, Mara&#039;s probably a deliberate ripoff of Black Widow from Marvel Comics (ironically, this didn&#039;t stop Disney retconning her from the lore despite Disney now owning both the Marvel brand and Star Wars franchise).&lt;br /&gt;
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* Ben Skywalker: Son of Luke Skywalker and Mara Jade.  Named for Obi-Wan Kenobi&#039;s pseudonym, Ben grew up learning the ways of the Jedi from his parents.  He was close to his uncle, aunt and cousins too.  Ben was nearly lured to the Dark Side when his cousin Jacen became a Sith but resisted, and any bond between them was destroyed when Jacen killed Ben&#039;s mother Mara.  Years later when the Jedi got word of a lost tribe of Sith emerging and an emerging Force psychosis started spreading among the Jedi, Luke, Ben and the Jedi Order went to resolve the problem, Ben joining his father in re-tracing Jacen&#039;s steps to try and gain insight.  Things went from bad to worse when the Jedi and Sith encountered the Lovecraftian Force Entity Abeloth, a shapeshifting being described as a dozen times stronger in the Force than Luke and able to use both sides of it.  Things were so desperate, Ben accepted when Luke got the Jedi and the Sith to form an alliance against her.  During this time, Ben encountered Vestara Khoi, a Sith apprentice and daughter of one of their leaders.  While firmly on the side of the Jedi, Ben found himself often working alongside Vestara in their mission to stop Abeloth, and was attracted to her; for her part, Vestara reciprocated Ben&#039;s feelings but was hindered by Ben&#039;s disapproval of Sith.  Eventually they confessed their feelings, and the two became a couple (with Vestara also leaving the Sith and trying to become a Jedi).  Said co-operation proved invaluable when Abeloth kidnapped Ben and Vestara for the final part of her master plan.  After Abeloth&#039;s ultimate defeat Vestara, after a ruthless act while fighting Abeloth, became convinced she had much of a Sith mindset to be a Jedi, reverted back to the Sith, ended the relationship by zapping Ben with Sith Lightning before fleeing.  Heartbroken but resolute, Ben resolved to track her down and redeem her if possible (unbeknownst to Ben, Vestara was also heartbroken about leaving him).  &lt;br /&gt;
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* Jacen Solo: While George Lucas always had a story idea for a son of Han and Leia struggling with the Dark Side, Jacen Solo was the first incarnation, and a major influence on Disney&#039;s Kylo Ren.  Born to Leia alongside his twin sister Jaina, he was a skilled Jedi, and often tried to be a calming influence on his younger brother Anakin Solo.  Played a pivotal role in the Yuuzhan Vong War, killing their military commander Tsavong Lah and their true leader.  However, his experiences during the war took a toll, and Jacen started struggling with the Dark Side. Falling into corruption of a Sith Lady, Jacen fell pretty hard. He became a Colonel in the Galactic Alliance and took control of their secret police and converted it into his own Personal SS division. He [[What|legally coup]] the Chief of State and turn the successor to the NR into a evil democratic republic. &lt;br /&gt;
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* Jaina Solo: Jaina Solo was a Human female Jedi Master of the New Jedi Order and member of the Jedi High Council.  Daughter of Han and Leia, twin sister of Jacen Solo and older sister to Anakin Solo, she inherited her father&#039;s mechanical aptitude and her mother&#039;s Force sensitivity, resulting in her eventual training at the Jedi Praxeum. During her time there as a youth, she had many adventures, including helping to thwart the Second Imperium, where she helped Zekk abandon the dark side of the Force and join the ranks of the Jedi.  She became a distinguished pilot during the Yuuzhan Vong War, which also saw the death of her brother Anakin Solo and the birth of her cousin Ben Skywalker. Becomes the Jedi Saber, the Order&#039;s sword against the dark. &lt;br /&gt;
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* Kyle Katarn: A stormtrooper commander who turns mercenary after learning the Imperials were responsible for the death of his father. After being one of the many people who stole the Death Star plans, he destroys an Imperial super soldier project essentially solo. After this he gets wrapped up in the head inquisitor&#039;s plot to revive the Empire and gets trained as a Jedi by a force ghost. Straightforward and prone to snark, but also very easy to trick. Partner (if not more) with hot space Asian Jan Ors. Considered one of the more powerful force users in the New Republic, even outside the games where his power level is rather over the top. Where Luke (and most Jedi) keep the dark side away with spiritualism and positivity, Kyle does it through sheer force of will.&lt;br /&gt;
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* Talon Karrde: A suave rogue smuggler captain who became the new smuggling and black market kingpin after Jabba died. Compared to his predecessor, he&#039;s pretty benign given his preference for tariff evasion and illegal goods over straight up extortion and slaving and being a father to his men instead of someone who executes minions on whims.  His favored product is selling obscure and/or stolen information.  Explicitly what Han might have become if he didn&#039;t join the rebellion. Likes punny ship names, with his flagship the Wild Karrde (Wild Card, plus a pun on his last name) and secondary ships like Lastri&#039;s Ort (Last Resort), Uwana Buyer (You want to buy her?) and Amanda Fallow (A man to follow).  He makes a business arrangement with Mara Jade when she&#039;s trying to track Luke down to kill him, where he provided her information if she worked for him temporarily.  Years later he acts as a friend in the black market to the Solos and Skywalkers.&lt;br /&gt;
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* Bevel Lemelisk: An old EU Character that hasn&#039;t been quite retconned out yet (even if Director Krennic and Galen Erso more or less took his place in the overall plot), Lemelisk is the Albert Speer/Wernher von Braun of the Imperial war machine. A genius architect and engineer with a serious boner for mass destruction, he designed the Death Star and several others of the Imperial Superweapons, like the discount Death Star battlestation &#039;&#039;Tarkin&#039;&#039; (kinda like a Proof-of-concept prototype for the Death Star concept)   or the &#039;&#039;Eclipse&#039;&#039;-class of Super Star Destroyers. He bore the brunt of Palpatines anger for the Death Star&#039;s destruction, who had him tortured, executed and ressurrected via cloning several times for his failures. After the Empires defeat, he ended up working for the Hutts and worked on a Death Star knockoff called the Darksaber (which he purposefully sabotaged by not pointing out obvious design flaws and the overall shoddy construction work), where he was captured by the New Republic and executed for war crimes.&lt;br /&gt;
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* Tsavong Lah: An alien [[Horus|Warmaster]], Tsavong was a member of the Yuuzhan Vong species and in charge of their military during most of the Yuuzhan Vong War.  His most notable accomplishments were conquering Coruscant and indirectly causing Anakin Solo&#039;s death.  Tsavong was a skilled tactician but a poor strategist, [[Commander Kubrik Chenkov|a ruthless fanatic who&#039;s willing to throw countless lives away to achieve his goals]].  Also took on the Vong Nom Anor as his advisor, despite hating Anor&#039;s self-centeredness and lack of piety.  At one point Jacen cut off his foot, so Tsavong [[Awesome|cloned an extinct super-predator so he could prove he was still badass by killing it and using one of its feet as a prosthetic foot]].  Also got caught up in a plot by the [[Haemonculi|Shaper Caste, seeking to control him through his body modifications]].  He also dearly loved his dad - a retired military officer he&#039;d often turn to for advice, to the point that his death made Tsavong mentally unstable.  Came to view Jacen Solo as his archnemesis, and was eventually killed by him.   &lt;br /&gt;
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* Nom Anor: A Yuuzhvan Vong member of the Intendant caste.  After the events of ROTJ, Nom arrived with a Vong advance force as a saboteur to undermine the galaxy in preparation for the Vong invasion/Yuuzhan Vong War.  During this time, Nom worked in disguise to manipulate various groups and even clashed with the Chiss Ascendancy... [[Not As Planned|the capture of some of his agents also clued the Empire in to the coming Vong threat]].  He was also such a selfish schemer even Thanquol would turn his nose up in disgust and a major [[Troll]]; before revealing his true identity, when negotiating with Leia he often dress up and act like Darth Vader just to mess with her.  Also notable for being an atheist while the Vong as a whole are characterized by being deeply religious.  Before the war, Nom infected Luke&#039;s wife Mara with a Vong bioweapon that caused a terminal illness, forcing her to use the Force to stop its progression.  When Mara confronted Nom, he tried and failed to kill her and was sent packing.  After being heavily demoted, Nom tried to rally the outcast class under the guise of a prophet, only to throw them away when they weren&#039;t useful to him.  Nom later found his way onto the Supreme Overlord&#039;s flagship ([[Asdrubael Vect|not that supreme overlord]]) during the battle to retake Coruscant.  When the Supreme Overlord was killed and the ship started falling apart, Nom tried to kill the heroes three times but was always thwarted.  When offered the chance to escape with the heroes, Nom realized he&#039;d burned all his bridges; he didn&#039;t fit in anywhere and was too proud to reconsider his life choices or face punishment for his role in the war.  So Nom chose to stay behind and die on the exploding flagship.  Essentially [[Fabius Bile]] as a self-centered alien bureaucrat.&lt;br /&gt;
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* A&#039;Sharad Hett/Darth Krayt: A human Jedi-turned-Sith.  Born A&#039;Sharad Hett, he was born to a Jedi and his wife who somehow managed to live among the Tusken Raiders of Tatooine, he eventually joined the Jedi Order, becoming a Padawan of Jedi Masters Ki-Adi-Mundi, and later, An&#039;ya Kuro.  When he was only a teen, Hett&#039;s father was murdered by the Jedi assassin Aurra Sing, who was later defeated in a duel by a young A&#039;Sharad Hett. During the Clone Wars, he served the Republic as a General. He met and eventually befriended Anakin Skywalker after Skywalker struggled to come to terms with Hett&#039;s Tusken heritage.  He managed to survive the Clone Wars and Order 66.  He was eventually captured by the Yuuzhan Vong, who [[Haemonculus|tortured and experimented on Hett]], which drove him to the Dark Side.&lt;br /&gt;
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* Darth Talon: A female Twi&#039;lek from the EU comic series &amp;quot;Star Wars: Legacy&amp;quot; who became a Sith Lord in Darth Krayt&#039;s One Sith in 137 ABY.  Best known for being one of Star Wars most fanservice-y characters on account of her attractive, tattoo-covered body and always wearing skimpy skin-tight clothing (though the character&#039;s creators have gone on record to say her appearance is meant to be primal not sexualized, and the skimpy outfit is to show off her tattoos).  Apart from the fanservice, she&#039;s also visually distinctive for being a rare red Twi&#039;lek and the aforementioned black Sith tattoos.  Appointed personal assassin of Darth Kryat, Talon was sent to kill Luke&#039;s descendant Cade Skywalker, then later chosen to be Cade&#039;s Sith teacher when Darth Kryat tried to induct him into the Dark Side.  During this time, Cade and Talon drew close and w slept together, which may have been Kryat&#039;s plan (Cade and Talon are shown kissing, and in one scene Cade is shown getting out of bed while a naked Darth Talon is sleeping next to him).  Interestingly, George Lucas&#039; original plan for a sequel trilogy involved Talon corrupting Han and Leia&#039;s son to the Dark Side of the Force and Talon was nearly in the Disney trilogy and there is early concept art of her.&lt;br /&gt;
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* Abeloth: A Lovecraftian female entity strong in both the Light and Dark side of the Force, and one of the most powerful beings in any Star Wars canon.   She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father&#039;s warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.  Has numerous titles such as the Bringer of Chaos and Beloved Queen of the Stars (the latter self-proclaimed).  Spent millennia trapped on a planet by the Ones, though she&#039;d escape only to be re-imprisoned once more.&lt;br /&gt;
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* Natasi Daala: Tarkins lover (which, in a surprising twist for the kinds of stories Star Wars tells, was actually reciprocated), the first woman in the Imperial Navy to hold the rank of Admiral and certified badass. Sets herself apart from other Imperial leaders by being much less of a self-interested power-hungry warmonger and instead being fiercely and unquestionably loyal to the Empire and its ideals, which in turn also made her reasonable enough to not want to rule the Imperial Remnants like Thrawn or others, despite being more than capable of it. Her relationship with Tarkin and her sizeable aptitude as a tactician earned her the position to guard the Ultra-Top-Secret R&amp;amp;D base at the center of the clusters of black holes known as the Maw, where she commanded a small flotilla of four Star Destroyers. After having been isolated from the Empire for over a decade after the Battle of Yavin, never wavering from her posting in spite of the suspisous lack of new directions coming in, she was alerted to the fall of the Emperor when Han Solo accidentally crashed right into her turf. Being mightily pissed off, she proceeded to wreck shit for the New Republic just because she could. Later, she allied with Pellaeon, killed a bunch of imperial remnant warlords and helped him fight the New Republic in a series of battles, but vanished without a trace after she ordered her ship to make an unguided hyperspace jump and was declared dead, but not without giving Pellaeon a code with which he could call her she the need arise.&lt;br /&gt;
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== Villains ==&lt;br /&gt;
* Darth Sidious/Sheev &amp;quot;Can&#039;t Peeve the Sheev&amp;quot; Palpatine/The Emperor: A creepy old wrinkly dude who sits in his badass evil throne constantly screaming &amp;quot;[[Just as planned]]!&amp;quot; And occasionally frying fools with force lightning. And the irony about him is that he hails from one of the setting&#039;s biggest pacifistic paradises, Naboo, yet still turned out completely evil. About on par with [[Nagash]] in terms of plain assholery (not to mention being crazy powerful). Built a giant planet-destroying weapon, then built another, bigger one as a trap when the first one blew up. He is very clever, managing to scheme and outwit everyone in the prequel trilogy (not particularly hard, given that every good guy in the prequels was written to be a complete dunce), moving them all into place so he could take over the galaxy (although he still needed a big superweapon anyway to hold onto said power) in the original trilogy and even manages to make [[Just as Planned|everything move to his design]] in the sequel trilogy. Chews so much scenery they had to resort to computer-generated imagery. [[Meme|He is the Senate]]. His survival in the third Disney film was so baffling and unexplained that even the characters had to admit that it made no sense; then again, he was only brought back because Disney had no other choice, having killed off Snoke too soon and Kylo Ren not being a credible enough villain on his own.&lt;br /&gt;
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* Grand Moff Wilhuff Tarkin: [[A Song of Ice and Fire|Tywin Lannister]] [[Indrick Boreale|IN SPHESS]] (although, given that Star Wars came first it might be more accurate to say Tywin is Tarkin in Grimdark Fantasy). Ruthless, ambitious, and cold, Grand Moff (Governor) Tarkin is the epitome of all that is Imperial in the SW Universe, and represents all the non-Sith elements that makes the Empire so evil. Started out as a career officer in the republican navy, became promoted by Palpatine after he put down early resistance movements against the Empire with ruthless efficiency (including literally crushing protestors with a Star Destroyer). The Clone Wars also showed that he briefly served under Anakins command, where their philosophies showed be to quite compatible (Tarkins cold pragmatism combined with Anakins fierce determination to get the job done at any cost) and became the basis of a deep mutual respect for one another. Also happens to be one of the few characters outside of the force users to figure out that Vader was Anakin on his own. His idea of ruling pretty much comes down to [[Konrad Curze|&amp;quot;They can hate me as long as they fear me&amp;quot;]], which is symbolized ultimately by the Death Star.  [[Derp|However, he uses the stick far too often and hardly uses the carrot]], and this policy backfires on him horribly when he destroys Alderaan, a Core World and one of the founders of the Old Republic- for instead of cowing the galaxy into submission, it, along with the Battle of Yavin which saw himself and his battle-station destroyed, [[Fail|galvanized half the galaxy into openly declaring for the Alliance]]. Before the Prequels rewrote the origins of the Imperial superweapon programs entirely, he pioneered the idea of weapons like the Death Star and worked hard to lobby political support from Palpatine and the military for their construction, and was the man in charge for a great number of military R&amp;amp;D developments until his death.  &lt;br /&gt;
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* Jango and Boba Fett: Father and son, though the son is actually an unaltered clone of his father. Badass, mostly-silent mercs who get shit done and come from a line of Spartan/Viking/Māori warriors in space called Mandalorians. Mandos are real hardasses who can go toe-to-toe with Jedi, and the Fetts were no exception. Sadly, both had very anticlimactic deaths, though Boba survived his in the EU, through the power of being too popular with the audience to kill permanently, later having his survival added to Disney Canon. With both of his former employers dead (Jabba and the Empire), and having just survived a fate worse than death and separation from his father&#039;s armor, Boba seems to have had time to reconsider his past decisions. He becomes an honorary Tusken after helping out a Tusken tribe that kept him alive, and after getting his armor back from Din Djaren, decides to take Jabba&#039;s old position as crimelord of Tatooine. Despite being Jabba&#039;s number one enforcer for years, he finds the job a lot harder than it looks, fending off Hutts and local gangs while trying to live up to his Mandalorian heritage and sense of honor. Both of them, &#039;&#039;especially&#039;&#039; Boba, are long-time fan-favorites, but there is also a very vocal and obstinate faction of haters who &#039;&#039;never&#039;&#039; shut up about Boba Fett&#039;s falling into the Sarlaac and his limited role in the movies proper. [[Rage|No matter how many times Boba&#039;s survival and numerous showings of badassery outside of the movies are pointed out, you can count on the Fett haters to stick to their guns as stubbornly as an Imperial Guardsman down to his last lasgun rounds.]] Sadly, the underperformance of Book of Boba Fett has ensured that the Fett-bashing is likely to continue, with Boba&#039;s softer characterization being one of the main points of contention. &lt;br /&gt;
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* Jabba the Hutt: Obese slug who is a cross between a Mexican drug cartel kingpin and Mafia crime-boss. He runs his criminal enterprise from an old palace-monastery on Tatooine. A [[/d/]]eviant at heart, likes to fap to hot alien chicks dancing for him until they try to escape, then faps even harder when he feeds said chicks to Rancor. His power is such that the Republic, and later the Empire, had to negotiate with him to be able to have some influence in the Outer Rim, because even Sheev Palpatine knows that you don&#039;t do shit in the Outer Rim without dealing with the Hutts first. Gets strangled to death by a bikini-wearing Leia with her own chains, because symbolism. In short, he&#039;s one of Slaanesh&#039;s despite looking like one of Nurgle&#039;s. &lt;br /&gt;
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* Thrawn: *Star Wars [[Creed]], if Creed was also a philosophical blue-skinned, red-eyed alien who loved art.  Originally introduced in the pre-Disney EU/Legends, Thrawn was so popular Disney soon brought him back into the Disney canon (with a few tweaks to his story).  Thrawn was renowned for being one of the few high-ranking aliens in the Galactic Empire and one of the Emperor&#039;s best subjects.  He originally served as a member of the Chiss Ascendancy, but after being backstabbed (Disney canon retconned this into a ploy; he&#039;s still loyal to the Chiss, but pretended to be an exile so he can use the Empire as a buffer state) he signed up with the Galactic Empire and worked with Darth Vader - having met him back when the latter was still a Jedi - and even the Emperor himself.  In his tactics, Thrawn notably employed his analysis based around understanding the philosophy and art of his enemies, and was a very capable commander. Always one step ahead of his opponents, Thrawn would frequently outplay both rebels and political rivals by anticipating their actions well in advance, sometimes even using their own plans against them. Literally the only things that can stop Thrawn are things he can&#039;t anticipate or control like The Force (and he even found an effective countermeasure for the Force in the form of some Force-resistant Sloths) or spontaneous insubordination. Thrawn quickly became very well-liked with fans, to the point many considered him the best thing to come from Star Wars since the original trilogy.  &lt;br /&gt;
** He also set up a vassal Empire called &amp;quot;the Empire of the Hand&amp;quot; to combat an alien menace encroaching on Chiss territory that was considered a threat to the Empire; pre-Disney this was the Yuuzhan Vong (AKA the Far Outsiders, AKA the space cenobites who killed Chewbacca by dropping a moon on him), post-Disney it&#039;s Vong-knockoffs called the Grysk. Pre-Disney Thrawn was killed by the betrayal of his Noghri bodyguard but he is alive and well post-Disney, and was last seen when Ezra used the Force and space whales to yeet Thrawn&#039;s ship into the unknown regions with all of them on board.  His actual name is the near-unpronounceable Mitth&#039;raw&#039;nuruodo.  With his philosophical nature and fetish for art collecting, he&#039;s probably a deliberate ripoff of M&#039;Quve from &#039;&#039;Mobile Suit Gundam&#039;&#039;, but good luck getting Zahn to admit it. &lt;br /&gt;
** Out of all the Empire&#039;s elite command, Thrawn stands out not just for being a tactical genius, but also for being a stone-cold pragmatist without falling into Tarkin&#039;s genocidal dickery or Vader&#039;s open disdain for his own men. He prefers to handle situations with subtlety and long-term success rather than with violence or cruelty for short-term gains (though he&#039;ll use the latter if he thinks it&#039;s required). Had he not been saddled with working for such an openly tyrannical dictatorship, he could easily have been a more heroic (if ruthless) military leader when faced with an actual threat to the galaxy at large.&lt;br /&gt;
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* Gilad Pellaeon: The Watson to Thrawn&#039;s Sherlock, Pellaeon was a veteran Imperial Navy Officer in the Legends canon with a career stretching from the Clone Wars to the Vong War. Well liked in-universe and out for being a reasonable, fair-minded person with a sense of honor. Basically the complete opposite of guys like Tarkin. As such, he often gets the role of &amp;quot;Token Good Imperial&amp;quot;, with the implication that Thrawn was setting Pellaeon up as his successor.&lt;br /&gt;
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* Count Dooku: An elegant, charismatic, gentlemanly Sith lord and master fencer who had dreams of liberating the galaxy from Republic control, but didn&#039;t expect his partner in crime to be a backstabbing douchebag (seeing how he was a full-blown Sith Lord by the time of Attack of the Clones, he really should have seen that coming).  Was born as a planetary noble, but gave it all up when he became a Jedi, only to get it all back when he gave up being a Jedi to lead the secessionist movement against the Senate&#039;s corruption.  In spite of all his unethical activities, including assassination plots against virtuous Separatists while actively promoting war criminals in the CIS military, Dooku genuinely believed that the New Order was going to wipe away corruption in the galaxy, and that even the Jedi would have a place once enough of them saw things his way. Turns out, Palpatine had been playing him just like everyone else during the Clone Wars. Hates Anakin/Vader for not being a gentleman.  &lt;br /&gt;
** In the novels he&#039;s also an alien-hating human supremacist who believes the Empire&#039;s purpose is to establish humanity as dominant in GFFA; He&#039;d do well as a citizen of the Imperium if he just changed which Emperor he revered. While actually a very cool villain in the EU, because he was so underdeveloped and underused in the movies proper, most younger or more casual fans (IE: anyone who hates or doesn&#039;t care about the EU), tend to dismiss him as boring, making Dooku the &amp;quot;unfavorite&amp;quot; of Palpatine&#039;s three apprentices despite being played by Saruman himself, Sir Christopher Lee (RIP). &lt;br /&gt;
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* Darth Maul: Horned Sith primarily concerned with bloodshed and fighting. He&#039;d do well as a Khornate Champion. Had his legs cut off then was brought back more badass than ever, making him obsessed with getting revenge on Obi-Wan, as well as Sideous for casting him aside. He creates a massive criminal syndicate and even conquering the Mandalorians to create a small army that posed a serious threat to Sidious&#039; plans; that is, until he was utterly stomped by Sidious himself, then gets killed in a duel with an elderly Obi-wan almost 18 years later. Wields a sick-looking double-bladed lightsaber, doesn&#039;t actually gets a single line in the first film dubbed in by a different actor, and played by famous martial arts master Ray Park. He was a silent badass in the movie but for some reason he was made very talkative in the animated series. The EU gave him a backstory as the scion of a species of Sith-aligned Force witches that &#039;&#039;The Clone Wars&#039;&#039; later made canon. The director of &#039;&#039;Solo&#039;&#039; picked him out of a hat to be the leader of the nefarious criminal gang Han gets stuck working with, which is not unreasonable given his previously established connections. Despite being a rage-filled maniac, the TV shows gave him a lot of depth, as he recognizes that there are bigger forces at play in the universe, and by the time of his death, puts his hope in the Skywalkers finally defeating Sidious. &lt;br /&gt;
** In the Legends canon, he was resurrected by some Dark Side cultists very shortly before A New Hope and sicced on Darth Vader so the writer could have an excuse to give the fans the fight they&#039;d been clamoring for since 1999. Vader sent Maul back to the grave, but not easily. Then his brain was salvaged by some mad scientist and kept alive (somehow), with Maul interacting with the world in a limited way through holographic projections. Luke Skywalker pulled the plug on it though, letting Maul finally die for good.&lt;br /&gt;
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* General Grievous: An alien cyborg even more fucked up than what Darth Vader would become (being a robot body that was a canister for his eyes, brain, and vital organs), Grievous was the Supreme Commander of the Droid Army during the Prequels and the Clone Wars TV series (both versions), and a sadistic Jedi hunter.  His competence is usually portrayed two totally different ways; in the 2D animated TV series (created by the same guy who made [[Samurai Jack|Samurai Jack]]), and other EU material created prior to the second Clone Wars cartoon, he is portrayed as an awesome, unstoppable killing machine who roflstomps Jedi left and right, can even outduel experienced Jedi Masters, and is only bested by Mace &amp;quot;The Ace&amp;quot; Windu.  In the third film and especially the CG Clone Wars show, he is an [[Stupid Evil|incompetent, froth-mouthed imbecile]] with a record of failure that even [[Abaddon]] would laugh at hysterically and a win/loss record in combat that would make an Avatar of Khaine shake its head in disgust. Sadly, the latter was what Lucas originally intended him to be - even if the former is way more awesome. By the end of the Clone Wars, Grievous and his atrocities against civilians became the public face of the Separatist cause (while Dooku kept Grievous actions a secret from his allies); The death mask of Grievous became a potent symbol in Imperial propaganda in order to associate resistance to the Empire with the horrors of the Clone Wars - just as Palpatine intended. Ironically, in Legends the Empire gave copies of GG&#039;s mask to some of their secret weapons (Terror Troopers and Terror Biodroids namely).&lt;br /&gt;
** Actually has a somewhat-tragic past in Legends: he was a great and virtuous hero on his primitive planet, but Dooku arranged for the Separatists to shoot Grievous&#039; shuttle down and harvested his shredded body to repurpose him into their general/assassin.  Dooku also lobotomized Grievous in way that reduced him to a raging killer.  When Grievous recovered, Dooku then pinned blame for the shuttle crash on the Jedi and Republic, turning him into the OG raging murder-machine we all know and love. In all, a considerably more grimdark past than his other versions. &lt;br /&gt;
** In the second Clone Wars cartoon, his backstory is kept vague, but Grievous claims he deliberately chose to become a cyborg in order to become better at killing Jedi (and actually becoming extremely good at it, at least in the first CW, where he cuts down four Jedi with ease).  Hated being mistaken for a droid, being compared to a droid and all Jedi - especially Obi-Wan Kenobi. His competence ping-pongs around even more violently than before: Grievous [[Fail|loses to a barely-trained Padawan]], [[What|can&#039;t definitively outduel Adi Gallia despite killing her easily in the original canon]], and [[EPIC FAIL|getting taken down by the fucking Gungan army under Jar Jar and Captain Tarpals]] in a couple episodes while [[grimdark|committing on-screen genocide against the Nightsisters]] and going toe-to-toe with the likes of Kit Fisto and Obi-Wan in other episodes. He was voiced by one of the folks at Lucasarts, who submitted his audition under an alias to make sure he&#039;d get a fair shake. Along with Anthony Daniels, he reprises his role more often than most other Star Wars movie actors.&lt;br /&gt;
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* Clone Troopers: The predecessors of the Storm Troopers. These soldiers were vat clones of Mandalorian bounty hunter Jango Fett cloned in large numbers, trained from birth in combat and clad in environmentally sealed suits of their famous gleaming white full body armor. Despite being genetically engineered to be perfectly obedient automatons, the Jedi they served under encouraged their individuality, and they began giving themselves names and unique tattoos and haircuts. But when Palpatine activated their inhibitor chips via Order 66, the clones&#039; autonomy was completely overridden (the effect appears to only last a couple weeks, but it is extremely intense) and they executed the Jedi without hesitation. The original clonetroopers served the Republic against the Separatists, and were turned into the stormtroopers after Palpatine&#039;s total take-over. A very small minority of clones had their chips successfully removed and fought against the Empire, especially those who formed close bonds with their Jedi generals or local freedom fighters, but the vast majority of the Clones were more loyal to Palpatine than to the Republic itself, and didn&#039;t need much convincing to stick with the Empire, with or without inhibitor chips. &lt;br /&gt;
** Various sources (even within legends) disagree on the exact reasons why Palpatine replaced the clone troopers: the rebels blew up the gene-banks, the Kaminoans rebelled and created their own clone army, the clones were too susceptible to targeted genome-based biological weapons, or that the clones served their purpose and were too expensive to maintain, especially with their accelerated aging. Remaining Clones either were retired, served as instructors and in the case of the Commandos and the 501st Legion (having proven their loyalty and competence over and over, including at the Kamino uprising), kept serving in pure Fett-template units as Vader&#039;s personal enforces. Even they were retired after Hoth due to being too old. &lt;br /&gt;
** In Disney Canon, the clones were expendable once they served their purpose of killing the Jedi; removing them from the equation freed up resources for the Death Star and reduced the Empire&#039;s dependency on Kamino&#039;s cloning facilities. However, enough clones started to mutiny or desert that the Imperial military accelerated their replacement with recruited Stormtroopers. Some speculate that activating the Inhibitor Chip also made Clones worse soldiers due to their behavioral modification, though this is unconfirmed.&lt;br /&gt;
** The old EU canon had a different take on why the Troopers had little trouble with executing Order 66; where the order was merely one of many (151 in total) contingency plans that would be enacted by either the chancellor or the senate if the existence of the Republic or the functioning of its governing institutions were vitally threatened (the irony was certainly not lost on Palpatine) and were just part of the normal training program of the soldiers. Order 66 was buried under plans for events like the Senate being blown up, the Chancellor becoming incapacitated, Coruscant being destroyed etc. What made Order 66 so insidious was that the Jedi thought it was a protection against renegade force users (not unheard of with Dooku and Ventress running around) and that Palpatine masterminded his scheme in such a way that the legal prerequisites of Order 66 - Jedi staging a coup against the Chancellor or the Senate, which technically was what happened when Windu attacked Palpatine (even more explicitly so in the Novelization, where Windu planned to install the Jedi council as an interim government until the Senate would elect a new chancellor) - was fulfilled with no one there to question it. Combined with the Troopers inherent psychological conditioning and more than one Commander holding serious grudges against many Jedi ensured that the Order would not be questioned even by those Clones who were fond of their generals. &lt;br /&gt;
* Stormtroopers: The soldiers of the Galactic Empire. Unlike the Clone Troopers, the vast majority of the stormtroopers are enlisted, typically from the underclasses of war-torn and impoverished worlds. Contrary to popular belief, Stormtroopers are &#039;&#039;not&#039;&#039; the rank and file in the Imperial army, and are more skilled and fanatical, akin to Marines. There&#039;s &#039;&#039;technically&#039;&#039; an Imperial Army apart from the Stormtroopers, though you&#039;d be forgiven for having never heard of them, because most writers of the franchise tend to forget they exist too. Either way, Stormtroopers are a step down in quality from Clone Troopers (including their armor, with a surviving clone trooper making a point of how awful it is compared to his old wargear), but by this point the Empire didn&#039;t really need that many high-quality soldiers when it was more concerned with keeping civilian populations under its thumb. Since the First Order doesn&#039;t have a good dental plan to bring in recruits, they instead resort to [[Schola Progenium|kidnapping or buying children and raising them as soldiers]] to fill their mook quota. They are unwaveringly loyal and obedient to the Empire, ruthless and brutally efficient foes in combat, and incredibly precise shots with their state-of-the-art weapons. And like the Clones, their primary loyalty was to Palpatine, *not* the Empire, and were discouraged from using their names or fraternizing with members of their unit. Naturally, these qualities all go out the window when they encounter the protagonists, but that&#039;s life when you&#039;re wearing a [[helmet]].&lt;br /&gt;
**There are some explanations as to the inconsistency in Stormtrooper quality; one is that the Imperial army is so vast that quality differences are inevitable. Stormtroopers that are an actual threat will defend the core worlds or accompany the more &amp;quot;serious&amp;quot; units, such as the 501st legion. Lesser recruits get sent to rim world backwaters or meat grinder conflicts, making them easier prey for the odd band of rebels or pirates. The rebels learned the hard way, though, that trying to fight a conventional way against the former was just asking for trouble (the Battle of Hoth being the biggest defeat in their history). That being said, by the Original Trilogy, the Empire hadn&#039;t fought a war even close to the scale of the Clone Wars before the Rebellion, so there were a lot of inexperienced troopers as well.&lt;br /&gt;
** Amusingly enough, Legends indicates that many of the Clone Troopers that actually stayed with the Galactic Empire &#039;&#039;hated&#039;&#039; the Stormtroopers, considering them a pack of incompetent idiots with no sense of their surroundings and terrible aim (which can be taken as a canonization of their memetically awful competence). One source even had Commander Cody (yes, that guy from Revenge of the Sith and the Clone Wars CGI cartoon) stating that he&#039;d sacrifice an entire platoon of Stormtroopers for one real Clone Trooper and noting that Fett would probably kill the lot of them himself.&lt;br /&gt;
** Lastly, these boys comes in literally &#039;&#039;all&#039;&#039; the flavors. Variants based on environments (Snow, Desert, Shore and many more) and roles (Heavy, Incinerator, Commando and the elite Death Troopers), ensuring that the Star Wars brand always has a new bunch of cool soldier dudes to make toys off of. When things has to get really dangerous for the heroes, the elite variants are brought in, like the Storm Commandoes, Death Troopers and (in Episode IX), Sith Troopers (no relation to the troops of the same name used by the Sith Empires pre-dating Palpatine). For a (mostly) complete list, [[Stormtrooper|see here.]] &lt;br /&gt;
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* Imperial Army/Navy Troopers: As stated above, these guys formed the bulk of the Empire&#039;s military forces, but we don&#039;t really see much of them in most media. The reason for this is that most of the time they serve primarily as basic PDF units to garrison planets from static fortifications; The Stormtroopers meanwhile are the ones that go on the offensive. Whereas stormtroopers are politically indoctrinated fanatics with access to heavy weapons, are only referred to by designations, and wear de-individualizing and fear-inducing armor, Army and Navy troopers just are and act like normal soldiers. Which works fine for the Empire in their intended role, but as the Galactic Civil War ramped up, the Empire began leaning far more heavily on its Stormtrooper forces, especially when Army and Navy troopers were less likely to carry out morally dubious orders against fellow citizens.&lt;br /&gt;
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* Inquisitorius: Darksiders trained by the Empire. While the Rule of Two prevents additional Sith Lords, it says nothing about other force users under their command, especially if they&#039;re not given full access to Sith lore and thus can&#039;t properly challenge Sith Lords on equal footing. It is not known if Darth Bane expected the Imperial Inquisition or if he would have approved of the Emperor bending the Rule of Two such. Their job is primarily to ferret out the remaining Jedi and other force users, but they are also used for all manner of wet work and internal affairs. Since their first mention &#039;&#039;way&#039;&#039; back in &#039;&#039;The Star Wars Sourcebook&#039;&#039;, they have served as enemy force users that while still dire threats could still &#039;&#039;conceivably&#039;&#039; be defeated by the player characters; while an Inquisitor would definitely be a threat to an undertrained Padawan or broken Jedi, the fact that they can only draw from the Dark Side in a more limited way makes them an easier foe to deal with than Vader. And even the Inquisitors know first-hand that there&#039;s no winning in a fight against Vader. The source of many prominent antagonists in the expanded universe, including Jerec.&lt;br /&gt;
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== Disney Villains ==&lt;br /&gt;
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* The Inquisitors: The Disney version of the above, here reimagined as fallen Jedi who have taken up hunting their fellows for the Empire and wielding spinning double-bladed lightsabers while doing so. Actually rock a pretty boss set of designs overall, but sadly most of them are underdeveloped in both personality and backstory, with the exception of the Grand Inquisitor and Fallen Order&#039;s Second Sister. Composed of about a dozen members, with the Grand Inquisitor at their head and the other members having a &amp;quot;brother/sister&amp;quot; naming system. The Grand Inquisitor is noteworthy for actually being a former Jedi Temple Guardian, who willingly betrayed the Jedi prior to Order 66 by murdering his fellow Guardians as he felt slighted by not being allowed into the forbidden archives. Despite being killed off, Vader resurrected him as captive Force Ghost to serve as a trap for surviving Jedi, with the ghost noting that he was caught in a fate worse than death. The rest of the Inquisitors were killed off one by one, with Palpatine apparently not recruiting replacements, either because he felt that the Inquisitors were too weak or because they&#039;d already purged all potential force users. By the Original Trilogy, the Inquisitorious appears to have been either disbanded entirely or severely reduced in size, as there were hardly any surviving Jedi left to hunt down, and in the end Vader took over much of their role, especially since they were not full Sith they were much weaker in power potential.&lt;br /&gt;
** Grand Inquisitor: Head honcho. An Pau&#039;an who used to be a Jedi Temple Guard before going bad. Voiced by Lucius Malfoy / Admiral Zhao and similarly evil. By far the coolest (and most competent), villain in Season 1 of Rebels, so of course they killed him off. Also shows up in live action in Kenobi where Third Sister stabs him, but his showing up in Rebels later suggests he walked it off, which was confirmed outright in Episode 5 of the Kenobi mini-series. His spirit is cursed by Vader to continue serving him in death as a trap for Jedi, and was only defeated by Luke Skywalker during his search for a replacement lightsaber after &#039;&#039;The Empire Strikes Back.&#039;&#039;&lt;br /&gt;
** Second Sister: Main villain of Star Wars Jedi: Fallen Order, and as mentioned above, easily one of the more well-developed of the bunch besides GI himself. Once the Padawan of Cal&#039;s mentor in the game Cere, and hates her something fierce for feeling abandoned by her, leading to the Empire capturing her and giving her the [[Inquisition]] / [[Dark Eldar]] treatment. Just when it seems like she &#039;&#039;might&#039;&#039; make amends with Cere, Vader, unhappy that Second Sister failed him, cuts her down on the spot. &lt;br /&gt;
** Third Sister: Another one of the better fleshed-out Inquisitors. One of the main villains of Kenobi series on Disney+, hunting him in the hope that Vader will give her a promotion in exchange...or so it seems. Turns out she actually just wants a chance to get close to Vader so she can kill him for murdering her fellow Younglings during Knightfall. But of course, Vader&#039;s way out of her weight-class. Can pose and parkour like a superhero, and has a [[Angron|bad temper even by Dark Side standards.]] Character and actress got crap from the [[/pol/|usual offenders]]. The original script gave her less confusing motivations as she didn&#039;t know that Anakin was Vader and she blamed him and the Jedi Council for causing Order 66, so she was a more willing (if misled) participant in all the atrocities she&#039;d commit as an Inquisitor.&lt;br /&gt;
** Fourth Sister: Another Inquisitor introduced in Kenobi. Looks a bit like a Twi&#039;lek but isn&#039;t listed as one. Not much else to say.&lt;br /&gt;
** Fifth Brother: One of the more prominent male Inquisitors besides the GI (enough so that he shows up in Rebels and the Obi-Wan mini-series). Like Third Sister he covets the Grand Inquisitor&#039;s position, and the two dislike each-other. Confirmed by the creators as being blind in Rebels, but able to see through the Force. Killed off in Rebels Season 2 when Maul wipes the floor with him.&lt;br /&gt;
** Sixth Brother: Minor Inquisitor who&#039;s main moment in the sun is fighting Ahsoka and getting killed by her. &lt;br /&gt;
** Seventh Sister: One of the two main Inquisitors in Rebels besides Fifth Brother. Voiced by Sarah &amp;quot;Buffy&amp;quot; Michelle Gellar, who is also the wife of Kanan&#039;s voice actor, which the writers reference by giving Seventh Sister some flirting. Is a Mirialan like Barriss, but it has yet to be confirmed that the two are one and the same even though it would make sense. Killed off in Rebels Season 2, when Darth Maul takes a page out of Kenobi&#039;s book (oh the irony) and cuts her in half. &lt;br /&gt;
** Eighth Brother: Throwaway Inquisitor who also dies the most embarrassing death of any Inquisitor to date (his helicopter lightsaber malfunctions and he falls to his death). Cool helmet though.&lt;br /&gt;
** Ninth Sister: The &amp;quot;muscle&amp;quot; of the bunch, being big, brutish, and filled with rage. Though beaten by Cal Kestis on Kashyyyk, her death hasn&#039;t been confirmed, so we might see more of her.&lt;br /&gt;
** Tenth Brother: So far exclusive to the comics, he was once a Jedi in the Clone Wars who tried to off Mace Windu, which went as well as you&#039;d expect. Since Jedi tend to frown on executing people, they sent him into exile...which allowed the Empire to pick him up and turn him into an Inquisitor. Whoops. He eventually bit it when a Jedi manipulated several [https://starwars.fandom.com/wiki/Purge_Trooper Purge Troopers] into Order 66-ing his ass, in a moment of positively delicious irony.&lt;br /&gt;
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* Agent Kallus: Continuing Star Wars&#039; proud tradition of unsubtly named characters, Kallus is Rebel&#039;s equivalent to Asajj Ventress, being the semi-competent, semi-bumbling secondary villain who gets a redemption arc. Was involved in a massacre of Zeb&#039;s people, but had not actually ordered said massacre and feels kind of bad about how it all went down. Later joins the Rebel Alliance after Thrawn outs him as a spy. Rocks some Wolverine-esque sideburns, but not the weird haircut to go with it. Art crew considered making him a Chiss based on the concept art, but it seems they decided there&#039;s only room for one in the Empire&#039;s hierarchy. &lt;br /&gt;
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* Kylo Ren: A Dark Jedi (not Sith, they technically went extinct with Vader, Sheev, Dooku, and Maul) who is actually the son of Han and Leia, Ben Solo, which the Internet absolutely refused to shut up about after it was leaked.  He&#039;s mostly based on Jacen Solo from the EU (a son of Han and Leia who became a Jedi then fell to the Dark Side and became a Sith) with his new name likely taken from EU character Kybo Ren and having the same real name as Luke&#039;s son from the EU with Mara, Ben Skywalker.  He idolizes his grandfather, Darth Vader and wears a black suit and a mask to show this. He wields a unique crossguard lightsaber. People thought he would be a badass after seeing the trailers but after seeing the movie, he turned out to be a half-naked pussy looking like a gay Turkish oil wrestler who very often gets temper tantrums and gets his ass kicked by a teenage girl (though to be fair, if he had been a complete badass, everyone would’ve just complained that he was a rehash of Vader. So, you know, rock and a hard place. Also he only had his ass beat since he was already shot by a bowcaster and stabbed with a lightsaber, so fighting even in spite of that is pretty badass). Kylo&#039;s character became significantly more fleshed out in TLJ, ironically making him one of the only characters to have actual development in the whole movie.  Between that and Kylo&#039;s actor Adam Driver being really bro-tier about the whole situation (he even appeared in a skit as Kylo which also included poking fun at Kylo&#039;s emo traits), Kylo has managed to win over many fans, with some citing him as probably the most interesting character in the Sequels.  Serves Palpatine before turning on him with Rey and gives his life to heal her, scoring a kiss with her before he dies redeemed as Ben, ala Vader dying as Anakin.  This relationship between Rey and Kylo &#039;&#039;sharply&#039;&#039; divided the fanbase and created some extreme reactions.  The worst cases were some extremely rabid Kylo/Rey shippers who insisted Adam and Daisy Ridley - Rey&#039;s actor - become a real-life couple (despite both being in separate relationships), to the point that they &#039;&#039;&#039;harassed Daisy Ridley&#039;s boyfriend on social media, harassed Adam Driver along with his family (including stalking them and sending messages hoping for the deaths of Adam&#039;s wife and/or newborn son) and made death threats against JJ Abrams&#039;&#039;&#039; (far surpassing practically any other Star Wars backlash, even the death threats thrown at Ahmed Best - Jar Jar&#039;s VA - and the purported backlash against Kelly Marie Tran - Rose Tico&#039;s actress); it cannot even be “justified” (and justified is used &#039;&#039;very&#039;&#039; loosely here) as the ravings of butthurt ultra-fanboys, this crossed the line into full-on bullshit. To repeat, this one was Skub incarnate. Most fans either adore the Reylo ship or absolutely hate it with a passion. &lt;br /&gt;
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* Snoke: Supreme Leader of the First Order who speaks to his underlings through a massive hologram. &amp;lt;s&amp;gt; Very little is known about him at the moment. Though many fan theories say that he is Darth Plagueis, the old master of Palpatine who was assumed dead (everyone assumes every new Darksider is him, though, so grain of salt) the powers that be have repeatedly denied the theory (though it&#039;s admittedly a better guess than suggesting that Snoke is [[What|Mace Windu, Boba Fett, or a clone of Darth Vader]], which we would like to stress are [[Derp|actual fan theories]])...unfortunately, we will have to wait for an inevitable comic book or novel to explain it, since he [[RAGE|gets killed like a chump by his own servant, Kylo Ren.]] It is possible he may return given that the ring on his finger has inscriptions that translate to various rephrasing of “survive death” that is carved from the stone of Darth Vader&#039;s lava castle (yes, you read that right), but that may actually be a nod to Palpatine’s EU resurrections.&amp;lt;/s&amp;gt;  Turns out to be a genetically engineered pawn of Palpatine&#039;s, like he was literally born looking as shriveled and injured as he did and had some kind of fabricated backstory like an organic Blade Runner Replicant, whose sole purpose was to babysit the First Order and get Ren to fall to the Dark Side. So in sum, a dime-store Palpatine knock-off. Of course, the explanation we got in Episode IX was still pretty weak so it took Lucasfilm years after the fact to finally give him a proper story; Snoke was a failed Palpatine clone who was still pretty strong in the Force, so Palpatine used him as his proxy in getting the Imperial Remnant back under his control and to help him find Rey, his only viable descendant. Snoke didn&#039;t like being Palpatine&#039;s puppet so he engineered a plot to have Ren kill Rey and the two of them would overthrow Palpatine. This failed however, as Palpatine knew that Ren would turn on Snoke and that he&#039;d get his hands on Rey eventually. &#039;&#039;Would&#039;ve been nice if they planned that from the start...&#039;&#039;&lt;br /&gt;
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* General Hux: The First Order&#039;s Tarkin equivalent and a moustache-less ginger Hitler in space. Delivers a pretty cool speech, but can&#039;t fight to save his life. The backstory for Hux is his father was an Imperial hero, and Hux wants to be the First Order version of his old man and lead the FO to a final victory. Hux openly dislikes Kylo Ren and has frustration with the Force-users borders on meta at times. Spends most of TLJ as a foil to the edgier and more toyetic bad guys, but he seems to be the only one to have noticed how impractical the Empire/FO&#039;s fuckhuge weaponry can be when you&#039;re fighting something smaller than a planet and have lost the element of surprise. Becomes Kylo Ren&#039;s comic relief ginger prison bitch at the end of TLJ, although he has an interesting scene where he was about to finish off the unconscious Kylo until he woke up. Sent some very simple info to the Resistance in Rise Of Skywalker that set off the movie plot (mostly by making them take the info they already had seriously) and later helped the main characters escape, and was immediately shot for his efforts. He is never mentioned again. &lt;br /&gt;
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* Captain Phasma: A First Order operative in charge of instructing the new Stormtrooper legions, Phasma serves as the Boba Fett of TFA - which is to say that she does nothing of note other than stand around and look cool until she figuratively and literally gets thrown into the trash in Force Awakens. Lucasfilm have apologized for overadvertising the character in the lead-up to the film since she was just supposed to look cool and do nothing like Boba Fett originally did but the huge presence of her in the marketing implied she was going to be a major character (remember, Jar Jar and generic Battle Droids had far more merch than Maul during the release of Episode 1) and have promised to give Phasma an actual role and backstory for TLJ that will play into Finn&#039;s story. (This turned out to be bullshit due to the fucked-up nature of TLJ&#039;s production, but the reshoots managed to give her a good showing anyway.) Her backstory was released in a novel where she was a tribal on a planet the Empire stripped into the stone age, who backstabbed her tribe for a stronger tribe, backstabbed her second tribe and brother to rescue a stranded Imperial officer and join the Empire, backstabbed her mentor to become the supreme commander of the Stormtrooper Corps in the First Order, then in the comic series she was shown to have survived the trash compactor when a Resistance bomb blew it up and she entirely disregarded everything (including saving Starkiller Base or Kylo Ren) to backstab and frame one of her subordinates for lowering the shields then promptly hunted him down to “bring him to justice”. So [[Skaven|she’s a spear-wielding backstabber extraordinaire.]] At the present she&#039;s got a nasty scar on one eye where her hyper durable helmet was busted in, and fell into a fire on a shattered starship to her confirmed demise. Worth mentioning that even many folks who liked TLJ considered this an unsatisfying send-off.&lt;br /&gt;
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* Commander Pyre: The gold and male version of Phasma, and often the closest thing [[Fail|Star Wars: Resistance]] had to a big bad due to being in charge of most of the First Order&#039;s operations in the show. More active than Phasma usually is, but still not likely to become anybody&#039;s favorite new villain. And then he died, and no-one fucking cared.&lt;br /&gt;
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* The Knights of Ren: The Dark Side warriors who Kylo is the leader of, each one having their own unique look and signature weapon. Also probably one of the biggest bits of [[Fail]] in the Sequel Trilogy on account of being teased in the first movie but completely absent in the second, and saying and doing absolutely nothing in the third before being unceremoniously killed off. Seriously, if you&#039;re one of those people who grouses about Boba Fett not having enough to do in the Original Trilogy, the way these guys are handled will drive you crazy. To put it into perspective, a &#039;&#039;non-canon LEGO short-film on Disney+&#039;&#039; gave these guys more characterization than the actual Sequel Trilogy did.&lt;br /&gt;
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== Old Republic Characters ==&lt;br /&gt;
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* Revan: Simply put, you&#039;d be hard-pressed to find an EU character with a bigger following than Revan and with good reason: the protagonist of one of the most beloved Star Wars games of all time, ultra-powerful, awesome design, red and purple lightsabers...he&#039;s got it all. This is reflected in how he&#039;s one of the only EU characters to get an official LEGO minifigure, action figures, a Gentle Giant bust, etc. For backstory, Revan was a bit similar to Anakin in that he was a talented but headstrong young Jedi who during the course of a war (in this case the Mandalorian Wars), got corrupted and fell to the Dark Side. From there became a Sith Lord who waged war on the very Republic he had led/saved before being betrayed by his cowardly dipshit apprentice Malak. One quick round of mind-wiping later, and the Jedi and Republic had themselves &amp;lt;s&amp;gt;a new tool and patsy&amp;lt;/s&amp;gt; an important new ally for stopping Darth Malak, who had quickly proven to be a much worse Sith Lord than Revan had been (go figure). That&#039;s where the player comes in. After defeating Darth Malak, and remembering his true identity along the way, Revan goes off to fight an &amp;quot;I can&#039;t believe it&#039;s not Palpatine&amp;quot; Sith Emperor dwelling in the Unknown Regions and disappears. Later returns in Star Wars: The Old Republic, but how the game and its expansions portray him and end his story were divisive to put it mildly. Which is why we&#039;re going to skip right over that minefield in favor of giving a neutral summary of it in the timeline section. &lt;br /&gt;
**Interestingly, the kind of Sith Lord he was differs somewhat depending on the source. The first game actually depicts his Sith Lord phase as being fairly par for the course: wanting power for power&#039;s sake, social darwinist, etc. But the sequel and other sources have instead cast him as more of a [[The God-Emperor of Mankind|visionary who was trying to save/prepare the Galaxy for approaching horrors but also felt that only he had what it took to lead the effort, hence his war of conquest.]]&lt;br /&gt;
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* Jedi Exile / Meetra Surik: The main character of the second game, and nowhere near as popular as Revan despite the fact that the fondness for her game is at least as strong among older EU fans. Started out as a general under Revan in the Mandalorian Wars. During the big battle of Malachor V, she activated a doomsday weapon that won the battle, but killed so many people and fucked up the planet so hard, that Meetra was shell-shocked and became cut off from the Force. Oh, and kicked out of the Jedi Order. The second game begins with her slowly rediscovering her connection to the Force under the guidance of a mysterious woman who totally won&#039;t later turn out to be a villain with an agenda. Her adventures take her to places recovering from the recent Mandalorian Wars and Jedi Civil War, and she gets to team up with some of the few surviving Jedi Masters until her mentor kills them near the end of the game. After putting the old woman out of her misery and also stopping the other Sith Lords who have been treating the Galaxy like their personal murder-playground, she follows Revan&#039;s lead and disappears into the Unknown Regions. Her anti-climactic death in a subsequent novel drew all sorts of white-hot [[Rage]].&lt;br /&gt;
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* Carth Onasi: Quite possibly the skubbiest character to ever come out of a Star Wars video game. A Mandalorian Wars veteran and your first permanent party member in the first game, his betrayal by his old mentor and then said mentor&#039;s bombing his homeworld and killing his wife has left him with major trust issues. But he&#039;s also the romance option if you&#039;re playing female, and so many a fan ships him with the female Revan even as others find him whiny and annoying. In a case of history repeating itself, his voice actor would go on to voice &#039;&#039;another&#039;&#039; party member in a Bioware game set in space who is a polarizing romance option for female players. Also shows up in the second game as an NPC, so long as you don&#039;t decide that Revan was evil in the first game. &amp;quot;If you find Revan, tell him... tell him that Admiral Onasi is carrying on his duty&amp;quot;.&lt;br /&gt;
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* Bastila Shan: A Jedi with a talent for Battle Meditation (a Force power that basically makes the user&#039;s side significantly better in a given fight), Bastila is the one who faced down Revan when Malak betrayed him. Outwardly haughty, holier-than-thou, and a complete stickler for doing things the by-the-book Jedi way. Actually very insecure, and one of many examples of Bioware&#039;s fondness for the defrosting ice queen archetype. The romance option for male Revans (and by extension his canonical love interest), she gets captured by Malak later in the game and tortured into becoming his new apprentice, at which point the player has to decide to join her or not. Canonically, Revan doesn&#039;t join her but instead gets her to rejoin the Jedi. The two of them get hitched in the period after the game, but then duty calls so Revan has to abandon his wife, much to the unhappiness of many a KotoR fan. Her love story with Revan is roasted by HK-47 in the second game, while Bastila herself makes a return appearance in a minor role.&lt;br /&gt;
** Satele Shan: Bastila and Revan&#039;s descendant, and having the same voice actress and preference for double-bladed lightsabers as the former, and a similar talent for Battle Meditation too. Appears in Star Wars: The Old Republic. Also had a kid with a Republic soldier as it turns out and later formed an unlikely friendship with the Sith Lord Darth Marr. Said kid was a Republic Spy and was one of the best bros in SWTOR.&lt;br /&gt;
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* HK-47: In running for the most popular character to come out of KotoR other than Revan himself, HK is basically a blend of Bender and Deadpool, being a sociopathic-but-funny anti-hero who enjoys violence, advocates for violence as a solution to all problems, and calls everyone meatbags (except his beloved master of course). Has a strange verbal quirk where he says the kind of speech he&#039;s going to say before saying it (IE: if asking a question, he&#039;ll first say &amp;quot;query&amp;quot;). So popular that he later showed up in an expansion for Star Wars: Galaxies despite that game taking place &#039;&#039;thousands of years after his debut appearance&#039;&#039;. Got some would-be-replacements in the second KotoR game in the HK-50s, and hates their guts. SWTOR would also give him a successor in HK-55, as well as yet another appearance from the original...before he gets scrapped. As already stated, he shows up on Mustafar later, so he must have gotten rebuilt at some point.&lt;br /&gt;
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* Canderous Ordo: A Mandalorian veteran of the war who has become a cynical and ruthless mercenary before deciding to join Revan. Actually very pro-Revan, respecting him for being a good warrior and tactician and actually being able to kick his people&#039;s teeth in. Becomes the new Mandalore in the second game. So in short, basically the Boba Fett of his day, and accordingly is one of the more popular characters. Unfortunately got his legacy tarnished when the Mandalorians joined the Reformed Sith Empire in the Great Galactic War, though they dodged the karma backlash until thousands of years later in the Great Peace of the Republic.&lt;br /&gt;
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* Mission and Zaalbar: A young twi&#039;lek and her Wookie buddy, they&#039;re ostensibly the game&#039;s Han and Chewbacca, but are actually very different. Mission is the spunky-but-somewhat naive female with a can-do attitude who manages to be interesting and not insufferable despite what that description might suggest, and Zaalbar is a depressed exile who&#039;s brother is a sociopath that&#039;s willing to sell his own people into slavery for profit. Sadly nowhere to be found in the game&#039;s sequel.&lt;br /&gt;
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* Juhani: A Cathar (no, not the Medieval Christian sect condemned as heretical), Jedi who is introduced as a failed Padawan who&#039;s in a sufficiently bad mood that she&#039;s caused all of the planet&#039;s local Kath Hounds (basically lion-dogs) to get extra-aggressive. Dealing with her is part of the player&#039;s Jedi Trials needed to pass to become a Padawan, and assuming the player doesn&#039;t off her, she later joins as a party member. Probably most famous/remembered for being one of the first LGBT Star Wars characters, and her girlfriend will fall to the Dark Side if you did kill her. Alternatively, female players can hook up with her also.&lt;br /&gt;
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* Jolee Bindo: A cranky old man living in Kashyyyk&#039;s shadowlands who is actually a Jedi living in self-imposed exile. Something of an &amp;quot;unorthodox&amp;quot; Jedi, he adheres firmly to the good parts of the Jedi belief system while relentlessly roasting the bad and dumb parts, such as the Jedi&#039;s general aversion to love and families. This, coupled with his often hilarious &amp;quot;back in my day&amp;quot; cranky old man lines, have made him another one of the more popular characters to come out of the first game. &lt;br /&gt;
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* Atton Rand: He is as Atton as Atton will ever be! Initially appears to be a Han Solo clone, but it turns out this is a front to hide something much darker: he&#039;s a veteran of the Mandalorian Wars who, pissed that the Jedi sat the war out but had no problem fighting him and his fellows when Revan became a Sith Lord, reinvented himself as basically a serial killer of Jedi. Eventually, his conscience caught up with him and he struck out on his own. As the ship&#039;s pilot and a romance option for female players, he takes over some of the roles of Carth Onasi, but is a lot less skubby, his overall reputation with the fans being a lot stronger (everyone likes a bad boy). Meetra redeemed him into being a Jedi.&lt;br /&gt;
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* Bao-Dur: Zabrak Carth, being like him a staunchly pro-Republic goody-two-shoes who hates Mandalorians and gets into arguments with Canderous. Is missing an arm but replaces it with an energy field that connects the metal hand to the shoulder, which is different from most Star Wars characters who lose limbs. Also has a pet remote and helps the player character get their first lightsaber. Notably, he is one of the only characters who&#039;s futures Kreia isn&#039;t able to glimpse into at the end of the game, suggesting the writers either had specific plans in mind for Bao-Dur in an unmade sequel...or that they just got lazy. Meetra also made him a Jedi.&lt;br /&gt;
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* Brianna the Handmaiden: Only joins if the player is male (and yes, is a potential love interest option). Due to being a handmaiden to the most insufferably puritanical Jedi Master ever, she&#039;s been fairly indoctrinated to have an extremely black and white view of what is and is not acceptable behavior for a Jedi. Dislikes Atton (and vice-versa), and may be Kreia&#039;s daughter. Member of the Echani, a species that look a lot like humans but white haired and apparently all martial artists. Don&#039;t let her slender figure fool you; she&#039;s one of the best melee fighters in the second game, especially if made into a Jedi or Dark Jedi. Giving her a double saber is just mean, and is definitely the best leader on the Dxun team for the party splitting on Onderon and Dxun mission (though Atton&#039;s skill-set and Visas&#039; power make them good alternatives to the point that the game guide recommends picking one of them, Mira and Bao-Dur are also good picks as team members to stealth through the mines and slice respectively). Canonically traveled with Meetra even though she was female and became a Jedi.&lt;br /&gt;
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* Mira: One of the many, many tough, sarcastic redheads in Star Wars&#039; old EU, she&#039;s a bounty hunter who, unusually for a character in Star Wars, is actually reluctant to kill people and prefers to avoid doing so. She also has a wrist-launcher that shoots out various projectiles. Has history with the Mandalorians but doesn&#039;t really identify as one. One of the more popular characters to come out of the sequel, but you won&#039;t get her if you&#039;re Dark Side unless you start off Neutral or Light Side on Nar Shadda and &#039;&#039;then&#039;&#039; turn into a dick after getting her on your team. As many people prefer Mira, this is exactly what some Dark Side players do. Meetra made her a Jedi.&lt;br /&gt;
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* Hanharr: The Anti-Chewbacca, being a bloodthirsty, vicious psychopath who was doing the whole &amp;quot;evil Wookie bounty hunter&amp;quot; thing long before Black Krrsantan was ever a thing. Joins the player if the latter is Dark Side and fittingly for a Wookie who would have done well in Khorne&#039;s service, is a melee powerhouse. Actually very depressed to the point of secretly wanting to die, which is part of why he hates Mira for not killing him/constantly hounds her and attacks her; he&#039;s always hoping she&#039;ll put him out of his misery. Also [[Grimdark|killed his own tribe to keep them from being enslaved due to deciding they were better off dead.]] Mira put him down on Malachor V after she realized that his suicidal state made it impossible to help him.&lt;br /&gt;
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* Mical the Disciple: The Handmaiden&#039;s counterpart, joining only if you&#039;re playing female (canonically he accompanied the female Meetra). A very nice and pleasant guy and one of the least morally compromised of the sequel&#039;s party members. And this in turn is exactly why some people find him boring relative to the more flawed Atton, though he&#039;s also often compared unfavorably to the Handmaiden as well due to the feeling that she&#039;s more useful in fights. Secretly a spy for the Republic, though most would say its not much of a secret. And guess what, Meetra made him a Jedi.&lt;br /&gt;
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* Visas Marr: A Miraluka who has been Darth Nihilus&#039; &amp;quot;apprentice&amp;quot; (by which we mean slave) for an untold period. Unsurprisingly leaps at the chance to ditch him for the player character the first chance she gets. A romance option for male players, to the absolute fury of the Handmaiden (to the point that she might stop speaking to you depending on how things go). Can be talked into killing herself to hurt her ex-boss in the final battle with him, but because Visas is cool hardly anyone takes this option even if playing Dark Side. Gets bonus points for being voiced by Kelly Hu. Canonically Meetra redeemed her to the light side (though it&#039;s not a redemption so much as a &amp;quot;literally anything is better than her current situation&amp;quot;).&lt;br /&gt;
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* GO-TO: No, no. Not [[C.S. Goto|he-who-must-not-be-named and who is universally despised and shunned]]. This is a different GO-TO, who is a droid that runs the Galaxy&#039;s largest crime syndicate. Looks exactly like the torture droids used by the Empire despite existing well before the Empire&#039;s time. An interesting character, but as he&#039;s considered pretty useless in a fight, most players hardly ever use him. Canonically blown up on Malachor after he got stuck with Bao-Dur&#039;s remote during the final mission of KOTOR 2.&lt;br /&gt;
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* Vrook Lamar: Where Jolee Bindo is a funny cranky old man Jedi Master, Vrook is the opposite. Generally fitting the negative perception of &amp;quot;humorless jerk Jedi Master who preaches and lectures a lot&amp;quot;, Vrook is one of the few characters to appear in both games. Dark Side players will kill him, and for all his grumbling, this old geezer has the skills and power to back it up. Doesn&#039;t save him from Darth Traya in the canonical Light Side path even with Master Zez-Kai Ell and Master Kavar being with him though.&lt;br /&gt;
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* SWTOR PCs: A Jedi Knight, a Jedi Consular, a Republic Special Forces Soldier, a Smuggler, a Sith Warrior, a slave-turned Sith Inquisitor, a Bounty Hunter who can join the Mandolorians, and a Sith-Imperial Spy. The Eternal Empire/Eternal Throne expansions are basically a continuation of the Jedi Knight&#039;s story, though the Outlander&#039;s actual background is purposefully kept vague and the story can be tackled with any class. With that said, the story makes a heck of a lot more sense if its one of the Force-Sensitive classes (as otherwise you have silly things like Arcann losing to a Smuggler or a Bounty Hunter). Since their names are player-generated, each one has a title that the fanbase knows them by. Specifically:&lt;br /&gt;
** Jedi Knight: The Hero of Tython&lt;br /&gt;
** Jedi Consular: The Barsen&#039;thor&lt;br /&gt;
** Republic Trooper: Havoc Squad Commander (or by the callsign, Meteor)&lt;br /&gt;
** Smuggler: Voidhound&lt;br /&gt;
** Sith Warrior: Emperor&#039;s Wrath&lt;br /&gt;
** Sith Inquisitor: Lord Kallig (actually a surname, the Inquisitor was a slave unaware of the lineage from Sith Lord Aloysius Kallig, later changes to a Darth title that differs depending on your alignment, Imperious for Light Side, Occlus for Neutral and Nox for Dark Side)&lt;br /&gt;
** Imperial Agent: Cipher-9&lt;br /&gt;
** Bounty Hunter: The Great Hunt Champion&lt;br /&gt;
** The one who went on to become the expansion PC is referred to as the Outlander, later the Alliance Commander and after the anti-Zakuul coalition dissolves simply as Commander. For the purposes of default timeline, we will assume that the Hero of Tython is the PC as that makes the most sense story-wise.&lt;br /&gt;
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== Old Republic Villains==&lt;br /&gt;
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* Darth Malak: Revan&#039;s former apprentice who turned on him because that&#039;s what Sith Lords do, and because Malak is a jerk. Unfortunately for the Republic and Jedi, it soon became clear that if Revan was like the Emperor of Man or Vlad von Carstein, Malak was closer to Abbadon or Konrad von Carstein, being that ever-disastrous mix of vicious and stupid. Where people often talk about Revan as a [[Tzeentch|tactical and strategic genius with a real talent for scheming and planning out victories]], Malak always goes for the [[Stupid Evil|bluntest, most brutally violent solution]]. Can&#039;t find a single person on a planet? [[Exterminatus|Bomb it]]. Wants to get Jedi on his side? [[Inquisition|Torture them until they join]]. And so on. As a consequence of pissing his master off at least once before betraying him, he&#039;s missing his lower jaw, hence the machinery where it used to be. We get a look at him without it on towards the end of the game, and its appropriately grisly. &lt;br /&gt;
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* Darth Bandon: Malak&#039;s utterly generic and forgettable apprentice, who is basically the writers thinking &amp;quot;what if we did Darth Maul, but without the [[Awesome]]?Just about the only memorable thing he does is kill the Republic Soldier Trask Ulgo who helped amnesiac Revan escape the ship crash in the beginning of the game. Fittingly, he&#039;s disposed of by Revan and then basically never brought up again. Like Calo Nord, he leaves behind an outfit that doesn&#039;t look anything like his actual outfit. &lt;br /&gt;
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* Darth Traya / Kreia: The main villain of the sequel, though she initially appears as an enigmatic mentor to the Jedi Exile. Generally remembered for her unique philosophy that is often highly critical of both the Jedi and the Sith, and is later revealed to hate the Force itself due to viewing it as a malicious deity (the lead writer has actually admitted that he basically used Kreia as a mouthpiece for things about the Force as a concept that bothered him). This unique perspective on the Force and her regular challenges of the player&#039;s actions, motives, and beliefs, has led to Kreia becoming a favorite among fans and critics alike. That her view of the Force is factually incorrect does little to change this (though to be fair, she doesn&#039;t have the benefit of knowing everything the audience knows). Was also Revan&#039;s Jedi Master as part of her backstory, and clearly still has fond memories of him, as he&#039;s one of the only characters she speaks about in an even remotely flattering way. There&#039;s also evidence to suggest that she might be the mother of one of the other party members, the Handmaiden, but this has never been conclusively confirmed. &lt;br /&gt;
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* Darth Nihilus: Another fan-favorite to come out of the KotoR games, Nihilus is the poster-boy for the sequel despite not being the main villain and in fact having the least characterization of the three main Sith Lords. But, he&#039;s got the coolest look and has the highest intimidation factor, so he became a huge hit with fans anyway. Voice sounds vaguely like a toilet getting backed up and/or audio from Minecraft, but its much creepier/cooler than that sounds. Specializes in Drain Life, a Force power where the user sucks the life of a person or persons and gives it to themselves. Has become so addicted to using this power that he&#039;s become basically a wraith and needs to sate his hunger constantly, even on the planetary level, making him vaguely a Star Wars version of Galactus. Sadly, you can&#039;t ever wear his mask in the game, but you can get it as an item after killing him. To SWTOR&#039;s credit, you can wear it there.&lt;br /&gt;
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* Darth Sion: A walking corpse of a Sith Lord whose main shtick is regenerating over and over again, hence his current physical appearance. Gets a crush on the Exile if she&#039;s female, and the Exile eventually convinces him to let go of his pain, causing him to die for good. Weirdly, he was also an alternate skin for Galen Marek in the later Force Unleashed game when no other characters from KotoR were.&lt;br /&gt;
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* Atris: If ever there was a single character who perfectly embodied every negative stereotype about the Jedi, and was everything fans criticize about the Jedi distilled into a single character, it would be Atris. Self-righteous, rude, and more dogmatic and sanctimonious then a bus full of puritans, Atris quickly established herself as a hated character, especially with her constant insulting and lecturing of the Jedi Exile. She also kept the Exile&#039;s original lightsaber that she was forced to surrender because she&#039;s that petty. Turns out, of course, that she&#039;s fallen to the Dark Side from her study of Sith Holocrons, making all of her posturing and bluster completely hypocritical. Her Handmaidens are assholes too, with the exception of the one who joins you. The good news is, because she&#039;s gone Dark Side, you don&#039;t need to play a villain to have an excuse to cut her down. Though making her eat her words by sparing her and lecturing her right back as she realizes how badly she has been fucking up since the Mandalorian Wars started is on an entirely different level of satisfactory. Meetra most probably spared her and let her spend the rest of her miserable life in depression.&lt;br /&gt;
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* The HK-50s: The &amp;quot;next-gen&amp;quot; HK-47s that appear in the sequel. Unlike HK-47, they are very much &#039;&#039;not&#039;&#039; on the player&#039;s side and are a recurring enemy throughout the game. A subtle difference between them and the original, is that while HK-47 enjoys knowing how to kill efficiently and/or with style, the HK-50s just enjoy killing period. This is why HK-47 hates them.&lt;br /&gt;
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* Calo Nord: The first KotoR game&#039;s equivalent to Jango/Cad Bane, being the top bounty hunter of his day who dual wields blaster pistols. Doesn&#039;t save him from getting killed by Revan and company when they go to the first of four planets in their Star Map hunt. Short in temper and stature both, but weirdly leaves behind a shiny set of silver armor after he dies that fits everyone in the party perfectly despite being taller than him (with said armor also looking nothing like his outfit in the game).  &lt;br /&gt;
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* Darth Malgus: Though he was initially dismissed as a lazy blend of Vader and Malak when first introduced in SWTOR&#039;s announcement cinematic, this big, bald Sith has actually developed a solid following after both SWTOR and a tie-in novel told from his perspective came out. Where many other Sith in the Empire Malgus is a part of are alien-hating assholes with no real redeeming features, Malgus is depicted as more egalitarian. And while a believer in Sith ideals, argues that wars and other conflicts are necessary for people to grow and realize their full potential. Pulled a Kaiser Soze on his wife when his enemies tried to use her against him, and after a failed bid to become the new Sith Emperor later turned on the Sith in the pursuit of his own agenda, making him something of a spiritual successor to previous Old Republic Sith villains Revan and Traya. In short, he&#039;s generally seen as one of the better characters/things to come out of the fairly skubby SWTOR game and tie-ins.&lt;br /&gt;
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* The Sith Emperor: Very blatantly a Palpatine rip-off (right down to having elite, fanatically loyal, red-robed, faceless bodyguards who can hold their own against Jedi), who serves as the main villain of SWTOR. Revealed to have been the one who finished corrupting Revan and Malak to the Dark Side before sending them out to pave the way for his arrival. Revan and Malak of course, had other ideas, but the Sith Emperor&#039;s longevity meant he was still around to launch an invasion of the Galaxy anyway 300 years later. His backstory is that he&#039;s a parasitic body-hopper who transfers his consciousness every time a new, more powerful vessel comes along, and also has the ability to suck &#039;&#039;everything&#039;&#039; from a planet in what is an even more extreme version of what Nihilus does. Not just people&#039;s lives, but color, sound, the Force itself, etc. This is seen as so messed up that the few Sith who know the truth about him want him dead as badly as any of the Jedi. Unfortunately, the Emperor&#039;s body-swapping shtick continues after the player beats him, and he gets a new form and voice in Immortal Emperor Valkorion. In this body he&#039;s even more ridiculously powerful and &amp;lt;s&amp;gt;basically becomes Fire Lord Ozai in space&amp;lt;/s&amp;gt; forms his own faction to try and wipe out both the Jedi and the Sith. Gets killed, but his ghost sticks around to cause more trouble, until that&#039;s taken out...and then a fragment of him persists even then and has to be taken out too. Since the fragment of the Sith Emperor&#039;s essence was wiped out, the jerk&#039;s (hopefully) gone for good, but if the game and its expansions have taught us anything at this point, always assume that the Sith Emperor will come back in some way or form down the line. For the purposes of timeline, the Hero of Tython is held to have killed him for real with the destruction of the last fragment.&lt;br /&gt;
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* Arcann and Vaylin: Valkorion&#039;s children. As siblings who are the kids of a heartless, despotic ruler with great power, with the son having facial scarring as a result of his dad&#039;s actions and initially being a villain before redeeming himself, they are basically Zuko and Azula in Star Wars. Like their old man they&#039;re nothing to scoff at in power, especially Vaylin who has inherited her dad&#039;s psychopathic traits (much like Azula relative to Ozai). Furthering the Avatar parallels, Arcann&#039;s voice actor also voiced Koh the Face-Stealer. Despite being Dark Siders, neither one is technically a Sith, and both use yellow lightsabers instead of red. &lt;br /&gt;
Arcann is defeated by the Outlander and since Republic Loyalist Light Side Hero of Tython is considered the most likely canon SWTOR expansion PC, turned to the light side. Vaylin is later implied to have soul hopped to one of the Jedi apprentices the Emperor&#039;s last fragment tried to take over, though further details are TBA as SWTOR is still on going.&lt;br /&gt;
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== One-Appearance Characters / Other Characters of Note==&lt;br /&gt;
* Biggs Darklighter: Luke’s best friend from his Tatooine days, who would graduate Flight Academy with the promise of fighting the Empire. Deleted scenes show how connected the two are as Biggs gives his farewells to join the Rebellion, inspiring Luke with the same courage to want to rise up as his best friend. Tragically, he lost his life in the battle against the Death Star, but it was not in vain. While he would be cut from the movie, the old footage still exists on Youtube showing how Skywalker looked up to him, how they reuinited in the rebel base, and eventually losing his life.&lt;br /&gt;
* Owen and Beru Lars: Moisture farm couple and Luke&#039;s aunt and uncle (sort of, its complicated), who raise him on Tatooine. Effectively Luke&#039;s Ma and Pa Kent/Uncle Ben and Aunt May. And like Uncle Ben, their murders prove a major catalyst for Luke&#039;s transformation into a hero. Owen&#039;s main claim to fame is roasting Obi-Wan figuratively before later getting himself roasted literally. Isn&#039;t actually one-appearance, turning up in the prequel as their young selves and again in the Obiwan series where they defend their home from the Third Sister of the Inquisitors, &#039;&#039;successfully&#039;&#039;. We can imagine they died fighting those Stormtroopers now.&lt;br /&gt;
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* FN-2199/&amp;quot;TR-8R&amp;quot;: a First Order Stormtrooper who wields a badass riot baton in combat. Appears only in The Force Awakens and notable only for two reasons; he shouts &amp;quot;Traitor!&amp;quot; at Finn, and then he kicks his punk ass despite the latter wielding a fucking lightsaber. Such is the stuff that memes are made of.  Gets a bit of backstory that he and Finn trained and grew up together, hence his outrage at seeing Finn fighting for the opposite side.  Even if he goes out like a punk to Han Solo, by all accounts, &amp;lt;s&amp;gt;FN-2199&amp;lt;/s&amp;gt; TR-8R is what Phasma &#039;&#039;&#039;should&#039;&#039;&#039; have been. [https://image.prntscr.com/image/VFRN0EFuQkCz3pkBYGCN2Q.jpg He would make a great commissar].&lt;br /&gt;
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* Jyn Erso: Appears in Rogue One. A former member of the Space Taliban (Rebels who refused to group up with the rest of the Rebels due to their extreme willingness to do evil shit to kill evil assholes) who is captured by the Rebels so they can talk to Space Bin Laden (Saw Gerrara, a character who guest-starred in a few episodes of the cartoon Rebels and pretty much shows up to die in Jyn&#039;s movie) about rumors of a planet killer being fueled by Space Iraqi oil crystals (that makes lightsabers work), one that was partially designed by her father. Jyn is angry all of the time because her life sucks, she watches every parental figure in her life die in front of her, most of them over the period of a single day, and the movie hopes this will hide the fact that she really doesn&#039;t do much other then flip authority figures the bird. Her name mirrors that of Jan Ors, partner-in-crime of legendary badass Kyle Katarn which is REALLY not as well-received by the fans of the series her movie retconned as Disney thought it would be (to be fair, the old EU had around ten different versions of the Death Star plans being stolen which many fans just figured were combined into the one Leia had, so that doesn&#039;t mean Kyle and Jan can&#039;t ever be made canon again). Gets killed when Tarkin used the Death Star to destroy the facility in an attempt to stop the Rebels transmitting classified information, but Jyn and Cassian got the Death Star plans beamed into space before that.&lt;br /&gt;
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* Cassian Andor: Appears in Rogue One. A Rebel spy and assassin, Cassian angsts about the fact that he lives in a political thriller about the space mafia VS the space Nazis set mere days before the simple good and evil morality of the original trilogy kicks in. His only friend is a droid, but that&#039;s not exactly as unusual in the setting as the movie implies it is. Shares an award with Luke for not getting the girl in the end...kind of; they do share a final hug and possible kiss in the elevator before he died with her getting atomized by a partial-strength shot from the Death Star. The Disney Canon variant of Kyle Katarn, who was an Imperial officer turned Rebel turned Jedi Master, who is so badass he shaves with a lightsaber. A massive waste of character. UPDATE: We&#039;re now getting a TV series based on him, so there&#039;s at least that?&lt;br /&gt;
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* K-2S0: Appears in Rogue One. What C-3P0 would be if he grew a pair and got a stronger droid body. A reprogrammed Imperial tactical droid and Cassian&#039;s only friend. Does that thing where he spits out survival odds in stressful moments. Caught a grenade in mid-air then tossed it back at it&#039;s original thrower without even looking, shot Stormtroopers (even took out two by [[Angry Marines|picking up a third stromtrooper and whacking them with him]]), and delivered some great deadpan lines which endeared him the audience - even those growing more jaded to these new movies liked him.  So of course he dies first in order to establish that shit gets real during the last twenty minutes of the movie, although he died holding the line so Stormtroopers wouldn&#039;t reach Cassian and Jyn and his last act was smashing the control panel with his bare hands so at least he went out as cool as he came in.&lt;br /&gt;
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* Chirrut Îmwe: &amp;lt;s&amp;gt;Discount Jedi&amp;lt;/s&amp;gt; The real star of Rogue One. A blind martial artist who may or may not have force powers, can beat a squad of Stormtroopers with a staff, shoot TIE Fighters out of the air, and could take your girl if he wanted to. Haha, jk, he&#039;s totally homo for his bara partner-in-crime with the badass autocannon. Dies in a bombing run, but he doesn&#039;t fear death.  Even his actor (from the badass &amp;quot;Ip Man&amp;quot; series) admitted that he was shoehorned into the movie in a desperate attempt to make China give a shit about Star Wars (which failed, because China really just doesn&#039;t give a shit about the franchise). Chirrut is memorable mostly because he belongs to the &amp;quot;Order Of The Whills&amp;quot;, notable because &amp;quot;Whills&amp;quot; were a thing George Lucas kept wanting to use in the original trilogy (immortal beings who were supposed to be telling the story, hence &amp;quot;a long time ago&amp;quot;, later the spirits that make up the Force itself, and finally an order of warriors that Leia was supposed to found after Luke&#039;s death in a sixth movie before he decided to take a break then do prequels instead. Basically Space Moirae). &lt;br /&gt;
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* Baze Malbus: Chirrut&#039;s best mate and self-appointed bodyguard. Has three lines, but comes off as memorable because of his hellgun-looking backpack mounted autocannon with a scanvisor that lets him hold down the trigger and headshot stormtroopers until they are all dead. In early scripts Chirrut was his father figure, in the finished product they&#039;re ambiguously gay even though the director intended there to be a &amp;quot;finding peace with the pastor who heard his confession after a very grim life&amp;quot; vibe. Dies shortly after Chirrut, and actually makes a connection with the Force in his final moments. Quite a bit of work went into designing his visual style and his backstory, not a single bit of which ended up in the movie. &lt;br /&gt;
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* Orson Krennic: Director of the Imperial Military Research Division and Rogue One&#039;s villain. Forces Jyn&#039;s father into building the Death Star for him, causes the death of Jyn&#039;s mother, then proceeds to spend the rest of the movie getting roasted by the more competent Imperial characters because he&#039;s a fucking moron with a grudge. He&#039;s typical of the average Imperial who doesn&#039;t wear Stormtrooper armor in the Expanded Universe as well as Disney canon, notable mainly for giving off &amp;quot;Resident Evil villain&amp;quot; vibes. &lt;br /&gt;
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* TZ-1719 / Jannah: Appears in Rise of Skywalker. The leader of a unit of First Order Stormtroopers who, upon being ordered to shoot civilians, all laid down their guns at once despite there being no communication between them to do so. Implied to be Force sensitive, with the accidental subtext being that she simply subconsciously Force-tricked her troops into not being evil anymore. They stole their dropships and escaped to Endor, living a non-tech lifestyle by taming some kind of goat aliens as mounts. She personally took on the name &amp;quot;Jannah&amp;quot;. Her primary purpose of the movie is to replace Rose as Finn&#039;s love interest since they couldn&#039;t decide on hooking Finn up with Rey or not (for problems such as &amp;quot;would it offend racists into not buying merch, would it be seen as sexist to end her journey with a Disney Princess ending of getting a relationship, etc&amp;quot;). Further unfortunate subtext is how TZ is quite literally just Rule 63 Finn, although it fixes the &amp;quot;Finn Problem&amp;quot; that has been pointed out where suddenly Stormtroopers dying can be seen as a tragic loss of a potential hero by adding the idea that &amp;quot;&amp;lt;strike&amp;gt;Kanye was right, slavery is a choice&amp;lt;/strike&amp;gt; good characters who end up as Stormtroopers can just choose not to shoot the non-combatants so anyone that doesn&#039;t deserves to die like the nameless &amp;lt;strike&amp;gt;loot pinatas&amp;lt;/strike&amp;gt; mooks they are. The end of the movie adds &amp;lt;strike&amp;gt;spinoff bait&amp;lt;/strike&amp;gt; the implication she is Lando&#039;s grandaughter, or at the least he has an idea of who she was taken from as a baby. &lt;br /&gt;
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* Qi&#039;ra: Han Solo&#039;s old girlfriend and partner introduced in &#039;&#039;Solo: A Star Wars Story,&#039;&#039; filling in for a number of older EU characters (don&#039;t worry, the Disney Star Wars comics had already given Han an ex other than her anyway). Grew up with Han on Corellia before getting forced into the Crimson Dawn, which is like the Mafia in space except run by Darth Maul instead of the Hutts. Helps Han survive an unobtainium deal gone bad, then backstabs her boss to become her gang&#039;s alpha dog and Maul&#039;s personal agent. Too bad this will probably never be followed up on outside of tie-in novels thanks to how bad the movie did. Also kinda awkward they made her Maul&#039;s Personal Assistant right after Rebels killed him off, meaning that Star Wars fans felt absolutely no curiosity about how the entire thing was going to go. She was still kicking around the Galaxy and is now involved in the Bounty Hunter Wars. Qi&#039;ra is played by the famous Emilia Clarke which is one of the many reasons she is popular &lt;br /&gt;
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* L3-37: While K-2S0 brought droid characters to an awesome new high, L3-37 brought them to a new low. While not being as bad as Holdo and Rose, and being far more memorable than the chick, the spy dude, the TIE Fighter pilot dude, and the two Asian dudes from Rogue One (admit it, you don&#039;t fucking remember more than two of their names at best), she suffered the most from the reshoots the movie underwent. The /v/-tier name is only the warning label on this crock of shit. A droid that constructed a body for herself from spare parts and wound up as Lando&#039;s version of Chewbacca, L3-37 is a [[SJW|woke robot feminist in space by direct admission of the writers, with everything that implies]] while also being a revolutionary leader who gives no fucks about any disgusting meatbags and at the same time is physically romantically involved with Lando while giving romantic advice to other characters and at the same time is all about profit and shooting up the place while using other droids as just pawns in her rampages (did we mention this character REALLY suffered from the reshoots?) Her body is destroyed in an escape attempt but ends up as one of the droid brains running the Millennium Falcon (yes, the same computer C-3P0 complained about in the original trilogy; draw your own conclusions.) Long story short, the feminist/sexbot/droid-supremacist/human loving/spree killer provides constant tonal whiplash. Did we mention that since she began without having a body there was no reason to stick her in the Falcon which is a fate worse than death based on about 1/4 of her characterization, it adds a LOT of disturbing subtext to Lando&#039;s fondness for the Falcon and the fact that Han basically just kept it after winning the game despite knowing Lando&#039;s lover was trapped forever inside, the implications for the conversations she had with Threepio during Empire Strikes Back, and the fact it was kept abandoned by a criminal on a desert planet for at least a decade means she&#039;s probably gone even more insane? Fan reaction is mixed, but only between &amp;quot;worst character ever, would prefer to watch Jar Jar and Holdo star in a sitcom combining the bad parts of both original EU and Reboot than watch the movie again&amp;quot; and &amp;quot;had potential, was disappointed, still don&#039;t like the name&amp;quot;.&lt;br /&gt;
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* Iden Versio: Created for DICE&#039;s Battlefront II as the protagonist of the story mode (though she&#039;s also playable in multiplayer). The leader of a small squad of Imperial Special Forces (because apparently the Empire can&#039;t get enough of black armored elites despite already having Shadow Stormtroopers, Storm Commandos, Purge Troopers, and Death Troopers). Modeled to look like her actress. Initially rabidly pro-Empire, but changed her mind during Operation: Cinder due to Palpatine&#039;s posthumous orders to take the rest of the Empire with him if he ever died. Becomes a New Republic soldier along with the one member of her squad who decided to go with her, and then later married him. Dies around the time of the Sequel Trilogy, but takes the member of her squad who &#039;&#039;didn&#039;t&#039;&#039; side with her with her. General consensus is that her shift to the Light Side either shouldn&#039;t have happened at all (so players could have an Imperial protagonist from start to finish like in TIE Fighter), or needed to come way later / be less sloppily done.&lt;br /&gt;
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== Nations and Organizations ==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;The Galactic Empire&#039;&#039;&#039;&#039;&#039;: Ever seen an evil, fascist space empire imposing itself on the galaxy with huge, evil spaceships and cool mooks? Then it was probably inspired by the Empire. Itself inspired by the brutalist designs of Nazi Germany, the First Galactic Empire is overall &#039;&#039;the&#039;&#039; classic authoritarian dictatorship, propped up by legions of obedient but easily disposable troops, cool propaganda that paints them as the saviors of the galaxy and ambitious officers ready to be choked for their failures. The Empire was created from the infrastructure of the Republic when Emperor Sheev Palpatine took singular power of the Republic Senate, ostensibly to keep the galaxy safe after the Clone Wars, but totally because he was a powerful Sith Lord who wanted to get his evil fascist dick hard. Once the galaxy got wise to this, the Empire used fear to keep them in line, which is one of the reasons why they took a liking to huge Star Destroyers and Death Stars, since they look fucking terrifying. While evil overall (as our [[Emperor|Lord and Savior]] George of the Lucas proclaims it), individual people go from normal people who knows no better since they&#039;ve lived with propaganda up their exhaust ports all their lives to genuine psychopaths like Palpatine and Grand Moff Tarkin (along with the obligatory Hermann Göring type corrupt hedonists taking advantage of their positions, and various sick fucks who Palpatine often puts into power for just that reason). Even so, The Empire still possessed deep flaws; apart from the authoritarian top-down rule, the Empire also wasted significant resources on its inefficient military, and their constant poaching of the Galaxy&#039;s brightest minds and permanent wartime economy meant the rest of the galaxy stagnated. Severe competition in the officer corps meant that infighting and backstabbing was not uncommon, either, and that the politically connected could still advance ahead of truly competent officers (that is, until their incompetency finally pissed off someone above them, as seen with Vader choking Admiral Ozzel). The Empire eventually broke apart after the Battle of Endor where the Emperor was killed (allegedly; it&#039;s more complicated than that...), his apprentice turned (back?) to the Light Side of the Force and the second Death Star blown up. The remains of the Empire&#039;s military became the Imperial Remnants who fought the New Republic and each other for control of resources.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Legends)&#039;&#039;: in the original continuity, the Empire splintered into different warlord factions after the death of the Emperor and took several decades for the New Republic to defeat. At various points these remnants continued to threaten the New Republic for a long time, including the splinter lead by [[Creed|tactical genius Admiral Thrawn]]. They did team up temporarily to fight off the extra-galactic invaders, the Yuuzhan Vong. Eventually the largest remnant, which had greatly mellowed out its policies since Palpatine&#039;s death, made peace with the New Republic. It would continue to exist into Cade Skywalker&#039;s era 130+ years after the Battle of the Yavin, where it would split into two major factions; one that was more overtly associated with the Sith and reminiscent of the pre-Rule-of-Two Sith Empire, and the other lead by a royal family of Force sensitives more akin to Grey Jedi. After a war, the One Sith (faction name of the last Sith group) aligned faction is defeated, tries to go back into the shadows but is destroyed by a renegade One Sith, Darth Wredd, who wants to return to the Rule of Two but dies before taking an apprentice leaving the Sith extinct. The Fel Empire joins the New Republic successor government and the Jedi for to form the new galactic government.&lt;br /&gt;
** &#039;&#039;Imperial Remnant (Disney)&#039;&#039;: In the Disney canon, the Emperor had a two-part plan in the event of his death; firstly, he&#039;d destroy most of his remaining forces in Operation Cinder (this plan appears stupid on its head, but does serve a few purposes; it prevented Warlords from using Imperial resources to carve out their own empires, it tested the loyalty of the remaining officer corps, and denied assets to the New Republic. But mostly he was just a bitter asshole who wanted to take his ball and go home). In the second phase, those considered worthy enough were to retreat to secret fortress worlds in the Unknown Regions. Most of the remaining Imperial forces surrendered not long after the Battle of Endor, but various warlords still existed in the Outer Rim for at least five years since the fall of the Empire. The New Republic decides to just ignore them because fuck it Jar Jar Abrams wanted Rebels vs. Empire again, couldn&#039;t be asked to explain it and had no plans for the rest of the trilogy anyways. Considering how a large part of the Galaxy&#039;s history can be characterized as &amp;quot;Core Vs Outer Rim,&amp;quot; and how the region had always been hard to control, its likely that the New Republic didn&#039;t want to fuck around with such a large clusterfuck of a region when they were still trying to consolidate the core, which unfortunately allowed for opportunists like Moff Gideon to grow in the shadows. There&#039;s also good evidence that Grand Admiral Thrawn, who&#039;s already been integrated into Disney Canon, will once again be a major power player in the Imperial Remnant. Whether he&#039;s still working for the Imperials in the Unknown Regions or in it for himself, we&#039;ll have to wait and see.&lt;br /&gt;
The problem is 90% has been retconned multiple times now and Operation Cinder has suffered from having four different interpretations. Currently evidence points to an Imperial Civil War breaking out have been retconed again and retcons have frequently become a problem. As such there are several schools of interpretation and the amount of factions.&lt;br /&gt;
# The Yomo Council: A faction which rejected the authority of Gailus Rax and Coruscant. This group was made up of Imperial Army elements and their families which ended up getting brutally attacked by the Loyalist Shadow Wing and the New Republic.&lt;br /&gt;
# The Jakku Remnant: The term for the Imperial Forces at Jakku during the battle under Fleet Admiral Rax. This was the force you see at Jakku and was the one who was defeated at the battle. After the battle the Imperial Forces are either killed, Captured and tried as War Criminals, or fled the battle to other Imperial Forces.&lt;br /&gt;
# Moff Gideon&#039;s Imperial Remnant: Also known as Gus&#039; boys, these are the main Imperials seen in The Mandalorian. They are pretty good shots and made up of Imperial Veterans. The only reason they do not kill Mando is because of the literal plot armor. They also had Dark Troopers and some specialized Imperial Assets. There is implication from Behind the scenes interviews that Moff Gideon is backed by Grand Admiral Thrawn.&lt;br /&gt;
# The Iron Blockade: A faction led by a Imperial Governor name Adhard who locked down the Sector and pretended palps was dead, despite the blatant evidence to show otherwise. He held tough control of the Sector and had is own Purge Trooper Squads and custom Imperial Logo.&lt;br /&gt;
# The Outer Rims Remnants: A group of Imperial forces who rejected the FO as a bunch of larping Fags. They decided to fight against them and the Emperor because they saw them as traitors to the Empire they had fought for. These guys are kind of a cool idea of something not explored.&lt;br /&gt;
# The Core World Remnants: These are planets like Fondor, Kuat, the Deep Core, and Coruscant. They kept some Imperial Forces as defense forces and they desire the return of the Empire. Despite being banned by the New Republic from building armies and navies they built tons of weapons and warships from the FO without the NR [[FAIL|realizing]]..... When the FO took out Hosnian Prime, these forces joined up with the FO as sympathizers and auxiliary forces.&lt;br /&gt;
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* The Republic: Before the Empire, the galaxy was governed by a &#039;&#039;huge&#039;&#039; representative democracy, seen in the prequel movies. It&#039;s corrupt as fuck, and not really capable of much other than ignore the fact most of the galaxy is already at war with itself, entire species are being wiped out in ethnic purges faster than they can be counted in a census, and slavery is pretty much everywhere. Acts like one nation, functions as an economic forum for oligarchs while planets police themselves to varying degrees. And since, by law, the Republic had no army before the Clone Wars, planets that were too poor to fight off pirates and slavers had little recourse. Besides failing to act on the many atrocities happening in the galaxy (and those they do intervene in ended up sowing resentment into the future Separatists), a major issue was that Republic policies gave special treatment to the prosperous Core worlds and large corporations over the remote and impoverished Rim worlds, one of those being that the Senate has a limited number of seats, so a lot of the newer worlds have to share a single senator for entire sectors of space. Don’t fuck with Hutts, leaving them to do whatever they want in most of the galaxy, and until Sheev took over and made it the prelude to his Empire the only thing they ever did to get shit done is ask the Jedi to deal with it, whatever it is. The scary thing is that in the final years of the Republic, the Senate voluntarily laid the groundwork for the Empire long before the Declaration of the New Order and nobody even noticed it happened until decades later, when Palpatine received his emergency powers at the start of the Separatist Crisis and the opening of the Clone Wars. As Maul would point out before the end of the War, the Republic was already gone.&lt;br /&gt;
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* The Old Republic: The early Republic. Far less corrupt, and had a standing army made up of what can charitably be called a mix of rent-a-cop security and elite paramilitary volunteers, the Special Operations department was top notch (although it had a bit of a war crimes problem and had a humiliating defection in the Cold War phase of the Great Galactic War that only didn&#039;t destroy them because the rookie and the cynical intel officer in the defecting Havoc Squad and the hacker, the Sith Imperial defector, the demolitions unit and the prototype battle droid assigned to them to rebuild were even better than the traitors and managed to convince three to surrender and killed the psychos) and the Navy as well as the armored land units were great, infantry and random conscript from wherever not so much. It was also far smaller, as the Republic only gradually expanded in stages across the galaxy, with humans leading most colonization efforts. Still rely heavily on Jedi, but mostly just for dealing with Sith. Hutt territory is more formal rather than them operating everywhere. &lt;br /&gt;
** Ruusan Reformation: 1000 years before the Battle of Yavin, after the apparent destruction of the Sith, the Republic underwent a massive reorganization that made it into the Republic, but started with a dark age due to the damage caused by the war. Used to reconcile a problem in the films where the Republic is said to have existed for both 1000 years and &amp;quot;a thousand generations&amp;quot;. This also solves how many details about pre-Prequel works had substantially different depictions of the Republic and Jedi from what the prequels wound up doing, and how there were wars when a character says there hasn&#039;t been a full scale war since the formation of the Republic.&lt;br /&gt;
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* The New Republic: The post-Empire government that the Rebellion forms. &lt;br /&gt;
** Legends: Leia rules for a time, trying to manage the various monsters of the week and Imperial remnant groups, gradually stepping down to more minor titles to avoid being another Emperor.  Then they have to deal with things like the extra-galactic cenobite invaders that cause a galaxy-wide holocaust while her Jedi kids died or flirted with being evil.  Eventually it forms the Galactic Federation of Free Alliances, a confederation that includes a less-evil Imperial remnants (which it had been at peace with for a while) and some other powers, remaining a stable force combating Sith and their empires ever.  During this time, Leia&#039;s granddaughter was prophesied to bring the Light Side of the Force into ascendance while a female Force-Cthulhu tried to co-opt the prophecy for herself. After Luke defeats her, a few decades are skipped and the Federation is defeated by a Sith backed Imperial Remnant faction, the Fel Empire. The Sith then backstab the Imperials and kick off the Sith-Imperial war. The Federation and the Jedi help the loyalists defeat the One Sith, and the Sith themselves are rendered extinct after Darth Wredd (who wanted to bring back the Rule of Two) kills them all and dies before taking an apprentice, leaving the Federation, the Fel Empire and the Jedi (who had suffered another purge before the Sith back-stabbed Emperor Roan Fel, who died at the hands of his Gray Jedi/Imperial Knight Bodyguard in the final battle after falling to the Dark Side and succeeded by his daughter Marasiah) to form the last known government, the Galactic Federation Triumvirate.&lt;br /&gt;
** Disney: Focused on defeating the Empire, then dismantled the Rebellion militarily. Focused mostly on being an intermediary with independent planets, paying for each one in the alliance to have their own militia with treaties to support each other if attacked, while the Republic itself had a small fleet to bolster anyone in need. Despite sounding like the setup for World War 1, it actually is like the US/Soviet Cold War with the Imperial remnant then its successor the First Order, until the FO performed a Star Wars 9/11 and used a planet killer weapon to destroy all the planets in the sector of the New Republic capital then invaded the independent planets. [[what|Being essentially destroyed with their capital system despite being the galactic government which should have contingencies for such events since existence of planet killers is common knowledge]], the planets focused on their own survival until Lando performed a short planet-hopping tour to rile up the militias and all the scum, villainy, and pirates who wanted to see the true death of the Empire/First Order. During its reign it had far less control over the galaxy than the Republic or Empire, but clever administration and assigned leadership of the militias made traditionally dangerous and lawless planets like Tatooine finally civilized. Its ultimate fate is now unknown. &lt;br /&gt;
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* Confederacy of Independent Systems: aka the Separatists. Due to the rampant corruption in the Republic, a lot of systems were very unhappy with the state of the galaxy and wanted out. However, many of these separatists included extremely powerful corporate goons, such as the Trade Federation, who simply wanted more power for themselves, and were willing to lease out their droid armies to that end. While outwardly they were simply disgruntled and neglected planets who wanted independence, in reality the CIS existence was deliberately engineered by the Sith in order to further their goals in the creation and maintenance of the Empire. Under the leadership of Count Dooku, they formed a formidable alliance that would threaten the core worlds of the Republic with the biggest army ever created, eventually leading to the Clone Wars that would throw the galaxy into one of the bloodiest conflicts in centuries. And despite Dooku&#039;s purported political idealism at the start of the war, the more idealistic and politically motivated worlds who wanted to escape the Republic&#039;s corruption found themselves sidelined by the big Corporate worlds who controlled the war effort and stationed their droid armies everywhere. These corporations liked to pretend that they were still neutral in the war and that any corporate executives openly engaging with the CIS were &amp;quot;rogue elements,&amp;quot; if only because they still wanted to play both sides of the conflict with a little war profiteering. That being said, it was clear to anyone who was in the know that the corporations, under the Separatist Council, held much of the real power (the non-corporate CIS worlds simply didn&#039;t have the money or numbers to pose any real threat to the Core), and that the CIS Parliament was just a formality for getting the Outer Rim on their side. As the war progressed, bloodthirsty war criminals like General Grievous made the Republic fear and loathe any hint of disloyalty, which was a major PR problem for the early Rebellion. One of the big ironies is that, because the CIS turned out to be just as corrupt as the Republic, many Separatist worlds begrudgingly sided with the Empire as the &amp;quot;lesser of two evils&amp;quot; in their minds. The fact that the CIS was made up of powerful, alien corporations from the Outer Rim also served to justify the Empire&#039;s xenophobia, nationalization of virtually all heavy industry, and subjugation of worlds far away from the Core. Because the Separatists were simply an expendable puppet of the Sith, Palpatine had no qualms about sending Vader to destroy the remaining leaders once he secured his Empire and they&#039;d outlived their usefulness. The Empire then proceeded to dismantle the remaining Confederate groups along with pirates and other anti-central government forces in the Reconquest of the Rim. Several remnants continued resistance and some helped Order 66 survivors escape. After the Rebel Alliance was formed, surviving Confederate Remnant forces joined it, for those who joined the CIS to fight against Old Republic corruption happily, and for those who were full on separatists somewhat unhappily as a lesser of two evils. Until at least 1 BBY one Imperial Moff, Conan Antonio Motti, referred to them as a threat alongside rebels and criminal enterprises. Presumably, the last few organics holdouts joined the rebels or took the opportunity to disband after the Death Star was destroyed. Handfuls of Droid units that didn&#039;t receive the deactivation signal remained active on Tatooine, Lok and Kashyyyhk and were destroyed by the Star Wars Galaxies MMORPG characters. A large leftover unit was present on Geonosis and were destroyed in a Galactic Civil War battle there in 3 ABY. A single Droideka, which had been infiltrated into the Outbound Flight voyage, was out of range of the shut down order and was destroyed by Luke and Mara in 22 ABY during their expedition to the Outbound Flight crash site, ending the last relic of the Confederate cause that was still nominally obeying CIS Parliament orders.&lt;br /&gt;
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* The Rebel Alliance: After Emperor Palpatine&#039;s political takeover succeeded and the Jedi murdered in a [[Horus|galaxy-wide act of backstabbery]], Senators Bail Organa, Padmé Amidala, Mon Mothma and a small group of sympathizers come together to form a resistance group, knowing fully well that the new Galactic Empire won&#039;t be going quietly with their new &amp;quot;doctrines&amp;quot;, especially since the Empire&#039;s militarization only increased following the end of the Clone Wars. Prior to the Battle of Yavin, the &amp;quot;Rebel Alliance&amp;quot; was more like the &amp;quot;Rebel Coalition of guys who loosely agree on some things,&amp;quot; being made up of individual cells under the coordination of a High Command unit. The rebellion&#039;s supporters were an odd mixture of former Separatists, Republic loyalists who found themselves betrayed such as Kashyyk and Mon Calamari, and the occasional Imperial defector who found Imperial service either too immoral or too dangerous. For the next twenty years, the Rebellion will infiltrate, sabotage and generally frustrate the Empire as best they can, but unfortunately doesn&#039;t manage to really make a big difference; that is, before a certain Luke Skywalker gets swept up by them and leads them to their first, grand victory against the Empire&#039;s first Death Star. From here on out, the Rebellion does their best keeping themselves hidden from the Empire while maintaining strong relations with their allies, who, while few, did let them create a small fleet of outdated vehicles. Eventually, the Rebellion&#039;s hard work bears fruit after the second Death Star blows up and the Emperor goes missing. From here, the Rebellion and their members become the New Republic.&lt;br /&gt;
** The Resistance: From a first look, the Resistance looks extremely similar to the Rebellion visually (they are called &amp;quot;The Resistance&amp;quot; for Pete&#039;s sake!), but there&#039;s a little more going on under the hood. Feeling her hairbuns tingle with fear, Leia Organa realizes the First Order will become a galaxy-wide headache soon and moves to get the New Republic to give a shit - except they don&#039;t, because her father was Vader, and thinks she&#039;s a military maverick that just wants to feel important. Leia then begins to fund a secret militia of her own, looking for supporters among fellow senators and calling in old friends. The result is... Less than ideal. Functionally just a strikeforce of some twenty fighters and one or two capital ships (who by now are über-mega outdated), the Resistance can do jack &#039;&#039;shit&#039;&#039; against the First Order, who literally commands entire space empires by force. By the Force Awakens, they&#039;re pretty much fucked - but luckily gets themselves two new heroes to add to the fold (one who is among the most naturally talented forces users ever seen), re-connect with Han and Chewie AND find a fucking map to Luke Skywalker&#039;s personal pillowfort he left for some 5-10 years ago. Eventually fucked up after destroying the Starkiller Base and grinded to metal spacedust by a prolonged space chase, they eventually manage to ignite resistance in the entire galaxy, which gets a &#039;&#039;fuckhueg&#039;&#039; navy of ragtag ships to reinforce them at Exegol.&lt;br /&gt;
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* Sith Empire: The Old Republic&#039;s mortal enemy. In the many millenia leading up to the Ruusan Reformation, the Sith Empire held a significant chunk of the northeastern galaxy, holding thousands of worlds under their iron grip. The Sith engaged in several major wars against the Republic, oftentimes defeating the Republic and nearly exterminating the Jedi, only for their own empire to descend into chaos as Sith Lords backstabbed each other once they no longer had a common enemy. This pattern would continue until Bane killed all the remaining Sith Lords and instituted the Rule of Two, plotting to take over the galaxy and exterminate the Jedi through slow and careful planning rather than overwhelming force.&lt;br /&gt;
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* The Hutt Cartels: Essentially the space mafia, if the mafia had the clout to influence the national government (like in Russia during the 90s with the Russian Mob). The Hutts managed to drive of the Rakatan Infinite Empire despite having no FTL at the time due to the Rakata losing their connection to  the force. The original Hutt empire, after fighting some wars of expansion against neighbors and fellow tyrants in Xim the Despot&#039;s regime suffered a massive civil war known as the Hutt Cataclysms which ruined their original homeworld and made them move to Nal Hutta (Nar Shadda is it&#039;s moon). To prevent things getting this bad, cartels were established between influential factions, all answering to the Council of Elders made up from the heads of houses. Hutt Space is nominally ruled by the Council but it essentially practices anarcho-capitalism and takes its cuts to rule the core planets and lets the cartels compete out of the core however they wish. If there&#039;s an affair that&#039;s illegal by legal standards, the Hutts probably have a hand in it. Keeps to themselves and doesn&#039;t care much for what the Sith and Republic is up to, though Jabba the Hutt, owner of Tatooine, takes part in the original trilogy because of Han Solo&#039;s longstanding debt to him, and Jabba had one of the biggest criminal empires at the time, competing with giants like the ancient Black Sun. Gets helped and funded by the Empire to do their dirty work and gets killed for his efforts, so there&#039;s a good reason why they keep out of all that. Hutt space has significant overlap with the cartels, but the two are technically separate as mentioned above, with the Council of Elders acting as a government for Hutt Space and as a mafia council for other holdings by the cartels. They get invaded during the Yuuzhan Vong war, but effectively form a guerilla force tying up major assets and reassert their rule after the Vong were defeated. After dealing with some slave revolts around the time of the Second Galactic Civil War and selling arms to Darth Caedus&#039;s uprising, they continue as they were until the Fel Empire (reformed Imperial Remnant), backed by the Sith, defeats the Federation. When the Sith backstabbed the Imperials, the Hutts secretly provide support to the Fed Remnants and Imperial Loyalists battling the Sith in the Sith-Imperial War. After the Sith blow up a Hutt temple, they officially declare war and join the anti-Sith coalition. Presumably they joined the Galactic Federation Triumvirate with at least nominal autonomy after the Darth Wredd Insurgency and the destruction of the Sith in 138 ABY.&lt;br /&gt;
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* The First Order: If the Empire was the textbook fascist dictatorship, Disney&#039;s First Order is the Nazi Party itself as a military organization/cult. After the Imperial Remnants began fighting amongst themselves, an Imperial admiral fled to the Unknown Regions to rebuild her version of the Empire. Here the First Order grew slowly as former Imperials joined them and they subjugated small local fiefdoms and kingdoms. Eventually the previously unknown Sith Lord Snoke took control as their Supreme Leader and Ben Solo joined him as his apprentice, becoming Kylo Ren. The New Republic eventually learned of the First Order, but thought they were just a paper tiger with no real power. In actuality, their military tech and capabilities were quite high for how relatively small they were... Oh yeah, and they had created a superweapon built into a trench in the planet Ilum that could &#039;&#039;destroy a whole star-system&#039;&#039;. Eventually they fired the thing and waged a war of subjugation on the anarchic remains of the New Republic.&lt;br /&gt;
**RETCONS: The First Order apparently never existed until about 8 years before TFA meaning a lot of this does not make sense. Its assume a minor civil war happened in the Unknown Regions but again the FO is not given much lore. They also apparently had a fleet bigger the Empire&#039;s fleet at its Height..... just do not bother.&lt;br /&gt;
** SPOILERS: Behind the scenes, the Emperor had manipulated the creation of the First Order to retake the galaxy, using an artificial body double (Snoke) to take direct control while hiding on the Sith homeworld. The plan was to eventually add his own fleet of Star Destroyers with planet-destroying capabilities to the First Order and form the Final Order, the one and final armada to take the entire galaxy through force and fear.&lt;br /&gt;
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* Galactic Federation Triumvirate: The last known galactic government at the ends of the Legends continuity, formed from the Fel Empire, the Federation and the Jedi after the One Sith are defeated by a joint coalition of Fel Empire loyalists, Federation Troops and Jedi in 137 ABY. In 138 ABY, renegade One Sith Darth Wredd, wishing to restore the Rule of Two, manipulates the One Sith to destroy themselves and kills the survivors in the Darth Wredd Insurgency, before being killed himself without managing to take an apprentice in the last known battle, leaving the Sith extinct and the galaxy at least nominally unified by a well armed government.&lt;br /&gt;
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== Significant Worlds ==&lt;br /&gt;
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{{Topquote|I sense a great disturbance in the Force. (...) How else can so many worlds be totally covered with only one terrain type without regard to latitudinal variations?|Darth Vader, Irregular Webcomic!, Issue 87}}&lt;br /&gt;
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There&#039;s a fuckton of planets in the Star Wars Galaxy, so we&#039;ll limit this list to the more noteworthy ones (mostly the ones that show up in films). As a whole, the franchise is famous for its love of the &amp;quot;Single Biome Planet&amp;quot; trope, to the point that it&#039;s been poked fun at multiple times (including &#039;&#039;within the franchise itself&#039;&#039;), though given that planets with a single biome exist in real life, this aspect isn&#039;t as unrealistic as it sounds.&lt;br /&gt;
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* &#039;&#039;&#039;Tatooine&#039;&#039;&#039;: A run down desert world orbiting a binary star system on the outer rim of the galaxy. Its close proximity to major hyperspace routes and its location in Hutt space makes this otherwise unremarkable planet relatively strategic for illicit trade (ie: Space Juárez). It has a few dingy little cities, towns and farms home to a collection of criminals, smugglers, people scraping by and slaves with some basic order imposed by Hutt Crime families. The oral history of the native sand people suggests that it was considerably more lush before its inhabitants pissed off the Rakata, but the source for that notes oral histories are generally inaccurate. Surprisingly it is the most visited world in the franchise, showing up in every one of the six original films but &#039;&#039;Empire Strikes Back&#039;&#039; &#039;&#039;and&#039;&#039; appearing in countless other works due to the Skywalker family&#039;s connection to this craphole. This has actually become something of a point of criticism in recent years, with lots of critics and even some fans complaining about how often Tatooine shows up in Star Wars products. &lt;br /&gt;
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* &#039;&#039;&#039;Naboo&#039;&#039;&#039;: Lush planet between the Mid rim and outer rim, shared by both humans and gungans. Naboo&#039;s settlers are descended from Alderaaneans (Leia&#039;s home planet), so their culture and politics are extremely similar with a strong emphasis on pacifism, philanthropy, and high art (and ironically, early supporters of the Rebellion). Interestingly, the planet core is connected to the planet&#039;s oceans, though travel through the core is quite dangerous due to the leviathans living there. The planet hadn&#039;t been terribly important right up until the Trade Federation came knocking to demand tax payments over its trade routes (though in reality Naboo had &#039;&#039;massive&#039;&#039; untapped plasma reserves, and the Tradies wanted free reign to drill), which began a series of conflicts culminating in the Clone Wars. Relatively close to Tatooine, which is how the Jedi end up discovering Anakin Skywalker during the conflict when they&#039;re forced to evacuate the Queen of Naboo.&lt;br /&gt;
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* &#039;&#039;&#039;Coruscant&#039;&#039;&#039;: The Capital of the Republic and the Empire, a Ecumenopolis in which basically every square meter of it&#039;s surface is covered in a multi-kilometer thick cityscape. &amp;lt;s&amp;gt;So, Trantor.  It&#039;s fucking Trantor.&amp;lt;/s&amp;gt; Several sources claim it to be humanity&#039;s homeworld, or else where humanity initially expanded from since their enslavement by the Rakata. Originally found in George Lucas&#039;s notes as &amp;quot;Imperial Center&amp;quot;, [[Timothy Zahn]] named it Coruscant (pronounced chorus-saunt and is similar to Coruscate, which is a fancy way of saying to sparkle) in the Thrawn Trilogy (as Imperial Center was clearly not the original name) and Lucas was convinced to keep the name when it came time to make the prequels. Before the prequels, pronunciation in audio books was all over the place. Descriptions of the city are not unlike your typical [[Hive city|Hive City]] (if not as extreme), where the elites live in the  upper levels where the sky is still visible, while the lower class live in the dark, crumbling foundations, but with a more Art Deco vibe rather than Gothic.  The actual planet surface is mostly landfill now, and the lower levels got increasingly uninhabitable after the Yuuzhan Vong terraformed the planet and later the Force-Cthulhu Abeloth made some new volcanoes.  Not much is shown of Coruscant in the Disney canon after the prequel era, and its not even the capital of the New Republic. Supposedly J.J. Abrams wanted to blow the planet up but was told &amp;quot;no&amp;quot; by literally everyone.&lt;br /&gt;
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* &#039;&#039;&#039;Yavin IV&#039;&#039;&#039;: Jungle moon of the gas giant Yavin. The temples on this moon used to house a warrior race that had been enslaved by the Sith before being driven to extinction; it then became the secret base of the Rebel Alliance, which became the staging area for the Alliance&#039;s battle against the first Death Star. After the superweapon&#039;s destruction, the Empire launched a conventional attack and the Alliance was forced to relocate to Hoth. After the Thrawn Campaign, it became the site of Luke&#039;s new Jedi Academy which, after a brief incident with a Sith wraith haunting the place, flourished until yet another galactic war forced them to relocate.&lt;br /&gt;
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* &#039;&#039;&#039;Hoth&#039;&#039;&#039;: An obscure snow world devoid of any intelligent life, and seemingly named after a legendary Jedi master of old. It became the new headquarters for the Rebel Alliance after the fall of Yavin Base. It was established &#039;&#039;way&#039;&#039; back in the Newspaper comic that it was chosen by the rebels after Luke crash landed on it and encountered a pair of malfunctioning [[Android|Replica Droid]] prototypes fleeing from their creators. Further sources have expanded on its reasons for being chosen to include the fact that it&#039;s just off of a major trade route, which concealed supply runs (and is why Bespin is within backup drive distance).&lt;br /&gt;
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* &#039;&#039;&#039;Bespin&#039;&#039;&#039;: Gas giant with a breathable upper atmosphere. Home to Cloud City, an independent city that makes its income through mining Tibanna gas (used in blasters). Bespin&#039;s independence was used as political leverage when Vader arrived and extorted Lando Calrissian into betraying the rebels to him. After Vader double crossed Lando, the Rebels would later liberate Bespin from the Imperials.&lt;br /&gt;
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* &#039;&#039;&#039;Kamino&#039;&#039;&#039;: Ocean planet that technically exists outside the Galaxy proper, in between it and what is known as the &amp;quot;Rishi Maze,&amp;quot; which was why it was a bitch to find. The inhabitants are expert geneticists, and the place is really hard to get to without knowing exactly what you&#039;re doing, making it the ideal location for growing the Republic&#039;s clone army. Kamino&#039;s cities were destroyed by the Empire shortly after the Clone Wars, as they had decided to switch to recruited soldiers; we don&#039;t know much about what became of the Kaminoans themselves other than some were forcibly recruited into more specialized cloning programs. Legends had a revolt break out by the Kaminoans making their own Fett clones which was put down and the planet was irrelevant afterwards.&lt;br /&gt;
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* &#039;&#039;&#039;Geonosis&#039;&#039;&#039;: Desert world inhabited by bug people. Was used by the separatists to build their armies and strategize, eventually becoming the site of the first battle of the Clone Wars. Geonosis is actually even more of a creepy hellhole than Episode II suggests, as the Geonosian Queen can use worms to turn corpses into zombies and mind control living hosts. During the Clone Wars, Geonosis was the first construction site for the Death Star, since it was technically the Geonosians who made the schematics in the first place. Most Geonosians were wiped out by the Empire when the Death Star was moved for completion.&lt;br /&gt;
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* &#039;&#039;&#039;Utapau&#039;&#039;&#039;: Temperate planet characterized by its massive sinkhole cities. General Grievous tried to rally the Seperatists here after Dooku&#039;s death, but was killed by Obi-Wan in the ensuing battle.&lt;br /&gt;
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* &#039;&#039;&#039;Kashyyyk&#039;&#039;&#039;: Forest/jungle planet and home to the wookies, who live in gigantic tree houses connected by enormous suspension bridges. The interior of the jungle, known as the Shadowlands, is full of a wide variety of dangerous lifeforms, so the wookies stay close to the canopy; the only time they enter the shadowlands is to hunt, in initiation rites, or to live in exile. In Kashyyk’s ancient history, the Rakata used dark-side powered technology to speed up Kashyyk’s evolution so that it could be used as an Agri-world for the empire; while the Rakata have long since disappeared, this machine is still active and is responsible for the many dangerous and twisted creatures that live on the planet. During the Republic it was an important trade world due to its location at the junction of several trade routes, highly prized resources, and the expert craftsmanship of the wookies. Despite their loyalty, during the Empire the wookies were severely subjugated and enslaved (with the help of Trandoshans) and their trees were chopped down for the valuable wood and sap. The Empire never truly took it over but did manage to pollute it to all hell.&lt;br /&gt;
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* &#039;&#039;&#039;Mustafar&#039;&#039;&#039;: Lava planet and the last holdout of the Separatists. Darth Vader makes his base here after he is forced to don his iconic armor, proving that he did have [[Meme|the high ground]] by plonking a gigantic black tower on the surface. The planet has a strong affinity with the Dark Side, attracting various Sith cults in its history.&lt;br /&gt;
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* &#039;&#039;&#039;Ilum&#039;&#039;&#039;: Small alpine planet covered in ice and snow and by the time of the prequels the galaxy&#039;s only known significant source of Kyber crystals, the core ingredient in a little thing we like to call &amp;quot;the lightsaber&amp;quot;. Traditionally a place for Jedi to do pilgrimage to find their own Kyber crystal at, as Jedi initiates find that the only crystal visible to them in the caves is the one they&#039;re destined to use. &lt;br /&gt;
** In Disney canon, the Empire turned one half of the surface into a gigantic strip-mine several hundred kilometers down into the crust. It was eventually rediscovered by the First Order and turned into an actually moon-sized laser cannon called Starkiller Base (This is poorly explained within the films; its not even identified as Ilum except in side stories. The idea is that like the original Death Star, the superlaser is powered by gigantic kyber crystals, and Ilum happens to be well inside the Unknown Regions yet its location and route were still known thanks to Jedi pilgramages).&lt;br /&gt;
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* &#039;&#039;&#039;Dathomir&#039;&#039;&#039;: [[Death World]]-style hellhole and home of Darth Maul. Filled with gigantic brambles, noxious swamps, poisonous critters and savagely insular tribals. The native inhabitants use the planet&#039;s natural Dark Side energy to do all sorts of creepy and arcane shit, including necromancy. Nearly all of its magick-using females were wiped out by the end of the Clone Wars, leaving the planet to decay.&lt;br /&gt;
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* &#039;&#039;&#039;Malachor V&#039;&#039;&#039;: The last battlefield of the Mandalorian Wars, which blasted the entire planet into a Mars-like wasteland thanks to a superweapon deployed, ironically, by the Jedi.  The Jedi, Sith, and Mandalorians all regard it as perhaps the most critical place and moment in their respective histories despite it being a lifeless desert littered with crumbling temples and the rusting armor of countless thousands of fallen warriors.  The general takeaway is this: Nobody EVER wins on Malachor.  It is a tomb-world, a monument to the devastation wrought by pursuing raw power to beat your enemies.&lt;br /&gt;
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* &#039;&#039;&#039;Dagobah&#039;&#039;&#039;: Uncharted swamp planet where Yoda went to live in exile. Noteworthy for the Dark Side cave, a naturally-occurring phenomenon where the dark side would tempt anyone who entered. Briefly the EU made the cave a remnant of a random dark force user Yoda fought there, but this was retconned away when it was implied Yoda had never visited the place before his exile, then the Clone Wars series made it so Yoda &#039;&#039;did&#039;&#039; visit Dagobah before his exile. This would just be a random detail if not for a significant character having his backstory linked to this event.&lt;br /&gt;
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* &#039;&#039;&#039;Endor&#039;&#039;&#039;: A gas giant also known as Tana at the end of the Outer Rim before Wild Space (and it probably was in Wild Space before one of the most significant events in Galactic History took place there). The Empire built the second Death Star in its system.&lt;br /&gt;
** &#039;&#039;&#039;Sanctuary Moon&#039;&#039;&#039;: Better known than the planet itself is its forest covered moon that the Empire build the shields for the under-construction Death Star 2 on. It&#039;s home to the short, furry and deadly Ewoks. It was the nominal capital of the interim Alliance of Free Planets and New Republic for two years till the capture of Coruscant.&lt;br /&gt;
** &#039;&#039;&#039;Kef Bir&#039;&#039;&#039;: Ocean moon of Endor. Despite the Death Star II being in orbit of the Forest Moon, Disney decided that the wreckage landed on Kef Bir because JJ wanted an ocean setpiece. No explanation is given other than &amp;quot;wibbley-wobbly hyperdrivey-wimey.&amp;quot; The LEGO Skywalker Saga game even takes a bit of a shot at it.&lt;br /&gt;
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* &#039;&#039;&#039;Death Star&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Death Star II&#039;&#039;&#039;: We&#039;re fudging the definition of world here, but its not an exaggeration to say this thing is the size of a small moon and has a very sizeable population. While the Death Star II was incomplete, it was substantially bigger and more deadly. Its main purpose was the protection and operation of a garguantuan superlaser capable of blowing up an entire planet in a singular shot. This thing was able to get around with a battery of hyperspace engines, but still took a fair amount to time to get around in order to get within firing range. Curiously enough, the idea for the superweapon came from Tarkin, but was designed by the Geonosians of all people, which then terrified the pants off the Republic that the Separatists had a superweapon prompting them to start reverse-engineering the design ([[Just as planned]] as far as Palpatine was concerned). Its design ties back to their Genosian origins, who where insectoids living in large anthills with little regard for the concept of &amp;quot;up&amp;quot; or down&amp;quot;. As a result, the Death Star became notoriously awful as a posting among its crew, many of which had problems with orientation and becoming nauseaous.  &lt;br /&gt;
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* &#039;&#039;&#039;Alderaan&#039;&#039;&#039;: A perfect pacifist planet until the Death Star blows it up. The planet Leia was raised on by the Organas, and actually shown to have been very nice prior to its destruction, with lush forests and snow-capped mountains. &lt;br /&gt;
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* &#039;&#039;&#039;Felucia&#039;&#039;&#039;: Another jungle-world, but this one looking like something conceived by either Dr. Seuss or someone from the 60s who got a hold of the good stuff. Rancors can be found here, and some have been tamed by the natives, truly bizarre-looking beings that look a bit like tye-dye, technicolor tree-people who are all Force-Sensitive. &lt;br /&gt;
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* &#039;&#039;&#039;Taris&#039;&#039;&#039;: Ostensibly an Outer Rim version of Coruscant, in that the planet is a big city that really leans into the whole &amp;quot;what most people think of when they think of a far future city&amp;quot; aesthetic, beneath the shiny exterior is actually a pretty shitty society. Basically, it&#039;s society is like Pre-Civil Rights America in space (with aliens as stand-ins for out-groups), and that&#039;s before the Sith show up and put the whole planet under quarantine. Beneath the Upper City is the Lower City, which is a slum that gangsters constantly fight over and with shitty apartments that are more likely to house crazed killers or the aforementioned gangsters than honest citizens, as well as looking like they&#039;ve been abandoned for years. Beneath &#039;&#039;that&#039;&#039; is the Undercity, which is where the descendants of Taris&#039; failed &amp;lt;s&amp;gt;proletariat&amp;lt;/s&amp;gt; uprising are consigned. Them, and Rackghouls, who, as the name implies, are basically Ghouls in Star Wars, but as there are no Elves, no one&#039;s immune (unless you have some handy Rackghoul serum). So to recap, its a planet that hates aliens, has crime-filled lower levels, and is much more [[Grimdark]] in its overall set-up than the average Star Wars planet. The Imperium would be proud...or would be, if Malak hadn&#039;t then bombed the hell out of it. Even thousands of years later, much of the planet is said to still be in ruins.&lt;br /&gt;
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* &#039;&#039;&#039;Telos&#039;&#039;&#039;: A mix of futuristic cities and natural environments, so unlike Coruscant and Taris it isn&#039;t all one big city. A major Republic world, and then Malak bombed it, leaving it badly scarred. As such, the Republic launched a restoration project to try and get the planet back on its feet. Or, in the words of Atton Rand, &amp;quot;a dying world the Republic is trying to breath back to life&amp;quot;. Also houses a secret (and defunct), Jedi academy in its polar region, where ultra-bitch Atris and her similarly obnoxious handmaidens reside.&lt;br /&gt;
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* &#039;&#039;&#039;Dantooine&#039;&#039;&#039;: Farm planet. Fairly idyllic by all appearances, enough so that the Jedi in Legends had an Enclave here for a time...until Malak bombed it (you may be noticing a pattern by now). Even after this bombing though, the planet remains a major agricultural center up to the Clone Wars and beyond. First mentioned in A New Hope as a location Leia gives for the Rebel base to try and save Alderaan (it doesn&#039;t work). One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Manaan&#039;&#039;&#039;: Water-world, but a lot less rainy than Kamino. Source of Kolto, the top healing substance in the Galaxy prior to Bacta. Once that stuff got on the market, Kolto became obsolete, and Manaan and its fish-folk inhabitants fell into decline something fierce. One of the Star Maps is located here.&lt;br /&gt;
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* &#039;&#039;&#039;Korriban / Moraband&#039;&#039;&#039;: The homeworld of the Sith, and as to be expected, a place that tends to scream &amp;quot;this is an evil location&amp;quot;. A ton of Ancient Sith Lords are entombed here, as is a Star Map (in Legends anyway). The Sith also naturally had an academy here too, which was basically a Hogwarts for sociopaths before it became abandoned. So saturated with the Dark Side that its affected the local wildlife, making most of them vicious, fearsome looking monsters (though who knows what they eat with no apparent herbivores or plant life around). &lt;br /&gt;
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* &#039;&#039;&#039;Jakku&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Tatooine clone (such that when the first trailer dropped, a lot of people thought it &#039;&#039;was&#039;&#039; Tatooine). Where the war between the Rebels and Empire ended in the Disney Canon, being the site of the latter&#039;s last stand and with ruined Star Destroyers and other wreckage still littering the place. As such, its mostly populated by scavengers, but in a feeble effort to convince you that it isn&#039;t a &#039;&#039;complete&#039;&#039; Tatooine clone, they aren&#039;t all Jawas this time. &lt;br /&gt;
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* &#039;&#039;&#039;Hosnian Prime&#039;&#039;&#039;: The Sequel Trilogy&#039;s absolutely shameless Coruscant clone (and again, folks initially thought it &#039;&#039;was&#039;&#039; Coruscant). Gets the Alderaan treatment from Starkiller base, meaning it rips off of two previous planets for the price of one (still better than actually destroying Coruscant though, which according to rumor is what JJ &#039;&#039;really&#039;&#039; wanted to do).&lt;br /&gt;
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* &#039;&#039;&#039;Ach-To&#039;&#039;&#039;: The planet Luke Skywalker flees to in the Sequel Trilogy. Apparently the planet where the Jedi originated (which is Tython in Legends). Mostly a lot of water, with at least one big landmass that&#039;s where Luke&#039;s holed up. Rey goes there to get training from him, but that clashes with Luke&#039;s whole &amp;quot;I don&#039;t want to be a Jedi anymore&amp;quot; bit. Briefly reappears in Episode IX when Rey considers doing what Luke did before his ghost talks her out of it. Also home of the [[Skub|&amp;quot;love &#039;em or hate &#039;em&amp;quot;]] Porgs.&lt;br /&gt;
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* &#039;&#039;&#039;Canto Bight&#039;&#039;&#039;: A mostly barren planet that hosts a giant casino where rich bastards can go. Seems to be a general dress code of only black and white allowed, and filled with wholesome activities like gambling, arms dealing, child labor, and war profiteering. So a lot of glitz and glamor standing side by side exploitation and &amp;quot;rich people are jerks&amp;quot; stuff. So basically Pre-Revolution Cuba in space. Generally considered to be where a bunch of largely unnecessary stuff happened, even by folks who &#039;&#039;didn&#039;t&#039;&#039; hate Episode VIII.&lt;br /&gt;
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* &#039;&#039;&#039;Crait&#039;&#039;&#039;: Site of an abandoned Rebel base that the Resistance remnants flee to at the end of Episode VIII, leading to a vaguely &amp;quot;Battle of Hoth&amp;quot; esque fight involving the First Order&#039;s own version of AT-ATs. As one Youtube LEGO video aptly put it, the ground is white but the dirt is red for no real reason other than that it looks &amp;quot;cool&amp;quot;. Also, apparently its salt and not snow. So like, a salt-Hoth. Or something.&lt;br /&gt;
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* &#039;&#039;&#039;Exegol&#039;&#039;&#039;: A world shrouded in darkness and perpetual lightning storms that is where Palpatine and his cronies have been hiding out since losing the Galactic Civil War. How such a large number of people existed or thrived on such a dead world is never explained, but it does manage to give the other Sith world Korriban a run for its money in the whole &amp;quot;obviously evil death world&amp;quot; department.&lt;br /&gt;
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* &#039;&#039;&#039;Rakata Prime / Lehon&#039;&#039;&#039;: Home of the Rakatans, and where the species has become trapped ever since their empire fell. Actually a pretty lush and scenic place, though as Rakatan tribes and small-but-still-deadly Rancors roam about here, one vacations here at their own risk. That, and the same thing keeping the Rakatans from leaving (the Star Forge), also causes ships that get too close to crash-land, making it a ship&#039;s graveyard. By the time of Darth Bane, the planet seems to have become deserted, the Rakatans having apparently gone extinct.&lt;br /&gt;
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* &#039;&#039;&#039;The Maw&#039;&#039;&#039;: Bears mentioning for being one of the more unique places of the EU. An unusually dense cluster of black holes near Kessel whose gravitational anomalies make it the ideal backdrop for risky hyperdrive spice smuggling operations. Strongly implied to be the work of an unknown precuror civilization, the Maw was considered to be largely impassible, if not for the work of top secret scouting operations that the Empire undertook to find a place to house a big R&amp;amp;D facility kept from the public eye. Within the Maw station, developments like the prototyping of the first Death Star and several other imperial superweapons took place, protected by a small flotilla consisting of four Imperial Star Destroyers.&lt;br /&gt;
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==Species==&lt;br /&gt;
One important thing to note about alien species in Star Wars is that almost all of them were originally singular costumes added to the films for background color or to make a character stand out, then had a species name and culture retconned onto them by Expanded Universe writers. As a result, most species&#039; &amp;quot;personalities&amp;quot; are just shallow clones of the character they&#039;re derived from. Many of the species seen in the original trilogy were given names and backstories by [[Star Wars RPG|the original RPG from West End Games]] that became canon as every other EU novel to come after used Star Wars D6 as a reference. All entries after humans are alphabetized. &lt;br /&gt;
* &#039;&#039;&#039;[[Human]]s&#039;&#039;&#039;: They originated in the Galactic Core, but have spread to most inhabited planets, first as slaves to a now-extinct species of precursors and then through initial space exploration with pre-hyperdrive generation ships. As a result there are a lot of [[Abhuman|&amp;quot;near-human&amp;quot;]] species kicking around that are basically just weird-looking humans and pretty much the only species humans can crossbreed with. &lt;br /&gt;
** &#039;&#039;&#039;Mandalorians:&#039;&#039;&#039; Bobas/Jangos. A society of space [[Spartans]]/[[Vikings]] with cool armor. Actually not human majority initially (Unless you are a Disney fan), originally made up of a species called the Taung. The Taung had a habit of adopting orphans of other species to the point that when shit hit the fan and they died out following a war with the Jedi, their culture was preserved by other species who remember them as their Progenitors. As it stands, a Mandalorian can be of any race (the adopting the orphans-thing was something else the Taung passed down) but are usually human. Way, way back during the Old Republic, they were death-worshipping genocidal crusaders who were used by the Sith to crush the Republic and provoke the Jedi into war. In more modern times they mellowed out and mostly work as mercenaries or bounty hunters (and for a brief time, even flirted with pacifism), though some extremist sects like the Children of the Watch still exist, clashing with mainstream Mandalorian culture. Following the Empire&#039;s purge of Mandalore, the Mando&#039;s Beskar Armor became a priceless resource (As only Mandos knew how to make Beskar Iron, a near-impenetrable material and one of the few that can block blaster bolts and lightsabers), with the surviving Mandos sometimes being hunted just to be stripped of their armor.&lt;br /&gt;
** &#039;&#039;&#039;Corellians:&#039;&#039;&#039; Hans. Literally an entire culture of dashing rogues and space cowboys who like to go fast and smuggle shit (and penniless street urchins looking for their big break to become dashing rogues and space cowboys).  The Corellian Engineering Corporation made the YT series (of which the Falcon is officially part of, though its modifications are extensive enough to make listing CEC as its manufacturer a [[Wikipedia:Ship of Theseus|Ship of Theseus]] problem) and many of the Rebel ships seen in the original trilogy. Nearly ruined their planet with starship factories, but now they&#039;ve gone green and relocated all of their heavy industry to space stations. Their home system reeks of precursor meddling and is detailed enough to be a setting in itself, complete with a Big Dumb Object in the middle (Centerpoint Station) for PCs to fuck with. Worth mentioning they (at least in Legends), also have their own special group of Jedi called &amp;quot;The Green Jedi&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Aqualish:&#039;&#039;&#039; Ponda Babas. Vaguely spider-like (from the neck-up) aliens who are easily one of the ugliest looking species in Star Wars. Generally portrayed as violent thugs, though not always. Apparently they don&#039;t usually get along with Biths.&lt;br /&gt;
* &#039;&#039;&#039;Bith&#039;&#039;&#039;: Another species that debuted in the original Star Wars movie, and because they did so as a band playing the famous Cantina theme, they were naturally given the species-wide hat of being musicians (though some Bith do pursue other careers). Their bulbous heads are probably owing to their being a fairly intelligent species, as they are big on mathematics and science as well as music. Generally a peaceful species.&lt;br /&gt;
* &#039;&#039;&#039;Bothans&#039;&#039;&#039;: [[Meme|Died to bring you this information.]] A species of [[Beastmen (40k)|wolf-men/horse-men/goat-men]] (depending on which author/illustrator) who are almost universally spies thanks to that one-off line from Mon Mothma. When you remember these are hairy-ass, man sized, cloven beastmen, it seems like the bothans would be the shittest race for something as subtle as spywork. In truth the best and early EU works portray them as something far worse than spies: politicians. The most prominent Bothan is Borsk Fey&#039;lya, a Bothan politician who used his role in the acquisition of the second Death Star plans to maintain a place in the New Republic&#039;s senior leadership and uses his position for personal gain like any proper politician should. Now possibly NOT wolfhorsegoatpeople, thanks to some Lucasfilm [[Troll|source]] being all like “uh actually, it’s never explicitly stated that they’re aliens, maybe they’re humans, *WINK*”. Let’s hope they’re humans - or at least less dumb than wolfhorsegoats. EU Bothans were as ridiculous a concept as [[Derp|force cancelling weasels]].&lt;br /&gt;
** &#039;&#039;&#039;Half-Bothans&#039;&#039;&#039;: Satyrs/Fauns in Star Wars. Seriously, look up a picture of them and that&#039;s exactly how they&#039;re drawn. Don&#039;t seem to be too common, suggesting most humans in Star Wars &#039;&#039;aren&#039;t&#039;&#039; Furries.&lt;br /&gt;
* &#039;&#039;&#039;Chiss&#039;&#039;&#039;: Thrawns. Near humans with blue skin, dark blue/black hair and red eyes. They dwell in the Unknown Regions, with they’re own fancy schmancy empire, crack navy and altogether superior technological advancements that make the rest of the galaxy look fucking backward (see blaster resistant clothes...whereas [[Derp|fucking stormtroopers in armor can be knocked down by arrows loosed by Care Bears]]). Known for being superb pilots, traders, negotiators, tacticians and all round scheming bastards with Danish accents.&lt;br /&gt;
* &#039;&#039;&#039;Dugs&#039;&#039;&#039;: Sebulbas. Except, most of them aren&#039;t Podracers, instead being even more explicitly criminal in their professions (gangsters, drug dealers, members of Black Sun, etc.). Usually abrasive, arrogant, pushy, and violent. They share a homeworld with the Gran, which leads to some tension. Understandably hated in-universe by most.&lt;br /&gt;
* &#039;&#039;&#039;Duros&#039;&#039;&#039;: Seen once in &#039;&#039;Hope&#039;&#039; during the cantina scene. Naturally they&#039;re one of the most important species in the EU despite not having a canon character until The Clone Wars introduced us to Cad Bane. Enslaved by precursors alongside humans, they were among the first to develop FTL travel based on salvaged hyperdrive technology and are the only non-human species to have an equivalent of &amp;quot;near-human&amp;quot; in a few &amp;quot;near-Duros&amp;quot; species. Look a bit like classic sci-fi Gray Aliens, as well as the Tau, but without the whole &amp;quot;Space Stalinism&amp;quot; thing. &lt;br /&gt;
* &#039;&#039;&#039;Echani&#039;&#039;&#039;: Similar to humans in appearance, but most if not all of them have white or silver hair. They&#039;re also a culture of martial arts experts, specializing in armed and unarmed combat and even being able to &amp;quot;read&amp;quot; their opponents to an extent. [[Bretonnia|Generally seem to prefer melee combat and have comparatively less impressive ranged weapons]] (at least to hear Mandalorians like Canderous tell it). &lt;br /&gt;
* &#039;&#039;&#039;Ewoks&#039;&#039;&#039;: If skub became a species, Ewoks would be a contender up there with Gungans and Yuuzhan Vong. Small koala-like creatures, similar to Jawas, that live on the forest moon of Endor, Ewoks are super primitive and live in tribes. They end up playing a big part in the Rebel victory in &#039;&#039;Return&#039;&#039; by attacking Imperial stormtroopers and destroying some walkers. Their reception didn&#039;t seem too bad at first, but in the following decades they&#039;ve become reviled by many, not so much for their design but more for the idea that small bears with spears and rocks could defeat what were supposed to be the Emperor&#039;s finest troops. Some people don&#039;t mind them (and they were &#039;&#039;definitely&#039;&#039; profitable for merchandise) but others hate them and say they&#039;re a prime reason that attitudes toward &#039;&#039;Return&#039;&#039; have gotten increasingly negative over the years. That being said, people tend to overlook that Ewoks have a dark side to them; remember how they were going to eat Luke, Han and Chewie? Some EU material reshaped them into brutally savage death world survivors who practice some shady tribal customs, but are also well-accustomed to hunting much bigger and more dangerous creatures than themselves, which would make them fighting the Empire a little more credible.&lt;br /&gt;
* &#039;&#039;&#039;Gamorreans&#039;&#039;&#039;: Space [[Orc]]s: Pig-like, brutish, stupid and violent. Constantly at war with each other, their clan identity is so strong they&#039;ll try to kill each other if from opposing clans if they meet off-world. Frequently brought into the galaxy as slaves or by clans trading labor/muscles for outside resources. Like Wookiees, can&#039;t physically speak Basic. Unlike Wookiees, only their clan matrons and some high ranking men are literate in their native language.&lt;br /&gt;
* &#039;&#039;&#039;Geonosians&#039;&#039;&#039;: The franchise&#039;s token bug alien race, because every space setting needs bug aliens. Hugely vital to the CIS due to their homeworld being one of the main planets the Droid armies were built on. Various sources describe them as as rather arrogant. [[Skaven|They&#039;re hive-like, seem to treat their warriors and minions as expendable, and use a mix of polearm melee weapons and ranged weapons with green projectiles no one else has]]. Genocided by the Empire in Disney&#039;s Canon.&lt;br /&gt;
* &#039;&#039;&#039;Gran&#039;&#039;&#039;: Three eyed goat (?) like aliens with rough, tan skin. They are quite nice and peaceful with excellent vision, especially in distinguishing color. Unfortunately for the galaxy at large, Gran exile most of their criminals: They consider being unable to see the rich and beautiful environments of their homeworld a fate worse than death. These exiles often fall into criminal groups.&lt;br /&gt;
* &#039;&#039;&#039;Grysk&#039;&#039;&#039;: A near mythical species from the Unknown regions, where starships usually can&#039;t go because the hyperspace along its border is a level of fucked-up that only warp storms can match.  Little is known about them except that they live on a spacefleet, have a fierce warrior culture, are humanoids with tapered skulls, their weapons and armor are ritualistically disfigured on the right side and they had a penchant for [[Tesla|electrical weapons]].  Likely Disney&#039;s replacement for the Yuuzhan Vong, since Space Cenobites with bio-tech is too weird and grimdark for Disney.  tl;dr the Grysk are the Rak&#039;gol to the Yuuzhan Vong&#039;s Tyranids.&lt;br /&gt;
* &#039;&#039;&#039;Gungans&#039;&#039;&#039;: Jar-Jars. These guys suffer from an extremely poor choice of poster-boy (compared to Wookiees who have one of the best possible poster-boys of their species). You may think that just because Jar-Jar is one of the least intelligent (and most hated) characters in the entire Star Wars galaxy, the rest of his species are too, and this is certainly how a lot of people feel. But if you can look beyond Binks you&#039;ll see that the Gungans are pretty cool in their own way. Remember that, canonically, Jar-Jar is considered a disgrace in Gungan culture before the Battle of Naboo and after the rise of the Empire (as Senator Binks directly enabled it). Masters of organic technology, they live in bubble-buildings under the sea and have access to bioelectric spears and booma (essentially organic shock grenades fired by the [[Sling|various]] historical throwing devices) alongside [[Awesome|army-wide shield generators]] (in defiance of everyone else in the galaxy deriding them as primitives). Like the Wookiees these guys have a warrior-culture to be proud of, but unlike them they have at least made the effort to have a go at learning to speak basic (even though they still need to work on it). Due to their cartilaginous skeletons they are especially athletic and dynamic, making them pretty good fighters if they are trained properly, and in a rarity for a sci-fi species they have a racial weapon that&#039;s actually entirely practical (sling hurled explosives continue to see use today). Certainly if you want an accurate Gungan poster-boy, look no further than Captain Tarpals, who manages to hold General Grievous up in a duel for several minutes with nothing more than his spear. Oh, and their king is voiced by [[Awesome|BRIAN BLESSED]]. Still, for most folks, being the species of Jar-Jar is a hard thing to forgive, but like with many things from the Prequels, time has been a bit kind to their image. Worth mentioning that the writers are acutely aware of how much people find Gungans annoying, and so take shots at them now and then.&lt;br /&gt;
* &#039;&#039;&#039;Hutts&#039;&#039;&#039;: Jabbas. (Fun fact: &amp;quot;the Hutt&amp;quot; was just a title in the original trilogy and Jabba was just some random slug dude. The original film didn&#039;t even intended for him to be an alien!) Naturally they&#039;re all mini-Jabbas who live in a clan/crime-family/zaibatsu type of arrangement known as the &#039;&#039;kadjic&#039;&#039;. Kind of like the Mexican drug cartels in that they have their own corner of the galaxy that they rule independently, even after they join the Empire they pay the Moff to look the other way when they do shady shit. (They&#039;re always doing shady shit.) Because the Hutts own exactly one third of all organized crime (and a significant number of planets) in the galaxy and it is the third (after Basic and Binary) most widespread full language, Huttese is a good language to take, especially for criminal-types . Be warned! Hutts have four fingered hands and their numbering system uses base eight! Despite being looking and acting like fat [[neckbeards]] they&#039;re actually insanely strong and their less bulky youth are very agile for their size. They LOL at the Force, so the RPGs tend to give them a huge bonus to resist mental influence, although the old EU had a full blown (and mad) Hutt Jedi master named Baldorion who avoided Order 66 and fell to the dark side after he became the tyrant of a minor planet in Hutt Space.&lt;br /&gt;
* &#039;&#039;&#039;Jawas&#039;&#039;&#039;: Utinni! They roam Tatooine (and a few other planets) scavenging technology and selling it. A handful of sources mention they are [[Ratfolk|rodents]] under the hoods. Popular with the fans, but sadly we haven&#039;t yet gotten an (official), Jawa Jedi or Sith.&lt;br /&gt;
* &#039;&#039;&#039;Kaminoans&#039;&#039;&#039;: A tall, gaunt species with super long necks hailing from a water-world who&#039;s species-wide hat is being expert cloners. Anyone who has a thing for clones always goes to Kaminoans to do the job, including the conspiracy behind the Clone Army that fought in the Clone Wars. Unfortunately for them, the Rise of the Empire led to their downfall in both Disney and Legends, though the circumstances between the two differ. The origins of modern Kaminoans are actually pretty grimdark for Star Wars: Originally an aquatic species confined to Kaminos vast oceans, their society was nearly driven into extinction when a climatic shift slowly turned these oceans into solid ice. Their solution to this issue was to enact a selective breeding program which later bloomed into full blown eugenics. As a sideeffect they accumulated a vast amount of knowledge about genetic engineering, which lead to the rise of their highly profitable cloning business. &lt;br /&gt;
* &#039;&#039;&#039;Miraluka&#039;&#039;&#039;: A species that look very similar to humans, but for two major differences: they&#039;re all blind, and they&#039;re all Force-Sensitive. That first part&#039;s not as debilitating as it sounds thanks to the second part, as they effectively &amp;quot;see&amp;quot; through the Force. If Visas Marr from Knights of the Old Republic II is anything to go by, they can see what alignments other people are, with good guys being blue, ultra good guys being glowing dark blue, bad guys being red, super-evil bad guys being glowing red, and neutrals being a yellowish-white. &lt;br /&gt;
* &#039;&#039;&#039;Mirialans&#039;&#039;&#039;: Luminara Undulis. Look a lot like humans, but with skin along a green/olive spectrum and also often black diamond markings on their cheeks, forehead, and/or chins. As the setting&#039;s resident &amp;quot;green-skinned space babes&amp;quot; (other than Twi&#039;leks), they naturally have a bit of a following with the fans. &lt;br /&gt;
* &#039;&#039;&#039;Mon Calamari&#039;&#039;&#039;: Ackbars. An aquatic species whose long history of making airtight vehicles for travel in three dimensions has made them excellent ship-builders. During the early days of the Rebellion the Mon Calamari were one of the few species to successfully throw off the Empire during Operation Domino and not be subject to immediate reprisal thanks to their isolated location and strategy of mining hyperspace routes; basically they turned their system in to Space-Finland and the Empire gave up suiciding ships into them. Those weird-looking bubble ships from &#039;&#039;Return of the Jedi&#039;&#039; are built by Mon Calamari.&lt;br /&gt;
** &#039;&#039;&#039;Quarren&#039;&#039;&#039;: Another background species from &#039;&#039;Jedi&#039;&#039; who share their homeworld of Dac with the Mon Calamari. Prideful isolationists who stick to the depths, with their main contact to the surface being trading deep sea mined materials to the Mon Calamari. Look more than a bit like [[Illithid]]. Quarren and Mon Calamari have a complicated (by which we mean bad), history and hate each other with a passion, with each species taking opposing sides in the Clone Wars.&lt;br /&gt;
* &#039;&#039;&#039;Neimoidians&#039;&#039;&#039;: Nute Gunrays. [[Meme|They will not survive this.]] Their reproductive cycle is really weird: they produce lots of grubs which are raised in warrens fighting over a limited amount of food; this results in only the biggest, most paranoid, and most greedy surviving. Unlike how this usually goes, this process makes the Neimodians prone to hoarding resources and wary of danger. They&#039;re also fouler than Luke (not Luke Skywalker, [[Luke|that &#039;&#039;other&#039;&#039; Luke]]) when it comes to hygiene; their homeworld&#039;s principal export is considered to be Type-B Brainrot, and even the Republic had the place functionally quarantined because of the sheer number of diseases they shit out.&lt;br /&gt;
* &#039;&#039;&#039;Noghri&#039;&#039;&#039;: Primitive, short saurian people who happen to be some of the deadliest non-Jedi melee combatants and assassins in the galaxy. Darth Vader bought their loyalty by saving them from the environmental damage a crashed ship caused. They are a major part of Timothy Zahn&#039;s Thrawn Trilogy, which they were invented for.  Thrawn still has one as a sidekick in &#039;&#039;Rebels&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Pykes:&#039;&#039;&#039; humanoids with bulbous heads and small beady eyes, and typically wear decorative masks. Don’t let the appearance fool you, the Pyke syndicate is one of the most dangerous criminal organizations in the galaxy as they have a stranglehold on the underworld’s number one resource: Spice. Yes it’s a blatant reference to [[Dune]]. No, it doesn’t give you freaky superpowers, it’s just a very powerful narcotic. The Pykes control the Spice supply chain for the entire galaxy, taking in mined pre-spice from various planets (most of it coming from Kessel, located deep inside a maelstrom that makes navigation extremely hazardous), having it refined on their homeworld in Oba Diah, and then distributed to every corner from Tatooine to Coruscant. The Pykes allow independent smugglers to do supply runs for them but expect their cut, regardless of the smuggler’s success or failure. If you’re really unlucky, they’ll just kill you on the spot, since their leaders are constantly high on their own product.&lt;br /&gt;
* &#039;&#039;&#039;Rakata&#039;&#039;&#039;: The aforementioned precursors, developed by [[BioWare]] for the &#039;&#039;Knights of the Old Republic&#039;&#039; game (though there were a few mentions of precursors here and there before that). Formed an &amp;quot;Infinite Empire&amp;quot; long before the Republic using dark side powered hyperdrives only they could use. When they gradually lost their force sensitivity their empire fell apart. Responsible for why there are so many Humans and Human off-shoots everywhere: They were seeded throughout the Infinite Empire as a slave species and abandoned when it fell. Also &#039;&#039;enormous&#039;&#039; assholes as it turns out, doing everything from eating people to genocide and basically having a level of sociopathic awfulness that wouldn&#039;t be out of place in 40K. There is no evidence they existed past the Old Republic era, where a few fractured and primitive survivors were seen on their home planet and this planet was devoid of life by the time of the Ruusan Reformation.&lt;br /&gt;
* &#039;&#039;&#039;Rodians&#039;&#039;&#039;: Greedos. Their home planet being a death world full of predators means they are often aggressive and put hunters in high regard, which is the EU excuse for most Rodian characters being criminals. Despite being somewhat popular with the fans, they tend to be given the role of blaster/lightsaber fodder, especially in the KotoR games where hordes of Rodian goons and thugs are a relatively common sight. Those Rodians who want to live longer seem to generally gravitate towards jobs like bartenders and merchants if the KotoR games are anything to go by. That, or politicians, but as Senator Farr reminds us, that can be hazardous too. &lt;br /&gt;
* &#039;&#039;&#039;Shards&#039;&#039;&#039;: Sapient crystals. They are incapable of movement and don&#039;t speak the way humans do. They can however control droid bodies they are implanted into. Several are force sensitive which led to a Jedi teaching them the ways of the Force. The Jedi order shunned these &amp;quot;Iron Knights&amp;quot; and excommunicated the master responsible. This wound up benefiting them though, as the master and his students were able to survive the Jedi purge due to the obscurity this granted. When Luke&#039;s new order emerged they welcomed the Shards with open arms.&lt;br /&gt;
* &#039;&#039;&#039;Sith / Sith Purebloods&#039;&#039;&#039;: Red skinned near-humans with bony tentacles growing out from near their nose and an affinity for the dark side, especially illusions. Natives of Korriban, the order most people know as Sith were a result of exiled dark Jedi interbreeding with them and adding their knowledge of technology. So diluted with human blood they were extremely rare by the Old Republic era and believed extinct by the time of the prequels. A few small mostly primitive pockets had been discovered however, but were covered up by Palpatine so he could grab more dark side goodies. More or less invented whole-cloth for the EU.&lt;br /&gt;
* &#039;&#039;&#039;Sullustans&#039;&#039;&#039;: [[Dwarf|Short, tunnelfaring, crafters who can drink a lot without getting drunk]]. Vaguely simian near-humans with flappy jowls, large ears, and black eyes that originally evolved for tunnels. Their SoroSuub company is one of the largest tech makers in the galaxy, and likely the largest that isn&#039;t Human run.&lt;br /&gt;
* &#039;&#039;&#039;Tarasin&#039;&#039;&#039;: Invented whole-cloth for the Living Force campaign for [[Star Wars D20]]. Lizardmen with scales that change color based on their emotions and frilled necks. With focus they can control their colors enough to camouflage themselves and even &amp;quot;speak&amp;quot; silently amongst each other. They had a high degree of force sensitivity, though if this a result of their species or their home system being a place where the Force is strong is unknown.&lt;br /&gt;
* &#039;&#039;&#039;Togruta&#039;&#039;&#039;: Diet Twi&#039;leks. Humanoids with lekku and hollow horns that allow echolocation. Shaak Ti and Ahsoka were Togruta.&lt;br /&gt;
* &#039;&#039;&#039;Toydarians&#039;&#039;&#039;: Wattos. Blue tapir-looking dudes from Hutt Space who can hover on fly-like wings. As their source character is a hilariously offensive Jewish stereotype, the EU largely ignored Toydarians until &#039;&#039;The Clone Wars&#039;&#039; reinvented them as a vaguely Cambodian monarchy on a mud world. Mind tricks don&#039;t work on them (only money). Of the non-Watto Toydarians who showed up pre-Clone Wars, they&#039;re mostly surly and greedy like Watto, but with the Jewish stereotypes downplayed for obvious reasons.&lt;br /&gt;
* &#039;&#039;&#039;Trandoshans&#039;&#039;&#039;: Bossks. Brutish, scaly [[Lizardfolk]] capable of regenerating severed limbs and absolutely obsessed with hunting shit. Have had a continuous species war with the Wookiees since before FTL was a thing, which is a &#039;&#039;long-ass time&#039;&#039; in Star Wars (well over 150,000 years), owing to the fact that the two species share a home system. Their religion is about scoring &amp;quot;points&amp;quot;, with the only known method of gaining them is violent action and the only known method of losing them is being captured alive by enemies. The system was first mentioned a mere three years after &#039;&#039;[[Doom]]&#039;&#039; so the fact that they essentially see life as a giant, violent video game is likely pure coincidence. Despite this they aren&#039;t universally evil, though they often are. Have their own Predator &amp;lt;s&amp;gt;ripoff&amp;lt;/s&amp;gt; homage movie.&lt;br /&gt;
* &#039;&#039;&#039;Tusken Raiders:&#039;&#039;&#039; More commonly known by civilized folks as &amp;quot;Sand People,&amp;quot; they are the native race of Tatooine and are your typical desert-dwelling nomadic raiders, with the added twist of having a major cultural taboo against showing any flesh (including their faces) and having &amp;quot;blood spitters&amp;quot; as part of their biology. One of Tatooine&#039;s two primary non-human races (the other being Jawas). One of the first alien species encountered in the franchise, yet never as fleshed out as others. Even the actual name of their species is unknown; their current name originates from the first Human colonists, who named them &#039;Tusken Raiders&#039; after their repeated assaults on Fort Tusken. Fiercely xenophobic and violent, the Tuskens typically have an antagonistic relationship with the other peoples living on Tatooine, usually raiding moisture farmers or sometimes outright kidnapping and killing civilian homesteaders, or even massacring small frontier towns, and in turn being seen by most as [[Always Chaotic Evil|pure monsters]]. In reality they have more nuance than they&#039;re often given credit for, and more recent appearances have made them a bit closer to portrayals of 19th Century Plains Native Americans; not taking crap from trespassers, but honorable and fair with those who respect them. Its been shown to be entirely possible to live peacefully with the local tribes if you can communicate and work out a deal with them (that you don&#039;t break). Their civilization is quite ancient, with them remembering when Tatooine still had seas and having adapted to both the harsh desert and salvaging the technology of foreigners into blaster-muskets. They also seem to be one of the few cultures in Star Wars that haven&#039;t heard of women&#039;s liberation, because with the exception of a female Tusken warrior in [[Skub|the Book of Boba Fett]], the female Tuskens seen thus far all seem to tend to the home and not be armed warriors. &lt;br /&gt;
* &#039;&#039;&#039;[[Twi&#039;lek]]s&#039;&#039;&#039;: Technicolored humanoids from Ryloth (which is about as far as you can get from the core worlds without leaving the major hyperspace lanes) with weird head-tails (&amp;quot;lekku&amp;quot;) that they have instead of hair. Enough have been transported off world, generally as slaves, they can be found anywhere, and many have never seen their ancestral home. Given it&#039;s a borderline death world whose chief economic exports are drugs and slaves, they aren&#039;t missing anything. Their most interesting physical quality (aside from the girls being hot) is that they can communicate silently with their lekku. TORtanic tried to rationalize their fetish for enslaving their own as being the result of a precursor project to design the perfect slave species, but nobody cares about this because TORtanic is &amp;lt;s&amp;gt;shit&amp;lt;/s&amp;gt; Skub.&lt;br /&gt;
* &#039;&#039;&#039;Wookiees:&#039;&#039;&#039; Chewbaccas, and one of the only species to be named in the original films. Huge, swole sloth people that do not live on Endor and can&#039;t speak (but absolutely understand) Basic. Most are actually pretty peaceful and intelligent and they have produced a lot of highly skilled engineers. They also have a reputation for being the best [[Navigator]]s in the galaxy, in part because their highly secretive Navigator&#039;s guild has plotted all sorts of shortcuts across the galaxy - plus you better be bloody good at orientation, pathfinding, and being able to make your way back to your treehouse at days end if your entire planet is a fucking forest. They highly value people who save their life, becoming their eternal friend in what is known as a Life-debt; this is how Han met Chewie. They have retractable climbing claws, but a cultural taboo on using them in combat leads to those who do so being exiled as &amp;quot;madclaws&amp;quot;. Has the unfortunate distinction of being the first species in Star Wars lore to have their home planet and culture detailed... via the &#039;&#039;Star Wars Holiday Special&#039;&#039;. Despite the infamy and single airing, the broad strokes survived the entirety of the Expanded Universe&#039;s lifespan and would reappear in &#039;&#039;Revenge of the Sith&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Yuuzhan Vong&#039;&#039;&#039;: Humanoids with pallid skin and tapered skulls [[Tyranids|from another galaxy and who only use organic technology]].   Native to a living planet called Yuuzhan&#039;tar which they worshipped as a god, their first contact experience was [[Necrons|an interstellar robot war]].  They weaponized their biotech and defeated the invaders - and in so doing gained [[Khorne|a taste for war and conquest (plus a hatred of machines) that led them to invent a war god and conquer their galaxy]]... [[Fail|which they later destroyed through infighting]].  The destruction of their homeworld [[Culexus|cut them off from the Force, unintentionally making them mostly immune to it]].  Their attempts to undo this gave them [[Dark Eldar|a species-wide fetish for pain and body modification]] instead.  Centuries later they found and invaded the Star Wars galaxy, leading to a galactic war that decimated the New Republic, caused multiple genocides and had a death toll around &#039;&#039;&#039;365 trillion&#039;&#039;&#039; ([[Lamenters|including Chewbacca]]).  Luke and his family ended the war by killing the various Vong leaders and finding Yuuzhan&#039;tar&#039;s offspring, Zonama Sekot.  The Vong colonized Sekot, were reconnected to the Force and became terraformers as penance for the war.  Rendered part of the Legends by Disney.  Some fans consider the Yuuzhan Vong a fresh blast of originality that provided a threatening and utterly badass new foe (even Dave Filoni has tried at least twice to pull the Yuuzhan Vong into his projects), while others consider them a nonsensical edgelord race that relied on major retcons to make sense.&lt;br /&gt;
* &#039;&#039;&#039;Zabrak&#039;&#039;&#039;: Mauls. Near-humans with mostly bald, spikey heads and two hearts. Those black markings Maul had are actually ritualistic tatoos that Zabrak men often get. They were pretty divided internally till the Empire decided to oppress them all and force them to join together. Eeth Koth and Agen Kolar of the Jedi Council were also Zabraks.&lt;br /&gt;
** &#039;&#039;&#039;Dathomirians&#039;&#039;&#039; are a sub-species of Zabrak native to Dathomir who supposedly interbred with humans to create a new group, though their origins have been neglected in current canon. Even so, the females of this sub-species do not have the spiked heads typical of other Zabraks, looking more like ashen-skinned humans. Strictly divided along gender lines, with the bulk of the females forming the Nightsisters while the men are [[Drow|relegated to the role of slaves and breeding stock]]. Darth Maul is the most prominent Dathomirian in the films and TV series, with Asajj Ventress close behind.&lt;br /&gt;
&lt;br /&gt;
==Ships, Superweapons and anything in between==&lt;br /&gt;
*Imperial-Class Star Destroyer: The iconic dagger-shaped grey icons of Imperial might from the original trilogy, most prominently featured in Empire strikes back. Star Destroyer in itself was a classification for the largest capital ships in the Republican Navy that simply stuck when the Empire took over. Equipped with devastating firepower that outclassed any other type of warship at the time and its own dedicated regiment of ground troops together with fighter and bomber support, a Star Destroyer was built to serve as its own independent strike group to police the Empire and defend it from outside threats completely independently. The Rebellion was scared shitless of the things, as nothing in their arsenal could hope to withstand a direct encounter with them for long and one showing up almost always meant very bad news for them. &lt;br /&gt;
*Executor: The FUKHUEG mega-ship that served as Vaders flagship in Episode 5 and 6. So huge that it is even in-universe classified as a &amp;quot;Super-Star Destroyer&amp;quot;, with it being about 20 kilometers in length. Built in the years between A new Hope and Empire strikes back, the Executor and the class of dreadnoughts of the same name had the purpose of serving as flagships to the Imperial sector fleets and as a supplement to the Death Star to intimidate any world into submission with a metric ton of weapon systems that afforded it the firepower to glass a sizeable unshielded planetary settlement within minutes. The ability to posess one of these precious few ships (about nine were built in total) was often used in the old EU to indicate the power level of the villain of the day. Most of them ended up being destroyed, but at least found their way into the hands of the New Republic, where they became its foremost power projectors should the need for such arise. &lt;br /&gt;
*TIE-Series: The Empires standard pattern of small space vessel and very recognizable for it. Their base construction was built around the core concept of having a cheap, disposable and mass-produced ship that needed very little fuel and maintenance to be operational in order to cut down on the costs for equipping the enourmous numbers of ships in the Imperial Navy. The base model is the TIE-Fighter, equipped with two ion engines (hence the name, TIE stands for Twin Ion Engine) powered by the large solar panels that made up its &amp;quot;wings&amp;quot; and twin-linked laser cannons capable of destroying most fighters it would come into contact with. Despite being blisteringly fast and maneuveable, the design had a lot of serious downsides when compared with more sophisicated designs like the X-Wings the Rebels used; in order to cut down costs, the amount of protection afforded to its pilots was almost non-existent, having no armour to speak of, no shield generator and not even life support systems, requiring the pilots to wear pressurized suits when going on a mission. They also lacked Hyperdrives, although given their intended purpose as short-ranged carrier-based strike craft this is mostly irrelevant.&lt;br /&gt;
**TIE-Fighter: Aformentioned base model, the basic star fighter for the Imperial Navy. &lt;br /&gt;
**TIE-Bomber: The basic bomber/torpedo boat model of the TIE-Series. An enlarged version of the Fighter with differently shaped solar panels and a massive bomb bay that could either house bombs for conventional bombing campaigns or Proton Torpedoes for destroying enemy battleships up close. &lt;br /&gt;
**TIE-Interceptor: A new and improved version of the Fighter, with distinct arrow-shaped Solar Panels and improved propulsion systems, making it even faster than regular TIE-Fighters while also having improved firepower. &lt;br /&gt;
**TIE-Defender: Probably the most advanced ship of the TIE-Series, this baby took all the good things from the TIE-Fighter and Rebel-Ship models into an extremely deadly package, boasting shield generators, hyperdrives and weapon systems that transformed its role into a space-superiority-fighter/fast torpedo bomber hybrid. These advanced systems however meant also that it was quite expensive and rare. &lt;br /&gt;
* The Sun Crusher: If ever there was a non-living object that can be described as a [[Mary Sue]] this is it. Just go to the Wookiepedia page as anyone who thinks to elaborate on this is suddenly overcome by an urge to smash their heads against the nearest wall. TL;DR: its the original Starkiller Base (IE an even more powerful Death Star), and like Starkiller Base one of the less beloved things about the franchise&#039;s post-RotJ period.&lt;br /&gt;
&lt;br /&gt;
==The Galaxy (and beyond)==&lt;br /&gt;
The Galaxy Far Far Away is a spiral galaxy about 120,000 light year in diameter. It is home to an unusually high number of populated planets and species. It has a few smaller satellite galaxies, though only one is ever visited in the entity of Star War media and only in an obscure short story (but visitors from the others have come).&lt;br /&gt;
*The Deep Core: The innermost part of the galaxy. Due to a high number of black holes, and dense star clusters, only the outer most areas are explored. The sole exception is a top secret Imperial bunker world of Byss, also Empress Teta (a world that once rivaled Coruscan in population, named after the badass who broke Naga Sadow&#039;s attempt to destroy the Republic with the Old Sith Empire) is just on the inside of the border between the Deep Core and the Core.&lt;br /&gt;
*The &amp;quot;Core&amp;quot; worlds: The most populated and best mapped part of the galaxy. Holds the actual capital of the Republic/Empire/New Republic, and some of the biggest sources of culture. The earliest known home world of Humans and Duros, but the Rakata taking these species as slaves leaves the world of their origin a mystery.&lt;br /&gt;
*Colonies: The first areas that was expanded to after hyperspace travel came about.&lt;br /&gt;
*Inner Rim: The next set of areas colonized. By the time of the films, they’re pretty developed.&lt;br /&gt;
**Hapes Cluster: An independent system of stars ruled by the matriarchal Hapes Consortium. Even for Star Wars, it&#039;s incredibly dense in populated worlds. They took in a large number of Separatist scientists at the end of the Clone Wars and by the New Republic it has unique technology that&#039;s more advanced in some areas despite lagging behind in some other areas. &lt;br /&gt;
*Mid rim: An even further area of expansion. Where the Mid Rim ends and the Outer Rim begins is a bit vague, with a lot of the outer Mid Rim being barely if at all better off than the Outer Rim.&lt;br /&gt;
*Outer Rim: The farthest reach of the galaxy. Civilization is sparsely populated, neglected by the galactic authorities and/or largely dominated by the independent and cruel Hutt Empire.&lt;br /&gt;
** Hutt Space: An autonomous section of the galaxy ruled by the Hutt clans (&amp;quot;Kajidic&amp;quot;). How, exactly, head of state (or any government function) is determined and what titles they hold is unclear, but there seems to be some Hutt that somehow becomes on top of it. A lack of extradition agreements with the Republic renders it a haven for criminals, who in turn kick money back to the Hutts. It joins the Empire during its existance, only to continue its shifty ways after early Imperial attempts to wipe out crime fail and regain independence after Palpatine&#039;s death.&lt;br /&gt;
*Corporate Sector/Tingel Arm: The &amp;quot;northern&amp;quot; most edge of the galaxy. Over 400 years before &#039;&#039;The Phantom Menace&#039;&#039;, the Republic had the brilliant idea to develop an unpopulated section of the galaxy: Get a bunch of large companies to do it in exchange for some autonomy, resource rights and lower taxes. [[Not As Planned|Naturally this went poorly]], and the whole place is a [[Cyberpunk]] style megacorp controlled dystopia. Originated in the Han Solo books, one of the first expanded universe books ever, and the fluff from there has seen little change.&lt;br /&gt;
*Unknown Regions: The vast, largely unexplored due to similar issues to the core, western chunk of the galaxy. It actually has several native hyperspace capable civilizations forging their own empires by the New Republic era, one of which was already active over 4000 years before the Battle of Yavin.&lt;br /&gt;
*Wild Space: Wild Space is the area of the galaxy that &#039;&#039;is&#039;&#039; charted and open to Hyperspace travel, but unsettled and most of the detail on the maps is lacking. Holds the Rishi system, the only publicly known path to the Rishi maze (a state secret path in the Outer Rim&#039;s Rothana goes to Kamino).&lt;br /&gt;
*Rishi Maze: The only one of the satellite galaxies to be visited by those from the main galaxy, able to be accessed by traveling a chain of systems stuck between the two. The one short story that actually goes there describes it as a mess of radiation, but this could be the particular system within the maze. The only people known to live here are exploiting the natural resource deposits and hiding from The Empire. More well known is the cloner planet of Kamino, which is between the main galaxy and the maze.&lt;br /&gt;
*(unnamed) Yuuzhan Vong galaxy: This was the home galaxy of the EU race the Yuuzhan Vong, their original homeworld of Yuuzhan&#039;tar, the planet Zonama Sekot, the reptoid Chazrach, and possibly the Silentium (who made first contact and war on the Vong) and the Abominor droid civilizations . The galaxy was a spiral galaxy like GFFA and had a vast number of sentient races in it; however, the Yuuzhan Vong [[Tyranids|wiped the others out]], save the Chazrach [[Dark Eldar|whom they instead enslaved]].  The Yuuzhan Vong referred to it as the &amp;quot;ancestral galaxy&amp;quot;, and much of it was destroyed when [[Horus Heresy|the Yuuzhan Vong started fighting among themselves after dominating the galaxy]], with its current state of what&#039;s left of it unknown.  &lt;br /&gt;
*Firefist Galaxy: Another one of the orbiting galaxies. The only contact the main galaxy has had with it has been sending probes. Home to the Faruun, Maccabree, Nagai and Tof, all of which arrived during the early New Republic fleeing the problems of their home or in pursuit. All of this comes from the Marvel comics (with some smoothing in the details in reference books), but despite the general oddness of fitting the Marvel comics into more modern canon and many silly concepts in those comics, the presence of these species and their conflict is largely accepted because, unlike the &#039;&#039;other&#039;&#039; extragalactic visitors, it&#039;s not very disruptive to overall canon to include them.  Given that Disney now owns both Marvel and Star Wars, we may see more of them.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Star Wars appears to be a fairly standard sci-fi world (because it &#039;&#039;set&#039;&#039; that standard), but there&#039;s many subtle nuances that are easily missed&lt;br /&gt;
* Hyperdrives take ships to Hyperspace where they can travel and arrive at other destinations at FTL speed. Using a hyperdrive takes careful calculation to not only arrive on target, but avoid hitting anything on your way there. &lt;br /&gt;
** Each hyperdrive has a class, which multiplies travel time. At the time of the Rebellion, the standard was 2x, with newer/upgraded ships often packing class 1x and the Millennium Falcon (proclaimed to be the fastest ship in The Galaxy) had a class 0.5 as a result of modifications that made it unreliable. Anything larger than a fighter has a backup hyperdrive of much higher class (typically double digit) to ensure the crew can limp to the nearest populated system in the event of failure of the primary drive.&lt;br /&gt;
** Most travel occurs along the great hyperspace lanes, where the way is known to be clear and calculations are more established.&lt;br /&gt;
** Vehicles have to start up their shields &#039;&#039;after&#039;&#039; they complete their jump, which makes them vulnerable if you can predict where they are coming from. This makes launching an attack purely to target any reinforcements possible.&lt;br /&gt;
** Hyperspace itself [[Warp|is weird]], and standard procedure is to avoid looking outside long term during travel to prevent people from going nuts. Communications while in hyperspace (except to ships making the same jump) are near impossible. Leaving hyperspace without the ship you came in on is impossible, and ejecting someone during travel ensures their death.&lt;br /&gt;
*** Disney Retcon: In Rebels, the Ghost ejected its shuttle in hyperspace, resulting in it quickly (and violently) returning to sublight speed in normal space.&lt;br /&gt;
** There&#039;s a handful of instances of of hyperdrive failures sending people to Otherspace, an alternate dimension populated by a ship graveyard and hostile bug aliens with organic technology.&lt;br /&gt;
** One thing that&#039;s often overlooked is that modern hyperdrive technology is adapted from the dark side powered hyperdrives of the ancient Rakata after they lost the ability to use The Force and could no longer travel to maintain their empire. The result is that even [[Adeptus Mechanicus|experts don&#039;t have a total understanding of &#039;&#039;how&#039;&#039; Hyperspace works]].&lt;br /&gt;
** Hyperdrive is quick, a good hyperdrive capable ship can get you across the galaxy in at most a couple of days.&lt;br /&gt;
** Interdictor ships are capable of generating artificial gravity well to stop travel through their path and prevent ships from getting away. These first appeared in the Mandalorian Wars of the Old Republic, using spammed tractor beams to fake gravity wells, but these couldn&#039;t keep pace with hyperdrive improvements and disappeared till a superior successor technology was developed in the Imperial era. During the early days of the New Republic, Admiral Ackbar devised a tactic of using of such ships to prevent &#039;&#039;ally&#039;&#039; movement, ordering one to power up if it detected sabotage on a planned target had failed so the incoming attackers would be pulled from hyperspace far enough away to retreat. It would be Thrawn however that would prove the true master of such maneuvers, developing a system that allowed reliable same-system hyperspace jumps during tactical combat, hence it&#039;s name, Thrawn Pincer. Thrawn himself nicked that idea from Plo Koon and Saesee Tin when they wanted to bomb a planet but also bypass the superior blockade around the planet.&lt;br /&gt;
* FTL communication comes in four forms, all with their own issues.&lt;br /&gt;
** Holonet: The best known method for FTL communications. Vaguely comparable to the early internet, with news, primitive BBS, email, and some other stuff. Quite rare once you get past the developed core areas, and expensive to use both in setting it up and bandwith costs. Only military command vehicles and those for heads of state are likely to have personal holonet transceivers.&lt;br /&gt;
** Subspace relay: The cheaper alternative to the holonet is subspace relays. Relatively slow and has problems with dropped communications, but still FTL. Most capital ships have subspace transceivers, and some smaller vehicles are known to have them as upgrades. Comparable to snail mail, with shopping being a mail order order system like the Sears Catalog (view catalog, send order and payment, await shipping) rather than online shopping.&lt;br /&gt;
** Hyperspace Courier: Has all the problems of courier communication, and all the problems of hyperspace combined. Despite these faults, it&#039;s often the only choice for the most remote systems or if someone is disrupting the above two (like in a war) and always the only way to send physical goods.&lt;br /&gt;
** The Force: Occasionally powerful Force users are seen communicating via The Force across very long distances. This requires both parties be strong in The Force and have a very close connection. Even then being able to do anything more than sense the other is in danger is a crapshoot.&lt;br /&gt;
* Blasters use energy to excite special gas that is then expelled to deadly effect. Most blasters have an alternate stun setting which provides less-lethal takedowns. Stun setting is quite reliable and consistent even on physically tough species like Wookiees, though it&#039;s not safe to use on pregnant women and outside of specialized stun-only blasters the range is rather low. Despite being energy weapons, they have quite a kick. Routinely dismissed as &amp;quot;slow&amp;quot; despite multiple sources contradicting this idea. How fast they are is somewhat debatable (and differs depending on which canon), but they&#039;re considered more advanced than Slugthrowers (detailed below), implying that Blasters are better overall, including in projectile speed. &lt;br /&gt;
** [[Stubber|Normal firearms]], known as slugthrowers, are also present. Compared to blasters they&#039;re cheaper, cause bleeding, are far more dangerous to block with a lightsaber (it&#039;ll usually just melt the slug and make you get hit with molten metal instead), can be suppressed, and lower maintenance requirements, but have less initial stopping power, lower capacity, can&#039;t stun, make far more noise without a suppressor, and have heavier ammo. Considered more primitive than blasters, which is why you rarely see them (well, that and the powers that be preferring Star Wars to not be rated R).&lt;br /&gt;
** Ion weapons disrupt electric systems, but cause little structural damage and only minor burns on living creatures. This allows them to disable droids or ships without totally destroying them, making them important in capturing them. &lt;br /&gt;
** [[Sonic Weaponry]] exists, but it&#039;s considered an odd fork (as powerful as a slug thrower with none of its benefits) by everyone outside of water worlds and Jedi hunters.&lt;br /&gt;
* Replusorlift keeps vehicles, industrial equipment and some droids floating off the ground a good distance. Most spacecraft have repulsor systems as well, which is how they&#039;re able to operate in atmosphere despite their poor aerodynamics.&lt;br /&gt;
* &#039;&#039;&#039;[[Robot|Droids]]&#039;&#039;&#039; aren&#039;t a true species, but are playable in all RPGs. They&#039;re supposed to be really smart appliances, but Star Wars technology is so fucked up that a few develop sapience if left on too long without formatting. Despite this droids aren&#039;t considered people by the galaxy at large because sapient droids are as rare as non-evil [[drow]] and most of the time leaving droids running for a long time just makes them slower and buggier until they can&#039;t do their jobs anymore, like Windows, or, at best, overly attuned to a specific user. That a good number of sapient droids have learned to bypass that pesky &amp;quot;no killing&amp;quot; clause doesn&#039;t exactly encourage experimenting with it and trying to replicate it either.&lt;br /&gt;
** Class 1 droids are designed to preform scientific applications like medicine or lab work. Since they were designed to be used in fixed locations most, but not all, have limited mobility.&lt;br /&gt;
** Class 2 droids are designed to preform technical labor like repair work. Since they are expected to work within artificial locations they are generally on wheels or treads and have short, non-human shapes. One notable subcategory of Class 2 droids are Astromech Droids (like the famed R2 series), which are designed to plug into fighters and bombers where they function as a co-pilot, navicomputer and in-flight repair.&lt;br /&gt;
** Class 3 droids are designed for human interaction, with jobs like translator or chef. Some lower end Class 3 droids were made for positions like waiter. Almost all of them are roughly human shape, with the main exception being those built by and for non-humans that instead resemble their intended masters.&lt;br /&gt;
** Class 4 droids are the most varied but have one thing in common that clearly separates them: They are made for combat and (except for a few armed with only stun weapons) don&#039;t have programming against killing. Class 4 droids vary in intelligence from blaster turrets with some targeting AI to clever and ruthless assassins/commandos. Even [[Android|Human Replica Droids]], designed to be indistinguishable from humans, are technically Class 4. Many Class 4 droids have their nature obfuscated by building them into the shell of a Class 1 or Class 3 droid.&lt;br /&gt;
** Class 5 droids are made for manual labor like heavy lifting or a power generator with legs. They are barely intelligent, rarely have names and almost never become sapient. They are however cheap and quite common.&lt;br /&gt;
* Cloning: Fairly realistic on most accounts. You take a gene sample, use it to make an ova, grow it in an exowomb and decant it as an infant you raise to adulthood. The main difference is that SW cloners are much, much better at it, with a vastly higher success rate compared to real life plus the ability to do accelerated aging for army building. The Kaminoans are the best at this. Generally, Force-Sensitives can&#039;t be cloned, and when they are, they most often come out as physically and mentally unstable nutjobs who need to be put out of their misery. &amp;quot;Perfect&amp;quot; Force-Sensitive clones are exceedingly rare, to the point that (again), most in-universe consider it impossible. &lt;br /&gt;
* Cloaking devices come in two types. Palpatine bent the rules a bit by creating soulless husks that his spirit would hop between if one of the bodies would die, but this was generally only a temporary solution, as every clone body he inhabited would quickly shrivel and age at a rapid pace. &lt;br /&gt;
** The first was dependent upon crystals that became rare due to overharvesting. Use of a superweapon for deep excavation allowed an imperial research project to toy with the idea of fitting an entire squadron of fighters equipped with one.&lt;br /&gt;
** The second, the hibridium model, used a different rare material and was developed near the end of the Empire, though didn&#039;t see use till after the fall. It was substantially (though still only relatively) cheaper but had two unique drawbacks. The first was that it also blinded the ship to the world outside and rendered it unable to communicate as well. These problems would briefly be overcome with the use of the Force instead. Afterwards the Remnant gave up on it as mostly useless, and agreed to ban it during the peace treaty with the New Republic.&lt;br /&gt;
** Personal &amp;quot;stealth field&amp;quot; generators also seem to exist, unrelated to these. They simply dampen sound and bend light to make the wearer harder to spot and difficult (but not impossible) to see. Presumably these aren&#039;t upscaled for vehicle use because of the real world problem with such a concept of being completely useless against any sensor beyond just human level vision (still being blatantly obvious to thermal, as well as radar if they&#039;re big enough ect.).&lt;br /&gt;
* In many ways, while technology is advanced it&#039;s still in the mindset of 1983, if not 1977. As mentioned above, the internet (at least the interplanetary one) is quite primitive and poorly connected. Even though everyone has a tiny radio set (Comlink), there&#039;s no such thing as cellphones (you have to broadcast to a channel and hope whoever you want to hear something is listening). Aside from portable computers, which are quite expensive, and datapads, which still have limited functionality, most non-droid technology only does one thing. Unlike the 1913 rail and M-Lok equipped guns of the 90s onward, weapon accessories either need to be made for a single model or hand-fitted by an expert. Video games are either professional simulators or extremely primitive.&lt;br /&gt;
* Energy shields come in several variants&lt;br /&gt;
** Ray shields protect from energy weapons but are useless against physical attacks. Most ships are equipped with ray shields.&lt;br /&gt;
** Particle shields protect from physical attacks but are useless against energy attacks. Generally only bigger ships are equipped with particle shields while smaller ships such as fighters only have ray shields.&lt;br /&gt;
** Planetary shields are the reason why ground battles happen and why orbital superiority isn&#039;t enough to secure a planet. They can withstand even the most severe bombardment for weeks, with only weapons like the Death Star being capable of penetrating them almost instantaneously. As a result, it is generally more feasible to land troops on the planet.&lt;br /&gt;
* [[Lightsaber]]s are the most iconic weapon of the setting, being plasma-based melee weapons only used by crazy space [[wizard]]-[[monk]]s.&lt;br /&gt;
* [[The Force]] isn&#039;t so much technology as something in between a religion, [[magic]] and [[psionics]]. This is &#039;&#039;the&#039;&#039; element that turns Star Wars from [[Space Opera]] into [[Science Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Setting History==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Bear in mind the highly contradictory nature of canon and many sources from EU to Disney means any attempt to truly form a concrete history would take an in-depth scholarly pursuit of all sources and debate amongst the global community while taking into account upcoming new results that can entirely rewrite the record. You know, like real history ([[Tolkien]] did an admirable job, but nothing quite says plausible history like something everyone has an opinion on but nobody that anyone wants to listen to has fully researched). At any rate, what is presented here is an abridged version of the lore history prior to the Original Trilogy, using the most complete accounts, and combining the EU AKA “Legends” with the Disney canon when not contradictory (because despite having supposedly wiped it out of canon, there are frequent callbacks to parts of it). Though in fairness, Legends lore is far more fleshed out and takes priority in practice. Since it is under construction, it will probably be split into different sections (or we&#039;ll put parentheses showing whether it&#039;s Disney or OG, going in year order). As a note, most dates are referred to Before or After the Battle of Yavin (with both 0 BBY and 0 ABY existing) for the sake of out of universe convenience. There are various in-universe calendars, but this is pretty much the standard at the time of the end of the story and is the easiest to follow IRL. Thus, when the contradictions majorly start after Episode 6, the format will be Legends-5 ABY, Disney-5ABY, Legends-6 ABY and so on.&lt;br /&gt;
&lt;br /&gt;
* The universe begins, life begins to evolve. A lot of small things happen that tie into other stories, but aren’t worth mentioning outside that story.&lt;br /&gt;
* The unknown Celestial race holds dominion around a hundred thousand years Before the Battle of Yavin, they mysteriously vanish soon afterwards.&lt;br /&gt;
** Before disappearing, a set of force wielding physical gods known as the Father, the Daughter and the Son help them to seal Abeloth &amp;quot;The Mother&amp;quot;, a mortal who lived with them and in desperation for sharing their immortality did some extremely bad dark side Force stuff and turned into an eldritch abomination, in the Maw Cluster of black holes using Centerpoint Station, a super weapon in the partially artificial Corellia System.&lt;br /&gt;
* The first galactic civilization (that we know of except whatever the Celestials were, if they even count as a formal polity) are the Rakata, cruel aliens who uplift various other species for slaves and food in the Rakatan Infinite Empire. This explains most aliens that are just paint and simple face prosthetics away from being human, as well as recurring traits like bipedalism.&lt;br /&gt;
** The Rakata encounter the Sith species, who also use the dark side. The Sith drive them off after a costly battle thanks to Sith King Adas sacrificing himself.&lt;br /&gt;
*** The Sith&#039;ari prophecy is made to indicate a worth successor to Adas who would bring the Sith to the height of their power, Bane would be the Sith&#039;ari more than twenty thousand years later.&lt;br /&gt;
** At some point the Rakata encounter the Hutts, and the result is the Rakata being nearly wiped out. Hutts did not possess space travel, nor would they until much later so how the fuck that happened isn’t clear, though it is mentioned that they lost their connection to the Force (universally the Dark Side due to species wide enforcement of being an asshole) after an unknown illness. &lt;br /&gt;
** Time progresses and the Rakata are forgotten from general knowledge outside of archeological and historical circles, even then only Force sensitives really know the major significance other than &amp;quot;big empire that collapsed before the Republic was even a dream&amp;quot;.&lt;br /&gt;
* Civilizations develop and discover space travel, then hyperspace travel. Initial hyperspace colonization and mapping is risky, requiring oftentimes blind jumps and the hope there isn’t a star or something where you end up.&lt;br /&gt;
** Blind jumps result in colonists losing contact with the rest of the universe and evolving on their own, explaining some groups that are VERY similar but not the same species (for example, Miraluka are lost human colonists who ended up on a planet with poor light and over generations they evolved to not have eyes, but instead all have a Jedi-tier connection to the Force to “see” with). &lt;br /&gt;
* The Force-users find their jumps guided to a specific planet, with aliens from many diverse backgrounds guided to a planet (First Tython in Legends, changed to Ahch-To in the Disney canon. Later material for The Mandalorian brought Tython back alongside Ahch-To as both being early Jedi planets and nobody knowing for sure which was actually the first).&lt;br /&gt;
** Bringing their own religions, traditions, and cultures, the Force-users develop schools of thought on the philosophy. Eventually one group decides the meaning of life for the Force is to destroy evil (like [[Paladins]]), and wages war on the others saying “you’re with us or against us”. One group resists which saw honor and personal development as the meaning of life (like [[Cavalier]]s). The rest were split between the two.&lt;br /&gt;
** The Paladin-like aggressors were victorious, slaughtering and driving off the Cavalier-types. The Paladin-like Force-users would become the early Jedi. The Cavalier-types would find pain and misery in exile after multiple Great Schism&#039;s, sinking deep into worship of power and personal gain. After the Third Great Schism caused by Jedi Knights Ajunta Pall, Sorzus Syn, Xoxaan, Remulus Dreypa and Karness Muur wanting to study the Dark Side after the balance started falling towards Light Side use lead to the Hundred Year Darkness civil war, they are exiled. The exiles find and enslave a species of aliens and stole both their dark Force/alchemy teachings as well as their name when Ajunta Pall killed the last King Hakagram Graush, the Sith, and interbreeding with them to build the Old Sith Empire, Pall as the first Dark Lord of the Sith.&lt;br /&gt;
*** The Hundred Year Darkness leads to the invention of Lightsabers, inspired by Rakata Forcesabers, though initial examples like the one Karness Muur used require energy batteries on belts connected by cables.&lt;br /&gt;
*** Karness Muur discovers the method of immortality when he transfers his spiritual essence to his Muur Talisman amulet created by Sith Alchemy. Dreypa, his rival, makes a stasis coffin to hold Muur in, said coffin is later named the Jebble Box and is misidentified as a Jedi artifact.&lt;br /&gt;
** This becomes a recurring pattern in Star Wars history regarding good and evil Force-users. Good creates its own evil by standing up and declaring themselves good and morally correct, turning any challengers to their orthodoxy towards the Dark Side (look, it comes up whenever Lucas or some other writer wants to go back to the Taoist roots of The Force). Good then defeats the evil it created once evil has almost won, and they reestablish order with some oppression in an attempt to prevent another evil which restarts the cycle.&lt;br /&gt;
** The Chosen One to bring balance to the Force prophecy is made. Anakin Skywaker would fulfill this prophecy a thousand years after Bane fulfilled the Sith&#039;ari prophecy.&lt;br /&gt;
* Humans and Duro, the first two species to discover hyperspace travel from Rakata technological remnants, eventually meet. The planet they meet on has been implied to be the human homeworld, the Duro homeworld, Earth, and various other things, but it doesn’t matter, final decision settled on as Human homeworld with any connection to real Earth slashed and Duro homeworld being described as another planet in another part of the galaxy. It becomes Coruscant (the homeworld of the Taung, a.k.a. OG Mandalorians, and also the homeworld of the human predecessor race, the latter won and drove off the Taung to Mandalore), and they create the first Galactic Republic in 25553 BBY. &lt;br /&gt;
** The exiled Taung found Mandalore, a martial society of warmongers and Social Darwinists, on the planet of Mandalore, which along with it&#039;s moon and nearby systems has a massive amount of the substance known as Beskar, capable of making Lightsaber resistant armor.&lt;br /&gt;
* Various expansion wars occur after the Republic is founded, including a religiously motivated 1000 year long pro-human genocidal regime, the Pius Dea cult, taking over, brought down by the Jedi and those sick of their shit after their reign, leading to a few decades of Jedi Grandmasters pulling double duty as Supreme Chancellor to restore democracy and arrest leftover cultists. Other wars also occur such as the the Hutt Wars with Xim the Despot, the Hutt Cataclysms (a major series of Civil Wars and natural disasters that ruined the Hutt Empire and instituted the Hutt Cartel system and founded the basis of the galactic criminal underworld), and a series of wars on and off for 20000 odd years over whether Coruscant or another planet (Alsakan) is to be the capital.&lt;br /&gt;
** Two important worlds that need to be noted are Corellia, which has disproportionate influence in the founding of the Republic and even has the right to declare neutrality in civil disputes due to economic power of its status on the most important hyperspace shortcut in the galaxy (as well as the Celestial influenced state of their system), and Kuat, founded by pre-Hyperspace human colonists launched from Coruscant and the premier shipyard in the galaxy.&lt;br /&gt;
* Eventually the Sith return to destroy the Jedi after two Republic scouts accidentally stumble upon Korriban, the Sith species home planet and now the burial site for the Dark Lords, and return while being followed, kicking off the Great Hyperspace War.&lt;br /&gt;
** The Republic is almost destroyed, but survives, and led by Empress Teta (the Empress of a member world that is) in turn smashes the Old Sith Empire led by Dark Lord Naga Sadow.&lt;br /&gt;
** The Sith slink back into the shadows. The Jedi start their other big tradition, over-correcting from their past mistakes and creating new ones, by beginning a time of non-interference in galactic affairs and a general desire only for peace.&lt;br /&gt;
** During this time, Darth Vitiate (born Tenebrae as the illegitimate son of Sith Lord Dramath [[Grimdark|who raped one of his slaves]]) exploits the defeat and manipulates 8000 fellow Sith Lords to a secret ritual to live forever. It goes [[Just as Planned]] for Vitiate as he consumes the souls of his fellows to become immortal (but not invincible) and names himself Sith Emperor of the Reformed Sith Empire. He secretly builds his forces from the remaining Sith armies and lords.&lt;br /&gt;
** Duringthe final battle of the Great Hyperspace War a Sith ship crashes into a planet and the survivors become the Lost Tribe of Sith.&lt;br /&gt;
* Freedon Nadd, Jedi apprentice, is denied knighthood and falls to the Dark Side after finding Sadow&#039;s tomb and his spirit. He causes the Beast Wars on Onderon and its moon Dxun and rules for a hundred years before dying, his cultists becoming weirdo beast rider types who plague Onderon.&lt;br /&gt;
* Two Jedi Knights, Exar Kun and Ulic Qel-Droma fall to the Dark side after finding Dark Lord Marka Ragnos and Nadd&#039;s spirits respectively and become Master and Apprentice in that order. After Ulic kills his brother and former fellow Jedi, he returns to the light and kills Exar Kun during their war to destroy the Jedi. Ulic wanders around for a while and then dies in his former lover Grand Master Nomi Sunrider&#039;s arms, who had become Grand Master after Exar Kun and Ulic&#039;s war ended with the formers death.&lt;br /&gt;
* Mandalorians, the space Mongols/Aztecs, start attacking the universe because all they understand is war (and because the Taung species is dying out, leading to them allowing worthy foreigners to join, humans end up as the vast majority).&lt;br /&gt;
** This massive war almost wipes out several species but the Jedi do nothing. Eventually one of their number, nicknamed the Revanchist and his friends Alek and Meetra Surik are dispatched to investigate, and upon finding the atrocities committed decide to forsake the Jedi wuss way and break the back of the Mandalorians.&lt;br /&gt;
** The Revanchist takes the name of Revan after picking up and putting on the mask of a female Mandalorian who refused orders to massacre civilians and died defending them.&lt;br /&gt;
** During the fighting, Mandalore the Ultimate orders Serocco and Jebble nuked from orbit, killing everyone who failed to escape and leaving Jedi Assassin Celeste Morne stranded on Jebble in stasis, which she had gone in to to keep the Muur Talisman which contained to soul of Karness Muur, one of the Dark Jedi exiles who founded the Sith Order, from escaping. The stasis coffin is the same one built by Remulus Dreypa to keep Muur in.&lt;br /&gt;
** Revan kills Mandalore the Ultimate in single combat, leaving the Taung extinct. After learning that Mandalore the Ultimate was manipulated through his final words, Revan and Alek go to Dromund Kaas to investigate, then fall to the Dark Side and create a fascist government centered on Dromund Kaas (actually the hidden capital of the Reformed Sith Empire who brainwashed the leader of the Mandos). The Sith Emperor had brainwashed both of them.&lt;br /&gt;
** Revan becomes Darth Revan and Alek becomes Darth Malak, which almost destroys the Republic, again (a third recurring theme), with the only loyalists remaining being Surik and her chief engineer, who had returned to the Order after the final battle at Malachor V where they fired a super weapon, the Mass Shadow Generator on Revan&#039;s orders which the brainwashed Revan used to kill the other loyalist Jedi, before Revan and Alek went off to open revolt.&lt;br /&gt;
** A Jedi named Bastila Shan is sent to assassinate their leader Darth Revan, but believing in redemption instead she wiped his mind. The two went on an adventure while Revan was trained as a Jedi again, and he defeated his apprentice Darth Malak and dismantled his own army (also did a bunch of racing, theme #4).&lt;br /&gt;
** Afterwards, the remaining Fallen Jedi institute the First Jedi Purge under the Sith Triumvirate, Darth Nihilus (who vored planets after being reduced to a husk by the superweapon Revan used at Malachor V), Darth Sion (who was so edgy he had to be convinced to let go as he was too angry to die), and Darth Traya (a.k.a. Kreia, actually Jedi Master Arren Kae, who wanted to destroy the force itself) and their followers, survivors of Malak&#039;s remaining army.&lt;br /&gt;
** The only loyalist Jedi survivor of Revan&#039;s initial force, Meetra Surik, having been exiled from the Order after being the only veteran to return, comes back and destroys the Sith Triumvirate (redeeming the only apprentice they had, Visas Marr, in the process) along with her companions (including Visas and her old chief engineer) who she trained as Jedi, plus Revan&#039;s old war buddy/current Mand&#039;alor (Mandalorian king) Canderous Ordo and an asshole droid.&lt;br /&gt;
** Revan&#039;s companions and Meetra&#039;s companions then presumably rebuild the Jedi Order and the badly damaged Republic over 300 years, while Revan and Surik go to Dromund Kaas to finish off the Emperor (Revan not telling anyone like a moron, while Surik just went to help her friend) but are betrayed by their ally Darth Scourge, who foresees the Emperor is not going to die for three more centuries.&lt;br /&gt;
** Surik ignonomously dies, while Revan is tortured for 300 years while managing to keep the Emperor from attacking the Republic when it is vulnerable.&lt;br /&gt;
* A clusterfuck of things happen.&lt;br /&gt;
** The Sith create a nearly galaxy-wide coalition to start a civil war with the Republic. The Sith have overwhelming advantage, but are so backstabby and hedonistically asinine they fail to accomplish anything major after the initial strikes, though Darth Malgus manages to sack Coruscant and the Jedi Temple.&lt;br /&gt;
** Things cool of for 12 years in a Cold War, then heat back up again and are disrupted when the Sith Emepror (who as stated was the guy who manipulated the Mandalorians and brainwashed Revan) is apparently killed by the Hero of Tython (who is then promoted to Jedi Battlemaster) aided by Darth Scourge (who the Emperor life-extended to serve as his personal assassin, while plotting to kill the Emperor).&lt;br /&gt;
** Revan splits in two from the 300 year torture, and after the torturers (the edgiest Sith ever, the Dread Masters, who were personally trained by the Emperor) get killed by the SWTOR player character of your choice (story-wise, the Hero of Tython makes the most sense as the Jedi Knight so will go with that for the purposes of timeline), who had also apparently killed Darth Malgus when he got pissed at the [[Stupid Evil]] of the other Sith and tried to make his own empire, and tries to bring the Emperor back to a physical body, with the protagonist and their allies barely stopping him.&lt;br /&gt;
** It turns out the Emperor manipulated Revan&#039;s last efforts and used the bloodshed there to transfer all of his spirit to where he was actually focusing on, the Eternal Empire at the planet of Zakuul he made over the past few centuries, after finding a super robot fleet in the planet of Iokath and possessing a local hero named Valkorion. His body is destroyed by the protagonist, and the Emperor&#039;s son Arcann (who killed his light-side twin in a rage) invades both the Republic and the Sith Empire.&lt;br /&gt;
** Meanwhile, the protagonist is placed in carbonite for five years, while Arcann used the Emperor&#039;s supposed death to drum up support for his regime in Zakuul. He is defeated and (due to Light Side Republic Loyalist Jedi Knight being the most reasonable choice for storyline purposes) is redeemed to the light side. His sister tries to take over, and is killed. A large part of the Emperor&#039;s soul is destroyed after trying to take over the SWTOR protagonist.&lt;br /&gt;
** Afterwards, the Republic and Sith Empire return to war over the remaining superweapons on Iokath and the SWTOR protagonist rejoins the Jedi and the Republic. Empress Acina (who took over the Reformed Sith Empire after Darth Marr, regent after the Emperor faked his death, was killed after being captured along with the protagonist prior to the 5-year timeskip) dies in the fighting and Darth Malgus returns, having survived and rebuilt as a cyborg.&lt;br /&gt;
** The Emperor finally loses control of the Force and all three of his personalities (Tenebrae, Darth Vitiate and Valkorion) are destroyed, finally killing him for good and thus letting Revan and Meetra become one with the Force. The protagonist continues heroics and defeats/captures some Dark Council Sith Lords (and Malgus, presumably in the next expansion as of the time of writing - which happened and he was captured by the Republic, further details TBA as SWTOR storyline continues) and the final phase of the Great Galactic War eventually ends in Republic victory, the Reformed Sith Empire shattering to pieces.&lt;br /&gt;
* Around 2000 years before the Battle of Yavin some dickwad Jedi falls to the Dark Side as Darth Ruin and reignites the brewing low intensity conflict as the New Sith Wars at full scale as the first undisputed Dark Lord in a millenium since the Sith Empire Remnants shattered to insurgencies and individual Dark Side cabals. Ruin instigates the Fourth and last Great Schism of the Jedi.&lt;br /&gt;
** The Sith eventually reform into the Brotherhood of Darkness to prevent the mass backstabbing that restarted with the New Sith Wars and bans the title of Darth, with all Sith Lords being equal (though of course, [[Communism|some are more equal than others]], like fallen Jedi Master Skere Kaan).&lt;br /&gt;
** After a thousand straight years of war, a Galactic Dark Age settles in and ruins major tech infrastructure and companies, fixing the dissonance between movie era tech being worse than literally thousands of years ago. The last three hundred years until 1000 BBY are particularly brutal, killing FTL communications past the Mid Rim sans courier and brings the Republic to its knees.&lt;br /&gt;
* 1000 years before the Battle of Yavin, Sergeant Dessel, transferring from the Sith Army to the Sith Academy after his force sensitivity was discovered, thinks the Brotherhood of Darkness is a bunch of bullshit. He decides that the Dark Side can only have two Sith, one Master to embody power and an Apprentice to crave it, after finding Revan&#039;s edgy fanfiction he wrote after the Mandolarian Wars and before the Jedi Civil War in a Sith Holocron. He names himself Darth Bane and manipulates Lord Kaan into building the Thought Bomb, a Dark Side Force weapon.&lt;br /&gt;
** The Brotherhood of Darkness are defeated at the (Seventh) Battle of Ruusan. They detonate the Thought Bomb, which wipes them out along with the Army of Light, a Jedi army formed in desperation by Lord Hoth as a last resort to save the Republic, as the Army of Light sacrifice themselves to force Kaan to detonate it early and end the New Sith Wars, [[Just As Planned|exactly as Bane planned]].&lt;br /&gt;
** The Rule Of Two is instituted by Bane who takes Zhannah as his apprentice, preventing the Dark Side clusterfuck that happens when too many assholes exist as “equals” in one faction. The Jedi almost destroy the Sith as Zhannah is caught spying in the Jedi Temple and is forced to retreat, chased by three masters and two knights.&lt;br /&gt;
** Bane and Zhannah defeat them and Zhannah&#039;s cousin is made insane by her Sith Sorcery and attacks the Jedi task force sent after them, who are forced to kill him. Thinking that was the Sith they were looking for the Jedi pat themselves on the back and go back to Coruscant to report the Sith being destroyed.&lt;br /&gt;
** Zhannah defeats Bane and takes Cognus as her apprentice. Cognus takes Millenial (yes, Darth Millenial) as her apprentice, who disagrees with the Rule of Two and goes to Dromund Kaas to start the Prophets of the Dark Side, who worship the Dark Side. Cognus takes another apprentice and things continue as they hide, plan, research, and backstab in secret for 1000 years.&lt;br /&gt;
* After this apparent victory, the Republic undergoes the Ruusan Reformation, beginning the Great Peace of the Republic in which no major war occurred.&lt;br /&gt;
** The Jedi are greatly weakened in political authority and demilitarized. They also begin strictly enforcing the age maximum for training people as Jedi. Having lost its best and brightest save for Grand Master Faye (namely, Lord Hoth and Master Valenthyne Farfhalla) in the Army of Light&#039;s sacrifice, degenerate into Lawful Stupid morons with the Ruusan Reformation, which states that the Jedi can no longer create an army, and that the Jedi are under the command of the Senate, although they still have their own Council for internal stuff. They decide to vigorously enforce the age limit and become more and more detached from the people and the small good deeds that help reinforce the light side in an individual (demonstrated in SWTOR with the Hero of Tython, whose dead master as a Force Ghost instructs him to give labor and medical assistance in a small village to help reinforce his soul).&lt;br /&gt;
** The Republic disbands its military except for a small anti-piracy force in the Judicial Forces and leaves actual defense to Planetary Defense Forces.&lt;br /&gt;
** The Republic massively decentralizes and executive, as opposed to legislative or home planet/sector, power starts falling back into Senators hands for the first time since pretty much the Pius Dea period as Supreme Chancellors and Vice Heads essentially become first and second among equals to other Senators, thus making the executive and legislative significantly accountable to the larger and more bribe friendly Senate rather than the government.&lt;br /&gt;
* Due to the infrastructure damage, a period of [[Medieval Stasis]] sets in, turning for example battle droids from multi legged hyper mobile tanks and super deadly assassins to crappy shit tier fodder infantry outside of expensive special models.&lt;br /&gt;
* Megacorporations gain power in the sparser regions of the Mid Rim and the Outer Rim as the republic falls into a combination of absurd political corruption and Inner Rim/Core Worlds exceptionalism, to the point that some corps have Senators of their own (not even bribed, literal voting members presumably elected/bribed the electoral offices from corp owned worlds). Senators essentially become mouthpieces of planetary interests or big business and vote based on who bribes them.&lt;br /&gt;
* 65 years before the Battle of Yavin, a man from Naboo&#039;s House Palpatine (dubbed Sheev in Disney canon) became the apprentice to a Sith Master named Darth Plagueis.&lt;br /&gt;
** He learned secrets of Sith Alchemy and pretty much any other plot-related evil shit that writers want, takes on the name Darth Sidious, then killed his master and began a (very convoluted) plan to wipe out the Jedi, rule the galaxy and wage war on things outside the galaxy, and live forever. Just assume anything that happens from here until his death is [[Tzeentch|because of him]].&lt;br /&gt;
** Palpatine takes on an apprentice, an older Jedi who left the Order due to its hands-off approach to galactic governance. The now ex-Jedi Dooku Serenno reclaimed the fortune and title of Count he had relinquished to join the Jedi and was secretly contacted by Palpatine to slowly cajole him over years.&lt;br /&gt;
* A Jedi named Sifo-Dyas has a prophecy that the galaxy will soon be at war, and concocts an elaborate plan to get an army for the currently armyless Republic using money from criminal organizations and the genetic material of a Mandalorian descended from the old warriors. He’s killed by Palpatine ([[Just As Planned|the guy that planted the idea in his head]]), who takes over the project via Dooku and had each clone implanted with a secret control chip that would override their training and loyalties when Sheev gave “Order 66”. &lt;br /&gt;
* As the Republic weakened due to corruption and the rising power of corporations, and the Jedi weakened due to Sheev’s (and his predecessors) tampering with the Force via bullshit Alchemy handwaves and becoming detached from the common people weakening their compassion and the light side, planets and organizations within the Republic began to act aggressively. Sheev was behind many of their moves as his public identity rose as the Senator of his home planet of Naboo.&lt;br /&gt;
** As aforementioned, many organizations gained enough power to have Senatorial representatives, making corporations as powerful as entire planets and causing the clusterfuck of alliances and conflicting interests to render the Republic almost powerless. &lt;br /&gt;
* The Trade Federation, a simple shipping company that had its own Senator and via shared interests controlled many, MANY more, began using its private army to blockade planets. They did this to secure exclusive contracts with the goal of controlling all trade everywhere eventually, and even hold power over the Republic due to its lack of military.&lt;br /&gt;
** Sheev as Sidious reveals himself to be heavily invested in their projects, and they gladly accepted his patronage. He advised them to upscale their ambitions and blockade the planet Naboo, which was far more powerful politically and economically than their previous targets, 32 years before the Battle of Yavin.&lt;br /&gt;
* We leave the mists of backstory/dubious canon and enter into the Movie/TV Canon.&lt;br /&gt;
** Two Jedi, an apprentice and a master (Obi-wan and Dooku’s old apprentice Qui-Gon) were sent to negotiate an end to the blockade. Fearing that the Federation had gone into dangerous territory, the leaders contacted Sheev, who ordered them to kill the Jedi and continue the blockade as if nothing had happened.&lt;br /&gt;
*** The Jedi escaped to the surface of the planet and escaped with the planet’s leader Queen Amidala. They were delayed due to engine problems from the escape, and stopped at Tatooine where they picked up a slave boy named Anakin who was Force-sensitive (implied to be an experiment from Sheev’s Alchemy to create life as he learned under Plagueis, abandoned after accidentally rendering Anakin&#039;s mother pregnant with no father, bot Plagueis and Palpatine deeming it a failure). Meanwhile Sheev’s own apprentice Darth Maul had been sent to ensure his plans were carried out. A couple of weeks after this Palpatine kills Plagueis and becomes the Dark Lord.&lt;br /&gt;
** Sheev convinced the Queen to start a movement against the administration of the Republic, which was joined by the majority of the Senate; even the corrupt were sick of everyone else’s corruption.&lt;br /&gt;
*** This destabilized the Republic leadership, shuffling Sheev into power as Supreme Chancellor and putting his lackeys in charge. Meanwhile, the queen and Jedi returned to Naboo and lead a revolt, defeating the Trade Federation and leaving their leadership as prisoners of the Republic, but Jedi Master Qui-Gon Jin dies at the hands of Sidious&#039;s apprentice Maul and his apprentice Obi-Wan Kenobi is left grieving and Maul believed dead as he was cut in half by Kenobi.&lt;br /&gt;
*** Sheev worked behind the scenes to keep them from being prosecuted for their actions while making plans to turn Anakin Skywalker, who had been found and chosen for training by the Jedi as part of the Chosen One Prophecy (by Obi-Wan, who had literally just become a Knight after Qui-Gon&#039;s death, so that was a dumb fucking call giving the kid who needed a father figure to a rigidly dedicated young man in mourning who had almost failed out of the Jedi into the Jedi Service Corps due to relative weakness in the force), into a future asset.&lt;br /&gt;
** Sheev progressed his plan for a war to further destabilize the galaxy by pitting the various corporate powers he controlled as Darth Sidious against the united planets he controlled as Supreme Chancellor. This leads to a Separatist movement with both sides financially powerful, both sides possessing armies, and both sides feeling they were the ones who were wronged and both firmly in Sith pockets, the Separatists as a disposable tool under Dooku (who, after Maul&#039;s believed death, had become Sidious&#039;s apprentice Tyrannus) and the Republic primed to vote for Palpatine to gain more and more power.&lt;br /&gt;
*** The “Clone Wars” began after a series of events orchestrated by Dooku where the Jedi discover and deploy the clone armies against Separatists who had been planning to execute the Jedi and former queen of Naboo as revenge on behalf of the Trade Federation. &lt;br /&gt;
** Sheev manipulated both sides of the conflict to deplete the strength of all participants. The Separatists were led by the cyborg General Grievous, Count Dooku (Sidious planned to replace both Maul and Dooku from the beginning, with Anakin) and the corrupt Separatist Council essentially acting as Count Dooku&#039;s mouthpiece, while the Republic forces were led by the Jedi Master Mace Windu and Grand Master Yoda.&lt;br /&gt;
** Public opinion began to turn against the war, and groups of Senators who had previously been allies of Sheev began meeting in secret and planning for militarizing their planets so there would no longer be a need for an army of the Republic. &lt;br /&gt;
** When the time was right Sidious orchestrated a finale of battles which resulted in the deaths of Dooku and Grievous, then enacted Order 66 to slaughter almost all of the Jedi and turned Anakin to his side as Darth Vader. He declared himself Emperor and the Republic his Empire, eliminating much of the old government over time, and allowing cronies to make it into the ranks of a galactic military dictatorship which used powerless puppet governments on the local level.&lt;br /&gt;
** Separatist remnants continue resistance and a majority of them are defeated in the Reconquest of the Rim.&lt;br /&gt;
** Small rebel cells popped up everywhere, which would eventually unite under the surviving members of the old Senate following Palpatine using Vader&#039;s &amp;quot;secret&amp;quot; apprentice to lure them out and failing to kill them as said apprentice turns to light and sacrifices himself (the plot of The Force Unleashed).&lt;br /&gt;
** The Great Jedi Purge comes to an end one year before the Battle of Yavin with Master An&#039;ya Kuro being killed by Vader, leaving several dozen Jedi alive as the Empire shifted focus to fight the Rebels, now united as the Alliance to Restore the Republic. The Alliance is led by Mon Mothma and Bail Organa, two Senators.&lt;br /&gt;
** The Emperor dissolves the Senate and orders his military second Wilhuff Tarkin to use the newly built Death Star, a planet killer super weapon, to enforce his rule, while his civilian second Sate Pestage handles the bureaucracy.&lt;br /&gt;
** Han Solo, would be Imperial Officer, quits the academy after saving Wookie Warrior Chewbacca&#039;s life due to personal aversion to Imperial policy and turns into one of the best smugglers in the galaxy (having a Wookie owing a life debt to you really helps in fights, by the way).&lt;br /&gt;
** Vader turns out to have fathered twins with Padme Amidala, the Naboo senator after Palpatine became Chancellor, who died due to her life force being drained after giving birth to Luke and Leia. Leia got sent to live with Bail Organa and his wife in the idylic paradise Alderaan as Princess, while Luke got given to his in aunt and uncle at the sandy shithole Tatooine, utterly worthless except as a shadowport since the Rakatans bombed it to dust in such a way as to render minerals mined from it useless due to ion fluctuation after the world defied them. When we said the Jedi degenerated into [[Lawful Stupid]] morons, we meant it, given it was Obi-Wan and Yoda, basically the two big name Jedi of several dozen who had their heads screwed on straight, who made this decision.&lt;br /&gt;
** In 0 BBY Leia, by this time a very active but powerless Senator, acquires the Death Star plans after various different missions gather bits and pieces of it and rushes to Tatooine to get Obi-Wan&#039;s help on her fathers orders. Obi-Wan was on Tatooine to help guard Luke. Leia&#039;s ship and its escorts are intercepted by Vader and his units and her corvette attempts to escape from the battle only to be boarded by Vader&#039;s personal elite unit since the Clone Wars, the 501st Legion. Leia is captured but two droids, C-3PO (a protocol droid built by Anakin as a child) and R2-D2 (an astromech that used to belong to Naboo and was used by Anakin in the Clone Wars) manage to escape with the plans which Leia gave to R2-D2. The droids crash onto the planet in an escape shuttle.&lt;br /&gt;
**The Droids find their way by sheer happenstance into the hands of a lowly moisture farmer Owen Lars and his Nephew, Luke Skywalker, the latter of whom manages to find Leias hidden message in R2-D2 and brings it to Obi-Wan Kenobi. The Imperials on the other hand managed to trace the movement of the droids to Lars and kill him and his wife; this prompts Luke to travel to Alderaan with Obi-Wan Kenobi. &lt;br /&gt;
**  Luke and Kenobi make the aquaintance of Han Solo, who hire him and his ship, the Millenium Falcon, to make the journey to Alderaan. On the way, they accidentally discover that Alderaan had been destroyed by the Death Star and get captured by the Empire. Han and Luke escape with Leia, but Kenobi sacrifices himself in a duel with Vader. Leia guides the other two sods to the Rebel hideout on Yavin IV, but the Imperials had traced the Millenium Falcon and were preparing to destroy Yavin IV with the Death Star.&lt;br /&gt;
** The Battle of Yavin occurs. The Rebels use the Death Star plans to find the stations achilles heel in the form of a tiny exhaust port leading directly to the stations main power generator (EU canon had it that this was simply an oversight, Disney Canon has it that it was purposefully placed there by the leading engineer of the Death Star as a sort of contingency plan he cooked up as revenge against the Empire for forcing him to spend all his life with his work and away from his family). Since the Death Star was designed to face massive fleets, rendering any large-scale attack pointless (and also save on the SFX budget), the Rebels instead concoct a highly risky operation to attack the station with mere fighters until Luke lands a hit on the exhaust port, blowing the entire Death Star to smithereens. &lt;br /&gt;
*** Anything after this is referred in the official time as ABY. The time between A New Hope and Empire Strikes Back also suffers from dubious canonicity, since all of it was contained either in novels, comics or other stuff and even then, it wasn&#039;t well covered.&lt;br /&gt;
** The Rebels, with their cover blown, find themselves immetiatly beset by a very pissed Vader leading a massive Imperial Fleet to exact vengeance on them. Yavin IV is abandoned in a messy evacuation, forcing the Rebels to stay spaceborne for some years. Luke, while exploring opportunities to expand his knowledge of the Force, crashlands on Hoth and proposes the ice planet to become the new Rebel headquarters. The Rebels start to accumulate more covert support from big players in the political sphere of the Empire, most notably the Bothan senator Borsk Fel&#039;lya and the Corellian resistance fighter Garm Bel Iblis and become a bigger thorn in the Empires side through constant guerilla warfare. &lt;br /&gt;
** Vader, having learned about Lukes identity, makes it his mission to find his son and leads a vast effort to locate the Rebel headquarters. A probe droid sent out by the Imperial Navy eventually finds the Rebel base on Hoth; however, a premature attack by the incompetent Admiral Ozzel gives the Rebels proof that they had been found out and prepare to get the fuck out of Hoth. Vader leads the Imperial troops that attack the Rebels covering the evacuation in a brutal onslaught (that also serves as a reminder that the Empire is not to be trifled with, as the Rebels stand absolutely no chance in taking the Imperial forces head on). Most of the Rebels manage to escape, but their forces are crippled and take years to reconstitute. Luke starts his Jedi training under Yoda and ultimately learns that Vader is his father. &lt;br /&gt;
** The Rebels learn via the Bothans that the Empire has begun construction of a second Death Star with cocaine and hookers over Endor and moreover, that the Emperor is personally overseeing the construction. Any common sense gets thrown out of the room when the Rebel leadership decides to attack the Death Star directly with all of their forces only for the whole ordeal to have been a trap set by the Emperor who fed the Rebels false intel, catching them between the Death Stars hammer and the Imperial Navys anvil (which they should have smelled from five miles away). In spite of all the odds, the Rebels still manage to disable the Death Stars shields, blow up the stations generator like the last time, killing the Emperor, Vader, most of the Imperial Navys commanders and get away with it. This is where the old Lucasfilm canon ends. The Empire is defeated and the galaxy liberated from its tyranny. &lt;br /&gt;
{{Star Wars}}&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271151</id>
		<title>Industrial Revolution</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271151"/>
		<updated>2023-02-20T05:19:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Napoleonic Wars */&lt;/p&gt;
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&lt;div&gt;[[File:Steam engine in action.gif|300px|thumb|right|Knights clash, Nobles Plot, Kings Proclaim and Priests Preach. But for all their ambition, passion, glory, drive and zeal it&#039;s a few modestly well off men trying to figure out how to better drain flooded mines that change the world]]&lt;br /&gt;
{{topquote|The more we progress the more we tend to progress. We advance not in arithmetical but in geometrical progression. We draw compound interest on the whole capital of knowledge and virtue which has been accumulated since the dawning of time. Some eighty thousand years are supposed to have existed between paleolithic and neolithic man. Yet in all that time he only learned to grind his flint stones instead of chipping them. But within our father&#039;s lives what changes have there not been? The railway and the telegraph, chloroform and applied electricity. Ten years now go further than a thousand then, not so much on account of our finer intellects as because the light we have shows us the way to more. Primeval man stumbled along with peering eyes, and slow, uncertain footsteps. Now we walk briskly towards our unknown goal.|Arthur Conan Doyle}}&lt;br /&gt;
The &#039;&#039;&#039;Industrial Revolution&#039;&#039;&#039; was a period from about 1776 to 1914 which proved to be a major game changer for humanity. Many periods of history are laid out arbitrarily by historians for book-keeping purposes. An English peasant born at the tail end of the [[High Middle Ages]] in 1340 who was lucky enough to see the beginning of the [[Renaissance]] about 90 years later most likely wouldn&#039;t think that the world at the time of his birth was all that different from the one in which he died, even if he was glad that the whole &amp;quot;everybody&#039;s dropping dead of plague&amp;quot; spell did not come back. The same would not be true if said English fellow was born in 1780 and died in 1870. In that time the majority of people had moved from the countryside to cities, factories were making everything, you could cross the country in a train in a day and send a message to newfangled Dominion of Canada at the speed of light.&lt;br /&gt;
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==Technology==&lt;br /&gt;
[[Image:Victorian factory.jpg|thumb|Right|400px|A Victorian Factory, Watch your Hands]]&lt;br /&gt;
The big thing of note here is energy. For most of the history of civilization, if humans wanted to do something like move a heavy object from point A to Point B, dig a hole, grind grain, work iron, or whatever else, they had to do it with muscle power, either their own, other peoples&#039; or draft animals like oxen and horses. Later, they worked out how to put wind and flowing water to use with sails, watermills and windmills. These things were useful in their own right and by the 1700s they were used in a wide variety of operations, but both had serious limitations. There are only so many rivers where you can build water-powered mills and even in windy places there are calm days, so they primarily supplemented good hold man/horsepower. A human can produce about 100 watts (joules per second) of motive power continuously, while a horse can provide about 750 watts. In contrast a kilogram of wood produces about 16-21 megajoules of energy when burned and coal has about 30 megajoules, which comes in the form of heat. Steam engines use boiling water to turn that heat into motive force which can operate factory machines, propel ships and locomotives to carry cargo, dig ditches and more. Once they had been refined to a level of practical efficiency, steam engines forever changed the nature of how work got done. First this was done by belts, gears, and rods, and later by electrical power generated by steam (or other sources) turning generators to power electric motors and lights.&lt;br /&gt;
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One of the key advances of the Industrial Revolution was the assembly line, which allowed rapid construction of goods by giving each worker a single task to be repeated instead of requiring they have specialized knowledge of the whole process. While this idea goes back to at least the Venetian Arsenal in the Middle Ages, it became the standard during this era thanks to breakthroughs in milling, grinding, and lathing metal powered by steam (these machines were also a pre-requisite for the creation of precision instruments, without which you can&#039;t even make the machines that make the machines that make the final product). One side effect of making things on an assembly line is that items were broken into interchangeable parts that were replaceable if they broke, where before repairs were specialized work done by craftsmen, if they could be accomplished at all. The assembly line ultimately led to the proliferation of cheap automobiles, which revolutionized the concept of personal transport; the most prominent example was the Ford Model T, which was the first inexpensive mass-market automobile and remains one of the most-sold cars in history. These early cars all had unique controls and the modern, standardized control layout would not be invented until 1916 and would not achieve popularity until after 1922. Likewise, while assembly line techniques blossomed in the late 19th and early 20th century, it wouldn&#039;t be until World War II that quality control was tight enough that parts were interchangeable between factories. &lt;br /&gt;
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Education also improved and became more universal during this era. By 1800 literacy was near universal in the United States, though this figure may not be counting slaves. Indeed, high literacy was critical to the American Revolution, which made extensive use of mass-printed propaganda like &#039;&#039;[[Wikipedia:Common Sense (pamphlet)|Common Sense]]&#039;&#039;. Public education further improved these literacy rates. Democracy would gradually rise in prominence during this period thanks to increased literacy. The abolition of slavery and women&#039;s emancipation would also make serious progress during this era as an extension of the rise in literacy.&lt;br /&gt;
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Communications technology experienced a quantum leap during this period. The first optical telegraph system was built in 1793, and the French Empire under Napoleon greatly expanded this network and made good use of its ability to transmit signals across great distances. The electrical telegraph evolved during the same time period, but the British and French initially ignored it because they thought the optical system was just fine. This didn&#039;t stop inventors from refining and perfecting the device, and the first commercial electric telegraph came online in 1837, with widespread adoption occurring shortly thereafter. Undersea cables were laid across the Atlantic, Mediterranean, Indian, and Pacific, connecting the world for the first time. Early versions of telex and fax machines used the technology as well, and then in the 1890s came Guglielmo Marconi and wireless telegraphy, which quickly became the standard comms equipment for ships and is the main reason anyone survived the sinking of the &#039;&#039;Titanic&#039;&#039;. Alongside this came the discovery of radio waves, which went quickly from experimental technology to cheap, mass-produced sets. The telephone was also invented in the late 19th century. &lt;br /&gt;
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Photography was invented in the early 1800s and perfected by the 1840s, when Louis Daguerre invented the process he so humbly named after himself. The proliferation of cheap and (relatively) easily reproduced photographic images took the world by storm. Souvenir and formal photographs became a big business, along with the much creepier death photos (since it took a few minutes to capture a photo with the daguerreotype process, some people found it easier to pose a dead person than to get a live one to sit still). Battlefield photographs from the American Civil War brought the brutality of war into the public eye for the first time. Film recording also got its start during the Industrial Revolution, with the first stroboscopic animations appearing in the 1830s and stereoscopic viewers emerging a decade later. The real revolution came when Eadweard Muybridge worked out how to display a series of static photographs as a single moving image, followed swiftly by George Eastman&#039;s invention of the first photographic film in 1884 and the development of the first motion picture cameras by Louis LePrince in 1887. Other inventors and pioneers like Emile Reynaud, Ottomar Anschütz, Robert W. Paul, the Lumiere brothers, and Georges Méliès furthered the technology and brought cinema to the masses for the first time. &lt;br /&gt;
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Weapons technology advanced by leaps and bounds. At the start of the Industrial Revolution, the average soldier was armed with a smoothbore flintlock musket that could be shot maybe four times a minute and was accurate to a hundred yards at most. Breech-loading rifles came around very shortly into the period, though the complexity of the mechanism made large scale manufacture impossible. Guns became mass produced (and were among the first complex machines with metal mechanisms to be so), but over the early 19th century rifling became standard and switched over to percussion cap firing mechanisms and were complemented by the first mass-produced revolvers. Starting in 1848, muskets began being phased out for breech-loading rifles. Metallic cartridges and smokeless powder would arrive towards the end of this era. Since black powder would rapidly foul any repeating action, smokeless powder was critical to the function of any self-loading firearm. Machine guns made their first appearance in the 1880s with Sir Hiram Maxim&#039;s invention of his namesake gun. Self-loading pistols emerged as well. Artillery advanced from simple iron tubes firing iron balls or canister rounds straight ahead to breech-loading steel guns which fired high-explosive shells on predictable ballistic trajectories.&lt;br /&gt;
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Of course, there was a downside. Industrialization did generate a lot of wealth, but not everyone profited from it. Rural landlords found that their fields were full of surplus farmhands who weren&#039;t needed and promptly kicked them off their land to go live in dirty overcrowded cities full of cheaply made apartments into which people were crammed like sardines. To get enough to survive, everyone in a poor family older than six would have to work in hellish, unsafe conditions for 12 hours or more, often operating dangerous machines that could maim or kill an unwary operator in the heat, dark, stink and noise of it all while their bosses [[Wikipedia:Triangle Shirtwaist Factory fire|forcibly locked their workers into the building]].&lt;br /&gt;
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There were various responses to these conditions, some of which were more extreme than others. The best-known of these is the concept of the labor union, which allowed for workers in the same industry to group together and demand better working conditions from their employers. This era also saw the rise of regulations against child labor, improved safety standards and so forth. And of course, there was the enormous amount of pollution and general environmental destruction, whose effects are coming back to bite us in the ass a little over a century later. It was a legendary problem even then; the famed &amp;quot;London fog&amp;quot; that you see in every Victorian-era depiction of the city was caused by every house and business in London burning coal for heat, kicking vast amounts of soot and pollutants into the air and generating thick, toxic smog.&lt;br /&gt;
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==Napoleonic Wars==&lt;br /&gt;
{{topquote|All in all, French armies wrought much suffering in Europe, but they also radically changed the lay of the land. In much of Europe, gone were feudal relations; the power of the guilds; the absolutist control of monarchs and princes; the grip of the clergy on economic, social, and political power; and the foundation of ancien régime, which treated different people unequally based on their birth status. These changes created the type of inclusive economic institutions that would then allow industrialization to take root in these places. By the middle of the nineteenth century, industrialization was rapidly under way in almost all the places that the French controlled, whereas places such as Austria-Hungary and Russia, which the French did not conquer, or Poland and Spain, where French hold was temporary and limited, were still largely stagnant.|Daron Acemoglu and James A. Robinson, &#039;&#039;Why Nations Fail&#039;&#039;}}&lt;br /&gt;
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{{topquote|In early life he may have been a sincere republican; but he hated anarchy and disorder, and, before his campaign in Italy was over, he had begun to plan to make himself ruler of France. He worked systematically to transform the people&#039;s earlier ardor for liberty into a passion for military glory and plunder.|Willis Mason West}}&lt;br /&gt;
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Imagine a world where Tom Cruise succeeded in killing Hitler and then Rommel proceeded to do all the conquering that Hitler promised to do except without all the genocide, only to lose it all by invading Russia in winter. Replace Hitler with Maximilien Robespierre and Rommel with Napoleon Bonaparte and that&#039;s basically the Napoleonic Wars. &lt;br /&gt;
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France was a shit place to live if you were a peasant and always had been, but the 1790s were particularly shitty. Like &amp;quot;why is my bread made of sawdust&amp;quot; shitty (no, really, that happened). Seeing that America had done all right for itself after throwing out the [[monarchy]], a bunch of French people decided they had nothing to lose and tried the same. Things got a little [https://en.wikipedia.org/wiki/Reign_of_Terror out of hand] as they [https://en.wikipedia.org/wiki/St._Bartholomew%27s_Day_massacre tend to in France] and before long a young military officer decided that the best course of action was to shoot some protesters with cannons, and the country loved him for it.&lt;br /&gt;
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Now that he was in control, [[Emprah|Emperor Napoleon]] had a relatively short to-do list: Lead and shape &amp;lt;s&amp;gt;Man&amp;lt;/s&amp;gt;Frenchkind &amp;lt;s&amp;gt;into a psychic race&amp;lt;/s&amp;gt; and surpass the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Romans&#039;&#039;&#039; by learning from their mistakes, unite Humanity under one aegis and allow for &amp;lt;s&amp;gt;instant&amp;lt;/s&amp;gt; communication and travel &amp;lt;s&amp;gt;across all human inhabited worlds&amp;lt;/s&amp;gt;, kill literally every &amp;lt;s&amp;gt;Xenos&amp;lt;/s&amp;gt; Brit(is there really much of a difference?) and most importantly, prevent another calamity like the Age of Strife or Fall of the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Roman Empire&#039;&#039;&#039;.&lt;br /&gt;
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Five coalitions were raised against the Emperor&#039;s Great Crusade, and each was smashed to pieces by his &amp;lt;s&amp;gt;Astartes&amp;lt;/s&amp;gt; &#039;&#039;&#039;Horse Artillery&#039;&#039;&#039; and the &amp;lt;s&amp;gt;Solar Auxilia&amp;lt;/s&amp;gt; &#039;&#039;&#039;Garde Impériale&#039;&#039;&#039;. This went on until the Emperor was betrayed by &amp;lt;s&amp;gt;Horus&amp;lt;/s&amp;gt; &#039;&#039;&#039;the weather&#039;&#039;&#039;. In the disastrous invasion of &amp;lt;s&amp;gt;Isstvan V&amp;lt;/s&amp;gt; &#039;&#039;&#039;Russia&#039;&#039;&#039;, the Grand Army would suffer 80% losses, many due to freezing to death.  &lt;br /&gt;
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While Napoleon would fight against two more coalitions against him, the defeat in Russia would prove to be the beginning of the end. &lt;br /&gt;
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To fund these wars Napoleon sold the United States a &#039;&#039;&#039;huge&#039;&#039;&#039; chunk of land that&#039;s now known as the Louisiana Purchase. This was actually controversial in the United States at the time since it wasn&#039;t &#039;&#039;explicitly&#039;&#039; allowed by the Constitution of the United States. The sheer size of the acquisition surprised nearly everyone except Napoleon; the negotiators sent by President Jefferson were only looking to acquire New Orleans and access to the Mississippi. Napoleon was eager to divest himself of his New World holdings because they were more trouble than they were worth (a lesson Spain never took to heart and the British only after a very long time); this was shortly after France embarrassingly lost Haiti to the world&#039;s first (and so far only) successful large-scale slave revolt. Ultimately, the argument that the power to make treaties was sufficient to make a treaty exchanging money for land won out and American settlers soon flooded the largely undeveloped land. Another lasting consequence was that Napoleon&#039;s government offered a large reward for anyone who could develop a cost-effective method of preserving food. Nicolas Appert claimed this prize when he discovered that food cooked in sealed jars would last for a long time (even though he admittedly had no clue why it worked). This would eventually be refined into canning.&lt;br /&gt;
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The key to Napoleons success on the battlefield was mainly due to two factors. The first was that he abolished the system of purchasing military ranks, which was the norm for all other European states at the time. It didn&#039;t matter if you never even saw a musket in your life, if you laid down 10.000 Francs, you were a General of his majesty now, congratulations. Napoleon abolished this entirely, granting ranks and the prestige that came with them exclusively through merit. If you were a compentent commander, it didn&#039;t matter how high your birth or how thick your briefcase was, you could rise all the way to the top to become of Napoleons famous Marshals (although that didn&#039;t stop Napoleon from engaging in some dubious nepotism here and there - in the end, two of his brothers ended up becoming Marshals too and his son-in-law not just a Marshal, but also King of Naples). This in turn not only guaranteed that his armies and divisions were lead by the crème dé la crème of his Generals, but also increased the morale and motivation of his troops dramatically, beyond just the patriotic fervor of the years prior. Whereas the soldiers of Russia, Prussia or Austria were mostly impoverished farmhands or unlucky vagrants, pressed into uniforms and drilled until the last vestiges of humanity were stripped away, Napoleons soldiers were proud, willing to take risks and hungry for glory and promotions. &lt;br /&gt;
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The second was that he revolutionized logistics and offensive tactics. Napoleon can arguably even be credited with inventing the basic concept of modern maneuver warfare from whole cloth. To give some context: Armies during the tail end of the 18th century usually moved in large, single formations, which mainly served the purpose of stopping any of the aformentioned pressganged sods from deserting too early. The thought of splitting up into smaller forces didn&#039;t really occur to the strategists of that time since the sense of honour put an emphasis on big, decisive single battles with little room for skirmishes. Such a big, central force had to be upkept, so they carried a sizeable chunk of civilians with them (it wasn&#039;t unheard of that the total amount of people moving in an army were at least half of the fielded manpower): metalworkers to repair cannons, smiths to make nails and horseshoes, the actual wives and children of many soldiers in the army and also, what might seem utterly bizarre to us today, people that could only be described as tourists. Napoleon did away with the civilians in his armies entirely, keeping only a number of specialists like sappers and engineers on hand, preferring to instead aquire (yes, aquire, civilians that had their possessions lifted in this system were entitled to compensation after the fighting was over and looting was heavily punished) their supplies from the cities and countryside he marched through. This gave him a massive advantage in operational flexibility and allowed him to march quicker into advantageous positions or exploit the flanks of his enemies. Another advantage of this system was that it allowed Napoleon to split his forces up into smaller divisions and corps that had permission to act independently from the main force and when opportunity arose. A common theme of diary entries of Generals that fought against Napoleon was how he always managed to take them by surprise in places they least expected attacks from. It has to be said though that Napoleons massive skill as a micromanager was often the single part that kept this machine going; in theaters were he wasn&#039;t personally involved, it generally fell apart when less competent commanders tried to do the same and felt overwhelmed in the face of the flow of information and constant decisionmaking they had to process, like in Spain and during the retreat out of Russia.  &lt;br /&gt;
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===The War of 1812===&lt;br /&gt;
The young USA would engage in its own concurrent fight against the British. In 1812, the U.S. declared war on the British over press-ganging of American sailors... two days after the British put a stop to it (transatlantic communication at the time could go no faster than transatlantic ships, which took roughly two months). The official &#039;&#039;casus belli&#039;&#039; aside, the real reason the United States declared war on Britain was in retaliation for British support of Tecumseh&#039;s Shawnee Confederation and a desire to conquer Canada. Despite terrible results for the US on land, which saw the White House burned down by Canadians, the U.S. did better than expected on the naval front. Even with Napoleon tying up most of the Royal Navy, the hastily raised and underfunded U.S. Navy matching them was a serious accomplishment. &lt;br /&gt;
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One especially notable U.S. vessel was the [https://en.wikipedia.org/wiki/United_States_floating_battery_Demologos United States floating battery &#039;&#039;Demologos&#039;&#039;] (retroactively renamed the &#039;&#039;Fulton&#039;&#039; after its creator), the first documented steam warship. However, the principle muscle of the USN was the nation&#039;s first six frigates, originally constructed to fight the Barbary pirates. Although they were relatively old ships by the start of the war, they were still well armed, sturdy, exceptionally fast for their weight and virtually cannon-proof due to their composite-armor-like hulls, built from American live oak instead of comparatively flimsy European wood. This is where USS &#039;&#039;Constitution&#039;&#039; got her nickname of &amp;quot;Old Ironsides&amp;quot;; during a battle with HMS &#039;&#039;Guerriere&#039;&#039;, one of her crewmen watched shot after shot bounce off &#039;&#039;Constitution&#039;&#039;&#039;s hull like a Tau punching a Space Marine and famously shouted &amp;quot;Huzzah! Her sides are made of iron!&amp;quot; After a string of high profile defeats the Royal Navy forbade their captains to engage them with less than a two-to-one advantage.&lt;br /&gt;
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In December 1814 both sides declared peace since they weren’t getting anywhere and the original cause for the war was no longer applicable. On 8 January 1815 [sic] the [https://en.wikipedia.org/wiki/Battle_of_New_Orleans Battle of New Orleans] was fought and ended in an overwhelming U.S. victory, despite the war already being over (see the above point of communication being slow).&lt;br /&gt;
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==Transportation==&lt;br /&gt;
In 1800, if you wanted to get from point A to point B your options were limited. You could always walk, in which case you might be able to cover maybe 50 kilometers a day at 4kph if you&#039;re in good health and traveling light. Catching a lift on a farm wagon was about as fast, but it&#039;s not you doing the walking. If you had the cash, you might use a stagecoach, drawn by a team of horses which were regularly swapped out and could go along at 13-16kph if the roads were good. A sailing ship might be able to match that speed if there was favorable conditions (and that was a big if) and would be on the move 24 hours a day. Most people of the period lived their whole lives without going more than 30km from their birthplace; travel was the domain of elites, the wealthy, merchants and their associates, and armies on the march. While there had been refinements (some of which were fairly substantial, especially with ships) this basic set-up had been the case since the Bronze Age. But this ancient order would soon be overturned by steam power.&lt;br /&gt;
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First there were steamboats with experiments starting in the 1700s in Britain, France and America. It was a fairly straightforward idea: take a boat, slap a steam engine in it, hook it up to a paddle wheel and hope that nothing catches fire or blows up. By the early 1800s there were some steam tugboats. By the 1810s there were paddleboats handling cargo on canals and rivers. By the 1820s there were experimental steamships which could cross the Atlantic mostly using engine power and by the 1830s there were regular transatlantic crossings. The big advantage of a steamship over a sailboat was that it could sail straight into the wind without giving a shit. Voyages that could take months at full sail could be done in a week. Even so sailing ships still persisted for some time in some roles as they did not need their coal bunkers topped off all the time.&lt;br /&gt;
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Self-powered ships were a big deal for maritime trade, but on land something new rolled down the lines. Steam locomotives started put hauling carts in English and coal mines, then upgraded in 1826 to moving freight and passengers. In 1829, Stephenson&#039;s Rocket managed to achieve the &#039;&#039;amazing&#039;&#039; overland speed of 48 kph. Things only escalated from there. By the 1830s, there was a full blown railway boom in the UK as rail lines snaked their way over the British Isles and their colonies. The US followed soon after, then the French and gradually the Germans, Spanish, Russians, Italians and so forth got in on the game. For the United States in particular railways shaped the cultural landscape of the country. Chicago and several other cities went from podunk towns to major cities thanks to their use as a rail hub and expansion of the rail network west was a key tool in settling the frontier. The same applied to Canada with the Canadian Pacific. The big American rail companies also became massively powerful [[Megacorporation]]s in the modern sense. In the latter of half of the century, trams and trolleys began to emerge for use inside cities, providing the forerunner to modern public transit services.&lt;br /&gt;
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From moving Iowa grain and bananas from Havana to the European market to sparking the beginnings of tourism to the creation of the first suburbs, both steamships and railways transformed national economies and the ways people lived and worked. They also changed warfare. Steamships could easily outmaneuver and outrun pure sailing vessels; on land trains could easily move soldiers and supplies in huge numbers.&lt;br /&gt;
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This was also the time when humanity first took to the air. The first hot-air balloons appeared in the late 18th century and were gradually refined. In 1852 the French built a hydrogen balloon with a small steam engine, allowing the operator to move it about as he wished. Further experiments were made through the latter half of the 19th century with lighter than air flight. At the same time, inventors began to work with gliders to achieve heavier than air flight. Despite the claims of a few derpy dorks forever consigned to be laughingstocks that heavier than air flight was impossible for humans, the Wright Brothers managed to achieve powered flight in 1903.&lt;br /&gt;
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==Meiji Revolution ==&lt;br /&gt;
{{topquote|智識ヲ世界ニ求メ大ニ皇基ヲ振起スべシ (Knowledge shall be sought throughout the world so as to strengthen the foundation of imperial rule.)|Meiji Charter Oath}} &lt;br /&gt;
[[Image:Meiji era Train.jpg|Railways come to the land of the Rising Sun, memorialized in Woodcut|thumb|right|300px]]&lt;br /&gt;
During the Age of Exploration, Japan had closed its borders to most of the outside world to prevent foreign influence (even going so far as to kill castaways, missionaries and their converts - even Japanese sailors who were rescued by foreign ships were prevented from returning home), and for a time, the Shogunate was successful in preventing Europeans from encroaching on Japan like they had in so many other parts of the world. This came to a crashing halt over 200 years later on the 8th of July 1853. The USS &#039;&#039;Mississippi&#039;&#039; and some other American ships arrived in Edo to deliver a message from US President (at the time of the Mississippi&#039;s departure) Millard Fillmore requesting the reopening of trade. The &#039;&#039;Mississippi&#039;&#039; and its companions returned on the 12th of February 1854 and led to the Convention of Kanagawa in March (funny enough, Fillmore&#039;s term in office was over before this). There were other developments like the British bombing a port in revenge for a murdered businessman, said port&#039;s rulers in the Satsuma domain agreeing to pay reparations by buying warships, having been thoroughly impressed by their firepower, the assassination of the Shogun&#039;s number two Ii Naosuke and an attempt to burn the Imperial Palace. This led to a weakening of the ruling Shogunate that allowed Emperor Meiji to seize back power in the violent but swift Boshin War in 1868, permanently ending the Shogunate and the feudal system that had ruled Japan for centuries. The die-hard Shogunate loyalists briefly declared a Republic but they were defeated at Hakodate in the final weeks of the war. One of the foremost Imperial samurai and part of the ruling triumvirate under the Emperor, Saigo Takamori, led his home domain of Satsuma into a brief rebellion after disagreeing with some of the reforms and the triumvirate falling apart with one of them dying of illness and Saigo being rivals with the other guy. During the Battle of Shiroyama Saigo&#039;s last charge, mortal wounding and assisted seppuku, followed by the final charge of his 50 remaining followers marked the end of the samurai in the face of conscripted peasants with rifles and cannons. With the last of the big three being assassinated by ex-samurai after the Rebellion, ironically not far from where Naosuke had been shot and decapitated, it was over.&lt;br /&gt;
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The new Meiji government, not wanting to be consumed and dismembered by the Western powers as many other Asian countries already had, undertook a rapid adoption of Western technology and, eventually, started doing some empire building of its own. On the one hand, the fact that a formerly isolated nation could go from a feudal backwater to a competitive modern nation in just a scant few decades was remarkable. On the other hand, the need to maintain Japan&#039;s power to prevent Western imperialism from getting all up in their shit directly led to Japan&#039;s own growing military autocracy. Military success against China in 1894, and against Russia in 1905 combined to put Japan on the world stage. The latter conflict especially put the West on notice; everyone had expected Russia to curb-stomp the Japanese, only for the Japanese to kick the shit out of the Russians on land and win an absolutely crushing victory at sea in the Battle of Tsushima. Nearly the entire Russian fleet was wiped out in exchange for three Japanese gunboats and a handful of casualties, one of whom was future admiralissimo Isoroku Yamamoto (he lost two fingers to a bit of shrapnel and would have been discharged if he&#039;d lost a third). The architect of this grand victory, Admiral Heihachiro Togo, was celebrated as a national hero, and his flagship &#039;&#039;Mikasa&#039;&#039; is preserved as a museum in Yokosuka. While the samurai as a class lost their traditional power of free money and being able to execute disrespectful peasants, enough of them saw the writing on the wall that they found positions in the new order, using the wealth and education that their families had accumulated to enter politics, the military academy, or found many modern institutions one would recognize today, such as Mitsubishi.&lt;br /&gt;
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==The American Civil War==&lt;br /&gt;
{{topquote|We are [[Grimdark|not only fighting hostile armies, but a hostile people]], and [[Exterminatus|must make old and young, rich and poor, feel the hard hand of war]].|William Tecumseh Sherman preparing to go absolutely fucking scorched earth}}&lt;br /&gt;
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Shortly after achieving independence, a distinction between the newly formed United States became more and more pressing. The southern colonies had been settled by men who wanted to make a lot of money in the New World and who set up plantations manned by slaves growing tobacco and cotton. The northern colonies were settled by groups who wanted to recreate England (or their ideal version thereof) where the cash crops grown on plantations were not profitable and to whom slavery increasingly became morally repugnant, especially as awareness of its excesses and abuses became widespread. Political trickery like slaves being counted in censuses as a means to secure more legislative representation in Congress while they weren&#039;t allowed to read, let alone vote, only inflamed the issue further. There was some hope that slavery was on its way out at first (many of the Founding Fathers had believed that the growth of industrialization and the declining price of tobacco would make slavery obsolete and thus left the problem for future generations to solve), and then Eli Whitney invented the cotton gin, which made it much easier to process cotton and allowed for the vast expansion of cotton plantations, leading the slave owners to become very wealthy and invest their profits in buying more slaves to pick more cotton. Even those who did not profit directly from slavery still supported the institution, if only because they were terrified of the possibility of a slave revolt or an outright race war, as had been the case in Haiti just a few decades prior. &lt;br /&gt;
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There was also a growing sense of abolitionism in the North. The British had shut down their transatlantic slave trade in 1807 and abolished slavery in 1833, with France following in 1848. While the number of hard-line abolitionists in the North was comparatively small, they were making headway and there were various groups opposed to slavery to various degrees. Tensions rose gradually in the first few decades of the nineteenth century, from outright brawls in the United States Senate to the &amp;quot;Bleeding Kansas&amp;quot; incident, to John Brown&#039;s attempted slave revolt at Harper&#039;s Ferry. This led to the Southern states attempting to create new slave states as fast as possible and other ploys which spiraled things out until the election of President Abraham Lincoln on a generalized anti-slavery plan. Fearing that &amp;quot;The Peculiar Institution&amp;quot; would be contained, constrained, and eventually brought to inevitable extinction, the powers that be in the South pushed for a violent breakaway.&lt;br /&gt;
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This war is notable for being the most destructive conflict to take place within the United States (700,000 people dead (more than any other American war) as well as a lot of buildings and infrastructure destroyed) and one of the biggest wars that was fought between industrial powers. One reason for this is that the North simultaneously held that South never left the US and that a total war with intentional targeting of the civilian population and infrastructure was OK. Another was a fear among the North that if the war was not won quickly (regardless of cost in lives) public opinion on it would sour, Lincoln would lose reelection and the war might end without the South&#039;s defeat.&lt;br /&gt;
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The war consisted broadly of two halves, cleanly divided by the Battle of Gettysburg. The first half was characterized by a series of grand maneuver battles in the east in which the Confederates tended to win on account of all the really competent, professional generals picking their side, most notably the legendary [[tactical genius]] Robert E. Lee, while the Union had to make do with politicians, corrupt hacks, and old men left over from the War of 1812. Morale was also an important factor; the Confederates tended to be on the average much more motivated, as they were carried by a deep belief that they were fighting a defensive war (amplified of course by Confederate Propaganda) while the Union forces, especially at start of the war, were mostly comprised of poor sods from the slums of New English cities like New York that couldn&#039;t afford the 100 dollars to rid themselves of being conscripted (that&#039;s about 12.000 Dollars in todays money, to put it in perspective) or, in some other cases, recruited stright from the ships that carried numerous European immigrants, mostly Irish, to the US. A vicious cycle ensued where every moron Lincoln gave command to would boldly set out to conquer Richmond and end the war in one stroke, only to run into Lee playing tower defense on the most unfair terrain available. Union Commander of the Month would furiously throw men at Lee&#039;s lines until the grumbling from the ranks started to sound mutinous (Fredericksburg, Manassas, the Peninsula) or just stare at his lines until getting blindsided outta fucking nowhere, usually by Stonewall Jackson (Chambersburg, Chancellorsville, Second Manassas). Either way, it&#039;d end with the Union sulking back to Washington with about 2/3rds the army they started with. This would repeat several times until eventually Lee got cocky and tried the same thing (Gettysburg and technically Antietam although that was more of a really bloody draw). By the time of Gettysburg, there were Union soldiers (the remnants of the 2nd Maine for example) who could accurately claim to [[Fail|have gone 0 for 11 against the Army of Northern Virginia]]. At Gettysburg, however, shit went sideways for the Confederates in a big way. A halfway competent general was finally in charge on the Union side, Stonewall Jackson was dead, Jeb Stuart took his cavalry off on a pointless ride to nowhere, the Army of the Potomac found and occupied some of the best defensive terrain of the war, and the Army of Northern Virginia couldn&#039;t lever them out of it despite two days of very bloody fighting. This culminated in Lee picking out some of his best divisions and ordering them to charge up the middle of the Union position, supported by all his artillery. The Union army sat and waited for the the Confederates to finish shooting, then chewed the attacking divisions up with volley fire and artillery like a Carnifex brood tearing through Imperial conscripts. The attack actually breached the Union line, but was smashed and driven back with heavy casualties. The point the Confederates reached on Cemetery Hill is now known as the high-water mark of the Confederacy. &lt;br /&gt;
[[Image:ShermansMarch.jpg|[https://www.youtube.com/watch?v=ufSGd58gjAM M-i-c, k-e-y, m-o-u-s-e.  Who&#039;s the leader of the club that&#039;s made for you and me?]|thumb|right|250px]]&lt;br /&gt;
However, the Western Theater was a different story; a pair of grimdark badasses named Ulysses S. Grant and William Tecumseh Sherman were leading the Union on a steady slog of wins up and down the Mississippi River system. Though there were some touch and go moments, such as at Shiloh, Grant kept his head and his command and ultimately masterminded the successful Vicksburg campaign, which saw him outflank the city after ordering his fleet to do a balls-out run past its defensive batteries before bitchslapping the Confederate defenders back into their trenches and settling in for a siege that lasted until 4 July 1863, the day after Pickett&#039;s Charge was shot to pieces at Gettysburg. Losing Vicksburg cut the Confederacy in half and gave the Union unchallenged control of the entire Mississippi, the most important interior waterway in the country. After Gettysburg and Vicksburg, Lincoln scented blood in the air, decided he just wanted to win and didn&#039;t care how messy it got, and so gave Grant command of the Army of the Potomac. Grant knew that the Union had more men and more equipment, and if he couldn&#039;t outmaneuver Lee, he was perfectly content to [[Imperial Guard|win by attrition]]. Grant sent Sherman rampaging through Georgia like an [[Eversor]] with flamers, and then settled in for a year of meatgrinder trench warfare with Lee that was basically just World War One without biplanes and machine guns.  &lt;br /&gt;
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While the war was started over the issue of slavery, complete emancipation was not one of the North&#039;s original war aims. However, as more Southern territory fell to the Union advance, thousands of slaves came into the custody of the Union army, either by being liberated directly or by making a break for it as soon as the bluecoats were close enough. This became troublesome in the latter years of the war, as it presented the Northern generals with a serious logistical and humanitarian challenge: feed not only a fighting army on the move, but their ever-growing train of liberated slaves. This problem was particularly acute for [https://en.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea Sherman&#039;s March to the Sea]. Some Union generals addressed this problem by offering enlistment to liberated slaves, although this practice was not universal. However, many slaves fled Confederate territory to join up with Union forces and a good number of them ended up serving in the Union Army, including the legendary 54th Massachusetts. Ending slavery not only became political policy, but also a weapon of war since it destroyed the Confederacy&#039;s economy. This led to the Emancipation Proclamation, issued after Gettysburg, and eventually the postwar adoption of the 13th Amendment and with it the abolition of slavery.&lt;br /&gt;
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==The American Frontier==&lt;br /&gt;
{{topquote|You have died of dysentery.|&#039;&#039;The Oregon Trail&#039;&#039;}}&lt;br /&gt;
Throughout the mid 1800s Americans spread rapidly westward. This was aided by several large land purchases such as the aforementioned Lousiana Purchase; this was a huge step for the young nation as they now had a major highway (The Mississippi River) linking the entire back country from the Great Lakes down to the Gulf of Mexico. But said expansion would only accelerate after a little incident south of the border where American settlers living in the Texas territory got fed up with the Mexican government and seceded the entire territory north of the Rio Grande. Texas joined the Union and Mexico gave up a bunch of land after getting its ass kicked. This led the United States to stretching from the Atlantic to the Pacific. Fueling this was several gold rushes and a series of Homestead Acts, which gave ownership of land for free if you lived on it and maintained it. Canada also had a western frontier at the same time, but that part isn&#039;t nearly as well remembered (Did you play Yukon Trail? Did you even know it existed?). Huge waves of settlers were eager to reach the newly claimed California and Oregon territories, but before any railroads were laid down, they had to travel by wagon through the barren and hostile wilderness in between, with many would-be settlers dying to disease, hypothermia, hyperthermia, attacks from upset Native American tribes, and in at least one infamous case, [[Wikipedia:Donner_Party|cannibalism]].&lt;br /&gt;
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This era has long been dramatized to the point it has become its own genre, the Western. This goes so far back &#039;&#039;[[Wikipedia:The Great Train Robbery (1903 film)|The Great Train Robbery]]&#039;&#039;, one of the first films with a narrative &#039;&#039;&#039;ever&#039;&#039;&#039;, was a western. Westerns dramatized the &amp;quot;Wild&amp;quot; West as a chaotic wasteland full of bandits and savages where a man would be killed for any or no reason, but historically this was not the case. Statistically the west was actually very peaceful outside of the wars, especially compared to cities out east. The big outlaws, shootouts and murders were simply very publicized &#039;&#039;&#039;because&#039;&#039;&#039; they were unusual. Still, many of these more famous incidents showed how loose the power of the law was out in the frontier, as in several cases, you had several figures who had been on both sides of the law (Billy the Kid’s Regulators, Wyatt Earp’s revenge ride, etc) usually due to conflicting interests between locally powerful factions.&lt;br /&gt;
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==The Unification of Germany== &lt;br /&gt;
{{topquote|The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.|Otto von Bismarck about the unification of Germany}} &lt;br /&gt;
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One of the aftereffects of Napoleon&#039;s brief stint into making France the all-encompassing superpower of Europe was that he motivated quite a lot of people to identify themselves with their nation instead of families or rulers. The place where this nascent idea of nationalism reverberated the most were the German states, which had been notorious for their disunity since the age of Charlemagne. Liberal and nationalist ideas that sought to unify Germany into one nation ultimately culminated in a series of revolutions that all failed until Prussia, under the leadership of Otto von Bismarck (a man with a political genius as massive as his mustache), kicked the Austrians out of the German territories and won a war against France in 1871. &lt;br /&gt;
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The Franco-Prussian War, incidentally, had not a lot to do with Germany in itself. The southern German states (Hesse, Württemberg, Baden and Bavaria) that were still independent from Prussia at this point, leaned towards Austria. Instead it was about... Spain. Spain? What does fucking Spain have to do with Germany? Well Spain had a lot of issues at the time, the most pressing of which that it was a colonial power with no monarchy; their previous queen had been removed from power by a coup. After [[Blam|order had been restored]], the question remained whose dynasty should ascend to the Spanish throne. One of the proposed candidates was Leopold of Hohenzollern-Sigmaringen, a scion of a branch of the Prussian royal family that remained Catholic. France was very paranoid about being outmaneuvered by the Germans and sought to prevent that, but Bismarck carefully manipulated a series of events, including the careful redacting and publication of a diplomatic telegram to make it seem as if the French had pressured the Prussian King to withdraw Leopold&#039;s candidacy for the Spanish throne (when in reality Leopold had already declined to Wilhelm) to lure France into a war with Prussia and the German states. [[Just as planned|And it worked.]] The South Germans were outraged, and the French found themselves faced with a Hobson&#039;s choice: either they could go to war or suffer severe diplomatic embarrassment at home and abroad. The following conflict saw the French being thoroughly curbstomped within eight months as the Prussians outmaneuvered and outgunned them again and again. Massive conscription after the majority of professional soldiers fell into Prussian captivity at Metz and Sedan did little to alleviate the problems. To add insult to injury, the Germans proclaimed their new Empire in Versailles, the old seat of the French kings, driving a wedge between France and Germany that would not be overcome until the 1960s.   &lt;br /&gt;
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The unification of Germany marked a massive shift in the balance of the European powers. The weakest power in the European concert (Prussia) suddenly became the strongest on the continent, with a massive population, a disciplined and modern army that ground every enemy it faced into the dirt like they were nothing, and a huge industrial base that was kicked into overdrive once the multitude of national barriers between the small German dukedoms were abolished (also helped by the reparations France had to pay to the Germans as well as the capture of Alsace-Lothringia and its rich deposits of ore). It grew so fast and rapidly that only in the span of 30 years, it managed to surpass the production levels of steel and coal of every other imperial power in the world and singlehandedly pioneered large-scale industrial chemical production with inventions like the Haber process for synthesizing ammonia from atmospheric nitrogen (invaluable and irreplaceable in anything that has to do with anorganic chemistry, like most of the fertilizers used in contemporary farming). In general the German Empire was at the forefront of what&#039;s called the &amp;quot;Second Industrial Revolution&amp;quot; of the late 19th century.&lt;br /&gt;
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The Germans, being late to the party as far as imperialism was concerned, wanted a piece of that big fat colonial cake that they felt were owed and used their industrial and military leverage to apply massive pressure to the rest of Europe. This, combined with the inherent semi-feudal social order that had persisted in Prussia since the 1600s and the rampant militarism of German society, created a very aggressive nationalist machismo which ultimately contributed a lot to the crisis that led to World War One with all of its cataclysmic consequences. Nearly all negative stereotypes people associate with Germany to this day, like militarism, brutishness, blind obedience, lack of humour, strict workplace discipline, punctuality, and being unemotional come from this particular era. The culture that this attitude bred eventually led to the mindset that gave rise to the Nazis after Germany&#039;s defeat in World War I and only started to fizzle out after the old elites of the German Empire were permanently removed from power after World War II forced the Germans to reinvent themselves and their nation.&lt;br /&gt;
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== The British Empire ==&lt;br /&gt;
{{British}}&lt;br /&gt;
{{topquote|On her dominions the sun never sets; before his evening rays leave the spires of Quebec, his morning beams have shone three hours on Port Jackson, and while sinking from the waters of Lake Superior, his eye opens upon the Mouth of the Ganges.|The Caledonian Mercury}}&lt;br /&gt;
[[image:British Empire 1921.png|thumb|left|400px|“C&amp;quot; is for colonies&lt;br /&gt;
Rightly we boast&lt;br /&gt;
that of all the great nations&lt;br /&gt;
Great Britain has most!&amp;quot;- Mrs Ernest Ames, An ABC for Baby Patriots]]&lt;br /&gt;
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Remember the British East India Company from the [[Age of Enlightenment]]?  Well, eventually Britain decided to drop the pretense that it was merely an English corporation that was building colonies everywhere and just owned the fact that, yes, they were trying to take over the world. They hadn&#039;t been the only ones; the Spanish, Portuguese, Dutch, French, Germans, Russians, and several American presidents were as well, and near the end Japan would try to get in on the action.&lt;br /&gt;
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The Napoleonic Wars had left the British in the enviable position of having the world&#039;s biggest, baddest navy. This was a title they would hold until the Washington Naval Treaty of 1922 and the massive debts the British had racked up during WWI led them to conceded that they would have to be okay with the US Navy equaling them in size. They would lose it entirely after the Second World War, due to the tremendous debts of fighting that war piled on top of the previous one. &lt;br /&gt;
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Having a massive navy at its disposal meant that the British could effectively dictate terms to anyone within sight of the sea. This persuasion was not solely political strong-arming, but also took the form of general peacekeeping and anti-slavery operations with the West Africa Squadron alone freeing hundreds of thousands of slaves and largely shutting down the Atlantic Triangle. At its height the British Empire had founded colonies or established protectorates on almost every major landmass on Earth, and had presences at the key maritime choke points of Gibraltar, the Suez, the Cape of Good Hope, Singapore, and the Falklands near Cape Horn. It was said that &amp;quot;The sun never sets on the British Empire,&amp;quot; which is still technically true due to the existence of the Pitcairn Islands.&lt;br /&gt;
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=== The Crimean War ===&lt;br /&gt;
The Crimean War is one of those wars that tends to be forgotten about by non-history buffs, but its effects on the world were out of all proportion to its relatively short duration (October 1853-February 1856). This was the war that gave us [[Wikipedia:Florence Nightingale|Florence Nightingale]], [[Wikipedia:Charge of the Light Brigade|the Charge of the Light Brigade]], the [[Wikipedia:Victoria Cross|Victoria Cross]], and the [[Wikipedia:Government reforms of Alexander II of Russia|Great Reforms of Tsar Alexander II]]. It was also one of the first conflicts to see widespread use of high-explosive shells, telegraphs, railways, and photography; in some senses it can therefore be considered the first modern war. &lt;br /&gt;
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The war was ostensibly started over the treatment of Christians in the Ottoman Empire, but in reality it was all about the balance of power in Europe. The Ottoman Empire was in the middle of its long collapse, and Russia was taking the opportunity to flex its muscles in Central Europe. Britain wasn&#039;t thrilled by the prospect of Turkey being conquered by Russia, and Napoleon III needed a show of strength abroad to strengthen his position at home. When the Ottomans asked for changes to the agreement on their treatment of Orthodox Christians, Russia threw a fit and declared war. The British, French, and eventually the Italians sided with the Ottomans. At first, the fighting was bloody and inconclusive, with the Russians mauling the Ottomans at the Battle of Sinop and laying siege to Kars but being stopped at Silistra. The British and French promptly sent ships and troops through the Dardanelles into the Black Sea and invaded the Crimea. This is where the Battle of Balaclava and the Siege of Sevastopol took place. Balaclava became famous for the [[Wikipedia:The Thin Red Line (Battle of Balaclava)|&amp;quot;Thin Red Line&amp;quot;]] of the 93rd Highlanders and the [[Wikipedia:Charge of the Light Brigade|Charge of the Light Brigade]]. The Siege was a badly managed, yearlong slog that killed thousands of troops on both sides and wound up killing the British army commander, Lord Raglan, who&#039;d been catching hell in the press since Balaclava and was even more depressed that the Russians were holding out for so long. Ultimately the mounting casualty figures and apparent pointlessness of the whole thing led Britain and France to call for peace negotiations, the outcome of which saw Russia and Turkey handing back the territories they&#039;d captured and Russia losing the right to base ships in the Black Sea. Russia&#039;s defeat was seen as a national humiliation and led directly to the Great Reforms of Alexander II. Among other things, he abolished serfdom in the Empire, modernized the military, relaxed press censorship, and reformed the justice and educational systems. Most of these reforms were rolled back by reactionary conservatives after Alexander was assassinated in 1881, which led to increasing unrest in the country&#039;s radical underground and may have ultimately contributed to the Russian Revolution in 1917. On the flipside, the British got the lasting cultural legacy of the Light Brigade and Florence Nightingale. Horrified by the reports of wounded British soldiers being treated in atrocious conditions, Florence rolled up her sleeves, went to the Crimea with some of her friends, and effectively invented the modern nursing profession while also pushing for reforms in sanitation that greatly reduced death rates in the field hospitals and would later be implemented throughout India and Britain. &lt;br /&gt;
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=== The Indian Mutiny ===&lt;br /&gt;
In 1853 the cost of rifling had come down enough that the British could transition from smoothbore firearms supplemented by specialist riflemen, both using the slow and relatively unreliable flintlock system, to standardizing on a rifled, percussion-cap weapon, resulting in the 1853 Enfield. Like many firearms of this era, it was loaded via cartridges consisting of the powder and ball in a sealed paper sleeve. The rifle was loaded by tearing open the cartridge (often by biting it), pouring in the powder, and ramming in the ball. This significant arms upgrade eventually reached India. In 1857 rumors (which were never proven) developed that the cartridges were coated with animal fats including beef tallow and pork lard, pissing off the Hindu and Muslim natives. This proved to the final straw for a long-brewing rebellion. Shortly into the Mutiny, the mutineers at Cawnpore slaughtered women and children who had surrendered. This proved to be a PR disaster for the rebels, killing any claim they had to legitimacy or the moral high ground and enraging the British public enough to warrant a very strong response. One important note is that the mutiny was not total (in fact, the conflict was mostly contained to Bengal), and many colonial troops fought against the mutineers, particularly Sikhs who had no prohibitions on pork or beef and were keen on the idea of getting to kill Hindus and Muslims. The conflict would lead to the effective end of the British East India Company in favor of direct rule (the &amp;quot;British Raj&amp;quot;), which was generally a serious improvement in conditions for Indians if you continued to ignore the lack of influence they had over how they would be ruled.&lt;br /&gt;
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While relatively short (a year and a half), there was little lull in the action and there are a lot of firsthand accounts one can look through to get an understanding of combat in the era. Of particular note is the several accounts of rebels being shot multiple times with a revolver but living long enough to kill or seriously injure men with their swords, which remain important in any consideration of knife vs. gun. One officer even managed to kill ~10 rebels with a &#039;&#039;spear&#039;&#039; by funneling them through a narrow doorway.&lt;br /&gt;
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As a side note, the rifle at the center of this would eventually be exported to the Confederate States of America (see above) in large numbers, which after its defeat would then be sold surplus to the post-Sakoku Japanese government (see above again).&lt;br /&gt;
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=== The Boer Wars ===&lt;br /&gt;
During the Napoleonic Wars the British gained control of every Dutch colony, and while they handed most of them back afterwards, they decided the Cape Colony in what is now South Africa was too good to let go, so they bought it. [[Rape|The Dutch weren&#039;t in a position to refuse the offer]]. A long series of disputes arising from this eventually escalated into a war between the Dutch-descended Boers and the British colonials (the Africans in the region were smart enough to know that they were kinda screwed no matter who won). Both wars were disasters for the British (even though they eventually won the second through overwhelming force) thanks to using Napoleonic tactics in an era of rifled repeating firearms. This was even worse in the first war since the British had not yet ditched their iconic red uniforms. Even after they got wise and switched to khaki, things didn&#039;t improve in the early stages of the Second Boer War as Redvers Buller, in charge on behalf of Garnet Wolseley, proved an unmitigated failure, losing battle after battle. After Buller got fired and replaced by Wolseley&#039;s rival Frederick Roberts (which caused the British army to basically split in two thanks to tensions between Wolseley&#039;s African colonial veterans and Roberts and his Indian troops), the Brits won on the field and the Boers resorted to an insurgency which was brutally suppressed (by which we mean the term &amp;quot;concentration camp&amp;quot; was literally invented here). Adding insult to injury, Roberts replaced Wolseley as Commander-in-Chief after the war.&lt;br /&gt;
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The Boer Wars have been largely forgotten except by military historians due to their [[The World Wars|foreshadowing of things to come]]. One thing that has survived into the present day is the term &amp;quot;commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics this organization enabled.&lt;br /&gt;
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These wars are largely forgotten except by military historians due to its [[The World Wars|premonitions of things to come]]. One thing that survives the wars however is the term &amp;quot;Commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics it enabled.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*This was the era where Europeans, and the nations descended from them, truly and unquestionably ruled the world. Their head-start in industrialization, advanced military and civilian technology, the vast accumulated wealth from previous centuries, and advanced medicine and agriculture gave them an advantage that any other culture at the time was incapable of overcoming. With that came a lot of nastiness. You see, the notion that people not born with a silver spoon up their arses were worth more than their value as meatshields or manual laborers hadn&#039;t caught on yet, and this went double for foreigners. The ruthlessness and blatant disregard for human life with which the imperial powers of the time exploited the people they ruled over caused widespread resentment and led to a long series of uprisings, some more successful than others. Later down the line this exploitation triggered the decolonization movement and the brutal struggle of the underclasses for equal rights and humane treatment (which continue to this day). &lt;br /&gt;
*The agricultural revolution, where machines and other modern technology were applied to farming, accompanied the Industrial Revolution. Indeed, the former fed the latter by allowing enough food to be produced that the majority of workers could take factory jobs instead of agricultural work. Additionally, the invention of the Haber-Bosch-process made the large-scale production of anorganic fertilizer from atmopheric nitrogen possible, turning landscapes that were previously thought of as unsuitable for any kind of farming into lush gardens. This earned Fritz Haber, its inventor, the Nobel Prize for Chemistry in 1919 (at the time a very controversial decision, as Haber also provided his expertise to the German war effort and among other things invented ammonium nitrate as a substitute for TNT and the first chemical weapons to be used in WWI.)&lt;br /&gt;
* Several technologies supported the process of industrialization. Steam power helped kick things off by revolutionizing manufacturing and transportation, but two others were also important. Large machinery and tall buildings required steel to become cheap enough that it could be made on a massive scale. Historically, making good-quality steel was a time-consuming process that needed the careful attention of expert craftsmen. This changed with the invention of the Bessemer process, wherein bellows would be used to blast hot air directly into the molten iron to get it hot enough to smelt out impurities. Electricity also helped tremendously, allowing for much longer working cycles through lightbulbs and improved communications through telegraph and radio.&lt;br /&gt;
*The invention of vapor-compression cycle cooling was also a major innovation of this era, although until electricity became widely available its use was mostly constrained to steam-powered dairies in cities. This allowed for much denser and heavily mechanized industrial centers, as well greater population in warmer areas. The flush toilet and toilet paper also originated at this time.&lt;br /&gt;
*Vulcanized rubber arose during this era. While important for sealing and tires, one major change this facilitated was in clothing. The elastic waistband brought about modern undergarments among other things. The first plastics were invented in the 1860s, but these early plastics were brittle and had few practical uses, so the true rise of plastics would not be till the era of [[The World Wars]] and [[The Cold War|and beyond]].  &lt;br /&gt;
*Food preservation made large advances. For most of human history, food preservation had been limited to drying (through methods including salt, smoke and/or sugar), pickling and (in climates that allowed it) freezing, all of which originated in the [[Bronze Age]] at the latest. Now methods like jarring and canning food emerged (though early sealing methods turned out to be toxic themselves), along with serious improvements to old methods like like quick freezing, the electric icemaker/freezer/refrigerator (domestic versions won&#039;t appear till the interwar period though), freeze-drying, and spray-drying, led to food that took up much less space while having lifespans measured in &#039;&#039;years&#039;&#039;. These methods continue to be refined in [[Post-Cold War|the current era]], largely through new materials and understanding of microscopic organisms.&lt;br /&gt;
**To add to that, the invention of beef extract by the German chemist Justus von Liebig revolutionized the way food could be produced at larger scales at lower cost. It served as the catalyst for the invention of most modern processed foods and the birth of large scale food factories, where cheap food could be produced to feed an ever increasing amount of mouths, further accelerating the population boom that coincided with the improvement of healthcare as outlined below. &lt;br /&gt;
*The invention of modern medicine, which arguably started with the Hungarian doctor Ignaz Semmelweis&#039; research into childbed fever (a dangerous infection of the uterus through bacteria that enter the body after giving birth), delivered the modern template of how medical research is conducted. Combined with the with the first proof of how bacteria cause sickness through the German doctor Robert Koch and the subsequent triumph of medical hygiene, this newfound understanding of illnesses and plagues that had decimated entire civilizations in the millennia before led to a huge increase in birth rates and life expectancy for every human on the planet. As a result, the world population increased rapidly, starting in the 1850s, a trend that peaked in the 1960s and is continuously decreasing ever since (not that bad of a thing as one might think, with climate change, limited resources and all) &lt;br /&gt;
*The Scramble for Africa begins in 1881 and ends in 1914. Almost all modern &amp;quot;explorer&amp;quot; cliches and imagery began here; think Theodore Roosevelt&#039;s misadventures, Dr. Stanley Livingston of &amp;quot;I presume?&amp;quot; fame, or the Indiana Jones movies. The two main exceptions, the American frontiersman in his coonskin cap and breastplate-clad Spanish conquistador, are both strongly linked to a specific type and time instead of explorers in general. The stereotype of the great white hunter/explorer wearing a pith helmet, binoculars, and khaki overalls while hacking his way through the jungle with a big-ass knife in one hand and an elephant gun in the other started here.&lt;br /&gt;
*Human flight was first achieved in this era. In 1783 the first air balloon flight took place, and was first put to military use in 1794. The Wright Flyer took flight in late 1903, marking the first heavier than air flying machine. Zeppelins became practical just before World War I.&lt;br /&gt;
* Naval technology went through multiple revolutions. The wooden sailing ships of the Napoleonic Wars gave way to ironclad tallships with steam and sail propulsion, only to be replaced in turn by warships built entirely from steel. The famous duel of the &#039;&#039;Merrimack&#039;&#039; and the &#039;&#039;Monitor&#039;&#039; marked the end of wooden warships, the appearance of the steam launch &#039;&#039;Turbinia&#039;&#039; led to a transition to turbine engines, and HMS &#039;&#039;Dreadnought&#039;&#039; heralded the modern battleship. The first military submarines appeared in the American Revolution and Civil War, although the concept wouldn&#039;t be perfected until the Great War.&lt;br /&gt;
* The beginnings of feminism started in the 19th century, as women began to lobby for more access to their countries&#039; social, political, and economic spheres. They scored some notable successes. In 1861, property-owning women in Victoria Australia could vote in local elections. In 1890 women gained the full franchise (but could not run for office) in New Zealand, while in 1893 full female suffrage was permitted in Colorado and 1902 saw federal suffrage in the new Commonwealth of Australia. By the late 19th century, the academic profession was opened up to women. It was still pretty damn sexist, but things were in motion.&lt;br /&gt;
* The Victorians (or at least those who could afford to do so) went in for elaborate periods of mourning. Not just a wake, funeral, and a catered lunch in formal wear while a funeral home gouges the family, or even sitting shiva for a week. A widow mourning her dear departed hubby was expected to wear black clothing and a veil, put up black ornamentation and wear black jewelry, and act reserved and solemn and so forth for a year. A lot of what we associate with death, mourning and similar subjects has its origins here.&lt;br /&gt;
* Holiday travel and mass tourism also became a thing here. Though medieval peasants had gotten lots of days off for religious reasons, they typically didn&#039;t have much to do or anywhere to go on those days off, being as they were medieval peasants. Rich people, of course, had always been able to travel pretty much anywhere they liked, which had led to the rise of the &amp;quot;Grand Tour&amp;quot;, wherein young men (and occasionally women) of means would dick around Europe for a few months or years while receiving a classical education, taking in the local culture, and getting laid. The proliferation of railways, steamships, and middle-class jobs made travel a practicable concept for the masses for the first time, so that by the 1870s an average middle-class family could go to the country or the seaside for a vacation or even travel abroad on a package tour. The Grand Tour persisted for a while after this, thanks to &#039;&#039;nouveau riche&#039;&#039; Americans taking up the practice, but ultimately it fell out of favor as enthusiasm for classical culture declined.&lt;br /&gt;
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==The appeal of the Industrial Revolution==&lt;br /&gt;
This era produced many things modern people take for granted and have difficulty considering life without. The rise of film and audio recording during this era and mass printing of advertisement and newspapers during this era mean there is no shortage of records of daily life, so this era is fairly well understood. Of particular note is that the late 1800s printed mail order catalogs started being printed, and these now provide quality information on everyday items, complete with cost and illustrations, that simply don&#039;t exist in earlier eras. Those researching earlier eras for this kind of thing have to go through the rare surviving records of estate sales, government orders and business transactions to get a &#039;&#039;fraction&#039;&#039; the understanding a layman can obtain from viewing a simple public domain catalog. These have proven such good resources some historically set RPGs outright say to find catalogs from companies like Bannerman (A surplus arms dealer so successful he built a castle on a private island next to West Point as an advertisement, since everyone traveling the Hudson had to see the sign on it), Montgomery Ward, and Sears Roebuck to fill in the blanks of the equipment list. Before this period, historians were mostly concerned with Big Things: wars, generals, kings, nobles, priests and the occasional artist, merchant, architect, engineer or inventor thrown in, often because there was so few records of the common man. In the Industrial Revolution historians became able and willing to adequately research the way people lived their lives day to day, from well-to-do merchants and skilled tradesmen to factory workers to scavengers picking through garbage for bones, rages, scraps of metal and dog turds to sell.&lt;br /&gt;
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The Industrial Revolution allowed for inventors to not only create meaningful new creations, but see them become common overnight. [[Adeptus Mechanicus|Before the Industrial Revolution changes generally happened slowly with various small tweaks on things and methods, the compilation of said tweaks rolling over and the occasional breakthrough like the water wheel or gunpowder every once and a while which would take centuries to come into it&#039;s own]]. A peasant would assume that his children, grandchildren and great grandchildren would till the soil just as he did with what changes that did happen in his lifetime being largely minor stuff that tweaked the board but did not change the game. Industrialization changed all that, lives were changed for better or worse by mechanization suddenly and totally. Progress became an idea that would drive the world, even if problems were also mounting. People came to understand that the past was not just the present which happened beforehand and the future could be more than just more of the same. It&#039;s not surprising that science fiction started up in the 19th century, as did horror: Jules Verne, HG Wells, Sir Arthur Conan Doyle, Mary Shelley, and Edgar Allan Poe were all active writers of the era.&lt;br /&gt;
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This time was also one of upheaval socially and politically. Before the Industrial Revolution people generally operated on the idea that one should &amp;quot;Know One&#039;s Station&amp;quot;, that society was divided into classes that were (with various degrees of legal formality enforcing this) hereditary, static and instead of trying to get out of them they should stay in them, stay out of the affairs of people of other classes and obey their betters. If you were a peasant you&#039;d work for your lord, obey his orders, treat him with reverence as a higher form of human, be jolly grateful to have such a man as your master and avoid thinking about all that politics stuff which is none of your business. While this had not died out in the Industrial Revolution (see all of England&#039;s class stuff), it was on the decline both from gradual erosion and active resistance.&lt;br /&gt;
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The source of wealth shifted from farms and fields to factories and companies which the merchant classes/bourgeois now owned. To be a noble you needed a peerage at least (in England that is, the rest of Europe, especially Spain and Germany remained static feudal societies at heart, while the French and eventually the Russians abolished it in a literally cutthroat fashion) and preferably a dozen generations of pedigree which your fellow nobs would respect even if you were broke, to be a captain of industry you just needed a lot of money invested in the right companies. It was possible for a poor man to rise to the highest echelons of society in the Industrial Revolution, see Andrew Carnegie and John D. Rockefeller. The downside of it was that these rich buggers tended to view the poor which could not rise from rags (ignoring of course how most of these &#039;&#039;nouveau riche&#039;&#039; then made it as difficult as possible for anyone to actually join their ranks) as being lazy incompetents that were only fit for ruthless exploitation and that attempting to help them out (beyond providing them with just enough education for them to do whatever work the rich needed them to do and healthy enough to keep working) was not only useless, but an active evil in the long term since it meant only more of them in the long run. To quote Charles Dickens&#039; &#039;&#039;A Christmas Carol&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&amp;quot;Many cannot go there [Workhouses and Prisons] and many would rather die.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“If they&#039;d rather die, they&#039;d better do it and decrease the surplus population.&amp;quot;&#039;&#039;&lt;br /&gt;
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The Industrial Revolution people had oppressive rigid order and stability swapped out for opportunities to excel and thrive or crash and burn. You could be born dirt poor and rise to riches, or you might start out as a skilled tradesmen who ends up as just another disposable factory worker.&lt;br /&gt;
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That attitude about the poor went doubly so for the colonial subjects and non-white people in general. In 1876 there was a drought which led to crop failure in much of India, instead of importing food to feed the affected masses (which they&#039;d done not long before successfully) the Raj Government allowed merchants to stockpile grain and sell it abroad to drive the price up. The result was famine and starvation which killed 6-10 million people. [[Grimdark|The Belgians in the Congo Free State made this look saintly by comparison.]]&lt;br /&gt;
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Such treatment of the working class, combined with the belief that since the working class were the actual producers of wealth they should be the ones with the right to decide how the machines and materials used to make said wealth were used, would lead to Karl Marx writing the &#039;&#039;Communist Manifesto&#039;&#039;:, creating [[communism]], one of the most notable ideologies of the 20th century and also one of the most [[skub|controversial]].&lt;br /&gt;
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The Industrial Revolution is the start of the Modern World and many of its issues still persist to this day. People can relate to an Industrial Revolution era person more easily than that of a peasant in the Middle Ages, a serf in the Dark Ages, a citizen soldier of the Classical Era, a scribe at a pharaoh&#039;s court, a priest king in the Fertile Crescent or Grug and his rocks. The downside of this is that these issues are still politically charged to this day.&lt;br /&gt;
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===Fantasy Relevance===&lt;br /&gt;
As a tangent from the historical to the literary, the Industrial Revolution is something which often looms in the background of Fantasy at a meta level with various degrees of overtness. The implication is that sooner or latter as the elves in splendid cities and ancient forests weave their spells and loose their arrows, the dwarves delve and hold the line to defend their mountain homes, the orcs sound the drums of war and sharpen their blades for battle, dragons soar, necromancers scheme, kings reign, adventurers set out on epic quests and all that fantastic wonder, somewhere someone notices a pot on the boil rattling its lid and imagines how the force of pressurized steam could be used, setting in motion the end of that era. Yes, that&#039;s a gross oversimplification of a centuries long processes with many intermediate steps that culminated with Locomotives and the Crystal Palace. The point still stands that in a world where people like us exist, eventually observant souls, those inclined to tinker, those looking to make work easier and increase productivity and those who can see the work of such inventive souls as the keys to wealth and power will figure these things out and move a society beyond the 15th century with those which refuse to move with the times getting rolled over.&lt;br /&gt;
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In Tolkien&#039;s work this fact is dealt with mostly in subtext of disdain (the industrialists of Middle Earth were villains and the results of their labors were ruin and destruction) and a sense of melancholy as past ages end. In other fantasy settings such as [[Forgotten Realms]] there are forces working to stop this, ranging from organizations like the harpers to the Gods enforcing [[Medieval Stasis]]. Some settings, like [[Discworld]] and to a smaller degree [[Warhammer Fantasy]], accept that this will happen and have the transition woven into their worldbuilding.&lt;br /&gt;
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==Industrial Revolution inspired Games, Factions and Settings==&lt;br /&gt;
* [[Steampunk]]&lt;br /&gt;
* Much of Discworld&lt;br /&gt;
* Thief series which are set in a weird blend of medieval fantasy and early industrial revolution.&lt;br /&gt;
* [[Eberron]] before the Last War. After it Eberron is a cross between Industrial Revolution and interwar.&lt;br /&gt;
* [[Arcanum]] is a magical world that is currently undergoing a revolution.&lt;br /&gt;
* [[Iron Kingdoms]]&#039;s whole schtick is that it&#039;s a typical fantasy setting that developed into this.&lt;br /&gt;
* The [[Skaven]], particularly their Weapons Teams and anything related to [[Clan Skryre]]. Thankfully one of the reasons why they never achieved world domination in one fell swoop is the overall lack of quality control on their gadgets.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Medieval_Stasis&amp;diff=333625</id>
		<title>Medieval Stasis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Medieval_Stasis&amp;diff=333625"/>
		<updated>2023-02-19T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Some general historical points */&lt;/p&gt;
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&lt;div&gt;{{Topquote|[[Eberron]] in 998 YK is based on the idea that &#039;&#039;civilization is evolving&#039;&#039;.|Keith Baker, explaining why Eberron is not a normal campaign setting.}}&lt;br /&gt;
&#039;&#039;&#039;Medieval Stasis&#039;&#039;&#039; describes the state of essentially all fantasy worlds that never get to [[steampunk]], and a crucial component of the [[standard fantasy setting]].&lt;br /&gt;
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As the title implies, most fantasy worlds are stuck at a technological level roughly equivalent to Europe between 1000 CE and 1500 CE, being more advanced in some fields and more primitive in others, until the universe collapses. A [[knight]]&#039;s ancestors five thousand years ago fought against Orcs on the back of a great warhorse, wielding [[sword]] and lance, wearing plate and a greathelm, just as he does at present and how his descendants 25 generations down the line will. At best, some groups in the universe may be more advanced than others (some peoples might be building castles and forging plate armor while others live as primitive cave men armed with flint axes and stone tipped spears), but nobody will be developing new technology, or, on the off chance one or two factions are, it will never spread much or catch on anywhere else. This also applies to social structures such as feudalism, with a max of one non-Greco-Roman democracy per setting.  It will be conquered and restored from edition to edition as fanboys war behind the scenes.&lt;br /&gt;
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While it is not, in and of itself, a bad thing, as it creates a set mood and style of play, we run into the fact that many writers are hacks, and use it to both rip-off other writers (principally, Tolkien) and to [[Advancing the Storyline|keep the world stagnant enough that they don&#039;t risk smashing something people actually like that they didn&#039;t have the skill to &#039;&#039;realize&#039;&#039; they shouldn&#039;t smash, while still maintaining the illusion of forward momentum]].  The &#039;&#039;[[Forgotten Realms]]&#039;&#039; is a prime example of this, featuring both several powerful organizations out to stifle any attempt to progress the technological or socioeconomic advancement of the setting, and many lame-brained &amp;quot;advances&amp;quot; in story from edition to edition, most infamously with 4th edition&#039;s &amp;quot;Spellplague&amp;quot; and retconned twin planet where all the new 4e races were hiding.&lt;br /&gt;
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A common thing among fantasy writers is treating firearms of any kind as a taboo. Many feel that featuring firearms would somehow ruin the medieval feeling despite the fact that firearms were used in the late medieval period (and in Warhammer.) Granted, [[neckbeards|many people&#039;s]] weapon history knowledge is such that they believe that having guns would immediately mean having AK-47s rather than merely having handcannons or matchlock muskets.&lt;br /&gt;
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Note that in high-magic settings, sorcery sometimes gets so common and overpowered that it basically replaces technological progress. Why would you build robots or rockets if you can just create golems or cast Teleport Without Error?&lt;br /&gt;
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Another issue with medieval stasis is that a lot of writers—most of them in fact—probably know less about the actual Middle Ages than the average Crusader Kings 2 player and thus present not only a world in medieval stasis but one that&#039;s in, at best, a theme-park version of the medieval period and quite often only really showing Anglo-French medievalism (and a bastardized shitfarmer version of it at that). The somewhat more historically literate might put in some anachronisms like references to ancient Greece, Egypt, and Rome, or to the Aztecs (usually a ramshackle mishmash of half remembered tidbits of the Mayans, Aztecs, and Inca thrown together with no real thought), and if you&#039;re extra lucky you might get something that&#039;s an extended reference to a (largely inaccurate) medieval Islamic polity or to the Holy Roman Empire, mixed in with the usual barbarian tribes, but that&#039;s usually about it. Like the Democracy thing mentioned above?  It was nowhere near that simple in real life. A great many of the tribal societies we have records of were actually very democratic, where the King was elected and so were the chiefs below them and they absolutely did not have absolute authority over their subjects.  And of course &amp;quot;feudalism&amp;quot; is simply a catch all label for a hugely varied and complicated array of societal organization systems that can be vaguely described as an aristocratic hierarchy based around land and military service and assorted ties of loyalty and bloodline.   &lt;br /&gt;
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And even in medieval Europe you had systems that broke the norm, like the merchant republics of Italy or the north German free cities, and of course you had lands directly ruled by the Church.   Never mind that you also had rather different systems of organization elsewhere in the world, like in the Islamic world, India, the Americas, and of course, China&#039;s quite literal bureaucracy where civil servants hired based on their performance in examinations did most of the day-to-day governing of China; dynasties could come and go but the bureaucracy was eternal.  Tolkien was himself, of course, a medievalist with very deep knowledge of the time period, even by today&#039;s standards, with our rather improved access to knowledge of the time period.   Warhammer was created by history nerds who very much knew what they were writing about and so populated the world of Warhammer Fantasy with references to just about every political system that predominated in the medieval and renaissance periods as well as a lot of those that predominated in antiquity.  So not only does Medieval Stasis perpetuate an annoying degree of sameness in the fantasy genre, it also tends to be based on a conception of medieval times that&#039;s not only essentially completely limited to France + England with some scattered references to other stuff, but is also almost completely wrong about everything and doesn&#039;t even scratch the surface of the depth of medieval history.&lt;br /&gt;
==Some general historical points==&lt;br /&gt;
One thing that should be known is that no one group of people has a monopoly on innovation. You have some stodgy conservative societies with &amp;quot;revere your ancestors and their wisdom&amp;quot; and &amp;quot;If It Ain&#039;t Broke Don&#039;t Fix It&amp;quot; mentalities which hinders improvements and those which value innovation and believe in progress for the sake of progress and various groups in between, but nobody has been so dedicated to stagnation that they would shun all attempts at improvement in perpetuity. Civilizations which don&#039;t keep up tend to be conquered by those that do. Actual resistance to the adoption of new technologies is typically not to the effect of people in authority demanding the inventors or the presenters of the new breakthrough be burned at the stakes for witchcraft; instead, generally, it would be more to the effect of seeing a new device and declaring it to be an interesting novelty, but be reticent to adopting it because doing so would be expensive and its benefits are still unclear, that there is not a particularly pressing need to improve that field right now, that it might be profitable in one sense but on the other hand it might destabilize the social order of things that has stood for centuries which can result in social unrest as people which profit from the current set up become redundant or that this beneficial machinery might come with complications that leave them in the pockets of foreign powers (buying spare parts for their machines or importing foreign fuel). Concerns which generally do have at least a kernel of truth to them (example: industrialization leading to the rise of a prominent bourgeoisie which eclipses the landed nobility), and the attitude that they often engender is to adopt changes gradually, &amp;quot;on their own terms&amp;quot;. Other factors are general xenophobia and resistance to the ideas of Methodological Naturalism as opposed to Dogmatism, though even these are not absolute barriers.&lt;br /&gt;
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Most improvements don&#039;t come in big breakthroughs made by some lone mastermind; a [[Stone Age|genius hunter/gatherer]] did not one day decide [[Bronze Age|&amp;quot;Lets start clearing out land, plowing it and sowing it with seeds and capturing animals to breed so we can have all the food we want&amp;quot;]]. That process took thousands of years, starting with little things such as weeding patches of wild food plants which were gradually added onto with other practices until you got farming as we&#039;d understand it, with silos, farmhouses, fields, plows, pens of livestock, irrigation ditches, and so forth. Improvements can come about by people trying to be more thrifty, having to do with less of a previously common resource, more of a specific resource becoming available or by minor accidental variations. The idea that technology comes all at once from super special smart people ex nihilo instead of being born of conditions produced by years of decisions made by everyone from politicians down to the lowliest peasant is something born of a combination of fiction being kind of clumsy at showing things at a societal instead of an individual level and narratives which are basically hagiographic propaganda about how great some inventor was (while almost invariably not crediting all the people who helped them), with a bit of market campaigning meant to make you think that a slightly faster electric toothbrush is some massive revolution. If you look at society as a product of decisions made by the masses under conditions, rather than some smart guy having a great idea, questions of why some people didn&#039;t invent some things become much easier to answer. Even in the last two centuries where quick spread of knowledge meant one genius could share their idea quick, it was still common for more than one of them to have the same idea at the same time. It&#039;s why some science concepts are named after two people instead of one.&lt;br /&gt;
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Certain technologies and conditions are conducive towards innovation. Let&#039;s look at the history of literacy, paper, printing, and the scientific method, for example. If your tribe can farm you have support some artisans who spend all their time weaving, making pots and tools, building boats, working wood, etc. These guys and gals know more about their field of expertise and work out ways of doing it more efficiently. Writing (developed to keep inventory records) means that ideas can be passed down from generation to generation more effectively. Mathematics (ditto) is a major boon to construction and later engineering. Movable type means that both are more readily available to the masses. The scientific mindset is also a valuable aid in this regard and is allowed to flourish because the greater spread of reading pushed by the movable type press and the adoption of paper makes it easier to become educated as well as record the results of experiments and share them with others. Before you had paper and printing presses, writing surfaces were expensive and all copying had to be done by hand. Afterwards, you could print newspapers, books of natural philosophy and manuals for the operation of machines.&lt;br /&gt;
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What does this mean for the scientific method? Well in this era to have a great, world renown library meant having one thousand or so books and generally they were chained to the library to prevent people from stealing them because they were literally worth their weight in gold. Today a random middle class bookworm could easily have more than a thousand books given some time to collect them, and the really big libraries have literally tens of millions of paper documents. So the massive paper trail of the modern scientific method was simply not affordable, and the need for manual copying basically kneecaps peer review. Add to that that paper itself was introduced to Europeans during the 1300s when Marco Polo returned from China (something many medieval fantasy writers simply gloss over out of convenience). Part of the reason why so little material survived from the days of Rome and earlier is because their preferred material was Papyrus, which takes very badly to any kind of humidity. Paper merely gets wet and the writing on it can be saved if it&#039;s handled carefully, Papyrus just dissolves. During the dark and middle ages, the material of choice in most parts of central and western Europe became parchment made from animal skins, which was extremely expensive and could therefore only be used to write and copy documents of utmost importance. But with cheap paper, a greater number of people able to afford it thanks to black death induced changes to Feudal Europe, and printing presses science as we now know it could really get into motion.&lt;br /&gt;
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Refinements in existing technologies can be a prerequisite to the development of new technologies. As an example, the Romans knew the basic principle of how to make a steam engine and even how to put rotary power to work (having watermills for grinding grain and sawing wood) but they could not apply that technology because they lacked the ability to cast iron as they lacked proper blast furnaces, something you need to be good at doing to make one which is actually useful. The steam engines known to the Mediterranean world at the time were basically fancy toys for the idle rich. The Chinese had the technology to theoretically make steam engines, but the issue tended to be a lack of substantial need as well as [[China]]&#039;s bad habit of periodically exploding into colossal gigadeath civil wars. The Song Dynasty might have sparked the need for such technologies as they were rapidly transitioning towards a highly commercialised economy and out of the bounds of feudalism and were starting to run into issues of demand outpacing the ability of work to meet, [[Genghis motherfucking Khan|but things didn&#039;t go too great for them.]]&lt;br /&gt;
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Finally there is the matter of Diffusion, the spread of technology from one country or civilisation to another if they are in contact with each other. This can be done directly (kidnapping a blacksmith and telling him to train up some of your bronzesmiths to work iron and beat him if he does not comply) or indirectly (a trader from the next kingdom over comes into town with a donkey pulling a wheeled cart, a carpenter sees this, thinks it&#039;s a good idea and decides to try to make one himself). There is no point in reinventing the wheel from log rollers on up when you can just copy someone else&#039;s work. Moreover if the idea spreads there will be a hell of a lot of people working on it making wheels coming to useful improvements by accidents, making refinements and big breakthroughs which will in turn spread again. If you started in Portugal and went east through Spain, France, Italy, the Balkans, Greece, Turkey, The Fertile Crescent, Iran, Pakistan, India, Indochina and China, you&#039;d come across a series of well developed civilizations that had existed for thousands of years and each one had dealings with their neighbors. Ideas that started in India or Rome or Greece flowed along that pathway to be taken and refined elsewhere.&lt;br /&gt;
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tl;dr: Stop being lazy and go read Guns, Germs and Steel.&lt;br /&gt;
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=== Fantasy authors are bad Medievalists and historians, part 2 ===&lt;br /&gt;
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The vision of medieval times that exists in fantasy is a gigantic pile of anachronisms, pop-history, and misconceptions. Much of this is due to Fantasy&#039;s scope of time being seriously out of whack even without innovations like gunpowder or industrial technology. See, our monkey brains aren&#039;t very good at really comprehending spans of time longer than a handful of decades (hence why your childhood and youth memories always appear a lot more recent than they actually are, yes, 1990 really was 30 years ago). So we tend to mash up entire &amp;quot;eras&amp;quot; of history into indistinct blobs in our headspace, even though the entire concept of a historical era is more or less for academic convenience and categorization. Charlemagne&#039;s Empire was as far back in the past relative to Joan of Arc as she is to the present day. And technology and culture certainly did not remain static in those intervening seven hundred years. Paris went from a fairly small city of a few tens of thousands to a bustling metropolis of nearly a quarter of a million people, mail or banded armour was largely replaced by solid plated armour, gunpowder was popularised, sugar was introduced to the European diet, the Magyars went from eastern horseback-mounted pagan invaders to a solidly Catholic and Europeanised mainstay of central Europe as the Hungarians, and eastern Europe was Christianised in a rather gory and unpleasant process, to name just a few of the drastic changes over the years. Of course, any Crusader Kings 2 player could tell you how ridiculous the idea of the political map of a faux-medieval realm remaining static for centuries is. &lt;br /&gt;
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Let&#039;s now take the common complaint among Fantasy authors that guns render castles and knights in shining armour obsolete. Full Plate armour coexisted with man-portable gunpowder weapons throughout literally the entirety of its military service and was phased out because of reasons of cost as armies got bigger, not because it was ineffective against guns. Making a fully articulated suit of plate armour fitted to every soldier is expensive and time consuming, so as armies got more standardized as countries centralized, with equipment being given by the military rather than soldiers being left to figure it out themselves, it was deemed easier to just give people the basics needed to protect their bodies. In that case, ditching the limb armor to reduce costs while keeping the helmet and breastplate like the Swiss Landsknecht and the Spanish Tercio. Hell: in Japan, the increasing prevalence of guns is what made the Samurai go from only partially metallic lamellar armour to full metal plated suits in the first place. &lt;br /&gt;
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Furthermore, Plate armour by and large did not coexist with other types of metallic armour. It straight up replaced them all because it was just flatly better. Whether it&#039;s just a breastplate, a suit of half-plate (half referring to how much of the body is protected), or full plate, there was basically zero reason to wear anything else. Once the metal casting technology for plate armour became widespread, other forms of armour largely disappeared save for covering joint areas because plate armour is simply better in every way and is cheaper to make. Full coats of mail or scale didn&#039;t coexist with efficiently made plate armour; there&#039;s no need for a chain shirt when a solid steel breastplate offers superior protection for no downside, and full plate is actually considerably more comfortable and lighter than a full coat of mail.  So that adventuring party where the Barbarian is wearing chainmail for mobility and the fighter is wearing full plate to tank better at the cost of agility? Simply didn&#039;t happen. You&#039;re mixing your dark ages and your late medieval/renaissance era armour styles. Mixing armor did, however, happen with conquistadors, and &#039;&#039;may&#039;&#039; have occurred with other small groups of fighting men. This was due purely to costs, not armor types having pros and cons, as used obsolete gear was far cheaper than armor anyone actually wanted. The equipment log for the 287 combatant Coronado expedition lists five suits of full plate (four belonging to Coronado himself), four suits of plate armor for horses (all Coronado&#039;s), 16 sets of partial plate, 56 pieces of sleeveless chain armor for the torso (two vests only), one suit of sleeved chain armor, and 250 gambesons. Archaeologists have found a medieval kettle hat in New Mexico, which would have been obsolete for hundreds of years before it got there.&lt;br /&gt;
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As for Castles, anyone who seriously believed that cannons made strong walls obsolete would be laughed out of any gunpowder-era military engineering course; hell, even as late as the World Wars, fixed fortifications were a very daunting task for artillery to try and crack and often required specialist super heavy guns or ultra high penetration air-dropped bombs to break. After the development of gunpowder artillery, contemporary militaries simply converted their castles into star forts or polygonal fortresses (where the walls are made sloped and are backed by a lot of sloped compressed dirt. Meanwhile, in China, average city walls were already several meters thick and filled with lots of compressed dirt and gravel compared to the famous walls of Constantinople (which were two to three meters thick at best and less stuffed). This meant that the Chinese had less incentive to refine their artillery for centuries (which came back to backfire on them when modern howitzers and specialized shells were used against them by the Europeans when they sent out colonial expeditions). Have you ever heard the term Forlorn Hope? It refers to the supremely unfortunate soldiers who get the job of being the first to rush into the breach of a fortress when after what is typically days, weeks, or even months of non-stop cannon fire they &#039;&#039;finally&#039;&#039; break open one of the walls. Which is rather obviously a suicide mission for the first wave. If it were easy to crack open fortresses with cannonades there would be no need for them. &lt;br /&gt;
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What actually changed about Castles is that as countries became more centralized, control over military forts passed unto the Kingdom/Empire proper and out of the hands of local nobles, meaning that fortresses largely stopped also being houses for the resident Baron or Count of whatever. This had the benefit of ensuring that local nobles had a harder time rebelling because the fortresses were loyal to the Capital, rather than being their private property. It wasn&#039;t until well into the 20th century with the invention of the atomic fucking bomb that a line of fixed fortifications was no longer regarded as a serious obstacle to a truly determined attacker and that was only if the attacker was willing and able to drop one on the battlefield. With conventional munitions, even today with all our missiles and precision weapons, a fortified line is something that most attackers would rather bypass than breach. Of course, most defenders know this and essentially use fortifications to funnel attackers into battlefields of their choosing.  &lt;br /&gt;
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And what about industrial technology? Surely that has no place in my pre-modern setting or would be obsoleted by magic! That too was driven in large part by increased centralization. Artisanal production is relatively fine if you never need to send products very far away from where they&#039;re made and are only meeting relatively small amounts of local demand and the occasional distant but super wealthy patron. But as realms centralize and unify and economies grow interconnected, suddenly monks copying maybe a handful of books a year at a premium isn&#039;t enough to meet the needs for more literature. You need higher output, which leads to mass industrialization and standardization of production which requires growing mechanization of production to ensure that quality remains consistent. This drives the greater reliance on machines in producing things and these machines make it easier to make better machines until you can meet the demand or until you get to the point where you&#039;re starting to reach the limitations of your power source like wind, muscle, or waterpower. As medieval societies got bigger, you saw more windmills and watermills to get more power for all this work. &lt;br /&gt;
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Fantasy settings, however, offer magic and alchemy which should realistically, unless there are heavy restrictions on the commonality of either, make for ideal power sources to make for even better machines until you end up in industrialism via such powers. Whether they do this on their own or are used to augment mundane technology is mostly irrelevant. And indeed, powerful mages and alchemists are likely to end up as the predominant class as they control access to these all important resources. So societies that don&#039;t want to rely on either would likely double down on trying to find alternatives to having to rely on them, much like how Merchants pushed for quite a lot of what we take for granted in modern society to wriggle out from the thumb of the Aristocracy, like moving centers of production into cities not owned by nobles so they didn&#039;t have to pay the local Baron and would have better access to labourers not tied to the land as they sought to maximize profit in their class interest. &lt;br /&gt;
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Societies are products of the conditions in which they exist. Things are the way they are because of responses to needs and pressures or perceived needs and pressures. They are never really static because the wheel of history is constantly turning and even something as simple as fluctuations in population size can result in radical transformations. Did a big war just depopulate a country in a fantasy setting? Well, gee whiz, now the labourers in the country have a much greater position of power and influence due to the scarcity of their services, which can lead to undermining the entire basis of medieval feudalism and pave the way for late Feudalism or even early Capitalism. Or perhaps something else entirely if the setting conditions allow for it (probably not a regression to Classical era slavery though; that required huge surpluses of labour.)&lt;br /&gt;
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==Why the Medieval Stasis of the Post-Roman Middle Ages Ended==&lt;br /&gt;
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In our own world, there were several critical developments which dramatically altered the status quo and led to the disruption of Medieval Stasis.  These were:&lt;br /&gt;
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* &#039;&#039;&#039;Printing:&#039;&#039;&#039; The invention of printing resulted in an upswing of literacy and education across all but the lowest classes of society.  Greater availability of religious texts immediately caused schisms in Christianity as its foundational texts were scrutinized, while broadsheets and pamphleteering became the first form of ostensibly independent &amp;quot;news&amp;quot; through which the masses could be swayed to one view or another.  The church had been instrumental in raising people to subscribe to the status quo and its disruption left the system it was propping up vulnerable. Printing (and the refinements of the techniques for producing paper) also lead to a revolution in administration, as the rapid reproduction of records and similar documents simply made it easier to govern by decree, rather than giving a local noble you appointed some broad orders and hope he would stick to them.  &lt;br /&gt;
* &#039;&#039;&#039;Casting &amp;amp; Gunpowder:&#039;&#039;&#039; These two technologies were linked at the hip.  Gunpowder weaponry was powerful, but also expensive and complicated to make (cannons are generally cast, and once you can cast guns you can cast all kinds of new things).  It made feudalism untenable; no longer could a lord have his smith hammer out some weapons and outfit some men at arms.  Instead he paid taxes (bastard feudalism) so the king could buy guns made by...&lt;br /&gt;
* &#039;&#039;&#039;Craft Guilds (the Emergence of a Middle Class):&#039;&#039;&#039; The increasing complexity of creating of arms and desired goods drove the formation of labor organizations specifically focused on production; all kinds of production from guns to fabrics to ships and everything else.  As these organizations gained wealth, they gained power and with it an awareness of their importance relative to the importance of their supposed betters; this awareness found its outlet in the growing public forum fueled by printing.  &lt;br /&gt;
* &#039;&#039;&#039;Fractional Investment:&#039;&#039;&#039; With craft guilds and casting, economies were primed to begin growing rapidly, beyond the ability of the nobility to retain control or even complete awareness of what was going on.  Into this the growing artisan classes (particularly in the Netherlands) threw in the concept of modern investment, allowing individuals of lower means to participate in larger endeavors at reasonable risk.  Whether it was building polders or sending ships on trading missions or establishing businesses, this lit a fuse for explosive economic growth which ultimately made feudalism (and its tendency to maintain the status quo) economically obsolete.&lt;br /&gt;
* &#039;&#039;&#039;Colonialism:&#039;&#039;&#039; This also goes hand in hand with the emergence of the Middle Class. The discovery of the Americas single-handedly fixed the decades long economic recession Europe experienced by opening up the vast deposits of precious metals (so vast in fact, that some of the mines established by the Spanish in the 1500s are operating to this very day) sitting there to the European powers (mostly Spain). Expansionism and wars between &#039;&#039;Nations&#039;&#039; as opposed to &#039;&#039;Kings&#039;&#039; over economical and strategic dominance that seem more familiar to us also became the norm. Colonialism changed the face of the world in ways that would take up too much space to even broadly lay down on this page, so we&#039;ll just leave it at that. &lt;br /&gt;
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While there were innumerable other factors, these were major destabilizing elements that individually might have been coped with, but in concert made change inevitable.  In designing a medieval setting, care must be given to the degree of technology that is introduced.  As a general rule anything which cannot be created by the labor of a single person (excluding buildings, anyway), is liable to begin a chain reaction of economic activity which transfers wealth (and thus, power) away from a landholding nobility to a middle, merchant class.  &lt;br /&gt;
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This is why Venice with its shipbuilders and traders was the birthplace of the Renaissance.  Unlike all the rest of Europe, Venice never succumbed to medieval stasis from feudalism; instead it succumbed to naked plutocracy.  The middle merchant class of wealthy citizens (citizen in the Roman/Byzantine sense) grew so powerful so fast from shipbuilding and trade that they engaged in centuries of backstabbing and petty power grabs.  In feudalistic countries, you were rich &#039;&#039;because you were king&#039;&#039;, and your line might reign for centuries.  In Venice you were Doge (we swear, that&#039;s what they called the guy in charge) &#039;&#039;because you were rich&#039;&#039; and used your money to bribe/threaten/murder enough people to make you Doge; and odds were you&#039;d be dead within a couple years to make someone else Doge. In a fit of irony, Venice, Ragusa and other merchant city-states eventually suffered a stagnation due to the closing of the Silk Road and the shift of trade lines from Mediterranean to Atlantic, this just goes to show how historical conditions can make or break a society.&lt;br /&gt;
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==Notable Examples of Medieval Stasis==&lt;br /&gt;
&amp;lt;!-- This isn&#039;t TV Tropes fuckheads, keep examples as short and sweet as you can manage --&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Lord of the Rings]]:&#039;&#039;&#039; Tolkien wasn&#039;t too fond of industrialization, having seen the First World War&#039;s highly industrialized warfare and the pollution-spewing effects of the Industrial and Transportation Revolutions on his native countryside up close and personal, so the heroes of his stories preferred Medieval Stasis as well, barring a few anachronisms like clocks and matches.  Unlike most of the writers that he inspired, Tolkien had [[Fluff|five hundred pages of background]] explaining why, namely because Middle-earth was in a state of decline due to the ravages of Morgoth and Sauron, the gradual decline of the elves and the Dunedain after the downfall of Numenor, and much of their technology was given to them by the Valar rather than inventing it themselves, and is intended as a mythological history of the world that ultimately explains why humans are on top and everyone else is gone.  The funny thing is, based on supplementary books and scrapped stories, Numenor came quite close to being a Steampunk world power, equipped with steamships and even rockets, which, in their decadent colonialist period, they promptly used to imperialize the shit out of much of the world in a manner that led to their ultimate downfall.  Indeed, that&#039;s why Harad, Rhun, Khand and other humans hate Gondor so much.  The Numenorian ancestors of Gondor&#039;s people were taking them for [[Chaos Dwarfs|industrial-level human sacrifices]] and doing other atrocities to them, so the descendants of their victims still hold genocidal hatred (abetted by Sauron playing all sides against each other). Also, it&#039;s worth mentioning that Tolkien designed his setting as a literal Earth backstory myth, so technically the age of industrialization and modernisation will start in Middle-Earth anyway.&lt;br /&gt;
* &#039;&#039;&#039;[[A Song of Ice and Fire]]:&#039;&#039;&#039; Westeros is &#039;&#039;extra&#039;&#039; static, because not only has everything been fairly stable for thousands of years until the Great Fuckening of the current time frame, some &#039;&#039;individual families&#039;&#039; have had unbroken rule over their lands for a hundred odd generations (The Starks being the prime example, as they have ruled in Winterfell for over &#039;&#039;eight thousand years&#039;&#039;) which is something patently absurd when you consider how much real life royal, imperial, and noble families have had to struggle to avoid patrilineal extinction in just a few centuries, with the oldest still extant aristocratic house being the Japanese house of Yamato and even then it&#039;s likely that they bent the rules of succession at least once in their 2500 year history. That said, it should be noted that part of the backstory involves the Bronze Age First Men defeating the Stone Age Children of the Forest, who were themselves conquered by the Iron Age Andal invaders everywhere but in the Iron Islands and the North (who adapted and adopted the technology of their would-be conquerors), and the records of the ancient days are spotty at best, full of mythical accounts and many of the Maesters believe that said events happened over a shorter timeframe. Granted, the whole &amp;quot;millenia old houses&amp;quot; might be something that tended to happen with noble houses IRL claming to be much older than they actually were and could not being contradicted in the absence of reliable records, all the way to the Ethiopian &amp;quot;Solomonids&amp;quot; that still exist to this day, and the aforementioned Yamato being helped by the fact that Japan did not have reliable calendars until the late 19th century, so there&#039;s that. While the exact timespan between the Andal invasion and the current events isn&#039;t exactly established, the stasis is still quite bad especially when you consider how dragons (essentially domesticated flying animals) are present yet people are none wiser on things such as flight or the use of heat and steam in proto-industrial activities.&lt;br /&gt;
* &#039;&#039;&#039;[[Forgotten Realms]]:&#039;&#039;&#039; Not only have things been more-or-less exactly the same for all of recorded history, there is a powerful, international, theoretically-good-or-at-least-neutral organization actively devoted to making sure that &#039;&#039;no progress of any kind is ever made&#039;&#039;: the [[Harpers]].  Whenever anyone invents something useful (guns, locomotion, steel plows, etc.) and tries to market it, the Harpers confiscate it and make it clear they&#039;ll kill the creator and their whole family if they don&#039;t go back to being a happy little peasant.  Whenever a good-aligned king tries to unite and stabilize the warring states, the Harpers murder his ass (makes one wonder if the Harpers aren&#039;t part of the problem).  Faerun hasn&#039;t budged an inch since Ao glued it together.  And even [[Al-Qadim]], located on a southern continent beyond their reach, is a somewhat-hidebound and conservative society where progress is uncommon. The only exception to this was the island nation of [[Lantan]].  The island was a theocratic state in service to Gond Wonderbringer, a deity whose portfolio included innovation and technology, who gifted his followers with knowledge of smokepowder which lead to functional in-setting [[firearm|firearms]].  At least until 4th edition blew it up along with everything else fun or interesting in the Forgotten Realms.  As of 5th edition, the current (albeit scattered and/or vague) lore seems to imply that Lantan&#039;s destruction has been retconned like the rest of the Spellplague. &lt;br /&gt;
* &#039;&#039;&#039;[[Greyhawk]]:&#039;&#039;&#039; Despite the impotent bitching on the page for this [[Old School Roleplaying|oldest-of-the-old school]] settings, it also has a society where nothing much ever has happened or will happen to bring about changes in the lifestyles of its inhabitants.  And &#039;&#039;this&#039;&#039; is the setting with [[Murlynd| a literal god of Old West gunfighting]] and an army of [[firearm]]-toting [[gunslinger|paladins analogous to sheriffs]].&lt;br /&gt;
* &#039;&#039;&#039;[[Dragonlance]]:&#039;&#039;&#039; Apocalyptic calamities come and go, but Krynn stays at pretty much the same level of pseudo-medieval tech forever, world without end, amen.  And, no the [[Gnomes|tinker gnomes]] do &#039;&#039;not&#039;&#039; count, since their stuff almost never does anything useful, gets mass-produced, or catches on outside the gnomes themselves. In fact, some material explicitly says that the reason for the stasis is &#039;&#039;&#039;because&#039;&#039;&#039; of the fucking gnomes; their absolute idiocy when it comes to producing technology has actually convinced pretty much every other culture on the planet that science is fundamentally inferior in every way to sorcery! The one culture that doesn&#039;t think they&#039;re entirely a waste of time is only interested because it pretty much hates magic... and is made of a bunch of knight-in-shining-armor types so hidebound that they haven&#039;t been able to properly fix their organization since the first Cataclysm, and so anything like vehicles or gunpowder is certain to get dismissed on grounds of being &amp;quot;dishonorable&amp;quot;. So, yeah, &#039;&#039;&#039;fuck&#039;&#039;&#039; tinker gnomes.&lt;br /&gt;
* &#039;&#039;&#039;[[Warcraft]]:&#039;&#039;&#039; In a cartoony match for the Dragonlance example above, Azeroth&#039;s many factions never adopt one another&#039;s technological advancements.  Goblins and gnomes can invent as many steampunk robots as they want, none of their stuff will ever change the world in a concrete way.  Even the aliens are mostly just sword-and-sorcery types using magic for space travel and other advanced projects. That said, firearms had established themselves in the comparatively recent past.&lt;br /&gt;
*&#039;&#039;&#039;[[Ravenloft]]:&#039;&#039;&#039; This is probably the most interesting example.  The Demiplane of Dread doesn&#039;t so much &amp;quot;advance&amp;quot; as it does &amp;quot;absorb some place where things are a little more complicated,&amp;quot; and most of the Domains of Dread are already tailor-made just to torture their prisoners (and the Darklords can also choose to simply seal off all access to their Domains entirely when they&#039;re not just isolated by the Mists). Thus, though individual Domains might be advanced enough for common people to have firearms and gaslights or so primitive that they aren&#039;t even &#039;&#039;into&#039;&#039; the Stone Age (King Crocodile for the win!), they will almost never learn from or assimilate one another&#039;s technology even on the rare chance xenophobia doesn&#039;t get in the way first. Each Domain will be mostly frozen into the level it&#039;s at, medieval or not.  Amusingly, this works both ways: technologically-advanced societies are no more likely to take up magic than lower-tech ones are to learn to use gunpowder. There&#039;s a notable exception in the Rokushima Táiyoo, which is listed as &amp;quot;Dark Age&amp;quot;, but said to find the gunpowder weapons of Dementlieu &amp;quot;tantalizing;&amp;quot; this is a reference to the fact that that land is a pastiche of Sengoku Jidai Japan, and its Darklord of Western fanboy and gunpowder aficionado Oda Nobunaga.&lt;br /&gt;
*&#039;&#039;&#039;[[Star Wars]]:&#039;&#039;&#039; Not medieval, but absolutely in technological stasis in the Old Republic. In the 4000 years before the Battle of Yavin (the situation before and after this 4000 year period is discussed below) technological , the only thing that has noticeably improved is hyperdrives which have become faster and smaller. This would eventually be justified by a devastating war ~1100 years before the original film bringing about a dark age that killed several major technology companies and destroyed any FTL communication (sans courier) past the core worlds.  This does &#039;&#039;not&#039;&#039; however apply to the period of 36 years covered by the films and the decades after it covered by the Expanded Universe (see below). There are some in-universe technological achievements that supposedly result in better results (the kolto made by an isolationist monopoly being replaced by the superior bacta made by multiple rival cartels, for instance, as the flesh-healing miracle drug), but none of them are really noticeable through the window the audience sees.&lt;br /&gt;
*&#039;&#039;&#039;[[Dune]]:&#039;&#039;&#039; One of the major inspirations for &#039;&#039;Star Wars&#039;&#039; (and [[Warhammer 40K]]). At some point in the past, AI went rogue and humanity&#039;s struggle against it became a literal holy war (the Butlerian Jihad), after it ended, development of any &amp;quot;thinking machines&amp;quot; was banned by religious fiat.  As a result, technological and scientific development has slowed to a crawl, new technology is seen as suspicious, the &amp;quot;[[Drug|Spice]]&amp;quot; from Arrakis allows people to become human supercomputers, expanded lifetimes, and have space folding, so there was no desire to experiment and find alternatives, the development of personal shields made every other weapon outdated except for melee weapons (unless you shoot a [[lasgun]] into a shield, then the [[Exterminatus|shooter, the target, and the surrounding landscape are deleted in a massive explosion]]) and the Bene Gesserit and Navigator&#039;s Guild collaborated to set up a feudalistic government with full knowledge that it would be easier to control. However, the main plot of the series is eventually revealed to be about making humanity escape this stagnation.&lt;br /&gt;
*&#039;&#039;&#039;[[Warhammer Fantasy Battles]]:&#039;&#039;&#039; Bretonnia is literally in Medieval Stasis despite having one of the most technologically-advanced nations right next door.  The Elves of all types give no fucks about advancing their technology, but in their defense what they have still works, they have access to giant monsters such as dragons and hydras and the Dark Elves are a minor exception.  The Warriors of Chaos are again literally medieval, but in their case they&#039;re Medieval [[Vikings]] who get supplied with advanced tech by the Chaos Dwarf allies or demons.  Orcs have not been introduced to the wonders of &amp;quot;Dakka&amp;quot; yet; the Lizardmen still use wood and stone, but are literally designed for specific taskes and make up for it by also using dinosaurs and the best magic in their world.  Lastly, the Ogres are pretty much in &amp;quot;Stone Age Stasis&amp;quot; as they&#039;re not very intelligent but they&#039;ve started to reverse engineer blackpower weapons and under Overtyrant Greasus started to discover the benefits of commerce.  Human nations outside of Bretonnia are at the tail end of the Renaissaince, while the Empire of Man is in slowly fighting through the early Enlightenment but they are under constant attack from various Eldritch horrors so progress is existent but slow.  The only races that have had any technological developments on a grand scale are the Skaven and Dwarfs, and more so the Chaos Dwarfs.  The Dwarfs are reluctant to share their technology with anybody other than the Empire of Man and all their inventions must have several centuries of successful use before the guilds allow it to be mass-produced.  While Skaven have guns, electricity and powered vehicles, most of the inventions of the Skaven end up blowing up in their faces and rely on the highly dangerous and unstable Warpstone (plus little regard for collateral damage).  The Chaos Dwarfs&#039; technology is run on daemon souls and bloody sacrifices, and they&#039;ve reached the point of having tanks and demonic golems. You can see why others have not copied the latter two.&lt;br /&gt;
** The undead factions are an interesting case.  The Vampire Counts vary with Luthor Harkon&#039;s pirate fleets using black powder weapons while outside that the most advanced technology seen in that faction was crossbows.  The Tomb Kings had varying technology, with their most technologically advanced city, Lybaras, reaching the steampunk level.  Also, they have superhuman abilities and being undead eliminates many of the needs that lead people to develop technology (no need to develop automation when undead laborers don&#039;t get tired or bored, no need for medicine because the dead don&#039;t get sick naturally plus their bodies can be repaired by magic and non-vampire undead don&#039;t need sustenance) and they also have magic and monsters.&lt;br /&gt;
** Not that any of this matters because the entire world got nuked by the Chaos Gods. The sequel setting, Age of Sigmar, has the successor factions be at roughly the same level as they were at the End Times, but stuff has become understood enough that Steam Tanks and Cannons won&#039;t randomly blow up as often and can be reliably mass produced, and it should be pointed out that Mass Production is itself a game changer. Stasis is more then raw technology: it is as much application.  The Kharadron Overlords have surpassed steampunk via magic punk.  The setting also has more-widely-available magic than the Old World did, significantly changing and improving the qualify of life of its inhabitants (in theory, in practice it&#039;s still pretty bad due to Chaos, [[Nagash]], Greenskin and giant rampages and the realms being pretty fucked up places even when those three aren&#039;t involved, even Azyr is under a heavy dictatorship to prevent chaos of both lowercase c and capital C varieties).&lt;br /&gt;
* &#039;&#039;&#039;[[Banestorm]]&#039;&#039;&#039;: This one can be especially surprising, given the titular Banestorm makes the setting [[Isekai|Portal Fantasy]], so it&#039;s surprising that technology is still medieval. However, two issues present themselves: Most otherworlders are too familiar with modern society to function in the world of Yrth, and the powers that be specifically stop it.&lt;br /&gt;
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==Notable Settings &#039;&#039;Without&#039;&#039; Medieval Stasis==&lt;br /&gt;
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*&#039;&#039;&#039;[[Warhammer Fantasy Battles]]:&#039;&#039;&#039; The Empire, Dwarfs and Grand Cathay are actually about the level of most European countries around 1500, at the start of the early modern period and the Renaissance. They&#039;re also advancing, albeit slowly, as the Dwarfs have steampunk helicopters and recently invented airships.  But the problem is that they are under constant Chaos invasions and Chaos Gods themselves are not above screwing with the world, which puts something of a crimp on pure research. Imagine what Nurgle would do to the guy who discovered penicillin in this world. The fact that relations between the engineers and the Cult of Sigmar are not the best in the world does not help things at all.  The Dark Elves have progressed from bows to rapid-fire armor-piercing crossbows, including a one-handed variety, during their war against the High Elves.  The other notable technology users are the Skaven, but the Skaven technology only affects their weapons (god help the world if they ever figure out sanitation considering what it did to our own population) and it&#039;s almost all magitech based on weaponizing [[Warpstone|solidified Chaos.]]  Undead straddle the line between the two, with the vampires not being afraid to use technology; the problem is most of their undead minions lack the physical and mental acumen to use it while the vampires physical, mental and magical abilities make technology practically redundant to them at a personal level.  The [[Tomb Kings]] had technology at the steampunk level, though this isn&#039;t represented in the game, but they are more concerned about rebuilding their realm, which has fallen into disrepair due to hundreds of years of civil war and no maintenance, rather than advancing their society.  They do have golem-esque undead constructs, which are the undead magical equivalent of robots.&lt;br /&gt;
**&#039;&#039;&#039;&#039;[[Warhammer: Age of Sigmar]]:&#039;&#039;&#039; As noted above, the sequel setting shows clear technological development with mass production of the best of the stuff known in the World-That-Was, with the [[Kharadron Overlords]], the [[Cities of Sigmar]] subfaction Ironweld Arsenal and the Skaven Clans Skyre being the resident technological factions.  The Lumineth are also a borderline case, as they&#039;ve developed solar-powered golems, but knowing them magic might also be involved.&lt;br /&gt;
*&#039;&#039;&#039;[[Iron Kingdoms]]:&#039;&#039;&#039; The Iron Kingdoms setting is one of the best examples of steampunk fantasy. They&#039;re developed to the extent of the Victorian era (the mid-to-late 1800s), with a slow-but-growing industrial revolution and the discovery and development of electricity and chemistry, with the ongoing big international clusterfuck behind the wargame constantly fueling magical and technological advancement.  At the same time, it remains a recognizably fantasy setting in many ways, with wizard orders, barbarian tribes, and dangerous monster threats on the frontier demanding plucky-adventurer solutions. (Or did before the wheels came off partway through Third Edition to make way for the science fiction spin-off nobody wanted.  Still isn&#039;t medieval stasis though.)&lt;br /&gt;
*&#039;&#039;&#039;[[Eberron]]:&#039;&#039;&#039; Eberron is weird and expressly focused on subverting the usual D&amp;amp;D cliches, so the technology is a strange mixture of all eras with a side order of JRPG-style magitech.  It&#039;s one of the few settings that avoids both medieval stasis and outright steampunk, since magic is so common that it has effectively displaced technology, but unlike most settings, this manifests as mass &#039;&#039;availability&#039;&#039; of magic conveniences. As there is no continuity and by default every game starts at exactly the same point in time as every other game, in 998 YK, [[Advancing the Storyline| there&#039;s no real status quo to worry about upsetting]]. Only modules/novels that are direct sequels ever reference the events of other modules/novels as having happened.&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Sun]]:&#039;&#039;&#039; A weird example.  Depending on edition, the past of Athas may have included anything from a standard fantasy setting to a bio-mechanical halfling empire.  But, either way, the Brown Age is a barbaric decline of these past glories, with little metal and no feasible way of shaping more leaving the world in an oddly-civilized nigh-Stone Age.  Still, there is an undercurrent of rebuilding and reforming throughout the more-heroic-minded books on the setting, helped by the same eventual anti-continuity Eberron had, so the idea that things &#039;&#039;could&#039;&#039; progress or get better isn&#039;t &#039;&#039;impossible&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;[[Ironclaw]]:&#039;&#039;&#039;  The once-fantasy world is undergoing a pseudo-Renaissance shift away from magic and feudalism to machinery and Italian-style guild-republics.  PCs are actually explicitly part of the burgeoning new middle class. Not bad for a furry RPG, huh?&lt;br /&gt;
*&#039;&#039;&#039;[[Mystara]]:&#039;&#039;&#039; Depending on where you are, there might be airships, magic-powered technological conveniences, and drill-tanks to explore the hollow earth full of dinosaurs.  Either way, things are a little less generic here in proto-Eberron.  &lt;br /&gt;
*&#039;&#039;&#039;[[Pathfinder]]:&#039;&#039;&#039; [[Golarion]] features relatively advanced technologies such as flintlock and matchlock firearms, the printing press, galleons (crewed by pirates reminiscent of the Golden Age of piracy in the Caribbean), and, in certain sourcebooks, [[Spelljammer|steampunk/magi-tech spaceships]]. Not to mention the number of people whose clothes and equipment are explicitly based on 18th-century fashions (see, among others, Andoran, Taldor, and Alkenstar). At least one source (&#039;&#039;05-13: Hellknight&#039;s Feast&#039;&#039;) says high class dwellings have actual porcelain toilets. Also, there&#039;s that one random corner of the world where aliens are trying to peacefully settle and/or invade, only to realize they picked the *one* corner of the world where pleas of &amp;quot;We come in peace!&amp;quot; are met with [[Barbarian|warcries and the judicious application of battleaxes to various vital areas]]. One sourcebook (&#039;&#039;Technology Guide&#039;&#039;) includes *lots* of super-high-tech stuff and different class archetypes that make use of it.  On the socio-political front, the Chelaxian breakaways Andoran and Galt have started to push for a less aristocratic government. Come second edition, cannons have become widespread on naval vessels.&lt;br /&gt;
**And &#039;&#039;&#039;[[Starfinder]]&#039;&#039;&#039; reveals that at least at some point various sci-fi technologies will be developed.&lt;br /&gt;
*&#039;&#039;&#039;[[Avatar: The Last Airbender]]&#039;&#039;&#039;: It was true in the past, but by the time of the original series the Fire Nation has become an industrial power, complete with colonial ambitions towards the rest of the world. In fact, the main character&#039;s previous incarnation as Avatar Roku actually &#039;&#039;stopped&#039;&#039; the Fire Nation from breaking medieval stasis &#039;&#039;because&#039;&#039; he foresaw that doing so would mean allowing them to subjugate all the other peoples.  In fact Sozin, the Fire Lord during this industrial age and Roku&#039;s former friend, outright stated that&#039;s exactly what he planned to do, and hoped Roku would join him.  And after Sozin got rid of Roku, the Fire Nation immediately went all Imperial Japan on the world, even inflicting genocide on the Air Nomads to stop the next Avatar, Aang, which forced Aang to flee.  Which is perfectly sensible because even if they weren&#039;t the designated pacifist culture, Aang was literally 12 and had no way of meaningfully stopping them (&#039;&#039;yet&#039;&#039;).  Even the Earth Kingdom and Water Tribes have a few tinkerers and inventors, and during the time of Avatar Aang, the first airships and submarines are invented, albeit the magitek varieties. At the end of the show, the protagonist Avatar Aang makes peace between all three surviving factions and begins the reestablishment of the aforementioned genocided faction, and the sequel reveals that doing so helped the world advance to a roughly 20s/30s era of technology, complete with automobiles, moving pictures, the printing press, political propaganda videos, and croneyist democracy.&lt;br /&gt;
*&#039;&#039;&#039;[[Dragonmech]]&#039;&#039;&#039;: Dragonmech&#039;s setting used to be in Medieval Stasis, then chunks of the moon started to rain down on them along with Alien Moon Dragons riding the rocks down for a full-on invasion, people first hide underground but then a dwarf kickstarts the creation of Pacific Rim sized steampunk robots to fight the Dragons and the whole world is now in a full-on steam-powered Industrial Revolution without the gunpowder.&lt;br /&gt;
*&#039;&#039;&#039;[[Star Wars]]:&#039;&#039;&#039; After the Celestials fell, the Rakata developed significantly and only failed as they lost their connection to the force. After the Rakata collapse, technology advances with some anachronisms due to FTL travel being discovered early on through Rakatan and other ruins and slave revolts against the Rakata. This continues until the period between the start of the New Sith Wars (2000 BBBY) to the Ruusan Reformation (1000 BBY) (where everyone was too busy killing each other, even more so than usual), and after that technology actually &#039;&#039;does&#039;&#039; advance noticeably throughout Post-Reformation Old Republic and especially the prequels (32 BBY onward) all the way to the era of the Legacy comics (138 ABY). Hyperdrives improve (in speed, how small a craft they can fit in and how big a craft they can propel) at a much faster rate than they did in the 1000 years since the end of the dark age. It&#039;s not just direct improvements either, with new technologies like [[Android]]s, relatively cheap cloaking devices that don&#039;t require unobtainum, silent and invisible blasters, biological technology merged with mechanical tech, and more. Even military strategy changes significantly between back and forth transitions between symmetrical and asymmetrical warfare.  Amazingly all this occurs organically as new technology is introduced to allow a plot and gets improved upon in future installments.&lt;br /&gt;
*&#039;&#039;&#039;[[Masque of the Red Death|Gothic Earth]]&#039;&#039;&#039;: Perhaps the ultimate aversion as Gothic Earth follows real world technological history of tech development &#039;&#039;almost&#039;&#039; exactly, even stating players can only obtain certain items after a certain point in time. Ordinarily this wouldn&#039;t be notable, as Gothic Earth is still Earth, but [[RPGA|Living Death]] included some technology that was explicitly anachronistic, such as submarines capable of cross Atlantic voyages and long term submerging, and a few people who have lived somewhat longer.&lt;br /&gt;
*&#039;&#039;&#039;[[Discworld]]&#039;&#039;&#039;: Entire &#039;&#039;Discworld&#039;&#039; novels revolve around a particular innovation that drastically changes how the Disc&#039;s society works: &#039;&#039;Moving Pictures&#039;&#039; - the movie camera, &#039;&#039;Soul Music&#039;&#039; - Rock N&#039; Roll (&amp;quot;music with rocks in it&amp;quot;), &#039;&#039;The Truth&#039;&#039; - moveable type (i.e. the printing press, and with it, journalism), &#039;&#039;Going Postal&#039;&#039; - mail modernization and the telegraph, &#039;&#039;Making Money&#039;&#039; - paper money and modernized banking, &#039;&#039;Raising Steam&#039;&#039; - the steam engine.&lt;br /&gt;
*&#039;&#039;&#039;[[Arcanum]]&#039;&#039;&#039;: The world of Arcanum is in the midst of an industrial revolution with an in-universe acknowledged past of Medieval Statis. What makes it particularly noteworthy is how it portrays the ever faster changing world pushing old fantasy norms and customs away, with Technology replacing Magic entirely. &lt;br /&gt;
[[Category:History]]&lt;br /&gt;
[[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271145</id>
		<title>Industrial Revolution</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Industrial_Revolution&amp;diff=271145"/>
		<updated>2023-02-18T04:46:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Napoleonic Wars */&lt;/p&gt;
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&lt;div&gt;[[File:Steam engine in action.gif|300px|thumb|right|Knights clash, Nobles Plot, Kings Proclaim and Priests Preach. But for all their ambition, passion, glory, drive and zeal it&#039;s a few modestly well off men trying to figure out how to better drain flooded mines that change the world]]&lt;br /&gt;
{{topquote|The more we progress the more we tend to progress. We advance not in arithmetical but in geometrical progression. We draw compound interest on the whole capital of knowledge and virtue which has been accumulated since the dawning of time. Some eighty thousand years are supposed to have existed between paleolithic and neolithic man. Yet in all that time he only learned to grind his flint stones instead of chipping them. But within our father&#039;s lives what changes have there not been? The railway and the telegraph, chloroform and applied electricity. Ten years now go further than a thousand then, not so much on account of our finer intellects as because the light we have shows us the way to more. Primeval man stumbled along with peering eyes, and slow, uncertain footsteps. Now we walk briskly towards our unknown goal.|Arthur Conan Doyle}}&lt;br /&gt;
The &#039;&#039;&#039;Industrial Revolution&#039;&#039;&#039; was a period from about 1776 to 1914 which proved to be a major game changer for humanity. Many periods of history are laid out arbitrarily by historians for book-keeping purposes. An English peasant born at the tail end of the [[High Middle Ages]] in 1340 who was lucky enough to see the beginning of the [[Renaissance]] about 90 years later most likely wouldn&#039;t think that the world at the time of his birth was all that different from the one in which he died, even if he was glad that the whole &amp;quot;everybody&#039;s dropping dead of plague&amp;quot; spell did not come back. The same would not be true if said English fellow was born in 1780 and died in 1870. In that time the majority of people had moved from the countryside to cities, factories were making everything, you could cross the country in a train in a day and send a message to newfangled Dominion of Canada at the speed of light.&lt;br /&gt;
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==Technology==&lt;br /&gt;
[[Image:Victorian factory.jpg|thumb|Right|400px|A Victorian Factory, Watch your Hands]]&lt;br /&gt;
The big thing of note here is energy. For most of the history of civilization, if humans wanted to do something like move a heavy object from point A to Point B, dig a hole, grind grain, work iron, or whatever else, they had to do it with muscle power, either their own, other peoples&#039; or draft animals like oxen and horses. Later, they worked out how to put wind and flowing water to use with sails, watermills and windmills. These things were useful in their own right and by the 1700s they were used in a wide variety of operations, but both had serious limitations. There are only so many rivers where you can build water-powered mills and even in windy places there are calm days, so they primarily supplemented good hold man/horsepower. A human can produce about 100 watts (joules per second) of motive power continuously, while a horse can provide about 750 watts. In contrast a kilogram of wood produces about 16-21 megajoules of energy when burned and coal has about 30 megajoules, which comes in the form of heat. Steam engines use boiling water to turn that heat into motive force which can operate factory machines, propel ships and locomotives to carry cargo, dig ditches and more. Once they had been refined to a level of practical efficiency, steam engines forever changed the nature of how work got done. First this was done by belts, gears, and rods, and later by electrical power generated by steam (or other sources) turning generators to power electric motors and lights.&lt;br /&gt;
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One of the key advances of the Industrial Revolution was the assembly line, which allowed rapid construction of goods by giving each worker a single task to be repeated instead of requiring they have specialized knowledge of the whole process. While this idea goes back to at least the Venetian Arsenal in the Middle Ages, it became the standard during this era thanks to breakthroughs in milling, grinding, and lathing metal powered by steam (these machines were also a pre-requisite for the creation of precision instruments, without which you can&#039;t even make the machines that make the machines that make the final product). One side effect of making things on an assembly line is that items were broken into interchangeable parts that were replaceable if they broke, where before repairs were specialized work done by craftsmen, if they could be accomplished at all. The assembly line ultimately led to the proliferation of cheap automobiles, which revolutionized the concept of personal transport; the most prominent example was the Ford Model T, which was the first inexpensive mass-market automobile and remains one of the most-sold cars in history. These early cars all had unique controls and the modern, standardized control layout would not be invented until 1916 and would not achieve popularity until after 1922. Likewise, while assembly line techniques blossomed in the late 19th and early 20th century, it wouldn&#039;t be until World War II that quality control was tight enough that parts were interchangeable between factories. &lt;br /&gt;
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Education also improved and became more universal during this era. By 1800 literacy was near universal in the United States, though this figure may not be counting slaves. Indeed, high literacy was critical to the American Revolution, which made extensive use of mass-printed propaganda like &#039;&#039;[[Wikipedia:Common Sense (pamphlet)|Common Sense]]&#039;&#039;. Public education further improved these literacy rates. Democracy would gradually rise in prominence during this period thanks to increased literacy. The abolition of slavery and women&#039;s emancipation would also make serious progress during this era as an extension of the rise in literacy.&lt;br /&gt;
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Communications technology experienced a quantum leap during this period. The first optical telegraph system was built in 1793, and the French Empire under Napoleon greatly expanded this network and made good use of its ability to transmit signals across great distances. The electrical telegraph evolved during the same time period, but the British and French initially ignored it because they thought the optical system was just fine. This didn&#039;t stop inventors from refining and perfecting the device, and the first commercial electric telegraph came online in 1837, with widespread adoption occurring shortly thereafter. Undersea cables were laid across the Atlantic, Mediterranean, Indian, and Pacific, connecting the world for the first time. Early versions of telex and fax machines used the technology as well, and then in the 1890s came Guglielmo Marconi and wireless telegraphy, which quickly became the standard comms equipment for ships and is the main reason anyone survived the sinking of the &#039;&#039;Titanic&#039;&#039;. Alongside this came the discovery of radio waves, which went quickly from experimental technology to cheap, mass-produced sets. The telephone was also invented in the late 19th century. &lt;br /&gt;
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Photography was invented in the early 1800s and perfected by the 1840s, when Louis Daguerre invented the process he so humbly named after himself. The proliferation of cheap and (relatively) easily reproduced photographic images took the world by storm. Souvenir and formal photographs became a big business, along with the much creepier death photos (since it took a few minutes to capture a photo with the daguerreotype process, some people found it easier to pose a dead person than to get a live one to sit still). Battlefield photographs from the American Civil War brought the brutality of war into the public eye for the first time. Film recording also got its start during the Industrial Revolution, with the first stroboscopic animations appearing in the 1830s and stereoscopic viewers emerging a decade later. The real revolution came when Eadweard Muybridge worked out how to display a series of static photographs as a single moving image, followed swiftly by George Eastman&#039;s invention of the first photographic film in 1884 and the development of the first motion picture cameras by Louis LePrince in 1887. Other inventors and pioneers like Emile Reynaud, Ottomar Anschütz, Robert W. Paul, the Lumiere brothers, and Georges Méliès furthered the technology and brought cinema to the masses for the first time. &lt;br /&gt;
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Weapons technology advanced by leaps and bounds. At the start of the Industrial Revolution, the average soldier was armed with a smoothbore flintlock musket that could be shot maybe four times a minute and was accurate to a hundred yards at most. Breech-loading rifles came around very shortly into the period, though the complexity of the mechanism made large scale manufacture impossible. Guns became mass produced (and were among the first complex machines with metal mechanisms to be so), but over the early 19th century rifling became standard and switched over to percussion cap firing mechanisms and were complemented by the first mass-produced revolvers. Starting in 1848, muskets began being phased out for breech-loading rifles. Metallic cartridges and smokeless powder would arrive towards the end of this era. Since black powder would rapidly foul any repeating action, smokeless powder was critical to the function of any self-loading firearm. Machine guns made their first appearance in the 1880s with Sir Hiram Maxim&#039;s invention of his namesake gun. Self-loading pistols emerged as well. Artillery advanced from simple iron tubes firing iron balls or canister rounds straight ahead to breech-loading steel guns which fired high-explosive shells on predictable ballistic trajectories.&lt;br /&gt;
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Of course, there was a downside. Industrialization did generate a lot of wealth, but not everyone profited from it. Rural landlords found that their fields were full of surplus farmhands who weren&#039;t needed and promptly kicked them off their land to go live in dirty overcrowded cities full of cheaply made apartments into which people were crammed like sardines. To get enough to survive, everyone in a poor family older than six would have to work in hellish, unsafe conditions for 12 hours or more, often operating dangerous machines that could maim or kill an unwary operator in the heat, dark, stink and noise of it all while their bosses [[Wikipedia:Triangle Shirtwaist Factory fire|forcibly locked their workers into the building]].&lt;br /&gt;
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There were various responses to these conditions, some of which were more extreme than others. The best-known of these is the concept of the labor union, which allowed for workers in the same industry to group together and demand better working conditions from their employers. This era also saw the rise of regulations against child labor, improved safety standards and so forth. And of course, there was the enormous amount of pollution and general environmental destruction, whose effects are coming back to bite us in the ass a little over a century later. It was a legendary problem even then; the famed &amp;quot;London fog&amp;quot; that you see in every Victorian-era depiction of the city was caused by every house and business in London burning coal for heat, kicking vast amounts of soot and pollutants into the air and generating thick, toxic smog.&lt;br /&gt;
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==Napoleonic Wars==&lt;br /&gt;
{{topquote|All in all, French armies wrought much suffering in Europe, but they also radically changed the lay of the land. In much of Europe, gone were feudal relations; the power of the guilds; the absolutist control of monarchs and princes; the grip of the clergy on economic, social, and political power; and the foundation of ancien régime, which treated different people unequally based on their birth status. These changes created the type of inclusive economic institutions that would then allow industrialization to take root in these places. By the middle of the nineteenth century, industrialization was rapidly under way in almost all the places that the French controlled, whereas places such as Austria-Hungary and Russia, which the French did not conquer, or Poland and Spain, where French hold was temporary and limited, were still largely stagnant.|Daron Acemoglu and James A. Robinson, &#039;&#039;Why Nations Fail&#039;&#039;}}&lt;br /&gt;
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Imagine a world where Tom Cruise succeeded in killing Hitler and then Rommel proceeded to do all the conquering that Hitler promised to do except without all the genocide, only to lose it all by invading Russia in winter. Replace Hitler with Maximilien Robespierre and Rommel with Napoleon Bonaparte and that&#039;s basically the Napoleonic Wars. &lt;br /&gt;
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France was a shit place to live if you were a peasant and always had been, but the 1790s were particularly shitty. Like &amp;quot;why is my bread made of sawdust&amp;quot; shitty (no, really, that happened). Seeing that America had done all right for itself after throwing out the [[monarchy]], a bunch of French people decided they had nothing to lose and tried the same. Things got a little [https://en.wikipedia.org/wiki/Reign_of_Terror out of hand] as they [https://en.wikipedia.org/wiki/St._Bartholomew%27s_Day_massacre tend to in France] and before long a young military officer decided that the best course of action was to shoot some protesters with cannons, and the country loved him for it.&lt;br /&gt;
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Now that he was in control, [[Emprah|Emperor Napoleon]] had a relatively short to-do list: Lead and shape &amp;lt;s&amp;gt;Man&amp;lt;/s&amp;gt;Frenchkind &amp;lt;s&amp;gt;into a psychic race&amp;lt;/s&amp;gt; and surpass the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Romans&#039;&#039;&#039; by learning from their mistakes, unite Humanity under one aegis and allow for &amp;lt;s&amp;gt;instant&amp;lt;/s&amp;gt; communication and travel &amp;lt;s&amp;gt;across all human inhabited worlds&amp;lt;/s&amp;gt;, kill literally every &amp;lt;s&amp;gt;Xenos&amp;lt;/s&amp;gt; Brit(is there really much of a difference?) and most importantly, prevent another calamity like the Age of Strife or Fall of the &amp;lt;s&amp;gt;Eldar&amp;lt;/s&amp;gt; &#039;&#039;&#039;Roman Empire&#039;&#039;&#039;.&lt;br /&gt;
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Five coalitions were raised against the Emperor&#039;s Great Crusade, and each was smashed to pieces by his &amp;lt;s&amp;gt;Astartes&amp;lt;/s&amp;gt; &#039;&#039;&#039;Horse Artillery&#039;&#039;&#039; and the &amp;lt;s&amp;gt;Solar Auxilia&amp;lt;/s&amp;gt; &#039;&#039;&#039;Garde Impériale&#039;&#039;&#039;. This went on until the Emperor was betrayed by &amp;lt;s&amp;gt;Horus&amp;lt;/s&amp;gt; &#039;&#039;&#039;the weather&#039;&#039;&#039;. In the disastrous invasion of &amp;lt;s&amp;gt;Isstvan V&amp;lt;/s&amp;gt; &#039;&#039;&#039;Russia&#039;&#039;&#039;, the Grand Army would suffer 80% losses, many due to freezing to death.  &lt;br /&gt;
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While Napoleon would fight against two more coalitions against him, the defeat in Russia would prove to be the beginning of the end. &lt;br /&gt;
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To fund these wars Napoleon sold the United States a &#039;&#039;&#039;huge&#039;&#039;&#039; chunk of land that&#039;s now known as the Louisiana Purchase. This was actually controversial in the United States at the time since it wasn&#039;t &#039;&#039;explicitly&#039;&#039; allowed by the Constitution of the United States. The sheer size of the acquisition surprised nearly everyone except Napoleon; the negotiators sent by President Jefferson were only looking to acquire New Orleans and access to the Mississippi. Napoleon was eager to divest himself of his New World holdings because they were more trouble than they were worth (a lesson Spain never took to heart and the British only after a very long time); this was shortly after France embarrassingly lost Haiti to the world&#039;s first (and so far only) successful large-scale slave revolt. Ultimately, the argument that the power to make treaties was sufficient to make a treaty exchanging money for land won out and American settlers soon flooded the largely undeveloped land. Another lasting consequence was that Napoleon&#039;s government offered a large reward for anyone who could develop a cost-effective method of preserving food. Nicolas Appert claimed this prize when he discovered that food cooked in sealed jars would last for a long time (even though he admittedly had no clue why it worked). This would eventually be refined into canning.&lt;br /&gt;
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The key to Napoleons success on the battlefield was mainly due to two factors. The first was that he abolished the system of purchasing military ranks, which was the norm for all other European states at the time. It didn&#039;t matter if you were a rich pompous fuck, if you laid down 10.000 Francs, you were a General of his majesty now, congratulations. Napoleon abolished this entirely, granting ranks and the prestige that came with them exclusively through merit. If you were a compentent commander, it didn&#039;t matter how high your birth or how thick your briefcase was, you could rise all the way to the top to become of Napoleons famous Marshals (although that didn&#039;t stop Napoleon from engaging in some dubious nepotism here and there - in the end, two of his brothers ended up becoming Marshals too and his son-in-law not just a Marshal, but also King of Naples). This in turn not only guaranteed that his armies and divisions were lead by the crème dé la crème of his Generals, but also increased the morale and motivation of his troops dramatically, beyond just the patriotic fervor of the years prior. Whereas the soldiers of Russia, Prussia or Austria were mostly impoverished farmhands or unlucky vagrants, pressed into uniforms and drilled until the last vestiges of humanity were stripped away, Napoleons soldiers were proud, willing to take risks and hungry for glory and promotions. &lt;br /&gt;
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The second was that he revolutionized logistics and offensive tactics. Napoleon can arguably even be credited with inventing the basic concept of modern maneuver warfare from whole cloth. To give some context: Armies during the tail end of the 18th century usually moved in large, single formations, which mainly served the purpose of stopping any of the aformentioned pressganged sods from deserting too early. The thought of splitting up into smaller forces didn&#039;t really occur to the strategists of that time since the sense of honour put an emphasis on big, decisive single battles with little room for skirmishes. Such a big, central force had to be upkept, so they carried a sizeable chunk of civilians with them; metalworkers to repair cannons, smiths to make nails and horseshoes, the actual wives and children of many soldiers in the army and also, what might seem utterly bizarre to us today, people that could only be described as tourists. Napoleon did away with the civilians in his armies entirely, keeping only a number of specialists like sappers and engineers on hand, preferring to instead aquire (yes, aquire, civilians that had their possessions lifted in this system were entitled to compensation after the fighting was over and looting was heavily punished) their supplies from the cities and countryside he marched through. This gave him a massive advantage in operational flexibility and allowed him to march quicker into advantageous positions or exploit the flanks of his enemies. Another advantage of this system was that it allowed Napoleon to split his forces up into smaller divisions and corps that had permission to act independently from the main force and when opportunity arose. It has to be said though that Napoleons massive ability as a micromanager was often the single part that kept this machine going; in theaters were he wasn&#039;t personally involved, like in Spain, it generally fell apart when less competent commanders tried to do the same and felt overwhelmed in the face of the flow of information and constant decisionmaking they had to process, like in Spain and during the retreat out of Russia.  &lt;br /&gt;
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===The War of 1812===&lt;br /&gt;
The young USA would engage in its own concurrent fight against the British. In 1812, the U.S. declared war on the British over press-ganging of American sailors... two days after the British put a stop to it (transatlantic communication at the time could go no faster than transatlantic ships, which took roughly two months). The official &#039;&#039;casus belli&#039;&#039; aside, the real reason the United States declared war on Britain was in retaliation for British support of Tecumseh&#039;s Shawnee Confederation and a desire to conquer Canada. Despite terrible results for the US on land, which saw the White House burned down by Canadians, the U.S. did better than expected on the naval front. Even with Napoleon tying up most of the Royal Navy, the hastily raised and underfunded U.S. Navy matching them was a serious accomplishment. &lt;br /&gt;
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One especially notable U.S. vessel was the [https://en.wikipedia.org/wiki/United_States_floating_battery_Demologos United States floating battery &#039;&#039;Demologos&#039;&#039;] (retroactively renamed the &#039;&#039;Fulton&#039;&#039; after its creator), the first documented steam warship. However, the principle muscle of the USN was the nation&#039;s first six frigates, originally constructed to fight the Barbary pirates. Although they were relatively old ships by the start of the war, they were still well armed, sturdy, exceptionally fast for their weight and virtually cannon-proof due to their composite-armor-like hulls, built from American live oak instead of comparatively flimsy European wood. This is where USS &#039;&#039;Constitution&#039;&#039; got her nickname of &amp;quot;Old Ironsides&amp;quot;; during a battle with HMS &#039;&#039;Guerriere&#039;&#039;, one of her crewmen watched shot after shot bounce off &#039;&#039;Constitution&#039;&#039;&#039;s hull like a Tau punching a Space Marine and famously shouted &amp;quot;Huzzah! Her sides are made of iron!&amp;quot; After a string of high profile defeats the Royal Navy forbade their captains to engage them with less than a two-to-one advantage.&lt;br /&gt;
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In December 1814 both sides declared peace since they weren’t getting anywhere and the original cause for the war was no longer applicable. On 8 January 1815 [sic] the [https://en.wikipedia.org/wiki/Battle_of_New_Orleans Battle of New Orleans] was fought and ended in an overwhelming U.S. victory, despite the war already being over (see the above point of communication being slow).&lt;br /&gt;
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==Transportation==&lt;br /&gt;
In 1800, if you wanted to get from point A to point B your options were limited. You could always walk, in which case you might be able to cover maybe 50 kilometers a day at 4kph if you&#039;re in good health and traveling light. Catching a lift on a farm wagon was about as fast, but it&#039;s not you doing the walking. If you had the cash, you might use a stagecoach, drawn by a team of horses which were regularly swapped out and could go along at 13-16kph if the roads were good. A sailing ship might be able to match that speed if there was favorable conditions (and that was a big if) and would be on the move 24 hours a day. Most people of the period lived their whole lives without going more than 30km from their birthplace; travel was the domain of elites, the wealthy, merchants and their associates, and armies on the march. While there had been refinements (some of which were fairly substantial, especially with ships) this basic set-up had been the case since the Bronze Age. But this ancient order would soon be overturned by steam power.&lt;br /&gt;
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First there were steamboats with experiments starting in the 1700s in Britain, France and America. It was a fairly straightforward idea: take a boat, slap a steam engine in it, hook it up to a paddle wheel and hope that nothing catches fire or blows up. By the early 1800s there were some steam tugboats. By the 1810s there were paddleboats handling cargo on canals and rivers. By the 1820s there were experimental steamships which could cross the Atlantic mostly using engine power and by the 1830s there were regular transatlantic crossings. The big advantage of a steamship over a sailboat was that it could sail straight into the wind without giving a shit. Voyages that could take months at full sail could be done in a week. Even so sailing ships still persisted for some time in some roles as they did not need their coal bunkers topped off all the time.&lt;br /&gt;
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Self-powered ships were a big deal for maritime trade, but on land something new rolled down the lines. Steam locomotives started put hauling carts in English and coal mines, then upgraded in 1826 to moving freight and passengers. In 1829, Stephenson&#039;s Rocket managed to achieve the &#039;&#039;amazing&#039;&#039; overland speed of 48 kph. Things only escalated from there. By the 1830s, there was a full blown railway boom in the UK as rail lines snaked their way over the British Isles and their colonies. The US followed soon after, then the French and gradually the Germans, Spanish, Russians, Italians and so forth got in on the game. For the United States in particular railways shaped the cultural landscape of the country. Chicago and several other cities went from podunk towns to major cities thanks to their use as a rail hub and expansion of the rail network west was a key tool in settling the frontier. The same applied to Canada with the Canadian Pacific. The big American rail companies also became massively powerful [[Megacorporation]]s in the modern sense. In the latter of half of the century, trams and trolleys began to emerge for use inside cities, providing the forerunner to modern public transit services.&lt;br /&gt;
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From moving Iowa grain and bananas from Havana to the European market to sparking the beginnings of tourism to the creation of the first suburbs, both steamships and railways transformed national economies and the ways people lived and worked. They also changed warfare. Steamships could easily outmaneuver and outrun pure sailing vessels; on land trains could easily move soldiers and supplies in huge numbers.&lt;br /&gt;
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This was also the time when humanity first took to the air. The first hot-air balloons appeared in the late 18th century and were gradually refined. In 1852 the French built a hydrogen balloon with a small steam engine, allowing the operator to move it about as he wished. Further experiments were made through the latter half of the 19th century with lighter than air flight. At the same time, inventors began to work with gliders to achieve heavier than air flight. Despite the claims of a few derpy dorks forever consigned to be laughingstocks that heavier than air flight was impossible for humans, the Wright Brothers managed to achieve powered flight in 1903.&lt;br /&gt;
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==Meiji Revolution ==&lt;br /&gt;
{{topquote|智識ヲ世界ニ求メ大ニ皇基ヲ振起スべシ (Knowledge shall be sought throughout the world so as to strengthen the foundation of imperial rule.)|Meiji Charter Oath}} &lt;br /&gt;
[[Image:Meiji era Train.jpg|Railways come to the land of the Rising Sun, memorialized in Woodcut|thumb|right|300px]]&lt;br /&gt;
During the Age of Exploration, Japan had closed its borders to most of the outside world to prevent foreign influence (even going so far as to kill castaways, missionaries and their converts - even Japanese sailors who were rescued by foreign ships were prevented from returning home), and for a time, the Shogunate was successful in preventing Europeans from encroaching on Japan like they had in so many other parts of the world. This came to a crashing halt over 200 years later on the 8th of July 1853. The USS &#039;&#039;Mississippi&#039;&#039; and some other American ships arrived in Edo to deliver a message from US President (at the time of the Mississippi&#039;s departure) Millard Fillmore requesting the reopening of trade. The &#039;&#039;Mississippi&#039;&#039; and its companions returned on the 12th of February 1854 and led to the Convention of Kanagawa in March (funny enough, Fillmore&#039;s term in office was over before this). There were other developments like the British bombing a port in revenge for a murdered businessman, said port&#039;s rulers in the Satsuma domain agreeing to pay reparations by buying warships, having been thoroughly impressed by their firepower, the assassination of the Shogun&#039;s number two Ii Naosuke and an attempt to burn the Imperial Palace. This led to a weakening of the ruling Shogunate that allowed Emperor Meiji to seize back power in the violent but swift Boshin War in 1868, permanently ending the Shogunate and the feudal system that had ruled Japan for centuries. The die-hard Shogunate loyalists briefly declared a Republic but they were defeated at Hakodate in the final weeks of the war. One of the foremost Imperial samurai and part of the ruling triumvirate under the Emperor, Saigo Takamori, led his home domain of Satsuma into a brief rebellion after disagreeing with some of the reforms and the triumvirate falling apart with one of them dying of illness and Saigo being rivals with the other guy. During the Battle of Shiroyama Saigo&#039;s last charge, mortal wounding and assisted seppuku, followed by the final charge of his 50 remaining followers marked the end of the samurai in the face of conscripted peasants with rifles and cannons. With the last of the big three being assassinated by ex-samurai after the Rebellion, ironically not far from where Naosuke had been shot and decapitated, it was over.&lt;br /&gt;
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The new Meiji government, not wanting to be consumed and dismembered by the Western powers as many other Asian countries already had, undertook a rapid adoption of Western technology and, eventually, started doing some empire building of its own. On the one hand, the fact that a formerly isolated nation could go from a feudal backwater to a competitive modern nation in just a scant few decades was remarkable. On the other hand, the need to maintain Japan&#039;s power to prevent Western imperialism from getting all up in their shit directly led to Japan&#039;s own growing military autocracy. Military success against China in 1894, and against Russia in 1905 combined to put Japan on the world stage. The latter conflict especially put the West on notice; everyone had expected Russia to curb-stomp the Japanese, only for the Japanese to kick the shit out of the Russians on land and win an absolutely crushing victory at sea in the Battle of Tsushima. Nearly the entire Russian fleet was wiped out in exchange for three Japanese gunboats and a handful of casualties, one of whom was future admiralissimo Isoroku Yamamoto (he lost two fingers to a bit of shrapnel and would have been discharged if he&#039;d lost a third). The architect of this grand victory, Admiral Heihachiro Togo, was celebrated as a national hero, and his flagship &#039;&#039;Mikasa&#039;&#039; is preserved as a museum in Yokosuka. While the samurai as a class lost their traditional power of free money and being able to execute disrespectful peasants, enough of them saw the writing on the wall that they found positions in the new order, using the wealth and education that their families had accumulated to enter politics, the military academy, or found many modern institutions one would recognize today, such as Mitsubishi.&lt;br /&gt;
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==The American Civil War==&lt;br /&gt;
{{topquote|We are [[Grimdark|not only fighting hostile armies, but a hostile people]], and [[Exterminatus|must make old and young, rich and poor, feel the hard hand of war]].|William Tecumseh Sherman preparing to go absolutely fucking scorched earth}}&lt;br /&gt;
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Shortly after achieving independence, a distinction between the newly formed United States became more and more pressing. The southern colonies had been settled by men who wanted to make a lot of money in the New World and who set up plantations manned by slaves growing tobacco and cotton. The northern colonies were settled by groups who wanted to recreate England (or their ideal version thereof) where the cash crops grown on plantations were not profitable and to whom slavery increasingly became morally repugnant, especially as awareness of its excesses and abuses became widespread. Political trickery like slaves being counted in censuses as a means to secure more legislative representation in Congress while they weren&#039;t allowed to read, let alone vote, only inflamed the issue further. There was some hope that slavery was on its way out at first (many of the Founding Fathers had believed that the growth of industrialization and the declining price of tobacco would make slavery obsolete and thus left the problem for future generations to solve), and then Eli Whitney invented the cotton gin, which made it much easier to process cotton and allowed for the vast expansion of cotton plantations, leading the slave owners to become very wealthy and invest their profits in buying more slaves to pick more cotton. Even those who did not profit directly from slavery still supported the institution, if only because they were terrified of the possibility of a slave revolt or an outright race war, as had been the case in Haiti just a few decades prior. &lt;br /&gt;
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There was also a growing sense of abolitionism in the North. The British had shut down their transatlantic slave trade in 1807 and abolished slavery in 1833, with France following in 1848. While the number of hard-line abolitionists in the North was comparatively small, they were making headway and there were various groups opposed to slavery to various degrees. Tensions rose gradually in the first few decades of the nineteenth century, from outright brawls in the United States Senate to the &amp;quot;Bleeding Kansas&amp;quot; incident, to John Brown&#039;s attempted slave revolt at Harper&#039;s Ferry. This led to the Southern states attempting to create new slave states as fast as possible and other ploys which spiraled things out until the election of President Abraham Lincoln on a generalized anti-slavery plan. Fearing that &amp;quot;The Peculiar Institution&amp;quot; would be contained, constrained, and eventually brought to inevitable extinction, the powers that be in the South pushed for a violent breakaway.&lt;br /&gt;
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This war is notable for being the most destructive conflict to take place within the United States (700,000 people dead (more than any other American war) as well as a lot of buildings and infrastructure destroyed) and one of the biggest wars that was fought between industrial powers. One reason for this is that the North simultaneously held that South never left the US and that a total war with intentional targeting of the civilian population and infrastructure was OK. Another was a fear among the North that if the war was not won quickly (regardless of cost in lives) public opinion on it would sour, Lincoln would lose reelection and the war might end without the South&#039;s defeat.&lt;br /&gt;
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The war consisted broadly of two halves, cleanly divided by the Battle of Gettysburg. The first half was characterized by a series of grand maneuver battles in the east in which the Confederates tended to win on account of all the really competent, professional generals picking their side, most notably the legendary [[tactical genius]] Robert E. Lee, while the Union had to make do with politicians, corrupt hacks, and old men left over from the War of 1812. A vicious cycle ensued where every moron Lincoln gave command to would boldly set out to conquer Richmond and end the war in one stroke, only to run into Lee playing tower defense on the most unfair terrain available. Union Commander of the Month would furiously throw men at Lee&#039;s lines until the grumbling from the ranks started to sound mutinous (Fredericksburg, Manassas, the Peninsula) or just stare at his lines until getting blindsided outta fucking nowhere, usually by Stonewall Jackson (Chambersburg, Chancellorsville, Second Manassas). Either way, it&#039;d end with the Union sulking back to Washington with about 2/3rds the army they started with. This would repeat several times until eventually Lee got cocky and tried the same thing (Gettysburg and technically Antietam although that was more of a really bloody draw). By the time of Gettysburg, there were Union soldiers (the remnants of the 2nd Maine for example) who could accurately claim to [[Fail|have gone 0 for 11 against the Army of Northern Virginia]]. At Gettysburg, however, shit went sideways for the Confederates in a big way. A halfway competent general was finally in charge on the Union side, Stonewall Jackson was dead, Jeb Stuart took his cavalry off on a pointless ride to nowhere, the Army of the Potomac found and occupied some of the best defensive terrain of the war, and the Army of Northern Virginia couldn&#039;t lever them out of it despite two days of very bloody fighting. This culminated in Lee picking out some of his best divisions and ordering them to charge up the middle of the Union position, supported by all his artillery. The Union army sat and waited for the the Confederates to finish shooting, then chewed the attacking divisions up with volley fire and artillery like a Carnifex brood tearing through Imperial conscripts. The attack actually breached the Union line, but was smashed and driven back with heavy casualties. The point the Confederates reached on Cemetery Hill is now known as the high-water mark of the Confederacy. &lt;br /&gt;
[[Image:ShermansMarch.jpg|[https://www.youtube.com/watch?v=ufSGd58gjAM M-i-c, k-e-y, m-o-u-s-e.  Who&#039;s the leader of the club that&#039;s made for you and me?]|thumb|right|250px]]&lt;br /&gt;
However, the Western Theater was a different story; a pair of grimdark badasses named Ulysses S. Grant and William Tecumseh Sherman were leading the Union on a steady slog of wins up and down the Mississippi River system. Though there were some touch and go moments, such as at Shiloh, Grant kept his head and his command and ultimately masterminded the successful Vicksburg campaign, which saw him outflank the city after ordering his fleet to do a balls-out run past its defensive batteries before bitchslapping the Confederate defenders back into their trenches and settling in for a siege that lasted until 4 July 1863, the day after Pickett&#039;s Charge was shot to pieces at Gettysburg. Losing Vicksburg cut the Confederacy in half and gave the Union unchallenged control of the entire Mississippi, the most important interior waterway in the country. After Gettysburg and Vicksburg, Lincoln scented blood in the air, decided he just wanted to win and didn&#039;t care how messy it got, and so gave Grant command of the Army of the Potomac. Grant knew that the Union had more men and more equipment, and if he couldn&#039;t outmaneuver Lee, he was perfectly content to [[Imperial Guard|win by attrition]]. Grant sent Sherman rampaging through Georgia like an [[Eversor]] with flamers, and then settled in for a year of meatgrinder trench warfare with Lee that was basically just World War One without biplanes and machine guns.  &lt;br /&gt;
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While the war was started over the issue of slavery, complete emancipation was not one of the North&#039;s original war aims. However, as more Southern territory fell to the Union advance, thousands of slaves came into the custody of the Union army, either by being liberated directly or by making a break for it as soon as the bluecoats were close enough. This became troublesome in the latter years of the war, as it presented the Northern generals with a serious logistical and humanitarian challenge: feed not only a fighting army on the move, but their ever-growing train of liberated slaves. This problem was particularly acute for [https://en.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea Sherman&#039;s March to the Sea]. Some Union generals addressed this problem by offering enlistment to liberated slaves, although this practice was not universal. However, many slaves fled Confederate territory to join up with Union forces and a good number of them ended up serving in the Union Army, including the legendary 54th Massachusetts. Ending slavery not only became political policy, but also a weapon of war since it destroyed the Confederacy&#039;s economy. This led to the Emancipation Proclamation, issued after Gettysburg, and eventually the postwar adoption of the 13th Amendment and with it the abolition of slavery.&lt;br /&gt;
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==The American Frontier==&lt;br /&gt;
{{topquote|You have died of dysentery.|&#039;&#039;The Oregon Trail&#039;&#039;}}&lt;br /&gt;
Throughout the mid 1800s Americans spread rapidly westward. This was aided by several large land purchases such as the aforementioned Lousiana Purchase; this was a huge step for the young nation as they now had a major highway (The Mississippi River) linking the entire back country from the Great Lakes down to the Gulf of Mexico. But said expansion would only accelerate after a little incident south of the border where American settlers living in the Texas territory got fed up with the Mexican government and seceded the entire territory north of the Rio Grande. Texas joined the Union and Mexico gave up a bunch of land after getting its ass kicked. This led the United States to stretching from the Atlantic to the Pacific. Fueling this was several gold rushes and a series of Homestead Acts, which gave ownership of land for free if you lived on it and maintained it. Canada also had a western frontier at the same time, but that part isn&#039;t nearly as well remembered (Did you play Yukon Trail? Did you even know it existed?). Huge waves of settlers were eager to reach the newly claimed California and Oregon territories, but before any railroads were laid down, they had to travel by wagon through the barren and hostile wilderness in between, with many would-be settlers dying to disease, hypothermia, hyperthermia, attacks from upset Native American tribes, and in at least one infamous case, [[Wikipedia:Donner_Party|cannibalism]].&lt;br /&gt;
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This era has long been dramatized to the point it has become its own genre, the Western. This goes so far back &#039;&#039;[[Wikipedia:The Great Train Robbery (1903 film)|The Great Train Robbery]]&#039;&#039;, one of the first films with a narrative &#039;&#039;&#039;ever&#039;&#039;&#039;, was a western. Westerns dramatized the &amp;quot;Wild&amp;quot; West as a chaotic wasteland full of bandits and savages where a man would be killed for any or no reason, but historically this was not the case. Statistically the west was actually very peaceful outside of the wars, especially compared to cities out east. The big outlaws, shootouts and murders were simply very publicized &#039;&#039;&#039;because&#039;&#039;&#039; they were unusual. Still, many of these more famous incidents showed how loose the power of the law was out in the frontier, as in several cases, you had several figures who had been on both sides of the law (Billy the Kid’s Regulators, Wyatt Earp’s revenge ride, etc) usually due to conflicting interests between locally powerful factions.&lt;br /&gt;
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==The Unification of Germany== &lt;br /&gt;
{{topquote|The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.|Otto von Bismarck about the unification of Germany}} &lt;br /&gt;
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One of the aftereffects of Napoleon&#039;s brief stint into making France the all-encompassing superpower of Europe was that he motivated quite a lot of people to identify themselves with their nation instead of families or rulers. The place where this nascent idea of nationalism reverberated the most were the German states, which had been notorious for their disunity since the age of Charlemagne. Liberal and nationalist ideas that sought to unify Germany into one nation ultimately culminated in a series of revolutions that all failed until Prussia, under the leadership of Otto von Bismarck (a man with a political genius as massive as his mustache), kicked the Austrians out of the German territories and won a war against France in 1871. &lt;br /&gt;
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The Franco-Prussian War, incidentally, had not a lot to do with Germany in itself. The southern German states (Hesse, Württemberg, Baden and Bavaria) that were still independent from Prussia at this point, leaned towards Austria. Instead it was about... Spain. Spain? What does fucking Spain have to do with Germany? Well Spain had a lot of issues at the time, the most pressing of which that it was a colonial power with no monarchy; their previous queen had been removed from power by a coup. After [[Blam|order had been restored]], the question remained whose dynasty should ascend to the Spanish throne. One of the proposed candidates was Leopold of Hohenzollern-Sigmaringen, a scion of a branch of the Prussian royal family that remained Catholic. France was very paranoid about being outmaneuvered by the Germans and sought to prevent that, but Bismarck carefully manipulated a series of events, including the careful redacting and publication of a diplomatic telegram to make it seem as if the French had pressured the Prussian King to withdraw Leopold&#039;s candidacy for the Spanish throne (when in reality Leopold had already declined to Wilhelm) to lure France into a war with Prussia and the German states. [[Just as planned|And it worked.]] The South Germans were outraged, and the French found themselves faced with a Hobson&#039;s choice: either they could go to war or suffer severe diplomatic embarrassment at home and abroad. The following conflict saw the French being thoroughly curbstomped within eight months as the Prussians outmaneuvered and outgunned them again and again. Massive conscription after the majority of professional soldiers fell into Prussian captivity at Metz and Sedan did little to alleviate the problems. To add insult to injury, the Germans proclaimed their new Empire in Versailles, the old seat of the French kings, driving a wedge between France and Germany that would not be overcome until the 1960s.   &lt;br /&gt;
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The unification of Germany marked a massive shift in the balance of the European powers. The weakest power in the European concert (Prussia) suddenly became the strongest on the continent, with a massive population, a disciplined and modern army that ground every enemy it faced into the dirt like they were nothing, and a huge industrial base that was kicked into overdrive once the multitude of national barriers between the small German dukedoms were abolished (also helped by the reparations France had to pay to the Germans as well as the capture of Alsace-Lothringia and its rich deposits of ore). It grew so fast and rapidly that only in the span of 30 years, it managed to surpass the production levels of steel and coal of every other imperial power in the world and singlehandedly pioneered large-scale industrial chemical production with inventions like the Haber process for synthesizing ammonia from atmospheric nitrogen (invaluable and irreplaceable in anything that has to do with anorganic chemistry, like most of the fertilizers used in contemporary farming). In general the German Empire was at the forefront of what&#039;s called the &amp;quot;Second Industrial Revolution&amp;quot; of the late 19th century.&lt;br /&gt;
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The Germans, being late to the party as far as imperialism was concerned, wanted a piece of that big fat colonial cake that they felt were owed and used their industrial and military leverage to apply massive pressure to the rest of Europe. This, combined with the inherent semi-feudal social order that had persisted in Prussia since the 1600s and the rampant militarism of German society, created a very aggressive nationalist machismo which ultimately contributed a lot to the crisis that led to World War One with all of its cataclysmic consequences. Nearly all negative stereotypes people associate with Germany to this day, like militarism, brutishness, blind obedience, lack of humour, strict workplace discipline, punctuality, and being unemotional come from this particular era. The culture that this attitude bred eventually led to the mindset that gave rise to the Nazis after Germany&#039;s defeat in World War I and only started to fizzle out after the old elites of the German Empire were permanently removed from power after World War II forced the Germans to reinvent themselves and their nation.&lt;br /&gt;
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== The British Empire ==&lt;br /&gt;
{{British}}&lt;br /&gt;
{{topquote|On her dominions the sun never sets; before his evening rays leave the spires of Quebec, his morning beams have shone three hours on Port Jackson, and while sinking from the waters of Lake Superior, his eye opens upon the Mouth of the Ganges.|The Caledonian Mercury}}&lt;br /&gt;
[[image:British Empire 1921.png|thumb|left|400px|“C&amp;quot; is for colonies&lt;br /&gt;
Rightly we boast&lt;br /&gt;
that of all the great nations&lt;br /&gt;
Great Britain has most!&amp;quot;- Mrs Ernest Ames, An ABC for Baby Patriots]]&lt;br /&gt;
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Remember the British East India Company from the [[Age of Enlightenment]]?  Well, eventually Britain decided to drop the pretense that it was merely an English corporation that was building colonies everywhere and just owned the fact that, yes, they were trying to take over the world. They hadn&#039;t been the only ones; the Spanish, Portuguese, Dutch, French, Germans, Russians, and several American presidents were as well, and near the end Japan would try to get in on the action.&lt;br /&gt;
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The Napoleonic Wars had left the British in the enviable position of having the world&#039;s biggest, baddest navy. This was a title they would hold until the Washington Naval Treaty of 1922 and the massive debts the British had racked up during WWI led them to conceded that they would have to be okay with the US Navy equaling them in size. They would lose it entirely after the Second World War, due to the tremendous debts of fighting that war piled on top of the previous one. &lt;br /&gt;
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Having a massive navy at its disposal meant that the British could effectively dictate terms to anyone within sight of the sea. This persuasion was not solely political strong-arming, but also took the form of general peacekeeping and anti-slavery operations with the West Africa Squadron alone freeing hundreds of thousands of slaves and largely shutting down the Atlantic Triangle. At its height the British Empire had founded colonies or established protectorates on almost every major landmass on Earth, and had presences at the key maritime choke points of Gibraltar, the Suez, the Cape of Good Hope, Singapore, and the Falklands near Cape Horn. It was said that &amp;quot;The sun never sets on the British Empire,&amp;quot; which is still technically true due to the existence of the Pitcairn Islands.&lt;br /&gt;
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=== The Crimean War ===&lt;br /&gt;
The Crimean War is one of those wars that tends to be forgotten about by non-history buffs, but its effects on the world were out of all proportion to its relatively short duration (October 1853-February 1856). This was the war that gave us [[Wikipedia:Florence Nightingale|Florence Nightingale]], [[Wikipedia:Charge of the Light Brigade|the Charge of the Light Brigade]], the [[Wikipedia:Victoria Cross|Victoria Cross]], and the [[Wikipedia:Government reforms of Alexander II of Russia|Great Reforms of Tsar Alexander II]]. It was also one of the first conflicts to see widespread use of high-explosive shells, telegraphs, railways, and photography; in some senses it can therefore be considered the first modern war. &lt;br /&gt;
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The war was ostensibly started over the treatment of Christians in the Ottoman Empire, but in reality it was all about the balance of power in Europe. The Ottoman Empire was in the middle of its long collapse, and Russia was taking the opportunity to flex its muscles in Central Europe. Britain wasn&#039;t thrilled by the prospect of Turkey being conquered by Russia, and Napoleon III needed a show of strength abroad to strengthen his position at home. When the Ottomans asked for changes to the agreement on their treatment of Orthodox Christians, Russia threw a fit and declared war. The British, French, and eventually the Italians sided with the Ottomans. At first, the fighting was bloody and inconclusive, with the Russians mauling the Ottomans at the Battle of Sinop and laying siege to Kars but being stopped at Silistra. The British and French promptly sent ships and troops through the Dardanelles into the Black Sea and invaded the Crimea. This is where the Battle of Balaclava and the Siege of Sevastopol took place. Balaclava became famous for the [[Wikipedia:The Thin Red Line (Battle of Balaclava)|&amp;quot;Thin Red Line&amp;quot;]] of the 93rd Highlanders and the [[Wikipedia:Charge of the Light Brigade|Charge of the Light Brigade]]. The Siege was a badly managed, yearlong slog that killed thousands of troops on both sides and wound up killing the British army commander, Lord Raglan, who&#039;d been catching hell in the press since Balaclava and was even more depressed that the Russians were holding out for so long. Ultimately the mounting casualty figures and apparent pointlessness of the whole thing led Britain and France to call for peace negotiations, the outcome of which saw Russia and Turkey handing back the territories they&#039;d captured and Russia losing the right to base ships in the Black Sea. Russia&#039;s defeat was seen as a national humiliation and led directly to the Great Reforms of Alexander II. Among other things, he abolished serfdom in the Empire, modernized the military, relaxed press censorship, and reformed the justice and educational systems. Most of these reforms were rolled back by reactionary conservatives after Alexander was assassinated in 1881, which led to increasing unrest in the country&#039;s radical underground and may have ultimately contributed to the Russian Revolution in 1917. On the flipside, the British got the lasting cultural legacy of the Light Brigade and Florence Nightingale. Horrified by the reports of wounded British soldiers being treated in atrocious conditions, Florence rolled up her sleeves, went to the Crimea with some of her friends, and effectively invented the modern nursing profession while also pushing for reforms in sanitation that greatly reduced death rates in the field hospitals and would later be implemented throughout India and Britain. &lt;br /&gt;
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=== The Indian Mutiny ===&lt;br /&gt;
In 1853 the cost of rifling had come down enough that the British could transition from smoothbore firearms supplemented by specialist riflemen, both using the slow and relatively unreliable flintlock system, to standardizing on a rifled, percussion-cap weapon, resulting in the 1853 Enfield. Like many firearms of this era, it was loaded via cartridges consisting of the powder and ball in a sealed paper sleeve. The rifle was loaded by tearing open the cartridge (often by biting it), pouring in the powder, and ramming in the ball. This significant arms upgrade eventually reached India. In 1857 rumors (which were never proven) developed that the cartridges were coated with animal fats including beef tallow and pork lard, pissing off the Hindu and Muslim natives. This proved to the final straw for a long-brewing rebellion. Shortly into the Mutiny, the mutineers at Cawnpore slaughtered women and children who had surrendered. This proved to be a PR disaster for the rebels, killing any claim they had to legitimacy or the moral high ground and enraging the British public enough to warrant a very strong response. One important note is that the mutiny was not total (in fact, the conflict was mostly contained to Bengal), and many colonial troops fought against the mutineers, particularly Sikhs who had no prohibitions on pork or beef and were keen on the idea of getting to kill Hindus and Muslims. The conflict would lead to the effective end of the British East India Company in favor of direct rule (the &amp;quot;British Raj&amp;quot;), which was generally a serious improvement in conditions for Indians if you continued to ignore the lack of influence they had over how they would be ruled.&lt;br /&gt;
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While relatively short (a year and a half), there was little lull in the action and there are a lot of firsthand accounts one can look through to get an understanding of combat in the era. Of particular note is the several accounts of rebels being shot multiple times with a revolver but living long enough to kill or seriously injure men with their swords, which remain important in any consideration of knife vs. gun. One officer even managed to kill ~10 rebels with a &#039;&#039;spear&#039;&#039; by funneling them through a narrow doorway.&lt;br /&gt;
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As a side note, the rifle at the center of this would eventually be exported to the Confederate States of America (see above) in large numbers, which after its defeat would then be sold surplus to the post-Sakoku Japanese government (see above again).&lt;br /&gt;
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=== The Boer Wars ===&lt;br /&gt;
During the Napoleonic Wars the British gained control of every Dutch colony, and while they handed most of them back afterwards, they decided the Cape Colony in what is now South Africa was too good to let go, so they bought it. [[Rape|The Dutch weren&#039;t in a position to refuse the offer]]. A long series of disputes arising from this eventually escalated into a war between the Dutch-descended Boers and the British colonials (the Africans in the region were smart enough to know that they were kinda screwed no matter who won). Both wars were disasters for the British (even though they eventually won the second through overwhelming force) thanks to using Napoleonic tactics in an era of rifled repeating firearms. This was even worse in the first war since the British had not yet ditched their iconic red uniforms. Even after they got wise and switched to khaki, things didn&#039;t improve in the early stages of the Second Boer War as Redvers Buller, in charge on behalf of Garnet Wolseley, proved an unmitigated failure, losing battle after battle. After Buller got fired and replaced by Wolseley&#039;s rival Frederick Roberts (which caused the British army to basically split in two thanks to tensions between Wolseley&#039;s African colonial veterans and Roberts and his Indian troops), the Brits won on the field and the Boers resorted to an insurgency which was brutally suppressed (by which we mean the term &amp;quot;concentration camp&amp;quot; was literally invented here). Adding insult to injury, Roberts replaced Wolseley as Commander-in-Chief after the war.&lt;br /&gt;
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The Boer Wars have been largely forgotten except by military historians due to their [[The World Wars|foreshadowing of things to come]]. One thing that has survived into the present day is the term &amp;quot;commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics this organization enabled.&lt;br /&gt;
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These wars are largely forgotten except by military historians due to its [[The World Wars|premonitions of things to come]]. One thing that survives the wars however is the term &amp;quot;Commando&amp;quot;, which originally referred to the organization of the Boer forces during the wars and acquired its modern usage due to their unorthodox (for the time) tactics it enabled.&lt;br /&gt;
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==Notes==&lt;br /&gt;
*This was the era where Europeans, and the nations descended from them, truly and unquestionably ruled the world. Their head-start in industrialization, advanced military and civilian technology, the vast accumulated wealth from previous centuries, and advanced medicine and agriculture gave them an advantage that any other culture at the time was incapable of overcoming. With that came a lot of nastiness. You see, the notion that people not born with a silver spoon up their arses were worth more than their value as meatshields or manual laborers hadn&#039;t caught on yet, and this went double for foreigners. The ruthlessness and blatant disregard for human life with which the imperial powers of the time exploited the people they ruled over caused widespread resentment and led to a long series of uprisings, some more successful than others. Later down the line this exploitation triggered the decolonization movement and the brutal struggle of the underclasses for equal rights and humane treatment (which continue to this day). &lt;br /&gt;
*The agricultural revolution, where machines and other modern technology were applied to farming, accompanied the Industrial Revolution. Indeed, the former fed the latter by allowing enough food to be produced that the majority of workers could take factory jobs instead of agricultural work. Additionally, the invention of the Haber-Bosch-process made the large-scale production of anorganic fertilizer from atmopheric nitrogen possible, turning landscapes that were previously thought of as unsuitable for any kind of farming into lush gardens. This earned Fritz Haber, its inventor, the Nobel Prize for Chemistry in 1919 (at the time a very controversial decision, as Haber also provided his expertise to the German war effort and among other things invented ammonium nitrate as a substitute for TNT and the first chemical weapons to be used in WWI.)&lt;br /&gt;
* Several technologies supported the process of industrialization. Steam power helped kick things off by revolutionizing manufacturing and transportation, but two others were also important. Large machinery and tall buildings required steel to become cheap enough that it could be made on a massive scale. Historically, making good-quality steel was a time-consuming process that needed the careful attention of expert craftsmen. This changed with the invention of the Bessemer process, wherein bellows would be used to blast hot air directly into the molten iron to get it hot enough to smelt out impurities. Electricity also helped tremendously, allowing for much longer working cycles through lightbulbs and improved communications through telegraph and radio.&lt;br /&gt;
*The invention of vapor-compression cycle cooling was also a major innovation of this era, although until electricity became widely available its use was mostly constrained to steam-powered dairies in cities. This allowed for much denser and heavily mechanized industrial centers, as well greater population in warmer areas. The flush toilet and toilet paper also originated at this time.&lt;br /&gt;
*Vulcanized rubber arose during this era. While important for sealing and tires, one major change this facilitated was in clothing. The elastic waistband brought about modern undergarments among other things. The first plastics were invented in the 1860s, but these early plastics were brittle and had few practical uses, so the true rise of plastics would not be till the era of [[The World Wars]] and [[The Cold War|and beyond]].  &lt;br /&gt;
*Food preservation made large advances. For most of human history, food preservation had been limited to drying (through methods including salt, smoke and/or sugar), pickling and (in climates that allowed it) freezing, all of which originated in the [[Bronze Age]] at the latest. Now methods like jarring and canning food emerged (though early sealing methods turned out to be toxic themselves), along with serious improvements to old methods like like quick freezing, the electric icemaker/freezer/refrigerator (domestic versions won&#039;t appear till the interwar period though), freeze-drying, and spray-drying, led to food that took up much less space while having lifespans measured in &#039;&#039;years&#039;&#039;. These methods continue to be refined in [[Post-Cold War|the current era]], largely through new materials and understanding of microscopic organisms.&lt;br /&gt;
**To add to that, the invention of beef extract by the German chemist Justus von Liebig revolutionized the way food could be produced at larger scales at lower cost. It served as the catalyst for the invention of most modern processed foods and the birth of large scale food factories, where cheap food could be produced to feed an ever increasing amount of mouths, further accelerating the population boom that coincided with the improvement of healthcare as outlined below. &lt;br /&gt;
*The invention of modern medicine, which arguably started with the Hungarian doctor Ignaz Semmelweis&#039; research into childbed fever (a dangerous infection of the uterus through bacteria that enter the body after giving birth), delivered the modern template of how medical research is conducted. Combined with the with the first proof of how bacteria cause sickness through the German doctor Robert Koch and the subsequent triumph of medical hygiene, this newfound understanding of illnesses and plagues that had decimated entire civilizations in the millennia before led to a huge increase in birth rates and life expectancy for every human on the planet. As a result, the world population increased rapidly, starting in the 1850s, a trend that peaked in the 1960s and is continuously decreasing ever since (not that bad of a thing as one might think, with climate change, limited resources and all) &lt;br /&gt;
*The Scramble for Africa begins in 1881 and ends in 1914. Almost all modern &amp;quot;explorer&amp;quot; cliches and imagery began here; think Theodore Roosevelt&#039;s misadventures, Dr. Stanley Livingston of &amp;quot;I presume?&amp;quot; fame, or the Indiana Jones movies. The two main exceptions, the American frontiersman in his coonskin cap and breastplate-clad Spanish conquistador, are both strongly linked to a specific type and time instead of explorers in general. The stereotype of the great white hunter/explorer wearing a pith helmet, binoculars, and khaki overalls while hacking his way through the jungle with a big-ass knife in one hand and an elephant gun in the other started here.&lt;br /&gt;
*Human flight was first achieved in this era. In 1783 the first air balloon flight took place, and was first put to military use in 1794. The Wright Flyer took flight in late 1903, marking the first heavier than air flying machine. Zeppelins became practical just before World War I.&lt;br /&gt;
* Naval technology went through multiple revolutions. The wooden sailing ships of the Napoleonic Wars gave way to ironclad tallships with steam and sail propulsion, only to be replaced in turn by warships built entirely from steel. The famous duel of the &#039;&#039;Merrimack&#039;&#039; and the &#039;&#039;Monitor&#039;&#039; marked the end of wooden warships, the appearance of the steam launch &#039;&#039;Turbinia&#039;&#039; led to a transition to turbine engines, and HMS &#039;&#039;Dreadnought&#039;&#039; heralded the modern battleship. The first military submarines appeared in the American Revolution and Civil War, although the concept wouldn&#039;t be perfected until the Great War.&lt;br /&gt;
* The beginnings of feminism started in the 19th century, as women began to lobby for more access to their countries&#039; social, political, and economic spheres. They scored some notable successes. In 1861, property-owning women in Victoria Australia could vote in local elections. In 1890 women gained the full franchise (but could not run for office) in New Zealand, while in 1893 full female suffrage was permitted in Colorado and 1902 saw federal suffrage in the new Commonwealth of Australia. By the late 19th century, the academic profession was opened up to women. It was still pretty damn sexist, but things were in motion.&lt;br /&gt;
* The Victorians (or at least those who could afford to do so) went in for elaborate periods of mourning. Not just a wake, funeral, and a catered lunch in formal wear while a funeral home gouges the family, or even sitting shiva for a week. A widow mourning her dear departed hubby was expected to wear black clothing and a veil, put up black ornamentation and wear black jewelry, and act reserved and solemn and so forth for a year. A lot of what we associate with death, mourning and similar subjects has its origins here.&lt;br /&gt;
* Holiday travel and mass tourism also became a thing here. Though medieval peasants had gotten lots of days off for religious reasons, they typically didn&#039;t have much to do or anywhere to go on those days off, being as they were medieval peasants. Rich people, of course, had always been able to travel pretty much anywhere they liked, which had led to the rise of the &amp;quot;Grand Tour&amp;quot;, wherein young men (and occasionally women) of means would dick around Europe for a few months or years while receiving a classical education, taking in the local culture, and getting laid. The proliferation of railways, steamships, and middle-class jobs made travel a practicable concept for the masses for the first time, so that by the 1870s an average middle-class family could go to the country or the seaside for a vacation or even travel abroad on a package tour. The Grand Tour persisted for a while after this, thanks to &#039;&#039;nouveau riche&#039;&#039; Americans taking up the practice, but ultimately it fell out of favor as enthusiasm for classical culture declined.&lt;br /&gt;
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==The appeal of the Industrial Revolution==&lt;br /&gt;
This era produced many things modern people take for granted and have difficulty considering life without. The rise of film and audio recording during this era and mass printing of advertisement and newspapers during this era mean there is no shortage of records of daily life, so this era is fairly well understood. Of particular note is that the late 1800s printed mail order catalogs started being printed, and these now provide quality information on everyday items, complete with cost and illustrations, that simply don&#039;t exist in earlier eras. Those researching earlier eras for this kind of thing have to go through the rare surviving records of estate sales, government orders and business transactions to get a &#039;&#039;fraction&#039;&#039; the understanding a layman can obtain from viewing a simple public domain catalog. These have proven such good resources some historically set RPGs outright say to find catalogs from companies like Bannerman (A surplus arms dealer so successful he built a castle on a private island next to West Point as an advertisement, since everyone traveling the Hudson had to see the sign on it), Montgomery Ward, and Sears Roebuck to fill in the blanks of the equipment list. Before this period, historians were mostly concerned with Big Things: wars, generals, kings, nobles, priests and the occasional artist, merchant, architect, engineer or inventor thrown in, often because there was so few records of the common man. In the Industrial Revolution historians became able and willing to adequately research the way people lived their lives day to day, from well-to-do merchants and skilled tradesmen to factory workers to scavengers picking through garbage for bones, rages, scraps of metal and dog turds to sell.&lt;br /&gt;
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The Industrial Revolution allowed for inventors to not only create meaningful new creations, but see them become common overnight. [[Adeptus Mechanicus|Before the Industrial Revolution changes generally happened slowly with various small tweaks on things and methods, the compilation of said tweaks rolling over and the occasional breakthrough like the water wheel or gunpowder every once and a while which would take centuries to come into it&#039;s own]]. A peasant would assume that his children, grandchildren and great grandchildren would till the soil just as he did with what changes that did happen in his lifetime being largely minor stuff that tweaked the board but did not change the game. Industrialization changed all that, lives were changed for better or worse by mechanization suddenly and totally. Progress became an idea that would drive the world, even if problems were also mounting. People came to understand that the past was not just the present which happened beforehand and the future could be more than just more of the same. It&#039;s not surprising that science fiction started up in the 19th century, as did horror: Jules Verne, HG Wells, Sir Arthur Conan Doyle, Mary Shelley, and Edgar Allan Poe were all active writers of the era.&lt;br /&gt;
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This time was also one of upheaval socially and politically. Before the Industrial Revolution people generally operated on the idea that one should &amp;quot;Know One&#039;s Station&amp;quot;, that society was divided into classes that were (with various degrees of legal formality enforcing this) hereditary, static and instead of trying to get out of them they should stay in them, stay out of the affairs of people of other classes and obey their betters. If you were a peasant you&#039;d work for your lord, obey his orders, treat him with reverence as a higher form of human, be jolly grateful to have such a man as your master and avoid thinking about all that politics stuff which is none of your business. While this had not died out in the Industrial Revolution (see all of England&#039;s class stuff), it was on the decline both from gradual erosion and active resistance.&lt;br /&gt;
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The source of wealth shifted from farms and fields to factories and companies which the merchant classes/bourgeois now owned. To be a noble you needed a peerage at least (in England that is, the rest of Europe, especially Spain and Germany remained static feudal societies at heart, while the French and eventually the Russians abolished it in a literally cutthroat fashion) and preferably a dozen generations of pedigree which your fellow nobs would respect even if you were broke, to be a captain of industry you just needed a lot of money invested in the right companies. It was possible for a poor man to rise to the highest echelons of society in the Industrial Revolution, see Andrew Carnegie and John D. Rockefeller. The downside of it was that these rich buggers tended to view the poor which could not rise from rags (ignoring of course how most of these &#039;&#039;nouveau riche&#039;&#039; then made it as difficult as possible for anyone to actually join their ranks) as being lazy incompetents that were only fit for ruthless exploitation and that attempting to help them out (beyond providing them with just enough education for them to do whatever work the rich needed them to do and healthy enough to keep working) was not only useless, but an active evil in the long term since it meant only more of them in the long run. To quote Charles Dickens&#039; &#039;&#039;A Christmas Carol&#039;&#039;:&lt;br /&gt;
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&#039;&#039;&amp;quot;Many cannot go there [Workhouses and Prisons] and many would rather die.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;“If they&#039;d rather die, they&#039;d better do it and decrease the surplus population.&amp;quot;&#039;&#039;&lt;br /&gt;
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The Industrial Revolution people had oppressive rigid order and stability swapped out for opportunities to excel and thrive or crash and burn. You could be born dirt poor and rise to riches, or you might start out as a skilled tradesmen who ends up as just another disposable factory worker.&lt;br /&gt;
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That attitude about the poor went doubly so for the colonial subjects and non-white people in general. In 1876 there was a drought which led to crop failure in much of India, instead of importing food to feed the affected masses (which they&#039;d done not long before successfully) the Raj Government allowed merchants to stockpile grain and sell it abroad to drive the price up. The result was famine and starvation which killed 6-10 million people. [[Grimdark|The Belgians in the Congo Free State made this look saintly by comparison.]]&lt;br /&gt;
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Such treatment of the working class, combined with the belief that since the working class were the actual producers of wealth they should be the ones with the right to decide how the machines and materials used to make said wealth were used, would lead to Karl Marx writing the &#039;&#039;Communist Manifesto&#039;&#039;:, creating [[communism]], one of the most notable ideologies of the 20th century and also one of the most [[skub|controversial]].&lt;br /&gt;
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The Industrial Revolution is the start of the Modern World and many of its issues still persist to this day. People can relate to an Industrial Revolution era person more easily than that of a peasant in the Middle Ages, a serf in the Dark Ages, a citizen soldier of the Classical Era, a scribe at a pharaoh&#039;s court, a priest king in the Fertile Crescent or Grug and his rocks. The downside of this is that these issues are still politically charged to this day.&lt;br /&gt;
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===Fantasy Relevance===&lt;br /&gt;
As a tangent from the historical to the literary, the Industrial Revolution is something which often looms in the background of Fantasy at a meta level with various degrees of overtness. The implication is that sooner or latter as the elves in splendid cities and ancient forests weave their spells and loose their arrows, the dwarves delve and hold the line to defend their mountain homes, the orcs sound the drums of war and sharpen their blades for battle, dragons soar, necromancers scheme, kings reign, adventurers set out on epic quests and all that fantastic wonder, somewhere someone notices a pot on the boil rattling its lid and imagines how the force of pressurized steam could be used, setting in motion the end of that era. Yes, that&#039;s a gross oversimplification of a centuries long processes with many intermediate steps that culminated with Locomotives and the Crystal Palace. The point still stands that in a world where people like us exist, eventually observant souls, those inclined to tinker, those looking to make work easier and increase productivity and those who can see the work of such inventive souls as the keys to wealth and power will figure these things out and move a society beyond the 15th century with those which refuse to move with the times getting rolled over.&lt;br /&gt;
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In Tolkien&#039;s work this fact is dealt with mostly in subtext of disdain (the industrialists of Middle Earth were villains and the results of their labors were ruin and destruction) and a sense of melancholy as past ages end. In other fantasy settings such as [[Forgotten Realms]] there are forces working to stop this, ranging from organizations like the harpers to the Gods enforcing [[Medieval Stasis]]. Some settings, like [[Discworld]] and to a smaller degree [[Warhammer Fantasy]], accept that this will happen and have the transition woven into their worldbuilding.&lt;br /&gt;
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==Industrial Revolution inspired Games, Factions and Settings==&lt;br /&gt;
* [[Steampunk]]&lt;br /&gt;
* Much of Discworld&lt;br /&gt;
* Thief series which are set in a weird blend of medieval fantasy and early industrial revolution.&lt;br /&gt;
* [[Eberron]] before the Last War. After it Eberron is a cross between Industrial Revolution and interwar.&lt;br /&gt;
* [[Arcanum]] is a magical world that is currently undergoing a revolution.&lt;br /&gt;
* [[Iron Kingdoms]]&#039;s whole schtick is that it&#039;s a typical fantasy setting that developed into this.&lt;br /&gt;
* The [[Skaven]], particularly their Weapons Teams and anything related to [[Clan Skryre]]. Thankfully one of the reasons why they never achieved world domination in one fell swoop is the overall lack of quality control on their gadgets.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pirate&amp;diff=379543</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pirate&amp;diff=379543"/>
		<updated>2023-02-17T03:18:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Types of Pirate */&lt;/p&gt;
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&lt;div&gt;{{Topquote|Yar har, fiddle di dee, Being a pirate is all right with me, Do what you want &#039;cause a pirate is free, You are a pirate!|LazyTown}}&lt;br /&gt;
{{Topquote|Oi! You&#039;z lot! You&#039;z part of my crew now. Any problemz with dat, you talk to da complaintz department. Dat&#039;z me gun, by da way.|[[Bluddflagg|Kaptain Bluddflag]]}}&lt;br /&gt;
[[File:Pirate.png|300px|thumb|right|A pirate captain. The lack of limbs and eye just shows how hardcore he is.]]&lt;br /&gt;
&#039;&#039;&#039;Pirates&#039;&#039;&#039; are scavenging sea bandits that raid and loot anyone on their sight. Despite being the seaborn equivalent of muggers and car-jackers, they are a far more glamorous cultural icon. They were known to be pretty cool for having a ship with black skeleton flag, as well as being badass as fuck for fighting heavily armed navy on daily basis (or so the legend goes; while there were a number of impressive battles, pirates preferred easier marks like unprotected merchant convoys). Sadly, it isn&#039;t a profession with the best long-term benefits since they would most likely be hanged by the navy or died of scurvy [https://en.m.wikipedia.org/wiki/Peter_Easton (though there were exceptions of course)]. But if they did succeed, they became famous and feared by everyone, and soon that pirate&#039;s flag became something people fled as soon as they saw it.&lt;br /&gt;
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Pirates, despite being a band of misfits, were quite varied. In real life they were cutthroats and bandits with ships or boats, while during later ages in fiction they were romanticized as something of a concept of freedom despite their infamy.  In all cases, pirates are well known thanks to modern pop-culture depictions as  anarchistic and anti-governmental. They opposed the oftentimes brutal authoritarian life in the navy and wanted to live out their own lives without others telling them what to do. The reasons were many and this resulted in pirates being (ironically) closer to the modern establishment. While in Europe kings and queens ruled through an absolutist system of rule, pirates had something akin to modern democracy (the crew choose a new captain from among themselves by voting). While slavery was normal and nations fought each-other, pirates did not care about racism as a whole as necessity and a desire for freedom meant a pirate crew could be multi-national and include slaves among their ranks. In fact, equality was common among pirates and slaves saw this as one of the few ways to feel free and equal. Some crews did not discriminate if you could do the job. They took in everyone who wanted to join. One particularly famous example was the Brethren of the Coast, a coalition of pirates and privateers who operated in the Caribbean.  However, remember what they are; some pirates would force people to join their crew at times, had brutal punishments for those who broke their rules and some were known to trade slaves if the money was good enough.&lt;br /&gt;
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A free(er) lifestyle is what attracted writers who presented pirates in a romanticized way, as misfits who seek out a life of freedom, portraying them as anti-heroes. This has some basis in truth, as some pirates began their careers as legitimate privateers in the service of their king until political winds changed, usually by end of a war leaving them effectively out of job. Others were genuine legends whose stories impress readers to this day.&lt;br /&gt;
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TL;DR piracy is fucking awesome... unless you actually encounter pirates - usually in places like Burma, Nigeria, and Somalia.&lt;br /&gt;
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==Famous Real Life Pirates==&lt;br /&gt;
*&#039;&#039;&#039;Edward Teach&#039;&#039;&#039; - &#039;&#039;&#039;THE&#039;&#039;&#039; Pirate. Also possible Edward Thatch but better known as &#039;&#039;&#039;Blackbeard&#039;&#039;&#039;, one of the original Golden Age pirates known for his [[Night Lords|intimidation tactics, which including exaggerating and weaponizing his fearsome reputation]]. His &#039;&#039;nom de guerre&#039;&#039; came from the fact that he had black hair with a long thick beard, put gunpowder and fuses in said beard and set it off to give himself a terrifying appearance (it helped that he was over six feet tall when most men of the time were about five and a half).  He also often let his victims live to talk about their encounters with him.  He was also quite smart, as he once raided a town (as in, blockaded the entirety of Charleston and held its sailors hostage) for medicine because [[Nurgle|most of his crew was riddled with diseases]] - [[Slaanesh|sexually transmitted ones]], then when some of the crew he sent to negotiate got drunk he marooned them in disgust.  Another claim to fame was his flagship, a captured frigate he renamed &#039;&#039;Queen Anne&#039;s Revenge&#039;&#039;; as an actual warship, this gave him another advantage over other pirates, who mostly used captured merchant ships, slave ships or schooners.  He died in battle, [[awesome|fighting despite five gunshot wounds and nearly 20 sword slashes before being attacked from behind and having his throat cut.  And not before severing three of his killer&#039;s fingers and breaking his sword]]. &lt;br /&gt;
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*&#039;&#039;&#039;Henry Avery&#039;&#039;&#039; - The most successful (and mysterious) pirate in history. How successful? He was named the king of pirates after looting the Mughal Emperor&#039;s treasure fleet, which was worth £52 million today, and seriously pissing off the East India Company. Shortly after, though, he vanished. Neither he nor his treasure was seen again. Some vidya speculate that he went on to found the pirate utopia of [[wikipedia:Libertatia|Libertalia]] in Madagascar.&lt;br /&gt;
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*&#039;&#039;&#039;&amp;quot;Calico&amp;quot; Jack Rackham&#039;&#039;&#039;- A fairly unremarkable man by the standards of this list, who didn&#039;t do much major raiding and whose greatest act turned out to be the recruitment of Anne Bonny and Mary Read. While in life he may not have been much more than a mugger with a boat that provided a backdrop for the stories of those two women on his crew, he managed to leave his mark on history by flying one of the best Jolly Rogers out there ([[wikipedia:Calico_Jack#Jolly_Roger_Flag|or maybe not,]] but it&#039;s still a great flag). &lt;br /&gt;
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*&#039;&#039;&#039;Anne Bonny and Mary Read&#039;&#039;&#039; - Two of the most famous female pirates. Here they get one entry as they have fairly similar life stories and worked together for a time: born in destitution, were disguised as boys early on in their lives, moved to the Caribbean where they took up piracy, and both became the lovers of Calico Jack plus renowned pirates in their own right.  When Anne and Mary first met, both were disguised as men and Anne was attracted to Mary, so Anne confessed she was a woman, leading Mary to do the same [[PROMOTIONS|with rumors that they became lovers anyway with Calico Jack&#039;s approval]].  Despite their eventual capture, they only avoided execution because both were pregnant (although [[Grimdark|Mary died of a fever while in prison]] while Anne&#039;s fate is unknown except that she wasn&#039;t executed, with her either being released after giving birth to her child or also dying in prison), though that didn&#039;t stop them from [[awesome|fighting off their captors virtually alone, telling off Calico Jack for being a cowardly drunk]] and even [[Commissar|shooting a few of their crewwmates for being too drunk to fight in the battle that led to their capture]] (don&#039;t underestimate pregnant women).&lt;br /&gt;
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*&#039;&#039;&#039;Edward &amp;quot;Davies&amp;quot; Davis&#039;&#039;&#039; - An English pirate active in the late 1600&#039;s who made a career of raiding Spanish silver shipments.  Noteworthy for his opposition to slavery; Davies and his crew hit a number of slave ships, liberating their prisoners and recruiting some into his crew.  Eventually paid off the British crown for a pardon and retired; part of his haul went into founding the &#039;&#039;College of William &amp;amp; Mary&#039;&#039; in Virginia, the second oldest university in the Americas after Harvard.  Probably discovered Rapa Nui (Easter Island) although the records are disputed since he wasn&#039;t the first to actually report it to anyone.&lt;br /&gt;
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*&#039;&#039;&#039;Walter Raleigh&#039;&#039;&#039; - One of the first English pirates; a minor lord who decided to try multiclassing as an Adventurer-Politician.  Founded Virginia and a few other less successful colonies, and was obsessed with finding the mythical golden city of El Dorado.  He&#039;d rob Spanish treasure ships as needed to fund his antics, and then brag about it in front of the Spanish ambassador in Elizabeth&#039;s royal court.  Even plundered the Queen&#039;s bedchamber, marrying one of Elizabeth&#039;s ladies in waiting.  Eventually went from looting ships to looting Spanish settlements.  The Spanish responded by telling King James that if he didn&#039;t have Raleigh executed, they would treat his attack as a sanctioned act of war.  Raleigh was executed, but comported himself to the point of even chatting with and goading his executioner.&lt;br /&gt;
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*&#039;&#039;&#039;Sir Francis Drake&#039;&#039;&#039; - The best illustration that the line between regular merchant, pirate, privateer and genuine military officer could be very tenuous at times. A full account of his long career can be found elsewhere, but let us just say that he started his career as a regular merchant occasionally getting rowdy with the Portuguese and the Spanish, then realized looting them for silver and gold was profitable and he became a full-fledged (and endorsed) raider. He was so good at liberating riches from them that he was awarded a knighthood by Queen Elizabeth, then later offered the post of vice-Admiral of the Navy when the Spaniards became fed up with the Anglos raiding them and spectacularly failed at trying to get even. Drake earned his warm reception in England (avoiding Raleigh&#039;s fate) by sharing the wealth to a spectacular degree. One time he put into port, the share of plunder he donated to Elizabeth was so vast that it was the &#039;&#039;&#039;largest revenue gain on the crown&#039;s balance sheet for that year&#039;&#039;&#039;. Also something about circumnavigating the Earth (Magellan would&#039;ve been first had he survived the trip) but who cares, it&#039;s not piratey enough.&lt;br /&gt;
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* &#039;&#039;&#039;William Adams&#039;&#039;&#039; - Served under Drake for long enough to get the title. More famous for going to [[Japan]] and becoming one of the few foreign-born [[Samurai]]. How&#039;s that for [[Multiclassing]]?&lt;br /&gt;
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* &#039;&#039;&#039;Miguel Enriquez&#039;&#039;&#039; - Miguel Enríquez was a privateer from San Juan, Puerto Rico who operated during the early 18th century. A mulato born out of wedlock, Enríquez was a shoemaker by occupation before becoming a pirate. After working for the governor as a salesman he was recruited to defend the colonies of Spain, and commanded a fleet that intercepted foreign merchant ships and vessels dedicated to contraband. He was considered a pirate by Spain&#039;s enemies and became one of the richest men in the Spanish Caribbean the fact he was commercialy succesful despite being lowborn irked local nobility.&lt;br /&gt;
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* &#039;&#039;&#039;Kanhoji Angre&#039;&#039;&#039; - An Indian privateer who spent 30 years forcing England and Portugal to pay him taxes.  Probably the closest thing the world has seen to a pirate admiral, and considered today the ancestor of the Indian Navy.  At the height of his career he had Dutch sailors coming to him for work hunting European merchants.&lt;br /&gt;
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*&#039;&#039;&#039;Abduwali Muse&#039;&#039;&#039; - A well known modern pirate. Isn&#039;t as charming and heroic as the above but gets a mention due to being younger than all the above and the media coverage of his actions.  Abduwali led small gang of teenage pirates from Somalia (he was 16-19 at the time, and the oldest among them) hijacking the ship Maersk Alabama, an unarmed container ship, from the Port of Salalah in Oman, with orders to sail through the Guardafui Channel to Mombasa, Kenya.  Like almost every Somali pirate, he didn&#039;t have a good childhood due to living in extreme poverty, with food and work being scarce and poor quality; he turned to piracy to pay off a local warlord.  When navy ships got involved, the gang took Phillips hostage and fled onto a lifeboat, resulting in Phillips&#039; rescue and the deaths of every pirate save Abduwali himself, who got a 33+ year prison sentence in the U.S (still a serious upgrade in life standards compared to the hellhole of his home country, he even got a GED).  Despite having no achievements that compare with historical pirates, his story did help create the film &amp;quot;Captain Phillips&amp;quot; - named for the Captain of the ship Muse tried to take - and a meme. (Look at him. He&#039;s the captain now.)&lt;br /&gt;
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*&#039;&#039;&#039;Ching Shih/Cheng I Sao&#039;&#039;&#039; - Chinese Pirate Queen who not only led one of the biggest pirate fleets but also managed to successfully retire. She got her fleet through marrying a pirate, who gave her half his fleet. And when he died she got all of it by way of political maneuvering with her husband&#039;s family. The Chinese government tried to take her down, but she was so good that she stole their ships until they were forced to use fishing boats. She even created a set of pirating laws, including one that made rape of female captives punishable by beheading. She eventually beat the empire so hard that the Chinese Government had to sue for peace. She negotiated for amnesty for herself and any of her pirates that wanted to quit the life, so she retired from piracy to set up a gambling den and brothel.&lt;br /&gt;
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*&#039;&#039;&#039;Cheung Po Tsai&#039;&#039;&#039; - Cheng I Sao&#039;s step-son and second husband, succeeding his stepfather&#039;s role and expanded the fleet. As with Cheng I Sao was granted amnesty and became a navy colonel. Often depicted in dramas and movies.&lt;br /&gt;
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[[File:Serapis_Flag.png|250px|thumb|right|Totally legit, no pirates here.]]&lt;br /&gt;
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*&#039;&#039;&#039;John Paul Jones&#039;&#039;&#039; - An angry Scotsman who sided with the colonists in the American Revolution so he could go on a big piracy spree up and down the English coast.  At one point he showed up in the Netherlands and the Dutch were like &amp;quot;you need a flag or we have to arrest you as a pirate&amp;quot; &#039;&#039;(also the ship was very obviously not his)&#039;&#039;.  But they didn&#039;t like the English either so they looked the other way while Jones found someone to quickly sew a new flag &#039;&#039;([[Counts as|suspiciously like a Dutch flag cut up and sewn back together]])&#039;&#039; and he was free to go. He kicked so much ass and was so popular that one of the places that he raided actually gave him an official pardon in 1999.&lt;br /&gt;
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*&#039;&#039;&#039;Gertrude Walton&#039;&#039;&#039; - A real life ghost pirate! The RIAA claimed that she uploaded pirated copies of over 700 songs despite her &#039;&#039;being dead&#039;&#039;. Immortalized in a Weird Al song.&lt;br /&gt;
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*&#039;&#039;&#039;Stede Bonnet&#039;&#039;&#039; - The &amp;quot;Gentleman Pirate,&amp;quot; Steve was a former plantation owner from Barbados who got fed up with always being in debt and his nagging wife, so he decided to become a pirate. Bonnet is supposedly one of the pirates who originated &amp;quot;Walking the Plank.&amp;quot; [[Noobs|Despite his gross inexperience]], he was able to attract a crew by promising a guaranteed wage as opposed to a share of plunder. Things went relatively well until he got bamboozled by Blackbeard (yes THAT Blackbeard) into giving up command of his ship and effectively became a hostage. He was later bamboozled again by Blackbeard and swore revenge, in which he surprisingly became a more competent pirate. But he was captured before he had the chance. [https://www.youtube.com/watch?v=vrGf4nJWVOU Dramatic Reenactment now included!]&lt;br /&gt;
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*&#039;&#039;&#039;Felix von Luckner&#039;&#039;&#039; - Nicknamed &amp;quot;The Sea Devil&amp;quot;, he is the best example of a Lawful pirate (okay, privateer) in RPG terms. Commissioned as an officer in the k.u.k. Kriegsmarine during WWI, he was given command of a three-master (at a time where most boats had switched to steam) with orders to do some commerce raiding and make himself a pain in the hindquarters of the Allies. And he did so. Beautifully. In less than one year, Luckner captured and sank no less than fifteen ships through guile and superior seamanship. And the best part? he did so barely ever firing a shot. Over his entire career, he and his crew killed only a single enemy soldier (a poor soul unlucky enough to be right next to a steam line that ruptured when Luckner ordered the enemy&#039;s radio shot). For the rest, he made sure everyone was safe and sound before sending his prizes to the bottom. And when he just became overburdened with prisoners, he ordered the latest his prizes to throw the cargo overboard and bring all his prisoners to a neutral country, and then they&#039;d all be free. A pirate and and gentleman indeed, and a bizarre counterpoint to the way in which submarine warfare, the more modern way to attack shipping, was conducted in the 20th century.&lt;br /&gt;
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*&#039;&#039;&#039;Klaus/Johann Stoertebeker&#039;&#039;&#039;: One of the rare examples of pirates that predate the colonial era considerably and whose story survived the times. A German pirate captain hailing from Wismar, about whom barely anything is known other than that he entered public consciousness in the Hanseatic Cities Scandinavia and Northern Germany around the 1390s, when his gang was driven out of Gotland in the Baltic Sea and soon became a feared legend for Hanseatic seafarers that sailed the routes between Hamburg and Riga. According to legend, he was captured in 1401 by a Hamburgian fleet when a traitor aboard his flag ship disabled the rudder by pouring molten lead into its chains. When the Hamburgians dismantled his ship, they found that the three masts had been cast from Gold, Copper and Silver respectively and they used the metal to form the tip of the St Catherines Church in Hamburg from it. Stoertebeker himself was sentenced to death along with his crew of 77 men and his skull remains on display in Hamburg to this very day.&lt;br /&gt;
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==Famous Fictional Pirates==&lt;br /&gt;
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(For the sake of keeping things brief, we&#039;ll ignore Vidya pirates, and try keep it to Movie and Book pirates that your parents or nephews/nieces are likely to have heard of, depending on your age.)&lt;br /&gt;
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*&#039;&#039;&#039;Long John Silver&#039;&#039;&#039;, from &#039;&#039;Treasure Island&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Captain Hook&#039;&#039;&#039;, from &#039;&#039;Peter Pan&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Jack Sparrow&#039;&#039;&#039; (&#039;&#039;Captain&#039;&#039; Jack Sparrow, if you please), &#039;&#039;&#039;Hector Barbarossa&#039;&#039;&#039; and &#039;&#039;&#039;Davy Jones&#039;&#039;&#039; from &#039;&#039;Pirates of the Caribbean&#039;&#039;.&lt;br /&gt;
** For that matter, the ride Pirates are of interest.&lt;br /&gt;
*&#039;&#039;&#039;Captain Blood&#039;&#039;&#039;, from the book series and movie of the same name.&lt;br /&gt;
*&#039;&#039;&#039;Captain Harlock&#039;&#039;&#039;, space pirate.&lt;br /&gt;
*&#039;&#039;[[One Piece]]&#039;&#039; has a quite a few. We&#039;ll not list them, as it would take &#039;&#039;forever&#039;&#039;, just like the manga.&lt;br /&gt;
*&#039;&#039;&#039;Captain Nemo&#039;&#039;&#039;, from &#039;&#039;Twenty Thousand Leagues Under The Sea&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Pirate Jenny&#039;&#039;&#039;, from the song of the same name. Nemo and Jenny were then linked, as well as &#039;&#039;&#039;Captain Mors&#039;&#039;&#039; and &#039;&#039;&#039;Captain Robur&#039;&#039;&#039; in &#039;&#039;The League of Extraordinary Gentlemen&#039;&#039; comics.&lt;br /&gt;
*&#039;&#039;&#039;One-Eyed Willy&#039;&#039;&#039;, from &#039;&#039;The Goonies&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;The Dread Pirate Roberts&#039;&#039;&#039;, from &#039;&#039;[[The Princess Bride]]&#039;&#039;.&lt;br /&gt;
*Many, many advertising pirates.&lt;br /&gt;
*&#039;&#039;&#039;[[Luthor Harkon]]&#039;&#039;&#039;, from &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;House Greyjoy &#039;&#039;&#039; and their &#039;&#039;&#039; Iron Islanders&#039;&#039;&#039; from &#039;&#039;[[A Song of Ice and Fire|Game of Thrones]]&#039;&#039;.&lt;br /&gt;
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== Types of Pirate ==&lt;br /&gt;
[[File:Piratepainting.jpg|300px|thumb|right|Why do we bury our treasure? Why don&#039;t we spend it? On nice things? Or things we like?]]&lt;br /&gt;
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&#039;&#039;&#039;Buccaneers&#039;&#039;&#039; - The first major Caribbean pirates, operating in large numbers throughout most of the 17th century until the empires became strong enough to drive them out. The buccaneers, or, to de-Anglicize the term, boucaniers, were named not for their raiding but for their use of boucans to smoke and dry meat. Largely situated on the island of Hispaniola, where the most profitable sugar plantations in the New World were situated, they lived in the jungles to the north, out of the reach of Spanish and French authorities. They were the outlaws of the New World, men and women who usually had no world to return to: deserters from warships and colonial militaries, criminals fleeing Europe, escaped slaves, everybody that needed a little bit more than just a job on a ship on a long voyage to hide. Originally, they just hunted and chilled out in the woods, raiding only occasionally when it was convenient, but when the Spanish started trying to wipe out the animals they lived on and trying to drive them off of the land, many of them moved to raiding full time, leading to: &lt;br /&gt;
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&#039;&#039;&#039;The Pirates of the Caribbean&#039;&#039;&#039; - These guys are a little more complicated, so let&#039;s set the stage first. As soon as Columbus got back and the Spanish Empire, finished with the Moors and looking for someone else to beat up, really got going, the great Atlantic powers of Europe wanted to develop their own colonial empires in the New World. Unfortunately for everyone else, the Spanish and Portuguese crowns claimed everything they could stick a flag on, then claimed everything else just to be safe. This was about as enforceable as a speed limit in Texas. Spain was strong, but not strong enough that it didn&#039;t have to pick and choose what to defend, and England and France soon claimed large, also poorly defended chunks of the New World. While wars would rage between empires until Spain got its final colonial asskicking in the Spanish-American War, there was a constant low-key running battle between anyone and everyone in the Caribbean, as everyone was in easy striking distance of something and commerce raiding was easy. England, France, and whoever else could defend a fort and a flagpole for a few growing seasons relied mostly on commerce and plantation farming for their colonial revenue, but Spain had another, more pressing interest in the Caribbean. One of the first things that the conquistadors did once they got the Aztecs to stop sacrificing Mexicans to the gods was to start sacrificing Mexicans to the gold and silver mines. This revenue travelled across the sea to Spain in massive treasure fleets carrying absurd sums in bullion, coinage, and funny doodads stolen from temples. Stealing this money both funds your own operation and makes the financially unstable Spanish crown even more so, so the English began paying privateers to raid the Spanish whenever they were at war. As soon as the war ended(and, let&#039;s be honest, until it inevitably started again), there was a surplus of heavily armed ships and men who knew exactly how they could get very rich very quickly. Some colonial governors carried on an unofficial policy of &amp;quot;no peace beyond the line,&amp;quot; turning a blind eye to raids as long as they weren&#039;t against their own nation&#039;s shipping. You can see where this is going.&lt;br /&gt;
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A life of piracy in the Age of Sail was not fun. The utter chaos of exchanging fire at three hundred yards with guns that splinter twenty inches of layered oak then boarding another ship and beating the everloving shit out of everyone on it tends to result in nasty injuries of the kind that kill or maim permanently. Life at sea was hard; water and food went bad fast and you were stuck with a couple hundred other stinky fucks in a big wooden box that might sink if something, like a storm or a much bigger warship or some drunk idiot, fucks up the extremely complicated system of ropes and canvas that keeps it moving forward. To top if all off, if you were caught you were hanged, with not much change for reprieve. However, all of this was more or less the same in the merchant or naval service and being a pirate A. meant you wouldn&#039;t get flogged for not saluting some 12 year old kid whose father paid for him to be a midshipman, B. eliminated the danger of being raided by pirates, as you are, in fact, now a pirate, and C. paid WAY more than a sailor&#039;s wages and had a more equal distribution of prize money when a ship was taken than the navies at the time would give. For these reasons, piracy remained popular until the empires got strong enough to put a stop to it by force, and places like Port Royal, Tortuga, and Nassau, beyond the reach of the law, just being conveniently ignored by it or had its govenors bribed, intimidated or otherwise be in on the jig themselves (South Carolina and Virginia were infamous for not giving a single fuck about pirates docking in their harbours, as long as the pirates obeyed the local rules and occasionally threw a sack of dubloons their way), were filled with men who would get kicked out of the Disney Imagineering offices before the interview, even if they could sing perfectly. These are the pirates of pop culture, partly because of our enduring fascination with people who tell the biggest bullies around to suck it and survive, and also because these pirates encouraged ludicrous tales about their atrocities, as they made people surrender without a fuss (and probably impressed the whores), which would eventually blend with reality and become the tales that survive to this day of the lives of real pirates. They often used smaller, shallow-draft vessels that let them hide in swamps and rivers where bigger ships couldn&#039;t chase them, and the romantic images from Pirates of the Caribbean movies exaggerate quite a bit on how well-organized and well-armed they might be, but the flamboyant dress, fueled by frequent theft of expensive cloth bound for the colonial elite, was real, albeit probably extremely dirty. The Jolly Rogers, the black flags that said &amp;quot;Gimme ur shit n00b ill rek ur ass&amp;quot; to all merchant captains unlucky enough to see them, were real as well, coming in many forms but often featuring the same motifs: skulls and skeletons, hourglasses, swords, blood, etc. In regards to the popular legend of successful pirates burying their treasure; this was largely a myth perpetuated by Treasure Island. Pirates ended up taking most of their ill-gotten goods in the form of trade goods which had to be sold or bartered off, and the average pirate hand would piss away most of their gold on boozing and whoring. Occasionally, pirate captains who could accumulate large amounts of solid metal currency &#039;&#039;would&#039;&#039; bury treasure on occasion, usually just for insurance (and even then, it was only done sparingly): in the event that they were captured, they&#039;d use their hidden loot as a bargaining chip to save them from the noose. This didn&#039;t work all the time, as the captors either couldn&#039;t be bribed or didn&#039;t buy the story. Still, the mystique of a lost and forgotten treasure trove just waiting to be discovered made for great stories in taverns full of adventurers, so legends about buried treasure persisted throughout the centuries in fictional writing. Plank walking is hardcore as fuck and cool and dramatic and completely imaginary, invented by authors and artists for those reasons. Why go to all that fuss when you can just stab the bastard and chuck him over the side? King George&#039;s Act of Grace, the actions of Woods Rogers, a pirate hunter as legendary as the pirates themselves, and the increasingly obvious fact that Britannia ruled pretty much every wave from Spithead to Montego Bay, mostly got rid of these guys, but they live on in our imaginations.&lt;br /&gt;
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&#039;&#039;&#039;Privateers&#039;&#039;&#039; - Not pirates per se, but many pirates started out as privateers, or, in the case of those like Henry Morgan, waffled back and forth as the situation allowed. Roughly the naval equivalent to land-based mercenaries, these sailed on privately, (probably) legally owned ships who were employed by their home country to raid enemy supply lines (or in rare cases, rival nations that are not at war). Typically a privateer carried &amp;quot;Letters of Marque and Reprisal&amp;quot; to show the legality of their actions; it was only if they stepped outside the bounds of the letter or otherwise lost it that they&#039;d become pirates.  Some were even captained by commissioned officers of their host nation and provided access to naval facilities and supplies as de facto navy vessels.  But even so, enemy nations would sometimes ignore the letters of marque (not without justification, since letters would often be rendered invalid or else forged easily enough to fool the illiterate) and hang captured crews as pirates instead of kept as prisoners of war.  Nevertheless, there was rarely a shortage of eager sailors for privateering, as the potential pay for taking a ship as a prize was very lucrative. Of course the opposite was also true; under King George&#039;s Act of Grace, former pirates who renounced their ways would be pardoned and hired as privateers to raid the Spanish. Although they mostly did things like turn Port Royal into Ancapistan, raiding Spanish commerce at the encouragement of English merchants, some captains licensed as privateers did some pretty impressive stuff, usually combining their military obligations with the chances of huge personal enrichment. In a story too long to put here but worth reading, Henry Morgan himself organized multiple raids on Spanish cities, most famously assembling thousands of men and dozens of ships, all legally not pirates under his letters of marque, and sacking the city of Panama, making off with everything not nailed down, and living out a long, happy life retired inland on Jamaica, becoming one of the fat old bastards he once stole from and earning the respect and love of both sides of the law. &lt;br /&gt;
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&#039;&#039;&#039;[[Vikings]]&#039;&#039;&#039; - Scandinavian pirates with badass beards. Despite common depictions, their helmets did not have horns. Existed long before the Caribbean pirates, and they sure made themselves famous all over medieval Europe. &amp;quot;Vikings&amp;quot; specifically were raiders, but the Norsemen often sailed their great ships through the rivers and seas of Europe on missions of trade and settlement, stealing, selling, and leaving graffiti as far away as Constantinople. Nevertheless, when they went raiding they were brutal, taking slaves, burning villages, and doing unspeakable things to sheep across northern Europe and the British Isles until the early Christian saints finally proselytized them into submission.&lt;br /&gt;
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&#039;&#039;&#039;Corsairs&#039;&#039;&#039; - Also known as Barbary pirates. They mainly came from North Africa and most of their attacks were focused on capturing slaves rather than stealing loot, although they wouldn&#039;t turn it down if they found it. They operated primarily in the Mediterranean sea, but were known to sail as far north as Iceland, depopulating small islands that have yet to recover centuries later. Nations could avoid having their ships attacked if they paid a steep tribute to the Barbary states; it wasn&#039;t until the early 19th century, after the military revolutions in Europe created navies that could severely limit their operating range, that Western nations decided to fuck that noise and decided to shut them up for good. The young United States in particular participated in a number of campaigns over insults and stolen merchant ships, eventually launching a few attacks against the ports the pirates operated out of (One of these incidents is the source of &amp;quot;The Shores of Tripoli&amp;quot; bit in the US Marines&#039; Hymn). The term usually refers to pirates in service to specific nations, as they were often employed as something in between a navy and a privateer fleet by the various kingdoms of North Africa.&lt;br /&gt;
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&#039;&#039;&#039;Wokou&#039;&#039;&#039; - &amp;quot;Japanese&amp;quot; pirates that raided the coastlines of China and Korea from the 13th century to the 16th century. While initially Japanese their crew turned to be from all three mentioned nations (there&#039;s even Portuguese) and later the majority were Chinese. Wokou started dying down with Japan and Korea&#039;s collaboration efforts against pirates signed in the Treaty of Gyehae in 1443 and China&#039;s strengthened operations after the Jiajing wokou raids in the mid-1500s. &lt;br /&gt;
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&#039;&#039;&#039;Sea Peoples&#039;&#039;&#039; -  A hypothesized seafaring confederation that attacked ancient Egypt/Kemet and other regions in the East Mediterranean prior to and during the Late Bronze Age collapse. Nationality unknown, possibly from various places.&lt;br /&gt;
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&#039;&#039;&#039;Modern Pirates&#039;&#039;&#039; - [[Grimdark|Mostly just poor 3rd world uneducated people who are survivors of various wars and regimes.]] Not too different from the boucaniers, really, they just got there by a different road. Their makeup is similar too: Former fishermen who had knowledge about the sea, war veterans who specialize in weaponry, or at least know where to get some, as well as technical experts who operates on electronic devices like GPS devices, [[Freebooterz|but they are still too green]] when compare to the [[Imperial Navy|actual navy]]. Not to mention the days when any wannabe pirate could find a merchant ship, arm her with some cannons and then go toe-to-toe with a genuine military ship have &#039;&#039;long&#039;&#039; since past. The US Navy, absurdly large since the end of WWII, is arguably singlehandedly preventing large-scale piracy from happening in the modern world, but even the Burger Fleets can&#039;t be everywhere. Today&#039;s pirates are armed with many modern-day weapons from assault rifles to rocket launchers that were salvaged from the conflict. They raid the Gulf of Aden, the Gulf of Guinea, the Straits of Malacca, and Indian Ocean using just skiffs and can travel hundreds of miles from home. Their targets tend to be two varieties: either slow commercial ships held hostage for steep ransoms, or oil tankers that they siphon raw petroleum to sell on the black market. They tend to be on the skinny side due to the lack of food and health care, and they tend to be serious and extremely determined, since most of them just want to survive and they had to turn to piracy when they have no choice due to the terrible living conditions in the war-torn countries they come from, you have to understand that most people under those circumstances are either begging drifters, ordinary criminals or turn to gang or terror organization membership. It takes a special kind of spiteful determination to go pirate in the Information Era. Modern piracy is still popular in places like Africa and Asia, and actually costs the companies anywhere from hundreds of millions to billions in losses. Due to this, its not uncommon to see heavily armed mercenaries aboard civilian freighters in high-risk shipping lanes to deter pirates from boarding and there are permanent international task forces deployed in areas with chronic problems. The modus operandi ranges from firing warning shots to force a surrender to straight up perforating the boat with CIWS fire. Cargo ships in turn have Private Military Contractors with sometimes better than military issue gear, water cannons and other deterrence factors. Occasionally a navy logistics ship gets mistaken for a cargo ship by pirates, leading to hilarity(for the warship, at least).&lt;br /&gt;
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&#039;&#039;&#039;Internet Pirates&#039;&#039;&#039; - Hackers who &amp;quot;illegally&amp;quot; download foreign internet goods like manga scan, anime, books or newly released video games for free (though sometimes they do hack, acquire and release data that shady corporations want to hide or make certain douches pay for their crimes like Anonymous does from time to time). As technology advanced and the invention of 3D printer came along, the &amp;quot;pirate&amp;quot; is able to download miniature blue prints for 3D printers. These pirates, unlike their predecessors, need no romanticism to make them glorious antiheroes, fighting the reemergence of cable by swinging aboard servers and navigating hidden coves to evade the Copyright Law Navy. Unfortunately they do tend to smell the same.&lt;br /&gt;
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&#039;&#039;&#039;Porch Pirates&#039;&#039;&#039; - people who steal other people&#039;s packages. Normally, these are just lazy douchebags who steal a package that&#039;s been left on someone&#039;s doorstep, and more often then not, the package isn&#039;t something worth stealing. More enterprising pirates, however, have gone so far as derailing cargo trains and looting them wholesale.&lt;br /&gt;
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===The &amp;quot;Pirate Accent&amp;quot;===&lt;br /&gt;
We all know and love pirate-speak, what with all its &amp;quot;YAAAAR!&amp;quot;s and &amp;quot;YO-HO-HO!&amp;quot;s and all, but something to keep in mind, at least as far as historical pirates are concerned; most scholars agree that there is no universal &amp;quot;pirate accent,&amp;quot; and that most of today&#039;s perceptions of it stems from the 1950 Disney film &#039;&#039;Treasure Island&#039;&#039;, and the Dorset accent of Robert Newton&#039;s Long John Silver. While the West Country of England certainly has a long maritime history, keep in mind that pirates came from just about any sea-faring society, so you&#039;re more likely to see a blend of accents and even languages around busy trade routes and other piracy hotspots, such as the Caribbean or the East Indies. If you&#039;re doing voices for characters, the &amp;quot;pirate accent&amp;quot; is a good standby, but work up a few more English-speaking accents and throw in a little Spanish, French, West African, etc.&lt;br /&gt;
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== Fictional Pirates ==&lt;br /&gt;
&#039;&#039;&#039;Swashbucklers&#039;&#039;&#039; - The Noblebright side of the Fantasy pirate coin. Swashbucklers actually overlap with genres outside of pirate fiction, such as with the Three Musketeers or Zorro, but there are plenty of pirate examples too. These guys are basically buccaneers who seek adventure and right wrongs. They may be exiled princes or other political fugitives forced into a life of outlawry. They are also masters of swordplay and trickery; so basically, they&#039;re more akin to musketeers or the legendary Zorro, but with ships of their own. Think of Dread Pirate Roberts from the Princess Bride or Captain Blood.&lt;br /&gt;
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&#039;&#039;&#039;Dread Pirates&#039;&#039;&#039; - The [[Grimdark]] side of the Fantasy Pirate coin. Not to be confused with the legend that Dread Pirate Roberts cooked up for himself; these guys are the real deal. Take a buccaneer and mix in the supernatural or even eldritch. This type of Pirate frequently appears as the antagonist in the Pirates of the Caribbean movies. See Ghost Pirates for a specific subset below.&lt;br /&gt;
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&#039;&#039;&#039;Space Pirates&#039;&#039;&#039; - You know pirates, BUT IN SPACE! A seemingly possible concept. After all, the golden age of piracy happened because the naval powers in those day struggled to maintain power on the edges of their empire (new world) and the vast wealth they were extracting, which meant pirates had a reason to exist. Eventually, the great powers managed to extend control across the fullness of their empires and pirates ran out of room for safe harbors, ports and so on. In space however, it is infinite enough to run around from any Space Navy, and if there are enough valuables goods trades between planets, one could have a reason to do so. On paper piracy in space does seem possible, contingent of course on the idea of there being FTL drive of some sort, else our pirates have to be in stasis 99% of the time. Since space has no oxygen, pirates had to wear concealed power armor to board ships in order to loot and plunder. In some indie games like FTL, the crew can use teleportation device to board enemy ship without space suit, the same goes to the lighting strike ability in battlefleet gothic armada. And instead of making you walk the plank; they&#039;ll just throw you out the airlock. Another common convention is hidden bases on remote asteroids or space stations that don&#039;t orbit anything (which Star Wars dubs a &amp;quot;shadowport&amp;quot;). Despite rumors of this happening already, the only recorded crimes committed in space is a white-collar crime involving somebody illegally accessing their spouse&#039;s bank records during a divorce dispute, when US astronaut Anne McClain was accused by her estranged wife of &lt;br /&gt;
digital invasion of privacy while on the ISS.&lt;br /&gt;
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&#039;&#039;&#039;Ghost Pirates&#039;&#039;&#039; - it is said if some pirates are too badass to die, they become ghost and continue to terrorize ships for fun. Some said it was the cause of some voodoo curses, other thinks they are just too tough to stay in hell. These dead pirate sail in literal ghost ships that are seemly broken pirate ships crawling with mosses and maggots while being seemly impervious to cannon fire. [[Vampire Counts|SPOOOOOKYYY]].&lt;br /&gt;
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&#039;&#039;&#039;[[Airship|Airship Pirates]]&#039;&#039;&#039; - [[AWESOME|Piracy in the sky with steampunk technology]]. They&#039;ll still say &amp;quot;Yarr!&amp;quot; and &amp;quot;Avast!&amp;quot; but their clothing is decidedly more Victorian instead of Baroque, with lots of goggles and brass thrown in. [[Kharadron Overlords|Let&#039;s not forget the short-legged version]] for [[Age of Sigmar]]. There is exactly ONE example of [[airship]] piracy in history:  when the German Zeppelin L23 captured a Norwegian schooner during the first world war. An instance of an airship &#039;&#039;privateer&#039;&#039; &#039;&#039;&#039;may&#039;&#039;&#039; have existed with the U.S. World War II blimp Resolute, which was reported in 1946 to have been the last use of the United States&#039; power to issue a letter of marque, as part of a legal wrangling to put a civilian vessel into the chain of command rather than intending it loot anything, but no record of this mark being issued exists.&lt;br /&gt;
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&#039;&#039;&#039;Warhammer Fantasy Pirates&#039;&#039;&#039; - A lot of pirates tend to operate either in the seas near Tilea or around Lustria, where there&#039;s always opportunities for gold-hungry adventurers (though death is also a high probability due to disease or dismemberment by dinosaurs). There are several different varieties:&lt;br /&gt;
&lt;br /&gt;
* Most famously are the [[Warriors of Chaos|Norscans]] being the fantasy equivalent of Vikings, in that they like to wreck the Empire&#039;s shit by raiding their border and would also take the opportunity to explore the new world for plunder and destruction in the name of their gods. The Norscan are nature born sea faring adventurer that back in the old day, a Norscan by the name &#039;&#039;&#039;Losteriksson&#039;&#039;&#039; being the first old Worlder to settle in Lustria of the new world. There he became famous after plundered the shit out of it and founded a coast settlement named after his daughter that was born on this land: &#039;&#039;&#039;Skeggi&#039;&#039;&#039;, then encourage even more Norscan to have a piece at the place despite its seemly high mortality rate from jungle disease, wild cold ones and Lizardmen. The Skaeling tribe in particular is famed for their seafaring. [[Wulfrik the Wanderer]] uses a magic longship to teleport anywhere whenever he wants or needs (because chaos gods) to go wreck some fools.&lt;br /&gt;
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*[[Dark Elf]] Corsairs using Black Arks (which are city-sized FLYING ships) in their raids and like to take captives hostage to be sold into slavery. [[Lokhir Fellhart]] is a famous example, who likes to wear Cthulhu-looking mask that he likely looted from Lizardmen.&lt;br /&gt;
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*The [[Zombie Pirates]] were a White Dwarf army list under the leadership of [[Luthor Harkon]], who formerly worked for [[Abhorash]] before striking out on his own for Lustria and establishing his own goddamn kingdom called the Vampire Coast. And with all the dead bodies of unfortunate sailors, he&#039;s got plenty of recruiting opportunities. Another undead admiral operating in the area is Captain Noctlis of the [[Dreadfleet]], a Von Carstein vampire who teleported his entire freaking castle into the Galleon Graveyard, and thanks to the mighty technosorceries of vydiagaems they are a fully-fledged faction in the Total Warhammer. &lt;br /&gt;
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*There are also the Sartosan Pirates of the Principality of Sartosa (aka: AN ENTIRE NATION OF PIRATES) that lies south of Tilea. One of the most famous Sartosan pirates is the sea mutant [[Aranessa Saltspite]], rumored to be the daughter of the sea god himself.&lt;br /&gt;
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&#039;&#039;&#039;[[Warhammer 40K]] Pirates&#039;&#039;&#039; - Ranging from [[Red Corsairs|chaos worshiper]], [[Dark Eldar|sadistic spiky ear slave trader]], [[Eldar Corsairs|cunning spiky ear glass cannon]] and the fucking [[Freebooterz|orks]], they are all badasses. [[Rogue Traders]] probably count as pirates too (corsairs would be the most accurate term), but they are first and foremost explorers of the Imperium (otherwise is [[HERESY]] and would probably be anally raped by inquisitions ship&#039;s nova cannon, or an [[exterminatus|cyclonic torpedo]]) but of course, unless they were pillage and plunder a Xeno ship, is fine lol. For /tg/ brewed 40K pirates, see [[Black Locks]] who are both pirates and [[Space Marines]]. There is also at least [[Space Sharks|one known loyalist chapter]] that does pirate things like abducting the entire population of a loyalist planet to bolster the ranks of their recruits and chapter serfs, but they work far from the Imperium, and don&#039;t really have the opportunity for easily recruited manpower. Desperate times...   &lt;br /&gt;
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&#039;&#039;&#039;[[Manga|One Piece]]&#039;&#039;&#039; - As the pirate king, Gold Roger, was executed, he told everyone that he hid his treasure at the ass-end of the world, kickstarting a golden age of piracy! Some are using this chance to amass riches or oppress the weak, others just want to be free from the dictatorial World Government. The world is vast and uncharted, people get anime superpowers by eating cursed fruit or training really hard, and there exist sea monsters that are bigger than your ship. [[Fun|Have fun]]!&lt;br /&gt;
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&#039;&#039;&#039;[[Samus|Space Pirates from the Metroid Series]]&#039;&#039;&#039; - while not being human and lacking the Caribbean pirate stereotype, [[Rak&#039;gol|they are aliens that like to raid and destroy vessels while trying to be the biggest of dicks to every other species, especially the Federation]]. They are led by Mother Brain with Ridley, a species of cyborg/gargoyle/dragon alien being their military commander. They all got shit on by [[Samus]] unfortunately...non-stop.&lt;br /&gt;
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==Worldbuilding And Moral Considerations==&lt;br /&gt;
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===Morality===&lt;br /&gt;
How evil a Pirate in a given setting defaults to has a few inputs that are worth considering:&lt;br /&gt;
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* [[Slavery]] is a big one. If the people they&#039;re raiding practice slavery and the pirates don&#039;t, that&#039;s a very serious point in the favor of the Pirate (in fact, it was exactly this moral ambiguity that gave the Buccaneers what good press they had) especially if they free slaves. If it&#039;s the other way around (slave raiders on free peoples), the resulting pirates are probably evil villains, full stop.&lt;br /&gt;
**Keep in mind that many people adore Jack Sparrow for simply saying &amp;quot;People aren&#039;t cargo, mate!&amp;quot;, which was Jack Sparrow&#039;s entire descent into piracy to begin with. &lt;br /&gt;
* How badly they treat captured crews. If they let them go once they&#039;ve robbed the cargo holds, they probably are considered more &amp;quot;moral&amp;quot; than if they kill or enslave anybody who sees them. (Hostage taking may or may not count for this purpose; if it&#039;s purely for ransom, it&#039;s in a gray area, with the shade depending on how well the hostage is treated.)&lt;br /&gt;
** Enforced enrollment in the pirate crew is on the evil side, and also somewhat on the stupid side: having a bunch of people who don&#039;t want to be there as crew on a ship is usually a bad idea when mutiny is a problem. However even proper navies were known to do (and in some cases infamous for abusing) exactly that: the war of 1812 began in part over the British going overboard with forced enrollment. (Look up &#039;impressment&#039;, you&#039;ll get the idea.)&lt;br /&gt;
* How badly non-pirate sailors are treated by their captains: when the Navy press-gangs their crew into service and keelhauls/flogs wrongdoers around the fleet; a pirate ship is easily seen as a bastion of freedom in contrast.&lt;br /&gt;
* [https://youtu.be/XaWU1CmrJNc Pirates who don&#039;t do anything] are a thing in media. As they don&#039;t do the pirate thing, they usually don&#039;t count as pirates.&lt;br /&gt;
* How prone they are to mutiny is also a consideration; although any pirate crew is liable to mutiny, the causes of said mutiny can be important in determining morality. If you&#039;re sailing under Bill the Bastard has random crewmen flogged and branded for looking at him funny, stealing his hat while he&#039;s wearing it and original sin while never giving out a fair cut of the pay and hogging all the Grog from himself, mutiny is an extreme if understandable response.&lt;br /&gt;
* What do they spend their plunder on. Most pirates spend their booty on upkeep of their ship, cannons, guns, swords, booze, food, fancy things and, well, [[/d/|booty]]. But some will also spend it on their families while others decide to give some of it to an orphanage or school or something in their home port.&lt;br /&gt;
* Privateers, mentioned above, are usually considered more &amp;quot;moral&amp;quot; than their freelancing counterparts. &#039;&#039;Usually&#039;&#039;.&lt;br /&gt;
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Note that multiple kinds of Pirates can exist in a given setting, each with their own niche in the Alignment Chart (Even Lawful Good, Neutral Good and Lawful Neutral depending on where you draw the line between lawful navy executing &#039;commerce raiding&#039; and piracy), although given the nature of Piracy, only a few Privateers will be Lawful of any kind.&lt;br /&gt;
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===Worldbuilding Considerations===&lt;br /&gt;
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 &lt;br /&gt;
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The big one: Piracy is never a safe job, even when you&#039;re in port, and every action has a degree of risk to it. Pirates are criminals who endanger shipping, which makes people with money and power annoyed, which in turn leads to a good deal of energy being expended in getting rid of any pirate that causes too much trouble. Unless they&#039;re being backed up by another, similar power, or have decided to transition from just stealing shit to forming a functional republic with a navy and laws and borders, a pirate port is not stable. Even then it&#039;s not particularly stable either, although it&#039;s got a start on the climb to being a nation. Always remember: piracy comes with danger and is affected by politics much bigger than little ships with black flags. You&#039;ll present a more engaging setting if there&#039;s more to a pirate&#039;s life than you can see at Disney World. &lt;br /&gt;
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With that in mind, pirates still need a safe port of some kind to operate. Ships require a lot of maintenance that can only be done when at rest, and the pirates need to be able to sell or trade their captured goods. This has many subtle implications, with a few possibilities:&lt;br /&gt;
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* The Pirates are effectively sponsored by some port. This implies either full state sponsorship of some kind, or a state that effectively doesn&#039;t care about their raiding, usually because the Pirates in question only target the enemies of whoever owns the port.  French Tortuga and Dutch Curacao were like this, being effectively surrounded by a target rich environment full of Spanish and ruled by governors who simply did not give a flip about what happened at sea.  In particular, Curacao&#039;s natural harbor with a tight channel overlooked by a fort on a ridge made it practically impossible to raid from sea, so the Dutch DID NOT care how angry the Spanish got with them over piracy because nothing short of an invasion would dislodge them.  Tortuga otoh got raided by the Spanish repeatedly, but there were just too many French and English on the island to suppress.  &lt;br /&gt;
* The Pirates are disguising where their goods are coming from. This is harder then it sounds, as ships are usually easily identified, and any port that cares about contraband will almost certainly be interested in the origins of whatever goods are coming into it. This will be complicated and will probably require a reliable fence who can move the goods quietly and with the illusion of legitimacy.&lt;br /&gt;
* The Pirates are operating on a frontier, like the boucaniers did.  Small colonies and settlements are usually much less concerned about the legitimacy of cargo if its something they can use.  They may not be able to pay very much for it, but they often can pay in other ways such as provisions and repairs.  &lt;br /&gt;
* Pirates who figure they can operate their own port are usually faced with the fact that most of the people who engage in piracy are not exactly reliable sorts, which is what is desperately needed in order to have a functioning port. &amp;lt;ref&amp;gt;See the (in my opinion, at least) fantastic series Black Sails for an idea of how that might work, or fail to work. If you can get past the first season being about 20% excessively long sex scenes with little plot relevance, that is. Thanks, Michael Bay. Seeing Charles Vane&#039;s sandy cock was not on my bucket list and it didn&#039;t really affect the story all that much.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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For piracy to really catch on somewhere, there needs to be cargo worth capturing. A lot of stuff that gets shipped is very hard to sell, not just because it is the proverbial &amp;quot;hot goods&amp;quot;, but because it is effectively worth money only to the right buyer (who is usually in one of those ports that care about contraband). You need something that is both valuable, and a commodity.  Historically, sugar qualified, as did tobacco and other luxury goods; of particular interest here is exotic pets, such as monkeys and, yes, parrots (really any large feathered birds, since feather quills were used as pens).  Whale oil (used in lamps) was another hot item, with whaling ships often making easy targets returning from hunts. But whatever the cargo, there is a fine line of intersecting interests, between the risks of accepting stolen goods, the risks of stealing them in the first place, and the potential profit.  Of course, there&#039;s always robbing payroll ships, but if they were easy to hit everyone would do it. &lt;br /&gt;
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For a nation whose government is fairly loose and rudimentary, the distinction between &amp;quot;Pirate&amp;quot;, &amp;quot;Honest Trader&amp;quot; and &amp;quot;Navy&amp;quot; is sometimes difficult to make. Many pirates would prefer to go after foreign prey rather than people from their home ports. A down on his luck merchant captain might try to steal the stuff from a rival ship from a rival country if the choice is &amp;quot;make a profit, pay the crew, eliminate some of the competition and live to sail another day&amp;quot; or &amp;quot;starve to death/have a mutiny for unpaid wages/have the ship founder for disrepair/go bankrupt&amp;quot;. Privateer work was common in times of war when said actions got sanctioned and sometimes a merchantman could have a few extra guns put on her and be made into a ghetto warship. &lt;br /&gt;
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To complicate matters even further, even powerful and well-organized nations like France and England had &#039;prize money&#039; laws in place that made capturing enemy vessels and their cargo a very attractive prospect: any ship captured at sea and its cargo became &#039;&#039;de jure&#039;&#039; property of the crown, but the king would generously compensate the crews with money/valuables once the prize was brought in. On top of that it wasn&#039;t uncommon at all for the winner of a naval engagement to quietly enroll any surviving sailor to replace losses and/or keep manning their now captured ship (the defeated sailors were generally down with this since the alternative was usually sitting in the hold in chains), no matter their nationality; so even a &#039;national&#039; crew from an &#039;official&#039; Navy ship could sound like a weird mix of freebooters hauling their capture in when coming into port.&lt;br /&gt;
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If you get enough pirates in an area, they might come together and found a town. It starts off in some place with a natural harbor to shelter in storms and repair their ships between fights. Then crews begin swapping stuff if one of them has a surplus of gunpowder and the other has a surplus of food and similar. A couple of guys are left behind from each crew (as well as captives who could not be ransomed off) to collect timber, first when it&#039;s expected that there will be some damage taken in the near future and latter more regularly around a growing logging camp. A couple of docks go up to make things go more smoothly, as does a forge or two and a couple of vegetable gardens.  If there are native peoples in the area they start showing up to trade, or occasionally raid necessitating some basic defenses.  &lt;br /&gt;
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Then some enterprising pirate cobbles together a pub, selling plundered Beer, Grog and Rum to passing pirates and shore-side workers at first and soon enough is brewing there own, especially when a few full fledged farms get going to provide produce. A still is not far behind. Soon enough the Pub has some prostitutes and by extension some bastards. Those pirates which had lost limbs to the job may settle down with their compensation package for an easier and steadier life ashore.  Tents and lean-tos are replaced by shacks and shanties, then small cottages and after that houses. Workshops gradually come together and more and more of the population becomes permanent. &lt;br /&gt;
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Soon you get a thriving and lively if disorderly and dangerous new settlement, which attracts the attention of whatever state power claims control over the area.  A governor and garrison will be dispatched who start keeping out the roughest sorts, and things settle down into a more quiet and businesslike place much to the chagrin of old timers who miss the gold old days of loose women, hearty songs, exciting brawls and the odd knifings which made things dangerous and interesting.&lt;br /&gt;
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==[[Pathfinder Second Edition]]==&lt;br /&gt;
{{dnd-stub}}&lt;br /&gt;
An archetype where you master the ins and outs of fighting on ships. It was originally a rather limited archetype that appeared on the 2018 playtest before vanishing. It would show up again in the Advanced Player&#039;s Guide, looking just as small when compared to other archetypes. This is likely because it&#039;s already relying on two other skills with feats that would otherwise overlap with it: Athletics (which helps with rope climbing) and Intimidation. &lt;br /&gt;
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The prerequisites for entry pretty much boil down to &amp;quot;look scary&amp;quot; (read: trained in Intimidation) and in exchange, you can walk on boats without issue, learn lore about sailing and gain a special action that pretty much lets you go [[Errol Flynn]] and swing your sword while swinging on a rope. &lt;br /&gt;
[[List of Archetypes in Pathfinder Second Edition#Acrobat|see more]]&lt;br /&gt;
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{{Pathfinder-2nd-Edition-Archetypes}}&lt;br /&gt;
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==Mordheim Pirate Warbands==&lt;br /&gt;
One of the more popular &amp;quot;semi-official&amp;quot; [[Mordheim]] warbands, pirate warbands are based on the simple facts that a) there have always been pirates in the Empire, b) the Empire relies heavily on river-conducted trade, and c) this meant the titular city was a big port before the [[warpstone]] meteor hit. So now you have plenty of bold and/or crazy pirates sailing up to the ruined dock and daring to launch raids into the city.&lt;br /&gt;
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As a warband, Pirates of Mordheim have the special rules &#039;&#039;Ship-Based&#039;&#039; (if you hire both [[elf]] and [[dwarf]] Hired Swords simultaneously, increase their upkeep by &#039;&#039;&#039;+20 gold pieces&#039;&#039;&#039;, as the tight confines of the ship exacerbate their racial animosity) and &#039;&#039;&#039;Shanghai&#039;&#039;&#039;. This is their mainstay special rule, and what it means is that pirates can actually swell their own ranks by recruiting captured enemies or even the random survivors of Mordheim. Because there are several situations where a pirate crew can successfully shanghai a person, this rule gets complicated...&lt;br /&gt;
*  Firstly: a Pirate Captain can only attempt to shanghai &#039;&#039;&#039;normal human&#039;&#039;&#039; warband members; nonhumans refuse to obey or are too dangerous even for pirates to keep, whilst Hired Swords and Special Characters have no interest in the pirate life.&lt;br /&gt;
* When an enemy Hero is Captured, instead of exchanging/ransoming them or selling them, the Pirate Captain can attempt to convince them to join the crew. Roll 2d6 and add the Leadership of the Captain, then do the same for the captured Hero, adding +1 to he roll of whichever side won the fight. If the Captain wins, then the Hero defects and joins his crew, becoming a normal Crewman - this includes resetting his ability scores and skills if necessary and swapping all his gear for stuff from the Pirate Equipment list. If the Hero wins, then the Captain simply pressgangs him; the Hero retains his original skills and stats, but loses all his gear for stuff from the Swabbie list and can be deployed as a Swabbie in subsequent battles. Presumably, if the Pirates Rout against a shanghaied Hero-turned-Swabbie&#039;s former warband, he rejoins them.&lt;br /&gt;
* When the Pirates win a battle against an enemy warband, roll a d6 for each enemy Henchman that was killed (1-2 on their post-game roll after being taken Out of Action); on a 4+, they actually weren&#039;t killed, but were instead dragged back to the pirate ship and patched up. The Pirate Captain can attempt to shanghai them in the same manner as a captured hero, as described above.&lt;br /&gt;
* If the Pirates discover a Straggler when exploring Mordheim, the Pirate Captain can attempt to shanghai the half-crazed survivor instead of the other options. This requires making a simple Leadership check for the Captain; if he passes, then you gain a free Swabbie (the Straggler is too bonkers to make it as a crewman).&lt;br /&gt;
* Similarly, if the pirates discover Survivors when exploring Mordheim, the Pirate Captain can attempt to recruit them. Roll a d3 to see how many survivors there are, then make a Leadership check for the Captain for each Survivor. If successful, the survivor eagerly joins and becomes a Crewman; they can either start a new unit as a basic Crewman, or be added to an existing unit, whereupon their Exp and Stats match their brethren. If the check fails, however, the Suvivor is reluctantly pressganged, and so becomes a Swabbie.&lt;br /&gt;
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Like all Mordheim warbands, you start with 500 gold pieces to outfit your Pirate Crew, which can be no larger than 15 models.&lt;br /&gt;
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A Pirate Warband&#039;s leader is, of course, the &#039;&#039;&#039;Pirate Captain&#039;&#039;&#039; - you must start with one of these guys! They start with 20 EXP and can gain special skills from all of the standard skill tables (Combat, Shooting, Academic, Strength, Speed) as well as the &#039;&#039;Pirate Skills&#039;&#039; table. They cost 60 gold, have the &#039;&#039;Leader&#039;&#039; rule, and start with M4, WS4, BS3, S3, T3, W1, I3, A1 and LD8.&lt;br /&gt;
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&#039;&#039;&#039;Ship&#039;s Mates&#039;&#039;&#039; are your standard secondary hero; you can have 0-2 of these in your crew. Ship&#039;s Mates cost 35 gold to hire and start with 8 experience as well as M4, WS4, BS3, S3, T3, W1, I2, A1 and LD7. They have the &#039;&#039;Inheritor&#039;&#039; special rule; if your Captain gets killed, then one of the Mates will take over the warband, just like how the standard Mercenary warband uses Champions to take over. They can learn Combat, Shooting, Strength and Pirate skills.&lt;br /&gt;
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&#039;&#039;&#039;Cabin Boys&#039;&#039;&#039; are the obligatory &amp;quot;bare-faced recruit&amp;quot; type hero. 0-2 of these guys, who cost 15 gold to hire and start with 0 EXP and M4, WS2, BS2, S3, T3, W1, I3, A1 and LD6. They can learn Combat, Shooting, Speed and Pirate skills.&lt;br /&gt;
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Now, for Henchman... your standard henchmen are, of course, the humble &#039;&#039;&#039;Crew&#039;&#039;&#039; or &amp;quot;Crewmen&amp;quot;. 25 gold to hire, and statted up with M4, WS3, BS3, S3, T3, W1, I2, A1 and LD7. You can have any number of crewmen you like.&lt;br /&gt;
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&#039;&#039;&#039;Gunners&#039;&#039;&#039; are the ship&#039;s cannoneers and marksmen; you can only have 0-2 of these guys, and they have the same stats and cost as the Crew, but they get access to some more firearms - blunderbusses, handguns and swivel guns (aka miniature cannons), specifically, alongside the pistol and duelist pistols that regular crewmen and Heroes ca take. They technically have a special rule in &amp;quot;Swivel Guns is Dangerous, Matey!&amp;quot; but that&#039;s more a rule about the Swivel Gun - namely, you can only take 1 Swivel Gun in your warband, and the bearer splits off to form an independent unit, because nobody&#039;s stupid enough to stand too close to somebody carrying a miniature cannon that could go off like a bomb at any moment.&lt;br /&gt;
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&#039;&#039;&#039;Boatswains&#039;&#039;&#039; are the ship&#039;s riggers, and make excellent scouts in Mordheim. They cost 32 gold, have the same stats as a Crewman, and you can only take 0-5 of them. They start play with a Rope &amp;amp; Hook and will never, &#039;&#039;ever&#039;&#039; part with it. They also have the special rule &#039;&#039;Expert Riggers&#039;&#039;, which lets them reroll failed Initiative tests made to climb a rope, leap a gap, jump down, or perform a diving charge.&lt;br /&gt;
&lt;br /&gt;
Finally, there are the &#039;&#039;&#039;Swabbies&#039;&#039;&#039;. You can have 0-5 of these, and you can only recruit them via the aforementioned Shanghai rule, though in a one-off game you get 2 Swabbies for free. Statwise, they have  M4, WS2, BS2, S3, T3, W1, I3, A1 and LD6. They also have the largest amount of special rules of any model in the warband:&lt;br /&gt;
* &#039;&#039;Not Hired:&#039;&#039; You don&#039;t pay for Swabbies, you Shanghai them.&lt;br /&gt;
* &#039;&#039;Never Gain Experience&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rabble:&#039;&#039; You can give a unit of Swabbies any mixture of weapons that you like. Swabbies gained by capturing heroes do not benefit from spellcasting ablities or skills they had before.&lt;br /&gt;
* &#039;&#039;&amp;quot;Blimey, they got away!&amp;quot;:&#039;&#039; If the Pirates Rout, all Swabbies who had left the table on previous turns successfully escape; remove them from the warband roster.&lt;br /&gt;
* &#039;&#039;&amp;quot;Don&#039;t mind them mates, they ain&#039;t true pirates!&amp;quot;:&#039;&#039; Swabbies who run or get taken out of action don&#039;t count for the purposes of taking a Rout test.&lt;br /&gt;
&lt;br /&gt;
The Pirate skill table consists of:&lt;br /&gt;
#: &#039;&#039;&#039;Sea Shanty Singer:&#039;&#039;&#039; At the start of Close Combat, the Hero can burst into song, forcing one opponent in base contact to pass an LD test or lose 1 attack for the turn. Doesn&#039;t work on non-living targets.&lt;br /&gt;
#: &#039;&#039;&#039;Sea Legs:&#039;&#039;&#039; If the Hero Falls, roll a d3; on a 4+, ignore all hits caused by falling. Additionally, if the hero is knocked down or stunned when within 1&amp;quot; of a precipice, they can reroll their Initiate test to avoid falling.&lt;br /&gt;
#: &#039;&#039;&#039;Cutlass Master:&#039;&#039;&#039; If the Hero is both equipped with a sword and in closed quarters (in cover, in a building, within 2&amp;quot; of a terrain feature, etc), then the Hero can Parry by rolling equal to the To Hit roll, as well as by rolling higher.&lt;br /&gt;
#: &#039;&#039;&#039;Booming Voice:&#039;&#039;&#039; Only Captains can have this skill; reroll for other characters. Once per turn, if on his feet and not engaged in close combat, the Captain can target a single pirate within 8&amp;quot; who has either faileds their test to see if they will flee combat or who failed their test to stop fleeing. The targeted pirate can immediately reroll their test.&lt;br /&gt;
#: &#039;&#039;&#039;Hardy Constitution:&#039;&#039;&#039; When the Hero takes a Critical Hit, roll a d6; on a 5+, the Critical Hit is downgraded to just a normal hit.&lt;br /&gt;
#: &#039;&#039;&#039;Swashbuckler:&#039;&#039;&#039; At the end of any Hand-to-Hand phase in which he is in base contact with an enemy model, his own or the opponent&#039;s, the Hero can make an LD test. If successful, the Hero can immediately make a normal movement away from the enemy without taking any hits.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
buccaneer MCV1.jpg&lt;br /&gt;
buccaneer MM 2e.png&lt;br /&gt;
Capt phip abud.gif| Abduwali Muse, a modern somali pirate, as portrayed by Somali-American actor Barkhad Abdi in film. Also a meme, apparently.&lt;br /&gt;
Abduwali Muse.jpg| The actual Abduwali Muse. Currently serving a 33+ years in U.S. federal prison.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Dreadfleet]]&lt;br /&gt;
*[[Man O&#039; War]]&lt;br /&gt;
*[[Poison&#039;d]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pirate&amp;diff=379542</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pirate&amp;diff=379542"/>
		<updated>2023-02-17T03:16:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:8070:8E81:DD40:0:0:0:C711: /* Types of Pirate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Yar har, fiddle di dee, Being a pirate is all right with me, Do what you want &#039;cause a pirate is free, You are a pirate!|LazyTown}}&lt;br /&gt;
{{Topquote|Oi! You&#039;z lot! You&#039;z part of my crew now. Any problemz with dat, you talk to da complaintz department. Dat&#039;z me gun, by da way.|[[Bluddflagg|Kaptain Bluddflag]]}}&lt;br /&gt;
[[File:Pirate.png|300px|thumb|right|A pirate captain. The lack of limbs and eye just shows how hardcore he is.]]&lt;br /&gt;
&#039;&#039;&#039;Pirates&#039;&#039;&#039; are scavenging sea bandits that raid and loot anyone on their sight. Despite being the seaborn equivalent of muggers and car-jackers, they are a far more glamorous cultural icon. They were known to be pretty cool for having a ship with black skeleton flag, as well as being badass as fuck for fighting heavily armed navy on daily basis (or so the legend goes; while there were a number of impressive battles, pirates preferred easier marks like unprotected merchant convoys). Sadly, it isn&#039;t a profession with the best long-term benefits since they would most likely be hanged by the navy or died of scurvy [https://en.m.wikipedia.org/wiki/Peter_Easton (though there were exceptions of course)]. But if they did succeed, they became famous and feared by everyone, and soon that pirate&#039;s flag became something people fled as soon as they saw it.&lt;br /&gt;
&lt;br /&gt;
Pirates, despite being a band of misfits, were quite varied. In real life they were cutthroats and bandits with ships or boats, while during later ages in fiction they were romanticized as something of a concept of freedom despite their infamy.  In all cases, pirates are well known thanks to modern pop-culture depictions as  anarchistic and anti-governmental. They opposed the oftentimes brutal authoritarian life in the navy and wanted to live out their own lives without others telling them what to do. The reasons were many and this resulted in pirates being (ironically) closer to the modern establishment. While in Europe kings and queens ruled through an absolutist system of rule, pirates had something akin to modern democracy (the crew choose a new captain from among themselves by voting). While slavery was normal and nations fought each-other, pirates did not care about racism as a whole as necessity and a desire for freedom meant a pirate crew could be multi-national and include slaves among their ranks. In fact, equality was common among pirates and slaves saw this as one of the few ways to feel free and equal. Some crews did not discriminate if you could do the job. They took in everyone who wanted to join. One particularly famous example was the Brethren of the Coast, a coalition of pirates and privateers who operated in the Caribbean.  However, remember what they are; some pirates would force people to join their crew at times, had brutal punishments for those who broke their rules and some were known to trade slaves if the money was good enough.&lt;br /&gt;
&lt;br /&gt;
A free(er) lifestyle is what attracted writers who presented pirates in a romanticized way, as misfits who seek out a life of freedom, portraying them as anti-heroes. This has some basis in truth, as some pirates began their careers as legitimate privateers in the service of their king until political winds changed, usually by end of a war leaving them effectively out of job. Others were genuine legends whose stories impress readers to this day.&lt;br /&gt;
&lt;br /&gt;
TL;DR piracy is fucking awesome... unless you actually encounter pirates - usually in places like Burma, Nigeria, and Somalia.&lt;br /&gt;
&lt;br /&gt;
==Famous Real Life Pirates==&lt;br /&gt;
*&#039;&#039;&#039;Edward Teach&#039;&#039;&#039; - &#039;&#039;&#039;THE&#039;&#039;&#039; Pirate. Also possible Edward Thatch but better known as &#039;&#039;&#039;Blackbeard&#039;&#039;&#039;, one of the original Golden Age pirates known for his [[Night Lords|intimidation tactics, which including exaggerating and weaponizing his fearsome reputation]]. His &#039;&#039;nom de guerre&#039;&#039; came from the fact that he had black hair with a long thick beard, put gunpowder and fuses in said beard and set it off to give himself a terrifying appearance (it helped that he was over six feet tall when most men of the time were about five and a half).  He also often let his victims live to talk about their encounters with him.  He was also quite smart, as he once raided a town (as in, blockaded the entirety of Charleston and held its sailors hostage) for medicine because [[Nurgle|most of his crew was riddled with diseases]] - [[Slaanesh|sexually transmitted ones]], then when some of the crew he sent to negotiate got drunk he marooned them in disgust.  Another claim to fame was his flagship, a captured frigate he renamed &#039;&#039;Queen Anne&#039;s Revenge&#039;&#039;; as an actual warship, this gave him another advantage over other pirates, who mostly used captured merchant ships, slave ships or schooners.  He died in battle, [[awesome|fighting despite five gunshot wounds and nearly 20 sword slashes before being attacked from behind and having his throat cut.  And not before severing three of his killer&#039;s fingers and breaking his sword]]. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Henry Avery&#039;&#039;&#039; - The most successful (and mysterious) pirate in history. How successful? He was named the king of pirates after looting the Mughal Emperor&#039;s treasure fleet, which was worth £52 million today, and seriously pissing off the East India Company. Shortly after, though, he vanished. Neither he nor his treasure was seen again. Some vidya speculate that he went on to found the pirate utopia of [[wikipedia:Libertatia|Libertalia]] in Madagascar.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Calico&amp;quot; Jack Rackham&#039;&#039;&#039;- A fairly unremarkable man by the standards of this list, who didn&#039;t do much major raiding and whose greatest act turned out to be the recruitment of Anne Bonny and Mary Read. While in life he may not have been much more than a mugger with a boat that provided a backdrop for the stories of those two women on his crew, he managed to leave his mark on history by flying one of the best Jolly Rogers out there ([[wikipedia:Calico_Jack#Jolly_Roger_Flag|or maybe not,]] but it&#039;s still a great flag). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anne Bonny and Mary Read&#039;&#039;&#039; - Two of the most famous female pirates. Here they get one entry as they have fairly similar life stories and worked together for a time: born in destitution, were disguised as boys early on in their lives, moved to the Caribbean where they took up piracy, and both became the lovers of Calico Jack plus renowned pirates in their own right.  When Anne and Mary first met, both were disguised as men and Anne was attracted to Mary, so Anne confessed she was a woman, leading Mary to do the same [[PROMOTIONS|with rumors that they became lovers anyway with Calico Jack&#039;s approval]].  Despite their eventual capture, they only avoided execution because both were pregnant (although [[Grimdark|Mary died of a fever while in prison]] while Anne&#039;s fate is unknown except that she wasn&#039;t executed, with her either being released after giving birth to her child or also dying in prison), though that didn&#039;t stop them from [[awesome|fighting off their captors virtually alone, telling off Calico Jack for being a cowardly drunk]] and even [[Commissar|shooting a few of their crewwmates for being too drunk to fight in the battle that led to their capture]] (don&#039;t underestimate pregnant women).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Edward &amp;quot;Davies&amp;quot; Davis&#039;&#039;&#039; - An English pirate active in the late 1600&#039;s who made a career of raiding Spanish silver shipments.  Noteworthy for his opposition to slavery; Davies and his crew hit a number of slave ships, liberating their prisoners and recruiting some into his crew.  Eventually paid off the British crown for a pardon and retired; part of his haul went into founding the &#039;&#039;College of William &amp;amp; Mary&#039;&#039; in Virginia, the second oldest university in the Americas after Harvard.  Probably discovered Rapa Nui (Easter Island) although the records are disputed since he wasn&#039;t the first to actually report it to anyone.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Walter Raleigh&#039;&#039;&#039; - One of the first English pirates; a minor lord who decided to try multiclassing as an Adventurer-Politician.  Founded Virginia and a few other less successful colonies, and was obsessed with finding the mythical golden city of El Dorado.  He&#039;d rob Spanish treasure ships as needed to fund his antics, and then brag about it in front of the Spanish ambassador in Elizabeth&#039;s royal court.  Even plundered the Queen&#039;s bedchamber, marrying one of Elizabeth&#039;s ladies in waiting.  Eventually went from looting ships to looting Spanish settlements.  The Spanish responded by telling King James that if he didn&#039;t have Raleigh executed, they would treat his attack as a sanctioned act of war.  Raleigh was executed, but comported himself to the point of even chatting with and goading his executioner.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Francis Drake&#039;&#039;&#039; - The best illustration that the line between regular merchant, pirate, privateer and genuine military officer could be very tenuous at times. A full account of his long career can be found elsewhere, but let us just say that he started his career as a regular merchant occasionally getting rowdy with the Portuguese and the Spanish, then realized looting them for silver and gold was profitable and he became a full-fledged (and endorsed) raider. He was so good at liberating riches from them that he was awarded a knighthood by Queen Elizabeth, then later offered the post of vice-Admiral of the Navy when the Spaniards became fed up with the Anglos raiding them and spectacularly failed at trying to get even. Drake earned his warm reception in England (avoiding Raleigh&#039;s fate) by sharing the wealth to a spectacular degree. One time he put into port, the share of plunder he donated to Elizabeth was so vast that it was the &#039;&#039;&#039;largest revenue gain on the crown&#039;s balance sheet for that year&#039;&#039;&#039;. Also something about circumnavigating the Earth (Magellan would&#039;ve been first had he survived the trip) but who cares, it&#039;s not piratey enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;William Adams&#039;&#039;&#039; - Served under Drake for long enough to get the title. More famous for going to [[Japan]] and becoming one of the few foreign-born [[Samurai]]. How&#039;s that for [[Multiclassing]]?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Miguel Enriquez&#039;&#039;&#039; - Miguel Enríquez was a privateer from San Juan, Puerto Rico who operated during the early 18th century. A mulato born out of wedlock, Enríquez was a shoemaker by occupation before becoming a pirate. After working for the governor as a salesman he was recruited to defend the colonies of Spain, and commanded a fleet that intercepted foreign merchant ships and vessels dedicated to contraband. He was considered a pirate by Spain&#039;s enemies and became one of the richest men in the Spanish Caribbean the fact he was commercialy succesful despite being lowborn irked local nobility.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kanhoji Angre&#039;&#039;&#039; - An Indian privateer who spent 30 years forcing England and Portugal to pay him taxes.  Probably the closest thing the world has seen to a pirate admiral, and considered today the ancestor of the Indian Navy.  At the height of his career he had Dutch sailors coming to him for work hunting European merchants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abduwali Muse&#039;&#039;&#039; - A well known modern pirate. Isn&#039;t as charming and heroic as the above but gets a mention due to being younger than all the above and the media coverage of his actions.  Abduwali led small gang of teenage pirates from Somalia (he was 16-19 at the time, and the oldest among them) hijacking the ship Maersk Alabama, an unarmed container ship, from the Port of Salalah in Oman, with orders to sail through the Guardafui Channel to Mombasa, Kenya.  Like almost every Somali pirate, he didn&#039;t have a good childhood due to living in extreme poverty, with food and work being scarce and poor quality; he turned to piracy to pay off a local warlord.  When navy ships got involved, the gang took Phillips hostage and fled onto a lifeboat, resulting in Phillips&#039; rescue and the deaths of every pirate save Abduwali himself, who got a 33+ year prison sentence in the U.S (still a serious upgrade in life standards compared to the hellhole of his home country, he even got a GED).  Despite having no achievements that compare with historical pirates, his story did help create the film &amp;quot;Captain Phillips&amp;quot; - named for the Captain of the ship Muse tried to take - and a meme. (Look at him. He&#039;s the captain now.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ching Shih/Cheng I Sao&#039;&#039;&#039; - Chinese Pirate Queen who not only led one of the biggest pirate fleets but also managed to successfully retire. She got her fleet through marrying a pirate, who gave her half his fleet. And when he died she got all of it by way of political maneuvering with her husband&#039;s family. The Chinese government tried to take her down, but she was so good that she stole their ships until they were forced to use fishing boats. She even created a set of pirating laws, including one that made rape of female captives punishable by beheading. She eventually beat the empire so hard that the Chinese Government had to sue for peace. She negotiated for amnesty for herself and any of her pirates that wanted to quit the life, so she retired from piracy to set up a gambling den and brothel.&lt;br /&gt;
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*&#039;&#039;&#039;Cheung Po Tsai&#039;&#039;&#039; - Cheng I Sao&#039;s step-son and second husband, succeeding his stepfather&#039;s role and expanded the fleet. As with Cheng I Sao was granted amnesty and became a navy colonel. Often depicted in dramas and movies.&lt;br /&gt;
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[[File:Serapis_Flag.png|250px|thumb|right|Totally legit, no pirates here.]]&lt;br /&gt;
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*&#039;&#039;&#039;John Paul Jones&#039;&#039;&#039; - An angry Scotsman who sided with the colonists in the American Revolution so he could go on a big piracy spree up and down the English coast.  At one point he showed up in the Netherlands and the Dutch were like &amp;quot;you need a flag or we have to arrest you as a pirate&amp;quot; &#039;&#039;(also the ship was very obviously not his)&#039;&#039;.  But they didn&#039;t like the English either so they looked the other way while Jones found someone to quickly sew a new flag &#039;&#039;([[Counts as|suspiciously like a Dutch flag cut up and sewn back together]])&#039;&#039; and he was free to go. He kicked so much ass and was so popular that one of the places that he raided actually gave him an official pardon in 1999.&lt;br /&gt;
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*&#039;&#039;&#039;Gertrude Walton&#039;&#039;&#039; - A real life ghost pirate! The RIAA claimed that she uploaded pirated copies of over 700 songs despite her &#039;&#039;being dead&#039;&#039;. Immortalized in a Weird Al song.&lt;br /&gt;
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*&#039;&#039;&#039;Stede Bonnet&#039;&#039;&#039; - The &amp;quot;Gentleman Pirate,&amp;quot; Steve was a former plantation owner from Barbados who got fed up with always being in debt and his nagging wife, so he decided to become a pirate. Bonnet is supposedly one of the pirates who originated &amp;quot;Walking the Plank.&amp;quot; [[Noobs|Despite his gross inexperience]], he was able to attract a crew by promising a guaranteed wage as opposed to a share of plunder. Things went relatively well until he got bamboozled by Blackbeard (yes THAT Blackbeard) into giving up command of his ship and effectively became a hostage. He was later bamboozled again by Blackbeard and swore revenge, in which he surprisingly became a more competent pirate. But he was captured before he had the chance. [https://www.youtube.com/watch?v=vrGf4nJWVOU Dramatic Reenactment now included!]&lt;br /&gt;
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*&#039;&#039;&#039;Felix von Luckner&#039;&#039;&#039; - Nicknamed &amp;quot;The Sea Devil&amp;quot;, he is the best example of a Lawful pirate (okay, privateer) in RPG terms. Commissioned as an officer in the k.u.k. Kriegsmarine during WWI, he was given command of a three-master (at a time where most boats had switched to steam) with orders to do some commerce raiding and make himself a pain in the hindquarters of the Allies. And he did so. Beautifully. In less than one year, Luckner captured and sank no less than fifteen ships through guile and superior seamanship. And the best part? he did so barely ever firing a shot. Over his entire career, he and his crew killed only a single enemy soldier (a poor soul unlucky enough to be right next to a steam line that ruptured when Luckner ordered the enemy&#039;s radio shot). For the rest, he made sure everyone was safe and sound before sending his prizes to the bottom. And when he just became overburdened with prisoners, he ordered the latest his prizes to throw the cargo overboard and bring all his prisoners to a neutral country, and then they&#039;d all be free. A pirate and and gentleman indeed, and a bizarre counterpoint to the way in which submarine warfare, the more modern way to attack shipping, was conducted in the 20th century.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Klaus/Johann Stoertebeker&#039;&#039;&#039;: One of the rare examples of pirates that predate the colonial era considerably and whose story survived the times. A German pirate captain hailing from Wismar, about whom barely anything is known other than that he entered public consciousness in the Hanseatic Cities Scandinavia and Northern Germany around the 1390s, when his gang was driven out of Gotland in the Baltic Sea and soon became a feared legend for Hanseatic seafarers that sailed the routes between Hamburg and Riga. According to legend, he was captured in 1401 by a Hamburgian fleet when a traitor aboard his flag ship disabled the rudder by pouring molten lead into its chains. When the Hamburgians dismantled his ship, they found that the three masts had been cast from Gold, Copper and Silver respectively and they used the metal to form the tip of the St Catherines Church in Hamburg from it. Stoertebeker himself was sentenced to death along with his crew of 77 men and his skull remains on display in Hamburg to this very day.&lt;br /&gt;
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==Famous Fictional Pirates==&lt;br /&gt;
&lt;br /&gt;
(For the sake of keeping things brief, we&#039;ll ignore Vidya pirates, and try keep it to Movie and Book pirates that your parents or nephews/nieces are likely to have heard of, depending on your age.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Long John Silver&#039;&#039;&#039;, from &#039;&#039;Treasure Island&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Captain Hook&#039;&#039;&#039;, from &#039;&#039;Peter Pan&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Jack Sparrow&#039;&#039;&#039; (&#039;&#039;Captain&#039;&#039; Jack Sparrow, if you please), &#039;&#039;&#039;Hector Barbarossa&#039;&#039;&#039; and &#039;&#039;&#039;Davy Jones&#039;&#039;&#039; from &#039;&#039;Pirates of the Caribbean&#039;&#039;.&lt;br /&gt;
** For that matter, the ride Pirates are of interest.&lt;br /&gt;
*&#039;&#039;&#039;Captain Blood&#039;&#039;&#039;, from the book series and movie of the same name.&lt;br /&gt;
*&#039;&#039;&#039;Captain Harlock&#039;&#039;&#039;, space pirate.&lt;br /&gt;
*&#039;&#039;[[One Piece]]&#039;&#039; has a quite a few. We&#039;ll not list them, as it would take &#039;&#039;forever&#039;&#039;, just like the manga.&lt;br /&gt;
*&#039;&#039;&#039;Captain Nemo&#039;&#039;&#039;, from &#039;&#039;Twenty Thousand Leagues Under The Sea&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Pirate Jenny&#039;&#039;&#039;, from the song of the same name. Nemo and Jenny were then linked, as well as &#039;&#039;&#039;Captain Mors&#039;&#039;&#039; and &#039;&#039;&#039;Captain Robur&#039;&#039;&#039; in &#039;&#039;The League of Extraordinary Gentlemen&#039;&#039; comics.&lt;br /&gt;
*&#039;&#039;&#039;One-Eyed Willy&#039;&#039;&#039;, from &#039;&#039;The Goonies&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;The Dread Pirate Roberts&#039;&#039;&#039;, from &#039;&#039;[[The Princess Bride]]&#039;&#039;.&lt;br /&gt;
*Many, many advertising pirates.&lt;br /&gt;
*&#039;&#039;&#039;[[Luthor Harkon]]&#039;&#039;&#039;, from &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;House Greyjoy &#039;&#039;&#039; and their &#039;&#039;&#039; Iron Islanders&#039;&#039;&#039; from &#039;&#039;[[A Song of Ice and Fire|Game of Thrones]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Types of Pirate ==&lt;br /&gt;
[[File:Piratepainting.jpg|300px|thumb|right|Why do we bury our treasure? Why don&#039;t we spend it? On nice things? Or things we like?]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buccaneers&#039;&#039;&#039; - The first major Caribbean pirates, operating in large numbers throughout most of the 17th century until the empires became strong enough to drive them out. The buccaneers, or, to de-Anglicize the term, boucaniers, were named not for their raiding but for their use of boucans to smoke and dry meat. Largely situated on the island of Hispaniola, where the most profitable sugar plantations in the New World were situated, they lived in the jungles to the north, out of the reach of Spanish and French authorities. They were the outlaws of the New World, men and women who usually had no world to return to: deserters from warships and colonial militaries, criminals fleeing Europe, escaped slaves, everybody that needed a little bit more than just a job on a ship on a long voyage to hide. Originally, they just hunted and chilled out in the woods, raiding only occasionally when it was convenient, but when the Spanish started trying to wipe out the animals they lived on and trying to drive them off of the land, many of them moved to raiding full time, leading to: &lt;br /&gt;
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&#039;&#039;&#039;The Pirates of the Caribbean&#039;&#039;&#039; - These guys are a little more complicated, so let&#039;s set the stage first. As soon as Columbus got back and the Spanish Empire, finished with the Moors and looking for someone else to beat up, really got going, the great Atlantic powers of Europe wanted to develop their own colonial empires in the New World. Unfortunately for everyone else, the Spanish and Portuguese crowns claimed everything they could stick a flag on, then claimed everything else just to be safe. This was about as enforceable as a speed limit in Texas. Spain was strong, but not strong enough that it didn&#039;t have to pick and choose what to defend, and England and France soon claimed large, also poorly defended chunks of the New World. While wars would rage between empires until Spain got its final colonial asskicking in the Spanish-American War, there was a constant low-key running battle between anyone and everyone in the Caribbean, as everyone was in easy striking distance of something and commerce raiding was easy. England, France, and whoever else could defend a fort and a flagpole for a few growing seasons relied mostly on commerce and plantation farming for their colonial revenue, but Spain had another, more pressing interest in the Caribbean. One of the first things that the conquistadors did once they got the Aztecs to stop sacrificing Mexicans to the gods was to start sacrificing Mexicans to the gold and silver mines. This revenue travelled across the sea to Spain in massive treasure fleets carrying absurd sums in bullion, coinage, and funny doodads stolen from temples. Stealing this money both funds your own operation and makes the financially unstable Spanish crown even more so, so the English began paying privateers to raid the Spanish whenever they were at war. As soon as the war ended(and, let&#039;s be honest, until it inevitably started again), there was a surplus of heavily armed ships and men who knew exactly how they could get very rich very quickly. Some colonial governors carried on an unofficial policy of &amp;quot;no peace beyond the line,&amp;quot; turning a blind eye to raids as long as they weren&#039;t against their own nation&#039;s shipping. You can see where this is going.&lt;br /&gt;
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A life of piracy in the Age of Sail was not fun. The utter chaos of exchanging fire at three hundred yards with guns that splinter twenty inches of layered oak then boarding another ship and beating the everloving shit out of everyone on it tends to result in nasty injuries of the kind that kill or maim permanently. Life at sea was hard; water and food went bad fast and you were stuck with a couple hundred other stinky fucks in a big wooden box that might sink if something, like a storm or a much bigger warship or some drunk idiot, fucks up the extremely complicated system of ropes and canvas that keeps it moving forward. To top if all off, if you were caught you were hanged, with not much change for reprieve. However, all of this was more or less the same in the merchant or naval service and being a pirate A. meant you wouldn&#039;t get flogged for not saluting some 12 year old kid whose father paid for him to be a midshipman, B. eliminated the danger of being raided by pirates, as you are, in fact, now a pirate, and C. paid WAY more than a sailor&#039;s wages and had a more equal distribution of prize money when a ship was taken than the navies at the time would give. For these reasons, piracy remained popular until the empires got strong enough to put a stop to it by force, and places like Port Royal, Tortuga, and Nassau, beyond the reach of the law, just being conveniently ignored by it or had its govenors bribed, intimidated or otherwise be in on the jig themselves, were filled with men who would get kicked out of the Disney Imagineering offices before the interview, even if they could sing perfectly. These are the pirates of pop culture, partly because of our enduring fascination with people who tell the biggest bullies around to suck it and survive, and also because these pirates encouraged ludicrous tales about their atrocities, as they made people surrender without a fuss (and probably impressed the whores), which would eventually blend with reality and become the tales that survive to this day of the lives of real pirates. They often used smaller, shallow-draft vessels that let them hide in swamps and rivers where bigger ships couldn&#039;t chase them, and the romantic images from Pirates of the Caribbean movies exaggerate quite a bit on how well-organized and well-armed they might be, but the flamboyant dress, fueled by frequent theft of expensive cloth bound for the colonial elite, was real, albeit probably extremely dirty. The Jolly Rogers, the black flags that said &amp;quot;Gimme ur shit n00b ill rek ur ass&amp;quot; to all merchant captains unlucky enough to see them, were real as well, coming in many forms but often featuring the same motifs: skulls and skeletons, hourglasses, swords, blood, etc. In regards to the popular legend of successful pirates burying their treasure; this was largely a myth perpetuated by Treasure Island. Pirates ended up taking most of their ill-gotten goods in the form of trade goods which had to be sold or bartered off, and the average pirate hand would piss away most of their gold on boozing and whoring. Occasionally, pirate captains who could accumulate large amounts of solid metal currency &#039;&#039;would&#039;&#039; bury treasure on occasion, usually just for insurance (and even then, it was only done sparingly): in the event that they were captured, they&#039;d use their hidden loot as a bargaining chip to save them from the noose. This didn&#039;t work all the time, as the captors either couldn&#039;t be bribed or didn&#039;t buy the story. Still, the mystique of a lost and forgotten treasure trove just waiting to be discovered made for great stories in taverns full of adventurers, so legends about buried treasure persisted throughout the centuries in fictional writing. Plank walking is hardcore as fuck and cool and dramatic and completely imaginary, invented by authors and artists for those reasons. Why go to all that fuss when you can just stab the bastard and chuck him over the side? King George&#039;s Act of Grace, the actions of Woods Rogers, a pirate hunter as legendary as the pirates themselves, and the increasingly obvious fact that Britannia ruled pretty much every wave from Spithead to Montego Bay, mostly got rid of these guys, but they live on in our imaginations.&lt;br /&gt;
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&#039;&#039;&#039;Privateers&#039;&#039;&#039; - Not pirates per se, but many pirates started out as privateers, or, in the case of those like Henry Morgan, waffled back and forth as the situation allowed. Roughly the naval equivalent to land-based mercenaries, these sailed on privately, (probably) legally owned ships who were employed by their home country to raid enemy supply lines (or in rare cases, rival nations that are not at war). Typically a privateer carried &amp;quot;Letters of Marque and Reprisal&amp;quot; to show the legality of their actions; it was only if they stepped outside the bounds of the letter or otherwise lost it that they&#039;d become pirates.  Some were even captained by commissioned officers of their host nation and provided access to naval facilities and supplies as de facto navy vessels.  But even so, enemy nations would sometimes ignore the letters of marque (not without justification, since letters would often be rendered invalid or else forged easily enough to fool the illiterate) and hang captured crews as pirates instead of kept as prisoners of war.  Nevertheless, there was rarely a shortage of eager sailors for privateering, as the potential pay for taking a ship as a prize was very lucrative. Of course the opposite was also true; under King George&#039;s Act of Grace, former pirates who renounced their ways would be pardoned and hired as privateers to raid the Spanish. Although they mostly did things like turn Port Royal into Ancapistan, raiding Spanish commerce at the encouragement of English merchants, some captains licensed as privateers did some pretty impressive stuff, usually combining their military obligations with the chances of huge personal enrichment. In a story too long to put here but worth reading, Henry Morgan himself organized multiple raids on Spanish cities, most famously assembling thousands of men and dozens of ships, all legally not pirates under his letters of marque, and sacking the city of Panama, making off with everything not nailed down, and living out a long, happy life retired inland on Jamaica, becoming one of the fat old bastards he once stole from and earning the respect and love of both sides of the law. &lt;br /&gt;
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&#039;&#039;&#039;[[Vikings]]&#039;&#039;&#039; - Scandinavian pirates with badass beards. Despite common depictions, their helmets did not have horns. Existed long before the Caribbean pirates, and they sure made themselves famous all over medieval Europe. &amp;quot;Vikings&amp;quot; specifically were raiders, but the Norsemen often sailed their great ships through the rivers and seas of Europe on missions of trade and settlement, stealing, selling, and leaving graffiti as far away as Constantinople. Nevertheless, when they went raiding they were brutal, taking slaves, burning villages, and doing unspeakable things to sheep across northern Europe and the British Isles until the early Christian saints finally proselytized them into submission.&lt;br /&gt;
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&#039;&#039;&#039;Corsairs&#039;&#039;&#039; - Also known as Barbary pirates. They mainly came from North Africa and most of their attacks were focused on capturing slaves rather than stealing loot, although they wouldn&#039;t turn it down if they found it. They operated primarily in the Mediterranean sea, but were known to sail as far north as Iceland, depopulating small islands that have yet to recover centuries later. Nations could avoid having their ships attacked if they paid a steep tribute to the Barbary states; it wasn&#039;t until the early 19th century, after the military revolutions in Europe created navies that could severely limit their operating range, that Western nations decided to fuck that noise and decided to shut them up for good. The young United States in particular participated in a number of campaigns over insults and stolen merchant ships, eventually launching a few attacks against the ports the pirates operated out of (One of these incidents is the source of &amp;quot;The Shores of Tripoli&amp;quot; bit in the US Marines&#039; Hymn). The term usually refers to pirates in service to specific nations, as they were often employed as something in between a navy and a privateer fleet by the various kingdoms of North Africa.&lt;br /&gt;
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&#039;&#039;&#039;Wokou&#039;&#039;&#039; - &amp;quot;Japanese&amp;quot; pirates that raided the coastlines of China and Korea from the 13th century to the 16th century. While initially Japanese their crew turned to be from all three mentioned nations (there&#039;s even Portuguese) and later the majority were Chinese. Wokou started dying down with Japan and Korea&#039;s collaboration efforts against pirates signed in the Treaty of Gyehae in 1443 and China&#039;s strengthened operations after the Jiajing wokou raids in the mid-1500s. &lt;br /&gt;
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&#039;&#039;&#039;Sea Peoples&#039;&#039;&#039; -  A hypothesized seafaring confederation that attacked ancient Egypt/Kemet and other regions in the East Mediterranean prior to and during the Late Bronze Age collapse. Nationality unknown, possibly from various places.&lt;br /&gt;
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&#039;&#039;&#039;Modern Pirates&#039;&#039;&#039; - [[Grimdark|Mostly just poor 3rd world uneducated people who are survivors of various wars and regimes.]] Not too different from the boucaniers, really, they just got there by a different road. Their makeup is similar too: Former fishermen who had knowledge about the sea, war veterans who specialize in weaponry, or at least know where to get some, as well as technical experts who operates on electronic devices like GPS devices, [[Freebooterz|but they are still too green]] when compare to the [[Imperial Navy|actual navy]]. Not to mention the days when any wannabe pirate could find a merchant ship, arm her with some cannons and then go toe-to-toe with a genuine military ship have &#039;&#039;long&#039;&#039; since past. The US Navy, absurdly large since the end of WWII, is arguably singlehandedly preventing large-scale piracy from happening in the modern world, but even the Burger Fleets can&#039;t be everywhere. Today&#039;s pirates are armed with many modern-day weapons from assault rifles to rocket launchers that were salvaged from the conflict. They raid the Gulf of Aden, the Gulf of Guinea, the Straits of Malacca, and Indian Ocean using just skiffs and can travel hundreds of miles from home. Their targets tend to be two varieties: either slow commercial ships held hostage for steep ransoms, or oil tankers that they siphon raw petroleum to sell on the black market. They tend to be on the skinny side due to the lack of food and health care, and they tend to be serious and extremely determined, since most of them just want to survive and they had to turn to piracy when they have no choice due to the terrible living conditions in the war-torn countries they come from, you have to understand that most people under those circumstances are either begging drifters, ordinary criminals or turn to gang or terror organization membership. It takes a special kind of spiteful determination to go pirate in the Information Era. Modern piracy is still popular in places like Africa and Asia, and actually costs the companies anywhere from hundreds of millions to billions in losses. Due to this, its not uncommon to see heavily armed mercenaries aboard civilian freighters in high-risk shipping lanes to deter pirates from boarding and there are permanent international task forces deployed in areas with chronic problems. The modus operandi ranges from firing warning shots to force a surrender to straight up perforating the boat with CIWS fire. Cargo ships in turn have Private Military Contractors with sometimes better than military issue gear, water cannons and other deterrence factors. Occasionally a navy logistics ship gets mistaken for a cargo ship by pirates, leading to hilarity(for the warship, at least).&lt;br /&gt;
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&#039;&#039;&#039;Internet Pirates&#039;&#039;&#039; - Hackers who &amp;quot;illegally&amp;quot; download foreign internet goods like manga scan, anime, books or newly released video games for free (though sometimes they do hack, acquire and release data that shady corporations want to hide or make certain douches pay for their crimes like Anonymous does from time to time). As technology advanced and the invention of 3D printer came along, the &amp;quot;pirate&amp;quot; is able to download miniature blue prints for 3D printers. These pirates, unlike their predecessors, need no romanticism to make them glorious antiheroes, fighting the reemergence of cable by swinging aboard servers and navigating hidden coves to evade the Copyright Law Navy. Unfortunately they do tend to smell the same.&lt;br /&gt;
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&#039;&#039;&#039;Porch Pirates&#039;&#039;&#039; - people who steal other people&#039;s packages. Normally, these are just lazy douchebags who steal a package that&#039;s been left on someone&#039;s doorstep, and more often then not, the package isn&#039;t something worth stealing. More enterprising pirates, however, have gone so far as derailing cargo trains and looting them wholesale.&lt;br /&gt;
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===The &amp;quot;Pirate Accent&amp;quot;===&lt;br /&gt;
We all know and love pirate-speak, what with all its &amp;quot;YAAAAR!&amp;quot;s and &amp;quot;YO-HO-HO!&amp;quot;s and all, but something to keep in mind, at least as far as historical pirates are concerned; most scholars agree that there is no universal &amp;quot;pirate accent,&amp;quot; and that most of today&#039;s perceptions of it stems from the 1950 Disney film &#039;&#039;Treasure Island&#039;&#039;, and the Dorset accent of Robert Newton&#039;s Long John Silver. While the West Country of England certainly has a long maritime history, keep in mind that pirates came from just about any sea-faring society, so you&#039;re more likely to see a blend of accents and even languages around busy trade routes and other piracy hotspots, such as the Caribbean or the East Indies. If you&#039;re doing voices for characters, the &amp;quot;pirate accent&amp;quot; is a good standby, but work up a few more English-speaking accents and throw in a little Spanish, French, West African, etc.&lt;br /&gt;
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== Fictional Pirates ==&lt;br /&gt;
&#039;&#039;&#039;Swashbucklers&#039;&#039;&#039; - The Noblebright side of the Fantasy pirate coin. Swashbucklers actually overlap with genres outside of pirate fiction, such as with the Three Musketeers or Zorro, but there are plenty of pirate examples too. These guys are basically buccaneers who seek adventure and right wrongs. They may be exiled princes or other political fugitives forced into a life of outlawry. They are also masters of swordplay and trickery; so basically, they&#039;re more akin to musketeers or the legendary Zorro, but with ships of their own. Think of Dread Pirate Roberts from the Princess Bride or Captain Blood.&lt;br /&gt;
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&#039;&#039;&#039;Dread Pirates&#039;&#039;&#039; - The [[Grimdark]] side of the Fantasy Pirate coin. Not to be confused with the legend that Dread Pirate Roberts cooked up for himself; these guys are the real deal. Take a buccaneer and mix in the supernatural or even eldritch. This type of Pirate frequently appears as the antagonist in the Pirates of the Caribbean movies. See Ghost Pirates for a specific subset below.&lt;br /&gt;
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&#039;&#039;&#039;Space Pirates&#039;&#039;&#039; - You know pirates, BUT IN SPACE! A seemingly possible concept. After all, the golden age of piracy happened because the naval powers in those day struggled to maintain power on the edges of their empire (new world) and the vast wealth they were extracting, which meant pirates had a reason to exist. Eventually, the great powers managed to extend control across the fullness of their empires and pirates ran out of room for safe harbors, ports and so on. In space however, it is infinite enough to run around from any Space Navy, and if there are enough valuables goods trades between planets, one could have a reason to do so. On paper piracy in space does seem possible, contingent of course on the idea of there being FTL drive of some sort, else our pirates have to be in stasis 99% of the time. Since space has no oxygen, pirates had to wear concealed power armor to board ships in order to loot and plunder. In some indie games like FTL, the crew can use teleportation device to board enemy ship without space suit, the same goes to the lighting strike ability in battlefleet gothic armada. And instead of making you walk the plank; they&#039;ll just throw you out the airlock. Another common convention is hidden bases on remote asteroids or space stations that don&#039;t orbit anything (which Star Wars dubs a &amp;quot;shadowport&amp;quot;). Despite rumors of this happening already, the only recorded crimes committed in space is a white-collar crime involving somebody illegally accessing their spouse&#039;s bank records during a divorce dispute, when US astronaut Anne McClain was accused by her estranged wife of &lt;br /&gt;
digital invasion of privacy while on the ISS.&lt;br /&gt;
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&#039;&#039;&#039;Ghost Pirates&#039;&#039;&#039; - it is said if some pirates are too badass to die, they become ghost and continue to terrorize ships for fun. Some said it was the cause of some voodoo curses, other thinks they are just too tough to stay in hell. These dead pirate sail in literal ghost ships that are seemly broken pirate ships crawling with mosses and maggots while being seemly impervious to cannon fire. [[Vampire Counts|SPOOOOOKYYY]].&lt;br /&gt;
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&#039;&#039;&#039;[[Airship|Airship Pirates]]&#039;&#039;&#039; - [[AWESOME|Piracy in the sky with steampunk technology]]. They&#039;ll still say &amp;quot;Yarr!&amp;quot; and &amp;quot;Avast!&amp;quot; but their clothing is decidedly more Victorian instead of Baroque, with lots of goggles and brass thrown in. [[Kharadron Overlords|Let&#039;s not forget the short-legged version]] for [[Age of Sigmar]]. There is exactly ONE example of [[airship]] piracy in history:  when the German Zeppelin L23 captured a Norwegian schooner during the first world war. An instance of an airship &#039;&#039;privateer&#039;&#039; &#039;&#039;&#039;may&#039;&#039;&#039; have existed with the U.S. World War II blimp Resolute, which was reported in 1946 to have been the last use of the United States&#039; power to issue a letter of marque, as part of a legal wrangling to put a civilian vessel into the chain of command rather than intending it loot anything, but no record of this mark being issued exists.&lt;br /&gt;
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&#039;&#039;&#039;Warhammer Fantasy Pirates&#039;&#039;&#039; - A lot of pirates tend to operate either in the seas near Tilea or around Lustria, where there&#039;s always opportunities for gold-hungry adventurers (though death is also a high probability due to disease or dismemberment by dinosaurs). There are several different varieties:&lt;br /&gt;
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* Most famously are the [[Warriors of Chaos|Norscans]] being the fantasy equivalent of Vikings, in that they like to wreck the Empire&#039;s shit by raiding their border and would also take the opportunity to explore the new world for plunder and destruction in the name of their gods. The Norscan are nature born sea faring adventurer that back in the old day, a Norscan by the name &#039;&#039;&#039;Losteriksson&#039;&#039;&#039; being the first old Worlder to settle in Lustria of the new world. There he became famous after plundered the shit out of it and founded a coast settlement named after his daughter that was born on this land: &#039;&#039;&#039;Skeggi&#039;&#039;&#039;, then encourage even more Norscan to have a piece at the place despite its seemly high mortality rate from jungle disease, wild cold ones and Lizardmen. The Skaeling tribe in particular is famed for their seafaring. [[Wulfrik the Wanderer]] uses a magic longship to teleport anywhere whenever he wants or needs (because chaos gods) to go wreck some fools.&lt;br /&gt;
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*[[Dark Elf]] Corsairs using Black Arks (which are city-sized FLYING ships) in their raids and like to take captives hostage to be sold into slavery. [[Lokhir Fellhart]] is a famous example, who likes to wear Cthulhu-looking mask that he likely looted from Lizardmen.&lt;br /&gt;
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*The [[Zombie Pirates]] were a White Dwarf army list under the leadership of [[Luthor Harkon]], who formerly worked for [[Abhorash]] before striking out on his own for Lustria and establishing his own goddamn kingdom called the Vampire Coast. And with all the dead bodies of unfortunate sailors, he&#039;s got plenty of recruiting opportunities. Another undead admiral operating in the area is Captain Noctlis of the [[Dreadfleet]], a Von Carstein vampire who teleported his entire freaking castle into the Galleon Graveyard, and thanks to the mighty technosorceries of vydiagaems they are a fully-fledged faction in the Total Warhammer. &lt;br /&gt;
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*There are also the Sartosan Pirates of the Principality of Sartosa (aka: AN ENTIRE NATION OF PIRATES) that lies south of Tilea. One of the most famous Sartosan pirates is the sea mutant [[Aranessa Saltspite]], rumored to be the daughter of the sea god himself.&lt;br /&gt;
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&#039;&#039;&#039;[[Warhammer 40K]] Pirates&#039;&#039;&#039; - Ranging from [[Red Corsairs|chaos worshiper]], [[Dark Eldar|sadistic spiky ear slave trader]], [[Eldar Corsairs|cunning spiky ear glass cannon]] and the fucking [[Freebooterz|orks]], they are all badasses. [[Rogue Traders]] probably count as pirates too (corsairs would be the most accurate term), but they are first and foremost explorers of the Imperium (otherwise is [[HERESY]] and would probably be anally raped by inquisitions ship&#039;s nova cannon, or an [[exterminatus|cyclonic torpedo]]) but of course, unless they were pillage and plunder a Xeno ship, is fine lol. For /tg/ brewed 40K pirates, see [[Black Locks]] who are both pirates and [[Space Marines]]. There is also at least [[Space Sharks|one known loyalist chapter]] that does pirate things like abducting the entire population of a loyalist planet to bolster the ranks of their recruits and chapter serfs, but they work far from the Imperium, and don&#039;t really have the opportunity for easily recruited manpower. Desperate times...   &lt;br /&gt;
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&#039;&#039;&#039;[[Manga|One Piece]]&#039;&#039;&#039; - As the pirate king, Gold Roger, was executed, he told everyone that he hid his treasure at the ass-end of the world, kickstarting a golden age of piracy! Some are using this chance to amass riches or oppress the weak, others just want to be free from the dictatorial World Government. The world is vast and uncharted, people get anime superpowers by eating cursed fruit or training really hard, and there exist sea monsters that are bigger than your ship. [[Fun|Have fun]]!&lt;br /&gt;
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&#039;&#039;&#039;[[Samus|Space Pirates from the Metroid Series]]&#039;&#039;&#039; - while not being human and lacking the Caribbean pirate stereotype, [[Rak&#039;gol|they are aliens that like to raid and destroy vessels while trying to be the biggest of dicks to every other species, especially the Federation]]. They are led by Mother Brain with Ridley, a species of cyborg/gargoyle/dragon alien being their military commander. They all got shit on by [[Samus]] unfortunately...non-stop.&lt;br /&gt;
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==Worldbuilding And Moral Considerations==&lt;br /&gt;
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===Morality===&lt;br /&gt;
How evil a Pirate in a given setting defaults to has a few inputs that are worth considering:&lt;br /&gt;
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* [[Slavery]] is a big one. If the people they&#039;re raiding practice slavery and the pirates don&#039;t, that&#039;s a very serious point in the favor of the Pirate (in fact, it was exactly this moral ambiguity that gave the Buccaneers what good press they had) especially if they free slaves. If it&#039;s the other way around (slave raiders on free peoples), the resulting pirates are probably evil villains, full stop.&lt;br /&gt;
**Keep in mind that many people adore Jack Sparrow for simply saying &amp;quot;People aren&#039;t cargo, mate!&amp;quot;, which was Jack Sparrow&#039;s entire descent into piracy to begin with. &lt;br /&gt;
* How badly they treat captured crews. If they let them go once they&#039;ve robbed the cargo holds, they probably are considered more &amp;quot;moral&amp;quot; than if they kill or enslave anybody who sees them. (Hostage taking may or may not count for this purpose; if it&#039;s purely for ransom, it&#039;s in a gray area, with the shade depending on how well the hostage is treated.)&lt;br /&gt;
** Enforced enrollment in the pirate crew is on the evil side, and also somewhat on the stupid side: having a bunch of people who don&#039;t want to be there as crew on a ship is usually a bad idea when mutiny is a problem. However even proper navies were known to do (and in some cases infamous for abusing) exactly that: the war of 1812 began in part over the British going overboard with forced enrollment. (Look up &#039;impressment&#039;, you&#039;ll get the idea.)&lt;br /&gt;
* How badly non-pirate sailors are treated by their captains: when the Navy press-gangs their crew into service and keelhauls/flogs wrongdoers around the fleet; a pirate ship is easily seen as a bastion of freedom in contrast.&lt;br /&gt;
* [https://youtu.be/XaWU1CmrJNc Pirates who don&#039;t do anything] are a thing in media. As they don&#039;t do the pirate thing, they usually don&#039;t count as pirates.&lt;br /&gt;
* How prone they are to mutiny is also a consideration; although any pirate crew is liable to mutiny, the causes of said mutiny can be important in determining morality. If you&#039;re sailing under Bill the Bastard has random crewmen flogged and branded for looking at him funny, stealing his hat while he&#039;s wearing it and original sin while never giving out a fair cut of the pay and hogging all the Grog from himself, mutiny is an extreme if understandable response.&lt;br /&gt;
* What do they spend their plunder on. Most pirates spend their booty on upkeep of their ship, cannons, guns, swords, booze, food, fancy things and, well, [[/d/|booty]]. But some will also spend it on their families while others decide to give some of it to an orphanage or school or something in their home port.&lt;br /&gt;
* Privateers, mentioned above, are usually considered more &amp;quot;moral&amp;quot; than their freelancing counterparts. &#039;&#039;Usually&#039;&#039;.&lt;br /&gt;
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Note that multiple kinds of Pirates can exist in a given setting, each with their own niche in the Alignment Chart (Even Lawful Good, Neutral Good and Lawful Neutral depending on where you draw the line between lawful navy executing &#039;commerce raiding&#039; and piracy), although given the nature of Piracy, only a few Privateers will be Lawful of any kind.&lt;br /&gt;
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===Worldbuilding Considerations===&lt;br /&gt;
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The big one: Piracy is never a safe job, even when you&#039;re in port, and every action has a degree of risk to it. Pirates are criminals who endanger shipping, which makes people with money and power annoyed, which in turn leads to a good deal of energy being expended in getting rid of any pirate that causes too much trouble. Unless they&#039;re being backed up by another, similar power, or have decided to transition from just stealing shit to forming a functional republic with a navy and laws and borders, a pirate port is not stable. Even then it&#039;s not particularly stable either, although it&#039;s got a start on the climb to being a nation. Always remember: piracy comes with danger and is affected by politics much bigger than little ships with black flags. You&#039;ll present a more engaging setting if there&#039;s more to a pirate&#039;s life than you can see at Disney World. &lt;br /&gt;
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With that in mind, pirates still need a safe port of some kind to operate. Ships require a lot of maintenance that can only be done when at rest, and the pirates need to be able to sell or trade their captured goods. This has many subtle implications, with a few possibilities:&lt;br /&gt;
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* The Pirates are effectively sponsored by some port. This implies either full state sponsorship of some kind, or a state that effectively doesn&#039;t care about their raiding, usually because the Pirates in question only target the enemies of whoever owns the port.  French Tortuga and Dutch Curacao were like this, being effectively surrounded by a target rich environment full of Spanish and ruled by governors who simply did not give a flip about what happened at sea.  In particular, Curacao&#039;s natural harbor with a tight channel overlooked by a fort on a ridge made it practically impossible to raid from sea, so the Dutch DID NOT care how angry the Spanish got with them over piracy because nothing short of an invasion would dislodge them.  Tortuga otoh got raided by the Spanish repeatedly, but there were just too many French and English on the island to suppress.  &lt;br /&gt;
* The Pirates are disguising where their goods are coming from. This is harder then it sounds, as ships are usually easily identified, and any port that cares about contraband will almost certainly be interested in the origins of whatever goods are coming into it. This will be complicated and will probably require a reliable fence who can move the goods quietly and with the illusion of legitimacy.&lt;br /&gt;
* The Pirates are operating on a frontier, like the boucaniers did.  Small colonies and settlements are usually much less concerned about the legitimacy of cargo if its something they can use.  They may not be able to pay very much for it, but they often can pay in other ways such as provisions and repairs.  &lt;br /&gt;
* Pirates who figure they can operate their own port are usually faced with the fact that most of the people who engage in piracy are not exactly reliable sorts, which is what is desperately needed in order to have a functioning port. &amp;lt;ref&amp;gt;See the (in my opinion, at least) fantastic series Black Sails for an idea of how that might work, or fail to work. If you can get past the first season being about 20% excessively long sex scenes with little plot relevance, that is. Thanks, Michael Bay. Seeing Charles Vane&#039;s sandy cock was not on my bucket list and it didn&#039;t really affect the story all that much.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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For piracy to really catch on somewhere, there needs to be cargo worth capturing. A lot of stuff that gets shipped is very hard to sell, not just because it is the proverbial &amp;quot;hot goods&amp;quot;, but because it is effectively worth money only to the right buyer (who is usually in one of those ports that care about contraband). You need something that is both valuable, and a commodity.  Historically, sugar qualified, as did tobacco and other luxury goods; of particular interest here is exotic pets, such as monkeys and, yes, parrots (really any large feathered birds, since feather quills were used as pens).  Whale oil (used in lamps) was another hot item, with whaling ships often making easy targets returning from hunts. But whatever the cargo, there is a fine line of intersecting interests, between the risks of accepting stolen goods, the risks of stealing them in the first place, and the potential profit.  Of course, there&#039;s always robbing payroll ships, but if they were easy to hit everyone would do it. &lt;br /&gt;
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For a nation whose government is fairly loose and rudimentary, the distinction between &amp;quot;Pirate&amp;quot;, &amp;quot;Honest Trader&amp;quot; and &amp;quot;Navy&amp;quot; is sometimes difficult to make. Many pirates would prefer to go after foreign prey rather than people from their home ports. A down on his luck merchant captain might try to steal the stuff from a rival ship from a rival country if the choice is &amp;quot;make a profit, pay the crew, eliminate some of the competition and live to sail another day&amp;quot; or &amp;quot;starve to death/have a mutiny for unpaid wages/have the ship founder for disrepair/go bankrupt&amp;quot;. Privateer work was common in times of war when said actions got sanctioned and sometimes a merchantman could have a few extra guns put on her and be made into a ghetto warship. &lt;br /&gt;
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To complicate matters even further, even powerful and well-organized nations like France and England had &#039;prize money&#039; laws in place that made capturing enemy vessels and their cargo a very attractive prospect: any ship captured at sea and its cargo became &#039;&#039;de jure&#039;&#039; property of the crown, but the king would generously compensate the crews with money/valuables once the prize was brought in. On top of that it wasn&#039;t uncommon at all for the winner of a naval engagement to quietly enroll any surviving sailor to replace losses and/or keep manning their now captured ship (the defeated sailors were generally down with this since the alternative was usually sitting in the hold in chains), no matter their nationality; so even a &#039;national&#039; crew from an &#039;official&#039; Navy ship could sound like a weird mix of freebooters hauling their capture in when coming into port.&lt;br /&gt;
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If you get enough pirates in an area, they might come together and found a town. It starts off in some place with a natural harbor to shelter in storms and repair their ships between fights. Then crews begin swapping stuff if one of them has a surplus of gunpowder and the other has a surplus of food and similar. A couple of guys are left behind from each crew (as well as captives who could not be ransomed off) to collect timber, first when it&#039;s expected that there will be some damage taken in the near future and latter more regularly around a growing logging camp. A couple of docks go up to make things go more smoothly, as does a forge or two and a couple of vegetable gardens.  If there are native peoples in the area they start showing up to trade, or occasionally raid necessitating some basic defenses.  &lt;br /&gt;
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Then some enterprising pirate cobbles together a pub, selling plundered Beer, Grog and Rum to passing pirates and shore-side workers at first and soon enough is brewing there own, especially when a few full fledged farms get going to provide produce. A still is not far behind. Soon enough the Pub has some prostitutes and by extension some bastards. Those pirates which had lost limbs to the job may settle down with their compensation package for an easier and steadier life ashore.  Tents and lean-tos are replaced by shacks and shanties, then small cottages and after that houses. Workshops gradually come together and more and more of the population becomes permanent. &lt;br /&gt;
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Soon you get a thriving and lively if disorderly and dangerous new settlement, which attracts the attention of whatever state power claims control over the area.  A governor and garrison will be dispatched who start keeping out the roughest sorts, and things settle down into a more quiet and businesslike place much to the chagrin of old timers who miss the gold old days of loose women, hearty songs, exciting brawls and the odd knifings which made things dangerous and interesting.&lt;br /&gt;
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==[[Pathfinder Second Edition]]==&lt;br /&gt;
{{dnd-stub}}&lt;br /&gt;
An archetype where you master the ins and outs of fighting on ships. It was originally a rather limited archetype that appeared on the 2018 playtest before vanishing. It would show up again in the Advanced Player&#039;s Guide, looking just as small when compared to other archetypes. This is likely because it&#039;s already relying on two other skills with feats that would otherwise overlap with it: Athletics (which helps with rope climbing) and Intimidation. &lt;br /&gt;
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The prerequisites for entry pretty much boil down to &amp;quot;look scary&amp;quot; (read: trained in Intimidation) and in exchange, you can walk on boats without issue, learn lore about sailing and gain a special action that pretty much lets you go [[Errol Flynn]] and swing your sword while swinging on a rope. &lt;br /&gt;
[[List of Archetypes in Pathfinder Second Edition#Acrobat|see more]]&lt;br /&gt;
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{{Pathfinder-2nd-Edition-Archetypes}}&lt;br /&gt;
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==Mordheim Pirate Warbands==&lt;br /&gt;
One of the more popular &amp;quot;semi-official&amp;quot; [[Mordheim]] warbands, pirate warbands are based on the simple facts that a) there have always been pirates in the Empire, b) the Empire relies heavily on river-conducted trade, and c) this meant the titular city was a big port before the [[warpstone]] meteor hit. So now you have plenty of bold and/or crazy pirates sailing up to the ruined dock and daring to launch raids into the city.&lt;br /&gt;
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As a warband, Pirates of Mordheim have the special rules &#039;&#039;Ship-Based&#039;&#039; (if you hire both [[elf]] and [[dwarf]] Hired Swords simultaneously, increase their upkeep by &#039;&#039;&#039;+20 gold pieces&#039;&#039;&#039;, as the tight confines of the ship exacerbate their racial animosity) and &#039;&#039;&#039;Shanghai&#039;&#039;&#039;. This is their mainstay special rule, and what it means is that pirates can actually swell their own ranks by recruiting captured enemies or even the random survivors of Mordheim. Because there are several situations where a pirate crew can successfully shanghai a person, this rule gets complicated...&lt;br /&gt;
*  Firstly: a Pirate Captain can only attempt to shanghai &#039;&#039;&#039;normal human&#039;&#039;&#039; warband members; nonhumans refuse to obey or are too dangerous even for pirates to keep, whilst Hired Swords and Special Characters have no interest in the pirate life.&lt;br /&gt;
* When an enemy Hero is Captured, instead of exchanging/ransoming them or selling them, the Pirate Captain can attempt to convince them to join the crew. Roll 2d6 and add the Leadership of the Captain, then do the same for the captured Hero, adding +1 to he roll of whichever side won the fight. If the Captain wins, then the Hero defects and joins his crew, becoming a normal Crewman - this includes resetting his ability scores and skills if necessary and swapping all his gear for stuff from the Pirate Equipment list. If the Hero wins, then the Captain simply pressgangs him; the Hero retains his original skills and stats, but loses all his gear for stuff from the Swabbie list and can be deployed as a Swabbie in subsequent battles. Presumably, if the Pirates Rout against a shanghaied Hero-turned-Swabbie&#039;s former warband, he rejoins them.&lt;br /&gt;
* When the Pirates win a battle against an enemy warband, roll a d6 for each enemy Henchman that was killed (1-2 on their post-game roll after being taken Out of Action); on a 4+, they actually weren&#039;t killed, but were instead dragged back to the pirate ship and patched up. The Pirate Captain can attempt to shanghai them in the same manner as a captured hero, as described above.&lt;br /&gt;
* If the Pirates discover a Straggler when exploring Mordheim, the Pirate Captain can attempt to shanghai the half-crazed survivor instead of the other options. This requires making a simple Leadership check for the Captain; if he passes, then you gain a free Swabbie (the Straggler is too bonkers to make it as a crewman).&lt;br /&gt;
* Similarly, if the pirates discover Survivors when exploring Mordheim, the Pirate Captain can attempt to recruit them. Roll a d3 to see how many survivors there are, then make a Leadership check for the Captain for each Survivor. If successful, the survivor eagerly joins and becomes a Crewman; they can either start a new unit as a basic Crewman, or be added to an existing unit, whereupon their Exp and Stats match their brethren. If the check fails, however, the Suvivor is reluctantly pressganged, and so becomes a Swabbie.&lt;br /&gt;
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Like all Mordheim warbands, you start with 500 gold pieces to outfit your Pirate Crew, which can be no larger than 15 models.&lt;br /&gt;
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A Pirate Warband&#039;s leader is, of course, the &#039;&#039;&#039;Pirate Captain&#039;&#039;&#039; - you must start with one of these guys! They start with 20 EXP and can gain special skills from all of the standard skill tables (Combat, Shooting, Academic, Strength, Speed) as well as the &#039;&#039;Pirate Skills&#039;&#039; table. They cost 60 gold, have the &#039;&#039;Leader&#039;&#039; rule, and start with M4, WS4, BS3, S3, T3, W1, I3, A1 and LD8.&lt;br /&gt;
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&#039;&#039;&#039;Ship&#039;s Mates&#039;&#039;&#039; are your standard secondary hero; you can have 0-2 of these in your crew. Ship&#039;s Mates cost 35 gold to hire and start with 8 experience as well as M4, WS4, BS3, S3, T3, W1, I2, A1 and LD7. They have the &#039;&#039;Inheritor&#039;&#039; special rule; if your Captain gets killed, then one of the Mates will take over the warband, just like how the standard Mercenary warband uses Champions to take over. They can learn Combat, Shooting, Strength and Pirate skills.&lt;br /&gt;
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&#039;&#039;&#039;Cabin Boys&#039;&#039;&#039; are the obligatory &amp;quot;bare-faced recruit&amp;quot; type hero. 0-2 of these guys, who cost 15 gold to hire and start with 0 EXP and M4, WS2, BS2, S3, T3, W1, I3, A1 and LD6. They can learn Combat, Shooting, Speed and Pirate skills.&lt;br /&gt;
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Now, for Henchman... your standard henchmen are, of course, the humble &#039;&#039;&#039;Crew&#039;&#039;&#039; or &amp;quot;Crewmen&amp;quot;. 25 gold to hire, and statted up with M4, WS3, BS3, S3, T3, W1, I2, A1 and LD7. You can have any number of crewmen you like.&lt;br /&gt;
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&#039;&#039;&#039;Gunners&#039;&#039;&#039; are the ship&#039;s cannoneers and marksmen; you can only have 0-2 of these guys, and they have the same stats and cost as the Crew, but they get access to some more firearms - blunderbusses, handguns and swivel guns (aka miniature cannons), specifically, alongside the pistol and duelist pistols that regular crewmen and Heroes ca take. They technically have a special rule in &amp;quot;Swivel Guns is Dangerous, Matey!&amp;quot; but that&#039;s more a rule about the Swivel Gun - namely, you can only take 1 Swivel Gun in your warband, and the bearer splits off to form an independent unit, because nobody&#039;s stupid enough to stand too close to somebody carrying a miniature cannon that could go off like a bomb at any moment.&lt;br /&gt;
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&#039;&#039;&#039;Boatswains&#039;&#039;&#039; are the ship&#039;s riggers, and make excellent scouts in Mordheim. They cost 32 gold, have the same stats as a Crewman, and you can only take 0-5 of them. They start play with a Rope &amp;amp; Hook and will never, &#039;&#039;ever&#039;&#039; part with it. They also have the special rule &#039;&#039;Expert Riggers&#039;&#039;, which lets them reroll failed Initiative tests made to climb a rope, leap a gap, jump down, or perform a diving charge.&lt;br /&gt;
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Finally, there are the &#039;&#039;&#039;Swabbies&#039;&#039;&#039;. You can have 0-5 of these, and you can only recruit them via the aforementioned Shanghai rule, though in a one-off game you get 2 Swabbies for free. Statwise, they have  M4, WS2, BS2, S3, T3, W1, I3, A1 and LD6. They also have the largest amount of special rules of any model in the warband:&lt;br /&gt;
* &#039;&#039;Not Hired:&#039;&#039; You don&#039;t pay for Swabbies, you Shanghai them.&lt;br /&gt;
* &#039;&#039;Never Gain Experience&#039;&#039;&lt;br /&gt;
* &#039;&#039;Rabble:&#039;&#039; You can give a unit of Swabbies any mixture of weapons that you like. Swabbies gained by capturing heroes do not benefit from spellcasting ablities or skills they had before.&lt;br /&gt;
* &#039;&#039;&amp;quot;Blimey, they got away!&amp;quot;:&#039;&#039; If the Pirates Rout, all Swabbies who had left the table on previous turns successfully escape; remove them from the warband roster.&lt;br /&gt;
* &#039;&#039;&amp;quot;Don&#039;t mind them mates, they ain&#039;t true pirates!&amp;quot;:&#039;&#039; Swabbies who run or get taken out of action don&#039;t count for the purposes of taking a Rout test.&lt;br /&gt;
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The Pirate skill table consists of:&lt;br /&gt;
#: &#039;&#039;&#039;Sea Shanty Singer:&#039;&#039;&#039; At the start of Close Combat, the Hero can burst into song, forcing one opponent in base contact to pass an LD test or lose 1 attack for the turn. Doesn&#039;t work on non-living targets.&lt;br /&gt;
#: &#039;&#039;&#039;Sea Legs:&#039;&#039;&#039; If the Hero Falls, roll a d3; on a 4+, ignore all hits caused by falling. Additionally, if the hero is knocked down or stunned when within 1&amp;quot; of a precipice, they can reroll their Initiate test to avoid falling.&lt;br /&gt;
#: &#039;&#039;&#039;Cutlass Master:&#039;&#039;&#039; If the Hero is both equipped with a sword and in closed quarters (in cover, in a building, within 2&amp;quot; of a terrain feature, etc), then the Hero can Parry by rolling equal to the To Hit roll, as well as by rolling higher.&lt;br /&gt;
#: &#039;&#039;&#039;Booming Voice:&#039;&#039;&#039; Only Captains can have this skill; reroll for other characters. Once per turn, if on his feet and not engaged in close combat, the Captain can target a single pirate within 8&amp;quot; who has either faileds their test to see if they will flee combat or who failed their test to stop fleeing. The targeted pirate can immediately reroll their test.&lt;br /&gt;
#: &#039;&#039;&#039;Hardy Constitution:&#039;&#039;&#039; When the Hero takes a Critical Hit, roll a d6; on a 5+, the Critical Hit is downgraded to just a normal hit.&lt;br /&gt;
#: &#039;&#039;&#039;Swashbuckler:&#039;&#039;&#039; At the end of any Hand-to-Hand phase in which he is in base contact with an enemy model, his own or the opponent&#039;s, the Hero can make an LD test. If successful, the Hero can immediately make a normal movement away from the enemy without taking any hits.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
buccaneer MCV1.jpg&lt;br /&gt;
buccaneer MM 2e.png&lt;br /&gt;
Capt phip abud.gif| Abduwali Muse, a modern somali pirate, as portrayed by Somali-American actor Barkhad Abdi in film. Also a meme, apparently.&lt;br /&gt;
Abduwali Muse.jpg| The actual Abduwali Muse. Currently serving a 33+ years in U.S. federal prison.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Dreadfleet]]&lt;br /&gt;
*[[Man O&#039; War]]&lt;br /&gt;
*[[Poison&#039;d]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2A02:8070:8E81:DD40:0:0:0:C711</name></author>
	</entry>
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